#balance-feedback-discussion
1 messages · Page 293 of 1
The stam is an issue all of it's own and probs need a buff there, damage change or not
frankly, teno already has a fuckton of attacks
making its attacks also a "jack of all trades" deal will bring people back to playing it
ultimate generalist
fastest quadruped (according to devs), fast swimmer, four attacks, a plethora of possible status effects. Let people fuck around and experiment with the thing, I swear to god it will get a solid playerbase if you give it flexibility
I don't know, you keep saying that, but I'm not sure you understand the Isle playerbase well enough :p Also not sure generalists are a good idea, but maybe it can work out
teno isnt played because it kinda blows atm
Yes, that much we can agree on. But it was played before, despite not being anymore fancy than it currently is :p
It kinda was more fancy because its moves did actual shit
So it's just a matter of damage then? :p
i mean surew
we can buff it up again
i just wanted a more unique take than just it beating things to death
Which I'm fine with, even if we disagree on what kick/slam should do. My comment was more so that I don't think you have it right when you say this or that will make a critter played more or less
Since teno was played before, purely because attacks did damage, not because it was any fancier/more of a generalist or anything like that
Much as I would like it if critters were played because they are unique and cool and so on, I don't think the playerbase, at least current one, thinks like that
I want teno to be a swiss army dino. That's it.
Frosty the icewing back at it again with the “turn herbivores in to fodder because i cant control myself and have to attack everything thet moves even when its way slower than me” suggestions
you dont understand, a juvi utah almost died to a juvi stego how is that fair
you're right. what was i thinking, juvie utahs shouldn't be able to die that is unfair to them they should have the attack force of a full grown megalodon until adulthood so they can be properly balanced against dinos who are about as fast as a snail on tape
also those numbers
70% slower attack or 45% weaker attack
holy shit man
stego already has a slow attack when it comes to attacking its front and back and a period of vulnerability after attacking
but sure
make it literally lose in any fight
make it either completely incapable of killing utahs or completely incapable of killing anything that isn't a utah
This guy wants the game to be bubble wrapped for carni players like they are all brainlet preschool children
Its crazy
Its the second suggestion like this that they have made recently as well
its really incredible how much people hate how in nature, herbivores can defend themselves and carnivores struggle heavily
its like they watched nature documentaries which specifically shows successful hunts of carnivores and go "yep, that's how nature works"
It’s laughably childish mentality thinking that any herbivore they stumble across should be food for them . It's so entitled lmao
And yeah docs tend to show carni victories because it's “cooler”
i like carnivores. I also like realism and challenge
Thry skip over the lions getting butchered by the buffalo they tried to hunt or the zebra stomping a cheetah's brains into the dirt
Most herbivores in the Isle are equipped to defend themselves, its up to the carnivores to get around their defences and kill
AKA, real life nature
The herbivores are also slower than their predators in the isle
And idiotic carni mains want fights to be equal or skewed in their facour despite having the engagement advantage
Carnivores should have to assess if its worth going up against a creature and justify risk vs reward of taking a hunt
It should be a challenge, that is the whole point of picking carni aside from the “cool” factor
The challenge of the hunt
I think, personally, overcoming a massive herbivore and getting a huge meal for yourself and your pack is rewarding in itself
But for some reason some weirdos want herbis to be complete fodder so they can feel like they accomplished something in steamrolling something that looks tough but really isnt
This is what participation trophy treatment turns people in to
Entitled af
It definitely feels badass to win a hard fought battle over just beating a pinata shaped like a dragon
Feels good to see some doofus playing the same dino as you die against an enemy that you then win against
I think people tend to ignore that it's only one specific attack angle of the stego that has that very quick attack. And that angle is near the hind leg if I recall correctly, not near the head that you might want to attack if you're going for a bite. Or if you're going for a pounce, well, use your pack and distractions, or bait an attack from a different angle, and pounce from there. You do have the slotting still after all, so you can get on rather easy still.
I find the "pachy is the most broken dino ever please nerf" shit also comes a great deal from carno mains specifically
since they're so used to winning by doing one method over and over again that the moment a dino has a counter, they're stumped
That requires using your brain and these people dont wanna do that
Anything more than a facetank strategy will give the people who make these suggestions a headache
They want to be both the cheetah and the tiger
i really hope cera just puts these facetank carnos in their place and forces them to play like they should
dont make carno unviable, just punish it for playing in an unviable manner
I just read their older messages on other channels
"Carno should be able to kill teno with no sweat" 
They literally want to nerf every herbi to the ground
I am ashamed by the mindset of my fellow carni mains
Pretty sure this same sentiment leaked into the qa branch tho
Someone making the balance decisions likely thought so with the teno/utah/carno changes
Now it seems like backpedaling by releasing Pachy in a competent strong state in response
Utah was already in a kinda sorry state before qa but tenonto got hard shafted
Both need a lot of tlc
And carno needs to be knocked down a peg
I feel like buffs and competition should resolve that
I'd rather not have everything play like dog water
Boom
Essay in general feedback
Still disappointed yet not surprised to see people thinking that nerfing something is always the answer
Depends on the nerf sometimes
Sometimes it's very justified
Like the og qa Carno charge
Shit dealt damage, bleed, stun, and fracture all in one attack
wait wait wait it did bleed?
and I agree it does depend on the nerf, but in general it’s better to give buffs than hand out nerfs
Better than Utah does
Also, the severity of buffs it depends as well
If to say, there was two broken playables in the game with busted abilities like og qa Carno charge
Then buffing everything to compensate would lead to insufferable power creep
Utahs numbers are fine i think but it suffers from bugs and that weird ass pounce delay
Its honestly hard to gauge how suitable utah's actual stats are with how buggy it is
Pounce bounces you off like a rubber ball on hits that should have worked
And it feels like they reduced its range on top of the delay but idk
I didnt play with it much
Cus i hate utah but man i feel kinda bad for it
I tried testing again but without relying on pounce in the qa a few days ago
It's a bitch without it, and ironically has Legacy Pachy syndrome, where Evrima Pachy is now in doing this well...
I would think fixing pounce would be among the top priorities since they want utah to rely on it so much
I think utah having a shitty bite is fine but its pounce should work like come on lmao
A carno can run in and kill 8 utahs and then steamroll a tenonto in one session
Absolute war machine
Tbh, I'd rather it not be dependent on that ability for hunting or combat given how much variables or counterplay there is.
Make it suited only for bleeding large targets.
It's shitty bite just makes it have nubbed teeth against prey way smaller than it. And gives little ass Carnos free shots to kick it's ass.
It's fine with the tiny health, should be dodging anyways
For hunting small shit like hypsi it should be able to use bite reliably but with an actual good pounce (which it lacjs obviously) it should use that way more on large enemies
And not back to in an earlier patch where utahs were just biting stegos
And dryos and utahs were soloing stegos with biting
Tbh, I think that's always gonna be the case regardless because Stego is just designed so shitty
Nerfing Utah bite resolves the symptom rather than the cause
What do you think Troodon is gonna do to Stego huh?
