The only thing you might do is change how it works depending on playable.
Currently, the way it works - It favors 'the hitter.' If you are frozen on my screen, but on YOUR screen (and everyone else's screen watching) you're far away from me, but I hit the frozen version of you that I see, then you get hit.
This favors ANYTHING that can sit there and tank hits and then dish them out. (Diablo, stego, deino.... Later, probably Rex.) It also results in those funny raptor pins when the juvi is 20 feet away and the raptor still pins you.
What we could do, is make it favor 'the one being hit' instead. So that, as long as you aren't in the range on YOUR screen, then you aren't hit by it. It's unfair both ways, but there ARE people (I've seen them) who intentionally go - usually deino, sometimes diablo or stego - on a server they have high ping with, and get silly kills.
Admittedly, given that I know this information, I select diablo/stego/deino/likewise when I'm playing on a server where I know I'm extra laggy, but in my case it's because I know I can't survive high ping as anything that can't trade hits, so maybe the guys going for funny kills are actually just subject to bad ping and playing what they viably can.

However, ig it’s Spiro thing. I even like that now Cerato can get every nutrient from its second main meal, but I think that there should be a visual cue of the given nutrient while sniffing. Either 1. all rotten units smell like their related diets for Cerato, or 2. all rotten units on the compass, along with having a current special icon, in the center of that icon have a related nutrient.


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