#balance-feedback-discussion
1 messages · Page 298 of 1
i think it should be harder to kill things that are barely smaller than you with it
because thats fair, especially considering a lot of the time you're both slower and less agile
utah cant even pin adult pachy 
good
im just asking for things to be able to buck the pin
frankly, utah is meant to be either a VERY small game hunter or a large game pack hunter
don't take another thing away from it
50kg is kinda stupid imo
pachy shouldnt way that little anyway
i think it should be at least 600, its quite a chunky boy
ye but rn its like 1/9th of utahs weight heavier which makes it bs you cant pin it
how much does utah weigh rn?
imo it should be far lower
500 seemed perfect imo
why does everyone want UTAH nerfed of all things lmao
utah was slightly lowered for the sole reason of making the new system not pin pachy i believe
maybe pachy headbut overirdes pin?? i dont know if that was something they thoght of
how
Well from a realistic standpoint 500 kilos is heavy. That is the weight of a horse.
idk man holding rmb to win without any brainpower just doesnt seem THAT fun, i think it should be still be able to do that but atleast give it a fuckin buck man
yea and utahs are big
Like, instantly break free of a pin by headbutting ?
they made tail slam of teno overirde headbut so its def smth they can do
tons of other animals hold RMB to win
yeah but in the game it is significantly less bulky than it was irl
pachy should do the worm and fling the utah off of it

like knoking headbutting while its pouncing if you time it right so its just falls
yeah but its not a fucking one shot win against opponets
you can escape
how
Isn't that already the case ?
If a Utah is pouncing at a charging pachy, I think it gets knocked away
Yeah, that's how it works already. You can be hit mid-air pouncing.
the only way you can escape a deino is by hoping it runs out of stam (the same way you deal with a utah)
then seems kinda stupid since it has 2 counterplays towards pounce
Just make pinning a target cost more stamina than pouncing a target that doesn't buck
Boom, automatic bucking when you're pinned, problem solved
Maybe it's even already the case
the 500 kilogram estimate applies to the real animal as it is ridiculously heavily built, not so much to the ingame raptor as it has like a third of the weight of the irl shorn off.
i just dont think utah needs a nerf. evade utahs as a child, that's literally it
pin is meant to be brutal, utah is a fucking extra-small killing machine
also why is weight a mere synonym for (max) health?
Realism arguments are pointless if they want weight=hp. There will have to be some unrealistic weights for game balance.
ironic considering the utah found him with esp lol
Also they're trying to make the pounce hard to land, especially on smalls, so it's fair that if you get hit, you get screwed
i refuse to account for cheats in the realm of balance
haha thats a story for another day
cheats are designed to forgo balance
Yeah, that seems to be the point with the pre-pounce delay. And it seemed to work.
you missed the part where i brought it up for comedic timing and not for a point
the thing that annoyed me was the fucker made no audible footsteps
hacker crigne
like i usually hear shit in this game
Sounds have been busted since they added in ambience.
Somewhat before, but it's so much worse now.
@pale island stay in the water. Easy fix. Deino is supposed to have a disadvantage on land.
That would be fine if it could get its nutrients and food by staying purely in the water, but thats not the case
Its an ambush predator. Lunge from the water.
If there isn't enough animals drinking there are too many deinos eating them all
Gl finding anyone drinking from water deep enough to lunge from, drinking above you, not seeing you or the ripples, and pulling off a lunge
Well deinos broken rn but not taking the ripples into account the map isn't designed to support as many deinos as there are
You do know about deino alt attack, right?
I mentioned it in my feedback, so yes
Ok.. you do know it bites where your camera is aiming, right?
I know about alt attack, alt attack isnt the problem, the problem is that you get tail ridden constantly because you cant turn if you cant alt attack
Deino has a few issues right now.. but alt bite isn't one of them.
Im not talking about alt bite
That's literally the whole point.. you use stamina for alt attack, if you use stamina, you can't do it..
Im talking about turning normally
If you are getting tail ridden as a deino, you messed up.
- You can turn. Get good.
- Stop trying to go onto land then complain that you get minorly damaged by land based dinos
If you could just 180 turn at any point you wouldn't need alt attack.
I haven't played Deino in the MT so far but from what I recall based on what I saw in its diet - I wouldn't want to really play it anyways
Yeah, they messed up on the diet it seems.
in general this animal seems really bad with the diets to me
at the same time - it's way too good if it gets to ignore diets
The problem is that you cant 180 turn because the game wants you to 90 turn, thats my whole feedback. I know deino is supposed to be weak on land, but it shouldnt be tail ridden because you cause turn fast enough without using your insta turn attack
Idk what to do with it, I don't think it should've been added to the game this early on
Because the game makes you 90 turn when looking backwards
What do you mean by you can't 180 turn because the game wants you to 90 turn?
You're talking about turning without alt biting right?
And that the game makes you turn only by 90 degrees whenever you try to turn by 180?
But that's the point all dinos are gonna have the mobility advantage on land. What they do with that is up to them. Stop wanting deino to be a rex and get better
Yes, if i look backwards to try to 180 turn, i either 90 turn, or the game makes me 180 turn back and forth rapidly without actually turning because it cant pick a direction
If deino could 180 with no stam cost it would be untouchable.
Its not a skill issue if you cant physically turn. I want deino to be balanced, thats why i suggested nerfing it. And it can already 180 turn. I just want it to not freak out every time
Seems like a problem on your computer's end
Like keybindings conflicting or something
Its not my keyboard, its the game thinking its not enough of a turn to 180 turn, or it not figuring out a direction to go because im looking straight back
While I see tail riding as absolute ass, even irl animals can stay on an exhausted crocs ass.
Anyway gtg
You're the first person ever I see talking about is problem, and I know you're far from being the only one playing deino. So it's a bug on your computer's end, not a problem with the game.
You should submit your issue to #🐞-evrima-bug-reports-🐞
Idk how itd be only my problem, its possible other people didnt think it was big enough to report it, and im pretty sure thats what it is is that it cant figure out where to go based on camera direction, but ill do that
Maybe it's just super rare and you are unlucky
Ill try to get a video of it sometime so you can see
Cause it doesnt feel like a glitch type bug, more just unintended
Yeah, I just got on a deino and had no trouble doing a 180.. yeah it's not an instant turn, but no issues like you are talking about.
I was thinking about it and it may also be an issue with collision when being tail ridden, like it wants to turn but wont turn into a hitbox or something like that, ill see if i can replicate it later
I was able to 180° a few times when i was tail ridden back then, but when I actually needed to never
@deft hornet Yeah, but how old of a stego were you when you died to the boar? Because baby stego vs full grown matters. If you died as a full grown, or near full grown stego to a boar, that's a problem. Otherwise.... shrugs Babies are weak and die. Circle of life and all that.
the boar not suppsoed to show up randomly crossing a river and aggro two small stegos across the map tho. thats not circle of life thats circle of broken AI.
