#balance-feedback-discussion
1 messages · Page 307 of 1
Their contest is other rexes
Booo
I will live to see diets not ascend
I love spino
so canibalism, the one thing everybody agreed was stupid
VILLAIN ARC
the majority
Kind've a loose argument since no one is batting an eye for Cera cannabilism
Nor for the idea of Rex cannibalism
Nacen uses half the roster to beat up the other half he wants to cull
People only mind Deino cannabilism because the Deino v Deino mirror matchups are shit, and unfun
Fuck half the roster
It's poorly thought up
bc ceras makes at least some sense for the scope and intent of the creature, same for deino, looking as these creatures are either solo or in small groups (talking game not irl)
I think cannibalism is fine
Yea
Therefore not all cannabilism is bad
Sidekick arc
😎
yes, better phrasing: basically everybody agreed that nonsensical canibalism is stupid
What's nonsensical about rexes being cannibals though?
I don’t like losing my Utah in a pin so someone can eat me
Better
What makes the different result if a Rex brings down another Rex, rather than a Giga taking down a Rex?
Giga cooler if it wins
Other Rex is an asshole
Both results are achieved, the larger Apex predator niche still remains either way.
This means that Giga offers no difference other than gameplay variation to justify it a role in the ecosystem
villain arc
Sure it may hunt certain prey better and use different tactics to do so. But the end result is the same, it's a larger Apex top predator, fulfilling the same role as Rex does in the ecosystem
Thereby rendering it's role redundant
This isn't the case with Allo v Carno/Cera
rex is smelly and should be removed if you take so much issue with it
If the Allo somehow loses the matchup
Cera still specializes in the scavenger corpse bully niche
Carno still specializes in the small game hunter niche
No niche is lost, they still keep their respective roles even before and after altercations
so you contradicted yourself and reinstituted your comment in the same comment, well then, you just gave the explnation to how it is dif then negated that by saying its the same role, anything can be dumbed down to such an extent, i and the person next to me may have dif personalities and dreams but we esnestuially fulfill the same role, beeing humans and getting trough life if we dumb it down this much
I'll be honest that's a pretty vague and weak argument
you just said in a way or the other the same idea, giga may hunt and be an apex in its own way dif to rex, but no matter that both achieve it in a dif way they achieve the same thing so either should be negated
To piggy back on your example
Say we're stuck on an island, and we need to survive, if I as a farmer, kill the engineer out of survival
That doesn't mean I can become an engineer because of this fact. I'm still a farmer in profession(niche)
That's the only role I can play in that given time
same as us humans, me and someone else might want to achieve the same thing but we each do it in our own way, so bc its a common achievement either is negated?
This sounds like some real nerd stuff
The more Dinosaurs the better
If I want less I go to a server with less
If I want more i go to a server with more
These professions are stagnant for the animals in the context of the game
They may do different things, but the professions(ecological niches) are stagnant and fulfill roles within the game's ecosystem
If I want only Rex I can go to a server with only Rex
Giga may play differently than Rex, but they fulfill the same need within the balance of the niches
Not really limited are we
We don’t need to cull everything if everything isn’t together
Having another playable only creates a sub class with an arbitrary competition
It's like adding a Jaguar in Africa when there's already a Leopard
I’m pretty sure I remember them saying that stuff like Rex won’t even be on official (don’t quote me the blue cat will tell me off)
I'm arguing that the sandbox would play cleaner and more dynamically if certain redundant roles were reduced
So ugh- don’t have the roles together
I want more dinosaurs 🦕
Cool
Evrima Officials isn't the same as The Isle officials. Unless they mean when the game is complete and rex won't be on the officials- which is absolutely stupid lol
I want more dinosaurs with different roles
Not ones filling preexisting ones
Would be much cooler and more unique that way
Evrima officials will be smol yes?
Smol stuff
Evrima sure, since it's a beta
So don’t cull everything and make everything unique
But when the games complete- why would rex not be on officials?
split roster 🙂 let apex tier play against other apexes and have their power fantasy 🙂
Hope it will
? Isn't that what makes the ecosystem interesting
Like the inclusion of tree climbers, advanced burrowing, aquatic creatures
I'd be down to remove Velo and replace it with a feathered Raptor glider
Kiting around the treetops
so an farmer that has sheep and one has potatoes achieve the same thing, maintaining resources for a comunity or themeselves but bc both are farmers one is more important than the other, sayng that me and x are both programmers is a board term that means nothing, even if we got more in depth, like both are front end dev there is still more to say, apex, is the same as this, is a broad term that reffers to a top tier predator, top of the food chain, and this spot is always contested by outside forces, thats how revolution happened in history, thats how new apexes are born, either sheer luck, superior evolutions or a mix of the 2, both giga and rex are apexes but each have a dif role in it, one is an endurance hunter and the other is an ambush hunter, apex is not the role, the way they affect the ecosystem is, same way as a lion affects the ecosystem in a dif way to hyena, both could be called the apex but each achieve it in a dif way
i see your point, and def there are more than a few questionable additions to the roster, but you go into the base general ranking instead of their niche, for ex Austro is a small tier so bc of that you say its should be scrapped bc Utah exists (or what the reason was), but then utah is an attirtion bleeder and austro a fisher similar to many current day birds, both achieveing the same ranking but owning dif nieches, same as rhino, it a weaker trike, fair but it also is entrensically dif to all other ceratopsians well maybe pachy of we go that deep, by beeing a fracture based one instead of impaling, while styraco and dible for ex both achieve the same roll and ranking so either of the 2 has to be scrapped (unless we go into the instead of new creature make it a skin)
Fair point, but that goes to how busted nearly Hyenas are considering that they're highly developed scavengers, their intelligence and numbers give Lions extreme competition if not for their size and strength.
Lions are considered Apex predators, while still heavily competing with Hyenas which are corpse bully/scavengers. Despite Hyena's being highly successful predators. Just because something is an Apex doesn't mean they face no competition or danger.
Giga and Rex being applied differently still results in the same result though
As the top large Apex predator
Gameplay variations make them only a sub class, not a new role to separate them as
spino is an apex but a fisher, smth that neither giga or rex is, it achieves the same ranking with a dif niche, while i wouldnt say spino irl would be an apex, but with our Isle model,,, ehh
Funny you bring that up
But Spino is another example
Spino is only Apex in size range, not as an effective predator in the ecosystem. It being so large yet being a fisher is an example of niche overlap
Shared by Bary,(Austro?), Sucho, Cherry
ye thats what i said, spino wouldnt really be an apex, just that the devs wanted it to be so... eh, its basically sucho+, or sucho is spino-
cherry is a herbi iirc not an omnivore bit even then, not beeing a full carni gives it a dif niche
The true original holders of these niches aren't settled into them, often sharing them or rubbing elbows with other sub class versions
Which only muddy the dynamic
And the strong validation of their niche and their justification in the ecosystem
sucho and spino are very weird as both are very very similar, bary is a bit weird as it might compete with the juvie/sub stages of the 2, austro is in its whole other world so he's fine
aight, time to bring up every dino/ pair/ group of dinos that achieve the same thing in the same way and are bloating the system that
Take this for example, say for Carno, it'd be pretty silly to add more creatures that specialize in "small game hunting" would it?
Then imagine making a list of sub class creatures like Carno in different size ranges specifically designed to hunt down small games effectively
Some sub classes more effective or generalist than the others
rhino v dibble, sucho v spino, bary v sub versions of sucho and spino, plateo v basically every other herbi in that range and/or even maggy, velo oro and taco, ava and proto (if ava is actually gonna be a burrower as well, if not ava v minmi kinda) alberto v sub giga and rex, homalo v sub pachy, mono rugops as awhole are weird untill we see what their role is, acro v giga as a whole
this is every group of dinos that achieve the same niche and role in the same way while beeing in the same ranking/class or very close
there could be smth for cherry and theri but im gonna wait for more cherry info to say that
But when the list keeps going on and on, that's when I notice an actual flaw that will impact the game negatively in the future
well i just said every group of dino that on of them (either side of the v) has to be cut and i can bet that spino rex and giga are here to stay so thats like 6 dinos that are filler when you take the sub stages into consideration which for apexes we should
i didnt add anything about trike sub/juvie bc by that point trike is much slower and less agile than dible/ styraco or ava so they have more dif then
There's no issue with other animals flirting or sometimes briefly using another animals niche
Say for example an Allo scavenging a meal
As long as the bearer of the niche hold the best specialization to justify and defend it's role. It's okay
Allo might scavenge, but never as proficiently as a Cera can.
but in general, does it look/ do you think i missed any other group/pair that achieves the same thing in the same way while beeing in the same or very close ranking/class, or that i was unjust with some of them?
Nah, maybe we might've missed one. But it's a detail that we don't know atm
ye for like rugops and mono we know nothing on them so who knows, they might bc smth like herra, really out there but fitting
Herrara is another example
Other animals might tree climb
But they should never do it as good and as complex as a Herrara could
herrera imo was done exceptional, bc herra is a very boring and general creature from a gameplay perspective, but making it a climber was still fitting and felt realistic to the model, if we can see stuff like this shown for many of the creatures i listed above...
tho still plateo, homalo, acro, sucho and ava are all lost causes
True
Unless they do some batshit insane solutions for them like Herrara
Then they're useless filler additions added only for novelty
bary can be saved or at leats can be entrensicaly special but sucho with the existence of spino that there is in no way is getting scrapped is a lost cause
Why tf even play Sucho when there's Spino?
