#balance-feedback-discussion
1 messages · Page 277 of 1
you expect the total bleed per sec to stack higher and higher, but that doesn't seem to be the case
I don't think a new bite/pounce would add to the total, just add it's own value and keep the wound open, thus preventing regen?
Or maybe I'm too tired and not quite understanding what you're trying to say here
I think you are getting it - you would expect the new pounce to keep the wound open but it doesn't
So a full length pounce to a standing stego will deal 11% bleed by the time it starts healing
So you would expect if you did a full length pounce, wait 30s, again, wait 30s, again, you would deal more than 33% - since each pounce is keeping the previous one bleeding - but that is not the case
it's like every pounce is a different wound and they don't interact with eachother at all, even if you are pouncing the same spot
Ah, no
The former one is "healed"
I think the wounds are separate
You're adding a new one, but it doesn't keep the other one, it just keeps the wound open = you can't recover
And I think this goes for all bleed wounds, pounces, bites, or otherwise
Maybe, to me it does make some sense
Mostly I think because I don't see them as digging the same deeper wound
It's a different wound, so while you're still bleeding, the first wound is healing up
I would agree except if you pounce the same spot a second time
Ah, but that's.. well, slots
I think that's more of a mechanical thing you know
You bite on the head, or body, we don't have a detailed spot for it, far as I know
I would honestly prefer any damage keeps a bleed open
think about it, you have a huge cut barely scabbed over
what happens if you get it hurt
Well it does keep the bleed open, just not quite how you mean it
But I think it's down to limitations
Because a bite would do the same, if I bite you in the same spot
normal damage doesn't affect bleed healing at all
Keep in mind, I could be entirely wrong on how bleed works, this is just how I think I've seen/heard it explained, and how it makes sense to me
So by all means don't trust my word on this all that much
So far testing suggests that is correct, every application of bleed damage is entirely independent of every other application, and nothing stops it healing
But unless an attack deals bleed, it will not open a wound, even if you have one just healed
Far as I know at least
Which is probably for the best, I think
A wound can't be re-opened, to be pedantic, but you can create a new wound
you do have an overall "are you bleeding" state which prevents regen
Which makes sense, and adding another bleeding wound to that keeps the state like that, so it's just that you want the next attack to also increase the bleeding if it hits the same spot? Which would make sense if we had spots, and they were difficult enough to repeat on
But I'm sure you can see how pounce with its slots would be, well.. rather easy to "abuse" like that
Since you can not "miss", unlike with a potential bite or so
I want it to work like poison in other games, when you inflict bleed it's a X/sec debuff
Okay.. now I think you lost me a little
and it will only get removed if you don't take bleed damage to that body part again in X time
Ah, yeah, I get it. But see above, I think it would be way too easy to use, especially with pounce. And as of right now we don't have bodyparts like that, far as I know
You can't choose to bite utah body here, but not there, it's just body, right?
Well, dinos do have 5 body parts, head, body, tail-base, legs, tail-tip
each has it's own damage multiplier
there's 4 pounce locations
If you count the locations separately then yes
so a full length pounce is about 10%/minute bleed damage to a stego - if I pounce full length, wait a minute (it heals at 1:15) then pounce the same location again, I want there to be 20%/min for the next 1:15
So yeah, if you had to repeat the same pounce slot, it could work, but I'm not sure that's a good idea, as stated earlier
So instead of it being "You need 10 full length pounces" you can do it quicker if you are good enough, and you can use mini-pounces to keep them bleeding
Yeah, I get it, but it's too easy as it stands
But what would a full pounce + a mini pounce yield then?
So you could do the full length pounce (10%/min) and then use mini-pounces to keep that 10%/min bleed going
Yeah no, that'd be stupidly good from what it sounds like
Yeah, the bleed/min would need to be adjusted heavily
You'd literally get on/off
It'd be like how it was when utahs just used the impact and never really pounced, or so it sounds
keeping in mind that every mount/dismount is a risk
Well, dismount shouldn't really be, and sure, mount can be, but, well, I've not found it to be that risky at all
I wasn't around when that was a thing so I'm missing some context
But then I've also successfully landed 90% of my pounces, so I.. don't see pouncing as hard as it stands
Well, the pounce itself did impact, right, the moment you latch on, you did a decent chunk of damage/bleed for just latching on
So the utahs would just do that, get on, immediately let go again
That was enough to inflict damage and bleed to kill, granted, it obviously took slightly longer than staying on, but well, no bucking risk and so on
And this was when tailtanking was a thing too
So very little risk of death at that
tailtanking?
First hitbox counted
ah, gotcha
Tip of tail of utahs from a stego swing
5% health damage
Also why a deino could bite over the entire utah, but do that damage cause it bit from tail first :p
I'd say there should have to be a minimum of staying on before you get an effect, so it's not just jump on/let go of mouse button and get off. Either that or you'd have to severely limit how effective this can be
But then it's hard to say where it would be just this or an actual pounce, so there is that
@tacit orioleAnyway, I need to go sleep. I'm not neccesarily against your idea, if it can be done (though it would be interesting if it worked for bites and stuff too, somehow), but it'd have to be balanced very carefully to not be too good/easy to use and no longer have to rely on getting at least a few full pounces in for some real effect
Having spent most of today in a sandbox trying to kill things as a utah group, I feel like the big issue with utahs atm isn't really their bleed output, or speed, or anything, it's how strong treecamping and sitting in shallows is
all a carno or teno (or stego) needs to do to totally counter pounce is hug a tree or stand in water and you can't get a good duration on pounce, and every dismount runs a serious risk of getting you stuck under their head
stegos can camp in the clusters of palms and you can't pounce them at all
but of course stego tail goes straight through trees
Am I the only person in this discord that thinks that the stam nerf on tenno and carno were way too severe? That and the damage nerf on raptor makes all three unenjoyable now to me
Stamina debuff to carno/teno is news to me, they have the same sprinttimes and teno has the same total slam capacity
They cut carnos stam by a third. Tenno seems to be cut as well but I haven't timed it yet.
i think teno just got stam cost added to most of its attacks?
I realized how intense the carno stam nerf was when I swam in the water for a moment to get rid of a swimming animation and after just a couple moments I was at half stam.
If Teno movement stam got nerfed, I'm guessing it was to counterbalance the previous problem with Teno running down Carno and other things
Not sure on Carno, I haven't played it yet, but swimming was always hard on Carno and Utah
Carno also got a swim speed buff so it might be balanced out with more stam usage
if both teno and carno stam got nerfed together then i think it would invalidate the 'teno running down carno' purpose, i don't think either of them needed a nerf honestly
I used to play this game after work every day and since the patch was released it just doesn't feel fun.
I mean if most everything else got some form of stam nerf, then they probably did, but off the top of my head I don't remember what all got stam nerfs
Raptor stam seems fine.
mobility nerfs always ruin the mood, i remember teno was like the only actually good herbi last patch, not sure why theyd change it so much this time around
Carno stam was hit heavy. Tennos seems to be hit as well but I haven't timed it yet as I said before
I'm guessing because it was a little too good
it really wasnt imo
By itself, maybe not, but 2-3 tenos were constantly wrecking everything shy of adult deino
They could wreck adult deino too if they caught one afk growing on a river bank
it was about 50/50 with a lower stam predator faster than it, making an animal awful alone just because groups were KOSing also seems like poor choice
like carno megapacks were also going around wiping people
deino swarms could come on land and be unchallengable as well last patch
carno imo having low stam works with its overall toolkit, but I see the problem due to its abysmal trot regen
carno trot being so slow made no sense too
its trot speed should have been raised to almost match teno's or its trot regen should have been raised
But Teno is supposed to be in herds. Again, devs are trying to push people into the intended playstyles
nothing should be balanced to be trash alone
In my experience, carnos are the most difficult to grow to adulthood but there was a payoff. The payoff doesn't seem there anymore.
So I thought of switching to raptor, who now hits like a limp noodle.
Then I tried tenno but as the stam was draining seemingly much faster I just gave up.
I like deino and steggo. They're cool. But they're really slow gaming experiences imo and I get bored of them quick.
balancing something around only being viable in a group makes it much less likely to even find a group
especially on the already less populated faction
exactly, only people i've found people playing utah are mixpacking cannibals recently, sadly
utah doesnt have enough small shit to hunt alone yeah
^ I've seen MUCH more cannibalism in raptors and carnos
honestly these changes could/should have waited for a more complete ecosystem
I'm happy that herbis are finally being worth play over the far superior carnis, but it just feels like there aren't enough creatures to fufil certain niches
utah getting a smaller hp nerf and stego getting an hp buff, carno bite nerf and charge buff would have been fine i think, but this stuff we have now is all a bit severe for the timing
oh and the deino alt bite shit, that was awful before
utah got turned into a paper bag of hp when there isnt much small game to hunt alone
Utah does need a bit of love now yeah but my point being that making it so a Teno is so OP it actively hunts down and slaughters everything is a bit much
The most confusing thing to me is nerfing the runners while buffing the health of steggo and deino
thats the thing, even with more small game, it still makes utah just another small-game hunter, solidifying it as carno-lite. Something NEEDS to be done to seperate utah from becoming a carno clone in terms of place in the ecosystem
stego was trash tier last patch tbf
now though with the nerfs on the other end it seems severe
personally, i enjoy lots of what was done with this patch, but I just don't find much joy in playing utah
The hunger also seems to be just excessively nerfed. Last patch had issues but I don't think it needed the massive upheaval of changes

they could have held off on reducing the speeds across the board by letting juvies keep their original speeds while the adult stages got the reductions
If a trike exists, and utah was designed specifically to fuck up trikes, that'd be fine. I see a pack of utahs causing hell to a trike personally.
