#balance-feedback-discussion
1 messages · Page 282 of 1
(sorry I know it's unrelated but it just kinda popped into my head, again I get it's purpose for game balance but it is an odd stat balance based on it's anims)
Limiting the amount of a faction per server will just kill servers
Why do people think its a good idea i see it suggested so much
Idk?! It's such an insane concept that only services herbivore players, granted I only hear it come from people that prefer playing stego teno and dryo anyway
It doesnt even service herbivore players
Youd just
A. Make the server dead
B. Have more aggro carni mains playing herbi and killing their own kind for fun
Yeah pretty much, I think it just comes from the frustration of being bled out by a utah or charged by a carno because they are the only two land carnis you can't just walk away from
It is annoying seeing and hearing carnis every 10 seconds but making pvp thirsty carni mains play herbi is just gonna hurt both sides lol
sorry i think the only major things wrong atm are hitbox bugs and growth times
i play evirma and they are NEVER populated or i would
Short grow times will just fuck up the ecosystem like legacy
i agree
40 stegos and 40 deinos, 20 everything else
just hard for somebody like me to grow something big with my schedule
if i get rubberbanded into something and die i dont have another 3 hours to wait
Were you teleporting all over the place or just stuttering and teleporting short distances
id teleport back a few yards
That might be microstuttering then
Happens whenever you enter a new tile
The game is plagued with it for some reason
ahh
Isnt bleed kinda bugged thats why the pounce is kinda bad rn
Movement fatigue/lethargy seems more in line with what troo venom looks like it may do
^
you typing up an essay kak lol
This Utah nerf is super weird imo, at least at this point in evrima. I have played the patch since it came out and done a bunch of tests on private server. Im not even sure the devs properly test this before release. If the devs want to make Utah a bleeder they should up the bleeding from bite as well as from pounce. For now the utah pounce is not viable at all for killing anything execept maybe for a lone teno or carno (which is extremly rare to find, always in packs) and stegos we shouldn't even talk about, stegos can just buck hold alt and spam rmb and will catch u in the air on dismount.
And with the current stamina drain is nearly impossible to do anything, one buck and half stam is drained, and you can barely get away from fighting carno or teno, also the stamina regen is super slow. I mean I think i get what devs want to do here by implementing a ecosytem. But im very confused what the devs want with the utah since they lowered blood pools and upped the pounce bleeding, this should mean that they want us to hunt bigger game or what?. e.g i was in a fight with 2 tenos and 3 utahs( i played utah), we did what the devs wanted us to do, surround and pounce cycled them( like pounce get stam etc.) 3-4 pounces on one teno(with bucking), and they could just walk off and bleeding stopped shortly after. They got to a better defensive position and there was nothing we could do. Like im really confused what they want atm with utah!
haha yeah
just neede to vent this shit
is just tragic wiht utah atm
i think one of the devs did say they tested new utah vs stego at least and were satisfied with their results. the agility nerf makes no sense to me though
i mean i done a bunch of tests with utah vs stego
i dont think the agility nerf was exactly intentional though, since all dinos have the same affects including small tiers who shouldnt get it as badly
and u can just hold e and alt and spam rmb
u will catch the utah in air, and with the new gravity the stego can jsut turn towrad the smallest hill adn it will kill you. its ridiculous
maybe the devs have some super secret strategy they want people to use lol who knows how they tested it
if utah got better agility back and trees/rocks actually stopped attacks plus the standing in water exploit i think it would be fine
im like 90% sure the bleed level isnt working as intended
same with the weird shit they did with maneuverability
utah is only a bit more agile than carno it feels like, smalls like utah, dryo, hypsi etc should be much more agile than the guys lugging around over a ton of weight
yeah the pounce bleed level doesn't seem to be working atm, that true!
especially ones who go so fast and have to handle the weight in full speed turns and braking
yeah this is also true, it almost felt that they buffed carno agility😅
yes for sure!
carno should be an ambusher, rush in, stun/kill smalls with a surprise attack and if it messes up then oof for it. at least in the majority of situations
it has no real need to be so agile flailing around with alt bite too
Tested against its only fair matchup?
sheesh
what?
utah packs can still kill stegos its just hard, which it should be, but trees and water shouldnt be quite as exploitable as it is rn
trees and water make things super brainless
wait I thought it said the devs only tested vs stego, mb
like stand in 3 fee tof water and be immune to pounce
if a stego know show to time his attacks to kill a dismounting utah then its fine but standing in a puddle and becoming immune is dumb lol
yeah ofc it should be ahrd, it was hard even before the patch. if the stego knew what to do it was neraly impossible. Buit know if the stego know how to counter it will be untouchable!
np^^
yeah ikr XD
it seems to be consistently
what are u serious?
plenty of people would vehemently disagree with you there
I win more against stegos than I do carnos and teno combined
last patch it was soloable, now carnos are almost as agile as utah so stego remains easiest aside from the useless dryo ai
if you'd seen how many complaints we get about utah being useless against stego lol
Stego can only swing in one direction, which is also where it is looking
it takes 55 head bites to kill a stego and, its "un pounceable" if it knows what to do even if u are a full pack.
If you see it is looking a different direction, you can pounce it. If it’s up against a tree, that is another story
yep the water thing sucks
utah packs are supposed to fight large slow animals. if a stego is aiming to kill a dismounting utah then it leaves it open to new slots. the water and trees are the only issue
while utahs should still be knockable by trees, the hitboxes of the trees should halt swings rather than them going through
A stego attacking a dismounting Utah leaves it’s side open to two Utah’s to pounce
yeah and then it will leave one more body after they dismount, u will run out of utahs pretty soon
sacrifices may be needed, but utah is a fast growing dino and youll probably have a pack to return to for protection
Think about it differently, it either has to buck, or receive 3 full Utah pounces
If it bucks, the Utah’s can exit safely
not true, u can hold e and alt and spam rmb.stego will kill utah in air at dismount, i've tested it many times
so when the bucking animation stops the stego will immediately swing
I’ve never seen this before
yeah we have done a bunch of test on this on a private test server
But it does sound unintended if it’s an animation cancel
yeah! thats what i mean, the devs can't have tested this properly
they just implemented a further dismount with no cool down and thought it would be fine
Well then it will probably be fixed sometime soon, if the devs know about it
yeah i hope it will!
They are usually pretty good about fixing Utah pounce issues
i sure hope so!
probably update 4 or 4.5 if not right away
have you reported this?
also tested this, same results
no , that's why i vented it here in balance feedback, but not sure if the devs are active in this chat though😅 where can i do it in that case?
will send it in ty!
12 seconds · Clipped by Al Le · Original video "The Isle News Updates: Utah Dismount Changes; Some Testing and Some Crashing - Filipe QA Stream" by The Isle ...
dismount change
at least faster
but im scared about the range u can hit so many obstacles in ur way
no worries, thanks for testing it yourself, that helps with the bug description and makes it a lot easier for us to replicate it
ooh this is the changed pounce dismount? haven't seen this footage! so they are some what aware then i guess.
yea
u teleport like 10m away from the stego in 1 frame so it is legit impossible to hit u
lol, this might work i guess😅
Smart stego could turn towards water or cliff and that would be the end of utah
They already do that
Also if there's even a small incline you would dismount within a range of a swipe
Theres just so many ways to counter pounce as a stego
Only hope for the Utah pack is that steggo is a bad player
And even then it's monumental task to bring it down
I just did the math….. Utah bites with 12 pounds of pressure now
Just…… idk, maybe they should think about inflating the stats in some way, because that’s just insane.
For reference, a boxer can punch with the force of 776 lbs
what math did you do?
The biteforce exerted from a Utah rn is 55n of force, if you translate that into lbs of pressure you get 12
ingame newtons are not equivalent to real life newtons
???
they're just a measurement of damage, the N can be replaced with any other letter
Didn't they remove the N for that reason too?
