#balance-feedback-discussion
1 messages · Page 24 of 1
200% is a bit much ಠ_ಠ
We'd get a 3 hour stego and deino and that would be way to much lol
I’d just bump 1 nutrient to 100%, 2 nutrients being 120% and 3 being 140% while making the road to getting 3 nutrients harder
And then you solve most of the issues with the current system
@ebon kraken Wouldn't it be just easier to bring down the amount of bleed pounce applies rather than increasing all the blood values of every animal?
Yeah it would. I thought they decreased the blood values of carno and pachy last update but I’m probably wrong.
They did
nah, the only thing that was done was that carno's bleed movement modifiers were changed
no they didnt
pachy remains exactly the same as it was on launch in terms of bloodpool and bleedrate, nothing has changed
carno got a modification to the rate at which it bleeds while standing, walking and trotting, but its bloodpool is still exactly the same
Oh, I thought they did
@dawn falconFor the water "issue", I'm not sure if anything really is needed since deino can just swim away, but I wouldn't be opposed to making it so any terrestial need double stam for attacks when they're so deep into water that they wade. That way if you get too deep in and start attacking, you're much more limited and might want to retreat back to shallow or dry land. (will be fun when the deinos also realize any other apex or bigger will harass them if they can get away with it, which is why I personally think stego is fine, deinos just need to learn to avoid other apexes more often than not).
For the whole sideways jab, I believe they made it that way because they wanted stego to keep its flank towards the enemy more than just it's rear/tail. If you make all the jabs the same speed, then there's no point in any specific position, and while I personally think stego should be far more oriented towards just "to whom it may concern" kind of swings as opposed to precision jabs, I can see the reasoning in making them different speed to encourage the player to position themselves during combat. But I'd rather slow down that particular jab, make it a bit more powerful instead, and speed up the wider reach ones but lower their damage, so stego becomes more of the anti-"speed/agility" that it should be, rather than some kind of "glass cannon" with positioning (leave that for trike, would suit it much better).
I would agree with the last paragraph had they implemented “dynamic” attack damage. So for instance, current jab would be as fast as it is, but due to the fact it’s cut short and the stego isnt using most of its body to gather momentum, the damage is significantly less than the other jabs.
But sadly, this is not the case, so I’d just make them all equal until then.
Not to mention the fact that the sideways jab has far less risk than the other jabs, due to an abysmal cooldown and barely any negative outcomes if you miss, besides stamina drain.
I figured the side jab would be the most powerful, being more of a focused strike, hence also slower attack speed. It'd be what you'd use vs larger targets, while the more "AoE" style jab would be faster, weaker and more focused on dealing with groups of smaller targets. Not sure what you mean with "dynamic" attack damage, but it wouldn't be that strange to have different attacks with different damage, we already have that in other cases. Could just have RMB AoE jab, and Alt RMB focused jab, camera for which side you're attacking. Leaves LMB open for bites and Alt LMB for, well, if we get some moving attack or something. Or maybe some kind of stomp or other cool attack that could be useful.
The sideways jab is limited in reach, that's the tradeoff you get. It's less risky for an attacker since you know it's a specific point, so it's way easier to avoid. If yuou want to "even" the attack speeds out, I'd say they should all be somewhere between the sidejab and the others, not quite that fast as it is, but faster than the others are. Also stamina is rather important, since you have no good alternative at all to your jabs, unless it's a juvie or maybe this one omni that lets you bite it somehow. The quick jab would be more useful if omnis had to actually aim for the flank and thus put themselves at risk, otherwise it's mostly deinos and possibly other stegos that it's useful against, since everything else has the mobility to juke.
@steady flax both Pachy and Utah have the same stamina pool(105 seconds), which is highest in the game aside from Dryo which has 15 seconds more of runtime.
Idk if that is accurate. I play Utah and Pachy. Utah stam seems to be better than the Pachys but that’s just my opinion.
They're the same - I'm not talking based on how they feel, I'm telling you what they are like
both of these animals have 105 seconds of runtime
the runtimes from what I recall are something along these lines:
Dryo - 120 seconds
Utah, Pachy - 105 seconds
Tenonto - 90 seconds
Stego - 75 seconds
Carno - 60 seconds
Deino is somewhere around like 15 or something but I never actually checked it
no idea about Pteranodon
and before someone barges in and tells me that Hypsi has a longer runtime - I don't believe in Hypsis existence, as far as I'm concerned that animal is a cryptid and I'm one of the skeptics towards it
As for Pachy specifically - it utilises stamina more during combat than Utah does so that's why it might feel like it has less stamina than the raptor
I think there's a decent case to be made that all of the runtimes in this game should be increased
Dont think thats needed tbh
I’d be down for more runtime
And I’m supposed to just take ur word?😂 I would have to test it out myself. Do you know how much Stam is used with their special ability? Utah vs Pachy
I mean you can feel free to test it yourself, you will get the same results as I did if you test it properly.
And no, I haven't checked how much stamina their special abilities cost.
Again - Pachy uses stamina more in combat so that may make it seem like it has less stamina but its actual runtime is same as Utah's
Utah is always free to bite while Pachy needs to either use alt attacks or its ram during a fight, the compensation for that is the fact that its attacks apply hard crowd control that knocks Utahraptors down.
If you think I'm lying to you for some reason then feel free to grow a Utah and Pachy and time how long it takes you to run out of stam.
I completely agree with this this idea @steady flax it would make sense for it to have since it doesn’t have the Sufficient dmg anymore to defend for long periods of time it definitely needs a way to retreat if things get too much for it to handle
Sry I’m speaking in strange sentences and typos the pain and anistesa meds from my surgery hasn’t completely worn off yet
yo you got alotta pings
Possibly
I’ve checked on a few of them but but I can’t get to all of them so I am only able to look at important ones
@wraith relicI think it's because the bite is meant to be useful vs smaller stuff, and giving it dryo level biteforce might be too weak for that to really be worth it. Also if the bite is really "useless", then you have no way to defend yourself at all without using stamina. Might be better if stego and some others got something more fitting for their basic attack that can make sense being sufficiently powerful.
you it shouldn't really have a bite in the first place
but still it's almost as powerful as utaHS
50 is still a bit much
Indeed good logic ✅
Dont know dude herbis had decent bite forces for them being plant eaters 50 is low end we lucky it ain’t 80 the only reason it’s not 80 and its 50 is to still get carnivores an ege so you not immortal if you stam gon the carnivores still have a chance they just got to drain the stam on the big type herbis sry if typos
All good haha. But yeah for sure, Pachy needs some help lol.
Mark the servers "as read"
@livid spindle For your idea on Utah pounce, I think that would work as an "Ambush Pounce".
For instance, press crtl to go into stalk mode/crouch mode and then hold right click to enter "Pounce Aim" mode, projecting the arc of your pounce with a beam in the UI
Camera generally stays relatively still, but you get to see how far/high you'll pounce with the arc
The Stego pounce thing kinda sounds like a bug tbh that I’m not sure is exclusive to stegos only, but I’m not positive on that lol
It is, mechanically utahs can't be damaged by the animal they're pounced on
was likely a latency/ping issue
On the other hand, it should be a mechanic that stego can hit pouncers off of it, but not for the time being.
Yeah stego should be relatively unpouncable once the roster is fleshed out more, it's tail is dexterous enough to swat them off
Idk, seems odd for utahs to be built to hunt large animals in packs yet stego is the acception? Especially when utah is shown pouncing animals in similar weight class to stego like acro, I know it's just concept art but just something I want to add.
Just like anky, deino, and most likely cheirus and spino, all for slightly different reasons. Being built to hunt large game (which is the entire midtier roster for that matter for an omni), does not mean you're good at hunting everything equally well. Same with small game hunter, there's obviously a difference between hunting a pachy, omni, teno, kentro, or galli for example. It's not so much "can not hunt", but more so "this is a terrible idea unless the right circumstances". Omnis are flank attackers, they would inherently be bad vs targets that can defend their flanks effectively, or in the case of anky, just have armor that negates the attack itself, and so on.
