#balance-feedback-discussion

1 messages · Page 274 of 1

dawn falcon
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It’s also not just to give an opening for your buddies. It’s also to try and defend yourself with damage that isn’t minuscule.

swift beacon
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hell, even going from 55 to 60 makes the Dryo matchup a 2-shot instead of a 3-shot

frosty heron
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3 Shot on a Dryo when you can pounce it and instakill it

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Not big of a deal

swift beacon
frosty heron
swift beacon
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right, and it would be

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but, a change as seemingly innocuous as a 5N increase can have rippling effects, as you see

dawn falcon
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Mind if I get some info on how much dryo weigh

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Weighs

swift beacon
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120 kg

frosty heron
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Yes but if you consider the effects on bigger creatures, as right now 32 bites on a Carno seems a bit too much

swift beacon
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perhaps so, but also maybe not

dawn falcon
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So 75 and 85 would still be a 2 shot for dryo

thin mantle
dawn falcon
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I don’t see the problem with that, as dryo can run and try to escape it.

swift beacon
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75 and 85 would be a 2-shot on Dryo, but they make the Utah mirror-match a 6-shot

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meanwhile at 60N it's an 8-shot

fiery mantle
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is the utah turn radius being fixed at least or is he gonna stay unable to juke as well as he used to

frosty heron
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Headshots on Carnos don't even count as you will never land those on an animal with the head that tall in comparison

swift beacon
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I would not consider Utah headshotting Carno to be a normal occurence

dawn falcon
raw sparrow
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why buff bite power when incentive is to pounce?

swift beacon
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^

thin mantle
swift beacon
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if you buff bite power too much, we return to the LMB fest of update 3.5

dawn falcon
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Hold on, I’ll type a decent paragraph explaining why

thin mantle
frosty heron
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Alright, don't buff the bite then, more bleed for the pounce, or touch the stamina

dawn falcon
#

^

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Either

swift beacon
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ah, yes.

golden coral
dawn falcon
#

Actually

raw sparrow
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pounce bleed needs a buff which theyre gonna do next patch

thin mantle
dawn falcon
hallow spire
#

good

swift beacon
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adding more bleed to pounce would help with the intended method of using attrition to kill things larger to yourslf

dawn falcon
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I would not like Utah to have 150N again

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God

swift beacon
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surprisingly enough

frosty heron
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It was 130 actually

dawn falcon
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Ah true

swift beacon
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Utah at 130N was an 8-shot

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on the mirror match

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currently at 55N the Utah mirror-match is a 9-shot, but just barely

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so proportionally speaking, Utah's bite isn't that much less powerful

golden coral
thin mantle
dawn falcon
thin mantle
swift beacon
#

you balance against the mirror match because it helps determine whether assets will fight each other for shits and giggles

thin mantle
swift beacon
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au contraire my varanid headache-inducer

frosty heron
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The overall nerf its actually big, from 130 to 55 its over 60%

swift beacon
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considering the mirror match is always important because it gives you an idea of how well an asset performs against assets of similar size

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you cannot reasonably hope to balance an asset against every single other asset without jumping through logistical nightmares

thin mantle
swift beacon
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ah, it's no worries

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I just felt like that was something witty to say

red forum
swift beacon
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realistically, no.

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Utah's HP is a pretty close analogue to Pachy, Mono, Rugops, Dilo, etc. though

golden coral
# thin mantle It definitely does, the amount of bleed it does rn is depressingly low

Perhaps. I'll concede that I don't know since I've yet to test it out myself, but since I am in favour of longer and harder hunts, I don't want it to go back to just requiring a few pounces and you're good. It should require a decent amount of pounces to get results. (This in relation to stego, of course carno and teno should require fewer in relation to stego.)

swift beacon
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if we gauge it such that Utah kills another Utah in X bites, Y alt-bites, or Z seconds of pounce, though, we can approximate that to equal the rough effort needed to kill any of those aforementioned assets

golden coral
swift beacon
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you balance for roughly equal weight

red forum
swift beacon
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I'd say that Pachy is very much not a herd animal

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it is very... angry

golden coral
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You don't balance for groups.

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At least not in the manner you seem to think of.

red forum
swift beacon
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let me put it this way

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you don't balance for groups or 1v1s exclusively

thin mantle
trim ginkgo
golden coral
swift beacon
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don't give a rat's ass about 'em

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I look at it from a perspective of "if roughly X kg of these assets encounter each other, what happens?"

red forum
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And like I said before, most people play in groups.

swift beacon
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so, in the case of Stego vs Utahs, that'd be 6000 kg of Stego vs... 5850-6300 kg of Utah

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but if you look at it in terms of Pachy vs Utahs, that's more like

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500 kg of Pachy vs 450-900 kg of Utah

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leaning more towards 450

golden coral
golden coral
thin mantle
swift beacon
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in essence, you look at balance as roughly being "if these two assets meet, is there a very clear size difference at play?" and from there you either try to get a group of one vs a lone member of the other, or engage in honorable 1v1 combat

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though, "honorable" might be a bit strong a word

golden coral
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xD

thin mantle
swift beacon
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that too

golden coral
# thin mantle Considering how hard it is to get a good angle now that inertia, speed nerfs, an...

It's perfectly possible that it's a bit too much, and the inertia I've already said needs to be worked on. Not sure on speeds, since I am fan of the global speed nerfs, if only for better performance. But I'm not sure it's that hard to land pounces, it sure as heck wasn't before this patch, and I'm not used to the inertia so there is that. But again, I will be utah for a week or so, and see how it goes!

swift beacon
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though there are situations where "run from what it can't fight" can be traded out for "outlast, and/or generally evade"

golden coral
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And pounce was not hard to land before, at least not for me.

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So I.. can't really say much on the "never been more difficult", because I never percieved it as difficult in the first place.

red forum
# golden coral I didn't say anything on how good utah was. I just explained why you balance for...

I guess 6-9 Utah’s work, if the stego doesn’t fight back. Utah has been put into a bad place in balance right now where it’s not balanced for a 1v1, which is fine, but it also can’t do anything in a group since it’s damage and bleed are very low. Balancing it for a pack would make it the pack animal it’s supposed to be and make it be able to hunt prey in a reasonable amount of time.

thin mantle
swift beacon
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not always

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for example, Utah should probably not run from Carno in the sense of fucking booking it the other way since that... very quickly goes south

golden coral
swift beacon
#

but breaking ankles, making use of agility, and making Carno gas itself out while remaining mostly out of harm's way long enough to get out of dodge would classify as outlasting and generally evading

red forum
golden coral
swift beacon
thin mantle
# golden coral It's perfectly possible that it's a bit too much, and the inertia I've already s...

