#balance-feedback-discussion
1 messages · Page 279 of 1
Yeah pretty much. It’s one of the main issues I’ve been having with the hyper focus of only using pounce to win fights as a Utah
That's why games like CoD embraced perks and builds
You don't need to go as far as say Path of Exile, but you need variety and more than one viable matchup
so what should be changed then cause im sure everyone agrees,provide feedback
Keep in mind, changing dino here is how you change "weapon"
To use Agoutis example
You have choice, it's just choice by playable more than choice by playing in a sense
With that said, it's fine to have some alternative ways and all that, but primarily it should be a case of choosing the right dino for whatever you're looking to do
Hence we have a huge roster of playables, so there's something for everyone
Oh I already have
Even still, it’s one of the issues legacy has in droves. With each Dino, there is pretty much 1 way to fight all the other dinos unless you must run away
That's because legacy has.. well, no fancy mechanics or anything
Teno is a good example of a good playable imo. You have multiple ways to play - slam for straight damage, kick/slash for bleed, you can chase and slash or stand and point your tail towards enemy
Progression would have been a slightly better example perhaps
Utah was, but isn't now
Oh yeah it’s just a baseline example
Legacy as a word isn't really good, since I don't know if you mean survival or before that
Legacy in its current state
^
Utah currently only allows 2 methods of encountering an enemy:
1: Run away
2: Pounce then run away and get stam
Pretty flat
I think teno slam should be CC; and work in tandem with swipe/kick for damage/bleed
but i think we all agree that we'll be very happy when the server wiping stops being a constant thing
So, to me it's more that you use all of it, utah pounces for bleed, then bites to keep bleed while gaining stam for more pounces
Hell yeah
it's a bug?
I think so yes
how has something like that not been fixed yet wtf
If you don’t run off to get stam you can’t be of use, bite does negligible damage and you need to spend stam to utilize it. No herbi will let you walk up to them for a bite
They don't know how to fix it yet, or haven't pushed that patch I guess
Or it takes more work to fix it
if they managed to do it in legacy and with them saying how horrible legacy code is idk how it would be super hard in current but i'm not a coder so

Sure you can be. You're done pouncing, you still have enough stam to dance and bite. So you keep the pressure while the next packmember pounces, and around you go? Point was more so that both pounce and bleed does serve a purpose together in a hunt, or at the very least can do so.
Bites don't keep bleed, just prevent them from regenning
That's what I mean..
You keep the target from being able to regen blood pool by keeping the wound open
As such, it will just lose more and more blood from the new pounces
While one of you makes sure it has a hard time to try and recover what is already lost
Considering the stam nerf to running I can’t see your point. This hasn’t worked as a strategy before for me and that’s mainly due to the speed nerf. It’s very easy to see a Utah coming and hard counter it.
Plus this only works against stegos
Maybe it's just worked better for me then. And well, stegos would be the easier target, that makes sense, but I think it'd work vs teno or carno too, though it's less needed there, since bleed is lethal, despite belief to the contrary :p
Oh I don’t deny that, bleed is very strong. I’m more so referring to how it requires time to take effect and Carno and teno can easily kill most of the pack in that time
And I've always had enough stam left from a pounce unless I mess up to dance around, so not sure on the nerf there. Speed also seems to work for me at least.. :p
Well, there is that issue with inertia right now so there is that
Teno is slower, that should be escapable, especially if it's now bleeding and being harassed by someone else. Carno is a bit more iffy for obvious reasons, but even so
Pounce is always going to be more effective against slow moving less reactive animals
If it were gone I prolly wouldn’t have many complaints
Yes well, go yell at the green man here! ^^
With teno I’m talking about how easy it is to position teno, and that it Insta kills utahs
screams at green man
Yells in direction of green man
If Utah was had it’s old agility, I really wouldn’t see that much of a problem with it
Slam doing both damage and CC is dumb. Leave it for CC, let the teno then kick or swipe to do damage, and maybe look over the damage a touch. Same for that carno charge.
Yeah same, inertia was a mistake
Carno is the bigger two between it and tenonto
I back kicked 2 utahs at once 
Kek
Well it should still deal damage, that would be like rex having an attack that only breaks bones
If utahs have enough of a number advantage they can kill tenos, but the more tenos there are the worse th matchup gets for utahs
Honestly I would like to see tenos tail become more of a cc tool like it was ment to be
Well yeah, expecting to wipe an entire group of em isnt gonna happen for obv reasons
4 utahs vs 1 teno it has to treehug
Fair, damage is fine, but I think it would be nice if it was the main CC and then you'd reposition with swipe (since you can turn anyway), or kick if you slammed someone close enough, to finish them off
12 utahs vs 3 tenos and it's pretty GG for the utahs
Yeah tail slam should deal damage, but less than kick
Speaking of tree hugs, for the love of god make the tree hit box smaller
That makes some sense though, no? :p
Yeah but I don't like the idea that easy counter to Utah is find a friend
A rare moment, we agree on something! :p
I think the problem I keep running into rn ( I know ai will fix this) but I have a hard time even making it to adult with no available prey
Maybe people are ready for my teno nerf suggestion now
Oh come on it’s not that rare😂
Though given fractures any suggestions made now are unlikely to be actioned in any way
Well, that kind of goes for everything to be fair. Numbers do have their advantage. And some benefit more from it than others at that.
If teno was nerfed it wouldn’t really be viable anymore, it’s just strong enough to fight carnos
Which it quite literally has to be good at
Teno vs carno favours teno atm
I think it sort of have to, since they can't run away from the carno
and imo given the extra challenges carnos face around food, isn't fair
It would maybe be better if they did have to do a retreat though
But they need to have a way to survive, since the carno sets the encounter
So either running or fighting
I still maintain it was fine before, but I didn't play as much teno as some
I think it was, personally, but people did say if a carno and teno were equally skilled, the carno always won so
In artificial fights 3v3 carno vs teno usually ended in carno victory before this patch, now it's almost always teno winning
Yes, artificial fights remove ambush and such, but there is very little opportunity for ambushing anyway against decent players, plus tenos usually have stegos nearby
Mixherding.. :p
I'm pretty sure people know my opinion on that one by now, so I'll spare you that :p
a teno would probably go with other hadrosaurs
Yeah. Mostly it's an issue when both parties add to the conflict
not stego
But if you have a shant, trike, and theri defending each other
And can cover each others weak points and all that
Just ALT f4
like a teno and a shant seems legit and fine idc
Teno isn’t a hadro though
Once diets are out tenos won't hang with stegos as much. Stegos eat way to much to coexist with haha
Yeah
So they say
Should also cut down on stego herds hopefully
Grazing is so OP for herbis
it isn't?
