#balance-feedback-discussion
1 messages · Page 306 of 1
Idk if nobody actually reported that as I vaguely recall one person claiming that they did report it but still - you have to report the bug to be sure that the devs know about this.
And I absolutely agree that this solution is laughable
In normal circumstances we should have the access to the list of all the community reported bugs.
That's what we used to have until ~February/March.
there would also need to be more than 1 or 2 reports for it to be taken into priority
Idk what happened afterwards but that channel was deleted for some reason, I've asked Punch about its disappearance but he didn't get back to me.
Perhaps they had some reason to delete that list but... it is a flabbergasting decision that no other project generally makes.
during that outcry that lead to the QA last balance patch punch did ask what we wanted, and gave the idea of giving us a list of every bug they found and fixed per week
That's irrelevant to the list of known bugs being available for the community to look at.
added that that would be fairly boring since it would be filled with small pointless stuff, like fixed small sound lag on x
We should be aware what bugs the devs know about so that we don't spam the same known bugs over and over again, making people waste their time reading the same reports again and again. We should also be aware of what bugs the devs know about so that we DO report those that they are unfamiliar with.
E.g. there was a bug that caused your hunger and thirst bar to seemingly fill up if you'd logged out while starving/dying of dehydration on update 2. I was about to report it, but I went on to take a look at the bug report list and I saw that the devs knew about it therefore - there was no reason to report that again.
Well somebody got salty.
Those are literally the points you're making
Pachy sure sounds fun when it can only kill one dinosaur in the game
and I guess juvies too
No, those are not the points I'm making, that's just the strawman you've created for yourself.
If you think that Utah is the only animal that Pachy would be capable of killing then well what can I tell you? You haven't been paying attention to the game much.
"You can kill Utahs, those are animals in your size range."
Word for word what you said
half the planned roster is made from small tiers
And other than Utahs?
it can actually kill dryo, hypsi and ptera haha im so smart
All the animals getting added soon are smaller than that
you will have troodons, Herreras and a bunch of other stuff that will be in Pachy's weight class or below it.
Ah yes so until we have a good roster in 2 years Pachy should be the run away like a bitch dino
I'm getting flashbacks of all the Utah players complaining about the very same thing.
Because it was the very same thing
so lets make it become Shadows of the colossus then untill more small comes, tahts basically what you are suggesting
People were making the point it should only hunt dinos in its size range when itself was the only thing in its size range
pachy should, by all means, beat the fucking devil out of a utah till it sits there limp and lifeless. A solo pachy doing this to a carno, however, is less ideal
I actually agree that Utah should do better vs Pachy.
Have fun fighting juvis I guess
Yeah I 100% agree, but these folks seem to think that even 5 Pachys should run away from a single Carno like a bunch of bitches
Pachy's adult is almost definitely overtuned now, its juvenile needs some urgent help though.
It bleeds it out in one pounce
Ram>Pounce
pachy is one of those animals where it has a fucking F-tier juvi state and an A to S-Tier adult state, much like stego
It takes the priority and you can hit the Utah mid-pounce with it, it also pretty much takes Utah out of action if you hit it with it and it's honestly easier to hit than pounce.
So yea Pachy>Utah
my primary issue with pachy, personally, is the turn radius and alt-attack. These two specific things make it fucking annoying to go up against because if you try to ambush it, fuck you, get bodied
what ram, just alt is enough
Its juv is F-tier primarily because they devs still haven't added its dedicated juvenile animations.
Then maybe try pouncing it after locked in an animation idk it's almost like pouncing something head is a bad idea
It's just using the adult animations
ngl i think turn is fine, just alt is the problem
i liked early pachy with the slower turn radius but higher damage. It made it an animal worth ambushing
That's the thing - Pachy has no such limitations like Utah does, it doesn't need to care about Utah not being turned towards it.
It's just a Pachy favoured match up.
I'd killed one Pachy(kind of) as a Utah. But that was a subadult vs subadult fight and some adult Utah ended up finishing it off while it was wallowing. Nevertheless it's definitely a Pachy-favoured match up atm.
im actually fine with utah v pachy being favoured to pachy but holy shit does it not feel fun when the pachy knows that its alt-attack is literally the best alt-attack in the game by a LONG shot
I'm fine with it being Pachy favoured too, that's fine
I just think it's too Pachy favoured.
100 damage + basically no stam drain + knockdown on utahs + extremely fast
its fine as long as its not 99 to 1 in pachys favour
nerf the alt-attack and the animal IMMEDIATELY feels more manageable
I think that its attacks should just apply a much weaker CC, it should be a fracture based animal, not a CC-based animal like Tenonto.
the alt costs WAY to low stam for how much it does and how fast it is
If it has to apply staggers and stuns then those should last a split second at best and not knock things down or outright stun them.
Also - dw, Pachy used to be really unfair to fight for a Tenonto as well, it's not exclusively a carnivore problem, it's just that Tenonto received the buffs that allowed it to deal with Pachy more or less easily(enormous damage buff and its tailslam taking priority over Pachy's ram).
does charge override ram?
I'm not entirely sure tbh, not that it matters since Pachy shouldn't be getting hit by that in the first place.
