#balance-feedback-discussion

1 messages · Page 277 of 1

tacit oriole
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if you pounce, wait 30s, pounce, wait 30s, repeat

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you expect the total bleed per sec to stack higher and higher, but that doesn't seem to be the case

golden coral
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I don't think a new bite/pounce would add to the total, just add it's own value and keep the wound open, thus preventing regen?

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Or maybe I'm too tired and not quite understanding what you're trying to say here

tacit oriole
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I think you are getting it - you would expect the new pounce to keep the wound open but it doesn't

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So a full length pounce to a standing stego will deal 11% bleed by the time it starts healing

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So you would expect if you did a full length pounce, wait 30s, again, wait 30s, again, you would deal more than 33% - since each pounce is keeping the previous one bleeding - but that is not the case

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it's like every pounce is a different wound and they don't interact with eachother at all, even if you are pouncing the same spot

golden coral
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Ah, no

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The former one is "healed"

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I think the wounds are separate

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You're adding a new one, but it doesn't keep the other one, it just keeps the wound open = you can't recover

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And I think this goes for all bleed wounds, pounces, bites, or otherwise

tacit oriole
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Yes, which is counter-intuitive

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to me, anyway

golden coral
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Maybe, to me it does make some sense

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Mostly I think because I don't see them as digging the same deeper wound

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It's a different wound, so while you're still bleeding, the first wound is healing up

tacit oriole
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I would agree except if you pounce the same spot a second time

golden coral
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Ah, but that's.. well, slots

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I think that's more of a mechanical thing you know

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You bite on the head, or body, we don't have a detailed spot for it, far as I know

tacit oriole
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I would honestly prefer any damage keeps a bleed open

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think about it, you have a huge cut barely scabbed over

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what happens if you get it hurt

golden coral
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Well it does keep the bleed open, just not quite how you mean it

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But I think it's down to limitations

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Because a bite would do the same, if I bite you in the same spot

tacit oriole
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normal damage doesn't affect bleed healing at all

golden coral
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Keep in mind, I could be entirely wrong on how bleed works, this is just how I think I've seen/heard it explained, and how it makes sense to me

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So by all means don't trust my word on this all that much

tacit oriole
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So far testing suggests that is correct, every application of bleed damage is entirely independent of every other application, and nothing stops it healing

golden coral
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But unless an attack deals bleed, it will not open a wound, even if you have one just healed

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Far as I know at least

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Which is probably for the best, I think

tacit oriole
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A wound can't be re-opened, to be pedantic, but you can create a new wound

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you do have an overall "are you bleeding" state which prevents regen

golden coral
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Which makes sense, and adding another bleeding wound to that keeps the state like that, so it's just that you want the next attack to also increase the bleeding if it hits the same spot? Which would make sense if we had spots, and they were difficult enough to repeat on

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But I'm sure you can see how pounce with its slots would be, well.. rather easy to "abuse" like that

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Since you can not "miss", unlike with a potential bite or so

tacit oriole
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I want it to work like poison in other games, when you inflict bleed it's a X/sec debuff

golden coral
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Okay.. now I think you lost me a little

tacit oriole
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and it will only get removed if you don't take bleed damage to that body part again in X time

golden coral
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Ah, yeah, I get it. But see above, I think it would be way too easy to use, especially with pounce. And as of right now we don't have bodyparts like that, far as I know

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You can't choose to bite utah body here, but not there, it's just body, right?

tacit oriole
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Well, dinos do have 5 body parts, head, body, tail-base, legs, tail-tip

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each has it's own damage multiplier

golden coral
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Mhm, but pounce has both sides

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But only one "body" to count

tacit oriole
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there's 4 pounce locations

golden coral
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If you count the locations separately then yes

tacit oriole
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so a full length pounce is about 10%/minute bleed damage to a stego - if I pounce full length, wait a minute (it heals at 1:15) then pounce the same location again, I want there to be 20%/min for the next 1:15

golden coral
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So yeah, if you had to repeat the same pounce slot, it could work, but I'm not sure that's a good idea, as stated earlier

tacit oriole
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So instead of it being "You need 10 full length pounces" you can do it quicker if you are good enough, and you can use mini-pounces to keep them bleeding

golden coral
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Yeah, I get it, but it's too easy as it stands

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But what would a full pounce + a mini pounce yield then?

tacit oriole
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So you could do the full length pounce (10%/min) and then use mini-pounces to keep that 10%/min bleed going

golden coral
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Yeah no, that'd be stupidly good from what it sounds like

tacit oriole
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Yeah, the bleed/min would need to be adjusted heavily

golden coral
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You'd literally get on/off

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It'd be like how it was when utahs just used the impact and never really pounced, or so it sounds

tacit oriole
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keeping in mind that every mount/dismount is a risk

golden coral
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Well, dismount shouldn't really be, and sure, mount can be, but, well, I've not found it to be that risky at all

tacit oriole
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I wasn't around when that was a thing so I'm missing some context

golden coral
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But then I've also successfully landed 90% of my pounces, so I.. don't see pouncing as hard as it stands

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Well, the pounce itself did impact, right, the moment you latch on, you did a decent chunk of damage/bleed for just latching on

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So the utahs would just do that, get on, immediately let go again

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That was enough to inflict damage and bleed to kill, granted, it obviously took slightly longer than staying on, but well, no bucking risk and so on

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And this was when tailtanking was a thing too

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So very little risk of death at that

tacit oriole
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tailtanking?

golden coral
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First hitbox counted

tacit oriole
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ah, gotcha

golden coral
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Tip of tail of utahs from a stego swing

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5% health damage

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Also why a deino could bite over the entire utah, but do that damage cause it bit from tail first :p

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I'd say there should have to be a minimum of staying on before you get an effect, so it's not just jump on/let go of mouse button and get off. Either that or you'd have to severely limit how effective this can be

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But then it's hard to say where it would be just this or an actual pounce, so there is that

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@tacit orioleAnyway, I need to go sleep. I'm not neccesarily against your idea, if it can be done (though it would be interesting if it worked for bites and stuff too, somehow), but it'd have to be balanced very carefully to not be too good/easy to use and no longer have to rely on getting at least a few full pounces in for some real effect

tacit oriole
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Having spent most of today in a sandbox trying to kill things as a utah group, I feel like the big issue with utahs atm isn't really their bleed output, or speed, or anything, it's how strong treecamping and sitting in shallows is

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all a carno or teno (or stego) needs to do to totally counter pounce is hug a tree or stand in water and you can't get a good duration on pounce, and every dismount runs a serious risk of getting you stuck under their head

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stegos can camp in the clusters of palms and you can't pounce them at all

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but of course stego tail goes straight through trees

empty cosmos
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Am I the only person in this discord that thinks that the stam nerf on tenno and carno were way too severe? That and the damage nerf on raptor makes all three unenjoyable now to me

tacit oriole
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Stamina debuff to carno/teno is news to me, they have the same sprinttimes and teno has the same total slam capacity

empty cosmos
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They cut carnos stam by a third. Tenno seems to be cut as well but I haven't timed it yet.

sinful cove
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i think teno just got stam cost added to most of its attacks?

empty cosmos
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I realized how intense the carno stam nerf was when I swam in the water for a moment to get rid of a swimming animation and after just a couple moments I was at half stam.

wild cove
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If Teno movement stam got nerfed, I'm guessing it was to counterbalance the previous problem with Teno running down Carno and other things

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Not sure on Carno, I haven't played it yet, but swimming was always hard on Carno and Utah

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Carno also got a swim speed buff so it might be balanced out with more stam usage

sinful cove
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if both teno and carno stam got nerfed together then i think it would invalidate the 'teno running down carno' purpose, i don't think either of them needed a nerf honestly

empty cosmos
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I used to play this game after work every day and since the patch was released it just doesn't feel fun.

wild cove
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I mean if most everything else got some form of stam nerf, then they probably did, but off the top of my head I don't remember what all got stam nerfs

empty cosmos
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Raptor stam seems fine.

sinful cove
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mobility nerfs always ruin the mood, i remember teno was like the only actually good herbi last patch, not sure why theyd change it so much this time around

empty cosmos
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Carno stam was hit heavy. Tennos seems to be hit as well but I haven't timed it yet as I said before

wild cove
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I'm guessing because it was a little too good

sinful cove
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it really wasnt imo

wild cove
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By itself, maybe not, but 2-3 tenos were constantly wrecking everything shy of adult deino

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They could wreck adult deino too if they caught one afk growing on a river bank

sinful cove
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it was about 50/50 with a lower stam predator faster than it, making an animal awful alone just because groups were KOSing also seems like poor choice

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like carno megapacks were also going around wiping people

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deino swarms could come on land and be unchallengable as well last patch

dusky surge
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carno imo having low stam works with its overall toolkit, but I see the problem due to its abysmal trot regen

sinful cove
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carno trot being so slow made no sense too

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its trot speed should have been raised to almost match teno's or its trot regen should have been raised

wild cove
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But Teno is supposed to be in herds. Again, devs are trying to push people into the intended playstyles

sinful cove
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nothing should be balanced to be trash alone

empty cosmos
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In my experience, carnos are the most difficult to grow to adulthood but there was a payoff. The payoff doesn't seem there anymore.
So I thought of switching to raptor, who now hits like a limp noodle.

