#balance-feedback-discussion
1 messages · Page 249 of 1
also stego is the only dino that doesn't get an automatic death sentence if a deino catches it drinking from deep water, so your argument is all kinds of flawed
it shouldnt happen at all
not even 1 in 1000 cases
the stego should be taken down thru actual baiting and things of that nature
not spam alt biting after lunge
Idk, bad Deinos I presume? It's kind of a 50/50 match up
Then? It's like saying Carno sucks because it lost to a single Utah when the Carno just did the wrong decisions all across the board
@frosty heronWith the alt bite you can headshot the stego pretty easily from what I know, with the ambush (with or without the stun), you're most likely going to win, unless the stego gets lucky. And you can fight them sort of on land too, with the alt bite trick and possibly something else.
the deino is powerless if the stego just leaves, it's not hard
not when the stego has to drink
what do you mean powertlesss if it leaves the croc can out run it?
u guys rly need to see a video of this because its insane
If you have Stam you can just leave
or experience it
I mean, that's.. not entirely true any longer if the deino knows what it's doing. Or so I've heard at least.
if the stego is dumb enough to not drink with enough in reserve to go somewhere else if there's a massive deino, I guess...?
yea but drinking and dying after growing for 5 hours due to deinos abusing hitboxes and collision isnt fun
the whole point of deino is not seeing it
Abusing... Hitboxes...?
Dude, if a deino attacks while the stego is drinking the stego can just turn around and leave, the deino can do nothing about it
It's like talking to a brick wall
cant even comprehend anything
he thinks it's cool for deino to headshot stego through its ass cheek
In general I think the issue is not so much with Deino being capable of killing a Stego but more so with Deino being... kind of unkillable to everything else.
this isnt true anymore tho
You don't actually have the time to do that. Stego turns very slowly, keep that in mind.
Stegosaurus is killable to Utahs, Carnos and Deinos
the deino will kill the stego b4 it manages to get away
Your nosense still surprising me
Meanwhile Deinosuchus is killable to... Deinosuchus and that's the end of the list.
ur inability to actually look at what were saying is an issue
idk bro i think it's nonsense to think it's ok to headshot something from its thigh but to each their own i guess
I tried this on our test server against a deino that can consistently 1v1 stegos, he could not stop me from just running away
Well a Stego can kill it if Deino actively goes after it but it's a very close match up and one of the combatants will live with the tiniest amount of hp.
^
Your Islecord behavior of saying stuff I never affirmed or said, it's annoying me, badly
I just don't see much of a reason to go for Stegosaurus if Deino does everything Stego does kind of better.
im gonna ignore u becuz u dont want to reason with anything
Tbh I don't really see much of a reason to play Carno or Utah either because Deino just outperforms all the carnivores atm(aside from Ptera I suppose).
All I'm just watching now it's a lot of nosense of broken hitboxes this looks like a Legacy discussion, which honestly makes me wanna leave
Always the same with Islecord
The hitboxes aren't broken
I don't see anything constructive here
nah, deino is actually shit at being anywhere but in the most boring biome and not being cannibalized
it has nothing to do with the hitboxes being broken
it has to do with the hitboxes being changed and horrible collision which allows deino to bite stegos head thru their ass
it's good that other people play deinos though, don't get me wrong, I just find it boring
less food??? what server are you playin on pal?
hitboxes weren't changed, it's the way the locational damage is registered by the game that was changed.
this ^
@ripe zincI'd like to see if stego can actually run away despite having been ambushed/stunned, and the deino following immediately with alt biting and being "up the ass" of the stego.
Just because a Deino found a way of killing a Stego doesn't mean the game its hitbox abusing, dude I've seen Carnos bitting Utahs without touching them, netcode problems exist
so its ok for deino to bite stegos head thru their ass?
ok
That's... not what they mean.
It's ok Stegos 1 shooting Utahs hitting their tail?
they dont
No, but git gud because "You play Utah"
They do
they dont base of the tail isnt a 1 shot
Base isn’t a one shot
But they do because netcode, I've seen it
yea but that goes for every dinosaur
But this has nothing to do with netcode..
And I'm not even complain about it
desync is an issue with everything
they don't though
Because desync happens
Desync, they do
yea but still tho tail isnt a one shot
Yes but thats not the issue with the deino/stego thing
It has nothing to do with netcode there
Deino vs Stego isn't based on desync though
desync, it's not a tail hit
^^
It's based on the fact that Deino phases through Stegos body allowing it to hit the head of the Stego while being on the opposite side of the animal.
It's a tail hit on my screen that registered as a body shot server side
And the utah is a dismount issue, not netcode either, or at least so I've seen people say, meaning that the stego is hitting the utah body, not the tail.
right, so not a tail hit. We all hate desync, but in the scenario you're talking about you're not being one shot by a tail hit
@alpine plover Believe it or not, I wouldn't want to minimize how much people need to hunt. It would be legacy all over again
ok so lets say it is a 1shot kill all the time gotta be extra carefull and if you die its only like 45min to get back where you were
Where do you get the 45 minutes from?
Why are we talking about a subadult all of a sudden?
i dunno the exact times
yes stegos can "just run away" from a deino, but not before suffering immense damage thanks to the wacked ass hitboxes. stegos also cant ambush deinos (not saying they should) in a fight. they HAVE to drink. health lock is a big issue, by the time they would have healed back up from one deino encounter, they'll already have died from dehydration. deinos can 100% choose not to engage due to fish AI, stegos cannot.
deinos are literally immune to being hunted from everything on the roster except for other deinos. stegos, at the same amount of growth, can be hunted by utahs, carnos, and deinos -- especially thanks to stuns and the shit hitboxes
fine 1h15min
the the hitbox changes were good tho the main issue is collision
also i do think the pounce hitbox thing should be fixed by adding a way to disengage from a successful pounce without dying, but for deino v. stego, the hitboxes definitely favor the deino
Just going to say that running after a Stego trying to bite it doesn't work very well for Deino
if you get attacked by a deino, just drink elsewhere. If you say "but I can't get anywhere before I die of thirst", you should have been drinking a long time ago and it's on you
It kind of depends on how close to the Stego you've managed to get but unless you were on top of it you will end up biting the tip of its tail doing absolutely nothing to it.
the issue is that stegos have insane thirst tho, especially compared to the rest of the roster
they literally cant stray more than 200 feet from water
the stego thirst is pretty much, but still manageable. I agree the thirst should be way slower on stego, and it's food intake severly increased as it's a 6 ton plant eater.
honestly what id say is keep stegos food drain but increase its food value much higher this way it can last awhile but it needs lots and lots of bushes
yeh i can agree with that, thirst should not be so high for them considering they'll eat a shit ton of moist plant life
can easily go across the center plains and back
idk how far that is
i still think grazing should slow thirst as well
center plains = the area between the west and east rivers?
in general tho big heavy animals shouldnt be needing to drink so frequently
that's exactly what I'm thinking. Keep the amount of time the hunger takes to deplete but make it take much more to fill
^
load up a really big tank in terms of food and water sounds fine
Let's not turn herbis into "eat constantly" please, I still have horrible memories from that one time in progression.. :p
stegos water drain lasts 30 minutes exactly
But yeah, stegos could be fine needing a bit more food in general, honestly, most things could use a boost there maybe, make for a bit more competition and all.. :p
Would also solve Turbos issue with all the food, at least somewhat, if the carnis needed more food too?
Not all herbis, just the massive ones. It's the realistic thing to do, and it would make a pack of herbis have to move around more for bushes
yea i dont want to eat food constantly thats why i said we should keep the current food drain but increase the food value of stego so it lasts awhile but it needs a lot of bushes to last awhile
from 100% to 0%?
^
it is indeed quite short
tf are you even on about
That's completely normal then?
