#balance-feedback-discussion

1 messages · Page 276 of 1

thin mantle
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I definitely have, turning while being chased pretty much kills you

tacit oriole
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When I get on later I'll take a quick vid of how it works for me to compare, might be an issue you are having specifically, or it might just be something I'm not noticing

wintry mountain
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its very hit or miss

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Really dont feel its effects unless your being chased personally

tacit oriole
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The turning did feel natural but yeah, dunno how normal people can juke carnos with the new speeds

wintry mountain
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Speed change wouldnt really be an issue

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as they all lost the same amount

tacit oriole
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Yeah, the speeds are all lower but carno turnspeed isn't

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And slowing everything down makes it easier for carnos to track you

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Same for carnos doing drive-by headshots on stegos

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Easier to hit them now

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Easier for tenos to land slams, all that

wintry mountain
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The Speed nerfs were a thing overall, it was just the agility hit that really caused issues

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It really isnt just a utah issue

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Hypsi and Dryo are bad too

vagrant mural
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Dryo unironically turns like legacy carno now while sprinting

minor cipher
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@fresh laurel @quick latch If you want to discuss balance suggestions do so in here please, no need to be replying to others in the feedback chat.

wintry mountain
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I'd personally like to see the small guys have their intertia toned down to allow them to be agile again(as they should be)

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Increased agility gives more leeway for Utah to land and escape from pouncing

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Thus preforming hit and run tactics better as it should

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without re-oversaturating its bleed output to the level of update 3 when it really doesnt need it

thin mantle
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I just want inertia removed, it doesn't add anything new or interesting to gameplay it just makes movement more frustrating

wintry mountain
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Removed, toned down, either or

tacit oriole
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I agree with a lot of what @hollow canyon said earlier... I'd like to see slam dealing less damage and kick more without the stun

thin mantle
vagrant mural
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Yeah hypsi being butchered due to inertia just feels bad

wintry mountain
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A solution needs to be found

tacit oriole
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Small dinos need more than just 'dont get found". There still needs to be two outcomes - you live or die - based on skill

wintry mountain
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I respect the calls for buffs and nerfs but, from a personal standpoint after playing with the changes non-stop, I really cant get behind buffing utah anymore than it already has bleed wise. Players just need to get used to the new meta for it and adjust.

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I have been front and center to experience both utahs packs getting completely dumpstered, or do well if played right

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9/10 I see them die because they made a stupid mistake or their agility just isnt up to par with what it should be

tacit oriole
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Being chased by a big dino and your only skill-based outcome is how many seconds before you get eaten will crush the soul of small Dino players

wintry mountain
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Disregarding attributes like carnos alt bite speed ofc

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Aye, rectifying the issue with their agility should help

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Smaller animals should generally always have maneuverability on their side

tacit oriole
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OG dryo was great in that regard, good dryos would keep coming out and taunting carnos and having a ball evading them

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And it was fun to chase them too

wintry mountain
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Small guys simply need to revert to post hotfix agility

golden coral
tacit oriole
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Legacy dryo was pretty OP lol

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But U3 dryo was good too

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U3.5 dryo is just sadge

golden coral
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U3 dryo, how did it differ from the 3.5 one, if I can ask?

hollow canyon
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I think Agouti is referring to the pre-patch Dryo as "U3" Dryo

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Agouti, you've probably forgotten that Update 3.5 was released in late May

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like - that update was literally referred to as "update 3.5" it's the one that changed how the water works in the game

golden coral
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Oh, okay.

thin mantle
# golden coral Oh, okay.

I'm genuinely happy that most people aren't enjoying the agility nerfs (not talking about speed nerfs those are entirely fine)

golden coral
thin mantle
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It's more so that I can't find a reason to add it, just makes movement less responsive and less smooth

flint ocean
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Also adding onto what @past gulch has said is that you also get 2 shot, yes i get it and i understand it's supposed to be squishy but getting 2-1 shot by a teno or carno as an adult utah is stupid. punishing an animal but let others get away for making a mistake is stupid. also you can't use pounce now just like in the early days of evrima because you don't know whether you'll die or not. example https://www.twitch.tv/scopeog/clip/AbstemiousGentlePandaKeyboardCat-pUhscm3xpEGP_wL1?filter=clips&range=7d&sort=time because the pounce doesn't work.

thin mantle
golden coral
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I'm not going to say it's an outright bad idea, because it depends on if it can be balanced and all that.

thin mantle
# golden coral I'm not going to say it's an outright bad idea, because it depends on if it can...

Conceptually speaking I just think it doesn't make sense in a game like this for creatures below 3 tons to have this effect. With the way combat works and how small creatures are balanced to avoid damage rather than tank it, they need those on a dime turn speeds to compensate. I really didn't see any issue with turning pre hotfix, and now movement for teno utah hypsi and dryo is just..... well basically I've switched to stego xD Because it's not very noticeable on stego and it's just too debilitating to play the other dinos rn. I’m not even a big fan of stego gameplay, I’m just happy that when you change direction it doesn’t massively disadvantage you

dawn falcon
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Really can’t wait to see how people counter my point.

alpine plover
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Utah needs buff becau

fathom obsidian
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the buck ones i mean

dawn falcon
fathom obsidian
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you are certainly not safe staying latched for 4 or 5 sec

golden coral
# thin mantle Conceptually speaking I just think it doesn't make sense in a game like this for...

I didn't have any issues pre-inertia either, so we agree there. I'm just not willing to say the idea is outright bad until it's been worked over. But you're right, agility and juking is what the smaller and weaker animals tend to rely on, so that's a given that it works. And yeah, being that I main stego, I don't normally know what "fast" or "agile" means so I wouldn't notice much of a change I suspect. Stegos.. just waddle along, as they should! I didn't even think stegos had any inertia since they don't really run around trying to juke something anyway. I would however point out that it's not just weight, it should also be determined by how the critter should play and so on. Carno is not heavy, but we can still make an argument that it should have inertia compared to a utah because of how it should play and behave in general.

golden coral
dawn falcon
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I’ll just decrease it to 3-4 seconds

true ginkgo
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So.... carno alt bite nerf, tenoto tail slam nerf, and small tier agility buff?

Means the utahs (and other smalls) can actually dodge around and change direction fast, using skill to avoid the attacks of larger animals.

dawn falcon
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Yeah

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That sounds good

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Also a carno charge nerf so it doesn’t one shot Utah’s

fathom obsidian
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well a utah is dead anyway if it gets hit so who cares

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if it get oneshot

golden coral
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@dawn falconDo we know how much a utah does per second in damage/bleed while pouncing or something?

dawn falcon
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Atleast if the Utah is on the ground it’s a distraction so the other members can pounce

fathom obsidian
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yetrue

dawn falcon
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Though

true ginkgo
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Yeah I don't like carno charge being able to instikill utahs (and things like galli/pachy if going by weight).

Using the charge to floor them, and then turning round to bite to finish is much better.

dawn falcon
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Take what I said with a grain of salt as I’m not a professional tester

fathom obsidian
true ginkgo
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One of my issues last patch was 500kg utah took a charge + two bites. While a 500kg stego just instidied on a charge.

Charge + a bite is more fun and balanced. So a slight nerf to charge would be good.

hollow canyon
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The issue is that if you change the damage of the charge you also heavily impact the match up against Tenonto

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So unless you nerf Teno quite severely on top of that it will make Teno have the upper hand by a large amount in this match up.

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(whilst Teno is probably the second biggest winner of the last patch next to Stego anyways).

primal dove
dawn falcon
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Atleast so it doesn’t one shot Utah’s anymore

woeful walrus
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@dawn falcon love the profile pic but also herbis need a bit of a nerf because my croc family is being hunted by 3 stegos that are cheating as they just keep coming back and we can’t do anything

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We killed 1 and a full grown came straight back

woeful walrus
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Yes

dawn falcon
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Then you’re fine

woeful walrus
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And they’re sitting at the banks waiting

dawn falcon
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Crocs shouldn’t be taking on stegos unless they’re in a pair

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As long as they aren’t like

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Closing in on you from either side of the river

woeful walrus
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I did have a pair and we killed one

primal dove
dawn falcon
woeful walrus
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There’s 3 stegos 2 are on each side of river and 1 next to pond

dawn falcon
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Each side?

primal dove
dawn falcon
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So they’re trapping you in the river?

woeful walrus
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Yes

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I can’t go to pond as there’s one more there

dawn falcon
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Okay best scenario is to move downstream or upstream to try and escApe the stegos or try to take out another full stego.

woeful walrus
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And I can’t go on shore to move to centre

golden coral
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Oh, is this near the waterfall?

