#balance-feedback-discussion
1 messages · Page 20 of 1
Nothing to do but kill.
evrima itself has set itself up as kind of a bigass battleground
until elders and other such mechanics are in
not much more to do but fight, since there's little reward for surviving
Evrima is just an RPG where all classes but Warrior are locked
with elders and perks, you actually have a goal beyond killing, survival ensures more rewards than needless risks
Eh, true enough. But it does mean there's a whole mentality that will need to change at some point.
the mentality will have to change naturally, you can't force it
it will probably change more around U7, because of the fact that people feel a need to actually sustain their animals for prolonged periods
Too bad it's all so far away still.
I feel afterwards, another thing that could help increase survival mentality is making injuries more meaningful.
H O W E V E R, this also requires more ways to both heal and mitigate injuries, as having only resting as your method of healing is quite poor.
Them poor mage dinos
🔥 
the humans are the mage
What are Dryo and Hypsi?
level 1 goblin

im right and you know it
Wheres the gold at?
One thing I would like that I know some hate the idea of is fractures (post-severities) being more of a regular injury like bleed rather than a special ability. I loath the idea of fractures only being applicable by like.....3 things.
So you'd have things like Pachy that are obviously REALLY good at dealing fractures and utilize them, but then you have things like Carno who can deal lower-level fractures with their ram and don't necessarily rely on them. However, a fracture is a fracture. And assuming fractures in general are improved in ways like not healing in less than 5 minutes even while running, a mild fracture may get worse if you abuse it.
A bit more risk to fights depending on what you and your prey/predator are.
Sure, you escaped that totally unnecessary fight you started, but your leg got a mild fracture. You with your brilliantness however decided to wave it off and keep on moving. Now it's getting worse and taking longer to heal. Now you're more noticeably limping and louder due to pain.
Suddenly 3 Omnis appear. Normally, they wouldn't fight whatever you are. But considering they see you're limping, they realize you are disadvantaged. Long story short, Omnis eatin' good tonight thanks to your unneeded bloodlust!
Meanwhile in a parallel universe, reverse-you decided to take the fracture more seriously as to not let it get worse and ate certain foods and rested to heal it faster. (or just avoided the fight in the first place)
I think we need an edit.
Long story short, --- you end up jumping into the water, because your an Isle player

Exponential healing/recovery times maybe.
Having players heal quicker the better their health currently is could definitely incentivize caution
Also, for stego juvie, you could always rework the attacks, what attacks it has and how they work, and add full moving swings and so on. Doesn't have to be entirely new mechanics or biome.
It would be far better to just pull out and heal the moment you get hit if you can heal in a minute so, rather than lose most your health and take a whole ingame day cycle. Though you probably don't want to go too far with it.
I've been thinking about the idea that the lower your stam/health is, the slower the recovery, as in, the longer you stay at those lower levels. Both to encourage backing off or otherwise reconsidering while you're still "in the green", but also to properly have wounded and weakened critters around more often, unlike "Oh I almost died, can't see even a sliver of health, but let me just sit in the bush for 10 min and I'm good to go". Maybe even add extra food and/or water drain when lower on stam and health to incentivize having to be out and about and not be able to just sit and heal all of it and not have a worry aside from being thirdpartied (and generally that only happens when there's actively things watching the fight, in which case you're aware of the extra danger and can adjust to that, more or less).
Only problem with this is right now combat is basically the only thing you have to do other than walk around, chat, and basically complete fetch quest for diet.
Oh yeah, not saying it'd have to be a thing right now, it's just been on my mind because it seems rather rare to find weaker or otherwise vunerable players unless you're right there when the action is happening.
And I kind of want the whole locked health/scars to matter a bit more, so it's more valid to go for what seems wounded, rather than "oh, it's just one bite less if that" (normally locked health still means you're in the green health so, not sure how much difference it makes, but then I mostly play stego so there is that too).
So you'd basically just be slowing combat too a snail pace due to how cautious everyone would be, and anyone who screws up bad would basically be unable to play the game for an hour or so depending on how extreme the mechanic is
If you want players to do more than run around and kill stuff, give them things to do other than run around and kill stuff, it's as simple as that.
Well, one would not have to exclude the other to be fair. Both sides of the equation could be worked on.
But yeah, for now it's not much good. But then that kind of recovery could tie into eating or otherwise interact with something for faster recovery. The main point is that you should have to be out and about, and interacted with, while you're wounded.
Yeah, force players to actually play the game
So it's not a matter of "Oh, I almost died, but as long as nothing finds me within the next 10 min, I'm perfectly fine", but rather "I'm almost dead, now I need food and water and have to put myself out there while struggling to stay alive, maybe next time back off from the fight or be more wary"
But yeah, for now it's not good because fighting is all there is, but I am after all thinking for proper survival, sometime in the future!
Right now though simply surviving is quite easy, just be careful around hotspots, stick to cover, and only leave for diet. Do that and the Isle becomes quite an easy game.
Especially for herbivores, though with enough NPCs carnivores also don't really have issues.
Sounds about right. Carno would be the struggle, simply due to hunger drain, but even then you can survive okay with the amount of boars I tend to see at least.
Just only play after server reset, and you should be fine
The Isle could honestly really benefit from more PvE elements
A dynamic environment and natural disasters could be used to force players to move away from areas they'd usually be safe and crowd them into other areas.
After all it's hard to hide in a forest all the time when it occasionally catches on fire.
And something like a drought system could force people to crowd around what few sources of water are left if sufficiently severe.
Why are you people so allergic to combat? Combat in this game is awesome, it's the coolest thing to do in this game and - a shocker here for some - it will always remain the coolest thing to do. Stop trying to discourage people from fighting for goodness sake. It's the one aspect of this game that's actually really goddamn entertaining(as long as it works as intended).
As for "risky combat" - that's the best kind of combat. Let me think of two situations that I've had in the recent days as a Deino - when did I have more fun? Devouring every juvie Deino that appeared in the 3 yard radius around me and whom I killed without putting any effort into it or when I approached an entire horde of Deinos and killed them one by one? Goddamn, that's such a hard decision to make(obviously the latter situation was much more entertaining, fun and provided for a more thrilling experience).
its not being against combat, its wanting more to the game beyond combat
no one is suggesting combat be less fun or worse for your animal than it is now
just that there be another endgoal than go on a killing spree that actually might have some animals hold back from taking dumb fights
you can still fight if you want to, but people might not constantly do that if there's more on the line, which adds towards realism and gives more purpose to actually keeping your animal alive
no one is being anti-combat, just pro-doing-anything-else
No one is being allergic to combat Aken, and you know that. And yes, combat is well designed (well, in theory, teno is a great example, the rest, not so much), but at the end of the day, I want combat to be fun and good, but also undesireable as a choice, because it is a survival game. As such, you should make decisions that helps you remain alive, not put you at risk of dying. I want people to hunt, not fight. I want people to always ask themselves "Is this worth it", for an engagement, rather than just going at it because why not. The point of mechanics such as my idea earlier, is to make people have to ask themselves if going at the other guy if there's no need is the best choice. As well as to add the existence of actually wounded and thus vunerable players, rather than just being able to go in and out of combat with barely any issue.
Combat can be well designed, and really fun to engage with, as it should, and still be a bad idea to actually do more often than not. Being fun to do and being dangerous and thus a less than ideal thing to do, is not mutually exclusive after all. A lot of things in life tends to be fun, but it does not mean it's always good for you. As for seeing "risky combat" as the best, well yes, if there's no reason to value your life and the only thing in the game to get a thrill from is fighting, that makes sense. But that's the issue, it shouldn't be the only thing, not even the main thing neccesarily, because again, it is a survival game with some form of end goal aside from "how many things can I kill before I die". At least back then there used to be something more than just existing for the sake of going on a killing spree, much as I know you enjoy that.
I even acknowledged that right now, any mechanic to make combat less desireable isn't really ideal because that's all the game offers, but ideally the game will offer more than just combat, and a reason to both stay alive, nest, and think longer than just your current life. And at that point, it would be more reasonable to have the game encourage that sort of mentality and playstyle.
any mechanic to make combat less desireable isn't ideal because it will always be the most fun thing to do in the game
I truly wonder what you guys believe to be potentially more interesting than one dinosaur going chompa-chompa on another dinosaur?
we're not trying to have a mechanic that's more interesting than combat, its not like there's an active competition and we want combat to lose, the idea here is that we want more to do than JUST combat
Because I will be perfectly honest I play this game to have my dino exactly go chompa-chompa on others, anything else so far has been boring and I can't see anything else being all that interesting, I'd very much like to have some more context for fighting but
well... you say that but ^
i dont know what that statement proves
idk if everyone gets discouraged after getting hit once, that is kind of clearly discouraging people from taking fights, especially risky fights
which are the very best kind of fights
there is literally nothing stopping you from taking risky fights
locked health
the concept that people who like taking risky fights will be discouraged by risk is kinda counterintuitive
diets
they make it significantly harder to engage in those
neither locked health nor diets change that
since after I win such a fight
I have to wait a long, long time before I can engage in any fighting again
hence the risky fight
it's not risky
you are literally taking a risk
risky fighting is one that has a high chance in me dying
this is just a snooze-fest of afking in a bush due to healing the dumb locked health
Some form of long term goal. I don't know if it will be more fun, but I sincerely hope so. I would like to be able to establish some form of bloodline via nesting and perks and stuff like that personally. I also don't think there's an issue with both wanting combat to be really fun, and less desireable at the same time. Like, great looking swimming animations, but going for a swim is risky and not something you want to do. Or beautiful nights, but there's troodons and dilos out there that will kill you, so you'd rather not go out unless you need to. Granted, those aren't great examples, but I trust you do get my point here. It's not about making combat bad, it's about making it a choice rather than a given action. Instead of being "I can kill this thing, let's go!" it should be "I can kill this thing, but is it worth the risk of damage/death and long term need vs temporary thrill?".
or being discouraged from fighting something because it doesn't give the nutrient I want
I want to fight a Stego as Deino but why in the world would I ever do that if it's borderline worthless to me diet-wise?
Yea I think that's exactly what my problem is with, that very last sentence.
"is fun worth sitting for 20 minutes in a bush healing up?"
that's already a thing in this game
it's one of the most trash aspects of it
Not if your goal is to remain alive. Which is kind of the point, no? And yes, getting discouraged the longer the fight drags on would make people have to make a choice if whatever they're fighting is worth it, vs it being worth it because A, if you win you're good to go, and B, if you die, you just regrow with oftentimes little issue. (And we all know how people feel about making growth incredibly hard and all that), which would also be the point. You can still do it, but the game should reward you for not doing so, by letting you have an easier time overall for your long term goals. Instead of now having to go out there severely wounded and thus at greater risk of dying.
i dont think being able to take a fight, heal up and constantly fight again and again without downtime is very good for the survival element
I don't think not-fighting or taking only fights that are one-sided and you know you can win is very good for the fun element
Surviving in this game has always been easy
It's not. It's rather terrible, as we can see in game as it stands.
It is fun if you, you know, play for the survival aspect, long term goals, and results, over cheap thrills. But that is of course down to what you prefer.
You find value in the action itself, I find value in the results.
Any halfwit can sit back in a corner of the map and do absolutely nothing just munching on whatever plant/eating AI while avoiding all the players
Which is of course why we also want more, long term goals, and things to do, so there's a reason to remain alive.
i mean, there are servers for the whole "fight and nothing else" playstyle
and when they release sandbox, it'll be a whole mode
id rather survival mode be survival mode
Maybe those would be enough to discourage people from just going at fighting all the time, but I doubt it, so I'd like to see proper incentives to choose flight over fight, much as para has been set to do apparently.
sandbox isn't a mode for fighting, it's merely a mode for practice
I don't think survival means = stay hidden in a corner. It's more so it means = make the best decisions to remain alive for as long as possible.
its literally for fighting what
And of course the game should require you to be put at risk, and have to make dangerous choices.
it's for practicing, fighting in sandbox is completely different and irrelevant to survival fights
it's the survival fights that matter
skip the boring growing/surviving part and get right to the good stuff that is fighting
But your goal should be to mitigate those risks, to find the best way to stay alive, against the games attempts to put you at risk, instead of happily going along with those risks and throwing yourself at the danger.
they have weight behind them, there's a high risk in engaging in it and there's far more strategy and planning about it
sandbox fighting is nothing like that
it's only good for practice
so adding a reason to live gives more risk, strategy and planning
There's no real risk, that's kind of the point.
thus i fail to see the problem
You either live, and is not at risk aside from 10 min of "afk healing", or you die, and afk grow back.
how in the world is there no risk in this game? You literally lose hours of progress upon dying
Which considering growth isn't really that much of a bother, now is it?
