#balance-feedback-discussion
1 messages · Page 258 of 1
also i understand the game is meant to be hardcore survival n everything, but seriously -- i think at least one faction should be somewhat "easier" than the others. carnis and mercs should be the hardest to play, not herbis.....
for most herbivores irl, there are pm two models:
- grow for a long ass time but become essentially unkillable once you're an adult
- grow fast and die fast
the issue is that the isle tries to treat herbi growth times the same as carni growth times
i.e, stego vs deino -- deino is a carnivore and yet has far better survivability than stego due to its ability to escape into the water and its hand-fed meals via fish AI
carnis are supposed to be the hard choice, but they go and make herbis worse and then they have no appeal to new players, social players or chill players, because herbi gameplay will revolve around getting lynch mobbed by a pampered faction that gets to unlock strains and has much more niche coverage than your faction does
^
like look at say, herrera. they're gonna add the great fun tree mechanics for that lil discount raptor, but are leaving hypsi undone (but still in the game) until then?
because hypsi wasnt important enough to finish, see, it's a small herbivore it isn't significant enough 
meanwhile, herrera: is a small shitass carni
and look at troodons
they're adding a whole new system for them
ugh
i just keep thinking about someone's suggestion to add a lil herbi/insectivore ptera that would specialize in hovering and maneuverability and that would be such a nice addition to the herbi roster
carnis get two confirmed flyers, herbis have none so far. carnis have at least 2 confirmed nocturnals, herbis have none. herbis get one semiaquatic who is extra small tier. carnis get cooler combat styles and mechanics. carnis get to walk and sniff. carni diets were said to be less strict than herbi diets. carnis get to unlock strains while herbivores have no revealed equivalent, probably because there never will be anything cool for them. plants, fucking plants get strains but herbis don't get anything, it's like some sort of sick joke
ive wanted a fruit bat pterosaur for the herbi roster for a while too
not gonna be surprised if the third flyer they said is coming is just another carnivore, wouldn't even be surprised. if it is an herbi that would be a pleasant surprise
minmi
tbf beipi and deinocheirus are probably going to be primarily herbivorous with carnivorous atributes
we'll see, deinocheirus especially looks like he might enjoy a lot of fish
but who knows exactly what their requirements will be
yeh hopefully
idk
hopefully the fishing mechanic will be better too, in the future
especially with more piscivores
I do think that Deinocheirus should be able to eat baby dinos, and maybe eggs too. Only things that it would be able to swallow whole, though.
It shouldn’t
Omni faction =/= only thing it can eat are eggs
If I had to choose creatures that were omni, it would be Plateo, Styraco, Theri, Beipi, Ovi, Cheirus, & Galli
It shouldnt eat eggs or hatchling Dino's or both?
I think I suggested a fruit bat ptera some time ago
Though I do agree, if diets don't improve herbi gameplay and decrease the growth time issues for them.
Then carni's are getting the privilege treatment
I play carni but I wanna fight good matches against herbi players as well. Fighting carnos gets old, as well as the same 3 mid tiers in legacy/apexes.
i found your frugivore flier suggestion, feng is a bit tiny to be of any value in the ecosystem imo, he just wouldn't be worth hunting and couldn’t really interact with the rest of the roster in a meaningful way, even pterodaustro dwarfs him and he's also on the small side
A compy would body feng, if they add small pterosaur ambients like they have with birds he could be a good addition among them though.. something like tupa or a similar sized ptero who would look good as a frugi would make more sense as playable
Right though I got some feedback for that and it doesn't have to be that tiny
It can be another flyer but with the same attributes or niche that's big enough to interact with the playables
I don't know what I was on that day, I think I watched "how to train your dragon". Once I seen toothless hanging upside down on a tree branch. That's when it clicked and got the idea.
i'd love so bad for a tapejarid to be added
eat fruit, big crest, probably colourful. whats not to love
i do wish herbis were addressed differently, in particular the small guys
hypsi is lacking BIG time, and i think basically everyone (reasonable) agrees on that
even dryo isn't perfect, it kinda lacks.... fun
makes me worry about the other small herbis yet to come, like ava/proto/homalo/oro/taco
i wouldnt expect BoB level-burrowing, but i do at least hope the burrowing system is fun. not just hole-in-the-ground legacy burrows, at least not for the more serious burrowers
though that does give me an idea for a suggestion when im not on cooldown for general-feedback
They are doing a more complex tunnel system
@fading pagoda I have read your suggestion. I agree with all of it except the aim assist. I think you wrote all of that with the mind of the current meta. Think of hypsi as a support character in a moba. They don't do much damage but they can be devastating in the right situations. As of now we don't have any apexes in evrima, except maybe deino which is kind of in a isolated space anyway most of the time... but now imagine a rex against a giga, both slow, both rely on the first hit and careful maneuvering. Now mix a hypsi into that situation... whoever gets blinded is practically dead. I believe hypsi is actually gamebreaking and the future will show it. Also let's not forget the non-existent growth time and incredible stam. You can cheese out the spawntimer and traverse the map very quickly. Hypsi is not a strong dino rn and that's a very good thing.
You speak the words of truth. I agree that hypsi's blind would be extremely game breaking in circumstances like that, however in a life or death situation for a hypsilophodon, the spray should be useful in a high speed chase between itself and whatever adversary it is running from. Even once apexes arrive, there are still Utah's, carnos, and soon troodon and many other stuff that are huge threats. In those scenarios, this spit isnt useful because its extremely hard to aim. And hypsi is so fragile that if it slips up once, it's basically instant death
Hypsi is not threatened by rex and gigas. They are too slow and unmaneuverable. It's the smaller threats that are harder to deal with
also the smaller the opponent is, the harder it is to spray due to a smaller head and therefore smaller hitbox window for the spit
So imo the fact that the spray will be useful against massive giants and not the threats that are actually a danger to hypsi, then its still kind of a useless ability
I think hypsi definitely needs a buff, especially in the movement department. But at the same time I don’t think it should get those buffs until it gets growth. It’ll hopefully get growth by update 5, with sexual dimorphism and nesting. For a creature with no punishment to death, it’s not that bad right now.
hypsi shouldnt be held back just because some people might misuse it in mix packs, playables shouldn't have their viability rely on group situations
I don't even know what dimension you guys are living in. Hypsi is an upgraded chicken at best and you want it to keep up with dinosaurs that are 5 to 20 times their size...
I mean i like hypsi myself, but i do realize what i am playing when i am playing hypsi... they are not supposed to be strong.
"playables should have their viability rely on group situations" is silly.
Playables viability should be based on how they do solo
Also there is a thing called respawn abuse, the 290 seconds are a joke. If there is a longer, multispecies fight going on and someone dies it's very easy to get back into that fight as a hypsi and start wrecking havoc with the blind mechanic. I don't think that's immersive and i don't think that should have a place in the game.
If they’re designed to be in groups like troodon, then you also balance it around how an individual also functions in a group
Oof i mistyped that lol
That, I can agree with, kek
Animals can be built around grouping but they should be viable solo as well
Like utahs are built to pack but alone they can still survive and function just fine, hypsi's spit is useless when you're alone unless youre trolling dinos who aren’t attacking you already
Honestly most of these topics could be solved by having the hypsi shoot a blind-cloud of sorts... out of it's... "back" so to speak, that way you can always run away and leave a barrier behind you ^^
Skunk hypsi 
If the mechanic is of a purely defensive nature, why not?
You can just run up to something and then around and spray
I mean its already a spit so may as well just fix it to be worth using, a splatter zone aim rather than a pinpoint projectile would help, and not zooming your camera x10
A skunk ability for another dino might actually be cool though, instead of blinding it could make the target throw up and fuck up their sense of smell and also make them show up on scent as a cloud until they clean it off (probably no prolonged sick affect after throwing up though)
But for hypsi, nah just fix its spit
We will see i guess, but i really think that once they introduce big and slow apexes that take 6-10 hours to grow or whatever and you can basically get them killed by spawning a hypsi in 2 minutes... that sounds like a giant problem.
im not trying to make hypsi strong. Im trying to make hypsi useful and interesting. As of right now its boring and useless. Especially when playing solo. The spray can be used to troll, however if a hypsi is spotted by a utah or a carno its basically impossible to survive. Wich should not be the case
it should have difficulty surviving against these creatures because like you said its small and weak. However, it's basically a guaranteed death for you, even if you have an immense amount of skill
if the buffs that i posted about were implemented, it would make the creature more enjoyable and interesting to play. It would also give it a game plan and ways to defend itself. Even if it's small it should have some way to be viable
also this is going to be changed once hypsi is going to have a grow time
Hypsi has all it takes to survive on its own, and it can also play its special&unique role in any herd, any group, might have some changes/buffs in the future, but not because its weak or the spit is bad.

Its spit is... HORRIBLE
So, you can't hit the spit unless your aim helper is golden, BUT it's a projectile, so you have to lead your shots.