From what I recall one overrides the other in some way and there's some group of people that are unhappy with it, not sure if it's Carno players or Pachy players.
if it doesnt thats kinda stupid
Well the argument is that Pachy's more designed to hit stuff with its head than Carno is so its ram should take priority.
a carno charge bodies a ramming pachy into the floor
carno should take priority since pachy can much easier dodge it
I personally think both should apply their effects to each other - Carno getting its skull broken and Pachy getting sent flying
ye but one is stationary and weighs 500kg and the other is running at max speed+, and is 1.8t
Well fair enough, I don't particularly care for what happens there since I don't think Carno should even be using its charge against something this small, it just sounds counterproductive unless the Pachy in question is asleep.
ye fair
i actually like this for like early sub adults or juvie carnos v pachy
I think I've heard juv Carnos knock Pachys over with their charge too.
which would be questionable to put it mildly
ngl beeing that the weight dif is much smaller its not that unlikely that both would get affected
@hot lintel you good?
facts, theyll just heal it off and try again
sometimes i dont kill them tho cuz theyre fun to fight
by sometimes i mean very rarely
its true and its dumb asf
"balance"
while i think pachy can use a few nerfs, i hate to say it as i main and is my fav dino but damn
i think its too easy
Yeah but to say that a 5 man group of Pachys should be running away like little bitches from a single Carno is the most bullshit thing I've ever read in this discord
And there's a lot of dumb shit here
Guess the same people will also make this argument about Teno whenever Allo comes out, "3 Tenos shouldn't kill an Allo they're supposed to run away"
I don't think 5 Pachy's should run from a Carno. 1? Definitelyx. 2? Yeah, they should somewhat but they still have a chance of fighting 3? Nah not really
Would also help if fracture meant shit and carnos couldn’t still haul their stupid asses after getting fractured
Or perhaps just fix locations for fractures
If pachy gets nerfed itll become fodder just like tenonto did when they hit it in qa
When they nerf they nerf bad
Pachy wouldn't be fodder if they would fix the locations of the fuckin' fractures
And they could then still nerf it
When they hear “this animal needs a nerf” they either break it on accident or purpose
Some people are even asking for alt attack to not stun people anymore
So then it would be a slow ability that does no stun, no bleed, no fracture and it stops the Pachy in place
And takes stam
Pachy utah matchup is fine enough imo, pachy bleeds out fast as fuck and it can kill utahs fast in return
So what would its purpose be then?
If pachy gets nerfed to cater to cancer carnos then it becomes utah fodder
eh, idk about that anymore tbh
Wait did you just call the alt attack slow xD?
Literally this
I tried fighting a skilled pachy player yesterday that was able to use pachy to its full potential and yeah its pretty busted against raptors
But people still want Pachy to be hut with the nerf hammer
Only nerf id give the pachy is the Alt attack knockdown
"Oh no I missed my headbutt against a Utah. Guess I'll just alt attack and completely negate any sott of punishment"
remove it or nerf it
I mean if he was skilled then good on him ig
I'd nerf more things
summed it up pretty good
Its alt attack deflects pounces so easily
and you can stun lock with it..
If anything diminishing returns would help with cc chains from any dino without a direct nerf
As i said diminishing returns
yeah but the only thing you could reduce then is dmg because it barely does fractures
Better fix than ruining pachy
so id suggest to just remove the knockdown
Pachy alt should take more stam, and the fucker's recovery from a headbutt should also be abit longer. Last thing I'd change is not being able to instantly tap-headbutt after the timer of the charge headbutt just ran out
i feel like its alt attack should be more of a DMG attack rather than a knockdown imo
Pachy's alt attack stun is fine. The problem is, how spammable the attack is
A Pachy, from full stam without running
i guess
but it can just ram you once you stand up so idk
yeah it stuns
Yeah my issue isn't the stun
My issue is, is they can turn their fucking brain off for way too long before realizing they don't have stam
The thing is, pachy was pretty balanced once it came out and thanks to people complaining about its balance before they even learnt how to fight with it, its balance is ruined
So things I'd change with pachy imo
You mean before the turn buff?
Did it get 2 or 1 buff?
like in seperate updates?
It only got a turn buff once
other changes were implemented over time, I'd have to look back on it to see what changed when
- Increase its recovery from a missed headbutt
- Nerf the alt attack stam to only be able to perform it 25 times(if you were to have full stam and no running)
- Maybe make it so it can't instantly tap head-butt after the 4s of the charge timer has just gone down
eh kinda
My biggest gripe with Pachy when it comes to Utah vs Pachy is that the pachy can negate almost every punish
I think increased endlag on a whiffed charge makes sense for one
Mhm
it's already higher than if you hit something, but it's barely noticeable
It's actually the same speed as Utahs
But the thing is, Pachy basically goes instantly into it because the Utah still has to be in the air for abit
1 - Increase recovery time for a missed headbut
2 - Slightly reduce alt attack speed
3 - Nerf the stun potential of the alt headbutt to where it cant knock down adult utahs
4 - Ram should do lesss dmg and fractures if you dont fully charge it (aka just tap it)
Oh also
Fix the locations of fractures
If I hit something's leg dead-center
It should break their fucking leg, not the body.
If I hit their body, it should break their body, not the head.
yeah its unreliable
What looks dead-center to you might be to one side or the other due to the server not being flawless
against stationary targets tho, it's still not the best
Even standing still I tested it
And it still broke their body
I am aware it still needs tweaking
You have to hit it like, abit behind
Which even then would break the body most time
But getting head fractures and body fractures is reliable
When I actually aim for the head, I usually hit the head
We had to do weeks of messing with it to get the head hits more reliable, I think leg hits need the same treatment
it's usually easier to just fall and get a leg fracture than it is to get your leg broken by a Pachy while trying to check leg fractures
PFFT HAHAHA
YES
Tho, I don't think a Stego can fracture its legs
I tested it by falling from multiple heights
None fractured my leg until I finally died lol
It can
you just gotta get the right height, it's pretty consistent when you use spec cam to fly up part of a tree and drop over and over until you get just the right height
Deino can also fracture its leg
idk why but thats cursed lol, now i want to see it
Deino actually also has a unique thing with its fracture, it is the only animal that cannot trot or sprint with a fractured leg
Is it?
yea
I don't understand that
Everything else has a unique walk, trot and sprint animation
Ye I know that
Okay so Deino's trot and Sprint both require it to be able to high walk right
Yes but it'd also look really fucking stupid with the tail physics in all likely hood
with the base that close to the ground, you'd either need to disable them during that animation, or deal with the tail doing this
deino has tail physics?
fair
All animals do, but they are disabled on certain animations, usually tail attacks
It's not supposed to lol
When running and you tail slam it has physics and it looks so weirdf
so tail physics like in that clip from a while ago? somehow i never realised we had them
but that bug just keeps coming back, it's been fixed like 8 times only to show up next build
Lemme make a video
No it's not quite the same
Already reported it, no worries
Ooh okay
Devs are on break tho, so you know, no fixes till they're back
Did anyone else ever report the Deinos right hind leg when swimming aside from me?