Honestly I think the main problem is that if Utah gets buffed too much, people will hunt everything else anyway because its safer by default. So its difficult to buff it enough to be a menace towards its intended prey (Teno and Stego), and then have Utah actually hunt what it specifically is supposed to
Diets will help with pushing people to hunt their intended prey hopefully
as long as hunting is enough of a challenge, that is
I loved raptors and carnos last patch. I thought it was balanced beautifully.
if it is easy to kill something that goes against your diet people will mass kfs regardless
In the meantime though, Utah is in a weird spot because if you buff it too much, its not going to favor what's most likely to kill it, because players don't want to lose progress
Unlike a stego, trikes cannot cover 75% of their body, they would be easily subject to flanking by a utahraptor
fun fact
utah is perfectly balanced right now
people just dont like change
Balanced against each other, maybe. Not so much with everything else
i feel like styraco will be a lot better of a counter against smalls than trike, best they can do for trike is good stationary turn and thick skin i guess
assuming styraco isnt cancelled
Well. At the very least at least I can say I was here last patch and had a massive amount of fun before it ended
styraco using its frill spikes to counter attacks to its side and rear wen?
bork i know you have a massive hateboner for utahraptor but you don't need to make shit up because others can clearly see how dirty he was done
styraco is the escalated version of "when somebody touches your neck" against utah pounces
Right? I think a ton of people hate carnos/raptors.
i actually play utah more than any other animal in evrima
utah is fine
??????????
people dont like change
To be fair, any half-decent Utah or Carno were easily cheesing basically everything but adult Deino before. There really wasn't any challenge to either of them past fresh spawn stage
they dont like that they cant nuke a stego in 5 minutes with overtuned stats
And a lot of people are mad they can't just mindlessly cheese everything else now it seems like
last patch stego was ezpz for deino
Pretty much that, yeah.
"Utah is unplayable. Pounce only does 10% bleed damage"
Its a 450kg animal pouncing a 6000kg animal? Of course its going to take lots of pounces to bring it down
deino absolutely curbstomped stego with alt bite
Deino used to curbstomp EVERYTHING with alt bite
beyblade croc
I just think the nerfs were extremely intense; beyond tweaking
Now it actually has to be worried about a few psuedo apexes
Which is a healthy change imo
I'm not saying it SHOULD nuke a stego, I'm saying that it can't fucking do jackshit against anything bigger than it as it stands and is essentially carn lite, hunting babies and only babies
Until we get a bigger roster
they needed to be intense
utah was overtuned as fuck
utah and dryo were soloing stegos last patch idk how it is now
i know dryo got demolished this patch
Which Utahs SHOULDN'T be soloing stegos
Dryo, sure
yeah especially since they soloed them with bites lol
alright
hear me out
utahraptor
pack animal
hunts in packs
if used correctly, and when the bugs with inertia and bleed are sorted
its going to be able to murder stegos just fine
and maybe
just maybe
choose your battles, and dont fuck with carnos
carno is supposed to be sort of a counter for animals in utah's size range anyway
Carnos arent intimidating to run away from as raptor anymore.
Their run time was cut by a third; a couple zig zags and they will have to sit down to regain stam.
...that sounds like a contradiction to the whole "Utah needs to be able to fight fairly against Carno and now it can't" argument
No
good
carno shouldnt be trying to sprint utahs down, they should try and hit them like the freight trains they are
I got on a test server with a ton of other guys, just to test how well a full pack utahs would do against a stego. Stego immediately went into a plain bush, stood there and was surrounded by small trees and bushes. Any attack we did would immediately be brushed off by the stego and we'd die. We tried any and all counterplay, but the steg legit just immediately figured out how to ensure utahs never kill you again
Running away
utah is carno food you are supposed to run away from it
and carno is supposed to ambush you
this again goes into that choosing your battles thing
this was the stupidest shit you could have done
its like fighting a deino in the middle of the ocean
That's the thing is Utah isn't supposed to be a tanky brawler... its a coordinated pack hunter that takes things down with group strategy
So use group strategy
you realise how easy it is for any stego to end a fight with a utah? Find any tree (there's a lot in this game, trust me) and you've essentially won the fight.
utah is almost entirely incapable of large game hunting because any creature with 2 braincells can find an easy place to hard counter
hear me out
then dont fight the stegos that have their sides facing you, and their other side towards a tree
revolutionary thought right?
Stupidest comparison you could of made. The stego situation is essentially if the deino could walk 5 feet and slip into an ocean on any part of the map.
so, don't fight any smart stego who will approach trees the moment they see you? Not like utah has the damage or bleed efficiency to stop the stego before it reaches a tree
We're relying on a player being bad to win a fight
good thing a lot of stegos arent very smart then
lmao
you approach something in the perfect place to defend itself
and you're surprised when it ends poorly?
actually balanced around how dumb the players are, incredibly done. Why have a fair matchup when you can assume that one party is just stupid
It's not a perfect place though? It's literally just standing near any object with collision on the map that lets you bug out utahs pouncing you. You say that like a "Perfect place" is something hard and difficult to find and reach.
hey, something you might not have noticed, in this right here
and when the bugs with inertia and bleed are sorted
there is issues with the game itself currently, not just utah
utah in general is fine
PvP should be balanced around players of equal skill level, not hand waved with "Go find someone whos bad then"
Exactly
alright
so if a rex and hypsi are equal skill it should be an even fight right?
maybe a rex vs 20 equal skill hypsis
even fight
Stop the strawman arguments and say something worthwhile please.
Skill level implies you've practiced. So, practice?
its not a strawman argument
if 4 utahs should down a stego
shouldnt 20 hypsis down a rex?
what the fuck is this argument
You're trying to get me to answer something pointless lol. Stop comparing a pack hunter to a tiny herbivore.
Its really not, if the complaint is a tiny utah can't solo a giant stego
alright fine
15 velociraptors
is not at all the complaint
When were utahs soloing stegos last patch?
this
last patch
show me
at least it doesn't have 1k hp anymore 
motherfucker do you expect me to have that stuff on hand?
where is your proof that a stego next to a tree is unkillable huh
show me
do it
im waiting

The only two complaints I'm seeing is
- Utah can't roflstomp Stegos so its bad
and - How dare Utah actually require skill because other players have skill
Both are pretty silly arguments tbh
There are a lot of bad or dumb players in the Isle
They're not really that hard to find
there is also bugs with inertia and bleed currently in the game
No, the complaint is Stego can invalidate an entire pack of utahs by sitting in a bush and occasionally pressing RMB
Nice deflection, still waiting though. But to answer anyways we did just discuss how a stego next to trees is unpouncable due to the collision bugs.
Then hunt something else
show me
Every time I'm in the Isle there's 3-4 stegos or tenos in open fields with barely any trees or bushes
Play the game
Nice deflection, still waiting though.
Saying "I can't hunt Stegos, because trees!" is dumb. Go find a Stego not camping next to a tree
Or a teno
Or Dryo
Or literally anything else
Sorry to say but there's no way for the dev's to balance the game against stupidity
Find stego in the open. Pounce it with 4 utahs at once. It immediately bucks everyone off and runs to the nearest set of trees before anyone can get their stam back.
are you seriously get outran by a fucking stego?
"Go find a stego not camping next to a tree"
You realise in the time it takes for a utah to even do anything to a steg, that steg is def within range of a tree
it takes 7 seconds for a stego to buck off a solo utah
thats 7 seconds for your brain to fire the signals required to let go of right click
Not if its in an open freaking field in Center, which enough of them are to find one you could hunt lol
Or again
Hunt something else
Like a dryo or teno or hypsi
or Ptera
You have options
Game "balance" shouldn't revolve around user error and making dumb decisions
If you look at the map you might notice the open field in center is littered with patches of bushes + trees, any of which work for the stego.
In any case, you keep droning on about hunting something else but have you considered the experience from the stegos side of things? How is stego fun when nobody bothers hunting you because they literally can't? I play herbivores to be hunted, that's where I get my enjoyment out of it.
stegos were hunted for over 8 months (if i am counting right)
and were being hunted a lot
let me tell you they were not having fun
If you want to be hunted so badly because that's fun, then just walk away from trees, since that's apparently the big hangup of why no one will hunt Stego
some people play stego to be stego
not a slower
worse
unable to hide
loud
and functionally useless version of tenonto
If you want to encourage a certain playstyle, then don't use the playstyle that turns everyone else off
lol
if you want to play stego like a tenonto that can only bite and tail slam
you're more than welcome to
just dont try and balance the game around flawed playstyles
If whether I get hunted or not is in my control, it's not being hunted, its just going around looking for a fight. Not sure why you guys are so content with stego as a walking simulator until a mixpack comes to kill you.
I don't think wanting to be hunted by carnivores as a herbivore is a flawed playstyle, it's kind of what the game advertises.
where
show me
Not sure why you're complaining about something that's easily within your control either.
