#balance-feedback-discussion

1 messages · Page 307 of 1

alpine plover
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How so?
Giga can't be contested, nor can Rex
One eliminating another just puts another big guy in charge

keen plover
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Their contest is other rexes

barren oracle
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Booo

alpine plover
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I will live to see diets not ascend

barren oracle
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I love spino

placid reef
alpine plover
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...

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Not everyone

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What the hell

barren oracle
placid reef
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the majority

barren oracle
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ITS STARTING

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I can’t wait for the fight scene

alpine plover
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Kind've a loose argument since no one is batting an eye for Cera cannabilism
Nor for the idea of Rex cannibalism

barren oracle
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Nacen uses half the roster to beat up the other half he wants to cull

alpine plover
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People only mind Deino cannabilism because the Deino v Deino mirror matchups are shit, and unfun

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Fuck half the roster

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It's poorly thought up

placid reef
keen plover
alpine plover
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Therefore not all cannabilism is bad

barren oracle
keen plover
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😎

placid reef
keen plover
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What's nonsensical about rexes being cannibals though?

barren oracle
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I don’t like losing my Utah in a pin so someone can eat me

alpine plover
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What makes the different result if a Rex brings down another Rex, rather than a Giga taking down a Rex?

barren oracle
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Other Rex is an asshole

alpine plover
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Both results are achieved, the larger Apex predator niche still remains either way.

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This means that Giga offers no difference other than gameplay variation to justify it a role in the ecosystem

barren oracle
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villain arc

alpine plover
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Sure it may hunt certain prey better and use different tactics to do so. But the end result is the same, it's a larger Apex top predator, fulfilling the same role as Rex does in the ecosystem

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Thereby rendering it's role redundant

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This isn't the case with Allo v Carno/Cera

calm ibex
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rex is smelly and should be removed if you take so much issue with it

alpine plover
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If the Allo somehow loses the matchup
Cera still specializes in the scavenger corpse bully niche
Carno still specializes in the small game hunter niche

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No niche is lost, they still keep their respective roles even before and after altercations

placid reef
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so you contradicted yourself and reinstituted your comment in the same comment, well then, you just gave the explnation to how it is dif then negated that by saying its the same role, anything can be dumbed down to such an extent, i and the person next to me may have dif personalities and dreams but we esnestuially fulfill the same role, beeing humans and getting trough life if we dumb it down this much

alpine plover
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I'll be honest that's a pretty vague and weak argument

placid reef
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you just said in a way or the other the same idea, giga may hunt and be an apex in its own way dif to rex, but no matter that both achieve it in a dif way they achieve the same thing so either should be negated

alpine plover
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To piggy back on your example
Say we're stuck on an island, and we need to survive, if I as a farmer, kill the engineer out of survival
That doesn't mean I can become an engineer because of this fact. I'm still a farmer in profession(niche)
That's the only role I can play in that given time

placid reef
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same as us humans, me and someone else might want to achieve the same thing but we each do it in our own way, so bc its a common achievement either is negated?

barren oracle
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This sounds like some real nerd stuff

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The more Dinosaurs the better

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If I want less I go to a server with less

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If I want more i go to a server with more

alpine plover
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These professions are stagnant for the animals in the context of the game
They may do different things, but the professions(ecological niches) are stagnant and fulfill roles within the game's ecosystem

barren oracle
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If I want only Rex I can go to a server with only Rex

alpine plover
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Giga may play differently than Rex, but they fulfill the same need within the balance of the niches

barren oracle
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Not really limited are we

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We don’t need to cull everything if everything isn’t together

alpine plover
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Having another playable only creates a sub class with an arbitrary competition
It's like adding a Jaguar in Africa when there's already a Leopard

barren oracle
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I’m pretty sure I remember them saying that stuff like Rex won’t even be on official (don’t quote me the blue cat will tell me off)

alpine plover
barren oracle
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I want more dinosaurs 🦕

alpine plover
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Cool

keen plover
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Evrima Officials isn't the same as The Isle officials. Unless they mean when the game is complete and rex won't be on the officials- which is absolutely stupid lol

alpine plover
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I want more dinosaurs with different roles

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Not ones filling preexisting ones

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Would be much cooler and more unique that way

barren oracle
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Smol stuff

keen plover
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Evrima sure, since it's a beta

barren oracle
keen plover
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But when the games complete- why would rex not be on officials?

calm ibex
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split roster 🙂 let apex tier play against other apexes and have their power fantasy 🙂

alpine plover
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I'd be down to remove Velo and replace it with a feathered Raptor glider

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Kiting around the treetops

placid reef
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so an farmer that has sheep and one has potatoes achieve the same thing, maintaining resources for a comunity or themeselves but bc both are farmers one is more important than the other, sayng that me and x are both programmers is a board term that means nothing, even if we got more in depth, like both are front end dev there is still more to say, apex, is the same as this, is a broad term that reffers to a top tier predator, top of the food chain, and this spot is always contested by outside forces, thats how revolution happened in history, thats how new apexes are born, either sheer luck, superior evolutions or a mix of the 2, both giga and rex are apexes but each have a dif role in it, one is an endurance hunter and the other is an ambush hunter, apex is not the role, the way they affect the ecosystem is, same way as a lion affects the ecosystem in a dif way to hyena, both could be called the apex but each achieve it in a dif way

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i see your point, and def there are more than a few questionable additions to the roster, but you go into the base general ranking instead of their niche, for ex Austro is a small tier so bc of that you say its should be scrapped bc Utah exists (or what the reason was), but then utah is an attirtion bleeder and austro a fisher similar to many current day birds, both achieveing the same ranking but owning dif nieches, same as rhino, it a weaker trike, fair but it also is entrensically dif to all other ceratopsians well maybe pachy of we go that deep, by beeing a fracture based one instead of impaling, while styraco and dible for ex both achieve the same roll and ranking so either of the 2 has to be scrapped (unless we go into the instead of new creature make it a skin)

alpine plover
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Fair point, but that goes to how busted nearly Hyenas are considering that they're highly developed scavengers, their intelligence and numbers give Lions extreme competition if not for their size and strength.
Lions are considered Apex predators, while still heavily competing with Hyenas which are corpse bully/scavengers. Despite Hyena's being highly successful predators. Just because something is an Apex doesn't mean they face no competition or danger.
Giga and Rex being applied differently still results in the same result though
As the top large Apex predator
Gameplay variations make them only a sub class, not a new role to separate them as

placid reef
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spino is an apex but a fisher, smth that neither giga or rex is, it achieves the same ranking with a dif niche, while i wouldnt say spino irl would be an apex, but with our Isle model,,, ehh

alpine plover
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Funny you bring that up
But Spino is another example

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Spino is only Apex in size range, not as an effective predator in the ecosystem. It being so large yet being a fisher is an example of niche overlap

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Shared by Bary,(Austro?), Sucho, Cherry

placid reef
alpine plover
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Which is the result of bloated sandbox

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That I'm advocating against

placid reef
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cherry is a herbi iirc not an omnivore bit even then, not beeing a full carni gives it a dif niche

alpine plover
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The true original holders of these niches aren't settled into them, often sharing them or rubbing elbows with other sub class versions

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Which only muddy the dynamic

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And the strong validation of their niche and their justification in the ecosystem

placid reef
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sucho and spino are very weird as both are very very similar, bary is a bit weird as it might compete with the juvie/sub stages of the 2, austro is in its whole other world so he's fine

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aight, time to bring up every dino/ pair/ group of dinos that achieve the same thing in the same way and are bloating the system that

alpine plover
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Take this for example, say for Carno, it'd be pretty silly to add more creatures that specialize in "small game hunting" would it?
Then imagine making a list of sub class creatures like Carno in different size ranges specifically designed to hunt down small games effectively
Some sub classes more effective or generalist than the others

placid reef
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rhino v dibble, sucho v spino, bary v sub versions of sucho and spino, plateo v basically every other herbi in that range and/or even maggy, velo oro and taco, ava and proto (if ava is actually gonna be a burrower as well, if not ava v minmi kinda) alberto v sub giga and rex, homalo v sub pachy, mono rugops as awhole are weird untill we see what their role is, acro v giga as a whole

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this is every group of dinos that achieve the same niche and role in the same way while beeing in the same ranking/class or very close

alpine plover
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Right

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This is my issue, I can maybe overlook 2-3 of these similarities

placid reef
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there could be smth for cherry and theri but im gonna wait for more cherry info to say that

alpine plover
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But when the list keeps going on and on, that's when I notice an actual flaw that will impact the game negatively in the future

placid reef
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well i just said every group of dino that on of them (either side of the v) has to be cut and i can bet that spino rex and giga are here to stay so thats like 6 dinos that are filler when you take the sub stages into consideration which for apexes we should

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i didnt add anything about trike sub/juvie bc by that point trike is much slower and less agile than dible/ styraco or ava so they have more dif then

alpine plover
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There's no issue with other animals flirting or sometimes briefly using another animals niche

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Say for example an Allo scavenging a meal
As long as the bearer of the niche hold the best specialization to justify and defend it's role. It's okay
Allo might scavenge, but never as proficiently as a Cera can.

placid reef
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but in general, does it look/ do you think i missed any other group/pair that achieves the same thing in the same way while beeing in the same or very close ranking/class, or that i was unjust with some of them?

alpine plover
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Nah, maybe we might've missed one. But it's a detail that we don't know atm

placid reef
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ye for like rugops and mono we know nothing on them so who knows, they might bc smth like herra, really out there but fitting

alpine plover
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Herrara is another example

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Other animals might tree climb

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But they should never do it as good and as complex as a Herrara could

placid reef
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herrera imo was done exceptional, bc herra is a very boring and general creature from a gameplay perspective, but making it a climber was still fitting and felt realistic to the model, if we can see stuff like this shown for many of the creatures i listed above...