I don’t take the devs word as law until the actual content is in my hand
It's an iguanodontid I believe
paleo shit is at it again
xD
Yeah it is
Apparently so is dryo.. now that's strange xD
Hadro are (or should be at least) normally forest/plains creatures. Teno is supposed to be a marsh/swamp dwelling Dino
But they made teno a horse on steroids instead of a water Buffalo
Smh
i don't know if i could see teno like that ever
Bc they made it a horse on steroids
Teno semi-aquatic, instead of swiping at utahs, it just grabs them and drowns them? :p
I mean, they gave it a fast swim and heaps of swim sprint
But yes, it was supposed to be swimming into the swamps for plants and all
seems legit
Not if their proper food is on little "islets" in a swamp :p
Don't want to spend too much time there, lest the big hungry gator gets you
Before this last patch it could actually outswim deinos iirc
Over long distances, anyway
Sounds reasonable honestly, since a deino can just.. approach and grab while swimming
Plus dive and ambush
Herd swimming to the islet, suddenly one of them just gets taken away :p
Should be a thing honestly
I'd love to see tenos able to duck-dive for water weeds and stuff
But then they could see through water and it would be a bit OP
I think that is probably for some of the semi-aquatic ones we're getting
Tenos IMO should be in grouped of 6-7 I’d love to see a herd crossing and then BAM a deino drowns one
Like in the trailer
Tenos should have a slightly better oxygen range for something that’s supposed to live in a swamp environment
You're not swimming underwater? :p
“Slightly”
And it's not so much living in that area, as going there for good food every now and then I think
Fine, I guess that could be okay
Only reason I say that is if a sub deino grabs you and runs out of stam, you should at least be able to survive making it to the surface of the water
Yeah, that's reasonable
If the devs also really want to balance off the ecosystem, they should plan off all the small herbivores that they’re going to add to the evrima branch of the game, and starting pushing them to the priority list
We don’t necessarily need more carnivores for the ecosystem when the herbivore population essentially consist of 2 dinosaurs. And no I’m not counting hypsi and dryo because no one plays them due to poor mechanics or lack there of.
People need viable matchups as both herbivore and carnivore. Few people are happy to just survive and stay hidden
Dryo should be fine. Hypsi is.. well, hypsi
You could live forever out in the corners as a dryo or hypsi, but that isn't fun
Hypsi is what you respawn as when your teno dies and your friends are still fighting... Lol
More so because surviving requires very little, but I don't think there's any unviable matchup in the game, assuming inertia and that gets worked on.
This is literally what I do as dryo LMFAO
Otherwise things are viable. At least grown ones.
And yes, they do need to plan out the ecosystem properly
But.. well, experience says their plans tend to change
Haha well I'm glad there is a playstyle there for you at least
Good dryos are heard but never seen? :p
It is fun playing bait-the-utah as dryo
Was more fun when you could punish missed pounces though
me setting a 15 minute timer to get food and water and afking watching a series on Netflix = good gameplay

xD Well, there's, as we know, no gameplay loop in the game
Could you multibox and raise my stego too? Thanks
Stego is just as easy because the hunger drain is soooo slow
^^ I legit timed the water drain for all creatures and just set a timer on my phone for whatever I’m trying to grow so I can come back to the computer
And you can just graze
It's 30min for everything except deino, easy peasy haha
18min graze, 30 min drink for stego
You guys having the luxury of having a pc being able to run something more than the game without dying.. :p
I really wish they add a better way for you to defend your kids though. Bc it’s literally me telling them “run in a bush and wish for the best” and stegos don’t even have that luxury
Oh god. The stego gravitational well
No you dumb brats don't hide under my tail ffs
And set resolution to zero
The what now?
That’s what I do atleast
@tulip starAh. You know, I might have to test that out!
Playing as stego you magically attract babies to you
^^
Like you leave pond and have 3 by the time you get to shallows
I don’t know why they gravitate to stego
Yeah I don’t leave my hiding stop till I’m at least 80% and that’s if I want to leave
Nine times out of ten they end up just dying anyways
Well, ideally you'd spawn as a juvie and a bit more independent, and only be hatchling while nested, which should, well, have a planned out nest. Nothing wrong there with having the babies hide, I wouldn't say. But yes, mostly it's "don't stay near me, follow from the foliage, and don't come out unless I say so or you are about to starve/dehydrate".
That's what I try to tell them. I've made like 3 courier trips to arch river to deposit babies so far this patch lol
100% only
Oh yeah I forgot about nesting
Big yikes
Otherwise they just follow you like ducklings and end up getting water by a carno
Arch river?
And they are soooooo slooooow
Yes
Oh so that's why they all show up!
No one goes there
Same lmfao
Have a look at vulnona.com/game/the_isle
Bah
This is an interactive map (un-official). Landmarks, water, ... You can show your current location by input coordinates. Also can upload images.
It's the river going northwest from middle of pond river
Heaps of stegos and stuff grow there
@tacit orioleBabies do have a tendency to think they're perfectly safe just because there's an adult around :p
Not taking into account I'm not in a nesting spot or otherwise have any plans for the kids.. but I'm still supposed to care for them because hey, herbis are always kind and caring apparently ^^
Oh damn I usually just go north east
Actually I guess when nesting does come around, the parents are just going to have to find a really good hiding spot for their young like irl
And chill there
There was one that kept drinking every 5 minutes and wallowing at pond when there was deino on the river
Then just lay down next to the water
Like
Arch falls is a nice place, I like the look of the area there
That and the swamp, but most people just stay at pond, the plains, or the entrance of the swamp
At some point you just gotta go you know what? Some lessons need to be learnt the hard way
Yeah, arch river is my favourite area in the whole game.