Oh ok, god that notation has been confusing me for ages
unsure, hadn't even noticed if it was gone
Yeah same, I was going to hop on now anyway so I’ll check to be sure
Maybe I'm wrong there.. just for some reason thought they did change
No they actually did
Man I wish I noticed that before
Because deino having a 500n biteforce has been the most confusing paradox rn
The choice of measurement has been bashed ad-nauseam, it's just damage
You can imagine it stands for something else if it makes you feel better 😋
Is it just me or is Utah suddenly way too slow when running? Did everything get this bad of a speed nerf?
there was a global speed nerf yes
But it's the same in comparison to everything else
Which is still a net nerf for something designed to juke, since carno didn't also get a turnspeed and reaction time nerf
Plus everything else Utah is meant to dodge - stego/teno tails especially
iirc inertia is also not as it should be, which plays into things
You are the reason I have hope for this game
Need an apex predator in game.
an apex this early would be disastrous to the ecosystem
Even stego and deino are kicking things up, with the lack of good competition. Adding an apex would make it way worse. Working up the size ranks is much better.
Ok if not apex, can we get a step up. Good Stego and Teno players are pretty bad for the current ecosystem
tenos are kept in check easily by 2/3 utahs, stegos can just be avoided for now (or taken out with 7/8 utahs). We'll get a step up eventually
The biggest step up I could possibly argue for would be sucho, and I woudn't even want that now anyway. Getting all of the low tiers in game would be a whole lot better
Aren’t Sucho’s mainly fish 🐠 eaters?
They are, but can still pose a threat to all creatures currently in the game. They will prey on sub deinos, and really anything that gets in a certain proximity of the water.
Deino is in a good place now imo
Scary af in the water, nearly trivial far inland
The map is pretty poor for them until U4 though
And they eat WAY too much, even with the 5x bonus for fish
Btw @dark current deino vs stego is still sort-of viable if you are good enough and use the lunge stun effectively, but it's not guaranteed like it used to be (and stego needs to wallow if it wins)
And stego has full authority over the engagement, unlike before where nobody could run
I suspect we need to wait for fractures to really see how they match up
If there weren't so many stegos now it wouldn't be as much of an issue
I personally think stego needs an even higher headshot multiplier
At least until it has a decent land-based predator
I'd also like to see stego get a longer cool down on tailswipe when it connects
So you basically have to jerk your thago out of someone after you impale them with it over maybe 0.75s
Give the target a small stun for the duration too, so it doesn't look too stupid
I havent tried the stun but I have tried stego vs deino (headshots only) and Stego won, when before it usually led to Deino winning.
Ive been experimenting in my server with friends and overall Stego wins in every 1v1 scenario
Even with repositioning altbite the tailjab just does too much while Stego tanks all the headbites.
You really gotta get up inside them so stego hits your tail
If I get inside them then I only do the body dmg
And bite/alt bite spam
Up beside them, not straight in from behind like you could before
I use the bite/alt spam to get effectively fast but still failed
I need to test the stunlock mechanic
I can show you on a private server in a couple of hours if you want to practice a bit
A key bit though is you don't want to over-commit. If the stego stops swinging to move forward you need to turn around and leave
Don't try and chase
Then you need to hope they go for a wallow somewhere you can finish them off, noting that now you can't smell bleeding crocs in water
Unless they touch the bottom
And you need to make sure you get to their head with your lunge, not pull up short on their body
If you do it right it's 6 bites, while they need 7 swings to your body (though you may bleed out with less, especially if you are hungry and can't rest on the bank)
Mind if I add you. I am at work atm. Will be available for testing in 10ish hours
I have a private server so we get to test this throughout.
Yup, sure. 10 hours is perfect
I know it’s late, but I’d like to point out how of the Spinosaurids in game Sucho is the least optimized for fish eating by comparison to spino and Bary. Sucho was the most land oriented of the 3
That is true
im worried QA didn't pick this up to be honest
not sure if it was intended or not but the new AI spawn system where there is FAR less fish available for Pteras is a good thing, being a ptera main myself its nice to see a more viable gameplay element having to track your targets wait for a fight to happen unless you attack yourself and finish off the target, ptera was WAY to easy when there was a fish spawn every 10 meters
Personally I disagree, it feels near impossible to find an fish, and with how few and far between any corpses (or fights) you find you're far too liable to starve to death.
hunt?
pteras can kill dryos very easy, as well as juvies on most species
just now i was close to starving so i followed a carno pack, whils everyone was in the confusion of battle i was able to start scavaging one of the corpses
very very viable
Heck I only just started playing and I've never even seen a singel ish
Okay but that means tracking them down. At the very least there should be some more fish that give enooh sustenance to at least stave oof starving
more than happy to show you 🙂
also for people unfamiliar with Ptera attacking they're going to absolutely struggle in fighting other creatures, especially juvies and smaller creatures that are closer to the ground, where a novice Ptera is more likely to crash and then get killed themselves by being vulnerable
and again personally I've not often enough come across enough scenarios to make it feel like even if I was good at it, to see hunting viable
ok, well just some feedback i wanted to drop in anyways, All dinos have a steep learning curve to learn and ptera before felt way to "chill" basically just an airborne fisher that could never die
so my feedback is if you need to change hings by increasing "some" fish spawns coolio but please consider making ptera a challenge
Still at the current rate fishing is more than just "less viable" but next to impossible with what I've encountered
same as a utah, carno, tenno etc
i found 4 fish 10 mins ago near center and another whole school up near northern falls
So far I have found 0 and other ptera's I've encountered in game have had pretty much (if not the same) experiences
ok some pointers then, fly over the plains or north while sniffing, you can spot dryos and dinos way easier than anything else and swoop attack them, general rule of thumb anything bigger than a juvie that is not a Utah is easy food, dont atatck utahs unless they are hatchlings or Tennos as they can both jump
if you go to high pvp zones you can find food easy with corpses, especially with croc baits
what else, another strat that i play is flying high looking for battles
odds are after a fight someone is very injured and very easy to finish off, especially if they have bleed
if your on the ground use Alt Bite, will 1 shot most juvies
another strat i use is to kill something eat till i am full then put baits down
pieces of meat
Just because you are in water shouldn’t make it so you are 100% safe. Steggo can only use its tail attack in shallow water. In deep water it is forced to swim and then pretty much a free kill for the deino.
when you drop meat land in trees, drop takeoffs are silent and you can easily get a bite in, i usually do a swoop bite and pretend to crash, when they come bite me i Alt bite and finish em then just go heal the bleed
hope that helps @woven depot
Thoughts on Teno being a little overturned?
Absolutely is
It was balanced before the patch and both carno and Utah got nerfed hard while teno got a pass
The weird part is the very first patch it actually DID get nerfed - slam went from 400 to 300, kick went from 300 to 225 - but then one of the quick fixes after that rolled it back
I suspect it was SUPPOSED to get nerfed but accidentally got a pass - and they have committed to pushing forward to U4 instead of latching the current version any further
What is the duration on the stun?
Tbh, finding Dryo AI isn't that difficult. You just have to know where to look. There's 3 spots I know of that always have an overpopulation of them that easily get me to full adult. Only thing is they're in the less player populated areas of the map.
In my experience not a single spot is actually reliable and they all might spawn Dryos or might not spawn any Dryos. It seems pretty random to me based on some of the spots where I've noticed them spawning.
South East side of the map has 11 dryo spawns
I think I know which area you have in mind - the one by the swamp/somewhat close to the human facilities?
In the fields by the maps border, most populated AI spot. I checked with admin tools
I’m pretty well aware of all of the areas where AI spawn and yet since the last update each play session is an inevitable end in starvation. It’s only been since the latest patch, so I’ve a mind to think it’s in some way due to preparations for the diet system update that will likely address the matters I’ve expressed concern for in relation to this topic.
Problem is bodies don't give enough food. Adult dryo barely gives 20% food for adult Utah
Adult carno eats adult dryo in 2 bites for about 10% hunger
It has to be toned down, you have to be constantly Killin someone or something or you'll starve
Forest outside swamp has dryos, as well as a specific place in the hills near north spawn, and the fields between north river and south pond, and then there are dryo spawns always getting stuck in the north river itself
.quest
Tbh the cry reaction was kind of unneeded lol
Most definitely, it's not like playing herbivores was harder in the first place. They were easier to grow from the get-go and the last update has only magnified that difference. Hopefully this is just a temporary situation that diets can fix but I'm still having my doubts.
the guys who did this should be banned
only trolling in this section
Bleed is bugged
People need to realize that
Bite is also for maintaining the need
Bleed
It shouldn’t be used as an actual weapon against a large creature
Why drastically nerf the stun from the obvious stun attack?
