#balance-feedback-discussion
1 messages · Page 36 of 1
ellaborate
You asked for 6 buffs for omni (it needs some tweaking) and some other funky stuff
The carno charge turn rate for example
Omni does not need buffs
Other playables need nerfs
I understand but nerfing other playables would bring less variety and each playable would feel the same as the other with only gimmicks separating them
No it wouldnt
It would be legacy all over again
Pachy is just straight up op rn (it dominates everything except for stegos and deinos), its stun needs some tweaking, the endlag is way to quick
How?
If op stuff is nerfed, to make it balanced, it would be a overall fun and balanced experience, unlike legacy.
making a stuff op in its own way makes it more fun, eg. omni is op in terms of agility, carno in terms of speed and acceleration, stego in terms of raw damage and deino in terms of raw health.
nerfing omni in its own domain of agility made it useless and it needed to tank more hits which means it needs more health?
You do not understand what op means
Op means overpowered/unfair
Omni is agile but has no health
Carno should be fast but outturned to counter it
Op means that playable are not fair to fight, they excel at stuff they should not be good at, they outclass stuff they should not outclass.
If you wanna be a mobile pack hunter, you go for pachy, because its just better than omni in almost every way
its not fair bcoz the playable is nerfed from its own domain
Your suggestion would make omni more op than u5 omni
How is nerfing something op not fair?
Also, it’s not fun if certain dinos are ludicrously overpowered in one area.
But I did mentioned to keep current bucking mechanic so omni players have to use their head for once and not just hold right click
They already need to do that
It turns every encounter into rock paper scissors, rather than something with tactics
Yes, stuff needs to be good at certain areas, not op
Thats the point of a good game
No, its the point of a bad survival game
Not really- it should only be the case in very limited situations.
For example, if you’re a Dino stupid enough to drink without checking for Deinosuchus- you’re probably toast, and that makes sense.
Otherwise, there has to be a way to counter other dinos, within reason.
But a situation where you spot a pachy as a teno and its a "guess ill die", its not ok
it is much agile
I haven’t had enough experience playing Pachy to know how it works mechanically though.
That does not matter here
oh it does it turns in faster than an omni who was supposed to be more agile but lighter
How does pachy headbutt work?
Right click>Bonk>Target gets broken bones
Hold longer>Stronger bonk
for bigger targets hold right click to charge up the bonk and aim and release
Does it need range to get up to speed?
no it just flies even if it is just standing and it flies faster than omni's speed
It does stop pachy tho
It's a short-ranged ram
Pachy isn't supposed to build up speed before ramming, it's supposed to be able to use it effectively while standing
It's supposed to be a defensive ability
The problem comes from the insane CC it applies
A pachy can stop a carno dead in its tracks with a single ram
Ok, I was assuming it was more of a charge
Maybe it needs to be more of a chance based thing, then
That would be much worse
Chance-based things have no place in a game like this
I mean, it’s a survival game, it’s kind of inherently chancebased
But I see your point, it would be frustrating in the extreme
No attacks in this game have inherent RNG
then there will be no horror element if one knows whats going to happen
Why shouldn’t it be a charge, then?
There is no reason to add a luck factor in an encounter on which your life depends
You can still use it while moving/sprinting
Maybe it should just be weaker if you use it standing still
Because then pachy would be even better at running down animals who asked nothing and worse at defenting itslef, which is the opposite of what devs want
I mean I’d suggest changing strength based on relative velocity, that makes the most sense but would be hard to implement
That way if something’s fleeing it’s like they’re both standing still, vs headbutt being very effective against headon charges.
The real problem is that the best tactic would be to attack Pachy from behind, but it’s so agile that’s basically impossible.
It used to be like that, not only was it busted but it went against the intended defensive playstyle
Based on relative velocity?
Pachy gets self-stunned if it rams massive targets like stego
Not a fan of being punished for using your ability as you should
I guess the problem is how debilitating fractures are
I think it's more about the CC itself
If a pachy rammed a carno and simply broke its leg, the carno could still fight back and get away
But the carno is forced to stand motionless for a few seconds, meaning it can't get away or retaliate
Every time pachy rams it
And yet, carno is the least vulnerable creature to pachy, because it is OP as well
least vulnerable to a solo pachy but put a squad and u get a dead carno
Least vulnerable to any amount of pachies
A squad of pachies can kill everything, except stegos and deinos
And pteras but that's normal
Wait, can pachy just lock you in place by repeatedly ramming?
you can, but dino dont wake up always with the same speed, so it's not always the case
(it's weird, maybe random ? i do test with pachy vs utha)
During update 5 there was a stun immunity window after being stunned, but I'm not sure if it's still here
sometimes the pachy destroy me and i cant react, i'm on the ground, sometimes i wake up very fast
maybe the part where the pachy hit is important
(head, body...)
I can see pachy ram breaking you out of a charge, but stunning you in place is definitely op
it still is, but exceptionally easy to get around and ignore
Fractures are bad enough
because pachy is ridiculous
We need tiered stuns
or just make it that pachy can't stun carno and teno unless it fractures them
Maybe it stuns if it hits head, but why would fracture stun
I think the debuff from fracture is big enough
i also think falling off a cliff and breaking a leg SHOULD stagger you
this is a nerf to pachy
rather than stunning EVERY time it lands a ram
it would only stun when it gets the fracture
meaning it can only stun a carno or teno 3 times
(it can still knock down animals less than its own weight, and stun animals less than 2x its own weight with every ram)
Aside from realism though… the aim of the balance is to stop Pachy players from playing aggressively
the aim is to stop pachies from soloing tenos and carnos, not to stop them from being aggro
It’s both
pachy are really often overagressive yeah
I’ve made and seen other suggestions that would stop pachy from soloing, but wouldn’t address the problem of aggro pachy
fracture is terrible, but it's fair, maybe reduce the % of chance to broke with the weight of the ennemy
i know, but it will be a solution
then why did you imply there was a chance-based system
Splitting hairs
they can't reduce the chance to fracture if there is no chance to it
also, pachy being aggressive isn't really a problem, the problem is it getting away with it so well against animals almost 4x its size
I mean, from my perspective, the ideal conceptual use of pachy bonk would be- toothy Dino attacks pachy. Pachy breaks toothy Dino’s leg, runs away, toothy Dino cannot chase with hurting leg.
Right?
toothy dino dies of hunger
The Isle
that's the idea, yes, so simply make it that the pachy can't stunlock said toothy dino
you don't need to do anything more than that
Maybe more cooldown on successful bonk as well?
If I broke someone’s leg using my face, I personally would not want to repeat that if I could
I mean, to me it does seem like a necessary cooldown
Obviously if you don’t fracture, there’s less cooldown
I don't think people should be effectively punished for a successful attack
again, pachy only needs one big nerf, and that's to the stun. That's it
I DON'T agree with overnerfing
To me, it’s not really a punishment- just a way of incentivizing a different play style. All it does is lengthen the amount of time between successful attacks
There’s alternate routes, though. You can avoid stunlock either by limiting number of stuns, or by implementing stun cooldown.
