#balance-feedback-discussion

1 messages Ā· Page 273 of 1

crystal stream
#

u have to let a deino lunge u in this state of the game

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there are so many shallow areas

golden coral
#

That I would agree with. A grown deino fears only another grown deino.

crystal stream
#

if u drown to a deino ur fucking horrible imo šŸ˜‚

hollow canyon
#

The largest dromaeosaurid of all time is still pretty small and Carno didn't have a weak bite at all.

dawn falcon
#

If a Deino doesn’t lunge a carno it’s horrible LOL

wide cosmos
#

Deino has to be siting far inland out of his element for it to be hunted by carnos, aka deino allows it. Try hunting deinos near a water source, you'll get drowned

dawn falcon
#

^

golden coral
#

I think deino will benefit from cannibalism? Not just be fine with it?

hollow canyon
#

I agree that Deino might be running out of stam a bit too easily atm

golden coral
#

So that other deinos is actually part of your diet, not just good for staying alive

hollow canyon
#

10% cost on alt bite seems a bit harsh

crystal stream
#

nice solution

dawn falcon
#

A good Deino knows the hitbox for lunge so

crystal stream
#

i do it all the time

dawn falcon
#

Good luck baiting a good Deino

golden coral
crystal stream
#

i shouldn't even be able to do this

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it's so funny lol

hollow canyon
#

Stamina regen of Deino is probably the slowest in the game

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It's definitely the slowest

crystal stream
#

I'd love to see deino get a buff

hollow canyon
#

10 bites isn't that many

crystal stream
#

make it a monster

frosty heron
dawn falcon
#

^

frosty heron
#

It just needs stamina adjustment

hollow canyon
#

Then again - I have a different vision of how Deino should work than what we're going for I think

frosty heron
#

Either consumption or regen

hollow canyon
#

Yea it was definitely busted before the patch

wide cosmos
#

Also remember, carno has to land 40 body bites on deino to kill it, deino needs 4 to kill carno

hollow canyon
#

Probably more than 40 tbh

#

you will have regenerated some hp between the bites

golden coral
frosty heron
#

It was ridiculously tanky and bleed it out wasn't an option, It had natural bleed resistance

wide cosmos
#

Deino hp 8000, carnondoes 200 damage per bite. Simple math

crystal stream
#

I think it'd be cool if deino would slightly get HP when swallowing food

crystal stream
#

not realistic at all just a cool idea

frosty heron
hollow canyon
crystal stream
#

deino needs 750 BF

#

at least

frosty heron
#

Before patch it was pretty much impossible to bleed out

golden coral
#

Alright. Maybe they changed it's resistances or something then.

wide cosmos
hollow canyon
#

The game generally doesn't work this way, you can't just divide the hp by the biteforce to get the idea of how many bites you need, it might give you an idea of how many bites you will need but things like the locational damage and health regeneration will skew the results

#

but yes, it will be a lot of bites

#

I agree there

crystal stream
#

evrima is a simple game

golden coral
crystal stream
#

u can explain the whole game to a new player in like 5 mins

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dino get hungry dino eat

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dino grow big dino find pack dino fight dino die

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bro honestly I don't fw these new textures they look kinda dog shit

gritty horizon
gritty horizon
lament cloak
wintry anchor
#

can i just say i find it so funny that everyone was begging for a Utah nerf, and now that we got it everyone else hates it.

#

@oak wind TBH you can still kill Stegos as a Utah you just have to play it right

primal folio
#

You cannot ride deinos in this game?This ain’t legacy. Only someone who has never played a croc before is going to waste all of its stam and let carnos kill it. I’ve definitely seen it happen prior to this patch, but the deinos were always super inexperienced or seeking death lol just like a carno player has to be super inexperienced to allow a deino to lunge and drown them, as you said. On that note, I don’t understand this weird idea of ā€˜maining’ dinosaurs. It results in mediocre play styles.

golden coral
#

@shrewd stormNot really. Dryo is on the lower end, and similar sized juvies of course. Middle is around utah. Then on the upper end you have teno and carnos. Carno is the designated small game hunter, and utah is very much in that range, like dilo or maybe cerato, galli, and so on will be.

fallow wagon
#

Utah absolutely is a prey item for Carnotaurus

frosty heron
#

How tf is Carno bitteforce too much when it got nerfed to 200 from 350

golden coral
#

For a grown carno, a dryo is on the lower end. Is it a decent meal, yes and it should be. Just like a teno is on the upper end and is decent for more than one carno. But a range of 250-1250 in weight/"size" seems like a good range to me.

true ginkgo
#

Carno is meant to be a dedicated small game hunter. You know what counts as small game.... Utah.

I mean galli is probably going to be the textbook carno food, but that's also the same size as utah. Dryo is too small to give a carno anything more than a snack.

golden coral
#

For an animal that comes in on 1.8T(?) itself.

shrewd storm
frosty heron
fallow wagon
#

it's p much been that way since the start tho

frosty heron
#

Got a nerf from 1000 hp to 450 which is less than half

shrewd storm
#

ye

frosty heron
#

Carno pretty much will be 2 shooting Utahs now as most of the time they will have locked damage, a tiny bit is enought to get 2 shooted

true ginkgo
#

Getting pretty conflicting accounts of how much damage a utah is doing with pounce atm. One person tested it on a 450kg carno and it failed to kill it. Another had 1/3 of their adult stego health removed via pounce + the bleed.

#

I definitely don't think carno should be one shotting utahs.

fallow wagon
#

wym + bleed, bleed doesnt take away from hp

true ginkgo
#

Ah yeah forgot it doesn't

#

must have been via pure damage

shrewd storm
frosty heron
#

Utah now it's as fragile as prepatch Dryo

true ginkgo
#

I definitely think utah should kill an equal sized animal with one pounce if it doesn't buck.

#

From full stam.

wintry anchor
shrewd storm
thin mantle
frosty heron
frosty heron
#

But just that

true ginkgo
thin mantle
teal pecan
#

@shrewd storm utah is literally small tier, how is carno not supposed to hunt it?

true ginkgo
wintry anchor
#

tbh i think utahs in a pretty good spot rn (hate me utah mains TI_Pathetic )

shrewd storm
thin mantle
true ginkgo
#

A fight vs a galli should go: ambush, pounce, inflict pain, leap off before your stam is out, follow galli till it either drops of blood loss or you finish it.

wintry anchor
frosty heron
#

Pretty good spot if you mean under a pile of shit, yes

true ginkgo
#

I generally think of the top of small tier being about 1000kg.

teal pecan
shrewd storm
gusty mason
shrewd storm
frosty heron
#

Dmg is literally Ptera peeks TI_Wheeze

wintry anchor
teal pecan
shrewd storm
teal pecan
#

I don't think so but ok

wintry anchor
true ginkgo
#

Could tell the healths were messed up before the patch when a 500kg stego had 1/3 the health of a 500kg utah. Despite being the same on grow time.

And it had less health than a 120kg dryo too.

gusty mason
wintry anchor
frosty heron
alpine plover
#

Did some testing
And I can confirm
Utah is near worthless

frosty heron
#

They don't even feel it

golden coral
shrewd storm
#

Ik they increased the bleed damage from pounce in the last patch which I like, but its still made of aluminum. Its horribly weak to attacks. All the utah needs right now is a little more health (probably like 600ish) and it'd be fine.

wintry anchor
true ginkgo
frosty heron
golden coral
frosty heron
#

I just let them kill themselves from cannibalism

wintry anchor
#

and you can bleed stegos as utah packs

#

it just takes longer

golden coral
shrewd storm
#

Ive killed full stegos with 8 utahs in this patch, like I said thats not the problem, its just the utahs health makes it bad at taking any damage at all

frosty heron
true ginkgo
#

Utah mains love soloing things. But the issue is all the animals which are fun and similar power to solo are not in game yet.

So it's left either feeding on the dregs like hispy and dryo, or needing a group to hunt.

