#balance-feedback-discussion

1 messages · Page 20 of 1

dusky surge
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tbh

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i dont think you can fully blame isle players

tall bronze
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Nothing to do but kill.

dusky surge
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evrima itself has set itself up as kind of a bigass battleground

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until elders and other such mechanics are in

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not much more to do but fight, since there's little reward for surviving

tall bronze
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Evrima is just an RPG where all classes but Warrior are locked

dusky surge
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with elders and perks, you actually have a goal beyond killing, survival ensures more rewards than needless risks

golden coral
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Eh, true enough. But it does mean there's a whole mentality that will need to change at some point.

dusky surge
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the mentality will have to change naturally, you can't force it

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it will probably change more around U7, because of the fact that people feel a need to actually sustain their animals for prolonged periods

golden coral
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Too bad it's all so far away still.

tall bronze
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I feel afterwards, another thing that could help increase survival mentality is making injuries more meaningful.

H O W E V E R, this also requires more ways to both heal and mitigate injuries, as having only resting as your method of healing is quite poor.

brittle marsh
tall bronze
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🔥 TI_DryoDisap

dusky surge
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the humans are the mage

tall bronze
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What are Dryo and Hypsi?

dusky surge
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level 1 goblin

tall bronze
dusky surge
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im right and you know it

brittle marsh
brittle marsh
tall bronze
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One thing I would like that I know some hate the idea of is fractures (post-severities) being more of a regular injury like bleed rather than a special ability. I loath the idea of fractures only being applicable by like.....3 things.

So you'd have things like Pachy that are obviously REALLY good at dealing fractures and utilize them, but then you have things like Carno who can deal lower-level fractures with their ram and don't necessarily rely on them. However, a fracture is a fracture. And assuming fractures in general are improved in ways like not healing in less than 5 minutes even while running, a mild fracture may get worse if you abuse it.

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A bit more risk to fights depending on what you and your prey/predator are.

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Sure, you escaped that totally unnecessary fight you started, but your leg got a mild fracture. You with your brilliantness however decided to wave it off and keep on moving. Now it's getting worse and taking longer to heal. Now you're more noticeably limping and louder due to pain.

Suddenly 3 Omnis appear. Normally, they wouldn't fight whatever you are. But considering they see you're limping, they realize you are disadvantaged. Long story short, Omnis eatin' good tonight thanks to your unneeded bloodlust!

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Meanwhile in a parallel universe, reverse-you decided to take the fracture more seriously as to not let it get worse and ate certain foods and rested to heal it faster. (or just avoided the fight in the first place)

brittle marsh
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I think we need an edit.
Long story short, --- you end up jumping into the water, because your an Isle player

tall bronze
golden coral
ocean sentinel
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Having players heal quicker the better their health currently is could definitely incentivize caution

golden coral
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Also, for stego juvie, you could always rework the attacks, what attacks it has and how they work, and add full moving swings and so on. Doesn't have to be entirely new mechanics or biome.

ocean sentinel
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It would be far better to just pull out and heal the moment you get hit if you can heal in a minute so, rather than lose most your health and take a whole ingame day cycle. Though you probably don't want to go too far with it.

golden coral
# ocean sentinel Having players heal quicker the better their health currently is could definitel...

I've been thinking about the idea that the lower your stam/health is, the slower the recovery, as in, the longer you stay at those lower levels. Both to encourage backing off or otherwise reconsidering while you're still "in the green", but also to properly have wounded and weakened critters around more often, unlike "Oh I almost died, can't see even a sliver of health, but let me just sit in the bush for 10 min and I'm good to go". Maybe even add extra food and/or water drain when lower on stam and health to incentivize having to be out and about and not be able to just sit and heal all of it and not have a worry aside from being thirdpartied (and generally that only happens when there's actively things watching the fight, in which case you're aware of the extra danger and can adjust to that, more or less).

ocean sentinel
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Only problem with this is right now combat is basically the only thing you have to do other than walk around, chat, and basically complete fetch quest for diet.

golden coral
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Oh yeah, not saying it'd have to be a thing right now, it's just been on my mind because it seems rather rare to find weaker or otherwise vunerable players unless you're right there when the action is happening.

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And I kind of want the whole locked health/scars to matter a bit more, so it's more valid to go for what seems wounded, rather than "oh, it's just one bite less if that" (normally locked health still means you're in the green health so, not sure how much difference it makes, but then I mostly play stego so there is that too).

ocean sentinel
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So you'd basically just be slowing combat too a snail pace due to how cautious everyone would be, and anyone who screws up bad would basically be unable to play the game for an hour or so depending on how extreme the mechanic is

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If you want players to do more than run around and kill stuff, give them things to do other than run around and kill stuff, it's as simple as that.

golden coral
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Well, one would not have to exclude the other to be fair. Both sides of the equation could be worked on.

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But yeah, for now it's not much good. But then that kind of recovery could tie into eating or otherwise interact with something for faster recovery. The main point is that you should have to be out and about, and interacted with, while you're wounded.

ocean sentinel
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Yeah, force players to actually play the game

golden coral
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So it's not a matter of "Oh, I almost died, but as long as nothing finds me within the next 10 min, I'm perfectly fine", but rather "I'm almost dead, now I need food and water and have to put myself out there while struggling to stay alive, maybe next time back off from the fight or be more wary"

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But yeah, for now it's not good because fighting is all there is, but I am after all thinking for proper survival, sometime in the future!

ocean sentinel
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Right now though simply surviving is quite easy, just be careful around hotspots, stick to cover, and only leave for diet. Do that and the Isle becomes quite an easy game.

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Especially for herbivores, though with enough NPCs carnivores also don't really have issues.

golden coral
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Sounds about right. Carno would be the struggle, simply due to hunger drain, but even then you can survive okay with the amount of boars I tend to see at least.

ocean sentinel
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Just only play after server reset, and you should be fine

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The Isle could honestly really benefit from more PvE elements

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A dynamic environment and natural disasters could be used to force players to move away from areas they'd usually be safe and crowd them into other areas.

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After all it's hard to hide in a forest all the time when it occasionally catches on fire.

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And something like a drought system could force people to crowd around what few sources of water are left if sufficiently severe.

hollow canyon
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Why are you people so allergic to combat? Combat in this game is awesome, it's the coolest thing to do in this game and - a shocker here for some - it will always remain the coolest thing to do. Stop trying to discourage people from fighting for goodness sake. It's the one aspect of this game that's actually really goddamn entertaining(as long as it works as intended).

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As for "risky combat" - that's the best kind of combat. Let me think of two situations that I've had in the recent days as a Deino - when did I have more fun? Devouring every juvie Deino that appeared in the 3 yard radius around me and whom I killed without putting any effort into it or when I approached an entire horde of Deinos and killed them one by one? Goddamn, that's such a hard decision to make(obviously the latter situation was much more entertaining, fun and provided for a more thrilling experience).

dusky surge
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its not being against combat, its wanting more to the game beyond combat

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no one is suggesting combat be less fun or worse for your animal than it is now

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just that there be another endgoal than go on a killing spree that actually might have some animals hold back from taking dumb fights

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you can still fight if you want to, but people might not constantly do that if there's more on the line, which adds towards realism and gives more purpose to actually keeping your animal alive

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no one is being anti-combat, just pro-doing-anything-else

golden coral
# hollow canyon Why are you people so allergic to combat? Combat in this game is awesome, it's t...

No one is being allergic to combat Aken, and you know that. And yes, combat is well designed (well, in theory, teno is a great example, the rest, not so much), but at the end of the day, I want combat to be fun and good, but also undesireable as a choice, because it is a survival game. As such, you should make decisions that helps you remain alive, not put you at risk of dying. I want people to hunt, not fight. I want people to always ask themselves "Is this worth it", for an engagement, rather than just going at it because why not. The point of mechanics such as my idea earlier, is to make people have to ask themselves if going at the other guy if there's no need is the best choice. As well as to add the existence of actually wounded and thus vunerable players, rather than just being able to go in and out of combat with barely any issue.

Combat can be well designed, and really fun to engage with, as it should, and still be a bad idea to actually do more often than not. Being fun to do and being dangerous and thus a less than ideal thing to do, is not mutually exclusive after all. A lot of things in life tends to be fun, but it does not mean it's always good for you. As for seeing "risky combat" as the best, well yes, if there's no reason to value your life and the only thing in the game to get a thrill from is fighting, that makes sense. But that's the issue, it shouldn't be the only thing, not even the main thing neccesarily, because again, it is a survival game with some form of end goal aside from "how many things can I kill before I die". At least back then there used to be something more than just existing for the sake of going on a killing spree, much as I know you enjoy that.

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I even acknowledged that right now, any mechanic to make combat less desireable isn't really ideal because that's all the game offers, but ideally the game will offer more than just combat, and a reason to both stay alive, nest, and think longer than just your current life. And at that point, it would be more reasonable to have the game encourage that sort of mentality and playstyle.

hollow canyon
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I truly wonder what you guys believe to be potentially more interesting than one dinosaur going chompa-chompa on another dinosaur?

dusky surge
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we're not trying to have a mechanic that's more interesting than combat, its not like there's an active competition and we want combat to lose, the idea here is that we want more to do than JUST combat

hollow canyon
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Because I will be perfectly honest I play this game to have my dino exactly go chompa-chompa on others, anything else so far has been boring and I can't see anything else being all that interesting, I'd very much like to have some more context for fighting but

dusky surge
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no one is asking for combat to be second best or something

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this isnt a competition

dusky surge
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i dont know what that statement proves

hollow canyon
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idk if everyone gets discouraged after getting hit once, that is kind of clearly discouraging people from taking fights, especially risky fights

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which are the very best kind of fights

dusky surge
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there is literally nothing stopping you from taking risky fights

hollow canyon
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locked health

dusky surge
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the concept that people who like taking risky fights will be discouraged by risk is kinda counterintuitive

hollow canyon
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diets

dusky surge
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they don't stop you

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the point of a risky fight is that it has risk

hollow canyon
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they make it significantly harder to engage in those

dusky surge
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neither locked health nor diets change that

hollow canyon
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since after I win such a fight

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I have to wait a long, long time before I can engage in any fighting again

dusky surge
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hence the risky fight

hollow canyon
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it's not risky

dusky surge
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you are literally taking a risk

hollow canyon
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risky fighting is one that has a high chance in me dying

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this is just a snooze-fest of afking in a bush due to healing the dumb locked health

golden coral
# hollow canyon I truly wonder what you guys believe to be potentially more interesting than one...

