#balance-feedback-discussion

1 messages · Page 239 of 1

sinful cove
#

If deino gets fracture to punish smalls that get too close to it that problem would probably go away but thats a subject for the future when we see if he'll have it

slim dragon
#

But Deino>Utah, Carno, Teno, Hypsi, Dryo and juvie Stego

grave veldt
#

deino with better rivers n stuff would be nice

slim dragon
#

Seems balanced imo

sinful cove
#

Better rivers is probably the biggest issue

grave veldt
#

^^^^^^^^

slim dragon
#

Although a tug-of-war to punish cocky stegos wouldn't hurt

grave veldt
#

rivers need to be better asap

sinful cove
#

Is tug of war still planned?

grave veldt
#

i believe so

#

one of the devs said it was planned i think in ID

sinful cove
#

Maybe itll surprise drop with vertical lunge

slim dragon
#

Honestly I don't know
I hope so

sinful cove
#

Two things that are/were planned that would be nice

slim dragon
#

I'm pretty sure vertical lunge will come in update 4, that's what the devs said, right ?

azure hinge
#

i still find it a bit too much that the other land animals run through full leg deep water so fast

grave veldt
#

ptera clinging to rocks

spare badger
#

They said that the tug of war is gonna be really hard to.implement and won't be in for a while

#

Iean we don't need it untill another stego sized Dino comes

slim dragon
#

Better late than never

vernal sentinel
#

Omfg is that person serious

slim dragon
#

2nd time he asks for Deino 1000N biteforce

vernal sentinel
slim dragon
#

He also asked for Utah pounce from birth several times

rich fractal
#

i think 1000N is better too, 5hrs sitting around to fight half your weight class is worse

grave veldt
slim dragon
#

Deino isn't supposed to hunt things that big

#

There's a reason it was implemented this early and rex wasn't

grave veldt
#

utah is only 15 more mins then ptera to grow and yet its so much more powerful why? becuz of its playstyle

#

not everything is designed to kill other things in their growth class

rich fractal
#

when i think of underpowered for its size crocodile isnt the first thing to come to mind

grave veldt
#

it rly isnt underpowered

slim dragon
#

It's not underpowered

grave veldt
#

u can kill a stego in 4 hits to the head

slim dragon
#

It's just not meant to cut its prey in half in one bite, modern crocs neither

grave veldt
#

not to mention u can literally one shot the entire roster except an adult stego

rich fractal
#

we must be playing different games people were saying it cant even 1 shot utah

grave veldt
#

sure not with its bite

#

but it can literally lunge and drown the entire roster (minus stego)

#

and they cant even escape unless the deino somehow messes that up

rich fractal
#

does that work ive never seen anyone do that

grave veldt
#

ive seen many many deinos do it

#

i did it myself

#

many times

#

thats its main ability

#

to drown things

grave veldt
#

thats why deino is added in the game in the first place

sinful cove
#

Full adult carno

#

Yoinked

sinful cove
#

Don’t remember who recorded that but its pretty hilarious

azure hinge
#

deino is 100% underpowered maybe not in terms of bite force and fighting babies but it definitely isnt strong

vernal sentinel
#

It's not

#

Stop.

sinful cove
#

It is supposed to be an ambush predator jot a brawler

azure hinge
#

seeing as every deino in the official server is hiding underwater

#

to not get attacked by pteras

vernal sentinel
#

What is it supposed to do?

sinful cove
#

It plays the ambush predator role very well it just needs better rivers

azure hinge
#

and then not able to go on land at all to bask cause utahs

sinful cove
#

Pteras literally harass everybody

#

Not a deino problem

slim dragon
#

Also Utah are meant to take on things bigger than themselves

sinful cove
#

If anything a tail wap and fracture could help it deter utahs

slim dragon
#

If deinos didn't have broken hitboxes it wouldn't be easy prey for them

azure hinge
#

yeah i agree but thats a buff

#

giving them a better hit box on a bite

sinful cove
#

Its hit box isnt working as intended

azure hinge
#

not everyone is sayin 1k N bite force

sinful cove
#

Its not a buff its a fix

slim dragon
#

^

rich fractal
#

why do people always use ambush predator as a reason for low damage, thats like saying sniper class in fps games should have lower damage

azure hinge
#

utahs are an ambush predator too

slim dragon
#

no

azure hinge
#

why are they able to run around and just attack everything

#

yes they are 100%

slim dragon
#

Utahs are pack hunters

rich fractal
#

utahs are a fast herd animal

slim dragon
#

They're meant to harass and wear down their prey

sinful cove
#

Deino is low damage to keep him in the water and not brawl on land, his special ability is a replacement for high damage ambushing and it works well

vernal sentinel
#

Utah is fast and agile, those are not features of an ambush predator

sinful cove
#

Unlike rex, current ambushing apex in legacy, deino isnt supposed to kill with raw damage

vernal sentinel
#

Legacy blank

azure hinge
#

utahs are pack ambush predators

sinful cove
#

Just a comparison between two different ambushers lol

slim dragon
#

Then all predators are ambushers

sinful cove
#

Ik legacy is ew

azure hinge
#

no not t rexes?

#

not allos

slim dragon
#

Rex is more of an ambush hunter than utah

azure hinge
#

LOL

slim dragon
#

Because it can kill its prey instantly, unlike Utah, and it can't chase them

#

While Utah can

#

As I said, Utah is a harassing hunter

sinful cove
#

Considering how often utahs just run of to people and pounce mid combat they dont function as ambush hunters

rich fractal
#

ambush means like a fat python that sits there and 1 taps things. would be a pure form of ambush predator

sinful cove
#

They can ambush but from what i see they just barge in with no stealth and no planning

azure hinge
#

no ambush predators means they wait for their prey and attack with them not knowing as their form of hunting

#

and plus we are humans playing as animals

#

so every single person is going to play to abuse the strengths

#

hence utahs mobility

#

honestly i just play herbies im just going to go back to killing deinos at the edge of the water with my tail swipe again

slim dragon
#

So you're that kind of player ? No wonder you want an increase to deino biteforce...

golden coral
#

@azure hinge You could argue that all predators should ambush, you're not wrong there. But what people mean with deino is that you're supposed to use the grab and drown to kill. If something is not capable of being grabbed, it's outside your prey range, barring specific circumstances. Deino is fine, if it gets its hitboxes fixed and all that.

azure hinge
#

i have not once said increase deinos bite force? ive been against that this entire time

#

yeah but your advocating for late game deino, i said before, late game deino is fine

#

the mid and early tier is where the problem is

slim dragon
#

Maybe you weren't aware of that, but your whole argument really sounded like you were supporting a deino biteforce buff

azure hinge
#

no not once ive been saying nerf movement speed in water this entire time

modest carbon
#

carno is utah repellent now

azure hinge
#

carno is a lot of things repellent now

spare badger
#

Not tenos they reduced kick Stam loss so they have an easier time

#

As far as I'm aware lol

golden coral
#

@short scroll I believe you can tap space to keep from falling in. It takes a bit of practice, but you can time it so you don't fall in, while remaining low enough to continue skimming.

short scroll
#

Nope, both my significant other and I have nearly grown to adults. And haven't caught a fish once. We have survived off one large fish that legit swam up onto land.

#

We keep ending up getting sucked into the drink regardless.

#

We can only skim for less than a second before we have to stop, pull up or drown.

#

Since you can't hit space while holding for skimming

clever dirge
#

@short scroll you can press space while holding rmb. If you have half your stamina left you can skim about 5min. Just don't do sharp turns while close to the water and constantly tap space

short scroll
#

We've tried this. For a full hour.

#

It actually vaccums you down regardless at one point.

#

Not sure if this is a bug due to public branch or what.

golden coral
#

Even if you still have stamina?

short scroll
#

Yes

#

I just think it should be a little more intuitive rather than delicate glitchy mess.

golden coral
#

Hm. Alright, sounds a little bit odd, because I've seen plenty of people do just what I and Neph said, tap space to keep yourself level while skimming. But maybe something did happen when we went from QA branch to live.

short scroll
#

I'm thinking maybe so

golden coral
#

It usually does seem to go from functioning properly to all sorts of issues when it leaves QA so

#

I'd not discount it at least, but if you could get a vid of either of you trying, that might be good for any potential report

short scroll
#

Aye, so it's good for folks to know about. But it would be nicer to have it be more intuitive regardless.

#

Since deino feels great to play still, it's a shame that ptera can be such a headache.

golden coral
#

Well I can't help out much on how to be a ptera, I've failed every attempt at fishing so far, so I've given up on that particular playable :p

short scroll
#

Exactly, it shouldn't be this much of a nightmare.

golden coral
#

Since I got a bit yet before needing to go, I'll see if I can get on and just try it out myself

short scroll
#

At least give it a way to level out so it doesn't go into the drink while skimming

#

Just naturally instead of having to constantly slam space bar.

golden coral
#

If it works by tapping space, I can see that being good enough, it would make for a bit of practice to be good at skimming then, but that at least should work

#

Let me try it out and I'll see what I can make of it

slim dragon
#

I tried skimming after the release of update 3, didn't have any problem

short scroll
#

Yeah, after many more attempts space bar doesn't do anything while skimming

golden coral
#

@short scroll I'm growing right now, give me another 5-10 min and I'll have enough stamina to try it out I think.

short scroll
#

Alright

#

Searching through the chats, it might have gotten a little borked in transfer.

golden coral
#

@short scroll So. I can confirm tapping space works for me, I successfully skimmed back and forth along the northeast river, from the end waterfall to the first one. Keeping my beak in the water, more or less close, while not falling in, and holding RMB the whole time, so the mouth was open for catching fish.

inland lagoon
#

Does anybody know what was changed in balance? Carno nerfed, dryo buffed, teno less then 2 hours?

short scroll
#

Yeah, with us it does absolutely nothing

#

We're out in the northern rivers near the coast

golden coral
#

@inland lagoon Carno stamina is nerfed, dryo speed is buffed, growth times lowered for some playables.

