#balance-feedback-discussion

1 messages · Page 271 of 1

oak wind
#

Taking hours for large preys I'm designed for

#

Yes

#

That's decent

#

6 Utahs taking down a Para must be around that.

ebon kraken
#

I enjoy long fights personally.

oak wind
#

Full adult Para ofc.

indigo vigil
#

6, 25 - 20

oak wind
#

Para is still big tbh.

true ginkgo
#

imo should be 2-3 utahs for something like a carno or tenoto. 4-6 for an animal like an allo or maia. And over 6 for things like acro and stego.

indigo vigil
#

it indeed is

winged sierra
#

long fights are far more enjoyable than short fights for me, there's much more time to be skilful and assess a situation rather than run in spamming bite until either party dies

indigo vigil
indigo vigil
#

3 id say

#

if they arent too good

compact veldt
#

i think 7

primal dove
#

carno is like low mid tier allo is mid tier and maia counts as prey

indigo vigil
#

yap

primal dove
#

legit a horse

indigo vigil
#

well carno not so low

primal dove
#

made to run and not to fight

indigo vigil
#

its pretty up there

#

but bite wise, eh

#

shouldnt be as it is rn Id say with the new way of fighting

true ginkgo
#

Maia should struggle to kill, but be hard to wear down.

primal dove
#

ok carno is also mid tier lets say

#

bc of it´s speed

ebon kraken
#

Legacy’s issue was fights ended so quickly. Evrima is going for longer more skill based fights. Again dysnc and rubberbanding make that difficult

indigo vigil
#

should be less dmg on stuff overall, dodging should be more needed in every fight

#

not just who can click who faster

abstract dawn
#

Idea for hadrosaurs

true ginkgo
#

Carno is like psuedo mid....

aka still stronger than a utah

oak wind
#

I mean

#

Allo fucks up Utah hard

#

There isn't a lot of space on it

#

Pounce isn't efficient

#

They get ride of Utahs quick

indigo vigil
oak wind
#

Utahs be like "Oh shit"

primal dove
#

if 2 ppl can pounce it that would already be pog

oak wind
#

2 must

#

But it won't be efficient on Allo at all

primal dove
#

bc of what

true ginkgo
#

Allo is an almost 3 ton mass of teeth and pain. It's 'the' mid tier essentially.

ebon kraken
#

Utahs will also be more fun as more small tiers are added. Like pachy.

oak wind
#

Allo will then look at them and say "Die scums"

#

Because Utah pounce is an endurance tool

solemn sequoia
#

yeah and 8 utahs in 3.6 tones of mass, they'd pin the allo down

#

if they all got on it

oak wind
#

So you need to be able to get the thing to stay here and do relay '

golden coral
#

If it's 2-4 utahs for teno/carno, then 4-6 utahs for maia/allo/"mid", and then 6-8 utahs for the large animals. That seems reasonable enough?

alpine plover
#

QA out here like: Let's get more Hypsi's into the game lmao

solemn sequoia
#

if they gave utah its actuall weight of 500 kilos then it'd be 4 tones

oak wind
#

So if you can't be a lot on the animal. It is some kind of worthless and more difficult than on large animals.

primal dove
#

i just hate how the pounce work how about: pounce does instant bleed damage

golden coral
#

So you get some sort of "increased number = increased prey size"

oak wind
#

Yeah

primal dove
#

so like u get pounced and u already have lost a "fine" amount of blood

oak wind
#

That's why hunting really large animals as Utah with a bleeding too is efficient

primal dove
#

y

oak wind
#

Mediums being rather bad ideas.

golden coral
oak wind
#

Smalls are pinned for most.

#

Similar sized are though but good fights.

compact veldt
#

more hypsi's yay

primal dove
true ginkgo
ebon kraken
#

I don’t think anyone wants Utahs to not be able to kill anything as a pack. So not sure what the argument is about?

dawn falcon
#

It gets harder to hunt something the farther down the tier you go

true ginkgo
#

We basically don't have utah, we have dakota.

dawn falcon
#

For instance, an apex is easier to hunt than a mid-tier, and a mid-tier is easier to hunt than a small-tier.

alpine plover
primal dove
alpine plover
#

Laughing at apexes below, spitting at passerby's

oak wind
primal dove
#

and the utahs shouldnt be able to just fuck around with an allo too

dawn falcon
primal dove
ebon kraken
#

I would agree

golden coral
primal dove
#

if utah gets such a buff i´d be more than happy

#

struggling with mid tier but being able to take down big things

#

fuck yeah that´d be sick

swift beacon
#

Basically Utah would do mostly bleed with pounce

primal dove
#

yes

wide cosmos
swift beacon
#

Not sure that one's true

dawn falcon
#

No

solemn sequoia
primal dove
#

ambush the apex while it´s sitting/drinking/eating and then just trying to keep the bleed on

ebon kraken
#

No it doesn’t

dawn falcon
#

Pachy was shown to 2 shot Utah’s, not one shot.

golden coral
#

@dawn falconBasically, the larger the prey, slower, and with possibly more pounce slots, the better the target for a utah pack. The lower you go, the less use the rest of your pack is, assuming you got a full one, and the more dangerous the prey is because it's approaching your size and thus your speed and agility. Did I get it sort of right?

compact veldt
swift beacon
primal dove
#

well it stuns tho so...

abstract dawn
solemn sequoia
solemn sequoia
#

so can't do any real damage or bleed

swift beacon
#

People need to adjust to playing the long game to answer the answer

indigo vigil
solemn sequoia
indigo vigil
primal dove
fathom obsidian
#

i think buck is too strong specially now that pounce bleed got giga nerfed

compact veldt
swift beacon
golden coral
# dawn falcon Yep

Sounds decent to me. With amends for the kind of prey you're targetting as well of course, like my earlier prey list.

indigo vigil
solemn sequoia
swift beacon
alpine plover
#

Lmao people do not like Utah

golden coral
wide cosmos
swift beacon
#

Wallowing can't prevent Utahs from biting you

solemn sequoia
swift beacon
#

High risk, high reward

indigo vigil
primal dove
solemn sequoia
swift beacon
#

Assuming this, yes

solemn sequoia
#

which they do ALL THE TIME

primal dove
swift beacon
#

At that size you're not as vulnerable to most basic attacks

solemn sequoia
primal dove
indigo vigil
#

EVERYTHING

ebon kraken
#

Alt bite is still high damage. Pounce also

solemn sequoia
indigo vigil
#

3% is high to you?

dawn falcon
swift beacon
#

You need to think in terms of blood, not raw

golden coral
# primal dove uhm could u sent the list pls? Haven´t seen it yet,very interested

In order from easiest to hardest. Hadrosaurs (teno being slightly harder due to vicious fighting), ceratopsids, and bipedal carnivores, including rex and giga. Spino/sucho, because of water advantage. Stego, because of it's anti-flank proper behaviour. And then anky, because armor and slight anti-flank with the tail.
There you go, prey list for utahs.

solemn sequoia
#

utah dies in 1 or 2

wide cosmos
swift beacon
#

I don't recall, someone had images of before/after for pounce right

golden coral
#

@primal doveThen you adjust that for sizes, as well. So it's a matter of both choosing the proper size, and the proper prey.

swift beacon
#

Was it Altercard?

indigo vigil
#

what type u want

fathom obsidian
primal dove
#

ok guys idea for the pounce: how about after a pounce u instantly lose an amount of blood depending on the time you´ve pounced

scarlet onyx
#

With how both of them are balanced now I'd run away from either, 0 mistakes left to make as utah that other dinos can make 10x over and still live

indigo vigil
#

I would instead say for a pounce, the more utahs on the prey , the harder is it to buck

golden coral
#

That's a thing I think?