If anything the kick would knockover and the tail would stay as a longer stun if they were to be changed
The whole thing just seems like a hard nerf anyway
@raven egret the kick is usually used as a more offensive stun tool, where the teno runs toward a carno and uses the kick while turning. This cannot be done with the slam, and I think the kick does bleed to (may have been changed) so the kick is fine as it is
The whole appeal of the tail slam is that it is a big fat stun
Granted, it's not used as much as tail slam, but is has an important use it tenos kit
Thats like removing bleed from pounce or something
Raw damage pounce flashbacks
But the point is that those are two attacks that function the same pretty much, except with different stats. With those changes, you can use your kick to do a long lasting stun and then smack your tail onto the oponent. Rn all people do is spam tail.
so yeah
But it's already like that
Tail slam stun is kinda the point of the slam
The kick is for hitting fast opponents
I use it when fighting carnos
They do not function the same
The mobility of the kick is what makes it useful
The tail slam stops all movement
But why
Thats like of they brought in rex without fracture. The fracture is such a big part of its bite, it would feel stupid without it, just like teno would feel stupid without its big fat concussion tail slam
Why would a slam from such a big slab of muscle and bone only tip a utah over
Its a downward strike
They literally don't function the same
The kick is very useful at catching carno attacks, stunning them, and then hitting the tail slam
But for other situations, like when you want to kill Utah's or keep distance form carnos, you face your tail towards them, so if you slam a carno coming at you it is also stunned
I imagine fighting cerato would require use of the tail slam stun over the kick
The slam and kick are different enough and are used in different situations, so there is no need for a change.
The only thing in that suggestion that is fine really is the fact that being hit on your tail shouldn’t stun you, and the same should go for carno charge and any other physical stun attack
That is fair
Body and headshots sure
But not the tail
Headshots from stuns should give head fracture. Being slammed in the face with a huge tail or rammed by a 1800kg dino shouldn’t just be shrugged off
Maybe it could have a daze effect
What ever comes with head fracture yeah
Daze, hearing impairment, bite reduction etc
Guess it would depend on the severity
Ye
Think that's already confirmed to happen
Teno slam should do fracture damage
Carno headbutt
Pachy's existence
And 100% stego should destroy your bones
Flashback to that poor Allo with a hole in his hip
Stego doesnt need huge fracture since his whole thing is bleed and impaling imo, maybe only in certain areas otherwise it should be a bit below average
Stego gutting you and also breaking your bones easily sounds a bit overkill lol
Makes sense for steggo to cause bleed rather than fractures, once anky gets added its gonna be all fractures
Stego tail could cause fractures in headshots of animals it doesnt oneshot like apexes but fracture def shouldnt be a core part of its playstyle
Anky and rex should be the top tier fracture dealers, followed by deino and pachyrhino imo
Some fractures of course lol
Dont think itd do much since anything getting hit enough in one area to stack them up would probably be dead before that
Yea
We would need like Allo sized up creatures before stego fracture would be of any use
@quasi grove Yeah this honestly bothers me, this is only due to the health = weight change since health increased linear with growth :/
yeah the weight gain rate of juvies and health being made equal to weight definitely emphasized that odd math going on
Its not some really odd math, its just that weight is exponental with grows while health WAS linear
its such a bad balance decicion and only makes juvis less viable
I mean really you can adjust the amount of weight gained over a period of time
Weight = HP has nothing to do with Weight being gained over time or being linear
But overall adjusting the amount of weight gained over time to a proper amount of be beneficial
@summer cave bleed is currently not working as intended and doing less damage as a result (and from what i remember its also not consistent), gotta wait for the finals number after the fix to come to conclusions, so im neutral about it for now
I hate the sheer quantity of food that carnivores need now
You need to eat your own bodyweight every 45 minutes
That's 42 kg/min for a carno
Carno should only need like 20% of its body weight to fill honestly
Pretty wack its like meat is styrofoam density rn
I wish food what determined by weight properly
The whole 3x bonus for swallowing prey whole thing is stupid too
Such a janky way to make small prey relevant
Like a Carno should be giving you almost 1.8 tons of meat, and if you’re a Utah, you should be eating 20% of your weight atleast
4 Utah’s pretty much eat an entire Carno body from what I’ve seen
I’ve been able to eat like 4 corpses from Utah to sub carno as a very hungry Utah before
If it were 20%, that that would mean 4 Utah’s would eat 360kg of the body
An adult Utah can eat 500kg of food in a single sitting
Carno nearly 2 ton
It's so wack
Leaving a bunch of food to either be eaten by scavengers, contested by other carnivores, or rotting away
Now
A stego body..
That should be like a dead elephant in the savanna
A fucking thanksgiving feast
3 carnos can finish it off lol
That should not happen whatsoever
3 carnos should eat 1080kg of the body
Not
3 1.8 ton carnivores consuming a 6 ton body
Preaching to the converted my friend
No, thats what makes it too good.
Tenonto is easy because of how powerul it's tail slam is.
Do you think it's a good idea to have the highest dmg output on an attack that has also the highest range and CC?
and it's also a fast spammable? Please think about it.
People needs to stop this bias and maining bias, because it hurts the game. I enjoy Tenonto and I don't want it to be bad, but if it's this good and forgiving, others are suffering for no reason.
Tenonto is the easiest playable in terms of combat. It can be still fun if you need to use a minimal amount of your brain to destroy carnos and utahs.
Me personally I don’t think the tail slam is too OP. it should do stun damage. Imagine getting cracked in your head by a base ball bat
Yeah, but it's a game. Then Imagine a Utah pounceing on your side and slashing and biting you with 10 cm claws. 3 second of that pounce and a tenonto would be too wounded to fight for long.
You can't base balance only on realism.
If I’m not mistaken, tenos tail is essentially the same size as a utah
Okay, the point?
Point being, if that shit comes crashing down on you as a Utah, it should be devastating
You missing the point of a common balance issue. if an Attack is strong/high-range/fast/have CC, then it's simply broken. Take just ONE, just one out of it, and it's good. If an attack has all the good traits an attack can have, then it sure as hell won't be balanced.
The only downside of tail slam that you can't do while moving, however it's sure as hell not enough to midigate the extreme amount of positives it has
Teno is meant to be a brawler in game, it’s meant to take on carnivores it’s size or smaller
Hypno said what exactly a teno should be. It should win against one Utah, it should be somewhat Equal against 2 Utah, and it should die from 3 utah, if the utahs are not bad. Also, it should be able to take on a Carno, but not completely destroy it. Again, having an attack that's spammable and that can put you in stun and be dead because it's powerful enough and fast enough to kill you in a stunlock, thats just bad.
I’d say just slow down the tailslam a bit, just enough to where it can’t put you in a permanent stun lock.
That's what I'm saying, just take out one of it's positives and it's not broken anymore lol.
Realistically a creature of such mass wouldn’t have an easy time lifting that tail up
Take out either the speed, the dmg
Especially that stupid bump under it
Utah vs teno comes down to pure skill. I’m not sure what to tell you if you get knocked down by a teno tail slam as utah. Carno vs teno, carno is a small game hunter who specializes in hit in and run tactics. Thinking that a Dino that essentially has a giant baseball bat for a tail will be a easy meal is unwise
Doesn’t justify the fact it’s tailslam can put a carno in a permanent stun lock
Where did I mention that Teno should be an easy meal? Don't give words into my mouth. You can knock Utah's down with teno's tail attack because it's a spammable and stamina cheap attack. Tenonto would be still very much viable if the tail slam would be nerfed a bit.
You’re arguing skill at this point
Ryk has a point. It’s just that good in every way possible. Speed? Hell yeah. Damage? We got that too. Stamina usage? God fuck you, this mans an athletic bastard.