Especially up above the waterfall
It even has a shallow portion you can drink from
Back when the swim in air bug was a thing, and I couldn't get down from there with my stego because I had no idea on how to handle the bug ^^
But only one spot, and lots of carnivores swing that way for drinks too, so it's not like shallows
Hahaha
All I knew was you could for some reason fall to your death
So I was understandably a bit.. wary to say the least
I just want carno to impale it’s skull on kentro if it tries to charge its body
I'd like to see corpses turn into carrion after 15min or so. Carrion can't be dragged, and not every carnivore can eat it safely. Utahs and deinos would be able to, carnos and ptera risk getting sick
Herbivores close to carrion also risk getting sick
Whole idea is give scavenger Utah a chance to work
And inconvenience KoS herbivores at pond
So it looks like I was pretty much right that turn intertia was universally applied to different dinos across the board without tweaking it for individual species
Good news is though if they're working on customizing that more, hopefully by Update 4's release, we shouldn't have to suffer with it for long
Is it universal? Teno doesn't seem to have any real changes
Seems like its been confirmed that the inertia is the same regardless of dino right now yeah
It sucks for dryo but was needed so Utah could hunt it imo
Not that enough players are going dryo for it to be a viable source of food
Inventing something that entirely excludes 2 playables just to make one playstyle for one playable work seems a bit crig
Ya, but something needs to happen until pachy and fractures rolls out
Scavenger Utah still works
Plus it's not entirely excludes - it just becomes a risk/reward. If you are hungry enough, carrion is there, but it just comes with a cost
And it helps to discourage herbivores camping spawn areas and racking up kills
Ok but 15 mins
Noting that is about the despawn timer currently
So food would be staying for longer, not shorter
Also there’s the chance of carnis just farming carrion to drag to herbis
I specifically stated carrion could not be dragged tho
You could slow drag corpses and leave them to become carrion
Just suicide, boom, herbis are now denied that area
I mean, how much of an issue would that really be
Oh no, here's a 20m circle I can't sleep in anymore
Sending a million hypsis or juvis to constantly harass a herd
On 5 minutes respawn timers? You'd have to be pretty fun committed
If people are committed enough to spamming juvi utahs to bleed something after they die
They’re willing to suicide them as well
Plus herbis are always migrating for food or looking for action anyway. We want to discourage bush camping, remember
Herbis have no reason to camp an area like that
I’m all for getting herbis to move
Now if you could poison drinking areas, sure, that could be abusable
But artificially doing that by making it a ticking time bomb once literally anything dies is crig
Do fish also give carrion
I think we might have different ideas about how effective a single corpse would be
Good question, I would say no
This all assumes that the bodies aren't just going to get eaten, too
Fish would stink but wouldn't be a health hazard, same for mammal AI
I thought it was 15 minutes, but I've never tested it
And assuming it takes 15 mins, how long would carrion last
So 20-25 mins, how much food would it give
I'm thinking about 1/2 to 1/3rd of the food left on it before it rotted
Kinda like legacy corpse system
Same model too, the ribcage and bones
I mean, the easier way would be once it rots, it just decays and loses mass until it disappears, as if compys were eating it
So small corpses disappear quickly, large ones take longer
Hypsi would be like 2min, full deino maybe 20min
So to discourage bush camping, we’re giving certain playables the ability to keep food around for roughly 20 mins, at a fraction sure, but given sometimes people kill multiple enemies, you would have decent quantities of food around for way longer, encouraging them to sit nearby and when they get mildly hungry they get a bite
If a Utah pack can kill a full deino they deserve a 30min picnic imo
Yeah, with the body
And yeah, I would like to see big corpses stay for longer. Let the risk of taking down something like a stego count for more
It’s giving the same amount of food, but goes against what you said about wanting people to move, and denies herbis in a certain range
However I doubt things that size will die very often, stego fishing expeditions and deino cannib aside. In my head I'm imagining a Utah herd roaming around looking for carrion like a stego looks for bushes, each giving only a relatively small amount of food
And I think the map is more than big enough for herbis to be denied a little spot here and there
Given bodies already stick around longer, and they naturally decompose as well as get eaten, chances are if it stumbles across a body it will be the same thing
Also, ngl I really don’t like negation mechanics for existing, and if your gonna give herbis a fuck off you don’t get to be here I think it’s only fair carnis get one
When I still had a stego, I was at pond and there was easily 18+ corpses all around it from tenos and stegos KoS. There was a Utah perched on the rock trying to get a chance to scavenge from a corpse, and tenos were guarding them to stop it
It felt so artificial and... Well, stupid
The isle
Doesn't mean it can't be improved. Let herbivores go around on rampages but also let small carnivores clean up afterwards
They can, I have on multiple occasions stolen snacks while there was a death herd around
Yeah, but with how loud and slow utahs eat that seems very difficult
You can G snatch snacks I suppose, and take even longer
Is the chance for survival lower? Yes
Is it still a shitload of bodies that the killers aren’t gonna eat?
Yes
It’s a simple case of risk reward
Free food or death by thagomizer
As all things are. I'm proposing making it more viable for your average players not limited only to elite ninja utahs and mixpackers
Well, my experience from the herbivore side felt like it was a lot less possible than your experience from the carnivore side, so maybe I just need to spend more time as Utah and try it
I'd still like to see a mechanic discouraging herbivores from living in a huge carrion graveyard
Eh personally I’m not a fan and never will be of something like that
Let herbis go crazy if they want
I think peoples experience of body stress in BoB gives them a gag reflex of anything that sounds remotely like it in TI
Which I get, but there are far more subtle and sophisticated ways of solving the same issue
That and many, many, bad suggestions (no offense btw I think yours is pretty good I just don’t agree with it)
No offence taken, didn't post it looking for validation, and appreciate the criticism
Also my phone hates me, stupid autocorrect
new born stego one shot my 2 stage utah.....................
get good
@steel whale you good?
