#balance-feedback-discussion

1 messages · Page 279 of 1

tacit oriole
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Imagine Counterstrike with 1 long corridor and 1 weapon

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That's not good gameplay

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You need choice and player authority

thin mantle
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Yeah pretty much. It’s one of the main issues I’ve been having with the hyper focus of only using pounce to win fights as a Utah

tacit oriole
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That's why games like CoD embraced perks and builds

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You don't need to go as far as say Path of Exile, but you need variety and more than one viable matchup

raw sparrow
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so what should be changed then cause im sure everyone agrees,provide feedback

golden coral
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Keep in mind, changing dino here is how you change "weapon"

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To use Agoutis example

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You have choice, it's just choice by playable more than choice by playing in a sense

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With that said, it's fine to have some alternative ways and all that, but primarily it should be a case of choosing the right dino for whatever you're looking to do

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Hence we have a huge roster of playables, so there's something for everyone

thin mantle
golden coral
tacit oriole
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Teno is a good example of a good playable imo. You have multiple ways to play - slam for straight damage, kick/slash for bleed, you can chase and slash or stand and point your tail towards enemy

golden coral
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Progression would have been a slightly better example perhaps

tacit oriole
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Utah was, but isn't now

thin mantle
golden coral
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Legacy as a word isn't really good, since I don't know if you mean survival or before that

thin mantle
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Utah currently only allows 2 methods of encountering an enemy:
1: Run away
2: Pounce then run away and get stam

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Pretty flat

golden coral
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I think teno slam should be CC; and work in tandem with swipe/kick for damage/bleed

turbid hazel
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but i think we all agree that we'll be very happy when the server wiping stops being a constant thing

golden coral
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So, to me it's more that you use all of it, utah pounces for bleed, then bites to keep bleed while gaining stam for more pounces

golden coral
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No more lose your dino bug.. :p

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My poor stego!

turbid hazel
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it's a bug?

golden coral
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I think so yes

turbid hazel
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how has something like that not been fixed yet wtf

thin mantle
golden coral
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They don't know how to fix it yet, or haven't pushed that patch I guess

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Or it takes more work to fix it

turbid hazel
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if they managed to do it in legacy and with them saying how horrible legacy code is idk how it would be super hard in current but i'm not a coder so

golden coral
tacit oriole
golden coral
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That's what I mean..

tacit oriole
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Actual bleed form bites is negligible

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Ah, gotcha

golden coral
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You keep the target from being able to regen blood pool by keeping the wound open

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As such, it will just lose more and more blood from the new pounces

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While one of you makes sure it has a hard time to try and recover what is already lost

thin mantle
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Plus this only works against stegos

golden coral
thin mantle
golden coral
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And I've always had enough stam left from a pounce unless I mess up to dance around, so not sure on the nerf there. Speed also seems to work for me at least.. :p

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Well, there is that issue with inertia right now so there is that

wintry mountain
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intertia aye and well

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Mid tiers themselves are a very valid counter

golden coral
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Teno is slower, that should be escapable, especially if it's now bleeding and being harassed by someone else. Carno is a bit more iffy for obvious reasons, but even so

wintry mountain
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Pounce is always going to be more effective against slow moving less reactive animals

thin mantle
wintry mountain
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Mid tiers are, anything but that

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But I do agree

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Inertia is a big issue

golden coral
thin mantle
turbid hazel
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screams at green man

thin mantle
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Yells in direction of green man

ocean wagon
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If Utah was had it’s old agility, I really wouldn’t see that much of a problem with it

wintry mountain
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Tbf, if you swarm a tenonto

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It drops p damn quickly

golden coral
thin mantle
wintry mountain
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Carno is the bigger two between it and tenonto

ocean wagon
wintry mountain
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Kek

thin mantle
tacit oriole
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If utahs have enough of a number advantage they can kill tenos, but the more tenos there are the worse th matchup gets for utahs

wintry mountain
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Honestly I would like to see tenos tail become more of a cc tool like it was ment to be

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Well yeah, expecting to wipe an entire group of em isnt gonna happen for obv reasons

tacit oriole
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4 utahs vs 1 teno it has to treehug

golden coral
tacit oriole
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12 utahs vs 3 tenos and it's pretty GG for the utahs

thin mantle
ocean wagon
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Speaking of tree hugs, for the love of god make the tree hit box smaller

golden coral
tacit oriole
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Yeah but I don't like the idea that easy counter to Utah is find a friend

golden coral
thin mantle
tacit oriole
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Maybe people are ready for my teno nerf suggestion now

thin mantle
tacit oriole
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Though given fractures any suggestions made now are unlikely to be actioned in any way

golden coral
thin mantle
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Which it quite literally has to be good at

tacit oriole
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Teno vs carno favours teno atm

golden coral
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I think it sort of have to, since they can't run away from the carno

tacit oriole
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and imo given the extra challenges carnos face around food, isn't fair

golden coral
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It would maybe be better if they did have to do a retreat though

tacit oriole
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I think it was fine before

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Carnos got nerfed a lot harder than tenos this patch

golden coral
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But they need to have a way to survive, since the carno sets the encounter

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So either running or fighting

tacit oriole
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I still maintain it was fine before, but I didn't play as much teno as some

golden coral
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I think it was, personally, but people did say if a carno and teno were equally skilled, the carno always won so

tacit oriole
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In artificial fights 3v3 carno vs teno usually ended in carno victory before this patch, now it's almost always teno winning

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Yes, artificial fights remove ambush and such, but there is very little opportunity for ambushing anyway against decent players, plus tenos usually have stegos nearby

golden coral
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Mixherding.. :p

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I'm pretty sure people know my opinion on that one by now, so I'll spare you that :p

ocean wagon
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I’m 50/50 on mid herding

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Like for ex

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Dryo and stego I really don’t care

turbid hazel
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a teno would probably go with other hadrosaurs

golden coral
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Yeah. Mostly it's an issue when both parties add to the conflict

turbid hazel
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not stego

ocean wagon
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But if you have a shant, trike, and theri defending each other

golden coral
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And can cover each others weak points and all that

ocean wagon
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Just ALT f4

turbid hazel
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like a teno and a shant seems legit and fine idc

ocean wagon
tacit oriole
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Once diets are out tenos won't hang with stegos as much. Stegos eat way to much to coexist with haha

golden coral
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Yeah

ocean wagon
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So they say

golden coral
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Should also cut down on stego herds hopefully

tacit oriole
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Grazing is so OP for herbis

turbid hazel
ocean wagon
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I don’t take the devs word as law until the actual content is in my hand

ocean wagon
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It isn’t

golden coral
turbid hazel
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paleo shit is at it again

golden coral
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xD

ocean wagon
turbid hazel
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curses in it being really complicated

golden coral
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Apparently so is dryo.. now that's strange xD

ocean wagon
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Hadro are (or should be at least) normally forest/plains creatures. Teno is supposed to be a marsh/swamp dwelling Dino

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But they made teno a horse on steroids instead of a water Buffalo

