#balance-feedback-discussion

1 messages · Page 302 of 1

grave veldt
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all these stego nerf feedbacks lol

sinful cove
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“Fake charges” comment makes me think this dude wants stego nerfed so he can hunt it easier as carno? Lmao

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Carno is cancer enough rn

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Bastards are on every corner of the map i cant get away from the spamcalling

grave veldt
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imagine wanting a small game niche hunter

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to kill an apex herbivore becuz hehe

sinful cove
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Stego isnt even on carno diet anymore is it

grave veldt
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nope

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which i think isnt a bad change but

hollow canyon
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I mean it shouldn't be and Carno has no business hunting it

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Carno doesn't really have any business hunting things larger than itself fullstop

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It should be good vs animals up to Tenonto's size, anything bigger than Carno itself should be turning it into a beef stroganoff

craggy trench
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deinos apparently cant

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utahs are out of question

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then hf playing an untouchable walking concrete wall

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must be fun playing a survival game like a vr chat game

tall bronze
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Focus Kentro, replace Stego with it until later on TI_Hurr

golden coral
tall bronze
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TI_utah 👈 TI_dondiSmile

craggy trench
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Even with proper utah pounce, it takes at least 5 utahs with very well group organization

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rando utahs generally behave like dog packs, if you can bite without damaging your m8, you will bite. This is all the organization there is.

sinful cove
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Yeah utah is a pack hunter for large game and naking a pack is barely any difficulty even now

golden coral
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And it should very well take at least 5-6 utahs since they have a pack limit of what, 8, or even 10 these days. Should take a full or near full pack to attempt large game.

tall bronze
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It's good that it takes coordinated Utahs.

craggy trench
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yeah it is good, im just saying that it is very, very hard. Is it good it being that hard ?

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well maybe yes

golden coral
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The biggest issues for utah is part lack of functioning mechanics and part lacking good prey in the roster

craggy trench
tall bronze
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That's also pretty good. Strategizing and trying to find an opening for attack is much better than just running up and spamming pounce TI_dondiSmile

craggy trench
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this game just doesnt seem very intact and smooth rn to apply sophisticated tactics in it. You generally run up with thinking a little on where to pounce. Even a little desync can end it all which is very common on eu servers

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This is all theoretically valid but a single swing can end you and with that AoE, effort required to kill it and your risk of dying doesnt add up properly

hollow canyon
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Which is why Stego's at 75% growth and more should probably give Utah more than one nutrient, at least imo

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prey that is dangerous for some specific animal should be more rewarding than something that can be killed easily

craggy trench
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very true

hollow canyon
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Then again this is assuming we keep those awful diets and they don't undergo a general change, which they probably won't

craggy trench
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Stegos which have more than 75% growth filling all hexes for all carnis wont be an exaggerated feature imo

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and when carnis sniff, the symbol for dead 75+% stego would be gold outlined meat or sth

wise sparrow
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A prime meat thing for large animals would be cool. Also I think people forget that utah can (with fixes to its pounce and removal of all the exploits to negate utah's pounce) hunt stego reasonably well. I feel like utah packs that can take out a steg should be rewarded with more than one hex

hollow canyon
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I don't think it should be so much for the large animals but perhaps for the animals that are really hard to kill for something. Stego is a very special case because it's hard to kill for literally everything(same goes for Deino really). However I don't think that some more powerful hunters that would presumably have a better time with Stego should get a free ride just because they can kill Stego relatively(more) easily.

wise sparrow
hollow canyon
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Fair enough, that's what I had in mind too

wise sparrow
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I dont think stego needs nerfs as much as utahs need fixes. Even with a working pounce apparently all utahs are hydrophobic and stegos will just wedge themselves in trees. If these exploits along with utahs pounce were fixed stegos would have something to fear

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I'd have to see a fight with stegos where pounce consistently works to know what on steg needs nerfs

grave veldt
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its hard to judge the balance of an apex tier dino with no other actual apexes

placid reef
alpine plover
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The "pack hunters" do not pack hunt

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Make them spawn 100% as Hypsi even, the corpses of Utahs everywhere would not change

placid reef
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well this is the case partly bc of the bugs and partly bc of the dozen or so counters to its main attack

sinful cove
alpine plover
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Should be

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But "skilled players" are no longer a thing since combat is so diluted

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Every utah is dependant on one ability with so many counters , everyone has to play the same way

hollow canyon
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@cosmic veldt The growth buffs from diets do work for Deinos - that's the sad thing, you were growing with a growth buff for that long.

wise sparrow
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The pond just sucks. If it was removed prey might go to the rivers where they can avoid stegos

cosmic veldt
hollow canyon
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To make myself more clear - the way growth buffs work is that they double your growth rate

wise sparrow
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Imo stegos dont need nerfs as much as utahs and the exploits that cancel its pounce need to be fixed.

hollow canyon
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however the devs have doubled the growths of everyting in update 4

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so your normal growth would be 10 hours for Deinosuchus, it's only half that with a perfect diet

wise sparrow
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Although idk exactly cause I haven't seen a single fight where pounce worked consistently

cosmic veldt
hollow canyon
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It's 5 hours in non QA, I can assure you of that, it's always been 300 minutes since its release

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on QA it's longer than that in reality

cosmic veldt
hollow canyon
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For a simple reason - you will never have a perfect diet right from the start

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It's exactly 5 hours assuming you start with 3 nutrients

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which you never do

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unles you're super lucky but even then you will have added a couple of minutes before the diet buff maxes out

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So in reality you will always grow longer than on the livebranch

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Overall diets effectively increase the growth time of every animal

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because this game hasn't been enough of a waiting simulator prior to this

cosmic veldt
# hollow canyon So in reality you will always grow longer than on the livebranch

Right that's fine and all. Maybe for some reason I'm just having a hard time wrapping my brain around this math (in which case sorry your putting up with my dumbass this morning XD) but if the growth times are being doubled in update 4 does that mean that the Deino will only take around 2.5 hours then on max diet efficacy or is the 5 hours what it will still be even after update 4?

hollow canyon
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No, "growth times are doubled" means that instead of growing for 5 hours as your base growth you have to grow a Deinosuchus for 10 hours to reach full adult

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This is assuming you have one nutrient

cosmic veldt
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WAIT WHAT?

hollow canyon
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If you have two - 7hours 40 minutes

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If you have three - 5 hours as it is on the livebranch

cosmic veldt
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Oh f**k that

hollow canyon
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if you have zero - 20 hours

cosmic veldt
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That's simply awful

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I don't have that kind of time to play this game. Unless update 4 is adding in A LOT of other options to keep players occupied for the duration of that time I'm out

hollow canyon
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Well technically you get to grow to 50% with a perfect diet as long as you eat anything

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carnivores up to 50% don't really have a diet

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they get all the nutrients from whatever it is that they eat

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that's because well... the diets weren't designed with carnivores in mind and clearly just got slapped on those playables without much thought

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past 50% is where the problems start

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and yes - no sane person will want to spend this kind of time on this game

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then again sanity is a thing that's been lacking in the recent times

cosmic veldt
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Yeah there's altogether too little map, too few options, and not enough variety and entertainment value in the game play to make such a grind remotely worth it

hollow canyon
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That's true

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the actual value that I'm getting out of the gameplay when compared to the time spent on the game just plummeted with the release of the diets

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I have hundreds of hours in Evrima and I have honestly kind of quit it because of this

cosmic veldt
hollow canyon
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I do take an issue with the concept. Not that diets in general are bad but the way they've been implemented with those three different nutrients is just... mind-numbing.

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The idea that each carnivore should run around and kill different animals one by one to stay in its top shape

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is just so dumb

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Hunting shouldn't be like a shopping spree in Walmart

cosmic veldt
hollow canyon
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I absolutely agree

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the fact that scent and damage are affected makes it so counterproductive in reaching a good diet

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since you're already weakened by default the moment you start

cosmic veldt
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And the growth bonuses for maintaining them should be doubled or even tripled. Like 100% growth rate increase per full nutrient that decreases WITH their absence

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So you're growing at triple speed IF you're able to get all 3

hollow canyon
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triple speed might be too fast, that would allow the largest animals to grow a bit too quickly

cosmic veldt
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Maybe but you get my point

hollow canyon
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But I'd just tone it down to the point where perfect diet allows you to grow in 4 hours, great one 5 hours, good one 6 hours and bad one 8 hours

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and that's it

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there's a decent progression

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rather than making it so that having 2 nutrients makes you grow in 7hours 40 minutes

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that's just... baffling

cosmic veldt
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Yeah. I don't mind different sized dinosaurs having different base growth rates relative to their overall threat level when fully grown but NONE should be taking 8+ hours base to grow unless we're talking about adding dinosaurs like a damn Giganotosaurus that can basically OHKO anything

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(Obviously I'm being very hyperbolic here but you get what I'm saying)

hollow canyon
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I get what you mean, the thing is that the growth times for each animal now vary depending on how many nutrients they have

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When I speak about their "base growth" I'm talking about the growth rate they have when the character menu doesn't show any bonuses nor debuffs.