No I’ve lost to many dinos to deinos and Utah’s where I can’t do anything
Mabye just be a bit more careful? lol
lol
Well being that Utah can only pin down things 450kgs or under, and deino….well deino is supposed to grab you and drown you
The only thing deino can’t grab is an adult stego
So you being grabbed by a deino as literally anything else just boils down to you drinking at the wrong place at the wrong time
^^^^
@sturdy stone every creature has been experiencing this.
Not only does it take longer to eat, but the amount of food corpses give is dependent on their weight. And it’s kind of thrown everything out of balance. For better or for worse? That’s to be argued. Facing starvation is more of a reality now than ever before, which I think is good for the game.
Maybe not at the time before an update which seeks to change how we eat anyway, so objectively it might not be that great anyway.
Furthermore, @tight dome i disagree with your balance feedback on utah. As your testing must have been flawed if you believe the utah is in a good position this update, from any position that seeks to have a good balanced game at least.
I support taking longer to eat for sure, though I do still think large animals like a stego should definitely provide more food than a dryo. I just find it super odd that an incredibly large animal that doubles in size against current ai is inhaled super quickly. I want to feel more inclined to hunting players, not pass them up in favor of fish or dryo ai cause player food values just don't compare to them.
Food values should correspond with their weight imo
Ok. What’s the type of testing you think would back up your arguement of it not being in a good state?
Because i haven’t had a problem with murdering carnos/tenos after this update. Haven’t gotten after any stegos yet
carno matchup is fine if the carno is dumb but teno matchup is unplayable
How so?
Hm. I have yet to die to that
Wait
@vocal minnow it does problem is just that stegos will run towards water/trees or just buck u off in 1s so u cant get the bleed on
The teno matchup with Carno or Utah
Utah
Yeah
Wait till QA fixed the bleed bug
If the intended bleed is supposed to take a carno down to 20% while BUCKING, imagine the damage to teno
I think everyone is looking at this from the wrong perspective.
The way me and my group of have been targeting groups of bigger prey like carnos and tenos
But still if he wouldn't do anything the blood damage isn't good at all for utah
we pounced the guy on the clip 4 times full
and like 10 head bites and he is still on his feet
He didn't have any stamina left thats why we could pounce him full
it´s not the more attacks u stack the faster he loses blood, it´s just how much bleed gets stacked
if he doesnt move he wont lose as much blood as if he´s running
^^^
it did some serious bleed dmg yea but it doesnt mean he loses blood faster
Yeah but i mean it should be faster, because logically you lose more blood with more injuries
Well
Like I said
The pounce bleed is bugged
It doesn’t deal the proper amount of bleed damage
Gotta wait till they fix it
yea
We already do an insane amount of bleed to carnos and tenos
not if they buck u off in 1s
I wonder how easy it’ll be when they “fix” it
that´s the main problem rn, u put urself into a life dangerous position to use ur special abilty but it just gets countered by 1 button or many other methods
If everything goes smooth, and my full group of 8 pounces atleast once and dismounts immediately the moment it bucks, a single carno will bleed out in under 5 minutes.
Okay there’s the problem
8 Utah’s required to take down a carno
With better bleed it’ll probably take 3-5 for a carno
Thoug
8 utahs is optimal but not required
Well idk
Yeah I’d say that’s a good number
More often than not we’re playing with 6-8 people
8 utahs is sub optimal for a carno maybe for intimidiation
its the exact opposite of what utah is good against; big and slow
4 are more than enough if u know how to bleed it out
We can take on two or three at once with 8, but we always pick one and single it out. That’s where our success lies.
fine
Carno should be the “oppressor” to Utah
it is already
to a solo utah yes not to 4 utahs tho, what many utahs dont know is that utah can actually run away from the carno by just zick zacking
8 utahs can take out a stego currently. Let alone a carno.
Yeah the carnos charge needs to do less damage, and the alt bite slowing down. But utahs are functional.
@dawn falconI still worry on if this is how good bleed is while bugged, 20% from one pounce despite bucking... That sounds way overdone, what's even the point of bucking at that level?
dont slow it down, carnos and tenos should be punished for not hitting a claw or an alt bite by stamina drain
Alt bite from the front/sides needs slowing, carno altbite 180 is fine speedwise I'd say. It was stupidly slow before.
Carnos vs utahs will always be messy and bad for everyone involved. Utahs punch up, carnos punch down.
u make the utahs drop and 20% isnt a lot if are a carno who can just run away
Like I said before, I think people are looking at it as Utah should be able to brawl with a carno pack.
No, it should be able to take out a pack of 4. I’d say it should be a 50/50, maybe a 40/60. Carno is a small game hunter, meaning it’s designed and SPECIALIZED to hunt you and the rest of the small tier.
If you have 20% left, it's a lot. If you "only" lose 20%, it's not as bad. Maybe I misunderstood.
A pounce would probably be carnos arch nemesis though
Since it’s designed to hunt you, but not to withstand your ability
@primal doveI read it as one pounce with bucking would leave the carno at 20% bleed, not cost it 20% bleed. If it's the first, then you're crippled even with bucking from just one pounce, if it's the latter, then it's maybe okay.
ahh ok yea if ur blood drops to 20% from a SINGLE pounce while bucking then it´s way overdone, true
Yeah, remains to be seen. I may have misunderstood how the green one phrased it :p
Well I assume he meant by like a full pounce. Though you won’t see many full pounces since you’ll have to dismount, meaning you’ll probably deal give or take a half-pounce instead
All I know is, the way Utah is right now me and my pack have had a lot of success with hunting them in small groups
Mega packs are a different story
Here’s the statement
Thanks Soad
Drop to 20%
Which to me sounds like even with bucking, you'd be left with 20% of your total blood
Hence the "crippled"
Well, he didn’t explain whether or not he means a full pounce or not.
So it’s left to be interpreted
Enough to cripple even if you buck
By the other screenshot
Which would mean not a full pounce (full stamina) since you'd be bucked off
That's why it's a bit tricky to interpret what it means or would mean
Either, he means fully pouncing a carno WHILE it’s bucking, meaning you’ll get knocked off afterwards, or he means by a half pounce. Though I hope it’s not the ladder
Hopefully a half pounce will only bring a carno down to 60-50%
Well if the carno bucks, you can't do a full pounce, assuming we mean full pounce = use all your stamina, with no buck drain
I meant a full pounce as in, while being bucked off, you fully deplete your stamina WITH the drain.
iirc
I’ll search for the statement then
Even so, leaving the carno at 20% only from that one pounce seems harsh. Leaving it with a 20% blood loss seems fine, that's still a good chunk out and should limit it's ability to chase/defend against more of you.
