#balance-feedback-discussion
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That I would agree with. A grown deino fears only another grown deino.
if u drown to a deino ur fucking horrible imo š
The largest dromaeosaurid of all time is still pretty small and Carno didn't have a weak bite at all.
If a Deino doesnāt lunge a carno itās horrible LOL
Deino has to be siting far inland out of his element for it to be hunted by carnos, aka deino allows it. Try hunting deinos near a water source, you'll get drowned
^
I think deino will benefit from cannibalism? Not just be fine with it?
I agree that Deino might be running out of stam a bit too easily atm
So that other deinos is actually part of your diet, not just good for staying alive
10% cost on alt bite seems a bit harsh
great! then u can just bait the lunge with the fastest dino in the game which actually costs more stam than alt bite
nice solution
A good Deino knows the hitbox for lunge so
i do it all the time
Good luck baiting a good Deino
Really? that's still 10 bites, I'd agree if the deino could not regen stam on land but it can, right?
Stamina regen of Deino is probably the slowest in the game
It's definitely the slowest
I'd love to see deino get a buff
10 bites isn't that many
make it a monster
No, it was busted before the patch
^
It just needs stamina adjustment
Then again - I have a different vision of how Deino should work than what we're going for I think
Either consumption or regen
Yea it was definitely busted before the patch
Also remember, carno has to land 40 body bites on deino to kill it, deino needs 4 to kill carno
We all do. Me and Turok disagree severely on how stego should be handled and other large animals for that matter. So if you ask people here, you'll get a different answer from everyone!
It was ridiculously tanky and bleed it out wasn't an option, It had natural bleed resistance
Deino hp 8000, carnondoes 200 damage per bite. Simple math
I think it'd be cool if deino would slightly get HP when swallowing food
Can you bleed it out now?
not realistic at all just a cool idea
No clue. Some people said it's possible
you're not taking into account the hp regen that takes place between those 40 bites - Deino will regenerate some health pushing it to at least 41(probably more)
Before patch it was pretty much impossible to bleed out
Alright. Maybe they changed it's resistances or something then.
Yea there's alot more factors, it's just ballpark oversimplification
The game generally doesn't work this way, you can't just divide the hp by the biteforce to get the idea of how many bites you need, it might give you an idea of how many bites you will need but things like the locational damage and health regeneration will skew the results
but yes, it will be a lot of bites
I agree there
evrima is a simple game
I.. think they're trying for something different than that :p
u can explain the whole game to a new player in like 5 mins
dino get hungry dino eat
dino grow big dino find pack dino fight dino die
bro honestly I don't fw these new textures they look kinda dog shit
maybe because that's all you do? haha
No, not until after the roster makes the deino need 750 BF. atm the deino doesn't need it - due to the current roster
you could make every game sound simple like that
can i just say i find it so funny that everyone was begging for a Utah nerf, and now that we got it everyone else hates it.
@oak wind TBH you can still kill Stegos as a Utah you just have to play it right
You cannot ride deinos in this game?This aināt legacy. Only someone who has never played a croc before is going to waste all of its stam and let carnos kill it. Iāve definitely seen it happen prior to this patch, but the deinos were always super inexperienced or seeking death lol just like a carno player has to be super inexperienced to allow a deino to lunge and drown them, as you said. On that note, I donāt understand this weird idea of āmainingā dinosaurs. It results in mediocre play styles.
@shrewd stormNot really. Dryo is on the lower end, and similar sized juvies of course. Middle is around utah. Then on the upper end you have teno and carnos. Carno is the designated small game hunter, and utah is very much in that range, like dilo or maybe cerato, galli, and so on will be.
Utah absolutely is a prey item for Carnotaurus
How tf is Carno bitteforce too much when it got nerfed to 200 from 350
For a grown carno, a dryo is on the lower end. Is it a decent meal, yes and it should be. Just like a teno is on the upper end and is decent for more than one carno. But a range of 250-1250 in weight/"size" seems like a good range to me.
Carno is meant to be a dedicated small game hunter. You know what counts as small game.... Utah.
I mean galli is probably going to be the textbook carno food, but that's also the same size as utah. Dryo is too small to give a carno anything more than a snack.
For an animal that comes in on 1.8T(?) itself.
well, maybe its utahs are too nerfed then lol, 2 shooting a utah, or 1 shooting it with an alt sounds broken to me thats all 
That's because Utah its shit Lol
it's p much been that way since the start tho
Got a nerf from 1000 hp to 450 which is less than half
ye
Carno pretty much will be 2 shooting Utahs now as most of the time they will have locked damage, a tiny bit is enought to get 2 shooted
Getting pretty conflicting accounts of how much damage a utah is doing with pounce atm. One person tested it on a 450kg carno and it failed to kill it. Another had 1/3 of their adult stego health removed via pounce + the bleed.
I definitely don't think carno should be one shotting utahs.
wym + bleed, bleed doesnt take away from hp
the alt attack insta kill is dumb tho even if 2 shooting a utah makes sense
For me 2 shooting and Utah on body hits doesn't make sense but that's on peoples opinion
Utah now it's as fragile as prepatch Dryo
I definitely think utah should kill an equal sized animal with one pounce if it doesn't buck.
From full stam.
does it not you just have to wait a bit for it to bleed
so maybe the carno isnt the problem its just the utah was made into a piece of aluminum foil 
Somehow dryo takes like half your stam to kill now š¦
It does kill another Utah on full pounce, it leaves it with 12% hp which is a bite off to die
Precisely! š
But just that
I'm very happy with the new healths. Damage, stams, and speeds might still need tweaking.
With damage or bleed?
For me that's the issue
Yeah, Utah either needs to be a sentient scalpel with absurd bleed damage or it needs a minor damage buff
@shrewd storm utah is literally small tier, how is carno not supposed to hunt it?
Both. Lots of damage, then follow till its blood drops.
Track it for a bit, if it tries to wallow rush it.
tbh i think utahs in a pretty good spot rn (hate me utah mains
)
I mean a single utah sure, but a single carno shouldnt be shredding a pack of like 6 utahs
Utah was the very top end of low tier and it's specifically designed to combat dinos larger than itself
in packs
A fight vs a galli should go: ambush, pounce, inflict pain, leap off before your stam is out, follow galli till it either drops of blood loss or you finish it.

I think thats just due to having to adjust to the new fighting style
Pretty good spot if you mean under a pile of shit, yes
I generally think of the top of small tier being about 1000kg.
well I can't say too much on that, I haven't played this update, just wanted to say that carno is supposed to hunt utahs (up to like 2 or 3 should be probably max idk)
Utahs lost like almost 60% of their health, thats a horrendous debuff
so...
and their dmg too lol
so, they need either more damage output or a health buff.
Dmg is literally Ptera peeks 
but all damage is lowered
well it shouldn't have had 1k health from the beginning
never said it shoulda lol, but they took too much off is what im getting at
I don't think so but ok
just cause nobody uses its bleed enough isn't the utahs problem
Could tell the healths were messed up before the patch when a 500kg stego had 1/3 the health of a 500kg utah. Despite being the same on grow time.
And it had less health than a 120kg dryo too.
all dmg lowered doesnt mean its balances out lol utah does way to less dmg rn
but it dosn't need raw damage when its "Damage" is bleeding out dinos
Good luck using bleed on Stegos and Crocs tho
Did some testing
And I can confirm
Utah is near worthless
They don't even feel it
Doesn't it already do that right now?
Ik they increased the bleed damage from pounce in the last patch which I like, but its still made of aluminum. Its horribly weak to attacks. All the utah needs right now is a little more health (probably like 600ish) and it'd be fine.
crocs i can see a prob but you arn't really supposed to fight them as an utahs
I mean galli isn't in game. So utah doesn't do that to it currently.
Some people say Stegos predator in the roster are Utah packs, I can confirm that's not the case anymore, I don't care about Crocs they always have been unkillable since launch
Utah is a bleeder now, and a pouncer. Bite is not the main attack. Change attack style, and see how that goes.
I just let them kill themselves from cannibalism
... Well to dryo/utah/smaller tenos/carnos and stegos I guess then? :p
Ive killed full stegos with 8 utahs in this patch, like I said thats not the problem, its just the utahs health makes it bad at taking any damage at all
Yeah it might take 30+ minutes and a lot of pounce attempts to the point most your pack is dead
Utah mains love soloing things. But the issue is all the animals which are fun and similar power to solo are not in game yet.
So it's left either feeding on the dregs like hispy and dryo, or needing a group to hunt.
The stats are fine, the ecosystem is not.
not if you play it right
You can play it perfectly you still need that amount of time
Yes this is very true, honestly the nerf should have come later
Just do some testing with bucking and you will see it
a n d currently food drain is way too fast rn too
And corpses give less food on top of that
actually no, I also loved 1v1 things in Legacy but now playing in a pack is way more fun,sadly u cant kill things anymore
what lol it does not take over half an hour to kill a stego as a utah pack
Also soon I'm gonna post a feedback where I can show why Stegos are pretty much unkillable now
Compound this on top of the fact that Utahs can only hunt two uncommon targets alone
Update 2 should have been hispy and carno. Then push kentro asap.
Save stego to go along with acro.
well it may take a while but a stego is much stronger then a utahs so it should take a while
do kinda wish we got kentro instead of stego atm
That would have been fantastic, but maybe add stego and allo instead, acro seems like a bit much still
^
Though kentro might be uncomfortable to pounce.
It's not a matter of playing right, it's a matter of stats, circumstances, and detrimental implementations that give far more trouble than what it's worth now
No other playable has so many conditions and zero room for error just for it to respectively fill it's niche
Shouldn't take nothing close to 30 mins with a full pack
That is kinda the point
30 minutes?! In that time a whole herd has merged around ur "victim"
takes at most 15 in my experience
^^^^^^
dont target a herd then
read my message right
yeah nothing more than 20, from personal experience. And that was before the bleed buff
Tested with proper bucking and not running around to speed up the bleed?
Stego is definitely more in lane with acro for combat imo. It's a bit heavier than acro, and fills a similar 'small' large tier role.