There was a stun cooldown but I think it was either removed or was bugged
After receiving CC, you couldn't be CCed for some seconds after
You'd still take damage from those attacks, though
i'm suggesting a limit to the number of stuns. 3. one for each fracture type
break leg = stun
break body = stun
break head = stun
normal ram with no break = no stun
But arguably that still encourages an aggressive playstyle
Which is more realistic, a pachy crippling an predator and then repeatedly attacking it to the point of debilitation/death, or a pachy breaking a leg and running?
if you can't stun anymore, you will die
the pachy can't do enough damage without the stuns to compensate for the damage it's recieving in return
stuns are what enable it to be so aggro
because it isn't punished for attacking foes like this head on
Are there damage/health spreadsheets for even a?
health=weight has its drawbacks, its logic would be that one has to bite every kg/pounds of meat of its prey to completely kill it, eg deino bites a stego in the head, realistically the stego's head will be ripped of its body but it still lives and regenerates another head, I had an idea where each limb and breakable part of the body had its own independent health pool and regenerate independently however the head (brain) and the heart are considered vital should never be depleted to zero or else the playable dies. With current system Pachy can only break one leg, imagine if it could break all the legs and completely immobilize the target or playables getting eaten alive by carnivores.
I think that could lead to extremely unfair situations
Starting with the ones you mentioned, a deino oneshotting a stego and a pachy rendering something completely immobile and left to be eaten alive
I mean having one big blood pool makes sense but same does not go for the healthpool
It's for balance
I'm honestly not a fan of the health=weight either, but deino oneshotting a stego with a headshot is ridiculous
maybe two shotting the head kills it. a good stego will never point its head the second time.
That's still horrible
The stego/deino balance is fine as is
Even the armor plates and thagomizer would have their own healthpool and protect the vital parts, so a deino will have hard time killing a stego with its tail pointing towards it.
There's already multipliers for different hitboxes, so that kind of applies already.
The idea of having specific body parts with their own health is odd to me, though I can see the point of it I suppose.
There has to be a balance between realism and playability.
Losing a fullgrown stego already feels bad enough, imagine if it was with two hits to the head.
And completely unrelated, I absolutely love it being called the thagomizer
Terrible idea you are making it so stego cannot swing its tail. If it did the deino could simply wait and then bite its head.
Thats honestly the worst balancing idea ive eve heard for stego/deino matchups
EAT GRASS AND DIE BABY
how about putting the head in gators mouth and die
The downfall of that being you have no choice but to drink. Your head is always at risk regardless. One stun and a partner deino and you’re dead. But you can’t just.. not drink?
herbivore bad must die
And with the current camera lock + animation lock, a Stego might not have a chance to respond regardless of how they’re standing. It’s not hard to get in front of one. If they’re suddenly two shot, any deino could tank that for a fat meal.
I have seen smarter stegos drinking with their tail pointing to the river
Like I said, not hard to get in front of one
Losing ~5 hours to a creature that is completely invisible and literally just has to right click doesn't sound very fun.
Of course that kinda starts to encroach into all the issues Deino has that could be dealt with territory.....
Like the fact that they can see perfectly fine above the surface.....from underwater 
what I missed was deino has to put its head on the line to bite the stego, one-two tail shots to head and deino may die so it is high risk high reward.
It’s harder for a Stego to hit the head if they’re head to head already (which would likely be the case since Stego can’t see them coming), so deino would still inevitably have the advantage in that situation. Generally Stego would be getting tail/body shots at that angle.
Every day, I yearn for D.rugosus like originally intended 
deino would naturally have advantage in that situation as it is an ambush predator if it fails, the stego would immediately go to a defensive stance to protect its head.
Yeah but I still fail to understand how you think it’s reasonable that a creature that takes ~5 hours to grow should be able to be killed nearly instantaneously because it needed to fill the requirements of the game.
5 head shots currently to kill a deino, unless you're implying stego does more damage now?
They’re making suggestions
Gotcha. 2 shotting would be horrible though lol
With the speed of their current attacks, it would literally just be whoever saw the other one first. It’s not really a fight, and a huge waste of a growth period.
what I mean is say deino can 2 shot stego in the head, which means stego's head would have 1000 hp(ignoring multipliers), each of its legs would also have 1000 hp, its body would have 2000 hp and tail has say 700 hp its total 7700 hp if it allows deino to bite all body parts
Are you implying a deino would have to get each part of the body to win..?
so it'd die instantly
2 shots?????
That's guaranteed on stego if you get the first
yea but remember, cool carnivore vs LAME herbivore
The current matchup is fine. There's literally a lot of deino players that can solo stegos if they stick around by the water. Why would you make the fight instant?
I'm all for making Deino feel like an 8T gator, but I'd rather do that through something like a land-based charged bite than letting it remove ~5 hours because it clicked a couple times :C
I don’t really understand why having to target all body parts would be more beneficial? If that’s what you’re trying to say
Deino literally has fish. Go eat AI. You don't need to hunt everything in the game. Sometimes PvE is fine 👍
The fact Deino can survive purely on fish is an issue in itself in my eyes 
Or rather, thrive on them
you thrive on deino on just fish?
maybe on a low pop server or early in morning or late at night
but middle of day where are the fish
Last I played (which was still in U6) it wasn't that hard to find em. They react a little better for once, but it's still not hard.
Charged bite is a good idea tbh. I'd also want it to be a bit 'weaker' in terms of a slower base bite, but give it a damage buff to alt attack while increasing stamina cost to 15%
I'm all for making Deino's attacks slower but hit like a truck. I despise how it's altbite is actually faster than just biting normally. 😛 (if you look forward)
There's really just a lot about Deino I despise 
It’s got some issues lol
I want deino to be powerful in quick bursts, but really falter when there's a lot of predators around. So it can't go up on land and bully 3 carnos off a kill
Curious to see how deino will change on the new map honestly.
Hopefully it fixes some issues.
Targeting vital parts would be beneficial for taking down playable efficiently
but me big predator and big predator must kill all herbivore
What I’m asking is, if there’s two bites to the head, is it dead? Or what is the point you’re trying to make otherwise
You do that currently
Because targeting the head is already a thing, just.. not as complicated
remember everyone, herbivores are nothing but playable food for the much cooler carnivores
two bites to the head stego dies instantly, 100 bites to the tail and it does only 700 damage and stego lives
Two bites seems a bit much <:/
Yeah..
You do realise the moment deino is able to do something like that, the server population for it will go from 50%+ to 75% +
With alt bite, there’s not much fleeing a Stego can do to avoid it.
Like ye gotta remember, Deino as it stands can be completely invisible from the Stego. No way to tell it's there. The second it jumps out, that Stego likely cannot react in time and even if it could, it would not be able to defend itself within the time it takes for Deino to bite twice.