If you want to get into fights, then go get into fights
or competent utahs
but i suppose those are few and far between
Nothing competent utahs can do if you stick your butt in a tree, thought we already established this
Then don't stick your butt in a tree if you want a fight
I would play as an aggressive carnivore if i wanted to get in fights. When I play stego I'm playing a defensive herbivore thats gonna stand its ground against anything that comes for it. Or not anymore since nothing will come for you now.
But supposedly they won't come for you because of trees. So just don't stand in trees and you can have your defensive fight.
Why should I have to gimp myself to have an actual fight? That's just not good design for a video game.
Then that's your choice and you're complaining just to complain, not because you have a solution. You can't control what other stegos do. You can control what you do. If you choose to play in a way that deters the defensive fights you claim to want, that's your own damn fault. Play differently or don't be surprised that the result you get is exactly what you're complaining about making your gameplay less enjoyable.
Trees are optional.
It's not my fault if I wanna play with everything at my disposal, that's what people naturally do when they play competitive games. You're doing a whole lot of mental gymnastics to justify the obvious issue of stego being a herbivore that doesn't have to worry about being hunted because it's too good at what it does.
Not as many gymnastics as it takes to complain about an easily remedied problem lol
But it is a problem when something is so powerful you need to purposely bring yourself down a level to give others a chance?
Yeah it is because they also have the chance to run away and go find something else to kill if they want to. Pick your battles, find someone who's not playing smart of playing something else easier to kill.
Stego isn't the only dino that can use trees to get a utah off
You're acting like its unique to just Stego
In either case, a Stego should be difficult to take down
Its the 2nd biggest dino on the Isle rn
It takes 5x as long to grow
At least
"Picking your battles" doesn't solve my issue as a stego, if an entire utah pack can look at me and collectively go "Yeah not even bothering." Thats just not fun for me as a stego player.
Yet you refuse to change playstyle to what might actually encourage them to try
Stego was already a risky, difficult hunt before this patch. It was the second tankiest dino and has the most impact dmg to boot. Now it's just passed that point of difficult to "not worth bothering with"
Refusal is a choice, not a game mechanic
I'm a herbivore. A gazelle isn't gonna be nice to a lion and let it get close for a fair chase. If there's absolutely nothing that can hunt me when I'm playing at my peak there's a problem.
A gazelle is also smaller than a lion lmfao
Maybe ptera shouldn't be able to fly with a utah clinging on?
Literally comparing a 50lbs prey animal to a 500 lbs predator
Its not even a close comparison
i mean, it is kinda your choice to go all in to the whole acting as a herbi would thing. i play stego and i just go find a deino to harass and that's fine for me.
i've had utahs, a pack of like 6-8 attack me before, sadly they were horrible and all of them forgot to dismount their pounces and all but one died in the span of a few seconds.
Try thinking of things in general concepts instead of exact metaphors. Gazelle are prey animals, Stego is a prey animal. Fair comparison to me.
i don't even see what you suggest, bring utah back with 1k hp and being able to abuse the hell out of any stego that isn't competent
plus, stego doesn't really seem like the prey of choice for a utah
i see it going after gallis, tenos or smaller stuff
Except you're comparing the exact opposite of what we're talking about.
A 500lbs pack predator hunting a 50lbs animal that's built to run away.
To a 450kg pack hunter taking on a 6000 kg slow, defensive prey animal with giant fuck off spikes on its tail
Its not even the same universe
and a carno isn't build for fighting a stego either
it's to do with the roster, not the dino
It'd be more accurate to compare a pack of lions trying to hunt down an elephant
it doesn't end well for most lions
That's dandy and all but the game doesn't have an actual ecosystem. Every playable needs a degree of versatility to deal with the fact that there isn't always gonna be somebody playing the dino you're "Meant" to interact with.
the only thing that can prey on stego and seems like an animal that could is deino.
No, skilled Utahs should (and from what I've seen from some people, skilled Utahs CAN) hunt Stego
they can yeah
But you have to play the way Utah is supposed to be played
With actual skill and group coordination
You're thinking about it too much. A gazelle as a prey animal uses every strategy at it's disposal to ward off predators. No prey animal purposely puts itself in a position that makes it easier to kill. That's the point about stego I'm making.
A bunch of idiots running in at the same time spamming Pounce and hoping to get lucky isn't skill
Any more than pre-patch Utah spam biting everything as its main attack were skilled
I'm not thinking about it too much. You're trying to compare apples and coconuts
Pre-patch utah got folded by carno megapacks.
Carnos weren't supposed to megapack
and pretty easily kill a stego, even easier a teno
People playing outside the intended design isn't bad balance, its people playing outside bounds
if you think that utah having 1k hp when it's not even that heavy is balanced there's a problem
My bad, megapacks would be the wrong thing to say. More like 5 carnos, which is the intended pack limit right now. Although I would say even that is more than enough.
carnos are meant to be utah destroyers though...???
Honestly Carnos shouldn't have a pack limit of 5, but reducing it wouldn't change anything anyway
Why do you think HP and weight have to exactly mirror eachother when they're different stats.
i don't
Carnos will still megapack together regardless, as pre-patch showed
i didn't say i did. don't assume that
do you think, logically, an animal that isn't even a ton should have 1k hp
Honestly the Weight = HP system is a little bit funky. But a utah shouldn't be tanking things much bigger than it either
Unironically yeah, when 1k HP wasn't even enough to save Utah from being oneshot by lunge, charge, tail slam, and stego impale.
You're the one making a direct correlation between weight and HP
you think a utah would survive a stego impale???

Never said that? 1k explicitly wasn't enough to survive a stego bodyshot
it's still too much hp for an animal that didn't weigh that much
body mass would logically correlate with hp.
i see nothing wrong in doing so.
But you're using Stego as the main reference for what stats Utah needs, when Stego isn't the only dino on the Isle
And its the tankiest
Next to adult Deino
The problem is if you're adjusting Utah stats only with Stego in mind because apparently hunting a Stego shouldn't be a big risk (it should be), you throw off the balance for everything else as well and have to adjust. And then you end up with the balance problem we had BEFORE patch where everything was getting overtuned to be able to compete, because of 1-2 dinos specifically being broken
But what reason is there to have an issue with something that caused no abnormalities in the gameplay? It's not like utahs were surviving stego impales, eating tail slams or shrugging off carno bites before this patch. 1k hp worked pretty well for utahs interactions with other dinos.
The problem you just described is something I would say happened in this patch. Utah got brought down to 450 hp specifically so that a 500 deino bite could oneshot it and that had a huge dominoes effect on all its matchups.
do you think a utah could survive being bitten by a deino. realistically. since afaik, the isle is aiming far more to realism.
Utah was already dying to adult Deino most of the time
the sheer force would crush the damn thing in an instant
Also all dinos had most of their attacks nerfed across the board
this explains hp decreases to a degree
Realistically no, but it's not like surviving a bite was doing utah any favors in that matchup. Deino already had a pretty laughably easy time against utah before this patch.
as it should. since a utah shouldn't go anywhere near a deino, and if it did, it died.
I think a lot of people just straight up forget this is a Survival Game first, with elements of PvP
Its not a brawler game
You shouldn't be hunting everything you see or beating everything you try to fight all the time
ah yes, because a deino should be allowed to run 20 meters inland to fight a utah pack for reasons.
More often than not there are plenty of dead bodies of other players to scavenge off of. People just choose not to because they'd rather surplus kill "for fun"
yeah then that deino is out of stam and can't even alt bite and gets harassed.
and the utah just
move away???
it's not hard
Well thats true, and brings me back to my earlier point about stego losing enjoyability because of the ease of surviving. It's not much of a survival game if you don't need to worry about dying.
plus the roster isn't finished
Maybe there are people who actually enjoy that aspect? If you want to be worried about being eaten, play a Hypsi or something lmao
Also yeah, that Yinoxa
Please don't start talking about dinos that aren't even on the roadmap yet.
things will be able to hunt stego somewhat reliably in the future just not now
i'm not?

What will hunt stego that's on the current roadmap?
cerato could try if it's packed. more mobile than a carno is so can dodge easier. probably stronger bite too
I know a lot of people don't want to hear this but some people actually enjoy playing a dino that's relatively safe from predation once fully grown which takes a significant commitment, since it takes 5+ IRL hours to hit full grown Stego. Not everyone wants to play a brawler game.
I wouldn't say that's entirely correct. Skilled Utah that actually knows how to use its toolkit and manage its resources is designed to hunt Stego. But its a very specific toolkit and play style.
Which is good I think because otherwise why play one dino over another if they're basically the same
that's true
If you want to just run in and bite shit, go play a carno
Cerato would be slower and have less HP if we go by the trend of HP = weight. And considering carno currently takes 15 headshots to kill stego, I don't think you'd be able to gear Cerato for a stego hunt without some pretty absurd stat bloating.
If you want a slow-burn hunt that takes time and strategy and care, play utah
i said it could try. doesn't mean it's aimed for it
If you want a mostly safe herbivore that can relax and enjoy the scenery, play stego
etc
does it look like anything would have an easy time with stego
it has a literal death weapon on it's tail
i just hope they don't make apexes exclusive to certain 'gamemodes'
nobody asked for that 
Yeah dividing up the roster like that seems like a really bad direction imo
I acknowledge there's people who might enjoy that playstyle, but Stego shouldn't be the one who caters to that. That's more the territory of absurdly large sauropods like Brachio. Stego is an weaponized dino with a clear weakness and strength. When I play stego I want to play around those strengths and weaknesses. Not grow 5 hours in a bush as my instant win condition for any future encounter.