Allo is middle of mid tier, and shouldn't be soloing a stego.
yup
Yeah it doesn't take an insane amount of time, it just requires a ton of utahs, which can be difficult to come by now that they're available options for food has shrunk
I still have my doubts
8 utahs, good stego, used bucking, standing nearly still
takes practice and skill, and time to get used to the new movement
especially since stego turns faster
8 Utahs wow that's full pack anyways
still think utah has too little health
Oh ofcourse, I'm only pointing out how allos are intended to combat stego already which is why it would make sense for them to be together, although adding acro to the list of Ptera, Utah, and Carno seems like (again) a bit of a massive gap
i think the health is fine, its the pounce bleed that its still lower than 3.5
I'm not denying that it could work tho
yea, you said full pack 
correct, 6-8 utahs is about how many you should have if you want to take on stego
If it was like 550-600 I wouldnt say a word lol
and I think current bleed is fine if the health goes up a tiny bit
we lost quite a few utahs but we also ran in gung-ho like idiots 
Which is the most rare scenario on the game
I'm all for nerfing the damage and making Utah rely mostly on bleed to take down the prey, but the massive HP nerf on top of speed nerf made it near useless in attrition fights. How do you keep the prey bleeding of you die in 1-2 hits and are to slow to doge attacks.
Yeah allos are the 'classic' antagonist for stego, and theme wise suit coming at the same time.
perhaps that's for the best, since stego shouldn't be regular utah prey?
8 coordinated Utahs? Nah your Stego is fine that ain't gonna happen
well the bleed is like half it was before, even after the latest tweak
it prob will get better when diets comes out
I like it lmao. It encourages u to need more utahs and not solo anymore.
Just
utah feels like its made for big and slow things. stego is big and slow, but also has a high-range, high-damage attack
health
Oh sure let's have a playable in the game that nothing can hunt it
Pretty balanced
You also can't apply that much pressure to keep a target moving when you deal no physical damage to keep the target from moving.
pretty much no other dino has range like stego and possibly anky
hope it can solo a pachy or be even
i agree that stego should not have been added yet...
well we just explained that good utah packs can kill them
No actually stego should be huntable by utahs, where did the myth that stego shouldn't be hunted by raptors come from?
lol two of the four carnivores are able to hunt it. I said not hunt it regularly. Don't have 8 utahs? Don't hunt a stego
if not gonna be frustrating, utah is not in a good spot right now
but yea stego is......... weird in this roster
i do agree the ecosystem is odd in terms of predator-prey relationships, but the stats are not the issue
Steggos are fine Noone is forced to fight it and it's too slow to chase anyone
Not enough herbis to hunt smaller things tho. 
Don't even count Carno in this please, everyone knows that's a waste of 2 hours
It doesn't have a proper counter, it's very comfy as an adult since the conditions for it's death are so rare
yea its a roster problem imo, not a stats issue
That could be my fault since I've argued it should take about that long. Not said it will or does, just that I personally am in favour of longer times. But then I also have all of progression as expeience and reference points. Sorry!
Most likely the scenario you never gonna meet on a server
idk who said it but kentro would have been better for this roster instead of stego
eh i think people just need to get used to the new utah anyways i gotta head out see yall later 
many people have, but kentro wasnt nearly ready
Hyped for pachy as utahs will see something their own size.
stego was ready since it was meant to be ai but was just made playable for the update
new utah playstyle is worse, just pounce, no reward at all for biting takes less skill in a sense
Also steggo is about the only thing that can pose a threat to a land deinos
If Utah stays like this it gonna get smacked hard by Pachy
ngl I think if un U5 they stuck cera and Kentro in and took Stego out as a playable that'd be good 
even if it took months to implement
Frump did, and they're right
Pachy isn't going to have like 1k health.
It's going to have like 450 HP.
no worries, wasn't referring to you specifically
Honestly at this point I don't care, the roster just needs more interaction with it's members. Do it
550 hp, and that's not the problem, Pachy murders Utah in 2 headbutts
Utah is in a very bad spot, it's now bad at nearly all of it's matchups
The Utahs before had to play semi sweaty to be competent at surviving, now they must have near perfect gameplay as a pack hunter that supposedly hunts larger prey yet struggles against mid tiers horribly
Teno is a hard counter to it
Stego needs a horde to bring it down
Carno has it on easy mode within engagements
Prior to this update, everything felt alright with just slight overtunes/undertunes, and the Stego/Hypsi design flaws
give utah same health and we 
words
This seems like a pretty accurate assessment to me
Wait noticed that it's gone to 500kg (500HP). It used to be 450kg on the size chart.
And yeah the headbutt is lethal, but a pounce will hurt a lot to an animal of that size.
Avoid the headbutt, pounce it, dip before your stam runs dry, and then kite it to drain its blood.
pachy and utah should be direct competition, since I imagine Pachys will be in small groups
like rivals for lack of a better term
2-3 competent utahs can reliably kill a sole teno, not sure what you mean by "hard counter". Stego should take 6-8 since it's, y'know, 6 tonnes. Carno i can't comment on since i haven't tested it after the blood buff. The issue is with the current playable selection, not the stats
Just wait till I work on my feedback post with proper videos and shit yall will notice how bad Utah situation is, at this point you're growing meat for scavengers and nothing else
problem is there arent that many tenos to hunt.
Play on Teutonic and you will meet an horde of 20 Tenos at Hotspots
not anymore, 3 is bare minimum, teno can just alt bite em all in 3 hit, we tested that, dont even need to land your tail shots
thats not a utah problem
no, but utah cant exist without a food range that it can actually hunt lol
and its almost impossible to find enough dryos or hyspis to eat
u have to hunt big stuff to not die
And that may not have been the best decision, looking at it now :p
It would have to be a pretty bad teno to get killed by 3 utahs in the current state of the game, as a teno I've killed packs of 8+ utahs. Most were terrible ofcourse I won't deny that, but it's still a pretty insane conclusion that tenos can get reliably taken down by utahs in groups of 3, especially with their damage nerf
it definitely wasnt, just like deino (imo)
Not really, the alt claw effectively negates their positioning since their much slower and easier to predict
The bite is inconsequential in combat other than opening wounds, and there are so many conditions that come with the pounce that makes it worth not using
Say for example:
Bucking
Hills
Missing the pounce
Trees
Water
i tested it just earlier today (has there been any change in the past 12 hours?), two utahs can take down a teno if they're patient and competent, though i'd expect that to be a prerequisite for any fight at this point
I think deino will be fine with this next update with thicc rivers and lakes n stuff
Let's not forget the one shot tail slams and kicks
only on the head
Utah is fodder
People have tested this and know it
neither slam nor kick are oneshots on the body
I do think that 2-3 utahs for a tenoto is fair.
3-4 Full utahs can easily kill a teno if they're any good
but imo teno damage should be decreased on the tail
how... just buck em of and chase, they have low stam and bleed on you wont do anything
its pretty nutty to do that much damage and also hard cc
At that point carno would decimate them
bleed is still roughly 50% of what is used to be on 3.5
Not really. I could survive just fine as utah and I'm nowhere near "sweaty tryhard". I don't know why people had issues with utah and surviving honestly. You would be perfectly fine solo, better in a pack. Sure, it's probably a bit harder now, especially until we're all used to the changes and all. But it wasn't as if utah was difficult before.
even after latest bleed "slight buff"
Like I said utah either needs more health or it needs more bleed damage 
blood pools are almost universally lower than in 3.5 based on patch notes
yeah but i have my test done wanna see em?
sure!
here you go
cool, thanks
chase one and the other will be a problem. Once again, in my experience two to three is enough (though not by any means an easy fight), i'm not sure what else to say
were these before or after the most recent bleed buff?
Semi-related, I cant wait for cerato so we have less carno players 
There were lots of situations that other playables could do that would be lights out for a Utah who was caught off guard
Alot of the other playables had the damage output to effectively kill one
Is that okay?
Yes, it is. It was balanced
no, im still changing new images right now give me couple of min
i ran the test 2 min ago
Wow, utahs are depressingly worse than I thought
Ah yes, one pounce doesnt immdietly nuke an animals BP
Yes. Teno tail = CC. Swipe and kick = damage.
this is absolutely terrible
@stark knoll even better ill put new images under prepatch ones ok?
thatd be perfect
no one ask that, we want 3.5 bleed dmg at least, raw dmg nerf is fine
cera will fix all our problems yall
Utah's pounce literally does no damage, the tests in the link above don't account for bucking at all
God yes
utah is a pack hunter it dont make much sense to have it soloing something 4 times its size
Yes, a full pounce that puts you in direct risk and conditions for counter play
Sounds awful if it were effective for the reward of risk
and ai
An animal that is meant to work other animals down, over time, with multiple pounces.
m o r e a i
So one pounce shouldn't deal damage? Or deal less than 5% on average?
Which happens to be a player that can be counterplayed
No one is wanting it to be oneshotting out here
To a fucking carno!?
thats nowhere near what he said lol
Ok clarify then, I'm probably overreacting
I feel like people arguing that Utah is in a good spot are one of 3 types of people:
1.) Never played Utah
2) Carno mains
3.) Teno mains
where are the other 2
i have a feeling its going to be... yup there it is
DLC 4th option: Realism stans
Correct on both the latters. Has nothing to do with it. I played utah too, I did just fine. Will I do just fine in this patch, no idea, but most likely.
dont agree = must be a carno main @frosty heron hi, im back, gonna try and fail to insult me again?
Utah was not a difficult playable to survive with.
good stats, bad matchups
don't flamebait please
I'm a Stego main now sorry
Bork, back off. Turok is my friend and I don't appreciate you behaving like that towards him for no good reason. Disagree is one thing, me and him disagree on a lot, but we don't insult each other.
k
@stark knoll @winged sierra @wintry mountain updated the doc, new image are right next toprevious test
thanks!
Keep everything civil
I'd put it this way
- have contempt towards a playable
- wanting to have to deal with a pack hunting predator much less that requires people's coordination
Could you possibly repost the link?
If your struggling to miss the point then I have nothing for you. The animal was reworked to be an attrition based hunter. Its pounce by nature of the mechanic is heavily favorable against slower moving less agile animals you can better hit and get away from.
Yknow what are the exact opposite of this? Teno and Carno. Of course mid tiers are going to serve as a very blatant counter.
On the flip side the latest bleed buff is actually more than sufficient, I've seen and taken part in tests that show utahs in the right hands are very competent animals, you just need to be patient.