#

Maybe it's an issue with your controls or something. I don't know right now, but it does work for me.

#

I could try and get on your server if you tell me where you're at

#

See if we can meet up and see if I can observe/show in game

short scroll
#

We're honestly done at this point with ptera, we've nearly starved to death trying to fight this buggy mess.

golden coral
#

Alright. Maybe you'll get it to work later on, could just be something off that we don't know about

short scroll
#

Possibly, but there is a few reports within a day or two of it being borked.

undone bough
#

@short scroll can you use Z to slow down?

#

cause if not you might have to reset controls inregards to your spacebar issue

short scroll
#

I can use Z to slow down and land just fine

#

It's the water vaccuming us into the water when we get close to the water

golden coral
#

Does it happen even if you're not skimming?

#

Just flying low

short scroll
#

Nope, when skimming

#

We're alright just flying low

golden coral
#

Very odd. Well, I can't do much more, unless I can see it in action, since it works just fine for me. Maybe it's something with the river, maybe it's cause you're more grown than I was. I have no idea honestly.

short scroll
#

It happened regardless of how big were as well

#

It was at the northern log at the coastal river

golden coral
#

@short scroll Get a vid of it if you can, and send in a bug report then. I have no idea what's wrong and without seeing, there's not much else I can offer as advice on what could possibly be wrong.

short scroll
#

Alright, I'll try again later tomorrow if I can

clever dirge
short scroll
#

Strange, you seem to be keeping even, but we kept getting pulled down regardless of what we did.

#

But even with a full stamina bar, it kept pulling us down even if we slammed on the spacebar or tapped it.

#

Again, we'll try to get footage tomorrow

#

Nothing really helped

#

Again, this is also mentioning that this isn't as smooth as it should be. It could be a lot more intuitive to skim in the first place.

#

I also saw someone at about 30 seconds that I'm pretty sure I saw get yanked in suddenly

#

It wasn't a smooth decline, like they got pulled down

#

If we kept really really high we could somewhat maintain altitude, as in not even touching the water, but the moment we skimmed with our beaks we'd get pulled down

#

It would be really nice if it kept you above the water automatically while skimming to keep things smoother.

golden coral
#

I tried at the same place, worked fine for me too. I really think we need to see what happens to you guys to make some sense of this. And sure, the mechanic can most likely be polished, and probably will be. They did say they're missing some things for both deino and ptera in the devblog I think.

#

I still would have to say having it automatic is a little so so, I think it's good that there's some skill and practice to learning how to skim properly, as long as it actually works for everyone.

short scroll
#

There should absolutely be some skill, such as not having the guidance once you let go and have the fish.

#

If you careen into the water after you get the fish, because you didn't fly up, that's fair

#

But keeping that even with the water with it being that risky getting that low in the first place due to drowning and deinos, it makes it to stressful as is currently

golden coral
#

Just wait until the deinos can lunge upwards.. :p

#

But I think that's part of it, pteras are also fast to grow

short scroll
#

That'll be great

golden coral
#

It's not really a big loss if you do die, it's sort of like dryo

short scroll
#

Fair enough, seeing as how we grew to adult with one lucky big meal

#

Or a Hypsi, who are feathered chaos

#

Those were fun to take for a test spin

golden coral
#

So I think it's fine, it's not that difficult to do what me and Neph do

#

You'll see when we got your issues figured out

#

Even I managed to actually skim pretty long :p

short scroll
#

I'll certainly scooch the topic to general feedback though. Not sure if this is balance or general

runic cliff
#

I also noticed stuff has changed on Ptera Erik. When flying high it seems like he doesnt loose that mutch air anymore, but when low to the ground or at water level there seems to be more of a pull. I kinda like it, makes it feel more realistic. Its the same system they used in War Thunder; if there isnt enough air between the wings and the ground it just falls to the ground! On the other hand I did notice that it doesnt always feel te same with Ptera. I used to fly really low between trees and grasslands and at one point I also got sucked into the ground; I think it might have something to do with the KI system. You can also see that it sometimes pulls the forward section of the head/wings a bit down - noticed it right from the start after flying so mutch in the beta.

golden coral
#

Huh. Interesting. I'll have to see if I keep being ptera if I notice anything like that.

gaunt jackal
#

@meager timber buhu denio is not water rex and needs skill and patience to use and will only be a sudo water apex buhu, ur feedback stinks of i think the isle is realistic (is not never will be there are hypos) and big scary animal needs to equal op and a murder machine

short scroll
#

Exactly waht Joep said, it's like when you get close to the water it has a pull that suctions you in, which makes it difficult to skim at times.

#

The pull works well when trying to land, but it's a pain when it malfunctions in the water.

#

It's good to know that we weren't the only ones struggling with this.

#

It's great for land travel, but it's causing issues when you're trying to skim the water.

golden coral
#

Strange then that it seems to only happen for some of us. You and Joep notices it, meanwhile me and Neph seemed to not be affected much.

short scroll
#

Very strange, though I do appreciate you guys helping to break down what's going on and how to maybe fix it.

runic cliff
#

The new update is a big strange, have to admit. I was on Eu2 yesterday night and it wasnt even full; but somehow when sniffing near the big river my frames dropped very heavy from 60 to 12 or less. It did build back up later like nothing had happened and the next hour or so I didn't have any drops at all.
Then theres the thing with Juvi Ptera losing stam while Gliding. I do like the idea that he can't keep his strength up when young but the devs didnt mention the change in the blog at all.
Then I started notice these very small changes in Ptera flight; not so mutch when skimming but more in general when flying high or low and how the head/shoulder section sometimes tries to move with the terrain.

short scroll
#

Okay, I've noticed that too! It's such a pain getting and staying in the air as a juvi.

runic cliff
#

It used to be worse in Beta im my opinion but I kinda hoped they would have added maybe 10 mins more to growth and him not being able to fly AT ALL. That would both be tense as a Ptera player and also be a bigger chance of other preds to get a snack 😉 Maybe they ad that to hatchling stage once nesting is in!

short scroll
#

It's really tense, having to really depend on the foliage and being quiet.

#

I can see it working well with a big flock, having to keep the grounded babies protected

#

Or making sure to nest very high

runic cliff
#

Yes or not high at all because you have to protect them from falling out and dying because they can't fly yet ^^

short scroll
#

Exactly

#

At the very least, the skimming also needs some adjustments to not make it a hair thin nightmare to fish

runic cliff
#

In my opinion there needs to be a chance of smaller animals like Utah, troodon or compy to get to a nest and eat it whole. They can jump for a reason 🙂

#

I had huge trouble with fishing at the start but you will get better over time - no worries!

short scroll
#

I'm already nervous enough about deinos, let's not add a vaccum to the water to make it worse

#

.........my significant other and I tried for a couple hours, and kept getting screwed by that vaccum.

#

It did not in fact get any better

runic cliff
#

Maybe you fear the crocs too mutch so you cant concentrate on the fishing? 🙂 Try to find a spot with fish away from the hotspots and try to skim a bit, until you have the feeling for it. Thats how I did it as well; I was always scared to go to the water for drinks but by diving from a higher position and not being predictable gets me out of harms way most of the time.

short scroll
#

We were on an empty server. And constantly got pulled into the drink.

#

We weren't even nervous, more that we were getting upset that we kept getting pulled down with no warning

runic cliff
#

I kinda wanna see; send you a friends request btw

short scroll
#

Accepted, and I'll try to show you later when I'm not so exhausted

#

I literally was trying the space bar thing at different speeds, my SO even heard me spamming it. Loudly. No difference.

#

It still pulled me down

#

I could only skim for a brief second before having to sharply pull up or get pulled down.

runic cliff
#

Does the spacebar work when trying to fly UP?

short scroll
#

Yep

#

Perfectly fine

runic cliff
#

Ok, weird!!

short scroll
#

No problems getting into the air normally

#

Surface of the water tells me and him to screw off.

#

Again, some areas may have some buggy IK spots where it tries to pull you down when it shouldn't.

#

Which would explain why some people are dealing with it, but not others.

#

Which is why I suggested the level out while skimming to keep from worrying about going into the drink, once you've got the level. Still keeping the risk of it while diving in and going out.

#

Allowing you to focus more on the direction and speed, to hit your target with the ripples.

#

Less hand holding, more of a mild assist to make it more intuitive and fun to play as.

#

Though yes, I certainly appreciate your analysis of the situation and help. Tried swinging it in general feedback, but they were less receptive or logical about the issue.

winter tapir
#

@old hearth the map is only going to get bigger. Not being attacked every 15 min is preferred imo, makes it more realistic

short scroll
#

So basically my idea is this: Readjusting the IKs and weight on the pteradon to remedy the issue of pulling the dinosaur into the water like a vacuum, and adding in a light sort of assist while flying over the surface of the water. This would remedy the hairline procedure that is currently trying to skim for fish, without being as worried that one slight adjustment will send you careening into the water.

#

My reasoning as that as this is in fact a game, it shouldn't be a stressful game of operation every time you want to simply catch a fish.

#

Making the motion more fluid and natural would help ease some of the stress.

novel tulip
short scroll
#

Also tried that, no difference.