Clearly there's no risk since people are all too willing to throw themselves into combat more often than not.
in what world growth isn't really that much of a bother?
That does not indicate that there's a risk, that there's a downside, something that makes you go "I really hope I do not die".
My friends outright refuse to play this game because they don't want to waste hour upon hours of their time to engage in it
Idk what can possibly make you go "I really hope I do not die" more than losing your entire progress
Because afkgrow? Or are you claiming that growth is now difficult and demanding?
If regaining that progess was more than me sitting in a bush and watching youtube, maybe.
it's not difficult, it takes a lot of time which is something that's valuable to most sane people
It would be, if you had to actively play the game.
But as we both know, growing is pretty much a do a few things, then watch netflix while game plays itself. Occassionally do a few more things, rinse and repeat for a few hours. There you go.
okay, so
- you dont like growth because it takes time
- you dont like survival mechanics because it takes away from fighting
- you dont like sandbox because it doesnt have growth or survival mechanics
what exactly do you want
If you felt "Oh no, I have to regrow" when you die, then you wouldn't be throwing yourself into fights and not care how it goes.
You're not exactly understanding my point I feel
I don't dislike survival mechanics
I want them however to compliment PvP rather than discouraging it
I like growth as a concept but I don't like that it's based on time and eating
I'd like it to be based on things I do in the game
encouraging you know - active gameplay
perks/elders dont discourage pvp tho, they're a choice. If you choose to take risks, you can sacrifice perks/elder because you can die, or you can fight anyway because you are an adult and why not
PoT has a much better idea of growth, their execution is atrocious but rewarding people with growth for things they do in the game gives a potentaily much better gameplay loop than having people wait until they're fully grown
those are literally the two things growth is based on irl
The thing is, survival mechanics and PvP are, while not exclusive to each other, not really complimentary.
PoT's growth system sucks why would anyone want that
growth also takes years irl it doesn't in the game... I wonder why?
Since one is all about putting yourself in danger, and the other is about not doing so.
PoT's growth is trash because their quests are trash
nobody plays these games to pick up goddamn pine cones
the idea of activity being rewarded with growth is good though
As long as there's a clear reward for getting all those things, so it's a given that progressing that way is much better than just getting adult, and then fighting until you inevitably die. It could work out, but then there's how to balance those perks and all to make that work.
what is an example of a non-tedious quest that you need to do to grow
So how would you achieve this, when you want people to actively go against the most basic of survival ideas?
How do you make people value their life, make them really consider every action they take, while also complimenting taking actions that is not conductive to their long term survival?
I've already gone over that on multiple occasions, you can have different things that an animal would do that would be rewarded with growth, each one of them specific for an animal, you can have ceratopsids mark trees with their horns, same goes for Carno and Cerato, you can have some playfighting, you can have some things that you actually have to do in the game, for example you might be given a quest "wallow" with tips saying that wallowing decreases the bleeding of your animal, you can have a quest "eat saltrocks" just in general - do the things that you will be doing in the game anyways + any quests that fit a specific animal
hell the devs could just create a channel where people would suggest quests and then they could pick the ones that are in their mind sensible
Are those really so much more fun than picking pinecones though? :p
there's 60k people on this discord, someone will come up with something that is decently good
They might make more sense, sure, but, you're still just doing x, then doing y, for the sake of getting growth.
I think it's definitely more fun than being rewarded for just existing in the game
the issue with PoT quests is that they are for the most part all the same and don't fit the animals that have to do them
I think people value their lives enough as it is, I honestly haven't been attacked by a single person who didn't have a significant advantage over me during the last few days that I played the game, the progress to whatever perks/traits that completing the full lifecycle would do being lost for the specific lifecycle where you died prematurely - which is something that Dondi mentioned - is also a really serious downside.
As for how I'd reward it? Give more progress for killing the right things
i see the opposite, people don't value their life at all and will leap at any opportunity to take a needless fight
if I kill a Stego as a deinosuchus I should get some really serious reward instead of getting well... the same nutrient as fish
Considering how much people seem to still just fight happily, I don't think they value them enough at all. Nowhere near, quite honestly. And maybe that would be enough, but I sincerely doubt it. Unless those traits and perks are so good that someone that does not play like that just can't achieve anything in the game. Sure, if perks and stuff makes it so someone that only grows, then fights and dies, will die all the time vs those with perks, it might work. But then I think that might lead to all kinds of other issues, so it's probably not ideal.
where does this happen? I've watched an encounter between Deinos and Stego 2 days ago, everyone lived the whole encounter, nobody died because everyone was actually careful about not losing 5 hours of their time
And that wasn't what I asked. I asked you how to can both compliment PvP while at the same time making people care about not dying. Rewarding people for killing does not make them care about staying alive.
i watched as utahs literally threw themselves at a stego which had killed most of their pack and barely took a hint of damage
retreating would've been easy, but why bother
I already addresssed what there is to disincentivise dying - the absurdly long time-sink growth times for stareters
cause Utah
It's literally Utahraptor being absurdly broken right now because of all the buffs it received
But that doesn't disincentivize it, we can clearly see that in game.
We've seen that through most of the games history I'd say.
I see something completely else, as I mentioned I haven't seen a single Deino or Stego allow itself to take much risk
I was pretty much the only person playing one of those animals that actively attacked people without an advantage in numbers, well me + one juvie Deino whose big companion I've killed and who seemingly wanted to start growing anew
Meanwhile I've seen ten times that amount of just "go at it until someone dies, because we must kill the deino/stego" and similar.
Please tell me you're not talking about Utahs
But maybe you just found a "chill" server. Because honestly, I don't think it was because "I dont want to die", but rather "I just want to chill and be nice"
No, I meant stego vs deino matchup.
I've played on EU3, EU4 and EU5
Sounds about right yes, at least EU5 from what I know is more chill, and well, slow paced I suppose. Probs 4 as well, it tends to be 1-3 where all the stuff goes down really.
The only game that I can think of that I know where you risk more than in TI is Ark
simply because it's even more of a timesink
I think we're looking at risk a bit differently here. You consider out of game as something, while I'm talking about ingame risks.
Idk what can be a bigger in game risk other than losing your whole progress
I'd rather trade outside game punishment, such as the timesink, for ingame punishment, as it were.
unless you want people to have their GPU explode or attach them to some device that would shock them irl every time their playable gets hurt/dies
what would be the in game punishment?
But then there has to be that risk, actively, not just temporarly because you might die in the fight. But the long term risks and thus decision making.
Which you see as "anti-combat".
Now you're being silly. And you know that.
of course I am
Basically, as I said earlier, right now it's either you win, and all is well, aside from some active thirdpartying, or you die and just afkgrow.
but I don't see how anything could remotely be more punishing than making people lose all their progress
I want there to be a "I won but now I'm in trouble for the next few hours" so it's a long term decision.
Goddamn, that's probably the thing I'd want the least
That would literally make it unplayable
So it's not a matter of either doing or dying right here and now, but if you do, you still might lose out more than it was worth. Because otherwise there's still no real risk or choice, because you just start over, you've not made a bad decision and now you "suffer" for it. Like going mountain climbing in the game and breaking your leg.
Most likely irl, since what's an ingame hour, a few minutes?
Which is what we currently have when it comes to healing?
goddamn, yes I'd love the game to be even more of a dull timesink
no, on a serious note, I'd drop it immediately if anything like that was introduced
Well, isn't the point to not put yourself in a position where you need to deal with that timesink then?
You can go mountain climbing as a stego, but if you fall a tiny bit and break your leg, then that should matter and be a serious issue.
Not a matter of "Okay, I'll just sit here alone for a good few min and there we go, good as new"
No, being in that position where you can die should be an absolute requirement for survival, people should be rewarded for taking risks and punished for not doing so
Where's the risk there, where's the consequenses of having taken damage and made youself vunerable, if you're never, or rarely at least, getting into trouble for it?
if someone plays risk free they shouldn't be getting any progress
That's, kind of opposite to survival.
towards elders, perks or anything
Sure, the game should put you at risk, you should need to be at risk, but your goal should be to avoid that as much as possible, and mitigate it, by making smart decisions and all that.
You do not get rewarded for being at risk, you get rewarded for avoiding that risk.
You might want to mitigate it e.g. by eating an already dead trike instead of the one that's prancing about but you should have to eat that trike(or any other dangerous animal that can kill you)
if you get to get by simply by avoiding any danger and the game rewards you for that, then the game design is simply bad
If you can achieve that lack of danger, haven't you made a good decision then?
Also - I think this is more isle-discussion fitting
it's not really about balance feedback
You want to encourage the stego to go mountain climbing, I want to encourage it to find the flattest, safest route through the mountains.
Well, it kind of is, since we're sort of talking about my suggestion earlier. I think at least.
Well I'm really talking about the general premise you three had in that discussion of how there should be more risk to fighting
I guess we can go over there if you want then. Maybe for the best, don't want to get yelled at by whoever is in charge these days.
@rain bane I fully agree with your feedback on stego. I think a multiplier of 3-3.5 should be used for bites on its head. It would remain a strong tanky animal, but with a vulnerable part to defend at all costs. This would also make the game better for everyone, including stegos
You know how stego is a apex that is THE glass cannon of the herbi apexes. And that deino is not supposed to hunt stegos in the first place
Stego takes 1000 damage from a deino bite to the head right now, that means a 6 hit. A 3 times would make it a 4 hit which is ridicoulus
it wouldn't be at all tanky
it would get absolutely obliterated by any actually competent Deino player
and it wouldn't even be close
Goddamn T.rex would be killing a Stego on sight with an absurdly high multiplier like that
Honestly I think that if as stego you get bitten 4 times on the head by a deino you deserve death. So totally fine to me
Maybe a multiplier of 3 could be too much, but I don’t think that a multiplier of 2 (as other dinos) is fair
Stego tail slam is 1000 damage if I’m not wrong ? So that would mean 4 hits in the head to kill a deino, so a 4 hit in the head from deino could be fair, also considering that it is a lot easier for stego to hit deino on the head than the other way round.
Although I m not 100% sure the stego tail damage is 1000 (guess so though considering it 1 shots a carno on the head).
I’m not even a deino player, so don’t really care tbh. I just di not think it is fair that stego can run that fast, be that tanky, have that much stamina and be so powerful all together. As of now it basically does not have any weak spot
Its 1250 and the headshot multiplier of other dinos is 1.5. and still, rea what aken said
I agree with you.
Why? Isn't deino itself an apex, at least in its niche now and in future updates? There is no one stronger than a deino in the water, which makes it an apex. And those who set foot on its territory (to drink water) must pay their price.
The banal rule "either I can run or I can fight back." Stego can now both run away and fight back, so isn't that a rediculuos?
No, it's far out of deino's league, and even then, it can still be effectively killed by them
Deino cannot grab an full adult stego in its mouth. It has a chance to evade his teeth even with increased damage to the head.
That's not a bad thing to me
Neither gets obliterated by each other, they both have the option to run or fight
If the deino is on the ground, it cannot run away from the stego. If deino in the water - it can. But the stego can run away in both cases - they won’t catch stego in the water and it manages to swim to the other side of river, they don’t catch up stego on the ground because its too fast. Is this a fair fight? Stego will die only because of its stupidity, deciding to fight with a few deino or with one good deino right on the river bank.
If a deino can't kill a swimming stego then I honestly don't know what to say
They are immensely slow in the water
And a deino on land should lose
A good stego will not turn his head and fight at a disadvantage. It's too heavy booty right now. I have never seen a stego cross a river at a wide point. And in a narrow deino just doesn't have enough time to land enough blows to kill it.
I agree that deino on earth should lose. But the stego by the water should also lose.
So what does increasing the headshot damage do in this case?
Increasing headshot damage will just make good deinos better and do absolutely nothing for the average player, which seems to be the target of the suggestion
It'll make every other of stego's machups worse in future encounters and doesn't solve the issue you repeatedly bring up
And right now, when a deino attacks, the stego has every opportunity to run back, take an advantageous position and attack.
The headshot damage increase will increase the number of successful ambushes and attacks when crossing the river, as headshots will require less than what is currently available. Hence the stego will be more afraid of the water and will be less brave.
If you take other creatures, it will be a faster, but more fair battle.
Now the stego in the head kills almost everyone - so let these "everyone" also kill it in the head faster. Thus, it will be a dangerous carcass with a lot of health, but a small and most important weak point.
