#balance-feedback-discussion
1 messages · Page 294 of 1
They were just huge - Carno's biteforce was 350N whilst Deino's bite was only at 500N
Can you imagine what kind of absurd biteforce T.rex would need to have?
It would have to go over 1k if it was meant to be able to oneshot a Utah with a bodyshot
That would mean it would be 4 shotting a Stego
it was a terrible base for the future balance
but in relation to its opponents, carno's 350 bite force worked. it 3 shot utah. idk the exact numbers against teno but carno and teno both had to be careful in their matchup
if you nerfed utah's hp to say 900, you could drop carnos bite to 300
I had the calculation for their match up somewhere
because the consensus is that carno should 3 shot utah with bite
You would go up to 4 bites then just fyi
The health regen is constant - it would heal some hp between Carno performs 3 bites making it survive those 3 attacks
i mean im gonna be honest, rex probably should 4 shot a stego
but the way stego functions right now, stego would get trashed.
As for Tenonto vs Carno, they used to 6shot each other
now they both need more attacks
iirc Carno needs 9 bites atm
how much hp did teno used to have
no i mean teno's hp
2k both Teno and Carno
ok so yea 6 each with body hits
Yea they both needed 6 attacks
in theory that is
The current match up is problematic because Tenonto needs stamina to perform this attack and it doesn't have enough in the tank to go on for very long, coupled with the fact that its damage is simply just too low
I'd personally buff Utah's hp to 500 and Tenonto's tailslam to 300N
it should fix most issues
well some of the issues
im gonna be honest, on paper it sounds absurd, but the 6 body shots to kill for both kinda worked when put in practice. it was not perfect and you could certainly make the case for damage reductions of both animals
what is teno's slam right now??
250N
Let me just point out one issue with the 6 attacks to kill
This number only applies if we're talking about bodyhits
In my experience as a Tenonto after landing one attack
I'd just slam the head of the Carno 3 times
I had situations where I just sent them to the grave
with a single combo
exactly because of that
yeah thats why i said you could make an argument to change the values
bascially what im arguing for is something in between then and now
I mean - Tenonto has to hurt a Carno enough to make it think twice about whether it wants to continue the fight after a single combo
cause now everything is much too weak
but it shouldn't be comboing it down to zero after a single combo
the thing is with carno is that carno should be raw offense
Also - just based on certain things that I've heard about Tenonto I suspect that it might be bugged
because if you give carno too much defensive capabilities it makes it OP
we're seeing that now
I've been told about situations where Carno gets hit 6-7 times while tailriding a Tenonto
it can tank several hits from a teno with very small consequences
which should absolutely take a Carno down
those last 2 feedbacks are painful to look at
if you're behind a Tenonto and it starts tailslamming
even with 250N
it will kill you with 6 slams
let me rephrase that - it should kill you because of the headshot multiplier
carno should be the epitome of a glass cannon simply due to how much control carno inherently has as the fastest carnivore
With this damage Tenonto should be taking a Carno out with 5 headshots
but from what I'm hearing it doesn't actually happen
i think a fair number for teno tail slams is 4 headshots to kill, 5 body shots
against carno
4 tailslams and you get back to Tenonto comboing Carno from 100 to 0
cause any less and the stun is long enough to kill in one combo
well the max teno can land in one stun is 3 slams right?
yea
or is a fourth possible
ok, so 4 headshots, 5 body shots to kill a carno is fair
You'd need to deal more damage than Tenonto did before the nerf to kill Carno with 5 bodyshots
360N Teno deals exactly entire Carno's health after 5 bodyshots
the issue is that - again - regen will save a Carno
so you'd have to do more
but carno's health is 1800 now
Yea 1800/360=5
but there's regen taking place between those hits
so it will have a sliver of health left after those 5 tailslams
so are you thinking 5 headshots, 6 bodyshots instead?
Oh no, I think 4 headshots might be fine
Let me calculate a sensible damage for Tenonto
I will try to come up with something
310 would mean that you take out a Carno with 4 headshots, 6 bodyshots
Alternatively 300 flat would leave a Carno with a sliver of health after those attacks(it would die to a single bite)
hmm that sounds fair
Give Tenonto that much damage, buff Utah's hp to 500 and we should be good
this of course assumes that Utah's pounce gets fixed/reworked
I personally don't like the way it works now and I'd rework it completely
but then we have to worry about another thing. the fact that carno and utah headshots against a stego do jack shit.
I mean... I don't think either of them should be trying to hunt a Stego via headshots
Carno shouldn't be even thinking about hunting a Stego
Utah should kill it via pounce
which needs a fix... badly
not sure if you've seen the videos of Stego killing a Utah that's latched onto it
but yea - Utah can get killed mid-pounce at times due to bugs
how many hits does a carno kill a teno?
tested with my friend the other day, thats two HEADSHOTS against a stego as a carno
You need 30+ to kill it
Carno just doesn't hunt Stego, and rightly so, it's not meant to do that
headshots???? to a steg as a carno????
30+?
im sorry but that is absolutely absurd
Yes, 30^
bodyshots would go up to 60+
You're not meant to hunt Stego as a Carno
Utah can(or rather could) do that if its pounce wasn't completely borked
So the only way to kill it is to bleed it to death
see this is where i disagree, theres no use in cramming creatures into individual boxes and labels of "this one can do this, but literally CANT do this"
it takes some 20 minutes and you will likely lose 3-4 Utahs
You don't even wanna know how many bites you need for Deino then
(spoiler alert: it's more than that)
I think 12-15 headshots for a carno to kill a stego is more than fine. If you're a stego and you let a carno get that many headshots on you then you probably shouldnt be stego
I mean... Carno is a small game hunter and in this scenario you're trying to put it up against an apex-tier herbivore
yea its like 40 body shots, cuz deino has 8k hp. but thats alright because deino isnt really supposed to be food. carno's main interaction with a croc will be if it gets ambushed, or over food competitions
just because something "specializes" in smaller prey does not mean larger prey should be off limits
just as something that specializes in larger prey should not have small prey off limits
As I said - I was wrong there, I was speaking from top of my head and confused the numbers - Carno needs 30 bodyshots to kill a Stego, not 30 headshots
Headshots go down to 15+ iirc
stego's hp is.... 6k right?
Yea
Doesn’t carno need 15 headshots cause of the multiplier
30x200=6k so you'd need a bit more to offset the regen
so a buff to carno's damage up to 250 would make it kill stego with 15 headshots exactly.
assuming stego's headshot multiplier is 2x
or
you could increase stego's headshot multiplier specifically.
Someone said headshot multipliers are 1.5x so idk
They are but not for Stego
Ah
Stegos have a 2.5 headshot multiplier
pretty sure its 2.0
Animals should be ENCOURAGED to be in certain niches not forced into them. Look at Utah, the devs forced it into a pack hunter and now its shit.
