#balance-feedback-discussion

1 messages · Page 331 of 1

spare badger
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I understand where you are coming from but that is a terrible idea

dusky surge
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i like juvi gameplay, and it could be fun if you made growth buffs literally anything but diets lmao. Diets are a good and fine idea, and I'm fine with poor diet = growth debuff, but having your growth ENTIRELY dependent on running to three diet items as an extremely small, weak and slow creature is silly. It's made some of the worst decisions, like the juvi carni diets.

Growth should be boosted by natural behaviours. Diets can play a small factor, but other key factors should be included

mental roost
#

I still kinda wish they did more unique things with the current juvi models... lankier builds and what not, particularly for Pachy, Deino, Stego and Teno younglings.

fresh laurel
alpine plover
mental roost
#

Let me use steroids in human bases to increase my growth rate.

alpine plover
#

Like, it's just a terrible game

fresh laurel
#

what do yall think of this? to help reduce afk growers a good bit

dusky surge
dusky surge
#

the dumb troll face doesn't make it any less stupid

spare badger
#

i would probably rather have that

mental roost
fresh laurel
alpine plover
#

Pretty cool

mental roost
dusky surge
#

pretty cool but very hard to pull off. With animals like rex, sure, but you have animals that just don't have that lmao

#

it would only really make sense for more independent animals which don't rely on a close family/pack to protect them

fresh laurel
#

so apexes or brawler dinosaurs?

mental roost
#

It'd make sub adult apexes feel less like just shitty versions of the adults

#

cough legacy sub Giga cough Sub trike in legacy too cough

alpine plover
#

I came out with the a bad headline to discuss the meat and potatoes of the topic lol
But picture a newcomer interested in the genre
They sit down and play the game. They pick your average medium carni/herbi
And then minutes pass by as they look for food, and then more time passes. Not much is happening, there isn't much to tinker or engage with. Then more time passes, they're growing gradually as more time passes. They die from circumstance, and then the whole process begins again....

fresh laurel
#

you could actually main it...

alpine plover
#

That's essentially what I was getting at
From an interactive engagement standpoint. The game is almost unbearable with full focus.

fresh laurel
#

but evrima it would probably just make rex not feel that sad to grow while making it take a good bit to reach

mental roost
alpine plover
spare badger
alpine plover
#

It's actually terrible, there's no debating that

spare badger
#

but making it easy to grow the OP animals wont fix anything

alpine plover
dusky surge
fresh laurel
mental roost
#

I still want my fish that swallow or kill young dinosaurs and small deino's in lakes and rivers... without being the god awful boar AI.

fresh laurel
#

maybe have your sub or juvie perk into something that would help your adult stage too

alpine plover
fresh laurel
mental roost
dusky surge
mental roost
fresh laurel
alpine plover
#

Or used to, haven't touched the game for awhile

spare badger
#

i do agree juvie gameplay is atrocious, im sitting in a bush growing rn while watching youtube

fresh laurel
#

you know easiest way to remove afk growth would be to make it where your growth slows after like 10 minutes...

#

but that would be the boring way to fix it

dusky surge
alpine plover
#

It wouldn't resolve much

mental roost
# fresh laurel im kinda fine with ai but would it be so hard to make them drink water and also ...

I'd love it if they had more unique behaviors, such as threatening before charging, clawing at the ground, biting on bark, giving false charges, zig zagging, ACKNOWLEDGING when you're hidden and having stamina and a clear sign of exhaustion and periods of being extra alert due to some loud noises or seeing you(such as an animation where they lift up their head being their "smell" that serves as a brief moment of hyper alertness before calming down briefly.

fresh laurel
alpine plover
#

You cannot also force people to be glued to their keyboards while walking in circles for 9 hours

dusky surge
fresh laurel
dusky surge
#

yea

#

idk its a dumb habit

fresh laurel
#

amaze

dusky surge
#

i did it ironically then i fucked up

fresh laurel
#

yea... once you do it, you can never go back

mental roost
fresh laurel
#

prob is for em

spare badger
fresh laurel
alpine plover
#

What if....

mental roost
#

The Isle: Survive it.

fresh laurel
#

oh lord...

alpine plover
#

You remove growth entirely, and just spawn in with zero abilities and lower stats
Then move up and gain perks as progression

fresh laurel
#

i said utah 1,158 times in this server

mental roost
#

There's still a lot that can be done with AI... so much cool potential but it'll take... awhile before we ever see anything close to being good probably.

fresh laurel
#

help

spare badger
dusky surge
#

that shit was snorable

alpine plover
#

I might just take it over youtubing in a bush tbh

alpine plover
#

But again, arguing on taking the bad thing over worst things leads to nowhere

dusky surge
#

(i say this as if new PoT is literally any better)

alpine plover
#

I've yet to see a plan or suggestion to resolve growth properly

dusky surge
#

i dont see growth as something to be "resolved" at all but whatever

alpine plover
#

Cool if a juvie can do a backflip or climb a tree
Doesn't fix the problem still

mental roost
#

I don't know how to feel about that...the growth but no perks or buffs thing...

dusky surge
#

i like growth

alpine plover
fresh laurel
#

don't mind if I suggest making solitary hunters have shorter juvenile stages with longer sub stages with different niches rq...

mental roost
#

Be cool if growth was more dynamic..but probably too late now as trying to alter it would probably break so much shit it wouldn't be worth it.

alpine plover
#

People treat it as something to deal with rather than to engage with

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Which is a fundamental issue with a mechanic

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People should never be going on Youtube or cooking dinner while playing this game to deal with a mechanic that takes away so much time

dusky surge
#

i go on youtube in fucking fast-paced round-based games

fresh laurel
mental roost
#

I usually only do that when there's downtime... Like L4D2 safe rooms.

fresh laurel
#

idk how the process went but if they had to adjust pounce for each grow percent...

mental roost
#

The Isle: I do it everytime I play.

fresh laurel
#

(hot take) make utah bite or alt bite do more bleed

dusky surge
#

is that even a hot take

#

ive heard tons of people ask for that

fresh laurel
#

yes now anyways...

alpine plover
#

hotter take, bite shouldn't even be a thing anymore

mental roost
alpine plover
#

That's right

fresh laurel
#

i wonder what giga perks will be as time goes on and what its elder would look like

alpine plover
#

I told you's, I'm full of them

fresh laurel
spare badger
alpine plover
fresh laurel
alpine plover
#

Nope

dusky surge
#

speaking of perks, delegate perks to changing niche over time rather than "unga bunga stamina buff" or "ooga booga bite hard"

spare badger
fresh laurel
#

funny kick attack for all dinosaurs?

mental roost
#

Weird take: exhaustion should be made more unique to where, you can still fight back but you dig into "reserve", as well as stamina based attacks now being slower and doing more damage(easier to evade and bait out), but still able to serve as a last line of defense instead of "Well shit, all I got is this useless bite attack to work with."

hollow canyon
mental roost
fresh laurel
fresh laurel
alpine plover
#

Bite shouldn't just deal raw damage with no tradeoff, and you get to zip off with headshots, especially as a predator when you "catch" prey by biting them only for them to escape

fresh laurel
#

hmmmm

mental roost
fresh laurel
#

would seem neat

hollow canyon
# fresh laurel sir do you not know how many times i said that?