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This is when they have 1 nutrient

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the question is how exactly should those growth timers be balanced out between all the different diets - e.g. how long it should take to grow something that has all the nutrients, no nutrients and so on

cosmic veldt
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Yeah they either need to make maintaining diets MUCH easier for BOTH herbivores and carnivores to justify the rewards and penalties for not maintaining them or leave it like this and both MASSIVELY increase the benefits and decrease the negative impacts from not maintaining them

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At the moment starting off with automatically reduced stats as a baby is inane. At the very least all dinosaurs should be immune to diet related nerfs until AT LEAST 25% size so they have an opportunity to get somewhere and find the right food

hollow canyon
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That's a decent suggestion, you might want to drop that in the mechanic test feedback channel I think

cosmic veldt
hollow canyon
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I doubt the devs will introduce the last part

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as in - I'm pretty sure they won't

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I agree that the negatives shouldn't be a thing when you're fully grown but I'm pretty sure the devs want those to be a thing

cosmic veldt
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If no negative buffs perhaps maybe a special ability or extra attack unique to each dinosaur

barren oracle
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Just make the 1 nutrient grow time the previous ones and have it lower from there

hollow canyon
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Don't get me wrong it's not that I necassarily disagree, I'm just pretty sure the devs won't make it so that there are no debuffs when you're fully grown because that would allow people to ignore their diets.

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Diets are - from what I understand - supposed to create a specific gameplay for each animal

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they are limiting by nature but that's what they're supposed to do

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they are meant to ensure that each dinosaur remains in its own biome eating things it's supposed to eat

barren oracle
hollow canyon
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Exactly ^

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I think there were far better ways of achieving that

barren oracle
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I cant think of any off the top of my head

hollow canyon
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but it might be too late for any suggestions with regard to that because the devs kept quiet about it for too long and gave us diets only when they were more or less already in the game

barren oracle
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Gore would of been responsible to come with diets, then it would be a bit better

hollow canyon
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I've described what should've been done in terms of diets a couple of times

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not that it matters because it's just too late

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to make such large changes as what I was proposing

barren oracle
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I dunno what you were proposing gimme insights

cosmic veldt
hollow canyon
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Does it matter what I was proposing? It's not doable anymore either way because it's way too contradictory to the current system

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That's what I was proposing

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but it's completely irrelevant

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it's too late to introduce such large changes to this system

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It might at best be a mod if I ever decide to get this game modded

barren oracle
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seems complicated and boring

cosmic veldt
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Another thing that I think should be implemented in some form is a mechanic to discourage mix/megapacking

barren oracle
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Overcomplicated mechanics suk

cosmic veldt
hollow canyon
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If you're calling what I described there as complicated then I guess we aren't really on the same waves

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What i described there is so simple that a lobotomised monkey could grasp that with ease

barren oracle
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Eh its not great in terms of grow times but i dont mind it, the carnivore one sux though

cosmic veldt
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Ultimately this is what I think the devs need to focus on:

High Priority:

More map
Diet systems
Ai/Food Placements
Server stability

Low priority:

-basically anything else

barren oracle
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Map needs less deino and more other things

cosmic veldt
barren oracle
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Gimme bamby swamp but deeper

wise sparrow
versed rune
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Absolutely wacky to me that 9 people are okay with stego being able merc a giant crocodile that should be for all intensive purposes be killing it in 4-5 headshots, just because muh herbivore

dark onyx
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It's an apex

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Deinos arent supposed to hunt stegs

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(Stegos aren't supposed to hunt Deinos as well tbf)

golden coral
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Deino is designed to hunt "smaller" prey, and not tangle with large targets. How is this confusing to you. Also, do you imagine a rex or trike or anky or giga being any more fun for a deino to encounter? I get the feeling people keep forgetting that stego won't be the only large critter around, so whatever you want to apply to it, should be applied to all the others too.

dark onyx
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^

frail flicker
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The issue is we don't have an answer to Steg at the moment, but we will in the future, so for now when you see a Steg, just submerge, kill em with boredom lol

alpine plover
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i agree stego should have the advantage, however stego taking on multiple deinos at once seems a bit iffy to me. not sure if it was due to the diet situation with deino and such, you know decreasing its bite value, but I've witnessed a stego taking on about 3 deinos at once? killed 2 and the other ran away with like 10% hp. It's insane how strong stego is atm

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stego is easily overwhelmed by utahs, a solid pack of 4 or 5 can take one on, however utahs pounce is really weird atm so stego is in a spot where it has no enemies except other stegos, if that certain stego even wants to kill the other stego which is unlikely

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I think the main problem with stego is nothing can really compete with it, outside of utah (if the pounce works) or other stegos, carno is out of the picture because the worsened turn and overall damage nerf. Seeing terrestrial competition for stego would be nice

dark onyx
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agreed, Stego really needs some competition

golden coral
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I had an idea for a rework of stego attacks and stats that might help with deinos being "safer" against one, even if they still would struggle to kill the stego. Same would go for the rest, in a sense less chance to win, but greater chance to survive the fight vs a stego.

versed rune
golden coral
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So basically, midtier range of prey

alpine plover
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not sure if people would agree but i would honestly make deino a full on apex like rex or spino in the future

golden coral
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Which is an issue since we lack in roster :p

versed rune
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i mean thats one thing i dont understand, why deino didnt come with a tug type thing rather than just a grab

golden coral
versed rune
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like the ability to grab a steg and attempt to pull it in

golden coral
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If there was a tug of war, then deinos could hunt stegos since there'd be some way to fight back or challenge, just like in a fight vs a rex or anything else

versed rune
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but what about simply biting a stego's head? that should still kill relatively quick

alpine plover
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oh yeah if definitely shouldn't be grabbing rex or spino, but it could possibly latch, like a sort of stamina battle between the 2

golden coral
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But since we don't have that, I'm going with the idea that deino is more so designed to hunt "mid" tiers, things that go up to 4T, maybe a bit more if it's something less weaponized, but yeah

alpine plover
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i would just make deino an absolute pain in the ass to grow, but becomes a literal monster once full adult

versed rune
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id like to agree with that but growing is already boring af

alpine plover
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if you compare isle deino with irl deino, isle deino is like a sub adult

versed rune
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its basically a wait timer until you're allowed to have fun

alpine plover
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you can literally afk grow anyways so the diet system is flawed

versed rune
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carnivores shouldnt even have diets

golden coral
versed rune
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literally just perferred foods thats it

alpine plover
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carnivores should be able to eat pretty much everything, but preferred gives more

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diets in general need a re work, the idea is there but the execution is meh

golden coral
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Change stego quick angle to a slower, more normal speed, damage down to 1K or so, change the most reaching of the angles to a much quicker attack (if not as fast as the quick angle currently is), with maybe 500 or so damage. Remove the other angles, put the attack on RMB and Alt+ RMB with camera only for which side to hit. Crank up bleed on the stegos attacks more akin to utah pounce in style, remove the extra head multiplier. There you go, a slightly more stego-ish stego, which will be much less capable of hunting deinos, and if utah/pachy gains 500+ weight/health (which they probably could), it'd not oneshot them with damage unless hit by the slower and stronger attack, giving the utahs more chances to survive, even if the bleed might force them to give up the hunt if too many of the pack takes hits.

hollow canyon
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I completely disagree, Deino wasn't, isn't and shouldn't be meant to be an apex.

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As for why it didn't come with a tug type mechanic - because it wasn't ready.

