#balance-feedback-discussion
1 messages · Page 106 of 1
Oh sorry so theyre down to oneshot. Still cant react to it. Still makes it overpowered
Hmm. Will say, not a fan of charges in general, but I'm afraid we're stuck with them, so I'd just add one more possibly, or shorten the cooldown more, especially if the charge only lasts 3 seconds and is very limited in mobility. Thinking that you'd use multiple charges as a "catch up" method here for pursuing then. Would possibly lower damage more, since I kind of want carno to stop after it's knocked a thing down to finish it off with bites. Most of the rest looks okay, not entirely sure on how useful a "straight line" charge will be, when people learn to split into different directions, but it's worth trying out.
Probably that’s no fine, but what also a no-fine for me is that 4 seconds raptor pounce to a 1350 kgs carno bleeds it down to half, that a raptor can tail ride a teno, that a raptor packs swarm officials (and they wouldn’t if it was a horrible dino).
@grizzled anchorWouldn't it make more sense for rex to be concerned with a trike, or spino, than a dilo (that is supposedly not meant to punch up at all), or even omnis.
tail ride a teno? Are u in legacy or something? the teno will kick the sh*t out of a tail-riding raptor lol
Also raptors are pack hunters so seeing packs of them isnt unusual. But seeing groups of 7-9 carnos daily is very questionable in my book
No, pachy runs at raptor speed from 30% growth to 70% growth
No it won’t. How are you supposed to kick full-length of your tail, wtf?
Overpacking as any Dinosaur has been a lasting issue tho. If it's mega Packs of Carno, Cera, Raptors, Dilos, Tenos anything really... Megapacks I feel like are the main issue.
Was just an example. Trike isnt in the game yet so I didnt want to take that comparison but we know trex is coming soon so. But yes dilo probably isnt a big threat. Raptors on the other hand are agile enough to pounce on the rex so a big raptor pack with enough patience should be a threat to a rex
U do know that u can hit them with your tail right? ALT+RMB
U do know that they ignore it? Clunky attack vs 47.5 km/h speed. Also tail slamming them is the WORST option you can go.
(On that note tho... why in the World is Dilo faster than Raptor?)
Why it shouldn’t be like that with its non-agile playstyle?
Oh so u think letting them "tail-ride" u is the best option?! 😂 bro wth. Besides the tail attack stuns even a fully grown raptor so it is very viable. I feel like you dont have much fighting experience with and against tenos 🤔
Dilo is pretty agile from my experience.
Not as much as a raptor.
A kick does as well, and it adds bleed.
Cause get pinned otherwise I think
Balancing seems to be really difficult...
Maybe, last I heard, omnis will not take down a rex easily at all. But considering how easily they take anything not using terrain, I could see rex fold to 4-5 of them in the open to be honest
Grapple is definitely a testy mechanic
Yeah but he says that raptor can just tail ride a teno and when I said just kick he said the kick doesnt have the full tail range so I said just hit with your tail but thats the "WORST option" so idk what he expects XD
What about if two of them? And could just be pounce, wouldn't have to be pin to be fair, that was just me thinking about being taken out directly. But even being run down and pounced, might have been the reason
I mean pounce is changing. Bucking also won't be as bad as rn
i mean its very easy to be basically on top of a teno thats bad and dodge everything i do it on cera all the time
Well, Raptors can tail ride for sure... it takes a pretty experienced Teno to find a timing for a well aimed kick, Tail slam on the other hand leaves you open due to animation lock.
Yeah, I'll wait and see on that. They said some playables might be able to fight back, I will be very disappointed if stego does not get the ability to "fight" with bucking
In theory they should be able to kill a rex but it would take a long time and one hit theyre dead so it shouldnt be an easy win. But Im just thinking that the current roster has no other dino that really stands a chance so agility is the way in my book 😄
But considering how it's gone so far, I should probably not hope for too much
They could just make it so everything can escape rex, thus, rex dies to starvation, if nothing can reliably fight it
I doubt it lol. Even though stegos buck literally hits to the sides and visually sort of makes sense to hit a raptor
It would cause an uproar lol
Ive never had this problem as teno lol. And I still think a tail slam is better than letting them tail ride u. But I also think the hitbox of the tail slam should be wide enough so it will stun tail-riders.
Stegos are hated... at least by everyone I know lmao.
I know, I'll have to wait for mods/server settings to get a proper stego, this I've come to terms with
And to think, trike and rex will be way more powerful apparently
We are in for a whacky time...
True but thats not much fun though 🤔 thats why I said every dino needs at least on "bad" matchup so it will still be fun. But I guess Im one of the few people who dont like being absolutely overpowered so nothing stands a chance.
But if we're honest the current roster just isnt ready for a Rex yet
If they release both at the same time at least they can fight each other nothing else will want to cross their path thats for sure XD
Imagine Dibble stunning a Rex... oh boy
If vomit stays the way it is, rex will massively suffer vs cera groups, 1 vomit and its done for.
Well, they're supposed to be apexes, so I guess they'd fear another apex
Speaking of, anyone know if stego still has the excessive stam cost and cooldown on the new attack? Haven't kept up with any patches for a bit
I'm pretty excited for Megalania's burrow intrusion. That would be a pretty bad matchup for anything hiding underground
realistically I dont think that a Rex would fear a deinosuchus. As the stego shows wonderfully the croc is absolutely useless for anything over 4 tons. Sad and unrealistic but thats the reality
Its 10 and 15% still
True, didnt they add that it scales with weight tho? If not they definetly should lol. So a cera would take many bites to make a rex vomit
Nope it takes 3 charged bites to make anything vomit
Also am I the only one who thinks ceras bite cooldown is overtuned? 🤔
Well, deino isn't considered an apex, just like stego isn't
:(
Nope, you vomit an omni and a stego in the same amount of bites (given the same amount of food in their stomach)
Thats stupid... I think they should do so it will never take less than 2 normal bites to make small things vomit and then scale with weight so it will still be balanced when the big stuff comes out
wdym deino isnt an apex?! It definetly is in my book lol
This but plus a cutoff point. Above a certain weight you're immune to cera bacteria.
That will probably happen once cera packs will be slaying adult rexes on every server, but until that happens Im sure me and my friends will have a wonderful time abusing it😄
Ive made adult stegos puke as a juvi cera so i very much doubt that
I think immune would be too much but if it takes like 15 bites and the cera risking dying with every bite it wants to land thats still fair. Of course this would need testing all we can do is speculate
Because they don't seem to want that in the game, just like stego. Both of them could be ramped up in power to be proper apexes, but apparently not. I'd rather make them both as powerful as trike and rex, but well, don't think that'll be a thing.
I mean if you keep making a rex vomit it'll have no stamina left and no time to recover before it starts starving to death
Vomit sickness messes with stamina thresholds, so unless you run out of stamina instantly youll always have some in the tank
Outside of its weight range, Ceratosaurus should play by the same rules as other mid tier carnivores, wearing it down bite by bite
Basically, no food, no stamina, being sick = so if you eat, you just puke again, and so on.
But the starving to death part is true
Oh and when one cera dies, now they are harder to kill
stego is already absolutely overpowered for the current roster. That will probably change once bigger dinos drop but rn it definetly feels like an apex 😄
Deino on the other hand is a joke compared to a stego. There is no 1v1 that the deino will win, it takes at least 2-3 skilled deinos to take down one stego which is ridiculous considering that the deinos bite should be hitting ridiculously hard.
Stego is deinos only bad matchup, even yourself admitted that every carnivore needs a bad matchup
Deino is by no means a joke compared to stego. Deino can instakill stuff better than stego can. And stego is not overpowered at all, it's rather weak for what a stego can be.
So stego does by no means feel like an apex, at least not if you compared it to how trike and rex have been described
A rex should 1-2 shot a rex. If it does bone break with the headbutt the cera wont stand a chance after tanking one headbutt. So realistically every bite the cera wants to land is the risk of him dying. But we'll see how they balance it out Im not very hopeful it wont be either OP af or way too weak when it releases.
I said in the current roster. So yes if u take trike and rex into the game this changes but rn theres nothing that can compete with a stego. gotta read more careful 😄
Well, hopefully rex and trike is properly powerful, so people can realize how weak stego has been/is, would be fun
Right, but currently it's still very weak
Most things hunt it far better than they could hunt a deino
Yes it can but compared to a stego meaning if they fight the deino feels just as weak as every other dino which picks the fight against the stego
Thats just because the deino is in water so of course u wont be able to hunt it. The power and tankiness is still heavily on the stegos side.
Deino is more tanky than stego
weak? What? Its the strongest dino in the current roster and u call it weak?
Yes, for being what it could be, it is
And it's not the strongest in the roster, there are far better playables overall
If you're only looking at raw damage, sure, but I'm looking at the entire roster, and every matchup
If it is like it "could be" then there would be nothing that can kill it. U gotta think about balancing not it being at its peak XD
Though even then, deino lunge does more potential damage than any stego hit
Well, you're the one that argued deino should be an apex
I'm just applying the same to stego, if deino could be powered up, to be a proper apex, so could stego
Currently neither of them are, they're not considered apexes, they're not as powerful as the apexes are meant to be
Yes it should be but it doesnt feel like it thats what I said.
And a Stego should also be careful of crocs. Its not a oneshot but near water the deino should have the upper hand especially if it lands the first hit. Rn stego dont need to care about anything so they feel like an apex rn. Deinos still need to fear stegos thats why I said it doesnt feel like an apex as soon as the stego steps in the picture.
I guess we wont come to terms in this topic so Im not sure if it makes sense to keep discussing about it lol
And every heavier and bigger dino added will cause the deino to be less viable (meat shields are already a thing will only get worse then :/ )
Right, and I'm saying stego should also be one if so, and that I don't think stego feels like an apex either, for what a stego could be and how it should work. That's really all. I don't really mind deinos being scary for the other apexes, including trike and rex and all, (except spino that's probably going to be hunting deino and not the other way around), but then I also think stego should be properly anti-speed/agility and full powered, like deino would be. You want stego, and rex and so on to be afraid of a deino. I want anything that isn't allo/alberto sized or larger (and in their case, coming in pairs at least), to be absolutely terrified of fighting a stego.