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From the pond?

dawn falcon
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Wait this is near pocket?

woeful walrus
golden coral
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I don't know, it could be? They did mention a pond, and it's the only one I know of

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Hm

dawn falcon
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Okay

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Here’s the plan

woeful walrus
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It’s at waterfall

primal dove
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wait I know these stegos what the f- they´re still there? I logged out 3h ago and they already were there

woeful walrus
primal dove
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ffs

dawn falcon
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Hm

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This is a tricky situation

woeful walrus
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I have a suspicion they are cheating because they can see us underwater

golden coral
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The foliage/water hack isn't fixed... Damn

woeful walrus
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And apparently they insta grow cuz we killed one and few mins later a full adult comes straight back

dawn falcon
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Try to make them seem like you’re heading to pocket and then turn back and run down to the center river.

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Gotta distract them somehow

golden coral
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If they can see them underwater, that ain't going to work

woeful walrus
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Can’t do that because there already is a stego at pocket

dawn falcon
golden coral
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Otherwise it would possibly work, if they could trick them by going underwater

woeful walrus
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And when I tried to do that they followed me downstream

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I’ll show you

primal dove
golden coral
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Yeah.. sorry :p

dawn falcon
primal dove
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all good :3

dawn falcon
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Lyesh sorry

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Yeah*

woeful walrus
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Let’s go to the other chat

thin mantle
# golden coral I didn't have any issues pre-inertia either, so we agree there. I'm just not wil...

Yes absolutely, although I don’t think carno needed a further reduction in turn rate than what it already had. Carno already had a slow acceleration and a slow turn while running, this made it so players could strategically stop sprinting using trot to turn tighter at the cost of speed. That sounds like inertia but the difference now is that the ability to turn sharper has been drained of its player input and is now a mandatory aspect of turning in general, which eliminates a once valuable aspect of chases that Carno players had to consider.

golden coral
thin mantle
# golden coral I get the idea. Though as for if carno was fine before or not, well, there's a w...

I get that concepts from legacy are usually looked down upon but I think this one makes sense to have regardless, it’s simply adds more player input and makes the player understand that their hunting failures are a result of them not doing something correctly instead of:
“oh well their inertia was better so it makes sense I didn’t catch them”
That actually sounds a whole lot more like legacy but in legacy it was:
“Well they had a better turn rate so what else am I supposed to do”
It makes a players failures feel arbitrary, because they wouldn’t even be of the fault of the player if a raptor escapes a Carno due to better inertia, they just had the better stats so they got away (sounds a whole lot like legacy)

golden coral
# thin mantle I get that concepts from legacy are usually looked down upon but I think this on...

Seeing as I'd be one of the few that don't think everything was bad in legacy, or that the issues some see in legacy are not things I see as an issue, I don't mind if you're okay with something from legacy. So don't worry about that. Tracking in legacy is a great example of how footprints were better there than they are in Evrima for example.

I'm not sure I quite agree, because to me it sounds like there's a decision to be made in how to approach there honestly. The failure isn't quite as arbitrary if you keep in mind if you know the turn or inertia, you can compensate for that by changing your approach or angle for your own attack and so on. And seeing that I do believe stats should make a clear difference, I don't mind that half as much as some others do. If you know the stats, you can compensate for them after all.

silver drum
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completly destroyed this game with lasdt update some ome had one to many drinks when they aproved this changes quit game for good. garbage is the only word that comes to mind when evaloating this changes good by isla

thin mantle
# golden coral Seeing as I'd be one of the few that don't think everything was bad in legacy, o...

Coming from the perspective of someone who only really plays Utah Teno and Carno, I can assure you that inertia does nothing more for combat than make player movements more predictable. Prep only plays a small part in combat, as it should, because this is a competitive pvp oriented survival game. If all fights could be greatly influenced before they even begin through positioning, then it reduces the skill ceiling. This is simply a universal negative and makes combat very 1 dimensional in practice. Failures would become arbitrary as a result and successes would be less satisfying.

silver drum
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\well sead you hit the nail in the head

golden coral
# thin mantle Coming from the perspective of someone who only really plays Utah Teno and Carno...

See that's where we severely disagree again. It's not a pvp-oriented game, it's a survival/horror-oriented game with pvpve. That means prep is by far the greater part than the actual fight if anything. Inertia making it more predictable, I'm not sure is an issue there. I get that you will not like this, but I really don't like your approach either.

To me the positioning, stalking, planning, and all that is the main part of the hunt. Skill is still there, in interactions, but smarts take precedence, as it should in my eyes. So to me it's more a universal positive, because this is not a combat game. Sure, combat should be interactive and fun and all that, but it's just part of the overall hunt, just like hunting and killing is just part of the overall gameplay loop at that.

I'm not sure how that is arbitrary, though I could misunderstand what the word means. I'm also not sure how you're using the word competitive here, but the way I read that, it's all wrong for this kind of game. To me, success = getting what I need, in one way or another. And that is always satisfying because it means I remain alive, which is the entire point of the game.

sinful cove
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utah isnt being subjected to realism at all, it's already super fictionalized lol

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what is that dude talkin about

golden coral
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Also there's nothing wrong with realism. Can we please stop equating this or that with the ever so subjective "fun". Fun is something everyone has a different idea of, as me and Fluff are demonstrating here.

sinful cove
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realism can be good or bad, it isnt inherently either

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it can always be used as an inspiration, i dont see how it relates to utah's situation though

alpine plover
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Utah can survive = viable

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Many ppl currently thinking : Utah can't take on Stego as solo = Utah isn't viable.

frosty heron
alpine plover
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Why can’t I take on this animal 10 times my size by myself

sonic needle
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A Utah can take a Stego solo when hes thinking about his tactics

sinful cove
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i guess they miss their jurassic park superpredator gameplay, personally my computer's been acting too shitty for me to test it out myself yet so i cnt really comment lol

thin mantle
# golden coral See that's where we severely disagree again. It's not a pvp-oriented game, it's ...

Well this ultimately comes from a perspective difference when it comes down to what we value in a game. Playing Utah and getting kills isn’t entertaining, likewise for Carno. The only interactions that are engaging is Teno v Carno right now, because utahs are insanely easy to kill and stego is untouchable (it should be but the point still stands). The vast majority of people would place combat as the more important of the two, staying alive for most is simply a vehicle to get you to your next combat encounter. That’s why so many people gravitate towards carnivores, the playstyle is just more interesting and skill testing. We can make staying alive as interesting as we want, and I agree we should because that would add so much more depth to the game than it has now, but encountering other dinos and adapting in the midst of great odds is the primary drive for most people to continue playing, it’s why people have played legacy for 5 years still and continue to play Evrima. Getting combat to be less procedural and more a measuring of adaptation and application is objectively better because that’s why people play games. They are meant to be interactive.

alpine plover
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But knowing that this game is filled with children, I wouldn't be so sure about that.

golden coral
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@thin mantleI'm also not sure we use the word skill floor/ceiling the same way. Because to me, nothing of what I said would lower/remove a skill ceiling. Skill is literally how good you are at executing a certain action, nothing more or less. Floor would imply what the minium requirement to do so is, ceiling how difficult it is to reach "perfection" with it.

sinful cove
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if utah really is capable of surviving as it is rn then i agree too honestly

sonic needle
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aperantly so many forget that the Utah is a Pack hunter not a solo runner

alpine plover
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Personally I think utah needs a bleed and agility buff, then it would be enjoyable

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Utah is capable of surviving, disagree and your opinion is instantly ignored

sinful cove
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utah shouldnt only be viable in a pack, but it doesnt need to be hunting things larger than it alone

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if it can hunt things its size and smaller alone and escape its predators then it is fine as is

alpine plover
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Utah can hunt solo, just not what it used to or not that easily. I do agree they might've been too harsh with Utah, but nerf was needed. I would probably give back a little bit of biteforce to it (around 75-80N) and a bit of agility. But that's it.

frosty heron
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I never wanted to go solo on Stegos but actually being capable of doing hunting something without the stupid common excuses like "You shouldn't be hunting this or this" when the game roster is stupidly limited and even more when the last 2 playables are linked to a niche

sinful cove
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god i cant wait for galli, i miss kicking juvies to death

thin mantle
alpine plover
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I just don’t like how sluggish it is. For a 450kg animal it just doesn’t seem that mobile

alpine plover
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They could've implenet Beipi to make baseground for aquatics.

sinful cove
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they should have added kentro and beipi and then the ecosystem would be less shite

alpine plover
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I'm not crying, because Deino was a long awaited playable, but still. They sometime act against their own saying

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Bary would be cool

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I would replace deino with bary in a heartbeat

alpine plover
thin mantle
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@golden coral The reason this differs from yours is because you define skill as your ability to complete a task, and that’s it. If it were that simple then it would take an incredible degree of skill to hunt a Taco in legacy

thin mantle
alpine plover
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Carno would probably smack bary tbh but still

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It’s better than 8 ton alligator that spins like a ballerina

sinful cove
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it would be better than deino who can only kill carnos that allow it to lol

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same with steg

thin mantle
golden coral
# thin mantle Well this ultimately comes from a perspective difference when it comes down to w...

