#balance-feedback-discussion
1 messages · Page 331 of 1
i like juvi gameplay, and it could be fun if you made growth buffs literally anything but diets lmao. Diets are a good and fine idea, and I'm fine with poor diet = growth debuff, but having your growth ENTIRELY dependent on running to three diet items as an extremely small, weak and slow creature is silly. It's made some of the worst decisions, like the juvi carni diets.
Growth should be boosted by natural behaviours. Diets can play a small factor, but other key factors should be included
I still kinda wish they did more unique things with the current juvi models... lankier builds and what not, particularly for Pachy, Deino, Stego and Teno younglings.
utah gets increased growth speed for pouncing 
Not really, if we put aside the balance of the game (which growth certainly does right now)
and see how this system effects the gameplay of how the average player engages with the game.
It's terrible
Let me use steroids in human bases to increase my growth rate.
Like, it's just a terrible game
what do yall think of this? to help reduce afk growers a good bit
why do you insist on pinging me to say the legit dumbest shit lmao
the dumb troll face doesn't make it any less stupid
i would probably rather have that
I think it could be a neat idea.. But maybe not for all sub adults. As long as it's done well of course it could make for some more unique things going around.
what sub dinos shouldnt have this if my idea were a thing?
Pretty cool
Pack hunters probably, animals with an emphasis on groups. More solitary animals should definitely utilize it though.(Rex is the obvious example of a unique sub adult v adult niche)
pretty cool but very hard to pull off. With animals like rex, sure, but you have animals that just don't have that lmao
it would only really make sense for more independent animals which don't rely on a close family/pack to protect them
so apexes or brawler dinosaurs?
It'd make sub adult apexes feel less like just shitty versions of the adults
cough legacy sub Giga cough Sub trike in legacy too cough
I came out with the a bad headline to discuss the meat and potatoes of the topic lol
But picture a newcomer interested in the genre
They sit down and play the game. They pick your average medium carni/herbi
And then minutes pass by as they look for food, and then more time passes. Not much is happening, there isn't much to tinker or engage with. Then more time passes, they're growing gradually as more time passes. They die from circumstance, and then the whole process begins again....
sub rex was probably the best apex sub stage ngl
you could actually main it...
That's essentially what I was getting at
From an interactive engagement standpoint. The game is almost unbearable with full focus.
but evrima it would probably just make rex not feel that sad to grow while making it take a good bit to reach
This is honestly one of the reasons why I'd be reluctant to tone down or reduce AI in the map.... It at least adds some fucking variety and makes things feel a little bit more alive. The island already looks like it's on the verge of ecosystem collapse.
Right, but that isn't even the bare minimum bar for what should be acceptable
its an unfortunate concequence of the game being unfinished and the type of game they are trying to make. Hopefully perks and nesting make that process less grueling.
It's actually terrible, there's no debating that
but making it easy to grow the OP animals wont fix anything
Remember, just a bad headline lol
i mean... there is debating that, but i doubt there's a debate you'll accept
I think perk system would really help make growth real fun tbh
I still want my fish that swallow or kill young dinosaurs and small deino's in lakes and rivers... without being the god awful boar AI.
maybe have your sub or juvie perk into something that would help your adult stage too
A debate most people I reckon wouldn't accept
You cannot unironically sit and tell me the engagement retention in this game is acceptable
boar hunt fish better than deino (real)
Waiting for good Ai, = pain... I know good Ai is hard to put together but....damn, the current AI is so damn robotic.
i CAN, but again, you wouldn't accept it, so I'm not going to bother myself
<---Me watching how to make Croissants by Joshua Weissman while growing a Stegosaurus
Uhh sure... lmao
im kinda fine with ai but would it be so hard to make them drink water and also fear swimming?
Same, I watch youtube while afk growing or watch anime
Or used to, haven't touched the game for awhile
i do agree juvie gameplay is atrocious, im sitting in a bush growing rn while watching youtube
you know easiest way to remove afk growth would be to make it where your growth slows after like 10 minutes...
but that would be the boring way to fix it
that would do literally barely anything lmao
It wouldn't resolve much
I'd love it if they had more unique behaviors, such as threatening before charging, clawing at the ground, biting on bark, giving false charges, zig zagging, ACKNOWLEDGING when you're hidden and having stamina and a clear sign of exhaustion and periods of being extra alert due to some loud noises or seeing you(such as an animation where they lift up their head being their "smell" that serves as a brief moment of hyper alertness before calming down briefly.
new record...
You cannot also force people to be glued to their keyboards while walking in circles for 9 hours
?????
amaze
i did it ironically then i fucked up
yea... once you do it, you can never go back
Sounds like an addiction.
prob is for em
same lmao
your 97th lmao
What if....
The Isle: Survive it.
oh lord...
You remove growth entirely, and just spawn in with zero abilities and lower stats
Then move up and gain perks as progression
i said utah 1,158 times in this server
There's still a lot that can be done with AI... so much cool potential but it'll take... awhile before we ever see anything close to being good probably.
help
lmao no, sounds like early PoT
we are reverting to progression?
that shit was snorable
I might just take it over youtubing in a bush tbh
so pot 2019?
oof
But again, arguing on taking the bad thing over worst things leads to nowhere
(i say this as if new PoT is literally any better)
I've yet to see a plan or suggestion to resolve growth properly
i dont see growth as something to be "resolved" at all but whatever
Cool if a juvie can do a backflip or climb a tree
Doesn't fix the problem still
I don't know how to feel about that...the growth but no perks or buffs thing...
i like growth
It's implementation certainly leaves alot to be resolved
don't mind if I suggest making solitary hunters have shorter juvenile stages with longer sub stages with different niches rq...
Be cool if growth was more dynamic..but probably too late now as trying to alter it would probably break so much shit it wouldn't be worth it.
People treat it as something to deal with rather than to engage with
Which is a fundamental issue with a mechanic
People should never be going on Youtube or cooking dinner while playing this game to deal with a mechanic that takes away so much time
i go on youtube in fucking fast-paced round-based games
I mean they managed to do pounce for all growth stages
I usually only do that when there's downtime... Like L4D2 safe rooms.
idk how the process went but if they had to adjust pounce for each grow percent...
The Isle: I do it everytime I play.
(hot take) make utah bite or alt bite do more bleed
yes now anyways...
hotter take, bite shouldn't even be a thing anymore
Which took them till.. Update 3.5 if my memory serves me right? Which is worrying, given how many other things growth could affect if tinkered with too much.
???
That's right
wait...
i wonder what giga perks will be as time goes on and what its elder would look like
I told you's, I'm full of them
I think they didnt start making pounce for all growth stages until update 2 which is iirc when everyone started begging for it since juv utah or fresh adult utah was useless
what does that even entail?