If you lead, it can't be golden, and can't hit
Its only use is against a stationary target within super close proximity, by the time anything is close to get nailed by the spit, it's close enough to eat you, unless it's running at you dead on, and even then, you might not have a proper shot because you have to hit the neck area rather than the face. AND hypsi can't spit directly behind it without coming to a complete stop, and if it's being chased, stopping will be punished, the pursuer will still be able to bite even if it can't see.
Hypsi doesn't know what it wants to be
protip: you can't talk reason into Rumo about hypsi
It doesn't need to kill things or be unkillable, but rn its a walking lunchable
Actually no, is kid cuisine cheaper than lunchables?
Either way, hopefully it doesn't stay this way forever, it's completely unviable and needs a rework, it doesn't feel complete, and kind of just seems like a grab bag of abilities
the only thing that makes it remotely viable is at least you dont have to grow before you get killed by all the faster predators that oneshot you lol
im pretty good at being sneaky and evasive as hypsi but it's honestly boring just running from every sound and hoping i'm not seen all the time
because if you are seen you better hope the person who saw you has the brain function of a baked potato or they will track you down
Doesn't make it viable as much as less consequential for dying. It's gonna climb too, right? Climbing, jumping, spitting, the 2 of which that are in aren't even practical in most situations. The jump takes half of your stam and can only really get you into trees that carnos and utahs can reach, unless you find a tree that's higher than they are, but by the time you're in one you need food and water.. plus, what fun is there in sitting in a tree constantly? Maybe chilling for a few minutes enjoying the view. The view of other trees that you probably can't get into
Plus utah had a momentum climb in his concept so if he actually gets it (he REALLY doesnt need it) then it invalidates hypsi even more
Poor Hypsi 
Poor hypsi
Poor hypsi
The emoji didn't load until after and it felt like I was betrayed
Well it is an easy target to beat on to be fair
No.
Let me go grab a beer.

im hoping once they add hypsi growth they'll re-address its whole unviability and whatnot
literally the only reason people play it rn is it's basically sandbox. if you had to grow i doubt people would care at all unless they made it fun
Hypsi growth would probably be like 15-20 minutes anyway
there is that at least
although tbh even if it's less powerful than dryo, i can still see 30 minutes being fine
Dryo&Hypsi is fabulous crew
One of the facts i love about it now, is that if i lose my dino while fighting (as herbie) i can jump back in that fight to help my herd.
Instead of spawning away to try start grow a dino to play the next day.
Blinding ppl in a fight is hilarious.
And setting up plays for it is also funny to do.
Adrenaline pumps when ur that small and ur sneaking ur way into the "danger zone"
No growth, ez spawns, work well with this.
And like any other herb has all it takes to survive.
"Jump right back in after dying" sure, if you don't die in a spawn and need to wait 5 minutes, or spawn somewhere else and use your tiny legs to get to the herd, which might have already taken care of the threat.
"It goes well in every herd and its weapon is a game changer" if you can manage to spit at something that is standing completely still and not get fucked over by the chance it decides to move or attack before you spit.
"I don't feel we're supposed to stand still trying to snipe a dino that is coming for you" you can't run, the maneuverability is pretty shit, but even if you try to run and spit something to get away, it makes you stop moving. Good luck trying to assist your herd and blind something. It's satisfying as fuck when you manage, but it's not something you can do without specific circumstances.
"It's not defense, it's and attack" an attack you need your target to be stationary for.
"Defense for hypsi is size speed and stam" hypsi is easy to hit, catch up to, and outmanuever, its jump takes half its stam away, and while it does regen a bit if you land and keep running, it's still not going to help. You're not going to outstam a pursuer.
"Blind someone so I can surprise attack" and if you end up missing everything knows where you are and you are top priority to kill. Also, blinding anything other than a baby or a bird is only gonna help your herd to attack, but whatever gets blind can still rely on sound to run away, then wipe face off.
"Try to start grow a dino to play the next day" only 3 of them take more than 2 hours, and they're things that are decently strong/fast as fresh spawns.
It can survive, sure, but only situationally fun, and no growth time doesn't make up for that. It only further proves that hypsi is currently the troll dino. You come to blind shit and people can just run off to wipe down. It's fun to troll with, and to meme on, and satisfying to hit people with a spit so a steg or ten can nail them in the face if they're dum and don't hear their way away from things.
Anyway
but, you know that Hypsi's advantage is it's size, right?
It is really easy to lost Hypsi, when chasing him. It often blends with the background, and sniffing makes you unable to chase him for next few seconds. (which makes chashing hypsi even more challenging in some cases)
Of course, more experienced or just more skilled players will easly kill it. But, c'mon - most of the players is able to loose Utah, when he'll do a few sharp turns.
You can listen, zoom in, and are fast enough to catch up if you really need to sniff.
depends, if Hypsi is more experienced than new player, he will not run straight. So you have to sniff from time to time. And, you're right, "I" can listen, but it is really unsure way of finding prey, because of loud ambient. (I mean, if hypsi is like... I dunno - 10 meters from you, then there isn't any problem with finding it, but if he'll escape - good luck then.)
But, I didn't played on hypsi really much. If it is that problem for you, then - ok, I won't judge. Just sain'
Anecdotal, might be hard for some, but the ambience isn't that loud, and it shouldn't be a case of banking on a player being new and unable to track you
Afk for a bit, have fun
Whats the best dino, regen stam, while standing?
On the current roster
Could it be Hypsi?
Idk, didn't compared. Some ppl say that Utah, but idk if it's still correct
Any 🐸 around to answer this?
Anyway - for me this whole topic sounds like "dino hard pls help" tbh.
I mean, TI has some problems with balance from time to time
Utah best stam regen? Really? While just standing?
Not sayin that, im just raising a question.
Anyway - for me it is kinda... wrong.
I mean, Utahs weren't the fastest raptors, so they won't get the best stats in it. This includes max speed, but stam regen as well
Stam regen on hypsi is very good imo
Sometimes it feels like when sprinting its still going up 
Hilarious. 
It's almost like having the best stam regen while standing doesn't matter when sitting exists
But also yes if you charge a jump and use stam for it the stam you used in the jump regens while running
@gentle sail if you are interested, I made a massive essay about how hypsi should be changed in balance feedback. Give it a read if ya like
At first it seems like that but during fights stam regen while standing makes massive differences
Hypsi won’t see the benefits of it too much but something like a stego would
Debatable.
You could swallow all that essay you spit there
dont waste your stamina on stuff like that 
Are you just being toxic Rumo ?
he isnt being toxic on purpose. This is just how he is. Which is almost objectively worse
¯_(ヅ)_/¯
Dam, not toxic, just tried to make a bad joke
i guess
Spits&Stam 
Grazin beers. & spitting my
Fuk you
im not toxic
be civil
✅
@unkempt glacier did u charge a stego?
@unkempt glacier Carno mega packs exist too, and can easily devour a Utah megapack
using megapacks for your argument is dumb bc anything steamrolls anything if your group is big enough
True
no lmao it was a teno. got stuck on the fucker and then stunned
it's so hard to know when the charge is actually gonna work
the thing is they aren't as common though because of the fact carnos take almost twice as long to grow as a utah does lol.
They're also twice as strong
And faster
guess that's balanced out by the double growth time
They're just as common if not more so because of Carno's viability lol like I said earlier a Carno megapack can wipe the floor with a Utah megapack, then you've got an unkillable Carno megapack roaming around killing everything because Carno is too good right now. Also, Utahs are easily countered by bucking and trees, Carnos don't have this issue
wow that's broken lmao
i just don't wanna see carno go back to what it was in legacy honestly. it's nice to have it be an actual threat rather than a free meal if you can catch it or run it down until it bleeds out. like even its charge attack is buggy as hell and doesn't work half the time even now, it'd be a major disappointment to see it nerfed to hell
at least megapacks won't be such an issue when there's a bigger roster to play.. hopefully
I see Carno getting nerfed or we see a power creep
Legacy Carno was balanced though, as much as things could be balanced in Legacy. Faster than anything, bad run turn, good walk turn/alt turn, good damage for fighting things like Utah/Dilo/Galli/Pachy, decent bleed etc. Evrima Carno isn't like that at all, the only thing they share really is high speed, Evrima Carno is infinitely better and borderline oppressive in every other sense. It's the fastest animal and also has minimal drawbacks, like its stamina pool. But even then, if you have 2 or 3 Carnos you don't really have to worry about anything since nothing can defend against an average pack of Carnos
Cera and Allo would be respectively much more powerful and this means they'd have the stats to outshine even the Carno we're seeing now
Thing is, Allo and Cerato both don't have bullet speed on their side. Carno has no worried because it's always faster than everything else in the game, taking away a glaring weakness for every other dinosaur.
a powercreep on carno wouldn't surprise me, allo was super well balanced in legacy
Which would mean that yes it makes sense that the more tiers we go up, the stronger the dino(obviously)
But how much powerful are we talking, would they even be comparable or will they compare in power?