I like the idea of needing more food but keeping the very low drain, so you can last very long, but you need massive amounts to refill. More fun than high food drain and constant eating I'd say.
for 6 ton dino thats slow as hell its not needed
The entire roster had its water values set to 30 minutes back in update 2.
agreed
yes a bigger dinos shouldnt be needing water that much
also with diets ppl wont be waiting 30 mins to drink
@ripe zinc i think hes talking about world objectives for entertainment rather than just picking fights for entertainment
I thought it was much less than 30 minutes from what everyone here was saying. I don't see the issue if it's set to 30 minutes.
they'll wait 10-15 minutes to go drink again
Bigger Dinos should be drinking more water but the drain is slower. Good or bad idea?
Do the same for carnivores, I think that would help your issue there too? Make the carnis life a bit harder if even a utah needs copious amounts of food?
30 mins for smaller dinos is fine
yes but why is he addressing me with it?
not for such a slow animal tho
that i cant answer...
it's as much about avoiding the combat imo, it's a survival game after all
remember when diets come out ppl r gonna be watching their stats better so most likely ppl will be drinking every 10-15 minutes
which is just not needed
exactly
is it? It sure could've fooled me.
if we do keep the same water drain % give more options for water
it shouldnt be the same
^
people shouldnt only be around water holes
your name is hilariously ironic
Dryo's good at fighting and killing stuff though
its true tho theres literally nothing else to do except fight
so I don't see how that's ironic at all
small stuff
what else r u gonna do except fight rn
Dryo is lethal according to rumors :p
sit around for days?
considering fighting is literally the only entertaining mechanic in the game atm, i think fights should last way longer but be worth more food for carnis. was in a normal-sized 6 adult utah pack the other day and encountered a tenonto herd. fight lasted literally 2 minutes.......
I'm gonna pick Dryo and kill juvie Deinos. Purpose? Population control
whats dryo's bite force
Has to be done
People will have you believe it's a deathmatch with a waiting period, don't listen to them lol
It's not a deathmatch with a waiting period then?
except that it literally is atm
"here's how long you have until you can be viable in a fight" -> i.e, utah pounce
only because the actual survival aspect is too ez
why do you think juvies hide? they hide because they cant fight
You still use the pounce? 
If survival was the main goal of this game everyone would play Dryo yet pretty much no one does.
its a combination of growing is easy and also theres literally nothing to do after u do grow
hiding is part of it
it's """"supposed""" to be utah's main attack
i know it sucks atm
im just saying you cant even use it till you're adult
Dryo is my favourite herbi
dryo's only not played much because most people dont play it. it's a feedback loop since everyone thinks "oh dumb small herbi must be weak"
That's nice and all but it's clearly not the favourite animal of the playerbase at large as I barely ever see Dryos despite the fact that they are the best animals at surviving on this patch.
nah. I'm currently playing a stego cursed with immortality though, can't wait for it to die so I can play dryo again 
stego is infuriatingly slow
wait till u actually find a deino who knows wtf their doing
dryo should have double the grow time it has now tbf
god no
I play on unofficials, why wouldn't I?
*god-tier herbivore
play on officials and u'll see how fast u die
i thought dryos are 40 min??
30 minutes just makes it a bit of a throw-away imo, dying should hurt
dryos r 30 mins now
oh pogass?
yee
^
^^^
let people have a fuckin fun dino that doesnt take an hour
1 hour is not heavily penalizing, it's still among the fastest
why grow 1 hour for dryo when u can grow for one hour and be a dryo that can fly?
especially for progress that can be wiped out in literal seconds
they can play ptera, only 45 minutes and it's even more immortal than dryo
pteras are 45? i thought they were an hour
1 hour positive
wasn't ptera one of the dinos that got 15 minutes shaved off?
nah they kept its growth time the same
all right then
which is fair
even then ptera is just spec mode. yeah you're immortal but you cant do much with them. dryos at least can sprint around annoying utah packs
well anyway the dryo doesn't need to be 100% to be good
honestly ive killed a few juvis as a ptera so
it goes seamlessly from invisible to the Flash
ive killed a few sub utahs as dryo lmao
i havent had much time to play recently :(
see dryo is god tier in terms of surviving but is it fun tho??
it is as fun as you can make it
and? you're invisible until you can outrun everything, it's not all about being at peak effectiveness
Dying as anything should be penalizing. A critter who's life you don't value has no place in a survival game.
ight i havent played it in awhile so
And dryos growth time being upped would be fine, it's borderline immortal currently.. :p
it is very fun to heckle carnivores that can't catch you
most people understand this, but there should still be plenty of fun smaller dinos to play that arent as penalizing
yea but being the prey animal for literally every dino even a troodon seems fair for its growth to be short
it would also naturally balance the player base instead of 1500 rexes running around like in legacy
play on an instant grow server then
Being a prey animal has nothing to do with it. A balanced critter would be fine, no matter how much of a "prey animal" it is.
it's pretty balanced dude
an hour is short
if it werent, you'd see everyone running around as a dryo and not a deino
for sum ppl its not but thats beside the point whats the point of increasing its growth timer?
Yes, it's fine if the low tiers aren't very penalizing, but none of them should be "just for fun" or "I don't care if I die, I'm back in no time". Maybe it'll be better with perks and elders and all, give even dryos and troodon and shit something to live for.
people want the aesthetics of being the biggest, meanest dino
I'm fine with that, make dodge better instead!
let people have a fast n furious lil ankle biting herbi 😩 like fine maybe up it to 40 min, but an hour? nah
make growth 40 min when dryos get burrows, a better dodge, and a slight speed nerf
for now 30 min is fine
to make it more exciting. It's much more fun when you're risking something, not caring if you live or die isn't good for a survival game
not everything has to be a massive time sink to be fun
At the end of the day, I want a hardcore survival game, and I don't feel like "shits and giggles" playables really have a place there, no matter how small or "weak" they might be. Properly balanced for survival, and given a reason to care about their lives as much as anything else, is how it should be to me.
like any beginners play dryo
tru but 1 hour? no
it wouldn't take an hour to be viable, even
yea but no 1 hour is not needed
why would u waste 1 hour on a dryo when u could've been a ptera?
and erik, having to grow something for 30+ min still makes me care about the lil dryo's life. people have thrown away MORE on 5 hour grows on stupid deino v stego 1v1s they couldve walked away from
ptera is pure spectator mode
let people have different play styles you buffoons
^
15 minutes to be able to actually affect the environment around you
Depends a bit on what you mean with "prey" there. I'd say all playables should be fun and encouraged to be played. And that none of them should be specifically "prey", since things will and should hunt different things for different reasons, and so on.
because the playstyles are different enough that both are a change of pace. At least until muh AI is properly implemented making it ez for carnivores to find food and ez for herbivores because carnis don't need to chase them anymore
i think it's more interesting to have some prey animals like dryos be slippery and hard to catch, but also plentiful. that is literally what their current growth time encourages
Fair enough if you do, but I've seen plenty of people treat them as "throwaways", and that just.. goes against how I believe a hardcore survival game should function.
people treat utahs as throwaways atm too
I also want the entire growth time to be a fun play time, and not something you can just "afk" through and be just fine with. But that might be helped with diets.
people make stupid ass decisions in the game all the time
So I guess a dryo growing in 30 min is fine if it requires you to be out and about and all that.
time should not be the sole "balancing" mechanic in this game
i think a big reason is how boring the game is honestly. The map isnt too good and growing feels like a waiting timer till ur adult then its just a death match till u restart the cycle
I'd still probably think the lowest should be an hour, and only go up a little from there. It should be more about difficulty than just time.
some things shouldnt go past certain growth times tho
that's just because the utah grow timer is too short, should be an hour 45 or 2 hours imo.
the issue with that is that there simply wont be enough players willing to sink in an hour for each life. do i think rexes should grow in 20 minutes? no. the whole point of low growth times for smaller species is to encourage people to fill out those niches more plentifully.
Agree to disagree on that one. Like I said, I believe the game should require investment even for the lowest tiers, and an hour or even two is not.. much at all. Especially not if you're playing actively and having fun.
lmao seconded
holy shit
do you want rexes to take 24 hours to grow??
I've seen people wanting that yes Slim.
do you know how fast things can die in this game?
48*
literally people can one shot you
Grow in more than one session I believe the idea is.