I am being civil.
compare em to 3.5 still a huge gap
imo 1 full pounce taking more than half a carno's pool (even in optimal conditions) is pretty damn good
could the balance changes have been rolled out after the current roster was expanded to accommodate utah's new stats? Yes, but that hasn't happened and utah now has appropriate stats with a less than preferable ecosystem. It's still absolutely able to survive, albeit with much more care and emphasis on teamwork
It wasn't difficult because it had the agility, the speed and you could jump, but honestly I died many times as Utah because any mistake, bug or lag is death
I was accusing you of the exact opposite xD You are advocating for civil behavior I was just agreeing
I personally prefer to play Utahraptor, its what I play atm, and Ive had plenty of fun with the animal once practicing and learning to bide my time
So it has one of the worst survivalities
Erik, back off. Bork is my friend and I don't appreciate you behaving like that towards him for no good reason. Disagree is one thing, me and him disagree on a lot, but we don't insult each other.
(I'm stopping dw)
that when a carno is starving, not at full food read better
No bucking?
Ah, so noted. Apologies for the misunderstanding then.
Because I'm gonna count bucking as a thing, if you don't buck you're doing something wrong
It needs more health, you can't sustain its intended gameplay of attrition if you die in 1 hit
Oh don't apologize, I've also gotten a bit conditioned to islecord responses being entirely combative so I get the reaction
Is Utah still any good? Iāve heard a lot of complaints but havenāt tried it out myself
dont see why the hostility is necessary but thanks, i guess
exactly
Considering we've not behaved like that, it doesn't quite work as well, but you knew that already I'm sure.
You are an attrition based pack hunter. You arent meant to see results instantaneously. Your best against much slower and less agile animals whom you can use this combat style against the most.
its not hostility, im not native tongue i dont know how to explain better
its good just needs a small health buff and it'd be golden
attrition /=/ brawler/taking hits
soads document was done for testing reasons, to see the potential maximum output of a full pounce
Whole point is to stay away from taking hits via your superior mobility
idk I just saw your message and copied it, sent it and then continued making food
im sorry if it came that way i dunno how to explain better my eng is still a language barrier
ye but being 1 shooted for messing up a tiny bit isnt exactly fair or make much sense.
Can't sustain attrition if your pack drops like flies to random bites and hits.
Superior mobility Mobility gets nerfed

Inertia and the speed nerf as well as stegos better attack control and carnos alt bite make mobility incredibly difficult to count as an edge. Especially with inertia
@scarlet onyxYes, dryo runs. Or rather, run/juke, and squeak. That's what dryos do. You do not fight back, and the former damage was stupidly good. You can still kill tiny things, especially now that their damage is nerfed as well.
Yeah, the inertia needs some work I think. When even a hypsi suffers then well.. maybe it's a bit overdone :p
Again tho, until theres more small playables/ai utah cant hunt tiny stuff on a sustainable basis
@stark knoll hope you got my response
it needs to kill big stuff to exist atm
Testing and things in practice sometimes play out differently once it's in players hands
As more time passes, I'm very doubtful that Utah is gonna pan out "as planned"
Carno, Tenos, and Deinos are mopping the floor against entire packs(not like they couldn't before) at increased rates
And yes Utah should hunt larger slower prey, but the amount of conditions existing even for larger packs to be effective seem like blatant bias against a playables supposed niche
Troodon should've been in this position with a much shorter growth time rather than where Utah is currently
Mobile is no longer superior due to universal speed change
The speed change was universal, moot point. And where it wasnt, those animals still remain vastly slower
i did, yea, thank you for clarifying!
food drain increase doesnt help either lol. Dont retain the food you spend 5-20 mins hunting, still hungry after you kill it
That I can agree with, longer hunts should've resulted in longer hunger times.
Teno and Utah particularly need it either removed or massively decreased. It's so bad to the point of feeling like input lag at times while sprinting. I've heard people say that Teno shouldn't have it's inertia reduced because of it's weight but that completely disregards it's status as a quadruped, which makes turns like it had pre hotfix possible
i think you just saw the no food drink damage and not the full food/drink one, there, its a better explanation i think, the main point was, we are still far than 3.5 bleed values thats all i wanted to prove
Attack speeds don't slow down tho, you can still trigger every attack at the exact same speed, or in the case of carno, absurdly fast to the point of invulnerability
maybe just increasing food retention will fix all this actually.
For an animal thag rely on dodging, flanking its huge nerf. Steggo, tenno might not care about its slower speed but for Utah it means you window to run in and pounce or get a bite is alot smaller and more predictable
To be fair, this goes for all current testing too. Let's give it a few weeks live and then we'll see. After all, most other playables have had to deal with things for a good while, it's not the end of the world if utahs have to as well.
I donāt think Utahās mobility should be a justification for getting 1 shot by literally anything remotely larger than you. Basically youāre expected to either be a perfect player or just not play the animal at all
which is why I want 600 hp 
Long drain times. Much food to fill back up.
Just because everyone got affected doesn't mean it's affects are the same.
Something around 550 hp might do fine imo
And this is only if you can be lucky enough to find a pack to compensate for your terrible stats
In complete disagreement of the former damage. it was over 10 headshots to a adult utah to kill it. A utah that takes 10 headbites from a dryo is unreasonably bad.
Problem with 600 it might take 4 shots for a Carno counting heal
To which you will still watch half of them die to 1 tenonto
570 there middle ground
Could be done if we consider the alt bite
If carno lads alt bite which is very strong now you'll die in 3
Current 2 body hits at it does 250 dmg
600 seem alot more reasonable than 450
Betting off nerfing the alt bite / tenoto tail slam than changing around the HP.
To anyone saying Utah is in a good spot, please go in game right now and try having fun applying the play style youāre advocating for, I promise you that you will not want to play Utah again.
You'll be barely able to survive tenno tail or deino bit
indeed, I can understand that the skill ceiling for teno is pretty high, especially when it comes to reactions and timing, but as someone who has around 500 hrs on teno, I can confirm that at a certain level of skill U3.5 utahs become an irrelevant threat. Now that they are weaker than that they are essentially mosquitos
And that's ok
And if we are?
Even so. You should not be able to pull that in the first place. You're a dryo. Act like it! But it's fine to disagree, I just think dryos should be of the run and squeak variety. Combat dryo was not to my tates at all.
At the end of the day its differing opinions. You cant really say either side is wrong because we both want different things.
Or sure, have 600hp utah, and then get the model upsized to the max speculative utahs which arn't even proven.
Which means you're easier to hit too.
Trust me and I didn't even had the time to test it and I'm already depressed just by watching other people testing
I will try. I will grow a utah somewhere and see if I can survive.
I seriously doubt you will.
I've become a Stego main now and live the easy mode game
increasing health doesnt mean an increase in size per se
yep, enjoying the new intended playstyle. It's understandable if you disagree but you can't use someone's enjoyment to gauge whether something is well balanced or not lol
You dont have to doubt when I personally already am.
Stego is monumentally comfy to play, nothing can kill you, like seriously nothing can kill you if you pay attention
600 hp Utah would still be weaker than 1000hp Utah from before accounting for damage rebalancing
@fiery mantleKeep in mind, people enjoy different things. Maybe they enjoy the current utah. I don't enjoy current stego because of how the attacks work, since that's not how a stego should be. But I'm sure there are people who enjoy current stego anyway.
well ya but it wouldnt die to everything bigger than it immediately
And if you're worried about pounces just stay by shallows, pounces are glitched there
utah was too strong before
Welcome to the herd! ^^
Health is linked to weight. And the in game utah is 450kg as it's so skinny and lightly built.
If you want the HP of a larger dino, you need the model of a larger dino.
Or just, any object you can't step over
health being liked to weight is bad tho, another thing im getting at. Dislike it because then it forces you to change weight if something needs more health
No 600 hp you could survive one tenno tail slap or deino bit. And survive more than 2 carno bites. That is more reasonable than getting 1-2 shooted
keep in mind this is a pre u4 balance patch so with diets we will prolly get buffs /nerfs
All fun and games till an acro turns up.
Which is needed to balance out stego.
I get what you're saying but dryo isn't a hypsi or a taco my guy. It's 250 pounds and uses blunt force damage from its beak. 250 pounds getting pecked in the face 10 times is going to do a quite a bit of damage, I really don't get this argument, I think you people are forgetting how big dryo actually is
Acro won't show up for ages, Sadge 
thats y I want 600ish hp for utah 
It makes sense though. A 120kg dryo having more health than a 500kg stego was absolutely absurd. And a 500kg utah having 3x the health of a 500kg stego was ridiculous, especially as they'd been growing similar times.
I can be safely playing Stego for at least 4 more Updates
I understand that, prime example being Ptera. Itās not really my cup of tea but I can understand the appeal behind it. The problem is Utah is effectively useless at living in general. Hunting is an absurdly punishing task and even just avoiding threats is equally challenging when youāre growing
I don't understand it either, dryo shouldn't be an irrelevant threat to everything
not saying it wasnt wrong before, but it makes it inflexible to balance now with this system
True enough. If it was vs a human or other fragile animal. But the utah is comparatively powerful vs a dryo. Heavier, designed to fight, being a predator. And so on. Though to be fair, I don't think taco or hypsi are good playables. I believe nothing smaller than dryo/herrera should be playable. And I'm sure someone will yell at me for that ^^
Dryo is an absolutely tiny dedicated fleeing animal. Beip and proto will be the animals around that size which pack more punch.
Then why does it get curbstomped by every other creature besides dryo hypsi and ptera
If you want to hunt things, don't use dryo.
i kinda like squishy utah, but i wish bleed stayed the same
h e a l t h o r b l e e d i n c r e a s e
Makes more sense to nerf the damage of the carno alt bite and the tenoto tail slam if they're one shotting it.
Funny enough, if anyone wants to argue this with me any further, a hypsi now has half as much bite force as a dryo. Let that sink in.
How exactly did bleed change?
That is.... wow
(Also hi vibro)
I will try it out and see how bad it is. I just meant in relation to enjoying how to play utah now. If it's truly that terrible to even survive with, then I'm sure it'll get finetuned. It could very well have been enough to just buff stego and finetune the others, and not touch utah at all except the damage nerf (though they were universal so, and I get what they want to do with making everything use its abilities primarily).
carno charge also but i think ist fine
Aye
Oh didn't notice that was you, Mr Fluff haha. Yes, give our babies their due respect
Dryo is still able to murder ptera... an animal its own size.
