#balance-feedback-discussion

1 messages · Page 35 of 1

hasty coyote
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yes, that is the point. Hunt small things solo, group up to kill big things. Its like the entire gimmick of troodon

dusky surge
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if you need multiple group members to be viable offensively, that's a LOT better than needing multiple group members to be viable defensively. Every animal should be capable of surviving on their own against any threat, albeit through unique methods of survival (escape/combat/other)

hollow topaz
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I mean just in all fairness, raptor can hardly outrun a carno right now. They just kinda.. die unless they’re lucky. That’s mostly a hit box thing though I will admit.

But I do see your point, I guess it would be the same thing with Teno and Carno.. can’t get away, so you have to fight it. But I’m just confused about what plans they would have if Stego isn’t considered an Apex, but trike is, and it can still.. fight apexes?

dusky surge
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Stego is considered an apex as far as I recall

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IDK where this comes from

hollow topaz
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I thought I read it from one of the devs, I’m trying to find it

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Ah this is what I was referencing

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Take it with a grain of salt obviously but it was the absolute-ness that had me thinking it.

unkempt sierra
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idk, steggo can roll, pachy, carno, utah, teno, and even deino

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its not really a challenge for steggos to kill pachys or omni, or carnos,

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but idk alot of carnos can overwhelm a steggo but it takes a lot

hollow topaz
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Well I think that’s where a lot of concern is coming from with balancing.. The devblog implied there are no apexes yet, so if there’s dinosaurs coming that ARE apexes, assuming Deino and Stego are not among them, how exactly it’s going to go.

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Hence why they’re going to unofficial first, so they can be tested and whatnot

unkempt sierra
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i dont mind if certain match ups are greatly in favor of another dino, it just that if its 2 big predators in a 1v1 one should not have a massive advantage over another which makes it essentially a death sentence if you engage you know

dusky surge
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yea, but if those matchups are LITERALLY a life or death situation, and you can't ever win, the entire animal sucks

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look at teno atm. Decently balanced animal, good strengths, never played because carno and ESPECIALLY pachy have become insanely good at countering it

hollow topaz
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I see tenos all the time tbh, but yeah I understand

unkempt sierra
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ya true

dusky surge
unkempt sierra
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idk, if more hp and less damage, or more damage and less hp would be good for steggo,

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because right now they have both

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insane damage and high health pools

dusky surge
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I mean, stego is quite undersized in the Isle

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IRL, it's around 8 tons, whereas in The Isle, they're 6

hollow topaz
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Is a weight buff feasible?

dusky surge
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I don't really see why not

unkempt sierra
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buffing the hp but nerfing the damage would be a good thing i think then

dusky surge
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dont nerf the damage

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why would you nerf the damage

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the whole point of the stego is to have very powerful defensive attacks

unkempt sierra
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so that steggos cant just run around and kill anything that moves,

dusky surge
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they really can't do that at the moment anyways

unkempt sierra
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but buffing the health would also be very threatening

dusky surge
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they're far too slow

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everything has a method of easily escaping them

unkempt sierra
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buff both health and speed?

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and turn radius?

dusky surge
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why?

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i dont see why you'd need to do that

unkempt sierra
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to compensate for a damage nerf

dusky surge
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or, don't nerf the damage

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unless you nerf the damage by a MASSIVE margin, stego will still easily oneshot omnis, pachies and so on

hollow topaz
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They already can’t kill you if you just.. walk away

dusky surge
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exactly, it's so easy to avoid them

unkempt sierra
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ya but then they are just an apex

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predator

dusky surge
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also, if you don't want it running around killing everything, why buff the SPEED

hollow topaz
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I’ve seen someone refer to them as a pseudo apex

dusky surge
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pseudo-apex is a silly term and I hate it

hollow topaz
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XD

unkempt sierra
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the speed and turn radius boost would have to be such that it wont be too fast or too slow, it would have to be some where in between

keen plover
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Wait, why would it need those?

unkempt sierra
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if you nerfed the damage

dusky surge
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because he wants to nerf the damage yet compensate in every other concievable way

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idk why hes so fixated on the damage being nerfed

unkempt sierra
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its cuz steggo has high health pool and high damage

dusky surge
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yea, that's the idea

keen plover
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You do realise that buffing speed and turn radius means that nothing else except for rex and giga will be able to kill it?

hollow topaz
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Because it’s going to need it when other dinos come out

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(Not the buff)

dusky surge
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i literally don't see why stego needs to be fast

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absolutely nothing about stego implies a fast animal

unkempt sierra
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i mean, already nothing other than deino can kill a steggo, carnos can but you have to overwhelm them

keen plover
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It doesn't even help it against rex, since rex will trot you down. You're a plains animal.

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Also its tracking

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You're not avoiding rex as a stego

dusky surge
hollow topaz
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Everyone has issue with stego right now because there’s no good counter other than walking away, but if we nerf it now it’s dead meat when anything else comes out.

dusky surge
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its already dead meat if it isnt addressed for the rex matchup

keen plover
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Yeah ^

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Current stego is going to die to rex

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Speed and turn radius change won't help it

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It needs size + a new attack.

dusky surge
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it's already getting a new attack

hollow topaz
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I’m just still confused what’s supposed to make it NOT an apex

dusky surge
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i honestly dont know why the devs are so hesitant to call it an apex, despite the fact it is clearly designed to be an apex

hollow topaz
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Yeah that’s all I’m unsure about

dusky surge
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it's an apex

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idk what all this avoidance is about

keen plover
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Yeah

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I don't like the premise of it being 'not on the same level' as Rex.

dusky surge
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to me that's codeword for fodder

keen plover
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Which makes me think that rex and trike might be a bit busted

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Cause if Stego isn't around your level, then yeah... I don't want to know what those 2 can do

dusky surge
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if you get upset by people saying magy is going to be a useless animal, then go out of your way to make stego a useless animal, i really wouldn't be surprised if magy DID get fodderised by any carni that sees it

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its just entirely bizarre to me

keen plover
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I'm questioning if the 'stegos days are numbered' quote was for Rex

dusky surge
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what point is being proven by turning stego to mince meat

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besides "you shouldn't play stego, ever, even if you like it, because this other animal is bigger, better and will always win"

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because that seems like a really backwards point to be making if you want people to make an ecosystem

keen plover
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Yeah. Stego should be more threatened by mid tier packs and Omni. (Maybe dilo). It shouldn't be dying to solo anything unless its a rex or giga that got an ambush, which I guess gives them a solid chance to kill it.

dusky surge
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honestly, stego being threatened by omni really doesn't make much sense to me

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it's like, the single apex-sized animal that quite literally has the best flank protection in the game

keen plover
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Yeah I get it. Although Omni can technically butcher it if they do coordinate a 4 pounce in quick succession.

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Other than that, I think alberto & allo packs + acro pairs should be the things going after it

dusky surge
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thats the most interesting option imho

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i'd really prefer stego have actually unique matchups rather than being melted by rex

keen plover
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Yeah, anything else and it's kind of goofy.

unkempt sierra
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but the other match ups tho...

hollow topaz
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Which other match ups

keen plover
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Yeah

unkempt sierra
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steggo vs carno, teno, omni

hollow topaz
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Carno was never intended to hunt large prey

dusky surge
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teno vs stego is just kinda silly

hollow topaz
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Teno is an herbi and shouldn’t theoretically be hunting Stego, but even still, I’ve definitely seen tenos destroy stegs

keen plover
hollow topaz
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Idk what you want from Omni, if you nerf steg so it can’t one shot it.. uh.. it’s kinda pointless

dusky surge
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yea lmao

keen plover
dusky surge
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ehhh

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i wouldnt call it fun lol

keen plover
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I love it personally.

hollow topaz
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Carno can hunt stegs in a trio if they’re VERY VERY GOOD

dusky surge
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i'd call the current omni vs teno matchup the most fun in the game rn

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i'd call literally any matchup involving current pachy and carno a complete borefest

keen plover
hollow topaz
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You’re probably looking at bleed for them as well tbh, I know it’s harder but

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I haven’t fought a carno as a steg with the recent update though so I’m unsure (at least none that just.. rammed into me stupidly), only in the previous one

keen plover
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The last time Carno had a chance against stego was when it had a 350n bite and even then, it was tough

hollow topaz
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Even still though I don’t think they were designed to match up at all

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And I don’t see why a carno would want to, considering diet. Sure the organs matter now, but you can get the same thing from any other better match up

keen plover
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I guess. I just wish that it was mechanically possible

tranquil pawn
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@primal hawk that mechanic would be insanely abused, it would literally give mixpackers more power because they would kill every single living thing not in their pack anyways, this mechanic if added would not only do nothing against them but actually encourage mixpacking

fresh laurel
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magy should be best body guarding herbie that all carnis hate tbh

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if it dies on a prey you just killed? F for you

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hell, give magy a suicide option

ashen frigate
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The main issue that makes it hard is the carnos gradual run

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As it's easier for the stego to know that you're running at it

fast tusk
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@primal hawk see the issue with that is it will make mixpackers stronger if anything by giving them more damage and also, thats basically impossible to implement as someone who is just hunting a diff dino over a long period of time will just likely starve which is pretty stupid, dont expect mixpacking to ever be fixed on offcials man if you want that you have to go to a server with rules where they are moderated

old hull
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not even that hard to think of ways to stop mixpacking , you just weaponize the now removed megapack stink to give people more and more debuffs the more they insist on doing it

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that and make it so the megapack scent is always visible even when not sniffing in someway , so if there is any sort of that nonsence happening its impossible for a regular player to not see them

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and to prevent such a thing from hurting regular players is simple , just make it so if you actually attack the other dinosaur in the area the debuffs no longer apply

slim dragon
old hull
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well its an idea , if they were to impliment such a thing just tweak it until it doesnt ruin ambushes

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something needs to be done about and soon because anyone who actually finds this game looking for a fun challenging survival experience will quickly realize that there is no such thing currently , its just a bunch of kids running around and foaming at the mouth because theres dinosaurs on the screen

fading igloo
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still less mixpacking than a certain other game

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But maybe increased hunger decay and thirst decay if you stay in a megapack situation or mixpack for too long to the point it doesnt become viable

hollow canyon
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@gaunt jasper Do you use the fast get-up by any chance?