Also yeah for some unknown really stupid loathsome reason, altbiting forward is faster than just biting.
add another deino in and you will 100% get 2 headshots if you both rush it
Not that it would be impossible as 1 deino
A deino, currently, can easily avoid a stego by not going on land or swimming past them drinking. A stego, currently, CAN NOT avoid the water at all.
not to mention crossing water. as well as there would probably be more deino stego mix packing
i'd love a charged bite on land, instead of the grab. Hold RMB to charge up a bite than can do up to or over 1000 damage. While doing it, you open your jaws wide, create a loud hissing sound and can only trot, no sprinting. Makes it capable of defending its waters, at the cost of its stealth
if deinos bite each others head then they will die first so planning and tactics will be required
They're 1 shotting each other now????
💀 So you can nuke everything as deino then, even yourself
i love my survival game where my 5 hours can disappear in 2 seconds!
Planning and tactic is already required 
The only thing you’re really suggesting to change is to make their health lower, essentially.
Stego would also provide some of its damage in the situation
I don't think it could react in time tbf
when? before or after the instant kill?
I don’t think you really understand just how fast 2 deino alt bites are
And even if it was just.. normal bites. There’s still an animation lock that can prevent them from responding even if they did see it.
i see you have like a full idea but its hard to tell what your thinking. but if the two shot thing was put in
speaking from experience sometimes when i get headshot from a deino i get spooked and my hands leave the keyboard and mouse, meaning i wouldnt have time to react and just... die
also looking from a new player perspective who would get spooked more often and they just die they would either go deino, making deino more of a problem, another dino (which is fine) or just.. quit cuz of how much damage deino does and they were really looking forward to playing stego but cant because of how many deinos there would be
besides other deinos, stego (At the moment) is the only other way to conrtol deino population
stego eg. would be applicable for every playable, so deino's head will have say 1100 hp ,limbs have 200 hp each, body would have 5000 hp and tail would have 2000 hp
It’s just a strange concept.. I don’t understand how it really adds to the game at all. Half the fun of this is fighting, which can sometimes take up to an hour (I’ve been in fights for that long). If it’s over in two seconds, you’ve eliminated a vast portion of the fun from either side and it’s back to walk-and-die sim. Or swim-and-win, in deino’s case, which is still barely any fun for anyone anyway.
Forget deino v stego for now. What would deino do to carnos head and tenos?
it would one shot them if attack is to the head else they survive
except for pachy it has armor to the head
Can I ask.. at the very least.. why you think this is a good idea over what we already have?
Bite force and other damage would also need a rework, the point is if I am a solo utah/omni/carno/cerato and I see a deino out of water I would bite off its tiny legs making it vulnerable to stegos, The main problem is that apexes are on whole other league than smaller playables and smaller playables provide no threat, thats why current servers are teeming with apexes coz they have the highest stats and no weak points.
I believe it’s been confirmed that dismemberment won’t be a thing other than in death animations if that’s what you mean.
Also there are no apexes in game yet.
Your change doesn't stop that. in fact, it makes it so nothing but deino is played
It also somewhat sounds like you’re encouraging mixpacking by having the other dinos wear down the deinos for a steg finisher.
i think what they mean by the making legs useless isnt, dismembering its like a leg break, but... claws and bite, like what indo did to brachy in jurassic
pachies completely immobilizing target leaving it to die, dinos getting eaten alive until heart is plucked out there would be much more brutalities
So lets say I lose a leg. How do I heal it?
that isnt what was said, i was making an assumption. based off a movie i saw. The indom rex in the jurassic park movie made a brach unable to move by clawing its legs to kill it
yes and it heals independent of the other leg
I love this guy 
but if its lost like it came off how do you heal it?
add some lore that dinos have superior healing like salamanders have stem cells that can somewhat regenerate limbs.

Even if that was possible... That just adds another level of development for no reason. Since they would require animations to move around with no limbs and... Yeah no
There’s already lore, I’m.. skeptical that they’ll just slot that in
if they did that, they would do that to hypers, not every day dinos
Forget the lore. That is easy. The development for it would be horrible
All this to reduce apex population?
Sounds like it'd do the opposite
deino and stego arnt apexs, last i was told
Also again, I believe it’s been confirmed that dismemberment won’t be a thing because it’s too cruel to expect players to survive with those disabilities
Yup
yup to both or to gator?
The lore doesnt explain why carnos always break their left leg every time.
..what does that have to do with anything?
(I think they mean the left leg specifically because of their limp animation)
i didnt see left ngl
But still failing to grasp how any of the original point is meant to improve the game at all. It does nothing other than provide frustration and less of a chance of surviving in general, which is.. not great for a game that’s about surviving.
gator right, i dont see what that has to do with anything.
But to comment on your thing, its not a lore thing, its a development thing, they havnt or dont plan to implement it
I mean surviving as an apex would be hard keeping their population in check
Again, don’t think there’s apexes in game yet according to the devs.
Additionally, it would only make everyone play deino.
That’s not keeping anything in check.
Survival rate of EVERYTHING going down means people start quitting the game because they can’t stay alive, or switching to a beefier dinosaur, which is the opposite of what you’re trying to suggest.
beefier dinos also take the most time and only few will survive till adulthood
Yeah. Hence the quitting part. Who would want to waste the time? The game would die, or again, EVERYONE would be deino.
Both
i still dont get why stego and deino arent apexes
they have big plans for rex and such
i dont see why that means deino and stego need to be kicked down so far
if stego is too weak to fight apexes, yet remains as slow as it is
stego is worthless
if deino is supposed to live in waterways, yet spino can EASILY kill it and performs much better than it on land, deino will be entirely confined to large rivers, and completely obliterated during any drought period
just seems weird to demote these animals to tiers that they absolutely dont belong in
Also feels really weird just relegating any animal to what is essentially fodder simply because it deserves predators...
It's the same logic people who support current dryo make for how it performs against everything else...
"dryo should be easy prey for larger animals because it's a low time investment animal, so you don't lose much if you die"
As if that's any excuse
Not the same argument but still annoying
make everything viable, and probably the best way to make these overwhelmingly slow animals viable is to make them defensible to animals bigger than them
Or not even that tbf....they can just be upsized if that's ABSOLUTELY necessary
i am always on the "everything viable" team
nothing should be considered dead because it ran into another animal
I'm not even sure where the opposing mentality comes from tbh
What is the point of having an unviable playable
people dont like stego
so stego obviously deserves to die when rex sees it
or, the even better statement, "just get a herd lol"
Well people didn't like U5 omni, rightfully so in that case, now they love omni as the beaten stepchild of the game that it's being made out to be regardless of overtuning from other animals....just flips whenever the power dynamic shifts
That kind of argument only works when the animal in question has a lot of mobility..stego just doesn't xD
the latest balance feedback post proves the whole "something deserves to suffer because it made me suffer" mentality
It's such a weird place to find a "cycle of revenge"
For a playable option in a video game...something with literally no autonomous action, a purely inanimate object
people like to emote things a lot with this game
Omni players expecting to be able to fend off & kill carnos via skill 
partially because they feel invested in their animals
Don't remind me of the "how come omni doesn't solo stego" debate from a few days back
?????????????
