#balance-feedback-discussion

1 messages · Page 24 of 1

fleet torrent
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@alpine plover i think the price of getting more time its getting spawned with a family/protection

tranquil pawn
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200% is a bit much ಠ_ಠ

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We'd get a 3 hour stego and deino and that would be way to much lol

dawn falcon
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I’d just bump 1 nutrient to 100%, 2 nutrients being 120% and 3 being 140% while making the road to getting 3 nutrients harder

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And then you solve most of the issues with the current system

hollow canyon
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@ebon kraken Wouldn't it be just easier to bring down the amount of bleed pounce applies rather than increasing all the blood values of every animal?

ebon kraken
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Yeah it would. I thought they decreased the blood values of carno and pachy last update but I’m probably wrong.

dusky surge
dusky surge
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pachy remains exactly the same as it was on launch in terms of bloodpool and bleedrate, nothing has changed

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carno got a modification to the rate at which it bleeds while standing, walking and trotting, but its bloodpool is still exactly the same

coral bolt
golden coral
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@dawn falconFor the water "issue", I'm not sure if anything really is needed since deino can just swim away, but I wouldn't be opposed to making it so any terrestial need double stam for attacks when they're so deep into water that they wade. That way if you get too deep in and start attacking, you're much more limited and might want to retreat back to shallow or dry land. (will be fun when the deinos also realize any other apex or bigger will harass them if they can get away with it, which is why I personally think stego is fine, deinos just need to learn to avoid other apexes more often than not).

For the whole sideways jab, I believe they made it that way because they wanted stego to keep its flank towards the enemy more than just it's rear/tail. If you make all the jabs the same speed, then there's no point in any specific position, and while I personally think stego should be far more oriented towards just "to whom it may concern" kind of swings as opposed to precision jabs, I can see the reasoning in making them different speed to encourage the player to position themselves during combat. But I'd rather slow down that particular jab, make it a bit more powerful instead, and speed up the wider reach ones but lower their damage, so stego becomes more of the anti-"speed/agility" that it should be, rather than some kind of "glass cannon" with positioning (leave that for trike, would suit it much better).

dawn falcon
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I would agree with the last paragraph had they implemented “dynamic” attack damage. So for instance, current jab would be as fast as it is, but due to the fact it’s cut short and the stego isnt using most of its body to gather momentum, the damage is significantly less than the other jabs.
But sadly, this is not the case, so I’d just make them all equal until then.
Not to mention the fact that the sideways jab has far less risk than the other jabs, due to an abysmal cooldown and barely any negative outcomes if you miss, besides stamina drain.

golden coral
# dawn falcon I would agree with the last paragraph had they implemented “dynamic” attack dama...

I figured the side jab would be the most powerful, being more of a focused strike, hence also slower attack speed. It'd be what you'd use vs larger targets, while the more "AoE" style jab would be faster, weaker and more focused on dealing with groups of smaller targets. Not sure what you mean with "dynamic" attack damage, but it wouldn't be that strange to have different attacks with different damage, we already have that in other cases. Could just have RMB AoE jab, and Alt RMB focused jab, camera for which side you're attacking. Leaves LMB open for bites and Alt LMB for, well, if we get some moving attack or something. Or maybe some kind of stomp or other cool attack that could be useful.

The sideways jab is limited in reach, that's the tradeoff you get. It's less risky for an attacker since you know it's a specific point, so it's way easier to avoid. If yuou want to "even" the attack speeds out, I'd say they should all be somewhere between the sidejab and the others, not quite that fast as it is, but faster than the others are. Also stamina is rather important, since you have no good alternative at all to your jabs, unless it's a juvie or maybe this one omni that lets you bite it somehow. The quick jab would be more useful if omnis had to actually aim for the flank and thus put themselves at risk, otherwise it's mostly deinos and possibly other stegos that it's useful against, since everything else has the mobility to juke.

hollow canyon
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@steady flax both Pachy and Utah have the same stamina pool(105 seconds), which is highest in the game aside from Dryo which has 15 seconds more of runtime.

steady flax
hollow canyon
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They're the same - I'm not talking based on how they feel, I'm telling you what they are like

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both of these animals have 105 seconds of runtime

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the runtimes from what I recall are something along these lines:
Dryo - 120 seconds
Utah, Pachy - 105 seconds
Tenonto - 90 seconds
Stego - 75 seconds
Carno - 60 seconds

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Deino is somewhere around like 15 or something but I never actually checked it

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no idea about Pteranodon

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and before someone barges in and tells me that Hypsi has a longer runtime - I don't believe in Hypsis existence, as far as I'm concerned that animal is a cryptid and I'm one of the skeptics towards it

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As for Pachy specifically - it utilises stamina more during combat than Utah does so that's why it might feel like it has less stamina than the raptor

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I think there's a decent case to be made that all of the runtimes in this game should be increased

thin mantle
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I’d be down for more runtime

steady flax
hollow canyon
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And no, I haven't checked how much stamina their special abilities cost.

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Again - Pachy uses stamina more in combat so that may make it seem like it has less stamina but its actual runtime is same as Utah's

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Utah is always free to bite while Pachy needs to either use alt attacks or its ram during a fight, the compensation for that is the fact that its attacks apply hard crowd control that knocks Utahraptors down.

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If you think I'm lying to you for some reason then feel free to grow a Utah and Pachy and time how long it takes you to run out of stam.

eager ledge
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I completely agree with this this idea @steady flax it would make sense for it to have since it doesn’t have the Sufficient dmg anymore to defend for long periods of time it definitely needs a way to retreat if things get too much for it to handle

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Sry I’m speaking in strange sentences and typos the pain and anistesa meds from my surgery hasn’t completely worn off yet

eager ledge
eager ledge
golden coral
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@wraith relicI think it's because the bite is meant to be useful vs smaller stuff, and giving it dryo level biteforce might be too weak for that to really be worth it. Also if the bite is really "useless", then you have no way to defend yourself at all without using stamina. Might be better if stego and some others got something more fitting for their basic attack that can make sense being sufficiently powerful.

wraith relic
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you it shouldn't really have a bite in the first place

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but still it's almost as powerful as utaHS

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50 is still a bit much

eager ledge
# wraith relic but still it's almost as powerful as utaHS

Dont know dude herbis had decent bite forces for them being plant eaters 50 is low end we lucky it ain’t 80 the only reason it’s not 80 and its 50 is to still get carnivores an ege so you not immortal if you stam gon the carnivores still have a chance they just got to drain the stam on the big type herbis sry if typos

steady flax
pallid loom
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@livid spindle For your idea on Utah pounce, I think that would work as an "Ambush Pounce".

For instance, press crtl to go into stalk mode/crouch mode and then hold right click to enter "Pounce Aim" mode, projecting the arc of your pounce with a beam in the UI

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Camera generally stays relatively still, but you get to see how far/high you'll pounce with the arc

hollow topaz
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The Stego pounce thing kinda sounds like a bug tbh that I’m not sure is exclusive to stegos only, but I’m not positive on that lol

thin mantle
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was likely a latency/ping issue

golden coral
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On the other hand, it should be a mechanic that stego can hit pouncers off of it, but not for the time being.

thin mantle
zenith oak
golden coral
# zenith oak Idk, seems odd for utahs to be built to hunt large animals in packs yet stego is...