#

It takes more stamina to buck/drains less from utah stamina if you got more on the target

oak wind
#

That's what you do when you meet a Carno or see one.

fathom obsidian
indigo vigil
#

If theres like 4 on a teno, pin, carno maybe 5 somehow, steg 6

#

but steg not fully pinned

golden coral
#

Not sure if it's bucking demanding more or draining less from a utah, but there is a difference there.

oak wind
#

Tenonto fights it.

alpine plover
#

I was fine with them not being able to tail ride
I was fine with pounce being counterable by trees/water/terrain
Even with missing a pounce being a death sentence
Even with bucking throwing me off in seconds
But there comes a point where it just becomes contempt from a balancing pov
It has low hp, and was already a considerable low biteforce when compared to it's competitors
With the pounce being less effective as it is, and the health and damage pool being reduced so small
It's essentially becoming an obselete pick as so many issues and counterplay is so present unlike with playables like Carno or Teno
Utahs being mowed down even in large numbers is not a sight you should be seeing from a "pack hunting playable"

indigo vigil
#

but to the point its slow, cannot lift all that weight on its sides

oak wind
#

Stego destroys it

#

Deino drown it or fight it.

indigo vigil
oak wind
#

Utah, Dryo, Hypsi all flee Carno.

#

Carno doesn't one shot it with 500 damages

indigo vigil
primal dove
swift beacon
ebon kraken
#

Bleed is getting buffed from pounce as well.

solemn sequoia
oak wind
#

Wait for Utah to thrive again with Para being added, also Pachy and similar sized preys.

You'll see that Utah will be good.

alpine plover
#

Reminder, it's not a Herrara nor a Beipi having exclusive niches or areas to fall back too
It's not going to burrow at least there's not plans for it
It needs proficiency in a niche and it cannot exist as it is as more contesting larger predators will continue being added to the game

fathom obsidian
dawn falcon
golden coral
oak wind
#

2 Utahs flee a Carno.

#

Even in legacy they did.

true ginkgo
#

Utah should definitely be fleeing carno. The animal over 3x heavier with a far longer grow time.

dawn falcon
#

^

fathom obsidian
#

@alpine plover spot on, legendary feedback

primal dove
indigo vigil
alpine plover
dawn falcon
#

Carno specializes in taking down rats, no matter the amount of pack size a Utah has.. unless it’s the absurd megapacks.
Though Utah’s could infact take a carno down with 6-8

oak wind
#

I assure you Hen I played Carno.

solemn sequoia
dawn falcon
#

When something specializes in small game hunting, meaning Utah, shits gonna get real

golden coral
primal dove
indigo vigil
wide cosmos
alpine plover
primal dove
#

i´d rather learn a bad matchup instead of always running away

dawn falcon
golden coral
raw sparrow
#

keep utah as it is but buff its pounce bleed

dawn falcon
#

Yeah Yknow what that was me underestimating Utah’s. It should definitely be that number Erik

primal dove
golden coral
dawn falcon
#

^

golden coral
#

No shame in living to fight another day you know!

wide cosmos
swift beacon
oak wind
#

Running away is a tactic that works.

#

Fight isn't the only option.

#

Try to survive.

golden coral
oak wind
#

Don't fight the first thing you see.

indigo vigil
raw sparrow
#

@wide cosmos you have to be careful like in irl

fathom obsidian
dawn falcon
oak wind
#

Isn't Carno's worse?

swift beacon
#

The matchup can and should change significantly once Stego gets a proper swing, and hopefully at that point there will be more adequate targets for Utah than... the exact opposite kind of target they should go for

dawn falcon
#

Weight equals health now, so that means you have to increase Utah’s weight, which could lead to pouncing and pinning problems.

oak wind
#

Carno having worse stamina, worse turn and accel atm?

dawn falcon
#

^ which is how it should be

#

Cheetah Carno get

raw sparrow
#

buff their bleed and see how that works

dawn falcon
#

Fte*

#

Ftw ffs

dawn falcon
ebon kraken
#

Devs confirmed a pounce bleed buff.

swift beacon
#

Carno likely will have trouble catching Utahs if they don't press the offense

primal dove
primal dove
wide cosmos
raw sparrow
#

ok g ood, then utah looks fine

alpine plover
fathom obsidian
#

@swift beacon if you take a look at the carno compare, you will see pounce dealing less dmg and bleeding and also carno got a health nerf

golden coral
#

@primal doveKeep in mind this doesn't mean one side will win or not. The carno could run away, so could the utahs. It's just that if a solo carno sees three utahs, it shouldn't just go "Charge", it should be "Okay, how do I take them out before they can retaliate" you know :p

dawn falcon
#

It’s kinda like a ticking time bomb yeah

golden coral
#

A bit of.. planning and thinking before just starting a fight would be nice to see

dawn falcon
#

Gotta plan it out quick or else they’ll already have planned out your funeral

golden coral
#

Not just run up to something and start fighting or running around

primal dove
swift beacon
dawn falcon
#

And getting buffed so

#

We’ll see

fathom obsidian
swift beacon
#

I'd say it shouldn't do more than a third

#

And absolutely should do more bleed than raw

fathom obsidian
#

im not too worried, im worried for the QA responses, thats it

alpine plover
#

Also, the nerfs to bleed also directly effect the pounce ability as well

raw sparrow
#

its getting fixed...

alpine plover
solemn sequoia
fathom obsidian
dawn falcon
golden coral
# alpine plover Getting back to this QA is out of touch recently A specific balancing team eng...

Not sure what you're talking about with the "pro teams" thing? Did I miss something? I don't know how good or bad job QA does, I just don't think they have the time and ability to properly test everything. As such we need a balance team doing just that, so they can focus on making the game work and that things do what they should.

I don't know if community should or should not have a say, I believe the devs need to have a clear vision. Just like they should have a clear vision on what the game is meant to be and what experience they're trying to create, they need a clear vision on balance and what experience every playable should give.

indigo vigil
fathom obsidian
#

also you guys are free to link it everywhere and give me feedback to make it better

dawn falcon
indigo vigil
dawn falcon
#

Hold on

fathom obsidian
ebon kraken
#

In isle discussion they said soon it would be buffed

golden coral
#

@indigo vigilFilipe did mention bleed being buffed. And that they're still working on the dismount to make it better.

dawn falcon
#

You’re welcome

golden coral
#

There we go!

compact veldt
#

fake news

indigo vigil
fathom obsidian
#

@alpine plover can i link you somethig in dms??

indigo vigil
#

plus, bucking

golden coral
indigo vigil
#

it nulls it down

fathom obsidian
dawn falcon
#

So then go tell Filipe that bucking is fucked lol

#

When he comes in

indigo vigil
golden coral
#

Alright, so at least it's being worked on then, if not perfect yet.

indigo vigil
#

its further, def nicer

#

thank god for that

#

but then they came in and fucked up the utahs stats

dawn falcon
#

They made it better imo

#

Utah’s not the tanky rat anymore

indigo vigil
#

With their hp, no

solemn sequoia
indigo vigil
#

IT NEVER WAS

ebon kraken
#

The whole game is in beta nothings final

solemn sequoia
#

utah was never tanky

dawn falcon
#

A Utah could tank a hit from Carno originally and would be fine lol. It took what, 3 hits to kill a Utah?

indigo vigil
#

have u ever seen a utah take anything face on that wasnt the size of its foot?