Since when do you need to be 50 percentage to get coconuts? I could do it as a fresh spawn, unless that changed in the recent patch
its changed
which sucks cuz u literally cannot eat coco's unless they've already been hit
they fall naturaly i think
if they do then thats good
they do
@raw sparrow there is no reason for swim speeds to be nerfed. Most dinosaurs get a running start before swimming. Deino swim faster at the water surface. Or most ppl cross where the river is smaller.
u should be scared of crossing a river, right now u arent scared cause youre swim speed is almost as fast as deinos swim speed... there should be consequence for crossing river... players have that sprint and jump, so why do they need a fast swim?
they aren't. Every fast swim swimspeed, with the exception of teno, is less than half the speed of a deino's fast swim
Teno is the exception because it literally lives right next to the water for its diet
Well I'm not, as a stego I take a running start as a Utah/teno I can just jump.
the main issue isnt the speed of dino swim
its that the rivers are extremely thin and not wide at all
there isnt much to cross
Very true
Yup
seeing as they arent changing river width, swim speed needs to be reduced or jump distance needs to be reduced
Most dinos swim slow af what are you on
He just wants deino to be easier to play
i just think we need water that isn't exclusively rivers lmao
Honestly lazy river would be TERRIFYING in evrima lmao
Lazy river was great. Luckily we have like 1/5th of the map available rn so we have a lot of chances to get something like titan lake or lazy river at some point
If lazy ever makes a return it would be a semi aquatic paradise
Too bad legacy lazy had no people cause they all went to gf );
The islands at lazy river and titan lake would have been great nesting spots for deinos
I used to nest there as sucho
Sucho was pretty good at lazy. I've seen rexes get so hurt form drown damage that I could kill them lmao
Would also be a horror show gaining stam as terrestrials on the islands, wondering if a deino will pop up on your patch of land as you are cornered. And horror is what the isle is apparently supposed to be
Lmao yeah lots of fool rexes who tried to swim to the islands for a fight
Spinos scared me tho
Again no it doesn't, you need to be more around of what going on well your in the water. If your too late to catch a Utah in middle swim. Then that on you.
again, yes it does.. there needs to be a downside of crossing a river, period
By that logic, most people will not cross the river. Or cross it where it is shallow and Deinos have to walk across. The downside of crossing is getting attack by a Deino. Because the next complain will be "Utah/tento should be able to jump half way across."
You not gonna catch something that half across, let alone kill it in time before it reaches land. I'm not saying that is impossible.
yeah people need to consider before crossing a river, right now no one does because they can jump over the river or swim fast af
You're basically saying if something touches the water while a deino is in a 100 mile radius then they're fucked. You clearly need to find popular crossing spots, then set up there. Deino is supposed to have a high skill wall and you seem to want it to be legacy rex but wet
i didnt mention the deinos distance
youre assuming i want deinos to teleport
is what youre saying
What I'm saying is you need to position yourself better. Dinos in the water aren't free meals
If all the animals sucked at crossing rivers then they'd go extinct cause the deinos would eat them all
decent players know safe crossings, im talking about the players theat cross where deinos are and theres no consequence to that, there needs to be
People shouldn't be limited to the 4 or 5 safe spots
You gotta be a troll. A stego or any dino for that matter, watches/looks at the water before crossing. Stegos, are not a one spot. Utah/tentos can just and carno get a running start
Also if they cross near a deino and the deino doesn't catch them then clearly they knew they had a chance
theres more than 4-5
This seems like, quite literally, a skill issue on your part
You can also try baiting with meat at the shore because a lot of desperate or stupid people still fall for that trick but other than that get better lmao
Nerfing the current roster's swim speed would just feel like shit and they're already slow swimmers. Have you ever played as a juvi carno and had to cross a river? It sucks because of how god damn sluggish it is. Deino is already faster than them in the water, so it doesn't even matter. The issue is strictly in the fact that most of the rivers are pretty damn thin.. Utahs and Tenotos jumping is fine, it makes them stand out more and it feels more fun to play around with. As a Deino you won't be able to catch everything.. If a utah jumps over you and to the other end of the river.. Well too bad, it's using its abilities to its advantage. Maybe you'll get the maiasaura trying to drink instead since it can't jump over.
I fail to see how lowering the swim speeds of the roster is beneficial in anyway whatsoever except making for more infuriating design choices.
I have seen Deinos wait till the last sec after the dino has cross to swim towards them.
^
thank you
Also isnt a vertical lunge still planned so skilled deinos can catch skimming pteras and jumping people if they time it right
I know it was mentioned by a dev
God imagine that from the utahs perspective
Honestly legacy made me loathe utahs but now I feel bad for them
Narrowly dodging a deino that just shoots out of the water as youre jumping over
Im usually a hardcore utah hater but damn they got it rough rn
Carnos are the new cancer
Reminder that you can swim-lunge and catch someone in the water
As ptera I never did skimmed in the same water as a deino. Something just told me no
The real way to add more consequences for river crossing would literally just be making Deino feel better to play. Water lunge adjustments(audio, distance, etc), making smaller/younger deinos able to move more quickly, vertical lunging, etc.. Currently juvenile-sub adult Deino is a wasted opportunity but I feel like it could be built upon further if someone just had the will to do so.
I skim with deinos around sometimes because losing a ptera doeant mean much to me but i havent died to a deino yet
Thing is I respected carnos in legacy for the sole reason that they had to fight without tail riding. But NOW oh god
I'd love if swim lunge had more of a tell... as in opening jaws wide, dashing forward, with a loud rumble, and actually having a clear frame for biting and grabbing..(right now it's just kinda.. small zip and pop.. and you can barely tell it apart from the hold right click dash)
Being able to drag or snare animals usually too heavy to drag ok land while they’re swimming could also be cool
Would make it scarier too to see one dash forward, with its mouth open and then bite onto you and force you down into the water.. As opposed to " .. .Missed that one, gonna try again."(because the water lunge is kinda...underwhelming compared to the lunge used for ambushing drinkers)
Maybe swimming terrestrials could have their weight reduced to 2/3 of its usual
The current lunge is like “hehe surprise hehe”
I'd be fine with that rip.. Could also lead to an opportunity for a death roll ability.
I can already see a bug that sets their health to 2/3 of its original health lmao.
Water lunge:" . gao... missed, try again.."