Just like anky, deino, and most likely cheirus and spino, all for slightly different reasons. Being built to hunt large game (which is the entire midtier roster for that matter for an omni), does not mean you're good at hunting everything equally well. Same with small game hunter, there's obviously a difference between hunting a pachy, omni, teno, kentro, or galli for example. It's not so much "can not hunt", but more so "this is a terrible idea unless the right circumstances". Omnis are flank attackers, they would inherently be bad vs targets that can defend their flanks effectively, or in the case of anky, just have armor that negates the attack itself, and so on.

thin mantle
dusky surge
thin mantle
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There is also something to be said about Omni being a “large game hunter” simply meaning it hunts animals larger than it…which makes sense since most animals ARE larger than it

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Not that it has to be taking down everything regardless of size

dusky surge
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@sand smelt dryo bleed resist is the same as pachy, teno, carno, utah, ptera, stego and hypsi

neon willow
golden coral
# neon willow I'm curious what the reasoning is for cheirus and spino?

Arms for extra utility, might be helpful in handling things running around you. And they're semiaquatic, so if something becomes a problem and you're near enough water, either utilize your height + potential abilities (if being semiaquatic means something, such as better ability to wade or something), or in the case of spino at least, just go for a stroll on the bottom to wash of the omnis.

neon willow
golden coral
neon willow
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Fair enough

sand smelt
# dusky surge <@991224755921367071> dryo bleed resist is the same as pachy, teno, carno, utah,...

do you play dryo often, because if you do you'll realize their bleed resistance is not high enough for their size and they can't fight back against most things and their only defense is speed and stamina and you can't run for long periods while bleeding since bleeding might actually increase the amount you bleed, so essentially as a dryo trying to defend yourself in any way to anything your size or smaller is a death sentence.

dawn falcon
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He’s QA lol

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I think anyway

sand smelt
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the difference between all you listed is that pachys, tenos, carno, ptera, and stegos all have defense mechanisms and unless jumped by many Utahs can easily fight back/larger playerbase playing them which means larger groups to defend from Utahs

dusky surge
sand smelt
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considering Utahs now 2 bite a dryo instead of 3 bite, and Utahs bleed was increased it puts dryo in a really bad position

golden coral
tall bronze
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I was gonna say, you shouldn't be getting hit has Dryo TI_Troll

sand smelt
tall bronze
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But you shouldn't be getting bit though is the issue. You have all the power to avoid and dodge Utahs TI_monkaS

sand smelt
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if you see them

neon willow
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I mean... Ambush is a legitimate hunting strategy used by many irl predators

tall bronze
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You should be able to see them if you pay attention TI_Hurr

sand smelt
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yes, if you get ambushed you die as a dryo there is no chance because you bleed out

golden coral
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If an omni properly ambushes you, it'd pounce you and then you die yes. But if you see it coming and can react, you should be able to juke it.

hollow topaz
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If you get ambushed as any dino you risk dying, like utahs risk getting killed by carnos due to a stun if they aren’t paying attention. It’s not just dryos

golden coral
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But then you're a dryo, you're not in omni weightclass as it were, you're more like a herrera.

sand smelt
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if you get pounced as a dryo getting pounced is your fault but getting bit while running from utahs shouldn't be a death sentence

dawn falcon
tall bronze
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I blame that on Spiro being Spiro TI_Gross

golden coral
sand smelt
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also in the time it takes for a dryo to sit up fast a Utah can deliver 2 bites, 3 bites to kill is enough to give you a chance to escape from an ambush

golden coral
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Well yes, if you're sitting down, you're probably going to die, but that kind of goes for most things that can be jumped like that by equivalent or more powerful critter.

sand smelt
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yes

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but being given a chance is nice

golden coral
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Well, I can't say I share your experience, so far most of the time I die as dryo it's either because ping or fps dies, or because I just insist on messing with the carnos or omnis until they inevitably get me. But the times I run away I normally get away just fine, most of the time even the omnis don't bother following for too long.

sand smelt
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I personally don't get hit but when I play with my friends whose intelligence is questionable they die roughly 4x more than I do while playing dryo because they're not attuned to the dryo life as well as in the time it takes to get up they're dead

golden coral
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So while I guess them being able to handle a bite on the body bleedwise wouldn't be bad, I'm not sure it's needed considering how easy it is to avoid being bitten in the first place.

sand smelt
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quick question, do you think dryo should have higher bleed resistance, Utah should do less damage or both, it's not really a dryo problem but a gamewide problem, Carnos effectively have a quarter of the blood pool they had pre update 5 and Utahs kill everything far faster than they did in the past, more damage more bleed and nerfed blood pools

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the problem with bleeding so fast is you can't run away anymore you're expected to sit there and die

golden coral
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Carno really could do with getting its old bleed multipliers back yes. I don't think dryos need higher bleed res, but if that or omni damage change, a touch of more bleed resist on dryo would be best. Omni is fine damagewise far as I know. And yes, omnis do have issues, but it's mostly due to how easy the pounce is and the power in relation to growing an omni and so on. I don't believe bloodpools have been touched, nor have damage or bleed been, at least not recently.

sand smelt
neon willow
golden coral
neon willow
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But not apparently the multiplier for running

sand smelt
sand smelt
golden coral
sand smelt
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also why are people calling Utah omni?

golden coral
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Because that's supposed to be it's new name I think.

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It's apparently getting renamed due to us at some point getting an actual utahraptor. So omni it is, or so people say at least.

dusky surge
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it's now omniraptor

vapid owl
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I've just watched a video on the update 6 stress test, the game looks 10x better. But as far as carno goes, the new charge will be way too busted.

hollow canyon
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Dryo has a lower blood pool than those other creatures though

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the way it works is that the blood pools correspond to your hp pool and weight

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Dryosaurus being a fraction of the size of Pachy will naturally have a significantly lower blood pool than Pachy, their bleed resistance however, meaning - the rate of bloodloss - is the same.

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Having said that - I think Dryo needs a buff here and there, specifically one to its stamina pool

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It has only 120 seconds of runtime which is imo not good enough compared to Pachy and Utah - who have 105 seconds of runtime

hollow canyon
vapid owl
hollow canyon
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Yea it will probably be quite a bit of a problem but unfortunately I don't expect them to have enough time to fix it and test it again before the end of the year

frail bobcat
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@flint canopy you are supposed to use the kick for damage

thin mantle
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@flint canopy Use tail for the range to initiate a stun, and use the kick for actual damage

hollow canyon
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Note that both these attacks deal actually similar damage - kick deals like 25 more iirc

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kick just costs less stamina

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and also applies bleed

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which is death to Carno

visual mist
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@vale harness what do you like about the dino balance

crude nexus
stark knoll
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@crude nexus BTW, teno got buffed. Buck stam damage per tick increase means it takes more stamina off of the omniraptors

crude nexus
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Yet it receives unnecessary damage nerfs which just fart on the poor booger

stark knoll
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What damage nerfs?

crude nexus
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It didn’t get damage nerfs?

