#balance-feedback-discussion
1 messages · Page 257 of 1
Ai is a waste of time
amarok is chill and is doing a good job but it isnt worth it
how to fix the isle
Step 1
Delete the isle
Because then we're going to have a great ecosystem.. :p
dinosaur ai is just a shit idea
110% agree
Players can't and won't make a good ecosystem on their own, you know that right? :p
carnivore AI is also the worst idea
the biggest AI creature should be dryo
anything bigger is an accident waiting to happen
Ai like this thats not fodder and plays a role in the ecosystem and can lead to more fun varied gameplay would be the best option
this should replace dyro ai
Why are you opposed to ai, or carni ai? Evil ai rexes not a good idea? :p
Because it isnt why I bought the isle
How could this not be fodder ?
I want to interact with humans
not a computer
the whole charm of the isle is that most things are actually players
You're playing a videogame and don't want to interact with a computer ?
because interacting with players is more fun, and im not really interested in losing my progress to an AI t rex, because at that point thats literally the game saying "fuck you, youre not allowed to play today"
it would be great at running away
I'm still waiting for someone to give me one single example of a survival game that works without AI
Its called massively multiplayer for a reason 
But why would it be different from a player rex just getting you? :p
because at least a player has something to gain from killing me.
because it’s an actual player that needs to eat
You won't know it's an AI
The Isle did work. But because of plenty of reasons, and we still didn't have a good ecosystem. Better one than we've had lately possibly, but nowhere near an actual one even back then.
like this shouldnt even be an argument
this is literally impossible 
carnivore AI is a horrible idea
Did it ?
HUGE aaa companies cant manage to make godlike ai
how will amarok do it by himself?
No idea
Nah, carnivor and herbivore ai both is a good idea, and probably needed to balance the ecosystem out as well as provide a challenge and all that.
I know indie games that have very good AI
are they like the isle
@slim dragonYeah, we survived in prog without AI after all, even I could do it :p
do they have 1 dev working on it
the isle is a complex game though, in the sense that every player acts like a..... well..... player
No, but I don't see the point
well there ya go
AI will ALWAYS have patterns that make it able to be differentiated from a player
Did the devs say they want to have only 1 person working on AI forever ?
ai in a game as complex as the isle doesn’t work
Man this discussion has been going on for awhile now
You say that like players don't have patterns...
they currently do, and it takes huge teams to make a decent ai
We need 30, maybe 50 AI guys
if they want ai to be how they want
they dont. because as dumb as some players are each is an individual thinking human
It doesn't have to be that complex I don't think..
Players aren't that complex either.. :p
but youre missing the point that they are HUMANS
I didn't say humans, I said players ^^
an AI isnt going to run back and forth wiggling at an enemy to taunt them
players are humans 
Play For Honor, you'll see that players are much more predictable than AI at times
Even though For Honor Ai isn't exactly good
an AI isnt going to 4 call to trick another player into thinking that theyre scared, but then circle around and attack again
They will if you tell them to
ai is never going to be that smart
even hypothetically if ai was that good, I would still complain.
If you think so, I understand why you don't want AI at all in the game and why this conversation is pointless
I'm inclined to side with Necro here. If we want a proper ecosystem we'll need ai. Both herbi and carni, be it other dinos or.. some other critter.
the isle isnt like most games
we need a smaller map
the isle is....well. the isle.
and incentives to play like animals
boom, a somewhat functioning ecosystem
simple.
That won't fix anything but player interaction itself
but it still fixes something.
Well to be fair, humans are humans
Map size does not relate to ecosystem
people play how they want
Second, I doubt 75% of players will play herbies/prey (which is the bare minimum for a fuctioning ecosystem
it absolutely does
And yes, we are supposed to play as animals, but we're not good at it :p
It does not. At all.
It does
We aren't animals even in the lore
We've had smaller maps
No.
There were no ecosystem on them either
^
A 220x220 map will have a harder time forming a ecosystem then a 8x8 map
do you disagree?
there was never an ecosystem on the big ones either
The only thing that mildly enforced something was progression, and it had nothing to do with map size
Yes because map size does not relate to what players choose to play
And that's the thing. You can't make the players make up an ecosystem when everone wants to be a rex, or at least a carni
the players wont even meet each other on the big map
like the ecosystem wouldn’t even have a chance to form
That's player interaction Dio, nothing to do with if we get an ecosystem itself
That's why we need AI
people pick ptera or carno in evrima over things like stego or deino SPECIFICALLY so they can move quicker across the map
There's a difference there
That doesn't make for an ecosystem though? And people play plenty deino, to say the least
player interaction matters in a ecosystem
because 80% of the map isnt in use
so people are more comfortable playing slow things
because they know where hotspots are
In what way? :p
For a deathmatch
you dont see lions feeding hyenas
Fuck does that have anything to do with it?

well animals interact in certain ways 
Explain why a smaller map will suddenly make 80% of the playerbase play herbivores? Also explain how it would make them choose smaller/mid herbivores over trike 90% of the time?
How does the map size suddenly make them choose that instead of all going carnis/rexes?
making herbies fun will do that
There is no way you can get 80% of people play herbi
Answer the question or stop claiming that map has anything to do with ecosystem
The only way to do that would be to make carnies unable to attack
basically the point here is that enormous maps are a horrible idea, theyve been tested multiple times and each time they have to redo the map because 90% of the map is inactive
I know that. It's an example, I'm triyng to understand why they think map size will suddenly make an ecosystem when it hasn't before :p
an ecosystem cant form if every animal is too far away to even interact

We've had tiny maps most of the time, and from what I recall, v4 was pretty nice, as was v3 at times, before changes. (and in v4s case, never finished..)
There's your mistake. You're trying to understand something that doesn't make sense
No, but that doesn't make them make an ecosystem just because they can interact, which was my point. You're just thinking of player interaction, not of what will interact
at least they can attempt to make a ecosystem
on the small map
Fair enough, but it won't work out the way you think, we've seen that
v3
v4
v3 2.0
v3 3.0
v3 4.0
Spero
Spiro
all giant maps and the only one that is still relevant is spiro and its because its the only map we have. They gave up on making v4, spero was delayed because it was LITERALLY too big, and v3 had 4 separate iterations.
Yes, you'll have interaction and some sort of "food web" but it won't be a good ecosystem, because players
You'll have 90% carnis eating carnis, nothing else
V4 and V3 (at least some versons) were fine enough I'd say
we have mechanics to fix that 
diets
Alright I shall be going, goodb
ideally a universal fracture system will reward defensive herbie gameplay
gn
How will diets fix that if you can't follow your diet because no one plays your favorite diet ?
So it has nothing to do with the map size except that obviously players need to meet each other, and how often/much that is can be debated
You think people will play herbi so they can fulfill a carnivore's diet ?