Yes, among others...stego, anky, cheirus, spino, plateo...most likely the larger sauropods...the list goes on...mechanical interaction is what dictates matchups, the base stats are just the foundation from which they're built
doesnt seem odd to me at all, its perfectly designed to protect itself from smaller attackers. Omni is likely just going to ignore stego and instead go for animals like trike or shant
There is also something to be said about Omni being a “large game hunter” simply meaning it hunts animals larger than it…which makes sense since most animals ARE larger than it
Not that it has to be taking down everything regardless of size
@sand smelt dryo bleed resist is the same as pachy, teno, carno, utah, ptera, stego and hypsi
I'm curious what the reasoning is for cheirus and spino?
Arms for extra utility, might be helpful in handling things running around you. And they're semiaquatic, so if something becomes a problem and you're near enough water, either utilize your height + potential abilities (if being semiaquatic means something, such as better ability to wade or something), or in the case of spino at least, just go for a stroll on the bottom to wash of the omnis.
Fair enough, though idk how limited mobility dino arms can effectively protect their flanks
Not so much for protecting their flanks, as better ability to try and get the omnis on the ground possibly.
Fair enough
do you play dryo often, because if you do you'll realize their bleed resistance is not high enough for their size and they can't fight back against most things and their only defense is speed and stamina and you can't run for long periods while bleeding since bleeding might actually increase the amount you bleed, so essentially as a dryo trying to defend yourself in any way to anything your size or smaller is a death sentence.
the difference between all you listed is that pachys, tenos, carno, ptera, and stegos all have defense mechanisms and unless jumped by many Utahs can easily fight back/larger playerbase playing them which means larger groups to defend from Utahs
I was, yea
considering Utahs now 2 bite a dryo instead of 3 bite, and Utahs bleed was increased it puts dryo in a really bad position
I mean, you're a dryo. If you take more than one body bite you've already messed up. Dryos don't get touched by things unless either A, bad performance on the player, which is an issue all of its own with Evrima or B, the dryo is just either being reckless or just don't know how to be a dryo
I was gonna say, you shouldn't be getting hit has Dryo 
the problem is that if a dryo gets bit by a utah they're already dead, they used to have a chance pre update 5 but Utahs deal too much bleed for dryos to run for long, 1 bite can bleed you out in 2 minutes
But you shouldn't be getting bit though is the issue. You have all the power to avoid and dodge Utahs 
if you see them
I mean... Ambush is a legitimate hunting strategy used by many irl predators
You should be able to see them if you pay attention 
yes, if you get ambushed you die as a dryo there is no chance because you bleed out
Hm. I know for a fact I've managed to survive a bite, and I don't think it was a tailbite judging from the amount of bleed I lost by the time I had run sufficiently far away to shake the pair of them. But maybe it was a base of tail bite, so not as bad. But you can disappear pretty quickly in forests.
If an omni properly ambushes you, it'd pounce you and then you die yes. But if you see it coming and can react, you should be able to juke it.
If you get ambushed as any dino you risk dying, like utahs risk getting killed by carnos due to a stun if they aren’t paying attention. It’s not just dryos
But then you're a dryo, you're not in omni weightclass as it were, you're more like a herrera.
if you get pounced as a dryo getting pounced is your fault but getting bit while running from utahs shouldn't be a death sentence
Would be nice if there weren’t bushes everywhere and hills the size of mountains 
I blame that on Spiro being Spiro 
It's not, I've survived them. Could run until I stopped bleeding, so it's doable, but I can't say if that was a bodyhit or not.
but most of the time it is, pre update 5 getting bit by Utahs was usually managable and you could escape, the dryo was so good because it can run fast for long distances however if you get bit your entire advantage is taken away
also in the time it takes for a dryo to sit up fast a Utah can deliver 2 bites, 3 bites to kill is enough to give you a chance to escape from an ambush
Well yes, if you're sitting down, you're probably going to die, but that kind of goes for most things that can be jumped like that by equivalent or more powerful critter.
Well, I can't say I share your experience, so far most of the time I die as dryo it's either because ping or fps dies, or because I just insist on messing with the carnos or omnis until they inevitably get me. But the times I run away I normally get away just fine, most of the time even the omnis don't bother following for too long.
I personally don't get hit but when I play with my friends whose intelligence is questionable they die roughly 4x more than I do while playing dryo because they're not attuned to the dryo life as well as in the time it takes to get up they're dead
So while I guess them being able to handle a bite on the body bleedwise wouldn't be bad, I'm not sure it's needed considering how easy it is to avoid being bitten in the first place.
quick question, do you think dryo should have higher bleed resistance, Utah should do less damage or both, it's not really a dryo problem but a gamewide problem, Carnos effectively have a quarter of the blood pool they had pre update 5 and Utahs kill everything far faster than they did in the past, more damage more bleed and nerfed blood pools
the problem with bleeding so fast is you can't run away anymore you're expected to sit there and die
Carno really could do with getting its old bleed multipliers back yes. I don't think dryos need higher bleed res, but if that or omni damage change, a touch of more bleed resist on dryo would be best. Omni is fine damagewise far as I know. And yes, omnis do have issues, but it's mostly due to how easy the pounce is and the power in relation to growing an omni and so on. I don't believe bloodpools have been touched, nor have damage or bleed been, at least not recently.
didn't carnos bloodpool get halved in update 5? in addition to Utah dealing more bleed over all as well as doing 30% more damage
No but the multipliers for bleeding for standing, walking, etc were increased. So you bleed faster
I don't think so no. Last I know of what was done with carno was increasing its bleed multiplier when walking/trotting/standing and all that, which is why it bleeds out so fast now. Also no idea what you're getting more bleed overall from, much less any 30% more damage? Can you refer to any notes in the updates for it?
But not apparently the multiplier for running
they used to have a bite force of 50 now it is 65
also if bleed multipliers were increased and none were decreased, yes they bleed more overall
They do yes, but it wasn't a change to the bloodpool itself. And yes, omni got slightly more damage, but I think that's fine. And that buff is rather old so.
relative to how fast patches and updates are released it's quite recent in actuality
also why are people calling Utah omni?
Because that's supposed to be it's new name I think.
It's apparently getting renamed due to us at some point getting an actual utahraptor. So omni it is, or so people say at least.
thats its new name in U6
it's now omniraptor
I've just watched a video on the update 6 stress test, the game looks 10x better. But as far as carno goes, the new charge will be way too busted.
Dryo has the same bleed resistance as every other animal barring Deinosuchus and Carnotaurus
Dryo has a lower blood pool than those other creatures though
the way it works is that the blood pools correspond to your hp pool and weight
Dryosaurus being a fraction of the size of Pachy will naturally have a significantly lower blood pool than Pachy, their bleed resistance however, meaning - the rate of bloodloss - is the same.
Having said that - I think Dryo needs a buff here and there, specifically one to its stamina pool
It has only 120 seconds of runtime which is imo not good enough compared to Pachy and Utah - who have 105 seconds of runtime
it's bugged apparently, unfortunately they probably won't have the time to fix it which will make gauging its actual power rather difficult
I see, thanks for the input! glad it's not intended, but unfortunate that it's currently a problem.
Yea it will probably be quite a bit of a problem but unfortunately I don't expect them to have enough time to fix it and test it again before the end of the year
@flint canopy you are supposed to use the kick for damage
@flint canopy Use tail for the range to initiate a stun, and use the kick for actual damage
Note that both these attacks deal actually similar damage - kick deals like 25 more iirc
kick just costs less stamina
and also applies bleed
which is death to Carno
@vale harness what do you like about the dino balance

@crude nexus BTW, teno got buffed. Buck stam damage per tick increase means it takes more stamina off of the omniraptors
Yet it receives unnecessary damage nerfs which just fart on the poor booger
What damage nerfs?
It didn’t get damage nerfs?
I read the patch notes
Either the patch notes had a mistake when released and were patched, or it’s there
All I see is the buck change and bugfixes
Legacy carno is fine I don’t know why they having a fit if current carno is as they say like legacy carno I am happy because legacy carno was balanced
I don’t know
That is a very good question
I just rolled a pack of 7 utahs of varying sizes (most of them over 60% at least) as a 70% carno...charge is busted
Wasn't even hard
Yes
Very....like I don't think carno has been this powerful since it fractured with charge
How does the charge work currently
It has a superior turn rate to that of your sprint whilst traveling at the same speed as your sprint...making it easier to land in both regards
How good is the charge turn rate in compared to the sprint turn rate?
it's better
Very slightly and barely but it's better
I'll have to do some testing then
Here we go with another person wanting Carno to be the ambush carnivore
From what I last played, I was doing pretty okay dodging Carno charges and ankle breaking as an Omni
Also Carno can't fair well as an ambush predator if it's environment is in the plains, not enough cover for it to get it's bang
I don't want carno to be an ambush predator...I also don't want it to be the most effective brawler and pursuit predator in the game
Which is exactly what it is rn
That’s true but I wasn’t talking about you, Fluff
They should tune down it's brawler capabilities then
The certain someone in the balance feedback 🌚
I like Carno being an effective pursuit predator
Charge just needs to get removed so carno can get an ability that aids it's control during a sprint than an ability specifically designed to hit targets that aren't moving...well accept for how it is now since nothing can dodge it
So something like a drift ability or acceleration?