Then I tried tenno but as the stam was draining seemingly much faster I just gave up.

I like deino and steggo. They're cool. But they're really slow gaming experiences imo and I get bored of them quick.

sinful cove
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balancing something around only being viable in a group makes it much less likely to even find a group

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especially on the already less populated faction

dusky surge
sinful cove
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utah doesnt have enough small shit to hunt alone yeah

empty cosmos
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^ I've seen MUCH more cannibalism in raptors and carnos

sinful cove
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honestly these changes could/should have waited for a more complete ecosystem

empty cosmos
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I think so too.

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Honestly? I miss the land crocs

dusky surge
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I'm happy that herbis are finally being worth play over the far superior carnis, but it just feels like there aren't enough creatures to fufil certain niches

sinful cove
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utah getting a smaller hp nerf and stego getting an hp buff, carno bite nerf and charge buff would have been fine i think, but this stuff we have now is all a bit severe for the timing

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oh and the deino alt bite shit, that was awful before

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utah got turned into a paper bag of hp when there isnt much small game to hunt alone

wild cove
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Utah does need a bit of love now yeah but my point being that making it so a Teno is so OP it actively hunts down and slaughters everything is a bit much

empty cosmos
dusky surge
sinful cove
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stego was trash tier last patch tbf

wild cove
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Also nerfing juvies significantly

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Makes little sense

sinful cove
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now though with the nerfs on the other end it seems severe

dusky surge
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personally, i enjoy lots of what was done with this patch, but I just don't find much joy in playing utah

empty cosmos
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The hunger also seems to be just excessively nerfed. Last patch had issues but I don't think it needed the massive upheaval of changes

hallow spire
sinful cove
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they could have held off on reducing the speeds across the board by letting juvies keep their original speeds while the adult stages got the reductions

dusky surge
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If a trike exists, and utah was designed specifically to fuck up trikes, that'd be fine. I see a pack of utahs causing hell to a trike personally.

wild cove
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Diets will help with pushing people to hunt their intended prey hopefully

sinful cove
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as long as hunting is enough of a challenge, that is

empty cosmos
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I loved raptors and carnos last patch. I thought it was balanced beautifully.

sinful cove
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if it is easy to kill something that goes against your diet people will mass kfs regardless

wild cove
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In the meantime though, Utah is in a weird spot because if you buff it too much, its not going to favor what's most likely to kill it, because players don't want to lose progress

dusky surge
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Unlike a stego, trikes cannot cover 75% of their body, they would be easily subject to flanking by a utahraptor

crystal wharf
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fun fact
utah is perfectly balanced right now
people just dont like change

wild cove
sinful cove
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i feel like styraco will be a lot better of a counter against smalls than trike, best they can do for trike is good stationary turn and thick skin i guess

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assuming styraco isnt cancelled

empty cosmos
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Well. At the very least at least I can say I was here last patch and had a massive amount of fun before it ended

crystal wharf
dusky surge
sinful cove
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styraco is the escalated version of "when somebody touches your neck" against utah pounces

empty cosmos
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Right? I think a ton of people hate carnos/raptors.

crystal wharf
crystal wharf
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people dont like change

wild cove
crystal wharf
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they dont like that they cant nuke a stego in 5 minutes with overtuned stats

wild cove
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And a lot of people are mad they can't just mindlessly cheese everything else now it seems like

empty cosmos
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Stego was an extremely hard match for carno as well as deino

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easier for raptors

sinful cove
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last patch stego was ezpz for deino

wild cove
sinful cove
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deino absolutely curbstomped stego with alt bite

wild cove
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Deino used to curbstomp EVERYTHING with alt bite

sinful cove
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beyblade croc

empty cosmos
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I just think the nerfs were extremely intense; beyond tweaking

wild cove
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Now it actually has to be worried about a few psuedo apexes

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Which is a healthy change imo

dusky surge
wild cove
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Until we get a bigger roster

crystal wharf
sinful cove
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utah and dryo were soloing stegos last patch idk how it is now

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i know dryo got demolished this patch

wild cove
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Dryo, sure

sinful cove
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yeah especially since they soloed them with bites lol

crystal wharf
sinful cove
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carno is supposed to be sort of a counter for animals in utah's size range anyway

empty cosmos
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Carnos arent intimidating to run away from as raptor anymore.

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Their run time was cut by a third; a couple zig zags and they will have to sit down to regain stam.

wild cove
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...that sounds like a contradiction to the whole "Utah needs to be able to fight fairly against Carno and now it can't" argument

empty cosmos
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No

crystal wharf
dusky surge
# crystal wharf alright hear me out utahraptor pack animal hunts in packs if used correctly, and...

I got on a test server with a ton of other guys, just to test how well a full pack utahs would do against a stego. Stego immediately went into a plain bush, stood there and was surrounded by small trees and bushes. Any attack we did would immediately be brushed off by the stego and we'd die. We tried any and all counterplay, but the steg legit just immediately figured out how to ensure utahs never kill you again

empty cosmos
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Running away

sinful cove
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utah is carno food you are supposed to run away from it

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and carno is supposed to ambush you

crystal wharf
wild cove
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That's the thing is Utah isn't supposed to be a tanky brawler... its a coordinated pack hunter that takes things down with group strategy

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So use group strategy

dusky surge
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utah is almost entirely incapable of large game hunting because any creature with 2 braincells can find an easy place to hard counter

crystal wharf
harsh lark
dusky surge
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We're relying on a player being bad to win a fight

crystal wharf
dusky surge
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lmao

crystal wharf
dusky surge
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actually balanced around how dumb the players are, incredibly done. Why have a fair matchup when you can assume that one party is just stupid

harsh lark
crystal wharf
wild cove
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I mean PvP does rely on some level of intelligence, yes lol

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At least good PvP does

harsh lark
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PvP should be balanced around players of equal skill level, not hand waved with "Go find someone whos bad then"

crystal wharf
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maybe a rex vs 20 equal skill hypsis

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even fight

harsh lark
wild cove
crystal wharf
dusky surge
harsh lark
dusky surge
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this is actually the dumbest thing you could have responded with

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lmao

wild cove
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Its really not, if the complaint is a tiny utah can't solo a giant stego

crystal wharf
dusky surge
harsh lark
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When were utahs soloing stegos last patch?

crystal wharf
harsh lark
turbid hazel
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at least it doesn't have 1k hp anymore shruge

crystal wharf
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where is your proof that a stego next to a tree is unkillable huh

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show me

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do it

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im waiting

hallow spire
wild cove
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Both are pretty silly arguments tbh

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There are a lot of bad or dumb players in the Isle

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They're not really that hard to find

crystal wharf
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there is also bugs with inertia and bleed currently in the game

dusky surge
harsh lark
wild cove
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Then hunt something else

wild cove
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Every time I'm in the Isle there's 3-4 stegos or tenos in open fields with barely any trees or bushes

harsh lark
crystal wharf
wild cove
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Saying "I can't hunt Stegos, because trees!" is dumb. Go find a Stego not camping next to a tree

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Or a teno

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Or Dryo

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Or literally anything else

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Sorry to say but there's no way for the dev's to balance the game against stupidity

harsh lark
crystal wharf
dusky surge
crystal wharf
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it takes 7 seconds for a stego to buck off a solo utah
thats 7 seconds for your brain to fire the signals required to let go of right click

wild cove
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Not if its in an open freaking field in Center, which enough of them are to find one you could hunt lol

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Or again

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Hunt something else

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Like a dryo or teno or hypsi

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or Ptera

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You have options

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Game "balance" shouldn't revolve around user error and making dumb decisions

harsh lark
# wild cove Or again

If you look at the map you might notice the open field in center is littered with patches of bushes + trees, any of which work for the stego.

