#balance-feedback-discussion
1 messages · Page 295 of 1
thats like saying cera, the dino that eats everything, should be able to kill rex because rex can be on its diet
no, that's not how it works
If there was nothing than Stegos and something that's not on the diet, what am I gonna do?
Yeah but or a different diet systems gets implemented (as some suggested in the feedbacks) or I think that this is not how it should work if I NEED to get those nutrients
That's what I mean, I get what you say and it's totally right but atm (based on nutrients) that's not how it should work I think
If the diet was working different then no problem
Diets are just weird atm
That's what we agree on. Based on them now I think we should be able to kill everything on the diet or we'll never get the nutrients we need
Atm, for example, if blue nutrients are retrieved from hypsie and stego, if there are no hypsie I won't get the nutrients
IMO, removing stego from deino's diet is just weird
No not removing it, but making the deino able to kill it exactly as any other in the diet
Also disagreed
Not easily for sure, but now it's impossible
A deino shouldn´t kill a stego but it should be able to, if that makes sense
The risk should be really high but so should the reward be
I get what you say, with that "ideal" diet system what I'm saying is wrong (the fact that I should be able to kill it if it's on the diet) but for how the diets work NOW I think we should
That's stupid too
since carno stomps utah so goddamn hard
I'm not talking about deino in particular, I talk about it because I tested it for a while
But globally this thing it's wrong IMO
Exactly as carno shouldn't be on carno diet if it causes muscular spasms etc
utah gets stomped by everything and carno stomps anything, no surprise for me
@craggy pewter Problem with utah is not its low bite force or speed but rather carno turning too fast and pounce not working properly, utah needs more health and a tiny bit more bleed on bites and pounce
sure it needs pounce but i really think it should be buffed cuz its a weak lil chicken rn
maybe health yh, but 2 or 3 carnos shouldnt be able to catch it
yes it should defenitely be buffed but buffing it in bite force and speed wouldn´t help it that much
carno is supposed to be the fastest land carnivore, but for that it´s not that agile but well it is very agile rn which it shouldn´t be , u can kinda run in a zick zack pattern until it´s stam is down but that works not often
it also has way less stam than a utah, utah is an endurance hunter while carno is an ambush predator
but yes utah defenitely NEEDS a buff
difference of mobility beetwen carno and utah should be more palpable
i've had a thought of something that could be done about carnos turn/agility, in the form of the quicker it turns while charging/running the higher the change to stumble and fall down, in execution it might be awfull tho but thats just my thought
Carno-Utah talk
ugh carno should shit stomp with the ambush
but a smart utah makes it to a forest and escapes
not worth fighting
I wanted to elaborate more but discord said no
I think carno really just needs a turning speed and a slight blood pool/hp nerf
I think every animal should be able to kinda slip the way u described it, if it works in execution it´d great
it would alomso make a lot of sense, for short i just want momentum in the game, i feel if you charge fats enough and pounce as a utah should have a chance to topple the dinosaur (takes in criteria weight and stamina of it), and a puncing/charging dino can fall, slip etc if they fail to topple or latch to the dino or turn to fast
an ex would be the herra concpet art where it gets launched of the teno
yea that´d be great, also some people wanted many utahs to be able to pin stuff bigger their size, I have to agree that this would screw up balance but I think a pounced victim should defenitely be slowed down making it easier for utahs to pounce on
i feel like punce should work based on the weight and stamina of both dinos, just like some people talk about deinos lunge should work
ofc without the tug of war part
also wouldnt be like how utah pins small creatures, more like a stun or something similar
herra concept works great for this idea
and carno should def not drift when turning that fast but slip imo
@crystal stream Stego should kill deino on land however when it´s on shore or in the water a deino should clap it,yea
Mmmm
i mean deinos can stun lock in a 2v1
and its not like steg should be in the game
Deino shouldnt be in rn either but here we are stuck with this disaster roster
Living in a society rn
“Stego is like an ant to deino”
Like
How do you even engage in a conversation with a statement like that
Didnt know 6 tons was ant sized compared to 8 tons 
Bruh it's 2 tons difference
It's like an ant compared to a car
Okay it was a bad joke, I admit
tbh if people want rex,giga,spoon etc. to kill a stego then a deino should too, the only thing is that it´s bound to water bc it is way stronger in it and has BIG advantages while on land it gets screwed up by a stego. That´s what makes deino so unique, it´s like any apex but in special enviroments it´s way stronger and in others it´s WAY weaker. I´m not saying a deino should clap a stego like a mosquito but it defenitely should have the potential to kill it in said enviroments.
They defenitely have to change smth. I´m fucking tired of seeing stego megaherds with pachies deathmatching deinos at oasis and the whole place just being a gigantic war zone, getting a mental crisis of this shit ngl
Sounds like a...
like a what?
Skill doesn´t exist in Evrima, it never did 
You might think that but the devs clearly implied that they don't view Deino as an animal in the same league as Rex, Spino and Giga. Matter of fact Deino's best option against Spino is supposedly to swim away so there goes that whole argument. It is an apex in the ecological sense(for now) but it's pretty clear that it's not meant to be in the same league as the trio of apexes that you've mentioned there.
I do think that the fight between Deino and Stego should perhaps be a bit less one sided but it would have to come at a cost to Deino in other aspects.
Who the fuck is X'ing tenonto buff, lmao
carnos
*trolls
Source: am one
*carnos
Source: same thing

Carni mains that are probably the same ones who nagged the devs into nerfing teno to begin with lol
Tenonto definitely needs a buff, it's not fun fighting it as a Carno and it's not fun fighting Carno as a Tenonto right now. It's just a really bad animal all around(although that thing where Tenonto tailslams you so hard that it crashes your game has to go, if that's supposed to be the buff that it was meant to receive then that's not the way to buff it lol).
I dont know about you aken but i'd rather the nerf be reverted, not a new buff introduced.
The carno vs teno matchup was never more perfect than in 3.75.
as long as carnos can walk off slams with enough hp left over to try again teno is gonna get bullied
as of now tenonto cant punish carno even with a whole barrage of slams
Me and a friend fought 3 carnos as 2 tenos- both of us died, none of the carnos did, although we tail slammed them plenty times- in the face.
the old slam damage was closer to what teno needs than what it has now
carno should be out of the fight after getting slammed
if it takes the whole barrage
Not really
It feels much easier to pack with carnivores compared to herbivores- so when you take carno packs into account, and the fact that teno was made to be a defensive herbivore, its nerf doesnt make much sense.
Tenonto needs to be almost exactly halfway between those two
right now it outbrawls tenonto, it should need its charge to gain any advantage but atm it laughs off tenonto's "heavy" attacks
It does 250N right now, it used to do 360N
once a carno tries to brawl a tenonto and gets hit by the slam barrage it should fuck off
300-310 is pretty much where it should be after the HP nerfs that every animal had received in 3.75
360N is just way too high of a damage output for an animal this small considering the health pools of every animal right now
Tail slams should be devastating, thats the point
tenonto is slow and shitty at hiding, it needs to deter carnos before they even attack, make them think twice
No, they shouldn't be taking out 3/4 of Utah's health with a single attack
It's a long tail filled with muscle. It's fat and huge. There's a lot of power behind it.
Man I just want teno to swim better tbh
its just fodder as long as the slam barrage doesnt take the much faster carno out of the fight
How much damage do you think it should do then?
It takes a lot of stamina for a reason
it doesnt need to kill the carno, but it should damage it so much that the carno fucks off at least
also i'd be fine if the tailslam and kick did more damage if that standing turnrate was reduced a bit, since a primary issue is its really hard to attack from a direction without the tail instantly facing you
I want numbers, we need specifics
it should end the fight because carno should be charging anyway, not brawling like an idiot
You say tenonto used to 100-0 a carno, but in a fight i had in 3.75 vs 2 carnos all of us had to back off because we were pretty hurt. It was an even match up.