60***
😩
And since I tend to play for 2-3 hours, I see no issue with that being the lower end.
3 hours for dryo imagine
well good for you man, not everyone has 2-3 hours to sit in a bush to grow
And yes, I'm pretty sure people want rex to take 8 or possibly more hours. :p
Because bush afkgrowing is clearly how I think the game should be played ^^
I think the problem is some of you spend the growing period in a bush bored out of your mind and want the game balanced around that playstyle. I'm sure I'm wrong, but it seems that way sometimes.
i understand higher growth times for BIG animals that have BIG impacts on the environment. a dryo does not have a huge impact on the environment
again keep the growth time the same just make it difficult
make dryos go out into the open for specific foods
^
Like I said, I see no issue with it. If I play actively and have fun, then all is good. It's perfectly fine to disagree you know. :p
just saying the effect will be the same
I don't see anything wrong with going out into the open for all my food as herbi, they just need to eat more
It's not about the impact Slim, it's about it being a hardcore survival game where your entire gameplay is living out the lifecycle of the critter you've chosen :p
if u grow for 30 minutes but died 4 times in the end it counts as something that u prolly wont throwaway
the issue is that you're extremely vulnerable to dying instantly especially as a juvie. having the game be balanced solely on time invested alone (especially when that time investment can be ripped away in a 2 minute battle) is just a free salt generator.
But yeah, if survival rates for dryos are very low, that would make it better.
how do you fail growing a dryo 4 times in a row though
And you imagine having a survival rate of 50% or less for a dryo would be any more popular than longer growth times? :p
stop saying diets as if just invoking diets in the conversation does any good for the game we are all currently playing
if you want harder gameplay, play something bigger. not every dino should be some massive commitment. people should have the choice to play something quicker to grow, but less powerful.
it will soon when its in
But then I imagine growing a rex would be almost impossible if dryo is that hard :p
That's fine too. We just disagree on what constitutes "massive" commitment vs no commitment :p
To me an hour or two is.. not much at all, so of course I'm going to start there :p
I've seen people say even rex should grow in 3-4 hours at most, cause "I dont have time to grow one otherwise"
So you know, it's highly subjective what someone thinks are good time values
but for sum ppl even spending 45 mins is a lot
thats why have varying growth times helps
^
Yes and for those people, growing a rex for 3 hours would probably be fine
playing as a perfectly viable dino for an hour before you're at full strength = massive commitment
I'll just leave it there, I have work in the morning
sum ppl would and will low key sit and grow a rex for 10 hours if needed
well the issue there is CHOICE. have a wide range of dinos with widely varying growth times
not saying rex should be 2 hours
rex SHOULD have a long time commitment. smaller dinos should not need that, and should be available for players with less time
It's not a matter of choice, it's a matter of following some sort of standard I'd say
If the lowest growth time is very low, then the highest one can't be that high
Since that makes no sense
You don't have values between 15 min and 15 hours
I mean you could, but it's stupid in my eyes
u can make rex say 7 hours but keep say something like compy at 5 minutes
in a game AIMING to have varied playstyles, you literally can
So yes, it can, but I don't think that makes sense, so I'd rather not have it that way
how is this not valued tho? every single person values time different and due to this its why we need different dinos at various times
^
Thing is, I treat every playable the same, you on the other hand do not. Which is fine :p
some ppl think 5 hours is nothing some ppl can barley spend 1 hour
the devs are literally building the game to allow for different playstyles
that's the whole point of evrima
is dryo the same as a stego?
@grave veldtAnd if you think x or y hours is fine, then wouldn't that relate to all the playables. That's how I see it. And what I meant is that all playables to me should be important and valued as playables, as such they should all require investment and all that.
this dude thinks that short grow times prevent long grow times from being in the game because ??? 😩 ???
u dont need high growth times to have something valued tho
u just need to make the gameplay with that dino impactful
Because it does not make sense to me. You go from having playables that cost you nothing, to playables that cost "too much". You can do it, but I said I don't think it makes sense.
again if u make each playable enjoyable thats what matters the most
So then you could have low rex growth time :p
high impact on other players / survivability = higher growth times. dryos do not have a huge impact on other players
rexes do
literally bruh
The gameplay style does not have any relevance though? Not quite sure how you mean there.
it's like going to play an MMO and wondering why getting to level 2 takes less time than getting to level 99
genuinely how does that not make sense to you
time is super relevant depending on the dino u play u cant have everything the same
it wont work
It was a response to Lion saying that you don't need high growth times to make something valuable.
yes but balance still takes effect
if there's a "minimum" growth time then, what would you give hypsi? an hour?
See thats the thing, I dont make a distinction between sizes
but that's literally the game
They're all survivables, they should all be treated as valuable lives to me. It's that simple. You clearly disagree, and that's fine.
lmao
I disagree :p
u can make each one valuable without having high grow times for dinos that dont need it
I wouldn't have Hypsi playable in the first place to be honest :p
aight im out this dude's just out of his mind..........
elder diets and things like that will make dryo enjoyable
doesnt want anyone other than unemployed freeloaders on the game ig
Because that's what I said, right? :p
all im saying is high growth times for everything is super un balanced and it wont work in the long run
You know, I could say the same about you, but I'm trying to actually provide reasons for why I see the game the way I do. :p
2-3 hours is a huge amount of time for something that can be killed in seconds. most people who have very little time to play dont want to bother with that
ive stated my case, you've stated your's, it's not going anywhere productive
because its a survival game what u play matters
Well, I clearly disagree with that. Or at the very least I disagree with how you're using time as a balance factor.
so balance shouldnt be considered?
Did I say that? No, I said I disagree with how you seem to be using time as a balance factor.
the amount of time u invest should reflect ur time
where are all these players playing dryos because it has a short grow though?
u dont get to lvl 99 in one second
@granite gateFair enough. But you didn't need to be rude to get to that point. :p
Every time I play Dryo a stego kills me, so I'm not doing that again.
what u put in is what should come out
thats an issue with the dryo itself tho
not its growth
it needs to be changed to have a proper dodge and less speed
Well that goes for new players in general. Im not sure what to say to that.. :p
Shouldn't balance the game around new players though
everything isnt equal to each other and it wont ever be
See that's the thing. I think everything should be difficult, just to more or less degree.
Yet somehow that does not seem to get through to you
you can make things difficult tho w/o having high grow times for smaller dinosaurs
And you can do the same for bigger dinosaurs.
Not in my eyes no.
u sure can for bigger dinosaurs but then it becomes un balanced
Dryo won't become low-tier just because you keep saying it is, you know.
then u have 50 rexes going around
Why? Just make it more difficult. Time would not change that?
More difficult than it currently is, yes.
time changes it tho
a small child isnt as good as an adult right
ur time should reflect what comes out
Not at all, I merely want it to be harsh and hardcore survival, no matter what.
IT's.. not for everyone though
That much I can agree with
No it's not.
At all
lol
I genuinely don't care if new players wanna play dryo or not, I want it to stay fun for me. And shortening the grow time made it less fun.
Even they might actually have made their game harder for now with their water thing ^^
So there is that.. :p
And like I already said, it's not like new players gravitate to the weakest looking dinosaur anyway
to keep balance u need specific dinos to not have high grow times
u can still make it difficult tho
That has nothing to do with what we're discussing
@grave veldtI have no idea how you're reasoning concerning balance honestly. But clearly we don't see it the same way. Difficulty should be a thing for every playable, and time should always be a thing.
... Okay yeah, no. You're ever so wrong on me being a good player.
Biased maybe, but certainly not for that reason at the very least
balance is being added because no matter how difficult something is if u make dryo and say rex both 2 hours who do u think is going to be constantly picked?
But the game currently is not hard, it's been harsher back in the day, and hopefully it will get way harder again.
The dryo if it's much easier to survive as than the rex?
no the rex because why would u waste time being the dryo when u can be the rex for the same time?
That, and increasing the grow speed. Who cares if a utah kills you if you're right back on the horse?