Which I understand ofc, everyone has their main, but it shouldn't preclude objectivity :p
my fave argument "every animal should be able to 1v1 every animal"
oh god
Yeah you missed a real banger, that was fun....Someone getting baffled that a sub stego can oneshot an adult omni with poor timing and no dismount positioning
OH YEA, I WAS THERE LOL
Yeah you dipped early xD
That was smart
hysterical, dude genuinely was baffled that a sub-adult stego could one-tap an adult omni
Sub stego is easy to kill as a pack though. The range is worse and the bloodpool is really low lmao
well low compared to a full adult
Bro the proposed solution was for omni to be able to tank at least 10 hits from an adult stego
Genuinely
"Percentage based damage"
i was at work, and tuning in to see the madness
Dead serious, we discussed it for about an hour
they were, i watched
So the idea is that stego does 10% of an omnis hp...wheras omni deals 2% of stegos
Per hit....this would naturally make perfect sense
💀
they also brought up a video of kav fighting a stego to back their case
as a "good omni player"
kav didn't aim their dismount at all, flew into a hill, and died
Where Kav doesn't even dismount to the front of the stego...and dismounts after the endlag of a jab....with basically no obstacles...it was a free dismount...
he also pounced at a completely inopportune time
but obviously that shouldn't have been punished
Too cruel
And the option of "what if you just don't hunt the stego" was too outlandish an option for some reason
Like if you aren't confident taking on a target that is more than balanced to counter you...maybe don't?
Not that a low sub stego isn't basically a free kill for 3 omnis
lets just ignore the stego's HORRID stam regen that is massively worsened by bleed
You can literally count the amount of attacks it has before it basically just dies
Regardless of diet or age
The only thing that makes it a hard target is terrain
Which is literally the point
All abilities are helped and hindered by terrain to massive degrees
This isn't a unique "issue"
i love how people also see rex as some kind of saviour because everything about it implies it will do what stego already does but better, and wipe stegos off the map
so you guys are fine if a carnivore rules the land, kills everything and invalidates animals, but a herbivore? how dare they
When a herbivore is objectively preferable in all circumstances
A herbi isn't going to eat the corpse they steal
the isle community:
"the isle is carni biased"
also the isle community, when it isn't carni biased:
"cant wait for rex to be added so all the stegos die hahahahaha"
I've really just never understood the horror stories of stego
For me personally it's borderline never hindered my gameplay to any significant degree since it was added
i honestly like stegos, they're cool to look at
If you're playing any animal that isn't stego you can at the bare minimum escape it
they're this big lumbering thing you can kinda just watch and it won't really do anything but mind its own business
Quite cinematic...when z walking...man i want a stego reanimation renaissance
i need more animals that just mind their own business until something messes with them
big fan of them
Yeah same, I'm sorta tired of everything being a threat that the entire roster needs to be capable of countering in some way
The slow defensive types are always easier to take liberties with
the thing i want from anky is 95% of the animals to just do nothing to it
Same
i want gigas to literally give up against it
Sits down, negates your existence
i want this thing to be entirely harmless if you mind your own damn business
and this enrages people, the concept that an animal doesn't need to be in 500 fights a second to continue survival
Like a deino on land might be able to catch up to it...but it won't want to
i honestly would want anky to have collision so you can have stuff like pteras and raptors just riding on its back lol
not even fighting, just resting on the wandering anky
free transport
The natural complaint that I get a lot is "well what's going to keep it's population in check if it barely has threats"
And for one
It has to grow, even if it's a super tough juvi/sub...it will be capable of death...
And second
Of all the apex tier animals to be overpopulated, you want it to be something like anky of all things
That would be lovely
let the animals CO-EXIST
PLEASE
Less of the constant war, more of animals just kinda vibing
Anky is a constant vibe, I demand it be that
Imagine calling mixpacking on an animal that is not only terrible at defending other animals...but is slow af
Anky would be hysterical in a mixpack
Everyone's out on the hunt and he's... he's doing his best
"GUYS MIXPACKERS ON EU4"
Meanwhile, on EU4, some beipis are relaxing on an anky's back and the anky is just chilling out
lmao
But how will the troodons possibly feed themselves!??!?!?!!
Like. Let things chill out for two goddamn seconds, not everything needs to be in constant odds with each other
God, I even want Kentro, because it is another example of a "leave me the hell alone and we can chill". Same with cera
I need more animals that people get mad at because they don't inherently crave combat 24/7
I want dryo and hypsi to be that, but they're too incomplete
Also, with a proper weight scale system for deino.
Would you guys find it interesting for omnis to be able to dive? They are already pretty decent swimmers. Just thought it would be interesting to see them hunt small deinos if they spot them. (Although a big risk with adult deinos around, I thought it would be a bit fun).
I use to enjoy jumping in waters to hunt juvi deinos when you could still see their blood outlines .
I don't really like the idea of omni encroaching on every damn ecosystem
Like, it's already designed to be EVERYWHERE
Yeah same
I think it would be fine personally. It wouldn't be the best there
Let that go to cerato if anything
I would be fine with that actually
Tbf I do support everything having a limited capacity for diving
With some animals just being way better at it
Cerato diving sounds dope actually lol
I don't think submerging should be super unique...just how good you are at it
Yeah that could be fine as well
Like a carno can TECHNICALLY go underwater...but it's tantamount to drowning itself with extra steps
Yeah that would be neat. Also you could mess around with the range some creatures could see if they did dive.
I think it would be fine personally. I kind of want smaller semi aquatics to be more effective in water, but still be threatened by a few land creatures that are decent in the water. Whether that is cerato or omni
Mhm, definitely don't want omni to have aquatic proficiency to basically any degree tho personally...water should be a good obstacle when pouncing
Oh yeah not pouncing, bites and whatever else attacks they would need to give omni in water. I know it makes omni able to go anywhere, but there are still risks involved with going into water. It doesn't have the swim the fastest or see the best
Well I think they should just suck at swimming in general....dismounting into water should be easy to follow up on
Like a dismounting omni would take a bit of time to reach the opposite shore
Yeah that's fine. They would only be in there for a bit anyway. Like you spot a small deino or whatever else, dive in and attack. A quick ambush pretty much
Mhm, which again i still think is an insane plan given how it can just swim away
Like even making omni a decent ish swimmer wouldn't make it good for this
If it's not onetapping it's prolly not getting that kill even on a fresh spawn
Which is why cerato makes more sense for that
I guess that's true, however deino isn't the only semi aquatic and it's only as large as it is currently due to the weight scale
Mhm, but the literal only animal omni would be able to do this against is beipi....and if the beipi isn't literally stationary there's no way in hell an omni is catching that...