There's an asterisk to that though - because if you lose all of your progress with death... idk I think people are more likely NOT to participate in the game anyways, lest the survivability of juvies is equal to that of adults which idk if it should be

alpine plover
#

Biting should be more like a latch, a grapple
You catch prey with it, wrestle it
Try and get weakpoints where prey struggle to escape or fend you off with positioning.

fresh laurel
hollow canyon
#

^

fresh laurel
#

only to get shaken off

alpine plover
#

Deino ambushing or pouncing is already sort of an implementation of that already. So it could legitamtely happen

fresh laurel
#

amaze

mental roost
fresh laurel
#

which is cool

spare badger
alpine plover
#

Again, Deino ambush and Utah Pounce exists

spare badger
#

especially with lag

spare badger
alpine plover
#

Grappling with bites and latching to wear prey down would be way more dynamic, leave the big or faster hits to the special abilites

mental roost
#

A roblox game had something... similar...??? But it was also Roblox, which doesn't say much... So yeet this comment out of here.

dusky surge
fresh laurel
alpine plover
#

The normal bite should be a latch or grapple, slows down prey
You can quick bite which should be nip

mental roost
#

It'd be the kind of thing that'd work for a single player game, or multiplayer but if all the dinosaurs were AI.... Much easier to program when players are not the ones controlling the dinos.

fresh laurel
#

(Hot take) add tug of war mechanic for when deino tries to grab anything pass 4k tons and thats still lower or equal to deinos weight

dusky surge
fresh laurel
alpine plover
fresh laurel
#

i see more ppl use it

fresh laurel
dusky surge
#

hot take means its not an overused concept or the common consensus. A hot take is something radical that very few people have thought of or may agree with

alpine plover
mental roost
fresh laurel
dusky surge
#

imo, other species as skins is just a fucking nightmare for nesting, so no

mental roost
fresh laurel
#

sounds like pounce with extra steps tbh

dusky surge
#

it really does

alpine plover
#

You bite and grapple the front, the creature can bite or fight back to break it. Or just wrestle you off. If you catch the back of the neck, it'd be extremely terrible for most creatures except a few

fresh laurel
#

thats what it sounds like chief

#

and would kinda invalidate utah

dusky surge
#

also some animals outright would not want to fight like that

mental roost
fresh laurel
dusky surge
#

yep

fresh laurel
#

at that point it makes fighting 2 dinosaurs even harder ngl

#

like trying to get a quick bite on like 2 tenos only to have to latch on and get smacked to death

mental roost
#

I imagine it as primarily something to effect Predators... and varying depending on circumstance..but that opens up the coding and animation problems..

alpine plover
# fresh laurel so pouncing except you can buck no matter what

Only in certain positions
You grab the hind. It becomes a stam battle where you do minimal damage but wear down the creature. The bigger creature usually wins those, you can turn to fight and brawl off head to head. Grab the back of the head and it's trouble though, but there'd have to be conditions for that

fresh laurel
alpine plover
fresh laurel
#

you could add that to pounce and it would be fine

mental roost
#

Biting onto the ankle having its own unique mechanic, where you nip or hold on, shake and then let go and run on... needs animations, coding and proper placement to make it all work while not being broken. And probably prone to ** b u g s**

#

||This game is already pretty damn buggy.||

fresh laurel
#

scawy

mental roost
fresh laurel
mental roost
fresh laurel
alpine plover
fresh laurel
#

i didnt get stable 60 since update 2 or 1

mental roost
mental roost
alpine plover
#

That is true, but it's better now more than ever to add such foundation pieces

#

You won't be able to realistically add this 3-4 years from now

fresh laurel
#

now my legacy fps is worst TI_TenontoCry

mental roost
#

I haven't seen legacy in ages.

alpine plover
mental roost
alpine plover
#

And there could be hitboxes for it too, it wouldn't just auto grab you unless in a certain range and a specific hitbox

fresh laurel
mental roost
#

I'd honestly really like if they'd put more emphasis on going for the neck/head when hunting as a carnivore...most herbivore weapons aren't really designed for precision, but carnivore's are so that could be interesting to mess around with.

alpine plover
#

Maybe upping bite headshot damage?

#

Give it a special percentage

mental roost
#

I'd probably reduce tail, and body damage even further, and upping headshot damage(or add neck damage)), as well as damage types.. Ei, blunt and slashes ignore it a little less but bites get the most bang for buck from taking advantage of weak points.

alpine plover
#

Also, when I propose the bite grapple idea, I don't mean biting/grappling then being done with a creature in one go

mental roost
#

I figured that, rip. That'd be crazy.

alpine plover
#

I'm thinking more of like a damage over time, mauling like a wolf. Releasing, then going for another go

#

Special abilites are still usuable in certain circumstances

alpine plover
mental roost
fresh laurel
mental roost
fresh laurel
alpine plover
#

Maybe make bite do "slow" damage too?

fresh laurel
#

simple

alpine plover
#

If you get bit, you slow down briefly

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It'd be more tolerable in chases

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If you hit the mid body or leg ofc

mental roost
#

Please not the L4D2 common infected melee

alpine plover
#

Not that drastic

mental roost
#

Hit by 1 troodon

#

proceeds to slow to a complete halt

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TI_Trollge Proceeds to get killed by Rex mixpaxing with troodons

alpine plover
#

Maybe in similar size categories

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Para could shrug off Utah/Dilo hits

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Get's affected by Alberto

fresh laurel
alpine plover
#

Para

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Parasaur

mental roost
#

Paratoad

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-It'd be nice if pin had some actual counter play to it, or more unique systems..

alpine plover
#

(Basically grapple)

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This is why my idea is genius

fresh laurel
#

im having dajavu

mental roost
fresh laurel
#

thx

alpine plover
#

One last take

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Adrenaline system

#

It can work

mental roost
#

Depends on how it's implemented, rip

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I gave an idea earlier of a last stand sort of mechanic that noone commented on, F

alpine plover
#

Conditions: Perfect Diet/Mother with hatchlings in near vicinity/Most Cerato's

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Pros: a brief period you have unlimited stam, can ignore staggers. And knockbacks are reduced.

mental roost
#

Female Teno when buff kicks in

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Part of me feels like that could be abusable though.

alpine plover
#

Cons: You can die from cardiac arrest by abusing special abilities/attacks/sprinting, you burn hunger/water/diet bars down, and your stats are significantly lowered for a long period until you gradually heal it off.