Some form of long term goal. I don't know if it will be more fun, but I sincerely hope so. I would like to be able to establish some form of bloodline via nesting and perks and stuff like that personally. I also don't think there's an issue with both wanting combat to be really fun, and less desireable at the same time. Like, great looking swimming animations, but going for a swim is risky and not something you want to do. Or beautiful nights, but there's troodons and dilos out there that will kill you, so you'd rather not go out unless you need to. Granted, those aren't great examples, but I trust you do get my point here. It's not about making combat bad, it's about making it a choice rather than a given action. Instead of being "I can kill this thing, let's go!" it should be "I can kill this thing, but is it worth the risk of damage/death and long term need vs temporary thrill?".

hollow canyon
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or being discouraged from fighting something because it doesn't give the nutrient I want

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I want to fight a Stego as Deino but why in the world would I ever do that if it's borderline worthless to me diet-wise?

hollow canyon
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"is fun worth sitting for 20 minutes in a bush healing up?"

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that's already a thing in this game

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it's one of the most trash aspects of it

golden coral
# hollow canyon which are the very best kind of fights

Not if your goal is to remain alive. Which is kind of the point, no? And yes, getting discouraged the longer the fight drags on would make people have to make a choice if whatever they're fighting is worth it, vs it being worth it because A, if you win you're good to go, and B, if you die, you just regrow with oftentimes little issue. (And we all know how people feel about making growth incredibly hard and all that), which would also be the point. You can still do it, but the game should reward you for not doing so, by letting you have an easier time overall for your long term goals. Instead of now having to go out there severely wounded and thus at greater risk of dying.

dusky surge
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i dont think being able to take a fight, heal up and constantly fight again and again without downtime is very good for the survival element

hollow canyon
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I don't think not-fighting or taking only fights that are one-sided and you know you can win is very good for the fun element

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Surviving in this game has always been easy

golden coral
golden coral
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You find value in the action itself, I find value in the results.

hollow canyon
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Any halfwit can sit back in a corner of the map and do absolutely nothing just munching on whatever plant/eating AI while avoiding all the players

golden coral
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Which is of course why we also want more, long term goals, and things to do, so there's a reason to remain alive.

dusky surge
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i mean, there are servers for the whole "fight and nothing else" playstyle

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and when they release sandbox, it'll be a whole mode

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id rather survival mode be survival mode

golden coral
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Maybe those would be enough to discourage people from just going at fighting all the time, but I doubt it, so I'd like to see proper incentives to choose flight over fight, much as para has been set to do apparently.

hollow canyon
golden coral
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I don't think survival means = stay hidden in a corner. It's more so it means = make the best decisions to remain alive for as long as possible.

dusky surge
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its literally for fighting what

golden coral
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And of course the game should require you to be put at risk, and have to make dangerous choices.

hollow canyon
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it's the survival fights that matter

dusky surge
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skip the boring growing/surviving part and get right to the good stuff that is fighting

golden coral
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But your goal should be to mitigate those risks, to find the best way to stay alive, against the games attempts to put you at risk, instead of happily going along with those risks and throwing yourself at the danger.

hollow canyon
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they have weight behind them, there's a high risk in engaging in it and there's far more strategy and planning about it

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sandbox fighting is nothing like that

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it's only good for practice

dusky surge
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so adding a reason to live gives more risk, strategy and planning

golden coral
dusky surge
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thus i fail to see the problem

golden coral
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You either live, and is not at risk aside from 10 min of "afk healing", or you die, and afk grow back.

hollow canyon
golden coral
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Which considering growth isn't really that much of a bother, now is it?

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Clearly there's no risk since people are all too willing to throw themselves into combat more often than not.

hollow canyon
golden coral
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That does not indicate that there's a risk, that there's a downside, something that makes you go "I really hope I do not die".

hollow canyon
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My friends outright refuse to play this game because they don't want to waste hour upon hours of their time to engage in it

hollow canyon
golden coral
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Because afkgrow? Or are you claiming that growth is now difficult and demanding?

golden coral
hollow canyon
golden coral
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It would be, if you had to actively play the game.

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But as we both know, growing is pretty much a do a few things, then watch netflix while game plays itself. Occassionally do a few more things, rinse and repeat for a few hours. There you go.

dusky surge
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okay, so

  • you dont like growth because it takes time
  • you dont like survival mechanics because it takes away from fighting
  • you dont like sandbox because it doesnt have growth or survival mechanics

what exactly do you want

golden coral
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If you felt "Oh no, I have to regrow" when you die, then you wouldn't be throwing yourself into fights and not care how it goes.

hollow canyon
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I don't dislike survival mechanics

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I want them however to compliment PvP rather than discouraging it

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I like growth as a concept but I don't like that it's based on time and eating

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I'd like it to be based on things I do in the game

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encouraging you know - active gameplay

dusky surge
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perks/elders dont discourage pvp tho, they're a choice. If you choose to take risks, you can sacrifice perks/elder because you can die, or you can fight anyway because you are an adult and why not

hollow canyon
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PoT has a much better idea of growth, their execution is atrocious but rewarding people with growth for things they do in the game gives a potentaily much better gameplay loop than having people wait until they're fully grown

dusky surge
golden coral
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The thing is, survival mechanics and PvP are, while not exclusive to each other, not really complimentary.

dusky surge
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PoT's growth system sucks why would anyone want that

hollow canyon
golden coral
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Since one is all about putting yourself in danger, and the other is about not doing so.

hollow canyon
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nobody plays these games to pick up goddamn pine cones

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the idea of activity being rewarded with growth is good though

golden coral
dusky surge
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what is an example of a non-tedious quest that you need to do to grow

golden coral
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How do you make people value their life, make them really consider every action they take, while also complimenting taking actions that is not conductive to their long term survival?

hollow canyon
# dusky surge what is an example of a non-tedious quest that you need to do to grow

I've already gone over that on multiple occasions, you can have different things that an animal would do that would be rewarded with growth, each one of them specific for an animal, you can have ceratopsids mark trees with their horns, same goes for Carno and Cerato, you can have some playfighting, you can have some things that you actually have to do in the game, for example you might be given a quest "wallow" with tips saying that wallowing decreases the bleeding of your animal, you can have a quest "eat saltrocks" just in general - do the things that you will be doing in the game anyways + any quests that fit a specific animal

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hell the devs could just create a channel where people would suggest quests and then they could pick the ones that are in their mind sensible

golden coral
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Are those really so much more fun than picking pinecones though? :p

hollow canyon
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there's 60k people on this discord, someone will come up with something that is decently good

golden coral
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They might make more sense, sure, but, you're still just doing x, then doing y, for the sake of getting growth.

hollow canyon
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I think it's definitely more fun than being rewarded for just existing in the game

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the issue with PoT quests is that they are for the most part all the same and don't fit the animals that have to do them

hollow canyon
# golden coral How do you make people value their life, make them really consider every action ...

I think people value their lives enough as it is, I honestly haven't been attacked by a single person who didn't have a significant advantage over me during the last few days that I played the game, the progress to whatever perks/traits that completing the full lifecycle would do being lost for the specific lifecycle where you died prematurely - which is something that Dondi mentioned - is also a really serious downside.

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As for how I'd reward it? Give more progress for killing the right things

dusky surge
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i see the opposite, people don't value their life at all and will leap at any opportunity to take a needless fight

hollow canyon
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if I kill a Stego as a deinosuchus I should get some really serious reward instead of getting well... the same nutrient as fish

golden coral
# hollow canyon I think people value their lives enough as it is, I honestly haven't been attack...

Considering how much people seem to still just fight happily, I don't think they value them enough at all. Nowhere near, quite honestly. And maybe that would be enough, but I sincerely doubt it. Unless those traits and perks are so good that someone that does not play like that just can't achieve anything in the game. Sure, if perks and stuff makes it so someone that only grows, then fights and dies, will die all the time vs those with perks, it might work. But then I think that might lead to all kinds of other issues, so it's probably not ideal.

hollow canyon
golden coral
dusky surge
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i watched as utahs literally threw themselves at a stego which had killed most of their pack and barely took a hint of damage

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retreating would've been easy, but why bother

hollow canyon
hollow canyon
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It's literally Utahraptor being absurdly broken right now because of all the buffs it received

golden coral
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We've seen that through most of the games history I'd say.

hollow canyon
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I was pretty much the only person playing one of those animals that actively attacked people without an advantage in numbers, well me + one juvie Deino whose big companion I've killed and who seemingly wanted to start growing anew

golden coral
hollow canyon
golden coral
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But maybe you just found a "chill" server. Because honestly, I don't think it was because "I dont want to die", but rather "I just want to chill and be nice"

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No, I meant stego vs deino matchup.

hollow canyon
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I've played on EU3, EU4 and EU5

golden coral
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Sounds about right yes, at least EU5 from what I know is more chill, and well, slow paced I suppose. Probs 4 as well, it tends to be 1-3 where all the stuff goes down really.

hollow canyon
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The only game that I can think of that I know where you risk more than in TI is Ark

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simply because it's even more of a timesink

golden coral
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I think we're looking at risk a bit differently here. You consider out of game as something, while I'm talking about ingame risks.

hollow canyon
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Idk what can be a bigger in game risk other than losing your whole progress

golden coral
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I'd rather trade outside game punishment, such as the timesink, for ingame punishment, as it were.

hollow canyon
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unless you want people to have their GPU explode or attach them to some device that would shock them irl every time their playable gets hurt/dies

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what would be the in game punishment?

golden coral
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But then there has to be that risk, actively, not just temporarly because you might die in the fight. But the long term risks and thus decision making.