Well
If it’s a half pounce it won’t be nearly as bad as a full one
Though I have no idea how much bleed damage it’ll deal
Okay
Found the statement
He means multiple Utah’s thank god
Well then it seems more reasonable
Yeah
If he means two Utah’s being bucked off (meaning they use their full pounce) and it brings a carno down to 20% blood that’s more reasonable
im like 80% sure maybe he can confirm it
Cause the Utah’s would probably die
But the carno would be down to one full pounce left
So either he books it or kills the two Utah’s
I think the problem here is that full pounce to me = no bucking involved. And I don't think the difference between getting off/vs falling off is that great in pouncing time, so it shouldn't do much, if you leave a second or two earlier.
btw all this talk is obsolete now since we know bleed is currently bugged, we gotta test again when its fixed to see if its still too low or no
True enough
Yeah
Why that sounds like Teno was bad prepatch Lol
It was ok pre patch
Because it wasn't, prepatch Teno was actually better than current
i mostly agree but it feels like good at everything now, teno got to keep 2 damage untouched
But carno just did too much damage
For a not brawler
So now I feel like it's better
It got nerfed speed and stamina which makes endurance hunt Carnos not as viable
i like the fact a carno can only kill a teno if it lands the charge, if not teno has a massive edge
Yea
as it should
Exactly
but also i like the fact that if you get ambushed you are fked
give clear win conditions you know?
Reminds me of Disney's dinosaur
thats good design in my opinion
The first scene
Ye
If the teno is aware itll be fine
probably utah vs pachy will be also like that
Ye
it pachy lands a ram, utah is dead cuz stun and fractures
If it gets a pounce it'll hurt a lot
if the utah dodges and manage to land a good pounce the pachy is done
kinda thing
im a fan
yeah well you get it, both got their win conditions which is good
If the herbi is aware it will live
Which makes sense
If the carni pulls off a good ambush it has the advantage
Easier win conditions to herbs, as always
Ehh
its fine i like the challenge
as both
basically i like if you play better you win type of gameplay
I like the challenge but honestly being aware of your surroundings is stupidly easy compared to land good ambush
so im a fan of those type of fights
Unless you're typing in chat were most people gives a carnivore valuable seconds
If pachy will be able to buck Utah, then Utah’s pounce drain for pachy shouldn’t be that fast
he will buck thats already a thing
Right, but Utah’s stam shouldnt drop like a rock if pachy is bucking
you know what would be fun but super op? if pachy headbutt a tree with a utah latched on then he sends the utah flying lol
If anything that would just do more harm to the pachy
Pachy knocks down tree, tree falls on utah ^^
lol
Utah then ALT f4
Having a curved 10 inch claw kicking in your sides/gutting you out, suddenly ripped out of you doesn’t sound like a good trade
It makes sense
And you know what you're signing up for when you pick a carnivore
Most carnivore hunts in nature fail
yeah thats true
Damn finally have service again
most carnivores aren’t equipped with 10 inches curved claws meant to grapple and pull your insides out
i would love to see guts spilling out with gore update when you get pounced
Well
That was just par for the course back then
But yea
I see your point
Many hunters give up if they're spotted too
Like tigers
It's thought that most either used their claws to pin down smaller prey, or held prey with their arms/jaws while kicking at it.
Not leaping miles into the air to land on top of big dinos to grab on.
I can only really write one message cuz I'm at work, but the success rate of carnis irl varies greatly. Lions have an average success rate of 30% whereas Hyenas are around 75%.
raptors where over equipped for their size, huge claws
Realism isn’t the isle Utah
Lions use ambushes, hyenas are distance chasers, so I can see why the numbers are like that
i mean pounce does more damage the lower the enemies weight is right?
I don't think so?
I think it has a base dmg, that’s it
Don't think so. Ebrima doesn't have the weird formula where you can't damage large things.
I know, someone said that irl carnivores rarely make their hunts. So I wanted to dispel that with an example is all 🙂
I did lol
But yea you're right
Oh god imagine if they added blood running down the side of animals you pounce
Ooo
that would be cool
That'll be in gore without a doubt
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Drinking in ervima is like playing Russian roulette with a half loaded gun
tru
Yeah you can't be careful when there is not signs to look for
i stopped at like and subscribe
Yeah I don’t fall for the bodies at the side of the river it’s just randomly a deino comes out of the water and kills me and I can’t do anything about it
Yeah :/ It's pretty unsatisfying. I don't know if that will ever be changed or if the devs want drinking to essentially have an rng dictated mortality rate
drinking at pocket pond is like playing russian roulette with a shotgun
The only way to drink there is to be a baby and drink out of the little pocket of water
I hope they make the grap escapeble
or like at the end of the river where a stone protects u
That’s fine so you missed the part where bodies disappear and you pounce enemies as a Utah and they can still move and attack you back while you have them pinned… also not being able to pounce targets in water/ being able to pounce a carno if a bother Utah is on his tale.
so same old bugs
I play as a croc a lot and Utah’s do no damage to me especially on the tail so idk bout that
Yeah
There's no way, how could an animal in jaws that should absolutely be instakilling them possibly escape
Guess since they are the same bugs they don’t need to be reported with video?
They really need to add all types of water bodies
Lakes, streams, rivers, swamps, etc
they need to be reported until fixed, i just stated im not watching a 10 min vid
also they know, hypno knows aswell about the water stuff
That’s just because croc has a ton of health. And there’s locational damage
Yeah it has nothing to do with weight at all
If you are a dev then I asked you to watch but if you aren’t I never asked you to watch but okay
not a dev but you posted the vid here instead of sending a bug report, so its public
Wouldn’t it make more sense if the Utah’s pounce animation was on top of the adult deino instead of just glitching through the floor while on their sides
yea when U3 was released I thought utah would be on the back of it lol. Looks so unnatural if it pounces its side.