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Smh

turbid hazel
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i don't know if i could see teno like that ever

ocean wagon
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Bc they made it a horse on steroids

golden coral
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Teno semi-aquatic, instead of swiping at utahs, it just grabs them and drowns them? :p

tacit oriole
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I mean, they gave it a fast swim and heaps of swim sprint

ocean wagon
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Drown the Utah’s

tacit oriole
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Teno can sprint swim for longer than it can run sprint lol

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Bit silly

golden coral
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But yes, it was supposed to be swimming into the swamps for plants and all

golden coral
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Don't want to spend too much time there, lest the big hungry gator gets you

tacit oriole
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Before this last patch it could actually outswim deinos iirc

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Over long distances, anyway

golden coral
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Sounds reasonable honestly, since a deino can just.. approach and grab while swimming

tacit oriole
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Plus dive and ambush

golden coral
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Herd swimming to the islet, suddenly one of them just gets taken away :p

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Should be a thing honestly

tacit oriole
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I'd love to see tenos able to duck-dive for water weeds and stuff

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But then they could see through water and it would be a bit OP

golden coral
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I think that is probably for some of the semi-aquatic ones we're getting

ocean wagon
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Tenos IMO should be in grouped of 6-7 I’d love to see a herd crossing and then BAM a deino drowns one

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Like in the trailer

tacit oriole
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Just plop and a teno is gone

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Where's Bob? He was right here a second ago

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plop

ocean wagon
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Tenos should have a slightly better oxygen range for something that’s supposed to live in a swamp environment

golden coral
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You're not swimming underwater? :p

ocean wagon
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“Slightly”

golden coral
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And it's not so much living in that area, as going there for good food every now and then I think

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Fine, I guess that could be okay

ocean wagon
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Only reason I say that is if a sub deino grabs you and runs out of stam, you should at least be able to survive making it to the surface of the water

golden coral
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Yeah, that's reasonable

ocean wagon
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If the devs also really want to balance off the ecosystem, they should plan off all the small herbivores that they’re going to add to the evrima branch of the game, and starting pushing them to the priority list

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We don’t necessarily need more carnivores for the ecosystem when the herbivore population essentially consist of 2 dinosaurs. And no I’m not counting hypsi and dryo because no one plays them due to poor mechanics or lack there of.

tacit oriole
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People need viable matchups as both herbivore and carnivore. Few people are happy to just survive and stay hidden

golden coral
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Dryo should be fine. Hypsi is.. well, hypsi

tacit oriole
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You could live forever out in the corners as a dryo or hypsi, but that isn't fun

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Hypsi is what you respawn as when your teno dies and your friends are still fighting... Lol

golden coral
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More so because surviving requires very little, but I don't think there's any unviable matchup in the game, assuming inertia and that gets worked on.

ocean wagon
golden coral
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Otherwise things are viable. At least grown ones.

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And yes, they do need to plan out the ecosystem properly

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But.. well, experience says their plans tend to change

tacit oriole
golden coral
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Good dryos are heard but never seen? :p

tacit oriole
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It is fun playing bait-the-utah as dryo

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Was more fun when you could punish missed pounces though

ocean wagon
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me setting a 15 minute timer to get food and water and afking watching a series on Netflix = good gameplay

golden coral
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xD Well, there's, as we know, no gameplay loop in the game

tacit oriole
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Could you multibox and raise my stego too? Thanks

ocean wagon
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Stego is just as easy because the hunger drain is soooo slow

tulip star
ocean wagon
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And you can just graze

tacit oriole
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18min graze, 30 min drink for stego

tulip star
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Yeah or u could just do autograze

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And never lose any hunger

golden coral
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You guys having the luxury of having a pc being able to run something more than the game without dying.. :p

ocean wagon
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I really wish they add a better way for you to defend your kids though. Bc it’s literally me telling them “run in a bush and wish for the best” and stegos don’t even have that luxury

tacit oriole
tulip star
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@golden coral it’s really easy actually

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FPS lock it to 1 FPS

tacit oriole
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No you dumb brats don't hide under my tail ffs

tulip star
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And set resolution to zero

golden coral
tulip star
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That’s what I do atleast

golden coral
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@tulip starAh. You know, I might have to test that out!

tacit oriole
tulip star
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^^

tacit oriole
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Like you leave pond and have 3 by the time you get to shallows

tulip star
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I don’t know why they gravitate to stego

ocean wagon
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Yeah I don’t leave my hiding stop till I’m at least 80% and that’s if I want to leave

tulip star
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Nine times out of ten they end up just dying anyways

golden coral
tacit oriole
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That's what I try to tell them. I've made like 3 courier trips to arch river to deposit babies so far this patch lol

ocean wagon
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Big yikes

tacit oriole
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Otherwise they just follow you like ducklings and end up getting water by a carno

tacit oriole
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And they are soooooo slooooow

tulip star
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Never heard of that

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Is that north east?

ocean wagon
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Yes

golden coral
ocean wagon
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No one goes there

tulip star
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Oh lol yeah

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I grow teno there all the time

ocean wagon
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Same lmfao

tacit oriole
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Bah

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It's the river going northwest from middle of pond river

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Heaps of stegos and stuff grow there

golden coral
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@tacit orioleBabies do have a tendency to think they're perfectly safe just because there's an adult around :p

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Not taking into account I'm not in a nesting spot or otherwise have any plans for the kids.. but I'm still supposed to care for them because hey, herbis are always kind and caring apparently ^^

tulip star
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Oh damn I usually just go north east

ocean wagon
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Actually I guess when nesting does come around, the parents are just going to have to find a really good hiding spot for their young like irl

tulip star
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And chill there

tacit oriole
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There was one that kept drinking every 5 minutes and wallowing at pond when there was deino on the river

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Then just lay down next to the water

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Like

golden coral
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Arch falls is a nice place, I like the look of the area there

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That and the swamp, but most people just stay at pond, the plains, or the entrance of the swamp

tacit oriole
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At some point you just gotta go you know what? Some lessons need to be learnt the hard way

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Yeah, arch river is my favourite area in the whole game.

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Especially up above the waterfall

ocean wagon
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It even has a shallow portion you can drink from

golden coral
tacit oriole
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But only one spot, and lots of carnivores swing that way for drinks too, so it's not like shallows

golden coral
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All I knew was you could for some reason fall to your death

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So I was understandably a bit.. wary to say the least

tacit oriole
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The stego elders say that spot has bad mojo

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We don't go there

ocean wagon
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I just want carno to impale it’s skull on kentro if it tries to charge its body

tacit oriole
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I'd like to see corpses turn into carrion after 15min or so. Carrion can't be dragged, and not every carnivore can eat it safely. Utahs and deinos would be able to, carnos and ptera risk getting sick

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Herbivores close to carrion also risk getting sick

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Whole idea is give scavenger Utah a chance to work

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And inconvenience KoS herbivores at pond

wild cove
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So it looks like I was pretty much right that turn intertia was universally applied to different dinos across the board without tweaking it for individual species