sure it's faster than everything but once that stamina is drained everything else catches up with it in no time
that's it only weakness though
Carno isn't supposed to be going toe to toe with Stegos and Deinos
it's not even supposed to do that with Allo sized shit
If Carno is doing this well against Deino and Stegos
Imagine Allo
Allo would get bodied by 2 Carnos which is stupid and hilarious lmfao
With the way things are, I can see Allo solo'ing both those pseudo apexes
y'all must be playing with some real MVP players
Stego can't turn fast enough to keep 2 or 3 Carnos away from its head, its biggest weak spot, and Deino just sucks out of water but Carno does almost as much damage as Deino that it can shred it if there's only like 2 of them
idk about stegos cause i refuse to fight them as anything but the only deinos i've seen get taken down by carnos are bad deinos or deinos that panic and try to run lol
Assume all players are below average, because that's how it tends to be
Carno is really really good
It's faster than Teno as soon as it spawns in

Unless they beef up everything bigger than Carno with more HP, Carno shouldn't keep 350 base damage, that literally 3 shots Utah with body hits only
2 shot I think with headshots
Honestly I was disappointed that Cera got set back
A Carno meta is oppressive
So something to contend them would help level the playing field
It doesn't help that Carno is just really good as well lol really good + no competition = oppressive playable
Right now everything in the roster(aside from Deino) is perfect for Carno
yeah right now there's definitely no competition for them for sure
Sucho was initially planned for Evrima, it'd be nice to have them around to bully Carnos off corpses and keep them away from "safe water" spots
also something to beat up Deinos who also like to megapack 
We need a bully that isn't oppressive if that makes sense
Which made Cera the perfect candidate
A big corpse bully, but can't straight up run down everything in sight.
yeah deinos need something to control their numbers too lol, the amount of times i've just sat in a group of 6+ adults while we all starve to death is ridiculous
While still being kill-able if you play the cards right
we need to get rid of stego and carno


Cera and Allo would be on the case for that
For Deino's yeah, Sucho would slaughter anything small
While adult Deino's would contend Sucho's
They'd mutually balance each other as well
allo was too good in legacy. its ambush, healing and stamina were absolutely insane.
Though we'd have to avoid such power creep and expand the small's simultaneously
you think so? i always saw people praise it as being the most balanced dino in the game
thats because nothing was balanced well.
Yeah
that is also tru
Allo was busted in legacy
Play it right and you could solo Dibbles, Sucho's, and Sub Rexes
imo the best balance was Carnos and Diablo, they did what they were intended to do and didn't do anything other dinos couldn't work around
allos most balanced things were that it had bad bleed resistance for good bleed and low damage for decent speed.
diablo was balanced pretty well. carno could not fight anything at all.
carno was just run at things and hope your bite lands.
carno stomped anything smaller than maia.
oh god Maia
even cerato stood no chance against a carno with a brain.
I think the worse part of balancing legacy was how bleed worked tbh
bleed sucked so much ass in legacy my god
There was a strat to counter that as Cera
Though most players ofc never knew it, and just got decimated
oof yeah carnos hitbox in legacy was a problem, having to time your hits like a whole carnos length before you got to your target was a major pain in the ass
trike was too weak.
rex was insanely powerful but really easy to avoid.
giga was absolutely broken.
sucho was too slow.
diablo was fine.
para had terrible stamina regen low damage and a terrible trot.
allo had insane healing and the most broken ambush in the entire game.
carno was fast but it couldent really "fight" anything, it had 100-0 matchups.
maia was very strong against anything smaller than itself.
cerato was too weak to bleed and had an awful ambush.
dilo was fairly slow without its ambush and had 3 bad matchups but could kill everything else.
pachy had the worst bleed resistance, a super long growth time a swimming bug and had to eat constantly.
utahs only downside was that it had low hp and no pounce.
dryo was a meme but was pretty decent aside from its lack of combat power.
gallis kick was buggy and it was way too agile to die.
i somehow never had issues with carnos hitbox in legacy unless i had over 250 ping.
the only way to not die to carno as cerato is to get into trees before you get bit.
Trike now has the added bonus of not being able to hit anything Utah height too, so it can be ass ridden by Pachys and Utahs and Dilos 
Nah
hitbox moment
or just play bull fighter with them until someone backs off.
i managed to juke two carnos at once as a cera on deathmatch a while back in legacy. they were horrid though and had no idea how to turn.
reading all of this has me really grateful nobody can pull their Sticky Utah garbage assriding anymore lmao. maybe that's also one of the reasons utahs feel a lot weaker as well
utah is not weak at all lol.
utah is probably the second strongest thing in the game.
Utah is good, but if your enemy is smart they can use pounce against you so you still have to be careful
i mean comparatively to how it was played in legacy. or idk, ask the utah mains, i'm sure they'd take the opportunity to vent their frustrations vs carno
Legacy Utah was assride go brrrrrr nothing can turn as tightly as me brrrrrrrr
utah can easily take down stego in a small group if the stego is not in the perfect position. utah really only has two bad matchups. tenonto because of its crazy damage and deino because it can auto kill utah.
until you meet a high quality pachy cerato or bary and get absolutely cheesed.
I've used trees to keep Utahs from pouncing me as Stego :) a surprisingly good deterrent lool
stego has to use terrain to not get annihilated by utah.
lol trees are their kryptonite, or at least to the ones who don't know to unpounce before you actually knock em off
While yes, Carno had tremendous stam and speed
It had terrible regen
If they got close, you'd ride them and get quick hits in. Typically they'd run off as they'd lose the more hp in the trade. What they usually expect is you to play defensive with your turn and ambush. They'd come back while you're bleeding and keep it up.
But no in this case, the moment it runs off. You ran after it. You keep running and chasing down till both of you didn't have stam. Cera would regen that stam quicker. So you'd repeat the proccess of running down and regenerating. Once the Carno can no longer run away. It'd have to turn and fight you while trotting, this is when Cera dominates in facetanking and turn fighting the Carno easily
terrain is a valid strategy and weakness
there's always trees around, it's an unchanging state
once the tail hitbox was fixed on stego carno became a lot less broken.
I did this to so many Carno's and usually there was nothing they could do about it
trotting carno down does not really work as they trot a lot faster than you. basically rex vs giga trot.
pounce is high risk high reward, if you catch something in the middle of a field and pounce it with your pals it's game over for them, but if you pounce in a forest like a silly man and you get flung off and stabbed, that's all on you
and the carno has to have low stam to begin with as they could just run in a straight line and get away.
Though I do feel like Stego should have an alt tail attack still, it feels so much simpler than the other playables
The carno would be forced to trot, while you weren't
that dosent matter as unless the carno is already below half stam they can get away and sit to get enough stam to run away again.
eh carnos stam took a hot while to regenerate in legacy, it's why i never ran unless i had to
They can't as long as you track it, know that's it's going straight and regenerating
Carno's regen was slow
so your implying cerato can pull a giga and trot carno down basically even though carno can get a massive amount of distance or wait for you to bleed out by not holding the sprint button forever.
Nope
I'm saying that Cera's stam is good enough and regen's fast enough to eventually run down a predictable Carno
if carno just taps the sprint button and you took a bite as cerato you will not be able to beat it as they can just trade hits every now and again which bleeds you out.
And the one bite doesn't do enough in time to count you out of the fight surprisingly
In the strat you don't sit there and wait for a trade, you run it down
if cerato runs with one carno bite the cerato is going to take 35-40% of its hp.
That's still enough for the Cera to win the exchange at the end of the fight
there is no universe where you can run down a carno that has any intelligence in legacy.
If it happens, it happnes
carno takes 15-25% or so if it runs with cerato bleed after one bite depending on heal tics. cerato takes about 40. carno can three shot you if you run with bleed.
And yes, a Carno can escape and turn tail running
But then that'd mean he'd lose you
And since you regen faster
He won't catch after making enough distance
the carno dosent have to catch you at that point. its the one that was forced to run.
Yeah, so that means it was a win-win exchange for the Cera employing that strat
He either get's him or he doesn't get him, but lives.
cera can force carno off itself yes. cerato never really wins the matchup unless the carno is bad.
You're also forgetting that Cera with the better turn speed can maneuver around a Carno
With his turn speed also favoring him in most terrain, environments.
cerato has a hard time vs smart carnos in the open. in the forest forget hunting one if you cant 1 shot it.
And if he turns to try to hit you
He's wasting stam by not creating more distance
Thereby rendering the strat more effective
a smart carno can avoid the whole interaction by just short stopping close to you and turning to land a bite then running away after taking maybe one bite unless you want to trade hits.
3-4 hits from carno kills cerato.
Yeah, but you're not gonna try trade in this strat
Like at all
Everyone knows it takes 3-4 hits to bleed out as a Cera
if you dont try to trade hits with a carno that knows how to manage its stamina and bleed or bait you its curtains.
You want the Carno to burn his stam, getting free hits when you can sure.
But you only engage when it's absolutely out of stam and is forced to trot
That's when you go in, position with the turn speed's into account
Then mow it down
Getting trade hits is not something you wanna be doing as a Cera
Don't Carno and Cera have the same amount of stam in legacy
Similar
Though Carno is faster
That's why you have to chase, dodge, and maneuver
If it tries to get away
Regen your stam quick, close the distance eventually, and run it down when it can no longer regen any stam
All I know is Cera vs Allo was always pain
Couldn't carno just run in straight line, get distance, turn, trade bites?