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I read the patch notes

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Either the patch notes had a mistake when released and were patched, or it’s there

stark knoll
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All I see is the buck change and bugfixes

alpine plover
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Okay fellas

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What's the issue with Carno now

eager ledge
alpine plover
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So what are people complaining about

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That it's too good or too bad?

eager ledge
eager ledge
alpine plover
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Trying out the update rn

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Seeing what the fuss is about

thin mantle
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I just rolled a pack of 7 utahs of varying sizes (most of them over 60% at least) as a 70% carno...charge is busted

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Wasn't even hard

alpine plover
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Ahhh I see

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So it is busted then

thin mantle
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Yes

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Very....like I don't think carno has been this powerful since it fractured with charge

alpine plover
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How does the charge work currently

thin mantle
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It has a superior turn rate to that of your sprint whilst traveling at the same speed as your sprint...making it easier to land in both regards

alpine plover
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How good is the charge turn rate in compared to the sprint turn rate?

thin mantle
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Very slightly and barely but it's better

alpine plover
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I'll have to do some testing then

dawn falcon
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Here we go with another person wanting Carno to be the ambush carnivore

alpine plover
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From what I last played, I was doing pretty okay dodging Carno charges and ankle breaking as an Omni

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Also Carno can't fair well as an ambush predator if it's environment is in the plains, not enough cover for it to get it's bang

thin mantle
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Which is exactly what it is rn

dawn falcon
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That’s true but I wasn’t talking about you, Fluff

alpine plover
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They should tune down it's brawler capabilities then

dawn falcon
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The certain someone in the balance feedback 🌚

alpine plover
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I like Carno being an effective pursuit predator

thin mantle
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Charge just needs to get removed so carno can get an ability that aids it's control during a sprint than an ability specifically designed to hit targets that aren't moving...well accept for how it is now since nothing can dodge it

alpine plover
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So something like a drift ability or acceleration?

thin mantle
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So it can stay on top of smaller faster targets without adjusting it's base turn rates AND limiting it's effectiveness in brawler-esq combat

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Especially given how charge works now...it's just...what do you do if you're not a pachy?

keen plover
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Teno slam with body fracture is 24% of its stamina. Kick is 18%

thin mantle
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I can't anymore I'm broken

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Not that it mattered since teno is literal fodder to pachy but now it's WORSE :D

keen plover
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4 slams and die

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and it takes 3 slams to kill a pachy

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💀

thin mantle
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As if pachy is supposed to be even remotely combatively relevant against something like a teno...that can't run away from it and is purely defensive

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Like teno didn't get nerfed itself....technically...but dear god why do the devs hate it

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Carno gets a buff to an attack teno doesn't even have a direct counter to unless it can dodge it...which it can't do anymore...pachy deletes it...utah shreds it...hopefully less now since bucking stam drain is better but the mechanical interaction isn't different so it's only a delay of the inevitable...like wtf

alpine plover
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I think you can fair well if you're a raptor with the charge still

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Though I'm not sure what a Teno can do except a perfectly timed counter

thin mantle
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The pack I just deleted would say otherwise

alpine plover
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Teno seems to be having the short end of the stick it seems

thin mantle
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I'm NOT a good carno I never play it btw...like never

alpine plover
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Killing a few as a raptor

thin mantle
dawn falcon
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The turn rate is literally U4.5 levels

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That’s way too much for an ability like charge

thin mantle
# alpine plover I'm fairing well against Carno's rn

They might be using it wrong then...are they running in...charging...and running out or are they stopping and giving you openings...cuz the way I used it I never got within point blank of the omnis unless I was charging into them

thin mantle
dawn falcon
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Can we just scrap Carno charge please

alpine plover
dawn falcon
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Implement Novas headswing ability

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Please

alpine plover
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I dive, step, and bait them into missing currently

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How much stam does charge burn rn?

thin mantle
thin mantle
dawn falcon
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Wall incoming

alpine plover
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I see, so that explains why I'm just burning up their stam then

dawn falcon
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Among the options that have not been tried the only ones that stand out seem to be Reducing or removing the Audible growl and allowing charges execution at lower velocities. Reason being by most is so that it can be better used as an ambush tool. However as I said before, this seems overall contradictory to the animals tool kit as its overwhelming speed better supports the playstyle of active chases, i.e a pursuit predator, something charge does not help whatsoever as the mechanic drastically increases stamina drain and cuts mobility.

Replacements
Given that mechanic replacements are on the table(See Dryo Dodge), I'd like to propose the option of overall reworking carnos main mechanic with something more befitting its niche as a small game pursuit predator. This idea comes from a discord member known as Brece#2976, whom has drawn key visuals for the proposal, which is broken down as the following.

  • Carnotaurus' speed boost charge is removed completely
  • Pressing RMB while sprinting will allow carno to execute a head swing move, dealing light damage and knockdowns to smaller targets and staggers to animals such as tenonto
  • Holding RMB while sprinting will force carno to launch itself forward with all of its momentum, using all of its energy and weight to preform a much harder hitting ram comparable to current values, however missing the attack will send you into a longer lasting drift/recoil state.
  • Using RMB while standing/trotting/walking will play a simple head swing with low/moderate damage and very limited CC ability.

Overall the above proposition would ideally allow Carno to use its overwhelming speed in conjunction with a flexible "Head swing" attack to attempt throwing animals it may be pursuing off balance/to the ground. Likwise the held variation provides a much more controllable heavy hitting variation that can provide a much more interesting combat strategy then simply running in one direction.

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Or well it’s breces idea but yeah

alpine plover
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That's a pretty decent idea actually

thin mantle
alpine plover
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Though what if it could possibly be used as a brawling tool? Essentially in Teno matchups

dawn falcon
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stagger would also be included with a CC rework but yeah

thin mantle
dawn falcon
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Ideally I’d also prioritize tenos tailslam over carnos “headswing”

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Just generally anything where tenos actually pulling its weight

thin mantle
dawn falcon
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I could see the tailslam prioritizing over the headswing, the headswing over the kick.. etc etc

thin mantle
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Defensive stuns only pls

thin mantle
dawn falcon
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I guess that’s fair

thin mantle
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Like...it's a forward mounted stun capable attack on the fastest animal in game...that also happens to be a large and powerful creature despite it..

dawn falcon
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But onto the topic of CCing, I wish it was for defense yeah, with the occasional high risk ability that deals stronger forms of CC, which charge is.. not at all

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Right now it’s literally low risk/high reward lol

thin mantle
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The only fail state is you missing somehow and losing stam

thin mantle
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Pachy is the only acception

fresh laurel
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can someone explain why omni has to deal with more buck destroying stam?

