#balance-feedback-discussion
1 messages · Page 310 of 1
Im just asking for 1 new attack for each carni rn
Cera is the best carni brawler
what the hell would an "alt-pounce" do lmao
give cera a counterattack
to be honest as much as id love a new attack for utah
what else could it realistically do
Alt pounce would be you jump kick a dino 
that isnt redundant with its current moveset
at least with teno, LMB is forward facing attacks and RMB is behind attacks, which is consistent. Utah has bite, alt-bite and pounce. The hell would alt-pounce be useful for
If a utah pounces cera head it should probably get countered
Cera with a counter attack is just gonna be like this
Pachy abushes and headbutts, the Cera proceeds to flip it off and bite it's pathetic neck off lol
i actually thought about that idea and it sounds neat, could be neat for a mixup, but i cant help but feel that its redundant and that pounce could just do it better
cera counterattack seems... Weird idk
Jump on dino and kick off it ez
why tho
carno on the other hand could benefit from a headswing
lmao
because the alt bite is so damn stupid
If you dint wanna waste stam
doesnt fit the animal at all
but like
But wanna fight back
Alt bite has AOE doesn't it?
you can do that by simply tapping RMB
and a kick would waste the same amount of stam
Pounce is eh
i fail to see the point here
Like I alt bite in bushes and can kill juvis that were next to me
It would just do same amount as jumping
that literally seems worse than just biting it
the point of the kick is to spice up the matchup. that's literally it. but i truly hate to agree with wavepoole that i dont know if it would even be worth adding
Ik
just cuz pounce can do it better
Started as a joke...
do a long animation which can miss and kill you, all while using more stamina to fake out a pounce when you could, instead, spend the time regaining stam
Joke at first
Utah slaping is always on the table
utah's bite is for such close range tho that if youre gonna make it have a slash attack it may as well be an alternate bite animation
True
listen, carno headswing, good, but these animals are perfectly fine with 3 attacks
Yea
some people enjoy less to think about, and utah + carno work fine with the attacks they have. Carno's niche is running fast and killing shit fast, not being a combat demon
I mean
so dont give it a headswing because "muh smol game hunter?"
This is also is about having fun
(plus carno is a horrid brawler so it really shouldn't be getting more brawl-based moves since it's meant to be garbage in that scenario)
Right?
this
This is a game
i literally never implied that
Cera is more so the combat dino, and I'm prepared for it, I'm gonna main the crap out of it when it drops for sure
i mean thinking about how it would work
And then theres giga and acro...
carno's headswing would be for swatting shit smaller than it that come in too close
ie utah packs/pachys that think they're all that and a bag of chips
Carno headswing could stagger a bit?
carno's supposed to be the bane of little dudes right? why not take it all the way
oh no carnosephilasaurus
guys why are pts in the pond and why do they look like crocs 
((mind you if carno gets a headswing it should drain about 5-7.5% stam))
why is my pachy bounce when i headbutt
Swinging head like crack head needs risk
5% stam is the stamdrain of the current alt-bite
so lets assume that headswing has more damage than alt bite and has some form of stagger, lets say 7.5% then
Ok question
so its not quite as costly as deino alt but still not free
plus carno stam regen is trash when not sitting
I just rememered utah pounce suggestion a while back
That did well
What if utah could just hold on to a dino
Like slower stam reduction and help avoid bucking
Like bucking could start really working when you're attacking
now what to make deino's combat entertaining
It could add more skill to bucking
Tuggle war
pachy bucking a utah is useless tbh, still hella bleed
True
I mean, it's useful to try and get an alt attack on them if they dismount right next to you
Lemme just say it clearly
lag deync hitboxes
just alt bite it
What if they gave Deino Sandy's suit from SpongeBob when it reaches full growth, max travel distance at the downside of not being able to attack 
surely
You jump on dino and and start pouncing only yo stop attacking still holding on to prepare for a buck
i'll be honest, some animals aren't meant to be super combat heavy lmao. Deino just bites shit and drags shit, it doesn't NEED to be complex, it's a fucking gator
Not even, just run/trot in a circle while bucking and mess with their cam. They'll mostly just dismount right next to you and bam, alt attack
But stego not being scared must be changed
Hella quick
Tbh I liked the older idea of Deino's lunge. Makes it sound abit more skill-based
Yeah, just make it so they can be grabbed while swimming
Give deino tug of war thing for bigger dinos
the only new attack deino needs is VERTICAL LUNGE BAYBEE, FUCKIN' RIP A PTERA FROM THE SKY
YES
Pls
Pls man...
