#balance-feedback-discussion
1 messages · Page 274 of 1
hell, even going from 55 to 60 makes the Dryo matchup a 2-shot instead of a 3-shot
... or miss, eat dirt, and lose your lunch.
Then if you go for bites 2 seems reasonable
right, and it would be
but, a change as seemingly innocuous as a 5N increase can have rippling effects, as you see
120 kg
Yes but if you consider the effects on bigger creatures, as right now 32 bites on a Carno seems a bit too much
perhaps so, but also maybe not
So 75 and 85 would still be a 2 shot for dryo
With it's alt turn, yes, denying this would be incredibly foolish
I don’t see the problem with that, as dryo can run and try to escape it.
75 and 85 would be a 2-shot on Dryo, but they make the Utah mirror-match a 6-shot
meanwhile at 60N it's an 8-shot
is the utah turn radius being fixed at least or is he gonna stay unable to juke as well as he used to
Headshots on Carnos don't even count as you will never land those on an animal with the head that tall in comparison
I would not consider Utah headshotting Carno to be a normal occurence
Correct, do keep in mind most Utah’s will try to pounce you rather than bite.
why buff bite power when incentive is to pounce?
^
I don't know, I would hope. Honestly creatures below teno weight shouldn't really be effected by inertia. Just destroys any potential advantages that "agility" provides
if you buff bite power too much, we return to the LMB fest of update 3.5
Hold on, I’ll type a decent paragraph explaining why
I honestly don't think I've ever done that before xD
Alright, don't buff the bite then, more bleed for the pounce, or touch the stamina
ah, yes.
I think they're going to rework inertia. If even a hypsi has issues, I think it's a little .. over the top perhaps? :p
Actually
pounce bleed needs a buff which theyre gonna do next patch
That would be very good
Was this explained in the stream?
good
adding more bleed to pounce would help with the intended method of using attrition to kill things larger to yourslf
That I disagree with
I would not like Utah to have 150N again
God

surprisingly enough
It was 130 actually
Ah true
Utah at 130N was an 8-shot
on the mirror match
currently at 55N the Utah mirror-match is a 9-shot, but just barely
so proportionally speaking, Utah's bite isn't that much less powerful
As long as it doesn't get too much. Not sure if it needs more than the recent buff or not.
Does utah need to have balancing to fight eachother? Seems pretty counter intuitive to an animal that's supposed to use numbers as an advantage
That was also because Utah’s HP was 1000
It definitely does, the amount of bleed it does rn is depressingly low
you balance against the mirror match because it helps determine whether assets will fight each other for shits and giggles
Right, but it's not exactly an important matchup to consider for utah specifically
au contraire my varanid headache-inducer
Consider Utah hp got nerfed 55%
The overall nerf its actually big, from 130 to 55 its over 60%
considering the mirror match is always important because it gives you an idea of how well an asset performs against assets of similar size
you cannot reasonably hope to balance an asset against every single other asset without jumping through logistical nightmares
Apologies, I don't mean to sound contrarian xD
Considering a mirror match is useless considering this game is not a 1v1, it's a pack vs a herd so a mirror match is not going to realistically happen.
realistically, no.
Utah's HP is a pretty close analogue to Pachy, Mono, Rugops, Dilo, etc. though
Perhaps. I'll concede that I don't know since I've yet to test it out myself, but since I am in favour of longer and harder hunts, I don't want it to go back to just requiring a few pounces and you're good. It should require a decent amount of pounces to get results. (This in relation to stego, of course carno and teno should require fewer in relation to stego.)
if we gauge it such that Utah kills another Utah in X bites, Y alt-bites, or Z seconds of pounce, though, we can approximate that to equal the rough effort needed to kill any of those aforementioned assets
Eh.. I don't know, you don't balance for groups, you balance for 1v1.
you balance for roughly equal weight
Still doesn't matter considering all of these dinos are pack/herd animals meaning that a 1v1 won't happen
I don't think you can reason like that. You can absolutely end up in a 1v1, and even so. It's still the base for balance. So we can still reason like that.
You don't balance for groups.
At least not in the manner you seem to think of.
But if groups is the main way people play, why balance for 1v1s?
Oh for sure it does not, check out some of Soads notes, they're in a link above, I've done some testing on a friends server as well just to clarify. The amount of bleed that utahs do now is a fraction of their former values, almost to a point where lacking 8+ members makes stegos incapable of being hunted at all
Just gonna slip in here rq, people won't listen to "Your group limit is x" nine times out of ten.
That's all from here.
Because if you balance for groups, then you need to have that group for the balance. What happens when I go solo then? You can balance like that for "punching up" but never for survival itself. Sure, a utah may not be able to hunt a stego solo, but a utah must be balanced 1v1 to survive.
oh, not even considering group limits
don't give a rat's ass about 'em
I look at it from a perspective of "if roughly X kg of these assets encounter each other, what happens?"
Even with balancing for this mystical 1v1, Utah is still absolute hot garbage. Even in packs, utah can't hunt much and the hunts take way too long.
And like I said before, most people play in groups.
so, in the case of Stego vs Utahs, that'd be 6000 kg of Stego vs... 5850-6300 kg of Utah
but if you look at it in terms of Pachy vs Utahs, that's more like
500 kg of Pachy vs 450-900 kg of Utah
leaning more towards 450
I've seen his document, and I agree it doesn't look impressive. But I'm still not sure it's that bad, after all, others have claimed you can hunt stegos over 15 min, +/-. in utah packs of 7-8. Maybe you could touch up the bleed a little, but I'm cautious on it because I don't think going back to prior is neccesary.
I didn't say anything on how good utah was. I just explained why you balance for 1v1. For survival purposes. And I don't think the hunts take too long, but that's obviously subjective. And in 2-4, you can hunt carnos and tenos. In 6-9 you can hunt stegos.
