#balance-feedback-discussion
1 messages · Page 301 of 1
but solo Utah loses vs nearly every animal
Hypsi,Dryo, Ptera if you can catch it, and Pachy if you're lucky are the only real solo prey options
everything else simply is too large/too dangerous
And that's more a fault of the roster than Utah being poorly balanced
honestly, id personally want utah to be hunting galli more than dryo. Dryo I would love to see as a nocturnal which tangles with the like of troodon and dilo more than utah and carno, as I find dryo's engagements with the latter two extremely boring, plus, an additional dryo niche would be nice.
although utah being a jack of all trades that, through perks, can easily integrate itself into nocturnal living would not be too bad either
since utah is meant to be an "anywhere, anytime" predator anyways
I disagree, Utah is really fast and turns sharply, plus the alt-bite makes the Utah land bites even faster and at a (supposedly) higher damage output. However, it also is very fragile health wise, which is fine. There are some really good Utah’s that are able to take on Teno’s, Carno’s, Pachies, etc all alone and win, even with the horrendous nerfs. It is not that Utah isn’t designed to take on the current roster, it turns fast enough and has the ability to do so, it is that it is super fragile (cannot make mistakes in battle) and yet the damage output it does makes fights take ages. It is alright if there are long fights depending on the dino, but sometimes the length of the fights take ages while the opponent only needs 3-4 hits and its K.O. for the Utah. If Utah hit a little harder, not crazy damage outputs, then it would be a fairier matchup and more people would be able to hunt in smaller packs and play the playable in general. Right now, Utah (where it stands until hopefully the devs finally listen to the balance feedback) is an extremely hard playable, which means there are less Utah’s running around which means no packs so.. That defeats its purpose kind of too, a pack hunter without a pack. Anyway! I’d love to see what you think, if your up for it.
Sorry for the whole ass essay lmfao.
I agree that Utahraptor is a more difficult animal than most due to the fact that it is an animal built around endurance hunting due to low damage output and a focus on bleed, which seems to be at odds due to its fragile health preventing it from being able to make mistakes, however I don't feel like that is actually a problem. Utahraptor's attritional hunting style against larger opponents (since smaller ones are easily rushed and pinned with pounce/bitten to death) doesn't work too well against animals like Teno, Carno and Pachy, but at the same time, those are animals that I think are meant to be advantaged against a Utahraptor. The issue imo is the lack of viable prey for a solo Utah which, as you said, leads to a pack hunter without a pack, as most players are animals which currently have the advantage against Utahraptor. Giving it a higher damage value on its bite attack would make the matchups a little easier on the Utah, but I personally don't feel like these current problem matchups are really a issue being so difficult. Rather I feel the issue lies in the lack of prey items that Utah's kit can currently deal with effectively. Most Utahraptor players are not the good ones that can solo Tenos or Carnos, but rather than buffing the animal to make such a feat easier, I'd rather introduce new prey species that Utahraptor can take advantage of
Of course, adding new animals takes far longer than increasing its biteforce, but I don't like to make short term changes that will likely be reverted in the future, such as nerfing Stego into being Carno food until we get larger carnivores. Buffing the Utah damage for the current roster is, to me, something that'll simply be undone once the roster expands
I have to agree with Nova here, many of the roster as it is are essentially utah counters, which utterly sucks for the poor thing. It being super fragile means nothing if it can dodge attacks (for example, the high speed/high turn rate would be an excellent counter to a trike), however, many of the existing roster have snappy and quick attacks to guard all flanks, kinda making it difficult to deal with utah, and if they don't have that, they have the tools to easily disengage and make distance from the utah (carno, deino, ptera).
Utah is not well suited for facing midtiers, and stego is the "small-tier counter" of the apexes, so utah's kinda stuck in a rut here
Yeah tbh, the current roster is basically either hard to kill (Pachy,Teno,Stego) hard to even catch (Carno,Deino,Ptera) or very rarely played (Dryo,Hypsi)
buffing Utahs damage won't really fix the fact that Teno and Stego have moves pretty well designed to simply deny a Utah, won't change Carno being able to just leave, Ptera and Deino being untouchable, and won't create a sudden abundance of Dryo and Hypsi
a utah could arguably find more ways to kill a rex than a stego if I'm to be honest, since the rex would be easy to predict what direction it would attack, rather than stego which does not give a shit and the direction it faces bares no real consequence on the direction it attacks
the best thing I could see a bite increase doing, is making it slightly easier to win the 1v1 of Pachy vs Utah, but there will generally be more Pachy than Utah, at least short term, on account of them being the new dinosaur
a utah literally cannot deal with midtiers as they boast both mobility and power, enough of either to successfully dispatch a utah with ease
utah is really meant to either prey on mainly the biggest of the big or the smallest of the small, depending on circumstance. It can try to hunt stuff within the middle, but will generlly be wildly unfavoured
Well, it is hypothetically possible, but you are fighting such a massive uphill battle that I'd def pass up a healthy Teno in favor of something like a Para if I was able to
however easier prey options don't really exist right now
exactly
Troodon will likely have a similar issue on release, with most animals being easily able to avoid or clobber them
animals designed with hard hitting power attacks to deal with large predators would be unprepared for small little quick bastards easily dodging said attack and hitting a weakpoint over and over again
troodon will literally be a utah prey item i swear to god
if it ever shows its face in the day with utahs around, it is fucked
Utah is also in a bit of a rough spot as nearly all the remaining roadmap animals have the advantage on it, or are at least set up in such a way that they by default have some advantages on it
troodon is literally a more extreme utah, with a focus on trying to kill the biggest thing it can with overwhelming numbers
troodon is legit the only thing I can think of that utah would consistently prey upon
Except for Ovi, everything else has some sort of option to invalidate a Utahraptor
oh and ovi
Beipi, water, Cera can maul it, same with Dilo, Galli is likely faster, Herrera can climb better, Kentro is a bad idea, Magy likely has CC for days
so outside of Troo and Ovi, Utah is kinda getting the short end of the stick in terms of prey animals that it can rather easily deal with
it can also likely kill a dilo who dare show his face during the day
They should add difficulty levels to dinos in the menu
Like Utah is definitely harder than dryo
Teno is far harder than carno too ::
Have this
this is an inherent thing with alt attacks
they all server the same purpose and do it very well, imo thats why stuff like teno and pachy (looking at what we have rn) can deal with utah so effectively
kind of also an issue with the fact that they are fast with their alts
tenos tail slam i dont see it as the inhenerent counter, just a really powerfull weapon with high risk against an attrition hunter
once very heavy animals start rocking up, either alts will burn tons of stam or take tons of time
imo some of the alts we have rn are very overtuned, mainly pachy
well yea
but also im quite dissapointed with the fact pachy had to be 500kg so utah got a nerf there, personally i would've had no problem if pachy was 600kg
i doubt utah will have any problems with the night hunters during the day, no matter of space
well yea, obviously
like afaik outside of day time dilos drawback is speed and agility and troo is the fact its weak (hp and dmg), right?
