#balance-feedback-discussion
1 messages · Page 287 of 1
getting stunned or knocked down
it gets up faster, and it automatically faces the direction it was hit from
But I imagine it'd get knocked down vs a tenonto
I think if it has a lot of health and be very strong and bulky it should get stunned for 2s. A charge shouldn´t really kill a cera but at least deal some great damage to it. So that if the carno still gets too cocky bc it got a charge on it and goes for a brawl the cera should grab the carno and just tear it apart.
instead of just facing the same way
like a carno rams it, and it stumbles into facing where the carno was
Teno knocks each other down, right?
in around a second or less
yup
yah
teno knocks carno on to it's belly too
carno can knock teno down
I think teno headshot could knock a cera down
I mean, if a carno gets the charge off, then the cera should die. Should it be able to hurt a bit in return, possibly, but it should still die.
Not like the charge is difficult to evade from what I know at least.. :p
it's not too bad
as a teno it's just laughable
if cera keeps it's turn speed from legacy (it should) then yeah dodging a carno charge won't be too problematic
i mean a cera should definitely fear a charge but not dircetly die. I just want to see carno as an amb. predator which if it gets too greedy can also be heavily punished. So it would be a 50/50 but the skill of the players is very important.
I think if the carno challenges it to a bite battle it needs to loose
Well, it could take a charge and not die from that, but if it keeps fighting then it would die, just be able to pay the carno back a lot more than a teno could possibly
So it's a prey item, just a very painful one to go for
Then say why it shouldn't and not just no because that's just worthless feedback
im still saying it should be a 50/50 but I first have to see cerato ingame to see how the matchup goes
on that note I wanted to run this past some people actually
Pounce is supposed to be a high risk high reward ability, (balance is a bit off rn ik). So slipping up should be very punishing
dilo and utah 1v1
yea
how do we balance that matchup
Utah runs the hell away most likely :p
hopefully :(
again we first have to see how dilo goes
prob a bit early for that discussion??
^
At the very least, at night you do not fuck with a dilo
dilo isn't that far off
At day, you might take one down in a pair, I imagine it'd be like pachy or so
I know but otherwise we have to hope for a slightly Alt or normal bite Buff but so that Pounce is still the main Dmg
Doable, but very dangerous cause bigger and more powerful
I just hope the devs recognize that dilo is big
it should have more health than utah really
but I'm still debating if it should win up close and how
utah is realistically armed much better
it is high reward but still low-decent risk reward ,a pounce should be rewarding but it isn´t that much sadly
like utah pounce would mess up a dilo
the size difference isn't quite big enough for it to shrug off a utah
the other thing is giving dilo a weak bite
I guess it might make sense balance wise for it not to do much damage
but dilo IRL wasn't like some sorta weak biter
that's entirely made up by TI
depends how potent it's bite's other effects are tbh
ik thats what i said :(
it should also pin imo ,same should go for pachy really ,if a pachy can oneshot (u are 10% hp after the first hit and stunned so it´s an oneshot basically) an utah it should also be able to get oneshot by an utah. I mean sure it has more weight but weight isnt everything really if a pachy weighs 850 and an utah 450 the force from it´s speed should knock down and basically pin it. On the other hand an utah should be dead if it misses the pounce on both of these matchups.
mb
yeah idk about pachy rn
it seems really damn powerful
like I know it got done dirty in legacy
(still wins 1v1 with giga tho)
but yeah it seems like it's just gonna dig a grave for utahs now
they get one shot and disabled from a single hit
and can't even pounce it despite being near equals in size
should be a 50/50 same goes for dilo the skill is just very important more in 1v1s for diet food and even more in pack fights
I think it's more so that utahs are good at larger game hunting, and as such, they don't get to be very good at hunting critters around their own size
^
yes but it should definitely also defend itself at least
pachy is prolly gonna be faster than cera
So most things around utahs size will most likely shit on it, whereas the larger things, are far more vunerable. A solo utah would most likely hunt the less dangerous of the same size, dryo, herrera, other not very vicious animals about that size
which means it can just fly over to a cerato, snap both it's legs into 6 different pieces with one attack and put it to 60% health
and then let the 4 tenos it was grouped with do the rest
So you'd still be survivable, just less capable in your own "tier" vs larger ones
and the midtiers are a 50/50 then? In a pack obviously.
5 or so utahs should be a good match for an allo
cera will prob be at speeds of around 35-39 km/h
would be kinda sad if allo got done dirty in evrima
it should be one of the more powerful midtiers
ok i agree with that but a dilo should think 2 times about attacking an utah (that doesn´t mean it should get fucked up by an utah, same should go for utah except it kinda gets fucked up)
same for pachy maybe
pachy would be a worse fight for dilo than utah
or just make it an absolute utah counter
Maybe? It's more so I think that utahs are great vs large and slow animals (slow in as slower than the utah and so on), especially those with big open flanks to pounce on. The smaller, faster/more agile and more feisty the target is, the worse it is for a utah to go for. So a solo utah does not want to tangle with its own size except those that would be running (dryo, galli/similar)
it only needs to hit one hit
This is why teno is such a terrible prey for utahs really
weather its day or night should have a significant effect on how easy it would be for dilo to win
It's just about the size of a pack hunt, but it's also a very well designed animal for fighting
Allo needs to get kicked :p Stupid generalist in legacy xD
'on a good day' a dilo in the night should have a chance against a pair of utahs
maybe not in the open
but in a jungle
yea it should be really hard and punishing ESPECIALLY but on the other hand also really rewarding if u can hit the pounce on smth. so small and fast. U basically die when u miss the pounce against any smalls.
A dilo at night is probably a terror for everything really
yeah
absolutely , yes
dilos should be like legacy just tone the bleed down a little little bit lmao
as it should be
legacy dilos are your worst nightmare a lot of the time as a lot of things
Hence why you have the bite I'm guessing. Don't pounce a dryo, bite it! But yeah, if you do land the pounce, it is rewarding, since you pin. Nothing the prey can do there but take it, no stam drain counter even.
in a large amount of situations
but literally killing a rex in under 10 bites
that's a little much
Well, new dilo has venom, so hopefully no bleed :p
you want dilo to have no bleed?
I think dilo should lean more towards bleed and away from venom
let troodon handle the massive venom injections
dilo can have less potent venom, but deal some scary bleed too
low to mid-low bleed decent to high venom. Basically screw up ur preys senses and make it as helpless as a newborn chick (especially at night
).
Dilo venom is hallucinogenic, it works nothing like bleed or troodon's venom
Giving it bleed on top of it just renders the venom useless since you have a easier to use mechanic at hand
Would it still do bleed, well yes, teeth
Troodons I think drains stamina maybe?
Or something like that
I thought it was the other way around
I imagine troodons can do the whole stamina drain, they're a horde animal. You just throw enough troodon at it until it can no longer fight back and then kill it I guess :p
Dilos should be far more of a solitary or well, small group hunter
no sense should be "disabled"
but instead should give false information
with only a few hints it's false
to truly confuse players
It makes more sense too, dilo as we mentioned earlier, does carry some power
So they can get away with a more indirect venom + then actually fight the prey
yeah
Troodon on other hand dies if you look at it so :p
make larger prey helpless enough that you can match it while being smaller
scent should be a jumbled mess
trails of footprints appear that aren't real
maybe you smell a river that isn't there
or a dead body right outside of your range
but maybe keep some real scent sometimes too
not all the time
but sometimes that might actually be the dilo's footprints
ok what should troodons threshold for prey be now (my opinion stuff as big as a teno, but that is like a dark souls endboss)
teno is specifically balanced to fend off groups of things smaller than itself
so yeah that's the toughest a group of troodons is gonna get
It depends on group size of troodon and the venom and all that. I'd say a grown tenonto is on the upper end, if you got a full group and you're all willing to throw yourselves at it. Especially so since I do see troodon as a critter where death is just part of it, at least more so than most. You grow fast, you die fast. It's not a pack hunter where every pack member is important like utah, it's a horde animal where it's very much a "for the swarm" mentality. Everyone just charges and at some point the prey goes down. If everyone but one troodon is dead, it's still a victory for them, more or less.
