#balance-feedback-discussion
1 messages · Page 133 of 1
But teno ain’t even that strong
Like a solid omni trio can easily beat a skilled teno
it doesn't make teno broken in any way just because it can jump
no, i meant that teno should be slightly nerfed in other areas, the jump is fine i suppose
Never stated it did
with the maia in the game.. honestly it doesn’t need to be nerfed
then why do you want it to be removed
not a massive nerf, just a slight increase on stamina
you're getting outnumbered? jump up a rock to get yourself out of a lethal situation
i agree with the stam cost changes if they give the damage back.
keep in mind that cera doesn’t use any stamina for its attacks, so it’s kinda unfair that one can fight forever
and the other one can’t
cera needs its slide back
You open and close your mouth and see how long before you get tired vs standing on your hands and kicking backwards
snd 2% per kick and 3% per tail slam is kinda fair? i mean, 3% per kick would be a disaster
2% on kicks means it can kick 35 times, that’s a little too much for the amount of dmg it does ngl
it’s about game balance, not common sense lmao. like half of the roster has magic abilities that you can’t explain, doesn’t mean anything
Like what!?
magic abilities?
What’s magical that can’t be explained
If you say dilo imma be mad
Unique application of venom damage 
if it does stand still, keep in mind that you also have to move during the fight
i’ve fought a lot as a teno and vs them, i rarely run out of stam
tenos can run for more than 2 minutes and most isle fights aren’t longer than 40 seconds
like body buff? pure magic, stego doing 360 attack is pure magic, AND YEAH THE DILO CLONES ARE PURE MAGIC TOO. also whole roster is unrealistic, it has nothing to do with irl
depends tbh, but imo with 3 times the amount of carnivores presented on the map compared to herbivores, with maia being able to outrun teno, with them adding allo and rex, teno really doesn’t need a stam nerf on top of the damage nerf it received
tho they will do some rebalancing soon, so i guess we’ll see
Adrenaline, literally the movements make sense, google how poison works it’s just a cool video game application of it
Nothing magical
and cera is the only playable that doesn’t use stam for its main attack. it would be fair for the game balance. and imo biting something also takes energy, especially when your damage is 350-500
venom* ^^
All the same thing just depends where it comes from
poison = if you bite the animal
venom = animal bites you
Meh same difference
insta puke is also pure magic
yeah there’s a lot of that stuff in the game
Okay that one actually is magic
i guess we should not care about realism
realism =/= accuracy
He got 1 that i can agree with
@warm sundial 
Spam post doesn’t help your case

its way too stamina efficient to the point i don’t even bait for their attacks anymore
I'd be shocked if they don't make that change, its purely QoL
Na but bro posted in both gen and balance
Very cringe
So lol
I'd say its warranted, it's a suggestion for something that feels more like a bug than something that was intentional
there are 3 types of crimes you can commit on this server.
-
upvoting your own feedback
-
reposting your own feedback in other channel
-
pinging kissen kitten🙏
first one is real
🙏
upvoting your own feedback is a bannable offense

@runic sparrow Ngl headshot stunning sounds fun
I’d love to put over zealous carno chargers in their place
True
pachy buffs
👍
Tbh pachy should be a carnos worst fear you entire existence relies on speed and stam getting broken in body or leg can be GG for a carno
But the self stun rn makes it kinda…. ROUGH
#balance-feedback message it does
it reduces the bite force by 50%
which imo is bad, because it helps the pachy kill its target, but pachy should only be able to use its ability to defend itself, not to hunt and the reason is very simple. bonebreak is the strongest ability in the game and should be balanced properly
like for some dinos the bonebreak is just straight up a death sentence, pachy should not use its bonebreak offensively imo
Does it!?
Maybe I’m just dumb cuz a pachy has never broken my head before
yeah
Sure pachy ALWAYS can defend itself from overaggressive ceras...hmm and if you talk about bone-break...you can just leave pachys alone so you won't get it
I’ve never been the victim of such attack
I mean it’s still only 500kg
same lol, they usually break my leg or the body
Easy enough
Body always body nothing else
Getting leg breaks is like hitting the lottery the leg hitboxes are just non existent
i guess the leg hitbox is kinda glitchy, so body fracture is more common
What does a body break do compared to a leg break
Stam drain
leg break makes you lose a lot of stamia while running, body break doesnt
but body break removes some of your abilities
Leg just nukes movement
Can’t alt bite, can’t run
you can run but a lot slower, and both trot and run consume a lot more stamina
you can test that urslef if you want to
Increases stamina consumption
idk what body does really, but i know for sure it removes ability to tail slam as the teno
so body fracture + leg fracture and teno is worthless lmao
I know leg breaks nuke movement over all so I’ll trust it
It affects some alt attacks but otherwise it ads higher stam drain by a pretty considerable amount
Getting body broken for something like a carno is devastating
Hm, maybe if Pachy eventually received the slight speed buff (at least for as long as we have the speed-altering mutations), and got back it's parry with the Carno, it would become a decent playable... Also, uh, chances of successful bucking an Omni should be higher. (And Dilo should be balanced, but that's about Dilo).
Don’t even try and buck I just run to a tree or rock
Or position myself to turn and make them go face to face
Alt attacks help
same lol, bucking is awful
#balance-feedback message well idk i would rather just remove the meta mutations instead of giving debuffs for using them
If I get pinned I get pinned I’m not burning through 6x stamina just to not buck it off cuz chance
real
the fact that its more stam efficient to jump towards a tree than to buck off an omni is insane
Bucking burns stam like a mf ill take the tree 3 gators away
#balance-feedback message
"only knocks down at full speed"
when you charge you already instantly get full speed. you can't charge unless you're at full speed. this is a moot argument lol
also reintroducing frustrating stam drain on top of a ridiculous cooldown, combined with charge being the most damaging part of the kit
we've just reinvented the wheel
Indeed
Current Carno may not be the best Carno but in the right hands it can actually fight quite well
2T carnos
We should not add paleo accurate Carno
Accuracy in a game like this could never work. Animals like rex would be busted as hell
If carno is FAST, and can fight reasonably well against things its size, what does its prey do?
It can't run away
it just dies
I killed a maia yesterday
Yes maia is bad rn but still
Carno can punch up if in the right hands
i dream about the days people will accept and love the current carno
I think we still should have choices like these, it's just far more balanced to trade than giving it out for free. Changing any of the stats affects balance that was steadily created over time
I like the base speed for most playables, it's that mutation that ruins it
I think hypsi should be faster since spit is much harder to execute now
Carno is the scariest thing that can happen to you while you're growing and I like it 
#balance-feedback message
Dilo has 1h of food and 1h of water, you're spoiled 
I would rather remove all the speed mutations, except for Hydrodynamic but make it exclusive for non semi-acquatics
I'd be fine with that too
Exploit carno's bad agility, hide in bushes to make carno loose it's sight of them, use water to escape, run towards forested areas where carno has a difficult time moving around
I play Omni and Dilo very often, and i was never killed by carnos
usually it's the other way around if the carnos don't run away
tbf i’m fine with the beipi or austro having it, but deino should not have it, it’s just too meta and you’re forced to take it
mmmhhhh i'd prefer if no semi acquatic had access to hydrodynamic, but honestly Beipi could be an exception since it's a small tier
But things like Deino(both), bary, sucho and spino deff shouldnt have access to it
yeah
@analog mirage I like those changes :D
"76% of its weight (1,000kg)"
JUST MAKE IT 75% WHY MAKE IT SUCH A HYPERSPECIFIC NUMBER
I BEG YOU
Ehhh fine
Thank u
isn't the 76% of 1300 988?