The rex argument - the stego just shouldn't give it a head and the rex will lose. And the rex should not expose its head and breed stego for attacks.
The fact that a stego is a grassland herbivore does not negate the fact that it should be afraid of water. As do all animals that share their range with crocodiles.
Even now you need to be able to hit the head of a stego. So let those who will hunt stego receive their reward for an accurate hit.
The biggest problem that stems from the increase in damage to the head of the stego is that the deinos will become stronger. But they are already super strong, at the time of the current update - BUT THEIR POPULATION SHOULD NOT BE CONTROLLED BY STEGO. To negate this, either force players to more active cannibalism within the species (move the deino to a separate diet with no alternatives, so that those who want the ideal diet would be forced to cannibalize), or introduce competitive dinosaurs (sucho, bary, spino, whо will regulate deinos of different ages).
The pop is controlled by the deino players who try to kill stegos
Deino is just not meant to kill things the size and strenght of stegos (it literally specialises in killing things below 4 tons)
Why? Just because of ability to grab dinos?
Bro, I do not wanna spend more than a day growing a Dino just for it to get its head chopped off
If your idea comes into play I’d rather hide than go around, which is not very stego like
Because it cant kill anything above 4 tons, cause that is just gonna run away after the deinos first bite
Then what’s the point of growing it for more than 7 hours if it dies that easily
Lets take the deinos kit:
Ambusher with a basic instakill for everything below 4 tons
Very fast in water
Very slow on land
High health
10 minute oxygen
500 bite damage
Isn't oxygen 10 minutes now?
That looks like a ambusher that specifies in ambushing prey below 4 tons and not big fat tailswinging walnutbrains
Stego is a tank, it’s supposed to TANK hits
Well, deino players are still killing adult stegos now. Especially since it's their diet.
Then why make it so that stegos are easier to kill?!?!?
I just remember how stego was in legacy (weak in hp, strong in damage). I think it would just be its thing. There are more armored dinosaurs that have stronger heads and necks.
Because there is nothing else to for that diet and everytime a stego dies, its its own fault. Bro can just walk away
The stego is actually the glass cannon of the apexes compared to shant, anky and trike
I focus on concepts and dinosaur visuals. Stego head just can't be as protected as its body.
If we take the gameplay component - so that the game for the stego is not so chilly, so that more creatures challenge them.
Fun fact : irl stegosaurus had an armored neck
Let’s also mention the fact that there will be way stronger things than deino in the future, making stego weaker now will make it suck when rex and such release
How will my stego defend itself from way bigger things if it could easily die to the neck?!?
Just because we make stego weaker now doesn't mean it can't be buffed later.
Guys, I’m not sure that a multiplier of 3 is fine for stego…but the way you’re putting the problem down is just wrong. Biting stego head is difficult, so it’d remain extremely hard to kill. You’re saying that something that currently annihilate everything could face the issue of dying to something…are you serious?
Then what’s the point of your suggestion if it could just be buffed later on?!?
True, stegos gonna need to defend from rexes very often
So that stego now would have more natural enemies. So that the game as stego is not a chill mod.
Why should they nerf stegos if they need to buff them later anyway cause apexes gonna come in
This is exactly why I'm against it, increasing the headshot multiplier will just make it easier for people who are already capable of killing stegos imo
Yea, the stego needs to be strong enough if it wants to live right next to gigas, rexes, and other stuff
Because adding multipliers is literally a character in the code, so no effort at all to make game better as of now. It could easily be reversed later
But its not needed
Exactly
Guys, you forget that apexes like rex or giga will be in a few years. And what, such a huge stego carcass will walk, being strong enough to defend against apexes that are not yet in the game? And who will hunt it? Troodon?
Not exactly but it’s supposed to be a tank
Y'all seem to forget the existence of omni
And like @stark knoll said, people who can already kill it efficiently will just make it easy for them
Deino is already an apex, don’t know what your talking about
Remember, with u6, stegos are gonna be big targets cause its organs are way bigger than the ones of other animals. Carnos will start going for stegos then too
Stego doesn't even have concept art. Why does it have to be tank? Again, on the concepts, its head is easily torn off by the same albertos.
True, utahs (omnis) are literally supposed to kill stegos. They're even killing one in gigas own concept art. If you wanna kill stegos, go utah. If not, wait for bigger preds or kill em while they're still small.
I don't often see utahs preying on stego. Because they are 1 shot to tail blows, and the battle often goes on for a long time, which increases the chance of getting caught under the tail.
Utahs are NOT supposed to kill stegos tbh. A playable made to attack the flanks is no good predator for a animal that is made to defend its flanks
Because sooner or later bigger stuff can take them on
I already spoke about deino above. My position does not change.
Boredom will get them
Never said they have it easy
But it shouldn't be
Let’s also mention that cannibal stegos are a thing
Carnos are literally wiped by stegos, so no point in hunting them as carno. You’d be successful not even 1 in 10 times
As someone was told above, "carno should not prey on stego", so I'm not counting them now.
So just letting them attack eachother is another answer
Same argument could be said about utah in legacy but those same players still hunted rexes and gigas and shants.
Perhaps ceratosaurus can beat a stego
I bet the success rates are gonna go up with u6 cause the reward is that good, so people gonna learn thst
Which is coming soon, so the suggestion to make their head very weak will probably go and bite them in the butt when that big rhino thing comes into play
Making the head weaker will merely make stegos less common
Success rate is independent from the number of attempts, it’s mainly based on dinos stats. So if stats are not going to change the success rate (which I assumed, but is not far from what I suggested) isn’t going to change
Success rate is based on skill (see solo utahs soloing stegos
Considering players will be the same also in U6, so skills are the same, then success rate is based on stats.
It is really funny how so many people think that every fight is mainly skill, whilst actually skill is just a part of it, and probably not even the bigger part. This is a videogame, so stats of different dinos have a huge impact on each fight. Same Dino fights are based on skill, not different dinos fights (at least not only on skill)
If I see that a certain thing gives me a big reward, Imma try to get better at that thing, ya know
And stats are a big thing yes, but a better player can utterly destroy worse players
Yes you can get better up to a certain point, which is decided by the stats that the devs decide to adopt, not further
On this I agree
And that certain point may be enough for three carnos to kill a adult stego
@small venture It isn't that there is no counter play at all, but there is too little counter play in situations like this:
https://youtu.be/0lIPe1OxyD0?t=828
A pale, prehistoric monster alligator is on the hunt!
Really wish there was a realistically doable way to make lunge not so friggn' boring and simple.
Hopefully not lmao
Cerato’s way of attacking a stego is the same as carno’s except slower
I think a kick attack for Dryo is great, but the bite force buff I think is unnecessary if it gets a kick.
Most likely not and hopefully not
Cera beating Stego is like a single Carno beating Stego
Theoretically possible? Yes.
Realistically possible? Don't even try.
Dum dum dino
Both gets swatted by the stego in the end
Exactly same questions but put Deino in there instead of Stego. What is supposed to even contest this goddamn thing?
With the absurd nerfs to Stego you people are suggesting Deino would be rolling over a Stego while also being completely untouchable to the rest of the roster and being able to oneshot the whole rest of the roster minus Stego
The fight between Stego and Deino RIGHT NOW is close
it's Stego favoured for sure but a good Deino can pull a victory off
with the changes that are being suggested Deino would be literally unstoppable in this game and murder Stego, which takes the same time to grow, without much trouble
well this is of course assuming that it's controlled by a competent player
Stego is an extremely slow creature, ANYTHING that dies to it has to be a bad player. Stego has nothing going for it outside of its health and damage, it cannot run and it is easy to outrun. You cannot be ambushed by a stego if you arent afk.
The game shouldn't be balanced around people that are bad at it
Stegos in general are not a threat if YOU dont go up to their face since they cannot do anything to you unless you run straight towards them.
It could face the issue of being rolled over by the animal which would then be the strongest in PvP in the whole game while also being able to oneshot the whole rest of the roster and being capable of just sodding off into the water where it's literally invulnerable to any other animal on the roster unless the player controlling it loses consciousness in front of their pc
Stego does need some QoL nerfs but that's it, the size of its herd should be decreased and it should be discouraged from grouping up in general but that's it
grouping up with other Stegos is already a huge drawback, you will need a LOT more food than you can find.
And no - multiplier of 3 isn't "fine" I'd literally murder every Stego that would come in my reach if it had that high of a multiplier on its head
I see megapacks of them way too often
they also get to group up into a herds of 5 which is just bizarre for an apex tier herbivore
Herbivores do tend to form much larger groups than carnivores. However I cannot say i have seen those megapacks.
The megapacks i often see is over 20 raptors on each server
I see a megaherd of Stegos pretty much every time I play the game
One issue with Stegos is kin killing.
sometimes it's a mixpack where they have Deinos, Stegos sometimes Tenontos, Pachys and Utahs
but yea Stegos are one of the most common megapacking animals in my experience
Oh right I've seen that
Well, maybe 3 is a bit high yes, but I think the multiplier is currently 2 (like most of other animals), so could a 30% increase in damage make you murder that easily all the stegos?
that's not right
Stego has the highest multiplier in the game
no other animal has a headshot multiplier of 2
I also don't know what you mean by "30% increase". 30% more damage than it takes now? or an increase of the multiplier of .3 putting it at 2.3?
Cause a 30% increase compared to the current one would absolutely make this a Deino favoured match up
At the top, I wrote my thoughts about deinos and how to control their population. My position has not changed.
how would a server with set number of players per dino play out? My buddy and I discussed it and thought this might be an interesting breakdown of available slots per dino. 100 player slot per dino breakdown
TOTAL HERB 40 players
stego 10
tenonto 10
pachy 9
dryo 7
hypsy 4
TOTAL CARNOV 60 players
carno 13
utah 29
deino 12
ptera 6
thoughts?
for EVIRMA might i add
First off, why would you have more total carnivores than herbivores? Second, no good, because what do you do when the population of your chosen server is full on that particular critter?
Deino on land slower then stego. That I meant.
Deinos are not meant to be on land, and have no reason to be on land as it stands. Maybe if they did have to be on land, it could be argued that they might need something (but probs more speed/stam then if anything, not better fighting abilities).
this is why i want a discussion, i couldn't decide what way to lean the scale maybe 60-40 herb favor is better i would not be apposed in the slightest, i think a system like this would make the gameplay more stable and less arcadie like the moshpits that happen in center now are. also maybe a dino specific que system or something? not sure
i thought going carnov heavy was good because herbs dont tend to kill and hunt eachother where as you know carovs kinda go for anything
Yes, I know that. But they are slow on land, and stego dont. And according to the rule "I can run or I can kill", this time the stego can run, therefore it must be weakened to some extent. The reason the deinos come to land is to kill the stego. A normal stego won't go into the water to bite deino to death.
Well, the basic issue is how to handle when you want to go on, but server goes "nah, full on that dino, sorry". Add a que, find another server, or what would you do? As for the numbers, well I'd personally have far more herbis than carnis, simply because that makes for a more reasonable ecosystem, or so I think. But I apologize if I sounded accusatory, if you have a good reason for favouring carnis over herbis, then I'll listen to those arguments!
If a deino comes on land to kill a stego, it's doing it wrong in the first place.
And I don't count "shoreline" as land here, since you can attack there. But more so if you're following the stego inland, for some reason.
But you already have the "run or kill" circumstance, deino just stays in water and can't be touched. That rule doesn't apply to every specific biome or circumstance, but more so in general. Deinos have all they need to avoid stegos, whereas stegos do need to go drink.
@normal wraithThe goal of your idea isn't bad, but the solution is tricky at the least, because of the issue of being locked out of playing simply due to "right now too many people want to be the same thing you do". Adding a que could work, but then you got a second one, first to get a spot on the server, then to get a spot as your chosen dino. And you could have that conflict of "server has space but not my playable", which could be frustrating possibly. Especially if you have something invested in, and you don't have a way to get rid of it outside of the game. Like, if I have a utah, and I see "too many utahs" I could maybe kill that utah somehow in the menu, and go carno or something, but if I have a stego or deino, I probably do not want to do that.
“I must be able to run or fight a target”
Is not a standard you want to be referencing in regards to deino, because that makes it easier to justify NERFING deino than buffing it, or nerfing stego.
In the context of stego, you are immune to death when in the water, stay in the water and you won’t die, therefor you don’t need to fight stego…it’s that simple
i wonder if it would change the flow of the game so much so that it makes less popular dinos more fun due to the massive meta change, no more mega mega raptor packs ect ect, more small group/individual hunt/ be hunted play style could be promoted
Let's go back to what I said above. How can deino kill a stego? A normal stego will not go into the water, so it will remain on the ground. A deino can’t grab a bite in the teeth either, therefore, in order to kill an adult stego, he will be forced to go to land. Deino is significantly slower than a stego on land, its jaws are much larger, so why can't it headshot a stego faster than it can now?