Would you like to know?
so claw attacks?
Nope
speaking of perks, delegate perks to changing niche over time rather than "unga bunga stamina buff" or "ooga booga bite hard"
Give me a TLDR
funny kick attack for all dinosaurs?
Weird take: exhaustion should be made more unique to where, you can still fight back but you dig into "reserve", as well as stamina based attacks now being slower and doing more damage(easier to evade and bait out), but still able to serve as a last line of defense instead of "Well shit, all I got is this useless bite attack to work with."
no, it would be to make juveniles cool and interesting to play
Bob be like
Utah with a mask over its mouth?
sir do you not know how many times i said that?
utah shooting acid from its mouth?
Bite shouldn't just deal raw damage with no tradeoff, and you get to zip off with headshots, especially as a predator when you "catch" prey by biting them only for them to escape
hmmmm
We don't need COVID Raptor.
so dynamic bite? if thats what you call it
would seem neat
There's an asterisk to that though - because if you lose all of your progress with death... idk I think people are more likely NOT to participate in the game anyways, lest the survivability of juvies is equal to that of adults which idk if it should be
Biting should be more like a latch, a grapple
You catch prey with it, wrestle it
Try and get weakpoints where prey struggle to escape or fend you off with positioning.
or make juv stage shorter while making sub stages longer and yet still equaling the normal growth time of said dinosaur
^
utah latches onto stego thigh
only to get shaken off
Deino ambushing or pouncing is already sort of an implementation of that already. So it could legitamtely happen
amaze
I've kinda tossed around ideas like that for awhile, given how biting works right now, is very simple.. .and weird when you see how actual animals bite and what not... but also needing to realize that, it'd be hell to program.
pinning is kinda what you said but the animation of cera latching onto stego seems to be what you mean
which is cool
would be absolutely impossible to properly code
Again, Deino ambush and Utah Pounce exists
especially with lag
what you describe is much more dynamic
Grappling with bites and latching to wear prey down would be way more dynamic, leave the big or faster hits to the special abilites
A roblox game had something... similar...??? But it was also Roblox, which doesn't say much... So yeet this comment out of here.
and those two mechanics work GREAT and aren't half as complex as what you just described
hell amount of new animations for that and how would they not make it pounce 2.0
The normal bite should be a latch or grapple, slows down prey
You can quick bite which should be nip
It'd be the kind of thing that'd work for a single player game, or multiplayer but if all the dinosaurs were AI.... Much easier to program when players are not the ones controlling the dinos.
(Hot take) add tug of war mechanic for when deino tries to grab anything pass 4k tons and thats still lower or equal to deinos weight
thats literally not a hot take everyone is suggesting that
a rex nip would demolish anything
If they can be implemented(despite grievances). This can work too
what does hot take mean lmao
i see more ppl use it
how would it not become pounce 2.0 though?
hot take means its not an overused concept or the common consensus. A hot take is something radical that very few people have thought of or may agree with
Because they could grapple back, like bucking, but clawing to do damage, or wrestling to break the grip with positioning. Based on stam
Probably in the hands of a legendary programming team, or AAA developer that isn't EA, Ubisoft, Betheseda, Konami, Blizzard, etc
(hot take) gojirasaurus as a skin for mono

imo, other species as skins is just a fucking nightmare for nesting, so no
Let me make crossbreeds.
sounds like pounce with extra steps tbh
it really does
hybrid momento...
You bite and grapple the front, the creature can bite or fight back to break it. Or just wrestle you off. If you catch the back of the neck, it'd be extremely terrible for most creatures except a few
so pouncing except you can buck no matter what
thats what it sounds like chief
and would kinda invalidate utah
also some animals outright would not want to fight like that
It sounds like a cool and awesome thing on paper, because it is and could open up a bunch of things...but actually making it....With the risk of spaghetti code.....I'd be very concerned. Maybe someone'll try it in the far future, maybe. But it'd take A LOT of work and experimentation and having a fresh canvas to work on.
troodon with its one shot hp bar being forced to latch on to something in order to apply status effect oof
yep
at that point it makes fighting 2 dinosaurs even harder ngl
like trying to get a quick bite on like 2 tenos only to have to latch on and get smacked to death
I imagine it as primarily something to effect Predators... and varying depending on circumstance..but that opens up the coding and animation problems..
Only in certain positions
You grab the hind. It becomes a stam battle where you do minimal damage but wear down the creature. The bigger creature usually wins those, you can turn to fight and brawl off head to head. Grab the back of the head and it's trouble though, but there'd have to be conditions for that
pounce with extra features/steps
Not really if you account for breaks or special abilities
Bad grapples can result in getting stego swiped
you could add that to pounce and it would be fine
Biting onto the ankle having its own unique mechanic, where you nip or hold on, shake and then let go and run on... needs animations, coding and proper placement to make it all work while not being broken. And probably prone to ** b u g s**
||This game is already pretty damn buggy.||
imagine optimization of that
scawy
You say that like most people aren't already getting 15-25 fps
i see 30 fps as 120 now and see 15 as 60
Stockholm syndrome. Honestly though for me, 60 is fine. I'm 100% okay with having just 60, and don't need to be much higher.
look man if i could play evrima with stable 60 fps again it would be golden
I don't like where this argument comes from. Interesting or really cool implementations must be dismissed from a stance of difficulty. Despite sight of similar mechanics existing as a test bed right now. Even though the devs can be incompetent
i didnt get stable 60 since update 2 or 1
I mean, some people are REALLY good at overcoming those odds and are probably capable of it...But I don't think many would actually be willing to take the risk.. There's always the chance it could go wrong too as it's basically a mechanic/system that needs to be built as a FOUNDATION piece, not something to just be added on mid production.
I haven't had 50 fps since update 2...
That is true, but it's better now more than ever to add such foundation pieces
You won't be able to realistically add this 3-4 years from now
me rocking that stable 70 fps before they decided to update legacy again
now my legacy fps is worst 
I haven't seen legacy in ages.
Dilo/Troodon could still bite and run
It could very well require a recode... of an already existing recode.. which is scary to think about. Could also mean a huge content drought for AWHILE.
And there could be hitboxes for it too, it wouldn't just auto grab you unless in a certain range and a specific hitbox
yea... recode needed for when evrima code becomes messier than legacy
And then a recode of that recode.
I'd honestly really like if they'd put more emphasis on going for the neck/head when hunting as a carnivore...most herbivore weapons aren't really designed for precision, but carnivore's are so that could be interesting to mess around with.
I'd probably reduce tail, and body damage even further, and upping headshot damage(or add neck damage)), as well as damage types.. Ei, blunt and slashes ignore it a little less but bites get the most bang for buck from taking advantage of weak points.