Far as I know, Brachio isn't in nor is it going to be. So its a moot point.
yeah
Probably because the concept of a herbivore that removes itself from the natural ecosystem just by reaching adult is a flawed concept.
but the ecosystem isn't done
Doesn't matter why. Its not in the game so saying "Well if people wanted to play that way they should play a dino that's never going to exist in the game" is flawed logic
If you want to play an herbi with more risk, play an herbi with more risk
You have 3 other options
Soon to be 4
stego should've been released somewhat later tbh
It probably should've, but it wasn't, so also a moot point unless they just straight up remove it. Which I doubt they will. No point to remove an option some people like on an already limited roster
Excusing yourself from the "Survival" portion of this game shouldn't be as trivial as growing for 5 hours
You say that like 5 hours each time you want to grow, remembering server wipes and other circumstances are a thing, is an insignificant amount of time for someone to waste in a video game just to enjoy their time in it
If you don't enjoy playing something the way it was designed to be played, then play something else?
So that's suddenly the intended design for stego? Not having to worry about being hunted? Could of sworn stego was supposed to do something with its tail to protect some sort of weakness in its front.
I mean if a stego just stands in one place getting spam pounced and bitten I'm pretty sure it dies like anything else
Again, you're making arguments that don't even apply
Actually you're making arguments that directly contradict yourself
We already established that stego is pretty much untouchable as long as you use bare minimum strategies with it like good positioning. I don't see where I contradict myself when I point out how the recent patch has made these strengths overblown to the point where stego doesn't even get to have defensive fights anymore.
Again, "doesn't get to" is a playstyle choice. Trees are an option. You don't have to use them.
A smart stego that takes 5+ hours to grow shouldn't have to be that afraid of a swarm of mediocre-at-best gnats that take 45 minutes to reach full adult mindlessly throwing themselves at it knowing full well that the environment is to their disadvantage
Natural selection at that point
Well we're gonna go into a loop here, but to reiterate my earlier point, I shouldn't have to gimp my own gameplay just to get predators to even consider hunting me.
Stego is 5 hour and utah is an hour and 10 minutes.
Then don't, just don't be surprised if smart players don't throw themselves at you to die lol
Plenty enough dumb ones who'll do it anyway
Risk assessment should in fact be part of a survival game
Sure, but there's also a point where certain strategies need to be nerfed because they take out the "survival" in survival game.
Not really. You still have to grow those 5 hours without getting caught and killed and diets are coming soon which is going to force players to actually migrate for food and not just sit in a bush
5+ hours of growth should in fact be rewarded more than 45 minutes
A lot later. At the very earliest alongside allo. If not, alongside acro.
Diets only reinforces my point. Imagine having current adult stego in 3 hours. Either way stego was already pretty solid as a 5 hour investment before. You shouldn't be able to outgrow the player ecosystem, otherwise it ruins the whole point of it
Except you'll be forced to cross paths with things that want to kill you, whereas nothing was forcing that before lol
You could just afk for 5 hours and be fine
The risk goes up
And if diets are going to focus certain food to certain biomes, predators will learn where to stake out claims to kill stegos, tenos, and whatever else
The issue with stego now, is either you have gimped stats which felt like it was doing an apex sized animal a disservice, and was a complete was of 5 hours when 3 utahs could kill it in under a minute. But it fit the roster of smalls more.
Or it got proper and more realistic stats for an animal of that size, and it makes it clear that it's far too large for the current ecosystem.
Still doesn't justify ridiculous strength as an adult when people will inevitably still speed through diets growth by being helped by adult stegos or play during inactive server hours where less predators are on to stop stegos from growing to unhuntable sizes.
The problems were made even more clear before where stegos (and deinos) of matching sizes to other animals were a faction of their power. A 120kg dryo had more health than a 500kg stego. A 3000kg ton stego lost in a tankfight to a 1600kg tenoto.
The main problem isn't really Stego though. Its that Utah suffers from a lot of bad or punishing mechanics that makes it unable to defend itself or run away very well from its main predator right now, which is Carno, and it also gets animation-stunlock punished for missing its special attack, which right now is unique to Utah
Give it a better turn and better ability to flee, and don't punish it so hard for a missed pounce, and it'll be in a much better spot
You can't really deny that stego isn't part of the problem when it and deino got mostly buffs in the patch that stamped every smaller dino down even further below them.
But yeah, utahs pounce does need better fixes like not being instantly deactivated by minor collision or shallow water
I mean that's a completely different issue. Smalls got this huge agility nerf, and suddenly their sprinting turn circle is the size of Texas. They can no longer change direction quickly to avoid attacks. It's effected utah the most as it has to hunt, but even hispy turns like a truck now.
Alongside carnos alt bite being too powerful, it's making it so utahs can't dodge attacks to make up for being fragile.
Also this, the global speed nerfs were pretty much indirect buffs to deino and stego who never really needed speed but benefit enormously from having an easier time landing their punishing attacks.
For some reason it just seems like the devs apply certain things universally to all species with no or little nuance. Deino splash detection was the same way. A hypsi or baby deino gave the same splash detection distance as a fully grown Deino or Stego. Utah and Hypsi definitely both need much more forgiving turn inertia appropriate to their size and play style.
I like the speed nerfs. They were needed. Dinosaurs running at highway speeds looked awful, and the animations were having to be stretched to their limit to work. It's the agilty nerfs which are the problem. Can't change direction, accelerate, or dodge very easily as a small.
Yeah varied sonar pings is something I've suggested before. No reason that a wading brachi should show up at the same range and intensity as a swimming compy.
An adult deino should ping up on the sonar long before a fresh spawn.
Yeah the speed nerfs were mostly fine. I think Hypsi is the only "fast" dino that didn't get a speed nerf, but it already couldn't and still can't outrun Utah or Carno anyway in a straight line chase
Which is fine
But it should be able to juke and change direction, as should Utah
Except duking and changing direction seems to be really poor right now :/ Really crippling utahs ability to dodge and bait attacks.
Yeah. Both should have good juking and directional change imo. Hypsi should be superior in agility but Utah should be close enough to reasonably be able to catch Hypsi if its persistent and skilled enough to cut off its escape or working with a pack, and for bigger game like Stego it should be more a slow-burn war of attrition
I tried Dryo yesterday, growing up really feels good, it almost feels a bit like our own legacy Dryo...untill you meet a predator like a raptor. You can no longer get away from them. Tried to circle around, then run into the forest, but Utah seems to be turning faster and catches up insta. Not sure what to think of it. You have to be sneaking all the time now and lets face it, this playstyle makes Dryo sooo useless to grow. I LOVED the new Dryo because of its agillity, sad the devs took it away. You didnt see them very often anyway..
@past gulch and you are not talking the fact that "SAFE LANDING" does not exist against a good stego ... they just hit you in air and you are dead ....
@wild cove Yeah the amount of food you get from bodies seems way too low atm. The carnis arnt even able to fill up from their own kills. Let alone leave any for scavengers like pteras and juvie utahs. Seems you need to eat your entire body weight to fill up which is silly.
Wow the devs decided to make Utahraptor a new Dryo species with the only purpose of running away from everything…
Stego growth 3 hours, but with a stat nerf!
Stego shouldn't be 5 hours anyways
what
?
@primal token Nerfing stegos growth timer fixes absolutely nothing
Kinda does but okay
every dinosaur should be equally viable, how powerful it is should be determined by its growth time
Sure thing
If stego isnt viable how does nerfing its growth timer fix anything?
nerfing the grow time just makes it easier to grow and is pointless
steggo is perfectly fine where it is at 5 hours
Then people woulden’t be spending 5 hours in a bush to die in 10 min
So?
its power is equal to 5 hrs of growth
It wasn’t 5 hours in legacy
LEgeacy stego was kinda ass though
if you are currently dying in 10 minutes as a steggo you have your own problems
Yeah but with a damage nerf like I Said
No stego should stay as an apex
ignore legacy it has nothing to do with evrima
Thats why utah Got nerfed lol thats what people are complaining about
F
I never wanted utah to get nerfed
Its unfair, just because players didn’t play stego right man…
so now instead of buffing utah a little bit,you want to change steggos grow time? what is your logic behind that?
The Hole point in that is getting the utah buffed😂
People wanting stego to be a mid tier lol.
4 utahs should imo be able to take down a stego
by making steggo grow faster? you have no clue
3 hours should be things like allo. Not stego.
How Much for Trike Then?
Personally, remove stego from the game until the ecosystem can handle it.
6 for trike, 7 for rex.
there are lots of ways to fix it but changing steggos growth fixes nothing if you are making it shorter anyways
Fair enough, but that would only make the game more boring
Unless the new giant trike is picked. Then 7 too.
Growth shouldn't be boring. Juvies and subs should be fun and viable too.
Dinos shouldn't need to just afk grow.
no one said you had to play it
No one has 7 hours to throw at 1 game like that
I want to make this a good game all dino loves Can play m8
people have been doing it in legacy for years......
Ajuvie rex should be sprinting round hunting dryos, and then dueling utahs once it gets bigger. It should be agile and feel like playing a small. Then when it gets to sub it's trying to brawl with the mid tiers and adopt a more balanced play style. Chasing tenotos over long distances in endurance fights.
The entire thing should be fun.