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Good news is though if they're working on customizing that more, hopefully by Update 4's release, we shouldn't have to suffer with it for long

tacit oriole
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Is it universal? Teno doesn't seem to have any real changes

wild cove
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Seems like its been confirmed that the inertia is the same regardless of dino right now yeah

tacit oriole
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It sucks for dryo but was needed so Utah could hunt it imo

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Not that enough players are going dryo for it to be a viable source of food

vagrant mural
tacit oriole
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Ya, but something needs to happen until pachy and fractures rolls out

vagrant mural
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Scavenger Utah still works

tacit oriole
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Plus it's not entirely excludes - it just becomes a risk/reward. If you are hungry enough, carrion is there, but it just comes with a cost

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And it helps to discourage herbivores camping spawn areas and racking up kills

vagrant mural
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Ok but 15 mins

tacit oriole
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Noting that is about the despawn timer currently

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So food would be staying for longer, not shorter

vagrant mural
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Also there’s the chance of carnis just farming carrion to drag to herbis

tacit oriole
vagrant mural
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Wait nvm

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Wait actually

tacit oriole
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You could slow drag corpses and leave them to become carrion

vagrant mural
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Just suicide, boom, herbis are now denied that area

tacit oriole
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I mean, how much of an issue would that really be

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Oh no, here's a 20m circle I can't sleep in anymore

vagrant mural
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Sending a million hypsis or juvis to constantly harass a herd

tacit oriole
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On 5 minutes respawn timers? You'd have to be pretty fun committed

vagrant mural
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If people are committed enough to spamming juvi utahs to bleed something after they die

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They’re willing to suicide them as well

tacit oriole
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Plus herbis are always migrating for food or looking for action anyway. We want to discourage bush camping, remember

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Herbis have no reason to camp an area like that

vagrant mural
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I’m all for getting herbis to move

tacit oriole
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Now if you could poison drinking areas, sure, that could be abusable

vagrant mural
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But artificially doing that by making it a ticking time bomb once literally anything dies is crig

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Do fish also give carrion

tacit oriole
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I think we might have different ideas about how effective a single corpse would be

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Good question, I would say no

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This all assumes that the bodies aren't just going to get eaten, too

vagrant mural
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Yeah

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Also, how fast do bodies rot currently

tacit oriole
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Fish would stink but wouldn't be a health hazard, same for mammal AI

tacit oriole
vagrant mural
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And assuming it takes 15 mins, how long would carrion last

tacit oriole
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I would say another 10min more

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Possibly 5

vagrant mural
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So 20-25 mins, how much food would it give

tacit oriole
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I'm thinking about 1/2 to 1/3rd of the food left on it before it rotted

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Kinda like legacy corpse system

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Same model too, the ribcage and bones

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I mean, the easier way would be once it rots, it just decays and loses mass until it disappears, as if compys were eating it

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So small corpses disappear quickly, large ones take longer

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Hypsi would be like 2min, full deino maybe 20min

vagrant mural
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So to discourage bush camping, we’re giving certain playables the ability to keep food around for roughly 20 mins, at a fraction sure, but given sometimes people kill multiple enemies, you would have decent quantities of food around for way longer, encouraging them to sit nearby and when they get mildly hungry they get a bite

tacit oriole
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If a Utah pack can kill a full deino they deserve a 30min picnic imo

vagrant mural
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Yeah, with the body

tacit oriole
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And yeah, I would like to see big corpses stay for longer. Let the risk of taking down something like a stego count for more

vagrant mural
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It’s giving the same amount of food, but goes against what you said about wanting people to move, and denies herbis in a certain range

tacit oriole
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However I doubt things that size will die very often, stego fishing expeditions and deino cannib aside. In my head I'm imagining a Utah herd roaming around looking for carrion like a stego looks for bushes, each giving only a relatively small amount of food

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And I think the map is more than big enough for herbis to be denied a little spot here and there

vagrant mural
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Given bodies already stick around longer, and they naturally decompose as well as get eaten, chances are if it stumbles across a body it will be the same thing

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Also, ngl I really don’t like negation mechanics for existing, and if your gonna give herbis a fuck off you don’t get to be here I think it’s only fair carnis get one

tacit oriole
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When I still had a stego, I was at pond and there was easily 18+ corpses all around it from tenos and stegos KoS. There was a Utah perched on the rock trying to get a chance to scavenge from a corpse, and tenos were guarding them to stop it

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It felt so artificial and... Well, stupid

vagrant mural
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The isle

tacit oriole
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Doesn't mean it can't be improved. Let herbivores go around on rampages but also let small carnivores clean up afterwards

vagrant mural
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They can, I have on multiple occasions stolen snacks while there was a death herd around

tacit oriole
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Yeah, but with how loud and slow utahs eat that seems very difficult

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You can G snatch snacks I suppose, and take even longer

vagrant mural
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Is the chance for survival lower? Yes
Is it still a shitload of bodies that the killers aren’t gonna eat?
Yes

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It’s a simple case of risk reward

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Free food or death by thagomizer

tacit oriole
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As all things are. I'm proposing making it more viable for your average players not limited only to elite ninja utahs and mixpackers

vagrant mural
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Ngl I suck

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But if I can do it

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Other people can do it

tacit oriole
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Well, my experience from the herbivore side felt like it was a lot less possible than your experience from the carnivore side, so maybe I just need to spend more time as Utah and try it

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I'd still like to see a mechanic discouraging herbivores from living in a huge carrion graveyard

vagrant mural
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Eh personally I’m not a fan and never will be of something like that

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Let herbis go crazy if they want

tacit oriole
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I think peoples experience of body stress in BoB gives them a gag reflex of anything that sounds remotely like it in TI

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Which I get, but there are far more subtle and sophisticated ways of solving the same issue

vagrant mural
tacit oriole
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No offence taken, didn't post it looking for validation, and appreciate the criticism

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Also my phone hates me, stupid autocorrect

foggy arrow
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new born stego one shot my 2 stage utah.....................

raw sparrow
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get good

cedar shore
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@steel whale you good?

steel whale
cedar shore
hallow spire
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lol

ocean wagon
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Well being that Utah can only pin down things 450kgs or under, and deino….well deino is supposed to grab you and drown you

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The only thing deino can’t grab is an adult stego

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So you being grabbed by a deino as literally anything else just boils down to you drinking at the wrong place at the wrong time

hallow spire
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^^^^

tight dome
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@sturdy stone every creature has been experiencing this.

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Not only does it take longer to eat, but the amount of food corpses give is dependent on their weight. And it’s kind of thrown everything out of balance. For better or for worse? That’s to be argued. Facing starvation is more of a reality now than ever before, which I think is good for the game.

pearl elbow
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Maybe not at the time before an update which seeks to change how we eat anyway, so objectively it might not be that great anyway.