Small map 
im probably gonna dip too, arguing to a brick wall is sort of tedious lol
me to
ive been up too long anyways
Well I guess if you have no arguments that actually work :p

:D
,
the
isle
? :D
@mystic valley deinos doesnt have 8000 hp they have 6000
the wiki says a lot of things that dont rly make sense nor are right either
best to ask QA members stat numbers
@versed rune No, just no. The matchup is as balanced as it can be
if you keep dying the same way try experimenting with different fighting strategies
@rapid harness how are you starving to death that thing has 1 hour 30 minutes hunger time
do you not eat fish
you literally cannot die of hunger as deino, you only need to eat twice to grow to full adult
Oh i didnt starve to death
You know the devs wants it to be realistic and stuff right? Well you can go 1 hour before a guy comes to drink at the river you set ambush in.
you still wouldn't die cuz you have 1 hour 30 minutes hunger time
Yes if you find something big
If its a utah or something it might give you another...20-30mins on the timer?
there's also fish
yeah but my request was more to support the ambush gameplay
not swimming everywhere all the time
im the guy who can wait there 2 hour to ambush xD
@primal token I think the problem comes from lag and desync rather than balance
@slim dragon I have never experienced anything like it as a Utah or any other dino than Carno
Maybe it's much more visible with those because they're faster, so it's much more noticeable
They're always trying to improve their network and hit registration system
ik
but Utahs are more agile than Carnos so im not rly sure tbh
I feel utahs hit registration is on point
I only play Carno and Utah btw
As a Carno I have no fear
Maybe you should try other playables and see if the "hit from super far away" still happens
If that's not the case, then it's a proof that carno's hitboxes are fucked
running into a big group of 6 Utahs is no problem you know
I have played everything
more than 100 hours already in Evrima
Thats why I said they should ckeck it
thx for the response
np
Skilled utahs, even just 2 or 3 of them, can easily take a full grown carno
Solo utahs can easily juke them and get away, they only get caught if theyre ambushed or just run away in a straight line
Carnos are supposed to be small game hunters, so them having an overwhelming advantage against Utah in a 1v1 is perfectly fine
As bubul said desync sucks but its not part of balance. And it also disadvantages carnos just as much
@novel tulip So you are saying that 2 skilled Utahs can take on a skilled Carno because thats not true
it is at least very unlikely in the current state of the game
yeah 3 maybe...
I mean Carnos are not rly that early game hunters
2 is possible but 3 is more likely
Just the other day I saw a pack of 3 who knew what they were doing hunt and kill 2 carnos
And they were good carnos
Its hard to believe it was a skilled carno ngl
But glad to hear somebody is actually doing it I guess
They were, but with how coordinated the utahs were they didn't really have a chance against the pounce
Packs of even higher do even better
Still doesn't make up for the fact that Carnos hit range is prob broken
@novel tulip atm when you jump off a skilled carno he will definitely get at least 1 headshot on you tho
Do you know that for a fact or have you not even eliminated server desyncing as an issue
I have taught a lot about that, and I dont think thats the issue
Why not
try reading some of the other balance feedbacks
What evidence do you have
I've been hit/evaded by utahs from unrealistic ranges, but I'm not claiming hitboxes
like I said
The I promise you, "you haven't played enough of Utah"
its rly bad
What rly proves it is the fact that no Carno is scared of running directly into 3 Utah's
even "new players"
Why are you saying that if you only play utah
This is still only what my friends and I have experienced playing Evrima
I only play carno and I do not take my chances with utah packs solo, especially if theyre all adults
I have played all dinos more than 5 times
I play alot of carno too
like I said before
Utah is balanced right now, the only thing that need to be fixed is the lag after dismounting
Maybe thats why you have not experienced the carnos long attack range
Which should be made into a stam management feature instead of instant death
I do not belive so
Literally as a carno I will bite directly on top of a utah and it won't even hit
Most of the time I never even kill utahs unless I ambush them because of how agile and evasive they are of bites
Ok, then your "long hit range" problem is "on your side"
Okay, have you played on a sandbox ish server?
Again, this is probably a desync issue and not a balance issue unless proven otherwise
When you are constantly fighting Carnos you will get what I mean
I believe the carno has a further range
Cool, and no one has a reason to share that belief unless you provide evidence
Thats why I wanted them to check it
Maybe it was a mistake
Any other Utahs who have experienced the same thing has lol
i main utah and have played utah for about 600 hours, a lot of the times when i escape from carnos and get bit on the tip of my tail i get body damage, i have experienced this "long hitbox" from carnos almost every encounter. I have also tested it with an admin, i was a carno and he was a utah, i would bite his body and sometimes it would be doing head shot damage. The hitbox is definitely fked. And everytime i have played carno i am able to destroy packs of utahs
@dense hamlet I love you mate finally some realization!
Yeah it's pretty annoying, i'm usually not afraid to show myself when there is a carno around cause i know i can evade it but i don't even do it cause i'm always afraid he will hit me with some kinda shockwave lol
lol love how you put "fax" then rethought your life choices XD
i have 754 XD same !
Carno range definitely needs to get checked lmao. Sorry just joined the convo lol
90% of my hours is utah gameplay XD
Will be trying to grow a Utah and will hear the bite not even see the carno close enough to hit me an teleport to it's mouth.
oof
Thought it was my end then played on my buddies PC and his internet same thing happened.
yeah prob is
Yeah but I was just eliminating the "it's on my end" variable.
everything is fine...then a fight starts and shit hits the fan for some reason
the performance arent great
yeah
I love the game just severe performance issues that absolutely need addressed before anything else gets added IMO
ye
Also AI needs addressed.
yeah
yeah we need to be able to properly play with what we already have before moving forward i think
But they are definitely working hard on that
Yea they are for sure
But they are also working on things ahead of making the game stable
If it was me I would be making the game stable
Yea they are a really good team for how small they are
ye might hire some more ppl down the road!
There we go, some evidence
Ok I believe you
However I'm still wondering if server lag might have to do with it, because it was sometimes instead of every time
If it were something like a misconfigured hitbox, I think every single time it would be a weird hit
Instead of seldom or up to chance, which is usually a symptom of desync
Instead of arguing against it without even playing utah, go play some utah
I was going with my experience against carnos being able to ez bite utahs, I've never been able to hit them easily as you were claiming
yes thats what I said
You were claiming they have an absurdly long attack range, but I've never experienced that at all
I love carno, It was my favorite in Legacy
What could be happening is the game favoring the person who attacked in terms of sync, making it look hard to land to the player but like it was unfair to the victim, which is in tons of games
Yeah prob because you only play as one
Making it an issue with how desync is handled
What isnt making sense?
