#balance-feedback-discussion

1 messages · Page 36 of 1

frail bobcat
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Jesus, this omni suggestion might be the worst balance take I have seen in a long time

frail bobcat
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The carno charge turn rate for example

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Omni does not need buffs

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Other playables need nerfs

tiny thicket
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I understand but nerfing other playables would bring less variety and each playable would feel the same as the other with only gimmicks separating them

frail bobcat
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No it wouldnt

tiny thicket
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It would be legacy all over again

frail bobcat
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Pachy is just straight up op rn (it dominates everything except for stegos and deinos), its stun needs some tweaking, the endlag is way to quick

frail bobcat
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If op stuff is nerfed, to make it balanced, it would be a overall fun and balanced experience, unlike legacy.

tiny thicket
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making a stuff op in its own way makes it more fun, eg. omni is op in terms of agility, carno in terms of speed and acceleration, stego in terms of raw damage and deino in terms of raw health.

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nerfing omni in its own domain of agility made it useless and it needed to tank more hits which means it needs more health?

frail bobcat
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Op means overpowered/unfair

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Omni is agile but has no health

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Carno should be fast but outturned to counter it

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Op means that playable are not fair to fight, they excel at stuff they should not be good at, they outclass stuff they should not outclass.

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If you wanna be a mobile pack hunter, you go for pachy, because its just better than omni in almost every way

tiny thicket
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its not fair bcoz the playable is nerfed from its own domain

silver lotus
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Things have to be balanced

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Omni is still agile, it’s just less ludicrous

frail bobcat
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How is nerfing something op not fair?

silver lotus
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Also, it’s not fun if certain dinos are ludicrously overpowered in one area.

tiny thicket
silver lotus
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It turns every encounter into rock paper scissors, rather than something with tactics

frail bobcat
tiny thicket
frail bobcat
silver lotus
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For example, if you’re a Dino stupid enough to drink without checking for Deinosuchus- you’re probably toast, and that makes sense.

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Otherwise, there has to be a way to counter other dinos, within reason.

frail bobcat
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But a situation where you spot a pachy as a teno and its a "guess ill die", its not ok

silver lotus
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I mean yeah

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Pachy needs to be balanced better

tiny thicket
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it is much agile

silver lotus
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I haven’t had enough experience playing Pachy to know how it works mechanically though.

frail bobcat
tiny thicket
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oh it does it turns in faster than an omni who was supposed to be more agile but lighter

silver lotus
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How does pachy headbutt work?

slim dragon
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Hold longer>Stronger bonk

tiny thicket
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for bigger targets hold right click to charge up the bonk and aim and release

silver lotus
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Does it need range to get up to speed?

tiny thicket
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no it just flies even if it is just standing and it flies faster than omni's speed

silver lotus
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Then that’s the problem, lol

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Just needs some acceleration on the charge

slim dragon
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It does stop pachy tho
It's a short-ranged ram

slim dragon
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It's supposed to be a defensive ability

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The problem comes from the insane CC it applies

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A pachy can stop a carno dead in its tracks with a single ram

silver lotus
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Ok, I was assuming it was more of a charge

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Maybe it needs to be more of a chance based thing, then

slim dragon
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Chance-based things have no place in a game like this

silver lotus
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I mean, it’s a survival game, it’s kind of inherently chancebased

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But I see your point, it would be frustrating in the extreme

stark knoll
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No attacks in this game have inherent RNG

tiny thicket
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then there will be no horror element if one knows whats going to happen

silver lotus
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Why shouldn’t it be a charge, then?

slim dragon
stark knoll
silver lotus
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Maybe it should just be weaker if you use it standing still

slim dragon
silver lotus
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I mean I’d suggest changing strength based on relative velocity, that makes the most sense but would be hard to implement

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That way if something’s fleeing it’s like they’re both standing still, vs headbutt being very effective against headon charges.

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The real problem is that the best tactic would be to attack Pachy from behind, but it’s so agile that’s basically impossible.

stark knoll
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It used to be like that, not only was it busted but it went against the intended defensive playstyle

silver lotus
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Based on relative velocity?

stark knoll
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Yup

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Ram damage used to be based on speed and how long you charged it

silver lotus
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What if ram dazed pachy?

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Only really hard bonks tho

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Nope, bad idea

stark knoll
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Pachy gets self-stunned if it rams massive targets like stego

slim dragon
silver lotus
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I guess the problem is how debilitating fractures are

slim dragon
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I think it's more about the CC itself

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If a pachy rammed a carno and simply broke its leg, the carno could still fight back and get away
But the carno is forced to stand motionless for a few seconds, meaning it can't get away or retaliate
Every time pachy rams it

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And yet, carno is the least vulnerable creature to pachy, because it is OP as well

tiny thicket
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least vulnerable to a solo pachy but put a squad and u get a dead carno

slim dragon
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And pteras but that's normal

silver lotus
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Wait, can pachy just lock you in place by repeatedly ramming?

gritty urchin
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you can, but dino dont wake up always with the same speed, so it's not always the case

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(it's weird, maybe random ? i do test with pachy vs utha)

slim dragon
gritty urchin
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sometimes the pachy destroy me and i cant react, i'm on the ground, sometimes i wake up very fast

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maybe the part where the pachy hit is important

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(head, body...)

silver lotus
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I can see pachy ram breaking you out of a charge, but stunning you in place is definitely op

dusky surge
silver lotus
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Fractures are bad enough

dusky surge
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because pachy is ridiculous

slim dragon
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We need tiered stuns

dusky surge
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or just make it that pachy can't stun carno and teno unless it fractures them

silver lotus
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Maybe it stuns if it hits head, but why would fracture stun

dusky surge
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imagine you have your ribcage or leg broken

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i'd be immobilised for a short bit, yea

silver lotus
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I think the debuff from fracture is big enough

dusky surge
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i also think falling off a cliff and breaking a leg SHOULD stagger you

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this is a nerf to pachy

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rather than stunning EVERY time it lands a ram

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it would only stun when it gets the fracture

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meaning it can only stun a carno or teno 3 times

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(it can still knock down animals less than its own weight, and stun animals less than 2x its own weight with every ram)

silver lotus
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Aside from realism though… the aim of the balance is to stop Pachy players from playing aggressively

dusky surge
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the aim is to stop pachies from soloing tenos and carnos, not to stop them from being aggro

silver lotus
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It’s both

gritty urchin
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pachy are really often overagressive yeah

silver lotus
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I’ve made and seen other suggestions that would stop pachy from soloing, but wouldn’t address the problem of aggro pachy

gritty urchin
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fracture is terrible, but it's fair, maybe reduce the % of chance to broke with the weight of the ennemy

dusky surge
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there is no chance

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fracture chance doesn't exist

gritty urchin
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i know, but it will be a solution

dusky surge
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then why did you imply there was a chance-based system

silver lotus
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Splitting hairs

dusky surge
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they can't reduce the chance to fracture if there is no chance to it

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also, pachy being aggressive isn't really a problem, the problem is it getting away with it so well against animals almost 4x its size

silver lotus
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I mean, from my perspective, the ideal conceptual use of pachy bonk would be- toothy Dino attacks pachy. Pachy breaks toothy Dino’s leg, runs away, toothy Dino cannot chase with hurting leg.

