#balance-feedback-discussion

1 messages · Page 298 of 1

dusky surge
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it LITERALLY

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got nerfed

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it used to be able to pin larger targets

alpine plover
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i think it should be harder to kill things that are barely smaller than you with it

dusky surge
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up to 1000kg

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but now it only pins things 450kg and below

alpine plover
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because thats fair, especially considering a lot of the time you're both slower and less agile

placid reef
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utah cant even pin adult pachy TI_Wheeze

alpine plover
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good

quaint merlin
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im just asking for things to be able to buck the pin

dusky surge
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frankly, utah is meant to be either a VERY small game hunter or a large game pack hunter

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don't take another thing away from it

placid reef
alpine plover
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pachy shouldnt way that little anyway

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i think it should be at least 600, its quite a chunky boy

placid reef
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ye but rn its like 1/9th of utahs weight heavier which makes it bs you cant pin it

alpine plover
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how much does utah weigh rn?

placid reef
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450

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pachy 500

alpine plover
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imo it should be far lower

dusky surge
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really?

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it used to be 500kg

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we reducing it again lmao

placid reef
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500 seemed perfect imo

dusky surge
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why does everyone want UTAH nerfed of all things lmao

alpine plover
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utah was slightly lowered for the sole reason of making the new system not pin pachy i believe

placid reef
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maybe pachy headbut overirdes pin?? i dont know if that was something they thoght of

dusky surge
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how

alpine plover
quaint merlin
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idk man holding rmb to win without any brainpower just doesnt seem THAT fun, i think it should be still be able to do that but atleast give it a fuckin buck man

dusky surge
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yea and utahs are big

slim dragon
placid reef
# dusky surge how

they made tail slam of teno overirde headbut so its def smth they can do

dusky surge
alpine plover
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pachy should do the worm and fling the utah off of it

placid reef
quaint merlin
dusky surge
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deino

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literally deino

quaint merlin
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you can escape

dusky surge
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how

slim dragon
unborn iris
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Yeah, that's how it works already. You can be hit mid-air pouncing.

dusky surge
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the only way you can escape a deino is by hoping it runs out of stam (the same way you deal with a utah)

placid reef
slim dragon
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Just make pinning a target cost more stamina than pouncing a target that doesn't buck
Boom, automatic bucking when you're pinned, problem solved

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Maybe it's even already the case

alpine plover
dusky surge
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i just dont think utah needs a nerf. evade utahs as a child, that's literally it

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pin is meant to be brutal, utah is a fucking extra-small killing machine

alpine plover
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also why is weight a mere synonym for (max) health?

unborn iris
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Realism arguments are pointless if they want weight=hp. There will have to be some unrealistic weights for game balance.

alpine plover
slim dragon
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Also they're trying to make the pounce hard to land, especially on smalls, so it's fair that if you get hit, you get screwed

dusky surge
quaint merlin
dusky surge
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cheats are designed to forgo balance

unborn iris
alpine plover
quaint merlin
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the thing that annoyed me was the fucker made no audible footsteps

dusky surge
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hacker crigne

quaint merlin
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like i usually hear shit in this game

unborn iris
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Sounds have been busted since they added in ambience.

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Somewhat before, but it's so much worse now.

wise sparrow
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@pale island stay in the water. Easy fix. Deino is supposed to have a disadvantage on land.

pale island
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That would be fine if it could get its nutrients and food by staying purely in the water, but thats not the case

wise sparrow
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Its an ambush predator. Lunge from the water.

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If there isn't enough animals drinking there are too many deinos eating them all

pale island
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Gl finding anyone drinking from water deep enough to lunge from, drinking above you, not seeing you or the ripples, and pulling off a lunge

wise sparrow
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Well deinos broken rn but not taking the ripples into account the map isn't designed to support as many deinos as there are

unborn iris
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You do know about deino alt attack, right?

pale island
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I mentioned it in my feedback, so yes

unborn iris
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Ok.. you do know it bites where your camera is aiming, right?

pale island
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I know about alt attack, alt attack isnt the problem, the problem is that you get tail ridden constantly because you cant turn if you cant alt attack

unborn iris
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Deino has a few issues right now.. but alt bite isn't one of them.

pale island
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Im not talking about alt bite

unborn iris
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That's literally the whole point.. you use stamina for alt attack, if you use stamina, you can't do it..

pale island
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Im talking about turning normally

unborn iris
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If you are getting tail ridden as a deino, you messed up.

wise sparrow
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  1. You can turn. Get good.
  2. Stop trying to go onto land then complain that you get minorly damaged by land based dinos
unborn iris
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If you could just 180 turn at any point you wouldn't need alt attack.

hollow canyon
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I haven't played Deino in the MT so far but from what I recall based on what I saw in its diet - I wouldn't want to really play it anyways

unborn iris
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Yeah, they messed up on the diet it seems.

hollow canyon
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in general this animal seems really bad with the diets to me

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at the same time - it's way too good if it gets to ignore diets

pale island
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The problem is that you cant 180 turn because the game wants you to 90 turn, thats my whole feedback. I know deino is supposed to be weak on land, but it shouldnt be tail ridden because you cause turn fast enough without using your insta turn attack

hollow canyon
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Idk what to do with it, I don't think it should've been added to the game this early on

pale island
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Because the game makes you 90 turn when looking backwards

hollow canyon
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What do you mean by you can't 180 turn because the game wants you to 90 turn?

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You're talking about turning without alt biting right?

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And that the game makes you turn only by 90 degrees whenever you try to turn by 180?

wise sparrow
pale island
wise sparrow
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If deino could 180 with no stam cost it would be untouchable.

pale island
slim dragon
pale island
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Its not my keyboard, its the game thinking its not enough of a turn to 180 turn, or it not figuring out a direction to go because im looking straight back

wise sparrow
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While I see tail riding as absolute ass, even irl animals can stay on an exhausted crocs ass.

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Anyway gtg

slim dragon
pale island
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Idk how itd be only my problem, its possible other people didnt think it was big enough to report it, and im pretty sure thats what it is is that it cant figure out where to go based on camera direction, but ill do that

slim dragon
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Maybe it's just super rare and you are unlucky

pale island
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Ill try to get a video of it sometime so you can see

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Cause it doesnt feel like a glitch type bug, more just unintended

unborn iris
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Yeah, I just got on a deino and had no trouble doing a 180.. yeah it's not an instant turn, but no issues like you are talking about.

pale island
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I was thinking about it and it may also be an issue with collision when being tail ridden, like it wants to turn but wont turn into a hitbox or something like that, ill see if i can replicate it later

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I was able to 180° a few times when i was tail ridden back then, but when I actually needed to never

heavy fossil
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@deft hornet Yeah, but how old of a stego were you when you died to the boar? Because baby stego vs full grown matters. If you died as a full grown, or near full grown stego to a boar, that's a problem. Otherwise.... shrugs Babies are weak and die. Circle of life and all that.

deft hornet
spare badger
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Since when do you need to be 50 percentage to get coconuts? I could do it as a fresh spawn, unless that changed in the recent patch

grave veldt
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its changed

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which sucks cuz u literally cannot eat coco's unless they've already been hit

placid reef
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they fall naturaly i think

grave veldt
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if they do then thats good

barren oracle
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they do

pulsar ember
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@raw sparrow there is no reason for swim speeds to be nerfed. Most dinosaurs get a running start before swimming. Deino swim faster at the water surface. Or most ppl cross where the river is smaller.

raw sparrow
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u should be scared of crossing a river, right now u arent scared cause youre swim speed is almost as fast as deinos swim speed... there should be consequence for crossing river... players have that sprint and jump, so why do they need a fast swim?

dusky surge
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they aren't. Every fast swim swimspeed, with the exception of teno, is less than half the speed of a deino's fast swim

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Teno is the exception because it literally lives right next to the water for its diet

pulsar ember
grave veldt
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the main issue isnt the speed of dino swim

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its that the rivers are extremely thin and not wide at all