Utah Bleed should increase extremely of you try to run and would need a full wallow to heal it to give Utahs who aren't in a VC a chance to kill a single Stego or aggressive Teno
Far as I know bleed do more "damage" if you trot or run vs walk or stand, and only resting + wallowing will stop bleeding.
So that's already a thing. And I can see that being useful vs a teno at least.
Yeah I know that its there but I mean it's increases drastically so much that you can see it and think twice if you should really run or go defensive now
Keep in mind teno does decent bleed too I think, so if it gets much worse, it'll hit the utahs or carnos as well.
That's why I said utahs bleed because he's the only Dino atm who's relying on bleed dmg
I dont want to say that if you move you lose like instantly 15%, like for example for teno if you run so much that the stam goes down for 1 step the same amount goes on blood
(Just an example)
He's telling you that's literally how it works already.
Utah bleed is getting tweaked some. We will see how it goes.
But it's not feeling good, bleeding out is still weak
Not sure what you want then? I'm just saying, if you increase the rate of blood loss when running, that'll hit utah and carno as well, since they can take bleed damage from teno.
And I think bleeding out is fine, it's an attrition tool, so it's a long hunt. Having something bleed out over 5-10 min is a bit too quick most likely. Better to allow for longer hunts and all than just ramp up bleed again.
Might as well get used to longer hunts in general, it's a good thing, more room for things to happen and tides to shift in such cases. Look at stego vs stego, pretty damn boring cause of the quick jab, you get that angle in, the other stego dies in a few seconds, not much room for counterplay or anything there.
It isn't. The only reason why it might seem too weak is because it's bugged. When it gets fixed with the next patch I wouldn't be surprised if it catches a subsequent nerf following that.
arent humans already planned to be locked in 1st person
Yes
Bleeding is only weak if you are impatient. It's still a real threat to anything if you are patient or they can't stand still. There was a very competent Utah pack on NA1 that nearly killed me as a Teno, playing like old Carno vs Stego
Blood loss was the only way I was going to die - I was 80% HP and like 15% blood, which as a Teno sucks real hard
The only reason I survived was because of the broken little spots that you can hide in
Having said that I'm a pretty crap teno and 2 of them were absolute top-tier Utah, so the balance is still way off
@neat forge I don't see why you wouldn't be punished for missing
If you miss a huge ass target with pounce that is already very forgiving due to socketing, then you deserve the current punishment
The pounce target deserves the window to eliminate a shitty utah player that cant hit the side of a barn with a pretty much auto aim ability since it will teleport the raptor to the side even if it pounces the head or tail
^
opinion on when you spawn as troodon, you either spawn as a singular one and over time you gain more like a small little pack of 2-5? or you spawn with a little pack that grow in size not number? cause realistically itll be hard to find like 25 troodons to team with this way 6 troodon players would have a little swarm of like 20-30 troodons?
No
No
No
no
Ah yes
i dont like trodon in general, not saying hes a bad idea i just see dont see myself playing them
well its going to be a playable right?
Yes
the size of a hypsi how will it kill anything let alone find 24 others to help you do anything
It’s double the size of hypsi, and it’s designed to have venom in numbers to help it punch up
yeah in numbers but nobody gonna play it in the long run maybe a few lol
plus server limits
Ok
So by your logic, because not an entire quarter of the server is playing Utah, and it’s relatively small and requires packs to hunt more effectively, should it auto spawn 1-2 other utahs?
a utah is a different type of hunter then a troodon
no
i highly doubt the venom from a troodon is gonna kill a stego
They’re both attritional pack hunters that rely on status effects to punch up and kill larger prey
whats it gonna hunt hypsi?
Like honestly maybe killing mids in super high numbers is fine
like troodon will be able to kill animals in the 1-2 ton range as a pack most likely
somewhat regularly
it wont need 500 members to do it
i doubt that
So because troodon is small, the only thing it can hunt is hypsi, got it, and because it’s designed to punch up in numbers, it can reliably kill larger animals with a semi-coordinated team
damage is weight based as well as speed is somewhat based on size
as you gain weigh you get hp and damage
and we dont know the exact potency of troo's venom or how diet will affect it
weight doesnt affect attack damage
itll probably only affect grapple capacity and trample
Wait how would diets affect venom-
they wont venom wont even be effective
the devs said they wanted diet to affect hypsi acid so i can see it affecting venom too. some toxic animals irl have diets that affect their toxins
give me your time machine so i can see your proof
you have 2 issues
facts
you confidently state "venom will be bad" like it is a fact, so where did you get this info?
either less the 5 troodon can kill a teno or youre gonna need 10+ either way both are issues seeing as how you arent gonna gather 10% of the server pop in 1 spot as troodon
or then troodon will be too op for its size
if you can get 20 people playing the goblin shitraptor then you can get 10 troodon players
^
theres 4 playable carnivores
who knows maybe the spawn system will spawn them in caves .......
by the time troodon comes out there will be more and itll be even more diverse
and spread more thin
Troodon is like the 5th carni planned
roadmap changes all the time
cant go off of something thats 6months away
sinces humans are also supposed to be out in less then 3 months
then find friends wholl play it with you, something with as much utility as troodon will be viable alone, find friends if you want to hunt things 10 times your size
just like utah
utahs can solo hunt as inefficent as it is but theres no issue finding more
troodon wont be the same
Yes it will
unless youre hunting dryos
utahs can solo hunt small animals efficiently, and so will troodon
Fucking
not all other dinos are fuckin massive compared to troodon
troodons could kill fresh babies yeah but anything beyond that nah
we'll have a lot of dinos troodon can hunt when you have no friends on
isnt troodon like 25kg?
plus troodon is such a hyped up animal it will most likely stay as a popular pick
troodon is gonna specialize in wearing down prey that is larger than itself, that's why it has venom
troodon stands a worthwhile chance to solo hunt everything there minus utah and minmi i'd say
if a troodon can solo hunt something then you have a issue on your hand with balancing
whoa there pardner i think you're out of your league, troodon can only kill a compy 1v1
it takes 10mins to bleed a teno
A CARNIVORE
venom aint bleed
telling me a troodon solo is gonna kill a teno alone?
BEING ABLE TO HUNT ON ITS OWN AGAINST SIMILARLY SIZED PREY IS UNBALANCED
why would a troodon need to solo something so big
probably not a teno unless the teno is braindead or the troodon is a god
thats like putting a 10% utah against a full grown teno and saying its gonna win
but things like minmis, avas, most small herbies and some small carnis
go solo a protoceratops or something dont be greedy
I pointed out an entire group of fucking animals it could hunt
same size
Dude what
40 kg troodon hunting a 50 kg Beipi occasionally solo is the same as it fighting a teno solo
no one is saying a troodon should solo a tenonto
how long is a troodon gonna take to grow?
No idea
by this logic, an allosaurus is unviable because it cant just casually go solo a brachi
i assume 45 minutes to an hour
utah is 1hr
1 hour 15*
45mins to grown 40kg?
Probably 10 I forget
i wanna see saurapods tbh
same. except magy
dryo takes like 45 so around that range
It's a matter of balance
Troodons have venom, nightvision, agility and mimicry
doesnt dryo weigh like 200?