Yes, the deino is faster in the water, and that's okay, that's its habitat. If Deino could grab a stego (at least by the leg), that would be acceptable. But deino can't do that, and stego is part of the deino diet, so deino must hunt for it.
And in order to even the odds (stegos usually walk in groups), the deino must be an even more formidable opponent so that the stegos would be afraid of water. One such method is increasing the damage to the head of the stego.
Well, no doubt something would change, but I'm not sure how well it'd actually go over. Most people dislike the idea of being locked out simply due to "now there's too many of my chosen playable", and on top of that, you'd have to then figure out what you'd want the ecosystem to look like. The second issue is that you're kind of both removing a bit of potential competition, as well as adding "cannibalism" for the reason of removing someone so your friend can join.
Why do deino need to kill stego? Deino does not need to kill an adult stego, it's not an issue or a matter. And if you play correctly, you and your friend will kill that stego at the shoreline, so you don't need to be faster, because you're so close to your escape route anyway.
So that's not an issue. If you're right at the shoreline basking, and you're paying even an ounce of attention, no stego is going to "get you" before you've turned around and gotten into the water, at worst taking a tailhit or two.
you could maybe have it to where someone could lock in say utah and die over and over but as long as they are still "reserved" utah they dont need to worry about getting killed upon spawn, im sure something like that could solve that problem
It would definitely alter the dynamic of the server, but honestly I can only see that being absurdly annoying, especially when players are/will be maintaining a single dino over an extended period of time….so if someone logs into a server where they already have a dino, then the system is circumvented….if you need to wait to use your dino because someone else has taken your spot, then that’d be extremely annoying and basically turn the vast majority of time playing the game into waiting until you’re allowed to play it….nobody should be forced to play a class they dislike simply because there aren’t enough of them on, that’s a failure in design first and foremost for making the animal lack viablikuty or engagement
Why do deino need to kill stego? - because stego is deino diet?
@rain baneAlso you need to keep in mind, diet does not mean hunting the adults. You can grab and drown a stego up to 80%, 4T, you have plenty of stego to kill before it's "impossible".
On top of the fact that even a 4.5T stego is going to die very fast, even to a solo deino, so again, shoreline hunts are doable.
Juvi stegos and scavenging…..you mustn’t go for suicidal targets because you gain benefits from them, that’s just….lol
You could add stego to carno diet, and that does not mean carno should ever hunt an adult stego, but it can run down juvies and possibly subs.
You could add stego to Troodon or velo’s diet as well….like seriously the skies the limit here
Hm, could be doable yes. Though you also have the risk of people sitting in menu to guarantee their spot, even while they take a break.
The increase in headshot damage does not mean that stego will be an easy snack for the deino. This will only force the stego to hide his weak point more often, to be more afraid of water (because you often drink water facing the river), to play more carefully.
Excepg it will, because stego already dies very quickly to two competent deinos. Adding so it takes additionally 500 or 1k damage means you can just solo with very little, if any risk at all, to the deino.
Deino can already kill a bad stego solo or a decent stego in pairs, the buff is unnecessary
And honestly, stego should not be afraid of a deino, any more than any other apex.
You're going to eventually have rex and trike and shant and others, and they're just going to ignore deino too most likely. No reason why stego should be an exception really.
Stego is the element keeping deino in the water….unfortunately that dynamics leaning is important for the stability of the game until something else can take its place, not that anything really SHOULD necessarily but that’s the hand we’ve been dealt
Also as someone pointed out, real life stego had armor on neck and throat, so technically it should have resistance there, not added weakness :p
Hopefully we get that in the future, plus "full size" 8T stego!
On the contrary, I think that deino should be the apex and compete with them. Because water is its realm, and all who approach it should be wary of it.
But we've been told this is not the case, spino will take deinos, cheirus most likely will too. You're not a fighting apex as deino, you're a hunter.
That’s incredibly arbitrary, especially since spino is the aquatic apex, and that’d be contradictory to deinos purpose in game
If it was also in the game model, I would not offer what I proposed.
And even then, you could add more fighting for water engagements, without letting deino hunt terrestial apexes.
Like as for right now, ptera is the aerial apex, that doesn’t justify it soloing Utahs
You know we can have mechanics without it being "visual" on the model right. I don't see an issue with adding it mechanically without it being visual, considering we got troodon and dilo venom and stuff.
Deino should by all means get better combat, but that still does not mean it should be taking on other apexes reliably.
this is a good point i didnt think about that issue. hmm more deep thought i need. it would be a bumber to have to wait a while to be able to play your big boy you put time on
Comparison of poison (the presence of which should imply the presence of poisonous glands, which on the game model can be located in the area of the lower jaw) and the comparison of protection is incorrect. This is the same as introducing an armored anky and at the same time making it the weakest despite the armor.
Now the stego has an unprotected neck and head, which should show other players that "here it is, the weak point! aim here and kill!"
Alright, so if you need a visual aspect, we could probably get that. See remodeled dilo, there's precedent now for changes.
Mhm, it’s a kind of barrier I hate to see in any game….reminds me of games like battlefront 2 but FAR worse….you’d have half a lobby spamming Darth Vaders icon in the spawn menu because someone else was playing him at the time…..it was awful
And hopefully adding a bit of a "rough" patch as armor would work just fine.
Subdermal plating doesn’t exist?
That’s odd….since that’s exactly what stego had
If the developers add more armor to the stego's head and neck, I won't mind. Then it will show why this place is not as weak as it looks now (now it looks like Deino can rip it off with one bite, to be honest).
This is not enough to protect against deino jaws.
No animal in game has the necessary armor to survive a realistic head chomp from a deino, that’s not the point
I'll keep that in mind then. Though the armor is mostly, I imagine, to prevent ripping and tearing the throat/neck, the whole bleed and all. From what I know, it's not armor that would prevent any great force like an anky has. Though I could be wrong there.
Literally no attack in the game dishes out a realistic intuitive amount of damage, deino’s attacks aren’t the only one
Realistically an Omni pounce would one shot the entire roster…..
Barring sauropods…..maybe
I mostly know that stego did have fancy armor on the known "weak spot", which makes sense, if it was as weak as some seem to think, stego would probably have died out, especially if was also dumb as a brick with that tiny brain :p
I said above that I proposed this idea based on already existing concept art (where the stego's head is torn off) and based on the visual component of the stego. And yes, it would be fine for me if the blow of the tail spikes to the head of a deino/rex/other apex was as crushing and dangerous as their bite to the head of a stego.
Appealing to stegos potential neck armor is dumb anyway, balance takes precedent regardless
It's not, and I wasn't trying to argue that, more so that stego technically had armor there, and so the multiplier might not be that accurate. I'd personally, if we got armor properly, put it at 1.75 for head (and whatever for necks, I don't know what other critters have on neck and so on either), a bit higher than others, but not as weak as people might think. But this is more so for the rest of the roster, since deino still doesn't use its jaws like that in game, due to the lunge and grab.
So Utah should one shot every animal in game barring the sauropods and Anky……Stego should doing the same minus the sauropods….and deino should one shot everything in game as well? Like is this what we really want?
Basically every fight being decided by a single attack…..wooo
Yes yes. I just want my accurate and full powered stego sometime in the future!
That’d be nice, tho remember, balance always takes precedent
I see no reason for the Utah to take a one-shot to the head of a stego. Its jaws are not big enough to rip off its head. Injure, inflict bleeding - yes.
But I didn't offer a one-shot.
Utah is more than capable of slitting a stegos throat, plus I was referring to pounce, which would absolutely one shot it
The issue is that deino could do the same to most things probably. Is there a reason a shant, or allo, or carno would not have it's head ripped off?
Do they have that much stronger necks compared to stego that their heads would resist that biteforce that deino is supposed to have?
Pounce is a logistically impossible attack, translating its consequences into game realistically would render Utah the most powerful solo hunter in the game
I didn't think about this. But in general it sounds logical.
That’s exactly why the game is balanced unrealistically, so skill expression and matchups can exist
Specifically, my idea was about stego, since deino cannot capture it. But in general, I would agree with the fact that Deino cut off the heads of other creatures as well.
If every fight was decided by a single attack….sperging would be viable
What we could do is remove the stun on targets of a deino, so it only stuns itself. Then it'd be more reasonable to maybe rework the stego/deino matchup a bit.
Well, you wouldn't be able to catch any of the other apexes, or even acro probably. Should they be ignored then, or what would you suggest there?
Might not even be able to catch a para possibly, depending on the size of that one.
This is just….ridiculous….deino shouldn’t have that kind of power, it already has a biome in which it’s the SECOND most powerful animal within it, AND has near complete and total invisibility when within it to anything above water, enabling it to Insta kill basically anything in game would be so hilariously stupid….
With other apexes, a slightly different story, since the same rex jaws are almost commensurate with the jaws of a deino. Deino could inflict serious damage to the neck, but could not tear off his head.
But in general, in my idea, I did not propose to make a stego one-shot. Yes, it would be realistic in my understanding, but because of the game - wrong. But I would increase the damage to the head, which would lead to a decrease in the required number of bites to the head.
I meant more so, should a deino just ignore the other apexes, or should it hunt them too?
Because at some point there'll be something you just can't do anything about, that will just stand in the water and ignore your presence.
Which is unnecessary since stego is already soloable
If nothing else, brachio would just walk in, stomp you flat, and that'd be that.
Unless you're one of those that think deino should oneshot brachio on head when it drinks? :p
(Yes, that was an actual suggestion)
And it’s an entirely unnecessary fight you only partake in out of boredom and pride
Yes, and as pointed out, lowering the amount of bites needed, will make deino pretty much unstoppable. Stego does not have the ability to both protect head and attack at the same time, so it'd make it more vunerable than it should be.
“But drinking should be terrifying to EVERYTHING, you should always be at risk of random death outside of your control”
-Bilbous Bungleton
You can't both turn and swing, you have to do either or. So if you stop to attack, deino goes ham on head, if you move, deino can follow while you need to move far ahead that you can then stop and start swinging before deino catches up.
Plus since you attack with your face, the stego can’t trade headshots, it can only trade headshots taken, for body or tail hits given
I believe that the deino, as a predator that cannot choose prey and just must hunt anything that comes up to its river, should in principle not have any specific diet. Unlike ground predators, deino cannot choose and run after ground game - it hunts for what comes to it. Therefore, if a rex approaches the water, the deino should be able to compete with it in the coastal zone.
Spino is a different situation. Its jaws are not capable of dealing as much damage as a deino can. To be honest, I don't think spino would be a good match for deino. The spino has all the ability to get out of the water and move on land, which is not the case for the deino. Therefore, in water, the deino must be stronger than the spino.
I already suggested a solution to the problem with the unstoppable deino.
If spino will suplex an Anky onto its back, it’s tossing deino out of the rivers….as dumb as that may be….plus you don’t need to afford deino more damage as a result of it not being able to choose its targets, it can one shot over half the roster at no risk to itself already, it doesn’t NEED the strength
Oh boy, well, that does not seem to match up with the devs vision at least. They've said deino will swim away from spino, not fight it. And I have no idea how you imagine it will compete with a rex. And then there's shant. Or anky.
My point was mostly that there's going to be some things you just can't hunt unless you give deino stupid amounts of power, or remove the lunge and does something else, that might be more reasonble to fight back against.
Here’s a lovely little size chart of everything deino Insta kills from stealth with zero counterplay….not including the smalls
It doesn’t need to fight apexes
Not quite the right comparison of anky and deino. Anky is a hulking huge armored vehicle, his osteoderms tie his body together, which hinders his mobility (even despite his new concept art). Deino is a reptile with a high degree of mobility. If a spino grabs a deino, it can wriggle out and bite the person who grabbed it.
I'm pretty sure it's been said that spino using its arms is why it'll take on deino easy.
Why are you so attached to insta killing, if I didn’t talk about it at all..
The only element that I was even referencing was weight, Anky is a beefy mfker, if spino can manhandle that, it’ll manhandle deino….plus I’m not sure how deinos supposed to wriggle out of a spinos grasp….deino isn’t an agile animal, that’s a byproduct of being the size of a Trex….so I have no clue where this perception of yours comes from
I guess you’ve never heard me talk about deino before….this is a point I bring up with deino a lot…have been for many months…
arguable tbh, Triceratops, Giganotosaurus and Tyrannosaurus could potenailly survive that
irl Deino bite is severely overestimated in terms of its damaging capabilities
My perception of agility comes from the ability of the deino to turn sharply in the opposite direction (alt-bite), as well as the fact that the deino can easily spin in place (eating animation). If deino can do so, it will have no problem turning around and biting the one who grabbed him during the grab.