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I dont think that was really needed (unless im missing an animal that had it downright bad)

thin mantle
golden coral
fresh laurel
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Omni did already get most of its stamina destroyed by bucking, no?

thin mantle
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Plus the amount of bleed that could be stacked in that time was/is pretty massive

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Omni needs a pounce rework on a basal level so that it needs to be aimed to be successful but this is the next best thing

golden coral
fresh laurel
alpine plover
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I think bucking needs a rework, for the most part really

golden coral
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No, terrain should not be used the way it was. I'm sorry but how terrain was used vs omnis was dumb.

alpine plover
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After all it's just one button press to counter

fresh laurel
thin mantle
golden coral
golden coral
fresh laurel
golden coral
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Now at least, you can "fight", and engage back and forth, not just stand next to cliff and wait for the omni to get bored.

thin mantle
fresh laurel
golden coral
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In general, you should not need terrain to counter a mechanic, it does not lead to engaging combat. All you get is "stand next to tree" or "just die".

alpine plover
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I always get flak for this, but bucking should work as a more intuitive balance "tail riding" like in legacy
Using jerks, turns, and angle to thwart off the aggressor.

golden coral
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Same with deino lunge.

fresh laurel
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one of yall can join scope testing server?, I wanna test bucking more rq

alpine plover
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Send me the inv

golden coral
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It has the same isse, the lack of mechanical counters means you're better off not interacting at all with it.

golden coral
fresh laurel
alpine plover
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kk

golden coral
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But I can try I guess. Just no promises on peformance xD

fresh laurel
alpine plover
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in

fresh laurel
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just skews your chances yea

golden coral
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All the more reason to make bucking properly useful.

fresh laurel
thin mantle
golden coral
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Yes and no, the base has to be without terrain. Just like the base is 1v1, not group combat.

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Do you have to take groups into account, yes, but you don't start balance there. Same with a mechanic.

thin mantle
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Especially since the existence of convenient terrain is one of the least skill expressive counters that exist

fresh laurel
thin mantle
golden coral
thin mantle
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Actually it still is...you can't punish the utahs post dismount unless you have something to press them against...

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The only thing that can is carno

golden coral
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That's kind of why bucking got improved. Because you were better off, 90% of the time, not bucking. Just go to tree or better yet, cliff.

fresh laurel
golden coral
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Let omni pounce, turn, let them die on dismount.

alpine plover
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Yes

fresh laurel
alpine plover
fresh laurel
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that isnt even a garanteed chance of surviving dismount pretty sure

thin mantle
fresh laurel
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stego can still hit you

alpine plover
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Depends on the camera angle, if you dismount towards the Stego face

thin mantle
alpine plover
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You can always safely dismount, countering Stego

fresh laurel
thin mantle
golden coral
fresh laurel
thin mantle
golden coral
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My point was more so that if bucking isn't good, then there's no point in using it. Especially since you lose stam when omni is pouncing you if you just move.

alpine plover
fresh laurel
alpine plover
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in

thin mantle
fresh laurel
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yup teno destroys the stamina

alpine plover
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how much seconds was that

fresh laurel
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ok so stego has it slower

alpine plover
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Okay, so it's Teno specific then

fresh laurel
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pachy is the same right?

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it already destroyed omni stam so...

alpine plover
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What about Carno?

golden coral
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Carno and teno might be similar from what I've seen. How long was stego then?

fresh laurel
alpine plover
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Damn

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And I didnt even lost 2% of stam as Stego, burning all of yours down

thin mantle
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Well that's good

fresh laurel
alpine plover
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I see, wanna test sprint blood times now then?

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See how much blood I can lose

fresh laurel
alpine plover
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Full pounce

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I'll sprint until I'm empty

golden coral
fresh laurel
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considering omni is also doing less dmg

thin mantle
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Nah, that's enough

fresh laurel
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or at least thats what it says I think

alpine plover
#

Okay, a full pounce, plus me sprinting until im empty on stam

#

Leaves me at a 30% blood pool

#

I start healing from there

fresh laurel
#

and considering a carno wouldnt wanna run like a crack head...

thin mantle
#

Like if you're not running as a carno during combat you're not fighting rn

fresh laurel
alpine plover
#

Idk, I think buck in overtuned, who's the other guy
I wanna battle sim it with 2 raptors

thin mantle
#

Seemed to work quite well

alpine plover
#

heal, then 3 call to start

fresh laurel
alpine plover
#

im not healed yet

thin mantle
#

that needs addressing regardless

fresh laurel
thin mantle
#

So 60 seconds of runtime I'd assume

alpine plover
#

Only 50% blood loss

#

After several bites and pounces

#

And losing all my stam

fresh laurel
#

if only my teammate didnt get a weird collision thing from what I saw

fresh laurel
alpine plover
#

We can test again, though buck does seem strangely too strong, despite your great plays

fresh laurel
#

I think had I played it more safe, i could have done better maybe

alpine plover
#

Wanna go the other way around?

fresh laurel
alpine plover
#

It's all good then, I've got practice on Carno

fresh laurel
#

may be a 1v1 at this rate

#

@alpine plover Is face pounce gone?

alpine plover
#

Test it

fresh laurel
#

I kinda just stopped at your body lmao

#

nope

#

@alpine plover just its a new pounce bug, nice!

#

@golden coral @thin mantle

#

new pounce bug

thin mantle
#

Oh joy

#

Why can’t it just be a balanced functional mechanic

fresh laurel
#

cus, no

thin mantle
alpine plover
#

Let's test another carno battle

fresh laurel
alpine plover
#

I'll switch to raptor

#

Oh wait nvm then, I got carno

fresh laurel
alpine plover
#

heal, and then we can go

thin mantle
#

Is the new dismount animation functionally different or is it just aesthetics?

golden coral
fresh laurel
golden coral
#

That tells me very little. Please describe it better :p

fresh laurel
fresh laurel
thin mantle
#

I don’t even know what that isTI_Succ

golden coral
thin mantle
#

Anyways good luck with the testing tonight…I need sleepTI_HypsiPlead

fresh laurel
golden coral
#

Is the dismount distance any better/worse?

fresh laurel
#

seems fine

thin mantle
alpine plover
#

dc'd hold up

fresh laurel
thin mantle
#

Neat! Thanks for letting me know

fresh laurel
#

np

#

anyways, considering you just destroy omnis stam like that at like no cost is a bit weird to me

golden coral
#

There should be a cost for the one bucking too, no? I don't recall bucking not costing stam at all.

fresh laurel
#

if you want it to not toll the bucker stam, like it taking lets say, 2%
make it not destroy omni not as fast

thin mantle
#

I don’t mind on teno…it’s a bit odd on Carno…tho only cuz Carno is busted

fresh laurel
#

ill test again and ask for the percent loss

thin mantle
#

Carno can also avoid a pounce whereas teno…sorta can’t unless they jump from VERY far off

fresh laurel
#

@alpine plover we gonna see how much bucking takes for you in order to destroy me

alpine plover
#

Bucking doesn't cost little to nothing

#

kk

fresh laurel
#

aka, one mess up basically and deadtah

#

I hate saying omni, screw it
its utah

thin mantle
fresh laurel
keen plover
#

It isn't insta death on utah

thin mantle
fresh laurel
alpine plover
#

Insta death or immediate out of commission

keen plover
#

It takes 3 body shots to kill a raptor with kick damage. 2 to the head. 1 to head + body