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Furthermore, @tight dome i disagree with your balance feedback on utah. As your testing must have been flawed if you believe the utah is in a good position this update, from any position that seeks to have a good balanced game at least.

sturdy stone
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I support taking longer to eat for sure, though I do still think large animals like a stego should definitely provide more food than a dryo. I just find it super odd that an incredibly large animal that doubles in size against current ai is inhaled super quickly. I want to feel more inclined to hunting players, not pass them up in favor of fish or dryo ai cause player food values just don't compare to them.

grave veldt
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Food values should correspond with their weight imo

tight dome
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Because i haven’t had a problem with murdering carnos/tenos after this update. Haven’t gotten after any stegos yet

primal dove
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carno matchup is fine if the carno is dumb but teno matchup is unplayable

primal dove
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claw attack

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way too spamable

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and 2 shots u at 360°

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otherwise it´s fine

tight dome
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Hm. I have yet to die to that

dawn falcon
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Wait

primal dove
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@vocal minnow it does problem is just that stegos will run towards water/trees or just buck u off in 1s so u cant get the bleed on

dawn falcon
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The teno matchup with Carno or Utah

tight dome
dawn falcon
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Yeah

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Wait till QA fixed the bleed bug

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If the intended bleed is supposed to take a carno down to 20% while BUCKING, imagine the damage to teno

tight dome
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I think everyone is looking at this from the wrong perspective.

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The way me and my group of have been targeting groups of bigger prey like carnos and tenos

vocal minnow
tight dome
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Is picking one and singling it out

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Instead of trying to brawl with the whole group.

vocal minnow
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we pounced the guy on the clip 4 times full

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and like 10 head bites and he is still on his feet

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He didn't have any stamina left thats why we could pounce him full

primal dove
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it´s not the more attacks u stack the faster he loses blood, it´s just how much bleed gets stacked

dawn falcon
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How low do you think he was

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Blood wise

primal dove
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if he doesnt move he wont lose as much blood as if he´s running

tight dome
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^^^

primal dove
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it did some serious bleed dmg yea but it doesnt mean he loses blood faster

vocal minnow
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Yeah but i mean it should be faster, because logically you lose more blood with more injuries

dawn falcon
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Well

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Like I said

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The pounce bleed is bugged

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It doesn’t deal the proper amount of bleed damage

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Gotta wait till they fix it

tight dome
primal dove
tight dome
#

I wonder how easy it’ll be when they “fix” it

dawn falcon
#

How long does it usually take to bleed out a carno or teno

#

For u

primal dove
#

that´s the main problem rn, u put urself into a life dangerous position to use ur special abilty but it just gets countered by 1 button or many other methods

tight dome
# dawn falcon For u

If everything goes smooth, and my full group of 8 pounces atleast once and dismounts immediately the moment it bucks, a single carno will bleed out in under 5 minutes.

dawn falcon
#

Okay there’s the problem

8 Utah’s required to take down a carno

#

With better bleed it’ll probably take 3-5 for a carno

#

Thoug

stark knoll
#

8 utahs is optimal but not required

tight dome
#

Well idk

stark knoll
#

6-8 can take a steg

#

though carno is arguably a harder target

dawn falcon
tight dome
#

More often than not we’re playing with 6-8 people

primal dove
#

8 utahs is sub optimal for a carno maybe for intimidiation

stark knoll
#

its the exact opposite of what utah is good against; big and slow

primal dove
#

4 are more than enough if u know how to bleed it out

dawn falcon
#

Eh

#

I’d say 4 is ENOUGH

#

Not more than enough

tight dome
#

We can take on two or three at once with 8, but we always pick one and single it out. That’s where our success lies.

primal dove
dawn falcon
#

Carno should be the “oppressor” to Utah

vocal minnow
#

it is already

primal dove
true ginkgo
#

8 utahs can take out a stego currently. Let alone a carno.

Yeah the carnos charge needs to do less damage, and the alt bite slowing down. But utahs are functional.

golden coral
#

@dawn falconI still worry on if this is how good bleed is while bugged, 20% from one pounce despite bucking... That sounds way overdone, what's even the point of bucking at that level?

primal dove
golden coral
#

Alt bite from the front/sides needs slowing, carno altbite 180 is fine speedwise I'd say. It was stupidly slow before.

true ginkgo
#

Carnos vs utahs will always be messy and bad for everyone involved. Utahs punch up, carnos punch down.

primal dove
tight dome
#

Like I said before, I think people are looking at it as Utah should be able to brawl with a carno pack.

dawn falcon
golden coral
dawn falcon
#

A pounce would probably be carnos arch nemesis though

#

Since it’s designed to hunt you, but not to withstand your ability

golden coral
#

@primal doveI read it as one pounce with bucking would leave the carno at 20% bleed, not cost it 20% bleed. If it's the first, then you're crippled even with bucking from just one pounce, if it's the latter, then it's maybe okay.

primal dove
golden coral
#

Yeah, remains to be seen. I may have misunderstood how the green one phrased it :p

dawn falcon
tight dome
#

All I know is, the way Utah is right now me and my pack have had a lot of success with hunting them in small groups

#

Mega packs are a different story

dawn falcon
fathom obsidian
dawn falcon
#

Here’s the statement

fathom obsidian
dawn falcon
#

Thanks Soad

golden coral
#

Drop to 20%

#

Which to me sounds like even with bucking, you'd be left with 20% of your total blood

#

Hence the "crippled"

dawn falcon
#

Well, he didn’t explain whether or not he means a full pounce or not.

#

So it’s left to be interpreted

golden coral
#

Enough to cripple even if you buck

#

By the other screenshot

#

Which would mean not a full pounce (full stamina) since you'd be bucked off

#

That's why it's a bit tricky to interpret what it means or would mean

dawn falcon
#

Either, he means fully pouncing a carno WHILE it’s bucking, meaning you’ll get knocked off afterwards, or he means by a half pounce. Though I hope it’s not the ladder

#

Hopefully a half pounce will only bring a carno down to 60-50%

golden coral
#

Well if the carno bucks, you can't do a full pounce, assuming we mean full pounce = use all your stamina, with no buck drain

fathom obsidian
#

i think he was referring to 2 utahs pouncing tho

#

not just one

dawn falcon
#

I meant a full pounce as in, while being bucked off, you fully deplete your stamina WITH the drain.

fathom obsidian
#

iirc

dawn falcon
golden coral
dawn falcon
#

Well

#

If it’s a half pounce it won’t be nearly as bad as a full one

#

Though I have no idea how much bleed damage it’ll deal

#

Okay

#

Found the statement

#

He means multiple Utah’s thank god

golden coral
#

Well then it seems more reasonable

dawn falcon
#

Yeah

fathom obsidian
#

yeah he was referring to 2 utah pouncing

#

and getting bucked off

dawn falcon
#

If he means two Utah’s being bucked off (meaning they use their full pounce) and it brings a carno down to 20% blood that’s more reasonable

fathom obsidian
#

im like 80% sure maybe he can confirm it

dawn falcon
#

Cause the Utah’s would probably die

#

But the carno would be down to one full pounce left

#

So either he books it or kills the two Utah’s

golden coral
fathom obsidian
#

btw all this talk is obsolete now since we know bleed is currently bugged, we gotta test again when its fixed to see if its still too low or no

golden coral
#

True enough

dawn falcon
#

Yeah

fathom obsidian
#

so we gotta wait a bit then

#

how you guys feel about teno?