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there isnt much to cross

dusky surge
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Very true

pulsar ember
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Yup

raw sparrow
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seeing as they arent changing river width, swim speed needs to be reduced or jump distance needs to be reduced

sinful cove
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Most dinos swim slow af what are you on

wise sparrow
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He just wants deino to be easier to play

dusky surge
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i just think we need water that isn't exclusively rivers lmao

wise sparrow
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Honestly lazy river would be TERRIFYING in evrima lmao

sinful cove
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Lazy river was great. Luckily we have like 1/5th of the map available rn so we have a lot of chances to get something like titan lake or lazy river at some point

wise sparrow
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If lazy ever makes a return it would be a semi aquatic paradise

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Too bad legacy lazy had no people cause they all went to gf );

sinful cove
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The islands at lazy river and titan lake would have been great nesting spots for deinos

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I used to nest there as sucho

wise sparrow
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Sucho was pretty good at lazy. I've seen rexes get so hurt form drown damage that I could kill them lmao

sinful cove
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Would also be a horror show gaining stam as terrestrials on the islands, wondering if a deino will pop up on your patch of land as you are cornered. And horror is what the isle is apparently supposed to be

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Lmao yeah lots of fool rexes who tried to swim to the islands for a fight

wise sparrow
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Spinos scared me tho

pulsar ember
raw sparrow
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again, yes it does.. there needs to be a downside of crossing a river, period

pulsar ember
# raw sparrow again, yes it does.. there needs to be a downside of crossing a river, period

By that logic, most people will not cross the river. Or cross it where it is shallow and Deinos have to walk across. The downside of crossing is getting attack by a Deino. Because the next complain will be "Utah/tento should be able to jump half way across."

You not gonna catch something that half across, let alone kill it in time before it reaches land. I'm not saying that is impossible.

raw sparrow
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yeah people need to consider before crossing a river, right now no one does because they can jump over the river or swim fast af

wise sparrow
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You're basically saying if something touches the water while a deino is in a 100 mile radius then they're fucked. You clearly need to find popular crossing spots, then set up there. Deino is supposed to have a high skill wall and you seem to want it to be legacy rex but wet

raw sparrow
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i didnt mention the deinos distance

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youre assuming i want deinos to teleport

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is what youre saying

wise sparrow
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What I'm saying is you need to position yourself better. Dinos in the water aren't free meals

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If all the animals sucked at crossing rivers then they'd go extinct cause the deinos would eat them all

raw sparrow
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decent players know safe crossings, im talking about the players theat cross where deinos are and theres no consequence to that, there needs to be

wise sparrow
pulsar ember
wise sparrow
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Also if they cross near a deino and the deino doesn't catch them then clearly they knew they had a chance

raw sparrow
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theres more than 4-5

wise sparrow
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This seems like, quite literally, a skill issue on your part

sinful cove
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You can also try baiting with meat at the shore because a lot of desperate or stupid people still fall for that trick but other than that get better lmao

mental roost
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Nerfing the current roster's swim speed would just feel like shit and they're already slow swimmers. Have you ever played as a juvi carno and had to cross a river? It sucks because of how god damn sluggish it is. Deino is already faster than them in the water, so it doesn't even matter. The issue is strictly in the fact that most of the rivers are pretty damn thin.. Utahs and Tenotos jumping is fine, it makes them stand out more and it feels more fun to play around with. As a Deino you won't be able to catch everything.. If a utah jumps over you and to the other end of the river.. Well too bad, it's using its abilities to its advantage. Maybe you'll get the maiasaura trying to drink instead since it can't jump over.

I fail to see how lowering the swim speeds of the roster is beneficial in anyway whatsoever except making for more infuriating design choices.

pulsar ember
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I have seen Deinos wait till the last sec after the dino has cross to swim towards them.

sinful cove
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Also isnt a vertical lunge still planned so skilled deinos can catch skimming pteras and jumping people if they time it right

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I know it was mentioned by a dev

wise sparrow
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Honestly legacy made me loathe utahs but now I feel bad for them

sinful cove
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Narrowly dodging a deino that just shoots out of the water as youre jumping over

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Im usually a hardcore utah hater but damn they got it rough rn

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Carnos are the new cancer

golden coral
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Reminder that you can swim-lunge and catch someone in the water

pulsar ember
mental roost
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The real way to add more consequences for river crossing would literally just be making Deino feel better to play. Water lunge adjustments(audio, distance, etc), making smaller/younger deinos able to move more quickly, vertical lunging, etc.. Currently juvenile-sub adult Deino is a wasted opportunity but I feel like it could be built upon further if someone just had the will to do so.

sinful cove
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I skim with deinos around sometimes because losing a ptera doeant mean much to me but i havent died to a deino yet

wise sparrow
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Thing is I respected carnos in legacy for the sole reason that they had to fight without tail riding. But NOW oh god

mental roost
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I'd love if swim lunge had more of a tell... as in opening jaws wide, dashing forward, with a loud rumble, and actually having a clear frame for biting and grabbing..(right now it's just kinda.. small zip and pop.. and you can barely tell it apart from the hold right click dash)

sinful cove
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Being able to drag or snare animals usually too heavy to drag ok land while they’re swimming could also be cool

mental roost
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Would make it scarier too to see one dash forward, with its mouth open and then bite onto you and force you down into the water.. As opposed to " .. .Missed that one, gonna try again."(because the water lunge is kinda...underwhelming compared to the lunge used for ambushing drinkers)

sinful cove
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Maybe swimming terrestrials could have their weight reduced to 2/3 of its usual

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The current lunge is like “hehe surprise hehe”

mental roost
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I'd be fine with that rip.. Could also lead to an opportunity for a death roll ability.

wise sparrow
mental roost
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Water lunge:" . gao... missed, try again.."
Ambush lunge:"Jaws of death lunging out of the water at high speed(before the nerf)

sinful cove
wise sparrow
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Deino has great potential and I will defo main it eventually. But the overpopulation and deinorex players make me wanna treat that animal like nuclear waste

sinful cove
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Deino rn is in a spot where even if i want to suicide i wont do it to a deino because i dont want to feed their population out of spite

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My friend was suiciding to deinos the other day as tenonto and he had to TRY because the idiots didnt know how to lunge and were too afraid to bite him. Full grown deinos

mental roost
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I wouldn't mind buffing Deino's bite force... if they actually made its bite unique(ei two parts.. initial bite current damage(or weaker).. bite and hold for maximum damage.. at the cost of actually having to focus on a target..

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-Low key.. juvenile and sub adult Deino need more love still...

sinful cove
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Deino doesnt reallt need a bite force buff but it would make sense for him to fracture

wise sparrow
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Not related to anything rn but I remember a time when I heard crunching and I cleared the trees and there were like 7 tenos grazing on the deinos body and they all stopped and looked at me and went back to it. It was scary man.

sinful cove
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Lmao

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Only real use for graze, to taunt on bodies

mental roost
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More so thinking for water than anything.... but I still think as a side note, it's kinda BS that being bit on the tail by a Deino as a tenoto and losing so much health is a little... BS... so making the bite actually have more of a purpose(so it's not just water Rex) would be nice.