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Right?

tiny thicket
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toothy dino dies of hunger

silver lotus
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The Isle

dusky surge
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you don't need to do anything more than that

silver lotus
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Maybe more cooldown on successful bonk as well?

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If I broke someone’s leg using my face, I personally would not want to repeat that if I could

dusky surge
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dont add unnecessary cooldowns imho

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that just seems... unfair

silver lotus
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I mean, to me it does seem like a necessary cooldown

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Obviously if you don’t fracture, there’s less cooldown

stark knoll
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I don't think people should be effectively punished for a successful attack

dusky surge
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again, pachy only needs one big nerf, and that's to the stun. That's it

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I DON'T agree with overnerfing

silver lotus
silver lotus
stark knoll
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There was a stun cooldown but I think it was either removed or was bugged

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After receiving CC, you couldn't be CCed for some seconds after

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You'd still take damage from those attacks, though

dusky surge
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break leg = stun
break body = stun
break head = stun

normal ram with no break = no stun

silver lotus
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But arguably that still encourages an aggressive playstyle

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Which is more realistic, a pachy crippling an predator and then repeatedly attacking it to the point of debilitation/death, or a pachy breaking a leg and running?

dusky surge
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if you can't stun anymore, you will die

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the pachy can't do enough damage without the stuns to compensate for the damage it's recieving in return

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stuns are what enable it to be so aggro

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because it isn't punished for attacking foes like this head on

silver lotus
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Are there damage/health spreadsheets for even a?

dusky surge
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health = weight is a hint

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carno has 1800HP because it weighs 1800kg

silver lotus
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Y’know what, I’ll just grow a pachy

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For research porpoises

tiny thicket
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health=weight has its drawbacks, its logic would be that one has to bite every kg/pounds of meat of its prey to completely kill it, eg deino bites a stego in the head, realistically the stego's head will be ripped of its body but it still lives and regenerates another head, I had an idea where each limb and breakable part of the body had its own independent health pool and regenerate independently however the head (brain) and the heart are considered vital should never be depleted to zero or else the playable dies. With current system Pachy can only break one leg, imagine if it could break all the legs and completely immobilize the target or playables getting eaten alive by carnivores.

slim dragon
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Starting with the ones you mentioned, a deino oneshotting a stego and a pachy rendering something completely immobile and left to be eaten alive

tiny thicket
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I mean having one big blood pool makes sense but same does not go for the healthpool

slim dragon
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I'm honestly not a fan of the health=weight either, but deino oneshotting a stego with a headshot is ridiculous

tiny thicket
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maybe two shotting the head kills it. a good stego will never point its head the second time.

slim dragon
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That's still horrible
The stego/deino balance is fine as is

tiny thicket
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Even the armor plates and thagomizer would have their own healthpool and protect the vital parts, so a deino will have hard time killing a stego with its tail pointing towards it.

golden coral
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There's already multipliers for different hitboxes, so that kind of applies already.

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The idea of having specific body parts with their own health is odd to me, though I can see the point of it I suppose.

silver lotus
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There has to be a balance between realism and playability.

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Losing a fullgrown stego already feels bad enough, imagine if it was with two hits to the head.

silver lotus
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And completely unrelated, I absolutely love it being called the thagomizer

humble heart
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Thats honestly the worst balancing idea ive eve heard for stego/deino matchups

dusky surge
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but carnivore strong and herbivore weak

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therefor carnivore should always win

bright oasis
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EAT GRASS AND DIE BABY

tiny thicket
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how about putting the head in gators mouth and die

hollow topaz
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The downfall of that being you have no choice but to drink. Your head is always at risk regardless. One stun and a partner deino and you’re dead. But you can’t just.. not drink?

dusky surge
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herbivore bad must die

hollow topaz
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And with the current camera lock + animation lock, a Stego might not have a chance to respond regardless of how they’re standing. It’s not hard to get in front of one. If they’re suddenly two shot, any deino could tank that for a fat meal.

tiny thicket
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I have seen smarter stegos drinking with their tail pointing to the river

hollow topaz
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Like I said, not hard to get in front of one

tall bronze
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Losing ~5 hours to a creature that is completely invisible and literally just has to right click doesn't sound very fun.

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Of course that kinda starts to encroach into all the issues Deino has that could be dealt with territory.....TI_dondiSmile

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Like the fact that they can see perfectly fine above the surface.....from underwater TI_Frown

tiny thicket
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what I missed was deino has to put its head on the line to bite the stego, one-two tail shots to head and deino may die so it is high risk high reward.

hollow topaz
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It’s harder for a Stego to hit the head if they’re head to head already (which would likely be the case since Stego can’t see them coming), so deino would still inevitably have the advantage in that situation. Generally Stego would be getting tail/body shots at that angle.

tall bronze
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Every day, I yearn for D.rugosus like originally intended TI_Squint

tiny thicket
hollow topaz
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Yeah but I still fail to understand how you think it’s reasonable that a creature that takes ~5 hours to grow should be able to be killed nearly instantaneously because it needed to fill the requirements of the game.

keen plover
hollow topaz
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They’re making suggestions

keen plover
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Gotcha. 2 shotting would be horrible though lol

hollow topaz
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With the speed of their current attacks, it would literally just be whoever saw the other one first. It’s not really a fight, and a huge waste of a growth period.

tiny thicket
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what I mean is say deino can 2 shot stego in the head, which means stego's head would have 1000 hp(ignoring multipliers), each of its legs would also have 1000 hp, its body would have 2000 hp and tail has say 700 hp its total 7700 hp if it allows deino to bite all body parts

dusky surge
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so stego sucks

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also stego takes 2x damage to the head

hollow topaz
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Are you implying a deino would have to get each part of the body to win..?

dusky surge
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so it'd die instantly

keen plover
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2 shots?????
That's guaranteed on stego if you get the first

dusky surge
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yea but remember, cool carnivore vs LAME herbivore

keen plover
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The current matchup is fine. There's literally a lot of deino players that can solo stegos if they stick around by the water. Why would you make the fight instant?

tall bronze
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I'm all for making Deino feel like an 8T gator, but I'd rather do that through something like a land-based charged bite than letting it remove ~5 hours because it clicked a couple times :C

hollow topaz
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I don’t really understand why having to target all body parts would be more beneficial? If that’s what you’re trying to say

keen plover
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Deino literally has fish. Go eat AI. You don't need to hunt everything in the game. Sometimes PvE is fine 👍

tall bronze
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The fact Deino can survive purely on fish is an issue in itself in my eyes TI_Gross

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Or rather, thrive on them

cerulean sage
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you thrive on deino on just fish?

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maybe on a low pop server or early in morning or late at night

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but middle of day where are the fish

tall bronze
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Last I played (which was still in U6) it wasn't that hard to find em. They react a little better for once, but it's still not hard.

keen plover
tall bronze
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I'm all for making Deino's attacks slower but hit like a truck. I despise how it's altbite is actually faster than just biting normally. 😛 (if you look forward)

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There's really just a lot about Deino I despise TI_Succ

hollow topaz
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It’s got some issues lol

tall bronze
keen plover
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I want deino to be powerful in quick bursts, but really falter when there's a lot of predators around. So it can't go up on land and bully 3 carnos off a kill

hollow topaz
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Curious to see how deino will change on the new map honestly.