Utah is doo-doo because it's bugged
THIS HOLY SHIT
^^^^^
I think Teno should headshot Carno down to 4-5 tail slams
But reduce the stun times or recovery period
You could have update 2 pounce and it would still be garbage because you'd be dying while latched onto Stego's back
That's actually an ingenious idea - buff up the damage and decrease the stun length
I wouldn't say so, it's pretty basic on my part
if stego had a 2.5x head multiplier, it would let carno kill it in 15 bites. it takes more than that currently so it must be 2.0
The game: literally doesn't save your progress
The devs: haha troodon go ooooooaaaaaa
15-16 headshots kill stego if you count the health regeneration
Idk, nerfing Stego to be able to be challenged by Carno would set severe precedents down the line for things like Allo/Cera
Hey man. Don't be so mean to the devs. Rest assured they're hard at work behind the scenes. 
Allo would crumple up Stego
Yeah your right 
Yea while I don't think the animals should be locked too hard into specific niches I don't think Carno should be going after big stuff at all.
It's supposed to be good at oppressing the likes of Utahs, Pachys and having an equal fight against things like Tenonto
I think given enough time and patience, with enough manpower
It should be possible, just not a regular occurrence
15 headshots to kill a stego as a carno isnt all that much of a severe nerf. if a stego lets carnos land 15 headshots then thats kind of on the stego. especially since steg can clean one shot carno now.
It's possible even now
Yeah, but Carno isn't exactly a heavy hitter, and Carno has speed to simply dodge the slow jab
Alberto and Allo would make Stego's life pain real quick
Remember back when carno could fight rexes way back 
like i get people want herbivores to be strong, and they should, but we see herbi exclusive mains in here all the time writing essays about how stego should be literally impennetrable by anything that isnt an allo or bigger
I don't think it should be invulnerable though
I personally think Utah packs should pose a threat to them
All you gotta do as a stego is not get baited and ur good
Especially sizable packs
i barely ever see anybody opposing utah packs hunting stego. carno shouldnt
exactly
Well, pounce is still fucked, so Stego's remain listless atm
Question. How will stego fair against giga?
this is exactly my point. of course utah should be more favored against a stego than a carno. but to say carno simply isnt allowed to touch it is delusional.
Not good with current Stego
utah is dogwater rn but once its fixed. i never see community opposition to a pack of utahs hunting stegos
current stego will prob get face tanked to death haha
it was dumb af when utahs were soloing stegos but like 5 good raptors taking one down should very well be possible
Stego needs fixes too, troodon at this point will be solo'ing Stegos
Just going to point out that the last(and only) time I've played Stego was in December 2020, right after it came out. I absolutely despise this animal as a playable and I'd have to probably get paid to play it again because it's just that boring to me. I play far more Carno, Tenonto and Deino but I still really don't think that Carno should be hunting Stego.
like alberto and acro are gonna make stego their bitch in its current state
Idk about Alberto, although it could survive getting whacked by Stego twice
the fastest predator in the game shouldnt be punching up
Yea Carno shouldn't be punching up, it should be good against the small stuff and the stuff its size but that's it.
I had a cool idea
Make the jab a sniping move, meaning it's difficult to land, but increase the damage and bleed values, while including a stun on headshots. With an increase to stam to use
And the other two attacks would be a short swing and a sweep swing.
If you are good you should always be able to punch up
if we buff stego that'll make it even worse than it is now. what you do is you give stego a new type of stun that doesnt disable movement, but instead disables attacks. so if a stego stabs a rex, rex cant attack for 2-3 seconds. rex has to either bait stego or ambush it. this way rex cannot facetank it.
if you are a good carno and you are fighting a stego who is being controlled by somebody ij a literal coma then sure
so you're saying that if a stego lets a carno bite it on the head FIFTEEN times, the stego does not deserve to die?
cause im advocating for 15 carno headshots to kill a stego.
If it was Allo, I'd say sure
the stego has to be afk or literally braindead to get bitten in the face 15 times by a carno
Allo should reliably take on Stego's in small groups
exactly
right now it takes more than 15 headshots for carno to kill stego
Dont make it so you physically cant do something. Sure carno v stego will be HEAVILY slanted in stegos favor but this is a game, dont just say "oh no you aren't allowed to touch that" it's like legacy's weight system all over again
if it took allo 15 headshots to kill stego, then stego would rinse it cause allo is slower than carno and a bigger target.
Some animals just have better or worse matchups
but carno is also disgusting in qa right now so i cant consciously want ot ti be even stonger just because of one herbivore it sucks against
SPITTING FACTS^^^^^^^^^^^^^^^^
it steamrolls tenonto, it steamrolls utah packs.
Utah's do horrible against agile based opponents, like dibble, Carno, or sometimes Teno
Carno's do worse against matchups with playables that require agility to bring down
Like Stego, Shant, or Apexes
once carno isnt so filthy then sure, its matchup against stego could be fixed
thats a teno and utah problem. not a carno problem. nerfing carno will just ensure that utah, teno and carno are all terrible TOGETHER. Instead, make everyone happy and bring utah and teno up to carno's level.
but it doesnt need literally any help right now it needs to be put in its place
Yes but it shouldn't be impossible.
Carno's fine the way it is, it's just Utah and Tenonto that are hotgarbage
^
tenonto got hard shafted and utah was already trash and they somehow made it worse
carno is actually balanced so it makes everything else look trash by comparison
It can't do anything to Deino and Stego, it has a decent enough match up vs Pachy
like people advocate for carno nerfs, but which carno nerf would actually solve ANY problems????
Tenonto is trash against everything, Utah is a walking bugged meme
I miss 3.5 teno. 1v1s/1v2s with carnos were SO fun man
idk what malice the devs had against those two this patch
I don't think it's any malice, it's merely a matter of the devs not focusing on balance at all atm
When Punch was asked about the balance he responded with "it's not on our minds right now"
cant really say they werent focused on balance when they made conscious numbers changes on tenonto
and what ever the hell that is they did to utah with the pounce delay
They will get to it after they figure out the diets
then they wonder why they get attacked
New animation, apparently it's a part of it
they already "got to it" when they made those conscious decisions
Idk why it needed a new animation tbh
^^^
As for Tenonto and Utah - as I discussed with Pesky above: if Tenonto gets its tailslam buffed up to either 300N or 310N it should have a decent match up against Carno
like did they test this shit before sending it to qa? i sur ehope they fix it before shipping it to live and forcing it upon us all
they should seriously just say fuck it and hire the people who discuss in here most frequently and intelligently to fix stats because QA apparently isnt doing it
There's no real reason why it should be at 450
its just... so damn frustrating.
i mean they could certainly at least take a gander at the convos about balance and think ya know
They need people who dont have any bias toward x dinosaur.
yeah the devs do some questionable things haha
Do the devs even read the discussion here? Don't they just read the suggestions?
befor ethey remove the bones from tenonto's tail and coat utahraptor in oil
its what happens when you dont play your own game. Flashback to the time dondi streamed legacy cera for 2 hours, didnt encounter a single player, and said "stop complaining cera is balanced."
Although Hypno once got into a discussion here so idk
i doubt the devs pay much attention to the entire feedback category
I don't think they read this channel
its blatantly obvious they dont
Or a lot of them
one of the devs accidentally started typing in gen feedback like a month ago while lurking so clearly they at least open the channels, but it seems to change nothing
They listen to carnivore mains who want herbis to suck and that's it
When the carnopaclypse happened, and people begged for Carno nerfs. What did they do? They added Carno ai
punch says they do but idk man
we got ONE thing we've been asking for in the last patch and it was the removal of carno AI but even THEN they said it was TEMPORARY.