Kinda....I'd moreso go along the lines of a burst of quick turning that costs stam...kinda like a massive version of dryo's new dash but with more weight and inertia
So it can stay on top of smaller faster targets without adjusting it's base turn rates AND limiting it's effectiveness in brawler-esq combat
Especially given how charge works now...it's just...what do you do if you're not a pachy?
Fluff... Did you see what happened in the pachy v teno matchup
Teno slam with body fracture is 24% of its stamina. Kick is 18%
He.....hehe.....hehehehe.....heeeheee....hahaaaaahaa HAHAHHAHAH
I can't anymore I'm broken
Not that it mattered since teno is literal fodder to pachy but now it's WORSE :D
As if pachy is supposed to be even remotely combatively relevant against something like a teno...that can't run away from it and is purely defensive
Like teno didn't get nerfed itself....technically...but dear god why do the devs hate it
Carno gets a buff to an attack teno doesn't even have a direct counter to unless it can dodge it...which it can't do anymore...pachy deletes it...utah shreds it...hopefully less now since bucking stam drain is better but the mechanical interaction isn't different so it's only a delay of the inevitable...like wtf
I think you can fair well if you're a raptor with the charge still
Though I'm not sure what a Teno can do except a perfectly timed counter
The pack I just deleted would say otherwise
Teno seems to be having the short end of the stick it seems
I'm NOT a good carno I never play it btw...like never
I'm fairing well against Carno's rn
Killing a few as a raptor
Oh yeah they just don't have a counter to it now, their run isn't fast enough to overcome the turn rate
The turn rate is literally U4.5 levels
That’s way too much for an ability like charge
They might be using it wrong then...are they running in...charging...and running out or are they stopping and giving you openings...cuz the way I used it I never got within point blank of the omnis unless I was charging into them
It's honestly never been this fast before
Can we just scrap Carno charge please
They charge me from a distance to try clip me, or to intercept
I'm well accustomed to turn rates and sidesteps since I've spent many hours practicing movement
I dive, step, and bait them into missing currently
How much stam does charge burn rn?
Yes...it's an ill fitting mess of an ability
same as before...not very much if you use it before you hit the target
I see, so that explains why I'm just burning up their stam then
Among the options that have not been tried the only ones that stand out seem to be Reducing or removing the Audible growl and allowing charges execution at lower velocities. Reason being by most is so that it can be better used as an ambush tool. However as I said before, this seems overall contradictory to the animals tool kit as its overwhelming speed better supports the playstyle of active chases, i.e a pursuit predator, something charge does not help whatsoever as the mechanic drastically increases stamina drain and cuts mobility.
Replacements
Given that mechanic replacements are on the table(See Dryo Dodge), I'd like to propose the option of overall reworking carnos main mechanic with something more befitting its niche as a small game pursuit predator. This idea comes from a discord member known as Brece#2976, whom has drawn key visuals for the proposal, which is broken down as the following.
- Carnotaurus' speed boost charge is removed completely
- Pressing RMB while sprinting will allow carno to execute a head swing move, dealing light damage and knockdowns to smaller targets and staggers to animals such as tenonto
- Holding RMB while sprinting will force carno to launch itself forward with all of its momentum, using all of its energy and weight to preform a much harder hitting ram comparable to current values, however missing the attack will send you into a longer lasting drift/recoil state.
- Using RMB while standing/trotting/walking will play a simple head swing with low/moderate damage and very limited CC ability.
Overall the above proposition would ideally allow Carno to use its overwhelming speed in conjunction with a flexible "Head swing" attack to attempt throwing animals it may be pursuing off balance/to the ground. Likwise the held variation provides a much more controllable heavy hitting variation that can provide a much more interesting combat strategy then simply running in one direction.
Or well it’s breces idea but yeah
That's a pretty decent idea actually
Honestly it shouldn't knock or stagger anything above half the carnos weight...but yes
Though what if it could possibly be used as a brawling tool? Essentially in Teno matchups
stagger would also be included with a CC rework but yeah
Yeah if it's useful in CCing animals of comparable size it'd be a bit busted
Ya see. That’s where we draw a line, cause a lot of this game has flaws.
CC is one of them
Ideally I’d also prioritize tenos tailslam over carnos “headswing”
Just generally anything where tenos actually pulling its weight
yeah tbh...I don't have a problem with knockdowns existing but they should NEVER be capable of being used aggressively...
I could see the tailslam prioritizing over the headswing, the headswing over the kick.. etc etc
Defensive stuns only pls
I don't understand why swing would prioritize over either
I guess that’s fair
Like...it's a forward mounted stun capable attack on the fastest animal in game...that also happens to be a large and powerful creature despite it..
But onto the topic of CCing, I wish it was for defense yeah, with the occasional high risk ability that deals stronger forms of CC, which charge is.. not at all
Right now it’s literally low risk/high reward lol
No risk all reward
The only fail state is you missing somehow and losing stam
Pachy is the only acception
can someone explain why omni has to deal with more buck destroying stam?
I dont think that was really needed (unless im missing an animal that had it downright bad)
That's not what omni needed but at least it mitigates how oppressive it is...somewhat
Because if bucking is supposed to be a counter, it has to be a proper one, and worth using. Prior buck was useless more often than not, when it should be "this thing is bucking, get off immediately". Especially with omnis magnet pounce not requiring any aim or anything to use.
but it was basically already like that, what animal buck was taking too long to get omni off?
Omni did already get most of its stamina destroyed by bucking, no?
It was about the duration mostly...4-5 seconds for a damage phase that prevents the target from attacking is a LONG time in combat
Plus the amount of bleed that could be stacked in that time was/is pretty massive
Omni needs a pounce rework on a basal level so that it needs to be aimed to be successful but this is the next best thing
All of them, except maybe pachy? From what I recall, bucking wasn't really good at all, and only really to be used if you couldn't use terrain. Which is not how I think it should be at least.
they increased omni endlag on miss
reduced the dmg per tick
now made bucking all around a lot more punishing
also said 4-5 seconds is you removing the target from you, which maybe if a pack exploits, then sure
and terrain should be a key asset to you for any matchup
I think bucking needs a rework, for the most part really
No, terrain should not be used the way it was. I'm sorry but how terrain was used vs omnis was dumb.
After all it's just one button press to counter
how?
that should be a key part of a omni matchup, terrain advantage
All of these nerfs are warranted...omni was monstrously strong...as much as I hate bucking as a counter....
Yes, it really does. But I'll take bucking now being a proper counter at least, even if the pounce/buck interaction is dumb othewise. Also omnis should need to aim their pounce.
Just no. I'm sorry but if you think terrain should be used to counter a mechanic, then that's just bad design. Terrain should be used to counter numbers, not mechanics. You should not have to use a tree or cliff to counter pounce as a mechanic, that does not make for fun ore engaging combat.
I mean, im not sure how needed was omni pounce dmg ticks nerf was needed but i assume packs would stack said dmg a lot so idk
but I do feel bucking could have gotten a different approach to its buff
Now at least, you can "fight", and engage back and forth, not just stand next to cliff and wait for the omni to get bored.
I wouldn't have changed it's damage per tick but without fundamental reworks of pounce's ease of use, so in the current state it's warranted
if someone has a terrain advantage, it would make you rethink how you would approach said person as a omni
I dont see it as a major game design flaw
In general, you should not need terrain to counter a mechanic, it does not lead to engaging combat. All you get is "stand next to tree" or "just die".
I always get flak for this, but bucking should work as a more intuitive balance "tail riding" like in legacy
Using jerks, turns, and angle to thwart off the aggressor.
It's a major flaw because it leads to a very on/off engagement. If I'm in the open, I die, if I'm next to tree/cliff, I'm invincible. More or less.