#

Longer you stay adrenaline rushed, the heavy the consequences are until immediate death.

mental roost
#

Should probably be something that stops it from being a constant thing, as well as being abused for KOS(ei just keep hatchlings around and kill them as to keep the main individual in the adrenaline state, and keep resetting or some shit)

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Just a spitball of a way it could be abused a little too heavily(some big brain meta gaming in a dinosaur game of all things)

alpine plover
#

Maybe must have decently fed children, a great diet. For mother dino's

mental roost
#

Metagaming in a dinosaur game for maximum damage and killing potential using nesting mechanics:

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I'd probably also have it so it's required that the children are alive for a little while.. so you can't just keep popping babies and letting them get killed and respawn back in.

alpine plover
#

It's more of a one off thing, and there's a price to pay for using it

mental roost
#

Could have another female on standby, and switch them in and out in theory.

alpine plover
#

Two females?

mental roost
#

Two females, and 1 male

alpine plover
#

No, one must be a bio mother

mental roost
#

don't make that sound wrong

alpine plover
#

You could theoretically, but after the burnout period, the entire group is vulnerable except for one playable

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And players should know beforehand that mothers are dangerous

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You can't just walk up and expect a cakewalk when they're near well cared children

mental roost
#

I might maybe push for it to be mostly on the slower playables???? Maybe

alpine plover
#

Ehhh, it's time based remember? You could simply run away, come back when they're burned out.

mental roost
#

Someone with a 185 IQ would probably still find a way of abusing it and wreck havoc + spreading it

alpine plover
#

True, but that's a hyper specific example. You could argue to never implement anything if someone smart abuses a mechanic

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If it's fundamentally flawed and everyone can abuse it. Then it's fair game to criticize

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I also included Cerato have lowing bars to achieve this

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Since it's going to be an "underdog" to punch up

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This way, you would always be uncomfortable around a Cerato, even as an Allo or Alberto

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It could just decide "fuck it" and attack in a devastating savage flurry.

mental roost
#

I'd be fine if Cerato was made into a spastic little shit, rip.

alpine plover
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They did say it was going to be a "honey badger"

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We all know how those insane little creatures are

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So it'd be a perfect fit

dusky surge
#

i really dont like the adrenaline idea. It'd make combat feel awful for whoever didn't have the boost

alpine plover
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There's counterplay

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And it'd be really specific engagements

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If the diet system is working as intended
It's not something you'd see everyday, and messing with perfectly healthy creatures should be discouraged if you're hunting

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Maybe you can disable adrenaline if bleed is too severe as well

mental roost
fresh laurel
alpine plover
#

*Dies mid pounce because of cardiac arrest

mental roost
fresh laurel
#

it ignores stun XD

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so at that point pachy is dead

dusky surge
#

the cardiac arrest part has to be the thing i hate the most lmao

mental roost
alpine plover
#

If you abuse the adrenaline yeah, or keep it on too long

fresh laurel
#

irl when humans get a adrenaline rush i dont think we flop over and die if we keep spamming bite...

alpine plover
#

The heart beat would increase the more attacks you use while activated, or continuously extending the length.

fresh laurel
alpine plover
#

Ofc

fresh laurel
#

at this point you make it sound like kaoken

undone rapids
dusky surge
#

irl, the adrenaline is a fight or flight response, yet here, it's entirely fight lmao

alpine plover
fresh laurel
undone rapids
fresh laurel
fresh laurel
alpine plover
#

It'd be broken if people did it en mass to suicide bomb creatures

alpine plover
#

Which is why there's specific prerequisites to the ability

mental roost
fresh laurel
#

but fr adrenaline utah seems freaking scary if the whole pack got it

undone rapids
fresh laurel
undone rapids
dusky surge
#

i just dont like it. Sounds like a really lame combat thing, also cera just being a constant adrenaline junkie sounds like the animal will fucking suck because it'll just DIE from a heart attack constantly

undone rapids
#

And ignores Bully Cera niche

mental roost
#

Give me my Skaven Troodon

#

MY WARP STONES

fresh laurel
#

stego with adrenaline though...

undone rapids
dusky surge
#

also the "adrenaline buffs" outright favour some animals over others

alpine plover
#

How would it be a constant adrenaline junkie if using it one time takes so much resources and tradeoff for it. For a one time ability that can't be accessed for a long time while weakened.

mental roost
#

Imagine this, but with a fuck ton of Troodon's FLOODING out of the woods as you're a Merc with a flashlight

fresh laurel
# undone rapids cera is cool

yea but with the buffs ppl are saying adrenaline gives it makes it sound like bary with adrenaline is your best option

dusky surge
#

a pumped up adrenaline carno would be utterly fucked

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it would just DESTROY tenontos

undone rapids
#

Adrenaline would be good in singleplayer 🙂

fresh laurel
fresh laurel
dusky surge
undone rapids
mental roost
fresh laurel
#

a pack of adrenaline rushed ai carnos would give you a heart attack prob

dusky surge
dusky surge
#

AI carnos ignored stuns and continued sprinting regardless of stamina

fresh laurel
mental roost
alpine plover
#

If every creature spawned with adrenaline in hand, sure

dusky surge
#

i just dislike adrenaline. It sounds situational, the downsides are AWFUL and if you have it and don't just fucking die from it, you win

fresh laurel
dusky surge
fresh laurel
#

like its kinda the game saying you could of used this power to run but you kept fighting a match you werent certain to win

mental roost
#

I like the idea of my Dinosaur being 80 years old and having a heart attack mid battle right before it dies of old age due to being an elder.

alpine plover
#

Using it to run wouldn't be optimal given certain circumstances
It'd be more of a defensive battle

mental roost
#

Why

fresh laurel
#

make this utah adrenaline rush aniamtion

alpine plover
dusky surge
#

this isn't dragon ball, you don't give animals fucking kaioken, because this is essentially what that is. Huge power boost at the cost of the body, except the player doesn't control it and it makes fights way more braindead

mental roost
fresh laurel
mental roost
#

I really want to draw that quadrupedal Utah now.

dusky surge
#

So my dryo having adrenaline is just bad lmao

fresh laurel
#

but dmg boost

mental roost
#

I want a blood thirsty Dryo back

alpine plover
#

Holy shit, I just witnessed strawman in real time

fresh laurel
mental roost
#

75 N

spare badger
#

that was fun

#

you could fight utahs

fresh laurel
mental roost
#

Yes I swear it once had 75 N while Utah had 150 and Carno 360 N or something

mental roost
#

I killed an entire family of Utah's as a Dyro, as well as baby Deino's.

fresh laurel
#

me going on a rampage with my 4 member utah pack to make stego go extinct in update 2

mental roost
#

Think I got a juvi Carno too

fresh laurel
dusky surge
#

old bite forces were legit dumb, glad they're gone

fresh laurel
mental roost
mental roost
#

Update.... 3.5 I believe, since I remember one of them pouncing me.