Like, no, we dont want it temporarily gone. Carno AI is a mistake and NOBODY wants it.
ever.
Cani ai is so jarring
Ai in general is bad if there isn't enough carnivore food there are too many carnivores soooo
its funny that they thought carno ai was a good idea when utah ai were already heat seeking missiles previously and boars ran across wate rlike jesus christ
their ai is a disaster
They legit need to get their priorities straight, getting one person on the job to code the ai will take ages for the type of interactive ai they have envisioned
And too brutal on just one person alone
this entire game's development is a disaster. ive been here literally since early 2016 and its the same shit over and over and over every time
even dryo ai is awful and has a super clear pattern when it does run
They have triple A studio ambitions, but C rated methods to meet these ambitions
They need to change their methods
like i want this game to be awesome and succeed but
i always keep my hope slow for new systems, mechanics and dinosaurs yet i somehow end up being disappointed by some balance decisions
mother of god
how many times i go "yo i called it, they fucked this up"
Utah and Teno changes.......
Pachy has been our only good inclusion in the roster for a long time
it doesnt help that the isle's only competitors are both the start of a bad joke, either. if the isle had ACTUAL competition theyd be forced to either get the ball rolling or fail.
was anyone complaining about the teno or utah when they were nerfed to the ground? or did they just feel like doin it?
i didnt even play it as much as i play ptera because im just a trolling little shit small tier player but it saddens me now i cant enjoy it ever
POT really slipped up in that regard, fumbled it's momentum
They will nerf it soon enough cause it's a herbi
at least ptera hasnt been shafted.... yet
pot literally committed suicide and everyone watched it happen. they have no one to blame but themselves.
What happened to pot?
Pot was in an arms race with the isle
PoT is so money hungry like 30 bucks for the game and then buy DLC? oof
Tripped on itself and then fell off a cliff
Got up, then shot themselves in the foot
a bunch of terrible gameplay, balance, and marketing decisions killed it. no one plays it anymore.
why does PoT have to be the game that is going to add Miragaia, my beloved miragaia. going to the worst game
yeah
they already have kentro and stego
its on their list
Pot had potential
It's another tragic dino simulator going broke
to be fair most of their roster is
this is true
bc they want to add content but in reality its just reskins
Like I'd play bob while the isle gets its it shit together but god damn, the clans and balance
Their roster was clever, but it has no smart additions in accordance with ecosystems
at least BoB has the charm of being a game so bad and broken that the badness and brokenness of it is a novelty.
BoB where a pteranodon can pick up a sauropod and a pachy can fus roh dah a rex off a cliff
PoT is just plain bad and broken.
Galloping Sarco was it for me
Oh god that thing
also that thing where if there are people near a water source it becomes undrinkable
Then we have modern day wildebeast drinking blood and croc water in the nile river
Hmmmm who else did that? And have it do nothing useful
animals in africa drinking out of swimming pool sized pools with 10 alligators shitting in it and dead bodies
PoT devs: yeah our dinosaurs dont wanna drink some backwash"
its almost like making water get dirty will kill the one hotspot anyone goes to on your awful map. funny how that works.
Honestly though TI needs to clean their progress up
A triple A company will speed and blow through these years of progress the Isle struggled with
they dont have to because their competitors have the competence of any disney villain sidekicks
They need to be in a comfortable position already if that's the case
lmao imagine some aaa company goes and decides to copy isle and the whole trinity just collapses
id be fine w that
Bob, Pot, TI, would get shattered very very quickly
because as much as i want the isle to succeed, they have it coming honestly. so much time yet so little progress
i just want cool dinosaur game with good looking models and good balance
Almost effortlessly too
What they need are more staff. Not a whole company but just more so 1 person isn't working a whole game
Issue is, that if they have aaa standards, they need to have the workforce and methods to match their own standards
the frustrating part is the balancing is literally not difficult at all, but people have the brain function of a baboon and cant seem to figure out how to do it
Yeah
some of the balance choices that have come to this game are just too stupid to be stupid
they had it right in 3.5
Balance isn't 4D chess to figure out as well
or close enough
Because they're not carnivores
because the herbivore community is smaller so their solution is to listen to the loudest whiners in the carni community
not even exclusively herbivores getting the shaft
but it seems more consistent
in balancing the isle you literally only have to ask yourself 4 questions. "what should this animal do? what are ideal stats for this animal's function?" how does it interact with every other animal individually with these stats?" "are any changes needed?" THATS LITERALLY IT.
"is this animal able to run, hide, or fight against its competition on the same skill level?" easy question to ask and fulfill in balance
Lmao, lets nerf Utah and Teno
Carno no longer has stacked competition, so now it's more realism with size ranges!
The result:Carnopocalypse
as mathematical as balancing is, at the end of the day, it all comes down to whether or not it feels right to play as
But my sprinter ambush predator carno should be able to face tank a tenos tail!!1!111!!!1!
carno can do it all
Hypsi fucking sucks
carno is the brawler, ambusher, and sprinter all in one
How did they ever release such a playable
man hypsi is such a throwaway lmao. its fun to troll with after you die and are salty about it but thats it
fuck hypsi, who knows how much dev time has been sunk to that animal and its feathers
Hypsis sole purpose is to suck and I love it
"guys lets add carno without a carnivorous opponent in the same size range. Cera? Allo? what are those???"
the last time i saw a hypsi is when i killed some juv stego on my tenonto and that stego came back as hypsi to spit at me and my friend. its literally just a salt pick
Cera would have been a better first mid tier change my mind
I like being a small prey animal
Hypsi has no growth, no tree climbing. So why bother adding it?
i like playing the small tiers most too but some of them just arent worth the time as a regular pick
i hope oviraptor doesnt blow chunks, its one of my fave dinos
Dryo cannot access burrows
i dont think cera wouldve been necessarily BETTER because then nothing would be able to hunt teno. im assuming cera will be slower than teno and if you're slower than teno and ALSO in its size range then you're not gonna be able to hunt it efficiently. carnivores ALWAYS need a counterpart. the only way for it to work is to add cera and carno at the same time.
dryo shouldnt even need burrows it should just get better work on its dodge which currently is a trash ability
if dryo ends up getting burrows again it should just be simple one chamber ones
the REAL burrowing should go to my man taco
They should’ve focused on feature complete dinos before speeding ahead with roster additions. They’re now forced to backtrack on these decisions
It should be omni directional
dryo dodge should be omnidirectional aimed yeah
I wouldn't assume Cerato is going to be slower than Tenonto - the real issue is that even the nerfed Tenonto would likely body a Cerato since Tenonto would just knock the Cerato down.
not some rng decising if you go right or left despite you aiming one way
I wanna play hop scotch around a carno lmao
another issue that can be solved by removing weight=health
That's assuming the damage of the tailslam actually gets applied and doesn't bug out
personally id hope cera is aroud the same speed as tenonto, it isnt all that fast
so whats the harm
Not really, since Cerato would still be going down on the ground
if you keep cera's weight realsitic but make it a defensive tank with its health, then that solves the problem of teno potentially bodying cera
it also solves the problem against carno
Something reasonable though. Not like sub deinos health
I don’t think it’s fun for Carno’s right now bodying everything either
If it ends up being at its irl size I don't see why it should be tanking more damage than its size implies
cause when carno is against allo, allo has superior hp and stregnth, making the carno v allo matchup even. if we keep weight=health, cera will get bodied by carno in LITERALLY every single concievable way.