Yeah test it out, after simply not being able to kill anything for a certain period of time I got bored of it tbh. Every time I was in a pack 3-4 carnos would run up and kill us all before we could get into any actual hunt. A couple times we were able to fight a lone stego but we were never successful, after the first 4 utahs dropped I just gave up. Especially if the stego has a teno or another stego working with them, it just becomes impossible to land hits.

ocean glade
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So i just killed 3 full adult carnos as a teno while only losing half hp, guess the carnos were not that good but wtf

golden coral
hallow spire
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lmao

swift beacon
thin mantle
ocean glade
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@swift beacon well they started out doing that, making me miss a couple slams but then 2 of em got stunned at the same time and the third one just bullrushed lol

swift beacon
#

smashing their heads in with your tail before they get in range is kind of the entire way the Tenonto gameplay goes

thin mantle
swift beacon
thin mantle
swift beacon
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aye

golden coral
swift beacon
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though I can see an argument for making the tail be a zoning and stunning tool, with the back kick being the big damage-dealer

thin mantle
thin mantle
golden coral
swift beacon
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🤷

thin mantle
swift beacon
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as far as I can tell the kick hitbox works right but I am also absolute dogshit at combat

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so I could be wrong in this assessment

thin mantle
swift beacon
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ah, but that's the price for that power

thin mantle
wanton coral
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I feel like the game is turning into the epitome of “have obnoxiously good playing skills or get out”. I haven’t played today with the update or anything but from what all the discussions are talking about, you have to be really good at coordinating, be super perceptive, etc to do anything as Utah. Can someone fill me in? I have been moving boxes all day 😅

swift beacon
#

a fair argument, though would you say that getting hit repeatedly with the big overhead tail that's about as long as the Tenonto's body is better as the hunting party?

swift beacon
golden coral
# thin mantle Indeed, although positioning is also important, and that more so applies to larg...

Yes and no. You are correct in it being important, but I don't think balancing based on a given terrain is a good way to do it. Since you can not always guarantee that is available. Hence why the whole "stego head in tree" is dumb to me. Bucking should be the proper defense vs pounce, since it is basic. (as a mechanic, the mechanic itself could be made more interesting, like with a balance mechanic or attack/cling variants for the utah vs bucking and so on).

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And yes, I should go now.. damn it all! :p

thin mantle
wanton coral
swift beacon
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pin does a fair amount of damage in a small amount of time to assets if you land it properly, while the pounce is a very safe method of applying a notable amount of bleed damage to a target as long as you can keep people getting on and off

swift beacon
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it is an attritional tool rather than something that deals a large amount of damage in a matter of seconds

wanton coral
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Didn’t read much on the pounce, just speed and agility being crap now

thin mantle
swift beacon
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the agility is a very mixed bag because of the inertia mechanic

golden coral
# thin mantle Oh I meant more so about how deino is a sitting duck out of water and stuff like...

True, but then deino is a bit of a special case as it stands with a very clear biome-locked behaviour. It would be more comparable for deino vs something in water then, or ptera vs another flier I guess. But I think you get the idea of what I mean.

And oh yeah, challenge accepted! I will kill a teno, a smaller one if I'm alone, or a bigger one if I can find useful packmates (so far most of the time I find other players, it's a detriment to my own wellbeing). Assuming we can find tenos in the first place that is!

thin mantle
golden coral
swift beacon
#

speed is surprisingly not as big an issue since everything except Hypsi and possibly Stego got slowed down

thin mantle
swift beacon
#

inertia is a bit fucky I won't lie

golden coral
thin mantle
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You almost drift off in that direction irrespective of your inpute

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It's so aggravating

swift beacon
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inertia's actually a bit more sinister than that

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it transitions you from trot to walk to stop to walk to trot in a somewhat short period of time

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but it's a noticeable period of time

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unless you take a certain turn radius you'll quite literally stop in the middle of running

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which is more than enough time for something like Hypsi to get snagged by Utah

thin mantle
swift beacon
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mhm.

thin mantle
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This is one of the only times in a survival game you'll hear me say "Fuck off physics you make this game depressingly frustrating"

swift beacon
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inertia needs reworking, and it's possible that it may be better to remove entirely depending on how much they're willing to budge on how it needs to be reworked

thin mantle
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Shant, rex, giga, acro sure fine give it to them.... a bit

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Don't make running across a field a chore. God I'm so mad at this mechanic holy crap.

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Sry I need a drink

swift beacon
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'sall good

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if anything it might be logical to just transition from running to trotting depending on turn radius

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most assets' trots are not too much slower than their runs

thin mantle
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Like it actually made movement dependent on player input instead of bullshit

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😄

swift beacon
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right, well, I'm probably gonna go hibernate until tomorrow

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come dig me up if there's anyone that's unreasonably pissy about the changes I guess

thin mantle
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Thanks to all of y'all for partaking, I'm impressed by how reasonable this channel has been for the past hour

tacit oriole
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Same tbh

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I like inertia and realism, but I feel like the input schema is a bit too crude

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Trying to do fast dodges with WASD without sliding is very annoying

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I'll probably end up playing on a controller for the small therapods

thin mantle
# tacit oriole I like inertia and realism, but I feel like the input schema is a bit too crude

To me I'm just, screw realism in this case, this game doesn't have to be 100% realistic. If we strove for realism irrespective of gameplay then Deino would 1 shot every dino in the game, a utah pounce would be enough to kill both stegos and carnos, and the carno charge would 1 shot tenos utahs and everything below that (and probably break your carnos neck). Inertia just makes evasion and general terrain traversal a frustrating mess, and this is even more impactful on gameplay now that the speed nerf is in full effect.

Sorry for the long reply but the depths of my frustration with this mechanic are boundless

tacit oriole
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I feel like the game is almost being dumbed down in the last patch. Dinos have been hard-bound into niches with little ability to punch outside it

thin mantle
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The only things that have stayed relatively unchanged are teno and.... well actually that's it. The only ones that take more skill now are carno, deino, and arguably hypsi?

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Everything else just got a playstyle simplification.

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Ptera basically doesn't deal damage, dryo is now slower than utah so it's basically got to rely on jukes (with inertia.....oof)

tacit oriole
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Fine, deleted my proposed teno nerf. When y'all realise how OP it is vs carno I'll make it again.

spare badger
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A ptera almost killed me
It stopped me from wallowing and my screen started going dark

tacit oriole
# thin mantle Oh?

Bunch of salty teno mains made condescending reactions. Teno vs carno is broken now, and I play teno

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Cruises around official in a 3 teno pack last night and we were untouchable

thin mantle
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Plus carno isn't supposed to hunt tenos anyway

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But that isn't a relevant argument until carno get's its prefered prey group

tacit oriole
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Spent a bunch of time practicing teno vs carno on a private server and it is way worse for carno now.

tacit oriole
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And stego for that matter

thin mantle
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There is a ton that can hunt them, hell I soloed 2 tenos yesterday as a carno

tacit oriole
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Utahs - pfft. 3v1 can work, but get 2-3 tenos and utahs don't stand a chance.