Because you won't survive, by the time you get your rex to adult, vs the dryo, you'll have died for so many hours/attempts?
I apologize for any offense, but I do not recognize your name :p But I was never a very good tenno player, I was at best halfway decent at it. I sincerely think you overestimate how good I was, and have ever been, at this game.
u can do that with dryo now as well tho if they make diets actually good then say u died 10 times as a dryo then when u get into adult stage u'll actually keep it and it now has value
Yes it does
Not that I don't appreciate the sentiment, but I do disagree with the statement @alpine plover
Sure, but then the time is not a factor for either there. See that's whats confusing here. If both take the same time to grow, one can still be immensely difficult to survive as, correct? And if they both take long times to grow, one can still be much easier to grow up with, correct?
yes sure everything can be the same time depending on the difficulty but because of how players r the rex will always be chosen over the dryo no matter what thats why low grow times incentivize ppl to actually pick it
where are all these players who pick dryo because it's only a half hour grow?
exactly its already low and making it 1 hour it will def not get picked
From what I remember, most I played with were pretty happy to talk as well :p But that makes me curious, what name did you use? And maybe I am, it's admittedly not easy to judge yourself, but I could name both Oyo, Parasaur, Bubbels, and there were probably a few other regulars in the tenno herd that were better than me all around.
oh well i dont wanna argue for days but just becuz we disagree doesnt mean we have to be enemies so good day sir or ma'am
Long growth times won't discourage things, we've seen that with apexes. Nor will short growth times encourage things. We see that too. That's why I think growth times should relate to "game session", or so I see it, and difficulty + playstyle and all that should be what determines how well something succeeds.
same to you
And yes, it's all good Lion. There's nothing wrong with agreeing or disagreeing on things. I think we still agree on stego if nothing else you know :p
stego lel
Didn't think you were, just naming them as people I would say were far better tennos than I ever were. :)
actually ive agreed with every and all of ur opinions except this one so there is that lol
All good then I'd say! :) And I'm well aware that my opinion on growth times is harsh. I'd show you what the server I played in progression had in prog times if you want to see what I think is fine? ^^
oh yea i remember progression was harsh harsh like incredibly difficult
atleast for carnivores
Huh, that actually sounds somewhat familiar.. :p Sorry if I died in a bad spot, but back then tenno meta was to take a bath whenever you saw a utah. Are you one of CircleofLife's lot then? :p
Cause I know his pack hunted me a few times
This was mostly on officials I think. I meant Circle as in the admin/former admin, he had a utah pack and they got me a time or two. Just curious, never did know who else was in that group :p
Alright, just cause the encounter sounded familiar, and I think his group got me like that once as well :p
Oh wait, no, I know which log you mean. I probably know the exact encounter too :p
And all I wanted was to just sit there and chill xD
Yep!
It was fun! :)
Erik I think you killed me in that utah pack lmao.
Fair enough, but the others would have done better than I did :p I did say I was halfway decent, not just as good as you made it sound
Possible, I think I got a few at least!
But I still died apparently? :p
Aw, sorry that you died there, should have stayed behind to fight too then! And now I really am curious who you might be.. I got some names on the tip of my tongue but.. :p
Higher food yields wont be possible
whats going to stop mega packing
even the current food yields do nothing
strains are meant to be insanely rare
I agree, thats why we need a stress system, but apparently the devs really think food will limit megapacks
Oh
I forgot about that
Now that I think about it if players werent dumb megapacking wouldn’t be a thing
just smell them
they need to bring hints back
No I mean in game hints
that pop up when you experience in game things
Like the "press E to"?
No I mean stuff like when you throw up for the first time, it tells you why it happened
and when you smell your first megapack, it tells you what it is
Oh, right. Yeah, a proper game guide would be nice to have.
Game does suffer from a lack of informing players on how things work
Game isn't half done though, better to make a tutorial when all the features are in than amending the tutorial for every new feature.
You're not entirely wrong I suppose, but I would say we could do with something more than just the ingame loading screen hints, even if it has to be updated
Just give carno a red bull then it can fly after the pteras
Actually Carno can't really fight back against a good Ptera
You won't be able to hit it from the same distance it hits you from
ok
go in the woods lol
no excuses for dying to a ptera
hopefully that person didnt die
(if they were adult)
Yea, a mid tier carnivore should absolutely be forced to go to woods because a flying rat is attacking it
I doubt they did
it doesnt need to anyways
it takes a long time for a Pteranodon to kill a Carno
nevertheless the fact that Pteranodon can hit a Carno without it being able to fight back is pretty stupid
math wise ptera does 50N so it'll take 40 bites to kill a fully grown carno
(body shots)
The very fact that it's doable is just stupid.
atleast it doesnt do bleed
Unless pteras massacring grown carnos becomes a problem, it's fine as is if you ask me
Well yea thank the heavens it doesn't do bleed
it's annoying for sure but that's just how it is with pteras
They won't be massacring Carnos because Carnos can always go into woods. They shouldn't have to go into woods just because a flying dryo is after them.
it rly wont happen anyways because the ptera will make mistakes and it only takes one to die
plus it can only do drive by's
It will
I've already tested it out against one Pteranodon as a subadult Carno - it would eventually kill me if I didn't retreat from a body I had lying in the plains.
You're not going to hit it unless it messes up really badly.
The very fact that a flying Dryo can do stuff like that with terrestrial animals being unable to fight back is bad design.
my main strategy for dealing with a ptera attacking me as a big carno is to pretend it's not there until it goes away or crashes, it's been working out so far
Bad Pteras
idk if its just me i but i swear sometimes the ptera can hit u from further away sometimes
It can hit you from further away every time
It's just a matter of whether it knows it can do that or not
@grave veldt why for Stam?
What Stam animation needs cancelling?
Or do you think it should cost stamina to stop wallowing?
they put in those animations on purpose so u dont instantly stop after wallowing so there some actual vunerability
if everyone can just up and peace out whats the point
Animation cancelling has been a feature in the past, and one they want to put back in
It just need more coding and smooth animation transitions that aren't in the game rn
We've always been able to cancel wallowing animation until they edited the animation
but wallowing shouldnt be or if it is used with some stam
It's not deliberate
I don't know, water I think is fine, food seems to take some time, even dryo do.
i rly dont see the problem tho
when u wallow it actually makes u think where to wallow since ur vunerable
You still have to stand up after stopping wallowing. It's not like you go from walking to being able to run off
I think wallowing should make you vulnerable, as it's so useful in combat and shouldn't be without risk. You should be able to stop eating at a moment's notice though. Taking two full seconds two stop eating, especially when playing dryo which will die in those two seconds if someone runs up on it, is ridiculous.
im confused u said cancelling the animation
The Devs will include animation cancelling for wallowing again. It's just not a priority. I'm asking they make it a priority
So far it hasn't been a problem for me personally, but I can agree that the eating anim can feel a bit slow, water I've never really noticed. Never really had issues with wallowing, but then I've not wallowed unless in combat, at which point I'd already be on high alert.
Yes. To bring back the way it used to work.
@ripe zincDryo do take some time, I was surprised when I tested it out. It's less to me about the danger honestly, and more just that "Im done eating, let me move along now" :p
There's a bug atm where you start wallowing instead of drinking. And it's agony to have to wait for your Dinosaur to stop before you can drink.
and they're working on fixing the water edges already
Yeah I know. But bringing back animation cancelling is still needed. Nothing worse than rolling around having a bath while something bites you
that's exactly why getting up from wallowing should take time. Wallowing in the middle of a fight at the wrong time should leave you open to a free bite or two
It's not a free bite or two. It's 6-7 bites and death
since when?
Cancelling the wallowing animation, going back into the stand up animation, is a bite or two
exactly
What we currently have is being locked into a long animation
Yes, this is not how it currently works
I'm gonna go test that, give me a minute
wait so the actual wallow animation keep going and u cant cancel it to play the standing up animation?
if so thats wack
For a few seconds yeah
yea thats pretty wack
You used to be able to cancel it at any point
no, you can still cancel it and stand up, you don't have to finish wallowing
I didn't say you had to finish wallowing
The time you're locked into the wallow is a lot longer than it used to be.