Ambush lunge:"Jaws of death lunging out of the water at high speed(before the nerf)
Honestly, knowing how the isle goes… yeah lmao
Deino has great potential and I will defo main it eventually. But the overpopulation and deinorex players make me wanna treat that animal like nuclear waste
Deino rn is in a spot where even if i want to suicide i wont do it to a deino because i dont want to feed their population out of spite
My friend was suiciding to deinos the other day as tenonto and he had to TRY because the idiots didnt know how to lunge and were too afraid to bite him. Full grown deinos
I wouldn't mind buffing Deino's bite force... if they actually made its bite unique(ei two parts.. initial bite current damage(or weaker).. bite and hold for maximum damage.. at the cost of actually having to focus on a target..
-Low key.. juvenile and sub adult Deino need more love still...
Deino doesnt reallt need a bite force buff but it would make sense for him to fracture
Not related to anything rn but I remember a time when I heard crunching and I cleared the trees and there were like 7 tenos grazing on the deinos body and they all stopped and looked at me and went back to it. It was scary man.
More so thinking for water than anything.... but I still think as a side note, it's kinda BS that being bit on the tail by a Deino as a tenoto and losing so much health is a little... BS... so making the bite actually have more of a purpose(so it's not just water Rex) would be nice.
-Also wtf was its bleed damage in 3.75 because it felt like huge BS
I almost feel bad for the deino cause it got gang banged by 7 tenos. But he was like miles away from the water sooooo
-. Maybe he wanted to die?? Or just dumb.
I would too if i was playing deino
-Probably the latter.
I'd be fine if Deino's bleed got nerfed... because why the hell does it need so much bleed anyway, same for Carno.
Probably wasted all his stam running on land to the tenontos and got pummeled because a good 75% if deino players are bottom of the barrel
Deino should have frac instead of bleed at adult
Juvie gators have sharp af teeth tho
Give it legacy rex bone break 
I kinda think that Deino and others would benefit from still being able to use stamina using attacks without stamina.. HOWEVER both their damage and speed is reduced(ei, a deino with 0 stamina can alt bite...but it's slower than its normal alt bite, and the damage slightly reduced.. making it easier to avoid than normal.. and also keeping its stamina down if it's still spamming it)
-legacy Rex bone break only belongs on Anky...(if it was actually a good design for Evrima), and nothing else. Change my mind.
Rex and anky should be the top two fracturers
Sorta like when you're tired.. and you're FORCING yourself to keep moving..but you're shit at it.
Followed by pachyrhino and adult deinos maybe
So your movements and ability to do said actions are shit.
"Bonebreak is op so we are removing it" gives the most op dino bone break
Deino could also have a tail slap that just soes blunt damage for that purpose
-Just don't make deino tail slap too strong.. or annoying.. F
Deino doesn't need any new attacks rn
Maybe in the future but deino would be untouchable with a tail slap rn
Deino shoulda had a tail slap from the start. Deino and mega should have one eventually
But yeah maybe not rn
Since it is already in with its current shit
With the most recent patch, jumping a river as teno is probably less efficient than just swimming it
you swim extremely fast for very little stam
@dusky surge Don't jumpscare me like that.
i managed to escape a carno through simply the act of swimming
Deino and rex are the only two creatures I like the idea of getting fracture bites
totally agree, bonebreak for deino would be huge. Imagine if it bites a stego in the head while it´s drinking. Your screen turns black in a second and u try to run away from the river and never come back xD
I'd love it
I love the fact that the map is already messed up because the dumb river worm is a part of the roster and now some people want the game to be even more messed up to cater to the dumb croc. I swear this is probably the most atrocious playable added to this game so far and it only negatively impacts the game.
It plays like garbage and playing against it is also garbage.
Wanna win against Deino? Just... don't come close to it... EVER.
Fascinating counterplay.
Then we end up with all the other playables clumping up in the specific spots where they can drink without risking losing however many hours of time spent on growing whichever animal they are at that moment within a single moment where Deino presses right mouse button as well as a bunch of crocs that are bored like hell because nothing ever comes close to them(aside from Stegos who do whatever they want).
I still think ptera is a worse addition to the current roster than deino 
Hey all us pteras do is be annoying
It's equally dull and boring but at least it doesn't cause the devs to mess up the maps to make it better.
It aint as bad
i kinda wish sucho was in instead. If we wanted to go big, we should've gone big with the aquatics. Let the two giants fight over their puddles and stay well away from the affairs of the land species
Thats factually a war crime
The worst it does is it works as a scout and honestly I haven't seen them being worked as scouts since ~May?
At least ptera is fun to play unlike afk simulator oneshot river monster
Every good mega/mix pack has a ptera scout.
if it wasnt massive and overpowered
WHAT
shhhhh
Possible third too
Ptera is fun and different
I think both are dull playables but Pteranodon honestly seems better as it has less of a negative impact. Deino's just awful all around and it causes the game to be worse because devs have to cater to its playerbase to make this trash playable at all.
Literally should be turned into AI
Deino isn't even that. Deino's playstyle is very much unlike any other aquatic, since it will likely be the closest thing we will get to a fish. It is basically the most aquatic an aquatic can be
Deino bad bary better
Deino can dive, breathe for long durations underwater, etc
No other aquatic is really going to be THIS aquatically focussed
bary better
Then fishing is a thing with ptera so probably could add a small stream or two where you can fish from
largely because Deino exists and it needs to have all the water connected so the whole map looks like a joke
My issue with how they added deino is that the ENTIRE map became deino-focussed, and it created the new map meta of "centre haha"
since the closer you are to shallows, the better
And in centre, there was the shallow river
So guess where everyone wants to be
that or i went somewhere at the edge of the map with a herbi and vibed
i wish they added sucho so we could have sucho for shallows and deino for the depths
Sucho is pretty big tho right?
yea, and it could beat the FUCK out of a deino
(if the deino was young)
It's also VERY slow on land
I like bary more than any other aquatic
mainly because it can move pretty fast and can sit in a quite location with fish and vibe
True, however, if we're going to start adding extremists over generalists with deinos, might as well add the king of the shallows (besides deinocherius)
I mean Tbh i like the bar they've set in size with deino and steg but they did add them too soon
Mabye if they added cerato troodon and kentro before them
Teno is faster than a deino now lmao
Not while casually swimming
As in, slow-swim?
Teno is still slower swimmer
swear it was faster but nvm i guess
Do QA get some kind of admin access in QA builds?
I love referring to teno as the semi-semi-aquatic
Like to test stuff without actually having to grow/play?
I genuinely have no idea how far the NDA goes
I see.
its written that clearly huh? on another note. Whos is able to restart the QA servers?