Also, when I propose the bite grapple idea, I don't mean biting/grappling then being done with a creature in one go
I figured that, rip. That'd be crazy.
I'm thinking more of like a damage over time, mauling like a wolf. Releasing, then going for another go
Special abilites are still usuable in certain circumstances
Maybe in one go if the size disparity is wide enough
Like Alberto and a young Teno
Well, that'd probably still work with our current mechanics, rip. I'm not saying I wouldn't like a more unique combat system, but it'd certainly be a huge feat to try and take on.
me when carno can erase utah purely from tail hits
"Oh no, my tail got bit 4 times, guess I'm dead now."
make it so you cant die from tail hits
Maybe make bite do "slow" damage too?
simple
If you get bit, you slow down briefly
It'd be more tolerable in chases
If you hit the mid body or leg ofc
Please not the L4D2 common infected melee
Not that drastic
Hit by 1 troodon
proceeds to slow to a complete halt
Proceeds to get killed by Rex mixpaxing with troodons
Maybe in similar size categories
Para could shrug off Utah/Dilo hits
Get's affected by Alberto
dont think pachy shrugging off a utahraptor or dilo bite
Paratoad
-It'd be nice if pin had some actual counter play to it, or more unique systems..
bro what game ui is that...
im having dajavu
L4D2
thx
Depends on how it's implemented, rip
I gave an idea earlier of a last stand sort of mechanic that noone commented on, F
Conditions: Perfect Diet/Mother with hatchlings in near vicinity/Most Cerato's
Pros: a brief period you have unlimited stam, can ignore staggers. And knockbacks are reduced.
Female Teno when buff kicks in
Part of me feels like that could be abusable though.
Cons: You can die from cardiac arrest by abusing special abilities/attacks/sprinting, you burn hunger/water/diet bars down, and your stats are significantly lowered for a long period until you gradually heal it off.
Longer you stay adrenaline rushed, the heavy the consequences are until immediate death.
Should probably be something that stops it from being a constant thing, as well as being abused for KOS(ei just keep hatchlings around and kill them as to keep the main individual in the adrenaline state, and keep resetting or some shit)
Just a spitball of a way it could be abused a little too heavily(some big brain meta gaming in a dinosaur game of all things)
Maybe must have decently fed children, a great diet. For mother dino's
Metagaming in a dinosaur game for maximum damage and killing potential using nesting mechanics:
I'd probably also have it so it's required that the children are alive for a little while.. so you can't just keep popping babies and letting them get killed and respawn back in.
Resetting adrenaline would be difficult as there's a decently long cool off period where your dino is trash and is unable to accomplish it
It's more of a one off thing, and there's a price to pay for using it
Could have another female on standby, and switch them in and out in theory.
Two females?
Two females, and 1 male
No, one must be a bio mother
don't make that sound wrong
You could theoretically, but after the burnout period, the entire group is vulnerable except for one playable
And players should know beforehand that mothers are dangerous
You can't just walk up and expect a cakewalk when they're near well cared children
I might maybe push for it to be mostly on the slower playables???? Maybe
Ehhh, it's time based remember? You could simply run away, come back when they're burned out.
Someone with a 185 IQ would probably still find a way of abusing it and wreck havoc + spreading it
Fair, fair.
True, but that's a hyper specific example. You could argue to never implement anything if someone smart abuses a mechanic
If it's fundamentally flawed and everyone can abuse it. Then it's fair game to criticize
I also included Cerato have lowing bars to achieve this
Since it's going to be an "underdog" to punch up
This way, you would always be uncomfortable around a Cerato, even as an Allo or Alberto
It could just decide "fuck it" and attack in a devastating savage flurry.
I'd be fine if Cerato was made into a spastic little shit, rip.
They did say it was going to be a "honey badger"
We all know how those insane little creatures are
So it'd be a perfect fit
i really dont like the adrenaline idea. It'd make combat feel awful for whoever didn't have the boost
There's counterplay
And it'd be really specific engagements
If the diet system is working as intended
It's not something you'd see everyday, and messing with perfectly healthy creatures should be discouraged if you're hunting
Maybe you can disable adrenaline if bleed is too severe as well
utah when buff kicks in
-Insert DOOM music-
infinite pounce
*Dies mid pounce because of cardiac arrest
80 year old Utah fucking dies
but when it fights pachy...
it ignores stun XD
so at that point pachy is dead
the cardiac arrest part has to be the thing i hate the most lmao
Another one. No idea what number now.
If you abuse the adrenaline yeah, or keep it on too long
imagine fighting for your life with adrenaline and you flop over for fighting with the advantage game gave you for a bit
irl when humans get a adrenaline rush i dont think we flop over and die if we keep spamming bite...
The heart beat would increase the more attacks you use while activated, or continuously extending the length.
shouldnt there be a way to tell you
Ofc
at this point you make it sound like kaoken
||technically my own music||
irl, the adrenaline is a fight or flight response, yet here, it's entirely fight lmao
And yeah, people can die in adrenaline. It happens
stolen smh
its either you get that speed boost for a bit or a attack speed boost and you choose to fight or run
stolen
It'd be broken if people did it en mass to suicide bomb creatures
The Isle
Which is why there's specific prerequisites to the ability
What is that. C r e a t u r e. Also I love it.
but fr adrenaline utah seems freaking scary if the whole pack got it
Miss Evrima
someone mod this in pls
lol
i just dont like it. Sounds like a really lame combat thing, also cera just being a constant adrenaline junkie sounds like the animal will fucking suck because it'll just DIE from a heart attack constantly
And ignores Bully Cera niche
why play cera when i can go carno with adrenaline
stego with adrenaline though...
cera is cool
also the "adrenaline buffs" outright favour some animals over others
How would it be a constant adrenaline junkie if using it one time takes so much resources and tradeoff for it. For a one time ability that can't be accessed for a long time while weakened.
Imagine this, but with a fuck ton of Troodon's FLOODING out of the woods as you're a Merc with a flashlight
yea but with the buffs ppl are saying adrenaline gives it makes it sound like bary with adrenaline is your best option
Adrenaline would be good in singleplayer 🙂
dies after running 2 meters
^
a pack though...
cause that sounds fun
singleplayer mode
I don't think those are Carnos. I think those are Khorneotaurus
a pack of adrenaline rushed ai carnos would give you a heart attack prob
those are literally just AI carnos
utahs
AI carnos ignored stuns and continued sprinting regardless of stamina
yea except now the ai carnos are buffed with kaoken
List of Khornate Massacres. This list is incompete: you can help by EXPANDING IT
If every creature spawned with adrenaline in hand, sure
i just dislike adrenaline. It sounds situational, the downsides are AWFUL and if you have it and don't just fucking die from it, you win
AI dinosaurs
maybe dont have it give you a instant heart attack but instead where it runs out you will feel completely tiered and out of it
that sounds less awful but still
like its kinda the game saying you could of used this power to run but you kept fighting a match you werent certain to win
I like the idea of my Dinosaur being 80 years old and having a heart attack mid battle right before it dies of old age due to being an elder.