It isn't as devastating as the Tyrannosaurus
Trike is the only one of the listed trio I could see surviving that, a deino gripping a rex or gigas lower jaw is ripping it off….ofc with thrashing
well yes if it grips specifically the lower jaw it could maybe do that
I don't think that Deino could tear off the lower jaw, but break it - completely.
Lower jaw and neck are all a deino would be grabbing in those engagements which is why I focus them…not that I want it to ofc
the thing is that the theropods did a tonne of facebiting during their encounters
we don't see T.rexes running around with torn off jaws
Deino could theoretically tear off the mandible of a theropod but it's not something that would be happening very often
I think we only got the death rolling anim cause rule of cool + demand. Not sure that should be seen as a realistic ability in combat. Same goes for alt bite, sure, you can throw your body around, but not if you're being held down perhaps.
also - Giganotosaurus has a very armoured head, Tyrannosaurus less so but still pretty armoured
That is not how any grab attack works in the game
Deino rotates with its torso, if the torso is the part of the body being grappled, then it’s not going to be able to utilize its ‘agility’, plus terrestrial death role on deino is already silly enough, no need to double down
Deinosuchus wouldn't be "wriggling out" of the grip of something capable of holding down an Ankylosaurus
Having said that I don't think that Spinosaurus should necessarily be capable of holding down these two animals and killing them like that
Now we cannot judge it at all. This is just my guess, based on the concepts of Baryonyx (which pulls off the pounced utah with its claws) and on the concept of Spino, which flips the anky. Until specific apexes come out, we will not be able to say whether it works like that or not.
Baryonyx pulls of the pounced Utah with its claws but the chance is that's just how it's bucking is going to work, Pachy's concept portrays some anti-Utah shenganigans too in reality all this animal does is have a more effective bucking mechanism than the others.
Because when it comes to Omni, it’ll always be favored
Concept arts are just concept arts, they are supposed to hype up a creature and potentially show off its abilities
they aren't necessarily meant to portray their sizes or how specific match ups will be going between animals
There’s a reason deino doesn’t decapitate most of its lungeable targets
Despite that being something it can do via the concept art
Given the agility of crocodiles and alligators, I don't think a body grip will limit mobility. Grab by the neck - yes, but not by the body.
When people hold crocodiles and alligators, they fix them by the neck. If they are fixed by the body, they will be able to strike at the hands.
There's been a discussion lately about how Para and Allo interactions are going to go where Dondi read it and ended up being just shocked that everyone was making so many assumptions about it based on the concept art
That’s because holding down their head make sure impossible for their jaws to open, in regards to Jaguars, they’re literally crushing the Caiman’s brain….it’s not a grapple meant to immobilize, it’s a grapple meant to instantly kill it….regardless the biomechanics of gators flipping around is centered in their torso
I understand that the concepts don't show the final gameplay, but they do show an example of it. If the concept is shown "to the people", it means that the developers have approved it and consider it correct.
Tbh….I sorta consider concept arts useless….so many features within them either haven’t don’t or aren’t making into the game….
In any case, we will not be able to predict what kind of gameplay is planned at the moment. Simply because the current stage of the game is too far from the introduction of apexes. It remains only to wait and see what will happen. I'm sure the developers will make interesting interactions between deino and other apexes.
A prime example being how Carno can’t immobilize a Utah by standing on its tail
yes but the information they are meant to provide don't go as in depth as you seem to imply, you're trying to infer from them whether Spinosaurus will be capable of holding down a Deinosuchus or not, we really do not know how this mechanic is going to work
I think that many things drawn on concepts are planned for introduction later. At least I hope so.
The introduction of apexes has come and passed, Update 2 ensures that
however that is tbh completely irrelevant as you seem to be having the completely wrong impression
about the interactions between Spino and Deino
The way a confrontation between these animals has been described was
"Deino's best option is to swim away"
Stego and deino, in my understanding, are not such apexes as rex or spino.
None of this changes what deinos purpose in game is, it’s not an apex killer, it’s ability is deliberately contrary to that, and it can easily retreat to the water if an apex threatens jt
Spinosaurus will likely have the clear upper hand over Deino
Deino is as large as rex if not slightly smaller….I’m not sure what gives you the impression that they don’t belong to that class….unless you’re using the correct definition of apex
Like concepts that change, there is a possibility that this will change. Developers very often introduce changes and change their position. Take at least the fact that they have been saying for a long period that all herbivores will be only AI.
What in the world does that have to do with what they intend for a specific match up?
They also stated that Stego will have the upper hand over Deinosuchus
which it does
this hasn't changed at any point
And why would that change
good question
They are apexes, but at the "lower stage" in my understanding. Higher than the mid-tier, but lower than the apexes themselves. At least that's how I feel about them.
Especially since deino is the second most immune animal in the game currently
every time something like this gets mentioned people go into some full-on denial mode "they might change their mind" and then complain when the devs go along with what they've planned
that is - Deinosuchus losing against Stegosaurus or Spinosaurus
Well, your perception in regards to deino is definitely wrong if that’s how you classify it, because it’s absolutely big enough, I’m not sure what gives you the impression it’s not…i really don’t
Unless ofc, you’re using the correct definition of apex
In which case not even giga would be considered an apex
well technically not a single animal in the game was an apex in the biological sense because nothing was at the highest trophic level
Rexs died to Dilos, Dilos died to Allos, Allos died to Gigas, Gigas died to Rex
Developers constantly change their plans for some creatures. This happens much more often than the preservation of previous plans. I won't complain if the spino pulls up over the deino for a logical reason (like using claws or mass, not that the spino will bite harder than the deino).
At this point I’ll just defer to occam’s razor and call it a night
and maybe Giganotosaurus
Was nice chatting with all of you but I gotta get to bed
Speak to you later
Previously, they didn’t even want to call stego an Apex, stego was closer to the mid-tier with his HP level. But now it is beginning to be classified as an apex.
Previously, the developers wanted to make all sauropods AI. Changed their mind.
Previously, the developers wanted to remove all herbivores and make them AI. Changed their mind.
Previously, the developers wanted to make the dryo a slow and burrowing creature. Now they have added the ability to move quickly, but digging is not (I'm generally afraid that dryos will remove the burrowing mechanic).
Previously, the developers wanted to make a feathered version of the utah, but now there is no news about it anymore.
Previously, the developers wanted to make pachy like the one who breaks and runs away in fear. But now pachy is not like that.
Previously, the developers wanted to make the carno extremely clumsy, but now its maneuverability is very good.
Previously, the developers wanted to make a stego like someone who bleeds very quickly. Its holding up very well now.
And so on.
Good night!
They did not want to remove all herbivores and make them AI - herbivores were supposed to be AI in the very beginning of the game it later on got changed to them being playable too because the playerbase wanted to play them.
They were always hesitant to call either Stego or Deino an apex and have been going back and forth on whether either of them is an apex.
Dryo was never meant to be slow, burrowing mechanic for it has been popping on and off and there hasn't been much clarity on that(I honestly stopped following whether it will have it or not in Evrima).
Feathered version of the Utah has evolved into us getting an actual realistic Utahraptor as a new separate playable later down the line.
Pachy not being the way you describe there is more of an issue with how the game works, the intention for the animal to work that way is still there which is the reason why its damage has been gutted.
I would need source on Carno being supposed to be extremely clumsy. It was supposed to be a small game hunter, you're not going to succeed at that while being extremely clumsy, besides they actually nerfed the hell out of its agility as time went on.
Idk when Stego was supposed to bleed very quickly.
All of these are things that have never been set in stone, I'm asking about them changing their mind about some specific interaction. E.g. if they ever went from "Giga will have the upper hand over T.rex" to "T.rex will be winning against Giganoto more often than not". So far any statements like that made during Evrima's development are holding up very well. The only potential change I can think of is making Deinosuchus bigger than it was initially supposed to be but as I said before - they've always been hesitant and unclear about its position and it was always oscillating between being an apex and a mid tier.
They still hesitated about the position of carno. It is either an ambush predator, as he was imagined at an early stage in the development of EVRIMA, or a field runner, which he is now.
Stego was supposed to bleed out quickly in patch ~2-3 (as i remember). A few utahs could cause a stego to expire in a matter of minutes.
I've never seen them indicating Carno to be an ambush hunter
It wasn't "supposed to" bleed out quickly lol
update 2 Stego was just a trash animal
they needed to buff it because it was the biggest waste of time in the game
it wasn't bleeding out, Utahs were just killing it with raw damage
in ~30-40 seconds
that wasn't intentional, you're for some reason taking the state of balance on some patch and then trying to frame it as evidence of dev's intention of how the game was supposed to work
I remember it was mentioned somewhere. At the very least, they wanted to make it so that it developed great speed, but for short distances. So that there are problems with stam. But then they changed that, and actually for the better. Almost all of the developer changes have brought good things to the game, and I'm happy about that.
that's not how it works, they never outright said whether they want Carno to be an ambush hunter, they never said they want Stego to bleed out fast
I have only seen that being mentioned by the community, The devs only called it a "nightmare of small animals" and a "hunter stalking the plains" or something along those lines.
They've also done the opposite - they've reduced Carno's stam
initially it wasn't meant for short distances at all
this thing could traverse half the map before breaking a sweat
its stamina got nerfed with the global stamina nerf later on
because people here on islecord said that the stamina pools were ridiculous and every animal ran for an absurd length of time
I think that you are right, because now, sorting through my memories, almost all the false statements of the developers were before the development of EVRIMA. After its formation, everything was quite consistent.
Dryo was never slow if I recall correctly, unless you mean very old prog dryo possibly (also dryo should not burrow, it does not need it nor does it fit). Most of those are not concept arts. And calling stego apex, I think was strange, but it also depends on if they looked at current "legacy" stego or proper stego, or even prog stego (that certainly was a dangerous critter, doing more bleed than anything else in the game at times). The devs have instead said they will make a correct utah, and rename our current one omni. The rest is kind of balance "issues" to more or less degree. But I wouldn't call carno that agile, and I don't recall stego ever being said to bleed out quickly.
yes, that's my point exactly, I'm not saying there won't be a patch where Deino will be beating a Spino
there very likely will be a patch like that
but that won't be intended
The same statement with the ambush carno was more about the legacy even at the moment when he had an acceleration after crouch.
Stego was getting torn apart by Deinos on 3.5
the very next update changed that completely and put the match up in favour of Stego again
That sounds more like a balance issue. You sure you're also not conflating that with the damage and how utahs could just shred one before it could even buck them off? And carno is, well, neither an ambusher nor a field runner at the moment really. But carno has always been said to do one thing while doing something else really well, so they're at least consistent on that one!
Also statement concerning apexes might incude acro, so there's that too!
It is possible that I am confusing balance with plans. Because some of the developers' introductions previously seemed like something they would always like to have in the game, but then they returned the balance back to normal.
In any case, I'd really like to see how deino and stego interact with apexes. But that is still a long way off, as far as I know.
I imagine deino will swim away, stego will walk away while keeping them at bay. Or so I hope, because making stego a "sniper turret" is just bad.
It's hard for me to predict what's going to happen. I still absolutely love the stego version with its huge bleed.
I miss it too, but there is that issue of killing the predator only after you're already dead. It's not ideal for a defensive purpose.
It is possible that in order to compete with rex and giga stego will increase the bleed. Yes, they will not kill them with blows so quickly, but they will inflict a lot of blood, because of which the Rex will have to end the battle faster than they would like. 🧐
At the very least, I would like stegos to still have the highest bleed in the game.
Considering we got omni being the high bleeder right now, I doubt it. But we'll see, giga might also be up there competing when it comes to bleeding stuff out. And yeah, I guess they could up the bleed percentage for stegos attacks, do something similar to omnis to make it more lethal in that way.
I agree with you, but I think, that stego bleed should be more then utah bleed
Since bleed "damage" is based on raw damage, technically stego does the most bleed, it's just that omnis have a higher percentage of bleed per damage done, hence why their pounce is so lethal. So you'd have to change that around most likely.
I would still like to change this and make the stego's bleed bigger, but not now, I want to do that when there are more apex predators.
@rain bane your suggestion implies anything with a small head should have a huge multiplier for it
teno's head is the same size as stego's, should its head also get ripped off in a few bites from a carno?
good point
I don't mind doing this if also increase the damage from a tailhit to the carno's head, since such a strike cannot remain without a trace.