The programmers are the only ones who can do that
ahhh
That is: Filipe, Amarok and Adam
unfortunate
Oh QA has no control over the base servers
The official server admins and even other devs can't do that
lmao
Yea nah, there's no way QA can turn the servers on or anything like that
imagine, the plot twist, it was QA all along 
last I've checked they all did have admin on the QA servers but that was during ~the January stress test
Idk if it's still a thing
It wouldn't make sense if they didn't have access to some kind of admin commands. If they were limited to only testing what they grew it wouldn't be very good QA. Apparently there's a new fatal error issue. Happened yesterday around pond, everyone who went there fataled and then same thing every time you log in to that server until your dino apparently dies of thirst or hunger.
So not like the carno getting knocked down.. something just causing it constant now.
But I doubt spectator mode would help much in that situation.
Jesus im glad they have the MT for this crap
Just happened to me earlier in an area on the map that not many people go to, twice.. like my dino died and I could get back in and restart. Went near the same area and it did it again.
How are the new balance changes?
imo, really damn good
Do tell
I want to know before I jump in today
Can I play teno again?
Teno is basically a kangaroo, a roided up angry-ass herbi that will fucking beat the shit out of you if you get close and likes to spend its time waiting in shallow rivers so you can join it and pretty much instantly die. Also, the swimspeed is great and can help you escape carnos at a young age.
Carno actually takes skill and coordination to take out animals like teno, its no longer a given fight in the carno's favour.
Stego runs for a reasonable amount of time considering the fact that it could run FOREVER before.
Utah cannot die to starvation, it can basically live entirely off scraps it finds because of how long the hunger drain is.
That sounds amazing already
Can pachy actually turn now too?
Yes
Pachy is actually scary good
Maybe a tad too good
It still has the weakness of being an absolute pushover as a kid, and I think the fractures aren't as powerful as before
(you can sprint with body fractures and trot with a leg fracture)
Nice
are there fracture tiers on a body part?
Staying in shallow rivers?
If you stand in a shallow river while being attacked by pachys or utahs
They are FUCKED
Teno not only has a godly swimspeed, but the attacker cannot hope to trot through water nearly as fast as teno
And if you get too close, you'll get tailslammed to oblivion
It makes sense too cause they're supposed to be swamp creatures
Hopefully the future Baryonyx will have teno on its menu
I like how fast teno is in water
It let me escape some carnos
Unfortunately I clicked the wrong button and didn't tail slam it so it facetanked me
when you realise utah is the same growth and so much worse
yea, utah is better than before, but not good enough
its still holds everything it was in 3.5 right? (pounce wise)
yikes, utah really weak af then, thought they nerfed pounce itself too
Nah pounce is honestly not bad
If it could work
Utah itself is just
Not very good
does it still do 130 dmg?
It should
I haven’t seen anything with pounce change balance wise
It just doesn’t work
Wait I just thought of this but, HOW THE FUCK DID THEY GET TO ADULT THEN!?
the isle at its very finest
@cedar shore Teno has never 4 shot Carno with bodyshots. If you're talking about headshots then it's already a thing(before you needed 5 headshots).
Technically yes. But the odds of you hitting 4 headshots is a little hard. The one that stuns would have to be a head shot too.
And for some reason teno hitting a headshot on a standing carno seems pretty hard.
no i mean like if it were 4 body shots that seems too much
Still 5 body shots to kill, though. If they actually upped teno damage back to the original 360.
I've done it before
You don't even need 4 tailslam headshots to kill it
you need 3 tailslam headshots and kick/tailslam - this one can be a bodyshot and it will take the Carno down anyways
The way I did it was by kicking the Carno(I don't even know if it was a headshot or not) and then tailslamming it 3 times over the head. It just went down like that despite the fact that it caught me sitting down and not even looking at the game.
Hmm.. you're right. Actually the first one can even be a tail shot.
If you're talking about whether you could instacombo a Carno if Tenonto had enough damage to 4-tap a Carno with bodyshots then the answer is yes, easily
Tail slam to the tail would still do 180 right.
I think
Actually wait
I think the base of the tail was 0.25 on Utah
idk about Carno
ok yea thats why 4 would be a little too much
It would be way too much
yea
I honestly think it's too much right now
seems fine honestly carno is a small game hunter
Tenonto is smaller than it
I don't see any reason why it shouldn't be hunted by Carno
not to mention Tenonto shouldn't have much trouble getting away from Carno now
never said it cant hunt it
and teno cant rly escape all that well still mainly cuz of its long tail
I think utah took less tail damage than other dinos.
It kind of can
You might be right, but I genuinely don't remember the locationals for Carno that well
Tenonto assuming that it sticks to the area where it's supposed to be should honestly have no trouble getting away from Carno
I will test that when the build goes live
but I'm quite confident that I will be able to get away from it without using the tailslam
in jungle, bushes, etc it can escape perfectly fine
I mean maybe but that's not where Tenonto is supposed to be
theres the threat of deino ofc but water is viable
that's why I'm quite confident that I would be able to run away from a Carno even without attacking it
idk whether it's the right approach since this used to be the best match up in the game but it works
even in plains it works honestly but it can get iffy
Wait, do you mean that Tenonto can get away from Carno in the plains?
I genuinely don't see how that would be possible but I haven't tried
u cant exactly get away from them but it is possible to dodge them
Balance is in a good spot for Carno v Teno
it is difficult and ur much better using bushes if u want to escape tho
carno vs teno has always been fun imo
Using the charge in an ambush or applying bleed work as options besides just outright brawling them to death
I don't think it's been fun since the MT has started
you'd need to charge the Tenonto 3 times
just gonna pretend that teno never existed lol
You can stun and get additional bites in
Skewing it in your favour
What do you mean "stun"?
Knockback charge
From the get go, you have the edge in the fight
I don't see how that gives you much edge
Now having much more progress and less chances for the Teno to make mistakes
It's irrelevant since Tenonto can combo you from 100 down to 10% or 0% health
head multiplier is 1.5 right
Yea
alr
it's 262.5dmg per headshot
It's pretty rare for that to happen in practice, even then
It can be fixed with stun adjustments, rather than reworking values that are issues that are based on the stun itself
It is because Carnos have to charge the Tenonto now
Charging it repeatedly gives it much less of a chance to combo you from 100 to 0
although then again teno is slower then carno cant run it down and its limited to 10 tail slams
Carno stops with a delay if you tailslam it mid charge
this thing saves it
if it wasn't for that it would be over after one tailslam
Back in the day the tailslam stopped Carno in tracks straight away
Still a good thing imo
Using more of a creatures utilities makes the matchup more enticing to engage for both parties
It's a w/e thing and since I've considered Carno charge a pretty bad ability from the get go I don't think it's a good thing, this makes the game far less interesting imo
I both preferred brawling Carnos and brawling Tenontos
How so?