And growth isn't an indicator of how much something takes to grow
120
dryo is also a flight animal who has been reduced to useless in combat
so troodon can more than likely just solo it
you have 2 options imo troodon spawns full grown or it takes like 25mins to grow one
if its full grown on spawn it shouldnt be able to solo teno like you said
Or it takes 45 minutes
troodon is not gonna spawn full grown
30 mins seems reasonable
sure if its venom is absolute uteless water trash then it can be 25 minutes. but it more than likely wont be the case
carnos spawns like 60kg and hpysi spawns like 15
Ok but carno is drastically larger
look at hpysio
Ok I’m looking at an image of it
you are comparing troodon to a much larger predator with a totally different playstyle and a small flight herbivore that shoots loogies at people
hypsi and full grown troodon are essentially the same in weight
Bruh I just noticed how big our troodon is
why woiuldnt it be full grown on spawn
It’s double the weight
troodon is designed to end other peoples' play cycles
nah the other is just there
hypsi is designed to be annoying and run away
troodon is significantly bigger than hypsi my guy
Like how many times do I have to state that it is legit double the size
Troodon is twice the weight of hypsi
theres double of 1000kg and double of 1kg is just 2 theyre virtually the same
??? no???
20kg is nothing
its half your hp
im taller than you
youll probably two shot it
When you're 1 kg and you gotta fight something that weighs 2 kg, trust me it's not gonna feel the same
maybe even one shot it if you wait for the venom to make it puke itself to death
lmao
go find a random person twice your size on the street and record yourself beating them up for us
show us how easy it is
lmaooooo
Bro this rabbit gonna fight this eagle rq because it’s half the size
i bet you can go beat up a lion pretty easy
its exactly double
wtf
how is it nothing
it isnt nothing if you ar ein the position of the 20 and 40kg animals
double is double
plus troodon has sharp teeth and razor claws while hypsi has a teeny little beak and might spit in your eyes if you let it
oh yeah, and venom
hypsi and troodon arent comparable
snake vs cockroach
go compare dryo to a utah while youre at it
ahh yes the cockroach
more like a penny to a dime
oh yes let's compare inanimate objects that dont do anything
coin wars
to two animals that would get in a onesided fight
this is a great day off.
i'm sure a human infant can put up a good fight against a bobcat, i mean it's only a double weight difference right?
@cedar shoreDo you have any example of that? I mean, right now landing a pounce is not difficult at all, so making it harder can only be a good thing.
Pounce is one of the few things that have server-side hit registration, so lag can make pounces frustrating
I don't think making the one decent ability Utah has harder to use is a good idea. High risk, high reward is great... unless it's your only real ability
Watch the isle news updates latest vid, see how the raptor pounces on the pig
@full torrent It already works that way. Stance affects bleed rate (sprinting is double standing, for example) and being low on stamina both increases bleed rate and bleed heal time
I'll see if I can find it later, unless you want to provide video and timestamp? But claiming that the pounce is in a good state with slotting handholding you, I can't agree with that at all. It's way too easy to use as it stands, barring lag or other non-balancing factors.
1 sec
https://youtu.be/mCddRDlS9yI go to 8:45
Original stream, which as always is paid subscribers only and might vanish so be wary: https://www.twitch.tv/videos/1136818476
A little bit of pachy messing around as well, but not a whole lot.
Youtube was super hissy about this one and took eons to settle down...eesh.
The lovely logo and background cerato are both done by: https://www.instag...
Thanks, will have a look when I'm done playing, then I'll provide better feedback!
@cedar shoreI'm honestly not sure I'm seeing much of a difference, most noticable thing seem to be that the stun on miss is now shorter, for good or ill :p But it doesn't look to me like it'll be harder to land the pounce really, might require an extra tiny bit of compensation but otherwise it looks fine?
Damn, just noticed that pounce change...
I do not like that. That windup is like asking to be nuked by just about anything.
Pounce being safe dismounting is fine, but it shouldn't also be safe mounting.
"Safe" is subjective. There shouldn't be a lengthy animation, I want to know how this will work if jumping is involved with this new 'windup' animation being added. I expect it to be the same as current, which could be a way to mitigate this very strange choice in design change.
In that animation timeframe, anything can just turn to force a face-check, and send you on your ass.
Not sure how that is an issue, you have a problem with being caught if you're trying to pounce something? Or what are you trying to say there? And jumping.. I don't know, jumping and pouncing is a bit weird in the first place honestly.. :p
Pounce should give a visual indicator beforehand but i don’t see any reason it should cancel the raptor's momentum in the process
Okay....
I saw something else at 6:32:
https://youtu.be/mCddRDlS9yI?t=392
The recovery for a missed pounce is MUCH faster.
I can live with the windup animation now.
Sounds reasonable, I can agree to that
Oh if they arent being punished as hard for missing then they do deserve to get fucked over by momentum loss nvm
Would honestly rather just keep the punishment for misses and not screw them over with the wind up but if misses are too forgiving now then it kinda deserves the tradeoff
It seems more balanced on both ends now. Respectable changes.
🤞 Lets just pray bleed and buck get fixed.
Make that windup pay off.
yeah, i guess pounce wont become to unbalanced by this but i really dont like the way it stops for a sec, it is going to be much easier to dodge now.
Guess we will have to playtest to find out how bad is actually is
I just hope they make it so if you can pin the target, you don't get stopped mid-air by a baby pterra, and miss the pounce.
Just because it's looking in your direction in the grass.
Its likely to be an ALT pounce
Pounce needs something to balance it. If they actually fix it, and it works like it's supposed to it would be overpowered. It needs a downside, just not one caused by it only working as intended 50% of the time.
since ive herd rumors that you can aim the pounce now
You can currently, up to 90 degrees.
^
havent really played utah since they fucked their balance so yeah..
You have always been able to aim the pounce.
With this change, I hope they have solved the pounce in shallow water bug.
thats not what i meant lol
I see no reason for there to be these massive changes before the water pounce bug is resolved.
You have always been able to aim pounce.
Just like how you can ALT bitt behind you you can alt pounce like that aswell
In fact, if you aren't aiming pounce you probably missed a lot.
get it?
That's what I just said.
"Someone chasing you, you can literally alt look behind you and pounce them."
alt turn?
wdym
oh yeah but will it auto ajust the pounce?
No, you aim it.
aim it wdym??
Where you are looking is where it goes?
Like.. the definition of aim.
You point something and it goes there.
you mean just lining up the pounce for where the target will be?
👍
ALT pounce is different from that though
What would an ALT pounce be?
Exactly what pounce already is.
But if you pounce their face, it counts as a miss.
whats going on in here
Pounce will be more useful for bigger game hunts.
They've finally fixed that so you can't just be slotted in?
Yeah, scroll up and watch the video. Looks like you can't just pounce face anymore. Maybe even the back.
ah pounce debate
it sucks but atleast its fair now
plus utah needs a simi nerf cause bleeding is just broken not bad
Yeah, if they actually fixed pounce so it works, it would've been too OP. Just free damage and bleed.
Woop! Fucking finally!
Nah, bleed isn't even where they want it atm.
atm
bleed for utah is op
We'll see in 4, hopefully buck and bleed are both addressed.
if you dont count that its broke
Bleed isn't bad as it stands, when the bugs are fixed, they probably need to rebalance it again
Well, it's meant to be. Like Carno Bite and Teno tail is "OP"
What's wrong with bucking?
I dunno, but every 5th comment is "Bucking is broken right now"
everything is broken rn
Bucking seems to be the one thing that works in this game.
bucking was never broken tho
What is broken?
I think it's supposed to apply more bleed if they're already bleeding.
Not sure tho, don't quote me.