An entire pack would be harder to take on.
Yea Tenonto used to 100-0 Carno if you knew how to do it
I mean... if you think that a single Tenonto should be capable of taking an entire Carno pack on then I don't think there's much of a point in continuing this conversation
It should, its literally a defensive herbivore. Outmaneuver those defenses. Not to mention carno can just knock it over.
I'd say that a single Tenonto taking on 2 Carnos on is questionable at best, completely absurd at worst
if the carnos are dumbshits then they deserve it
It should scrape by vs 2 carnos at least, which is what happened
a smart carno should be able to 1v1 a tenonto but in qa you have absolute beetlejuice tier carnos clapping tenontos and entire utah packs
No, it shouldn't, Carnos are larger, take longer to grow this should be a 50/50 fight with both sides risking death there. Tenonto shouldn't be surviving a fight against 2 Carnos
^
Right now the game isn't balanced, but it wasn't balanced in 3.75 either
even in 3.75 smart carnos hunted tenontos
a ton of idiots died because tenonto had the advantage but it should have the advantage against a carno who tries to brawl
^
Saying that Tenonto had the advantage over Carno in 3.75 is like saying that Carno had the advantage when the MT came out
it's being euphemistic at best
Tenonto almost doubled Carno's damage there
If the two carnos are running around it, ramming and attacking, then carnos should win, no doubt. If the carnos are fucking facetanking the teno as it wails on them, they shouldn't be guaranteed the win. The whole thing with carno is attacking quickly then beating the utter shit out of it while its down, not sitting and pressing LMB while they get the shit beaten out of them and still winning
and? if the carno wasnt an idiot like 90% of them are they could still 1v1
If Tenonto was bad enough that it couldn't land a single attack - sure
a carno should be obviously allowed to win a 1v1 if it plays not like a goddamn fool
if it landed a single attack the fight should've been over right there
aka utilise ram
I personally feel a 1v1 should be in the tenonto's favor
it really should
i think it should be dependent on situation. If the carno is running and slamming it to death, then the teno should have issues
Imagine having a lesser chance while you're alone, while carnivores are easier to find and pack with
if carno lands an ambush charge then he sould be better off but in a brawl tenonto deserves to clap carno's cheeks no dif
carno should be brawling
it should get absolutely clapped trying to brawl actual brawlers in its tier
if we let teno get easily stomped, as a brawler, by carno, then cera ain't gonna stand a fuckin' chance when it comes with handling the carno plague
This is all theory - again, what do you want Tenonto's buff to be about exactly?
I personally think that a carno face tanking a tenonto should more likely lose than win. But a carno who knows how to ambush, and utilizes it's charge should be able to take it out. (Making them useless in forested areas, but strong in open fields)
Exactly right
tenonto and cera should be carno control to all the idiot rocke trex mains speeding around the map attacking anything that moves
a carno who tries to facetank tenonto's "strong" attacks should die 100%
it deserves a darwin award for such a stupid decision
I think the matchup overall SHOULD be favorable for Carno if the tenonto is in a clearing. But that a tenonto should be favorable in rocky/hilly/forested areas
it should only be favourable to carno if the carno lands an ambush and playes correctly
Teno should also be favoured near water. Horrible swimspeed on carno whereas teno seems to be more water-focused
Carno relies on it's first strike
as long as herbivores are forced in to certain biomes for diet they shouldnt be disadvantaged by those biomes
Alright, I'm out - you're all free to keep throwing meaningless, empty phrases around. I'm gonna wait until you start putting out some concrete values and ideas.
should rely on if the carno is a dumbshit or not
How I envision it at least, Carno's charge should be strong. But it's bite weaker. To encourage more charging and guerilla tactics on prey
yeah right now it has both a strong charge and a good bite due to the gross bleed application
I dont know why you care about numbers so much. But if you want it so badly, i suggest having tenonto's tail slam do around 330N. Not as much as before, but still less.
carno is a better bleeder than utah and a better brawler than tenonto. absolutely disgusting
I do think Carno's charge should have cleaner mechanics like pachy does. Where you can HOLD right click, before max speed. And that it will automatically put you into charge phase once you reach top speed.
Utah cant do shit to teno rn because its stupidly nerfed and very weak, so it doesnt really come into play here
Rn, carno's charge is wonky.. You can't really tell when you're at full speed and when it's the perfect time to right click
utah has been trash for some time idk why they cant figure it out
That's still too much and I care about numbers because your theorycrafting is absolutely worthless unless you can back it up with concrete numbers that would cause the game to work the way you think it should.
so carno claps utah packs and it claps tenontos
whether 330 is too much or not is kinda opinion based considering you seem to want tenonto to let carno off with enough hp to keep fighting
I mean, only devs could really verify if those stats would work with each other. So it doesnt really matter
330N Tenonto is hardly any better than the absurd 360N it had before. That still oneshots a Utah with a headshot and dumpsters a Carno with ease in a single combo.
If you allow a teno to combo you that's kind of your fault
it should oneshot utah with a headshot lol
The devs can verify those stats as much as anyone else can
that tail probably weighs about as much as a utah
no, it shouldn't oneshot a Utah - it should have to attack it once more to take it out
you should most definitely oneshot a utah with a headslam from your strong attack
Absolutely not
A Carno should be punished HARD if it gets tail slam barraged
Neither should Carno kill it with charge
In realistic terms it would literally crush its skull.
that's just awful design
I honestly think that Weight should be renamed to something along the lines of "Combat Capability". That way you can adjust the "WEIGHT" without it feeling inconsistent to the size, and then adjust health to different numbers accordingly to make balance better
But then again utah is weak right now so that already happens
utah should have the agility to avoid getting slammed in the first place
if it gets head slammed it deserves to get a trip to selection screen
just because utah is trash rn doesnt mean i want it to be while teno gets fixed
both are dog water
Utah's main issue is the fact that its pounce doesn't work
Not really, its bite nerf also factors
but that doesn't change the fact that livebranch Tenonto's damage was just absurdly too high for it
Utah cant even take down a teno in this MT, which is supposed to be weaker, haha
Everything got a bitenerf when Utah did
back before utah was wrecked, even in live branch right now theres large packs of them. it is light built, agile and faster than tenonto. it should get its skull squashed like pumpkin against tenonto's slam
Body shot shouldn't kill probably
If you're dumb enough to run head first into a tenonto's ass, yeah, you should kinda be one shot if not close to 2 shot
things like utah and troodon should fight with the intention of not taking hits to begin with
yeah body should should probably just put it out of the fight for fear of getting hit again
It should be close to a oneshot
With pack mates distracting a teno, one body shot shouldn't kill a Utah
Get close yes
but it shouldn't be a oneshot
Yes
head shot should be a darwin award, body shot should just make it fuck off
i dont think its entirely unreasonable for utah to die quickly to teno. I like utah, but it's whole shtick is that it should be fuckin' HARD to hit
exactly
Yes
It should die quickly to a Tenonto - and dying in 2 hits is dying quickly
things like utah and troodon arent built to take hits, but they sure should be built to be able to avoid them if theyre smart
Back before 3.75 you needed 3 bodyshots from the tailslam to kill a Utah
Troodon too
But Utah should be beefier than that
At least one hit to the body
Minimum
I'm going to repeat that: you needed 3 and nobody complained about Tenonto doing poorly vs Utah
one body hit is fine, it should survive that with a big fat ouchie
but a head shot? roadkill
You also needed 2 headshots to kill a Utah
and somehow nobody complained about Tenonto doing that poorly
Teno was shafted
I used to be able to stroll up to gangs of carnos and have a good fight
^ That's probably why it got shafted
Carno still needs an agility nerf
tenonto isnt worth it now unless you have a kink for pain and suffering
Granted I had some friends too
But teno could beat carno
But the point is the carnos can run
tenonto rn is basically what magy is feared to become
Teno cannot
it got shafted because of it being given fractures lmao
Agility is not equal to Speed
Exactly
Except people can eat it
A pack of Carnos shouldn't be running from a Tenonto
Run away from the tenos I mean
And carno is too agile as it is
Even in 3.5 I could run into a pack of Carnos 2v5 with one another Tenonto and typically at least 2 Carnos would go down
A carno should be scarier to a tenonto than the other way around if in open areas.