Seemed far more interesting than looking at a weird jousting tournmanet
where one animal runs away from the other to run in a straight line at it
hoping the other one doesn't move away fast enough and doesn't hit it mid-charge
from what I've seen in this match up so far it seemed absolutely dull on videos
Well imo not everything needs to be brawling from that lens
Other carni's can provide that like Cera and Allo, and look more natural doing it.
I mean I'd be fine with that I guess if I had Cerato in the game then
Although Idk
Seeing Carno's rely on hit and run's and use their speed gives it personality, and is less homegized from the other theropods
I think this whole playstyle of running in a straight line is atrociously boring
Another thing people talked about was that people often thought that Carno played like a "bigger Utah"
brawling carno just takes away what carnos niche is supposed to be
Carno's niche is supposed to be a small game hunter in the plains
I think it's pretty atrocious at small game hunting
and it has been for a long time now
Tenonto was ironically probably the best opponent for it
Utah was ok, I can't speak about Pachy because I haven't really fought them as a Carno
and I don't think I've ever cared to grow a Pachy
Right now I don't think Carno is any good at hunting smalls at all
they are way too agile for it after the turn rate nerf
let me rephrase that - they should be way too agile for it
What would you propose to remedy Carno from being proficient at it's niche then?
I'd revert its agility nerf, as simple as that, its biteforce can stay
it's not meant to be hunting big stuff
and with this biteforce it's not going to
tune down its bleed too if possible
it's not meant to be bleeding stuff
I genuinely don't believe that a Utah that cared to stay alive would die to a Carno even prior to the agility nerf of the latter
how about we dont revert but just do a small buff
I haven't died that way a single time
I would ask: what are the "small game" that the carno is meant to hunt good at doing? And what then, does the carno need to be able to do better to provide a threat and competent hunter for said small game?
Even if that was the case, There's not a lot of small game for the Carno to really apply itself
Except for juvies or Utah's
can I just say that the devs need to be doing this more instead of just going for polar opposites
I agree with this as well
The small adjustments recently are a direction that needs to be kept
definitely
I spoke about that a couple of times now - Dondi mentioned back in the legacy days, right before the recode happened that the devs should now be able to release balance changes whenever they want without having the need to wipe the servers or do any other nasty stuff
this is what we need
just small balance changes taking place rather often to see what makes the animal feel "right"
The fact that we had a broken Tenonto for so long is just absolutely weird
In your case Aken, Carno does need some adjustment to your argument
Rather than buffing Carno's hp, bleed, or charge to have ridiculous capabilities
I don't think Carno needs any of that
charge is imo a bad idea for this animal altogether
but I can see why the devs went for it
It's an example. How adjustments work better than raw buffs that aren't that applicable to problem solving
its looks make it seem like a good choice but it genuinely just doesn't work well for what this animal is supposed to do
The thing is that I don't think there was really any problem that had to be solved on Carno's part - it was the other animals that needed to get fixed
E.g. Tenonto being fodder as it was
it needed a buff, that was clear
i still think the main issue is how fast carno reaches top speed
Utah being a walking, borking meme
it takes the longest time out of all the small animals to reach the top speed
it's 3 seconds
compared to 2 on Utah
let me put it this way
which animal in your view the pre-nerf Carno oppressed?
What i've always imagined for carno is its charge should be its prime move. you charge out of the tree line break the ribs of a dino then finish it off
well clearly teno but that was mainly cuz teno was just not good
See? My point exactly
pachy needed a better turn and it got that
Utah can get away from it, it pretty much always could
Pachy - yea it needed a better turn rate
it got that
I haven't tested this match up at all
so I can't speak about it
Tbh, the issue of Carno being oppresive also was because of the desync
but I don't think that Pachy should be bad enough at turning to not get away from Carno the way Utah does
Wasn't fun being sniped by Carno's
100% this
And it gave the impression that Carno was downright impossible to avoid in any other circumstance
Though it was only a game issue
Desync on QA is a whole different story, it might be the reason why Utah is this bad too
That still exists
I've spoken to some of the QAs and they were unable to replicate some of the issues with pounce on servers that weren't lagging
Btw when you talk about Carno "sniping" things
are you talking about the charge
or bites?
Because I've heard the latter has an issue where it stretches too wide to the sides
Idk if it's a bug or desync
Yeah, if the game's code worked completely okay and the server connection was never faulty
You'd be right, I'd never die to a Carno
But with those factors in mind
Carno's did frequently feel oppresive
Well... I have never died to a Carno that I didn't try to fight as a Utah
and pretty much to everyone that I did decide to fight
What else were you supposed to fight.
As a Utah?
example of desync
Servers were herbis hidden in some corner of the map growing or carebearing. Or utahs and carnos.
What else were you going to do.
Go hunt dryo AI
If I had your connection(?) and circumstances, I'd be able to say the same.
Yea but in this case the question is whether it's ok to build the game around the fact that it doesn't work properly
the devs clearly don't want that
In the perfect ecosystem, yes.. you are probably better off avoiding carnos. But with this roster in 3.5.. that's all you were really going to run into as a utah.
since they refused to buff Utah
despite the fact that its pounce is garbage
and pretty much everyone agreed that it's the pounce that has to be fixed
instead of Utah getting an otherwise not necessarily needed buff
Surprisingly it was unanimous from the community
(although to be fair I really don't think that Utah would get too oppressive if its biteforce went up a bit).
It wouldn't
that's even if its pounce worked as intended
wouldnt be bad at 75 something like that
In general I really dislike the idea that any animal should be build fully around its special ability
the bites should do stuff too
Pachy's and Teno's can still doom it
Stego's and Carno's have desync to support them
Deino has it's water
Utah should bite smalls and pounce big stuff
I mean my view is that the terrestrial carnivores are just really bad right now
Utah should get buffed up to 500hp and have its biteforce increased
I'd probably nerf its pounce
while at it
I feel that Carno should use the charge as a tool in combat against larger opponents, but never as a complete reliance on
And it can run down and try to nab the smaller critters
In theory perhaps yea
but
in practice you shouldn't really be able to do that with its current turn rate
at least I can't even imagine getting hit by a Carno now
as one of the smaller animals
With the desync you can
But that has not much to do with Carno by itself
I actually think
All updates need to be paused
To figure out the desync and optimization
Idk about that, it's just something that will keep on breaking imo
Desync gets better and worse all the time
The point of the recode was to have a game not riddled by messy code so they could properly build upon to realize the project
Or at least breaks post updates and be told that they're happening
And yea looking at that Pachy video it's just... idk how to describe it
Because we get the impression the game's code only degenerates ever moreso
but it's just a part of the game in its current state
I remember once upon a time swimming across a river
Without other information other than theorycrafting
walking on land
being pretty far from the water
and teleporting back into the water, to a Deino holding me in its jaws
I uh, think that desync is more on the fact that people from across the globe are going to other servers and bringing horrid lag. I should know, I'm australian
Also sadlion, don't you play on AU as someone who's like across the fucking globe
Honestly
There's quite a lot of things to warrant the negativity(not the toxic kind) and criticism
perhaps

Actually I just use it as a backbone
if I cant play other servers ill go to au1
Like the roster choices, the sucky map, desync and optimization making my pc do work, diets, fractures being nowhere done
Balance was the icing on the cake for a storm
Thank god this didn't reach the live yet
Okay, you really can't do much about the roster lmao
Yeah you can't
That's what sucks
You either have a boring stego that does nothing but chill
Or a watered down one
I mean, I'd say our current steg is watered down, same with the deino
mmm
are carno canni or?