-Also wtf was its bleed damage in 3.75 because it felt like huge BS

wise sparrow
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I almost feel bad for the deino cause it got gang banged by 7 tenos. But he was like miles away from the water sooooo

mental roost
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-. Maybe he wanted to die?? Or just dumb.

sinful cove
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I would too if i was playing deino

mental roost
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-Probably the latter.

wise sparrow
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Probs a deinorex player

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Going onto land thinking hes tough shit

mental roost
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I'd be fine if Deino's bleed got nerfed... because why the hell does it need so much bleed anyway, same for Carno.

sinful cove
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Probably wasted all his stam running on land to the tenontos and got pummeled because a good 75% if deino players are bottom of the barrel

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Deino should have frac instead of bleed at adult

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Juvie gators have sharp af teeth tho

wise sparrow
mental roost
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I kinda think that Deino and others would benefit from still being able to use stamina using attacks without stamina.. HOWEVER both their damage and speed is reduced(ei, a deino with 0 stamina can alt bite...but it's slower than its normal alt bite, and the damage slightly reduced.. making it easier to avoid than normal.. and also keeping its stamina down if it's still spamming it)

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-legacy Rex bone break only belongs on Anky...(if it was actually a good design for Evrima), and nothing else. Change my mind.

sinful cove
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Rex and anky should be the top two fracturers

mental roost
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Sorta like when you're tired.. and you're FORCING yourself to keep moving..but you're shit at it.

sinful cove
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Followed by pachyrhino and adult deinos maybe

mental roost
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So your movements and ability to do said actions are shit.

wise sparrow
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"Bonebreak is op so we are removing it" gives the most op dino bone break

sinful cove
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Deino could also have a tail slap that just soes blunt damage for that purpose

mental roost
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-Just don't make deino tail slap too strong.. or annoying.. F

wise sparrow
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Maybe in the future but deino would be untouchable with a tail slap rn

sinful cove
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Deino shoulda had a tail slap from the start. Deino and mega should have one eventually

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But yeah maybe not rn

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Since it is already in with its current shit

dusky surge
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you swim extremely fast for very little stam

mental roost
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@dusky surge Don't jumpscare me like that.

dusky surge
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i managed to escape a carno through simply the act of swimming

dusky surge
primal dove
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totally agree, bonebreak for deino would be huge. Imagine if it bites a stego in the head while it´s drinking. Your screen turns black in a second and u try to run away from the river and never come back xD

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I'd love it

hollow canyon
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I love the fact that the map is already messed up because the dumb river worm is a part of the roster and now some people want the game to be even more messed up to cater to the dumb croc. I swear this is probably the most atrocious playable added to this game so far and it only negatively impacts the game.

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It plays like garbage and playing against it is also garbage.

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Wanna win against Deino? Just... don't come close to it... EVER.

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Fascinating counterplay.

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Then we end up with all the other playables clumping up in the specific spots where they can drink without risking losing however many hours of time spent on growing whichever animal they are at that moment within a single moment where Deino presses right mouse button as well as a bunch of crocs that are bored like hell because nothing ever comes close to them(aside from Stegos who do whatever they want).

dusky surge
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I still think ptera is a worse addition to the current roster than deino TI_HypsiShrug

sinful cove
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Hey all us pteras do is be annoying

hollow canyon
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It's equally dull and boring but at least it doesn't cause the devs to mess up the maps to make it better.

sinful cove
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It aint as bad

dusky surge
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i kinda wish sucho was in instead. If we wanted to go big, we should've gone big with the aquatics. Let the two giants fight over their puddles and stay well away from the affairs of the land species

hollow canyon
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The worst it does is it works as a scout and honestly I haven't seen them being worked as scouts since ~May?

sinful cove
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At least ptera is fun to play unlike afk simulator oneshot river monster

unborn iris
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Every good mega/mix pack has a ptera scout.

barren oracle
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Ptera do be base flyer

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deino could be a good base swimmer

dusky surge
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One issue I have is we have TWO planned fucking flyers

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TWO FLYERS

barren oracle
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if it wasnt massive and overpowered

dusky surge
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WHAT

barren oracle
sinful cove
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Possible third too

barren oracle
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Ptera is fun and different

hollow canyon
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I think both are dull playables but Pteranodon honestly seems better as it has less of a negative impact. Deino's just awful all around and it causes the game to be worse because devs have to cater to its playerbase to make this trash playable at all.

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Literally should be turned into AI

dusky surge
barren oracle
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Deino bad bary better

dusky surge
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Deino can dive, breathe for long durations underwater, etc

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No other aquatic is really going to be THIS aquatically focussed

barren oracle
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bary better

dusky surge
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Eh

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Bary cool but map no good for it atm

hollow canyon
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Just about anything is better than this

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Map is no good for anything

barren oracle
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Then fishing is a thing with ptera so probably could add a small stream or two where you can fish from

hollow canyon
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largely because Deino exists and it needs to have all the water connected so the whole map looks like a joke

dusky surge
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My issue with how they added deino is that the ENTIRE map became deino-focussed, and it created the new map meta of "centre haha"

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since the closer you are to shallows, the better

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And in centre, there was the shallow river

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So guess where everyone wants to be

barren oracle
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Huh

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Oh i go to centre cause all the food is there

dusky surge
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Nah, Update 3

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That was caused by water

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Not food

barren oracle
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Oh i went south then

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all the players where there

dusky surge
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Yea true

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But it was centre-south

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That's it

barren oracle
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that or i went somewhere at the edge of the map with a herbi and vibed

dusky surge
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i wish they added sucho so we could have sucho for shallows and deino for the depths

barren oracle
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Sucho is pretty big tho right?

dusky surge
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yea, and it could beat the FUCK out of a deino

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(if the deino was young)

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It's also VERY slow on land

barren oracle
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I like bary more than any other aquatic

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mainly because it can move pretty fast and can sit in a quite location with fish and vibe

dusky surge
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True, however, if we're going to start adding extremists over generalists with deinos, might as well add the king of the shallows (besides deinocherius)

barren oracle
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I mean Tbh i like the bar they've set in size with deino and steg but they did add them too soon

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Mabye if they added cerato troodon and kentro before them

dusky surge
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cerato seems like the next semi-semi-aquatic

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our first of course being teno

barren oracle
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Teno is faster than a deino now lmao

dusky surge
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Nah

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Deino still faster

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By a longshot

barren oracle
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Not while casually swimming

dusky surge
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As in, slow-swim?

barren oracle
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As in like normal swimming

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idk what to call it

dusky surge
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Teno is still slower swimmer

barren oracle
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swear it was faster but nvm i guess

unborn iris
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Do QA get some kind of admin access in QA builds?

dusky surge
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I love referring to teno as the semi-semi-aquatic

unborn iris
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Like to test stuff without actually having to grow/play?

dusky surge
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I genuinely have no idea how far the NDA goes

unborn iris
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I see.

dusky surge
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So I choose to be safe

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And only bring up stats that can be tested in-game

stoic token
hollow canyon
stoic token
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ahhh

hollow canyon
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That is: Filipe, Amarok and Adam

stoic token
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unfortunate

dusky surge
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Oh QA has no control over the base servers

hollow canyon
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The official server admins and even other devs can't do that

dusky surge
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lmao

hollow canyon
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Yea nah, there's no way QA can turn the servers on or anything like that

placid reef
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imagine, the plot twist, it was QA all along TI_LUL

hollow canyon
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last I've checked they all did have admin on the QA servers but that was during ~the January stress test

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Idk if it's still a thing

stoic token
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QA is crashing the servers you heard it here first folks

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i kid

unborn iris
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It wouldn't make sense if they didn't have access to some kind of admin commands. If they were limited to only testing what they grew it wouldn't be very good QA. Apparently there's a new fatal error issue. Happened yesterday around pond, everyone who went there fataled and then same thing every time you log in to that server until your dino apparently dies of thirst or hunger.

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So not like the carno getting knocked down.. something just causing it constant now.

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But I doubt spectator mode would help much in that situation.

barren oracle
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Jesus im glad they have the MT for this crap

unborn iris
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Just happened to me earlier in an area on the map that not many people go to, twice.. like my dino died and I could get back in and restart. Went near the same area and it did it again.

spare badger
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How are the new balance changes?

dusky surge
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imo, really damn good

spare badger
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Can I play teno again?

dusky surge
#

Teno is basically a kangaroo, a roided up angry-ass herbi that will fucking beat the shit out of you if you get close and likes to spend its time waiting in shallow rivers so you can join it and pretty much instantly die. Also, the swimspeed is great and can help you escape carnos at a young age.

Carno actually takes skill and coordination to take out animals like teno, its no longer a given fight in the carno's favour.

Stego runs for a reasonable amount of time considering the fact that it could run FOREVER before.