Everything else is probably years away

thin mantle
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Utahs are much better at hunting stegos anyway

tacit oriole
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If pounce actually worked right, sure. But it's still poopy half the time and utahs aren't a threat to stego blood pools unless the stego is seriously noob

thin mantle
tacit oriole
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I have a stego on NA1 and a teno on NA3 and both felt like apexes

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Totally untouchable

thin mantle
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They won't be for long tho with the way literally everyone has been reacting to the fixes, utah getting a bleed buff was already confirmed

thin mantle
tacit oriole
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All I ever saw carnos hunting was utahs and deinos trying to cross shallows when I was on

tacit oriole
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None tried to attack me as teno or stego, which is new. Carnos used to be a threat to stegos

thin mantle
tacit oriole
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Certainly is now

thin mantle
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Because stegos literally had nothing to do prior

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Now they've been lowered to where they should be (outside of alt bite which doesn't make any sense)

tacit oriole
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Still don't like how carno deals nearly half the damage it did before - ignoring charge, which a good player won't let you land - while teno got a free pass

thin mantle
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Considering it's literally immune to utahs now and can attack even after a failed charge due to alt bite

tacit oriole
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The matchup was skewed in carnos favour before, but it's too far the other way now. And I did say 'nearly'.

thin mantle
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"small game hunter"

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Tenonto are nearly as big as carnos are, plus tenos quite literally need to deal more damage since they can't outrun carnos

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If they did less damage they wouldn't be viable

tacit oriole
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One tailslam is basically 1200 damage, or 1800 if you can get headshots. Compare that to the 6 perfect headshots a carno needs to get... I don't see it

dawn falcon
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I’d say tenos are still quite small game in a tier sense

thin mantle
dawn falcon
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Especially to Carno

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But that’s the limit to the small game

thin mantle
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Small game is troodon, dryo, hypsi, potentially utah but that's pushing it

dawn falcon
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I said in a tier sense

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Not the actual meaning

thin mantle
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But that's irrelevant

dawn falcon
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I disagree. Teno is the final “small game” Carno is allowed to hunt.

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Beyond goes to medium and large game.

spare badger
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If carno wants to hunt a teno
It should ambush and charge

thin mantle
#

That's just how balancing works

thin mantle
dawn falcon
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I’m still quite new to the convo tho

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What’s it about

spare badger
#

They buffed charge too

dawn falcon
#

Filipe talked about nerfing it’s charge actually

spare badger
#

I think charge should be good

tacit oriole
#

Charge deals 500, no cool down, and a much shorter range, but it's hard to land outside pack bsttles

spare badger
#

If you get a good ambush you should be rewarded

thin mantle
spare badger
#

Like
They shouldn't nerf it

tacit oriole
#

It got a massive buff last patch?

thin mantle
#

500 base

spare badger
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Charge is fine now

tacit oriole
thin mantle
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Sry about that

tacit oriole
#

It got buffed in every single regard, even uses less stamina noe

dawn falcon
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I doubt it would be a serious nerf

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Just enough to not one shot Utah

tacit oriole
#

It even deals damage to large targets now, 225

thin mantle
tacit oriole
#

If you didn't know as well: you can get headshots with charge now too

thin mantle
tacit oriole
#

Yeah, I still think it is against competent prepared tenos

thin mantle
tacit oriole
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At least in the artificial battle settings we have on my server

dawn falcon
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It’s still quite a 50/50 matchup

tacit oriole
#

In survival with ambushing... Different

dawn falcon
#

A competent Carno vs. a competent Teno is like the peak of Evrima

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It’s super intense

spare badger
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Yea

thin mantle
tacit oriole
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It is better since they rolled back the tailslams changes. After the first patch it was possible to two-shot a carno

spare badger
#

Teno gets Stam slower now so I gotta be even more careful

But carno does less damage and dies quicker so I think it is finally teno favour
55/45 probably

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Which makes sense teno can't run away

thin mantle
tacit oriole
#

If alt-bite didn't hard stop you it would be better, to be fair - if you could slide while doing it then keep running would be pretty sweet

thin mantle
tacit oriole
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Same as the current hard turn slide, with a twist and bit thrown in

thin mantle
#

Carno could easily solo stegos if it had that

dawn falcon
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Uh

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Idk about that

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Carno gets one shot by stegos

tacit oriole
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Sliding at a stego head is not what you want as a carno lol

spare badger
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That's a bit too good for smth that's supposed to turn bad

dawn falcon
#

Like let’s see

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Stego has 6000 hp

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Carno deals 200 n

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And is one shot

tacit oriole
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250 alt-bite

thin mantle
#

If it can alt bite while moving and maintain the same trajectory then continue running it would be able to kill pretty much everything considering it's the fastest dino in game

spare badger
#

Carno is one shot now?

thin mantle
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Yes

dawn falcon
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Yep

spare badger
#

How much health does it have now?

tacit oriole
#

One-shot headshot

thin mantle
#

1675

tacit oriole
#

1800

thin mantle
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It was lowered I thought?

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Wait...

tacit oriole
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From 2000

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Teno and carno both had 2k before

thin mantle
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Right right

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Ok yeah

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Got it

tacit oriole
#

Stego headshot deals 1900ish

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2500 against a stego

spare badger
#

Damn

thin mantle
spare badger
#

Wtf do you do against stego now

thin mantle
spare badger
#

We need like sucho or something to do any damage to it

thin mantle
quick latch
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anyone else notice that they nerfed utah probably too much?

spare badger
tacit oriole
thin mantle
#

It can deal enough dps to facetank and it's not mobile enough

thin mantle
spare badger
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Well an allo would get it's pelvis demolished with one swing so

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A one hit ko stego makes sense

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stego fractures?

tacit oriole
#

I will say this: teno vs carno was super broken for teno if the carno was smart and didn't care about their end HP. 1v1 was unwinnable vs a really good carno

thin mantle
tacit oriole
#

I still think it's too far the other way now

spare badger
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Well

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The problem is we don't have a big enough carnivore to hurt stego that well

tacit oriole
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What a lot of people forgot or didn't know is you have 7.5s of stun immunity after getting kicked or slammed

spare badger
#

To prevent stunlocking?

thin mantle
tacit oriole
#

So if you got slammed don't run away, just soak the damage and go for headbites

spare badger
#

Kentro > Stego

tacit oriole
#

You win the dps race

thin mantle
spare badger
#

Also kentro is awesome

thin mantle
tacit oriole
#

With the new bite damage and healthpools you can't do that anymore

spare badger
#

Teno can turn around and slam
Carno wins a claw vs bite

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Well

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Used to

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Idk about now

tacit oriole
#

Claw got nerfed a little, 125 from 200

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But the bleed is more significant

thin mantle
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Regardless, it really shouldn't be able to out dps a teno, it makes no sense

tacit oriole
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I mean, it also make no sense how a teno can headshot a carno with its tail

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But that's besides the point

thin mantle
spare badger
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Teno raises its tail pretty high up

thin mantle
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Naturally blunt force would be more effective if hitting something in the brain

tacit oriole
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Teno tailslam on a carno head would be like a 1 inch punch for a human

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Would be a shove, not a slam

spare badger
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I disagree

thin mantle
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Yeah me 2

tacit oriole
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Fair, I'll get a picture if I can