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Which you see as "anti-combat".

golden coral
hollow canyon
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of course I am

golden coral
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Basically, as I said earlier, right now it's either you win, and all is well, aside from some active thirdpartying, or you die and just afkgrow.

hollow canyon
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but I don't see how anything could remotely be more punishing than making people lose all their progress

golden coral
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I want there to be a "I won but now I'm in trouble for the next few hours" so it's a long term decision.

hollow canyon
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Goddamn, that's probably the thing I'd want the least

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That would literally make it unplayable

golden coral
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So it's not a matter of either doing or dying right here and now, but if you do, you still might lose out more than it was worth. Because otherwise there's still no real risk or choice, because you just start over, you've not made a bad decision and now you "suffer" for it. Like going mountain climbing in the game and breaking your leg.

hollow canyon
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just for the record

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you're talking

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about irl hours, not in game hours?

golden coral
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Most likely irl, since what's an ingame hour, a few minutes?

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Which is what we currently have when it comes to healing?

hollow canyon
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goddamn, yes I'd love the game to be even more of a dull timesink

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no, on a serious note, I'd drop it immediately if anything like that was introduced

golden coral
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Well, isn't the point to not put yourself in a position where you need to deal with that timesink then?

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You can go mountain climbing as a stego, but if you fall a tiny bit and break your leg, then that should matter and be a serious issue.

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Not a matter of "Okay, I'll just sit here alone for a good few min and there we go, good as new"

hollow canyon
golden coral
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Where's the risk there, where's the consequenses of having taken damage and made youself vunerable, if you're never, or rarely at least, getting into trouble for it?

hollow canyon
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if someone plays risk free they shouldn't be getting any progress

golden coral
hollow canyon
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towards elders, perks or anything

golden coral
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Sure, the game should put you at risk, you should need to be at risk, but your goal should be to avoid that as much as possible, and mitigate it, by making smart decisions and all that.

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You do not get rewarded for being at risk, you get rewarded for avoiding that risk.

hollow canyon
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You might want to mitigate it e.g. by eating an already dead trike instead of the one that's prancing about but you should have to eat that trike(or any other dangerous animal that can kill you)

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if you get to get by simply by avoiding any danger and the game rewards you for that, then the game design is simply bad

golden coral
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If you can achieve that lack of danger, haven't you made a good decision then?

hollow canyon
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Also - I think this is more isle-discussion fitting

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it's not really about balance feedback

golden coral
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You want to encourage the stego to go mountain climbing, I want to encourage it to find the flattest, safest route through the mountains.

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Well, it kind of is, since we're sort of talking about my suggestion earlier. I think at least.

hollow canyon
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Well I'm really talking about the general premise you three had in that discussion of how there should be more risk to fighting

golden coral
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I guess we can go over there if you want then. Maybe for the best, don't want to get yelled at by whoever is in charge these days.

winter iris
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@rain bane I fully agree with your feedback on stego. I think a multiplier of 3-3.5 should be used for bites on its head. It would remain a strong tanky animal, but with a vulnerable part to defend at all costs. This would also make the game better for everyone, including stegos

frail bobcat
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Stego takes 1000 damage from a deino bite to the head right now, that means a 6 hit. A 3 times would make it a 4 hit which is ridicoulus

hollow canyon
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it would get absolutely obliterated by any actually competent Deino player

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and it wouldn't even be close

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Goddamn T.rex would be killing a Stego on sight with an absurdly high multiplier like that

winter iris
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Maybe a multiplier of 3 could be too much, but I don’t think that a multiplier of 2 (as other dinos) is fair

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Stego tail slam is 1000 damage if I’m not wrong ? So that would mean 4 hits in the head to kill a deino, so a 4 hit in the head from deino could be fair, also considering that it is a lot easier for stego to hit deino on the head than the other way round.
Although I m not 100% sure the stego tail damage is 1000 (guess so though considering it 1 shots a carno on the head).
I’m not even a deino player, so don’t really care tbh. I just di not think it is fair that stego can run that fast, be that tanky, have that much stamina and be so powerful all together. As of now it basically does not have any weak spot

frail bobcat
rain bane
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The banal rule "either I can run or I can fight back." Stego can now both run away and fight back, so isn't that a rediculuos?

stark knoll
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No, it's far out of deino's league, and even then, it can still be effectively killed by them

rain bane
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Deino cannot grab an full adult stego in its mouth. It has a chance to evade his teeth even with increased damage to the head.

stark knoll
#

That's not a bad thing to me

#

Neither gets obliterated by each other, they both have the option to run or fight

rain bane
#

If the deino is on the ground, it cannot run away from the stego. If deino in the water - it can. But the stego can run away in both cases - they won’t catch stego in the water and it manages to swim to the other side of river, they don’t catch up stego on the ground because its too fast. Is this a fair fight? Stego will die only because of its stupidity, deciding to fight with a few deino or with one good deino right on the river bank.

stark knoll
#

If a deino can't kill a swimming stego then I honestly don't know what to say

#

They are immensely slow in the water

#

And a deino on land should lose

rain bane
#

A good stego will not turn his head and fight at a disadvantage. It's too heavy booty right now. I have never seen a stego cross a river at a wide point. And in a narrow deino just doesn't have enough time to land enough blows to kill it.

#

I agree that deino on earth should lose. But the stego by the water should also lose.

stark knoll
#

Increasing headshot damage will just make good deinos better and do absolutely nothing for the average player, which seems to be the target of the suggestion

#

It'll make every other of stego's machups worse in future encounters and doesn't solve the issue you repeatedly bring up

rain bane
# stark knoll So what does increasing the headshot damage do in this case?

And right now, when a deino attacks, the stego has every opportunity to run back, take an advantageous position and attack.

The headshot damage increase will increase the number of successful ambushes and attacks when crossing the river, as headshots will require less than what is currently available. Hence the stego will be more afraid of the water and will be less brave.
If you take other creatures, it will be a faster, but more fair battle.

Now the stego in the head kills almost everyone - so let these "everyone" also kill it in the head faster. Thus, it will be a dangerous carcass with a lot of health, but a small and most important weak point.
The rex argument - the stego just shouldn't give it a head and the rex will lose. And the rex should not expose its head and breed stego for attacks.

#

The fact that a stego is a grassland herbivore does not negate the fact that it should be afraid of water. As do all animals that share their range with crocodiles.

#

Even now you need to be able to hit the head of a stego. So let those who will hunt stego receive their reward for an accurate hit.

#

The biggest problem that stems from the increase in damage to the head of the stego is that the deinos will become stronger. But they are already super strong, at the time of the current update - BUT THEIR POPULATION SHOULD NOT BE CONTROLLED BY STEGO. To negate this, either force players to more active cannibalism within the species (move the deino to a separate diet with no alternatives, so that those who want the ideal diet would be forced to cannibalize), or introduce competitive dinosaurs (sucho, bary, spino, whо will regulate deinos of different ages).

frail bobcat
frail bobcat
rain bane
sharp delta
#

If your idea comes into play I’d rather hide than go around, which is not very stego like

frail bobcat
sharp delta
frail bobcat
#

Lets take the deinos kit:
Ambusher with a basic instakill for everything below 4 tons
Very fast in water
Very slow on land
High health
10 minute oxygen
500 bite damage

stark knoll
#

Isn't oxygen 10 minutes now?

frail bobcat
#

That looks like a ambusher that specifies in ambushing prey below 4 tons and not big fat tailswinging walnutbrains

sharp delta
#

Stego is a tank, it’s supposed to TANK hits

rain bane
sharp delta
rain bane
frail bobcat
sharp delta
#

Nobody cares about necks!!!

#

It’s merely just a tanky lizard that has spikes

frail bobcat
rain bane
slim dragon
#

Fun fact : irl stegosaurus had an armored neck

sharp delta
#

How will my stego defend itself from way bigger things if it could easily die to the neck?!?

rain bane
winter iris
#

Guys, I’m not sure that a multiplier of 3 is fine for stego…but the way you’re putting the problem down is just wrong. Biting stego head is difficult, so it’d remain extremely hard to kill. You’re saying that something that currently annihilate everything could face the issue of dying to something…are you serious?

sharp delta
frail bobcat
rain bane
frail bobcat
stark knoll
sharp delta
#

Yea, the stego needs to be strong enough if it wants to live right next to gigas, rexes, and other stuff

winter iris
sharp delta
#

Exactly

rain bane
#

Guys, you forget that apexes like rex or giga will be in a few years. And what, such a huge stego carcass will walk, being strong enough to defend against apexes that are not yet in the game? And who will hunt it? Troodon?

sharp delta
#

Not exactly but it’s supposed to be a tank

slim dragon
sharp delta
#

And like @stark knoll said, people who can already kill it efficiently will just make it easy for them

sharp delta
frail bobcat
rain bane
bright oasis
rain bane
sharp delta
#

Yea, the simple answer is to just kill ‘em while they’re young

#

Ignore the big ones

frail bobcat
sharp delta
#

Because sooner or later bigger stuff can take them on

rain bane
frail bobcat
slim dragon
sharp delta
#

Let’s also mention that cannibal stegos are a thing

winter iris
rain bane
sharp delta
#

So just letting them attack eachother is another answer

bright oasis
sharp delta
#

Perhaps ceratosaurus can beat a stego

frail bobcat
sharp delta
#

Which is coming soon, so the suggestion to make their head very weak will probably go and bite them in the butt when that big rhino thing comes into play

#

Making the head weaker will merely make stegos less common

winter iris
frail bobcat
winter iris
# frail bobcat Success rate is based on skill (see solo utahs soloing stegos

Considering players will be the same also in U6, so skills are the same, then success rate is based on stats.
It is really funny how so many people think that every fight is mainly skill, whilst actually skill is just a part of it, and probably not even the bigger part. This is a videogame, so stats of different dinos have a huge impact on each fight. Same Dino fights are based on skill, not different dinos fights (at least not only on skill)

frail bobcat
#

And stats are a big thing yes, but a better player can utterly destroy worse players

winter iris
frail bobcat
wet sleet
tall bronze
#

Really wish there was a realistically doable way to make lunge not so friggn' boring and simple.

azure crescent
#

Cerato’s way of attacking a stego is the same as carno’s except slower

tall bronze
#

I think a kick attack for Dryo is great, but the bite force buff I think is unnecessary if it gets a kick.

somber sphinx
tall bronze
#

Cera beating Stego is like a single Carno beating Stego

Theoretically possible? Yes.
Realistically possible? Don't even try.