Well troodon is designed to use venom
Its his gimmick
Utah's gimmick is rawr xd pounce
Yeah, and it's tiny size and agility is gonna make the jab hilarious
Troodon hunting Stego in packs of 2-3 is gonna happen
I bet its gonna be either mega busted or mega shit when its released
Its how isle works
Were either gonna have troodons soloing stegos or troodon dying to a hypsi
There's little alternative unless they rework Stego
Or trample damage will exist
Give Utah a bit of oomf it's in bite relative size, Stego is competent against mostly everything
Everyone wins
Troodons should be more focused on pack hunting things like tenonto and utah packs should be more geared towards the bigger things
And deino… idk it came too soon as well
Guess well have to wait for more semiaquatics to deal with the gator epidemic
Deino, stego and carno came before their time
Sucho respectively
Shoulda been cerato, kentro and perhaps beipi
Yeah were stuck with this trio now
Hopefully cerato comes soon and they stop trying to make carno an all-rounder as a start
And utah gets a fixed pounce and tenonto gets his wet noodle nerf reversed
And deinos weird weight issue
Thats a new problem theyve thrown at us lol
Add to the horror
So resolutions:
Teno needs to brawl effectively again
Utah needs a bit of a push for the bite, Pounce needs to work
Carno needs an equalizer. Aka Cerato
Pachy is a good boy
Hypsi needs to be complete
Deino weight
Stego rework
One thing I'm not sure on though is Pachy alt attack
I'm not entirely convinced it should deal stuns
It should deal stuns on headshots, knockdowns on bodyshots and just appropriate damage on tail shots imo
Hmmmm
Its dumb to get CCed from a tail hit lol unless its a grab which we dont have yet
Carno charge, teno slam and pachy smack shouldnt cc on tail hits
I view alt attacks more leaning as a stationery attack for trading hits
Having it as a stun is a bit overtuned
I think its pachys gimmick really
Like its hard to tell without testing out how bad he'd be with one less cc but idk
Yeah, it is. But the Headbutt is reliably devastating as it should be, yet counterable
So having yet another stun in it's back pocket and more use of use seems like alot
I'd be fine if the alt attack still did concussions though on headshots
And did aoe damage
How much stam does its alt cc cost too
If it dealt good head fracture i think the cc could be dropped because it applies a similar affect with blurred vision and whatnot
I don't think Pachy's alt attack is significant on stam
They could also try upping the stam cost then
Okay, so you know about concussions right?
O nice
How it works is if a Pachy drills you in the head(as a Utah)
You're entire screen is blurred, it decreases in vision overtime, your playable makes very loud noises in pain for a long period. And you have to rush to somewhere safe as you go blind
Your health drops slowly too, so it's sort of a rush to get away
Thing is though, I think there was a stun that happened too
So having two really powerful deterrents combined in one attack is making me unsure
In that state, you're one shot after the initial attack too
Yeah if it deals good head fracture i think it should be suitable enough
One or the other, rather than both
A stun or heavy fracture
That's what I was thinking
Headbutt for the devastation
Alt attacks for trading/concussing
Since pachy's whole gimmick is powerful blunt damage, having both of those things makes sense but they shouldn’t both be in one attack
Cause let me tell you, when you're concussed, you're really helpless on the receiving end, you're out of commission, vulnerable by sound, dying, and blind
Should be encouraged to switch up attacks like tenonto does (even tho teno is trash rn)
You can only run away and pray it doesn't pursue you
While laying low and trying not to die from the health dropping for too long
So a stun AND concussion is busted for one attack. Should requite two successful separate attacks if you want to apply both
lol i cant imagine concussions rn with all fracture basically being full bb from legacy
I havent dealt with it yet
Sounds nightmarish
Trust me, it's strong
Despite the dire situation, I was pretty pleased
I like interesting mechanics and variables as a carnivore
Gives me challenge
That feeling of “wow i fucked up” is a lot better than “wtf this game”
Pretty much
I now know as a Pachy too that just concussing someone on the head can send a Utah scampering if it slips up into my attack
Though the stun might be too much for it, that's my only issue
But concussions get a 10/10 in my book
Tenoto should get them for back kicks
I'd rather have Teno brawler oriented than it being a ninja with a bunch of status effects
Bleed and fracture jutsu's
Brawler tenonto was cool when it wasn’t wet pasta for carnos to casually bully
Yeah
Tail slams would be it's main weapon for the range
Kicks for concussing after landing after landing a headshot, since the range is so short
Claws for agile Utahs, and doing a bit of bleed
Bite is just “rawr im an asshole look at me biting air”
BM'ing
Lotta people do it so i guess they think its effective lol
Intimidating is an important skill in nature
Though its nice to have it to bite your annoying friends while theyre juvies and you cant slap them yet
So yeah, I'm a concussing advocate now
I'd even route for a second tier, a daze concussion
It'd work like a flashbang
Brief, but confusing and blinding
I hope para gets a daze. Bit offtopic but speaking of daze
Making his big voice his gimmick would be cool
Dazes could work for Para, really well
Just boom your bass in predators faces and haul ass
People assume they'd troll with them, then just don't mixpack lmao
Make Para themselves resistant to it
Para having AoE would be extremely interesting for a dino
Also it could have diminishing returns
To make it ineffective to spam
Make them recharge based, like voice
I mean, the amount of air used and the voice would be impacted if you spammed it
If para spams its daze its voicr gets hoarse, and also victims get a diminishing return so they cant be locked by a para train
It would make para packs the most goddamn nightmarish things ever lmao
Para with a concussion daze is actually viable and believable
Other playables would tend to avoid them as well
Herbi's and Carni's
“PREDATOR SIGHTED, EVERYONE SCREAM”
predator has a stroke while paras boom in unison
I remember thinking of a para daze way back when i was chilling in swamp as a spino at night and like 5 pras come in to my nightvision range, surround me and 3 call me all at once
It literally turned my speakers to static
It'd be funny to see a confused Rex bite air, and sprint towards water after being dazed trying to ambush
The midnight choir takes no prisoners
Guys, Para is just a superior Hypsi
I had a screenshot of it somewhere, looked like some metal band cover lmao
Herbis def need more cool unique mechanics, para AoE daze would def be awesome for an otherwise slow animal that often gets bodied by apexes
Yeah, Utah's would have to coordinate better in hunts too
Id consider para to be moderate speed rather than slow, least it should be
Moderate speed and good stam. Hadros in general should be great travelers
They shouldn't group up, and have everyone get hit by it in an aoe
Leaving an entire pack running around like headless chickens
Yeah it would definitely help out the otherwise pounce magnet hadrosaurs
Like they look so easy to pounce
Two Paras?
I could see them being formidable by timing their sonic attacks cooperatively
What would be fodder are now a tricky matchup to bring down
Not from raw stats as well, which makes it interesting
Hadros as a whole i think should be cc gods, and otherwise not very strong offensively. Their gimmick should be CC and then choosing between running and neutralizing the threat, but not really dangerous to non CCed attackers
If they can't CC, they should be capable of fleeing
the whole "sonic attack" sounds too ark-ish
Like shant should have to knock you over before it can reach you with a lower to the ground stomp barrage, rather than rearing up and slamming your shit in while youre standing up
Not really, we have kaiju spino, Magy, and venom troodon
Para's is free for the menu as well
Not really, it isn’t unrealistic. Some sound frequencies can really fuck you up
like hadrosaurs as an entirety had resonating nasal chambers
Para though is known for his trumpet voice
Besides, we already have concussions as a status effect within the game
Having a slightly edited version of that coming from a ranged aoe ability is very doable in mechanics right now
besides, it is diet and habitat which differentiates the ecological niches of animals, not the way they attack.