Same with deino lunge.
one of yall can join scope testing server?, I wanna test bucking more rq
Send me the inv
It has the same isse, the lack of mechanical counters means you're better off not interacting at all with it.
I would but I'm home for the holidays and my net here kind of does what it wants xD
I mean, you could just join
I got admin perm to grow you and such
kk
But I can try I guess. Just no promises on peformance xD
all hope isnt lost when someone is by a tree for omni
in
just skews your chances yea
Which makes it even worse as a counter then, because then you have no actual counter to the omni.
All the more reason to make bucking properly useful.
I mean, if you are going to balance pounce and the other systems that are related to it
should always consider how much terrain will impact with it too imo
Yes...but it shouldn't be the primary counter to the mechanic
Yes and no, the base has to be without terrain. Just like the base is 1v1, not group combat.
Do you have to take groups into account, yes, but you don't start balance there. Same with a mechanic.
Especially since the existence of convenient terrain is one of the least skill expressive counters that exist
which it isnt 🤷♂️
It used to be
It was. Because bucking was terrible.
Actually it still is...you can't punish the utahs post dismount unless you have something to press them against...
The only thing that can is carno
That's kind of why bucking got improved. Because you were better off, 90% of the time, not bucking. Just go to tree or better yet, cliff.
in the server?
Let omni pounce, turn, let them die on dismount.
Yes
You can change directions from the dismount, which is how Omi's been countering Stegos
that isnt even a garanteed chance of surviving dismount pretty sure
If you facial pounce the stego literally cannot kill the omni on pounce or dismount ironically...it's a guaranteed duo
stego can still hit you
Depends on the camera angle, if you dismount towards the Stego face
Good...since stego is like...the only animal in the game that'll ever be able to do that...
You can always safely dismount, countering Stego
probably because of how it works in itself
Exactly....if you dismount towards the stego's face you can't be hit...if you pounce at the stegos face you can't be hit...guaranteed duo
Yes I know, but I did say next to cliff, so no matter the change, you die to fall damage :p
so um @alpine plover
Yes and that's good...I don't want to balance dismount around that because it's literally the ONLY animal that has that advantage...
My point was more so that if bucking isn't good, then there's no point in using it. Especially since you lose stam when omni is pouncing you if you just move.
coming, logged out for some reason
I mean, I never said anything is bad about it so...

in
Oh I know...just reaffirming
yup teno destroys the stamina
how much seconds was that
not even a full 2 seconds

ok so stego has it slower
Okay, so it's Teno specific then
What about Carno?
Carno and teno might be similar from what I've seen. How long was stego then?
lemme off you rq
about 3?
Well that's good
carno is around teno
how long do u want me to pounce?
Hmm. Alright.
I dunno, seems a bit much sheesh
considering omni is also doing less dmg
Nah, that's enough
or at least thats what it says I think
Okay, a full pounce, plus me sprinting until im empty on stam
Leaves me at a 30% blood pool
I start healing from there
and considering a carno wouldnt wanna run like a crack head...
Well now they have to since their standing turn is so awful
Like if you're not running as a carno during combat you're not fighting rn
they would go stationary or into a walk, once in a while pretty sure
Idk, I think buck in overtuned, who's the other guy
I wanna battle sim it with 2 raptors
Nah, tried that against a pack...didn't go well..so I charged in and out and they couldn't do anything about it
Seemed to work quite well
heal, then 3 call to start
then the matchup seems fair, carno aint good with such a status effect due to its own faults
im not healed yet
Mhm....but the only problem is that it's fairness is derived entirely because of carno's charge being absurdly OP rn
that needs addressing regardless
indeed
As what?
if only my teammate didnt get a weird collision thing from what I saw
I bit you 3 or 2 times, not sure on the other utah
We can test again, though buck does seem strangely too strong, despite your great plays
I think had I played it more safe, i could have done better maybe
Wanna go the other way around?
im not good at carno so...
It's all good then, I've got practice on Carno
then alr
may be a 1v1 at this rate
@alpine plover Is face pounce gone?
Test it
I kinda just stopped at your body lmao
nope
@alpine plover just its a new pounce bug, nice!
@golden coral @thin mantle
new pounce bug
cus, no

Let's test another carno battle
im asking warden to go utah with me
oh, you stay carno
heal, and then we can go
Is the new dismount animation functionally different or is it just aesthetics?
What happens?
utah gets noped by the collision
That tells me very little. Please describe it better :p
imagine primal rage saurin flesh rip move
you pounce, and stop at the collision part of a dino
I don’t even know what that is
Much better, thank you!
Anyways good luck with the testing tonight…I need sleep
like, the legs
Is the dismount distance any better/worse?
seems fine
Oh ok so it’s just the animation?
dc'd hold up
seems so
Neat! Thanks for letting me know
np
anyways, considering you just destroy omnis stam like that at like no cost is a bit weird to me
There should be a cost for the one bucking too, no? I don't recall bucking not costing stam at all.
if you want it to not toll the bucker stam, like it taking lets say, 2%
make it not destroy omni not as fast
I don’t mind on teno…it’s a bit odd on Carno…tho only cuz Carno is busted
Not much
ill test again and ask for the percent loss
Carno can also avoid a pounce whereas teno…sorta can’t unless they jump from VERY far off
@alpine plover we gonna see how much bucking takes for you in order to destroy me
teno already has some great cc to call it ends for utah
aka, one mess up basically and deadtah
I hate saying omni, screw it
its utah
Which is honestly difficult to do, you can’t miss a pounce on a slower moving target unless you’re just….bad
If the reward for landing your cc is a instant death on utah, kinda great
It isn't insta death on utah
Well one, it isn’t, and two, landing those rear mounted CC attacks isn’t easy when the Omni can pounce from any angle
2 kicks does secure the kill with the cc?
Insta death or immediate out of commission
It takes 3 body shots to kill a raptor with kick damage. 2 to the head. 1 to head + body
Raptors have an actual chance of escaping now
go teno rq
how many kicks can ya land on me before cc ends
I feel like there can be factors *. If you know where the raptor will land since it's directly behind you in a test. Can the same be done in game accurately 
Omni. Please refer to the critter accordingly! :p
sorry but, its basically a gg if omni is hit
Either way, 3 body hits to kill a raptor now

Which should be 2
teno can easily angle itself to hit omni head to kill in 2 hits
Only if the combo is unhindered….plus it’s not at all easy to do comparatively…
I can do it easy, that's how I cleave through raptor packs
I mean, in actual combat depends if utahs can stop a determined teno from going for the kill
which I doubt most of the time
Now with buck, I can terrorize raptors as Teno like in previous updates
Depends if the Utahs are actually baiting or not
But pachy terrorises you now so it's honestly just sad
the point is, if utah gets hit
teno has enough time to go for the kill
not much debate there
True, can't argue that
I would like to test utah vs pachy now
No there’s no debate there…but I’ve never been arguing that
Pachy vs omni should be good for the pachy. Pachy vs teno means teno just dies :p
1 v 1
I'll go pachy
yet you had a issue with me saying its basically lights out if teno lands a cc on utah, smh
I go utah or give in to the bird?
It actually is insta death if Teno lands even one CC
There's so much time to punish
No, I had an issue with that being an argument against making pounce harder to land…I didn’t disagree on the points validity just it’s relevance
a kick to the head, omni is screwed
I brought up teno cc as a thing it has against utah compared to carno 
really dont get why there was a debate on this
anyways, doesnt matter anymore
@alpine plover gonna go utah
Oki ill go Utah then
Can you guys test out if the pounce works in all angles or if there's some sense to the collision thing you mentioned earlier?
wait no, you stay pachy lol
One thing at a time
aight, kill me
tested that earlier, its a bug probably
Mhm, in response to how Omni’s pounce is indeed VERY easy to use, implicating some sort of counterpoint…I never disagreed with what you said in isolation
COMPYS HIT YOU? YO
NAH A UTAH?
They attack sub carnos bizarrely enough
THIS IS GOD OF WAR 3 LEVELS OF CRAZY
I think they might even go for adult stegos, or maybe that was some other AI
Kratos vs Cronos irl
How does the pounce recovery feel?
Probably longer than instant like last time
Yep….
Does pachy really need that bonus buck stam killing still?