Bucking isn't broken far as I know, except that it can break for some reason and stop working, just like you can suddenly be unable to run if you're pounced, and weird shit like that :p
Woot? Never heard of that Zeo
utah needs more bleed and less damage
but its broken rn
That would be all kinds of stupid if bucking did that I think, better to fix so bucking is the best alternative and trees/rocks more so situational and for other terrain uses (such as blocking an attack route) and similar
More bleed and no damage is kind of counter-intuitive. At what point can bigger animals just camp a wallow spot and not care about your damage.
Tank hits from your small damage to stop bleeding.
They can't, wallow don't stop the bleed anymore
Slows it, yes, but unless you're resting, you still bleed
So if they insist on doing that, just nibble them and keep their bleed open, and pounce/attack normally, unless said spot is covered from at least one side
So then this "good bleed" is no longer good bleed because they can wallow without any fear.
the idea is that bite is used to maintain bleed and that pounce is used to apply
So you have to go in to nibble them every time they wallow. It's not a patience game anymore, you have to go in constantly for bites and take the risk of getting hit in return.
It's supposed to be high risk, high reward.
It's literally how good carnos are destroying whole packs of utahs right now.
Yeah, and when said bugs are fixed, it most likely need to be rebalanced. Because doing that much bleed even if bucking sounds way to good. No point in bucking then at all if it won't save you.
They don't have to worry about the bleed, wallow and stand still and the utahs have to come to you.
Same with stego or teno, honestly.
And they can afford to tank hits to trade hits.
How is that not still about patience? And again, any bite opens the bleed, so no use in wallowing there. As well as the wallow anim that leaves you open.
Not sure how it's an issue, if they wallow, wait until they stand up, pounce again. Not like they can move out of pounce range if they're standing there
It's easy to look from the outside and say that. But that's just not how it works. No point arguing with someone who hasn't actually played the match up. Sounds good on paper though.
Well then it's a good thing I have played the matchup, more than once for that matter, as well as seen it played out. So it doesn't just "sound good on paper", it works just fine ingame. Can't help if you just haven't managed it.
There are many bad carnos. I can almost guarantee you haven't killed one that knows how to fight utahs in this balance update, I've personally done it as a carno. Your bleed does not go down and you can literally just stand there and tank hits to trade bites with them.
How many utahs should be a threat to a carno?
But, as has been said. They are tweaking bleed. Maybe that's the issue right now.
2 if they're really good and the carno is bad, 3 under more or less average I would say. About the same as teno, seeing as they both have advantages for similar reasons.
And maybe I've just met bad carnos, but I've also had good utahs describe the sort of tactic I've mentioned here vs good carnos so there is that
But you can't discount the strategy just because "carno good" or "utah bad", that's not how that works
My point was, you can't just wallow, because any damage will reopen the wound, and prevent you from eventually recovering. So unless you find a very good wallow spot that is "shielded", there's very little preventing the utahs from surrounding you and either run in for a nibble (or pretend to do so you can't wallow long enough to get the clotting), or just outright pounce you.
As well as just keep harassing, since wallow will not outright stop bleed, just slow it. So if that carno is still running around, it will feel it.
And buck destroys your stamina when you pounce.
And the carno doesn't run around, that's the whole point. He wallows so you have to go to him.
And bite only bleeds on headshot. So he is getting a bite for your bite. Or you pounce and he destroys your stam
And you have to go rest to be of any use.
So he can wallow again.
Which is why you take turns and so on.
👍
I would love to take a 3v1 as a carno, whoever you want as your pack.
I would put money that I win 9/10.
If the carno just sits on the wallow spot, then A, you know where it's at, and B, it can't chase you around
Giving you time to recover your stamina
At some point it needs to actually get you
He is also recovering and healing faster than you.
That's the whole point, at that point the carno is on defense. And he has no reason to come to you, if you are trying to kill it.
Just standing against a tree is the dumbest, most OP anti-pounce coward strat in the game.
Any ideas that would make this less corny?
Having to be running to make use of it.
YES.
So your claim then is that despite the utahs taking turns, even letting the carno wallow in between, it would not eventually bleed out?
Not if he's trading a bite for every time you come in to make him bleed again.
The utahs die a lot faster.
Because I find that to be really weird, considering how massive your blood looss can be from utah pounce as it stands, more so if you're moving around
Well...
Right, so we're working under the idea that the utahs can't successfully land the pounces and get out then without taking hits
Doesn't even have to be every time. If he can get a bite 1/5 times. He wins, he only needs 2 bites per utah.
And what would stop the utahs from recovering?
Letting the carno go, you mean, because they need to heal to stay alive.
2v1 utahs can win, at least according to the utahs I know
I believe I did mention taking turns, which would imply not all three of them are down at the same time
Ive killed a few carnos 2v1. But like i said, there are so many bad players in the game.
You can't just go from that.
carno is an easy kill for utahs if they run the standard carno mindset
of running alot
No, you're right. But we're not arguing skill, we're arguing if the utahs consistently bleeds the carno, will it die, no matter if it wallows or not?
Yes, if they are coming after you, carno is easy.
basically
Because your claim is that the carno can just hog the wallow spot and not die, while I'm claiming that since every new pounce not only reopens the wound, but also adds more bleed, the carno would inevitably bleed out unless it does kill the utahs before it's too late.
Especially since wallow no longer stops the bleed, so even if it does wallow, it far as I know, continues to take bleed "damage"
You are correct. It would eventually kill the carno.
It doesn't STOP the bleed, it but comes pretty damn close. You aren't bleeding near as much. And you are pretty much standing still.
So.. why are we disagreeing with each other? At no point did I claim this was easy or that x or y is good or bad.
I merely pointed out that there are ways around someone wallowing
Maybe it's a bit more useful, but I've not felt that from the times I've been pounced to be fair
And that's as recent as today
I am not disagreeing with that point. I'm just saying, a carno utilizing that strategy, will win 9/10 times. Maybe every time 3v1, or it at least won't die before the utahs have to disengage.
If you need to know my experience
utah is a long term hunter aswell
The whole thing started because someone said utah still needs less damage and more bleed, I was just pointing out that no damage is easily exploitable. But bleed is still going to be tweaked, so maybe all this is pointless and will be fixed next update.
That's more fair. Sorry if I came off agressive then. I can agree a carno doing that is probably all kinds of painful to deal with, I'm just saying it's doable.
But as things stand, 3v1 good utahs vs good carno, carno has a huge advantage with that strategy.
And I'm also thinking more in terms of stego than teno/carno, because those two are designed to be good vs utahs
More so than stego at least, though it could be said it's also designed to be good vs utahs :p But that's for when we got the other big things around
The only way you can beat utahs is to kill them
But basic point is, even if you sit around and wallow, the utahs can harass you and you will bleed out, unless you manage to trick and get them before they get you
running or hiding doesnt work
Utahs could get some more bite damage if stego could lose the extra multiplier :p
Yeah, trying to run is a bad strategy with the bleed. But you don't need to run, and I think I'm done talking about it because maybe I'm just making it harder on myself if some of these carnos are reading this.
Hah xD
It takes 120 headshot bites right now to kill a stego.
But that's good for a challenge if those carnos get better, no? :p
No, screw carnos. 😆
55 according to my numbers?
Interesting, I haven't tested it myself. That was just from a science discord i am in. Maybe that's something else.
Stego has x2 multiplier, so keep that in mind, from what I know at least
Maybe 120 was body then and I am misremembering.
Carnos used to 6-7 (not 100% sure), on stego head back then
Another thing, is bite not supposed to cause bleed from utah unless a headshot?
No idea, I thought every hit but tailtip should?
Does it work differently on carno compared to utah? I know I got a hit on my tail from a stego earlier as carno, and that did not do bleed
SOOOO ummm i'm a full adult carno and 1 teno just 1 hit killed me with it's tail.....like what the actual fuck and i got full HP... and not only that i my friend get's hit he couldn't move for 2 seconds allowing the teno to hit him 3 full times....