A legit Carno main requested for nerfs in this channel to make it more challenging
...how is Carno vs Allo even?
Also weight=health is bad
somebody a while bakc, dont remember who it was, had some idea for a judo cera that could duck and push other theropods over from their underbelly using its head and neck/torso
Magy is doomed
carno and allo are even because carno can just run tf away
i didnt mean literally even. i shouldve used to word fair.
I mean yea - I don't think there's any scenario where Carno would be winning against an Allo
the one who controls the confrontation generally should be at a disadvantage in the melee
if allo wasnt stronger than carno then carno would have an unfair advantage. but allo is stronger. cera doesnt have that same luxury.
That’s what I thought, the weight hp thing fucks Cera in the Carno matchup
gonna hard disagree there cause people always seem to overestimate the size difference between allo and carno but thats a discussion for another day. and that also goes back to the "some matchups should be discouraged, but NEVER impossible" thing.
I've gone over what Cerato could do that would make it viable without turning it into a discount Alberto a couple of times
And I don’t wanna Cera moving at Utah speed and agility
Allo is some 50% larger than Carno
the difference between the two is about as big as the one between Cerato and Carno
but we agree that carno shouldnt completely trash on cera, right?
But for the sake of balance, it’s gonna have to bend the paleo gripes
It should be winning handily in the open, Cerato should be turning that around in the woods though
exactly
Suppose we have ur suggestion implemented Aken
Cera would need something to compensate
Like a special ability or a stun
Cause no way it’s winning a face tank
Idk about Cerato's special ability, I presume that the devs have it figured out already
i know its a super hot take but im gonna stand by it yet again, but cera, allo, carno, bary, and alberto should all be within similar power ranges to where they can all compete against each other in SOME way to avoid anything like the legacy weight mass system.
Other than that though - it's not meant to be winning a facetank
If you gave me an animal with Utah's agility and 200N biteforce 1k hp
but what prevents the carno from just facetanking it
or ass riding it
I'm quite certain I could take down a Carno in the woods with it
I actually agree, the mid tier roster should be the most competitive
Exceptions being Utah and Dilo
I disagree - Bary and Cerato shouldn't even think about fighting an Alberto or an Allo
Pachy will need to be changed a bit when cera comes in. Seeing as it's faster and can cripple it
They punch up in that roster with numbers and tools
Neither should Carno
if we make something like allo body cera carno and bary with no way for them to fight back, we get legacy allo all over again.
and we all know how OP legacy allo is.
Legacy Allo isn't op at all, it's Cerato that's hot garbage
alberto is a special case since that thing in its very nature is designed to be OP and i have no clue how the hell to handle that thing balance wise.
Allo and Dilo are pretty much the only well balanced animals in the legacy
I agree, having superior playables stopgapped only through diets caused the carnopocalypse
all the others are either garbage or too good
the damage, bleed, stamina, and ambush speed time of legacy allo are absolutely mental
Wasn’t fun for Carnos , wasn’t fun for everyone else
Also Allo was busted
That’s irrefutable
Legacy para was pain
granted ambush speed is irrelevant now, but my point is that no other mid tier could contest the thing. partly because cera and carno were trash, partly because allo was busted
Sucho bodied Allo easily
I love sucho
Not if they abused the heal
Cerato was trash, Carno's too small to fight it
sucho is not a mid tier and never should have been considered one.
They could solo Sucho
Sucho is absolutely a mid tier
sucho is a pseudo apex along with acro.
Sucho would be god if it wasn't a slug
well. in legacy it WAS a mid tier. but it shouldnt have been.
and yes - a good Allo could kill a Sucho abusing the bleed heal but guess what? If Sucho was any good it just doublebit the Allo and Allo was going down
Why not?
It's nowhere near the size of Acro or apexes
because sucho is absolutely gigantic in real life.
It's not
Allo could double bite as well, and the heal was enough to negate that
it is???
Sucho is a chonker
How large do you think Sucho is?
It's nowhere close that size
Yea
same range as acro.
Acro dwarfs it
A lot of spinosaurus were criminally big for only eating fish
The sucho you posted above was estimated by the author of that skeletal at ~3400kg
that Acro was estimated at 6.1t
their weights have changed since then and Sucho is now 3.6t while Acro moved down to 5.8t
The point i am making is why, for gameplay purposes, should sucho be a mid tier????
we have 5 already.
but that doesn't change the fact that they are nowhere close to those weights
carno. cera. allo. bary. alberto.
Cerato isn't a mid tier either - it's a small tier according to the old roadmap
Sucho was labeled a mid tier there btw
I think some mid tiers should be weak
why not give acro a competitor in sucho? real life nitpicks about weight dont matter in a videogame. acro and sucho are in the same size range visually, so why not make them compete in game??? otherwise what is going to directly compete with acro?
Like Bary
Sucho isn't a competition to Acro even at 5t
In the context of game design though, it can be
Acro's just a far more adapted to killing large animals on land and it would roll over a Sucho with ease
again, video game.
That would be absolutely dumb, Sucho has no business hunting things larger than itself
Aken you’re a cool paleo guy, but the realism reaches too far. Especially in a game cluttered with irl apexes under one ecosystem
iirc sucho has estimates that put it as big as rex as well, so i dont understand how it would be dumb. acro needs a direct competitor. otherwise we get what we have now with carno. no competition.
no, it doesn't
key word being estimates here.
we're talking a videogame. we can use our imaginations and guess.
You’re viewing all these animals functioning at their irl respective abilities, when we have Herrera, troodon, and kaiju Spino off the walls
No, I'm serious - the largest estimates of Sucho go up to 5t but those are based on the premise that the holotype found was a subadult animal
carno PROBABLY wasnt a bullet train irl, like teno PROBABLY didnt slam the guts out of things with its tail
The issue is that we currently widely consider it to be a fully grown specimen
I don't mind some animals being fictionalised to fit a different niche
there is no reason we cant make sucho more powerful than it wouldve realistically been for the sake of making the game's ecosystem function better
but you'd have to redesign Sucho to be able to hunt large animals
It doesn't look like it could take an Acro on
Therefore brawling Cera, and tanky Sucho
It looks like it would get stomped into the ground
Then it’d retreat in water
I don't have a problem with Spino killing a Rex or a Giga because its fictionalised
our current sucho looks pretty tanky with those arms.
neither do I have a problem with Tenonto tailslamming things to their deaths
scale it up and we're fine, honestly.
How much would you have to scale it up? To reach Spino size?