Considering how hard it is to get a good angle now that inertia, speed nerfs, and stegos increased turn rate and tail control are in the game, pouncing has never been more difficult. Plus it's your only way of dealing damage.
in essence, you look at balance as roughly being "if these two assets meet, is there a very clear size difference at play?" and from there you either try to get a group of one vs a lone member of the other, or engage in honorable 1v1 combat
though, "honorable" might be a bit strong a word
xD
Typically good game balance in this game is "If it can run from what it can't fight but can defend from what it cannot run from it is balanced on a basal level" There is room for error for terrain and skill level but that's simply in regard to capability
that too
It's perfectly possible that it's a bit too much, and the inertia I've already said needs to be worked on. Not sure on speeds, since I am fan of the global speed nerfs, if only for better performance. But I'm not sure it's that hard to land pounces, it sure as heck wasn't before this patch, and I'm not used to the inertia so there is that. But again, I will be utah for a week or so, and see how it goes!
though there are situations where "run from what it can't fight" can be traded out for "outlast, and/or generally evade"
And pounce was not hard to land before, at least not for me.
So I.. can't really say much on the "never been more difficult", because I never percieved it as difficult in the first place.
I guess 6-9 Utah’s work, if the stego doesn’t fight back. Utah has been put into a bad place in balance right now where it’s not balanced for a 1v1, which is fine, but it also can’t do anything in a group since it’s damage and bleed are very low. Balancing it for a pack would make it the pack animal it’s supposed to be and make it be able to hunt prey in a reasonable amount of time.
Well yeah, those are essentially synonymous
not always
for example, Utah should probably not run from Carno in the sense of fucking booking it the other way since that... very quickly goes south
Well, from what I understood the stego did fight back. I don't know how good it was, or what it did, but other people have successfully hunted stegos, so it's doable. And I'm not sure you're understanding my point on balancing 1v1 and why, so maybe we should pass on that discussion for now. It's also late, I am tired, and may not be expressing myself as clear as I should by now.
but breaking ankles, making use of agility, and making Carno gas itself out while remaining mostly out of harm's way long enough to get out of dodge would classify as outlasting and generally evading
It’s doable, but the time to do it is ridiculous. Also I understand passing on the 1v1 vs group balancing, have a nice night
Correct. Viable means you have to have the means to survive an encounter, be it by fighting, running, or some mixture/evasion/similar. If you can't do any of it, you're not a viable playable and should be worked on or removed.
it rightly should take a long time
Yeah test it out, after simply not being able to kill anything for a certain period of time I got bored of it tbh. Every time I was in a pack 3-4 carnos would run up and kill us all before we could get into any actual hunt. A couple times we were able to fight a lone stego but we were never successful, after the first 4 utahs dropped I just gave up. Especially if the stego has a teno or another stego working with them, it just becomes impossible to land hits.
So i just killed 3 full adult carnos as a teno while only losing half hp, guess the carnos were not that good but wtf
How long was the time? Because to me the times I got told sounded perfectly fine, bordering on short. But again, that's ever so subjective so there is that. And thank you. I'm not going to sleep just yet, but it's maybe best to not talk too complicated shit when I can barely think. :p
lmao
Carnos that run at you and make no effort to dodge your defense attempts should die, yes
Indeed, although positioning is also important, and that more so applies to larger playables since they have a more locationally anchored playstyle.
@swift beacon well they started out doing that, making me miss a couple slams but then 2 of em got stunned at the same time and the third one just bullrushed lol
smashing their heads in with your tail before they get in range is kind of the entire way the Tenonto gameplay goes
Sleep is for the weak, embrace insomnia 
sounds to me like everything's working as intended
If they couldn't do that teno would be unviable
aye
I'll be the first in line to complain about herbi mixing. It's as shit as carnis mixing, despite that not being a popular opinion at all! But yeah, I'll see what I can achieve.
though I can see an argument for making the tail be a zoning and stunning tool, with the back kick being the big damage-dealer
If you can take down a teno in a group of 3-4 I will literally send you a cookie
That might work if the kick hitbox was fixed
No. You've kept me here far too long already. Stop ruining my sleep schedule by being all too interesting to talk to!
🤷
Fine I'll stfu! There happy >:D
as far as I can tell the kick hitbox works right but I am also absolute dogshit at combat
so I could be wrong in this assessment
It's pretty small, it can barely reach your toes when bucking
ah, but that's the price for that power
Well positioning that is a logistical nightmare, since you almost need to walk ahead of the stunned target and turn around so you clip into their hitbox
I feel like the game is turning into the epitome of “have obnoxiously good playing skills or get out”. I haven’t played today with the update or anything but from what all the discussions are talking about, you have to be really good at coordinating, be super perceptive, etc to do anything as Utah. Can someone fill me in? I have been moving boxes all day 😅
a fair argument, though would you say that getting hit repeatedly with the big overhead tail that's about as long as the Tenonto's body is better as the hunting party?
Utah does pretty well against the very small and the very large
Yes and no. You are correct in it being important, but I don't think balancing based on a given terrain is a good way to do it. Since you can not always guarantee that is available. Hence why the whole "stego head in tree" is dumb to me. Bucking should be the proper defense vs pounce, since it is basic. (as a mechanic, the mechanic itself could be made more interesting, like with a balance mechanic or attack/cling variants for the utah vs bucking and so on).
And yes, I should go now.. damn it all! :p
Oh I meant more so about how deino is a sitting duck out of water and stuff like that :l
Not a terrain exploit
I’m getting mixed opinions on it’s stat updates. I might just have to play it to figure it out, but by the sounds of it, many people are struggling
pin does a fair amount of damage in a small amount of time to assets if you land it properly, while the pounce is a very safe method of applying a notable amount of bleed damage to a target as long as you can keep people getting on and off
they are not used to how the pounce currently operates
it is an attritional tool rather than something that deals a large amount of damage in a matter of seconds
Didn’t read much on the pounce, just speed and agility being crap now
Utah has decreased drastically in it's versatility for sure. Pouncing is the only reliable way to deal damage, and it requires a lot of waiting. Avoid carnos at all costs, you can't fight them
the agility is a very mixed bag because of the inertia mechanic
True, but then deino is a bit of a special case as it stands with a very clear biome-locked behaviour. It would be more comparable for deino vs something in water then, or ptera vs another flier I guess. But I think you get the idea of what I mean.
And oh yeah, challenge accepted! I will kill a teno, a smaller one if I'm alone, or a bigger one if I can find useful packmates (so far most of the time I find other players, it's a detriment to my own wellbeing). Assuming we can find tenos in the first place that is!