Sucho is a fisher that's a big bully to the mids
Spino does that job significantly better in all avenues and claps Deinos far better
thats why i selected them bc for them there almost nothing that can be done to save them, one beeing basically a 1:1 copy of giga, 3 beeing herbis which basically have every role filled, and the other is just spino-
By the time you're a sub spino, you've basically achieved Sucho already
With the prospect of growing even more to Apex range
im fine with the 3 or how many sauropods we have (not maggy i mean the big ones) since they could be done more intresting or bc set that only 1 of them can be available at a given time on a server
ava is fucked in every way, it cant be a burrower bc proto, then its just a shit juvie trike/ dible or styraco
Creatures who cannot justify existing and are added only for novelty
ngl each day i like the idea of making some of them just skins for other dinos, like acro beeing a skin for giga, and alberto for rex, there is already plenty of liberty done with TI so im fine with this made so they can justify all of this
just like how plateo could in some way be made into an alternate maggy, granted it will need new animations but still
Idk
I just think it's lame that if I'm a Sucho, it's gonna be much harder to group up since the guy over played Spino instead and was the obvious better pick
make sucho a skin for spino, or smth i just came up, make it so you can have a dif skin when you are at a certain size, so juvie pachy can look like homalo for that period, or juvie trike like ava etc
sub spino/rex can be sucho/ alberto respectively during that time
Decent suggestions
But it's likely never seeing light of day
Fucked up roster is what we're getting unfortunately
maybe once mods came out i'll make a mod to fix all this 
Sadly the devs didn't conceptualize the roster to intuitive extents.
@vocal gorge
I completely agree the state hunger is in rn is very annoying, if they kept hunger drain the way it is rn but increased the amount of food body's give you then it might increase competition along with making more hot spots to help with the distribution issue it'd make competing for food more viable instead of trying to catch something for yourself
Yeah.. it just ended up being a bad idea implementing this feature to increase competition with the current state of the game. I could see this working later in the game maybe, but right now it’s just not viable :/
Yeah, just gonna have to power through it right now sadly until the devs come back, I hope they fix the main issues when they get back (or attempt to atleast, anything would be good with how food is rn)
Yeppppp
food drain is insane for the last 2 patches, not only do you get way less food value out of bodies, eat alot slower, start with 15% food and you are also lose food faster, they wanted to archive that carnis eat longer at a body but nerfed like 3 things at the same time, carni isnt fun atm, thats for sure
Ugh wouldn't water on rainfall just be directly ripping off BoB
how would reality and physics rip off BoB 
Dont they Already have a system that is exactly like that
doesnt make it a BoB system like their perk builder and wacky physic engine, the same could be said BoB and PoT ripped off TI growth
its just a realistic system that would help the environement and immersion greatly
bob is an isle ripoff with extra steps
every dino survival game kinda is
Pot just feels like its trying too hard to be unique
its trying to hard to not feel like legacy when it just is
I wouldn’t mind things like oasis in game if there was some kind of drought system implemented . But being that oasis is just a safe infinite water source slapped dead in the middle of a plains biome where you have a clear view of everything, I suggest just removing as a whole
removing oasis wont stop people from chilling at center alone, i think itd be better to add more hot spots further away from spawn locations, because rn oasis is the only viable place to hunt/grow dinos
in evrima there are only a few interesting spots on the map, and another big issue is herbi diets are crammed in center or swamp and much more scarce everywhere else. in legacy we had a lot of cool locations at least
everything looks the god damn same on our map minus a couple outstanding areas
it's easy to get lost and wandering is punished once you find a place with suitable amounts of food
remove shallow water at center 
yeah that place is cringe tbh
i dont even go there its a shithole
the condensed diet food there isnt even worth the trouble
mushrooms 
:0
there are actually only 4 spawn nodes in the entire map
for mushrooms
and one of them is in the best place yet
center
why am i not even remotely surprised
one of those 4 must be the one on the side of the fucking mountain at the edge of the map where you cant even stand on thanks isle
diet food isnt even fun to like look for its just a shopping list
it is
exactly like 3 god damn plants i dont want to walk in a triangle as my gameplay
idk whats worse carni or herbi diets
herbivore is mind numbingly boring and carni diets dont work at all
also the roots are tedious af i dig for roots 5 times and sometimes one edible piece pops up and after a coconut tree is knocked it sometimes breaks and all coconuts from it become uninteractable
yea the diet food itself is still glitched
ill go to dig for potato but the potato is already dug but i do the eat animation while showing the digging
so weird
i was an 100% carno full health and the small guy with acid just one shoted me
idk
The hypsi sniper
Because of how dumb i am im going to make a hypsi sniper gun mod
where your weapon is a hypsi
I have so many really dumb mods i plan on making
I wonder if i can even use them
do they need accepted/
half of them wouldnt be
I wonder when we are getting mods in evrima
I'll definitly use the hypsi sniper, gotta make the reload noises/ anims feeding it a mango or a mushroom
love it when carnos are low bleed and throw themselves in the river
^
I think the only time I've ever decided to toss my carno off a cliff was when I got chased by a group of like 6 Pachys, got chased from center pond to shallows, had a head fracture, leg fracture and body fracture when I gave up
lol
@scarlet onyx Utah should not ever be able to die. It's been designed to kill things, not die to them in any way. It was an apex predator irl, so How can something that is a prey to Utahraptor kill it ? That doesn't make any sense.
Same logic
Lol what?
Head fracture = same as death? WTF LOL?
Worst comparison I've ever heard, bar none. Play with crayons instead
It's the same logic
Saying carno can't be head fractured because it is made for using its head as an attack is like saying utah can't be killed because it's made to kill
Or saying stego can't have any fractures at all because it's big and strong
You are straight up talking out of your ass and its funny watching you backpedal
What are you on about ?
That is nowhere near the same logic. I actually have a reason based on the dino in question on the particular subject, fractures. You're actually just saying something something random about what is meant to be killed and saying it's the same thing, I pity you.
But saying carno cannot get head fractured is completely random, if you can't understand the link between what you said and the comparison I gave you, you should think about it a little more
LMFAO. Who invited this guy. I said carnos shouldnt be head fractured because theyre intended to ram skull first, and their head is clear above pachy, that's apparently as random as saying something shouldn't die for no reason at all. Do you hear yourself?
Don't type. Just stop while you're ahead.
Their head is not sturdier than a pachy's at all. PACHY's skull is made to break bones. A human skull is the sturdiest bone in our body, and a hammer is much lighter than a human being. Yet, if you take a hammer strike to the head, it will break your skull. In that case, pachy is like a hammer charging at a carno's head, it's logical that carno's skull gets fractured in the process, even if it takes a few hits.
why are you so toxic lol
Just stop bubu this is sad. Human heads aren't made to ram things so why are you making that comparison to a carnotaurus. Your point proves nothing.
Actually you're right, I should stop. Your initial reaction and lack of self-control should have warned me that there was no point in trying to explaining things to you.
Why was your account conveniently created a minute before this conversation took place? 
i just joined the discord lol and you take this way too personal
Just joined sure bud
take a deep breath
Isn't it against TOS to create multiple accounts for a discord?
its against TOS to be toxic and this is my own account, idk who he is
suggest you stop
Hilarious
Of course I have nothing better to do than creating discord alt accounts and being connected with both at the same time, risking premanent deletion of them both just to argue with some random person on a EA videogame server
apparently you don't LOL
Are you a troll or something ?
Can't come up with a valid argument so just reacts with random emotes
@scarlet onyxJust because carno is perhaps better at taking impacts does not mean it's immune to fractures, nor should it be. Also I don't know if that whole designed to do so translates to the game version. And as someone pointed out, Pachy is the critter designed to ram things and inflict fractures, carno is not. Carno does ram, but it can easily be seen as more of a full body ram rather than the knock impact pachy does. The best you could argue for is maybe that it should take an additional hit to fracture the carnos jaw, but it should by no means be immune to it. Also there's going to be heavier fracture based critters in the future, so if nothing else, they'll still break carno. Hell, a stego tail swing should most likely fracture a carno head, not that it's needed since it oneshots currently but still.
I get that but I still don't get the height difference in tandem. At most you could say carno's head is vulnerable while biting but I've gotten countless headfractures while just getting T-boned in a sprint. The only times I can think carno head would be that vulnerable is resting or looking down and it just never happens like that.
