#balance-feedback-discussion
1 messages · Page 235 of 1
i can imagne shantu should be able to break free with some strugle tho
So you'll grab and drown smaller stuff, and "hang on" to big stuff swimming.
More like a shant would have lots of stam, so it'd keep swimming
But if the shant gets slowed down sufficiently far from shore
Even it won't make it back in time
Especially if we can add locational
Grab on to neck
Stamina go poof
And down the thing goes :p
aight if the deino would get changed to what i suggested increased dmg size and weight but reduced speed and stamina on land. how would you guys want stego to be changed to balance it out then?
i think stegos have it too easy rn tbh they wreck everything. even killed my two HERB herds these past days just beacuse they could.
...
deino is also slow on land and i suggested em getting slower on land but people still say op
As it stands currently, just ramped up I'm guessing. The biggest issue with deino vs stego is the rivers and all the hitbox issues from what I know.
you cant beat a stego as a deino get over ur self
problem was my whole herd was chilling on a rock and 3 stegos came running our from the forest and started hitting us @wide tulip
Fix the rivers so deinos can actually retreat properly, maybe add extra stamina drain for terrestial attacks when you're in deep water, and fix everyones hitbox issues. Then we'll see how it goes.
Honestly.. that sounds more like an issue of not paying attention. That would have gone same if it had been something else powerful?
No CLEARLY stegos are overpowered. Are you saying Aroyef misplayed?
dude we were a herbivore herd all tenontos i was looking the other way and somehow the sound was not played from thier footsteps and i dident expect stegos who are also herbs to just rush in and start killing all tenontos for no reason @golden coral
@wide tulip if your not here to talk about balance feedback please go away
Deino should be invincible with an instant kill all attack
@pallid palm yeh its annoying when the stegos choose a shallow part of the river and compleatly block it off
chase please go away
I'm confused, I thought we were making terrible suggestions
If you see a 100% stego, run away it's already ballanced
i like shallow areas of rivers as variation but it gets a problem when stegos blocks of the whole river someone posted a pic off it
the deino has nowhere to go
you guys are over here theory crafting something that already has an answer
and it's hilarious
hopefully they just change the rivers make a deep spot in the shallow areas so you can pass through such roadblocks or something
Chase, the thing is, if you want to get to the swamp, you NEED to go through that shallow river.
AND?
If I want a drink of water, I NEED to take a gamble that a giant gator is going to bite my head off
And if the stegos are blocking it, HOW are you supposed to go there?
You dont
yeh problem is when that enviromental advantage is taken away aka by the shallow spot at central where stegos block off and the loong shallow river where stegos and carnos also camp
just like if a giant croc is hiding in a river, I dont drink from there
killing anyone who tries to pass
Go to a different swamp, log off
Oh so you stop going to a certain part of the map because some stegos are blocking it
There is no different swamp
that's how the game works yes
is that guy still writing? but yeh its only 1 swamp
this isnt crocodile sanctuary
And this isn't stego sanctuary.
dunno why some maps has it marked up as 2 but its 1 big one
it isnt, i kill stegos a ton
Exactly, especially when they're blocking a part of the map that has FOOD
You're tennos, you're faster. While I get how frustrating that is, I don't know, it does sound like you should have kept your eyes a bit more open. And really, in this current game, you should expect anyone to try and kill you, for no reason other than because they can, carni or herbi. Let's be honest, people are asshats in this game more often than not, you can't even trust your own kin :p (yes, I've been killed as stego by other stegos for no reason except fun I guess.)
I mean avoiding cannibals is hard, but I do agree that deino life isn't super hard
Yeah
Yeah deinos have almost no chance at killing a stego rn
It is. Better rivers + stamina cost in deep water. Also crossings should be short and meant for terrestials crossing, not to trap deinos in. They should be narrow enough a deino could just rush through the gauntlet if there's someone blocking, as well as forcing people trying to cross to "line up", so you can possibly nab someone from the side and just bring them away and down.
yeah, i've seen them do it quite often
@golden coral oh yeh i know my fault for not keeping an eye out but i mean we couldent do anything about it. trying to fight back would get us killed stegos just do whatever they want
Friendly reminder that I'm 99% sure Deino is balanced to fit he current roster, so putting in buff suggestions is pointless
If pachy gets to fracture stego oh boy it's gonna be fun 
bro idk why but now that pachy's being worked on I got suddenly hyped about it
the anxiety will never end 
Well yes, but if you'd seen them, you could have easily run away :p
Did they manage to surround you, or were you in a position with few/no ways out?
I'm honestly starting to get tired of this discussion and I have to agree with Chase.
Just move. If you dive deep enough, you're hidden.
And yes, there are shallow parts, but you have toa avoid them. If there are Stegos, you're not gonna pass. It's the same with dinosaurs trying to get a drink. If there is a deino, they are likely gonna die. Fishing isn't 100% safe for Pteras either. High places sometimes aren't either, due to raptors climbing rocks.
So it makes absolute sense that certain parts in water are not safe for deinos either.
I agree that there are parts, which really need deeper water, like the river that connects east and west. Or at least pockets.
But no where should be an absolute safe space, for any creature. And Cannibals don't count as that, because they are everywhere anyways.
The discussion ended a while ago, but i'll put this here anyway.
The thing is, with the deino, that's necessary for the deino's survival and it's normal that the drinking dino dies, but with the guarding stegos, it's not. They do that because they can and have no punishment for it. I do agree that there shouldn't be an absolute safe space, but that space already exists and it's the shallow river, and that's safe for stegos, tenos, carnos, etc.
Now, a part that isn't safe for deino would be hard to make, because in the end it either comes out stupid (like now) or it's still safe, if the shallow river got a bit deeper, it would be safe, so I think the only counter option for that is just to have another far away river that conects to the same place as the shallow one, of course while making the shallow one a bit deeper so it isn't a safe place for anyone, maybe to the point where sub deinos could dive a bit, but not adult ones, but there's always gonna be a safe place for certain dinos, currently that place is rocks for the utahs and rocky cliffs for pteras. (And the shallow river for literally anything except deinos and maybe hypsis and juvis.)
ok so normally ive been disagreeing about buffing the deino, but i think Jörmungandr's suggestion was actually pretty balanced. Rn deinos are kinda a joke, its boring to play most of the time, and its way too easy to grow to full adult as them. They also get bullied by cocky stegs and thats ridiculous, not because steg isnt an apex (it is and should be, maybe even more so than it already is), but deino should be an apex too and rn its not, its more like a caiman than a massive prehistoric croc. It should be buffed in some ways but the debuff's Jörmungandr gave would be really good for balance - with 1 addition: you start out very small, like elite fish size or maybe smaller, but SO fast in water and even on land. You're fragile as shit though, so you only use that to escape being eaten, not to hunt. Then as you grow, your stats slowly improve at the same rate you slow down both on land and in water, until youre mediocre speed in water and VERY slow on land. I think the other details like the fragility of even a full grown & buffed deino on land and it not being apex status until adulthood are good additions as well. Sub adult shouldn't be stronger than a sub rex, albert, or allo imo and i think these changes would actually improve balance. A bit long winded but I'm really interested to hear yalls thoughts! 
@unkempt vault I like it. Seems like a pretty good way of doing it. May not even need to have the damage thing going on, just make it so that if stego runs out of stam, into the water it goes. Makes them slightly less willing to just swing their tails around as well perhaps.
As I said, Jormundgand's suggestion rather sounds like a nerf to deino
Thank you, I like the idea of once the stamina is gone it could possibly be dragged in as well that way the kill can’t be guarded by other angry Stegos. I definitely don’t envy the Devs’ jobs but it was fun trying to build on a mechanic
I'd say you gave it a good try. It's more interesting than just buff/nerf at the very least! I think it could work, because it would add some proper danger, and because the idea of being able to restrict attacks is something I've considered for allo vs stego as well, so I already had similar thoughts!
How is it a nerf? The adults are apexes, but they're restrained to the water. Theres also lower risk of cannibalism, which allows players to focus on smart gameplay and cooperation (which normal crocs/gators engage in, look up wildebeest river crossing events if youre curious) rather than hoping they can survive being in the same river as other deinos. The adults also won't worry about being punted by stegs anymore, and stegs will have a reason to not be so comfortable around the water and treat deep rivers & swamps as a genuine risk, even though as long as they play smart & are careful about their stam they aren't in that much danger. Rivers would then have a lot of smaller deinos, creating risk for small animals but also food opportunities for other animals around rivers. It would be both a deterrent and an attractor at the same time for all kinds of animals, making deino's addition more meaningful for the game instead of just "oh, rivers are infested with a bunch of crocs now. I guess thats a thing" like it is now. Once again, let me know yalls thoughts
He is making it more powerful through the nerf of other things about deino
yes, which introduces balance.
Im just saying that is how it is viewed as a nerf
Not saying I disagree
However deino speed should not be decreased
On land*
If you are reducing the stam by a shit ton making him slow af ain’t balance on land
If deino gets that powerful, then it could either grab fully grown stegos as well, or just twoshot their heads. Though with 8+ hours of growth, I guess that would be more or less fair.
I gotta disagree, theyre way too fast as is, at least for 8 ton adults. While crocs today may be that fast on land for VERY short distances, crocs today are only a few hundred pounds at the largest, not 8 TONS
You gotta remember Deino is all muscle it may be heavy but he is still gonna be relatively fast in short speed bursts
I honestly don't think they should be able to grab stegs or even allos, but they shouldnt be stunned for lunging at them either, it should just inflict heavy damage to the animal it lunges at and a bit of damage to it as well, just not nearly as much.
Deino should be able to grab allo.
If you make deino unable to grab basic midtiers you have made him completely unviable
Just working with the current "half your weight" as limit. At 13T it would probably be able to grab everything but rex/trike and bigger. Not sure where acro and somewhat large things come in.