i honestly wish we got mechanics to fully endorse nocturnal/daytime lifestyles
like sleeping is cool and I wish it was more than "log out lmao"
well we have to wait for NV to see that, tho the desv said that u5 will just be a long u5 as they want to gather a lot of data
same, i wish you can just sleep instead of always beeing a logout, like allow us to sleep but after the 60 sec we can also safelog
sleeping during your respective times (daytime hunter and nighttime hunters in the opposite time) like a stam boost so it drains slower for ex
yea, honestly, i'd be fine with a very slow building exhaustion system. Like it'd take days ingame to really feel exhaustion to its full effects and even longer to potentially die of exhaustion, all you really need to do is sleep once in a while, and certain animals get better benefits based on if they sleep in or outside their active hours
because also, it'd mean survival
and less fucking carnos running everywhere all the time
the herd has to stop moving eventually
seeing as they have in mind a temperature system, having an exhaustion system sounds good to me
but with that i'd hope we get more caves and spots where you can sleep etc maybe this could be part of a territory system idk
exhaustion could even be caused more by undergoing stress, like taking damage, starving, dehydrating, etc
def with caves and shit
maybe even sitting to much with carnis
imo, if your animal is constantly getting into fights, it should be really exhausted by that
i recently saw the last cave that was in the isle in a video and i have to say im really sad we dont have any of those anymore
like... gimme this, more
this is just going into a we need a new map/ heavy rework
also, am i the only one that isnt a fan of the jungle maps in general for this type of game?
personaly i liked the legacy forest types more
for me jungles just looks boring and same ol same
Works but ours is overkill
eh, i found em lame. forests in legacy really were just the same shit and the gameplay for them was "sit in here as rex until something moves in the plains then run at it"
like we used to have this...
we're still getting redwoods in evrima
ye ik, dont know how that will be done, maybe a new map that this type of multi environment is able to happen not sure
tho at some point i still hope we will get a marsh
or mangroves
yea idk, looks cool, but all redwoods loook cool
also the amount of fucking redwoods shit in games
im getting so fed up with redwoods
ESPECIALLY dino games
like holy fuck enough redwoods already
same, i like the tempered forests type not specifically redwoods
maybe a bias as i live in the mountains
hope we get a mix of all
thats the idea iirc
since there are moments where i love the jungles but others where i dont
remember this island is essentially manmade, along with all the creatures being artificially created
so really anything is on the table
snow biome in the middle of the jungle 
i just want an excuse for Cryo and Yutty lol, also Fillipe said that this map was rushed (as we all know) and they plan to either scrap it or heavely rework it while adding a bunch of other maps, he also said that a desert map is planned
I agree with the sentiments that niches and gameplay supporting mechanics should exist
But should everything be hardlocked arbitrarily through them.
I disagree with that sentiment
I mean if you want to play a specific playstyle you choose the dino that supports it and alter it a bit to your specific desire with perks, unless you meant smth else
For example, if Austro and Utah could climb trees, mantle up rocks
It wouldn't invalidate Herrara, if Herrara was the best at doing it, and have more quality of life for it
Hardlocking through niches potentially could water down the sandbox with less interactivity
If no one could ever climb, when would a Herrara ever be in any real danger
i mean it is pretty clear some will be beter thna others but there wont be just one dino with that mechanics (looking at burrowing and climbing and semi aquatics)
Same case with Ptera, it exists in easy mode and it necessitates Quetz's existence
aerial combat is smth im... hessitant about...
True, but playables shouldn't be stuck at one job and only do that one job only without having branching options of interactivity
This is why I'm against the "Utah should only ever pounce" sentiment
Or "Carno should only hunt small prey"
carno outside of stuff it cant knock would be efficient at hunting stuff that cant stop its charge and isnt a flank based dino like stego, so in what we have rn teno would fill that
def not the best but good enough
Right
oh, you mean that comment that utah shouldnt have better bite bleed?
Yeah
Having a measly bite, that does little bleed, with it's only purpose of reopening wounds helps in bringing down large prey
But doesn't translate well when hunting smaller prey or killing little things in a lower size range
where it can just pin them
Why should you have to use an attrition tool as the primary and only tool for hunting
The pounce, missed pounce punishment, and the finnicky use of it makes it a poor hunting tool
i was always for upping bite bleed so thinking about what other dinos bleed would be, as i think wave told me, bleed for everyone else is 1% while pounce is 3%, so bite could be 2% (and every other bleeder the same at 2%)
and the dozen counters
It only excels in one thing only, applying bleed to wear down large prey
Not just counters
But the pounce itself to apply pin
Why is the most difficult dino have the most mediocre rewards for the risks?
https://discordapp.com/channels/401464048610312193/885026544689492018/915563957257908224 ye wave told me, found his comment
You can either, increase the rewards for the risk(which people would not like to see)
Or reduce the level or risk for applying it's playstyle
and why is it so negligible when it doesh it, like there are so many things the pounnced can do to get rid of it, nonthless buck that is a free card with no risk, buck has to go back to how it used to be, you start you commit to it
There shouldn't be a pack culling of Utah's just to do the thing it's designed to do
Pack hunt
Buck itself needs mechanics
Or additional mechanics for pounce
Like "holding on" rather than applying bleed/damage
Buck needs counterplay too
buck used to be a commitment where you couldnt cancel it whne you stop holding, miss that
Utah's trying to nip and brawl at Teno's wasn't an issue, since Teno's damage output was enough to put one of commission in one attack
And the meta was reliant on timing and positioning, which made the combat fun
Pounce was an additional tool, not a dependence mechanic
That was terrible. Especially since it's a defensive measure, purely so. Buck itself doesn't "do" anything.
Exactly why I want Utah bite buffed
afaik no gimmick is more than a mere tool
afaik?
as far as i know
As long as there's a clear value for choosing the "right" dino for the right playstyle. There's a risk that something is "good enough" at it, if you allow it to branch out like that, and that could invalidate the specialists.
so how about burrowers...
