#balance-feedback-discussion
1 messages · Page 271 of 1
I enjoy long fights personally.
Full adult Para ofc.
Para is still big tbh.
imo should be 2-3 utahs for something like a carno or tenoto. 4-6 for an animal like an allo or maia. And over 6 for things like acro and stego.
it indeed is
long fights are far more enjoyable than short fights for me, there's much more time to be skilful and assess a situation rather than run in spamming bite until either party dies
mmeeeeh, i wouldnt say 6 for allo or maia
4-6 for an allo and maia?!
carno is like low mid tier allo is mid tier and maia counts as prey
yap
legit a horse
well carno not so low
made to run and not to fight
its pretty up there
but bite wise, eh
shouldnt be as it is rn Id say with the new way of fighting
Maia should struggle to kill, but be hard to wear down.
Legacy’s issue was fights ended so quickly. Evrima is going for longer more skill based fights. Again dysnc and rubberbanding make that difficult
should be less dmg on stuff overall, dodging should be more needed in every fight
not just who can click who faster
Idea for hadrosaurs
Carno is like psuedo mid....
aka still stronger than a utah
I mean
Allo fucks up Utah hard
There isn't a lot of space on it
Pounce isn't efficient
They get ride of Utahs quick
realistically its good, gameplay wise you are just bullying a class into getting deleted
Utahs be like "Oh shit"
if 2 ppl can pounce it that would already be pog
bc of what
Allo is an almost 3 ton mass of teeth and pain. It's 'the' mid tier essentially.
Utahs will also be more fun as more small tiers are added. Like pachy.
Allo will then look at them and say "Die scums"
Because Utah pounce is an endurance tool
yeah and 8 utahs in 3.6 tones of mass, they'd pin the allo down
if they all got on it
So you need to be able to get the thing to stay here and do relay '
If it's 2-4 utahs for teno/carno, then 4-6 utahs for maia/allo/"mid", and then 6-8 utahs for the large animals. That seems reasonable enough?
QA out here like: Let's get more Hypsi's into the game lmao
if they gave utah its actuall weight of 500 kilos then it'd be 4 tones
So if you can't be a lot on the animal. It is some kind of worthless and more difficult than on large animals.
i just hate how the pounce work how about: pounce does instant bleed damage
sounds fine to me
So you get some sort of "increased number = increased prey size"
Yeah
so like u get pounced and u already have lost a "fine" amount of blood
so does biting
That's why hunting really large animals as Utah with a bleeding too is efficient
y
Mediums being rather bad ideas.
We do need more hypsis. Treehouses when?!
why tho? they are like sub adult rexes for them 3 utahs should def. be scared of an allo but the allo shouldnt just completely destroy them
irl utah was a lot bulkier and physically larger.
If utah goes to its proper weight, it should have a slight physical upsize.
I don’t think anyone wants Utahs to not be able to kill anything as a pack. So not sure what the argument is about?
It gets harder to hunt something the farther down the tier you go
We basically don't have utah, we have dakota.
For instance, an apex is easier to hunt than a mid-tier, and a mid-tier is easier to hunt than a small-tier.
Honestly fucking down to play Hypsi when they can treeclimb
but it still should be possible, an allo should not just be able to play with the utahs like puppets
Laughing at apexes below, spitting at passerby's
Argument is that Utah is good for way larger preys by endurance hunting, bad at mediums and good for similar sized animals.
and the utahs shouldnt be able to just fuck around with an allo too
I’m not saying it’s impossible, but it’s a lot harder than an apex.
hmm ok im fine with that
I would agree
If we get proper arboreal gameplay with interesting mechanics and all that, as you've pointed out, then I could see myself testing it out at the very least. I am after all looking forward to herrera very much.
if utah gets such a buff i´d be more than happy
struggling with mid tier but being able to take down big things
fuck yeah that´d be sick
Basically Utah would do mostly bleed with pounce
yes
Patchy will one shot utahs...
Not sure that one's true
No
if only pounce had any semblance of use with bucking
ambush the apex while it´s sitting/drinking/eating and then just trying to keep the bleed on
No it doesn’t
Pachy was shown to 2 shot Utah’s, not one shot.
@dawn falconBasically, the larger the prey, slower, and with possibly more pounce slots, the better the target for a utah pack. The lower you go, the less use the rest of your pack is, assuming you got a full one, and the more dangerous the prey is because it's approaching your size and thus your speed and agility. Did I get it sort of right?
submitting that now 
Bucking is the response to pounce
well it stuns tho so...
Thanks for the idea! 
yeah, and also completely shuts it down rn
Yep
so can't do any real damage or bleed
People need to adjust to playing the long game to answer the answer
and so with that, pounce useless
would work if people didn't heal quickly
#DeleteUtahAlreadySoUtahMainsCanRest
that´s the utah i would be happy with
i think buck is too strong specially now that pounce bleed got giga nerfed
ok, on it
Ah, but people dont heal bleed instantly
Sounds decent to me. With amends for the kind of prey you're targetting as well of course, like my earlier prey list.
finally
no but wallowing does exist
If you're keeping them in a state of bleed they will go down
Lmao people do not like Utah
Add my prey list to it, and we're set. I do believe that just going by size and not taking the critter itself into account is a mistake for good balance and interesting interactions.
Thats assuming youll live that long
Wallowing can't prevent Utahs from biting you
yeah, that means you need to constantly be fighting it, something utahs can't do when they are a 2 to 1 shot
High risk, high reward
they still salt from those assrides
uhm could u sent the list pls? Haven´t seen it yet,very interested
assuming your prey doesn't run away like carno or has 360 coverage like teno
Assuming this, yes
which they do ALL THE TIME
a glasscannon basically, high damage potential low health and defense tho
At that size you're not as vulnerable to most basic attacks
their damage is pathetic now
with the pounce?
EVERYTHING
Alt bite is still high damage. Pounce also
yeah even with a full stam pounce
3% is high to you?
Pounce bleed is being buffed though
You need to think in terms of blood, not raw
In order from easiest to hardest. Hadrosaurs (teno being slightly harder due to vicious fighting), ceratopsids, and bipedal carnivores, including rex and giga. Spino/sucho, because of water advantage. Stego, because of it's anti-flank proper behaviour. And then anky, because armor and slight anti-flank with the tail.
There you go, prey list for utahs.
all alt bites take double digets to take down
utah dies in 1 or 2
Where does it say its getting buffed?
I don't recall, someone had images of before/after for pounce right
@primal doveThen you adjust that for sizes, as well. So it's a matter of both choosing the proper size, and the proper prey.
Was it Altercard?
i wish this was true
ok guys idea for the pounce: how about after a pounce u instantly lose an amount of blood depending on the time you´ve pounced
Soad I think?
With how both of them are balanced now I'd run away from either, 0 mistakes left to make as utah that other dinos can make 10x over and still live
I would instead say for a pounce, the more utahs on the prey , the harder is it to buck
That's a thing I think?
It takes more stamina to buck/drains less from utah stamina if you got more on the target
That's what you do when you meet a Carno or see one.
I made a Doc, dunno if you are referring to that
If theres like 4 on a teno, pin, carno maybe 5 somehow, steg 6
but steg not fully pinned
Not sure if it's bucking demanding more or draining less from a utah, but there is a difference there.
