#balance-feedback-discussion

1 messages · Page 111 of 1

cobalt dagger
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The only thing you might do is change how it works depending on playable.

Currently, the way it works - It favors 'the hitter.' If you are frozen on my screen, but on YOUR screen (and everyone else's screen watching) you're far away from me, but I hit the frozen version of you that I see, then you get hit.

This favors ANYTHING that can sit there and tank hits and then dish them out. (Diablo, stego, deino.... Later, probably Rex.) It also results in those funny raptor pins when the juvi is 20 feet away and the raptor still pins you.

What we could do, is make it favor 'the one being hit' instead. So that, as long as you aren't in the range on YOUR screen, then you aren't hit by it. It's unfair both ways, but there ARE people (I've seen them) who intentionally go - usually deino, sometimes diablo or stego - on a server they have high ping with, and get silly kills.
Admittedly, given that I know this information, I select diablo/stego/deino/likewise when I'm playing on a server where I know I'm extra laggy, but in my case it's because I know I can't survive high ping as anything that can't trade hits, so maybe the guys going for funny kills are actually just subject to bad ping and playing what they viably can.

golden coral
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Hmm, fair, though I would still try just adjusting the multiplier, and see if it can grow with the playable before trying to add some kind of "armor" cap, which should well, apply to armor itself if we get something like that.

golden coral
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Since that side has no choice in the engagement, so do we favour the one that already has the advantage more or not

cobalt dagger
# cobalt dagger The only thing you might do is change how it works depending on playable. Curre...

I suppose the purpose of the switch is that instead of having funny hits, less creatures would be hit. It would be really annoying to have less hits land, sometimes it's already ridiculous what hits don't land.

But, I prefer less things being hit, to more things being hit, because less things being hit might mean less things dying.

I see what you are saying except 'no choice of engagement' actually happens both ways. That raptor's speed means nothing if he's frozen, entirely stationary, on MY screen.

golden coral
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That's what I mean, it's not a given that it should benefit one side or the other, because there's a case to be made for either, depending on various factors

golden coral
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Though I'm not sure we want less things being hit/dying, that would also come down to things like investment

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Is it better that more raptors die, than one deino, or the other way around, for investment in the playables

cobalt dagger
golden coral
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Case can be made for both sides even there, so it's not neccesarily simple

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I'd rather the less invested playables risk more, and the ones that, aside from extreme lag/delay do have the choice of going near the other playable more often than not

cobalt dagger
golden coral
cobalt dagger
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I think I gotta go do real life things. But I wanna let you say your thoughts first

golden coral
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That's about it, I don't want playables that already struggle with pressure have a harder time vs things that already have the advantage normally

cobalt dagger
# golden coral That's about it, I don't want playables that already struggle with pressure have...

I will read and reply later.

This is already happening, Pachy getting rammed by a laggy carno, bitten by laggy cera, or pinned by one normal raptor but then the second one was laggy.
Teno used to suffer it badly vs carno when ram was involved but now it favors the teno because ram is bad now.

Deinos running out of the water to get you, you run away, but they lung the air where you used to be and then you teleport into their mouth. I suppose deino doesn't succeed as much as it used to thanks to water changes, safe drinking spots and faster water drain, but it's still incredibly powerful.

Dryo, hypsi, pachy and Galli suffer this feature significantly. I think the only playables who 'only benefit' are Diablo, Stego, and Deino. I suppose that's 2 more herbis than carnis. But There are more herbis than carnis that 'only suffer' it seems too. Galli, beipi (I know omnivores, but they kinda just play like herbis what with migrating, just added ability to eat frogs and fish), hypsi, dryo, vs I suppose troodon and ptera. 4 vs 2, and there's probably ultimately a higher population of ptera and troodon combined than beipi, galli, hypsi and dryo combined on a given server.

Pachy, raptor, and herra are all in a 'sometimes hurt, sometimes helped' category. Dilo is a bit more hurt by it than raptor thanks to not being able to pin. Basically, I think it hurts unpopular playables far more than it helps them. It even hurts stego in the diablo vs stego match up, where if the laggy diablo has a funny hit that registers on you then you are ALSO stunned and unable to fight back.

It helps diablo, but he's popular so we don't especially want it to help him, and it actually helps raptors more than it hurts them because of all the funny pins they'll get on fast little guys that they shouldn't have gotten. All those poor sub dilo souls and what have you.

leaden remnant
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pachy vs 2 raptors is just pachy win

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a pachy that knows what he's doing will win against meh raptor packs and extremely good duos/trios of raptors

cobalt dagger
leaden remnant
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ill be the pachy you can be a raptor you can bring whoever you want

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ill show you how pachy is not as miserable as some people say it is

leaden remnant
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all it takes is getting a head fracture, leg fracture and it's done

cobalt dagger
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Cera is different, he's slower than Pachy and not nearly as overpowered right now, but not as bad as dilo.

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Mostly though. He's slower. So if the pachy is going for the leg-break then it can chase.

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These links appear not to work

cobalt dagger
leaden remnant
leaden remnant
golden coral
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@vale harness I believe teno is slated to be looked at and possibly changed as well. But I'm not sure carno should be hunting teno, it's, even if downsized, not really "small game" after all, any more than cera would be, so it always were a bit of a strange matchup. Though if it gets downsized, it might be more semiaquatic, which also wouldn't really make it carno prey that often. As for herbis being fun given a proper gameplay loop and all, agreed. Calling them "raid bosses" is a bit odd. Unless teno got changed from last I checked it, it's not really "very powerful", but it is a good playable in design. Stego is also not really that powerful, especially for what it is or could be, and is a rather bad playable in design on top of that. Diablo is, granted, overtuned in a few aspects, mostly agility it seems and the stun thresholds, and potentially the defensive multiplier, but aside from that, it's not really all that special either. And it will be changed when it comes to said agility last I heard. There's few to no "immune to death" playables, though I guess ptera, herrera, galli and deino are the closest ones overall.

golden coral
distant torrent
shadow vortex
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Even one cera is enough when you puke.

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And if they have a mutation that buffs their speed… Welp.

hollow topaz
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The negative teno feedback lately is kinda funny, I hardly ever see them and when I do they’re usually getting destroyed by dibbles TI_Wheeze

dusky surge
alpine plover
shell summit
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the diablo barely recieves any damage to the head

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and it makes sense

golden coral
slim dragon
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Maybe it would be better if it was a flat damage reduction rather than percentage

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Or part-flat par-percent

loud geyser
dusky surge
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dilo's in a real bad spot atm

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cerato absolutely can nuke teno tho, that is 100% true

loud geyser
dusky surge
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nah, teno has INSANELY cost efficient attacks atm lmao

loud geyser
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definitely not compared to other playables at the moment

loud geyser
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cerato who uses up no stam for a high damage attack that inflicts bacteria and has only the bite animation

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or dibble with its big ass stun thats extremely high value and can be used while running

loud geyser
dusky surge
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true. but even then, teno's attacks are hardly exhausting. They're well costed for the attacks

golden coral
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Well, they don't have stam cost at all, so fair. But teno, last I heard, have plenty of attacks to use, so it has pretty good costs for efficiency

dusky surge
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yea, it has great efficiency, at least compared to stuff like, say, stego

loud geyser
dusky surge
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i think the amount of stego stam consumption is WAAAY too high

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big or not, an animal using its natural weapons should not exhaust it in a mere 6 swings

loud geyser
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dont swing at every opportunity and you are fine tbh

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you just need to protect your head

dusky surge
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i think the fact that it costs almost 4x the jab is still stupid

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its also just not really that fun or well implemented into the current stam system

loud geyser
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the current stam system is a pain in general but the old one wasnt very good as well dont know which way to do it tbh

dusky surge
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the current stam system is fine, as long as you don't have creatures waste colossal amounts of stam for doing basic things (stego, carno)

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both stego and carno have horrible stamcosts that do not work well at all with the new stam system

loud geyser
dusky surge
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galli too, to a small extent, but i think its trotrate makes up for how much its kick costs

dusky surge
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Especially since said power swing was meant to be its answer to large apexes like rex and so on

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I honestly dont think ANY attack that isn't a continuous pin/stunlock/grab should cost that much stam

loud geyser
dusky surge
loud geyser
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stego is purely defenisve

dusky surge
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and purely defensive creatures should not exhaust themselves for defending against prey lol

loud geyser
dusky surge
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If a tenontosaurus spends its entire stam bar kicking one opponent, and stego spends its entire stam bar powerswinging an opponent, tenontosaurus almost does as much damage in that one stambar

that's nuts.

loud geyser
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its supposed to stun your enemy and follow up with a jab

dusky surge
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Fat or not, stego is built for that kind of combat. It would not exhaust itself doing it so quickly

dusky surge
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15% stam is too much for a basic attack.

loud geyser
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you only power swing when your enemy sends it and then only take safe hits for example when trex goes in to grapple you

dusky surge
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Deino's grab costs far less, and it can instantly kill anything below 4 tons, drains stam from whoever it hits, allows you to move your opponent to an environment that favours you and gives you a speed boost

loud geyser
dusky surge
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(you can't even do that with the cooldown LMAO)

also rex's head is too high

loud geyser
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you can hit carnos head with omnis bite or tenos kick

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even tho they are way to low

dusky surge
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Also devs have confirmed that the stamcost atm is way too high and was supposed to be fixed

loud geyser
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they dont do it tho

dusky surge
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what?

loud geyser
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at least not next hordetest

dusky surge
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we dont know that lol

loud geyser
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they announced carno changes cera changes nv changes and map changes why not stego changes

dusky surge
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because if stego was getting changed, it'd be more minor

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simply a minor stam change

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cera, troo and carno are apparently getting major changes

golden coral
golden coral
golden coral
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I kind of wish they'd rather fix the cooldown, because that one is silly, but even so, anything above 10%, or 5% really, is just too much stam cost for normal attacks, for any playable

dusky surge
golden coral
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Huh, well then, that's great news!