I can see reducing the size of carnos hitbox help alleviate desynced calls but the server and the client disagreeing is always the root of these kinds of issues
The player attacking always initiates the check, so its going to be prioritized based on what the server goes by, instead of the defending client
I have never heard of this "theory" and its prob a thing in other games, but I don't think that's the issue here
Its basic server logic
Ok
Have a nice day m8
I'm not denying its happening, what I'm denying is it only being because of carnos bitebox
I think you are talking about desync
Yes thats exactly what I'm talking about
Carnos hitbox isn’t rly the problem tho
All attacks of every dino gets increased or decreased cuz of desync
Utah just experiences more issues with it as their smaller and hits from other dinos can be lethal
All the people who join shit packs or are shit pack mates begging for more friendly fire reduction to excuse their poor coordination is truly sickening
@frosty plank they intentionally made every dinosaur lose all their water from 100 to 0 in 30 minutes for all dinos because they didn’t wanna balance food and water value atm
Their doing a diets update in which all food values and stuff like that is getting reworked so they didn’t wanna do too much balance on the values as they r currently
Im glad to see they will balance that
I usually play survival games like ark, and the thirst is more notable in this game, kinda annoying at some point. Thanks for the information @grave veldt 😉
Yea Dw yr right and it is short
It’s just that it’s short on purpose as they their doing a balance update on all of that next update
The reason you don’t think its true is because you aren’t a skilled utah, if you catch a cocky carno (like I was) 2 utahs can actually overwhelm it with bleed, since carno has bad stamina, the stamina debuff you get with bleed actually matters
, and if you run out of stamina you lose your main advantage, being able to leave the fight when you want
at that point the utahs can take their time and kill the carno
also hitboxes are on point
I play on good servers and have good internet myself, so i’m probably the minority but most hitboxes are fine, minus deino.
dont know about teno and carno being able to stun deino, but deino does need a harder time on land than he currently has
it does, but like the counterplay for tenonto and carno on land vs a deino should be to either just leave the fight because they're insanely fast, or trying to discourage it with running in and out
they shouldn't be rewarded for just rushing in and stunning one of the biggest things in the game as a small game specialist and pseudo mid respectively
normally i wouldnt mind teno and carno being able to stun deino with their respective abilities but the players would just use it to start fights they shouldnt be encouraged to yeah
like it wouldnt work just because how players would use it
yeah
Hmm, alternatively instead of a stun for deino, those abilities could knock its stam down some, since then it can be used to make ot harder for the deino to grab people and get them to water from land
That could probablt be abused as well but maybe..
that could work
I mean tbf, both of those abilities are/should be susceptible to diminishing returns
so you get rid of a chunk of stam at the cost of the chunk of your own stam
So tenos dont just spam slam and carnos dont just spam charge, but they wouldn't be published for using it once or twice, yeah i dont think it'd be that abusable aside from groups lynch mobbing deinos with it but that will always be an issue unless there's also diminishing returns on the target to make such abilities lose potency when inflicted a lot in a short period of time
Actually doesnt sound too abusable then
yeah that makes sense
Carno literally cannot spam charge
that too
It would mainly just counter carno groups abusing something I suppose
like if a full group of carnos all charged a deino at once it would probably lose most of if not all its stam, but the carnos are also in a predicament, as they have little stam to escape
I kinda wanted diminishing returns on stuns and the like for the ability i want for para anyway, so if carnos chain rammed a deino it wouldnt be to the full affect since the stam drain would lessen with each consecutive blow from the ram
the problem I could see with an adult deino getting stunned when it gets headshot by Teno or Carno's stun attacks is the fact that Deino's head is not only super low to ground making it easy for headshots to land but Deino's head makes up a good 15% to 25% of its body which makes it even more easy to land stuns especially with Teno's ranged tail slam
also not to mention teno and carno are already a good deal faster so they could just run up and grief for fun lol
a carno using its charge defensively would be pretty damn rare and once a teno is turned around it can just run from the deino, so using the abilities to instead reduce deino's stam and make it harder for it to grab people on land is less abusable
i see people are finally getting tired of landcrocs being basically unkillable ey
I'm actually working on a Deino feedback document
Deino shouldn't be getting stunned by animals that are ~a quarter of its size. Deino isn't "good" on land, it's just that there's nothing in the game that can threaten this animal at all. Its stamina and speed on land are already garbage and you pretty much have to want to pick up a fight with one to have it even take place on land. Read this as: release some animals that can actually threaten a croc asap. It's just boring to have only one 8t predator in the game as it can't be killed by anything aside from its own kind. The fact that it's also absurdly easy to grow compared to the terrestrial carnivores doesn't make it any better.
Carno certainly shouldn't be able to stun an 8 ton gator with ram
deino hopefully with diets gets sum kind of balance changes specifically its alt bite
its alt bite should be slower then its actual bite not faster when biting in one place (not turning around alt biting)
Imo just give its alt bite some sort of stam drain so it can't just run around on land with full stam knowing it can spam alt bite at attackers forever
Alt bite should only be a defensive land move as you move between water sources or briefly walk on the shore
If you need to use it any more than that because you're a mile inland, that should be punished
@rough perch
thats the point
you are a tiny animal getting dragged by a 8 ton croc
of course you’re helpless
carno and utah are TINY compared to deino
i kinda get where they're coming from. if it doesn't kill you outright, you should probably have a way of escaping, however difficult that is
but if they're just able to drag you about til you die, with nothing you can do about it, then it might as well just kill you outright
I still feel these dinosaurs have enough muscle power to fight even a bit as in real life everything fights for survival even if they dont make it. Also this is a game and this alt drag thing one shots adult dinosaurs like that,it feels a bit unbalanced
how?
Deino is 7 tons heavier then carno
it would look really silly
6.2 tons* 
I think you havent ever watched documentaries then
Also I did not say they would have 100% chance to escape,even 20% is good
They're fighting back tho
They're wasting a lot of Deino's stamina
idk if u know but im pretty positive the deino loses more stam depedning on the weight of the dino
idk if its still a thing but im pretty sure it does something like that
if it doesnt then it should
like ur max capacity holding limit should be wasting a good chunk of the deinos stam
4 tons basically
Hm, I never knew there was a documentary on deino, the extinct alligator
mind linking it? Had no clue that was a thing
Also there already is a struggle mechanic
a 1.6 ton teno is not escaping from the 8 ton deino, it’s impossible.
@alpine plover Do you actually think a good Carno will let 2 Utah's pounce it for more than 3 sec? Trees, rock and even water instantly throws you off....
a good carno will use that as an advantage
And pounce bleed isn't that great atm
The game is made for 2 utah's to jump on a carnos back, because the fights are intended to be 2v1s, but atm the only way to get a good carno is to ambush it while its laying down.
You can actually get more utahs on now I think, I've seen up to three of them at least
Maybe it was just glitched when we tested it then
But it worked with two of them on the same side when we did it
I agree, but it did seem to work :p
Very possible, pounce is a problem child :p
Yeah and now juvie Utahs has it too
Would that maybe allow for more utahs then? Depending on size?