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Because the normal one is quite slow on all the animals

gaunt jasper
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No i dont because the stamina on dryo is horrible. A PACHY out-stamed me and killed me like 15 minutes ago

hollow canyon
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I mean if the choice is between getting charged by a Carno and losing stamina for a fast get up, I'd argue you should do the latter

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Nevertheless - I agree that Dryo's stamina is absolutely pathetic

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it has only 15 seconds of runtime over Pachy

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and Utah

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I personally think all the runtimes of all creatures should be doubled

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but Dryo specifically should be tripled in that case

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It's pretty much the main issue with Dryo right now, it simply has too little stamina

hasty coyote
hollow canyon
thin mantle
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At least not if you're already near obstacles

hasty coyote
# hollow canyon I don't think that'd be hard to do with Dryo at all

2 minutes is quite a long time, plus this isnt just dryo, its everything about that size. Omni would have to juke it for about a minute without being hit by a single charge.
Actually come to think of it, this is a hard nerf to omni and other endurance hunters. That means they have to spend 2x as long wearing down their target to get the kill, and they can easily be ganked or 3rd partied

hollow canyon
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nah, they don't

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because this is an increase in their runtimes

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not stamina pools

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sorry if I didn't make it clear there

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meaning that bucking eats your stamina at the same speed as now

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runtime and stamina are two different things basically

hasty coyote
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even then, it still makes endurance hunts worse because they dont lose as much stam while sprinting

humble heart
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@flint inlet Dude you can literally pounce a stego <30%(Cant confirm bigger but I presume since the smaller range of swing until somewhere around 40/50%) to death. As long as you arent walking up to it and saying "Pls club my head" your fine lol

hollow canyon
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I disagree, you also have a longer runtime as Utah if you have to disengage

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rn if you get bucked as Utah you're pretty much dead

hasty coyote
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plus the issue with one of carno's main weaknesses being removed: its poor stam time

hollow canyon
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increased runtimes give you more room for error

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every animal has a poor stam time

humble heart
hollow canyon
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in this case Carno gets the smallest buff compared to everything else

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since its base pool is smaller than that of anything else

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Utah effectively has 90 seconds more runtime rather than 45 seconds more than Carno

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btw I'm out now, I'm busy rn will possibly respond later

hasty coyote
# hollow canyon in this case Carno gets the smallest buff compared to everything else

Most dinos have a pretty good stam time currently imo, 100 seconds is enough time to get out of most situations whithout any chases taking like 4 years and ambushes being worthwhile but not the only option.

However, carno's having buffed run time is insane compared to anything else. Currently, you have to bait out a carno for a minute, then you have enough stam to easily escape, so how much more stam the prey has doesn't really matter. However, doubling carno's stam means it has 2x more time to hunt, while the prey don't really gain much since they were able to escape after the carno was out already.

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This change literally buffs carno's every matchup, and is almost a nerf to dinos who use abilities to attack. Since they still have the same amount of abilities to use, while whatever they are fighting now has more stam to juke them or run them down.

primal hawk
fast tusk
fast tusk
hollow canyon
keen plover
dusky surge
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@cosmic geyser there was plenty reason lol, omni was entirely broken and dominant and carno just got turned to fodder by it

golden coral
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@cosmic geyserCarno did not so much need a buff as a "rework" which is kind of what it's gotten, though it's obviously overtuned as of right now due to how it worked before. Omni didn't get much of a nerf, and it's still plenty lethal if you play it right (also the whole "can no longer buck when out of stam" change that happened is helpful). In any case, just going back would be all around terrible.

cosmic geyser
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are you two demented? What the game was previously was way more balanced. Also if you didnt notice, omni's agility has gotten worse than pachy's. Also bucking burns its stamina now like crazy. And carno? Overtuned? More like completely overpowered @golden coral @dusky surge

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omni is literally unplayable rn

dusky surge
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omni is actually extremely well balanced. The issue arises when you realise that pachy and carno are COMPLETELY busted atm, entirely invalidating the good of its changes

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In the teno v omni matchup, it's an extremely balanced and fun encounter if both sides are skilled

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But carnos and pachies are so dominant that they simply invalidate everything an omni can do

golden coral
dusky surge
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Yep

golden coral
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Pachy has issues with what it's CC allows it to do, but those issues were there in the last update too. And carno needs adjustment to hitbox on charge, as well as some changes on it's charge CC, some start up cost, and possibly some more fine tuning.

dusky surge
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Poor teno, not even nerfed yet still absolutely dumpstered because of the changes to its two worst matchups

azure crescent
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Teno was always pretty bad against pachy if I recall correctly

dusky surge
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but the newer changes simply enable pachy to do more bullying

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pachy has always been OP

golden coral
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More reliable hitbox, but if it had the same CC then prior patch was no different as long as the pachy could still aim. Could still just "stunlock" teno or carno. Just lands the stuns easier.

dusky surge
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I hate pachy's CC against teno/carno so much

cosmic geyser
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well if you didnt quite notice, only really omni is underpowered currently

dusky surge
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not really, no

cosmic geyser
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wont it be easier to buff one character instead of nerfing a few of them???

dusky surge
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the issue is carno and pachy are completely overpowered, deino is entirely unviable as a prey item (for omni), no one is playing hypsi/dryo and teno doesn't exist due to the prior issue with carno and pachy

cosmic geyser
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prey item for omni????????????

dusky surge
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what

cosmic geyser
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ah k

dusky surge
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i said the opposite

cosmic geyser
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unviable as prey item

dusky surge
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it's an unviable choice of a prey item

cosmic geyser
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speak english please

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well, all we need is buffing raptor and nerfing deino

dusky surge
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understand it first

kindred bridge
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Deino it's now the apex so kill 1 it's no easy

cosmic geyser
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possibly tuning the small ones

dusky surge
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pachy and carno NEED addressing more than anything

cosmic geyser
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who am i even talking to at this point smh

dusky surge
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you cannot tell me in good faith that the fact that a carno has the hitbox of a colossal truck is exactly fair

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or the fact that a pachy can easily kill a teno on its lonesome without the teno even able to counterattack is fair

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hell, pachies turn even the overpowered carno into a limping joke

cosmic geyser
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i mean if carno just head on charges the pachy then yea

dusky surge
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thats literally what carnos are designed to do tho, head on charge

cosmic geyser
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look, your balancing idea is better but too detailed and accurate. Mine's a little more simplistic. Do you really expect our devs to do balancing as complex as your idea? then you've overestimated them

dusky surge
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lmao, the old "devs bad" argument. They've done far more complex changes than what I've suggested in the past

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i can't take the idea of "devs can't do complexity" seriously when they have literally hundreds of unique animations per dinosaur

golden coral
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Omni is not underpowered . There's no reason to think that, omni is fine. It's perfectly viable and plenty lethal in packs. Pachy has some issues, carno some more, and those can be fixed with some tuning.

golden coral
dusky surge
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i'd argue pachy is the most problematic one, but the easiest to fix. Carno is more complicated a fix, but not as bad as pachy. Still bad though

golden coral
cosmic geyser
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we're back to point A, this game's balancing is ruining it

dusky surge
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also i don't want to lose the actually interesting omni buff that U6 gave us

golden coral
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Also not sure what's so complex about adjusting a hitbox, they did after all fix carno bitebox. As for CC, guess that might be more tricky, but pachy still needs that fix and if they can do that, they can apply it to carno as well. Otherwise nerfing carno charge damage might be an alternative. And there's no reason to think adding a startup cost to charge would be complex either, since other mechanics have it.

golden coral
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Can't buck when out of stam.

dusky surge
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you cannot buck while out of stamina anymore. It basically makes hunts really cool, baiting your prey into exhausting itself, then tearing it to shreds

golden coral
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The moment the target is out of stam, it just dies to the omnis.

dusky surge
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it's massively fun

cosmic geyser
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yeah but you forgot that bucking burns stam quick af now

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so unless prey is low on stam, bucking is kinda busted

golden coral
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Tap pouncing works just fine. Multiple omnis on the target also makes bucking cost more.

dusky surge
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your goal as an omni is to play as almost a herder, nipping at the prey to get it to react and waste stam, then attacking