Using it to run wouldn't be optimal given certain circumstances
It'd be more of a defensive battle
Why
make this utah adrenaline rush aniamtion
(Yorichi before "the second strike")
this isn't dragon ball, you don't give animals fucking kaioken, because this is essentially what that is. Huge power boost at the cost of the body, except the player doesn't control it and it makes fights way more braindead
Ayyy
irl its used for fight or flight...
It's fucking fight or flight
I really want to draw that quadrupedal Utah now.
So my dryo having adrenaline is just bad lmao
thats what adrenaline rush is being described rn XD you die if you use it too long
but dmg boost
I want a blood thirsty Dryo back
Holy shit, I just witnessed strawman in real time
dryo had like 40 or 30n bite at some point right
75 N
i killed utahs thanks to that since dryo was speeeeeeeeeeed
Yes I swear it once had 75 N while Utah had 150 and Carno 360 N or something
150n utah... my beloved
I killed an entire family of Utah's as a Dyro, as well as baby Deino's.
me going on a rampage with my 4 member utah pack to make stego go extinct in update 2
Think I got a juvi Carno too
yea... now juvie utah can pin ptera and dryo
old bite forces were legit dumb, glad they're gone
if bites had to scale imagine how high rex bite value would be
I remember the little utah's trying to pounce my Dyro.. and me just punishing the hell out of them.
how long ago was that
Update.... 3.5 I believe, since I remember one of them pouncing me.
i remember 2 dryos mauling my juvie utah until the rest of my juvie utah pack members came and helped me
It was before the huge weight and damage changes.(3.75 I think)
still dislike the whole weight = hp ngl
S a m e.
since when was Land Before Time music in this game
i like it more than what we had
its better than before but still a flawed system
Little Foot trying to get his Mom to wake up.
shush
STOP
no, why is it doing this 🤨
sus download link
this music is from his birth
boy i sure love 1000HP utah, that's not fucking stupid
Let's milk what.. 6 or 7 direct to TV sequels out of it?
thanks
The health and weight system kind of ignore anatomy builds
14 total movies, 22 TV episodes, multiple games
Little ass deinos can throw down with Carno's and Tenos by drowning them
yea that could of just meant hp nerf instead of a whole weight = hp
Remember when Deino's weight was busted?
I remember
this bad
remember infinite alt bite?
one of them was released in theatres, the 14th one
I abused the hell out of it. Literally fought like 20 carno's and they couldn't even get me below 90%
nah, means they can actually do interesting shit with how weight, HP and other factors coincide, like what they did with pachy/deino. Pachy has 500HP but has passive resistances to head fractures and headbites, taking less damage to the head than to the body. Deino has 8000HP and blood but has a 0.5 bleed resist, halving all bleed damage it takes
same lmao and i was able to 1v1 stego
Beyblade Deino
Rights belong to Universal Studios
Stahp
pachy could of had 501 hp and 500 weight and i still dont see giant need for hp=weight tbh
fuck little foot
I want this feeling to happen when a Brachi player dies of blood loss, after a grueling fight.
okay but why
why go with hp = weight when you could just turn down hp values to be reasonable?
Beat a pack of Giga's, but still fucked. Proceed to sad music and a giant's rest.
I don't like the weight/hp system because the bites of creatures have to be nibbles
before land before time when downhill by going pure little kids tbh
why... not just make weight = HP? If you're going to lower HP to be extremely close but not quite weight values, just go the full mile
I bite harder than the apex predators of this game
could help with the whole ptera 2-3 shotting itself tbh
Me when I see turkey all set and ready on a plate:
reduce the bite force of ptera instead, idk why its so high
Carno cannot eat at thanksgiving, it is too tough for him
its beak looks like it would kinda hurt
I'd still love a Diplodicid or Titanosaur to be playable...but sadly..
its a peck. 15 was silly for it from the start. Magpies also have painful beaks but they don't fucking do that much damage
still hoping for gojirasaurus ngl
This fucker.
they are like 15 to 17 inches...
love that lil guy
Watch how he splits the roster
and destroys Allo HARD
Cease.
magy just needs to be replaced by chad amarga
no fuck you
9 ton Magy. Take it or leave it.
Magy double jump
make it so if you smell magy or stay close to it for too long you will start to vomit and if you eat magy you get instant death
I can bargain
also ima main magy just to body guard rexes tbh
50 km/h Magy is balanced.
faster than allo be like
Yeah, it'd roll like a beyblade
magy is confirmed slower than teno
Teno confirmed as the fastest quadruped, rip.
since teno was confirmed as the fastest quadruped
So Magy's probably going to have to be up Teno's ass in terms of speed, or else Allo destroys it
now its gonna die to allo even faster >:D
When the day comes, I'ma grow an Allo, and go Magy hunting just out of spite
I'll play as Magy to kill other Magy's
ima commit die on a utah pack stego kill as magy just to make sure they cant eat it
On sight
when the day comes, I'mma grow a magy because it'd be funny to watch animals specifically target me over some dumb spite shit
Rotting corpse Magy is the most viable form of Magy, outside of Yautja Magy
no
Perfect
Primal Zombie Sauropod Magy?
magy good, makes people angry
That'd be legitimately terrifying....but also make it a strain or some shit.
Yeah, devs are stupid. No herbie strain my ass
the lack of herbie strains is bizarre
That's how Magy get's its diet. Not from interacting with the system but living off of the spite of people. Making it always have a perfect diet.
just make herbi strains more defensively-oriented than the offensively-oriented carni strains
im unsure why they act like herbivore strains are not possible
90% dmg neglection
There's a lot of cool designs you could make from herbivore strains but..... Nah. No herbi strains. No additional cool objective or secrets for herbivore players to unlock or seek out. Only for a select few carnivores to get super powers for some reason(like 10% of the carnivore cast actually getting strains: Spino, Giga, Rex, Utah, Carno all confirmed to get Hypers, with Spino having had a Neuro made for it.)
same reason why para isnt brought to have its new size ig
You could emphasise the armour and defensive power of a hypo (a strain with low speed but high armour, health, size and damage), the stealth and evasive power of a tisso (a quick, small and nimble strain with ways to hide) and something entirely different to replace a neuro
Utah got bit by a radioactive velociraptor and became Hyper Utah. Dyro gets bit and nothing happens.
because you don't become a hypo if mildly frightened
nah man
cus hypo gonna be hell to obtain
you do, apparently
I still want the Hyper's to be drooling excessively and have amped up breathing to show that they ain't healthy.. and not particularly sane or stable either.
i just witnessed another strawman
what
Could I use strawmans to make a nice roasted marshmallow or nah?