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tho still plateo, homalo, acro, sucho and ava are all lost causes

alpine plover
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True

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Unless they do some batshit insane solutions for them like Herrara

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Then they're useless filler additions added only for novelty

placid reef
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bary can be saved or at leats can be entrensicaly special but sucho with the existence of spino that there is in no way is getting scrapped is a lost cause

alpine plover
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Why tf even play Sucho when there's Spino?

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Sucho is a fisher that's a big bully to the mids

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Spino does that job significantly better in all avenues and claps Deinos far better

placid reef
alpine plover
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By the time you're a sub spino, you've basically achieved Sucho already
With the prospect of growing even more to Apex range

placid reef
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im fine with the 3 or how many sauropods we have (not maggy i mean the big ones) since they could be done more intresting or bc set that only 1 of them can be available at a given time on a server

alpine plover
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The issue follows with your other examples too

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There is clear bloat or redundancy

placid reef
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ava is fucked in every way, it cant be a burrower bc proto, then its just a shit juvie trike/ dible or styraco

alpine plover
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Creatures who cannot justify existing and are added only for novelty

placid reef
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ngl each day i like the idea of making some of them just skins for other dinos, like acro beeing a skin for giga, and alberto for rex, there is already plenty of liberty done with TI so im fine with this made so they can justify all of this

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just like how plateo could in some way be made into an alternate maggy, granted it will need new animations but still

alpine plover
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Idk

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I just think it's lame that if I'm a Sucho, it's gonna be much harder to group up since the guy over played Spino instead and was the obvious better pick

placid reef
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make sucho a skin for spino, or smth i just came up, make it so you can have a dif skin when you are at a certain size, so juvie pachy can look like homalo for that period, or juvie trike like ava etc

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sub spino/rex can be sucho/ alberto respectively during that time

alpine plover
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Decent suggestions

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But it's likely never seeing light of day

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Fucked up roster is what we're getting unfortunately

placid reef
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maybe once mods came out i'll make a mod to fix all this TI_Dilothink

alpine plover
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Sadly the devs didn't conceptualize the roster to intuitive extents.

frail flicker
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@vocal gorge
I completely agree the state hunger is in rn is very annoying, if they kept hunger drain the way it is rn but increased the amount of food body's give you then it might increase competition along with making more hot spots to help with the distribution issue it'd make competing for food more viable instead of trying to catch something for yourself

vocal gorge
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Yeah.. it just ended up being a bad idea implementing this feature to increase competition with the current state of the game. I could see this working later in the game maybe, but right now it’s just not viable :/

frail flicker
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Yeah, just gonna have to power through it right now sadly until the devs come back, I hope they fix the main issues when they get back (or attempt to atleast, anything would be good with how food is rn)

vocal gorge
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Yeppppp

wheat ridge
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food drain is insane for the last 2 patches, not only do you get way less food value out of bodies, eat alot slower, start with 15% food and you are also lose food faster, they wanted to archive that carnis eat longer at a body but nerfed like 3 things at the same time, carni isnt fun atm, thats for sure

barren oracle
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Ugh wouldn't water on rainfall just be directly ripping off BoB

placid reef
barren oracle
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Dont they Already have a system that is exactly like that

placid reef
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doesnt make it a BoB system like their perk builder and wacky physic engine, the same could be said BoB and PoT ripped off TI growth

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its just a realistic system that would help the environement and immersion greatly

barren oracle
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bob is an isle ripoff with extra steps

placid reef
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every dino survival game kinda is

barren oracle
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Pot just feels like its trying too hard to be unique

placid reef
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its trying to hard to not feel like legacy when it just is

ocean wagon
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I wouldn’t mind things like oasis in game if there was some kind of drought system implemented . But being that oasis is just a safe infinite water source slapped dead in the middle of a plains biome where you have a clear view of everything, I suggest just removing as a whole

frail flicker
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removing oasis wont stop people from chilling at center alone, i think itd be better to add more hot spots further away from spawn locations, because rn oasis is the only viable place to hunt/grow dinos

sinful cove
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in evrima there are only a few interesting spots on the map, and another big issue is herbi diets are crammed in center or swamp and much more scarce everywhere else. in legacy we had a lot of cool locations at least

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everything looks the god damn same on our map minus a couple outstanding areas

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it's easy to get lost and wandering is punished once you find a place with suitable amounts of food

barren oracle
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remove shallow water at center TI_Trollge

sinful cove
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yeah that place is cringe tbh

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i dont even go there its a shithole

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the condensed diet food there isnt even worth the trouble

sinful cove
grave veldt
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there are actually only 4 spawn nodes in the entire map

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for mushrooms

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and one of them is in the best place yet

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center

sinful cove
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why am i not even remotely surprised

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one of those 4 must be the one on the side of the fucking mountain at the edge of the map where you cant even stand on thanks isle

grave veldt
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diet food isnt even fun to like look for its just a shopping list

sinful cove
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exactly like 3 god damn plants i dont want to walk in a triangle as my gameplay

grave veldt
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idk whats worse carni or herbi diets

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herbivore is mind numbingly boring and carni diets dont work at all

sinful cove
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also the roots are tedious af i dig for roots 5 times and sometimes one edible piece pops up and after a coconut tree is knocked it sometimes breaks and all coconuts from it become uninteractable

grave veldt
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yea the diet food itself is still glitched

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ill go to dig for potato but the potato is already dug but i do the eat animation while showing the digging

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so weird

wanton hedge
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i was an 100% carno full health and the small guy with acid just one shoted me

sinful cove
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what

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how does a hypsi oneshot you

wanton hedge
barren oracle
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Lul hypsi hacker

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respect

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Also carno death

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thats a plus

frail flicker
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The hypsi sniper

barren oracle
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Because of how dumb i am im going to make a hypsi sniper gun mod

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where your weapon is a hypsi

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I have so many really dumb mods i plan on making

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I wonder if i can even use them

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do they need accepted/

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half of them wouldnt be

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I wonder when we are getting mods in evrima

frail flicker
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I'll definitly use the hypsi sniper, gotta make the reload noises/ anims feeding it a mango or a mushroom

half girder
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love it when carnos are low bleed and throw themselves in the river

grave veldt
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^

frail flicker
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I think the only time I've ever decided to toss my carno off a cliff was when I got chased by a group of like 6 Pachys, got chased from center pond to shallows, had a head fracture, leg fracture and body fracture when I gave up

half girder
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lol

slim dragon
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@scarlet onyx Utah should not ever be able to die. It's been designed to kill things, not die to them in any way. It was an apex predator irl, so How can something that is a prey to Utahraptor kill it ? That doesn't make any sense.
Same logic

scarlet onyx
scarlet onyx
slim dragon
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It's the same logic
Saying carno can't be head fractured because it is made for using its head as an attack is like saying utah can't be killed because it's made to kill

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Or saying stego can't have any fractures at all because it's big and strong

scarlet onyx
slim dragon
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What are you on about ?

scarlet onyx
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That is nowhere near the same logic. I actually have a reason based on the dino in question on the particular subject, fractures. You're actually just saying something something random about what is meant to be killed and saying it's the same thing, I pity you.

slim dragon
scarlet onyx
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Don't type. Just stop while you're ahead.

slim dragon
# scarlet onyx LMFAO. Who invited this guy. I said carnos shouldnt be head fractured because th...

Their head is not sturdier than a pachy's at all. PACHY's skull is made to break bones. A human skull is the sturdiest bone in our body, and a hammer is much lighter than a human being. Yet, if you take a hammer strike to the head, it will break your skull. In that case, pachy is like a hammer charging at a carno's head, it's logical that carno's skull gets fractured in the process, even if it takes a few hits.

deep ginkgo
scarlet onyx
slim dragon
scarlet onyx
deep ginkgo
scarlet onyx
deep ginkgo
scarlet onyx
deep ginkgo
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suggest you stop

scarlet onyx
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Hilarious

slim dragon
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Of course I have nothing better to do than creating discord alt accounts and being connected with both at the same time, risking premanent deletion of them both just to argue with some random person on a EA videogame server

slim dragon
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Are you a troll or something ?

wise sparrow
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Can't come up with a valid argument so just reacts with random emotes

golden coral
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@scarlet onyxJust because carno is perhaps better at taking impacts does not mean it's immune to fractures, nor should it be. Also I don't know if that whole designed to do so translates to the game version. And as someone pointed out, Pachy is the critter designed to ram things and inflict fractures, carno is not. Carno does ram, but it can easily be seen as more of a full body ram rather than the knock impact pachy does. The best you could argue for is maybe that it should take an additional hit to fracture the carnos jaw, but it should by no means be immune to it. Also there's going to be heavier fracture based critters in the future, so if nothing else, they'll still break carno. Hell, a stego tail swing should most likely fracture a carno head, not that it's needed since it oneshots currently but still.

scarlet onyx
wise sparrow
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Also @scarlet onyx you're entire argument is that it's not "realistic" ...carno didn't use its head to charge prey, teno probably didn't use its tail in combat, pack hunting in dinosaurs is not yet proven. Realism can be tossed aside for balance (or fun)

scarlet onyx
wise sparrow
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If you're getting a head fracture from the side of the legs that's desync

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If you get hit head on then that's perfectly fair