#

Went immediately into the drink on full stamina

#

Trust me when I say, we tried for hours.

novel tulip
#

Are you perfectly parallel to the water and going slow speed? Skimming has a learning curve but it takes a few attempts to get the hang of

short scroll
#

Yep, perfectly parallel

novel tulip
#

I had the same issue with getting sucked in but it was because I wasn't doing it right

short scroll
#

It would drag us down anyways. Both my SO and I tried.

#

For at least 2 hours.

novel tulip
#

Try getting a vid of it and sending to the bug reports then

short scroll
#

That's the plan for later when I'm not running on 0 sleep.

#

Again, I still appreciate you guys trying to help with the idea, and helping with the rubber ducky method. Though I've tried all the suggestions during our first attempt and it all failed unfortunately. I'll record it when I can.

timid kestrel
#

Honestly I'm gonna take it all these deino damage complaints are from people who don't know how to play it to get the most out of it?

#

My main issue is its hit registration. Other than that? I two shot utahs, I've won a 1v1 against a grown stego that was spamming tail swipe, and I've fought off a carno on land because he does jack shit now that deino has bleed resist

obtuse ocean
#

You need to 2 shot a utah as deino ?? that should be 1 shot, with overkill

timid kestrel
#

Plus alt click is so fast they don't survive anyways lol

obtuse ocean
#

I mean, if a rex need 2 hits to kill a utah when it comes out. Its gonna be sad lol

timid kestrel
#

Rex isn't deino though

obtuse ocean
#

Ofcouse not ,but its an apex ?

alpine plover
#

The two only have strong biteforces, and that is it

timid kestrel
#

And a sucho can be called an apex too. Doesn't mean it's a god lol

lament cloak
#

deino relies on its special ability to drown things. rex is supposed to do alot of damage, and it might have a special ability to do that but anyway

obtuse ocean
#

Yea, every small dino should get one shotted by an apex

lament cloak
#

deino also has other ways of escaping danger. its called hold shift in the water

alpine plover
#

rex has a ridiculously strong bite force, and also could slice through flesh (the teeth did have some serrations)

obtuse ocean
#

They just want the game to be a cuddling up game, where how many you are decide who wins

obtuse ocean
#

if a rex needs two bite to kill a utah, they can litterly just keep fighting/heal up go back in

alpine plover
#

but it is (a) not semiaquatic, and clearly that already makes it fairly different from Deinosuchus.

lament cloak
alpine plover
#

Also, being harsh here, Rex could probably pick up utah and throw it, or just instantaneously kill it by crushing it

frosty heron
#

Lol imagine Rex taking 2 hits to kill an Utah on the body, I'll become an Herbie main TI_Wheeze

obtuse ocean
#

lol same

frosty heron
#

That won't happen tho

alpine plover
lament cloak
#

well to the tip of the tail it would probably be multiple bites. but to the body rex will oneshot utah

timid kestrel
obtuse ocean
#

Piggy shoosh, have you played legacy ? lol

alpine plover
frosty heron
#

Legacy shouldn't be a thing to compare here as Evrima has locational damage

obtuse ocean
#

Yea, but im talking about a rex biting a utah. They gonna get one shotted for sure, with overkill lol

lament cloak
alpine plover
#

If you bite the tail of a utah as a rex, it may either get stabbed, sliced off or at the very least grazed by the tooth serrations and the strength of the bite

timid kestrel
hollow canyon
#

Deino's quite clearly not an apex.

lament cloak
#

by definition deino is definitly an apex but im not about to have that discussion right now

short scroll
#

It is certainly an apex, but odds are most dinosaurs will have adjustments made as more species are added. Right now, we have one big apex carnivore, and it's balance is centered on what's available at this moment I believe.

hollow canyon
#

By the definition of an apex in terms of ecology - yes it is an apex right now as no other animal hunts it for food really. However by the community definition of an apex as a class it's clearly not one.

#

There's a plethora of evidence from the devs that hammers the point that Deinosuchus is not an apex in the roster.

short scroll
#

If it's made to take down other apexes, it would be nuts to have its's power already at maximum if there is nothing to counter it in game theory. So odds are fairly likely that it'll be adjusted later. Otherwise, it'll be adjusted as they go to be in it's part of the food chain.

hollow canyon
#

It's not made to take down other apexes though, the devs have said enough things about it for us to know that it's not considered as an animal that is in the same class as Tyrannosaurus, Giganotosaurus and Spinosaurus.

short scroll
#

Aye, though it may have an advantage against medium carnivores, they may fuss with size and power later, who knows but the devs.

#

So for now we'll have to figure out what's balanced in the current meta with what we've got.

hollow canyon
#

Who knows they might change their minds about it later on, back in the day it was meant to take on hypers but as it is, it's not considered an apex carnivore based on what the devs have said.

short scroll
#

Exactly, things may always change, but we'll roll with what we've got for now.

hollow canyon
#

So the whole point of "apexes oneshot a Utah therefore so should Deino because it's an apex" is a moot point really.

short scroll
#

It's currently the only 'apex', because it's the biggest carnivore that we have available right now.

hollow canyon
#

Again - it depends on what definition of "apex" you're using. It's an apex from the ecological point of view but it's not an apex class animal in terms of its spot on the roster.

short scroll
#

Of course it'll probably be dethroned later, but for now it's the biggest we've got, and the only big water predator. With pteras being almost like water/sky raptors I suppose?

hollow canyon
#

Just like Carno was an apex in update 2.

short scroll
#

Precisely

hollow canyon
#

But this isn't the typical use of the word "apex" in the context of The Isle. I'd even argue that in the context of the game you can't really use this word because there are instances where even the biggest predators are being hunted for food which technically makes them "not apex" animals.

#

Even though in reality that just wouldn't happen.

short scroll
#

But anywhosit, back on topic about how it's an 'apex' and the balance between it, instead of dwelling on terminology. We'll assume for now that it means 'biggest carnivorous creature so far'.

gaunt jackal
#

denio will never be an apex its a sudo apex ambush predetor, not suposed to deal high dmg but more drown its prey but it seems a lot of ppl think denio is like in the hope trailer where denio and rex 3 call each other

hollow canyon
#

^ Most likely that

short scroll
#

It's an apex of it's own environment (underwater only, so between deino, baryonyx, etc), but not strong enough to topple land apex species. So we'll roll with that logic.

#

We'll just throw them into their own specialist bracket.

hollow canyon
#

Spino

short scroll
#

Until spino, yes

#

Again, we'll assume apex means biggest predator that we have at the time.

#

Because, let's be honest, this is gonna take a while.

#

Again, back on topic of balance of the current state of things instead of dwelling on future updates. Because things will inevitably change and shift.

hollow canyon
#

That's not what the word means though. It's just confusing to use that word when it already has a different meaning both in terms of the game terminology and ecology.

gaunt jackal
#

apex=the top of the foodchain

short scroll
#

Again, this is less ecology and terminology, and more a balance discussion.

#

Let's keep this on task, we just went over this.

timid kestrel
#

Balance discussion, where we argue semantics like this is fucking #paleotalk instead of talking balance

obtuse ocean
#

yea, i think we all can agree that its gonna be tons of nerfs/buffs when they add more dinos.

short scroll
#

Exactly

#

So any concerns about the balance of our current state of affairs, with the dinos we have in now.

#

Let us go for that.

timid kestrel
#

Yes, thank you

#

So back to what I originally said that revived this fucking train wreck

short scroll
#

The floor is yours, friend.

#

That's kind of true, the only one I've seen give deino a run for it's money is a herd of bold stegos. If you get the drop on them, you can even send carnos running for the hills.

#

Ambush is a great tool with the murky waters.

timid kestrel
#

The only thing I've heard (and support) that will actually add another level of gameplay and balance is the suggestion to make water change your weight, like in reality

short scroll
#

They don't know how many deino are in the water at the time, where you are, or if you are there.

#

There is nothing more terrifying than trying to go after baby gators, not knowing if there is a full sized adult in that water. I've been that adult in the water xD

#

Deino are super tough, but I've found that my hunts work best when I've got the drop on someone.

#

Does anyone else have any concerns, or any information to bring into this?

#

Personal experiences, data?

#

Deino seems more like a mix of unpredictable assassination tactics, strategy and positioning. Instead of 1v1ing a raptor on the shore, dragging it into the water when they sweep close, say they are drinking or trying to attack a baby, it's usually better to drown them and use the water to your advantage.

#

Think less brute strength, more assassin's creed tactics.

#

Only think I can think of to balance things in their current state would be one suggestion I remember seeing recently. About adjusting land dino attacks in the water, to be fairly ineffective (looking at you, stego), making crossings more of a gamble. But if an overconfident deino tries taking on something on land, the land dino will keep the home field advantage.

#

Maybe a mild hitbox adjust on the dinos in general, since it might have been very mildly janked from the transfer (mouth feels slightly narrower on deino), just a little review to fuss with things since 3D models can be fussy when growing dynamically like these ones.