Dryo shouldn't be a burrower
Imo
It should be nocturnal
Look at the things eyes
i like that idea, also kissen told us that dodge will get a rework
Yea
With a dodge rework it can be a nocturnal creature
Fighting Troodon and running from dilos
Then it can be resolved with tuning
Or more quality of life additions to the specialists
but we still are left with like 6 burrowers, carnis and herbis
so the idea of dinos overlapping on other dinos gimmick is already happeneing
And if the specialists became invalidated just by having another creature briefly interact with their gimmick
Then they're either overtly specialized or weren't good playables to begin with
Over specialized is a concept
many of the extinct species were overspecialized ones
Yup
or badly specialized like land crocs
And we've yet to see how well that will turn out
Devs aren't the brightest when it comes to roster decisions/additions
indeed but we cant say what is bad and what good when this is smth planned so as it is usually, its a waiting game :P
So some playables regardless will not be picked, or not be good enough to be warranted a good spot in the ecosystem
it was finished so add it
Adds Rex because finished
Just being realistic, not every playable will be good
I have now put nocturnal dryo into general feedback
Cause that's infinitly better than bad burrowing galli
tho for the most part im happy we really havent seen much of overpowered dinos, just overtuned aspects
Carnorex was busted lmao
Yea
Burrowing already implies being nocturnal tho
i mean only thing i had problems with was its turn
Now teno can kill it again
Though I hope teno slam gets fracture
Cause otherwise you can't see shit when inside of your burrow
It can have both
Yes, that's my point
well burrowing is getting reworked and expanded uppon...
I edited it, thank you
There's really no need for burrowing dryo, the whole small, agile, dodge/juke style was fine for it. Give it sentry abilities and the whole NV and we're good (since everyone thinks dryo is cute and want one around, it might as well play into the whole sentry part).
so i can expect they are gonna try to make burrowing as a whole smaller playing field for dinos that can take advantage of it, same fore semi aquatics
Although I don't think burrowing would detract from its gameplay
I like the sentry idea, maybe like an echo location ping like para from ark or something? But it doesn’t highlight enemy dinos it just highlights tracks

I'm forever confused on why there's no ping system in this game
Ping system?
That would be a para ability probably
Dryo could be a valuable herd mate if it was nocturnal. Keeping herds safe at night while getting protected at day
Para sonic attack better
Especially when there's no vc, and a limited comms system of 4-5 calls
Yeah, Para should do the whole sonic communication + effects if anything
Ping system, like Apex
Similar to camptosaurus from Planet Dinosaur?
Never played. Could you explain the basics?
I just wish we had a com wheel for calls so that could allow for more calls or variations of them etc (and could be added to humans)
It's also be terrifying to be vibin at night and hear all the dryo freak the fuck out
Heh, I remember when I suggested more calls, and got yelled at cause "too much work/unneccesary work" :p
Someone also suggested certain herbis having inter species chats? I think that’s a good idea, it would give small herbivores a role in communication and stuff which cements their importance and make carnivore gameplay more rewarding, you take out these guys and there’s a black out between the different species
you have a wheel where you can choose a ping and when you press the ping button it shows that (like loot here, enemy here, door open etc) but you can also just ping normaly these objects and makes the correct ping depending on what you where looking at
Basically you can do a basic ping, which sends a located waypoint on a location, it can turn red to locate when enemies were last located for vacant or opened doors, or turn orange for valuables/loot. You can even open a wheel for the pings to communicate the specific ping you want to send to give the precise information without having to speak.
most likely maia, shant and para
Why shant what the fuck?
Say for example, loot, enemies last located, areas, getting the move on, or attacking
all hadrosaurs
Ah, got it. I guess something like that could work, but it might look a little.. odd in the game. But basically you're saying a dryo would put down a "marker" that the rest would see to say "hey, there's something here you need to pay attention to"?
Nah that sounds fucked
I mean development is so up in the air to the point where you can’t reliably predict anything with niche partitioning
But better, on the fly communication would be great quality of life
You could assign certain pings to certain calls too
but one thing about having mixed herds like this is that they need to make sense, like a dryo wouldnt make sense to wonder with a teno for ex or anky, if it becomes nocturnal thats a whole load more problems/stuff to think about
I love the idea of nocturnal lookout dryo
I love the idea of nocturnal herbivores
Just being nocturnal would be enough, since as you said, you hear them freak out, well there's something out there :p
Hypsi we already know is gonna be an arboreal squirrel kinda guy
ye imo a ping is too much, just hearing the 1 callspam is enough lel
i really hope if we spit on herra it just falls
Cross species group pings would be too much
God
Herra my beloved
As soon as that Dino comes the game is saved for me, I love the hell out of it
i just wish raptors/dromeosaurs were good 
It’s just atm idk wtf they’re doing with the additions, adding humans this early is kinda meh, it’ll be cool if they get it working but they most likely won’t
The herbis would get a lookout who could prevent predators with better night vision ambushing them.
The dryo gets protection.
for one free meat, for 2 another playable, for 3 it allows them to flesh them out alongside the dinos so both are "balanced"
A playable that doesn’t do shit is not a playable.
I wouldn’t exactly call hypsi a playable either
Or dryo
I'd rather have a more fleshed out Dryo. A Hypsi with growth and cling ability like Ptera, then have wasted effort on humans
Or even Ptera in most cases
Those 3 dinos are meme / afk spectator mode dinos cause they just have no mechanics
so they add humans after 4 years when half the roster is here and they need to go to balance all and everything so they can add humans :/
And balancing humans out with the current roster is a dumb idea, proper balancing can only happen when all of the dinos and their respective niches are fully cemented. it’s alright having humans mechanics but if your dinos are shit and buggy to fuck then what’s the point
Not exactly scary to see a Utah miss it’s pounce and bug out in the air and t pose
It's being done only for namesake, plenty of other things that are in more of need to work on.