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Besides I'd be thankful if I got a head fracture cause then I could run away. Leg fractures are scarier anyway

scarlet onyx
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Well I'm back to explaining my original point, even in full sprint, with both those dinos running at each other, pachy can't physically hit carnos head, it will land anyway as a head fracture. I get desync, but this happens all the time to the point it shouldn't be possible to happen that much

tender ermine
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leg fractures are a death sentance lol

rancid bluff
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makes sense, a broken leg was always a death sentence in a fight in The Isle, a broken leg means you can't run or you're significantly slower, if you've got a broken leg at that point all you can do is try to get into cover

alpine plover
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I mean you can still run lol

hollow canyon
half girder
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was hit in the face with an alt bite from a pachy and i was actually stun locked on the ground for like 4-5 more alt bites lol, i hope they tweak that abit cuz i never had that happen when i played pachy so i wasnt aware. WOW

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tho it kinda makes sense but for balance naw

frosty heron
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The posibility of being stunlocked exist, not sure if its a bug but should be fixed, when it happens its damn broken Lol

rancid bluff
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and predators come over

hollow canyon
placid reef
half girder
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you guys were talking about speed

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and the stam

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and what happened to me never ever happened before

placid reef
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i think someone mentioned the stun locking but dont know for sure

spare badger
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@undone hill carno charge already knocks teno over tho?

undone hill
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K

spare badger
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So you must be missing your charges

ocean wagon
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Carno charge most definitely knocks over teno

sinful cove
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Literally every corpse debuff suggestion i see looks incredibly exploitable

river nacelle
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Yeah I don't see any way mechanics wise to stop corpse guarding. I think the only way would be to have a private server with specific rules and so forth. Otherwise it's just going to happen

sinful cove
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Things like mix packing and corpse guarding (the latter problem that i've never run in to but i dont play in the shithole hotspot that is oasis) cant really be resolved in non explotable/intrusive ways and will probably always just rely on moderation to stop

crude shadow
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i gotta disagree on that one but its a good topic for discussion for sure im interesting in different ideas on how to go at it

sinful cove
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Ive seen a lot of different people bring up ideas but they all have loopholes

crude shadow
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like what

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its great to find loopholes so you can constantly improve ideas and strategies to better the game for everyone so the more loopholes we know the better too

hollow canyon
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@crude shadowSo some of the potential issues with what you suggested there are:

  1. you could have carnivores carrying small corpses around, following a herbivore pack, while trying to debuff them in a long run
  2. carnivores dropping corpses around the nesting areas of herbivores in the future making the herbivores have to desert those nests.
crude shadow
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yes i thought of all that

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some ideas to conteract this would be to set better timers on the corpses

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dont have them reset when picked up maybe

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good points you have though just need some ideas to solve em

fervent tusk
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If you're carrying a corpse you can't attack, so you're vulnerable. Bodies despawn, so it nullifies a single plant node for what.. 10-15 minutes? If your nest is easy enough to continually stack bodies on, you should find a new place to nest.

crude shadow
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I think the easy route is to give up and allow the issue to continue but in the long run that will hurt the game objectively

hollow canyon
crude shadow
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i know it is tempting for people to simply say "oh well, its a tough issue so we just gotta deal with it..." but telling that to new players or even seasoned ones who have seen this game grow and evolve over many years is a rough sell ya know

hollow canyon
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Bodies do despawn but I'm not sure how long that takes, I'm fairly certain it's longer than 10-15 minutes.

crude shadow
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the debuff could stack a reasonable pace, nothing too fast so a dino just drops a corpse and debuffs em immediatly

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i want to come up with ideas thats fair for both parties

fervent tusk
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having it slowly stack is solid. Making it a fairly small radius would be good, too.

crude shadow
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i admit i dont have a perfect plan just wanna get the community willing to talk about it more

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because it isnt in a good place atm

hollow canyon
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The bodyguarding unfortunately has been an issue since Evrima's release(matter of fact it was much worse at its release).

crude shadow
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i know it has

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thats why we gotta keep butting heads and come up with something, we got alot of smart players out here we can do it

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even if we gotta hit a middle ground

sinful cove
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99% of the bodyguarding is at the one hot spot on the map, same was the case for legacy bodyguarding

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The oasis hotspot brews a lot of cancerous behaviour

hollow canyon
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That's not really true

fervent tusk
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It's not though.. It happens everywhere.

hollow canyon
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I've encountered bodyguarding all over the map and I did it in multiple places as a Tenonto

fervent tusk
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^^

sinful cove
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I never see bodyguarding outside of oasis but there i see mix packing, megapacking, bodyguarding, etc

crude shadow
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ive seen body guarding at oasis, all the way to the top right corner of the map in the north east, i think it is easy to say it just happens every where but the intensity is definatly at oasis simply because of population, so you see it more

sinful cove
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The reat of the map is so dead there is usually nobody around to bother bodyguarding a kill i make or see

hollow canyon
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Well I can assure you that it happens in other parts of the map too, idk why it wouldn't tbh. My ability to bodyguard isn't somehow connected to the oasis

fervent tusk
#

It happens all over, herbos are bored and there's no downside to starving out a carni

sinful cove
#

The cancerous mix packs bodyguard together at oasis

#

Because theres so much food there in that singular spot

#

Herbivores are boring and their diets have made it no better

fervent tusk
#

We're not saying that it doesn't happen at oasis more, because obviously there's more people.. but you're insistence that it doesn't occur anywhere else is just false.

sinful cove
#

Diets on both factions encourage afking once food is found

hollow canyon
#

Diets made both factions more boring somehow

#

I've afked pretty much just as much no matter what I was playing

crude shadow
#

it is a web of issues i totally agree with you Miragaia, the body guarding is a result of many little issues about herbie that tend to make it boring, the problem comes when the herbie players solve this problem by ruining the rest of the game for the other half of the player base. This isnt a healthy solution in the long run

sinful cove
#

It barely occurs in most of the map because most of the toxic sweaty KFSers and brawlers hang out at oasis

hollow canyon
#

which is - 95% of my growth

sinful cove
#

Not that it never does

hollow canyon
#

Well yea, it will happen the most in the spots where there's most people around but the point stands that you can have it happen wherever there are people.

crude shadow
#

we would also have to play with the numbers if the debuff route was picked

hollow canyon
#

Oasis is probably just the worst offender.

crude shadow
#

was cool is it could be placed on the test servers where everyone could have time to run it back and see how it feels before making a final call ya know

fervent tusk
#

The point is that there's not penalty for it, which is creating a toxic environment. Adding some sort of debuff could solve that. I personally like the idea of sort of a timer leading them to vomit once they spend too much time near corpses.

sinful cove
#

At oasis it is easy to mix pack, everybody wants blood and toxicity is survival

crude shadow
#

tweek the numbers up or down whatever

#

oh the vomit idea is something i hadnt thought of Steve thats true

#

could hurt their diet and force them to go find food

fervent tusk
#

It's been suggested elsewhere and it had decent traction. You'd have to tweak it around nests, for sure, though.

hollow canyon
#

Idk whenever I played carnivores I didn't have much of an issue with bodyguarding, it is an issue but it was hardly the biggest issue for me. Atm I just wouldn't play carnivores simply because they're trash

fervent tusk
#

It

crude shadow
#

the tricky part is coming up with something that wont lean too far to one side. Please dont misunderstand anyone reading these ideas, i love playing herbie, i do but this aint beuno right now haha

#

anyone know what body timers are currently?

fervent tusk
#

It's been my only issue on a utah. You can't eat when catch someone out because friends show up to help, don't make it in time, and just guard the corpse until you leave

sinful cove
#

Carnis have the issue of AI not respawning so once you get a body its optimal to just afk with it unless you want to try hunting at center and get merked by a mega mixpack, basically as boring as herbi gameplay

hollow canyon
fervent tusk
#

I want to say bodies despawn after ~15-20 minutes.

crude shadow
#

yea see ive been told the same but it seems inconsistent in game to me, 30 min was legacy with 45 min rib times so they might be thinking of that

hollow canyon
#

Maybe, I will have to test it at some point if I can even be bothered to touch this game in its current state.

crude shadow
#

Body guarding is by far not the most pressing issue i just get so bummed out when i see folks on here say "oh well cant solve X problem so lets just give up it'll never change..." man that must make the devs feel bad too

#

yea ill go test it here soon

#

alot of smart folks on here who im sure got some solid ideas

sinful cove
#

I suicided as a compy and went ptera and my compy body lasted until i was 44% growth on the ptera if that gives a time estimate on despawn lol

fervent tusk
#

I don't see any issues with carnis sitting on a body after getting a kill.. you see that in nature all the time. If this game ends up leaning into the horror/survival genre like the tags say it is, then you have to use up resources you get.
Killing something, eating a few bites, then moving on to kill something else immediately sounds like you want this game to be a arena/battleground pvp type, and I think that's just silly.

crude shadow
#

what if like, theres a time limit on when carnivores can drag a kill. so like when a corpse starts to rot or come apart right maybe stop the carnivore player from carrying it, possibly solving the abusable issue some of you have brought up

fervent tusk
#

That could get hugely frustrating for carni players.. imagine you manage to bleed out 1 of a group of 5-6, then spend a decent amount of time fending off the rest. You return to the body to drag it somewhere more ideal to eat only to find you can't move it, and have to try to eat where all of it's friends know it died.

crude shadow
#

and Miragaia you made a great point that right now the ai spawns dont help the problem either, they seem to be all over the place and unpredictable (which might be by design) but creates these awkward situations where this lone utah might NEED that body for food to survive the night and 3 pachy just say "no..."