#

Anyone else noticing little variations since the change?

mighty knot
#

@dark anchor your suggesting Deinosuchus realism, and however much I would love to play as the apex predator of the waterways, it needs to be balanced, especially now. Yes it's mega handicapped by it's dependance on water, but stego is a land animal who's basically perfect for fighting Deino. I agree the damage should go up, but it shouldn't win against stego in land

short scroll
#

Exactly, they have to balance things on what's currently available.

mighty knot
#

Mostly just Utah one shot

#

Or even better than more biteforce

short scroll
#

A slight buff to bite strength would be realistic, and warranted.

mighty knot
#

Headshot multiplier

#

Go up for Deino

#

So if something wants to walk away so be it

#

But if it's drinking you could hurt it more

#

Also reward for good aim

short scroll
#

Leaning in more to the assassination playstyle.

mighty knot
#

Screw it suggestion time I'm putting that there

#

No

short scroll
#

Since Deino is an ambush predator, using the headshot damage would make sense.

mighty knot
#

Lean towards punishing defender on land

#

Prehistoric murder log in water

#

Make it so unless your in it's weight class

#

You should regret messing with it on land

#

Like Carno or utah

#

Increase Deino damage to heads

short scroll
#

Small creatures should definitely think twice

mighty knot
#

My experience with adult Deino

#

Is run up to Carno

#

Headshot it

short scroll
#

Again, hopefully it'll get adjusted to hold it's own against more creatures as we get more.

mighty knot
#

Right now it's fine

short scroll
#

Exactly

mighty knot
#

Check my tug of war suggestion in general feedback

short scroll
#

It's having the ability to be sneaky, and unpredictable that is incredibly useful.

jolly osprey
#

Honestly, all it needs is bigger/deeper lakes and it’s golden. Aside from that buff via map design, Deino is perfect.

mighty knot
#

Yeah.. but I stand by what I said

#

Tug of war

short scroll
#

Unless you know that the water is shallow, and it's cornered, you have no idea how many deino are in that water source.

mighty knot
#

Let me get the link

short scroll
#

Could be one, could be a mated pair, or in the rare case that cannibalism isn't common, it could be a swarm.

#

You have no idea.

mighty knot
#

Link doesn't work on mobile

#

Here

#

Deino needs to have a tug of war with things in it's own weight class. I saw a suggestion a couple days ago from I don't know who (I'll edit the message and put the name here if I can find it) that talked about a way to do the tug of war. Let me restate what they said plus add some more and plead for it to become a reality. Numbers may vary a little.

When Deino lunges anything on land that weighs >50%-95% it's weight to the front half of the body, it begins a tug of war. It doesn't have to use water lunge, but the usefulness on land is very limited since there's no water as a goal anyway.

Basically, A S and D will control the tug of war for both parties. If one party holds S, they drag the other with some cost of stam. If both hold S, neither move at a stam cost for both.

In order to make any ground as a Deino, you must use A and D. While you hold A, you tug to that side and bring your target towards the water. As the target, you need to hold D to counter and stop the movement. If the Deino then switches to holding D, the target must switch to holding A to counter.. There is no way for the target to bring the Deino out of water if it is holding S, as if it hit a decent lunge it's already pretty far out and at a disadvantage to group members attacking during this tug of war.

Weight balancing:

The bigger the target, the more stamina the Deino uses holding S, not by much, as within the range both parties should still have a chance.

The actual balance comes from direction delays. At the lower end of the range, targets will need to act within a very short time in order not to loose ground, on the larger end, they might have a second or two to figure it out.

I think this gives ample chances for skill based close range combat and a fun experience for both parties. Besides, if there is more than one target, the Deino will just get cucked from 3 angles as it tries to pull something in.

#

Give Deino that and it's set forever

short scroll
#

Could be interesting, but it would probably cause issues if the deino is trying to drag away something from a herd/pack

mighty knot
#

Yeah it should regret that

short scroll
#

They'd get swarmed

mighty knot
#

Sure would

short scroll
#

So it could be great, but I can see it being a mechanic that would be loved or hated.

mighty knot
#

Read it I explained

short scroll
#

It'd be great with really large herbis if you can catch them alone, ones you normally wouldn't be able to drag

mighty knot
#

I doubt you got all of it in the 8 seconds after I posted it

short scroll
#

I think I read it earlier

mighty knot
#

Ah ok

short scroll
#

It'd be great for big dynamic battles, but not common fights

mighty knot
#

Cool if stego solo goes to drink

short scroll
#

Exactly

mighty knot
#

Stego is in the middle of that weight range I suggested

#

Would be one of the more fair tug or wars

short scroll
#

Exactly, and it's certainly not an easy creature to take down

#

So it lets a deino to take a risk if it's starving, and wants to take that bet.

azure hinge
#

im not sure what could be done to help stuff like this out

#

but basically entire NA2 happens nearly every day carnos utahs and stegos all camp the deino spawn point

golden coral
#

Were they there since you spawned?

azure hinge
#

the stegos have been yes

#

the stegos killed me early too but i made a new one, and i stay away from the other spawn points as a deino because i get cannibalized almost always at some point in the rivers

golden coral
#

Well, that spawnpoint do have its issues. I'd suggest taking your chances with the other two, it can't be worse than being locked in cause of bad area.

azure hinge
sturdy mirage
#

Gator Pond is basically a stego fightclub.

azure hinge
#

like i said idk what could even be done to fix this i think ive seen 2 max size deinos or at least around 90% size deinos die because the area is just heavily camped by every other species, they try and take a chance to get the stegos and usually die because of it, after they die this is what this area usually looks like

golden coral
#

Better design of the pond, or just not have a spawn up there really.

#

There might always be some areas you just don't go to unless you have the clear advantage

#

It just goes bad when you're stuck there cause spawn or so

#

Instead of you deliberately choosing to take the risk

azure hinge
#

well there is a whole other issue of not enough food or ai elsewhere that makes deinos cannibalize the other spawn points against other deinos

golden coral
#

Have you tried up the two rivers from the main south one?

azure hinge
#

im not suggesting solutions just putting out the problems that i see

#

yes and actually moved away from that 1 because i swam to it and a baby ran onto land to avoid me than typed "be careful" and as i turned the corner and saw 2 large crocs eating a full grown croc in the water

golden coral
#

Yeah, I know. And I agree, what you're showing is a bad. I'm thinking it comes down to spawn points and bad map design at times. There's nothing really wrong with getting locked up there if you decide to risk it, but it should be up to you, not just get spawned and stuck there or so.

#

Alright. I think there's usually fish on the way up to, and at the end of those two river offshoots

azure hinge
#

so i naturally turned around and headed back to the other direction where i came past a larger deino that attacked me i ran on land to avoid him

golden coral
#

So if you can make it up there, and there's no one around, you might be good for a bit

azure hinge
#

and then a stego im assuming a discord friend killed me with him as i ran out of stam

sturdy mirage
#

To be honest, Legacy official servers or servers with no rules in general all suffered from similiar problems too. Just get on a rule server for Evrima and that fixes the problem to an extend.

crystal wharf
#

@unkempt glacier everything but stego and the new bois had their growth reduced, not just utah

hollow canyon
#

I'd argue that shortening the growth time of everything by the same amount is a bigger buff to the things that already took shorter to grow though. E.g. Dryo is the biggest winner of this patch's growth changes, followed by Utahraptor.

modest carbon
#

Once you hit adult as carno it's difficult really get killed, ignoring cannibalism, starvation, etc. And it always seems like there's a surplus of carnos and they really don't have a problem removing packs of utahs 4 - 6 strong

#

Also ignoring getting deleted by deinos

#

Honestly I was super surprised utah got a decreased growth rate considering how much damage they can do in large numbers. At 1.5 hours there already were packs of 14+ utahs taking everything in their wake because of their numbers

alpine plover
#

That's to be expected, everything can be powerful in numbers

#

Now the growth rate, yeah I'm a bit upset about that too

hollow canyon
#

@languid frost Utah hasn't been nerfed though and Carno can't kill it in two bites unless it headshots it.

languid frost
#

It's 500kg now, it was 700kg for females and 701 for males before this update

#

So yeah they can kill you in 2 bites now on the body

stark knoll
#

health is unrelated to weight in evrima

languid frost
#

Yeah supposedly... so or it is related after all, or they nerfed health the same time

stark knoll
#

utah does not die to carno in 2 body shots

golden coral
#

Do the carno charge do damage, or just the stun/knockdown?

stark knoll
#

it does damage

#

it can insta kill if somethings small enough, i have no idea how much damage it does

golden coral
#

Alright! Useful damage or more like bonus but won't make a difference? :p

#

Ah, okay

languid frost
#

Welp it just happened to me, then tried carno and killed a utah in 2 bites... or it's a really big coincidence that both that carno and myself after, landed a headshot that didn't show on my screen, or they just nerfed utah health

#

It makes the same dmg than bite, or at least was like that before this update @golden coral

golden coral
#

Okay, thank you!

#

And yeah, I think you got headshot, to be fair, hitboxes and stuff can be iffy, so it's .. hard to say what really happens in combat at times :p

languid frost
#

Could be that, but still is kinda weird that after they resized carno and made it "slower" turning I'm unable to 1v1 a fg carno when I was able to do it before the update

#

There's something wrong there, at least they fixed the huge bite hitbox bigger than the model

golden coral
#

Maybe you just ran into better carnos now?

#

Or you had some bad luck with not getting tailhits

#

Could be if they changed the hitboxes around

languid frost
#

Could be 😂 I'll figure it out after some days fighting carnos lol

golden coral
#

Possible that it allowed for tailhits more often

#

Thus covering you a bit there

languid frost
#

It's supposed they fixed tail hitboxes too

golden coral
#

angry stego noises Little rats tanking stego swings with their tailboxes.. :p

languid frost
#

And there was no lag (which is weird) cause it was a good and not populated server

golden coral
#

Just you wait.. one of these days!

#

But yeah, could be some hitboxes working better now

#

And hence catching you in vital areas more often/easier

languid frost
#

Could be but it really feels like they did something that makes utah weaker or carnos stronger

#

Also that 180° turn in place just sliding that fast is insane, almost imposible to stay way from their bites, I think devs only changed the walking turn rate not running

#

I killed 2 baby stegos as baby carno without effort thanks to that

hollow canyon
#

@languid frost Utah has 1000health. It has had 1000 hp since the release and it hasn't changed.