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What do you know, apparently stego is getting some help too!

loud geyser
golden coral
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Also stego is only 6T, rex is probably a bit larger, unless stego gets upsized too

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So even if you do hit it, it'll tank a hit or two, then crush you

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Stego stam costs are utterly stupid, made even worse by the cooldown. 4% for the jab, 5% for the standing swing, 10% at most for the running. And even then, stego is pretty bad, so the attacks themselves could do with being made better (in the case of the jab) or just have cooldown removed in the case of the swing.

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Also even if you did combine a swing into jab, you wouldn't do enough damage at that point to survive anyway

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It'd be something like 4-5K if you got both headshots and the normal 1.5 multiplier applies, that's still 3+K away from making the other, larger guy die. And unless you can stunlock (terrible idea), then well, now you're open to being killed

loud geyser
golden coral
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Plus the massive stam cost, which is the issue

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Rex can just run up next to you, it's faster, and you're on cooldown + can't attack while running so if you do attack you stop, and so on

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Deinos used to be able to fight stego on land, I really can't see rex being any less agile/fast

loud geyser
golden coral
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It can probably still do it now even with power swing, considering the cooldown, but the point there was mostly that you can get to a stego head quite easily

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Because you can't both move/turn and attack, unlike most others

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So if you want stego to be this defensive critter, then it needs to have efficient attacks to defend itself

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Which when you have cooldown, clunky jab angles, and massive stam costs + new stam system isn't going to work out

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And true enough, stego is a bad playable for what it is, diablo overshadows it

loud geyser
golden coral
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And if you stop to jab, you're not moving

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Meaning the target will be out of stun, and can now attack back

loud geyser
golden coral
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You're the one that suggested a follow up attack

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Which means you're standing in the spot and attacking again, not running, yes?

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You run up, do a powerswing, now if you attack again, you're not making distance. If you make distance, you miss out on damage. If the target has a stun immunity, and is fast enough, it can and will catch up, tank another hit, and then kill you (because if a rex gets its jaws on you, you're probably dead)

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You also lost about 20% stam doing the first thing, so now you can't regen stam while trotting even if you made some distance

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Cause running up, and running away, takes stam, plus the massive cost

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You're not getting very far or doing much before you're out of steam

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Even if the attack had only 10% cost, that's still rough, but maybe acceptable if there's also no cooldown

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Mostly due to the main issue with stego being clunkyness, rather than outright stats

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Imagine if rex crush took 15% stam, you'd be outattritioned quite easily honestly

loud geyser
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hes already a lot of health down tho

golden coral
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Out of 8-9K, it's a lot left

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Stego only has 6K, and 2x weakness on head

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Even deino kills it in only 6 bites, and it does 500 damage

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Do you imagine rex will do about that damage at most then? So a stego can actually outdamage a rex if it keeps trying?

loud geyser
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if you let him get your head you should die

golden coral
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You can't prevent it, you're not fast or agile enough

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That's the thing, even deino can keep up with your turning, since you can't both turn and attack

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So unless you outdamage, enough that one hit or maybe two is enough to kill (and it shouldn't), then the rex can get to your head, at which point you're not hitting it's head, it's doing massive damage to you. If you turn to avoid, you can't attack, and if you attack, you're still being hit.

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Not sure why this would be ideal over just lower damage, but better stam cost, attack ability, and overall engagement ability

loud geyser
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youre faster than the deino how does it get to your head

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you run tank a few hits and then either it backs up or you destroy it with a power swing to its head

golden coral
# loud geyser youre faster than the deino how does it get to your head

Because if you're in range to strike, you can't move out of that range without well, running, which means you can't do follow up strikes. That was my earlier point. And deino can be outrun, sure, it's very slow and has no stam on land. But rex is most likely quite a bit more capable on land, which is where the issue comes in.

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If you do a swing, and then do a jab, you're giving the other guy the time to recover from the stun and counter. Which means if that counter is powerful enough, now you're in trouble. If you only do a swing and move, you don't get the extra damage. And if the target now has a stun immunity (to prevent stunlocks), it can run up next to you, tank an attack to get to your head, and now you're basically done for.

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And if it wasn't for the cooldown, and the immense stamina cost, the hit and run would probably work. But with both cooldown + that very high cost, you have little room to do much, especially if the other guy does not have that level of stam cost + cooldowns too.

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But to be fair, rex might get that level of clunkyness, in which case it'd probably be fine

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Could give it a 3 second cooldown on it's attacks too, plus making it so it requires at least two attacks on stego head to kill it, thus making it more of a neccesity to ambush the stego than outright fight it, since if it's a fight, stego could dish out as much damage as rex and whoever hit the other one first would win if so.

dusky surge
loud geyser
loud geyser
golden coral
# loud geyser youre right on that, stupid idea, but what if you hit its head and stun it dont ...

That could work, but it depends on the rex speed in this case. Stego isn't really fast, and there's the whole stamina cost issue. You've lost run time by just running up + attacking, and then running away. And since you're starting to run away pretty much at the face of the rex after the swing, I don't know how well that would go. Granted, the rex might be out of stun immunity by the time it catches up, so it could work to deter it or eventually kill it. But from what we know, rex is pretty fast, and far more likely to be able to dodge a stego swing, especially a highly visually telegraphed one, than a deino for example.

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It's mostly that there's little need for the overdone nerfs, both cooldown + massive stamina cost + old jab attack not being very good (very clunky) does not make for a fun or good playable, specific encounter with rex or not really

golden coral
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Very tanky critter

loud geyser
loud geyser
golden coral
loud geyser
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making dibble 3 tons was stupid just make it faster than allo like who cares if its speed is realistic

golden coral
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Well, they liked the size of it, that's really it. I don't think it was so much for balance vs allo or anything else.

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Just "dibble in legacy was about this size/weight, and it was good"

loud geyser
golden coral
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So it's mostly that people find it a bit odd that dibble got upsized, instead of being a smaller ceratopsian

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Or well, kept legacy size I guess

loud geyser
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add styracosaurus for this weight class and make dibble 1.4 tons again

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makes much more sense

loud geyser
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why not

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if they want a 3 ton ceratopsian just add like styracosaurus

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or just dont add a ceratopsian around that weight

alpine plover
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obviously it’s double its irl weight but if the devs have a reason, we simply can’t do much.

loud geyser
alpine plover
vale harness
# golden coral <@693917353498509333> I believe teno is slated to be looked at and possibly chan...

yea im not a big carno small game hunter. i think if it lives off smaller dinos cause of its speed and hunting stratagy thats fine, but i'm not a fan of making it awful at trying to stand up for itself against any dino its size, whether or not it can catch carno. teno got all stamina for its attacks drastically reduced and some of its competition only got nerfs. with how much damage a kick does i dont like the fact that you now have damn near infinite of them. losses so much skill expression. cera getting the slight rework and omni being very strong has brought back some competition, but not enough imo

golden coral
# vale harness yea im not a big carno small game hunter. i think if it lives off smaller dinos ...

Fair, but it's how the devs want it to be it seems. Not a critter that is meant to go up vs larger things (though teno might still be on the menu, depending on changes to it's size). But like, cera, and I'm guessing bigger things are not really for a carno to hunt (especially not cera with changes). So I don't think they want it to go after similar sized or larger prey, unless maybe in packs.

As for teno, yes I've heard it has really good stamina efficiency, but that's also well, pretty much it. It's just overall a good playable, but ceras can take them out, carno currently can (though the charge is so bad), omnis can, and so on. But yeah, I can agree that teno does have perhaps too many attacks, meanwhile stego has too few as it were. Both of them could do with some stamina adjustments.

leaden remnant
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just remove all 👍

dusky surge
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remove all what lol

leaden remnant
dusky surge
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oh no

no thats a bad idea lol

slim dragon
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Replace them with curves
Every problem known to mankind solved

leaden remnant
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replace em with curves and everyone is happy

coarse blaze
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I'm glad only one person has checkmarked that

coarse blaze
vale harness
golden coral
hasty coyote
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pounce to pin is just painful to begin with

leaden remnant
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@wooden pier then raptors would become absolute fodder for gallis

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cant fight em, cant outrun them, cant outstam them, cant out turn them, cant get on high places to evade them

wooden pier
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fair point

leaden remnant
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better if it wasn't a death sentence (damage wise) but could be bleed wise

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cause almost 2 hours of growth just to die to being pinned by a single raptor is just

vale brook
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keep pin on galli, let galli kick knock over omnis again

leaden remnant
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^^

leaden remnant
wooden pier
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oh they prevented it from kicking down omnis?

leaden remnant
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yes

wooden pier
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damn bro i didnt even know thats sad

leaden remnant
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literally just give it back and the matchup is fair now

vale brook
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not only fair, but likely one of the most fun fights in the game

leaden remnant
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also that

frail bobcat
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@tiny sigil

golden coral
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@tiny sigil If you have to constantly eat, it's not going to be very fun for you. Far better then to add more to the gameplay loop, and more interesting ways for herbis to get food, without having them just need to eat more/more often. Food scarcity is good, and herbi competition should be a thing, but it should preferably be due to well, less amount of food available, rather than having to constantly look for/eat food. And it's not really a problem that carnis struggle, they should. Herbis should be far more plentyful overall for a good ecosystem.

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And well, carnis overall are the more popular option, more often than not. So I'm not sure we need to make herbi life harder if carni is still plenty popular enough, last thing we need is less herbis after all.

tiny sigil
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its popular rithe now becas its so toxic they would chast eat full and get toxic again

frail bobcat
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herbis are in the minority, on a server where herbies are more popular

distant torrent
distant torrent
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we need more good herbivores

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out of 6 herbivores, I personally only consider 2/6 actually worth the time lol and that’s diablo and teno

stego got gutted after its rekit

pachy needs some help in a couple different departments

dryo doesn’t have burrowing + just a walking little snack bar for everything aside from ptera

hypsi doesn’t have climbing + its spit is in desperate need of changes

just the shortened version of what’s wrong with them to spare the details

tiny sigil
# frail bobcat like half the herbies

Problem is, the hunger system for Herbivores is much better than for Carnivores. When a Carnivore wants to change its location, it often ends up starving. On the other hand, Herbivores can smell a little bit around and find food for their perfect diet. That's why so many players choose to play Herbivores—because it's much easier and they're much stronger than Carnivores. Convince the Discord chat with my text.

coarse blaze
# tiny sigil Problem is, the hunger system for Herbivores is much better than for Carnivores....