Tenonto fights it.
I was fine with them not being able to tail ride
I was fine with pounce being counterable by trees/water/terrain
Even with missing a pounce being a death sentence
Even with bucking throwing me off in seconds
But there comes a point where it just becomes contempt from a balancing pov
It has low hp, and was already a considerable low biteforce when compared to it's competitors
With the pounce being less effective as it is, and the health and damage pool being reduced so small
It's essentially becoming an obselete pick as so many issues and counterplay is so present unlike with playables like Carno or Teno
Utahs being mowed down even in large numbers is not a sight you should be seeing from a "pack hunting playable"
but to the point its slow, cannot lift all that weight on its sides
correction, 1 taps it
Nacen, u better copy and paste that shit into balance feedback
u could fight carnos before this hotfix but now u actually have to flee since u arent able to deal any damage or bleed if it just bucks
Yeah, that, can you send again? Not sure I wanna scroll all the way back.
Bleed is getting buffed from pounce as well.
1 utah, I can agree, but 2 should be where the odds even out
Wait for Utah to thrive again with Para being added, also Pachy and similar sized preys.
You'll see that Utah will be good.
Reminder, it's not a Herrara nor a Beipi having exclusive niches or areas to fall back too
It's not going to burrow at least there's not plans for it
It needs proficiency in a niche and it cannot exist as it is as more contesting larger predators will continue being added to the game
Filipe confirmed it in isle discussion
We need a proper balance vision, a proper balance team, and the ability to change and/or add and remove mechanics to make things work as they should.
Try 3 or 4
Utah should definitely be fleeing carno. The animal over 3x heavier with a far longer grow time.
^
@alpine plover spot on, legendary feedback
cowards
yeah current ones are shit, the old ones I liked, hell maybe the old ones could use less dmg but not drown it so much
With some of the half serious comments of QA team, not too impressed so far
Carno specializes in taking down rats, no matter the amount of pack size a Utah has.. unless it’s the absurd megapacks.
Though Utah’s could infact take a carno down with 6-8
If they fought they were destroyed.
I assure you Hen I played Carno.
utah specialises in taking down bigger dinos
When something specializes in small game hunting, meaning Utah, shits gonna get real
Why do you think I want a proper balance vision and a team to enforce said vision properly?! I've argued for this before, it.. didn't end as well as it could have for me. :p
u never know if u dont try
Bc the dev team throws them into the trash lol
A solo carno can mow down a pack now....
Yeah, no one is really arguing that Utah shouldn't have bad matchups
Especially since Carno is geared towards small tiers
Though a lot of the changes are wayyyyy too much
i´d rather learn a bad matchup instead of always running away
Like? I want to hear your opinion
Shouldn't need more than 3-4 utahs to make a carno concerned?
keep utah as it is but buff its pounce bleed
Yeah Yknow what that was me underestimating Utah’s. It should definitely be that number Erik
you should be mindful with 3 , 2 if they are r e a l l y good
Sometimes the only viable option is to run away :p
^
No shame in living to fight another day you know!
Its need some of its HP back, its suppose to be attrition hunter, how can you do that when you die in one click !
Thanks. So, from the looks of it accounting for Stego HP increase, Utah's doing slightly less bleed. Since bleed lasts longer based on the amount of stamina, health, food, and water in the victim's system though, I think it's probably about 8 Utahs' worth of pounce cycling if you play your cards right and get Stego to keep wasting stamina trying to hit Utahs that properly bait attacks
Sounds okay to me honestly. 2 if they're very coordinated and the carno isn't. 3 on average, 4 should absolutely make a carno hesistate, unless they're.. just milling around and the carno has the surprise and all that.
Don't fight the first thing you see.
they would do that if their stam wasnt the worst in the game
@wide cosmos you have to be careful like in irl
yeah kinda, ofc that test is limited but we were only 2 testing so thats what i got
No way. That’s what made Utah overtuned in the first place
Isn't Carno's worse?
The matchup can and should change significantly once Stego gets a proper swing, and hopefully at that point there will be more adequate targets for Utah than... the exact opposite kind of target they should go for
Weight equals health now, so that means you have to increase Utah’s weight, which could lead to pouncing and pinning problems.
Carno having worse stamina, worse turn and accel atm?
buff their bleed and see how that works
It’s getting buffed
Devs confirmed a pounce bleed buff.
Carno likely will have trouble catching Utahs if they don't press the offense
about the worse turn: the alt bite has go a fat buff
SOURCE PLS
IRL? what are you even saying, careful? yea mean just run away from anything? because in order to hunt as a pack you need to engage, what the point if you get one shoted while you try?
ok g ood, then utah looks fine
Getting back to this
QA is out of touch recently
A specific balancing team engaging within the community is actually a good idea
Developers have had "Pro Teams" effectively help design balance specifically with feedback and the results have mostly been positive
@swift beacon if you take a look at the carno compare, you will see pounce dealing less dmg and bleeding and also carno got a health nerf
@primal doveKeep in mind this doesn't mean one side will win or not. The carno could run away, so could the utahs. It's just that if a solo carno sees three utahs, it shouldn't just go "Charge", it should be "Okay, how do I take them out before they can retaliate" you know :p
It’s kinda like a ticking time bomb yeah
A bit of.. planning and thinking before just starting a fight would be nice to see
Gotta plan it out quick or else they’ll already have planned out your funeral
Not just run up to something and start fighting or running around
yea, you´ve definitely got a point there
Ok, so bleed's been halved, roughly
exaclty damage too
I'd say it shouldn't do more than a third
And absolutely should do more bleed than raw
im not too worried, im worried for the QA responses, thats it
Also, the nerfs to bleed also directly effect the pounce ability as well
its getting fixed...
Big agree as well
is it thoguh?
dont worry ill compare as soon as it gets bumped up
Go read Filipe response and find out
Not sure what you're talking about with the "pro teams" thing? Did I miss something? I don't know how good or bad job QA does, I just don't think they have the time and ability to properly test everything. As such we need a balance team doing just that, so they can focus on making the game work and that things do what they should.
I don't know if community should or should not have a say, I believe the devs need to have a clear vision. Just like they should have a clear vision on what the game is meant to be and what experience they're trying to create, they need a clear vision on balance and what experience every playable should give.
they never said anything about doing any good for utahs
also you guys are free to link it everywhere and give me feedback to make it better
As a wise man said
Bleed being buff.. is doing good for Utah’s?
Aye!
Where buff?...
Hold on
depends on how much they will buff it
In isle discussion they said soon it would be buffed
@indigo vigilFilipe did mention bleed being buffed. And that they're still working on the dismount to make it better.
There we go!
fake news
Ehh but still on this update where it shouldve been added it didnt quite do anything..
@alpine plover can i link you somethig in dms??
plus, bucking
The dismount is better than it used to be, right?
it nulls it down
yes much better
on stuff that isnt a problem yeah, but like the steg, yeah it didnt get fixed
Alright, so at least it's being worked on then, if not perfect yet.
its further, def nicer
thank god for that
but then they came in and fucked up the utahs stats
With their hp, no
no they didnt
IT NEVER WAS
The whole game is in beta nothings final
utah was never tanky
A Utah could tank a hit from Carno originally and would be fine lol. It took what, 3 hits to kill a Utah?
have u ever seen a utah take anything face on that wasnt the size of its foot?
no
so
there u go
describe "fine"
ye sure
As long as the dismount makes it safe to get away from a pounce. That was needed and if it's done, it's good. If it's not quite there yet, then I'm sure they're still working on it so the dismount will be just fine to use.