The stats are fine, the ecosystem is not.

frosty heron
thin mantle
frosty heron
#

Just do some testing with bucking and you will see it

shrewd storm
#

a n d currently food drain is way too fast rn too

thin mantle
primal dove
winged sierra
#

what lol it does not take over half an hour to kill a stego as a utah pack

frosty heron
#

Also soon I'm gonna post a feedback where I can show why Stegos are pretty much unkillable now

thin mantle
#

Compound this on top of the fact that Utahs can only hunt two uncommon targets alone

true ginkgo
wintry anchor
shrewd storm
#

do kinda wish we got kentro instead of stego atm

thin mantle
shrewd storm
#

^

true ginkgo
#

Though kentro might be uncomfortable to pounce.

alpine plover
# wintry anchor not if you play it right

It's not a matter of playing right, it's a matter of stats, circumstances, and detrimental implementations that give far more trouble than what it's worth now
No other playable has so many conditions and zero room for error just for it to respectively fill it's niche

frosty heron
thin mantle
primal dove
stark knoll
shrewd storm
#

^^^^^^

wintry mountain
#

dont target a herd then

primal dove
#

read my message right

winged sierra
#

yeah nothing more than 20, from personal experience. And that was before the bleed buff

frosty heron
true ginkgo
thin mantle
frosty heron
stark knoll
#

8 utahs, good stego, used bucking, standing nearly still

#

takes practice and skill, and time to get used to the new movement

#

especially since stego turns faster

frosty heron
#

8 Utahs wow that's full pack anyways

shrewd storm
#

CattoSad still think utah has too little health

thin mantle
fathom obsidian
thin mantle
#

I'm not denying that it could work tho

stark knoll
winged sierra
shrewd storm
#

and I think current bleed is fine if the health goes up a tiny bit

stark knoll
#

we lost quite a few utahs but we also ran in gung-ho like idiots kekw

frosty heron
wide cosmos
#

I'm all for nerfing the damage and making Utah rely mostly on bleed to take down the prey, but the massive HP nerf on top of speed nerf made it near useless in attrition fights. How do you keep the prey bleeding of you die in 1-2 hits and are to slow to doge attacks.

true ginkgo
#

Yeah allos are the 'classic' antagonist for stego, and theme wise suit coming at the same time.

winged sierra
#

perhaps that's for the best, since stego shouldn't be regular utah prey?

frosty heron
#

8 coordinated Utahs? Nah your Stego is fine that ain't gonna happen

fathom obsidian
wintry anchor
shrewd storm
#

Just

stark knoll
#

utah feels like its made for big and slow things. stego is big and slow, but also has a high-range, high-damage attack

shrewd storm
#

health

frosty heron
#

Pretty balanced

thin mantle
stark knoll
#

pretty much no other dino has range like stego and possibly anky

fathom obsidian
wintry anchor
stark knoll
thin mantle
winged sierra
fathom obsidian
#

if not gonna be frustrating, utah is not in a good spot right now

stark knoll
#

but yea stego is......... weird in this roster

winged sierra
#

i do agree the ecosystem is odd in terms of predator-prey relationships, but the stats are not the issue

wide cosmos
shrewd storm
frosty heron
thin mantle
stark knoll
#

yea its a roster problem imo, not a stats issue

golden coral
frosty heron
shrewd storm
wintry anchor
stark knoll
true ginkgo
#

Hyped for pachy as utahs will see something their own size.

stark knoll
#

stego was ready since it was meant to be ai but was just made playable for the update

fathom obsidian
#

new utah playstyle is worse, just pounce, no reward at all for biting takes less skill in a sense

wide cosmos
#

Also steggo is about the only thing that can pose a threat to a land deinos

frosty heron
shrewd storm
#

ngl I think if un U5 they stuck cera and Kentro in and took Stego out as a playable that'd be good TI_LUL

#

even if it took months to implement

true ginkgo
winged sierra
thin mantle
frosty heron
alpine plover
#

Utah is in a very bad spot, it's now bad at nearly all of it's matchups
The Utahs before had to play semi sweaty to be competent at surviving, now they must have near perfect gameplay as a pack hunter that supposedly hunts larger prey yet struggles against mid tiers horribly
Teno is a hard counter to it
Stego needs a horde to bring it down
Carno has it on easy mode within engagements
Prior to this update, everything felt alright with just slight overtunes/undertunes, and the Stego/Hypsi design flaws

shrewd storm
#

words

thin mantle
true ginkgo
#

Avoid the headbutt, pounce it, dip before your stam runs dry, and then kite it to drain its blood.

shrewd storm
#

pachy and utah should be direct competition, since I imagine Pachys will be in small groups

#

like rivals for lack of a better term

winged sierra
frosty heron
#

Just wait till I work on my feedback post with proper videos and shit yall will notice how bad Utah situation is, at this point you're growing meat for scavengers and nothing else

shrewd storm
frosty heron
fathom obsidian
stark knoll
shrewd storm
#

and its almost impossible to find enough dryos or hyspis to eat

#

u have to hunt big stuff to not die

golden coral
thin mantle
stark knoll
alpine plover
winged sierra
shrewd storm
alpine plover
#

Let's not forget the one shot tail slams and kicks

stark knoll
#

only on the head

alpine plover
#

Utah is fodder
People have tested this and know it

stark knoll
#

neither slam nor kick are oneshots on the body

true ginkgo
#

I do think that 2-3 utahs for a tenoto is fair.

shrewd storm
stark knoll
#

but imo teno damage should be decreased on the tail

fathom obsidian
stark knoll
#

its pretty nutty to do that much damage and also hard cc

thin mantle
fathom obsidian
#

bleed is still roughly 50% of what is used to be on 3.5

golden coral
fathom obsidian
#

even after latest bleed "slight buff"

shrewd storm
#

Like I said utah either needs more health or it needs more bleed damage BORK

stark knoll
fathom obsidian
stark knoll
fathom obsidian
#

here you go

stark knoll
#

cool, thanks

winged sierra
stark knoll
#

were these before or after the most recent bleed buff?

shrewd storm
#

Semi-related, I cant wait for cerato so we have less carno players William

alpine plover
fathom obsidian
#

no, im still changing new images right now give me couple of min

#

i ran the test 2 min ago

thin mantle
wintry mountain
#

Ah yes, one pounce doesnt immdietly nuke an animals BP

golden coral
wintry mountain
#

this is absolutely terrible

fathom obsidian
#

@stark knoll even better ill put new images under prepatch ones ok?

fathom obsidian
shrewd storm
#

Cerato cera will fix all our problems yall

thin mantle
safe anchor
#

utah is a pack hunter it dont make much sense to have it soloing something 4 times its size

alpine plover
wintry mountain
#

So it seems your missing the point of what I said

#

One pounce

shrewd storm
wintry mountain
#

An animal that is meant to work other animals down, over time, with multiple pounces.

shrewd storm
#

m o r e a i

thin mantle
alpine plover
thin mantle
#

To a fucking carno!?

shrewd storm
#

stress test yall

#

not for u4 tho

stark knoll
#

thats nowhere near what he said lol

thin mantle
#

Ok clarify then, I'm probably overreacting

fiery mantle
#

I feel like people arguing that Utah is in a good spot are one of 3 types of people:

1.) Never played Utah
2) Carno mains
3.) Teno mains

crystal wharf
#

i have a feeling its going to be... yup there it is

fiery mantle
#

DLC 4th option: Realism stans

golden coral
crystal wharf
#

dont agree = must be a carno main @frosty heron hi, im back, gonna try and fail to insult me again?

golden coral
#

Utah was not a difficult playable to survive with.

winged sierra
#

good stats, bad matchups

golden coral
crystal wharf
fathom obsidian
#

@stark knoll @winged sierra @wintry mountain updated the doc, new image are right next toprevious test

stark knoll
#

thanks!

alpine plover
#

I'd put it this way

  1. have contempt towards a playable
  2. wanting to have to deal with a pack hunting predator much less that requires people's coordination
thin mantle
wintry mountain
#

If your struggling to miss the point then I have nothing for you. The animal was reworked to be an attrition based hunter. Its pounce by nature of the mechanic is heavily favorable against slower moving less agile animals you can better hit and get away from.