It's just a tiny animal in comparison to Acrochonkosaurus
literally just to acro size, which is realstically what it wouldve been anyway.
What was our original topic before? lmao
again im not talking literal weight. im talking VISUALLY.
when you say "acro size" do you mean Acro's weight or length?
Pretty sure it was balance
i mean its literal visuals. height. length.
Aken always brings it around to weight realism though
Give me a second
it is only slightly shorter than acro in both length and height. there is no reason for it to be bodied by acro in the context of this game
keep in mind i love both sucho and acro.
This is our Acro
It's fictionalised
this thing is more robust than the irl animal
im also not necessarily saying sucho should have an outright power advantage, keep in mind.
if you fictionalised Sucho to make it plausible for it to take down an irl Acro you'd have ot make it reach the length of some ~13m but this thing is likely even bigger than irl Acro
Nova's estimate for it, assuming its at the same length was 6.5-7t
Okay, so reason one, our roster is bloated anyway, reason two, there must always be a method for a playable to survive against another playable
That’s all it boils down to
Sure, but Sucho out of all the animals really shouldn't have an issue surviving against larger predators
it's got no business going out and hunting Acro
leave that to a pack of Allos or something
again why are we talking about weight? im talking strictly visuals. people need visual queues to tell which animals they can fight and which they will need a group to battle.
Visuals are what determines the weight
alright, let me just clarify what I mean by that
no one is saying sucho should hunt acro. they should be rivals. competitors.
Weight in dinosaurs is created by calculating a GDI which determined the volume of the animal
meaning
its pretty self explanatory tho
lengthxheightxbroadness
that's how we get weight
we don't actually "know" how much they weighed
we assume that based on how "big" they are
that's why I use weight
instead of length or anything else
What I'm talking about when I say "weight" is really their volume
but it would be weird if I started throwing around "2100 litres"
exactly, and sucho and acro are very close in height and length, based on those two diagrams. for the purposes of our fictional video game, carnivorous animals in a size range that close should be competing with one another
They aren't very close in broadness though
Sucho is a stick compared to Acro
it's like Mike Tyson compared to one of the NBA players
Was legacy acros damage weird? Or am I bad?
This circles back to the Cera Carno debate
Everything about legacy Acro was weird
Its damage was 250N but it weighed ~4790kg so it packed quite a punch
Sucho can easily survive - it's meant to be around the water
it can either just swim away or wade through the water that would slow Carno down
the main issue with Sucho is how to make it survive a Deino attack
since it's actually going to have to coexist with it
I can see 2 Suchos challenging Acro though
easy, you make it a pseudo apex like acro
Let's start another debate. Should sucho kill deino?
A full grown? No
Sucho and Acro should be wary of one another. Acro obviously would be more adapt at hunting bigger prey, but sucho isn't really at all. It's a fisher but it still has the weapons to defend it self quite well against an acro. They are both within eachother size ranges, sucho is a bit thinner but not a twig compared to acro at all...
Then what will deino fight? It seems like all the semi aquatics either body a dino or get bodied
It is a twig though - as I said above. Sucho weighs over 2t less than Acro while being roughly as long as Acro.
We have bepi Barry sucho deino and spino
Like the specific thing about spinosaurids is that they are long but thin
Aken its a video game...
Teno is smaller than carno
but can still defend it self against one
Yea, sure
just drowned as deino cause the oxygen meter is too small
Same should go for sucho
Not in qa sadly
This is assuming Sucho is actually slower than Acro which going by Acro's concept art I don't think it's going to be
You are thinking we are saying that sucho should out right slaughter an acro, no one is saying that. If an acro sees a sucho, the acro should be HEAVILY wary, thinking that he could get seriously injured if he fights it, same goes for sucho.
Honestly I'm not so sure
Even if it was slower it would still have other ways of getting away from an Acro
Acro needs to escape Giga, and Sucho need to escape Acro
That's the apex conundrum
If a sucho is caught away from water from an acro, obviously the acro has an advantage but not a big enough advantage where sucho gets bodied.
I feel like sucho will ambush thing bully others off corpses and fish
We'd have some lanky speeds there
if an sucho is near the water then the fields are more even.
I don't think Acro should be wary of a Sucho just like I don't think Allo should be wary of a Carno.
That's arguable
Aken saying allo shouldnt be wary of carno, is just bad game design.
If you promote bad game design then I have nothing else to say.
It's not bad design
this line of thinking is what led us to what was so disastorous about legacy
Yes it is.
Exactly
carno isn't a "small game design"
what you're suggesting is bad balance and game design
Okay look
it is efficient at hunting small game but can absolutely take out a teno
It's a small game hunter - it shouldn't be going after another theropod 50% larger than itself
or a maia
How do you know how Carno's going to fare against a Maia?
You just hard locked Carno out of a matchup because of niche
Not even from a ridiculous standpoint, like Carno going up against a Shant.
But variables exist
we arent advocating for carnivores hunting carnivores. we are advocating for competition between carnivores within a similar size range because dinosaur fights are fun and cool. that's literally it.
Aken, you're a professional Legacy designer
No, you said "it can absolutely take out a Teno" - which is true, but then you added "or a maia"
An allo is stronger than a carno, thats common sense
Oh God
but straight up saying a carno will not win against an allo
i mean why shouldnt a carno be hunting a maia
is just not very logical thinking.
Why are there more carnis than herbivores planned?
The carnivores you're talking about aren't in the similar size range though
Carni bias
Allo has an advantage but carno has a possibility
I mean - it has a possibility of killing a Stego too
Carno and Allo are very much in a general size range.
it's just not very likely
That's what it boils down to
Bary and cera are also in the mid tier size range.
the mid tier size range should be large.
as long as it deals more damage than Allo can outheal then Carno will have a chance
because they're in the "middle"
That's just your interpretation of the "mid tier"
because thats what the definition of the "middle" is
a tonne of people on this discord don't even consider Carno as a mid tier
All mid tiers should have a POSSIBLITY of taking one another out
some have more advantages than others
exactly and its a problem.
They will
Just like Utah has a chance of taking out a Carno
or a Carno has a chance of taking out a Stego
oh hohoho
Everything is possible
If we were to go by this standard of thinking
Then there'd be little difference then playing a predetermined roleplay server
Or current Evrima qa
carno currently doesnt have a chance at killing a stego at all
Since they're not outhealing your damage
sadly it doesnt
im also sick of people calling teno a psuedo mid tier, too. teno is a mid tier. there is no need to hyper-categorize with "psuedo" tiers unless we are talking about pseudo apexes like acro and sucho which do not fit into apex, but do not fit into mid tiers either.
It does, you need over 15 headshots or a long time to bleed one out but it's doable in a large enough pack
Oh you see you aren't allowed to attack that rex with your pack cause you FEAR them
all this mentality does is create an environment like legacy where every dinosaur is hypercateogrized and therefore limited in its ability
I don't see any reason to use "tiers" at all - the weights of those animals say all that needs to be said regarding their size
30+ would be bodyshots
It shouldnt take more than 12...
