#balance-feedback-discussion

1 messages · Page 257 of 1

versed rune
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done.

alpine plover
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Ai is a waste of time TI_HypsiShrug amarok is chill and is doing a good job but it isnt worth it

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how to fix the isle

Step 1

Delete the isle

golden coral
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Because then we're going to have a great ecosystem.. :p

alpine plover
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dinosaur ai is just a shit idea

golden coral
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Players can't and won't make a good ecosystem on their own, you know that right? :p

versed rune
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carnivore AI is also the worst idea

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the biggest AI creature should be dryo

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anything bigger is an accident waiting to happen

alpine plover
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Ai like this thats not fodder and plays a role in the ecosystem and can lead to more fun varied gameplay would be the best option

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this should replace dyro ai

golden coral
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Why are you opposed to ai, or carni ai? Evil ai rexes not a good idea? :p

alpine plover
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Because it isnt why I bought the isle

alpine plover
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not a computer

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the whole charm of the isle is that most things are actually players

slim dragon
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You're playing a videogame and don't want to interact with a computer ?

versed rune
alpine plover
slim dragon
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I'm still waiting for someone to give me one single example of a survival game that works without AI

alpine plover
golden coral
versed rune
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because at least a player has something to gain from killing me.

alpine plover
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because it’s an actual player that needs to eat

versed rune
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and i lost fair and square

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the game can just spawn another t rex

slim dragon
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You won't know it's an AI

golden coral
versed rune
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like this shouldnt even be an argument

alpine plover
versed rune
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carnivore AI is a horrible idea

alpine plover
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HUGE aaa companies cant manage to make godlike ai

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how will amarok do it by himself?

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No idea

golden coral
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Nah, carnivor and herbivore ai both is a good idea, and probably needed to balance the ecosystem out as well as provide a challenge and all that.

slim dragon
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I know indie games that have very good AI

alpine plover
golden coral
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@slim dragonYeah, we survived in prog without AI after all, even I could do it :p

alpine plover
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do they have 1 dev working on it

versed rune
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the isle is a complex game though, in the sense that every player acts like a..... well..... player

slim dragon
alpine plover
versed rune
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AI will ALWAYS have patterns that make it able to be differentiated from a player

slim dragon
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Did the devs say they want to have only 1 person working on AI forever ?

alpine plover
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ai in a game as complex as the isle doesn’t work

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Man this discussion has been going on for awhile now

slim dragon
alpine plover
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We need 30, maybe 50 AI guys

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if they want ai to be how they want

versed rune
golden coral
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It doesn't have to be that complex I don't think..

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Players aren't that complex either.. :p

alpine plover
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….

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I guess humans aren’t complex

versed rune
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but youre missing the point that they are HUMANS

alpine plover
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we’re just hairless apes TI_HypsiShrug not complex

golden coral
versed rune
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an AI isnt going to run back and forth wiggling at an enemy to taunt them

alpine plover
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players are humans TI_dondiSmile

slim dragon
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Play For Honor, you'll see that players are much more predictable than AI at times

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Even though For Honor Ai isn't exactly good

versed rune
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an AI isnt going to 4 call to trick another player into thinking that theyre scared, but then circle around and attack again

alpine plover
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A.I is just going to mindlessly charge and bite

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Huh

alpine plover
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even hypothetically if ai was that good, I would still complain.

slim dragon
golden coral
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I'm inclined to side with Necro here. If we want a proper ecosystem we'll need ai. Both herbi and carni, be it other dinos or.. some other critter.

alpine plover
alpine plover
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the isle is....well. the isle.

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and incentives to play like animals

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boom, a somewhat functioning ecosystem

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simple.

slim dragon
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Won't work

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First, players aren't supposed to act like animals

golden coral
versed rune
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but it still fixes something.

alpine plover
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Well to be fair, humans are humans

golden coral
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Map size does not relate to ecosystem

alpine plover
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people play how they want

slim dragon
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Second, I doubt 75% of players will play herbies/prey (which is the bare minimum for a fuctioning ecosystem

versed rune
golden coral
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And yes, we are supposed to play as animals, but we're not good at it :p

golden coral
alpine plover
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It does

slim dragon
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We aren't animals even in the lore

golden coral
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We've had smaller maps

golden coral
versed rune
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and those smaller maps functioned better.

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infinitely

golden coral
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There were no ecosystem on them either

slim dragon
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^

alpine plover
versed rune
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there was never an ecosystem on the big ones either

golden coral
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The only thing that mildly enforced something was progression, and it had nothing to do with map size

golden coral
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And that's the thing. You can't make the players make up an ecosystem when everone wants to be a rex, or at least a carni

alpine plover
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the players wont even meet each other on the big map

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like the ecosystem wouldn’t even have a chance to form

golden coral
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That's player interaction Dio, nothing to do with if we get an ecosystem itself

slim dragon
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That's why we need AI

versed rune
golden coral
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There's a difference there

golden coral
alpine plover
versed rune
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because 80% of the map isnt in use

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so people are more comfortable playing slow things

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because they know where hotspots are

alpine plover
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7x7 redwoods map would be ideal TI_HypsiShrug

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no ai needed

golden coral
alpine plover
golden coral
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Fuck does that have anything to do with it?

slim dragon
alpine plover
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well animals interact in certain ways TI_HypsiShrug

golden coral
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Explain why a smaller map will suddenly make 80% of the playerbase play herbivores? Also explain how it would make them choose smaller/mid herbivores over trike 90% of the time?

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How does the map size suddenly make them choose that instead of all going carnis/rexes?

alpine plover
golden coral
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....

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I asked how the map sizes related to it

slim dragon
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There is no way you can get 80% of people play herbi

golden coral
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Answer the question or stop claiming that map has anything to do with ecosystem

slim dragon
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The only way to do that would be to make carnies unable to attack

versed rune
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basically the point here is that enormous maps are a horrible idea, theyve been tested multiple times and each time they have to redo the map because 90% of the map is inactive

golden coral
alpine plover
golden coral
slim dragon
golden coral
alpine plover
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on the small map

golden coral
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Fair enough, but it won't work out the way you think, we've seen that

versed rune
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v3
v4
v3 2.0
v3 3.0
v3 4.0
Spero
Spiro

all giant maps and the only one that is still relevant is spiro and its because its the only map we have. They gave up on making v4, spero was delayed because it was LITERALLY too big, and v3 had 4 separate iterations.

golden coral
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Yes, you'll have interaction and some sort of "food web" but it won't be a good ecosystem, because players

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You'll have 90% carnis eating carnis, nothing else

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V4 and V3 (at least some versons) were fine enough I'd say

alpine plover
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diets

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Alright I shall be going, goodb

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ideally a universal fracture system will reward defensive herbie gameplay

alpine plover
slim dragon
golden coral
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So it has nothing to do with the map size except that obviously players need to meet each other, and how often/much that is can be debated

slim dragon
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You think people will play herbi so they can fulfill a carnivore's diet ?

versed rune
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im probably gonna dip too, arguing to a brick wall is sort of tedious lol

alpine plover
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me to TI_HypsiShrug ive been up too long anyways

golden coral
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Well I guess if you have no arguments that actually work :p

alpine plover
golden coral
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:D

alpine plover
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,

versed rune
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the

isle

golden coral
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? :D

cedar shore
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@mystic valley deinos doesnt have 8000 hp they have 6000

mystic valley
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It says on the wiki they have 8000

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My bad then

grave veldt
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the wiki says a lot of things that dont rly make sense nor are right either

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best to ask QA members stat numbers

cedar shore
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@versed rune No, just no. The matchup is as balanced as it can be

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if you keep dying the same way try experimenting with different fighting strategies

vapid fable
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@rapid harness how are you starving to death that thing has 1 hour 30 minutes hunger time

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do you not eat fish

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you literally cannot die of hunger as deino, you only need to eat twice to grow to full adult

rapid harness
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Oh i didnt starve to death

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You know the devs wants it to be realistic and stuff right? Well you can go 1 hour before a guy comes to drink at the river you set ambush in.

vapid fable
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you still wouldn't die cuz you have 1 hour 30 minutes hunger time

rapid harness
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Yes if you find something big

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If its a utah or something it might give you another...20-30mins on the timer?

vapid fable
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there's also fish

rapid harness
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yeah but my request was more to support the ambush gameplay