Also @scarlet onyx you're entire argument is that it's not "realistic" ...carno didn't use its head to charge prey, teno probably didn't use its tail in combat, pack hunting in dinosaurs is not yet proven. Realism can be tossed aside for balance (or fun)
Something can also be both unrealistic and not fun, and getting head fractured from pachy hits to the leg that can't reach carno's head is both of those imo. I'm fine with all other fractures in this situation, I even think fractures should be buffed, but this makes no sense to me
If you're getting a head fracture from the side of the legs that's desync
If you get hit head on then that's perfectly fair
Besides I'd be thankful if I got a head fracture cause then I could run away. Leg fractures are scarier anyway
Well I'm back to explaining my original point, even in full sprint, with both those dinos running at each other, pachy can't physically hit carnos head, it will land anyway as a head fracture. I get desync, but this happens all the time to the point it shouldn't be possible to happen that much
leg fractures are a death sentance lol
makes sense, a broken leg was always a death sentence in a fight in The Isle, a broken leg means you can't run or you're significantly slower, if you've got a broken leg at that point all you can do is try to get into cover
I mean you can still run lol
That's not true, it was only a death sentence is you were facing a Rex
was hit in the face with an alt bite from a pachy and i was actually stun locked on the ground for like 4-5 more alt bites lol, i hope they tweak that abit cuz i never had that happen when i played pachy so i wasnt aware. WOW
tho it kinda makes sense but for balance naw
The posibility of being stunlocked exist, not sure if its a bug but should be fixed, when it happens its damn broken Lol
and if you fall off a cliff?
and predators come over
Depends on what predators, in some circumstances it was possible to survive that
now you understand what we meant by pachys alt beeing bonkers? lel
you guys were talking about speed
and the stam
and what happened to me never ever happened before
i think someone mentioned the stun locking but dont know for sure
Pachy be like
@undone hill carno charge already knocks teno over tho?
K
So you must be missing your charges
Carno charge most definitely knocks over teno
Literally every corpse debuff suggestion i see looks incredibly exploitable
Yeah I don't see any way mechanics wise to stop corpse guarding. I think the only way would be to have a private server with specific rules and so forth. Otherwise it's just going to happen
Things like mix packing and corpse guarding (the latter problem that i've never run in to but i dont play in the shithole hotspot that is oasis) cant really be resolved in non explotable/intrusive ways and will probably always just rely on moderation to stop
i gotta disagree on that one but its a good topic for discussion for sure im interesting in different ideas on how to go at it
Ive seen a lot of different people bring up ideas but they all have loopholes
like what
its great to find loopholes so you can constantly improve ideas and strategies to better the game for everyone so the more loopholes we know the better too
@crude shadowSo some of the potential issues with what you suggested there are:
- you could have carnivores carrying small corpses around, following a herbivore pack, while trying to debuff them in a long run
- carnivores dropping corpses around the nesting areas of herbivores in the future making the herbivores have to desert those nests.
yes i thought of all that
some ideas to conteract this would be to set better timers on the corpses
dont have them reset when picked up maybe
good points you have though just need some ideas to solve em
If you're carrying a corpse you can't attack, so you're vulnerable. Bodies despawn, so it nullifies a single plant node for what.. 10-15 minutes? If your nest is easy enough to continually stack bodies on, you should find a new place to nest.
I think the easy route is to give up and allow the issue to continue but in the long run that will hurt the game objectively
You don't need to attack, you're not trying to kill those herbivores outright there, you just want to get their stats down before you go for the kill.
i know it is tempting for people to simply say "oh well, its a tough issue so we just gotta deal with it..." but telling that to new players or even seasoned ones who have seen this game grow and evolve over many years is a rough sell ya know
Bodies do despawn but I'm not sure how long that takes, I'm fairly certain it's longer than 10-15 minutes.
the debuff could stack a reasonable pace, nothing too fast so a dino just drops a corpse and debuffs em immediatly
i want to come up with ideas thats fair for both parties
having it slowly stack is solid. Making it a fairly small radius would be good, too.
i admit i dont have a perfect plan just wanna get the community willing to talk about it more
because it isnt in a good place atm
The bodyguarding unfortunately has been an issue since Evrima's release(matter of fact it was much worse at its release).
i know it has
thats why we gotta keep butting heads and come up with something, we got alot of smart players out here we can do it
even if we gotta hit a middle ground
99% of the bodyguarding is at the one hot spot on the map, same was the case for legacy bodyguarding
The oasis hotspot brews a lot of cancerous behaviour
That's not really true
It's not though.. It happens everywhere.
I've encountered bodyguarding all over the map and I did it in multiple places as a Tenonto
^^
I never see bodyguarding outside of oasis but there i see mix packing, megapacking, bodyguarding, etc
ive seen body guarding at oasis, all the way to the top right corner of the map in the north east, i think it is easy to say it just happens every where but the intensity is definatly at oasis simply because of population, so you see it more
The reat of the map is so dead there is usually nobody around to bother bodyguarding a kill i make or see
Well I can assure you that it happens in other parts of the map too, idk why it wouldn't tbh. My ability to bodyguard isn't somehow connected to the oasis
It happens all over, herbos are bored and there's no downside to starving out a carni
The cancerous mix packs bodyguard together at oasis
Because theres so much food there in that singular spot
Herbivores are boring and their diets have made it no better
We're not saying that it doesn't happen at oasis more, because obviously there's more people.. but you're insistence that it doesn't occur anywhere else is just false.
Diets on both factions encourage afking once food is found
Diets made both factions more boring somehow
I've afked pretty much just as much no matter what I was playing
it is a web of issues i totally agree with you Miragaia, the body guarding is a result of many little issues about herbie that tend to make it boring, the problem comes when the herbie players solve this problem by ruining the rest of the game for the other half of the player base. This isnt a healthy solution in the long run
It barely occurs in most of the map because most of the toxic sweaty KFSers and brawlers hang out at oasis
which is - 95% of my growth
Not that it never does
Well yea, it will happen the most in the spots where there's most people around but the point stands that you can have it happen wherever there are people.
we would also have to play with the numbers if the debuff route was picked
Oasis is probably just the worst offender.
was cool is it could be placed on the test servers where everyone could have time to run it back and see how it feels before making a final call ya know
The point is that there's not penalty for it, which is creating a toxic environment. Adding some sort of debuff could solve that. I personally like the idea of sort of a timer leading them to vomit once they spend too much time near corpses.
At oasis it is easy to mix pack, everybody wants blood and toxicity is survival
tweek the numbers up or down whatever
oh the vomit idea is something i hadnt thought of Steve thats true
could hurt their diet and force them to go find food
It's been suggested elsewhere and it had decent traction. You'd have to tweak it around nests, for sure, though.
Idk whenever I played carnivores I didn't have much of an issue with bodyguarding, it is an issue but it was hardly the biggest issue for me. Atm I just wouldn't play carnivores simply because they're trash
It
the tricky part is coming up with something that wont lean too far to one side. Please dont misunderstand anyone reading these ideas, i love playing herbie, i do but this aint beuno right now haha
anyone know what body timers are currently?
It's been my only issue on a utah. You can't eat when catch someone out because friends show up to help, don't make it in time, and just guard the corpse until you leave
Carnis have the issue of AI not respawning so once you get a body its optimal to just afk with it unless you want to try hunting at center and get merked by a mega mixpack, basically as boring as herbi gameplay
I'm not sure I vaguely recall from top of my head that it's 30 minutes but it's something I've heard from another person, it's just hearsay.
I want to say bodies despawn after ~15-20 minutes.
yea see ive been told the same but it seems inconsistent in game to me, 30 min was legacy with 45 min rib times so they might be thinking of that
Maybe, I will have to test it at some point if I can even be bothered to touch this game in its current state.
Body guarding is by far not the most pressing issue i just get so bummed out when i see folks on here say "oh well cant solve X problem so lets just give up it'll never change..." man that must make the devs feel bad too
yea ill go test it here soon
alot of smart folks on here who im sure got some solid ideas
I suicided as a compy and went ptera and my compy body lasted until i was 44% growth on the ptera if that gives a time estimate on despawn lol
I don't see any issues with carnis sitting on a body after getting a kill.. you see that in nature all the time. If this game ends up leaning into the horror/survival genre like the tags say it is, then you have to use up resources you get.
Killing something, eating a few bites, then moving on to kill something else immediately sounds like you want this game to be a arena/battleground pvp type, and I think that's just silly.
what if like, theres a time limit on when carnivores can drag a kill. so like when a corpse starts to rot or come apart right maybe stop the carnivore player from carrying it, possibly solving the abusable issue some of you have brought up
That could get hugely frustrating for carni players.. imagine you manage to bleed out 1 of a group of 5-6, then spend a decent amount of time fending off the rest. You return to the body to drag it somewhere more ideal to eat only to find you can't move it, and have to try to eat where all of it's friends know it died.
and Miragaia you made a great point that right now the ai spawns dont help the problem either, they seem to be all over the place and unpredictable (which might be by design) but creates these awkward situations where this lone utah might NEED that body for food to survive the night and 3 pachy just say "no..."
yea that is true Steve
Ok so ill go back to my first thought of the debuff/buff idea, but to make it more sweet sounding for Herbie players just take away the buff to carnivores yea? just take that away, they dont need it anyway with the bites and bleed and etc... but keep the debuff part, test the numbers, shot gun some numbers at first like 15% here, 10% there then tweek as needed on test servers
I really don't see a downside to making herbis vomit if they spend too much time near a corpse.. expand the radius out for multiple even so they're shooed from the area. There's no reason for them to hang around the dead. If the bodies are near plant nodes, oh well, there's other nodes spread around, go find them. The nesting thing could present an issue, but simply get rid of the debuff is the herbivore is near THEIR nest. They'll have to leave for food eventually and become vulnerable then.
thats a good idea Steve, the bit about them being near THEIR nest and losing that particular debuff makes alot of sense that might work
it depends too though because if nest making is like in legacy where its a push of a button, simple, not alot of thought put into it, then this could be abused by herbie players to get around teh vomiting so im curious to see how nest making works
The nesting thing is gonna be V tricky anyhow, savvy carni players will know spots to hang out and wait for potentially vulnerable herbos leaving their nests. But honestly, that's how nature works.. herbos travelled in packs for a reason.