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Anyway, it is actually pretty hard to land it so I'm not complaining

spare badger
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Yea

tacit oriole
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It's a lot easier once they are stunned obv

thin mantle
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Yeah it's a stationary attack that locks you in place for roughly 1.5 seconds

thin mantle
spare badger
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You can

thin mantle
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If you do..... well maybe you should just stop playing teno

tacit oriole
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I can haha

spare badger
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If you press the wrong button ;)

tacit oriole
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Sometimes that damn tail just doesn't go where you are aiming

thin mantle
spare badger
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Even before the balance changes
I murked carnos

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But cause the carnos are all trash

thin mantle
spare badger
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Lol

tacit oriole
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By joves I think you've got it

thin mantle
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Because it's all too often attempted

tacit oriole
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Yeah the old strats don't work anymore

thin mantle
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And it's hilarious

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Begone assriders!

tacit oriole
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Same as utahs trying to bite you to death

thin mantle
tacit oriole
#

Barely does more than a ptera used to. Sadge

wild cove
#

Honestly I just see most people whining about Utah while thinking to myself "but did you use it how its supposed to be used"

thin mantle
#

x<

tacit oriole
thin mantle
tacit oriole
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It was like... Utah has pounce, carno has charge, but neither ever get used. Let's buff those and nerf everything else

thin mantle
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Run up to flank, rmb, jump off and get stam

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That's it, it's not even that hard to do this consistently to stegos

tacit oriole
#

All Utah really need is the pounce dismount actually properly fixed and it will be a threat again

wild cove
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Even before the recent skill patch, I've only ever had a Carno use charge on me once, I didn't even know he was there until he hit me with it. Honestly I wasn't even mad I died. I was just impressed someone was actually taking the time to use the dino's toolkit it was supposed to use

tacit oriole
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Full length pounces are genuinely threatening to carnos and tenos, but the dismount is a death sentence still

tacit oriole
thin mantle
wild cove
#

Utahs could probably use a little bit of love yeah. The trick is just not adjusting it again too much.

thin mantle
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I don't care if you are supposed to use your pounce, because players did use pounce all the time. Every utah hunt had at least 3-4. Biting was just a method of attack and defense that didn't drain all of your stam

tacit oriole
#

Once U4 is out expect a lot of small quick tweaks I think

thin mantle
#

Which is kinda required when the thing trying to kill you all the time is faster than you

thin mantle
wild cove
tacit oriole
#

Part of the issue is I think their codebase management doesn't support forks and such to tweak U3 while U4 is deep into development

wild cove
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It is a little silly though because I feel a lot of people just don't want to actually use Utah abilities or actually have to take time to kill something like a freaking Stego

thin mantle
tacit oriole
#

Utah was just a little agile carno with a jump, let's be real

wild cove
#

A lot of people seem to assume carnis in general being able to cheese everything is "balance"

thin mantle
tacit oriole
#

Most people played Utah as bite-dps, not bleeders in my experience

wild cove
#

Spam biters

tacit oriole
#

Bite the head, don't get bit

#

Which was also the carno SOP

#

Bleed it out if you really need to

thin mantle
tacit oriole
#

Now though you actually need to play the meta, utahs can't dps things down anymore, you have to bleed them

wild cove
#

I don't necessarily think that's a bad thing though, just needs better polish

tacit oriole
#

Not complaining, just noting

wild cove
#

Ya, fair

thin mantle
#

No amount of pack size will help you defend against carnos

tacit oriole
wild cove
#

I wouldn't say "prevents any form of self-defense". You're supposed to have a pack to back you up. Although I do agree Utah needs better turn intertia to juke since it can't outpace Carno

thin mantle
tacit oriole
#

Ah, yeah carno run speed gives it a huge amount of authority over engagements

thin mantle
#

If they can't take raw damage they can't be pressured away from the pack, and with their speed utahs are always forced into a retreat. This doesn't work because utahs can't out run or out turn

tacit oriole
#

With the current bleed multipliers though sprinting while bleeding from a Utah is pretty dangerous

thin mantle
#

And honestly most of utahs issues would be solved if inertia was axed

wild cove
#

I do oagree on the turn inertia ya

thin mantle
wild cove
#

Having a heavy-handed turn on Carno is fine, on Utah not so much

thin mantle
#

Turning, a carnos only shortcoming compared to utah

#

Like literally it's only disadvantage xD

tacit oriole
#

There were some other changes too I believe. So you bleed faster and regen blood slower while moving

thin mantle
wild cove
#

I think one of my long-time-ago suggestions of having dinos get a speed boost when fleeing but not chasing, like an adrenaline boost, might help but that would require coding and possibly a performance hit to the game. I doubt the Devs will implement it.

tacit oriole
#

The net effect is (assuming full food and water) sitting to standing is about double, standing to sprinting is double again

thin mantle
tacit oriole
#

1 full pounce to a carno puts it on about 20% blood if it stays sprinting, less if it's low on food or water

thin mantle
wild cove
#

I wouldn't say impossible to code, but it would require a lot of back-end calculation on the system

#

Which would slow down overall stability I assume

thin mantle
#

Yeah I should have said needlessly tedious and ultimately an easily abusable system

tacit oriole
#

That is remaining blood for a carno, full pounce, full sprint

thin mantle
wild cove
#

If you had something like "X species running directly behind Y player at A distance for Z amount of seconds, increase speed until B distance", then it could be possible. The problem is more the performance hit from the game having to calculate that constantly and reliably

tacit oriole
thin mantle
#

Even 45 seconds is enough

tacit oriole
#

And blood still regens while bleeding, and regen is affected by food and water, so if you are starving you will take more

fathom obsidian
#

also i updated my doc

thin mantle
tacit oriole
#

Also worth noting that blood affects stamina recharge

fathom obsidian
#

with new values

thin mantle
#

Ooh can you send the new one?

fathom obsidian
tacit oriole
#

Oh btw sorry I didn't get around to getting exact numbers for you SOAD, got distracted playing survival. I'll do that today

fathom obsidian
#

its not easy also

#

ui dosent really match is what i was told

tacit oriole
#

If you set blood using admin commands it tells you what it was in the log

#

Same as HP for Heal

fathom obsidian
#

neat

#

so i change it to save the original value in the logs?

tacit oriole
#

I have the HP and blood regen numbers for teno/carno/Utah already, and most of the stamina data

#

Haven't really worked out exactly how the blood pool works yet though, I hoped it might be hard linked to weight like HP is but it doesn't seem to be the case

#

I might just have to use a standardised bleed damage and make up something

fathom obsidian
#

whats the log file name?