OP much o.0 like could someone please explain how the fuck that's even merely possible
@unborn irisI think they might have changed that to prevent baby utahs from bleeding out adult stegos, though I'm not sure it's a perfect solution
steno?
steno?
yeah thats cause you got headshot by a tailslam
how could it hit my head when i'm looking away from it
lol..
i jut don't see a point in that at all as it was a sub adult Teno just 1 hit killing an adult carno with full hp
i doubt it was sub
it was a sub
I Am...well....aware... of that...
Bruh i didn't get stuned i got 1 hit killed..
that's what's really bugging me
and no my head was away from it's tail
you cant get 1 hit killeeedd
BRUH clearly
cus i got hit once with a tail slam i was full HP I just died
BOOM dead
Bruh -.-
... I don't think a fully grown teno can oneshot a fully grown carno, no matter what attack it uses or where it lands. Even a tailslam on the head will not kill the carno in one hit, it needs another one or two at least.
I'm getting sick of Carnos just standing face-first inside trees...
"Balanced vs Utahs"
? :p
An entire raptor pack ran their stam down on a Carno, and it lived.
He just kept scraping trees like a scrub.
Bled for about... 15min?
Lived, all raptors died. Every one got a pounce, and he's just fine.
Carnos be like:
How many utahs?
8 or so?
Maybe half full grown.
But all were pouncing, and he wasn't bucking, and he lived, killed every last one of us.
Due to trees, while he was full-sprint from tree to tree with full stacks of bleed.
So about 4 grown utahs then. You sure he wasn't bucking? Still sounds like he should have bled out from 3 full grown utah pounces. Pretty sure even a carno, especially not one running around, survives that.
Strangely enough, he wasn't bucking just trying to scrape on trees.
Hm
So, count that as bucking in terms of time spent pounced.
VERY LIMITED windows.
Because he was standing inside trees every sprint.
So he substantially limited his bleeds by essentially exploiting a game mechanic flaw.
So probs not much bleed, then, but I imagine he was still very low on blood by the end of it. And well, it's not really a flaw I don't think, using terrain should be a thing, and if he was running then at least he didn't just rub on the tree constantly. Was this in open grounds or somewhere in a forest or so?
Using terrain to just spin in a circle and be invulnerable isn't a skill.
I agree it should be a thing, but it makes no sense for the stun to be 4-5 seconds when it's the easiest tactic in the game currently.
Stam loss? Sure. Dismount? Sure. 5 second stun? Debatable.
Yeah, could be plenty enough to just get the utah off, especially if it's combined with having to be running. Would be more of a "I need to get out of here while I can", instead of standing and fighting
5 second stun on stam buck fail, that's respectable.
The real fix is like you suggested.. Having to be running for it to be a tactic.
Me when I see Official Isle mods defending the nerfed utah stats
@vale harnessYou mean run stamina? If so, I quite agree. No reason a stego can run like that. I get that people want to move around, but.. you're a stego. If you're not okay with the slow pace of that critter, don't be one.
It's for the juvi Stego
can't change the stam of one without changing the stam of the other
If you buff the Carno stam, they'd outstam the Utah, and have more speed, too.
they would and with the charge utah would not stand a chance
I propose nerfing the Utah further. Kthxbai.
Sincerely,
- A Utah Main
thats so true a pack of 10 adult utah to hold pocket pond for about an hour after that they just get flushed by almost every dino
Have you ever been at shallows, and the Teno/Carno/Stego/ANYTHING just stands in the water because they know they're untouchable?
What are they so afraid of?
Oh, that's right, getting rekt.
Fix water pounce bug, and refactor trees.
yeh
The Isle devs defend it, because they'll be AMAZING when everything is finished, and they're viable.
They're currently viable, if you can avoid getting cheesed on the many many bugs, be it bucking animations not playing, bleed being broken, water stunning your pounce, or trees being OP vs pounce, once it's all fleshed out, Utahraptors will be nearly unstopable.
Me and my buddy stayed alive all day, and have a lot of big game under our belt. Doubt sidestepped.
Just two Utahs being that much of a menace, if you catch a solo, they're pretty much dead.
More so just you gotta select what you can or can't fight and I see utah as carni ai currently due to how all the creatures rn are to combat utah
Why add it tbh rn
Delete the utah files, it'll cos less lag maybe lol
My buddy alone killed two stegos (in a herd), and that's with the bleed not functioning properly.
Yeah I had my fair share of that fun but it's so % based
wait are u saying to remove utah
I think he's saying don't add Utah AI.
Honestly go right on ahead, it's a useless character in the game
Well, what would the Carno fight? They run from Stegos and Tenos.
oh ok because huge utah packs are quite op still

Game wise on its usefulness, its a useless class if u want a 100% skill and not a 'might happen might not' type of deal
U can just bayblade stegos and tenontos as carno
lol
Honestly, never seen a pack of Carnos ever even approach a Stego. Not this patch cycle.
Lucky bastard.. But what do I know.. I stopped playing evrima after utah turned into a non poisonous troodon
The only thing I see even damage a stego (Outside Utahs) is Dienos.
Utahs, goodluck
They're an easy kill, WDYM?
You gotta have so much skill and luck with ur ping, glitches and whatnot
You need to play more this pass... Rubberbanding is pretty much gone.
Was there an update that I didn't hear about since all I'm hearing here is not what I've heard about
It's a lot more true to accuracy, bait and pounce, if you're in a field, they're RIP.
The "Lag" is due to files being added prematurely in the Center and other areas. Rubberbanding happens, but it's infrequent.
Still.. 50 bite and 450 weight
Bite is just a bleed tool, fam.
I'll check it out, but definitely not too soon on the lag part
If you were biting with Utah, you weren't understanding it's direction to begin with. It's not a head-on combatant.
you guys utah ai is staying
Dude I don't w+m1 into a carnos face
Bite is just bleed reapply.
You CAN use bite... But anyway ~ this isn't about balance at this point.
It's not meant to be used as a damage tool. That's designed for smaller game, not something like a Carno.
Bleed is the key.
Lemme go grab it again.... Sec.
Idk man, I really don't find the bleed way safe from my last big experiences
It's not, cause bleed is bugged. It's not adding proper values currently.
It's viable against something like a Stego or Teno, but Carno is too risky rn, and that's due to bleed being a real taxing situation currently.
I'm not saying it's impossible, but VS a Carno, it's more likely you're gonna get nipped by comparison to the other two.
My way was to let a buddy pounce, if the enemy bucks I run in alt biting their legs or face / if they don't buck. Let us pounce 1 at a time
Just all those seemed to not work since stans shit on utah
N bites just too smallllll
I get its a bleed in the game
its easier to fight a carno as a baby utah since the carno struggle to hit u
But they said they want to go for realism
Bite is small, but it's to re-open wounds.
Baby is a fantastic fight vs carno, but the bleed is still too small atm.
Ik, but I'm taking bleed off the talk atm
whenever i fighting carnos as adult utah is imposible since ur such a big target
Realistically clawing at someone's side should do a lot of damage as well
You can get nipped beyond your tail from a Carno, the lag compensation is just too crazy right now for the game. It has a positive effect on Carno's insane speed.
Or when theres 4 utahs on a tenonto, with their weight shouldn't they pin..
Yeh, hate that shit hence why I'm saying if u can't fix THAT, buff utah. To work AROUND the problem
I mean, you're not wrong on damage ~ I'll give you that.