Both play a part
What unique role would you have para play then? Not some boring cookie cutter overgrown whitetail deer j hope
I don't think a trumpet voice would classify as an offensive attack
More like a deterrent, or tool to use
Its no more offensive than hypsi spit (which is trash for actual defense now to be fair)
Utah's trying to pounce you? Daze them, if they keep trying they'll be unaware of where you are, and leave them open to counterattack if they run towards you or miss a pounce
I would be fine with giving para something interesting with its calls. I know there's also been talks about longer range chat and stuff, so why not a bit of both. Work with the sound, both as a social/"defensive" feature as well as an added offensive/"damage" feature. And with Para being immune to their own calls, any fights between Paras would be slightly different to what they do to others, which I personally like. (Big fan of doing things like making troodons/dilo immune to their own venom, so they have to think differently fighting their own vs hunting others and so on).
Fighting in dense forests or near cliffs would make it near impossible to bring down as well
Giving them an edge unless you slowly burn out it's ability
the african plains have a shit ton of antelope species, and most have basically the same defense strategy. Sounding the alarm and then trying to outrun the predator, perhaps kicking it or trying to trampling it along the way. The thing which diffrentiates them is their ranges on the continent and their diet and feeding strategies (e.g. buffalo eat whatever grass there is, wildebeest are picky and only go for the freshest shoots)
Yeah but this is a game, so we can make it a bit more fun you know
So you want para to be boring and run away when its likely slower than other animals in its tiers and pack huntets
Not necessarily, I would like to kick the shit out of things as para.
There's a reason I want my stego rework, and for the same reason, giving Para something cool like this could work. And you still tune it to be defensive/evasive and more of a runner than not in most encounters.
actually the whole sonic attack may not be so unreasonable.
I figure shant would be more of the "fighter", and hell, even maia could, aren't they built pretty stocky and all?
I think in the context of the game's ecosystem, having differentiating factors should be sought after to reduce sandbox redundancy
We have Teno, Maia, Para, and Shant. There needs to be mechanics in place to have separate attractive enticements for each playable
Just a cookie cutter run away herbivore with nothing unique. How is para supposed to run when it is big and slow? Its daze would help
Not really, Dolphins, Orcas use echolocation to literally stun prey using ranged frequencies
Making them fodder to catch
Elephants can produce sonic amounts of sound to literally shake the insides of predators and scare them off from such volume
Dont the frequencies of tiger roars also fuck some animals up
Like its realistic shit to add this
Parrots can do so as well, by releasing frequencies to annoy and literally harm their attackers senses with repetitive sound
Yup, it can literally stun a grown man
Para deserves this
So much
I sincerely hope they dont just make it yet another “just run even though youre slower” incident
more in the sense of generating shock due to low frequencies.
It is no way unreasonable by those accounts, especially a past real creature with implicated biological sound manipulation to have it in a video game
apparently people can get "paralysed" by a lion's roar, though idk if this is true or not.
Tigers moreso, they're roars can shake you inside out
Ive heard if it with tiger roars, lion roars can be heard from a massive distance though so i wouldnt be surprised if they can do it
Para should also not get that stupid headbutt back
Especially if it has literal evolution adaptations for frequency manipulation
Ig it's kick would be it's main attack
I'm fine with Para having mediocre combat if it has something cool as fuck as this
A shoulder check, kick, punch and horn blast should be a good enough moveset
@alpine ploverIf we get some calls like that, we need them inspired by real life para as much as possible :p
All hadros should have a shoulder check and some form of kick imo
Allo trying to solo? Inflict daze, get a good number of hits on it
Have it out of commission to pursue further
It can apply to most things all the way upto Acro
Therefore, viable
It could probably daze acro but its attacks would be pretty useless so best to cc and then get out of sight lol
Tigers, biological birds, horns, elephants, and the irl sounds study of Para's should be the references used
That's the magic, it's malleable from what you do from there
Like Pachy fracture
Well i mean, that sound study they did on para could be an inspiration for the call noise
I think all hadros should function like that in some way too
Land cc first, then fight or flight depending on the situation
Not very offensive unless you land the cc
True, maybe except Maia, it should be tanky Galli, but can still fight
Maia is hard to think of
Maia should still be tanky and fast but not offensive on the move like legacy maia
I think its headbutt should halt its momentum
Legacy Maia was cool, the best migratory herbie
Yeah i loved it
It should get a shoulder check and a backwards kick but its forward attack shouldnt be spammable while running
No issues here if they don't give it anything cool and just straight ported it, it's tanky speedy gameplay was enough for me
Maybe nesting mechanics it'd double down on
If it forward attacks while running it should lose its momentum to avoid the cases where it would just run down dilos and headbutt them to death
Maia is the good mother lizard after all
It should get some form of nesting bonus imo
Yeah, it'd excel at creating and upping numbers, while also benefitting individually
Also, a short range sonic blast should be like a shotgun
Straight up boom from there should inflict longer dazes based on range
Prevents spamming, rewards timing
Spamming could be prevented with diminishing returns on both ends too, either or
Two could work
It'd be funny to play chicken as well with your friend
An approaching Giga starts charging
Whoever calls first to save their life loses
Right when it's near point blank range
Boom
It's fucking blinded, and the two guys barely dodge
Giga's now neck deep in a river
Apparently a tiger roars at a low frequency that can paralyse prey lmao, not at all unrealistic
Yea we talked bout that its pretty cool how animals can use sound as a weapon like that
Hell, even us humans do it, dog whistles come to mind
And isnt there a frequency that some older movies played that automatically makes humans uneasy
I heard something about that
I genuinely like the idea
Don’t give para a ridiculous looking attack with a ridiculous amount of damage, make its primary tool for survival the thing that makes it most iconic
pretty sure that was illegal ngl
Every attack for para in legacy looked ridiculous for the animal imo
The headbutt was so dumb lol
One used the pathetic legs to swipe at the opponent, the other used a hollow fucking skull to head butt
Backwards kick to combat smalls, a shoulder check, a punch is fine even though it does look kinda silly, and then the sound cc
Kick should be for quad stance and punch for biped stance
In quad stance its punch would just do a flimsy ass bite
Stamping with front legs can be for shant. Not the shit it had in legacy tho lol that was wack
Daze should be an effect cancelled by damage to help it be better for disorientation and evasion over KOS and combat
Rex uses stam to close gap and get near you
Use disorienting call to delay predator and make an escape or distance, wasting the stam and assisting in an escape
you're just garbage and thats why you're mad
"A carno should be able to kill a teno no sweat" basically invalidates any of your opinions.
I think they should just increase the stam cost for the stego jab and lower its health from 8k down to 6k same should go for deino tbh
Stego only has 6K health right now? And increasing the stam cost would make the stego very hard to defend itself with, unless it currently has way more than twenty swings? We can see how bad it goes for teno, and it has far more fighting capability in the first place.
wait they nerfed stegos health?
yea maybe like 35-40 swings and then it´d run out
so that u still can spam it theoretically but at some point you´ll run out
Stego never had 8K health?