Of course it does. We have very different views of what constitutes a survival game in the first place, and what values we then want to see in said game. This has been obvious from our first disussions I would think. Which is perfectly fine of course, this is as always a pleasure.

And yes, I get that most value the combat and only stay alive to get to more fighting, which to me is in direct opposition of a survival thinking. Especially playing as an animal. To me it's about surviving, and thriving (nesting, keep your chosen playable population going strong). To me getting a kill is always entertaining, or rather, satisfying I suppose. I get my entertainment from just being the animal and living it's life. That is why this game appealed to me all the way back then.

I would say there is a clear divide between those who's primary drive is what you describe, and those who think more like me, where the primary drive is to just be the animal and live the lifecycle and all that, with combat being just a part of it. So it's not just the only reason why people have played legacy (including progression) for so long. There are at least two different playerbases here, most likely another one or two we're not counting.

Well, I would still say it's adaption and all even if you do it "my way", just in a different manner. Planning, and approaching and positioning is also adapting to the given circumstances you find your prey in and all that. It's not mutually exclusive to putting weight on either the prep part or the fight part the way I see it. And yes, games are meant to be interactive, but interaction comes in many forms, and many different games and genres do exist, some with no combat interactions at all.

thin mantle
golden coral
hollow canyon
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I think people need to stop saying that Utah needs a bleed buff without playing it - it literally just received one.

golden coral
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Maybe I missed my phrasing somewhere here.. :p

thin mantle
golden coral
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I'm.. not sure we understand each other here right now.

thin mantle
golden coral
hollow canyon
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Well - bleed is just about the last thing about it that needs a buff

thin mantle
frosty heron
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No bleed buff but make bucking less stronger than it is

cedar shore
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@dawn falcon you are right, but i just feel like the health and damage nerf was overtuned

hollow canyon
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Whenever I see someone saying that Utah needs a bleed buff I genuinely can't stave off the feeling that the person saying that either doesn't play Utah much or plays it completely wrong.

golden coral
thin mantle
dawn falcon
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The health for Utah actually wasn’t overtuned. Look at Carno for example. It still kills it with 2-3 hits like before the patch some things were just nerfed for some odd reason, like Utah’s agility, and it’s bleed.

dawn falcon
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Utah just needs better agility, and also to fix that stupid glitch where you get stuck in mid air when you pounce a creature in deeper water

golden coral
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Maybe it sounds different in my head.. wouldn't be the first time I say something that is obvious to me but doesn't come across at all to someone else.

dawn falcon
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Like

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Stego launches you off when it fail swings in deep water

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But Carno?

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You fucking become the air

frosty heron
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You can literally be safe from pounces standing still at shallows if you know that bug

golden coral
dawn falcon
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If you stand in shallow water the pounce is fine, but when that water get deeper into water that submerges a chunk of your leg, Carno makes you float forever

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That needs to be patched ASAP

thin mantle
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So basically:

Your definition allows entirely mundane tasks to be considered “skillful”
Because it’s literally your ability to execute a task.
This opens up a lot of room for interpretation where slaying the might Taco could be considered incredibly skillful because you executed it well.

frosty heron
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You just need to be on the middle of the river, it's still happening

alpine plover
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It depends on the task's difficulty and how well you execute it. That is skill to me.

thin mantle
# golden coral Well, the subject is rather .. subjective, so I'm not sure we're doing wrong in ...

Oh if that were the case my approach would be entirely different😅 I’m actually not advocating for what I “want” in the game, I’m just arguing for what is balanced. Balance is not a subjective thing, it pertains to the base capability of a creature to do different things based on stats alone, no subjectivity exists in a conversation regarding statistics. It’s practically mathematical.

dawn falcon
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Honestly, here’s how to not make Utah trash

Decrease charge damage
Decrease tail slam damage
Fix the deep water bug which either launches you out of the. pounce or traps you in mid-air
Decrease its inertia therefore making Utah more agile

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Make it so you can ACTUALLY pounce uphill

thin mantle
hollow canyon
dawn falcon
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No I’d rather have intertidal

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Inertia*

thin mantle
golden coral
# thin mantle Oh if that were the case my approach would be entirely different😅 I’m actually ...

Oh, so we're sort of not talking about quite the same thing. This was more so me telling you what I want and how I think a survival game should work and be balanced around. But what is "balanced" is admittedly subjective, as we can clearly see here. Because balance at the end of the day, still has to start with some idea of "this is how it should go", which is inevitably down to preference and belief.

Though yes, you're correct in that term of balance. I should read the whole response before starting to write my own! Yes, objectively balance refers to the actual capabilities, such as being able to jump or not, and so on. But balance is also subjective in what we think the capabilities should be for what our given goal is. Or so I think it works at least. But I obviously missed the statistics and math in our prior conversation :p

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Definitions are confusing!

thin mantle
golden coral
thin mantle
frosty heron
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@cedar shore I agree with the Carno Pack number but then Teno pack limit should be also tonned down

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I think it's 8 Tenos currently which is stupid

hollow canyon
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Yea, both should go down

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there's no reason for Carnos to be grouping up to such high numbers

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I think 3 is a sensible numbers for Carnos and Stegos

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Tenontos? I'd go with maybe 4 for now

golden coral
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@thin mantleThere you go then! And I would find it hard to believe there is much in slaying the mighty taco, no matter how good you do it, that would demand much more than the baseline. So yeah... xD

cedar shore
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4 tenos sounds balanced

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you will hardly ever find that many tenos though so its not really a big problem

hollow canyon
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There just isn't really any good reason for why such relatively large animals should be in high such numbers

frosty heron
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I did found 8 Tenos, maybe more

golden coral
hollow canyon
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That isn't true, UpInSky

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I've ran into multiple Tenos

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multiple times

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groups of 6 or more, sometimes even going above the limit

dawn falcon
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Decreasing the group limit does not = Less tenos

frosty heron
hollow canyon
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often mixpacking with Stegos

dawn falcon
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It simply means there will just be a group scent

thin mantle
# golden coral Oh, so we're sort of not talking about quite the same thing. This was more so me...

So arguing for what we thing is best can both be subjective or objective. Not at the same time, I’ll explain:

So if you were arguing for what you would want or what would be best for your game preferences and desired experiences, that would indeed be subjective.

If you were arguing for what would be the most functional, that would be objective.
Balance fits into both, but objective balance is more useful that subjective balance, because ultimately that is a unique mindset that belongs to you alone.

dawn falcon
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As the group gets higher than 4

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But

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Overall

hollow canyon
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I was about to say that any changes to numbers should probably wait until update 4 is released

dawn falcon
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It’s better than 8 group members lol

hollow canyon
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so that there are some actual tools to go about controlling the numbers of those animals

dawn falcon
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But overall

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Utah doesn’t need a health boost

hollow canyon
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the megapack scent is really bad btw. I absolutely hate using sniffing when there's a megapack around as the scent of a megapack is extremely intense and actually covers up the screen

dawn falcon
#

It’s still the same as it was with 1000HP, but some of the attacks for other creatures got buffed which makes them destroy Utah

hollow canyon
#

I think that its opacity should be considerably toned down

thin mantle
golden coral
golden coral
thin mantle
#

Objective opinions are based on fact devoid of bias or emotional inclusion. They are a qualitative statement of what exists.

golden coral
#

I think this is another issue of definitions then. To me opinion is not the same as a statement on what is, or how it is, but what you think or feel about said thing.