Yeah my name was too long for a discussion oriented server š
I know. Unfortunately I suspect some strange things are unavoidable :p
why the french bread lol
Ptera is not the same size as a dryo, dryo outweighs it by 5 times over
A symbol of perfection ofcourse
90 x 5 = 120?
Oh sorry is it 90? I thought it was 50 my bad
Steggo tail should be only thing one shoting utahs. Utahs should be able to barely survive a deino bite, tenno tail, carno charge. Only die to those things if you were damaged before or from followup attacks.
legacy dryo was 500 i think
We're not even taking in consideration the locked damage which takes ages to heal
Yeah all these various stats for the same animal are messing with my brain
That should seriously have never been a mechanic, I cannot understand it's utility
aggro bird attacked my dryo. Jumped as it came in on a low pass and it got stuck on me and fell to the ground.
Murdered it.
Devs said its made so people won't go on constant hunts
It should, we just need the "counter" in.
But it takes ages to heal it, that's the problem
Well that, and I always figured it was to allow for weaker targets to hunt
Add boring locked damage to the already fragile Utah and you have a piece of meat with legs
A counter to a health lock? What does that even mean?
But that isn't needed, why would we want to prevent people from hunting?
Such as licking salt rocks, or eating a rare flower, to heal up. You know, forcing you to be out and about and at risk because of said locked healt. So you act as a weak and wounded prey among the others in your pack or herd.
I think certain herbs or something were meant to help heal it?
To.. make this less of a deathmatch and more of a survival game where you care about your life and act carefully.
Well I assumed that's what fractures are for, I would think that's more than enough of a debilitating debuff
Not hunting but constant hunts, means if you just killed a Carno and got damaged on the hunt, they want you to not hunt another one immediately, and if you do well, your HP is lower so is a disvantage
Possibly, but that's more of a direct combat related thing. Locked health is more to paint a target on you among your fellows, for a longer while.
It wouldnāt be so bad if Utahās damage was good enough to at least compensate for how frail it is. I know a lot of people will agree with me when I say if Utahās damage was better but just as frail, weād have no problem with it
I'm fine with that, it's just the worst locked dmg takes like 30 minutes to heal, wtf is that xD
anyone know how can i come with a number from bleed images?
like a fraction, accurately
Well yeah that's why you have to run away and heal, but it's just aggravating to have a massive chunk of health you can't heal
But that's what I would assume fractures and bleed would be fore, not an arbitrary lock of health
Time is fine. But it should be time spent looking for the healing stuff, not sitting in a bush!
It was 30 minutes of sitting on rocks, that's uh not fun...
Why not? Usually animals will sleep when gravely injured, they don't find rocks to lick
I don't think bleed or fracture last that long. You win the fight, you go wallow, and you're good, unless you really lost a lot of blood. And same with fractures most likely.
It's like growing for a second time, being adult
Because we want you to be out and about and vunerable?
Hence why I said time was fine, but not just sitting it off :p
Well for fracture that has yet to be decided, for bleed I can understand that explanation
If you spent those 30 min roaming a forest for a plant, you'd be actively doing something, and be putting yourself at risk because a predator might be waiting around just for a case like yours.
Why? I thought being in a hunt in which another animal comes that close to killing you would make you vulnerable enough. Forcing you into a "medic stage" for a dino that requires to hunt in order to live seems pretty arbitrary
Let me ask you then. Out of all the times you've been badly wounded. How many of those times have you been caught and killed because of said wounds?
As in, after the first combat is done of course and you're away and trying to recover.
Many, often there will be other carnis waiting for a victor or for one party to run due to wounds at which point they will attack
man this shit is so stupid if u think about it, remember why utah got nerfed? Because it could pin bigger things down and that“s it. Now we have a dino which struggles to kill literally anything (EVEN IN A PACK)
@alpine plover did you copy my idea now? heh
Again, many times. You don't always need to be in constant danger in this game, there are places you should go to to heal. I would assume the time commitment it takes to heal would be punishment enough
Perhaps you've had more misfortune than I have then. Because through all of my experience, it's rarely, if ever happened. Being hunted down by the pack if I tried to escape, sure, that has happened a good few times. But being found by a new threat, not very often.
they should“ve just removed being able to pin down bigger things and leave it untouched
I may have subconsciously picked it up moments ago
I may have done the same
So I will grant you that it's a bit of a personal experience in how we see things. I think normal healing would be fine if it forced you out a bit more than it does currently. At least in my experience you can heal up and remain hidden pretty well, unless you've started out on very low food or water (mostly carni since herbi have grazing at that).
The heal lock thing actually ain't bad. I like it
I would however not count someone watching and "third-partying". They're already involved and waiting for their opportune moment. I mean mostly when you're away from it all, and are later in trouble.
Were you also in the MrDbear playtests?
@alpine plover do keep in mind that QA isn't allowed to choose when/what gets new attack animations or anything
for example, there is nothing that can be done from QA to get Stego a new tail swing if the devs don't want a new tail swing
Right but I would prefer not to be in danger at every moment of gameplay, I guess that's why I don't support "losing a fight makes you vulnerable due to travel requirements"
what does that have to do with the idea of a part of QA specialized in game balance?
I'm simply addressing one of their points from their post in feedback about how QA is being contrarian for the sake of it
ok
That being that QA for some reason would decide that Stego shouldn't get a new attack when it's overwhelmingly a popular opinion
What do you think about the idea of having a part of QA specialized in combat balance?
Fact of the matter is that some things simply can't be changed, like neither I nor any other member can animate and implement an attack for an animal that doesn't do what we want
Idk, would be neat, but then not everyone gets an equal voice
Of course, but feedback at what would resolve a hyper specific encounter(and future ones) rather than stat boosts would make things much interesting and players more happy with dynamic solutions
And above all, Feedback from QA matters, and players have been feeling lately that the feedback when it comes to balance is overstepping it's bounds
you'd end up with even wackier balance than now
Fair enough. And I can certainly agree that downtime is nice, but maybe not after you've just survived a battle. Avoid battle in the first place :p But yeah, slightly different outlooks here, and it's fine I think.
I mean, if they have people that are passionate about the games combate like me and many others i feel like they could end up with good results for balance suggestions
Yeah either way downtime will exist, and of all times for that downtime to exist I would argue it's the most needed after escaping a battle, considering how much adrenaline and focus a player has just undergone xD
You'd want a very large group, to prevent everyone from only buffing their mains and nerfing whatever counters them
That depends on what the balance teams job is. I think it there was a clear balance vision, then a balance team to make it all work would be just fine. You could provide a vision from the devs, and the community gets to have a say, and then devs decide on the balance. Hand it over to the team to make it work like the vision says.
If they are selectively suggesting buffs just so they can enjoy playing their main dino more they probably shouldnt be in the QA combat testing team
The problem is that when an animal has a clear vision that's usually dependent on mechanics that aren't in yet
I don't know. Passionate about the combat tends to just mean want all the PvP. I'd say they need a balance team with passion for survival first and foremost. PvP is part of it, but so is PvE.
You aren't wrong, doesn't stop many many other games from having this exact issue though
Focus groups have been a thing for a long time
And setting strict applications are time consuming, but shouldn't be too difficult
It's more so that balance is also something that does need to be considered from everyone's view, not just from those who care about the combat only
Yeah i get that, but i feel like surviving and combat is 2 differnet aspects of this game
Passion regarding PvP is only focused on the pvp aspect of the game, that doesn't mean pve would be neglected, it's just that the pvp qa would be focused on Combat specifically
The casuals do deserve to have their voice heard instead of the game becoming super competitive
Not sure I share that outlook on it.
It's more so that many people that want PvP has the outlook of fighting, rather than survival. Maybe I phrased myself badly here. But PvP should be balanced based on survival and "realism", and a lot of people who are passionate don't care about that "realism" and ecosystem part of the game.
You also might end up with balance directed at pit fighting or something like that
i.e. if you always test fights in an arena setting where retreat isn't an option, you'll end up with strange balance when put into the far different environments of the map
I suppose, but when refering to combat im generally not talking about a dinosaurs capability to flee from a fight
Well ultimately the game can't be too focused on realism either, otherwise an animal would die of starvation every time a leg bone was damaged.
And growth times would literally take years xD I know you aren't advocating for that but defining realism would be useful
True but it's equally if not more important to be able to get away from a fight rather than outright kill the opponent
Maia wouldn't care about killing an Allo, just getting away
not that you couldn't kill one to be fair, but that's not that animal's main goal
Though the combat is intergral to the survival itself, as the two concepts are intertwined for it's genre
The success of one player often meets the death/frustration of the other
Which is why I believe it's the upmost importance that balance should always be taken to a serious extant as playables exist with different stats, abilities, and sizes
Players will not usually take it kindly to play something that requires a significantly less room for margin of error and more emphasis on communication to get less than ideal, or sullied results compared to another playable
True enough. But people sometimes like to argue that skill should be the only thing that matter. Vs stats being the only thing. And then we get this sort of mess. But yes, that's why I put "realism" and not actual realism as in reality. More so that both stats and skill should matter. We don't want "everything can just kill/fight everything" but we also don't want "this thing is literally invincible/untouchable by this other thing".
raptor essentially
True, balance should be looked at very carefully, and animal's generally shouldn't be seen as just flat out worse versions of other animals, but I don't think that's something that is happening here
To be fair, survival as a genre isn't really... about survival most of the time. Most of the games are action/other with some "drain" mechanic added.
for example look at Utah, it's the only animal of its size that is supposed to be killing things many times larger, and it does this thanks to pounce instead of simply having high enough base stats to get away with it
That is an incredibly balanced perspective I'd say. Although perfecting combat and is such a vital part of the game above all else, since it's such an important mechanic. That's probably why it's getting so much attention now, because the recent "fix" has changed combat for both better and worse
somewhat confused what this means for Dilo seeing that it's shown hunting/harassing a Stego on its own in its dossier
Sure 8 Utahs can take out one Stego
But that's not always gonna happen
What is gonna happen is that players will sometimes meet 1-2 other players and be locked out of most hunting interactions because of a stack of arbitrary conditions on their capabilities regardless of skill, and be at the mercy of Carno and giving up resources to future larger predators
With Utah's being negated out of their 10-15 minute concentrated kills by contesting. They won't have the tools necessary to deter competition from taking their resources
Good, im a bit worried that the QA balances dinos in terms of realism going out from a previous take from a QA member
For Dilo it'd likely mean that its venom is going to allow it to selectively deal with larger animals as well, though could be due to concept art hyping the animal up as well
Thank you! And yes, it is important, which is why a proper balance team would be very needed. And more importantly, testing one or few changes at a time. Right now we don't know how it would look if we just kept the stego buffs, but reversed the utah nerfs. We also don't know how it would work if we just added a bit of health to utah, upped the weight a little. Or changed that back, but kept stegos new health anyway. And so on.