But in general, the teno's head-to-body ratio is not as different as the stego's. Therefore, the stego should have a greater difference - the body is more protected, the head is less.
You are also comparing carno and deino jaws, which are completely different. The carno's jaws are weak and not designed to tear something, they are designed to strike like a saw. Deino jaws can simply compress what will be between them.
Although in game the carno bite damage is stronger than the utah bite, I am sure that the carno bite will then be much weaker than the same allo or alberto bite, and it will be right if they kill the teno in the head very quickly.
I'm not, you literally said that, and i quote "a few bites to the head from a carno can “tear it off”"
i'm not comparing them, i'm using what you said
Stego's and teno's head are quite literally the same size, teno's might even be actually a bit shorter and thus slightly smaller than stego's
I said _ for example,_ a few bites to the head from a carno can “tear it off"
I wrote this as an example, not as a statement of what needs to be done.
And I wrote purely about stego, without mentioning other species. Of course, if the idea of tearing off heads is introduced as on concepts, it will affect all dinosaurs.
Honestly I think it's a bad idea purely from the perspective of one or two shotting an animal that took 5 hours of effort to grow. And that applies across the board; it's the same reason people are extremely uncomfortable with guns being added, because of the potential for 1-2 shotting apexes like rex if you have good aim and they permit enough realism with calibers and such
This is not correct at all:
A/ Carno's jaws aren't weak
B/ They aren't designed to strike like a saw
C/ They can very much tear something
Are you talking about a real carno or a game carno? Because the real one had an extremely weak lower jaw, weak bite force, and, again, numerous teeth for cutting off pieces of meat. The jaw itself had little mobility for swallowing large pieces.
This problem could be partly solved if the growth time of the stegosaurus were lowered.
Irl Carno, none of that is the case. Carnotaurus has a quite impressive biteforce according to either of the new studies, the teeth aren't meant for slicing, you seem to be confusing it with Allosaurus which indeed had numerous, relatively small teeth that worked like a saw.
Carnotaurus beats out Suchomimus, Ceratosaurus and even Allosaurus(the last one at parity) in terms of its biteforce.
It also has an extremely stress resistant mandible which could withstand very high forces
So this stuff about it having "weak lower jaw" is completely untrue.
No, I'm not confusing it with an allosaurus, I was checking the same wikipedia right now, and many other sources prove my words, for example this. I would look at the new study you're talking about because I don't know it.
https://www.dinosaurhome.com/carnotaurus-research-part-4-bite-force-and-finale-15446.html
old
Wikipedia is kind of a hit or miss generally
For paleo stuff atleast
This is from last year, scroll down and pay attention to both the table showing the biteforces off non-tyrannosaurid theropods and to the chat with stress resistances - Carnotaurus has a very impressive jaw compared to pretty much all the other theropods and loses mainly to tyrannosaurids at parity
Thank you, reading right now
Carnotaurus along with most other abelisaurs had pretty strong bites iirc
I've got another one from this year if you want one more
Yep, that would be nice
indeed, they were also less about slicing and more about gripping from what I recall
Kind of like crocodile teeth or in a different shape?
I believe so
Why are you guys still arguing about stego, we all know dryo should one shot it
Also kind of off topic but the topic of biteforce reminds me, didn’t utah have a biteforce around the same as a cerato’s?
Which for its size is insane?
Dryo gods must be appeased with op dryo
I would be grateful if you will share this

I've DMed it to you, don't want to spam too much offtopic/paleotalk stuff here
Thank you!
You're welcome
I have never ever seen Utahraptor's bite force estimate
I wouldn't be surprised if it had a stupidly strong bite tbh
same tbh, I wouldn't be shocked but I simply have never seen an estimate for it done by anyone
I mean I would be okay with reducing growth times slightly across the board (I don't think anyone particularly enjoys spending 5-6 hours trying to grow an apex, being killed at 70% by adult low/mid tiers, and having to restart), but the fact of the matter is that stego, like deino is a low apex/high mid tier animal, and they both have growth times to match
As someone was told above, stego is a full-fledged apex like rex or giga, but deino is a high mid-tier/low apex.
However, I still see stego closer to the high mid tier 🧐
Then that solidifies that the stego shouldn't have a shorter growth time if they truly are apexes
If you were to reduce stego growth times, you would also need to reduce growth times pretty much across the board
Yes, I understand. But if make my idea with a big weak spot in the head, lowering the growth time will be necessary, since such stegos will die more often. Here even more questions arise about the balance of deino and its growth, and other apexes 🧐
Honestly, I'm already tired of discussing my idea with stego head.
Yes. But even if you reduced stego to a 3.5 hour grow (a huge reduction; currently it is 5 hours), there still remains the problem of: I don't think many people would play something slow, with a bad turn rate, that takes 3.5 hours to grow, and which can be 1-2 shot in an area where they don't really have any defense or offense at all
In short, I don't think it makes for engaging gameplay, however realistic it may be
Well, stego used to have a flair for it, and I loved stego for that - high damage, but low hp (in head by idea, generally in legacy). However, we must not forget that the body and tail will remain the same armored, and hitting the head is not so easy.
And that brings up the question not only of apex growth times, but mid tier growth times. If stego grows in 3.5 hours, then carno, allo, and others may need reduced growth times as well
Here it is already necessary to proceed from who the stego is. If the apex - then of course. But if the mid-tier is high, then changing the growth time of carno, allo and others is no longer so necessary.
But I wouldn't go down to 3.5 hours. Down to 4 or 4.5 - perhaps, but no less. Yet his head is not so weak as to die from two bites. As discussed above, about 4 bites from a deino to the head is generally more realistic.
Maybe, but I'm not sure the head is so hard to hit as to justify a giant multiplier. Things with bigger mouths, and slow movements and turns themselves will struggle (like deino), but there's a whole bunch of midtiers that will be more like the Utahraptor in being able to outmaneuver the stego... And biting a stegos head as a Utah is not so hard to do-- just dodge the tail with agility and you're golden
Adjusting head multipliers will affect balance with everything, not just deino
Utah's are of course low tier, but there are other mid tiers coming which will likely fill a similar niche in terms of agility if not stamina
Yes, you are right about that. But when I created the idea, I mostly thought specifically about deino hit in stego head. It still doesn’t fit in my head how such jaws can’t do huge damage. I didn't think much about other predators before that. But I also don’t want to increase the damage to the jaws of the deino, since the increase in damage will also increase how much damage croc will deal to the body of the stego, and I would not want to increase the damage to the body.
Idk, I rather think it's probably best to chalk it up to the fact that while you could theoretically solo a rex with a Utah... It's probably not the best matchup for it. Same idea with deino fighting stego. You can do it and win, but fighting other apexes is really not what deino is specialized for, so it's harder to do
The problem with the deino being not intended for apex hunting is that apex will not be afraid of water and will calmly come up to drink it. And the developers are constantly hinting that a big threat will be hiding in the water. What is this threat, if not deino?
And in all honesty... In general, most animals hunting with teeth and claws don't go for headshots anyways irl. The skull is very hard to break, whereas ripping out a jugular vein, clamping down on the trachea, ripping apart leg tendons, and generally causing massive hemorrhaging is easier to achieve, even in modern species that do have bone crushing bites
It's more a thing that hunters with bullets that can pierce bone easily do for a quick kill
Well, my idea is more calculated on the fact that, when tearing off the head, the tearing occurs just on the cervical vertebrae, which are the least protected...
Sucho, spino, bary.... There's a lot of aquatic carnivores. Honestly my bet for aquatic apex fighting is probably spinos
I don't think the spino will be strong enough to take down the rex... 🧐 At least I don't imagine it. In my understanding, the spino is more for those who are less than it.
Still... I don't know of any modern crocodilians that kill by ripping off the head. Partially because they probably don't get enough leverage for it-- to rip you have to hold on both ends. Deino I think would have a similar issue
I know they death roll, but while I've seen them death roll the neck and legs, I don't think I've seen them do it to the whole head at once
Well, let's be honest, today's crocodiles are not as big as deinos. But if you take the ratio of some crocodile to smaller prey... In captivity, crocodiles often tear into pieces the food they are given - for example, they have no problem tearing off a chicken's head.
Yes, that would be interesting with death rolling the legs too
Maybe, but then the rex will be balanced by other terrestrial apexes rather than aquatics. Sure, an adult rex may have nothing to fear from deino... But subs and juvis certainly do. And even then, the foolish rex who tries to swim across a river will likely meet it's doom there
Okay but comparing a 300lb croc/alligator to a 10lb chicken, vs an 8 ton croc to a 6ton stego... The ratio is massively different. Also chicken heads are not at all firmly attached -- humans can behead chickens without tools
However, in order not to be bored in the adult stage, you also need to save some enemies there 🧐 . For example, to not to have safe water, and fear of this every time when you drink. But I don't represent competitors in Rex, except perhaps other rexes or a group of gigas against singles.
Yeah death rolls would be cool. But I think I heard they devs weren't doing missing limbs, because then you have to figure out how to balance a carno that had a leg ripped off, but otherwise survived the encounter... T_T
Maybe as a finisher animation, though?
Yes, the comparison is not particularly true, but I mean that heads are still torn off. The head of a chicken in the jaws of an alligator is roughly the size of a head of a stego in the jaws of a deino. But yes, a chicken has much less protection for its neck and head.
Limb removal is still for corpses/probably executed players (so the player is dead but the creature is still alive), just not living players.
This mechanic would be interesting, because then bipedal predators valued their legs even more, and were even more afraid of the same anky or pachy. You can't run on one leg!
Right, exactly
Well yes. And to some extent I almost think the camera lock is intended to help with this. Sure, you may not have a solo deino/spino rushing from the river. But you can't see if another rex, trike, giga, etc is sneaking up behind you. And for that matter, even spino
Idk, it feels like something that would be cool if stegos were only AI, but as they are other players, the devs need to respect the time and effort they put into growing their dinosaurs, just like everyone else
With camera blocking, the view of each dinosaur also needs to be taken into account. The same rex will not be able to look back, and the stego will have more vision. 🧐 But I don't understand why you can't just turn your face while drinking/eating, like in Legacy.
Yes, herbis with side facing eyes should be able to see more. But, as we were discussing rex, which had (from what I hear) some pretty strongly forward facing/depth perceiving eyes... He likely wouldn't be able to see very well to the side of him without turning his head, and probably not at all behind. Idk anything about legacy, as I haven't really played it
In legacy just while drinking and eating your dinosaur turns its head with camera, which does not happen in evrima. And I really don't understand why xDDD
I don't recall seeing a drinking animal ever turn it's head now that I think of it 😮 Not saying it's impossible, got me thinkin'
Actually, animals with front eyes have a better view generally because they are able to focus objects and elaborate their distance from it. Side eyes have a better side view but a poorer sight in general
And it would be difficult to replicate different sights in game tbh
I did say rex had good depth perception, but that he likely couldn't see well out to the side... Which is particularly important if, as I was discussing, the head is locked because you are drinking from a river. The issue was never how well rex could see, but his field of view
my xray button an setting doesn't work or appear
Oh ok, my bad. Anyway, I think it would honestly be basically impossible to implement different sights in game. Because otherwise other dinos should not be able to see clearly in front of them
In the future, please use #🔧-evrima-troubleshooting-🔧 to seek help fixing the game
- If running The Isle, exit the game.
- Press the Windows key
- Type %localappdata% then press Enter.
- Find "TheIsle" folder. Open it.
- Open the "Saved" folder.
- Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
- Restart the game. The issues should be fixed.