You want deino to feel like an apex, I want stego to feel like one too. In deinos case, it's a matter of being able to punch up to other apexes, in stegos case it's a matter of being able to punch down properly as it were.
I dont know what u need so it feels like an apex to u. Im always looking at the strenght to roster factor. And since its the strongest it does feel like an apex to me. Maybe that differs for us and thats why we dont really understand the others points 🤔
I do agree with u (besides that while spino is a danger for croc it should be much slower than crocs in the water). But since theres nothing allo/alberto sized in the game yet the stego kinda already has this reputation. Nothing in the current roster will fight it. Deinos on the other hand have no chance against stegos and we all know the croc fishing of stegos too well. Sadly it doesnt look like theyre even thinking about it because stego and deino both have been in this position balance-wise since I started playing this game and that was waay back on Spiro still. Lets hope they reconsider when they add bigger dinos to the picture. Otherwise we might not see any stegos. Crocs still have safe space of water but even their number will greatly shrink when everyone plays rex.
sorry but what exactly is the strongest, I’m missing context
nothing will fight stego?
as it is now?
Right now the strongest is stego with the deino being second in place. I dont think Erik and I disagree in that point 😄
no it isn’t
stego is nowhere near the strongest
Whats the strongest then? tell me
Deinosuchus
I could give you an entire list of how I would rework stego, but my main point was simply that you don't feel like deino is an apex, and I feel the same for stego. We both have different wishes for how the respective playable should work, but we both feel it should be better. So far, we agree, yes?
if we are talking in a survival sense, pteranodon is
Ever fought 1v1 against a stego? 🤔
brother, you can fight stego 1v1 as a tenonto
yes basically
they can’t do anything because they’re too slow
are u on crack?
they hit u twice as teno and ure dead wdym lol
it’s literally as easy as
position in front of stego
tail slam
walk forward
repeat
or alternatively, fight it with two ceratos by just constantly making it vomit
as stego its as easy as press head against wall -> ez win against anything
ok
I would point out that, that, is why stego is bad
so wrong. stego beating deino does not make it the best. its just a single favoured matchup
You immediately reffered to "use terrain/hide", rather than fight
And that would be one of the things I would rework with stego, and part of why I consider it bad. Though terrain in general is.... an issue to say the least
THE FACT THAT YOU CAN COWER IN A CORNER MEANS UR OP
hell I’m pretty sure omniraptor can solo a stego if it’s good enough
Theres is no bad matchup for stego tho 🤔
considering stego can’t use its AOE attack for 3 seconds after a swing
Ceratos, omnis, dilos, tenos
There’s a video of that, yeah, and the stego even went to a rock
Most things that can handle a stego quite well, unless the stego uses terrain all the time, and even then, there are in some cases ways around it
U cant just say that is better because the player behind it can win if hes more skilled?! U gotta think about the fight when both parties are equally skilled. And that is ALWAYS in favour of the stego.
besides teno, omni, troodon, cerato, deinosuchus, other stego and diablo
sure
how is standing face first in a rock skill related
If it comes down to skill, I'd argue the other playables have it easier overall being good
equally skilled players in mind. Then this list is much shorter.
Due to stegos very clunky attacks (jab is rather clunky aside from the side jab, and power attack has cooldown)
can’t Diablos literally face tank the first swing, knockdown or stun stego, then run off
or did the knockdown get removed
Was just an example thats not what I call skill? Dont put words in my mouth lol
hell yeah
I dont take dibbles into the picture since theyre not officially release to evrima so they're not properly balanced
But at least no more stego-tipping
I mean, even officially released, they're not properly balanced
Sadly very true but you would expect they are XD
Won't be until we got the full roster and final version
So never? XD
Part of why there's this whole issue with carno, and stego, and so on. You have playables that would, if properly balanced, wipe the rest of the roster.
Roster of small/small mid sized critters + hunter meant to hunt small game + anti-flank critter that should excel vs anything relying on speed/agility
That is not balanced then. Balancing takes all current playables into account and tunes it so its not invincible.
No, it would be balanced if we had a full roster
that’s balancing for a fighting game
Cause then carno would have larger predators to worry about being bullied by, and stego would have larger predators hunting it in packs/solo
rex is almost certainly going to be invincible to more than half the roster
But because we don't have them, yet, carno can't be as good at its job as it should, nor can stego
this is a survival game, not a death match raagh kill kill burn kill destroy game
Deino kind of can, but it's somewhat limited to water (and just drink in safe spot, boring as that is...)
can’t fight stego?
walk away
you’ve won the engagement
Alright u guys win just make it invincible ignore the current roster. Im tired of discussing it and repeating the same points over and over. If u think in a survival game we dont need balanced fights then so be it. I guess I have other expectations to a balanced game. Peace out
No but as erik said it would be if its "balanced" which is the exact opposite of balanced to me. But we were at this point already 40 mins ago so Im tired of it. U 2 can keep this discussion up, Im clearly not qualified to talk about something being balanced or not. 🤷♂️
You shouldn't really see it like that, you can discuss as much as anyone. It's just a difference of how to approach balance. You're looking at it from a "can you fight it", while they're looking at it from a "can you survive it". You don't need to have the ability to kill a deino or stego, you just need the ability to not die outright from encountering either of them. At the end of the day, your only goal is to survive, no matter if other things are surviving as well or not.
The game should NOT be balanced around who can fight who
if you can flee a threat, you have that advantage
Ive made my point that every playable needs at least one evenly matchup to keep it entertaining, and if u dont agree u simply dont agree. Im not saying that everyone should be able to fight anything just that there shouldnt be anything that is so powerful that it doesnt need to worry about anything. But as I said Im tired of this discussion. Was fun while it lasted but at this point we're just repeating ourselves XD
and stego has many matchups where it's threatened
if we wanna go down this route, what does deino have?
deino can ignore ANYTHING that isn't aquatic
Deino's biggest threat bar itself is actually...
beipi
which is inherently hilarious
LMAO TRUE
Now that I think about it, if juvenile deinos spawn at the same size they do now, austroraptor will be one hell of an efficient predator
they were able to 1 tap but not anymore
oh then you mean 46.8, but still, what da hell boi
a 4 second raptor pounce to a 1350kg carno does not put it down to half blood
Welp, that was what I experienced yesterday, at least.
i was a 500kg carno, got a 10 second pounce on me, 7 seconds by a fg, 3 by a sub, took me down to 60%
i barely ran tho, straight up rammed their faces and nibbled them to death
well around the 50% mark it does go 47.8
Then it lingers there until 60%
you mean 46.8
cause a raptor runs at 46.8
and ive never seen a pachy go faster than that
Its speed graph looks like this
Raptor is 46.8km/h yes, but I said it runs at raptor speed because it exceeds that. I suppose I should have specified that
Thats a roster issue tho not a balance issue. There is simply no other big (semi-)aquatic. I wish adult beipi would be strong enough to pose a threat (to baby crocs ofc) at least damage wise basically being a little glass canon when it comes to baby crocs. It is possible to kill a baby croc (or at least was) but its way too hard. Thats why I hope they add a Suchomimus or another mid-sized semi aquatic. Spino would be an option too but I think a more evenly matchup would be healthier so both species control each others population. But sadly I think it will be a looooong time til we see another semi-aquatic.
The fact that it was able to is absolutely ridiculous and shows that the balancing team seems to be on the carnos side when it comes to buffs and nerfs 🤔 This should never happen. Or they simply didnt test anything lol wouldnt be the first time 😄
there is no balancing team
Even worse lol
it is dondi
Well that explains why the balance update are absolutely wild 😂 u can just feel and see how its not balanced objectively. Maybe they should set up a balancing team then. 🤔
They have QA and Hypno for that
If I think back there have been alot of times where single species were going nuts because they overtuned stats
How can a QA say its good to oneshot an omni tho 🤔
Im also wondering how often the QA is actually used to test things. The frogastrophy is a good example of "who tf tested this?!". XD
how is that anything to do with balance
Nothing, I said before Im wondering how often they actually use QA to test stuff and that was just an example of that statement.
@coarse blaze a pounce doesnt obliterate your bones and make you useless
thats why pachies have the stun
ah yes, it only obliterates your health and bloodpool and makes you useless, very different
never heard of someone being practically unable to fight back with a pounce
so no
pachy bonk and pounce are very different
do you just... tune out when pin is involved? what's going on with that
Except if it's under a specific weight it's an instant kill basically.
no wait, you've actively argued for pin many a time
we talking about pounce not pin
so i genuinely dont know how tf you came to this conclusion
not the same thing
A pounce is a pin for things under a certain weight
pounce IS pin the hell are you on about
latching on a teno is not a pin
much like ramming a teno is not a stun :)
self stun
you miss and you bonk your head to the grass
oh, you're right, raptor has it better
because of course it does
better stuns on smaller creatures, better chances against larger creatures
but nerf pachy amirite
it can damage RAPTOR
that's just NOT ON
yknow man
I love not being punished whatsoever for missing my pounce and I can just readily do it over and over until I land on top of a: juvie cera, a herrea, a dryo, a galli, a hypsi, basically half the rooster at some point and get a free right click kill with no consequences.
everytime we discuss it never goes right cause we both have different views
so there is zero point at all in arguing about this
The glass cannon rather should be the one punished exclusively.