Could be something like that, that happened to then glitch with adults as well
Cause that makes some sense, since smaller utahs = more space
ye
Let me know how the test goes, cause that's an interesting situation, if they managed to pull that off, so the amount of utahs on something depends on the size of the utahs vs the thing they're pouncing
I certainly will!
not true
use numbers
Oh no not another deino bite buff suggestion
imagine wanting the strongest playable buffed.
deino has one easily avoidable bad matchup. said creature takes just as long to grow and has one horrid matchup it cant avoid.
"bad matchup" in Deino terms is simply a match up where it's victory isn't 100% certain and its opponent does have a chance of killing it.
^
the only matchup deino cant win with a press of a button.
even then if the stegos not above a specified growth it can still be grabbed.
If you, a group of utahs, died to a juvie deino then you kinda deserve it
Especially if you’re all full adults and it was on land
Like how dense does somebody have to be to let a super slow animal that needs to hit them multiple times to deal lethal damage actually kill them and then blame game balance
Even then a group of utahs should be able to kill that outright
Its like the guys who stood there and tanked juvie stego hits by choice and then came rushing to balance feedback to cry about it
Literally fucking walk away, neither of those things can kill you unless you let them do it
@mystic valley Hp =/= weight
@meager timber
Why buff deino? Its currently the strongest playable in game, buffing it would ruin balance.
@alpine sleet
its your fault for dying, no offense but play smarter.
@gentle sail#896
reduce growth? No
Its the fastest dinosaur in the game
it shouldn’t be growing as fast as teno
Otherwise I GUESS i agree
imo carno is underpowered atm
it cant hunt without a ambush and its ambushing method is worse then other playbles
so a nerf to its biteforce in exchange for a massive buff to charge will be cool
also a weight nerf? No
Carno is its realistic size, and its fine like that
no need to over complicate things
honestly this nerf should be saved for later
when we have cerato
since it can be more generalist then carno
In my opinion carnos biteforce should be MAYBE 290 N? Just a guess with no real thought put into it
I'm not too sure on what role weight plays in the case of dmg, so if it's just something that's used to calculate charges and deino lunges, its weight is fine. I agree on the nerf being saved for when cerato can take the place of what carno is now. I'd love to have a stat page to see the health and bleed of creatures, but carno's damage definitely feels a bit strong for how it should be played. I also don't generally test things out in game, like playstyles and how much more effective things can be in herds/packs rather than solo, which I'm sure would make carno seem much less OP to me.
weight isnt used in anything
its just used to calculate stuff like if you get dragged by deino
they removed the weight system
glad to have confirmation on that, thy
np
ok i've asked this before, and i've tried testing it. but can carno still abuse the spam bite glitch while it's stunned? some videos say it does, or even show a carno spam biting while stunned. but the patch notes said it was fixed, and I haven't had a lotta carnos abuse it on me. but its like 50/50 for if it will be able to abuse the glitch or not. ion know if anyone has any insight on it but yea
not sure if that's a thing still
what about stunning attacks when they hit the head? do those stun for longer durations, or same as body shots?
mmm not sure about that, but i do know the kick stuns a carno for 1 second and the tail slam stuns em for about 2 i think
would love an animation, hard to tell sometimes if the carno gets stunned or not
sorry, it's very hard when your starving with your last packmate, and your up against a body guarding croc, and they don't vomit. So it keeps eating and eating, until the corpse is gone, we had to attack. I'm no cannibal, which is why I did not eat our packmate, I had no choice, it kept charging towards us. Which is how I died, I died to a ass hole body guarding cannibal legacy rex/giga player. 
*rage intensifies
Deino doesnt need a nerf just because a super specific situation you caught yourself in, shit happens, sometimes you starve or get unlucky when you choose to get picky with your food, being fed shouldn't be a guarantee for something designed to PvP to survive
Juvie deino isnt even strong
Carno seems to actually be stuck in an animation now when stunned so due to this I dont think it can anymore
at least sometimes
Big agree on charge being kinda pointless atm. Anytime I play carno, if I charge at some dryo AI it's pretty likely I'll miss. I've kinda given up on doing that and just run at them and bite instead. Even though the bites dont one-shot like the charge does iirc, you only need a couple and it's hardly difficult to pull off
having the bite be a little weaker would be good for encouraging people to actually use the charge. because atm, running and biting is just easier and better 99% of the time
I also really wish carno's turn radius was adjusted, and maybe their brake/acceleration speeds. The thing that made carno great in legacy imo was that even if you were slower, it was possible to juke it. It made it pretty balanced against stuff like galli, which could run back and forth until carno gave up. Right now, while carno does take a moment to turn or get back up to speed, it's not severe enough to actually prevent carno from catching prey trying to juke them, at least in my experience
carno is just way too buff and brutish to actually be a small game hunter. in particular considering small game doesn't even feed it that well (hopefully diets addresses this) so atm carnos are encouraged to target bigger prey
Carno groups are pretty common, you must just get bad luck
Changing the growth rates wont solve problems either
You'd either just make the other replace the overpopulation or both would get worse
ayo i dont wanna say u suck but getting all ur adult raptors killed by a juvi deino is pretty sad
@thick turret There are usually big carno packs around center u should check there and a sub adult carno should still be able to be pinned with a pounce ur still vulnerable to things that are bigger than u at that age, and by a Utah especially one that is 100% will definitely kill u if it gets its pounce off
@alpine plover wdym weight has a big impact on dmg
That would be unrealistic, and they had no reason to change that
how
"It was realistic"
they could
yeah ik
that weight doesn't have an impact on dmg
How did you do it then
Dinos have a health bar that is separate from their weight and weight doesn't affect damage in evrima, that's a fact
Its a "fact" like did they say it or something...
Yes, a lot of times
Also players have calculated health bars many times
Never it was identical to dino's weight
bro u dont need the devs to spoon feed u everything im in a test server with QA members
In leagacy it was (your weight/target weight) x biteforce
Yes but it was Legacy
Locational dmg and dmg in general is completely different then legacy
body dmg is base dmg no matter weight
weight affects fall dmg and now deinos grapple
ik
They removed nothing, it isn't the same base
it'll prolly affect trample as well
thats not what im talking about m8
Then why are you saying that it doesn't affect damage....
if they "removed nothing"
Even tho they did build it up from scratch
They rebuilt their game on a different base
weight doesnt change the dmg u do
no theres no 'chance'
its simple testing that i do all the time with actual QA members
They didn't remove rex, for example, they just haven't implemented it yet
Sry read that wrong
But they will probably never put bnack weight=health
join the DBears server if ur so skeptical lol
I get what you mean by that
the only thing affecting dmg currently is the location
thx guys
But we might get an armor mechanic in the future tho
prob yeah
we will* 
I liked the feature tho...
otherwise anky would be yk like legacy again lol
yup
Well, maybe they will cater to "armor" just being lower damage multipliers
Like anky having 0.25x damage on the body instead of 1x
yea they can just do that as well
an armor mechanic seems cooler tho imo
as long as anky is actually good to play
But will the new locational damage actually fix the problem when all "strong" carnivore dinos are gonna be super high anyways
I hope we can have true damage reduction on armor
Like anky having -250 damage on its armor
So small dinos cannot just nip it for 20 minutes and kill it
Hitting them in the feet might not do much
good point
it would be nice if there was different hit sounds and hurt sounds for anky depending on what u attack
although everything is armored so idk
except for the bottom side
I once suggested having different hurt sounds for any playable, depending on where they're hit
But I think that's already the case now that I think about it
Stegos do different sounds depending on wether they're hit on the head or on the body
yea i believe thats in already
also stego not taking dmg on plates is a neat feature
But maybe we can have different hit sounds
Like hitting armor does a clunk stype of sound, while hitting a weak spot does some satisfying scratchblksh
Cause I'm not sure hits does sounds rn
idk if hit sounds r even a thing
theres bite and hurt noises with different noises and attenuations
i mean forget the devs said u can literally find out urself
I apparently didn't see this comment lul
But I have no reason to test it now
u can always just do simple math and test it although a dev stating it saves time
ye exactly
@grave veldt Do you know how much hp each individual dino has?