#balance-feedback message
Growth time should be same as cera's, same weight class.
Last second charge is icky, mostly because carno is hard to hear as is, it's silent when running and the only thing giving it away is the charge grumble
I can hear the grumble very well with the hypervigilance(?) mutation and it saves my butt 
I mean its for small game (carnos main food source) so I dont think its that bad and if you are paying attention well its very easy to dodge carno is quite loud as well atleast for me
it should be a bit faster to grow than a cera
It's silent for me, until it uses charge (or talks)
#balance-feedback message One word, rex.
#balance-feedback message i wonder what should happened when 6t animal swings with its tail and penetrates your body with the spikes
it might cause discomfort
you die
but stego is actually 4t AND impaling =/= stunning
stego should be a glass cannon and not an absolute tank
why?
what exactly makes a stego a glass cannon?
it is in fact 6
real life stego isn't
stego doesn't have any kind of armour
its best bet should be to keep its head safe
To be fair, grapple now has a weight requirement of 101% now lol
Compared to the things it’s designed to deal with (Rex) it has low hp but high damage. Plus the 2x head multiplier while most things have 1.5x
it's too tanky though
I get it, it has bulk and ceras, carnos, dilos, etc. shouldn't be able to solo it
BUT a deino should absolutely be able to brawl with a stego
deino can kill stegos if the stego is swimming but that's it
Why should an aquatic animal be able to punch with a land apex outside of the water?
deinosuchus is not just any animal
Stego doesn't have to worry about anything
I doubt rex will be faster than stego
Yeah, but it’s still aquatic and succeeds at killing things in the water.
And with stego's damage output I can see stegos fighting off adult rexes
Trust me it probably will be
At least with the ‘murder stance’ or smth like that Don talked about on his stream.
It's semi-aquatic and has an immense biteforce...why could it NOT kill a stego at the water's edge
a deino shouldn't be on land
but stego is just overtuned
stun + high damage +high bleed + 6k health + excellent damage
idm stego doing high damage and bleed
because it's stego. It should do high damage but it shouldn't be able to tank THAT much
yes the murder sprint
it might be some kind of ambush tool
and if you give stego stun
don't give it to its power swing
give it to its stab and reduce the stab's damage so it's more of a combat tool
the issue there is that deino isnt designed to brawl a stego, and stego is designed specifically to brawl things bigger than deino.
Deino's attacks are mostly there to help it get smaller dinos off of it or brawl bit with some of the mid-large dinos, as its designed to be an ambush hunter reliant on lunge. Stego's attacks are meant to help it shred stuff like rexes before the rex gets on stego's face and kill it. So unless deino gets mega buffed to be as strong as a rex, or stego becomes fodder, they aren't going to fight fair. Hence why stego wins if its standing on land, and deino wins if it lunges it in the water.
power swing's entire purpose is to deal with the apexes, thats why it reaches so high up, thats pretty much on level with a rex's head. Jab's purpose is to deal with the smaller threats like omni in a more stam efficient manner (since it costs half as much as a power swing and still 1-shots them).
legacy is not the same game at all
but did tons of damage
their combat is entirely different because of the new attacks and entirely different math for damage and hp
I know but evrima stego is just overtuned and is just..why
maybe it's gonna change with the release of rex, trike and maybe the deino kit adjustments
hopefully deino will get a death roll
And I think you're getting me wrong
how so? yeah it has some insane damage and is pretty tanky due to size, but everything we have in game isnt designed to deal with it. Cera is meant to be a scavenger and just gets 1-shot by stego, carno def doesnt stand a chance, dilo, omni, and troodon all attack the flanks and stego has the best flank defense probably in the whole roster. So like, we have nothing that can stand up to it. Once we have stuff like rex and allo, then stego is def gonna have things to fear, especially since it only gets 10 power swings before it can't fight back
However, this game is balanced around surviving. and everything can survive a stego by just not attacking the stego.
I like stegosaurus. I want it to fun to fight against it and fight as it. Stuff like omni, cera and carno shouldn't be much of a threat to you. Some folks want their ceras to be able to solo stegos. I just think a larger apex predator who bites and hits like a truck should be able to at least stand a chance
but it literally doesn't unless the stego is swimming
which won't happen too often
yeah, and what you are looking for there is rex, not deino. deino is far too immobile to fight a stego, even if you buff its damage to like 1000 per bite, all stego has to do is: back away, power swing, walk forward, power swing, repeat and a deino will never get close enough to land another bite before it dies.
I know that everything can survive stego rn
that's why I hope deino gets a death roll
why would it need a death roll, and what would that even do on land?
death rolls are generally for the water, ya know, when it can just drown the prey
it's a crocodilian...why would it NOT have a death roll
they do it on land too
eating animation, thrashing animation
If it gets a death roll it should be a high risk but high reward ability
thanks! my deino can attack with its eating animation now!
but like, my issue is, what would giving deino a death roll do for it? Like how would it even function? because the only way I see it ever posing a threat to a stego is if it can 1-shot a stego, which honestly should never happen, and means that the deino just wins against everything, because that would have to be a 3000 damage attack at LEAST.
I think it should be more of a risky attack which can't be spammed. So basically, if you lunge you can either latch onto larger prey or grab prey. It does high damage based on your stamina. The more stamina = the more damage. If you mess up or wait for too long you waste all of your stamina and your prey can get away or kill you
if you grab a maia for example and you try to drown it and use death roll but you screw up and waste your stamina
it can get away
if its a grapple thing like that, then it would have to do over 6000 damage. which just means not a single semi-aquatic can ever stand up to deino
6k damage is too much 😭
which just kinda makes deino op, and at that point, just make it lunge 6 tons as it accomplishes the same goal
then it will do nothing for deino
it does more damage than bites
because it can't 1-shot a stego, so stego just kills it while its out of stamina
so like, its just lunge, but worse because you're on land
and in the water it could half the oxygen of its prey
again, at that point just buff lunge
carno
oh wait yeah
i didn’t read that part
lmao
"I also think that it would include a buff to the cerato in weight so that they have an equal fight again"
like cera is not strong enough
one is a scavenger and one is a small game hunter
why are people obsessed with the idea of carno and cera having an equal matchup?
carno can RUN AWAY
yeah lol
if carno can reliably beat cera, and cera can't run away, cera is doomed
yes, thank you, thank you for understanding how balance should work
Thing is, usually scavengers aren't good at hunting unlike cera
Tell that to hyenas which cera is based on
Hyenas actualy hunt more than lions do
with more success as well
not as succesfull as african wild dogs tho
Exactly
But cera's supposed to be a corpse bully
not an efficent endurance hunter
It's both. There's nothing wrong with that
It shouldn't be a good hunter tho, it's whole point is to pull up to another's carni's carcass and take it
why would the trash disposal be good at killing things?
Cera is supposed to primarly be a scavenger, think of vultures for example
It shouldn't be dependent on that. It should still be perfectly capable of hunting
Cera is no vulture. It's based on a hyena
No it shouldn't the whole point of cera is being the cleanup guys, if you want something that can hunt you pick an actual hunter
Cera's vomit was influenced by vulture, hell even in it's trailer cera behave more like a vulture
waiting for the carnos to kill the prey and then scaring them away
It shouldn't depend entirely on other people's kills. Especially since nothing right now is good at hunting consistently other than cera and dilo (which is just op)
Vultures don't scare predators bigger than them away from kills
it was described as a honey badger
Yes, but the hyena reference is obvious, no?