#

no

#

so

#

there u go

primal dove
#

describe "fine"

golden coral
#

As long as the dismount makes it safe to get away from a pounce. That was needed and if it's done, it's good. If it's not quite there yet, then I'm sure they're still working on it so the dismount will be just fine to use.

indigo vigil
#

which meh I honestly liked

#

but NOW

golden coral
#

And if we get a bleed buff on the pounce, then that would absolutely help both vs carno/teno and especially vs stego.

indigo vigil
#

its 2 tap to kill utah

solemn sequoia
#

now its more like 20 to kill carno

indigo vigil
#

and like 20 to kill a carno

dawn falcon
indigo vigil
#

fucking no

dawn falcon
#

Yes it is

#

What are you smoking

indigo vigil
#

it shouldnt be

#

air bro

#

try it

dawn falcon
#

Why

golden coral
# indigo vigil bucking..

Yes, so take it in waves. I did talk to you about patience, you know that. The first wave won't do much, that's fine. By the fifth time you're pouncing the stego, trust me, if it hasn't been allowed to recover, it will feel it by that time.

solemn sequoia
fathom obsidian
#

its 32.7 bodyshot to kill a carno now

indigo vigil
compact veldt
solemn sequoia
#

but if were not aiming for realism then at least make it balenced and fun not utah weak

dawn falcon
golden coral
indigo vigil
#

Meeeeh, it is tricky..

solemn sequoia
dawn falcon
#

These are all based on estimated carnotaurus specimens. Cerato will likely use estimations aswell

alpine plover
# golden coral Not sure what you're talking about with the "pro teams" thing? Did I miss someth...

Basically other devs have had professional esport or competitive players help playtest their games in order to strike a unified balance within the sandbox and design
After they finish designing things, they have those players playtest and fine tune changes from their feedback
Though with this game, and it having contesting playables with different niches and contending viability
Balance should be an upmost importance as this game's player run ecosystem is the secret magic of this game
If it gets stagnant or detrimental like the apexes were in Legacy, then that's when problems seep in
There should never be a lackluster or bad playable

dawn falcon
#

The Wikipedia is like using inaccurate size charts

#

They don’t work

winged sierra
#

wikipedia is usually fine, but using papers and other credible sources is preferable especially when you're claiming carno is 1.25t lol

fathom obsidian
#

"weighing at least 1.35 metric tons"

winged sierra
#

you also read it incorrectly, it says carnotaurus was at least 1.35 tonnes

golden coral
# alpine plover Basically other devs have had professional esport or competitive players help pl...

Ah, got you. I thought you meant the Isle had done something and I was all "what?". And I wholeheartedly agree on that last sentence! But then I'm thinking of something similar, except less "esports"/competitive and more proper survival gameplay/ecosystem thinking and all that. But yes. You're more than welcome to also argue for a balance vision/balance team. I don't think I personally can do more, for a few reasons.

solemn sequoia
fathom obsidian
#

so its probably more than that

winged sierra
#

what soad said

dawn falcon
fathom obsidian
#

is was a pretty thicc boi

dawn falcon
#

So that means there’s probably other estimates of carnotaurus specimens. Pretty sure 1.8ton was one of them

true ginkgo
#

Nova is extremely thorough when finding the correct max weights.

alpine plover
fathom obsidian
#

agreed

alpine plover
#

I think the devs are having the community be the "balance team" in this regard from our feedback and there using the QA as the starting point, while we're being the end point for fine tuning

#

After all, having lackluster implementations and contempt changes to them would leave the player base displeased

golden coral
#

But yes, I think you're right, and that's how it works, more or less. Obviously we don't really know all that much but they do take in community feedback + QA so.

alpine plover
#

They're kinda wishy washy tbh

fathom obsidian
#

woops

alpine plover
#

Sometimes community feedback is important. Sometimes it's not and they have the final say

#

Then they have changes that no one is asking for, and changes that were not integral/necessary

spare badger
#

How have the balance changes changed gameplay? Haven't been able to play just yet

alpine plover
#

Aka Alberto/Giga's new design

golden coral
#

Well, performance is.. not good. So no idea how well the balance actually works in the long term in survival :p

alpine plover
#

Some of these recent changes, etc

fathom obsidian
spare badger
#

Really?

#

The pounce buff hasn't helped

#

?

fathom obsidian
#

well not when you go from 1000 to 450hp, 130 to 55 bite and half the bleed dmg of pounce

#

so utah haters, rejoice

spare badger
#

They nerfed it that much?

alpine plover
#

yea,, they kinda did

spare badger
#

Damn at this rate pachy is gonna one shot it

fathom obsidian
golden coral
fathom obsidian
alpine plover
dawn falcon
fathom obsidian
#

the dismount is nicer at least ¯_(ツ)_/¯

spare badger
#

What about teno?

dawn falcon
#

Everything was nerfed

#

Stego also buffed

#

Mainly it’s health and turn speed

fathom obsidian
spare badger
#

Probably cause tail slam is the same

fathom obsidian
solemn sequoia
#

some debufs but with all of the other debuffs it basically got buffed, used to take 3 shots to the head to kill carno now its 2 and 3 for the body shots

spare badger
#

Nice

#

Does this finally give carnos a reason to charge?

solemn sequoia
#

nah tenos just dodge it

spare badger
#

So carno needs an ambush and can't run in like a lunatic? That's nice

alpine plover
#

Carno does sound okay now I admit

#

Though the contempt with Utah just seems like seething lol

#

Contempt towards a specific playable should always be a red flag in design
Especially in the case of balancing

fathom obsidian
solemn sequoia
alpine plover
#

Utah has it pretty bad currently

fathom obsidian
alpine plover
#

I have contempt towards Apexes, but I'd never want to see Rexes or Gigas be royally weak and helpless in combat as it just be a ridiculous standpoint

spare badger
#

Utah was ok before why did they nerf it so hard

alpine plover
#

I dub it

#

Contempt in Design

tacit oriole
#

Anyone been following the last 8 hours in this thread? Would normally read the lot but wowsers

golden coral
#

@tacit orioleBasic disagreements on if the utah is utter trash now or still fine. Varying opinions on that. As well as the related questions on who should be hunting what, under what circumstances, and with how much ease/difficulty. Back and forth for far too long, with no real conclusion since we all believe we know best of course!

tacit oriole
#

Gotcha. Spotted the bleed testing someone was doing, will hope to expand on that this afternoon

fathom obsidian
#

thas me

tacit oriole
#

with admin tools can get exact numbers, too

golden coral
#

Closest to agreements would be that current performance means we can't get a proper grip on how the balance actually is. Thus, we should wait until game works, and then properly test and play, to see how it goes in survival and not just basic tests.

tacit oriole
#

I can confirm that stamina regen scales linearly with blood quantity, which I think is new

#

so if you are on 1% blood get 1% stam regen

spare badger
#

Huh

fathom obsidian
#

but they said they gonna buff bleed so it might be invalid soon, ill update it when there is the buff in game

tacit oriole
#

but stam is NOT affected by food or water

golden coral
#

@tacit orioleMore infosheets please and thank you!

spare badger
#

^^^

fathom obsidian
tacit oriole
#

I was too tired and getting distracted by discord last night so brain farted all over the spreadsheets, otherwise would have had the stam stuff done

golden coral
#

Take your time. Performance means we can't play anyway right now :p

earnest wind
#

I hate how weak Utah is now

tacit oriole
#

not getting any rubberbanding on mine, but we only had 20 people and it's a pretty beefy server

fathom obsidian
#

can you throw me that sheet or private?

earnest wind
#

they used to be as feared as carno but now?