Yea
@copper anchor but yeah those bugs are legit, so good job for the work
Like our feet seem to be kicking the underbelly of the deino which is it’s soft side. Their massive bleed resistance for Utah pounces would make sense if we were in their backs since their backs are essentially armored
yea, also if we dismount from the top of the deino there is less chance for the deino hitting u while dismounting
dies instantly
Not saying you should do it, but a human does have the strength to keep a croc/gator mouth closed. (Minus them thrashing around obviously)
But that was a meme suggestion
Now I want to see a team of mercs ducktapeing a deinos mouth shut
To quote you
Try drink while inside some foliage or go to the shallow river, Ive played update 3 for a long time and only been lunged once
@gloomy ravine the bites and health are said on the character screens other than that the alt attacks are somewhere
yeah but has someone grew all of them and can share, i dont want to grow all caus ei know i will lose it but colectively we can find out and share new info
i know carno is 200 dmg and 1800 hp
and ptera is 15 dmg and 90 hp
i still dont know how to get discord points :<
thats all i know
you need to be on the discord for whichever community server youre playing
wha-
this is the official isle discord. we don't have any points systems
ok-
They really gotta add that soon imo
Uhh yeah becuase an adult carno can be drowned by a 80% deino without being able to escape is fair
To show how active you are on this server, its a nice little feature
that can be done with server roles
and no we do not need this to become a competitive game
for the love of all that is holy we do not need competitive isle
Its only competitive if you want it to be
ur mistake, deino should be rewarded for waiting so long for a kill
you are quite literally adding a points system with which to rank players. It's inherently competitive
Well it’s just not fair to the carno
it adds unneeded goals for people. Instead of surviving and playing the game as intended some will go out of their way to "be the best"
it is if he´s not paying attention to his surroundings
imo
What do you mean?
you know im talking about the isle discord server right?
I’d weaver that ever person that dies to be grabs are aware of their surroundings
some sort of stat tracking like how many footsteps you've made, how long you've been underwater, etc. would be fine
then what does that have to do with points??
Points for how active you are :P
so just mee6
This would be cool though
yeah i saw that
Idk what in game points would be fo
r
I feel like a tracker of "days survived" would be sick
yeah or how many hours played as a specific dinosaur
No I don’t want points for that that’s dumb
simple things like that are cool and don't really affect how someone plays, unless they really want to increase their footstep tracker
however i reaally do feel like scars should leave permanent marks on your dinosaur instead of just recovering away
yeah dynamic wounds and scars would be cool
Its a clear sign that you arent messing around and have survived pleanty of fights
but there shouldn´t be too many scars otherwise it might screw up combat, but yea the idea itself is cool
I feel like there should be some certain plant you can eat if you wish to remove the scars instead
or anything really
i like that idea
Im usually someone who goes into a lot of fights and come out victorious but scarred and i want that to be shown on my dinosaur
yeah it'd be an interesting way to gauge who to fight
i remember a few months back me and another carno took down some 15 utahs and were both covered in wounds
would've been cool to have those heal up as scars so as to say "hello i've been through hell and back do not pick a fight with me"
bloodbath
battle scarred stat track carno
@vocal minnow
What is your post supposed to mean?
@warm forum
Nah stegos tail is fine
20 is too low if anything
Imagine if everything took stamina when biting, that would be insanely unfun right?
with that hp 20 is a bit much
So you want stego to be unable to defend itself?
you can one shot almost everything beside croc is that fair?
with 15 whips theyd be fine too
if you die easily with 20 whips you are doing something wrong my guy
Carno doesn't take stamina when biting, utah doesn't, why should stego be punished so hard for usingits basic atttacks?
Tail jab is easy to dodge
and you can always just not attack the giant 6 ton herbivore.
Not stegos fault you cant juke
that tail whip is not a basic attack what you on about
It is?
no its OP as hell
How?
either make it less strong and have ur 20 wips
It's slow and predictable
or less wips
Stego’s basic is bite aka USELESS and its special is its tail.
no not really, 20 is absolutely too much for the strength they have alread
How?
Stego is the slowest animal in the game
Why shouldn't it be able to defend itself?
If you can't dodge stegos tail, thats a skill issue.
You also have to understand that a stego is like 6 ton and a few ton of that is also muscle which is trained and made for that attack-
Personally I’d prefer a swipe over a jab, but still its easily dodgeable
An aoe swipe would be fine draining the stam the current attack uses, the current attack isnt reliable enough to justify it
I wouldn’t really change much about stego. It’s reasonably powerful and has enough stamina to defend itself. The only change I would make would be in carnivore mobility, particularly in inertia for utahs. If that was reduced or removed it would make juking a lot more reasonable as a strategy. Otherwise stego is pretty much fine
That would be depressingly useless.
Stego's jab was pathetically easy to juke in the last patch, i agree the small dinos should be more agile but stego needs a better attack
Or it will go back to ezpz head bite solo because its jab is crazy easy to juke
Also it standing in the water to be immune to terrestrial grapples should be fixed when that happens
i dont really see how stegos tail swing is too slow to dodge? just dont get baited?
I mean i dodged it i dont even bother with stego 99.999% of the time
Its too boring to me
Im a shit player and i dodged it
decreasing the stamina drain factor and giving steggie 70 jabs would remove the need to be careful with jabs and allow them to just spam it
like if utah pounces you, just buck and then swing mid animation and that a confirmed kill
70 jabs is quite excessive but it deserves more than it currently has
and if you're getting baited by a carno as a stego, i suggest dropping stego as a dino to play
I dont think carnos even bait stegos do they
there are some that try
stego's jab is fine now,you just need to time it right, that's the skill part
The attack isn't reliable enough to justify 20 attacks
but you have to be bad to fall for a bait from a carno
The point is in the last patch utah didnt even need pounce, it should be more agile than it is now but stego also needs better coverage in return
Because it seems for whatever reason utah has lost a bit of its agility
utah vs stego match is is still pretty bad imo. im a stego that will use my enviorment and utahs wont do shit to me
Stegos are pretty great at just stuffing themself next to a tree
right so why buff its swing
like you have to be bad if youre dying as a stego in the current meta
a full grown stego
I didnt say buff its attack i mean add a swing
Trees should have hitboxes that stop attacks
i was more so referencing the suggestion, not the addition of a new swing
And stego should have a swing + jab
I think that while it only has jab it isnt worth the stam drain
im all for stego having another attack, i just dont think its necessary to push one out atm bc they dont really need it
The only thing I'd change about stego is giving it a less powerful tail swing, with a narrow arc but can be used while trotting.