Yknow what are the exact opposite of this? Teno and Carno. Of course mid tiers are going to serve as a very blatant counter.

On the flip side the latest bleed buff is actually more than sufficient, I've seen and taken part in tests that show utahs in the right hands are very competent animals, you just need to be patient.

golden coral
fathom obsidian
#

compare em to 3.5 still a huge gap

stark knoll
#

imo 1 full pounce taking more than half a carno's pool (even in optimal conditions) is pretty damn good

winged sierra
#

could the balance changes have been rolled out after the current roster was expanded to accommodate utah's new stats? Yes, but that hasn't happened and utah now has appropriate stats with a less than preferable ecosystem. It's still absolutely able to survive, albeit with much more care and emphasis on teamwork

frosty heron
thin mantle
wintry mountain
#

I personally prefer to play Utahraptor, its what I play atm, and Ive had plenty of fun with the animal once practicing and learning to bide my time

frosty heron
#

So it has one of the worst survivalities

teal pecan
fathom obsidian
golden coral
frosty heron
#

Because I'm gonna count bucking as a thing, if you don't buck you're doing something wrong

wide cosmos
thin mantle
alpine plover
#

Is Utah still any good? I’ve heard a lot of complaints but haven’t tried it out myself

stark knoll
golden coral
wintry mountain
#

You are an attrition based pack hunter. You arent meant to see results instantaneously. Your best against much slower and less agile animals whom you can use this combat style against the most.

fathom obsidian
shrewd storm
wintry mountain
stark knoll
wintry mountain
#

Whole point is to stay away from taking hits via your superior mobility

teal pecan
fathom obsidian
#

im sorry if it came that way i dunno how to explain better my eng is still a language barrier

shrewd storm
wide cosmos
frosty heron
thin mantle
golden coral
#

@scarlet onyxYes, dryo runs. Or rather, run/juke, and squeak. That's what dryos do. You do not fight back, and the former damage was stupidly good. You can still kill tiny things, especially now that their damage is nerfed as well.

golden coral
shrewd storm
#

Again tho, until theres more small playables/ai utah cant hunt tiny stuff on a sustainable basis

fathom obsidian
#

@stark knoll hope you got my response

shrewd storm
#

it needs to kill big stuff to exist atm

alpine plover
#

Testing and things in practice sometimes play out differently once it's in players hands
As more time passes, I'm very doubtful that Utah is gonna pan out "as planned"
Carno, Tenos, and Deinos are mopping the floor against entire packs(not like they couldn't before) at increased rates
And yes Utah should hunt larger slower prey, but the amount of conditions existing even for larger packs to be effective seem like blatant bias against a playables supposed niche
Troodon should've been in this position with a much shorter growth time rather than where Utah is currently

wide cosmos
wintry mountain
#

The speed change was universal, moot point. And where it wasnt, those animals still remain vastly slower

stark knoll
shrewd storm
wintry mountain
thin mantle
fathom obsidian
# stark knoll i did, yea, thank you for clarifying!

i think you just saw the no food drink damage and not the full food/drink one, there, its a better explanation i think, the main point was, we are still far than 3.5 bleed values thats all i wanted to prove

thin mantle
shrewd storm
wide cosmos
golden coral
fiery mantle
#

I don’t think Utah’s mobility should be a justification for getting 1 shot by literally anything remotely larger than you. Basically you’re expected to either be a perfect player or just not play the animal at all

golden coral
wide cosmos
frosty heron
#

Something around 550 hp might do fine imo

thin mantle
scarlet onyx
frosty heron
#

Problem with 600 it might take 4 shots for a Carno counting heal

fiery mantle
shrewd storm
frosty heron
wide cosmos
frosty heron
wide cosmos
#

600 seem alot more reasonable than 450

true ginkgo
#

Betting off nerfing the alt bite / tenoto tail slam than changing around the HP.

fiery mantle
#

To anyone saying Utah is in a good spot, please go in game right now and try having fun applying the play style you’re advocating for, I promise you that you will not want to play Utah again.

wide cosmos
#

You'll be barely able to survive tenno tail or deino bit

thin mantle
# fiery mantle To which you will still watch half of them die to 1 tenonto

indeed, I can understand that the skill ceiling for teno is pretty high, especially when it comes to reactions and timing, but as someone who has around 500 hrs on teno, I can confirm that at a certain level of skill U3.5 utahs become an irrelevant threat. Now that they are weaker than that they are essentially mosquitos

wide cosmos
#

And that's ok

golden coral
wintry mountain
#

At the end of the day its differing opinions. You cant really say either side is wrong because we both want different things.

true ginkgo
#

Or sure, have 600hp utah, and then get the model upsized to the max speculative utahs which arn't even proven.

Which means you're easier to hit too.

frosty heron
golden coral
fiery mantle
frosty heron
#

I've become a Stego main now and live the easy mode game

shrewd storm
winged sierra
wintry mountain
#

You dont have to doubt when I personally already am.

thin mantle
wide cosmos
golden coral
#

@fiery mantleKeep in mind, people enjoy different things. Maybe they enjoy the current utah. I don't enjoy current stego because of how the attacks work, since that's not how a stego should be. But I'm sure there are people who enjoy current stego anyway.

shrewd storm
frosty heron
shrewd storm
#

utah was too strong before

golden coral
true ginkgo
thin mantle
shrewd storm
wide cosmos
robust finch
#

keep in mind this is a pre u4 balance patch so with diets we will prolly get buffs /nerfs

true ginkgo
scarlet onyx
frosty heron
shrewd storm
true ginkgo
frosty heron
#

I can be safely playing Stego for at least 4 more Updates

fiery mantle
thin mantle
shrewd storm
golden coral
true ginkgo
#

Dryo is an absolutely tiny dedicated fleeing animal. Beip and proto will be the animals around that size which pack more punch.

thin mantle
true ginkgo
#

If you want to hunt things, don't use dryo.

fathom obsidian
#

i kinda like squishy utah, but i wish bleed stayed the same

shrewd storm
true ginkgo
scarlet onyx
spare badger
#

How exactly did bleed change?

wintry mountain
#

Only one one shotting utah is teno tail slam

#

and thats with head hits

thin mantle
golden coral
# fiery mantle I understand that, prime example being Ptera. It’s not really my cup of tea but ...

I will try it out and see how bad it is. I just meant in relation to enjoying how to play utah now. If it's truly that terrible to even survive with, then I'm sure it'll get finetuned. It could very well have been enough to just buff stego and finetune the others, and not touch utah at all except the damage nerf (though they were universal so, and I get what they want to do with making everything use its abilities primarily).

fathom obsidian
fathom obsidian
wintry mountain
#

Aye

scarlet onyx
true ginkgo
#

Dryo is still able to murder ptera... an animal its own size.

thin mantle
golden coral
fathom obsidian
#

why the french bread lol

thin mantle
thin mantle
thin mantle
wide cosmos
# wintry mountain Aye

Steggo tail should be only thing one shoting utahs. Utahs should be able to barely survive a deino bite, tenno tail, carno charge. Only die to those things if you were damaged before or from followup attacks.

thin mantle
#

And I thought dryo was 250 for some reason xD

#

Again, my bad

true ginkgo
#

legacy dryo was 500 i think

frosty heron
#

We're not even taking in consideration the locked damage which takes ages to heal

thin mantle
thin mantle
true ginkgo
#

aggro bird attacked my dryo. Jumped as it came in on a low pass and it got stuck on me and fell to the ground.

Murdered it.

frosty heron
golden coral
frosty heron
#

But it takes ages to heal it, that's the problem

golden coral
frosty heron
#

Add boring locked damage to the already fragile Utah and you have a piece of meat with legs

thin mantle
thin mantle
golden coral
true ginkgo
#

I think certain herbs or something were meant to help heal it?

golden coral
thin mantle
frosty heron
golden coral
fiery mantle
frosty heron
#

I'm fine with that, it's just the worst locked dmg takes like 30 minutes to heal, wtf is that xD

fathom obsidian
#

anyone know how can i come with a number from bleed images?