#

i see many on my server

tacit oriole
#

Should be theisle/saved/logs or something, not at my PC atm

#

You need the -log flag when starting the server too

fathom obsidian
#

gotcha

tacit oriole
#

You can also pipe the output from the server itself if you want to stream it to a console somewhere

#

Since the logs themselves are read-locked when the server is running

#

But yeah that's how I've been getting all my damage numbers. Smack a player, heal them, inspect logs

dusky surge
fathom obsidian
#

yeah, they took everything lol

sinful cove
#

the decision to make a small game ambusher not even get full of its own full body weight in food is bizarre af

swift sapphire
#

yea they messed it all up, just gotta wait to see how long it takes em to realize it

dawn falcon
#

So make the apex herbivore lose what makes it an apex herbivore

#

Okay

#

There’s literally no point in decreasing stegos health when a carno can’t even attack it without dying

sinful cove
#

carnos shouldnt even be bothering with stegos, as long as utah packs can still take one on i dont see a problem with it being basically off limits to carnos

#

not every carni needs to be killing every other dino that's stupid and boring

#

niches exist for a reason

dawn falcon
#

^

#

Oh

#

This guys actually pesky

#

Didn’t know that

#

No wonder TI_Troll

sinful cove
#

oh shit lol

alpine plover
#

Wow smh

#

Don’t be mean

sinful cove
#

he wanted tenontos nerfed now he is on to stego lol

dawn falcon
sinful cove
#

ohh that silly pesky

dawn falcon
#

Oh that pesky pesky..

alpine plover
#

He’s the imposter whentheimposterisslus

versed rune
#

Plus between stego’s buffed turn radius and carno’s reduced hp, stego should really have no problem defending against it, since stego can clean one shot carno now if it lands a headshot.

vagrant mural
#

should have no problem defending itself
needs to be made more susceptible

versed rune
#

7-8 headshots is too few to kill a stego (that’s what it was last patch) but 15-16 is insane. 10-12 headshots from a carno to kill a stego sounds like a fair number. If a stego can’t down a carno or scare it off in the time it takes for it to land that many headshots then I really don’t know what to tell you.

true ginkgo
#

Not sure why a barely mid tier dedicated small game hunter should be able to kill one of the most powerful herbis in the entire long term planned roster.

#

This is why stego flat out shouldn’t be playable until allo/alberto arrive. If not acro. There is nothing in the game currently which ‘should’ be hunting a full grown stego. Except maybe deinos while it’s drinking.

versed rune
#

I hope you realize im specifying “headshots”

#

there is no argument being made that carno should be specializing in hunting a stego. 10-12 headshots is a lot in terms of the isle. You have to factor in how long it takes to find the right moment to attack, factor in any missed bites, all while the stego that has the potential to one shot you is swinging

#

Again, if a stegosaurus allows a carno to land that many bites on its designated weak spot then the carno deserves the kill

true ginkgo
#

Pretty sure stego is only killing in one hit with a headshot on carno currently.

dawn falcon
#

I don’t see a point in nerfing stegos health when Carno can’t really do shit to one

#

Like

true ginkgo
#

Sure maybe headshot multipliers should go up so headshots do more. But this will effect others tiers of combat horribly

dawn falcon
#

It seems to be a useless nerf tbh

#

I’d say a 2.2x head multiplier would be a bit better

#

But

#

Yeah

#

No health nerfs

versed rune
#

I don’t know if a stego health nerf is necessarily the fix

#

I made a suggestion about a stego health nerf not long ago

true ginkgo
#

I hate it, but maybe we should get Sophie scale stego until allo/alberto come. Then after that move stego to its adult size.

versed rune
#

But I’ve begun thinking about it more

#

I like the idea of health and weight corresponding

#

Mainly because we actually know what our damn stats are

dawn falcon
#

What was it

#

16 headshots to take out a stego?

versed rune
#

Yeah

#

It’s insane lol

true ginkgo
#

Sophie stego is like 1600kg I think. Which fits the current roster. Then later on switch it to adult stego weight and size.

dawn falcon
#

If the head multiplier was 2.2x, then that means it goes from 16 to 13

#

Headshots

#

But

#

That also means deinos damage to the head is increased by .2

true ginkgo
#

And then carnos are one shotting utahs if multiplier goes up

versed rune
#

That’s where the fix comes in

#

The multipliers aren’t universal

#

Spitballing numbers here

#

For the sake of simplicity

#

STEGO would take 3x damage from headshots

sinful cove
versed rune
#

Whereas UTAH would take 1.5x damage from headshots

dawn falcon
#

Ohhh that actually would not be good at all

#

That would mean

#

Deinos can deal 1500 damage to the head

true ginkgo
#

That feels super arbitrary.

dawn falcon
#

Even though Deino is supposed to struggle on land

versed rune
#

I just said I’m spitballing numbers for the sake of simplicity?????

dawn falcon
#

I’m just saying

versed rune
#

I didn’t mean stego’s headshot multiplier should literally be 3x lol

true ginkgo
fresh laurel
#

man

dawn falcon
fresh laurel
#

i find it funny how much people want utah buff

sinful cove
#

Stego and deino were indeed added too soon its a weird ass decision to slap them in so soon

fresh laurel
#

which i agree with

sinful cove
#

Shoulda been kentro and beipi

dawn falcon
#

I want a Utah buff that’s not stupid

fresh laurel
#

but wow alot of ppl want utah to get buff

dawn falcon
#

No health buff

#

At all

#

But

#

Inertia nerf

fresh laurel
#

what type of buff do yall want cus you dont really say it you just say utah is bad

dawn falcon
#

And maybe a biteforce buff to 75-85N

#

I’d rather choose 75 tbh

alpine plover
#

Utah needs some sort of agility increase

#

It feels very sluggish atm

fresh laurel
#

i would like a buff where 8 pack memebers is enough to take out the majority of the roster lel

true ginkgo
#

Stego and deino now have the stats they should have. And it demonstrates why they should have come later.

dawn falcon
#

I’m fine with Utah being the only creature to take out a stego

#

And Deino

fresh laurel
#

i never seen utah take deino

dawn falcon
#

I didn’t mean it like that

#

My bad

fresh laurel
#

its fine

dawn falcon
#

I meant Deino taking out a stego

#

In pairs only

fresh laurel
#

oh

#

can deino threaten stego in water yet?

dawn falcon
#

It always has

#

On land not so much

versed rune
#

Deino gets bodied by steg currently

dawn falcon
#

Basically wherever a stego can swing, if you aren’t in pairs, give up

versed rune
#

Worse than before

fresh laurel
#

i seen stegos take swims for fun in deino waters lol

#

i think the old stats were more balanced but the special attack buffs can stay

versed rune
#

And take it from me I dislike deino much more than stego

#

But the poor thing can’t do anything to it

dawn falcon
#

If you can tank a couple hits while alt biting the stegos head as Deino, and then switch out with your other member and have him tank the hits, the stegos a goner

fresh laurel
#

ah yes deino once was evrimas selling point now its stegos bitch

dawn falcon
#

Basically try to make your bite equal to the amount of times you got hit to a maximum of 3 and get the hell out of there, and have your other member do the same.

versed rune
#

Also. Can we talk about how garbage it is that carno and teno both clean one shot utah with their special attacks???