I tend to agree. Honestly I think the closest they could get is possibly field of view limitations (via camera rotation lock). Otherwise it's kind of limited by the fact that we're humans viewing the game, and slight blur to simulate lack of focus or depth perception would likely cause a ton of eye strain
To be completely honest , this idea of sight fields, camera blocks etc. is extremely unnecessary to be implemented in game generally speaking and at this stage in particular
My opinion of course
thank you
Literally what is a Dryo gonna use a drop kick for other than troodon/Juvies. At that point it’s probably better off just pecking them
i believe pachy needs a buff or utah needs a nerf
hear me out utah right now does insane bleed with a less than reputable ability to use a 0.5 second jump animation that can hit from any direction which is death to pachys but on the other hand pachys have the fracture mechanic i understand that pachy is ment to be a glass cannon but when cannons hit their supposed to scare an enemy enough to back off but fracturing a utah does almost nothing when they make a mistake their still faster than pachy with fracture im fine with pachys matchup against others like carno its what i expect but 95% of my blood vs a slight reduction in speed and maybe 1/4 health damage is not exactly a fair trade
Pachy also doesn’t have a good bloodpool making it easy to bleed out
I like how people complain about Utah being op when pachy/Carno are well known to bleed out quickly
well that being correct pachy has a low blood pool my point still stands 2 creature of similar size with one being a huge advantage in surviveability
If a pachy head or leg fractures a Utah it gets the advantage quick
So it's more so that carno and pachy needs better bleed resist, than omni doing too much bleed? Though omni does do a lot of bleed, possibly a bit too much really for how easy and safe that pounce generally is. Also, could just crank up pachys buck power a bit more, just make it so it throws off omni almost instantly and there you go, much harder to pounce it now.
but getting a leg fracture is extremely difficult compared to utah hit within hitbox safety pounce
My main issue is that a single Utah can essentially take a Carno to 50% blood with a pounce since Carno relys heavily on running and it gets punished almost too much
Should just make pachy buck extremely effective, and we also get the concept "anti-omni" style there. You can still hunt pachies, but just not pouncing them, more or less, unless you got at least a pair, where it'd be more effective.
Yeah, due to the bleed resist nerf. Not sure whoever thought that was a good idea.
I’d revert it since Utah finally got fixed which was the main issue with it
So then immediately nerfing it’s competition after being fully fixed wasn’t a good idea
As pachy it’s usually best to just run if you run into a pack of Utahs since if you fight you are guaranteeing a death
But people play it like it needs to be a murder machine and usually end up dying in the process
that the problem you cant run and u cant force them back
you could fracture every one of them but if they pounce u once your dead
even if for a split second
I’d decrease stamina needed for the attacks and body fracture more lethal. Like making you more vulnerable to damage
Also make pounce less magnetic because it’s almost too magnetic rn where you basically stand still and win
utah has become the dilo of evrima
Which is a good thing as it keeps big Dino populations low. Just needs more competition honestly
but since the devs also removed the ability to wallow at rivers were limited to what two mud spots
Add Dilo, Cerato and bary to even out the carnivores and not have 20 of each
but the current problem is now we have packs of raptors bleeding everything in the map
Cause there’s only two land carnivores to even choose from
I think its 4 or 5 (which is not much better)
yeah but their so spread ou that its not funny and also 5 spots for 100 players
fair enough on the carnis man but thats more a slow developer problem thats most likely not gonna be fixed soon
Wallowing does need to come back to rivers to help players out more
and funny story ive actually only died to raptors twice
It’s not that Utah is overpowered. Just a big list of minor things that all add up over time
ive died to bleed many due to mostly random pt chasing me after i excvape or the utahs give up on hunting
idk if their cheating or not but im pretty sure they are
The problem is that they fix all the weak points of a animal
those zero turning infinate stam pts
wdym zero turning, anyone can do it by mastering flight and usage of Z
without the button of z and i mean turning on a dime
it just takes practise to get it down to muscle memory, but eventually you can hover over target spam biting
Ptera is fine as it is I don’t see the problem
their pt doesnt do the z animation
i trhink the bleed does kinda need a slight tweak tho
It’s more a issue with mixpacking rather than Ptera itself
i think it sould be bleed damage based rather than damage based'

Bleed is fine. We just need wallowing to be more accessible
And possibly a bucking touch up
bleed is based on the raw damage you deal, except with utah pounce which does about 3x the bleed iirc
but how much bleed you take is also based on like 10 factors, so its very unpredictable
thank u for the info but i ment twords something like bleed fall off so that low damage like a babys peck of a pt or from some other infinte doesnt keep u bleeding
hp, stam, food, water, and movement are all factors (plus a few I prob forgot)
oh so like a damage minimum for bleed? man I hope so.
also ive noticed does amount of blood effect stam regen
yeah, lower blood means you regen stam slower. at about half bleed you basically don't regen at all.
ive noticed
thought i might ask ab that while im here
but they do need to fix the current map if they want people to keep playing it
had a guy w a 4090 still struggle in some spots
That’s why we are getting gateway
They're making a new one atm, and they only have 1 map maker.
i know they do but i would like to see this map flourish
You did not forget anything
were it not for them saying a bigger map than v3 while also only using about 1/4 of it
Most of spiro wasnt made by professional map designer (iirc it was dondi who made most of it) since they hadn't hired Jace yet. So they decided to just let jace make a new map that is actually designed well, rather than try to put out the dumpster fire of spiro for now.
I'm honestly excited to see what type of terrain we can fight on at gateway, should shake up the balance quite a bit tho.
hopefully
but i hope it doesnt just get legacyed
you know
deleted after spiro becomes actually playable
no they said they want them both, just spiro wont be worked on for a while as gateway is the new priority.
In update 4 I got consistent 60fps which I was happy with, now I get consistent 30fps and usually drops to 15
That’s why I’m gonna get a 3080
Devs have said they plan on having multiple maps with different biomes in the future so I dont see them deleting it.
I see them deleting it cause its horrible performancewise
Idk how map development works but I'm sure they could have their map dev work on it to get it to perform better, unless it's too messed up for that now.
@muted cliff dryo knocking over somthing 3.75 times its own size is a bit much, no?
i don't think a dryo should ever fight an adult utah
Tbf that's not at all unreasonable as far as logistics, it should be assessed whether or not it'd make dryo imbalanced or not
And tbh I don't know.......I'd have to think on it more, I don't think dryo having a stun and run mechanic for utah is necessarily bad....
Okay, let me word this better. I'm okay with giving dryo combat capability. I'm all for it. But...a utah?
Anything bigger than a utah is too much for a dryo to fight imo
It's a creature it barely has more stamina than, and is MUCH larger and stronger than it, and dryo's agility is negligible....so....I don't really even see this as combat capability instead of just another mechanic that helps it escape
It should be encouraged to turn around and flee from those
Actually no, dryo has more stam
That's what I said
I've tested it this patch
Ah
But, it doesn't need it, if it can reliably always escape if it has above like 80% stam
well technically no creature needs any mechanics if it can just run away from anything threatening it, I think it makes dryo more interesting if it has one tho
Right, i'm fine with that mechanic existing, and i like the purpose, I just feel that a utah is too much to knock over
Maybe a short stun, but def not a knock over
It's definitely not as far as logistics, if for balance purposes it's just a stun then fine but it's not at all unreasonable
i'd rather a stun since it can punish an overly cocky dryo player more efficiently
I mean...a utah can instakill a dryo with the same effort, so a knockdown is again, not unreasonable, since dryo still does no damage...I'd wanna see both models tested
A utah can instakill a dryo, if the dryo is foolish enough to let that happen (or if it was ambushed)
The same applies to utah, they're the same speed with a negligible difference in agility
Not really, because a dryo can't instakill a utah last i checked
That's exactly my point, it's a far greater risk for far lesser rewards even with a full knockdown
Meaningful enough to increase the gap ofc
I'd see it being used most in a traveling group with juvis or subs that are slower
Since they can't run from a utah
My intentions were to make dryo be able to defend against anything under 100 kg
the dryo drop kick is a good idea but would be pretty op in mixpacks
like a dryo stuns a utah and the dryo's carno friend can just charge and utah got no chance
very abusable
I mean while I personally don't like the idea of Dryos drop kicking Utahs, migration may help with the mixpacking issue.
Since stuff will basically have their preferred biomes now.
Not that you can't ever leave. Just unwise.
Who knows. A Carno may live completely opposite of Dryo (doubtful though but still a neat thought)
What if I told you Carnos can stun Utahs by themselves without having to mix pack with anything?
Yeah but that needs some element of skill, you can juke a Carno ram but when you're stunned there's nothing you can do
Add another small stunner that takes hardly any time to grow and you get plenty of balance problems
I don't think a dropkick is necessarily easier to hit than the charge, but I get the growth time argument.
Balancing around mixpacks is pointless. Literally any combo of playables can be 'OP'.
Bruh my idea wasn’t supposed to be this op, kick only works on any thing smaller than dryo, not fully grown Utahs
My only issue with allowing a dryo to knockdown a utah is that it’s a larger stun range than pachy. Pachy is literally built for combat and has some very large stun ranges, but can only stun things up to 3.6x its size. If dryo, something that isn’t supposed to be very combat capable, is able to knockdown something 3.75x it’s size, that is an absolutely MASSIVE stun range.
Plus, I don’t think a drop kick works well for when dryo actually needs to defend itself the most, in its burrow.
Ye my idea was to stun things maybe 0.75 times it’s size
Dryo is literally so small there’s no reason for it to be able to knock down a Utah. All it needs is a proper dodge so it can just evade anything
Yeah I don't really think it should be messing with Utahs offensively at all unless it's a juvie. But I still like the idea of a kick for it to deal with stuff it's size or smaller. Like Troodons or Ovis messing with your nest.
Honestly, don’t underestimate dryo’s damage to juvies. I played it for a but not too long ago. Juvie utah decided to try and pounce me, but I bucked it out of stam. So I pecked it to death in that few second stun lol. It was funny to me, but not it’s parent who started chasing me afterwards :/
wtf carno is so broken
running around with 10% filled stomach just trying to prolong the inevitable starvation
complete waste of time unless u run 2/3 pack around in hotspots imo.
it's been like that for some time now, just play something else until the devs decide to reverse some of the nerfs this animal has been bombarded with for the past year
Play in a duo or trio and getting food is a guarantee. Since then you're able to hunt packs / herds of animals.
Lol what packs and herds? The map is barren most of the time, for a number of reasons
the fact that a ptera can kill a 70% carno by pecking it to death is an absolute joke. If they peck anything over three times their size they should fall out the sky as if they hit a tree. Just died to ptera who pecked me to death and i cant do anything about it because the bloody thing is flying. That or i should be able to lunge up and smack his ass
wI dont undcerstand how anyone can support that as being balanced given there is no way to defend yourself
I understand tbf. I've been the ptera and done that. A lot of people say "run to the forest" but it's pretty BS to expect such a large creature to run and hide from a 45kg sky rat. Ptera should only hurt things up to a maximum size imo
use your environment
How about looking for ways to solve X issue
Using environment is such a boring way to deal with something that shouldn't even hurt you. Thankfully, not a lot of ptera players bother to learn how to use it combat wise. However, if they did - they would have been nerfed a while ago.
yes, nerfed into even more of a spectator cam than it already is
Spectator cam for those who don't know what it's capable of
not jump but lunge upwards
like when it roars
it fully extends up when it roars but it cant do that to bite up apparently
I've done it myself, hell you can even bite flying ptera of the air if you try it
ive tried, doesnt work
i spent 20 minutes being pecked consistently by an FG ptera and nothing i did stopped it
Also, not every playable should be combat capable. If you don't like spectator cam ptera (which it should be imo). Then there is literally a plethora of playables to use. You're not meant to enjoy every playable.
Ptera doing 20 damage to utah and 20 damage to carno is odd
it didnt fall out of the sky once, i was 70% FG carno and it took me from 50% hp (utahs attacked me earlier and i beat them) and killed me
i ran to trees
into bushes to hide
You as in. Someone else will enjoy it.