spare badger
#

Uh

#

Teno is fine

#

Because carno and utah got nerfed

#

It's in a good place

frosty heron
#

Why that sounds like Teno was bad prepatch Lol

spare badger
#

It was ok pre patch

frosty heron
#

Because it wasn't, prepatch Teno was actually better than current

fathom obsidian
#

i mostly agree but it feels like good at everything now, teno got to keep 2 damage untouched

spare badger
#

But carno just did too much damage

#

For a not brawler

#

So now I feel like it's better

frosty heron
#

It got nerfed speed and stamina which makes endurance hunt Carnos not as viable

fathom obsidian
#

i like the fact a carno can only kill a teno if it lands the charge, if not teno has a massive edge

spare badger
#

Yea

fathom obsidian
#

as it should

spare badger
#

Exactly

fathom obsidian
#

but also i like the fact that if you get ambushed you are fked

spare badger
#

Carno should need to ambush larger targets

#

Yea

fathom obsidian
#

give clear win conditions you know?

spare badger
#

Reminds me of Disney's dinosaur

fathom obsidian
#

thats good design in my opinion

spare badger
#

The first scene

spare badger
#

If the teno is aware itll be fine

fathom obsidian
#

probably utah vs pachy will be also like that

spare badger
#

Ye

fathom obsidian
#

it pachy lands a ram, utah is dead cuz stun and fractures

spare badger
#

If it gets a pounce it'll hurt a lot

fathom obsidian
#

if the utah dodges and manage to land a good pounce the pachy is done

#

kinda thing

#

im a fan

spare badger
#

Well
Not done per se
But close to it

#

I like that

fathom obsidian
#

yeah well you get it, both got their win conditions which is good

spare badger
#

If the herbi is aware it will live
Which makes sense

#

If the carni pulls off a good ambush it has the advantage

frosty heron
#

Easier win conditions to herbs, as always

spare badger
#

Ehh

fathom obsidian
#

its fine i like the challenge

#

as both

#

basically i like if you play better you win type of gameplay

frosty heron
#

I like the challenge but honestly being aware of your surroundings is stupidly easy compared to land good ambush

fathom obsidian
#

so im a fan of those type of fights

frosty heron
#

Unless you're typing in chat were most people gives a carnivore valuable seconds

ocean wagon
#

If pachy will be able to buck Utah, then Utah’s pounce drain for pachy shouldn’t be that fast

fathom obsidian
#

he will buck thats already a thing

ocean wagon
#

Right, but Utah’s stam shouldnt drop like a rock if pachy is bucking

fathom obsidian
#

you know what would be fun but super op? if pachy headbutt a tree with a utah latched on then he sends the utah flying lol

ocean wagon
#

If anything that would just do more harm to the pachy

fathom obsidian
#

yeah, a trade then 🙂

#

utah take fall dmg pachy hurts his head

golden coral
#

Pachy knocks down tree, tree falls on utah ^^

fathom obsidian
#

lol

ocean wagon
#

Utah then ALT f4

ocean wagon
spare badger
#

It makes sense
And you know what you're signing up for when you pick a carnivore
Most carnivore hunts in nature fail

spare badger
#

Damn finally have service again

ocean wagon
fathom obsidian
#

i would love to see guts spilling out with gore update when you get pounced

spare badger
#

Well
That was just par for the course back then

ocean wagon
#

Oh ok

#

My bad

spare badger
#

But yea

#

I see your point

#

Many hunters give up if they're spotted too

#

Like tigers

true ginkgo
thin mantle
#

I can only really write one message cuz I'm at work, but the success rate of carnis irl varies greatly. Lions have an average success rate of 30% whereas Hyenas are around 75%.

fathom obsidian
#

raptors where over equipped for their size, huge claws

spare badger
primal dove
#

i mean pounce does more damage the lower the enemies weight is right?

spare badger
#

I don't think so?

ocean wagon
#

I think it has a base dmg, that’s it

true ginkgo
thin mantle
spare badger
#

I did lol
But yea you're right

ocean wagon
spare badger
#

Ooo

thin mantle
copper anchor
#

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steel whale
wraith spindle
#

tru

thin mantle
fathom obsidian
steel whale
thin mantle
primal dove
steel whale
steel whale
primal dove
copper anchor
# fathom obsidian i stopped at like and subscribe

That’s fine so you missed the part where bodies disappear and you pounce enemies as a Utah and they can still move and attack you back while you have them pinned… also not being able to pounce targets in water/ being able to pounce a carno if a bother Utah is on his tale.

fathom obsidian
#

so same old bugs

woeful walrus
thin mantle
copper anchor
spare badger
#

They really need to add all types of water bodies
Lakes, streams, rivers, swamps, etc

fathom obsidian
#

also they know, hypno knows aswell about the water stuff

sleek obsidian
thin mantle
copper anchor
fathom obsidian
#

not a dev but you posted the vid here instead of sending a bug report, so its public

ocean wagon
#

Wouldn’t it make more sense if the Utah’s pounce animation was on top of the adult deino instead of just glitching through the floor while on their sides

primal dove
spare badger
#

Yea

fathom obsidian
#

@copper anchor but yeah those bugs are legit, so good job for the work

ocean wagon
#

Like our feet seem to be kicking the underbelly of the deino which is it’s soft side. Their massive bleed resistance for Utah pounces would make sense if we were in their backs since their backs are essentially armored

primal dove
ocean wagon
#

New idea

#

Let Utah’s tackle the mouths of deino TI_Troll

ocean wagon
#

Not saying you should do it, but a human does have the strength to keep a croc/gator mouth closed. (Minus them thrashing around obviously)

#

But that was a meme suggestion

sleek obsidian
#

Now I want to see a team of mercs ducktapeing a deinos mouth shut

ocean wagon
cedar shore
pearl elbow
#

@gloomy ravine the bites and health are said on the character screens other than that the alt attacks are somewhere

gloomy ravine
#

yeah but has someone grew all of them and can share, i dont want to grow all caus ei know i will lose it but colectively we can find out and share new info

#

i know carno is 200 dmg and 1800 hp
and ptera is 15 dmg and 90 hp

tender sundial
#

i still dont know how to get discord points :<

gloomy ravine
#

thats all i know

stark knoll
tender sundial
#

wha-

stark knoll
tender sundial
#

ok-

cedar shore
stark knoll
#

what?