Oh yeh, allo does not go over 4T I don't think at least?
It comes in at 2.8 in legacy, so it can grow a bit anyway
at some point muscle comes with diminishing returns. An animal that big would be completely reliant upon living in filthy enough water it wouldn't be seen and could only move with any speed in water, not in air. Water is used for physical therapy because it essentially decreases the load on an animal's body, so an 8 ton animal would struggle to move on land with any semblance of speed.
Deino is gonna be a pseudo apex just like how stego is if deino cannot grab anything below that class they are going to starve
As it stands, if we go by legacy weights (I know, legacy..), our current deino would grab everything in survival except the three apexes.
Now para will get a buff from what I know, so it might be impossible to grab, and not sure on what will happen to sucho.
Yes. Grab, hang on to, drain their stam, if they are too far from shore.. well, out of stamina and down you go!
okay but, nerfing stam on land is one thing but speed doesn't have to go too. you can nerf one and leave the other as is otherwise its too much of a nerf imo
@pallid palm Makes sense, and would make deino a threat to anything swimming, as it really should be, except semiaquatics that can actually fight it, and probably have better stamina + oxygen at that.
Deino is quite the hot topic for debate! Seems 50/50 on keeping deino as is vs buffing it in some way relative to damage. I’m really curious to see what the development team will come up with in terms of what the community has mentioned so far 😮
Thing is as deino biteforce goes up its lunge stamina consumption should go down, because crocs and alligators grab and pull by using there bite force to clamp down and crush the bone and they are not gonna let go for quite a bit
im gonna be honest, ive got no idea how weights fair against one another in legacy or evrima just cause ive never cared to figure them out, but the basic idea is that they should be stronger when adult, but harder to reach adult. they should also be less likely to cannibalize and give animals like stego a reason to not be as cavalier around deep water as they currently are. right now, theyre mid-teir, and as an absolutely massive croc should be apexes, just constrained to water. Jörmungandr's suggestion sounded like a good way to achieve all of that, but i have no idea what the numbers on weight or bite force should be because i dont know how they compare to current & future evrima animals
Well there should be some dangerous crossings at least, but yes, it would be fine. Why would any terrestial look at a deep lake or river and go "yes, I want to go in that".. :p
Only problem is there is one way to get to swamp and it is a death trap for deinos
Precisely
I meant for the terrestials. Not the stupid shallow part deinos get stuck in.
Sorry i saw shallow and immediately thought deino river trap ah yes
ok gotcha, i kinda got the sense that was an issue but im not a numbers person so i genuinely do not know
Think of it like this Deinos jaw muscle is STRONG AS FUCK, once it clamps down it will not let go even after an instantaneous death due to nerves and such, it can break bone but that isn’t how it is meant to kill, it grabs doesn’t let go and drowns you it could be 100,000N but a rex can still win cause deino isn’t built for such prey
yES Aroyef thank youuuuuu
No worries. I think there should be shallow "crossings" for the terrestials, thin enough that you'd have to "line up" and with deep water on both sides so you can hide there and nab someone crossing if they're not heavy enough/have a stego blocking you. As well as the crossings being thin enough that if someone is there that could block you, you can just rush through, take the hits, and recover on the other side in the water/on the riversides further away.
Yeah haha. I’m not a rex main and I’m TERRIBLE at playing deino. But I would like to see it get some nifty mechanics and really help those deino players feel more “in there element” whilst in water and help them kill other larger critters if the circumstances are right (ie my balance suggestion). That way hopefully it’s balanced all round as new dinosaurs come into the fold.
how would you want that to work mechanic-wise? cause conceptually yeah, if youre small enough to fit in it's jaws and it catches you by your torso or head you should be dead, but how do you make that happen game-play wise without pissing people off or making it amazingly OP?
We should keep the shallow river as a quick passage for deinos to the swamp at the cost of danger and a river connecting to swamp that is safer at the cost of the time it takes to get there so everyone has their safe route
Yes I agree with this. Going to shallow areas will likely also be a risk if other larger land predators know that other dinosaurs use that to get back and fourth or use it for water.
I will come to this idea i got something to do then i will try to answer it
Fun fact, I actually watched a croc death roll a zebras head once. Those rolls are no joke
We may be thinking of the same video
gotcha np, im excited to hear yalls ideas so i'll try and hang out in this chat more today 👌
Yeah I mean that does go to show that perhaps even sub adult deinos, if the dinosaur in the water is already tired and low stamina, can be a formidable predator while in its element.
Pretty sick, I dearly hope they give that to deino in the future. I think it was planned? Although not really sure
Cool stuff either way
Crocs are some of my favorite animals
^ thats horrific but also kinda goes to my point earlier about how important it is for deinos to be incentivized to hunt cooperatively rather than just cannibalize one another
I also saw a video of a juvenile hippo literally playing with a basking crocodile. He was bullying it for fun and chasing it around. So I definitely think while herbivores realistically shouldn’t go out of their way to bother deinos unless provoked, shouldn’t necessarily want to pick fights with a big big herbivore.
I hope as QA progresses the whole stego vs deinos thing will subside (player base aside and so forth).
I don't know Chaotic, we don't really want apexes to work too well together, do we? :p
Haha oh yes! I did also see another image of a croc eating a baby hippo so, such is the circle of life!
they do it already? grouping is proof of that, you regularly see rex, trike, and shant packs in legacy even on strict realism servers, so its kinda inevitable anyway.
Yeah exactly, in that circumstance I wouldn’t expect anything less for sure.
I also saw a video of a Jaguar snatch a young juvenile (croc or gator?) out of the water and drag it away. So in terms of our future Evirma mid tiers maybe juvi deinos will also be on the menu if caught off guard or in a pinch.
Ah yes that one
probably a grown caiman. theyre one of jaguar's main food sources interestingly enough
I know, and I'm not sure I personally like that. I think big things should come in pairs, maybe trios at most. But that can probably be handled with food and all that. And I think deinos would be fine if it wasn't for hype right now, so I'd say let that cool down first, then we'll see if everyone is still a cannibal.
Listen, we need to come together and find a way to expose cannibals for the assholes they are
No more Deino mental gymnastics
Yeah very neat thing to see from a Jaguar. I’d like to experience something related to that in Evirma one day.
the issue is that rn cannibalizing is currently the easiest way to survive as a deino, so there will need to be some sort of mechanic implemented to discourage that and encourage interactions between deinos and other animals, and I'm not sure that the diet system will be good enough encouragement for that.
herrera maybe? they would only do it to juvies but its possible if TI gets an environmental artist who makes the right overhanging trees for it rather than the tall beeches and palms like we have now. I'd like to see strangler figs and emancipation oaks in game at some point, especially once climbing animals are implemented
Oh that would be interesting. Im not too sure about what their bite force will be since herra now in legacy is very baby bite right now. 🤔
I believe the issue is just a case of hype for now, it's easy cause deinos everywhere. When deino population goes down, as it should, the rest will go up, and you'll have more varied prey, even if everyone goes stego you'd have far more small stegos to nab at that. And diets will discourage cannibalizing, at least for most species, but for all we know deino might be one of the ones that do eat their own, like cerato is said to do as well.
I gotta disagree with some of that. Rn deinos are the easiest prey not only because of the hype but because babies are weaker and slower when small, so they have literally zero chance of escape if a larger deino wants to eat them. They also struggle with even juvie stegs rn, so thats not a good alternative food-wise either. But to what youre saying about diets thats kinda my point, deinos probably WILL be good cannibals 'cause they are in nature, so there needs to be some other mechanic or balance method applied so that baby deinos have at least a chance of growing up and so that theyre encouraged to be cooperative predators rather than enemies. Also if they DONT become cooperative hunters, then large animals or even packs of midsize animals will have no reason to fear being near the water because chances are, they'll only be attacked by one deino if any and will be able to escape or beat it back if they do get attacked, which makes the deino kinda a pointless addition that may as well have just been a playable fish instead.
@runic cliff you know how to buck?
I was bucking, did nothing lol
That's fair, the sonar, lack of underwater foliage, and the fact that bigger deinos are just outright better is an issue. But a small stego does not weigh much, that should be fine to drown I think. Not that I think most people would go stego after deino, I'm sure we'll see a lot of stuff, tenno, utah, carno are all popular dinos too so. I've heard nothing but carnos the entire day today.. :p
I mean did you like run to a tree or anything?
cuz steggo vs utah is super hard for the utah to win, real easy for steggo to win
I suspect that if a deino do grab something, the others would help. Opportunistic predatory behaviour would most likely be a thing, if not cooperative. Just make sure you don't get too wounded, or they might turn on you instead.
Not to mention that larger things will fear going swimming, and all that, anyway. And even a pack can be at risk of one of their members getting grabbed from the shore.
^ interesting point. IG we'll just have to see how it plays out
Fuck all they can do at that point. Go in after their friend? And let every other deino in there get free hits.. :p
You grab a sub stego, what's the rest of the herd gonna do, swim in after you? :p
Just add a few things to help juvie deinos out vs their bigger versions, and it should end up pretty good I think.
Definintely a good starting point at least. Hopefully a dev or QA is monitoring the discussion and we'll see at least that much of a balance change here soon, then we can decide if they need any more balance changes after that.
Yeah I do hope the mangrove idea does come to light eventually. That would be really beneficial for baby and juvi deinos along with other semi aquatic critters possibly. Not to mention they may include more fish and ai for that kind of area.
Honestly I'm just excited to see new environmental featutes/biomes, it'll make any new map sooo much more fun & interesting and pRetTtyYYY
ooh do tell
I agree the Evirma map is very gorgeous 
@feral axle teno growth is 2hrs currently
carno should be less agile though i think
You gonna have to wait, ima write it out in a notepad or someshit edit and refine it post it here receive the criticism refine again put it here for review and we go from there
Then 1:30
i respect that. Ping me once you add it if you could cause i am veryyy interested to read it 
But i do think it could be a solution and can be used in the Tug of War mechanic when it comes out
Actually idk
ooh love the idea of a tug-of-war mechanic. it'll be super complicated to program but if they do it and it works with minimal bugs by full release (if thats even possible) that would be siiick
@wheat field This should be interesting. Let me know when it's up as well!