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pouncing forces them to buck, meaning they cancel out of other animations, and drain stam faster

golden coral
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The biggest issue with bucking drain isn't the drain itself, but how it goes in chunks. Which is an issue similar to carno hitbox, it worked before because bucking was useless, now that bucking is useful, there's an issue with the chunk drain.

dusky surge
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and the MOMENT they're out, the low stam + the bleed = death

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since less blood = less stam regen

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it's the most interesting hunting style omni has ever gotten

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it honestly makes it better against stegos tbh, since the stegos have such a small stam pool and terrible stam regen

humble heart
dusky surge
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on top of the stam regen nerf given via bleed, you can basically shred stegos in a coordinated pack

golden coral
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@dusky surgeRumor has it a full four slot pounce costs about 25% stamina for the stego to buck. But then you also need a coordinated pack that can get those pounces at the same time in.

humble heart
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Last few times ive done stego vs utah as utah I have died either after I pounced and am on the stego or as I am running away after the pounce and am far off

dusky surge
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ironically, stego is one of the more balanced on the roster right now, despite the complaints

golden coral
humble heart
dusky surge
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i'd argue deino, carno and pachy are all more viable than stego

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the hitbox on stego is actually RIDICULOUSLY tight

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like, insanely accurate to the attack

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the lag does not help, however

golden coral
# humble heart Good point

At least as far as I know, when testing has been done, stego hitbox is just fine. So in most cases it's a matter of ping and similar making you think x while the stego sees y.

humble heart
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The hibxow on carno charge tho 😭
Poor tenos

dusky surge
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oh yea, tenos got screwed this patch

golden coral
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Oh yeah, the charge hitbox is way off, but this has also been proven in tests.

dusky surge
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and they didn't get a single nerf, all that happened was carno and pachy getting buffed

humble heart
humble heart
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Tho utah did get adjustments

dusky surge
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both balanced, but overshadowed by far stronger creatures

humble heart
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Yup

golden coral
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And teno vs omni is apparently a pretty good fight. So that speaks well for omni honestly since teno is solid.

humble heart
dusky surge
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true

golden coral
humble heart
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My ping wasnt too bad at the time, nor did I have any lag. Thats king of why I assumed it was hitboxes or some combat bug

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It made no sense

golden coral
golden coral
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Could be some issue, or just that people might not always count the hitbox properly, because I know that the stego can hit "below" the tail visually for example, so it can hit things nibbling the ankles and all that. So could possibly be something like that.

hollow canyon
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Update5 was just as trash as the current update(in a way much worse), they are not reverting the balance to that garbage so giving feedbacks like that is just pointless.

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The current one just requires one to two fixes to Carno and a bit of small changes to Pachy.

thin mantle
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@random tusk
I agree generally…
Ram should be far more utility based, less of a damage tool and more of a positioning tool, both for yourself and for the prey..stunning smaller targets into a combo using bites to kill them…
I also think charge should be toned back in its stun range, I like how mobile charge is now because it makes charge useful for what it’s designed for, and for what Carno is designed to hunt…but ironically that renders it MORE effective against the targets it’s not meant to excel against than the ones it is, like teno…charge erases teno rn…
This will get even worse in the future as animals like bary, Cerato, Magy, dibble, kentro, etc are added…so I think the best thing to do would be to:
A: Reduce Carno’s charge damage down to say…200-250 just to give a basic idea.
B: Reduce its stun range down to 1000 kilos, so the pseudo mids aren’t fodderized by charge despite it keeping just as much strength against those smaller targets it’s meant to hunt.
C: Hitbox fix (obviously)
D: Startup stamina cost, it’s the only ability in the game that lacks one, and the reason why other abilities DO have them is to prevent spam, which charge is more than capable of doing rn, which also dramatically lowers carnos skill ceiling….nothing massive, like 8-10%.

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Pachy needs a similar fix with its ability to stun…for one…body fractures may need a nerf, 3x the stamina cost is insane, if a Pachy lands a body fracture on a teno (which is comically easy to do) it only has 4 attacks left from maximum stam before it basically just dies…

Pachy shouldn’t be capable of stunning with ram up to a certain size threshold without applying a fracture…meaning it would have a maximum of 3 stuns on any given target before it absolutely has to disengage…
Hit reg/priority/hitboxes should probably also get a bit of a touch up so you can’t ram straight through a tail slam… or really any other attack aside from pounce or charge.

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As compensation to ensure it stays a combat god against Omni, I think it’s stationary vertical coconut cracking ram should get a substantial damage buff

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Make it an actual finisher like the concept art

hasty coyote
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Also, an idea for body fracture would be to make abilities cost only 2x stam, but running cost 3x stam. That way defending playables have more chance to defend, but pursuing predators still are harmed drastically. Especially since you’re forcing pachy to basically get 1 fracture and get out, and body fracture is incredibly common, so body fracture still needs to be useful enough to escape.

silk harness
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Anyone know the limit for what Teno can knockdown with tailslam/kick? I assume its just anything below 1600kg but it kinda feels more like < ~1400kg. Just speaking from experience fighting smaller carnos.

thin mantle
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It doesn’t have to get buffed now but I’d definitely recommend looking into it later down the line as the roster expands

thin mantle
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Body or leg fractures rn are just gg

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For basically anything able to receive them

hasty coyote
# thin mantle The thing I dislike about this is that something like a Carno only has around 15...

it mainly dies so easily because pachy has its stuns, without those stuns carno woulds still be a big threat, even with a body fracture. A single charge and that pachy is likely done for. Unlike the other 2 fractures, it doesnt have such an immediate effect to end the fight right there and then. Leg fracture means the carno can't chase, and head fractures means the carno does much less damage and is likely to panic and run because of low visibility. Body fracture may stop the carno after 15 seconds, but that is a full 15 seconds that carno can still easily kill a pachy. Even then, the carno can still just walk down the pachy if its bleeding, since its so easy to track.

thin mantle
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Well then we need to find a specific fix for Carno, because that degree of power in body fractures cripples (no pun intended) a plethora of existing and future matchups with it

hasty coyote
thin mantle
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Well like I said, we can keep Carnos 3x…my main concern is the other matchups

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Just give Carno a unique weakness if it’s absolutely necessary

tall bronze
#

I still like the idea of cancelling the charge being a little more "difficult". You're 1.8 tons moving at high speed, it's gonna take a bit more effort to slow down!

So perhaps maybe there's like a grace period when you cancel charge where it still has effect?

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For example; you go to charge full speed into a Dryo, it dodges, you try to stop and avoid that rock behind it, your momentum doesn't go away fast enough and you smack into it TI_Hurr

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Which this would technically be both a pro and con. If charge lingered after cancelling, you could still hit something while you're still slowing down, but it wouldn't be nearly as effective since the Carno is trying to stop rather than using it's horns to ram a target.

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Could even have the speed determine how punishing the miss of a charge is. It'd be weird to slow down a lot but still have JUUUUST enough momentum to have the charge still linger, so you take full damage from touching that rock.

fresh laurel
thin mantle
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It’s always been weird how easily charge gets canceled by ram

tall bronze
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Oh yeah, I forgot we gotta differentiate ram and charge TI_pue I always use them interchangeably

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I also do very much like the idea of Carno's charge using a bit of stam when activating. Makes sense, too.

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So maybe that combined with the risk of smacking into stuff could help it be less spammy

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Plains will usually be empty, but perhaps you find a boulder to bait it into TI_Troll

hasty coyote
tall bronze
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Apparently Gateway's plains are actually plains which sounds nice. No dumb hills everywhere.

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"Carno is an ambusher! Just use the hills!" Bah

dusky surge
dusky surge
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@alpine plover Omni doesn't need a buff, but carno 100% needs a nerf

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Also omniraptor has a really enjoyable fight/hunt against tenontos, given it's in a pack and has some semblance of skill

tall bronze
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I'm scared they're gonna buff it and make it U5 raptor again

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was it U5 that it was a god

thin mantle
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Yes

tall bronze
thin mantle
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And that would be awfulTI_Succ

tall bronze
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I wouldn't be as nervous about it if the devs did the usual more frequent yet smaller balance patches instead of "Oops, this major update has some balance issues. See ya in 6 months!"

dusky surge
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i just find the devs are too receptive to community outcry, ironically

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they respond heavily to anything the community says (besides stego, which I'm grateful for, because that animal needs to be where it is to stop deino)

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with U6, the balance changes felt better than U5, which was a panic response to a great deal of community outcry

tall bronze
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Stego and Deino's mere existence angers me. I'd much rather them be replaced later on than keep them in watered down to compensate for the current roster ;/

dusky surge
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U6 had actual bold new changes taking the animals in the directions they should've been going from the start

tall bronze
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Mmmhm.