#

The only situation where you die to two bites from Carno is if it lands two headshots as the headshot multiplier will have you take over 500hp which will kill you in two bites.

languid frost
#

Well I'm gonna look for a carno the next time I play and allow it to bite my body to check how many bites it needs lol

hollow canyon
#

It needs three, three bites to the Utah's body deal 1050 hp which is lethal to a Utahraptor.

languid frost
#

Then was a big coincidence both times as utah and as carno I didn't see any headshot

hollow canyon
#

Weight isn't connected to hp at all in Evrima. The only thing it does affect is which animals you can pin down with the pounce/stun/knockdown with the charge/tailslam

languid frost
#

Maybe that huge bite hitbox isn't fixed after all

hollow canyon
#

I've gotten hit on the head as a Utah when it looked from my perspective like I got hit on my tail so there's that

#

Very likely a matter of hitboxes and bitesockets

languid frost
#

Yeah I know hp and weight hasn't been connected since the beggining but when I've seen 500kg after I died by 2 bites to the body (on my screen), I thought about the possibility

hollow canyon
#

From my experience as a Utah it seems like it hasn't changed. Probably just wonky hitboxes but I might test it later on some server if I have the time for that.

languid frost
#

That's what I'm gonna do these days too cause I feel it different rn, was easy to die fighting carnos before if you didn't correctly move, but well... what I already said, looks easier now and weird

bleak forum
#

So as a full Grown Deino, I hit the perfect ambush on a full grown teno. I had full stam before the ambush dragged it down to the bottom of the river bed and held it underwater until i burned all of my stamina. The Teno was able to swim from the bottom and make it to land while i was behind it and biting it TI_Rage . I mean if we aren't going to talk about increasing the bite force to at least 750 at least add some grapple damage ticks so we can secure adult kills. I mean i can't be the only one that feels the Deino is close to feeling complete but is just off in a weird way.

thin herald
#

Deino is so weak

#

No it isnt

#

Lmao. Just because you want to face-tank things doesn’t mean its weak. Deino isnt a face-tanking creature

#

I literally drowned 4 carnos, killed 5 utahs while on land, 3 stegos and a couple of tenos

bleak forum
#

where is the face tanking things coming from and i never said my deino died

thin herald
#

Its people who play it as a water rex

grave veldt
#

I have killed 2 Carnos 3 Utah’s and one stego personally deino isn’t weak, it’s a very niche play type that’s why it’s bite isn’t high

thin herald
#

Not directed towards you

grave veldt
#

If u give deino high bite dmg then what’s the point of it lunging if it can just kill things in a bite or two

thin herald
#

I just get pissed bc people who migrated from Legacy to Evrima dont know how to play evrima

#

They want legacy balance

bleak forum
#

I'm saying when it comes to adults it seems that it could use a buff for its size and hours of growth it could be a little stronger or have a little more added it just feels like its lacking a bit when it comes to adult fighting

grave veldt
#

Growth time doesn’t always account for what the Dino is made to be

thin herald
#

Growth =/= weight

grave veldt
#

Good example is ptera and Utah, Utah is only 15 minutes more then Ptera yet it’s much more powerful, why? Because it’s what the Dino is

#

Ptera is meant to be a fisher and glider while Utah is made to be a pack hunter

thin herald
#

Its how the fundamentally the dino preforms, how its balance is etc

grave veldt
#

^

bleak forum
#

two T4 dinos should both have a fair chance at killing each other are you telling me you feel the stego should be superior to the deino as it is now?

#

I mean i know things will change as more dino's enter the world and more systems but at the moment i do feel the drag and drown mechanic if given a damage tic or an increase in damage would really bring the deino to a close to perfect place

rapid bison
hollow canyon
#

Stego isn't superior to Deino in terms of the thing that matters the most in a survival game and that is... actually surviving. Stegosaurus is still very much killable by a pack(or even a single one in certain cases) of Utahraptors. Meanwhile the only thing that threatens a Deinosuchus is another Deinosuchus as long as you don't do dumb stuff like trying to fight terrestrial animals on their terms. Does Deino underperform for an 8t croc? Yea, kinda. That's very likely because the animal wasn't meant to be as big as it is but the community kept screeching and pestering the devs making them up its size so they did just that however the actual animal still performs like it would've before the upsize.

azure hinge
#

idk why you would ever say this is 100% how they meant stuff to be balanced, no one knows about the balance until everything is implemented this is just a talk about it dont get upset about reading text

azure hinge
#

im sure you have lots of problems and its not because you are well balanced in your choices

thin herald
#

Well thank you! Neat little compliment

grave veldt
short scroll
#

I believe it's more that the balance between Deino and Stego aren't currently balanced in terms of having the home field advantage. Stego can stand an equal or better chance even in the water, while it should be that the odds should be tilted in the Deino's while in water, and Stego for purely on land.

bleak forum
# hollow canyon Stego isn't superior to Deino in terms of the thing that matters the most in a s...

when it comes to the size of the Deinosuchus, the 8 tons is going off the largest fragment remains found in 2002 most likely and based off that. it would be about right. I do hear what your saying but the issue i see is since the Deino has such a hard time drowning adult prey you find yourself either giving up your prey or fighting on their terms most of the time. So a slight increase wouldn't make the deino over powered by no means. if we could at least drag the stegos as adults into the water but take huge stamina hits it would at least give deinos a more competitive shot when fighting against them, giving stego adults a little fear of the water. and those damage ticks would make mastering the lunge and ambush even more exciting to execute.

bleak forum
rich fractal
#

ya i just want things near deino's weight class to be afraid a bit. like said if you could grab them for a bit and do a chunk of damage so they are scared to just stand there. there shouldnt be 6 ton animals that want to get attacked by 8 ton animals

grave veldt
#

stego overall shouldnt be a prey to deino and not something it should rly want to take on

#

i def agree something should be done with stego literally "spear fishing" lol

rich fractal
#

ya we have the opposite problem right now the stegos want to prey on deino's lol

grave veldt
#

ye lol

#

stegos should ofc hold the advantage in general but by the water it should be deinos thing

#

since its a water apex

#

although i still think just making rivers better

#

would fix this

#

since then deino can just swim away

#

or dive deep

dense hamlet
#

Packs should destroy solo dino's, whatever that dino is. It's only normal. stop complaining cause your favorite dino can't solo packs of utahs

grave veldt
#

?

#

oh nvm ur replying to the other thing

vestal gust
#

Packs do roll everything, that's fine

#

what's not fine is a single utah cucking a carno or a teno because you've just used your entire stam bar bucking and the utah is still attached to you

rich fractal
#

i dont want deino's to hunt the same weight class or have to run and hide cause they would lose to lower weight animals. i want a happy medium where they dont wanna mess with eachother cause they could both hurt eachother and the croc could dip in water at any time and the land animal could leave the water. but people are usually 0 or 100 on things lol

grave veldt
rich fractal
grave veldt
vestal gust
#

Not to mention you can't run with a utah pounced on you as a teno or a carno so using trees to knock them off doesn't work like it does with steg

#

so you're stuck to bucking which just isn't effective at all

#

not to mention the ez mode pounce where they can just pounce right at your head and then get teleported to your side

dense hamlet
vestal gust
#

You cannot run with a utah pounced on you as a full grown teno, and anything less than full adult carno also loses it's ability to run

dense hamlet
#

Well having something half your weight latch on to you will obv slow you down though...and honestly tenos destroy utahs

#

Like 1 on q

#

1

vestal gust
#

they don't destroy them, it's about a 50/50 if the utah is good and knows how to exploit the pounce

dense hamlet
#

And pounce takes a lot more stam now

#

And a smart utah player will use pounce as a finisher

vestal gust
#

then how can a utah completely deplete me from 3/4 health with a full stam bar with me bucking

#

Was at 3/4 health, a full stam bar and was bucking, I ran out of stam and could no longer buck before he was knocked off and then promptly died as I couldn't do anything

dense hamlet
#

I have like 500 of my 600 hours of play as utah and when i pounce a tenoand it bucks i have to let go after the first buck cause it would take too much stam

vestal gust
#

a full stam bar worth of bucking and the utah didn't fall off

dense hamlet
#

Ummm that is weird

vestal gust
#

unless it was bugged

dense hamlet
#

I am pretty sure you got some sort of lag

#

Yeah that is def not possible

vestal gust
#

I was bucking over and over

#

and this utah straight up did not care at all

dense hamlet
#

Yeah some lag i am sure

#

Cause also

#

Everytime i got pounced on as a teno i was still able to run

#

And also when i pounce a teno it always ran

#

So something happened there

vestal gust
#

I was locked in this sort of weird anim where I was half bent over

#

and was only moving at a walking pace

dense hamlet
#

Oh yeah you definitely lagged

#

I have run into a lot of bugs since the ipdate has been up

vestal gust
#

and right before it happened I couldn't control the direction I was moving and had to use the stuck command to regain control

dense hamlet
#

yeah that right there should have told you that it was lagging that sucks though

ripe zinc
#

@short scroll Skimming is a massive assist when flying above the water, and it is not difficult at all really. Making it even easier would surely be overkill.

short scroll
#

Since the transfer from the stress test to regular, it seems like something in the IK system seems to be mildly malfunctioning, creating a pull that if you skim close will vacuum you into the water in certain areas.