In any case, you keep droning on about hunting something else but have you considered the experience from the stegos side of things? How is stego fun when nobody bothers hunting you because they literally can't? I play herbivores to be hunted, that's where I get my enjoyment out of it.

crystal wharf
wild cove
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If you want to be hunted so badly because that's fun, then just walk away from trees, since that's apparently the big hangup of why no one will hunt Stego

crystal wharf
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some people play stego to be stego
not a slower
worse
unable to hide
loud
and functionally useless version of tenonto

wild cove
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If you want to encourage a certain playstyle, then don't use the playstyle that turns everyone else off

hallow spire
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lol

crystal wharf
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if you want to play stego like a tenonto that can only bite and tail slam
you're more than welcome to
just dont try and balance the game around flawed playstyles

harsh lark
harsh lark
wild cove
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Not sure why you're complaining about something that's easily within your control either.
If you want to get into fights, then go get into fights

crystal wharf
harsh lark
wild cove
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Then don't stick your butt in a tree if you want a fight

harsh lark
wild cove
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But supposedly they won't come for you because of trees. So just don't stand in trees and you can have your defensive fight.

harsh lark
wild cove
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Then that's your choice and you're complaining just to complain, not because you have a solution. You can't control what other stegos do. You can control what you do. If you choose to play in a way that deters the defensive fights you claim to want, that's your own damn fault. Play differently or don't be surprised that the result you get is exactly what you're complaining about making your gameplay less enjoyable.

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Trees are optional.

harsh lark
wild cove
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Not as many gymnastics as it takes to complain about an easily remedied problem lol

harsh lark
wild cove
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Yeah it is because they also have the chance to run away and go find something else to kill if they want to. Pick your battles, find someone who's not playing smart of playing something else easier to kill.

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Stego isn't the only dino that can use trees to get a utah off

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You're acting like its unique to just Stego

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In either case, a Stego should be difficult to take down

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Its the 2nd biggest dino on the Isle rn

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It takes 5x as long to grow

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At least

harsh lark
wild cove
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Yet you refuse to change playstyle to what might actually encourage them to try

harsh lark
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Stego was already a risky, difficult hunt before this patch. It was the second tankiest dino and has the most impact dmg to boot. Now it's just passed that point of difficult to "not worth bothering with"

wild cove
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Refusal is a choice, not a game mechanic

harsh lark
wild cove
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A gazelle is also smaller than a lion lmfao

tacit oriole
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Maybe ptera shouldn't be able to fly with a utah clinging on?

wild cove
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Literally comparing a 50lbs prey animal to a 500 lbs predator

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Its not even a close comparison

turbid hazel
harsh lark
turbid hazel
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i don't even see what you suggest, bring utah back with 1k hp and being able to abuse the hell out of any stego that isn't competent

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plus, stego doesn't really seem like the prey of choice for a utah

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i see it going after gallis, tenos or smaller stuff

wild cove
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Its not even the same universe

turbid hazel
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and a carno isn't build for fighting a stego either

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it's to do with the roster, not the dino

wild cove
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It'd be more accurate to compare a pack of lions trying to hunt down an elephant

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it doesn't end well for most lions

harsh lark
turbid hazel
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the only thing that can prey on stego and seems like an animal that could is deino.

wild cove
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No, skilled Utahs should (and from what I've seen from some people, skilled Utahs CAN) hunt Stego

turbid hazel
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they can yeah

wild cove
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But you have to play the way Utah is supposed to be played

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With actual skill and group coordination

harsh lark
wild cove
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A bunch of idiots running in at the same time spamming Pounce and hoping to get lucky isn't skill

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Any more than pre-patch Utah spam biting everything as its main attack were skilled

turbid hazel
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pre-patch utah was way too strong

wild cove
harsh lark
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Pre-patch utah got folded by carno megapacks.

wild cove
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Carnos weren't supposed to megapack

turbid hazel
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and pretty easily kill a stego, even easier a teno

wild cove
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People playing outside the intended design isn't bad balance, its people playing outside bounds

turbid hazel
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if you think that utah having 1k hp when it's not even that heavy is balanced there's a problem

harsh lark
turbid hazel
#

carnos are meant to be utah destroyers though...???

wild cove
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Honestly Carnos shouldn't have a pack limit of 5, but reducing it wouldn't change anything anyway

harsh lark
wild cove
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Carnos will still megapack together regardless, as pre-patch showed

turbid hazel
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i didn't say i did. don't assume that

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do you think, logically, an animal that isn't even a ton should have 1k hp

wild cove
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Honestly the Weight = HP system is a little bit funky. But a utah shouldn't be tanking things much bigger than it either

harsh lark
#

You're the one making a direct correlation between weight and HP

turbid hazel
harsh lark
turbid hazel
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it's still too much hp for an animal that didn't weigh that much

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body mass would logically correlate with hp.

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i see nothing wrong in doing so.

wild cove
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And its the tankiest

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Next to adult Deino

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The problem is if you're adjusting Utah stats only with Stego in mind because apparently hunting a Stego shouldn't be a big risk (it should be), you throw off the balance for everything else as well and have to adjust. And then you end up with the balance problem we had BEFORE patch where everything was getting overtuned to be able to compete, because of 1-2 dinos specifically being broken

harsh lark
harsh lark
turbid hazel
#

do you think a utah could survive being bitten by a deino. realistically. since afaik, the isle is aiming far more to realism.

wild cove
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Utah was already dying to adult Deino most of the time

turbid hazel
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the sheer force would crush the damn thing in an instant

wild cove
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Also all dinos had most of their attacks nerfed across the board

turbid hazel
harsh lark
turbid hazel
wild cove
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I think a lot of people just straight up forget this is a Survival Game first, with elements of PvP

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Its not a brawler game

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You shouldn't be hunting everything you see or beating everything you try to fight all the time

harsh lark
wild cove
#

More often than not there are plenty of dead bodies of other players to scavenge off of. People just choose not to because they'd rather surplus kill "for fun"

turbid hazel
#

yeah then that deino is out of stam and can't even alt bite and gets harassed.

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and the utah just

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move away???

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it's not hard

harsh lark
turbid hazel
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plus the roster isn't finished

wild cove
#

Also yeah, that Yinoxa

harsh lark
#

Please don't start talking about dinos that aren't even on the roadmap yet.

turbid hazel
#

things will be able to hunt stego somewhat reliably in the future just not now

#

i'm not?

harsh lark
#

What will hunt stego that's on the current roadmap?

turbid hazel
#

cerato could try if it's packed. more mobile than a carno is so can dodge easier. probably stronger bite too

wild cove
#

I know a lot of people don't want to hear this but some people actually enjoy playing a dino that's relatively safe from predation once fully grown which takes a significant commitment, since it takes 5+ IRL hours to hit full grown Stego. Not everyone wants to play a brawler game.

turbid hazel
#

neither utah nor carno are made to fight stego

#

that's the problem

wild cove
#

I wouldn't say that's entirely correct. Skilled Utah that actually knows how to use its toolkit and manage its resources is designed to hunt Stego. But its a very specific toolkit and play style.

#

Which is good I think because otherwise why play one dino over another if they're basically the same

turbid hazel
#

that's true

wild cove
#

If you want to just run in and bite shit, go play a carno

harsh lark
wild cove
#

If you want a slow-burn hunt that takes time and strategy and care, play utah

turbid hazel
wild cove
#

If you want a mostly safe herbivore that can relax and enjoy the scenery, play stego

#

etc

turbid hazel
#

does it look like anything would have an easy time with stego

#

it has a literal death weapon on it's tail

wild cove
#

Can't wait for the complaints about Kentro if it ever makes it in

#

lol

turbid hazel
#

i just hope they don't make apexes exclusive to certain 'gamemodes'

#

nobody asked for that nightmare

wild cove
#

Yeah dividing up the roster like that seems like a really bad direction imo

turbid hazel
#

just have survival and deathmatch/sandbox

harsh lark
# wild cove I know a lot of people don't want to hear this but some people actually enjoy pl...

I acknowledge there's people who might enjoy that playstyle, but Stego shouldn't be the one who caters to that. That's more the territory of absurdly large sauropods like Brachio. Stego is an weaponized dino with a clear weakness and strength. When I play stego I want to play around those strengths and weaknesses. Not grow 5 hours in a bush as my instant win condition for any future encounter.

wild cove
#

Far as I know, Brachio isn't in nor is it going to be. So its a moot point.

turbid hazel
#

yeah

harsh lark
#

Probably because the concept of a herbivore that removes itself from the natural ecosystem just by reaching adult is a flawed concept.

turbid hazel
#

but the ecosystem isn't done

wild cove
#

Doesn't matter why. Its not in the game so saying "Well if people wanted to play that way they should play a dino that's never going to exist in the game" is flawed logic

#

If you want to play an herbi with more risk, play an herbi with more risk

#

You have 3 other options

#

Soon to be 4

turbid hazel
#

stego should've been released somewhat later tbh

wild cove
#

It probably should've, but it wasn't, so also a moot point unless they just straight up remove it. Which I doubt they will. No point to remove an option some people like on an already limited roster

harsh lark
#

Excusing yourself from the "Survival" portion of this game shouldn't be as trivial as growing for 5 hours

wild cove
#

You say that like 5 hours each time you want to grow, remembering server wipes and other circumstances are a thing, is an insignificant amount of time for someone to waste in a video game just to enjoy their time in it

#

If you don't enjoy playing something the way it was designed to be played, then play something else?

harsh lark
wild cove
#

I mean if a stego just stands in one place getting spam pounced and bitten I'm pretty sure it dies like anything else

#

Again, you're making arguments that don't even apply

#

Actually you're making arguments that directly contradict yourself

harsh lark
wild cove
#

Again, "doesn't get to" is a playstyle choice. Trees are an option. You don't have to use them.