My bby deino be getting bullied
would be nice
Omg
Nah I'll tell you whatll make it interesting, the eventual implimentation of Florida Men trying to shoot the big gator or tame it by giving it human sacrafice lol
rather than buff deino to account for the fact it gets bullied
just
fix the map
so its harder for stegos to abuse the shallow and narrow waters
literally
Isla spero when
I'd make it so adult stegos that are swimming can be grabbed
the rivers are the issue
Make all water sources connect
Also the pond cough
But only if you use a VERTICAL LUNGE HAHA
DAMN RIGHT
WE BACK
No...
Wave turned into your average carno main
Why not just swim on the surface and grab the stego when he swims?
Stego in water get deleted from game
Ez
EZZ
Problem solved
any animal bigger than a utah should be combat oriented imo. cuz fighting other dinosaurs as a dinosaur is the number one reason people flock to this game. the moment you limit things by saying "well YOUR favorite isnt good at fighting lole" then it just becomes lame
Yea but
A: Not as cool
B: The underside of a stego is much narrower than the sides of it, so it would be easier to drag it down from below
Stegos will fear water
Dang you right
deino is pteranodon pov in water
Also, maybe make it so Deino can just instantly bite after stunning a stego
galli
kicking
not combat oriented tho
galli aint a small animal it could tango with a utah
and in kissen's own words, the machinegun galli is a thing of the past
deino needs body fracture
it's going to be MUCH more evasive
Galli true ability is ZA WORLDOOO
true
Also Galli's acceleraton is probably going to be ass

galli's acceleration NEEDS to be ass for it to be fun
its like when dryo was faster than utah
The world can kick sooo...
utah posed such a miniscule threat that the dryo mains were BEGGING for dryo to be speed nerfed so they could have fun being chased again
Hot Take: Animals adept to ambushing should naturally have a better acceleration
When dryo was viable
this isn't even a hot take it just makes sense
Cough Carno cough
Alr
Carno ram doesnt help
Yeah but for ambush Carno isn't really good
I mean carno hunts in plains right?
Because you just hear
low stam, high speed, thing accels like crazy compared to legacy, and its ability is primarily useful in ambushes
Carno problem is
carno's ambush is pretty damn good
Ram is too loud
THUMP THUMP THUMP THUMP for 3 seconds, then you hear GRRRRR THUMPTHUMPTHUMPTHUMP
Ikr
it just doesnt deal enough damage with the bite for it to be punishing
and honestly
carno growling when it charges is fine
You can actually kill utahs will a good ram
cuz if you react too late even after you hear it you're fucked
Just knock em down and commit pachy kill
Unless the prey doesn't have ears your ambush is pretty useless
it adds an element of OH SHIT to being attacked by carno, as opposed to other... less cool... animals that make NO sound when charging.
Can we pleaseee make eating faster
i second this request
Like no one asked for it to take ten years
I was once reading discord, distracted from in game and I just hear thumping, a loud-ass growl and more thumping so all I had to do was just move a few meters and I was safe
It doesnt help anything
fair request
can we make stomachs not bigger than the animal's actual body too while we're at it
My utah takes more meat chuncks then its belly should be able to hold
well then the carno probably charged way too early tbh
Can we make dryos fill adult utahs very good
carno charge is literally about waiting until the LAST second and so many people disappoint me when they charge like 6 seconds early
Thing is
carno mains charging from halfway across the map just to run out of stam when they actually reach their target
bro
why does body fracture seem to effect sub carno more than utah..?
if im playing carno and i feel like cannibalizing
is it the stam diff
i always feel my soul ascend when the carno im attacking tries to charge away
When i run from carnos they always try charging at me from 20 meters away as if i cant turn
carno uses stam much more than utah
cuz its like. "welp ive won"
Carno stam so bad i out stammed 3 as a utah lol
i disagree with this sentiment honestly
the greater question is why do carnivores have the same diet system as herbies
Then thats more sad
i still hate carni diets because juvi growth is SO LAME
Just let it be where you get nutrtion from fresh kills then old ones
you literally get rewarded for anything, it's beyond stupid
This could be it until gore
So you'd just get nutrients from anything if it was fresh?
Ill rather have them fix juvies being worst in everyway before nefing their diets
Rewards hunts
And you have to move
Like cant keep camping that old dead stego
current diet system is literally just a big fat "fuck you" to new players
Eh, I don't like it. It punishes you for punching too far above your weight and also rewards you extremely easily for doing very easy basic things
Heres what i dont get
Like, hey, I'm a utah, but I'll just eat fresh fish and have a full diet ez
"oh, cant find ALL THREE of your diets the first time you launch the game? have fun growing for 12 hours"
like what??? what kind of game design is that exactly?