#

Like it’s satisfying to do but.... at what cost???

dawn falcon
#

Filipe said that he might reduce the carno charge damage so that doesn’t happen

fresh laurel
#

utah is a glass canon without the canon

vagrant mural
#

Ngl I didn’t expect Utah to have lore but

versed rune
#

Reducing carno’s charge damage wouldnt solve the issue

dawn falcon
#

Can’t remember if he said anything bout the tail slam

dawn falcon
versed rune
#

That would require a teno tail slam nerf too??

dawn falcon
#

It’s not a one shot anymore and gives the CC a use

fresh laurel
#

i dont think tail slam should one shot at least not at the body

versed rune
#

I think the best idea is to give utah more health

dawn falcon
#

No

#

No

versed rune
#

But we can’t DO that now

dawn falcon
#

No

fresh laurel
#

wait

dawn falcon
#

Giving Utah more health means increasing the weight

fresh laurel
#

cant we wait for pachy to see how utahs handles that guy

fresh laurel
dawn falcon
#

The only way to increase its health to a more meaning full value would be atleast 600, and that means it can pin an almost sub teno and Carno

versed rune
#

And this is why it makes no sense to have health correspond with weight, as much as it’s nice to know our health

#

Because it backs you into a balancing corner like this

dawn falcon
#

Which it’ll take time to balance it this way

vagrant mural
#

Given it out damages it, does fracture, and can’t be pinned I doubt pachy will be necessarily easy to kill for a utah

dawn falcon
#

Oh shit you’re right

#

It’s a latch instead of a pin since Utah weighs less than the confirmed Pachy weight

fresh laurel
#

i just remembered that utah will be trying to play with clay when fractures come

versed rune
#

Utah with 1,000 hp functioned fine last patch

vagrant mural
#

Also, making a hunter more attritional, and then nerfing it’s stam just kind of boggles me

versed rune
#

Sure it SOUNDED like a lot

fresh laurel
#

utah with 1k health still got 2 shot to the head from carno

dawn falcon
#

My friend

versed rune
#

But it didn’t matter because it still got 3 shot by carno, and teno and deino could destroy it easily

dawn falcon
#

You do realize

#

It’s the same thing now

versed rune
#

Yes I do

#

That’s my point

dawn falcon
#

Utah with 1000 hp could still be a 2-3 shot. Utah is still a 2-3 shot.

vagrant mural
#

It got 12 shot to the head by old Dryo or something like that 💪

versed rune
#

My point is that the change to make weight and health the same makes zero sense and over complicated everything

alpine plover
#

no, not old dryo

#

old dryo was terrifying

fresh laurel
versed rune
#

Because now it creates a balancing dead end

dawn falcon
fresh laurel
#

i meant

alpine plover
#

Balance feedback discussion

vagrant mural
#

Ptera and Dryo hada solid chunk of fun removed with the damage nerfs imo

fresh laurel
dawn falcon
#

So like

#

Juvy and sub?

fresh laurel
#

yea

versed rune
fresh laurel
#

its even harder now

dawn falcon
#

And yeah, that’s where inertia needs to be fixed.

alpine plover
#

The damage nerfs made juvies worse than they already were

vagrant mural
#

Like I took on a fresh spawn carno as a 80% Dryo and it took ages to kill it, and it now takes 6 headshots from a Ptera to kill a juvi deino

fresh laurel
#

utah pounce nerf needs to go or bring back a normal bite damage for it

versed rune
#

The game is all over the place right now and the player count shows that people aren’t happy

vagrant mural
#

I tried killing a full adult Ptera as a juvi Utah today

dawn falcon
#

Utah pounce was actually buffed yeah

fresh laurel
#

because now utah seems it like its strictly for sticky or brackabone

vagrant mural
#

I did like nothing to it apparently

dawn falcon
#

It can take down a stego now

vagrant mural
#

Everything bar the bleed was nerfed

fresh laurel
dawn falcon
#

Bleed was yes

#

But not much of the Utah pounce was nerfed

#

Infact

#

It’s the buck that’s unbalanced

fresh laurel
#

how so

dawn falcon
#

Bucking makes you pounce for only like 5 seconds

versed rune
#

The best bet to fix this patch would be to revert all of the damage values back to what they were, revert any health NERFS that dinosaurs got, keep the health BUFFS that any dinosaurs got, and keep the special ability buffs as well.

fresh laurel
#

buck glitches alot lol

vagrant mural
#

And given stego wasn’t always guaranteed a dismount stab tbh it could take on stegos

dawn falcon
versed rune
alpine plover
#

This balance update is just all over the place.

#

can’t keep up with it

dawn falcon
#

Remember they’re stress testing. Try to give as much feedback as possible so they can find a workaround

vagrant mural
#

They got some things right, some things wrong, expected tbh

versed rune
#

We literally just need to hit the “fuck go back” button.

dawn falcon
#

^^

fresh laurel
#

i kinda wish the devs showed us the balance changes and let us vote on it or at least let us test it....

alpine plover
#

it’s not really clarifying what it’s trying to do. it’s just a giant mess.

fresh laurel
#

i can hope

alpine plover
#

polls would be cool

vagrant mural
#

Also I completely do not understand the intent on making juvies weaker

alpine plover
#

but QA is for that I guess

versed rune
#

that would require something called listening to the community that actually plays the game, so it can’t be done unfortunately

fresh laurel
dawn falcon
#

But no reverting. I’d rather give this a couple more patches to really give a solid conclusion

#

Wait till performance is actually fixed

vagrant mural
#

No one asked for it, no one wanted it, no one had a problem with juvis beyond utahs being used to spam bleed, but even that was more just an annoyance by a few assholes

dawn falcon
#

And then we can try and fix everything

versed rune
#

Oh yeah. Performance is an issue too. My poor framerate.

alpine plover
dawn falcon
#

Can’t believe looking at north is a big “fuck you”

fresh laurel
vagrant mural
#

Exactly

#

If anything juvis needed buffs

#

But Na

alpine plover
#

did anyone even ask for these changes

fresh laurel
#

i think juvies needed less footprints since they were so easy to track...

dawn falcon
#

I mean it is their game. They want the game to be how they’ve always planned it out.