QA isn't unified on balance, we're just a group of people like any other community, we just do adhoc testing and stuff
agree
Man i wana be a qa member
This is true, however it's a very very fine line. Utah could likely get some buffs but you don't want to turn it into a situation where 1-2 Utahs can take out a Stego pretty easily.
Well, your playable is limited by what it can do statwise. That is only proper. This is why there has to be a balance between skill and stats. Skill is one thing, stats is another. And as long as you can survive, all is well. That is the main balance point.
You can't argue utah is a bad playable because you don't always get to do the full epic "apex" hunts.
something else to consider is that once you get the numbers to hunt Stego, you can also turn the tables on solo Carnos as well
Utah suffers from a few issues at the moment, but very few of them I'd say are due to its stats
Or badly balanced because of it.
possibly small packs as well
imo utahs current issues are roster-based
Yeah I maybe think implementing small changes would be much much better than changing pretty much all combat stats at once. That is an insane degree of deliberation that all begins at once, it can be convoluted, and chats like this are direct proof of that xD We have discussed several different stat changes that all occurred on one day. And it's been complete chaos.
Utah's built for pack hunts, like how Troodon is a horde animal. You're unlikely to see too many animals seriously threatened by a lone Utah or 2
I want 3 good utahs to be able to take down a single carno, as for stegos around 5 depending on how skilled the players are
depends on pachy, if pachy gonna bully utah im gonna be sad lol
Seems ur buddies arenāt in agreement on that one. I think just making damage worthwhile would solve the problem
This. If you overdo it, we get the former issues back. So it's very difficult to figure out how to buff utah while still keeping the 6-8 utahs for a stego matchup for example.
3-4 seems fine for Carno assuming they're good, though 5 is far too low for Stego since that'd ripple down back to Carno and reduce the needed number
like i can imagine utahs slaughtering maias and paras since they lack the range that stego does. but we dont have maias and paras, we have a high-range high-damage tank and 2 mobile pseudomids
Define worthwhile, because do keep in mind you don't want to have it be like "welp I got pounced once and even with buck I just die" either due to outright damage or from crippling bleed
And that can't be your only goal, utah needs to be viable outside of that one matchup as well, and right now carnos are basically immune to utah attacks
Carno is also an animal built to clown on smaller animals tho
3 utahs and 1 carno should be a 50, 50 matchup.
granted it seems a little over tuned imo, alt bite is a tad too fast now
carnos alt bite is nuts
I'd have it 60/40 in favor of Carno given the alt bite
imo it and carnos turn should be slowed
Plus utahs literally cannot do anything to carnos if in the plains, inertia makes dodging bites very hard
I'm not advocating for 1-2 Utah apex hunts, didn't really bring anything of the sort up
I'm saying that the amount of conditions for it's abilities to be effective, and nerfing it's stats to be dependent of those abilities
Makes it a frustrating dino to play currently regardless of skill(though this could be because of a lot of bugs)
The interactions it used to have compared to now are much more dull, especially when it's struggling to "pack hunt"
And I don't want other playables to follow strictly suite as well
putting it to 4 Utahs would turn it 60/40 in favor of Utahs
carno alt bite animation looks like a chicken pecking, its so bad lol
Of course not. That was just an example. But it is valid. It has to be working x in one condition, and y in another. And therein lies the issues, yeah? :p
Pounce is fine, a little underwhelming in terms of raw damage but bleed is great. The problem is that having little to no other attack options makes it feel like Utah is just meant to pounce and thatās it
we did some fighting on mrdbears testing server today and carnos alt bite is still pretty useless though fast
jump
Indeed
bleed is not great its worse than update 3.5, much worse
Your jump basically puts your hitbox in front of the carnos mouth š
inertia works against them just as much as it works against you
Oh really? I actually didnāt know it was worse
weird. might've been a sub Carno I jumped over the other day then.
It is heaps worse, check out they're link
Jesus theyāre even worse than I thought then
Perhaps, you gotta account for how much smaller utahs are now
Utah didn't actually change scale I don't think
That was almost word for word what I said when I read the stats
I just wish people would be willing to accept that Utah is in desperate need of attention
Alright. Maybe I misunderstood a little. Just clarifying my own stance that both skill and stats must play an influence. I don't know how frustrating utah is right now, so give me a week or two to get used to it, and we'll see. I can very well end up agreeing, or maybe my experience differs entirely.
It did, it got smaller
it didnt
š¤
masswise it definitely decreased, but I don't think its dimensions changed a bit
Why would it still be useless then?
Let's spin a new perspective on the argument everyone
Utah's other options are built for combat against similarly sized animals, rather than built for harassing much larger targets
Like against Pachy or Dryo for example, bite is a useful tool, less so against Teno and Carno, and basically useless against something as large as Stego
Part of the attention it needs is comparable same lane animals to interact with.
this is opposed to how before it was bite is better than pounce in nearly every use case
Definitely reduces the skill ceiling by making it's only viable attack method the click and hold of a button
depends on the scale of your target.
I think most of us are willing to accept that, we're just worried it goes overboard the other way again. I stand firm that it should take 6-8 utahs and at least 15 min to hunt a stego. And I think 2-3 utahs vs a teno or carno is fine, and 5-10 min, probs less for carno, more for a defensive teno. Now the question is, how do we achieve this fine balance? And I do think utahs should pretty much rely on pounce for any form of killing things larger than themselves, as it stands, with bleed obviously.
the smaller the scale difference between you and your opponent, the more the bite will do
its biggest issues are a lack of actual prey items
that too
One big issue as well is that yeah, hunger times are really short as well
No not really, it's only viable attack method is pouncing. Anything small enough to be susceptible to your bite doesn't require skill to combat, just attrition and perseverance tracking. Not combat skill
45 min hunger for every animal 'cept Teno/Stego/Deino
ye bring back longer hunger times lol
so if you have a hunt against something like a Stego that is supposed to take a long time, you won't kill it before you starve out
Yeah longer hunger times could allow better attrition fights
That's still part of survival. Perhaps the focus is too much on "skill" and forgetting smarts, and survival. I mean, scavenging and staying alive is as valid as fighting.
I definitely understand the point youāre making here and I get it, but right now it feels like even a ton of Utahās canāt accomplish a hunt on a larger animal
When rotting corpses show up in the game, scavenging won't be an option
That's because of the 4 large animals, all of them have something that lets them dunk on Utah, this won't be the case with every large animals, but it is for our current roster
Increased food times and increased food demand.
Say for example they nerf all of Carno's stats, like hp, speed, and damage
While adding cooldowns and conditions for it's charge
This change would make Carno now dependant on it's Charge for hunting slighty larger prey and be it's main tool for combat
While you may be initially mixed about these changes, now imagine someone saying "it still follows it niche" or "it serves it's purpose"
That may be true, but that doesn't make it a well received or "fun" change for this playable. The frustrating condtions for it's capabilites make it a less fun animal to play, and a more dull creature in the ecosystem to interact with.
that being that Deino lives in water, Stego can catch dismounting Utahs and is too big to be beaten, Teno and Carno are both fast enough to catch you on a dismount and punish extra hard after bucking you off
Depends on what you can eat and how fresh it is. But aside from scavenging, my point was mostly that attrition or tracking and stuff is also part of your skillset to survive.
I really do hope youāre right about that one. Itās just a shame that until then (which will take a while) playing Utah is just not very rewarding
for now, perhaps, but against the likes of Pachy, Rugops, Mono, and Dilo and possibly Ava you'll be getting more mileage from brawling than trying to pounce a target your size that lives a full pounce and can bite back once you gas out
Right, but that isn't nearly as engaging or execution dependent as combat with other animals
This is what happened with the charge tho, it was emphasized via nerfs to its other stats and buffing charge
Yeah perhaps, yet another reasons these stat changes shouldn't have been implemented yet
they should've
Hell, pounce does have several things going for it, it's just that Utah could probably use some extra help
if they didnt, we'd legit have pre patch utah, which isnt what the animal is supposed to be
just not so much help that you run into the melter of Stegos
you shouldn't balance around the idea that something isn't in the game yet
Carno did have a cooldown on charge earlier. But I don't know, that latter comes down to fun, and that's subjective. Maybe not fun to you, but I think I could be okay with it. I don't really mind if it's "limited" in the same way perhaps, if it's following it's niche and doing what it should. It depends on the "conditions" as it were.
Pachy and troodon will both be more enjoyable animals for utah to interact with. Glad theyāre coming
Yeah thatās what I mean. Nothing drastic just some sort of help here
counterpoint is that you shouldn't balance an animal to be something it isn't
Shouldn't the dismount have been fixed for that though?
It is still very competent without the charge though
In combat and hunting with just it's regular old bite
And together with an "added" alt bite to help it out defensively
It mows down Utahs
yesn't, it's possible still, but far stricter
The point is
Utah did not get a significant change to iron out or justify these nerfs
Irrespective of what it is supposed to be, it isn't ready for changes to it's stats since preferred prey items for utahs without large packs simply don't exist
no, I'm saying that; just because Stego's in a roster of smalls doesn't mean you shouldn't balance it for the things it'll face later because they aren't in yet
Utah's pounce did get a significant increase to its bleed damage though
facts
you have food options though.
wrong
What?
its not a lot, but like, again, you dont need to go after the adult stego every single time
It actually didn't, it's bleed is lower than before
Inb4 bleed, the conditions to apply that have so many counterplay or negation
Like terrain, environment, bucking
Actually no the value was increased in a hotfix, it's higher proportionally but due to lower raw damage it's lower that it was last time
Hypsi, Dryo, and Stego are all good options for food for Utah
dryo, hypsi, juvenile animals, other utahs, those exist outside of 6t herbivore.