I wouldn’t be to interested im just some normie HS Student with time on his hands
It is the giant boy.
The game doesn't need of it lmao.
5 to 8 tons Deino is already enough.
dont talk urself down my guy, young ppl are some of the most creative ppl there are! also most of us are teens-20s so ur not out of the ordinary here
Even so, I assure you, I've probably seen worse if nothing else. So let's have it!
Bababoy we've been discussing how to balance deino for the past like 30mins or more, so if you're interested to hear genuine arguments for & against just scroll up and read what we've been talking abt
I too, am a normie in dinosaur knowledge but boy do I love them and love nature. I don’t know a ton about paleontology but I do enjoy zoology and like to think that in some instances dino life and modern life are in some particular ways similar. Pyro mentioning living in Florida and loving gators is also the same for me! They’re both terrifying and awe inspiring, so anything that you think would be appropriate for a balance suggestion is always something everyone should take a look at!
hell yea ^ good vibes and gator thoughts only here 👌
If a deino grabs a carno compared to a utah is the stam drain the same or nah?
Hmmmm that’s a good question. I would think it wouldn’t completely be the same only due to carno naturally having more stamina than utah since they’re very leggy? 🤔
Would be cool if larger things take more stam to hold
hehe
what do you think i am suggesting 😉
sure
Aight here's what i got so far and i am expanding on it based off of feedback, THIS IS VERY HARD TO UNDERSTAND AS I BARELY UNDERSTAND IT so ask questions
LITERALLY 9 LETTERS OVER MAX BRUH
Let’s have it 👀
Yes pls 👀
Gimme a sec some words go bye bye now cause Discord big non cool

Prepare for disappointment cause even i am confused by this theorized system
Oh wow look at that
Did dit it send?
yes but cut off on the end
Are you assigning biteforce to stamina?
Gosh dang it I can’t see the file. That’s probably my own fault though since I don’t have fancy pants file opener apps.
Biteforce is assigned to lunging stamina
maybe just put it in a google doc & share the link, public view but private editing?
FUCK HE FOUND IT
There
Bless thank you
Np
I think this concept is good
The more stamina you have when lunging the higher the biteforce is
otherway around but yeah
Hm
Still putting lunge in favor of just spam biting
I do like the idea of bigger things using more stam to hold
That kind of reminds me of as if the deino got tired and couldn’t lunge out all the way. Less stamina resulting in baby lunges haha. I do think that’s a very interesting mechanic though, especially since it would make the deino player be more calculated and precise in what it wants to lunge out at per say.
Don’t want to waste it all on something that could not be easy to snatch in a sense I would presume 🤔
And yes I like that too
I just hope they make the more aiming part better because right now you have to move your cam quite a lot to both hit your target and see your target
Hitboxes will prob be fixed when Update launches
Ah true
I need criticism where is that shin guy they always hating on deinos
Stamina drain for lunging fully and maybe grabbing and pulling sounds quite nice to me so far.
Yeah
I'd like the enhanced sense to do a bit more
Like tell you the size of stuff coming from a far
For the randoms i called from General Feedback Discussion
@turbid depot As long as you figure out how it can't be abused to troll herbis and so on, it might be possible.
Nothing too negative, I think it could be more towards rotting corpses
no idea why you included biteforce, and dot bleeding? no, the way it is now is fine, just needs stam drain for larger things to be increased
Possible, but not sure how that would stop trolling unless you can't take those with you
Once a body gets to the rotting point I think it should be to weak and brittle to pick up
Biteforce will be translated to overall stamina so the greater a deinos biteforce the longer it will be able to sustain a grapple/lunge, the reason i make this translation is because crocodiles bites are made to be strong to grapple onto things so by putting this together i made biteforce a stam thing for deinos lunge explicitly while still allowing for Deinos base bite of 500 to exist
why not just have stamina drain be tied to animal weight? why go through all the bite force trouble
Hmm I've having trouble understanding if you are saying to lessen deinos biteforce based on stamina? Or increase it above 500N if you have full stamina
think of it like this Deinos biteforce is on it on right
But we can make it to were deinos overall biteforce is turned into 100% of his lunge stamina no matter how big his biteforce is that is 100% of his lunge stamina
Thats.. a bit complex
reasons we need criticism dear friend
The criticism is that I cant figure out the heck that means 
Well lemme put it this way
Adult deino is 500N
we all know this
So 500N is = to 100% of lunge stamina
he has unlocked 100% of his potential to fully use his lunge stamina to its fullest extent
what is "lunge stam"? is there a separate stam stat specific to lunge?
^
Lets put it this way lunge stam is regular stam but stamina will decrease at a faster rate when using lunge if you are smaller in biteforce so i call it lunge stam to just shorten the term
So basically, bigger things take more stamina to hold, and when you are smaller lunge takes more stam
Right?
What does it have to do with biteforce then
so why not make it just based on the weight of prey compared to your own weight? so much more simple
I say biteforce cause crocodiles grip strength is based off of there large biteforces and jaw muscles
but i do see where i am making it over-complicated by a long shot
my brain is folding in on itself
Simple brain explanation
Biteforce = how long you are able to hold dino in total Weight = reduces amount of time you are able to hold dino based on how big the opponent is and what your biteforce is
Biteforce is just how im translating grip strength like how long you can hold on to a bar till you let go, like some larger people won't be able to hold on long even tho they have relatively large grip strengthss
So big thing take more stam to hold and when small take more stam to hold
As much as my stubborn ass wants to say No to prove a point, in a way yes
Ok I think I’m pickin up what you’re putting down 
Ye
so programming-wise, there will need to be an equation which factors in the ratio of animal weights as well as bite force, and then the resulting number will be applied to a stam drain rate equation which ALSO includes the bite force of the deino?
Biteforce = maximum length you can hold a dino, weight just reduces the time
Yeah I mean explained in those laymen’s terms I think that can be considered a valid feedback for balance.
if this was to get implemented i can only imagine what people would say to people who want a deino bite force increase 
Then again the whole dinosaur swimming in water bite/grab/pull and drag may get a little more complicated in that sense, am I right?
no cause then you would just .5 target weight
i - ok lemme try to get a description of how thats calculated down again. So biteforce defines the rate at which your stam drains while holding onto an animal during & following a lunge. Then, the weight of that animal is factored in to effect the stam drain further, decreasing it anywhere from very slightly for say a dryo or hypsi to immensely for a steg or shant? is that true to the concept youve got in mind joker?
Described it pretty well
ayyyyyy alright i get u then
that is an interesting way to handle the lunge mechanic, what balance issue is it intended to fix again? 😂
Balance. Yes. About balance. hmmm
biteforce stronk
Yes
pretty good reasoning if you ask me
Perhaps in balance, it helps not all dinosaurs that cannot be insta ate by deino have a chance at surviving a deino attack in a lack of better terms.
i. WHAT
You gotta read between the lines like poetry or someshit idk
Does... does that just mean that you also don't remember the problem you were trying to solve and don't want to admit it
absolutely
the biteforce thing is whack no one will ever agree
Well, it’s the thought that counts. 😆
Anti-Deino Buffers and Deino Buffers all have the same argument with alot of the time anti-deino buffers saying "You're brain dead" and some deino buffers saying "Deino need 10000000000000000000000000000000000000N of biteforce"
im still not sure what redilisious means, but all deino has to do is lunge and if you manage to pick something up anywhere near the water its dead
who is redilisious?
nobody, thats what the guy said what it is when deino bites carno
ridiculous maybe
idk if they were trying to say ridiculous? but L and C are nowhere near each other on the keyboard
actually it might be an abc keyboard, because L and C are close on that
@nova olive @earnest robin So which one of you wants to rewrite my stroke of an idea to something readable?
Well I sorta already presented my bit earlier today so probably not me 😆
anyway, deino doesn't really need a buff, the only problem is with stego players abuseing their power and camping deinos (which is avoidable though it shouldn't be happening in the first place), but otherwise once deino is fully grown the only thing you should be dying to is other deinos.
You are voluntold as my teacher would say to write the new suggestion

I mean. I would re-write your idea in like programmer terms. But i still don't know why you thought of it and thats the most important part, like great you have a theoretical solution but if you don't have a problem then why is there a solution u know?
we'll put it into general feedback i guess XD
bUt. BuT tHeRe'S sTiLL nO pRoBLeM tO sOLve???
Problem solved
balance
i solved a problem are you proud of me?
i mean, cool glad u thought up the solution to that on accident and before it was suggested but thats still just a potential implementation of a suggestion, not a solution to a problem, which means it belongs in suggestion discussion still not as its own suggestion 
😂 😂 if u can find a problem that solution solves then by all means, throw it in one of the feedback chats as a suggestion to solve that problem, just give the context of the problem it solves and ur good 👌
ima have a stroke by the time im done aren't I
The argument of deino dropping its catch when bit is dumb. How else is it gonna drag things back to the water to kill it?
I think if the deino has enough damage to it, it should drop what it's holding, it shouldn't be forced to drop with a sneeze
But it would be nice to have a chance at saving whoever being yeeted
Eh.. you save them by beating the shit out of the deino
After all, in most cases, you'd not have a chance, it'll grab you from shore and be in the water after that
So it would mostly apply if it somehow has a long way back to drown your friend, in which case you could possibly just body block it from getting back :p
What if perhaps dragging a body would slow you down?