There is a point, I find it fun
it's not gonna get anywhere, we ain't gonna come to any sort of conclusion
i can tell you find it fun
You picked pachy, your first mistake
Pachy needs some TLC and I don't even know what the poor thing needs at this point.
either way, im not gonna argue about this, have a nice one
I'd argue it genuinely is one of the worst on the roster lmao
Give me one worse
I feel like me giving unfinished playables is cheating
I have a better time even with them LMAO
It ain't right, I'm still waiting for diablo to somehow get some new nerf to make it not great
I'm shocked teno is still mostly fine
Hypsi's agility, stam and ability to just vanish into the underbrush of the forest is unparralelled
Dryo can actually throw hands against predators, or just sprint fast enough to avoid it, combined with agility
I feel like once hypsi gets (hopefully) gets climbing it'll feel more fleshed out.
Maybe I'm just crap but if Im battling as a dryo, I can't do a stationary move without taking a hit myself
I saw a dryo kill a small-ish herrea a day or so ago
Yeah they can kill subadult herras just fine. In my experience an adult herra fight is a 50-50
Although I wish the kick animation didnt last so long
And also did stun, forgot to mention that
pounce makes u not unable to flee or fight back. But one broken leg is in most cases a death sentence. Besides the point that pachies should not actively hunt people but defend themself while raptors need to hunt.
But I do feel like pachies stun is just too long it should be a bit shorter
actually it does lol
for several animals, you flat out cannot sprint or use alt attacks while being pounced
for others, you cant even move at all, you're forced to take full damage and remain entirely stationary
pachy...
not being able to sprint is annoying I dont know why they put it in. slower sprint would be okay but not sprinting is a big oof. But still the raptor wont pounce u to death while the broken bone just leaves u unable to move and forces u to sit in a bush for several minutes.
bone break -> u cant sprint, or walk for a long period of time and are forced to stay stationary.
pounce -> might (!!) immobilize u for a short period of time but afterwards u can move freely to try and flee the scene.
So yes bone break is worse XD
you actually can sprint with fractures LMAO
bro your sprint is slower than a normal walk
If u call that a sprint this discussion is useless lol
and if you do DARE to sprint after a pounce, you will generally just die of bleed damage
from one pounce? VERY unlikely if u had full blood. Also u can cure bleed with mud but u cant cure a bone break.
yes. from one pounce.
pachy has had its bleed resist buffed THREE TIMES specifically to deal with raptor LMAO
Spamming pounce can kill you, omni's pounce doesn't take a lot of stamina to use and you're not punished for missing. 5-6 good pounces can kill something like a teno.
Also they're right, one pounce does kill pachy.
To be safe bite them once, once after said pounce and they won't make it.
I dont get why people say omnis pounce doesnt take a lot of stamina. We pounced a carno like 4-5 times and I landed 7-8 solid alt attack headshots and he could still flee while we had no stam because of the pounce. We were 3 raptors.
Because it doesn't, for what pounce does it's not a lot of stamina.
One bone break also kills raptor so dont see the problem
They should just fix the bucking being useless and its all good
Takes more stam to buck than actually pounce LMAO
Yes thats ridiculous I totally agree there. Dont know what they thought when doing this tbh 😂
Except pachy has to aim to break your bones, omni doesn't even need to aim when you can just spam pounce until you eventually land on said target.
Omni also doesn't need to pounce at anything specific to land the pounce, you just look in the general direction that isn't the animals face.
But a pounce is also easily countered just go to a tree and youre good
Yeah, run to that tree and deal even more bleed to yourself to maybe scrap the raptor off. 👍
Omniraptor is one of the strongest playables and is by far one of the most forgiving to play.
like the trees are so far away lol.
We can duel it out if u want Ill tell u that 9/10 times the pachy wins because it just needs one hit for certain death while one pounce is not a certain death.
U ever played omni? With the amount of desync its the most punishing to play XD getting hit from 20m away taking away 1/4 of your life pool is not what I call forgiving
good sir both have to aim
Again, because you seem to have missed it.
Pachy needs to aim to break a bone, if it missed it's stunned and that's more than enough time for an omni to pounce onto the pachy and one pounce kills a pachy.
I have! I've played a good bit of omni, I've played the majority of the roster excluding maybe dryo.
Bro u act like the pachy dies instantly with the one pounce that is NOT the case. Also pachy dont need to aim they only need to aim if they want to break a specific bone.
9/10 more like 11/10
And also the pachy is NOT a carnivore it does NOT need to hunt. Keeping this in mind the pachy needs to land one hit and it can easily escape. Realistically it hits once and just kills the attacker because he cant do anything.
if anyone here wants to do some 1v1s to prove that it's nonsense im more than open to
ill even spam the pounce without aiming to show how stupid it is
True but I guess the raptor can get lucky once or twice 😄
luck is not involved
if the pachy misses you can get a really nice pounce in, get your bones broken and die miserably
its a 1 win tolerance XD if both parties are equally skilled the raptors loses 99.9% of the time
the pachy doesnt have to be equally skilled
the pachy only needs half of the skill
I havent played that much pachy and its been a while. Not sure how they changed the pachy or if they changed it at all lol
played pachy not long ago
it felt like the most cheap playable there is
killed 6 raptors cause they were spamming the pounce
killed two ceras without an issue
Do you like how the raptor got rammed and hit and still the pachy died after that single pounce and a single bite?
survived two carnos without an issue either
Very fair, very hard.
pachy just doing circles is the first stupid mistake.
Second is trying to trade blows instead of trying a bone break.
This video proves nothing imo lol
if the pachy wins with one hit it's fair to die like that
It rammed the omni, the omni's bones didn't break
I also saw 2 pounces there
Yeah, it's 2 clips together
Thats a game problem then if it doesnt register lol
What are you on about? The ram hit
And didnt broke the bone like it should?
it proves nothing besides the fact that this pachy was not good enough
he had a tree right in front of him to use and 15 different chances to win the fight and still lost
Because it's locational, a ram doesn't guarantee a break if you miss. If you pounce anywhere on a playable that isn't it's face you'll connect regardless.
Im also guessing this was on a duel server so not a survival fight which changes alot of things too.
Pachy has to aim, omni needs to look in a general direction.
do you wanna settle this with a 1v1
pachy doesnt have head detection like raptor pounce does
tell me one spot where it doesnt break something.
U hit body the body breaks,
U hit the head the head breaks,
U hit the leg the leg breaks.
Theres no other areas to hit?!
so the opposite
tbh hitboxes suck
you can hit the head and it does a body fracture
you can hit the air and it does a head fracture
If I weren't on the HT maybe, is there still a PVP server up?
im not in ht either
I'm saying I am on the HT
oh
also yeah i got a pvp server where we won't be disturbed
it's not mine but i have admin there so
I know there was a fairly decent PVP one a bit back, I just didn't know if it were still up or not.
pachy too only if u want the specific leg break for example u gotta aim. but every break is enough for the pachy to escape which it should usually do in a survival fight. Pachy are the most toxic players in the game killing everything on sight and thats not because the bone break is so bad XD
I do not remember the name, I know I practiced with a few people from this server in there but it had a weird name. Not something I would remember on my own.
i understand
Norden?
I think so, yeah
well, if you want to swap branches, im more than open to test our views
Yes I also was mostly fighting on Norden
Yep it should be online.
The one where you go into the discord and get admin, etc.
oh yeah that's norden, it's still up
"Insert playable" being the most toxic is beyond me, most of the playerbase is toxic and I see KOS'ing in every species. It's not pachy specific.
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rip cera 2024-2024
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God forbid you're a cera and tenos get an eye on you if you're wanting to talk "toxic"
both of them attacked first btw
Its common for carnis since they need to eat, but I only saw maybe a handful of not kos pachys (theyre not a carnivore so pure bloodthirst). And I almost never see tenos for example hunting people they mostly defend themself like a herbivore usually does. Of course theres toxicity in every species 😄
playing pachy basically means you wanna break someone's bones
It's not pure bloodthirst, carnis are threats.
exactly, they just wanna break someones bones and play with him til hes dead
p much
If something can kill me, I'm killing it.
If it's not something that can kill me, I don't bother it.
mr corvians, are you willing to swap branches so we can settle this?
Ah thats why u start hunting them? XD weird we dont see that in reallife. Would love to see a deer chase a baby wolf
uhh herbis are crazy irl
I thought its very common knowledge that pachys are just aggro towards anyone and anything
they're more aggressive than carnivores
they are out of their damn minds sometimes
I'm not swapping anytime soon, another time though maybe. I'm waiting for Diablo to be pushed onto the public branch so I can practice with it too.
alright sure
They mostly flee theres very little herbis who actually fight 🤔 at least I cant think of many.
i mean yeah they usually flee, but if they have no other choice... damn boi
I think herbis are more aggressive than carnis more often than not
and they won't refuse a chance to kill something that might kill them in the future
at least if the kill is an easy, fast kill
Thats a different story, but they dont actively hunt carnivores XD
I don't know about that
i meannnnnnnnn they don't track them and kill them like carnis do but...
if they see one it's on sight
They will attack if the carni gets too close but they wont spot a baby carnivore in the distance and go after it 🤔 that would be a new one for me
I won't lie, when I played teno last and a duo of ceras attacked me first and when they eventually disengaged I 100% chased them down.
I have that GIF saved
sometimes they do sometimes not
Thats another story tho, they started the fight XD
depends on how they feel
das pretty common yes
From what I know and of course every animal will behave differently (like hippos are bloodthirsty monsters) but most herbis have a specific comfort zone and as long as u dont enter this comfort zone they wont necessarily attack u
A group of diablos in a lot of cases will actively just kill whatever is around
We dont know how this started tho
that is correct yes
i once was hiking with my family, we found a group of cows in the middle of the road and we just walked thru the group
Oh and even hippos have a comfort zone but Im sure if they could they would kill anything they see lol abosule monsters
I don't know where the whole "herbivores aren't violent" stems from
im not kidding when i say i almost stepped on a bull's horns
and it did not give a solitary (insert bad words here)
Who said herbivores arent violent. Its more like herbivores wont pick a fight if they dont have to. Besides in real life every fight is a threat for multiple reasons (like infections of even small wounds etc.)
however when the adults came in the group got up and began showing aggression (was many years ago)
Domestic animals are much less agressive towards humans than wild ones
That's why they're called domestic
they were wild ones
"but most herbis have a specific comfort zone and as long as u dont enter this comfort zone they wont necessarily attack u"
Wild cows ?