Once a Carno charge connects, there is no button to negate that for the victim
extremely lost Deinos are also good picks if you can exhaust it
yes, i wish it was like u3.5
far from it
if you're getting hit by a Carno charge you done fucked up
Maybe not, but that's where survival mentality comes in. And I find it well enough because my only goal is to remain alive. I main stego, my life is "Go to water, go to bush, rinse and repeat" barring anyone finding me, and that's pretty fine to me. As long as we get nesting and elders, I'm more or less good. Though of course I want to be hunted every now and then at the very least. I'm just trying to say that just working to stay alive should be the exciting thing. It's just too easy as it stands, at least as herbi. Could be a bit more difficult for carni now with food changes, though that was needed for megapacking I think.
Not enough players play hypsi or dryo to justify it's reliance on them for food. Cannibalism shouldn't be encouraged for an animal intended to work in groups
As it should yes
The problem is that fundamentally having a very high raw damage on pounce is bad because it makes Utah just melt animals instead of wearing them down
it has to run to max speed, plays a loud sound when activating, and relies on you not getting out of the way for it to actually hit you
How recent was this change?
those are still food options though? you're acting like you MUST hunt every stego you see
Like yesterday
no one want raw pounce dmg, but bleed dmg like 3.5
If you're gonna make a playable more dependent on an ability, you must have clear felt changes to justify or have the ability more worthwhile for using
Stego will hopefully be more balanced once we get allo, Alberto, and eventually acro
ye
3.5's bleed was due to raw, Utah's bleed damage is actually higher, but overall damage was reduced
I want Alberto so bad
so you are saying that raw dmg is tied to bleed dmg?
Utah can pounce and deal constant bleed damage to a target as long as its stamina holds out, and is mostly safe from active harm while mounted
like utah rn only feels "lacklustre" because it can really only hunt like, 2 things solo, excluding juveniles
not directly but it's influenced by it
I suppose this is an issue of focus. You prefer a slower more longevity oriented playstyle that doesn't require combat to survive. For animals like utah and carno, those aspects are inevitable. Rn utahs cannot hunt outside of groups and the dryo/hypsi playerbase is not enough to sustain the growth of packs to challenge larger players
higher raw, with nothing else changed, leads to higher bleed
gotcha thanks, it may need some more bumps then, only to bleed
coupled with a much safer dismount, the only times you can actively hit a Utah that's pounced are before it connects, or if it falls off somehow
Utah had raw reduced, and proportionally increased bleed damage, but the overall lowering was more than the increase could account for
Counterpoint to that is. Plan your hunt. Wait for the prey to not be in close presence of good defense. Most plants I've seen are out in the open plains, decently far from water and with few trees.
^
lastly, I think the trees might be moreso so that the pouncing asset doesn't get stuck in them like they used to
Utah's pounce bleed atm is a little lower than 3.5's
however its raw damage is far lower
not a little, its closer to before the buff than 3.5
Another couterpoint, most encounters will not be ideal
Discouragement should exist yes
But the conditions stack against Utah in most scenarios for it's now dependent ability to be of slight use
Even missing it is a death sentence, while a Carno is free to run off from missing a charge
you seen my doc yes?
The pounce miss animation should not exist with how terrible utahs stats are
send it, I'll compare
Utah feels lacking because you where all use to im op and can solo kill something like steggo which makes 0 sense a pack animal that can solo something X amount of size bigger then it.keep in mind it is still a big wip so things might change who knows
pr much ye
I am aware of the issue with lack of prey items. I believe the diet update will fix that in short order. And yes, it is in part a differencen in focus and preference, as most things tend to be if we're honest. I'm survival first, pvp/pve econd. It's not so much that it doesn't "require" combat, I do after all enjoy a fight too, but it's more so that the main satisfaction comes from remaining alive and thriving, above all else.
that fact that it was never supposed to be the one utah army that pre patch utah was justifies the nerf enough alone.
Stego solo'ing was mostly a Stego problem rather than a Utah problem to be fair
Stego mains discussed this in depth
Update 4 will bring pachy which will be much more entertaining to fight as a solo utah.
it was also an issue that utah could do that much dmg to a stego without using pounce
Stegos were getting harassed by most juvies prior
also is there a way to rename the way i wrote the patches/version to make it more clear for you guys?
True enough on the missing pounce. I've argued it can be replaecd by stamina drain so it's still no good to spam pounces, but no longer punishing. And yes, most encounters will not be ideal, that's why we need time to plan, prepare, and so on. Hunger times is a thing there, and I'm in favour of longer times, and more food requirements. For every playable really.
not every utah wants to be able to 1v1 anything pls just keep that in mind. I always have the feeling u think that we want utah buffs so we can take on solo carnos/tenos. Might be wrong tho can“t see ur thoughts.
just use version numbers
For you ofcourse, I literally only play the game because I found the combat satisfying. The lack of survival oriented mechanics made it irrelevant as to whether my dino lived a long life, because that doesn't reward me in any way right no. Ofcourse I switch to a midset similar to yours once pve is actually in the game, because for now pvp is the only thing in Evrima to do
can you give me latest u3.5 numbers and pre u4 before hotfix number?
uh yes lemme check
We did yes. Unfortunately, as someone pointed out, we can't just change how stego works. At least not for now.
also are the numbers close to what you have or cant confirm or deny
I can't give specifics but also I don't track pictures
I have exact numbers so I'll need to guesstimate
yes and no but the idea for the utah is not i can solo everything its a pack animal so the changes make sense to have you wearing down your prey instead of oh pounce and win ect.it just makes more sense they way they made the changes sure the numbers might not be perfect but with some adjustments it could turn out to be fun long fights with a pack
Understandable. I agree there's no reward to remain alive right now, and that is a shame for a game where the entire point is to stay alive as long as you can and all that. Or at least die on your terms in this game. But yeah, to each their own, and I'm not trying to convince you to feel the way I do, just explaning my own outlook and how/why I enjoy the game. And if nothing else, with mods in the future, we can probably both get our preferred experience, or at least so I hope!
There is a point where the player has to change to play such a "simple" creature. You can counter things so easy as a stego I dont even know why u should buff it. Ram ur head into a tree ,dont get baited and that“s just it imo.
im looking for a way to extract nuymbers from those images like fraction it or something but i dont know how to do it practically
Because most of us disagree that a stego should have to "ram head into tree", especially vs very few utahs relative to the utah pack size limit.
the Ui isn't accurate enough to do that anyway
gotcha thanks
From what I'm checking, it's about right for 3.5
i agree its not fun gameplay needing to hug a rock to win
and dont get baited it is 1 mechanic you have to learn but yea I agree with ur point of having to ram ur head into a tree against like 3 utahs
Mods won't change the game too drastically, but yeah they will have some effect I'm sure. I do enjoy talking to someone so civil in an Islecord balance discussion channel for what it's worth to you. Like it's genuinely a surprising occurrence to have an exchange of justifications and comparisons of concepts instead of just "you're wrong because I don't like that"
although the 'Current' version is lower than expected, but there was a bleed bug at the time
i have the new values from 1 h ago aswell
plus bleed is so god damn confusing that I barely even know
its the third image i wrote lastest hotfix on it
yeah the latest hotfix is closer to what I'd expect
Soad doing God's work
okay so basically here's the problem
oh
I'm an idiot I forgot about the movement modifiers
gotta do more math
And yes, of course, don't get baited. I didn't mean to ignore that point, since you're correct in it. Though that of course goes for every playable. But I trust you understood my point too. As a stego main, I clearly have strong feelings on how the playable should feel and all. To me it's not just a specific matchup but the entire position in the ecosystem, and how it should handle this threat vs that threat. I know other stego mains disagree on how a stego should handle a rex for example.
i try, its guess work and very limited but its something to compare
Yeah okay nvm
those numbers are what I would expect
do keep in mind how god damn variable bleed is
are we gonna see another bump if we gonna fill the bleeder role or nah?
yeha i know, food water stam, running standing sitting all of that
k ,very refreshing to see people who also accept other peoples opinions and not only care about their own species
Well the current increase was from double bleed compared to a normal attack, to triple a normal attack, or a 50% increase
so gotta see how that shakes out first, give it a month or so and see how Utah meta has shifted
i know but the results are still far from 3.5 bleed thats why i was asking
thanks tho
Well when you say bleeder what exactly do you mean
because in a way the current animal is a bleeder, as most of its damage against prey comes in the form of bleed
bleeder like before but with a substantial raw dmg nerf like now
That depends on the mod I would say. Stat/mechanic changes can change the entire roster and how it works. Map changes can also cause changes in how you play to a certain degree. And now I miss the old maps...
Right back at you. It is a lot more pleasant to try and reason things through, and I think the more time we give the patch, the more likely to be reasonable we all are about it. Right now it's still a lot of "nerf" when you read the patch notes, and while people are testing, it also both goes only so far, and it takes at times to get used to the new things and how they work, and really feel if you're happy or unhappy.
For all I know, stego is too good now. It remains to be seen when I play for a while. I could very well end up not feeling happy (beyond my obvious issues with the critter), because it doesn't work out how I am imagining it.
that being said I'm not against an increase to its bleed, but before we had a problem where 1 or 2 pounces would cripple an animal
because right now its a bleeder but a worse one compared to before
3 Utahs that all get bucked off left the Stego with a "lethal" wound in 3.5
also remember that buck is insanely strong
Your blood would be so fucked even standing that you'd struggle to repel more Utahs
2 sec you have to release pounce, and that bleed wont to jack
Part of the issue honestly is that imo bucking is not handled as well as it could be
Bucking is overtuned now that I think about it
bucking is insane tbh, fortunately many player dont even know how to buck
Oh what I meant by that is that devs won't allow mods that change gameplay too drastically. Ofcourse that doesn't really mean mods will be inconsequential, but they have constantly said mods won't allow big changes.