We had an internal report, but the extra video was nice
Mhm
Duplicate reports are a good problem to have
Deino's right hind leg when swimming really bothers me
And it's been there since the first hotfix of U3
i just want for tails to be able to dip when next to a cliff so they dont float like that 
I mean I reported the Deino bug, but I dunno if it was good enough LOL
Usually all a report needs to say is "this is what is broken, here's what I think I did to break it, here's a video" and it's good enough for us to find out what is actually going on
But the thing is
If it's an animation bug
I doubt I can say "Here's what I did to break it"
Because it's constantly broken
so "Deino swim broke, it should work but it doesn't, no I am not giving a video" isn't too helpful because we're like "What's broken about it?"
You can just say you entered the water and noticed the leg being janky lol, animation bugs are easy to find
but in the future if it's more complicated, literally anything is better than just "Game doesn't work I want a refund"
This shit. Has been bugging me for MONTHS
Literally thing broke his ankle
Deino leg break 🤔
you think that's bad you should see the Pteranodon head fracture 
Look at the right hind leg compared to the left.
Also, I don't think a Pachy should be able to parry a Stego's swim
Even a sub pachy can do it
it's not supposed to be able to
No, that is a massive bug which we now have reported
wasn't in the last version or 2, but hey that's bugs for you
Yeah
And what about stopping attacks in general
Is that intended or?
Like Carnos bite for example
So the reason why Pachy is so busted is because of a bug?
Yes
2 bugs actually, but yes
I still do believe the recovery from a missed headbutt should be increased
For an attack that devastating imo that's too short
I agree, but I'd want to see the bugs fixed first, see how it fares, and then do balance changes
Fair
same reason it made no sense to buff the pounce during the mechanic test, it was bugged, not underpowered
Here, not sure if Ram is overpowered, or merely so strong due to bugs
I think the ram is fine other than the bug
The only reason why I want the recovery increased
Is because the alt attack still allows it to negate a punish against a Utah
Yeah, tho make it too laggy and it becomes an unsafe option to use in general unless the Utah is stunned first
I do have a question. Animals instantly standing when you pounce them while resting
Is that intended?
Right, intended due to a few bugs that cropped up when it wasn't that way
this may need a visual aid
Ahh alright so also a bug?
no actually
Huh?
the instantly standing is intentional
and it was made that way due to bugs when it wasn't like that
So imagine this scenario right
yes
The Utahraptor either 1: latches onto the side facing it, and clips underground, canceling pounce and instakilling the utah, or it 2: swaps side and seemingly teleports, instantly facing the other direction
I see
which is either 1: broken or 2: looks very jarring to the Utahraptor player
standing instantly also looks dumb, and it should play the quick stand iirc, but the act of instantly rising to the feet is intentional
otherwise every single rest animation in the game would need to be like Teno
Mhm
I just dislike that ambushing with a pounce has no real effect other than
"Oh, you don't have a chance to hit me first"
While I understand that, there's also only so much which can be done about it without ending up in the reason a stand up was done in the first place
I can go ahead and bring up that it no longer plays the quick stand animation tho, see if that's intended behavior or not
no only nerf tap charge and alt turn knockdown
if anything make alt bite maybe put the utah off balance and slow it for a bit or something
by slow i dont mean half speed, like -5 speed
so a utah out of position is a dead utah
i do hope they dont hard nerf it tho
too many people crying about it so they might
by utah i mean smalls that size, or just make them get up from the knock down animation faster
They need to nerf its ALT bite, im sorry
you can just sit in a bush, tap charge and then ALT spam and that utah is dead as shit
or the carno has fracture
Just make it less spammable. Or atleast only stagger instead of knock down
just add diminishing returns that cover pachy and all CCers now and in the future and it counts as a nerf and a ward against stunlocking from any animal
Or just make it only stagger
diminishing returns = once you get CCed, you build a resistance to that CC that makes subsequent applications not apply the CC
you remember legacy when you would spam jump and it would cost more stam each time? it's that
im not talking about a permanent reisstance against cc
im talking about if you are getting hit with 10 stun attacks in a row in a short time, not all 10 will keep stunning you
What "no"
dude, you have to take into account packs will hunt pachys
ohhh
u mean when they spam alt bite
yeah so they cant stun lock you
yeah that shit do be annoying
no
no
the issue is the cc lock not the cc honestly
There isn't actually a CC lock
you can be incapable of recovering while the cc is repeatedly applied
They already have a timer for that
the knockdown is fine, just needs faster recovery
itll make pachy a bit harder to play
cuz u need to be on point
In which case
it happened to my hypsi against a juvie pachy actually it was hilarious but i was still incapable of having recovery time before igot knocked down again
Why not just make it stun only
Why make it faster when you can just make it stun only instead
What the fuck is your problem with stuns lol
Still better than knockdowns
And still allows you to get a fuckin' headbutt
Says you?