Other incomplete playables and mechanics could've used the work
i mean they have been working on humans for far longer, less this year but in other ones (as punch told us)

recode of the recode 2.0 phase 2.1
The code falling to pieces in spaghetti, smells just like legacy too
i've been saying for some time that we need an update dedicated to just making sure the code is good, bug fix, balancing, foresight in temrs of role, mechanics etc
I mean
Update 2 was the best state EVRIMA was in
Sure, Utah pounce was nuke
But everything felt balanced
i liked u2 a lot, other than iffy pounce and carno turn
Then it went downhill with land deinorex and fucking stego in update 3
And Utah nerfs for no reason at all
The game has lost its magic well and truely with the diets system which doesn’t address basal issues with the games core
Even tho it’s supposed to
pumpkin spawn rates need to be increased, bee hours searching and have found none
plant spawns in general need to be tweaked
they need to actually be spread out everything is just at center and swamp
ive found everything else is fine, just hard to find pumpkins, ive seen 2 yesterday at the dam and thats it
their spawn rates are incredibly low thats the problem but yea
i just want the server to crash, it lasts like 1 minute and resets all the ai/plant spawns
Do plants even respawn ??, only see them in new spots when the server reboots, so for all i know is that they could be all gone but i doubt that heavily
They do sort of
explain
Basically a plant spawned doesn’t exist but they have a spawn rate within specific biomes
So what I mean is if u finish a plant and it disappeares that plant is now gone but another plant will spawn in a different place but the same biome
makes sense
ive seen 2 together at swamp dam, havent seen any more
ik
Since pumpkins spawn rate is on the low side and the adults pretty much eat it all finding it is hard
theres like 1 or 2 adult stegs on eu2 rn
Actually I should rephrase that I’m not getting jag but everything else is super laggy
Lag*
it keeps stopping me from doing everything so i have to hard log and rejoin
and does it allow you to log ?
No
when it gets 0 it doesnt exit me
Oh that
so i have to hard log and hope i survive a min
It’ll allow us to log but the server is extremely laggy
Allows u*
After 0 I waited like another 60 seconds and it let me go
i havent been able to log for like a week, i just wait till it reaches 0 and hard log
ill try next time
I think it’s cuz the server is just too laggy
Maybe it has too many NA people joining
Or ai
Au*
thats what ive been thinking
and since pumpkins are ''all biome i shouldve found 1 atleast by now
i want to check swamp but i only here constant carno calls which has put me off
ive usually found pumpkins at swamp more then any place else
but if theres carnos u prolly shouldnt risk it
unless ur big
where is other places
center is the only other place ive seen with pumpkins
seen none in center but in saying that i havent played herbi in like 2 weeks
swamp is probably the best location
agreed
since i got killed by juvi foliage exploiters yesterday its made me weary and frustrated.
and theres a possibility thats them
oh yea those guys lol i was playing pachy and died 3 times to the on na2
imagine hacking the isle so sad
2 weeks ago i was sub carno got hit by a pachy and it was chasing me thorugh a forest for 15 mins
i wasnt bleeding and it pretty much cant smell it anyway
so far the most common hacks ive seen are no dmg, teleporting, foliage exploits, and locational trackers
locational trackers tracks people right ?
yea it allows hackers to basically see where u are on the map at any time
thats so sad
like why bother
its not super super common but ive seen it enough
i havent seen many hackers only 2 this month in total
i keep seeing bush hackers which are honestly just rly boring and unfun to encounter
and they sniff like their pretending to track u like idk
i have a feeling those who killed me yesterday were extremely lucky but the way they acted said otherwise
thats what they did
yup
i really dont get the point
like they rly think their "hiding" their hacks by sniffing lol
do devs deal with hackers and do they get banned ?
its obvious theyre hacking when you run at a random bush and start biting it
exactly
and i keep getting food stuck in my mouth and now have to rejoin
hope they fix that soon
ill try the logging thing
i rejoined and its still in my fucking mouth
your logging suggestion worked thx
np
finally gone from my fkcing mouth
Just drop it
The Isle. Survive it.
wouldnt let me
so i rejoined and it was glitched in my mouth
it was grabbed and not grabbed at the same time
im so glad the nocturnal dryo is getting more attention
lmao lvl 5 even directly quoted some of my reasoning for it lmao
fuck galli-lite, we need nocturnal herbis imho
Which part?
Yea
30 check marks
It's good that it's getting attention it makes the most sense for it
And they do read it so maybe
We could also ask them directly when they are on
How is running into a bush and randomly biting proof of hacking...? lol
i can confirm, there are actual hacks for this branch
because some dipshit posted a screenshot of his hacks in the official discord lmao
and they can let you see any nearby player
Who the fuck hacks a dinosaur game?
Suprising 
a carno player? hacking? unbelievable
After the nerfs these people need hacks cause their dino isn't "run in and spam left click"
carno too hard :(
kinda sucks that carno is the land apex atm, since hackers get not only the benefit of speed, but the power of being uncontested
Maybe if the anti cheat did something other than get mad at Google being open 
never had that issue
I didn't say there weren't hacks, but "running into a bush and randomly biting proves someone is a hacker" is a really stupid take
So how could they make it easier for herbivores to defend eachother without it being weird? Isnt body blocking already sort of a thing people can do?
this is why I hate carno being the top
its not only the strongest but also the fastest land carnivore
Disable friendly fire for herbis 
Make herbivore juvies immune to any and all damage 
Exacly, such an awful roster balance decision. Carno, stego and deino are all awful choices this early. They really shoulda done cera instead of carno
You could also argue utah and ptera are bad choices of roster
Big game hunter with no big game, aerial prey with no aerial predator...
And Dryo and Hypsi too
Burrower without burrow and climber without climbing
Let's just admit this game is in an early beta phase or smth
in ptera's case, while it is nigh untouchable if the person playing it has two brain cells to rub together, it at least isnt steamrolling the rest of the roster. and in Uta'hs case it can (should) be balanced to deal with what it does have at the moment, after all utah is supposed to start off on smaller game and then scale with pack size
dryo could have been decent if the dodge wasnt rushed and trash, hypsi is a case but its such a worthless and stakeless animal due to having no growth so its basically a throwaway troll animal which the game always has at least one of
i mean utah is in general more of a all type hunter as long as the animal cant protect easily its flanks
cough stego cough
@green sluice bc its alt is very overtuned for its purpose
alt is meant for small/pseudo mids and headbut for mids and up to a point
you know everything so far thats comes out has been bad for utah to attempt to even take on
the only thing thats technically good for it so far has been dryo and hypsi (ig ptera but u can fly so)
everything else is r just bad match ups in general for utah
you have carno which its prey is utah, you teno which is meant to fight off utahs as a brawler with 4 moves, theres stego which has much more attack range because of its flexible tail, and then deino cuz big giant gator + water
and now recently we got pachy which is again technically a counter to utah
all of these dinosaurs are difficult match ups for utah when utah should've been better at attacking things like trike, para, etc
pachy is in all matters a better dino, same growth and is able to counter all of utahs moves without any risk, also teno beeing a brawler doesnt mean its not meant as utah prey, from the current roster excluding smalls teno is easily the bets matchup
so far yes but if u put in say maia utah would have a much better chance in packs trying to take one down
pachy should have the alt attack either be slower or do less dmg or more stam
well i feel like utah is a direct counter to ceratopsians and hadrosaurs, dinos that cant protect flanks against small and nimble creatures
^ this
imo keep it effective but increase stam so it feels like tailslam, very risk and reward
well trikes and the rest would have prob the best turn/alt but not for smth thats fast and agile
simply, alt should be an attack that can be baited and not spammed so there is no risk
true but trike is extremely powerful in one direction only unlike stego which is much more flexible
ye so for utah its great even tho it would have a strong turn
actually we saw the turn on trike
idk if thats exactly what we will get but that seemed pretty decent for me
i was thinking stego would have great match ups againt smaller and large creatures
but would struggle with mid tier dinosaurs as they have power and speed
imo utah is the type of creature that with a pack it doesnt matter what tier you are as long as you cant defend flanks like a stego or are very endurance based/ armoured it will hunt you
by endurance based i mean smth that trying to drain it of stam is not a strategy (aka attrition doesnt work on it)
Body blocking is such a clumsy defense though and it rarely works.