It should tho, the point was to make Cera a "trash wagon", not a predator so efficent that it is able to kill diablos and stegos
but since there's no other big carni, i guess that cera won't change for a while
No it shouldn't. A playable entirely dependent on other players is just bad. It's still a trash wagon but it's also a normal predator. When cera gets bigger competition like allo it'll be forced more into its niche but it should stay the same as it is
It absolutely should, if they don't change cera in some way , it would still be one of the best hunters in the game (which it should not be), even when bigger predators like Allo come to the game. Right now Cera's kit is simply too offensive to be a scavenger, with extremely good stamina and a 300+ damage attack that can spam without any restriction, and the bacterial bite that is still overtuned as hell.
Yes, it'll still be a good hunter but when big it'll be forced to either stay close to bodies or moving in packs or die. This effectively forces it in its niche.
if cera is based on spotted hyaenas then it should be perfectly capable of hunting (spotted hyaenas kill the majority of the food they eat themselves)
but also i do not like ceras hunting capabilities. it really should be nerfed a bit when away from corpses
I personally think cera is fine as is just needs competition
mmmhhhhhh, i have my doubts
If ceras are able to kill diablos and stegos, allos will be on the menù as well
but i guess we'll have to see
mainly because ceras can spam an attack that deals 300+ damage
if they made it so you couldn't mindlessly spam it cera would be fine i suppose
i had a solo cera kill my stego once
which like fair enough they were an excellent player
but a mid sized, solo corpse bully shouldnt be able to take on an fg stego, you know?
I killed a pair of dibbles as a solo cera
and one of my buddies (somehow) soloed a Stego when he was a 70% grown cera
No offence but how did you manage to die to a cera as a stego?
Stego takes tons of damage if hit in the head
he somehow managed to dodge all of my attacks and bit my face or tail before i could get the focus back on him
iirc it's head damage multiplier is like 2.25x
i should also add: i had killed another solo cera beforehand with that same stego
i did get a bit cocky in the second fight and let myself be baited a bit too much tho
It has a 2× multiplayer which even with charge bites would take a lot of hits. At that point it's entirely on the stego
just 2x, but still much more than the 1.5x most others have.
it takes 9 headshots to kill a stego. which def is on the stego for failing to land a single hit that would 1-shot the cera and failing to defend its head properly.
As a stego you can just put your face in a rock and then you just can't loose
Yup
@analog mirage a full grown reduction overall buffs and more would make carno extremely op as you can grow them fast, they can fight things over a T without much concern as they can eat damage way better than anything in that grow time category.
Cera grow time could justify but nothing faster than that
If Carno is designed to to kill things like Dilo and Raptor and is growing longer than something it’s not designed to hunt I think there’s a problem
Bruh what? It’s designed to kill them meaning it’s stronger than them. Why the hell would something designed to delete these Dino’s is significantly heavier and faster need to grow at the same speed
Hell right condition you can solo a cera with ease
On top of that a damage increase
because carno is bigger in size, length and weight it should take longer
its a power house compared to the other carnivores (minus deino)
it... it isnt
it's as heavy as a cera, yet takes far longer to grow
powerhouse in dmg
not hp itsa hit and run
not even, cera does far more DPS and burst
carno's highest damaging attack is around 175 damage
cera's highest damaging attack is around 350 damage
not to mention cera bites a lot faster
both carno and cera have 150 bite force, the same amount
like there's really no justifiable reason to make carno take that much longer to grow
no
yes
old carno was nerfed for a reason. setting it back will just cause it to get nerfed again
carno should be stronger then cerato Dembo its bigger and stronger
they're reducing carno's grow time next patch anyway to account for the new size
cera should be damage honestly. carno doesn't need to be hitting that hard if its going to be hunting things with small health pools anyways
also "speed, damage and weight" are the three most impotant stats in the game. having carno have all three advantages just makes it easily stomp cerato with no competition
all carno really needs is to grow faster and charge to be more consistent
then it's fine
Read bros suggestion and come back to me

@random stump I’ll take a dilo speed nerf before I take a carno speed buff it’s plenty fast
^ agreed
Update 5 Carno was the most balanced Carno. Change my mind.
Small game =/= hypsi galli
It should hit hard
It doesn't have a reliable knockdown anymore
Carno still has an advantage over cera
Even if cera is hypercharged rn
Really not tbh
small game in reference to carno is moreso things like dilo/omni/sub tenos/etc, not things the same size as it
also cera really isnt that bad at the moment
But carno doesn’t need a advantage over cera sadly the goal of devs is to make carno small game hunter and no great for punching up
why would you put hypsi and galli as if they're equals lol
Vomit could use a minor tweak but that’s it fr
also hypsi and galli literally are small game lmao
The goal of carno is to make it the Bain of all things 1T or smaller in its current build
The smallest of game
It’s pretty small I meant more so the hipsi
Why cant I react to the latest balance feedback message? My discord screen shakes when I do (About Carno being fastest by Fsh)
Glitched
Oh alright lol
you're blocked lol
But I've never even interacted with that person T_T
ah yes that makes so much sense 
Oh I see block anyone who disagree so they can’t react
Fsh mad cringe for that ngl
I was blocked before I could react :') and I wanted to agree
That would explain why I can’t react either HAHA
Same here 😭
thats a genuine strategy people have here
😭 why are so many people blocked by them
Na fsh is mad strategy for that
Won’t help his cause cuz this channel exists
Single peek and boof ignored suggestion goofy goober
Cuz he is a terrible cook who should be banned from the kitchen and a lot of people disagree with his suggestions
I’m willing to bet if the other 3 who put downvotes unclick it they won’t be able to put it again
I have never downvoted them 
I agree! Buff carnos base speed! Make it run at 61km/h !!!
Let it be even faster in charge!
I have a lot cuz like I said bro is not a cook
Perish
can you imagine all the laggy hits if carno was even faster
You prolly disagreed on a chat at some point
To compensate, make it's health only 1 tonne
honestly i wouldnt be too upset if carno was made faster
It’s laggy enough genuinely avoid carno like the plague if I’m on something smaller cuz of how buggy their already massive hitbox is
It doesn’t need to be it’s already zoomy af
eh, could be faster. look at galli
I wouldn't be opposed if charge wasn't an active hitbox
The way charge works right now, I'd hate it if it was faster
I guess you could just buff the base speed and keep the charge speed the same as right now
🤔
That could work
It same time charge hitbox is dibble thicc fr
I think an issue is it doesn't feel very speedy because so many other playables are faster than they probably should be. You can outrun things as Carno, but like... barely. It takes a while to actually get any notable distance between you and a pursuer
let it be 100km/h so it kills anything with the crazy desync
😼 hell yeah
Might as well change it's name from carno to rugops 🙏
Oh, silly me meant dryo
I mean Carno is still good
It's fun but imo it could be better
ye i agree
I saw a lot of folks saying that Carno needs a speed AND weight buff. Currently it could use a speed buff but the damage output and health is fine
As you rely on speed
it kinda does it's job, but the ram spam is just not fun imo
Ceras stand no chance in the open
Teno has the advantage but it's not impossible at all
honestly i hope they'd revert the weight nerf and maybe increase carno's speed up to 52 Km/h
In exchange for removing the ram spam
If they do that
well it also depends on the player tbf
even in open fields i never struggle with carnos
Charge should be an ambush tool with less damage and a knockdown rather than its main damage output
even as an omni or dilo
lowkey true
A lot of people don't use charge correctly
that is also true
Charge is the best way to gain speed, momentum and go do damage
honestly the charge knockdown should depend on the opponent's weight
like if i charge a Dilo i should knock him over no matter what
maybe not on tail hits tho
cause that's bs
@random stump Carno is 59,5 Kmh while charging and gallis max speed is 55,2kmh with full diets.