Since if u dont its a useless class
If its how it'll go along the updates
Also shitty composition of what comes out, I'll add that
The lag compensation need work on all fronts, for sure, but for Teno and Stego, they have such insane animations it's easy to bait and pounce than with Carno, where it's fast as fuck, and it benifits HEAVILY from the compensation, since it has no animations that make it vulnerable.
It's the only one that doesn't of the big 3, mind you.
'we will add smalls and up'
Currently : AYY LETS ADD A CROCKEY IN ERE AY?
mmm A SPIKY DORITO TOO!!!!
Oh nn000 I NEED CARNOS!! Almost forgOt.
Hmmmm, last big boy? hehehe tenonto that 2 claws utah with a 180 range of attack
I don't disagree on the Teno's reach due to poor compensation.
But it's not a core fundamental issue with the characters, that's an issue with the servers.
It just feels so dumb man.. First ever 2 dinos was utah n tenonto
And 1 of them rn has all the dinos in the game go against its abilities
Stegos are a kinda less against it, but its stats do bring risk to utahs
Especially with the lag
I'm just happy to see rubberbanding taken care of.
If they can progress from here, and get the hit reg and compensation fine-tuned, then we've got a very playable game.
It's passable, just not where it needs to be.
Rr, I still say if they can't fix it they'll need to buff utah
If they don't it's gonna become a class that's just not viable since it so dependant on timing
I feel that the Utah could do with some more HP, and give it's tail less damage. (Carno 3shotting the body AND the tail is insanely dumb)
Bleed will happen, it's not working as intended.
Also, really hate the tenonto 1 tap rn
Damage... That's something that we'll have to see afterwards of the fix.
Teno Tail is busted.
Yeah
It's range needs a pullback, and two seperate hit zones, one light one heavy.
I loved the first version of evrima the most ngl
you guys go on arguing bie
The biggest issue for the Utah is the bugs, and trees.
Good things come to those who wait.
I don't think it needs more damage, but it would be nice.
What it NEEDS is a little more speed. Being the same speed as the Dryo is silly.
Yeah, honestly I loved the legacy stats of everything. But the turns and whatnot could do some work
Inertia has it's issues. For sure.
Also really think the alt shouldn't be that fast on big things, slow it down a little more on stego but on carno a lot more since its a very leggy thing so I'd imagine those legs are more hard to move large distances if it's not in 1 straight line
Unlike stego which is 4 legs so lots of stability so I'm fine with that
Stego alt is way too fast... That big tail? Whew..
It's easily baitable, but as a main attack that is so spammable, that's certainly a problem. Especially for Dieno.
Yeah, it's a lot of weight. It should be harder to wind up but hard to stop
So it's a more if you get hit, you are.. Well..
f u c k e d
If it were slower, you'd see a lot more Carnos fight Stego.
Yeah
Though from what I've seen, easy to fight stegos as carno, least the not fully adult ones since their tail attacks seem.. Slower
You can just bayblade them as I said
The damage can stay the same, but the risk is not it's reset animation. The risk has to be the massive swing that merits the damage.
Drift around its front constantly, face a drift into it so it attacks and then do a drift insta after
Yeah
It's reset animation could stay the same, as well. It's fine where it is on it's recovery, but the windup has to be something more pronounced.
I wish there were 2 versions of swinging prob, 1 a very heavy and slow one and another a more weak 'body push' one
But that's very iffy
Right, like and Alt LMB for light swing.
So, a body push being just default RMB.
It's an iffy call there, because that'd have to be fast and it could really just annihilate Utahs.
More Carnos would probably fight, but certainly less Utahs if that were the case, depending.
Either that, or they'd just have to be forced to bait the swing, which has it's drawbacks to gameplay.
Well.. Raptors are getting a pounce animation refactor, so... 
I'd think the push would be a more on its hips though so maybe it'd bring a good opening to bite the head
That's iffy because of how the hitboxes are so massive right now.
Also lol imagine a stego just kong fu panda a utah by belly punching it away
Just make the stego be able to maybe shield attacks that way to its sides
And slow it's hit dowb a lil
Down*
It'd promote it being more defensive too
Instead of the attack soldier stegos..
⏲️
They say it's how they want it to work atm, but honestly, there is always room for improvement.
FYI there is no "lag compensation" in Evrima, it's just client-side hit registration. Lag compensation would reduce that sort of stuff while also making other people rubberband more for you.
Client-side means if you think you hit someone, you hit them (and if they think they hit you, no matter how much they are lagging, they get the hit). The only exception is Pounce, which is server side - hence why sometimes it will look like you pounced and then you just get teleported off
And the natural outcome of no lag compensation and client-side hit registration is if you or the person you are fighting is laggy then they will hit you from what, on your side, feels like ages away
A small amount of lag compensation will probably get added at some point, but having largely client-side hit registration was the right way to do it, imo. The issues with "how did he hit me" is better than the issues with "how the hell didn't that hit them", and it also uses less server resources (AKA it lets you have higher player counts without using shards). It also lets you use lower server tick rates, further increasing your total player count.
Battlefield gets around the issue a different way, Frostbite doesn't have typical server networking and tick rates, but it's not realistic to expect Afterthought to develop their own engine inside UE to do the same
And Battlefield has similar "How tf he hit me" issues anyway
@proud anchor you can't sprint while pounced...
There is a bug which sometimes lets you, but it's exactly that
Ugh, that's a shame. There has to be a way to solve this dumb tree issue.
Giving them a decent non-pounce attack would be start
Tree camping can be exploited by a pack though, when they are trying to brush another Utah off one side you pounce the other
And just keep alternating and playing slow
I've had it used against me pretty effectively
If Utah had a decently long hunger/water timer they could starve out dedicated tree campers, too. Have to see how their diets are set up in U4
Maybe some sort of faster hit-and-run alt-pounce type attack?
@proud anchorThe stego jab is already easily baitable and avoidable, it doesn't need to be any harder, especially since stego is a pure defender with no way to pressure an opponent effectively. Considering you only have about 20 attacks, it's not spammable unless you want to die I guess. I have no idea what you're on about when you talk about ALT attacks, stego has no alt attack, unless you just meant LMB/RMB, and not holding alt? And carnos are not meant to fight stegos, they never should, so that's not an issue. Utahs are the desginated large game hunters, carnos are the opposite, small game hunters. They should not hunt stuff more than their own weight if even that.
Now if stego got a proper swing, then we could have both a fast but "weak" swing for utahs and other similar animals (like in legacy or similar), as well as the power jab for large things. Would make the midtiers the best hunters vs a stego, strong enough to tank a swing, agile enough to juke a jab. Not sure on a "body check", I'd leave that for kentro that has spikes to use with it. Let stego just work with swings as it should, fast and slow ones, add a "wiggle" that can be used while moving, and keep the bite for tiny stuff I guess.
@tacit orioleYou sure you can't run while pounced? Normally I've been told it's a bug if you can't run, not the other way around?
Pretty sure? I can never run while pounced and I thought that was intended
I mean, it's speed being instant is the focus.
It could use an alt attack, however.
I agree that swings make more sense than jabs for stego
Strange. I've heard it the other way around. Guess that requires some testing too! :p
Well, jab would make sense as a power attack vs things like rex or giga
Things that wouldn't be juking much, if at all
Heavy swing attack, light jab maybe, and reduce the available arc for jab. Give swing some fracture potential against apex legs
And have a legacy style swing, more or less, for smaller and agile stuff that would juke but can't take a hit at all in the first place
Well, if something goes through the tail, and it has to do a massive swing animation, don't you think an Alt attack could fill the "Light Attack" role, to give it an opening?
Stego should have swings, not a proper stego if it's not, but I can see a jab as an alt attack
I mean really you get hit in the side of you leg by a stego swing you'll probably end up on your back
I'd make the jab the heavy, the swing the light and fast attack with good coverage, that makes more sense
The thing is, that Stego relies on MASSIVE damage as it's only true means of attack, but it has a drawback. I'm proposing a light attack alternative, to avoid being forced to spam only one attack, and having options.