Or lunging
Grabbing something
It could, but I'm not sure it's needed, if the deino goes inland to grab someone, it's already messed up a bit
Very true
And normally I get attacked at the shoreline, so it's just grab, turn around, into the water I go
@grim rune Deino is fine as of now. People who complain that Deino needs its bite force to be 1,000+ Newtons of force is ridiculous. You can't have this mindset of face tanking anything you see like in Legacy (which was fucking awful). If you give Deino 1,000N+ bite force, it will body literally everything in the current roadmap roster. It would literally make the game not fun. Hmmm yes, growing a 5 hour stego only to get one shot. Sounds pretty damn fun. Oh, you wanna grow a Trike? Nah, you're going to get one shot.
One bigger things are introduced, you can give it 600-650 kg bite force. Maybe 700 kg max. Otherwise, Deino will literally be unbearable to come in contact with. If that's the case, fuck co-existing animals in an ecosystem (Minmi, Beipi, and Deino).
It literally would make that non-existent.
“It's fair that 2 utahs can kill a 5hr grow but it's not fair that this 5hr grow has a way to defend itself from our busted pounce ability”
Not biased btw
If you land a perfectly timed punch on a lion it'll still eat you LOL
Does this guy want utah to have invincibility frames back
yes, lets just make the high risk high reward animal low risk high reward, that sounds good to me
Doesnt stego bleed out after like 2-3 pounces
The qa servers aren't moderated, but as always when administration is re implemented mixpacking will go down
If you get caught mixpacking you get kicked and your dino becomes free food, not a risk people are willing to take
Miragaia here thinks it's acceptable for a utah to be pounced as he lands from a pounce off
Is that what I can read?
What???
Fuck what I said about 2 3 utahs being able to kill a stego, it's true but not even the main point of the suggestion
Outworld here thinks that the 5 hour grow who has no choice but to defend itself in this matchup shouldn't be able to defend itself
My point here is: Stego should not be able to just spam RMB and impale a utah as he lands from a deliberate pounce off
If 2 to 3 utahs can hunt a stego then why do you want to buff utahs????
If you're having so much trouble with stegos go hunt something else like a dryo or a juvie deino
I don't care about 2 or 3 utahs situations
Pounce does high damage and therefore to balance it it has high risk
Then you don’t have to be upset because those animals can't defend themselves
I care about whenever a utah lands from a pounce off, everytime he lands he will already be on the process of being impaled
Then maybe he picked the wrong fight
It is perfectly logical for the gigantic animal youre hunting to defend itself when you take the extreme risk of literally jumping on its back
Stegos are still getting killed by utah packs so it clearly isn't a big issue
stegos are currently getting slaughtered by utahs, even solos
that pounce bleed buff is no joke
It's not the wrong fight, it's a broken mechanic that whenever a Utah pounces on a Stego he's already dead because of the way the pounce off works, will put the utah already on the stego's tail
I can tell you, since I died as Stego today to bleed from 2 utahs that they got away after every jump 100% even while swinging my tail, because of a delay in the attack!!
lmao broken mechanic that a 6 ton animal can kill a raptor that is next to it ok
Yeye, should be buffed stego's so solo utahs should not be able to kill them as easily as they can now, that's not the point
You dense much?
Explain to me how, as a Utah, is fair for you to time your pounce off well, and even so, when you land, you're impaled, regardless of when you pounce off
Nope, i just don't agree with you because utahs frequently dodge stego's tail after pouncing so you are doing something wrong
You can so easy tell when stego is about to swing..
Pouncing a stego in the first place is a very dangerous move and if you get impaled that's completely and totally your fault
Because said stegos dont do this broken trick of just standing still and spamming RMB
They spam and it drains their stam, just let them do that
Bait them or hunt something else
It isnt hard
@fresh cave its a stress test server with no rules packs will be a thing when its on an actual server you including mix packing as balance isnt accurate
Well, judging by your name and discord pic you're clearly biased to one side. Devs will not be, hopefully. My point is simply that if you time well your pounce off, you shouldn't be impaled as you land, as it currently happens if the Stego stands still and spams RMB
If you disagree with common sense, then whatever
I'm literally a carno main but ok
Its way to easy right now...one utah at the head of the stego doing fakes, the other one goes in for the pounce, once hes done the other one takes over, so steg doesnt have time to track it.. but hes to slow to do so anyway. Win win situation for Utah every time!
Common sense dictates that if you jump onto a lion and punch it and get mauled its your fault
Not even talking to you Yeah
I played carno and cerato in legacy more than any herbis. Judging me off my fav dino that isn't even in game much lmao. im just sick of carni players, usually utah and rex stans, whining that herbivores should just die against their busted ass abilities
Trike was also trash in legacy, nothing to do with bias either
But for the first time I will address to your poor analogies, Yeah, their mouths? Sure, but common sense dictates that you jump on the lions ass and then you bounce off, when you land, you shouldn't immediately colapse to a tail swing, as you land
A smarter move would be juking the stego until it has low stam, then pounxing, so that its stam would run out as it spams rmb, letting you jump off safely. It just takes thinking to do instead of begging for i frames and nerfs
Poor analogies that you should just get better and do what tons of other utahs are successfully doing in disengaging pounce without getting hit? Aight
The lion were talking about has a tail covered in spikes that can swing the full length of its body so idk why you think you should be able to pounce without thinking and not get punished
Get better at what? When it's a game's mechanic that prevents me from landing from one attack without dying?
Baiting attacks is too hard though he should just be able to faceroll pounce the stego with 0 repercussions!
Stego is high risk high reward, you need to strategize and be smart if you want to avoid being impaled by it, especially as a small animal
Ask the countless other utah players who are pouncing and disengaging safely what they are doing instead of complaining that something needs a nerf because you messed up
Everyone! Let's go pounce on a Stego! Only downside is that if the Stego stays still and spams RMB will kill us before we even land from our attack! I'm sure that's how it was meant! You pounce off from the animal you're attacking and you instantly get dropped
Tx
so is bleed actually viable now?
Jumping at it when it still has enough stamina to spam tail swipes at you is not smart thinking
Your reward is getting impaled
Lol I can tell you Outworld it doesnt work like that
I did what you are saying and I didnt hit any utah ONCE
Whilst stopped as stego and just spamming RMB? You didn't kill the Utah when he landed? That's interesting... and very questionable
Yet its the truth, why would I make a post in feedback otherwise? All I know now is that lag might be a factor too.
And I also know what youre coming from because I have also been impaled, not just as Utah but also as Carno, theres a lot of factors at play and server stability as it is now doesnt help gameplay...At all!
What's the biteforce from the Pteranodon 🤔 I've forgot it 😅
50 N
Thanks a lot 👍🏻
Only viable to bleed Utah/Carno/ Some Herbis. Flyers and Deinos may as well be immune as they're so safe and can't be attacked if they choose not to.
You can’t have civil discourse with ignorant and bias players. I’m glad you have spoken out about this broken/overlooked design choice by the dev team. currently pounce has long recovery frames when missing a pounce, which I can understand. But it now also has a dismount landing animation that temporarily stuns the player from any movement when dismounting, allowing for any mounted Dino to hard counter a pounce. It seems counter intuitive to punish a skill when using it for its exact purpose. I have a discord community of particularly skilled players with 2 private training servers so we’ve worked out pretty much every trick in the book. In update 2 a stego could land a tail swipe on a dismounting Utah and tag its tail if it had the camera angled and waited for the dismount. Some of the time it would miss but that was due to either human reaction times and server latency. Fun fact. A carno can 100% of the time hit a Utah on dismounting with alittle trick I discovered. In update 3 it’s even riskier. The Utah’s dismount keeps the player in the air too long AND briefly transitions into a landing animation when you land, preventing any movement inputs at all. My community have no training server for update 3 yet but using the same methodology from training, both a stego and Carno can 100% hit a dismounting Utah. That’s just plain wrong. It’s poor game design, to punish a move set for its intended purpose. I hope the devs missed this bug and it wasn’t wilful decision. A simple fix would be to remove the landing stun animation or allow the Utah to kick further away from the body when dismounting.
Nice info, it's stuff I wanted to test on full release because right now it's a bit hard to just grow and test stuff with friends related to combat
Stego bleeds out after 2 full pounces yes
@cedar shore You do already stun them on lunge, and two deinos can very well kill a solo stego, even without stun, if they plan it out.
This will all be fixed with tug-of-war
If we get that!
Doesnt the deinos stun themselves if they lunge at a stego?
From what I've been told, and experienced, stego do get the stun. It's possible it also stuns the deino. The announcement reads as if it's the deino getting stunned, but I've had some effects when I've been lunged by deinos as stego at least.
Yes, if they know what they're doing that should be perfectly doable, they have the damage advantage, assuming hitboxes don't screw you over
You fourshot a stego on the head
Honestly utah got an insane nerf in this new update, i can undestand the lower damage higher bleed and i can understand the missed pounce knockdown but the fact that you jump off SO slowly makes pouncing big dinos completely unviable
Even if you take five shots in return and die, that's still only one of you
From the vids I've seen, you can get off perfectly fine as utah. I don't think it's nerfed at all, the bleed seems to have buffed it if anything.
Maybe it's trickier vs carno
Its jumping off thats a problem. Its so easy to get attacked when jumping off
Which might be fine, carno is designed to opress the small shit
Stego, teno carno can all easily hit u
Like I said, from the vid I saw of Dbear and the others hunting a stego, there was no real difference
Yeah but if u look closely they only jump off when the stego attacks
You get off like you always have, except maybe you have to automatically start to run. But he got off just fine, even surviving a base of the tail hit like it was nothing
Well, that always goes?
You could get hit before too if you were jumping off
When most players learn about how vulnearable utah is when jumping off and take advantage off ot then people will realize how bad the pounce is
In my opinion you shouldn't be taking hits with a mechanic that already punishes you for missing it, successfully landing a pounce and getting guaranteed damage jumping off from it shouldnt be a thing no matter the creature you're facing off
But getting off safely shouldn't really be a thing either. It's a damned if you do, damned if you don't I feel.
what?? thats the whole point of pounce
It's not bad at all. All it means is you need an actual pack really.