You need over 15 as I said
Lmao, nothing should ever challenge Rexes lol
"The tiers are too wide regardless"
Cerato is doomed at any counterplay against Carno because of size differences
Carno deals 400 damage per bite due to x2.0 multiplier, Stego has 6000 hp = 15 bites(+ some additional ones to offset the regen).
pretty sure it takes like 17-18 headshots. still an absurd number though.
If it takes 30 then either you're not hitting the head or something is bugged
Well maybe i was over reacting but my point still stands. Stego and carno arent balanced at all.
I'm still iffy on the Carno/Stego matchup
Teno and Utah isn't
"Realism" servers were just made to make life easier for apexes
Carno shouldn't be hunting Stego
it's just that simple
if you want to - GL HF, you're up for a tough task
If they want to sure, if it's possible yeah
That's where I stand
Yes it should be tough, not impossible
Carno should have the ability to hunt a stego with HEAVY difficulty. stego needs a much bigger headshot bonus
It is tough
specifically for stego
you can kill it, just need those 15-20 bites
something like a 3x bonus to 4x
It's a bit much
If a stego dies to a single carno even with the headshot bonus. The stego is just bad.
Stegos would be dropping like flies
That would cause Deino to 4-5 shot it
Yes
A stego shouldnt be messing with a deino like its a baby
A stego should be very wary of a full grown deino
Oh and that would cause land deinos 
both should be able to kill one another
a stego can easiy keep its head safe from one anyways
For now, I'd say just rework Stego currently
Pretty sure that would make it a Deino favoured match up
if we give stego a stun that disables attacking then that wont be an issue. it would also prevent against apexes facetanking it in the future.
Make Utah function so they actually have a threat, wait for more proper inclusions to challenge it
Jab should stun tbh
***note that this proposed stun disables ATTACKS for 2-3 seconds, NOT movement.
On headshots
I have an idea and I'm really proud of it but I'm on mobile and its gonna be hell to type
@hollow canyon Aken what do you believe carno vs allos matchup should look like?
Probably that when an Allo strolls up on a Carno, there should be zero concern
It shouldn't really look like anything - 1v1 Carno should just run from an Allo.
Would a carno have any chance at winning?
What would the odds of a carno winning you think?
Sure - if Allo misses bites repeatedly and Carno gets free hits
So carno barely has a chance?
In general Carno can always get out of the fight here
I don't see why it should have much of a chance of killing an animal which takes longer to grow and can't pursue it
Especially with how it's designed to kill things smaller than itself
Ah alright alright.
Utahs should have a better match up against Allo than Carno does
note that when we say "this thing should be able to battle that thing" we dont necessarily mean outright stats and raw power. we mean a lot of situational factors like who the players are, the environment, etc
I'd say that I'd probably sse a pair of Utahs as likely having a better chance of killing an Allo than Carno would
Would Allo be a brawler?
Cause I do think brawler classes should pose more of a tricky type for Carno's
Same way Teno does(should)
Note the language I use
Allo is a generalist. average at most things, but not the BEST at anything
good starter dinosaur
I say tricky, not "fucked"
I mean if Allo has a grapple that allows it to just grab Carno and stop it from moving then this fight is absolutely one sided
That's what it was in the legacy we don't know if it's going to work like that in Evrima
It could be an ambusher in Evrima, high chance from the running animations
but the generalist niche fits allo well
like the assassin niche fits carno well
but its more refined in evrima
carno was just "the fast guy that cant do anything but be fast" in legacy
but they changed that into a hit and run assassin type by refining it.
Carno was a meme in the legacy
It was
but I just don't see how Carno would win against an Allo in Evrima - its charge would cause it to stun itself
its turn rate is awful
what exactly can it do to kill an Allo?
Again, in your own words
We know nothing of Evrima Allo
It could have terrible bleed resist for all we know
Yea but you need to make pretty bold assumptions about it to make it possible for Carno to solo
well im sorry but a carno running 40 something miles an hour charging an allo with sharp horns should absolutely not stun itself.
Carno stuns itself on anything that's larger than itself
Even a relatively small Stego causes you to take damage and get stunned
Some sizes, it should be able to tackle though relatively
that's how Carno's charge works - it's intended for killing small animals
and that's a problem, dont you think?
No, I really don't, it's a tool for hunting smaller animals, I think it works fine
Throwing your own weight at something even if you're smaller can make the larger opponent tumble over from the simple fact of unstable balance
should a stego not be harmed if a carno aims a precise charge directly on its head????
Carno charge could be multi functional
There's no locational damage on charge
It just deals flat damage
Not sure how much work it would take to change that
They should add locational damage on the charge tbh
I'd assumed there was locational on it but apparently they didn't add it for some reason
I don't expect it to get changed
Getting hit from the tail shouldn't deal the same damage as head
and it should be. like lets be honest here. if you use charge as a carno, you lose a ton of mobility. if you wanna chage a stego, go for it. risk slamming into the stego's side and getting gutted for it. BUT if you land a precise hit on the stego's head, i dont see why that shouldnt be massively rewarding towards the carno
Plus stego can EASILY move its head
I don't think charge though should be dps based
It should be more of like a tackle
^
Stuns and drops small tiers
I wasn't happy with charge getting the damage buff in 3.75 either
Can be used to tip over an Allo running at top speed
charge damage buff in 3.75 was ass. made hunting utahs no fun.
it was funny for 5 minutes but that was it
So yeah, tackle charge, way more fun and variable for Carno
And it can realistically have an option to fight Allo with
Throwing it's entire weight at it with really fast speed resolves the realism approach at least in the bare minimum
It'd require semblance of movement on the Allo's part too
So it's not just standing still in circles
I don't think carno needs to be fighting an allo but whatever.
^
Carno fast. Very fast. Allos literally can be left in the dust by a startled carno, the thing can and will fucking BOOK IT to nowhere. Add the ability for a carno to not only escape, but fight back, and we're left with the apex carno syndrome
Nahh
I don't think that's the definition of fun, a single Carno taking on an animal that takes longer to grow and is slower than it doesn't sound like fun at all
sounds like a pretty bad design all around
We know little of Evrima Allo
We know it's slower
One thing we do know is it ain't outrunning the carno
and I mean you can assume it will take as long to grow than Carno but I'd rather remain in the realm of reality
Sure, but we don't have it's clear stats for agility, it's speed, how tanky it is, how it's grapple and damage values are
Allo's animation puts it at around 42km/h
And the Carno charge is assuming only used for tackling, which is also stam based
Allo straight up brawls it any other way
Allo vs Carno's match up should be 60-40 or 70-30 in Allos favor. The fight should not be even, no one has said that, all that has been said is a reasonable possibility that carno has a chance. That is all. The rest would come to skill which the isle currently doesn't require.
That's where we disagree
Liberties make fun variables possible
So, nacen, if you're running INTO an allo, at brawl range, as a non-brawler dino, and using up the precious stamina you could use to NOT die to the allo, how does that make any sense? Would that not be saying to players "well you CAN stun an allo, but this is just because we thought it'd be funny to watch carnos kill themselves"
So the liberty in this case is that Carno gets to pick whatever fights it wants while Carno has to count on Carno being bad enough to either run into it or go afk in front of its keyboard
yea
that sounds like "fun"
Those numbers like "40-60", "30-70" mean absolutely nothing
How was Tenonto's match up against Utah in update 1?