#

Raptors have an actual chance of escaping now

fresh laurel
#

how many kicks can ya land on me before cc ends

alpine plover
#

here

#

I'll start with kicks, then tail slams
Then a kick, tail
Then a tail, kick

keen plover
#

I feel like there can be factors *. If you know where the raptor will land since it's directly behind you in a test. Can the same be done in game accurately aPES_Think

golden coral
fresh laurel
keen plover
#

Either way, 3 body hits to kill a raptor now

fresh laurel
keen plover
#

Which should be 2

fresh laurel
#

teno can easily angle itself to hit omni head to kill in 2 hits

thin mantle
alpine plover
fresh laurel
#

I mean, in actual combat depends if utahs can stop a determined teno from going for the kill

#

which I doubt most of the time

alpine plover
#

Now with buck, I can terrorize raptors as Teno like in previous updates

thin mantle
keen plover
fresh laurel
alpine plover
#

True, can't argue that

fresh laurel
thin mantle
keen plover
#

Do pachy v teno 😄

#

See a fun and thrilling fight

golden coral
#

Pachy vs omni should be good for the pachy. Pachy vs teno means teno just dies :p

keen plover
#

1 v 1

alpine plover
#

I'll go pachy

fresh laurel
fresh laurel
alpine plover
#

It actually is insta death if Teno lands even one CC

#

There's so much time to punish

thin mantle
fresh laurel
alpine plover
#

Or even a tail slam on the body

#

Pretty much dead

fresh laurel
#

really dont get why there was a debate on this

#

anyways, doesnt matter anymore
@alpine plover gonna go utah

alpine plover
#

Oki ill go Utah then

golden coral
#

Can you guys test out if the pounce works in all angles or if there's some sense to the collision thing you mentioned earlier?

fresh laurel
alpine plover
fresh laurel
thin mantle
fresh laurel
#

COMPYS HIT YOU? YO

golden coral
#

Yes, compies will fight apparently :p

#

Beware as juvie xD

fresh laurel
#

NAH A UTAH?

thin mantle
#

They attack sub carnos bizarrely enough

fresh laurel
#

THIS IS GOD OF WAR 3 LEVELS OF CRAZY

golden coral
#

I think they might even go for adult stegos, or maybe that was some other AI

alpine plover
#

Kratos vs Cronos irl

golden coral
#

How does the pounce recovery feel?

thin mantle
#

Probably longer than instant like last time

fresh laurel
#

LMAFO, I GOT DESTROYED BY PACHY

#

That new hit detection sheesh

thin mantle
alpine plover
#

Pachy clears

#

Still have lots of stam left

fresh laurel
#

Does pachy really need that bonus buck stam killing still?

thin mantle
alpine plover
#

Bro, Pachy is Utah kryptonite

thin mantle
#

Oh you were a Utah XD

fresh laurel
alpine plover
#

Op bucking
Hard shots, and great alt attack

golden coral
thin mantle
fresh laurel
alpine plover
#

Let's try again

golden coral
alpine plover
#

Play more slowly if you can

#

Burn me up

thin mantle
fresh laurel
thin mantle
#

Not gratuitously but it is better

golden coral
alpine plover
#

need to heal

golden coral
#

But I think pachy buck should be the same as before the update.

keen plover
#

Pachy has bleed res

  • Body frac deals 3x stamina cost
  • 4 shots omni
  • Can insta buck a raptor essentially.
    Good luck fighting it
frail bobcat
thin mantle
#

Deletes teno…hard counters Carno now that hit detection functions

#

Soon Pachy will be soloing stegos!TI_LetsGo

golden coral
golden coral
#

Pachy got some bleed res, which was sorely needed.

frail bobcat
#

the buck is a bit too much rn

alpine plover
#

YooOOOOOOOOO

thin mantle
#

Oh that’s another thing you should try…one of you go dryo….try desperately to escape literally anything

fresh laurel
#

Good news everyone, UTAH CANNOT 1V1 PACHY unless you are a godly utah

golden coral
thin mantle
#

You can’t TI_DangerRex

alpine plover
#

Pachy's charged headbutt is soooooooooooooooo good

#

So much range and hits so hard

golden coral
#

Does that mean pachy is actually the anti-omni it was supposed to be? xD

keen plover
fresh laurel
#

lets see, pachy now has all the tools and dmg to bully utah, and when utah does land the pounce
it wont last long enough to stack noticable bleed

#

so...

alpine plover
#

Apparently
Even when I gave the Raptor an intial pounce for ambush advantage scenario

fresh laurel
#

I would test 2 utahs vs one pachy tbh

thin mantle
#

Seems about right…we just need Dino’s actually designed to be prey items for Omni

#

Cuz we just…really don’t have any

fresh laurel
#

You really kept on me

alpine plover
#

Only up to 30% blood pool stam loss

fresh laurel
keen plover
golden coral
# frail bobcat the buck is a bit too much rn

I don't know, I think it might be fine. I'd much rather have bucking be a proper counter to pouncing, than just telling someone to go stand at a tree or cliff. Makes for more engagement if you can use mechanic vs mechanic, and the prior bucking was more so a death sentence for the user than the omni.

fresh laurel
keen plover
alpine plover
#

Kk

thin mantle
alpine plover
#

Heal me up and we can throw down

fresh laurel
golden coral
keen plover
#

Then we should do some magical teno v pachy matchup 🥰

fresh laurel
thin mantle
golden coral
#

Deino is the perfect example of how bad it becomes when terrain is the main factor deciding a matchup.

thin mantle
#

I too love uncounterably deleting other dinos or being entirely useless

keen plover
#

You die @fresh laurel?

fresh laurel
fresh laurel
keen plover
#

gg then

#

I had head frac + no hp

thin mantle
alpine plover
#

Pachy does really well
Even in a 2v1 scenario

golden coral
fresh laurel
alpine plover
#

Battle tested
Pachy is an omni counter

keen plover
fresh laurel
keen plover
#

@fresh laurel go teno?

alpine plover
fresh laurel
alpine plover
#

I can go Teno if neccesary

fresh laurel
alpine plover
#

Kk

keen plover
alpine plover
#

Sounds good

thin mantle
keen plover
#

You stay pachy

fresh laurel
golden coral
keen plover
#

@alpine plover jump

fresh laurel
thin mantle
golden coral
thin mantle
keen plover
#

hmmm. I want to test an ambush situation. @alpine plover Run up and hit me

golden coral
keen plover
#

Then go from there

alpine plover
fresh laurel
keen plover
#

Ah gotcha. You won't need to go that far with current teno

alpine plover
#

Before you can double tap in a previous update

golden coral
#

You don't use terrain vs pounce to "fight", you use it to just negate the pounce entirely, because it's the only way to negate pounce.

keen plover
#

Just get body fracture and all my attacks cost 3x

golden coral
fresh laurel
golden coral
#

The point is that you're using terrain in the same way, for the same reason and purpose. Because you have no proper mechanical counter to someone elses mechanic.

frail bobcat
#

so how is omni now? my update still hasnt downloaded

fresh laurel
#

ima sum up my complaint cus man this is getting nowhere

omni gotten nerfs to pounce itself, and buckers got buffs to their buck
now combined with terrain
the risk/cons seem to out weigh the reward
thats just how I feel mate

thin mantle
keen plover
frail bobcat
fresh laurel
alpine plover
#

Tap hitting doesn't seem to stun Teno's anymore, looks like I'll have to charge with pachy

fresh laurel
golden coral
#

Well, notes said stego got a buff on bucking too, but no idea if that's true according to testing. Sonic says it seems the same so not sure.