#

they're just jokes

tacit oriole
fathom obsidian
#

thanks!

tacit oriole
#

Sheet 1-2 is last patch, I'm filling out sheet 3 atm

golden coral
tacit oriole
#

yeah, data first formatting second haha

#

SilverFox makes things pretty I'm rarely that motivated lol

golden coral
#

I recognize the tag :p

winged sierra
#

very nice spreadsheet

fathom obsidian
#

the grow time are wrong tho even for last patch

tacit oriole
#

possibly, I didn't do those

dusty fable
tacit oriole
#

sheet 2 is most of my work

earnest wind
#

Until we get cera we have no competitor for carno to be worried about

#

its legacy rex's situation all over again

dusty fable
#

No it shouldn't. Just cause it's a land carnivore doesn't mean it should be on par with a fucking carnotaurus

earnest wind
#

a solo should not be feared by anyone lmao

tacit oriole
#

you need minimum 3, more like 4 utahs to take down a single carno atm

#

2 utahs getting full pounce duration won't kill a carno

dusty fable
#

Packs of 5 or more still are to be careful of

#

Having less health does not negate your lethality if you play well

tacit oriole
#

3 won't if it has any brains\

#

problem is carno can just run away from any remotely threatening situation

#

and even if utahs can stack significant bleed it has the speed to run to a safe wallow

dusty fable
#

Thats its thing, it's fast. If it has an out and the situation isn't optimal, it should run away, therefore you forced retreat and won the exchange

#

The isle is about survival

#

Too many people think survival means combat

tacit oriole
#

imo utah needs a speed buff. Make it only slightly slower than carno and see how that pans out

winged sierra
#

i am a little concerned about utah-carno matchup, need to test that out once rubberbanding isn't this bad

tacit oriole
#

All the hardcore utah mains I know have switched to teno after spending all yesterday afternoon fighting stuff as new utah

fathom obsidian
tacit oriole
#

the new pounce is nice but carnos can just sprint through it half the time

golden coral
#

Hello there!

dusty fable
#

Thats not survival then. Combat shouldn't be the first thought when you think of survival. Combat is generally avoided even irl because the risk of death is severe. If your running in as a utah against stuff more than 3 times your weight expect to die.

tacit oriole
#

which is fine for a herbivore, but carnivores need combat to survive

winged sierra
tacit oriole
#

atm there is nothing for utahs to eat

fathom obsidian
tacit oriole
#

even scavanging is harder with the new over-eating changes

quick anchor
#

Filipe had already confirmed a bleed buff yeah, Utah is in a good spot

golden coral
#

Different bleed resistances wold be nice.

winged sierra
golden coral
#

So it's less just buff bleed, and more "this critter needs to be a bit more vunerable"

quick anchor
#

You eat a lot slower and if you vomit you lose a lot more food tho

wide cosmos
dusty fable
quick anchor
winged sierra
#

if carno is able to sprint through utah pounce bleeds it may end up being more of a bleed resistance thing rather than a flat out bleed increase on pounce

dusty fable
#

In other words, ambush or take fights you know you can win

tacit oriole
#

Takes a lot more over-eating to trigger vomit and you can deny corpses through endlessly eating

fathom obsidian
dusty fable
#

If your taking a battle without certainty of winning, donr cry qhen you die

winged sierra
#

nope

golden coral
# winged sierra this is more along the lines of what i was thinking

Sounds good to me. You could just make carno run = terrible idea. Sure, it can nip the utah on the way out of a pounce if it's good, but A, that should still let the utah get away, and B, if that carno now decides to run after, even a little pounce is going to do a lot. You might want to at that point as carno, be a bit more careful on just following a utah, especially into foliage.

fathom obsidian
#

its a limited test but it gives some visuals

winged sierra
#

link?

fathom obsidian
tacit oriole
#

I got money riding on utahs being bottom pick behind teno/stego/carno/ptera now

winged sierra
#

thanks

tacit oriole
#

Unsure what you think you are arguing against @alpine plover

wide cosmos
#

Due to speed nerfs Utas are unable to doge carnos anymore. Solo carno can destroy entire Utah pack

golden coral
tacit oriole
#

you asked what the changes to over-eating was, I explained it, not sure what point you are trying to make now

#

I never said it wasn't?

fathom obsidian
tacit oriole
#

just saying it's a nerf to scavangers

winged sierra
#

yeah utah pounce overall got decked hard, hopefully the bleed buff is sufficient (in reference to the doc)

wide cosmos
#

If you want to test it come on Scope server, Play as Utah ant try to dodge me as Carno

#

Ive done it

tacit oriole
#

though the hitbox rego changes do help

fathom obsidian
wide cosmos
#

same as here

tacit oriole
#

yes and no

winged sierra
wide cosmos
tacit oriole
fathom obsidian
#

@winged sierra you saw the doc?

winged sierra
#

yep yep

golden coral
fathom obsidian
winged sierra
#

it's certainly useful for seeing how pounce has been changed

golden coral
#

@fathom obsidianTold ya!

tacit oriole
#

Raw damage was nerfed (400->300 for slam, 300->225 for kick), but nw slam and kick get additional headshot multipliers - e.g. against a stego normally headshots are 2x, but teno gets 3x

fathom obsidian
#

thanks i feel its pretty limited tho

winged sierra
#

though a little hard to compare, maybe a written section with rough numbers side by side would be helpful

tacit oriole
#

so teno slam against stego head is 900 damage, whereas carno headshot with alt-bite is 500

fathom obsidian
#

yeah but eyeballing numbers is bad

dawn falcon
#

How much does Utah bleed Carno compared to stego

fathom obsidian
#

no, how much bleed and dmg changed compared to prev patch

winged sierra
#

could split it into fractions rather than exact numbers

fathom obsidian
#

on stego and carno

dawn falcon
#

So then how far down does a full pounce take carnos blood to

winged sierra
#

and from fractions get exact numbers

fathom obsidian
#

ok ill work on it tomorrow

tacit oriole
fathom obsidian
#

there we go

winged sierra
#

awesome

tacit oriole
#

unsure of exact testing methodology but we'll see

#

probably use utah pounce as the baseline

winged sierra
#

you community mathematicians do the lord's work

fathom obsidian
#

you QA guys dont have raw numbers?

tacit oriole
#

QA often don't get behind-the-scenes info, depends on the testing methodology

winged sierra
#

you allow the rest of the community to get exact numbers is what i'm saying

tacit oriole
#

the theory is devs have already tested with that info, better for QA to go in blind to test differently

#

Would be nice if @AfterthoughtLLC gave actual numbers in patch notes, like the respected competitive games do (e.g. DOTA), but still

winged sierra
#

developers don't give them out for obvious reasons, so i guess it can be a little problematic that you're doing it, but still i think it's nice to have numbers for comparison here and there

tacit oriole
golden coral
#

Well, it's not a competitive game. And I think that's part of it

#

I've heard they don't want us to know so we can't just calculate metas and stuff

#

So there's more uncertainty in any interaction

#

It's a survival game, I think they want us to make ingame judgements based on damage screen blood rather than knowing exactly how much health we have left and if we need to run or not

tacit oriole
#

it's just @AfterthoughtLLC's SOP. Development is very segmented and they aren't concerned with overhead around building and releasing exact patchnotes

winged sierra
#

giving out raw numbers leads to people finding metas much more easily and in a way ruins the intended experience

#

basically what erik said

#

rather than going "i've taken x bites and thus have y health left, so i will do z to maximise my chances of victory"

#

you just eyeball it

tacit oriole
#

Well, I will cease and desist if requested but until that point I'm assuming lack of info is from cbf rather than ndi

winged sierra
#

or at least that's the reason i assume they're not given out

hollow canyon
#

Kato, you really, really don't do that

#

When working on a meta you typically go for a private server where you're an admin