It gets to pick most fights, but reasonably is at a clear disadvantage in most of those fights
Assuming as well that most playables become good enough to ward it off respectively
i mean we cant really change carno being able to pick and choose fights. that just the nature of the fastest. also did you mean allo has to count on carno?
I agree with liberties being fun, I like player freedom, but encouraging a downright suicidal playstyle by getting into close range with an animal nearly an entire ton above you as a non-brawling speed-based small game hunter seems like its less giving player freedom and more encouraging stupid play.
Was it 50:50? Was it 30/70? Was it 70/30?
You took it too literal.
It has to count on Carno being dumb enough to either walk up to it or falling asleep in front of its keyboard to do anything about it, it literally makes Carno the superior playable.
You're gonna have to elaborate, I'm a bit confused so I don't wanna misinterpret what you mean
No, I didn't, those numbers just mean absolutely nothing
how the fuck would carno take on generalist like allo?
isnt the risk of ramming into something with a ton of force inherently a suicidal playstyle? like if a carno fucks up a charge, should it not be incredibly punished for it?
You could resolve that by making charge somewhat like Pachy's
Adding a layer of punishment
like the thing is with carno, you gotta get close to deal damage, and your health is trash for your size, right? glass cannon???
And nerf it's dps value
By charging it and tackling it or something apparently
Alright but even if it SUCCEEDS, it's just burned a ton of stam in doing this, and for what? To piss off an allo even further and decrease your capacity to get the fuck out of there
Remember, a tackle would be multi functional
if it burned a ton of stam, then its charge should have a high reward. because the risk is high, too.
You could use it to defend one of your wounded packmates
Aken, you aren't understanding what I really meant. Allo by default has an advantage to carno, a quite large one, it has size over carno. But if you read the last sentence of what I said, it should all be reasonably possible. Carno should have a HARD time fighting an allo but it shouldn't be a "fuck this, im running far away" situation.
remember a smart allo can just simply dodge.
Or one your young so it can escape
carno has next to no mobility when charging.
why should landing a charge not be punishing
And it is high reward, on small things. You get an instant knockdown and a ton of damage. HOWEVER, on an ALLO, all you're doing is running headfirst into something that will proceed to tear you a new one
If it's an apex sure
so are we saying allo should not get stunned by a 2 ton animal ramming it at 40+mph with sharp horns?
But mid tier matchups should be multi faceted
Putting carno's damage values into account, there is no way on earth it is beating an allo with a charge before it shreds all its stam and fucking dies. The allo can and will tank those attacks and attack back with FAR greater damage numbers. Not to mention an allo will likely have the speed and agility to just fucking run circles around a carno if it chooses to brawl.
How can you say so? Allo isn't even in yet
It will be possible, as I said - just like killing a Stego with Carno is possible(obviously not to the same extent). As long as animals don't outheal the damage output of one another killing them is possible. What I'm getting at is that the numbers that the community loves to use like "70-30", "60:40" or even "50:50" mean absolutely nothing. How would you describe the match ups in Evrima so far? They just elude such numerical descriptions for the most part.
If it counters a charge with a grapple
Then I could see it happening
Like - what are the numbers for Utah vs Tenonto?
Do give me something to work with here
Depends on how many
I absolutely agree that the numbers are just dumb. I just used the numbers to simplify heavily what I was saying.
so if allo has that much advantage against a carno, what is the problem with carnos charge affecting it?
And besides, landing a tackle on an Allo wouldn't doom it, it still has the massive brawl advantage, and hp/dps advantage.
Frankly, I think designing the literal thing that aims to destroy shit smaller than it to also kill allos will make shit like cera doomed to get fucking obliterated by the carno. If I can reliably kill an allo as a carno, then i should have no problem in obliterating the FAR smaller cera
Do try to use an example that already exists in Evrima then so that I can grasp what you mean then
Encourages stupid lmao
Would you want those match ups to be more similar to e.g. Utah vs Tenonto in update 2
or perhaps Carno vs Tenonto in update 3?
Just like Syrus said "it depends"
What would it depend on in Carno vs Allo example?
Does it depend on Carno landing the charge?
Allo missing its bites?
you're not listening. we are not saying carno should be running around NUKING allos. we are saying that carno should be able to fight one as a rival and a competitor. should it not be able to do that????
It won't be used to immediately one-shot Allos smh
And the stam use for it's ability would limit it
It would simply just be another variable to add in the mix in that encounter
I'd rather have you describe the circumstances in which Carno would be winning against an Allo
Well Carno and Teno in update 3 were pretty even right. Teno could what, 4 tail slams? and boom a dead carno, but lets use that matchup as a template, and then switch it with carno and allo, then just tip the favors in allos hand a bit more then i think its fine
What does it have to do to win this match so that it's fair
Ambush. A carno should NEVER be fighting an allo head on.
Alright so Carno ambushes an Allo and charges it while Allo doesn't see it coming
If there's a group of carnos, maybe the allo might have a problem. 1v1, the carno is literally defined in a space between pseudo-mid and mid, BARELY making the bottom of the mid roster.
Carno then gets a few bites and weakens the allo
does Carno now just kill the Allo by biting it while the Allo is stunned?
there's a dead body. Carno wants it. Allo wants it. Carno stays out of range of allo's attacks. Carno lands a charge and some bites by either outmaneuvering it or ambushing it. Allo either gives up and leaves, or is killed.
It is small and going to get shit on
then the fight can proceed in any way
the allo could potentially survive
the carno could potentially survive
who knows
Why would Carno let it go?
Okay, Allo is standing there
Carno relys on it's charge to tackle, get one or two bites, then disengages to get stam back or charge again. But it is limited by stam.
For Allo's case, it dodges or punish missed charges, easily rendering it dead if it lands a grapple.
It can swipe some bites and make the situation really bad quickly if the Allo manages to trade bites with it
It's faster, if it knows that it will kill it if the fight goes on then Allo is just bad(as in - a bad playable)
Carno is meant to be a non-brawler, if there's a body contest, more than likely a carno will lose due to its godawful brawl ability. Carno is designed to be offense, not defence
this is literally a hypothetical situation. maybe the carno doesnt want to risk injury. This is, again, why carno should be weak in the durability department. cause if the carno makes a wrong move, allo can punish it.
All of these hypothetical fights are HEAVILY based on the players decisions in the fight. The scenario I gave is what I would describe as a chance carno could win due to its beginning ambush but still the allo could survive and either kill the carno that ambushed it or scare it away
There's plenty of counterplay on room for error to have the Carno quickly rendered dead
I agree about carno being offense and not defense. I also agree it should not be a brawler. But fights dont come down to JUST brawling. there are other battle strategies other than close combat.