#

A smart stego that takes 5+ hours to grow shouldn't have to be that afraid of a swarm of mediocre-at-best gnats that take 45 minutes to reach full adult mindlessly throwing themselves at it knowing full well that the environment is to their disadvantage

#

Natural selection at that point

harsh lark
#

Well we're gonna go into a loop here, but to reiterate my earlier point, I shouldn't have to gimp my own gameplay just to get predators to even consider hunting me.

#

Stego is 5 hour and utah is an hour and 10 minutes.

wild cove
#

Then don't, just don't be surprised if smart players don't throw themselves at you to die lol

#

Plenty enough dumb ones who'll do it anyway

#

Risk assessment should in fact be part of a survival game

harsh lark
#

Sure, but there's also a point where certain strategies need to be nerfed because they take out the "survival" in survival game.

wild cove
#

Not really. You still have to grow those 5 hours without getting caught and killed and diets are coming soon which is going to force players to actually migrate for food and not just sit in a bush

#

5+ hours of growth should in fact be rewarded more than 45 minutes

true ginkgo
harsh lark
wild cove
#

Except you'll be forced to cross paths with things that want to kill you, whereas nothing was forcing that before lol

#

You could just afk for 5 hours and be fine

#

The risk goes up

#

And if diets are going to focus certain food to certain biomes, predators will learn where to stake out claims to kill stegos, tenos, and whatever else

true ginkgo
#

The issue with stego now, is either you have gimped stats which felt like it was doing an apex sized animal a disservice, and was a complete was of 5 hours when 3 utahs could kill it in under a minute. But it fit the roster of smalls more.

Or it got proper and more realistic stats for an animal of that size, and it makes it clear that it's far too large for the current ecosystem.

harsh lark
true ginkgo
#

The problems were made even more clear before where stegos (and deinos) of matching sizes to other animals were a faction of their power. A 120kg dryo had more health than a 500kg stego. A 3000kg ton stego lost in a tankfight to a 1600kg tenoto.

wild cove
#

The main problem isn't really Stego though. Its that Utah suffers from a lot of bad or punishing mechanics that makes it unable to defend itself or run away very well from its main predator right now, which is Carno, and it also gets animation-stunlock punished for missing its special attack, which right now is unique to Utah

#

Give it a better turn and better ability to flee, and don't punish it so hard for a missed pounce, and it'll be in a much better spot

harsh lark
#

You can't really deny that stego isn't part of the problem when it and deino got mostly buffs in the patch that stamped every smaller dino down even further below them.

#

But yeah, utahs pounce does need better fixes like not being instantly deactivated by minor collision or shallow water

true ginkgo
# wild cove The main problem isn't really Stego though. Its that Utah suffers from a lot of ...

I mean that's a completely different issue. Smalls got this huge agility nerf, and suddenly their sprinting turn circle is the size of Texas. They can no longer change direction quickly to avoid attacks. It's effected utah the most as it has to hunt, but even hispy turns like a truck now.

Alongside carnos alt bite being too powerful, it's making it so utahs can't dodge attacks to make up for being fragile.

harsh lark
wild cove
true ginkgo
#

I like the speed nerfs. They were needed. Dinosaurs running at highway speeds looked awful, and the animations were having to be stretched to their limit to work. It's the agilty nerfs which are the problem. Can't change direction, accelerate, or dodge very easily as a small.

true ginkgo
#

An adult deino should ping up on the sonar long before a fresh spawn.

wild cove
#

Yeah the speed nerfs were mostly fine. I think Hypsi is the only "fast" dino that didn't get a speed nerf, but it already couldn't and still can't outrun Utah or Carno anyway in a straight line chase

#

Which is fine

#

But it should be able to juke and change direction, as should Utah

true ginkgo
#

Except duking and changing direction seems to be really poor right now :/ Really crippling utahs ability to dodge and bait attacks.

wild cove
#

Yeah. Both should have good juking and directional change imo. Hypsi should be superior in agility but Utah should be close enough to reasonably be able to catch Hypsi if its persistent and skilled enough to cut off its escape or working with a pack, and for bigger game like Stego it should be more a slow-burn war of attrition

runic cliff
#

I tried Dryo yesterday, growing up really feels good, it almost feels a bit like our own legacy Dryo...untill you meet a predator like a raptor. You can no longer get away from them. Tried to circle around, then run into the forest, but Utah seems to be turning faster and catches up insta. Not sure what to think of it. You have to be sneaking all the time now and lets face it, this playstyle makes Dryo sooo useless to grow. I LOVED the new Dryo because of its agillity, sad the devs took it away. You didnt see them very often anyway..

carmine charm
#

@past gulch and you are not talking the fact that "SAFE LANDING" does not exist against a good stego ... they just hit you in air and you are dead ....

true ginkgo
#

@wild cove Yeah the amount of food you get from bodies seems way too low atm. The carnis arnt even able to fill up from their own kills. Let alone leave any for scavengers like pteras and juvie utahs. Seems you need to eat your entire body weight to fill up which is silly.

primal token
#

Wow the devs decided to make Utahraptor a new Dryo species with the only purpose of running away from everything…

#

Stego growth 3 hours, but with a stat nerf!

#

Stego shouldn't be 5 hours anyways

winged sierra
#

what

safe anchor
#

?

cedar shore
#

@primal token Nerfing stegos growth timer fixes absolutely nothing

cedar shore
#

every dinosaur should be equally viable, how powerful it is should be determined by its growth time

primal token
#

Sure thing

cedar shore
#

If stego isnt viable how does nerfing its growth timer fix anything?

safe anchor
#

nerfing the grow time just makes it easier to grow and is pointless

#

steggo is perfectly fine where it is at 5 hours

primal token
#

Then people woulden’t be spending 5 hours in a bush to die in 10 min

cedar shore
#

its power is equal to 5 hrs of growth

primal token
#

It wasn’t 5 hours in legacy

cedar shore
#

LEgeacy stego was kinda ass though

safe anchor
#

if you are currently dying in 10 minutes as a steggo you have your own problems

primal token
#

Yeah but with a damage nerf like I Said

cedar shore
#

No stego should stay as an apex

safe anchor
#

ignore legacy it has nothing to do with evrima

primal token
#

F

#

I never wanted utah to get nerfed

#

Its unfair, just because players didn’t play stego right man…

safe anchor
primal token
true ginkgo
#

People wanting stego to be a mid tier lol.

primal token
#

4 utahs should imo be able to take down a stego

safe anchor
primal token
#

Yes

#

How would you fix the balance Then?

true ginkgo
#

3 hours should be things like allo. Not stego.

primal token
true ginkgo
true ginkgo
safe anchor
primal token
true ginkgo
#

Unless the new giant trike is picked. Then 7 too.

primal token
#

6-7😅

#

Im not playing that

true ginkgo
#

Growth shouldn't be boring. Juvies and subs should be fun and viable too.

#

Dinos shouldn't need to just afk grow.

safe anchor
#

no one said you had to play it

primal token
#

No one has 7 hours to throw at 1 game like that

primal token
safe anchor
primal token
#

Hell nah wdym

#

5 hours was the limit

#

At tbh that was alot

true ginkgo
#

Ajuvie rex should be sprinting round hunting dryos, and then dueling utahs once it gets bigger. It should be agile and feel like playing a small. Then when it gets to sub it's trying to brawl with the mid tiers and adopt a more balanced play style. Chasing tenotos over long distances in endurance fights.

The entire thing should be fun.

safe anchor
# primal token 5 hours was the limit

yep 5 hours 1 or 2 more hours people will still play it and you dont need to do this all in one play session its why it saves your progress when you safe log

true ginkgo
#

5 hour rex means you basically have a subrex in a similar time it takes to grow a carno.

You have an allo level animal in carno time.

primal token
#

But utahs has always Been dependent of skill

primal token
true ginkgo
#

How does that make it fair? That makes it very unfair.