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not swimming everywhere all the time

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im the guy who can wait there 2 hour to ambush xD

slim dragon
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@primal token I think the problem comes from lag and desync rather than balance

primal token
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@slim dragon I have never experienced anything like it as a Utah or any other dino than Carno

slim dragon
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Maybe it's much more visible with those because they're faster, so it's much more noticeable

primal token
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Thats a valid point

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but then they should focus more on the carno imo

slim dragon
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They're always trying to improve their network and hit registration system

primal token
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ik

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but Utahs are more agile than Carnos so im not rly sure tbh

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I feel utahs hit registration is on point

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I only play Carno and Utah btw

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As a Carno I have no fear

slim dragon
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Maybe you should try other playables and see if the "hit from super far away" still happens
If that's not the case, then it's a proof that carno's hitboxes are fucked

primal token
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running into a big group of 6 Utahs is no problem you know

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I have played everything

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more than 100 hours already in Evrima

primal token
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thx for the response

slim dragon
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np

novel tulip
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Skilled utahs, even just 2 or 3 of them, can easily take a full grown carno

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Solo utahs can easily juke them and get away, they only get caught if theyre ambushed or just run away in a straight line

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Carnos are supposed to be small game hunters, so them having an overwhelming advantage against Utah in a 1v1 is perfectly fine

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As bubul said desync sucks but its not part of balance. And it also disadvantages carnos just as much

primal token
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@novel tulip So you are saying that 2 skilled Utahs can take on a skilled Carno because thats not true

novel tulip
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3 for sure

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2 if the carno is decent or bad the odds are against

primal token
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it is at least very unlikely in the current state of the game

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yeah 3 maybe...

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I mean Carnos are not rly that early game hunters

mystic valley
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2 is possible but 3 is more likely

novel tulip
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Just the other day I saw a pack of 3 who knew what they were doing hunt and kill 2 carnos

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And they were good carnos

primal token
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Its hard to believe it was a skilled carno ngl

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But glad to hear somebody is actually doing it I guess

novel tulip
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They were, but with how coordinated the utahs were they didn't really have a chance against the pounce

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Packs of even higher do even better

primal token
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Still doesn't make up for the fact that Carnos hit range is prob broken

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@novel tulip atm when you jump off a skilled carno he will definitely get at least 1 headshot on you tho

novel tulip
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Do you know that for a fact or have you not even eliminated server desyncing as an issue

primal token
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I have taught a lot about that, and I dont think thats the issue

novel tulip
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Why not

primal token
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try reading some of the other balance feedbacks

novel tulip
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What evidence do you have

primal token
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Im telling them to check it not fix it

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This is only imo

novel tulip
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I've been hit/evaded by utahs from unrealistic ranges, but I'm not claiming hitboxes

primal token
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like I said

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The I promise you, "you haven't played enough of Utah"

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its rly bad

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What rly proves it is the fact that no Carno is scared of running directly into 3 Utah's

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even "new players"

novel tulip
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Why are you saying that if you only play utah

primal token
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This is still only what my friends and I have experienced playing Evrima

novel tulip
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I only play carno and I do not take my chances with utah packs solo, especially if theyre all adults

primal token
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I have played all dinos more than 5 times

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I play alot of carno too

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like I said before

novel tulip
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Utah is balanced right now, the only thing that need to be fixed is the lag after dismounting

primal token
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Maybe thats why you have not experienced the carnos long attack range

novel tulip
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Which should be made into a stam management feature instead of instant death

primal token
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I do not belive so

novel tulip
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Literally as a carno I will bite directly on top of a utah and it won't even hit

primal token
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But I respect your opinion

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Thats on your side

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not the game

novel tulip
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Most of the time I never even kill utahs unless I ambush them because of how agile and evasive they are of bites

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Ok, then your "long hit range" problem is "on your side"

primal token
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Okay, have you played on a sandbox ish server?

novel tulip
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Again, this is probably a desync issue and not a balance issue unless proven otherwise

primal token
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When you are constantly fighting Carnos you will get what I mean

novel tulip
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I play on those all the time

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The hitbox on carno isn't as op as you're claiming

primal token
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I believe the carno has a further range

novel tulip
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Cool, and no one has a reason to share that belief unless you provide evidence

primal token
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Thats why I wanted them to check it

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Maybe it was a mistake

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Any other Utahs who have experienced the same thing has lol

dense hamlet
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i main utah and have played utah for about 600 hours, a lot of the times when i escape from carnos and get bit on the tip of my tail i get body damage, i have experienced this "long hitbox" from carnos almost every encounter. I have also tested it with an admin, i was a carno and he was a utah, i would bite his body and sometimes it would be doing head shot damage. The hitbox is definitely fked. And everytime i have played carno i am able to destroy packs of utahs

primal token
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@dense hamlet I love you mate finally some realization!

dense hamlet
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Yeah it's pretty annoying, i'm usually not afraid to show myself when there is a carno around cause i know i can evade it but i don't even do it cause i'm always afraid he will hit me with some kinda shockwave lol

primal token
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haha

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and that's a fact

dense hamlet
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lol love how you put "fax" then rethought your life choices XD

primal token
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yup

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xD

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I have over 800 hours btw

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Love this game lol

dense hamlet
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i have 754 XD same !

wild badge
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Carno range definitely needs to get checked lmao. Sorry just joined the convo lol

primal token
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np yup

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I hope they do something

dense hamlet
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90% of my hours is utah gameplay XD

wild badge
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Will be trying to grow a Utah and will hear the bite not even see the carno close enough to hit me an teleport to it's mouth.

primal token
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oof

wild badge
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Thought it was my end then played on my buddies PC and his internet same thing happened.

dense hamlet
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yeah that's on desync and lag though

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it's happening way too much

primal token
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yeah prob is

wild badge
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Yeah but I was just eliminating the "it's on my end" variable.

dense hamlet
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everything is fine...then a fight starts and shit hits the fan for some reason

primal token
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the performance arent great

dense hamlet
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yeah

wild badge
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I love the game just severe performance issues that absolutely need addressed before anything else gets added IMO

primal token
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ye

wild badge
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Also AI needs addressed.

primal token
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yeah

dense hamlet
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yeah we need to be able to properly play with what we already have before moving forward i think

primal token
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But they are definitely working hard on that

wild badge
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Yea they are for sure

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But they are also working on things ahead of making the game stable

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If it was me I would be making the game stable

primal token
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same

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But they are an excellent team, sure they will find out 🙂

wild badge
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Yea they are a really good team for how small they are

primal token
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ye might hire some more ppl down the road!

novel tulip
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Ok I believe you

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However I'm still wondering if server lag might have to do with it, because it was sometimes instead of every time

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If it were something like a misconfigured hitbox, I think every single time it would be a weird hit

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Instead of seldom or up to chance, which is usually a symptom of desync

primal token
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Instead of arguing against it without even playing utah, go play some utah

novel tulip
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I was going with my experience against carnos being able to ez bite utahs, I've never been able to hit them easily as you were claiming

primal token
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I never said it was easy to play carno

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And there is nothing wrong with playing it

novel tulip
primal token
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yes thats what I said

novel tulip
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You were claiming they have an absurdly long attack range, but I've never experienced that at all

primal token
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I love carno, It was my favorite in Legacy

novel tulip
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What could be happening is the game favoring the person who attacked in terms of sync, making it look hard to land to the player but like it was unfair to the victim, which is in tons of games

primal token
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Yeah prob because you only play as one

novel tulip
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Making it an issue with how desync is handled

primal token
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What you are saying dosen't make any sense

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I will send you a video

novel tulip
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What isnt making sense?