Bucking is tuned to the 3.5 pounce
but now we are living with a nerfed pounce and bucking was unchanged
bucking in 3.5 felt even strong tbh
It was because of how strong pounce was as well
Most do as for now, plus stam is kinda an issue for utahs now more than ever since they can't hold their own physically.
ok
in 3.5, no bucking, raw damage would kill a Stego with 4 Utahs
raw dmg you mean no bleed right?
yep
gotcha, tbh deserved if he let 4 utah full pounce
there should be a way for a pack to be able to bring down their victims stam faster and increase bucking stam cost maybe that would already help the utah massively
bleed would be crippling if you didn't outright die
how stupid is that there is counter play and more than bucking also
I try at least. No promises that I always succeed. But I do want everyone to be able to enjoy the game and their chosen playable.
i mean the stego player ofc, sorry for my english lol im trying to get my point across
its not easy
how about a claw attack for the utah which does less dmg than the normal bite but can be used faster and drains the enemies stam and deals bleed dmg?
Yeah Utah's biggest problem imo is that bleed really only comes into play over long periods of time
you have no way to force the target's stamina down for example
I can't imagine an attack that does less damage than utahs current bite xD But sure I guess that would help
keep utah like it is but give it similar to 3.5 bleed value
so without that raw damage, most animals can just ignore the pounce
then buff utahs biteforce lol, please
is weak for me
The alternative is that bucking could probably see some nerfing to allow more bleed to be stacked
That was.. one dev voicing his opinion on stuff. I'm not sure we should go too much by that honestly. Not as of yet at least. We also have all the server options they've said they want to offer so there is that.
but honestly bucking is again, a poorly done system
also that yes, buck too strong
Dealing stamina damage is an untapped market atm iirc
wait no, Deino does that with lunge
It was referenced as a consensus and it's been said by punch, filipe, and Kissen so far.
Wait, really? Do you have any form of screenshot or other confirmation of that?
ok how about: bucking does not deal stamina damage but their will be a bar below ur stam sign (kinda like the carno ram cooldown) which shows when u have to jump off and after u succesfully jumped off u have a cooldown of 7s so u cant spam pounce ur target
Plus if one dev states something that doesn't mean that we need all of the devs to state the same in order to take than seriously
No it was months back, near the launch of 3.5
too complex i think
It kind of does. You remember the whole "roster split" with Kissen?
buck is not broken just need number tuning
Right, but then it was contradicted at a later date, no contradiction has been made regarding mods
yeah the numbers as of right now are way off what they need to be for bucking
Like I'd be right there with you if we had devs saying different things about mods, but so far we don't
As of yet at least. But I've apparently missed some statements on that. I'll go look it up if I can.
You prolly won't find it, but they exist so feel free to look
It's prolly somewhere back in the mess of qa's that were done months back
But regardless, no contradictory statements exist regarding the effectiveness of mods, so even if one dev states something in regard to them we don't have a reason to not believe that until another dev says something contrary
@sonic flameBleed should fill the stamina bar or something instead of being a secondary "health". Do something interesting with bleed you know :p
Bleed doing its own thing I think works better, personally I'd love to see CC attacks deplete Stamina
you're getting the wind knocked out of you and such
plus it's the only damage type with no lasting effects
That would be interesting, and add to the CC aspect of it.
When you take a bleeding attack you bleed and regen is slowed, blunt damage gives you fractures and the various things there, while CC stuns you for a few seconds and then you're fine
getting knocked down and the tax of like X about of stamina for getting hit?
I mean it's the things that happen while you're stunned that's generally the main show
maybe make bleed lose u stam at a certain threshhold, slowly tho not instant or in like a minute but also not too slow just try to balance it
So knockback damage
Or concussions?
Both?
Anyways I think heavy blunt damage is coming in tandem with fractures
That's an idea too.
CC = knockdowns and staggers
hopefully eventually a third weaker stun or something
š¤
but probably not if Stego still can't tail swing

or we could just be able to stack bleed with attacks and when we reach 100% the target dies or starts loosing health
Ideally you should be using stamina in fights and be much less effective when you have none
Which, from the looks of it, is the case
damn this is actually nice a good pack exhausting it“s prey till it cant do anything
i“d enjoy that playstyle soooooooo much
Basically, ah, baiting or forcing the target to use stamina
yea but now with better and more options
Pretty much yes
we are kinda close to that now really just needs more adjustments to it
not just baiting tail slams or keep it on move but actively making it lose stam
Well that's already a thing, except you lose blood and then die. But right now bleed does work like "health". But otherwise yeah, stack bleed, if it maxes out, you start losing health. Would be interesting too.
i“m in love with that idea would be great to test it
Well, maxing out bleed is basically the same as removing all the HP
Sounds like legacy to me
Yes and no. I mean, if you run out of blood entirely, you die. It's just it's own bar right now, instead of your health value. And it has some added effects on stamina and health recover.
Now you either die of all your HP being lost, or all your blood being lost
Seems pretty good to me that way. What needs to be changed?
I don't think it needs to change, more that we're thinking of how it could change if we were to do something different with it.
I don't think the system needs much changing
If anything, more clear pictures of how much bleed is done would be the best thing for determining that
Yeah, I'm just concerned with how complex people want to make all the mechanics in the game. It can become a frustrating amount of resource and time management that could possibly lead to the loop becoming more arduous than entertaining
Yeah clear values for stats would be a fantastic inclusion
As far as I understand, bleed is dealt as an "X per second per damage application," with duration being dependent on HP/Stam/Hunger/Thirst
I would not be the right person to ask for an opinion on that, because I'm pretty sure I'm in favour of more complexity in general and all that. Like with diets, I'd probably like to do it more complex than it will be.
I wish we got clear explanations for mechanics as well
Especially ones existing and that people need to search and playtest to understand
Yes. Please!
Same issue went on with diets
Basically a dev in general: x is looking really cool and fucks up your z in a way you'd be surprised
Yeah I've kinda gotten that feeling xD I'm more so speaking from a carnivore perspective because of how much more existential the playstyle can be. So making more "survival" mechanics specifically for herbivores is something I'm entirely in favor of
Rather than: This is how it works, this is an outline of this mechanic. What are it's specifics down to the stats
Yeah I wish explanations were given more up front
You know me so well by now :p Yeah, carnis should have it easier on account of not being able to guarantee their prey. (though proper AI should help so you at least don't starve cause no one decided to be in that part of the map). But herbis should be the ones with the more interesting requirements. But overall I'm in favour of complexity and lots of things to do. It's a survival game, I should be worried at all times, the whole "I don't have enough time/energy to do everything, what do I do and in what order. When and where is the best time to do something".
Yeah and for players that want a very stressful time surviving should have specific dinos to provide that experience, and that's why I'm hoping that aspect becomes so much more dino specific instead of a generality. For example, deino and rexes and brachi's playstyle could be less stressful than say a troodon or dryo on a minute by minute basis. An advantage of growing to a certain sized animal with lower travel capacity could be a less arduous process of maintenance. Now ofcourse that doesn't need to be true for all large dinos, that would just be the same issue on a smaller scale. In fact ptera is a great example, ptera is a pretty low maintenance/low anxiety animal to play, and I think it should remain that way generally speaking.
Oh man it do be long message hour 
I'd say rather than being less punishing per say, the carnivores should be a bit easier to maintain neutral diet than herbivores
Yes
By all means, if they don't meet their diet they don't meet their diet and should reap those consequences
That I can agree with, at least partially. I do think everything should have a struggle, since no matter what you play, you are here to survive. But obviously it should be a lot easier to meet your needs as a dryo than as a brachio, as a utah than a rex. But it can also vary in what requirements there are, even if the struggle is similar overall. Ptera can be a more chill animal, but at the end of the day, I would still like to feel that my skill and smarts rewards me over someone who isn't as good or knowledgable and all that. And at no point should it be easy enough to survive that you can just play halfheartedly. I'd be more inclined to make the maintenance more "chill" to make it fit a more relaxed playstyle.
And yes, we're having a proper debate here, something quite rare I'm sure!
Of course, but availability and complexity are what I'm more so concerned about. Like rex growing up should have an absurdly difficult diet to maintain, but once it makes it to adult it should still have a relatively difficult diet to maintain, but it's necessity to travel the map should be lower to compensate for it's lack of mobility.
But with a relatively wide array of neutral diet and a few odd "ideal" diet choices, AI spawns should be able to keep the average player on normal track for growth and stats
Unfortunately that is entirely dependent on how often ai is, which is something I wish we knew more about
Most players should be maintaining 50-75% hunger anyhow
Changing diets and requirements with changes in growth please and thank you. Juvie rexes hunt in a certain way and eat a certain thing, subs do something else, and then adults do a third thing.
The ones that can secure enough resources for full 100% hunger should have no trouble keeping their diet optimal
And, well, if they are, then that's none of my business
And I agree with Shot, being full on food, water, shelter, whatever you need should be rare and be a job well done. You should preferably always have something you'd need or at least want to do to make it all just a little better and increase your chance to survive.
Right, if everything was equally as difficult to grow and maintain then whats the point of having different dinos with different play styles? Everything should have requirements but not all requirements should demand the same effort. Like something I'd be in favor of is having the dinos with slower movement speed have less travel dependent dietary needs, this keeps your encounters with incredibly powerful yet slow predators more predictable and allows you to plan accordingly as a faster more agile dino, whilst still making apex herbi or carni gameplay possible to enjoy.
Also I'm surprised this hasn't come up yet, but dietary changes based on age is practically mandatory xD
That makes sense. If you're a slow stego, you're obviously not good at doing something a fast dryo can do. So that's fine by me. It's more so that I want even the "easiest" things to still feel like they have to work to survive. Why I'm against growth times being too short, since I think you should have to deal with growing up. And yes, dietary changes in growth, and change in what you compete with, should be a given. I want to see a trike grow up and challenge ava, diablo, styraco, and so on in order as it grows.
absolutely. if your diet is exclusively Trikes throughout your growth but you can only hunt them when adult if you're also an adult then you're kinda fucked as a kid
Curious
also means you need to move around while nesting to give everyone the proper diet
Well styraco isn't coming to the game as far as I've been informed, but regardless yes. Although I think your degree of struggle should somewhat match your capabilities. For example, I want dryos to HAVE dietary requirements but they should be incredibly simple, and dryos growth time of 45 minutes seems prefect, I cannot imagine it being any longer than that due to what your potential interaction with the world is. The way I see it: The more time investment you put in the greater reward you should get, that's kinda echoed by the elder system but it should also apply to the dinos in their base forms as well. A dryo shouldn't take an hour and a half to grow, you are slower, deal less damage, and get one or two shot by everything attempting to kill you. If it was challenging to grow a dryo I would consider that a ton of wasted effort and would probably never play that animal again because of the poor tradeoff. Now if I was playing an allo, I would expect it to take 3.5 hours to grow because of how strong you become and how optimized you are. You become incredibly utilitarian when you reach an adult mid tier and that should merit a rather demanding maintenance cycle, although not the most difficult because... well.... they're just allos.