Same as weight?
And do you know the multiplier of a "headshot"
As for the health, Utah has 1000, Deino has 6000, and stego 5000 iirc
cool have you tested that yourself or did the devs say it
welp
finally i can put my testing to good use lol
lemme make a list rq
yay
Sorry i was a bit off before, got a little "annoyed" that my own calculations were totally off
I had calculated the dinos with the old weight system lol
Stego: 4000
Deino: 6000
ptera: N/A (i think its 150 but not entirely sure)
Utah: 1000
Teno: 2000
Carno: 2000
hypsi: N/A (it seems to be 80-120)
Dryo: N/A (need more testing it seems to be 200-300)
must have taken a while
oh yea and also u wanted multiplier right
sure thing
Head: 1.5X (2.0X for stego)
Neck: 1.25X
Body: 1.0X (Base dmg or whatever biteforce your dino does)
Base of the tail: 0.75X
tip of the tail: 0.25X (not 100% confirmed dmg is extremely low here and doesn't give bleed)
thx again
The other guy said stego Head was around 3.0X
yes theres sum kind of multiplier chart
it shows different multipliers
its very inaccurate
k
also using sum simple math carno 6 shots stego rn in the head
if it was 3
it would be a 4 shot to the head
oh yea and ill list weight as well
Stego: 6000 kg
Deino: 8000 kg
Carno: 1800 kg
Teno: 1600 kg
Utah: 500 kg
Dryo: 120 kg
Ptera: 90 kg
Hypsi: 20 kg
👍
Neck is mostly for sauropods but I think that it's should be 2.0 x too since it's their weak point
maybe
But only sauropod will have the 2.0x weak point on the neck
Maybe ceratopsians will too
ceratopsians should as well honestly yea
the neck is rly difficult to hit so getting a hit there should be rewarding
Galli too 
@grave veldt Sorry to bother but do you any calculations on bleed and maybe pounce damage?
Because bleed is super finicky and has many many combinations it’s almost impossible to test it
But I can say for sure that
A whole full Utah pounce does 1/4 hp to a stego
And 1/4 bleed to a stego
Plus the extra bleeding after it dismounts
No idea lmao no idea on bleed for almost all the dinos
Because all dinos bleed changes depending on their hunger
Stam
And also water
So it’s very hard to test
So less water and food makes you bleed out faster correct?
Ye
okay thats pretty need
Also locomotion makes u bleed faster as well
If ur running ur gonna bleed out like a water balloon
It is
They changed the dmg recently so I’ll have to do more testing on that
But it will def die to bleed
Do you know pounce damage
damn np
Def something to look into
Yea the game evolves so as it evolves we gotta keep testing and testing
What serv you testing on?
It might not be up rn if it is tho it should be called MrDBears Laboratory
yup cant find it
Alr it’s prolly not up rn
I can find the "best e-girl serv" lol
Thats the one he links from his youtube lmao
Can you just inv to the serv or is it like "down", "down"
Yea the server hasn’t been up for about 2 days now for now atleast
👍
@languid frost I think most of the suggestions you made can be fine but the increased recovery rate of the Utah pounce i don't agree with. It is meant to be the dino that can take on the biggest variety of other creatures in group and some solo if good enough.
Yeah I know that, but for something that weak and with the bad hitboxes, hit registration and desync it's really easy to miss a pounce even when you really aimed right, meaning a certainly death most times, not cause of players fault but luck
Yeah but that is not a problem with the Utah then but the core game mechanics
Other abilities are affected by that like deino's lunge or stego's thago, wel it's really funny to see them fighting, taking damage from 2m 😂 but they can take a lot of damage and they don't get staggered if they miss
You shouldn't balance a game around desync or bugs tho
this
I agree, and I wouldn't do it if the impact wasn't so high. As I said, that animation is really slow, even if there wasn't desync, etc. Think about it, it's a creature that pounces on others, fast and agile, should be more fluid even if it misses, being prepared for that and recover fast. I don't even say it should keep running like nothing like it was before, I totally agree pounce spammers must be punished and also push players to improve their skills and aim right.
Pounce is an extremely powerful ability, it needs some hard punishment if you miss
They could speed up the animation a little but give the utah a movementspeed slow at the beginning of the take off
But at least being able to slowly accelerate as soon as it starts to recover after crouch, not even run, just walk and slowly increasing speed
That gives a little window for targets to attack but also more skilled players to move fast
this could work but i still think that a utah should die if they pounce and miss something bigger than themselves (in most cases)
Yeah that's the thing, just what you said
Way bigger, I mean if you miss pouncing a stego it doesn't matter if you start to slowly move while recovering, 1 hit and you're dead
same with carno and teno
Would be interesting if they added a "start-up" movement when pouncing, something you as defender can look out for and react to, make it more dangerous to pounce, but in return get a proper dismount so if you land it, you're good to get away more or less safely (at least with kickoff, if not, you might still get a base of the tail hit possibly?). And utahs can get a less punishing miss on pounce, if they lose the automated slot system so they get that same punishment both when they completely miss as well as if they hit the wrong spot (pounce the face, tail or similar).
But should at least have a little chance to survive anything unable to 1 shot a utah
no
should still die to carno and teno imo
Yes actually, it would be better. Would make pounce more interesting overall, reward you for landing it, but punishing you for a miss.
That is how it is atm wdym?
To teno mostly for sure, tail slam, utah stunned, it's death
For carno just give 2 free bites at max
Carno is still way faster, shouldn't be hard to catch the utah even reacting faster and running away
I have to say I don't usually pounce unless I'm really sure I'm gonna latch, so this doesn't affect me too much
I still think you should get killed by a carno, atm even if you hit you almost don't do any dmg so only a "bad" utah would even pounce a carno
Also we have to think about the balance between solo and group play too
and with that said carno needs to be a 3 pack animal
and utah 6 at most
No it's not? Far as I know, there's no "start up" movement you can look for, the dismount have issues with not being far away enough, and there's no extra manual kick-off for extra distance (to avoid a tail base hit for example). And unless it's changed, the utahs can pounce the face of a stego and just get slotted onto the side, which should be fixed, and if such as "mis-aimed" pounce + actual misses are both punished, then the punishment can be lessened slightly, since it's more difficult to land a pounce in the first place.