#

So while I do fully understand what you're saying here, I make a clear distinction in how I use the word opinion vs fact or statement.

thin mantle
#

Although at its most commonly used definition it is a belief or thought

sonic needle
#

isnt this a balance feedback discustion channel and not what a word means?

golden coral
thin mantle
golden coral
#

Oop, right you are Nico. Apologies.

#

To be fair, we're a little off-topic by now

thin mantle
#

Kinda, I consider this “establishing context and defining terms”

golden coral
#

But you do have a point, we clearly needed to sort it out a bit from our earlier discussion

thin mantle
#

Still balance

thin mantle
sonic needle
thin mantle
#

If you scroll up everything would make sense, but we’ll move

sonic needle
#

true xD

sonic flame
#

kirbyAbove what the fu

golden coral
#

Oh oh..

sonic flame
#

that's a novel if I've ever seen one, someone mind giving me the tldr?

thin mantle
golden coral
thin mantle
#

And balance….

#

There’s that too

#

😉

sonic flame
golden coral
#

Well yes, it does spawn from the current changes and if we like and dislike it and why and so on.

hollow canyon
#

I think they're discussing inertia

golden coral
#

This time it started with Inertia yes

hollow canyon
#

just in a very... ermm unorthodox way

sonic flame
#

Utah Dryo and Hypsi could use inertia increases imo

thin mantle
sonic flame
#

and kick carno in the fucking knees, bastard is too mobile in tight spaces

thin mantle
#

Inertia just, I have tried but I can’t find the positives of its existence

hollow canyon
#

Carno didn't strike me as very mobile while running at full speed

sonic flame
#

Inertia serves to allow smaller animals to have higher agility than larger ones, something possible without it but still helpful in widening the gap

thin mantle
hollow canyon
#

isn't it even worse than it was on the previous patch?

sonic flame
#

Carno is worse at it yeah

dawn falcon
#

It’s based on FPS I think

sonic flame
#

but Utah's lack of agility makes it so Carno can easily follow it into the forest

dawn falcon
#

Lower FPS usually means slower turn for some reason

hollow canyon
#

It's more so a Utah problem then

sonic flame
#

It's a bit of both

hollow canyon
#

Carno turned like a bus even on the previous patch

#

while running of course

sonic flame
#

truthfully Carno could still use the hit as juking it in open ground flat out isn't possible for most of the small animals

thin mantle
hollow canyon
#

Utah felt much better than previous patch Carno in my experience even after the introduction of inertia

sonic flame
#

You can evade for a few seconds but it can and will get on you

hollow canyon
#

it wasn't "good"

#

but it was still better

hollow canyon
sonic flame
#

It's currently a flat value that decreases as framerate drops

#

...for some reason

cedar shore
golden coral
hollow canyon
#

I haven't had any issues avoiding Carnos prior to that change, matter of fact from the short time that I've played an adult Utah before it got wiped it wasn't too bad either although I was close to a forest so I lost it easily

sonic flame
thin mantle
cedar shore
thin mantle
sonic flame
thin mantle
sonic flame
# cedar shore what ajustments would you say?

Well given that things like "give stego new attack" aren't possible without the devs wanting to do that anyway, I'd want to see Teno and Carno damage dropped a bit since they were unchanged mostly. This has the side benefit of giving Utah a little more breathing room without restoring it to the unusually tanky nature of update 3.5. Pounce has a bunch of bugs that need to be fixed, bleed is broken as well and needs to be fixed, the inertia needs to be fixed or removed, and hunger/thirst durations need to increase

#

oh and juvi carno too fast

sonic flame
thin mantle
cedar shore
sonic flame
cedar shore
#

I was worried cera would just be inferior to carno when it would come

thin mantle
sonic flame
#

Eh Cera would be balanced around Carno and Teno

cedar shore
thin mantle
sonic flame
#

the problem is that Carno and Teno are balanced around each other, while Utah kinda got unfairly fucked

cedar shore
#

yeah..

sonic flame
thin mantle
sonic flame
#

See Utah I think is in a place that is okay for it, but Teno and Carno got away with too few changes

cedar shore
#

I feel like the damage nerf was unneeded, utah allways have to rely on pouncing and bleed when taking on bigger prey

thin mantle
spare badger
#

Or Baryonyx
Cause semi aquatic update

sonic flame
#

Teno and Carno are hitting like they are 3 tons instead of less than 2

#

I think the damage nerf is fine because as a rule fights should be longer than 1-2 minutes unless its one of the animals that has a specific burst damage option/ambushes are involved

#

before the changes, if a fight lasted longer than 30 seconds you fucked up somewhere/were fighting something you shouldn't be

thin mantle
sonic flame
#

Stego came too early due to it's stupid Ai not being ready, but holding it back didn't make sense with so few animals, Kentro wasn't planned to come at that time either

#

so we got Stego in Update 2

golden coral
#

And much regret was had over that decision

cedar shore
#

Stego really needs a faster tail swipe/jab

thin mantle
cedar shore
#

its waaaay to easy to bait out

#

Like carnos could bait it out easily

sonic flame
#

then Deino because it's the only full on aquatic, all the others are either unmodeled (austro,bary) too large for the current roster [didn't stop Deino] (sucho,spino) or just otherwise weren't planned that early and thus didn't have specifics [bepi,minmi]

thin mantle
cedar shore
#

Havent tested it yet so

thin mantle
# cedar shore really?

Indeed, it got a turning rate improvement that basically makes inertia that much worse for the rest of us😁

sonic flame
dawn falcon
#

How

#

I mean Utah and Deino really should be the only thing hunting a stego

#

Utah in packs and Deino in pairs

thin mantle
#

We’re actually talking about Utah primarily

dawn falcon
#

So I really don’t understand how the turn increase made Utah a lot harder

#

Or the inertia I should say

fathom obsidian
#

@sonic flame is it intended that utah cannot pin a 0% carno until the utah reaches at least 40%? even 39% is not enough

thin mantle
sonic flame
#

this may change in the future

dawn falcon
fathom obsidian
#

yueah but 40%, utah also looks huge compared to baby carno

dawn falcon
#

It’s as simple as that

sonic flame
#

however the reason it's like that atm is because there is nothing a pinned animal can do, just 0 counterplay

dawn falcon
#

^

thin mantle
sonic flame
#

Your option if you can be pinned is "don't get pinned" which for most slow juvis is basically "don't get spotted"

dawn falcon
#

It makes creatures that are supposed to weigh a lot feel more immersive

#

And create immersive movement

#

Also it becomes easier to adjust turn speeds with it

sonic flame
#

Utah may be putting on weight a bit too slowly atm, due to some changes to growth

fathom obsidian
sonic flame
#

can always be adjusted

dawn falcon
#

Thought

#

Though

#

Utah suffers too much inertia

sonic flame
dawn falcon
#

Which is something easily adjustable

thin mantle
#

Dryo hypsi teno Utah And ptera just shouldn’t have it

dawn falcon
#

Everything should have it

#

But

fathom obsidian
#

good to know nova

dawn falcon
#

At smaller amounts

sonic flame
#

by all accounts numbers wise, it should be fatal, but it isn't because of that bug which was only found out today because I was confused by your doc

#

turns out some math is fucky and needs tweaking

dawn falcon
#

The smaller the Dino, the less severe the inertia

fathom obsidian
#

so i did something right Pog

thin mantle
#

So for realism sake make movement less smooth and more unresponsive?

dawn falcon
#

Dryo, hypsi, and Utah shouldn’t even be suffering with this high of an inertia

thin mantle
#

I hope I’m not strawmanning

#

That’s just how it comes off to me

dawn falcon
thin mantle
#

So I’m sorry if I’m wildly misinterpreting you

sonic flame
#

I mean inertia is not customized to animals right now

#

so ideally for smaller ones it'd basically have no impact

dawn falcon
#

So it’s set the same for every Dino?

sonic flame
#

yep

fathom obsidian
#

to be honest i dont think utah feels bad at turning, carno feels worse than utah

#

so i find it easier to dodge em

sonic flame
#

just made a surprise entrance when pushed to public, I think it was in a QA build but I'm not sure, I was on vacation

thin mantle
sonic flame
#

tbh I don't know how it works in engine tho, so I don't know what's possible

thin mantle
#

Turns as if it just stopped moving

sonic flame
sonic flame
thin mantle
#

Yeah Carno should be able to run in more directions than straight🤨

sonic flame
#

oh I haven't seen anyone talk about this, how is the carno charge speed?