#

There have been several people reporting this, but it doesn't seem consistent.

slim dragon
#

Then the solution would be to fix it (because it's obviously a bug) instead of putting a bandaid mechanic over it

short scroll
#

It's currently a little choppy, and hairline when you are trying to skim, and a light adjustment of that assist would make the motion feel a little smoother.

#

Emphasis on light

slim dragon
#

I like the fact that skimming is hard, ptera is already insanely easy to play, and it gives a feeling of pride when you manage to catch a fish

short scroll
#

Actually, my SO and I were struggling for hours due to this combination of what seems to be an IK issue, and them actually messing with things right before launch, so I'm merely suggesting another light pass to do more adjustments to smooth out the motions.

slim dragon
#

Just fixing the "vacuum" bug would make everything right

short scroll
#

Nothing extreme, but seeing as how we couldn't hold a skim for even a second before being pulled under, it seems janky in only certain areas.

#

Which is why I suggested doing another pass, to both fix the bug and adjust the mechanic.

slim dragon
#

The mechanic really doesn't need to be adjusted imo

short scroll
#

It should feel smooth and fun, not stressful every time you are skimming. You already have to battle aiming and deinos, it's good to not have too much going on in a mechanic that you need for survival.

slim dragon
#

It's not that hard honestly

short scroll
#

Have you personally tried the skimming everywhere, since the recent patch?

slim dragon
#

Not everywhere, only where there were fish

short scroll
#

The northern areas, near the coast, were near impossible in some spots to get into without getting sucked down, and there may be more spots. Again, I'm suggesting a light passover to both patch this and make it feel smooth and satisfying.

#

IK systems are very fussy, so it may need more tweaks and fussing.

#

This wasn't 5 minutes of playing and giving up, this was a couple hours. We tried methodically testing each fix, but even holding or tapping spacebar while skimming in some areas doesn't help, even on full stamina.

#

In fact, a few spots ended up pulling us down faster. We were lucky we were on an empty server testing this.

slim dragon
#

Well you have a bug
This is why I say the bug should be fixed before changing anything else

short scroll
#

It seems like a mix of borked IKs, and slightly fussy stabilization systems, which is why I figured it'd be good to mention it here too.

#

And see if anyone has any more data to figure out if this may be another matter, weed out different areas this may be happening in, etc.

ripe zinc
#

satisfying? catching fish without skimming is satisfying, skimming is ez mode

short scroll
#

Again, in some sections it's far more difficult.

#

The hitboxes and IKs seem uneven and fussy. Which again is why I'm suggesting a light pass and review to see if that helps.

#

I've repeated this, constantly, for the past two days.

ripe zinc
#

I haven't encountered any such sections. But if some areas are bugged the obvious solution is to fix those areas, skimming is fine.

short scroll
#

And again, I'd like to weed out possible areas and different data to figure out where and why this is happening.

#

So instead of repeating the same thing over and over again, what areas have you tried

slim dragon
#

It doesn't matter because it's clearly a bug that happens to some players and not others

short scroll
#

It could be a bug, or a general change they made to ptera, it's difficult to tell since they didn't release clear patch notes yet.

slim dragon
#

Maybe it's even server-related, since you said you were testing it on an unofficial server

#

Since I never get that kind of behaviour when I was playing ptera after update 3 release, I'm pretty sure it's a bug

short scroll
#

Also possible, though it was happening to two of us on the same server, and I've seen it happening in a few other videos. Again, more data is certainly needed to conclusively say if this was an adjustment or a real bug.

#

But as someone who has fussed with 3D models before, a pass on hitboxes and detection, and doing little adjustments never hurts. It's good to check things over for errors between versions.

slim dragon
#

It can't be an adjustment if it doesn't happen to everyone

short scroll
#

But sometimes it can regulate things to work better, again, no big changes. Just a passover to make sure everything is working correctly, and possibly smooth things out to make it work better. Right now, in some areas it feels janky, and thus as I've said multiple times, it may help smooth things over and figure out why it's getting borked as well. Drop it.

ripe zinc
#

@dawn hazel herbivores can't starve, just eat grass. By fallen fruit I assume you mean eating in the woods, that's no good.

#

why the negative reactions to not having space accelerate when flying?

slim dragon
#

Because two things
Ptera doesn't accelerate when pressing space
Ptera shouldn't be hunting in the forest anyway

ripe zinc
modest carbon
#

shift

dawn hazel
ripe zinc
slim dragon
#

Some herbivores are intended to be forest dwellers though

dawn hazel
#

well i think traveling in forest should have a fun little activity

slim dragon
#

Because otherwise forest carnis will have nothing to eat

dawn hazel
#

as i said the fruit doesnt have to be many or very helpful in hunger bar

slim dragon
#

So maybe not fallen fruits, but jungles deserve some sort of food source

dawn hazel
#

besides herbi gameplay should have some fun stuff to do

slim dragon
#

Yes

dawn hazel
#

or grabbing things, what will all the ptera flexing their catch

#

i wanna brag about my mango too if im a hypsi

hollow canyon
#

@bleak forum That's not exactly what I'm saying. What I'm saying is that Deinosuchus was meant to be smaller than it is in the game right now. The first roadmap called it a "medium carnivore" and the animal was at most 6t at the time, having been somewhere around(slightly below iirc) 10m in lenght. This animal clearly performs more akin to a crocodillian of that size rather than the current one and it makes sense why - it was meant to be smaller than it is. As for what the size is based on - it's loosely based on the proposed sizes by Fadeno from the last year.

mighty knot
#

@silver elbow Ptera shouldn't be hunting in the forest, and honestly if the thing your hunting isn't a juvie or smaller your really not supposed to be hunting it at all. Ptera eats fish not juvies.

hollow canyon
#

@steady palm Deino is not supposed to compete with Rex.

steady palm
#

?

lament cloak
#

deino is definitly not supposed to compete with rex.

hollow canyon
#

I mean... I don't know how I can expand on that - Deino is not meant to be competing with Rex. Spinosaurus is supposed to be having at best a 50% chance to defend itself from a Tyrannosaurus. Deinosuchus interaction with Spinosaurus itself has been described by Punch as "Deino's best shot is to swim away", clearly implying that Spinosaurus would very much have the upper hand over the croc. Everything we know about Deinosuchus so far seems to imply that it isn't meant to be an apex-class animal in the roster of the game, therefore it's not meant to be competing with T.rex... like at all.

grave veldt
#

Deino hissing at Rex in a trailer doesn’t mean it’s going to be able to defend itself against one lol

#

If u wanna defend urself against a rex be a spino when these things come out

lament cloak
#

or even better a trike, that thing is practically a perfect counter to rex, and if you look at the trailer again, you can see the deino begin to retreat back into the water after about 3 seconds of the rex roaring

grave veldt
#

Or better yet anky an actual living tank lol

#

Or maybe shant, it’s big enough to trample a rex to death

#

There’s a lot of things if u wanna kill a rex deino is just very niche

slim dragon
#

Or maybe Brachi
It's big enough to trample a rex to death and not even notice it

grave veldt
harsh heron
#

Anyone know if the utah can still kill a carno with 2 full pounces?

vapid fable
#

200% stam? yes, for sure

#

not if they buck tho, bucking drains your stam really fast

grave veldt
signal fable
#

@wispy valley It makes sense to one shot a utah or a ptera, but then the Deino would be an Apex and maybe even unbalanced? Maybe if the special attack one shot it then yes, I'd agree with you

high shale
#

@Ult. Fluff #ThiccRex #CherryWen dude just lunge the utahs. Even at 50% growth on deino you can lunge grab full adult utahs. Once you grab them its game over for them. With the patch going live they've even made it so you can lunge in the water even when you're not on the bottom of the river.

signal fable
sleek iron
#

I guess even 20% deinos can lunge at utahs

rapid bison
#

once you have 1000 kg you can grab utahs

modest carbon
#

Stego can't even 1 shot utahs unless it's a headshot

dusky surge
#

have you used the tail attack that seems to work pretty good in that regard

modest carbon
#

Ye

#

Still works perfectly to delete utahs TI_Perfect

sinful cove
#

More on the side of nerfing utah hp because its growth is so damn fast anyway and the little cunts are everywhere, hopefully deino will also get some fracture damage so it can cripple the cocky jp raptor ripoffs too

wheat field
#

Deino is gonna get its buff eventually when more dinos come out

mighty knot
#

I'm leaning towards nerfing utah HP as well

#

again

#

"just use RMB" is avoiding the question

wispy valley
#

Utah needs a nerf period. These are pack creatures and should be treated accordingly. 1000 hp is too much for something that can jump around and pounce and give everybody trouble.

#

No less than 500.

mighty knot
#

Utah packs are a little too dominant right now

#

they should absolutely be a force to be reckoned with don't get me wrong

#

but it's bad rn

wispy valley
#

What's the max Utah pack?

mighty knot
#

6..?

#

off the top of my head idk

#

6 or 8

wispy valley
#

Then we should calculate how much damage 6 utahs do a second and accordingly scale it.

mighty knot
#

6 utahs should cuck a stego

#

maybe not 2

#

6 utahs should kill a deino on land

#

NOT

#

2 utahs kill both

#

like it is now

wispy valley
#

6 utahs shouldn't even cuck a Deino on land.

mighty knot
#

I speak from the standpoint that we are sticking with Deinosuchus in name only

wispy valley
#

I wish we had a fear mechanic.

mighty knot
#

yeah it's called bite force

#

XD

wispy valley
#

I feel stegos are too op.

mighty knot
#

I wanna say too much damage

#

but I also feel like those spikes hurt

#

THEN AGAIN

#

I feel like gator chomp should hurt

#

and it doesn't

wispy valley
#

I can't wait for fractures to affect how fast you turn. Fuck you stegos.

mighty knot
#

There are people who think deino shouldnt get fracture damage

wispy valley
#

I really wish death roll was an attack animation

mighty knot
#

admittedly I think that was the same person that thinks one utah should kill everything in game

wispy valley
#

Bones don't break. Bones SHATTER.

mighty knot
#

I hate to say it but balance

#

yeah deino lunge should literally turn that stego's head into plasma but

#

how is that fun for a stego player

#

of course

#

how is being forced to live in water or die fun for deino

wispy valley
#

A Utah going up against something 6 times its size (utahs should be 500kg not one ton) and getting shredded in 3 bites is not balanced.