Billy, I'm sorry. If these points can't make you re-think the situation, idk what to tell you. Your opinion is yours I guess, mine is mine.
1.8 tons with a giant bump under the tail and somehow it dominates in all three categories
Game design-wise, it’s mechanically flawed because you’re punished for one little mistake.
Also, do you think skill doesn't have to do with balance?
Coming from someone who plays Utah the most in evrima, whenever my friends and I hunt a teno their tailslam isn’t what concerns us the most about it.
Skill absolutely have to do with balance. You can never balance around the game for professionals or extremely bad players. You need to balance around the average. This should be always the case in any game, unless it's meant to played by professionals only.
Carnos suffer substantially worse then a Utah with the tail slam. Utah’s have a small hitbox whereas a carno is a fucking target
Do I mind if a Utah gets oneshotted because it got catched by a tail-slam? No, if it's actually balanced properly. How is a strong/cc/fast/high ranged attack is balanced to oneshot anything that is in the same "ring"?
I’m talking about Utah’s now, I’ll get to carno in a second. However what’s a problem FOR YOU during a teno hunt can differ from what others find to be challenging. Me personally, i don’t find hard to bait out a teno slam and hit a head bite on it. What concerns me the most in a teno fight is their round house kicks
But again, a Utah doesn’t get stunlocked anymore so it’s therefore irrelevant to the conversation. I’m talking about Carno, as I’ve always been.
Actually
Fuck it
I’m talking about anything that gets stun locked
Teno can put you in a permanent stun lock if it doesn’t one shot you
Wha- I was talking to ryk about Utah’s because they’re the one who brought it up
T h i s
I see
Now since you want to talk about carno, carno is a light weight carnivore that under most situations is not supposed to hunting a teno which is a brawler herbivore. Carno should only hunt a teno if the teno IS NOT a full grown adult or if the carno is able to land an ambush charge on the teno
Other than that, you as a carno who especializes in speed and hit-run hunting, should stay away from the angry teno that is built as a brawler to take on carnivores in carnos size range or smaller
Please, know your niche as a carno and stick to it, or you might just get a tail slammed on your head
Ptera can pretty much glide across the whole map ez
Please leave Petra stam as is
You barely lose anything if you die and all you need to do is land on some high rocks where you wont get killed by 90% of the roster
It doesnt need to be more untouchable than it is
^
If a total dumbass like myself can learn to manage flight stam as ptera in an hour then it aint lacking anything lmao
did you just say teno is fast and has good stam? xD you haven't played teno have you. also, a teno can not stun lock a carno to death. and even if it could, carno can do the same thing back. back to speed and stam. teno is 40.5 kmn/h slower than utah, carno, ptera, and dryo. it is the slowest mid tier. carnos stam is 1 minute tenos is 1:30 minutes, it can't run you down. and even if it did. it would have no stam left to kill you. bite for teno is useless. which means all of its attacks that are could damage an opponent take stam. i mean for god sake i killed a teno solo as a utah after the nerf. its not hard to dodge a slam. i think this confirms that people don't actually play the isle, they just come to discord and bitch about how they're the victem. carnos is not over tuned, utah is not overtuned, deinos isn't over tuned, or stego, or teno, or dryo.
First off, fuck you, you’re a bitch. Second off, for a supposed “pro” teno player, you’re quite the amateur, sorry.
Carno can get stun locked SO easily by a teno. You literally just need to slam the head and continue slamming the head until the shithead dies and if you’re lucky, the game will lag and the hitbox will “miss” and you can run the hell away. Also, we were talking about the tailslams speed, not it’s overall speed, same with the stamina. It doesn’t drain as much as it should for a 1.6 ton herbivore.
Imagine dying to a solo Utah, lol. Must’ve been a bad Teno, something you seem to be proving about yourself, but I won’t assume anything.
And hun, this pretty much proves that people looking to make a claim that “somethings useless” or shitty (like you keep saying in balance feedback about teno) is mainly due to how bad of a player you are. Get used to the changes. You can’t endurance hunt a carno like you used to, and makes you use your stamina the way it’s intended: wisely. Omg, shocker huh?
You’re right, none of them are overtuned minus teno a bit.
Now..
Bite is pretty useful for smalls like Utah but not for a carno.

Had to put em in his place 😁
rickardo goes hard. totally shattered my dreams of being a pro isle player 😦 anyway, after the nerfs teno kills a carno in 1 kick and 4 slams to the head. 5 hits total. carno kiills teno in 6 head shots or 5 can't member. so i'd call that pretty fair. before in update 3.5 you could maybe say that teno could stun lock a carno, but to say that it still can is you just not pressing W on your key board after getting hit. really appreciate the fact that you came so hard tho, cursed me off twice in the first sentence
I legit have checkpoints I land at when going cross map, it’s basically down to a science how easy it is to manage stam and be safe
You’re welcome. Also your “numbers” didn’t really prove anything other than give me the statistics of how many hits to kill a carno or a teno. Good job trying though. Still didn’t disprove my “tailslam is too fast” argument, but I’ll let you keep trying.
Be an ass, I’ll treat you like one 😁
What can I say. Trying to be a dick to me doesn’t mean I’ll say “okay I’m sorry to aggravate you”
But yeah I can say I came off a bit vash
if you put a timer on the tail slam how would that not make teno useles
I apologize
Not necessarily a timer
Just slow down the tailslam a tad bit
Not too slow to where Carno can just say “fuck you. And thanks for the tickle”
And face tank you
The problem that everyone has and probably always will with teno is that it stuns, while stuns make for a unique kit, I have yet to meet 1 person that actually likes stuns
It just needs to be slowed down a bit to where it’s not a permanent chain gun stun lock where you can’t move and get dished out a ton of damage
But still fast to where Carno can’t face tank it
wheres the line that you want tho, how long in between each tail slam, you can slam a carno 3 times in 3 seconds so what would you say is balance
I’d say 3 tail slams in either 3.5 - 4 seconds.
Like i said, not too slow but not too fast
also, i like stun, remember back when evrima first came out and teno didnt have stun, got killed by a half a utah.
thats fair
i mean its a strong attack, but i find it fair cause it takes 10% of tenos stam
Stuns make teno viable ye, but that’s exactly the problem, you nerf stuns to give the enemy gamer more freedom and you directly handicap teno, you buff the stuns too much and the game plays itself for you overwatch style, I personally don’t mind where tailslam is currently, but I don’t really play or fuck with tenos
yea, i think it's pretty balanced, but i main teno so i'm not the first person you should listen too. it's not too hard to bait out 1, and if you don't you get punished
the main problem is the claw attack. It deals increased dmg 360° and costs u no stam otherwise teno is fine
same goes for carno btw
played carno yesterday
u have no chance against a teno if u can´t ram it
carno is the cc assassin rn, hiding in the woods waiting for the perfect oppurtinity ramming down it´s prey item and killing it in no time
Tenonto can't reliably take out a Carno in a stunlock but it does happen at times. In my experience - if you land the kick on Carno's head you will need only 3 additional tailslams to kill that Carno. I've been sometimes able to take out a Carno from 100 to 0 during that one stun but not always. I'm genuinely confused as to what the reason for that is. On certain occasions I lacked one last tailslam to take the Carno out, on others it just fell apart like a house of cards hit by a baseball bat. I also don't think it's true that a Carno can take down a Tenonto within a single instance of CC - you will be at least one bite(and more likely at least two bites short off killing it - if you decide to leave it at one bite off from the death you will get hit by its CC before you disengage) Having said that, I'm genuinely not a fan of animals of their size taking out each other in a single combo and I think it makes all around for very poor gameplay.
I'd also argue that it's not the stuns that are the issue in this match up, it's more so the damage output of the Tenonto. It's the one creature that didn't see a damage nerf to its attacks with the weight-change update making it relatively better than most playables in its class. The issue is that nerfing the damage output of this animal could very easily make it unplayable so I'd still probably wait for update 4 to release to see how it fares in the new conditions before doing anything about Tenonto. As it is I'd argue it's still(or even more so) the best bang-for-buck animal in the game. One that you can grow completely effortlessly(don't even need to eat until half-way through your growth) and one that still provides an enormous potential in the PvP. Whenever I feel like afk growing something that I will throw at the first player I see just to do some deathmatch-style PvP - I go for Tenonto because there's just no better choice.