You are still faster than a speed mutation Dilo while Charging.
they should remove the speed mutations it's so meta.
True
the only speed mutation they should keep is hydrodynamic
but make it exclusive for non semi-aquatics
Indeed
Like what other than galli?
Dilo with speed mut?
That's especially bad
So a single Dino that I’d agree needs a minor speed nerf and that’s it?
dont nerf dilo speed. just get rid of speed booss from mutations
dilo are kinda fast for no reason
they have good reason to be fast
They are way faster than omni by ALOT
46.8
And dilo is 48 no?
47.5
Never understood that reasoning, I never lose 1v1s to Omni as Dilo
Why need to run from them when you can just kill them?
I stand corrected guess sense I always run photo feel faster
Pounce
Plus if it’s 2 your cooked
try killing an entire pack of omnis as a solo dilo
You will know FEAR
So it needs that speed specifically for if you are solo and run into a pack of Omnis?
dilo needs to be able to run. it hasnt the ability to outturn them or jump away
Basically
I guess it’s just a speed mut thing
Just run speed mut on carno problem solved
yes
absolutely so
out of everything you can nerf about dilo, dont nerf speed
If they need venom length it’ll fix 90% of its op ness
But ya no reason to buff carno speed at all
You can’t tell me 1 reason that I will think is a good reason
It was 55.6 and turned down to 49.5
Well that's a healthy discussion mindset lol
Name 1 good reason carno needs to be faster
Plenty fast
I'm not arguing sides on this because I don't really have a strong opinion on it
I'd be fine with it getting buffed or staying how it is
Ngl thou that suggestion that has no downvotes further up on making carno grow time match omni is straight phyco behaviour
Y’all want carno to be the only Dino in server legit insanity
1.2 hour grow on a 1.3T 150 bite force speed demon that specializes in deleting anything 1T and below

That would end well
But if I had to give a reason, I'd say homogenizing it's speed to be closer to the other playables loses part of it's identity. Carno is the fast theropod, so other therapods being barely outpaced by it feels sort of strange
Honestly I would rework alot about Carno if I could
That’s….. actually probably the best arguement I’ve seen so far
Dude I’ll take a carno weigh up before I take a speed buff to out running galli that’s a easy way to destroy galli playability
it... used to be able to outrun galli and galli was fine lol
With its current charge it would make galli unplayable
I can agree with that. If I could have it my way I'd put Carno to 1600, increase speed to 55, make charge less spammable but make it easier to knockdown, and make charge speed only increase you to 58
not really at all, no
Buggy charge hits
i play a lot more galli than i do carno and no not really
I’ve never not gotten the galli if they appear before me as carno
your stam, agility and speed is well enough to escape, not to mention the jump
1600 sure at most 51-52
I just dont like the smaller charge spam Carno we have now
Fair very fair
The charge hitbox is a wild thing ngl
I love getting knocked down by tail hits
Tail hits shouldn't be a knockdown for any attacks that do that, it feels so bad
diablo...cough
Tail hitboxes smh
You should have to have a well aimed attack to get such a reward from it. Knockdowns are brutal
Me a legacy Alberto player who doesn’t know what a tail hitbox is
Body hits head hits sure BUT TAIL REALLY
I saw that too
Carno having same growth time as Omni would be insane
Fr anyone who upvotes that either doesn’t play anything under 1T or doesn’t play the game
Thats the issue with putting so much info in one suggestion, I agree with alot of it but that part is kind of out there
Yea like I do big suggestions but it’s like 1 point per Dino and im not scared to remove something if it blackens the pool
This dude had decent points but that grow time is just pure insanity
Yeah it would make more sense to buff its weight to better match its current growth time, than to make its growth the same as an Omni but keep 1300
Like keep growth move its weight to 1500-1600 so it can stand its ground abit better with the larger Dino’s but not become overly dominant
Especially since it has Teno, Diablo, and Maia on its diet
I don't know if it's a personal issue, but I get absolutely obliterated by Teno while playing Carno
Oh ya teno directly counters carno tactics
You need at least 2 and to pray it’s not skilled cuz if it’s a skilled teno you’ll need 3
I do not fear anything except dilo groups when I’m teno
i got blocked by another person for downvoting their feedback
this is how it should be, teno is almost 20 kn/h slower, you can’t expect it to be a fair fight.
tho 2 good carnos in open vs teno is very fair
1600 carno will destroy current ceras and that says a lot, there’s a reason why carno was moved to 1.3 and didn’t stay 1.8 with the current insta charges, it would be hella op
i can agree with growth changes, buff the sprint to 52, maybe make it a little more resistant to bleed, but buffing its weight to 1600 is too much
Feels like the spam charge playstyle is holding Carno hostage to having more unique changes. Would rather them do all of those things and change charge
spam charge also makes it a lot more interesting as a playable and what’s even more important as a brawler. you need a lot of skill to be a good carno and when you’re good you’re unstoppable
i used to hate old carno, like one charge could cost you 40% of your stamina bar, it was awful
"spam charge also makes it a lot more interesting as a playable" I guess that's just a matter of opinion, because it makes it less interesting and more 1-dimensional to me
new carno is amazing
it can’t really punch up, but anything 1.3 and below dies to it
idk really, i’m not huge fan of old carno
even tho carno is mostly a spam charge right now it doesn’t make it less interesting as a playable. quite opposite tbh.
now you can really engage the fights without wasting majority of your stam bar on one ambush
I agree with some of the ideas I've heard about making charge more a knockdown tool than a straight damage one.
Like having it have a bit longer startup than right now, and a bit more stam drain, but it knocks down much easier and does slightly less damage. Allowing for follow ups with regular or sliding alt-bites
Cause most Carno fights now are just jousting, you run at them, they try to dodge and get a bite as you run by, rinse repeat
hm
Unless they have a stun in which case they try and stun you
i mean, that would probable make things worse, insta charge + drift is carnos main tool, making charges build up slower might make it less of a brawler, which is bad imo.
i don’t like charge being just knockdown tool too, you can only get like one alt bite on a target that is knocked down and even that will slow you down and make it easier for other enemies to hit you
Is Carno really meant to be a brawler? That doesn't sound right for it
why tho? speedy boy running around, drifting and charging, that sound good
brawlers are always better imo
especially when we talk about land predator
it’s fine that deino or herrera are not brawlers
but for the land carnivore it’s actually better, since it can really have fun fighting instead of relying on one ambush
like for the old carno one unsuccessful ambush was pretty much the end of the fight since it was pretty much half the stam
old carno couldn’t fight for long at all, standing still and alt biting is horrible for the carno
Yeah that's why people propose other changes, rather than a straight revert
They just took a weird direction with it
That's just sort of homogenizing the roster though. Getting rid of unique play/hunting styles just to make things equal at brawling with each other
idk really, i like the changes, it made carno my favorite carnivore and the only one i really play.