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I just feel it'd be a lot easier if they adjusted things over a shorter time frame instead of BIG changes after months and months <:/

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Because since they tend to go a wee bit too far with changes, that means it takes months to get changes for em. And I know they need time to see how the balance changes flow and how we adapt to them, but sometimes it's just like "no no WHY was this changed, it was fine before" Dryo

dusky surge
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Omniraptor's exhaustion hunting style, carno's charge that isn't a joke with no punchline, ptera actually turning like a real animal, dryo not being galli-lite and actually having something more unique to it, these were good changes

Issues is that
A: Pachy hasn't been brought into line yet
B: Carno still benefits from its past (the hitbox remains far too forgiving, for an era where hitting anyone was more luck than anything)
C: Dryo simply exhausts far too fast from its ability

tall bronze
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Mmmhm. B I've seen before in games and it's always disheartening. Usually in the form of a nerf to compensate for a buff, then the buff is gone....but not the nerf. Though this is the reverse 😛

And C was actually acknowledged by Dondi

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That's when he mentioned it taking a few tries for an idea to work out right and how he wants to have the dodge be charged base instead of stamina based.

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Just sucks having to wait months at a time for said ideas to come into play ;/

fresh laurel
dusky surge
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That is exactly what needs to be done

fresh laurel
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yes but

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probably 5 month wait

hollow canyon
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Probably nowhere near that long

fresh laurel
azure crescent
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@alpine plover Utah doesn't need a buff, it's carno and pachy that need a nerf

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Also that's a good image but literally what are the percentanges based on

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Like, these percentages could be completely different if you suddenly met a group of people playing a certain dino for the hell of it

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Or if the people you're chasing are way more skilled than you and always manage to escape

obtuse ocean
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Is not carno balanced if you take away that absurd hitbox ?

dusky surge
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its a very good step to making it balanced

obtuse ocean
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Yea i also think so

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Hope they dont make any big changes, and screw it totally up again

dusky surge
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i dont think it should be knocking animals down if they're only a fraction smaller tho

fathom bronze
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sr i want ask my game menu show all is question mark how did u end it

dusky surge
fathom bronze
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how to fix

dusky surge
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ask there

fathom bronze
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oh thanks

dusky surge
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it should STUN a teno, but not knock down a teno

azure crescent
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Teno ideally should be dealt with most efficiently by a pair of carnos, where a stun is enough, rather than a knockdown

dusky surge
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agreed

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it also makes carno respect cera like the devs want it to

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rather than it quite literally bulldozing the cera

azure crescent
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Yeah

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I feel like the biggest threats to a cera will be pachy and carno

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For the same reasons they are threats right now

dusky surge
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yea lol

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if carno and pachy remain as-is, cera is dead

azure crescent
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Except it prob won't even be able to run away from pachy

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Meaning cera players will have to play like a weird bary where they just run into the water constantly

dusky surge
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pretty much

obtuse ocean
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I have no clue whos about carno vs cera lol,but they should be on some equal terms i guess

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How big is cera vs carno ?

dusky surge
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idk how to feel about them being on equal terms, but if we want them to at least be close, carno can't be spamming charge until it dies

dusky surge
obtuse ocean
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oh darn

dusky surge
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not that it matters how much smaller it is, if it were even a kg smaller, it'd still get bulldozed

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because carno can literally knockdown anything even a fraction smaller than itself

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if they do end up making cera bigger, i'll be really disappointed lol

obtuse ocean
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I just a clip of filipe when it stood beside a stego, it looked huge lol. But that might be me, or they didnt scale it correctly. It was a while ago

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But teno is alot smaller then carno, and it still puts a fight up

dusky surge
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not really atm lol

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carno charge is simply too good

obtuse ocean
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In terms on weight that is, not sure how big teno was in reality

dusky surge
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teno is also only a small bit lighter than carno

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1600 vs 1800 isn't a massive difference

obtuse ocean
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oww, darn, i tho it was much more. Well yea they should be on some equal terms

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Wait, how big is pachy then lol

dusky surge
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500kg, yet it can easily kill 1600kg and 1800kg animals

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because pachy is absolutely ridiculous

obtuse ocean
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I do think carno charge should be good vs smaller tiers tho

dusky surge
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of course it should

obtuse ocean
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darn, pachy op lol

dusky surge
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it really is

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and its absolutely abysmal to fight

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completely unfun because it's so good at just stunlocking your animal to death, regardless of the insane size difference

obtuse ocean
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Yea i didnt know it was that small, i feel much "thougher" when i play pachy atm

thin mantle
dusky surge
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as in, stagger

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y'know, what it does to other carnos

thin mantle
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Because a big part of the issue with teno is the attack canceling due to the hitboxes being so heavily favoring charge as an ability

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So if the slam isn't persisting through that stagger it functionally remains as is

dusky surge
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knockdown vs stagger have some vital differences that would make a stagger preferable. Knockdown is longer, and allows you to move unhindered through the space the animal occupied. Stagger would stop your forward momentum and only stagger for a short time, requiring the carno to turn away

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it's also shorter

thin mantle
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Because if it's changed to prevent comboing...we still run into the issue of slam countering requiring FAR more precise timing than charge is to land

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Which is one of the reasons that matchup feels so wrong...there's a massive disparity in the effort both parties need to put in for basic performance

dusky surge
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taking knockdown out of the picture very much changes how the fight would go

thin mantle
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For sure, I'm just talking about the counter potential

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The slam timing only really functions if you time the slam where the carno hits at the very edge of the tails hitbox, otherwise the recurring spawn of the charge hitbox while it's active takes priority and the teno goes down

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Which again, is about 10% of the length of a hitbox that only exists for a single frame for an attack that has a second of windup

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And even outside the context of a 1v1, the timing being as unforgiving as it is in a 2v2 makes the death of 1 of the teno's basically guaranteed... carno's work VERY well in group fights because their attacks require little to no positioning and they can circumvent numbers by targeting, anything can do this but charge makes them VERY good at this...if one of the teno's manages to counter the charge from one of the carnos, there's no way it can do the same to the second even if their timing is a bit off

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All I really want from that is for the timing to be more forgiving

hollow canyon
azure crescent
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Ideally not atleast

hollow canyon
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Well I'm speaking irl

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it's like 1100kg vs 2100kg

obtuse ocean
hollow canyon
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It's not "precisely" half the size but in that ballpark

hollow canyon
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although to be fair legacy has always oversized it

obtuse ocean
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So its like a big boy in the smaller tier : P

hollow canyon
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yea

obtuse ocean
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But according to that clip when carno eating and cera shows up, it do look like carno will have some respect for cera

azure crescent
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@analog mirage How is pachy in a good spot?

twilit juniper
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Yeah, thats the only reason i downvoted 💀 Everything else is good, but that pachy thing is w h a t.
It's so hard to know what emoji to react with when the same post has some negatives and also positives

analog mirage
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Omni just needs to be able to not be bucked so easily to bleed out pachys

winter iris
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@alpine plover I partly agree, but not completely. I used to play Utah a lot in U5.5, and it was, in all honesty, probably even easier than current carno especially if you take into account the time you needed to grow it. Having said that, I agree that carno should be reviewed but, on the other hand, I think it’s main problem atm is that ram is buggy. With this term, I also include the hitbox that is often huge (not always though, even if a good 79% of the times). I used the term buggy, because even if on one hand it is good that ram is now responsive (many times it didn’t work in the past), it seems that there are a few bugs when using it: for example rammed AI often starts flying around the map without stopping. I have the impression that the hitbox being this big could be the consequence of a “bug” or anyway not something that has really been planned.
On the Utah side, I think it would be good if its growth curve was linear (similar to what it is now for carno). Also, I might have missed something, but I did not find a huge difference in mobility as many people claimed right after U6 came out. Additionally, to me it makes perfect sense that you need 3 competent Utah players to kill a carno, particularly because in the future there will be a bunch of playables that are bigger than Utah but smaller than carno , so it’s not said that carno should be adapted to remain Utah main prey.
About tenos, it was already very difficult to kill one in U5.5, and we all know how strong Utah was in that update, so I’m not really surprised that it is difficult to kill one.
This update in the current state, allows Utah/omni to be powerful, but you need numbers (like 6-7 omnis), whilst there’s very little chance if you play solo or as a duo , even if a competent omni duo can still be dangerous.
I agree, that there’s been quite a drastic change in the game for omni and this probably didn’t give people the time to adapt. An in between U5.5&6 is maybe the right choice for omni

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Tried to edit a few typos with no success 🙂

hollow canyon
twilit juniper
# hollow canyon same, just a truly bizarre take, Pachy is anything but fine

They’re response to Duder sort of made sense, pachy is very good at defense atm, but complete genocide aswell, which is the part that isn’t okay. (I’m saying that cause of watching pachys dominate and also when playing pachy properly for the first time recently since ever since it got released, I also dominated, as a person who hasn’t played it at all until that point)

hollow canyon
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I don't think it being able to defend itself from a Carno in a 1v1 means that it's well balanced, it's just not a good way of determining whether it's balanced because it could just bonebreak a Carno and get out without being completely broken.