The whole balance feedback can be summed up in "please buff my animal because x happened and it must be the games fault, not my own experience or skill!"
there is a certain threshhold where if smth is so badly nerfed that it isnt even viable with great skill
Bro wtf these 4 tenos and 2 stegos killed your utah? You can pounce them! So cringe, noob.
It's basically because they accidentally rolled back the teno damage nerf. 1 kick and 3 slams is 1500 damage, only if two of them are headshots that's a dead carno
I was speaking specifically about headshots - those deal more than 1500dmg combined. They were taking out a Carno from 100 to 0 even before the hp nerf.
Headshot is 1.5x damage
Yea, I'm just clarifying that I was speaking about headshots
not the hits on the torso
3 tailslams can kill a carno if they are headshots now, don't even need the kick
Oh, well it must have been already missing health in that case
In general Tenonto probably deals too much damage but at the same time it's difficult to nerf it because its damage output is on the skills that cost stamina. Idk what to do with it to put it in its correct place as any changes might make it really bad too.
Carnivores got nerfed into the ground last patch, and it was reasonably balanced before it. I don't play much carnivore and even I know they got screwed
I switched off stego because they are so OP now
"get gud scrub" is not a valid argument when your main got buffed
i'm not doubting that, but the feedback in general would greatly benefit from posting actual proof such as clips to get the point across, thats good feedback, the rest not so much. there are way too many people who just repeat what they hear others say without questioning the source
Tenonto doesn't need a nerf to it's tailslam it's combat it already entirely stamina based and it runs out of stam if there are 2 carnos or more
I mean... it would be pretty absurd if Tenonto was capable of taking on 2 Carnos
Which while it can't really do, it can at times drop one of them down in a 1v2
Yeah
I've survived encounters with multiple but they had typically fought something before and I probably would've died if they were aware of just how low my hp was when I decided to walk away.
It's more defensive animal now that running speeds and stamina costs have been nerfed
Carnos biggest advantage over teno is it's ram
If you headslam it you just bite it's head during the stun and boom
It's not so much advantage, it's just what it has to use if it wants to have a shot at winning that fight at all rn.
teno shouldn´t really kill but be able to put you in a life dangerous situation if you dare to take the risk after it stunned you
Which in most cases it does against carno
If the carno decides to keep trying to attack the teno, it should die
absolutely
@tacit oriole I was wondering why you think that grazing animals should dehydrate faster? Because a lot of grazing animals are able to satiate at least a portion of their hydration needs by eating grass alone irl
I feel like teno can't run anywhere anymore, its Stam drain when running is so high now that I feel like if I run I will have no st to defend myself, but I guess that makes it so teno can't hunt carno now?
yea think so
I'm fairly certain that IRL animals need extra water when eating low quality food
The hydration from water in the food itself isn't enough for all the digestion and bacteria and stuff
Ironically, dogs and wolves eat grass as a result of not having enough water available. Plus many grazing animals have their hydration requirements reduced in minor or major ways through grazing, especially during mornings when few forms on the grass
I’ve never heard that grazing increases dehydration, especially considering how much moisture grass contains
@barren oracle 

i´ve read that even polar bears eat sea grass to satisfy (is that how u write it?) their hunger if they don´t find any prey
Sea grass* but otherwise yes! Polar bears specifically don’t have much of an issue with water retention considering they’re constantly surrounded by it, but food is also something you can gain by eating grass
If you can metabolize it
lot of animals do that if i start thinking about it
even my grandmas cat (which sadly died half a year ago) sometimes ate grass
I strongly disagree with this statement, they eat it as roughage (aka fibre)
The fact that animals receive small portions of water from eating grass is indeed a fact
That is another reason they do it, they don’t have 1 utility for this behavior
i mean water is legit in grass and in every other plant
You can’t even lose water by eating something entirely dry, once that food item enters your digestion it doesn’t matter what it’s original state of hydration was because it will be absorbed by the body regardless
if they wouldn´t need water it would fuck up photosynthesis
Regardless, the reason I suggested it was around balance, not to be more realistic
Food bushes are a huge timesink for big herbivores, and grazing frees up much of that
it seems only reasonable to need to do more drinking as a result
Suggesting a mechanic for balance that is polar opposite to physics isn’t exactly what I would call “for the sake of balance and not for realism” it simply makes no sense. Plus it would defeat the purpose of grazing, it’s utility is to keep players from starving other players to death, either through hunting or food denial
but it depends your body takes water and energy to consume/digest the liquid you take so for example eating snow is dumb bc it gives u so little water that the amount of water ur body needs to consume/melt the snow is higher so u basically lose water by eating snow. Does what i just wrote even make sense?
If you were to need more water then grazing would have no purpose
Stego would disagree
How
As a stego I would still graze 90% of the time even if it cost water
food bushes give like 5% food, it often takes more time to find and run to them than you get out of them
But you’re just replacing the inability to starve with the ability to dehydrate. Doesn’t change anything about grazing other than defeating the point of it
I would still graze as stego with the changes I proposed
grazing is meant to be a last resort, not a staple food source
honestly grazing currently is more of a situational tool you use occasionally to move while not losing hunger, if you deny the fact you're usually moving long distance when you use grazing, sure, maybe dehydration would work, but like why?
I really don't even run into many people who actively graze anyway
First, that is technically true but shouldn’t be punished through dehydration, because that doesn’t make any sense. Just make it a dietary neutral that you don’t gain anything from
grazing fills you from 5% to 20% in like 5s 30s
No it doesn’t
as long as you are happy being low on food it is a perfectly fine way to live
It takes way longer than that
and there are grazing spots everywhere
I never usually get that low on hunger so I wouldn't know
like the only time I really graze is midfight to stall for time
I rarely bother with foodbushes even as a teno, when you need max 2 to fill you and run twice as fast
come diets grazing will go back to being a last resort anyway, so I'm not really that concerned
yeah
ok
It's ok not to agree, especially with significant balance changes. Even with the bleed debuff from low food I can't accept that grazing isn't just overpowered atm
but hey maybe I'm just playing the game wrong 🤷♂️
Just tested and my bad - it's 30s from 0, so slower than a bush. Still maintain it's too much of a safety blanket for herbivores though
Gotcha, although herbis shouldn’t be stressing about starvation, just regulate their food related anxiety through dietary benefits and leave carnivores with the stressful time of maintaining a hunger bar
Considering they can physically metabolize the ground they stand on it kinda makes sense that safety blanket exists
Fair point. I guess with the new crazy food requirements for carnivores the difference is even more stark
Oh for sure, and plus we don’t want the degree of anxiety you feel to be the same across every Dino
Like a rex should give you more stress than a ptera when growing
Speaking of which, someone needs to ask for the growth curves to get fixed. The whole gaining 1/4 of your weight in the last 10% thing is a bit silly
especially when you get the full grown model at like 1/3rd your final weight
Oh and btw you were right about water from food for herbivores - apparently some can gain up to 90% of their daily water requirements from sappy greens
im one of the hey there carnivore come to this convenient bush with no steg at all hypsis
add a diet that either gives it different spits or a diet that lowers food drain while spitting and you have the perfect creature
lol I got mobbed by hypsi as a half-grown utah, it was too funny to get mad at
OK legit that is an amazing idea, you can change the effect of your spit depending on what you eat
but that last resort is still useless if it dehydrates you anyways xd
oh wait the convo is already over
my bad
😊Yep! Shit I just realized that actually. I never pay much attention to my stats before reaching adult but you’re right my 70% Utah is like 240 kilos
Actual acid spit that eats through flesh and bone. Hell spit on a gun and watch the barrel melt. #ApexHypsi
Straight up disintegrates in their hands , turns to a puddle of molten steel
It's probably a good thing I'm not in charge of a game like TI, I would do something like that every april fools
Make it long range too, lil rat weasel better snipe the blades off a chopper
Every year I’d implement a Godzilla troodon that fires plasma out of his mouth for shits and gigs
hahah ranged carry troodon
Hell yeah😈
@thin mantle@tacit orioleYou can't find a gun/run out of ammo as merc? Just grab the nearest hypsi, feed it some interesting plants and there you go!