Like... aurochs ?
I promise you a moose isn't going to be chill with you walking up to it
And where do u see theyre not violent? 🤔 am I missing some hidden message? XD
Cape buffaloes ?
well tbh not really wild
cause cows cant survive on the wild
more like unsupervised, free cows
violence doesnt have to mean they hunt everything they see. They will get violent if u get too close is what I read in the message u quoted
You're claiming that some have this veil of a comfort zone before they'd attack you.
That's not true whatsoever
that's with everything ngl
if a stranger gets close to you, you're no longer comfortable
What is this discussion about
and if he keeps getting closer you'll either get away or fight him
nerfing pachy
Really?????
not nerfing pachy
Thats what it started as XD
The sheer amount of bulls that just attack people for no reason is actually insane, there's no comfort zone there. They just decide they don't like you there and go
Not really nerfing pachy but why raptor has no stun on a missed pounce but pachy has a stun on missed ram
the comfort zone was broken and they decided to attack you
It was about omniraptor having 0 punishment for missing pounce despite pachy having a recovery for missing ram.
in this case their comfort zone was the entire plains
You stood within their general line of sight and they decided they didn't like that.
I don’t think anything should have a penalty
And u know youre not inside their comfort zone because of what?
Also animals tend to be more aggressive or what fits it better is protective if they have children for example.
But I think we should end this discussion about IRL animal behaviour and go back to The Isle 😄
everything is comfortable or uncomfortable with something being around, and won't hesitate to attack anything
pachies would be apexes then tho
you would literally spam the living hell out of the ram and kill everything that exists in this universe
How do you know that they're uncomfortable at any given point? You're adding human traits to an animal at that point, animals just do things half the time.
I bet if they see u from 1km away they wont do that. It depends on how close this line of sight was. Also if they have children.
Another big factor is experience so if a bull has bad experience with human it tends to be more careful and "violent" if it spots one
Make it so that isn’t the case? Rework fractures?
A bad mechanic shouldn’t be ignored imo
Its just a term comfort zone lets not start discussing terminology 😂
how would you rework fractures tho
it's fine as it is rn
No it isn’t
That's not just a term though, you're actively saying "It's a comfort zone" but don't take it literally like a comfort zone.
But you're right, this is off topic and should be dropped at this point. Agree to disagree.
I think pachys are fine as they are rn. They dont need to be able to absolutely wreck everything. hit and flee is what they should do or hit and kill for smaller things. Its not a carnivore. (who knows that might change with mutations I sure hope not tho XD )
this
one hit one fracture dip
pachy being able to immobilize and kill things like in these two scenarios would be absolute cancer
this one
and this one
I think both the raptor and the pachy are fine like they are. They should just make bucking actually useful and thats it. Theres definetly bigger problems in terms of balancing.
I disagree. I don’t think they’re fine as is. Also they won’t wreck everything seeing as they’re capped at carno. Trying hitting a Stego, Diablo or deino with your ram. I think a mechanic that is meant to be used as a hit and run tool shouldn’t make you take additional hits. If the problem is that Pachy’s will be strong with such a change, then you make fractures not as strong in certain areas like they are rn.
i agree
I also don’t think Omni is fine. Grapple needs nerfs
i mean, with all due respect, the thing of trying to hit a stego/dibble/deino with your ram is dumb
nobody on his right mind would ever choose to do that
as long as a pachy can effectively repel a carni attack from a carni that can actually kill it on land, it's fine
and since it can do that rn, it's fine
it's only repelling not counterattacking
Basically every matchup u just mentioned is a fight that the pachy can run away from so its their own fault for trying to fight it? (dont know dibbles speed tho maybe this one is a different story)
I mean you literally called it an apex if it could hit and run. It wouldn’t be seeing as it can only hurt the small side of the roster.
nono i said it would be an apex if it could spam the living hell outta the ram
a ram to the face does a crap ton of damage so imagine spamming that
like no stun when you miss or hit, but straight into another bonk
you would be able to facetank 2 carnos one at a time
first bonk gets head fracture, you good taking little damage cause headshot multiplier while you devastate the carnos
i jsut realized how calling it an apex makes zero sense whatsoever
wtf was i thinking
not apex but unkillable
Is grapple even a thing in normal evrima already? Never seen it happen so far so I dont see any problem with it
Not if you changed fractures. I’ve seen some cool suggestions from others.
Head fracture for example could reduce damage by 25% instead of 50%. While blinding the creature if they’re running. Walking / standing only blocks the other edges of your screen.
Body fracture could greatly reduce agility instead of drastically increasing stam cost. It should still increase stam cost of course.
Leg fracture could allow certain creatures to use their alt attacks.
Pretty much allowing you defend better.
There’s a reason why 2 Pachy’s can currently bully a solo Carno and it isn’t because of its base stats
HT only
probs would be good
Then I wouldnt take this into account since its hordeTESTING. Its normal for new mechanics in hordetesting to not be balanced yet
honestly i would
hordetesting is very experimental especially with new mechanics its not really a representation of the smoothened version.
i don't think it's that difficult to balance certain things
you can get qa to test if it really is balanced or nuh uh
like dibbles beating the crap outta stegos
It still is a new mechanic tho so of course it will take some time til its perfectly balanced.
dibble is a whole new dino thats a whole nother story imo XD
i mean yeah but you don't need all of this to balance smth
you can suggest stats, discuss them, implement them, test them in private, see if they work, balance them more, etc
Im just saying when I said I think pachy and omni are fine (besides bucking being useless) Im not talking about new mechanics Im talking about the pachy and omni in normal evrima
when pounce to pin was released, you could pin a 1 ton dibble
I can agree with this. It needs some obvious changes though
regardless of it being ht or not, this was just stupid
it's ht so you can't expect things to be perfect, but you can't expect things to be this horrendous
Didnt really write it clearly I guess 🤔 I meant pachy and omni in normal evrima
I don’t think Omni should be able to pin healthy creatures that are larger than them. They should have to wear them down a bit more
oh yesyes i mean evrima as well but im just responding to the thing that it's hordetesting
Dont know how u guys can play hordetest its a lagfest and just ridiculously long queues
i dont
i straight up dont i just remember the first ht week
and das why im saying that sure it's hordetesting so you test things
but man certain things are just so so so so stupid that they don't make any sense at all
i think it's reasonable to say that a raptor pinning a 1 ton dibble is something that should've been seen millenia before it was released and fixed
Theres at least one of these things in EVERY patch the isle ever released 😂
yup
i knew for a fact that pounce to pin was going to be stupid when it was released because it happens in every patch but i was not expecting that
i just think it's not that much to ask for things to not be broken as heck when they release
broken in terms of actually broken or unbalanced as absolute crap
I was actually looking forward to it because it meant that stegos actually have to fear a raptor pack. But I was a raptor main back then so I mightve been biased 😄
wait what?
there is no tiring stegos or anything anymore
get on a wall and you win, that's it
WTF?!
or hug a wall as well, both work
Why just why... I never seen anyone complain that stegos are too weak 😂
i dont understand why either
imma be honest imo nothing should be able to still be deadly as heck when outta stam
outta stam means time out goodbye it's over nuh uh you get what im saying
First of all whoever decides this definetly likes to play stego a bit too much and second where is Quality Assurance? Why dont they say "Are u out of your mind?!"
but with how stam works rn... run outta stam means youre never getting it back
Not even. It was to be more in line with every other animal. Everything can alt attack when out of stamina so why can’t stego?
Yes absolutely. No alt attacks. Higher bite cooldown. Only hope is the opponent is also out of stam or very low. But Ive read that u can still use alt attacks even when out of stam so idk what they did there
why can everything alt attack when outta stam
Why can they alt attack when outta stam tho?!
alt attack uses stam so the logical thing would be it can alt attack without stam but guess the devs thought otherwise
So they’re not completely defenceless?
and why are they defenseless
Theres other attacks than alt attack??
i know the answers btw im not being stuipd
For herbivores when out of stam?
they are defenseless cause you cant get stam back from 24.99% or less without sitting down
alt attack used to be the high risk high reward. And if abused u leave urself being vulnerable. Thats not the case anymore
which is the stupidest idea ever
cant tire things out and then properly kill them anymore which annoys me
They also have a not alt-attack? And imo its the price of stego and it was the only effective way to hunt a stego.
I miss Spiro tbh. It was simple but it worked, map felt alive and mostly good balanced at least better balanced than now. 🤔
i agree
yknow smth you can do is go to spiro branch from time to time and just enjoy
Sometimes you fight a lot of creatures. They shouldn’t be able throw numbers and win. It’s your goal as the predator to bait attacks and land it. The stam system also makes it impossible to regen it when under a certain threshold
i do this sometimes
I did that sometimes but its so dead sadly. Not even a one server reaches more than 10 players :/ at least when I last tried it
this is a good reasoning, however i believe that you should be able to throw numbers and win to a certain point
ive seen hundreds of ppl say they miss spiro and i say well why not join the branch then
I disagree. If they’re terrible then I have enough attempts to end them
and they all say something that i agree with, which is that they'd rather enjoy updates than be in the past all the time
gets boring
i mean if i throw 50 raptors at a stego...
well numbers win against a solo one. Put a second stego and theyre almost unkillable even with them not being able to swing without stam.