Sorry but "make the duration of the knock-down shorter" would change jack shit since you're still knocked down, in which case, you could at that point then just fuckin' make it stun only and nothing would be changed
u want it to both take longer to do and only stun
u said speed lol
I said only make it stun
good
the speed is ridiculous
The dmg is already high af
AND it knocks down or stuns things a little larger / same size
i just want alt bite knockdown nerfed and tap charge to be less effective
Tap ram I understand
yes ram, my bad
Knockdown wouldn't really do anything tho since he can still just spam it 30+ more times
and add a res to it for abit after the knock down
hows that
so a pachy will have to be quick about it
dmg is fine cuz u will be going against packs
There already is a cooldown for stuns and knockdowns
I still think the knockdown would be fine if the dude couldn't spam it relentlessly
I mean Teno can claw like 50+ times
But the dude doesn't knock down and then get the chance to absolutely trash on someone with an omni-directional attack
You also have to remember that Pachy's alt attack is omni-directional, has high dmg, has knockdown AND it can do it 35 times
I'm not saying let the guy do it 10 times. 25 times in of itself is good enough
@sinful cove There already is a stun/knockdown cooldown
idk i definitely didnt notice any cooldown when i was messing with my juvie pachy friend lol
i also stunlocked a dryo to death as a small sub pachy
I think 4-7
Second cooldown
You still get the stun animation, but you can still move
the poor bastard couldnt stand up
it took me a gross amount of spamming to kill him i might have actually still been juvie but he couldnt get away lol
i find it funny how i get leg fractured so fuckin easily
but when i do it nooooooooooo
"Diminishing returns" are already a thing. Specifically on Tenonto, when the devs had first introduced hard CC to it it was possible to indefinitely stunlock the animal that got hit. This was changed very quickly to where there was a cooldown upon using the stun on your opponent making them invulnerable to being stunned again for a short-while.
...having said that Pachy's supposed to be based on fracturing its opponent, not CCing them.
idk why it has that random stun added
Wtf was that did you suck him towards you with the force lmao
Was so concentrated on that that i didn’t notice he bit you while facing the other way
pachy is op dude
Fucking deserved
Sick of Pachy's throwing me to the ground with a fuckin' headbutt everytime I try to pounce
get gud
You get gud for being pounced by that Utah
i will 😠
To what would you nerf a Stego's HP then @manic jewel
Probably so it would take 2-3 bites on the head to kill it if you were a deino idk
Holy shit 1250 deino attack
It’s realistic
Thats so disgusting lmao
Realism doesn't mean balance
"Realistically" speaking a single Utah would never pounce the way it pounces stego
If we had “realistic” then we'd also have a utah that is much slower and cant pounce do you want this too?
But lemme do the math
Ok ok ok I get it
So deino
With a single headshot, and that DMG
to a stego
Would in of itself deal 2500 DMG
Calm down lmao
Deino cant have batshit crazy bite force because if it did then we'd have a bunch of idiots playing land gator again
That's 3 bites in of itself to 3 shot a Stego with Stego's CURRENT health
Mira is right
And 2nd: Why would a Deino then ever have to ambush anything from water and drown them?
You could just 2 shot a Teno no problem before he can even run
2 shot a Carno with no problem
A single head-shot
Deino could just chill in a field and steal every other predators kills even more cancerously than it did during the beyblade alt bite times
Would kill a carno and a teno in 1 hit
Ok
And besides, you don't need to fight stegos, just chill in ya water bud
If they come in, then bite their heads
Stego is the only thing you cant oneshot with your lunge so just deal with not fighting them
And just because they are that means you have to eat them?
Teno is part of your diet
So is pachy
and carno
and utah
And even I think a 75% stego can be grabbed and drowned
If not bigger already
The fact that steg is on your diet probably boils down to nothing more than the fact that deino is opportunistic and may take young stegos or find a body by the river
But Deino in general shouldn't have a Diet in the first place
Yeah it should just take what it can get
Si
I agree on that
It cant hunt like land predators have the liberty to
So
My suggestion instead is
A stego that is swimming
Should be grabbable
If the idiot is dumb enough to swim to you and try to bite you
I think terrestrials should have their weights cut to 2/3 or so while swimming
You should have the liberty of dragging him under water and taking his life
Makes them snareable
Because that is the only thing I get annoyed about
Is stegos swimming after Deinos, biting them and then still having time to get away
If a swimming Stego could be grabbed
They would never do that unless they are quite liteally a Stego
Which speaking of, I should put that into balance feedback if I haven't already
It would incentivize deinos to stay close to the water because that would give them additional edge. Make them stay closer to their preferred habitat.
Correct, I like that suggestion.
Ah yes
And it would incentivize Stegos to stay by the land because if they get too close to water and accidentally swim then a Deino could grab them
And like I said this isn't a
"Nerf x and buff y"
This is a
"If x animal does a stupid fucking thing by going out of its habitat to fight, and gets punished, y animal should get the same treatment"
Deino gets punished for fighting Stegos on land by
A. Basically dying usually because they just get pommeled
B. Are also usually too slow to run away so they get pommeled even more
Stego can go after a Deino in water, bite him and still have enough time to then turn around and swim back to land
But if a Stego has to think
Ha, stegos think. That's funny.
"Wait, if I go and swim after him, and he can just drown my ass...Maybe this isn't the best idea..."
I don't think a Deino should go on land to fight a Stego
Stego really doesn't look like it should be swimming much anyway. It makes me think about the stego stuck in the mud, which is another thing that I think should happen to a big animal like stego stomping on a muddy bank.
And I don't think a Stego should go into water to fight a Deino
Like, the stego stuck in the mud from Walking with Dinosaurs... or maybe it was the Big Al one.
I guess that's actually a trope
lol
Kind of thinking that maybe both would be good. Great big animals fighting along muddy banks should maybe get a speed reduction for getting stuck in mud. Makes retreat a better option for drinking animals over wading in either way. And if they're dumb enough to wade in, well... sucks to suck.
But I like just your idea more since it is less work.
There already is something like that but only for water
1125
wait fr?
thats.. damn
Okay yeah
1200 is probably the minimum of the dmg
Since a headshot with that value would 1-shot a Carno
i was at full 1,800 and dropped to like 900
cuz i was below half health
Below half
See
I mean if he hit your body
And the minimum dmg was 1200
You'd've been at 600 HP
i think its 1250
The game probably counted it as a base of the tail hit which is why it didnt deel the full 1,000+ damage
if it was base of the tail then it would do like 400 max sincet he multiplier is iirc .25
people who x reacted to the stun increase of mechanics is a hoe
why would you want less interesting systems and possible balance fixes?