#

Dum dum dino

somber sphinx
#

Both gets swatted by the stego in the endTI_Hurr

hollow canyon
#

With the absurd nerfs to Stego you people are suggesting Deino would be rolling over a Stego while also being completely untouchable to the rest of the roster and being able to oneshot the whole rest of the roster minus Stego

#

The fight between Stego and Deino RIGHT NOW is close

#

it's Stego favoured for sure but a good Deino can pull a victory off

#

with the changes that are being suggested Deino would be literally unstoppable in this game and murder Stego, which takes the same time to grow, without much trouble

#

well this is of course assuming that it's controlled by a competent player

vivid aurora
hollow canyon
#

The game shouldn't be balanced around people that are bad at it

vivid aurora
#

Stegos in general are not a threat if YOU dont go up to their face since they cannot do anything to you unless you run straight towards them.

hollow canyon
#

Stego does need some QoL nerfs but that's it, the size of its herd should be decreased and it should be discouraged from grouping up in general but that's it

vivid aurora
hollow canyon
#

And no - multiplier of 3 isn't "fine" I'd literally murder every Stego that would come in my reach if it had that high of a multiplier on its head

hollow canyon
#

they also get to group up into a herds of 5 which is just bizarre for an apex tier herbivore

vivid aurora
#

Herbivores do tend to form much larger groups than carnivores. However I cannot say i have seen those megapacks.

#

The megapacks i often see is over 20 raptors on each server

hollow canyon
#

I see a megaherd of Stegos pretty much every time I play the game

vivid aurora
#

One issue with Stegos is kin killing.

hollow canyon
#

sometimes it's a mixpack where they have Deinos, Stegos sometimes Tenontos, Pachys and Utahs

#

but yea Stegos are one of the most common megapacking animals in my experience

winter iris
hollow canyon
#

Stego has the highest multiplier in the game

#

no other animal has a headshot multiplier of 2

#

I also don't know what you mean by "30% increase". 30% more damage than it takes now? or an increase of the multiplier of .3 putting it at 2.3?

#

Cause a 30% increase compared to the current one would absolutely make this a Deino favoured match up

rain bane
normal wraith
#

how would a server with set number of players per dino play out? My buddy and I discussed it and thought this might be an interesting breakdown of available slots per dino. 100 player slot per dino breakdown

TOTAL HERB 40 players
stego 10
tenonto 10
pachy 9
dryo 7
hypsy 4

TOTAL CARNOV 60 players
carno 13
utah 29
deino 12
ptera 6

#

thoughts?

#

for EVIRMA might i add

golden coral
#

First off, why would you have more total carnivores than herbivores? Second, no good, because what do you do when the population of your chosen server is full on that particular critter?

rain bane
golden coral
#

Deinos are not meant to be on land, and have no reason to be on land as it stands. Maybe if they did have to be on land, it could be argued that they might need something (but probs more speed/stam then if anything, not better fighting abilities).

normal wraith
#

i thought going carnov heavy was good because herbs dont tend to kill and hunt eachother where as you know carovs kinda go for anything

rain bane
golden coral
# normal wraith this is why i want a discussion, i couldn't decide what way to lean the scale ma...

Well, the basic issue is how to handle when you want to go on, but server goes "nah, full on that dino, sorry". Add a que, find another server, or what would you do? As for the numbers, well I'd personally have far more herbis than carnis, simply because that makes for a more reasonable ecosystem, or so I think. But I apologize if I sounded accusatory, if you have a good reason for favouring carnis over herbis, then I'll listen to those arguments!

golden coral
#

And I don't count "shoreline" as land here, since you can attack there. But more so if you're following the stego inland, for some reason.

#

But you already have the "run or kill" circumstance, deino just stays in water and can't be touched. That rule doesn't apply to every specific biome or circumstance, but more so in general. Deinos have all they need to avoid stegos, whereas stegos do need to go drink.

#

@normal wraithThe goal of your idea isn't bad, but the solution is tricky at the least, because of the issue of being locked out of playing simply due to "right now too many people want to be the same thing you do". Adding a que could work, but then you got a second one, first to get a spot on the server, then to get a spot as your chosen dino. And you could have that conflict of "server has space but not my playable", which could be frustrating possibly. Especially if you have something invested in, and you don't have a way to get rid of it outside of the game. Like, if I have a utah, and I see "too many utahs" I could maybe kill that utah somehow in the menu, and go carno or something, but if I have a stego or deino, I probably do not want to do that.

thin mantle
normal wraith
rain bane
# golden coral But you already have the "run or kill" circumstance, deino just stays in water a...

Let's go back to what I said above. How can deino kill a stego? A normal stego will not go into the water, so it will remain on the ground. A deino can’t grab a bite in the teeth either, therefore, in order to kill an adult stego, he will be forced to go to land. Deino is significantly slower than a stego on land, its jaws are much larger, so why can't it headshot a stego faster than it can now?
Yes, the deino is faster in the water, and that's okay, that's its habitat. If Deino could grab a stego (at least by the leg), that would be acceptable. But deino can't do that, and stego is part of the deino diet, so deino must hunt for it.
And in order to even the odds (stegos usually walk in groups), the deino must be an even more formidable opponent so that the stegos would be afraid of water. One such method is increasing the damage to the head of the stego.

golden coral
# normal wraith i wonder if it would change the flow of the game so much so that it makes less p...

Well, no doubt something would change, but I'm not sure how well it'd actually go over. Most people dislike the idea of being locked out simply due to "now there's too many of my chosen playable", and on top of that, you'd have to then figure out what you'd want the ecosystem to look like. The second issue is that you're kind of both removing a bit of potential competition, as well as adding "cannibalism" for the reason of removing someone so your friend can join.

golden coral
#

So that's not an issue. If you're right at the shoreline basking, and you're paying even an ounce of attention, no stego is going to "get you" before you've turned around and gotten into the water, at worst taking a tailhit or two.

normal wraith
thin mantle
# normal wraith i wonder if it would change the flow of the game so much so that it makes less p...

It would definitely alter the dynamic of the server, but honestly I can only see that being absurdly annoying, especially when players are/will be maintaining a single dino over an extended period of time….so if someone logs into a server where they already have a dino, then the system is circumvented….if you need to wait to use your dino because someone else has taken your spot, then that’d be extremely annoying and basically turn the vast majority of time playing the game into waiting until you’re allowed to play it….nobody should be forced to play a class they dislike simply because there aren’t enough of them on, that’s a failure in design first and foremost for making the animal lack viablikuty or engagement

rain bane
golden coral
#

@rain baneAlso you need to keep in mind, diet does not mean hunting the adults. You can grab and drown a stego up to 80%, 4T, you have plenty of stego to kill before it's "impossible".

#

On top of the fact that even a 4.5T stego is going to die very fast, even to a solo deino, so again, shoreline hunts are doable.

thin mantle
golden coral
#

You could add stego to carno diet, and that does not mean carno should ever hunt an adult stego, but it can run down juvies and possibly subs.

thin mantle
golden coral
rain bane
golden coral
thin mantle
golden coral
#

And honestly, stego should not be afraid of a deino, any more than any other apex.

#

You're going to eventually have rex and trike and shant and others, and they're just going to ignore deino too most likely. No reason why stego should be an exception really.

thin mantle
#

Stego is the element keeping deino in the water….unfortunately that dynamics leaning is important for the stability of the game until something else can take its place, not that anything really SHOULD necessarily but that’s the hand we’ve been dealt

golden coral
#

Also as someone pointed out, real life stego had armor on neck and throat, so technically it should have resistance there, not added weakness :p

#

Hopefully we get that in the future, plus "full size" 8T stego!

rain bane
golden coral
thin mantle
rain bane
golden coral
#

And even then, you could add more fighting for water engagements, without letting deino hunt terrestial apexes.

thin mantle
#

Like as for right now, ptera is the aerial apex, that doesn’t justify it soloing Utahs

golden coral
#

Deino should by all means get better combat, but that still does not mean it should be taking on other apexes reliably.

normal wraith
rain bane
# golden coral You know we can have mechanics without it being "visual" on the model right. I d...

Comparison of poison (the presence of which should imply the presence of poisonous glands, which on the game model can be located in the area of the lower jaw) and the comparison of protection is incorrect. This is the same as introducing an armored anky and at the same time making it the weakest despite the armor.
Now the stego has an unprotected neck and head, which should show other players that "here it is, the weak point! aim here and kill!"

golden coral
thin mantle
golden coral
#

And hopefully adding a bit of a "rough" patch as armor would work just fine.

thin mantle
rain bane
rain bane
thin mantle
golden coral
thin mantle
#

Realistically an Omni pounce would one shot the entire roster…..

#

Barring sauropods…..maybe

golden coral
#

I mostly know that stego did have fancy armor on the known "weak spot", which makes sense, if it was as weak as some seem to think, stego would probably have died out, especially if was also dumb as a brick with that tiny brain :p

rain bane
thin mantle
#

Appealing to stegos potential neck armor is dumb anyway, balance takes precedent regardless

golden coral
# rain bane This is not enough to protect against deino jaws.

It's not, and I wasn't trying to argue that, more so that stego technically had armor there, and so the multiplier might not be that accurate. I'd personally, if we got armor properly, put it at 1.75 for head (and whatever for necks, I don't know what other critters have on neck and so on either), a bit higher than others, but not as weak as people might think. But this is more so for the rest of the roster, since deino still doesn't use its jaws like that in game, due to the lunge and grab.

thin mantle
#

Basically every fight being decided by a single attack…..wooo

golden coral
thin mantle
rain bane
thin mantle
golden coral
#

The issue is that deino could do the same to most things probably. Is there a reason a shant, or allo, or carno would not have it's head ripped off?