Utah cannot die to starvation, it can basically live entirely off scraps it finds because of how long the hunger drain is.

spare badger
#

That sounds amazing already
Can pachy actually turn now too?

dusky surge
#

Yes

#

Pachy is actually scary good

#

Maybe a tad too good

#

It still has the weakness of being an absolute pushover as a kid, and I think the fractures aren't as powerful as before

#

(you can sprint with body fractures and trot with a leg fracture)

spare badger
#

Nice

grave veldt
#

are there fracture tiers on a body part?

spare badger
#

Carno-rex has been banished and I'm happy

#

I can go beat up carnos again

dusky surge
#

If you stand in a shallow river while being attacked by pachys or utahs

#

They are FUCKED

#

Teno not only has a godly swimspeed, but the attacker cannot hope to trot through water nearly as fast as teno

#

And if you get too close, you'll get tailslammed to oblivion

spare badger
#

Nice

#

Imma abuse that

#

So in jungle gulley tenos are untouchable? Nice

spare badger
#

It makes sense too cause they're supposed to be swamp creatures

Hopefully the future Baryonyx will have teno on its menu

spare badger
#

I like how fast teno is in water
It let me escape some carnos
Unfortunately I clicked the wrong button and didn't tail slam it so it facetanked me

placid reef
dusky surge
#

yea, utah is better than before, but not good enough

placid reef
#

its still holds everything it was in 3.5 right? (pounce wise)

signal fable
#

I think it does

#

I havent seen anything leaked being "different" about the Utah

grave veldt
#

Pounce from 3.5 till now hasn’t changed balance wise

#

It still doesn’t work but yea

placid reef
#

yikes, utah really weak af then, thought they nerfed pounce itself too

grave veldt
#

Nah pounce is honestly not bad

#

If it could work

#

Utah itself is just

#

Not very good

placid reef
#

does it still do 130 dmg?

grave veldt
#

It should

#

I haven’t seen anything with pounce change balance wise

#

It just doesn’t work

wise sparrow
hollow canyon
#

@cedar shore Teno has never 4 shot Carno with bodyshots. If you're talking about headshots then it's already a thing(before you needed 5 headshots).

grave veldt
#

4 shots seems

#

could u insta combo a carno with that?

unborn iris
#

Technically yes. But the odds of you hitting 4 headshots is a little hard. The one that stuns would have to be a head shot too.

#

And for some reason teno hitting a headshot on a standing carno seems pretty hard.

grave veldt
#

no i mean like if it were 4 body shots that seems too much

unborn iris
#

Still 5 body shots to kill, though. If they actually upped teno damage back to the original 360.

hollow canyon
#

I've done it before

#

You don't even need 4 tailslam headshots to kill it

#

you need 3 tailslam headshots and kick/tailslam - this one can be a bodyshot and it will take the Carno down anyways

#

The way I did it was by kicking the Carno(I don't even know if it was a headshot or not) and then tailslamming it 3 times over the head. It just went down like that despite the fact that it caught me sitting down and not even looking at the game.

unborn iris
#

Hmm.. you're right. Actually the first one can even be a tail shot.

hollow canyon
unborn iris
#

Tail slam to the tail would still do 180 right.

hollow canyon
#

I think

#

Actually wait

#

I think the base of the tail was 0.25 on Utah

#

idk about Carno

grave veldt
hollow canyon
#

It would be way too much

grave veldt
#

yea

hollow canyon
#

I honestly think it's too much right now

grave veldt
#

seems fine honestly carno is a small game hunter

hollow canyon
#

Tenonto is smaller than it

#

I don't see any reason why it shouldn't be hunted by Carno

#

not to mention Tenonto shouldn't have much trouble getting away from Carno now

grave veldt
#

never said it cant hunt it

#

and teno cant rly escape all that well still mainly cuz of its long tail

unborn iris
#

I think utah took less tail damage than other dinos.

hollow canyon
#

It kind of can

grave veldt
#

not exactly

#

its iffy

#

it works better if ur slightly not full grown

hollow canyon
unborn iris
#

For some reason I think most tail modifiers are .5

#

Yeah. Me either.

hollow canyon
#

Tenonto assuming that it sticks to the area where it's supposed to be should honestly have no trouble getting away from Carno

#

I will test that when the build goes live

#

but I'm quite confident that I will be able to get away from it without using the tailslam

grave veldt
#

in jungle, bushes, etc it can escape perfectly fine

hollow canyon
#

I mean maybe but that's not where Tenonto is supposed to be

grave veldt
#

oh wait i forgot

#

u dont even have to dodge the carno u can cross rivers much faster

hollow canyon
#

yea

#

you just bail from it easily now

grave veldt
#

theres the threat of deino ofc but water is viable

hollow canyon
#

that's why I'm quite confident that I would be able to run away from a Carno even without attacking it

#

idk whether it's the right approach since this used to be the best match up in the game but it works

grave veldt
#

even in plains it works honestly but it can get iffy

hollow canyon
#

Wait, do you mean that Tenonto can get away from Carno in the plains?

#

I genuinely don't see how that would be possible but I haven't tried

grave veldt
alpine plover
#

Balance is in a good spot for Carno v Teno

grave veldt
#

it is difficult and ur much better using bushes if u want to escape tho

#

carno vs teno has always been fun imo

alpine plover
#

Using the charge in an ambush or applying bleed work as options besides just outright brawling them to death

hollow canyon
#

I don't think it's been fun since the MT has started

hollow canyon
grave veldt
#

just gonna pretend that teno never existed lol

alpine plover
#

Skewing it in your favour

hollow canyon
#

What do you mean "stun"?

alpine plover
#

Knockback charge

hollow canyon
#

Right, you charge it and then get 2 bites in

#

what then?

#

that takes out ~600 hp

alpine plover
#

From the get go, you have the edge in the fight

hollow canyon
#

I don't see how that gives you much edge

alpine plover
#

Now having much more progress and less chances for the Teno to make mistakes

hollow canyon
#

It's irrelevant since Tenonto can combo you from 100 down to 10% or 0% health

grave veldt
#

head multiplier is 1.5 right

hollow canyon
#

Yea

grave veldt
#

alr

hollow canyon
#

it's 262.5dmg per headshot

alpine plover
hollow canyon
#

Charging it repeatedly gives it much less of a chance to combo you from 100 to 0

grave veldt
#

although then again teno is slower then carno cant run it down and its limited to 10 tail slams

hollow canyon
#

Carno stops with a delay if you tailslam it mid charge

#

this thing saves it

#

if it wasn't for that it would be over after one tailslam

#

Back in the day the tailslam stopped Carno in tracks straight away

alpine plover
hollow canyon
#

It's a w/e thing and since I've considered Carno charge a pretty bad ability from the get go I don't think it's a good thing, this makes the game far less interesting imo

#

I both preferred brawling Carnos and brawling Tenontos

alpine plover
#

How so?

hollow canyon
#

Seemed far more interesting than looking at a weird jousting tournmanet

#

where one animal runs away from the other to run in a straight line at it

#

hoping the other one doesn't move away fast enough and doesn't hit it mid-charge

#

from what I've seen in this match up so far it seemed absolutely dull on videos

alpine plover
#

Well imo not everything needs to be brawling from that lens
Other carni's can provide that like Cera and Allo, and look more natural doing it.

hollow canyon
#

I mean I'd be fine with that I guess if I had Cerato in the game then

#

Although Idk

alpine plover
#

Seeing Carno's rely on hit and run's and use their speed gives it personality, and is less homegized from the other theropods

hollow canyon
#

I think this whole playstyle of running in a straight line is atrociously boring

alpine plover
#

Another thing people talked about was that people often thought that Carno played like a "bigger Utah"

grave veldt
#

brawling carno just takes away what carnos niche is supposed to be

hollow canyon
#

Carno's niche is supposed to be a small game hunter in the plains

#

I think it's pretty atrocious at small game hunting

#

and it has been for a long time now

#

Tenonto was ironically probably the best opponent for it

#

Utah was ok, I can't speak about Pachy because I haven't really fought them as a Carno