Allos post?
Ye
staggers could be cool
Staggers are already in
Slows is something I'm aware of and didn't think about
Parry's are something that would work wonders for ceratopsians or shoulder bashes
so ceratopsians or maggy lol
Yeah
It would make combat encounters more interesting for things like Trike
Rather than just be flat out denied from the front from facing a Rex
There'd be a need for incentive in using the mechanics to use the playable's strength
Unable to use the parry's or counters? You could be in trouble
If you mastered these mechanics? You'd be able to confidently take on even a duo of them.
All things go off of a 0.25 multiplier that’s negative or positive applied to 1.0 which is the body dmg multiplier which is the base dmg
How heavy is pachy?
500 kg
Utah shouldn't be able to pin pachy but otherwise I agree that Utah needs a bit more health
It should drastically slow it down tho
They said smth about not wanting it to slow animals cause that would be unfair and cause mixpacking or smth
Even if you get one pounce on a pachy it's all you need cause pachy bleeds out fast
Idk I just remember it from somewhere
And then they chase you until you have no stamina left
Ah I see
At the 30% blood loss, and then at 80% again
How would you make it so pachy can't barrel down a Utah? Reduce its sprinting stamina by a bit?
Or make it so how much lighter a Utah is, bucking either drains their stam alot slower or yours faster
So i.e.
A Pachy bucking a Utah would either drain its stam alot more or a Utahs stam alot less as opposed to a Teno
That could work
Also I do have to say
I do think 2 Utahs pouncing a Pachy should pin it.
1 Utah, alright usre
2 Utahs? Nah that's some bs
Since when are we balancing around mix packing lmao?
Pachy would never deal fractures or stun locks if we balanced it around mix herding
I do agree with Nacen
Aren't the devs always saying
we aren't doing this cause mixpack
Remember 'we are giving pachy a defensive ability so it's not a fracture hound for herds'
Which it still is.
I just wanna say, they handled mixpacking with humans, because the second I get my hands on a rifle or a shot gun I'm trimming the Pachy population
Pachy's headbutt is more of an offensive ability than a fuckin' defenive one
I don't recall
And balance should be based around for 1v1 encounters
I think what they were going for is it's telegraphed and not too fast so you can't chase targets down with it
We don't make balance around pack/herd sizes (other than a few exceptions)
Yet you have Pachy's be better carnivores than carnivores
It's because the Carnivores suck in design
I mean Pachy herds will chase just about anything it can slap it's face into, I was chased from Oasis to shallows by 6 Pachys
Please explain
I rarely play carnivores so I'm not too familiar with how they play
I just know how to counter them as a teno
Utah who specializes in pack hunting sure suck at it, and will always lose members who are fully grown because of their design
Carno is a small game hunter who cannot hunt small tier players with a brain, they can only ever kill anything with players not paying attention, not using skilled chase
Carno actually isn't even "small-game"
The way its designed in gameplay is to be a pseudo-mid hunter
Because of charge
I doubt carno can touch kentro
While Pachy and Tenos brawl well, and do it efficiently on average for most players
Their playstyle is significantly better applicable than their carni counterparts
You can't be a "small-game" hunter while being in-agile as fuck
Which is why Carno was so busted before they nerfed its mobility into the ground
Because there it was an actual small game hunter
Which was frustrating
Also because they basically have CC that is actually useful and can use it without any necessary means
But it's niche is a small game hunter, they haven't designed a fair small game hunter without it being insanely unfair
Teno can just kick / tail slam and instantly CC, Pachy can just headbutt, and if it hits, CC AND fractures
Utah can get its stamina destroyed by anything it can't pin, Carno has to run at something for 3 seconds before being able to even charge in the first place
Meaning they have the tool set to support their playstyle
While the Carni's don't, and not as efficiently or more cheap
Which is why I think, Utah should slow things down based on number and weight
The more Utahs are on you, the more your stam should drain while theirs drains slower when yu buck
If the Utahs pouncing you exceed your weight, you get pinned
The bite/alt bite for Utah offers it little to nothing to support it hunting smalls or combating larger prey
The charge is rarely ever used and is way too situational to be a proper tool for Carno
Carno's charge is only really good for feints
Now with the drift nerf even ambushing soemthing doesn't matter much
Charging a Teno earns you 1 headshot usually before it retaliates
In contrast
Teno claw swipe, brawls against fast/agile smalls
Tail slam, it's main heavy ranged weapon, can stun and deal heavy damage
Pachy headbutt, stuns and fractures targets, puts them out of commission in a fight for long heal times
Pachy alt swing, used to deal with smalls and punishing swarms of enemies
These mechanics directly support these playables niche and playstyle
Yes
Their mechanics give them a lot going for them
And push them as proper defensive brawlers
Yes
Aside from maybe Pachy
That fucker can be aggro as shit
Nerfing these "good" applied creatures will only make everyone lose
As you're nerfing them to be as worse as everything else
When it's the opposite that should be the case
The lackluster Carnivores need to be revaluated to be as good as their Herbivore counterparts
Then how should Carno be changed?
I already stated how I'd change Utah
It should have mechanics in place to support it's playstyle without making it a Cheetah Rex like in qa
Like?
Personally I think a horn swing for it's alt could be interesting for small hunting
You could rework the charge ability into a tackle, far less restrictive but less strong for dealing with pseudo mid-mid range targets like Teno
Add a new ability which is "steer" able to turn on a dime at the cost of stam, the more used quickly the higher the stam cost becomes
That stuns?
Well Idk about stun but something like that, maybe a very short stun
Though that's interesting for a tackle ability, I think the charge was supposed to be used as an ambush tactic, so the steer would make people use it more for direct combat
A Carno with a tackle sounds like yet another pachy tho, doesn't it?