That’s always been in the game…or at least the matchup dynamic…teno literally has no way to survive it
Bro, Pachy is Utah kryptonite
Oh you were a Utah XD
hard to tell
when pachy was functioning well, utah was fodder
Op bucking
Hard shots, and great alt attack
I don't think it had any. Only bleed res is the new thing.
Nonono I thought you were a teno lol
no, its apparently a better bucker
Let's try again
Based on?
Pachy has always had a better buck
isnt that what pachy is known for?
having better buck than average lol
Not gratuitously but it is better
True, I thought you meant it got a buff in this update :p
need to heal
But I think pachy buck should be the same as before the update.
Pachy has bleed res
- Body frac deals 3x stamina cost
- 4 shots omni
- Can insta buck a raptor essentially.
Good luck fighting it
did it get faster?
Deletes teno…hard counters Carno now that hit detection functions
Soon Pachy will be soloing stegos!
I don't think so? Teno, stego, omni, carno, dryo got better buck.
Lol…dryo
Pachy got some bleed res, which was sorely needed.
the buck is a bit too much rn
YooOOOOOOOOO
Oh that’s another thing you should try…one of you go dryo….try desperately to escape literally anything
Good news everyone, UTAH CANNOT 1V1 PACHY unless you are a godly utah
Dryo life is pain and misery xD
You can’t 
Does that mean pachy is actually the anti-omni it was supposed to be? xD
What haven't you guys tested?
lets see, pachy now has all the tools and dmg to bully utah, and when utah does land the pounce
it wont last long enough to stack noticable bleed
so...
Apparently
Even when I gave the Raptor an intial pounce for ambush advantage scenario
I would test 2 utahs vs one pachy tbh
Seems about right…we just need Dino’s actually designed to be prey items for Omni
Cuz we just…really don’t have any
I didnt have the stamina to back myself up
You really kept on me
Only up to 30% blood pool stam loss
I kept you running a lot and you missed a lot so.. thats good
Aight
I don't know, I think it might be fine. I'd much rather have bucking be a proper counter to pouncing, than just telling someone to go stand at a tree or cliff. Makes for more engagement if you can use mechanic vs mechanic, and the prior bucking was more so a death sentence for the user than the omni.
wanna go utah against nacen pachy?
ye
Kk
Both are awful…ones just less awful
Heal me up and we can throw down
it already is combined with terrain, so I mean
adjusting is needed with bucking imo
Well, we disagree on if terrain should be counted or not, so there is that :p
Then we should do some magical teno v pachy matchup 🥰
terrain is always gonna be an issue, so we should balance with it in mind
I too love lagging the server with teno corpses
I explained why that isn't ideal, it's the same as with groups, or just look at deino.
Deino is the perfect example of how bad it becomes when terrain is the main factor deciding a matchup.
I too love uncounterably deleting other dinos or being entirely useless
You die @fresh laurel?
mate, why should buff heavily another pounce counter mechanic while leaving another big noticable one
I feel we should balance with it in mind regardless
Yea
I think the better solution is to mitigate how effective terrain is to some degree so that the mechanics can be the primary factor…more skill expression that way
Pachy does really well
Even in a 2v1 scenario
Because terrain isn't a pounce counter, any more than "drink at shallows" is a deino counter. It's a way to not engage with the critter at all, because engaging has no proper counter.
pachy bodies 2 utahs, thats ok ig
Battle tested
Pachy is an omni counter
Also didn't account for how well it can fight off more via hills and stuff
you wont stop hills from making certain death spots for dismount, heck theres still tree grazing pouncers
@fresh laurel go teno?
Stay on hill or higher terrain, Pachy can even go 3v1 Omin's
I dont think thats the right example to use for utah
drinking at shallows vs use terrain to actually cause utah to get into a spot you can get a kill with...
I can go Teno if neccesary
@alpine plover you guys test pachy vs teno, ima watch
Kk
aight. Want to see the teno v pachy match up
Sounds good
Then make it so you can dismount down to the ground next to the animal so you’re not always leaping faithfully away…and don’t try to hunt animals with flank oriented attacks
You stay pachy
Until terrain pounce counter is mitigated, I dont think bucking should receive major buffs
just shrimple like that
I think it works quite well, it's far more similar than not, since terrain use is basically "make the omni be unable dismount successfully", vs "make the deino unable to lunge successfully".
@alpine plover jump
tbf, thats just avoiding the deino alltogether
doesnt make sense to me lol
I’d prefer pounce to be underwhelming than oppressive considering Omni is fast…so I don’t mind
So you'd rather see stegos and tenos and carnos just stand next to a cliff the moment they see a single omni because there's no other proper counter? I don't know, that does not seem fun or engaging to me.
It’s also deinos only functioning counter….
hmmm. I want to test an ambush situation. @alpine plover Run up and hit me
Yes, and that's the same thing you do with terrain vs omni, its avoiding the omni pouncing you, because it dies if it does.
Then go from there
Sorry, was testing an old combo if it still worked
A pack of utahs should be rewarded with landing a succeful pounce, making the risk be too high is eh...
Ah gotcha. You won't need to go that far with current teno
Before you can double tap in a previous update
You don't use terrain vs pounce to "fight", you use it to just negate the pounce entirely, because it's the only way to negate pounce.
Just get body fracture and all my attacks cost 3x
I mean, they still are. They just need to repeat pounces more now. You're just making them have to be more at risk because they need more pounces.
thats not the same purely due to you actively being confronted by said omni
It's exactly the same, it has nothing to do with being confronted or not, that is irrelevant.
The point is that you're using terrain in the same way, for the same reason and purpose. Because you have no proper mechanical counter to someone elses mechanic.
so how is omni now? my update still hasnt downloaded
ima sum up my complaint cus man this is getting nowhere
omni gotten nerfs to pounce itself, and buckers got buffs to their buck
now combined with terrain
the risk/cons seem to out weigh the reward
thats just how I feel mate
Nah, the mechanic doesn’t deserve to be rewarding in its current state, it has too many functionality issues to justify becoming more relevant…those fixes need to be implemented first before it gets buffed back into relevance…because the only animal that doesn’t have engagement authority on land with Omni is Carno…
Pack focused. Can't punch up as well solo
and the bucking?
pachy seems to body 2 omnis solo
may need more testing
carno and teno erases omni stam
stego seems same tbh
2 omnis solo? jesus
Tap hitting doesn't seem to stun Teno's anymore, looks like I'll have to charge with pachy
That was removed in update 5
yea that hit detection change is crazy lol
Well, notes said stego got a buff on bucking too, but no idea if that's true according to testing. Sonic says it seems the same so not sure.
now if omni does land a pounce, wont be very rewarding due to how much pachy can keep up the pressure now
doesnt seem as major compared to teno and carno, thats for sure
The only issue I saw was collision one, hopefully a shrimple fix
Most of the time I was landing pounce
though na1, it happened a lot so maybe something is causing it...
Oh not bugs, just pounces complete lack of difficulty in landing
@fresh laurel can you go pachy as well now?
Somewhat strange, you'd think the larger critter might be better at bucking, as opposed to the ones where omni is closer in weight xD
ok
Teno doesn't seem so bad against Pachy
As long as you can finish the fight early
Could be that they are attempting to do something with that to make pounce require aim
Yeah. No body frac yet for me
probably because stego is hella tanky and needs some sort of threat being a omni pack
Though that could just be me hoping pounce gets some proper rework xD
2 v 1 should be interesting
I think the meta for omni will be more but shorter pounces now
Did you know deino got buffed? Soloing it is pretty easy now
True, though deinos are more scary now too!
it needs more grab areas, like head and etc
If this happens, I think that might be a great change for the matchups in general with omni vs things.
what buffs, im scared
I firmly believe pounce should only work on the flanks, and thus if you hit head/tail you just get stunned, like the miss recovery thing.
I will try it, get a short pounce in and jump off before they can buck
Lunge deals much higher damage than before, it affords a major advantage when opening an engagement to the point where you can just spam lmb and win if the stego doesn’t run…if you have a second deino it can’t even do that
Please do. I just hope this might mean more back and forth with the omnis vs target, which I think is good. Also might encourage people to fight in the open more, instead of just standing next to a tree until the omnis give up or starve xD
Also yes, lunge + altbite/bite a stego might be really good for deino now. And if you got a friend, even better, but that's pretty much how it's meant to be. Two deinos = dead solo stego.
btw, to the eu people. Poutinne just opened his EU practice server, so we dont have to practice on scope now
Ehh…only if both never stop attacking
I don’t like fixed outcome matchups
Okay damn, 2v1 Pachy v Teno
Teno is doomed
Well yes, but why would they stop attacking?