You've got an animal more powerful than other things of its growth time if you make rex 5 hours.

primal token
#

You Can be skilled with everything

#

Utah Can be a Quick Way to join the fun😁 the downside it that you cant Keep growing…

hollow canyon
primal dove
#

ok guys my mindset about the utahs current state kinda changed. I´ve fought a carno 30 mins ago and i nearly got to kill it if i had more stamina. I got 2 pounces in, jumped off before it bucked my whole stam away and when it went wallowing i also got some bites in, if it tried to attack me i just ran in a zick zack and it couldnt hit or catch up to me. So my conclusion is buff the global bleed loss and give the utah way more stam since it has to be able to track its prey item after a pounce or just overall

hollow canyon
#

Was that a 1v1?

primal dove
#

yea

slim dragon
#

Then Utah doesn't need a buff ?

hollow canyon
#

I mean... Utah isn't supposed to 1v1 a Carno.

primal dove
#

well i had a juvi utah with me who tracked the carno down when i had to rest

slim dragon
#

I mean the fact you almost soloed a carno shows that Utah is good enough

primal dove
hollow canyon
#

If you were in a pack then that Carno would've going to die there.

primal dove
#

so it was already hurt and had some bleed on it

#

im just saying some small buffs can bring utah on a good way

hollow canyon
#

It's mainly a matter of bleed against the Utahs

primal dove
#

i also had a juvi utah who tracked down the carno

hollow canyon
#

Utah's bleed really, really doesn't need a buff, it's really powerful already if you can keep on your target after applying it

primal token
#

That carno was bad lol

primal dove
#

but it definitely needs some changes

primal token
#

And even Got hit by a deino

primal dove
hollow canyon
#

The key thing is applying the bleed and then having other Utahs follow it

primal dove
#

it wallowed 3 times and everytime i could get 2 bites in

primal token
#

Give utah more stam

primal dove
primal token
#

Ye

safe anchor
#

yeah playing like a wolf pack works well

primal dove
#

it´s too slow to keep up but it should have more stam then

primal token
#

And a sligt buff in bf

#

Then im happy

primal dove
oak wind
#

Utah is an endurance predator of large hadros or such animals slower than itself. It's job is to keep them in place with their pounce, not by biting.

primal dove
#

exhaust ur prey and then kill it lol

safe anchor
#

it made no sense before when a single utah could take on a steggo

primal token
#

Normally you cant Regen stam in a 1v1 if the carno is good…

#

Which equals in only 1 pounce

primal dove
#

and remember the deinos attacked it before

oak wind
#

Then, it is an ambush of small animals if alone because of its rather low stamina.

#

But Carno isn't a food item to Utah packs.

#

Slightly larger animals are really bad match-ups for Utahraptor.

primal dove
#

just imagine that he ran away from an utah and a baby

wild cove
#

Kinda what I was saying before... lots of people are willing to play dumb in the Isle. So yeah, you SHOULD be using other people being bad at the game to your advantage, like taking down a Carno that's dumb enough to facetank 2 Deinos. Natural selection lol

primal dove
#

bc he first he facetanked 2 DEINOS let me get 2 pounces in and if he went to wallow i just bit him

#

im still laughing my ass off, after i sat down to rest it crossed the river and nearly got killed by the deinos xD

#

the way it 4 called afterwards lol

wild cove
#

lol

#

Also nerfing Stego grow time to 3 hours is an awful idea

#

Absolutely not

primal dove
#

that´s like saying carno should grow as fast as a dryo

wild cove
#

Stego is hard to kill if you don't have the patience and skill to fight it the right way, and it SHOULD be with the amount of time it takes to grow

#

That tankiness is earned

oak wind
#

Utah mains apple

wild cove
#

Especially once diets are out

safe anchor
#

yeah stego grow time wont change

true ginkgo
#

If you're bringing its stats and grow time down like that, it's better to just cap its growth to 75% instead.

And just uncap it when allos arrive.

wild cove
#

If you can manage to make it to full adult Stego when diets are implemented, I'd say you definitely earned it

primal dove
#

found the carno again, i could bait 6 alt bites from it by just tapping sprint lmao

#

jsut give utah more stam problem solved

#

wait wtf

#

I KILLED IT! It bled out xD

#

jeez that hunt

#

deino stole my kill :<

#

im so fucking proud of myself now

sonic needle
#

yeah he knew that a Utah couldnt do anything to him so he just took it 😄

primal dove
#

can´t hunt for himself lmao

sonic needle
#

Deinos dont realy Hunt 😄 they steal bodies like yours near the water or the just wait somewhere under water for something to come drink. There isnt much hunting

true ginkgo
#

Best tactic as a deino is find a fish, and put it next to the riverbank. Then ambush whatever comes to eat it.

foggy arrow
#

is possible to intrise the heath of the utah? they die why to ease one tail from the stego or one or two hits from evrithing else.

true ginkgo
#

@tulip star The issue with that is arbitrary healths break down at other growth stages. Having weight linked to health keeps it consistent with animals of the same size.

Last patch a 500kg stego had less health than a 120kg dryo. And a 500kg utah had 3x as much health as a stego of the same weight.

Meanwhile a 1600kg tenoto outtanked a 3 ton stego in a tailfight.

Deino had similar issues, where it didn't have remotely enough health for its size when compared to creatures of an identical size.

#

A 500kg animal should be roughly as tanky as another 500kg animal.

primal dove
#

but a 500kg full adult utah should be a litlle tankier than a 10% baby deino

#

(u can put any dinos into that example)

true ginkgo
tulip star
#

He’s using it as an example

#

Not literal

#

But the point is you can do that with health scaling

primal dove
#

yea otherwise we might get stuff like juvi cera assriding a rex to death (I know the rex has more health im just using overall stats as an example now)

true ginkgo
#

A utah should have similar health to a roughly 30% deino (not sure of the exact values).

harsh lark
#

only reason immature life stages had wonky hp stats was because the growing formula is logarithmic when it should be exponential.

true ginkgo
#

A juvie cera can assride a rex to death even easier with old stats. As big animals were punished way more healthwise than small ones.

harsh lark
#

When you're half grown in this game you don't actually have half your stats

tulip star
#

I’m pretty sure in legacy weight equals hp

#

And you see how that went

true ginkgo
#

Stego had 2-3 health/weight. Utah had 2-1 health/weight in the old update.

Now it's 1-1 for both.

golden coral
tulip star
#

But what’s the point, now you have these big creatures always just getting these massive health boosts simply because they weigh more

alpine plover
#

it took rex like 9 bites to kill a spino I believe, rex did 1,200 damage, spino was 9 tons, so 9k hp

true ginkgo
# tulip star I’m pretty sure in legacy weight equals hp

A: In legacy it was often weight=HP, but for many creatures it wasn't.

B: Legacy had a formula which literally prevented small things from doing damage to large things. A utah would do standard damage to another utah, but basically no damage to a rex.

This update isn't like legacy at all. A utah does the same damage to another utah as it does to a deino.

alpine plover
#

Legacy was confusing anyways

golden coral
#

Well, they should have the health buff anyway, but I guess you could have done that without the new health formula

tulip star
#

There is no new health formula

#

There is zero formula involved

golden coral
#

Health = weight, as you mentioned

#

Is what I meant

true ginkgo
golden coral
#

You could of course have given stego 6K health while keeping utah 1K health

tulip star
#

Which would have been fine

true ginkgo
golden coral
#

So granted, it didn't have to match health/weight, but then we still have the .. oddity that things won't always match up and make sense

tulip star
#

I don’t think a 500kg stego should have the same health as a 500kg Utah as they completely built different

#

And play different

#

Stego should be tankier

true ginkgo
#

The issue isn't with stego/deino having large amounts of health.

The issue is those two animals being thrown into a small tier ecosystem without any suitable animals to act as competition or predators.

Should have been like kentro and austro.

harsh lark
golden coral
tulip star
#

You can have a 500kg stego have like 500 more hp then a Utah it’s not hard

#

While also not fucking up the balance of the game

#

I also do think growth should be exponential as well

true ginkgo
#

I'd honestly rather just not have stego in the game than have it with artificially gimped stats to make utah mains happy they can kill apexes in 30 seconds flat like in the prior update.

Less than 500kg small tiers should not be hunting apexes.

golden coral
#

Problem is more so that there's nothing then for players to really go by. Sure you could say that x weight for two critters means more or less similar hp given similar build. But then you still have the idea of why some critters would have the utah "scale" of health, and others would not at all have it. So I can still see some issues there in understanding how the game works and making sense of it all.

#

Utah had double health to weight, all good, but when stego then had not even it's weight in health, it's odd. Because you get no coherent way to measure things.

#

If you get what I'm trying to say here?

#

I look at former utah and go "Okay, playable have this much health for size/weight", noted." Then I look at stego and try to figure out, and it goes "no, it doesn't work like that at all, it has way too little health for the given weight/size" for some reason.

tulip star
# true ginkgo I'd honestly rather just not have stego in the game than have it with artificial...