You need less bites than the cera to kill?
And it turning around makes the strat more effective, as it's not using the stam to completely run away
Cera wins in facetanks
unless the allo has no idea how to use its ambush it beats cera because allos ambush is 9 kmph faster than ceratos.
It bites quicker, turns quicker
Which is why the stam strat is essentialy for the Cera
Otherwise it get's shredded
best way to deal with ceras as carno ive found is to run at them then stop and walk turn at them for a bite then run away. rinse repeat until they die.
You don't "turn" with the cera, you just do hit and run, straight ahead? Cera only wins in a face tank if it's damage, not bleed?
that way you get off a lot of bleed on them and you take minimal bites. if you have to you can always just wait them out.
if cerato has an ambush capable of catching smaller animals and sky high bleed resistance it would have been awsome in legacy.
That's what most Cera's do yes
And that's why they 100% will die to a Carno or Allo
I did read, it doesn't seem to make much sense. You need three hits to kill a cera I think, you can facetank those three and get out as carno?
and if allos ambush was changed to be about the speed of ceratos old ambush.
Though even for a good Cera, Allo fights are still tough
Nope, you didn't read
you still can do exactly that, facetank the cera for a few hits then run but keep eyes on it and it bleds out before you run out of stam.
Yeah
It's the easiest way to deal with Cera's
Pretty much with anything that does bleed
dilo struggles to do anything to cera unless its in a pack or its dark.
even then i know some tricks to beat other animals.
loose line of sight in trees and loop around. thats super easy to do as cerato.
Honestly I wanna know what they were thinking when making Cera's bleed so poor
Only a really hyper specific strat makes it even viable against other mid tiers
If it's bleed stats were changed
It would give it much more room against the other mid tiers as an underdog
bleed or bleed resistance?
Bleed resist
they toned it down when they changed it from ceratorex.
Probably because of old ceratorex, but they didn't take into account it was that good because of two stats, not just one, and so when they nerfed both stats, we got legacy cera instead
Yeah
funny enough the only one of the three last survival playables in legacy without trash bleed resistance was sucho.
Sucho supremacy
I still miss hearing them across the map
they didnt just gut ceratos bleed resistance and bring its health back down, they changed its ambush from a rex style one to basically nothing.
funny enough suchos only bad matchup in legacy was giga.
everything else was food or avoidable. giga could just walk at you and kill you.
only outplay was to run in a straight line then log.
if sucho and para had better stam regen and better trots they would have been good.
diablo could regen its stamina fast enough to run and allo was fast enough to get away.
Whoever did the balance for para was straight up on something
Like that should never pass balance testing ever
para was nerfed into the ground.
it has shants headbutt walk and trot animations.
back when survival was new para could murder everything except gigas.
I heard it was because carni players were bitching that they couldn't catch it
So they appeased to them and what we got was legacy para
allos and utahs were bitching para was unkillable.
even though giga could 3 shot it with damage and run it down with no effort.
Ye I know that's why I said it was pain
giga was faster than para without ambush for a bit.
I don't know much about Isle's past since I'm still new
giga ran at about 36 kmph and so did para but giga was still fast enough to ambush from an insane distance and catch up to para with basically just its sprint before its stamina ran out.
But my words of wisdom?
Never appease to a specific playerbase
Because bias in inevitable
Sucho vs Allo was fun bc Sucho cucks Allo and it was nice putting them in their place
utah mains got pachy nerfed.
Pachy nerf
pachy was 39kmph run speed and 2 shot utah. when pachy got a 2kmph speed boost utahs complained so pachy lost its ability to 2 shot them.
only reason pachy got a speed buff was because it was insanely slow for its size and it would then be fodder to ceratos ambush. despite allo making everything fodder.
Carni players prefer having easier matchups
But then what happens is that no one plays those dinos anymore
Which in turn creates more competition since those players will just opt to play as another carni
if legacy Pachy had Utah's bleed resist it'd be ok
cant wait to destroy utahs as pachy in evrima and meme carnos by being a rouge missile that breaks their legs and runs away laughing.
any bleed resistance.
if you run with any bleed as pachy your near dead.
good thing you could still get even good utahs by being smart as pachy.
tfw Herrera can bleed out Pachy if it's determined enough 
Pachy was a testament to how terrible a dino could get in this game
good thing pachy can still beat herrera up with no issue.
Yeah but hitboxes
and Herrera is so fast and small that hitting one is a nightmare
since Pachy's hitbox is weird
ava was actually good back in prog. thing 2 shot utah. then its damage got gutted down to 25.
also it was night time
I couldn't see shet
why does a 1 ton animal with horns do 25 damage when a literal scaly rat does 150 and runs like sonic.
ava was changed from doing 250 damage a hit and a decent ammount of bleed to doing 125 with no bleed then to 25.
Legacy is so bad it hurts
At least in Evrima they learned there lesson and making herbi's somewhat good
But as we can see carni players are still advocating for herbi nerfs to this day
Like Teno and Stego nerfs
only things that got a lot of love that wernt in survival were bary and theri.
Evrima is good because 1. no more no alt turn/alt turn debates it's just built in 2. bleed is reworked to not gnaw through your raw health anymore 3. It's not a 1 shot game anymore, most of the playables can take more than 1 hit and live
teno is a bit strong vs utah but if they nerf it its carno food.
stego is very weak to utah but it also has basically no other predators if its smart.
So it's still fair adding their lower growth time into account
we just need a land carnivore to contest carno and population control for deino.
then stegos tail needs to be fixed too.
nerf Carno, then you can nerf Teno damage a little to compensate then everything is decently balanced 
also more < 2 ton playables.
Though that could be due to desync
stegos bad because it has a stupid jab attack instead of having area coverage with its tail.
Sucho would fix the Deino and Carno problems imo, and would also be in line with the devs image of Evrima that they wanted since it was planned for it originally anyway
bary would too.
bary would be even better for the ecosystem than sucho.
Bary is less of a threat to adult Deinos though, which like to baby sit the little ones till they're huge
mostly they eat the babies.
I'd like Cera
But he's got a point
Sucho is like a two birds one stone to the ecosystem rn
cera checks carno and utah without being op. sucho checks what cera checks but also kills deinos.
Sucho is big, could bully Carno off their food, two of them could scare off/kill a Deino, isn't huge like Rex or Giga, isn't fast like Allo or Alberto, and he makes use of the fishing mechanic that the devs worked hard on
Stego's would have a threat too
Since a gang of 2-3 would pose a serious danger other than Utah packs
sucho would still get killed by stego fairly easily but could eat the younger ones.
sucho probably wont have insane damage output.
Yeah
It'd solo the the young ones that aren't paying attention near lakes and rivers
im guessing around allo/carno damage with its bite and about 3x that with its claws.
Alt bite would be it's stationery
I think like the Teno's claw attack
probably 350 or so for the bite and about 900-1000 with the claws. also a lot of bleed on both.
bite, alt bite, claw, forward claw.
tbh other than speed I don't think Sucho's stats have to change much comparitively
on an attack that requires you to be basically under the suchos body?
well and its size boost
The more we discuss
The more I get convinced that Sucho would be a good addition
only way sucho hits you with its claws is if it grabs you or if you run into it.
well there is a nice thing about having a melee attack when everyone else also only has a melee attack
simple trick, avoid the 5 ton animal that cant chase you down.
if you try and run through it and get stuck on the Sucho that's big rip
Imagine isle players avoiding a potential fight to boost their ego 
sucho still would loose to adult deino but wouldent be a free meal, stego would destroy it and it would not be able to catch anything else.
Make it have a slow turn
So it'd be slightly vulnerable on land against agile players
While still being able to run to water if things get dicy
run throughs are dead.
1000 damage is still a shit ton of damage
yeah but you still have to get close enough to bite
basically think if its claw like tenontos back kick but instead of ccing you it does more damage and a ton of bleed.
sucho is 4-5 tons.
thats not a lot of damage from something that is meant to hold its ground.
I think Sucho would do ok at 35 km/h tbh
just make sucho as fast as rex with a bit more stamina and a decent trot, then its good.
do we know how fast Rex is
that is almost how much damage stego does rn
how low do you want it then?
700-800
Sucho isn't an active hunter like the other terrestrials also, it shouldn't have to run things down, it bullies land dinosaurs off their kills if it wants to, and eats fish and fights Deino over fish and water rights™️
i want its claws to do a lot more than its bite.
800 is good.
Gonna disagree
Sucho should not be a god
It should still kill Stego if they outnumber one by 2-3
But that'd make it in the realm of solo'ing Stego, which are slow and terrestrial. While Sucho's a sub aquatic
adult deinos dont eat fish much. you get like 5% for an elite fish at 80% growth.
nah, stego should clap sucho groups, sucho is pretty much exactly what stego is good against, slow and isnt tanky enough to tank very many hits
They still hoard them though, and Deinos like to be bastards about the fact that they're the only thing in the water
i think a pack of 3 suchos could kill a stego but it would be a bit hard.
cant subsist off the fish forever as deino.