Feed the lil runt some gunpowder and watch what happens
Now I'm imagining a merc with a hypsi, aiming and giving it a good squeeze
Pull the tail feathers with your hypsi drawn and enjoy the terrified expression of anything unfortunate to be in range
Kinda like this https://i.imgur.com/TetJxfo.mp4
Good luck handling a 20 kg weapon tho
Exactly👌
I have this mod on L4D2 lol
xD
Yeah your average AR15 is around 3 kilos
The heaviest sword ever weighed 10 kilos, just to compare
Wait out of all existence?
You sure bout that?
Since that information came from the Net, not entirely
Actually nvm that makes sense
10 kilos’ll of sharpened steel’ do some serious damage
What am I on about
I mean it kinda makes sense, 10kg is a lot to swing around at any sort of real speed
Real Speed
sonic.jpg
What is the heaviest sword ever made?
A two-handed sword used in the Middle Ages and early Modern Era. It was used in the struggle of the Scottish clans between 1400 and 1700. The Claymore measured approximately 140 inches and weighed about 2.5 kilos. The largest sword in the history of this model measured 2.24 meters and weighing about 10 kilos.
Here's the actual quote, sadly I don't know the source
what the actual fck? that doesn't sound right lol
No I looked it up right after I read your first, found the same one
2.24 meters sword tho 
Rip anyone on the receiving end of that society ender
Well back on topic
I'm not sure if I like the idea of Hypsi having different spit effect based on what it eats, it's only gastric acid after all
Well no, it’s stomach contents combined with gastric acid
So it would have some effect depending on what you ate
Plus, idgaf hypsi needs to be more interesting
climbing
It is a bit goofy, but you could probably add like toxic flowers that add a poison effect, nightshades or such that the hypsi was normally immune to
or something else that made the target really stinky for a bit, so they were easy to smell
Yeah it’s doable
maybe peppers that make the blind effect worse
Climbing wouldn’t be unique to hypsi tho, I just want it to have something more involved with the only thing that sets it apart rn
@pale kindle they're fixing it with the update
thank god. its so shitty rn lol
I think I want to delete my suggestion now I know how far it is from reality
especially as there's unlikely to be any significant patches before U4
Yeahhhh the fps black hole is why I'm just waiting for update 4
good news is you should, in theory, get better fps in U4 than you ever got in U3, assuming all the mass procedurally generated trees are gone
Or the assets are baked into the map instead of being generated live
i think they've added a better render system
It's the same UE4.26.2 render system I believe, I doubt they will move to U5 beta for this
but it's one of the plugins that seems to be causing the issues
should help server load too
The last one uh... lacked finesse though
utah didn't need to be nerfed that hard, deino did, carno didn't
beyond the utah issues which divide the community the new food requirements is a bit silly
carno got a nerf buff
The only nerf Utah didn’t need was their agility nerf tbh. But they’re fixing that
deino needed it
carno charge dealing 500 was a good change
the issue I have with new carno new utah
is they are noob mincing machines
and ineffective against good players
like 2 utahs can easily kill a noob stego with some patience
but can't touch a good one
That is the point of survival, is it not?
i mean
they can annihilate a steg
and they arent meant to be apex killing creatures anyway
they're supposed to feed on smaller creatures
like dryo
If you kill a stego as a utah, and it wasn't already near death, that was a noob stego plain and simple. I've 6v1'd and barely gotten hurt
timing really
and the utahs aswell
Right, as it should be
Take a pack of wolves for example
I'm not saying they should, but I hate mechanics which really punish new players and new players only
it's too exclusive
They don’t stroll up to a healthy bull moose thinking they’re going to have a meal. They wait until it’s sick or until it’s already badly damaged
have you ever fought a bunch of utahs in a voice call
they can bait you
they can bleed you out
they can out damage you
I'll put money on the table that you and however many utah friends you have can't kill me as a stego
and I'm not as good as some out there
Deino - yeah it can be done. Carno - if they are good enough
utah? nah
Yeah I don’t want this to become about player skill, but you have to have a smooth brain to die to around 6 Utah’s as a full grown stego
and waiting
hitting the wrong direction
^^^^
if a stego is swinging at utahs with their tail they are already noob
even just coming from 4 directions is enough
so? you get 4 pounced. Stego aims two at a tree, bucks, kills both of them
now what
Getting baited is your fault, a stego using its environment is basically untouchable to Utah’s
depends on how the utahs play it
2 dead, two no stam, stego still on 90% hp and blood
and reminding you in update 5 they can jump off in the direction they want to
THAT will fix utah
atm you pounce within tailswing of a tree and you are a dead utah
utahs will take alot of fine tuning
and if all else fails stego can just park in palms and be literally impossible to pounce
then the only way to kill is to try and dehydrate it to death
not that hard if im being honest
even then I have out-baited utahs at rivers
stegs what 30m hydration?
but tbh utah isnt meant to be able to win
no it isn't, and it is good that they can't headbite them down anymore
I was only disputing that it was even viable at all this patch
I had this same argument with someone else before, got them in a server and showed them the issues
happy to do the same if you want
I can even start on 20% everything
it's 4am here atm, can I add you and do it tomorrow? I can hop on now but fading fast
yeah do it tommorow sometime
👍
4am isnt the time to 1v1
it might be harder for you if I have high ping... work it out then I've got a server too
But yeah being dehydrated out of a treecamp is one of the reason I mainly graze as a stego. Don't like journeying that far out into the plains
Plus you there's always other people around the main areas to disrupt a really long-term camp
The blue bubbles should just be redone entirely they look awful
Also holding Q while staying still in water drastically increases water sense range.
And also yes I agree the VFX need to change. Fortunately, I think it was said they're temporary.
I'd also like to see watersense be significantly shorter when moving and flat unavailable when sprinting
Also like to see distances based on how much noise something is making - carbon sprint swimming should be audible from ages away, a drink slowly cruising underwater should be almost inaudible
Larger animals should show up further than smaller ones too
An adult deino should show up quite a way off. While a fresh beip hatchling barely registers even at point blank.
Fix bug where the dino gets wiped after safelog or hardlog. Very annoying to start the "day" with 2 hours in a bush .... Most of the time i have only an hour or maybe 2 to play. So this bug literally killed the whole game for me ... @developers
Deinosuchus is an apex predator. The way HP and Weight scales according to your growth is deliberate.
It should be very very hard to grow
Almost an impossible challenge
You. Are. An. Apex. Predator.
Did you even watch the clip
their feedback isnt about their weight at the time of growth, its about the apparent disconnect between weight and model size (i believe)
an 80% deino is visually 80% as large as a FG one, but is half the weight. imo weight and model size should be tied to each other
weight, model size, and the fact at 80% you have half the hp
im perfectly fine with apexes not getting a growth spurt until later in life, but i dont think thats what this post is about
It’s about both.
The formula for how stats scale with growth need to be adjusted.
So you believe at 80% you should have half the hp?
i dont think any animal should grow linearly, imo
i like the idea of various growth spurts and stagnation over the growing period
Yes. I do.
Considering you are way way faster than a full grown adult, and that you’re an Apex Predator, yes.
I am like 2 km/h faster
No you’re not.
avaceratops are you shitposting right now
Did you even watch the clip and see that an 80% grown deino can get facetanked by 2 adult tenos and the deino cant do anything
even though I got multiple headshots on them
Yes, you were on shallow water. That’s why you couldn’t do anything.
Holy shit
unless deino grab scaling got nerfed im pretty sure u could also get grabbed by an adult deino too, lol @tulip star
1/2 the weight so ur still in grabbing size
grabbing deinos is useless since they have the same drown timer
^
those tenos were in grab range though
yea but 2 deinos and they could decide you dont get to do damage
Thats besides the point
A deino thats 80% the size of an adult deino can be picked up by the adult deino. Visually its ridiculous and doesn't reflect actual sizes.
like 2 on 1 is still disadvantageous for the 1 deino but the fact they can be 80% thru their growth and still get grabbed and killed without being able to do anything is kinda something else
The subadult and fresh adult stages of Apexes should be absolutely the hardest stages of growth, in which you’re not strong enough to defend yourself and not small enough to hide.