#

But they can always change it later

versed rune
fresh laurel
dawn falcon
#

Like update 4 ISNT even here

vagrant mural
#

I bit a Ptera 4 times and pounced it and it managed to walk away and then 1 shot me TI_Trollge

dawn falcon
#

Get those balance changes out before it does

#

Cause then it’s hotfix season

fresh laurel
#

lol didnt one of the devs say we wouldnt get a patch update before update 4 and here we are :/

dawn falcon
#

Well

alpine plover
#

Juvies need certain niches so they aren’t just smaller weaker adults with no life put into them

dawn falcon
#

Atleast it solved rubberbanding

fresh laurel
#

i mean

dawn falcon
#

And hopefully performance is going to finally be fixed

fresh laurel
#

i wouldnt mind waiting until update 4 for that fix

dawn falcon
vagrant mural
versed rune
#

This game’s development really is just out of the frying pan straight into the fucking sun.

dawn falcon
#

Imagine rubberbanding too

dusky surge
#

i found the simple joys in playing hypsi somehow

fresh laurel
dusky surge
#

you cant stress test efficiently with just QA

dawn falcon
#

Just because it works for QA doesn’t mean it works for the community

dusky surge
#

you need full servers

dawn falcon
#

^

fresh laurel
#

let baby utah climb and let baby carno just idk be fast and bby herbies could have better stam

alpine plover
#

Baby carno having better stam regen possibly

fresh laurel
#

i hope one day devs will start doing polls before doing big stat changes like this

alpine plover
#

they won’t

#

probably

fresh laurel
#

they should

#

like

#

they really should

dawn falcon
#

Well they listened to announcing server wiped

versed rune
#

QA has proven to be mediocre at best. deino’s alt bite proved to go right over their heads, and we players had to deal with it since April

#

Among other things as well

dawn falcon
#

How did Deinos alt bite go over their heads

versed rune
#

Don’t get me wrong I’m glad we have QA

dawn falcon
#

Stamina drain?

#

Ohhh I get it now

versed rune
dusky surge
#

imo, carno is just the worst. I never had half the issues with utah that I had with carn, yet utah is the one beaten to death with a rusty metal rod this patch

versed rune
#

Shows that they didn’t effectively test it

fresh laurel
vagrant mural
#

Baby Utah should climb better, juvi carno already performs better in forests and shit, Ptera can have a similar thing to carno, deino can eat fish and be faster on land, Dryo can be better at invading more burrows when younger, hypsi can have more volatile vomit at an increased cost, teno and stego I have genuinely no idea tho

dawn falcon
versed rune
#

Oh it’s definitely not their fault entirely

#

No one is 100% to blame

dawn falcon
#

It was even mentioned it should have stamina drain since update 3s test

versed rune
#

Well I guess that’s debatable

#

But you get the idea

dawn falcon
#

Aye

alpine plover
#

I will blame isle devs

fresh laurel
alpine plover
#

because isle

dawn falcon
#

But

alpine plover
#

no buts

vagrant mural
#

They shouldn’t rely on herds to be protected and should be as engaging at younger ages as carnis imo

dawn falcon
#

Stfu and let me speak TI_Trollge

alpine plover
#

I will complain on Reddit if you continue this conversation any further

vagrant mural
#

It just really sucks thinking of stuff

versed rune
#

I don’t know why this game is so hard for people to balance

fresh laurel
versed rune
#

It’s really not difficult

#

And they were on the right track last patch

#

And they soiled it

alpine plover
#

Just don’t make dinosaurs weak lmfa

versed rune
#

We were so close

fresh laurel
#

guys

vagrant mural
#

Given how they handled carno and deino I am incredibly terrified of the what, 3rd allopocalypse?

fresh laurel
#

listen

dawn falcon
#

Before we jump to conclusions and go “fuck all” with the reverts, give it a couple balance changes, maybe even update 4s stress test, and then see if it really needs some reverts or not

fresh laurel
#

i got something to say here

alpine plover
#

stop typing

fresh laurel
#

something that will make yall grateful

alpine plover
#

say it

#

or else I’m banning you from

versed rune
#

Carno was a terrible dinosaur to put in without a second carnivore to be its rival

fresh laurel
#

be happy this isnt beast of bermuda balancing

#

where birds clap everything

dawn falcon
fresh laurel
#

and anything big cripples

versed rune
#

Cera and carno should’ve been released together

vagrant mural
#

Carno being added update 2 still astounds me to this day

alpine plover
#

I’m surprised cera isn’t in yet

dawn falcon
#

Yeah it would’ve been a better pick than stego honestly

versed rune
#

But instead carno is the undisputed terrestrial apex and there’s no fun in that

fresh laurel
dusky surge
#

cera needs to exist

alpine plover
#

Cera needs to exist and magy doesn’t

versed rune
#

teno isn’t really a rival to carno

alpine plover
fresh laurel
#

cerato rex flushd

versed rune
#

Well, not an an “go away I hate you” sense

vagrant mural
#

Teno just kind of throws hands with anyone and everyone

alpine plover
#

Deinosuchus

dawn falcon
#

Teno and Carno are a 50/50 but they aren’t for competition.

#

Cerato is true competition

versed rune
#

I don’t even know how good teno is now

fresh laurel
#

be glad deno can drown carno though

dawn falcon
vagrant mural
#

2 kinda rivals in this game tbh

dawn falcon
#

Some say they destroy carnos, some say they don’t

versed rune
#

I’ve had zero issue destroying tenos this patch as carno

fresh laurel
#

but what makes me feel bad about deinos is you can drink at that shallow area

alpine plover
#

use charge and it’s dead

versed rune
#

Legit I haven’t got hit ONCE in any teno fights this patch as carno

#

It made me think teno was shit

#

But then I heard people say teno wrecked their shit as carno

#

So idfk

alpine plover
#

I haven’t came across a single teno yet as carno so I can’t tell

dawn falcon
#

All the tenos keep getting hunted off

#

Funnily enough

fresh laurel
#

hey guys a release utah stats vs carno thonk

alpine plover
#

the servers seem so dead even with 90+ people on

dawn falcon
#

I saw a stego kill a teno

#

For whatever fuckin reason

alpine plover
#

because it can

#

it’s just cool like that

dawn falcon
#

Lol true

#

Stego was like “bitch you looked at me wrong” and boom. Thagomizer to the head

vagrant mural
#

Tenos now seem like they weee neutered

fresh laurel
#

what if stego got a bigger damage multiplier on the head since that head is so smol

versed rune
#

I think the speed nerf honestly fucked over teno more than anyone thought it would

vagrant mural
#

Like they’re not nearly as common, and they’re definitely more prone to running now

dawn falcon
#

Give it a 2.2x multiplier instead of a 2x

versed rune
#

Teno’s stam got the fix it needed which is nice

fresh laurel
#

i miss the old stats and the old acceleration from when evrima first came out woeisme

versed rune
#

But I’ve heard people say tenos stam is just plain BAD now

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I don’t know for sure cuz I haven’t played it

dawn falcon
#

They keep fucking running around

alpine plover
#

I’ve been playing teno recently and it just feels awful. Not the teno I knew.

dawn falcon
#

And fighting people

vagrant mural
#

Ngl I hate the fact I can barely use running at all for travel anymore

alpine plover
#

Teno can’t run without losing stamina in 2 seconds

fresh laurel
#

can someone show clip of new teno stam

versed rune
#

Utah feels terrible too

fresh laurel
#

utah

#

...

alpine plover
#

Utah feels sluggish

#

For an animal that’s 450kg

vagrant mural
#

Dryo in certain cases turns like a truck

fresh laurel
#

utah should be deleted with these stats lol

vagrant mural
#

Not even kidding

dawn falcon
#

But honestly, keep the weight = health changes, but edit some multipliers and damage output a bit.
Reduce Carno charge damage
Reduce teno slam damage
Buff agility for the smalls