Yeah Sucho isn't as fast or nimble as Utah or Carno, so getting those important head shots without getting hit would be really hard without a big group
sucho probably could at least until 80%.
only more reason to make Deinos go away from fishing spots, since they kill them and use them to bait land carnivores lol
then after you reach that size you could venture out and look for carcasses or smaller animals.
unless they add those REALLY BIG fish
sucho could just yoink the fish and walk off.
I don't think Sucho would get the jump on any smaller animals
yeah i dont think so either.
Considering how noticeable he is
sucho being rex height moment.
He'd be regulated to scavenging on land, stealing Carno and Utah kills
Sucho is a bully, and that's a fun playstyle
Possibly stealing from adult Deino's too since they'd have a better matchup on land
you piss people off and take their shit at the same time lol
god i would love to continue my ways of pissing off the utah playerbase because they think a 5 ton animal should be free food and should bow down to them.
If Sucho is 5 tons, do y'all think its HP should be equal to its weight, or should it have more HP since it's a slow bully tank
that is the entire reason i was a partial sucho main in survival.
probably about the same hp as weight.
Balance should always relate to play styles and niches
Nothing better than beating up Allos who just killed something for me 
nothing better than frustrating a rex pair because they cant get past my tail as anky.
You know what, fuck troodon
We need Sucho and Cera to save the ecosystem
good luck keeping both of them behind you
i fended off a rex pair as anky in progression. put my face to a wall and they got so hungry they tried to facetank me.
hahaha
they did it twice mind you because the server crashed.
i was getting a bit ansy because i was on like 20% water.
that anky died to acros when my game started freezing every time i got hit.
but only after killing a rex and later killing 5+ allos at once.
Then they took Anky's bonebreak away
but left Rex's in
rex, gets health buff, gets weight buff, gets speed buff. anky gets 60 damage for loosing its only defensive tool.
they should have given anky shants stomp.
LOL
basically a 1 shot to the face and insane damage otherwise.
Anky tail does 1000 damage per tick it's in movement like trample
obliterate everything
phat
I'm ok with it being 5/6 tons but give it a shit ton of HP
since weight based combat is outie
anky should have realtivly low hp, but an an armor mechanic to make up for it
basically attacks that don't pierce armor, (like bites and scratches) wont do as much damage, but attacks like a stegos swing or a trikes horns would split the armor relativly easily, making it reduce the damage by very little, strong blunt attacks (like another ankys tail) would also not get affected by the armor very much. the armor would also be weaker in certain areas like the head, but very strong in others like the top of its body.
that can also be used on minmi since it has its own bit of armor
anky should have extreme damage reduction on most of its body with decent enough health. ankys health should be around its weight but not so low that it gets destroyed easily by other apexes. anky should be a slow buritish animal to fight where a single hit from the anky can spell doom to you but if you get a head shot as something like a rex it should severly damage the anky and a grapple from the rex should just straight kill on the head.
tail takes 95% reduced damage. legs and head take normal damage from normal hits but smaller animals do reduced damage instead (probably around 50% reduction on legs and 75% on head). back takes 80%+ reduced damage and sides take 75% to small animals.
either you crush/pierce its skull as stego, rex or trike or you flip it over. otherwise anky is very hard to kill.
also anky takes massively reduced bleed to its armored body portions and its tail takes no bleed.
or there could be a system where ankys armor gets damaged after each hit with some armor like the tail or back taking a large amount of damage to break it.
@rustic torrent in regards to your suggestion, nerfing carno's bite force is a horrible idea. do that and we get legacy carno where its literal only strength is speed. it defeats carno's entire playstyle of "hit and run" or being an "assassin" if it can't dispatch prey quickly. carno could not even one shot a dryo in legacy, and we dont need that again. carno is easy to juke, so if you don't see it running directly at you in a straight line that's on you
you wouldn't believe how many players run in a straight line against carnos 
(most of them being utahs)
wdym carnos entire playstyle of "hit and run" that is not carnos play style at all, carno is meant to be a small game hunter that doesn't fight things in its own weight class, it should have a pack limit of 2 and take 2 carnos to kill 1 teno, anything bigger than teno is entirely out of its prey list
maybe for the time being but that nerf is a good one later on
i could be wrong but iirc dondi's reasoning for putting carno in evrima was to "give tenonto something to run from"
dondi says alot of things
it's the exact opposite currently
take it all with a grain of salt
Bro tenonto literally CANT run from carno it's faster wth???
What's his logic behind that
It makes no sense
carno players run away in easy to follow patterns, don't wallow and then complain that tenonto catches them because it has better stam
thats why teno also has better agility, more stam, and enough power to fight back effectively
carno easily have enough speed to get far enough away from a teno to wallow, (especially since tenos have to stop to sniff your tracks) or just find a path a run away on that because those hide your tracks too
Current Carno is a bit too cancerous to everything else in the game. The game is not a 1 shot everyone insta win simulator anymore, and it shouldn't be. (Also, not like a Dryo can do much after it gets bit by a Carno anyway, so that point is kinda moot.) Carno isn't a garbage playable omg hashtag garbage by losing a bit of its damage power, considering charge exists. Which isn't utilized as an asset in the game right now BECAUSE Carno's damage is so damn high. The charge should be a valuable and sometimes necessary tool, like Utahs pounce. But Carno can straight face tank everything or apply ludicrous amounts of damage and bleed bc of it's stupid high biteforce 
You don't need 350 biteforce against juvies, or a Hypsi/Dryo/Utah/Pachy/Troodon/Beipi or any of the MANY small playables that exist or will exist soon, 250 does the job just fine and has the added bonus of not making the playable straight bullshit to fight against. You don't get to be the fastest dinosaur in the game and also have the biteforce of an Allo and the dexterity of a Tenonto too, that's just unfair lol
idk about y'all, but I want my favourites to be balanced not overpowered to shit
maybe for the current roster 350 damage is pretty good, but a lowered (250 seems to good me) damage is definitly needed once more animals that carno is actually meant to hunt comes in
aka smalls
I think once Pachy is out it should definitely get the damage reduced bc that's just another playable that goes onto the Carno shitlist
Yup
Utah was supposed to be the "counter" to sub adult Carnos
But the filter clearly hasn't had it's intended effect
With Carno's speed, it's relatively easy to avoid conflict and scavenge to get by
Let's say that even with only a 200 biteforce
Carno still has a lot going for it
And can still win fights against Teno's by utilizing it's charge
Exactly
250 still 4 shots Utahs with body shots, which isn't much if you knock it on its ass with a charge
It just means Carno can't run around bullying things bigger than it (which it does really well, which is super out of character)
probably wouldnt hurt actually to lower utah's hp to 750 since for some reason he has twice the hp as his weight even though he's scrawny af
so carno can still hunt it as effectively as currently, since it is in his size range of prey
Carnos shouldn't he able to facetank a teno they should charge
This would pressure Carno's to be more tactical when it fights
Thereby encouraging "hit and run" fights rather than brawling like a Cera
current Carno fights how legacy Rex fights, sit in your opponent and bite and turn your brain off
If Carno's damage goes down, Tenonto's could probably follow suit at least a little bit, making Tenonto less cancerous to Utahs in the process
It's a win win for the ecosystem
Fair
Utah v teno is honestly a joke
One on one at least
Utah can't do much if the teno has a brain
Multiple is a different story tho
Teno is literally hard Utah counter lol
The claw attack is a bit much tbh
I'm fine with the slam and kicks
Claw should do a little less
I think kick could be reduced to 250 too, leave the tail slam as the heavier hitter
utah should be majorly disadvantaged against tenonto ina 1v1 though, it controls the conflict
Nah I think the kicks and slams should be left alone
the utah can disengage at any time
Utah's can be pretty nifty if played well
It would be the Teno's job to be patient and get that stun to land
Carno should not do hit and run, why would it? You're a small game hunter, you hit them, knock em down, and finish em off. And I don't think tenno is an issue, except the run time stamina is a bit too good on it.
It's just that the claw is a turn off brain attack
I think kick should only be reduced if Carno's damage is reduced, to keep Teno along similar lines at the very least
Could always tweak it, maybe 275 if 250 is too low
The issue lies with the claw
Not the kick for Teno
I can kill a carno it like 7 hits with claw
No
I think around the same, but it applies bleed, is much faster, and can telegraph for aoe
It's higher by enough
True but it's jukeable
Costs stam, and the more it's used the more the situation get's worse for it
Less stam means more effective bleed against it, and will reach a point it can no longer escape a confrontation
You can kick only 12 times then all you can do is claw and bite
I think kick is fine
Honestly it'd be fine if they adjust the speed on the claw attack
It works like a lawnmower rn for zero stam
It used to be much slower
I do think that carno should hunt teno
Cerato prob should tho
I guess all the Utahs I fight are braindead lmao
4 of them couldn't get me I kicked 2 of them and slammed them to death like 10 seconds later
Carno should hunt Teno, it just has to be careful about it
Which it mostly is
No
They really aren't
I fought a pack the other day
They just run straight into you
Though the charge + super biteforce is pretty potent
I mean Carno should be careful about it
the average player is dumb
Well, pack vs a solo tenno does mean the carnos can afford to not be as careful, that makes some sense?