#

Do they have that much stronger necks compared to stego that their heads would resist that biteforce that deino is supposed to have?

thin mantle
#

Pounce is a logistically impossible attack, translating its consequences into game realistically would render Utah the most powerful solo hunter in the game

rain bane
thin mantle
rain bane
thin mantle
#

If every fight was decided by a single attack….sperging would be viable

golden coral
#

What we could do is remove the stun on targets of a deino, so it only stuns itself. Then it'd be more reasonable to maybe rework the stego/deino matchup a bit.

golden coral
#

Might not even be able to catch a para possibly, depending on the size of that one.

thin mantle
#

This is just….ridiculous….deino shouldn’t have that kind of power, it already has a biome in which it’s the SECOND most powerful animal within it, AND has near complete and total invisibility when within it to anything above water, enabling it to Insta kill basically anything in game would be so hilariously stupid….

rain bane
# golden coral Well, you wouldn't be able to catch any of the other apexes, or even acro probab...

With other apexes, a slightly different story, since the same rex jaws are almost commensurate with the jaws of a deino. Deino could inflict serious damage to the neck, but could not tear off his head.

But in general, in my idea, I did not propose to make a stego one-shot. Yes, it would be realistic in my understanding, but because of the game - wrong. But I would increase the damage to the head, which would lead to a decrease in the required number of bites to the head.

golden coral
#

Because at some point there'll be something you just can't do anything about, that will just stand in the water and ignore your presence.

thin mantle
golden coral
#

If nothing else, brachio would just walk in, stomp you flat, and that'd be that.

#

Unless you're one of those that think deino should oneshot brachio on head when it drinks? :p

#

(Yes, that was an actual suggestion)

thin mantle
#

And it’s an entirely unnecessary fight you only partake in out of boredom and pride

golden coral
thin mantle
golden coral
#

You can't both turn and swing, you have to do either or. So if you stop to attack, deino goes ham on head, if you move, deino can follow while you need to move far ahead that you can then stop and start swinging before deino catches up.

thin mantle
rain bane
# golden coral I meant more so, should a deino just ignore the other apexes, or should it hunt ...

I believe that the deino, as a predator that cannot choose prey and just must hunt anything that comes up to its river, should in principle not have any specific diet. Unlike ground predators, deino cannot choose and run after ground game - it hunts for what comes to it. Therefore, if a rex approaches the water, the deino should be able to compete with it in the coastal zone.

Spino is a different situation. Its jaws are not capable of dealing as much damage as a deino can. To be honest, I don't think spino would be a good match for deino. The spino has all the ability to get out of the water and move on land, which is not the case for the deino. Therefore, in water, the deino must be stronger than the spino.

rain bane
thin mantle
golden coral
#

My point was mostly that there's going to be some things you just can't hunt unless you give deino stupid amounts of power, or remove the lunge and does something else, that might be more reasonble to fight back against.

thin mantle
#

Here’s a lovely little size chart of everything deino Insta kills from stealth with zero counterplay….not including the smallsTI_DangerRex

#

It doesn’t need to fight apexes

rain bane
golden coral
#

I'm pretty sure it's been said that spino using its arms is why it'll take on deino easy.

rain bane
thin mantle
thin mantle
hollow canyon
#

irl Deino bite is severely overestimated in terms of its damaging capabilities

rain bane
hollow canyon
#

It isn't as devastating as the Tyrannosaurus

thin mantle
hollow canyon
rain bane
thin mantle
hollow canyon
#

the thing is that the theropods did a tonne of facebiting during their encounters

#

we don't see T.rexes running around with torn off jaws

#

Deino could theoretically tear off the mandible of a theropod but it's not something that would be happening very often

golden coral
hollow canyon
#

also - Giganotosaurus has a very armoured head, Tyrannosaurus less so but still pretty armoured

hollow canyon
thin mantle
hollow canyon
#

Deinosuchus wouldn't be "wriggling out" of the grip of something capable of holding down an Ankylosaurus

#

Having said that I don't think that Spinosaurus should necessarily be capable of holding down these two animals and killing them like that

rain bane
# hollow canyon That is not how any grab attack works in the game

Now we cannot judge it at all. This is just my guess, based on the concepts of Baryonyx (which pulls off the pounced utah with its claws) and on the concept of Spino, which flips the anky. Until specific apexes come out, we will not be able to say whether it works like that or not.

hollow canyon
thin mantle
#

Because when it comes to Omni, it’ll always be favored

hollow canyon
#

Concept arts are just concept arts, they are supposed to hype up a creature and potentially show off its abilities

#

they aren't necessarily meant to portray their sizes or how specific match ups will be going between animals

thin mantle
#

There’s a reason deino doesn’t decapitate most of its lungeable targets

#

Despite that being something it can do via the concept art

rain bane
hollow canyon
#

There's been a discussion lately about how Para and Allo interactions are going to go where Dondi read it and ended up being just shocked that everyone was making so many assumptions about it based on the concept art

thin mantle
rain bane
thin mantle
rain bane
thin mantle
#

A prime example being how Carno can’t immobilize a Utah by standing on its tail

hollow canyon
#

yes but the information they are meant to provide don't go as in depth as you seem to imply, you're trying to infer from them whether Spinosaurus will be capable of holding down a Deinosuchus or not, we really do not know how this mechanic is going to work

rain bane
thin mantle
hollow canyon
#

however that is tbh completely irrelevant as you seem to be having the completely wrong impression

#

about the interactions between Spino and Deino

#

The way a confrontation between these animals has been described was

#

"Deino's best option is to swim away"

rain bane
thin mantle
#

None of this changes what deinos purpose in game is, it’s not an apex killer, it’s ability is deliberately contrary to that, and it can easily retreat to the water if an apex threatens jt

hollow canyon
#

Spinosaurus will likely have the clear upper hand over Deino

thin mantle
rain bane
# hollow canyon "Deino's best option is to swim away"

Like concepts that change, there is a possibility that this will change. Developers very often introduce changes and change their position. Take at least the fact that they have been saying for a long period that all herbivores will be only AI.

hollow canyon
#

What in the world does that have to do with what they intend for a specific match up?

#

They also stated that Stego will have the upper hand over Deinosuchus

#

which it does

#

this hasn't changed at any point

thin mantle
#

And why would that change

hollow canyon
#

good question

rain bane
thin mantle
#

Especially since deino is the second most immune animal in the game currently

hollow canyon
#

every time something like this gets mentioned people go into some full-on denial mode "they might change their mind" and then complain when the devs go along with what they've planned

#

that is - Deinosuchus losing against Stegosaurus or Spinosaurus

thin mantle
#

Unless ofc, you’re using the correct definition of apex

#

In which case not even giga would be considered an apex

hollow canyon
#

well technically not a single animal in the game was an apex in the biological sense because nothing was at the highest trophic level

#

Rexs died to Dilos, Dilos died to Allos, Allos died to Gigas, Gigas died to Rex

rain bane
hollow canyon
#

Which animal have they changed their plans for?

#

Aside from Puertasaurus I suppose

thin mantle
hollow canyon
#

and maybe Giganotosaurus

thin mantle
#

Was nice chatting with all of you but I gotta get to bedTI_ParaBaby

hollow canyon
#

Speak to you later

rain bane
# hollow canyon Which animal have they changed their plans for?

Previously, they didn’t even want to call stego an Apex, stego was closer to the mid-tier with his HP level. But now it is beginning to be classified as an apex.
Previously, the developers wanted to make all sauropods AI. Changed their mind.
Previously, the developers wanted to remove all herbivores and make them AI. Changed their mind.
Previously, the developers wanted to make the dryo a slow and burrowing creature. Now they have added the ability to move quickly, but digging is not (I'm generally afraid that dryos will remove the burrowing mechanic).
Previously, the developers wanted to make a feathered version of the utah, but now there is no news about it anymore.
Previously, the developers wanted to make pachy like the one who breaks and runs away in fear. But now pachy is not like that.
Previously, the developers wanted to make the carno extremely clumsy, but now its maneuverability is very good.
Previously, the developers wanted to make a stego like someone who bleeds very quickly. Its holding up very well now.
And so on.

hollow canyon
# rain bane Previously, they didn’t even want to call stego an Apex, stego was closer to the...

They did not want to remove all herbivores and make them AI - herbivores were supposed to be AI in the very beginning of the game it later on got changed to them being playable too because the playerbase wanted to play them.
They were always hesitant to call either Stego or Deino an apex and have been going back and forth on whether either of them is an apex.
Dryo was never meant to be slow, burrowing mechanic for it has been popping on and off and there hasn't been much clarity on that(I honestly stopped following whether it will have it or not in Evrima).
Feathered version of the Utah has evolved into us getting an actual realistic Utahraptor as a new separate playable later down the line.
Pachy not being the way you describe there is more of an issue with how the game works, the intention for the animal to work that way is still there which is the reason why its damage has been gutted.
I would need source on Carno being supposed to be extremely clumsy. It was supposed to be a small game hunter, you're not going to succeed at that while being extremely clumsy, besides they actually nerfed the hell out of its agility as time went on.
Idk when Stego was supposed to bleed very quickly.

All of these are things that have never been set in stone, I'm asking about them changing their mind about some specific interaction. E.g. if they ever went from "Giga will have the upper hand over T.rex" to "T.rex will be winning against Giganoto more often than not". So far any statements like that made during Evrima's development are holding up very well. The only potential change I can think of is making Deinosuchus bigger than it was initially supposed to be but as I said before - they've always been hesitant and unclear about its position and it was always oscillating between being an apex and a mid tier.

rain bane
#

Stego was supposed to bleed out quickly in patch ~2-3 (as i remember). A few utahs could cause a stego to expire in a matter of minutes.

hollow canyon
#

I've never seen them indicating Carno to be an ambush hunter

hollow canyon
#

update 2 Stego was just a trash animal

#

they needed to buff it because it was the biggest waste of time in the game

#

it wasn't bleeding out, Utahs were just killing it with raw damage

#

in ~30-40 seconds

#

that wasn't intentional, you're for some reason taking the state of balance on some patch and then trying to frame it as evidence of dev's intention of how the game was supposed to work

rain bane
# hollow canyon I've never seen them indicating Carno to be an ambush hunter

I remember it was mentioned somewhere. At the very least, they wanted to make it so that it developed great speed, but for short distances. So that there are problems with stam. But then they changed that, and actually for the better. Almost all of the developer changes have brought good things to the game, and I'm happy about that.

hollow canyon
#

that's not how it works, they never outright said whether they want Carno to be an ambush hunter, they never said they want Stego to bleed out fast

hollow canyon
#

They've also done the opposite - they've reduced Carno's stam

#

initially it wasn't meant for short distances at all

#

this thing could traverse half the map before breaking a sweat

#

its stamina got nerfed with the global stamina nerf later on

#

because people here on islecord said that the stamina pools were ridiculous and every animal ran for an absurd length of time

rain bane
#

I think that you are right, because now, sorting through my memories, almost all the false statements of the developers were before the development of EVRIMA. After its formation, everything was quite consistent.

golden coral
# rain bane Previously, they didn’t even want to call stego an Apex, stego was closer to the...