Herbivores have to go to specific places to maybe get a perfect diet, most of the MZs don't spawn enough food for a lot of species or simply don't have all the nutrients there, even on a fresh MZ. Unless you're playing a very small species that requires very little food, you likely won't have a perfect diet the majority of the time. You sound like someone who hasn't played a lot of herbivores.

Carnivores absolutely have it easier with diet management and here's why.

  • AI spawns in high levels around multiple players, meaning hotspots always have food.

  • The cannibalism mutation means you can eat your own kind without any negative effects.

  • You can literally eat whatever you want with the exclusion of ptera via organs to get a perfect diet.

Herbivore options for a perfect diet are

  • Go to your MZ every 1-2 hours and hope there's enough of every nutrient, Swamps lack dots entirely for adults.

  • MZs are shared so if food does spawn, you'll be competing for it. For most herbivores, one visit of S isn't going to be enough to fill it.

  • You didn't fill your diet and there's no more food? Well, you'll have to wait for the next one and hope it's better.

  • Mushrooms in your infant state.

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I've grown every one of my carnivores outside of hotspots this update just fine.

frail bobcat
coarse blaze
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#balance-feedback message I can't believe how many people upvoted this, herbivores decay the same as carnivores, in fact needing to eat pretty often and the reason why you see these "massive groups" is because they all go to the same place to eat via MZ. Meaning even less food for them all as a collective.

slim dragon
coarse blaze
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Not according to them

I took a gander though and all of their suggestions aside from one have been about herbivores being too strong. Teno and pachy were specifically mentioned, the rest were either buffing omni or about carno.

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I'll just never not be baffled when someone just puts misinformation in the feedback section and people blindly agree because they don't like said thing.

distant torrent
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my personal favorite

hollow glacier
distant torrent
# coarse blaze Herbivores **have** to go to specific places to maybe get a perfect diet, most o...

this is honestly right on the mark though. I’ve had a far easier time with diet as a carnivore than as an herbivore

as an herbivore, you have a hard capped amount of food that goes fast if you’re a decently sized herbivore and other people want to play the same species or end up with the same migration, but as a carnivore, you can quite literally have an endless amount. there are no limits to how many things can be killed and littered around

all of my herbivore grows only had two diets at best after the initial sanc mushroom diets withered off

distant torrent
# distant torrent this is honestly right on the mark though. I’ve had a far easier time with diet ...

not to mention the bigger the server cap, the less the server can support herbivores

because migrations don’t scale with player numbers

if a migration can barely support 10 or so dibbles (for example) on a 100 player server, it’s still only going to be able to barely support 10 dibbles on a 200 or even 300 player server. the food competition would be insane between more people playing so you’d have more people flocking to play carnivore because herbivore migrations would be so terrible and not worth the time from overcrowding

dusky surge
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@tropic horizon it used to have a much lower cost and no cooldown (and more damage)

and while the original stamcost was too low, they absolutely overnerfed it, especially for a move added in response to rex's coming arrival

tropic horizon
dusky surge
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yup

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it's funny too, because omniraptor/cerato/deino/diablo were already with options to deal with the new stego, and they were the main people complaining about it

tropic horizon
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Man this whole patch has made me realize how absolutely pathetic stego truly is lol.

dusky surge
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oh it is, but you tell anyone, and they'll disagree on principle of it being OP due to its flat surface level numbers

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but any peek below the hood of just damage/health, and you realise this thing has more weaknesses than any other creature in the entire game

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no bleed resistance, vulnerability to headshots, exceptionally slow animations (all of which are immediately cancelled by stun), godawful stamina efficiency, an unnecessary cooldown on top of a stance-swapping animation, bizarre control bindings that add to the clunkiness, so on, so forth

tropic horizon
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God I didn’t bring that up but the power swing is the most unwieldy move in the whole game and that’s saying a lot when Pachy’s ram exists

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Like half of the time I played I’d have a very clear shot to erase something that made a mistake and then my stego would just, swing in the other direction as if it was fighting the voices in its head

dusky surge
#

yep. its still missing clear QoL features, but it got nerfs before it got those

#

stego rides on the ideal of the fact that most of the roster can't fight it, and those who can, generally require a level of skill to do so

but now diablo is out, and we can see what even a 3 ton creature with a decent kit can do to it

#

also the narrative that it's OP because it does a lot of damage and has more health than our current roster does, although deino has literally always been better than it, just more specialised

hasty coyote
leaden remnant
#

@copper saddle theres a lotta counters btw

#

2nd ability with most counters paired with herrera jump

hasty coyote
#

@loud geyser they did something similar before. There were a few patches where pachy's ram would make its turn radius worse (it could still stagger at the time too), all it did was allow smaller targets to bully pachy and did nothing to help larger targets juke it. The changes you propose would just make pachy worse at dealing with things its own size, something it NEEDS to be good at because its so slow compared to them, and make it oppressive to larger things, which it should not entirely be.

What pachy needs is a fracture rework so that 90% of its power budget isnt going to bone break. Namely, fractures need to allow the target to stand their ground easier, but much worse at chasing down things. Stuff like body fracture maybe burning less stam, but makes turning worse. Head fracture not reducing damage as much, but blinding more while moving. And leg fracture no longer disabling alt attacks and not reducing speed as much, but doing something like if you sprint or use attacks the effects get worse/inflict bleed damage to yourself. Then we could do something where being fractured inflicts a stun (kinda like how if herrera falls from too high and breaks its own leg, it also knocks itself over, but to a lesser degree). Now pachy is much better at breaking and running from larger targets, and is still very strong against small tiers (potentially even gets buffs against small tiers seeing how much omni is being power crept).

loud geyser
# hasty coyote <@691216679317012480> they did something similar before. There were a few patche...

you rarely ever use your right click against omnis or dilos tho i only use it when I catch them off guard when wanting to heal or when they are shrugged off on a tree or knocked down by me or run against something while i chase them on all of these occasions the changes i proposed wouldnt matter at all your alt attack is just better in every way fighting smaller targets with more damage output per knockdown less stam usage and being easier to hit

loud geyser
hasty coyote
# loud geyser you rarely ever use your right click against omnis or dilos tho i only use it wh...

I use it very commonly against omnis and especially dilos since their agility is poor. If they don't respect the threat range of ram its really good (when it functions correctly and doesnt bug out on a 5 degree incline). Ram is harder to land I will admit, but it does MUCH more damage and can fracture which is very useful. Charged ram deals 125, and alt does around 55 last I checked, so its generally better imo to ram and then get a second ram to get 2 fractures at once.

hasty coyote
# loud geyser thats exactly what i dont like just fracturing their leg and running away even i...

Its not that pachy is forced to fracture and run is why its not played, its the fact that its ram is very clunky atm and pachy is entirely outclassed by omni. However, even currently, you can 100% punch above your own weight class, just not well in a 1v1. 1v2 gets much more easy for pachy because if the larger dino looks at one pachy, the 2nd can ram behind it. Without alts it can't counter attack easily.

Even then, the issue is that pachy should not be able to just stun lock targets to death, especially those bigger than it. Should it be able to group up and bully something like carno or cera to death? Definitely, but it has to be a bit costly to do so. Otherwise we get spiro pachy where it would 1v1 and stunlock carnos to death with very little counterplay other than "kill it before it hits you" (which is also why I hate the omni v pachy matchup atm).

#

Hence why my suggestion is to make fractures less powerful so we can actually make pachy itself powerful instead. If fractures are designed to allow it to break and run, pachy's own stats should allow it to beat things to death with a lead pipe.

loud geyser
# hasty coyote I use it very commonly against omnis and especially dilos since their agility is...

I dont agree since 80% of the time you only get one fracture when knocking him down since when you hit a omnis head for example youre probably hitting its head again exept if you run around it to its side which most of the time takes to long because the omnie when hit from the front gets knocked very far back and when you hit its leg youre better off spamming away with alt attacks because he is pretty much dead already and spamming alt attacks has a much higher damage output per second than RMB has when you hit its body you are gonna hit its body again since its crush also fractures body like everytime and you dont have enough time for a charged RMB since you have to turn around and build distance first and then turn thats why i would rather dish out maximum damage by alt attacking in this scenario as well

loud geyser
loud geyser
hasty coyote
# loud geyser I dont agree since 80% of the time you only get one fracture when knocking him d...

Even then, 2 alts is around 110-120 damage if i have my numbers right, ram is 100% 125 damage since I tested it recently, so its still better to ram. Plus, you can angle yourself to get the correct fracture in the time, i have seen people do it to my dilo consistently. Either way, its more of personal taste for how exacty you play a dino. However, I disagree with removing options in combat because then it makes the dino worse since it only has 1 game plan. Thats why teno is consistently good, it has a wide variety of attack with different uses.

loud geyser
#

its just a much more all in playstyle requiring you to hit youre rmbs and really pick your fights carefully

leaden remnant
hasty coyote
leaden remnant
#

if pachy gets stun back we are doomed

loud geyser
hasty coyote
loud geyser
leaden remnant
#

it shouldnt come back at all 😭

#

with what you suggested, it's such an easy kill again

#

ambush, leg break, proceed to stun him into oblivion

#

if you play pachy only to kill people, the problem isn't pachy

loud geyser
hasty coyote
#

thats literally the opposite of what pachy should do

leaden remnant
#

update 6 pachy wasnt enough for them

loud geyser
leaden remnant
#

downvotes and upvotes mean nothing

#

you can suggest one thing and it has 20 upvotes, and then someone else suggests that 2 days after adn he's got 2 upvotes

hasty coyote
#

Imo, pachy should have stuns, but a LIMITED NUMBER of stuns. Namely, make stuns on fractures. so you get 3 stuns, thats all. Its great for break and run, and it allows you to leave your opponent crippled before leaving them to the elements if you wish. If you want to beat it to death, then its going to be a bit more difficult.

loud geyser
leaden remnant
#

they just mean nothing

#

it doesn't mean the idea is good or bad

loud geyser
hasty coyote
leaden remnant
hasty coyote
#

Like me saying "buff carno" could be interpreted as "buff carno's hp and damage" or "buff carno's stamina" or 100s of different things.

leaden remnant
#

if we're talking about specifically game balance, giving pachy stuns back is just a terrible idea

#

gives pachies the ability to actively hunt and kill other people, and directly go against what they've been made to do, which is bonk and run

#

trading hits might not be cool but it's either that or update 6 pachies

#

and you can solo a cera as a pachy rn so

loud geyser
leaden remnant
#

just not carnos unless the first hit is a legbreak and terrain isnt as

hasty coyote
leaden remnant
loud geyser
leaden remnant
#

your definition of fun pachy would mean what's been haunting players and made pachy the most hated playable in this game, which is stun people like that

#

if your suggestion got implemented, we'd have pachies that ambush you, get a leg break and proceed to stun you till you die

#

that might be fun for you but not for anyone else

#

and it wouldn't have counterplay for things like ceras and tenos

#

which is, well, really bad

#

they'd be able to catch up and stun you till you die

leaden remnant
loud geyser
#

not fun at all might as well remove

leaden remnant
hasty coyote
# loud geyser pachy isnt fun anymore tho

thats for a lot of reasons other than stunlocking things to death imo. Especially since balance predicates 1 animal's fun.