fresh laurel
#

now if omni does land a pounce, wont be very rewarding due to how much pachy can keep up the pressure now

fresh laurel
fresh laurel
#

Most of the time I was landing pounce

#

though na1, it happened a lot so maybe something is causing it...

thin mantle
keen plover
#

@fresh laurel can you go pachy as well now?

golden coral
alpine plover
#

Teno doesn't seem so bad against Pachy
As long as you can finish the fight early

golden coral
keen plover
#

Yeah. No body frac yet for me

fresh laurel
golden coral
#

Though that could just be me hoping pounce gets some proper rework xD

keen plover
#

2 v 1 should be interesting

frail bobcat
#

I think the meta for omni will be more but shorter pounces now

thin mantle
golden coral
fresh laurel
golden coral
fresh laurel
golden coral
frail bobcat
thin mantle
# fresh laurel what buffs, im scared

Lunge deals much higher damage than before, it affords a major advantage when opening an engagement to the point where you can just spam lmb and win if the stego doesn’t run…if you have a second deino it can’t even do that

golden coral
#

Also yes, lunge + altbite/bite a stego might be really good for deino now. And if you got a friend, even better, but that's pretty much how it's meant to be. Two deinos = dead solo stego.

frail bobcat
#

btw, to the eu people. Poutinne just opened his EU practice server, so we dont have to practice on scope now

thin mantle
#

I don’t like fixed outcome matchups

alpine plover
#

Okay damn, 2v1 Pachy v Teno
Teno is doomed

golden coral
keen plover
#

And to nobodys surprise, 2 pachys absolutely stomp a teno

thin mantle
golden coral
fresh laurel
alpine plover
#

So easy, Pachy's are busted in teams

keen plover
golden coral
keen plover
#

Need that body frac early

#

If you ambush a teno and get a body frac, you literally win

thin mantle
fresh laurel
golden coral
fresh laurel
golden coral
thin mantle
golden coral
#

So you can no longer playfight with other omnis

#

Or well, you can but, more risk to it xD

keen plover
#

Server drop?

frail bobcat
#

so pounce is stronger now

fresh laurel
#

if thats the case, then AWESOME

frail bobcat
#

HOLY JESUS, POUNCE IS STRONGER NOW

keen plover
#

Need to head to bed then. Take care guys, The tests were interesting

thin mantle
#

Same

golden coral
fresh laurel
keen plover
#

Dear lord

fresh laurel
frail bobcat
alpine plover
#

I lagged out

golden coral
alpine plover
#

I return

golden coral
fresh laurel
#

ima reread balance stuff, maybe I skimmed through it lol

fresh laurel
#

hm

frail bobcat
#

but I am actually fine with the buck change now if pounce is stronger

golden coral
#

Huh? Then why did things die on tap pouncing? Maybe that was a bug then

#

Or maybe it just does damage again

fresh laurel
#

would have specified

frail bobcat
#

imma check the "added" section real quick

golden coral
#

I guess? But earlier, you could tap pounce and do no damage right?

fresh laurel
alpine plover
#

Then we test

fresh laurel
#

if omni pounce latch ticks were nerfed, I think it calls for a buff somewhere TI_HypsiShrug

#

buffing omni is scary so, h

golden coral
#

I think the issue with omni is the ease of the pounce. As long as you can just pounce wherever and magnetically get on, safe and sound, it's hard to make it good but risky

frail bobcat
fresh laurel
#

I have idea, just give omni more stam regen
gg
if its spending tons of stam, it should regain it pretty fast idk

golden coral
#

Even with a much more powerful buck, you still get off safely and can get away

frail bobcat
golden coral
fresh laurel
#

and depending on the animal you were hunting. you may die from that or live

frail bobcat
#

the meta now is to get off before they buck or as soon as they start bucking

fresh laurel
golden coral
#

Pachy is kind of anti-omni by design, or so it's been kind of said. And then there's carno, which well, it's the small game hunter, the thing you should be running from, not at. And then there's the stego, that has the best antiflank defense in the game.

golden coral
fresh laurel
fresh laurel
#

lets not balance omni pack limit around it hunting real apexes lol

golden coral
#

"real apexes"? :p

fresh laurel
#

yea thats right

golden coral
#

I did mention maia and para xD

#

And well, stego and deino are apexes, so. Deino better now with more powerful lunge at that.

fresh laurel
frail bobcat
fresh laurel
#

anyways, since omni good "prey" items arent ingame yet, we should balance its current matchups
its shrimple

alpine plover
#

It boils down back to Buck and Pounce rework really

fresh laurel
thin mantle
#

Pounce needs to be hard to use, buck needs to have a push and pull instead of a button press…neither should be particularly easy

fresh laurel
#

make bucking require E spam TI_Troll

golden coral
# frail bobcat 3 of 4 prey items counter it

Deinio = untouchable. Stego = almost untouchable. Carno = the designated small game hunter that should be the one hunting omnis down. Pachy = been said to be sort of anti-omni. Teno = decent choice but it's a fighter so there's danger. Roster is weird!

fresh laurel
golden coral
#

I guess dryos are good hunting now though!

golden coral
fresh laurel
#

imagine having to go through a pretty tougher process just to stack some bleed while risking a stamina death to yourself. I just hope theres a good way on how to go about it

alpine plover
#

Pounce shouldn't be insanely hard to land nor should it be so punishing to miss
It should require continuous effort to apply once landed though
As well as for Buck, temporarily stopping application of pounce or throwing off a pursuer should require effort as well, not just stam

thin mantle
golden coral
#

Saurian balance mechanic, well, maybe not that but something you know.

fresh laurel
frail bobcat
fresh laurel
alpine plover
#

It's actually crazy low which was weird

fresh laurel
#

"I erased all of your stam at the cost of 2% of mine"

golden coral
#

I think part of the reason the bucking dont cost much is because of all the other stam usage

#

Much as I agree that bucking should be costly, the issue there is that teno, stego, and pachy as well to lesser degree, all require stam to be combat viable at all

fresh laurel
frail bobcat
golden coral
#

Same with carno. You can bite and fight normally quite well.

alpine plover
#

That's not really comparable

golden coral
#

Unlike the herbis who's basic attack is, well,.... not really much to use.

fresh laurel
alpine plover
#

Considering angles and positioning to apply the bite requires movement = stam

golden coral
#

So does countering that

#

So point negated

alpine plover
#

If I ran up to a Teno with little stam, I'll get face kicked

golden coral
#

The defender needs to move about as well, so it's the same on both sides

alpine plover
#

Not really

fresh laurel
#

herbis (who usually are considered for omni matchups) have cc and more options, or just backed up by pure stats in stego case
so to say, your bite is fine (one that is risky as all hell to land) is weird

golden coral
#

@fresh laurel@alpine ploverAssuming both sides only use basic attacks and stam for movement, carnis win

thin mantle
golden coral
#

My point is that carnis have basic attacks that are combat viable, herbis do not

#

Deino wins over stego if they both only use stam for movement and so on. Omni wins over pachy. Carno wins over teno.