I've heard that nests will require materials, but that could be hearsay.
It would be neat if it took collecting sticks or something for certain species, or an animation of some sort for species that burrow or just dig a crater or whatever. I think requiring nest upkeep could be an interesting mechanic, too.
im just happy to get atleast some folks talking about it. This game has so much potential i just dont wanna settle for "oh well shrug just gotta deal with it lol..." attitude
yea stick collecting or rocks something like that
I agree. This is one of the most interesting games I've ever played and there's so much potential.
im gonna head out, go test that body despawn thing good ideas though dood
i stop by this particular channel sometimes and the regular balance feedback, cya around
Take care, man, good talking with you.
There was a lot of “realistic” “thats how nature works” talk here but in real life, herbivores dont lose their shit or start puking because theres a dead body near them. Forcing herbivores to migrate prematurely just because some sped raptor player runs in and tries attacking 3 tenontos makes herbivore gameplay worse and punishes them for just getting rid of a threat even if no one is there wanting the body. I dont want one -6 iq carno player to be able to decide that i have to go back to my “migration” routine of sniffing in place for 20 seconds, walking 100 feet and sniffing in place for another 20 seconds because the devs continue to force herbivores to do that and refuse to change it, it would make me not want to touch that faction again.
IRL Herbivores don't sit on dead bodies and taunt predators, either. It truly seems like you want this to be some sort of battle royale game instead of a survival game. I don't get it.
In real life they also don't generally stand around the bodies trying to kill the carnivore that got the kill for a lengthy period of time. In general dinosaurs to our current knowledge probably didn't care all that much about one of them getting hunted and killed.
don't know where you pulled that notion out of, i don't bodyguard. but i dont want some predator's poor decisions to vacate me from my spot. that is punishing me for defending myself
"Your spot" There it is.. I get it now.
no, you really don't, but ok
the process of sniffing in place, walking a bit, sniffing in place, walking a bit, sniffing in place, walking a bit is the most boring garbage in the game and it's whhat is required to find a feeding ground
Nah you think you're owed something, which makes a lot of sense from the way you talk. Hate to break it to you, but the vast majority of survival games are pretty boring until they suddenly aren't. It seems like you want non-stop action, and I'd recommend you find a different genre for that
i want to actually be able t enjoy the game, not let some utah that thought it could tank a tenonto ass or a stego tail decide where i can't be
okay buddy, nice bait, but you're wrong lol
I bodyguard all the time
So your enjoyment of the game depends solely on whether you can sit somewhere for as long as you'd like?
i dont want non stop action, maybe it's just you projecting your own mind set because nthing i've said has translated to "i want to sit around on a body and pick a fight"
^ that's what I do as a herbivore
i want to actually be able t enjoy the game, not let some utah that thought it could tank a tenonto ass or a stego tail decide where i can't be
not sure if youre acting clueless on accident or not, because the obvious point her eis i dont want the MISTAKE of one other player to decide where i can't be.
got news for you, man. predators typically determine where prey can be, if they so choose.
Herbivores aren't my go to animals specifically because I like pvp and non-stop action, when I play a herbivore and you allow me to bodyguard I will sure as hell do that.
...which is a bit unfortunate but it is what it is
you seem to love putting real life in to a game when it suits your faction
Bruh. You're talking as if you know me lmao I have more time on tenos than anything else
Get real. There's a problem that needs to be addressed.
bit hypocritical seeing as you are doing the same shit here
Well to be fair - Tenonto's just really efficient and kind of too good
I have quite a bit of time on it despite the fact that I'm not really a herbivore player
I'm going strictly based off of the shit you
not doing a very god job there, mate
you're spewing. You seem to think that my idea of making it to where the migratory creatures have to move on is somehow shit tier?
because you seem to insert shit i havent even hinted at in to the conversatin
Another bodygaurding debate?
Bodygaurding will go when we get scavengers
And if there's a stego bodygaurding just go somewhere else
there is no commitment in the game, herbivores are boring as shit, thats why there is bodyguarding. and 90+% of it is at the cancer field that is oasis
As if Oasis is the end-all-be-all to the game's issues.
it isnt but what ever
We can't make herbi players cater to the carno players
And any system that makes herbis get sick when near a body is so fucking abusable
Just have a random Galli drop a dead hypsi near a nest and drive the adults away is daft
im just saying its a festering cesspit that makes it easier
They need to spread diets out more
There is no reason stuff like mountain ash should be at oasis
If myself and a group of carnis spend 20 minutes in a fight, manage to kill 1 or 2, and a stego shows up, I'm just supposed to leave because the stego player feels like sitting on corpses that serve him in no way? We truly don't think that's a problem?
I mean... if a Galli can drop a hypsi near a nest then I'd assume that those nesting herbivores could also pick that Hypsi up and just... remove that corpse?
mountain ash isnt even a swamp plant but they stuff it at oasis and swamp lol its like they pulled random plants off google and put them in ??? location
galli is omnivore
Man Oasis isn't the point of the discussion, why is it even being discussed..
I thought it was omnivore as in eating eggs, not omnivore as in eating other dinosaur
still a part of that factin so it may or may not have body dragging, who knows yet ig
You can't really solve that without making something abusable as shit. You either have to wait until they get hungry and leave it wait till they put rex in the game and people won't bodygaurd for the fear that a rex will smell the corpse
If the herbis can drag corpses it would probably make the problem worse
They could easily drag bodies to deino infested rivers for shots and giggles
its very difficult "issue" that wont be ever solved most likely, it would be so meme worthy to just chase herbies around carrying small body
again there's no cmmitment, players feel that they can just body guard to pick a fight and if they get killed too it's what ever they can just afk grow again
Exactly why we need a gameplay loop
The game isn't a survival game
It's a PvP game that you have to sit in a bush for 3 hours first
We kinda need elders in the game asap
So hold up.. If you make it to where a corpse has a scent in a radius around itself, that radius being relatively small, and if herbivores stand in that radius for too long, they vomit. Get rid of that mechanic if the herbivores are near THEIR nest so they aren't punished for defending their babies.
people treat the game as a death match because 1. diets are boring and 2. they can just watch youtube and sit in a bush to get to adult again
so just put random nest on the bodies you camp then
I'm very well aware of that, just speaking about that specific example of Galli dropping a Hypsi. Then again - there could be just harsher limits on herbivores body-dragging.
What's to stop a carno harrassing a bunch of herbis my carrying a dead hypsi around?
Nesting won't be as simple as legacy, we already know that. You won't be able to set up a nest in .5 seconds whenever you want.
Again, make it happen over an amount of time.
it's not even "can" - it's "they should just watch youtube and sit in a bush" the game makes it so that you're far better off watching youtube than actually participating in the game.
How does that change anything?
Thank you, growth system.
You could technically make it so that the body has to be large enough to affect them.
yeah your epunished for traveling once you find food lmao it sucks. afk simulator, pretty ironic since they wanted diets to help resolve that
Idk if they wanted diets to resolve that
The nest thing is only one example
But making a body sickness mechanic is just too abusable to feesibly work
I'm pretty sure diets were introduced more so as a tool to control where players go
And the problem is just worse with our crap roster
which is also ironic considering how badly this turned out too
A stationary corpse. There, fixed.
i heard a lot about it urging players to travel/migrate to find plants or follow the animals finding plants
You could technically just run through a nesting ground and drop it there
I addressed that already
Ah let me read up then
a corpse that hasnt been dragged, but then again that doesnt even fix it lol
Remove the debuff for herbivores when they're near THEIR OWN nests.
What about other POI? Hotspots and the like
^ fair point
A corpse on the ground and a corpse in a mouth aren't the same, should be easy enough to code.
Migrations are still planned
having many POI like the old maps might help a bit but even back then those areas just became ripe with toxicity
They're separate from diets
If corpse touches ground for x amount of time it begins to "rot" or whatever, emitting a stink that will make herbivores vomit if they remain in the area for too long
if a corpse is rotting then most predators wont be able to eat it either
thats what animals like cerato and pteranodon seem to specialize in
rot was just a substitute word, man, don't get nitpicky
Yea only scavengers could eat it then
I think it's a metaphor there, he doesn't literally mean having it turn to gore
It's more so - if a body is on the ground and you're not around your nest, you don't want to hang around it as a herbivore.
because after some time it would cause you to vomit
There's a saying in the military, dead bodies attract dead bodies.