#

and I don't think I've ever cared to grow a Pachy

#

Right now I don't think Carno is any good at hunting smalls at all

#

they are way too agile for it after the turn rate nerf

#

let me rephrase that - they should be way too agile for it

alpine plover
#

What would you propose to remedy Carno from being proficient at it's niche then?

hollow canyon
#

I'd revert its agility nerf, as simple as that, its biteforce can stay

#

it's not meant to be hunting big stuff

#

and with this biteforce it's not going to

#

tune down its bleed too if possible

#

it's not meant to be bleeding stuff

#

I genuinely don't believe that a Utah that cared to stay alive would die to a Carno even prior to the agility nerf of the latter

fresh laurel
#

how about we dont revert but just do a small buff

hollow canyon
#

I haven't died that way a single time

golden coral
#

I would ask: what are the "small game" that the carno is meant to hunt good at doing? And what then, does the carno need to be able to do better to provide a threat and competent hunter for said small game?

alpine plover
#

Even if that was the case, There's not a lot of small game for the Carno to really apply itself

#

Except for juvies or Utah's

hollow canyon
#

Utah, Pachy and Tenonto - that's enough

#

It can't hunt Dryos and imo it shouldn't

wintry anchor
alpine plover
#

The small adjustments recently are a direction that needs to be kept

hollow canyon
#

I spoke about that a couple of times now - Dondi mentioned back in the legacy days, right before the recode happened that the devs should now be able to release balance changes whenever they want without having the need to wipe the servers or do any other nasty stuff

#

this is what we need

#

just small balance changes taking place rather often to see what makes the animal feel "right"

#

The fact that we had a broken Tenonto for so long is just absolutely weird

alpine plover
#

In your case Aken, Carno does need some adjustment to your argument

#

Rather than buffing Carno's hp, bleed, or charge to have ridiculous capabilities

hollow canyon
#

I don't think Carno needs any of that

#

charge is imo a bad idea for this animal altogether

#

but I can see why the devs went for it

alpine plover
#

It's an example. How adjustments work better than raw buffs that aren't that applicable to problem solving

hollow canyon
#

its looks make it seem like a good choice but it genuinely just doesn't work well for what this animal is supposed to do

#

The thing is that I don't think there was really any problem that had to be solved on Carno's part - it was the other animals that needed to get fixed

#

E.g. Tenonto being fodder as it was

#

it needed a buff, that was clear

grave veldt
#

i still think the main issue is how fast carno reaches top speed

hollow canyon
#

Utah being a walking, borking meme

#

it takes the longest time out of all the small animals to reach the top speed

#

it's 3 seconds

#

compared to 2 on Utah

#

let me put it this way

#

which animal in your view the pre-nerf Carno oppressed?

wintry anchor
#

What i've always imagined for carno is its charge should be its prime move. you charge out of the tree line break the ribs of a dino then finish it off

grave veldt
#

well clearly teno but that was mainly cuz teno was just not good

hollow canyon
#

See? My point exactly

grave veldt
#

pachy needed a better turn and it got that

hollow canyon
#

Utah can get away from it, it pretty much always could

#

Pachy - yea it needed a better turn rate

#

it got that

#

I haven't tested this match up at all

#

so I can't speak about it

alpine plover
#

Tbh, the issue of Carno being oppresive also was because of the desync

hollow canyon
#

but I don't think that Pachy should be bad enough at turning to not get away from Carno the way Utah does

alpine plover
#

Wasn't fun being sniped by Carno's

grave veldt
#

oh yea getting sniped by carnos sucked

#

ofc thats a game issue not a carno one

alpine plover
#

And it gave the impression that Carno was downright impossible to avoid in any other circumstance

#

Though it was only a game issue

hollow canyon
#

Desync on QA is a whole different story, it might be the reason why Utah is this bad too

alpine plover
#

That still exists

grave veldt
#

quite frankly

#

i dont think it'll ever go away

hollow canyon
#

I've spoken to some of the QAs and they were unable to replicate some of the issues with pounce on servers that weren't lagging

alpine plover
#

Unless they do a code writing update

#

It'll stay

hollow canyon
#

Btw when you talk about Carno "sniping" things

#

are you talking about the charge

#

or bites?

alpine plover
#

Charge and bite

#

I've had it happen to me

hollow canyon
#

Because I've heard the latter has an issue where it stretches too wide to the sides

#

Idk if it's a bug or desync

alpine plover
#

Yeah, if the game's code worked completely okay and the server connection was never faulty

#

You'd be right, I'd never die to a Carno

#

But with those factors in mind

#

Carno's did frequently feel oppresive

hollow canyon
#

Well... I have never died to a Carno that I didn't try to fight as a Utah

#

and pretty much to everyone that I did decide to fight

unborn iris
#

What else were you supposed to fight.

grave veldt
hollow canyon
#

As a Utah?

grave veldt
#

example of desync

hollow canyon
#

1v1?

#

Definitely not a Carno lol

unborn iris
#

Servers were herbis hidden in some corner of the map growing or carebearing. Or utahs and carnos.

#

What else were you going to do.

#

Go hunt dryo AI

alpine plover
hollow canyon
#

Yea but in this case the question is whether it's ok to build the game around the fact that it doesn't work properly

#

the devs clearly don't want that

unborn iris
#

In the perfect ecosystem, yes.. you are probably better off avoiding carnos. But with this roster in 3.5.. that's all you were really going to run into as a utah.

hollow canyon
#

since they refused to buff Utah

#

despite the fact that its pounce is garbage

#

and pretty much everyone agreed that it's the pounce that has to be fixed

#

instead of Utah getting an otherwise not necessarily needed buff

alpine plover
#

Surprisingly it was unanimous from the community

hollow canyon
#

(although to be fair I really don't think that Utah would get too oppressive if its biteforce went up a bit).

alpine plover
#

It wouldn't

hollow canyon
#

that's even if its pounce worked as intended

grave veldt
#

wouldnt be bad at 75 something like that

hollow canyon
#

In general I really dislike the idea that any animal should be build fully around its special ability

#

the bites should do stuff too

alpine plover
#

Pachy's and Teno's can still doom it
Stego's and Carno's have desync to support them
Deino has it's water

hollow canyon
#

Utah should bite smalls and pounce big stuff

#

I mean my view is that the terrestrial carnivores are just really bad right now

#

Utah should get buffed up to 500hp and have its biteforce increased

#

I'd probably nerf its pounce

#

while at it

alpine plover
hollow canyon
#

In theory perhaps yea

#

but

#

in practice you shouldn't really be able to do that with its current turn rate

#

at least I can't even imagine getting hit by a Carno now

#

as one of the smaller animals

alpine plover
#

With the desync you can

#

But that has not much to do with Carno by itself

#

I actually think

#

All updates need to be paused

#

To figure out the desync and optimization

hollow canyon
#

Idk about that, it's just something that will keep on breaking imo

#

Desync gets better and worse all the time

alpine plover
#

The point of the recode was to have a game not riddled by messy code so they could properly build upon to realize the project

#

Or at least breaks post updates and be told that they're happening

hollow canyon
#

And yea looking at that Pachy video it's just... idk how to describe it

alpine plover
#

Because we get the impression the game's code only degenerates ever moreso

hollow canyon
#

but it's just a part of the game in its current state

#

I remember once upon a time swimming across a river

alpine plover
#

Without other information other than theorycrafting

hollow canyon
#

walking on land

#

being pretty far from the water

#

and teleporting back into the water, to a Deino holding me in its jaws

dusky surge
#

I uh, think that desync is more on the fact that people from across the globe are going to other servers and bringing horrid lag. I should know, I'm australian

hollow canyon
#

that was one of the biggest "wat?" moments I had in this game

#

It might be

dusky surge
#

Also sadlion, don't you play on AU as someone who's like across the fucking globe

alpine plover
#

Honestly

#

There's quite a lot of things to warrant the negativity(not the toxic kind) and criticism

grave veldt
#

Actually I just use it as a backbone

#

if I cant play other servers ill go to au1

alpine plover
#

Like the roster choices, the sucky map, desync and optimization making my pc do work, diets, fractures being nowhere done
Balance was the icing on the cake for a storm