But for example deinos bodies are kinda weird (something that should be changed too) there's just a little space to latch and only if you do aim perfectly to that spot, which is hard due to that little space and their fast alt bite
Yeah group balance is something I'm thinking about and writing lol but for it's simple, if it takes 2 dinos to kill another one in a balanced fight (50-50, one mistake can change the whole fight) that should be always the proportion for groups
I meant is is a high risk high reward creature. I don't agree with the additional time it takes to pounce because it makes it less risky. The issue with the dismount is that you don't sprint right away "u have to time hitting the button" this should get changed. The pounce to the face i s pretty stupid so agree with that.
Right now pounces are high risk and almost no reward, at least for those actively attacking even if they successfully pounce, cause most times they die
I don't think the right call is to pounce a deino but yea the deino collision coupled with desync is an issue
That is a problem again fixed by desync or less stam drain for the utah or more stam drain for the pounced enemy
Well jaguars hunt gators, a fg utah could kill a deino its same size the same way
It just needs deino's body and the way utahs latch to be improved
Well i assumed you were talking about adult deinos
I suggested this already, changing the way pounces latch, so it does it at the spot you aimed, and the direction you're looking too, in deinos case utahs should be able to pounce longitudinally on their backs aiming from behind or jumping over the head ( not through obvs)
Well you can pounce adult deinos but unless there are 8 skilled utahs and the deino is really dumb there's no point doing that 😂 😂
Aim better in your uwutah dogpiles. pounce is already socketed, you dont need the game holding your hand at the expense of the other player more than it does now
Why should the game fix your mistakes if you pounce a packmate
Sometimes the solution is get gud. Personally I don't believe its hand holding for some prioritizing :)
The amount of times I’ve been pounced by packmates is incredible. 
^Exactly, at some point the issue isn't solely a skill problem, but a mechanical problem. And it's particularly frustrating when if thinking irl, a utah would unlikely be so clumsy as to hit their own members on accident so easily. Think bout lions, how often does a lioness accidently pounce her pride members when going after a zebra? Very unlikely I imagine.
You can't compare an animal's clumsiness to a player. Animals never accidentally attack their packamtes irl, yet human players do. If you pounce on your ally, the laws of physics have to apply.
To be fair the players I played with were as dumb as a bag of rocks so. Idk.
No wtf my uncoordinated pack should be rewarded for spamming pounce near each other
Eh, ima back out of this convo.
I don't understand your "priority" thing about pounce. In what situations can it even apply ? If you try to pounce a target and your friend is in the way, literally touching the target ?
If that happens, tell them to get out of the way next time
So for that situation of prioritizing bubulb...
playing with random utahs is also quite difficult because most of them are dumb. literally fighting a teno and one of them pounced me and killed me without getting off.
Life is made of opportunities
Meat is meat
then he died because the teno tail slammed him 
The choice he took was calculated
But he was bad at math
If two utahs are next to each other chasing down a carno, one is slightly ahead and is close to the carno, the other pounces, imo there should be slight priortizing. Doesn't have to be heavy pri, but should be some
That's the scenario I thinking of :)
Hmm
I still think pounce should latch onto the utah, prioritizing can't change much here, their hitboxes are too far away
That would be making packmates immune to pounce, which would be terrible for balance
I imagine there could be balancing with it, it's already pretty punishing to miss.
Like proximity of hit box's could factor into prioritizing
There's an easy fix to that situation tho. Spread out a little more. Here I'm basically saying "git gud" but you should learn and apply things instead of making that kind of situation even easier to handle for players
The game is skill-based after all, that means it must reward skill as well as punishing the lack of it
Can't spread out really if your attacking 1 dino. And again it can be tampered down so that skill is still in play.
Tho I can see this is a touchy subject xP Ima hop off
Just take turn pouncing. There's your balance fix.
mh i think that's the mistake a lot of people make when they start complaining about friendly fire in nearly any capacity. coordinate, and spread out
take your turns
if you all rush in at once, regardless the number of opponents, its naturally gonna get messier
ngl that fact is why i dont really like grouping with people. i dont trust they'll actually wait their turn :/
@thick turret ██████████████
█▄─▀█▄─▄█─▄▄─█
██─█▄▀─██─██─█
▀▄▄▄▀▀▄▄▀▄▄▄▄▀
Pouncing packmates is a skill issue, not a game issue
coding an entire system that makes utahs not able to pounce each other sounds awful and clunky anyway
Utahs megapack so often that there should definitely be harsh punishment for uncoordinated groups so they destroy themselves
Shouldnt be so easy to just make megapacks and roll over everything else on the map with your dogpiles
Imagine them being able to phase through each other
Legacy gameplay
Imagine it uwutahs got all the friendly fire disabling, collision reduction, and pounce auto aiming they keep begging for
@alpine plover
just get better at hiding
My god.... Why didn't I think of that
Also are you going to ignore the whole factor of S N I F F I N G
Yeah you’re welcome, no need to thank me
if you hid and covered your tracks, you wouldn’t die from that
Ive never died as a juvie to an adult dino
I call bullshit
maybe a tiny exaggeration but you get my point
Also I'm too trusting of people
just get better at survival
why are you trusting people?
its a survival game
not a team game
"just get better at survival" - bear Grylls 2021 22:27 Thursday 3rd of June
yes.
get better
Idk I just like to be able to trust people. Running around thinking every noise is a threat isn't really fun
If I wanted to play like that id be a dryo
Only some dinos could have faster juvies with it not looking utterly stupid, that would leave other playables with miserable growths in comparison
actually carno subs are faster than the adults, its kinda dumb if you ask me
Nani?
Dont play the isle then 
they’re also MUCH more mobile
Like it would make sense for young rexes to be more mobile than the adults, but then other apexes would have shitty lifestyles in comparison and that seems a bit wrong
juvie carnos can survive fine and do better in dense forest
Giga and trike have that issue in legacy where their growth is miserable (not worth it for trike) and rex is a breeze in comparison
I spent my hard earned money in it and I can't refund it. I'll get my god damn money's worth
try to refund it then
since you dont enjoy the gameplay
which will never change

Theres a refund option on steam
you know where to find it?
I know that I might be dumb but I'm not that dumb
oh
I've got too many hours on it I can't refund it
well you gotta get used to hardcore survival gameplay 
the game has been like this since 2017 

You can hide in some desolate corner and the game spoon feeds you
Like play a spasific Dino a spasific amount of time to unlock difarent dinos
Ahhh I see
so is that suggestion just describing a counter attack or what
like cancelling another animal's attack and giving them a reset time
i think stego should be buffed when larger animals come out too, it shouldnt be on the same map with things like rex or even allo in its current joke of a condition
I believe the suggestion is that to discourage outright factanks stuff like stego can dish out stuns that temporarily hinder rex from biting so it can better defend itself
If I read that right
So like a stagger then, just disables attack but they can still move and it's just hindered?