#

A well-placed bite on the head should be game over.

mighty knot
#

headshots should be more rewarding

#

not for some things

#

but like

#

Deino

wispy valley
#

Rex heads hits

mighty knot
#

deino needs a headshot multiplier that's high

wispy valley
#

*rex headshots

signal fable
wispy valley
#

I feel like certain dinos should score critical hits more often.

Bleeders like allo and acro and giga crit bleeds on the legs and neck more often.

Rexes who bite the neck, spine, and head more than once paralyze prey.

mighty knot
#

that's fun until it's not anymore

wispy valley
#

It takes two hits from a rex on a precise spot to paralyze.

mighty knot
#

too gamey I think

#

if that's a thing

wispy valley
#

Someone told me one bite from a rex shouldn't kill a Utah. I call bullshit.

mighty knot
#

those are the kinds of people that think stego needs a buff

#

waity

#

unless it does

wispy valley
#

One bite from a rex AT LEAST should make a Utah never run or jump again

mighty knot
#

nerf stego damage, give it AOE attack

#

that should fix it right up

wispy valley
#

If the swing attack was slower and gave Stego some downtime, I would be fine with the damage staying the same

#

Really make Stego swing its hips and launch that tail, not just flick its tail.

#

Stego animations have no weight smh.

#

A lot of these animations have no weight.

lean shoal
#

stego should get an alt swing that works like the legacy one but does less damage than the jab it has on rmb.

spare badger
#

I've been saying this forever lol

#

Kind of like PoT Stego sweep.

#

@grim rune damage is no longer based on weight. Deino does 500 damage, and with a headshot 2x damage multiplier it can do a max of 1000 damage with its normal bite
Carno has more health than that

#

Also deino one shotting carno exists
It's called lunge. It can kill a carno by drowning it.

frosty heron
#

The people who is asking for nerfing Utahs even more should think twice what youre asking for, less hp? Yeah sure let's give Carnos a 2 shot on Utahs and Stegos 1 shot them with tail hits, pretty balanced TI_Wheeze

#

Specially when locked damage is now way worse

#

Utah isn't a Velo, by the way it hunts it should be able to tank a hit at least, which is enought to make it retreat to safety

warm finch
#

@grim rune a deino does on full adult only 500 damage , so basicly it cant oneshot a carno

grave veldt
#

it weighs 500 kg but has half of a carnos hp something thats more then twice as heavy as it

desert geode
#

Can anyhing be done with deino players who just hang on spawn and pile up bodies

#

i mean its not only deinos ofc. but south spawn for example just spawns other deinos in campers mouth and its endless

spare badger
#

Get a stego to help

grave veldt
#

or u can grow a stego and slap it

#

or just spawn somewhere else (unless their at all the spawns)

desert geode
#

i like most of the changes but curret sistem is heaven for dirtbags

#

also since its a ballance channel.. adult ptera needs more stamina badly.. full deinos getting killed by carnos too easly.. as guy above said. it must be able to 1 shot a carno if not atleast to grab him and take him to water.

#

also stego. makes noise when resting.. or idle.. stego is just begging to die..

#

5 is is too long for stego

grave veldt
#

firslty stego as 5 hours is fine its basically the strongest dino in the game atm

spare badger
#

True

grave veldt
#

ptera stam is quite fine if u manage it

desert geode
#

would be good to make deino food last longer if for nothing atleast to maybe prevent all the canibalizing

grave veldt
#

its not supposed to be high as its a fisher and a glider

spare badger
#

It could be lowered when rex is in the game and ptera Stam as adult is good

desert geode
#

its uberunrealistic stam for ptera

grave veldt
#

stego vs rex is up to the devs on how they wanna make it

spare badger
#

I would make rex Much slower

#

Rex could move very slowly I think

desert geode
#

ptera was not a living kite.. its a flyer

spare badger
#

Sucho shouldn't be slower lol sucho was not that slow but rex should be

grave veldt
spare badger
#

^

grave veldt
#

quetz would be the one with high stam as its meant to fly high and long distances

desert geode
#

no one said combatant. but full grown pterra cant fly from east spawn up to the tower 300 m away

#

cause its a high climb and he just uses all stam

spare badger
#

Then glide

#

?

desert geode
#

u cant glide up mate

grave veldt
#

ive made it pretty easily uo there

spare badger
#

No just glide very far

#

I've done it

grave veldt
#

i dont understand what ur complaining about

desert geode
#

yes i did that too

spare badger
#

Across the map

#

I don't understand your argument?

desert geode
#

a bird with such poor stamina is not a viable creature.

spare badger
#

Yes it is

desert geode
#

would never survive in nature.. but ofc its a game

spare badger
#

Don't fly super high then?

grave veldt
#

literally the easiest creature to survive as

desert geode
#

it is man.. its beyond the point

spare badger
#

Just glide above the tree line

desert geode
#

i can glide as fresh spawned ptera half the map that is not the point..

spare badger
#

Ive survived a long time as a ptera until I crashed into a rock but that's on me

desert geode
#

nvm

grave veldt
#

that is the point lmao

#

its a fisher and a glider

#

g l i d e r

desert geode
#

<

spare badger
#

That's it's niche

grave veldt
#

thats what ptera is

spare badger
#

I still don't understand your argument it's Stam is enought get off the ground and fish and stuff

grave veldt
#

niche take priority of what the dino is first

spare badger
#

Unless it's Saurian

grave veldt
#

its why deino is the same growth as stego but not as good on land

grave veldt
#

has it even updated?

spare badger
#

Yes

#

And I don't know

grave veldt
#

lmao

spare badger
#

I think that we need group chat cause that's really the only way to incentivise people to be in the correct group size

#

Cause otherwise there is no point

grave veldt
#

they said they got rid of grp chats so ur not looking at 2 deinos infront of u talking about killing u and u have no idea

spare badger
#

I mean that makes some sense but what the point in grouping anymore

grave veldt
#

which is a fair point tbh

#

although ye i dont see why u would grp anyways

spare badger
#

That needs some work

grave veldt
#

if u can all just talk

spare badger
#

Do you think pachy will be good now?

grave veldt
#

hopefully

spare badger
#

I hope so

grave veldt
#

i mean the devs said it'll be much better

#

but who knows

spare badger
#

I wanna play the little herbi that could but dryo can't fight thinhs

grave veldt
#

good pachy should have some kind of pounce resistance or pounce parry

spare badger
#

Will it have a carno esc charge?

grave veldt
#

maybe im guessing it'll have a charge or maybe something else

spare badger
#

I think pachy will be good support for herbi herds

#

It could fracture utah.and carno bones

grave veldt
#

maybe give it a special ability for "ram" how rams today rear up on the back legs and yeet their skull into something else

spare badger
#

Thats cool

grave veldt
#

just so we dont have two dinos with the same ability

spare badger
#

Yea but carno stuns and pachy would fracture so they'd have 2 different uses

grave veldt
#

true

#

well i mean tbh a utah getting charged by a pachy should cause sum stun

spare badger
#

I can imagine a pachy ramming a carnos leg and fracturing it so the tenos and the stegos 9n the herd can finish it off

grave veldt
#

depends on how they do fractures

spare badger
#

Yea

grave veldt
#

and which dinos get fractures

spare badger
#

I think it'll be like bleed almost

grave veldt
#

locational bleed would be cool

spare badger
#

Where you get Stam back slower and such

grave veldt
#

say a stego slaps a carno in the face it should die in like 30 seconds maybe less of bleed unless it wallows runs and heals

spare badger
#

Like it's severity makes you.take damage if u run or makes u run slower, lose Stam faster, etc

grave veldt
#

^

#

also interesting to see now that theres leg hitboxes and neck hitboxes

spare badger
#

So a small break would make you lose Stam faster
But a bigger one makes you take damage every step and you can no longer run

#

Also yes

grave veldt
#

hope they make a tail hitbox as well since it would be less then the base of the tail but still more then tip of the tail

#

base of the tail is basically its ass

spare badger
#

I mean ya

frosty heron
spare badger
#

Idk y Utah's can tank a body shot with a stego hit that is a bit weird

frosty heron
grave veldt
#

it kinda does tbh a carno has 2000 hp right takes 1 more hour to grow and is 3.6 times heavier

frosty heron
#

Body should be 1 shot

grave veldt
#

yet utah has half its hp

spare badger
#

Did they change it?

frosty heron
grave veldt
#

utah head and body was always one shot its base of the tail in which it doesnt one shot

spare badger
#

I thought it was
1 headshot
2 body shots
7 tail shots

#

Huh

grave veldt
#

1 head and body shot
2 base of the tail
9 tip of the tail

spare badger
#

Ic

frosty heron
#

There's 2 locations at the tail, tail tip and base

spare badger
#

Ty

#

Well how many carno bites?