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Pachy's definitely overtuned

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as is Carno

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I'd say that the fact that Pachy handles Carno the best out of the whole roster while Carno is this overpowered is a pretty good indicator that it's also too strong

twilit juniper
hollow canyon
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Hell a Pachy can 1v1 a Carno atm

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yea it's not good

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definitely not, both it and Carno need nerfs

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hopefully that's what they get in the next update

twilit juniper
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Mhm, I’m mostly waiting for the balance patch, I wanna play so bad cause currently in that isle phase where you play for many hrs everyday for a long time, but it’s quite hard with those goin around 😅

hollow canyon
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I don't really feel an urge to play Evrima at all

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I kind of stopped playing some time ago

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I just don't care for any of the playables enough to play the game

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I need at least one thing that'd be fun to play

twilit juniper
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Maybe I’ll eventually hit that too, and hopefully, I always come back for a few months, and then dissapear for a few, an on and off thing

twilit juniper
hollow canyon
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I have absurd number of hours on Evrima so yea

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Teno is nice-ish but it's also not exactly what I'm looking for

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I don't like it per se, it's a well designed playable but its playstyle doesn't fit me

twilit juniper
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Understandable, mostly said it cause it’s probably the most balanced and fair playable atm XD can’t ask for too much sadly (💀 sadness)

hollow canyon
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yea it's probably the best right now but it still isn't that fun to me

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I don't like to be on the defensive

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so its playstyle is really ill-fitting for me

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I want something like legacy Giga

twilit juniper
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Oh, teno can be played scarily aggressive, but I get why you think that, cause it’s made to be defensive with that tail,

hollow canyon
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trot/tracking/bleed, short engagements with which you slowly wear down your target

twilit juniper
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Hope you get a playstyle that fits better sooner than later then

hollow canyon
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Teno is generally just defensive for a few reasons, it can be decent on the offense but it's honestly still quite subpar at that compared to its defense

twilit juniper
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Assuming you like dinos that are on roids 😅 whichever one that might be

golden coral
humble heart
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@analog mirage I agree with everything but the omni and pachy one. Omni is in a perfect spot, but its hard to see because they fall victim so easily to pachy and carnos broken mechanics. Yesterday I was a stego and met a group of 6 utahs whom I befriended. I saw them absolutely destroy a carno, and then later when their pack grew they hammered 3 adult carnos until they fled. Only 1 utah was lost during that 3 adult fight. Utah is suppose to be a pack dino, and it still works very well like that, however due to how little utahs there are nowadays, said packs cannot be formed like they used to.
And pachy is...pachy. If it cannis, or attacks a teno there is no chance for that dino. And a leg break to a carno or utah = death.

silk harness
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Assuming it keeps this size it'll probably be like 1600kg. There's some forced perspective in this pic but if you watch the video it's from you can see more angles. Cera's legs aren't nearly as long but its torso and head are actually larger. Body length is about equal between them as well

azure crescent
# silk harness

in this clip the model wasnt scaled yet, and as you said there's some distance between the two

silk harness
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I just can't see them scaling it to the point where its as low as 1300 or as high as 2100

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Like people have been predicting

azure crescent
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Any higher than 1.7 same thing

silk harness
hollow canyon
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iirc it'd have to be half a metre shorter to be 1300kg, roughly a metre shorter to be 1100kg or so

silk harness
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Yeah, and I doubt they'll do that. It would be really weird balancing decision. I would think they'd learn from legacy Cera's weight debacle. I imagine they'll pick a decent weight and stick with it. And 1300kg is just too small to be a corpse bully for anything but small tiers

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If they do make it that small, it will probably be adjusted when they see it can't preform its niche

hollow canyon
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No it wouldn't be, they said that it's going to be most likely around the 1100kg/7m long size

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Cerato IS meant to be a corpse bully to small tiers

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you literally can see it running the hell away from an Allo

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it's not going to be able to bully everything off corpses

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it's too small for that

silk harness
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It literally corpse bullies carnos in its own teaser without a numbers advantage. A 1.1t cera would even struggle against small tiers. That's more or less in the size range where a good omni could 1v1 it. Same will probably go for dilo.

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If I could bet money it will be 1.5t+ I would

slim dragon
silk harness
slim dragon
silk harness
# slim dragon Cera isn't supposed to run away It's supposed to make its enemies run away, beca...

Yeah I completely agree, it's supposed to be a "stand your ground" carni. I'm just saying that applying vomit sickness won't be enough to stand its ground if it only has 1.1k health and carno has 1.8k. A debuff like that wont be enough to dissuade larger predators from fighting it. The debuff has to be enough to not only be an inconvenience, but also allow cera to follow up and potentially win the fight. 1.1-1.3t cera wouldn't have the stats to win that fight, even with the debuff.

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The only solution I see is to make cera closer in size to carno and bary, as well as widening the size gap between itself and omni, dilo, etc.

slim dragon
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If a carno tries to steal a meal from a cera and doesn't decide to run away despite the sickness, then yeah, the cera has to run away
But the carno will have lost more in the process than the cera did

silk harness
slim dragon
azure crescent
silk harness
hollow canyon
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it was outright said it wasn't scaled yet, it's not some secret

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they said that's done at the very end when the animal is being tested by the QA

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Deinosuchus was only some 9-10m for the longest time and that's the size at which it was shown on trailer and all the other promotional materials until the very end when it got upsized

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Carnotaurus was absurdly oversized for a good chunk of time and only ended up getting hit with the nerf-hammer in terms of its size AFTER it was already in the game

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cause that thing was the size of a big Allosaurus

fresh laurel
azure crescent
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They just imported the model and some animations

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Literally 0 thought put into the size in-game at that point

silk harness
# hollow canyon it was outright said it wasn't scaled yet, it's not some secret

The meat of my argument doesn't really even rest on the model's current size vs. what it will be later. I'm calling it now, cera will END UP being well above 1.1/1.3t. Even if it isn't on release, it will be need to be upsized to be viable. Pure speculation, ik, but it seems like common sense to me. A cera that small would be useless if it was dropped rn into our current roster. Everything would bully it.

golden coral
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Or maybe carno and pachy can get adjusted instead, and a "smaller" cera would be fine.

hollow canyon
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Well that'd be a roster issue then

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When Evrima was in the works

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the devs have said that they're adding some 11 new animals

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that are going to be smaller than Ceratosaurus

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and which are going to be prey-options for it

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all those smaller animals are either scheduled or released

hollow canyon
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and they are all indeed smaller than Cerato(except Magy which is probably same size or bigger)

fresh laurel
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magy still the best body guarding herbi, lets be real

silk harness
dusky surge
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@analog mirage pachy isn't AT ALL fine, omni is fine (just needs better visual conveyance on when it's getting bucked, rather than being allowed to play rodeo sim again). Carno's knockdown being "one ton" doesn't really work, since you haven't at all accounted for its knockdown range at different growth stages. Just make it 50% of the carno's current weight (900kg at fullgrown)

unkempt sierra
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you should not fall 1 foot and break a leg, and loose 60% hp thats just stupid

humble heart
unkempt sierra
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4:55 full grown raptor gets one shot by a small stego that’s no where near full growth how is that balanced?

dusky surge
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… it’s a stego. They’re supposed to do a ton of damage. That’s their primary form of defence

unkempt sierra
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Yes but it’s not good game balance that steg isn’t even full grown

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And he oneshots a full grown raptor

dusky surge
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Stego’s tail swipe, at full grown, does 1250 damage. A raptor has 450 health. Of course it’d one shot a raptor for a lot of its life, even while not adult

unkempt sierra
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Ya it should not be like that that’s dumb

dusky surge
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A stego takes 5 hours to grow, a raptor takes about 1, it makes no sense for a younger steg to just be prey for raptor

unkempt sierra
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A full grown raptor can’t kill a small steg, but a full grown croc can?

dusky surge
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Yes because the full grown croc is literally over 15x the size of the raptor

bright oasis
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450 kg vs 8 ton croc

surely they are equal

dusky surge
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They aren’t at all on the same level

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The raptor has the ability to dodge and outrun the stego’s attacks, it’s entirely designed as a glass cannon pack predator

unkempt sierra
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It should be to an extent, the fact that a small steg go can one shot a full grown raptor is stupid, because there is no combat at all, in that clip he pounced and got punished for getting the pounce off

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He died in one shot and did not make a mistake

dusky surge
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It isn’t stupid for a stego to be able to defend itself

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And if you’re dying to a young stego, you probably made a mistake

unkempt sierra
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Where did he make the mistake in that vid?

bright oasis
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i thbink the dude jumped off on an incline, up a hill so he didnt jump off as far. that was the mistake

unkempt sierra
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😂 ya that’s not balanced

dusky surge
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Pounced facing a hill, didn’t aim his dismount at all, fought a clearly adult stego

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IDK what you mean by that being young btw, that’s an adult. Not full grown, but adult

bright oasis
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sometimes all it takes is a small mistake when you're in 1 shot range.

and the stego didnt look adult, look either very close to or at early sub

unkempt sierra
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Lol you are trolling, mr trike that steg is not an adult

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Not even close

bright oasis
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but a nearly 50% stego is still able to 1 shot omni

dusky surge
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Which is good imho

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If it couldn’t, it’d be useless fodder

unkempt sierra
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Ya the damage needs to be halved

dusky surge
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Lmao absolutely not

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Imagine completely removing an animal from any viable play

unkempt sierra
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It’s broken, the raptor did not make a mistake and was punished for getting the pounce off

dusky surge
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That would literally make steg trash tier

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Zero viable self defence against anything above small tier, entirely useless juvi and sub stages, still slow as hell

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Just remove it at that point

bright oasis
#

the counter play is playing smarter

unkempt sierra
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You’re talking to a stego main buddy, and I’m telling you right now, after days of running servers as a stego killing everything that moves it’s not fair in anyway, there is no threat to you, only thing that is threatening is other stegosaurus and groups of deinos

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He did not make a mistake, did not miss his pounce

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And was killed for it

bright oasis
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he pounced with his dismount position facing uphill, that was the mistake

unkempt sierra
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So, it shouldn’t be like that, you should be punished before you get the pounce off not after

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If you miss then you should take big damage

bright oasis
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omni should get an unpunishable pounce?