only if it lands charge
A carno should be able to disengage easily
Carnotaurus should always be afraid of a Tenontosaurus in a one on one
the fact that carno CAN disengage easily is why it doesn't deserve the melee advantage
Exactly
Yeah, thats a bit too strong for tenontos back then.
in 3.5 i got into a 2v4 with 4 tenos as a carno, we only lost one carno and they lost every teno in a close range encounter
My bet is that they were tailslammin each other
Instead of taking out a Carno that got tailslammed
No, not in open clearings. Carnos should be winning if it lands a charge, and then get a few bites in. Back off, and charge again.
Bruh
I have been in a 2 v 5 with someone who doesn't play teno and I killed all 5 carnos
In a 2v5 with two Tenontos that have at least one brainlobe working properly at least one Carno would be going down
ive had the misfortune of herding with other tenos who friendy fire tailslammed
The moment any CC lands that Carno should just die
Disagree. Carno should need to ambush. If the teno sees it coming, and they are squaring off, Teno should always have an advantage
An ambush is what should be required
Keep in mind that Carno is the "APEX" right now. He will be outcompeted when the burlier, but slower carnivores are implemented.. Stealing their meals and the like. Carno's speed and charge are important
adding the fastest land predator as the standing apex was a garbage idea to begin with
it shouldnt outbrawl a tenonto in any terrain
I agree, could've used someone else
If they put sucho in during update 3 like they planned it may have helped aliviate the problem
it has the charge for a reason, same reason utah has pounce (even though devs broke utah) and same reason deino has lunge
it is supposed to use it
Sucho being the more terrestrial spinosaurid of the 3
wasnt bary historically the most terrestrial of the trio
it has the longest legs of any spinosaurid
Actually yea you're right
The least derived
and it apparently predated some iguanadonts
If they put in bary it would also fit in with the "small dinos only but only sometimes" thing they have
cerato would have also been a better choic ein carno's place
Yea they found remains of a juvie Iguanadon in its stomach I think
since bary is getting reworked
since bary is getting a remodel and cerato isnt afaik
Cerato seems interesting. Slowish brawler dino which has a good swimspeed, it basically seems like a carni version of teno
which is why it woula paired better
it makes more sense for a cerato to tussle with tenos than carno
What they could've done with sucho
Is (Temporarily) put terrestrial dinos on its diet so it can make carnos fuck off until cerato and the others came in
they are both brawlers right
Actually yea true
Except they made teno swim slow
Even though it's supposed to swim fast and live in swamps?
I really wonder how they're going to do the brawl of cera, since a key thing with brawlers is either being able to control how your opponent moves so you can make it easier to attack them and prevent them from attacking your open flanks (pachy) or protect themselves from any side to avoid attacks (teno)
teno has the fastest swim of any terrestrial atm, I just think it should be faster
Cerato will have that tear special ability
Wonder how that'll come into play
teno has that big fat plank of muscle on its ass it should be able to propel itself a bit with that while swimming i'd think
Cera seems like a grappler based on concept art and WIP anims, making it a creature that might hold the opponent still and continue doing damage as it grips tight. We can see cera constantly biting at the neck in concept arts
I would like to see Cerato be implemented soon. I wanna main it. (Even when allo and all the larger carnivores get added later on)
So if you come close it'll grab ya
Similar to a stun
Will make it good at one on ones
So like utah probably but more damage than bleed based and also a snare
Yes
Cera can be see pulling at a magy's neck, biting at another cera's neck and biting at a deino's neck, and in the animation, we can see it grabbing onto a stego and ripping at it
If it isn't a grappler I'll be shocked
Imo even tho I don't like Allo all that much adding it would be smart, giving us an apex for the others and stego and carno something to worry about
I hope cera can grabb small deinos and pull them inland
Is this the dossier you're referring to?
Like somebody wanted carno to do before
Yes
In the magy concept too
and then there's this
oh wow
Yes
Grab and shake big guys
Grab and throw mids
Grab and pull smalls
Isn't Magy gonna be toxic and gross for most predators to eat?
Forgive me if Im wrong
apparently
And isn't Cerato gonna be tolerant to rotten food? @dusky surge
Yes
Quetz should eat it
Seeing as hatzegopteryx was magys natural predator
Magy v carno is supposed to be 50 50
Cera eats whatever it literally does not care
Wait, does that mean that Cerato will have rotten magy meat in it's teeth?
Causing it to have a sceptic bite (Indirect venom)
It'll have rotten literally anything in its teeth
It eats rotten shit like a goddamn goblin
lol, that'll be interesting
That hasn't been mentioned
Its more of a speculation than me saying its confirmed. But it does make sense
I doubt it
Quick question
What does having the QA role mean exactly?
Are you part of a QA team or smth??
yee
yea
Ic
They really need to put a bigger carnivore in the game
It's kinda necessary now
Stegos are nigh untouchable (we should've gotten kentro)
Carnos are OP
And having the small game speed demon be the apex is stupid
Cerato will hopefully fix the roster a bit so I hope they get that in sooner rather than later
Do devs even read the feedback? I honestly cannot tell
they may read it but it doesnt sseem to change anything at all
if they were already planning or considering something that happens to show up in feedback then its just sheer luck and not actual response to feedback. that's certainly how it feels at least
I did suggest once that they make a seperate chat thing where they put ideas from feedback we and they like.
Don't know why the same point has to be revisited Aken considering suggestions we're already made to resolve the 100-0 situation for stun combos
@hollow canyon
By your account, even if we were to keep the current damage values but up the amount of uses for it's attacks. Literally the same situation occurs in that insta kill combo, just longer
The only way to solve that isn't to nerf the inherent attack damage value. But by adjusting the stun and it's restrictions
Teno should 4-5 headshot Carno's as a powerful deterrent
Utah should be avoiding hits and punished severely if they slip up, yet also tearing up and swarming Teno's if they dodge and land their bites efficiently
I'm in favor of upping the damage values for the Utah bite, and keeping it's hp the same
It'd give it a hard to play, rogue class appeal
it's actually biting the head the deino, reminiscing of current day Jaguars, also the fact it looks to be quite a good swimmer
Yea
if cerato comes before sucho that'd be a great substitute seeing as it will be out equivalent of Jaguras, ad nwe know what they do to caimans
personally i kinda like the idea of sucho beeing more aquatic and less land and cera more land and less aquatic while both beeing hybrid
i'd say maybe even either increase pounce damage too or pounce bleed
Hard to say
But from the pounce I've tested, it was still really shitty even when they landed
Have to wait until it actually works to hard confirm though
ye thats what i mean, last time i played was in u3 and even then it was kinda shit
Kinda crazy for an ability that can straight up suicide you that people are vehement about it being somewhat powerful in combat
both bleed and damage were very low, even when executing a hunt flawlesly it took some time to kill a teno (mind you this was some time ago and with 2 adult utahs)
well its fairly well known raptors didnt really pounce but just pinned the target and used the claw to finish it like current lions and tiger do for ex
but this is TI
Sucho will likely end up being pretty aquatic tbh, tho not to the extent of deino and preferring a far more shallow water
Considering Teno's can end you in one attack
Or Carno's can swipe bite you twice and it's gameover
Pounce is really bad at applying bleed and it's number's advantage for it's pack hunter niche
ye and cera, from the vibes im getting with the concpet art is way more land but still more than avg in water
Cera is like teno
They live near water but not in water
They use water to help get away
still more capable in it than the majority of animals
In the context of the game yes
But I wouldn't tout water capability as a surefire option unless you'd have the appropriate size to not be instant Deino chow
They'd be very specific situations where fast swimming applies
true, while cera gives Jaguar vibes it not bigger thna a deino (unlike how a jaguar is around the same size as a caiman)
but still, if it can actually ho for the head and not the neck, im really excited for that
I'd temper expectations
Pounce is still in a busted state and it's likely a showcase of all animation based abilities to come
ye, imo its bite is fine as it is but pounce is really needs the buff but thats how i see it
I do sure hope it doesn't need to stay anywhere near water sources for it's diet.