#

what for?

steel whale
cedar shore
#

To show how active you are on this server, its a nice little feature

winged sierra
#

that can be done with server roles

cedar shore
#

You can also compare your ranks to others

#

??

winged sierra
#

and no we do not need this to become a competitive game

stark knoll
#

you can also just search for message count, really

#

yea

winged sierra
#

for the love of all that is holy we do not need competitive isle

cedar shore
primal dove
winged sierra
#

you are quite literally adding a points system with which to rank players. It's inherently competitive

cedar shore
#

I just like level systems :(

#

I dont see the problem with it

steel whale
winged sierra
#

it adds unneeded goals for people. Instead of surviving and playing the game as intended some will go out of their way to "be the best"

primal dove
#

imo

cedar shore
#

you know im talking about the isle discord server right?

steel whale
winged sierra
#

some sort of stat tracking like how many footsteps you've made, how long you've been underwater, etc. would be fine

winged sierra
cedar shore
winged sierra
#

so just mee6

cedar shore
#

yeah

#

just that

winged sierra
#

oh lol idk ask punch

#

i thought you meant in game

cedar shore
#

yeah i saw that

#

Idk what in game points would be fo

#

r

winged sierra
#

some people have suggested things like it before

#

kill trackers, leaderboards, etc

cedar shore
#

I feel like a tracker of "days survived" would be sick

winged sierra
#

yeah or how many hours played as a specific dinosaur

steel whale
#

No I don’t want points for that that’s dumb

cedar shore
#

Kill tracker idk

#

I love pvp but i dont think thats the way to go

winged sierra
#

simple things like that are cool and don't really affect how someone plays, unless they really want to increase their footstep tracker

cedar shore
#

however i reaally do feel like scars should leave permanent marks on your dinosaur instead of just recovering away

winged sierra
#

yeah dynamic wounds and scars would be cool

cedar shore
#

Its a clear sign that you arent messing around and have survived pleanty of fights

primal dove
cedar shore
#

or anything really

primal dove
#

i like that idea

cedar shore
#

Im usually someone who goes into a lot of fights and come out victorious but scarred and i want that to be shown on my dinosaur

winged sierra
#

yeah it'd be an interesting way to gauge who to fight

#

i remember a few months back me and another carno took down some 15 utahs and were both covered in wounds

#

would've been cool to have those heal up as scars so as to say "hello i've been through hell and back do not pick a fight with me"

fathom obsidian
#

battle scarred stat track carno

alpine plover
#

@vocal minnow

#

What is your post supposed to mean?

#

@warm forum

#

Nah stegos tail is fine

#

20 is too low if anything

#

Imagine if everything took stamina when biting, that would be insanely unfun right?

warm forum
#

he can whip his tail 20 times before being out of stam

#

= op

alpine plover
#

How?

#

Do you not want it to defend itself?

warm forum
#

with that hp 20 is a bit much

alpine plover
#

So you want stego to be unable to defend itself?

warm forum
#

you can one shot almost everything beside croc is that fair?

#

with 15 whips theyd be fine too

alpine plover
#

Because you have to defend yourself?

#

15 is too low.

warm forum
#

if you die easily with 20 whips you are doing something wrong my guy

alpine plover
#

Carno doesn't take stamina when biting, utah doesn't, why should stego be punished so hard for usingits basic atttacks?

alpine plover
#

and you can always just not attack the giant 6 ton herbivore.

#

Not stegos fault you cant juke

warm forum
#

that tail whip is not a basic attack what you on about

alpine plover
#

It is?

warm forum
#

no its OP as hell

alpine plover
#

How?

warm forum
#

either make it less strong and have ur 20 wips

alpine plover
#

It's slow and predictable

warm forum
#

or less wips

alpine plover
#

Just juke it

#

If anything, stego should have around 70 whips.

#

Maybe 100

orchid coyote
#

Stego’s basic is bite aka USELESS and its special is its tail.

warm forum
#

no not really, 20 is absolutely too much for the strength they have alread

alpine plover
#

How?

#

Stego is the slowest animal in the game

#

Why shouldn't it be able to defend itself?

#

If you can't dodge stegos tail, thats a skill issue.

orchid coyote
#

You also have to understand that a stego is like 6 ton and a few ton of that is also muscle which is trained and made for that attack-

alpine plover
#

^

#

Imagine if rex had to use 10% stamina just to bite

#

pretty absurd.

orchid coyote
#

Personally I’d prefer a swipe over a jab, but still its easily dodgeable

sinful cove
#

An aoe swipe would be fine draining the stam the current attack uses, the current attack isnt reliable enough to justify it

thin mantle
#

I wouldn’t really change much about stego. It’s reasonably powerful and has enough stamina to defend itself. The only change I would make would be in carnivore mobility, particularly in inertia for utahs. If that was reduced or removed it would make juking a lot more reasonable as a strategy. Otherwise stego is pretty much fine

thin mantle
sinful cove
#

Stego's jab was pathetically easy to juke in the last patch, i agree the small dinos should be more agile but stego needs a better attack

#

Or it will go back to ezpz head bite solo because its jab is crazy easy to juke

#

Also it standing in the water to be immune to terrestrial grapples should be fixed when that happens

ocean wagon
#

i dont really see how stegos tail swing is too slow to dodge? just dont get baited?

sinful cove
#

I mean i dodged it i dont even bother with stego 99.999% of the time

#

Its too boring to me

#

Im a shit player and i dodged it

modest carbon
#

decreasing the stamina drain factor and giving steggie 70 jabs would remove the need to be careful with jabs and allow them to just spam it

ocean wagon
#

like if utah pounces you, just buck and then swing mid animation and that a confirmed kill

sinful cove
#

70 jabs is quite excessive but it deserves more than it currently has

ocean wagon
#

and if you're getting baited by a carno as a stego, i suggest dropping stego as a dino to play

sinful cove
#

I dont think carnos even bait stegos do they

ocean wagon
#

there are some that try

spark pond
#

stego's jab is fine now,you just need to time it right, that's the skill part

alpine plover
ocean wagon
#

but you have to be bad to fall for a bait from a carno

sinful cove
#

The point is in the last patch utah didnt even need pounce, it should be more agile than it is now but stego also needs better coverage in return

#

Because it seems for whatever reason utah has lost a bit of its agility

ocean wagon
#

utah vs stego match is is still pretty bad imo. im a stego that will use my enviorment and utahs wont do shit to me

sinful cove
#

Stegos are pretty great at just stuffing themself next to a tree

ocean wagon
#

right so why buff its swing

#

like you have to be bad if youre dying as a stego in the current meta

#

a full grown stego

sinful cove
#

I didnt say buff its attack i mean add a swing

#

Trees should have hitboxes that stop attacks

ocean wagon
#

i was more so referencing the suggestion, not the addition of a new swing

sinful cove
#

And stego should have a swing + jab

#

I think that while it only has jab it isnt worth the stam drain

ocean wagon
#

im all for stego having another attack, i just dont think its necessary to push one out atm bc they dont really need it

true ginkgo
#

The only thing I'd change about stego is giving it a less powerful tail swing, with a narrow arc but can be used while trotting.

But that's unneeded till the big things come.

sinful cove
#

It being usable while trotting would make it worth the stam cost at least

ocean wagon
#

how about a stego stomp?

sinful cove
#

Ew

#

That would look funky

ocean wagon
#

no no not its front legs

true ginkgo
#

Stego stomp seems wrong. Their build it wrong.

ocean wagon
#

like for a utah that misses its pounce on the back

#

instead of utah decent stam to swing

#

just stomp

true ginkgo
#

also trike, hadros, and cama all get stomp. Don't want the same thing cloned for all herbis.

sinful cove
#

Stego should just have a moderate damage trotting swipe, the jab, and a lower damage but high bleed sweep

ocean wagon
#

well actually ig the back stomp could be tied into trample dmg

#

so nvm

sinful cove
#

And its shitty bite, but no need for stomps

true ginkgo
#

Jab: Stationary, can hit in a larger arc, high damage, high stam.
Swing: Use while trotting, narrow arc, lower damage, low stam, fast.