3 hits to kill utah, but like 10 to kill carno
which meh I honestly liked
but NOW
And if we get a bleed buff on the pounce, then that would absolutely help both vs carno/teno and especially vs stego.
its 2 tap to kill utah
now its more like 20 to kill carno
and like 20 to kill a carno
bucking..
Yeah. What, is Carno not 1.8 tons?
fucking no
Why
Yes, so take it in waves. I did talk to you about patience, you know that. The first wave won't do much, that's fine. By the fifth time you're pouncing the stego, trust me, if it hasn't been allowed to recover, it will feel it by that time.
it is in game, in real life it was around 1.25 tones
its 32.7 bodyshot to kill a carno now
nobody will have stam... and if they try to sit and regrain by that time all those attempts will have a good 70% of their team wiped off clean

but if were not aiming for realism then at least make it balenced and fun not utah weak
Where did you get those numbers?
If you have more than 4 utahs, you have some ready to go after the first wave is down. And regen is a lot safer vs a stego than vs a somewhat scarier carno or teno, you have to admit that much at least.
Meeeeh, it is tricky..
well turns out the wikipedia was updated recently
These are all based on estimated carnotaurus specimens. Cerato will likely use estimations aswell
Basically other devs have had professional esport or competitive players help playtest their games in order to strike a unified balance within the sandbox and design
After they finish designing things, they have those players playtest and fine tune changes from their feedback
Though with this game, and it having contesting playables with different niches and contending viability
Balance should be an upmost importance as this game's player run ecosystem is the secret magic of this game
If it gets stagnant or detrimental like the apexes were in Legacy, then that's when problems seep in
There should never be a lackluster or bad playable
Why would you use the Wikipedia…
The Wikipedia is like using inaccurate size charts
They don’t work
wikipedia is usually fine, but using papers and other credible sources is preferable especially when you're claiming carno is 1.25t lol
"weighing at least 1.35 metric tons"
you also read it incorrectly, it says carnotaurus was at least 1.35 tonnes
Ah, got you. I thought you meant the Isle had done something and I was all "what?". And I wholeheartedly agree on that last sentence! But then I'm thinking of something similar, except less "esports"/competitive and more proper survival gameplay/ecosystem thinking and all that. But yes. You're more than welcome to also argue for a balance vision/balance team. I don't think I personally can do more, for a few reasons.
yeah I see that
so its probably more than that
what soad said
Yeah. ATLEAST
is was a pretty thicc boi
So that means there’s probably other estimates of carnotaurus specimens. Pretty sure 1.8ton was one of them
Nova is extremely thorough when finding the correct max weights.
A balancing team with the motto
"Viability for every playable" should exist
Though with the biases and favoritism being present we've seen a lot of these disappointing results either from poor implementation which could simply be placeholders, or direct feedback meaning well, but missing the integral point in hindsight
agreed
I think the devs are having the community be the "balance team" in this regard from our feedback and there using the QA as the starting point, while we're being the end point for fine tuning
After all, having lackluster implementations and contempt changes to them would leave the player base displeased
And see, this would work just fine. IF we had a fucking clue what the devs want from the animals!
But yes, I think you're right, and that's how it works, more or less. Obviously we don't really know all that much but they do take in community feedback + QA so.
They're kinda wishy washy tbh
woops
Sometimes community feedback is important. Sometimes it's not and they have the final say
Then they have changes that no one is asking for, and changes that were not integral/necessary
How have the balance changes changed gameplay? Haven't been able to play just yet
Aka Alberto/Giga's new design
Well, performance is.. not good. So no idea how well the balance actually works in the long term in survival :p
Some of these recent changes, etc
performance are being worked on right now and utah is donezo
well not when you go from 1000 to 450hp, 130 to 55 bite and half the bleed dmg of pounce
so utah haters, rejoice
They nerfed it that much?
yea,, they kinda did
Damn at this rate pachy is gonna one shot it
2
I don't think anyone was unhappy with legacy anky model. Sure, make it new and shiny but... yeah. The A-team as it were. Alberto, Acro, Anky, Austro. :p
just to give you a quick compare carno 2000 to 1800hp, 350 to 200 bite
They're all kinda bad
Not bad as in artistic sense
But bad in concept compared to their Legacy counterparts
It didn’t even get the buff yet
the dismount is nicer at least ¯_(ツ)_/¯
What about teno?
teno feels stronger lol
Probably cause tail slam is the same
yeah also alt bite
some debufs but with all of the other debuffs it basically got buffed, used to take 3 shots to the head to kill carno now its 2 and 3 for the body shots
nah tenos just dodge it
So carno needs an ambush and can't run in like a lunatic? That's nice
Carno does sound okay now I admit
Though the contempt with Utah just seems like seething lol
Contempt towards a specific playable should always be a red flag in design
Especially in the case of balancing
yeah, also utah is kida weak so that makes everyone happy too apparently 😄
congradulations you killed one of the rare balanced dinos
Utah has it pretty bad currently
yeah i mean im not happy i like utah
I have contempt towards Apexes, but I'd never want to see Rexes or Gigas be royally weak and helpless in combat as it just be a ridiculous standpoint
Utah was ok before why did they nerf it so hard
Anyone been following the last 8 hours in this thread? Would normally read the lot but wowsers
@tacit orioleBasic disagreements on if the utah is utter trash now or still fine. Varying opinions on that. As well as the related questions on who should be hunting what, under what circumstances, and with how much ease/difficulty. Back and forth for far too long, with no real conclusion since we all believe we know best of course!
Gotcha. Spotted the bleed testing someone was doing, will hope to expand on that this afternoon
thas me
with admin tools can get exact numbers, too
Closest to agreements would be that current performance means we can't get a proper grip on how the balance actually is. Thus, we should wait until game works, and then properly test and play, to see how it goes in survival and not just basic tests.
I can confirm that stamina regen scales linearly with blood quantity, which I think is new
so if you are on 1% blood get 1% stam regen
Huh
but they said they gonna buff bleed so it might be invalid soon, ill update it when there is the buff in game
but stam is NOT affected by food or water
@tacit orioleMore infosheets please and thank you!
^^^
do you also know exact alt bites values?
I was too tired and getting distracted by discord last night so brain farted all over the spreadsheets, otherwise would have had the stam stuff done
Take your time. Performance means we can't play anyway right now :p
I hate how weak Utah is now
not getting any rubberbanding on mine, but we only had 20 people and it's a pretty beefy server
can you throw me that sheet or private?
Sheet1
Safety In Numbers [SIN],Join Discord: https://discord.gg/YbftYnUPjg
The Isle: Evrima,Dino information, stats and tips.
Last Updated: ,07/28/2021,🍖Weight | 🚀 Speed | 🔪 Bite
Dino,Type,⌛,🏊,New Born,25%,50%,75%,100%
🐊 Carnivores
🥩
thanks!