Love your Way of thinking
yep 5 hours 1 or 2 more hours people will still play it and you dont need to do this all in one play session its why it saves your progress when you safe log
5 hour rex means you basically have a subrex in a similar time it takes to grow a carno.
You have an allo level animal in carno time.
And Thats what makes it fair
But utahs has always Been dependent of skill
How Can you balance that?
How does that make it fair? That makes it very unfair.
You've got an animal more powerful than other things of its growth time if you make rex 5 hours.
I mean it aint more powerful
You Can be skilled with everything
Utah Can be a Quick Way to join the fun😁 the downside it that you cant Keep growing…
The logic behind that is to make Stego fodder but to make it easier to grow so it feels less bad when people lose it - sounds like a good way to balance the game :sarcasm:
ok guys my mindset about the utahs current state kinda changed. I´ve fought a carno 30 mins ago and i nearly got to kill it if i had more stamina. I got 2 pounces in, jumped off before it bucked my whole stam away and when it went wallowing i also got some bites in, if it tried to attack me i just ran in a zick zack and it couldnt hit or catch up to me. So my conclusion is buff the global bleed loss and give the utah way more stam since it has to be able to track its prey item after a pounce or just overall
Was that a 1v1?
yea
Then Utah doesn't need a buff ?
I mean... Utah isn't supposed to 1v1 a Carno.
well i had a juvi utah with me who tracked the carno down when i had to rest
I mean the fact you almost soloed a carno shows that Utah is good enough
ok wait i forgot to add that the carno got hit by deinos before
If you were in a pack then that Carno would've going to die there.
so it was already hurt and had some bleed on it
im just saying some small buffs can bring utah on a good way
It's mainly a matter of bleed against the Utahs
yea i mean the carno was also kinda bad facetanked 2 deinos lol
i also had a juvi utah who tracked down the carno
Utah's bleed really, really doesn't need a buff, it's really powerful already if you can keep on your target after applying it
That carno was bad lol
but it definitely needs some changes
And even Got hit by a deino
exactly
The key thing is applying the bleed and then having other Utahs follow it
it wallowed 3 times and everytime i could get 2 bites in
Give utah more stam
way more
Ye
yeah playing like a wolf pack works well
it´s too slow to keep up but it should have more stam then
exhaust ur prey and then track it down uhh wait that makes no sense
Utah is an endurance predator of large hadros or such animals slower than itself. It's job is to keep them in place with their pounce, not by biting.
exhaust ur prey and then kill it lol
it made no sense before when a single utah could take on a steggo
Normally you cant Regen stam in a 1v1 if the carno is good…
Which equals in only 1 pounce
that carno went to wallow 3 times and i could get every single time 2 alt bites in
and remember the deinos attacked it before
Then, it is an ambush of small animals if alone because of its rather low stamina.
But Carno isn't a food item to Utah packs.
Slightly larger animals are really bad match-ups for Utahraptor.
if it plays that dumb tho...
just imagine that he ran away from an utah and a baby
Kinda what I was saying before... lots of people are willing to play dumb in the Isle. So yeah, you SHOULD be using other people being bad at the game to your advantage, like taking down a Carno that's dumb enough to facetank 2 Deinos. Natural selection lol
bc he first he facetanked 2 DEINOS let me get 2 pounces in and if he went to wallow i just bit him
im still laughing my ass off, after i sat down to rest it crossed the river and nearly got killed by the deinos xD
the way it 4 called afterwards lol
3 hours is absolutely nuts for such a big herbivore
that´s like saying carno should grow as fast as a dryo
Stego is hard to kill if you don't have the patience and skill to fight it the right way, and it SHOULD be with the amount of time it takes to grow
That tankiness is earned
Utah mains 
Especially once diets are out
yeah stego grow time wont change
If you're bringing its stats and grow time down like that, it's better to just cap its growth to 75% instead.
And just uncap it when allos arrive.
If you can manage to make it to full adult Stego when diets are implemented, I'd say you definitely earned it
absolutely
found the carno again, i could bait 6 alt bites from it by just tapping sprint lmao
jsut give utah more stam problem solved
wait wtf
I KILLED IT! It bled out xD
jeez that hunt
deino stole my kill :<
im so fucking proud of myself now
yeah he knew that a Utah couldnt do anything to him so he just took it 😄
can´t hunt for himself lmao
Deinos dont realy Hunt 😄 they steal bodies like yours near the water or the just wait somewhere under water for something to come drink. There isnt much hunting
Best tactic as a deino is find a fish, and put it next to the riverbank. Then ambush whatever comes to eat it.
imagine not spawning fish
is possible to intrise the heath of the utah? they die why to ease one tail from the stego or one or two hits from evrithing else.
@tulip star The issue with that is arbitrary healths break down at other growth stages. Having weight linked to health keeps it consistent with animals of the same size.
Last patch a 500kg stego had less health than a 120kg dryo. And a 500kg utah had 3x as much health as a stego of the same weight.
Meanwhile a 1600kg tenoto outtanked a 3 ton stego in a tailfight.
Deino had similar issues, where it didn't have remotely enough health for its size when compared to creatures of an identical size.
A 500kg animal should be roughly as tanky as another 500kg animal.
but a 500kg full adult utah should be a litlle tankier than a 10% baby deino
(u can put any dinos into that example)
Yeah it should, and it is in the current patch. A 10% deino is less than 200kg in the current update.
He’s using it as an example
Not literal
But the point is you can do that with health scaling
yea otherwise we might get stuff like juvi cera assriding a rex to death (I know the rex has more health im just using overall stats as an example now)
A utah should have similar health to a roughly 30% deino (not sure of the exact values).
only reason immature life stages had wonky hp stats was because the growing formula is logarithmic when it should be exponential.
A juvie cera can assride a rex to death even easier with old stats. As big animals were punished way more healthwise than small ones.
When you're half grown in this game you don't actually have half your stats
Stego had 2-3 health/weight. Utah had 2-1 health/weight in the old update.
Now it's 1-1 for both.
First of all, it doesn't always, and second, that's not an issue in legacy.
But what’s the point, now you have these big creatures always just getting these massive health boosts simply because they weigh more
it took rex like 9 bites to kill a spino I believe, rex did 1,200 damage, spino was 9 tons, so 9k hp
A: In legacy it was often weight=HP, but for many creatures it wasn't.
B: Legacy had a formula which literally prevented small things from doing damage to large things. A utah would do standard damage to another utah, but basically no damage to a rex.
This update isn't like legacy at all. A utah does the same damage to another utah as it does to a deino.
Legacy was confusing anyways
Well, they should have the health buff anyway, but I guess you could have done that without the new health formula
Yes. Big animals which have huge grow times should have more health.
Small tiers should not be hunting apex level animals.
You could of course have given stego 6K health while keeping utah 1K health
Which would have been fine
That would still leave the issue of a 500kg stego having 50% of the health of a 500kg utah.
So granted, it didn't have to match health/weight, but then we still have the .. oddity that things won't always match up and make sense
I don’t think a 500kg stego should have the same health as a 500kg Utah as they completely built different
And play different
Stego should be tankier
The issue isn't with stego/deino having large amounts of health.
The issue is those two animals being thrown into a small tier ecosystem without any suitable animals to act as competition or predators.
Should have been like kentro and austro.
you fix that by making stats properly scale with growth instead of ridiculous buffs to adult stages that weren't even a part of the problem
Maybe you could somehow make it so that stego also had 1K health then, if we kept old utah health
You can have a 500kg stego have like 500 more hp then a Utah it’s not hard
While also not fucking up the balance of the game
I also do think growth should be exponential as well
I'd honestly rather just not have stego in the game than have it with artificially gimped stats to make utah mains happy they can kill apexes in 30 seconds flat like in the prior update.
Less than 500kg small tiers should not be hunting apexes.
Problem is more so that there's nothing then for players to really go by. Sure you could say that x weight for two critters means more or less similar hp given similar build. But then you still have the idea of why some critters would have the utah "scale" of health, and others would not at all have it. So I can still see some issues there in understanding how the game works and making sense of it all.
Utah had double health to weight, all good, but when stego then had not even it's weight in health, it's odd. Because you get no coherent way to measure things.
If you get what I'm trying to say here?
I look at former utah and go "Okay, playable have this much health for size/weight", noted." Then I look at stego and try to figure out, and it goes "no, it doesn't work like that at all, it has way too little health for the given weight/size" for some reason.
Well guess what we have stego and we have deino there’s no point to try and say they shouldn’t have been added. We know this, yknow what we can do to balance them though? Balance them to the current playables and maybe down the road buff them to be an actual apex creature like they are when bigger and badder animals are added to threaten them. There’s no point to say a stego shouldn’t fear Utah and carno when Utah and carno are literally the only thing that can hunt it as of currently. They have to give it gimped stats in order to make it playable and actually participate in the game.
Right but now with the Heath equals weight issue it’s either the fights are dragged on for 7 years and it becomes a face tank battle or the battle ends within 3 seconds
I want there to be a middle ground, whereas weight doesn’t really play a role in anything besides abilities used
Which is how update 3 had it
You could have just upped the health anyway, so it could have worked. I'll grant you that. I argued mostly that stego was too fragile for what it was, not so much that utah needed less health (though possibly less damage cause someone decided stego head is weaker than a dryos for some reason), and biting a stego to death should just not be viable as anything smaller than maybe a large allo or up.