What a terrible lifestyle
make it broad
oh i'm aware its gonna take some good years for the game to be playable
says the guy in the minmi cult
Minmi Cult because Australian Dinosaur no.1
At this point estimates are impossible
VERY TRUE
downfacing nostrils in water 
I honestly think fast swimspeed is an interesting mechanic
Everyone is just too deino paranoid
wow... almost as if there are no creatures that do so irl ||there are||
It's cool, just hyperspecific
I think with more semi-aquatics, people looking for that playstyle will stop playing deino
And start playing other things
iirc they want that for beipi, austro ie
I'd sure as hell be playing Beipi over Deino any day
Well yea, but that's a given for those two
Teno and cera are special as they're terrestrials who aren't as afraid of water and can use them well
deino juvie hunter
Deino weight moment
personally i'd gravitate to austro bc dromeosaur
I hope sucho and cera start being prominent deino baby killers
It'd be nice if Austro could climb
But Herrara would outperform it all metrics in that
hopefully sucho will be more river based
like in the trailer
well isnt that one of Ovis role? egg and baby killer?
Sucho is probably going to be stream based, staying near shallower waters
on a scale from 1 to 10?
(10 being herrera, utah being 1 and hypsi being 5)
6ish
and it'll hopefully be fishing
yeah, understandable.
should be a push for it to stay on the ground imo
I think hypsi would be better than a 5 tbh
true
well true.
But.
That would feel weird if I said
10 herrera.
8 hypsi
1 utah
needs to be the middle man
if its whole lifestile is nesting in tress it should be more adept for that
well we know tree nest
Utah apparently will be able to climb to an extent :P
thank you concept art
I hope it's one of the concepts that don't exist 🙂 👍
or if it does.
No one ever uses
I think Hypsi should be a slight slower climber than Austro
But Austro should not have the same leisure at fall damage
I don't want to see climbing docktah utahs
It'd incentivize less camping Hypsi's, and they'd be encourage to hop down
hypsi should have slow climb but more climb endurance
It'd create more interesting counterplay
austro should use a large amount of stam when climbing
austro isnt (at least in game) much of a climber but more acuatic so i'd say should be around hypsi in terms of capabilities to climb
it should be more grounded compared to hypsi
I agree, two Austro's working to catch a Hypsi could make things more interesting
ye, more focused on beipi as they will share rivers
very
and minmi 😎
Then just hoping a Herrara never comes around for hours on end
why does deino have a diet now?
minmi based, it can literally do everything
still no Minmi climb yet 
Minmi in Deino mouth
nah we need minmi ballon 
megalania concept art still look deranged imo, at least the face does
I understand a good portion of minmi thoughts are "in Deino's mouth"
but you're only going to be attacked by a deino constantly is if you stay in the water 24/7
true
No one knows really
Things get shadow patched
like bruh...
Megalania kinda sucks
yea
Mono should've been a burrow invader
didnt expect they can fuck up a monitor lizzard
We already have two consistent venomtypes
well minmi is short so will is able to stand in shallow water so it has sligtly better chances to survive
Austro would look dumb af climbing a tree, velo should do it instead
Austro has itty bitty arms and is lanky af
Someone get an image
yes
It would be like a heron climbing a tree (not flapping up it)
I mean.
We don't really know mono's niche?
Let's just say we'll believe it can
ye seeing as they moddeled it after one
We just have to encourage Austro to do better
imo it be better if it could jump and cling onto big trees and glide
like microraptor but on steroids
The smaller and stockier velo can still hunt hypsi and look good on a tree
Not necessary tbh austro is a fish guy
I'd say Climbers are pretty rare enough
Maybe the juvies could climb but the adults dont need it at all
austro is made to be the main small game hunter in rivers
We have like 2-3ish
to compete with beipi and kinda proto and minmi
Velo is much better suited to scale trees than austro
It'd be a missed opportunity to have the trees void of stuff happening in them
well herra and hispy will be always in them
they still need to go to the ground for food and stuff
Velo has better arms and a stockier body to kick up the trunks of trees better
and iirc much smaller
Yeah better size
Not hauling as much weight
And still very well good enough to kill a hypsi
I think a lot of the smalls should hybrid or do better in multiple environments to give them more appeal and interactivity than the mid and apex tier counterparts
Extra smalls having more gimmicks is a good idea imho
They should, but austro doesnt need to be climbing trees, the adults at least
yes
austro and beipi have land and water, dryo, minmi and proto have burrows
Austro should too, just have two better playables outperform it at that
Like Velo, and Herrara
Velo seems to be wanting for a niche, so making him a “you can't hide from me” decent climber and burrow raider for smalls would be nice
Meanwhile austro is already our heron
every other dino has a nieche except velo and debatably dryo
Dryos niche is being worse at his legacy job as a throwaway troll dino than ptera and hypsi
basically
I think Austro is gonna have it rough imo, being outdone in both water and land, even in the small tier roster
Velo being a climber + burrower seems cool imho
Or burrow invader
To be more specific
Can't troodon burrow invade?
Yea
plus austro is still kinda small, even in concept it showed going for proto burrows iirc
Troodon may be too large for some burrows if hes his concept size
I think velo could arguably be able to build tree nests (which would be sick imho)
Velo could steal and modify burrows
ye astro has a second nieche other than heron
Not able to make his own but if he boots out or kills a burrower he could claim and nest in a burrow
I think both Velo and Mono are both gonna be struggling for a niche
I wouldn't be surprised if they both get cut or included lazily until a later date
Bloodhound mono seems like a good idea ive seen passed around
Maybe the devs will snag it
mono could be a more adept tracker beeing able to smell much better even in bad weather, smth like this maybe
Was arboreal herrera originally a community idea or a dev idea
¯_(ツ)_/¯
Hope so, but it's gimmick can only push it so far
Honestly, I think velo able to nest in trees or in burrows seems awesome as a dynamic animal
I don't know
It could both avoid danger and selectively track with its gimmick tho
Could make it worthy if existing
I'm not convinced it's enough to make them interactive enough playables
imo velo could easily fill the role of current day coco, what do you think
cuckoo, ye forgot how it was in english lol
What is cuckoo
Velo the steal your shit dino
I think it was a community idea, someone made a concept for it as well back then and I don't think that was official.