And to nobodys surprise, 2 pachys absolutely stomp a teno
Because they wanna live
I thought pachies could solo a teno to be honest xD
deino killing stego more now seems fair considering stego could just leave the water source and survive
So easy, Pachy's are busted in teams
They can tbf
What?
Need that body frac early
If you ambush a teno and get a body frac, you literally win
If a stego is facing two deinos, it needs to stop attacking and run
as long as it isnt too hard to land for the reward you are getting
I meant more so, if its facing two deinos, it just dies. The lunge + stun from one and the free bites from the other should be enough to overpower it.
didnt they nerf impact pounce heavily, so I mean
I think it'd be fine, but then I've never really had any issue with landing pounces so there is that.
Yeah that shouldn’t be the case that’s dumb af
I don't know, I heard tap pouncing does damage now.
So you can no longer playfight with other omnis
Or well, you can but, more risk to it xD
Server drop?
they increased the latch damage per tick
so pounce is stronger now
thought it was decreased
if thats the case, then AWESOME
HOLY JESUS, POUNCE IS STRONGER NOW
Need to head to bed then. Take care guys, The tests were interesting
Same
Yeah. Maybe as compensation for the increased bucking then. Though its a little bit of a shame on the playfighting :p
sleep is for the weak
Dear lord
add a play fight mechanic gg
I pray for the combat change between u6 and 6.5
I lagged out
Yes, that'd honestly be nice.
I return
Same, though we might have different ideas of what makes good balance :D
ima reread balance stuff, maybe I skimmed through it lol
yes
but I am actually fine with the buck change now if pounce is stronger
Huh? Then why did things die on tap pouncing? Maybe that was a bug then
Or maybe it just does damage again
would have specified
maybe they readded it without putting it under omni patch notes
imma check the "added" section real quick
I guess? But earlier, you could tap pounce and do no damage right?
I doubt tbh, only testing can be sure
Then we test
if omni pounce latch ticks were nerfed, I think it calls for a buff somewhere 
buffing omni is scary so, h
I think the issue with omni is the ease of the pounce. As long as you can just pounce wherever and magnetically get on, safe and sound, it's hard to make it good but risky
it got a great nerf, so its kinda fair
I have idea, just give omni more stam regen
gg
if its spending tons of stam, it should regain it pretty fast idk
Even with a much more powerful buck, you still get off safely and can get away
with destroyed stamina
now you have to time how long you are at a prey item at least
To be fair, most of the things you should hunt arent going to run you down
and depending on the animal you were hunting. you may die from that or live
the meta now is to get off before they buck or as soon as they start bucking
pachy could attempt it from what I have seen now
carno probably, but idk
teno possibly but depends
Pachy is kind of anti-omni by design, or so it's been kind of said. And then there's carno, which well, it's the small game hunter, the thing you should be running from, not at. And then there's the stego, that has the best antiflank defense in the game.
omni has funny matchups rn
Teno might be a decent choice. But what you guys need are things like maia, or better yet, para, and trike.
and considering how little cons you get for bucking... I think omni needs a compensation tbh
those arent in, not sure if we should really count them yet
lets not balance omni pack limit around it hunting real apexes lol
I know, I'm talking in terms of what would make good prey, and why it's so hard to make pounce good when the roster consists of things you're not really meant to be good vs and so on.
"real apexes"? :p
yea thats right
I did mention maia and para xD
And well, stego and deino are apexes, so. Deino better now with more powerful lunge at that.
monsters bro, and para confirmed to be big boi
3 of 4 prey items counter it
anyways, since omni good "prey" items arent ingame yet, we should balance its current matchups
its shrimple
It boils down back to Buck and Pounce rework really
make both mechanics require more work from each other tbh
Pounce needs to be hard to use, buck needs to have a push and pull instead of a button press…neither should be particularly easy
make bucking require E spam 
Deinio = untouchable. Stego = almost untouchable. Carno = the designated small game hunter that should be the one hunting omnis down. Pachy = been said to be sort of anti-omni. Teno = decent choice but it's a fighter so there's danger. Roster is weird!
but if we make it too hard, the reward has to be very worth it
I guess dryos are good hunting now though!
roster is weird
I mean, stego is an apex, as is deino. And while para is big, I don't think we're getting massive para because well, we have shant as well :p
imagine having to go through a pretty tougher process just to stack some bleed while risking a stamina death to yourself. I just hope theres a good way on how to go about it
Pounce shouldn't be insanely hard to land nor should it be so punishing to miss
It should require continuous effort to apply once landed though
As well as for Buck, temporarily stopping application of pounce or throwing off a pursuer should require effort as well, not just stam
Ehh…not really..we need to remember Omni is a very small animal that requires very little investment to reach its maximum power…the argument that it simply shouldn’t be that strong given it has THE BEST punch up ability the game will ever have can totally be made
Yes. Brace/buck mechanic or something please.
Saurian balance mechanic, well, maybe not that but something you know.
out of all of omni balance changes, I really am fine with the pounce miss endlag
I did a suggestion on that actually
the stam usage for bucking is so low thats its not even funny to me

It's actually crazy low which was weird
"I erased all of your stam at the cost of 2% of mine"
Just so. Though I do think it should require aiming at the flanks to land successfully. And as long as there's a "downtime" on miss so you can't spam it, it's fine. (just make it more stam drain rather than a "stun", like if you jump too much too often or so).
I think part of the reason the bucking dont cost much is because of all the other stam usage
Much as I agree that bucking should be costly, the issue there is that teno, stego, and pachy as well to lesser degree, all require stam to be combat viable at all
the same could be said for omni lol
but like no stam cost for all their stam, does not seem fair
Not quite, your normal bite is perfectly decent.
Same with carno. You can bite and fight normally quite well.
That's not really comparable
Unlike the herbis who's basic attack is, well,.... not really much to use.
how will you compare that
Considering angles and positioning to apply the bite requires movement = stam
If I ran up to a Teno with little stam, I'll get face kicked
The defender needs to move about as well, so it's the same on both sides
Not really
herbis (who usually are considered for omni matchups) have cc and more options, or just backed up by pure stats in stego case
so to say, your bite is fine (one that is risky as all hell to land) is weird
@fresh laurel@alpine ploverAssuming both sides only use basic attacks and stam for movement, carnis win
Not really, even at 10% stam you have about 11 seconds of sprint time…which in a pack hunt is plenty
My point is that carnis have basic attacks that are combat viable, herbis do not
Deino wins over stego if they both only use stam for movement and so on. Omni wins over pachy. Carno wins over teno.
So yes, herbis do need more stam to be viable, than carnis do
you said bucking takes such little stam due to bucker other stam costing variables
which the same could be said for omni then
hell, that doesnt explain carno bucking power considering its main stamina usage is sprinting and charging
I said it might be a reason, that because a teno or stego out of stam is dead, they do require that stam to fight
but the maybe 5 percent stam to take all of theirs still isnt fair
yet herbis have special attacks that are very combat viable, usually 
An omni out of stam can still bite and defend itself
I think it’d be fine if Carno had a significantly worse buck stam drain…
450 hp:
Which all costs a lot of stam, which was my point.
a omni out of stam is fodder
Not as much as a pachy out of it is.
how are you using a out of stam omni as an argument
that is true
Tbf that’s literally everything
Which again, was my point.
I don't think it would be so bad, if there was actual mechanics for people using buck to do it
It's practically a one press negate button
HP irrelevant. My point is that carnis have basic attacks that are good. If you and the pachy you're fighting are both out of stam, you can still fight, the pachy can not.
Same goes with carno vs teno, or stego vs deino.
buck is not fun for both parties
Buck just isn’t a complex enough mechanic to not favor one side…rn it favors the bucker…
its just dumb that after omni current nerfs combined with terrain (thats a issue rn, whether you like it or not) still has to deal with 90% stam gone in like around 2 seconds while the bucker wastes maybe 2 or 3% of stam 
that wouldnt be the case with trike 
Not sure how this is a difficult concept to grasp. I'm saying herbis are far more reliant on their stam to be combat viable, than carnis are. Carnis need stam for movement + special abilities, but their basic attacks are capable of killing quite well. Herbis need stam for movement + special abilities + actually useful attacks which means overall they need more stam. Which could be a reason for why bucking does not require much stam, since it would make bucking very bad to use again, especially for teno or stego, since they've then gotten the omni off, only to not be able to fight back.