#

like a fraction, accurately

thin mantle
thin mantle
golden coral
frosty heron
thin mantle
golden coral
frosty heron
#

It's like growing for a second time, being adult

golden coral
golden coral
thin mantle
golden coral
#

If you spent those 30 min roaming a forest for a plant, you'd be actively doing something, and be putting yourself at risk because a predator might be waiting around just for a case like yours.

thin mantle
golden coral
#

As in, after the first combat is done of course and you're away and trying to recover.

thin mantle
primal dove
#

man this shit is so stupid if u think about it, remember why utah got nerfed? Because it could pin bigger things down and that“s it. Now we have a dino which struggles to kill literally anything (EVEN IN A PACK)

cedar shore
#

@alpine plover did you copy my idea now? heh

thin mantle
golden coral
primal dove
#

they should“ve just removed being able to pin down bigger things and leave it untouched

alpine plover
cedar shore
#

I may have done the same

golden coral
#

So I will grant you that it's a bit of a personal experience in how we see things. I think normal healing would be fine if it forced you out a bit more than it does currently. At least in my experience you can heal up and remain hidden pretty well, unless you've started out on very low food or water (mostly carni since herbi have grazing at that).

fiery mantle
#

The heal lock thing actually ain't bad. I like it

golden coral
cedar shore
sonic flame
#

@alpine plover do keep in mind that QA isn't allowed to choose when/what gets new attack animations or anything

#

for example, there is nothing that can be done from QA to get Stego a new tail swing if the devs don't want a new tail swing

thin mantle
cedar shore
sonic flame
cedar shore
#

ok

sonic flame
#

That being that QA for some reason would decide that Stego shouldn't get a new attack when it's overwhelmingly a popular opinion

cedar shore
sonic flame
#

Fact of the matter is that some things simply can't be changed, like neither I nor any other member can animate and implement an attack for an animal that doesn't do what we want

sonic flame
alpine plover
sonic flame
#

you'd end up with even wackier balance than now

golden coral
cedar shore
thin mantle
sonic flame
golden coral
# sonic flame you'd end up with even wackier balance than now

That depends on what the balance teams job is. I think it there was a clear balance vision, then a balance team to make it all work would be just fine. You could provide a vision from the devs, and the community gets to have a say, and then devs decide on the balance. Hand it over to the team to make it work like the vision says.

cedar shore
sonic flame
golden coral
sonic flame
alpine plover
#

Focus groups have been a thing for a long time
And setting strict applications are time consuming, but shouldn't be too difficult

sonic flame
#

It's more so that balance is also something that does need to be considered from everyone's view, not just from those who care about the combat only

cedar shore
thin mantle
sonic flame
#

The casuals do deserve to have their voice heard instead of the game becoming super competitive

golden coral
golden coral
sonic flame
#

You also might end up with balance directed at pit fighting or something like that

#

i.e. if you always test fights in an arena setting where retreat isn't an option, you'll end up with strange balance when put into the far different environments of the map

cedar shore
thin mantle
#

And growth times would literally take years xD I know you aren't advocating for that but defining realism would be useful

sonic flame
#

Maia wouldn't care about killing an Allo, just getting away

#

not that you couldn't kill one to be fair, but that's not that animal's main goal

alpine plover
#

Though the combat is intergral to the survival itself, as the two concepts are intertwined for it's genre
The success of one player often meets the death/frustration of the other
Which is why I believe it's the upmost importance that balance should always be taken to a serious extant as playables exist with different stats, abilities, and sizes
Players will not usually take it kindly to play something that requires a significantly less room for margin of error and more emphasis on communication to get less than ideal, or sullied results compared to another playable

golden coral
# thin mantle Well ultimately the game can't be too focused on realism either, otherwise an an...

True enough. But people sometimes like to argue that skill should be the only thing that matter. Vs stats being the only thing. And then we get this sort of mess. But yes, that's why I put "realism" and not actual realism as in reality. More so that both stats and skill should matter. We don't want "everything can just kill/fight everything" but we also don't want "this thing is literally invincible/untouchable by this other thing".

sonic flame
golden coral
sonic flame
#

for example look at Utah, it's the only animal of its size that is supposed to be killing things many times larger, and it does this thanks to pounce instead of simply having high enough base stats to get away with it

thin mantle
swift beacon
alpine plover
#

Sure 8 Utahs can take out one Stego
But that's not always gonna happen
What is gonna happen is that players will sometimes meet 1-2 other players and be locked out of most hunting interactions because of a stack of arbitrary conditions on their capabilities regardless of skill, and be at the mercy of Carno and giving up resources to future larger predators
With Utah's being negated out of their 10-15 minute concentrated kills by contesting. They won't have the tools necessary to deter competition from taking their resources

cedar shore
sonic flame
golden coral
# thin mantle That is an incredibly balanced perspective I'd say. Although perfecting combat a...

Thank you! And yes, it is important, which is why a proper balance team would be very needed. And more importantly, testing one or few changes at a time. Right now we don't know how it would look if we just kept the stego buffs, but reversed the utah nerfs. We also don't know how it would work if we just added a bit of health to utah, upped the weight a little. Or changed that back, but kept stegos new health anyway. And so on.

sonic flame
cedar shore
#

Man i wana be a qa member

sonic flame
golden coral
#

You can't argue utah is a bad playable because you don't always get to do the full epic "apex" hunts.

swift beacon
#

something else to consider is that once you get the numbers to hunt Stego, you can also turn the tables on solo Carnos as well

sonic flame
#

Utah suffers from a few issues at the moment, but very few of them I'd say are due to its stats

golden coral
#

Or badly balanced because of it.

swift beacon
#

possibly small packs as well

stark knoll
#

imo utahs current issues are roster-based

thin mantle
sonic flame
#

Utah's built for pack hunts, like how Troodon is a horde animal. You're unlikely to see too many animals seriously threatened by a lone Utah or 2

cedar shore
fathom obsidian
fiery mantle
golden coral
swift beacon
stark knoll
#

like i can imagine utahs slaughtering maias and paras since they lack the range that stego does. but we dont have maias and paras, we have a high-range high-damage tank and 2 mobile pseudomids

sonic flame
thin mantle
sonic flame
#

Carno is also an animal built to clown on smaller animals tho

cedar shore
sonic flame
#

granted it seems a little over tuned imo, alt bite is a tad too fast now

stark knoll
#

carnos alt bite is nuts

swift beacon
stark knoll
#

imo it and carnos turn should be slowed

thin mantle
alpine plover
# golden coral Well, your playable is limited by what it can do statwise. That is only proper. ...

I'm not advocating for 1-2 Utah apex hunts, didn't really bring anything of the sort up
I'm saying that the amount of conditions for it's abilities to be effective, and nerfing it's stats to be dependent of those abilities
Makes it a frustrating dino to play currently regardless of skill(though this could be because of a lot of bugs)
The interactions it used to have compared to now are much more dull, especially when it's struggling to "pack hunt"
And I don't want other playables to follow strictly suite as well

swift beacon
#

putting it to 4 Utahs would turn it 60/40 in favor of Utahs

fathom obsidian
#

carno alt bite animation looks like a chicken pecking, its so bad lol

golden coral
fiery mantle
cedar shore
fathom obsidian
thin mantle
swift beacon
#

inertia works against them just as much as it works against you

fiery mantle
swift beacon
thin mantle
fiery mantle
#

Jesus they’re even worse than I thought then

thin mantle
swift beacon
#

Utah didn't actually change scale I don't think

thin mantle
fiery mantle
#

I just wish people would be willing to accept that Utah is in desperate need of attention

golden coral
thin mantle
lament gale
#

it didnt

swift beacon
#

šŸ¤”

#

masswise it definitely decreased, but I don't think its dimensions changed a bit

golden coral
alpine plover
#

Let's spin a new perspective on the argument everyone

sonic flame
#

Like against Pachy or Dryo for example, bite is a useful tool, less so against Teno and Carno, and basically useless against something as large as Stego

true ginkgo
sonic flame
#

this is opposed to how before it was bite is better than pounce in nearly every use case

thin mantle
swift beacon
golden coral
# fiery mantle I just wish people would be willing to accept that Utah is in desperate need of ...