Namely:
1: pachy has been nerfed repeatedly before the stuns were removed (the main thing making it strong) and now its incredibly underpowered.
2: pachy's power budget is very heavily weighted towards it relying on the very strong fractures, which makes the base animal weaker
3: ram is incredibly clunky, from hitting something in the tail breaking its head, to not moving anywhere on a 5 degree incline, to launching yourself off a 5 degee decline, to the self stun on miss, pachy feels incredibly unweildy.
4: its entirely outclassed by omni atm. A single pounce is enough to bleed a pachy to death, 2 omnis just 1-shot a pachy with pin. 2 pachies have a hard time punching up, while 2 omnis can 1-shot a cera with pin. Pachy can actually lose to things its own size and smaller, omni can just pin thing its own size and smaller. omni is literally faster, stronger and overall just better version of pachy.

leaden remnant
#

like what parts of it do you believe are not fun

leaden remnant
loud geyser
leaden remnant
vale brook
#

full grown pachy getting pinned by 2 juvie raptors is based 🔥

leaden remnant
#

that's some goofy ahh thing happening

hasty coyote
vale brook
#

pachy definitely exists

loud geyser
leaden remnant
loud geyser
#

no fun aspects in its playstyle

leaden remnant
#

just no

loud geyser
leaden remnant
#

i know

loud geyser
#

they do

leaden remnant
#

but if you're able to beat the crap outta an entire pack by yourself, i wonder what 2 ppl are able to do

loud geyser
#

read my message

leaden remnant
loud geyser
#

of course i dont think pachy should 1v8 utahs

leaden remnant
#

so youre not wrong

#

should probably do some tweaks here and there to make pachy very fun, just not combat related

loud geyser
leaden remnant
#

in short i have no idea

leaden remnant
loud geyser
vale brook
#

this convo is making me want to go onto a free admin server and mess with pachy just to feel how bad it is

loud geyser
leaden remnant
#

if they played an op thing only cause they were able to go insane without any penalty, it doesn't mean it should be brought back

hasty coyote
# loud geyser ye but how would you make this playable enjoyable again right now its just find ...

Heres my solution:
1: nerf fractures so that the target can defend itself easier, but chasing becomes nearly impossible. (along the lines of what I said above)
2: fix ram's clunkiness
3: buff pachy's base stats so that is a real threat alone, but not too oppressive in small groups. omni and dilo should struggle in a 1v1 against pachy, and 3 good pachies or 4 decent pachies should be a threat to most things around carno's current size and smaller.

now you have a solid playable that has a debilitating effect, but isnt so oppressive you can't fight back.

leaden remnant
vale brook
#

new fractures should apply stuns. 3 stuns max for any animal

pachy needs literally anything at this point to become a decent playable because it is genuinely the worst herbivore in the game

leaden remnant
#

adding stuns is a terrible idea

leaden remnant
loud geyser
#

alr

vale brook
#

but your own ability stunning you isnt a terrible idea?

leaden remnant
#

if you can spam it we got an abhorrent problem

#

because then it would be legitimately unkillable

loud geyser
vale brook
#

if you got stunned for missing? sure, whatever. thats fine.

you however get stunned for properly using your ability

leaden remnant
#

nothing would ever kill it besides stego deino and dibble

#

oh hold on wait wait wait

loud geyser
vale brook
#

so you properly use your ability, and still sacrifice like half your health

leaden remnant
#

thought you were talking about being stunned if you don't miss

vale brook
#

yes actually, smack a cerato and you simply sit there while it bites you

leaden remnant
#

head fracture and headshot reduction, you get some damage but little

leaden remnant
vale brook
#

i am on the US server

leaden remnant
#

eh frick it ill join the us one

#

less ppl, less ping, etc

loud geyser
leaden remnant
#

if you could please join us then

hasty coyote
leaden remnant
#

ofc

regal tulip
#

The problem I see with pachy is that it could become the bully it was on spiro quite easily with just a few buffs. If the dino you bone break can't hit back while you do it, what is stopping me from literally stalking that dino and bonking it over and over again? The dino itself is fun but griefers will make the lives of others miserable if it gets any stronger again.

leaden remnant
#

^^

loud geyser
loud geyser
regal tulip
loud geyser
#

nobody plays it

leaden remnant
regal tulip
#

That's a different thing all together

leaden remnant
#

so no point

loud geyser
#

it got played a lot on spiro but no more

regal tulip
#

Balance and fun are different things, ofc it's more fun to bully others without risk, I played a ton of pachy on spiro because it was just that strong

#

It wasn't fun for the others tho, nor balanced

loud geyser
loud geyser
#

im just body fractured at the end

leaden remnant
#

wtf is that

#

@hasty coyote i have to wait 250 minutes

#

how do i fix that

hasty coyote
leaden remnant
#

alr

regal tulip
leaden remnant
#

yus

regal tulip
#

Did the unlocking through dying in different areas also work? Would love to know if that max 4 locked areas call is legit

leaden remnant
#

nope

distant torrent
#

@tight cove it’s base for attacks that aren’t alt aren’t 275? that’s actually the first time I’m hearing this so I’m really curious

hasty coyote
#

The other numbers are all right tho

obtuse ocean
#

So bad, i can facetank a dibble even tho its like 7x time bigger

tight cove
#

That’s the main reason why Diablo feels like it doesn’t do a ton of damage sometimes since if you only get to knock someone down your doing very little dmg.

distant torrent
#

everything aside from alt needs to do a base 275 damage like it says in the tab menu

hasty coyote
#

personally I want the attacks to have different damages since they have very different animations lengths. Dealing the same on a gore attack and a spar attack as a base attack kinda feels bad imo. Also, dealing so much on a charge attack is a bit strong, since it already has very generous cc thresholds.

cobalt dagger
cobalt dagger
# loud geyser you dont find solo omnis or dilos to fight since they are all in packs while you...

This is a good point too; If you play raptor, it's popular enough that you can find raptor friends. If you play Pachy, it's so unpopular and rare that you will never find a herd of your own kind. You will fight every fight outnumbered because of this. Due to being slower than raptors, you can never escape them and will be forced to fight.

I agree that Pachy shouldn't be allowed to kill raptor packs. Instead, we need to brainstorm some way for it to ESCAPE raptor packs, and such escape method ought to be not-guaranteed (It is a pack of raptor after all) and preferably skill based.

Such 'possible' escape does not currently exist. You will most likely die to even two or three raptors, no pack required, and no chance of escape regardless of skill or strategy beyond staying in the most empty parts of the map to stay away from raptors - Simply 'not being in the area' is the BEST form of hiding and also the most BORING. It basically means getting the saltwater mut and eating grass with no diet in the middle of nowhere and never see anyone, friend or foe. Boring, but you'll live.

hasty coyote
# cobalt dagger This is a good point too; If you play raptor, it's popular enough that you can f...

I think if pachy was made less bad, it would pretty much entirely solve this issue. Since if its less bad, it can put up a better fight and would be more popular so you can actually find a group.

However, pachy's design kinda makes fighting multiple opponents difficult and makes flat out murdering things of a similar size the normal option. So a pack of omnis should be a difficult fight for pachy. the only way I see it working is if pachy is givin some good base stats, fractures are more debilitating while chasing, the bucking changes make it actually good, and the pachy is good enough to hit each omni once and then book it. Pachies do have some insane stamina though, so they can run further than an omni, but the issue is bleed.

shell crag
#

with 5x video speed and using the less stam u can
and jumping from a high place

halcyon torrent
#

Imma be honest here, why are there so many people asking for stego buffs? Things 1 hit most of the roster and is a herbivore whose attacks are supposed to be for self-defense, not offense, which in my existence it's really good at.

dusky surge
#

stego seems strong if you dont play it

#

it also has so many weaknesses exclusive just to it

halcyon torrent
#

Also, herras are the bain of my existence as a stego.

dusky surge
#

the growtime is literally one of the only nerfs it got last HT that I think it deserved

dusky surge
#

literally two charges and a bite would kill a cerato lmao

#

also how the hell are you going to manage to spend 10 whole seconds sprinting in charge to do max damage LMAO

cobalt dagger
dusky surge
#

apparently some animals are getting "violent bucks" like the allo

so give one of those to pachy

leaden remnant
eternal oak
#

@runic surge Holy Busted, that is the most overpowered thing I’ve heard for carno

dusky surge
#

LMAO

dusky surge
eternal oak
#

Fr

dusky surge
#

also how does it make it a small game hunter at ALL lmao

#

when in a small game hunt would you ever need to do 600 damage

eternal oak
#

Casually 1 shots Omni

eternal oak
#

If stego takes 2 times damage on head shots, and it has 6000 hp or so, that means carno would be able to 5 shot stego

#

And that, is overkill

dusky surge
#

it also just doesn't need to exist. it doesn't add anything to its kit and arguably just makes it even more weird to play

runic surge
# eternal oak As much as I hate the small game hunter thing, 600 damage is so unbelievably bus...