#

yea that is true Steve

#

Ok so ill go back to my first thought of the debuff/buff idea, but to make it more sweet sounding for Herbie players just take away the buff to carnivores yea? just take that away, they dont need it anyway with the bites and bleed and etc... but keep the debuff part, test the numbers, shot gun some numbers at first like 15% here, 10% there then tweek as needed on test servers

fervent tusk
#

I really don't see a downside to making herbis vomit if they spend too much time near a corpse.. expand the radius out for multiple even so they're shooed from the area. There's no reason for them to hang around the dead. If the bodies are near plant nodes, oh well, there's other nodes spread around, go find them. The nesting thing could present an issue, but simply get rid of the debuff is the herbivore is near THEIR nest. They'll have to leave for food eventually and become vulnerable then.

crude shadow
#

thats a good idea Steve, the bit about them being near THEIR nest and losing that particular debuff makes alot of sense that might work

#

it depends too though because if nest making is like in legacy where its a push of a button, simple, not alot of thought put into it, then this could be abused by herbie players to get around teh vomiting so im curious to see how nest making works

fervent tusk
#

The nesting thing is gonna be V tricky anyhow, savvy carni players will know spots to hang out and wait for potentially vulnerable herbos leaving their nests. But honestly, that's how nature works.. herbos travelled in packs for a reason.

#

I've heard that nests will require materials, but that could be hearsay.

#

It would be neat if it took collecting sticks or something for certain species, or an animation of some sort for species that burrow or just dig a crater or whatever. I think requiring nest upkeep could be an interesting mechanic, too.

crude shadow
#

im just happy to get atleast some folks talking about it. This game has so much potential i just dont wanna settle for "oh well shrug just gotta deal with it lol..." attitude

#

yea stick collecting or rocks something like that

fervent tusk
#

I agree. This is one of the most interesting games I've ever played and there's so much potential.

crude shadow
#

im gonna head out, go test that body despawn thing good ideas though dood

#

i stop by this particular channel sometimes and the regular balance feedback, cya around

fervent tusk
#

Take care, man, good talking with you.

sinful cove
#

There was a lot of “realistic” “thats how nature works” talk here but in real life, herbivores dont lose their shit or start puking because theres a dead body near them. Forcing herbivores to migrate prematurely just because some sped raptor player runs in and tries attacking 3 tenontos makes herbivore gameplay worse and punishes them for just getting rid of a threat even if no one is there wanting the body. I dont want one -6 iq carno player to be able to decide that i have to go back to my “migration” routine of sniffing in place for 20 seconds, walking 100 feet and sniffing in place for another 20 seconds because the devs continue to force herbivores to do that and refuse to change it, it would make me not want to touch that faction again.

fervent tusk
#

IRL Herbivores don't sit on dead bodies and taunt predators, either. It truly seems like you want this to be some sort of battle royale game instead of a survival game. I don't get it.

hollow canyon
#

In real life they also don't generally stand around the bodies trying to kill the carnivore that got the kill for a lengthy period of time. In general dinosaurs to our current knowledge probably didn't care all that much about one of them getting hunted and killed.

sinful cove
fervent tusk
#

"Your spot" There it is.. I get it now.

sinful cove
#

no, you really don't, but ok

#

the process of sniffing in place, walking a bit, sniffing in place, walking a bit, sniffing in place, walking a bit is the most boring garbage in the game and it's whhat is required to find a feeding ground

fervent tusk
#

Nah you think you're owed something, which makes a lot of sense from the way you talk. Hate to break it to you, but the vast majority of survival games are pretty boring until they suddenly aren't. It seems like you want non-stop action, and I'd recommend you find a different genre for that

sinful cove
#

i want to actually be able t enjoy the game, not let some utah that thought it could tank a tenonto ass or a stego tail decide where i can't be

sinful cove
hollow canyon
#

I bodyguard all the time

fervent tusk
#

So your enjoyment of the game depends solely on whether you can sit somewhere for as long as you'd like?

sinful cove
#

i dont want non stop action, maybe it's just you projecting your own mind set because nthing i've said has translated to "i want to sit around on a body and pick a fight"

hollow canyon
#

^ that's what I do as a herbivore

fervent tusk
#

i want to actually be able t enjoy the game, not let some utah that thought it could tank a tenonto ass or a stego tail decide where i can't be

sinful cove
fervent tusk
#

got news for you, man. predators typically determine where prey can be, if they so choose.

hollow canyon
#

Herbivores aren't my go to animals specifically because I like pvp and non-stop action, when I play a herbivore and you allow me to bodyguard I will sure as hell do that.

#

...which is a bit unfortunate but it is what it is

sinful cove
fervent tusk
#

Bruh. You're talking as if you know me lmao I have more time on tenos than anything else

#

Get real. There's a problem that needs to be addressed.

sinful cove
hollow canyon
#

Well to be fair - Tenonto's just really efficient and kind of too good

#

I have quite a bit of time on it despite the fact that I'm not really a herbivore player

fervent tusk
#

I'm going strictly based off of the shit you

sinful cove
fervent tusk
#

you're spewing. You seem to think that my idea of making it to where the migratory creatures have to move on is somehow shit tier?

sinful cove
#

because you seem to insert shit i havent even hinted at in to the conversatin

spare badger
#

Another bodygaurding debate?
Bodygaurding will go when we get scavengers
And if there's a stego bodygaurding just go somewhere else

sinful cove
#

there is no commitment in the game, herbivores are boring as shit, thats why there is bodyguarding. and 90+% of it is at the cancer field that is oasis

fervent tusk
#

As if Oasis is the end-all-be-all to the game's issues.

sinful cove
#

it isnt but what ever

spare badger
#

We can't make herbi players cater to the carno players

And any system that makes herbis get sick when near a body is so fucking abusable

Just have a random Galli drop a dead hypsi near a nest and drive the adults away is daft

sinful cove
#

im just saying its a festering cesspit that makes it easier

spare badger
#

They need to spread diets out more
There is no reason stuff like mountain ash should be at oasis

fervent tusk
#

If myself and a group of carnis spend 20 minutes in a fight, manage to kill 1 or 2, and a stego shows up, I'm just supposed to leave because the stego player feels like sitting on corpses that serve him in no way? We truly don't think that's a problem?

hollow canyon
sinful cove
#

mountain ash isnt even a swamp plant but they stuff it at oasis and swamp lol its like they pulled random plants off google and put them in ??? location

fervent tusk
#

Man Oasis isn't the point of the discussion, why is it even being discussed..

hollow canyon
sinful cove
#

still a part of that factin so it may or may not have body dragging, who knows yet ig

spare badger
spare badger
calm ibex
#

its very difficult "issue" that wont be ever solved most likely, it would be so meme worthy to just chase herbies around carrying small body

sinful cove
#

again there's no cmmitment, players feel that they can just body guard to pick a fight and if they get killed too it's what ever they can just afk grow again

spare badger
#

We kinda need elders in the game asap

fervent tusk
#

So hold up.. If you make it to where a corpse has a scent in a radius around itself, that radius being relatively small, and if herbivores stand in that radius for too long, they vomit. Get rid of that mechanic if the herbivores are near THEIR nest so they aren't punished for defending their babies.

sinful cove
#

people treat the game as a death match because 1. diets are boring and 2. they can just watch youtube and sit in a bush to get to adult again

calm ibex
#

so just put random nest on the bodies you camp then

hollow canyon
spare badger
fervent tusk
#

Nesting won't be as simple as legacy, we already know that. You won't be able to set up a nest in .5 seconds whenever you want.

#

Again, make it happen over an amount of time.

hollow canyon
spare badger
#

How does that change anything?

hollow canyon
#

Thank you, growth system.

hollow canyon
sinful cove
hollow canyon
#

Idk if they wanted diets to resolve that

spare badger
#

The nest thing is only one example
But making a body sickness mechanic is just too abusable to feesibly work

hollow canyon
#

I'm pretty sure diets were introduced more so as a tool to control where players go

spare badger
#

And the problem is just worse with our crap roster

hollow canyon
#

which is also ironic considering how badly this turned out too

fervent tusk
#

A stationary corpse. There, fixed.

sinful cove
#

i heard a lot about it urging players to travel/migrate to find plants or follow the animals finding plants

hollow canyon
fervent tusk
#

I addressed that already

hollow canyon
#

Ah let me read up then

sinful cove
#

a corpse that hasnt been dragged, but then again that doesnt even fix it lol

fervent tusk
#

Remove the debuff for herbivores when they're near THEIR OWN nests.

spare badger
#

What about other POI? Hotspots and the like

fervent tusk
#

A corpse on the ground and a corpse in a mouth aren't the same, should be easy enough to code.

sinful cove
#

having many POI like the old maps might help a bit but even back then those areas just became ripe with toxicity

stark knoll
#

They're separate from diets

fervent tusk
#

If corpse touches ground for x amount of time it begins to "rot" or whatever, emitting a stink that will make herbivores vomit if they remain in the area for too long

sinful cove
#

if a corpse is rotting then most predators wont be able to eat it either

#

thats what animals like cerato and pteranodon seem to specialize in

fervent tusk
#

rot was just a substitute word, man, don't get nitpicky

spare badger
#

Yea only scavengers could eat it then

hollow canyon
#

It's more so - if a body is on the ground and you're not around your nest, you don't want to hang around it as a herbivore.

#

because after some time it would cause you to vomit

fervent tusk
#

There's a saying in the military, dead bodies attract dead bodies.

#

Same shit, ya'll/

sinful cove
#

this also might pose an issue in long lasting confrontations vs a pack where bodies drop and moving enough to get away from the debuff zone just exposes yourself to both attack and extra bleed

fervent tusk
#

If your herbo friends start to drop, you should probably think about getting out of dodge anyway

sinful cove
#

vs a pack, aka pack members are dropping, you are punished for being attacked by a pack

fervent tusk
#

Nope. Closed my eyes and responded.