#

and then figure out how much of what do you need to kill any specific animal

#

and what circumstances are required for that to happen

fathom obsidian
tacit oriole
#

all the raw info is available you just need server admin to find it, which is giving certain players advantages over others

hollow canyon
#

^

tacit oriole
#

I'm publishing it to try and even the field

winged sierra
#

oh disregard what i said then, didn't take that into account

tacit oriole
#

plus there will be people out there datamining the game (against the EULA btw - but that doesn't stop people)

hollow canyon
#

It would work if you didn't have a bunch of tryhards playing the game

#

but as it is hiding the stats imo only creates issues

#

because it's hard to say whether something works as intended or if it's a bug

tacit oriole
#

e.g. for the longest time most people didn't know deino alt-bite dealt extra damage, and carno alt-bite didn't

#

now it's the other way around of course

fathom obsidian
#

wrong clip, they cant pounce it on a hill

#

im stupid

tacit oriole
#

heres a possibly good idea: you know how jumping down a big hill makes you take fall damage? what if that damage was applied to pounced targets instead

#

so you get a pounce from a high spot you can pin and wreck bigger things maybe

winged sierra
#

that's interesting

golden coral
golden coral
fathom obsidian
#

they can't latch on stego while pouncing slightly uphill lol

#

is so funny

golden coral
winged sierra
#

oh very interesting idea especially for herrera

golden coral
#

Because that, sounds like an amazing ability for herrera. You hit, and you get some really nice damage in. You miss, and well... splat you go.

#

Up to you how high you want to jump from.

winged sierra
#

will definitely take note of that

tacit oriole
#

I'd like there to be an intermediatary pounce effect between pin (same size or smaller) and pounce (larger), where if it's say 1x to 1.5x your weight you stagger/ministun it when you pounce

golden coral
winged sierra
#

mmhm

#

honestly can't wait for gore in general

tacit oriole
golden coral
#

Well, they want it to be a horror game.. :p

tacit oriole
#

I mean having an area of the forest infested with herrera and all covered in dead bits is a fantastic theme, but dunno why herrera would warn prey off like that haha

golden coral
tacit oriole
#

though a few carefully placed cerato skulls around your nesting sites may send the right message

golden coral
#

And if it's just skulls/clean bones

#

Then no scent

#

So you'd have to wander upon the specific tree, and by then, if you're prey, you're probably not leaving alive. Unless the herrera isnt around at all.

tacit oriole
#

so when do herrera get to drop corpses on prey to incapacitate them TI_Think

golden coral
#

Hah xD

#

That would be the extra thing, no? You wander under this tree, haven't looked up. And suddenly you just get a skull falling on you. Extra points if it's the same as whatever species you are.

#

@tacit orioleI do like the idea of an intermediate pounce, from a higher vantage point. Could be a stagger/stun, or use the pin anim, but immediately jump off. So you'd knock it down, get a few bites free, and can now pounce the moment it gets up at that.

tacit oriole
#

haha I love the idea of bored herrera just throwing bits of bodies at stuff and talking smack, letterkenny style

#

mmm, utah definitely needs a buff now, or more potential prey. It's all well and good to say "just make bigger packs" but then your prey will be doing that too

#

a speed buff and pounce buff (bit more bleed, bit less stam drain) would probably do ti

#

and teno needs a nerf

#

at least a longer grow time, it's basically a psuedo-apex now

golden coral
#

I think we might need to wait for the update proper too. Pachy will help as prey, and then there's the diets for herbis. That will hopefully get rid of the "afk in a corner until grown" as well as cut down on massive herbi groups, especially for the more powerful ones.

#

Then you'll see a lot more young and vunerable prey items.

tacit oriole
#

Yeah, we got a half-way patch to fix the server remote access exploit, which is great, but because of the codebase management we got all the hp and bite damage changes without the extra mechanics that may (or may not) actually balance them

golden coral
#

Not sure on the speed buff, and we'll see if pounce gets a bit more bleed. Honestly I'd be careful doing more than one thing without proper testing. I think doing too much at one time is part of why we're in this situation. But I don't know how well they test things so there is that.

primal folio
golden coral
tacit oriole
#

A lot of older people play this too, I know a bunch of 30+ and even some 40+

fathom obsidian
hollow canyon
#

Young adults are typically the people who are the biggest tryhards in my experience.

tight dome
#

Utah is useless against anything now

primal folio
#

Yes but the majority of people playing this game are in a younger demographic. I'm 30. I'm definitely not the majority age. Just reading some of the threads around here indicates that much.

golden coral
tacit oriole
#

Yeah, when you are 16-24 you are obsessed with trying to prove yourself, once you get older you realise you don't GAF what others think and just do your own thing haha

golden coral
#

Some of the "tryhards" that I know are around your age I think, so there is that :p

tacit oriole
#

well, there is also the group that just take pride in their hobbies, so there is that too lol

#

but there's a difference between seeking excellence and tryharding imo

#

like when you have obviously won as say a teno - do you hunt them down and finish them off or strut around 1 calling

#

I usually let utahs live if they've obviously lost - give them one slam and let them limp away, no real need to kill them, most people get the message

#

especially now

fathom obsidian
#

now you will kill em with one slap TI_Wheeze

tacit oriole
#

it's actually legit hard to land headshots with tailslam now, but yeah

#

you are more likely to kill a utah with a kick

#

it's a lot easier to get headshots from the side, because you are less likely to get body overlap turning it into a body shot instead of a head shot

#

whereas kick seems to work like stego swing - first hitbox in the strike arc is the target hitbox

fathom obsidian
#

you just need a tail on body and its oneshot no need to aim for head

golden coral
#

Good to know, now if only I could get the kick to work for me :p

fathom obsidian
#

or just press alt + click 3 times, poof

tacit oriole
#

but yeah as SOAD said as long as you land a slam they are dead regardless, just need to follow up with any other non-bite ability and they will die

fathom obsidian
#

nono

#

they die on hit now

#

with 1 tail slam on body

golden coral
#

I don't think it oneshots them?

tacit oriole
#

negatory, you live through a slam to the body

golden coral
#

Utah 450 health

tacit oriole
#

tested a bunch of that

golden coral
#

Even if the slam is 400, body should not be one shot

fathom obsidian
#

i tested a bunch of that too 😛

tacit oriole
#

slam is 300

#

headshot is 600

#

or 900 against stego

fathom obsidian
#

something is not right

#

try again cuz scope also like 10 min tested and died from a bodyshot tailslam

golden coral
#

900 vs stego?

primal folio
# golden coral To them it's great fun, I can assure you.

And I guess when I say it can't be very fun... what I mean is, your 'skill' in a game is kinda invalidated if the majority of the playerbase is young kids who just want to play the game to have fun. Most people playing this game aren't doing a meta analysis over which dinosaur is better, so naturally they will struggle against that one guy who has spent hours testing the damage output of every dinosaur. Being overly competitive in a game where most people aren't is never truly 'fun' even if someone has deluded themselves into thinking that, because you're never really getting that challenge that you REALLY crave. At least for ME anyway. I don't play this dino sim to GG EZ CLAP. I play it to because I'm a nerd who likes dinosaurs. lol When I really want that competitive element, I play other games that are actually designed that way, where there is a nice even mix of casual and competitive play. Sorry for the wall of text! Had a couple drinks, spawned a couple thoughts! lol

tacit oriole
#

it took 3 or 4 goes for us to get a teno to one-shot a utah with slam

fathom obsidian
#

also utah headshot is 1.5x not 2x

golden coral
#

Shouldn't stego be 600 if the multiplier is 2x?

fathom obsidian
#

only stego is 2x

tacit oriole
# golden coral 900 vs stego?