Inertia is a bitch, I really hope it gets removed in some fascet
Inertia changes, which obviously take some time to get used to.
😭 Godspeed soldier
speed is surprisingly not as big an issue since everything except Hypsi and possibly Stego got slowed down
I really don't think that it's a matter of getting used to it, you simply have less control
inertia is a bit fucky I won't lie
I'll learn about that too when I play utah I'm sure. But you're most likely right there.
Oh try tapping and holding A or D for like .3-.5 seconds
You almost drift off in that direction irrespective of your inpute
It's so aggravating
inertia's actually a bit more sinister than that
it transitions you from trot to walk to stop to walk to trot in a somewhat short period of time
but it's a noticeable period of time
unless you take a certain turn radius you'll quite literally stop in the middle of running
which is more than enough time for something like Hypsi to get snagged by Utah
It is just... it makes basic movement a battle for your own sanity. I don't care if it's unrealistic or not to have it removed but the smoother movement that we had before allowed agility to be a factor and was just more satisfying to use
mhm.
This is one of the only times in a survival game you'll hear me say "Fuck off physics you make this game depressingly frustrating"
inertia needs reworking, and it's possible that it may be better to remove entirely depending on how much they're willing to budge on how it needs to be reworked
Apply it in a small degree to massive bipedal animals, if you absolutely must
Shant, rex, giga, acro sure fine give it to them.... a bit
Don't make running across a field a chore. God I'm so mad at this mechanic holy crap.
Sry I need a drink
'sall good
if anything it might be logical to just transition from running to trotting depending on turn radius
most assets' trots are not too much slower than their runs
Yeah, that's what we had before and it worked great, that's what carno did, stego did
Like it actually made movement dependent on player input instead of bullshit
😄
right, well, I'm probably gonna go hibernate until tomorrow
come dig me up if there's anyone that's unreasonably pissy about the changes I guess
Same tbh, I'll pop back in if someone is arguing something interesting but I'm gone for now
Thanks to all of y'all for partaking, I'm impressed by how reasonable this channel has been for the past hour
Same tbh
I like inertia and realism, but I feel like the input schema is a bit too crude
Trying to do fast dodges with WASD without sliding is very annoying
I'll probably end up playing on a controller for the small therapods
To me I'm just, screw realism in this case, this game doesn't have to be 100% realistic. If we strove for realism irrespective of gameplay then Deino would 1 shot every dino in the game, a utah pounce would be enough to kill both stegos and carnos, and the carno charge would 1 shot tenos utahs and everything below that (and probably break your carnos neck). Inertia just makes evasion and general terrain traversal a frustrating mess, and this is even more impactful on gameplay now that the speed nerf is in full effect.
Sorry for the long reply but the depths of my frustration with this mechanic are boundless
I feel like the game is almost being dumbed down in the last patch. Dinos have been hard-bound into niches with little ability to punch outside it
Yeah Utah's versatility has been severely decreased now that it only has 1 reliable way to deal damage
The only things that have stayed relatively unchanged are teno and.... well actually that's it. The only ones that take more skill now are carno, deino, and arguably hypsi?
Everything else just got a playstyle simplification.
Ptera basically doesn't deal damage, dryo is now slower than utah so it's basically got to rely on jukes (with inertia.....oof)
Fine, deleted my proposed teno nerf. When y'all realise how OP it is vs carno I'll make it again.
Oh?
A ptera almost killed me
It stopped me from wallowing and my screen started going dark
Bunch of salty teno mains made condescending reactions. Teno vs carno is broken now, and I play teno
Cruises around official in a 3 teno pack last night and we were untouchable
If 2 carnos fight 1 teno the teno is pretty screwed, 1 teno vs 1 carno is pretty fair. I play heaps of carno and it's hard to kill them, but it's doable, and requires a significantly higher degree of strategy and baiting
Plus carno isn't supposed to hunt tenos anyway
But that isn't a relevant argument until carno get's its prefered prey group
Spent a bunch of time practicing teno vs carno on a private server and it is way worse for carno now.
Then what IS meant to hunt teno?
And stego for that matter
Utahs, ceratos, allos, deinos at water (although that applies to pretty much everything)
There is a ton that can hunt them, hell I soloed 2 tenos yesterday as a carno
Utahs - pfft. 3v1 can work, but get 2-3 tenos and utahs don't stand a chance.
Everything else is probably years away
And they shouldn't.... that's fine
Utahs are much better at hunting stegos anyway
If pounce actually worked right, sure. But it's still poopy half the time and utahs aren't a threat to stego blood pools unless the stego is seriously noob
Oh hell yeah utahs have been nerfed into the ground
I have a stego on NA1 and a teno on NA3 and both felt like apexes
Totally untouchable
They won't be for long tho with the way literally everyone has been reacting to the fixes, utah getting a bleed buff was already confirmed
Ok?
All I ever saw carnos hunting was utahs and deinos trying to cross shallows when I was on
Alright
None tried to attack me as teno or stego, which is new. Carnos used to be a threat to stegos
Carnos never should have been a threat to stegos, stego being added to the game was a mistake anyway and unplanned for
Certainly is now
It always was, it's the only reason carnos stats have been so high for so long
Because stegos literally had nothing to do prior
Now they've been lowered to where they should be (outside of alt bite which doesn't make any sense)
Still don't like how carno deals nearly half the damage it did before - ignoring charge, which a good player won't let you land - while teno got a free pass
It used to deal 350, it now deals 200. So not half, plus deino did 500 and a carno dealing over half a deino bite is what really doesn't make sense. Plus from all the feedback I've been reading over the past few days, carno has never been in a stronger position
Considering it's literally immune to utahs now and can attack even after a failed charge due to alt bite
The matchup was skewed in carnos favour before, but it's too far the other way now. And I did say 'nearly'.
As it should have always been, carno is one of the least optimized animals to be fighting a tenonto
"small game hunter"
Tenonto are nearly as big as carnos are, plus tenos quite literally need to deal more damage since they can't outrun carnos
If they did less damage they wouldn't be viable
One tailslam is basically 1200 damage, or 1800 if you can get headshots. Compare that to the 6 perfect headshots a carno needs to get... I don't see it
I’d say tenos are still quite small game in a tier sense
And that's a problem why? Carnos need to be weaker
No xD They are absolutely not omg
Small game is troodon, dryo, hypsi, potentially utah but that's pushing it
But that's irrelevant
I disagree. Teno is the final “small game” Carno is allowed to hunt.