No idea where you got that from, that would be deino that has that much
How in the world are you counting? Last I played stego, which was admittedly before this whole QA mess, you had about 19-21 swings, depending on if you used the quick jab only or not. And I know stego at one time only had about 10 swings, but that was pretty rough for it, especially since it has less alternatives than teno when it comes to attacks with stamina cost.
In any case, about 20-25 swings should be just fine for stego as it stands, no need for it to have any more.
hmm ok I thought current stego had like 70 swings idk never played it lol
20-25 swings is perfect
Well if it does, then it sure has changed.. xD
Yk what the problem is is that they added stego with no other apex-ish animals
This we know. That plus they added an AI animal as playable without adjusting for it being playable.
Exactly
Stego doesn't have 70 swins and it never had more hp than the current 6k. At the time when it had 10 swings it was just fodder. I've soloed Stegos with a Carno on that patch.
I don't think they've changed Stego's stamina cost on swing, it should be the same as on livebranch.
Stego is fine. It shouldn't be in the game rn but that's besides the point.
Carno needs a nerf, everyone knows that. At least they removed the fracture from charge, but it's much too nimble and strong.
Poor Teno was shafted cause they listened to all the salty carnos, and reverting it back would be perfectly fine
Pachy I don't personally have experience with but it seems okay right now.
It absolutely wouldn't be anywhere near "perfectly fine" to revert Tenonto
It would be about as fine as bringing back update 2 Utah
I genuinely don't think that people played much Tenonto on the livebranch at all.
Going by what's being said here.
For context: reverted Tenonto tailslam would take out 80% of Utah's health upon a bodyhit, not a headshot but a bodyhit
You would also oneshot Pachy's with a headshot
Pachy and utah are faster, and utah should be trying not to get hit in the first place
I mean - yea they are but that doesn't mean they should be getting oneshot by the tailslam. I'm fine with them dying to the second one but taking them out with a single attack is a bit absurd.
I've been saying the same for Carno's charge when it was instakilling Utah in update 3.75 - Carno should be required to put in some additional time to get back to that Utah after hitting it and have to attack it again
Doesn't pachy take reduced damage to the head ? Since it had more health than utah, I don't see it being oneshot to the head by a update 2 teno tailslam
Idk what it's multiplier is for the head but so far I haven't seen anything that would suggest it takes less damage on the head
seemed to be taking the normal damage from Carnos when they were landing headshots
The point stands - that damage is too high for the current game. There are reasons why the biteforces of everything went down, Tenonto might need a slight buff to its damage and some additional buffs but it shouldn't get back to 360 damage on the tailslam
Yeah that would be a little too much
In general I have a couple ideas as to how to buff Tenonto to get it to have a fair match up against Carno, although some of them might require fractures to be fully completed
Perhaps if they left tail slam damage low but nerfed it's Stam use and nerfed carno it would be ok
it cant punish carno with low tail slam damage. carno outbrawls teno with its wet noodle damage
even if it doesnt get returned to its old value it needs to do more than it does in qa, stamina use isnt the problem when the attack itself is also trash
I kind of agree that it should deal more damage than it does now tbh
I just genuinely oppose it doing 360
Alternatively it could have the stun replaced by bonebreak on one of its attacks(kick perhaps?) making it so that when you CC the Carno with one attack you can then break its leg with another attack.
If you kick the carno it stuns and tail slam breaks its bones? Could work
Im convinced that the right balance for all dinos lies in alpha damage nerfs and bone break and bleeding buffs. At least, if its gonna feel wild and real. I watch a LOT of natural predator stuff, and living beings are incredibly resilient against raw physical trauma. Most animals die of attrition from broken bones, blood loss from wounds, or strangulation. The most efficient predators kill using asphyxiation.
The greatest threat to a predator is getting its face broken. So I agree with the alpha damage nerf to teno. But it should have some serious stun capability, and the chance of putting debuffs like a concussion or broken ribs or something.
Yea either that or the other way around although I think this will require the fractures to be completed(at least for Carno) so that we can have a progressive worsening of fracture the more Carno gets kicked by the Tenonto.
headshots do less damage than body shots on pachy btw
Interesting I haven't noticed that but tbh I haven't fought Pachys all that much until now
Pachy should be safe from getting oneshot then
Although it would be going down to one tailslam and 2 bites/1 clawswipe
Maybe a desync issue? Or a bug if they really can swing while swimming, but before the most recent test branch patch stegos definitely couldn't swing while swimming
surprised people agreed with my utah weight buff thing
if i said to buff weight for combat bet no one would say yes lol
I personally don't think it would hurt if Utah got beefed up to 500kg, which is its irl weight but idk how that would affect its ability to drag bodies. Is the relation between the weight of the dinosaurs and the weight of the dragged body even public knowledge? I don't think this has been disclosed as of yet.
more weight means more pinning and more draging
but since weight is same as hp it makes balancing harder
I don't think they want it pinning an adult pachy.
why not make adult pachy like 600kg then
Out utah is scrappy af compared to actual utah
It would feel dumb for it to weigh as much as actual utah. Is it secretly full of cement blocks or something?
Unless they beef up its appearance it would just be weird for that little goblin to weigh as much as his stocky and muscular namesake
Okay
So after some practice
The most effective tool for Utah in actual direct combat is the alt bite
The normal bite is straight up useless, as alt biting in combat is deals fair enough damage
The pounce is still pretty shitty too
But hardmode strafing and aoe alt biting through the sides and base of the tail is the only way Utah can combat with anything
Still need to test this on Pachy's on Teno's
Tried it on Carno
Somewhat effective against Pachy, but the stuns on it's alt attack leave little counterplay
It's overtuned, died from pounce again as it was able to hit me somehow, but I'll chalk up the death as a bug
Gonna look for Teno's next
But Teno is kinda shitty anyways rn
So I'll do it for the sake of it
Utah is still pretty shitty, alt biting is not valid after testing
Glad to see Pachy doing good though
@alpine ploverI'm fine with removing the punishment on missing, especially since pounce is all kinds of buggy. Not sure on changing stats, especially since from what I know, bleed on the pounce is plenty lethal, more so now with limited wallowing. As for if pounce should do bleed or damage, I'm fine with either, as long as it is one or the other, and pounce have a given purpose, be it as main damage tool or as finisher.
I mean when pounce is mastered it will have the ability to chose the direction you jump off at, and different punishments for missing based on speed
Its just collision thats fucked up to work with
I'm not sure on changing stats on it until it actually works, since we don't even know how good or bad it is right now due to all the bugs.
At least not in QA, since we have no good way to easily test there
I'd personally be in favour of the latter option
As missed pounces could filter a lot of bad players from the good players
And with how risky it use just using the pounce itself, landing it should reap a good reward
I did a tiny bit of testing with Juvies
Utah pounce does enough bleed cause of the lack of mud pools
And bite can maintain bleed enough to take anything slow down
(not counting deino)
Mhmm, I'd disagree. We were told that a single Utah pounce would "cripple" a Carno even if it bucked
That hasn't been the case in qa
There's plenty leeway for them to continue a rampage post pounce
That would be stupid
Not really, a missed pounce means instant death pretty much
since it has paper hp
and shit bleed resist
Carno is large and fast. Its Job is to prey on small dinos
Utah is either small small game hunter or big game
not really inbetween
And Utah is meant to prey on large prey, that's the conundrum in the matchup
I'd be fine with damage, but then you'd have to A, make it so the utahs need to bite a lot (with very low damage but bleed focused bite), first in order to be able to use the pounce without falling off in a second or two, and B, increase stamina cost and ramp up on the damage over time so you have to weaken the prey properly before being able to kill it, or you'll just get bucked off over and over and be unable to get anywhere since the target would just recover both stam and health before you can keep pouncing.