Not really
Pachy's whole gimmick to fracture and bone break for defensive reasons
But again that isn't really what it is
Carno's is to deal with small game
And if they're similar then it's not a big deal as the results of both of them are far different and for different reasons
I just want something to be able to deal with pachys, I don't even know what pachys would be afraid of other than a rex or something at this point
Pachy rn is so busted because of a bug
What bug?
Stopping attacks with the headbutt
Currently a newly spawned Pachy could stop a full grown Stego's tail swing with a headbutt
Ah fun
Which is why it wrecks a Carno and Teno rn
Because if they were to try to attack, the Pachy can just headbutt and stop their attack
Makes sense how I lost my carno then
Something like tackle being less damaged based, having different applied use, and more used for staggering purposes
It'd be used for Carno's to actually fight back against Pachy's
Make them concerned fighting it head on
Before everything of that tho CC needs a massive rework
I like that one idea of stuns getting expanded upon
Well like I said, if that bug wasn't a thing Pachy wouldn't
There's more than just few types of stun
I know
There'd be a multiple list
There could be multiple things
Blurred vision effect, Turn radius nerfed for a short time, knockbacks, etc.
@versed rune gonna have to disagree that it simply needs more weight
Pachy is overtuned in it's alt attack
And Utah doesn't have a supporting tool kit to emphasize it's play style
Nor does Carno
This is all I would really change on Pachy
Fix the bug
Make the recovery for a missed headbutt longer
Nerf the stam of alt attack. A Pachy shouldn't be able to do it 35 times. Shit, even 25 times is fine
Mirag had a good suggestion of diminishing returns
The more it's spammed the higher the stam cost is
But that sounds counter productive
That way you can have that crazy good ability without it being spammable
I guess
Spamming it would put it in a bad spot
the headbutt recovery is fine, wtf r u on lmao
skill issue if u cant time it
god damn uguys must get bullied by pachys
The headbutt recovery is so short that a Pachy can basically stop any punishment through an alt attack
There is such a concept as "too good"
It's well balanced if a Pachy does it's job
It becomes an issue when a Pachy can do this too well through exploits or bugs
Omfg it's this person again, I swear I just straight up left conversation last time, something about Utah vs Pachy Matchup, telling me that Pachy is op because at the optimal level a Pachy an easily take utahs when
A. It is made to hold it own against things a tier higher than it until it is able to flee
B. Utah can do just fine as it is
Disregarded that a Utah at the optimal level would be dancing around a Pachy, being the much faster and more agile animal, and that its literally impossible for a player to never get baited out for an attack even if they know what they're doing, in which an "optimal Utah" would end the fight with a quick pounce with some good bleed, forcing the Pachy to stay on defense which makes it way easier immediately, so the "optimal fight" can and would likely end in a Utah victory anyway
I don't know what yall are even talking about and really I just do not care but damn
But Utah should pin pachy becuz of momentum !!!!
not really, just that the whole weight of pachy and utah was done very shit, its just bc the system works the way it does, i have no fucking clue why they didnt just keep utah 500 and make pachy 600 or even 700 since thats still accurate
Hefty length response for not caring
But Pachy does beat Utah at an optimal level, Utah can win if you allow it too
We can run it back if you'd like
Yeah, it was pretty arbitrary
Which is what happens when you balance around weight rather than mechanics/tool kits
Our utah isn't bulky enough to weigh 500 kg tho
Since that's irl Utah's weight and irl Utah is both larger and stronger than The Isle Utah, so I guess it makes sense that its weight has been reduced
450 kg is still a bit high for its size
(I posted this in the wrong channel earlier)
True, but it is what it is
Beefing up the weight range is only a band aid fix though
It doesn't resolve the matchup completely
I'm kinda curious how an optimal Pachy loses to a Utah though
It's got an insane alt attack with about 30 attacks
Doing damage, knockdown, aoe, and fractures I think
35
Also, alt doesn't do fractures
Right, then I must've been imagining it
Not to mention the headbutt can be combo'd into a double hit
Nearly insta killing Utahs, near stun locking, and reducing punishment time for missing hits
Utah literally can't touch you unless you miss several times and allow it to pounce you
You're fast enough, agile, and a smaller target to punish the pounce, let alone trading blows with it's generous alt attack.
plus, all of pachys attacks override pounce
just you know, bc it wasnt good enough without that
I don't blame Pachy tbh, well except for the way too generous alt attack, and the headbutt combo
I blame Utah, it's still pretty trash
In comparison to it's competition
It's only saving grace is that you can one shot a target who forgot bucking is a thing and bleed them out helplessly
It's cheap
And it's all it can realistically do
Not really any other mechanics or attacks to hammer in or support it's gameplay style niche
Yes I am jumping in my chair right now for you to once again say "that's not optimal because it isn't but this is because I said so" for an hour straight
Dudes complaining about missing too many of his near oneshot attacks too much will kill you
A playable who can use an insta kill combo
Basically, Pachy v Utah
Ah. Yeah pachy needs nerfed
Utah is too strong and counters Pachy
I strongly disagree
Or maybe Pachy is too weak against bleed
I disagree with your disagreement
Never said that at all
Plus I've never lost to a singular Utah so idk where you're getting that from
Pachys can stun lock a stego lul
Then what are you saying?
And it’s alt bite is fast as fuck
Because the gist of the argument was that Pachy could do nothing against a Utah who knew what it was doing
It’s like the most meta Dino there is
Definitely can
It hits one attack and it can win
If a Pachy player kept it's missed attacks to a minimum, it would never lose that matchup
Same with Utah
It doesn’t matter if it misses it’s like a 1s stun
It can just alt bite after
That Pachy doesn't need to be nerfed, and small tier that shouldn't be fighting it can already handle it in a good chunk of situations?
Not really, you can kill a Utah when they're dismounting from a Pounce, and you can recover a missed Headbutt fast enough to combo it into a two hit
You can kill them dismounting mid air even
How many scenarios have you been in-
Or when in the small window delay when they land
I fought one as a Utah and won, lost the next one and won 2 with a pachy
Where did you test this?!?!?!!