Beyond goes to medium and large game.
If carno wants to hunt a teno
It should ambush and charge
It's possible but due to them being large and small relatively speaking, they need to deal more damage
That's just how balancing works
Yeah that's fine
They buffed charge too
Filipe talked about nerfing it’s charge actually
I think charge should be good
Charge deals 500, no cool down, and a much shorter range, but it's hard to land outside pack bsttles
If you get a good ambush you should be rewarded
It is good, what do you mean?
Like
They shouldn't nerf it
It got a massive buff last patch?
This is what I was referring to
Charge is fine now
Yeah I know, was responding to lvl 5
Oh, well I wouldn't be able to tell
Sry about that
It got buffed in every single regard, even uses less stamina noe
It even deals damage to large targets now, 225
It'll prolly get nerfed more and more over time the more the roster is expanded low tier wise
If you didn't know as well: you can get headshots with charge now too
Indeed, weren't you saying carno was too weak now?
Yeah, I still think it is against competent prepared tenos
Well a competent teno should have the edge
At least in the artificial battle settings we have on my server
It’s still quite a 50/50 matchup
In survival with ambushing... Different
A competent Carno vs. a competent Teno is like the peak of Evrima
It’s super intense
Yea
Yeah and even then I'd argue 50/50 is perfect if not too even. Teno wouldn't have a reason to exist if it didn't have an edge against carnos.
It is better since they rolled back the tailslams changes. After the first patch it was possible to two-shot a carno
That was insanely broken
Teno gets Stam slower now so I gotta be even more careful
But carno does less damage and dies quicker so I think it is finally teno favour
55/45 probably
Which makes sense teno can't run away
Yeah, that's kinda how it should be anyway
If alt-bite didn't hard stop you it would be better, to be fair - if you could slide while doing it then keep running would be pretty sweet
How would that.... how would that even be possible?
Same as the current hard turn slide, with a twist and bit thrown in
Carno could easily solo stegos if it had that
Sliding at a stego head is not what you want as a carno lol
That's a bit too good for smth that's supposed to turn bad
250 alt-bite
If it can alt bite while moving and maintain the same trajectory then continue running it would be able to kill pretty much everything considering it's the fastest dino in game
Carno is one shot now?
Yes
Yep
How much health does it have now?
One-shot headshot
1675
1800
Damn
The fact that it didn't before was confusing anyway
Wtf do you do against stego now
Utahs
We need like sucho or something to do any damage to it
Sucho would get demolished
anyone else notice that they nerfed utah probably too much?
Didn't they nerf pounce
Yeah, but it meant you could safely engage a stego and be able to live through a single mistake. Now nobody is going to try
It can deal enough dps to facetank and it's not mobile enough
Nobody should
Indeed they did, it needs a buff and it's getting it
Well an allo would get it's pelvis demolished with one swing so
A one hit ko stego makes sense
stego fractures?
I will say this: teno vs carno was super broken for teno if the carno was smart and didn't care about their end HP. 1v1 was unwinnable vs a really good carno
Why not? A 2 hit stego didn't make sense before
I still think it's too far the other way now
What a lot of people forgot or didn't know is you have 7.5s of stun immunity after getting kicked or slammed
To prevent stunlocking?
Right, stego was a mistake
Yeah
So if you got slammed don't run away, just soak the damage and go for headbites
Kentro > Stego
You win the dps race
Yes, woulda made so much more sense too
Also kentro is awesome
Knowing this, teno is still stronger?
With the new bite damage and healthpools you can't do that anymore
Teno can turn around and slam
Carno wins a claw vs bite
Well
Used to
Idk about now
Regardless, it really shouldn't be able to out dps a teno, it makes no sense
I mean, it also make no sense how a teno can headshot a carno with its tail
But that's besides the point
How does that not making any sense? It hits the carno... in the head... with it's tail
Teno raises its tail pretty high up
Naturally blunt force would be more effective if hitting something in the brain
Teno tailslam on a carno head would be like a 1 inch punch for a human
Would be a shove, not a slam
I disagree
Yeah me 2
Fair, I'll get a picture if I can
Anyway, it is actually pretty hard to land it so I'm not complaining
Yea
It's a lot easier once they are stunned obv
Yeah it's a stationary attack that locks you in place for roughly 1.5 seconds
Well yeah you can't miss xD
You can
If you do..... well maybe you should just stop playing teno
I can haha
If you press the wrong button ;)
Sometimes that damn tail just doesn't go where you are aiming
Oh shut up😆
Perhaps tenos do have the "tail brain" that stegos were once theorized to have. That's why ya miss
Lol
By joves I think you've got it
I notice that most of the carno playerbase is relatively new or just doesn't understand facetanking doesn't work
Because it's all too often attempted
Yeah the old strats don't work anymore
Same as utahs trying to bite you to death
Yeah :/ although the fact that the utah bite has the equivalent force of a woodpecker is pretty depressing
Barely does more than a ptera used to. Sadge
Honestly I just see most people whining about Utah while thinking to myself "but did you use it how its supposed to be used"
x<
That is pretty much exactly what the Devs are pushing
If pounce is the only viable attack or defense method it cuts down it's versatility and skill ceiling by a good amount
It was like... Utah has pounce, carno has charge, but neither ever get used. Let's buff those and nerf everything else
Run up to flank, rmb, jump off and get stam
That's it, it's not even that hard to do this consistently to stegos
All Utah really need is the pounce dismount actually properly fixed and it will be a threat again
Even before the recent skill patch, I've only ever had a Carno use charge on me once, I didn't even know he was there until he hit me with it. Honestly I wasn't even mad I died. I was just impressed someone was actually taking the time to use the dino's toolkit it was supposed to use
Full length pounces are genuinely threatening to carnos and tenos, but the dismount is a death sentence still
I could never get the danged thing to trigger when I needed it
This is an overcorrection on utahs part tho, completely negating your bite is just... that's too much
Utahs could probably use a little bit of love yeah. The trick is just not adjusting it again too much.