Dryo was never slow if I recall correctly, unless you mean very old prog dryo possibly (also dryo should not burrow, it does not need it nor does it fit). Most of those are not concept arts. And calling stego apex, I think was strange, but it also depends on if they looked at current "legacy" stego or proper stego, or even prog stego (that certainly was a dangerous critter, doing more bleed than anything else in the game at times). The devs have instead said they will make a correct utah, and rename our current one omni. The rest is kind of balance "issues" to more or less degree. But I wouldn't call carno that agile, and I don't recall stego ever being said to bleed out quickly.

hollow canyon
#

yes, that's my point exactly, I'm not saying there won't be a patch where Deino will be beating a Spino

#

there very likely will be a patch like that

#

but that won't be intended

rain bane
#

The same statement with the ambush carno was more about the legacy even at the moment when he had an acceleration after crouch.

hollow canyon
#

Stego was getting torn apart by Deinos on 3.5

#

the very next update changed that completely and put the match up in favour of Stego again

golden coral
#

Also statement concerning apexes might incude acro, so there's that too!

rain bane
#

In any case, I'd really like to see how deino and stego interact with apexes. But that is still a long way off, as far as I know.

golden coral
#

I imagine deino will swim away, stego will walk away while keeping them at bay. Or so I hope, because making stego a "sniper turret" is just bad.

rain bane
golden coral
#

I miss it too, but there is that issue of killing the predator only after you're already dead. It's not ideal for a defensive purpose.

rain bane
#

It is possible that in order to compete with rex and giga stego will increase the bleed. Yes, they will not kill them with blows so quickly, but they will inflict a lot of blood, because of which the Rex will have to end the battle faster than they would like. 🧐

#

At the very least, I would like stegos to still have the highest bleed in the game.

golden coral
#

Considering we got omni being the high bleeder right now, I doubt it. But we'll see, giga might also be up there competing when it comes to bleeding stuff out. And yeah, I guess they could up the bleed percentage for stegos attacks, do something similar to omnis to make it more lethal in that way.

rain bane
#

I agree with you, but I think, that stego bleed should be more then utah bleed

golden coral
#

Since bleed "damage" is based on raw damage, technically stego does the most bleed, it's just that omnis have a higher percentage of bleed per damage done, hence why their pounce is so lethal. So you'd have to change that around most likely.

rain bane
azure crescent
#

@rain bane your suggestion implies anything with a small head should have a huge multiplier for it

#

teno's head is the same size as stego's, should its head also get ripped off in a few bites from a carno?

rain bane
#

But in general, the teno's head-to-body ratio is not as different as the stego's. Therefore, the stego should have a greater difference - the body is more protected, the head is less.

#

You are also comparing carno and deino jaws, which are completely different. The carno's jaws are weak and not designed to tear something, they are designed to strike like a saw. Deino jaws can simply compress what will be between them.

#

Although in game the carno bite damage is stronger than the utah bite, I am sure that the carno bite will then be much weaker than the same allo or alberto bite, and it will be right if they kill the teno in the head very quickly.

azure crescent
#

i'm not comparing them, i'm using what you said

#

Stego's and teno's head are quite literally the same size, teno's might even be actually a bit shorter and thus slightly smaller than stego's

rain bane
#

I wrote this as an example, not as a statement of what needs to be done.

#

And I wrote purely about stego, without mentioning other species. Of course, if the idea of tearing off heads is introduced as on concepts, it will affect all dinosaurs.

neon willow
#

Honestly I think it's a bad idea purely from the perspective of one or two shotting an animal that took 5 hours of effort to grow. And that applies across the board; it's the same reason people are extremely uncomfortable with guns being added, because of the potential for 1-2 shotting apexes like rex if you have good aim and they permit enough realism with calibers and such

hollow canyon
rain bane
rain bane
hollow canyon
#

Carnotaurus beats out Suchomimus, Ceratosaurus and even Allosaurus(the last one at parity) in terms of its biteforce.

#

It also has an extremely stress resistant mandible which could withstand very high forces

#

So this stuff about it having "weak lower jaw" is completely untrue.

rain bane
azure crescent
#

For paleo stuff atleast

hollow canyon
#

This is from last year, scroll down and pay attention to both the table showing the biteforces off non-tyrannosaurid theropods and to the chat with stress resistances - Carnotaurus has a very impressive jaw compared to pretty much all the other theropods and loses mainly to tyrannosaurids at parity

rain bane
azure crescent
#

Carnotaurus along with most other abelisaurs had pretty strong bites iirc

hollow canyon
rain bane
#

Yep, that would be nice

hollow canyon
azure crescent
#

Kind of like crocodile teeth or in a different shape?

hollow canyon
#

I believe so

wraith relic
#

Why are you guys still arguing about stego, we all know dryo should one shot it

azure crescent
#

Also kind of off topic but the topic of biteforce reminds me, didn’t utah have a biteforce around the same as a cerato’s?

#

Which for its size is insane?

wraith relic
#

Dryo gods must be appeased with op dryo

rain bane
wraith relic
hollow canyon
hollow canyon
#

You're welcome

hollow canyon
azure crescent
hollow canyon
neon willow
rain bane
#

However, I still see stego closer to the high mid tier 🧐

neon willow
#

If you were to reduce stego growth times, you would also need to reduce growth times pretty much across the board

rain bane
#

Honestly, I'm already tired of discussing my idea with stego head.

neon willow
#

Yes. But even if you reduced stego to a 3.5 hour grow (a huge reduction; currently it is 5 hours), there still remains the problem of: I don't think many people would play something slow, with a bad turn rate, that takes 3.5 hours to grow, and which can be 1-2 shot in an area where they don't really have any defense or offense at all

#

In short, I don't think it makes for engaging gameplay, however realistic it may be

rain bane
neon willow
#

And that brings up the question not only of apex growth times, but mid tier growth times. If stego grows in 3.5 hours, then carno, allo, and others may need reduced growth times as well

rain bane
# neon willow And that brings up the question not only of apex growth times, but mid tier grow...

Here it is already necessary to proceed from who the stego is. If the apex - then of course. But if the mid-tier is high, then changing the growth time of carno, allo and others is no longer so necessary.
But I wouldn't go down to 3.5 hours. Down to 4 or 4.5 - perhaps, but no less. Yet his head is not so weak as to die from two bites. As discussed above, about 4 bites from a deino to the head is generally more realistic.

neon willow
# rain bane Well, stego used to have a flair for it, and I loved stego for that - high damag...

Maybe, but I'm not sure the head is so hard to hit as to justify a giant multiplier. Things with bigger mouths, and slow movements and turns themselves will struggle (like deino), but there's a whole bunch of midtiers that will be more like the Utahraptor in being able to outmaneuver the stego... And biting a stegos head as a Utah is not so hard to do-- just dodge the tail with agility and you're golden

#

Adjusting head multipliers will affect balance with everything, not just deino

#

Utah's are of course low tier, but there are other mid tiers coming which will likely fill a similar niche in terms of agility if not stamina

rain bane
# neon willow Adjusting head multipliers will affect balance with everything, not just deino

Yes, you are right about that. But when I created the idea, I mostly thought specifically about deino hit in stego head. It still doesn’t fit in my head how such jaws can’t do huge damage. I didn't think much about other predators before that. But I also don’t want to increase the damage to the jaws of the deino, since the increase in damage will also increase how much damage croc will deal to the body of the stego, and I would not want to increase the damage to the body.

neon willow
#

Idk, I rather think it's probably best to chalk it up to the fact that while you could theoretically solo a rex with a Utah... It's probably not the best matchup for it. Same idea with deino fighting stego. You can do it and win, but fighting other apexes is really not what deino is specialized for, so it's harder to do

rain bane
neon willow
#

And in all honesty... In general, most animals hunting with teeth and claws don't go for headshots anyways irl. The skull is very hard to break, whereas ripping out a jugular vein, clamping down on the trachea, ripping apart leg tendons, and generally causing massive hemorrhaging is easier to achieve, even in modern species that do have bone crushing bites

#

It's more a thing that hunters with bullets that can pierce bone easily do for a quick kill

rain bane
neon willow
rain bane
neon willow
#

I know they death roll, but while I've seen them death roll the neck and legs, I don't think I've seen them do it to the whole head at once

rain bane
rain bane
neon willow
#

Maybe, but then the rex will be balanced by other terrestrial apexes rather than aquatics. Sure, an adult rex may have nothing to fear from deino... But subs and juvis certainly do. And even then, the foolish rex who tries to swim across a river will likely meet it's doom there

neon willow
rain bane
neon willow
rain bane
tall bronze
rain bane
neon willow
#

Idk, it feels like something that would be cool if stegos were only AI, but as they are other players, the devs need to respect the time and effort they put into growing their dinosaurs, just like everyone else

rain bane
neon willow
rain bane
#

In legacy just while drinking and eating your dinosaur turns its head with camera, which does not happen in evrima. And I really don't understand why xDDD

tall bronze
#

I don't recall seeing a drinking animal ever turn it's head now that I think of it 😮 Not saying it's impossible, got me thinkin'

winter iris
#

And it would be difficult to replicate different sights in game tbh

neon willow
thin marsh
#

my xray button an setting doesn't work or appear

winter iris
stark knoll
neon willow
winter iris
#

To be completely honest , this idea of sight fields, camera blocks etc. is extremely unnecessary to be implemented in game generally speaking and at this stage in particular