#

It's moving much faster than it used to proportionally, but the same total speed

thin mantle
#

Not quite that fast tho

sonic flame
#

It's actually the exact same speed

#

and bit of it feeling slower is inertia I'd bet

thin mantle
#

Oh that makes sense, thanks!

#

I needed to know that😅

golden coral
#

You're going to have nightmares over inertia by the time this is all said and done!

dawn falcon
#

Good info

sonic flame
#

I already have nightmares about this game's fucking balance

#

Balancing rex pain

scenic heron
sonic flame
scenic heron
#

Legacy or evrima?

sonic flame
#

all the Utah players that are mad that the animal can't solo Stegos anymore won't have anything on the Allo players

#

Legacy Allo mains coming to Evrima

scenic heron
#

Oh no

sonic flame
#

in Legacy Allo was a generalist that did everything good

#

in Evrima it'll actually have to stay in its lane and use its tools

scenic heron
#

Except evrima allo will be fast af

sonic flame
#

so ideally it won't be easy mode anymore

scenic heron
golden coral
#

I'm curious about the dilos too :p

sonic flame
#

personally I'd lock most of its damage behind the grapple, it's bite would still hurt, but you should be using the grapple to really cripple things fast and make sure they can't get you back

dawn falcon
#

Also was the fact that it takes so long to eat food intended for update r

#

4

sonic flame
#

Dilo is gonna be painful

dawn falcon
#

Oh

#

Hmmmm

sonic flame
#

this entire balance pass was for update 4

dawn falcon
#

Interesting

sonic flame
#

but surprise it made it into the hotfix

tall bronze
#

Just imagine having to balance stats while also taking diets into account TI_TrollTI_Trollge

fathom obsidian
#

and deino bite

dawn falcon
#

Remember he said bleed is bugged

sonic flame
fathom obsidian
#

yeah

#

but i was explaining why

#

will see after bleed fix

sonic flame
#

honestly after bleed and the pounce bugs are fixed it might need to be reduced again

dawn falcon
#

What needs to

fathom obsidian
#

why the hate lol

sonic flame
#

Utah's pounce bleed

dawn falcon
#

Ah

fathom obsidian
#

i dont get why utah gets so much hate honestly

sonic flame
#

don't want to make it where a single Utah pounces you, you buck it off and kill it, then die of bleed anyway

tall bronze
golden coral
#

If the carno and teno loses out on damage, then it should be fine if the utah pounce is also lower in bleed

fathom obsidian
#

remeber that utah have the only punishment for missing its special also

golden coral
#

Then they're all losing out on some of their old power

#

And yes, remove the stun, add stamina drain. Still punishment for spamming, but less so. Just make it cost half your stam.

#

You miss, you need to go recover

#

But you get out alive

fathom obsidian
golden coral
#

And then remove the slotting and we're good

sonic flame
fathom obsidian
#

and thats not true also pog

#

5.5 sec as carno

#

you can stay latched for 4 top

#

are we playing the same build?

sonic flame
#

Eh when we were checking it, it was closer to 7

fathom obsidian
#

you gotta give us the same QA build

golden coral
#

xD

fathom obsidian
#

its better than live

sonic flame
#

well bucking wasn't changed so

#

might also be bugged

fathom obsidian
#

and pounce stam got nerfed so

#

🙂

sonic flame
hollow canyon
#

Soad, it depends on what your stamina was when you've used the pounce, if it was lower than max then it will take less time to throw you off

fathom obsidian
#

i dont get why your numbers are so different to live numbers

sonic flame
#

anyway according to what should be happening, you would be dealing enough bleed to cripple a carno even if it bucks, and enough to take it out if it doesn't

golden coral
#

@sonic flameFrom what I know, utah packs have already successfully bled out and killed stegos, even with this bugged bleed (assuming it wasn't that one off time it worked that is), so I don't know, I'm a touch worried on how this is going to do

fathom obsidian
#

i mean you guys did balance on different numbers at this point

sonic flame
#

however you are taking significantly less bleed than you should, and bucking might be fucked

dawn falcon
sonic flame
#

ignoring movement

hollow canyon
#

Crippled as in - if it moves at all it dies

sonic flame
#

if it sprints it dies more like

#

trotting and walking would be fine

hollow canyon
#

Yea I meant more so running

dawn falcon
fathom obsidian
hollow canyon
#

trotting/walking should be fine at that point

fathom obsidian
#

thats too little bleed according to you

hollow canyon
#

Yea walking decreases the amount of bleed by quite a lot

sonic flame
fathom obsidian
#

yes

#

you are right

sonic flame
#

if you were taking full then yes, it would be a shit ton of damage

fathom obsidian
#

but guys pls do proper testing when you get it fixed in QA

#

its not an attack or anything

spare badger
#

Can someone pls explain the inertia thing?

sonic flame
#

I mean I am very sure this would've been ironed out more, however again, surprise hotfix balance patch caught us off guard as well

dawn falcon
winged sierra
#

telling QA to do their only job does seem like an attack

sonic flame
#

eh don't worry Kato it's fine

golden coral
fathom obsidian
#

well as he said you got caught by surprise so its undestandable

golden coral
#

@dawn falcon! :p

spare badger
#

They added that In this patch?

fathom obsidian
#

and its not an attack

sonic flame
#

Tho this bleed buck wouldn't have been found until we got an actual bleeder in game

#

and as Utah is going to be our first proper bleeder, it's what led to us figuring that out

#

now as for bucking, I'll have to double check that, but ideally it would be your main counter to pounce

fathom obsidian
#

im sorry that kato got offended

sonic flame
#

since water stopping it is a bug

sonic flame
#

and the trees/rocks stopping it is janky as fuck and honestly hurts more than it helps

#

cause you could buck and waste your stam.... oooor

fathom obsidian
#

yeah, also that

sonic flame
#

just walk into a tree

wintry mountain
#

When trees/rocks and the water issue are ironed out

#

you'll have to bare in mind bucking will need to be actively used

#

meaning will still need to be somewhat cost effective on the user as it becomes the only reliable means of combat against pounce

dawn falcon
fathom obsidian
#

im relying on player not knowing how to buck to kill as utah now which is not ideal

sonic flame
#

Plus ideally Utah would have the agility to escape even when lower on stam

wintry mountain
#

^

sonic flame
#

so you can pounce them --> dismount with a bit of stam --> retreat and let the pack harass them --> come back and cycle

wintry mountain
#

In the end once bucking enters the forefront, Utah players should be expected to have the agility and skill to drag out the bucks

sonic flame
#

unfortunately due to shit being fucked, it doesn't work like that

fathom obsidian
sonic flame
wintry mountain
#

That cycle should remain as is, it simply just needs to be in the forefront

#

Trees/Water break it

thin mantle
#

😞

sonic flame
#

Utah will likely remain a glass cannon, it's just lacking a bit of the cannon aspect of that imo

fathom obsidian
#

btw im thankful you guys take time to excange feedback with us now i feel bad for kato

sonic flame
#

more just glass that is a little sharp but no big deal

wintry mountain
#

The fight should still be expected to drawn out, but atm there are too many things ingame preventing it from properly happening

sonic flame
wintry mountain
#

I would never expect the nuke that was u3 utah to return, that was simply far too much

thin mantle
wintry mountain
#

But making it so utah can actually preform is definitely a necessity

fathom obsidian
#

well my intent was not to attack but it was clear something slipped, my eng is also a bit of a barrier too., im sorry @winged sierra

#

i sound very direct cuz i dunt know how to word my phrases very well

dawn falcon
#

Whenever QA does something and it looks bugged as shit, I usually think “It’s supposed to be like this, but probably not as they intended”

thin mantle
sonic flame
#

In a perfect world QA would have the time to test everything very thoroughly and we would have no bugs

wintry mountain
#

The ironic thing is, the bugs/features that are deemed as bad used to be acceptable when utah did too much bleed and damage

thin mantle
sonic flame
#

unfortunately, things have to release at some point lmao, and QA doesn't get to choose that

wintry mountain
#

Because those two things were necessary as even buck couldnt save you

#

But now that utah has been toned down, these two things are far too much and are simply defeating the entire purpose of the changes

fathom obsidian
#

if you guys fix rock tree water, buck needs to stay strong

wintry mountain
#

Aye.