Sheet 1-2 is last patch, I'm filling out sheet 3 atm
Oh, you're one of those.. :p
yeah, data first formatting second haha
SilverFox makes things pretty I'm rarely that motivated lol
I recognize the tag :p
very nice spreadsheet
the grow time are wrong tho even for last patch
possibly, I didn't do those
Utah shouldn't be as feared as carno...
sheet 2 is most of my work
yes it fucking should being the only other land carni currently
Until we get cera we have no competitor for carno to be worried about
its legacy rex's situation all over again
No it shouldn't. Just cause it's a land carnivore doesn't mean it should be on par with a fucking carnotaurus
i mean packs btw
a solo should not be feared by anyone lmao
you need minimum 3, more like 4 utahs to take down a single carno atm
2 utahs getting full pounce duration won't kill a carno
Packs of 5 or more still are to be careful of
Having less health does not negate your lethality if you play well
3 won't if it has any brains\
problem is carno can just run away from any remotely threatening situation
and even if utahs can stack significant bleed it has the speed to run to a safe wallow
Thats its thing, it's fast. If it has an out and the situation isn't optimal, it should run away, therefore you forced retreat and won the exchange
The isle is about survival
Too many people think survival means combat
imo utah needs a speed buff. Make it only slightly slower than carno and see how that pans out
i am a little concerned about utah-carno matchup, need to test that out once rubberbanding isn't this bad
All the hardcore utah mains I know have switched to teno after spending all yesterday afternoon fighting stuff as new utah
whats your concern on that?
the new pounce is nice but carnos can just sprint through it half the time
Hello there!
Thats not survival then. Combat shouldn't be the first thought when you think of survival. Combat is generally avoided even irl because the risk of death is severe. If your running in as a utah against stuff more than 3 times your weight expect to die.
which is fine for a herbivore, but carnivores need combat to survive
unsure, just judging off of what people have been saying, but it seems like bleed might need tweaking
atm there is nothing for utahs to eat
yeah is super low rn but filipe already said they are gonna bump it up a bit
even scavanging is harder with the new over-eating changes
Filipe had already confirmed a bleed buff yeah, Utah is in a good spot
Different bleed resistances wold be nice.
this is more along the lines of what i was thinking
So it's less just buff bleed, and more "this critter needs to be a bit more vunerable"
You eat a lot slower and if you vomit you lose a lot more food tho
Is it bleed buff for Utah or bleed buff across the board?>
Not necessarily, combat can be avoided with an ambush. Or you could just take easy fights. Sure killing the adult teno is a big reward but Is it worth the risk rather than attacking the smaller teno nearby
Bleed buff for Utah pounce
if carno is able to sprint through utah pounce bleeds it may end up being more of a bleed resistance thing rather than a flat out bleed increase on pounce
In other words, ambush or take fights you know you can win
Takes a lot more over-eating to trigger vomit and you can deny corpses through endlessly eating
did you check my doc on that?
If your taking a battle without certainty of winning, donr cry qhen you die
nope
Sounds good to me. You could just make carno run = terrible idea. Sure, it can nip the utah on the way out of a pounce if it's good, but A, that should still let the utah get away, and B, if that carno now decides to run after, even a little pounce is going to do a lot. You might want to at that point as carno, be a bit more careful on just following a utah, especially into foliage.
its a limited test but it gives some visuals
link?
I got money riding on utahs being bottom pick behind teno/stego/carno/ptera now
thanks
Unsure what you think you are arguing against @alpine plover
Due to speed nerfs Utas are unable to doge carnos anymore. Solo carno can destroy entire Utah pack
I'm not so sure honestly. Utah is still pretty playable and popular :p
you asked what the changes to over-eating was, I explained it, not sure what point you are trying to make now
I never said it wasn't?
yeah to be fair i found that utah can dodge carno better now
just saying it's a nerf to scavangers
yeah utah pounce overall got decked hard, hopefully the bleed buff is sufficient (in reference to the doc)
If you want to test it come on Scope server, Play as Utah ant try to dodge me as Carno
Ive done it
It is still doable but with the global speed nerf it's harder than before
though the hitbox rego changes do help
whats your name on server, ill tell scope to test with you
Ive tried, carnos can just turn into you and run you down takes just couple bites and dead
same as here
yes and no
this is also big yes. I don't want carno to be trapped as soon as a few utahs look at it, but once it enters a fight i believe it should be relatively committed especially after being pounced. Being able to run away and wallow with minimal consequence just negates pounce's purpose
Same as Discord name
less overall damage but they get an increased headshot bonus
@winged sierra you saw the doc?
yep yep
I think I put it this way earlier. If a carno sees three utahs, it shouldn't just be "charge", it should be "how do I take these down without retaliation", planning before action and all that.
is it something useful or nah
it's certainly useful for seeing how pounce has been changed
@fathom obsidianTold ya!
Raw damage was nerfed (400->300 for slam, 300->225 for kick), but nw slam and kick get additional headshot multipliers - e.g. against a stego normally headshots are 2x, but teno gets 3x
thanks i feel its pretty limited tho
though a little hard to compare, maybe a written section with rough numbers side by side would be helpful
so teno slam against stego head is 900 damage, whereas carno headshot with alt-bite is 500
yeah but eyeballing numbers is bad
Wait so what are the comparisons when it comes to bleed damage
How much does Utah bleed Carno compared to stego
no, how much bleed and dmg changed compared to prev patch
could split it into fractions rather than exact numbers
on stego and carno
So then how far down does a full pounce take carnos blood to
and from fractions get exact numbers
ok ill work on it tomorrow
I'll be getting exact numbers this afternoon
there we go
awesome
unsure of exact testing methodology but we'll see
probably use utah pounce as the baseline
you community mathematicians do the lord's work
you QA guys dont have raw numbers?
QA often don't get behind-the-scenes info, depends on the testing methodology
you allow the rest of the community to get exact numbers is what i'm saying
the theory is devs have already tested with that info, better for QA to go in blind to test differently
Would be nice if @AfterthoughtLLC gave actual numbers in patch notes, like the respected competitive games do (e.g. DOTA), but still
developers don't give them out for obvious reasons, so i guess it can be a little problematic that you're doing it, but still i think it's nice to have numbers for comparison here and there
Well... the reasons aren't that obvious since many others do (GGG, Valve for example)
Well, it's not a competitive game. And I think that's part of it
I've heard they don't want us to know so we can't just calculate metas and stuff
So there's more uncertainty in any interaction
It's a survival game, I think they want us to make ingame judgements based on damage screen blood rather than knowing exactly how much health we have left and if we need to run or not
it's just @AfterthoughtLLC's SOP. Development is very segmented and they aren't concerned with overhead around building and releasing exact patchnotes
giving out raw numbers leads to people finding metas much more easily and in a way ruins the intended experience
basically what erik said
rather than going "i've taken x bites and thus have y health left, so i will do z to maximise my chances of victory"
you just eyeball it
Well, I will cease and desist if requested but until that point I'm assuming lack of info is from cbf rather than ndi
or at least that's the reason i assume they're not given out
Kato, you really, really don't do that
When working on a meta you typically go for a private server where you're an admin
and then figure out how much of what do you need to kill any specific animal
and what circumstances are required for that to happen
also kato can you take a look at this? https://clips.twitch.tv/CreativePluckyShallotRalpherZ-uonLhVT9Mx1cEF19
all the raw info is available you just need server admin to find it, which is giving certain players advantages over others
^
I'm publishing it to try and even the field
oh disregard what i said then, didn't take that into account
plus there will be people out there datamining the game (against the EULA btw - but that doesn't stop people)
It would work if you didn't have a bunch of tryhards playing the game
but as it is hiding the stats imo only creates issues
because it's hard to say whether something works as intended or if it's a bug
e.g. for the longest time most people didn't know deino alt-bite dealt extra damage, and carno alt-bite didn't
now it's the other way around of course
what about it?
heres a possibly good idea: you know how jumping down a big hill makes you take fall damage? what if that damage was applied to pounced targets instead
so you get a pounce from a high spot you can pin and wreck bigger things maybe
that's interesting
That was a stealth change, because I swear to you, when I tested it, it did the same damage. On deino that is.