You said "What we currently have is being locked into a long animation"
it's like two seconds
which is fair imo
You also said it's 6 or 7 free bites, which noone can do in two seconds. Not even animation cancelling deinos
so u want the animation (more like no animation) to be instant? You have to know/have a feeling when its save to wallow, if u wallow in a wrong moment you'll be punished
@severe trellis Escape is basically useless rn besides going into settings, to see your progress press Insert if you do not have insert go into setting and rebind it. To see progress once in character menu by pressing insert or rebinding it hover over the bar at the bottom of the character menu. Tab for player list is not yet implemented into Evrima
The pounce dismount distance is an issue, but otherwise I don't see much problems honestly. I do agree with the utah on utah pounce, never was a fan of the "oneshot" with no retaliation at all. Dryo speed could absolutely do with a nerf, but their dodge needs help instead. And carnos "shitting" on utahs is fine, that's their job after all. They're supposed to win, not be an even fight, and a full pack of raptors should fear a full pack of carnos more than the other way around. But with all the utahs I've seen running around, they seem to be doing just fine in general.
Yes but the problem is utah is the only dinosaur who is actively punished in several ways for using their ability. If dinosaurs were punished for missing or doing badly then carno should get self stunned if it hits a tree in a full charge or something. If the pounce ability cannot be balanced without just making it useless, then perhaps utah shouldn't have it at all and instead get a different niche
The dismount thing is an issue, the stun on miss is not. You miss the pounce, you should be punished, just like stego or tenno are punished by massive stamina drain. Which is an idea I've seen, that a missed pounce just drains all your stamina instead of stunning you. And yes, a carno should get stunned if it runs into a tree or rock on the charge, sounds reasonable to me actually.
There should be a punishment for missing pounce, but what exactly it should be I don't know. Just that it has to be noticable so you take care to aim and avoid to pounce if you're not sure you can land it.
Yes but dying isn't equivalent to having more stamina drained as a punishment. No other dinosaurs are punished by missing something. If utah could instantly get up and run away with a massive stamina cost id be fine with that too
but the problem is, the self stun will get you killed
And then you have to start again as a useless baby
Carno has an ability to knock a dinosaur over for a pretty long while, he gets no punishment for missing or anything of the sort. It's just a long cooldown
Why not a very long cooldown for the pounce?
All in all, I am fine with some punishment, but a near 3 second stun is just deadly
Hence why I did say the exact punishment can be talked about. I don't think it has to be a stun long enough that you die, except if you land right next to the targets main weapons maybe, I just want it to be noticable so you do care about aiming and landing it, and doesn't go back to spamming it like earlier. And personally I don't like cooldowns, not a fan of that for carno either to be honest, so I don't know.
Basically when we were testing these things out, the moment a utah missed a pounce, whatever it was fighting in the test easily just turned around or walked up and ended it in most cases. Which basically wastes 1 hour and 15 minutes
I think the main issue was the spammability of the pounce. A carno can't really spam charge, it needs to turn around (lose out on the charge cause no more running I think), then start running again, hit the speed, and charge. (and that's without any cooldown).
Then there's the slot thing, that needs to be fixed, maybe that would be a trade off. Make the pounce have to require proper aim, but minimize (or remove) the stun. And remove the damage/bleed on impact (if it's still there), you should have to stay on for an "attack cycle" to do something, not just get on/get off :p
I'd be fine with staying on for a cycle but at the same time the current pounce compared to update 2 is vastly slower already. It's much easier to the target to scrape you off of a tree than it was before due to how long it takes.
We timed it around 15 ish seconds on an adult carno, that's how long the pounce lasts
with full stamina
We didn't use a proper timer though, so the result may be off
depens on how long the cycle is however, that could be an interesting fix tbh
Exchange the stun for a cooldown, remove the neat "slotting" system (with proper knockdown instead if you pounce the wrong spots), and that might be better then? And I don't know how much impact does any longer, it might not be a problem anymore. It was just irritating back then you know, you'd have utahs just jump on/off immediately and kill you that way.. :p
Which I personally found a bit stupid at least, since it at that point limited counterplay heavily unless you were just hugging a tree/rock the entire time and didn't move at all.
To me personally it seems jumping on and off is a big waste of stamina and just gets you killed due to the kickback standing and walking thing
Either way, I just want utah to not be in this situation anymore. Utah was full of chill people back in update 2, now every utah pack cannibalizes any utah they see pretty much.
I would take pretty much anything towards the right direction. Also did you read the bit about dryos?
Could be, I haven't tested utah lately, I just know the "cycling" on/off was very strange back then. And I don't know how utahs behave, but I don't think it has much to do with any gameplay changes honestly, carnos seem to be good at being cannibals too. And there's rumors of.. well, groups/clans showing up so that could be a reason too for the new hostility.
And yes, I saw about the dryo. I think dryos need a speed nerf, and work on their dodge instead. And a damage nerf for that matter.
Oh right you did say that
I don't know about the clan thing, I play on a pretty cool server I think, haven't seen any clans show up there yet
Them killing off juvie raptors is fine, that makes some sense, since raptors will try and hunt them when older. And you should be able to protect your juvies with some proper planning + using the pounce to catch the dryos if they try for an attack run. I'd say a bit of that might just be poor planning on the side of the utah pack.
Though imagine unable to hunt bigger things such as stegosaurs or whatever else and not being able to catch smaller dinosaurs. Cannibalism or killing baby crocs is like the only way at that point
But dryo do need some changes, the speed and damage is a potential issue.
I personally have been sticking to killing baby crocs
Well utahs can hunt stegos, unless the stego is literally hugging a tree/rock the entire time. And catch dryos unawares. I do think at times there's a lack of proper planning/hunting that seems to be prevalent. But that could be cause the hunger might go down too fast. Not sure how good/bad utahs hunger drain is?
Uhh... unsure. I think it was like 45 minutes to lose your entire hunger in update 2, i think it's less now. Again unsure. And stegos are too risky since the kickback issue
Many people don't want to wait 1 hour and 15 minutes just to grow up and will avoid these very dangerous fights due to the pounce being iffy
They can still run after u gotta time it tho it's weird
Well, me and my friend took turns being a stegosaur, whenever a utah dismounted it was a guaranteed kill. The only way we found out that it could survive if it jumped off towards lower ground. So the stegos in the test, after learning it would turn the pouncing utah towards high ground so their kickback was shorter in range and it was 100% fatality lol
its pretty crazy
I was talking to Lvl 5 Dino, unsure what he meant though
That's a bit of a low timer, could be an issue. And well, I would say it's good to want to avoid dangerous fights, your goal is to survive after all. But having a bit more time to properly plan a hunt might be good, and help out a bit.
I think he meant stegos running after you
Planning a hunt changes nothing when the dinosaur you hunt has 100% kill chance upon you using an ability on it. It's fine to avoid dangerous fights but with the pounce being so punishing it just feels like my time of the day is being wasted by trying to get food
Bit a stego 5 times in the face as full grown deino and then got 2 hit..
Stego is way more balanced then legacy stego, but the health or the damage needs a nerf for stego.
It does change since it allows you to wait for a good moment to strike, and all those things. Though yes, the dismount is an issue, I've said as much. I was talking more in general on how to conduct a hunt successfully and all.
Good thing that the real deino bite force isn't here yet. So I think it will be better when the real bite force arrives
I don't want deino to have larger bite force tbh. I think it is fine the way it is having a drowning niche
Crocs dont kill by biting something over and over, they drown it
Far as I know Wavyy, deino fourshots a stego on the head, and stego do not twoshot a deino, not even on the head. So maybe that was either lag or something else off. And stego do not need a nerf, stego already have very low health for it's size. And deino do not need more bite damage either, it can fight stegos quite well these days, especially from the water with lunge/ambush.
And as Resuru said, deino is designed for a specific niche, as such, even with an upped biteforce, it should still rely on grabbing and drowning stuff, not going at em and biting them on land.