For some reason they can track things down in game lol
gotta say tho, if you can get em to swing each other it's gonna be hilarious
And they’re terrible? I could see a lot of people pulling that off
im just sayin, if i throw 50 raptors at a stego the stego should die
If you’re good sure.
if theyre terrible u win with this limitation too. So idk for me its like they wanted to make the stego just a bit more op to make sure its not killable
honestly bro i just dont understand the point in all of these things
Not with the previous limitation. You only had 20 attempts
change stam allow alt attacks without stam n more
and then rebalance the entire game over something that's not enjoyable
that is without the regen in mind. If u stand still and only defend yourself u have more since it wont be 20 hits in a row.
Yes many very questionable decisions which were forced on the players which they clearly did not want.
i mean if they want it or not... eh, not a big concern for me
I mean the stego would also waste stam bucking. Also the fact that when you’re under 25% stam you can’t regen so 
but if it's clearly not even a good idea why even do it...?
i always say it test all the things you need to test if you want to but if they're miserable dont keep em
Thats just because the stam system is questionable. But still u couldve just reduced the stam cost for swing and youre good. Stego can go on a rock with only one way up and its unkillable...
Well it is an indicator to overthink your decision and maybe find another solution together with your community.
btw very chill dicussion, love it 🙂
if it's clearly the best idea then what the community thinks shouldn't be that crazy
same man, same, a rare thing in this discord
but it has to be 100% the best idea
like not making stego able to dive swing underwater and be faster than deinos in water
especially balancing discussion tend to get intense quickly 😄
or not letting a juvie raptor pin down a fg stego
yessir
just as you said, i wish balance was returned to what it used to be
For now yeah. I’m not disagreeing. A Stego with a brain isn’t dying in that situation. But honestly, I don’t think they should considering what they’re up against are small carnivores. Stego was a mistake to add this early though imo
it felt good to know that the carno in front of you could obliterate you in a milisecond but that you could also do great harm in a very small time
felt like an actual battle lol
Thats fair enough. The stam now also feels okay-ish to me but when it first came out it was like "wth are u thinking?! u wanna kill your game or smth?" it was just unenjoyable. It was saved because it came with a new map otherwise the games playercount wouldve dropped massively
i still think "wtf were yall thinking"
ive gotten used to it tho
Anyway guys, take care 🙏
Theres some points in a game that absolutely cannot be changed lightheaded. And that is 1. vision (like nearer camera wth guys), 2. movement (at least in 3d games) and I cant think of a third one XD
also about dis, i just believe that if they don't want the game to be a fighting simulator, yup boi i agree with it, but theres more obvious things
u 2 mate, cya 🙂
smth that i dont like is doing something stupid and then saying it works perfectly when it clearly doesnt
removing the heart did absolutely nothing but inconvenience players
making stam this bad did absolutely nothing either but inconvenience players
Oh boy then uve been enraged by alot of decision they made 😂
if it did, ppl wouldnt be so aggro
i cant count the amount of times ive thought "what the hell is this"
Dont forget making stam bad while also adding a larger map. I still think it was a late april fools or smth XD
also that
i usually just post a feedback to get the frustration outta my chest
im glad feedback channels exist ngl
been there, done that 😂
may have completely shitted on stam like 10 times or smth
Id love a bit more info of how much the feedback is looked at 🤔
took me 4 days to explain all the issues i see with stam rn
i mean they have a channel in which they can see the "best" feedbacks
and then they discuss them altogether
but everyone did that and they didnt backtrack they went on with it. I even remember seeing a stream clip where dondi basically said "idc what u want this is the best" something of that sort dont take me literally there 😄
oh yeah
thats the kind of thing that i dislike
Hmm but seeing the most wanted feedback and actually consider of adding them are two different pair of shoes 🤔
the "idc what u want" not really an issue for me cause sometimes ppl can say the stupidest things ever
but "this is the best" is what i really dislike
sometimes they react to the feedbacks
Well, devs aren't entitled to doing whatever the community tells them to do
unless it is an obvious fact then... mehhh
also this
it is an act of courtesy that enriches the experience for everyone
"i dont really like this myself but alr since all of yall want it here you go"
as long as it aint smth stupid like adding a flying rex
Well uh
That's not really how you make a videogame
If you don't do it for yourself before doing it for anyone else, you end up doing a lame game
Yeah some people are out of their minds. But if the whole community says the game is not enjoyable anymore thats a sign. or it should be.
btw my internet crashes alot today so I might take a few mins to answer.
PS: it just crashed while writing this XD
im talking about smth more simple
See, the stam issue isn't as prevalent as you say it is
Not everyone hates it as much as you do
Some people find no issue with it
Some people enjoy it more than the old stam system
it does make playing a pain in the ass sometimes
or fighting things as a whole
cause now theres barely any strat, it's all brute force
The stam now is kinda okay. I think they found a good middle-ground. But when it was new it was stupid. Bigger map and they didnt change stam usage only the regen that wasnt the brightest idea imo
with strat i mean strats that you would use like tire smth out so it can't fight back
It's literally the opposite tho
Now you need to manage your stam, which you didn't have to do before because there wasn't any punishment for being out of stam
Only as some specific species
Carnivores could still fight back with no issue
eh, kinda true, kinda true
There qas u couldnt use alt attacks or the stego couldnt swing. Thats different now
Everyone abides by the same rules now
No more "avoid the rule of not being able to fight when out of stam because your main attack is a bite" anymore
Was dependant on species too, a raptor had to do more stam management than a cera for example
and, honestly, i don't think stam should be so important that you must be punished with hell if you dont dare manage it correctly
but more of a "try it see what happens"
yes yes
I see the point of it
In survival games you have many resources to manage
Health, supplies, ammunition, tools, and so on... in The Isle you don't have that many
So making each one of them super important makes it more of a proper survival game
i understand that view
i just think it's better to let ppl enjoy themselves
not too many restrictions yknow
Honestly, I've been thinking on how to improve the stamina system to make everyone happy with it, but it isn't that easy
Thats a fair point, but I still think they should match this to the playstyle. But I think they worked it out it was just at a way too early stage when it released
i also believe that when they released the stam changes it felt like a quick, unplanned thing
My issue with it is that the punishment for getting out of stam is "stop playing the game for a very long time because if you get into a fight or a chase you die"
And anything that contains the phrase "stop playing the game" shouldn't exist
making everyone have the same thing is just nonsensical imo
thats a good one
i completely agree with that
Thats why its called a tiktok simulator now. I usually watch yt when I regen stam
But the issue is, this game is played in quick actions but also in the long run
So if you can get rid of the "out of stam" condition quickly, it defeats the point
i tab out and check notifications
or open clash royale if im playing ptera
I thought that maybe, getting low on stam could incur a "exhausted" debuff that makes you slower and weaker and recovers over time, independently of wether you're resting or not
In order to keep the debuff of getting out of stam, without forcing the player to just sit down to fix it
But I don't think it would be that interesting either
and then i get more involved into the notifications or clash royale and just dip
waterfall drops need to be looked at, theres way to many waterfalls that have rocks you can slide in that you cant get out
Or maybe, it could be like some action-combat game,s where if you run out of stam, you can't use it again until you are at 100% again
ehhhhhhh
dont know about dat...
but an exhausted thing would be cool imo
Don't know either
It would probably cause many issues I haven't thought of yet
you have to sit down to get thru it
yeah
No, that's the point
Forcing the player to sit down is telling them to stop playing
Which shouldn't be a thing that happens
hm also true
I had already posted a rework for healing to get rid of the "sit and stop playing" gameplay, but it isn't that easy to make up one for stam
I like the importance of stam management and I want to keep that part of gameplay, but I can't deny that sitting for 4 minutes straight is very boring (although this only happens if you fall at 0% stam and for some reason want to regain all of it before starting to move again)
how about the lower your stam gets the slower it regens while walking/standing whatever but u have the option to sit down and regenerate it faster. This would not force u to sit down but still leave the option to do so
pretty sure this was the first stam change
but then they slapped thresholds
That's basically the same as what we have now, but done slightly differently
Nope, there was never a gradual stam regen thing
I wish there was
i see
exactly why I had this idea. It wouldnt take away the importance of stam that much but still lets u play the game instead of forcing u to sit down in a bush somewhere
i don't even remember the first stam change ngl
It's still pretty much the same thing
The fact you HAVE to sit down once under 25% stam to regenerate is an issue tho
it changed so often idk either I know it wasnt enjoyable at all tho. I think u just couldnt regen while walking at all but I might be wrong.
yeah lol same thing here
too much confusion and trying things out to notice n remember the changes
During gateway's release trotting didn't regenerate stamina
Walking did
But walking is so painfully slow they changed it
walking still is painfully slow I hate it and just sit down instead of walking
yup walking is so damn slow
I also never seen anyone walk they always just sit down til they at least can trot to regen again
i do that
Why not allow Dino’s to trot and still regen stam? Just make it slower the lower the stam.
Lol I made this suggestion earlier XD
I've also thought of a "double stam bar" system
Where you got a small bar that depletes and regains quickly
If you empty it and keep spending stam it empties you main stamina bar, which also reduces the size of your "small stam" bar
But that... doesn't really serve a purpose in the current balance of the game
Oh
@coral wind 👆
I did suggest some time ago that dinos should go faster/slower depending on their remaining stam
But changing dinosaur speeds is troublesome
Hmm this could work but only if its only a small difference. So even with low stam it needs to be fast enough. Probably so much so that it doesnt makes that much sense in the end.
The problem is we cant really test it out we can only assume how it feels like with our ideas
#balance-feedback message @weak jetty this won’t decrease the allo player base lol, it’ll do the opposite it’ll increase.
Because they can just sustain themselves off of whatever allos and further multiply easily
the amount of allo megapacks will be absolutely insane
spiro’s cannibal carno 2.0
@weak jetty denied, immediately
Well i tried 😅 thats ok tho it was just a thought gotta know what the peeps think 😚
if allosaurus, or the rex, were cannibals, it would literally turn the server into 100% allos
there would be nothing else because it’s a self sustaining ecosystem
@weak jetty Nice art, but terrible idea. Sorry
@short meadow That is another great point. Dilo sounds super thick when it's walking. Just as loud as a Cera or Teno and folds like an Omni when attacked. It's a mid sized glass cannon and should be treated like that.