The (awesome) Isle
And who thought nerfed dmg was a good idea
no one
Nerfing my dmg so i cant get my nutrtion
true so dumb
i think nerfed damage is fine tbh, if you've been neglecting your diet for that long. It's really not hard to stay on one nutrient consistently
also true
ironically the diet system has just made me afk MORE
Lol
that's because they implemented some stupid ez nutrient gain for juvis
fuck the nutrient shit for juvis its so bad
Id fix boring juvie gameplay first before nefing their diets
the hardest thing about the isle is finding a way to make playing as a smaller shittier version of the dinosaur you want to be not boring
because you LITERALLY have to not die to get the full gameplay experience
so you'll always be better off afking
Sctually
even if you force juvies to move
Devs could fix that
Let utahs climb easly as babies and carnos have good stam as bbys
that's where, as flawed as it was, progression WORKED
Progession was fun
even if in progression you didnt make it to the dino you wanted, you could still have fun as the full grown adult of another species
one of those things is already the case
Ik
I was saying let juvie utah climb easy
Also
Nerf
Juvie stego
Please
flashback to when progression tried to add growth starting you at a .8 adult and you couldnt get prog points until 1.0
They already have herds to fend for them and stuff
another flashback to when it took an hour to go from velo to herra, and 5 hours to go from herra to allo
Remember when it had hypo rex
yes and the meta literally became carno and utah cuz they were the only things that could escape it
Progression did let you work for something adding more reason to play
sounds like evrima now that i think about it
mind you i dont wanna romanticize progression either
cuz that had its own shitty issues
Skin system might take a few months
Nesting grounds will take 2 months
And bug fixing and qa is another 2 months
dude i have such good idea for para
basically since its a music dino
Oh...
it can deafen a dino that is tracking it since most dinos rely on sound
Who said hypsi and dryo was too op
so it will actually be kinda good solo to get away
Which player said to nerf hypsi and dryo
im saying after tracking is nerfed
Sounds like para
when in a herd it can deafen a rex lets say so it wont hear a trike coming from behind
alsoooo
it makes screen go crazy
They spam call enough as it is
cuz ur dino cant ake it
ok so
Ptera should get a diving perk though
Yes
What
how do we feel about upsizing ovi to citpati size and upsizing troodon to the size of the alaskan species? just to prevent the monotany of the "troll dinosaur" demographic that hypsi cannot escape from
bob birds are scary..
Reason why i stopped playing
tropeo is the reason i dont play~~ yeah
same
A bird oofed my 1.2 megalo and i couldnt fight back
like 3 giant tropes killed my 1.2 sai
A pachy yeetd my megalo 50 meters into the air
Sorry but bob needs to get balancing together
anyway isle talk
no
Yes
no
werent we JUST talking about sweaty bird players with unhealthy BMI's in beasts of bermuda
batter perk for pachy that sends things 50 feet then
exactly
Yes
dude i saw 3 utahs as pachy in field and my heart dropped
true
But i dont blame em
You simply should just not have chosen pachy
i looooove pachy blood pool
As a carni main, me too
Balanced tbh
as powerful as it is i see y
Stego blood pool is sweaty af
Deino fine
i killed stegos daily
Deino is fine cuz el cocodrilo
unless they become a deino and go swim
Stego needs le ban
if it hits head first
rex needs more stam then legacy
No
Beasts of Bermuda moment
but slower speed
rex bleed gone be wicked
i hope they dont keep leg break on bite
How about
body fracture sure ig
I would say give rex bite and hold
Letting rex eat bone marrow for nutrients
But every carnivore should have bite and hold
Like gore update brings bones right?
So rex eating the bones to clear leftover bones would be nice
Bone marrow i mean
i disagree with lower speed and more stam, rex is ambush, not endurance, I'd actually slightly INCREASE the speed to account for EVRIMA's faster pace ecosystem
helllll noooo
Think of the giga players
only if ambushing was it fast
THINK OF THE GIGAS
i am
why is giga slower than rex
it's LITERALLY biologically faster
straight up, make giga faster than rex
We will neveer know
in EVRIMA
Giga shoud be agile rex at cost of raw dmg for bleed
giga > rex in speed, it's real life biology that giga was in fact, faster
Giga should be an endurance hunter
give rex 3 call a fear effect for small dinos!!
Amazing tracking
para 3 call fear effect..?