Yes but that would also be stupidly unbalanced so thank god that's not a thing ^^
Honestly we need more carnivores and herbivores + bug fixes before utah is done
Bug fixes first and foremost, and then better prey items yes
Why they decied to introduce utah and then fill up with a roster of some of the worse matchups.. :p
I want Utahs to stab themselves on kentro ngl
That'd be pretty interesting imo
Ramp up damage is something I wanted for Pounce for awhile
They shouldnt of added carno or stego or deino
Mono, Dilo, cerato + kentro, beipi and gali would of been better
mabye even herra would be better
^^ those would add some jungle dinos too
@alpine ploverThe idea would be that utahs would use their bite (id like it if it added a claw swipe in the anim) to stack bleed, and then when the prey is weak, launch pounces, drain the preys stam so by the third pounce rotation, the prey can no longer buck em off and then they have the time to shred it with the pounce
Cripple wouldn't be near death or anything I assume. I think it was more of, they land a pounce. Now you're forced to disengage
Nah, they meant cripple as in you have 20% blood left
I mean if 3-4 utahs landed a pounce that would make a lot of sense
And that would be without running around at that if I recall correctly, so yeah, that would be harsh :p
Utah does relay on packs tho
hence its max groups of 8
and slow eating
Its a trade of sorts
Idk, I just think it needs a change
Had a pack of near 8-10
None of us felt encouraged to take on a Stego
It could yes. I'd like it if we had a clear idea of what the pounce is meant to do in the first place, and what the goal is in how a utah hunts and all
With a pack that big, I see that as a problem
Probably cause QA utah is glitchy
Honestly Update 3 or 2 and i would take that fight all the way
That too, but the gap is pretty big from stats alone
i think it depends on who you ask as well. Just because utahs can hunt big prey in large packs does not mean that it should be a common thing perhaps. Which would be fine in a proper roster
Even without the bugs, I didn't feel confident we could take it on just from the stat values of pounce
Just because 10 utahs can hunt a rex, does not mean they should ever feel comfortable doing so perhaps
And with a pack of 10, that should literally be the perfect pack range for apex hunting
So it depends a bit on how you see it, is it a matter of it being doable, or outright comfortable
But none of us dared too
Utah just needs better hitboxes and better players
Well, maybe that's a good thing. Hunting apexes might not be a common thing
Actually i believe that there should be difficulty in the selection screen
It should given circumstances like that
And that would be another issue with lack of balancing, we have no clue on what they want
Cause Dinos like Utah and Teno are quite difficult to play
Well, you think so. I'm a bit undecided, and I know some who would disagree with you :p
whereas stegos and carnos are quite easy
Deinos are easy mode
Their mechanics are simple to understand and use productively
I just think playables shouldnt be inherently invincible from tiers
Whereas say teno has multiple ability's to master and utah takes more skill
@alpine ploverBut this is a problem with balance I think, or balance vision. It's hard to argue when there's no basic "this is the goal we're trying to achieve"
Honestly they do need a difficulty thing on selcetion screen
Problem with "large" prey for a utah is also that utah is 500 kg, there's a big gap in large up to 8T+
Like legit, it was really jarring to just have a big ass pack of 10 collectively go "nah" at the sight of a lone stego in a field
Not like a 4-6T prey is "small" for a utah xD Or small in general
ya know that screen with the dino running on it? Put a difficulty thing on the top left Like in red letters hard, orange medium, green easy
That would be really nice to newer players
Maybe, but it depends on what you think is difficult and all as well :p
I think it's distinguishable
I mean there is very different levels very easily distinguishable
Not reallyu
It is
Like Ptera and deino is an easy
I don't think utah demands skill at all
lol
The pounce is easy to land when it works ;)
They take no effort to play
It's only ability kills itself if you miss
Doesn't matter
Wh
Yeah but utah requires you to play ambush and bleed
That does matter
and learn mechanics
no it doesnt matter Nacen, not when its very easy to not miss
That's the thing. Punishments dont matter when the ease of use is there
whereas ptera is just a casual experience
It does matter period
No
It really does
it does not
Clicking too early legit kills you
But it's very easy to not do that
Utah is not remotely easy to play comparing to other dinos
If you anecdotally say "I never miss" doesn't validate your point
Right, you don't measure skill the same way I do
Hence why I said what is difficult is not that easy to measure
I measure skill based on hard baked mechanics
Because you count things that are irrelevant in my eyes
Skill = how difficult it is to execute/do something
you gotta learn how to play bleed, What to fight, how to use ability's, how to consistently use pounce, when to run, where to rest all of those tings
Nothing more or less
If the margin of error is straight up instant death
That's clear cut measurement in my eyes
But margin of error does not relate to skill
Especially an ability that requires repetition on that ability that can kill you
That's punishment for failure
It does
That does not relate to how easy or hard it is to fail
Sniping is much different from spraying and auto in an fps
You think so, I do not. And I measure skill on how hard something is to do, irrespective of the punishment for failure
Thats like saying if you play sniper in close quarters, its not skillful
Hitting with the snipe gets you an instant kill, missing gets you killed from the player spraying
Erik, you must know that your pfp is perturbating as it looks more like Thomas the train than a snake.
The reward is high but the punishment is worse
And skill is how hard/easy it is to hit/miss. Not what happens if you miss.
You count punishment, I don't, because punishment does not change the difficulty of doing something
There's kind of a correlation
Yes it does
IT does not
That's irrefutable
it directly effects how difficult something is to play
Not so sure on that
If i play COD and only use sniper, being a new player would be a fucking hellscape
Like I said, skill = how difficult it is to do something. Irrespective of anything else.
whereas being experienced would be pretty nice
If to say, missing a Carno charge suddenly got it instantly killed, then yeah, it might be easy to catch dumb immobile players, but players accounting for your charge start dodging, then now it's a dynamic risky ability
That's how I measure, because that's the only way to measure. You can change the punishment for failure after all.
So if you changed so the pounce no longer has a punishment on miss, it's suddenly harder to land it?
Or easier to land it?
Carno charge has little punishment making it easy to use
If you gave utah health to survive a stego hit, it's now easier to land a pounce?
Harder to land it?
See my point now?
Same with deino lunge, It has little punishment
Punishment has nothing to do with how easy it is to do something
Are you ok up there?
Depends on the Playabled, it's hard to hit a player running away,
Or a speeding Carno mid fight
For the smooth brain Carno just spinning in circles, then yeah. It's easy
I'm perfectly fine yes
But if you can't answer obvious questions, well then maybe you need to consider how you're wrong :p
That makes fucking no sense. Its not more difficult just far less risky and easier to train
@alpine ploverJust answer the questions/examples I gave. Does the difficulty of landing a pounce change depending on if you get stunned for a miss, or if you can take a hit or not?
IT makes absolute sense.