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The devs either decided to postpone it or just ignore it outright and go with what we have now.

jolly matrix
hollow canyon
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Honestly - just nerf Stego's damage and be done with it, an outright nerf to its damage output should solve most of the issues. It can simply make up for any mistakes it makes with its absurd damage output

jolly matrix
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Deino should be able to headshot stego in 6 or less bites.

golden coral
jolly matrix
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If you all agree that stego needs a nerf, then why did you downvote The94thDoctor's post?

golden coral
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Because I don't think stego needs a nerf, it needs a bit of a rework

jolly matrix
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That is a nerf.

golden coral
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See my earlier propsal, that's not just an outright nerf, I'm saying to change it around

jolly matrix
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If it is making it less powerful is some regard, it is a nerf.

hollow canyon
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I didn't downvote it

jolly matrix
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I know aken

golden coral
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And also because he's complaining about the whole pond issue, which is another issue and not related to stego really, as well as saying deino should be hunting that large prey, when it's current mechanics aren't supporting that very well

versed rune
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literally just make stego an outlier apex herbivore that can be hunted by mid tiers via being bad at taken headshots, and large tier carnivores have it more difficult because they cannot maneurver around its tail.

jolly matrix
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His main point was that stego needs a nerf, the pond issue is a such nitpicky thing to downvote for

calm ibex
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thats the issue though, people are "trapped" to the pond and easy to camp, its direct result of having a pond

grave veldt
golden coral
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That's bad when the entire hadrosaur and ceratopsid "line" would be better as such targets.

versed rune
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because allo should be able to hunt stego, how tf is allo gonna do that right now when a carno, which is much faster than an allo, can barely hit a stego without getting nearly one-shot in return. allo being much slower would make it get eviscerated, at least carno can simply move

jolly matrix
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If you are reworking a dinosaur to be less op, it is a nerf.

grave veldt
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so stegos r op

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even though the entire roster can escape them

golden coral
# versed rune because allo should be able to hunt stego, how tf is allo gonna do that right no...

Allos in pack of 3-4, sure. And they can, because they have more health, more damage, and so on. And they might even be a bit more agile at that. And if you rework it a bit like I want, they'd be quite well suited, since they'd be big enough to handle the fast attacks (that are very hard to juke) but agile enough to juke the power attacks (that in turn would take them out quickly). Meanwhile carno is fragile enough to suffer from even the fast attacks, especially since bleed would shit on it, and it's not agile enough to juke much at all when it comes to movement.

jolly matrix
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Your only option shouldn't be having to run away from a herbivore. Especially as a pack of carnos or a deino.

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Stego is almost unkillable currently. Which is bad game design.

grave veldt
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first of all a carno pack is not a good choice to kill a stego and secondly deino should've had a tug of war but it doesnt for some reason

jolly matrix
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It isn't a good choice, but it shouldn't be nearly impossible. That is always the argument. It shouldn't be impossible.

golden coral
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Yeah, carnos should really not go near stegos at all, or anything else bigger than themselves. Even allos would be scary for a carno.

grave veldt
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it isnt impossible

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nothing is technically impossible

golden coral
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You can still damage the stego, and it does not outheal that, so it will die, eventually :p

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And as stated, deino struggles with it's design

grave veldt
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utah packs r what should be hunting stegos currently

golden coral
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They don't want deino to go on land and fight, and they gave it an attack that is very much oneshot, which means it's bad if they can do that to another playable with that amount of time investment

grave veldt
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if utah wasnt broken

cosmic veldt
jolly matrix
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You are taking something I'm saying too literally. Obviously its not literally impossible but its HEAVILY unbalanced. Stego should OBVIOUSLY have a big advantage but the current advantage is bordering to that point.

dark onyx
grave veldt
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a carno is a small game niche hunter it should be one of the worst dinosaurs to kill a stego

golden coral
cosmic veldt
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It's not that I don't think a Stego shouldn't be one of the herbivores with comparatively more offensive power than other herbivores but being able to carve a path of bloody destruction through any other dinosaur even carnivores can't match is inescapably lame

golden coral
jolly matrix
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I takes over 17 headshots for a carno to kill a stego. Does that seem fair?

grave veldt
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i dont see how thats possible when every carnivore is capable of escaping stego with ease also the only reason stego is so lob sided is because the carnivore side is lacking

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stego shouldnt have been put into the game but it is what it is

versed rune
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carnivores shouldnt have to escape herbivores. the point is for carnivores to eat the herbivores.

golden coral
golden coral
cosmic veldt
calm ibex
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carnivore already has the advantage of picking your fights that favour you, how much do u need the game to hand hold you

jolly matrix
grave veldt
versed rune
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aside from like

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troodon

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im saying as a general rule.

golden coral
# jolly matrix Your question doesn't make any sense. I know what you are trying to do but it ac...

My question makes perfect sense. There is nothing that argues that stegos head is more fragile than a dryo or utah head or anything. And it already is their weakness, because of how their attacks work. The extra head multiplier is stupid and unreasonable. But my point was more so that you're just thinking of stego, forgetting that there'll be other critters. So you'd just go from not complaining about stego to complaining about trike and rex instead.

jolly matrix
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Plus it is so easy for a stego to dodge headshots with its super fast turning.

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Trike has no obvious weakness a carno could exploit, so I wouldn't be.

grave veldt
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trike has an obvious behind area to attack for carno

versed rune
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trike is bulky as hell

jolly matrix
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Its pure muscle behind, sadlion you didnt think your response very well.

grave veldt
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realism

golden coral
jolly matrix
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Realism, if a carno bites a stegos head, it would literally die. What is your point?

golden coral
jolly matrix
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Applying realism fully is just dumb.

grave veldt
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who cares if it has fat or muscle the point is stego can cover much more areas with its tail rather then trike who can cover one specific area at a time

versed rune
golden coral
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@jolly matrixIf a carno should not hunt a trike, it should not hunt a stego either. Or a giga, or rex, or anything else large.

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Hell, even a para would flatten a carno

grave veldt
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GamingParasaur would be proud

jolly matrix
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My whole point is that stego should have a bigger headshot multiplier on ITS head as its weakness since its so effective at dodging with its head.

golden coral
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And that thing doesn't even have much in terms of weapons :p

alpine plover
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it has a pretty tiny head yeah

jolly matrix
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Its actually so easy to dodge headshots as a stego.

grave veldt
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it already has a 2X multiplier

golden coral
jolly matrix
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Thats not logical...?

alpine plover
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Just to but in here
How would it not be logical?

golden coral
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It's not. There's nothing that says a stego would be more fragile

versed rune
golden coral
versed rune
golden coral
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tiny in comparison to it's body

cosmic veldt
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The fact of the matter is that if this game is supposedly opting for realism than there would not and should not be a situation in which any lone herbivore can make mincemeat of any carnivore equal to or bigger than it. Now if you were to say, for example, that there was a mechanic where herds of the same herbivore that fight together get a damage buff for working together THAT makes more sense because no carnivore should conversely should be able to carve through an entire pack of similarly sized herbivores. As it stands however, the current damage meta is broken massively in favor of the stego and, more broadly, reliant on a finicky targeting system that simply cannot be exploited realistically

golden coral
grave veldt
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its only small relative to its body, the head itself isnt as small as it seems

golden coral
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Which was my point

calm ibex
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where do you see realism in this game?

jolly matrix
golden coral
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It's not logical, cause the stego head is no more fragile built than a dryo or utah head

jolly matrix
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IF the game was designed on 100% realism, it would be terrible.

golden coral
jolly matrix
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Balance isnt needed?

alpine plover
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realistic rex in the isle pain

golden coral
jolly matrix
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Why?

calm ibex
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if your aim is realism you'd have like couple dinos viable and everything else fodder that died on sight

golden coral
#

And stego, like kentro and anky, due to having attacks in the rear, is already weaker in the front, unlike a rex that can bite you in return, or a trike that has armor + attack.

jolly matrix
#

Erik Eden we are talking proportionally, for literal balance it is logical, UNLESS the devs think of a better system.

golden coral
#

All I'm saying, is that the extra head multiplier is not logical, and is not needed by any means.

alpine plover
versed rune
golden coral
#

The only thing it possibly does is make it so stego requires extra damage on it's attacks

cosmic veldt
#

This game is not built to be a battle royale killcount bloodsport for the violent and competitive players out there. It should not be built where every dinosaur is meant to be able to kill shit

grave veldt
#

the stego head image is missing btw

golden coral
alpine plover
#

i see its head

golden coral
versed rune
#

the front dinosaur is a sauropod lol i cropped it from this

#

the stegos are behind

alpine plover
#

stego head is like non existent

alpine plover
golden coral
versed rune
#

we have reached an era where i have to resort to skeletals to prove that stegosaurus had a tiny head vulnerable to attacks

#

we live in a society

golden coral
#

Gameplay style, or different size of the anial, is not relevant to my point

jolly matrix
#

Making stegos head have a bigger headshot bonus isn't unlogical. It's stupidly easy for a stego to dodge headshots. Actually brainlessly easy.

alpine plover
golden coral
jolly matrix
#

It doesn't seem like you are applying any sort of gameplay logic at all Eric.