If you misttime the slam you take a lot of damage, too much honestly. They should be charging but they aren't, so obviously prefer bite l cause it's too strong lol
I was in a small herd
2 herdmates died
There were over 7 carnos, 9 killed 3, others ran
It should be more careful
if by that you mean teno tail slam, getting punished for missing it is fine. You can rapid fire the tail slam too
I don't miss per se, but if I got it a tad too late I take way too much damage for a creature that is supposed to hunt small game
Like half health
That to me seems like a cerato level of damage
Not a carno
teno can bring a carno to half health in 2 tail slams. I’m also 90% sure that the “weak muscle-driven bites” thing for carno and allo was debunked a hot minute ago.
Do you mean the hatchet style bite that Allo needed to do? I wasn't aware that applied to carno, or that it was debunked.
Keep in mind with the tail slams is that teno needs headshots, it doesn't do bleed, and it can only use them 10 times if the teno only walks. Add on the bleed reducing Stam regen its overall worse for the teno. Not by much bit it's noticeable
My take on it is teno can't run away, but carno can, so teno should have a winning matchup. Right now, carno does too much damage for that. I have the opinion that carnos damage should be nerfed when pachy comes out.
Also can you tell me the paper that debunked it?
Don't tenno have a winning matchup 1v1 vs a carno if the carno does not land the charge? Or at least a decent enough change to win, or escape if neccesary?
good carno doesn't charge a teno UNLESS you have a good ambushing opportunity, you loose a good amount of stamina for an attack that is most likely not going to hit. you NEED to ambush if you are going to charge a teno, but if you land it its pretty much dead
It's about 50/50, but I think it should be a bit more tenons favour. Teno cannot escape unless there is a thick forest nearby, it's too slow for carno
I think the old Carno slam-bite and the Allo hatchet-bite were different even before more modern looks at those animals. Teno and Carno weren't really matched up IRL, but game balance wise I think they're a good match for one another. I don't think it's quite 50/50 though. I've seen tenos mop up carnos more so than vice versa, but that might also be because carnos are so desperate lately for food and are playing so dumb.
I do agree a lot of carnos lack a brain, and run straight towards a teno with it's tail facing it, but any good carno doesn't do that, which makes it more carnos favour I think
@dusky surge I agree Stego kinda sucks. I've killed them solo with a Utah. I think their tail swing needs to be faster. The animation is so slow it can easily be avoided.
i dont mind if the steg has low swing speed because its an instant kill, but he NEEDS more variety in moves
hence trample
its just... not worth the 5 hours atm
especially while its equivalent in carnivores is the all-powerful deino
Stego is only viable against deino or in large herds. I think they will buff it eventually. I still think it needs faster swing, it doesn't matter if it only takes 1 hit to kill if everything can easily avoid being hit.
Or give it a cc swing
Like PoT Stego or legacy stego
A stomp would work too
Just something
Also the stab uses too much Stam it's it's only viable attack
I'm OK with stomp, but a useless tail swing just makes stego seem unstego like.
Maybe you could swing your tail in the cc way while running/moving
Less damage, less bleed, but usable whole moving, swings behind it, left to right
i mean, yea
It would be really low
But like if it's the same strength the stab would be less useful
@pallid relic i agree that baby utahs shouldnt do bleed to an adult stego bc of its thic skin, but little utahs do no bleed and if they hop on u just buck then swing and they are dead its that simple or even just bite them, if ur dying to little utahs as a full adult stego thats a you problem not balance.
@unkempt glacier Charge has a very intender cooldown on use. You can see the cooldown timer right below the stamina bar.
@serene spoke Maybe you want to read my original comment again because it's really hard to talk to people when they only read half of your stuff, or maybe you have a reading weakness? That's a you problem. I didn't only fight baby utahs, that would be ridiculous. First and foremost i fought a big pack of adult carnos, 4 or 5 in total. After i killed 2 of them i started getting jumped by baby utahs who obviously were the 2 carnos i killed earlier... They just kept respawning everytime i killed them. It's not about baby utah damage, it's about them keeping my bleed going constantly.
Baby utahs don't do enough bleed to stop you from regaining bleed and they have a 5min cooldown to spawn near you plus, they will still have to run a fair amount of distance to get to you (since they are baby's). ik u didn't just fight baby utahs but you shouldn't be getting jumped by utahs 8 times, it should only be 2 pounces if that. i guarantee it wasn't just the utahs keeping the bleed on you because the time it would take for the baby utahs to keep ur bleed on is not enough time compared to them respawning unless you are letting them pounce you and regaining their stam back repeating, therefor not being a balance issue but just a player improvement . i read ur entire comment and don't say i have a reading weakness. just don't.
5 minute respawn divided by 2 is 2.5 per utah i have to deal with. Let's be generous and give another minute on top since i know where i was, close to swamp mouth, that's southeast spawn for you if you don't know the map. About 30 seconds from that spawnarea to my location and even that's a stretch, so don't come at me with "fair amount of distance". You keep on assuming as if you were there and watched the whole situation. Most people understood the problem at hand and agreed that something should be done about it and you come at me and try to argue my playstyle. I am tired of this conversation and it's gonna stop now.
anyone have thoughts on my idea for taco?
im agreeing with you and what you say is a playstyle, is really just being good or bad (nothing wrong with being an expert or terrible, not saying ur either. just clarifying). 3.5mins is enough time to stop bleed if ur getting pounced by little utahs. im not arguing with you, im telling you how to deal with the utahs and that it is a you problem not balance problem. for some reason you think im having a go at you then decide to be hostile and say i have a reading weakness but use a question mark to cover urself. when all im trying to tell you its **NOT ** a balance problem but more a player improvement issue.
I thought troodon is getting mimicry. I dont know if it could mimick humans
im not thinking mimickry im talking straight up communication
easiest way to fix stego is to give it an actual tail swing that covers its sides well instead of the very laggy jab.
i mean, sure, but i feel stego lacks flavour
no no i see that when it actually works, the issue is i can go over an hour without being allowed to use it again even after the little red timer has disappeared
i thought resting reset the bug to let me use it again but it doesn't always work
at least i hope it's a bug and not a feature lmao
Are you sure you were running at full speed when activating it though?
I've also noticed that right clicking to initiate the charge while running full sprint is sometimes quite unreliable after the first charge
yep i put a lot of distance before i try to use it, i listen out for the little snort noise my carno makes and it just doesn't happen and i end up almost dying from it
You should prob report it then or something aswell as rephrace your suggestion
i will report it yeah. i wanted to make sure it was actually a bug rather than something only i was experiencing or doing wrong first
a swing wouldn't be useless, it would be aoe meaning it is much harder to avoid, it would do less damage than the jab so you use the swing against smaller creatures, and the jab against bigger, slower creatures
What
A tail swing makes stego look unstego like ? But a stomp is fine ? What kind of logic is that ?
A tail swing is the most stego thing. If it were a trike then maybe
How would you even achieve that
nahhhh
any stego hit should insta a utah
like, with the tail
Remember that Utah weighs as much as a polar bear
A glancing blow sweep shouldn't one shot imo
Yea the current Utah model just looks skinny and weak but technically it’s huge and a stego swings and hits it’s tail to a utahs head or body should be 1 shot if it hits it’s tail then it shouldn’t
wdym, u buck them off then swing when they hop off.
No. To die to baby utahs.
And Anky is designed to break the legs of fucking apexes
Remember that Stego has 2 really big spikes that would pierce the Utahs organs if it hits the body
Pretty sure he was talking about stegos lol
@sturdy terrace having a charge for a pounce could mess up somebody’s timing and if it was just for 0.3 seconds then there’s just no use for a charge plus there’s already a lot of counter play when it comes to utahs pounce rn,and it would make sense for utahs to pounce first since that’s its best way to bleed out something then bite it to death once it tries to lay down or wallow it shouldn’t be the opposite
Im not saying it has to be literally be 0,3 sec it would require playtesting to figure out the exact time. As for counterplay yes there are many ways of getting utahs of u by buckling and stuff but the main issues is for something that will be pounced onto the group like in utahvsutah
Utahs win condition is to pounce the other utah to the ground first
That’s why I suggested they give it a buck when it comes to getting pounced by another Utah bcuz ur basically dead once it happens
Debatable, sometimes pouncing is a deathtrap.
Yeah if u pounce another utah with half stam u wont kill it and it will leave u wide open. But i still think it shouldn’t centered around the pounce
pouncing rn is only deathtrap cuz of the dismount issue
once thats fixed pounce would be in a pretty balanced spot imo
I honestly can’t wait for armor and armor piercing to be added.