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if you miss, the big damage is the other guy hitting you

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thats already the punishment lol

unkempt sierra
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If they get one shot by a baby steg, ya they should or nerf steg damage or at least nerf the health pool

bright oasis
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that wasnt a baby stego thoguh

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it was clearly at most early sub

unkempt sierra
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Yes it was, it was no where near full growth

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No where near full growth and it one shots a full growth raptor

bright oasis
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yeah, its a big animal even while young

unkempt sierra
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It should not one shot full growth raptors

bright oasis
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can baby elephants not harm you

unkempt sierra
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Lol not if I have a gun

bright oasis
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LOL\

unkempt sierra
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Or arrow

bright oasis
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whatever, discussion over

unkempt sierra
#

Lol

thin mantle
#

It’s intended to be VERY mechanically suited to dealing with Omni specifically

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It is possible to take down, just very difficult, and without distraction or convenient positioning it will likely punish both pounce attempts and dismounts…landing an ability successfully doesn’t and shouldn’t grant you assured survival when disengaging

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A Pachy ramming a stego or deino is going to get rolled for example

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Same with a Carno charging a stego

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Omni is already being given a massive amount of leeway in having a combat mechanic that allows for sustained damage on targets WAY bigger and stronger than it

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And in regards to baby stegos…don’t get hit

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That’s quite possibly the easiest attack to avoid in the entire game

unkempt sierra
#

How does he avoid getting hit there in that clip?

#

Not being on a hill in a game where there’s hills literally everywhere?

thin mantle
#

Or have the other Omni bait

#

Easy

unkempt sierra
#

Idk man, I think the game would be a lot better if Dino’s did % damage rather than flat damage,

thin mantle
#

How does that even work

#

Also how does that work with locational

#

Or large animals hitting smaller ones

unkempt sierra
#

For example, the Dino’s with the largest health pool will deal the largest % damage let’s say 10%

#

And smaller ones like pteradon will deal 1%

thin dragon
#

mfw the omni still takes 1250% damage from the stego:

thin mantle
#

Ok so that’ll just get balanced up to current values

#

Doesn’t matter what the math equation is

unkempt sierra
#

Meaning that for a steg to kill a raptor it will take 10 swings

thin mantle
#

Stegos of that size basically just die on sight if they can’t seal enough damage to kill what’s attacking them

unkempt sierra
#

And a raptor let’s say does 2%

thin mantle
#

I’m sorta just stunned

unkempt sierra
#

I mean dude the inflated heal pools on stegos and the inflated damage is ridiculous

thin mantle
#

How does this make sense to you?

thin mantle
unkempt sierra
#

Because when you go in for a pounce you shouldn’t insta die

thin mantle
#

Yes you should, if you get hit during it

#

If you want to live don’t attack the thing best suited at countering you

unkempt sierra
#

It’s like that for almost ever Dino you go up against, with certain exceptions,

thin mantle
#

Omni’s entire play style revolves around avoiding hits, it’s small fast and agile with lots of sprinting stam, the whole point is NOT to tank

#

What defines the good omnis from the bad ones is how they avoid damage

unkempt sierra
#

It’s kinda unrealistic to avoid an AoE attack from a stegosaurus tho after pounce

#

Even in that clip above

#

The dudes Dino was facing toward the steg, and the steg just clicks and kills him

thin mantle
#

Many many solutions to this dilemma

unkempt sierra
#

Simply not fighting it and having to solely rely on packing does not make the game fair,

thin mantle
#

Yes it does

#

You’re a pack animal, stego is tens of times larger than you

#

That is the point of Omni

unkempt sierra
#

If it was 10 v 10 10 stegos against 10 raptors the raptors will not win

#

No matter wat

thin mantle
#

Yes

#

Good, those omnis should NEVER win

unkempt sierra
#

Why

thin mantle
#

That is evidence of the game being balanced correctly

thin mantle
# unkempt sierra Why

Do you honestly believe an Omni should ever be reliably capable of soloing a stego?

thin dragon
#

how much does stego weigh, please remind me

thin mantle
#

What about a deino? What about a rex? What about a trike?

unkempt sierra
#

If the raptor is good enough yes he should

thin mantle
#

Or are we playing a survival game and not a battle royal

thin dragon
#

so in a way that can be understood, you want 4500kg to be able to win vs 60000kg?

thin dragon
thin mantle
#

And the second best animal in the completed roster at countering pounce

thin mantle
#

Should a really “good” para be soloing pachyrhinos simply because…it’s better?

unkempt sierra
#

Idk in that clip a full grown raptor gets one shot by a steg that’s no where near full growth

thin mantle
#

Yes

unkempt sierra
#

If you can micro ya

thin mantle
#

What’s the issue….

unkempt sierra
#

The amount of hits it takes for Dino’s to kill other Dino’s

thin mantle
#

We’re comparing a 2-3 ton stego vs an Omni

#

Ofcourse it’s going down in 1 hit

#

The solution is to not get hit

#

Omni is no tank

#

That’s why Omni is fast and agile

unkempt sierra
#

But it should take a few hits at least, fully grown

thin mantle
#

why tho

#

Why is this better, we’re just rewarding bad players for making mistakes that are VERY avoidable

unkempt sierra
#

Better combat to play against

thin mantle
#

You and I have FAR different ideas of what constitutes better combat then

#

I like it when my hand isn’t held

unkempt sierra
#

That dude in that clip is not bad

thin mantle
#

But he made a mistake he could’ve avoided

#

So in that specific instance where he died…yes he sorta was

thin dragon
#

how many kilos for a human?

unkempt sierra
#

Ok, let’s say you make 1 mistake and that steg makes 5 or 6 mistakes should you still get one shot?

thin dragon
#

70ish?

thin mantle
#

Taking hits is apart of their play style

#

Taking hits is not apart of omnis play style

unkempt sierra
#

Because you can as a stegosaurus you can make wayyyyy more mistakes and get away with it as a stego

thin dragon
#

that makes sense

thin mantle
#

Yes…because you’re fighting animals WAY smaller than you

#

A tiger can make far more mistakes fighting an army of squirrels than each of those squirrels can make against that tiger

unkempt sierra
#

One sec brb don’t go anywhere

thin dragon
#

I'm gonna go somewhere, have a good discussion :P

thin mantle
#

Cya irriTI_ParaBaby

unkempt sierra
#

If the Dino is gonna be a tank it should be a tank and not one shot the mere fact that one mistake will cost you a fully grown raptor is dumb, mean while you as a 6000 hp stegosaurus can make multiple mistakes and not suffer any major consequences is dumb and it’s not just raptor, it’s with the other Dino’s as well

thin mantle
#

Anky is the quintessential example of this

#

It’s borderline immune to damage from the majority of potential sources…and breaks a spinos skull in a single swipe

#

Also…we’re comparing Omni to Stego…the gravity of their mistakes is not, and should not be equivalent

#

They’re not balanced to be equals and never will be

#

Same as Cerato is never going to be balanced to solo rexes….

#

That’s not why it exists in the game

#

Viability is measured by survivability, not how many animals you can solo

#

Omni being able to escape 90% of its threats by turning around and running away means it can be balanced weaker than most of those who cannot

#

For the exact same reason, stego is very powerful and tanky, but is very slow

#

A stego is literally incapable of KOSing unless the target is unaware of its existence

unkempt sierra
#

But nothing beats it in a straight up brawl no matter how skillful a single opponent is

thin mantle
#

Deino does

#

Especially now

dusky surge
#

And the roster is still very much incomplete

thin mantle
#

And yes the roster is VERY much so incomplete

unkempt sierra
#

Ya if there’s a lot of them, but I’ve fought and killed so many deinos, there not really threatening unless there is a lot of them and they are in the water with you

thin mantle
#

No, one can do it

#

On the shore

#

If you haven’t experienced this you’ve only encountered bad deinos…which makes sense, most are

unkempt sierra
#

Ya I get that and it can be a necessary evil, but for match ups it suffers tremendously