Did you even read what i wrote, it would become borderline impossible for the carno to turn once its charged enough so u can just literally move out of its way, and carno used to oneshot utah with its charge anyway, plus this game already is ridden with oneshots from other abilities like tennos kick into another on utsh and diablos charge into more atracks, so i dont see how sometjing that has to charge for a very long time and use up a significant amoubt of stamina for a potential oneshot is all that op

dusky surge
runic surge
#

Sure it does alot of damage, but if you need to sacrifice about 40% of ur stamina for an attack to actually do some real damage to turn a hunt in your favor, which cant instantly be negated if the prey sees you and gets out of the way

#

What would the maximum damage you suggest be then

dusky surge
#

also carno's charge is being retooled to cost much less stamina and have no cooldown

dusky surge
#

Also, carno's charge damage does not scale with distance atm

#

Only the knockdown range does

runic surge
#

So then why would u ever charge and use ur stamina if it does only that amount of damage

#

Im aware it doesnt scale the damage

golden coral
dusky surge
#

and 200-250 damage + knockdowns is not nearly a bad amount

runic surge
#

Which is why i wanted it to change so it did to reward more of a setup rather than just tap charge for easy damage

dusky surge
#

a 10 second setup is literally impossible with the restrictions you gave to charge LMAO

#

carno moves way too fast to take any value from that

golden coral
#

Charge shouldn't even really be about damage, but about knockdown/stopping power to guarantee a kill via bites

runic surge
#

Could be right, those are always changeable

golden coral
#

That would allow for a very terrifying carno but also prevent it from just murdering an entire pack in one go

dusky surge
#

honestly, bite should the damage dealer, not charge

runic surge
#

Its more of just a concept being thrown out

golden coral
#

If you have to stop to bite and kill, then you can't just charge one omni after another and kill them that way

#

And while you're biting one downed one, the others can scatter and now you won't get them

slim dragon
#

The suggested change would turn carno into a "sprint through the whole jungle and hope you bump into something" niche

dusky surge
#

(also ambush carno bad)

runic surge
#

Idk how they would keep its “brawler” identity after this downsize tho

#

Like i love carno but feel like it has like no real identity in the game atm

dusky surge
#

it never had a brawler identity (nor should it have one) lol

#

cerato is the brawler, idk why carno would ever be a brawler

runic surge
#

Because people play it like it

dusky surge
#

it has no agility, no moves to defend its flanks well, no way to consistently do high damage output in a brawl scenario

slim dragon
#

You can't be a brawler if you don't have arms

runic surge
#

Thats rude bubu its not its fault

slim dragon
slim dragon
runic surge
#

No? Obviously not, and pachy just sucks ass rn if it isnt mixpacking

dusky surge
#

carno's identity is a "bullet train with a mouth". It's a fast pursuit hunter that stays in plains and runs down small game with its superior speed.

The ambush and brawler niches are consequences of it being terrible at its job for so long

runic surge
dusky surge
#

which is why new carno is insanely stam efficient

runic surge
#

Like current or new smaller one?

dusky surge
#

new smaller one

runic surge
#

Alright, well i hope thats right

dusky surge
#

current one sucks ass and is efficient at nothing

runic surge
#

Yea pretty much

dusky surge
#

on the stream, its charge looks effectively indistinguishable from regular sprinting LMAO

and it has no cooldown

#

it's absolutely wild, this thing will be a menace in plains to small critters

runic surge
#

That seems a bit wack yeah

brave estuary
dusky surge
brave estuary
#

Ah ye

#

It would be nice if it had one of the best stamina pools in the game. It just feels like a good runner and should be

jovial vessel
#

wait, new carno? huh?

dusky surge
jovial vessel
#

been out of the loop of the isle for a hot hot while XD
Interesting though, so it will do less damage overall bc its smaller/lighter? I loathe carno's in evrima tbh, they feel too strong for what they are atm

dusky surge
jovial vessel
#

oh damn, wonder if the model will be shrunk to fit that weight, either way I am interested to see how that goes down

obtuse ocean
#

And they normally dont come as 1, you also need to eat what u kill

dusky surge
jovial vessel
#

ohyeah? in fairness, I havent played in a while (and when I have I never see other players haha) so maybe carno is better now than what I remember??? id be so happy

obtuse ocean
dusky surge
obtuse ocean
dusky surge
#

yes

#

in fact if you charge an omni and hit the head, the bite is unneeded

jovial vessel
#

charge does way too much damage, always has, its bad

obtuse ocean
#

To much dmg ? how

#

it should defintly kill a omni in one go, if it manage to charge it and bite

dusky surge
#

350 damage raw. It's nuts

jovial vessel
#

considering how quick it can get a charge off as well, unless thats changed too

dusky surge
#

it should absolutely be a knockdown/stun tool first, damage tool last

#

otherwise we end back on chargeno with bites being useless

obtuse ocean
#

I mean depedns on ability, but carno needs fast kill to be effecitve. If not il just take the hit and run into dense area.

dusky surge
#

does it? the knockdown allows it to follow up, so it doesn't need 350 damage burst

#

it also now has stamina, so even if the prey does get back up, it can restart its pursuit

obtuse ocean
#

Yea, but omnis are not solo normally. And at 1,3 not sure how much fiighting you can do. And the fact you need to eat what you killed.

#

Im talking in open areas now, if carno goes into the jungle it can be the hunted one

dusky surge
#

carno can now play as a "many cuts" style animal

run in, get a hit in, run off, come back in

#

because its stamina is no longer a colossal sacrifice on a charge

obtuse ocean
#

Yea, not sure how it will work. If i can do what i can now, with just outturning it with ease

#

And thats in a 1v1, 2v1 its just pure fun to see when the carno gives up lol

leaden remnant
#

it puts you to 32.5 bite force tho

dusky surge
#

that means nothing to me lol

keen plover
dusky surge
#

"puts you at X biteforce" is a whatever statement, I have no idea what metric that entails

#

I assume that's by bodyshot, which means it probably still does 350

leaden remnant
#

so a ram to the face no longer 1 taps you

dusky surge
#

now here's my question of the day

#

actually, nevermind, i'll answer it myself

#

LMAO got my answer

#

It does still one-shot you. You were using a specific mutation though

leaden remnant
#

no it doesnt

dusky surge
#

Math lines up perfectly

keen plover
#

Nah it doesn’t with a tap ram

leaden remnant
#

i know, but it literally doesnt 1 tap you

keen plover
#

A ram that deals knockdown one shots rn

#

On the head

dusky surge
#

last i checked, damage seemed unaffected by charge time

#

only knockdowns

leaden remnant
dusky surge
#

he's QA. I believe him.

#

The only reason it wouldn't one-shot is a very special mutation

keen plover
# leaden remnant nope

Vs raptor? It 100% does. Been like that since December. Can’t specify numbers though.

dusky surge
#

that would leave you on an itty bitty amount of health

leaden remnant
dusky surge
#

ya. its still 350 though

leaden remnant
#

that proves it doesnt one shot with knockdown

keen plover
#

Go test it

dusky surge
#

so it'd still one-shot

leaden remnant
#

im just searchin for it

golden coral
#

I think I've also heard that yes, if you get the knockdown, it does more damage, which is weird

keen plover
golden coral
#

But yeah, just go test, I don't think it's charge time per say, just knockdown or no knockdown

dusky surge
#

350 x 1.5 > 450

that math

#

hoping that carno's rework will go easier on the hard damage numbers and start encouraging carnos to use bite more than chargespam

#

i'd like for a strong bite paired with a less powerful (but easier to use) charge

leaden remnant
#

adn today ive rammed so many raptors in the face as a carno that i can say with 100% confidence that it doesn't 1 tap

keen plover
golden wasp
#

@unreal crystal So... when a dibble rots, it is S diet. Intended or not tho, I am not sure

unreal crystal
#

@golden wasp I was also wondering since I'm not 100% sure, is it true that after the new update if you want to deal full damage with Cera charged bite you now have to click LMB at the end of the charge? So far I have just released RMB and it feels like that's working but I see alot of people saying you have to click LMB so kinda confused

golden wasp
unreal crystal
cosmic pelican
#

But even if you release with RMB, it will still do 3x the bile.

unreal crystal
cosmic pelican
#

Yeah they do, but if you want to actually deal damage release with LMB.

hasty coyote
leaden remnant
#

@north summit take fish outside, let them rot and eat them

#

they'll give you about 25%-30% 3 dot

#

they despawn very quickly tho so watch out

#

and other people will eat them to avoid letting you get 3 dot

golden wasp
vale brook
#

same with deino, but idk if its intentional for deino

golden wasp
#

I'll have to check but fresh dibble in not on cera diet but becomes s when rotten though

vale brook
#

yeah

#

dibble is S when its on a diet, so when its rotten, its S for cerato/deino

golden wasp
#

oooh ok, I think you are both saying same thing in different ways. I got confused for a sec lol

shadow vortex
#

I remember that all the rotten food gave a dots diet no matter what dino it was TI_Think However, ig it’s Spiro thing. I even like that now Cerato can get every nutrient from its second main meal, but I think that there should be a visual cue of the given nutrient while sniffing. Either 1. all rotten units smell like their related diets for Cerato, or 2. all rotten units on the compass, along with having a current special icon, in the center of that icon have a related nutrient.