Subadult and fresh adult Deinosuchus should be hard, and a challenge. Making the player actually be aware of were they are, and how they’re moving, instead of passing through shallows without even minding that there may be other people there
yea he shouldve afked you're right
all dinos get most of their wait in the last 15% of their growth it seems, most dinos looks bigger and stronger than they actually are
weight*
why wasnt he eating elite fish on the edge of the map
thats not very good game design
that was the point of the suggestion im pretty sure
is that you're visually 80% the size but statistically 1/2 the weight and hp
why did u put "no" then
So why did you put no
Doesn't make it hard, it just encourages you to afk in a bush for an extra 30 minutes before you're full adult.
Yes it does.
No it doesnt
Currently it does.
i thought this videos was just crying that the crocs got killed by tenos
Currently it doesnt
and in future it will too
???????
diets will not fix that
you like afk growing?
Why do you like afk growing
??????
was that before the patch 2 or was it a side effect because they wanted to make younger stages of dinos weaker?
where did i say i like afk growing
you're shitposting
Can you show me though?
youre trolling
ok ok ok
Theres no way youre not
Can you?
what is your stance on the issue
You can read the convo
i literally dont even know your opinion at this point
Give me a moment. I’m corroborating some stats.
Youre trolling
"Being 80% and being unable to defend yourself or hide is good game-play because you literally can't do anything other than afk. Just wait until you're adult."
Subadult deinosuchus is 28.7 kmph. Full grown Adult Deinosuchus is 18 kmph.
Sub Deino is 160% faster than full grown Deino. My point is that you were playing fresh adult Deino as a full grown Deino, when this game has ontogenetic niche partitioning, where your stats morph with your growth, and so does your niche.
@vagrant inlet why?
Adult Deino trot is faster than Sub Deino trot
at 80% you will get walked down
it comes down to literally never being seen by an Adult Deinosuchus, meaning growth isn't hard, it's based entirely on luck(or how willing you are to afk).
afking on the edge of the map is a shitty ontogenetic niche to partition
Alright
so thats it?
run out of arguments?
this adds nothing constructive to the conversation. be civil.
Also what different niches does deinosuchus have as subadult compared to adult
The game does encourage you to afk grow. And that’s for every single animal. Specially so Deinosuchus; they should focus on that, not on making it easy players that do not know how to play the game and when they die to their own fault they blame it on the game’s design.
That’s my take, I’m going to have breakfast now, see ya guys. This is just a conversation about a fucking dinosaur game btw, no need to call me a shitposter just because i dont agree with you LOL
You should focus on not playing the game
Okay
Yeah because thats how a game should be played, not trying to eliminate the problem with afk growing
just encourage it
Do you know how to read.
Oh okay I misread it as trying to encourage it
Lol
but the problem with that is how do you counter it with having adult be so shit the way it is right now
or fresh adult*
You make it 160% faster
Yeah there's no reason to not afk if your stats can't keep up with anything
Afk growing is easy though. The "game's design" you're praising is literally punishing players for trying to play the game because they didn't hide and afk when they're 80% of adult size.
But that literally does nothing, being faster then adult deino means nothing
Also 160% speed doesnt get you away, Ava. you would still just get trotted down by an adult
Walk in the other direction, except they'll walk you down anyway
you focus on removing afk growth by making animals viable at smaller sizes, at his size he is: grabbable by adult deino, is 1/2 the weight, and by extension 1/2 the hp of an animal which is visually 20% larger
you literally cant and what does that quote have anything to do with this
Yeah that quote didn't add anything lol
When did we ever say to fight an adult deino
It is. By 160%. Sub is 28.7 kmph and Full Adult is 18 kmph
again
It's not faster-enough
doesnt matter
Trot down
you just lose all the ground you gain from sprinting when it turns into a trotting battle
It comes down to literally not ever being seen by an adult Deinosuchus
The game shouldn't be slither.io either, a size difference of 20% shouldn't so drastically hinder gameplay.
square-cube law is a fickle beast
but imo its a necessary one
to me, a perfect linear scaling of stats is boring and removes a lot of gameplay and challenge opportunities
Its necessary to have an adult deino have twice the hp, weight, and ability to trot down a smaller 80% grown deino?
additionally its important to note how deinos current biggest issues lie in the map
So you're telling me, we all like the idea of having literally 0 chance to outplay/outmanuever an adult of your species? because of the square cube law??? lmfao
you couldve drowned those tenos, if the map wasnt littered with absurdly shallow bodies of water
Thats not my point
im fine with stats scaling differently with growth, but this is legacy levels of stat scaling where your hp just doubles suddenly at the last part of your growth for no reason
its not literally 0, we just talked about how sub is more than double the adults sprint speed. trot speed is a different conversation that could definitely be tweaked
That's true, but if you're gonna have disproportionate growth it should be the reverse of what it is now. Dinos quickly grow out of their juvi stages and spend most of their life as subadult. Not forcing players to stagnate in the most boring part of the game for artificial difficulty.
if hp and weight werent so rigidly connected, that might also help
It really is 0
It should and it already does
you can keep the square cube law and still have growth spurts, is the thing
Ive grown over like 20 deinos and I have trotted down a numerous amount of sub adult and fresh adult deinos
and there was nothing they could do
facts
currently model scaling is linear/tied to your growth percent; what if it wasnt?
then at 80% youd be smaller, and by proxy have a slower trot LOL
the issue right now, in this conversation, is that a visually (and more importantly, time invested) 80% deino was half its weight, well what if it was the other way around? (as a thought experiment, not actually suggesting this)
it would be helpful visually speaking to give you an accurate understanding of your stats yes, but you'd still have gone through 80% of your total growth to be 1/2 as effective
ie what if deino was 4 tons at 50% growth but kept the model scaling?
then it would still die to adult deinos
to me that sounds like garbage having a growth spurt that early, but again, just a thought experiment
because they have a stat advantage it just wouldnt be so bloated and easy
id say its both self-explanatory and expected to die to your direct superior (a fg of the same species)
It helps you hide better, which doesn't fix the central issue of it being boring when all you can do is hide until you're viable because even at 4 hours in you wont even have half your adult stats.
so we do like the idea of a full grown dino killing you with no counterplay?
you wouldve won that fight if you werent in shallow water
Nothing will solve this issue if it’s not what I suggested!
^
be civil
You're focusing too much on it being a deino issue when this scenario applies to basically every dino in the game.
You literally havent suggested anything else but a map change
sorry.
the issue isnt so much the tenos themselves at it is the fact that the stat scaling doesnt make sense from a game balance perspective
You literally dont play the game until youre adult, because you dont want to waste your tiem
its super simple with how the scaling is now
that's just how it works, because being smaller makes you literally fucking useless
imo thats more an issue with the game being boring as sin with nothing to do than juvie vs adult balance
^
its been said diets will not only help you grow faster but will outright buff your stats
I think you're wrong, I think the game would be less boring as a whole if you could do something as smaller dinosaurs for multiple reasons
It's not a problem for some parts of the game to be boring, but the boring part of the game shouldn't last until you're 80% of the way into it either.
so itll theoretically be very possible to shitstomp something 20% more grown than you if theyve been afking/doing nothing for their diet
it would increase the replayability, because of the fact that there would be more matchups? it wouldnt just be, wait to adult, fight other adults, delete juvies
like diets? or what do you have in mind?
just having smaller dinosaurs not be garbage
or have half the hp as 80%....
you are worse than an adult in every way there's literally no reason to play
just wait until adult stage
no
it's simple as fuck
what he said
Do I agree that 80% deino should be weaker then 100% adult, obv yes but do I think it should be half the hp at 80%
no
like i get that being a baby is supposed to be scary or difficult or something, but atm surviving is completely rng based
unless you afk
yes. and that should be changed.
not the way the stats scale with growth
Ontogenetic niche partitioning + Ontogenetic diet shifts should fix that to an extent.