Well guess what we have stego and we have deino there’s no point to try and say they shouldn’t have been added. We know this, yknow what we can do to balance them though? Balance them to the current playables and maybe down the road buff them to be an actual apex creature like they are when bigger and badder animals are added to threaten them. There’s no point to say a stego shouldn’t fear Utah and carno when Utah and carno are literally the only thing that can hunt it as of currently. They have to give it gimped stats in order to make it playable and actually participate in the game.

tulip star
#

I want there to be a middle ground, whereas weight doesn’t really play a role in anything besides abilities used

#

Which is how update 3 had it

golden coral
#

You could have just upped the health anyway, so it could have worked. I'll grant you that. I argued mostly that stego was too fragile for what it was, not so much that utah needed less health (though possibly less damage cause someone decided stego head is weaker than a dryos for some reason), and biting a stego to death should just not be viable as anything smaller than maybe a large allo or up.

#

Though I'm not sure the hunts last that long xD

true ginkgo
#

I'd rather they capped the growth of stego to 75% and kept the health-weight formula. Basically making the stego into something like the 'sophie' stego. Growth could be uncapped when allo turns up.

Which would make the growth time 225 mins, and the 75% weight is 2700kg.

golden coral
#

Still too high growthtime for that I'd say

tulip star
#

That’s too much and you could achieve the same thing with just nerfing

golden coral
#

Maybe 3 hours at most then, if we're going with roster-balanced stego

tulip star
#

And rebuffing when newer badder creatures get added

tulip star
#

I don’t think they should be a 5 hour creature when everything else in the game is 2 hours or just a bit higher

harsh lark
#

Just downsize it? Carno and teno both got downsized in update 3, and downsizing makes more sense than making people think their game is bugged because they're stuck as a subadult stego

golden coral
# tulip star I honestly think growth time plays a role as well

It does? I'm mostly saying that if stego should be balanced for the current roster, which is one way to do it, then growth time should make it worth it. If I am to die to 3-6 utahs more often than not if they know what they're doing, then 3-3.5 hours is more reasonable, since at least in my experience that amount of utahs is very common. (barring the carno megapacks being in the way, but that's a carno issue/food issue).

tulip star
golden coral
#

And apparently that took some convincing and doing to get it

tulip star
true ginkgo
harsh lark
#

How exactly would you have size inflation? Teno or carno being slightly bigger than normal doesnt mean you gotta make rex 20 meters long

golden coral
golden coral
true ginkgo
#

I like the formula as it actually adds some consistency. No reason for big animals to be squishy for their size while small animals are walking tanks for their size.

My issue is with the roster.

tulip star
#

You could just downsize it until the bigger things get added, so the creatures that are in right now could have a chance

harsh lark
golden coral
harsh lark
#

Allo isnt actually that much longer than carno, just heavier, and a rex would still tower over old teno/carno or even current stego

golden coral
#

Anyway, there was a reason for that, if you don't think it was needed, that's fine. I'm not sure I would be as fine with an oversized critter, even if it's not stupidly exaggerated. If that means I'm a paleo nerd then I guess I am ^^

tulip star
#

I don’t care if the creature is a bit bigger then what it was realistically as I don’t care enough about dinosaurs to actually be so strict to the point of this creature has to be x and y

#

I just care about gameplay and how it plays more so

true ginkgo
tulip star
#

I’ve been here since the very beginning and I don’t really remember the game looking any more realistic then evirma like at all

golden coral
true ginkgo
#

Look at allo or carno next to things like new acro, alberto, or anky.

tulip star
#

Well isle has always had a stylized way of portraying their dinosaurs

true ginkgo
#

Carno is basically perfectly paleo accurate.

golden coral
#

Honestly, it's varied. But I find it hilarious the original stego model was accurate in all of its boxy-ness xD

winged sierra
#

claiming legacy designs are stylised to the same level as evrima's A-team is just a blatant lie

tulip star
#

But that brings up another point, why buy the isle for realism at all?

golden coral
#

Yeah.. new austro is.. fancy :p

true ginkgo
#

"A-Team"

I'll be stealing that ISSOU

golden coral
#

You know that term has been around a lot right, Jen? ^^

winged sierra
#

i stole it from someone else TI_Troll

golden coral
#

At least if Kato is using it the way I know it's been used

true ginkgo
winged sierra
#

yeah i took it from someone else (i think?), forgot who it was though

golden coral
true ginkgo
#

Look at old austro next to new austro.

#

Accuracy went from like 75% to 10%.

tulip star
#

But you have these giant strains and these horrifying fantasy creatures like cannibals and shit running around

true ginkgo
tulip star
#

I feel like isle strives for some realism, but not the main point of the game is to be realistic

winged sierra
#

the isle, even if it doesn't aim to be so, has been semi-accurate and realistic up until recently. The A-team are a complete U turn because of how hybridised and inaccurate some of the new concepts of regular animals are. The strains have always been monstrous, that's indisuputable, but the regular roster was never stylised to this degree

true ginkgo
#

If you're shrinking stego to midget size. Why actually pick and model a stego?

Why not pick miragaia? The perfect weight and size to go with a smaller roster.

tulip star
#

I honestly like the stylized creatures to the game it gives the game its own calling card and makes it unique

winged sierra
#

strains were treated as what they are, fictional monsters, and the rest were treated as real animals. Now we have a divide between real animals and hybrids and strains. It's a very odd art direction that not many like

true ginkgo
#

There are piles of smaller stegosaurs to use. So picking the massive one and making it small makes no sense at all.

tulip star
golden coral
tulip star
#

Yes again we don’t have that

#

We have stego

#

And we have to balance it towards the roster that’s what you’re not understanding you keep asking about all these other smaller stegosaurs that could have been added but we don’t have them

golden coral
tulip star
#

We got stego

#

Was it a smart move to add stego? I don’t know but we have it now

harsh lark
#

Completely wasting dev resources and time to add some literal who relative for something that could just be accomplished with simple stat balancing in a fraction of time

tulip star
#

^^

#

That and they already had animations done for the thing

true ginkgo
#

I know uwutah mains want to just kill everything in the game, but that's not how it should work.

tulip star
#

So why not have a toned down version of stego that can fit the current roster then waste all of your time and money into a smaller stego that would have achieved the same effect as a toned down stego

tulip star
#

It’s temporary

#

No one said it’s going to be forever

golden coral
#

Problem with that is. It makes the playable not feel like it should.

tulip star
#

Just do it until we have bigger creatures

golden coral
#

Now it's fair, it is temporary, but it's also.. not very fun at times

#

But it's doable, I'll give you that

tulip star
#

I think if they nerfed the stats and buffed the growth time to be shorter

#

It’s do able

golden coral
#

Yeah. Honestly, if they had just put stego on 3 hours in the first place, we'd have been good

#

Well, except for the 4 pounces shredding it before it can even buck them off, we had at some point

tulip star
#

The roster as of right now doesn’t warrant one apex predator let alone two

golden coral
#

But that was some stupidly weird pounce power there :p

tulip star
#

I do agree pounce was a bit busted

golden coral
true ginkgo
#

Option A: Nerf stego down to make an apex into an animal which gets hunted by smalls. Most balanced but completely jarring both visually and gameplay wise.
Option B: Keep as current. Looks and feels correct, but is completely unbalanced in the current ecosystem.
Option C: Remove until there is suitable competition and carnivores. Avoids the problems above, but stego mains will be very unhappy.

#

Honestly I hate every single one of those.

tulip star
#

Option a would be the best

hollow canyon
#

Thank the devs they finally set the hp pools to be as large as they should be instead of artificially bloating Utah's hp causing all kinds of balance issues like Carno having way too high of a biteforce than it should have.

true ginkgo
#

unironically prefer option c

tulip star
#

Who cares just down size the creature why remove variety from the already content starved game

hollow canyon
#

It's funny how even in the legacy where the weight was a completely different factor than hp those were usually still the same or about the same for most creatures.

golden coral
#

I sort of prefer option C too, but then I am a stego main and it is jarring to play as one and not feel like one, especially with all the time in progression and all that.

#

But I don't think that's doable, so it's not really an option

tulip star
#

It wouldn’t make sense too

#

Especially when u can just downsize and nerf it

#

It’s not like stego is going to stay that way

versed rune
#

i am still amazed that this current patch was greenlit to be perfectly honest

#

it threw literally everything off the rails

primal dove
#

yes

hollow canyon
#

I'm not, it's a step in the right direction

tulip star
#

Too many changes for one patch imo

winged sierra
#

the patch has very strong reasoning behind it

hollow canyon
#

It shouldn't be surprising considering the devs care more about where the game is supposed to end up rather than where it ends up for now

winged sierra
#

have some things been made less fun? Yes, but it's a stepping stone for what's to come

primal dove
true ginkgo
#

Downsize to 3500kg, change the name to Hesperosaurus (the animal looks like a small stegosaurus anyway).