alpine plover
#

Your the one who used the example of dryo and stego
I'm saying it's not a fair example given they have different weaknesses and exploits

golden coral
alpine plover
#

i mean with the current roster and balance i wouldn't mind an extra head multiplier for stego

golden coral
#

It's a fair example cause we're using the size of the head as the reason

versed rune
golden coral
#

Saying tiny stego head = extra multiplier

alpine plover
#

Dryo's biggest weakness is being stationery to get hit
Stego's biggest strength is staying stationery to counter

versed rune
golden coral
#

So I'm saying then any tiny head should have that multiplier if that's what causes the weakness

versed rune
#

???????

jolly matrix
#

Also for gameplay. Gameplay is always number one priority over realism.

golden coral
#

You're bringing in unrelated points

alpine plover
golden coral
cosmic veldt
# versed rune we live in a society

Honestly I think EVERYONE here is missing the greater point. This current QA meta is broken on a level that countless minor changes and alterations won't fix and will arguable make worse

jolly matrix
#

Erik you are literally trying to justify your point with realism which is beyond unlogical to put it nicely.

alpine plover
#

QA is awful right now. in more ways than one

alpine plover
#

MANY more ways

golden coral
versed rune
alpine plover
#

Stego has to play keep away with it's head
Time it's attacks for devastating counters

#

remember deino and stego having a 50/50 squareoff back then

jolly matrix
#

Your only point is "why should stego only have it and not dryo"

cosmic veldt
golden coral
golden coral
versed rune
jolly matrix
#

Your point literally makes no sense in terms of gameplay.

alpine plover
golden coral
#

You're justifying stego head multiplier by "small head", and so I'm saying it should apply to everything if you want to be logical. Nothing else is part of the point or relevant to it.

versed rune
alpine plover
versed rune
#

im not against that at all

hollow canyon
#

This is a size comparison(more or less) of all the animals scheduled for Evrima.

#

Stego's head is roughly the size of Dilo's head

golden coral
golden coral
hollow canyon
#

it's not much smaller than the head of Ceratosaurus

alpine plover
golden coral
hollow canyon
#

I think its headshot multiplier should depend on the state of the animal itself.

#

I haven't played Stego in over a year now

grave veldt
#

stego convo still going on?

hollow canyon
#

I do know that initially it was much less agile

#

so hiding its head was harder

alpine plover
hollow canyon
#

But now I believe it turns somewhat better so protecting the head should be somewhat easier

golden coral
#

@alpine ploverLook, my point is very simple. If you justify stego head multiplier with "small head", then you should apply it logically to anything with that size of head. And anything bigger, should possibly have a smaller head multiplier. If you want to give stego weaknesses, that's fine, it already has when it comes to the lack of ability to attack in front of it, which works both on defense and offense. Whereas for example if you attack a carno face with another carno, it will bite back with full power.

alpine plover
hollow canyon
#

I mean I almost died of boredom when I've grown it once after it came out

golden coral
hollow canyon
#

Decided not to bother with it again since it was the biggest snoozefest ever

alpine plover
#

5 hours to walk around and eat plants

#

The Apex it is now is that it's more vulnerable to being hunted by other mid tiers
You could decrease the growth times or remove it to have it more in line with the other Apexes in it's size range

hollow canyon
#

so they already take "more damage" relatively to their max hp

versed rune
#

^^

golden coral
#

anky and stego both suffer from "lack of protection on front", and "lack of attack in front". (usually those work together). Anky on the other hand has armor, so it has some compensation there.

hollow canyon
#

Stego has the head the size of Dilo's head yet it it has almost ~10 times more hp

golden coral
#

Not sure how that is relevant since it's not a head target specific issue

hollow canyon
#

Yes, this is the reason why they shouldn't have a higher headshot multipliers

#

they may have heads the size of that of Stego

golden coral
#

My issue is simply the illogical justifications for stegos extra head multiplier despite it not being more fragile

hollow canyon
#

but one headshot that would take them out with a x2.0 multiplier

golden coral
#

But the multiplier should be applied due to weak spot, not due to "health pool" reason

hollow canyon
#

tickles Stego which has the head of the same size

#

like - let's say that if we have an Alberto that crunches Dilo's head in its jaws and bites with that one bite

golden coral
#

Well yes, different health yields different results

hollow canyon
#

the same headshot to Stego would at best tickle that Stego

golden coral
#

That's the point of having a health pool

#

You're what, asking for the same effect of a bite on different things?

hollow canyon
#

No, the point they are asking for is for Stego's head to take more damage

#

since it's about as "protected" and "armoured" as Dilo's/Cerato's head

#

and yet Stego has many times more hp

versed rune
#

wait now are we saying that an alberto headshotting a stego wouldnt do anything to it

hollow canyon
#

so something that would realistically crunch Stego's/Dilo's head

#

does little to nothing to Stego and absolutely kills a Dilo

golden coral
#

... But that is exactly what is illogical, it is as protected, thus should have the same amount of damage taken from the bite, the same effect.

#

Yes, due to game not being realistic, as we know

alpine plover
golden coral
#

That also.. kind of applies to most hits

alpine plover
#

Alberto and Allo headshots on Stego would be love taps

golden coral
#

@hollow canyonSo they're asking for the same effect despite different targets?

hollow canyon
#

No

golden coral
#

Basically negating the health pool?

hollow canyon
#

Well I don't think they want something that even approaches that

#

but

#

what I'm understanding from what's being said is that

#

since Stego's head is very vulnerable when compared to most other animals with that HP pool

#

let's say Acro/Trike/what have you

#

if it gets hit on the head it should receive more damage

golden coral
#

Trike admittedly bad example due to armor, but acro works. But is acro head much less vunerable, really? That's my contention here.

#

And taking HP pool into account when it has nothing to do with it

hollow canyon
#

I mean yea I'd say so

#

Acro's head is much bigger, it's much harder to actually apply enough force to it to reach the brain-matter

golden coral
#

Which would, in that case, apply to any critter. Which is still my contention then.

alpine plover
#

That's going for realism approaches though
Hitboxes and multipliers or species gameplay type should be the point

golden coral
#

It should. But it should also make sense and be logical. And adding extra multipliers where it's not needed, causes extra damage to have to be applied to the targets attacks to counter it.

hollow canyon
#

I mean - Trike is supposed to have a lower headshot multiplier, because it has a particularly well protected head(pachy already does that). The likes of Deino and Carno have heads that aren't particularly vulnerable but aren't exactly extremely armoured either

golden coral
#

You make stego head extremely weak, great, now it needs to twoshot a rex in return to stand a chance.

alpine plover
#

To put it this way
Stego should have the extra multipler for it's head given that it's a weakness since it's an anti flank tank type creature
For the same reason Trike should have a decreased head multiplier because it's a front forward spear/shield type creature

golden coral
#

Should trike have extra multiplier on rear then? :p

grave veldt
#

Yk my main gripe with the whole discussion in the first place is that the suggestion were debating about is mainly a map issue

hollow canyon
#

I really don't think this is a map issue at all

alpine plover
hollow canyon
#

as much as people like to claim that literally every issue with the game is caused by the bad map, a lot of them don't really seem to be quite that

golden coral
hollow canyon
golden coral
#

Stego should only be hunted by large mids in packs, and large predators really.

#

Same as with anky, except anky is even less of a target :p

jolly matrix
#

Your ass is not a vital organ

alpine plover
#

Again, realism approach

golden coral
#

Ceratopsids and hadrosaurs are the ones that should be weak to small and midtiers

alpine plover
#

Trike is kind've unclear if it's suitable prey for mids

jolly matrix
golden coral
grave veldt
golden coral
alpine plover
#

If Trike needs a weakness, it should be it's neck

golden coral
#

Trike can not defend its flanks and rear

jolly matrix
golden coral
#

Means it's open to a lot of stuff

alpine plover
#

But I don't know how if that's possible with the game's functions

jolly matrix
#

An ass is very easy to hit

golden coral
#

Honestly, yes, but at the same time.. Neck is right there with head

hollow canyon
#

Idk how in the world you want Trike's "neck" to be its weakness

jolly matrix
#

a head on a stego isnt easy at all.

golden coral
#

Trike turns head, well there you go

hollow canyon
#

it's literally protected by the frill

jolly matrix
#

Trike probably wont turn as fast as stego

hollow canyon
#

I kind of doubt that

#

I think it's quite likely to turn even better

golden coral
#

It was more so me asking Nacen if trike should have "extra weakness" then since that's kind of their argument

jolly matrix
#

Stego's head is smaller, therefore a smaller hit point. Plus as I said multiple times, stego's head is stupidly easy to dodge with.

alpine plover
#

Damn Trike just built different then
Literally almost has no weaknesses in design

golden coral
#

Great, that sounds promising :p

#

Anky even better though!

hollow canyon
#

The animal lived in the "Hell's Creek"