Oh
bird that makes that noise and steals nests and makes the birds of that nest take care of its baby which kills the birds eggs
Then you could justify it being interactive enough with tribals and mercs too
basically nest parasite
stealing items, foods, tools
So maybe theyll nab bloodhound mono too 
I hope not, not a fan of that idea :p
Not sure what else our big nosed friend would get
Maybe the devs have something thought up already
Yeah witcher senses was pretty nicely done
Some of it would be op in the isle but a lot of it would work well as a unique gimmick
I'm inclined to go with the "anti-venom/fracture/thorns" critter. I want something that just makes dilo/troodon/kentro/pachy and similar nasty prey items to go "oh damn". Dilo/troodon needs a "king cobra" that just goes "oh, you're venomous, how tasty!"
Okay enough about shitty lazy inclusions that require gymnastics
when it causes bleed you can track creatures like in the witcher on any weather, since i heard weather would affect tracking
How about Noct, or venom herbis
Kentro just straight up impales you tho he aint venomous lol
Nocturnal herbis? Yes please. I thought that was a given if we have nocturnal carnis. I'd like a nocturnal "ecosystem" as it were.
How would you me immune to getting impaled or smashed up by equal/larger sized dinos unless you yourself are a roid machine
If he had poison tipped spikes tho..
Specifically the top row
kentro already is our porkipine bc beipi got the penguin treatement, i dont think it needs poison
My dumb ass wants plateo to be defensively venomous on its big claw pair like a platypus its my dream i know it sucks but i want it
dwarf sauropods are just big yikes
I had an idea for him to be semiaquatic and his venom would be stamina based that deters attacking and pushes predators out of the water
especially when your nieche is to die
Makes stamina use also drain oxygen maybe
We coulda gotten baja or shuno but nooope we got the sauropod who literally needed a safe space to even exist
literally anything bodies it and its evolution is just fuck around and find out 
I want all playables to be viable
It went extinct as soon as a land bridge opened to its safe space island
But goddamn Kissen and the Allo situation is just an etched meme in the game's history
yep
“Magyarosaurus won't be weak or slow” well we have already seen that it's slow so they better get on the steroid injections asap
"Why would we include a playable in a ecosystem it can't survive in"
No proceeds to elaborate
Faster than allo
Gotta take dev screenshots and brainstorm what the fuck they meant
didnt know wanting to play TI meant i have to decrypt texts
Figuring out roster decisions takes a degree
and a nobel prize for the mechanics
Magy is one of those dinos that if somebody had put it in a suggestion a while back it would get laughed out
"Split Roster!!"
"Okay bye, time to not explain until a mountain of community piles on"
We had so much based roster ideas in the feedback channels
So much good ideas
we could have got majunga the dino with a running nose but no, dwarf dino that dies
And they went with the burger king midget sauropod
Nah, it's essentially free food but spoiled
“We dont want iguanadon its just maia with thumb spikes” adds magy
“Ankylosaurus is a bad animal” adds magy
Carno and Cera would invalidate it I feel
If they didn't then Allo and Alberto would
true but still, they wanted an out there dino, majunga is so much better
Majunga is the weird longboy abelisaur right
ye with a 24/7 cold
There was better dwarf sauropods too
Anyways
We got off track
Gotta return to balance
This is how they picked theirs
even if it didnt make sense in Spiro, it would bridge the gap between rex and allo so well
Tiny ass
Torvo and Saurphoganax fits as well
But imo, the mid tier roster is filled enough
You know who is based. Australovenator
Wouldn't mind Styraco or Pachyrhion
sauro just looks to much like acro, and torvo to much liek allo imo
That's if they make Dibble fodder
I hope both of them make it in, hell just let all 7 ceratopsians get in
I have a feeling they will
Evrima feels like a it's on a trend where all the piss poor from Legacy dinos are getting the spoon fed treatment, and the previous powerful ones are feeble like wind
Carno wasnt all that bad in legacy he scored lucky here
well i would ike yuti since theres no bridge between the normal dinos and apex, and there need to be a few dinos there, yuti could for the bridge to rex for ex, acro to giga and maybe sucho to spino?
Sucho, Acro, Theri, and (Pachyrhino?) seem enough of a bridge to me
Para too
Bastard looks gigantic from the size charts
which one is for rex? since it'd make sense to be in the same class
I don't think there needs to be direct correlated playables
para wasnt all that powefull, iguanodon would make more sense for some hadrosaur apex or smth of that sort
As they have sub adult phases to adult now
Iguanadon would be atep-up from teno because they are the same family
It isnt a hadro, maia, para and shant are hadros. Dryo and teno are iguanadonts
So we have a small tier and psuedo mid iguanadont
god i hope maia isnt the speed demon it was in legacy lol
I hope it is
I liked speed demon maia but it shouldnt be as offensive
I want to play as a big deer
true but beeinag faster thna utah and literally tank it and it cant do anything seems kinda busted
It should be more defensive, if it headbutts while tunning it should skid to a halt. It should be more focused on stationary kicks and stationary/running shoulder checks
If they make maia slow its basically just a morbidly obese tenonto with no tail attack or claws lol
And with the agility system, Dilo's and Utahs can juke it
Just make it less offensive and its crazy speed and relative tankiness is fine
Fighting with Maia would be precarious
imo carno just needs agility nerf, i made previously an ex for that
Carno shit on time
Okay, so I agree it should hunt prey as good as it does
But it's main contenders
Utah and Teno
Do piss poor at any type of deterrence
Combating it is not viable in almost any circumstance
mostly bc both teno and utah are shit rn, and carno can just turn at the speed of light while going at the speed of light basically
Leading to hilarious levels of one sided matchups
Carno can straight up brawl a Utah pack of 6
Carno can make groups of Teno into swiss cheese with drivebys
https://discordapp.com/channels/401464048610312193/401481371249541120/902574287037288469 smth like this imo is def needed
afaik, no
That'd make landed Utah pounces pretty devastating
maybe like legacy pachy
And Teno claws and kicks more efficient
not legacy cera bc thats just bad
Just exploring ideas
utah pounce bleed just feels very anticlamactic
normal bite is fine imo just pounce, its ass
We all know pounce needs fixing and possible numbers upped
And Teno needs it's damage back
But even so
Carno would have no real definitive weakness
Which is why I suggested poor bleed resist
carno bleed is honestly a great idea, since rn theres no risk and just reward
Yeah, hitting and running packs of Utah would now be dangerous
If one or two pounces land even briefly, it's time to disengage
still a slight nerf to its turn is still neded since it can still ctahc up to a utah with ease
And pounces shouldn't be landing on Carno anyways
It has all that speed and damage
So it's kind of it's own fault
ye its hard to hit pounces even back u3 since its the fastest and has way to fast turn speed so theres no opening to do that
Might as well post it only to get shit on by Carno mains or people with foresight
lmao
honestly bleed resistance is something i totaly forgot about and could be the key to incentivise dif dinos what its best for them to hunt
Prepare for the horde of X's

i mean, my feedback on carno only got positive feedback, maybe bc i kinda included a nerf/buff for utah as well
I still think Utah should get buffed lol
There's zero compensation for how much nerfs it caught
No increased bleed, nibble bites, etc
I think it would be best to fix it first so it could be buffed more accordingly
i really feel the pain for utah, also since he's my fav
I'm a Utah/Teno player
Hard to tell just how adequate his pounce is when it doesnt work in the first place
@alpine plover carno has no bleed resist
So I got fucked over these recent changes
deino is the only animal in the game with bleed resist
Bleed resist is kind of a relative term for how well a dino handles bleed in general i think. Yeah it doesnt have any mechanic in place
You could make it more vulnerable to bleed
But it also doesnt really flinch at bleed rn
stegos, deinos and carnos can just shrug of bleed like its a fly
Pretty sure one Carno bite almost wherever makes the Utah bleed to get tf outta there
From what I know, that's not possible right now, but hopefully it will be in the future. Though I'm not sure how they did it with Deino to be honest.
yea
Carnos have shaving razors for teeth rn or some shit they deal so much bleed
Better bleeder than utah who is supposed to pump it out
they did make deino very resiliant to bleed which means its something they already have
I'm not sure
Bleed is directly linked to damage, the more damage, the more bleed, except for specifically pounce, which does the most bleed in the game with a full pounce
They made deino resistant to bleed as an alternative to an aquatic needing to wallow
They either made Carno into a pseudo Dilo, or Utah is just fucked at any breathe of bleed based attacks
I don't think it's impossible currently
So bleed health is linked to actual health
And bleed damage is linked to actual damage
They could try and tinker with the values
Reducing the bleed health without touching the actual health values
full pounce as in landing one or staying on the dino for the whole stam duration?