Honestly the only thing I could think of would be some sort of tab-targeting type system for herbivores like Stego against enemies within a certain range, like you select a specific player and the game prioritizes hitting whoever you mark as the "target" and drastically reduces or totally negates damage to all other dinos within swing range instead of accidentally spearing your baby herbi friend when you were aiming for that full grown carno running in to grab them
I've thought about suggesting it before but never really got around to it. I imagine it wouldn't be that popular of a suggestion
I don't think it would be an unrealistic idea because an animal like Stego should be able to use some precision and thought to targeting but 
Combat priority like in witcher3 where you’re sort of directed while attacking? Seems a bit hand-holdy but idk
Personally i'd work on the meatshield tactic, making the collision better, but if combat priority can be done in a way that isnt too hand-holdy then it could be a decent global system for dinos in groups with hatchlings and juveniles. Meat shielding to me just seems a bit less padded and is dependent entirely on player action which makes me prefer it
I was only thinking that it would put priority on who to hit so if your friends are right next to you, you don't accidentally kill them while trying to defend them, but nothing where it does any camera tracking or forces your movement direction or anything
Either way it cant be any worse than socketing which is already in the game lol
As shitty as pounce currently is, before its attachment was broken it would tp you in to a socket when you didn’t hit anywhere near there, so the more that I think about it, what you are suggesting doesn’t sound even a quarter as hand-holdy as that. Especially if it is a hatchling/juvie centered system
I figure if they did add something like that, any targeting would auto-deselect or disengage if another dino got so far away too, or you could disengage it on a quick button press and change targets as needed. The only real thing that it would do is give some non-intrusive indicator of who was targeted and restrict damage to that specific target
And if you just don't want to use it or don't find it useful, you can just attack as normal the way you do now, where anyone in your path is at risk of getting speared
The only thing is figuring out how to use it in a way that it can't be abused to "track down" a carni like with footprints before, not being able to see the "marker" through bushes or trees or anything
400 damage for Carno: 
@smoky palm These values are both higher than the highest they ever had, even before the global damage nerf. 400 biteforce for Carno is insane, it's almost as high as Deino pre-global nerf.
It would 2-shot utahs in most cases, and 1-shot them if hit on the head. Also it would allow a carno to kill another one in 3 bites.
The Carno Rex we've all been waiting for.
This feedback proves some people unironically want it
Oh it's you Timber
You lied about the update, you can no longer be judge
Carno Rex must be burned at the stake.
I didn’t lie my guesstimate was just off
2 years is lenient smh
Should of made him play UwUtah too
thats nothing, a real sentence is 50 matches of mobile PoT
I feel like if you’ve given Utah 150 damage and carno 400, stego is already nerfed enough
nah he's just the herbis are fodder kind guy
Probably. I can never understand people who hate the idea of struggle in their survival video game
they suck at other games maybe ¯_(ツ)_/¯
Dock is the best place to rp at so i dont mind
Off to PoT mobile you go!
wtf this guy wants to give carno 400 Biteforce? Fucking cheetah croc with a stunning ram lmfao
smh these rex mains
I just don't understand why he thinks carno needs that, it's like one of the stronger playables right now in terms of carnivours
he cant bare that he actually needs to try to be good now and not get handfed by fodder
It's a sad day when people would rather go on power trips than play a fun combat system, atleast it's better than legacy's combat
i mean if thats what they want Doom exists for that sole purpose
well fair but it does have an "easy" mode, you really need skill for nightmare
Yeah
yeahhh im not a he
carno is the strongest carni with deino now, allthough even deino has a rough time
appologizes. i dont know everyones gender thats online, i lost the 50/50 lol
yeah, carno might as well be a psudo apex in this current roster
should have used they
¯\_(ツ)_/¯
Doesn't really explain why you want Utah and Carno's biteforces to be so insanely high
400 dmg for carno.....my god
deino literally has 500 lol
That’s a bit overkill for a creature with a rounded jaw
reminder that the giant gator has 500 damage
so carno having 400 is utterly absurd
If you buff those damages, better get ready for some good old fashioned power creep
Deino could use 525 ngl
honestly, if deino has 500, how high are apexes like rex and giga going to be
because if giga, or god forbid, spino, outbites deino, there will be an issue
i will be very mad
rex should have the best biteforce, deino second
agree
Rex 900, Deino 600, Giga 500, Spino 450 ?
Maybe less far apart
I'm trying to think balance, and since Rex has no drowning option and is supposed to kill prey as big as itself, I think it deserves a fairly high biteforce
spino 450 is far too generous
spino should have a garbage biteforce for size
one of the worst, due to how it was specialised
the claws and arms make up for this
should be weaker thna cera bite if they give it a 250-350 bite
ngl i'd make rex 1000
i personally find that the 500 on deino is far too low for an apex-filled ecosystem
def and also the lack of fractures
rex 1000-1200 if it gets bonebreak deino 850 giga 625 or less if u want to make it a bleeder and spino 400, its claws should deal WAY MORE dmg
spino 350 or less imo
375 seems fine
and claws around 500+
claws should deal high dmg and decent bleed
it should deel standard bleed like every other form of bleeder, any claw will bleed but the ones specialized for it would be better, like utah pounce beeing top bleeder and giga, utah allo bite beeing medium
seems fair
I want cera
i want good dromeosaurs 
The only two carnivores are carno and Utah and Utah isn’t exactly scary
i forget that 1k damage isnt entirely busted, it just sounds too high but ik it isnt
yue when we have apexes around 8k and sauropods 13k+ its not that bad plus fractures
What about Alberto and Acro biteforce ?