What do you mean they cant pounce it on a hill? :p
Yes. Now remember that herrera is a thing and we're all good!
oh very interesting idea especially for herrera
Because that, sounds like an amazing ability for herrera. You hit, and you get some really nice damage in. You miss, and well... splat you go.
Up to you how high you want to jump from.
will definitely take note of that
I'd like there to be an intermediatary pounce effect between pin (same size or smaller) and pounce (larger), where if it's say 1x to 1.5x your weight you stagger/ministun it when you pounce
Now all we need is the ability to put corpse "pieces", like skulls and ribcages maybe, on tree branches and there you go. Shrike herrera, proper horror vibe!
I'm getting real "The Forest" vibes from that and I love it
Well, they want it to be a horror game.. :p
I mean having an area of the forest infested with herrera and all covered in dead bits is a fantastic theme, but dunno why herrera would warn prey off like that haha
Because it's just your home tree. You'd have specific trees, big enough, with spiky branches where you can do this. You hunt in the surrounding area, from all trees.
though a few carefully placed cerato skulls around your nesting sites may send the right message
And if it's just skulls/clean bones
Then no scent
So you'd have to wander upon the specific tree, and by then, if you're prey, you're probably not leaving alive. Unless the herrera isnt around at all.
so when do herrera get to drop corpses on prey to incapacitate them 
Hah xD
That would be the extra thing, no? You wander under this tree, haven't looked up. And suddenly you just get a skull falling on you. Extra points if it's the same as whatever species you are.
@tacit orioleI do like the idea of an intermediate pounce, from a higher vantage point. Could be a stagger/stun, or use the pin anim, but immediately jump off. So you'd knock it down, get a few bites free, and can now pounce the moment it gets up at that.
haha I love the idea of bored herrera just throwing bits of bodies at stuff and talking smack, letterkenny style
mmm, utah definitely needs a buff now, or more potential prey. It's all well and good to say "just make bigger packs" but then your prey will be doing that too
a speed buff and pounce buff (bit more bleed, bit less stam drain) would probably do ti
and teno needs a nerf
at least a longer grow time, it's basically a psuedo-apex now
I think we might need to wait for the update proper too. Pachy will help as prey, and then there's the diets for herbis. That will hopefully get rid of the "afk in a corner until grown" as well as cut down on massive herbi groups, especially for the more powerful ones.
Then you'll see a lot more young and vunerable prey items.
Yeah, we got a half-way patch to fix the server remote access exploit, which is great, but because of the codebase management we got all the hp and bite damage changes without the extra mechanics that may (or may not) actually balance them
Not sure on the speed buff, and we'll see if pounce gets a bit more bleed. Honestly I'd be careful doing more than one thing without proper testing. I think doing too much at one time is part of why we're in this situation. But I don't know how well they test things so there is that.
I can't imagine it's very fun being a try-hard in an indie dinosaur game with a community of mostly children and young adults. This isn't a competitive game at all, nor is trying to be, which is refreshing. But gamers gotta ruin everything I guess. lol
To them it's great fun, I can assure you.
A lot of older people play this too, I know a bunch of 30+ and even some 40+
they did def more than one change at once on this update, that why i was scared too
Young adults are typically the people who are the biggest tryhards in my experience.
Utah is useless against anything now
Yes but the majority of people playing this game are in a younger demographic. I'm 30. I'm definitely not the majority age. Just reading some of the threads around here indicates that much.
I think I said that once before, not sure when, but yes. It can be a bit iffy when you both buff and nerf, and so on. It's perhaps better to test one thing at a time, with a set goal, and then see how it goes. But balancing is hard, so we'll have to give them that.
Yeah, when you are 16-24 you are obsessed with trying to prove yourself, once you get older you realise you don't GAF what others think and just do your own thing haha
Some of the "tryhards" that I know are around your age I think, so there is that :p
well, there is also the group that just take pride in their hobbies, so there is that too lol
but there's a difference between seeking excellence and tryharding imo
like when you have obviously won as say a teno - do you hunt them down and finish them off or strut around 1 calling
I usually let utahs live if they've obviously lost - give them one slam and let them limp away, no real need to kill them, most people get the message
especially now
now you will kill em with one slap 
it's actually legit hard to land headshots with tailslam now, but yeah
you are more likely to kill a utah with a kick
it's a lot easier to get headshots from the side, because you are less likely to get body overlap turning it into a body shot instead of a head shot
whereas kick seems to work like stego swing - first hitbox in the strike arc is the target hitbox
you just need a tail on body and its oneshot no need to aim for head
Good to know, now if only I could get the kick to work for me :p
or just press alt + click 3 times, poof
but yeah as SOAD said as long as you land a slam they are dead regardless, just need to follow up with any other non-bite ability and they will die
I don't think it oneshots them?
negatory, you live through a slam to the body
Utah 450 health
tested a bunch of that
Even if the slam is 400, body should not be one shot
i tested a bunch of that too 😛
something is not right
try again cuz scope also like 10 min tested and died from a bodyshot tailslam
900 vs stego?
And I guess when I say it can't be very fun... what I mean is, your 'skill' in a game is kinda invalidated if the majority of the playerbase is young kids who just want to play the game to have fun. Most people playing this game aren't doing a meta analysis over which dinosaur is better, so naturally they will struggle against that one guy who has spent hours testing the damage output of every dinosaur. Being overly competitive in a game where most people aren't is never truly 'fun' even if someone has deluded themselves into thinking that, because you're never really getting that challenge that you REALLY crave. At least for ME anyway. I don't play this dino sim to GG EZ CLAP. I play it to because I'm a nerd who likes dinosaurs. lol When I really want that competitive element, I play other games that are actually designed that way, where there is a nice even mix of casual and competitive play. Sorry for the wall of text! Had a couple drinks, spawned a couple thoughts! lol
it took 3 or 4 goes for us to get a teno to one-shot a utah with slam
also utah headshot is 1.5x not 2x
Shouldn't stego be 600 if the multiplier is 2x?
only stego is 2x
Stegos take extra headshot damage - all dinos except stego are 1.5x, stego are 2x, but teno kick and slam get extra headshot damage this patch - 2x against all except stego, 3x against stego
I guess teno and stego will be competing then!
btw if the utah wasnt falling on your testing that was a base of tail hit
That should be interesting to say the least
But didn't realize the attacks themselves had multipliers
negatory, hitbox was on their shoulders. You get splatted to the ground but you live
I'll get someone on to take a video if you want proof
i tried 5 times and died every time
scope tried once just some min ago on stream, died
are you sure they didn't just follow with a second slam?
positive i was the one slamming
I would agree with you, just wanted to point it out. These people do enjoy being the best, and want to see more of that "skill" and competitive mentality I think. I mostly play this to be a dino too, with proper realism "roleplay" preferably. But most people are still in the mindset of treating this as a fighting game over a survival game and all that.