#

Thank god this didn't reach the live yet

dusky surge
#

Okay, you really can't do much about the roster lmao

alpine plover
#

Yeah you can't

#

That's what sucks

#

You either have a boring stego that does nothing but chill

#

Or a watered down one

dusky surge
#

I mean, I'd say our current steg is watered down, same with the deino

alpine plover
#

mmm

pulsar ember
#

are carno canni or?

dusky surge
#

atm, yes

alpine plover
#

Nah, it could be watered down even moreso if we were to acheive perfect balance with the "current" roster rather than the far off future one

#

But the issue stems with that we have a bunch of squares fitting into circles atm

#

Despite that

#

With the current balance

#

I would've liked that Carno had a different weakness imo

#

If it had trouble dealing with bleed

#

You might actually feel urgent danger while playing Carno, other than diving headfirst into a Teno/Stego

dusky surge
#

I mean, issue is, you can't give it a NEGATIVE bleed resist

#

It legit has no bleed resist, like the rest of the roster

alpine plover
#

THEN REWORK IT

#

Goddamnit lmao

#

I kind've liked Legacy's bleed ngl

#

The super amped numbers made it suck though

dusky surge
#

Man, carno does bleed out faster tho

#

Bleed is significantly increased by movement

#

Carno spends all its time running around

#

More you move = more you bleed

alpine plover
#

I still think bleed needs more adjustments and additions

#

Search up blood loss symptoms and the ideas start flowing in

golden coral
#

I'd wonder why there is no bleed "stat" that can be adjusted?

dusky surge
#

I mean bleed has several uses atm, it reduces stam regen and health regen and can be used for tracking.

alpine plover
#

Oh right

golden coral
# dusky surge wdym by that

Bleed handling/"resistance". So you could make x dino take more bleed damage running than y dino. Like in legacy?

alpine plover
#

How do we determine that

dusky surge
#

There is different blood pools (same as HP and weight) and bleed resist per animal

alpine plover
#

So there is bleed resist

golden coral
#

So perhaps give the "baseline" some bleed resist then, if you can't give negative

#

That way carno for example would still handle it worse

dusky surge
golden coral
#

As Nacen said, if you could give carno problems handling bleed, especially handling it while running perhaps, compared to another critter

#

Then bleed would shut down a carno a lot easier than say, a teno, if the teno could run better despite bleeding, and so on

dusky surge
#

I mean, it does technically work that way atm. Carno is more reliant on sprinting than teno, who focuses their stam more on their attacks

#

And because carno has a shitty stam regen unless resting and burns stam quick, it also suffers from the fact that bleed goes longer the less food/water/HP /stam you have and the fact that bleed harms regen of both HP and stam

alpine plover
#

Hmm

#

But with all that
Could bleed be seen as something effectively is "counterplay" to a Carno?

dusky surge
#

If utah didn't suck fucking ass then probably

alpine plover
#

How much bleed does Utah do?

dusky surge
#

If a utah gets a full pounce on a carno and the carno doesn't slow down, it can legit fucking keel over and die.

#

From bleed

#

A single utah

alpine plover
#

Right, and but that depends on if the pounce works, The carno burns their stam. And if the player in question actually lands it, while attaining a full pounce

#

I personally think that being shocked from a "full pounce" might be a wrong way to look at things

#

Since anyone with a brain will press "e" to buck and negate the pounce in mere seconds

#

Either forcing the Utah to a really short pounce, or dooming it.

#

Should bleed do slight bonus damage?

dusky surge
#

True, however, you get a lot of utahs, and it quickly becomes more problematic. The more utahs that pounce you, the more stam it costs to buck

dusky surge
alpine plover
#

gimme a sec

#

one of the symptoms of blood loss is pains

#

Or another thing to consider is that you could reduce the amount of damage of the base bite force since bloodloss creates muscle weakness

#

It could be done through a gradual process of losing blood after a certain percentage

#

Rapid bloodloss like through sprinting could have a daze or darkening effect like drowning

dusky surge
#

Yea but the thing is, legacy bleed was fuckin' hated, and EVRIMA bleed works ENTIRELY differently

alpine plover
#

It was hated because how overbearing it became, and there wasn't much depth to the mechanic

#

Sometimes invalidating entire playables

#

We also didn't have mud pools or bleed clotting

dusky surge
#

Yea however, new bleed is completely seperate from HP

#

integrating the two would be fucking annoying to do

alpine plover
#

To heal bleed, you'd have to heal the entire status effect to go down zero

#

If there was blood clotting

#

People would've felt much more differently about it

alpine plover
#

bleed can still be readjusted or changed

#

It's just still lackluster atm

dusky surge
#

Eh

#

I kinda like the bleed system and don't like it being completely changed to be more like legacy

alpine plover
#

I don't feel like I'm ever using it

#

Or at least, it doesn't have the intended impact as it should

hollow canyon
#

The fact that you only needed a given number of bites to bleed something out was another issue.

#

it made the game really simple

dusky surge
#

exactly the problem i have with this concept tho

hollow canyon
#

and kind of stupid

#

But it's not the concept

dusky surge
#

since bleeding is slowed by not moving

hollow canyon
#

that's the values

dusky surge
#

we're going to have another issue where you simply don't move to avoid taking damage

hollow canyon
#

If I had access to balancing the legacy I could easily do it so that bleed wouldn't work like that

#

it's really not that hard

#

you can do a number of things

#

a/ you can decrease the bleed of every animal to make it an auxiliary mechanic in killing

#

b/ you can increase the bleed healing per tick to make it so that animals aren't sure to die after getting bitten

#

this would make it so that you have to reapply the bleed multiple times to them before they bleed out

#

the concept of legacy bleed was alright, it's the balancing of it that was the issue

#

putting such high numbers on dinos' bleed output while keeping their bleed healing low made this system really annoying to deal with

#

but it's not a conceptual issue, merely a balance one

#

The current bleed imo just feels and plays worse than the legacy one, it's not really an auxiliary mechanic for killing, it's more so a second health bar

#

it is an attrition tool same as in the legacy but it just feels bad

#

the fact that it decreases health regeneration is probably the biggest meme btw

dusky surge
#

i'm fine with EVRIMA bleed doing more mechanically, just not damaging main HP

hollow canyon
#

I think it should absolutely damage the main hp pool

#

let me put it this way: why does this mechanic even impact health regen

#

if it doesn't actually kill via removing health?

#

Do Utahs care about reducing Stego's health regen when they're attrition hunting it?

#

No, because what kills it is the lack of blood

dusky surge
#

Okay, but that's like if I, a rex, took TONS of blunt damage to get to low health, then took a small cut, started bleeding, and apparently that small bloodloss killed me

hollow canyon
#

I mean... it would be really unfortunate but honestly that seems like a really far fetched scenario

#

like it's probably the cut that would kill you in this case

#

bloodloss can be outright negated in Evrima

#

via wallowing and sitting

dusky surge
#

neither one of those actually completely stops the bleed

hollow canyon
#

no

#

both at once

#

stop it completely or at least they used to stop it completely

#

sitting itself doesn't

#

and wallowing itself doesn't

dusky surge
#

still doesn't stop it, it just makes it a REALLY low amount

hollow canyon
#

well the point stands

#

it would take a really very weird and specific scenario in which a tiny amount of bleed would kill you

#

I think the current bleed is just vastly inferior as a mechanic

dusky surge
#

Still think it's silly.

#

Just make bleed have its own set of unique mechanics outside of "regen nerfs"

hollow canyon
#

as I said - if I'm a Carno and I'm being pounced by a Utah - do you know what's the least of my worries? That my HP regen just tanked.