I don't care if you are supposed to use your pounce, because players did use pounce all the time. Every utah hunt had at least 3-4. Biting was just a method of attack and defense that didn't drain all of your stam
Once U4 is out expect a lot of small quick tweaks I think
Which is kinda required when the thing trying to kill you all the time is faster than you
Yeah most likely
Yeah. I'm guessing they swung really far the other way to see how it plays and they'll adjust once all the feedback comes in
Part of the issue is I think their codebase management doesn't support forks and such to tweak U3 while U4 is deep into development
It is a little silly though because I feel a lot of people just don't want to actually use Utah abilities or actually have to take time to kill something like a freaking Stego
I used to do it all the time, most utah players did too. That's why this nerf came out of absolutely nowhere to most of us
Utah was just a little agile carno with a jump, let's be real
A lot of people seem to assume carnis in general being able to cheese everything is "balance"
I just don't get this
Most people played Utah as bite-dps, not bleeders in my experience
Spam biters
Bite the head, don't get bit
Which was also the carno SOP
Bleed it out if you really need to
That's a universal strategy, heads have multipliers there's no reason not to aim for them
Now though you actually need to play the meta, utahs can't dps things down anymore, you have to bleed them
I don't necessarily think that's a bad thing though, just needs better polish
Not complaining, just noting
Ya, fair
You are obligated into a playstyle that prevents any form of self defense. I don't think that's really a good thing. They're damage is irrelevant
No amount of pack size will help you defend against carnos
Can you elaborate what you mean by no defence?
I wouldn't say "prevents any form of self-defense". You're supposed to have a pack to back you up. Although I do agree Utah needs better turn intertia to juke since it can't outpace Carno
If carnos attack you, you cannot counter attack them like you could previously. Damage cannot be applioed to pressure the carnos into a retreat and the bleed damage takes time to become a threat to carnos.
Ah, yeah carno run speed gives it a huge amount of authority over engagements
Well the pack doesn't matter, alt bite is op on carnos and the pounces are hard countered by carnos speed and damage
If they can't take raw damage they can't be pressured away from the pack, and with their speed utahs are always forced into a retreat. This doesn't work because utahs can't out run or out turn
With the current bleed multipliers though sprinting while bleeding from a Utah is pretty dangerous
And honestly most of utahs issues would be solved if inertia was axed
I do oagree on the turn inertia ya
Not really, the bleed pool is lower but the bleed damage is not that much higher tan 3.5
Having a heavy-handed turn on Carno is fine, on Utah not so much
yeah it's the only thing utahs can do to run away
Turning, a carnos only shortcoming compared to utah
Like literally it's only disadvantage xD
There were some other changes too I believe. So you bleed faster and regen blood slower while moving
But a carno can end an engagement in a matter of 30 seconds or less, attrition really doesn't play a part
I think one of my long-time-ago suggestions of having dinos get a speed boost when fleeing but not chasing, like an adrenaline boost, might help but that would require coding and possibly a performance hit to the game. I doubt the Devs will implement it.
The net effect is (assuming full food and water) sitting to standing is about double, standing to sprinting is double again
Yeah that is easy to cheese and impossible to code, you can't sense "intent"
1 full pounce to a carno puts it on about 20% blood if it stays sprinting, less if it's low on food or water
Oh no that is unfortunately not true at all
I wouldn't say impossible to code, but it would require a lot of back-end calculation on the system
Which would slow down overall stability I assume
POUNCE DMG/BLEED COMPARISON NOTES: [Update 3.5] refers to the previous patch as reference base value. [Balance Patch] refers to the new patch. [Hotfix] refers to the latest hotfix to the new patch. Questions and Suggestions @SOAD#8635 on Discord STEGOSAURUS Conditions: Stego standing stil...
Yeah I should have said needlessly tedious and ultimately an easily abusable system
How long since the pounce?
If you had something like "X species running directly behind Y player at A distance for Z amount of seconds, increase speed until B distance", then it could be possible. The problem is more the performance hit from the game having to calculate that constantly and reliably
It's 1:20 for bleed to start healing
Yeah that's kinda what I thought, that is easily enough time to kill 3-4 raptors
Even 45 seconds is enough
And blood still regens while bleeding, and regen is affected by food and water, so if you are starving you will take more
Ofcourse
update 3 carno sprinting was dead after a full pounce
also i updated my doc
Ahh there they are!
Also worth noting that blood affects stamina recharge
with new values
Ooh can you send the new one?
POUNCE DMG/BLEED COMPARISON NOTES: [Update 3.5] refers to the previous patch as reference base value. [Balance Patch] refers to the new patch. [Hotfix] refers to the latest hotfix to the new patch. Questions and Suggestions @SOAD#8635 on Discord STEGOSAURUS Conditions: Stego standing stil...
Oh btw sorry I didn't get around to getting exact numbers for you SOAD, got distracted playing survival. I'll do that today
If you set blood using admin commands it tells you what it was in the log
Same as HP for Heal
I have the HP and blood regen numbers for teno/carno/Utah already, and most of the stamina data
Haven't really worked out exactly how the blood pool works yet though, I hoped it might be hard linked to weight like HP is but it doesn't seem to be the case
I might just have to use a standardised bleed damage and make up something
Should be theisle/saved/logs or something, not at my PC atm
You need the -log flag when starting the server too
gotcha
You can also pipe the output from the server itself if you want to stream it to a console somewhere
Since the logs themselves are read-locked when the server is running
But yeah that's how I've been getting all my damage numbers. Smack a player, heal them, inspect logs
lmao, even utah's bleed was nerfed, holy shit
yeah, they took everything lol
the decision to make a small game ambusher not even get full of its own full body weight in food is bizarre af
yea they messed it all up, just gotta wait to see how long it takes em to realize it
So make the apex herbivore lose what makes it an apex herbivore
Okay
There’s literally no point in decreasing stegos health when a carno can’t even attack it without dying
carnos shouldnt even be bothering with stegos, as long as utah packs can still take one on i dont see a problem with it being basically off limits to carnos
not every carni needs to be killing every other dino that's stupid and boring
niches exist for a reason
oh shit lol
he wanted tenontos nerfed now he is on to stego lol

ohh that silly pesky
Oh that pesky pesky..