Yea
yes good idea
It would be scary for smalls
yes yes
And 1 call should just make you go Stop
heavy metal para
Like 1 call should be loud
1 call deafen
Para should be able to make music tbh
4 call idk
I wanna see someone remake jurassic park theme with para
warframe para
hypo hypsi
Came back to kill every rex
giga could, irl, was estimated to reach speeds of 50km/hr (which is literally fucking faster than a utah in the Isle lmaoo)
Giga outdated
I mean its info
Right?
OMG
Aint no way my man giga be running faster than the government when i dont pay taxes
But actaully
we need a blink effect
for a spitter
Dilo venom concept art?
yes
Rn it sounds like a type n spino
it makes ur screen go in to black then out
no
Ik
buff body fracture
Venom in games always go boring route tbh
body ffracture buff n im satisfy
Then buff utah hp to 475
yes sure
Then nerf pachy
no
NO
You pick...
475
i think pachy should only get pounce by one utah at a time
new animation
utah rides on its back
Pachy should slow down when getting pounced XD
cuz side ride is buggy looki
yes slow the dino with so little blood pool
after they nerf pachy utahs will easy have 2nd chance, pachy? 💀
i hope so.. 😦
Pachy will live
Think about it
475 hp utah and pachy with more endlag
And better body fracture
rip pachy
pin pachy?
Nope i mean
Before pachy
It was nice
Made juvie carnos easier to kill tbh
i shouldnt have to always let a utah live..
Wdym...
itll get so many chances
How so
Yea
That is annoying but
and just come back
well
But cut utah slack a bit
maybe if tracking will be harder then fine
cuz pachy dmg heals faster too
Not to mention how herbis despise them
I remember when utah was agile enough to 1v1 teno
I think if utah stayed that agile then nothing could bother it
thank god it isnt
I mean
It was fun
So fast you could get shots like it was nothing
Utah was 100 something speed at some point
Teno was 50 something
wtf
Ikr
no it wasnt lol
It was
Im saying back then
10n for full grown
Back when pounce was a dmg thing
Before bleed was ingame
im gonna sleep now
Alr
A headswing for carno would be nice so it could actually keep with "small game" and just knock them over.
Stegos need like a detection when if they are around a carnivore to long being passive they should be debuffed
Or make shallows disappear and then they will no longer be aggro
Stego just needs competition
Stego just needs removed 🙂
Agreed
based

@versed rune Teno not only 2 shots Pachy but it's also 3 times heavier and its tail slam takes priority over the Pachy ram. But sure, make Pachy slower, I don't see an issue with that, it's not like it's still 6 km/h slower than a Utah and it has less stamina.
"I cant walk away from the herbivore as a utah therefore it's to fast"
alright, i've seen the alt ideas etc but in no way i would've imagined someone had a problem with its speed 
Yeah I guess if it's faster than a fresh spawn Ptera on land it's too fast
If anything pachy could use a buff to its juvenile speed. Its slower than a fuckin deino on land
I agree 👍
true! its sooo slow
pachy's cc could certainly use a tone down, diminishing returns would help stop the stunlock lynching mobs, but its juvie stage is actual pain and suffering
yea its slow because it has the adult anims hookep up for it when its juvi, devs have said this will be replaced but its been 3 months and nothing
seems to be a pretty regular thing for evrima lmao
I was really hoping they'd at least give it those juvie animations before releasing Update 4 on the livebranch
they could of done that a while ago... but instead they worked on ceratosaurus coming in update #10 and beipi coming in update #7
and ovi who has more done than troo
ovi who has more done yet looks like it'll probably be a disappointing animal because they havent told us anything good about it. sadge
Either way - adult Pachy needs to get hit with a nerf hammer and juvie needs some serious buffs
and I'm not talking just about the animations
the fact that it cannot get coconuts on its own is just... really, really stupid
juv pachy not being able to get one of its diet foods on its own moment
i remember running through 6 coconut trees with my slow ass trying to find one
oh wait nvm, they just have 2 troo cards :/
I generally believe that more than one plant should give herbivores each nutrient but
also coconut trees still seem to break sometimes
yeah not being able to fulfill your diet is really fun
if you drop coconuts, leave for a while and come back, none of the coconuts are interactable anymore and any more that you drop also become uninteractable. its crazy how this still happens
earlier qa i found this happening with mangoes too
they still show up in scent so a juvie could see it and be like wow finally, then get there and suffer
@rancid bluff it doesnt need to go, it just needs to be a bit more exlusive to some carnis. Carno and deino and ptera dont need it at all, and utah would have a hard time surviving without it. There are plenty of dinos that will also need it, and many that wont. But for now, only utah really needs that good of a tracking system.