#

I mean you could but you'd have to come up with those mechanics first

#

I genuinely don't like this idea of a second health bar that affects things in a very subtle way

#

And yes I agree that legacy bleed did have its down-sides but I still believe that they were mainly caused by the powercreep of this mechanic

#

I don't know how long you've played the game for but

dusky surge
#

IDK man, feels like if we go down the route of "bleed harms base HP", venom and bleed are going to be pretty much the same but with different flavours

hollow canyon
#

earlier on having 15 bleed was a tonne

#

I think venoms are supposed to do other stuff

#

I don't want to discuss it with you since you're a QA

#

and I don't want you to say something you shouldn't be saying

#

but

dusky surge
#

What does QA have to do with anything?

#

Don't worry mate

hollow canyon
#

I'm pretty sure they were supposed to do different stuff

#

Dilo making you hallucinate

dusky surge
#

Yep

hollow canyon
#

I don't know whether it's even supposed to deal damage at all

dusky surge
#

So we have:
Standard bleed
Hallucination bleed
Vomit bleed

#

I just think let bleed be bleed

#

And have venom be tick damage to base HP

hollow canyon
#

The thing is - venom irl very often works on blood

#

getting bitten by many vipers causes blood to thicken or coagulate in the vessels

#

I don't know whether Dilo will remain its role as a bleeder with venom that helps bleeding

#

or if it will just attack the hp of the target

#

it's hard to speculate at this point

dusky surge
#

True. However, this could also be made interesting with say, megalania, as the irl komodo has venom that's an anti-coagulant, thus it could use its venom to ALSO damage bleed pools much more effectively.

hollow canyon
#

yea, exactly

#

We will see how it works but I'm not particularly enthusiastic about the current bleed

dusky surge
#

However, if this venom damages blood pools and HP pools, and the HP pools are damaged by blood pools, mega would be fuckin' ANNOYING

hollow canyon
#

especially the health regen debuff is just weird

#

it's like an additional kick in the shins

#

after winning a fight you just sit there regenerating health longer

#

at the same time during the fight it does nothing

#

because bleeders don't kill via removing the HP of their target

dusky surge
#

Then it would be better for long-game hunting, right?

hollow canyon
#

Would it though? You want your target to run out of blood, not hp

#

Assuming you're e.g. a Utah

#

unless other bleeders are heavily damage based

#

that would be fine I guess

#

e.g. if Giga hunted sauropods via attrition hunting

#

by applying bleed and not bleeding them out but just stopping their regen

#

and slowly chipping away at their hp

#

I guess that works?

dusky surge
#

Personally, I think if they wanted to make utah a bleeder, it should do more, you know, bleeding. Its pounce is its only bleed tool, why not let its bite also do more bleed than normal to make up for low damage

hollow canyon
#

I don't think it would be a bad idea tbh

#

I thought about that

#

I don't think the devs wanted to make Utah a bleeder btw

#

it was a community suggestion

#

one I disagreed with

#

and I still do

#

I'd have reworked pounce slightly differently

#

instead of making it so that it applies bleed instead of raw damage I would just make it so that its damage output is reliant on how long a Utah is attached to you

#

In other words we would avoid the problem of Utahs nuking things down with their pounce the way they used to do in update 2

#

and it would make it an attrition hunter because Utahs would have to pounce the target multiple times so as to avoid running out of stamina

#

but they'd kill via damage not bleed

#

that's how I see this animal

#

I also thought that perhaps having more Utahs on a single target could increase the stamina cost of bucking

#

meaning that if you're pounced by a single Utah you can buck it off rather easily but if 4 sit on you bucking starts to drain your stamina quite heavily

dusky surge
#

like that is already in the game

hollow canyon
#

I kind of suspected that it might be

#

but

#

I actually didn't get to test it

#

ever

#

since pounce is kind of buggy

#

I don't even remember when the last time that I fought Utahs was

dusky surge
#

4 utahs on a stego can decay it pretty heavily, I think it can lose like almost half its stam?

hollow canyon
#

interesting

#

I think that might be a bit too good if we ever have the pounce working properly

#

just my guess though

#

taking out half the stamina would leave it at only 12 swings

#

that + the bleed affecting its stamina regen sounds pretty strong

dusky surge
#

Exactly

#

And I think the bleed per sec for utahs pounce is fuckin' crazy. Honestly, if the utahs all coordinate and pounce at the right times, they can make it that the stego becomes pretty helpless

#

However, the stego can still, you know, beat them to death in one blow

hollow canyon
#

Yea and from what I could see the issue is that it can sometimes do that while they're latched onto it

#

or at least that was a thing prior to this patch

#

idk about now

dusky surge
#

im just waiting to see trike v utah pack lmao

#

that's going to be fucking terrifying for the trike

#

tbh utah atm seems to be designed to face ceratopsins

#

which is great because we have zero of those atm lmao

#

when you have an animal that attacks the flanks vs an animal which keeps all its defences to the front of it and has an extremely large body, seems pretty good for the utah

spare badger
#

damn im lovin the balance changes

#

diets are fulfilling, teno isn't useless, carno isn't rex

#

i actually had fun playing the game

#

now they gotta optimize it tho, still getting half the frames than i used to

ornate sage
#

How strong is an AI teno i cant even kill it as a full grown utah

#

and my pounce makes me bounce off haha

#

yay pounce worked

#

Utah needs a damage buff with bites

#

i bit that teno over 100 times and nothing lol

placid reef
hollow canyon
#

"Teno isn't useless" might be an underestatement of the century.

#

Also the idea that it should kill Carno in 4 tailslams is just completely absurd. You'd have the tailslam deal almost as much damage as Deino's bite? Seriously? We're talking about an animal that is smaller than Carno and takes between Utah and Carno in terms of growth.

dusky surge
#

honestly, i think deino's bite is woefully underpowered, but it works well with our current roster, just like I think stego would be weak in the completed roster

#

but yea, 4 shotting a carno?

#

Actually

#

.... I think it can 4 shot a carno

placid reef
dusky surge
#

not at all

#

thats a ridiculous idea

#

stego is meant to be the smallest apex, far from the weakest

#

the thagomizer is meant to be one of the most brutal damage attacks in the game

hollow canyon
#

I'm assuming they're talking about 4shotting with attacks on the body

dusky surge
#

but back to the point, you can do 525 damage to the head with the tail slam, doing the maths. 1800/525 = 3-something

#

so basically

#

yea, teno can fuck carno up

hollow canyon
#

which would require the tailslam to do 450+ dmg

dusky surge
#

yea that'd be fucked

#

teno already does an ABSURD amount of damage for an animal its size

hollow canyon
#

to say that it "can" do that is a euphemism really

#

Tenonto should win against Carno

#

every single time now

#

just based on numbers this shouldn't be even a close fight

#

4-5 taps against 11+ bites

dusky surge
#

However, MOBILITY

wise sparrow
#

Teno should win vs carno not utterly destroy it

hollow canyon
#

Teno has good mobility atm

#

If you keep to where it's intended to reside you shouldn't even have to fight Carnos

#

literally just walk into water and they can just wave at you with their tiny hands

#

Atm this animal can either defeat a Carno if it wants or get away from it(if it wants).

wise sparrow
#

Two words. Radish. Root.

#

It almost never spawns in wetlands so teno is vulnerable when going for it

hollow canyon
#

That sounds like more of an issue with its spawn points than anything else - it's supposed to spawn in all the land biomes

#

But yea I didn't see it in the wetlands either

placid reef
#

do deinos even live in swamps rn?

hollow canyon
#

No - they should but I haven't seen one in that area since... early update 3?