I personally have had no problems with the carnos... they are easy to lose in bushes if you just dow zig-zags and jump over fallen logs
and I kill them with both Utah and Tenonto when I have 2 or 3 with me by taking turns working them down and running away
i like how nacen talks about strawmen then never elaborates
how can adrenaline be accessed by being mildly frightened, willy nilly as if it's a constant spammable trait
for cera, that's literally how you presented it
and again, hypos are fucking annoyingly hard to obtain
adrenaline is not
there's conditions to be accessed in concept, and tradeoffs to make it situational ability
Cera I can concede
hypos have a unique look and style so you KNOW when one is coming
not so much for adrenaline
With current diets, sure Perfect diets fall off of trees anywhere
Hyper's should have a stink cloud around them change my mind.
They're constantly hungry, always eating, highly regenerative(lots of cellular activity going on), and always pissed off.
yep
They gotta smell BAD.
Maybe global smell?
I doubt they'd be sitting around waiting for perfect ambushes anyways
They'd realistically also have a high as hell body temperature too....
True, almost burning flesh
That stinks
Though I do dislike Hypos if they're anything fast
And eating meat so fast that most of it hasn't even finished yet, resulting in a lot of gases inside the body, further adding to their stench
also probably some sort of must, or fluid leaking out of their bodies(testosterone or some shit)
Lore stuff that also plays a balance role and biological one.
Or digestive fluids since the body at that point is falling apart
The heat, pressure, and metabolism of a shrew for a creature of that size would fall apart everywhere
I suspect regenerative abilities would only hold it apart for as long as it does until it's demise
Regeneration does also imply cellular activity,.. and lots of it = more heat... So further cause for them to be unstable.
Imagine, Merc's with thermal goggles, spotting what's this big fucking blob of yellow and white running towards them with trees all over.
So heat and regeneration are just dancing with each other as the tape holds the splitting body
Yeah
It'd be it's own miniscule biome surrounding it's body if it was immobile
since they are working on beipi... How will they balance the thing, and what would it interact with?
Idk man
. . . .Uhh........Velo? It'd help if they upsized it according to recent studies but......yeah I'm at a loss for Beipi. It's cool and all but I have no clue what's in store for it.
Deinos have fucked the rivers
2 shot by a Utah, ouch.
they really should upsize it especially since we have found a bigger specimen
it was what, a little bigger than utah or something?
It'd be easier to put it in at the larger size.. Given it's big but still not unreasonably big.
It was taller than our Utah, I believe, but like most Therizinosaurs, short on the length department when compared to similarly sized theropods(mostly due to shorter tail and change of posture/spine angling)
It was... like around Dilo height????
When'd the little baby man model get revealed?
He kinda cute.
eats fish and underwater plants primarily, preyed upon by most carnivorous semi-aquatics but is exceptionally quick. Also I reckon those claws won't be anything to scoff at
also i disagree with an upsize
i like the smaller beipi, i'd rather it not be just a theri clone
it would be nowhere near theri size and still be able to have the same niche on a small tier scale instead of a tiny tier one
Damn.
lil' beipi sounds fun honestly, i dont see the issue
dunno they just feel too small, and the only creatures around its size are dryo and hypsi
based on art, this thing can fucking launch itself under the water
maybe if there were more tiny tiers rn i would be fine with it
well obviously there's going to be more than just dryo and hypsi at that size as the roster expands
hell, even troodon is being added soon
true
i concede
lil beipi could work
true
they are actually a similar size
yea
They better not ruin its fluff.
i hope baby hypsi is also fluffy
this is one of my fave images from any concept art
they found a bug and now have no clue what to do
they are lost and confused
The concept art of baby Hypsi made it look cute.. The model from what I last saw(I think we got a picture of it??), is not as cute sadly.
gross goblin baby
honestly there should be some ugly baby animals
i think having horrible goblin babies would be fun lmao
like baby stego has every right to be fucking adorable but some animals should be fucking hideous
It'd make it so that NOONE mixes up baby Theri with a Beipi
very true
Beipi has nice waterproof feathering. Baby Theri looks like muppet.
Baby Stego is a little chonker.
honestly that's not even a bad call
ugly theri baby would make it immediately identifiable
Make it sound horrifying too
this is a good hot take i am all for the fucking disgusting freak that is baby theri
look at this and tell me it'd have cute babies
this is the perfect animal for this
Here's your baby Theri I made in 2 minutes
Don't put that image in my head.
YES
the hoatzin babies are like the perfect example
baby beipi is like a lil goose while theri is a horrible sounding ugly baby with messed up feathers
nah, too fat
yeah
I wonder what they would sound like
why tf was a boar hunting fish
and why do they swim faster than crocs
One got me after getting out of the river. They seem to be great around water
I'd rather they not change Carno anymore
but when they're the biggest land predator in their environment they are
lmao
I know I may be a little late but I wouldnt say Carno fits the cheetah type.
Cheetahs are small (compared to bigcats, since they are not part of the big cat family), fragile, fast, low on stam and agile.
I could actually see a creature like Mono being a speedy cheetah with maybe the use of poison to deal low damge ambush attacks with perhaps the addition of poison. But not Carno, Carno is more of a torpedo
Carno could use a light nerf to its walking turn and ram turn. But the main problem arises from
-
Diets giving carnivores free adult
-
Almost every other playable having their main mechanic broken
-
Other animals being expected to have a fair, 50/50 1v1 with the animal twice as fast. Without taking packs into assumption
-
Megapacks are stupidly easy for carno to form because they can sustain a population off of themselves and have a very slow hunger drain
@sly pilot just an fyi, if a pachy bashes a carno when it is charging, it cancels the knock down, but breaks the pachy’s ribs. So they have a chance to run at least. But they do need either other pachies or something to help defend them afterwards, which they generally should have.
I grew a carno for the first time since update 2
It was so easy, the only reason I died is that I ran into the big where you can't eat and I started starving before I could relog
Either way all I did was sit in a bush and fill up on nutrients under 50 percent and grew almost seamlessly after that
Baby carnivores should have diet needs
Although they should be different
For example, baby carno should eat rabbits and chicken
It’s good
Like utah

Omnivore theri? 🥸
50% utah getting straight up gutted by a pig lol......
But yea lets buff carno some more....