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I can see reducing the size of carnos hitbox help alleviate desynced calls but the server and the client disagreeing is always the root of these kinds of issues

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The player attacking always initiates the check, so its going to be prioritized based on what the server goes by, instead of the defending client

primal token
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I have never heard of this "theory" and its prob a thing in other games, but I don't think that's the issue here

novel tulip
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Its basic server logic

primal token
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okay

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Like I said I will send you a video of it happening

novel tulip
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Ok

primal token
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Have a nice day m8

novel tulip
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I'm not denying its happening, what I'm denying is it only being because of carnos bitebox

primal token
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I think you are talking about desync

novel tulip
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Yes thats exactly what I'm talking about

primal token
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Yes thats also a thing

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you are correct

grave veldt
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Carnos hitbox isn’t rly the problem tho

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All attacks of every dino gets increased or decreased cuz of desync

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Utah just experiences more issues with it as their smaller and hits from other dinos can be lethal

sinful cove
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All the people who join shit packs or are shit pack mates begging for more friendly fire reduction to excuse their poor coordination is truly sickening

grave veldt
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@frosty plank they intentionally made every dinosaur lose all their water from 100 to 0 in 30 minutes for all dinos because they didn’t wanna balance food and water value atm

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Their doing a diets update in which all food values and stuff like that is getting reworked so they didn’t wanna do too much balance on the values as they r currently

frosty plank
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Im glad to see they will balance that

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I usually play survival games like ark, and the thirst is more notable in this game, kinda annoying at some point. Thanks for the information @grave veldt 😉

grave veldt
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Yea Dw yr right and it is short

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It’s just that it’s short on purpose as they their doing a balance update on all of that next update

alpine plover
# primal token <@!409338983664058369> So you are saying that 2 skilled Utahs can take on a skil...

The reason you don’t think its true is because you aren’t a skilled utah, if you catch a cocky carno (like I was) 2 utahs can actually overwhelm it with bleed, since carno has bad stamina, the stamina debuff you get with bleed actually matters TI_HypsiShrug , and if you run out of stamina you lose your main advantage, being able to leave the fight when you want

at that point the utahs can take their time and kill the carno

also hitboxes are on point TI_HypsiShrug I play on good servers and have good internet myself, so i’m probably the minority but most hitboxes are fine, minus deino.

sinful cove
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dont know about teno and carno being able to stun deino, but deino does need a harder time on land than he currently has

vagrant mural
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it does, but like the counterplay for tenonto and carno on land vs a deino should be to either just leave the fight because they're insanely fast, or trying to discourage it with running in and out

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they shouldn't be rewarded for just rushing in and stunning one of the biggest things in the game as a small game specialist and pseudo mid respectively

sinful cove
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normally i wouldnt mind teno and carno being able to stun deino with their respective abilities but the players would just use it to start fights they shouldnt be encouraged to yeah

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like it wouldnt work just because how players would use it

vagrant mural
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yeah

sinful cove
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Hmm, alternatively instead of a stun for deino, those abilities could knock its stam down some, since then it can be used to make ot harder for the deino to grab people and get them to water from land

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That could probablt be abused as well but maybe..

vagrant mural
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that could work

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I mean tbf, both of those abilities are/should be susceptible to diminishing returns

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so you get rid of a chunk of stam at the cost of the chunk of your own stam

sinful cove
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So tenos dont just spam slam and carnos dont just spam charge, but they wouldn't be published for using it once or twice, yeah i dont think it'd be that abusable aside from groups lynch mobbing deinos with it but that will always be an issue unless there's also diminishing returns on the target to make such abilities lose potency when inflicted a lot in a short period of time

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Actually doesnt sound too abusable then

vagrant mural
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yeah that makes sense

jolly matrix
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Carno literally cannot spam charge

vagrant mural
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that too

sinful cove
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It would mainly just counter carno groups abusing something I suppose

vagrant mural
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like if a full group of carnos all charged a deino at once it would probably lose most of if not all its stam, but the carnos are also in a predicament, as they have little stam to escape

sinful cove
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I kinda wanted diminishing returns on stuns and the like for the ability i want for para anyway, so if carnos chain rammed a deino it wouldnt be to the full affect since the stam drain would lessen with each consecutive blow from the ram

thick echo
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the problem I could see with an adult deino getting stunned when it gets headshot by Teno or Carno's stun attacks is the fact that Deino's head is not only super low to ground making it easy for headshots to land but Deino's head makes up a good 15% to 25% of its body which makes it even more easy to land stuns especially with Teno's ranged tail slam

sinful cove
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also not to mention teno and carno are already a good deal faster so they could just run up and grief for fun lol

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a carno using its charge defensively would be pretty damn rare and once a teno is turned around it can just run from the deino, so using the abilities to instead reduce deino's stam and make it harder for it to grab people on land is less abusable

old hull
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i see people are finally getting tired of landcrocs being basically unkillable ey

sinful cove
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yes these deinos must be stopped, they are out of hand

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causing a ruckus

thick echo
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I'm actually working on a Deino feedback document

hollow canyon
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Deino shouldn't be getting stunned by animals that are ~a quarter of its size. Deino isn't "good" on land, it's just that there's nothing in the game that can threaten this animal at all. Its stamina and speed on land are already garbage and you pretty much have to want to pick up a fight with one to have it even take place on land. Read this as: release some animals that can actually threaten a croc asap. It's just boring to have only one 8t predator in the game as it can't be killed by anything aside from its own kind. The fact that it's also absurdly easy to grow compared to the terrestrial carnivores doesn't make it any better.

modest carbon
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Carno certainly shouldn't be able to stun an 8 ton gator with ram

grave veldt
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deino hopefully with diets gets sum kind of balance changes specifically its alt bite

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its alt bite should be slower then its actual bite not faster when biting in one place (not turning around alt biting)

novel tulip
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Imo just give its alt bite some sort of stam drain so it can't just run around on land with full stam knowing it can spam alt bite at attackers forever

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Alt bite should only be a defensive land move as you move between water sources or briefly walk on the shore

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If you need to use it any more than that because you're a mile inland, that should be punished

alpine plover
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@rough perch

thats the point

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you are a tiny animal getting dragged by a 8 ton croc

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of course you’re helpless

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carno and utah are TINY compared to deino

left scroll
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i kinda get where they're coming from. if it doesn't kill you outright, you should probably have a way of escaping, however difficult that is

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but if they're just able to drag you about til you die, with nothing you can do about it, then it might as well just kill you outright

rough perch
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I still feel these dinosaurs have enough muscle power to fight even a bit as in real life everything fights for survival even if they dont make it. Also this is a game and this alt drag thing one shots adult dinosaurs like that,it feels a bit unbalanced

alpine plover
#

Deino is 7 tons heavier then carno

#

it would look really silly

grave veldt
#

6.2 tons* TI_Troll

rough perch
#

I think you havent ever watched documentaries then

#

Also I did not say they would have 100% chance to escape,even 20% is good

slim dragon
#

They're fighting back tho
They're wasting a lot of Deino's stamina

grave veldt
#

idk if u know but im pretty positive the deino loses more stam depedning on the weight of the dino

#

idk if its still a thing but im pretty sure it does something like that

#

if it doesnt then it should

#

like ur max capacity holding limit should be wasting a good chunk of the deinos stam

#

4 tons basically

alpine plover
#

mind linking it? Had no clue that was a thing

#

Also there already is a struggle mechanic

alpine plover
primal token
#

@alpine plover Do you actually think a good Carno will let 2 Utah's pounce it for more than 3 sec? Trees, rock and even water instantly throws you off....

#

a good carno will use that as an advantage

#

And pounce bleed isn't that great atm

#

The game is made for 2 utah's to jump on a carnos back, because the fights are intended to be 2v1s, but atm the only way to get a good carno is to ambush it while its laying down.

golden coral
#

You can actually get more utahs on now I think, I've seen up to three of them at least

primal token
#

I dont think thats true

#

they throw each other off

golden coral
#

Maybe it was just glitched when we tested it then

#

But it worked with two of them on the same side when we did it

primal token
#

It would make no sense

#

Then one needs to sit on the tail

golden coral
#

I agree, but it did seem to work :p

primal token
#

maybe just a bug I guess

#

lol

golden coral
#

Very possible, pounce is a problem child :p

primal token
#

Yeah and now juvie Utahs has it too

golden coral
#

Would that maybe allow for more utahs then? Depending on size?

primal token
#

but it's a great aspect to the game

#

good question

#

I will test that

golden coral
#

Could be something like that, that happened to then glitch with adults as well

#

Cause that makes some sense, since smaller utahs = more space

primal token
#

ye

golden coral
#

Let me know how the test goes, cause that's an interesting situation, if they managed to pull that off, so the amount of utahs on something depends on the size of the utahs vs the thing they're pouncing

primal token
#

I certainly will!

sinful cove
#

Oh no not another deino bite buff suggestion

lean shoal
#

imagine wanting the strongest playable buffed.