I remember a dev saying that deino doesn't have his real power yet.
For that matter I doubt the "real" stego stats are here either, it will also most likely get buffed, like deino, when every other big thing is around.
Yeah. Cerato and carno turf wars will be so fun lol
Stego i think three shots a deino and deino does in fact five shot one. THOUGH it is now possible with a water lunge to stun the stego for a brief period of time giving you an advantage
But yeah evrima isn't complete yet so we can't say much about balancing
Other then the current dinos we have noe
Now*
stego five shots a deino
and because of weird collision deino now constantly has the advantage some rly good deinos can make it 50/50 on land
which is insane
Out of a personal preference, expecting Deinosuchus to be some run onto land and bite something to death because 'must bite force is, very much a bad notion
You are an animal specifically designed around grabbing other animals and drowning them, not a water rex who can just rely on biting
whats kinda sad is that how it is with stego rn
Aye, but losing a 5 hour animal to a grab with no way to fight back is bad gameplay.
yea that whats i meant
I'm all for deino grabbing things like stego, just these bigger animals need to provide more of a challenge when doing so
^
rn deino can lunge the stego n bypass the stun on itself by using alt bite
becuz it takes 4 bites to the head to kill a stego those 1-2 bites r a massive advantage
Indeed
after that the deino can just tank the shots as it uses alt bite to chomp the stegos head thru its ass cuz collision is bad
Deino has very much become a water Rex as opposed to a big alligator
unfortunately
When I played a deino, I once killed a 60% steg by dragging it and drowning it. Imagine him losing more than 2.5 hours, sucks. Plus I think a stego only goes over 4 tons around 78% grown. Which has them vulnerable for a very long tim
time*
the deino bypassing it with alt bite seems to be unintended
That should be able to be fixed with stat changes and collision fixes. To change a bit on how the matchups work.
If you get stunned your stunned in my book
it can change how the game works
And the alt bite thing for deino sounds like some sort of "bug", kind of like stego thagomizer "bug"
Yeah colission is wonky. I have flown through entire enemies as utah with the pounce. Just straight through and nothing
yea im pretty sure thats unintended
just like utah dying to stegos after dismounting
because of the locational dmg changes
unintentional but oh well as long as these things get fixed
ello
@sudden orbit I just can say awesome work and directly to what it's happening rn, utah isn't balanced at all when a whole pack should be able to kill anything, not to mention the nonexistent chance to fight 1v1 except tenos, no matter the skills of players
What should a utah be fighting 1v1? Or what do you mean?
A whole pack shouldn't be able to kill literally anything, but it should have a shot with the right tactics and skillful play.
I am unsure what he entirely means but I think I am doing good work by writing up the document?
I mean, a full pack of 8 should be able to take pretty much everything that is solo, and some things in pairs/trios and so on, depending on what it is. Excepting deino maybe cause well, it goes into water.
Yeah, I got the first part :p It's the "no chance to fight 1v1 no matter the skill", cause well, most things in the game aren't really designed to be a good fight for a solo utah, as it stands.
Oh yeah solo, definitely. I just said they shouldnt be able to take on anything because I also thought about full packs of other things etc. A land dinosuchus should be a valid target maybe
Personally I see stego as the easiest prey for a utah pack right now, if it wasn’t for desync they wouldn't have a chance in hell, especially solo
At least in the current roster. I am not saying that a t rex should be huntable by a pack of utahs
Really ghost spore? I played a stegosaur and I encounted a whole pack of 8 utahs. I was stuck in a palm tree and couldn't move and I still killed 5 of them before dying. And I wasn't able to move
Stego is pretty beastly
The kickback kill you 100% too if the stego knows about it
It's strong, but if the Utahs don't throw themselves at it haphazardly its easy to bait out the tail swings imo, I've even soloed particularly bad stego players
Well with the desync its pretty impossible. ive done 1v1 fights versus a stego when we were testing things
I would get killed from like 20 feet away
Don't know when you tested it, but last patch made stego swings take more stam, and I actually think they could use a bit of a buff there
I bait out a tail swing, do an attack, run away and die ages away
I don't mind their tail swings getting buffed at all, just allow utahs to pounce without doing the stupid stop walk thing which is a guaranteed death sentence
^
Utah's should not be punished for playing the game correctly and using the mechanics with skill
Stego can get buffed/more stam any which way
Definitely agree there, posted something similar in feed back yesterday
Yeah like I don't mind stegos being a tough battle, but you shouldn't be hard coded to fail as a utah by having the shitty kickback. The desync is a huge issue too. Heck they could even give the stego another type of attack that could be helpful, like an alt swing for all i care lol. Just don't punish utahs for just playing is all I really want
I'm in favour of fights being harder for Utah's
Well. not right now, as fights can be impossible for utahs right now
Makes the matchups more balanced and weeds out the skilled players from the weaker ones
With desync and the way pounce works, you will lose most members of a pack to kill anything
But it should always be fair
I hope they fix this in the next patch
Stegos remaining unchallenged shouldn't stay too long
It makes them boring to play, and a boring playable to interact with
We will see. I know a lot of people have been complaining about the current situation of utah
like you can find many posts such as mine, I just wanted to add to the pile here and there
So let's see if they listen
@dim crown Already planned. Additional juvenile slots in packs that get kicked out at a certain age. devs confirmed it
Thanks bud
np
I meant on the comment that you have to walk for a short while after. You don't, but if you hold shift to run you will walk for some reason. I agree that a kickback for a Stam cost should be added.
Yeah well it still kills you though
desync is kinda the thing that fucks balance rn
if utah didnt have to walk when it dismounted a pounce or it landed further away, that'd prolly be a good fix
ppl suggesting stam cost to jump further after pounce are crazy, pounce cost an insane amount of stam, and buck drains it all in 3 sec flat
you shouldnt be penalized to land a succesful pounce.
wym stego is unchallenged. it's actually weak against carnos and utahs with patience
we got some quality feedback on the last post 
i agree with your name and stego statement, utah feathers when
Deino damage is fine.
@alpine plover thats dumb, why would deino get stronger because its in water?
Deino is pretty fine as is rn
buffing or nerfing damage in certain biomes/times is so artificial and just a lazy way to balance things
deino doesnt need a stronger bite in or out of water atm
^ it can literally essentially one shot everything on the roster -1
It can oneshot everything except stego who it can stun with lunge for 2 free bites and headshot it through its ass
Deino doesnt need help more than anyone else
Deino needs the least help out of the entire roster
ayo i thought they fixed this. but can the carno spam bite even when its stunned or is that patched??
I've found myself unable to bite while stunned when I was testing Carno vs Tenonto lately.
I've heard from other people that Carno can bite but so far I haven't seen a proof of that and I wasn't able to do it myself while stunned.
yea i was looking back at some videos and like 30% of the time the carno is biting while stunned, and the other times it cant. also it seems like when utahs get knocked off by trees its also like a 50/50 whether they'll get stunned or not. wierd
i don't play deino but i think they are not where they should be
isaid that related to that
they could get a dmg buff but a nerf in the alt bit radius
Why do they need a damage buff
deino is fine, alt bite should be slower or cost stam, rn its faster than normal bites
They can grab most of the roster and oneshot them with drown
They kill stego in what was it, 4 headshots? Correct me if im wrong
And they can headshot stego through his ass
Deino doesnt need a buff either way, at least not now
i play carno and raptor too and the headshot trough my ass never happenned
it need to be changed to be only efficient in intended area
ok i have seen alot of deino player complaining about his damage and alot of land animal player complaining about his mobility on land and the absurdity of the croc having the advantage on land because of his alt bite that give him a better mobility in fight then any land animal (I am one of them). And I saw a lot stego just fishing with deino all day just waiting on the shore tail ready (take in note that i don't play croc).
so here is some information related to my opinion
stego tail dmg 1k hp around 5k 8 hit to kill deino
deino bite dmg 500 hp 8k 10 hit to kill stego
i think the stego is fine has it is because he is slow has fu and it can heavily backfire to attack a stego near his tail wish is logical (don't fking do that)
i think that the damage of the deino could be buffed slightly to about 550-625 at max (wish would be more accurate with what we know about the species) and also buff the distance of how far they can charge out of the water a bit so they can take the stego from a different angle and still give an chance to the stego to win.