#

Of fucking course I read it

spare badger
#

That should just come naturally as the carcass being a POI for larger scavengers (which we don't have yet which is why the problem is so bad)

Imo the point of leaving a carcass should be "y'know a rex would probably smell this and murder me so I should leave"

sinful cove
#

if you kill a utah and the pack continues to attack, you will get a debuff if you dont move, if you mov eyou expose yourself in a crucial situation due to an artificial mechanic against something you arent even doing

spare badger
#

And also yea

If my teno is fighting a pack of raptors and I kill one and the pack is still attacking me I shouldn't get weaker cause I killed one of the aggressors

#

That's just not fair

sinful cove
#

mainly an issue for large animals where long confrontations are more likely

#

large, slow animals like stego, who is also more vulnerable while moving

fervent tusk
#

If corpse is on ground for 5 minutes it begins to emit debuff, if you stand near corpse for 10 minutes while it's emitting debuff, you puke. 15 minutes is PLENTY to decide a fight or create distance safely

spare badger
#

How does that solve the original problem if the carnivores have to wait 10 minutes until the herbivores leave?

fervent tusk
#

And these numbers a hypothetical, adjust them as you need. The point is that there's absolutely nothing stopping herbivores from punishing carnivores that did a good job.

sinful cove
#

"begins to emit debuff" but you dont get the debuff until 10 minutes? so what does it do while it 'begins to emit the debuff' lol

fervent tusk
#

It sits there lmao

spare badger
#

Imo no body debuff is required
Just a better roster

sinful cove
#

also yeah this also opens a similar problem to a mixpack 'solution' before. can't i just be nearby and charge predators when they try to go to the body? keeping enough distance to not get the continuous debuff

#

like a group of pachies i ran in to were doing, hiding in the foliage somewhat of a distance away like viet cong soldiers waiting for a predator to try to eat

#

they could dodge the debuff that exact way

spare badger
#

True

fervent tusk
#

Ahhh a point. Yeah, you'd have to play with radius sizes, for sure.

dusky surge
sinful cove
#

so its either useless and easy to bypass or just plain punishment to herbivores for defending themselves

spare badger
#

Even a shitty AI rex would work

hollow canyon
dusky surge
calm ibex
#

ai rex pls 🙂

fervent tusk
spare badger
grave veldt
sinful cove
#

yeah right now the stego at least has the satisfaction of "if these utahs try to fight me for the body i'll probably kill more before i die, if i die" but they dont get the same feeling when larger animals come in that can use group coordination with less likely casualties

dusky surge
#

i'd rather they drop an actual playable rex that's near fucking impossible to grow than an AI rex lmao

sinful cove
#

they body guard because its just a KtD ratio game for them

spare badger
#

It would only be able to eat stego

#

And maybe deino

grave veldt
dusky surge
sinful cove
#

rex sits on beach and eats turtles until sub stage TI_Troll

dusky surge
#

i fucking cannot stand playing carnivores because FUCK they're boring

hollow canyon
#

Because herbivores are oh so interesting right now

dusky surge
#

they only get actually interesting post-50%

#

more interesting than 50% free growth card

#

yea

grave veldt
#

im guessing its just something they added for the time being hopefully it goes away later

sinful cove
#

herbivores are interesting to fight with at least because we have 2 brawlers, but no brawler carnivores yet

grave veldt
#

is utah a brawler?

spare badger
#

True

sinful cove
#

but their diets, and traveling as them is god damn boring

#

utah is sort of an endurance glass cannon bleeder

spare badger
#

Yea
Diets need to be better spread

hollow canyon
#

I haven't noticed any difference between the two sides, it was all just being in a bush either way after walking for a bit

sinful cove
#

utah doesnt trade hits and run head first in to a fight unless its suicida, unlike a brawler

spare badger
#

Cerato would be our first brawler carni

hollow canyon
#

well - herbivores are just outright better when fully grown so there's that I guess they are "more interesting" in a way because there's a better pay-off for reaching the adult but that's it.

sinful cove
#

cerato was one of my main animals even when it was lame in legacy so i hope its fun

dusky surge
hollow canyon
#

The growh was just as bad for them

grave veldt
#

with the way pachy works now cera would be demolished

hollow canyon
#

Dw, with the way Tenontow works it would demolish a Cerato too

sinful cove
#

cc resist cera TI_Troll

grave veldt
grave veldt
dusky surge
sinful cove
#

some people just think fighter = brawler

grave veldt
#

current pachy could destroy most psuedo mids due to the stuns

spare badger
#

Cerato should easily be able to kill a pachy
It's also much more agile than a carno

The one problem is teno
It should be able to run from teno, since teno is bigger and can knock over a cera

sinful cove
#

brawler hebrivores are proactive defensives, brawlers just thrive on being aggressive and intimidating and having an array of ways to kick your ass

dusky surge
#

brawlers want a fight done quick, if you're in their little area, they have no qualms making quick work of you. Their low speed means they can only use their higher lethality generally defensively, which is what makes them brawlers. Brawlers have little control over the fights they get into due to lower speed, but have the tools to either get the opponent to leave fast or die fast

sinful cove
#

utah is sort of a one hhit wonder

#

utahs game is to just wear targets down sort of like wild dogs

#

using bleed

#

wild dogs dont stay around in the melee for long, they apply damage and diseangage while their target exhausts

spare badger
#

Yea
Wear them out and bleed them

Although Troodon would rely on the 'wear out' with the stam drain venom

dusky surge
#

a spinosaurus, for example, would be the apex brawler. Slowest land speed of the apex trio but can swim to quickly escape threats, has a much higher weight and HP pool than the others and two very large claws designed for slashing the utter shit out of foes

spare badger
#

Cerato should body pachy and carno
And be able to outrun a teno

#

Examples of brawlers are sucho, cerato, teno, spino, and probably Dibble?

sinful cove
#

legacy diablo definitely played like a brawler despite its typical legacy lack of moves

spare badger
#

Although it's getting a size nerf so maybe more styraco

sinful cove
#

in ev it or styraco will probably be brawler role again

dusky surge
#

diablo was an endurance brawler, which frankly, was fucking terrifying

spare badger
#

Kentro would probably be a brawler too

sinful cove
#

styraco looks like it could be antipounce due to its frill too

dusky surge
#

because it was slow but it was persistent

spare badger
#

Kentro will prob be on the slow side but will bleed you out in minutes if you engage it

dusky surge
#

idk if kentro would be a brawler. Seems more like stego, except it relies more on passive defence than active defence.

sinful cove
#

id probably say sty and kent are glass cannon brawler types similar to pachy

#

except with bleed/raw damage

spare badger
#

Yea
Get behind pachy and styraco
Get infront of kentro
Makes sense, they have an obvious weak point

sinful cove
#

kent could end up being more defensive reactive though its hard to tell for sure yet

#

but stego is already defensive reactive so i hope its more proactive

spare badger
#

I really hope kentro is good

It's essentially immune to pounce
It should be more proactive since it should have decent speed and agility thanks to its speed

dusky surge
#

stego isnt even really a brawler since it has one move, no CC, and doesn't really do the whole brawling thing and just skips straight to the utterly absurd damage output

sinful cove
#

kentro is the closest lookin stegosaur ill probably get in this game to miragaia so i hope its fun lol

#

stego is a defensive, not a brawler, yeah

#

brawlers are proactive

dusky surge
#

brawlers are not quite aggro and not quite defensive

#

they sit in the middle

sinful cove
#

brawlers are the "you started this fight, but i'll end it" type, they can take you off guard much easier than a defensive

dusky surge
#

like a carno is extremely aggressive, a stego extremely defensive and a teno somewhere in the middle

sinful cove
#

if you are injured theyre much more capable of preventing you from recovering

spare badger
#

On a scale kentro would be a defensive brawler
Cerato an agressive brawler
Teno in the middle
Something like that

dusky surge
#

cerato is certainly more aggro, since it'd be chasing shit away from corpses a lot

spare badger
#

Kentro wont have good front attacks
Teno has claw
Cera has bite ofc

dusky surge
#

and generally getting into tussles with a lot of other carnivores

sinful cove
#

kentro has good flank and backwards attack, weak front

spare badger
#

Yes
So harder to chase down
Hence more defensive

sinful cove
#

cera is the highschool bully stealing your lunch money

dusky surge
#

which is why I like cera, it focuses more on taking on carnivores than actual herbivores since it prefers to take via force rather than actually do the hunting itself

spare badger
#

It sounds like a sick playstyle and I'm very excited for it

And I hope ceras rip and tear special is good

dusky surge
#

yea, cera needs high power combat to make up for small size

spare badger
#

This looks like it'll do tons of damage and bleed
Good for driving off other mid tiers

dusky surge
#

i do wonder if cera will end up as some kind of bleed-brawler hybrid

sinful cove
#

looks like a snare attack perhaps as well

#

wouldnt want to get hit with that

#

good deterrent

dusky surge
#

if it can do enough bleed, things simply will not fuck with it because it would SUCK to lose that much blood

spare badger
#

The bleed would make it easier to make things leave and go rest and give up a body so I hope so

dusky surge
#

bleeding makes the prey run off to wallow or rest

#

which means more food for you

sinful cove
#

yeah thatll probably be its main tool, "you may kill me but at what cost"

dusky surge
#

cera being a bleed brawler would certainly be interesting

sinful cove
#

if cera isnt particularly fast, septic bite when it eats rotting carcasses could be even more of a deterrent

spare badger
#

Ye
If it hit that on a carno it's only option would be to run and give up its food or bleed out trying to kill the cera
Even if it does kill the cera it would die from blood loss or another scavenger

sinful cove
#

septic wounds which would just take longer to heal or make the location take more damage while the infection lasts and make people consider further if they want to make themselves vulnerable like that

spare badger
#

Certainly interesting

dusky surge
#

cera was also referenced to have "loose skin", so perhaps it might even be more resistant to bleed while being able to dish it out

sinful cove
#

locked health, or just general slower heal times on the injury

#

maybe the injury would be treated by wallowing or in water

spare badger
#

Which puts you at risk of deinos or suchos and stuff
Great deterent

sinful cove
#

yeah i wouldnt wanna kill one measely cera over a gnawed on carcass just to screw myself over after