He’s the imposter 
Can we at least agree that it’s excessive for carno to do that little damage to a stego with a clean headshot
Plus between stego’s buffed turn radius and carno’s reduced hp, stego should really have no problem defending against it, since stego can clean one shot carno now if it lands a headshot.
should have no problem defending itself
needs to be made more susceptible
7-8 headshots is too few to kill a stego (that’s what it was last patch) but 15-16 is insane. 10-12 headshots from a carno to kill a stego sounds like a fair number. If a stego can’t down a carno or scare it off in the time it takes for it to land that many headshots then I really don’t know what to tell you.
Not sure why a barely mid tier dedicated small game hunter should be able to kill one of the most powerful herbis in the entire long term planned roster.
This is why stego flat out shouldn’t be playable until allo/alberto arrive. If not acro. There is nothing in the game currently which ‘should’ be hunting a full grown stego. Except maybe deinos while it’s drinking.
I hope you realize im specifying “headshots”
there is no argument being made that carno should be specializing in hunting a stego. 10-12 headshots is a lot in terms of the isle. You have to factor in how long it takes to find the right moment to attack, factor in any missed bites, all while the stego that has the potential to one shot you is swinging
Again, if a stegosaurus allows a carno to land that many bites on its designated weak spot then the carno deserves the kill
Pretty sure stego is only killing in one hit with a headshot on carno currently.
I don’t see a point in nerfing stegos health when Carno can’t really do shit to one
Like
Sure maybe headshot multipliers should go up so headshots do more. But this will effect others tiers of combat horribly
It seems to be a useless nerf tbh
I’d say a 2.2x head multiplier would be a bit better
But
Yeah
No health nerfs
I don’t know if a stego health nerf is necessarily the fix
I made a suggestion about a stego health nerf not long ago
I hate it, but maybe we should get Sophie scale stego until allo/alberto come. Then after that move stego to its adult size.
But I’ve begun thinking about it more
I like the idea of health and weight corresponding
Mainly because we actually know what our damn stats are
Do not
Sophie stego is like 1600kg I think. Which fits the current roster. Then later on switch it to adult stego weight and size.
If the head multiplier was 2.2x, then that means it goes from 16 to 13
Headshots
But
That also means deinos damage to the head is increased by .2
And then carnos are one shotting utahs if multiplier goes up
That’s where the fix comes in
The multipliers aren’t universal
Spitballing numbers here
For the sake of simplicity
STEGO would take 3x damage from headshots
If stego got reduced to basically kentro size then deino should get turned into a nile croc lmao
Whereas UTAH would take 1.5x damage from headshots
Ohhh that actually would not be good at all
That would mean
Deinos can deal 1500 damage to the head
That feels super arbitrary.
Even though Deino is supposed to struggle on land
I just said I’m spitballing numbers for the sake of simplicity?????
I’m just saying
I didn’t mean stego’s headshot multiplier should literally be 3x lol
Given my way stego would be simply removed from the roster until allo was here.
man
Someone wanted stego to be hunted by Carno so idk anymore
i find it funny how much people want utah buff
Stego and deino were indeed added too soon its a weird ass decision to slap them in so soon
which i agree with
Shoulda been kentro and beipi
I want a Utah buff that’s not stupid
but wow alot of ppl want utah to get buff
what type of buff do yall want cus you dont really say it you just say utah is bad
i would like a buff where 8 pack memebers is enough to take out the majority of the roster lel
Stego and deino now have the stats they should have. And it demonstrates why they should have come later.
of course if your smart
i never seen utah take deino
its fine
Deino gets bodied by steg currently
Basically wherever a stego can swing, if you aren’t in pairs, give up
Worse than before
i seen stegos take swims for fun in deino waters lol
i think the old stats were more balanced but the special attack buffs can stay
And take it from me I dislike deino much more than stego
But the poor thing can’t do anything to it
If you can tank a couple hits while alt biting the stegos head as Deino, and then switch out with your other member and have him tank the hits, the stegos a goner
ah yes deino once was evrimas selling point now its stegos bitch
Basically try to make your bite equal to the amount of times you got hit to a maximum of 3 and get the hell out of there, and have your other member do the same.
Also. Can we talk about how garbage it is that carno and teno both clean one shot utah with their special attacks???
Like it’s satisfying to do but.... at what cost???
Filipe said that he might reduce the carno charge damage so that doesn’t happen
utah is a glass canon without the canon
Ngl I didn’t expect Utah to have lore but
Reducing carno’s charge damage wouldnt solve the issue
Can’t remember if he said anything bout the tail slam
It would though
That would require a teno tail slam nerf too??
It’s not a one shot anymore and gives the CC a use
i dont think tail slam should one shot at least not at the body
I think the best idea is to give utah more health
But we can’t DO that now
No
wait
Giving Utah more health means increasing the weight
cant we wait for pachy to see how utahs handles that guy
they can always try to revert the weight means hp and give us a proper health bar
The only way to increase its health to a more meaning full value would be atleast 600, and that means it can pin an almost sub teno and Carno
And this is why it makes no sense to have health correspond with weight, as much as it’s nice to know our health
Because it backs you into a balancing corner like this
Which it’ll take time to balance it this way
Given it out damages it, does fracture, and can’t be pinned I doubt pachy will be necessarily easy to kill for a utah
Oh shit you’re right
It’s a latch instead of a pin since Utah weighs less than the confirmed Pachy weight
i just remembered that utah will be trying to play with clay when fractures come
Utah with 1,000 hp functioned fine last patch
Also, making a hunter more attritional, and then nerfing it’s stam just kind of boggles me
Sure it SOUNDED like a lot
utah with 1k health still got 2 shot to the head from carno
My friend
But it didn’t matter because it still got 3 shot by carno, and teno and deino could destroy it easily
Exactly
Yes I do
That’s my point
Utah with 1000 hp could still be a 2-3 shot. Utah is still a 2-3 shot.