atm, yes
Nah, it could be watered down even moreso if we were to acheive perfect balance with the "current" roster rather than the far off future one
But the issue stems with that we have a bunch of squares fitting into circles atm
Despite that
With the current balance
I would've liked that Carno had a different weakness imo
If it had trouble dealing with bleed
You might actually feel urgent danger while playing Carno, other than diving headfirst into a Teno/Stego
I mean, issue is, you can't give it a NEGATIVE bleed resist
It legit has no bleed resist, like the rest of the roster
THEN REWORK IT
Goddamnit lmao
I kind've liked Legacy's bleed ngl
The super amped numbers made it suck though
Man, carno does bleed out faster tho
Bleed is significantly increased by movement
Carno spends all its time running around
More you move = more you bleed
I still think bleed needs more adjustments and additions
Search up blood loss symptoms and the ideas start flowing in
I'd wonder why there is no bleed "stat" that can be adjusted?
I mean bleed has several uses atm, it reduces stam regen and health regen and can be used for tracking.
wdym by that
Oh right
Bleed handling/"resistance". So you could make x dino take more bleed damage running than y dino. Like in legacy?
How do we determine that
There is different blood pools (same as HP and weight) and bleed resist per animal
So there is bleed resist
So perhaps give the "baseline" some bleed resist then, if you can't give negative
That way carno for example would still handle it worse
only deino has it
As Nacen said, if you could give carno problems handling bleed, especially handling it while running perhaps, compared to another critter
Then bleed would shut down a carno a lot easier than say, a teno, if the teno could run better despite bleeding, and so on
I mean, it does technically work that way atm. Carno is more reliant on sprinting than teno, who focuses their stam more on their attacks
And because carno has a shitty stam regen unless resting and burns stam quick, it also suffers from the fact that bleed goes longer the less food/water/HP /stam you have and the fact that bleed harms regen of both HP and stam
Hmm
But with all that
Could bleed be seen as something effectively is "counterplay" to a Carno?
If utah didn't suck fucking ass then probably
How much bleed does Utah do?
If a utah gets a full pounce on a carno and the carno doesn't slow down, it can legit fucking keel over and die.
From bleed
A single utah
Right, and but that depends on if the pounce works, The carno burns their stam. And if the player in question actually lands it, while attaining a full pounce
I personally think that being shocked from a "full pounce" might be a wrong way to look at things
Since anyone with a brain will press "e" to buck and negate the pounce in mere seconds
Either forcing the Utah to a really short pounce, or dooming it.
Should bleed do slight bonus damage?
True, however, you get a lot of utahs, and it quickly becomes more problematic. The more utahs that pounce you, the more stam it costs to buck
?
gimme a sec
one of the symptoms of blood loss is pains
Or another thing to consider is that you could reduce the amount of damage of the base bite force since bloodloss creates muscle weakness
It could be done through a gradual process of losing blood after a certain percentage
Rapid bloodloss like through sprinting could have a daze or darkening effect like drowning
Yea but the thing is, legacy bleed was fuckin' hated, and EVRIMA bleed works ENTIRELY differently
It was hated because how overbearing it became, and there wasn't much depth to the mechanic
Sometimes invalidating entire playables
We also didn't have mud pools or bleed clotting
Yea however, new bleed is completely seperate from HP
integrating the two would be fucking annoying to do
To heal bleed, you'd have to heal the entire status effect to go down zero
If there was blood clotting
People would've felt much more differently about it
integrating two?
bleed can still be readjusted or changed
It's just still lackluster atm
Eh
I kinda like the bleed system and don't like it being completely changed to be more like legacy
I don't feel like I'm ever using it
Or at least, it doesn't have the intended impact as it should
It was hated because its values were just completely messed up and created a situation where animals were completely forced to sit in a single pot for a long time waiting for it to heal otherwise they'd just die.
The fact that you only needed a given number of bites to bleed something out was another issue.
it made the game really simple
exactly the problem i have with this concept tho
since bleeding is slowed by not moving
that's the values
we're going to have another issue where you simply don't move to avoid taking damage
If I had access to balancing the legacy I could easily do it so that bleed wouldn't work like that
it's really not that hard
you can do a number of things
a/ you can decrease the bleed of every animal to make it an auxiliary mechanic in killing
b/ you can increase the bleed healing per tick to make it so that animals aren't sure to die after getting bitten
this would make it so that you have to reapply the bleed multiple times to them before they bleed out
the concept of legacy bleed was alright, it's the balancing of it that was the issue
putting such high numbers on dinos' bleed output while keeping their bleed healing low made this system really annoying to deal with
but it's not a conceptual issue, merely a balance one
The current bleed imo just feels and plays worse than the legacy one, it's not really an auxiliary mechanic for killing, it's more so a second health bar
it is an attrition tool same as in the legacy but it just feels bad
the fact that it decreases health regeneration is probably the biggest meme btw
i'm fine with EVRIMA bleed doing more mechanically, just not damaging main HP
I think it should absolutely damage the main hp pool
let me put it this way: why does this mechanic even impact health regen
if it doesn't actually kill via removing health?
Do Utahs care about reducing Stego's health regen when they're attrition hunting it?
No, because what kills it is the lack of blood
Okay, but that's like if I, a rex, took TONS of blunt damage to get to low health, then took a small cut, started bleeding, and apparently that small bloodloss killed me
I mean... it would be really unfortunate but honestly that seems like a really far fetched scenario
like it's probably the cut that would kill you in this case
bloodloss can be outright negated in Evrima
via wallowing and sitting
neither one of those actually completely stops the bleed
no
both at once
stop it completely or at least they used to stop it completely
sitting itself doesn't
and wallowing itself doesn't
still doesn't stop it, it just makes it a REALLY low amount
well the point stands
it would take a really very weird and specific scenario in which a tiny amount of bleed would kill you
I think the current bleed is just vastly inferior as a mechanic
Still think it's silly.