50% Utah weighs barely more than a quarter of that pig
besides - if you're decent with Utah you can take that "pig" down
if you're bad you will die to it but that's on you
Carno stands a chance against the pig from 40% onwards at which point you're much larger than a 50% Utah so
carno - only needed charge to be more reliable
also devs - buffs carno turning
i question some balance ideas ngl
the devs' balancing decisions are like that "two shots of vodka" meme
Pretty sure Carno's charge was better before this patch?
Now you can no longer knock things down when you hit their tail
although I think you turn slightly better
Carno definitely needed a turn in place buff, Idk about doing that on the same patch when you're nerfing Tenonto and Pachy though
either nerf one and don't buff the other or buff one and don't nerf the other, doing both at once just keeps on swinging the balance first one way then the other
carno ram is just easier to hit now
prob due to acceleration buffs
but them turn radius buffs werent needed tbh since mind you carno could control the engagements with speed alone
Idk, when i was fighting a Carno it couldn't hit my Tenonto with the charge all the same
although maybe all those Carnos were bad, idk
i dunno man with new camera adjustment too carno ram is even easier to ambush with
still dunno how come they felt the need to buff carno turn radius after the update 2 incident...
Carno doesn't turn anywhere near as good as it did in update 2
that thing had all its agility just outright better, the current one had only its walking and standing turn rate buffed up compared to the last patch
I'm not sure if it's better or worse than prior to that
didnt say it was anywhere close to update 2 but im just surprised devs really went with carno turn raidus buff
like dont think utah pounce will get dmg increase thanks to how it was back then
Im pretty sure the better players said the first time around where carno was just a bigger Utah that they should nerf its momentum. Like make it take longer for carno to stop and accelerat right after a full sprint not nerf its turn speed in general. The problem at that time was that it could drift stop after its prey and almost emidiatly be at top speed again. It wasn't it turn speed it had when walking it was a pure momentum issue. Devs nerfed turn speed at that time.
but thanks to carno walk turn rate it kinda make it even harder to approach without a trade and it could just run and use walk turn to run at you again
Still a momentum issue from going from sprint into walk.
How long do the tracks last in the game?
That's a hard one. I guess they last around 3-5 mins.
So I've encountered something quite worrisome I think
basically a Carno walked up to me while I was sitting in a bush for roughly ~15 minutes
it walked up straight to me
but it wasn't ESPing
I've heard of some people tinkering with the .ini files to remove certain bits and pieces of foliage and I'm wondering if it wasn't that
I know the guy wasn't ESPing because if he was, I would've died and yet I've managed to escape from him
he also seemingly walked to me from the opposite side than where my tracks would've been
...or perhaps he simply just logged in a moment before and saw me due to foliage still loading in
I had that last patch with a pachy. Was in the forest and suddenly got headbutted out of the blue by a patchy thought i just got unlucky and ran my ass through the jungle circling and zigzagging my ass of. Hide in a Bush across the opening and see that patchy B-line towards me 30 seconds after I sat down. Only lost him after I had him retreat becouse of bleed for the second time and finding a cave to hide in. See him run past the entrance a few times looking for me .
My tip ad that time was that he was using a foilage exploit since if he was ESPing he would of found me in the cave
Yea, my thoughts exactly
Not sure if this has been brought to the attention of the devs yet
hehe well, if you died of starvation it wasn't that easy in the end. Generally speaking I would say that if you know where to grow, then growing a carno, or a utah (particularly utah) is not difficult unitl 50%. After 50% it becomes quite difficult, particularly because you need to hunt for nutrients but you are not big enough to hunt a lot of stuff.
I died of starvation cause I fell off a cliff and broke my leg and by the time it was healed I was starving
I agree that something more challenging would make things more fun, but your suggestion isn't really viable unless they increase the AI population a lot. On the other hand I think something should be done to ease a little bit the grow process as herbi
Legs don't heal very long though, it does kind of go against your point if you'd starved just because you broke your leg
I ADORE how these balance changes were made in direct response to player complaints and people are shouting “These devs are so bad at balancing!” People got exactly what they asked for lmao.
Not really that, but they take pieces from feedback and slap them in to an update. Carno mains sure are happy, but there were a lot of people asking for more indirect changes to fix the previous issues
The devs went with the direct changes and indirect changes
They should really be picking and choosing more rather than making a bunch of changes that dont flow well together and are just overdone in general
It's not the whole story
I got attacked by pachies afterwards and got my leg broken 2 more times (I wasn't adult so I got knocked over and there were 3)
By the time I got out of that I was starving and couldn't eat cause of the glitch
Basically a perfect storm
What are the locations where you guys typically find Carnos?
I'm looking for some to fight, I've moved across the southern plains from the swamp westwards and haven't found any
I'm by the new river now
Never heard someone say carno needed turn buffs but uh ram charge changes ye
I'm fine with every change except funni carno turn tbh
Aken has been saying it since update 4
To quote, it moves like it’s always stuck in mud
I've been saying that all the time and I stand by that
Carno's standing turn was a joke
no animal should be that bad at turning
i never noticed 
yea but for balancing reasons...
for any reason
we dont want rex to be turning fast as utah
This was Carno's old turn rate
not only is that just bad in terms of balancing, it even looks like complete garbage
I mean maybe it should be somewhere between the two
Although I think Carno's turn rate is fine
Pachy and Tenonto just need buffs
ehhhh
Because both got nerfed too hard, Tenonto's nerf was ok but it - again - had to be accompanied by a lower stamina rate of its tailslam
pachy seems pretty good at doing a bone break to get away imo
teno just needs kick hitbox buff
maybe tailslam stam cost to be decreased since it was a nerfed a bit
Idk but just from taking a look at Pachy's turn rate while using ram that seemed way too harsh to me
that's the one thing about it that I'd definitely revert, at the very least partially
I mean pachy could just charge ram and become pretty hard to get behind without getting a trade
Ugh, fair, idk maybe give it a small stamina cost the moment it starts charging its ram or something
The rest of the cast aside from these two are fine
also not sure how dinosaur balance for standing and running works but uh pachy standing that far upright seems a bit weird for it to not get a decrease in agility or speed
while charging
Utah is a different story but I don't want to get hung up on it because I just kind of disagree with the direction where it was taken - then again it's pretty much the only bleeder in the game and we kind of need one
since no other animal makes sense as a bleeder/endurance hunter atm
would prob make it even worst to use tbh
Yes but at the same time balance-wise I think this attack is too easy to avoid now
what direction did you want it?
well it would have its old turn rate
damage dealer, not a bleeder
then you could keep baiting pachy to charge ram to out stam it
I'd have its bite force increased and its pounce deal more damage than it does now at the cost of bleed
I like but uh how far of a dmg buff before it turns into update 2 pounce dmg
Yes, you could do that as a Utah if it lets you
I'd have it at update 2 pounce damage but I'd have the damage ramp up
Idk how this match up works for either of the two but I think Utah should be doing at least pretty well in it now
since Pachy's ram-agility was nerfed so hard
thx to pachy new endlag
utah can now pounce pachy as a punish
and utah kills pachy in 7 alt bites too... so you could make a bad pachy keep spamming instant headbutt
like starts low but goes higher over time?