I don’t really know if there’s a difference in nutrient %-replenishment for Cerato, but if there is (like rotten bodies give less nutrients), I think that having an ability to discern rotten from fresh while also knowing the nutrient is a must-have.

mint star
#

@spare turret specifically stated by dondi, "if you kill the snake, the venom isnt just going to magically go away"

hasty coyote
#

dilos also deal no fracture damage so that wasnt the hallucination that fractured you (or its some rare obscure bug no one has seen before)

spare turret
spare turret
stark knoll
#

That was a real pachy

hasty coyote
dusky surge
#

LMAO

spare turret
#

ok guys so I AM THE ONE HALLUCINATING xD

dusky surge
#

MAN GOT BLINDSIDED BY A REAL-ASS PACHY WHILE TRIPPING

spare turret
#

HAHAHA

hasty coyote
#

hallucinations are very obvious, they are dilos, 3 call on spawn, hit once, then disintegrate like end game.

spare turret
#

im dead rn

hasty coyote
#

thats actually so funny though

spare turret
#

omg tysm now im just dead thinking about that random pachy just murdering me while i was on dino drugs

#

iw as like oh thats fine DOINK dead

#

🤣 💋

winged plinth
#

can I know why dilphosaurus is 700 kg while accurate dilophosaurus is only 400 kg????

shadow vortex
winged plinth
stark knoll
#

Carno's weight is planned to get reduced

#

Diablo is also 3x the size it was irl

#

And last I heard dilo irl was around 700kg

shadow vortex
winged plinth
dusky surge
dusky surge
winged plinth
winged plinth
#

also I want to know why the dilo's footsteps are louder and sounds heavier than cerato

hasty coyote
winged plinth
#

Because I think the dilos are too op

hasty coyote
hasty coyote
winged plinth
winged plinth
hasty coyote
hasty coyote
# winged plinth I'm talking about health "weight" also not every single inch in the map have wat...

They also get stuck on simply trees.

But honestly what’s the issue with dilo? Because its string suit is having the hallucinations to deal damage, but they only deal damage equal to a bite (85) and to get those hallucinations it has to bite you multiple times. Since it doesn’t have agility and doesn’t have a “you can’t hit me” mechanic like pounce. So it has to tank a hit most of the time if it hits you.

#

So reducing its weight just makes it die to a single pin by Omni and if you decrease its hp with it, dilo is just unable to tank the hits it needs to envenomate.

winged plinth
winged plinth
#

most of the times you will face a group of dilos not a single dino also it doesn't need to tank all the hits dilos don't die from 1 shot usually unless if it was a stego I guess

winged plinth
leaden remnant
#

@sullen swift as a deino, get a fish, put it out in the open, leave it for about 10 mins ,eat it, and you'll get 3 dot from it

hasty coyote
# winged plinth dilos should be in groups tho

Imo, we should not balance things to always be in groups. Should they require groups to fight larger things like cera and teno? Yeah, and they do, since teno can nearly 1-shot them with a combo and make them bleed heavily, and cera can almost 2-shot them with charged bite (def 2-shot if it gets a headshot)

Anything else dilo can fight solo has ways of escaping it or killing it. Pachy can just beat dilos to death, especially with a leg fracture, or just break and run. Omni can nearly 1-shot a dilo with a pounce and has the agility to juke it out.

winged plinth
# hasty coyote Imo, we should not balance things to always be in groups. Should they require gr...

Not my problem if the dilo is a weak dinosaur we shouldn't balance everything because dilos are weak because they now fights dinosaurs that are biggers than them and they have a special ability and it is hallucinations and hallucinations are too op if they were in groups so what is the best solution for dilos? Stay in groups like omniraptors it's so easy also even after nerfing them they still strong
Omnis can't one shot a dilo even if a dilo get nerfed what are you lost or something? Lmao
2 dilos now can literally kill a carno or a cera while they are much bigger but the reason is that they are fast and agile anf they have their hallucinations

#

Not all the time the game should be 1v1
If that's so then why don't you guys buff omniraptors so they can keep up with other dinosaurs but no they are strong in groups the game shouldn't be a 1v1 game at all for the moment

golden coral
#

Also there's a difference between balancing for fighting larger things in a group, and balancing to be viable 1v1

winged plinth
#

what I'm talking about is their massive health with nothing

#

and our guys @hasty coyote says nerfed dilos get one shots by a single omni this is crazy

hasty coyote
# winged plinth Not my problem if the dilo is a weak dinosaur we shouldn't balance everything be...

You want to know what happens to dinos that are balanced around only being in groups? Look at pachy, nobody plays it. Because if a Dino needs others to survive, it means you can’t play the dino without having a premade group. So it becomes less popular, so the few people who would try it solo end up finding no one because less people play it. From there it death spirals into no one playing it.

Omni isn’t balanced around only being in groups, they can literally pin and 1-shot anything smaller than themselves as well as being very strong for their size. But they need more to take out larger dinosaurs. Which is exactly how dilo is balanced atm.

hasty coyote
golden coral
winged plinth
winged plinth
hasty coyote
golden coral
#

But why nerf it? And why nerf the size?

winged plinth
golden coral
golden coral
#

We have omnis, by definition there goes accuracy if you're looking for accurate dinosaurs, since it's literally a made up critter (JP raptor)

hasty coyote
winged plinth
winged plinth
#

why don't they just make all the dinosaurs in the isle accurate like the accurate dinosaurs stats?

winged plinth
hasty coyote
# winged plinth I don't get what you say

Pachy is more of a group animal than dilo in game. Dilo is intended to be more solitary/small groups. Hence why pachy is able to form large herds in a group unlike dilo.

You are balancing dilo to only be in groups by lowering its hp so that it’s fair when there are multiple. Since this does not take into account the fact that dilo needs that hp while alone and group play is always strong.

golden coral
winged plinth
golden coral
winged plinth
hasty coyote
# winged plinth I don't say the game is accurate in dinosaurs I say it's accurate in details

So what’s the issue with dilo being big? Other than the fact it’s good in groups? Because if you think dilo is good in groups, you have never seen Omni. 2 omnis can both pounce on a cera at once and pin it, this then allows them to kill the cera through damage with basically 0 counterplay. Compare that to dilos who have to nick the cera and hope not to take too much in the process, then whittle it down with venom.

golden coral
#

Fair enough, but maybe they need dilo in game to be larger for other reasons

#

Same reason multiple other critters are different, like dibble, or stego, and so on

#

Or how we're getting a 1.3T carno even if real life carno was larger, last I heard at least

winged plinth
#

also you can counter the omniraptor pounce by alt attack

winged plinth
#

in evrima

golden coral
golden coral
hasty coyote
# winged plinth 2 omnis aren't enough for a cera most of the time

Im literally explaining a mechanic. 2 omnis pouncing a cera at once causes pounce to pin to trigger, so cera gets pinned. The 2 omnis then only have to burn 70% stam to kill it while it’s pinned. This is something I have tested multiple times on admin servers.

winged plinth
#

why is that whole nerf they are not OP

golden coral
#

That's the answer, dibble is 3T

#

Despite not being near that irl to my knowledge

hasty coyote
winged plinth
#

like already ceras sometimes can get a carno but with that huge nerf ceras will be the winner of the fight 90%

shadow vortex
shadow vortex
#

And you can just outspeed a Cera, it’s not your meal.

hasty coyote
golden coral
#

Cerato is kind of meant to be a "do not mess with"

winged plinth
hasty coyote
winged plinth
golden coral
winged plinth
hasty coyote
#

Honestly it makes carno more scary imo. Now it isn’t good only at hunting teno and cera, it’s an actual threat to anything small.

hasty coyote
golden coral
hasty coyote
#

Like pachy and Omni are going to have a rough time dealing with carno.

winged plinth
#

how a tail hit suppose to do all that bleed

winged plinth
golden coral
hasty coyote
golden coral
winged plinth
winged plinth
hasty coyote
winged plinth
hasty coyote
winged plinth
hasty coyote
winged plinth
hasty coyote
# winged plinth They can but they shouldn't because they don't eat each others + one dibble does...

I have soloed many stegos. The damage reduction to the head is insane atm. 1/4th dmg normally and 1/8th while blocking. So it can take up to 12 power swings to kill a Diablo. Meanwhile that Diablo can stun the stego if it doesn’t perfectly time its attack and with the stun attack + base attack and kill it with as low as 7 combos (assuming stun and reg attack both hitting head). The fact that a good Diablo can 1v1 an average stego is a bit insane imo.

However once again, just because they shouldn’t doesn’t mean they can’t. People do what people can do. Though food completion between stego and Diablo is a thing.

winged plinth
leaden remnant
#

you dont hit things below you

#

you only hit things that are clearly too far away for you to be able to hit

winged plinth
winged plinth
#

I think it's a ping issue or something

hasty coyote
winged plinth
hasty coyote
leaden remnant
leaden remnant
mystic eagle
# winged plinth Idk, carnos been hitting me as a dilo today from like 4 meters distance

“Today” doesn’t really help anyone, it might be a ping or server issue, might be a hitbox issue, could be a different issue entirely.
I noticed server issues when playing as a lot of different creatures where they’d hit where I was before and still deal damage, in which case I don’t know if the devs are able to fix that or if they’re already trying to fix that.
Not to say you’re complaint is wrong, just saying it’s meh.

hasty coyote
leaden remnant
#

honestly, if you turn around as a cera, you're dead

#

it takes nothing to do a 180 and kick his face

keen plover
hasty coyote
hasty coyote
#

Run through bushes so they lose king of sight

leaden remnant
#

teno wins

leaden remnant
keen plover
leaden remnant
keen plover
#

Yeah TI_Succ

hasty coyote
leaden remnant
keen plover
#

I’ll just say it’s even

leaden remnant
#

well tbf i'd say the best teno wins

hasty coyote
#

Hence why I like it, it’s a skill based matchup between 2 defensive brawlers.

leaden remnant
#

yes

keen plover
#

Depends on location btw. How the fight happens. Hunger.

leaden remnant
keen plover
#

Like cera has the ability to puke you and wait you out

hasty coyote
keen plover
#

Yeah

hasty coyote
#

Again, the fact we need to say all of these variables proves it’s a pretty fair fight

keen plover
#

True.

leaden remnant
#

it's actually somewhat scary for both sides, you know that if you frick it up you're gone