fresh laurel
#

i remember 2 dryos mauling my juvie utah until the rest of my juvie utah pack members came and helped me

mental roost
#

It was before the huge weight and damage changes.(3.75 I think)

fresh laurel
mental roost
spare badger
#

since when was Land Before Time music in this game

dusky surge
spare badger
#

its better than before but still a flawed system

mental roost
fresh laurel
spare badger
undone rapids
#

no, why is it doing this 🤨

fresh laurel
spare badger
#

this music is from his birth

dusky surge
#

boy i sure love 1000HP utah, that's not fucking stupid

mental roost
undone rapids
alpine plover
#

The health and weight system kind of ignore anatomy builds

spare badger
alpine plover
#

Little ass deinos can throw down with Carno's and Tenos by drowning them

fresh laurel
mental roost
alpine plover
#

I remember

fresh laurel
spare badger
mental roost
dusky surge
#

nah, means they can actually do interesting shit with how weight, HP and other factors coincide, like what they did with pachy/deino. Pachy has 500HP but has passive resistances to head fractures and headbites, taking less damage to the head than to the body. Deino has 8000HP and blood but has a 0.5 bleed resist, halving all bleed damage it takes

fresh laurel
spare badger
#

Beyblade Deino

spare badger
fresh laurel
alpine plover
#

fuck little foot

mental roost
#

I want this feeling to happen when a Brachi player dies of blood loss, after a grueling fight.

fresh laurel
mental roost
#

Beat a pack of Giga's, but still fucked. Proceed to sad music and a giant's rest.

alpine plover
#

I don't like the weight/hp system because the bites of creatures have to be nibbles

fresh laurel
dusky surge
alpine plover
#

I bite harder than the apex predators of this game

fresh laurel
mental roost
dusky surge
alpine plover
#

Carno cannot eat at thanksgiving, it is too tough for him

fresh laurel
mental roost
#

I'd still love a Diplodicid or Titanosaur to be playable...but sadly..

dusky surge
fresh laurel
alpine plover
#

I don't want any more implementations

#

Roster is fucked up already

mental roost
#

This fucker.

fresh laurel
dusky surge
alpine plover
mental roost
fresh laurel
dusky surge
mental roost
alpine plover
#

Magy double jump

fresh laurel
#

make it so if you smell magy or stay close to it for too long you will start to vomit and if you eat magy you get instant death

alpine plover
#

I can bargain

fresh laurel
#

also ima main magy just to body guard rexes tbh

mental roost
#

50 km/h Magy is balanced.

fresh laurel
alpine plover
#

Yeah, it'd roll like a beyblade

dusky surge
#

magy is confirmed slower than teno

alpine plover
#

Since when

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I thought it was faster than Allo

mental roost
#

Teno confirmed as the fastest quadruped, rip.

dusky surge
#

since teno was confirmed as the fastest quadruped

alpine plover
#

damn

#

Rip Magy

mental roost
#

So Magy's probably going to have to be up Teno's ass in terms of speed, or else Allo destroys it

fresh laurel
mental roost
#

When the day comes, I'ma grow an Allo, and go Magy hunting just out of spite

alpine plover
#

I'll play as Magy to kill other Magy's

fresh laurel
alpine plover
#

On sight

dusky surge
#

when the day comes, I'mma grow a magy because it'd be funny to watch animals specifically target me over some dumb spite shit

mental roost
#

Rotting corpse Magy is the most viable form of Magy, outside of Yautja Magy

alpine plover
#

It's funny

#

wait wait

#

Adrenaline Magy, that's the answer

dusky surge
#

no

mental roost
#

Perfect

alpine plover
#

Primal Zombie Sauropod Magy?

dusky surge
#

magy good, makes people angry

mental roost
alpine plover
#

Yeah, devs are stupid. No herbie strain my ass

dusky surge
#

the lack of herbie strains is bizarre

mental roost
dusky surge
#

just make herbi strains more defensively-oriented than the offensively-oriented carni strains

#

im unsure why they act like herbivore strains are not possible

mental roost
# dusky surge im unsure why they act like herbivore strains are not possible

There's a lot of cool designs you could make from herbivore strains but..... Nah. No herbi strains. No additional cool objective or secrets for herbivore players to unlock or seek out. Only for a select few carnivores to get super powers for some reason(like 10% of the carnivore cast actually getting strains: Spino, Giga, Rex, Utah, Carno all confirmed to get Hypers, with Spino having had a Neuro made for it.)

fresh laurel
dusky surge
#

You could emphasise the armour and defensive power of a hypo (a strain with low speed but high armour, health, size and damage), the stealth and evasive power of a tisso (a quick, small and nimble strain with ways to hide) and something entirely different to replace a neuro

alpine plover
#

wait a second

#

Why is Hypo perfectly cool, but Adrenaline bad?

mental roost
#

Utah got bit by a radioactive velociraptor and became Hyper Utah. Dyro gets bit and nothing happens.

dusky surge
alpine plover
#

nah man

fresh laurel
alpine plover
#

you do, apparently

mental roost
#

I still want the Hyper's to be drooling excessively and have amped up breathing to show that they ain't healthy.. and not particularly sane or stable either.

alpine plover
#

i just witnessed another strawman

dusky surge
#

what

mental roost
#

Could I use strawmans to make a nice roasted marshmallow or nah?

prime folio
#

I personally have had no problems with the carnos... they are easy to lose in bushes if you just dow zig-zags and jump over fallen logs

and I kill them with both Utah and Tenonto when I have 2 or 3 with me by taking turns working them down and running away

dusky surge
#

i like how nacen talks about strawmen then never elaborates

alpine plover
#

how can adrenaline be accessed by being mildly frightened, willy nilly as if it's a constant spammable trait

dusky surge
#

for cera, that's literally how you presented it

#

and again, hypos are fucking annoyingly hard to obtain

#

adrenaline is not

alpine plover
#

there's conditions to be accessed in concept, and tradeoffs to make it situational ability
Cera I can concede

dusky surge
#

hypos have a unique look and style so you KNOW when one is coming

#

not so much for adrenaline

alpine plover
#

With current diets, sure Perfect diets fall off of trees anywhere

mental roost
#

Hyper's should have a stink cloud around them change my mind.

#

They're constantly hungry, always eating, highly regenerative(lots of cellular activity going on), and always pissed off.

dusky surge
#

yep

mental roost
#

They gotta smell BAD.

alpine plover
#

Maybe global smell?