I think most of us are willing to accept that, we're just worried it goes overboard the other way again. I stand firm that it should take 6-8 utahs and at least 15 min to hunt a stego. And I think 2-3 utahs vs a teno or carno is fine, and 5-10 min, probs less for carno, more for a defensive teno. Now the question is, how do we achieve this fine balance? And I do think utahs should pretty much rely on pounce for any form of killing things larger than themselves, as it stands, with bleed obviously.

swift beacon
#

the smaller the scale difference between you and your opponent, the more the bite will do

lament gale
#

its biggest issues are a lack of actual prey items

swift beacon
#

that too

sonic flame
#

One big issue as well is that yeah, hunger times are really short as well

thin mantle
sonic flame
#

45 min hunger for every animal 'cept Teno/Stego/Deino

lament gale
#

ye bring back longer hunger times lol

sonic flame
#

so if you have a hunt against something like a Stego that is supposed to take a long time, you won't kill it before you starve out

true ginkgo
#

Yeah longer hunger times could allow better attrition fights

golden coral
fiery mantle
thin mantle
sonic flame
golden coral
alpine plover
#

Say for example they nerf all of Carno's stats, like hp, speed, and damage
While adding cooldowns and conditions for it's charge
This change would make Carno now dependant on it's Charge for hunting slighty larger prey and be it's main tool for combat
While you may be initially mixed about these changes, now imagine someone saying "it still follows it niche" or "it serves it's purpose"
That may be true, but that doesn't make it a well received or "fun" change for this playable. The frustrating condtions for it's capabilites make it a less fun animal to play, and a more dull creature in the ecosystem to interact with.

sonic flame
#

that being that Deino lives in water, Stego can catch dismounting Utahs and is too big to be beaten, Teno and Carno are both fast enough to catch you on a dismount and punish extra hard after bucking you off

golden coral
fiery mantle
swift beacon
thin mantle
sonic flame
thin mantle
lament gale
#

they should've

sonic flame
#

Hell, pounce does have several things going for it, it's just that Utah could probably use some extra help

lament gale
#

if they didnt, we'd legit have pre patch utah, which isnt what the animal is supposed to be

sonic flame
#

just not so much help that you run into the melter of Stegos

swift beacon
#

you shouldn't balance around the idea that something isn't in the game yet

golden coral
true ginkgo
#

Pachy and troodon will both be more enjoyable animals for utah to interact with. Glad they’re coming

fiery mantle
sonic flame
golden coral
alpine plover
sonic flame
alpine plover
#

The point is
Utah did not get a significant change to iron out or justify these nerfs

thin mantle
swift beacon
sonic flame
#

Utah's pounce did get a significant increase to its bleed damage though

lament gale
#

you have food options though.

thin mantle
lament gale
#

its not a lot, but like, again, you dont need to go after the adult stego every single time

thin mantle
alpine plover
sonic flame
# fathom obsidian wrong

Actually no the value was increased in a hotfix, it's higher proportionally but due to lower raw damage it's lower that it was last time

swift beacon
#

Hypsi, Dryo, and Stego are all good options for food for Utah

lament gale
#

dryo, hypsi, juvenile animals, other utahs, those exist outside of 6t herbivore.

alpine plover
#

Once a Carno charge connects, there is no button to negate that for the victim

swift beacon
#

extremely lost Deinos are also good picks if you can exhaust it

fathom obsidian
#

far from it

swift beacon
golden coral
# thin mantle Right, but that isn't nearly as engaging or execution dependent as combat with o...

Maybe not, but that's where survival mentality comes in. And I find it well enough because my only goal is to remain alive. I main stego, my life is "Go to water, go to bush, rinse and repeat" barring anyone finding me, and that's pretty fine to me. As long as we get nesting and elders, I'm more or less good. Though of course I want to be hunted every now and then at the very least. I'm just trying to say that just working to stay alive should be the exciting thing. It's just too easy as it stands, at least as herbi. Could be a bit more difficult for carni now with food changes, though that was needed for megapacking I think.

thin mantle
alpine plover
sonic flame
#

The problem is that fundamentally having a very high raw damage on pounce is bad because it makes Utah just melt animals instead of wearing them down

swift beacon
#

it has to run to max speed, plays a loud sound when activating, and relies on you not getting out of the way for it to actually hit you

lament gale
#

those are still food options though? you're acting like you MUST hunt every stego you see

sonic flame
fathom obsidian
alpine plover
#

If you're gonna make a playable more dependent on an ability, you must have clear felt changes to justify or have the ability more worthwhile for using

true ginkgo
#

Stego will hopefully be more balanced once we get allo, Alberto, and eventually acro

lament gale
#

ye

sonic flame
fathom obsidian
swift beacon
#

Utah can pounce and deal constant bleed damage to a target as long as its stamina holds out, and is mostly safe from active harm while mounted

lament gale
#

like utah rn only feels "lacklustre" because it can really only hunt like, 2 things solo, excluding juveniles

sonic flame
thin mantle
sonic flame
#

higher raw, with nothing else changed, leads to higher bleed

fathom obsidian
swift beacon
#

coupled with a much safer dismount, the only times you can actively hit a Utah that's pounced are before it connects, or if it falls off somehow

sonic flame
#

Utah had raw reduced, and proportionally increased bleed damage, but the overall lowering was more than the increase could account for

golden coral
swift beacon
#

lastly, I think the trees might be moreso so that the pouncing asset doesn't get stuck in them like they used to

sonic flame
#

Utah's pounce bleed atm is a little lower than 3.5's

#

however its raw damage is far lower

fathom obsidian
#

not a little, its closer to before the buff than 3.5

alpine plover
fathom obsidian
#

you seen my doc yes?

thin mantle
sonic flame
#

send it, I'll compare

fathom obsidian
safe anchor
#

Utah feels lacking because you where all use to im op and can solo kill something like steggo which makes 0 sense a pack animal that can solo something X amount of size bigger then it.keep in mind it is still a big wip so things might change who knows

lament gale
#

pr much ye

golden coral
# thin mantle I suppose this is an issue of focus. You prefer a slower more longevity oriented...

I am aware of the issue with lack of prey items. I believe the diet update will fix that in short order. And yes, it is in part a differencen in focus and preference, as most things tend to be if we're honest. I'm survival first, pvp/pve econd. It's not so much that it doesn't "require" combat, I do after all enjoy a fight too, but it's more so that the main satisfaction comes from remaining alive and thriving, above all else.

lament gale
#

that fact that it was never supposed to be the one utah army that pre patch utah was justifies the nerf enough alone.

alpine plover
true ginkgo
#

Update 4 will bring pachy which will be much more entertaining to fight as a solo utah.

lament gale
#

it was also an issue that utah could do that much dmg to a stego without using pounce

alpine plover
#

Stegos were getting harassed by most juvies prior

ocean glade
#

yo anyone knows what the new teno claw does for damage?

#

bite is 25 but claw?

fathom obsidian
golden coral
primal dove
thin mantle
fathom obsidian
#

can you give me latest u3.5 numbers and pre u4 before hotfix number?

sonic flame
#

uh yes lemme check

fathom obsidian
#

thanks

#

i dunno where i can find em

sonic flame
#

patch notes on steam

#

0.7.109.09 is 3.5

#

0.7.111.31 is current public, I think

golden coral
fathom obsidian
#

also are the numbers close to what you have or cant confirm or deny

sonic flame
#

I can't give specifics but also I don't track pictures

#

I have exact numbers so I'll need to guesstimate

safe anchor
golden coral
# thin mantle For you ofcourse, I literally only play the game because I found the combat sati...