200
Okay thanks
It got reduced by 150
haven't gotten around to growing one myself
currently been working my way up the size list
I grew a couple over the course of the last couple days, carno is pretty op now ngl
sounds festive
Please do, utah needs support
send it to Brazil
This one isnāt going to include an Hp increase, and Iāll explain why in the feedback
I've been doing my own balance proposals for a while in all fairness
Carno charge is an interesting case
Considering they have more matchups that include Utahs getting one shot than them not being, I'd be in support of this to a degree
instantly killing Utah is both alarming but extremely gratifying
True, although a waste of an hour and a half
well, if you're getting hit by the charge it's almost assuredly your own fault
Well, it is my hope that even a dryo gets fun and interesting gameplay, and I've seen a good few ideas thrown around on what it can do. But you're not wrong. (not sure on the styraco, don't we have such a model or am I thinking of some other ceratopsid?). I do think about 45 min with perfect diet is fine, and longer otherwise, perhaps 1.30 on average. It's still rather fast in my eyes at least., but of course, what long/short and "challenging" means is also a bit relative here. But I do clearly prefer more "hardcore" in general, that much I think should be clear. And I don't know about allo, I don't think it'll be a generalist again, but more specialized too.
I certainly do not mind. Perhaps we could work a bit on formatting, but I enjoy this. You're great to talk to, even if we clearly disagree on things here. But that's to be expected, and if we didn't, then we'd have nothing to talk about ;)
from what I've heard, Carno's being moved from a "small oppressor" to a "pseudo-mid hunter"
Then the matchup with utah has to change, right?
from what I can tell, it's doing much better defensively than offensively
main problem being that the playerbase hasn't adapted to go evasive, and is still trying to take it on in a fight
if you see the Carno coming it fucked up
use that opportunity to use its lack of agility against it and go for cover
Oh you and me wildly disagree on dryo xD I'd make dryo as fast or 2 kmh faster than utahs so that they can actually escape them, give them heaps of stamina like they should have (not galli tier but you get the picture) and make their perfect diet grow time around 30 minutes whilst increasing their poor diet grow time to 1.3 hrs. This sounds like an overtune but dryos only mechanism for staying alive rn is running away, and it can't really do that too well since it's slower than utah and has inertia (for some reason, although inertia was just a mistake regardless). It needs burrowing to remain relevant, but at that point it would need to rely less on travel to maintain a proper diet since it's the only dino capable of constructing a "compound" so to speak. Growing a dryo is not very rewarding which is why I keep arguing it needs to keep a low growth time to remain relevant, otherwise people won't play it because of the poor tradeoff.
Dryo equalling Utah speed is fine
Also feel free to respond to all this but I'll brb in like 5-10 minutes to eat
if you're getting ambushed by a Utah then they did everything right and should be able to handle you pretty well
hell, Dryo survived perfectly fine even when it was 2 km/h slower back between updates 2 and 3
Dryo could run away from a Utah even when it was slower than one. It doesn't need to be faster. If it's made faster it only incentivises people to play it offensively since they know they can always get away from any threat that they get themselves into.
Oh absolutely, I can't just be surrounded by "yes men" plus this is a fantastic thought excersise. And I get to talk statistics and balance so I'm all for it >:D
hell yeah, balance debates
That's why it's damage was nerfed into the core of the earth, it can't be played offensively anymore, it physically cannot deal the damage necessary to be a threat
right, even so it's still able to survive well while slower
so being equal to speed but superior in stamina means that the Dryos that die would've been dead even if they were faster
Yeah, that's a clear no. The stamina is fine, but I want to fix the dodge. Dryo should dodge, juke, bounce, and then outstamina the utah. Not just run like a galli, that's.. well, galli! And yeah, 30 min is okay, but.. eh, I think another 15 min or so would be better than not! Inertia goes for all yes, and I think it needs to be adjusted for them all as well. No, no burrows for dryo, that was a mistake. Give it sentry posts instead, and let it occupy burrows from others if neccesary. We also got other smaller things that can burrow better and have more use of it I think. Though dryo meerkat manor is a thing, I know dryo players who play like that, so you do have some support for those sort of ideas. But growing a dryo should be rewarding, so we should work on making it so I think.
Dryo burrows are... questionable, given its stature and build
What do yall thing about carno getting 1-tapped by stego headshot now? Carno used to get left at 1% hp from a headshot, it felt fine because they wouldnt join the fight again since they could die from one stego bite. I don't get why stegos had a hard time with carno?
Just so! And yes, talking balance, and not just stats but rather vision for an animal is great. I believe that is the start for any proper balancing, to agree on what the animal should be and not be. So this is just fine!
well, Carno should win a stupid prize for running into a wall of spikes
Me and Fluff keeping the channel alive. Though I think we're a little off-topic by now. But hopefully no-one minds too much.
and I say this as someone who sold my soul in order to obtain as much speed as possible
there's a different between running into spikes and playing perfect tail baiting while still getting headshotted from the hitreg
I don't see the issue of burrows, if it acts like a terrain change rather than some arbitrary teleportation gate into an inaccessible underground bubble like it is in legacy it would work. What is the issue with it? It seems like a really neat nesting idea for dryos
Dumb imo, reason enought for Carnos to not to even try on a Stego, Stego turn faster they will murder you for sure
Not an issue - Carno isn't meant to be hunting Stego so it dying to a one attack from it if the Stego lands a headshot isn't at all surprising.
that's a hitreg issue more than a damage issue
if you're wanting to hunt Stegos, play Utah
grab some friends, have a barbecue over it
I think it's fine, but I don't know how easy it is to land a headshot. But as you said, they would be out even earlier, now it's just a done deal. And it wasn't because of lack of damage a stego would struggle, rather the other issues with turning, attacks, and all that.
Lol nope, just don't play anything at all
You should go look at general feedback for dryo teleporting btw!
so, the "counter-meta" to Carnos is Stegos and Deinos
Itās ready 
the "counter-meta" to Stegos and Deinos is Utahs, since Deinos can't reliably sustain off of slowly killing off Utahs, and Stegos are able to be worn down by coordinated groups of Utahs
Had to mute Shot, talk about the most counter-argumentive hungry blabmouth that adds nothing to the convo other than disagreeing with everything everyone says.
Hmm? Wait but what does that have to do with dryo burrows. It would just be a terrain change not a different level.
interesting take. I mostly just spread my thoughts across multiple messages because that's how works my thinks but you do you.
You'll see!
I just have to point out that if you get hit by a headshot from a Stego then that doesn't seem like "playing perfectly".
he's arguing that hitreg was a factor in getting hit
which, while fair, is a different issue than the damage
I've never gotten hit by a headshot as a Carno even while going for the thagomizer-bites so idk about that.
I've only ever been in melee range of a Stego as Carno once, and that was a body-shot into a second body-shot after I careened into its side while going for the nearby juvie
after that, figured I'd rather not tango with the 6-ton traffic accident waiting to happen
wouldn't know, is it in the actual feedback channel?
or did it get drowned out by all the words flying around
Yes
š ok cool gonna read it rq
@dawn falconNot sure on increasing the bite. Inertia fix is a given, for not just utah. I would not be opposed to making the carno charge CC, like teno tailslam. But I think fix, or get used to the movement is the first key here. Then we'll see about if health is needed or not. And with better movement, we'll also see if bite is needed, or if pounce works out just fine.
bite buff to 75 seems like a bit much given the parameters, lowering charge damage is... uncertain? not sure what the current path of Carno is going to be
you should consider the mirror match of Utah into Utah for a gauge of how well Utah deals with other assets roughly its size
Yeah but it just seems like, 32 body shots to take out a carno is an absurd amount. Like, Iām not saying it should be RELYING on biting, but it should atleast have that option in case it really has to defend itself quickly while also trying to keep it from healing its bleed.
well, again, if you're facing a Carno the move as Utah should be to "get the fuck out of there" rather than trying to brawl with it
I honestly have no idea whatās going to happen, but to me, itās just.. why is the bite there if it can just pin smaller creatures and pounce them which seems to be more efficient?
because if you miss they either fuck you up or get away
Like I want bite to have some sort of use, Yknow
Instead of it being āoh, this guy bit me huh. Shit tickled gg no reā
so, pounce has the "missing" animation where you're taking a second to collect yourself after eating dirt, yeah?
the other day i pounced a carno that was smaller than me note that i had full stam and it survived it and had to get 3 more bites to kill it xD
Correct
in that time, why would the Dryo or Pachy or whatever just stand there and wait for you to get up to try again?
Iām talking about like in case you did pull off a pounce against letās say a carno or a teno, and it decides āYOU AINT FUCKING RUNNINGā and tries to run you down, so you dodge it (with better turning) and bite back while proceeding to run.
right, but you also shouldn't be fighting them alone
I feel like if it got better biteforce, it could atleast be a bit of damage dealt
Well even in packs, they could still try to run you down
To be fair, the pounce miss shouldn't be a stun. Fix the slotting, and just make it cost a bit of stam instead if you miss, but let the utah keep going.
It's only fine cause pounce slotting is a thing
Ok what did I miss, oh we're back to utah balancing 
right, and in doing so they leave themselves totally open to getting pounced by your friends
@thin mantle the feedback is posted
Not really. At least I'm hopefully passing on that for now. Too tired for it. Did you find the feedback I meant? :p
š
Oh interesting >:)
Seems like increasing Utah damage considering it does no damage, is too much
wait give me a minute, It'll take some scrolling
so, if a Tenonto or Carno is focusing on you, they aren't focusing on not keeping their flanks protected from your buddies
Oh no it should, bite doesn't have a use anymore, or at least until smaller dinos are added
I have trepidations about the bite being increased, but I can be persuaded for a minor buff. main issue stems from 55 to 75 not being a very minor buff