#

I doubt they'd be sitting around waiting for perfect ambushes anyways

mental roost
#

They'd realistically also have a high as hell body temperature too....

alpine plover
#

True, almost burning flesh

#

That stinks

#

Though I do dislike Hypos if they're anything fast

mental roost
#

And eating meat so fast that most of it hasn't even finished yet, resulting in a lot of gases inside the body, further adding to their stench

#

also probably some sort of must, or fluid leaking out of their bodies(testosterone or some shit)

#

Lore stuff that also plays a balance role and biological one.

alpine plover
#

Or digestive fluids since the body at that point is falling apart

#

The heat, pressure, and metabolism of a shrew for a creature of that size would fall apart everywhere

#

I suspect regenerative abilities would only hold it apart for as long as it does until it's demise

mental roost
#

Imagine, Merc's with thermal goggles, spotting what's this big fucking blob of yellow and white running towards them with trees all over.

alpine plover
#

So heat and regeneration are just dancing with each other as the tape holds the splitting body

#

Yeah

#

It'd be it's own miniscule biome surrounding it's body if it was immobile

spare badger
#

since they are working on beipi... How will they balance the thing, and what would it interact with?

alpine plover
#

Idk man

mental roost
alpine plover
#

Deinos have fucked the rivers

spare badger
#

they are 95kg...

mental roost
#

2 shot by a Utah, ouch.

spare badger
#

they really should upsize it especially since we have found a bigger specimen

#

it was what, a little bigger than utah or something?

mental roost
#

It was taller than our Utah, I believe, but like most Therizinosaurs, short on the length department when compared to similarly sized theropods(mostly due to shorter tail and change of posture/spine angling)

#

It was... like around Dilo height????

#

When'd the little baby man model get revealed?

#

He kinda cute.

dusky surge
#

also i disagree with an upsize

#

i like the smaller beipi, i'd rather it not be just a theri clone

spare badger
#

it would be nowhere near theri size and still be able to have the same niche on a small tier scale instead of a tiny tier one

mental roost
#

Damn.

dusky surge
#

lil' beipi sounds fun honestly, i dont see the issue

spare badger
#

dunno they just feel too small, and the only creatures around its size are dryo and hypsi

dusky surge
#

based on art, this thing can fucking launch itself under the water

spare badger
#

maybe if there were more tiny tiers rn i would be fine with it

dusky surge
#

hell, even troodon is being added soon

spare badger
#

i concede

#

lil beipi could work

dusky surge
#

also

#

its fucking adorable

spare badger
dusky surge
#

lil man

#

juvi beipi is amazing

spare badger
dusky surge
#

yea

mental roost
dusky surge
#

i hope baby hypsi is also fluffy

#

this is one of my fave images from any concept art

#

they found a bug and now have no clue what to do

#

they are lost and confused

mental roost
#

The concept art of baby Hypsi made it look cute.. The model from what I last saw(I think we got a picture of it??), is not as cute sadly.

dusky surge
#

they better fuckin' fatten that model up

#

i want him to be the chubster seen here

mental roost
#

Baby Therizinosaurus should look like a muppet.

dusky surge
#

gross goblin baby

mental roost
#

Just like the adult. An oversized goblin with claws and a beer gut

dusky surge
#

honestly there should be some ugly baby animals

#

i think having horrible goblin babies would be fun lmao

#

like baby stego has every right to be fucking adorable but some animals should be fucking hideous

mental roost
#

It'd make it so that NOONE mixes up baby Theri with a Beipi

dusky surge
#

very true

mental roost
#

Beipi has nice waterproof feathering. Baby Theri looks like muppet.

#

Baby Stego is a little chonker.

dusky surge
#

honestly that's not even a bad call

#

ugly theri baby would make it immediately identifiable

mental roost
#

Make it sound horrifying too

dusky surge
#

this is a good hot take i am all for the fucking disgusting freak that is baby theri

#

look at this and tell me it'd have cute babies

#

this is the perfect animal for this

mental roost
#

Here's your baby Theri I made in 2 minutes

#

Don't put that image in my head.

dawn geode
#

baby theri

dusky surge
#

YES

dawn geode
#

the hoatzin babies are like the perfect example

#

baby beipi is like a lil goose while theri is a horrible sounding ugly baby with messed up feathers

dusky surge
#

please

#

that'd be awesome. Theri has the perfect model for ugly babies

dawn geode
#

yup

#

WAIT

#

actually that looks odd for a theri

dusky surge
#

nah, too fat

dawn geode
#

yeah

#

I wonder what they would sound like

#

why tf was a boar hunting fish

#

and why do they swim faster than crocs

keen plover
#

One got me after getting out of the river. They seem to be great around water

dusky surge
#

is it?

#

based on how irl cheetah are, a carno cheetah wouldn't be so dominant lmao

marsh lion
#

I'd rather they not change Carno anymore

dusky surge
#

why

#

why do you post that emote every time lmao

azure crescent
dusky surge
#

lmao

azure crescent
dim radish
#

I know I may be a little late but I wouldnt say Carno fits the cheetah type.
Cheetahs are small (compared to bigcats, since they are not part of the big cat family), fragile, fast, low on stam and agile.
I could actually see a creature like Mono being a speedy cheetah with maybe the use of poison to deal low damge ambush attacks with perhaps the addition of poison. But not Carno, Carno is more of a torpedo

wise sparrow
#

Carno could use a light nerf to its walking turn and ram turn. But the main problem arises from

  1. Diets giving carnivores free adult

  2. Almost every other playable having their main mechanic broken

  3. Other animals being expected to have a fair, 50/50 1v1 with the animal twice as fast. Without taking packs into assumption

  4. Megapacks are stupidly easy for carno to form because they can sustain a population off of themselves and have a very slow hunger drain

hasty coyote
#

@sly pilot just an fyi, if a pachy bashes a carno when it is charging, it cancels the knock down, but breaks the pachy’s ribs. So they have a chance to run at least. But they do need either other pachies or something to help defend them afterwards, which they generally should have.

spare badger
#

I grew a carno for the first time since update 2
It was so easy, the only reason I died is that I ran into the big where you can't eat and I started starving before I could relog

Either way all I did was sit in a bush and fill up on nutrients under 50 percent and grew almost seamlessly after that

#

Baby carnivores should have diet needs
Although they should be different
For example, baby carno should eat rabbits and chicken

ripe furnace
#

It’s good

ripe furnace
torpid gull
#

50% utah getting straight up gutted by a pig lol......
But yea lets buff carno some more....

hollow canyon
#

50% Utah weighs barely more than a quarter of that pig

#

besides - if you're decent with Utah you can take that "pig" down

#

if you're bad you will die to it but that's on you

#

Carno stands a chance against the pig from 40% onwards at which point you're much larger than a 50% Utah so

fresh laurel
#

i question some balance ideas ngl

sinful cove
#

the devs' balancing decisions are like that "two shots of vodka" meme

hollow canyon
#

Pretty sure Carno's charge was better before this patch?