#

Ohh I’ve encountered good deinos

thin mantle
#

Well….yeah but that’s a roster issue

unkempt sierra
#

Some have gotten really close to killing my steg go

thin mantle
#

Not a stego being OP issue

#

Especially considering how stego is the most avoidable animal in the game

unkempt sierra
#

Most avoidable and unkillable

thin mantle
#

No that’s deino

#

Deino literally can never die unless it kills itself

#

Omnis can hunt stegos, duo’s of deinos can ambush stegos

unkempt sierra
#

Even if the Denos get that ambush off the steg can still live

thin mantle
#

Not if there are two, but in a 1v1 same applies to the deino

unkempt sierra
#

I’ve tanked like 8 bites from a pack of full browns

thin mantle
#

2 deinos will just lock you in their stun cycle

unkempt sierra
#

Even if they stun it’s so ez to run tho

#

And kite

thin mantle
#

Good, I wouldn’t want it to be a guaranteed kill

thin mantle
#

You can’t kite any sane player as a stego…

unkempt sierra
#

But why does it have to be a guaranteed kill for steg vs raptor

thin mantle
#

Because Omni doesn’t weigh 8 tons

#

It’s a less than half ton raptor

#

It’s also not

#

Just turn around, you don’t have to fight the stego if you think it will win

#

Choosing fights is a skill in this game

unkempt sierra
#

True, but let’s say you half the damage stego does, is it really going to brake the game? If steg has to 2 shot a raptor to kill is that really going to make steg unplayable?

thin mantle
#

Yes

#

Quite possibly

#

Omnis being able to tank through a tail swing quite literally renders avoiding attacks pointless

unkempt sierra
#

How Carno will still suck vs steg

thin mantle
#

Carno isn’t even supposed to interact with stegos that aren’t smaller than it

unkempt sierra
#

Tenos can kill stegs

obtuse ocean
unkempt sierra
#

Even now when tenos are in groups

thin mantle
# unkempt sierra Tenos can kill stegs

Not in a million years would any somewhat sentient stego let themselves be killed by a group of animals slower than omnis and the same size as carnos with no forward facing combative abilities

unkempt sierra
#

😂

thin mantle
#

Any adult stego that gets killed by any group of Tenontos should consider simply not touching the animal XD

#

Like that’s a new low

unkempt sierra
#

I’ve done it before it’s easier to kill a steg with a group of tenos than it is with a group of raptors

#

Of course it was 8 full grown tenos vs 1 steg

spare delta
#

I got killed by carnos as stego but only cus I was safe logging and left my desk

humble heart
#

Literally you gotta be on 500000 ping and be crap to lose to tenos, even a group of 20 couldnt kill a stego

thin mantle
unkempt sierra
#

Just gotta bait the swing, and someone close by the head goes in for the kick

thin mantle
#

Go to a rock or some water and they simply can’t touch you

#

Your head will be facing an obstacle

humble heart
thin mantle
#

Which is again, fine

#

Tenonto is NOT meant to fight stegos at all

humble heart
unkempt sierra
#

Idk gala did you see that clip above?

humble heart
humble heart
spare delta
unkempt sierra
thin mantle
unkempt sierra
#

4:55 @humble heart

thin mantle
humble heart
unkempt sierra
#

Full grown raptor gets one shot by a not fully grown steg

thin mantle
#

I actually change my mind that was a bad Omni player

humble heart
#

I dont see your point

unkempt sierra
#

How is it fair

thin mantle
#

Aim towards the front of the stego and the swing wouldn’t have even landed

humble heart
#

And one is a apex the other is a lower tier

#

I recall sub rex one shots a utah

thin mantle
#

One is a tank and the other is an agile pack hunter

humble heart
#

So I dont see your point

thin mantle
#

Would a stego one tapping a dryo or hypsi be unfair?

spare delta
#

And stego can't be changed or it will get destroyed by apexes to come

unkempt sierra
#

Why is it that a fully grown raptor gets insta killed by a non fully grown steg

thin mantle
humble heart
thin mantle
humble heart
spare delta
thin mantle
#

A juvenile giraffe can one tap a spotted hyena by kicking it

spare delta
#

Or buffalo

unkempt sierra
#

A poacher could one tap a giraffe too

#

Nerf guns they are to op

thin mantle
#

Unironically yes

humble heart
#

I agree on that honestly

thin mantle
#

But for balancing reasons….ranged weaponry is a risky subject

unkempt sierra
#

Lmao

thin mantle
#

Different topic entirely

humble heart
thin mantle
#

We don’t simply nerf things that do a lot of damage

thin mantle
#

It’s why I only want shotty’s

humble heart
spare delta
#

U know wild boars are wholly bulletproof

humble heart
#

It will struggle to flee from the shooters

thin mantle
obtuse ocean
humble heart
spare delta
#

It covers a lot of ground bc of it's size

obtuse ocean
# spare delta It covers a lot of ground bc of it's size

Yea but as you said earlier, if you change stego it can be destroyed by apexes. I dont see rex having same stam/speed as stego while running that is. Stego will prob be played out in the open field, if you play it in the dense areas its prob a mistake.

dusky surge
#

@stable basin because both pachy and carno are insanely broken rn (although idk how you're getting rundown by pachies, considering omnis are notably faster, both sprinting and trotting)

stable basin
dusky surge
#

yea

#

i 100% get you

#

pachy and carno are in really frustrating spots atm

#

pachy is so strong that it is able to play recklessly, having no natural predators, and carno has become overtuned to the point that it can kill everything smaller than it (excluding pachy, who is so OP it can counter the already OP carno)

stable basin
#

When I am meeting other Raptors in game, they always ask me if we wanna go center, and I am like... WHY?! I just wanna look at scenery and have babies and be cute. Please, my RL is stressful enough.

stable basin
#

Can't wait to have the Allosaurus back.

hasty coyote
# unkempt sierra Full grown raptor gets one shot by a not fully grown steg

2 things:
1: judging by its size and speed, that stego is about 2-3 tons, prob closer to 2. Since as far as I know, the hp to damage ratio is consistent across growth. Thus, the stego would only need to be 2.16 tons to deal 450 a swing, which lines up pretty much perfectly with the vid.
2:that Omni probably got headshot by the stego, so it could be even smaller. Could be as small as 1.44 tons

Thus, this whole situation makes sense, unless you want to make stegos or all not full grown dinos unplayable.

dusky surge
#

@humble heart carno charge needs a nerf, it doesn't need a turn rate nerf

#

the hitbox is very evidently the core issue with it

humble heart
dusky surge
#

because the hitbox is bus sized

#

you literally cant dodge it because it can hit you from so far

humble heart
#

Yeah

#

Thats a good point

dusky surge
#

the turn rate change is good for carno

#

before the charge was a useless ambush mechanic completely unfitting of carno, and useless against people who were looking in your direction and had their hands on the keyboard

humble heart
#

Hmm I see

dusky surge
#

hell, even calling it an ambush tool is a compliment

humble heart
#

I just really would like some form of change soon. I know the devs arent fast with anything but just editting a few of those lines of codes to let utah have a bit more of a chance to escape a carno would be great

#

Its near impossible to escape

azure crescent
#

@unkempt sigil small nitpick, crocs don’t see poorly during the day

#

They see about as well as us, maybe a little less

unkempt sigil
tall bronze
#

Vision differences were talked about before. I love the idea, but it's one of those things that can VERY easily backfire. Gotta be careful.

opal tapir
#

omni got so weak this update nobody is playing him

#

everywhere r deinos and carnos

thin mantle
#

It's not because omni was nerfed, that basically has nothing to do with it

#

Despite being disgustingly op even U5 omni would suffer in this meta

#

Because charge is busted, doesn't really matter much how hard you hit when you can't hit the target spamming a CC buswide 350dmg charge over and over again

tiny thicket
#

There is a way for omni to solo a tenonto but there is no way for a pack to kill a solo carno.

hollow canyon
#

A Tenonto that dies to a solo Omni is not a very good Tenonto.

tiny thicket
#

same goes for the carno

hollow canyon
#

Carno isn't just not a very good Carno, it's more so in the category of "I should seriously think whether I shouldn't uninstall this game"(or it's a very new player)

golden coral
#

@tiny thicketSo you want to keep all the bad things from u6 and u5 for carno, at the same time? As well as return bucking to being useless by just adding more bleed for both pounce and prey? And then to top it off, you want the growth curve for stego, and even deino for that matter, to go back to u5 where you have to be very high growth to even be viable?

What's the goal here, make omni even more op than it was in u5, make carno even more weak than it was in u5, and make stego and deino go back to hiding in bushes or otherwise for most of the growth again?

twilit juniper
#

The fact that it has 2 upvotes TI_Trollge

tiny thicket
#

i am taking the best balancing factor from both updates

#

carno was weak in update 5 coz charge was never handy,but keeping charge time as up 6 makes charging in short distance viable but difficult to turn carno never turned quickly however it had the best acceleration

golden coral
#

Charge back then was bad because you couldn't turn with it. Bucking back then was bad because it wasn't effective enough.

#

So not only do you want to keep current carno normal bad turning, you also want the charge turn to be bad, which means carno can't do anything now. Same for omni, you keep the buck, but you also just add more bleed, and longer bleed times, so it still won't help to buck an omni off. And then the growth for stego (deino might be fine but deino is fine for other reasons), would only lead to stegos hiding in bushes again for almost all their growth.

dusky surge
#

also this little tidbit "increase stamina consumption when blood pool is low"

this would be horrid, and would mean omni wins basically any and every hunt

tiny thicket
golden coral
dusky surge
#

reduced stam regen from bleed + increased stam consumption from bleed + can't buck while out of stam = why would you do this

golden coral
#

If you truly think the prior charge was fine, and you somehow also think current carno turn is fine at the same time, you're just statwise making carno completely terrible. Same goes for omni combination.