Just make bleed have its own set of unique mechanics outside of "regen nerfs"
as I said - if I'm a Carno and I'm being pounced by a Utah - do you know what's the least of my worries? That my HP regen just tanked.
I mean you could but you'd have to come up with those mechanics first
I genuinely don't like this idea of a second health bar that affects things in a very subtle way
And yes I agree that legacy bleed did have its down-sides but I still believe that they were mainly caused by the powercreep of this mechanic
I don't know how long you've played the game for but
IDK man, feels like if we go down the route of "bleed harms base HP", venom and bleed are going to be pretty much the same but with different flavours
earlier on having 15 bleed was a tonne
I think venoms are supposed to do other stuff
I don't want to discuss it with you since you're a QA
and I don't want you to say something you shouldn't be saying
but
I'm pretty sure they were supposed to do different stuff
Dilo making you hallucinate
Yep
I don't know whether it's even supposed to deal damage at all
So we have:
Standard bleed
Hallucination bleed
Vomit bleed
I just think let bleed be bleed
And have venom be tick damage to base HP
The thing is - venom irl very often works on blood
getting bitten by many vipers causes blood to thicken or coagulate in the vessels
I don't know whether Dilo will remain its role as a bleeder with venom that helps bleeding
or if it will just attack the hp of the target
it's hard to speculate at this point
True. However, this could also be made interesting with say, megalania, as the irl komodo has venom that's an anti-coagulant, thus it could use its venom to ALSO damage bleed pools much more effectively.
yea, exactly
We will see how it works but I'm not particularly enthusiastic about the current bleed
However, if this venom damages blood pools and HP pools, and the HP pools are damaged by blood pools, mega would be fuckin' ANNOYING
especially the health regen debuff is just weird
it's like an additional kick in the shins
after winning a fight you just sit there regenerating health longer
at the same time during the fight it does nothing
because bleeders don't kill via removing the HP of their target
Then it would be better for long-game hunting, right?
Would it though? You want your target to run out of blood, not hp
Assuming you're e.g. a Utah
unless other bleeders are heavily damage based
that would be fine I guess
e.g. if Giga hunted sauropods via attrition hunting
by applying bleed and not bleeding them out but just stopping their regen
and slowly chipping away at their hp
I guess that works?
Personally, I think if they wanted to make utah a bleeder, it should do more, you know, bleeding. Its pounce is its only bleed tool, why not let its bite also do more bleed than normal to make up for low damage
I don't think it would be a bad idea tbh
I thought about that
I don't think the devs wanted to make Utah a bleeder btw
it was a community suggestion
one I disagreed with
and I still do
I'd have reworked pounce slightly differently
instead of making it so that it applies bleed instead of raw damage I would just make it so that its damage output is reliant on how long a Utah is attached to you
In other words we would avoid the problem of Utahs nuking things down with their pounce the way they used to do in update 2
and it would make it an attrition hunter because Utahs would have to pounce the target multiple times so as to avoid running out of stamina
but they'd kill via damage not bleed
that's how I see this animal
I also thought that perhaps having more Utahs on a single target could increase the stamina cost of bucking
meaning that if you're pounced by a single Utah you can buck it off rather easily but if 4 sit on you bucking starts to drain your stamina quite heavily
that's already a thing
like that is already in the game
I kind of suspected that it might be
but
I actually didn't get to test it
ever
since pounce is kind of buggy
I don't even remember when the last time that I fought Utahs was
4 utahs on a stego can decay it pretty heavily, I think it can lose like almost half its stam?
interesting
I think that might be a bit too good if we ever have the pounce working properly
just my guess though
taking out half the stamina would leave it at only 12 swings
that + the bleed affecting its stamina regen sounds pretty strong
Exactly
And I think the bleed per sec for utahs pounce is fuckin' crazy. Honestly, if the utahs all coordinate and pounce at the right times, they can make it that the stego becomes pretty helpless
However, the stego can still, you know, beat them to death in one blow
Yea and from what I could see the issue is that it can sometimes do that while they're latched onto it
or at least that was a thing prior to this patch
idk about now
im just waiting to see trike v utah pack lmao
that's going to be fucking terrifying for the trike
tbh utah atm seems to be designed to face ceratopsins
which is great because we have zero of those atm lmao
when you have an animal that attacks the flanks vs an animal which keeps all its defences to the front of it and has an extremely large body, seems pretty good for the utah
damn im lovin the balance changes
diets are fulfilling, teno isn't useless, carno isn't rex
i actually had fun playing the game
now they gotta optimize it tho, still getting half the frames than i used to
How strong is an AI teno i cant even kill it as a full grown utah
and my pounce makes me bounce off haha
yay pounce worked
Utah needs a damage buff with bites
i bit that teno over 100 times and nothing lol
we get utah that kills trike in 5 sec like in JWE2 
"Teno isn't useless" might be an underestatement of the century.
Also the idea that it should kill Carno in 4 tailslams is just completely absurd. You'd have the tailslam deal almost as much damage as Deino's bite? Seriously? We're talking about an animal that is smaller than Carno and takes between Utah and Carno in terms of growth.
honestly, i think deino's bite is woefully underpowered, but it works well with our current roster, just like I think stego would be weak in the completed roster
but yea, 4 shotting a carno?
Actually
.... I think it can 4 shot a carno
isnt that the idea? to be the weakest apex?
not at all
thats a ridiculous idea
stego is meant to be the smallest apex, far from the weakest
the thagomizer is meant to be one of the most brutal damage attacks in the game
It almost threeshots it if you land headshots
I'm assuming they're talking about 4shotting with attacks on the body
but back to the point, you can do 525 damage to the head with the tail slam, doing the maths. 1800/525 = 3-something
so basically
yea, teno can fuck carno up
which would require the tailslam to do 450+ dmg
yea that'd be fucked
teno already does an ABSURD amount of damage for an animal its size
to say that it "can" do that is a euphemism really
Tenonto should win against Carno
every single time now
just based on numbers this shouldn't be even a close fight
4-5 taps against 11+ bites
However, MOBILITY
Teno should win vs carno not utterly destroy it
Teno has good mobility atm
If you keep to where it's intended to reside you shouldn't even have to fight Carnos
literally just walk into water and they can just wave at you with their tiny hands
Atm this animal can either defeat a Carno if it wants or get away from it(if it wants).
Two words. Radish. Root.
It almost never spawns in wetlands so teno is vulnerable when going for it
That sounds like more of an issue with its spawn points than anything else - it's supposed to spawn in all the land biomes
But yea I didn't see it in the wetlands either
do deinos even live in swamps rn?
No - they should but I haven't seen one in that area since... early update 3?