#

RMB is the swing. Alt-RMB is the jab.

sinful cove
#

I guess i should remove my thumbup because 70 is wack i just think about 35-40 would be better for it only having the current jab lol

golden coral
#

@alpine ploverThe fuck are you on about? 20 swings is fine for stego, I'd grant you maybe 25 but you kind of can get that unless you spam, so... it's fine?

true ginkgo
#

20 is fine. The only way for utahs to hunt them is drain the stam. More than that and you flat out can't wear it down.

Hunting one as a max pack already takes like 15-30 mins

winged sierra
#

i'm sorry... 70 swings?

spark pond
#

with 20 jabs, you can kill 20 utahs, you just need to apply a little bit of skill, if you are getting juked that's on you

winged sierra
#

stego is already hard enough to deal with as is, giving it more swings is completely unnecessary for the time being

golden coral
ocean wagon
#

the most efficient way to kill stego as a pack of utahs is to get its bleed down to the point where its not regaining stam, so you and your pack can just shred it. 70 swings? you'll never exhaust a stego with that many swings

golden coral
winged sierra
#

i can see where you're coming from, perhaps a few more swings could help

spark pond
golden coral
#

As it stands, not really, 5 more maybe but not really needed. It was more so the whole "main attack not taking stam" that I'm a little curious on

#

Since obviously stego won't be the only thing with powerful attacks, especially not when we get the carnis

#

I guess trike could get a bite too, but well, rex and giga bites.. weaker? :p

winged sierra
#

yeah that's what makes me hold off on saying much about it now. Stego is an apex so it could be shoved around a bit until we have a larger playable roster

#

at which point we could balance them all out in a similar way, rather than having one or two be suited to an environment with smalls and mids cough cough pre patch

golden coral
#

True true. Perhaps stego could get it's own special ability at that! :p

#

If all critters are supposed to do something fancy or other

winged sierra
#

i guess only time will tell

lament cloak
#

a few more swings wouldn't hurt, I would say 25-30 (no more than 30), but with 50 or 70 you will never run out

#

and teno is punished as hard, if not harder than stego for using attacks

dawn falcon
#

@harsh lark Pachy is a poor comparison when it’s literally weighing less than Carno and also the fact Pachy can just break its leg and run off.

stark knoll
#

damage resistance can still exist as well

#

just lower the locational modifiers

true ginkgo
#

Pachy weighs basically the same as utah. It should be killed quickly by carno if it tries to stay and fight. Carno is dedicated to killing small game.... like pachy.

Pachy should fracture a leg, then turn and dip into the forest while the carno hobbles.

harsh lark
#

2 alt bites and one normal bite and it'd be donzo

dawn falcon
#

You’re right

#

It’s not going to be legacy’s system

#

But it’s still going to be a HUGE tool for combat

#

And hunting

#

And even evading

tulip star
#

You don’t seem to understand how fractures will work

#

From my understanding, the things I’ve gathered from Filipes streams is that fracture will be a percentage, meaning you have to hit something multiple times in order to inflict a fracture

#

If I’m correct, that makes pachy v carno very hard to deal with

golden coral
#

Would that not mean that every percentage might add to the effect?

#

So you might not need to break the leg entirely, just.. cause some cracks, which would then have enough of an effect to shift, at least when it comes to running

tulip star
#

I don’t fully know, but from what I’ve heard it’s a percentage and then it’s the full fracture

dawn falcon
#

Yeah

tulip star
#

So percentage doesn’t actually do anything

golden coral
#

Depends on what "full fracture" means I think

tulip star
#

If I correctly understand it

dawn falcon
#

Doesn’t mean the Pachy can’t FRACTURE it with one hit.
It’s designed around fracturing and surviving.

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If not

golden coral
#

What we do know is that it won't be random, and that it won't just be "your leg is broken, you are now utterly useless"

tulip star
#

Filipe said pachy doesn’t fracture carno in one hot

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Hit*

dawn falcon
#

The stream?

tulip star
#

It was on one of his streams

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I think it was ai and pachy stream in the test level

golden coral
#

From how it was described, a pachy that fractures/breaks a carno leg and then runs will be fine, but if it stays around to fight it will inevitably die to the carno

dawn falcon
#

That was also before testing

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So it may have changed

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Though take that with a grain of salt

tulip star
#

May, but if it hasn’t pachy is going to get shit on by carno bite speed

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And alt bite speed

dawn falcon
tulip star
#

Yeah but u have to fracture first

dawn falcon
tulip star
#

But here’s the thing carno isn’t getting fractured in one hit

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Going based off what the devs have said

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Maybe it changed I don’t know

dawn falcon
#

We’ve also been going based on what the devs said

golden coral
#

I think that would be down to balancing there

dawn falcon
#

^

golden coral
#

If they stick with how I described it, then the balance would follow that

dawn falcon
#

I’m curious if Pachy has even gone through balance yet

golden coral
#

Meaning that you will be able to inflict fracture well enough, and then get out

tulip star
#

Well there’s the thing with the weight = health thing

golden coral
#

Be it by greater percentage by hit or that it works differently

tulip star
#

Pachy will also get 3 shot

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Which I don’t think it should

dawn falcon
#

I think it should

golden coral
#

Maybe it'll have resistance on head

dawn falcon
#

It’s another small tier

dawn falcon
tulip star
#

Carno bite force is what like 200?

golden coral
#

Hence, it can go face first much easier

dawn falcon
#

Correct

tulip star
#

Will it have head resistance

golden coral
#

We don't know, it's an idea

harsh lark
#

normal bite is 200, alt bite is 250 for carno

tulip star
#

Because If it doesn’t it’s gonna be hot garbage

dawn falcon
#

Don’t know, but it’d be stupid if not

tulip star
#

Alt bite is 250?

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Why tf they give more damage to the alt bite

dawn falcon
#

Yeah alt bite does more damage

harsh lark
#

also its unlikely pachy would tank with head armor when its so small carnos entire bite would phase through its whole body and take the body dmg multiplier first

tulip star
#

Why

dawn falcon
golden coral
#

Because alts take stamina

dawn falcon
#

Because you consume stamina to use a more powerful attack

tulip star
#

Yeah but I see alts as getting turned around more

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Not as more powerful

dawn falcon
#

Wel

golden coral
#

Well, they've made them more powerful

tulip star
#

Kinda dumb lol

golden coral
#

Even if I could agree with you on alt being more so for the turn and range, than just damage

dawn falcon
#

If you turn around, technically you’re throwing your weight down to Create a more powerful attack,

golden coral
#

I don't neccesarily think alts would need more damage, teno swipe being an exception of course

true ginkgo
#

How pachy should work is ram the carnos leg, and maybe take a bite in the process.