Though I'm not sure the hunts last that long xD
I'd rather they capped the growth of stego to 75% and kept the health-weight formula. Basically making the stego into something like the 'sophie' stego. Growth could be uncapped when allo turns up.
Which would make the growth time 225 mins, and the 75% weight is 2700kg.
Still too high growthtime for that I'd say
That’s too much and you could achieve the same thing with just nerfing
Maybe 3 hours at most then, if we're going with roster-balanced stego
And rebuffing when newer badder creatures get added
I honestly think growth time plays a role as well
I don’t think they should be a 5 hour creature when everything else in the game is 2 hours or just a bit higher
Just downsize it? Carno and teno both got downsized in update 3, and downsizing makes more sense than making people think their game is bugged because they're stuck as a subadult stego
It does? I'm mostly saying that if stego should be balanced for the current roster, which is one way to do it, then growth time should make it worth it. If I am to die to 3-6 utahs more often than not if they know what they're doing, then 3-3.5 hours is more reasonable, since at least in my experience that amount of utahs is very common. (barring the carno megapacks being in the way, but that's a carno issue/food issue).
So with that you agree weight and health should be the same, you could have just buffed stegos health and achieved the same effect without touching the fragile balance of every single other creature
It could, but I think it's more complicated than it sounds. And the biggest reason for that downsize was to avoid size inflation when we do get other big stuff.
And apparently that took some convincing and doing to get it
Oh no I completely agree, with what creatures are in right now they should def be nerfed and reduced the growth time to make it fair
The downsizing of carno and tenoto was to make them their real size.
Downsizing stego so it's no longer its real size undoes any of that.
How exactly would you have size inflation? Teno or carno being slightly bigger than normal doesnt mean you gotta make rex 20 meters long
Yes. I don't think I ever argued for the formula, or that it has to be that way. I do think it's good if there is some sort of coherency so you can look at playables and figure things out and make sense of them. If you get what I mean there. But obviously it wasn't needed to just change stats around.
To keep the size differences between them all. Allo gets bigger to match over carno, rex in turn gets even bigger. No it wouldn't lead to a kaiju probably, but you do see the point here right?
I like the formula as it actually adds some consistency. No reason for big animals to be squishy for their size while small animals are walking tanks for their size.
My issue is with the roster.
You could just downsize it until the bigger things get added, so the creatures that are in right now could have a chance
Only people who care about accurate sizes are paleo nerds that are liable to have a heart attack from seeing a dino a few meters above its usual estimates. As far as im concerned any size is good as long as you're not doing something ridiculous like making a raptor the size of a rex.
No need to be rude. And they did say they wanted accurate sizes, so there is that.
Allo isnt actually that much longer than carno, just heavier, and a rex would still tower over old teno/carno or even current stego
Anyway, there was a reason for that, if you don't think it was needed, that's fine. I'm not sure I would be as fine with an oversized critter, even if it's not stupidly exaggerated. If that means I'm a paleo nerd then I guess I am ^^
I don’t care if the creature is a bit bigger then what it was realistically as I don’t care enough about dinosaurs to actually be so strict to the point of this creature has to be x and y
I just care about gameplay and how it plays more so
I mean some of us actually arrived when the game looked a lot more realistic than it does now, and most animals looked convincing apart from maybe integement. The 'realism' was what made it more attractive than things like ark.
That all being thrown in the bin puts us off the game.
I’ve been here since the very beginning and I don’t really remember the game looking any more realistic then evirma like at all
I'd probably be fine with a little difference, but I think there were a risk of it actually being a too noticable one as the carno and teno was sized.
Evrima's graphics are better. But the new concepts are a lot more fantasy and ark like than anything which used to be there.
Look at allo or carno next to things like new acro, alberto, or anky.
Well isle has always had a stylized way of portraying their dinosaurs
Carno is basically perfectly paleo accurate.
Honestly, it's varied. But I find it hilarious the original stego model was accurate in all of its boxy-ness xD
claiming legacy designs are stylised to the same level as evrima's A-team is just a blatant lie
But that brings up another point, why buy the isle for realism at all?
Yeah.. new austro is.. fancy :p
"A-Team"
I'll be stealing that 
You know that term has been around a lot right, Jen? ^^
i stole it from someone else 
At least if Kato is using it the way I know it's been used
I've heard "The four A's" used mainly.
yeah i took it from someone else (i think?), forgot who it was though
Because it aims for it, more so than BoB at least
But you have these giant strains and these horrifying fantasy creatures like cannibals and shit running around
And those were seperate. There was an intentional contrast. The normal dinosaurs and the fantasy monsters.
Now it's the fantasy monsters and the other bigger fantasy monsters.
I feel like isle strives for some realism, but not the main point of the game is to be realistic
the isle, even if it doesn't aim to be so, has been semi-accurate and realistic up until recently. The A-team are a complete U turn because of how hybridised and inaccurate some of the new concepts of regular animals are. The strains have always been monstrous, that's indisuputable, but the regular roster was never stylised to this degree
If you're shrinking stego to midget size. Why actually pick and model a stego?
Why not pick miragaia? The perfect weight and size to go with a smaller roster.
I honestly like the stylized creatures to the game it gives the game its own calling card and makes it unique
strains were treated as what they are, fictional monsters, and the rest were treated as real animals. Now we have a divide between real animals and hybrids and strains. It's a very odd art direction that not many like
There are piles of smaller stegosaurs to use. So picking the massive one and making it small makes no sense at all.
That’s an issue ur going to have to ask the devs but we have what we have now and we gotta make do
Yes, but they're realistically designed, more or less. And well, yes, strains are.. obviously fucking weird. :p
Yes again we don’t have that
We have stego
And we have to balance it towards the roster that’s what you’re not understanding you keep asking about all these other smaller stegosaurs that could have been added but we don’t have them
I don't mind some of that, there are some good concepts, and then there's some.. just outright bizarre ones. You can both keep to the animals skeletal and basic accuracy, and still make it your own with soft tissue and a bit of "fancy" stuff.
Completely wasting dev resources and time to add some literal who relative for something that could just be accomplished with simple stat balancing in a fraction of time
Stat balancing which makes an apex level animal into something killed by smalls for kicks and giggles.
Which is just completely wtf.
I know uwutah mains want to just kill everything in the game, but that's not how it should work.
So why not have a toned down version of stego that can fit the current roster then waste all of your time and money into a smaller stego that would have achieved the same effect as a toned down stego
Here’s the thing
It’s temporary
No one said it’s going to be forever
Problem with that is. It makes the playable not feel like it should.
Just do it until we have bigger creatures
Now it's fair, it is temporary, but it's also.. not very fun at times
But it's doable, I'll give you that
I think if they nerfed the stats and buffed the growth time to be shorter
It’s do able
Yeah. Honestly, if they had just put stego on 3 hours in the first place, we'd have been good
Well, except for the 4 pounces shredding it before it can even buck them off, we had at some point
The roster as of right now doesn’t warrant one apex predator let alone two
But that was some stupidly weird pounce power there :p
I do agree pounce was a bit busted
Well, that particular one was. But that was fixed, thank god :p
Option A: Nerf stego down to make an apex into an animal which gets hunted by smalls. Most balanced but completely jarring both visually and gameplay wise.
Option B: Keep as current. Looks and feels correct, but is completely unbalanced in the current ecosystem.
Option C: Remove until there is suitable competition and carnivores. Avoids the problems above, but stego mains will be very unhappy.
Honestly I hate every single one of those.
Option a would be the best
Thank the devs they finally set the hp pools to be as large as they should be instead of artificially bloating Utah's hp causing all kinds of balance issues like Carno having way too high of a biteforce than it should have.
unironically prefer option c
Who cares just down size the creature why remove variety from the already content starved game
It's funny how even in the legacy where the weight was a completely different factor than hp those were usually still the same or about the same for most creatures.
I sort of prefer option C too, but then I am a stego main and it is jarring to play as one and not feel like one, especially with all the time in progression and all that.
But I don't think that's doable, so it's not really an option
It wouldn’t make sense too
Especially when u can just downsize and nerf it
It’s not like stego is going to stay that way
i am still amazed that this current patch was greenlit to be perfectly honest
it threw literally everything off the rails
^^
yes
I'm not, it's a step in the right direction
Too many changes for one patch imo
the patch has very strong reasoning behind it
It shouldn't be surprising considering the devs care more about where the game is supposed to end up rather than where it ends up for now
have some things been made less fun? Yes, but it's a stepping stone for what's to come
a step in the right direction maybe but they are going the wrong way towards it
Downsize to 3500kg, change the name to Hesperosaurus (the animal looks like a small stegosaurus anyway).
Change it back to stegosaurus when the ecosystem can handle the upsize.
Problem is, most of us don't know that reasoning, so it.. seems odd I guess.
But why make things less fun on purpose
They just don't care about temporary issues. That's also why they'd deleted the global chat - imo way too early.
And well, more or less fun is subjective
That seems like the opposite of what a dev team would want
Because the final product isn't supposed to be like this
No point of changing the name just downsize it
simply put, things just weren't right before the patch. Now they are right, but the lack of a suitable roster makes the gameplay now less than ideal, especially compared to what it used to be
^
I can understand fixing it sooner rather than later, even with roster issues
They also require some additional work - e.g. inertia being a bit too high on smalls
Because otherwise people get used to stuff
Changing the name isn't hard. It's just text.