#

deino has one easily avoidable bad matchup. said creature takes just as long to grow and has one horrid matchup it cant avoid.

hollow canyon
lean shoal
#

^

#

the only matchup deino cant win with a press of a button.

#

even then if the stegos not above a specified growth it can still be grabbed.

sinful cove
#

If you, a group of utahs, died to a juvie deino then you kinda deserve it

vagrant mural
#

Especially if you’re all full adults and it was on land

sinful cove
#

Like how dense does somebody have to be to let a super slow animal that needs to hit them multiple times to deal lethal damage actually kill them and then blame game balance

vagrant mural
#

Even then a group of utahs should be able to kill that outright

sinful cove
#

Its like the guys who stood there and tanked juvie stego hits by choice and then came rushing to balance feedback to cry about it

#

Literally fucking walk away, neither of those things can kill you unless you let them do it

thin herald
#

@mystic valley Hp =/= weight

alpine plover
#

@meager timber

Why buff deino? Its currently the strongest playable in game, buffing it would ruin balance.

#

@alpine sleet

its your fault for dying, no offense but play smarter.

alpine plover
#

@gentle sail#896

reduce growth? No

#

Its the fastest dinosaur in the game

#

it shouldn’t be growing as fast as teno

#

Otherwise I GUESS i agree

#

imo carno is underpowered atm

#

it cant hunt without a ambush and its ambushing method is worse then other playbles

#

so a nerf to its biteforce in exchange for a massive buff to charge will be cool

#

also a weight nerf? No

#

Carno is its realistic size, and its fine like that

#

no need to over complicate things

#

honestly this nerf should be saved for later

#

when we have cerato

#

since it can be more generalist then carno

#

In my opinion carnos biteforce should be MAYBE 290 N? Just a guess with no real thought put into it

gentle sail
#

I'm not too sure on what role weight plays in the case of dmg, so if it's just something that's used to calculate charges and deino lunges, its weight is fine. I agree on the nerf being saved for when cerato can take the place of what carno is now. I'd love to have a stat page to see the health and bleed of creatures, but carno's damage definitely feels a bit strong for how it should be played. I also don't generally test things out in game, like playstyles and how much more effective things can be in herds/packs rather than solo, which I'm sure would make carno seem much less OP to me.

alpine plover
#

its just used to calculate stuff like if you get dragged by deino

#

they removed the weight system

gentle sail
#

glad to have confirmation on that, thy

alpine plover
#

np

vale harness
#

ok i've asked this before, and i've tried testing it. but can carno still abuse the spam bite glitch while it's stunned? some videos say it does, or even show a carno spam biting while stunned. but the patch notes said it was fixed, and I haven't had a lotta carnos abuse it on me. but its like 50/50 for if it will be able to abuse the glitch or not. ion know if anyone has any insight on it but yea

gentle sail
#

not sure if that's a thing still
what about stunning attacks when they hit the head? do those stun for longer durations, or same as body shots?

vale harness
gentle sail
#

would love an animation, hard to tell sometimes if the carno gets stunned or not

alpine sleet
# alpine plover <@!591384445701980161> its your fault for dying, no offense but play smarter.

sorry, it's very hard when your starving with your last packmate, and your up against a body guarding croc, and they don't vomit. So it keeps eating and eating, until the corpse is gone, we had to attack. I'm no cannibal, which is why I did not eat our packmate, I had no choice, it kept charging towards us. Which is how I died, I died to a ass hole body guarding cannibal legacy rex/giga player. TI_pue1

*rage intensifies

sinful cove
#

Deino doesnt need a nerf just because a super specific situation you caught yourself in, shit happens, sometimes you starve or get unlucky when you choose to get picky with your food, being fed shouldn't be a guarantee for something designed to PvP to survive

#

Juvie deino isnt even strong

grand carbon
#

at least sometimes

left scroll
#

Big agree on charge being kinda pointless atm. Anytime I play carno, if I charge at some dryo AI it's pretty likely I'll miss. I've kinda given up on doing that and just run at them and bite instead. Even though the bites dont one-shot like the charge does iirc, you only need a couple and it's hardly difficult to pull off

#

having the bite be a little weaker would be good for encouraging people to actually use the charge. because atm, running and biting is just easier and better 99% of the time

#

I also really wish carno's turn radius was adjusted, and maybe their brake/acceleration speeds. The thing that made carno great in legacy imo was that even if you were slower, it was possible to juke it. It made it pretty balanced against stuff like galli, which could run back and forth until carno gave up. Right now, while carno does take a moment to turn or get back up to speed, it's not severe enough to actually prevent carno from catching prey trying to juke them, at least in my experience

#

carno is just way too buff and brutish to actually be a small game hunter. in particular considering small game doesn't even feed it that well (hopefully diets addresses this) so atm carnos are encouraged to target bigger prey

sinful cove
#

Carno groups are pretty common, you must just get bad luck

#

Changing the growth rates wont solve problems either

#

You'd either just make the other replace the overpopulation or both would get worse

grave veldt
#

ayo i dont wanna say u suck but getting all ur adult raptors killed by a juvi deino is pretty sad

hallow spire
#

@thick turret There are usually big carno packs around center u should check there and a sub adult carno should still be able to be pinned with a pounce ur still vulnerable to things that are bigger than u at that age, and by a Utah especially one that is 100% will definitely kill u if it gets its pounce off

primal token
#

@alpine plover wdym weight has a big impact on dmg

#

That would be unrealistic, and they had no reason to change that

#

how

#

"It was realistic"

#

they could

#

yeah ik

#

that weight doesn't have an impact on dmg

#

How did you do it then

slim dragon
#

Dinos have a health bar that is separate from their weight and weight doesn't affect damage in evrima, that's a fact

primal token
#

Its a "fact" like did they say it or something...

slim dragon
#

Yes, a lot of times

#

Also players have calculated health bars many times

#

Never it was identical to dino's weight

grave veldt
#

bro u dont need the devs to spoon feed u everything im in a test server with QA members

primal token
#

In leagacy it was (your weight/target weight) x biteforce

slim dragon
#

Yes but it was Legacy

grave veldt
#

Locational dmg and dmg in general is completely different then legacy

#

body dmg is base dmg no matter weight

primal token
#

So they just totally removed that

#

without even saying it

grave veldt
#

weight affects fall dmg and now deinos grapple

primal token
#

ik

slim dragon
#

They removed nothing, it isn't the same base

grave veldt
#

it'll prolly affect trample as well

primal token
#

thats not what im talking about m8

#

Then why are you saying that it doesn't affect damage....

#

if they "removed nothing"

#

Even tho they did build it up from scratch

slim dragon
#

They rebuilt their game on a different base

grave veldt
#

weight doesnt change the dmg u do

primal token
#

so there might be a chance they did

#

happy how do you know?

grave veldt
#

no theres no 'chance'

#

its simple testing that i do all the time with actual QA members

slim dragon
#

They didn't remove rex, for example, they just haven't implemented it yet

primal token
slim dragon
#

But they will probably never put bnack weight=health

grave veldt
#

join the DBears server if ur so skeptical lol

primal token
#

I get what you mean by that

grave veldt
#

the only thing affecting dmg currently is the location

primal token
#

thx guys

slim dragon
#

But we might get an armor mechanic in the future tho

primal token
#

prob yeah

grave veldt
#

we will* TI_TheriJudgement

primal token
#

I liked the feature tho...

grave veldt
#

otherwise anky would be yk like legacy again lol

primal token
#

yup

slim dragon
#

Well, maybe they will cater to "armor" just being lower damage multipliers
Like anky having 0.25x damage on the body instead of 1x

grave veldt
#

yea they can just do that as well

#

an armor mechanic seems cooler tho imo

#

as long as anky is actually good to play

primal token
#

But will the new locational damage actually fix the problem when all "strong" carnivore dinos are gonna be super high anyways

slim dragon
#

I hope we can have true damage reduction on armor
Like anky having -250 damage on its armor
So small dinos cannot just nip it for 20 minutes and kill it

primal token
#

Hitting them in the feet might not do much

grave veldt
#

it would be nice if there was different hit sounds and hurt sounds for anky depending on what u attack

#

although everything is armored so idk

#

except for the bottom side

slim dragon
#

I once suggested having different hurt sounds for any playable, depending on where they're hit

#

But I think that's already the case now that I think about it

#

Stegos do different sounds depending on wether they're hit on the head or on the body

grave veldt
#

yea i believe thats in already

#

also stego not taking dmg on plates is a neat feature

slim dragon
#

But maybe we can have different hit sounds

#

Like hitting armor does a clunk stype of sound, while hitting a weak spot does some satisfying scratchblksh

#

Cause I'm not sure hits does sounds rn

grave veldt
#

idk if hit sounds r even a thing

#

theres bite and hurt noises with different noises and attenuations

novel tulip
grave veldt
#

i mean forget the devs said u can literally find out urself

primal token
#

But I have no reason to test it now

grave veldt
#

u can always just do simple math and test it although a dev stating it saves time

primal token
#

ye exactly

#

@grave veldt Do you know how much hp each individual dino has?