BUT you nerf the fucking 180 degree bite to not go 2/3 of where it goes rn so land specialised animal can destroy them on land with an actual fight because of the mobility advantage and then *I will stop seeing croc travelling and climbing like stupid mountain goat without risking anything.
my opinion is this
i hate croc
Stego fishing for deinos only works on braindead deinos now since the hitbox changes in the recent patch
Deino is not struggling
not even close to struggling id say its plenty strong
Not reading that wall of text though too lazy
they can even win vs stegos now
Deino has a good shot against everything now even on the shore where it shouldnt be fighting
idc if they deal more damage if it make deino player happy but i want them to leave the mountain/plai/forest
just lounge and spam alt bite trhu his body and get free headshots
They shouldn’t deal more damage, of course it would make deino mains happy but anyone would be happy to have their main buffed
It doesnt need it at all
i dont get why so many players are so vocal about deino dmg, so stupid
i think they can be but they will need a mobility nerf in consequence so i can punish them on land
Or just dont buff their damage at all, why bother if it's just going to be offset by a nerf in another department? It doesnt need more damage
It shouldnt be encouraged to kill with spam bite instead of its special
because they are ambush predator they are gonna be more specialised in that 'only'
They have a special ability for ambush, they don't need more damage
boosting damage won't impact you if you fight them on land with a mobility nerf
you really want that dmg buff for a guy who "hates croc"
Deino absolutely doesn't need more damage.
Deino players shouldnt be encouraged to spam lmb like some dumb legacy rex and those who do this deserve to die and open a server slot for a more competent player
i didn't mean that
Changing it so that it deals more damage while having more of an issue to actually apply that damage is a bad idea. Stego is done exactly in that manner and it's a pretty bad animal precisely because of that - it has the damage alright - it outdamages a Deino yet it's still a really meh pick because it can hardly ever deal that damage.
i don't agree i play stego and stego is strong but i do avoid carno in open area
that tells me everything i needed to know
Carno shouldnt even be a problem for stego and the fact that you feel the need to avoid it shows that stego is the one that needs help, not deino
Deino out there oneshottin most if the roster with a well made special ability and needs no damage buffs to encourage braindead lmb spam hunting
I mean if there is tree you have the land adventage
they can't aim for the head when there is tree i never got problem in a fight if a am stego
and tbh idc getting one shot if i do a mistakes but i want to destroy deino on land if i play correctly with a better agility
i agree, but still they dont need more bite force
If Deino got more biteforce it would be very likely outright stomping a Stego.
on land, wich is absurd
i said that they could like it won't bother me not that they should
i want them to be efficient only in there intended area
And they are
They are efficient in those intended areas
Without an unnecessary buff
no they are not they dominate on land
They dominate even harder in the water
And buffing their bite would fix that?
Just reduce their land stam if thats an issue, no need to affect its bite
you don,t get my point
Then do explain yourself, since we aren't understandinf apparently
the damage they do is not a problem to me i think that if you yell nerf deino in balance thing to many player play deino so it won't pass but to me we can give him what he could(slight buff maybe like 10-15%) have but nerf what they should nerf so everybody is happy and we actually get something less absurd
so you would give in to those vocal deino main, undestood, bad design
a one-shot drown ability is more than enough. deinos are NOT meant to be apex killers, they’re meant to take down midtiers, and they do that insanely well atm
They shouldnt make unnecessary compensations just to please the base playing that dino
Why do you want to buff its damage? I'm genuinely failing to see the reasoning behind that.
If it is not functioning correctly they should fix it
Deino is fine-ish. The only thing I'd change about it is perhaps make it go on land more instead of being untouchable in the water 24/7
loool noooooooooooooooooooooo
Because as of now it can just get back into water whenever it messes up and it's just stupid. It's literally the only animal capable of doing that.
It doesnt need to be forced out of the water more, but it should be utter trash on land
just dont make it op on land like it is rn with its stamless alt bite
Which atm, it is okay on land and that's better than it should be
^
this is the problem since the beginning i want them away from stupid area
So? It's a semi-aquatic. Real crocodiles have to bask in sun to remain active so as to avoid their body temperature going down.
Yet our Deino can do everything just fine in the water. It never has to leave it making it invulnerable.
eh i think it’ll be more balanced once semi-aquatics get added in. they could chase deinos anywhere
but that is fair ig
What semi aquatics? A goddamn Bary, an Austro?
spinos?
at mythbuster they tried to provoke a crocodile attack out of water and they discovered that croc don't attack on land btw
Well idk i guess spino on like 2 years lol
soooo
Spino is pretty much the only thing that can threaten it and it's not coming for the next year.
like spino, if we gonna see spino on land after the recent discoveries im gonna be mad lol
Sucho and bary would trim the young deino population
"Spino" - literally the only apex out of all of them whilst we know apexes aren't coming anytime soon.
If Spino makes it into the game within the next 12 months I will be genuinely impressed.
If droughts and floods are still planned deino may have to migrate sometimes too
deino that migrate should be a vulnerable moment
It should have to migrate but unforunately it doesn't have to because all the water is connected
if spino makes it in the next 12 months I will be disappointed in them making the decision of adding an actual apex that early
Still rivers would be more shallow in a drought
I'd be perfectly fine with that - I disagree with that whole smalls first notion since the very beginning.
they should have a place where they are highly proficient and place where it is the opposite land / water so if they travel on land be ready to be as in danger as when we drink in deep water
@tepid lily you can bite em if they pounce on your face mid animation, you get a free bite out of it
this is my point since the beginning i am tired of deino that play like mountain goat
I'm perfectly fine with Deino being capable of defending itself on land as it does now however I want it to actually have to be on land rather than running back into water if anything happens.
There's just nothing that threatens this playable aside from other Deinos.
also change its god awful collision
actually collision in general isnt too good from what ive seen so
Collisions are a meme in the game overall, I'm not surprised they are the way they are on Deinosuchus.
croc never attack on land irl
never
you have to kick him in the face to provoke something
irl croc only attack near water
otherwise they show there teeth that it
yeah and the more dinos they add the worse it will be to fix em all
they do more damage with a pounce
you are a carno if you have trouble killing a utah i have bad news
since 1 bite to utah is atleast 1/3 of his hp, a pounce on a carno literally does almost no dmg, since you can buck it in less than 2 sec
Gotta love a good challenge 
Utahs don't do more damage with a pounce, they just apply a lot of bleed with it
One Carno bite will do more damage unless perhaps if you allow Utah to just pounce you the whole time without going for a tree/bucking.
facts
Not sure if anyone replied to @zenith vessel 's point about Utah's pouncing him but it's a bug - sometimes when a Utah pounces you it clips into your model or something and that causes your animal to start walking. I've had it happen on two occasions once during update 2 and once like a week ago.
You can't really run or trot during that time, it's just a weird bug, it happens very rarely though so the QA might've missed it.
sounds like a bug yeah
It is a bug, just a very rare one. Considering most of my time in the game since update 2 dropped in late November was spent as Carno fighting Utahs and I had it happen just twice throughout that whole time despite being pounced on multiple occasions I'd consider it really, really rare so it might be quite hard to track down and fix.
ik im mad late to this but that is just incorrect as crocs irl will not hesitate to chase away a potential threat, or in the case of something like a cuban that is built to be more terrestrial, chase down a potential prey item if need be. In the context of Deino in game im fine with it being able to stand its ground on land and not be totally defenseless but I will agree with others that the only change it "needs" is a stam drain on the alt bite so it can't just spin in place and basically be untouchable. other than that its basically fine atm imo
@silver wigeon
that idea is heavily carni favored, so no.