#

that name didn't come out of nowhere

grave veldt
#

trike will most likey turn probably even better then stego honestly

alpine plover
#

Anky has a soft belly, I don't think the devs will ever have intuitive mechanics to play off of that

golden coral
#

Probably not, or if we get it, it's a way in the future

grave veldt
#

with their weird mammalian anky design im not sure what the devs want to do with anky

golden coral
#

@alpine ploverAt least we can agree on that much, that there's.. a lack of good mechanics and progress on those things in this game :p

alpine plover
#

True

#

You almost had me with Trike rear point
But Trike is just something else

grave veldt
#

anky gallop with jab

golden coral
#

Wait and see, it'll run faster than stego :p

grave veldt
#

r they planning on making anky run from apexes or something

#

hope not

golden coral
#

Could make the base of the tail a weak spot maybe

#

Bleed em out that way

#

Soft and good to rip open :p

grave veldt
#

I could've sworn in a dev blog they stated that ceratopsians would have necks as their weak spot

#

lemme see if i can find it

alpine plover
#

Trike seems to have a tough hide

jolly matrix
#

Trike having its neck as a weakspot makes a lot more sense than its ass. Since proportionally it would be comparably hard as hitting stegos head.

alpine plover
#

Couple tons of muscle and fat
Having it be a weakness is as arbitrary as attacking the rear of Stego

grave veldt
#

getting the neck is quite difficult tho

golden coral
#

@alpine ploverOn the other hand, if you removed the stego head multiplier, you could nerf the stego damage a fair amount. You need less power if you don't add "exaggerated" weaknesses. Stego will always have a weak head due to tail not covering it, and the lack of proper counter, meaning it's a lot safer to attack the weak spot on a stego as compared to a rex, much less a trike. So I could possibly make an argument that for balance, stego having normal head multiplier is probably better, for the matchups in general.

grave veldt
#

right next to the head so

alpine plover
#

Though albeit it is a realism argument

golden coral
#

Animals do hunt by nipping something elses rear, assriding as it were, so there is that

alpine plover
alpine plover
#

It needs the damage to ward off those predators

#

Otherwise it'll be chow

jolly matrix
grave veldt
#

ass

#

thats sounds bad out of context

golden coral
golden coral
#

Since the stego does not have it's weapon right there, while the trike just have to look to the side and "oh hi there"

jolly matrix
#

Yeah but stegos head is much EASIER to dodge with.

#

So it balances out.

alpine plover
golden coral
#

Why would you need the exaggerated damage in any case? I'm not sure I see a need for it there if it's not as vunerable in the first place

alpine plover
#

Because Rex/Giga will ignore Stego's attacks and mow it down

#

Either through damage or bleed

golden coral
#

How much damage do you imagine they'd have then?

alpine plover
#

Only way to make your suggestion work is to give Stego a stun

golden coral
#

If you're thinking that it wouldn't matter if it has a weakness or not

alpine plover
#

Although Stego is a special case
Vulnerable to mid tiers
But must effectively fight apexes

versed rune
#

damage nerfs are, unless in VERY specific cases, never the right option

#

this applies to every animal in this game and every game in general

golden coral
alpine plover
#

True, unless all the apexes have significantly lower damage pools
Rexes/Giga's will have no problem tanking Stegos

golden coral
#

And considering people think 6-7 hits is "too long", I don't know.. :p

versed rune
#

6-7 hits being too long is, a bit subjective

#

it literally depends on the animals fighting

golden coral
#

Between equals, more or less I guess

#

But people thinking deino should kill stego faster, well, then that goes the other way around too

alpine plover
#

It's a bit subjective
I enjoy quicker fights

golden coral
#

And I'm not sure it'd be that fun if they 2shot each other

alpine plover
#

Far less room for error and increased intensity

golden coral
jolly matrix
#

Honestly, two animals of the same tier or species shouldn't take more than 12 hits to kill eachother

alpine plover
versed rune
#

if you make it take a million hits to kill anything you are remaking legacy.

golden coral
#

I'm inclined to think longer fights are better, more room for things to happen and change

versed rune
#

legacy had long fights.

tall bronze
#

Hunts and fights gotta have a balance of length. Too long and it feels boring, too short and the game feels more like deathmatch

golden coral
#

Legacy was fine :p

#

Fast fights allows more luck

golden coral
versed rune
#

you're trolling right

golden coral
#

No? The more that is required of you, the more you have to do it right

#

If I oneshot something, I can get the kill due to luck as well as skill

grave veldt
#

I finally found it

#

". This is also future proofing us for playables later on, such as Ceratopsians that would have much thicker skulls (and therefore take less damage to their heads), while they may have an increased modifier towards their neck."

alpine plover
golden coral
jolly matrix
golden coral
alpine plover
#

Fights could also "last longer" given the two opponents gauge each other, and observe each other's movements given that one mistep is their end.

jolly matrix
golden coral
# jolly matrix Current legacy.

Current legacy is still more fine than not to me. Biggest issue right now, lack of official servers there. If they had, I'd still be playing that too :p

grave veldt
#

current legacy is a mess rn

golden coral
#

Well yes, ever since they tried to fix stuff.. :p

jolly matrix
grave veldt
#

honestly all 3 branches r a problem

golden coral
#

Perhaps I should clarify, legacy before Evrima came out then

golden coral
tall bronze
#

Legacy has some good memories. But, even in it's current state, I still find Evrima superior.

grave veldt
#

evrima doesnt have parasaurolophus walkeri

tall bronze
#

Again

Evrima is superior to me TI_DiloSip

grave veldt
tall bronze
#

HEEEEHEEEHEEEE

golden coral
#

Mechanics in Evrima good, but aside from that, legacy is fine as well

tall bronze
#

I think one of my biggest gripes with legacy was hit detection.

#

And growth.

#

And balance.

#

And the code

grave veldt
#

ever since they did that "fix" to legacy it went down hill from an already deep slope

golden coral
#

Balance was fine in legacy, far as I'm concerned. Growth, eh.. seamless is obviously nicer, but again, mechanic more than not.

grave veldt
#

rex only dino with leg break TI_Trollge

golden coral
#

Well, barring some issues with pachy, para, and cerato on some points :p

golden coral
#

Rex still okay, despite that :p

tall bronze
#

When a dev says they can't let you smell corpses because that'd make all living players also scentable.......something is definitely wrong with the code.

TI_pue

alpine plover
#

Giga would like word

#

Para too

golden coral
#

Also para used to be good :D

grave veldt
#

para was quite amazing for a specific amount of time

versed rune
#

yea having to left click a rex 50+ times as an allo to kill it is balanced

golden coral
#

But it's more so I don't think the overall.. idea, or concept, of the balance in legacy was an issue

alpine plover
#

Allo abuse heal strat taking on Sucho's/Albertos/Sub Rexes

grave veldt
#

if u want to be technical then every dinosaur in legacy is the same

tall bronze
#

Yep

grave veldt
#

they only had different models hit boxes and stats

golden coral
tall bronze
#

Hunts were fun

alpine plover
#

Damn, what a micro aggression

golden coral
#

Well, you guys do seem to want just outright fighting

#

Wanting faster fights and all

alpine plover
#

Well, fighting is fun
But to say it's outright mindless comes off as passive aggression

golden coral
#

Meanwhile I want a more survival focused game where you generally don't get into fights, but hunt, and choose targets wisely

versed rune
golden coral
#

So there's the reason for why I think balance was okay in legacy, I guess.

golden coral
grave veldt
#

the bleed system in legacy wasn't as bad as people think it was

#

it had garbage balancing

tall bronze
#

Eeeeeeeh

golden coral
#

So my balance take is based around survival, not around "fighting".

versed rune
#

are you saying that this game should not focusing on dino fights at all

alpine plover
versed rune
#

because the people who enjoy fun would like to see both hunting and fighting

grave veldt
golden coral
versed rune
#

no matter what you are

#

that's just stupid

golden coral
#

@versed runeDoes that help clarify it? If you dislike balance in legacy due to "too hard to hunt certain things", I get it. But I disagree due to my balance being "Can I kill what I need to survive", which is obviously different.