frosty heron
#

And now we have neck location aswell

grave veldt
#

3 on body 2 for head 4 or 5 on base and idk how many on tip

frosty heron
spare badger
#

Makes sense

grave veldt
#

2 for head due to locational dmg

spare badger
#

3 bites seems fair

grave veldt
#

3 on body is pretty fair tbh dont see too much issue

frosty heron
#

Yes but nerf the Utah hp more and we have a big issue

grave veldt
#

plus utahs can outmanuver carno

spare badger
#

Let's not do that

grave veldt
#

so glad carno actually takes some time to stop and turn

#

before it was way too fast now its good

#

u can efficiently out maneuver one

frosty heron
#

I can understand the Deino part, actually Utahs has nothing to do against an adult Deino so them not being capable of 1 shooting Utahs its not a big deal

spare badger
#

How will cera be balanced in evrima?

grave veldt
#

who knows

spare badger
#

It's supposed to be a brawling scavenger right?

frosty heron
grave veldt
#

sort of like a brawling honey badger in a way

spare badger
#

Yea

#

Wolverine type niche

grave veldt
#

ye

#

basically in an open field it wouldnt fair too well against a carno

spare badger
#

Can fight the big Bois if it needs to bit scavenged most of the time

grave veldt
#

but in jungles or close quarters the tables turn

spare badger
#

Yea

#

Wolverines are known to kill polar bears...

grave veldt
#

honey badgers taking on prides of lions

spare badger
#

Wonder what ceratos special ability/RMB attack will be

grave veldt
#

kind of crazy honestly

spare badger
#

True

grave veldt
#

ceras special ability hm

#

never thought about it tbh

spare badger
#

It could have a tackle
A grapple?

#

A headbutt?

#

Idk

frosty heron
grave veldt
#

maybe like a dmg stack thing?

#

where ur bite gets faster and faster the more it bites something?

spare badger
#

Maybe

alpine plover
#

@grim rune

#

The weight ratio thingy is no longer in play for evrima

#

No minus damage from small things onto bigger, no extra for bigger into smaller. Carno has 350 bite and 1800 or I think 2000 health

Deino has 500 bite and has 8000 health. They each do their bite damage to each other

#

So carnos can face tank 3 deino bites to the body-

grave veldt
#

it has 6000 hp actually

alpine plover
#

That’s actually dumb

grave veldt
#

not rly tbh

alpine plover
#

No kinda is. Utah has 1000 health and weighs 500 kg

grave veldt
#

they can change stats anyways as more stuff comes

#

weight doesnt equal hp

hollow canyon
#

From what I've heard Deino has 7k hp. I haven't tested this though so I'm not sure. What I know for sure is that it has a tonne of health.

grave veldt
#

im almost positive it has 6k hp

#

stego five shots it right the only way this is possible is if stego has 1200 dmg

hollow canyon
#

What I know for sure is that after tanking around 30 bites from my Utah a Deino was just barely going down to the yellow line.

#

Remember about the headshot multipliers. Deino typically has its business end turned towards Stego

#

And unfortunatelly for Deino that's its head

grave veldt
#

no stego takes five shots on body

#

already tested this

#

head is four

hollow canyon
#

It would suggest that it has 6k health then indeed

#

Yea it would check out

grave veldt
#

it makes sense too

hollow canyon
#

Yea

grave veldt
#

plus where were u biting?

hollow canyon
#

I'm gonna take your word for it

#

nowhere, that's what multiple people were saying but since you've tested it I'm gonna believe you over the word of others who didn't provide any evidence.

grave veldt
#

u can join me and a few other with the testing if u wish\

#

i did it on bears server

#

MrDBear if you know who that is

lament cloak
#

@grim rune deino does 500 damage to carno, weight is not a factor for damage in evrima

hollow canyon
#

Yea I know who DBear is, unfortunately I have issues joining NA servers for some reason so it might be hard for me to join the server but if I see it around I'm gonna pop by

grave veldt
#

just letting yk about the server so u dont think im capping, im great with numbers so PogBlue

hollow canyon
#

Nah, I believe you, I've spoken to DBear on a couple of occasions in the game too where he invited me to come over. I just have some issues with seeing the NA servers atm.

grave veldt
#

ah np then

rapid bison
#

I shouldn't be able to bring down a full grown carno as a baby utah
immediately gets 9 downvotes

grave veldt
#

lol

golden coral
#

While weight had all sorts of issues, there should probably be something that can limit what you can and can't do. But if nothing else, trample and such should solve those kind of situations.

hollow canyon
#

^ Hopefully

silver elbow
#

@mighty knot well isnt that just silly, if i am able to hunt in the forest with success, it is just made more difficult than it has to be by taking away control of the bird. if i had full control of the bird, i can control it the way i want. atm i can only gain lift and speed. even though i do not want the speed, just the lift. and your reasoning is poor. i can hunt anything i manage to hunt. if i succeed in it, why should i limit myself.

i think the mechanic of gianing lift (spacebar) should be just that. and not give lift+speed. if i want speed ill use shift. which is why its there. its got nothing to do with what i should and should not be able to do. its a bout having full control over the bird.

mighty knot
#

Why do you need more control of the bird

#

is it to hunt in forests?

golden coral
#

@silver elbow Why are you in a forest as a ptera? You're a fish eater, you can hunt the fish. There's no reason for you to go in there. Maybe the controls are a way to "limit" that. Just because you technically can, does not mean you should. If anything, ptera should probably get a damage nerf.

mighty knot
#

@silver elbow What were you hunting?

mighty knot
silver elbow
#

yes i know. but simply pressing the space bar gains speed. making it harder to fish also

#

so you have to airbreak all the time

mighty knot
#

skimming automatically holds your speed

#

spacebar only changes altitude during skimming

#

you need it to hold your altitude

#

you don't go faster when you do it

#

you just stop yourself from hitting the water

silver elbow
#

yes, if you use the skimming method. you can also peck

mighty knot
#

yes

silver elbow
#

i dont undestand why it would ever be necessary to add speed, when i just want the lift

#

like theres no benefit to it. it just takes it out of my control

mighty knot
#

because ptera isn't supposed to fly straight up

#

and if your moving so slow to do things like, skim the water without skimming

#

or hunt in a place ptera isn't meant to be

#

then what's the point

silver elbow
#

you dont have to fly straight up. just keep your pace, keep your altitute

#

keep control of the bird

mighty knot
#

totally controllable

silver elbow
#

yes, but not manual

mighty knot
#

just keep in mind you fly diagonally upward

#

and not straight up

#

there's no need to change it

#

ptera isn't made to hunt in forests

#

sure you can

#

but if the controls don't make it easy, sucks to suck, play it how it's supposed to be played

#

not sure what to tell you there

#

and if flying and pecking is too hard

#

skim with RMB instead

silver elbow
#

the controls only hurt. hunt in the plains. the lift + speed hurts. it doesnt help in any way

mighty knot
#

it literally flies forward slower than if you held W

#

it's not a speed boost

#

it's just making you go at normal speed

silver elbow
#

nothing is too hard. its just unnecessary

mighty knot
#

it'

#

s

#

not a feature though

#

not really

#

animations aren't meant for you to go at a different angle

#

they would have to reimplement going up in order to fix this "issue"

#

animations, velocities, syncing, any bugs that arise from tinkering

#

I think it's totally unnecessary for an issue that isn't there in the first place.

silver elbow
#

i always think. the more control is in the players hand. the higher the skill ceiling can grow. which is why i suggested it

mighty knot
#

what kind of skill ceiling

#

combat skill ceiling?

#

nothing ptera is made to do really has a skill ceiling

#

it's a fisher not a fighter

silver elbow
#

any. in this scenario. combat and straight evasion flying

#

and in fishing

mighty knot
#

skimming does it automatically

silver elbow
#

but at a much higher risk vs the deinos

mighty knot
#

so your suggesting changing pteranodon's niche

#

look it works just fine as it is

golden coral
#

I don't really see an issue with adding better/more control over the Ptera, but it needs damage nerfed in any case. And I still don't think Ptera should be very good in forests. Though at least it's small enough for that.

mighty knot
#

Yeah there's no real issue with it

#

it's just not worth the effort

#

ptera is very well made to do what it's meant to do. If you want to use it differently go ahead

#

more control is cool, but it's not worth the effort to change something that only benefits using ptera for things ptera wasn't meant to do

#

especially since it can FLY

silver elbow
#

thats really not the point. it only benefits the control the player has over the ptera. regardless of any way you decide to play it. and its not a game braker.

mighty knot
#

a very powerful ability on it's own

silver elbow
#

i posted it as a balancing feed back

mighty knot
#

ok

silver elbow
#

i love the ptera. and after 100+ hours of playing it. this was my little feedback. clearly not met with any enthusiasm. but its the only contribution i can give to improve upon a very good dino to play

mighty knot
#

cool

#

I agree it's quite fun to play

golden coral
#

Honestly, I'm fine with your suggestion Mario, I do take issues with you being in forests hunting, cause that's not what Ptera should do, but that's more down to it's damage which should be fixed.

mighty knot
#

it's fun to play as a fisher and more fun to play as something to attack people with

#

Agreed, I would at least change your reasoning in your suggestion to what you brought up here

#

instead of "I'm having trouble using ptera in an unintended way, it needs to be fixed so it's easier to play off-meta with pteranodon"

#

something along the lines of "it allows more control for people playing ptera, and makes a higher skill ceiling to flight"

#

I think that's something that would be met with enthusiasm

silver elbow
#

i thought i was clearly trying to pose a good reason for why its a hinderance. not i am having trouble. cause i posted that after successfully hunting in the forest

#

any hypsie you meet, will hide in the forest