Can either of you provide a video?
Well, I can't explain that SOAD. Last night 100% confirmed that slam does 300 base damage and utahs have 450 hp
Soad?
Sure, DM me the name and I'll hop in
welp
Welp
hahaha only 1 server on list
well you can test again btw when server are up to confirm or deny
I'd put money on my numbers being right but I've made mistakes before, who knows
maybe last night was slightly different number wise?
would be very, very surprising if they buffed teno now
but they may have rolled back the hitbox rego changes
which would make headshots easier to land
Could I join u guys in testing?
Sure, we both have our servers in #unofficial-isle-communities along with discord links
I'm trying to force a steam update to it atm though
i did update the server but no joy, they funneling ppl on EU 1 right now
One of you please let me know how it goes!
Which server is it?
DM'd details as requested, remember Rule #9 is in effectr
Looks like mine is doing a patch install after triggering the steam verify file integrity @fathom obsidian , might be worth trying
I could see Official EU and Life Finds a Way
It'll settle later through more patches later
g'night!
Looks like (another) server patch just came down the pipe, applying now edit: Server now crashing after map load, gg
Here ya go https://i.imgur.com/SyfJ7qo.mp4
had to borrow another server since mine isn't booting with the new patch
Looks like this mini-patch included a buff to utah pounce bleed, last night a full pounce to a carno followed by sprinting left them at 55%, now it nearly kills them
One full utah pounce, full sprint carno during bleed
The blood changes to carno may have been missing from last patch
@tacit orioleLet me know when you know what that does to a teno and a stego, preferably both when running, and just standing. Same for carno if you can.
That was carno before, testing teno stego now
it's a bit harder since it's not my server
Sorry, want standing too - hold
Teno, sprinting during bleed
Teno, standing during bleed
Btw this is the stam you get kicked off at as a utah
Teno, sitting during bleed
I won't spam any more in here but teno and carno seem consistent, I'll get exact numbers when my server is back up and add it to the spreadsheet
Alright. You can always jus spam me in DM if you want :p
Yo shoot a link to that sheet my way, I like seeing what y’all can make
But I'm surprised teno comes out slightly worse than carno in running, but I'm guessing teno can run for longer?
Bleed heal time for teno is 1:20 regardless of activity
Correct, teno has 15s more sprint than carno
https://docs.google.com/spreadsheets/d/1KY-W78HWcOmbaqomKlswp2hruBPR9nqP3nfXvPjBMmM/ Sheet 3 is working page for yesterdays patch, need to verify for today
Sheet1
Safety In Numbers [SIN],Join Discord: https://discord.gg/YbftYnUPjg
The Isle: Evrima (pre-August patch),Dino information, stats and tips.
Last Updated: ,07/28/2021,🍖Weight | 🚀 Speed | 🔪 Bite
Dino,Type,⌛,🏊,New Born,25%,50%,75%,100%
🐊 Carnivores
How long can a teno run in total?
1:45
Okay. Thank you!
I was pretty zombafied doing some of those stam numbers though so errors may be present
Go rest up and then test it all! I'll just poke you tomorrow for info :p
it's lunchtime for me so already rested up haha, just working around server issues and actual payed work
Basically if you don't wanna bleed out, don't run
And considering the bucking option on pounces it should be easy to deal with it
yeah, bucking was super strong yesterday
Wonder if it's still good.
the best way i see utahs handling bucking is by swapping out. Immediately after buck A, go in for a pounce and let your mates escape, keeps the target distracted and bleeding
They will either need to commit to the OG attacker and be torn to shreds by current attackers, or buck again, draining more stam
Utah vs teno is super viable now, as long as you have a few in your pack
Well that changed quickly from before then. How viable is "super viable"? :p
Before the change done some testing against carno. 4 Utahs could't kill a single carno. Timing pounces etc. due to how slow all the movements are now carnos can easilly cut the utas trying to juke and get bites. 2-3 bites and utahs dead.
yeah, the bloodpool changes didn't get applied
now two full pounces will nearly kill a carno if it can't lie down, and easily kill it if it stays moving
Any changes to bucking that you know of?
haven't tested sorry
No worries, another time then!
most people are wanting to get growing on official
Just you wait, we'll get a wipe or something :p
I saw positive utah things
Me likey, glad people are liking the slight bleed change
yeah utahs can bleed stuff out now
wasn't slight, either
carnos and tenos have about half the blood pool they had yesterday
some tweaks to stamina too
@harsh lark the weight/hp argument can be countered by this. Post update, utah had 1/4 the health of stego. Tell me how that makes sense. Weight dies affect your hp and also assists in those mechanical things
It's not about "Making sense" when it's a video game. An HP difference of 4 times wasn't minor at all and was sufficient for making their matchups differ. Now however that difference has been overblown to an insane 13 times.
You're asking me how it makes sense, but I should be asking you how it makes sense that these completely different mechanics mirror each other.
It's the age-old realism vs gameplay argument
Same always gets brought up with shotguns in FPS's
What we had before wasn't realistic, but it worked balance wise... Now I think it's way off
Just watched 3 sub tenos wreck 6 utahs because they didn't know to pounce
as long as utah can still at least bleed and outmanoeuvre things im slightly happy
you'll need to pounce stuff or alt-bite, but yeah the new blood pools make it viable
@harsh lark Finally someone that actuallyl understands
The gap being larger between large and small is a good thing. There was no room for creatures like allo with the old health.
Not every animal needs to fight every animal. It’s survival not deathmatch. Sometimes you need to flee.
The old health was absurd, and this was even more clear when it came to the large juvies.
A 500kg stego had less health than a 120kg dryo
I do feel utah pounce is undertuned though if it’s not even killing 450kg carnos.
You seem to have forgotten that Allosaurus isn’t even in the game right now and won’t be for at least a year
The fact that Utahraptor had half the health of a Carnotaurus, which is 3 times larger than it, made them game look laughable and immersion-breaking. Matter of fact the old system made a lot of different things about the game feel just outright off.
Why was there no room for mid tiers exactly? I hope you understand how broken the balance in legeacy is and having half the server play rexes isnt exactly very fun
The biteforces of mid tiers were also way too high.
Carno should've never had 350N biteforce and yet it did because it was supposed to hunt Utahs that were absurdly tanky.
I mean, it was balanced though? isnt that what matters in the end?
It was balanced for the time being. It's still balanced now, matter of fact it's better balanced because the larger animals aren't artificially gimped.
Are you saying that utah is balanced here or..?
I'm saying that its hp is balanced. As for whether the animal is balanced I think it might need some help in terms of its own biteforce and inertia at its max velocity(I'd personally also up its hp and weight up to 500 but that's just me).
The general direction was most certainly correct
Yeah the damage nerf was just too much
How much HP do you think a Dilo or Megalania would've had if we kept the old values?
I really dont support the fact that weight = health again though
There's a tonne of animals that fall in between Tenonto and Utah size-wise
yeah?
and they'd have to be squeezed in between them HP-wise or have artificially bloated/decreased HP pools that don't correlate with their sizes.