Carno is now slowed too much to follow as the pachy woops away into the jungle.

dawn falcon
#

Just like how a rex would stomp at the same time as it bites

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It helps keep its balance and create a powerful bite

golden coral
#

Do deino alt do more damage, or what happened with that?

dawn falcon
tulip star
#

I don’t know if deino alt does more damage

dawn falcon
#

But I’d assume so

tulip star
#

I know it bites faster

#

But idk about damage

dawn falcon
#

But yeah

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I wouldn’t completely throw out the weight = hp idea

tulip star
#

I would

dawn falcon
#

Especially over the fact a lot of the problems are due to bugs

tulip star
#

Shit idea imo

dawn falcon
#

Bleed being one of them

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Bucking

golden coral
#

@gentle vaultHow are utahs/carnos/tenos too fast to lunge?

dawn falcon
#

Etc

tulip star
#

I don’t think weight should equal health at all

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I think they should be separate entities

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Way I see it a 500kg stego should be tankier then a 500 kg Utah etc

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I think the health should be based on the creature

tulip star
#

No

#

They have the same hp

#

Weight = health

dawn falcon
#

Well Utah does deal 55n aswell as being completely shat on by the stego

#

Idk

#

All it takes is 1 extra weight and the Utah can’t pin it anymore

tulip star
#

But what I’m saying is every creature is different from another

dawn falcon
#

Mhm

gentle vault
# golden coral <@!659233862702071818>How are utahs/carnos/tenos too fast to lunge?

Because players are aware that Deinos might be in the water, it's difficult for anything to come up to the shore and be able to pounce them. That is, if there IS any players coming up to the water at all. I'd be nice to add something like birbs or other ai that actively swim in water now that fish has been nerfed and barely spawn anymore.

dawn falcon
#

But the point of an apex

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Is to start out weak

tulip star
#

And some should be more tankier

dawn falcon
#

But grow into a strong af creature

tulip star
#

I’m using it as an example

gentle vault
#

I meant to add that to my sentence.

tulip star
#

Like two very different builds

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Utah is skinnier more agile less hp while stego is tankier and slower

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More hp

stark knoll
#

you can use locational modifiers to add resistances

dawn falcon
#

^

tulip star
#

I don’t think weight should just equal the hp

stark knoll
#

we already have a variant on that in stego's head multiplier

dawn falcon
#

^

harsh lark
#

in any case, there's no downside to playing apex if you're just completely equal to a similar sized adult creature as a juvi or subadult

dawn falcon
#

Weight = Hp, not resistance

harsh lark
#

At that point not playing apex means purposely capping your own power potential for no good reason.

stark knoll
golden coral
#

Equal in health does not mean equal in other ways though

tulip star
#

I don’t think a 450 kg Utah and a 450 kg pachy should have the same hp too

dawn falcon
dawn falcon
#

They’re equal in power to each other

tulip star
#

I think the health should be veered to the pachy

dawn falcon
#

One mistake could end you

#

For both sides

tulip star
#

Pachy is slower and bulkier

dawn falcon
#

Bulkier =/= more HP

#

Teno is bulkier than Carno

#

Yet it has less hp

#

But deals more damage

#

With a bunch of its attacks

harsh lark
#

I wouldnt say teno is bulkier, carno just has longer legs.

tulip star
#

Teno is small af compared to carno what

dawn falcon
#

But you’re saying bulkier

#

Carno is skinnier

#

Teno is bulkier

true ginkgo
dawn falcon
#

^

tulip star
#

I don’t think that should be the case

dawn falcon
#

Huh

tulip star
#

Just change the health values around

golden coral
#

@tulip starI get your point, and I would agree, but then we had the earlier "balance", where stego was fragile and utah was tanky, a dryo had way more health than it needed, and so on. Granted, those could have been adjusted no doubt, but it still seems odd with how it worked.

tulip star
#

Is what I’m saying

golden coral
#

But yes, they could have just added 3K health to stego, removed 300 from utah and so on.

tulip star
#

Easy fix

harsh lark
tulip star
#

That too

#

Growth is fucked bad rn

dawn falcon
#

Weight = HP adds another value to weight, so increasing the hp means increasing the weight, which you can balance it out with the ability IF it requires weight. Not to mention, if the HP is too little, just increase the resistance and it solves the issue.

tulip star
#

Juvie you only get speed and subadult you start to gain strength and get slower

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I think it should be ur 30%

#

Aka meaning ur 30% of ur potential

dawn falcon
#

Hold on

tulip star
#

?

dawn falcon
#

I’m still confused

tulip star
#

How do

#

So

dawn falcon
#

Are you saying a subadult should have 30% of the potential of an adult? Or

tulip star
#

No

#

If you’re 30% grown

harsh lark
tulip star
#

You should have 30% of the stats of the adult

harsh lark
#

You're forcing two different parts of the game to be conjoined at the hip, which is gonna be disastrous for the long term balance goals of making a 56 dino roster work.

tulip star
#

Not this juvie gains speed better but then sub adult loses speed and gains power

dawn falcon
tulip star
#

I think it just complicates the balance a lot

dawn falcon
#

Which is pretty much just resistance

#

But yeah

tulip star
#

It’s really seen with deino

#

As juvie almost has the same bite force as hatchling

dawn falcon
tulip star
#

Until it reaches sub adult and then it’s bite force skyrockets

gentle vault
#

Quick question, can I edit my response? The speed of prey items I realize has nothing to do with Deinos struggling atm. You CAN catch just about anything if you time your strike, but almost everything but a Stego or other Deinos gives 20-30 percent food for almost dying in a fight against one. Great risk, great reward. Stego bodies and Deinos bodies should give more food to Deinos.

tulip star
#

So that’s why

#

Stego didn’t have any hp

dawn falcon
tulip star
#

When it was smaller

#

I noticed it when playing deino a lot

#

It’s very noticeable

dawn falcon
#

Though that can really just be fixed by increasing how much damage is gained over time and adjusting some stats that scale with growth.

#

Though that’s odd

tulip star
#

Or just get rid of the formula they have

dawn falcon
#

How Deino as a baby has almost the same stats as a juvie

tulip star
#

The only thing a juvie deino has is speed

#

Granted it gets a bit more bite force but not much at all

#

It’s with all creature that way tho

harsh lark
#

Growth should just be exponential tbh, get players out of the boring juvi stage where they have to hide most of the time quickest and keep them in the subadult stage for the bulk of gameplay.

dawn falcon
#

If anything

golden coral
#

Give us things to do as juvies we can't as adults, and so on

tulip star
dawn falcon
#

Ah

tulip star
#

How u don’t start gaining mass and biteforfe till subadult

golden coral
#

@tulip starKeep in mind, 30% growth = stats of adult would not work with rex

tulip star
#

It’s cool yeah like whatever but is it needed

dawn falcon
golden coral
#

Now there's one animal that really would grow different stats at different times

tulip star
#

How wouldn’t it

#

It’s still a rex

harsh lark
# golden coral Better make the juvie gameplay more fun!

You're not gonna give every juvi in the game some special ability when the planned roster is 56 playables. Unless your plan is giving juvies some logs and other mini-me only areas to hide in. Not that much different from current bush afking though.

tulip star
#

You have to have some caution

tulip star