Change it back to stegosaurus when the ecosystem can handle the upsize.

golden coral
tulip star
#

But why make things less fun on purpose

hollow canyon
#

They just don't care about temporary issues. That's also why they'd deleted the global chat - imo way too early.

golden coral
#

And well, more or less fun is subjective

tulip star
#

That seems like the opposite of what a dev team would want

hollow canyon
#

Because the final product isn't supposed to be like this

tulip star
winged sierra
#

simply put, things just weren't right before the patch. Now they are right, but the lack of a suitable roster makes the gameplay now less than ideal, especially compared to what it used to be

hollow canyon
#

^

golden coral
#

I can understand fixing it sooner rather than later, even with roster issues

hollow canyon
#

They also require some additional work - e.g. inertia being a bit too high on smalls

golden coral
#

Because otherwise people get used to stuff

true ginkgo
golden coral
#

And then suddenly it's different, and people will be upset

winged sierra
#

filipe has hinted at the patch being a necessary precursor to the implementation of diets, so take his word if not mine

true ginkgo
#

It's not going to take the devs 3 months to change a name.

tight dome
#

@past gulch I’d like to know who tf you’re playing with that you’re having trouble killing stuffs

tulip star
golden coral
#

I do agree with Wifi here

#

I don't think a name change does all that much ^^

hollow canyon
#

People who actually wanted to play stegosaurus might care about it. I personally don't think there's any need to go about changing names and so on - Stego is on the roster and it should play like a Stegosaurus

tulip star
#

Oh my gosh they downsized stego to make it playable in the roster🤯

hollow canyon
#

It's good the way it is

harsh lark
#

Stego is boring the way it is.

golden coral
#

It's also not needed. A better thing would be a little disclaimer telling "this is not the final version of a stego, it's limited for now to fit in better"

winged sierra
#

i can see the want for a new name, but i don't think the devs will find it important enough to bother

hollow canyon
#

And no - I'm not a Stego main, I don't care for the animal

true ginkgo
harsh lark
#

I grew to adult, now nobody wants to fight me because I'm way too powerful for my own good.

tulip star
#

You don’t have to nerf it to the extreme

hollow canyon
true ginkgo
golden coral
winged sierra
versed rune
#

the only reason stegosaurus is even a discussion right now is because virtually nothing can bring it down, even when they headshot it, which mind you is stego's designated weakspot.

harsh lark
primal token
#

Listen guys stego was hunted by medium sized carnivorous anyways so it shouldn’t be an apex anyways..

safe anchor
#

i think they should start balancing things for what they are.

hollow canyon
#

^

tulip star
#

Meh

winged sierra
tight dome
#

Ok. Who thinks Utah’s suck now?

golden coral
true ginkgo
golden coral
harsh lark
golden coral
#

Not sure why people take issue with stego when we have deino

winged sierra
true ginkgo
#

Also, if you want stego to be 'not an apex', what should its counterplay be once the apexes arrive?

Can't hide as it's a walking display board. Can't flee as it's potentially the slowest dinosaur ever known. Can't fight as you want it equal to mids?

golden coral
tulip star
hollow canyon
winged sierra
#

yes they are lol

safe anchor
#

utah had the stats of a mid tier and got smacked with the nerf bat pretty hard making it a aa small which it is.does the utah need some tweaks on its stats sure i thinks so but it was basically op before nerfs on all of its stats

primal token
#

I wish nothing was changed tbh

true ginkgo
primal token
#

Utah is too weak now

tulip star
#

^

harsh lark
winged sierra
#

7-8 utahs is enough for a stego, carnos can run in and out in any number and kill stego over time

versed rune
#

i hope we arent going down the "carno had a weak bite" path, and also deino is only unkillable because of its health buff and the damage nerfs to everything else

golden coral
tulip star
#

I Don’t even know who to respond to anymore so many people

hollow canyon
tulip star
#

@hollow canyon they get one shot

#

They’re risking a lot

hollow canyon
#

And it isn't mandatory to die

primal token
#

5-6 utahs should be fine I guess

harsh lark
tulip star
#

Head bites *

golden coral
tulip star
harsh lark
versed rune
tulip star
#

Who thinks having mandatory death is a good idea

#

It should be based on skill

golden coral
# tulip star But to who?

Maybe to the devs. I've heard Dondi claim it would take 20 utahs to kill an ai rex, and half the pack would still die. So there is precedent.

#

No.. just stop with the "skill"

primal token
golden coral
#

It' not a fighting game

tulip star
#

What’s wrong with skill

golden coral
#

Stop thinking it's about fighting

hollow canyon
#

Barely any risk - Utah grows for 70 minutes. I can go on and grow a Utah in a single sitting with ease. Stego requires far more time and is actually pretty screwed if spotted by something while young.

tulip star
#

The isle def is skill

#

It literally is

primal token
#

Why make a boring game with no “skill”

versed rune
#

its hard to think that its NOT about fighting when there's nothing else to do in the game.

safe anchor
#

yeah utah last patch got one shot by stego tail unless it hit the tail tip

true ginkgo
#

Kissen stated just recently that apexes will be stronger and scarier than legacy apexes.

golden coral
winged sierra
#

"mandatory death" isn't mandatory either. You choose to hunt an apex as a small and you're taking the risk of dying at any moment.

harsh lark
golden coral
hollow canyon
#

Also - the Utahs can still kill a Stego it's just that the hunt actually takes time as you have to bleed it out.

golden coral
tulip star
safe anchor
golden coral
harsh lark
true ginkgo
versed rune
# golden coral Because we lack the full gameplay loop. And you know this.

Of course i KNOW that but time and time again, the most alluring aspect of this game is dinosaurs fighting dinosaurs. always has been, always will be. There is zero reason to make dinosaur interactions so polarizing to the point where the game literally BARS certain creatures from fighting other ones, within reason.

tulip star
#

You should know whether or not your able to handle a certain creature at your point in the game, that’s game knowledge and skill

golden coral
harsh lark
versed rune
winged sierra
safe anchor
true ginkgo
tulip star
golden coral
winged sierra
true ginkgo
tulip star
#

Should have prob used the reply thing but oh well

golden coral
safe anchor
versed rune
golden coral
true ginkgo
sonic flame
#

Stego and Deino are borderline apexes living in a world where the largest land carnivore is a Carno. Their perceived invincibility is due to anlacking roster because Stego is a god damn mistake

golden coral
harsh lark
tulip star
sonic flame
hollow canyon
golden coral
sonic flame
#

Carno really isnt meant to tangle with a Stego, Utah is only held back by bugs and impatient players

versed rune
golden coral
hollow canyon
#

Legacy wasn't fine - the fact that smalls got to run through the large animals with no collision and I could take down a Rex with a Dilo was pretty laughable.

harsh lark
golden coral
hollow canyon
#

The only thing the Rex had to hope for was that it would get a lucky bite off with the dislocated bitesocket.

golden coral
true ginkgo
alpine plover
#

I think legacy had a good atmosphere and pretty decent maps, but that’s about it in terms of positivity

golden coral
true ginkgo
#

I miss the temperate style maps of legacy. Miss me with this jungle map.

hollow canyon
tulip star
#

I never said do anything though

#

The combat is legacy can’t even compare to evirma so I don’t know why it was brought up

true ginkgo
#

Didn't dondi mention utahs on trike to be like those lions trying and failing to eat a hippo while it just ignores them.

hollow canyon
#

He did

tulip star
#

Dondi also compared para to a deer

golden coral
#

Everyone so salty because I say legacy was fine ^^

true ginkgo
harsh lark
# golden coral It is to me. If you want more constant fighting and so on, that's fine. But then...

I think it's pretty objective to say that apexes shouldn't exist in their own vacuum where they only have to worry about interacting with the handful of other players who obtain apex. In any case, the biggest problem with apexes at this rate is that the gameplay loop will be a breeze for them when they can get to adult and snowball through the rest of growth until they die of old age because nothing can kill them.

safe anchor
hollow canyon
#

The fact that Utahs were allowed to be so absurdly broken since the release of Evrima is the main reason why we're even having this conversation.

tulip star
#

So dondi comparing animals to stuff isn’t really anything to go off of

true ginkgo
golden coral
golden coral
versed rune
# golden coral In the sense of wanting to be able to do anything just because of skill. I think...

I agree that there should be limits, but within reason. There should be certain animals that are just pure tanks like trike, but stego is not one of them. It has a literal designated weakspot (its head) and is vulnerable against more agile opponents that can dart in and out (mid tiers). So things like allo, and YES, carno and cerato, should have at least SOME capability to down a stegosaurus. The trade off is that stego can obliterate them in 1-2 hits.

golden coral
#

It's not just apex being "limited", it's that all critters have niches, and positions in an ecosystem.