Yes could depend on player reaction time but anyways , mix it up with the possibility of using trees/rocks as defense
Read it again, you got me wrong
No dino should be balanced around packing
If you're two or three utahs, you should be pouncing tennos or carnos, if you're four or five you can go after a stego. And even then, expect to lose one or maybe two. I don't know, Dondi did say something about 15 utahs for a rex, and half of the pack would still die.
For offense, yes. For defense/survivability, no.
Not balanced around it, but what I mean is that you should be viable solo, always, no matter what. But viable does not equate to hunting/fighting everything. There's a difference there.
The fact you can take a guaranteed hit after a pounce still seems wrong
If they really wanna keep the mini-stun after landing, at least they could implement the option to "jump-out" by pressing jump during the pounce
You're fine as a utah to survive without hunting a rex. You don't need a pack to survive, but you might need one to punch up against something. Vs needing a pack/herd to defend yourself/survive in general.
This way you can make some distance between you and your opponent, at the cost of stamina
And yes, a jump off costing extra stamina might be nice, maybe a cooldown on that one, like carno charge. So you'd have to trade with the others if you want to remain safe.
And I agree, guaranteed hit when getting off is bad, but so is guaranteed safety, I'd say.
But there's no stun after landing?
No idea where that comes from. The only difference is that you don't start running immediately, you can still trot, or start run manually?
The animation during which you can't move
If you mean when you miss a pounce?
But I think they mean after getting off from a pounce
There is a pause when you land after jumping off early
It's just enough for even if you do manage to get away the stego reaches you somehow, almost everytime
I don't see it, not in their vid at least.
And even so, you can survive a tailhit, not just tip, but the base
He pounces at least three times, no issues with getting off from what I can see there
Even if that's the case, getting hit there means half blood pool off and about 60% hp, you're off from the fight for a while
And who knows maybe someday hit registration fails and you get 1 shooted
You're not. Look in the vid, even with over half blood out and very low, you can still engage. Act as distraction. No need to even wallow/rest to survive :p
Yes but you can't really risk another pounce or close attack, you only serve as bait
When playing stegos its really easy to land a hit on utahs right when they jump out with a tail swipe.
Anyways just the idea of getting hit even landing a pounce sounds ridiculous and that should be fixed
You could do that before to be honest
Yeah i like that they made making missing a pounce punishing but its still very punishing to just.. jump off
So how do we fix it so getting off is still dangerous. It shouldn't be a given hit, but it also shouldn't be a free "I can do damage and get away safely"
allways has been since update 2 i know
Instead of jumping up a bit when jumping off make it so that you jump straight to the ground and run away
You should get away safely, imagine Carnos using its charge and being vulnerable after landing it on a smaller prey or a Teno, that's just a no no
Actually there was an invincibility frame on jumping off a pounce when update 2 came out
The unsafety of pounce for Utahs its the trees/rocks strat, that's the hard punishment even for landing it
Dont want that to come back but i do want utahs to run away faster when they jump off
And thats stupid, you should not be locked to a tree or rock to be "safe" :p
Except if a carno charges a too big thing, it gets stunned and can get punished. So there is that.
There are several ways of getting a pounced utah off yourself. Dont have the utahs THEMSELVES get punished from jumping off
Considering they can get on safely too, I don't know
That just makes pounce safe to use
I think it's a pretty good counter actually, so staying on open plains it's a bit too dangerous as you're giving the predators space for manouver and retreat
If they miss poucing onto a dino they fall for like 2-3 sec which is VERY punishing
Hard disagree. It's stupid, you should not be locked to envrioment to be safe against an attack. To protect against attack vectors, sure, but not against the attack itself. Especially not if you're a plains animal and are supposed to be out there. That's like making deino weak/vunerable when it is swimming in water/deep water. :p
Yeah but that's balanced for the Carno as it shouldn't be using its mechanic on bigger animals, but Utah pounce is meant for that
And the predators should always have a harder time than the prey anyway xD
So if they have the space to manuever and retreat, then you need to give some better defense for what is out there.
Utahs cant really kill carnos anyways right now as it can just run away while it bleeds like crazy
The utahs wont be able to chase it as they used all of their stam on the pounce
Yes, but missing a pounce on a big and slow target is very hard to do. Also since you can jump from front and still get slotted on.
Fair, but keep in mind big targets need a lot more pounces to die. And if they are close to water or a tree the utahs cant do shit other than bite
I don't know, some people disagree that utahs are meant to hunt big animals. I think the pounce should be for that, but so should the pack. Maybe that's the price you pay, you lose a pack member or two. It's hardly ideal, but there needs to be far more risk in using the pounce vs how effective it is. You barely need to get on more than two or three times, that's just not enough for a big game hunt. And I will hard disagree with using rocks/trees, its stupid, its stupider when we have a buck meant to be used!
Right, because two or three pounces are "a lot more". Maybe if it took 6-7 full pounces to get a stego to die, I'd agree with pounce being safe getting off from.
Cause then you'd have to pounce a fair few times, and thus opening yourself to risk from that side instead.
I highly disagree that utahs cant kill larger animals. It would make playing in utah packs so booring and make poucing meaningless
And the tree/rock thing is stupid. But that could be fixed with a proper pounce mechanic.
I'm fine with utahs hunting big game in packs, but 2-3 utahs isn't a big pack by any means.
But make a proper pounce mechanic, like lunge should be, and using trees/rocks would be far more of a tradeoff, as it should be.
nah but 2-3 utahs would struggle to kill a stego
Which they don't as it stands right now :p 2-3 utahs should be for a tenno or carno, and 5-6 utahs for a stego.
If that was the case, then I'd be fine with pounce being a safe way off, cause then they'd have to actually get on multiple times, opening themselves up to being caught and stopped that way.
Regardeless, i feel like if jumping off dinos just got a lot faster utah would be more balanced overall? I mean, its small but has a pretty long growth time for its weight so at least make it a bit more viable rn? Do we all agree on that?
Losing members on a big hunt shouldn't be a thing neither, we're talking about players not AI minions, that people had to grow that Utah and 1 hour 30 mins doesn't seem much in comparison to the prey yes but still long enought to make you not wanna regrow.
Is it really not viable though?
If you die its because you commited mistakes
I really depends on the players, if they know how woulnerable you are when jumping off then no
Then you don't hunt the things that are too dangerous. But I do sort of agree, but there needs to be greater risks involved.
Is utah viable to survive with?
Thats the only thing that matters
I guess survive but not hunt bigger things which makes it a lot less fun to be in a big pack and hunt together yknow?
Can you escape/hunt to keep yourself alive solo?
I don't know I just keep thinking about getting hit guaranteed after jumping off the pounce and it sounds as stupid as the Stego tail bug from Update 2 where Stegos couldn't do nothing
You can hunt big things though? You got 5 utahs, that stego will die, no matter what it does?
Imagine landing one of your riskiest mechanics and being punished for that :/
Eh, if it knows how to land hits on utahs jumping off a pounce or abuse trees then no. If a stego just camps by a tree you are gona need like 30 utahs to kill it
I do agree on that one. Guaranteed hit on hop off is stupid, but it's less guaranteed than the other bug. You can get off safely if the prey is distracted or otherwise misses. It's not a guarantee that you will die, just that if the prey times it, you get caught.
Not really, if it camps, you headbite it.
ig but it takes a lot of skill to do that without getting hit
And if it turns, you take turns on the sides. It'll have to turn back and forth, and you just jump on/jump off
Yeah its plausible but unreasonably hard lol
You're forgetting that stego can hit it's front
Not really. Biting stego head is easy, it can't defend very well in that area at all :p And utahs and carnos are plenty agile to do it :p
You can always bait attacks and do it, Utah agility let's you do it
It can't actually
You don't strike that far to actually cover your head
Stego front attacks leaves it very vulnerable tho, for whole 3 seconds
And if you know the attack range, you're good
Cause stego can't change the attack range at all
Utahs, yeah ig if you are good. Carnos, not sure about that. I might not be the best carno player but when i tried to do that i got a nasty tail hit dealing like 1000 dmg
Stego does have a bite tho
I think carnos can too, just in a slightly different trajectory.
it sucks
But yes, carno is harder to do it with
I mean, you don't die to stego bite unless you.. well, literally facetank it
And thats only for utah anyway
I can confirm you can, I've fought 2 Stegos as solo Carno baiting attacks and running in for bites
A stego will not win a "facetank" with anything but a utah, and even then it'd take punishment
I think it's.. 6 bites to kill a utah with stego bites?
Assuming headshots
stego bite is only used for bullying smaller dinos giving them a long sufferable death
I mean, you're gonna bite the head, you will get hit by the bite, and if you try to run away, then sure, you're good but, if you go to the side you're dead
You'd paid the stego back over 1K damage, and bleed at that in return xD
Ive seen stegos chomp sub deinos to death when they were far away from water
kinda funny
@frosty heron Anyway, I do agree that guaranteed death on getting off is bad, but so is guaranteed getting off safely sort of. But if it required more pounces, so there were more actual risk, then it would be fine. But since it only takes 2-3 pounces, I don't know as of right now. You can distract the target with the other utahs anyway, bite at the head, and all that, to force a swing and then get off, if you plan it properly.
And having stego have to hug a tree or rock as a plains animal is about as reasonable as carno running away from the plains into the forest to hide. It's meant for the plains, it should have all the advantage there.
Funny and sad :p
@proud swan You ok man? You seem unnecessarily heated lol, just wanna make sure you’re feeling alright :). I don’t know if it was exactly 300 feet, as I assume you’d know there’s no way to actually know that in game. It was an estimate based on the distance we traveled. My point is that I landed about 4-5 hits on a croc that grabbed a packmate before it escaped into deep water. As an adult carno, that’s 1,400-1,750 damage. If you deal that much damage, then should you not be able to help your teammate?