Stegos take extra headshot damage - all dinos except stego are 1.5x, stego are 2x, but teno kick and slam get extra headshot damage this patch - 2x against all except stego, 3x against stego

golden coral
fathom obsidian
#

btw if the utah wasnt falling on your testing that was a base of tail hit

golden coral
#

That should be interesting to say the least

#

But didn't realize the attacks themselves had multipliers

tacit oriole
#

I'll get someone on to take a video if you want proof

fathom obsidian
#

i tried 5 times and died every time

#

scope tried once just some min ago on stream, died

tacit oriole
#

are you sure they didn't just follow with a second slam?

fathom obsidian
#

positive i was the one slamming

golden coral
#

Can either of you provide a video?

tacit oriole
#

Well, I can't explain that SOAD. Last night 100% confirmed that slam does 300 base damage and utahs have 450 hp

golden coral
#

Soad?

fathom obsidian
#

not really, we can test now on my server

#

takes 2 min total

#

anyone down?

tacit oriole
#

Sure, DM me the name and I'll hop in

fathom obsidian
#

welp

tacit oriole
#

Welp

fathom obsidian
#

hahaha only 1 server on list

tacit oriole
#

looks like the client patch was rolled out but not the server one

#

gg

fathom obsidian
#

well you can test again btw when server are up to confirm or deny

tacit oriole
#

I'd put money on my numbers being right but I've made mistakes before, who knows

fathom obsidian
#

maybe last night was slightly different number wise?

tacit oriole
#

would be very, very surprising if they buffed teno now

#

but they may have rolled back the hitbox rego changes

#

which would make headshots easier to land

alpine plover
#

Could I join u guys in testing?

tacit oriole
#

I'm trying to force a steam update to it atm though

fathom obsidian
#

i did update the server but no joy, they funneling ppl on EU 1 right now

golden coral
#

One of you please let me know how it goes!

alpine plover
#

Which server is it?

tacit oriole
#

DM'd details as requested, remember Rule #9 is in effectr

#

Looks like mine is doing a patch install after triggering the steam verify file integrity @fathom obsidian , might be worth trying

fathom obsidian
#

can you see any server?

#

my list is empty

tacit oriole
#

I could see Official EU and Life Finds a Way

alpine plover
#

Try restart it again

#

It came in for me

tacit oriole
fathom obsidian
#

welp, ill guess ill know tomorrow, its late on EU now anyway

alpine plover
#

It'll settle later through more patches later

fathom obsidian
#

so i think im done for today

#

yeah nacen

#

good night everyone!

tacit oriole
#

g'night!

#

Looks like (another) server patch just came down the pipe, applying now edit: Server now crashing after map load, gg

tacit oriole
#

had to borrow another server since mine isn't booting with the new patch

#

Looks like this mini-patch included a buff to utah pounce bleed, last night a full pounce to a carno followed by sprinting left them at 55%, now it nearly kills them

#

One full utah pounce, full sprint carno during bleed

#

The blood changes to carno may have been missing from last patch

golden coral
#

@tacit orioleLet me know when you know what that does to a teno and a stego, preferably both when running, and just standing. Same for carno if you can.

tacit oriole
#

That was carno before, testing teno stego now

#

it's a bit harder since it's not my server

#

Sorry, want standing too - hold

#

Teno, sprinting during bleed

#

Teno, standing during bleed

#

Btw this is the stam you get kicked off at as a utah

#

Teno, sitting during bleed

#

I won't spam any more in here but teno and carno seem consistent, I'll get exact numbers when my server is back up and add it to the spreadsheet

golden coral
#

Alright. You can always jus spam me in DM if you want :p

sonic flame
#

Yo shoot a link to that sheet my way, I like seeing what y’all can make

golden coral
#

But I'm surprised teno comes out slightly worse than carno in running, but I'm guessing teno can run for longer?

tacit oriole
#

Bleed heal time for teno is 1:20 regardless of activity

tacit oriole
tacit oriole
# sonic flame Yo shoot a link to that sheet my way, I like seeing what y’all can make

https://docs.google.com/spreadsheets/d/1KY-W78HWcOmbaqomKlswp2hruBPR9nqP3nfXvPjBMmM/ Sheet 3 is working page for yesterdays patch, need to verify for today

golden coral
#

How long can a teno run in total?

tacit oriole
golden coral
#

Okay. Thank you!

tacit oriole
#

I was pretty zombafied doing some of those stam numbers though so errors may be present

golden coral
#

Go rest up and then test it all! I'll just poke you tomorrow for info :p

tacit oriole
#

it's lunchtime for me so already rested up haha, just working around server issues and actual payed work

frosty heron
#

Basically if you don't wanna bleed out, don't run

#

And considering the bucking option on pounces it should be easy to deal with it

tacit oriole
#

yeah, bucking was super strong yesterday

golden coral
#

Wonder if it's still good.

dusky surge
#

the best way i see utahs handling bucking is by swapping out. Immediately after buck A, go in for a pounce and let your mates escape, keeps the target distracted and bleeding

#

They will either need to commit to the OG attacker and be torn to shreds by current attackers, or buck again, draining more stam

tacit oriole
#

Utah vs teno is super viable now, as long as you have a few in your pack

golden coral
tacit oriole
#

3 utah vs 1 teno is pretty much gg if you are smart

#

same for carno

wide cosmos
#

Before the change done some testing against carno. 4 Utahs could't kill a single carno. Timing pounces etc. due to how slow all the movements are now carnos can easilly cut the utas trying to juke and get bites. 2-3 bites and utahs dead.

tacit oriole
#

yeah, the bloodpool changes didn't get applied

#

now two full pounces will nearly kill a carno if it can't lie down, and easily kill it if it stays moving

golden coral
#

Any changes to bucking that you know of?

tacit oriole
#

haven't tested sorry

golden coral
#

No worries, another time then!

tacit oriole
#

most people are wanting to get growing on official

golden coral
#

Just you wait, we'll get a wipe or something :p

wintry mountain
#

I saw positive utah things

#

Me likey, glad people are liking the slight bleed change

tacit oriole
#

yeah utahs can bleed stuff out now

#

wasn't slight, either

#

carnos and tenos have about half the blood pool they had yesterday

#

some tweaks to stamina too

dusty fable
#

@harsh lark the weight/hp argument can be countered by this. Post update, utah had 1/4 the health of stego. Tell me how that makes sense. Weight dies affect your hp and also assists in those mechanical things

harsh lark
tacit oriole
#

It's the age-old realism vs gameplay argument

#

Same always gets brought up with shotguns in FPS's

#

What we had before wasn't realistic, but it worked balance wise... Now I think it's way off

#

Just watched 3 sub tenos wreck 6 utahs because they didn't know to pounce

dusky surge
#

as long as utah can still at least bleed and outmanoeuvre things im slightly happy

tacit oriole
#

you'll need to pounce stuff or alt-bite, but yeah the new blood pools make it viable

cedar shore
#

@harsh lark Finally someone that actuallyl understands

true ginkgo
#

The gap being larger between large and small is a good thing. There was no room for creatures like allo with the old health.

#

Not every animal needs to fight every animal. It’s survival not deathmatch. Sometimes you need to flee.

#

The old health was absurd, and this was even more clear when it came to the large juvies.

#

A 500kg stego had less health than a 120kg dryo

#

I do feel utah pounce is undertuned though if it’s not even killing 450kg carnos.

vagrant inlet
#

You seem to have forgotten that Allosaurus isn’t even in the game right now and won’t be for at least a year

hollow canyon
#

The fact that Utahraptor had half the health of a Carnotaurus, which is 3 times larger than it, made them game look laughable and immersion-breaking. Matter of fact the old system made a lot of different things about the game feel just outright off.

cedar shore
hollow canyon
#

The biteforces of mid tiers were also way too high.