#

@versed runeI mean, if I' m a herrera, then yes. I'd expect most of the roster to be out of my reach 99.9% of my playtime. Obviously this vary by species and abilities and so on.

tall bronze
#

I'd prefer fights to be something you normally don't want. Foszor talked about it once, saying they want fights to go from "I only got in 3 fights today" to "DUDE. I GOT IN 3 FIGHTS TODAY"

golden coral
#

This is not an issue as long as my lifecycle and gameplay loop as herrera is still fun and interesting

#

I don't base my entertainment on the amount of things I can interact with, as much as the interactions and the rest of the game

alpine plover
#

Also, it maybe survival. It almost always boils down to hunt/fights
It's not survival against pve mainly
Having fun mechanics focused on the encounter to fights only helps it as a survival game as a whole
Someone has a body that you need? You might need to fight them
A Carni approaches you to eat you? You'll need to fight or escape
Someone threatening your nest? You're likely gonna have to fight them

golden coral
#

Not sure how I can clarify it any better.

golden coral
tall bronze
#

It was in the olde days of Recode

alpine plover
versed rune
#

herrera is very small compared to the rest of the roster. the focus is on mid tiers and pseudo apex tiers and you know that. mid tiers and pseudo apexes should have the most overlap with the large tiers and small tiers

#

simply because of the nature of being in the "middle"

golden coral
#

@alpine ploverHonestly, I see survival in terms of PvE, PvP, and Co-Op, and I think all of those three separate parts should be well developed and important for the lifecycle. (thinking in terms of playing as an animal here btw, not your normal human build a base stuff)

tall bronze
grave veldt
#

diets are a chore thats pretty much it

#

and carnivores till 50% dont even need to participate in the system

golden coral
alpine plover
#

The only thing you can do in Evrima is to fight or birdbath
Guess what people gravitate to

golden coral
alpine plover
#

Yes, fetch questing eventually ends. Which leads to bird bathing, or finally going out to go fight with their extra buffs

grave veldt
#

theres still nothing to do while growing which is why ppl afk

alpine plover
#

I afk moreso now with diets than before

golden coral
#

@alpine ploverQuick question, how much damage do you imagine an allo or alberto would do?

alpine plover
#

Nothing too higher to compete with Deino for sure

#

Maybe the 300's area. Tad higher for Alberto

grave veldt
#

750

wise sparrow
#

@terse hazel oh boo hoo the animal who poses no threat to anything at all flys kinda fast. The balance is ruined!!!

alpine plover
#

Damn

tall bronze
grave veldt
#

yes

alpine plover
#

That's crazy

grave veldt
#

750 (this is balanced)

alpine plover
#

Ahh he's trolling lol

grave veldt
#

maybe 300 for allo

#

I would like for it to rely on grapple

golden coral
#

@alpine ploverSo about 15ish headshots on a stego from an allo to kill it then.

alpine plover
#

Which is good then

grave veldt
#

allo is getting a grapple so dpending on how that works

alpine plover
#

One strike is enough to put an Allo out of commission with the added bleed

golden coral
#

@alpine ploverAlso, those 15 hits, that's with normal head multiplier and 8K health :p

alpine plover
#

Right, but current Evrima's Stego strikes are decimating to put the trade on an equal playing field

#

Allo is also not as fast as Carno, or nimble as Utah
So it landing those shots won't be a breeze against an anti flanker

versed rune
alpine plover
#

Well....

#

Doesn't seem that unfair

#

Allo should have the bleed on it's side

#

Not everything needs to be raw hp brawls like Cera

dusky surge
# grave veldt 750

hi, just coming in to say 750 bite force for allo is utterly fucking absurd

#

if DEINO is 500

wise sparrow
#

Legacy allo was a bit over 2 hours to grow and the grow times normally dont change that much. stego is 5 hours at the least

alpine plover
#

he was trollin

dusky surge
#

why the fuck would ALLO be 750

alpine plover
#

trolling

versed rune
dusky surge
#

honestly, allo being bleeder means it should probably have a lower biteforce for size, higher bleed

versed rune
#

that's utterly insane, regardless of bleed damage

wise sparrow
#

i mean irl allo had shite bite force for its size

alpine plover
#

Less insane if you factor in heavy bleed status effects

dusky surge
#

a stego should rarely be dying to the raw damage of an allo, much more to its bleed, a lot like utah

wise sparrow
#

stego mains when they realize they will eventually have a predator

alpine plover
#

It's not like legacy anymore, we have special abilities to close the gap now

dusky surge
#

utah should be that predator, but due to its, well, everything, it isn't

#

like utah needs to actually fucking work before it's a viable predator

wise sparrow
#

im defo gonna play stego once utahs fixed or allo comes out. honestly its hard to tell what will come first

alpine plover
#

We don't need to brawl everything in every given circumstance
Though other things we should
imo Utah's should brawl Teno's again just for the sake of how addicting the gameplay was

versed rune
#

any and all mid tier carnivores should not take more than 12 headshots to kill a stego and i will stand by that forever because of how absurd having to get 15 individual bites to kill an animal with a TINY head is, meanwhile stego can simply click at the right moment and delete 50%+ of a mid tier's hp

dusky surge
grave veldt
#

yk theres someone out there looking at 1000 being ok with it lol

alpine plover
hollow canyon
alpine plover
#

Just at the top of my head, couldn't remember the exact numbers

versed rune
hollow canyon
#

Utah takes like... 55?

grave veldt
#

bites are not the only way to kill a stego allo will have grapple which will probably be way more effective

dusky surge
golden coral
# alpine plover Allo is also not as fast as Carno, or nimble as Utah So it landing those shots ...

To be fair, utahs really should not be hunting the antiflankers, with them being the most flanker style animals we have in the game. But allos agility would help them enough with my rework, since any "easy to land" attack would be something they could take one or two of and still be fine with. Not really a fan of the whole massive damage for stego honestly, it seems like something more for trike.

alpine plover
#

Right
Pachy doesn't need to Lmb either
It has a special headbutt attack

versed rune
dusky surge
#

but we aren't just LMBing, like you said

alpine plover
#

Allo's should be brawling Alberto's/Cera's/Carnos
They shouldn't be brawling Stego's and use their tool kit to close the gap

grave veldt
#

yea utah has 55 N currently so it would take 55 bites from utah on the head

golden coral
alpine plover
#

Same way how you argued yourself Carno should headbutt charge Stego heads

#

It shouldn't be the only way
But it should help

versed rune
# dusky surge but we aren't just LMBing, like you said

you cannot spam bite a stego. allo is slower than carno. it is also a larger target, ie easier for stego to hit. stego will likely kill allo in 2-3 hits. you have to take into account hits that dont register. if a stego, with all of its advantages, lets an allo get 10 headshots on it, let alone 12, it deserves to be killed.

golden coral
dusky surge
#

allo is a pack hunter for larger animals

#

a solo allo will get their ass whooped, rightfully so

alpine plover
#

Well. Allo's are a generalist predator

#

A Menace solo, terrible to see in packs

versed rune
#

even against a pack of allosaurs a stego should not necessarily have an issue in its current state

golden coral
#

I suggested once that maybe allos could "pin" a stego tail

#

But that didn't go over well for some reason :p

versed rune
#

simply based on predicting allos stats compared to carno's right now

alpine plover
#

Well, if Allo has those base stats
But has the tool kit and devastating bleed to deal with Stego
It could be serviceable

dusky surge
#

we literally know nothing about how the allo grapple will work but apparently it's already decided that allo stands no chance if its bite force isn't high enough

alpine plover
#

Remember Utah is trash if we only look at it's base stats. But (if pounce works and get's adjustments to it's bite)
It's a menace to the roster

#

Ever moreso in a group

#

Base stats aren't always the only way to make a creature viable
Pachy says hi

golden coral
#

Comparing allo and carno might not be the best either

versed rune
#

i do not understand how you can justify a stegosaurus being able to tank an allosaurus biting its head FIFTEEN times for the sake of quite literally FORCING allo to use its ability

dusky surge
#

lmao look at utah my good man

versed rune
#

bites shouldnt be useless

#

utah is tiny compared to a stego

alpine plover
#

They won't be

versed rune
#

allo is larger than carno

alpine plover
#

But the tool kit is supposed to help

#

Not be dependent on, but to push it to punch up or exploit

golden coral
dusky surge
#

stego is literally the smallest of the apex tier

golden coral
#

Technically I think anky is tinier, but it has armor so :p

dusky surge
#

smaller, but not lighter

golden coral
#

i think it is? 7,5T vs potential 8T

dusky surge
#

anky is literally a walking suit of armour

golden coral
#

Granetd, they're about similar weight, both being "tiny" :p

#

But yeh, anky has armor

alpine plover
#

15 bites isn't useless imo
A consistent pack could make it work

#

Skilled players in a group might even mow down a couple of Stegos with the help of bleed and it's special abilities