#

Same as weight?

#

And do you know the multiplier of a "headshot"

slim dragon
#

The body multipliers depends on the dino

#

Most have 2x, stego has 3x

primal token
#

k

#

Does carno have 2x?

slim dragon
#

As for the health, Utah has 1000, Deino has 6000, and stego 5000 iirc

primal token
#

cool have you tested that yourself or did the devs say it

grave veldt
#

finally i can put my testing to good use lol

#

lemme make a list rq

primal token
#

yay

#

Sorry i was a bit off before, got a little "annoyed" that my own calculations were totally off

#

I had calculated the dinos with the old weight system lol

grave veldt
#

Stego: 4000
Deino: 6000
ptera: N/A (i think its 150 but not entirely sure)
Utah: 1000
Teno: 2000
Carno: 2000
hypsi: N/A (it seems to be 80-120)
Dryo: N/A (need more testing it seems to be 200-300)

primal token
#

uh

#

yummy

grave veldt
#

small dinos r very difficult to calculate

#

gonna need sum more testing on em

primal token
#

must have taken a while

grave veldt
#

oh yea and also u wanted multiplier right

primal token
#

sure thing

grave veldt
#

Head: 1.5X (2.0X for stego)
Neck: 1.25X
Body: 1.0X (Base dmg or whatever biteforce your dino does)
Base of the tail: 0.75X
tip of the tail: 0.25X (not 100% confirmed dmg is extremely low here and doesn't give bleed)

primal token
#

thx again

grave veldt
#

ok after doing a bit more calculations

#

it seems tip of the tail is 0.08X or lower

primal token
#

The other guy said stego Head was around 3.0X

grave veldt
#

yea there using charts

#

their not accurate

primal token
#

charts?

#

ah

grave veldt
#

yes theres sum kind of multiplier chart

#

it shows different multipliers

#

its very inaccurate

primal token
#

k

grave veldt
#

also using sum simple math carno 6 shots stego rn in the head

#

if it was 3

#

it would be a 4 shot to the head

#

oh yea and ill list weight as well

#

Stego: 6000 kg
Deino: 8000 kg
Carno: 1800 kg
Teno: 1600 kg
Utah: 500 kg
Dryo: 120 kg
Ptera: 90 kg
Hypsi: 20 kg

primal token
#

yeah you right

#

great thx!

grave veldt
#

👍

soft girder
grave veldt
#

maybe

soft girder
slim dragon
#

Maybe ceratopsians will too

grave veldt
#

ceratopsians should as well honestly yea

#

the neck is rly difficult to hit so getting a hit there should be rewarding

soft girder
#

Galli too TI_Troll

primal token
#

@grave veldt Sorry to bother but do you any calculations on bleed and maybe pounce damage?

grave veldt
#

Because bleed is super finicky and has many many combinations it’s almost impossible to test it

#

But I can say for sure that

#

A whole full Utah pounce does 1/4 hp to a stego

#

And 1/4 bleed to a stego

#

Plus the extra bleeding after it dismounts

primal token
#

Great wb carno?

#

do you have anything about it

grave veldt
#

No idea lmao no idea on bleed for almost all the dinos

#

Because all dinos bleed changes depending on their hunger

#

Stam

#

And also water

#

So it’s very hard to test

primal token
#

So less water and food makes you bleed out faster correct?

grave veldt
#

Ye

primal token
#

okay thats pretty need

grave veldt
#

Also locomotion makes u bleed faster as well

#

If ur running ur gonna bleed out like a water balloon

primal token
#

wow

#

Do you think 2 full pounces is enough to kill a carno

grave veldt
#

It is

primal token
#

from the bleed?

#

or the damage

grave veldt
#

They changed the dmg recently so I’ll have to do more testing on that

#

But it will def die to bleed

primal token
#

Do you know pounce damage

grave veldt
#

From 2 pounces

#

Nah idk pounce dmg atm

primal token
#

damn np

grave veldt
#

Def something to look into

primal token
#

I know alot more than before I met you thats for sure

#

sure

grave veldt
#

Yea the game evolves so as it evolves we gotta keep testing and testing

primal token
#

What serv you testing on?

grave veldt
#

It’s called MrDBears laboratory

#

Idk if it’s up rn but in the discord I do tests

primal token
#

okay think I joined the wrong one then

#

k

grave veldt
#

It might not be up rn if it is tho it should be called MrDBears Laboratory

primal token
#

yup cant find it

grave veldt
#

Alr it’s prolly not up rn

primal token
#

I can find the "best e-girl serv" lol

grave veldt
#

Lmao

#

I forgot he did that

primal token
#

Thats the one he links from his youtube lmao

#

Can you just inv to the serv or is it like "down", "down"

grave veldt
#

Yea the server hasn’t been up for about 2 days now for now atleast

primal token
#

thats weird

#

bye thx for the chat

grave veldt
#

👍

grand geyser
#

@languid frost I think most of the suggestions you made can be fine but the increased recovery rate of the Utah pounce i don't agree with. It is meant to be the dino that can take on the biggest variety of other creatures in group and some solo if good enough.

languid frost
#

Yeah I know that, but for something that weak and with the bad hitboxes, hit registration and desync it's really easy to miss a pounce even when you really aimed right, meaning a certainly death most times, not cause of players fault but luck

grand geyser
#

Yeah but that is not a problem with the Utah then but the core game mechanics

languid frost
#

Other abilities are affected by that like deino's lunge or stego's thago, wel it's really funny to see them fighting, taking damage from 2m 😂 but they can take a lot of damage and they don't get staggered if they miss

slim dragon
#

You shouldn't balance a game around desync or bugs tho

languid frost
#

I agree, and I wouldn't do it if the impact wasn't so high. As I said, that animation is really slow, even if there wasn't desync, etc. Think about it, it's a creature that pounces on others, fast and agile, should be more fluid even if it misses, being prepared for that and recover fast. I don't even say it should keep running like nothing like it was before, I totally agree pounce spammers must be punished and also push players to improve their skills and aim right.

slim dragon
#

Pounce is an extremely powerful ability, it needs some hard punishment if you miss

grand geyser
#

They could speed up the animation a little but give the utah a movementspeed slow at the beginning of the take off

languid frost
#

But at least being able to slowly accelerate as soon as it starts to recover after crouch, not even run, just walk and slowly increasing speed

#

That gives a little window for targets to attack but also more skilled players to move fast

grand geyser
languid frost
#

Yeah that's the thing, just what you said

#

Way bigger, I mean if you miss pouncing a stego it doesn't matter if you start to slowly move while recovering, 1 hit and you're dead

grand geyser
#

same with carno and teno

golden coral
#

Would be interesting if they added a "start-up" movement when pouncing, something you as defender can look out for and react to, make it more dangerous to pounce, but in return get a proper dismount so if you land it, you're good to get away more or less safely (at least with kickoff, if not, you might still get a base of the tail hit possibly?). And utahs can get a less punishing miss on pounce, if they lose the automated slot system so they get that same punishment both when they completely miss as well as if they hit the wrong spot (pounce the face, tail or similar).

languid frost
#

But should at least have a little chance to survive anything unable to 1 shot a utah

grand geyser
golden coral
# grand geyser no

Yes actually, it would be better. Would make pounce more interesting overall, reward you for landing it, but punishing you for a miss.

languid frost
#

To teno mostly for sure, tail slam, utah stunned, it's death

#

For carno just give 2 free bites at max

#

Carno is still way faster, shouldn't be hard to catch the utah even reacting faster and running away

#

I have to say I don't usually pounce unless I'm really sure I'm gonna latch, so this doesn't affect me too much

grand geyser
#

I still think you should get killed by a carno, atm even if you hit you almost don't do any dmg so only a "bad" utah would even pounce a carno

#

Also we have to think about the balance between solo and group play too

#

and with that said carno needs to be a 3 pack animal

#

and utah 6 at most

golden coral
# grand geyser That is how it is atm wdym?