Making Carno vulnerable to bleed would encourage hit and run tactics
As bleed piling on discourages brawling, showcasing it's clearly not hitting and running
Personally, I still don't think utah needs methods to deal with carno. Carno really feels like it has a decent place as the big nightmare predator to utah
Hit and run Carno's still fairly dominates
And this is coming from someone who loves playing utah
I just don't think brawling Carno should
Brawling carno can be nerfed by nerfing turn radius and altbite
honestly carno should just be very weary of utah pounce but rn its just like swatting a fly for it
i like a bleed weakness since it would make carnos go for dinos they know it can kill very fast
I think that little counterplay, especially against a larger but lanky predator is boring
I'm all for Cera brawling and dominating Utah
And some matchups should soft or hard counters others
Personally, bleed weakness doesn't make teno any better against carno
Carno beats utah for another reason, mobility
It's so fuckin' fast
ye i was more looking at carno utah, teno needs some other fixes
That it's hard to actually pounce
i've pounced carnos back in u3 and literally did nothing, 4 utahs pouncing 1 carno (all adults) and 2 of us died and rest ran off
And Carno's usually can still dominate if played accordingly
so even landing one doesnt feel rewarding since they just shrug it off, and dont get me on the carno pack limit if its still 4
Just that brawling shouldn't be it's forte, and it's an alternative than slowing down it's base turn and alt attack
Besides, it still has no weakness
i think after i saw carno pack increased i just left the isle for some time, 3 carnos already dominated 6 utahs and now its a 4v6
Sometimes 5 Carno's
I genuinely think a poor turn radius and inability to properly protect flanks is a decent weakness
I'm fine with carno's turn radius while sprinting
But when it's standing
And walking
i made a post that adressed carno and utah and how matchups could go
It turns faster than a pachy, significantly so
I think that's a fair weakness for Carno to have as well
Frankly, weaken its ability to protect its flanks and back, and that's INFINITELY more faithful to how carno should work
But I think my suggestion is enough to send most of the player base to actively in real time be shadowed by the anxiety of it's weakness. Similarly like Teno and Utah
It'd be more intense and open room for counterplay for future roster inclusions
For example, if an allo runs from behind you while you're resting, your best option should be to sprint the hell away, rather than turn and fight
Honestly, a worse turn radius could achieve the same thing. Stand still to fight some utahs, uh oh, you can't turn fast enough to protect your sides and get pounced and bled much faster
It's hard to say
And this weakness is offset by the fact that it can run the hell away from anything that may threaten it
But then you could argue that both of these changes would discourage stationery play and encourage hit and run plays
So there are two solutions to the same problem
https://discordapp.com/channels/401464048610312193/401481371249541120/902574287037288469 imo if no weakness for bleed, something like this could make utah and carno much more realistic and fair to play
what i said there for utah could also be added to carno to a degree
I just think my idea has a bit of depth to it
Carno can find itself in the position of brawling, but leave itself open to things like counterplay
So there'd be punishment and direct varying results for engaging your Carno in that manner
i still want dinos to be able to slip, i just cant fathom the fact that every dino here, at least the theropods, can jut go at their speeds weight and agility and never fall stumble, look at animals rn and stuff like that happens so often
You could find yourself mauling circling Utah's while knowing that them stacking bites or landing pounces sends that adrenaline feeling
A Carno would now be able to make a mistake, such as overcommitting, and feel a great sense of danger
What makes it different from Legacy Cera, is Carno's raw speed, it could disengage any encounter at any given time
While retaining agility for brief brawls
I'd be inclined to personally play Carno if danger was present
personally i love the risk and reward type gameplay and utah is the only one that ever had it, now its just so shit no matter how much i love it i just cant go an play it
Yeah, that's what I mean
Carno's now actively thinking "I gotta close this fight quickly as possible" would add sorely needed depth
It'd help tie in with it's ambusher hunter personality
Making it's combat style based on blitzing
And on staggering, and ganging on Allos
It'd essentially also be anti Utah where Utah's must draw fights out as long as possible
There'd be counter v counter dynamics at play
I think carno should have like the lowest bleed resistance for the mids/pseudo smalls to balance out its speed and dmg
yea
smth like legacy packy bleed seems reasonable keeping in mind its the fastest and has good damage and health
Yeah, it has enough strong traits to justify a strong weakness
Legacy Pachy and Legacy Cera didn't have enough positive strengths to justify their weaknesses
legacy cera bleed just should not be in the game, packy bleed seems more forgiving as a strong weakness
there should still be some effort needed to bleed a carno, not just a lowsy bite
I agree, it wouldn't make it invalidating as well
Carno charge can still stagger and use speed to somewhat combat an Allo
Carno can still use it's speed to hit and run large Utah packs
It would just need to account for a real weakness in the back of it's head when engaging
and since dilo wont be a bleed focused dino anymore it wouldnt be a problem for balancing
Yup, bleeders would be far and few
utah via its pounce mainly
And Carno can always decide to just nope out of a fight
and the other dromeosaurs
dilo should still have better bleed than avg since its teeth werent that secure and known to loose some while hunting, having teeth stuck in your leg for ex def would cause more bleed
ye, bites during night and causes halucination so it can hunt it easier
while still havinh above adequite bleed but not on utah pounce level
Anyways, I'm interested to know any faults with my idea
I'll let it sit in the oven
prob just if they add any dino thats also bleed focused but unlike utah with its pounce just bites
No it doesn't? Quite literally, Tenonto cannot combo a Carno from 100 to 0 with the current damage output(matter of fact it can hardly do anything with the current damage). Nerfing the inherent damage value absolutely solves the problem as Tenonto simply cannot put out enough damage to bring the Carno down in a single combo.
Also - regarding the statement that Teno should 4-5 headshot Carno: that's what should be happening now with the current(nerfed) damage of the Tenonto. Tenonto is 5 shotting a Carno with headshots assuming everything registers as intended.