I think the stam cost of buck is borderline irrelevant with how many methods exist to waste a Dino’s stam
Maybe not, then again, we don't know how basic trike vs basic rex would be. But trike at least could bite pretty well. Not sure it'd bite as well as a rex though, but it does have the frill to help it out :p
yes they are but then you said the bucker has a low stam cost for bucking due to its other stamina uses, when we got other carnis that will rely on bucking, no?
carno being one of them
Does carno have much higher stam cost on bucking?
No
(Which btw…it shouldn’t have a low stam cost for that very reason)
it loses little stam, and erases omni stam more
But you could make an argument that carno should maybe lose more stam, precisely because it can "just" run down and bite the omni.
It’s basically the only animal with the ability to do that as well
Whereas a teno or pachy doing the same, needs to add the stam cost for the attack unless they attempt to only bite.
depends on if omni is good at juking 
No. Not for the point Im making :p
carno charge needs a nerf anyways
this, the turn is insane
Just remove knockdown on carno :p
nah....
Make it use the great turn to keep up and bite things.
Pursuit predator, instead of this stupid "ambush knockdown" thing
you should be rewarded for landing the used to hard to land move
now its just op
I say revert it back to update 5, idk
I just want a good pursuit predator carno. I guess a headswing with limited knockdown could work if you use it as you chase the target.
Charge is an awful ability…remove it or rework it fundamentally, both iterations are awful
I love how in every single update, the entire meta gets shifted
wait for rugops, gg
(idk tbh)
Eh, in prior update, landing a charge on your own was pretty much impossible if the target had any sense of awareness. But at the same time good in groups.
cus each balance change is that big
I... don't think rugops will do something like that? :p
I say revert Utah's pounce stats, with added mechanics
Then introduce Bucking mechanics
Utah is still deadly yet counterable even in numbers
Cuz we can’t have small incrementally alterations…
Because as per usual, everything is changed xD
this
update 5, utah got so many buffs
update 6, a large amounts of nerfs to its style of hunting
update 4... we dont talk about that

Stego when introduced = dies in one pack pounce before it can even call out for help. :D
I literally dont know why they wont do balance changes between updates
That was a time….
Stego was basically fodder on release
should have nerfed omni pounce miss endlag, and buffed bucking A TINY BIT to things that actually needed it 
this
I just cant understand this need tbh
Do you think the endlag is fine now? If I recall, it's just a little bit longer than prior update
its better, im getting punished more now
Alright, maybe they managed to find a good time there then
Add a "latch on" to deal with bucking when pouncing
Then add a "grip on" to reposition on again, if the bucker decides to "throw you off" for a small chunk of stam
carno charge needs a slightly worse turn tho
I have yet to really play a normal server like na1, waiting until christmas for that
Ehh…I’d actually prefer to leave its endlag relatively untouched and just MASSIVELY buff the amount of stam lost on pounce so missing takes the Omni out of the fight to regen stam
It needs massively worse turning…and removal from the game but that’s a separate issue
I disagree on that, to just be out of the fight for missing your only way of really doing meaningful dmg in a hunt is eh...
carno is just op rn
Honestly, yes. Remove the endlag, or have it as minimal as possible so it looks good, just add massive stam drain.
omni should get punished for missing, not lose lots of stam for it which would be a much bigger nerf
But it’s not…just your only way of dealing damage to targets far larger than you…
I think the point is more so that you can keep going, less risk of death, but you can't pounce again immediately. You can still play distraction, bite at something, or just trot around until you got stam back.
omni doesnt really have many options of just biting to death
ai ig
dryo and hypi, good luck ig
Dryo good hunting these days :p
Yes…that’s the trade off for having a punch up ability, your capacity against creatures in your own range should be greatly limited
I think people would still complain about a omni missing right in front of them and not being able to punish said omni
Oh I have no doubt. But this change is more so for the omnis sake I'd say. It allows them to keep a faster pace (something I think Nacen wants), while still making it hard to spam pounces.
wouldnt something like pachy count as a punch up ability, not to kill but...

It does, and pachy punching up like that is dumb
But it's more so that it staggers/stunlocks
Sorta, tho it’s not NEARLY in the same caliber as pounce as far as facilitation
I'm still in favour of longer fights, just reward pressure for efficient outcomes
kinda hard to spam pounce brainlessly even now
It’s….really not…at least not for me
I'm with you there, but if I recall correctly, you preferred omni being fast paced, rather than troodon, right? Or was that someone else?
Might be someone else
Troodon does seem like slow burn hunts
Ive only missed 1 pounce since the update launched…I think
spam right click purely, lets see how many times you land 
That’s not what I meant
Huh, nvm me then, we talk so rarely so I'm not sure. But nah, troodon pounce I guess is more so get on, get off, rinse and repeat.
anyways if you want to make omni pounce harder to land while making it much more punishing to miss, doesnt exactly sound like a great mix-
I don't think troodon is meant to stay on or "pounce" for long, it's more of a tag to inject venom.
If currently we are in favour of shorter pounces
Revert the decreased blood tick for pounce then
Little sense to have it drain so quick and then to not reward pressure playstyles
troodon bouta need 10 out of the 100 players in the server to even kill a dryo 
To be fair, "harder to land" is, well, compared to it not being hard at all, not saying much honestly. Also I'm not sure on the punish, I see the stam drain as less risky to the omni so.
Nah, I can see 3-4 of them take a dryo, maybe even an omni with a few more, about 7-8 or so for a teno or carno, if they can punch that high.
I want it to require any amount of conscious thought to land…I’m not asking for that much more difficulty
omni overall needs more stamina for a hunt, for its next pounces, running and etc
now having omni get punished for missing while keeping the same stamina amount is... idk, better to me
and better for the other side
how about after we make sure its bug proof 
I feel like the easy solution to the stam drain on missing is to simply not miss….which is demonstrably easy
Alright, that's fair I guess. And if you feel the current recovery is fine, then I'll trust you on that :)
Sure
So, never then ^^
exactly!
Idk, balance seems so close yet so far rn
utah seems to be troodon counter
both will be in a pack
utah is hella agile and makes it easier to bite a troodon
utah may have a easier time avoiding troodon too...
Maybe we’re moreso encountering how pounce may be fundamentally flawed…it’s an ability so difficult to make more interesting because the way it functions is SOO hostile to the game
Well yes, I dont imagine a troodon pack takes an omni pack, but a pack of troodon could probably take a solo omni, especially at night.
Pachy's in a good spot with Utah encounters
Omni feels right, but wrong in many other places
Carno...
Teno has been doing sorta well
Carno and Pachy delete teno so no
I would revert this considering the stamina nerfs
OR
readjust the buck buffs
then I would nerf carno charge
nothing else seems like a glaring issue to me this update tbh
I think carno mercs pachy rn
Also pachy vs teno is no good
With their new turn rates…yeah
teno needs a stun protection of sorts when using its attacks, idk
If they get the charge, no doubt. But if the pachy gets the break, then the carno is in trouble.