Understandable. I agree there's no reward to remain alive right now, and that is a shame for a game where the entire point is to stay alive as long as you can and all that. Or at least die on your terms in this game. But yeah, to each their own, and I'm not trying to convince you to feel the way I do, just explaning my own outlook and how/why I enjoy the game. And if nothing else, with mods in the future, we can probably both get our preferred experience, or at least so I hope!

primal dove
#

There is a point where the player has to change to play such a "simple" creature. You can counter things so easy as a stego I dont even know why u should buff it. Ram ur head into a tree ,dont get baited and that“s just it imo.

fathom obsidian
golden coral
sonic flame
fathom obsidian
#

gotcha thanks

sonic flame
#

From what I'm checking, it's about right for 3.5

safe anchor
primal dove
thin mantle
sonic flame
#

although the 'Current' version is lower than expected, but there was a bleed bug at the time

fathom obsidian
sonic flame
#

plus bleed is so god damn confusing that I barely even know

fathom obsidian
#

its the third image i wrote lastest hotfix on it

sonic flame
#

yeah the latest hotfix is closer to what I'd expect

alpine plover
#

Soad doing God's work

sonic flame
#

okay so basically here's the problem

#

oh

#

I'm an idiot I forgot about the movement modifiers

#

gotta do more math

golden coral
# primal dove *and dont get baited* it is 1 mechanic you have to learn but yea I agree with ur...

And yes, of course, don't get baited. I didn't mean to ignore that point, since you're correct in it. Though that of course goes for every playable. But I trust you understood my point too. As a stego main, I clearly have strong feelings on how the playable should feel and all. To me it's not just a specific matchup but the entire position in the ecosystem, and how it should handle this threat vs that threat. I know other stego mains disagree on how a stego should handle a rex for example.

fathom obsidian
sonic flame
#

Yeah okay nvm

#

those numbers are what I would expect

#

do keep in mind how god damn variable bleed is

fathom obsidian
#

are we gonna see another bump if we gonna fill the bleeder role or nah?

fathom obsidian
primal dove
sonic flame
#

Well the current increase was from double bleed compared to a normal attack, to triple a normal attack, or a 50% increase

#

so gotta see how that shakes out first, give it a month or so and see how Utah meta has shifted

fathom obsidian
#

i know but the results are still far from 3.5 bleed thats why i was asking

#

thanks tho

sonic flame
#

Well when you say bleeder what exactly do you mean

#

because in a way the current animal is a bleeder, as most of its damage against prey comes in the form of bleed

fathom obsidian
golden coral
# thin mantle Mods won't change the game too drastically, but yeah they will have some effect ...

That depends on the mod I would say. Stat/mechanic changes can change the entire roster and how it works. Map changes can also cause changes in how you play to a certain degree. And now I miss the old maps...

Right back at you. It is a lot more pleasant to try and reason things through, and I think the more time we give the patch, the more likely to be reasonable we all are about it. Right now it's still a lot of "nerf" when you read the patch notes, and while people are testing, it also both goes only so far, and it takes at times to get used to the new things and how they work, and really feel if you're happy or unhappy.

For all I know, stego is too good now. It remains to be seen when I play for a while. I could very well end up not feeling happy (beyond my obvious issues with the critter), because it doesn't work out how I am imagining it.

sonic flame
#

that being said I'm not against an increase to its bleed, but before we had a problem where 1 or 2 pounces would cripple an animal

fathom obsidian
sonic flame
#

3 Utahs that all get bucked off left the Stego with a "lethal" wound in 3.5

fathom obsidian
#

also remember that buck is insanely strong

sonic flame
#

Your blood would be so fucked even standing that you'd struggle to repel more Utahs

fathom obsidian
#

2 sec you have to release pounce, and that bleed wont to jack

sonic flame
#

Part of the issue honestly is that imo bucking is not handled as well as it could be

alpine plover
#

Bucking is overtuned now that I think about it

fathom obsidian
#

bucking is insane tbh, fortunately many player dont even know how to buck

thin mantle
sonic flame
#

Bucking is tuned to the 3.5 pounce

#

but now we are living with a nerfed pounce and bucking was unchanged

fathom obsidian
#

bucking in 3.5 felt even strong tbh

sonic flame
#

It was because of how strong pounce was as well

thin mantle
fathom obsidian
#

ok

sonic flame
#

in 3.5, no bucking, raw damage would kill a Stego with 4 Utahs

fathom obsidian
#

raw dmg you mean no bleed right?

sonic flame
#

yep

fathom obsidian
#

gotcha, tbh deserved if he let 4 utah full pounce

primal dove
sonic flame
#

bleed would be crippling if you didn't outright die

fathom obsidian
#

how stupid is that there is counter play and more than bucking also

golden coral
fathom obsidian
#

i mean the stego player ofc, sorry for my english lol im trying to get my point across

#

its not easy

primal dove
#

how about a claw attack for the utah which does less dmg than the normal bite but can be used faster and drains the enemies stam and deals bleed dmg?

sonic flame
#

Yeah Utah's biggest problem imo is that bleed really only comes into play over long periods of time

#

you have no way to force the target's stamina down for example

thin mantle
fathom obsidian
sonic flame
#

so without that raw damage, most animals can just ignore the pounce

fathom obsidian
#

keep raw values bad

#

i know you are not a dev, still english

primal dove
fathom obsidian
#

is weak for me

sonic flame
#

The alternative is that bucking could probably see some nerfing to allow more bleed to be stacked

golden coral
sonic flame
#

but honestly bucking is again, a poorly done system

fathom obsidian
sonic flame
#

Dealing stamina damage is an untapped market atm iirc

#

wait no, Deino does that with lunge

thin mantle
golden coral
primal dove
# fathom obsidian also that yes, buck too strong

ok how about: bucking does not deal stamina damage but their will be a bar below ur stam sign (kinda like the carno ram cooldown) which shows when u have to jump off and after u succesfully jumped off u have a cooldown of 7s so u cant spam pounce ur target

thin mantle
thin mantle
golden coral
fathom obsidian
#

buck is not broken just need number tuning

thin mantle
safe anchor
#

yeah the numbers as of right now are way off what they need to be for bucking

thin mantle
golden coral
thin mantle
#

It's prolly somewhere back in the mess of qa's that were done months back

thin mantle
golden coral
#

@sonic flameBleed should fill the stamina bar or something instead of being a secondary "health". Do something interesting with bleed you know :p

sonic flame
#

you're getting the wind knocked out of you and such

#

plus it's the only damage type with no lasting effects

golden coral
#

That would be interesting, and add to the CC aspect of it.

sonic flame
#

When you take a bleeding attack you bleed and regen is slowed, blunt damage gives you fractures and the various things there, while CC stuns you for a few seconds and then you're fine

safe anchor
#

getting knocked down and the tax of like X about of stamina for getting hit?

swift beacon
#

I mean it's the things that happen while you're stunned that's generally the main show

primal dove
alpine plover
#

So knockback damage
Or concussions?

swift beacon
#

Both?

alpine plover
#

Anyways I think heavy blunt damage is coming in tandem with fractures

sonic flame
#

CC = knockdowns and staggers

#

hopefully eventually a third weaker stun or something

#

šŸ¤ž

#

but probably not if Stego still can't tail swing

primal dove
swift beacon
#

Ideally you should be using stamina in fights and be much less effective when you have none

#

Which, from the looks of it, is the case

primal dove
#

damn this is actually nice a good pack exhausting it“s prey till it cant do anything

#

i“d enjoy that playstyle soooooooo much

swift beacon
#

Basically, ah, baiting or forcing the target to use stamina

primal dove
swift beacon
#

Pretty much yes

safe anchor
primal dove
#

not just baiting tail slams or keep it on move but actively making it lose stam

golden coral
primal dove
#

i“m in love with that idea would be great to test it

swift beacon
#

Well, maxing out bleed is basically the same as removing all the HP

thin mantle
swift beacon
#

Yesn't

#

Bleed and raw would both contribute to your HP going down in legacy

golden coral
# thin mantle Sounds like legacy to me

Yes and no. I mean, if you run out of blood entirely, you die. It's just it's own bar right now, instead of your health value. And it has some added effects on stamina and health recover.