sonic flame
#

Buck will stay strong, at least for the time being

fathom obsidian
#

like as strong as now

sonic flame
#

it may be toned down eventually

#

but that is dependant on how pounce gets adjusted and other stuff

#

good thing is there's always next patch to adjust balance

fathom obsidian
#

also i think im the only one who likes inertia, makes you feel your weight

thin mantle
#

Ok Erik and I’s battle for literary dominance has tired me out so I will now be taking a nap, have fun discussing how sharp teeth should be😊

wintry mountain
#

Intertia is good

#

its just

#

far too much on the three small guys

sonic flame
#

Inertia is nice, but needs tweaking

golden coral
#

@wintry mountainThe water thing is just dumb. As for rocks or trees, I don't know, it would be nice with some kind of interaction but you're right in that the buck should always be your go-to for removing a pouncer.

thin mantle
#

Ok now I sleep Gnight

wintry mountain
#

o/

fathom obsidian
#

also i have a concern, im a fan of longer fight, but food needs to be tweaked a bit for that no?

#

like how much it take before starving i mean

wintry mountain
#

Aye

#

The longer fights are good

golden coral
#

Yes, longer lasting food and water times would be great

wintry mountain
#

but the game does not support them

#

least with hunger/thirst times

sonic flame
#

okay so feedback time yall

#

how much longer do you think hunger times should be

tall bronze
#

Long fights are good. But I do not want to return to legacy levels of long fights where it's just "let me stand here for 15 minutes as I slowly bleed out because I can't run away nor chase my attackers."

sonic flame
#

atm most animals sit around 45 min, give or take

golden coral
#

It depends on how you want the critter to play

fathom obsidian
#

as utah right now, lets say our pack find a lone carno we start to fight it for food, another carno comes and it bullies us out mid fight, we run without food and die

wintry mountain
#

I think personally the direction was good, but there were other elements that weren't accounted for to blunt

#

Which is on us

lament gale
#

an hour or more, depending on how the animal hunts/plays

fathom obsidian
#

or die trying

wintry mountain
#

But its why we have feedback

golden coral
tall bronze
#

Yeah 😛

sonic flame
#

atm the exceptions are Teno who sits around an hour, and Stego/Deino who sit at around 1.5 hours

wintry mountain
#

Aye

sonic flame
#

also every single animal has ~30 min of thirst, it's a universal value

fathom obsidian
wintry mountain
#

Personally I'd do minimum 45 min - hour with the max being Hour and a half - hour 45

#

depending on size and the animals playstyle

lament gale
#

how it hunts

wintry mountain
#

Carno for example should be burning through food quicker as its such an active predator

wintry mountain
#

likewise utah being an attrition pack hunter should have a slower metabolism

sonic flame
#

making Utah's hunger last longer would for example allow it to afk grow nearly to adult before hunting anything

#

so that's something that needs to be accounted for as well

wintry mountain
#

Diets would hopefully handle that

fathom obsidian
#

or thats not possible?

lament gale
#

you can adjust hunger times too

sonic flame
#

Juvis could spawn with less food as well

wintry mountain
#

Return to spawning with half hunger

sonic flame
#

Yeah

wintry mountain
fathom obsidian
fathom obsidian
#

im glad diets are gonna fix afk growing

golden coral
lament gale
#

ye

wintry mountain
#

I am happy after things have cooled off

sonic flame
wintry mountain
#

The general direction seems to be agreed upon just

#

Again certain things werent accounted for

sonic flame
#

think about how none of the juvis actually have different things like sprint times or whatever

tall bronze
#

I am so hyped for diets ;-;

fathom obsidian
#

also guys, is the food giving this little currently a bug?

golden coral
tall bronze
golden coral
wintry mountain
#

Changelog mentioned it was intentional. Longer hunger times will offset it regardless as you have more time to find food and thus more room to work with

sonic flame
#

~20-30 anims per

tall bronze
dawn falcon
#

I might type a feedback based on what we’ve just heard since people look at balance feedback a lot now. Just wanna inform the community on what the fuck happened to Utah.

#

Thanks a

#

QA

sonic flame
#

so with that huge backlog, plus Pachy, there's not a lot of time for extra stuff

tall bronze
#

I know animations are important, but I meant more so how it actually moves 😛 Like juvie Stego still accelerates like a 6 ton adult

#

Or juvie Deino being super slow

sonic flame
#

Those values aren't set up to change with growth yet

wintry mountain
#

To be blunt, it was nobodies goal to make Utah useless, there was a goal for it, things were changed to meet that. Just, certain aspects of the game got in the way of this.

#

The general identity of utah will probably not change, it works as a large game attrition pack hunter

wintry mountain
#

We just need to fix some kinks in the system

fathom obsidian
#

also guys to stop this utah feedback can consider making the bleed bug a public knowledge or something?

sonic flame
#

Trust me I have a shit ton of stuff ready for when we can change these things

sonic flame
#

hopefully in a hotfix, potentially in update 4

south root
#

🍿

fathom obsidian
#

sup grimster

fathom obsidian
half jackal
#

but why not fix it now

sonic flame
half jackal
#

awe

#

I thought you Qa people had a say in this

#

seeing you guys actually play the game

dawn falcon
#

The devs have a say

#

The QA help them I think

sonic flame
#

We have a say in things like "fix this" or "this sucks"

wintry mountain
#

i'd be pushing for these type of patches left in right if it was ultimately up to us personally GWcmeisterPeepoShrug

sonic flame
#

but we can't say "release this"

wintry mountain
#

Aye

dawn falcon
wintry mountain
#

Have to be mindful of the devs work and what they want done too

sonic flame
#

nor can we tell them "don't release this"

sonic flame
dawn falcon
#

Ohhh

half jackal
#

so the people who have no idea how the game plays are the ones who have all the say in what gets released and when even though it doesn't make sense

sonic flame
#

it's just that QA also kinda has the secondary job of distilling feedback that is here sometimes

dawn falcon
#

The devs are the ones who program and shape the game. They know how it plays.

sonic flame
#

unfortunately time crunches make that less possible

#

this hotfix for example wasn't going to exist, but a bug forced the devs to patch it

dawn falcon
#

Rubberbanding I think?

sonic flame
#

someone found a game breaking error that couldn't be ignored, and it came at the same time as the balance so stuff couldn't be done

half jackal
#

thats the problem they should have been looking into this since the beginning

sonic flame
#

nah server crash and exploit

fathom obsidian
#

that was bad

sonic flame
#

It was like, someone was logging in with Hypsi and crashing servers with a third party program

#

so that had to be patched

#

because while the foliage is a really shitty thing to have happen, at least the servers don't crash from it

#

but yeah, that's how the hotfix blindsided everyone involved

dawn falcon
#

Wait a fucking second

#

Someone managed to MAKE a HACK that could CRASH a server????

#

Damn

sonic flame
#

yeah

#

shit was fucking wild

stark knoll
#

it wasnt exactly a hack according to filipe

#

but

sonic flame
#

yeah more of an exploit

stark knoll
#

the crashes were due to players

dawn falcon
#

Yeah exploit

stark knoll
#

yep

#

which is the big reason why the hotfix came out and why anticheat was in it

fathom obsidian
#

is the bush thing fixed too?

dawn falcon
#

It was definitely needed honestly

stark knoll
#

im unsure if the bush exploit was patched

fathom obsidian
#

hope so

dawn falcon
#

qas

sonic flame
#

unfortunately for us, the hotfix happened at the same time that we got the balance patch to test, so we were worried more about the exploit than the balance and shit got fucked

stark knoll
#

im on mobile vibecheck

sonic flame
#

and since it was such a bad bug, it had to go ASAP

fathom obsidian
sonic flame
#

and the balance came with it

dawn falcon
#

So I’m assuming there’s a balance pass being worked on right now to help what got fucked up?