@molten heart that feedback is gonna get hella ❌ s
yea you say that but look in balance feedback. Scroll up a little and you see someone said something really similar to what I said, and it got 40 checks and zero xs
dont see it
I think they mean this one from Zeo
I also just realized that someone added the salt emote to my suggestion about the new tracking... I actually haven't been killed by the new tracking yet, I just feel bad for all the things I have killed using it, I remember once I was a utah tracking a young carno for like 10 minutes
tenontos are being played tho
the only weakness to pachy is it's low health pool and bleed pool, bleed being a non-factor at oasis and its low health pool countered by sheer numbers
they come in swarms
no health is fine but the blood pool is a joke
a 2 sec pounce and bite will drop u to about 60 bleed (not running)
but same goes for utah
yeah, sux
eh
its fine
gives it at least some weakness
its not like pachy needs bleed resist
yeah i didn't say that the weaknesses were bad, im just saying they're general weaknesses - if anything are they make the animal relatively mortal if theres a bad player behind it, Pachy in general is overtuned af and i've said this many times and good pachy players will always surpass good players of anyother animal with the exception of stego or deino.
i mean even a bad deino/ stego can never loose by the sheer size of the fuckers
I've seen it happen with deino believe it or not
unless complete incompetence
but never with stego
The guy didnt know how to ALT bite
and pachys just ass rid it to death
it is in my personal opinion that it requires literally being blind, deaf and dumb to bleed out as a deino
Carnivores easily acquiring all 3 nutrients from literally anything sounds lame as tbh
So basically make the entirety of the trash juvi diet permanent
Fuck that
Splitting up herbi food is fine and makes sense but not at all a fan of those carnivore diet changes
i think its fine, provided you kill shit that is worth that amount; it rewards scavenging alot more which is incentive to clean up bodies
and you dont have a bunch of ptera or useless shit laying around
Cause some of the animals are legitimately useless and theres no incentive to eat them (Ptera)
Pachy stamina is fine as it is. And dear god TWO TIMES the amount of stam? Itd be able to sprint down anything
You aren't supposed to be running everywhere to travel either. This isn't legacy
then decrease the amount of stamina you lose when headbutting it takes so much of your stamina.
@wise sparrow
and no im not sprinting to travel
if you are fighting your stamina is gone in 1 sec
No it is not.
im guessing rex wont have stamina at all
Unless you were running a bunch before, stam isn't a problem unless you keep missing your headbutts
Pachy headbutt stam use is fine
You only need to hit one
Maybe 2
i miss only 1 in this fight i had
and i lose all easily
why do all dinos have so little stamina
its so unfun
sitting simulator
Because you're supposed to play smart and conserve it
What does that have to do with anything?
smart
you said
so is that fun ?
having a fight
and then just walking
doing nothing
so boring
You can easily miss like 3 before your stam starts to waiver
...huh?
I am so confused
Ooooh I get it
Was he running in circles??
Hes calling himself smart basically
Like how are you using all your stam in a fight
You're bad that's how
Unless you never stop running
This guy would be a shit teno player
Hes the kind of guy to try and use rex as a rush down predator
You don't 'walk and do nothing'
You don't run around like an idiot and waste stam
You wait for the opponent to have an opening or attack you and you take advantage of it
For example if I'm a teno fighting a carno I will wait for him to engage, then either try and stuff out the approach with a tail slam or get out of the way and counter
I woudnt run around chasing the carno or dash dance like I'm playing Smash bros
Damn some people just love to waste their stam lol pachy is fine
Its like the people who fly up to maximum altitude on ptera and complain about stam
As much as I think that Pachy's completely overtuned I do think that in terms of locomotion and stamina the animal could get some love - it has an atrocious trot speed(which imo should be buffed instead of touching its stamina pool), which makes it really bad at travelling without using stamina.
Could pachy work with worse ram turning and more stun if it misses?
Imo ram needs to be less spamable
I don't know how I feel about prolonging any CC in the game. I'd honestly rather have Pachy not stun itself when using its ability at all, or if it has to do that it should stun itself for a very short time. I mean I guess maybe it should be longer if you completely miss it but if you land a hit on something you shouldn't have a significant recovery animation afterwards.
I think that Utah's recovery at the very least was too long(I believe it is shorter now than it used to be) but I'd personally make the recovery shorter even now.