And then suddenly it's different, and people will be upset
filipe has hinted at the patch being a necessary precursor to the implementation of diets, so take his word if not mine
It's not going to take the devs 3 months to change a name.
@past gulch I’d like to know who tf you’re playing with that you’re having trouble killing stuffs
What’s the point of changing the name it’s pointless who cares that much
People who actually wanted to play stegosaurus might care about it. I personally don't think there's any need to go about changing names and so on - Stego is on the roster and it should play like a Stegosaurus
Oh my gosh they downsized stego to make it playable in the roster🤯
It's good the way it is
Stego is boring the way it is.
It's also not needed. A better thing would be a little disclaimer telling "this is not the final version of a stego, it's limited for now to fit in better"
i can see the want for a new name, but i don't think the devs will find it important enough to bother
And no - I'm not a Stego main, I don't care for the animal
I mean people wanting to play stego will also hate it if their dino is a midget with barely any health.
I grew to adult, now nobody wants to fight me because I'm way too powerful for my own good.
No one said make it have barely any health
You don’t have to nerf it to the extreme
That's why it is good the way it is - not a midget with a decently large health pool.
4000 is barely any health. Last update a utah had 1/4 of a stegos health. That is absurd.
Honestly, people are too scared of the stego, they've always been. Which is why you had such a disparity between "they all die" or "stego just dies"
yes, that is the life of an apex among smalls and mids. It's a hard situation currently
the only reason stegosaurus is even a discussion right now is because virtually nothing can bring it down, even when they headshot it, which mind you is stego's designated weakspot.
You wouldn't even need a nerf, just a revert to last patch where it still 1-2 shot every non deino dino on the roster while also being the second tankiest to boot.
Listen guys stego was hunted by medium sized carnivorous anyways so it shouldn’t be an apex anyways..
i think they should start balancing things for what they are.
^
Meh
and we do not have any of the medium sized carnivores that it was hunted by. Do you really want carnotaurus to be effectively taking down stego?
Ok. Who thinks Utah’s suck now?
Also wait for diets, then you'll get other challenges, and so on.
Lone allos likly did not hunt fully grown adult stegos solo.
^^
Yes, headshot, with sufficent power behind it. Something current roster lacks. And deino is even more unkillable anyway.
Apexes shouldn't have a complete pass from worrying about packs of smalls and mids. They should have the potential to overcome them if played well though.
Not sure why people take issue with stego when we have deino
Thats when Utah is great
and they do. Utahs and carnos are perfectly capable to taking down a stego if they are in a large enough group and play smart.
Also, if you want stego to be 'not an apex', what should its counterplay be once the apexes arrive?
Can't hide as it's a walking display board. Can't flee as it's potentially the slowest dinosaur ever known. Can't fight as you want it equal to mids?
Let's not revert to the prior, bad balance, please and thank you. Rather adjust things a little now if we absolutely need.
Not in the current patch they don’t lol
They do - they just need to be ready to take heavy casualties in the process.
yes they are lol
utah had the stats of a mid tier and got smacked with the nerf bat pretty hard making it a aa small which it is.does the utah need some tweaks on its stats sure i thinks so but it was basically op before nerfs on all of its stats
I wish nothing was changed tbh
Deinos all murder each other none stop. So they don't build up like stegos do.
Utah is too weak now
^
Making it mandatory to die no matter how well you play isn't good design.
7-8 utahs is enough for a stego, carnos can run in and out in any number and kill stego over time
i hope we arent going down the "carno had a weak bite" path, and also deino is only unkillable because of its health buff and the damage nerfs to everything else
And they don't. It's more a matter of the size of the pack of smalls, and mids. Packs of utahs can kill stego as it stands even right now, so there is that. I bet packs of carnos can too, if with more difficulty obviously.
I Don’t even know who to respond to anymore so many people
It isn't a good design to let a rat that grows 70 minutes kill animals that grow for 5h willy nilly without having to risk much.
And it isn't mandatory to die
5-6 utahs should be fine I guess
Carno taking 15 head bites to kill stego is definitely pretty ridiculous.
Head bites *
Depends on the stego player
Maybe not to you, but to someone else it is.
But to who?
No risk even though Utah got oneshot by stego last patch?
oh it definitely is. it should be 9-12 headshots.
Fax
Maybe to the devs. I've heard Dondi claim it would take 20 utahs to kill an ai rex, and half the pack would still die. So there is precedent.
No.. just stop with the "skill"
I agree
It' not a fighting game
What’s wrong with skill
Stop thinking it's about fighting
Barely any risk - Utah grows for 70 minutes. I can go on and grow a Utah in a single sitting with ease. Stego requires far more time and is actually pretty screwed if spotted by something while young.
Why make a boring game with no “skill”
its hard to think that its NOT about fighting when there's nothing else to do in the game.
yeah utah last patch got one shot by stego tail unless it hit the tail tip
Kissen stated just recently that apexes will be stronger and scarier than legacy apexes.
There's nothing wrong with it. It's just that there are other values too. You don't need to fight to survive. Sometimes you just run. And so on.
"mandatory death" isn't mandatory either. You choose to hunt an apex as a small and you're taking the risk of dying at any moment.
It's a survival game, fighting is a part of it, please stop trying to make it something it isn't.
Because we lack the full gameplay loop. And you know this.
Also - the Utahs can still kill a Stego it's just that the hunt actually takes time as you have to bleed it out.
You're the one not comprehending survival. You don't have to fight to survive. You can run, you can avoid. You can make other choices.
Again skill, you just defined it
and they should be but with harder diets to follow this making it balanced
Most of the other is not skill. Not by my definition at the very least.
I don't even want to think of how bad that will be lmao. If stego is this strong right now at this rate Rex will be a borderline demi-god.
And long growths too. Having to follow the diets the entire time.
Of course i KNOW that but time and time again, the most alluring aspect of this game is dinosaurs fighting dinosaurs. always has been, always will be. There is zero reason to make dinosaur interactions so polarizing to the point where the game literally BARS certain creatures from fighting other ones, within reason.
You should know whether or not your able to handle a certain creature at your point in the game, that’s game knowledge and skill
It is not. That is just about fine. Much less and it's too easy for the power gap that should be there.
^^^^^^^^^^
Unless I play stego of course, in which case I don't need to run, avoid or even fight given my stats just make predators give up before they even try.
this is exactly what legacy did and it did NOT work out.
and you do. Are you a good utah with 7 other good utahs? Congrats, you can take out a stego
yeah it shouldnt be an easy road to get to an adult killing machine like Rex ect,it should be very very hard
Part of the issue with legacy was AI literally spawed on your rex. You could lie down for 6 hours with your mouth open, and AI avas would walk in.
Hopefully ebrima apexes require actual skill to grow.
Right I’m replying to Erik eden saying there’s no skill
Not if they are changing how the game works. Which they are. If it's the most alluring aspect to you, that's fine. But it's not to me. I don't mind if I'm barred from fighting others, as long as I can fight some and survive and thrive. And there are reaons, niches, so you choose the right playable, and so on.
ah i see, my bad
I do want things to be viable and fun over their entire life though. A juvie rex being speedyboi, chasing dryos and duking utahs. While sub rex has to face off with allos and albertos.
Should have prob used the reply thing but oh well
You do. Utah packs can hunt you. So can sufficent amount of carnos most likely to.
kinda i do think that sub stage rex should lose to allos and alberto depending on % of growth of course
But other people do mind. It makes the game much more interesting if every species can potentially pose a threat to you. It becomes a much more high stakes game, rather than “im an apex lol, u can’t touch me”
Legacy was fine. There are plenty of other issues there, but not what you claim is an issue.
Damn u spitting fax
Small sub should be fleeing and dead if caught. Large sub should be dominant but slower as it gains chonk.
Stego and Deino are borderline apexes living in a world where the largest land carnivore is a Carno. Their perceived invincibility is due to anlacking roster because Stego is a god damn mistake
I never said that. I don't mind that there's skill involved, but I don't count knowledge and such as skill, so there is that. That's smarts, or other parts, that should also be involved of course.
Last patch maybe, now though? I stand in shallow water or near any source of collision and I can't be pounced. Carnos die in a single headshot now, so it's incredibly unlikely you'll run into any who find it worth risking 2 hours on 15 run through bites.
You said stop with the skill shit
Tbf the water is a bug, and rocks and trees are also bugged in being too effective
“Legacy was fine” 
Those are issues that will be fixed. They aren't a part of the game and aren't taken into consideration when designing it.
See, you think so. I don't. And that's as far as we get. I mind if we get the game like you want, and you mind if we get the game like I want. Solution to that? Besides, apex does not equate to "can't touch me", that's a strawman. It equates to "only x can touch me", which is not the same.
Carno really isnt meant to tangle with a Stego, Utah is only held back by bugs and impatient players
I agree here. If carno can be clean one shot by stego now then carno’s headshot damage should be much more generous towards it.
The water is a bug. Invalid. The trees are a potental issue. Carnos were "oneshot" before, it should make no difference. And why not risk it, no point in living right now anyway in the game. But the point is that it's doable, when you said it's not.
Legacy wasn't fine - the fact that smalls got to run through the large animals with no collision and I could take down a Rex with a Dilo was pretty laughable.
When the "X" that can touch you is only other apexes who may only make up 10% of the server at best considering how rare apexes will supposedly be, its not a good argument for the entertainment value of apexes.