sonic flame
dawn falcon
#

Or is it being left out for update 4

#

Ah

stark knoll
#

we were able to test fights but not really survival, especially with the longer dinos

sonic flame
#

just need to wait for enough feedback to be gathered to make a meaningful change

stark knoll
#

and balance is always wip

#

itll probably stay wip until the full roster is 100% complete and settled

sonic flame
#

i.e. every single change, no matter what, will have someone saying it sucks, so you need to give it time to see where the real issue lie and how to fix them

stark knoll
#

yup

sonic flame
#

plus I am willing to bet if we change nothing, players will figure out some crackhead strats that make Utah busted

wintry mountain
#

At the end of the day a lot prob wont be happy with the changes

sonic flame
#

in like, several months

wintry mountain
#

Many got used to the blitz fighting style of evrima

stark knoll
#

not even

wintry mountain
#

now that its changing

fathom obsidian
#

it will always stay wip i guess, ppl finding new metas, way to play etc

sonic flame
#

Carno tail biting moment

#

There's also the matter of we don't know what concerns are from actual issue, and what are from people not being used to the new changes

stark knoll
#

initial pushback will always be "change bad" and once that clears youll find feedback with actual meat in it

#

like how inertia fucks smalls

sonic flame
#

so about now is when the dust is settling, and we can actually start looking at feedback in a more meaningful way

#

Because now we know that people have gotten used to Utah for example, and their feedback isn't just "change bad"

fathom obsidian
golden coral
fathom obsidian
#

no

stark knoll
#

people focused so hard on the biteforce change without taking anything else into consideration that we werent able to see how people felt about inertia

#

just like deinos release

hollow canyon
#

Tbh this might be weird but I haven't felt it that much on Utah

fathom obsidian
#

the inertia thing i think its just getting used to it, but i only played teno stego carno utah as of now

#

so dunno on other playables

stark knoll
#

it is, but utah still feels too sluggish to me

hollow canyon
#

It's... there? But it didn't feel overbearing

#

I haven't got to play with adult Utah for a very long time though

dawn falcon
#

Man I can only imagine Utah with better inertia

#

Mmmm

fathom obsidian
#

also if you dodge the ram, teno claps on carno really easy now

hollow canyon
#

I think Teno in general is just about the biggest winner of those last patches aside from Stego ofc

fathom obsidian
#

update 3 they were more close but teno had an endge, now the edge is clear in teno favor, carno is now better at ambushing it tho

hollow canyon
#

it has like 90 seconds of run-time, and got its kick cost nerfed(although it's still lower than it used to be before it got buffed)

sonic flame
#

You know how it's been said a few times that 3.5 Utah had OC levels of balance? Kinda feels like that's Teno now

hollow canyon
#

I think it might just be the best animal aside from Stego in the game but that's just on paper I didn't get to playing it yet, I probably will give it a shot from Wednesday onwards

sonic flame
#

Animal is a little too strong, and Teno being strong means Carno needs to be strong means Teno needs to be strong means ...

fathom obsidian
#

imo right now teno and stego as super strong then deino carno also feel strong (that alt bite)

stark knoll
#

even after you get a hang of the system utah feels heavier than it should

sonic flame
#

Deino and Stego should feel strong tbf

fathom obsidian
#

yeah

#

ofc

hollow canyon
#

I agree its inertia could be decreased slightly

fathom obsidian
#

i think stego is ok like it is now tbh

stark knoll
#

that message sent late my b

sonic flame
#

Deino finally one shots Utahraptor with its bite, hope people are happy about that one

fathom obsidian
#

yes hypernova

#

thats good

stark knoll
#

imo tenos tailslam needs slightly lower damage

#

but i need to play with it more

fathom obsidian
#

wasnt nova tha oneshot filipe utah yesterday? lol

stark knoll
#

it feels pretty busted having cc and high damage

#

he did yup

fathom obsidian
#

he wasnt amused

#

hahah

hollow canyon
#

I personally think that it shouldn't be oneshotting a Utah

stark knoll
#

i put out a bounty that no one filled sadly

alpine plover
#

tbh People are crying because the roster is a joke.

fathom obsidian
#

deino oneshotting utah is fine, its supposed to have monstrous bite force

sonic flame
#

Yeah uh, I didn't mean to do that

stark knoll
#

tailslam oneshots utah on the head and neck

alpine plover
#

hipsy, dryo, Utah, Tenonto, Carno, Ptera . Yo let's put Stego and Deino besides them!!

fathom obsidian
stark knoll
#

yea the roster makes balance hard

sonic flame
valid sedge
#

Tbh utah just needs to be more agile and have a better bleed with the pounce

hollow canyon
#

The roster is... ehhh how to put it - it has quite varied animals that all show tendencies towards different things - it both makes sense and makes it hard to balance

sonic flame
#

but yeah hard agree, Stego and Deino were mistakes, but rather than remove em might as well just let them do what they do

stark knoll
#

you want stego to feel like a stego and the next biggest thing isnt even 1/3rd its size

fathom obsidian
#

bc bleed is bugged

alpine plover
#

Yeah, almost impossible.

dawn falcon
sonic flame
#

Stego unforutnantly is the literal worst animal in its size range that could've been chosen

dawn falcon
#

What hyper mentioned about bleed :: 😁

sonic flame
#

yeah bleed fucked atm

stark knoll
#

high damage, high range, nearly omni directional attack on a 6 ton animal

hollow canyon
#

Alright I have a question regarding bleed - is it really bugged? Because whenever I played either as Utah or got pounced by one it seemed to work just fine.

hollow canyon
#

I've read that

hollow canyon
#

even before

dawn falcon
#

Hm

hollow canyon
#

but bleed seemed to be working just fine for me

sonic flame
hollow canyon
#

I see, that's fine

alpine plover
#

I think adding Stego and Deino besides this current roster was a huge balancing mistake and nightmare. Especially because the devs said they want the smaller ones first. Stego came out of blue, why? I don't know, it doesn't make any sense. Deino was needed to create the base for aquatics? how about beipi, or literally any smaller semi aquatic?

sonic flame
#

however due to the bug, the point at which you are no longer considered healthy is way too low

hollow canyon
#

I was "full health" when I was bleeding anyways so I wouldn't have noticed

sonic flame
#

so you can be very unhealthy, and still take reduced bleed damage

fathom obsidian
hollow canyon
#

As in - I only took the damage from the pounce

dawn falcon
#

Did I get it to go t

valid sedge
#

I think that they added stego because they were afraid that carno may had destroyed the other dinos

dawn falcon
#

Right

sonic flame
#

Yeah Stego was going to be Ai, but the Ai sucked so it became playable instead of being removed

hollow canyon
sonic flame
#

as for Deino, it was chosen because Beipi and Minmi weren't ready and Deino had a load of preexisting animations and was a part of the hope trailer

alpine plover
#

Well cool, now it's causing more problem than it solves.

sonic flame
#

yep

valid sedge
#

How many devs work at AI?

dawn falcon
#

Yep

sonic flame
#

1

dawn falcon
#

Yep to rly

#

Ryk

sonic flame
#

Ai is only Amarok

#

and he also does other things

alpine plover
#

This is the biggest problem with the Isle, the devs have a pretty good plan (in my opinion), but then it just go 3 ways and completely against what they wanted.

sonic flame
#

So Ai atm is one dev that also has other things to work on, like the server queue and stuff

#

Stego and Deino suffer hard from big fish small pond atm

#

they won't be issues when the roster is bigger, but until then they are causing problems

#

Deino not so much as its only an issue near water

#

but Stego pain

dawn falcon
stark knoll
#

id like to think that it could always be worse, but on the same hand it could be better

fathom obsidian
#

is collision being worked on...if cant say no worries

sonic flame
#

unfortunately it's not really an option to pull Stego and replace it with Kentro, so it either needs to just stay there and keep being a problem, or totally removed with no replacement as one isn't ready

sonic flame
fathom obsidian
#

cuz i saw some improvements in collisions

#

like trees and stego/deino

sonic flame
#

Collision is really hard to get right, and we have more important things, like fractures and nesting and skins and stuff

#

gotta get the game's major mechanics in place, then QOL can take the lead

fathom obsidian
#

so how does the hitboxes works now, is it still if i hit more than 1 it chooses the highest dmg one?

alpine plover
#

There will be a lot of outcrys of balance until the roster is big enough to have a healthy ecosystem. Because current one is everything but that. To be fair, besides Stego and maybe Deino, I think it's fairly good. I would probably buff Utah's bite to 75-80N and improve it's agility back a bit, but thats it.