No it's not? Far as I know, there's no "start up" movement you can look for, the dismount have issues with not being far away enough, and there's no extra manual kick-off for extra distance (to avoid a tail base hit for example). And unless it's changed, the utahs can pounce the face of a stego and just get slotted onto the side, which should be fixed, and if such as "mis-aimed" pounce + actual misses are both punished, then the punishment can be lessened slightly, since it's more difficult to land a pounce in the first place.

languid frost
#

But for example deinos bodies are kinda weird (something that should be changed too) there's just a little space to latch and only if you do aim perfectly to that spot, which is hard due to that little space and their fast alt bite

#

Yeah group balance is something I'm thinking about and writing lol but for it's simple, if it takes 2 dinos to kill another one in a balanced fight (50-50, one mistake can change the whole fight) that should be always the proportion for groups

grand geyser
languid frost
#

Right now pounces are high risk and almost no reward, at least for those actively attacking even if they successfully pounce, cause most times they die

grand geyser
grand geyser
languid frost
#

Well jaguars hunt gators, a fg utah could kill a deino its same size the same way

#

It just needs deino's body and the way utahs latch to be improved

grand geyser
#

Well i assumed you were talking about adult deinos

languid frost
#

I suggested this already, changing the way pounces latch, so it does it at the spot you aimed, and the direction you're looking too, in deinos case utahs should be able to pounce longitudinally on their backs aiming from behind or jumping over the head ( not through obvs)

#

Well you can pounce adult deinos but unless there are 8 skilled utahs and the deino is really dumb there's no point doing that 😂 😂

sinful cove
#

Aim better in your uwutah dogpiles. pounce is already socketed, you dont need the game holding your hand at the expense of the other player more than it does now

#

Why should the game fix your mistakes if you pounce a packmate

broken aspen
#

Sometimes the solution is get gud. Personally I don't believe its hand holding for some prioritizing :)

alpine plover
#

The amount of times I’ve been pounced by packmates is incredible. TI_Trollge

broken aspen
#

^Exactly, at some point the issue isn't solely a skill problem, but a mechanical problem. And it's particularly frustrating when if thinking irl, a utah would unlikely be so clumsy as to hit their own members on accident so easily. Think bout lions, how often does a lioness accidently pounce her pride members when going after a zebra? Very unlikely I imagine.

slim dragon
#

You can't compare an animal's clumsiness to a player. Animals never accidentally attack their packamtes irl, yet human players do. If you pounce on your ally, the laws of physics have to apply.

alpine plover
#

To be fair the players I played with were as dumb as a bag of rocks so. Idk.

vagrant mural
#

No wtf my uncoordinated pack should be rewarded for spamming pounce near each other

broken aspen
#

Eh, ima back out of this convo.

slim dragon
#

I don't understand your "priority" thing about pounce. In what situations can it even apply ? If you try to pounce a target and your friend is in the way, literally touching the target ?

#

If that happens, tell them to get out of the way next time

broken aspen
#

So for that situation of prioritizing bubulb...

alpine plover
#

playing with random utahs is also quite difficult because most of them are dumb. literally fighting a teno and one of them pounced me and killed me without getting off.

slim dragon
#

Life is made of opportunities
Meat is meat

alpine plover
#

then he died because the teno tail slammed him TI_dondiSmile

slim dragon
#

The choice he took was calculated
But he was bad at math

broken aspen
#

If two utahs are next to each other chasing down a carno, one is slightly ahead and is close to the carno, the other pounces, imo there should be slight priortizing. Doesn't have to be heavy pri, but should be some

#

That's the scenario I thinking of :)

slim dragon
#

Hmm
I still think pounce should latch onto the utah, prioritizing can't change much here, their hitboxes are too far away

#

That would be making packmates immune to pounce, which would be terrible for balance

broken aspen
#

I imagine there could be balancing with it, it's already pretty punishing to miss.

#

Like proximity of hit box's could factor into prioritizing

slim dragon
#

There's an easy fix to that situation tho. Spread out a little more. Here I'm basically saying "git gud" but you should learn and apply things instead of making that kind of situation even easier to handle for players

#

The game is skill-based after all, that means it must reward skill as well as punishing the lack of it

broken aspen
#

Can't spread out really if your attacking 1 dino. And again it can be tampered down so that skill is still in play.

Tho I can see this is a touchy subject xP Ima hop off

signal fable
left scroll
#

mh i think that's the mistake a lot of people make when they start complaining about friendly fire in nearly any capacity. coordinate, and spread out

#

take your turns

#

if you all rush in at once, regardless the number of opponents, its naturally gonna get messier

#

ngl that fact is why i dont really like grouping with people. i dont trust they'll actually wait their turn :/

alpine sleet
#

@thick turret ██████████████
█▄─▀█▄─▄█─▄▄─█
██─█▄▀─██─██─█
▀▄▄▄▀▀▄▄▀▄▄▄▄▀

novel tulip
#

Pouncing packmates is a skill issue, not a game issue

#

coding an entire system that makes utahs not able to pounce each other sounds awful and clunky anyway

sinful cove
#

Utahs megapack so often that there should definitely be harsh punishment for uncoordinated groups so they destroy themselves

#

Shouldnt be so easy to just make megapacks and roll over everything else on the map with your dogpiles

novel tulip
#

Imagine them being able to phase through each other

slim dragon
#

Legacy gameplay

sinful cove
#

Imagine it uwutahs got all the friendly fire disabling, collision reduction, and pounce auto aiming they keep begging for

alpine plover
#

@alpine plover

just get better at hiding

alpine plover
#

Also are you going to ignore the whole factor of S N I F F I N G

alpine plover
alpine plover
#

Ive never died as a juvie to an adult dino

#

I call bullshit

#

maybe a tiny exaggeration but you get my point

#

Also I'm too trusting of people

#

just get better at survival

alpine plover
#

its a survival game

#

not a team game

#

"just get better at survival" - bear Grylls 2021 22:27 Thursday 3rd of June

alpine plover
#

If I wanted to play like that id be a dryo

sinful cove
#

Only some dinos could have faster juvies with it not looking utterly stupid, that would leave other playables with miserable growths in comparison

alpine plover
#

^^

#

Based and redpilled

lament cloak
#

actually carno subs are faster than the adults, its kinda dumb if you ask me

alpine plover
#

Nani?

alpine plover
sinful cove
#

Like it would make sense for young rexes to be more mobile than the adults, but then other apexes would have shitty lifestyles in comparison and that seems a bit wrong

alpine plover
#

juvie carnos can survive fine and do better in dense forest

sinful cove
#

Giga and trike have that issue in legacy where their growth is miserable (not worth it for trike) and rex is a breeze in comparison

alpine plover
#

I spent my hard earned money in it and I can't refund it. I'll get my god damn money's worth

alpine plover
#

since you dont enjoy the gameplay TI_HypsiShrug which will never change

#

Theres a refund option on steam

#

you know where to find it?

#

I know that I might be dumb but I'm not that dumb

#

oh

#

I've got too many hours on it I can't refund it

#

well you gotta get used to hardcore survival gameplay TI_HypsiShrug

#

the game has been like this since 2017 TI_HypsiShrug

sinful cove
#

Definitely wouldnt call legacy hardcore

#

You can avoid players so easily there

alpine plover
#

Legacy is pretty easy compared to evirma

#

In fact legacy is so mutch easier

sinful cove
#

You can hide in some desolate corner and the game spoon feeds you

alpine plover
#

Kek

#

Also I thought u had to unlock Dinos

sinful cove
#

Thats progression

#

Its an old game mode

alpine plover
#

Like play a spasific Dino a spasific amount of time to unlock difarent dinos

#

Ahhh I see

sinful cove
#

so is that suggestion just describing a counter attack or what

#

like cancelling another animal's attack and giving them a reset time

#

i think stego should be buffed when larger animals come out too, it shouldnt be on the same map with things like rex or even allo in its current joke of a condition

vagrant mural
#

I believe the suggestion is that to discourage outright factanks stuff like stego can dish out stuns that temporarily hinder rex from biting so it can better defend itself

#

If I read that right

sinful cove
#

So like a stagger then, just disables attack but they can still move and it's just hindered?