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Hopefully it fixes some issues.

tiny thicket
dusky surge
hollow topaz
hollow topaz
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Because targeting the head is already a thing, just.. not as complicated

dusky surge
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remember everyone, herbivores are nothing but playable food for the much cooler carnivores

tiny thicket
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two bites to the head stego dies instantly, 100 bites to the tail and it does only 700 damage and stego lives

tall bronze
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Two bites seems a bit much <:/

hollow topaz
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Yeah..

keen plover
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You do realise the moment deino is able to do something like that, the server population for it will go from 50%+ to 75% +

hollow topaz
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With alt bite, there’s not much fleeing a Stego can do to avoid it.

tall bronze
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Like ye gotta remember, Deino as it stands can be completely invisible from the Stego. No way to tell it's there. The second it jumps out, that Stego likely cannot react in time and even if it could, it would not be able to defend itself within the time it takes for Deino to bite twice.

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Also yeah for some unknown really stupid loathsome reason, altbiting forward is faster than just biting.

keen plover
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Not that it would be impossible as 1 deino

hollow topaz
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A deino, currently, can easily avoid a stego by not going on land or swimming past them drinking. A stego, currently, CAN NOT avoid the water at all.

cerulean sage
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not to mention crossing water. as well as there would probably be more deino stego mix packing

keen plover
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^^^

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I completely forgot about crossing lmao

dusky surge
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i'd love a charged bite on land, instead of the grab. Hold RMB to charge up a bite than can do up to or over 1000 damage. While doing it, you open your jaws wide, create a loud hissing sound and can only trot, no sprinting. Makes it capable of defending its waters, at the cost of its stealth

tiny thicket
keen plover
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They're 1 shotting each other now????

dusky surge
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apparently

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the tactics of "everything one-taps"

keen plover
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💀 So you can nuke everything as deino then, even yourself

dusky surge
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i love my survival game where my 5 hours can disappear in 2 seconds!

hollow topaz
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Planning and tactic is already required TI_TenontoCry

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The only thing you’re really suggesting to change is to make their health lower, essentially.

tiny thicket
keen plover
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I don't think it could react in time tbf

dusky surge
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when? before or after the instant kill?

hollow topaz
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I don’t think you really understand just how fast 2 deino alt bites are

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And even if it was just.. normal bites. There’s still an animation lock that can prevent them from responding even if they did see it.

cerulean sage
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also looking from a new player perspective who would get spooked more often and they just die they would either go deino, making deino more of a problem, another dino (which is fine) or just.. quit cuz of how much damage deino does and they were really looking forward to playing stego but cant because of how many deinos there would be

besides other deinos, stego (At the moment) is the only other way to conrtol deino population

tiny thicket
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stego eg. would be applicable for every playable, so deino's head will have say 1100 hp ,limbs have 200 hp each, body would have 5000 hp and tail would have 2000 hp

hollow topaz
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It’s just a strange concept.. I don’t understand how it really adds to the game at all. Half the fun of this is fighting, which can sometimes take up to an hour (I’ve been in fights for that long). If it’s over in two seconds, you’ve eliminated a vast portion of the fun from either side and it’s back to walk-and-die sim. Or swim-and-win, in deino’s case, which is still barely any fun for anyone anyway.

keen plover
tiny thicket
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it would one shot them if attack is to the head else they survive

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except for pachy it has armor to the head

hollow topaz
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Can I ask.. at the very least.. why you think this is a good idea over what we already have?

tiny thicket
# hollow topaz Can I ask.. at the very least.. *why* you think this is a good idea over what we...

Bite force and other damage would also need a rework, the point is if I am a solo utah/omni/carno/cerato and I see a deino out of water I would bite off its tiny legs making it vulnerable to stegos, The main problem is that apexes are on whole other league than smaller playables and smaller playables provide no threat, thats why current servers are teeming with apexes coz they have the highest stats and no weak points.

hollow topaz
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I believe it’s been confirmed that dismemberment won’t be a thing other than in death animations if that’s what you mean.

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Also there are no apexes in game yet.

keen plover
hollow topaz
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It also somewhat sounds like you’re encouraging mixpacking by having the other dinos wear down the deinos for a steg finisher.

cerulean sage
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i think what they mean by the making legs useless isnt, dismembering its like a leg break, but... claws and bite, like what indo did to brachy in jurassic

tiny thicket
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pachies completely immobilizing target leaving it to die, dinos getting eaten alive until heart is plucked out there would be much more brutalities

keen plover
cerulean sage
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that isnt what was said, i was making an assumption. based off a movie i saw. The indom rex in the jurassic park movie made a brach unable to move by clawing its legs to kill it

tiny thicket
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yes and it heals independent of the other leg

keen plover
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I love this guy TI_Troll

cerulean sage
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but if its lost like it came off how do you heal it?

tiny thicket
hollow topaz
keen plover
hollow topaz
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There’s already lore, I’m.. skeptical that they’ll just slot that in

cerulean sage
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if they did that, they would do that to hypers, not every day dinos

keen plover
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Forget the lore. That is easy. The development for it would be horrible

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All this to reduce apex population?

stark knoll
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Sounds like it'd do the opposite

cerulean sage
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deino and stego arnt apexs, last i was told

hollow topaz
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Also again, I believe it’s been confirmed that dismemberment won’t be a thing because it’s too cruel to expect players to survive with those disabilities

stark knoll
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Yup

cerulean sage
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yup to both or to gator?

tiny thicket
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The lore doesnt explain why carnos always break their left leg every time.

hollow topaz
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..what does that have to do with anything?

cerulean sage
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*✨ Graviety✨ *

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weight

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base understanding of those two things

hollow topaz
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(I think they mean the left leg specifically because of their limp animation)

cerulean sage
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i didnt see left ngl

hollow topaz
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But still failing to grasp how any of the original point is meant to improve the game at all. It does nothing other than provide frustration and less of a chance of surviving in general, which is.. not great for a game that’s about surviving.

cerulean sage
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gator right, i dont see what that has to do with anything.

But to comment on your thing, its not a lore thing, its a development thing, they havnt or dont plan to implement it

tiny thicket
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I mean surviving as an apex would be hard keeping their population in check

hollow topaz
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Again, don’t think there’s apexes in game yet according to the devs.

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Additionally, it would only make everyone play deino.

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That’s not keeping anything in check.