Same shit, ya'll/
this also might pose an issue in long lasting confrontations vs a pack where bodies drop and moving enough to get away from the debuff zone just exposes yourself to both attack and extra bleed
If your herbo friends start to drop, you should probably think about getting out of dodge anyway
did you even read what i wrote lmao
vs a pack, aka pack members are dropping, you are punished for being attacked by a pack
That should just come naturally as the carcass being a POI for larger scavengers (which we don't have yet which is why the problem is so bad)
Imo the point of leaving a carcass should be "y'know a rex would probably smell this and murder me so I should leave"
if you kill a utah and the pack continues to attack, you will get a debuff if you dont move, if you mov eyou expose yourself in a crucial situation due to an artificial mechanic against something you arent even doing
And also yea
If my teno is fighting a pack of raptors and I kill one and the pack is still attacking me I shouldn't get weaker cause I killed one of the aggressors
That's just not fair
mainly an issue for large animals where long confrontations are more likely
large, slow animals like stego, who is also more vulnerable while moving
If corpse is on ground for 5 minutes it begins to emit debuff, if you stand near corpse for 10 minutes while it's emitting debuff, you puke. 15 minutes is PLENTY to decide a fight or create distance safely
How does that solve the original problem if the carnivores have to wait 10 minutes until the herbivores leave?
And these numbers a hypothetical, adjust them as you need. The point is that there's absolutely nothing stopping herbivores from punishing carnivores that did a good job.
"begins to emit debuff" but you dont get the debuff until 10 minutes? so what does it do while it 'begins to emit the debuff' lol
It sits there lmao
Imo no body debuff is required
Just a better roster
also yeah this also opens a similar problem to a mixpack 'solution' before. can't i just be nearby and charge predators when they try to go to the body? keeping enough distance to not get the continuous debuff
like a group of pachies i ran in to were doing, hiding in the foliage somewhat of a distance away like viet cong soldiers waiting for a predator to try to eat
they could dodge the debuff that exact way
True
Ahhh a point. Yeah, you'd have to play with radius sizes, for sure.
stegos aint gonna stick on a body if that body attracts shit like a pack of allos or an apex like giga or rex. Issue isn't the herbis themselves, just nothing scares them into leaving the bodies alone and keeping on the move
Exactly my point
so its either useless and easy to bypass or just plain punishment to herbivores for defending themselves
Even a shitty AI rex would work
The way it works is - the body doesn't do anything for the first 5 minutes, you can stay next to it freely with no issues, however past that point it starts to emit the debuff, meaning that if you stay there for 10 minutes you will puke. It's more so that it eventually pushes the herbivore away from the kill(I probably wouldn't want to wait that long tbh).
easy now buckaroo, let's not get too crazy
ai rex pls 🙂
I love that you deal in these extremes without offering up any sort of solution lol The games just shit and it's gonna stay that way, huh?
Lmao

yeah right now the stego at least has the satisfaction of "if these utahs try to fight me for the body i'll probably kill more before i die, if i die" but they dont get the same feeling when larger animals come in that can use group coordination with less likely casualties
i'd rather they drop an actual playable rex that's near fucking impossible to grow than an AI rex lmao
they body guard because its just a KtD ratio game for them
We would need a better roster to prepare for a playable rex though
It would only be able to eat stego
And maybe deino
50% growth no preferred diet for predators 
that needs to be scrapped so bad lmao
rex sits on beach and eats turtles until sub stage 
i fucking cannot stand playing carnivores because FUCK they're boring
Because herbivores are oh so interesting right now
they only get actually interesting post-50%
more interesting than 50% free growth card
yea
im guessing its just something they added for the time being hopefully it goes away later
herbivores are interesting to fight with at least because we have 2 brawlers, but no brawler carnivores yet
is utah a brawler?
True
but their diets, and traveling as them is god damn boring
utah is sort of an endurance glass cannon bleeder
Yea
Diets need to be better spread
I haven't noticed any difference between the two sides, it was all just being in a bush either way after walking for a bit
utah doesnt trade hits and run head first in to a fight unless its suicida, unlike a brawler
Cerato would be our first brawler carni
well - herbivores are just outright better when fully grown so there's that I guess they are "more interesting" in a way because there's a better pay-off for reaching the adult but that's it.
cerato was one of my main animals even when it was lame in legacy so i hope its fun
in absolutely zero sense is utah a brawler lmao
The growh was just as bad for them
with the way pachy works now cera would be demolished
Dw, with the way Tenontow works it would demolish a Cerato too
cc resist cera 

i only heard sum ppl say it was so i was curious
assuming that a cera would even care about running away. Cera seems like something that would be extremely painful to get within range of
some people just think fighter = brawler
current pachy could destroy most psuedo mids due to the stuns
Cerato should easily be able to kill a pachy
It's also much more agile than a carno
The one problem is teno
It should be able to run from teno, since teno is bigger and can knock over a cera
brawler hebrivores are proactive defensives, brawlers just thrive on being aggressive and intimidating and having an array of ways to kick your ass
brawlers want a fight done quick, if you're in their little area, they have no qualms making quick work of you. Their low speed means they can only use their higher lethality generally defensively, which is what makes them brawlers. Brawlers have little control over the fights they get into due to lower speed, but have the tools to either get the opponent to leave fast or die fast
utah is sort of a one hhit wonder
utahs game is to just wear targets down sort of like wild dogs
using bleed
wild dogs dont stay around in the melee for long, they apply damage and diseangage while their target exhausts
Yea
Wear them out and bleed them
Although Troodon would rely on the 'wear out' with the stam drain venom
a spinosaurus, for example, would be the apex brawler. Slowest land speed of the apex trio but can swim to quickly escape threats, has a much higher weight and HP pool than the others and two very large claws designed for slashing the utter shit out of foes
Cerato should body pachy and carno
And be able to outrun a teno
Examples of brawlers are sucho, cerato, teno, spino, and probably Dibble?
legacy diablo definitely played like a brawler despite its typical legacy lack of moves
Although it's getting a size nerf so maybe more styraco
in ev it or styraco will probably be brawler role again
diablo was an endurance brawler, which frankly, was fucking terrifying
Kentro would probably be a brawler too
styraco looks like it could be antipounce due to its frill too
because it was slow but it was persistent
Kentro will prob be on the slow side but will bleed you out in minutes if you engage it
idk if kentro would be a brawler. Seems more like stego, except it relies more on passive defence than active defence.
id probably say sty and kent are glass cannon brawler types similar to pachy
except with bleed/raw damage
Yea
Get behind pachy and styraco
Get infront of kentro
Makes sense, they have an obvious weak point
kent could end up being more defensive reactive though its hard to tell for sure yet
but stego is already defensive reactive so i hope its more proactive
I really hope kentro is good
It's essentially immune to pounce
It should be more proactive since it should have decent speed and agility thanks to its speed
stego isnt even really a brawler since it has one move, no CC, and doesn't really do the whole brawling thing and just skips straight to the utterly absurd damage output
kentro is the closest lookin stegosaur ill probably get in this game to miragaia so i hope its fun lol
stego is a defensive, not a brawler, yeah
brawlers are proactive
brawlers are the "you started this fight, but i'll end it" type, they can take you off guard much easier than a defensive
like a carno is extremely aggressive, a stego extremely defensive and a teno somewhere in the middle
if you are injured theyre much more capable of preventing you from recovering
On a scale kentro would be a defensive brawler
Cerato an agressive brawler
Teno in the middle
Something like that
cerato is certainly more aggro, since it'd be chasing shit away from corpses a lot
Kentro wont have good front attacks
Teno has claw
Cera has bite ofc
and generally getting into tussles with a lot of other carnivores
kentro has good flank and backwards attack, weak front
Yes
So harder to chase down
Hence more defensive
cera is the highschool bully stealing your lunch money
which is why I like cera, it focuses more on taking on carnivores than actual herbivores since it prefers to take via force rather than actually do the hunting itself
It sounds like a sick playstyle and I'm very excited for it
And I hope ceras rip and tear special is good
yea, cera needs high power combat to make up for small size
This looks like it'll do tons of damage and bleed
Good for driving off other mid tiers
i do wonder if cera will end up as some kind of bleed-brawler hybrid
looks like a snare attack perhaps as well
wouldnt want to get hit with that
good deterrent
if it can do enough bleed, things simply will not fuck with it because it would SUCK to lose that much blood
The bleed would make it easier to make things leave and go rest and give up a body so I hope so
yeah thatll probably be its main tool, "you may kill me but at what cost"
cera being a bleed brawler would certainly be interesting
if cera isnt particularly fast, septic bite when it eats rotting carcasses could be even more of a deterrent
Ye
If it hit that on a carno it's only option would be to run and give up its food or bleed out trying to kill the cera
Even if it does kill the cera it would die from blood loss or another scavenger
septic wounds which would just take longer to heal or make the location take more damage while the infection lasts and make people consider further if they want to make themselves vulnerable like that
Certainly interesting
cera was also referenced to have "loose skin", so perhaps it might even be more resistant to bleed while being able to dish it out
Like locked health?