Larger animals are just tougher than the smaller ones - you have to get through a thicker hide and more mass before you get to the vital organs. Weight being equal to HP should've been a thing from the get-go.
Just because an animal is large doesnt mean it should have high or low hp
Smaller animals can have thick hide and skin aswell
Take honey badgers as an example
They do have lose skin that allows them to take a bit of punishment but they aren't capable of taking more of it than a leopard or a lion.
It was not upsurdly tanky. For carno to kill a Utah only took 3 bites, 2 if you got a heads hot, and carno can bite fast. On the other hand it took 16 bites for Utah to kill carno
It still takes 2-3 bites for a Carno to kill a Utah.
Carno's biteforce was decreased - rightfully so
And yes I agree that Utah's biteforce should be higher
Nope, it's down to 2 bites, it can kill with 3 biting the tail
It's not - Utah has 450hp, Carno has 200 biteforce
you aren't hitting the torso if you're needing an additional bite.
I'm totally fine on utahs bite force being low, it's suppose to be attrition hunter not brawler. Problem is for attrition to work you have to stay alive and in the fight, but now there's no HP to do that. And universal speed nerf made it near impossible to juke carnos
It's not the speed nerf that makes it impossible to juke Carnos - those are the inertia changes.
You turn worse when you're mid-run
It is possibly a bit too high on the smaller animals and might have to go down. The QA will definitely look into that.
As for the HP - the only match ups that have changed in how much damage you can take is Deino(since it oneshots you now) and Tenonto which takes you out with 2 attacks(onetailslam if it lands a headshot).
Thats so stupid, juking a carno that can controll its movement well was hard enough beforehand
Forgot the alt bite doing 250. I've done testing with my pack. 4 coordinated utahs couldn't take 1 carno down before they died. Note that this was before they changed the bleed, so it might be different now
Carno can just run into like an 8 raptor pack and not risk dying
Yea the bleed is better now. I'm not a fan of Utah being a bleeder tbh but it is what the community wanted in the long run so it is what it is.
I wish the balance was how it was when update 2 came out
it was actually good back then
I really don't think it can run into an people strong raptor pack and not risk dying
from what I've heard you will bleed out
fast
Well it can take a bite and run off full pounces so..
if they start ladning pounces
prob
carnos can just knock them off in like 3 sec and take hardly any damage or bleed
bucking is super strong
From what people that tested the bleed changes were saying - running while you're bleeding will kill you.
was this recently?
you pretty much have to stay stationary
well the hotfix came out... some hours ago I think?
not sure how long ago exactly but I think it was less than 10 hours ago iirc
that sounds good but still, keeping track of a carno constantly running at you means you have to juke it constantly, it was deffinately possible to consistantly do it before but now with the turning speed and health nerf i doubt that will end well
I don't know if this is a bug but when we were testing tenno oneshots utahs with a tailslam.
did they not nerf teno damage?
but that's a different story
oh my god
Nope body shot
teno used to do 500 damage in a tail slam
you're hitting the neck then
Seems like they didnt change that
Still, getting tail slammed by a teno is certain death
it knocks you down
it is
Utahraptor required so much skill and patience i honestly dont know what people are smoking when they say "Utahs just attack brainlessly" like have you ever played utah?
We tried multiple times, body one shot, base of the tail chance to survive with like 5% health
Carno is the dino right now attacking everything without a carno in the world
I don't think Carno will be doing well against the likes of Stego or Deino
Seems like they didnt nerf it in that case
Eh, if you are a good you can take on a stego if you are multiple carnos, not easy but plausible
That was early yesterday, I know they release couple hot fixes.
You need iirc 16 headshots to kill it
with a large pack it might be possible
Stego also oneshots you with a headshot now
I wouldn't even try that personally, sounds like too high of a risk
Some people are in it for the risk yknow
Like me
I feel like they sould select the QA off in differnet groups dedicated on testing different aspects.
So we dont have die hard dinosaur realism fans "balance testing" the game
Hunting a Stego as a Utah - sure, Utah's kind of fast and easy to grow but I wouldn't waste a Carno that takes 2h+ on getting potentially oneshot by a Stego.
There are no "die-hard dinosaur realism fans" balance testing the game
Idk where you're getting that idea from
I don't think most of the people played as a Utah to understand how unforgiving playing as Utah is. One slip up and you drop dead. Now with all the changes you might aswell change the Utah model to compy since they have about the same abilities lol
idk its kinda just how i feel like it is rn
That QA guys take on the utah nerf was horrible though
yup
"This allows Utahraptor players to play smarter than before and think, rather than mindlessly biting a 6 ton animal the next time they think they're hot shit" . yikes
You might feel that way but Utah is simply being turned into what it is supposed to be - an attrition hunter that uses high numbers to slowly wear down and kill its prey item. Rather than do the completely absurd things it was capable of doing back in update 2 which you think was the time when the game was balanced.
Salty stego main spoted
4 Utahs pressing rmb in the direction of a 5h animal and taking it down in ~10 seconds, those were the times
Im not saying that it was perfectly balanced when update 2 came out, poucing was a bit op at the time since there was hardly any counterplay and many people didnt understand how the mechanics work, currently though there is just so much counterplay to pouncing and utahs in general they really struggle
"A bit"?
it was buggy ik
ok yea pouncing in update 2 was really strong
you could get locked on a pounced target and kill it
i think it was pretty balanced when update 3 came out
Yeah it really was
Everything could fight everything, which is a fun place to be
they only thing missing was the kickback that we have now
mixed with the biteforce utah was in a fine spot but now it´s just...
its a mess
having 2 different stats allways be equal was such a dumb desicion and it will only make the game harder to balance
That's not the case, Utahs could never fight a deino, or a pack of carnos. Now a pack of Utah can't even take down a solo carno
tbh all i want is make utahs capable of taking down carnos so they have SOMETHING to at least worry abit about
it shouldnt just be one dinosaur preying on another
Yah carnos are steamroloing unchallenged more than before
There is like 0 risk to playing carnos
The issue really is: if utahs can't hunt carno/teno, then what CAN they hunt? AI?
there are no predators capable of spotting you and hunting you down
dryos, hypsis and pters. fun...
very fun...
I would say they can in numbers and with intelligence, but it relies on your prey being solo and away from trees
yup
And carnos can still just run away
whats allso extremely stupid is the carno has a pack size of 5 while utah only has 8
a strong and smart utah pack would also help the eco system if they can take down carnos, carnos might not megapack
5 carnos will DESTROY 8 utahs every single time
3 carnos will
it also makes the game more fun for everyone
depends
5 carnos is a huge pack though, and unlikely to stay fed
idk hunger has never really seemed to be an issue, this might have changed in the recent update though
hunger has changed a lot with this mini patch
takes 5 years to fill and drain is higher
I've been a part of 7 adult carnos, there's no issue staying fed, you can kill anything, including land deinos
facts
Ive never really felt like hunger as a constant issue, game just feels to easy for me tbh
Fair enough
how do I verify my files? Heard that doing so should improve ur fps
go into steam and right click the isle, properties, local files, verify integrity of game files
Can't hurt. May be worth trying the old profile folder delete as well
It worked, thx :3
no worries
Honestly I’d love utahs to have far higher pack limits. Like 15.