sonic flame
#

i.e. tail tip will become tail if possible, and tail will become leg, but leg cannot become body, and neck cannot become head

fathom obsidian
wintry mountain
sonic flame
fathom obsidian
wintry mountain
#

Hadrosuars and even some of the big theropods

fathom obsidian
#

much better now

sonic flame
stark knoll
#

i can totally see utahs shredding things in the 3-6ton range

#

packs, that is

wintry mountain
#

I'd gone even higher tbh

sonic flame
#

Utah vs Maia is gonna be a bad day for the Maia I'm willing to bet

stark knoll
#

super bad

sonic flame
#

Para vs Utah as well

fathom obsidian
#

i wonder if maia weight will be realistic and its hp as consequence

sonic flame
#

hell even a Trike would struggle when being mobbed

sonic flame
wintry mountain
#

I'd say its best effective range is 4-7ish tons with it quickly tapering off against large apexes

stark knoll
#

stego is hard because of the long tail attack and i imagine anky will present that problem and more

wintry mountain
#

(8t+)

sonic flame
#

Hadros would be very tanky

#

and as such their attack would probably take a back seat

stark knoll
#

but hadros? pachrhino? hell maybe trike if theyre good? sure

sonic flame
#

health = mass gives a bit off leeway balance wise because you can more accurately predict the stats of future animals and make sure they slot in nicely instead of breaking the balance with each new creature

fathom obsidian
golden coral
# wintry mountain (8t+)

Do we even have many 8T+ animals? I don't know what the "main" apexes fall in under as it stands right now.

stark knoll
#

what im trying to say is that on paper utahs current values (outside of a few problems ie inertia) are fine, great even. but in this roster its surrounded by its counters

sonic flame
stark knoll
wintry mountain
#

etc

alpine plover
# sonic flame Improving Utah's bite is a bit of a slippery slope, as that is a tool more meant...

I just think like this. I think Pounce should "replace" biting if the prey is big enough. ( End of midtier, etc) Bite should be favorable against smaller things, and 55N is not doing a really good job with that. It seems a little weak to me, but again It's not a huge problem. However if not the bite, some agility should definitely return to the Utah, because the agility of it got really trashed and I understand it why, but I think its a bit too much.

sonic flame
#

animals below 1 ton are really hard to get right, but above that everything makes perfect sense

fathom obsidian
#

at something

sonic flame
stark knoll
#

yea, you dont want the health to feel inflated

sonic flame
fathom obsidian
#

lmao true

stark knoll
#

lol

sonic flame
#

cause Troo isn't playing ball with the big boys, Teno is basically an apex to it

stark knoll
#

buff dryo bite to 40

fathom obsidian
#

ill play it tho, i will even play a compy, but my fav is gonna be dilo

sonic flame
#

You'll give Jaffad nightmares lol

fathom obsidian
#

im always for perfomance before new animals tho

#

so ill gladly wait

dawn falcon
#

We got rubberbanding patched

#

Now imagine what it’s going to be with FPS drops and microstuttering fixed

sonic flame
#

and then rubberbanding comes back kekw

alpine plover
#

It might be me but, I think one of the bigget combat issue is Utah vs Utah Pounce. Like that's just horribly bad that you have no way to counter the exact same animal. Utah vs Utah pounce needs to have some form of counter, because probably thats one of the worst thing in the game that can ever happen to you. AND this would be fine if the "pouncer" would be bigger. But cmon, it's the exact same animal, you should have chance to get free from it.

fathom obsidian
fathom obsidian
dawn falcon
#

I want to think that rubberbanding is truly gone

sonic flame
dawn falcon
#

Leave me alone

fathom obsidian
#

no struggle, actives one at least

sonic flame
#

Yeah Deino's lunge and Utah's pin need a struggle/buck option

#

until then, they are just not fun to get hit by

#

"oh boy time to take most of my health in damage and die when I stand up because they bit me"

alpine plover
#

It needs to have counter when it makes sense.

fathom obsidian
#

well utah pounce being full bleed oriented you survive now the pin, you may even kill the utah and wallow on time

#

so its less frustrating (utah vs utah specially)

alpine plover
#

I'm acutally not mad if I get pinned down by a utah if I'm a dryo, because I don't expect to have a chance against it if its already on me, however if I'm a Utah with the same capibilites, it sucks.

sonic flame
#

It'd be nice if Utah and Pachy had some sort of "get the fuck off me" option

#

same with the other animals around Utah's size

fathom obsidian
#

pachy wont be pinned

sonic flame
#

not anymore it won't be

#

when Utah was still 500kg it could pin Pachy

fathom obsidian
#

yeah

sonic flame
#

and the Pachy could do nothing because there is no pin struggle

fathom obsidian
#

hope utah wont be bullied by pachy 1v1

vagrant mural
#

considering pin and lunge are more ambush oriented mechanics, I'm generally not bothered because yknow, hit the thing and get rewarded, pachy and other animals in that size range having counterplay options doesn't bother me, and a tug of war mechanic for deino on larger animals would be nice as well

fathom obsidian
#

hope its gonna be a 50/50 skill matchup

sonic flame
#

honestly it'll probably get dunked on if the Pachy lands a clean hit

#

that's if it can tho, Utah will hopefully be more agile

vagrant mural
#

current utah vs what I've seen of pachy looks like it favors pachy tbh

#

mainly due to utah being so sluggish

fathom obsidian
#

yeah but headbutt can be dodged i guess

#

i dont see pachy being very fast

vagrant mural
#

lmao

stark knoll
#

if a struggle is added then the pin threshold should be increased slightly imo

dawn falcon
#

Yeah missing the headbutt seems to stun Pachy a bit

fathom obsidian
#

i imagine pounce would do a fuckton of bleed to a pachy since its similar to utah size

sonic flame
#

Pounce would fucking shred Pachy

#

assuming that the Pachy doesn't buck

fathom obsidian
#

so they both have a chance it looks like

#

yeah ofc

sonic flame
#

course on the flip side, the Pachy can probably wreck your shit if it hits

fathom obsidian
#

thats good

#

mean you need to be good and dodge it

sonic flame
#

because the headbutt has the stun, but it also will deal fractures

#

so even if you live and get back on your feet, you've got fractures to deal with

#

which means you probably won't dodge the second one

dawn falcon
#

and I’m assuming the fractures make a huge difference in combat?

fathom obsidian
#

im fine with dangerous mechanics that have a way to play around while still having a chance

sonic flame
#

Well the specifics aren't worked out yet

#

but I'd fucking hope so lol

fathom obsidian
#

ideally if i dodge every headbutt ill fuck him up as utah

sonic flame
#

yeah

fathom obsidian
#

but maybe all i play will be pachy so who knows

#

50/50 fights are fun, hell even 3.5 utah vs teno 1v1 was super fun

#

a good teno would shit on you but you had a chance vs not so good ones

winged bison
#

how much hp does a fully grown steggo have? I saw they got buffed in patch notes but didn't see a specific number

hollow canyon
#

6000

winged bison
#

thanks! I was trying to see if deinos can still 1v1 kill steggos and you helped a ton!

hollow canyon
#

No, they can't unless the Stego messes up really badly

dawn falcon
#

The only way for it to be a 50/50 is if Deino is in a pair

#

2 deinos = 1 stego on land

spare badger
#

Yea
I feel like health matching weight is a bit of an overstep
It should be similar not the exact same imo

hollow canyon
#

I don't think that's the issue

#

There's a plethora of reasons why Stego wins heavily now, hp increase being one of them but not the only one

dawn falcon
#

^

hollow canyon
#

In general anything that prolongs this confrontation works in Stego's favour because its sheer damage can outperform Deino's initial burst that Deino typically gets to unleash onto Stego's head, the longer the fight goes on the more Stego's superior DPS matters.

#

Meanwhile the changes to the locational damage also make it more Stego-favoured since Deino can't bite through Stego's body anymore.

grave veldt
#

i havent played in many months but does deino still dunk on stego?

sonic flame
#

it shouldn't

tacit oriole
#

Another blow for Utah: Biting doesn't seem to keep pounce bleeds open

#

Actually, even subsequent pounces don't stop the bleed damage from the original pounce staying open

golden coral
#

Does a bite or pounce not keep the wound open or what do you mean?

tacit oriole
#

Correct

#

So the time for a bleed to heal on all dinos is 1:15