#balance-feedback message Oh man, you wrote my hope down. Tho I know and fear there will sadly never be something like that. But it really sucks to die through canni herbis. Herbis should stick together as a herd like it would have been irl
so if i get attacked by 2 pachys as a teno, and defend myself, im punished?
well I see the problem I agree
what about mixpackers that send in "fodder hypsis" to force you to get a punishment for fighting back, making it way easier to hunt you
systems like these should never exist
that is actually why I never wrote this. Cause I really have no clue how to do this like it is meant
It is not about defense, it is more about those who attack herbis.
But I'd love to figure out a system that just punishes herbis that started the attack on herbis
the reason you have no clue is because its not a problem that can be remotely solved through these systems. its an exceptionally complex problem that can't be solved by just slapping on a punishment system
every single punishment system you can add has around 3 use-cases for trolling
yeah. I am still thinking about a system. And will reactive the idea when I got. But just as a start I support this idea, cause I'd love people to discuss about it to give me some ideas and show me the problems^^
i frankly think the best option is to not add a system like this
if its that huge an issue, have external moderators exist on unofficial servers for people who hate the behaviour
everyone is free to have their oppinon. I am not here to persuade someone. I just put the link here to have people to talk with me about this^^
For example there could be something more like. If the herbis kill more than one herbie and being the one who started a fight.... Maybe with a good KI systam this would be possible to figure... the attacker loose all their diets or vomits, or whatever xD The punisment idea is also discussable^^
You could be safe if you got damage first and killed the canni herbi for defense. So the system knows, you weren't the attacker
so if you attack someone first because you know they're part of a greater mixpack and you're already being attacked by their raptor buddies, you get punished?
Well as mixpacking from carnivores with carnivores and/or herbis is another huge problem. But I guess this needs another solution. But as the idea of hunting mixpackers (and don't get me wrong, I hate them aswell) is maybe not our responebility to do.
Hell, that doesn't even account for accidents, like tenos/stegos accidentally killing their own young or packmates (a common mistake) or just hitting small frail hypsis by accident
Or omnivores, who we'd then need to discuss if they do/do not count as "fellow herbivores" and thus must follow the same rules as herbis and be treated as herbis, or are exempt
that is why I guess their is the border for kiling more than one herbi
A core part of game design is generally not slapping on punishments for doing the wrong thing, especially in a sandbox, because those punishments CAN be abused, ESPECIALLY if they rely on external factors like other player's behaviour
I know, I just liked the idea and wouldn't mind to give it a try to see what the problems would be. But I also understand why this is really difficult and nearly impossible to be handled by an AI
My herbi got now killed so many times by another herbi, that it just sucks to have nothing against it. So yeah. I am open for ideas.
Is herbivores killing other herbivores even an issue
I thought it was supposed to be part of the game
The issue is that herbis aren't balanced to survive against each other
it should be part of the game tbh
As I understand "The Isle" as a survival game (like it is called out), I think it should be as realistic as possible. As people behavior can't be changed by talking. This is a good idea in my oppinion.
Is herbivores killing each other unrealistic ?
yes imo. They are walking in huge herds
not at all, especially when food is involved
Especially killing one of the own species.
have you heard of zebras
Ofc xD
have you heard of what zebras tend to do to their own herd's young
its rather violent
lots of stomping and screaming
If you want to say they would kill their onw youngsters, I would really want to see a link from that^^. Hurting is something else imo.
not their own, but absolutely will kill A youngster zebra that isn't their own
Their need to be hurting for education
not hurting. killing
Pls sent me a prove, if you got one through pm. Tbh, I can't believe it.
Never heard of that.
I have seen herds protecing their youngsters
Not killing them.
Adult males will do it, and I believe it's an act of dominance. Many foals present a threat to its dominance, so they'll just kill any foal that isn't their own and may present a threat to its dominance
I know this exsits between lions. But as bigger a herd as lower the chance to be the one that get attacked from a carnivore
So I don't think that works for herbis.
Okay but they literally have been seen DOING it
Like, it's an objectively recorded behaviour that has been reported several times
Killing rival offspring is done to make females more likely to bare their young (as removing the rival offspring means the female is open to mate as they no longer have young to care for), ensuring their position in the herd as dominant male, and generally ensuring that most of the herd's offspring are your own
Well if it is true (and I really need to find a prove for that before I can believe it), there is still the problem about adults killing adults (or nearly adults) Would be risky for a herbivore. Cause every fight is a high risk and cost energy btw.
Hippos.
Hippos will kill other herbivores, even adults, readily.
So letting this point beside and accepting .... like getting killed by an older herbivore till.... lets say till you have reached the second stage. Let's talk about that. And I do not mean the kill between herbis maybe to fight for a female. (There is still the boarder of killing more than one)
There is a pretty simple solution for that problem:
1: Disable the damage from herbivore on herbivore. 2: Make it as a setting for servers to allow or not to allow. 3: Gather the data of which servers players will prefer to play on. Specially when playing as a herbivore this way we could know if this would improve the issue as a whole. The system could even be improved on species specific skills or mutations.
Disabling damage from herbivore to herbivore ? That isn't a solution, that's an extra problem
Can you elaborate on that?
Sometimes you need to be able to damage another herbi because they're anooying, or in direct competition against you
If you, for example, need food but they're trying to take it from you
Or imagine a hypsi just deciding to block your path
Also makes groups of herbivores needlessly OP as now they can't hit each other accidentally, even when forming a big mass huddled together and spamming their attacks through each other (think of stegos)
Some other herbi stealing your food, trashing your nest, constantly body blocking you, etc? Haha cope lol
Lets see. The need for food would work more as race. Who gets first to it would get it. If you cant get to it its your problem. Blocking your path would be quickly solved by some pushing mechanics. Also animals using their body to block access to another animal is pretty much a common ocurrence IRL. Group of herbivores are OP by nature
No need to make groups more OP
Also herbivores killing each other in nature is also a common occurence
More than bodyblocking is
I'm not sure why you would want to turn the survival game into a race rather than a survival game
Are they really that common in nature? Can you back that with some sort of data?
Yes
Check out on the behavior of zebras, hippos, rabbits, sometimes deer too, horses (obviously), every bovine in general
You clearly doesnt understand biology and animal behaviour to know that most animals will avoid unecessary fighting and herbivore on herbivore killing is extremelly rare in nature. Did you ever even been close to any of those animals you mentioned? You think if we put 100 cows and bulls together and leave them for a year how much of them will be killed by another bovine in the timeframe of a year? Yeah the number is between 1 and 0
I clearly grew up surrounded by animals (wild and domesticated) but ok
You probably know more than I do
You still missed my whole point. Which I made when I stated the solution. Make it a setting and see which players who play as herbivore would pick. Then we will know which one would improve the game experience and which one would be bad. Same way that most of the No AI servers are basically empty all the time.
Using specifically cows and bulls is literally a strawman (straw...cow? IDK)
Not every herbivore kills each other, but there exists clear-cut examples of herbivores killing other herbivores, sometimes for no reason
Obviously, the big docile bovines with acres of grass are not going to have murder on the mind
Think like that. Log on the game and count how much herbivores you see grazing on the fields. There is clearly a lot of green area on the island and very little herbivores to eat it. Lets say if there were and overpopulation of herbivores then I would agree with you.
Go on YouTube and search “zebra k!lling foal/baby”
Top 5 results are your proof
cant post them here because of animal in duress but it exists
So if I look on youtube for human swiming with sharks and find a result would it be proof that this is the standard human behaviour?
because grass isn’t a necessity to compete for, therefore both given the example you shared and irl there is no intent of murder or competition because it’s plentiful for everyone. But since we’re talking about specific diets, competition is risen to be wanting to have the more beneficial plant, thus the stronger and bigger bovine/herbivore will kill or injure any other herbivore intending on take the better patch of plant. It’s literally a documented concept.
What? That’s nowhere near analogical. Are humans showing dominance or/are trying to mate with female sharks for better reproduction of their offspring? Are we killing baby sharks for that reason?
Not saying its not documented. But given the demographics of the island it would not be the case. Also I am just saying that if something is on youtube doesnt mean its a pattern.
Why wouldn’t it be the case? I’ve seen dibbles kill other dibbles for horned melons but I’ve never seen another dibble kill another dibble for a specific patch of grass?
Yeah because there is very little spawn of food for them. Taking in consideration how large the island is. It feels like you want to make the gameplay for herbivores miserable. Specially for new players coming to the game. Which I cant grasp why.
I really like that idea 🙂
Not sure that's a good idea, wouldn't it just result in herbis just figthing anything else without ever worrying about hitting each other?
yup
in fact, it'd make omniraptor near WORTHLESS against packs
omniraptor on your friend? Just swing at them, only the omni suffers
well yeah this a problem I agree. Cause this would be total unrealistic
I mean IRL is really hard for you to hit someone you dont want to hit in a melee combat. The game hitboxes in this kind of game is always bad. Because you have almost no control of who you are hitting when they are close. And it gets really worse with the desync issues on the game
Sounds like a server issue tho, not a balance issue
Here’s my issue with just turning off damage between herbivores: it would cause a downward spiral that inevitably makes this game bird bath similar. First, herbivores can’t kill each other so they all just clump together. Carnivores can’t kill the clumps and kill each other or starve. Eventually most people end up as herbivore and the carnivores just can’t survive. So it ends up being mass groups of herbivores clumped at migration zones with a few tiny carnivores clumped in the outskirts living off ai.