#

Now you can no longer knock things down when you hit their tail

#

although I think you turn slightly better

#

Carno definitely needed a turn in place buff, Idk about doing that on the same patch when you're nerfing Tenonto and Pachy though

#

either nerf one and don't buff the other or buff one and don't nerf the other, doing both at once just keeps on swinging the balance first one way then the other

fresh laurel
#

prob due to acceleration buffs

#

but them turn radius buffs werent needed tbh since mind you carno could control the engagements with speed alone

hollow canyon
#

Idk, when i was fighting a Carno it couldn't hit my Tenonto with the charge all the same

#

although maybe all those Carnos were bad, idk

fresh laurel
#

i dunno man with new camera adjustment too carno ram is even easier to ambush with

#

still dunno how come they felt the need to buff carno turn radius after the update 2 incident...

hollow canyon
#

Carno doesn't turn anywhere near as good as it did in update 2

#

that thing had all its agility just outright better, the current one had only its walking and standing turn rate buffed up compared to the last patch

#

I'm not sure if it's better or worse than prior to that

fresh laurel
#

like dont think utah pounce will get dmg increase thanks to how it was back then

faint igloo
#

Im pretty sure the better players said the first time around where carno was just a bigger Utah that they should nerf its momentum. Like make it take longer for carno to stop and accelerat right after a full sprint not nerf its turn speed in general. The problem at that time was that it could drift stop after its prey and almost emidiatly be at top speed again. It wasn't it turn speed it had when walking it was a pure momentum issue. Devs nerfed turn speed at that time.

fresh laurel
#

but thanks to carno walk turn rate it kinda make it even harder to approach without a trade and it could just run and use walk turn to run at you again

faint igloo
#

Still a momentum issue from going from sprint into walk.

hollow canyon
#

How long do the tracks last in the game?

faint igloo
hollow canyon
#

So I've encountered something quite worrisome I think

#

basically a Carno walked up to me while I was sitting in a bush for roughly ~15 minutes

#

it walked up straight to me

#

but it wasn't ESPing

#

I've heard of some people tinkering with the .ini files to remove certain bits and pieces of foliage and I'm wondering if it wasn't that

#

I know the guy wasn't ESPing because if he was, I would've died and yet I've managed to escape from him

#

he also seemingly walked to me from the opposite side than where my tracks would've been

#

...or perhaps he simply just logged in a moment before and saw me due to foliage still loading in

faint igloo
#

I had that last patch with a pachy. Was in the forest and suddenly got headbutted out of the blue by a patchy thought i just got unlucky and ran my ass through the jungle circling and zigzagging my ass of. Hide in a Bush across the opening and see that patchy B-line towards me 30 seconds after I sat down. Only lost him after I had him retreat becouse of bleed for the second time and finding a cave to hide in. See him run past the entrance a few times looking for me .

#

My tip ad that time was that he was using a foilage exploit since if he was ESPing he would of found me in the cave

hollow canyon
#

Yea, my thoughts exactly

#

Not sure if this has been brought to the attention of the devs yet

winter iris
spare badger
winter iris
hollow canyon
#

Legs don't heal very long though, it does kind of go against your point if you'd starved just because you broke your leg

dusky surge
#

I ADORE how these balance changes were made in direct response to player complaints and people are shouting “These devs are so bad at balancing!” People got exactly what they asked for lmao.

sinful cove
#

Not really that, but they take pieces from feedback and slap them in to an update. Carno mains sure are happy, but there were a lot of people asking for more indirect changes to fix the previous issues

#

The devs went with the direct changes and indirect changes

#

They should really be picking and choosing more rather than making a bunch of changes that dont flow well together and are just overdone in general

spare badger
hollow canyon
#

What are the locations where you guys typically find Carnos?

#

I'm looking for some to fight, I've moved across the southern plains from the swamp westwards and haven't found any

#

I'm by the new river now

fresh laurel
#

I'm fine with every change except funni carno turn tbh

dusky surge
#

Aken has been saying it since update 4

fresh laurel
#

didnt see ig

#

a teno kick hitbox buff would be cool ngl

dusky surge
#

To quote, it moves like it’s always stuck in mud

fresh laurel
#

to be fair

#

charge is what carno relies on

hollow canyon
#

Carno's standing turn was a joke

#

no animal should be that bad at turning

fresh laurel
fresh laurel
hollow canyon
fresh laurel
#

we dont want rex to be turning fast as utah

hollow canyon
#

not only is that just bad in terms of balancing, it even looks like complete garbage

fresh laurel
#

damn that looks sad

#

like woah

hollow canyon
#

I mean maybe it should be somewhere between the two

#

Although I think Carno's turn rate is fine

#

Pachy and Tenonto just need buffs

fresh laurel
#

ehhhh

hollow canyon
#

Because both got nerfed too hard, Tenonto's nerf was ok but it - again - had to be accompanied by a lower stamina rate of its tailslam

fresh laurel
#

pachy seems pretty good at doing a bone break to get away imo

#

teno just needs kick hitbox buff

#

maybe tailslam stam cost to be decreased since it was a nerfed a bit

hollow canyon
#

that's the one thing about it that I'd definitely revert, at the very least partially

fresh laurel
hollow canyon
#

Ugh, fair, idk maybe give it a small stamina cost the moment it starts charging its ram or something

#

The rest of the cast aside from these two are fine

fresh laurel
#

also not sure how dinosaur balance for standing and running works but uh pachy standing that far upright seems a bit weird for it to not get a decrease in agility or speed

#

while charging

hollow canyon
#

Utah is a different story but I don't want to get hung up on it because I just kind of disagree with the direction where it was taken - then again it's pretty much the only bleeder in the game and we kind of need one

#

since no other animal makes sense as a bleeder/endurance hunter atm

fresh laurel
hollow canyon
fresh laurel
hollow canyon
hollow canyon
fresh laurel
hollow canyon
#

I'd have its bite force increased and its pounce deal more damage than it does now at the cost of bleed

fresh laurel
hollow canyon
hollow canyon
fresh laurel
#

I mean already rn utah vs pachy is a lot more easier/fair tbh

#

easier for utah

hollow canyon
#

Idk how this match up works for either of the two but I think Utah should be doing at least pretty well in it now

#

since Pachy's ram-agility was nerfed so hard

fresh laurel
#

utah can now pounce pachy as a punish

#

and utah kills pachy in 7 alt bites too... so you could make a bad pachy keep spamming instant headbutt

fresh laurel
hollow canyon
fresh laurel
#

would be hard for utah to get somewhat high dmg without being bucked off

hollow canyon
#

that + higher biteforce

fresh laurel
#

unless they make it so bucking more than one utah takes longer

fresh laurel
hollow canyon
#

Also - bucking uses up stamina

#

Utahs can cycle and regenerate their stamina, their target not so much

#

That's just my take - I'd rather have Utah as an endurance hunter that kills via damage not via bleed

#

but it's fair to leave it the way it is I guess

#

my only problem is that it makes it kind of a one-trick pony

#

that is all about pounce which I'm not a fan of

fresh laurel
hollow canyon
#

Yea... like which one?

fresh laurel
#

lets say giga for the apexes and maybe mono for utah size?

#

im not sure for mono niche

#

but i can see it being one hell of a tracker that will bleed you out

hollow canyon
#

Giga is irrelevant, it's not coming any time soon, Mono seems like a really random suggestion idk about it being a bleeder or whatever else

#

we know nothing about it

fresh laurel
#

not sure what other utah sized dinos are coming soo...