Its gonna make fights have much more depth
I dont think you were following our conversation. I was advocating the devs need to buff the tail swing by making it faster and less predictable. ATM the tail swing is super easy to dodge and is useless against a single Utah that knows what it is doing. Right now a solo stego has to stick its head into a rock to stand a chance against a decent Utah.
Inb4 Carnotaurus Back armor op
Have you seen its back ? It has special bumps that are considered to have served a protective function in combat against other Theropods, especially other Carnotaurus. Similar bumps are present on the back of modern Iguana where they do just that.
That's osteoderms, and that's not a lot of armor
Mabe enough to limit the injuries against another similar-sized animal when sparring, but that's not the toughest of armors
And carno has small ones, that are quite apart from each other
Unless they're just scutes
Balance wise i can see carno having a medium amount of armor but low hp
This makes him great against quick and agile creatures that often have no armor but weak against bulky high AP creatures because of his low total health
Weak against deino
Strong against utah and galli
Sounds good to me.
@stark panther Isn't carno a little too big to be stunned by pachy ?
Not really
Carno is tall but lean
Pachy is Utah-sized
Pachy probably couldnt even reach carno’s head to give him a bonk and stun him unless the carno was sitting. I hope pachy specializes in stamina break and knee busting rather than stuns
If Pachy realistically hit a carno in the face it would break its face
The problem with breaking bones
yea, pachy should not have an instant stun, he should have a long-lasting debilitating status effect as a result of his attack
Hopefully jaw break is a thing
Would be helpful for slower animals to get a predator to fuck off lol
Imagine if a Pachy just mixed packed with its carni bodies and just started breaking people’s bones to they couldn’t run from the carnivores
I can see pachy breaking a carno's legs though
if you fight a pack of pachys, you should feel confident in killing the first as a carno, but the more you face the more you are weakened
It’s toxic, I’d like to see bone break but it would have to be a low chance
Mixpacking is always toxic
I think a stun with a long cool down on it would work
No RNG pls
RNG bonebreak sounds horrid
They are doing fracture stacking instead
A slower animal should have to cross fingers and hope their attack does what its supposed to with no way of controlling it
I’ve been banned for nearly 4 years so I haven’t heard all the news. Like I said in my feedback message
Or a faster animal even, its just lame
Stacking sounds pretty neat
I feel as if the diet system will help with a lot of the problems i mentioned as hopefully things like carno will rarely come into contact with Pachy once the game is complete
Well pachy could be part of carno's diet
Would be cool of we got jaw fracture that reduced bite scaling with stacking, arm fracture that weakens or disables pounces and hand grappling, tail fractures that weakens tail attacks and hinders maneuverability for theropods, rib fractures that removes chunks of stam with application and applies a cap to stam regen scaling with the stacks
Balancing an unnatural ecosystem is hard when you want to keep each creature unique and true to what they actually were
Pachy vs carno shouldnt be much of an issue if pachy is agile enough and not a slug
I mean, I’m a Pachy and Herra main so I’m happy as long as I get to play em
I agree
a pachy would be pretty debilitating to carno with a well-placed leg hit. Without the carno's speed, it loses most of what makes it strong and becomes an easy target for most dinos who want to fuck it up
I hope it’s like that, carno is just very agile right now
I mean, I have no issue chasing Utah’s down
agility does not mean speed
Maybe in legacy it wasn’t agile
utahs can turn well, jump and move fast
they are very agile
carnos can be well avoided by any smart utah
Carno is def agile compared to its legacy version, just not in comparison to utah and teno
Everything is more agile than in legacy, carnos are still jukable in evrima though
True but what if the utah is new to the game?
Well it gotta learn
And he more experienced carno finds it
That's the meaning of hardcore
Thats just how pvp works
It could be deterring for new plays to get constantly slammed by carnos
Unless they go play carno until they know how to handle it ?
The skilled players kill the noobish players, unless there's a massive power gap it just happens
It's the case in most pvp games, when you meet a class you don't know for the first time, you get wrecked, then you go test it to understand its weaknesses, and next time you beat them
Well obviously but how many people quit playing out of rage
Anyone familiar with PvP survival games should be prepared to get shitstomped when starting a new one
Obviously you should be rewarded for skill
If they quit due to it they probably got the wrong game
But is it really hard to chase a utah down as carno? I have not failed 1 utah hunt
Most utah players are below average iq from my experience
I have never died to a carno as a utah unless I was trying to solo it
No matter how much the utah jumps, Jukes or runs I still get them
Maybe your right and most utah players just ain’t smart
Depends on what the Utahs are doing and how the Carnos chase it
They rarely manage to get me tho
Its a super popular dino so a lot of the airheads flock to it
But I have had no issue hunting them as of yet, and Pachy has always been kinda underwhelming in its survival performance so I’m just think of ways to make it survive against things like carnos
Kinda like rex but without any of the challenge it will supposedly have
Sometimes even a single Carno commited the big mistake of fighting 4 or 5 of us solo and they just die to pounces
Hopefully pachy doesn’t get shit on here like it did in legacy
Well I’m talking a 1 on 1 chase
I hope so to
I’m honestly a big fan of how they treated tenonto
So I have high hopes for pachy
1 on 1 if the Utah is not dumb it will use dense forest and superior agility to juke Carnos
As I do, and even if they land the first bite on me by surprise, they never get me
Teno is like the one well done herbi rn, hoping pachy doesn't go the route of the other 3
Yeah I get your point. I just personally have not lost a single utah hunt. Although most of the map is savannah as of now so it’s kinda carnos home turf
I agree
That's why I stay out of open plains playing solo, and only coming out as a pack, as it should be
Yeah maybe I just don’t realize how little people may understand hunting. I have been playing since 2015 so I guess that’s prolly why I slaughter Utah’s so easily
Well that’s pretty much all I have to say. Thanks for the chat
For a utah point of view sometimes it looked like the carno was wifi hitting me. Prob a connexion problem but wanted to know if it was just me. Because I saw myself juking them and I died anyway
Lag is always there to kill you
The whole Utah on anything combat is currently suffering from net code Issues. And really, what else are we going to expect from a combat system that relies on speed and reactions in this early Alpha stage ? This will by necessity get fixed at some point, and until then we just need to be a little patient.
yes
as someone who plays utah frequently, he does not need a buff lmao. I think he's in the best spot he's been in a while and needs really no additional changes, he's just an all-round pretty neat bleeder
neither does he need a nerf
i genuinely love him how he is
i played against a pack and, as a solo carno, got unsurprisably picked off, since well, I was an exposed fool in plains vs a pack of 100% raptors. I didn't feel cheated by it, since they managed to land good pounces and blows to keep me bleeding and outstam me for the final kill
he has counterplay, but I was foolishly walking into utah territory and got punished
Any issues currently associated with Utah's will be fixed once the net code is improved and the entire jankyness and lag are gone. As far as people saying they need a buff goes, they definetly don't- I've lost Adult carnos to as little as 2 utahs, while being able to fight of packs of 5 with sub adults. The playerbase is really inconsistent.
Yes it is learning of what the dino you play can do and can not do.
I think that carno will need a small bite force nerf for when pachy comes out
Or pachy could have a low armour that reduces damage or something
When does it take skill to press alt left click?
Hope they make an esport of ambushing as a deino in this game too
Isn't deino, out of all the playables, the one that requires the least skill to kill things as ?
Pretty much. It's the current apex predator
It shouldn't be tho
It's not supposed to just go on land and kill everything else
It doesn't. It only kills dummies they try to fight it on land
It's ok for deino to be able to kill the rest of the roster easily when ambushing them from water, but not go on a stroll and be unkillable
Just run and hunt something in your weight class
@frank owl if youre implying that deino alt bite doesnt need major readjustments and ALSO takes skill to use then i dont really know what to say here
I'm implying uhh.... Get good kid.
Learn the game
There is a huge problem with deino's alt-bite though
But stegos are meant to be able to beat deinos and land
Yet they can't
Rex, giga, allo... Those are meant to kill dumb deino that go on land
Stegos can. And they do
Stegos are at a disatvantage against deino, because of the broken alt-bite
Nope.
lol
It's faster than the normal bite, deals as much damage and doesn't cost any stamina. Since deinos can phase trough stegos body and bite their head through their butt, they can simply spam alt-bite to facetank stegos and kill them
QA Stress Test for The Isle EVRIMA for pre-release of the Deinosuchus
We had a lot of fun, but there's more content on the way!
Just skip to the end. And no. They can't.
All it needs is to cost stamina and/or have an endlag so that it can't be spammed as easily
No. Body collision needs to be fixed. That's about it honestly
The deino in this video lost because it played poorly, honestly
It didn't even aim at the stego's head
It's also unfair that deino's alt-bite doesn't cost stamina while all other playables' alt-bite (except maybe ptera's) cost stamina.
So alt bite gets stamina. Then you realize you can't even kill it because we're bleed resistant and you ppl can't even hurt us, even though we can't hurt you either... Then you're gonna want that nerfed...