#

My opinion of course

analog mirage
#

Literally what is a Dryo gonna use a drop kick for other than troodon/Juvies. At that point it’s probably better off just pecking them

storm dock
#

i believe pachy needs a buff or utah needs a nerf

#

hear me out utah right now does insane bleed with a less than reputable ability to use a 0.5 second jump animation that can hit from any direction which is death to pachys but on the other hand pachys have the fracture mechanic i understand that pachy is ment to be a glass cannon but when cannons hit their supposed to scare an enemy enough to back off but fracturing a utah does almost nothing when they make a mistake their still faster than pachy with fracture im fine with pachys matchup against others like carno its what i expect but 95% of my blood vs a slight reduction in speed and maybe 1/4 health damage is not exactly a fair trade

analog mirage
#

I like how people complain about Utah being op when pachy/Carno are well known to bleed out quickly

storm dock
#

well that being correct pachy has a low blood pool my point still stands 2 creature of similar size with one being a huge advantage in surviveability

analog mirage
#

If a pachy head or leg fractures a Utah it gets the advantage quick

golden coral
#

So it's more so that carno and pachy needs better bleed resist, than omni doing too much bleed? Though omni does do a lot of bleed, possibly a bit too much really for how easy and safe that pounce generally is. Also, could just crank up pachys buck power a bit more, just make it so it throws off omni almost instantly and there you go, much harder to pounce it now.

storm dock
#

but getting a leg fracture is extremely difficult compared to utah hit within hitbox safety pounce

analog mirage
golden coral
#

Should just make pachy buck extremely effective, and we also get the concept "anti-omni" style there. You can still hunt pachies, but just not pouncing them, more or less, unless you got at least a pair, where it'd be more effective.

golden coral
analog mirage
#

I’d revert it since Utah finally got fixed which was the main issue with it

#

So then immediately nerfing it’s competition after being fully fixed wasn’t a good idea

#

As pachy it’s usually best to just run if you run into a pack of Utahs since if you fight you are guaranteeing a death

#

But people play it like it needs to be a murder machine and usually end up dying in the process

storm dock
#

that the problem you cant run and u cant force them back

#

you could fracture every one of them but if they pounce u once your dead

#

even if for a split second

analog mirage
#

I’d decrease stamina needed for the attacks and body fracture more lethal. Like making you more vulnerable to damage

#

Also make pounce less magnetic because it’s almost too magnetic rn where you basically stand still and win

storm dock
#

utah has become the dilo of evrima

analog mirage
#

Which is a good thing as it keeps big Dino populations low. Just needs more competition honestly

storm dock
#

but since the devs also removed the ability to wallow at rivers were limited to what two mud spots

analog mirage
#

Add Dilo, Cerato and bary to even out the carnivores and not have 20 of each

storm dock
#

but the current problem is now we have packs of raptors bleeding everything in the map

analog mirage
#

Cause there’s only two land carnivores to even choose from

frail bobcat
storm dock
#

yeah but their so spread ou that its not funny and also 5 spots for 100 players

#

fair enough on the carnis man but thats more a slow developer problem thats most likely not gonna be fixed soon

analog mirage
#

Wallowing does need to come back to rivers to help players out more

storm dock
#

and funny story ive actually only died to raptors twice

analog mirage
#

It’s not that Utah is overpowered. Just a big list of minor things that all add up over time

storm dock
#

ive died to bleed many due to mostly random pt chasing me after i excvape or the utahs give up on hunting

#

idk if their cheating or not but im pretty sure they are

frail bobcat
#

The problem is that they fix all the weak points of a animal

storm dock
#

those zero turning infinate stam pts

calm ibex
#

wdym zero turning, anyone can do it by mastering flight and usage of Z

storm dock
#

without the button of z and i mean turning on a dime

calm ibex
#

it just takes practise to get it down to muscle memory, but eventually you can hover over target spam biting

analog mirage
#

Ptera is fine as it is I don’t see the problem

storm dock
#

their pt doesnt do the z animation

#

i trhink the bleed does kinda need a slight tweak tho

analog mirage
#

It’s more a issue with mixpacking rather than Ptera itself

storm dock
#

i think it sould be bleed damage based rather than damage based'

analog mirage
#

Bleed is fine. We just need wallowing to be more accessible

#

And possibly a bucking touch up

storm dock
#

yeah

#

and optimazation but that too much to ask of the devs

hasty coyote
#

but how much bleed you take is also based on like 10 factors, so its very unpredictable

storm dock
#

thank u for the info but i ment twords something like bleed fall off so that low damage like a babys peck of a pt or from some other infinte doesnt keep u bleeding

hasty coyote
#

hp, stam, food, water, and movement are all factors (plus a few I prob forgot)

hasty coyote
storm dock
#

also ive noticed does amount of blood effect stam regen

hasty coyote
storm dock
#

ive noticed

#

thought i might ask ab that while im here

#

but they do need to fix the current map if they want people to keep playing it

#

had a guy w a 4090 still struggle in some spots

analog mirage
#

That’s why we are getting gateway

hasty coyote
storm dock
#

i know they do but i would like to see this map flourish

frail bobcat
storm dock
#

were it not for them saying a bigger map than v3 while also only using about 1/4 of it

hasty coyote
# storm dock were it not for them saying a bigger map than v3 while also only using about 1/4...

Most of spiro wasnt made by professional map designer (iirc it was dondi who made most of it) since they hadn't hired Jace yet. So they decided to just let jace make a new map that is actually designed well, rather than try to put out the dumpster fire of spiro for now.
I'm honestly excited to see what type of terrain we can fight on at gateway, should shake up the balance quite a bit tho.

storm dock
#

hopefully

#

but i hope it doesnt just get legacyed

#

you know

#

deleted after spiro becomes actually playable

hasty coyote
#

no they said they want them both, just spiro wont be worked on for a while as gateway is the new priority.

bronze crow
#

That’s why I’m gonna get a 3080

bright oasis
frail bobcat
bright oasis
azure crescent
#

@muted cliff dryo knocking over somthing 3.75 times its own size is a bit much, no?

#

i don't think a dryo should ever fight an adult utah

thin mantle
#

And tbh I don't know.......I'd have to think on it more, I don't think dryo having a stun and run mechanic for utah is necessarily bad....

azure crescent
#

Anything bigger than a utah is too much for a dryo to fight imo

thin mantle
azure crescent
#

It should be encouraged to turn around and flee from those

azure crescent
thin mantle
azure crescent
#

I've tested it this patch

azure crescent
azure crescent
thin mantle
azure crescent
#

Right, i'm fine with that mechanic existing, and i like the purpose, I just feel that a utah is too much to knock over

#

Maybe a short stun, but def not a knock over

thin mantle
#

It's definitely not as far as logistics, if for balance purposes it's just a stun then fine but it's not at all unreasonable

azure crescent
#

i'd rather a stun since it can punish an overly cocky dryo player more efficiently

thin mantle
azure crescent
thin mantle
azure crescent
#

Not really, because a dryo can't instakill a utah last i checked

thin mantle
azure crescent
#

That's fair enough i guess

#

Maybe a really short knock down i'd say

thin mantle
#

Meaningful enough to increase the gap ofc

#

I'd see it being used most in a traveling group with juvis or subs that are slower

#

Since they can't run from a utah

wraith relic
#

My intentions were to make dryo be able to defend against anything under 100 kg

native tendon
#

the dryo drop kick is a good idea but would be pretty op in mixpacks

#

like a dryo stuns a utah and the dryo's carno friend can just charge and utah got no chance

#

very abusable

tall bronze
#

I mean while I personally don't like the idea of Dryos drop kicking Utahs, migration may help with the mixpacking issue.

#

Since stuff will basically have their preferred biomes now.

#

Not that you can't ever leave. Just unwise.

#

Who knows. A Carno may live completely opposite of Dryo (doubtful though but still a neat thought)

wet sleet
native tendon
#

Add another small stunner that takes hardly any time to grow and you get plenty of balance problems

wet sleet
#

I don't think a dropkick is necessarily easier to hit than the charge, but I get the growth time argument.

keen plover
#

Balancing around mixpacks is pointless. Literally any combo of playables can be 'OP'.

wraith relic
#

Bruh my idea wasn’t supposed to be this op, kick only works on any thing smaller than dryo, not fully grown Utahs

hasty coyote
#

My only issue with allowing a dryo to knockdown a utah is that it’s a larger stun range than pachy. Pachy is literally built for combat and has some very large stun ranges, but can only stun things up to 3.6x its size. If dryo, something that isn’t supposed to be very combat capable, is able to knockdown something 3.75x it’s size, that is an absolutely MASSIVE stun range.

Plus, I don’t think a drop kick works well for when dryo actually needs to defend itself the most, in its burrow.

wraith relic
#

Ye my idea was to stun things maybe 0.75 times it’s size

analog mirage
#

Dryo is literally so small there’s no reason for it to be able to knock down a Utah. All it needs is a proper dodge so it can just evade anything

tall bronze
#

Yeah I don't really think it should be messing with Utahs offensively at all unless it's a juvie. But I still like the idea of a kick for it to deal with stuff it's size or smaller. Like Troodons or Ovis messing with your nest.

hasty coyote
#

Honestly, don’t underestimate dryo’s damage to juvies. I played it for a but not too long ago. Juvie utah decided to try and pounce me, but I bucked it out of stam. So I pecked it to death in that few second stun lol. It was funny to me, but not it’s parent who started chasing me afterwards :/

hollow field
#

wtf carno is so broken

#

running around with 10% filled stomach just trying to prolong the inevitable starvation

#

complete waste of time unless u run 2/3 pack around in hotspots imo.

hollow canyon
# hollow field wtf carno is so broken

it's been like that for some time now, just play something else until the devs decide to reverse some of the nerfs this animal has been bombarded with for the past year

keen plover
#

Play in a duo or trio and getting food is a guarantee. Since then you're able to hunt packs / herds of animals.

small ether
#

Lol what packs and herds? The map is barren most of the time, for a number of reasons

stark spear
#

the fact that a ptera can kill a 70% carno by pecking it to death is an absolute joke. If they peck anything over three times their size they should fall out the sky as if they hit a tree. Just died to ptera who pecked me to death and i cant do anything about it because the bloody thing is flying. That or i should be able to lunge up and smack his ass

#

wI dont undcerstand how anyone can support that as being balanced given there is no way to defend yourself

keen plover
calm ibex
#

use your environment
How about looking for ways to solve X issue

keen plover
#

Using environment is such a boring way to deal with something that shouldn't even hurt you. Thankfully, not a lot of ptera players bother to learn how to use it combat wise. However, if they did - they would have been nerfed a while ago.

calm ibex
#

yes, nerfed into even more of a spectator cam than it already is

keen plover
#

Spectator cam for those who don't know what it's capable of

stark spear
#

not jump but lunge upwards

#

like when it roars

#

it fully extends up when it roars but it cant do that to bite up apparently

calm ibex
#

I've done it myself, hell you can even bite flying ptera of the air if you try it

stark spear
#

ive tried, doesnt work

#

i spent 20 minutes being pecked consistently by an FG ptera and nothing i did stopped it

keen plover
#

Also, not every playable should be combat capable. If you don't like spectator cam ptera (which it should be imo). Then there is literally a plethora of playables to use. You're not meant to enjoy every playable.