#

Carno should've never had 350N biteforce and yet it did because it was supposed to hunt Utahs that were absurdly tanky.

cedar shore
hollow canyon
#

It was balanced for the time being. It's still balanced now, matter of fact it's better balanced because the larger animals aren't artificially gimped.

cedar shore
hollow canyon
#

I'm saying that its hp is balanced. As for whether the animal is balanced I think it might need some help in terms of its own biteforce and inertia at its max velocity(I'd personally also up its hp and weight up to 500 but that's just me).

#

The general direction was most certainly correct

cedar shore
hollow canyon
#

How much HP do you think a Dilo or Megalania would've had if we kept the old values?

cedar shore
#

I really dont support the fact that weight = health again though

hollow canyon
#

There's a tonne of animals that fall in between Tenonto and Utah size-wise

cedar shore
#

yeah?

hollow canyon
#

and they'd have to be squeezed in between them HP-wise or have artificially bloated/decreased HP pools that don't correlate with their sizes.

#

Larger animals are just tougher than the smaller ones - you have to get through a thicker hide and more mass before you get to the vital organs. Weight being equal to HP should've been a thing from the get-go.

cedar shore
cedar shore
#

Take honey badgers as an example

hollow canyon
#

They do have lose skin that allows them to take a bit of punishment but they aren't capable of taking more of it than a leopard or a lion.

wide cosmos
hollow canyon
#

Carno's biteforce was decreased - rightfully so

#

And yes I agree that Utah's biteforce should be higher

wide cosmos
hollow canyon
#

It's not - Utah has 450hp, Carno has 200 biteforce

#

you aren't hitting the torso if you're needing an additional bite.

wide cosmos
hollow canyon
#

It's not the speed nerf that makes it impossible to juke Carnos - those are the inertia changes.

#

You turn worse when you're mid-run

#

It is possibly a bit too high on the smaller animals and might have to go down. The QA will definitely look into that.

#

As for the HP - the only match ups that have changed in how much damage you can take is Deino(since it oneshots you now) and Tenonto which takes you out with 2 attacks(onetailslam if it lands a headshot).

cedar shore
wide cosmos
cedar shore
#

Carno can just run into like an 8 raptor pack and not risk dying

hollow canyon
#

Yea the bleed is better now. I'm not a fan of Utah being a bleeder tbh but it is what the community wanted in the long run so it is what it is.

cedar shore
#

I wish the balance was how it was when update 2 came out

#

it was actually good back then

hollow canyon
#

I really don't think it can run into an people strong raptor pack and not risk dying

#

from what I've heard you will bleed out

#

fast

cedar shore
hollow canyon
#

if they start ladning pounces

cedar shore
#

prob

#

carnos can just knock them off in like 3 sec and take hardly any damage or bleed

#

bucking is super strong

hollow canyon
#

From what people that tested the bleed changes were saying - running while you're bleeding will kill you.

hollow canyon
#

you pretty much have to stay stationary

#

well the hotfix came out... some hours ago I think?

#

not sure how long ago exactly but I think it was less than 10 hours ago iirc

cedar shore
wide cosmos
hollow canyon
#

it oneshots it with a headshot

#

tbh I think Tenonto might be overtuned

cedar shore
hollow canyon
#

but that's a different story

cedar shore
#

oh my god

wide cosmos
#

Nope body shot

cedar shore
#

teno used to do 500 damage in a tail slam

hollow canyon
#

you're hitting the neck then

cedar shore
#

Seems like they didnt change that

cedar shore
#

it knocks you down

hollow canyon
#

it is

cedar shore
#

Utahraptor required so much skill and patience i honestly dont know what people are smoking when they say "Utahs just attack brainlessly" like have you ever played utah?

wide cosmos
cedar shore
#

Carno is the dino right now attacking everything without a carno in the world

hollow canyon
#

I don't think Carno will be doing well against the likes of Stego or Deino

cedar shore
cedar shore
wide cosmos
#

That was early yesterday, I know they release couple hot fixes.

hollow canyon
#

You need iirc 16 headshots to kill it

#

with a large pack it might be possible

#

Stego also oneshots you with a headshot now

#

I wouldn't even try that personally, sounds like too high of a risk

cedar shore
#

Like me

#

I feel like they sould select the QA off in differnet groups dedicated on testing different aspects.

#

So we dont have die hard dinosaur realism fans "balance testing" the game

hollow canyon
#

Hunting a Stego as a Utah - sure, Utah's kind of fast and easy to grow but I wouldn't waste a Carno that takes 2h+ on getting potentially oneshot by a Stego.

#

There are no "die-hard dinosaur realism fans" balance testing the game

#

Idk where you're getting that idea from

wide cosmos
cedar shore
#

idk its kinda just how i feel like it is rn

#

That QA guys take on the utah nerf was horrible though

cedar shore
#

"This allows Utahraptor players to play smarter than before and think, rather than mindlessly biting a 6 ton animal the next time they think they're hot shit" . yikes

hollow canyon
#

You might feel that way but Utah is simply being turned into what it is supposed to be - an attrition hunter that uses high numbers to slowly wear down and kill its prey item. Rather than do the completely absurd things it was capable of doing back in update 2 which you think was the time when the game was balanced.

hollow canyon
#

4 Utahs pressing rmb in the direction of a 5h animal and taking it down in ~10 seconds, those were the times

cedar shore
hollow canyon
#

"A bit"?

cedar shore
#

it was buggy ik

primal dove
cedar shore
#

you could get locked on a pounced target and kill it

primal dove
#

i think it was pretty balanced when update 3 came out

cedar shore
tacit oriole
#

Everything could fight everything, which is a fun place to be

cedar shore
#

they only thing missing was the kickback that we have now

primal dove
cedar shore
#

its a mess

#

having 2 different stats allways be equal was such a dumb desicion and it will only make the game harder to balance

wide cosmos
cedar shore
#

tbh all i want is make utahs capable of taking down carnos so they have SOMETHING to at least worry abit about

#

it shouldnt just be one dinosaur preying on another

wide cosmos
#

Yah carnos are steamroloing unchallenged more than before

cedar shore
#

There is like 0 risk to playing carnos

tacit oriole
#

The issue really is: if utahs can't hunt carno/teno, then what CAN they hunt? AI?

cedar shore
#

there are no predators capable of spotting you and hunting you down

cedar shore
#

very fun...

tacit oriole
#

I would say they can in numbers and with intelligence, but it relies on your prey being solo and away from trees

tacit oriole
#

And carnos can still just run away

cedar shore
#

whats allso extremely stupid is the carno has a pack size of 5 while utah only has 8

primal dove
cedar shore
#

5 carnos will DESTROY 8 utahs every single time

tacit oriole
#

3 carnos will

cedar shore
primal dove
tacit oriole
#

5 carnos is a huge pack though, and unlikely to stay fed

cedar shore
winged sierra
#

hunger has changed a lot with this mini patch

cedar shore
#

yeah ik

#

i like that tbh

winged sierra
#

takes 5 years to fill and drain is higher

wide cosmos
cedar shore
#

Ive never really felt like hunger as a constant issue, game just feels to easy for me tbh

tacit oriole
#

Fair enough

primal dove
#

how do I verify my files? Heard that doing so should improve ur fps

winged sierra
#

go into steam and right click the isle, properties, local files, verify integrity of game files

tacit oriole
#

Can't hurt. May be worth trying the old profile folder delete as well

winged sierra
#

no worries

true ginkgo
wide cosmos
winged sierra
#

A pack of 8 is plenty formidable

#

But I agree the group size could use an increase

wide cosmos
winged sierra
#

Can’t speak on that as I haven’t had the chance to fight a carno yet but a pack of 8 competent Utahs can take on everything else in my experience

wide cosmos
#

Larger pack won't help Utah hunt anyways, it's just gonna make it more annoying for the pray. There's limited amount of Utah that can pounce at once or cycle pounces. They will die just as easy, only difference is it will take longer to kill them off.