That's too many, doesn't make sense to make Utah a fodder and just increase the pack size. Just make Utah relevant to where pack of 8 is formidable
Not at the moment, you'll loose half or more of your pack to a solo carno
Can’t speak on that as I haven’t had the chance to fight a carno yet but a pack of 8 competent Utahs can take on everything else in my experience
Larger pack won't help Utah hunt anyways, it's just gonna make it more annoying for the pray. There's limited amount of Utah that can pounce at once or cycle pounces. They will die just as easy, only difference is it will take longer to kill them off.
Why would you need a mega pack if half or more will be dead after the fight
are they going to change this night time bs
its been night for 2 hours and was day for 15 min
Another thing is keeping large pack fed, especially with diet system coming up
A bigger pack means more people to cycle out once their stamina gets low, but you do make a good point with keeping them fed
How big are carno groups currently?
You won't have a chance to cicle in or out, utahs die off in 1-2 hits
I’m certain there is time because as I said I have fought a stego with 7 Utahs
It’s difficult, as it should be, but it is possible
Against a steggo anything above 4 Utah don't really help. It's all about timing and bleeding
Against teno I mean it’s obvious, just two or three utahs can win if they play their cards right. The only hindrance really is low stamina, which can be combated by cycling out attackers
What happens when all 4 Utahs get low on stamina? You sit and do nothing and possibly die. More Utahs = more constant fighting = faster stego death
@wide cosmosHave you tested carno/teno/stego matchups with the buffed pounce bleed?
Not like stego can chase you or run away, you don't need that much stamina fighting steggo, you can have 2 utahs pouncing, biting while other 2 trailing and regening stam
I haven't yet, curious to try later
Alright. Because you said earlier carno still wrecks a utah pack but I think with the new bleed buff, it's a lot scarier for it, and you can shut it down a lot easier (as in, if it runs, it dies). Do let me know how that goes, please!
Yep, you can, but more than 4 Utahs is beneficial for reasons listed above. I’m not trying to say you can’t fight stego with 4, just that having 8 does help
Yes definitely will try with my pack later. Last time I even tried to play carno like a noob running around and spaming bite, utahs still had no chance.
Hopefully it's different now
Of course it's beneficial to have more than 4 Utahs while hunting a larger animal - if one of those 4 dies you have other Utahs that can take its place.
The goal is to play patiently and take down larger animal without dying. Thats why I'm against large fodder Utah packs
It's not happening
I think you were not following what's been said about the interactions between apexes and Utahs - you will be able to kill them but very likely at the cost of losing half if not more of your packmates.
It's been said even before Evrima was released
We have no Apexes apart from deino. And that would be the case with deino
Steggo is not an apex
Deino is most definitely not an apex then
I'm confused, what is your definition of an apex
Deino should be pseudo apex at best
Not apex
^
An apex would be capable of having an equal fight with other apexes
Anyways a full pack of coordinated utahs should be = to a solo "apex"
Deino's best option against Spino will be to swim away from it
Well... a pack doesn't "solo" anything by default
but yes
they will be able to do that
not without casualties though
and rightly so
Why cant they without lol?
I mean... they can if they can pull it off
if apex is bad or something
but I don't think it will be happening very often
I dont see how they couldn't just all be be good at the game
If the apex is also good half of them will be dying regardless
That's very bad statement, and impossible to justify, if pack of utahs take on an "apex" they have too loose some of the pack, even if they do it perfectly?
Can the Utahs take down a Stego without casualties right now?
If they both are good no one knows what will happen
could before last update atleast
Haven't tried but I guess it would be the same as before just take much longer
a fact
prob be easyer just take longer ngl
easier*
Stego still one shots Utah, it just have alot more hp now, and due to speed nerfs it alot easier to kill utahs
Then you might be able to take down apexes without casualties. Who knows? The intention is however that you will be losing members of your pack, even many of them, if you go for an animal you shouldn't be going for.
speed might do something
Blood pool is tied to your HP so it matters
Utahs are supposed to be wearing their prey down
Blood pool has been increased but I don't know whether it has been increased relatively to HP
slowly bleeding out the prey
More HP = longer time to bleed
not dealing high dmg numbers
I dont get why they did that
Do you have any statements that would support that HP impacts the blood pool? Because I'm pretty sure those are completely separate stats
thats stupid imo
If Utah pounce a Utah it will bleed out in a minute. Steggo might take 30minutes
Deino is an apex designed to hunt "mid to small" with the lunge. Stego should absolutely be an apex, even if we're not quite there yet, but there's no reason not to put stego on the leve of anky/trike/rex/giga/spino and whatever else we may have. And then there's Shant and Acro, and maybe Para if we get the big one.
Again depends on how you define an apex. For me an apex is what does not have a preditor in its own environment
Spino will be Deino's predator though
Spino and deino will be competing apexes
I don't have the access to the quote but Punchpacket has stated that Deino's best option against a Spinosaurus will be to swim away.
Steggo is a large herd animal not an apex
In this case. Apex = the largest/end tier animals, that should only really be hunted by/worried about their own tier, or very specific others designed to do so.
Matter of fact Stego was also supposed to be stronger than Deino in a direct confrontation
Granted we have Sauropods so there is that, but still. And no, stego should not be a herd animal, its like trike or anky, and should be treated as such.
I don't think any of the large/"apex" animals should come in more than pairs, + babies when nesting.
They haven't been able to introduce the tug-o-war mechanic before Deino was released and the last update made Deino have a decent shot at killing a Stegosaurus, nevertheless it's pretty clear based on the changes introduced right now and the earlier statements from the devs that Deino is not supposed to have the upper hand in a direct confrontation between the two.
If deino plays positioning right it still have good chance against a steggo. To me they seem pretty well balanced against eachother
I'd be very surprised if Deino handled Stego well atm
Based on the changes to both of them I'm quite certain Stego should have the upper hand atm
Scope did deino vs steggo machups last night, seemed like it was 50/50
Do you have a link to that by any chance?
Either steggo or deino survived with one hit from dying
On land, shoreline, or under what circumstances?
Land
Well thats rather atrocious then, here I thought land deino was finally fixed :p
@flat apex The stamina cost upon getting up is caused by the fact that you're using the "quick-get-up" which isn't how you're supposed to be getting up from the resting position by default. As for Carno's stamina - it's not meant to have a very long run-time at all. The Isle-wiki is created by a person not affiliated with the developers at all. They are just a fan creating it based on the available information and a lot of the information there is either obsolete or outright refers to the legacy and not the new branch of the game.
At least pre patch, I haven’t played the newest patch
We're talking about the new patch
Ik
Utah nerf? Ahhh so a new dryo species is being created! yaaay another creature that flees from everything cool... New roar is sick tho!
https://www.twitch.tv/scopeog/v/1116503881?sr=a&t=17616s
Go to 4h 50min mark
Thanks
Looking at the first fight I'd say this doesn't look good for Deino at all, it got to get the first bite off and Scope kind of messed up in the beginning and yet he still killed the croc.
I'm going to watch a bit more of it but..
"Unless you're absolutely stupid you're not dying to Deinos" is a statement that I'd agree with
@flat apex if u hunt ai and can´t pin/knock it down u have to bite it once and let it run, it will stop after a time, repeat until it´s dead
@crystal wharf carno main?