#

We're also forgetting how good Allo's bleed will be

golden coral
#

Possible changes to bleed at that, as a mechanic

alpine plover
#

Right

#

Bleed needs more adjustments, some nerfs and buffs in areas

golden coral
#

I know, we have little faith, but again, we both want more and better things :p

grave veldt
golden coral
#

And bleed sounded more interesting on paper I think at least (the trello card)

dusky surge
alpine plover
#

Bleed needs work

grave veldt
#

on the isle size chart yes

alpine plover
#

Right now it's too easy to apply in some instances
And when we're doing big numbers it's not doing enough

#

Unpopular opinion we need bleed stages again

tall bronze
grave veldt
#

I wish bleed affecting stam regen was gradual and depended on blood

tall bronze
#

Mmhm

grave veldt
#

so far any type of bleed even a small amount will tank your stam regen by a lot

tall bronze
#

Smelly

grave veldt
#

its very noticeable when standing

alpine plover
#

1st stage, negligible effects. Similar to bleed now but with some nerfs
2nd stage noticable effects. Similar to bleed now but with some buffs
3rd stage, actual damage ticks. But nothing like legacy. Just where it feels like leaks

golden coral
tall bronze
#

MY DINO......IS LEEEEAKIIIING

TI_RIP

alpine plover
#

becaus legacy

golden coral
#

Bleed stages was hardly the issue in legacy..

grave veldt
#

were there even bleed stages in legacy

golden coral
#

Was it an issue with the overly harsh bleed and the ease of just "bite x times, watch em die", yes

grave veldt
#

I thought it was just a specific bleed amount that slowly takes away hp

alpine plover
#

But Utah pounces should do third stages frequently
To make it feel impactful

golden coral
#

But that's not an issue with the bleed having stages, or even bleed doing damage

tall bronze
#

I just don't want the legacy situations of being unable to run away nor chase your attacker, so they just circle you and you stand there for 20 minutes slowly bleeding because you can't do anything

alpine plover
#

Brawlers cannot deal bleed past the 1st stage
Allo can deal 2nd stage frequently, but needs it's ability to pass to the third.

golden coral
golden coral
alpine plover
#

Mmm

#

Not really

tall bronze
#

Bleed potential shouldn't be hard locked

alpine plover
#

Brawlers dealing heavy bleed sounds more arbitrary to me

tall bronze
#

Like I don't want it where you should be dealing more bleed, but the game magically stops you "because"

#

Same with like fractures

golden coral
tall bronze
#

If my creature could logically fracture something, it should

golden coral
#

You phrased it as "cannot", implying that it's just impossible no matter what they do, which seemed a little off?

#

More so that the target would die of raw damage first I guess?

alpine plover
#

Well how so would it be possible

#

Brawlers will just outright kill their targets before dealing that amount of bleed

#

The damage values far outspeed the blood value

golden coral
#

Well, if a cerato finds an afk shant and just.. noms it, wouldn't it eventually add up enough bleed damage, possibly before it's chewed through the massive healthpool of the target?

alpine plover
#

Sure

golden coral
#

But yeah, if you just mean a brawler in general does more damage to the point of it's bleed being effectively useless, that's fine

tall bronze
#

Mmhm

#

Hard locks are smelly

alpine plover
#

Though the issue I have is that bleed is too easy for how versatile of a tool it is
At the same time, me doing heavy blood feels like it's not making enough impact
So that's why I feel these stages should be in place

tall bronze
#

Could be a character menu thing for immersion. TI_ParaBaby

#

Like "Status: Fatal Bleeding" for when you're at/near like max bleed TI_ParaBaby

#

Just an example TI_dondiSmile

alpine plover
#

This change solves the issue of bleed being too versatile while not making enough impact at the same time

#

I'mma just

tall bronze
#

Hmmm....just a random idea......

But what if certain amounts of blood loss couldn't be naturally healed over time?

golden coral
#

Locked health but for blood? :p

tall bronze
#

Not sure if that'd be good or bad or whatever, just thought of it and wondered TI_dondiSmile

#

Basically

alpine plover
#

Hmm

#

So basically perm nerfs like sickness?

tall bronze
#

Kinda like Barotrauma where you need bloodpacks

#

Not permanent, but lasting debuffs yeah

#

No injury should be totally permanent

alpine plover
#

Right, maybe food/hydrating should solve it

tall bronze
#

That's how you get people throwing away dinos

#

Yeah, something to encourage movement rather than AFKing until healed

alpine plover
#

So full food and water bars should be the only way to heal it off then

tall bronze
#

Could work

alpine plover
#

Nice suggestion

tall bronze
#

Stay healthy, heal better.

Take poor care of your dino, suffer TI_Troll

pale island
#

Doable but risky if you aren't paying attention or have low nutrients

mental roost
#

alt bite is what allows land gators to be a thing and succeed because it's straight up better than Deino's normal bite in everyway...

sinful cove
#

if deino got fracture on its bite instead of a flat damage buff it could probably deter stegos with head fractures because having a head fracture is annoying af

placid reef
alpine plover
#

Good

sinful cove
#

That suggestion only wants large herbivores to be harder but not large carnivores and then says it promotes a realistic ecosystem TI_Trollge

#

Diets already make the herbi faction more shit than the carni faction rn

alpine plover
#

it's pretty easy getting your diets as herbi, it's just boring

dusky surge
#

you could say the same for juvi carni diets

alpine plover
#

diets are kinda meh atm

#

for juvie carnivores you just have to be lucky and find a corpse

#

which is likely

sinful cove
dusky surge
#

i despise juvi carni diets

sinful cove
#

Carnis are already way way easier to grow

#

And maintain since they can go anywhere and eat ai

#

They dont have to stick to any specific biome or location

alpine plover
#

i remember trying to get my diets as pachy which of course are in the major hotspot of center

#

was around 30% percent

#

died

sinful cove
#

I played utah while my friend played pachy and i grew effortlessly while he got killed by utahs 3 times at center trying to get coconuts and agave

alpine plover
#

pachy going like 1 kmh

sinful cove
#

Yeah its bs

alpine plover
#

this definitely makes sense

sinful cove
#

Herbis forced to center plains and always slower than their predators

#

Makes a lot of sense

#

And since carni juvis can grow anywhere most of the carnis i see at center are already adult

#

Carnis literally have legacy afk growth rn

alpine plover
#

i think it would be pretty nice if the coastal region was optional for pachy, there's only coconuts though so you're kinda stuck at center unless you want to grow for 5 hours

sinful cove
#

I found one coconut tree on the beach

#

It crashes my game if i go near it

alpine plover
#

and since you can't really get coconuts until you're 50% unless it falls you're kinda screwed

alpine plover
sinful cove
#

Basically

alpine plover
dusky surge
sinful cove
#

Also i had to go all the way north to find one mango tree that was also on the beach

alpine plover
#

pachy seems absolutely useless until it's like 50 or so percent

sinful cove
#

It really is

dusky surge
#

Pachy also seems REALLY good for a small tier once 100% too

sinful cove
#

If a predator sees your juvie pachy you may as well just take your hands off the keyboard

#

Slower than deino

alpine plover
#

i get that everything is forced to stay in the plains due to the lack of actual map, but spread the food out more. please

alpine plover
#

pachy should be able to break a carnos leg and run, not kill it

sinful cove
#

The scavenger hunt is boring as shit too. Why would I pick herbi where i have to play eye spy for food when I can go carni, eat a dead turtle and sit in a bush with what is essentially a free growth boost

#

And why would i want to move around as carni when i am rewarded for afk

alpine plover
#

honestly the way the map is set up, either you go carnivore and fight the massive roleplay herbi group and center, or become a herbivore and sit there for all of eternity

#

it's just not fun

#

this map is awful

sinful cove
#

I jeep my free grow boost longer as carni by afking like wtf is this design

dusky surge
#

the map is kinda shit tbh

alpine plover
#

the tropical theme is cool, but the layout is so terrible it stops actual gameplay from happening

sinful cove
dusky surge
#

i get that they don't want to force juvi carnivores to eat things they have no chance of catching, but they could just have the diet change over time. Newborns eat more AI, adults eat more dinos

alpine plover
sinful cove
#

Yikes

alpine plover
#

it's bad

sinful cove
#

I ran in to a carno pack that was mixing with a single tenonto while growing deino and they were killing all the elite fish on shore and dragging them away and spam calling