Its EASIER because there is no punishment for it
See thats factually wrong
Punishment has nothing to do with how easy it is to do something
If you miss then You dont die and can try again later
Whereas when you instantly die you dont get a chance to try again and get better
As in, how much skill it takes to use the action
That makes it far harder
Skill isnt a inherited gene its something you gain during trail and error
So you're saying the difficulty of using an action depends on the punishment then. Not how the action works
Fuck are you on about now? :p
It does if the player has a looming sense of margin of error
It does if counterplay exists in terrain and several other means
Your example is too black and white
No its requires both
It's not "something takes skill because of this one and only factor"
That's a wrong approach
No, my example is clear cut. It's how it works. Margin of error does not change it, counterplay does not change it. Though the second one would be different circumstances.
No, its a clear measurement of skill, nothing more or less
And your example is faulty anyways
How?
Pounce delay and the short range pounce does make it unpredictably hard to land
Back to the sniping example. You try quickscope someone for the first time. You fail. But in this example your dead. Put that into a 45m time period between each attempt and your Skill isnt going to increase and its not going to get easier
If it's easy to you, congratulations
Being a new Isle player is a hellscape
Sure my skill is going to increase everytime I try/do it, even if I die everytime I fail. Since I will always try slightly different and eventually figure it out.
Hence why I said skill measurement isn't that easy. You're the one saying it is ^^
If you have it figured out and it's now easy, then wouldn't you say you're now skilled?
Since comparatively the average player still has difficulty
So what we're saying then is that, apparently to me, it's just so easy that it requires nothing from me :p
And you can't chalk it up to the "average isle player dumb"
each Dino is unique and you gotta learn them all of them, But some are easier to learn therefore Less Difficult, Those that are harder to learn but have little punishment are of medium difficulty. Those that are medium or hard to learn and have high punishment are of Hard difficulty
I guess I can live with that ^^
Carno and Utah are just not on the same skillgap
For one reason
Margin of error
You keep thinking that

But you're counting things that aren't relevant
That inherently makes Utah more difficult to perform, and optimally at that level, and requires teamwork and coordination to perform just as powerful as a Carno does
There isnt an easy way to say, Oh hey i can test out how this works without losing 2 hours of my time
The margin of error makes utah the hardest Dino by far
Again, that's not how I measure skill/difficulty. Easy/hard to learn is also slightly different for that matter. But punishment does not matter, even if you think it does.
Dude
I'll grant you lack of sandbox is a problem, but thats an entirely different issue :p
Skill isnt raw
Stam management also comparatively makes Teno more skilled to use, and wasting it removes it's option to escape
You're adding a bunch of stuff into this to call it skill
Which I do not because that's not how it works
BRUH
That is what are you taking
It's not just one factor
You're taking a bunch of things into account while I only measure the action itself
Its not just OHOHOHO you hit pounce ok that means you got skill breeeeeeeeee
But it is, you're just not used to thinking that way.
What..
What happens after you hit the pounce huh?
You pull in other irrelevant factors to claim something when the only measure is the difficulty of executing the action itself
what happens when you gotta do it again>?
That's the only thing I will measure, and while you're free to add stuff onto it, I'm not going to count those things because they don't change the difficulty of executing the action itself
Skill is just a collective of different thinking capabilities such as quick thinking, timing, patience, planning, and reaction , etc
Or maintain the SEPERATE MECHANIC that requires you TO BE AWARE AND KNOWLEDGEFUL of it
It's not only just sniping good
Except that's not at all how I measure it
Most of what you mentioned there are separate things
Then the argument is moot
The action isnt pouncing its playing the MF dino
No, the action in this case is the pounce itself, since that's what you're doing
Not that the rest of playing demands any more but :p
The action is playing the dino because thats what the games about 
And no, it's not at all separate, skill is a collage of these capabilities cohesively performing together at once
Maybe by how you see it, but I certainly do not agree
You cant just master landing a hit with a pounce and then GG EZ Won game NO RE
No wonder people claim skill this and that when they just mix it all together :p
It's supposed to be
Your trolling at this point right>?
No. I've stated how I measure skill, you're free to disagree, but I will not count things that has nothing to do with skill. If you prefer to use "skill" as a catchall term for things, so be it.
But skill is one specific thing to me, nothing more or less
Utah dodging and weaving against Carno's takes a modicum of timing, and moving through dense jungles all together takes skill
Ok so you landed a hit with utah with said "skill"
What now?
Not just combat specific
Correct. But none of them demands much skill. At least not in my eyes.
Do you sit there on the creature?
Since apparently I'm just that good at the game ^^
2-3 Carnos?
Do you get off
Do you get off and continue chase
do you get off and get more stam to do it again
You'd get off the pounce before you get bucked/knocked off? :p
do you try and maintain bleed
Beyond that, you're asking for a decision
Which depends on the circumstances
But that's making a smart decision
Decison making is skill as well
Based on experience and snap judgement of circumstance
A smart decision requires knowledge you gotta learn making it more difficult making you more skillful if you know what your doing??
Because it does validly classify
Knowledge yes, skillful no
I can know everything
Still fail at doing something
Depends on the something
Exactly HENCE WHY margin of ERROR effects skill
I can know how to conduct the hunt properly, but lack the actual skill to do it
What does that have to do with margin of error?
You can sit and watch 1000 videos on how to play UTAH
Margin of error is literally missing with the sniper means death
That's the failure aspect
Rather, don't have the skill. But again, what does that have to do with margin of error or how difficult it is to do the thing?
And you cant get experience and skill If you die every time
Dude. If its not difficult to do something it takes no skill
You can, because you do get experience for every attempt, as well as skill, as in you finetune until it works
sitting in a bush with a rex on legacy takes no skill.
Because even if you mess up with how difficult it is to do the thing
It's the worst case scenario, death
Carno's charge doesn't even come close to that consequence
Using an LMG on a shooter game while holding an angle takes no skill
There's a clear gap in punishment between the two
But that makes no sense. Margin of error does not change the "demands" for doing something
Plus the topic itself here isnt just skill
It totally does
How?!
Were talking about difficulty levels of different things
There is now inherent danger that comes with that action
Yes it does
How does that change the demands for successfully doing the action?
Would you jump of a 200m bridge if you knew you were good at landing?
Again, how? Give me a proper example here so I can understand then
It rewards the success, as the failure, instant death is negated.
But that doesn't change the demand for the action to be done successfully?
Put it in real life. If your fast and there is a car on the road coming at you do you run?
It changes the stakes
Theres a chance you make it
I'm not asking for the stakes
But do you?
Okay
Im asking for the demands of the action
Your fast?
Wtf is so easy to land pounces on
Stego?
It doesn't bring it down, and it's tanky enough to absorb it anyways
Seriously. All I'm asking is, how does margin of error/punishment/reward change the difficulty of the action itself and the success/failure of it.
?
If your fast and there is a car on the road Do you cross? do you run?
Sure as hell it aint easy to land sprinting Carno's at top speed
So give me a proper example of how it actually changes it, so I can understand you better then
Since you insist that it does
Okay, so landing a pounce on a sprinting Carno mid combat
Miss the closing of timing, you die
If you mastered landing on your legs from high drops but each time you break your legs do you do it?