The swing is supposed to give the coverage/anti-flank
Not the jab, stego is not a precision animal, nor should it be
Really? Interesting, I think many others probably agree with you too... I just think of it like this: if you had a baseball bat with spikes, what would deal more damage? Poking or taking a big swing?
I mean, I was just bouncing off the other guy's ideas.
I have no problem with the swing, other than it's insane speed.
Swings with a big wind up seem like they'd be harder to hit, too, like punches
True. I think it's more so that I'm thinking the "quick jab" would work as a power attack, it's limited in range/angle, but that's fine vs a slow and large opponent
Problem is, using quick jabs as the anti-flank is not very useful I don't think, it's too hard to hit and goes against the whole "swing once, cover entire side"
A few people have suggested swing only and just have it able to be charged up a hit for heavier attacks, like punches or sword attacks in fighting games
Well, if we get that full control of the tail Dondi mentioned, that could be a thing
Remove jab, make swing, allow for control of arc and power
Well, I'm not saying give it a massive windup, more like a windup that the Raptor pounce has in Update 4.
I like the idea of being able to charge and hold a swing - but that it would limit you to one particular side
Maybe have a little bit of stam drain while charged
Very minor, but a 'tell' more than a disabling speed nerf.
Would still work maybe. Especially if stego can turn properly, but could be a bit too limiting perhaps.
Oooo that would be sick.
Why do you need to nerf the speed? You know it's only the one specific quick jab that is a fast attack right?
So as long as you avoid that particular angle, the stego jabs aren't that hard to bait and juke
Jab? Jab by definition is a quick light attack.
This is a quick, MASSIVE attack. Lol.
I feel like it would be a trade off - pre-charging the swing means you can get a quick, powerful attack off but you also broadcast where you are aiming at
Makes for good body language too if someone starts getting a bit close
Telegraphing attacks from bigger dinos should be a thing, JS.
I was more so responding to your comment about the speed. It's only that one attack that is strangely fast. But seeing as we're stuck with a stego jabbing and not swinging to cover it's sides and all, I'm fine with that for now, odd as it may be, and shitty as it can be when fighting another stego.
Utah pounce should be telegraphed too for that matter, if we're talking about showing off when you're doing a certain attack or so
It is going to be.
Minor, but it's getting a small nerf.
The slight windup.
However, the trade is that it's finally getting it's recovery time marginalized.
People are worried this is going to kill all the momentum.
Yeh, I've seen. And yeah, as long as they can't spam the pounce, I'm fine with the recovery time being lessened.
It was just stupid that you could spam the pounce and use it to move around and so on
Well, if they spam pounce, they're asking for trouble.
It's really just about having the stam to make the pounce worth it.
I feel like when bleed is 'working as intended' it will be nerfed after that.
They way they intend may be WAY too powerful, honestly.
Maybe, we'll see. I've had different reports on how good bleed is as it stands so :p
Bleed is okay as is, however the stacks don't seem to be working right.
And yeah, I know they can't spam pounce anymore, just saying. Back then you could, and people would use the pounce to just jump over water or similar.
Which was a bit odd :p
5 raptors pouncing a solo Carno should kill it.
I don't care how many exploits they use.
So even if they're making the recovery faster, it's good that there's something so pounce is an attack and not a movement option :p
So... If it goes back up in deadliness, I can expect some Carnos turning tail at Raptos when solo, rather than charging expecting a 5 course meal.
The fact there can be that many pounces, and it doesn't bleed out, rather it heals out, is just wrong on so many levels. Lol.
(Without wallowing or resting, mind you)
I think even a few short pounces should have caused that carno some issue, not quite sure what you all did there. But yeah, a solo carno seeing three adult utahs should be a bit wary.
A full pounce to a full everything carno, if they sprint around, takes 70% of their blood pool
If they are out of stam and try to walk away it kills them
The only thing that carno really has in its favour is it can just run away... But Utah's can keep up if they start with stam.
Plus Utahs can't really dodge a carno in the open
The key part is teamwork, if someone is being chased someone else needs to be pouncing before they get bit
Can't Really Dodge
Yeah, now that's a problem, you see.
I just got teleport bit on a 90 degree turn with distance because the difference in speed, and clientside bite on their end is insane.
It has to be high ping carnos taking advantage of this. I have low ping, but always suffer for it.
Yeah, high ping is absolutely a bonus for carnos
High ping is a bonus for everything but the animals that die in 1-2 hits.
Honestly, high ping Teno > Carno for that tailsam.
Not everybody wants to run away or wait to be attacked
Tenonto is a brawler, stego is a defensive, dryo is flight
Teno is supposed to be aggressive if you look at him the wrong way
Personal I don’t like that playstyle, its a survival game after all
I personally like having carno case me, not only is it immersive but also very effective at denying the carno a approach
If you dont like brawler herbis just dont play them, dont ruin them for those who enjoy that style
If you want to run away play a dryo or a galli or something, herbis shouldnt all do the same shit
You want the faction to be even more boring so even less people play them. Wait to be attacked or run away, boring.
Variety is a good thing
I was pointing out how effective this play strat is 
You said “pronote a more dedensive playstyle” like you want all herbis to be clones of eachother. Either wait to be attacked and play on the defensive or shit themselves running
Carnis get play-style variety, herbis should too, they shouldn’t always be made to react only
Tenonto should very well be able to eliminate a careless threat when it has the chance before the enemy has time to plan their attack first
Carno and utah can run away as well
I mean, brawler implies a more defensive playstyle imo
Ok look, teno cant really be agro against a carno that just doesn’t want to fight
Brawler implies it can choose to attack before its attacked
Or a utah so I don’t see your point
Unlike a defensive such as stego who does not have that liberty 90% of the time
The carnivore is always the aggressor
A cerato, for example, would be more of a brawler than other dinos and play far more defensively
Not really, again i said a careless threat, which is who tenonto typically kills already
Good thing u brought up cera. How is cera going to fair against a group of tenos if they are faster
A lot pf people seem to forget they are faster than the herbis they provoke
Will teno just be hunting ceras like they are carnivores
Is cera going to be slower than teno? Id imagine theyd be similar speed
I think cera and teno would be pretty close. Maybe cera would have a slight speed advantage
Cera wont be utah fast obviously but he looks like he can match teno
With teno, you could just kick the pursuing cera and make it leave you alone anyways
True esp if fractures come into play
Wonder if carno charge, teno kick and slam and deino bite will get fracs
They really should
You cant make every carnivores faster then the herbivores btw
Cera should be one of EVRIMA's slower land carnivores (for its size tier). I'm excluding aquatics and apexes because they're their own things. Obviously it should outrun a rex or a sucho or some shit, but like, it shouldn't be the fastest or anywhere close to a utah or a carno
Eventually something will be slower
If it can out endure the herbi and our maneuver them they dont need to be faster most of the time, the main worry would be other large predators and packs/herds
If a teno herd spotted a slower pred that preds probably dead unless its a god tier escape artist or the herd is full of idiots
So u want herbivores to run around killing carnivores on sight
Which is why imo brawlers should stay in a mid speed range and not be faster than many predators aside from ones it cant fight
??? Did i say that
I said it would happen
Thats all

Defensives = too slow to make an offensive move
Brawlers = mid level speed that can chase down injured enemies and eliminate careless threats
Flight = faster than their predators or having other means for escaping instead of fighting
Tenonto shouldnt be hunting carnis unless the carni is dumb which honestly a lot are, they forget they are faster and that wallowing exists. Sometimes youre just our of stam but then again youre bait for any attacker at that point
If you attack a brawler you should be ready for them to follow your crippled ass when you retreat
I mean, carnivores have endurance, brawlers and ambush on the other end. Brawlers are the same among carnis and herbis, moderate speeds but a focus of fighting and injuring.