i think you should really give carno another chance, maybe try to play in group of 3 carnos, i want you to see how strong carnos truly are and how amazing it is in the fights
I've got one growing on Na4 so I'll try and see what you mean
i don’t think so, brawler is always unique, that what makes it good, skill + unique abilities, ambush predators are honestly really boring most of the time, like deinos whole life is just sitting in the lake one shooting random new players, isn’t it like boooring?
some people like it, for sure, but brawler is always better, interesting and more engaging
tbh its really hard to grow a carno with its slow juvie and sub adult stages, but once you’re fast enough you’re good and don’t need to hide, because tbf sub omni and dilo outrunning sub carnos is crazy
shouldn’t be like that
tho maybe they just wanted to make it nightmare to grow near the small games to compensate it being small game hunter once it’s an adult, idk really
imo it’s more of sub omni and sub dilo being too fast issue
Yeah I was just growing it early this morning with like 20 people on, eating AI and chilling
ok nice
I guess I just want Carno to have the presence it had when it first got released on Spiro, it wasn't brawl, wasn't really ambush, it was more like "run-down"
They were really fast and strong, you would see one crest a hill in the distance, just be like "oh s#!%" (isle discord doesn't let me swear lol) and try and gtfo before it got over to you. I just don't feel that imposing nature from them anymore unfortunately
#balance-feedback message diablo would cook stego if this was implemented
Cant stun it, but it can stun you and is faster? Sucks to suck I guess.
As long as they don’t adjust its knock down cap it should in theory be fine
@simple shard instead of biting make them have to damage to eachother to a certain threshold etc orange health so that they can’t insta heal it and the time resets the moment they stop doing damage it would force members to be extremely weak while roaming and not give them time to heal
Good one
people say Troodon isn’t underpowered and is just high skill. They are wrong! “High skill” is such a bad answer 😭.
High skill means nothing if 1 latency missed pounce stuns you in front of your target😭
Just a thought. Is there a reason why Pteranodons don't float? I understand they would be slow swimmers, but these animals had honey comb bones, they should float.
They only sink if their stamina is empty, like every other playable, but they probably were at least better swimmers in real life than they are in game.
In game they swim like irl fruit bats, very badly, but some people speculate that Pteranodons were actually diving hunters like cormorants or gannets, which swim INSANELY well. Gannets would be the better comparison since they use their wings to swim, while cormorants paddle along like the Beipi.
But it is high skill I play troodon solo and can kill cera alone without too much struggle 1v1
A group of 3 can reasonably hunt a dibble and maia(if it’s not a healbuild Maia)
Troodon doesn’t have stun on missed pounce
https://youtu.be/mXXuK9eQVUw?feature=shared
Gannets are kings at this, but even Pelicans do it like this, which is a closer size comparison.
These versatile birds thrive in the air and sea.
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Face...
you pouncing into someone stops you in your tracks for a sec, which is basically a stun
and 99% of the time your death
https://youtu.be/BfEboMmwAMw?feature=shared
at the very least, it’d be nice if Ptera could take off from the surface like almost every fishing birds can.
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cheers
I’m assuming the sinking mechanic is just meant to simulate drowning from exhaustion, which is why it applies to everyone, even Deino.
If you’re hitting them aren’t you mounting!? HUH
Yeah, Deino sinks when it runs out of stam, but also a Deino can float and swim and not use any stam.
Nope because desync messes it up all the time
????? You must get way worse de sync than I do
Makes you hit the diagonal front instead of the side
But also, game play balancing is a thing
It’s mostly my friends. The amount of times I see their clips and they die due to desync is nuts
They are really good and know all the strats, but there isn’t much you can do when that happens😢
Dam ya that sounds like a wifi moment
#balance-feedback message i agree with that, stego really shouldn’t be balanced around fighting the current roster, id expect it to get massive stam buff and remove the damage multiplier on headshot once things like rex are out. because its just seems unfair that it has it.
it’s like if teno was balanced around fighting troodons and had stamina for just few tail slams and kicks
It def feels like a current roaster coop
And their O2 is so good that I imagine a lot of players don’t realize that they can drown. The few times I play it, I usually stay on the River bed deliver to regen my stamina, which would kill any other playable.
If Stego were deliberately balanced to any specific predator, it aught to be Allosaurus. Rex vs Trike and Allo vs Stego are pretty iconic matchups.
I have almost drowned as Deino, sometimes I forget how long I have been under
We’ll have to wait and see as bigger stuff comes
Should incl more predatory ai like tigers and mammoths, killable but not until adulthood for certain creatures
ugh no
#balance-feedback message
Nah, Stego taking more damage in the head makes sense
you are supposed to guard your head, and if you can't, then you deserve to take tons of damage
no? why does stego take 2x damage but teno doesn’t?
it’s fine with the current roster. but in the future, with the more bigger dinos and especially apexes that won’t make any sense
.
Small head, deals 2000 damage with tail attacks that can spam and can reach in front of it, why would you make it less punishable for it's mistakes?
because nothing on the roster rn should be "punishing" it besides deino
"In the future as bigger and bigger things get added I think returning stego HS taking 2x to default 1.5x" ziowar meant when bigger carnivores arrive to the game, not right now
i mean, same for the teno? it uses kicks and tail slams and does a lot of damage with the combo, should we make it so it takes 2x damage in the head?
its head is relatively small as well
teno doesnt deal 2000 damage per hit now does it?
but it would make sense
ill give you that
no? but teno is not 6t
exactly, current stego is balanced the way like if teno was balanced around fighting troodons,
exactly, why would you reduce the damage taken in the head on a dino with a small head that weights 6 tons?
because rex would demolish it if that were the case
because there will be rexes, acros, gigas, albertos in the game
just use your tail then?
as it should lmao
if you get hit in the head by an Apex you deserve to take tons of damage
so stego just dies to rex with no counterplay? can't run, can't fight?
plus stego's power swing deals stun because it's the main tool to deal with larger predators, if you get baited and loose your stam, you deserve it
yes, but what that has to do with the damage multiplier, it’s huge amount of damage even without it
Can't fight? with the power swing? 
the power swing does 2000... as far as we know rex has 9350 hp
i mean tbf, the game should follow its own logic, i don’t like all the dinos having the same multiplier except the stego for some reason?
like i get it when the trike or the dibble have resistance, but why should stego take 2x?
stego has less hp than rex and it’s also slower, 2x modifier is so unnecessary
because stego just desperately needs a weakness /s
And stuns, and deals high bleed, and can spam it
might as well give stego godzilla's atomic breath lmao
...with a stam cost
your point being?
if it has a stam cost it isn't spammable
by the time the stego's stam is depleted the rex is probably dead if it gets hit with the power swings
It has a stamina costs and can spam it as long has it has stamina
if you ran out, you deserve to die
Also Pachy
@molten bronze “you can’t play friendly anymore, because you have to eat them to survive.”
Good.
Once we get more large playables, then deinosuchus can be sustained more at full grown
for now, it simply gets too large to sustain itself
Like i said, probably better to find a solution in the middle. Untill " We get more large playables". Nice of you to think along!
It is iconic, but I'm not sure if its gonna work out well in game. Mainly because stego has to be balanced around being able to fend off a rex or it just dies on sight to rex (because there aint no way rex is slower than stego).And even with the way stego is balanced rn, allo just dies the moment it gets hit. First swing deals 1.8k and knocks down, second swing deals another 1.8k, and theres likely another tail hit as the allo gets out of range. So allo would have to be over 4 tons just to survive a power swing, not to mention if it hits the allo in the head.