As for Utah I genuinely disagree with Tenonto oneshotting it. Same goes for Carno, neither of those animals should be taking out a Utah with a single attack. If Utah gets hit by a tailslam it should be as good as dead if Tenonto can follow that up with any other attacks, however Tenonto should have to dedicate that one additional attack to actually take the Utah out. I'm also in favour of upping the biteforce of Utah btw. I simply believe that its hp should also be upped, to 500 in this case.
your ideas for teno are good so im not gonna go onto them but for utah, simply upping its bite and health wont do much, neither carno nor teno should 1 shot it as you said, for teno (in the case that tenno gets buffed like you said) just making it a bit bulkier and deal more dmg with the bite could do the trick, but for carno that just isnt enough, carno has more health, deals more damage, is faster and agile enough to keep up with a pack of utahs, in this cased its more of carno dominating utah in every way with no significant drawback, utah needs to drag out the fight for as long as possible, waiting for an opening, easy enough on teno with it using a lot of stam but on carno its simply not a viable and consistent strategy, its pounce is what is in dire need of a buff, either more bleed like Nacen put it previously or more damage potential
Utah's issue isn't just not having health and biteforce
The animal is simply screwed by its own mechanic not working properly
the stuff like getting hit by Stego while being latched onto it
or bugging out mid air
is what truly brings Utah down
for an animal that entirely relies on its special ability to have this very ability bug out half the time and lead to your death is rather problematic
carno v utah is the same deal as cerato vs allo in legacy, yes cera was a bit faster than allo but allo just had so much more potential and not a glaringly bad bleed resistance, carno does everything uat hdoes but better and while beeing more forgiving
Utah in general should just work differently, in the normal circumstances it's the animal that should be able to threaten Stegosaurus in a pack(which is a really poor match up for Carno) the issue is that this simply doesn't happen because of how pounce is right now
If Stego stands on a slope that's it - Utah can't pounce it
all of what i said is more important if/when they fix its pounce, its biteforce isnt the problem here, its health def is somewhat part of the problem, utah is balanced for a game where everything else wasnt so much better thna it
Whenever you can pounce it you're still likely to die when you bug out
IMO, utah would be fine balanced if it wasn't bugged to high hell
I sort of think so but with an asterisk
I think that Utah's health is still slightly too low
All utah needs is more tools that give it the ability to endure and a functional pounce
all of what im saying is in an ideal scenario of the pounce working as it should, like in previous updates, if i would'd take that in mind then i'd just 24/7 ramble about smth that is clearly a problem and i'd get nowhere
Upping it to 500 would literally do no harm
would make it that pachy can be pinned
which is a huge change
it also needs a way to actually be a threat to carno since rn its nothing more than a mere bug to it
I thought about suggesting a buff to Pachy's weight/hp as well
pachy would get more good from a better turn speed ngl
disagree. I think utah having carno being it's primary threat is interesting, since utah has the tools to evade
Utah isn't meant to be fighting Carno, Carno is the literaly hard counter to it
how? carno is faster and agile enough to keep up
It's not if the Utah actually wants to get away
Whenever I play Utah the only situation where I die to Carnos is when I attempt to fight and kill them
I've never gotten killed after deciding to run away
Even with carno's silly agility, utah's higher stam, ability to jump and turn quickly without losing momentum can still help it in chases
Utah just doesn't die to Carno if it cares to live, it will die if it tries to fight back, as it should
I'm fine-ish with it
Utah packs can kill big thing, carno can kill utah pack, big thing can kill carno
I honestly suspect that Utah's pounce would be borderline too good if not outright too good if it wasn't for its bugs
It definitely doesn't need more buffs to the bleed
I'm well aware of that
The bugs are holding it back but
It got buffed so many times by now that it's just
absurd, I'm pretty sure no other thing applies as much bleed as the pounce does
hm, it got buffed? i only heard of nerfs, interesting
How lol? It was just getting buffed for quite some time now
since update 3 came out, bleed on pounce was only receiving buffs
the only "nerfs" to it were regarding the damage output
well after i saw they increased carno to 4 i kinda left evrima for a while so i missed some updates
Mathematically, a utah can bleed out a trotting teno in less than 100 seconds with a full pounce, assuming the teno keeps trotting and doesn't stop moving. Sprinting would accelerate this process further
In general likely the only thing keeping Utah down are the bugs
I outright think the bleed might need a nerf when those bugs get sorted out
100 seconds may seem like a long time but that's pretty crazy. Basically means that you HAVE to buck or subject yourself to a slow death
hmm, well now that ik that my image over the situation is dif
Not to mention the new wallow holes
Bucking got nerfed anyways
for TI time 100 sec is nothing
you say since u3 it started gettuing buffs? want to go back and see for myself all of them
aight, gonna look a bit now too refresh my knowledge of the balance of it
U3.75 was when utah got its big nerf
@ruby seal No seriously, that was when everyone was whining about utah lmao
3.75 was the moment utah got thrown from being a high-tier animal to a low-tier
well yea, you learn something new everyday, this def bring me a totaly dif perspective to utah rn
Seriously U4 utah isn't a bad animal, it's a buggy one, which makes it shit
ye my last time using utah as pre u3 i think, and back then it stood no chance, dmanage wise or anything, maybe lucky to run
now i have to think if what feedback in general is still valid
Utah is a buged / nerfed animal and its competitor the carno is simply too strong
bugged, like that wasnt obvious
Bugged, yes. Nerfed, no. It's been receiving tons of buffs, it's just really bugged
everything oneshot utah, carno, stego, teno, pachy and deino.
yeah but actually no
utah is high risk high reward, stego and deino make total sense, carno has to connect a charge to get the free hitm teno has its own problems rn, and packy is a roid rage with leggs
being oneshoted by a deino or a stego or a allo is cool, but being hitted by a pachyu is a dead secure, carno too
isnt packy slow af? and not agile?
but seaky as F witha huge hitbox?
and the alt click always make the utah fall down, that is a dead sentence
Carno doesn't oneshot Utah, neither does the current Tenonto btw
iirc they just stun it and can get a free hit
@alpine plover I think that this is an amazing idea however does teno do enough bleed to deter carno from face tanking it? Tenos only bleed attack is near its weak point so I can see carnos just sitting on their face spam biting.
the bleed was more for utah, teno just needs its tail to be a bigger threat
Yea teno v carno is possible but it needs to land almost every shot and if there's two you expend all your stam killing one now your fucked cause teno doesn't have enough stam to kill more than 1 solo
Teno's balance from qa is not valid in my eyes, and is at best, only salvageable. It's agreed that upping the numbers and stun is the best course of action. I did agree it was overtuned in some aspects, but they didn't need to reinvent the wheel.
Putting this out there that full pounces nearly never happen, as most players with a brain know that bucking is a thing
Even if the fight where to drag on that long. It is consistent back and forth, continuous attacks and stam burning to keep up the bleed against a playable that can oneshot or devastate it at any given time
Though we really can't say for sure
Y'know
The bugs just kinda invalidate concrete evidence of whether or not this playable is truly strong/weak
I mean Utah is meant to be a pack hunter, not a soloer
But agreed that the bugs make it impossible to know where its at right now
Yeah
That's the sucky thing
I had ideas for buffs or tuning, but the asinine bugs are the forefront of the playables flaws
The lower hp and desync exacerbate this issue further
Current qa renders a strong pack of 10 adult Utah's bitches
Unable to challenge a stego, or even a pair of Carno's
Not like Teno though
It's just fucked over from raw stats
Where'd you hear that from?
Punch
We got
Teno buffs
Utah changes
Carno nerfs
Stego Stam changes
Lots of Pachy buffs
Punch said so
Punch gave an info dump
All the dinos I want changed are getting changed pog
I asked Punch about being more direct with liking feedback, but he said because if controversy and shit they can't do that and have to stick with info dumps. Sad but makes sense
Oh I see
Isle discussion gets flooded and I don't have the leisure to periodically check if he updates any information
I'll have to see these changes in practice though, it does seem like the correct direction to start from though
I watch YouTube videos that talk about announcements, it's easier
@kindred estuary the problem with that is what if you wanna go solo? This Is like what bob did where most herbis are useless outside of a herd. Herbis need to be able to hold their own or no one will play them.
No playable should require groups to be viable. That actually makes it harder to find groups to begin with too
Because who would want to play as some awful animal that needs support from others to survive when the other (already more populous) faction is viable on their own and can also make groups too anyway
I guess im think of this as a solution to some of the tricky herbivores that are perhaps slow and maybe less viable. Some of them can never get away from the things that can kill them.