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Survival rate of EVERYTHING going down means people start quitting the game because they can’t stay alive, or switching to a beefier dinosaur, which is the opposite of what you’re trying to suggest.

tiny thicket
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beefier dinos also take the most time and only few will survive till adulthood

hollow topaz
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Yeah. Hence the quitting part. Who would want to waste the time? The game would die, or again, EVERYONE would be deino.

stark knoll
dusky surge
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i still dont get why stego and deino arent apexes

cerulean sage
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they have big plans for rex and such

dusky surge
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i dont see why that means deino and stego need to be kicked down so far

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if stego is too weak to fight apexes, yet remains as slow as it is

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stego is worthless

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if deino is supposed to live in waterways, yet spino can EASILY kill it and performs much better than it on land, deino will be entirely confined to large rivers, and completely obliterated during any drought period

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just seems weird to demote these animals to tiers that they absolutely dont belong in

thin mantle
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Not the same argument but still annoying

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make everything viable, and probably the best way to make these overwhelmingly slow animals viable is to make them defensible to animals bigger than them

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Or not even that tbf....they can just be upsized if that's ABSOLUTELY necessary

dusky surge
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i am always on the "everything viable" team

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nothing should be considered dead because it ran into another animal

thin mantle
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I'm not even sure where the opposing mentality comes from tbh

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What is the point of having an unviable playable

dusky surge
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people dont like stego

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so stego obviously deserves to die when rex sees it

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or, the even better statement, "just get a herd lol"

thin mantle
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Well people didn't like U5 omni, rightfully so in that case, now they love omni as the beaten stepchild of the game that it's being made out to be regardless of overtuning from other animals....just flips whenever the power dynamic shifts

thin mantle
dusky surge
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the latest balance feedback post proves the whole "something deserves to suffer because it made me suffer" mentality

thin mantle
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It's such a weird place to find a "cycle of revenge"

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For a playable option in a video game...something with literally no autonomous action, a purely inanimate object

dusky surge
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people like to emote things a lot with this game

keen plover
dusky surge
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partially because they feel invested in their animals

thin mantle
thin mantle
dusky surge
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my fave argument "every animal should be able to 1v1 every animal"

thin mantle
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oh god

dusky surge
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hypsi vs brachi? that should happen

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100%

thin mantle
# keen plover ?????????????

Yeah you missed a real banger, that was fun....Someone getting baffled that a sub stego can oneshot an adult omni with poor timing and no dismount positioning

thin mantle
dusky surge
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hysterical, dude genuinely was baffled that a sub-adult stego could one-tap an adult omni

keen plover
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well low compared to a full adult

thin mantle
#

Genuinely

keen plover
#

bruh

#

I don't think they were serious then, right?

thin mantle
#

"Percentage based damage"

dusky surge
#

i was at work, and tuning in to see the madness

thin mantle
dusky surge
thin mantle
#

So the idea is that stego does 10% of an omnis hp...wheras omni deals 2% of stegos

#

Per hit....this would naturally make perfect sense

keen plover
#

💀

dusky surge
#

they also brought up a video of kav fighting a stego to back their case

#

as a "good omni player"

#

kav didn't aim their dismount at all, flew into a hill, and died

thin mantle
dusky surge
#

he also pounced at a completely inopportune time

#

but obviously that shouldn't have been punished

thin mantle
#

Too cruel

#

And the option of "what if you just don't hunt the stego" was too outlandish an option for some reason

#

Like if you aren't confident taking on a target that is more than balanced to counter you...maybe don't?

#

Not that a low sub stego isn't basically a free kill for 3 omnis

dusky surge
#

lets just ignore the stego's HORRID stam regen that is massively worsened by bleed

thin mantle
#

You can literally count the amount of attacks it has before it basically just dies

#

Regardless of diet or age

#

The only thing that makes it a hard target is terrain

#

Which is literally the point

#

All abilities are helped and hindered by terrain to massive degrees

#

This isn't a unique "issue"

dusky surge
#

i love how people also see rex as some kind of saviour because everything about it implies it will do what stego already does but better, and wipe stegos off the map

so you guys are fine if a carnivore rules the land, kills everything and invalidates animals, but a herbivore? how dare they

thin mantle
#

When a herbivore is objectively preferable in all circumstances

#

A herbi isn't going to eat the corpse they steal

dusky surge
#

the isle community:
"the isle is carni biased"

also the isle community, when it isn't carni biased:
"cant wait for rex to be added so all the stegos die hahahahaha"

thin mantle
#

I've really just never understood the horror stories of stego

#

For me personally it's borderline never hindered my gameplay to any significant degree since it was added

dusky surge
#

i honestly like stegos, they're cool to look at

thin mantle
#

If you're playing any animal that isn't stego you can at the bare minimum escape it

dusky surge
#

they're this big lumbering thing you can kinda just watch and it won't really do anything but mind its own business

thin mantle
dusky surge
#

i need more animals that just mind their own business until something messes with them

#

big fan of them

thin mantle
#

Yeah same, I'm sorta tired of everything being a threat that the entire roster needs to be capable of countering in some way

#

The slow defensive types are always easier to take liberties with

dusky surge
#

the thing i want from anky is 95% of the animals to just do nothing to it

thin mantle
#

Same

dusky surge
#

i want gigas to literally give up against it

thin mantle
#

Sits down, negates your existence

dusky surge
#

i want this thing to be entirely harmless if you mind your own damn business

#

and this enrages people, the concept that an animal doesn't need to be in 500 fights a second to continue survival

thin mantle
#

Like a deino on land might be able to catch up to it...but it won't want to

dusky surge
#

i honestly would want anky to have collision so you can have stuff like pteras and raptors just riding on its back lol

#

not even fighting, just resting on the wandering anky

#

free transport

thin mantle
dusky surge
#

let the animals CO-EXIST

#

PLEASE

#

Less of the constant war, more of animals just kinda vibing

#

Anky is a constant vibe, I demand it be that

thin mantle
#

Imagine calling mixpacking on an animal that is not only terrible at defending other animals...but is slow af

dusky surge
#

Anky would be hysterical in a mixpack

thin mantle
#

The beipi's and the anky are mixpacking...woe is me

#

How dare thee

dusky surge
#

Everyone's out on the hunt and he's... he's doing his best

#

"GUYS MIXPACKERS ON EU4"

Meanwhile, on EU4, some beipis are relaxing on an anky's back and the anky is just chilling out

keen plover
#

lmao

thin mantle
#

But how will the troodons possibly feed themselves!??!?!?!!

dusky surge
#

Like. Let things chill out for two goddamn seconds, not everything needs to be in constant odds with each other

#

God, I even want Kentro, because it is another example of a "leave me the hell alone and we can chill". Same with cera

thin mantle
#

Mhm, kentro magy cerato...etc

#

All a ton of vibey defenders

#

Need more of that

dusky surge
#

I need more animals that people get mad at because they don't inherently crave combat 24/7

#

I want dryo and hypsi to be that, but they're too incomplete

keen plover
#

Also, with a proper weight scale system for deino.
Would you guys find it interesting for omnis to be able to dive? They are already pretty decent swimmers. Just thought it would be interesting to see them hunt small deinos if they spot them. (Although a big risk with adult deinos around, I thought it would be a bit fun).