Like when you tank the recoil from a large gun before being able to fire again sort of, i'd imagine, if i'm understanding this right
I imagine a normal stun would kind of do the same job, if the defender can just punish enough to make a continued attack suicidal. Kind of like how tenno handles carno after all (at least if the carno gets stunned properly and can't attack). Smack the carno, and it'll have to retreat and can't risk coming back without a good plan or it will die. Could just apply the same situation to others really?
@tulip mural Being bad at pouncing isnt a good argument for removing pounce and making raptors nearly completely unviable.
Ai fish and ai spawns need to be increased and more all over the map as currently they are way to low to allow you to enjoy all the amazing work thats gone in to the map as you have to hang near water and food spawn points. I really want to wonder along the beeches find greens and fish and small fresh water pools I dont want to hang out round rivers due to water levels dropping so fast.
You posted this in two channels but neither of them are where it belongs 
lol remove pounce
pounce itself with bucking feels good now honestly
just fix the dismount issue that shouldn't be happening
Bad at pouncing? I never miss my pounces, it's just that is utterly useless if the target know how to buck, forcing you to get off with half your stam wasted (as the stam cost for the initial pounce was increased) whilist dealing no significant damage (as no enough time has passed) and the bucking dino having NO downside as bucking it's practically stam cost free. So don't at me with your petty excuse for a diss.
@tulip mural hi
Even if you get bucked off quickly you still get a lot off bleed in regardeless. Pair that up with other utahs and you can pounce and bleed out allmost any dino.
You do know that pounce does crazy amounts of bleed right?
(also being able to land a pounce doesn't necessarily mean you're good at it since stam management is a big part of combat)
Bleed and damage/weakening over time is never a factor
obviously
Ok, let me make my point clear: The ammount of stam the initial pounce requires vs the ammount of stam bucking requires (and the stam cost the pouncing Utah recieves) is ludicrous. You are always better of just swooping in, biting and swoop away, as it's way more effective than pouncing for 1 second (which DOESN'T inflict that much bleed as, like I mentioned, doesn't have enough time to stack) and leaving stamless.
I wish Utah get jumped back further when pouncing to prevent you getting whooped in the face and getting insta killed
That is a whole other issue, that ALSO makes pouncing awful (even tho on paper it's the most fun ability and the sole reason why Utahs are my fav dino in EVRIMA atm)
The problem here is not the pounce, but that bite is too good for the utah in that case, damage and bleed wise. Bites really should only be good vs things your own size or smaller. Pounce is also a pack thing, you're supposed to do it over and over, taking turns and all. Okay, the first 3-4 pounces aren't going to do much, that's fine. You pounce, harass, rest up, and pounce again. By the time all 8 of you have pounced, whatever you're up against will be feeling the effects I'm pretty sure.
yeah pounce should not be an insta-kill and people keep thinking that it should be...... no. 2 minute battles suck ass, for both the hunter and the hunted
i wouldnt want to lose something i grew for 2+ hours in 2 min because "muh pounce"
Yeah but you can do that much damage having the pack just swooping and biting in 1/5 of the time, so...
Never said should be insta-kill
i was exaggerating but seriously, pounce shouldnt be doing tons of damage all at once. i believe you've said there's no point to pouncing since it doesnt do enough damage?
Exactly, you're better off just biting, it's way more efficient
(and also, there's no point since bucking is practically stam free)
as erik pointed out, that means that bite is too good, then
utahs are meant to be endurance pack hunters
I know, I just mean that the bite is too good, pounce is not too bad. That's where that issue comes from with biting being better. It also depends on what you're up against, vs a carno/tenno it's slightly more dangerous to bite than vs a stego after all. But if you fixed the dismount issue, then pounce would be valid vs all three of them, and at that point you could have a look at the bite, or maybe remove stego extra head multiplier or something, to make biting big prey to death just not viable at all.
agreed that they should stay endurance hunters bc its makes everything so much more fun for everyone, but if you think the bite is too good i'm sorry i disagree, utahs are prioritizing bite bc pouncing is too dangerous for the reward (against a stego) right now, if they fix the dismount animation then i think it will be a different story
but yeah i really enjoy those endurance fight as utah and as stego
I’m sorry but if you lose 2 full adult carnos to pteras, 1. You’re bad 2. They outplayed you hard
how does that even happen
same way a juvie deino killing utahs happens, pure incompetence and 0 brain usage
if i was the adult carno dying to a juvie stego or a couple pteras or the utah that got it and its packmate killed by a juvie deino i'd be too embarrassed to even make feedback on it, it's just so baffling how they can let it happen and then whinge about it
its like
you just got got by the second least intimidating combatant in the game next to hypsi
a good ptera player can definitely bully a carno group
but if it gets to a point where the carnos are on low health they would be able to juke into a forest
I cant tell if that's real
Same tbh
Its been a known issue where ptera can hit a few meters past its beak with peck but you can literally just move to an area with obstacles
i agree that pouncing dismount (with stam, not falling off) should be far better than it is and shouldnt punish smart utahs. i say “bite is too strong then” because pounce should be preferred to just biting. i do agree that pouncing could be made more dynamic tho, to reward skill and stam management
Honestly I’m just waiting for them to say sike rn
Never underestimate the incompetence of isle players
as deino or stego i understand getting pecked by ptera. carno can straight bite them if they fuck up.
Even stego often gets lucky with lag and can snipe the ptera, but carno doesnt even need lag to defend itself
Honestly props to the pteras
even just while floating around over carnos (like a solid 10-20 feet over them) them just biting the air eventually lagged me into their mouths lmao
Pteras Rule.
#MasterRace #TopGun #DeathComesFromTheSkies 
Carno might the easiest target for birbs, besides the hypsi.
@last juniper whats your ping
@versed rune
To be fair, some people do enjoy being tiny, like me. The problem is that there aren’t mechanics in place to make small dinos fun at the moment.
Just upsizing them is a lazy solution
troodon can easily be made fun 
oviraptor can be made fun 
velo can be made fun 
just give them unique mechanics and funs ways to traverse land 
Dryo&Hypsi are fun asf
of course a velo with literally nothing unique about it is unfun
you have to try
hypsi is underpowered atm and is a borderline waste of a playable
Wrong
well I cant argue against that
Hypsi is perfect when combined with any other herbivore.
that’s horrible design
if you have to rely on other playables to be fun, then that isnt good design, especially for herbivores
Thats not what i said.
it is
you said hypsi is fun when you play with other herbivore species
which ironically makes it bad
No
ok
I said its perfect
…..and?
how???
its just worse dyro
Rumo will go on for hours speaking against hypsi getting any improvement, just a fair warning
He's done it before
And having no growth at this phase of the game, makes me laugh everyday
Its just perfect
symbiotic relationships are really fun tho
Not exactly that, im just sayin that atm, on this phase, its hilarious.