#

So yes, herbis do need more stam to be viable, than carnis do

fresh laurel
golden coral
frail bobcat
#

but the maybe 5 percent stam to take all of theirs still isnt fair

fresh laurel
golden coral
#

An omni out of stam can still bite and defend itself

thin mantle
golden coral
frail bobcat
golden coral
fresh laurel
#

how are you using a out of stam omni as an argument

frail bobcat
thin mantle
golden coral
alpine plover
#

It's practically a one press negate button

golden coral
# fresh laurel 450 hp:

HP irrelevant. My point is that carnis have basic attacks that are good. If you and the pachy you're fighting are both out of stam, you can still fight, the pachy can not.

#

Same goes with carno vs teno, or stego vs deino.

frail bobcat
thin mantle
#

Buck just isn’t a complex enough mechanic to not favor one side…rn it favors the bucker…

fresh laurel
fresh laurel
golden coral
#

Not sure how this is a difficult concept to grasp. I'm saying herbis are far more reliant on their stam to be combat viable, than carnis are. Carnis need stam for movement + special abilities, but their basic attacks are capable of killing quite well. Herbis need stam for movement + special abilities + actually useful attacks which means overall they need more stam. Which could be a reason for why bucking does not require much stam, since it would make bucking very bad to use again, especially for teno or stego, since they've then gotten the omni off, only to not be able to fight back.

thin mantle
golden coral
fresh laurel
#

carno being one of them

golden coral
alpine plover
#

No

thin mantle
#

(Which btw…it shouldn’t have a low stam cost for that very reason)

fresh laurel
golden coral
#

But you could make an argument that carno should maybe lose more stam, precisely because it can "just" run down and bite the omni.

thin mantle
golden coral
#

Whereas a teno or pachy doing the same, needs to add the stam cost for the attack unless they attempt to only bite.

fresh laurel
golden coral
fresh laurel
#

carno charge needs a nerf anyways

frail bobcat
golden coral
#

Just remove knockdown on carno :p

fresh laurel
golden coral
#

Make it use the great turn to keep up and bite things.

#

Pursuit predator, instead of this stupid "ambush knockdown" thing

fresh laurel
#

you should be rewarded for landing the used to hard to land move
now its just op

#

I say revert it back to update 5, idk

golden coral
# fresh laurel nah....

I just want a good pursuit predator carno. I guess a headswing with limited knockdown could work if you use it as you chase the target.

thin mantle
#

Charge is an awful ability…remove it or rework it fundamentally, both iterations are awful

frail bobcat
#

I love how in every single update, the entire meta gets shifted

fresh laurel
golden coral
fresh laurel
golden coral
alpine plover
#

I say revert Utah's pounce stats, with added mechanics
Then introduce Bucking mechanics
Utah is still deadly yet counterable even in numbers

thin mantle
golden coral
fresh laurel
#

update 5, utah got so many buffs
update 6, a large amounts of nerfs to its style of hunting
update 4... we dont talk about that

golden coral
#

Stego when introduced = dies in one pack pounce before it can even call out for help. :D

frail bobcat
#

I literally dont know why they wont do balance changes between updates

thin mantle
#

Stego was basically fodder on release

fresh laurel
fresh laurel
#

I just cant understand this need tbh

golden coral
fresh laurel
golden coral
#

Alright, maybe they managed to find a good time there then

alpine plover
#

Add a "latch on" to deal with bucking when pouncing
Then add a "grip on" to reposition on again, if the bucker decides to "throw you off" for a small chunk of stam

frail bobcat
#

carno charge needs a slightly worse turn tho

fresh laurel
#

I have yet to really play a normal server like na1, waiting until christmas for that

thin mantle
thin mantle
fresh laurel
golden coral
fresh laurel
#

omni should get punished for missing, not lose lots of stam for it which would be a much bigger nerf

thin mantle
golden coral
fresh laurel
#

ai ig

#

dryo and hypi, good luck ig

golden coral
#

Dryo good hunting these days :p

thin mantle
fresh laurel
golden coral
fresh laurel
golden coral
#

It does, and pachy punching up like that is dumb

#

But it's more so that it staggers/stunlocks

thin mantle
alpine plover
fresh laurel
thin mantle
#

It’s….really not…at least not for me

golden coral
alpine plover
#

Might be someone else
Troodon does seem like slow burn hunts

thin mantle
#

Ive only missed 1 pounce since the update launched…I think

fresh laurel
golden coral
fresh laurel
#

anyways if you want to make omni pounce harder to land while making it much more punishing to miss, doesnt exactly sound like a great mix-

golden coral
#

I don't think troodon is meant to stay on or "pounce" for long, it's more of a tag to inject venom.

alpine plover
#

If currently we are in favour of shorter pounces
Revert the decreased blood tick for pounce then

#

Little sense to have it drain so quick and then to not reward pressure playstyles

fresh laurel
#

troodon bouta need 10 out of the 100 players in the server to even kill a dryo TI_DiloSip

golden coral
golden coral
thin mantle
fresh laurel
fresh laurel
thin mantle
golden coral
fresh laurel
alpine plover
#

Idk, balance seems so close yet so far rn

fresh laurel
thin mantle
#

Maybe we’re moreso encountering how pounce may be fundamentally flawed…it’s an ability so difficult to make more interesting because the way it functions is SOO hostile to the game

golden coral
alpine plover
#

Pachy's in a good spot with Utah encounters
Omni feels right, but wrong in many other places
Carno...
Teno has been doing sorta well

thin mantle
fresh laurel
golden coral
#

Pachy stun/stagger is

#

You can solo carnos

#

Or so I was told at least

fresh laurel
golden coral
#

Also pachy vs teno is no good

thin mantle
#

With their new turn rates…yeah

fresh laurel
golden coral
thin mantle
alpine plover
#

Revert some changes, then we're off better
Also charge might have to go for Carno

golden coral
fresh laurel
#

I thought pachy ram doesnt do enough dmg to merc carno easily

thin mantle
golden coral
#

So you just.. wear it down

alpine plover
thin mantle
thin mantle
fresh laurel
#

anyways
my opinion for rn is
look back at the bucking buffs
revert omni tick nerf

nerf carno
rebalance pachy or something
change teno vs pachy matchup

and I would say balance is mostly ok TI_HypsiShrug

frail bobcat
alpine plover
fresh laurel
#

(im hinting at me sleeping now)

thin mantle
# frail bobcat what would you suggest then

A massive version of dryo’s new dash with more weight and inertia that enables it to grab animals trying to juke it…it’s also a combat ability that’s nearly useless against Dino’s defending against it…further cementing Carno into a niche favoring faster smaller targets and being unfavorable to larger slower ones…which is literally the opposite of charges current favoritism…

Another solution is a head swing that deals low damage but stuns animals at or under half carnos size

frail bobcat
thin mantle
frail bobcat
#

or wait a bit until the update suggestion die down

thin mantle
#

I’ve always despised charge….pursuit Carno ftw

#

And with that I go to sleep

hollow canyon
alpine plover
#

Light footsteps can be heard from too far of a distance, I was sitting on a cliff as a dryo and could hear the pitter patter of juvi deinos on the other side of the river
seems weirdly loud and unfair for babies tryna escape from predators

stone hinge
#

Yeah and then you can't hear loud footsteps lool.