I feel like pachys damage is fine it's just how easy it is to deal that damage. Kinda like old carno with good turning, damage, and attack rate
Like sure there should be some penalty for missing an ability that's relatively easy to land(which imo both ram and pounce are)
but I don't think it should be that severe
Pachy could have a recovery where he takes 1-2 quick steps forward after missing a charge imo
For instance tenos attacks need at least some timing
That sounds decent
Like he lunges his full weight forward so it would make sense
so teno has the advantage you mean?
Teno should have the advantage cause its slower
Teno should have the advantage cause it's more than twice Utah's weight
I think Utah is the one animal that handles Tenonto the best in the game atm.
Utah v teno is fine because utah can actually bleed out a teno but miss a pounce near its tail and you're done
Which makes sense it's twice Utah's size
Imo tail slam shouldnt stun, it should fracture
And the kick should be the main stunning tool
They both work but tail slam stunning makes a bit less sense than it fracturing imo
It would only ever be getting body or head fractures so it wouldnt be broken
Body frac is useless rn against all animals and utah heads get squashed like ripe melons by tail slam already (as they should)
The body fracture would be more effective on a carno
Especially since those fights take a while
Head fracture would be best
The reward is insanely high when you land it though. its basically a "you cant hit me while i do damage" button. If the pounce mechanic stays as it is it needs to be punished really hard if it misses.
Optionally your recovery could be faster but your stamina would take a massive hit if you were to miss
since stamina managment is super important for uthas
I disagree with that but simply by the virtue that I believe pounce shouldn't do as much as it does.
This could be fine too
Yeah I honestly agree, it should be reworked
Im thinking that you could probably keep a pounce like attack, but make it a jump on-slash-detach to do like 1%hp damage over time to reflect bleed. As is 4 pounces is enough to kill a stego(Even while shaking off), effectively making each pounce do 25% of the stego hp pool. That's an actual insane amount of damage for an attack that by all means is not to hard to land when your the most agile dino in the game.
@alpine plover I allways dreamed of a dryo flying kick
Never going to happen, but man would it be satisfying
Late but thats what i meant
I didnt mean utah should be shruging teno like its nothing
Just think its stun lock needs to be a fracture instead
It can't stun lock
Utah gets knocked over
Carno gets stunned
You get stun immunity after it wears off for like 5-10 seconds or something
Yes
You get stunned
Then you can run off
And can't get stunned again for a bit
Sorry if I wasn't clear distinguishing Utah and carno
Its fine
I dont think friend can save you
Unless pounce stops tail slam?
It can distract the teno so it doesn't hit you again
It works cause Utah gets knocked backward when it gets it with a slam so you cant always slam twice
Mmm
Unless it was close to you after the first hit
So its suppose to knock me back a bit?
Happened to me before
A Utah saved it's packmate by charging and I went to attack it instead so I didn't get pounced
When Utah gets hit and is knocked slightly backwards
So
Its a lag issue then?
Because i dont feel that knockback
I guess it could be adjusted more then
Last I checked Utah gets knocked back a bit and hits the floor
It's not far keep in mind
Well if it's being charged by another Utah you go to defend from that one instead of letting it get a free pounce
What
I thought we want a pounce to happen
Lol?
Are you sure you dont mean save the teno?
Because i mean save the utah who got slammed
Yes
Another Utah is about to pounce me (the teno)
So I intercept it instead of finishing off the other one
Teno can buck
So nothing is stopping you from killing one
Then bucking off another
Unless bleed already stacked
It's better not to get pounced
And both slam and turn around claw are pretty laggy
Eh
Also this was update 3 so it may have changed a bit
I think at very least they could make slam not work on tip of tails
Or its just more lag...
If you get all 3 nutrients from any animal regardless of the amount you're still getting all 3, and you're still getting the buffs that come along with it. All you have to do is kill lots of things that'd give you a small proportion. It removes any difficulty in maintaining a perfect diet for carnivores. That isn't the way to go. Your herbivore diet changes are fine though
exactly that
if you want to encourage occasionally leaving for food and going back to a bush to AFK grow, that's how you'd do it
this is why the gore idea i like. Create high value nutritional organs like the brain or heart, and have it be for most animals a "first come, first serve" deal. If you want the cool nutritional meals, you'll have to eat the special organs first. Scavengers will be fine with intestines and stomachs, even though those will be far less palatable to most, and have rotting corpses also be near inedible to anything that isn't a scavenger
like eating a heart might not give much hunger, but it's jam-packed with a high nutritional value for your diet
if you wanna afk grow, that's too bad, because simply eating a leftover corpse would mean it'd likely either be stripped clean of the good shit or straight up rotten
could satatastion work?
what
what the fuck is satatastion
satiation?