Pachy is the only thing that can counter charge….charge is the only reason Carno is good
Revert some changes, then we're off better
Also charge might have to go for Carno
Could let tail slam override things like ram and charge
I thought pachy ram doesnt do enough dmg to merc carno easily
It always should’ve…was just such a terrible idea to begin with
Its more so the continious stuns and the fact that carno can't get away very easily
So you just.. wear it down
An "ambush" tool for a plains pursuit predator
Well it doesn’t matter too terribly when you’ve halved carnos speed and rendered its stam pool down to 20 seconds
I will never get over the sheer comedy that is the existence of charge as an ability
anyways
my opinion for rn is
look back at the bucking buffs
revert omni tick nerf
nerf carno
rebalance pachy or something
change teno vs pachy matchup
and I would say balance is mostly ok 
what would you suggest then
The alt attack was weird to add as well
(im hinting at me sleeping now)
Wouldn't be so bad
A massive version of dryo’s new dash with more weight and inertia that enables it to grab animals trying to juke it…it’s also a combat ability that’s nearly useless against Dino’s defending against it…further cementing Carno into a niche favoring faster smaller targets and being unfavorable to larger slower ones…which is literally the opposite of charges current favoritism…
Another solution is a head swing that deals low damage but stuns animals at or under half carnos size
the first one is sick, suggest it
I don’t mind it existing…I mind it’s speed
or wait a bit until the update suggestion die down
Ok :D
I have at least 8 times since Carno was added but another couldn’t hurt
I’ve always despised charge….pursuit Carno ftw
And with that I go to sleep
Troodon is half the size of Dryo, it could probably solo one or 2v1 it at most since Dryo doesn't exactly have any outstanding offensive capabilities
Light footsteps can be heard from too far of a distance, I was sitting on a cliff as a dryo and could hear the pitter patter of juvi deinos on the other side of the river
seems weirdly loud and unfair for babies tryna escape from predators
i haven’t gotten a solid answer in the general discussion, but are utahs supposed to be getting bucked off instantly? it feels really bad and someone told me that it was part of a new system based on weight
getting bucked off instantly would suck ngl
you land pounce, just instantly your stamina dies
it happened to me, i was like 70% grown on a carno, it bucks once and i instantly lost all stam
there should be a little time frame or something
unless small utahs get bucked off even easier
They do yes, theres a size/weight to it now, so no more juvies taking full time/stam to get off
nice, hopefully juvie utah pouncing other juvies is fair still
Because well, it taking as long to buck a fresh juvie off as full adult with the same cost stam was silly

juvies could stay on longer
Yeah, due to juvie extra stam Im guessing

I mean, its nice to be able to be on the move as juvie, just was a strange thing for pounce/buck xD
now we wait until update 6.5 for balance changes
6.5 but yes, proper balance pass hopefully. Maybe even settle how the current roster is supposed to interact and so on
wait i said 5.5? LMAO
@versed rune sadge, I actually I agreed with you, the turn radius is absolutely absurd
@ripe spruce I still haven’t played the new update, and I play both Utah and carno so I’m not really a main of one or the other. But saying that Utah was balanced in U5.5 is just laughable tbh
When I saw it in the stress test I thought it was a bug
tbf, other playables got nerfed which added to utah base buffing being fixed pounce
yeah anyone with a brain will realize that it’s clunky and horrendous, but it’s balance feedback reactors so there’s quite a lack in brainpower usage. Par for the course though 
well, ow 
Yeah, they think it makes it more fun, the whole point of carno is it’s really fast with bad turns, bet some carno mains think this is better, really all carno needed in my opinion was better bleed res
The charge turn is so badly good
Carno just shouldn’t charge…I get more convinced of that every day
Atleast everyone agrees they shouldn’t have massacred dryo
Yeah nobody disagrees with that
If anything it was consensus that dryo was due for a buff
I also wish you could still dodge sideways
You can but you need to hold Alt and use your cam while maintaining direction
I honestly thought dash would be FASTER than normal sprint but it’s literally no different
people cry when carno runs them down
devs make it into a high damage ambush predator that’s bad on turns
people cry when they get jumped by the ambush predator
devs turn it into a pursuit predator except it can’t pursue cuz of turn radius
That’s the cycle every single time.
The middle one is best
^^ not to mention the most faithful to the actual animal

I don’t even think that’s accurate…it’s just never balanced properly in any model they give it…it’s abilities are either really effective or useless
to carno:
Pursuit carno is what it should be, not ambush. Good turn radius should be a given to hunt the smaller critters. Just remove knock down and add something better.
Atleast pachy doesn’t have paper skin anymore
The fact that Carno has a knockdown will continue to be hilarious to me
pachy bullies utah hard
It’s the strongest animal on land next to stego atm
It decimates everything pretty easily
i think pachy could probably fight off 3 utahs if it plays smart
That’s what other mid teirs should be, carno has always been fast with bad turns in real life and that’s a niche it could fit so why not keep that
isle players when their ““small game hunter”” efficiently kills the small game
It had horrible turning in real life but was the fastest, that seems like a good niche
I know right
I’m scared for when allo comes out, it’s gonna be like legacy
The allo overpopulation of when you t was first implemented
There is nothing else…just allo
we don’t even gotta worry bout allo
If they want carno in game to hunt smalls, it needs to be good at it. And Id rather have carno like that, than make it a same size hunter.
we can’t even get that rat troodon in the game, allo may as well be in the grave already
Why did update six not have humans or migration or diet changes
because the isle
Had humans on unofficials
Yes, its strange that a playable meant to hunt smaller things are good in a roster of mostly smaller things xD
Humans do exist on unofficials yes, and diets have a new system
Migration wasnt meant to come in this update

How was it unbalanced?
The balance in update 5 between Utah an Carno was much closer to what we have now. Carno need a few tweaks.
The balances is completely broken now imo
@ripe spruce Very powerful pounce that also required very little smarts or skill to use, combined with no proper counter to it, and very quick and easy growth.
You aren’t even challenged for using the pounce
No counter??
All you had to do was buck by pressing a button. No skill required there
It sucks
Old buck was useless and more likely to only kill you faster. It was almost never worth using, hence not a proper counter. Also buck only delays death, which also makes it a rather terrible counter in and of itself.
Imma try to practice in the next few days if the more but smaller pounces strat is viable
Because if it is, I will accept the buck change
Yes…it was skillless…it also wasn’t effective…it’s not good for it to be strong or weak but it’s BETTER for it to be stronger so the animals that rely on it are viable…but bucking and pounce need substantial overhauls in their functionality because both are barren of skill expression
Pounce is in a weird spot rn
Super easy to land but super easy to counter
Insane bleed but insane stam cost
You cant touch without messing everything up or making op
Do also have the "proper" number of omnis for the chosen taget
So 2 omnis for one pachy
4 for one carno
And 4 for a teno
Doesnt 1 pachy destroy 2 omnis now?
Hence the whole “pounce in its current state is intrinsically flawed” point
Well yeah a utah needed a strong pounce. Do you know how hard it is to bite a carno to death? Lol
Ermm, you have to get it right cos if u miss you get hit!
U need 4 good omnis for just 1 good carno now?
I think so, carno is broken rn
Even with 4, some are still gonna die
If I try utah (omni) and its really bad, I won't be playing it again until they fix it. Which is a damn shame as I loved playing utah!
So what ? you gonna balance them around 1v1?
That’s absolutely how it should be….
You're not supposed to hunt carnos, they're supposed to hunt you. xD
It's interesting that people thought carno was fine last update when it was by far worse than omni, and also now saying carno taking no skill, when omni never took skill in the first place. If charge is easy to use, pounce is as easy and vaguely safer to use at that. (and in prior update, there wasn't even a contest, since any player with some form of awareness would not get hit by the charge, while dodging the pounce is borderline impossible in most cases).
Carno has some fine tuning but to say it was fine last patch is just objectively false to its role
Charge as a mechanic did not serve to benefit it's niche, it does now, as mechanics should
Carno do need a rework yes (or well, charge does), as does a fair few other critters to be honest. But if current charge turn is kept, fine tuning as needed, then the potential for pursuit hunter and proper small game hunter (if that's what its supposed to be) is there. Which would be nice, at least in my opinion.
@quick latch I believe that diet might also give nesting buffs at some point, which would fit with it giving a growth bonus since you give your kid your nutrients these days. So you'd want to go for that one when you grow or when you plan to nest and thus "grow" someone else.
@timber jacinth I believe it was because apparently you could almost fly "backwards" and basically "hover" over somethings head and just peck away safely, with no counter for the target to use.
That would make it viable too I just still think it shouldn’t be entirely useless other than growth and feeding babies
Fair. I don't mind it because I like the idea of being a bit more "territorial" and not traveling in a "circle" (or whatever shape your nutrient route made). So I like that the other combos are better for general play.
But they might very well add something extra for the "trio" combo as well to encourage that one, or it might tie into migration perhaps, would also be interesting and maybe fit a bit more with having to move extra for all the food.
It already does
Two S + a Lipid gives you a 10% incubation bonus
Yes but I think we were talking about the "one of everything" combo.
Ah
And it being useful for more than just growth, to which I think that one could then fit with a nesting bonus.
No worries, maybe I wasn't clear on the topic :D
@analog mirageThe weight is a thing already. Hence why tiny omnis now go flying real quick if they pounce something larger.
@blazing crater where is the change of omnis turnrate, I didnt find it in the patch logs
I don't know if there was an actual change, but I recall it feeling off trying to turn as dryo, so they might have done something, that if it's not an actual change, might still throw people off.