yea
would be hard for utah to get somewhat high dmg without being bucked off
that + higher biteforce
unless they make it so bucking more than one utah takes longer
im up for 75n base bite
yes, but while the target is bucking the other Utahs can bite it, that's the approach that was used back in ~update 3
Also - bucking uses up stamina
Utahs can cycle and regenerate their stamina, their target not so much
That's just my take - I'd rather have Utah as an endurance hunter that kills via damage not via bleed
but it's fair to leave it the way it is I guess
my only problem is that it makes it kind of a one-trick pony
that is all about pounce which I'm not a fan of
i want that but i would say more people might agree with it when a better bleeder dinosaur comes
Yea... like which one?
lets say giga for the apexes and maybe mono for utah size?
im not sure for mono niche
but i can see it being one hell of a tracker that will bleed you out
Giga is irrelevant, it's not coming any time soon, Mono seems like a really random suggestion idk about it being a bleeder or whatever else
we know nothing about it
not sure what other utah sized dinos are coming soo...
could only really think mono
unless velo pounce is more bleed based than dmg 
Idk, if Utah is the only candidate for being a bleeder then I guess it should stay the way it is
it's not what I'm really in favour of but oh well
you could hope for irl utah to be more brawler basesd
Half of the issues with this dinosaur is that pounce is buggy
irl utah would be slower soo a way to fight back and make things back off...
pounce every update breaks in more ways im telling ya
now its phasing through the dinosaur and doing a 2 second pounce only to stop and get endlag
No, I don't think so, it's better than it used to be
im talking bugs
but it still has issues that keep coming up
when it works its pretty good
biggest utah buff tho...
let us be able to tell how low a prey blood pool is
Yes, I know you're talking about bugs, I'm saying that it's less buggy than it used to be in e.g. MT
like darker blood = lower blood pool
brighter means you still gotta keep bleeding em
very dark red means they are pretty much guaranteed to bleed out
we dont talk about MT...
I think 3.75 was also more buggy
same spot where teno become poo
not a single Utah I've seen myself so far seemed to bug out while pouncing
update 3.75 was the giant nerf update?
seeing all those utah nerfs almost made me faint ngl
hypsi nerf surprised me hard tbh
the bleed compliments the stam drain of bucking quite well imho
true, I agree there which is one of the two reasons why I'm not entirely convinced of my argument
less blood = less stam regen. Ends up with an animal that can't escape and can't fight back
the other counterargument is that bleed also helps out with regeneration
Yea, true
I just think it doesn't work well with Utah's bite
idk, perhaps make Utah's bite deal more bleed
the bite is a bit weird
e.g. x1.5 or something?
in what way (in your terms)
yea, i think pounce is something insane in terms of bleed damage multiplier
because 55 bleed is kind of... irrelevant?
55 bleed?
ehhh
basically the way bleed works in the game
is that it depends on the damage dealt
how much bleed does pounce do per tick (if there is a way to know)
meaning that since the bite deals 55 damage(I presume) it also deals 55 "bleed"
it doesn't mean that it drains 55 points out of your blood pool
yea it doesnt
because that depends on how much you move
bleed is weird, but aken is (technically) right about this, just not with exact numbers
but it's my way of expressing just how much "bleeding" it does in a numerical varue
when i get bit from utah i could be running like crazy and blood wont go that low
yea, I'm not saying it does exactly that, just saying more or less how it works
weird...
the bleed of a single bite with x1 multiplier and 55N is... irrelevant
meanwhile pounce with its x(however much) multiplier is a completely different story
bite kinda requires a lot of risk to land on anything bigger than utah and doesnt give enough reward imo
pounce has an insane bleed, honestly, utah's bite doing an itty bitty more bleed would compliment it nicely
Yea, perhaps that's the way to go about it
I don't think Utah is the animal in the most dire need of help right now though so this is all just theorycrafting
utah isnt a concern
yet...
at some point it might be best to see how it scales in a bigger ecosystem with apexes and all that
I'd say that the current required changes is to get Tenonto in a somewhat better spot stamina-wise with the tailslam and perhaps buff up Pachy's turn rate while using the ram.
I find them everywhere northwest, near radish spawns
Regarding Carno I'd like to see this animal be punished more for being not in its environment
Hmmm... I've only seen Utahs in that area
I've had some Carnos in the south east but they all seemingly disappeared by the time I reached adulthood
I saw a huge megapack the other day with 10+ members
Carnos function too well in forests, that needs to be tuned down somehow
I'm not at all convinced of Carno functioning well in the forests, I've never had an issue with getting away from them there
Although, I would like it if most animals had the ability to pass obstacles better than Carno could
I was able to run through a forest suprisingly well, I didn't get caught on a tree for a while
e.g. letting Tenonto, Cerato and all those animals just scale a log or another obstacle
I haven't played carno since u2 so playing it was a suprise
i actually think pachy's turnrate is a cool nerf to it, but i'd buff the ram in other ways to compensate
fair, I think the animal is in a bad spot now, I haven't played it because the moment I saw that turn rate I was just pushed away from it
I generally don't like nerfing turn rates of things
i mean, the way the animal stands makes sense for it to have a poor turn
I guess although to me it looks like it's trying to hold a plate atop of its head and makes its best not to drop it
that's just my impression though
If they simply make fractures consistent then pachy will be in a fine spot
Maybe reduce the stamina cost of a ram if necessary
That could be a neat idea too, I'm wondering what the issue with fractures is though
do they not register at all or do they register on the wrong parts of a body?
Because if it's the latter then we're in trouble however if it's the former then perhaps upping its blunt damage could do the trick?
I'm honestly not too sure which it is
If we are keeping pachy's bad ram turning (imo we should) 1 fully charged ram should break a leg/body, since it's harder to aim than before
I say keep the bad turning since it makes pachy worse at brawling carno and makes the 'fracture and run' playstyle the better option
1 fully charged ram should absolutely apply a fracture, I agree there
Carno is the only animal this really applies to, since pachy is faster than all the other carnivores larger than it
I'm just saying - I wouldn't be too sure about that
I still remember Allo's animations
Overall I'd keep all the animals the way they are now and buff Tenonto and Pachy and see where that takes us
Definitely
Pachy needs to be able to fracture a Carno without dying in the process if played properly
Isn't pachy only slightly slower than Utah? If so would allo be able to catch it?