Successive charges and trades for the Carno are less powerful and effective
Carno is defensive in nature as well
That's not how people play this game though - the situations in which one person lets another one go after they gain the advantage in the initial part of the fight are... really something that only happens on the "body drop" servers
Allo despite these factors, should have the advantage no matter the skillgap
No one said that.
it was literally a hypothetical, most fights will in fact end in a death assuming the faster animal gets the upper hand. but at that point its the job of the more powerful, STRONGER animal to play defense and shut down the smaller, faster one
Pesky said that carno "doesn't want to risk injury". It literally never stops people from attacking one another.
and by shut down, i mean either scare away or outright kill the faster animal.
if carno is balanced it wont have much hp compared to allo. allo can shut it down quickly if it lands its hits.
Even if Carno gets the initial upper hand, it has to repeat the process of continuing it's upper hand. As Allo would simply have to trade enough bites with it. Or grapple and doom it.
thats why carno is faster. so it can AVOID being shut down quickly. and thats why allo is stronger. To AVOID being shut down by carno's sheer speed
I mean - duh Allo will likely have some 1k hp more than Carno while presumably also having a higher biteforce. I don't see any scenario where Carno would be winning against Allo that's at all competent at the game.
You could remedy this fact as well that Tackle would not apply to base of tail or tip of tail shots either
Its all very situational...
for the last time im not disagreeing with you there
Making dodging more effective, and increasing room for error on the Tackle
i agree that in a classic 1v1, no special conditions, allo should have an upper hand.
anything otherwise is illogical.
but to say that carno should have NO chance is equally as illogical.
the key word is "upper hand." not "win button."
If anything
It most definitely won't have a win button
Allo's grapple would be it's "win button"
but it will probably be so unlikely for Carno to win that it won't be worth even trying
you'd probably have to make Allo miss you repeatedly over and over while landing a tonne of bites on it
My mimi will crush both of them
I just don't think it's a realistic scenario
yes you would. thats the nature of the matchup. thats not impossible.
But it's interesting enough dynamic to make situations possible and have variables at play other than facetanking
I'm sorry I typically assume that both people participating in that fight have at least a single brain hemisphere working
fair assumption
That's why I am quite an absolutist in terms of how match ups go
i mean, its the same way that it would take a genius utah vs a complete fool of a rex for rex to die to a utah. Possible, yes, technically, but so goddamn unlikely you'd need the stars to align.
not a fair comparison at all
Less so between Carno and Allo, by a long shot
e.g. - Spino dumpsters Giga in the legacy, while Rex dumpsters Spino, Deino murders Utah in Evrima and is pretty much immune to them. Carno plows through Utahs
When I say that something is impossible this is with the assumption that both sides play it optimally
If Allo is special then yea it will probably die, I've seen Deinos die to Utahs
That's the neat thing of special abilities , and the new movement, it should in practice make things less absolute
Hmm... they are pretty absolute in the current game still
that's assuming that both sides play optimally
qa balance is hell, but we're talking about how it should function currently
I'm actually more uncertain about the legacy match ups
E.g. while I say that Spino dumpsters Giga I quite regularly kill Spinos as a Giga
but that's mainly due to them making some form of a mistake
in Evrima... idk what would have to happen for Utahs to kill Deino
nvm I do - Deino has to be unaware of bucking and alt biting
Or player ignorance and lack of experience
Evrima overall has imo more clear match up results than the legacy
aside from Carno vs Tenonto maybe
Anyways, I'm just not convinced that playables interacting in a similar tiered roster should be locked of interactivity from one another aside from just running or avoiding
Pachy is a great example of a much smaller thing which can have an upper hand on larger creatures, while remaining open to quick counters which result in death
Same goes for Utah but I wouldn't compare Carno to either of those animals
Pachy being a brawler of course, but there should be other avenues or variables spreading as a spectrum for most playables
With Carno it's more so about the fact that it's specifically designed to hunt smaller things, I don't think there's any good reason to make it have a particularly good chance of taking on an Allo
I think that Allo itself if anything could probably punch up more so than Carno
Moving up the sizes eventually hits a limit
Like Pachy shouldn't bust Acro or Rex knees
Or Carno not staggering Apexes or Stegos
a pack of Allos would imo threaten even an apex
just like a pack of Utahs could threaten Allos, Carno or what have you
if this is correct, a carno CAN stagger an allo
because an allo is apparently 2700kg
and a carno is 1800
What are you talking about?
And it can stagger anything that's 100-150% its size
Huh
Well I'll be damned
If it can stagger things up to 150% of its size then yea, it would stagger both Alberto and Allo
So Carno tackle is canon?
Or stagger yeah
Like a teno hitting a carno with a tail
It would be the same thing that happens when you charge another Carno
@fallow scroll They're not working on Legacy anymore. once evrima is at a good state they are erasing legacy completely
Short stun
It just gets staggered and can't move for a moment
I'm fine with a stagger too
Also it'd do less damage than a knockdown
I care about functionality, so it'd wouldn't bother me if theres no animation for it
you can test this on a steg, if you put it at around 2.6 tons through the admin menu and charge the thing
@versed rune u got ur wish, read above
It also doesn't really make much sense. you were injured. if a real animal is injured by something their size then attacked by something smaller its still pretty accurate for that small thing to have a fighting chance between tiring and weakening an animal. It's also a skill based game and it would be very inaccurate for a dino to be based off of a dinosaur from a fictional film
I'll just point out that this earlier stego vs carno/the rest convo is possibly a result of first balancing for the current roster and then for proper power (more or less, stego is still not full power by any means, much less a good or interesting playable, but the latter is another issue). Players get used to being able to do something that should not have happened in the first place. Stego is and should be treated on the same powerlevel as the other large "apexes", be they carnis or herbis. So whatever you want to apply to the stego, you should ask yourself if it sounds fine applied to a trike or rex or spino or something. A lot of this issue could have been avoided if stego had not been introduced this early. Imagine introducing rex right now and say "5 utahs should hunt it" or "carno should be able to kill it in 5-10 headshots".
Elder allo tanking a Carno ram like a damn football player
I hope once Gore gets released, as stupid as it sounds(balance-wise) , deino will be able to pop stegos head like a melon 
ehh
i really ain't a fan of the whole "deino should kill stego a lot lmao" precedent going around
because that is frankly going to make stego fucking suck
since it needs to drink
Ehhh
I mean everyone needs to drink
Steg isn't that broken, issue is that utah got nerfed into oblivion
and the one thing that could deal with it was utah
without utah packs actually being viable, stegos are free to roam safely
Exactly as the deino should not be that powerful on land
stego is on deinos diet list now tho, so that´s the problem
True too, and atm I've only seen deinos eating stegos when doing 4 adult deinos vs 1 stego
I think that's pretty ridicolous
Everything is on its diet list
That's the whole thing with deino
Yeah but it's like putting carno on dryo diet list. I mean or you don't put or just put everything to everyone
Dryo is a herbivore
Get my point, I meant that it's impossible
EVERYTHING is on deino's diet list tho
but u get no nutrients from stuff like utah carno hypsi, u get red from stego, blue from teno and yellow from other deinos now
that's a glitch
not at all indicative of how deino should be
It's like "just put every out-of-league dino on the list, anyway they're not gonna kill it
I like this glitch 
That's exactly what I think it's wrong >>> It's like "just put every out-of-league dino on the list, anyway they're not gonna kill it
I think you're not getting what I mean