But yeah, Cerato would be a better candidate
I personally think deino should spawn pretty small. I get that it's the current largest creature in the game, but it spawns too large and gains weight too quickly. Current fresh spawn deino would be able to lunge a beipi and drown it
Oh well so do I...I just think omni has essentially no place bothering semi aquatics that aren't on land...because it already hunts literally everything on land because it's ability facilitates a titanic range
Fair enough. Well, Cerato will do well with that anyways and be able to hunt deinos at larger growth stages as well 😄
Yeye
If growth scaling changes that is
Because if it remains as is....a 10% deino is lunging a cera and winning
It should. Deino should be < 2t for a lot of its life anyways imo
Agreed
Rex growth curve or even more dramatic bare minimum
Deino should spend the tail end of it's growth being able to lunge what it already does
Yeah exactly
It's not even necessarily in the interest of depowering it for longer...I just genuinely find small deino FAR more fun to play than large deino
And it's list of actual matchups goes through the roof
Yeah and it currently has such a short growth time when compared to its power
I have.. many questions
🤔
I don't even think it's power can be justified by growth times...the security of size it gets from a longer growth doesn't impact it at all because water denies retaliation from anything and everything...other deino's obviously don't count since they'd always be the same size...
Like the only animal deino's size is ever going to matter against is spino
That's it
Plus it's ability is just a 4k dmg bite with an activation limit
Eh true in that regards. I just find the growth time, size and ability to be kind of crazy. I guess balancing around growth time might be a poor idea, but if deinos grow for longer and are much smaller for longer, I think that it would be a fine way to approach it. So they are at risk for longer to larger deinos, barys & whatever else. I can't imagine any other 4 hour grow having the power deino & stego currently have. I doubt it stays as is when more things are added anyways
Oh trust me I also think it's too low for how strong it is...tho ultimately I don't even think deino is limited by the concept of balance since lunge is just....not balanceable....at least internally
It requires environmental conditions being changed for it to work...which we just haven't gotten yet
Otherwise it gets depowered to a really awkward state...or the balancing solutions just simply don't change anything
Like tug of war is just...bad
It essentially alters nothing, and I'm glad that idea is dying
Yeah it just doesn't work in a game like this. Any version of it in game would suck to be on the receiving end of
Lunge is something we kind of have to accept. As sad as it is. Even Deino. We need to just guide it in a way where it isn't as oppressive 😦
Mhm, it's one of the reasons why fps games with oneshots that aren't ubiquitous oneshots are so hated...when one character or weapon can onetap anyone but others can't...why use anything else?
Yeah I just want pretty general clear drinking water
Rivers can stay thicc
I suppose...but everywhere else should be a case of "if you got lunged you definitely deserve it"
Areas where in certain migration periods - Deino can't vibe in. Like Lakes, ponds and whatever else. Let the other semi aquatics hunt there
Well not even just for the sake of other semis...tho that is incredibly important....
I genuinely don't think deino should be an animal making kills on any competent players
Deino has a hunting method that can only be justified in succeeding against utter fools
Eh. Depends. Lets say migration takes you to an area by wide rivers and the only other water sources are dried up. What then?
I just don't think that should exist as a scenario
You shouldn't be forced to "risk" lunge
You're just gambling senselessly with permadeath
Other sources of water should be available that won't have that issue
If the players dumb enough to do so want to drink from it...that's fine
Wait, so you want deino, an animal with a 5-6 hour grow time that can only really hunt its main food groups effectively towards the end of that time, to be completely boring and unrewarding to play throughout?
Your effectively asking for all deinos to just sit and starve to death for 5 hours because theres nothing to eat
No, I want deino to be flightier during growth and rely less on lunge
Well first of all, other deinos cover that concern, fish do as well...if anything this just extends the period of growth where dienos require less food
And second, the existence of other semi aquatics quells the concern of their being nothing to do
ok, my bad
On top of dieno by design, being the most patience and waiting based animal in the game
That's the point of it, this appeals to some, not everyone
Which is why other semiaquatics that are more active will exist alongside it
your just asking to not play in the same game as dienos because you dont like risk in a survival game
To a degree yes, but you're entirely mischaracterizing my motive.
Death via deino is entirely skill deprived, you died because you happened to drink at a spot where one existed....
You couldn't have seen it coming, and lunge isn't dodgeable by anything in the roster unless the deino misses...which is basically not possible unless the player has eye problems.
I don't think it's hunting style as is is good for the game, nor do I think it should exist...risk in a survival game shouldn't be "At a point during my progression their should be a chance that I will absolutely be killed by something relatively out of my control"...it's the goal of games like this to mitigate those deaths as much as possible and instead have the cause of death be the fault of the player, entirely avoidable if proper measures were taken
You cannot do this for deino, you can only reduce the chance that you'll encounter one
If you do, you die...this is incredibly bad for a permadeath game
Tbf it's bad for any multiplayer game but especially for one with consequences as grievous as this one
so your looking for some way to completely avoid dying to a deino, correct?
Yes, as there is for basically all other playables
alright, let me explain why i think this is a really dumb (no offense) idea
If i give you two apples
Mhm
and i tell you outright the one on the left has a 20% chance of shooting you when you take a bite, and the other is completely safe
which are you going to pick?
The one that won't kill me
exactly
And I know what point you're making
The issue is that deino's hunting style isn't nuanced enough to justify skilled players to be killed by it
You're making the entire roster an involuntary victim
Regardless of how good they are
You understand that by this point instead of just taking the risk every time, you couldve just planned out when youll need water and memorize where crocs usually are, right?
ive gotten eaten by a croc once in 100 hours by doing that
But you're still taking the risk every single time, because no matter where you drink a croc COULD be there
This isn't counterplay this is gambling
Well I shouldn't say NO MATTER where
Cuz spiro is weird like that
yea-
spiro bad
Spiro embarassing
There will be a lot of system in place to where you might have to risk getting grabbed. Drought is coming for example. What if the only water source is where a Deino is 100% at. Do you just die?
The thing with Deino is, you kind of have to accept it as is. There won't be any changes to it even if it's BS to play against. At most, you make it difficult to where there isn't a lot of them.
Migration, drought & whatever else might force you to come into contact with Deino
exactly my point
Oh yeah how could I forget...migrations make player movements predictable
Well that's actually not true, a fix has already been implemented on gateway
Water clarity, literally solves the whole issue
At lakes, yeah
also there's a small lake that one of my mates figured out how to fit an 8 ton deino into lol
Not that it makes deino any less boring to play as since it's ability is just...not fun to use...but yeah
Mhm, diversified spots to drink...etc
Like this is a problem that has been acknowledged and addressed without fundamentally altering deino
But what if the migration paths are by rivers away from the lakes?
Which was the goal...
Ideally migration won't be so restrictive as to prevent drinking from a water source that will absolutely kill you
True.
Because again, migrations just make player locations that much more predictable, that's just free food
the rivers are awesome
Also bridges....
Fluff it just sounds to me like you really dont like crocs getting to play the game once in a blue moon-
Which come with their own host of challenges
I mean for good reason tbf.