swift beacon
#

Now you either die of all your HP being lost, or all your blood being lost

thin mantle
golden coral
#

I don't think it needs to change, more that we're thinking of how it could change if we were to do something different with it.

swift beacon
#

I don't think the system needs much changing

#

If anything, more clear pictures of how much bleed is done would be the best thing for determining that

thin mantle
thin mantle
swift beacon
#

As far as I understand, bleed is dealt as an "X per second per damage application," with duration being dependent on HP/Stam/Hunger/Thirst

golden coral
alpine plover
#

I wish we got clear explanations for mechanics as well
Especially ones existing and that people need to search and playtest to understand

alpine plover
#

Same issue went on with diets

#

Basically a dev in general: x is looking really cool and fucks up your z in a way you'd be surprised

thin mantle
alpine plover
#

Rather than: This is how it works, this is an outline of this mechanic. What are it's specifics down to the stats

thin mantle
golden coral
# thin mantle Yeah I've kinda gotten that feeling xD I'm more so speaking from a carnivore per...

You know me so well by now :p Yeah, carnis should have it easier on account of not being able to guarantee their prey. (though proper AI should help so you at least don't starve cause no one decided to be in that part of the map). But herbis should be the ones with the more interesting requirements. But overall I'm in favour of complexity and lots of things to do. It's a survival game, I should be worried at all times, the whole "I don't have enough time/energy to do everything, what do I do and in what order. When and where is the best time to do something".

thin mantle
# golden coral You know me so well by now :p Yeah, carnis should have it easier on account of n...

Yeah and for players that want a very stressful time surviving should have specific dinos to provide that experience, and that's why I'm hoping that aspect becomes so much more dino specific instead of a generality. For example, deino and rexes and brachi's playstyle could be less stressful than say a troodon or dryo on a minute by minute basis. An advantage of growing to a certain sized animal with lower travel capacity could be a less arduous process of maintenance. Now ofcourse that doesn't need to be true for all large dinos, that would just be the same issue on a smaller scale. In fact ptera is a great example, ptera is a pretty low maintenance/low anxiety animal to play, and I think it should remain that way generally speaking.

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Oh man it do be long message hour TI_Perfect

swift beacon
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I'd say rather than being less punishing per say, the carnivores should be a bit easier to maintain neutral diet than herbivores

swift beacon
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By all means, if they don't meet their diet they don't meet their diet and should reap those consequences

golden coral
# thin mantle Yeah and for players that want a very stressful time surviving should have speci...

That I can agree with, at least partially. I do think everything should have a struggle, since no matter what you play, you are here to survive. But obviously it should be a lot easier to meet your needs as a dryo than as a brachio, as a utah than a rex. But it can also vary in what requirements there are, even if the struggle is similar overall. Ptera can be a more chill animal, but at the end of the day, I would still like to feel that my skill and smarts rewards me over someone who isn't as good or knowledgable and all that. And at no point should it be easy enough to survive that you can just play halfheartedly. I'd be more inclined to make the maintenance more "chill" to make it fit a more relaxed playstyle.

And yes, we're having a proper debate here, something quite rare I'm sure!

thin mantle
swift beacon
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But with a relatively wide array of neutral diet and a few odd "ideal" diet choices, AI spawns should be able to keep the average player on normal track for growth and stats

thin mantle
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Most players should be maintaining 50-75% hunger anyhow

golden coral
swift beacon
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The ones that can secure enough resources for full 100% hunger should have no trouble keeping their diet optimal

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And, well, if they are, then that's none of my business

golden coral
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And I agree with Shot, being full on food, water, shelter, whatever you need should be rare and be a job well done. You should preferably always have something you'd need or at least want to do to make it all just a little better and increase your chance to survive.

thin mantle
# golden coral That I can agree with, at least partially. I do think everything should have a s...

Right, if everything was equally as difficult to grow and maintain then whats the point of having different dinos with different play styles? Everything should have requirements but not all requirements should demand the same effort. Like something I'd be in favor of is having the dinos with slower movement speed have less travel dependent dietary needs, this keeps your encounters with incredibly powerful yet slow predators more predictable and allows you to plan accordingly as a faster more agile dino, whilst still making apex herbi or carni gameplay possible to enjoy.

thin mantle
golden coral
# thin mantle Right, if everything was equally as difficult to grow and maintain then whats th...

That makes sense. If you're a slow stego, you're obviously not good at doing something a fast dryo can do. So that's fine by me. It's more so that I want even the "easiest" things to still feel like they have to work to survive. Why I'm against growth times being too short, since I think you should have to deal with growing up. And yes, dietary changes in growth, and change in what you compete with, should be a given. I want to see a trike grow up and challenge ava, diablo, styraco, and so on in order as it grows.

swift beacon
dawn falcon
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Curious

swift beacon
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also means you need to move around while nesting to give everyone the proper diet

thin mantle
# golden coral That makes sense. If you're a slow stego, you're obviously not good at doing som...

Well styraco isn't coming to the game as far as I've been informed, but regardless yes. Although I think your degree of struggle should somewhat match your capabilities. For example, I want dryos to HAVE dietary requirements but they should be incredibly simple, and dryos growth time of 45 minutes seems prefect, I cannot imagine it being any longer than that due to what your potential interaction with the world is. The way I see it: The more time investment you put in the greater reward you should get, that's kinda echoed by the elder system but it should also apply to the dinos in their base forms as well. A dryo shouldn't take an hour and a half to grow, you are slower, deal less damage, and get one or two shot by everything attempting to kill you. If it was challenging to grow a dryo I would consider that a ton of wasted effort and would probably never play that animal again because of the poor tradeoff. Now if I was playing an allo, I would expect it to take 3.5 hours to grow because of how strong you become and how optimized you are. You become incredibly utilitarian when you reach an adult mid tier and that should merit a rather demanding maintenance cycle, although not the most difficult because... well.... they're just allos.

dawn falcon
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How much damage does an adult Carno deal

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200N?

swift beacon
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uhhh

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some

thin mantle
dawn falcon
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Okay thanks

thin mantle
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It got reduced by 150

swift beacon
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haven't gotten around to growing one myself

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currently been working my way up the size list

thin mantle
dawn falcon
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I’m going to type up a balance feedback to help Utah

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Be on the lookout

thin mantle
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send it to Brazil

thin mantle
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Oh Erik you're welcome for the wall šŸ˜‰

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I'm also so sorry ;-;

dawn falcon
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This one isn’t going to include an Hp increase, and I’ll explain why in the feedback

swift beacon
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I've been doing my own balance proposals for a while in all fairness

dawn falcon
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This’ll also include nerfs for other dinos aswell

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carno charge

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^

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Hate it

swift beacon
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Carno charge is an interesting case

thin mantle
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instantly killing Utah is both alarming but extremely gratifying

thin mantle
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well, if you're getting hit by the charge it's almost assuredly your own fault

golden coral
# thin mantle Well styraco isn't coming to the game as far as I've been informed, but regardle...

Well, it is my hope that even a dryo gets fun and interesting gameplay, and I've seen a good few ideas thrown around on what it can do. But you're not wrong. (not sure on the styraco, don't we have such a model or am I thinking of some other ceratopsid?). I do think about 45 min with perfect diet is fine, and longer otherwise, perhaps 1.30 on average. It's still rather fast in my eyes at least., but of course, what long/short and "challenging" means is also a bit relative here. But I do clearly prefer more "hardcore" in general, that much I think should be clear. And I don't know about allo, I don't think it'll be a generalist again, but more specialized too.

swift beacon
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since it's a very... linear attack

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it's very exclusively an ambush tool

golden coral
# thin mantle Oh Erik you're welcome for the wall šŸ˜‰

I certainly do not mind. Perhaps we could work a bit on formatting, but I enjoy this. You're great to talk to, even if we clearly disagree on things here. But that's to be expected, and if we didn't, then we'd have nothing to talk about ;)

swift beacon
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from what I've heard, Carno's being moved from a "small oppressor" to a "pseudo-mid hunter"

golden coral
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from what I can tell, it's doing much better defensively than offensively

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main problem being that the playerbase hasn't adapted to go evasive, and is still trying to take it on in a fight

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if you see the Carno coming it fucked up

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use that opportunity to use its lack of agility against it and go for cover

thin mantle
# golden coral Well, it is my hope that even a dryo gets fun and interesting gameplay, and I've...