It got 12 shot to the head by old Dryo or something like that 💪
My point is that the change to make weight and health the same makes zero sense and over complicated everything
except it can barley survive the baby stage lol
Because now it creates a balancing dead end
It’s a baby though
i meant
Balance feedback discussion
Ptera and Dryo hada solid chunk of fun removed with the damage nerfs imo
to say the younger stage
yea
The damage nerfs in general were just terrible
its even harder now
And yeah, that’s where inertia needs to be fixed.
The damage nerfs made juvies worse than they already were
Like I took on a fresh spawn carno as a 80% Dryo and it took ages to kill it, and it now takes 6 headshots from a Ptera to kill a juvi deino
utah pounce nerf needs to go or bring back a normal bite damage for it
The game is all over the place right now and the player count shows that people aren’t happy
I tried killing a full adult Ptera as a juvi Utah today
Utah pounce was actually buffed yeah
because now utah seems it like its strictly for sticky or brackabone
I did like nothing to it apparently
It can take down a stego now
Everything bar the bleed was nerfed
wasnt at least bleed was buffed
Bleed was yes
But not much of the Utah pounce was nerfed
Infact
It’s the buck that’s unbalanced
how so
Bucking makes you pounce for only like 5 seconds
The best bet to fix this patch would be to revert all of the damage values back to what they were, revert any health NERFS that dinosaurs got, keep the health BUFFS that any dinosaurs got, and keep the special ability buffs as well.
buck glitches alot lol
And given stego wasn’t always guaranteed a dismount stab tbh it could take on stegos
and change the weight = hp
I’d rather give this a few more balance changes before truly getting that conclusion
Yea
Remember they’re stress testing. Try to give as much feedback as possible so they can find a workaround
They got some things right, some things wrong, expected tbh
We literally just need to hit the “fuck go back” button.
^^
i kinda wish the devs showed us the balance changes and let us vote on it or at least let us test it....
it’s not really clarifying what it’s trying to do. it’s just a giant mess.
You expect too much
i can hope
polls would be cool
Also I completely do not understand the intent on making juvies weaker
but QA is for that I guess
that would require something called listening to the community that actually plays the game, so it can’t be done unfortunately
a niche change could help
But no reverting. I’d rather give this a couple more patches to really give a solid conclusion
Wait till performance is actually fixed
No one asked for it, no one wanted it, no one had a problem with juvis beyond utahs being used to spam bleed, but even that was more just an annoyance by a few assholes
And then we can try and fix everything
Oh yeah. Performance is an issue too. My poor framerate.
Oh I completely forgot! Literally nobody asked for this change, so they decide to do it anyways because isle devs! Thank you. I remember that this is the isle
Can’t believe looking at north is a big “fuck you”
baby utah then still died pretty fast

did anyone even ask for these changes
i think juvies needed less footprints since they were so easy to track...
I mean it is their game. They want the game to be how they’ve always planned it out.
But they can always change it later
What’s the matter??? You don’t think 2 damage is sufficient?? You clearly are just trying to hate on the devs..... 🙄
no one would be that ||dumb|| to ask for this
Like update 4 ISNT even here
I bit a Ptera 4 times and pounced it and it managed to walk away and then 1 shot me 
lol didnt one of the devs say we wouldnt get a patch update before update 4 and here we are :/
Well
Juvies need certain niches so they aren’t just smaller weaker adults with no life put into them
Atleast it solved rubberbanding
i mean
And hopefully performance is going to finally be fixed
i wouldnt mind waiting until update 4 for that fix
Well they also have to stress test the diets
Not all of them even need niches, just certain advantages over adults to make them interesting and viable
This game’s development really is just out of the frying pan straight into the fucking sun.
Imagine rubberbanding too
i found the simple joys in playing hypsi somehow
they have qa...
you cant stress test efficiently with just QA

Just because it works for QA doesn’t mean it works for the community
you need full servers
^
let baby utah climb and let baby carno just idk be fast and bby herbies could have better stam
Baby carno having better stam regen possibly
i hope one day devs will start doing polls before doing big stat changes like this
Well they listened to announcing server wiped
QA has proven to be mediocre at best. deino’s alt bite proved to go right over their heads, and we players had to deal with it since April
Among other things as well
How did Deinos alt bite go over their heads
Don’t get me wrong I’m glad we have QA
The fact that it made the thing invincible
imo, carno is just the worst. I never had half the issues with utah that I had with carn, yet utah is the one beaten to death with a rusty metal rod this patch
Shows that they didn’t effectively test it
lol qa didnt think about stego being strong enough to just sit near water with their tails pointing at it
Baby Utah should climb better, juvi carno already performs better in forests and shit, Ptera can have a similar thing to carno, deino can eat fish and be faster on land, Dryo can be better at invading more burrows when younger, hypsi can have more volatile vomit at an increased cost, teno and stego I have genuinely no idea tho
I don’t think it’s QAs fault. The devs just didn’t implement it
It was even mentioned it should have stamina drain since update 3s test
Aye
I will blame isle devs
i think herbivores dont have the same problem carnies have at younger stages because herds are strong enough to protect you even when afk lol
because isle
But
no buts
They shouldn’t rely on herds to be protected and should be as engaging at younger ages as carnis imo
Stfu and let me speak 
I will complain on Reddit if you continue this conversation any further
It just really sucks thinking of stuff
I don’t know why this game is so hard for people to balance
i agree i just mean they dont really need big changes that baby carnies need since baby carnies start alone alot and can stay alone
It’s really not difficult
And they were on the right track last patch
And they soiled it
Just don’t make dinosaurs weak lmfa
We were so close
guys
Given how they handled carno and deino I am incredibly terrified of the what, 3rd allopocalypse?
listen
Before we jump to conclusions and go “fuck all” with the reverts, give it a couple balance changes, maybe even update 4s stress test, and then see if it really needs some reverts or not
i got something to say here
stop typing
something that will make yall grateful
Carno was a terrible dinosaur to put in without a second carnivore to be its rival
I’ll give it till update 4
Which is why Cerato should be put in soon
Cough ceratosaurus cough
and anything big cripples
Cera and carno should’ve been released together
Carno being added update 2 still astounds me to this day
I’m surprised cera isn’t in yet
Yeah it would’ve been a better pick than stego honestly
But instead carno is the undisputed terrestrial apex and there’s no fun in that
teno was a good rival but i guess teno cant be hunting carnos to keep population down a bit lol
cera needs to exist
Cera needs to exist and magy doesn’t
teno isn’t really a rival to carno

cerato rex 
Well, not an an “go away I hate you” sense
Teno just kind of throws hands with anyone and everyone
Deinosuchus
Teno and Carno are a 50/50 but they aren’t for competition.