I've travelled there once as a Deino in 3.5 and honestly that felt like the biggest waste of time during my entire Deino gameplay.
damn, i once did the great travel trough shallow river to the west side with someone else
I saw one there it was a sub and thought it could take on 7 full tenos. Spoiler alert, it couldn't
i really hope they make deino into a mainly swamp and deep river(so like the ones connected to swamps) dino
i went to a swamp once too since there was like 0 people there
gotta have swamps somewhere where other dinos have to go to drink though
the issue I had as deino is that i never saw anything other than fish (and other deinos)
bc no other dino had inscentive to go there
diets will fix that and if they make deino want to go there and also not have so many shallows, there should be abalance between shallow piscivores and deep water ones
Because Deino is a garbage playable. Every other animal "wins" against Deino by not interacting with it.
Crocs just aren't good playables
As long as you're not up against morons you will not get to interact with any dinosaurs because any person who has any clue as to how Deino operates will not drink in any spots where you are likely to right click them to end the creature they've been working for for however many hours.
Yea they aren't - the devs have said that they were working on making Deino's gameplay more interesting
but honestly - I don't think they succeeded at that one bit.
If deino wants to live in swamps gotta remove the stupid amount of plant cover
as long as players no where not to go, the devs are gonna have their work cut out for them imo - i don't think you can really force an interaction
it's just gonna be deino br in the rivers
i disagree with this sentiment, they're pretty interesting as concepts. However, it was absolutely a mistake to add the most aquatic animal before even building an aquatic ecosystem
I mean from a balancing perspective. Either dinos have shallows and deino cant interact with anyone or there are few shallows and hours of work can be lost cause someone clicks right click once
i mean, this is why i wanted sucho instead of ptera
deals with growing deinos while sticking more to shallows and not interfering too heavily in the affairs of the land animals
bary works too
i mean in the current roster, bary makes more sense, with the 2 apex/pseudos we have rn
it wouldn't bring risk to the shallows, since a carno could easily fuck it up
nor would it bring risk to the deinos, because again, small
Fuck man, it's literally smaller than a tenonto
maybe, but then again, what is barys niche
I think it's supposed to be able to be both very adept aquatically as it is on land
and what would be suchos competition? in general adding such big creatures rn was a really poor decision by them
deino and sucho equal each other out. Kind of a natural bicker brawl between these two oversized animals
since they aren't fast enough to terrorise the land creatures, and with a smaller roster, sucho and deino would fight amongst themselves and cull their own populations
basically the aquatics would go in the opposite direction from land animals, starting VERY big and going down
a spino would obviously be too big for this juncture, so a sucho is the next best thing
Bary would be a teno rival, both living in swamps. It should be able to be its own again at a carno, and swim faster than teno
Sucho would be a threat to all non adult deinos, and anything that goes near the water, shallow or not
I want bary tho
Both would be good for this roster
Bary can be small and fast plus maybe they could add some streams around the place
Baryonix looks no better at swimming than an allo
Look at his body
if its faster in water thna teno (which imo shouldnt) thne teno needs to be faster on land
Bary isn't that small
He has no swimming adaptions
With your latest suggestion Bary wouldn't be so much a "Tenonto rival" but a Tenonto punching bag. Even the current Tenonto would absolutely wipe the floor with Baryonyx unless they give Bary some surprise buff
Hmmm
It's an animal that's smaller than Tenonto
They seem like they'd interact often cause bary is a more land based spinosaurid and would inhabit similar places
Maybe not a rival but def a threat to the babies
Tenonto currently demolishes Carno with 4-5 tailslama, Bary would survive 2-3 at best
It very likely dies to third/fourth tailslam depending on where those tailslams land
shhhhhhh
bary is just inbetween spino and sucho in terms of niche
if all of them are headshots - Bary just dies to the third tailslam that lands on it
Yea so juvie tenos would be on its diets probably
Seeing as it ate juvie Iguanadon in life
Bary should be either faster or more agile than tenonto on land to account for it probably being weaker but it has no business swimming faster
Why not?
It is built like a terrestrial
It's also supposed to hang around the water
Its a wader
imo bary should swim equal while beeing better on land
Doesn't mean it's a bad swimmer
It isnt built to swim
So? Tenonto isn't build like an aquatic either and yet somehow it's allowed to swim ridiculously fast
it has a paddle of a tail tho
Tenonto has a huge ass muscular tail that can propel it
Cause they both have a swamp/plains niche
Bary is built like any other land theropod but with a fish catcher face
No, Tenonto's tail isn't used to propel it
niche wont mean much if it makes no sense
not at all
The fact that it has a vertically elongated tail doesn't make it a swimmer, it doesn't use its tail to propel itself by moving it to the sides, matter of fact it just moves it up and down.
its tail is def large enough to work as a paddle
Bary looks cool in water
But it doesn't work as a paddle
Yes, it is
teno doesnt need to be faster in water aswell
Teno should be fast in water
Teno is meant to live in swamps, rivers and plains
Bary should too, being the most land based spinosaurid of the 3
I just don't see why Bary shouldn't be
It can definitely work to propel it in water more than generic theropod body can
imo it should be the same but more agile on land
bary i mean
Yea
Idk it depends on what its diet and niche are
but if it's meant to hang around water it should be a decent swimmer
but generaly it would be weaker thna teno so makes sense to be able to disengage easier
^
Plus a quadruped is typically better for swimming with few exceptions
Do bary is like a mix of Utah and cera? With hints of sucho
It should be faster than teno on land or it will be fodder but it is a wading animal
It's a smaller Sucho
Its swimming speed rn is ok
maybe make it a tad slower in water thna teno to really hint at the dif in adaptations, both semi aquatic but one more so thna the other
likely capable of reaching higher speeds
Eats fish, juvie tenos, juvie deinos, beipi
It's less derived, longer legs
i'd like if we get some inbetween shallows and deep, would be amazing for austro, beipi and bary for ex, and stuff like cherry can be there too from time to time
A marsh?
smth like that ye
would love such a biome
Bary isn't as water based as sucho and spino so it living in the same biomes as teno seems the most reasonable
It'll avoid them and should be faster
But definitely should be the number 1 threat to the juveniles
That looks like a hot cherry biome
Not too difficult to balance
as it would be not as deep as rivers but still ot shallows could be a great place for beipi, austro, sucho, barry etc
In almost every depiction i see of cherry he is in open wetlands like that
spino beeing much larger would stay more in swamps where deinos are, cherry and sucho too
Very fitting
A great biome for semi aquatics
Wasnt that sucho
That was a sucho
Bary is getting remodeled
Uea
If it were ready it would be in already 100% cause it fits their "small dinos but not too small" thing they have
And would slide into update 3
Maybe they could focus and spot elite fish through the water with a sense
Bary is such a good boi
def sucho