It isn’t tricky within the same tier to give animals who are slower the melee advantage, small tiers can hide and large animals should generally be slower so mids and psuedo mids are viable
Making animals rely on a group is shit balance
Especially with the level of incompetence for group gameplay within the community
I dont want to have to be in a group as tenonto because impulsive idiots always hit me with tail slam when a utah runs by
Also its way easier for carnivores to find others of their species than herbivores trying to do the same so they still end up outnumbered by carno or utah megapacks
I was think it would be an optional thing. I also do not want anything to be dead on arrival if its solo. I was just thinking that some animals literally evolved with group dynamics, and it makes things like Trikes and Anky make more sense in my mind.
Nothing should be designed with the idea that it should be in a group to survive
Solo gameplay should be priority, then function in a group
Even animals built to group like utah should be viable on their lonesome, nothing should need to team up to not be trash
If trike is balanced first around being in a group then it will most likely be trash
Solo balance is very important
Again I agree with you, they shouldn't introduce any dinos that are inherently garbage on solo. Ideally everyone should be able to play their favorite dino, and be happy that its awesome.
Whether it was intentional or not, this comment heavily implies that you want herbivores to rely on safety in numbers for viability
Yeah I came off that way, sorry. Im more looking at nature, and seeing things like the Cape Buffalo (which kills a lion one on one) still lives in heards for safety.
Grouping seems like a very natural thing to do. I really love this game when it encourages natural behavior.
if the suggestion was just poorly worded and is only suggesting an option for herbivores to spawn near other herbivores as an option, not being designed around safety in numbers especially in their tier, then it could be an interesting system to test out
but herbivores shouldnt be pushed in to doing it by being poorly balanced individually
nor omnivores or carnivores
juveniles in general are trash, especially herbivore ones, so it could be helpful in a game where they are constantly outnumbered by carni players. as long as no balance changes are made to turn anyone in to useless fodder it could be useful to try
I think that with the any luck. It could be a great place for people to try out a herbivore they haven't played before.
Idealy it could possibly help with herbivore popularity.
@kindred estuary the concept of zebras not fighting back against lions is a flawed argument. Zebras are extremely defensive and hostile animals and are extremely dangerous to humans because of this. They can, and will, kick a lion in the head full force and potentially kill it if need be
Herbivores generally always have a second option if the herd fails
Or they are separated from it
^^
Nature docs often skip over carnivores getting their asses handed to them because there is a bias for predators and their ‘cool factor’
Zebras arent even nice to eachother lol
And a horrible example for his point lmao
A zebra sees a foal that isnt his and he's gonna kos it
And that I find funny. People think it's unrealistic for herbivores to fight each other or kill for sport but just look at shit like kangaroos, zebras and hippos as just some examples
I dont remember if it was a zebra or a gazelle but here was a vid of one of those absolutely dunking on a cheetah somewhere that i saw
Herbivores are toxic as fuck, when theyre angry they are scarier than predators
Because theyre killing out of passion not for survival all the time
Sometimes it is, but sometimes a horse just sees a baby bird and decides to stomp on it for fun
But yea, the "defenceless herbi" stigma needs to go. Yes, there are animals like rabbits and squirrels that are generally harmless (aka extra small/small tier) but the moment these creatures are so much as pseudo mid, they should become a threat on their own accord
Even dainty little whitetail deer will kos sometimes
Seen them go after dogs for seemingly no reason
And a cat
Like its just spur of the moment “im bored i gotta stomp the shit out of someone today”
This is also a harsher ecosystem where self-defence is necessary on every animal to at least some extent. Just let herbis be scary, make them slower if you don't want them KOSing as much, but the slower the herbi, the more defensively adept it should be
Rabbits will absolutely maul each other and squirrels are omnivores
It should be up to the herbivore if it wants others near it
Take Pachy as an example of a herbi done right imho. It's a violent little shit that will punish you for so much as coming near it, but it has its vulnerabilities
There are times when an herbi should haul ass and get totally wrecked in a melee matchup, if a tenonto sees an allo it should gtfo, but herbivores shouldn’t automatically be defenseless within their tier just because they eat grass
Im only making the point of the zebras running away as their primary defense, because thats all i have ever seen. Obviously i an no expert on this, but i have had no reason to believe that years of documentaries were misrepresenting the dynamics of lions and zebras.
That's probably because the animal docs don't like showing off how unbelievably brutal these things are
Theres a reason we never managed to ride zebras, but horses 
Yeah animal dogs brush over the vast majority if hunts where it ends in failure for the predator
The public likes to think of them as "stripey horsies" and not pissed off roid donkeys they actually are
No joke, zebras are one of the most dangerous animals in Africa
Africa is just one big meetup of roid rage donkeys living toghether
They get better publicity in showing lions being badsss than they would by showing lions getting their ass wrecked by silly stripe horse or startle a gazelle from 400 feet away
Hippos are herbivores and they kill so many people
Hippos casually hold the top 5 spot in most death anually or smth like that
Hippos literally go out of their way to kill other herbivores and even play with the body after
Thats orcas, elephants too
Theres a vid of a hippo swimming up to a gazelle who is stuck in the mud and fucking snaps its neck for fun
I mean they are apparently successful enough at taking herbivores to thrive at it.
giant otters, dolphins
A lot of people like to think of the circle of life, but if real life were like the Isle, zebras would be getting reported to server admins every fuckin' day lmao. Things are legit so fuckin' toxic they will merc their own kind for the hell of it because they don't know who they are.
Rhinos and anteaters are the champs bc they dont even see who they attack, they just do
At least they have a justifiable excuse for how they act
Zebras are actually just assholes
Theres a vid of a herd of buffalo spotting some lion cubs chilling and they take turns gutting the poor bastards
ye zebras, orcas hippos and dolphins are the biggest assholes we have rn
and elepthants
The takeaway is:
Nature is FUCKED, herbivores are so much more than how you see on TV, and never, EVER think a creature will let you live because it doesn't eat meat.
orcas will play tennis for fun
Orcas purposely draw out the suffering of seals for amusement before killing them
they evolved so they can fucking beach themselves like bruh
They don't need to do what they do, it is literally just sick games to them to make the hunt as horrible for the prey as possible
Dolphins are insane horndogs and psychopaths theyrr like the worst criminals humanity has to offer but in the form of a wannabe fish mammal
who said the great white was the king of the ocean was a liar, Orcas had a word with him 
Dolphins are shown as majestic and lovely little animals that laugh and play, they aren't
Zebras are seen as the "small lion prey animal", they aren't
Lions are shown as kings of the savannas that can kill anything, yet when you see a lion, it's a scrawny looking beast that gets bodied by everything it has to hunt
And cheetahs are just like, the shittiest animal ever outside of speed
Cheetahs suck
Stop shitting on cheeta, pandas exist
Cheetahs are LOW TIER ANIMALS and you cannot convince me otherwise
Pandas at least chose to go out having a great time
and panda isnt even more? lets be honest, pandas are fucking useless
Cheetahs live a life of misery
They cant kill anything huh? There are videos of them killing eliphants.
That is an extremely rare scenario.
You haven't seen the dozens of times a herbivore just obliterates them instantly
Sorry this is getting a little far fetched. Lions litterly only exist because they are efficient at eating other animals.
the king of Africa, yes
THAT'S NOT EVEN A FUCKING ADULT HIPPO LMAO
and its on land too 
Not even a fully grown Hippo.. and it's just trotting along with Lions trying to kill it.. and failing.
Lions get by stealing kills from other more successful predators
Sorry your wrong.
They steal from leopards, painted dogs, hyenas, and cheetahs
Where if i might ask?