You don't want to end up with groups of animals just chilling near the water with the idea that they can simply dogpile any Deino that attempts to lunge, so if dealing damage is a way to break the hold it'll need to be implemented very carefully
As it is people aren't all that scared of Deinosuchus, so making it so you can just gather a group and start beating on them to stop their signature ability might just make it worse, but its a fun idea to think about
I could see a carno ram especially to the front of the body making a deino drop something
i dont think denying the deino to function as designed is anyway constructive
what do you mean?
biting a deino should not make it drop his grabbed victim
Deino should be better in water than he currently is before adding a buddy save like this imo
I think what pesky was suggesting wasn't a 1 damage = drop, but more like a threshold of some sort
deal enough damage and it'll stop, but that means you actually need a big enough group to reach the threshold, of course its kind of unneeded since the Deinosuchus cannot defend itself while it is dragging a prey item, so as it stands the packmates can just start wailing on it
If you smack deino hard enough or enough times on its neck and head it should drain its stam to make it drop its victim sort of like bucking to make a utah drop
To me that sounds more like a struggle for the animal being grabbed than forcing it to rely on other players that may or may not be around
Deino should also have a swimming grab, better resist against bleed and be able to grab heavier animals who are swimming in return.
Hes kinda doodoo for a water ‘apex’ rn, but a sort of fighting counter to his grab wouldn’t be bad
I mean Deino's only a water 'apex' because there isn't anything bigger in the water atm
But agree on the swimming grab, would be nice
I can see peskys idea working if deino ever gets fractures + a better biteforce
Because then people woul have to take a risk when trying to "free" packmate
Idk about the biteforce until bigger shit is added but fractures definitely
Idk about yall but fractures ontop of the drag seems a bit cheap
You got lucky, the Deino fucked up its timing and you are swimming to the surface, except now he bit you and you have fracture, now you can't get away anyway so it doesn't matter that he fucked up
A bit too easy bake imo when you already basically 1 shot anything you can grab
Anyone else finding stego's attack too fast on the evrima stess testing?
@past sky Not really, except the one quick jab that is strangely fast, but maybe thats deliberate.
@versed rune I sort of have to agree with Holy here. You hit it for 2K damage, but this thing has probably about 7K health. It's not really going to hurt that much. Maybe if the treshold is about where you're down to redline on health, it might be acceptable. But you could get what you're asking for by just beating a bit more on the deino, at some point it'll either die or let to to try and defend itself while escaping I'd guess.
@cosmic hamlet 9 more species? lmao there is more than 50 playables coming, its fine if certain species are extinct, they just become de-extinct as soon as somone wants to play it.
@golden coral, true but that tail jab being quick and high damage makes on the side of being to viable as a playable, honestly in my opinion the speed needs to be reduced and maybe a stam drain added
@hexed elbow Buffing deino that much is gona make it busted OP. Also having it only be viable when it hits full adult will make it booring to grow as you have to wait for 8 HOURS. All deino needs is that its lunge hitbox works properly and its fine just as.
^
All stego swings take stamina to use so. I do agree the speed is a bit weird, when all the other angles are slow, maybe take a bit of that speed and just speed the rest up a touch or something, make them all the same speed and all. Though it is cool to have a specific attack for trying to get things in a certain angle, makes for a bit more of planning and all to it.
A lot of species, with a lot of potential, are forgotten because of those 50 species together. It's would be a waste of effort
I would make it so deino cant attack for a while if he runs out of stam
It would be the only animal in the game that has that, which seems a bit unnecessary imo, you could just not give it fracture when it doesn't need it
Yeah before I was thinking of getting rid of the fractures underwater but that would be a bit silly and wouldnt make much sense, by "runs out of stam" I mean like after a lunge, not just running around on land.
See what I'm wondering is, does Deinosuchus really need fracture at all? If you're hanging about in or near water like you should be then there's no need for it defensively, and on offense it doesn't need the extra help if it can lunge something. If the target is too big to lunge, the Deino probably shouldn't be taking it on, so giving it fracture to hunt things it shouldn't be hunting doesn't make much sense either imo
tbh giving deino fracture makes it more of a land predator than a bite force buff
it's gonna be like legacy rex where yeah it's hella slow but if it can catch you for just a second right before it finishes burning it's stam your dead
however much it makes sense, I do truly think a bite force buff (which wouldn't hurt, but it doesn't need right at this moment) would be better for everyone than fracture damage.
If it has fracture it should be like. 20 hits or something to get a broken leg
thats just way too high
To punish people that just jump into rivers to troll
20 hits will kill anything
whether it gets a decent bite force or not
I mean the newton label is misleading in-game but it literally bites less than half a strong as a human if you take it for truth
20 is just an arbitrary number but like
It shouldn't be rex level where 1-2 bites and you're crippled
something like 5 or 4, so you can make a carno rethink it's life choices, but if it decides it wants to 1v1 you
which mind you, not a single carno has turned down that opportunity AFTER being bit in the face by my deino
then it comes back and gets into trouble
which of course if it was they way I wanted it, that carno would be sent to the shadow realm as soon as it managed to get hit by something so much slower than it
but hey that makes deino more powerful
and I'm a deino player
both of those combined make it so my opinion actually is meaningless in this discord
as it turns out
I actually really liked Jörmungandr's suggestion
but no matter what you do to deino, if you make it's stats higher
nobody will agree
even if you literally give it 1 second of sprint time on land
it doesn't matter, nobody cares for a deino that dominates the waterways
but I guess Jörmungandr's suggestion is an actual Deinosuchus, not Deino in name only like we have now
Problem with doing the "actual" animal is that it will fuck up balance :p
Yeah
if we went realism (pls devs make elder deino what I always dreamed deino would be)
then deino would be apex
not quite spino
but it would put up a great fight in water
apparently they want it to be like a psuedo apex but they give it the name of the biggest crocodile in all of history
which had the biggest biteforce of any animal ever in all of history
Not just deino, apply that realistic stat to every dino and you'll see how well that goes.. :p
cries in 50 kilometer per hour giga sprint speed
Sounds balanced.. :D
Definately up the Deino's bite force, it's really bad that most dinos can just play games with them

@cedar shore um.... I'm not on right now. Or a developer.... so I can't unboost a deino.😆 😆
still a wip no numbers are finalized
maybe they are waiting to make it stronger when more things come to the game
Ok this is a small thing but while i agree with jelly butter's suggestion it has to be handled very carefully, the aim assist specifically. If there is an aim assist added, you should need to be verrry close to hitting your target before aim assist kicks in, and it should prioritize by which animal is nearest or perhaps even by species (aka if youre trying to blind a utah trying to attack you and your herd, even though a herd member is probably closer the aim assist shouldn't fling your camera over to the nearest target if it's say another hypsi or a tenonto, it should pick between the two and prioritize the predators). This is very complicated to do though, or certainly sounds like it, so if aim assist IS ever added it needs to be done * perfectly * for it to be worth it.
I think the devs wanted to avoid something like the absolute joke pot’s sarco was, where it was barely ever used in the water and a even match for other similar sizes
what? Im talking about your suggestion
bruh
Jörmungandr with a capital J is prob the one you're looking for ^
so many people just wanna smash bite and kill lol even simple special hunting style deviations are too much i guess
big gator stronk bite one shot fight on shore
drowning stuff too hard
pssshhhhhh 
rn they get killed by stego soo easy they cant even 2v1 them a lot of the time gators have the most bite force of any animal not even to mention deino is a lot stronger then alligators
plus stegos can stand like right on them or range there tail so they can kill them so easy and when you do land a bite its almost nothing
dont hunt stego then, it can kill literally everything else. 2 deinos can take out a stego too it's happened
You dont have to kill everything you see
hitbox issues should be fixed, more deep water sources would be nice, but you dont need to hunt every single other dino
but stegos can alos get you i nshallow water i was just minding my self in some shallow water on my way to nurs and got killed
@sinful cove tgat too
that
go in deep water
which there should be more of
but rn there just isn't just gotta wait
the hit boxes and damg is super not right rn
we have like a 4th of the map open rn if even that, there will probably be more water sources coming and deino hype will die down as more stuff releases so it will be much more viable
the damage is probably alright
the damage is fine, hitboxes are what is wonky
you are supposed to grab things at the shore and drown them
not snap them in half
also its not the damage that gets you kills its the ability to drown things
deino dmg and steggie dmg is fine where it is, fix outstretched, wonky and broketh hitboxes and your problems will disappear
imo deino should also get fracture when that comes instead of a damage boost but i guess we'll just wait and see
dude honestly carno's should also get a fracture
but they are literally ramming things at high speeds
hit boxes are really bad yes worse then damg prob
but tenos should also get that fracture
And what they ram gets knocked down or stunned. No need for a fracture then?
But technically everything could get fracture
Yeah
thats true
Just a matter of how many hits you'd need to get somewhere with it
teno tho 🦴 🔨
Stego fracture! :p
also maybe depends upon your weight vs theirs
Do carnos actually knock around stuff now? Like, makes it go flying?
which is sort of lame
Damn, need actual knockback, then I can be a happy stego if I get a proper swing! :p
if only we could get this
Hit the dryo, see how far it flies!