Well, it's more 50/50 for the average players until you figure out these tricks
Thanks to the raptors training discord server
They were ready for this debate, they spent 300 hours on finding extremely specific CC hitboxes
I had the time
That’s not something you figure out in a fast paced fight
In most cases the pachy wins instantly or loses after like 4 minutes
To whom?
Pachy 100/Utah 0
Well the Pachy clearly if that's the case but imagine actually rewarding a good attack couldn't be the Isle
Utah can't bite because of how forgiving and devastating the alt attack is, even the headbutt is tricky if the Pachy times it right and uses it in 2x combo's
Utah can't pounce because it can be killed straight up from dismount
Ikr, imagine landing a carno ram on 3 pachys at once only to get immediately stun locked
My poor carno
So there's no options it can use to effectively methodically overcome a Pachy
Your looking too far into this
Not everyone spends time training
In most cases one player panics and starts to run
True, but "metas" are eventual no matter what game
Ik that’s what I would do if I for headbutt
Kind of like when Carno players exploited the Stego tail hitbox a
Pounce a Pachy as Utah to apply enough bleed to kill? Sorry kid this guy hasn't left his house and knows exactly when to time something! Or he just went in a bush and outskilles you
Ram a Utah as a Pachy even on full charge? Good luck actually capitalising on it with head shots when it gets thrown 3 miles away or gets up in half the time it should
Their mostly unintended, and effect the balance of the game
I mean there can’t be a meta if everything is different
You gotta wait for that
Basically till we got dilo and troodon
Then the meta will be dilo for sure
Okay but that was acceptable because no one like stego players
Weirdly enough never killed a pachy with pounce
And now quite literally no one likes them
You just alt bite their ass a bunch
- If you can be killed on dismount, it's still bad balance on the game's part. It's Utah's only worthy yet cheap ability
- Not if you 2x Headbutt
I know how to do neither of these
And I assume most isle players don’t either
Even if you ironed these things out
Well timed attacks make this matchup a 80/20 in the Pachy's favour
Doesn't Pachys headbutt only do like 200 damage? I got rammed full speed in the face (1.5x) by a Pachy earlier as a not even 350kg Carno when I wasn't paying attention and still lived with a sliver
Which would be alright if Utah had feasible options other than the shitty pounce
Pounce is boring but it works
That's the point if the game worked these battle ending abilities would actually end a battle properly
And just see my comment above because I don't think Pachy does 225
I want the Utah to do kick that indo raptor kick from jwe2
Maybe have a slow climb so it can sit on a cliff edge and pounce some people from above
Maybe have stego things stab them
Idk just some fun things
Pretty sure Pachy two shots Utah
Unless their base tail hits or desync is going on
Desync did deceive the testing results for hitboxes
Either way killing a Utah in one cycle is rng based a good chunk of the time
Oh it would be cool if it had a slightly worse dryo dodge
Isn’t it 3?
Which shouldn't really be the case for something that deters mid tiers
Wait a second why did it say you sent that
It's possibly 3
Never mind discord’s just weird
Pachys blood pool wouldn't need a buff if it could successfully one cycle but if that doesn't happen then it does
They need more mud pools
Or like rain that makes all the spots with mud allow wallowing
Nah, bleed just needs more work
Bleeds fine
If they added more to it they would have to make it kill you slower
And it’s already hella slow
Just also boring to play with
It's still pretty cheap to play for and against
That's the issue
oh boy i cant wait to go from having fun by myself or with my friends to thinking only about hard math and having to play like a little bitch in just one update love the isle
Yeah that’s boringggg
Well that's the kind've game that exists as is rn
this is what they do that keeps annoying me, they take something that worked just fine already (tracking, wallowing, stats ect.) and "improve it" and then just make half the community hate it instead
If they added more clear cut systems and better design dialogue, you wouldn't need to stress as much other than knowing to land your attacks
also crappy optimisation
True, I dislike it as well
Wait you want 1.3-1.5 ton cera or 1.0-1.3 ton cera
big boy
Truly you are cultured
Paleo nerds wanting small Cera is cringe
"It must be smaller or else"
imagine how shit cera would be as what is basically just rugops before rugops is added
carno rival
first land carnivore utah can oppressively hunt
rival scavenger for ptera
cera vs teno (hot)
juvi croc murderer
pachy slayer (maybe)
apparently some sort of dynamic interaction with
stego
first land carnivore hypsi can dance around and actively spit at to defend the herd
one of the best models of evrima
hot and sexy calls
thats my cera, cera propaganda
Isle more fun with less to worry about
the one that comes into the game and spices up the playstyle for pretty much everyone
Cera should take less cc
Imagine how based that would be
Teno/Pachy players screaming rn
I mean cera isn’t doing too much fighting
Legit, if Cera came in and ruined there little grouping sessions, the calls for nerfs would come immediately
At least that’s what I hope
?
It's a brawler/corpse bully
It's gonna have to be good at fighting to steal kills
Cera is gonna be an active competiting scavenger, not a passive one like Ptera
I want to be a deino alarm on t surface of the water
honestly partial hit and run brawler carno was better than ambush bus carno just because fighting tenos with it was actually fun
So people just like naturally come to drink with me and vibe
update 2 supremacy, still the best teno vs carno matchup to date, over a year later
I liked update 2’s map
You never knew where you were
It was basic, but a raw matchup
people who think update 2 map is bad dies of cringe
thats whats great about it
its like a fucking maze even if you've played in 200 times over
it made people actually want to play as babies!