Sorta, I find them overwhelmingly poorly designed, nothing against deino players obv...I expected for more for an animal I highly anticipated
So my disappointment is, as bird put it, is reasoned
I don't just hate deino because it's deino
I wanted it removed for the longest personally, but it can be worked around
Yea, I feel that, I feel exactly the same way about carno
Same, carno less so by a titanic margin, but carno is also rather embarrassing atm
The only animal I think has a genuinely fantastic design rn is tenonto
Easiest animal in the game to balance next to stego
I agree
I fought a teno as a raptor 1v1, and it was the most fun ive had in a while
i even got his lungs as a reward
Mhm, not a fight you should by any means win ofc...but no matter the numbers you'll always enjoy fighting a teno
Oh wow that was an impressively awful teno
Oh really?
yeah a teno shouldn't be going down to less than 3-4 omnis
Omni is not meant to be 1v1ing much of anything
idk, i feel like i just have a really good hunting strategy
Doesn't matter how good you are honestly...that teno sucked
Like not even a god tier omni should win that fight
yea, i agree
he didnt know how to buck, he only knew if he ran me into a tree hed get to one shot me
it was actually adorable
Which ironically doesn't work often rn
collision dismounts haven't been working consistently for awhile
well, i would always jump off and run away right before he got to the tree
i even tracked him into a whole forest and he still didnt manage it
Yeah that teno was....wow
I was so proud of myself until now
Never touched a keyboard and mouse in their life xD
honestly
Literally stand NEXT TO A TREE
Go near a rock...just catch it in the attempt
anything
well, he tried running away instead xD
Wow
When he's slower with less stamina overall...and requires stamina to attack
As a teno main I'm so sorry on our kind's behalf
no no, it was fun being able to kill something as a solo utah
True true
i thank you on my kinds behalf
i think i did end up getting dissemboweled by a carno like 20 mins later tho
i image i was not pleased
Did you go in the plains?
Yea, the teno ran me around in the forest north west of plains
Ah gotcha...yeah makes sense...if you were still in the forest I'd have
Questions xD
Not sure why it's even in the game rn
i guess for me its like the problem you have with deino
Same with deino...it just hard counters the entire roster
Like at least stego is slow obvious and literally can't kill anything that doesn't throw itself at it
But carno and deino both have mandatory interactions with everything
eh, i think the biggest issue with carno is its hitbox
Moreso for carno because of how charge works rn
Hitbox + knockdown range make it a big issue
Teno just dies...omni just dies...dryo just dies...everything is plains
carno on gateway won't be nearly as dominant
Pachy only hard counters carno because pachy is also an op piece of work
especially if they actually make animals live anywhere that isnt the same plains
And if forests aren't terrible
Which they don't seem to be
I hate pachy more than Carno
forests are really damn cool
same, i despise it
ik, like who was drunk enough to think its funny to make the hitbox for a charging animal twice the size of the charging animal and extend foreward a good bit
Well...same...but specifically because I have a worse chance against them as a teno than I do against a carno
Well when you fight it, it's BS. But when you are the Pachy, it's fun. Same with Deino. Bad balance though
that's only due to the fact that the charge used to be worthless, back when it was an "ambush tool"
so they kept buffing the hitbox to compensate for how worthless it was
put it back that way, carnos need some pain right now
now it's actually a move that fits the niche of the animal and doesn't suck
please god no
Not a good way to balance
I still am just baffled by the roster at large tbh....if carno was cerato instead....a lot of balancing issues could basically just be forgotten about...but since carno can engage anything in the game because of pure speed
Nah...I want the game to be fun for everything
You should be making everything have fun
Balancing out of spite or "justice" is entirely nonsensical
except deinos? lol
theyre a bit goofy wacky
I think having to try....at all...when ambushing would actually make it far more fun
I think having a hunting style that is entirely chance based is lame
you know, that sounds a lot like a certain horned disease i was just talking about-
Well...carno isn't an ambush predator
carno ambushes were worthless
calling them ambushes is really an overstatement of kindness
And even if it was brought up to carno's awful level...that'd still be better than what it is now
Allow me to catch a target off guard as one of the tallest, loudest...fastest... and most obvious predators in the entire game barring like...2
Wonderful
And of those 2 one of them is spino
Because big
bru, you dont get to call them loud until you can hear them coming xD
2 changes that will fix charge is a stamina cost like we've stated a few times. 5% to activate
&
Reducing the hitbox
Sound is bugged tbf
Carno...the only animal in the game with an ability that makes noise before it's being used...
Also sound is bugged
I think carno should be far louder than it is rn
yes
when are we uh gonna make deinos be stunned after running out of stam from a grabbed prey, I mean if a deino fails to have enough stamina, they should be punished better instead of just leaving them able to still bite said prey to death anyways removing some of the counterplay
It has always been funny to me that deino's lungeable targets get killed almost just as easily out of lunge than they are within it
Like releasing a target in water doesn't mean it has a shot of escaping
or give them a bite weakness due to muscle fatigue from their prey breaking free
It doesnt at all, deino 500 dmg bite still mercs prey easily
so I think making them have to actually manage stamina a tad bit more by punishing them harder would be better overall
like even giving a possible chance to small tiers like pachy ig
That'd actually be pretty neat...tho bodyblocking is still...well, untouched
you can perpetually keep a prey item in the water by just swimming next to it
Cuz collision is great
that wouldnt fix body blocking that well tbh
I want something that guarantees a proper punish
Just great
hey, its not croccys fault hes gained some weight
Well...I think collision in general is just stupid in this game
Contacting another hitbox just stops you
anyways, I think ima suggest a stun punish maybe of like 2 seconds or 3?
Not force you around it...just stops you
i dont want the stun to be too long but long enough for most prey to touch land again
Sounds about right...especially given how absurdly rare it is for a deino to lack the stam to kill a target
Stuns are universal, aren't they?
is teno the only one that can hold e to drain deino stam faster? I heard that or somethin
Universal?
So the timer will be the same?
Ideally yes
Because it's a matter of poor stamina management rather than a relationship with the animals size
Altering it based on the target wouldn't really make much sense, since it has nothing to do with them
anyways so ima suggest
Deinosuchus should get stunned for about 2 or 3 seconds for letting go of a lunged target
Go for it....the realism crowd won't like it but...not much about deino is realistic anyway
So yknow
1.5 seconds is good
Well...idk that's essentially nothing
You let go and it has enough time to reach the surface before you've regained complete agency
Especially in gateways larger rivers
You'd die...for sure
well, i also had the idea that a deino that loses all its stam in that particular way would sink to the bottom and be unable to ascend for around 20-30 seconds
cuz hes stunned, right?
suggested it
thats just nothing
hell I think 2 seconds is too small considering gateway rivers lol
I mean once you're taken down in those rivers, you're dead
I still wouldnt mind seeing my prey escape and survive if I decide to not watch my stamina after lunging them
so the teno wriggles loose, kicks the croc in the face, which stuns it, making it sink to the bottom of the river where it has to recover for a bit
I doubt teno kick packs enough punch IN WATER to get a deino not going up for 20 or 30 seconds-
but in actuality, seems a bit too extra
when its better to do something more simple?