AHFAHF 
Yes. That for stego tail swing please. Fight near water, just make the utah go flying into the water, see how that goes for it :p
my utah is glitched and cant jump how do i fix this?
i hope they let carnos and ankys and other blunt impact users the ability to sling small dinos into orbit
just imagine how fucking destroyed youd be if you got hit by those horns
does ramming something bigger than you still just throw you to a halt and have no animation still
i havent tried
do you still need ot jump as utah to pounce?
nope
@alpine plover stego is not a psuedo apex, its a true apex. stego cant escape from predators so it will definitely be able to fight back.
if stego is supposed to be an apex one can expect its stats to dramatically improve in the future, i hope
i dont think it was supposed to be a true apex tho
really? it doesn’t really seem apex material? or at least not atm
im assuming that when larger predators are added stego will do more damage and possibly get a slight health increase.
what happends if a utah grabs a bird while its flying
ptera just flops down
the bird falls to the ground or dies
It should. it is a stego after all
@alpine plover the game is not balanced around tiers.
if stego isnt fast enough to escape apexes though, it definitely shouldm't have to hope the rex attacking it is a bad player in order to even have a chance
so if a stego sees a giga it’s immediately dead? my point is that apexes shouldn’t be immortal. If a player messes up they should be punished
not worth 5 hours just to have a 75%+ chance of dying when a rex sees you
^
and stego does need to be at LEAST on par with rex, otherwise stego has to be able to out run it or its unviable.
I'm sure every critter will be balanced to be able to survive 1v1, be it by running or fighting
Personally I would prefer stego fighting, but if they can make it outrun rexes and others instead, I'll take that
the slower combatant should have the melee advantage, not a 50/50 ideally
I’m not saying it should be good as Rex. I’m stating that stego should be able to fend off a rex. a rex could probably 2-3 shot a stego head wise
the way i see it stego should be very difficult to kill if approached from behind. all apex herbivores should need to be ambushed or hunted in a group of carnivores. if the carnivore is alone and dosent ambush the herbivore it shouldent kill the herbivore.
I also would like both stego and anky as apexes so there's not just things fighting head on, but a choice or two for a different approach up there. Since we have kentro as a small/"mid" something, depending on how that's done.
deterring an apex tempoarily is kinda just delaying your demise if we end up getting an endurance apex again
Stego by all means shouldn’t be immortal, however it should have some defensive capabilities with things stronger than it
why wouldent 6 ton stego be an apex?
To be fair, stego is on the "weaker" side
can utahs ride deinos in water?
you can ride in its mouth when it grabs you
It's more along the lines of acro, though it was plenty powerful in progression, but then it was the end of the line, acro was not.
how? stego can reach over 180 degrees around its body with lethal spikes.
can we pounce them in water?
only time stego was good at all in prog was when it could trade with every apex predator except spino.
pounce dosent work in water.
it’s apex material definitely, but it isn’t that much of an apex where you would put it on the same tier as the trio. stego is still pretty strong though
pretty sure you get disengaged pouncing on something under water
nor are theri or anky if were talking about weight.
all I’m saying with my suggestion is apexes shouldn’t be the big baddies that kill everything with a couple bites but rather use strategy to kill the bigger animals
It's still relatively "frail". It's not a fighter in the same way a trike or something would be. A stego should not want to fight, so it should be heavy on defense and work on a "retreat" sort of. Even in progression that was still how rex matchup worked at times at least. Rex would threeshot you, you would threeshot it with bleed. So if the rex got the jump, you'd die even if you made it feel it, if you could "trade", the rex could still kill you, but it would die for it.
I think new anky is big actually, heavier than stego by a decent amount. As is para for that matter. Theri is probably better to compare with, comparatively weak despite size and all.
Yep
how is that even
stego should stand its ground. its entire purpouse is to stand and fight, it cant chase anything down but nothing can get near it without significant risk.
Anky is fat apparently!
new anky is smaller than the 5.4 ton one we had in legacy and stego is 6 tons in evrima now.
anky is likely to be about 4 tons.
"New anky" refers to new ankylosaurus that is just now being described. It's estimated between 7 and 9t
It's not about anky in Evrima
was there more ankylosaurus fossils found?
Hmmm... Nova has shown it to me, it's being described by Fadeno right now, the same guy who described Deinosuchus
What Aken is saying. Anky irl was apparently a good deal bigger than we thought it was. And para is also pretty big I think.
Idk about Para but neither Para or Theri are comparable as they are much faster animals that could outrun the apex carnivores.
Yeah, anky is probably more powerful, though our game anky is.. weird :p
So them being incapable of defending against these three is less of an issue
i kind of want theri to have mini stuns on its hits like that animation of beip slapping the ovi.
Matter of fact I don't think either Para or Theri should be getting into a fight against any of the three apexes
Para is fine with running, so that's all good
if an apex can land a bite on a theri it should be scarry for the theri, but the theri should be able to keep the apex away from itself.
also that anky skeletal has armored front limbs that are strikingly similar to out ankys sleeves but osteoderms instead of skin.
I don't think Theri is large or powerful enough to be going against an apex in an open fight.
you should not want to be slashed by theri, but the theri shouldent want to get bit by an apex.
dent bad.
superior
im fine with the rhino-like armor as long as anky is still functional.
our anky has a "bite me here" space.
having a concavity in a barrel shaped object makes it much easier to grab.
Yeah, anky just being highly defensive and tanky, just outlasting predators sort of :p
one of my suggestions for legacy was for anky to have shant weight.
just double its weight so rex cant facetank it.
stego should deal a lot of bleed and damage per hit and be very difficult for an apex to approach from behind.
unless you get a head bite on stego it should be very difficult to take down.
it would be something youd have to completely catch off guard
Do a walking retreat sort of, just keep tail to predator, and do not let it get around you, outlast/make it simply have to give up or potentially take enough damage to die to bleed even if it kills you, unless there's like wallowing right there.
Give stego a weaker rearwards swing while moving, so you can keep the rex from shoving its head up your ass while you're going away :p
stego should fend off giga and spino easily. rex should only really have a chance if it can get to the front of it.
And proper swing for the sides, so if it goes around, it needs to bait you, or at least try and make you hit the tail/side, so it can then quickly go in for the head.
Giga's should be able to kill them, Spino's definitely not
why not just make stego stand and fight like trike but instead of charging and facing its attacker it faces away and holds its ground.
Stego should be a safer approach than a trike, but still plenty dangerous to fight, just less risk of dying to it if you mess up a little.
i feel like an ambush bleeder type of creature should have the best chances against a stego
that or a rex clamping down on its face.
Both giga and rex should be able to hunt stego as well as other things, to more or less successful degrees, depending on their fighting styles and all.
spino is not really meant to hunt apexes.
im not sure a trex would be able to easiuly to get to the head considering
the way stegs fight
its meant to keep them from damaging it but it wont be chasing them down and killing them.
I don't know, with stego head multiplier, I think rex would do better with more raw damage over a bleeder vs stego.
once again, ambush or multiple predators. will make apex herbivore fights easier for the predator.
Bleeder would be more for trike, where you barely want to go for the neck cause well, danger head right there
how long does it take to grow utah
ngl, i kind of want rex to be able to grab trike by the hip or rump and fracture it or even overpower it.
unless you have a stego group of course
1.5hr
only way for an apex to kill anky would be flipping it (good luck with that) or getting its face.
which most of the time stegos should be in herd
easy, it just fights them. sure its 3 tons lighter than rex (according to nova size chart) but its weapon gives it enough advantages so that it can fight. first of all its weapon is placed as far away from its weak point as possible (its head) so as long as the stego has the dangerous end alwasy facing the trex (which would be pretty easy with the evrima turning mechanics, you always have you obsurdly powerful weapon facing towards your opponent and your weakspot away. and second of all, those meter long spikes are gonna HURT
wonder how trike will turn out
yeah, detering something with death of bleeding
every fight should make you think twice cause everything can hurt you to a point where something else will get ya
Deter with sufficient threat. Deterrent themselves don't work so well in this game, people will kill you even if it puts them at 1% health, as long as that doesn't actually mean a whole lot of shit for you.
And I figure stego would kill a rex that keeps taking hits to the head, even a rex wouldn't like more than 4-5 of them most likely.
Just that it would only take the rex 2-3 head bites to kill the stego, so it has the advantage
wallowing 💪
I don't think wallowing will save you if the bleed is bad enough
it shouldnt
If it’s bad enough yea, then again it’s entirely the rexes fault for getting that much bleed in the first place. stego shouldn’t be a pushover
its like trike v rex. the trike is 1 tons lighter (according to nova size chart) but its weapon gives it plenty of advantages, such as protecting its its weakspot (neck) with its frill and... you know, the giant spikes protruding from its face. weapons can mean alot in combat.
look at shant for example, 5 entire tons heavier than rex, though a rex could still take it down you know why? because its a video game! and also because it has nothing going for it besides weight
Im pretty sure shant goes "choo choo" and rex just steps aside or goes down :p
I hope shant gets some sort of trample/knockdown on running. It decides it wanna go somewhere, you move aside or become flattened :p
how many head buts and bites for carno to kill utah
weight can only give you so much, look at humans. we are tiny and pathetic but once we build tanks that brachi over that was about to stomp us better just... try blending in with the trees? (yes ik tanks wont be in the game but the point is weapons can often be more useful than outright weight in a fight)
wait till you starve/dehydrate to death. nothing you can do unfortunatly
you can try safelogging and coming back but
i tried that XD there is no way out
evrima
the faxt that a stego can 1 shot utah and deino takes like 3 hits is so retarted
fact
to be fair stego plays on the defensive and has no choice but to defend while deino is a predator who can grab the utah and sentence it to death by drowning and be safe from utah in the water. but yeah it's sorta dumb that a deino can bite the face of a 1.5hr grow animal way faster than it and that animal can just run off without a care in the world
honestly utah should have his health reduced a bit and deino should have fracture, what one shots utah will still oneshot it and deino can fuck it up with a front bite too
you practically already oneshot it with your lunge grab though
deino doesnt need a biteforce buff, fractures will help it immensely in terms of attacking prey, utah also doesnt need an hp nerf, its fine as is, deino players need to lunge more and stay in areas where they can, deino also just needs its hitboxes fixed though
wdym fractures?