#

I've travelled there once as a Deino in 3.5 and honestly that felt like the biggest waste of time during my entire Deino gameplay.

placid reef
wise sparrow
#

I saw one there it was a sub and thought it could take on 7 full tenos. Spoiler alert, it couldn't

placid reef
#

i really hope they make deino into a mainly swamp and deep river(so like the ones connected to swamps) dino

#

i went to a swamp once too since there was like 0 people there

carmine spindle
#

gotta have swamps somewhere where other dinos have to go to drink though

#

the issue I had as deino is that i never saw anything other than fish (and other deinos)

placid reef
#

bc no other dino had inscentive to go there

#

diets will fix that and if they make deino want to go there and also not have so many shallows, there should be abalance between shallow piscivores and deep water ones

hollow canyon
wise sparrow
#

Crocs just aren't good playables

hollow canyon
#

As long as you're not up against morons you will not get to interact with any dinosaurs because any person who has any clue as to how Deino operates will not drink in any spots where you are likely to right click them to end the creature they've been working for for however many hours.

#

Yea they aren't - the devs have said that they were working on making Deino's gameplay more interesting

#

but honestly - I don't think they succeeded at that one bit.

barren oracle
#

If deino wants to live in swamps gotta remove the stupid amount of plant cover

carmine spindle
#

as long as players no where not to go, the devs are gonna have their work cut out for them imo - i don't think you can really force an interaction

#

it's just gonna be deino br in the rivers

dusky surge
wise sparrow
#

I mean from a balancing perspective. Either dinos have shallows and deino cant interact with anyone or there are few shallows and hours of work can be lost cause someone clicks right click once

dusky surge
#

i mean, this is why i wanted sucho instead of ptera

#

deals with growing deinos while sticking more to shallows and not interfering too heavily in the affairs of the land animals

placid reef
dusky surge
#

ehhhh

#

bary is small

#

and would spend more time on the land than near shallows

placid reef
#

i mean in the current roster, bary makes more sense, with the 2 apex/pseudos we have rn

dusky surge
#

it wouldn't bring risk to the shallows, since a carno could easily fuck it up

#

nor would it bring risk to the deinos, because again, small

#

Fuck man, it's literally smaller than a tenonto

placid reef
#

maybe, but then again, what is barys niche

dusky surge
#

I think it's supposed to be able to be both very adept aquatically as it is on land

placid reef
#

and what would be suchos competition? in general adding such big creatures rn was a really poor decision by them

dusky surge
#

deino and sucho equal each other out. Kind of a natural bicker brawl between these two oversized animals

#

since they aren't fast enough to terrorise the land creatures, and with a smaller roster, sucho and deino would fight amongst themselves and cull their own populations

#

basically the aquatics would go in the opposite direction from land animals, starting VERY big and going down

#

a spino would obviously be too big for this juncture, so a sucho is the next best thing

spare badger
#

Bary would be a teno rival, both living in swamps. It should be able to be its own again at a carno, and swim faster than teno

Sucho would be a threat to all non adult deinos, and anything that goes near the water, shallow or not

barren oracle
#

I want bary tho

spare badger
#

Both would be good for this roster

barren oracle
#

Bary can be small and fast plus maybe they could add some streams around the place

sinful cove
#

Baryonix looks no better at swimming than an allo

spare badger
sinful cove
#

Look at his body

placid reef
spare badger
#

Bary isn't that small

sinful cove
#

He has no swimming adaptions

hollow canyon
spare badger
#

Hmmm

hollow canyon
#

It's an animal that's smaller than Tenonto

spare badger
#

They seem like they'd interact often cause bary is a more land based spinosaurid and would inhabit similar places

Maybe not a rival but def a threat to the babies

hollow canyon
#

Tenonto currently demolishes Carno with 4-5 tailslama, Bary would survive 2-3 at best

#

It very likely dies to third/fourth tailslam depending on where those tailslams land

barren oracle
placid reef
#

bary is just inbetween spino and sucho in terms of niche

hollow canyon
#

if all of them are headshots - Bary just dies to the third tailslam that lands on it

spare badger
#

Yea so juvie tenos would be on its diets probably

#

Seeing as it ate juvie Iguanadon in life

sinful cove
#

Bary should be either faster or more agile than tenonto on land to account for it probably being weaker but it has no business swimming faster

hollow canyon
#

Why not?

sinful cove
#

It is built like a terrestrial

hollow canyon
#

It's also supposed to hang around the water

sinful cove
#

Its a wader

placid reef
#

imo bary should swim equal while beeing better on land

spare badger
#

Doesn't mean it's a bad swimmer

sinful cove
#

It isnt built to swim

hollow canyon
#

So? Tenonto isn't build like an aquatic either and yet somehow it's allowed to swim ridiculously fast

sinful cove
#

Tenonto has a huge ass muscular tail that can propel it

spare badger
#

Cause they both have a swamp/plains niche

sinful cove
#

Bary is built like any other land theropod but with a fish catcher face

hollow canyon
#

No, Tenonto's tail isn't used to propel it

placid reef
hollow canyon
#

not at all

spare badger
#

Okok so they swim a similar speed

#

Teno faster then

hollow canyon
#

The fact that it has a vertically elongated tail doesn't make it a swimmer, it doesn't use its tail to propel itself by moving it to the sides, matter of fact it just moves it up and down.

placid reef
#

its tail is def large enough to work as a paddle

barren oracle
#

Bary looks cool in water

hollow canyon
#

But it doesn't work as a paddle

sinful cove
barren oracle
#

teno doesnt need to be faster in water aswell

hollow canyon
#

Teno should be fast in water

spare badger
#

Teno is meant to live in swamps, rivers and plains
Bary should too, being the most land based spinosaurid of the 3

hollow canyon
#

I just don't see why Bary shouldn't be

sinful cove
#

It can definitely work to propel it in water more than generic theropod body can

placid reef
#

bary i mean

hollow canyon
#

Yea

#

Idk it depends on what its diet and niche are

#

but if it's meant to hang around water it should be a decent swimmer

placid reef
#

but generaly it would be weaker thna teno so makes sense to be able to disengage easier

hollow canyon
#

^

sinful cove
#

Plus a quadruped is typically better for swimming with few exceptions

spare badger
#

Do bary is like a mix of Utah and cera? With hints of sucho

sinful cove
#

It should be faster than teno on land or it will be fodder but it is a wading animal

hollow canyon
barren oracle
#

Its swimming speed rn is ok

placid reef
#

maybe make it a tad slower in water thna teno to really hint at the dif in adaptations, both semi aquatic but one more so thna the other

hollow canyon
#

likely capable of reaching higher speeds

spare badger
#

Eats fish, juvie tenos, juvie deinos, beipi

spare badger
placid reef
#

i'd like if we get some inbetween shallows and deep, would be amazing for austro, beipi and bary for ex, and stuff like cherry can be there too from time to time

spare badger
#

A marsh?

hollow canyon
#

I mean... perhaps it has longer legs?

#

It's not a really big difference for sure

placid reef
hollow canyon
#

They are relatively longer but nothing too crazy

placid reef
#

would love such a biome

spare badger
#

Bary isn't as water based as sucho and spino so it living in the same biomes as teno seems the most reasonable
It'll avoid them and should be faster
But definitely should be the number 1 threat to the juveniles

sinful cove
spare badger
#

Not too difficult to balance

placid reef
sinful cove
#

In almost every depiction i see of cherry he is in open wetlands like that

placid reef
#

spino beeing much larger would stay more in swamps where deinos are, cherry and sucho too

sinful cove
#

Very fitting

spare badger
#

A great biome for semi aquatics

barren oracle
#

You guys remember bary in hope trailer

#

better be a feature

sinful cove
#

Wasnt that sucho

spare badger
#

That was a sucho

sinful cove
#

Bary is getting remodeled

spare badger
#

Uea

barren oracle
#

Eh

#

same thing

#

Feature +

spare badger
#

If it were ready it would be in already 100% cause it fits their "small dinos but not too small" thing they have

#

And would slide into update 3

sinful cove
#

Maybe they could focus and spot elite fish through the water with a sense

barren oracle
#

Bary is such a good boi

placid reef
#

def sucho

barren oracle
#

But still same thing i want