We are not going to agree on it, but I dislike how everything cool is removed from smaller animals and given to larger ones (inc quetz), and then people wonder why nobody playes smaller playables
You're probably not going to enjoy every playable, but someone will
ok so it should be abler to kill an animal 10 times its size with no repercussions>?
hypsi spit is another example, hey what a cool ability! if only it actually you know was meaningful to use and had to be cautious with
i dont understandm how you think it should be able to kill a full grown carno when it weighs nothing tho? thats like a juvi utah being able to kill a st3ego because they decide its too small so it cant get tail striked
fair
It really shouldn't honestly. It's the same as someone expecting a utah to solo a rex (which imo would make even more sense)
just so dumb man. i was growing for 1 hour and 45 minutes and now im dead. To a Ptera. A good one tbf since he never crashed but thats still a joke
It takes considerable amount of stamina to kill big stuff, like the easiest and surest way to counter ptera is simply go up and down a hill side, it forces ptera to waste stamina to regain altitude, which in turn forces it to give up and go regen stamina
cant do that with no stam myself. Carno stam is worse
like trotting, no need to move a lot
Tbf, they can literally wait until you're at least hit a few times from another creature to pester you. The best strat is to wait around a carno fighting a teno (Count the damage) and just go from there. Pretty easy
Or any other creature
The damage stacks up. A half HP carno is easy
he was there when i fought the utah
i was half hp
he brought me from half to none
the fact i was able to kill off a full grown utah as a70% carno but not a bloody ptera
Yeah, pretty goofy. A lot of carnos would probably die to the better ptera players. I've seen plenty navigate forests like it was the plains
Not good balance in the slightest
dont nerf damage i meant tbf they have crap damage it did take him forever, but for the love of god give me a chance to defend myself
So how about nerfing utah bite because someone baits not so great stego player into spamming front swings and nibbles its head with bites
not the same in the slightest
How aobut we actually implement mechanics to deal with ingame things, and not just default to "use terrain", when it shouldn't be neccesary. Just give playables a way to "look up/reach up" and there you go, now you can try and catch the flying thing properly.
it is, bad play gets punished
The stegop at least has the chance to defend itself, the carno doesnt
exactly what i mean
stego at least has a fighting chance. it can try defend itself
perfect
carno doesnt, its "use terrain" or wait for it to crash which is a joke
its entirely reliant on them messing up and not a skill on your own part.
most playables have to use terrain at some match ups
all playables can fight back tho
utah uses terrain to stay out of reach of carno yes but they still both have the ability to fight each other on the ground
utahs can just take a fight with no terrain and the better player wins
fr
That should be for numbers, not for mechanics or otherwise. There should be no reason to use terrain in a 1v1 or similar.
every animal that uses terrain in a 1v1 has an advvantage for that terrain. E.g. utah can jump out of reach of a carno so its safe
carno is too big to hide from ptera
I disagree, that gives combat less depth and makes awareness of your surroundings matter less
literally not, carno is the only dino other than stego that cant defend itself against a sky rat. How does it make any sense for you to think that a tiny rat should be able to kill a carno?
that it should have to run and hide from it
Not talking about ptera
the lunge what i said earlier?
Combat has less depth when you add more mechanics to properly engage with others, instead of standing next to a cliff as the "counter"? I guess that's one way to see it. And there's nothing wrong with being aware of your surroundings, you have to be that for many other reasons than specifically combat, so there's that too.
i mean you have to be aware of your surroundings for ambush reasons and to be able to hide etc
adding more mechanics, and more importantly balancing them is a lot easier said than done
Be that as it may, that wasn't anyones argument.
No one said it would be easy, or hard, only that it would be better with proper mechanics over just "run into a forest to hide from a ptera as a rex" or something.
using the most extreme example possible huh
How about carno using shallows to counter utah, How about tenontosaurus crossing river to escape carno, How about pachy using foliage to escape utah
All of that is using terrain
but in every example, those dinos, if they have to, can fight back without terrain
Crossing the river to escape is fine, but do keep in mind a teno does not need to do that to handle a carno. Same with pachy vs omni, or even carno vs omni (though the argument of using terrain to counter pounce is equally stupid yes, make bucking a proper counter please and thank you).
terrain is just an advantage. what were talking about is supplying a mechanic that gives every dino the option
So that's more like saying a ptera flies away from something, not an issue. The issue here is that ptera can constantly follow something and peck at it from a safe position. The carno can swim after teno btw, so it's not like the carno can't follow, just that it has a harder time doing so. Just like how something can be more agile or similar.
You know someone will be determined to peck a rex to death as ptera.
That's just how Isle players are, someone will make that happen :p
stamina is limiting factor and hard, it took me 3 full stam bars to kill adult teno, but that is besides the point
Easiest way to nerf this is by adding stamina usage to bite whilst flying, or nerfing turn rate on Z
But it could affect ptera vs ptera matchups, so keep that in mind.
but thats still reliant on ptera skill
not carno skill. that means carno has no way to defend it just has to wait
thats a joke
there is no way for the carno to fight back
more than 10, way more than 10, Utah is 10 times the size of Pteranodon, Carno is some 40 times larger
didnt want to exhaggerate
and it's obviously nonsense that a Pteranodon can kill a Carnotaurus just by pecking it to death from outside of its range
exactly
you wouldn't, that's not an exaggeration
it's only a cheese kill that can be done because of the limited mobility of Carno
TBH, if you struggle biting ptera from air I doubt anything less than dismount would help you
obviously it has to be remedied
rofl, has nothing to do with biting Ptera from the air and everything to do with Ptera being bad
a good one won't get bitten from the air, they can attack you from outside of your range
you cant bite it from the air thats the point thats why we are saying to give carno that option
the bitebox of Pteranodon doesn't have to make contact with you, it can just peck the air above you and land a hit
This is what I mean
Carno's bite socket was also reduced
You mean that Pteranodon can attack Carno from outside of its range?
if they are right above you, there is no way to defend so give carno the option to look up and bite up as far as it reach when it roars
Carno's hitbox was nerfed in update 5
I mean that aside from "using" terrain no amount of "skill" is going to save you
what? what's a juvie?
yes, a 2t animal should be using terrain to get rid off a 50kg skyrat
no if its full grown a ptera is 40kg
and hoping the person controlling the sky rat is a moron and flies into a true
what is a juvenile?
exactly
fresh spawn carno is a juvi
I'm asking WHAT is a juvie here? Which animal are you talking about?
size=weight
no, a full adult is roughly 30-40 times smaller than a Carnotaurus
Since always? How do you think the weight of dinosaurs is determined?
since boxing and every other fight sport uses it it makes sense to use it as size comparison no?
Let me rephrase that since it goes a bit further than that
what in the world do you think "size" is?
length? height?
exactly
now, how do you think the weight of dinosaurs is determined?
yeah well theyre thin as hell you telling me theyre not 40 times horizontal?
irrelevant since you already said that it's the area something takes in a space, now how do you think we determine weights of dinosaurs?
no
Newsflash: we take the volume the animal would take in space and then multiply that by density
That's how we determine their weight and that's why it's = size
not to mention weight=size even in animals nowadays - a tiger is heavier than a lion despite lion being taller, a giraffe is smaller than an elephant despite being taller, a reticulated python is also smaller than an African bush elephant despite being longer than it
weight=size since always(aside from very niche cases)
Sure, no problem, it's a common misconception
either way, a pteranodon would realistically fall down on the ground if it tried to peck a Carnotaurus, that's perhaps not the most fun solution and it would be just better to let Carno attack targets above it so that we have some sort of skill match up
as it is it's a no brainer fight where Pteranodon has to mess up to die
unless you're into paleo-stuff and/or are very interested in wild animals - most people won't know this, back in the day I used to think that the biggest dinosaur was the longest one
yea I'm just getting the conversation back on track since the weigh/size thing is a bit off-topic to balance discussion
I really wanna disagree but I just cant, what ever
I mean, if you want to be able to kill much larger stuff without it being able to fight back - Legacy is probably the better pick for you, Pteranodon pecking Stegos and Carnos to death isn't much different to utah tailriding apexes
I see it more as all cool stuff is taken away from smaller playables, that is all
And being forced to play larger ones
yes - all cool stuff - being able to attack larger stuff without it being able to fight back
I guess Hypsi should've also remained invulnerable to Stego's swing
That was something "cool" that a small playable had
I already stated that I cant disagree with it
Fair
People seem to want dryo to get more biteforce and all, so maybe we'll get lethal dryos back! xD
give me back the God-Dryo, the master of Rip and Tear back from update 3.5
the second best PvP animal on that update that nobody played
yea I'm a 100kg little twig but I deal half the damage of a Utahraptor
I don't know, I do know that dryo back then had great biteforce for a dryo, and was plenty capable due to speed and agility + that biteforce, so :D
75N biteforce Dryo
yes, right after Deino
75N, like 300kg, best stamina in the game, it had also better agility than now since there was no inertia
very few people knew about how good it was
so it's a mechanic that was introduced at one point it makes you turn worse at high speeds
You'd be surprised how good playables can be at something, if people know how to use them properly. Like how people struggle with deino vs stego, despite the fact that if you play it right, you can solo the stego, and two of you will shred a solo stego.
also - it grew by sitting afk in a single spot until full adult, it only had to drink right after it hit full growth so as not to die of dehydration
So yes, dryo was surprisingly lethal for well, being a dryo
it was exactly like that
its high damage output could also let it shred larger animals
the only ones that were safe from it were Carno and Deino
both oneshot a Dryo and could spam turn around fast enough to keep them at bay/murder them
Stego was getting baited out of its tail-whacks since it only had like 10 of those on that update and its head multiplier made it very vulnerable to Dryos just rushing its head
yes and it was also stronger
yes but it wasn't that good at actual pvp due to lower agility and a higher skill requirement to actually pull a kill off with it
Dryo was just a zooming little locust/piranha that could maul stuff rather easily when played by a competent person
oh pteranodon could and still can fight it's just that it takes a lot of skill and patience to do, back then it dealt more damage and was tankier(although not by all that much)
Dryo was a bit more forgiving since you just needed to hop on it and run around your opponent attacking them whenever they left an opening
even if you died - who cares? You just spawn again and go watch some tv for half an hour before getting back to a fully grown Dryo again
yea in a pack they were even better but you typically had to get your friends to play it with you because not many people were playing Dryo
because not many people knew it was that good
I found out about it because someone I know pointed it out to me
then I started to play it myself and realised that goddamn he's right
there's a lot of playables that are better/worse than most people think
it's just about what they do with them
@stark spear I think they’re adding juvi hide outs with weird shaped cycads that they can take shelter in from stuff like pteras
Instead of giving everything a new ability to reach up, why not just make ptera’s hurtbox extend down more when biting? That way they don’t need to make a whole new ability or make it easier to bite people on rocks, but still make it easier to hit a ptera that is pestering you.
Whoever died a Ptera as a 70% carno is a walking skill issue just
Considering there is no proper counter, there's no "skill" involved in the first place.
All bro had to do if he was getting low is go in the forest
Simple
It’s a skill issue
That has nothing to do with skill, and its also a terrible argument.
So no, it's not a skill issue when there's no skill involved. Simple as that.
Since there's no actual engagement, no back and forth, there's nothing involved. It's like saying it's "skill" to go drink at a shallow spot where no deino can hide.
But maybe that is what counts as skill when it comes to players in this game xD
The most basic A to B chain of logic is considered skill now….oh dear
Even then it only works on the pteras that give up, you can peruse them as long as you want
Not 100% related but a better camera to help us look up at flyers would be nice 🥲
How is a carno running into a forest to escape a ptera the same as drinking at shallows
Ok then maybe it’s an iq issue if he can’t run into a forest so the ptera can’t find him
Like the ptera would land and try sniff him out or something he’d get 1 tapped it’d be insanely hard to track a carno in the forest
As a ptera
How is it not? You're not actually engaging with the other player, you're just trying to get into a position where it just can not reach you at all. Your "solution" is not to add an actual mechanic, but to just say "well, just don't be where this thing can get to you". Which is not only rather boring, but also not very good design when there can be proper mechanics in place to interact instead, which gives both players something to work with.
Also, you're actually arguing that a solo ptera should somehow be able to damage, much less kill, something like a carno, with the carnos only option being "run and hide". A carno should "run and hide", from a ptera, because there's no actual way for the carno player to react and counter said ptera. I don't know, but I'd think it's obvious this is a terrible approach, both from a fun perspective and from a balance perspective.
You're also underestimating how good pteras can fly if the player is actually competent. A forest will not magically negate their ability to follow you, or attack you. And I don't see why they'd need to land, I doubt they're following you by scent, and not just visual, since you're not exactly equipped to hide in the first place.
Bro thinks ptera needs a nerf they already are like 1 tap and do like -4 damage tracking a carno sprinting around the forest as a ptera is hard enough hitting a tree is game over for you, if you somehow die to a ptera as a 50%+ carno it’s a skill issue I don’t care what you say
It barely does any damage that’s why I’m confused how you manage to die to a ptera I don’t think it should be able to kill one or they even can kill one unless it’s a really skilled player but man just use the forest it’s simple
If you die to one you’re just bad
Whoever mentioned a nerf? And yes, it's a skill issue if you as a ptera hits trees, when you can avoid them quite well. It is not however, a skill issue for the carno that has no proper counter. No matter what you might think, you are wrong.
As such, a decent solution would be to add something that lets terrestials attack upwards, even if they do not have a jump, so that they can react to things like a ptera trying to bother them. Because quite frankly, even if that ptera isn't very likely to kill you, it's still very annoying when they insist on trying, especially when you're a stego and all they do is peck your plates forever.
That would literally nerf ptera even more than it is, it wouldn’t be able to touch anyone just fly around and watch
There you go, now there's some interaction, and you don't have to run into a forest as a stego because you don't want to hear a pain noisy every five seconds because a ptera decided it had nothing better to do than to bother you.
You mean you don't think you might be able to juke the counter attack or something? ^^