#

if im playing teno and i see a cera, im confident that ill win the fight without a single issue, but if he turns out to be great at fighting, i think "uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh"

hasty coyote
winged plinth
winged plinth
mystic eagle
slim dragon
#

100 biteforce for such a small animal is crazy

golden elk
# slim dragon 100 biteforce for such a small animal is crazy

why is that? crocs having the same. maybe, 80 or at least 65 would be ok too. in addition, they could reduce the hitbox though its already not easy to hit. then think abou tthe stam cost, most pteras run out before they could kill you.
why should a omni pack be able to kill everything, 2 ceras or carnos too or one croc, why even 4 troodons can kill a stego with enough skill, but a ptera cant even kill a goat while flyfighting?
all a ptera can easily fight against is an other ptera.
and take it from a logical point. when i slap you in the face, it hurts, but doesnt harm you. when i pass you on a motorbike, hold my hand out and hit you same way, it harms. that should be the same way when i fly as ptera passing and picking at you, since in reality, i would leave a 20cm deep jole in you.

dusky surge
#

because all of those animals are designed to fight more than the fisher scavenger flyer

golden elk
slim dragon
keen plover
#

A ptera bite force buff wouldn't work. You'd just see swarms of them killing things that have no way of fighting back

#

Even if they could attack upwards though, ptera doesn't need it

slim dragon
#

Then, it's 5 hits to kill an omni
On body hits

#

And the playable we're talking about can fly faster than anything in the game can run, AND is completely untoucjable unless it messes up

#

Not content of giving it a crazy biteforce to weight ratio, you also give it the shortest stamina regen time of any dino ?
That's what I call OP

#

Back when ptera had 50 biteforce it was crazy oppressive to everything, and could even kill stegs

golden elk
# keen plover A ptera bite force buff wouldn't work. You'd just see swarms of them killing thi...

yes. but you still dont take in, i first have to hit youb 5 times, which cost me a quter stam and you catching me out of air and i lost is a way bigger risk than any ground enemy has against you. who is not able to fight back a ptera have a skill issue for sure.
maybe i underestimate the force, yes. maybe a other solution would be to higher the pure bleeding damage.
but guys, anything should be done with the bird, because, its nothiong more than chatting if you find other birds, flying, and once you figured out where you can save land, once you can drink saltwater, you will never die if you dont suicide

slim dragon
#

Biting doesn't cost stam
And flying barely does unless you move like Mario in mario 64

#

Ptera is not designed as a hunter, and that is a good thing because if it was, it would be completely busted
What it lacks is other things to do than killing, but every animal does currently

golden elk
#

we dont even bite. we make holes in you that going deeper than any cera teeth. if you dont want to loose health for that, you should at least bleed, and i dont mean bleed a little bit, i mean, i hit you 4 times and if you dont stop moving fast, you should bleed out. thats the only other fair solution that comes to my mind.
i dont get why you have no problems with an infinty omni pack but beeing scared of having to watch the sky for a little bit. we birds are still 1 hit death, let us play a bit with you, not just yelling mother jokes that you cant understand 😉

slim dragon
#

I have a problem with having to deal with a bunch of immortal, inescapable predators that I can't fight back against and that can kill me in 4 hits

golden elk
#

then again, why its ok with raptors, but why a bird cant litteraly harm NOTHING

slim dragon
golden elk
#

so arent birds. a raptor can take a beating back, a biord cant not

slim dragon
#

The only way you can die as a ptera is if you mess up real bad, or if you really want to

dusky surge
#

being a bird has the power of having a type of mobility that 95% of the roster literally cannot interact with

#

the moment you're anywhere above the walkable space, you have now accessed immortality

slim dragon
golden elk
slim dragon
#

In fact, during its first release, back when its biteforce was crazy high, I fought a deino, and the only reason they survived was because they could hide underwater
And ever since I've spent all my time bullying deinos who dared to surface

dusky surge
#

you're not making it more likely to kill birds, you're making it more likely for birds to kill you

golden elk
#

i dont say overdo it. and i dont say, a single bird should have an easy time to go and kill a way way bigger enemy. i say, a bird should be able to kill in a fight, several hits at least anything. lets say, a single bird vs a singe raptor, make that fair. 2 or 3 against a cera. 5 or 6 against a croc on land, assuming no bird dies in one of those fights, and we know, they would die

slim dragon
#

That's like asking carno to be able to fight 3 stegos at once and win

golden elk
#

because i still pass you as raptor with 60km and pick a 40cm sharp pointed spear in you. at present what doies it to you? you squeeq, think im an asshole, move on and have forgotten me 5 min later. thats not how a bird make fun to play

vale brook
#

you want the 35kg animal to have a fair fight against a 450kg animal

slim dragon
#

You want to make it stronger than it was at release, back when it was an absolute menace to everything that couldn't hide underwater

golden elk
#

35kg, multiplicated with a impact force of 60km, should make a difference, yes, that is my opinion.

#

and a sparp pointed end not to forget

vale brook
#

if ptera were to impact omni at 60km it would crumble

slim dragon
#

You wanna argue realism ?
Well I'll have you know realistically if ptera did that it would break its neck and flatten itself against its oipponent

#

Also if you look at the animation ptera isn't using its speed to skewer through its opponents like it's a goddamn spear
It just pecks them
Like any bird would do
Because real birds aren't stupid enough to use themselves as disposable projectiles either

golden elk
mint star
slim dragon
slim dragon
golden elk
# slim dragon Also if you look at the animation ptera isn't using its speed to skewer through ...

it doesnt just peck. it leaves a 5cm bright, 20cm deep hole in you which at present dont get taken into concideration at all. i see you guys are terryfied of becoming a adintional enemy, same time looking forward to allo and trex. makes no sence to me.
and if pteras are not supposed to fight at all, then to the other part, why i cant eat you when someone else killed you.
at present pteras are just a kind of makeing the game beauty when others see us fly but for the bird, it makes very less sence to show any interest in the game other than to other birds

vale brook
golden elk
slim dragon
#

Ptera is being reworked to fit better into the roster
But not in the way you think

golden elk
slim dragon
slim dragon
golden elk
slim dragon
#

It's probably gonna get a kit rework that allows it more survivability on land and turns flying more into a "escape any situation" card rather than "stay in the air all the time otherwise I die"

slim dragon
golden elk
#

again, i dont think a ptera should become a real killer and i dont think 4 pteras (you never find more than 4 good pilots same time) should be as mighty as a pack of omnis. but we should be more than the not ai version of those scavanger birdys and then not even able to scavange.

#

bad joke to me

shadow vortex
#

I wish that ptera could steal small iuvie bodies from others with its feet lol. Dunno if it’s any logical though, can’t really imagine the animation.

dusky surge
#

ptera's feet are absolutely useless for grabbing

#

they're closer to human feet than hawk feet

shadow vortex
#

Ehh, will any other flyer’s feet be able to?

#

I don’t remember what else is on the roster xd

bright oasis
eternal oak
#

@restive token i think the hitbox thing might be your 100 ping... tends to do silly stuff like that...

tight cove
#

I legit remember the days when a ptera was a serious threat to anything that couldn’t jump and I’ve heard stories of them killing carnos and stegos and even Deinos, the only way you could escape one was by using trees and praying they either crashed or ran out of stam so you could escape and I personally remember taking heavy damage from them during multiple occasions, and that was when the max damage was 50 so I can’t imagine giving them 100 dmg, they would just go around killing everything while being untouchable, that’s literally insanity smh.

mint star
hasty coyote
#

@uncut trellis while the stuns are a big issue with the Diablo v stego 1v1, it’s not the only reason it can. Diablo’s insane damage resist to the head allows it to tank WAY more than it should imo. 1/4th damage normally, and 1/8th when blocking, this means Diablo can tank 6-12 power swings to the head without dying. The both of these combined allow diablos to maul a stego that ain’t good.

uncut trellis
dusky surge
#

early HT powerswing stego could easily take on diablo. Yes, part of that would evidently be due to the lower weight, but most of it is the ability to actually do the required DPS to dispatch of the animal, and the lack of consistent stuns

diablo's buff train vs stego's nerf train managed to collide head to head in a horrible bloody mess. Almost like overnerfing an animal because of another animal that you also buff at the same time is not a great plan

hasty coyote
dusky surge
#

stego got no such luxury of reasoning

#

it just got piledriven

hasty coyote
dusky surge
#

there's some underlying reason that makes Dondi deadset on the weight. Probably allosaurus tbh

hasty coyote
#

probably

dusky surge
#

again, the issue is more diablo's stun and stego's general level of pitiful nature

hasty coyote
#

I still think the resists are insane, the fact that a diablo can almost survive 24000 damage from a single attack is a bit overkill. They should put a cap on the amount of damage it can mitigate.

stark knoll
#

I miss 1.5T diablo :(

weary dust
#

Still think grapple shouldve went to, spino, sucho, and bary

dusky surge
#

feels like an odd choice

weary dust
#

Makes more sense than allo which uses high bleed , ambush, and can have alot of pack mates, as we have seen with omni while one person grapples the other bites the head, a mechanic like this on allo will lead to instead win cons, this is less likely for sucho because they are slower and have less players in group and also do do as much bleed on top of out damaging their kills, same for spino, and bary is cera sized making it less devastating

#

Also these guys are semi aquatic and fish eaters, making them less likely to abuse this mechanic like allo definitely would, allo is gonna be more hungry objectively

dusky surge
#

those two are generally more brawler-centric, not "grab and kill"

slim dragon
#

It seems nonsensical to give a creature abilities that aren't useful for its niche

dusky surge
#

Also, justifying it by the fact they have big ams doesn't work either

Allo has big arms so it can grab things that might try to get away and make sure they can't

Bary, sucho and spino have big arms to slap things that might try to get too close and make sure they leave or die

shadow vortex
slim dragon
#

What's that calculation

shadow vortex
hasty coyote
slim dragon
shadow vortex
hasty coyote
#

yeah I still don't understand where you are getting those numbers from either

slim dragon
shadow vortex
shadow vortex
slim dragon
#

If dibble takes 1/8th of damage to the head while blocking, that's a 87.5% damage reduction

shadow vortex
hasty coyote
slim dragon
#

If the multiplier IS 1/8th, then it is 24 000
Or rather 23 999 is the amount of damage dibble can survive

shadow vortex
#

Hm, I’ll try to re-calculate.

hasty coyote
shadow vortex
#

Yep, I see. I thought Dibble’s reduction is 80%, but if it’s 87,5% then yep, 24000 is the number. When I replied “It’s still not 24000” I calculated that in my head, didn’t know there would be such a big difference.