#

Make stegos headshot a 2.2x

versed rune
#

When I said teno needed a stam nerf I meant it needed a very slight toning down, not a fucking butcher

fresh laurel
#

buff utahs hp or damage a tad

dawn falcon
#

Not up

#

Hp

fresh laurel
#

i said a tad

dawn falcon
#

For the love of god that would make matters worse

fresh laurel
#

shut

dawn falcon
#

Please no 500kg Utah

#

But

#

Give Utah 75n damage

#

Please

vagrant mural
#

I have no idea what even happened but now if you want to turn occasionally your Dryo will turn into a goddam cruise liner, the supposed king of agility TI_Trollge

fresh laurel
#

its because hp = weight which should not be the case!!!!

alpine plover
#

500kg Utah would be able to pin pachy

#

We don’t want that

dawn falcon
#

If Utah gets 75n attack

#

That means Carno to the body is 24 hits, and 16 to the head

alpine plover
#

Wonder how a Utah is going to reach a carnos head

vagrant mural
#

That doesn’t sound awful

dusky surge
#

Utah should be squishy as hell but have decent damage, agility and bleed for its size

#

DECENT, not great

fresh laurel
alpine plover
#

don’t do that in mid fight

#

Do it

#

die

fresh laurel
#

utah with these stats is gonna get bodied by dilo lel

vagrant mural
#

Actually with Utah not being able to pin above 450 kg

#

It can’t pin galli

fresh laurel
#

wait

#

you mean

alpine plover
#

galli is super scrawny too

fresh laurel
#

skinny legs wont get pinned

alpine plover
#

for a dinosaur

fresh laurel
#

seems dumb

vagrant mural
#

So the concept art was a lie

dusky surge
#

ahahahaha, time for me to ride galli as a utah

alpine plover
#

Scam galli

versed rune
#

How many body hits did it take for utah to kill carno last patch

#

wasnt it like 15

alpine plover
#

16

#

I think

#

around there

versed rune
#

That sounds fine to me to be honest

alpine plover
#

Carno is a big man so it makes sense

versed rune
#

Plus with the pounce

#

Utahs could down a carno

vagrant mural
#

16 body shots doesn’t sound too hard to achieve with a pack

alpine plover
#

Honestly trying to nip at a carno should be the last priority

fresh laurel
#

back then took 4 utahs to take a carno comfortably

alpine plover
#

Trying to bite a carno is super risky as Utah

versed rune
#

I don’t know why we’re making everything take a billion hits to kill larger animals

#

That’s the EXACT mistake that killed legacy

fresh laurel
#

true

vagrant mural
#

4 utahs vs 1 carno seems perfectly reasonable imo

alpine plover
#

let’s not make evrima legacy 2 please

fresh laurel
alpine plover
#

Legacy bleed was probably the worst mechanic in existence

versed rune
#

The reason apexes are so op in legacy is because it takes things like carno/allo/cera literally 50-100+ hits to kill apexes

fresh laurel
#

lol i dont even know how bleed works in evrima all that well

alpine plover
#

it’s not complicated

#

It’s like legacy bleed but not horrible

fresh laurel
#

explain

#

i wanna use bleed in hunts

alpine plover
#

there’s a small blood icon that pops up whenever bleed is applied

versed rune
alpine plover
#

If your blood pool gets low, your screen will become dark and you will die

fresh laurel
#

hmmm

alpine plover
#

it can affect stamina regen and hp regen ofc

fresh laurel
#

how do you know if you did enough bites or something to bleed something out

vagrant mural
#

hurt thing with sharp object to apply bleed, more attacks increases bleed, bleed limits stamina regen, can be used for tracking, losing all your blood means you die

alpine plover
#

it’s pretty much legacy bleed but not horrible

versed rune
#

Legacy bleed

But epic

alpine plover
#

I actually really like the bleed system now

#

it makes sense

fresh laurel
#

i see

vagrant mural
#

you can use general information and how the target acts to determine bleed

alpine plover
#

and you don’t die immediately because something bit you

versed rune
#

Old bleed system made the game super campy

alpine plover
#

Legacy giga could just one shot trike practically

versed rune
#

It favored shithead players who like to win by pressing a button

vagrant mural
#

also it made giga the best thing in game

alpine plover
#

then again legacy trike is very inconsistent

versed rune
#

Flashback to the old realism stat mods that nerfed the fuck out of bleed

alpine plover
#

mods

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come back

#

make game good

vagrant mural
#

^worst person on the planet now

versed rune
#

Still surreal that we recently got confirmation of the devs’ distain for mods

alpine plover
vagrant mural
#

its just filipe to my knowledge

versed rune
#

Even so

#

It just kind of shows what we’re dealing with

#

A healthy game encourages the community to build on the game

vagrant mural
#

shit and piss didn't make that clear?

alpine plover
#

die

#

waste of money

versed rune
#

Jesus Christ

#

I actually hate that so much

alpine plover
#

we don’t need that

#

get out

#

now

versed rune
#

The devs themselves basically said it’s degenerate

vagrant mural
#

literally the worst decision the game has made

versed rune
#

Now we’re getting it?????

alpine plover
#

I guess

vagrant mural
#

you used to get banned

#

I WATCHED PEOPLE GET BANNED

versed rune
#

What kind of fucking Orwellian dystopia are we in

alpine plover
vagrant mural
#

blank

dusky surge
#

does more bites cause you to bleed faster in evrima?

alpine plover
#

well

#

yeah

vagrant mural
#

ye

alpine plover
#

One reason why utah pounce was deadly

#

Key word was

versed rune
#

I hate that the isle made this interaction possible

alpine plover
#

Alright I’m out of here

vagrant mural
#

the fact that people have crawled out of the walls to start defending it too is just no

dusky surge
versed rune
#

LMAO

dusky surge
#

as if you don't shit when in a brawl

#

your opponent won't know why the fuck you did it and you can run away

versed rune
vagrant mural
#

lmao the shits aggresively meme is now gonna be a reality

dusky surge
#

Personally I'm 50/50 on the shitting thing, wouldn't care if added or not

alpine plover
#

Remember when everyone hated shit and piss but when the devs said it was okay a swarm of people started defending it? Talk about sheep.

versed rune
#

If you’re gonna add a shitting mechanic you may as well add highly detailed cloacas to all the dinosaurs because the crowd that enjoys that is already here.

#

It’s fucking awful, dude.

alpine plover
#

the isle slowly turning into bob 2

versed rune
#

BoB isn’t even a game

alpine plover
#

roleplaying chat room

versed rune
#

I was gonna record the new update of bob but then I was like “the fuck am I thinking? This doesn’t deserve exposure”

alpine plover
#

New acro model just looks like a fat megalo

dusky surge
#

i just watch bob gameplay and am immediately put off by aesthetic

versed rune
#

No matter how bad the isle gets

dusky surge
#

god damn its ugly, the HUD makes me upset

vagrant mural
#

bob, which lacks direction due to constantly listening to the community, which got so bad they added a RESSURECTION SYETEM, hasn't stooped this low

versed rune
#

BoB will always be worse