Never said it wasn’t, but when its the ONLY THING a dinosaur can do and is the only thing fun about it, its poorly designed
Symbiotic relationships are fun especially for a less popular faction but a dino should be good on its own as well
^
hypsi is also just the most incomplete dino ingame so, idk
Like hypsi is just not as good as it could be
it is gonna be getting some form of tree climbing at some point
and then it might have some unique nesting opportunities
Im not talking about whats coming on or not, in terms of changes on it, just talking about how it feels to play.
Ive been advocating for velo gliding for a while
i would adore that
Hypsi feels boring to play alone, at least in my opinion
and oviraptor should be very light on its feet, super mobile and should feel like you’re in complete control of your character
like scout from tf2
Even when im spitting in peoples' faces and watching them enrage its just boring to do it alone because theres not much more to it
it needs nesting and a better form of climbing
and a buff to its jump
Yeah it needs more thas all there is to it really
Its jump is trash, i hope they make it more worth using
I do feel Hypsi could have some changes, but thats another story, when talking about stuff like that, we need to relate all those changes, with the current roster and with whats still to come.
Smalls can be interesting even without strapping just extra mobility to them, like troodon sounds interesting. Hypsi sounds kinda fun in concept but his execution is just poor, hopefully they aren’t so careless on small herbis/omnis in the future
If he can actually climb in the future instead of using his shite jump to waste stam sliding off of a bad tree hitbox then its a start
The jump is....
I mean playing a small troll dino can be fun in general, hypsi's just barely special
I dont troll with it
I can explain
Its special&unique yes
It feels good and its so fun to play, its hilarious, when playing in a herd with ur friends, while your being attacked by a pack of Carnos for ex, after some1 dies, you can jump right back in there, as a Hypsi, to go help, nice spawns help also.
Or just when you dont have time to grow anything else, it goes well in every herd, has what it takes to survive, and its weapon is a game changer.
Idk how thats hilarious, doesnt really seem like thats the right word. I can see how hypsi is fun in herds but it is boring and pretty much useless as an individual which is where the problem is
Its hilarious believe me.
Unfinished playable lmao
Most of them are.
Deino misses some other water attack?
Stego misses some other tail attack?
It misses a variation on its lunge im pretty sure
The verticle lunge
And idk what the deal is with stego
Its shite for sure
But the jump and spit issue isnt as much about it missing mechanics, it's that the two mechanics it has are poorly done
The spit is basically useless as a defensive and the jump wastes a ton of stam for a subpar output
The spit is unreliable to use on predators who are already coming for you
I find very good use for both those features
The spit is only useful to troll or be a turret when predators are attacking someone else and ignoring you
No troll plz
Unless the predator is completely and totally incompetent, like the carnos im feedback who got killed by pteras, then it is useless for defense
Carnos are ez for Pteras
those are hilarious also
I got vids of it 
Lmao
It risky but, i love it
Risk for the biscuit
Yeah i know it happens and it's a hoot to see an overplayed dino get destroyed by some small because they suck ass at the game
Still makes the carno incompetet
Just to finish on Hypsi, the spit is alr enough for its purpose, as a hypsi i dont feel were supposed to just stand still trying to snipe a dino that is coming for you, in that situation, Hypsi rolls in a different way, even if Hypsi hits, it might still be fucked.
Imcompetent carnos maybe, but they pterodatly didnt fought many Pteras.
Which makes it pretty useless as a aelf defense. I know you dont like the trolling comment but like, that's basically the only effective usage of the spit, trolling
No
Sneaking up on some unsuspecting dino and splattering their face for fun
It has other purpose
Is the most effective use of the spit because it is bad self defense
Its not defense, its an attack
Yeah it can be used to splatter things that are attacking a friend and arent paying attention to you
Defense for hypsi is size speed stam
Animals who spit blood, acid or venom use it for defense
Blind the opponent, and then what?
I blind some1 so i can surprise attack
Hypsi isnt a combatant dino
It is
It can irritate people and kill some incompetent smalls
Thats it
If a large dino dies to hypsi then that person should go play my little pony adventure instead
They are no standard to set for hypsi's combat ability
I hope stego gets better and doesnt just get bandaided with shorter growth and stay a mediocre playable
that said tho, if you VC with a hypsi player you can pull off some real galaxy brain strats using the spit
Like, it's absurdly strong as a tagalong because you get a few seconds to run in and rack up a massive amount of free damage
without much risk to you
@grim pulsar I mean what's the point of sniffing while moving? The bush isn't going anywhere.

Convenience
It's simply boring and repetitive to stop every few minutes to bring up scent, plus the animation and sound accompanying it can give you away
Staying in one spot in this game can be a deathwish at times.
I mean I find it odd herbis cannot sniff while moving, but it's not that big an issue. Once you lock onto a bush through scent all you really gotta do is go in the direction the particles are coming from. I rarely have to sniff twice. But yeah it can be loud at times, but it could be just as loud while moving.
it's just an inconvenience that can really build up after a while and combines with other factors that makes herbivore less appealing to play
there's no reason not to just let them sniff on the move
Yeah I've always found herbis less fun to play.
Not specifically for that reason, but it's one of them.
less niches, no sniff walk, many rules servers dont let you attack carnis unless they hit you first (those servers are shit anyway), poor balancing, nothing to work towards unlike carnis who can strive to unlock strains
with diets coming it will be harder for herbis to socialize since they will be segregated by their specific food needs
imo, based on legacy, i think the only thing that will increase herbi playership is nesting
many of the nesting herbi groups in legacy were mixed herds which will be much harder to have with diets
yeh... hopefully many who naturally overlapped will still overlap in-game
socializing was one of the main appeals of herbi gameplay
i.e, idk, stegos and dryos or smth
now it seems it will be dumped out
or stegos n pachys
people are stupid as hell when they complain about "herbi mixpacking"
like no.......... it's a natural thing especially when most of the server is carni
guess we'll see, it's been said they wanted more competition which suggests less appeal to social gameplay for herbis. this on top of being the less played faction leaves herbis with lonesome gameplay until they run across one of many large carni packs and can't defend themselves due to sheer numbers
plus honestly, even back in legacy, i never once saw a big murder pack of herbis
people whine and compare herbi mixpacking to carni mixpacking and it's honestly stupid
the most i ever saw were maias and gallis doing raids on docktahs, but even then
m o r e c o m p e t i t i o n f or h e r b i s?
carnis are designed to track and kill, herbivores are defensive, it is not the same
competition for food sources
for herbis who share diets
yeah taking away the main perk of herbi gameplay
^
sure is gonna be fun not being able to find anyone to group with and then getting shitstomped by a pack of 20 utahs