Not even that it’s carni favored, it’s just you can achieve all the same things by pressing shift or z
Animations have a tendency to be extremely delayed. The quick button could quickly cut out an animation and cause you to drop everything and quickly flee with a stamina chunk being spent
someone actually asked for more fish in the water
pls stop my brain cant handle the stupidity
hahahahaahah
No need for hunger to drop faster in big groups, as the need for food increases proportionally to group size automatically. That said there is too much food atm, so I agree there should be less of it to make massive groups less viable
@reef bluff have a grown deino kill it
cant you need at lest 3 full deinos to kill 1 stego
and the other one in the pic plus the teno and the other stego not in that pic
at least until they fix deino's alt bite
although increasing the stego's food intake to properly simulate a 6 ton herbivore would keep it from spending it's days fishing
plus cant get to full if one keeps getting killed by stegos and tenos
you can spawn elsewhere though, that is the only place a pack of land lubbers can box you in in the first place
yet its one place that you dont have to worry to much about other deinos killing you
take away land dinos harassing you at that spot and it won't be, lol. Sounds more like a typical deino player behaviour problem
The main reason I can't be bothered to ever play deino is other deinos, so I feel you on that last point for sure.
and the pic is a typical stego player behaviour problem because they know most single deino players cant take them
true, I already suggested one way to discourage it though, what do you think of a heavy increase to the stego's appetite?
I mean, unless you want baby deinos to faceroll a grown stego I don't see how it's a pure combat balance issue
that doesnt stop them from swapping out like they do when they get hurt and we had a bigger deino there but keep in mind 3 full stego where there and the bigger deino was not full
Ideally 3 full stegos shouldn't be able to stay in one area for long without eating all the available bushes, making them have to either graze or move around for food.
A single Deino can very much kill a Stego 1v1 on the current patch. As for not getting to full adult due to dying to Stegos and Tenontos - I genuinely have no idea how that's even possible unless you outright lose connection or suicide into them.
The only threat to a small Deinosuchus is a larger Deinosuchus. If you're dying to anything else you're doing something very, very wrong(then again the fact that you're swimming around the southern spawn point kind of says it all).
pretty much yeah
the only threat to a full adult deinosuchus is other deinosuchus or your own stupidity
and the fact that they are so damn easy to grow , its not surprising there are so damn many of them
Late reply but yeah thats why im saying utah pounce needs fixed not buffed
It kinds of needs both.
well it already does good damage and good bleed
It does very little damage. It only does good bleed but most of the time it won't get to stack it up before it runs out of stamina/has to disengage.
Anyone big getting pounced by a utah gets a free hit when the utah jumps off, that needs to change
@harsh whale first of all, it doesn't matter if carno could do a charge or not irl, its a game. second of all carno can turn on a dime, its skidding. its just its acceleration isnt very good, if you give it a special mechanic to be very agile you take away the only downside to carno and that is bad agility
Nerf carno accel, especially on the drift
I see your point, but what you said is not exactly true, theres other things that might need 2 change before that.
Saying this, imo, its ok 4 now, it needs testing, ofc , its just another WIP.
It's useless against a competent opponent, how is that ok?
What could change ez, is dumb pouncing stop, that needs 2 change.
Wrong.
I you mean the pause before you can run off after letting go of the pounce, that's exactly what I'm talking about
Seems to me, that you, are the useless here, me sry, nothing personal.
I know, i understand, but the issue, you talking about might have to do with more than changing the game, could be a server issue, or something else, in my experience, if im on the best server i can find, theres no pause, it flows well, its nicely balanced, kinda, like i said, its ok for now, but its a WIP.
Btw, theres always a right way to do things and than theres the rest......
it seems that alot of people are underestimating utahs pounce because i can just get killed when I jump off but utah pounce is meant to be high risk high reward. and I have seen plenty of people get multiple pounces off unscathed, you should probably jump off before someone hits you on a tree or you run out of stamina
man their are suddenly alot of shit takes in the balance feedback
Yeah, I used to agree that pounce needed to have less cool down when dropping off but then I realized that utah can just........... manually drop off
It seems to me utah mains were just staying on until all of their stam ran out
Raptor pounce is not in a good spot atm, its not even high risk high reward, currently its high risk low reward for a couple of reasons:
Bucking is too good right now and after 1.5 sec you HAVE let go and you still less than half stam. also in that 1.5s timeframe you apply very little bleed damage.
Utah get a dismount penalty after a succesful pounce wich is dumb and combined with the point above means you get outdamaged most of the time or straight up oneshotted depends on the dino opponent
Regarding tree collisions/pounce misses/utah run out of stam thats good, Raptors need to be punished in these situations
Pounce in a weird spot atm and needs fixes, not buffs
Bucking is fine
its fine
you're a 500 kg raptor
if by fine you mean OP sure its fine
against a 6 ton beast
its a game
Utah shoud be at a disadvantage
you know balancing
its not
its a game there should be balance, every class should be enjoyable to play and there shouldnt be a OP counter to one class, sure there should be counters but they shouldnt be just too good against said class
ok nice logic, next
Isn't it normal for stego to be able to easily buck off utahs tho ?
Glad you agree with me
it is, utah mains just want ez kills
Utahs are supposed to go on packs when hunting stegos
i agree
And stegos shouldn't rely on a tree to beat them
but utahs dont want ez kills, utah is fun bc its challenging
and should remain so
So whats the issue with bucking
getting oneshotted after a succesfull pounce is not fun at all
^
when you do everything ocrrectly
but that isnt a thing
and if u patient then u can kill stego in the open as utah even in a 1v1, u just dont pounce it atm, hopefully the pounce will get fixed soon
it is against a decent stego
overwhelm the stego so he cant focus on one target
a decent stego will always oneshot you the moment you release your pounce
just have the pounce launch you further away from the stego or fix the landing stuff
also jump off before you un out of stam
get your packmates to pressure him
?
you got a problem? pounce is pretty good rn, it lets good players get extra damage
you have not played utah against stego have you?
you guys did 0 testing if you think pounce is fine lmao
Pounce is fine atm
keep hating on raptors blindly
just jump off before you run out of stam
im not hating, if your a bad raptor you then your results are skewed. I have seen people take down stegos with ease with 1-3 utahs. it doesn't need anything to make it better
bc you get a weird stuck in mid air thing
pretty good stegos may I add
You're meant to bleed it
not damage it
You're in a pack of 8 for a reason
a pretty good stego would oneshot a raptor manually dismounting every time they pounce
or even mid pounce jump animation
the latter is fine
watching a video rn, utah has plenty of time to escape
people dont have that kind of reactions, you have to predict a release is coming to do that
ok wanna log on my test server and ill oneshot you everytime you dismount?
i can prove decent stegos can do that
just buck, count 1.5 and tail strike no need to predict anything
you are the bad player if you dont even know these scenarios
dismounting after pounce is actually broken currently, it makes pouncing not worth any targets you dont pin down to the ground
the stego has to be pretty good to do that
no, you just have to buck count 1-2 sec and tail strike
ist not hard
Just hop off before he finishes the buck
too bad you can tail strike or attack even when buck animation, see you dont know shit
and you still talking
just hop off
ok dud
stego doesnt have to be good, he just needs to know that he can 1 tap raptors after dismounting, when i played stego for the first time i killed like 4 utahs after dismounting, its not hard at all to do it
You can also use your 8 packmates to overwhelm the stego
go read it all again and see how stupid you sound dio
it's almost like utah has a pack for a reason
you dont know half of the game mechanics and you still talking
If your pack is letting the stego focus on one utah they're bad packmates
no reason why the other utahs cant go in for headshots/pounces
Just play utah smart
going for bites is the only way utah can kill a stego that isnt playing for the first time and has bit knowledge, u can pounce the stego if you 100% sure that the pounce will finish it off - its the only way u can really safely pounce stego or any class in that case
i swear they need to make a game knowledge test before being able to post balance feedback to avoid timmies like you having a bad take
Well I'm just explaining how you can avoid the issue
you guys cant seem to counter that besides "dio you're stupid, a moron, and dont know half of the mechanics"
pretty childish
you dont know the game there is nothing to counter you should just not talk