#

weird

novel shadow
#

i haven’t gotten a solid answer in the general discussion, but are utahs supposed to be getting bucked off instantly? it feels really bad and someone told me that it was part of a new system based on weight

fresh laurel
#

you land pounce, just instantly your stamina dies

novel shadow
fresh laurel
#

there should be a little time frame or something

#

unless small utahs get bucked off even easier

golden coral
fresh laurel
golden coral
#

Because well, it taking as long to buck a fresh juvie off as full adult with the same cost stam was silly

fresh laurel
golden coral
#

Yeah, due to juvie extra stam Im guessing

fresh laurel
golden coral
#

I mean, its nice to be able to be on the move as juvie, just was a strange thing for pounce/buck xD

fresh laurel
#

now we wait until update 6.5 for balance changes

golden coral
#

6.5 but yes, proper balance pass hopefully. Maybe even settle how the current roster is supposed to interact and so on

fresh laurel
#

wait i said 5.5? LMAO

wraith relic
#

@versed rune sadge, I actually I agreed with you, the turn radius is absolutely absurd

winter iris
#

@ripe spruce I still haven’t played the new update, and I play both Utah and carno so I’m not really a main of one or the other. But saying that Utah was balanced in U5.5 is just laughable tbh

wraith relic
#

When I saw it in the stress test I thought it was a bug

fresh laurel
versed rune
wraith relic
thin mantle
#

Better bleed res and a completely new ability….

#

But yesTI_Succ

wraith relic
#

The charge turn is so badly good

thin mantle
#

Carno just shouldn’t charge…I get more convinced of that every day

wraith relic
#

Atleast everyone agrees they shouldn’t have massacred dryo

thin mantle
#

If anything it was consensus that dryo was due for a buff

wraith relic
#

I also wish you could still dodge sideways

thin mantle
#

You can but you need to hold Alt and use your cam while maintaining direction

wraith relic
#

I’m h

#

Oh

thin mantle
#

I honestly thought dash would be FASTER than normal sprint but it’s literally no different

versed rune
#

people cry when carno runs them down

devs make it into a high damage ambush predator that’s bad on turns

people cry when they get jumped by the ambush predator

devs turn it into a pursuit predator except it can’t pursue cuz of turn radius

That’s the cycle every single time.

wraith relic
#

The middle one is best

versed rune
#

^^ not to mention the most faithful to the actual animal

thin mantle
#

I don’t even think that’s accurate…it’s just never balanced properly in any model they give it…it’s abilities are either really effective or useless

fresh laurel
#

to carno:

golden coral
#

Pursuit carno is what it should be, not ambush. Good turn radius should be a given to hunt the smaller critters. Just remove knock down and add something better.

wraith relic
#

Atleast pachy doesn’t have paper skin anymore

thin mantle
#

The fact that Carno has a knockdown will continue to be hilarious to me

fresh laurel
thin mantle
#

It decimates everything pretty easily

fresh laurel
#

i think pachy could probably fight off 3 utahs if it plays smart

wraith relic
versed rune
#

isle players when their ““small game hunter”” efficiently kills the small game

wraith relic
#

It had horrible turning in real life but was the fastest, that seems like a good niche

#

I know right

#

I’m scared for when allo comes out, it’s gonna be like legacy

#

The allo overpopulation of when you t was first implemented

thin mantle
#

There is nothing else…just allo

versed rune
#

we don’t even gotta worry bout allo

golden coral
versed rune
#

we can’t even get that rat troodon in the game, allo may as well be in the grave already

quiet raven
#

Why did update six not have humans or migration or diet changes

versed rune
#

because the isle

wraith relic
golden coral
quiet raven
#

Cool

#

Got it out before new year without half the content

golden coral
#

Humans do exist on unofficials yes, and diets have a new system

#

Migration wasnt meant to come in this update

glass crag
#

The balance in update 5 between Utah an Carno was much closer to what we have now. Carno need a few tweaks.
The balances is completely broken now imo

golden coral
#

@ripe spruce Very powerful pounce that also required very little smarts or skill to use, combined with no proper counter to it, and very quick and easy growth.

dawn falcon
#

You aren’t even challenged for using the pounce

glass crag
dawn falcon
#

It sucks

golden coral
frail bobcat
#

Imma try to practice in the next few days if the more but smaller pounces strat is viable

#

Because if it is, I will accept the buck change

thin mantle
frail bobcat
golden coral
frail bobcat
#

4 for one carno

#

And 4 for a teno

#

Doesnt 1 pachy destroy 2 omnis now?

thin mantle
ripe spruce
ripe spruce
ripe spruce
frail bobcat
ripe spruce
#

If I try utah (omni) and its really bad, I won't be playing it again until they fix it. Which is a damn shame as I loved playing utah!

obtuse ocean
#

So what ? you gonna balance them around 1v1?

thin mantle
golden coral
#

It's interesting that people thought carno was fine last update when it was by far worse than omni, and also now saying carno taking no skill, when omni never took skill in the first place. If charge is easy to use, pounce is as easy and vaguely safer to use at that. (and in prior update, there wasn't even a contest, since any player with some form of awareness would not get hit by the charge, while dodging the pounce is borderline impossible in most cases).

wintry mountain
#

Carno has some fine tuning but to say it was fine last patch is just objectively false to its role

#

Charge as a mechanic did not serve to benefit it's niche, it does now, as mechanics should

golden coral
#

Carno do need a rework yes (or well, charge does), as does a fair few other critters to be honest. But if current charge turn is kept, fine tuning as needed, then the potential for pursuit hunter and proper small game hunter (if that's what its supposed to be) is there. Which would be nice, at least in my opinion.

#

@quick latch I believe that diet might also give nesting buffs at some point, which would fit with it giving a growth bonus since you give your kid your nutrients these days. So you'd want to go for that one when you grow or when you plan to nest and thus "grow" someone else.

golden coral
#

@timber jacinth I believe it was because apparently you could almost fly "backwards" and basically "hover" over somethings head and just peck away safely, with no counter for the target to use.

quick latch
golden coral
#

But they might very well add something extra for the "trio" combo as well to encourage that one, or it might tie into migration perhaps, would also be interesting and maybe fit a bit more with having to move extra for all the food.

dawn falcon
#

Two S + a Lipid gives you a 10% incubation bonus

golden coral
dawn falcon
#

Ah

golden coral
#

And it being useful for more than just growth, to which I think that one could then fit with a nesting bonus.

#

No worries, maybe I wasn't clear on the topic :D

golden coral
#

@analog mirageThe weight is a thing already. Hence why tiny omnis now go flying real quick if they pounce something larger.

frail bobcat
#

@blazing crater where is the change of omnis turnrate, I didnt find it in the patch logs

golden coral
#

I don't know if there was an actual change, but I recall it feeling off trying to turn as dryo, so they might have done something, that if it's not an actual change, might still throw people off.