#

could only really think mono

#

unless velo pounce is more bleed based than dmg TI_Troll

hollow canyon
#

Idk, if Utah is the only candidate for being a bleeder then I guess it should stay the way it is

#

it's not what I'm really in favour of but oh well

fresh laurel
hollow canyon
#

Half of the issues with this dinosaur is that pounce is buggy

fresh laurel
#

irl utah would be slower soo a way to fight back and make things back off...

fresh laurel
#

now its phasing through the dinosaur and doing a 2 second pounce only to stop and get endlag

hollow canyon
#

No, I don't think so, it's better than it used to be

fresh laurel
#

im talking bugs

hollow canyon
#

but it still has issues that keep coming up

fresh laurel
#

when it works its pretty good

#

biggest utah buff tho...

#

let us be able to tell how low a prey blood pool is

hollow canyon
#

Yes, I know you're talking about bugs, I'm saying that it's less buggy than it used to be in e.g. MT

fresh laurel
#

like darker blood = lower blood pool

#

brighter means you still gotta keep bleeding em

#

very dark red means they are pretty much guaranteed to bleed out

hollow canyon
#

I think 3.75 was also more buggy

fresh laurel
#

same spot where teno become poo

hollow canyon
#

not a single Utah I've seen myself so far seemed to bug out while pouncing

fresh laurel
#

update 3.75 was the giant nerf update?

hollow canyon
#

yes

#

that's the patch that nerfed everything hard

#

well, the small stuff anyways

fresh laurel
#

seeing all those utah nerfs almost made me faint ngl

#

hypsi nerf surprised me hard tbh

dusky surge
hollow canyon
dusky surge
#

less blood = less stam regen. Ends up with an animal that can't escape and can't fight back

hollow canyon
#

the other counterargument is that bleed also helps out with regeneration

#

Yea, true

#

I just think it doesn't work well with Utah's bite

#

idk, perhaps make Utah's bite deal more bleed

dusky surge
#

the bite is a bit weird

hollow canyon
#

e.g. x1.5 or something?

fresh laurel
dusky surge
#

yea, i think pounce is something insane in terms of bleed damage multiplier

hollow canyon
#

because 55 bleed is kind of... irrelevant?

fresh laurel
#

55 bleed?

hollow canyon
#

ehhh

#

basically the way bleed works in the game

#

is that it depends on the damage dealt

fresh laurel
#

how much bleed does pounce do per tick (if there is a way to know)

hollow canyon
#

meaning that since the bite deals 55 damage(I presume) it also deals 55 "bleed"

#

it doesn't mean that it drains 55 points out of your blood pool

hollow canyon
#

because that depends on how much you move

dusky surge
#

bleed is weird, but aken is (technically) right about this, just not with exact numbers

hollow canyon
#

but it's my way of expressing just how much "bleeding" it does in a numerical varue

fresh laurel
#

when i get bit from utah i could be running like crazy and blood wont go that low

hollow canyon
#

yea, I'm not saying it does exactly that, just saying more or less how it works

fresh laurel
#

weird...

hollow canyon
#

the bleed of a single bite with x1 multiplier and 55N is... irrelevant

#

meanwhile pounce with its x(however much) multiplier is a completely different story

fresh laurel
dusky surge
#

pounce has an insane bleed, honestly, utah's bite doing an itty bitty more bleed would compliment it nicely

hollow canyon
#

Yea, perhaps that's the way to go about it

#

I don't think Utah is the animal in the most dire need of help right now though so this is all just theorycrafting

fresh laurel
#

utah isnt a concern

#

yet...

#

at some point it might be best to see how it scales in a bigger ecosystem with apexes and all that

hollow canyon
#

I'd say that the current required changes is to get Tenonto in a somewhat better spot stamina-wise with the tailslam and perhaps buff up Pachy's turn rate while using the ram.

spare badger
hollow canyon
#

Regarding Carno I'd like to see this animal be punished more for being not in its environment

hollow canyon
#

I've had some Carnos in the south east but they all seemingly disappeared by the time I reached adulthood

spare badger
spare badger
hollow canyon
#

I'm not at all convinced of Carno functioning well in the forests, I've never had an issue with getting away from them there

#

Although, I would like it if most animals had the ability to pass obstacles better than Carno could

spare badger
#

I was able to run through a forest suprisingly well, I didn't get caught on a tree for a while

hollow canyon
#

e.g. letting Tenonto, Cerato and all those animals just scale a log or another obstacle

spare badger
#

I haven't played carno since u2 so playing it was a suprise

dusky surge
#

i actually think pachy's turnrate is a cool nerf to it, but i'd buff the ram in other ways to compensate

hollow canyon
#

I generally don't like nerfing turn rates of things

dusky surge
#

i mean, the way the animal stands makes sense for it to have a poor turn

hollow canyon
#

I guess although to me it looks like it's trying to hold a plate atop of its head and makes its best not to drop it

#

that's just my impression though

spare badger
#

If they simply make fractures consistent then pachy will be in a fine spot

#

Maybe reduce the stamina cost of a ram if necessary

hollow canyon
#

That could be a neat idea too, I'm wondering what the issue with fractures is though

#

do they not register at all or do they register on the wrong parts of a body?

#

Because if it's the latter then we're in trouble however if it's the former then perhaps upping its blunt damage could do the trick?

spare badger
#

I'm honestly not too sure which it is

#

If we are keeping pachy's bad ram turning (imo we should) 1 fully charged ram should break a leg/body, since it's harder to aim than before

I say keep the bad turning since it makes pachy worse at brawling carno and makes the 'fracture and run' playstyle the better option

hollow canyon
#

1 fully charged ram should absolutely apply a fracture, I agree there

spare badger
#

Carno is the only animal this really applies to, since pachy is faster than all the other carnivores larger than it

hollow canyon
#

I'm just saying - I wouldn't be too sure about that

#

I still remember Allo's animations

#

Overall I'd keep all the animals the way they are now and buff Tenonto and Pachy and see where that takes us

spare badger
#

Definitely

hollow canyon
#

Pachy needs to be able to fracture a Carno without dying in the process if played properly

spare badger
hollow canyon
#

More than 1 ram shouldn't be needed if it lands - Carno gets fractured

hollow canyon
#

Utah is 46.8 I think

#

Allo's base running speed was iirc 42km/h

#

and its trot was 28km/h or something along those lines

spare badger
#

I see
So pachy may or may not be faster that allo

hollow canyon
#

either way I think the devs were going the right way with Allo and Rex, we should've had fast trots like those of these two animals

#

idk what's up with every animal being so slow at trotting in the actual game

spare badger
#

I feel like pachy should be at least a little faster than Allo

hollow canyon
#

I don't disagree at all

spare badger
hollow canyon
#

just saying - we don't know exactly how fast those other animals are going to be

#

Teno's trot is... ok I think?