locked health, or just general slower heal times on the injury
maybe the injury would be treated by wallowing or in water
Which puts you at risk of deinos or suchos and stuff
Great deterent
yeah i wouldnt wanna kill one measely cera over a gnawed on carcass just to screw myself over after
would fulfull its role
vulnerable wounds or slowed healing may even deter large animals
i really like the honey badger concept
cera's existence being a "fuck you" to most of the creatures in the game amuses me to no end
Same
like they can all get away from it but he's just an annoying gross little fuck
cera taking the role of those lazy giga players in legacy who literally just followed allo packs and stole their shit lol
like "oh cool there's a cera guarding a fucking rotting old-ass teno corpse, disgusting beast"
or
"we legit just got food but some cera walked out and kept 3 calling us and biting the air till we left. What, of course we left, I cannot be fucked to fight that annoying bastard"
might be able to deter an allo from a low value body but certainly not a pack
cera would die 1v1 to one allo but just the deterrent of the speculative wounding might make an allo choose to simply leave a low value body behind. thats just with the speculative attacks though
i'd honestly say cera packs should be able to get larger than carno packs, but not by much
cera seems like something that would get in clan wars then eat the opposing faction
what is carno group size now? once cera comes in, carno should honestly be just 2-3, it doesnt need groups to hunt the vast majority of its diet
cera should definitely have the larger group size
3
oh, seems like a good spot for it
i'd put cera at 5-6
I'd say 5
And then it dies
Not what I meant
Even if it were to do that to a Stego, right after the stun stego just swings its tail and kills the Cera
Doesn’t look like a stun anyway, its grabbing its ass, wouldn’t make sense to stun it. A grab like that would probably be a snare. But yeah, it probably wouldn’t end well for the cera to walk up to a stego and grab its ass, but it is just an example model anyway
I mean Deino does that to a full grown stego already
Quite literally the same thing
idk all this cool shit for carnis while barely anyone plays herbivores makes it seem useless, it probably gets even worse when more interesting carnis like dilo, allo and so on will be released, doesnt help that many cry for nerfs as soon as a herbi is good, so even more will quit playing herbi, just like in legacy
i can totally agree with that lyskir
as a herbivore main, rn its fun as were "on top" tho temporarily as stegos main enemies arent implemented yet rn
and teno will 100% become a feed fodder and will feel almost like para with a maia player base (aka well received though with a weaker attack tho not broken like para is in legacy and only a speckle of players playing it) as i feel the novelty will wear off and as its not very fast, will be easily picked off by allo, cera, carno, giga, rex and those are just those i can think off the top of my head
I'm a canri main and I hope herbs will stay as strong as they currently are
Hunting a defenceless prey is boring
pachy is really overpowered as for something with a massive bone head and short stubby legs, it can run hella fast, and the tap tap clicky wicky attack
well clearly carno isnt picking off tenos too well are they
i totally agree
and it also turns it into a carnivore eat carnivore world, and herbivores just sitting and watching cuz carnis know if they attacked theyd drop like flies (legacy)
rn no
Pachy needs some fine-tuning and the stagger/stun mechannic needs a rework tho
Diminishing returns is a good idea, but I don't think it will be vey effective in matchups like Utah vs Pachy
but i mean when people are only playing teno off hand
a single teno can more or less have a 60 40 or 40 60 fight with a carno
but carno has always been well received
also feels more realistic. Have you seen how powerful irl herbis are in comparison to their carnivore counterparts? I like playing carnivore and having a challenge to kill a prey item
I would honestly keep herbivores hard to kill but make it that carnivore stomachs are MUCH smaller
So a kill feels more rewarding in all senses
Do you know how much of its weight a carnivore currently needs to eat to get full ?
Since the fact that carnos can eat almost an entire other carno is ridiculous
No clue
Not the exact numbers anyways
it would be nice if a large herbivores main threat is actually finding enough food to keep it alive
i agree on that
stegos should be destroying plains worth of food and migrating for more
basically if u can get food you'll last a long while but actually getting full is what should be hard
yup this
i totally agree, its pointless hunting something if its gonna keel over and die, though having a varied method of killing and prey reactions is important.
imma post the more detailed outline for that in general feedback
as it got LONG
I don't like fodder prey, I believe prey should both be hard to kill and rewarding in output
Exactly
This could also end the Stego corpse guarding and the camping hot spots situation we have now which leads Stegos to group in the same spot and mixpack with herbs
And with gore, corpse rot would mean you would have to eat quickly to be able to capitalise on it, thus not allowing many hunter animals to rest on a single kill forever
paras are kind of fodder prey unless near water as most servers make them water based so they have SOMETHING
never thought about that but yea indirectly it would help that as well and every other large herbivore from doing it too
well ya i feel like this is 100% true, if u somehow manage to top up lets say that top up lasts you 30-40 minutes of relaxation before it starts to deplete again
as well i feel if herbivores stay near corpses too long, their should be a small debuff of food or diets or such
I think para is fine making it work shouldnt be too difficult
so they are discouraged from staying by bodies
so uh guys
as herbivores usually flee bodies
the fact its head butt doesnt hit 90% is what im referring to
i wont answer 
oh u mean legacy yea para in legacy was garbage same with pachy and cera
i mean their both bleeders while being apexes
one having a different method of bleeding then the other?
how so
giga ripping chuncks and acro what...
mhm
i think giga is fine personally
pachy in evrima tho 
and then there was rex...
i think giga was perfect in legacy but rex just made giga seem bad
giga could walk down everything it couldnt chase
eactly
i think re should be kept as a harder hitter
just bite something and let it run away
rex should have its special power be ambush
if it has to have an extra little something
like legacy
but slow base speed
hear me out
its gonna be a dino that wins in face tank
but slow
so it uses ambush
but since its slow...
in the facetank world i would like to see it be Spino > Rex > Giga
it should, its playstyle is much more defensive
its much larger, heavier, and is semi aquatic so it cant chase things down
I think giga as bleeder, spino as tank but kinda low dmg, rex as brawler
still low bite dmg
unless we talking about new spino...
ew
obviously the new spino thats what their adding
ima be honest the old isle concept art of spino looked cooler
was nice hybrid of real and fiction spino
that spino is almost the same size as shant its quite large
Spino would be a brawler
I still think spino being a tank works best
Strong enough to make most things flee with high health but can escape by use of water, kinda like how Cera and teno are designed
new spino would be quite good at being a tank
maybe
its very large, its def not outrunning anything so its main option is defense
but it looks like it could bite harder than rex XD
like new spino feels out of place in the game
Sucho would be similar
sucho i could see as brawler thats slow
i think the fred concept awhile ago for spino was cool
well kinda slow
exactly
this one
All brawlers are slow in comparison to similar sized animals
That's the point, they can't run but they can easily fight and scare most things off
not sure but then theres anky 
Infinitely better design
watch a aquatic perk of spino make it look like that
They said no remodels
anky the armadillo
there r some key differences between being a brawler and being a tank tho
Spino is much too strong to be considered a tank
im mad that went jurassic park 3 ripoff over something original
imagine how good some dinos would be with a original design..
besides anky
and then theres camaera
spino vs trike
spino vs 5 suchos who wins
Brawlers would include teno, cera, sucho, spino, and maybe styraco or dibble
if all five suchos just dogpile the spino they will win
Sucho isn't that small
ik
sucho is 4 tons
It's almost Acro sized
2 or 3
ik
its quite large
but with ti balancing
Most likely 3
BUT TI BALANCING
Yea
Acro wasnt even a survival animal so it barely counts
i take this back since this fight shouldn't rly happen ever except on super rare occasions
spino was viable
kinda
shant
was viable
But they weren't survival animals so they were never balanced properly
legacy balance is pretty bad
hypos were viable 
rex is balanced 
magma were suppose to be hypos if they were limited to their hunger
basically hypo but no always hunger
yea thats just boring its literally just a better version of the adult dinosaur your playing
thats hypo tbh
and to be fair
hypos and magma need to be expanded on
necto i think it was were cooler tbh
hyper's have extreme hunger loss and you will die fast cuz of it
Neuro have barley any skin or very light skin so you take much more dmg
theres one more im missing but i forgot the name
type s
i think
true but unlike magna, theres actual drawbacks to becoming super strong
i would say magma were hypos for players who were new
like didnt know popular spots or you know
couldnt fight well
while hypos are if you know you can get the kill
at all times
love talking about strains when they wont come out for at least 10 more years 
XD
ngl
strains felt like they were the game selling point
like yea yea normal be dino game
then you see hypos...
also
its type d
theres a type d giga concept i think
where the dinos look undead
as far as I know the only official strains are hyerendocrin, neurotenic, tissoplastic and magna, but tissoplastic is being redone and we didn't have any info on magna and neuro recently
interesting..
i see spino as the brawler, rex as an ambush and giga as this weird, not endurance but kind of endurance hunter. Not like legacy endurance, since in EVRIMA, you actually would have more than one way to get away
legacy giga put a bad name on endurance giga
even tho it could def work
i was saying a realistic spino btw
also mind saying the difference
Realistic spino wouldn't fight
in getting away in more than one way
it would def fight if it had too
prob get bodied but
realistic spino would be bodied in the isle
yup
im waiting for giga to come on the isle evrima tbh
even if it takes a year
again...
wonder how alberto gonna be a balanced mid tier
😔
@granite gate put any corpse near a herbi nest
now you have herbis with less stam, food and water
and no way to deal with it
let herbis eat the corpse if its near a nest 🙏 call that parenting rage
jk but yeah that is a good point, i keep forgetting people can move corpses now
could always allow herbis to move corpses
Corpse guarding is only a problem because grabbing chunks of meat is so finicky
If a carnivore could easily run in, grab a piece of meat while stopping for less than 5 seconds and run away, then there wouldn't be any problem
tru but i think that depends on the carni and the herbi who's guarding
rn the carnis we have in-game are all fairly mobile (other than the crocs) tbf but whenever we get slower ones, running in might not be a viable fix
honestly tho i don't particularly care about corpseguarding myself, it just seems realistic since most animals dont wanna stick around rotting bodies bc of disease and bacteria. would be nice for scavengers at least
Most animals don't want to stand near bodies because they stink
But intelligent animals like elephants prefer staying near bodies of their fallen brethren to prevent the predators from eating them
@slim dragon You have a better idea? It seems you agree that it's a problem, but every time a suggestion is made everyone shoots it down. Not sure how anything is supposed to get better if everyone is opposed to change.