The skill comes in avoiding getting one shot by the whole roster. 😎
Due to the speed of the creature, the window is much smaller comparatively to anything else, and you're now liable to being nearly instantly killed for missing
If you need to Its not like its easy
You get punished for doing what you need to do
I'm not at all sure what you're trying to say with your examples? You're asking for decisions in situations while I'm asking how the risk or margin changes the difficulty
I take that back, the not getting one shot by the whole roster while trying to kill said roster. Pretty easy to survive as a utah if that's you're only goal.
@alpine ploverSo far I'm with you. Now take that example, nerf carno damage to 10, and tell me how it's now easier/less difficult to land the pounce in the same circumstances.
Because that's what I'm asking
Its easier to not fucking die
You've changed the punishment here for failing, the carno can no longer do much damage
If you die you lose
Everything else is the same
Do you now land the pounce easier on the carno?
Given the same situation
Yes or no?
The goal is surviving not landing a 5 seconds pounce you moron
You want food and a good diet
to do that you attack
But you gotta learn how to bleed to do that
But I'm not talking aboiut goals or dying if you fail, Im talking about measuring the demands (skil) for doing something.
and how to pounce
The Carno sprints
It will not combat is it near rare to land a successful pounce on a moving Carno
and how to regen stam and making good decisions
Ok here is the ACTION killing a carno
Do it
on your own
Try pounce a sprinting Dryo or it bobbing and weaving, there's difficulty in timing or performing the action to pin
Yes? The carno behaves in the same way in both cases, the only difference is that it takes it 3 more bites to kill. How has this changed how easy/hard it was to get the pounce?
... Am I this unclear in what I'm asking or are you trolling me now? ^^
Explain exactly how much you gotta do to kill a carno
explain in your terms how much skill it takes
Of course there is. But does the difficulty in landing the pounce change if the dryo can bite you back better or worse?
i still dont think utahs should be killing carnos lmao
Random Wave :p
.
Look, margin of error changes, it is now less punishing to miss, player gets breathing room
But landing the pounce doesn't change in difficulty from dps value
Not much from my experience, though I've not fought one on my own but in pairs and it was doable. Not on QA, but back when pounce didn't bug out 99% of the time.
Not sure dps value was asked for. Yes, margin of error changes, or rather, you get less punishment if you fail. But that's not what I asked.
But that doesn't mean that avoiding margin or error is not correlated with skill
Explain in depth what you need to do to kill it
Is it just land a pounce and you win?
cause then yeah its easy 0 skill
not at all easier with a steg
@alpine ploverDo you see now? I measure only the action. I understand that you count extra things, but to me they don't matter because the action is what I measure. And to me, utah pounce, utah evasion, and so on, never were difficult in the first place to successfully do.
which takes 1 hit to kill it
Margin of error is punishment, having players adjust around or die to punishment is skill
You just don't measure those other factors as you admit
If you can land it once you can do it again. Having to do it more times is just a matter of time and effort.
Yeah but what inbetween
you dont have infinite stam
you are on your own here
That's fine. I don't care for agreements, I care for how the facts work :p
they are gonna buck you every time
You see the driving wheel and pedal
I see the timing and snap judgments between drifts turns, and speed adjustment based on knowledge
What do you do if they cross a river and wait on the other side to insta kill you
And since skill to me refers only to the action, since I don't think being smart, or patient, or any of those are skill related, then my point still stands
Those are skill related
You still havent answered the whole question
Because they classify as skills
Me being patient to sit in a bush for 60 min to wait for the prey to sit down so I can ambush is not skill
That's just me having patience
So if you have a lot of knowledge you're skilled?
which requires knowledge and difficulty analysis
Skill is a loose general term, for having several capabilities unison at once
Yes
It's acquired through time and knowledge
That's a very strange way to use the term skill, that's all I can say
Smh
Just like repetitive action to know how to snipe accurately
Those are all apart of skill
Does it take skill to hit a quick scope with a sniper?
I have no idea, barely even what you're talking about, since I don't play fps :p

But yeah, you're counting a whole bunch of things I don't count as skill so yeah, no wonder we're getting nowhere :p
It does if it's mechanically difficult but requires little room for margin of error, and accuracy
Not that I think any of those are very demanding either in the game so :p
You count jack shit as skill
And those bunch of things are called factors under the blanket of skill
ull Definition of skill (Entry 1 of 2)
1a: the ability to use one's knowledge effectively and readily in execution or performance
b: dexterity or coordination especially in the execution of learned physical tasks
I count the difficulty of the action
That
bruh ^
read that
1a:
You are not using B
You disagree with the literal definition of the word. 🤣
You are using The condition of land pounce = win
He disagrees with the definition
It was a lost cause for a while
Yes.
Essential Meaning of definition
1: an explanation of the meaning of a word, phrase, etc. : a statement that defines a word, phrase, etc.
Holy shit this guy doesnt eant to fix pounce he wants to make it disgusting busted
Turn it in to the other kind of broken
Just give utahraptor a gun
Hypsi is nothing but a baby utahraptor with a gun if you think about it
Hypsi is an obnoxious kid with a squirt gun
Is Frosty a troll? They keep making the worst suggestions lately lmao
Plus teno isnt even a hadrosaur
@peak pumice you're trolling right?
Tentos are fine where they are imo. Would have to see more when the pounce of Utah is more consistent. But tento v carno if the carno can’t land a ram it’s a very tough fight for the carno. The tail stunning the carno can pretty much guarantee the tento will hit you 2 if not 3 times if it’s quick enough. With the diet system tentos are more likely to be buffed up consistently from how easy it is to locate food rn which makes stam managing more bearable. I play a lot of tento because I enjoy the combat with it right now to the point that I actively attempt to fight adolescent deinos. Although it mostly down to just use tail but timing it properly and watching a Utah turn into a caketah is very satisfying.
tenonto and utah in qa are both dogwater
have you even touched qa? its basically the opposite of what you just said
carnos are dominating
they clap utah packs solo and clap tenontos too
Damage could ramp up based on length
^ I think pounce should be changed back to be predominantly a damage dealing tool with the damage ramping up the longer Utah remains latched onto its prey.
As for Tenonto - needs buffs, stamina cost, damage, potentially fractures on some of its attacks.
I'd also think about buffing Tenonto's trotting/walking/standing stamina regeneration so that it has a better chance to use more attacks during a longer fight.
@peak pumice skill issue
frosty might actually be fucking insane
literally every feedback they have posted is a bad take
every post he makes in that channel is about nerfing herbi
every post in his feedback is "i main carni but i suck cheeks at PvP so nerf every herbi"
"turn troodon in to sinornithosaurus so it's literally just venomous herrera so i can kill herbis in the woods easier"
"nerf stego because i tried to attack its ass and died"
"nerf tenonto because i, a utah, should facetank everything even if it is bigger than me"
also the fact that he calls teno "fast af" despite being the second slowest herbi in the game amuses me greatly lmao
he calls teno a hadrosaur and says its fast af when its slower than every land predator
i sincerely hope he's a troll
true, but honestly, he seems like the kind of person to complain when mercs come out that they don't have enough ammo and guns for slaughtering a herd of stegos
like death should just be a given
"I, a merc, got oneshot by a MAIASAURA, an HERBIVORE!!! an HERBIVORE should not be killing it should EAT GRASS nerf it now"
God I cannot believe these are real posts people make
worst part is the devs seem to listen, looking at what became of tenonto in QA
id say they tried to design around fractures
that clearly didnt work
so now we have a teno that sucks on every front
they did a similar thing with carno, nerfing the charge damage and giving it fracture
except the amount of fracture damage carno got was far greater
I mean im gonna be honest, the fact that this post recieved any attention at all is a win for insanity.