But that's unneeded till the big things come.
It being usable while trotting would make it worth the stam cost at least
how about a stego stomp?
no no not its front legs
Stego stomp seems wrong. Their build it wrong.
like for a utah that misses its pounce on the back
instead of utah decent stam to swing
just stomp
also trike, hadros, and cama all get stomp. Don't want the same thing cloned for all herbis.
Stego should just have a moderate damage trotting swipe, the jab, and a lower damage but high bleed sweep
And its shitty bite, but no need for stomps
Jab: Stationary, can hit in a larger arc, high damage, high stam.
Swing: Use while trotting, narrow arc, lower damage, low stam, fast.
RMB is the swing. Alt-RMB is the jab.
I guess i should remove my thumbup because 70 is wack i just think about 35-40 would be better for it only having the current jab lol
@alpine ploverThe fuck are you on about? 20 swings is fine for stego, I'd grant you maybe 25 but you kind of can get that unless you spam, so... it's fine?
20 is fine. The only way for utahs to hunt them is drain the stam. More than that and you flat out can't wear it down.
Hunting one as a max pack already takes like 15-30 mins
i'm sorry... 70 swings?
with 20 jabs, you can kill 20 utahs, you just need to apply a little bit of skill, if you are getting juked that's on you
stego is already hard enough to deal with as is, giving it more swings is completely unnecessary for the time being
It's far from that easy, you can't really count every attack as hitting, in that case it's bad on the attackers part more than on the defender.
the most efficient way to kill stego as a pack of utahs is to get its bleed down to the point where its not regaining stam, so you and your pack can just shred it. 70 swings? you'll never exhaust a stego with that many swings
It is. But I will grant that there is a point to it because the stego tail attack should be the main, like a rex bite or trike gore. But maybe those attacks will also take stam.
i can see where you're coming from, perhaps a few more swings could help
well it's not like 20 utahs attack a stego all at once every single time, just pointing out what 20 jabs can do
As it stands, not really, 5 more maybe but not really needed. It was more so the whole "main attack not taking stam" that I'm a little curious on
Since obviously stego won't be the only thing with powerful attacks, especially not when we get the carnis
I guess trike could get a bite too, but well, rex and giga bites.. weaker? :p
yeah that's what makes me hold off on saying much about it now. Stego is an apex so it could be shoved around a bit until we have a larger playable roster
at which point we could balance them all out in a similar way, rather than having one or two be suited to an environment with smalls and mids cough cough pre patch
True true. Perhaps stego could get it's own special ability at that! :p
If all critters are supposed to do something fancy or other
i guess only time will tell
a few more swings wouldn't hurt, I would say 25-30 (no more than 30), but with 50 or 70 you will never run out
and teno is punished as hard, if not harder than stego for using attacks
@harsh lark Pachy is a poor comparison when it’s literally weighing less than Carno and also the fact Pachy can just break its leg and run off.
Pachy weighs basically the same as utah. It should be killed quickly by carno if it tries to stay and fight. Carno is dedicated to killing small game.... like pachy.
Pachy should fracture a leg, then turn and dip into the forest while the carno hobbles.
Fractures aren't even gonna work like that, a Pachy wouldn't cripple a carno in one headbutt, the legacy cripple system is exactly what the devs intend to avoid. And even if it did a carno would obliterate a pachy in the time it takes to charge up one headbutt.
2 alt bites and one normal bite and it'd be donzo
It’s already confirmed that a Pachy can break the leg of a carno and run off.
A fracture will slow down the carno, allowing you to probably outturn and (maybe) out speed it as you run into the forest.
You’re right
It’s not going to be legacy’s system
But it’s still going to be a HUGE tool for combat
And hunting
And even evading
You don’t seem to understand how fractures will work
From my understanding, the things I’ve gathered from Filipes streams is that fracture will be a percentage, meaning you have to hit something multiple times in order to inflict a fracture
If I’m correct, that makes pachy v carno very hard to deal with
Would that not mean that every percentage might add to the effect?
So you might not need to break the leg entirely, just.. cause some cracks, which would then have enough of an effect to shift, at least when it comes to running
I don’t fully know, but from what I’ve heard it’s a percentage and then it’s the full fracture
Yeah
So percentage doesn’t actually do anything
Depends on what "full fracture" means I think
If I correctly understand it
Doesn’t mean the Pachy can’t FRACTURE it with one hit.
It’s designed around fracturing and surviving.
If not
What we do know is that it won't be random, and that it won't just be "your leg is broken, you are now utterly useless"
From how it was described, a pachy that fractures/breaks a carno leg and then runs will be fine, but if it stays around to fight it will inevitably die to the carno
That was also before testing
So it may have changed
Though take that with a grain of salt
May, but if it hasn’t pachy is going to get shit on by carno bite speed
And alt bite speed
Yeah that’s how I remember it being described
Yeah but u have to fracture first
That’s why it’s dependent on if you land the hit successfully, yeah.
But here’s the thing carno isn’t getting fractured in one hit
Going based off what the devs have said
Maybe it changed I don’t know
We’ve also been going based on what the devs said
I think that would be down to balancing there
^
If they stick with how I described it, then the balance would follow that
I’m curious if Pachy has even gone through balance yet
Meaning that you will be able to inflict fracture well enough, and then get out
Well there’s the thing with the weight = health thing
Be it by greater percentage by hit or that it works differently
I think it should
Maybe it'll have resistance on head
It’s another small tier
That too
Carno bite force is what like 200?