YOU AREN'T SUPPOSED to hunt deino as raptors. Deinos does to force damage, which the only dinos that do enough of are stegos
The problem isn't that raptors can't hunt deinos... The problem is that deinos can go hunt on land
^
Sums up the issues
the irony hurts
Because if as you say, deino is the apex of water, carno is currently the apex of land
Tell me
What was the deino supposed to be the apex of again?
It was supposed to be of water right?
Dam....
They don't. If a deino is actually on land, ya'll can't get one hit. Just take your time and don't run in injured. You can wear one down but it'll take time. Bleed resist. But MOST of you ppl don't have the patience and try to play carno like it's a rex.
again the problem isnt that people want deino to be an easy kill, its a giant crocodile and shouldnt go down like a punk. but its a problem when you can spam a singular powerful attack with zero drawbacks and win because of it
A deino can stroll up and steal food while being impervious to any counterplay because of it's alt bite
In water it's essentially invincible while being a safe haven from any potential threats
Is everyone up to speed here?
Most ppl havent adapt to Evrima, thats main issue here.
its like if carno's charge had zero cooldown, no increased stamina drain, and could be activated while walking
Tbh deino's alt-bite should have a longer endlag and cost stamina, but deal more damage than its regular bite
A little like Utah's Alt-bite
Besides, a gator that heavy and massive can't whip around like that with zero consequence if we were to use the realism argument
Doesn't make sense realistically
Doesn't make sense in balance either
For every alt-bite the Deino misses, is a window to go in and bite it.
this
Except that it costs zero stam and Deino has the hp to make the risk of trade not worth it
Deino's alt-bite is supposed to be a defensive tool for when you're attacked while on land, not an offensive one
Stego's and Teno's power attacks cost stam
in fact every power attack costs stam
Wrong.
carno charge, utah pounce, ptera flight
How so
Last time I checked it cost zero stam to alt bite as Deino?
Try attack on land, as Deino, the wrong ppl, and you screwed.
Not with alt bite you aren't
It will shred both Carno and Utah packs
Who talked about realism here ?
Realism dies when Deino bites. Irl crocs dont fight like that.
Nacen
"Besides, a gator that heavy and massive can't whip around like that with zero consequence if we were to use the realism argument
Doesn't make sense realistically
Doesn't make sense in balance either"
Read the quote thoroughly
I did
you cant expect players to want to behave like a literal crocodile.
If it doesn't make sense realistically nor balance-wise, then it's probably bad
I passed this grade. Thanks. I caught that... But realism isn't a factor. There is no if
Then this whole game is bad, because it's all scifi by your logic.
Every missed alt-bite as Deino, and you could be screwed, you just giving an oppurtunity to get attacked.
In most games, you have to chose a middle-ground between realism and gameplay. Gameplay usually matters more. If something is bad for gaemplay though, it can still pass for being realistic. But if it's both bad for gameplay and unrealistic, then there is no reason to keep it
thats a pretty big """"could""""
With Stego that applies
Because it actually has a vulnerable head and the more attacks it wastes, the more worse the fight get's for it
Not in Deino's case
What can "screw" a deino in the timespan between two alt-bites ? Surely not a utah or carno
Nor a teno
Pretty big... Just like the weight class gap you're trying to reach over by attacking a 8ton gator with a 2 ton carno.
And I doubt a deino can miss a stego with its alt-bite
Literally. The video I linked.
They kind will in the future, with more stuff added to game, but i am just talking about how crocs fight, they grab you kinda like a snake, they dont bite.
soooo isnt that a reason of why alt bite should take stam? since you should be trying to grab your opponent instead. like that renders biting as a completely defensive tactic.
No.
that is the entire reason, deino is supposed to be using its grab to kill its targets. not just finding literally anything by the edge of the water and face tanking it
So what is the issue with making Deino's alt bite take stam?
What will break if there is a cost for it making it's best attack have consequence for using recklessly?
No stam waste on alt bite as croc plz
Will it become unbalanced?
RUMO what do you use alt-bite for ?
Yeah. That's showcased in the video I linked, but these... People... Just can't seem to grasp that concept.
Is that the issue?
How does a croc turn in place? While on land?
Alt bite
Like every other dino
No one is advocating for a lunge nerf or Deino not to kill smaller tiers
You're not reading
i mean lets be honest here if you're actually a decent deino player a little bit of stam drain on the alt bite wont affect you. just time your bites carefully. you have enough health to tank hits and make it back to water. if youre miles away from water as a croc and you get caught that's kind of on you........
then I dont understand what you are arguing for
I do read @alpine plover and that's not what I said. READ.
I think I am
But no one understands you're position
They dont turn all the same way, croc is very slow on land.
Literally have watched gators walk from split to the base of canyons at shallows, eat, fight a carno pack, and take down a few with alt bite, and live to tell the tale
exactly
I'm arguing against adding stamina drain to alt bite. We already can't run ten feet on land...
Why would we need to add stamina drain when all anything has to do is run away if a deino is hunting them on land??????
It’s almost like that’s a built in weakness to help balance it
And by pressing alt and left click for no price you negate that weakness
It's almost like these ppl are trying to force gameplay that isn't meant to be??? 🤔🤔
Why are you even hunting on land ?
because it is an instant turnaround attack that is faster than the normal attack and deals 500 base damage.
because deino isnt supposed to be running and biting things to death as deino. they are supposed to be grabbing them and lunging them, nerfing alt-bite will make them do this
NO one does. That's the point
Miss an alt-bite in front of the wrong crew, and your gettin bitten
THAT'S THE POINT
A lot of people do
Then people are having a lot of hallucinations lately
Because the alt bite has no counter play
And it's mainly regulated to water areas where it thrives
Deino should not be hunting on land or owning everything on land.
no they dont since you can spam alt bite and be completely untouchable
Wrong.
Let me reiterate for you.
NO. ONE. DOES. THAT.
I want you to be ANYTHING that isnt 2 or more stegos and try to kill an alt biting deino
Since when was deino supposed to run up and bite stuff
It's happened and I can for sure tell you that other people can vouch
Okay playerbase knowledge test. Do dryos attack and kill utah packs ?
Instead of actually ambushing and grappling
It still does happen
Deino isn't supposed to be invincible on land
Invincible in water, why not, but not invincible on land
It's out of its element
If a Deino is camping food on land with no counterplay
Well guess you can't do much and just starve
No matter the pack size or technical skill of the players
Nothing in the lineup of current dinosaurs is supposed to hunt deino.
Rex is coming. Freakin wait.
Actually Utah should, it's an apex killer
If there's enough numbers then yeah
It's literally meant to take on large things as a pack
Stego can’t even kill competent deinos now lmao
20 of them, they said would do the trick
yes it is, actually, utah is meant to group up to kill things in weight classes far above its own.
What do you think it's poounce and super huge bleed is for ?
Last croc that tried chase me on land, died from dehydration.... ez
He wanted to get back to water but whos letting em, ez to fight a croc on land, imo, they have all against them if they get out of the water.
Not without losing many many utahs in the process, no.
Point still stands
That'd still be more interesting gameplay-wise if deino's alt-bite costed stamina but dealt more damage than its regular bite
deino mains taking the "dont explain why 10 carnos should lose to 1 deino on land for 5 seconds" challenge
Utahs can solo any dino in the roster, not ez but fun
That way it can actually punish cocky enemies but is punishable if it gets cocky itself, everyone is happy
- How do you know it died from dehydration 2. Dumb deino if it really chased you that far on land 3. Deino can literally just hold it’s ground and as soon as you approach alt bite to negate your existence
No one cares
deino should be legacy rex. I want to run up to everything and just face tank it because that is fun 
I watched over 6 tenos spam tail slam on a land deino and over half of them died
A water apex to be good on land
Invincible in water
Have great hunger and water resist
And have zero counterplay
Don't say this, some people in this conversation actually think that
You don't understand deino. It doesn't matter what you want because you don't understand it or know how to play it
Apparently not
Klaxon, the true and only Deino master
That it’s supposed to ambush from the water? Oh no, I truly lack understanding of the designed purpose of this creature
Dam
so deino is supposed to be played by walking onto land and face tanking everything?
Ded deino
No. I said no.
You can watch the video I linked. It's a pretty good example of how I play, and what not to do
Oh great one who truly understands it
Don't attack stegos 1v1 first of all
so then why not nerf to alt bite so it can't do that. because atm, that is a completely viable strategy, and if you say no then does that mean I, and many other people are hallucinating? because I see that all the time
why not? with alt bite you can face tank them
literally
and if you say you cant you are wrong
No it's not. Deino can't hunt on land, unless what is hunting is completely stupid and doesn't stay clear.
Yes they can
I do, but they cant see me.
they absofuckinglutly can, im not going to argue with someone deny facts
I think these are the same type of arguments you'll see when people defend their apexes back from legacy
They'd want them to be fast, powerful, and have little counterplay in most situations
Well I guess there's no point in continuing the discussion since they got muted
Victory?
It is what it is
We're on a discord server fighting about dinosaur balance
There is no victory
True