More than 1 ram shouldn't be needed if it lands - Carno gets fractured
41.8km/g
Utah is 46.8 I think
Allo's base running speed was iirc 42km/h
and its trot was 28km/h or something along those lines
I see
So pachy may or may not be faster that allo
either way I think the devs were going the right way with Allo and Rex, we should've had fast trots like those of these two animals
idk what's up with every animal being so slow at trotting in the actual game
I feel like pachy should be at least a little faster than Allo
I don't disagree at all
Except teno
Teno's trot is a nice speed
just saying - we don't know exactly how fast those other animals are going to be
Teno's trot is... ok I think?
It's not quite as good as those of T.rex or Allo though
allo will likely fall behind in both stamina and turning tho
I believe its stamina pool will be very small
That is true
Even if Allo is slightly faster pachy would win the battle of attrition and be able to jump up rocks
i really hope they decide to give allo a decent trotrate, high sprint speed for size but low stam as a tradeoff. The sprint-burst endurance ambusher can work really well this way
I like that
decent stam regen also. Kind of like legacy allo except without all the awful
If it fucks up the ambush, any smaller animal should just run off to who knows where
While the allo is left behind
For bigger animals, it prefers to use the trot rate to keep chase, like stego
Would also work with para too, since a para can't exactly chase with poor offense but can escape large packs with its high stamina
based on animation previews, the trot will be lunatic
its essentially a jog in the animations lmao
oh, and it should go without saying that allo should have quite a poor swimspeed and swim stam use
oh yea, that animal has no business getting into water
like carno, allo should not care for water at all
yea, allo has every means to be an interesting animal
it can "deal with carnos", but only if it manages to ambush carnos. A wary carno that can and will run away is basically a lost cause for an allo
Tbh I think that Carno should've come as the last mid tier
it's a very specific animal that is supposed to be good against the small game
releasing it when we have only the small game in the game
Definitely
Cerato should have come first, followed by bary
and then all the animals that are coming are also small game
was... perhaps not the best?
I was personally hoping for Cerato
when we had that old roadmap with 4 "rosters" that were supposed to be added
I was in favour of roster D - Cerato, Dibble and Ava(I think)
Og roadmap was good
Galli + Carno +Dryo(?) was the one I wanted the least
well ok, maybe I wanted it more than Sucho/Bary+Deino+Beipi
*ptera
Ptera wasn't there on the first roadmap
first-first roadmap
that wasn't on trello
Bary wasn't there in old roadmap iirc
Yea, but
Oh ic
it was a possibility

the community said that they'd rather have Bary over Sucho cause it's smaller
and Dondi said that we'd get one of those two
I was referring to the first Trello one
With kentro+herarra with skins
Deino+sucho+beipi+ptera for aquatics
Magy and Cerato with gore and diets
Etc
Either one would work for our current roster
Cerato and Kentro should have come into U2 over carno and stego
Oh absolutely
Sucho/bary over deino (preferably bary but sucho would have also worked, just not as well)
Bary and Beipi should.have come in u3
I would take beipi over ptera and Bary over deino
That would be a much better balanced roster
Pachy, Utah, Dryo, Hypsi and Teno are fine
There were reasons why the devs released Deino and Ptera though
they wanted to have the flying and swimming mechanics done
Carno was far too specialized to add so early
Yea
Yea ptera can stay
But you can do swimming with Bary, deino wasn't required to do the mechanic
I feel like Carno is alright where it is right now in terms of its stats but just due to the fact that everything is small it's kind of the best pick in the game
yea but the community was screeching about the giant croc for so long...
Now look what happened it's such a bad playable
I know
Sad, I hoped deino would be fun
But it's either one shot or useless :(
But hindsight is 20/20 eh?
Optimal roster
U1: Utah, Tenonto
U2: Dryo, Hypsi, Cerato, Kentro
U3: Bary, Beipi, Ptera
U4: Pachy
U5: Troodon
4 tiny tiers, beipi, hypsi, Troodon, Ptera
3 small tiers: Dryo, Utah, Pachy
4 pseudo mid tiers: Bary, Cerato, Teno, Kentro
Imo that would have worked much better
Kentro cute tho
And what I wanted to do was replace current animals with better picks (except beipi I just added it to u3)
Look at him
You cant say no to that face
baby stego is also cute
Juvies are temporary
Adults are as permanent as you can keep them alive
and baby kentro more cute
profit
I agree, sort of, I'd rather have diablo than Kentro in the game personally.
agreed. It would've also been a far more interesting matchup with carnos and utahs
Yea, precisely
it's one of those smaller herbivores that could actually go toe-to-toe with Carno and tear it apart
herbivores
sorry lmao
yea, I read that again and was like
"wait a second... something's not right"
It's probably the fact that I always played Diablo like a carnivore hunting everyone I could see back in legacy
Yea, all it has to do is not get charged aside from that it's a ceratopsid meaning that it could turn Carno into minced meat in an actual fight and with Carno's low stamina pool I can absolutely see this fight being in Dibble's favour.
2 small
but it worked in legacy...
dunno how its too small
Dibble would give Utah something to actually hunt
No way
Dibble is ~1.5t and has a literal shield on its face it's perfectly fine
Just don't get charged and youre good
I think he's saying it's too small to best carno but I'm not sure
It's been downsized
rip
good
Why is that image so crispy
Just a little hungry is all.
The quality is shit when I'm on mobile
i wish ava was the same size it was irl
Could you fry the image a lil more? Its not deep fried enough
@alpine plover the reason for carno overpopulation isn't that it's op, it's just that now when pachy isn't so overtuned and is actually balanced ppl went back to the apex of the game which is carno
it's way better balanced now, having a fair fight with teno 1v1 and not getting crushed by pachy's as much even tho they still can escape it fairly easily (1 on 1)
and I do realize that 1 on 1 does not matter as much since ppl are most often in groups
Mobile bad
hmm
yeah that is a fair point, but like carno was well balanced in the last version
or has carno actually undergone balance changes even?
either way if there were any made I would argue they are unnecessary
They made it better at turning
Which unfortunately also made it better at drifting
Wait, it made it better at drifting?
I'm pretty sure these are two separate things and the drift length is a separate things that they change.
Yea
I think the walking change made it better
I remember watching many videos of people saying carno drift was better
I don't know myself cause I don't play carno
Based on what I've seen it's exactly the same
There's 0 reason why that would make it better
Not really sure how it works I just hear people saying drift is better
I really hope it isn't it was fine before
If they did change it it should be reverted
If it's the same carno needs no changes
The only changes animals need right now are pachy and Tenonto
Pachy needs more reliable fracture
And Tenonto needs less stam drain on slam and a better kick hitbox
they made it not turn like a bus and made charge turnning better
well it still turns like a bus, it's just a little better now
Its run turn is still bus like