?
isn't that implied by what i said
because
A: corpse will not be rotten
B: corpse will still have all the high value organs
how so
All that really needs fixed to make carni more playable at the moment diet wise is AI respawn fixed
yea
Then for ideal diet stuff we need gore
there is literally no way for you, the player, in the current game, to know how fresh a corpse is
we could make flies come or just make scent have it be dark green or a weird orange
to show rotten
kinda like how bob does it
although i'd still like stuff that's "preferred prey" even in the gore update, because frankly, encouraging carnos to kill stegos is fuckin' stupid
actually
wouldn't that work for gore tho lmao
stegos arent they too tanky?
its a substitute ._.
yeah preferred prey i want to stay
idk whatd be different from eating the special organs of preferred prey or normal prey though
idk, adding "gore but not really" before the gore update just seems weird
eh true
but gore comes in like november
XD
question
how would that work
i mean would you grab what you want first
or
would the game pick
they've confirmed you can essentially rip a corpse to shreds
idk how that'd work i ain't a dev
lol
its just
would be nice to give the juvies a heart or brain so they can grow up quicker
while you take a stat boost organ
(just example)
im sure you will be able to do that
"all ther herbivores are sooo OP"
Does not elaborate
My favourite kind of posts lmaoo
i do enjoy those posts
You know they come from a place of immense salt and rage
I bask in it
man def ran up to a stego, got one tapped and typed this up immediately
Either that or barreled into a gaggle of pachies and got it's ankles obliterated
I think it's been mentioned on multiple occasions though. Herbivores are just stronger and offer more than carnivores for their growth times. The damage output and CC of herbivores just make them currently stronger than their carnivore counterparts.
The guy hasn't spoken about Stego or Pachy, he meant all the herbivores(admittedly I have no idea whether it was supposed to apply to Dryo and Hypsi too but I wouldn't blame the guy if he forgot that these two are even playable).
It’s a matter of Utah and Carno not being optimally designed in there jobs
Not herbivores being OP
Utah packs and Carnos just aren’t scary
true, but also, i find a huge issue is not that herbivores are too OP, but the reward for actually killing a herbi really isn't there
the body barely fills you up and you eat at a snail's pace
I completely disagree
this is especially true for carno, which is meant to be a small game hunter, yet needs to hunt something greater than it's own weight to fill its stomach, which is absurd
there being a reward or not is irrelevant to the fact that I go for herbivores when I want to kill some people on this update.
Simply because they are just vastly better at doing the killing as it is
better at killing, sure, but they aren't better at hunting. Too slow and lack tracking
hunger requirements of carnivores are an issue but they are a completely separate issue that isn't directly connected with balance
The hunger issues, imho, are absolutely connected to balance
They are connected to balance but indirectly
they have an effect in how easy it is to keep your animal fed and alive
but they aren't directly related to how easily one animal can kill another
and yea herbivores aren't that good at tracking and what not, but tbh I've had no issues hunting with them
I'd argue that Pachy is probably a better hunter than either Utah or Carno
it's actually a Carno if Carno was a well designed ambush hunter
Basically for attacking types. Herbivores must be good at defending themselves. Carnivores must kill good to feed themselves
Scales aren’t properly tilted because of design
It’s related but not necessary for a herbivore to kill it’s predator
Just to defend itself optimally
Sure, kill when the opportunity presents itself
tenonto, imho, is the best designed herbivore atm. Although I would shift some of the power of its tail into other attacks to diversify how it chooses to fight, its low running stam and need for stam to utilise its most powerful moves makes it a great brawler that is extremely weak to stuns and low stamina. It also cannot use its strongest move without its opponent being behind it, making it primarily defensive and poor preforming offensively
It might be the best designed one but honestly the bar isn't set very high up
its attacks work in a rather non-sensical way with one just vastly outperforming all the others
kick is pretty much just hotgarbage and the only situation where Tenonto really uses it is when it's trying to hunt someone down
Alt claw is far superior at dealing with agile predators with far less cost
I kinda liked when kick also did bleed, since it was an EXTREMELY close range attack and stun + bleed for hitting a very short-range move made it rewarding
the bleed on that attack was irrelevant
Tail slam against Utah is mostly a bad idea if desync doesn’t fuck the Utah over
if you ever landed a kick you would just take your enemy out with the tailslams either way
True, which is why I suggested opting out that attack for a new one
I've already gone over to say that Tenonto's attack need a rework and some general direction in what they are specifically supposed to do
I'd personally just make the kick its most damaging attack and tone down the stamina cost on the tailslam
in that case it wouldn't be used offensively as much and you'd actually need to use brain when performing a combo
honestly, yea, that'd make sense
... or alternatively just give them different things
one of those two could stun while the other fractures
therefore you'd e.g. kick to stun your opponent and slam them to fracture them
or the other way around
in general something should be done about it because while it's the best designed herbivore or maybe even animal that doesn't mean it's particularly well designed
it's still completely overtuned currently
tail = fracture
kick = stun
imho
easy to grow, easy to maintain and capable of 1v2ing Carnos when played correctly
Wouldn’t it be too versatile though?