So its gonna be rough trying to fight a stego as allo, and I can't wait to see all the feedback of people trying to solo a stego and getting vaporized
so you think its ok that allo dies on sight to a stego.. or "vaporized" as you put it...but it cant possibly die on sight to rex. what a travesty lmao
there is one big difference from allo getting vaporized by a stego and a stego getting vaporized by a rex: speed.
Unless they somehow make rex slower than a stego, then stego doesnt have a choice in that interaction, it has to be able to survive the fight. And with stego's relatively low hp compared to rex, it needs high damage to survive against it.
Allo can always decide to just not deal with a stego and go somewhere else. Or better yet, pack up to deal with the stego. stego has a pretty big blind spot with its attacks at its head, and it can't block its head from 2 opposite angles. So they def have ways to hunt a stego, but its going to be risky.
Nothing "has" to he able to survive anything. There are plenty of fights you don't fear. Why is it so world ending to have a real threat as a herbivore in this game ? Some dinos just lost match ups
Pretty sure it was said recently.. 1v1 Rex wins against mostly everything but trike.
No one's saying rex shouldn't be a real threat to stego. Stego should have a CHANCE to win. That chance should be somewhat high. Why would rex survive four 90cm spikes slamming into its face but die to a trike headbutt?
Lol why should trike survive the strongest most powerful bite
I mean steggo*
Smaller head than a raptor. Grape face
Theres a difference between a threat and an unsurvivable interaction. Tenos and Ceras are threats to each other, both can kill each other and both have ways of escaping each other. Thats roughly how I see it going with stego v rex, if rex lands that ambush and gets on stego's head, that stego just dies. But if the stego sees it coming, it has to be able to fend it off. Otherwise, stegos just die on sight to a rex and have no way to survive the encounter, can't run, can't hide, can't fight, it just dies. And idk about you, but I dont think anyone would want to grow something that just dies the moment it is seen, especially something that takes like 5-6 hours to grow.
It can't run away. If it can't run away, it has to fight. Basic balancing. If it can do neither, then it is useless.
and if rex gets on the head, stego should die, but stego needs the tools to prevent rex from getting to the head.
It does that against everything else on the roster. It's crazy you guys get so upset at the idea something can do to steggos what steggos have done with impunity forever now.
the difference is, everything can just not fight a stego, it isnt faster than anything on the roster except a deino on land.
Everything can run away from Stego.
What you want is for stego to die on sight to rex. Can't run, can't fight. That is simply unfair.
Some match ups you just lose in this game
It's really not a big deal lmao
name one
Nope.
I don't think you realise how common rex is going to be. THERE IS NO REASON to play stego if rex just instantly destroys it with no counterplay.
Lol ok guys enjoy that copium together
It's been stated that's how it goes
like honestly, other than maybe 2 specific ones I can think of where one of the dinos are op atm, everything has a way to escape or win. Even then, those 2 matchups are still winnable.
if it ends up like that, then stego is just gonna be unplayable.
why not remove stego from the game?
if all its gonna be is rex food, remove it
let rex mains suffer 
and rex will become what stego was, but worse
rex mains don't deserve an easy food source
(I do honestly hope rex, trike, and stego all get thrown into the unofficials only pit)
How much damage does Stegos tail swing do?
maximum 2000... not enough to deal with rex right now
i cant remember if it was 2000 or 1800
6 hits it's all it takes to kill a rex
body hits
2000 for the running, 1800 for the power swing.
iirc
aight thx man
rex will presumably do more damage
mmmhhhhh doubt it
might even have a pin 
Stego will have more dps (as it should)
if stego can just stun rex on power swing I think its fine, but we shall see what damage and cc rex has in its kit.
Unless they do something about the stun spam, Stego will do fine against rex
pretty sure dondi has stated outright that stego will have the tools to handle rex idk what you mean by copium
also the fact that he never actually named one is really funny

honestly lol
oh yea not a man 
girl moment
i dont think that meme has a girl version
😔
can we all agree
Pachy VS Cera
Pachy VS Carno
Yeah, that’s the best way to drown as Deino, and I’ve done that too. It just takes so long that you can forget. I expect the other planned semi-aquatics to be that way too. Like Minmi.
Allosaurus is my second most anticipated playable, and I’ll definitely try to take a full grown Stego once Allo is here, to see how they stack up.
To be fair
Pachy being ass is not really an intended thing lol
Not 1v1 but it’ll prolly do pretty well
Pachy v cera is a speed mutation issue. Pachy v carno is probably the most unique fight in the game. Pachy has to fight until it gets a fracture, and use that debuff to escape the carno. Plus, pachy has one key mechanic that counters both: jump. Though yeah pachy is kinda just cheeks in general atm, it at least still has ways to survive both.
Oh dear....
thats a good thing lol
I hope stego has a slight disadvantage but is faster than rex
#balance-feedback message
This version of charge is literally the worst out of all carno charges
You dont need to use Charge, its need to be skill matchup rather then spamming.
stego is gonna get a speed boost then lol
Spam charge isn't broken at all. It is hard to knock something down and it does a bit more damage than bite. If you use your environment you can escape or even avoid spam charging carnos. Carnos are dangerous in the open. Fight them in a dense forest or don't engage with them at all in open areas
But using charge once just be almost out of stamina is NOT a reliable ability
Rex looked slower than stego in dondi's stream
like hell it did lol
It really wasn't
I mean rex ain't even out yet
and then there's the quote "murdersprint"
Yeah
so i very much doubt stego is outrunning LMAO
It sounds very bad
stego better be able to fight back
As a diablo main...I am scared
a rex slower than stego sounds like a travesty
it should be able to, there'd be no reason to not have that feature
Ngl if I die to cool stuff like a rex throwing me around I literally wouldn't mind dying
Hell yeah
Spam charge is not broken. But its not suits a playstyle. Using and holding RMB until you knock something down its a not good gameplay. There is literally no skill matchup and nothing. Back then you could easily escape from raptor or dilo without using charge spam. But now you have to use charge to escape. Dilo and raptors outspeeds you with single mutation.
Charge attack should be a special attack. And it should not be used all the time. Only then will it help the player if the player uses it properly. At the right timing and at the right place.
And combat mutations are breaking the game's balance anyway
What do you suggest?
Charge right now is fair and fun
No its not
Old charge punished the Carno for using it
It is
İf you know where to use it you can easily kill any small game
You can escape carnos and fight back
You dont need to escape from Carnos since its not cannibal.
i much prefer current charge to old charge
Keyword: where
I'm talking about other playables
Spamming charge is a not good gameplay there is no skill usage
Back then you can already escape from carnos anyway. Carno had bad turning and if you cant then thre is skill issue.
They've still bad turning
Yes and good ceras and tenos tho. So no point
What
Tbh, even if carno has a low skill floor because spam charge, I think that kinda suits it as the small tier bully.
No point for Not Balance it again. Because currently charge spamming have cons more then pros
Incorrect
It lacks consistent knockdowns and does only slightly more damage than its bite
And now you have to charge over and over again and good player never let you hit himself. Even raptor outspeed you so no point charge spamming
Smaller playables have a higher chance to escape/survive because of carnos current health
Raptors can never outspeed you
Even with speed mutations
With mutation ys
Nope
yes
Yea even 2 raptor kill you easily Since you are small game hunter you can hunt all raptor pack right ?
but no. Cera wih turning have more chance against small games
Carno have disgusting Bad turning you dont have any chance against raptor or raptor pack. And carno is a litreally running big Turkey at this point
- Ceras are hypercharged rn
- They're by far slower than them
Carno need to revert update charge not gonna help the player
Drift. Insta acceleration. Charge.