#

Like when you tank the recoil from a large gun before being able to fire again sort of, i'd imagine, if i'm understanding this right

vagrant mural
#

Yeah

#

That’s what I got from it anyway

golden coral
#

I imagine a normal stun would kind of do the same job, if the defender can just punish enough to make a continued attack suicidal. Kind of like how tenno handles carno after all (at least if the carno gets stunned properly and can't attack). Smack the carno, and it'll have to retreat and can't risk coming back without a good plan or it will die. Could just apply the same situation to others really?

cedar shore
#

@tulip mural Being bad at pouncing isnt a good argument for removing pounce and making raptors nearly completely unviable.

sharp isle
#

Ai fish and ai spawns need to be increased and more all over the map as currently they are way to low to allow you to enjoy all the amazing work thats gone in to the map as you have to hang near water and food spawn points. I really want to wonder along the beeches find greens and fish and small fresh water pools I dont want to hang out round rivers due to water levels dropping so fast.

sinful cove
#

You posted this in two channels but neither of them are where it belongs TI_Troll

grave veldt
#

lol remove pounce

#

pounce itself with bucking feels good now honestly

#

just fix the dismount issue that shouldn't be happening

tulip mural
# cedar shore <@!228829031850573824> Being bad at pouncing isnt a good argument for removing ...

Bad at pouncing? I never miss my pounces, it's just that is utterly useless if the target know how to buck, forcing you to get off with half your stam wasted (as the stam cost for the initial pounce was increased) whilist dealing no significant damage (as no enough time has passed) and the bucking dino having NO downside as bucking it's practically stam cost free. So don't at me with your petty excuse for a diss.

wraith galleon
#

@tulip mural hi

cedar shore
#

You do know that pounce does crazy amounts of bleed right?

wraith galleon
#

(also being able to land a pounce doesn't necessarily mean you're good at it since stam management is a big part of combat)

vagrant mural
wraith galleon
#

obviously

tulip mural
#

Ok, let me make my point clear: The ammount of stam the initial pounce requires vs the ammount of stam bucking requires (and the stam cost the pouncing Utah recieves) is ludicrous. You are always better of just swooping in, biting and swoop away, as it's way more effective than pouncing for 1 second (which DOESN'T inflict that much bleed as, like I mentioned, doesn't have enough time to stack) and leaving stamless.

limber pewter
#

I wish Utah get jumped back further when pouncing to prevent you getting whooped in the face and getting insta killed

tulip mural
golden coral
# tulip mural Ok, let me make my point clear: The ammount of stam the initial pounce requires ...

The problem here is not the pounce, but that bite is too good for the utah in that case, damage and bleed wise. Bites really should only be good vs things your own size or smaller. Pounce is also a pack thing, you're supposed to do it over and over, taking turns and all. Okay, the first 3-4 pounces aren't going to do much, that's fine. You pounce, harass, rest up, and pounce again. By the time all 8 of you have pounced, whatever you're up against will be feeling the effects I'm pretty sure.

granite gate
#

yeah pounce should not be an insta-kill and people keep thinking that it should be...... no. 2 minute battles suck ass, for both the hunter and the hunted

#

i wouldnt want to lose something i grew for 2+ hours in 2 min because "muh pounce"

tulip mural
tulip mural
granite gate
#

i was exaggerating but seriously, pounce shouldnt be doing tons of damage all at once. i believe you've said there's no point to pouncing since it doesnt do enough damage?

tulip mural
#

(and also, there's no point since bucking is practically stam free)

granite gate
#

as erik pointed out, that means that bite is too good, then

#

utahs are meant to be endurance pack hunters

golden coral
# tulip mural Yeah but you can do that much damage having the pack just swooping and biting in...

I know, I just mean that the bite is too good, pounce is not too bad. That's where that issue comes from with biting being better. It also depends on what you're up against, vs a carno/tenno it's slightly more dangerous to bite than vs a stego after all. But if you fixed the dismount issue, then pounce would be valid vs all three of them, and at that point you could have a look at the bite, or maybe remove stego extra head multiplier or something, to make biting big prey to death just not viable at all.

fathom obsidian
# granite gate utahs are meant to be endurance pack hunters

agreed that they should stay endurance hunters bc its makes everything so much more fun for everyone, but if you think the bite is too good i'm sorry i disagree, utahs are prioritizing bite bc pouncing is too dangerous for the reward (against a stego) right now, if they fix the dismount animation then i think it will be a different story

but yeah i really enjoy those endurance fight as utah and as stego

vagrant mural
#

I’m sorry but if you lose 2 full adult carnos to pteras, 1. You’re bad 2. They outplayed you hard

wraith galleon
#

how does that even happen

sinful cove
#

same way a juvie deino killing utahs happens, pure incompetence and 0 brain usage

#

if i was the adult carno dying to a juvie stego or a couple pteras or the utah that got it and its packmate killed by a juvie deino i'd be too embarrassed to even make feedback on it, it's just so baffling how they can let it happen and then whinge about it

wraith galleon
#

its like

#

you just got got by the second least intimidating combatant in the game next to hypsi

vagrant mural
#

All they had to do

#

Was go in a forest or cave

#

Or even just next to a tree

wraith galleon
#

a good ptera player can definitely bully a carno group

#

but if it gets to a point where the carnos are on low health they would be able to juke into a forest

sinful cove
#

4 carnos at that, being almost wiped by a couple pteras

#

There's just no excuse

novel tulip
#

I cant tell if that's real

vagrant mural
#

Same tbh

sinful cove
#

Its been a known issue where ptera can hit a few meters past its beak with peck but you can literally just move to an area with obstacles

granite gate
vagrant mural
sinful cove
#

Never underestimate the incompetence of isle players

lean shoal
#

as deino or stego i understand getting pecked by ptera. carno can straight bite them if they fuck up.

sinful cove
#

Even stego often gets lucky with lag and can snipe the ptera, but carno doesnt even need lag to defend itself

vagrant mural
#

Honestly props to the pteras

granite gate
#

even just while floating around over carnos (like a solid 10-20 feet over them) them just biting the air eventually lagged me into their mouths lmao

dim crown
#

Pteras Rule.TI_ProudPtera

#MasterRace #TopGun #DeathComesFromTheSkies TI_PteraHype

#

Carno might the easiest target for birbs, besides the hypsi.

gaunt jackal
#

@last juniper whats your ping

alpine plover
#

@versed rune

To be fair, some people do enjoy being tiny, like me. The problem is that there aren’t mechanics in place to make small dinos fun at the moment.

Just upsizing them is a lazy solutionTI_HypsiShrug

#

troodon can easily be made fun TI_HypsiShrug

#

oviraptor can be made fun TI_HypsiShrug

#

velo can be made fun TI_HypsiShrug

#

just give them unique mechanics and funs ways to traverse land TI_HypsiShrug

dim crown
#

Dryo&Hypsi are fun asf

alpine plover
#

of course a velo with literally nothing unique about it is unfun TI_HypsiShrug you have to try

alpine plover
dim crown
#

Wrong

alpine plover
#

well I cant argue against that

dim crown
#

Hypsi is perfect when combined with any other herbivore.

alpine plover
#

if you have to rely on other playables to be fun, then that isnt good design, especially for herbivores

dim crown
#

Thats not what i said.

alpine plover
#

you said hypsi is fun when you play with other herbivore species

#

which ironically makes it bad

dim crown
#

No

alpine plover
#

ok

dim crown
#

I said its perfect

alpine plover
#

…..and?

dim crown
#

Takes the herb game to another lvl

#

Its unique

alpine plover
alpine plover
sinful cove
#

Rumo will go on for hours speaking against hypsi getting any improvement, just a fair warning