alberto 550 and acro 450
true, itll be interesting to see how they handle it
but acro is a better bleeder
yea with it beeing weaker in terms of pure damage and health but is faster and equal bleed
but giga has a better alt imo
but with acro beeing The Isle x Peter Griffin idk about acro movement
I would have thought Alberto to be way higher
It's a tyrannosaurid after all
may get like 600 but its also gonna be pretty fast
those 2 are just weird, kinda like sucho
That's how I picture it
Fast, high bite damage, but nothing much else
so fast and good bite but hp... they are still pretty damn hefty
maybe a little chunk more than what allos health will be, nothing crazy
I want Allo and Alberto to stand 50/50 in 1v1, but fill different niches
maybe but what would be albertos?
maybe if we get multiple tipes of plains etc one would be a better hunter in that
I imagine Allo as the biggest pack hunter in the game, with enough endurance to tackle enormous prey
And Alberto is a swift solitary ambush hunter that can take on pretty much anything in its size range as long as it doesn't messes up its ambush
So Alberto would kinda be the forest apex
hmm ye forgot about groups and all that
maybe acro would be weaker giga but hunts in packs or is just more proficient at hunting in plains
Now that would be Allo
ye acro has always been weird
honestly i dont see how to make acro special other thna just somehow beeing faster but weaker thna giga also with that model...
Acro faster than giga, chunky as it is ?
I honestly don't know what route they're going with it either
I can only see it as a very specialized predator in order to keep it out of just being a weaker apex, but then, what would it be specialized into ?
I want cera
why is this game still so damn laggy
new servers mostly
Oh yeah they asked for info on the pachy v carno matchup a while back
we should say something about that
i can never agree to bleed working at health
That bleed suggestion is so bad
that just seems to counter the point of changing it from legacy
- Being idle reducing bleed adds some level of skill for the target to work with
- A health DoT is boring and was OP in legacy
How it’s different from legacy is that it should not increase the amount of bleed being delt as you run/walk. You should simply just lose blood at a certain rate. However when you get bit or pounced more times it will raise the bleed percentage. Meaning you will take bleeding damage quicker.
This just sounds lame. One thing I like about bleed is it's a damage type dependent on movement
It's specifically designed to punish the opponent for attempting to run away
plus it helps if your full on food n water which seem to play roles in bleed
legacy was just specific # of hits till target drops
very boring
for both sides
exactly right, food, health, water and stam all play a part in bleed
with the new diet update also making more people starve themselves for the perfect meal, it also makes it that they'd actually be more vulnerable to bleeding
thats what i enjoy most about the bleed in evrima, theres no specifc way to tell how many bites u may need for something
not to mention the rarer wallows
if utah wasn't so broken, it'd be actually quite good atm
yes when pounce works it does perfectly fine
they just gotta fix it
Main issues so far that ive seen are
diets (specifically plant/herbi diets) are always at center
they are at other places too but every diet can be found at center
then ofc theres deinos diet which im sure it'll change but I think it should have its own thing rather then just no preferred diet
some sort of sitting to gain nutrients type of thing
@verbal owl I saw a lot of coconuts lying on the ground today
Thx for you reply, but I actually did not ^^ (at least not in the most popular places)
Coconuts do fall by themselves, however they do so far less frequently than I'd personally like
So other players likely got to them first
That's my experience so far
and/or, they despawned and new ones had not yet fallen
I might have to say that I was playing on a server that only had 40 players on it
yeh personally as pachy i love to ram everythink so if i can ram a cocotree even if i'm not hungry i'd probably do it ^^
same here
still i'm not saying it does not fall, but it is (in my experience/opinion) really difficult to find some
It was op in the legacy because bleed values on each attack were simply absurdly high - bleed should be something that is an auxiliary tool in killing not the main way to deal damage. If the devs were to overblown the numbers for the current bleed to the point where two attacks could bleed you out you'd complain about it all the same.
The issue with the legacy bleed wasn't its basic concept but the implementation. This mechanic has undergone a consistent powercreep across the years. The idea that some animals could put out as much as 40 or 50 bleed with a single attack was just absurd considering that you heal bleeding abysmally slow(in general, bleed heal rate should've been faster all across the board forcing the bleeders to make multiple approaches to refresh the bleed rather than have them bite the target 3 times and call it a day, since they know their opponent would have to take 10 minutes to heal that up).
And I also agree that bleed damage being different depending on whether the animal walks/runs/trots is a good thing(which is why I'm not exactly in favour of that suggestion). I also believe that the bleeding output should be different for all the animals in different stances making some favour trotting over walking or vice versa in combat.
When are we getting a utah buff? 😢
rn it needs a fix not a buff
Indeed. More dmg and pounce rework kinda fix 😂
Could use 60-70 bf
no, imo its just needs better bite bleed
that would change nothing, its bite would get much better use as a tool to keep the bleed applied of the pounce
A juvie carno can tank 2-3 bites from it and certainly escape, bleed it nice but utah is just bleed rn
and it sucks for new players too who dont know the mechanics
I personally have never died to bleed
i mean utah rn is def not a begginer dino like in legacy
@smoky palm And who's gonna control rex population ?
No one?
Oh and i forgot to mention another reason to add rex, a dinosaur game without rex cannot exist
So that's your actual reason
Carnotaurus
Well you gotta wait until apexes are relevant for the game
Rebecca just wants her favorite overrated dinosaur in the game

Are you drunk or smthn
wtf is carno going to do
It could bite it
Addinf rex would demolish the ecosystem tenfold
LOL
rex would be so cool
Like it can bite deino
Except rex is tankier
Ok you def trolling rn
whats trolling??
Rebecca
Rebecca
Dude it's a small game hunter, pack hunters will hunt apexes
Carnotaurus will eventually hunt sauropods
No?
Yes
Sey
Enough trolling, unkn
Ok
EVEN THE MOD IS AGAINST IT
I was trolling, if i werent, the mods couldnt tell me to stop, just because of my (stupid) opinion
Rex will be useless or will make the ecosystem even more scuffed lol
yeah obviously
Apexes should and will be the dinosaurs added at the end
Apexes will probably not be on officials anyway
ok and
Neither will shit like compy
not playable*
That's it
Give me an actual good reason why u think rex will help the game in its current state
Rex but its doom eternal on easy mode 💀
Pre-historic meat grinder survival experience 2069
@smoky palm Still waiting for a response but it's ok if u can't find an argument bc there are none
How many times do i have to tell you that i was trolling
💀
Good, perfect
I mean Carno could hunt small Rexes but it's about all. Rex would be awful in the current game as it likely wouldn't be able to sustain itself due to the bad roster. Nevertheless I think the devs should drop this whole idea of "smalls first" and just introduce the dinosaurs of all the sizes.