No, I don't agree with the suggestion of dead bodies giving debuffs to herbivores. I'm not even sure it's something that needs to be fixed.
Dinosaurs aren't elephants for starters, to our current knowledge they wouldn't care one bit about some carnivore eating one of them
And while I agree that grabbing chunks of meat should be much faster and easier I don't think it would solve the issue at all
Bodyguarding by herbivores is just a whole different problem
As a carnivore, I never experienced the problem of having herbivores camp a body. I know it's not always doable, but you better find isolated targets or be prepared to fight the entire herd when you select your prey. Ideally this should be possible to do (with adjusted hunger times and better AI spawns)
Well you can't know anything about this
Also dinosaurs in-game are most probably controlled by humans lore-wise
I agree that bodyguarding isn't that big of a problem in itself
it's more of a symptom imo
the herbivores are simply free to go on fighting the carnivores however they wish because they are just much stronger than them
If I was to suggest a fix for bodyguarding herbis, it would be to double or triple carnivore hunger times (with associated buffs or nerfs) so that a carni can just wait for the herbi to starve if one wants to bodyguard.
I'd argue that hunger times should be extended for all the adult animals in general
Well we don't have a single strong carni yet
Utah is tiny
Carno is a small game hunter
Deino is water-locked
Ptera shouldn't even be considered a carnivore
Hopefully this could change when cera appears
I disagree - Carno might be a small game hunter but pretty much all the animals in the game are small game except Deino and Stego
meanwhile Tenonto and Pachy both do way too well against Carno and Utah
Teno hardly is, and pachy is designed to counter carno
And yes, currently carnis get hard-countered by their herbivore counterparts
Note that we have much less carnivore variety than herbivore variety
Pachy isn't designed to hunter Carno how in the world do you reach that conclusion? It's literally the animal that is the exact definition of what Carno should be hunting
they aren't hard-countered
the herbivores are just overtuned like hell on the current patch
all three of them
^Agreed
Pachy's initial gimmick was being able to break a faster predator's leg in order to be able to run away
That's... not what Pachys do at all
And all carnos has for itself is speed
Pachys are capable of cancelling out attacks of all the animals
Yeah that may be the idea but that's not how it actually works
Because they are overtuned, but that's what they are supposed to do
Pachy is probably the most overtuned animal atm
the goddamn thing can cancel out Stego and Deino attacks for some reason
the idea that this little thing should be stunning and CC-locking animals larger than itself is completely absurd
Tenonto on the other hand simply has a bloated damage output on the tail
stunlocks and cc in general is horrible for fun combat
to the point where it can 100 to 0 most animals if it lands a single attack
Regardless, the body camping is simply something players will choose to do because they're bored, or assholes, or whatever. You can't simply nerf herbivores to try to prevent it, because a carni still has to fight over a body at that point. There's no current mechanism to adjust or tweak to disallow body camping
how does removing counterplay make combat more fun? the answer is that it doesn’t. it doesn’t even make it more challenging
Well for starters we could try to get the herbivores to have to move
if they are allowed to just play a birdbath simulator then they can absolutely sit on top of a body however long they wish
Actually, if herbivores are nerfed, they won't be able to bodycamp so easily since the smell of fresh meat will attract carnivores, and eventually something stroneger and bigger than a carno
meanwhile a carnivore can't afford to do that because it has to move around to get killed
I don't see how body camping is counterplay
a sickness debuff for herbis and non-scavenger carnis does make sense though…
bc dead bodies generate disease
Okay but then the carni that landed the kill has to share or contest the body with other carnis
That'd be annoying
same damn problem
Doesn't make sense in what regard?
The counters don't make sense to me.. If herbis are nerfed they can still camp and not allow a carni to eat. If other carnis show up chasing the dead body scent, now the original carni has another issue to deal with.
The only way to address the issue fairly is to introduce something that makes camping herbivores move.
@glass berry I don't think you read the latest suggestion very closely - it was specifically mentioned that herbivores would be immune to that debuff while around their nesting areas. As for the bodies being around their food - the debuff that Steve spoke about would kick in only after some 10 minutes of sitting on top of a body.
^^^ Exactly
Allowing herbis to camp would not be that bad if balance wasn't so off
and if it wasnt so easy to fucking starve
Also - no sane person heals up next to a bunch of dead bodies, you're literally asking to get killed by someone if you do that.
Ideally you'll have time to grab food if it's near a dead body and go. But lingering longer will be punished.
i swear to god the devs just think grinding = challenging
Bro
Allowing toxicity wouldnt be so bad if the dino the toxic player is on wasn't strong
What??
“we’re gonna create this huge beautiful map but fuck you and starve if you want to see more than 2 sq meters outside of the hotspots”
I mean... that's not entirely wrong, I've encountered body-guarding since Evrima released but it wasn't that bad when carnivores could put up more of a fight against herbivores.
It was still a thing but it was more manageable.
they’re mistaking food-gathering for content rn… like no, having to sprint from food source to food source doesnt make the game more interesting :/
I'm not disagreeing that herbos are overtuned, but it wouldn't matter if they weren't. A weak ass pachy can still land cheeky headbutts to a carni that's trying to eat.
Pachy alt shouldnt stun imo
We're also talking about a survival game where everything is trying to kill you
Denying food to your enemy increases your chances of survival by making them die of starvation, it's not always out of sheer toxicity
I still think that even with immunity around nests, players would be complaining heavily about herbivores body guarding though, which would negate the system in the first place. It would need to be all or nothing in order to work properly, because herbivores who do want to body guard could if the nesting system still allows nesting outside of particular areas, simply put down a nest to avoid it.
I would say that it would matter, they wouldn't be quite as oppressive while bodyguarding as they are now, it would still be a problem but... less of a problem?
its just PoT quests with extra steps 
exactly 😩
This is assuming that putting down a nest will work the way it does in the legacy - to our current knowldge it will take significantly more effort and you won't be able to do it with a press of a single button.
Even so, what's to stop it from happening if say, you're up against a herd that can defend the one putting the nest down?
Apparently you will have to gather materials to make a nest
The nest point isn't fleshed out because we don't know how nests are going to work. There's talk of significant build time, material requirements, cooldowns, specific areas etc. Ideally you won't just be able to plop a nest down wherever you want, because that doesn't actually make sense, either.
yeh
They so said that there are benefits to building in nesting grounds over in the forest somewhere
Either way, perhaps solely around heavy gore that most carnivores aside from scavengers can make use of, I dont see a mechanic like that working well or as intended, without being heavily abusable.
I mean they'd probably have to sit on top of that body for quite some time and build that nest spending resources and time doing that. It would be possible but it would be quite a big hassle when compared to just being able to stand on top of that body indefinitely no matter what.
Would it be doable? Sure
But it would still make it much harder to bodyguard for a long time.
The point is that you can't win on a carni. You take the time, play the game well, and are still punished because of a toxic move that has no repercussion.
And chiri, bodies despawn long before herbos need food or water. It's much more likely that the carni gives up and looks for something else to kill before the herbo fucks off to eat or drink.
That should all be solved with gore
And cerato
Or AI rex
Or some other scavenger
would expect rotten food to have some effect towards players honestly, except cera
Because bodies would last a long time and be made up of many parts
All with likely different rot times
Ok how do bodies being made of different parts or lasting longer solve the issue?
And to encourage scavenger gameplay of course they won't respawn as quick
So that the bodies don't despawn by the time herbis need food
Odds are the carnivore is hungry after a fight, are we to bank that the herbo is just as hungry or more, and that they'll leave first?
So the carni is just supposed to starve waiting for the body to turn to gore?
Think about other ways it could be abused though that would make the system not work-
Herbivore successfully defends itself and kills whatever is trying to kill it. It needs to stop and heal, and sits nearby the body just for a while. It now has debuffs that decrease its chances of survival, which is not fair to the herbivore, punishing it for surviving. 'Just move' isn't a good option either, as with heavy bleed and so few mud pits, it might not have a choice in moving without dying.