#

He's done it before

dim crown
#

And having no growth at this phase of the game, makes me laugh everyday

#

Its just perfect

wraith galleon
#

symbiotic relationships are really fun tho

dim crown
alpine plover
sinful cove
#

Symbiotic relationships are fun especially for a less popular faction but a dino should be good on its own as well

alpine plover
#

^

wraith galleon
#

hypsi is also just the most incomplete dino ingame so, idk

sinful cove
#

Like hypsi is just not as good as it could be

wraith galleon
#

it is gonna be getting some form of tree climbing at some point

#

and then it might have some unique nesting opportunities

alpine plover
#

thats what most small animals need

#

fun unique movement options

wraith galleon
#

yes

#

movement is pogas

dim crown
#

Im not talking about whats coming on or not, in terms of changes on it, just talking about how it feels to play.

alpine plover
#

Ive been advocating for velo gliding for a while

wraith galleon
#

i would adore that

sinful cove
#

Hypsi feels boring to play alone, at least in my opinion

alpine plover
#

and oviraptor should be very light on its feet, super mobile and should feel like you’re in complete control of your character

#

like scout from tf2

sinful cove
#

Even when im spitting in peoples' faces and watching them enrage its just boring to do it alone because theres not much more to it

alpine plover
#

and a buff to its jump

sinful cove
#

Yeah it needs more thas all there is to it really

#

Its jump is trash, i hope they make it more worth using

dim crown
#

I do feel Hypsi could have some changes, but thats another story, when talking about stuff like that, we need to relate all those changes, with the current roster and with whats still to come.

sinful cove
#

Smalls can be interesting even without strapping just extra mobility to them, like troodon sounds interesting. Hypsi sounds kinda fun in concept but his execution is just poor, hopefully they aren’t so careless on small herbis/omnis in the future

dim crown
#

I have 2 much fun with it.TI_dondiSmile

#

Its hilarious to play, its all im saying

sinful cove
#

If he can actually climb in the future instead of using his shite jump to waste stam sliding off of a bad tree hitbox then its a start

dim crown
#

The jump is....

sinful cove
#

I mean playing a small troll dino can be fun in general, hypsi's just barely special

dim crown
#

I dont troll with it

#

I can explain

#

Its special&unique yes

#

It feels good and its so fun to play, its hilarious, when playing in a herd with ur friends, while your being attacked by a pack of Carnos for ex, after some1 dies, you can jump right back in there, as a Hypsi, to go help, nice spawns help also.
Or just when you dont have time to grow anything else, it goes well in every herd, has what it takes to survive, and its weapon is a game changer.

sinful cove
#

Idk how thats hilarious, doesnt really seem like thats the right word. I can see how hypsi is fun in herds but it is boring and pretty much useless as an individual which is where the problem is

dim crown
#

Its hilarious believe me.TI_Wheeze

vagrant mural
#

Unfinished playable lmao

dim crown
#

Most of them are.

#

Deino misses some other water attack?

#

Stego misses some other tail attack?

sinful cove
#

It misses a variation on its lunge im pretty sure

#

The verticle lunge

#

And idk what the deal is with stego

#

Its shite for sure

dim crown
#

Dryo still needs 1 other skill/mechanic?

#

Vertical lunge would be niceTI_DeinoMischief

sinful cove
#

But the jump and spit issue isnt as much about it missing mechanics, it's that the two mechanics it has are poorly done

dim crown
#

Spit is perfect wdym?

#

I love it!!

sinful cove
#

The spit is basically useless as a defensive and the jump wastes a ton of stam for a subpar output

#

The spit is unreliable to use on predators who are already coming for you

dim crown
#

I find very good use for both those features

sinful cove
#

The spit is only useful to troll or be a turret when predators are attacking someone else and ignoring you

dim crown
#

No troll plzTI_LUL

sinful cove
#

Unless the predator is completely and totally incompetent, like the carnos im feedback who got killed by pteras, then it is useless for defense

dim crown
#

Carnos are ez for Pteras TI_Wheeze those are hilarious also

#

I got vids of it TI_LUL

#

Lmao

#

It risky but, i love it

#

Risk for the biscuit

sinful cove
#

Yeah i know it happens and it's a hoot to see an overplayed dino get destroyed by some small because they suck ass at the game

#

Still makes the carno incompetet

dim crown
#

Just to finish on Hypsi, the spit is alr enough for its purpose, as a hypsi i dont feel were supposed to just stand still trying to snipe a dino that is coming for you, in that situation, Hypsi rolls in a different way, even if Hypsi hits, it might still be fucked.

#

Imcompetent carnos maybe, but they pterodatly didnt fought many Pteras.TI_Wheeze

sinful cove
#

Which makes it pretty useless as a aelf defense. I know you dont like the trolling comment but like, that's basically the only effective usage of the spit, trolling

dim crown
#

No

sinful cove
#

Sneaking up on some unsuspecting dino and splattering their face for fun

dim crown
#

It has other purpose

sinful cove
#

Is the most effective use of the spit because it is bad self defense

dim crown
#

Its not defense, its an attack

sinful cove
#

Yeah it can be used to splatter things that are attacking a friend and arent paying attention to you

dim crown
#

Defense for hypsi is size speed stam

sinful cove
#

Animals who spit blood, acid or venom use it for defense

dim crown
#

Terrain

#

Not if to blind opponent

sinful cove
#

Blind the opponent, and then what?

dim crown
#

I blind some1 so i can surprise attack

sinful cove
#

Hypsi isnt a combatant dino

dim crown
#

It is

sinful cove
#

It can irritate people and kill some incompetent smalls

#

Thats it

#

If a large dino dies to hypsi then that person should go play my little pony adventure instead

#

They are no standard to set for hypsi's combat ability

dim crown
#

I been there

sinful cove
#

I hope stego gets better and doesnt just get bandaided with shorter growth and stay a mediocre playable

slate stratus
#

Like, it's absurdly strong as a tagalong because you get a few seconds to run in and rack up a massive amount of free damage

#

without much risk to you

hardy dirge
#

@grim pulsar I mean what's the point of sniffing while moving? The bush isn't going anywhere.

sinful cove
#

Convenience

#

It's simply boring and repetitive to stop every few minutes to bring up scent, plus the animation and sound accompanying it can give you away

solar shadow
hardy dirge
#

I mean I find it odd herbis cannot sniff while moving, but it's not that big an issue. Once you lock onto a bush through scent all you really gotta do is go in the direction the particles are coming from. I rarely have to sniff twice. But yeah it can be loud at times, but it could be just as loud while moving.

sinful cove
#

it's just an inconvenience that can really build up after a while and combines with other factors that makes herbivore less appealing to play

#

there's no reason not to just let them sniff on the move

solar shadow
#

Yeah I've always found herbis less fun to play.

#

Not specifically for that reason, but it's one of them.

sinful cove
#

less niches, no sniff walk, many rules servers dont let you attack carnis unless they hit you first (those servers are shit anyway), poor balancing, nothing to work towards unlike carnis who can strive to unlock strains

#

with diets coming it will be harder for herbis to socialize since they will be segregated by their specific food needs

granite gate
#

imo, based on legacy, i think the only thing that will increase herbi playership is nesting

sinful cove
#

many of the nesting herbi groups in legacy were mixed herds which will be much harder to have with diets

granite gate
#

yeh... hopefully many who naturally overlapped will still overlap in-game

sinful cove
#

socializing was one of the main appeals of herbi gameplay

granite gate
#

i.e, idk, stegos and dryos or smth

sinful cove
#

now it seems it will be dumped out

granite gate
#

or stegos n pachys

#

people are stupid as hell when they complain about "herbi mixpacking"

#

like no.......... it's a natural thing especially when most of the server is carni

sinful cove
#

guess we'll see, it's been said they wanted more competition which suggests less appeal to social gameplay for herbis. this on top of being the less played faction leaves herbis with lonesome gameplay until they run across one of many large carni packs and can't defend themselves due to sheer numbers

granite gate
#

plus honestly, even back in legacy, i never once saw a big murder pack of herbis

sinful cove
#

people whine and compare herbi mixpacking to carni mixpacking and it's honestly stupid

granite gate
#

the most i ever saw were maias and gallis doing raids on docktahs, but even then

#

m o r e c o m p e t i t i o n f or h e r b i s?

sinful cove
#

carnis are designed to track and kill, herbivores are defensive, it is not the same

#

competition for food sources

#

for herbis who share diets

granite gate
#

i know, im implying its stupid

#

lol

sinful cove
#

yeah taking away the main perk of herbi gameplay

granite gate
#

^

sinful cove
#

sure is gonna be fun not being able to find anyone to group with and then getting shitstomped by a pack of 20 utahs