Cerato is true competition
I don’t even know how good teno is now
be glad deno can drown carno though
It’s kinda mixed
2 kinda rivals in this game tbh
Some say they destroy carnos, some say they don’t
I’ve had zero issue destroying tenos this patch as carno
but what makes me feel bad about deinos is you can drink at that shallow area
use charge and it’s dead
Legit I haven’t got hit ONCE in any teno fights this patch as carno
It made me think teno was shit
But then I heard people say teno wrecked their shit as carno
So idfk
I haven’t came across a single teno yet as carno so I can’t tell
hey guys a release utah stats vs carno 
the servers seem so dead even with 90+ people on
Lol true
Stego was like “bitch you looked at me wrong” and boom. Thagomizer to the head
Tenos now seem like they weee neutered
what if stego got a bigger damage multiplier on the head since that head is so smol
I think the speed nerf honestly fucked over teno more than anyone thought it would
Like they’re not nearly as common, and they’re definitely more prone to running now
Give it a 2.2x multiplier instead of a 2x
Teno’s stam got the fix it needed which is nice
i miss the old stats and the old acceleration from when evrima first came out 
But I’ve heard people say tenos stam is just plain BAD now
I don’t know for sure cuz I haven’t played it
Wanna know why
They keep fucking running around
I’ve been playing teno recently and it just feels awful. Not the teno I knew.
And fighting people
Ngl I hate the fact I can barely use running at all for travel anymore
Teno can’t run without losing stamina in 2 seconds
can someone show clip of new teno stam
Utah feels terrible too
Dryo in certain cases turns like a truck
utah should be deleted with these stats lol
Not even kidding
But honestly, keep the weight = health changes, but edit some multipliers and damage output a bit.
Reduce Carno charge damage
Reduce teno slam damage
Buff agility for the smalls
Make stegos headshot a 2.2x
When I said teno needed a stam nerf I meant it needed a very slight toning down, not a fucking butcher
buff utahs hp or damage a tad
i said a tad
For the love of god that would make matters worse
shut
I have no idea what even happened but now if you want to turn occasionally your Dryo will turn into a goddam cruise liner, the supposed king of agility 
its because hp = weight which should not be the case!!!!
Wonder how a Utah is going to reach a carnos head
That doesn’t sound awful
Utah should be squishy as hell but have decent damage, agility and bleed for its size
DECENT, not great
j u m p
utah with these stats is gonna get bodied by dilo lel
galli is super scrawny too
skinny legs wont get pinned
for a dinosaur
seems dumb
So the concept art was a lie
ahahahaha, time for me to ride galli as a utah
Scam galli
That sounds fine to me to be honest
Carno is a big man so it makes sense
16 body shots doesn’t sound too hard to achieve with a pack
Honestly trying to nip at a carno should be the last priority
back then took 4 utahs to take a carno comfortably
Trying to bite a carno is super risky as Utah
I don’t know why we’re making everything take a billion hits to kill larger animals
That’s the EXACT mistake that killed legacy
true
4 utahs vs 1 carno seems perfectly reasonable imo
let’s not make evrima legacy 2 please
but legacy bleed could stack and do damage in the moment
Legacy bleed was probably the worst mechanic in existence
The reason apexes are so op in legacy is because it takes things like carno/allo/cera literally 50-100+ hits to kill apexes
lol i dont even know how bleed works in evrima all that well
there’s a small blood icon that pops up whenever bleed is applied
If your blood level drops to nothing, insta death. The lower your bleed, the slower you heal health and stamina
If your blood pool gets low, your screen will become dark and you will die
hmmm
it can affect stamina regen and hp regen ofc
how do you know if you did enough bites or something to bleed something out
hurt thing with sharp object to apply bleed, more attacks increases bleed, bleed limits stamina regen, can be used for tracking, losing all your blood means you die
it’s pretty much legacy bleed but not horrible
Legacy bleed
But epic
i see
you can use general information and how the target acts to determine bleed
and you don’t die immediately because something bit you
Old bleed system made the game super campy
Legacy giga could just one shot trike practically
It favored shithead players who like to win by pressing a button
also it made giga the best thing in game
then again legacy trike is very inconsistent
Flashback to the old realism stat mods that nerfed the fuck out of bleed
^worst person on the planet now
Still surreal that we recently got confirmation of the devs’ distain for mods
Sorry
its just filipe to my knowledge
Even so
It just kind of shows what we’re dealing with
A healthy game encourages the community to build on the game
shit and piss didn't make that clear?
The devs themselves basically said it’s degenerate
literally the worst decision the game has made
Now we’re getting it?????
I guess
What kind of fucking Orwellian dystopia are we in

blank
does more bites cause you to bleed faster in evrima?
ye
I hate that the isle made this interaction possible
Alright I’m out of here
the fact that people have crawled out of the walls to start defending it too is just no
basic combat distraction
LMAO
as if you don't shit when in a brawl
your opponent won't know why the fuck you did it and you can run away
It really shows you the degenerates and idiots we’re up against
lmao the shits aggresively meme is now gonna be a reality
Personally I'm 50/50 on the shitting thing, wouldn't care if added or not
Remember when everyone hated shit and piss but when the devs said it was okay a swarm of people started defending it? Talk about sheep.
If you’re gonna add a shitting mechanic you may as well add highly detailed cloacas to all the dinosaurs because the crowd that enjoys that is already here.
It’s fucking awful, dude.
the isle slowly turning into bob 2
BoB isn’t even a game
roleplaying chat room
I was gonna record the new update of bob but then I was like “the fuck am I thinking? This doesn’t deserve exposure”
New acro model just looks like a fat megalo
i just watch bob gameplay and am immediately put off by aesthetic
No matter how bad the isle gets
god damn its ugly, the HUD makes me upset
bob, which lacks direction due to constantly listening to the community, which got so bad they added a RESSURECTION SYETEM, hasn't stooped this low
BoB will always be worse