because there was shit to do and places to find people that weren't one big hotspot
you didn't have to worry about some dumbass diet system to enjoy the game
Like you could be vibing in a forest and come out at stone bridge out of no where,where there was like 5 other players
exactly
There wasn’t any like exact areas
Diet system really killed the game for me fr
It is so annoying every playthrough
Everytime I start growing I just get bored after 5-10 mins and kill my dino to stop playing the game
Also the community felt so much nicer, best experience I had was as a teno; some carnos just said “come with us or die” in all chat and we just went around the map killing dryo AI and vibing
POV megalania players
I don’t mind it I just hate the map
dude diet system is so cool wdym you have to spend 5-15 minutes just starting the game only to have nothing to do because everyone is either near an adult or in a bush
Diets would be so much cooler if it actually meant go to a jungle or coast line
Fuck diets
Makes me haul ass just for identical growth times, and zero fun in hunting/fetching
I just don’t like the sitting in a bush for all of time and more part
It hardly makes you grow faster, and still supports afk growing
And the really slow grow times
path of titans but with occasional netflix
Whoever thought of the system seemed like they came up with it after a hangover from the weekend
And just said "this'll do"
I’m just vibing as utah or pachy or on a free grow server right now
I can only play on free grow servers
I like diets just not how they did it
Playing the game as is sucks, and the game is honestly disrespectful to your time
i just try and play something and then quit the game the moment that I die
I allocated the time to learning a language instead, making good progress so far
I mean it’s gonna be useful in like 2 years when we have a slightly larger roster and we gotta keep our boy magy away from allos
which is usually to something fun like 2cm of bush knocking you off of something you're pouncing
I have a question
And pachy is just a journey of bonks
How long does it take in a multiplayer survival game to gather enough resources to reasonably defend yourself?
based cannibals:
carno
deino
stego
ptera
hypsis
cringe cannis:
utahs
dryos
tenos
indifferent cannis:
pachy
Depends in ark and rust it’s like 10000 years
I mean against other players
Other games are reasonable and like 20m
im just gonna use my hunter primal experience and say 5 minutes
Ark and rust still applies
Then we should use that as a baseline
Growth should be around 5-20 minutes
30 tops
Correction
but obviously the difference is that you rely on pvp combat to survive for the most part
Hypsi is for vibing not violence
No.
Why
I don’t like that
hypsi cannibals are just a whole different emotion though and thats based
I want to feel better for growing
Then you could reasonably play larger carnivores
Amp the difficulty the higher/more powerful you grow
1 nutrient should be base growth time
3 nutrients should be like 55 minutes (for something like utah, a 20 minute cut)
I like to think of hypsis as mafia members, because if someone had enough time to play hypsi, they have enough time to send a pipe bomb to your nan
roughly a quatre cut of your growth for 3 diets
that way, you can play the game without being a slave, but aren't as punished for doing so because you're not missing out on too much
I think the consequences of dying should be losing your perks/affinity or road to Elder
Not growth really
1 hour 30 carno sounds worth it but you can still chill as a 2 hour just by playing the game
You can afk grow if you really really feel like it
But it takes longer and isn’t great
see thats whats cringe about diets
it dont stop you from afk growing even if they want it to
If anything, it encourages afk growing
It just makes you do some chores before you have to afk grow
but playing the game anyway thats not running around in a triangle is detrimental to your experience
Why would you ever go out in danger once you have ur nutrients?
Why play the game and risk growth?
Everything is all good, just stay put and level the growth to adult
I found that before I say shared a corpse with a bunch of Utah’s and we all got half full and moved location to find someone new, now it’s basically the opposite; you eat for yourself and hide
you know that if the entire game wasnt at center pond that nobody would ever see a baby herbivore
Anyway I shall head out
Yeah, cause they'd all be chilling in bushes/grass
cya
doesnt want to talk about the isle for unhealthy amounts of time cringe
And keep in mind that Nacen wanted bary and dilo cut
fuck me i shouldve slept tonight i cannot type
Hell yeah
meh, ive said this before but...
0 nutrients is incredibly long, maybe like rn
1 is a slower thna base by like 10%
2 is base
3 is faster thna base by like 25-35%
dilo?
I stand by my religion
Hell no fuck you dawg
Fuck em
man get troodon out of here its just dilo but gets one shot by everything no one wants that
I'm an anti filler enthusiast
I prefer perfection in sandbox roles
dilo is based because you can fight more than 2 barely played animals with it (that being dryo and hypsi for troodon)
Idk, the mimicry and tiny size gives it more of an edge than dilo on how seperate it is
man that reminds me i keep procrastinating the roster cutdown
So far, I got Dilo, Sucho, PachyRhino, Styraco, Acro, Alberto, Spino, Giga, Shant, Austro, Ava, Velo
All ready for the guillotine
I love how talk about x dinosaur being op always starts with "if I get hit by x I can't do anything about it"
Damn it's almost as if you weren't supposed to get hit in the first place
SPINO
YOU SON OF A BITCH
he is perfect fuck you
SHANT
Proto goes
Austro weak as hell
This is why austro needs to exist
Nah I mean conceptually weak
Austro players beside deino players
An inflatable toy
Not in this house
Beipi does that
Two seconds I’m putting that in feedback to see how much everyone hates your opinion
We boo you
You can’t use references here
I don't mind
95% of the playerbase knows little nothing of my goals
nor my ambitions
The devs as an example?
Very poor choice of standards
This sounds like the villain arc
If you want to do it your gonna have to change your pfp to something more menacing
How are you supposed to plot for ruining the game if you don’t look evil
I’ll be back in 2 seconds
There
Back to og pfp
Morally ambiguates ? sure
It's an act of kindness
A necessary evil
To save the game, not ruin it
Now your 1000x edgier and can ruin the game
“Save the galaxy not by wiping half of all life”
Thanos was a moron
Imagine how many supply chains he ruined
How many people starved because they didn’t have food in their local store
Imo having multiple apexes in officials servers is pointless- having 1 like rex is all that's needed
I mean I don’t even know if their adding apexes to officials
This is my point
Whenever the game is complete *
having 1 apex that cant be contested is also flawed
Shut up nacen go plan your villain arc
Why have multiple sub classes of a playable rather than just having that one playable and differing from perks?
Don’t you need to see the error in your ways before you die at the start of update 8