#

Why would you need a mega pack if half or more will be dead after the fight

sturdy crow
#

are they going to change this night time bs

#

its been night for 2 hours and was day for 15 min

wide cosmos
#

Another thing is keeping large pack fed, especially with diet system coming up

winged sierra
#

A bigger pack means more people to cycle out once their stamina gets low, but you do make a good point with keeping them fed

#

How big are carno groups currently?

wide cosmos
winged sierra
#

I’m certain there is time because as I said I have fought a stego with 7 Utahs

#

It’s difficult, as it should be, but it is possible

wide cosmos
winged sierra
#

Against teno I mean it’s obvious, just two or three utahs can win if they play their cards right. The only hindrance really is low stamina, which can be combated by cycling out attackers

#

What happens when all 4 Utahs get low on stamina? You sit and do nothing and possibly die. More Utahs = more constant fighting = faster stego death

golden coral
#

@wide cosmosHave you tested carno/teno/stego matchups with the buffed pounce bleed?

wide cosmos
wide cosmos
golden coral
# wide cosmos I haven't yet, curious to try later

Alright. Because you said earlier carno still wrecks a utah pack but I think with the new bleed buff, it's a lot scarier for it, and you can shut it down a lot easier (as in, if it runs, it dies). Do let me know how that goes, please!

winged sierra
#

Yep, you can, but more than 4 Utahs is beneficial for reasons listed above. I’m not trying to say you can’t fight stego with 4, just that having 8 does help

wide cosmos
#

Hopefully it's different now

hollow canyon
#

Of course it's beneficial to have more than 4 Utahs while hunting a larger animal - if one of those 4 dies you have other Utahs that can take its place.

wide cosmos
hollow canyon
#

It's not happening

#

I think you were not following what's been said about the interactions between apexes and Utahs - you will be able to kill them but very likely at the cost of losing half if not more of your packmates.

#

It's been said even before Evrima was released

wide cosmos
#

We have no Apexes apart from deino. And that would be the case with deino

hollow canyon
#

Stego

#

I'd argue that Stego is more of an apex than Deino

wide cosmos
hollow canyon
#

Deino is most definitely not an apex then

wide cosmos
#

I'm confused, what is your definition of an apex

scenic heron
#

Not apex

hollow canyon
#

^

hollow canyon
wide cosmos
#

Anyways a full pack of coordinated utahs should be = to a solo "apex"

hollow canyon
#

Deino's best option against Spino will be to swim away from it

#

Well... a pack doesn't "solo" anything by default

#

but yes

#

they will be able to do that

#

not without casualties though

#

and rightly so

primal token
#

Why cant they without lol?

hollow canyon
#

I mean... they can if they can pull it off

#

if apex is bad or something

#

but I don't think it will be happening very often

primal token
#

I dont see how they couldn't just all be be good at the game

hollow canyon
#

If the apex is also good half of them will be dying regardless

primal token
#

I dont think it will happen often tho

#

prob if its good

wide cosmos
hollow canyon
primal token
#

If they both are good no one knows what will happen

#

could before last update atleast

wide cosmos
primal token
#

prob be easyer just take longer ngl

#

easier*

wide cosmos
#

Stego still one shots Utah, it just have alot more hp now, and due to speed nerfs it alot easier to kill utahs

hollow canyon
#

Then you might be able to take down apexes without casualties. Who knows? The intention is however that you will be losing members of your pack, even many of them, if you go for an animal you shouldn't be going for.

primal token
#

speed might do something

hollow canyon
#

Stego's hp isn't really important

#

You bleed it out regardless of its hp

wide cosmos
hollow canyon
#

Utahs are supposed to be wearing their prey down

primal token
#

yeah I agree on that

#

Thats the reason why utah is fun

hollow canyon
#

Blood pool has been increased but I don't know whether it has been increased relatively to HP

primal token
#

slowly bleeding out the prey

wide cosmos
#

More HP = longer time to bleed

primal token
#

not dealing high dmg numbers

hollow canyon
#

Do you have any statements that would support that HP impacts the blood pool? Because I'm pretty sure those are completely separate stats

primal token
#

thats stupid imo

wide cosmos
#

If Utah pounce a Utah it will bleed out in a minute. Steggo might take 30minutes

golden coral
# wide cosmos Steggo is not an apex

Deino is an apex designed to hunt "mid to small" with the lunge. Stego should absolutely be an apex, even if we're not quite there yet, but there's no reason not to put stego on the leve of anky/trike/rex/giga/spino and whatever else we may have. And then there's Shant and Acro, and maybe Para if we get the big one.

wide cosmos
hollow canyon
wide cosmos
#

Spino and deino will be competing apexes

hollow canyon
#

I don't have the access to the quote but Punchpacket has stated that Deino's best option against a Spinosaurus will be to swim away.

wide cosmos
#

Steggo is a large herd animal not an apex

golden coral
hollow canyon
#

Matter of fact Stego was also supposed to be stronger than Deino in a direct confrontation

golden coral
#

Granted we have Sauropods so there is that, but still. And no, stego should not be a herd animal, its like trike or anky, and should be treated as such.

#

I don't think any of the large/"apex" animals should come in more than pairs, + babies when nesting.

hollow canyon
#

They haven't been able to introduce the tug-o-war mechanic before Deino was released and the last update made Deino have a decent shot at killing a Stegosaurus, nevertheless it's pretty clear based on the changes introduced right now and the earlier statements from the devs that Deino is not supposed to have the upper hand in a direct confrontation between the two.

wide cosmos
hollow canyon
#

I'd be very surprised if Deino handled Stego well atm

#

Based on the changes to both of them I'm quite certain Stego should have the upper hand atm

wide cosmos
hollow canyon
#

Do you have a link to that by any chance?

wide cosmos
#

Either steggo or deino survived with one hit from dying

golden coral
#

On land, shoreline, or under what circumstances?

golden coral
# scenic heron Land

Well thats rather atrocious then, here I thought land deino was finally fixed :p

hollow canyon
#

@flat apex The stamina cost upon getting up is caused by the fact that you're using the "quick-get-up" which isn't how you're supposed to be getting up from the resting position by default. As for Carno's stamina - it's not meant to have a very long run-time at all. The Isle-wiki is created by a person not affiliated with the developers at all. They are just a fan creating it based on the available information and a lot of the information there is either obsolete or outright refers to the legacy and not the new branch of the game.

scenic heron
hollow canyon
#

We're talking about the new patch

scenic heron
#

Ik

primal token
#

Utah nerf? Ahhh so a new dryo species is being created! yaaay another creature that flees from everything cool... New roar is sick tho!

wide cosmos
hollow canyon
#

Thanks

#

Looking at the first fight I'd say this doesn't look good for Deino at all, it got to get the first bite off and Scope kind of messed up in the beginning and yet he still killed the croc.

#

I'm going to watch a bit more of it but..

#

"Unless you're absolutely stupid you're not dying to Deinos" is a statement that I'd agree with

primal dove
#

@flat apex if u hunt ai and can´t pin/knock it down u have to bite it once and let it run, it will stop after a time, repeat until it´s dead

cedar shore
#

@crystal wharf carno main?