#

Right now due to bucking being good, the omnis need to work in a pack to wear things down and then pounce, and use tap pounces often, which increases the risk and the general play on both sides. If you just up the omnis lethality you've removed all of that.

tiny thicket
dusky surge
#

because that's a fracture and it has an entirely different effect?

#

you can't just make bleed a better fracture

tiny thicket
#

having no blood causes fatigue

dusky surge
#

which is why stam regen goes WAY down

#

that's already something that exists

#

you don't need to also increase the rate stam drains on top of that

#

that's an absurd overbuff

#

anything with bleed would be nearly guaranteed wins

tiny thicket
#

then should low blood lead to weak attacks?

dusky surge
#

no, that also sounds horrible

golden coral
dusky surge
#

making omni just completely invalidate other animals is ridiculously unfun

golden coral
#

And with how most of the targets you can hunt need stam, like teno and stego, well... xD

dusky surge
#

or any bleed, for that matter

#

you so much as get a scratch and you're losing so many key stats

tiny thicket
dusky surge
#

no, it doesnt

golden coral
#

Maybe if we traded stam regen for costing more for using stam, that could be interesting

dusky surge
#

omni has insane agility. it can use this to DODGE the attacks

#

facetanking is not omni's strong suit, try other animals for that

dusky surge
golden coral
dusky surge
#

bleed is absolutely fine as is

#

it's a perfectly powerful tool that meshes well with omni's current hunting style of bleeding and exhaustion

tiny thicket
dusky surge
#

i dont see the problem?

#

why would that matter here

#

a giga would also benefit from the bleed regen debuff

tiny thicket
#

what about tenonto?

dusky surge
#

its not a bleeder

tiny thicket
#

it is

dusky surge
#

no, it isnt lol

#

it HAS bleed, it's not a bleeder

#

carno CAN cause bleed, but it's not a bleeder

tiny thicket
#

its alt attacks do good amount of bleed doesnt it?

dusky surge
#

bleed is proportional to an attack's damage. It does the same amount of bleed a carno would if its bite did the same damage

golden coral
#

The kick does, but it does far more damage. Claw you could make an argument for, but claw is also mostly used vs omnis and well, in theory pachies xD

#

But that's more so the indirect use, teno isn't really meant to bleed things to kill them, any more than carno is.

dusky surge
#

omni is the ONLY animal in the game with a massive bleed multiplier, doing 3x the bleed per damage done than other animals

golden coral
#

Stego also does bleed, but well, it's not really a bleeder, as it stands at least

dusky surge
#

deino has bleed lol

#

absolutely not a bleeder

keen plover
#

Lower blood already causes slower healing as well as stam regen. Although the issue with low blood is that their isn't any visual indicators

tiny thicket
#

I can imagine tenontos bleeding out say a magy

dusky surge
#

heavily doubt

#

i'd imagine magy would have bleed resist (look at that thick skin), and would just tailwhip it to death

golden coral
keen plover
#

Although the teno v magy matchup sounds fun

tiny thicket
#

but that makes bleed less intimidating and only a byproduct of taking lot of damage

golden coral
#

Not if it's a dedicated bleeder

#

Since at least in this case, omni has a higher bleed "muiltiplier"

#

Which means that despite the pounce doing little damage, it does a lot of bleed

keen plover
#

^ Even with that, lower bloodpool = worse stam regen

golden coral
#

The bleed is absolutely lethal on omni

keen plover
#

So you get a carno to 50% bloodpool for example as a teno. It now can barely run from you

#

Also why would you want more bleed for teno when the damage is already high?

tiny thicket
keen plover
#

Even then, it's viable tbf. It does a good bit of damage and bleed right now with a very low stamina cost

golden coral
#

Also depend on the target, teno tends to have specific attacks for specific targets, or in a combo, rather than just use whichever one you like.

keen plover
#

Yeah. Even if you buffed bleed on claw, what would it be useful against?

golden coral
#

You don't really want to claw a carno anyway, it'll win that facetank I think at least.

tiny thicket
#

dilos and diablos

golden coral
#

I honestly doubt a teno will want to fight a dibble... xD

keen plover
#

Teno isn't fighting diablo or at least shouldn't go near it

golden coral
#

And dilo, maybe, but they're also bigger than omni and might just be something better avoided, if teno ever gets good use of water and all that.

tiny thicket
#

it can attack from the back it could be good strategy

keen plover
#

Diablo will likely have a very fast turn and it has reduced damage on its face with the ability to gore things

#

I don't think teno wants to fight that.

tiny thicket
#

what about trike it has lower turn rate and nothing is stoping tenontos to claw it from back

dusky surge
#

they are obviously going to give trike a counter to an assriding tenonto

twilit juniper
#

Probably yeah, it was showed that trikes turning on the spot will be very good, almost like a jump/hop 180, it looked cool and is probably a good way to flip around

keen plover
#

Trike should have a decent turn. Still slow enough for pack hunters to really put the hurt on it though

tiny thicket
#

also bleeders lack raw damage, a pachy can dish out high raw damage as well as fracture

keen plover
#

I'm confused about what the discussion is now

#

I guess pachys deal a lot of damage? But so does teno??? I'm a bit lost

golden coral
tiny thicket
dusky surge
#

trike will

golden coral
#

The sheer size difference for one? :p

tiny thicket
#

how?

dusky surge
#

by GORING IT

keen plover
#

Tbf, that purely depends on what trike can do. 1 v 1 though, it isn't losing to anything in a fight

golden coral
#

I mean, even if a trike lets the teno claw it's rear end, that's going to do minimal damage/bleed, and the trike has massive weight, so you know, sure if you want to spend 30 min on it... xD

tiny thicket
#

but teno has agility just like omni?

keen plover
#

A group of tenos might be different though

dusky surge
#

exhibit A:

keen plover
#

I do want to see how well a group of tenos can overwhelm a solo trike though

tiny thicket
#

I mean we have already hunted down stegos

keen plover
#

Yeah. Although stego does have a 2x multiplier on its head
It also has high damage, long range attack

golden coral
#

Unless you have a whole lot of them maybe

keen plover
#

Keeping up with that many tenos gets annoying lol

#

I don't even think it was 8, more like 6 tbh

golden coral
tiny thicket
#

as for teno vs stego, kicking and tail slam is the strategy, whereas for teno vs trike claw attacks and dodging could be good

keen plover
keen plover
#

Since you can kick and move while claw stops you

tiny thicket
#

though it would be harder to attack a trikes rear with a kick

keen plover
#

eh depends on the angle you try to kick it

#

Even if a teno herd could drop a trike, I'm more interested to see what omni packs do

golden coral
keen plover
#

I have this assumption that it will be pretty one sided and I'm interested to see what they give trike to avoid that

keen plover
tiny thicket
#

maybe give trike the most nonsensical alt attack where it turns mid air

keen plover
#

If a jab is the only risk, you'd just heal up to where you can tank another hit and go in

golden coral
keen plover
golden coral
#

?

#

No, I'm talking teno vs stego

keen plover
#

My bad. I was assuming we were on trike lmao

#

I was saying that if it had a side attack / swing and it dealt stego damage then lord

#

Either way, for 12 kicks to the head. Surviving one jab while other tenos trade out means you can drop a solo stego. Which is why going for the health build on teno is great if you want to kill stegos

twilit juniper
golden coral
#

Still sounds a bit odd that tenos are that good at fighting a stego honestly, would have to see it to make a better judgement of how good it really works

tiny thicket
#

I heard pachys are closely related to trikes and both are very weak against attacks from back though pachy has better turn rate what would trike have?

keen plover
#

I would assume that stego is more of a risk though but eh

keen plover
twilit juniper
golden coral
twilit juniper
#

maybe stego wont be bodied by most things when the devs call it the apex it is =) (no offense)

keen plover
#

Before that, 8 tenos wouldn't even bother

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Kick is the main tool that allows teno to attack larger things. Anything else gets it killed

twilit juniper
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u can literally not even get hit by a stego, and stand in front of it, far out of reach, and land a slam

keen plover
twilit juniper
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true

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i dont expect much from official server stegos ^^;

keen plover
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Yeah, which is why teno is so 'great' at killing stegos. Since most stego players suck

twilit juniper
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they kill theyre own herbies and children protecting them, so, not big expectations of gaming skill

golden coral
tiny thicket
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allos would be better choice than carnos

golden coral
golden coral
keen plover
twilit juniper
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This makes me think, any teno or carno grp could take down apexes if theyre godawful at the game, ive seen some properly questionable plays, some dont even know how to swing (as stego), and some dont know alt attacks exist

keen plover
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It's not like the trike or stego can't win as well

keen plover
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It's fine as is imo. It makes it so the bad players are taken out

twilit juniper
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yeah, me too, sometimes i question how said stego, or said deino made it to 100% adult xD

keen plover
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Also it's not like teno is some easy to play as creature as well. You have to be a good teno player to even fight a stego that's bad

golden coral
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Because there's not much to growing things in this game, and there's not much info on what you can do in game at that xD

tiny thicket
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but bad players should never survive to adulthood in the first place

golden coral
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For some reason most people do not look at keybinds so they don't know what they might be able to do or not do xD

keen plover
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Since I was a stego, it was eating my diets as well lol