Pretty much. Brawlers are specialized in taking and dishing out damage, so they have less to run from in their tiers, so less need for high speeds but just enough to finish a fight or run an enemy off
The devs said they didn’t want to make the game but pvp based instead focused towards survival
There are different tactics for survival
Sometimes you gotta be aggressive, sometimes a situation calls for running away
But combat should be discouraged I think
Why
Tenonto can afford to be aggressive and it should stay that way
Combat shouldn't be the only thing to do, sure
If you can eliminate some dumb overconfident predator that may become a threat or find a pack later on then you should be very much allowed to
It is a survival tactic to eliminate threats when given the chance
Personally I'd like some level of lasting penalty to combat to stop people from just randomly running up and KOSing shit, but like, most things can at least run from tenontos
I think that was the intent of the health caps, hopefully they work on that
They added them without a remedy to heal them faster stuff
And in an unstable ecosystem where you kinda have to fight rn
Ye having something like that would be good, magy would make more sense now
Cant wait for magy
Magy still seems like a brawler to me tbh
All herbivores should be more defensive. Dont see wilderbeast massacre lions now
Ive seen a deer run across multiple yards to stomp on a dog that looked at it a couple seconds too long
I think a key issue is that there really isnt many dinos that make players really nope out atm. Besides maybe a utah v carno, since carnos are practically made to fuck with utahs, but that's been received strangely. Deino maybe, but since deino is often kind of vibing in the water, it's not often it poses a huge threat. Like, if kentro was added, utah or herrera wouldn't touch it with a 50 foot pole because it literally has a passive defence to their primary killing moves.
There was also a vid posted here recently of a deer attacking an eagle
Think it got deleted for obvious reasons
Until there are enough diverse dinos to warrant people choosing their matchups more carefully, people will KOS anything and everything they can
Then there were buffalo who randomly gored some lion cubs they found, fuckers even took turns
And hippos kfs other herbis for fun if they catch them at the water
People dont realize how mean herbivores are
Even so, herbis ARE more defensive
It's in their best interest to be so for survival
Usually but not always and they shouldnt be discouraged from eliminating threats when given the chance
Why should they wait for that utah to grow up and attack them later? Why should they ignore that oblivious carno who may attack them later? An opportunity is an opportunity and herbivores irl even take them at times
Sure they shouldnt actively hunt predators i agree in that
IMO, its because its not worth the trouble of fighting that thing when you could instead live another day
But they shouldnt be discouraged from taking advantage of an easy kill on something that has potential to be a future threat
I'd prefer not to be bleeding, bruised or even dead because I picked a dumbass fight with a carno
Well thats you, but some people may feel that it is worth the tradeoff of resetting a predator back to hatchling stage
Plus sometimes you can get away with it with minimal injury
I've seen tons of herbis be dumb as fuck and run into unnecessary encounters and die because they really wanted to kill a baby utah and that alerted the entire pack
And also i dont want to let some crippled pred just walk away from me after they picked a fight, i want to finish that bastard off
Well they made a bad judgment call just like both sides can do
Just because somebody is so bloodthirsty they want to kos any juvie they see doesnt mean that everybody should be discouraged from eliminating future threats when they deem it worth the risk, because some people are cautious, and sometimes a predator just hangs around for too long
I'll be honest wasting all my stam on killing a crippled utah seems worthless imo, especially if their pack isn't far behind. With fractures, you'd likely instantly win the moment you fracture the legs and make them unable to pursue, since a predator only wins a hunt if they kill their prey. Use your stam to fuck up your aggressor, then haul ass and abandon it to die or lose you imo
Yeh
Not everything is in a pack. If i am attacked and the predator is limping away i want to make sure itll be hours before they can attack me again
It depends on the person
You can choose to leave or finish the job
And that should be fine
Yeh that should be fine but u should not discourage mas baby murder yet
You mean encourage mass baby murder right? I dont think we should encourage that, just encourage the option to have options
Later with nesting yes but know is not the time to stop mass baby murder
Well yes
Flee the scene or finish the job, which is more worth it in the situation? It should be a choice
Bass baby murder rn is kinda justified because carnis have to vacuum up a whole barn to feed themselves lol
And herbis are bored, but thats the usual
Agreed
I mean, here's the funny thing. By killing the carnivore, aren't you also attracting other carnivores and feeding more carnivores? The smell of a corpse would attract predators who would follow it to either find you, resting after a fight, or find food, overall increasing the survival of part of the carnivore population
With diets there will be less incentive to run across the whole plains to tail slam spam some resting carno anyway
This is true but think of survival instincts that’s what u have to do
Eh i usually dont have that much issue when i do it
Yeah if you stay in the area youre likely to run in to trouble but you can leave after usually
Still in the moment it’s the right thing to do
Why would u want it to finish of the carnivore if u want to fight so badly. Wouldn’t a rematch be more fun?
Nah i wanna make them regret their decision
Yeh
Another bout of conflict would he inevitable anyway
So why not finish off the spent attacker right
Send his ass back to the selection screen for daring to walk in to my tail
Mainly because i am salty and toxic but still
@primal dove A stego stunning itself by swinging into a rock would be even more dumb
less cooldown on rocks then for a stego
Same thing applies for teno
Why would it be stunned in the first place, even if it's for a short time ?
but u also have to say that a stegos tail piercing through a stone with no knockback is also kinda dumb
There is a middle ground between being able to swing through rocks and be stunned when you hit them
cuz it hit an obstacle simple. the force from the swing gets reflected and goes back into the tail. It should stagger at least
I just meant that it can hit stones with no consequences
No cause the tail is made for being swung around and hitting things
swords also do the same thing, but what happens if u hit a rock with a sword.
The sword bounces off, but I don't see how that correlates with stunning
Maybe you misspelled, because in a videogame, a stun is losing control of your character for a set period of time, and I don't think that should happen in any case with stego hitting things with its tail
You chip the sword but Tenonto's/Stego's tail isn't a sword.
ok they should just stagger for like a short amount of time
not 10s long
I don't see any reason why they should stun themselves while hitting objects with their tails
I mean, it could be fine to discourage just swiping mindlessly, if we don't have proper collision, as we should have?
But better to just make it so you can't attack through things if that's possible
not stun but stagger at least
just balance and gameplay wise
Primal Carnage does that btw
Attacks that go through a static object don't deal damage
doesnt matter if they´d stagger irl or not
disencouraging players to stand in 1 spot to fight things from a safe spot
i dont see how THAT is balanced
So if we get that, problem solved. I do see the weird thing with a stego just standing in a cluster of ferns and swiping through them all to hit the utahs, so I can understand where the wish for something comes from. It's as dumb as stego shoving it's head into a rock as a defense and all that.
They kinda don't have an alternative tho, they can't run nor hide
carni come, me go bush, me stay, me swipe, life good
fight
they aren´t deers
they have these funny spikes
and some nice boneplates on their back
I mean, using terrain is fine. It's more so a matter of how the terrain is used. But standing in a "safe spot" is the goal, find a position where the target can't get to you, so it has to give up or die. That's how you should do it, if you can't run away.
Yeah and they do fight ?
Cutting of attack angles and all that is fine after all
It's natural for any animal to want to pick a defensive spot which allows it to defend itself easier. I don't see anything wrong with that
yea im fine if u go towards a wall and stay there but like staying in one of these palm bushes where collision is everywhere is just dumb
then make it so that they deal no dmg if their attack goes through terrain
Oh, you're talking about the palm bushes - yea those are dumb