#

That comes with limitations of what you can and can not do

#

What your life looks like

#

And so on

tulip star
#

Alright I wish I could keep this convo going but unfortunately I have to go

harsh lark
hollow canyon
#

Cerato shouldn't be getting even close to Stego, neither should Carno really. Both of those are not built to take on prey larger than themselves.

#

Allo is an animal that could threaten Stegosaurus but those two - not by any means.

golden coral
# versed rune I agree that there should be limits, but within reason. There should be certain ...

See, that's where we disagree. I think stego should be right up there with trike and anky, because we need another "rear defender", giving a slightly different approach, which I personally appreciate. We only have three of them that I can think of, stego, anky, kentro. As such, I don't think anything that does not hunt a trike should hunt a stego with any better success.

And yes, stego head is weak, but it's not extra weak, or should not be (no reason for that). The weakness lies in A, it has no attack there, unlike a rex, or trike, or even utah and B, the normal weakness multiplier that everyone has of course. That's plenty enough. So no, carno or cerato should not be touching a stego. Allo and up, I can grant you, but not much below, barring utah and maybe dilo because they're so special.

versed rune
#

Super controversial take, but I’m going to die on this hill. Mid tier carnivores should be the PRIMARY threat to stego, not apexes. Apexes basically HAVE to take a hit from a stego, unless they pull off a perfect ambush to its head. Apexes are too big to maneuver around it properly, we see this with deinosuchus. Mid tier carnivores are smaller, agile, and can deal decent damage. It makes for an interesting gameplay design. And to help emphasize this, reduce stego’s grow time by 1-2 hours.

golden coral
# harsh lark What I think is based on what works from a design standpoint for a video game. S...

Except it's not. Because "what works" comes down to what people find fun, which is not design per say. Since there are many different genres and so on for video games. And I did not say they would be able to "breeze through" any gameplay "loop" or end game at any point. There'd be all sorts of issues for them, but it's more than just dying in a hunt. And do remember when they grow old, they can probably die a lot easier to things. Then there's nesting, diets, and all that. You can't say they'll have it easy because there are limitations on what can do what at a given point in time.

tight dome
#

@tulip star elaborate.

versed rune
#

We don’t have any apex herbivores that basically say “fuck you” to regular apexes but have to actually worry about mid size carnivores. I think it would be a really awesome design, since stego is always depicted battling things smaller than it.

golden coral
# versed rune Super controversial take, but I’m going to die on this hill. Mid tier carnivores...

Not controversial at all to me. I think stego should be strong vs small/agile shit, and large/unagile shit, and vunerable to midtiers. Give a proper swing, and jab. The mids are in the best position to take the swing but live, but juke the jab. Where the small would die to the quick swing, and the large cant juke the power jab very well.

Meanwhile, you have kentro that's vunerable to small shit, because they can dart in despite the spikyness, and large shit, because they have the health to "power through" the defenses. Whereas mids are worse because they don't have that health, but they're also not agile enough to dance around the much more nimble kentros defenses.

#

Only difference here is I don't count carno as that midtier because it's a frail, small game hunter.

#

Or at least as of now it is. It could be redesigned of course.

hollow canyon
# versed rune Super controversial take, but I’m going to die on this hill. Mid tier carnivores...

I think it's quite the opposite. It makes no sense for me that Stego would be more vulnerable to smalls than to apexes. It's quite the opposite with the likes of a Trike. Stego has a large AoE attack that can cover a large area around it and hit a target from relatively far away. Trike only has the area in front of it covered by its weaponry and has an entire exposed back that it has no way of defending.

alpine plover
#

In general I’m hoping pseudos won’t be apex food and can actually stand a chance against apexes if the cards are played correctly. For example a good pseudo player should be able to scare off a bad Rex or giga player. Hell. I think 2 acros should be able to have the advantage against a solo giga or rex.

I just don’t want the “oh I grew longer than you so that means I should one shot you” mentality

golden coral
#

Small and mid is not the same, keep that in mind.

hollow canyon
#

I.e. Stego's weaponry makes it far better suited for fighting off smaller animals than that of a Trike which should be better against a single opponent.

versed rune
#

And it shouldn’t

alpine plover
#

Carno shouldn’t even think about going after a trike unless it wants to go to the selection screen again

hollow canyon
#

Why would Trike take to getting bitten better than a Stego? Is there something about its skin that is special?

golden coral
#

And one-shot is fine, with sufficient size/power difference and all that

alpine plover
golden coral
#

But nothing near each others sizes/growth times, should one-shot, longer fights better in that case to me at least

versed rune
hollow canyon
#

The only reason could potentially be that the largest Triceratops now might be somewhat larger than the biggest Stegosaurus making it have more health but that's about it.

golden coral
#

Not the biggest fan of the.. redesign.. :p

alpine plover
#

Not a huge fan of it either

#

I will always love pce acro

golden coral
#

@versed runeI'd still say you'd have an easier time "trolling" a trike over a stego, because of how they work.

alpine plover
#

Who knows how trike will work, it may have a super fast turn attack like deino trollface

tight dome
#

People downvoting my arguement without giving any counter points 🤨🤨🤨

#

Whack

golden coral
alpine plover
#

Trike Utah jump please

versed rune
spare badger
#

Allos hunted stegs, and Allo isn't all that large, so saying packs of ceratos should be able to hunt Steg is super reasonable

hollow canyon
#

Cerato isn't an Allo

tight dome
hollow canyon
#

Allo>Cerato in just about every way

#

especially when it comes to handling animals that large

vagrant inlet
#

They said packs of Cerato

spare badger
#

Packs of ceratos

#

Not one

vagrant inlet
#

Plural is the key word you missed

hollow canyon
#

So? First of all you'd need to state that Allos didn't do it in packs

#

which... there's no evidence for

#

We just know that the two interacted

#

What the exact circumstances of those interactions were is as of now a complete mystery

#

we also know that Cerato is completely ill-suited for hunting animals of that size.

versed rune
#

We have to remember though, cera in the isle is different from irl cera

#

Isle cera we can assume is much more powerful

#

Now even so

hollow canyon
#

Nothing about what has been said about TI Cerato suggests that it would be good at hunting apex herbivores

alpine plover
#

I wonder how the cera v carno matchup is going to play out

versed rune
#

Out of cera, carno, and allo, I have no doubt in my mind that of those three, cera will have the worst matchup against stego

hollow canyon
#

Quite the opposite - it's been stated to be a bully and a survivalist

versed rune
#

That’s what I mean

hollow canyon
#

None of that screams "Stego-hunter"

versed rune
#

We can assume it will be powerful

#

I- you’re missing my point

#

I’m basically saying you’re right

spare badger
#

Would stego be considered an apex herbivore?

versed rune
#

Yes and no??????

#

Idk if I’d call it a pseudo apex

tight dome
versed rune
#

But idk if I’d call it an apex either?

tight dome
#

Isn’t it a tier below shant and trike in Legacy

spare badger
#

Maybe borderline bit it seems too small

#

Like a pseudo

tight dome
#

We consider Shants and Trikes apex herbies.

golden coral
#

It depends on what we mean with the term "apex" honestly

#

Also I'd imagine cerato being better at hunting stego than carno at least

spare badger
#

Acro level strength?

hollow canyon
#

I know, I'm not so much referring to what you're saying, Kryptops, I'm just hammering the point that there's nothing about Cerato that would suggest it will be capable of hunting a Stego

golden coral
#

Which I'm sure Kryptops here won't like :p

versed rune
#

I mean

alpine plover
#

I would honestly consider stego a pseudo

golden coral
#

But carno is even more limited in agility, while not having the health to back up taking a hit

#

Whereas I imaigne cerato is more agile

#

And thus stands a better chance of avoiding the hit, even if it also can't take a hit

versed rune
#

I just think that’s faulty logic. Cause even tho carno isn’t that maneuverable he’s still faster than cera

spare badger
#

That's fair

versed rune
#

Cera would be a pretty easy target

golden coral
#

You think speed would be more important vs stego than agility, alright. I'm not sure I agree but I can see your point there.

alpine plover
#

Cera will likely have the hp and physical damage advantage

versed rune
#

That’s why I think cera will have the worst matchup out of our three mid tiers, allo, carno, cera

golden coral
#

It's possible. I just imagine carno is very much, unable to react if the stego sees it, whereas a cerato can go "oop, nvm, turn aside"

spare badger
#

Cera will be at a bit more risk of being caught by a swing

stark knoll
#

cera isnt really a mid imo

spare badger
#

They're increasing its size tho right