No chance. Budy
That'd literally nerf it rather than buff it
Buddy*
And maybe you are just bad at carno
I have total 800 hour of carno maybe you played carno very well But iam talkign about experineces and i dont think you have it
I don't struggle with raptors at all
There is no skill with spamming
I've 2.1k hours. 1k of them are evrima and I got like 700 hours on carno
If you can't even beat a raptor pack you lack the skill to use charge correctly
Always use charge as a speed buff to get some distance, drift and charge again
Bait some charges too and when a raptor pounces you, charge away with the raptor to finish it off somewhere else
And ALWAYS fight in open areas
they dodge it any scenario if you fighting versus good pack. If they know what they doing they pretty much dodge charges Carno need old speed back. And stamina
Dont tell me what i need to do because current charge is sucks
It has better stamina and is faster when charging
It literally doesn't
Do what I told you
Master it and see for yourself
Back then you dont need to charge everytime you HAVE to use charge only if you need it.
55 speed is litreally need for Carno and Carno need to be speedy more speedy then any roaster since its known as most fastest dino
You don't have to charge in certain matchups. Charging against maias is a death sentence
Carno is almost 60 with charge
And old Carno was worse than the current Carno in every way
You dont need to use charge spam everytime. There is no skill
Me when stego, raptors, dilos, cera, deino, etc.
Why would an animal not be allowed to rely on its main ability
You didn’t “need” to charge back then because charge was such an awful ability that it would literally handicap you for using it by burning stam. Now it’s an actually useful mobility tool that still isn’t necessary because bite still deals more damage.
Carno's stamina is halved until you open the distance between them.( Dilo and raptor)
Charge deals 25 more
What?
Damage is not important to change or i dont care
Does it? I thought it dealt like 100-125. My b then. Still can stop charging and bite for some extra agility.
When you run from raptor and turn drift back you have almost %60 stamina left.(after opening the distance for a long time)
Yes
No?
It may not be exactly 60 but it's around there
It costs barely any stamina
No
Yes
Yes, dude test it on a free admin server
I dont want to argue with you if you still dont agree your problem
It's its main ability
my problem?
I've never had a problem. I like current Carno and the old Carno would only nerf it
yes but damage is to low and chage spamming is not a gameplay there is no gameplay you holding only RMB any combat against small creature then itself
Carno is sucks and awfull
Yes and iam telling you
Dilos and carnos catching up to your sprint is not a Carno problem it's a mutation problem
Iam telling you thats your problem
It does not
IT suck
That's not my problem 😭
Yes sorry but you think wrongly if your choice is that well good luck
Carno is sucks with awfull stamina and speed not suits it and its need to be more big for roaster
So you want the Carno changes to be reverted? What sucks more...a carno that actually can survive and hunt or a carno that gets punished for using its main ability
Yes. Both
I don't know if you're just rage baiting or actually just bad at carno
If you use wrongly charge you get punsihed. More like skill gameplay
If you have time come PM then we can go admin
Pressing rmb once just to lose 70% of your stamina is NOT skillful
It's late for me
add me friend ill show you later
Later
I won't be adding anyone today
I'll be waiting for friend request reply.
👍
the charge is almost 60 tho
I am talking about how charge is not important for a gameplay and you are telling me this. 😀 😃
😀
it is important, wdym?
there is a lot of skill in current carno
You have to use it in right timing and right place. More like skill gameplay. Not gonna argue with you because i dont think you have to change your mind.
i’d say you need a lot of skill to be good as the current carno and that’s great
you’re not gonna argue with me because i have different opinion?
yes, you can’t, that’s for sure
yeah good luck.
how would you change the current carno if you were the dev? just asking
adding a step on attack?if the target got knock over
step on it and deliver a heavy bite
#balance-feedback message reduce it a full 100kg to 350kg
Would make Omni feel far less oppressive
And make Galli an actual opponent for it
let it clamper/climb to compensate
not well, mind you
but it'd add far more to the niche
It doesn't need anything as compensation
@native canyon you were typing for like 10 minutes, dude
eh i don’t think it would look right
omni climbing
omni climbing
Omnis have all the tools to oppress the vast majority of playables
it’ll only get worse when more small tiers get added
They're just not good enough to use them 
i believe it does imma be honest
Why
first of all, fun factor. the ability to clamper up small trees is just really fun
second of all, omni is still rather tough for the new player, adding a unique option that can be used in niche scenarios gives people more room to experiment, especially with a ligher animal that more than likely will neeed to evade over fight
It's RMB can one shot any AI, getting food with it is pretty easy
ehhh, that can be said for MANY characters
Fair.
I still think Omni is manoeuvrable and fast enough that it doesn't need a climb mechanic
It's not like it has substantially low health or bite force like herra either
i mean, i don’t see how omni climbing can hurt the balance or be bad in general. imo it would be a great addition to its kit
I like that. Build it to really punish when it can get a knock down. Wouldn’t work against tanker stuff like Dibble, but it wouldn’t be meant to anyhow.
It would need to have a pretty hefty stamina cost tho, otherwise they’d just pull every Herera they see to the ground, no problem.
I don’t think it needs it tho, just because its jumps are insane. I don’t normally play Herera, but I did today and happened upon a nesting pack of 5-6 Raptors. I stalked around in the trees for a while, hoping to snag some of their scraps or an egg that had fallen out of the nest. Once they spotted me, I was floored by how high they can jump. It was at that one skinny pond with some low cliffs, and me hanging at the very top edge of the cliff, I was BARELY out of their reach when they jumped from the bottom to try and get me. Brother, NOTHING else in this game has ups like that! Scary!!
yes, but herrera is almost the same speed as omni, but herrera can just jump on omni that is climbing or jump on the other tree
it will make carno a real threat to small pack of omni and dilo
hmm tbf if carno knocks something down it can alt bite and do like 200 dmg i believe
so you can do the combo even now, but knocking something down is pretty hard without ambushing it
Gallis can jump super high and kick aswell
@oblique hull omni is a glass cannon lol
@regal valve it shouldn’t take stamina upon activation. massive nerf that would make cera pachy tier lmao

Why?
Instead it should take stam upon letting go
because the charged bite can be stalled out by things faster than it, you can abuse this really badly
Then use it when you are confident you'll hit the target
And if they are that fasts that ur bite gets stalled out, you can probably just kill them with regular bites
Cause i doubt a good Cera can get stalled out by a Teno
not how it works, you start charging up the dmg and then use it. the opponent can just run away when you start charging and then you lose unnecessary stamina for just preparing a bite
not tenos but things like carno, dilos, omnis etc
So all things you can kill with regular bites
nah? carnos will steamroll ceras with that change u proposed
Unless they have a light speed fast reaction times, it's hard that is gonna happen
you just go close to them and when they start charging you run away. things faster than it can do and abuse that to deplete all its stam
Plus the stam cost on activation is only 1 of the way i proposed to balance out Cera's charged bite, it doesn't necesarely have to be that one
With Carno's agility?
you don’t have to be extremely close, just close enough that they will start charging
this change will just make cera unviable
Cera's fault for not making sure it's attack is gonna land
are you serious? its slower and can’t control the engagement. the carno can just run away the moment it starts charging what is there to make sure about
It's gonna be unviable because it can't spam a 350 attack without repercussion or any form of restriction?
this nerf ain’t it, it can be very abusable but you somehow fail to understand that
mmmhhhhhh, i don't think it will mess up cera that bad honestly, you can still outmanuver carno pretty easely, just dodge carno's charges and the pursue it when it got low stam, then when it can't run away you can kill it with charged bites, shrimple as that
I done this many time and always had at least still 50% stam left
you can outmaneuver carnos but that dosent matter when its running in a straight line away from you
But then again, it doesn't have to be the stam cost, just some kind of restriction so it can't spam the charged attack anyomre
stamina on activation for an attack like ceras won’t work, just have it take stam when it bites
As long as it prevent's charged bites spam, i'm all in for it
#balance-feedback message "bored to get 1 shot by everything"
Meanwhile troodon mains: 
#balance-feedback message i think that's a good idea
How many dots tho?
i was thinking 5 or more
@late torrent Cera can't outrun dilo what are you talking about? It also runs 40 km not 42, it's one of the slowest carnivores in the game. Broken mutations aren't a reason to nerf cera.