I use to enjoy jumping in waters to hunt juvi deinos when you could still see their blood outlines .

dusky surge
#

I don't really like the idea of omni encroaching on every damn ecosystem

#

Like, it's already designed to be EVERYWHERE

thin mantle
#

Yeah same

keen plover
#

I think it would be fine personally. It wouldn't be the best there

thin mantle
#

Let that go to cerato if anything

keen plover
#

I would be fine with that actually

thin mantle
#

With some animals just being way better at it

keen plover
#

Cerato diving sounds dope actually lol

thin mantle
#

I don't think submerging should be super unique...just how good you are at it

keen plover
#

Yeah that could be fine as well

thin mantle
#

Like a carno can TECHNICALLY go underwater...but it's tantamount to drowning itself with extra steps

keen plover
thin mantle
keen plover
thin mantle
#

Well I think they should just suck at swimming in general....dismounting into water should be easy to follow up on

#

Like a dismounting omni would take a bit of time to reach the opposite shore

keen plover
thin mantle
#

Mhm, which again i still think is an insane plan given how it can just swim away

#

Like even making omni a decent ish swimmer wouldn't make it good for this

#

If it's not onetapping it's prolly not getting that kill even on a fresh spawn

#

Which is why cerato makes more sense for that

keen plover
thin mantle
keen plover
#

But yeah, Cerato would be a better candidate

keen plover
thin mantle
keen plover
thin mantle
#

Yeye

#

If growth scaling changes that is

#

Because if it remains as is....a 10% deino is lunging a cera and winning

keen plover
#

It should. Deino should be < 2t for a lot of its life anyways imo

thin mantle
#

Agreed

#

Rex growth curve or even more dramatic bare minimum

#

Deino should spend the tail end of it's growth being able to lunge what it already does

keen plover
#

Yeah exactly

thin mantle
#

It's not even necessarily in the interest of depowering it for longer...I just genuinely find small deino FAR more fun to play than large deino

#

And it's list of actual matchups goes through the roof

keen plover
vagrant coyote
#

I have.. many questions

keen plover
thin mantle
#

Like the only animal deino's size is ever going to matter against is spino

#

That's it

#

Plus it's ability is just a 4k dmg bite with an activation limit

keen plover
# thin mantle I don't even think it's power can be justified by growth times...the security of...

Eh true in that regards. I just find the growth time, size and ability to be kind of crazy. I guess balancing around growth time might be a poor idea, but if deinos grow for longer and are much smaller for longer, I think that it would be a fine way to approach it. So they are at risk for longer to larger deinos, barys & whatever else. I can't imagine any other 4 hour grow having the power deino & stego currently have. I doubt it stays as is when more things are added anyways

thin mantle
#

It requires environmental conditions being changed for it to work...which we just haven't gotten yet

#

Otherwise it gets depowered to a really awkward state...or the balancing solutions just simply don't change anything

#

Like tug of war is just...bad

#

It essentially alters nothing, and I'm glad that idea is dying

keen plover
keen plover
thin mantle
thin mantle
#

Rivers can stay thicc

#

I suppose...but everywhere else should be a case of "if you got lunged you definitely deserve it"

keen plover
#

Areas where in certain migration periods - Deino can't vibe in. Like Lakes, ponds and whatever else. Let the other semi aquatics hunt there

thin mantle
#

Well not even just for the sake of other semis...tho that is incredibly important....
I genuinely don't think deino should be an animal making kills on any competent players

#

Deino has a hunting method that can only be justified in succeeding against utter fools

keen plover
#

Eh. Depends. Lets say migration takes you to an area by wide rivers and the only other water sources are dried up. What then?

thin mantle
#

I just don't think that should exist as a scenario

#

You shouldn't be forced to "risk" lunge

#

You're just gambling senselessly with permadeath

#

Other sources of water should be available that won't have that issue

#

If the players dumb enough to do so want to drink from it...that's fine

vagrant coyote
#

Wait, so you want deino, an animal with a 5-6 hour grow time that can only really hunt its main food groups effectively towards the end of that time, to be completely boring and unrewarding to play throughout?

#

Your effectively asking for all deinos to just sit and starve to death for 5 hours because theres nothing to eat

thin mantle
#

No, I want deino to be flightier during growth and rely less on lunge

thin mantle
#

And second, the existence of other semi aquatics quells the concern of their being nothing to do

vagrant coyote
#

ok, my bad

thin mantle
#

On top of dieno by design, being the most patience and waiting based animal in the game

#

That's the point of it, this appeals to some, not everyone

#

Which is why other semiaquatics that are more active will exist alongside it

vagrant coyote
#

your just asking to not play in the same game as dienos because you dont like risk in a survival game

thin mantle
# vagrant coyote your just asking to not play in the same game as dienos because you dont like ri...

To a degree yes, but you're entirely mischaracterizing my motive.
Death via deino is entirely skill deprived, you died because you happened to drink at a spot where one existed....
You couldn't have seen it coming, and lunge isn't dodgeable by anything in the roster unless the deino misses...which is basically not possible unless the player has eye problems.

I don't think it's hunting style as is is good for the game, nor do I think it should exist...risk in a survival game shouldn't be "At a point during my progression their should be a chance that I will absolutely be killed by something relatively out of my control"...it's the goal of games like this to mitigate those deaths as much as possible and instead have the cause of death be the fault of the player, entirely avoidable if proper measures were taken

#

You cannot do this for deino, you can only reduce the chance that you'll encounter one

#

If you do, you die...this is incredibly bad for a permadeath game

#

Tbf it's bad for any multiplayer game but especially for one with consequences as grievous as this one

vagrant coyote
#

so your looking for some way to completely avoid dying to a deino, correct?

thin mantle
#

Yes, as there is for basically all other playables

vagrant coyote
#

alright, let me explain why i think this is a really dumb (no offense) idea

#

If i give you two apples

thin mantle
#

Mhm

vagrant coyote
#

and i tell you outright the one on the left has a 20% chance of shooting you when you take a bite, and the other is completely safe

#

which are you going to pick?

thin mantle
#

The one that won't kill me

vagrant coyote
#

exactly

thin mantle
#

And I know what point you're making

#

The issue is that deino's hunting style isn't nuanced enough to justify skilled players to be killed by it

#

You're making the entire roster an involuntary victim

#

Regardless of how good they are

vagrant coyote
#

You understand that by this point instead of just taking the risk every time, you couldve just planned out when youll need water and memorize where crocs usually are, right?

#

ive gotten eaten by a croc once in 100 hours by doing that

thin mantle
#

This isn't counterplay this is gambling

#

Well I shouldn't say NO MATTER where

#

Cuz spiro is weird like that

vagrant coyote
#

yea-

dusky surge
#

spiro bad

thin mantle
#

Spiro embarassing

keen plover
#

Migration, drought & whatever else might force you to come into contact with Deino

thin mantle
#

Oh yeah how could I forget...migrations make player movements predictable

thin mantle
#

Water clarity, literally solves the whole issue

keen plover
#

At lakes, yeah

dusky surge
#

also there's a small lake that one of my mates figured out how to fit an 8 ton deino into lol

thin mantle
#

Not that it makes deino any less boring to play as since it's ability is just...not fun to use...but yeah

thin mantle
#

Like this is a problem that has been acknowledged and addressed without fundamentally altering deino

keen plover
#

But what if the migration paths are by rivers away from the lakes?

thin mantle
#

Which was the goal...

keen plover
#

The rivers are still muddy

#

and even wider

thin mantle
keen plover
#

True.

thin mantle
#

Because again, migrations just make player locations that much more predictable, that's just free food

dusky surge
#

the rivers are awesome

thin mantle
#

Also bridges....

vagrant coyote
#

Fluff it just sounds to me like you really dont like crocs getting to play the game once in a blue moon-

thin mantle
#

Which come with their own host of challenges

thin mantle
#

So my disappointment is, as bird put it, is reasoned

#

I don't just hate deino because it's deino

keen plover
#

I wanted it removed for the longest personally, but it can be worked around

vagrant coyote
#

Yea, I feel that, I feel exactly the same way about carno

thin mantle
#

Same, carno less so by a titanic margin, but carno is also rather embarrassing atm