Snap, crackle and pop! Fractures are going to be splintering their way into the game. Gone are the days of the so often infuriating bone-break mechanic of old that was in many ways, an automatic death sentence. Fractures have a range from mild to severe. Hindering your character accordingly. But also have more ways to be both applied and mitigat...
Not Started, Mechanic
also yes it does its stupid that it would not 1 shot a utah also needs to be able to defend its self from stegos and other htings
we dont know if deino will get them, but its possible
it should be able to defend itself from stego by going into deep water it doesn't need more combat capabilities in shallow water or on land to combat them
still unless deino deals massive fracture damg to every thing inclouding stego i wont be happy with its damg
it can defend itself, and if it 1 shots utah then it will decimate everything else
same with carnos and utahs, just go into deep water
rn even juvie utahs can kick deino's ass
@sinful cove ya thats retarted!!!!
okay, now you are getting a bit extreme here, just use the lunge to kill prey
also there is not a lot of deep water
thats an entirely separate issue that i can agree on
yeah so more deep water and more water combat capabilities are what it needs
juvie utahs can kick deinos ass because its hitboxes arent great, and a lot of people dont use the alt bite
it is trash on land and that's how it is supposed to be
the whole map is a wip though, and deinos areas are much more restricted so the small map feels even smaller
the only issues deino has rn are hitboxes and weird rivers imo
they need to give deino a bit more damg and to fix its hit boxes
and to much shallow water
also it needs to do a lot of fracture when it comes out and maybe lower stego damg
deino doesnt need more damage he just needs better utility and more water
he isnt supposed to kill with flat damage
stego definitely doesnt need a damage nerf either
he has a very special hunting style
some people dont seem to like that but they can move back to their dps predators
side note do you grow faster with more food and water? my utah was starving and a ditch and did not grow much but with food and water seems faster
diets?
diets will apparently make you grow faster or grow much slower if you mess it up
heres the roadmap https://trello.com/b/G5tsb4XI/public-roadmap
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
dinos have preferred food and will be rewarded or punished for how they follow them
that seems dumb thata if you hunt somthing you would mess up your growth
dont think predators get punished much or at all for what they hunt
aside from eating rotten shit or something
maybe cannibalism too, maybe
hmm well they need to hurry and fix dieno hit box and water problem
well to be fair thats what qa is for after all
im sure they know about it and are working on it
make enough blood sacrifices to the suck hole cave and the isle gods will fix all the bugs
maybe they should make it so if somthing is to big to grab as dieno you like latch on a limb and if you have enough deinos pulling you can drag in water lmao that would eb cool
XD
deino strat of hunting does not even work rn there are so many shallow spots there is countless places pray just goes to drink where dieno cant sneak up
also side note what happends if you pounce on a dieno and it walks in water or if you pounce it while its flouting in water
from what i can tell, if it goes into the water while you are pounced you are disengaged
oh
so probably the same thing if you pounce one that is already swimming
what if you grab a carno with a utah on it? XD
lol if i had friends i would test it buuuuuut
lol
does any one else sling shot a lot as utah?
how long does the throw up thing last
@crystal wharf they already tried giving utah pounce at earlier growth stage but it was too buggy and created like 10 more new bugs, so they said for now that's not gonna happen but they'll explore that in the future
@summer lily
I completely agree. I've had so many instances where a utah has pounced my tail as a stego or my face as a teno and simply teleported to the side of my dino. Both those times happened when I was attacking too. Attacking at the right time rarely interrupts the utah's pounce, at least in my experience. That should be looked into as well.
where did they say this?
there was a brief period in evrima where you could pounce at 85% up, but it was removed
^
to be fair a pack of utahs can already kill everything in the game, 2 utahs can reliably kill a stego, i don't think utah needs a buff
heck, you can even solo a stego as a utah if you know what you're doing
im not really saying to buff utah, just level the playing field among the carnivores with their special abilities
and having young utahs burn stamina like a mad man while pouncing makes them much less effective than the adults
@vapid fable how would 2 utahs kill a stego? you can run through them and they 1 shot
@sinful cove ya but by the time you have got stam baack from first pounce they will be covered with mud and ran off
also they will kill you the second you jump off from the pounce or even on
If that were the case, it wouldn't be happening
It's a bit stupid that pouncing at the front of an animal just zips you to the side of the torso, its a good way to avoid getting hit and get behind teno attacks without having much fear of taking dmg
Socketed pouncing is basically the game handholding in utah's strongest attack
“You pounced the wrong spot? Don't worry buddy i got ya” ~socketed pounce mechanic
Yeah, nasty cuz it does so much
@sinful cove so then how does it work? how do you pounce on a stego and then do it again while you have little stam and they can just hang out in mud
i just dont see how you could do it with 1 utah
They cant complete their wallow then because you can just bite their face while they try lol
I said 2 pounces does
ya
@tender violet You pounce at the same time, one of you will get off safely and the stego will now have massive bleed, and the one that got off can harass the stego until it dies
A single utah can off a stego with proper use of baiting too
@golden coral only 1 gets off safly? so one always died
If you're good, time it right, and all, you could survive with a tailbase hit
well stego always 1 shots utah
Assuming the stego manages to time it's hits correctly and catch you, then yes, one of you will die, but the stego at that point is already bled for what you need
No, only on body and head, you can survive a base of the tail hit, and most certainly a tip of the tail hit
there is locatinal damg?
Yes
locational
so if it takes 2 pounces to kill stego how many does it take to kill carno
What happened to my teno could've been lag or just bad hitboxes. All i know is that on my screen, the deino only bit my tail lol. I'm willing to chalk it up to lag. I was playing dryo once and on my screen, a utah chasing me was about five feet away when it bit and killed me.
@summer lily possibly technical difficulties.
If that wouldn't be the case, they wouldn't remove it.
Or the fact that usually latching on the head/tail looked straight up horrible and the only way pounce didn't looked like a joke, when you hit the side of the animal with it.
No idea, might take only one, or two, no idea how many it takes for tenno either, but Im sure when the update is out, people will test and find all of this out!
@whole gust teno maybe, utah no, utah takes 1 and a half hours to grow and can kill stegos reliably, its basically an apex at this point
^ I agree
stego should be able to blind other dinosaurs if the stego gets the eyes
Idk man if a stego hits you in the eyes with its ass swords it should just deal epic crit damage, no reasonable way to attach a blind to it imo
Yeah.. I don't think at that point it'll be anything less than spike going through head and that's it
How would the blinded dino recover? You aint wiping your popped eye goop off on the ground and getting better like with hypsi spit and it working like that would just look silly
Permanent blinds would also be terrible and make people just want to throw their whole dino out
that is the thing it is not permanant
idk how it is gonna heal tho
Would be kinda a death sentence too to the victim, may as well just give them straightforward mega oof damage for getting impaled through their face
I'm not sure I see a need for it, like it'd be a very touch an go hit, that wouldn't actually just kill them or cause severe damage and bleed anyway?
true, but there is realism, right?
Being blinded and entirely at the enemy's mercy sounds pretty miserable
To an extent
But balance does come before realism
Balance and enjoyability
Well yes, but game and balance comes before realism
I'm guessing the pteradon being able to become almost full adult without eating will be tweaked after or before it's release in the official patch?
Probably not
I don't see it as super broken seeing how ptera is basically just a camera with wings. just found it odd.
Just like Dryo, Hypsi and the other small Dinos so far, they just don't need to eat often.
I personally don't think it'll be any fun needing to keep feeding a small Dinosaur as it grows. There's no reason for a small Dinosaur to need to eat more, gameplay wise, than a large Dinosaur due to the fact it has a faster grow time.
People won't play the small Dinosaurs if they are high up-keep with voracious appetites
you right
@vapid fable thankfully mixpacking restrictions are enforced on private servers
can't wait for patch to go live
oh i just want a no mega packing and mixpacking server
wtf when a teno slams its tail it like flattends you? so you cant move and it just keeps slamming its tail down and you just are laying there and cant get up?!!
no you can get up after the first slam
If they release the update as it is now, without ai, people are not going to be able to sustain playing on servers without 100+ people. So when the hype goes down the player population will die again because it's impossible to play on small population servers without AI
get up and run away
Yeah, this ^
yep, right now most of the ai are fish
@vapid fable i tried but each time i started to get up he slammed tail again and i got flattened again
what dino were you?
utah
That's not possible. There's a large window where you cannot get chained stunned
If this happened then it is a bug and you need to make a report
well i did i started getting up then he slammed again and i went down
i was not recording

Maybe message Hypno and explain that you were chain stunned and couldn't get up, and that you do not have a recording of this bug. Then he can get the QA team onto trying to recreate the bug so they can fix it
all of the special abilities are a little buggy
you can stun a utah with a carno charge but sometimes they can't be hit while on the ground prone
and we all know the time when pouncing gets you stuck on a tree or mid air lol
Yeah there should be no way you got knocked down back to back. There's like a 60 second window where you should not be knocked down again
^
oof tenos are kinda made for utah killing once you pounce they can just buck you off and tail slam you and your dead
Why even pounce as a Utah? Bite & dodge is effective at any age so long as you can out run your prey a little bit + pounce locks you down in a CC animation when you get off even if you manually jump off
They really need to smooth it out so if you have stam left when your pounce is done you can instantly run
@edgy basalt the shift can be held and when released you stop sprinting. You don't need to just press it. No need for change.
All that they need to do is make the jump off faster and pouncing would be much more viable
The jump off feels okay to me, it's when you land and it's basically free for a Carno / Stego to hit you at least once that it feels bad
Unless pounce is adjusted you're just going to see the same Utah play as legacy, bait attack, bite, bait attack, bite.
Try this while climbing high rocks and not to die..
Why would you sprint while climbing high rocks
@raven egret have u ever been climbing it? Y do u ask these questions?