Also you can fight it with most things.
Well , then I dont how I got outruned 3 times
and about 40 km , thx didnt know it is 40 last time i played it was 42
One word: hackers.
Cera can’t run faster than 42.2, and Dilo has a /\ speed curve during its growth (it’s faster as a sub-adult), so it can’t be outran even during that stage.
Ok , then unlucky me
I added a troodon sweat emote just because of that, I had the same thought🤣
@native canyon spamming is fine as long as it doesnt deal maximum damage in the beginning.
👎
Spamming is lame
Spamming sucks and carno dont need it. if you know how to use it you are fine.
I dont see anything wrong, you're spamming and it results in no damage?
I just see satisfaction in being able to hit, drift and then turn around and charge again
That debate is still going on?....
Bruh cera needs a charge bite fr
@brave estuary the point is you still can hit run without use charge 55speed enough to catch up things. You dont need charge everytime
@undone hollow carno are a top predator of dilo
You can easily roll a small group of dilo as a solo carno
Charge is a magical thing
I feel like you underestimate how strong proper mid class will be
As cera rn a trio can reasonably take on your average stego with charge bite spamming
An allo default biteforce will probably be as strong if not more than the max damage that cera charge bite can do
another reason to remove cera's charged bite spam
It’s supposed to be for applying bile if they made it do reduced damage without bile (max 200vs350) would be better
But I’m just thinking of when Dino’s with massive attack hitboxes come in how often HS will get landed by some of the quicker MTs
All I can think of is how oppressive stuff like allo, Alberto and Sucho with being more mobile and in groups hitting HS
In terms of weight class stego is only large meaning it can get grinded down pretty fast by a solid group of kids especially if your biteforce is 400 default HS would be 800
@undone hollow why not
No reason why a dibble should ever be trying to fight a stego just leave your faster by a lot and got way better stam same applies to stego for trike trike for shant etc etc
Only reason you have to fight a stego is if your mixpacking or a fool
Or their mixpacking but tbh rarer than not
Also why stego doesn’t need to do stun damage to larger stuff
#balance-feedback message i think it’s essential for stego to be able to stun, especially things larger than itself, it just won’t be able to survive without being able to stun the rex
and imo it should stun anything smaller than itself, it’s pretty easy to avoid the stego anyway, it’s hella slow
don’t need to fight it if you don’t want to
I HIGHLY DOUBT it will be able to stun Rex with anything less than a HS
My point was primarily dibble stunning large quadrupeds as they can stun stego and stun lock them rn so unless you hit first as a Rex you’ll get stun locked
You can’t tail swing when they are doing charge hits it’s goofy ah
Probably the only reason I lost my. 4T stego to mixpackers was getting stun locked by the 3 dibbles
2 I managed to bait one and kill em
@wanton edge the only part I agree with is last the kick and dps got recently changed and the shove is very responsive
Maia PvP isn’t terrible as it was after HT the stance switching bug is annoying
shove IS responsive. i meant the time it takes to stomp followup is entirely too long. and the dps is still too low for the other angles of the alt attack.
it should, and imo it’s the only way to make the fight at least semi-balanced
but they can’t stun lock, it got fixed while ago, they can’t even knock it down anymore
oh rip
tbf alt attacks in quad are really fast, like you can’t make them faster without making it too op.
if maia misses an alt attack it should be punished
the biped alt attacks are really slow, but it’s not like you ever fight in biped, you always want to fight in quad
there is also almost no delay between shove and stomp, i don’t know what you talking about
a full 3 seconds after alt attacking for a punishment window is absurd. and there is a delay.. sometimes it will not allow u to stomp other times it'll take a century.
hm weird, never had that issue with the stomp, were you in biped?
it’s not 3 seconds tho😭 it’s a lot less. and it’s that way so dinos like cera and teno can fight back in case maia decides to kill them
yes, it's the reason why fighting tenos is an impossibility as maia. u simply cannot deal enough damage to take them out.
that’s amazing, they’re faster than teno, they should not be stronger as well
the quad recovery time for a frontward facing alt attack is 3 seconds..
and even with all the nerfs it’s still pretty much 50/50 fight if maia is good and that’s awful
tenos are more agile with a much larger stamina pool. regardless if a maia goes aggro on u, u can simply just dodge out of the way.
that's like a miniature donkey trying to kick a longhorn to death
doesn’t work, maybe only if it’s one maia, you can kinda dodge it or maybe run away to the jungle, but if there’s more maias they will definitely run you down
funny how maia is more effective against the tenos or ceras than dilos or omnis
basically 2 things it should absolutely destroy
not if u run into a forest + once again teno can out stam maia. shove takes insanely large amounts of stamina for nearly no damage.
it is NOT more effective against either than dilos or omnis 😭
hm. that’s how you do it:
start in quad, aim and then quickly switch to biped and stun the teno, stomp right after, works every time.
thanks isle god they made maia useless once it’s out of stam, it can’t stomp
u can just dodge out of the way 😭 that tactic as maia only works when playing defensively. unless the teno has zero brain cells then a maia will never end up catching them with shove.
it is tho, like you’re saying maia is more effective against faster and more agile omni than cera or teno?
actually yes, if u play to confuse them it is very effective. chipping with headbutt and making random spontaneous movements and catching them slipping with a kick or slap ends the fight easy.
sadly, dodges never work when there’s more than one maia hunting you. it’s like with the carno, it’s easy to dodge one, but once there are too you can’t do anything, can’t really dodge both of them charging you
cera can literally just basic bite u to death and teno can run circles around u kicking u.
true, but only if maia stands still
that's pretty avoidable by finding a forest. lots of obstacles make shove hard to land or follow up with. by the time the maias have chipped u down to 75% ur're basically in the clear to run away since they would've done no dmg with the shove and would be out of stamina.
well, hopefully that will work
it will. im pretty sure no maias are planning on losing 75%+ stamina chipping a teno down to 85% health for fun.
#balance-feedback message pachy buffs pachy buffs pachy buffs pachy buffs
did somebody say buff omnis?
no
didnt know people got cancelled here for speaking the truth...
if youre opening your mouth to speak about anything other than buffing omnis youre wasting your breath and other peoples time
Let me put it this way why it doesn’t need it to be faster
There are exactly 2 Dino’s in the game that can survive a encounter with 2 Maia galli and stego everything else simply gets gang violenced
Oh you sweet innocent they can stun lock if they stay in spar and spam m1 you can’t tail swing