#

It's not quite as good as those of T.rex or Allo though

dusky surge
#

allo will likely fall behind in both stamina and turning tho

hollow canyon
#

I believe its stamina pool will be very small

spare badger
#

That is true
Even if Allo is slightly faster pachy would win the battle of attrition and be able to jump up rocks

dusky surge
#

i really hope they decide to give allo a decent trotrate, high sprint speed for size but low stam as a tradeoff. The sprint-burst endurance ambusher can work really well this way

hollow canyon
#

but we will see

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^

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I feel the same way about this animal tbh

dusky surge
#

decent stam regen also. Kind of like legacy allo except without all the awful

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If it fucks up the ambush, any smaller animal should just run off to who knows where

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While the allo is left behind

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For bigger animals, it prefers to use the trot rate to keep chase, like stego

spare badger
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Would also work with para too, since a para can't exactly chase with poor offense but can escape large packs with its high stamina

dusky surge
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based on animation previews, the trot will be lunatic

#

its essentially a jog in the animations lmao

#

oh, and it should go without saying that allo should have quite a poor swimspeed and swim stam use

hollow canyon
#

oh yea, that animal has no business getting into water

dusky surge
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like carno, allo should not care for water at all

spare badger
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Touch water and sucho will tear you apart

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Also a good escape for cerato

dusky surge
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yea, allo has every means to be an interesting animal

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it can "deal with carnos", but only if it manages to ambush carnos. A wary carno that can and will run away is basically a lost cause for an allo

hollow canyon
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Tbh I think that Carno should've come as the last mid tier

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it's a very specific animal that is supposed to be good against the small game

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releasing it when we have only the small game in the game

spare badger
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Definitely
Cerato should have come first, followed by bary

hollow canyon
#

and then all the animals that are coming are also small game

#

was... perhaps not the best?

hollow canyon
#

when we had that old roadmap with 4 "rosters" that were supposed to be added

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I was in favour of roster D - Cerato, Dibble and Ava(I think)

spare badger
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Og roadmap was good

hollow canyon
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Galli + Carno +Dryo(?) was the one I wanted the least

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well ok, maybe I wanted it more than Sucho/Bary+Deino+Beipi

spare badger
#

*ptera

hollow canyon
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Ptera wasn't there on the first roadmap

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first-first roadmap

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that wasn't on trello

spare badger
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Bary wasn't there in old roadmap iirc

hollow canyon
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Yea, but

spare badger
hollow canyon
#

it was a possibility

sick void
hollow canyon
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the community said that they'd rather have Bary over Sucho cause it's smaller

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and Dondi said that we'd get one of those two

spare badger
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I was referring to the first Trello one

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With kentro+herarra with skins
Deino+sucho+beipi+ptera for aquatics
Magy and Cerato with gore and diets
Etc

spare badger
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Cerato and Kentro should have come into U2 over carno and stego

hollow canyon
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Oh absolutely

spare badger
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Sucho/bary over deino (preferably bary but sucho would have also worked, just not as well)

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Bary and Beipi should.have come in u3
I would take beipi over ptera and Bary over deino

#

That would be a much better balanced roster
Pachy, Utah, Dryo, Hypsi and Teno are fine

hollow canyon
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There were reasons why the devs released Deino and Ptera though

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they wanted to have the flying and swimming mechanics done

spare badger
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Carno was far too specialized to add so early

hollow canyon
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Yea

spare badger
hollow canyon
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I feel like Carno is alright where it is right now in terms of its stats but just due to the fact that everything is small it's kind of the best pick in the game

hollow canyon
spare badger
hollow canyon
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I know

spare badger
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Sad, I hoped deino would be fun

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But it's either one shot or useless :(

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But hindsight is 20/20 eh?

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Optimal roster
U1: Utah, Tenonto
U2: Dryo, Hypsi, Cerato, Kentro
U3: Bary, Beipi, Ptera
U4: Pachy
U5: Troodon
4 tiny tiers, beipi, hypsi, Troodon, Ptera
3 small tiers: Dryo, Utah, Pachy
4 pseudo mid tiers: Bary, Cerato, Teno, Kentro

Imo that would have worked much better

dusky surge
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i dont see the need for kentro

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people only want kentro cause stego got in

spare badger
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And what I wanted to do was replace current animals with better picks (except beipi I just added it to u3)

spare badger
dusky surge
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baby stego is also cute

spare badger
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Juvies are temporary
Adults are as permanent as you can keep them alive

fresh laurel
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profit

spare badger
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Baby kentro > baby stego

spare badger
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Shant be like

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Let shant shove rexes around

hollow canyon
dusky surge
hollow canyon
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Yea, precisely

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it's one of those smaller herbivores that could actually go toe-to-toe with Carno and tear it apart

dusky surge
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herbivores

sorry lmao

hollow canyon
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yea, I read that again and was like

#

"wait a second... something's not right"

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It's probably the fact that I always played Diablo like a carnivore hunting everyone I could see back in legacy

dusky surge
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diablo is around 1500

#

so it could get charged by carno and knocekd

hollow canyon
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Yea, all it has to do is not get charged aside from that it's a ceratopsid meaning that it could turn Carno into minced meat in an actual fight and with Carno's low stamina pool I can absolutely see this fight being in Dibble's favour.

dusky surge
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yea

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dibble should be slow but fuck shit up in front of it and have great endurance

dusky surge
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what?

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lmao

#

are you saying dibble is too small for the game?

fresh laurel
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dunno how its too small

spare badger
spare badger
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Just don't get charged and youre good

spare badger
spare badger
fresh laurel
spare badger
#

But it's not going to murder allos

fresh laurel
spare badger
wise obsidian
#

Why is that image so crispy

mental roost
spare badger
azure crescent
dim radish
# spare badger

Could you fry the image a lil more? Its not deep fried enough

teal pecan
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@alpine plover the reason for carno overpopulation isn't that it's op, it's just that now when pachy isn't so overtuned and is actually balanced ppl went back to the apex of the game which is carno

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it's way better balanced now, having a fair fight with teno 1v1 and not getting crushed by pachy's as much even tho they still can escape it fairly easily (1 on 1)

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and I do realize that 1 on 1 does not matter as much since ppl are most often in groups

alpine plover
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yeah that is a fair point, but like carno was well balanced in the last version

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or has carno actually undergone balance changes even?

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either way if there were any made I would argue they are unnecessary

spare badger
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They made it better at turning
Which unfortunately also made it better at drifting

hollow canyon
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Wait, it made it better at drifting?

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I'm pretty sure these are two separate things and the drift length is a separate things that they change.

spare badger
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Yea
I think the walking change made it better
I remember watching many videos of people saying carno drift was better
I don't know myself cause I don't play carno

hollow canyon
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Based on what I've seen it's exactly the same

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There's 0 reason why that would make it better

spare badger
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Not really sure how it works I just hear people saying drift is better

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I really hope it isn't it was fine before

spare badger
teal pecan
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well it still turns like a bus, it's just a little better now

wintry mountain
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Its run turn is still bus like