#

The only animal I think has a genuinely fantastic design rn is tenonto

#

Easiest animal in the game to balance next to stego

vagrant coyote
#

I agree

#

I fought a teno as a raptor 1v1, and it was the most fun ive had in a while

#

i even got his lungs as a reward

thin mantle
#

Mhm, not a fight you should by any means win ofc...but no matter the numbers you'll always enjoy fighting a teno

#

Oh wow that was an impressively awful teno

vagrant coyote
#

Oh really?

thin mantle
#

yeah a teno shouldn't be going down to less than 3-4 omnis

#

Omni is not meant to be 1v1ing much of anything

vagrant coyote
#

idk, i feel like i just have a really good hunting strategy

thin mantle
#

Doesn't matter how good you are honestly...that teno sucked

#

Like not even a god tier omni should win that fight

vagrant coyote
#

yea, i agree

thin mantle
#

That's a jackal trying to tackle a water buffalo

#

And that buffalo has a sword xD

vagrant coyote
#

he didnt know how to buck, he only knew if he ran me into a tree hed get to one shot me

#

it was actually adorable

thin mantle
#

collision dismounts haven't been working consistently for awhile

vagrant coyote
#

well, i would always jump off and run away right before he got to the tree

#

i even tracked him into a whole forest and he still didnt manage it

thin mantle
#

Yeah that teno was....wow

vagrant coyote
#

I was so proud of myself until now

thin mantle
#

Never touched a keyboard and mouse in their life xD

vagrant coyote
#

honestly

thin mantle
#

Literally stand NEXT TO A TREE

#

Go near a rock...just catch it in the attempt

#

anything

vagrant coyote
#

well, he tried running away instead xD

thin mantle
#

Wow

#

When he's slower with less stamina overall...and requires stamina to attack

#

As a teno main I'm so sorry on our kind's behalf

vagrant coyote
#

no no, it was fun being able to kill something as a solo utah

thin mantle
#

True true

vagrant coyote
#

i thank you on my kinds behalf

thin mantle
#

xD

#

I'd imagine that is quite rare for an animal not at all designed to be 1v1ing

vagrant coyote
#

i think i did end up getting dissemboweled by a carno like 20 mins later tho

#

i image i was not pleased

thin mantle
#

Did you go in the plains?

vagrant coyote
#

Yea, the teno ran me around in the forest north west of plains

thin mantle
#

Ah gotcha...yeah makes sense...if you were still in the forest I'd have

Questions xD

vagrant coyote
#

I probably wouldve uninstalled after i alt f4d

#

god i despise carno

thin mantle
#

Not sure why it's even in the game rn

vagrant coyote
#

i guess for me its like the problem you have with deino

thin mantle
#

Same with deino...it just hard counters the entire roster

#

Like at least stego is slow obvious and literally can't kill anything that doesn't throw itself at it

#

But carno and deino both have mandatory interactions with everything

vagrant coyote
#

literally no counterplay, cant run, cant dodge, cant outstam

#

yea

dusky surge
#

eh, i think the biggest issue with carno is its hitbox

thin mantle
#

Moreso for carno because of how charge works rn

#

Hitbox + knockdown range make it a big issue

dusky surge
#

yep

#

ALSO map design

thin mantle
#

Teno just dies...omni just dies...dryo just dies...everything is plains

dusky surge
#

carno on gateway won't be nearly as dominant

thin mantle
#

Pachy only hard counters carno because pachy is also an op piece of work

dusky surge
#

especially if they actually make animals live anywhere that isnt the same plains

thin mantle
#

Which they don't seem to be

keen plover
dusky surge
#

forests are really damn cool

dusky surge
vagrant coyote
thin mantle
keen plover
#

Well when you fight it, it's BS. But when you are the Pachy, it's fun. Same with Deino. Bad balance though

dusky surge
#

so they kept buffing the hitbox to compensate for how worthless it was

vagrant coyote
dusky surge
#

now it's actually a move that fits the niche of the animal and doesn't suck

dusky surge
keen plover
thin mantle
thin mantle
keen plover
#

You should be making everything have fun

thin mantle
#

Balancing out of spite or "justice" is entirely nonsensical

vagrant coyote
dusky surge
#

deinos are silly

#

i like them conceptually but they are silly

vagrant coyote
#

theyre a bit goofy wacky

thin mantle
#

I think having a hunting style that is entirely chance based is lame

vagrant coyote
thin mantle
#

Well...carno isn't an ambush predator

dusky surge
#

carno ambushes were worthless

#

calling them ambushes is really an overstatement of kindness

thin mantle
#

And even if it was brought up to carno's awful level...that'd still be better than what it is now

thin mantle
#

Wonderful

#

And of those 2 one of them is spino

#

Because big

vagrant coyote
keen plover
#

2 changes that will fix charge is a stamina cost like we've stated a few times. 5% to activate
&
Reducing the hitbox

thin mantle
#

I think carno should be far louder than it is rn

vagrant coyote
#

yes

fresh laurel
#

when are we uh gonna make deinos be stunned after running out of stam from a grabbed prey, I mean if a deino fails to have enough stamina, they should be punished better instead of just leaving them able to still bite said prey to death anyways removing some of the counterplay

thin mantle
#

Like releasing a target in water doesn't mean it has a shot of escaping

vagrant coyote
fresh laurel
#

so I think making them have to actually manage stamina a tad bit more by punishing them harder would be better overall

#

like even giving a possible chance to small tiers like pachy ig

thin mantle
#

you can perpetually keep a prey item in the water by just swimming next to it

#

Cuz collision is great

fresh laurel
thin mantle
#

Just great

vagrant coyote
#

hey, its not croccys fault hes gained some weight

thin mantle
#

Well...I think collision in general is just stupid in this game

#

Contacting another hitbox just stops you

fresh laurel
#

anyways, I think ima suggest a stun punish maybe of like 2 seconds or 3?

thin mantle
#

Not force you around it...just stops you

fresh laurel
#

i dont want the stun to be too long but long enough for most prey to touch land again

thin mantle
keen plover
#

Stuns are universal, aren't they?

fresh laurel
thin mantle
keen plover
#

So the timer will be the same?

thin mantle
#

Ideally yes

#

Because it's a matter of poor stamina management rather than a relationship with the animals size

#

Altering it based on the target wouldn't really make much sense, since it has nothing to do with them

fresh laurel
#

anyways so ima suggest

Deinosuchus should get stunned for about 2 or 3 seconds for letting go of a lunged target

thin mantle
#

Go for it....the realism crowd won't like it but...not much about deino is realistic anyway

#

So yknowTI_HypsiShrug

vagrant coyote
#

1.5 seconds is good

thin mantle
#

Well...idk that's essentially nothing

#

You let go and it has enough time to reach the surface before you've regained complete agency

#

Especially in gateways larger rivers

#

You'd die...for sure

vagrant coyote
#

well, i also had the idea that a deino that loses all its stam in that particular way would sink to the bottom and be unable to ascend for around 20-30 seconds

#

cuz hes stunned, right?

fresh laurel
#

suggested it

fresh laurel
#

hell I think 2 seconds is too small considering gateway rivers lol

keen plover
#

I mean once you're taken down in those rivers, you're dead

fresh laurel
vagrant coyote
fresh laurel
#

I doubt teno kick packs enough punch IN WATER to get a deino not going up for 20 or 30 seconds-