#

would fulfull its role

#

vulnerable wounds or slowed healing may even deter large animals

dusky surge
#

i really like the honey badger concept

#

cera's existence being a "fuck you" to most of the creatures in the game amuses me to no end

spare badger
#

Same

dusky surge
#

like they can all get away from it but he's just an annoying gross little fuck

sinful cove
#

cera taking the role of those lazy giga players in legacy who literally just followed allo packs and stole their shit lol

spare badger
#

Won't be able to steal from Allo tho

#

According to the concept art

dusky surge
#

like "oh cool there's a cera guarding a fucking rotting old-ass teno corpse, disgusting beast"
or
"we legit just got food but some cera walked out and kept 3 calling us and biting the air till we left. What, of course we left, I cannot be fucked to fight that annoying bastard"

sinful cove
#

might be able to deter an allo from a low value body but certainly not a pack

#

cera would die 1v1 to one allo but just the deterrent of the speculative wounding might make an allo choose to simply leave a low value body behind. thats just with the speculative attacks though

dusky surge
#

i'd honestly say cera packs should be able to get larger than carno packs, but not by much

#

cera seems like something that would get in clan wars then eat the opposing faction

sinful cove
#

what is carno group size now? once cera comes in, carno should honestly be just 2-3, it doesnt need groups to hunt the vast majority of its diet

#

cera should definitely have the larger group size

sinful cove
#

oh, seems like a good spot for it

dusky surge
#

i'd put cera at 5-6

spare badger
#

I'd say 5

alpine plover
spare badger
#

A carno yes

alpine plover
#

Not what I meant

#

Even if it were to do that to a Stego, right after the stun stego just swings its tail and kills the Cera

sinful cove
#

Doesn’t look like a stun anyway, its grabbing its ass, wouldn’t make sense to stun it. A grab like that would probably be a snare. But yeah, it probably wouldn’t end well for the cera to walk up to a stego and grab its ass, but it is just an example model anyway

alpine plover
#

I mean Deino does that to a full grown stego already

#

Quite literally the same thing

wheat ridge
#

idk all this cool shit for carnis while barely anyone plays herbivores makes it seem useless, it probably gets even worse when more interesting carnis like dilo, allo and so on will be released, doesnt help that many cry for nerfs as soon as a herbi is good, so even more will quit playing herbi, just like in legacy

river sentinel
#

i can totally agree with that lyskir

#

as a herbivore main, rn its fun as were "on top" tho temporarily as stegos main enemies arent implemented yet rn

#

and teno will 100% become a feed fodder and will feel almost like para with a maia player base (aka well received though with a weaker attack tho not broken like para is in legacy and only a speckle of players playing it) as i feel the novelty will wear off and as its not very fast, will be easily picked off by allo, cera, carno, giga, rex and those are just those i can think off the top of my head

slim dragon
#

I'm a canri main and I hope herbs will stay as strong as they currently are
Hunting a defenceless prey is boring

river sentinel
#

pachy is really overpowered as for something with a massive bone head and short stubby legs, it can run hella fast, and the tap tap clicky wicky attack

grave veldt
#

well clearly carno isnt picking off tenos too well are they

river sentinel
#

and it also turns it into a carnivore eat carnivore world, and herbivores just sitting and watching cuz carnis know if they attacked theyd drop like flies (legacy)

slim dragon
#

Pachy needs some fine-tuning and the stagger/stun mechannic needs a rework tho
Diminishing returns is a good idea, but I don't think it will be vey effective in matchups like Utah vs Pachy

river sentinel
#

but i mean when people are only playing teno off hand

#

a single teno can more or less have a 60 40 or 40 60 fight with a carno

#

but carno has always been well received

dusky surge
#

I would honestly keep herbivores hard to kill but make it that carnivore stomachs are MUCH smaller

#

So a kill feels more rewarding in all senses

slim dragon
#

Do you know how much of its weight a carnivore currently needs to eat to get full ?

dusky surge
#

Since the fact that carnos can eat almost an entire other carno is ridiculous

#

No clue

#

Not the exact numbers anyways

grave veldt
#

it would be nice if a large herbivores main threat is actually finding enough food to keep it alive

dusky surge
#

i agree on that

#

stegos should be destroying plains worth of food and migrating for more

grave veldt
#

basically if u can get food you'll last a long while but actually getting full is what should be hard

river sentinel
#

imma post the more detailed outline for that in general feedback

#

as it got LONG

dusky surge
#

I don't like fodder prey, I believe prey should both be hard to kill and rewarding in output

river sentinel
#

Exactly

frosty heron
dusky surge
#

And with gore, corpse rot would mean you would have to eat quickly to be able to capitalise on it, thus not allowing many hunter animals to rest on a single kill forever

river sentinel
#

paras are kind of fodder prey unless near water as most servers make them water based so they have SOMETHING

grave veldt
river sentinel
#

as well i feel if herbivores stay near corpses too long, their should be a small debuff of food or diets or such

grave veldt
river sentinel
#

so they are discouraged from staying by bodies

fresh laurel
#

so uh guys

river sentinel
#

as herbivores usually flee bodies

fresh laurel
#

question

#

!

river sentinel
grave veldt
fresh laurel
#

how do you think devs will handle giga and acro

#

:<

grave veldt
fresh laurel
#

i mean their both bleeders while being apexes

grave veldt
#

one having a different method of bleeding then the other?

grave veldt
#

only thing i can think of

#

i dont rly know

fresh laurel
#

giga ripping chuncks and acro what...

river sentinel
grave veldt
#

pachy in evrima tho TI_Scream

fresh laurel
river sentinel
#

i think that dino is the issue

#

give it a fracture system

fresh laurel
#

i think giga was perfect in legacy but rex just made giga seem bad

river sentinel
#

instead of bone break

#

Exactly

fresh laurel
#

giga could walk down everything it couldnt chase

river sentinel
#

eactly

fresh laurel
#

and with new tracking update

#

giga is op

river sentinel
#

i think re should be kept as a harder hitter

fresh laurel
#

just bite something and let it run away

river sentinel
#

but be slower

#

and giga faster but more of a bleeder

#

give re fractures

fresh laurel
#

rex should have its special power be ambush

river sentinel
#

if it has to have an extra little something

fresh laurel
#

like legacy

#

but slow base speed

#

hear me out

#

its gonna be a dino that wins in face tank

#

but slow

#

so it uses ambush

#

but since its slow...

grave veldt
#

in the facetank world i would like to see it be Spino > Rex > Giga

fresh laurel
#

giga as in losing or spino as in winning?

#

not sure spino would face tank those 2

grave veldt
#

it should, its playstyle is much more defensive

#

its much larger, heavier, and is semi aquatic so it cant chase things down

fresh laurel
#

I think giga as bleeder, spino as tank but kinda low dmg, rex as brawler

fresh laurel
#

unless we talking about new spino...

#

ew

grave veldt
#

obviously the new spino thats what their adding

fresh laurel
#

ima be honest the old isle concept art of spino looked cooler

#

was nice hybrid of real and fiction spino

grave veldt
#

that spino is almost the same size as shant its quite large

fresh laurel
#

spino is still a fisher

#

though its arms would be not to messed with

spare badger
#

Spino would be a brawler

fresh laurel
#

yea with its hypo design

#

but i was saying realism

grave veldt
#

I still think spino being a tank works best

fresh laurel
#

but new spino being tank eh

#

too bad we cant get one more remodel

spare badger
#

Strong enough to make most things flee with high health but can escape by use of water, kinda like how Cera and teno are designed

grave veldt
#

new spino would be quite good at being a tank

fresh laurel
#

maybe

grave veldt
#

its very large, its def not outrunning anything so its main option is defense

fresh laurel
#

but it looks like it could bite harder than rex XD

#

like new spino feels out of place in the game

spare badger
#

Sucho would be similar

fresh laurel
#

sucho i could see as brawler thats slow

grave veldt
#

i think the fred concept awhile ago for spino was cool

fresh laurel
#

well kinda slow

grave veldt
#

this one

fresh laurel
#

it was perfect

#

ngl

#

wonder why they went full on jp 3

spare badger
#

All brawlers are slow in comparison to similar sized animals
That's the point, they can't run but they can easily fight and scare most things off

grave veldt
#

not sure but then theres anky TI_Limmy

spare badger
fresh laurel
spare badger
#

They said no remodels

fresh laurel
grave veldt
#

there r some key differences between being a brawler and being a tank tho

spare badger
#

Spino is much too strong to be considered a tank

fresh laurel
#

imagine how good some dinos would be with a original design..

#

besides anky

fresh laurel
grave veldt
#

spino vs trike

fresh laurel
#

spino vs 5 suchos who wins

spare badger
#

Brawlers would include teno, cera, sucho, spino, and maybe styraco or dibble

grave veldt
#

if all five suchos just dogpile the spino they will win

spare badger
fresh laurel
grave veldt
#

sucho is 4 tons

spare badger
#

It's almost Acro sized
2 or 3

fresh laurel
#

ik

grave veldt
#

its quite large

fresh laurel
#

but with ti balancing

spare badger
#

Most likely 3

fresh laurel
#

BUT TI BALANCING

spare badger
#

Yea

fresh laurel
#

we saw what they did to acro last time...