even someone like me who doesn't have the patience for this animal and doesn't play it well can thrive with it
isn't the point of tenonto versatility?
I think it would be fine, since you'd be losing the stun on the tailslam
Hmm
I'd probably nerf down the damage and tone down the stamina cost of the slam though
Right
you'd basically just kick your opponent
then fracture them
and when the stun wears off they'd be running away
Though adjusting Teno isn’t necessary right now since it’s serviceable
The issue is the tilted design
they could try to continue the fight but you'd still have a lot of steam to go at it with them so
Which is Pachy/Utah/Carno
I also agree, I have far better success at hunting things as Pachy then I do with Utah/Carno
Idk, I'm hoping that the future carnivores will be worth something and actually interesting, Utah is a really boring animal to me and Carno's design is just awful
Their just bad carnivores
This is me kind of saying it from what I see and what other people say, I haven't even played Carno on this patch, feels like a waste of time
I refuse to engage with the shitty growth, it’s awful enough with the smalls so I will never touch anything like Carno and up in this game
I did give Utah a shot and it felt better than during MT but still felt inferior to the herbivores so
Yea honestly... the growth in this game is a joke right now
Why would I sink possibly more than 2 hours for a badly designed carnivore
the fact that the base growth time of something like a Dryo is 60 minutes is just pure comedy
4 hours and 30 minutes of base growth for a Carno
I’d rather permanently remove growth than have this thing
Diets/growth made me insta drop this game since the MT
This makes even the expendable animals not-that expendable
It’s terrible now
Yea I barely play it too
I tried booting it up a couple of times but I quit pretty quickly everytime
Same here
i played utah and slaughtered an entire population of pachys
Two systems working in tandem made me hate this game
very satisfying
I could probably bother with the growth and diet non-sense
but I don't see anything interesting even past making it through the growth time
on the previous updates at least there were some match ups that made it interesting(mainly Carno vs Tenonto) but now..? Last time I've played the game I had to actively chase Carnos as a Tenonto because most didn't even want to pick a fight with me
Maybe when more animals are out I will be willing to bother with it but honestly the new mechanics make this game an even bigger chore than it used to be
and it's always had this issue
it's just exacerbated by the last update
Idk the devs were justifying the longer growth times by saying that they will make the juvenile stages more interesting but I'm skeptical towards those promises
and in general it would've been wise to first make those growing animals more interesting to play and perhaps then think about bloating their growth times
These implements just exhausted my interest and time. Every time I play now I feel disrespected for my time idling around and walking in triangles
Anyone else reading, genuine advice is to stop playing this game and do something else
Started learning a language instead and I’m in far better moods
I mean you can just make it so that smalls don't give you alot as you grow, carnivores are genuinely disadvantaged because they can't get their third diet which is not fair, as that third diet is a significant buff. you could tie certain dietary needs from organs and gore's but for now getting all 3 from one body is the best you're gonna do, the difficulty comes from fighting the stuff you need to eat since herbis are universally stronger than carnis atm, if this wasn't the case then I'd agree with you that 3 diets from one body is too OP, but as it stands right now; it would encourage high risk plays and better rewards for those plays
I realise that AI is an issue which to make the proposed diets system not OP, they could be reserved for only juveniles or extremely smalls, I'm not a fan of AI so removal of it would be completely fine for me. That or make it so the dietary gain has significant diminishing returns as you grow bigger.
I mean reversing it back to where it was pre 3.75 is fine, as a juvi killer / scavenger / Fisher
still not a fan of ptera being a juvi killer
that's very much quetz' role, both irl and in-game
But you're a fan of it being Minecraft spectator mode with nothing to do and no interaction with playables....?
Right
You said any body would give you all 3 nutrients, not specifically herbivore
Just at varying amounts
i would rather ptera be an egg stealer than a juvi killer