#

Thank y’all for correcting.

hasty coyote
golden coral
slim dragon
shadow vortex
hasty coyote
#

I will find the numbers

weary dust
#

@dusky surge grapple makes more sense for a brawler, than something that rips and tears until its done like allo

#

@slim dragon why wouldnt they be capable of making good use of it, the spinosaurids niche is grabbing things and keeping them from getting away, like deino, conical teeth remember, allo is a slicer it gouges and bleeds things out or rips them apart with powerful arms and jaws not keep them in place

#

@dusky surge this is headcannon arms are arms, they are all capable of performing the same fuctions, with them big meaty claws, my argument is more directed at skull, teeth, and body structure being the domant factor as to which deserves grapple more

dusky surge
#

@hasty coyote i agree with most of your changes, but not the damage resist. i think the hard cap is clunky and unintuitive

hasty coyote
dusky surge
#

i think it's a very hamfisted approach to the issue that overcomplicates something that should be simple, and explicitly only exists because stego sucks so bad at fighting it

i would rather address the fact that stego cannot reliably harm diablo in any way before nerfing diablo and allowing stego to continue being poor

hasty coyote
dusky surge
#

i mean... i'd imagine similar things happening with anky or whatnot

hasty coyote
#

While having the head be a no-go-zone for ceratopsians is the idea, allowing diablo to tank apexes is incredibly op to me.

The other idea I have seen floating around is to just make there be a hard cutoff on the damage mitigation, like any attack that deals over 1k damage just punctures though the resist and deals flat damage. I dislike this because an attack can literally be on the edge and deal full damage while an attack that deals slightly less deals 1/4th.

hasty coyote
# dusky surge i mean... i'd imagine similar things happening with anky or whatnot

those things are apexes though, the difference is that there is no tier above them other than sauropods, and I don't imagine sauropods having an issue. Plus if this method works out for damage resist, they can apply something similar to them. The issue I have with diablo is that its both faster than apexes and able to tank apexes. There will be roaming bands of diablos that just swarm and maul apexes if they struggle to puncture though even a single diablo.

dusky surge
#

minmi will also likely have a lot more effective health and it sure ain't an apex

hasty coyote
#

I just think diablo has the perfect combination of stats that make it a bit too good at mauling apexes, with the head resist allowing it to tank a lot more than it should. If the resistance is lowered then it wouldnt be an issue, but just flat lowering the resistance kinda feels bad imo. Its def a viable option, I just prefer the cap.

Plus one thing the devs hate is metagaming, and making the hp system complicated to calculate on the spot makes it pretty hard to metagame. So thats a side bonus I guess.

weary dust
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@dusky surge uh ? Yes it is, you selectively focused on what you wanted both arms to do as if they both cant do exactly the same thing, when it comes down to it there isnt significant evidence suggesting allo is a grappler first, there is for the others purely based on their skulls being similar to crocodiles, other than this cherry picking about the arms you dont have any reason as to why the moves I brought up are unfitting

dusky surge
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all three of them have been displayed to be brawler type-animals, designed to be able to stand their ground against large foes using powerful hits using their claws. A grapple/pin is better suited for fighting solo, smaller critters, as a pin leaves you exposed to other threats as you do it

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of course allosaurus would benefit more from it as an animal that can actually ambush and catch small game than sucho would, an animal built more around protecting its territory and co-existing with apex-level animals like deinocheirus

regal tulip
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Yeah I don't agree with the sentiment that diablo needs that drift to cover it's sides. They made it turn slow on purpose outside of spar mode so carnis have a fighting chance. Dibble should be strong in groups or with it's back up to a wall, having a 180 drift available after TAPPING shift is literally what makes the dino unbalanced right now.

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Make it need to run really long or hard nerf it

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@hasty coyote everything else I can wholeheartedly agree with tho

dusky surge
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i think the drift has value and should remain

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necessitating groups = bad

regal tulip
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Doesn't need a group, just has to leave the plains when being stalked or attacked

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Plus alt bites exist

dusky surge
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still think removing the drift entirely is overkill, unless it gets a significant agility buff

regal tulip
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Just give it what carno has rn, a max 90 degree turn after reaching full acceleration

hasty coyote
# regal tulip Yeah I don't agree with the sentiment that diablo needs that drift to cover it's...

While drifting aint it’s only option, it’s the main option it has in the open. And with most of its migrations putting it out in the open, it should be able to handle itself in the open. Your issue with it being able to tap shift and 180 is literally what I was addressing with the acceleration nerf I suggested. The whole change I was proposing would make Diablo both drift slower and have a longer gap between the drifts, giving an opening between them that predators could exploit.

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If we nerf drift to the point it can’t be used effectively, then omnis will just maul a Diablo. Since they can just run circles around it until they get behind it and then get free pounces. While it needs to have openings, it also needs ways to mitigate them.

dusky surge
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^

cobalt dagger
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@restive token

I super agree with you about Dilo, I don't know why your suggestion has more x than check

runic bone
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i want new dinooooooooooooooo

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what wil be the next ??

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will*

cosmic pelican
runic bone
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Rex would be cool

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U thought like Allo or dum

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Sum*

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But anyone have an idea when it could get added?

golden coral
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@steep echo Isn't there a risk of making them throw away playables if they're both very quick to grow, and are not that difficult to get diets with? Honestly looks to me like people would just grow them, and then do whatever because it's very easy to get back to grown?

steep echo
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The only extremes I would agree with you on though is the troodon and pteranodon. Those have basically been halved

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everything else has been cut back by about 15 mins

golden coral
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I don't know, maybe it's just me, but shorter growth times tend to make me far more careless

slim dragon
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@tight cove Against what is galli too strong, exactly ? Because it's stats don't seem overtuned for its size

tight cove
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Seriously man if you don’t believe me you can get some good players and test it yourself, I’m telling you they will shred your cera or carno

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Ppl think galli is weak and etc but ever since that new trot buff it received it’s a menace 😂

slim dragon
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But
Galli isn't faster than carno
And cera largely has the tools to kill them

dusky surge
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nerfing galli is absolutely the wrong way to go

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galli is not the issue

tight cove
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Galli can also trot and tap shift every few secs and easily out run Omni too lmao

dusky surge
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it is the fact that galli has access to mutations that allow it to get away with things it otherwise absolutely should not

slim dragon
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As for the smaller thongs, well, I'm not sur how a galli can win against omni unless they outnumber it

dusky surge
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take away gastronomic regen and the damage resist from larger creatures, and galli is already not half as tough

tight cove
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Or we can test it on ttl rn I have ppl one we can test with i promise they will shred u bro 😂

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@slim dragon

tight cove
dusky surge
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the mutations absolutely matter

tight cove
slim dragon
tight cove
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Ppl won’t believe me but I’m telling the truth and I’m not a trash player

dusky surge
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i believe that galli is strong. i still believe it absolutely can be heavily attributed to mutation builds

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i think nerfing galli and not the tools it uses to be so powerful solves none of the issues

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i'll be more inclined to believe galli is OP when the combat mutations it uses so frequently go away, and it still remains dominant

tight cove
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You can have a few gallis with no perks and you can kill stuff but it’s just gonna take you a while to heal

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And honestly idk how fast galli heal it but it’s probably pretty quick ngl

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I doubt galli heals slowly

dusky surge
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galli heals really fast with gastro

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so fast that it heals entirely midfight and goes right back in

tight cove
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Ik galli heals extremely fast with that perk

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Every small creature heals insanely fast with it

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@dusky surge but Fr though u can test this yourself you can get a few guys that are good at this game and tell them go Galli with no perks and you go as carno or cera

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3-4 gallis can cause some serious damage and that’s not even the pack limit, the pack limit is like 6 I think or maybe 8

tight cove
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Yo bird you was there during testing galli is crazy 😭

keen plover
keen plover
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Remove some strong mutations as well. While it is strong in a test scenario, on officials, you may not get the chance to constantly pick off solo players

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Which is why isolated tests should only be part of the overall balance equation

tight cove
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I agree but man if a galli group catches a solo player gg 💀

keen plover
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At a certain point it should be the case imo. I do think that rn 2 - 3 is a bit much lol

tight cove
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And honestly galli is so fast and has so much stam you could honestly travel around the whole map looking for solos tbh

keen plover
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Solo creatures that are at max 3 - 4x your size

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You're not going after diablos

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you're not going after a stego

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It's mainly carno, cera and teno

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2 of them are getting gameplay changes next patch

tight cove
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True

opaque vine
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#balance-feedback message @tight cove I don’t think that pachys self stun should be removed. It’s supposed to be a hit and run when fighting bigger opponents. Removing the stun would make pachy ridiculously strong. Imagine crippling a cerato and then raming it without the opponent being able to dodge or catch you

slim dragon
shadow vortex
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Tbh I’d prefer 3 stun system more than this. Without the recoil Pachy may become too oppressive ig.

dusky surge
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3 stun system?

shadow vortex
opaque vine
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Otherwise pachys would be able to Kill u with no counter play

slim dragon
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I know pachy was busted at release, but making it unable to move for 2 seconds after succesfully hitting a ram is kinda the worst solution to its over-poweredness

opaque vine
dusky surge
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like how old omni risked actually being caught when it missed due to its recovery animation, just give pachy the same thing if it misses

slim dragon
dusky surge
slim dragon
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Also uh, I'm not sure in what state stun immunity currently is, but it could be tweaked to prevent perma-stunning

opaque vine
dusky surge
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if i fall off a cliff and FRACTURE MY LEG, I'm gonna need a lil time to recover

slim dragon
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OR implement "light stuns" that do not interrupt attacks or movement but prevent taking actions during their duration

opaque vine
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Hold on a minute. What dinos do pachy struggle against?

slim dragon
dusky surge
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cerato and carno mainly

opaque vine
dusky surge
slim dragon
opaque vine
tropic horizon
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It kinda struggles against omni but only in packs ofc. Which is kinda a given but also 2 raptors can kinda just turn off pachies existence with 2 pounces