#

Actual cancer

alpine plover
#

jesus

#

why didn't they eat the teno

sinful cove
#

Carnos never shut the fuck up

sinful cove
alpine plover
#

reminds me of rex spamming 1 call not shutting the fuck up in legacy

sinful cove
#

Yeah the rex and giga spam every 10 seconds

alpine plover
#

evrima carno brings that sort of energy

grave veldt
sinful cove
#

Carnos were a mistake this early, just like stego and deino

dusky surge
#

its like they say, the bigger they are, the harder they call

alpine plover
#

lmao

#

literally

sinful cove
#

Their call is so loud and long too its disgusting

alpine plover
#

carno is like one of my favorite theropods of all time, but the players are so obnoxious

sinful cove
#

How do those morons not annoy themselves

dusky surge
#

seriously tho we need some kind of carno regulation, be it even cerato to just be like a bouncer to keep them from stepping outside their boundries

sinful cove
#

Cerato would have been a better choice than carno this early

#

Cerato, kentro and idk beipi or something

alpine plover
#

cerato should be able to mess up a carno in like a dense forest line

#

if anything i would make traversing more difficult for carno

dusky surge
#

Perhaps, but a cerato is more suited in an environment with pre-existing mid-tiers. It's simply not fast enough to catch most of our roster and relies more on bullying than hunting

alpine plover
#

in dense areas at least

sinful cove
#

How fast is cerato going to be? Id expect around teno speed

dusky surge
#

most of the roster would be near uncatchable for a cera, since it has a brawler lifestyle

alpine plover
#

i wonder if they're actually going to go through with ceratorex or not

dusky surge
alpine plover
#

iirc cera is like 1.3 tons, not very large

grave veldt
#

cerato vs pachy

alpine plover
#

poor cera

dusky surge
alpine plover
#

i also like the idea of bleeder cera

dusky surge
#

nothing like legacy ceratorex for example

sinful cove
#

Wouldn’t nind cerato and tenonto being pretty evenly matched brawlers if their speeds match

#

Would be a more fun match than carno

dusky surge
#

cera is likely gonna tussle with magy more, who is slower

alpine plover
#

teno atm can mess up carno pretty easily, as it should

sinful cove
#

Yeah though fighting carnos is boring

#

Since they just run around like idiots

#

And spam call

dusky surge
#

which begs the question, how does cera fare against teno? Is it favoured or unfavoured?

alpine plover
#

imo i think cera should have the advantage

sinful cove
#

I guess it would depend on the situation and if they make cera faster or slower

alpine plover
#

but thats probably my bias

sinful cove
#

Because whoever is faster shouldnt have the melee advantage in the same tier

dusky surge
#

cera having decent bleed is honestly fine for it, since it likely won't have fracture, so bleed would make a good deterrent

#

also just look at the thing's teeth

alpine plover
#

if you look at ceras teeth, yeah it makes sense for it to do a lot of bleed

grave veldt
#

would make more sense for cera to be faster then teno

dusky surge
#

i guess, but not much so

#

cera should be something that has a size that deceives the attacker

#

it has been compared to the honey badger

#

which, despite being a pretty small animal, will actively fight anything that tries to fuck with it, regardless of size

grave veldt
#

honestly to me i dont rly mind either way

#

whoever is slower tho should hold the brawler advantage

spare badger
#

Cerato should probably win, but just slightly. It will probably get trounced by a few tail slam stuns, but it should have high damage and bleed. The 2 shouldn't really need to worry about each other.

#

Teno should be slightly faster

#

In water and on land

grave veldt
#

i still dont see how cera wins tho just for the fact that because cera is 1.3 tons a tail slam would be devastating to it

#

4 body slams would kill one

#

and it'll play the full animation not even the stun

spare badger
#

True
But
You can run from tenos
Cause they can't exactly chase you
Cause they have shit running stam and backwards attacks
They could easily make cera faster

placid reef
ocean wagon
#

I wished they would give us the size for cera smh

placid reef
ocean wagon
#

That’s the confirmed size for it? I saw charts ranging from 970kgs to 1200kgs

stiff zephyr
#

i think so? i mean carno and utah sizes/weight add up to what they are like in game rn

placid reef
ocean wagon
#

Hmm, I’ve explained before why honey badger cera is a bad idea, but I’m still confused about how cera will actually be able to defend itself from carno effectively

#

The weight difference is a lot, even if we get 1300kg cera

placid reef
#

it has power and agility for one, and biome difference

#

carno has speed and bulk on the contrast

ocean wagon
#

Unless ceras ablility gives it some sort of stun to whatever it’s attacking

placid reef
#

also cera looks to be a brawler so not someone carno wants to fuck with

#

like cera would have a similar idea to utah, punches above its weight class

ocean wagon
placid reef
ocean wagon
#

Well yeah, only reason I didn’t take water into account is because carnos can just use their charge and zoom through a river

placid reef
#

ye but cera will be a better swimmer seeing a lot of water in its concept art, one hunting a small deino, running from an allo in water and one taking a bath ig

#

this is the one im reffering to

ocean wagon
#

Yeah cera having a better swim speed should be good in terms of escaping, but limiting cerato to rivers would be ehhhh. Also a double the bite force of carno would be nightmare fuel for tenos

#

Cera is on the more speedy side of the carnivorous roster

dusky surge
#

im gonna be honest, based on what they've said, cera probably not going to be speed

ocean wagon
#

I would kind of prefer it to have its relative speed of legacy, faster than allo but slower than dilo and utah

#

If we made cera a slow Dino, the mid tier carnivores would smack it around

dusky surge
#

if cera has high swim speed and is meant to be a brawler that steals food, it's going to be slower than most. High swim speed is usually a way to get away from land animals, we can even see it swimming away from an angry allo in the concept art

ocean wagon
#

But that’s limiting cerato to rivers and water sources still, hoping that things will die their at rivers and not get eaten by deino, spino, or sucho

#

And at that point I’d rather just play those three over cera

dusky surge
#

cera will def outspeed those three

#

i see cera as more of teno speed

ocean wagon
#

The phrase “slower than most” is a little to vague imo. Because if it’s around teno speed, then it shouldn’t have high swim speed too because I’m pretty sure teno will be faster than most of the dangerous solo carnivores

#

Basically anything that’s allo sized or larger would be to slow to catch it

#

So why would it need high swim speed too

dusky surge
#

teno is actually apparently the fastest quadruped

ocean wagon
#

Yes

#

And I don’t see anything larger than a allo catching a teno

dusky surge
#

then perhaps teno faster than cera faster than magy faster than allo?

ocean wagon
#

Wait-

#

I thought magy being faster than allo was a joke

dusky surge
#

idk man

#

i just do the QA

ocean wagon
#

But back to cera, maybe that could work? But unfortunately we don’t know the speed of allo compared to teno

#

Because what if teno isn’t that much faster than allo?

#

Just fast enough to escape

#

But not completely speed blitz

dusky surge
#

allo will probs also have lower stam

placid reef
#

stam also enters the "fast" discussion, or at least it should be more, i just see many focusing on speed alone

ocean wagon
#

I would hope allo has decent stam though? It’s ability Is a grapple, no?

dusky surge
#

allo is also ambush tho, ambushes are better at bursts of speed rather than endurance hunting

ocean wagon
#

I see allo more of a generalist hunter though.

#

It’s equipped to hunt sauropods, stego, and small tiers

placid reef
#

not like any of those (stego and sauropods) are outrunning it

ocean wagon
#

No but it is smaller than both, and in order to hunter it, it would need the stamina to keep up a hunt

alpine plover
#

@primal dove Good bleed suggestion, but the issue I find is that the earlier stages still have too much versatility

#

It'd still be too much of a tool that most brawlers could tip the scales in modes of combat

primal dove
#

yea, that's kinda tricky

#

maybe brawlers should inflict less bleed bc they have decent stats overall already?

#

pounce for example could instantly trigger the dmg increase which would normally happen at 50% blood loss

dusky surge
#

brawlers are often slower than other animals as a downside tho

primal dove
#

so smth. like a brawler is cera right?

dusky surge
#

teno is a brawler we current have in the game

#

same as pachy

#

they're slow but brutal when approached

keen plover
#

Also allo seems to be getting a relatively fast trot (WIP, and it could be slower than what we perceive from video), so having very high stam isn't required

#

I could see allo getting like 50-75 seconds of stam imo

spare badger
#

Because cera will probably be living in jungles and swamps I doubt carno will be a problem for it because it won't be able to line up a charge and isn't agile or strong enough to tangle with it.
Teno v cera can go either way. But because teno is heavier, it'll knock cera over, so cera should be a bit faster and have better running stamina (which is easy since teno has like none)
Magy will very likely be slower than teno and cera, but it should be getting stuns and fracture to deal with Allo and carno, essentially being a pachy/teno hybrid. It would also live in the same environment as cera, so probably would get a decent swim speed as well

keen plover
#

Fractures, sure. But I don't think magy should be able to stun an allo all that well. Also if it deals fractures and stuns to deal with an allo, then what would its matchup be against cerato?

sinful cove
#

Magy should die