It's the dieno being fatigued, not necessarily the animal beating a concussion into it
exactly
Also 20-30 seconds is...LONG
yea,but i wanted to guarentee an escape
Like 10....max...and I even think that's an extreme we'd only be able to reach by seeing how this works
at that point, why not just give a longer stun for letting go of a lunged prey
Same. If a deino manages to somehow go into a lunge on low stam....you shouldn't make that kill...the mechanic is very simply and you have no reason to spend stam sprinting
um, ok
Well I'm fine with that too

Do any of the other playables have the ability to drain deino stamina faster, I hear teno can by holding e
i think your thinking about bucking a raptor
This myth has been getting debunked relentlessly for almost 2 years
I don't blame you ofc
nah just going by what I heard
Whoever told you that should be banished to uganda
A
Let them learn the price of misinformation
no, South Sudan

North korea-
Even better, the country my brain defaults to in all things is uganda tho...whether it be negative or positive
yea-
No clue why...I guess it's just fun to say
anyways, uh
still want to add as much counterplay to deino and its lunged victims as can be reasonably added since lunge rn is kinda just a instant death
for you know, drinking as normal
And I still want a pack of 2-3 omnis to be as much of an apex as a sub carno
No, nothing should be as powerful as sub carno
Alas, some dreams are not meant to be lived
I just want more fun younger utah gameplay that isnt just a heavily nerfed adult
You know what really pisses me off more than being drowned by a deino?
Being grabbed by one while the other bites you
Well...same...but for everything
If niche partitioning actually existed...
Hehe....same
I mean carno at least has almost infinite ram
but other than that, idk
Not even just because it's more annoying...but because that means 2 deinos are cooperating
Which is....pain
I can't tell you how many times I've been grabbed on land while another deino bites
Honestly, carno would be fine, even with the hitboxes, if they made sub ad have the same stamina as adult, but make it weaker than adult
Which it shouldn't...god I hate juvi stam
Across the board
No...sub carno is a 65 kmh demon with a 100 dmg bite...there is no justifying that
they kinda need it until the map becomes even more juvie friendly
maybe with gateway
1 ton...65 kmh...100dmg bite...225ish dmg charge
fair
new idea
Which is why they should either not let Deino grab on land or greatly increase the stamina cost while holding something on land. While the prey doesn't lose any stamina as well
concrete shoes for carno
I still think deino should just get a charge bite on land...no lunge
One that relegates it to z walk levels of speed an makes loads of noise but does a ton of damage
Purely defensive, and drains stam during it's held duration
Yeah that works best imo. Can only really lunge something in the water or on the bank
deino tail whip cus irl croc tails actually are strong man, I mean would be a defensive for deino but no point in alt biting them unless that was deino alt attack
unironically a great idea
deino alt special?
probably
I'm sick of people getting bugged that they can't easily kill a stego because deino had a strong irl biteforce...let it be shown in game without collapsing balance pls
Landlocked slow moving charged bite
but how would one make that balanced, a tail whip that covers deino back side
unless we wanna just enforce the idea of dont mess with deino even more on land which im not against
Alt special? As in another attack for deino?
since, uh dont play with crocs kids?
I don't like it honestly...
Kinda just makes deino more of an impenetrable fortress than it already is
High HP even if you get past the defense
Let alone the ability to entirely negate any land based threat by entering the water
And any water based threat by existing at all
Cuz big
I feel its a move that should come when deino is dealing with much more threats like other apexes or spino in general
I mean, if you make it do no real damage, just knowback and stun for like .5 seconds
Deino should be weaker on land imo. Slower bite and only really good in quick fights
Nah, it doesn't need it at all for that purpose
ooo, maybe make it more of a leg sweep
Small chip damage only relevant when running away on land for an animal designed to be close to helpless on land to counterbalance it's complete control over all aquatic biomes
The current strength of land deino means that it can technically walk up pretty far and take the food from 3 carnos. I hate it
I imagine it being a good stun get away from large water threats, but we dont know how fast water spino will be
It shouldn't have that at all
utah mfs when deino takes its well earned meal
Like this essentially makes deino entirely immortal even with spino in the game
Tf you talking about?
Like there's no way in hell spino would be faster than deino in water on top of being larger and stronger
Ah. Pretty simple concept tbf
Just trot to get a kill. Have full stamina as a deino and carnos aren't that scary
Deino could barely take the food from one carno that way, if theres 3 that deinos trippin
You trot faster than they can drag
I feel like we're playing two separate games....
Like if a deino is coming for your food, and there isn't a stego in sight...you lose that food
^ A good deino will have full stamina and can just whip around and alt attack
It's pretty easy to bully a carno off a kill
Not like carno has enough coordination as an animal to land anything but tail hits
Get one good hit and they won't come back
yall be forgetting utahs man
deino have a much easier time stealing from them, just sadge
Actually they don't ironically
Omni's have a better matchup against deino than carno
Mainly because deino's alt has LOADS of endlag
So it's so easy to dismount with a pack backing you
Also deino is very VERY easy to bait, and dodge
You can straight up bite them to death at a certain point
ik, its really fun
well, then again omni dmg simply wont really stack up fast enough to scare deino sheer 8k hp
the bleed sure, but by then deino could probably make it to the water with said food to heal
I don't even mind it that much...and I notoriously dislike pounce mechanically
unless deino is going stupid close inland, which yea it will have trouble dealing with omni bleed considering omni can just retrigger said bleed easily
pounce makes you drop food iirc
It does
although the deino could just eat it there, tank the hits and get to water
You're not getting back to the water with your food
Pounce also interrupts eating
And eating has a cancel animation...which for deino is VERY long
oh in that case, yeah you have a decent chance
Like the deino is not eating that body
decent?
most utahs probably would get too cocky in a situation and die funny enough
If there are like...3 of you
Protecting your food on land. Not killing it
It's actually favorable...you don't need to kill the deino...just pressure it off your kill...which you can do quite easily
mhm
I imagine deino sheer hp will allow deino the chance to also scare the raptors off a bit as one mistake on a raptor part is a gg
I wanna see some gameplay of this
dont feel like playing the game for a while
🦈
Well tbf...that's omni's entire playstyle, which is why omni's abilities make avoiding mistakes easier than most
Thoughts on this:
Deino changes for land gameplay:
-
Slower base bite (lmb). Currently 1 second, I'd make it 2.