How long would it take for these debuffs to actually go in? If it happens very quickly no matter what a body's size is, what's to stop carnivores from taking tiny bodies (juvies or ai) and dropping them at an herbivore to get the debuff on them, even if they're not trying to be around a body. Some bodies are so small they might not even see them, especially if its during a fight. I absolutely foresee carnivores would use it to their advantage for more kills.
If the debuffs are small enough, some herbivores might not even notice it even if it stacks, continuing to guard long after theyve gotten the debuff. Too large a debuff, it could make it that if you hang around trying to defend yourself and not die, you still get slammed w the debuff and die anyways.
why wouldnt rotten food just make your thirst and/or hunger drain faster?
That is true
Of course when this game becomes a survival game and has a gameplay loop and dying is impactful staying near a corpse will be a shit idea
Especially when the roster is expanded
You do not sit by bodies to heal up, that's something honestly worthy of a Darwin award in this game.
i'd expect a body to start to rot after like 10-15 min
Most herbivores wont stay until theyre at risk of starving or dehydrating to death, theyll leave long before this. Even in the worst cases of body guarding ive been up against, it's still relatively easy to get your food as a carnivore. Most of the cases where I've seen in game people are complaining about herbivores body guarding, the carnivores are still attacking the herbivores, forcing them to defend.
Most cases, leaving them alone and backing off slightly, they go away before it despawns and let carnivores eat, unless still being attacked.
And yet, players still do it.
Considering that with the proposed mechanic it would take some 10-15 minutes for oyu to puke
Well they deserve to get hit with the consequences then
wdym? after the food starts to rot, after 15 more min you start puking?
Honestly this mechanic might outright help them by getting them to move away from a body so that they don't get eaten by other carnivores that get drawn to the dead corpse right next to them.
I addressed the moving bodies part in my suggestion, nice to know you thoroughly read it before slapping that X reply and arguing.. Simply add a UI element to allow herbos to see if they're taking the debuff and where the body causing it is.
Stopping to heal near dead things is ridiculous. Again, dead bodies attract dead bodies.
The debuff is that after a long enough time spent near a dead body, you throw up. Hard to not notice that. Again, thanks for actually reading my post.
iirc the way it was supposed to work - a body takes 5 minutes from the moment the animal fell to start applying the debuff which you then have to be around for 10 minutes for it to stack up to get you to throw up
I have honestly never seen bodygaurding
When do you see it?
wait, theres smth already in the game or is this just an idea for gore?
Except that they don't. I've experienced it, my friends experience it, other people posting about the issue experience it. Herbos are boring, and because of that they look for ways to bug and annoy carnis. The easiest way to do that is body camping. I've watched multiple herbos sit on a body until it despawns before moving off. They don't care, they have nothing better to do.
that's more than enough time to heal up a little bit but in all the honesty there's a pretty decent chance that the dumb herbivore that decides to heal up while sitting on top of a dead body outright gets eaten by another carnivore that gets lured into the area by the carcass.
proposed mechanic to get the herbivores to get the hell out from the areas where carcasses are to stop bodyguarding
It's what Steve proposed as solution to this problem
It happens all the freaking time lol I'd really love to know what server you're on and when you're playing that you don't see it.
You're not the only person to suggest it, and either way, I still find it to be a bad idea. Chill. It's an extremely exploitable thing even in the form you suggested it, as are the vast majority of the other suggestions. I also don't think mechanics are a good way to enforce unspoken rules due to how they can be exploited, bugged, and pose issues for other servers, such as community ones that may have different rules.
ahh, ngl that idea isnt that bad, and could go hand in hand with gore
I play on official servers and have never once seen it in any evrima update
How is it exploitable?
I legit want to know. Because everyone who's opposed to things like this seem to have a very strong opinion, but no counters or other solutions.
Literally like all the time? Whenever I play a herbivore and I kill a carnivore I will specifically camp that body so that other carnivores can't eat it. If I see another herbivore get killed by a carnivore I'm going to get out of my way to kill that carnivore.
Admittedly I do get bored pretty easily
So I never do that for too long
I've played on every official server and I've seen it everywhere from the mess at Oasis to random parts of the map throughout.
Carnivores being the only ones to be able move bodies you could easily force the debuffs on herbivores by dropping bodies near them. You could get a small body that triggers the debuff, have someone run through a herd defending itself, drop it, and harass and attack them until the debuff ticks.
Again
I've never seen it personally idk man
Usually if I kill a carnivore I kill it's pack then I go hunt for more carnivores at oasis
The debuff is on a timer.
Yes, the entire point of me saying 'harass them until the debuff ticks'
It would take a certain amount of time after the body hits the ground to trigger, then a certain amount of time from that before it actually does anything.
For 10 minutes? With them not moving one bit that whole time?
Entirely possible, especially with how fights on NA1 go down at oasis. There have been many fights that have lasted up to 30 minutes just because its the one mud pit and people trying to heal bleed.
You can also adjust the radius of the effect. Obviously too big poses a problem because it'll block off whole sections of the map, too small and it won't have an effect.
I mean I'd question why people are even allowed to sit for 30 minutes+ in a single spot in the first place.
You know they're changing the map and food node spawns, right? This current map isn't final. Oasis is a shithole for multiple reasons, most of which have fixes coming down the pipe
I do get that the current game/map-design allows for this birdbath gameplay but that's not what the game is supposed to be.
^^^^
I want no hotspots tbh
Having dinos.spread out throughout the map would be much cooler experience
And diets gave the devs a way to do that
And they didn't
Carnivores again, also do the same thing people are complaining about, there are many cases of carnivores who aren't hungry using bodies as bait just to get in more kills, and not having a similar mechanic to carnivores who arent hungry/have their diet filled would be an outrage.
I just dont see the body guarding as that much of an issue even as a carnivore main, because there are many ways around it and even body guarding gets boring too. There are always gonna be stupid and toxic players who go against what the game actually wants them to do, but there shouldn't be a mechanic just to negate something that isn't really that big of a deal. If you're starving to death and need to eat, you can always move on and find something else, because very rarely do I see it where herbivores are so toxic and aggressive they force it so no carnivore can eat at all everywhere in the map
Hotspots are always going to be a thing, regardless of how the map is set up. If oasis is removed or changed, people will simply move on to the next hotspot or make their own
thats what it should be...
Carnivores do not leave their bodies though... why would they do that? If you get a body of an animal that is a part of your diet why would you leave it if it's what you have to be eating?
Not at all what I said?
I don't think they even should be leaving the bodies, carnivores should be competing for them trying to either steal the food from other carnivores
or bully them off those kills
Yea
Imagine the diet foods being equally spread out in their respective biomes? It would be so much better to play in and interact with other animals
You're speaking about carnivores using bodies to get more bodies
or sitting on top of them while not being hungry
Again, I wanna know where you're playing. I've been chased by a group of tenos clear across the map, I've had bodies camped by pachys and stegos until they despawn.
I do not see absolutely anything wrong with that
They get more food that way and why would any carnivore leave its kill?
How have you had tenos chase you? Tenos running stam is bad
Not as bad as it used to but still bad
Yes, as frequently happens. I never said anything about carnivores leaving bodies, but that carnivores often body guard in the same way when they dont need the food. Should there be a mechanic against doing that for them too?
Exactly. This is a survival game, not a battle royale. Moving off of a kill to simply find something else to kill shouldn't be encouraged. You should absolutely be pushed to use every resource up.
If you are a Carno and kill another Carno then leave its body to lure more carnos and kill them then that's good for you.
No? Because that's perfectly fine
They might not need that body at the time but they might need it in future
All NA servers, and NA1 is where I've seen the absolute worst body guarding, but its still something you can get around
Exactly
But the only way to make players play careful is to have an incentive to survive (elders and perks)
They press W key and aim their mouse at me. Idk how to answer that question, dude, people are assholes.
I find the idea that a carnivore should leave a body of something it killed absolutely preposterous and dumb
You're talking about adding in even more nonsense that might dry fix the problem instead of addressing it head on.
The problem is people treat it as a battle Royale cause there's no incentive to live a long life
That's the point of elders is it not?
kinda..
That's my point aken- people who want to body guard would just simply go carnivore to do it if they couldnt as herbivores. It was happening on NA2 just last night with a carno group massacereing everyone near center spawn, and not eating the bodies. Herbivore or carnivore, body guarding will happen, it'd just shift from herbivores doing it to carnivores
You're skirting the original issue. Body camping is easy to do, and has no repercussion.
Elders won't fix that.
Why would you NOT body-guard as a carnivore? You should absolutely do that and be encouraged to do that.
Other carnivores should be encouraged to bully you off that body/steal it from you
Yuuuuup
I generally don't understand how that is an issue
The problem is that herbos, who have ABSOLUTELY NO INCENTIVE to do so are able to, and do it well.
Yea I guess it has no repercussions since the strongest carnivore is carno...
Herbivores literally have 0 business sitting on top of carnivore's food, other than trying to raise their KDA
if the food is on your diet, def, idk how it would be you body camp whats not on your diet but ehh, anyways