#

but in actuality, seems a bit too extra

#

when its better to do something more simple?

thin mantle
#

It's the dieno being fatigued, not necessarily the animal beating a concussion into it

vagrant coyote
#

exactly

thin mantle
#

Also 20-30 seconds is...LONG

vagrant coyote
#

yea,but i wanted to guarentee an escape

thin mantle
#

Like 10....max...and I even think that's an extreme we'd only be able to reach by seeing how this works

fresh laurel
vagrant coyote
#

because my idea is cooler

#

:<

thin mantle
fresh laurel
#

um, ok

thin mantle
fresh laurel
#

Do any of the other playables have the ability to drain deino stamina faster, I hear teno can by holding e

thin mantle
#

No

#

I can't believe this is still believed xD

vagrant coyote
#

i think your thinking about bucking a raptor

thin mantle
#

This myth has been getting debunked relentlessly for almost 2 years

#

I don't blame you ofc

fresh laurel
thin mantle
#

Whoever told you that should be banished to uganda

fresh laurel
#

A

thin mantle
#

Let them learn the price of misinformation

vagrant coyote
thin mantle
fresh laurel
#

North korea-

thin mantle
vagrant coyote
#

yea-

thin mantle
#

No clue why...I guess it's just fun to say

fresh laurel
#

anyways, uh
still want to add as much counterplay to deino and its lunged victims as can be reasonably added since lunge rn is kinda just a instant death

#

for you know, drinking as normal

vagrant coyote
#

And I still want a pack of 2-3 omnis to be as much of an apex as a sub carno

thin mantle
vagrant coyote
#

Alas, some dreams are not meant to be lived

thin mantle
#

Not even sub carno

fresh laurel
#

I just want more fun younger utah gameplay that isnt just a heavily nerfed adult

keen plover
#

You know what really pisses me off more than being drowned by a deino?
Being grabbed by one while the other bites you

thin mantle
#

If niche partitioning actually existed...

fresh laurel
#

but other than that, idk

thin mantle
#

Not even just because it's more annoying...but because that means 2 deinos are cooperating

#

Which is....pain

keen plover
vagrant coyote
#

Honestly, carno would be fine, even with the hitboxes, if they made sub ad have the same stamina as adult, but make it weaker than adult

thin mantle
#

Across the board

thin mantle
fresh laurel
thin mantle
#

1 ton...65 kmh...100dmg bite...225ish dmg charge

keen plover
#

Which is why they should either not let Deino grab on land or greatly increase the stamina cost while holding something on land. While the prey doesn't lose any stamina as well

vagrant coyote
#

concrete shoes for carno

thin mantle
fresh laurel
#

yo add a bucking system to deino lunge, it will be fun
(trust)

thin mantle
#

One that relegates it to z walk levels of speed an makes loads of noise but does a ton of damage

#

Purely defensive, and drains stam during it's held duration

keen plover
#

Yeah that works best imo. Can only really lunge something in the water or on the bank

fresh laurel
#

deino tail whip cus irl croc tails actually are strong man, I mean would be a defensive for deino but no point in alt biting them unless that was deino alt attack

fresh laurel
thin mantle
#

I'm sick of people getting bugged that they can't easily kill a stego because deino had a strong irl biteforce...let it be shown in game without collapsing balance pls

#

Landlocked slow moving charged biteTI_HypsiShrug

fresh laurel
#

but how would one make that balanced, a tail whip that covers deino back side
unless we wanna just enforce the idea of dont mess with deino even more on land which im not against

keen plover
#

Alt special? As in another attack for deino?

fresh laurel
#

since, uh dont play with crocs kids?

thin mantle
#

Kinda just makes deino more of an impenetrable fortress than it already is

keen plover
#

High HP even if you get past the defense

thin mantle
#

Let alone the ability to entirely negate any land based threat by entering the water

#

And any water based threat by existing at all

#

Cuz big

fresh laurel
vagrant coyote
#

I mean, if you make it do no real damage, just knowback and stun for like .5 seconds

keen plover
#

Deino should be weaker on land imo. Slower bite and only really good in quick fights

thin mantle
vagrant coyote
#

ooo, maybe make it more of a leg sweep

thin mantle
#

Small chip damage only relevant when running away on land for an animal designed to be close to helpless on land to counterbalance it's complete control over all aquatic biomes

keen plover
#

The current strength of land deino means that it can technically walk up pretty far and take the food from 3 carnos. I hate it

fresh laurel
fresh laurel
thin mantle
#

Like this essentially makes deino entirely immortal even with spino in the game

thin mantle
#

Like there's no way in hell spino would be faster than deino in water on top of being larger and stronger

keen plover
#

Just trot to get a kill. Have full stamina as a deino and carnos aren't that scary

vagrant coyote
#

Deino could barely take the food from one carno that way, if theres 3 that deinos trippin

fresh laurel
#

galloping baby deinos when

keen plover
#

You trot faster than they can drag

thin mantle
#

Like if a deino is coming for your food, and there isn't a stego in sight...you lose that food

keen plover
#

^ A good deino will have full stamina and can just whip around and alt attack

#

It's pretty easy to bully a carno off a kill

thin mantle
#

Not like carno has enough coordination as an animal to land anything but tail hits

keen plover
#

Get one good hit and they won't come back

fresh laurel
#

yall be forgetting utahs man
deino have a much easier time stealing from them, just sadge

thin mantle
#

Omni's have a better matchup against deino than carno

vagrant coyote
#

yea, cuz they can pounce

#

carnos can cry

thin mantle
#

Mainly because deino's alt has LOADS of endlag

#

So it's so easy to dismount with a pack backing you

#

Also deino is very VERY easy to bait, and dodge

#

You can straight up bite them to death at a certain point

vagrant coyote
fresh laurel
#

well, then again omni dmg simply wont really stack up fast enough to scare deino sheer 8k hp
the bleed sure, but by then deino could probably make it to the water with said food to heal

thin mantle
fresh laurel
#

unless deino is going stupid close inland, which yea it will have trouble dealing with omni bleed considering omni can just retrigger said bleed easily

keen plover
thin mantle
keen plover
#

although the deino could just eat it there, tank the hits and get to water

thin mantle
#

You're not getting back to the water with your food

thin mantle
#

And eating has a cancel animation...which for deino is VERY long

keen plover
#

oh in that case, yeah you have a decent chance

thin mantle
#

Like the deino is not eating that body

vagrant coyote
#

decent?

fresh laurel
#

most utahs probably would get too cocky in a situation and die funny enough

thin mantle
#

If there are like...3 of you

keen plover
thin mantle
# vagrant coyote decent?

It's actually favorable...you don't need to kill the deino...just pressure it off your kill...which you can do quite easily

fresh laurel
#

I imagine deino sheer hp will allow deino the chance to also scare the raptors off a bit as one mistake on a raptor part is a gg
I wanna see some gameplay of this

#

dont feel like playing the game for a while

#

🦈

thin mantle
keen plover
#

Thoughts on this:

Deino changes for land gameplay:

  • Slower base bite (lmb). Currently 1 second, I'd make it 2.