#

:<

#

poor acro

spare badger
#

Acro wasnt even a survival animal so it barely counts

grave veldt
fresh laurel
#

kinda

#

shant

#

was viable

spare badger
#

But they weren't survival animals so they were never balanced properly

grave veldt
#

legacy balance is pretty bad

fresh laurel
#

hypos were viable TI_LUL

fresh laurel
#

hehe

#

magma dinos were viable tbh

grave veldt
#

magna dinos seem boring imo

#

all the other strains have different characteristics

fresh laurel
#

magma were suppose to be hypos if they were limited to their hunger

#

basically hypo but no always hunger

grave veldt
#

yea thats just boring its literally just a better version of the adult dinosaur your playing

fresh laurel
#

and to be fair

#

hypos and magma need to be expanded on

#

necto i think it was were cooler tbh

grave veldt
#

hyper's have extreme hunger loss and you will die fast cuz of it
Neuro have barley any skin or very light skin so you take much more dmg
theres one more im missing but i forgot the name

grave veldt
fresh laurel
#

i would say magma were hypos for players who were new

#

like didnt know popular spots or you know

#

couldnt fight well

#

while hypos are if you know you can get the kill

#

at all times

grave veldt
#

love talking about strains when they wont come out for at least 10 more years TI_Troll

fresh laurel
#

XD

#

ngl

#

strains felt like they were the game selling point

#

like yea yea normal be dino game

#

then you see hypos...

fresh laurel
#

its type d

#

theres a type d giga concept i think

#

where the dinos look undead

slim dragon
#

as far as I know the only official strains are hyerendocrin, neurotenic, tissoplastic and magna, but tissoplastic is being redone and we didn't have any info on magna and neuro recently

fresh laurel
#

interesting..

dusky surge
#

legacy giga put a bad name on endurance giga

#

even tho it could def work

fresh laurel
#

also mind saying the difference

slim dragon
#

Realistic spino wouldn't fight

fresh laurel
#

in getting away in more than one way

fresh laurel
#

prob get bodied but

grave veldt
#

realistic spino would be bodied in the isle

fresh laurel
#

and thats why we got jp spino

#

heh

grave veldt
#

yup

fresh laurel
#

im waiting for giga to come on the isle evrima tbh

#

even if it takes a year

#

again...

#

wonder how alberto gonna be a balanced mid tier

spring dagger
#

playing deino in 2022

granite gate
#

😔

dusky surge
#

@granite gate put any corpse near a herbi nest

#

now you have herbis with less stam, food and water

#

and no way to deal with it

granite gate
#

let herbis eat the corpse if its near a nest 🙏 call that parenting rage

#

jk but yeah that is a good point, i keep forgetting people can move corpses now

#

could always allow herbis to move corpses

slim dragon
#

Corpse guarding is only a problem because grabbing chunks of meat is so finicky

#

If a carnivore could easily run in, grab a piece of meat while stopping for less than 5 seconds and run away, then there wouldn't be any problem

granite gate
#

tru but i think that depends on the carni and the herbi who's guarding

#

rn the carnis we have in-game are all fairly mobile (other than the crocs) tbf but whenever we get slower ones, running in might not be a viable fix

#

honestly tho i don't particularly care about corpseguarding myself, it just seems realistic since most animals dont wanna stick around rotting bodies bc of disease and bacteria. would be nice for scavengers at least

slim dragon
#

Most animals don't want to stand near bodies because they stink
But intelligent animals like elephants prefer staying near bodies of their fallen brethren to prevent the predators from eating them

fervent tusk
#

@slim dragon You have a better idea? It seems you agree that it's a problem, but every time a suggestion is made everyone shoots it down. Not sure how anything is supposed to get better if everyone is opposed to change.

slim dragon
#

No, I don't agree with the suggestion of dead bodies giving debuffs to herbivores. I'm not even sure it's something that needs to be fixed.

hollow canyon
#

Dinosaurs aren't elephants for starters, to our current knowledge they wouldn't care one bit about some carnivore eating one of them

#

And while I agree that grabbing chunks of meat should be much faster and easier I don't think it would solve the issue at all

#

Bodyguarding by herbivores is just a whole different problem

slim dragon
#

As a carnivore, I never experienced the problem of having herbivores camp a body. I know it's not always doable, but you better find isolated targets or be prepared to fight the entire herd when you select your prey. Ideally this should be possible to do (with adjusted hunger times and better AI spawns)

slim dragon
hollow canyon
#

I agree that bodyguarding isn't that big of a problem in itself

#

it's more of a symptom imo

#

the herbivores are simply free to go on fighting the carnivores however they wish because they are just much stronger than them

slim dragon
#

If I was to suggest a fix for bodyguarding herbis, it would be to double or triple carnivore hunger times (with associated buffs or nerfs) so that a carni can just wait for the herbi to starve if one wants to bodyguard.

hollow canyon
#

I'd argue that hunger times should be extended for all the adult animals in general

slim dragon
#

Well we don't have a single strong carni yet
Utah is tiny
Carno is a small game hunter
Deino is water-locked
Ptera shouldn't even be considered a carnivore

#

Hopefully this could change when cera appears

hollow canyon
#

I disagree - Carno might be a small game hunter but pretty much all the animals in the game are small game except Deino and Stego

#

meanwhile Tenonto and Pachy both do way too well against Carno and Utah

slim dragon
#

And yes, currently carnis get hard-countered by their herbivore counterparts

#

Note that we have much less carnivore variety than herbivore variety

hollow canyon
#

Pachy isn't designed to hunter Carno how in the world do you reach that conclusion? It's literally the animal that is the exact definition of what Carno should be hunting

#

they aren't hard-countered

#

the herbivores are just overtuned like hell on the current patch

#

all three of them

fervent tusk
#

^Agreed

slim dragon
hollow canyon
#

That's... not what Pachys do at all

slim dragon
#

And all carnos has for itself is speed

hollow canyon
#

Pachys are capable of cancelling out attacks of all the animals

fervent tusk
#

Yeah that may be the idea but that's not how it actually works

slim dragon
#

Because they are overtuned, but that's what they are supposed to do

hollow canyon
#

Pachy is probably the most overtuned animal atm

#

the goddamn thing can cancel out Stego and Deino attacks for some reason

#

the idea that this little thing should be stunning and CC-locking animals larger than itself is completely absurd

#

Tenonto on the other hand simply has a bloated damage output on the tail

granite gate
#

stunlocks and cc in general is horrible for fun combat

hollow canyon
#

to the point where it can 100 to 0 most animals if it lands a single attack

fervent tusk
#

Regardless, the body camping is simply something players will choose to do because they're bored, or assholes, or whatever. You can't simply nerf herbivores to try to prevent it, because a carni still has to fight over a body at that point. There's no current mechanism to adjust or tweak to disallow body camping

granite gate
#

how does removing counterplay make combat more fun? the answer is that it doesn’t. it doesn’t even make it more challenging

hollow canyon
#

Well for starters we could try to get the herbivores to have to move

#

if they are allowed to just play a birdbath simulator then they can absolutely sit on top of a body however long they wish

slim dragon
hollow canyon
#

meanwhile a carnivore can't afford to do that because it has to move around to get killed

fervent tusk
#

I don't see how body camping is counterplay

granite gate
#

bc dead bodies generate disease

fervent tusk
#

Okay but then the carni that landed the kill has to share or contest the body with other carnis

slim dragon
#

That'd be annoying

fervent tusk
#

same damn problem

#

Doesn't make sense in what regard?

#

The counters don't make sense to me.. If herbis are nerfed they can still camp and not allow a carni to eat. If other carnis show up chasing the dead body scent, now the original carni has another issue to deal with.

#

The only way to address the issue fairly is to introduce something that makes camping herbivores move.

hollow canyon
#

@glass berry I don't think you read the latest suggestion very closely - it was specifically mentioned that herbivores would be immune to that debuff while around their nesting areas. As for the bodies being around their food - the debuff that Steve spoke about would kick in only after some 10 minutes of sitting on top of a body.

fervent tusk
#

^^^ Exactly

slim dragon
#

Allowing herbis to camp would not be that bad if balance wasn't so off

granite gate
#

and if it wasnt so easy to fucking starve

hollow canyon
#

Also - no sane person heals up next to a bunch of dead bodies, you're literally asking to get killed by someone if you do that.

fervent tusk
#

Ideally you'll have time to grab food if it's near a dead body and go. But lingering longer will be punished.

granite gate
#

i swear to god the devs just think grinding = challenging

fervent tusk
#

Bro

fervent tusk
#

What??

granite gate
#

“we’re gonna create this huge beautiful map but fuck you and starve if you want to see more than 2 sq meters outside of the hotspots”

hollow canyon
#

It was still a thing but it was more manageable.

granite gate
#

they’re mistaking food-gathering for content rn… like no, having to sprint from food source to food source doesnt make the game more interesting :/

fervent tusk
#

I'm not disagreeing that herbos are overtuned, but it wouldn't matter if they weren't. A weak ass pachy can still land cheeky headbutts to a carni that's trying to eat.

spare badger
#

Pachy alt shouldnt stun imo

slim dragon
glass berry
# hollow canyon <@!190304732944924672> I don't think you read the latest suggestion very closely...