It was. Or at least, in this aspect it was. Sure, there are plenty of other issues, but not the one people are complaining about.
The only thing the Rex had to hope for was that it would get a lucky bite off with the dislocated bitesocket.
It is to me. If you want more constant fighting and so on, that's fine. But then we're again back to subjective opinion.
Now people seem to want smalls to fight apexes even with collision. 
I think legacy had a good atmosphere and pretty decent maps, but that’s about it in terms of positivity
In the sense of wanting to be able to do anything just because of skill. I think there should be limits, simple as that.
I miss the temperate style maps of legacy. Miss me with this jungle map.
Ikr even though it's been stated that it will be harder than in the legacy to kill an apex with a pack of smaller animals.
I never said do anything though
The combat is legacy can’t even compare to evirma so I don’t know why it was brought up
Didn't dondi mention utahs on trike to be like those lions trying and failing to eat a hippo while it just ignores them.
He did
Dondi also compared para to a deer
Everyone so salty because I say legacy was fine ^^
10 ton para goes brrrr 
I think it's pretty objective to say that apexes shouldn't exist in their own vacuum where they only have to worry about interacting with the handful of other players who obtain apex. In any case, the biggest problem with apexes at this rate is that the gameplay loop will be a breeze for them when they can get to adult and snowball through the rest of growth until they die of old age because nothing can kill them.
legacy has never been fine hahah
The fact that Utahs were allowed to be so absurdly broken since the release of Evrima is the main reason why we're even having this conversation.
So dondi comparing animals to stuff isn’t really anything to go off of
I enjoyd legacy. It had issues, but i spent a long time on it
I brought up that the issues in legacy was not that "smalls cant touch apexes". There are plenty of issues in legacy, but that particular thing is not an issue.
No, it's still subjective. You're still basing that balance on what you think. I think most things should be limited in what they interact with, in all sizes. As a troodon, I'd also be limited.
I agree that there should be limits, but within reason. There should be certain animals that are just pure tanks like trike, but stego is not one of them. It has a literal designated weakspot (its head) and is vulnerable against more agile opponents that can dart in and out (mid tiers). So things like allo, and YES, carno and cerato, should have at least SOME capability to down a stegosaurus. The trade off is that stego can obliterate them in 1-2 hits.
It's not just apex being "limited", it's that all critters have niches, and positions in an ecosystem.
That comes with limitations of what you can and can not do
What your life looks like
And so on
Alright I wish I could keep this convo going but unfortunately I have to go
What I think is based on what works from a design standpoint for a video game. Saying its a baseless opinion that apexes would have a snowball issue that allows them to breeze through the gameplay loops endgame is just wrong.
Cerato shouldn't be getting even close to Stego, neither should Carno really. Both of those are not built to take on prey larger than themselves.
Allo is an animal that could threaten Stegosaurus but those two - not by any means.
See, that's where we disagree. I think stego should be right up there with trike and anky, because we need another "rear defender", giving a slightly different approach, which I personally appreciate. We only have three of them that I can think of, stego, anky, kentro. As such, I don't think anything that does not hunt a trike should hunt a stego with any better success.
And yes, stego head is weak, but it's not extra weak, or should not be (no reason for that). The weakness lies in A, it has no attack there, unlike a rex, or trike, or even utah and B, the normal weakness multiplier that everyone has of course. That's plenty enough. So no, carno or cerato should not be touching a stego. Allo and up, I can grant you, but not much below, barring utah and maybe dilo because they're so special.
Super controversial take, but I’m going to die on this hill. Mid tier carnivores should be the PRIMARY threat to stego, not apexes. Apexes basically HAVE to take a hit from a stego, unless they pull off a perfect ambush to its head. Apexes are too big to maneuver around it properly, we see this with deinosuchus. Mid tier carnivores are smaller, agile, and can deal decent damage. It makes for an interesting gameplay design. And to help emphasize this, reduce stego’s grow time by 1-2 hours.
Except it's not. Because "what works" comes down to what people find fun, which is not design per say. Since there are many different genres and so on for video games. And I did not say they would be able to "breeze through" any gameplay "loop" or end game at any point. There'd be all sorts of issues for them, but it's more than just dying in a hunt. And do remember when they grow old, they can probably die a lot easier to things. Then there's nesting, diets, and all that. You can't say they'll have it easy because there are limitations on what can do what at a given point in time.
@tulip star elaborate.
We don’t have any apex herbivores that basically say “fuck you” to regular apexes but have to actually worry about mid size carnivores. I think it would be a really awesome design, since stego is always depicted battling things smaller than it.
Not controversial at all to me. I think stego should be strong vs small/agile shit, and large/unagile shit, and vunerable to midtiers. Give a proper swing, and jab. The mids are in the best position to take the swing but live, but juke the jab. Where the small would die to the quick swing, and the large cant juke the power jab very well.
Meanwhile, you have kentro that's vunerable to small shit, because they can dart in despite the spikyness, and large shit, because they have the health to "power through" the defenses. Whereas mids are worse because they don't have that health, but they're also not agile enough to dance around the much more nimble kentros defenses.
Only difference here is I don't count carno as that midtier because it's a frail, small game hunter.
Or at least as of now it is. It could be redesigned of course.
I think it's quite the opposite. It makes no sense for me that Stego would be more vulnerable to smalls than to apexes. It's quite the opposite with the likes of a Trike. Stego has a large AoE attack that can cover a large area around it and hit a target from relatively far away. Trike only has the area in front of it covered by its weaponry and has an entire exposed back that it has no way of defending.
In general I’m hoping pseudos won’t be apex food and can actually stand a chance against apexes if the cards are played correctly. For example a good pseudo player should be able to scare off a bad Rex or giga player. Hell. I think 2 acros should be able to have the advantage against a solo giga or rex.
I just don’t want the “oh I grew longer than you so that means I should one shot you” mentality
Small and mid is not the same, keep that in mind.
I.e. Stego's weaponry makes it far better suited for fighting off smaller animals than that of a Trike which should be better against a single opponent.
But trike is a literal tank, a carno biting its ass would do virtually nothing to it
And it shouldn’t
Acro! :D
Carno shouldn’t even think about going after a trike unless it wants to go to the selection screen again
Why would Trike take to getting bitten better than a Stego? Is there something about its skin that is special?
And one-shot is fine, with sufficient size/power difference and all that
Yes the big man himself
But nothing near each others sizes/growth times, should one-shot, longer fights better in that case to me at least
Or unless it wants to do a little trolling 
The only reason could potentially be that the largest Triceratops now might be somewhat larger than the biggest Stegosaurus making it have more health but that's about it.

Used to be one of my favourites in progression! Lacey skin = so good!
Not the biggest fan of the.. redesign.. :p
@versed runeI'd still say you'd have an easier time "trolling" a trike over a stego, because of how they work.
Who knows how trike will work, it may have a super fast turn attack like deino 
We know it has a little hop so there is that!
Trike Utah jump please
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Allos hunted stegs, and Allo isn't all that large, so saying packs of ceratos should be able to hunt Steg is super reasonable
Cerato isn't an Allo
Thank ya kindly 
Allo>Cerato in just about every way
especially when it comes to handling animals that large
They said packs of Cerato
Plural is the key word you missed
So? First of all you'd need to state that Allos didn't do it in packs
which... there's no evidence for
We just know that the two interacted
What the exact circumstances of those interactions were is as of now a complete mystery
we also know that Cerato is completely ill-suited for hunting animals of that size.
We have to remember though, cera in the isle is different from irl cera
Isle cera we can assume is much more powerful
Now even so
Nothing about what has been said about TI Cerato suggests that it would be good at hunting apex herbivores
I wonder how the cera v carno matchup is going to play out
Out of cera, carno, and allo, I have no doubt in my mind that of those three, cera will have the worst matchup against stego
Quite the opposite - it's been stated to be a bully and a survivalist
That’s what I mean
None of that screams "Stego-hunter"
We can assume it will be powerful
I- you’re missing my point
I’m basically saying you’re right
Would stego be considered an apex herbivore?
Idk honestly
But idk if I’d call it an apex either?
Isn’t it a tier below shant and trike in Legacy
We consider Shants and Trikes apex herbies.
It depends on what we mean with the term "apex" honestly
Also I'd imagine cerato being better at hunting stego than carno at least
Acro level strength?
I know, I'm not so much referring to what you're saying, Kryptops, I'm just hammering the point that there's nothing about Cerato that would suggest it will be capable of hunting a Stego
Which I'm sure Kryptops here won't like :p
I mean
I would honestly consider stego a pseudo
But carno is even more limited in agility, while not having the health to back up taking a hit
Whereas I imaigne cerato is more agile
And thus stands a better chance of avoiding the hit, even if it also can't take a hit
I just think that’s faulty logic. Cause even tho carno isn’t that maneuverable he’s still faster than cera
That's fair
Cera would be a pretty easy target
You think speed would be more important vs stego than agility, alright. I'm not sure I agree but I can see your point there.
Cera will likely have the hp and physical damage advantage
That’s why I think cera will have the worst matchup out of our three mid tiers, allo, carno, cera
It's possible. I just imagine carno is very much, unable to react if the stego sees it, whereas a cerato can go "oop, nvm, turn aside"
Cera will be at a bit more risk of being caught by a swing
cera isnt really a mid imo
They're increasing its size tho right