The post immediately fell apart when it was said that a sub teno 1 shot a sub utah with a bite
teno's bite is so pitiful that an adult cant even do that.
My dude watched a raptor 1v1 a trike in JWE and thought that herbis were all walking food carts.
"B-but in the movies the carnivores wins
"
the quick stam regen was what made teno unnecessarily OP and oppressive in update 3. i agree with damage buffs for bite/claw/tail and slightly lowering the stam cost of the kicks but we also gotta remember that the root issue was its stam regen and therefore its ability to run down carno and utah. teno's stam regen right now isnt THAT bad assuming you dont whiff all of your attacks and play defense.
It wasn't the stam regen, it was the runtime. Tenonto could simply wait for a moment when Carno had less than full stamina and run it down forcing it to use up all the stamina. It didn't rely on stamina regen at all and as a matter of fact I'm pretty sure the stamina regen has been left unchanged on Tenonto for quite some time now.
And naturally I'm not suggesting that it should get all those buffs at once.
The more you buff it in one department the less it should get buffed elsewhere.
E.g. buffing the stamina cost to allow it to use the tailslam 20 times shouldn't go along with increasing the stamina regeneration.
as for the stam regen im thinking back to the initial launch of update 3 before the cursed hotfix where they nerfed everythings damage, which was also the patch where they nerfed teno's stam regen
They nerfed everything's trotting and idle stam regen.
its runtime was pretty insane too. that got lowered as well right?
Oh yea, everything's runtime got lowered their iirc
except stego
Tenonto specifically had its trotting stamina regen nerfed
true that
Utah got hit pretty hard too.
Forgot about Stego
You use to be able to just trot around to regain stamina in a fight. Now you pretty much have to find somewhere to rest.
i mean tbh stego's stam is fine that thing is not fun to play. its just other shit that makes stego way too strong
Then again - it doesn't need to have specifically the trotting stamina regen buffed, that's why I said trotting/walking/standing
All those have different regeneration rates for every animal
trotting regen is the same as walking/standing isnt it?
I can assure you of that
Yea I tested it on Utah in update 3.5
It took 270 seconds to regenerate the stamina trotting, ~170 walking and only around 110 standing
well the difference is so miniscule it may as well not even exist lol
wait
nevermind then
i never noticed it
Not sure if those values are completely correct but it was something around that
I tested it in ~early August I think
so things may have changed since then
interesting
when the updates come out I will test all this stuff for every creature
And those rates went down for about everything in 3.75.
To make stamina management more of a thing.
Which seems like a good idea.
Actually - only Tenonto got its stamina regen rate nerfed
the rest only had their runtimes lowered
Nah, utah 100% had it lowered.
I'm looking at the patch notes right now
"Movement speeds
Sprint speed reduced.
Stamina decay rates
Sprinting decay rate increased."
There's no mention of Utah getting any stamina regen nerfed
but yeah, i think tenos stam is fine as is currently, but the damage, my god. its horrendous. its damage before was too much since it could stunlock a carno and kill it with only one stun. But my god, the other day i was playing tenonto on mechanic test and a carno ran right up my butt. tail slammed it 6-7 times and it did not die. I died in a facetank cause i ran out of stam cuz i landed all direct hits.
It only lost stamina faster while running and its speed has been reduced
You need 7 bodyshots and 2 bites/1 clawswipe/kick to kill a Carno
or 8 bodyshots
the carno shouldve been dead as a doornail for letting me punish it so easily yet it won lmfao
7 leave it something like 50hp shy off dying
and this is why weight=health is a bad thing
because it FORCED teno's bite and claw to get nerfed so it didnt kill utah in 2 hits
Utah definitely doesn't have the same trotting stam regen it did in 3.5.
so now that ruined its matchup against carno.
But you're right, I don't see anything about it.
To be fair - Utah got nerfed more than its irl weight would suggest
Teno's bite got nerfed?
Oh wait it's like 25N now isn't it?
no stego was 110 and so was utah
Utah was 130N and so was Stego
i think teno was a bit less but it scaled properly
wait it mightve been 110 for teno then idk
my point is
the bite and claw are LITERALLY useless because of weight=health
terrible design choice
I mean you wouldn't be biting a Carno regardless so Idk how that means anything
the bite and claw of teno are tools to stack damage aside from your main attacks, kick and tail
Claw is far from useless.
I don't think I've ever gotten bitten by a Tenonto as a Carno
punishing smaller mistakes made by your attacker
Claw in 3.75 still 4 shots utahs.
I don't remember ever biting a Carno either - actually perhaps I did that once or twice to show it who's the boss
But yea I don't think Tenonto's bite is an attack that should be utilised against Carno at all
thats cause utah's hp got nerfed and teno's claw got nerfed to scale with utahs hp nerf properly. the claw now does very little against carno.
Tenonto didn't get its damage nerfed until the release of the mechanic test
which mind you, the claw shouldnt do a CRAZY amount to a carno
but right now it does barely anything
on 3.75 it still dealt as much as it did on 3.5
yeah they never nerfed it in mechanic test
they nerfed it in 3.5
when i talk about damage nerfs, im almost exclusively referring to 3.5
i dont think there have been any since 3.5
Just to clarify something - "3.5" was the update that was released at the end of May
that's the update that introduced the new interactive water
"3.75" is the update that lowered the weights and hp pools of Carno, Teno, Hypsi, Utah and Dryo
then which was the one where all the damage and speed nerfs-
ok then. i meant 3.75.
its hard keeping track
those terms are used by the community for simplicity's sake, the real name of that update was:
3.75 was teno bite nerf.
"EVRIMA Patch 0.7.111.31"
3.75 is what put the game in the current balance nightmare its in. NOT 3.5. I made a mistake.
but nobody talks about 3.75 enough and how it absolutely screwed everything up
please forgive my friend midkight
Nobody talks about 3.75 because that's the update that also introduced the logout bug
hes just shitposting
therefore - everbody stopped playing the game shortly after that patch came out
I honestly have so little time on that patch that I'm not quite sure which change was done there since I gave up on Evrima after getting two Utahs to full adult and losing them to the logout bug.
At any rate - it's pretty clear what has to be done about Tenonto
Everyone's like "why is everything unbalanced???" but nobody thinks to remember update 3 and 3.5, when the game was actually semi balanced, and then look back to 3.75, where everything went wrong. Because again, thats when weight=health became a thing.
It wasn't balanced that well
better than it is now.

hence why i said "semi" balanced
Utah having the overblown hp pool of 1k was leading to a tonne of issues - Carno had an absurd biteforce of 350N at the time and Tenonto dealt a tonne of damage too just to be able to take out a Utah at all
Utah had half the HP of a Carno which is 4 times its size
it sounds stupid but yet it still functioned properly
a quarter of Stego's hp which is an animal that's a colossus in comparison
It functioned properly among smalls, it was hurting the large animals a tonne though
and it would be getting only worse as time went on
utah still got 1 shot by stego. carno 3 shot utah, same as it does now. a tail slam from a teno meant utah still died to it
Stego was probably the biggest loser there