A issue that cannot be solved since its outside of the devs control. IRL if someone grabs another person and you want to hit it with a hammer you could ealisy hit the target you want because you have full control of the way you swing it. In a game that doesnt work the same way and its makes the game experience bad
I’m just saying if I were a mixpacker I would just simply grow a larger dino and then body block the water from herbis and they could do nothing about it
Or you know, someone spawns into your nest as a baby and then destroys your nest and you can’t kill the little troll
Sometimes you 100% mean to hit something, it would suck if you couldn’t.
Plus, what about systems like Diablo spar and pachy’s clash mechanic? Do those just get turned off or can I stun lock people til they starve without any counterplay?
There is definetely a problem but being clumped together would make a efficient strategy but boring gameplay and wouldnt happen that often I assume
could be a way to activate spar mode for example by doing the agressive call
Mixpacking would be pretty awesome if there was no damage because I could just run in front of someone for my carni friend and let them take some shots at them
Genuine question here, have you not already seen massive groups of people who just cuddle puddle together? Like I play Diablo on horde test. When we don’t kill each other we get groups of like 12 diablos in one place and we all start getting bad diets. And that’s just because a decent amount of diablos were just not killing each other. Now if they physically couldn’t fight each other, I can def see that number going up to like 20 diablos and then also stegos and whatever other herbivores are there too.
So you’re right, it would be boring, but with your solution, it is now the ONLY option.
So they would need to rework the entire system as well?
This seems like a lot of effort for very little gain and a lot more pain.
Another pretty simple solution. Put food in different spots. Make them divide themselves to go to different areas. Also having a way to enable a spare mode isnt that hard to Implement. Like if you do an aggression call and you enable the damage on other herbivores for a short amount of time. Done!
I would rather suggest that you won't do damage to members of your pack than all dinos in general
Like if you're in pack, you don't deal damage
You wanna kill some troll? Kick him of the pack and then stomp him
I need to mention its not little gain. The game will only benefit if you make the herbivore experience better. The better it is more people will play herbivores and more challenging and a bigger supply of food for the carnivores
So.. migration zones. And even with that 3 call, the whole point of spar is to not deal much damage but still fight.
Migration zones the way they are doesnt help much since you force the same specie to the same location. Make like two or three different migration zones active at an point in time. So you have to make decisions to each zone you go. You cluster together less food you divide and go to different migration zone more food
Arguably it makes it worse. If more people play herbivore, you end up with the migration zone clumps. And then no carnivore can fight those clumps. As such, the game ends up being you die alone to whatever carnivores remain or join the clump and never die.
So rework more systems so this one can maybe function. You’re basically asking for a complete redesign of the gameplay system just so that you don’t get mauled by another herbivore… meanwhile the devs intend that to be part of the game
gonna put this in a pretty simple: You make the gameplay less fun. Less people gonna play. And a game centered on social interactions between different dinosaurs thats not good. Like I said before. Make it a setting that you can easily enable/disable and put it in a few servers. Then you will be able to see if it works or not. Do you have better ideas on how to improve the part of the game?
I’d personally would enjoy the game more if they actually encouraged herbivores fighting. Namely, make food spawn with some trees/bushes/shrubs that constantly replenish. That way you know where food will respawn, and when it becomes scarce, you get a supply of food if you’re able to defend it.
This way, those who just get bored and start killing everything have something to occupy them and the rp players have more warning that the person may be aggro and have reasons to be aggro themselves.
Ideally the threat of carnivores lurking wanting your precious meat should be enough to make the herbivore experience less boring
Sometimes yes, sometimes no. Really depends on the species. Look at Diablo and stego atm, very few things can actually kill them once they are adult. If we make their only threat carnivores, the moment they find a friend they are nearly invincible… except other herbivores that could also be threats.
Same issue, you can now just dogpile target, with no worry about friendly fire. There is also friendly fire reduction, 10% or something like that.
Oh, there's a reduction? I'm kinda new to the game, thanks for info) Don't think it'll help tho, when you try to deraptor your friend 😅
I think there is, or has been, haven't kept up with patches lately. But it was at most 10% or so, so didn't really do much, probably for a reason. Don't really want people to be able to just ignore hitting their friends after all. And yeah, though you can deraptor your friend if you aim properly, at least I think so.
I have done it so it’s def still possible, but it is difficult if they keep squirming with the raptor on them lol.
#balance-feedback message another day, another teno nerf suggestion 
@native spade no because that makes deino to easy to sustain
Isnt other deinos and fish atleast fat and protein already?
Its been a good year since i played deino but afaik you get pretty much everything already with ai and stuff
deino gets carbs from rotten schooling fish already.
ai spawns have been working for me on hordetest since the last patch
well its tuff indeed but deino has like 1:30 or 1:45h stomach capacity
deino is in a good spot difficult-wise
I think it should be hard to grow, the saltwater mutation made it easier honestly now that you can move to hotspots.
They're cannibals, I'd assume the 3 deinos in one spot wouldn't be an issue.
I mean, it's always been a cannibal and it's the only water-bound animal. It's also an apex currently so there shouldn't even be that many ideally.
If those 2 deinos, 2 being the max for a group ate the 3rd, hunger wouldn't have been an issue is all I'm getting to.
https://discordapp.com/channels/401464048610312193/778350260027129865/1270165467637612584 Adaptive struggle would be extremely helpful for beipis and pteras.
@trim sphinx because every other animal has a directional attack without stam, and it should be no different
Yep maybe we should let omni can pounce with out stm
And carno can charge without stm too
those are different though LMAO
stego is using a directional attack, not its main ability
powerswing is stego's main ability, and it cannot use that without stam, just like omni pounce or carno's charge
You can't say tail attack is kinda direction and attack.
what
most alt-attacks cost less and do a lot more damage than the regular bite attack
so not really a big deal there
Yes we should just let player can't use alt attack when no stm
no, we should let players use alt attacks when out of stam, i'm literally arguing for that
Tail attack with out stm just let stego imbalance
Make them unkillable by carnivore
no? It's following the same rule as every other dinosaur
What carnivores? lol Raptor can maul them when they're out of stamina
maybe dibble can kill stego because they stun stego without stm cost
actually, no, scrap that, hypsi doesn't have a directional attack
dibble can, cera can, omni can, troodon has a ton of damage now so it can, teno still can, dilo can, deinosuchus can literally just grab a swimming stego
but yea besides all of that, stego is unkillable
if we exclude all the things that can kill it, it's unkillable
just like how carno is unkillable the moment i ignore everything that can kill it
Next time you can say hypsy can
no, because that'd be stupid.
Not surprising that the 6t animal, even without stam can kill small carnivores that play badly..
Teno, carno and cera when out of stamina can still fend off any tiny tier with little effort if they're bad.
^
Literally try and approach a tenonto that knows how to alt-attack as a small tier in a fight LMAO
stego is FAR more gracious with its attack openings and speed
Also again, just land the pounce as raptor. They can't buck you off
grapple also exists
still shocked stego's stam cost wasn't fixed before we went live, that thing is disgusting
Some strong mutations are still in as well lol
dondi even acknowledged the fact the costs were absolutely not meant to go live
yea, that too. Gastro needs a whole-ass rework, as do the speed muts
Gastro: Increased healing rate after eating. So maybe 15 - 20%? Only works if you're low on hunger as well. So if you go over 50% hunger, you don't heal any quicker?
Possibly like this?
Gastronomic Regeneration: Increased health/locked health regeneration by 50%. Duration scales with food consumed. (1 second for every 1% of food eaten)
How would that work with cerato for example. I'm assuming there would be a cap somewhere. If it's 100% then it's still far too easy for it since you can wait for the food to drop to 99%
Cerato will always be an issue due to manual vomit
disable the mutation for cerato
nah but there's surely another way
Either that, or do it like this
Gastronomic Regeneration: Gain a health/locked health regeneration boost that scales with your stomach's fullness (up to 20% with a full stomach)
That way, the only metric is how well fed you're keeping yourself. If it works for doing damage while starving, regenning while full is fine
No one can abuse that
It literally just encourages you to do what you should be doing anyways
I guess yeah
So it encourages you to win the hunt, THEN eat so you have a nice full stomach and recover faster, a far healthier way to use that mutation that actually aligns with the game's primary objective for its gameloop
Also realised how dumb this is. I'd just abuse it by letting my hunger hover over 47% with a body around lol. But tbf you wouldn't be healing all that well if you're standing so eh
yea, exactly
Yeah that would be better
as for nocturnal/photosynthetic tissue
During [insert time here], gain a 5% boost to health/locked health/stamina regen and slow to food/water/nutrient decay
So now it's actually survival oriented and more of a "generally better at a specific time", while not impacting combat massively
this i like a lot
Oh, and the last problematic mutation
Congenital Hypoalgesia:
If you are on full health, and an attack does 100%-200% of your maximum health in a single attack, survive it on 1HP.
Yes, still a combat mutation, but arguably more manageable for certain creatures. Also, the pre-requisite of being on full health means players won't be abusing this all the time. Ideally, it'd be used more for fleeing a sudden threat more than anything else.
At larger sizes, this loses value as the amount of attacks that CAN one-tap you decreases
At smaller sizes, you're still vulnerable to things that can't one-tap you as you would be without the mutation, and are primarily ensured ONE get out of jail free card (unless the animal can follow up and kill you after the first one-tap strike)
yah but not everything has a one shot attack like steg
Personally, I dislike mutations that makes you more tanky than you should be.
it should be nerfed if that’s the case
Where do we draw the line with this though? Should none of the creatures be able to alt attack when out stam? Since technically you'll still be able to one shot something when out stam. Teno / cera / carno vs troodon for example
I agree entirely, but I'm trying to remain on theme
I mean... technically, yes they do, because of how the different sizes and growths work. A dilo can one-shot a dryo, a dryo can actually somehow oneshot a herrera, a cerato can oneshot an omni
Not fair to exclude stego because it's rightfully as big and strong as a stego should be
one shot to everything tho besides deino
and now dibble never thought it was fair to lose like 3 hours to one hit from a steg
i mean when they made it so people could attack without stam in general was a bit dumb
it literally cannot one-tap dibble, it doesn't do enough damage
also, deino can one-tap everything, including stego
yah that’s why i said also dibble when referring to things that can’t be one tapped
deino can’t one tap a stego ??