  • Increase alt bite to 600n, while keeping the same speed. Increase stamina cost to 15%

  • Give it a charged bite like the others suggested. So while on land, hold RMB
    to charge up a bite.

  • No lunge on land

vagrant coyote
fresh laurel
thin mantle
thin mantle
#

Pounce cancels any attempt to eat or steal your body

#

The main reason I wouldn't buff bite is so "not lunging" doesn't become more viable btw

keen plover
thin mantle
fresh laurel
fresh laurel
thin mantle
#

They don't have to kill it

keen plover
#

3 carnos would beat you

vagrant coyote
thin mantle
keen plover
#

This means that if a deino sees a carno pair or trio really far out, it won't want to engage them

thin mantle
#

In contrast with it in water being terrible against larger targets...better against smaller ones

fresh laurel
#

maybe the alt bite change yea

vagrant coyote
#

all unnecessary, just buff stego TI_Troll

thin mantle
#

Also...every other large animal ever to be added to the game

fresh laurel
thin mantle
#

It's preventative you use it to disengage

#

You don't use it for hunting

#

It's designed to prevent aggressive play

#

Same way teno's strongest attacks are tied to it's rear end

fresh laurel
dusky surge
fresh laurel
vagrant coyote
fresh laurel
thin mantle
#

True tho

dusky surge
#

nah

#

i just really like troodon

fresh laurel
#

herrera more unique, gg

vagrant coyote
dusky surge
#

i like herrera but i REALLY like troodon

fresh laurel
#

herrera cooler as a concept cus climb, and cus I say so

dusky surge
#

"small animals are worthless" mfs when i continue to play the worthless animal because he's funny and i love him

vagrant coyote
fresh laurel
dusky surge
#

idc who solos lol

#

i wanna play troodon because i like him

fresh laurel
thin mantle
#

I just find troodon lame because it's so insanely easy to make that animal overpowered...if it's not I love it

fresh laurel
#

doing the good ol tease

thin mantle
#

If it is...I hate

#

Granted that's how I am with all animals

fresh laurel
thin mantle
vagrant coyote
#

troodon is a fuzzy mini raptor with venom, superior night vision and possibly the ability to mimic sounds

vagrant coyote
dusky surge
#

i very much just like that man

fresh laurel
#

mimicry on its way to come out months after troodon releases

dusky surge
#

just one thing off a long list of things i like

thin mantle
#

I just want the game to be fun :(

vagrant coyote
#

na, mimicry is part of troodons kit

thin mantle
#

That's always at the front of my mind

fresh laurel
#

troodon cool and all but herrera climb

vagrant coyote
thin mantle
#

Like if we get a troodon that's U5 omni levels of busted I'm detonating uganda

fresh laurel
#

herrera get basking pls like iguanas, I beg

#

lay in trees, enjoy le sun, drop down and stuff

dusky surge
#

i like herrera a lot

#

but troodon is just really cool to me

#

the 4 call is my fave isle call ever

vagrant coyote
#

that is my dream

fresh laurel
#

herrera ability to open the possibility of new terrane options for a land dinosaur is why I love it

#

plus, it herrera

thin mantle
#

Still should be dilo

vagrant coyote
thin mantle
#

Troodon is too small to be justifiably scary outside of MASSIVE numbers

#

Hitting the damn thing is gonna be a struggle when you can barely see it

fresh laurel
#

troodon packs on their way to annoy the hell out of dilo packs at night

thin mantle
#

Which if not balanced properly will be incredibly unfun

dusky surge
fresh laurel
dusky surge
#

imagine it being dark and seeing a troodon enter your NV then scuttle away. Then another comes in. Then another. And another. And oh god thats way too many

fresh laurel
#

I still think utah may be troodon worst matchup ngl

dusky surge
#

omni needs ONE animal that it's supposed to have a positive matchup against

vagrant coyote
fresh laurel
#

utah has great mobility of its own, and soon trampling them, will still one shot them, etc

thin mantle
thin mantle
keen plover
dusky surge
#

dryo and hypsi dont count because those two literally are not done

dusky surge
#

yea troodon getting swamped by carnos

keen plover
#

iirc, filipe said it would be a bad matchup

vagrant coyote
fresh laurel
dusky surge
thin mantle
thin mantle
vagrant coyote
#

just bite and run away

#

if he cant stam, he cant rmb

thin mantle
#

So I don't think that's gonna work

vagrant coyote
#

of course

#

however, it should have like double the manueverability

fresh laurel
#

I think it would be nice to see utah stab troodons with its sickle claw

#

like pinning them and boom, troodon stuck to the sickle claw

#

maybe troodon too big for it but it would be funny

vagrant coyote
#

theyre not that small-

fresh laurel
vagrant coyote
#

what do you guys think troodon is gonna be hunting?

fresh laurel
#

like directly

fresh laurel
vagrant coyote
thin mantle
#

That's....bad

keen plover
fresh laurel
thin mantle
fresh laurel
#

lol

thin mantle
#

It's like...1/8th to 1/6th

fresh laurel
#

do we have troodon scaled next to utah?

thin mantle
#

gimme a sec

fresh laurel
#

I remember seeing a image of utah bending over looking at troodon and chompy

vagrant coyote
thin mantle
fresh laurel
# keen plover

sad sickle claw wont apply to troodon
but maybe this man can-

thin mantle
#

I'm so sad troodon has a sickle claw

fresh laurel
#

I require more gorey kills man

thin mantle
#

I want pounce mechanics far away from this poor creature

#

But nah....troodon needs to teleport

vagrant coyote
#

he doesnt really use it tho

keen plover
#

It does

thin mantle
keen plover
#

It has a pounce to apply venom

vagrant coyote
#

im aware

thin mantle
#

Troodon pounces...that's why I don't fancy him having godly agility

#

Because pouncing any animals face or ass teleports you to their flank already

vagrant coyote
#

?

thin mantle
#

Which you then dismount from in a completely different direction

thin mantle
vagrant coyote
#

Honestly, id be fine with all that if it played an animating of the dinosaur pouncing quickly crawling from the face to the side

thin mantle
#

It's so bad

#

Nah pouncing should just be locational

vagrant coyote
#

that too

thin mantle
#

I don't fancy omni being able to pounce directly into a tenos tail and get value from that

#

Same with a carnos face, a stegos tail...etc

vagrant coyote
#

i also wish theyd fix it so the thing your on cant hit you while your on it

thin mantle
#

That is annoying, tho I definitely think some animals just shouldn't be pounceable for that reason

vagrant coyote
#

stegos tail hitbox it so thiccc that he can not only wipe you off his side, but hell have to wipe you off the floor too

thin mantle
#

None bug related ofc

#

Like bary, or kentro

vagrant coyote
#

its the worst

thin mantle
#

It's so precise to the model....it's glorious

dusky surge
#

anky should be pouncable, but in the sense that it can watch the troodon pathetically claw at it and continue walking becaues it doesn't matter

vagrant coyote
dusky surge
#

he isnt, its a fact

thin mantle
dusky surge
#

stego's tail hitbox is one of the best made in the game

thin mantle
#

Stego has a super good hitbox compared to most

#

Test it in an admin server if you don't believe me

#

Latency plagues this game

#

Badly

vagrant coyote
#

i actually cant tell if your kidding or not, please stop