I still think that even with immunity around nests, players would be complaining heavily about herbivores body guarding though, which would negate the system in the first place. It would need to be all or nothing in order to work properly, because herbivores who do want to body guard could if the nesting system still allows nesting outside of particular areas, simply put down a nest to avoid it.

hollow canyon
#

I would say that it would matter, they wouldn't be quite as oppressive while bodyguarding as they are now, it would still be a problem but... less of a problem?

placid reef
granite gate
#

exactly 😩

hollow canyon
granite gate
#

i assume banging will reduce food ^

#

bc yknow… creation of life

glass berry
spare badger
#

Apparently you will have to gather materials to make a nest

fervent tusk
granite gate
#

yeh

spare badger
#

They so said that there are benefits to building in nesting grounds over in the forest somewhere

glass berry
#

Either way, perhaps solely around heavy gore that most carnivores aside from scavengers can make use of, I dont see a mechanic like that working well or as intended, without being heavily abusable.

hollow canyon
#

Would it be doable? Sure

#

But it would still make it much harder to bodyguard for a long time.

fervent tusk
#

And chiri, bodies despawn long before herbos need food or water. It's much more likely that the carni gives up and looks for something else to kill before the herbo fucks off to eat or drink.

spare badger
#

That should all be solved with gore

#

And cerato

#

Or AI rex

#

Or some other scavenger

fervent tusk
#

How

#

Start with gore, please.

placid reef
#

would expect rotten food to have some effect towards players honestly, except cera

spare badger
fervent tusk
#

Ok how do bodies being made of different parts or lasting longer solve the issue?

spare badger
#

And to encourage scavenger gameplay of course they won't respawn as quick

So that the bodies don't despawn by the time herbis need food

fervent tusk
#

Odds are the carnivore is hungry after a fight, are we to bank that the herbo is just as hungry or more, and that they'll leave first?

#

So the carni is just supposed to starve waiting for the body to turn to gore?

glass berry
#

Think about other ways it could be abused though that would make the system not work-
Herbivore successfully defends itself and kills whatever is trying to kill it. It needs to stop and heal, and sits nearby the body just for a while. It now has debuffs that decrease its chances of survival, which is not fair to the herbivore, punishing it for surviving. 'Just move' isn't a good option either, as with heavy bleed and so few mud pits, it might not have a choice in moving without dying.

How long would it take for these debuffs to actually go in? If it happens very quickly no matter what a body's size is, what's to stop carnivores from taking tiny bodies (juvies or ai) and dropping them at an herbivore to get the debuff on them, even if they're not trying to be around a body. Some bodies are so small they might not even see them, especially if its during a fight. I absolutely foresee carnivores would use it to their advantage for more kills.

If the debuffs are small enough, some herbivores might not even notice it even if it stacks, continuing to guard long after theyve gotten the debuff. Too large a debuff, it could make it that if you hang around trying to defend yourself and not die, you still get slammed w the debuff and die anyways.

placid reef
#

why wouldnt rotten food just make your thirst and/or hunger drain faster?

spare badger
#

That is true
Of course when this game becomes a survival game and has a gameplay loop and dying is impactful staying near a corpse will be a shit idea

#

Especially when the roster is expanded

hollow canyon
placid reef
#

i'd expect a body to start to rot after like 10-15 min

glass berry
# fervent tusk And chiri, bodies despawn long before herbos need food or water. It's much more ...

Most herbivores wont stay until theyre at risk of starving or dehydrating to death, theyll leave long before this. Even in the worst cases of body guarding ive been up against, it's still relatively easy to get your food as a carnivore. Most of the cases where I've seen in game people are complaining about herbivores body guarding, the carnivores are still attacking the herbivores, forcing them to defend.
Most cases, leaving them alone and backing off slightly, they go away before it despawns and let carnivores eat, unless still being attacked.

hollow canyon
#

Considering that with the proposed mechanic it would take some 10-15 minutes for oyu to puke

#

Well they deserve to get hit with the consequences then

placid reef
hollow canyon
#

Honestly this mechanic might outright help them by getting them to move away from a body so that they don't get eaten by other carnivores that get drawn to the dead corpse right next to them.

fervent tusk
# glass berry Think about other ways it could be abused though that would make the system not ...

I addressed the moving bodies part in my suggestion, nice to know you thoroughly read it before slapping that X reply and arguing.. Simply add a UI element to allow herbos to see if they're taking the debuff and where the body causing it is.
Stopping to heal near dead things is ridiculous. Again, dead bodies attract dead bodies.
The debuff is that after a long enough time spent near a dead body, you throw up. Hard to not notice that. Again, thanks for actually reading my post.

hollow canyon
spare badger
#

I have honestly never seen bodygaurding
When do you see it?

placid reef
fervent tusk
hollow canyon
#

that's more than enough time to heal up a little bit but in all the honesty there's a pretty decent chance that the dumb herbivore that decides to heal up while sitting on top of a dead body outright gets eaten by another carnivore that gets lured into the area by the carcass.

hollow canyon
#

It's what Steve proposed as solution to this problem

fervent tusk
glass berry
# fervent tusk I addressed the moving bodies part in my suggestion, nice to know you thoroughly...

You're not the only person to suggest it, and either way, I still find it to be a bad idea. Chill. It's an extremely exploitable thing even in the form you suggested it, as are the vast majority of the other suggestions. I also don't think mechanics are a good way to enforce unspoken rules due to how they can be exploited, bugged, and pose issues for other servers, such as community ones that may have different rules.

placid reef
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ahh, ngl that idea isnt that bad, and could go hand in hand with gore

spare badger
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I play on official servers and have never once seen it in any evrima update

fervent tusk
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How is it exploitable?

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I legit want to know. Because everyone who's opposed to things like this seem to have a very strong opinion, but no counters or other solutions.

hollow canyon
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Admittedly I do get bored pretty easily

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So I never do that for too long

fervent tusk
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I've played on every official server and I've seen it everywhere from the mess at Oasis to random parts of the map throughout.

glass berry
# fervent tusk How is it exploitable?

Carnivores being the only ones to be able move bodies you could easily force the debuffs on herbivores by dropping bodies near them. You could get a small body that triggers the debuff, have someone run through a herd defending itself, drop it, and harass and attack them until the debuff ticks.

fervent tusk
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Again

spare badger
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I've never seen it personally idk man
Usually if I kill a carnivore I kill it's pack then I go hunt for more carnivores at oasis

fervent tusk
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The debuff is on a timer.

glass berry
fervent tusk
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It would take a certain amount of time after the body hits the ground to trigger, then a certain amount of time from that before it actually does anything.

hollow canyon
glass berry
fervent tusk
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You can also adjust the radius of the effect. Obviously too big poses a problem because it'll block off whole sections of the map, too small and it won't have an effect.

hollow canyon
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I mean I'd question why people are even allowed to sit for 30 minutes+ in a single spot in the first place.

fervent tusk
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You know they're changing the map and food node spawns, right? This current map isn't final. Oasis is a shithole for multiple reasons, most of which have fixes coming down the pipe

hollow canyon
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I do get that the current game/map-design allows for this birdbath gameplay but that's not what the game is supposed to be.

fervent tusk
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^^^^

spare badger
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I want no hotspots tbh
Having dinos.spread out throughout the map would be much cooler experience

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And diets gave the devs a way to do that
And they didn't

glass berry
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Carnivores again, also do the same thing people are complaining about, there are many cases of carnivores who aren't hungry using bodies as bait just to get in more kills, and not having a similar mechanic to carnivores who arent hungry/have their diet filled would be an outrage.

I just dont see the body guarding as that much of an issue even as a carnivore main, because there are many ways around it and even body guarding gets boring too. There are always gonna be stupid and toxic players who go against what the game actually wants them to do, but there shouldn't be a mechanic just to negate something that isn't really that big of a deal. If you're starving to death and need to eat, you can always move on and find something else, because very rarely do I see it where herbivores are so toxic and aggressive they force it so no carnivore can eat at all everywhere in the map

#

Hotspots are always going to be a thing, regardless of how the map is set up. If oasis is removed or changed, people will simply move on to the next hotspot or make their own

hollow canyon
hollow canyon
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I don't think they even should be leaving the bodies, carnivores should be competing for them trying to either steal the food from other carnivores

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or bully them off those kills

spare badger
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Yea
Imagine the diet foods being equally spread out in their respective biomes? It would be so much better to play in and interact with other animals

hollow canyon
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You're speaking about carnivores using bodies to get more bodies

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or sitting on top of them while not being hungry

fervent tusk
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Again, I wanna know where you're playing. I've been chased by a group of tenos clear across the map, I've had bodies camped by pachys and stegos until they despawn.

hollow canyon
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I do not see absolutely anything wrong with that

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They get more food that way and why would any carnivore leave its kill?

spare badger
glass berry
fervent tusk
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Exactly. This is a survival game, not a battle royale. Moving off of a kill to simply find something else to kill shouldn't be encouraged. You should absolutely be pushed to use every resource up.

hollow canyon
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If you are a Carno and kill another Carno then leave its body to lure more carnos and kill them then that's good for you.

hollow canyon
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They might not need that body at the time but they might need it in future

glass berry
hollow canyon
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It's food

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Why would you leave it?

spare badger
fervent tusk
hollow canyon
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I find the idea that a carnivore should leave a body of something it killed absolutely preposterous and dumb

fervent tusk
spare badger
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The problem is people treat it as a battle Royale cause there's no incentive to live a long life

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That's the point of elders is it not?

placid reef
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kinda..

glass berry
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That's my point aken- people who want to body guard would just simply go carnivore to do it if they couldnt as herbivores. It was happening on NA2 just last night with a carno group massacereing everyone near center spawn, and not eating the bodies. Herbivore or carnivore, body guarding will happen, it'd just shift from herbivores doing it to carnivores

fervent tusk
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You're skirting the original issue. Body camping is easy to do, and has no repercussion.

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Elders won't fix that.

hollow canyon
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Why would you NOT body-guard as a carnivore? You should absolutely do that and be encouraged to do that.

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Other carnivores should be encouraged to bully you off that body/steal it from you

fervent tusk
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Yuuuuup

hollow canyon
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I generally don't understand how that is an issue

fervent tusk
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The problem is that herbos, who have ABSOLUTELY NO INCENTIVE to do so are able to, and do it well.

spare badger
hollow canyon
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Herbivores literally have 0 business sitting on top of carnivore's food, other than trying to raise their KDA

placid reef