Oh you and me wildly disagree on dryo xD I'd make dryo as fast or 2 kmh faster than utahs so that they can actually escape them, give them heaps of stamina like they should have (not galli tier but you get the picture) and make their perfect diet grow time around 30 minutes whilst increasing their poor diet grow time to 1.3 hrs. This sounds like an overtune but dryos only mechanism for staying alive rn is running away, and it can't really do that too well since it's slower than utah and has inertia (for some reason, although inertia was just a mistake regardless). It needs burrowing to remain relevant, but at that point it would need to rely less on travel to maintain a proper diet since it's the only dino capable of constructing a "compound" so to speak. Growing a dryo is not very rewarding which is why I keep arguing it needs to keep a low growth time to remain relevant, otherwise people won't play it because of the poor tradeoff.

swift beacon
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Dryo equalling Utah speed is fine

thin mantle
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Also feel free to respond to all this but I'll brb in like 5-10 minutes to eat

swift beacon
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if you're getting ambushed by a Utah then they did everything right and should be able to handle you pretty well

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hell, Dryo survived perfectly fine even when it was 2 km/h slower back between updates 2 and 3

hollow canyon
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Dryo could run away from a Utah even when it was slower than one. It doesn't need to be faster. If it's made faster it only incentivises people to play it offensively since they know they can always get away from any threat that they get themselves into.

thin mantle
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hell yeah, balance debates

thin mantle
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right, even so it's still able to survive well while slower

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so being equal to speed but superior in stamina means that the Dryos that die would've been dead even if they were faster

golden coral
# thin mantle Oh you and me wildly disagree on dryo xD I'd make dryo as fast or 2 kmh faster t...

Yeah, that's a clear no. The stamina is fine, but I want to fix the dodge. Dryo should dodge, juke, bounce, and then outstamina the utah. Not just run like a galli, that's.. well, galli! And yeah, 30 min is okay, but.. eh, I think another 15 min or so would be better than not! Inertia goes for all yes, and I think it needs to be adjusted for them all as well. No, no burrows for dryo, that was a mistake. Give it sentry posts instead, and let it occupy burrows from others if neccesary. We also got other smaller things that can burrow better and have more use of it I think. Though dryo meerkat manor is a thing, I know dryo players who play like that, so you do have some support for those sort of ideas. But growing a dryo should be rewarding, so we should work on making it so I think.

swift beacon
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Dryo burrows are... questionable, given its stature and build

scarlet onyx
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What do yall thing about carno getting 1-tapped by stego headshot now? Carno used to get left at 1% hp from a headshot, it felt fine because they wouldnt join the fight again since they could die from one stego bite. I don't get why stegos had a hard time with carno?

golden coral
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Just so! And yes, talking balance, and not just stats but rather vision for an animal is great. I believe that is the start for any proper balancing, to agree on what the animal should be and not be. So this is just fine!

swift beacon
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well, Carno should win a stupid prize for running into a wall of spikes

golden coral
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and I say this as someone who sold my soul in order to obtain as much speed as possible

scarlet onyx
thin mantle
frosty heron
hollow canyon
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Not an issue - Carno isn't meant to be hunting Stego so it dying to a one attack from it if the Stego lands a headshot isn't at all surprising.

swift beacon
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if you're wanting to hunt Stegos, play Utah

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grab some friends, have a barbecue over it

golden coral
frosty heron
golden coral
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so, the "counter-meta" to Carnos is Stegos and Deinos

dawn falcon
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It’s ready PogBlue

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the "counter-meta" to Stegos and Deinos is Utahs, since Deinos can't reliably sustain off of slowly killing off Utahs, and Stegos are able to be worn down by coordinated groups of Utahs

scarlet onyx
thin mantle
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thin mantle
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Ok brb I need to eat rq

hollow canyon
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I just have to point out that if you get hit by a headshot from a Stego then that doesn't seem like "playing perfectly".

swift beacon
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he's arguing that hitreg was a factor in getting hit

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which, while fair, is a different issue than the damage

hollow canyon
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I've never gotten hit by a headshot as a Carno even while going for the thagomizer-bites so idk about that.

swift beacon
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I've only ever been in melee range of a Stego as Carno once, and that was a body-shot into a second body-shot after I careened into its side while going for the nearby juvie

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after that, figured I'd rather not tango with the 6-ton traffic accident waiting to happen

dawn falcon
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So any problems with the feedback

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?

swift beacon
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wouldn't know, is it in the actual feedback channel?

oak wind
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Uthz bite buff.

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Tbh I don't feel like it is necessary

swift beacon
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or did it get drowned out by all the words flying around

swift beacon
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šŸ‘ ok cool gonna read it rq

golden coral
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@dawn falconNot sure on increasing the bite. Inertia fix is a given, for not just utah. I would not be opposed to making the carno charge CC, like teno tailslam. But I think fix, or get used to the movement is the first key here. Then we'll see about if health is needed or not. And with better movement, we'll also see if bite is needed, or if pounce works out just fine.

swift beacon
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bite buff to 75 seems like a bit much given the parameters, lowering charge damage is... uncertain? not sure what the current path of Carno is going to be

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you should consider the mirror match of Utah into Utah for a gauge of how well Utah deals with other assets roughly its size

dawn falcon
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Yeah but it just seems like, 32 body shots to take out a carno is an absurd amount. Like, I’m not saying it should be RELYING on biting, but it should atleast have that option in case it really has to defend itself quickly while also trying to keep it from healing its bleed.

swift beacon
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well, again, if you're facing a Carno the move as Utah should be to "get the fuck out of there" rather than trying to brawl with it

dawn falcon
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I honestly have no idea what’s going to happen, but to me, it’s just.. why is the bite there if it can just pin smaller creatures and pounce them which seems to be more efficient?

swift beacon
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because if you miss they either fuck you up or get away

dawn falcon
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Like I want bite to have some sort of use, Yknow

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Instead of it being ā€œoh, this guy bit me huh. Shit tickled gg no reā€

swift beacon
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so, pounce has the "missing" animation where you're taking a second to collect yourself after eating dirt, yeah?

hallow spire
dawn falcon
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Correct

swift beacon
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in that time, why would the Dryo or Pachy or whatever just stand there and wait for you to get up to try again?

dawn falcon
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I’m talking about like in case you did pull off a pounce against let’s say a carno or a teno, and it decides ā€œYOU AINT FUCKING RUNNINGā€ and tries to run you down, so you dodge it (with better turning) and bite back while proceeding to run.

swift beacon
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right, but you also shouldn't be fighting them alone

dawn falcon
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I feel like if it got better biteforce, it could atleast be a bit of damage dealt

dawn falcon
golden coral
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To be fair, the pounce miss shouldn't be a stun. Fix the slotting, and just make it cost a bit of stam instead if you miss, but let the utah keep going.

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It's only fine cause pounce slotting is a thing

thin mantle
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Ok what did I miss, oh we're back to utah balancing TI_Trollge

swift beacon
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right, and in doing so they leave themselves totally open to getting pounced by your friends

dawn falcon
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@thin mantle the feedback is posted

golden coral
thin mantle
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Oh interesting >:)

frosty heron
thin mantle
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so, if a Tenonto or Carno is focusing on you, they aren't focusing on not keeping their flanks protected from your buddies

thin mantle
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I have trepidations about the bite being increased, but I can be persuaded for a minor buff. main issue stems from 55 to 75 not being a very minor buff