-
Increase alt bite to 600n, while keeping the same speed. Increase stamina cost to 15%
-
Give it a charged bite like the others suggested. So while on land, hold RMB
to charge up a bite. -
No lunge on land
honestly same, im so ready for troodon
yes but again, a sheer 8k hp is going to take quite a lot to take down but then you can use bleed as an argument but I find it hard to imagine deino wont be taking some utahs down with it unless these are all peak player utahs
That's fine...wouldn't buff bite tho...even for lower dps...your maximum dps raises dramatically opening with a 2k+ bite
You don't need to worry about it's HP when you can fundamentally deny it from doing any action it came to perform
Pounce cancels any attempt to eat or steal your body
The main reason I wouldn't buff bite is so "not lunging" doesn't become more viable btw
Only for the alt tbf. They will also be better in quick fights, but with the chance to alt attack only 7 times, you'll get exhausted against numerous opponents
Idk I still think it falls into the same issues
wouldnt deino just be able to buck each raptor and edge closer to the water as they get stamina, I mean even if it does take a bit longer
I still gotta see some gameplay on this
I kinda dont see the point of this land change tbh
Well if they're pressuring it back to the water, they're winning
They don't have to kill it
Weaker against a lot of opponents.
3 carnos would beat you
technically yes, but if the raptors use their brains, theyd be both biting and pouncing
Weaker in dps scenarios....weaker against smaller targets...better against larger ones
This means that if a deino sees a carno pair or trio really far out, it won't want to engage them
In contrast with it in water being terrible against larger targets...better against smaller ones
Im not sure how this would be better against larger targets which im assuming are what? stegos?
maybe the alt bite change yea
all unnecessary, just buff stego 
If a stego is coming at you, and you start charging up a bite, you open the engagement with a 2k+ dmg bodyshot, as opposed to just spamming lmb
Also...every other large animal ever to be added to the game
and what stops stego from using its eyes and just not running face first into a charged bite
Nothing, that's the point
It's preventative you use it to disengage
You don't use it for hunting
It's designed to prevent aggressive play
Same way teno's strongest attacks are tied to it's rear end
if you are using deino charged bite to disengage, you turning away would leave you open still
No, you're backing up
troodon my beloved
then ig that makes more sense
my lord
herrera >>>>>> lets be real
True tho
herrera more unique, gg
cap
i like herrera but i REALLY like troodon
herrera cooler as a concept cus climb, and cus I say so
"small animals are worthless" mfs when i continue to play the worthless animal because he's funny and i love him
wdym, he climbs trees
magy solos
thats more unique simply
im joking mate
I just find troodon lame because it's so insanely easy to make that animal overpowered...if it's not I love it
doing the good ol tease
requires a lot of player slots to become a danger
Hopefully that's the case....
troodon is a fuzzy mini raptor with venom, superior night vision and possibly the ability to mimic sounds
Not fuzzy unfortunately
I AM UNINSTALLING IMMEDIATELY
i like the calls, the aesthetics, the fact that it's a lil guy, the venomous part, the group focus, the mimicry, the nocturnal habits, the animations, everything
i very much just like that man
mimicry on its way to come out months after troodon releases
i still have everything else
just one thing off a long list of things i like
I like it's personality, but honestly I've been desensitized to an animals potential personality for a number of years
I just want the game to be fun :(
na, mimicry is part of troodons kit
That's always at the front of my mind
sounds like delete carno to me
Like if we get a troodon that's U5 omni levels of busted I'm detonating uganda
herrera get basking pls like iguanas, I beg
lay in trees, enjoy le sun, drop down and stuff
i like herrera a lot
but troodon is just really cool to me
the 4 call is my fave isle call ever
i want them to be danger chickens during the day and the scariest thing possible at night
that is my dream
herrera ability to open the possibility of new terrane options for a land dinosaur is why I love it
plus, it herrera
Still should be dilo
YES
Troodon is too small to be justifiably scary outside of MASSIVE numbers
Hitting the damn thing is gonna be a struggle when you can barely see it
troodon packs on their way to annoy the hell out of dilo packs at night
Which if not balanced properly will be incredibly unfun
exactly 
thats what i love about them too
me when trampling gets added
I solo now
imagine it being dark and seeing a troodon enter your NV then scuttle away. Then another comes in. Then another. And another. And oh god thats way too many
I still think utah may be troodon worst matchup ngl
it should be
omni needs ONE animal that it's supposed to have a positive matchup against
honestly, im just gonna go carno hunting with the boys at night because i loath their existance
utah has great mobility of its own, and soon trampling them, will still one shot them, etc
Same tho..just hope that's actually how they get added
fax
That's probably the second worst target in the current roster you could choose outside of the apexes rn
Don't think troodon will do too well against carno
dryo and hypsi dont count because those two literally are not done
Nor do they exist
yea troodon getting swamped by carnos
iirc, filipe said it would be a bad matchup
And im going to do it anyway
omni would probably beat most things its size with one good pounce that isnt pachy, right?
because they aren't done
Well...exactly
I still think without question that omni will be faster than troodon
So I don't think that's gonna work
I think it would be nice to see utah stab troodons with its sickle claw
like pinning them and boom, troodon stuck to the sickle claw
maybe troodon too big for it but it would be funny
theyre not that small-
do we have a size comparison of those 2 together?
what do you guys think troodon is gonna be hunting?
like directly
things slower in attack speed and agility probably
i think troodon is about 3/4 the size of omni
Probably not, if it did it'd simply turn instantly, all of it's movements would by a dryo dodge tier movement
That's....bad
The thing is. Is troodon agile enough to even avoid the charge
that doesnt sound right
Hehe....nooooo
lol
It's like...1/8th to 1/6th
do we have troodon scaled next to utah?
gimme a sec
I remember seeing a image of utah bending over looking at troodon and chompy
(Chuckles) Your not from around here, are you?
Troodon is the green one
sad sickle claw wont apply to troodon
but maybe this man can-
I'm so sad troodon has a sickle claw
I require more gorey kills man
I want pounce mechanics far away from this poor creature
But nah....troodon needs to teleport
he doesnt really use it tho
It does
He does
It has a pounce to apply venom
im aware
Troodon pounces...that's why I don't fancy him having godly agility
Because pouncing any animals face or ass teleports you to their flank already
?
Which you then dismount from in a completely different direction
You can pounce an animal from any angle with the same results
Honestly, id be fine with all that if it played an animating of the dinosaur pouncing quickly crawling from the face to the side
yup
that too
I don't fancy omni being able to pounce directly into a tenos tail and get value from that
Same with a carnos face, a stegos tail...etc
i also wish theyd fix it so the thing your on cant hit you while your on it
That is annoying, tho I definitely think some animals just shouldn't be pounceable for that reason
stegos tail hitbox it so thiccc that he can not only wipe you off his side, but hell have to wipe you off the floor too
its the worst
Haven't experienced that personally since U4...definitely an issue with latency because stego's tail hitbox is scarily good
It's so precise to the model....it's glorious
anky should be pouncable, but in the sense that it can watch the troodon pathetically claw at it and continue walking becaues it doesn't matter
y..your messing with me, right?
he isnt, its a fact
Not a bit
stego's tail hitbox is one of the best made in the game
Stego has a super good hitbox compared to most
Test it in an admin server if you don't believe me
Latency plagues this game
Badly
i actually cant tell if your kidding or not, please stop