I mean we can't put in an apex rn there's just not enough food for them
A sucho would fit
An Allo would need a bit more mid sized animals like Maia
I personally wouldn't start off with an apex either but I don't see much of a reason why the apexes(some of them) shouldn't be added within the next year(or likely a couple considering how often new playables get added atm).
After the 'inhabitants' are added, we know for a fact sucho is coming
After that we should get like
The mid tiers
And maybe rex
Maybe trike along with rex though
I suggest getting all of the survival legacy dinos in first
So we can ditch legacy entirely
Have at least the legacy creatures in
Then they can do whatever
As long as the survival legacy animals are in and the game isnt super laggy people will be happy
I'm genuinely having a tougher time picturing the deletion of legacy as time goes on
How come?
At this point the deletion of the legacy would decrease the playerbase numbers down to 2016 levels.
ie we'd likely have some 400-500 people left
Legacy has really been the only stable branch in this game for the past couple of months.
The whole of Evrima has consistently been quite awful to downright unplayable.
Yea
Imo once nesting comes back in and the game is actually functioning people 2ill start migrating over
Even if it's just the Utah roleplayers
I doubt it
Then again - even if they do start migrating over the majority of the legacy's playerbase appear to be just bots. The real players are still stronger in numbers than Evrima's playerbase but that bar isn't set very high so...
What the game really needs is a gameplay loop. Like, there is no reason to treat this as a survival game. It's just "sit in a bush until you grow and go fight people til you die"
Elders and perks should solve this problem, which is why we need them asap
It's a survival game, just really bad in the survival aspect. PvP is literally the only good thing about it(when it works, such a shame that it only works around 30% of the time).
Gameplay loop and what not are irrelevant since the gameplay it has to offer is awful.
There are reasons why the game atm is at its lowest point playercount-wise since 2018
Let's see for how long people stick to it after update 4 is released but I think that the drop will happen after about a month
stegos are wayy to overpowered and should be nerfed dramatically
we charged up to 6 stegos and lost
this shouldnt make sense
the game is so stupid its unreal to think that a deino cant drag a stego into water
wtf is this

how do you expect an 8 ton animal to reliably drag a 6 ton animal into the water
i excpect it to be able to grab on and drag slowly into the water using stamina
ofc there should be a chance the stego can escape
but i cant even kill a stego when theres that many of us
even with one stego 15 of us cant kill it
it can just slap us all
its unreal
stego is to overpowered and everyone knows it but cant admit it
also wtf 8 tons is heavier than 6 ton so ofc it can drag it reliably
thats like saying a toddler shouldnt be able to be picked up and thrown
just because its heavier doesn't mean it can pick up and CARRY 6 ton creature with just its mouth, don't be absurd
how do you even grab a stego that big without either biting into a tail and taking damage or not gripping anything because the thing is tall, wide and smooth
leg
or neck
or tail as u said
you should be able to time it to grab
they turn way too fast
qwhich is also another problem
IMO
stego should be removed
its not balanced one bit
it can kill anything
even on its own
Youre just salty that you lost 
no not really
i can grow myself with a cmd
lol
so how am i salty
deluded fr
this game is just broke
In general crocodilians don't do very well against animals their own size and larger. Besides that, in the game Deino wasn't supposed to be tussling with apex-tier creatures, there's a reason why it was labeled as a "medium carnivore" on the old roadmap. Its gameplay is based on ambush hunting smaller animals. It's only due to the fact that the community screeched about how Deino should get an upsize that it finally got larger. Its combat capabilities are still lacking for an apex-tier animal which can be seen in its interactions against Stego.
Cant crocs grab tussle with wildebeests?
Yes they can but do you know how large wildebeest actually are?
They weigh up to around 300kg
Crocs weigh ~400kg on average
with their weights going up to 700kg(even higher than that but those are really rare).
An average crocodile is just more massive than a wildebeest
This is of course for the nile crocodiles
I think saltwater crocodiles are larger than that in general
They are
But cant same logic go for deino except altered?
In the case of deino vs stego
Deino in general isn't meant to be fighting animals like Stego, it already deletes the whole rest of the roster with a single click if they get too close to it
I don't think the devs have much of an intention of letting Deino have an equal fight against Stego
Also - the reason why this isn't going to be a thing in the foreseeable future is because we do not have the tug-o-war mechanic in the game
I've never heard a single dev imply that
This is only what some people in the community like to say which to me sounds like a coping mechanism
Size buff or speed
Anyways the roster is small but i think its best for more big dinos to join to see deino viablity
Spinosaurus is meant to be the apex predator in the water and Deino has been openly stated by the devs to have "swim away" as the most sensible option against it.
It's not meant to be fighting against the apexes based on what all the devs have been saying
I implied deino would swim away....
Not go face tank it
But i guess i wasnt clear sorry
I'm not aware of it being supposed to receive any buff, no dev spoke about it so far
It was a while back
besides I think it's entirely possible that Spino won't be moving anywhere near as fast as Deino does atm
Who said it?
Dont remember
I only remember the community members repeating that like a mantra but not a single dev implied anything like that
Meh
I kinda do think stego needs to fear deino in water...
Like slower attack speed?
In water only btw
I do think that their match up might be slightly too Stego-favoured but that's just me
Idk what the devs intend to do about it and quite frankly speaking I don't care about it very much, I've played my fair share of Deino but don't have much of a desire to play it again, I consider it a genuinely bad and poorly designed playable and I avoid Stego like the plague
as in - I avoid playing Stego like the plague
Deino is just a paitient playable tbh
It's probably the most boring animal in the game as far as I'm concerned
Idk about that, I've hardly used any patience while mass murdering people with Deino
Well
I find deinos ambushing side fun tbh
Drowning carnos is just funny
Also heres the thing
I just kind of killed everything on sight as a Deino:
I think devs want each playable to make everyone happy for their playstyle needs
Bby utahs is meh and another deino is first bite wins
Before nerfs?