Though they’re revising the possibility of both, it’s pretty unlikely for those to be a thing.
I have a question, do you guys plan on working on the river so it not just water can there be some river grass? More Deinosuchos areas, because there is not a lot of stuff interesting underwater
diets changing as u grow is a good idea and i agree with that completely, but the way they've set up the growth spurts for deino make no sense really, especially considering the fact that the deino was 80% thru its total growth to have 1/2 the stats
if ur gonna split it up at all id argue it'd be better to have the stats scale better at younger growths and reach near full stats around 70-80% of total growth time and then your last 20% rounds out ur stats to their final values
And what about adding lush grass in the rivers? sticks leaves
Weight and HP weren't a mistake.
They are an improvement from arbitrary numbers that are nonsensical.
Stego for instance.
4,500 HP but its a 6,000 kg Creature
Utah as well. 500kg but has 1,000 hp (before current patch)
Yeah.
Yeah idk why people think that animals having such a discrepancy was a good thing
120kg Stego and 120kg Dryo prepatch was wack
Dryo had 3x the hp
12.5 kg Utah and 54 kg Teno spawned at the same hp
And those are just cases of animals being too tanky for their size
Not factoring in things like Stego or Deino having far less hp than their size would suggest
👆
Weight = HP makes it way less complicated to balance animals.
yeah
I'd say it's the opposite. It forces a way of balancing that is not realistic at all and prevents a lot of uniqueness from animals. An animal that is build for fighting and taking hits should be more resistant that another one that is the same weight but not built for combat. Example being Cerato and Carno : Cerato could be lighter, but tankier than Carno. Not to crazy extents, of course, like Utah having twice its weight as health while being built like a stick, but still notable to make a difference in a fight. Also, being bigger doesn't make you proportionnaly tougher either.
ahh yes utah getting oneshot from a tail slam very good
Its an arbitrary connection between unrelated mechanics. HP should be based on visual size and bulk, not numbers you grab from web articles. We don't use actual bite force numbers for damage either so why force HP into unnecessary constraints like this.
I think HP should account for the BASE HP.
But things like osteoderms, bulkiness, armor, and more should increase that initial base HP
i feel like generally hp=weight is fine. but not for every dino. anky weighs less than trike, but it should prolly have more health. besides those situations, i feel like its fine.
they will probably keep it the same but add stuff like defence to lessen damage took
yea thats kinda what i expected they would do
would be kinda cool if biting an anky had a change to crack a couple teeth and lower damage
seems overpowered tho
chance*
That’s why you edit the base multipliers for damage inputs. Separating HP and Weight adds an unneeded step in balancing creatures.
If something weighs 4 tons, it’s HP should reflect that without it getting messy where a 4 ton carnivore has 10K Hp (example), or a 6 ton herbivore has 4K HP.
Regardless of size, Hp should reflect that.
Smalls are generally weaker due to their weight (which weight = HP reflects that quite well), pseudo-mids like Carno and maybe Teno have their weight reflected perfectly.
And the argument (not saying this is your argument. Just what I’ve seen) for abilities like pounce? Just increase the weight threshold where it can pin creatures weighing more than it, though it’s just an example
Honestly
Due to how armored anky it
Is
Id say it’s damage multipliers should be pretty low
Like maybe to the point it’s equal to a tail shot for both its tail and it’s body
But the head is slightly higher
Just not significantly higher
yea i mean anky's kinda hard to balance because it will cripple really quickly, but it probably won't really do a ton of damage overall. so i feel like adding a thorns kinda thing would be necessary
It should deal a bunch of fracture damage
Maybe a high damage output plus high fracture damage
or make it do more damage when the opponent is fractured
Anky should only be weak to headshots
And small things biting it's ankles
And it's tail too
Bit that's a bad idea
It's body is too wide and armoured to dent
just nerf its bleeding health when running or trotting and buff it when standing. that'll make it so it should defend and not chase down. then its balanced to have it be mean as hell in combat
Adding things like armor and stuff isn't hard at all, so in that way you can artificially increase the hp of something like Anky to be higher or equal to a larger more massive animal
however to address HP being based on visual size instead of mass, an animal that is more tanky will also be more massive than an animal that is less tanky if they are both the same visual height or length
good idea
For example, a Teno the same height as a Carno would have more HP on account of being more tanky, but since its mass would increase as well the ratio works still
likewise if you took a rex and shrunk it to the visual size of a Utahraptor, it'd still weigh more than the Utah because rex is a heavyset animal while Utah is lithe (at least in The Isle)
so Rex's tankiness would be preserved compared to another animal its size
only case where an animals ability to be tanky doesn't make sense with mass = hp is when you want a smaller animal to have more HP than a larger one, and can't justify an armor system
Is it likely that where will be exceptions to this rule? For example Rex is probably heavier than Giga and neither of them have armor but let’s say Giga needed higher HP, would that change it?
i.e. Cerato having more HP than Carno, could be done by giving it armor to increase its vitality, but Cerato doesn't really have armor
Only if Giga really did need the higher HP
Lol you commented on that right as I was typing
maybe a new armor hitbox can be make to immune or reduce damage of the hit part depending of what the attack is, like small osteoderms reducing the damage and complete armor being immune to most attacks.
Yeah not really armor I’m just asking if it’s necessary will there be exceptions
Giga and Rex was just an example
Giga would never need more health than a rex, Giga is built like an Allo it would make no sense
since for example, the Giga could be faster, or have more stamina, or have a whole range of other things that don't just lead to being artificially tanky
and that's true of really any animal
Again, I stated it’s just an example
Cerato could be made a serious threat to Carno by for example, increasing its bite damage and attack rate
#Giveceraheadarmour
if Cerato was capable of killing Carno before the Carno could kill it in close quarters, then you have a brawler, despite the lower hp
There will obviously be some exceptions
like Anky, Minmi, possibly others
Makes sense, I’m of the opinion that if Carno gets his ability off then he should win, but if it’s a face tank fight Cerato should win
Cerato is likely to weigh about 1600k right?
but aside from animals that need armor or have resistances to certain effects, then there's no real need for HP to be the way to balance out an animal punching above its size
"likely" is a strong word
it's a very solid maybe
the model and concept was made before the larger Cerato, but the larger Cerato doesn't really hurt anything
Makes sense
kinda like how there's an 8 ton Stego that recently got described
the extra 2k hp wouldn't really change Stego's playstyle at all, you'd still need to use the same tactics but they'd just take longer
it would gain a better match up against larger animals maybe, but those larger animals aren't in game
so who knows if it'll even matter, like what if Giga's ability doesn't care about the extra mass
I think it’d be cool if he had a bite that dealt less damage but hit hard with bleed
tho some easy guesses can be made
i.e. a Ceratopsian will probably be able to charge, Anky will have armor and deal heavy fracture, Spinosaurid claw swipes
Baryonyx claw attack would be so cool
I'd be shocked if an animal named "heavy claw" with those massive claws wasn't given a claw attack
Well that's kinda too soon to call
sure it'll have a claw attack
but how meaningful will that really be
I doubt for example, it'll out damage a Teno tail slam/kick
Well in general I assume you won’t be seeing a Utah or Dilo soloing a Bary in EVRIMA with ease like in Legacy
Yeah, ideally it'd just knock a Utah on its ass
same with a Dilo, Bary is twice the size of a Dilo after all
In legacy they didn't put venom in the game so dilo just had stupid high bleed damage
also bleed drained your hp and did nothing else in Legacy lol
I really like how bleed was revised for EVRIMA
It makes it just as much of a threat but without making it the meta
Now it feels like dinos that rely on raw damage like Cerato will be overall more useful
Yeah
Legacy really only had Raw, Bleed which was just Raw but over a longer period of time, and Rex's RNG you die button
I always described it as Legacy combat is like playing a game of checkers where as EVRIMA combat is more actual reaction time and skill
Tho Legacy did have the caveat of anything could feasibly kill anything else
which was good or bad depending on your view