Hence, it can go face first much easier
Correct
Will it have head resistance
We don't know, it's an idea
normal bite is 200, alt bite is 250 for carno
Because If it doesn’t it’s gonna be hot garbage
Don’t know, but it’d be stupid if not
Yeah alt bite does more damage
also its unlikely pachy would tank with head armor when its so small carnos entire bite would phase through its whole body and take the body dmg multiplier first
Why
Every alt bite does
Because alts take stamina
Because you consume stamina to use a more powerful attack
Wel
Well, they've made them more powerful
Kinda dumb lol
Even if I could agree with you on alt being more so for the turn and range, than just damage
If you turn around, technically you’re throwing your weight down to Create a more powerful attack,
I don't neccesarily think alts would need more damage, teno swipe being an exception of course
How pachy should work is ram the carnos leg, and maybe take a bite in the process.
Carno is now slowed too much to follow as the pachy woops away into the jungle.
Just like how a rex would stomp at the same time as it bites
It helps keep its balance and create a powerful bite
Do deino alt do more damage, or what happened with that?
Haven’t tried
I don’t know if deino alt does more damage
But I’d assume so
I would
Especially over the fact a lot of the problems are due to bugs
Shit idea imo
@gentle vaultHow are utahs/carnos/tenos too fast to lunge?
Etc
I don’t think weight should equal health at all
I think they should be separate entities
Way I see it a 500kg stego should be tankier then a 500 kg Utah etc
I think the health should be based on the creature
Is it not?
Well Utah does deal 55n aswell as being completely shat on by the stego
Idk
All it takes is 1 extra weight and the Utah can’t pin it anymore
But what I’m saying is every creature is different from another
Mhm
Because players are aware that Deinos might be in the water, it's difficult for anything to come up to the shore and be able to pounce them. That is, if there IS any players coming up to the water at all. I'd be nice to add something like birbs or other ai that actively swim in water now that fish has been nerfed and barely spawn anymore.
And some should be more tankier
But grow into a strong af creature
I’m using it as an example
I meant to add that to my sentence.
Like two very different builds
Utah is skinnier more agile less hp while stego is tankier and slower
More hp
you can use locational modifiers to add resistances
^
I don’t think weight should just equal the hp
we already have a variant on that in stego's head multiplier
^
in any case, there's no downside to playing apex if you're just completely equal to a similar sized adult creature as a juvi or subadult
Weight = Hp, not resistance
^^
At that point not playing apex means purposely capping your own power potential for no good reason.
you can be equal in health, but ideally the juvies damage would be proportionally much lower
Equal in health does not mean equal in other ways though
I don’t think a 450 kg Utah and a 450 kg pachy should have the same hp too
Well that’s one similar sized creature which you can take down with other abilities
Why though
They’re equal in power to each other
I think the health should be veered to the pachy
Pachy is slower and bulkier
Bulkier =/= more HP
Teno is bulkier than Carno
Yet it has less hp
But deals more damage
With a bunch of its attacks
I wouldnt say teno is bulkier, carno just has longer legs.
Teno is small af compared to carno what
Prior to the weight = health update, a 500kg utah had 3x as much health as a 500kg stego.
^
I don’t think that should be the case
Huh
Just change the health values around
@tulip starI get your point, and I would agree, but then we had the earlier "balance", where stego was fragile and utah was tanky, a dryo had way more health than it needed, and so on. Granted, those could have been adjusted no doubt, but it still seems odd with how it worked.
That can be balanced
Is what I’m saying
But yes, they could have just added 3K health to stego, removed 300 from utah and so on.
Easy fix
Adjust the formula for how stats increase with growth. Right now it's not linear so a dino gains most of its stats increases in the last 30% or so of its growth.
Weight = HP adds another value to weight, so increasing the hp means increasing the weight, which you can balance it out with the ability IF it requires weight. Not to mention, if the HP is too little, just increase the resistance and it solves the issue.
Juvie you only get speed and subadult you start to gain strength and get slower
I think it should be ur 30%
Aka meaning ur 30% of ur potential
Hold on
?
I’m still confused
Are you saying a subadult should have 30% of the potential of an adult? Or
That's just over complicating things? If I want a dinos mechanic to work on another dino now i have to buff or nerf someones HP, or if I want to adjust someones HP I have to make sure it doesn't ruin their interactions with another dinos mechanics.
You should have 30% of the stats of the adult
You're forcing two different parts of the game to be conjoined at the hip, which is gonna be disastrous for the long term balance goals of making a 56 dino roster work.
Not this juvie gains speed better but then sub adult loses speed and gains power
Yeah, which can be adjusted with resistance and (when it becomes a thing), armor
I think it just complicates the balance a lot
I see now
Until it reaches sub adult and then it’s bite force skyrockets
Quick question, can I edit my response? The speed of prey items I realize has nothing to do with Deinos struggling atm. You CAN catch just about anything if you time your strike, but almost everything but a Stego or other Deinos gives 20-30 percent food for almost dying in a fight against one. Great risk, great reward. Stego bodies and Deinos bodies should give more food to Deinos.
Yeah I find that quite odd
Though that can really just be fixed by increasing how much damage is gained over time and adjusting some stats that scale with growth.
Though that’s odd
Or just get rid of the formula they have
How Deino as a baby has almost the same stats as a juvie
The only thing a juvie deino has is speed
Granted it gets a bit more bite force but not much at all
It’s with all creature that way tho
Growth should just be exponential tbh, get players out of the boring juvi stage where they have to hide most of the time quickest and keep them in the subadult stage for the bulk of gameplay.
Getting rid of the formula won’t do much
Weight = HP
Not damage or speed. These 2 are both different entities.
If anything
Better make the juvie gameplay more fun!
Give us things to do as juvies we can't as adults, and so on
I’m talking about the formula for the growth
Ah
How u don’t start gaining mass and biteforfe till subadult
@tulip starKeep in mind, 30% growth = stats of adult would not work with rex
It’s cool yeah like whatever but is it needed
Yeah I noticed that too
Now there's one animal that really would grow different stats at different times
You're not gonna give every juvi in the game some special ability when the planned roster is 56 playables. Unless your plan is giving juvies some logs and other mini-me only areas to hide in. Not that much different from current bush afking though.
You have to have some caution
Also they just nerfed juvies into the ground didnt they