Yea back when deino was a machinegun
It was broken
It was fun
And it wasn't just baby Utahs there btw, I've kiled like 2 Deinos on that side and another one on the other side. Deino was just a really stupid playable at the time
It still is
Deino is fine rn
Idk it needs a general rework because it's probably the worst design animal in the game atm
Stego is the problem
I disagree
Nothing can really hunt stego since its only hunter was nerfed into a overgrown compy
Deino is the problem and has been the problem since it came out
Deino can only do about 10 alt bites now
I'm well aware of that
It's not about its alt bite, the animal itself is just really badly designed
It's a dumb creature whose counterplay relies on not interacting with it at all
Thats how crocs work
The most baffling and stupid form of counterplay in the history of this game
Literally - avoid it to win
Yea so everyone gets water where Deino can't ambush them
making crocs mass cannibalise each other
dumb creature
Then its a map problem
I don't care for Deinos eating each other, I kill them on sight whenever I play Deino
Deino is literally immortal in this game as long as it doesn't go out of its way to die or doesn't get cannibalised
Crocs are evolutionary perfect tbf
I mean they get one better trait and boom they hunt everything
So unless you want a hippo for deinos not much you can fix
The animal is just a dumb oneshot machine with an unfinished and poorly created special ability which deletes hours of progress of other people while being immune to literally everything else with their only counterplay being not interacting with them
It doesn't have to rest
Cool, it has to survive for 60 seconds, that's a true challenge
Drinking water?
might be still too difficult for some of the people that play this animal though I guess
You don't have to drink water unless you decide to drag your butt across the land
What do you want for it to be fixed
I want it to have a proper tug-o-war mechanic where it struggles against its prey item rather than snatching it with a single click if its small enough or getting pounded into the ground by it if its too big for it.
I mean
The idea that everything below 4t is instakilled while everything above 4t is perfectly safe from it is dumb
Regardless - I've written lengthy explanations for what should be done about Deino but none of that is going to ahppen
I mean I'd downsize Deino for starters
If it's fine then why does everyone cry about it getting dumpstered by stego?
Then what will eat it
Exactly
It is
It loses to Stego but that's about it
If you're dying to anything else that's on you
I've fought both and did just fine against them
Thing is
So? Stego swims very slowly you can just swim away from it
It can't chase you down
Listen
Everything needs a weakenss that can cause its demise
Stego doesnt have since its young stages are still pretty good imo
I mean what will hunt stego
Yea, I wonder what that weakness is supposed to be in case of Deino - I guess the player controlling it being handicapped or something
Bruh
Dilos, Utahs and other pack hunters
Land is its weakness
As I said - the player controlling it being handicapped - why would anyone go on land as a Deino?
Dilo isnt here and stego would one shot it or 2 also you know what utah problem is
Oh right - to log out
Air
Yes, its pounce is bugged
You go up for air ppl know your there
This might be shocker for you but you don't actually have to get out of water to get air
And its stats are meh now
You lose your hiding
its stats have little to no effect on their match up vs Stego
Also ripples!
Bite would help and more bleed hp
so? How is that a weakness? You just warn your prey that they can't approach this body of water because you're there
Then you dont get food
That's like saying that Stego's weakness is its size because its visible from afar so you can just get away from it
Plus deino can worry about each other
so can Stegos
No
Carno can't kill Deino, Utah can't kill Deino, Deino can't kill Stego
there are some match ups that you're not supposed to be winning
That would have to be one really mentally challenged Deino
Csrno shouldnt be hunting apexes
Deino is just a no on land
Stego claps it
Deino claps it
unless the player controlling either of those two is absolutely awful
Carno deals negligible damage to either of those two
Utah and Dilo, I've already told you
It's on the roadmap
Is it added?
No, out of the added animals - Utah
Plus if a stego has a brain pounce isnt a problem
Land will be its demise
Deino does its job fine
Well in that case water is Stegos demise because it can't use its thagomizer while swimming
what a terrible argument that is
I mean do crocs in today have things going out of their way for them besides humans
If Stego is swimming Deino can kill it - that's the quality of your argument there
yes?
Idk about saltwater crocs but there's multiple species of crocodilians that get hunted by the large cats
there are numerous reports of jaguars, tigers and lions all hunting and killing crocodiles
Deino big boi
Why saltwater croc and not nile croc or literally anything else though?
Besides in that case Stego is an elephant
or a hippo
I using size
I mean it's an argument of the same quality as Deino is a saltwater croc
saltwater croc would get pulverised by a Carno
Yiu arent listening
what does saltwater croc even have to do with the state of the game?
I said saltwater cus they are both big crocs in their times
Now look at saltwater crocs
How do they hunt
When do they go on land?
What will they hunt
Compare with deino now
Thats like deino base personality
I like how we’re bringing up crocs when deino is a gator lmao
I was thinking of mentioning that Deinosuchus isn't even a crocodile proper but there were much bigger problems with that argument in the first place
Also Aken is right, there is literally never a point where you HAVE to go on land besides logout. That’s it, and it’s only one minute you can spend in a bush
...and even if something attacks you - you have the highest goddamn health pool in the game, you should be just fine for that short moment before you make your way into the water
during the whole time I've spent as a croc not a single goddamn time did anyone kill me(or even attack me for that matter) while I was logging out
Deino has the highest health pool and is basically immune to bleeding out with its 50% bleed resist and 8000 blood pool
As for Carnos hunting Deino - it's probably the funniest joke I've heard in a long time. I don't think that people realise just how tanky Deino is against Carno. You'd need to get bitten 46 times by the Carnos to die
and that's in a quick succession
46 times
Deino needs situations where it should be on land and exposing itself, as right now, it can choose to be basically untouchable by anything but its own kind for its entire life cycle
Basking
Just add that simple
I'm sorry but I don't believe that anyone that actually has both brainlobes(relatively intact) and plays this game using(at least one) hand can die to a Carno pack as a Deino
Basking is good, yes, but if it’s nothing more than a minor stam boost, I will never bask lmao
Basking isn't in the game, that's just your resting, you don't even have to do that
Dont crcodillians become slugish when they dont bask
Tie basking into diets imho, crocodilians need to bask to digest food properly
Basking making deino vulnerable can work
If we have a carnivore larger than a carno
Sucho, Allo, etc.
well, deino also has more in common with crocs because its teeth show from the bottom and top of the jaw when its closed, to name one similarity
Feel free to enlighten me on how you know whether its teeth would show or not considering that we only have its skull. Alligator's teeth also show when you just have its skull without the surrounding soft tissue(not that they don't show when the soft tissue is present either so I'm not entirely sure what you're talking about in the first place, just found the point itself really funny).
I would feel bad for info but they were in a croc megapack so they had it coming
I think it was some free growth server, if you're referring to what I think you're referring to