(i’m talking about adult creatures )
it can, deino can drown stego easily
thought we were talking about range attacks
a recent buff allows deino to drown even adult stegos if they're swimming
didn’t you say earlier pouncing and rams were obviously differnt
everything is melee in this game, wdym range attacks lol
we are in the same convo you said attacks like that were different but now your gonna bring that up ?
i do not understand
thought we were talking about its main attacks ?
the tail jab can only one-tap many of the creatures with a headshot. I assumed, when you said "one tap", you were referring to the power swing, which actually can consistently one-tap most of the roster
one tapping has always felt super off
sucks ass to lose all that time
my full cera died to a one tap right on the tail from a steg
which was crazy
tippy of the tail and he fell over
okay but like, you, as a cerato, can easily avoid that, and it's not like stego is the only animal that'll be able to kill that fast (rex/trike)
also that's 100% latency and not the alt-swing then
dunno i was facing away from it and it charge swung my tail tip and i died
can easily avoid it yah but it most fights you get hit at least once
tail tip mostly
then dont fight it if you can't take the risk of it hitting you?
why wouldn’t i fight it ??
because there's nothing forcing you?
i dont see how that reply adds up with anything i was saying
i was just bringing up a scenario
okay, and I don't know why stego should be helpless out of stam, that's my scenario
i don’t see the need for attitude or sarcasm in was just trying to talk with you damn
nothing but the hunger bar
even that has never forced me to need to fight stego in my time playing
Cerato: Smell the air, 95% of the time, you will smell food within range
Deino: You can drown it as it swims over, no biggie
Omni/dilo: Small enough to be able to comfortably consume a boar/goat/deer/random corpse and be fine, as well as slow hunger drain
Troodon: Literally can fill up on compy
Carno/herrera/ptera: You already have no chance of fighting it and winning, and for the latter 2, fish.
so why play if you don’t wanna have fun
fighting stegs is fun as most things like cera and utah
playing just to keep your dino alive by eating whatever seems so boring
yea, it's fun to fight stego, for sure
but like... I go into that with the understanding that it's risky business and I very much might die
I'm not sure why it one-shotting is objectively a bad thing when that is kinda part of what it does as an animal
i'm of the opinion that it should be fun to fight AS stego too
It's why I hated the fact that it used to not be able to use the jab out of stam, and why I now hate the cooldown on the power swing, insane stamcost on the power swing, reduced damage for no reason and lack of any QoL on the power stance at all
having stego incapable of doing anything but biting while out of stam makes it unfun. fun should be a two way street in a videogame, stegos aren't just big AI for you to hunt and kill, it's a player who ideally wants to play the game and enjoy the fight too
you play steg ?
i can’t get around how slow it is i don’t really play steg since it can’t really fight anything unless it’s just as slow
it can kill everything sure but every fight feels terrible with that thing
probably one of the most frustrating things since stuff can just run from ya
oh, not at all, i find it egrigiously clunky, unfun and garbage. The fact that anyone does play an animal that actively feels that bad is baffling to me, and the fact even more people want that horrible animal to be even worse is even moreso
i constantly see packs of like 11 stegs and just wonder why
stego being slow is fine. what i can't get around is it being THAT clunky and godawful to actually fight with/control. This has been a problem for stego since its release, and has never gotten better, even though there are clear solutions to fix the issues
it feels like grass eating simulator
deinosuchus, a slower animal, which relies entirely on patience, has a FAR more fluid feeling kit that actually feels fleshed out and on-par with the rest of the roster. Stego being "big" does not excuse the terrible gamefeel on it
if rex ends up controlling and feeling half as bad as stego does, there'd be riots. it's excused because it's stego, and people agree to despise it
rex so fait is looking kind of fluid
long alt bite (if it was one in the animation) but it looks ok? so far
they said it is suppose to be « fast «
there was a short, but beautiful time, where hordetest stego felt close to good. Before it got hit with the avalanche of unneeded nerfs to stamina, a cooldown and a damage nerf on an attack which exists to literally just do high damage (to fight off the very rapidly coming rex)
but a lot of people are saying steg and rex are the same size so i wonder how that’s going to play out
of course, people complained, and stego got banished to "why are you playing this, play dibble, it's better" realm
never got to see it
rex is bigger, much bigger
yah i thought so
being same weight as a steg didn’t sit right
can’t wait to see it hopefully sometimes soon
dying to get allo
anyways it is 2 in the morning oh my i am going to bed goodnight :)
@nocturne ice what have i done to offend you
nothing.
Because I down voted?
I can explain if you like.
Tho I am playing The isle rn and neet to take attention. So I will do later. I hope that is ok
But to conclude. There is a part of your idea I really like and a part I really don't like. So if you would have suggested seperate I would have given different votings^^
And yeah I know that the 6hr cool down makes it kinda complicated to say ideas seperate.
thats doesn't matter , you are a user and you have voice
actually .... why the dibble is 200% of the legacy's dibble size?
it shouldn't be more than 2 tons
what did you not like
because that's what the devs wanted it to be i guess, they've said that's the weight it's staying at
Nocturnal/Photosynthetic Tissue about that I miss the 5% more moving speed.
Congenital Hypoalgesia this one would just work after getting hit. So I prefer it, before/while getting hit.
the 5% movespeed needs to go
well I guess we have different oppinon on that^^
we still have it
they didnt change values
Tactical Endurance and refering to that I just would agree, if one charged tail attack from an adult Stego wouldn't cost nearly 20%. it would need to cost around 8% imo.
well it is a suggestion in the balance feedback to do so. And I downvoted it. That is why we are discussing here xD
yus
Tho I like the idea you got for this one Gastronomic Regeneration @dusky surge The way it is atm feels really wrong imo.
And as there is way more for me to down vote then to upvote, I did downvote it.
The movespeed destroys matchups, is a powerful tool of cannibals and overall will cause many balance concerns for the future
The problem is that it is impactful when getting hit, that's exactly what's wrong with it. It makes powerful animals designed around bullying (like cerato) really bad at it because they cannot actually do the damage to pressure, say, raptors or dilos, as it takes more attacks to scare them off. It creates situations where, say, rex would just be able to be invincible against triceratops because it decided on one mutation, which is exceedingly unfair for the trike
Well as you know, I hate cannibals, but he possibility to run, in case they haven't choose this mutation is something I can hope. And as the Deinosuchus that are smaller are slower on land than bigger ones, at least from same size or just a little bigger you could try to run away.
What it does is make it that you either
A: Take this mutation
B: Die to cannibals because they can outrun you
The speed boost is empowering cannibals, and forcing non-cannibals to have less mutation options if they don't want to get cannibalised
well yeah that is a point
Already, people are making "cannibal builds" for many dinosaurs, and almost ALWAYS they contain the speed boost mutations
Because if the prey literally cannot run, you will ALWAYS be able to cannibalise it far easier
yes this is an argument.
Also, mixpackers benefit HEAVILY from this mutation, as do KOSers. Take, for instance, ceratosaurus, who after taking this mutation, can now outsprint both pachy and teno. If it has even 1 friend who also took this mutation, the one option those animals had (fleeing the ceratos) is gone. They are dead.
with this I guess you have pursuade me.
what about my other points
Mutations should be a choice to either spice up and have more fun with your unique playstyle, not a forced "play this way or die"
that is why I really like mutations like the saltwater or rain mutation^^
Oh I agree. Stego tail costs way too much. There's no argument, I would hope they would fix that on top of changing the tactical endurance, because it's absurd how reliant stego is on it
I do too, I LOVE those mutations, they're super creative and fun
😄
that is why I really miss the rain. What just happend to it xD
well how you changed it. I like it and support your ideas 🙂
Cause this mutation: Congenital Hypoalgesia, is not that important to me. As I barely use it^^
Oh, it's super OP
I never really tried as my playstyle is mostly to move around hotspots. I don't like these huge PvP zones.
Actually I even didn't get how it works. Does it mean, for larger species itself or just larger than the one you have?
anything larger than you in weight
even 1kg heavier
15% damage resist.
Cerato's bite goes from 150 to 127.5
well, this is really bad I agree
https://cdn.discordapp.com/attachments/778350260027129865/1270332607879446631/Y6HMTQrFM72-cHWaBXqNOg.mp4?ex=66b350ef&is=66b1ff6f&hm=5eb47cdac2c28e8b43ff7ae8eb30d956868e561d9d9a062bdf456c8a2d69aaa1& @spring stirrup this is what the second time you’ve complained about Herrera? If you still fall for that classic food bait then that’s on you if I’m being honest. You could’ve atleast looked up to be sure there weren’t any
Anyways kudos to the Herrera who planned that good ambush. His patience payed off
It's not, legacy dibble is larger still I think.
it was surely bigger , my bad 🙂
why roblox lmao
So now your insulting me for my preferences? Okay
You play omni isn’t that right. They can one tap stuff like gallis and with pounce to pin they can obliterate most of the roster. You can’t be talking about “OP”
Where is the balance if you oneshot 90% of every dinosaur species? Either you are oneshot or die from the bleeding? Where's the fun in that?
In my opinion this is simply not proportionate
What? What oneshots 90% of every species, you talking about deino?
Herreras can’t one shot things bigger than dilo what?
And the bleed isn’t strong enough to kill tenos or carnos in one jump
Barely even dilo, from what I know. And I think that's only on headshot (not sure if raw damage even, or if it's bleed that does it)
.
Yea and specific circumstances have to be met.
Mind elaborating on why?