#

Ptera doing 20 damage to utah and 20 damage to carno is odd

stark spear
#

it didnt fall out of the sky once, i was 70% FG carno and it took me from 50% hp (utahs attacked me earlier and i beat them) and killed me

#

i ran to trees

#

into bushes to hide

keen plover
#

You as in. Someone else will enjoy it.

calm ibex
#

We are not going to agree on it, but I dislike how everything cool is removed from smaller animals and given to larger ones (inc quetz), and then people wonder why nobody playes smaller playables

keen plover
#

You're probably not going to enjoy every playable, but someone will

stark spear
#

ok so it should be abler to kill an animal 10 times its size with no repercussions>?

calm ibex
#

hypsi spit is another example, hey what a cool ability! if only it actually you know was meaningful to use and had to be cautious with

stark spear
#

i dont understandm how you think it should be able to kill a full grown carno when it weighs nothing tho? thats like a juvi utah being able to kill a st3ego because they decide its too small so it cant get tail striked

#

fair

keen plover
#

It really shouldn't honestly. It's the same as someone expecting a utah to solo a rex (which imo would make even more sense)

stark spear
#

just so dumb man. i was growing for 1 hour and 45 minutes and now im dead. To a Ptera. A good one tbf since he never crashed but thats still a joke

calm ibex
#

It takes considerable amount of stamina to kill big stuff, like the easiest and surest way to counter ptera is simply go up and down a hill side, it forces ptera to waste stamina to regain altitude, which in turn forces it to give up and go regen stamina

stark spear
#

cant do that with no stam myself. Carno stam is worse

calm ibex
#

like trotting, no need to move a lot

keen plover
#

Tbf, they can literally wait until you're at least hit a few times from another creature to pester you. The best strat is to wait around a carno fighting a teno (Count the damage) and just go from there. Pretty easy

#

Or any other creature

#

The damage stacks up. A half HP carno is easy

stark spear
#

he was there when i fought the utah

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i was half hp

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he brought me from half to none

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the fact i was able to kill off a full grown utah as a70% carno but not a bloody ptera

keen plover
#

Yeah, pretty goofy. A lot of carnos would probably die to the better ptera players. I've seen plenty navigate forests like it was the plains

#

Not good balance in the slightest

stark spear
#

dont nerf damage i meant tbf they have crap damage it did take him forever, but for the love of god give me a chance to defend myself

calm ibex
#

So how about nerfing utah bite because someone baits not so great stego player into spamming front swings and nibbles its head with bites

stark spear
#

not the same in the slightest

golden coral
#

How aobut we actually implement mechanics to deal with ingame things, and not just default to "use terrain", when it shouldn't be neccesary. Just give playables a way to "look up/reach up" and there you go, now you can try and catch the flying thing properly.

calm ibex
#

it is, bad play gets punished

stark spear
#

The stegop at least has the chance to defend itself, the carno doesnt

stark spear
#

stego at least has a fighting chance. it can try defend itself

stark spear
#

carno doesnt, its "use terrain" or wait for it to crash which is a joke

#

its entirely reliant on them messing up and not a skill on your own part.

calm ibex
#

most playables have to use terrain at some match ups

stark spear
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all playables can fight back tho

#

utah uses terrain to stay out of reach of carno yes but they still both have the ability to fight each other on the ground

#

utahs can just take a fight with no terrain and the better player wins

#

fr

golden coral
stark spear
#

every animal that uses terrain in a 1v1 has an advvantage for that terrain. E.g. utah can jump out of reach of a carno so its safe

#

carno is too big to hide from ptera

calm ibex
stark spear
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literally not, carno is the only dino other than stego that cant defend itself against a sky rat. How does it make any sense for you to think that a tiny rat should be able to kill a carno?

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that it should have to run and hide from it

calm ibex
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Not talking about ptera

stark spear
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what about then?

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cuz thats what we are talking about

calm ibex
#

Design

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erik already gave suggestion to "solve" it

stark spear
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the lunge what i said earlier?

golden coral
stark spear
#

i mean you have to be aware of your surroundings for ambush reasons and to be able to hide etc

calm ibex
#

adding more mechanics, and more importantly balancing them is a lot easier said than done

golden coral
#

Be that as it may, that wasn't anyones argument.

#

No one said it would be easy, or hard, only that it would be better with proper mechanics over just "run into a forest to hide from a ptera as a rex" or something.

calm ibex
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using the most extreme example possible huh

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How about carno using shallows to counter utah, How about tenontosaurus crossing river to escape carno, How about pachy using foliage to escape utah

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All of that is using terrain

stark spear
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but in every example, those dinos, if they have to, can fight back without terrain

golden coral
#

Crossing the river to escape is fine, but do keep in mind a teno does not need to do that to handle a carno. Same with pachy vs omni, or even carno vs omni (though the argument of using terrain to counter pounce is equally stupid yes, make bucking a proper counter please and thank you).

stark spear
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terrain is just an advantage. what were talking about is supplying a mechanic that gives every dino the option

golden coral
#

So that's more like saying a ptera flies away from something, not an issue. The issue here is that ptera can constantly follow something and peck at it from a safe position. The carno can swim after teno btw, so it's not like the carno can't follow, just that it has a harder time doing so. Just like how something can be more agile or similar.

golden coral
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That's just how Isle players are, someone will make that happen :p

calm ibex
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stamina is limiting factor and hard, it took me 3 full stam bars to kill adult teno, but that is besides the point

#

Easiest way to nerf this is by adding stamina usage to bite whilst flying, or nerfing turn rate on Z

golden coral
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But it could affect ptera vs ptera matchups, so keep that in mind.

stark spear
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but thats still reliant on ptera skill

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not carno skill. that means carno has no way to defend it just has to wait

#

thats a joke

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there is no way for the carno to fight back

hollow canyon
stark spear
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didnt want to exhaggerate

hollow canyon
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and it's obviously nonsense that a Pteranodon can kill a Carnotaurus just by pecking it to death from outside of its range

stark spear
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exactly

hollow canyon
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you wouldn't, that's not an exaggeration

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it's only a cheese kill that can be done because of the limited mobility of Carno

calm ibex
#

TBH, if you struggle biting ptera from air I doubt anything less than dismount would help you

hollow canyon
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obviously it has to be remedied

hollow canyon
#

a good one won't get bitten from the air, they can attack you from outside of your range

stark spear
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you cant bite it from the air thats the point thats why we are saying to give carno that option

hollow canyon
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the bitebox of Pteranodon doesn't have to make contact with you, it can just peck the air above you and land a hit

hollow canyon
#

Carno's bite socket was also reduced

hollow canyon
stark spear
#

if they are right above you, there is no way to defend so give carno the option to look up and bite up as far as it reach when it roars

hollow canyon
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Carno's hitbox was nerfed in update 5

calm ibex
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I mean that aside from "using" terrain no amount of "skill" is going to save you

hollow canyon
#

what? what's a juvie?

hollow canyon
stark spear
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no if its full grown a ptera is 40kg

hollow canyon
#

and hoping the person controlling the sky rat is a moron and flies into a true

#

what is a juvenile?

stark spear
#

exactly

stark spear
hollow canyon
#

I'm asking WHAT is a juvie here? Which animal are you talking about?

#

size=weight

#

no, a full adult is roughly 30-40 times smaller than a Carnotaurus

#

Since always? How do you think the weight of dinosaurs is determined?

stark spear
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since boxing and every other fight sport uses it it makes sense to use it as size comparison no?

hollow canyon
#

Let me rephrase that since it goes a bit further than that

#

what in the world do you think "size" is?

#

length? height?

#

exactly

#

now, how do you think the weight of dinosaurs is determined?

stark spear
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yeah well theyre thin as hell you telling me theyre not 40 times horizontal?

hollow canyon
#

irrelevant since you already said that it's the area something takes in a space, now how do you think we determine weights of dinosaurs?

#

no

#

Newsflash: we take the volume the animal would take in space and then multiply that by density

#

That's how we determine their weight and that's why it's = size

stark spear
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thats weight

#

yup

#

sorry shadow but ur wrong here

hollow canyon
#

not to mention weight=size even in animals nowadays - a tiger is heavier than a lion despite lion being taller, a giraffe is smaller than an elephant despite being taller, a reticulated python is also smaller than an African bush elephant despite being longer than it

#

weight=size since always(aside from very niche cases)

#

Sure, no problem, it's a common misconception

#

either way, a pteranodon would realistically fall down on the ground if it tried to peck a Carnotaurus, that's perhaps not the most fun solution and it would be just better to let Carno attack targets above it so that we have some sort of skill match up

#

as it is it's a no brainer fight where Pteranodon has to mess up to die

#

unless you're into paleo-stuff and/or are very interested in wild animals - most people won't know this, back in the day I used to think that the biggest dinosaur was the longest one

#

yea I'm just getting the conversation back on track since the weigh/size thing is a bit off-topic to balance discussion

calm ibex
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I really wanna disagree but I just cant, what ever

hollow canyon
calm ibex
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I see it more as all cool stuff is taken away from smaller playables, that is all
And being forced to play larger ones

hollow canyon
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yes - all cool stuff - being able to attack larger stuff without it being able to fight back

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I guess Hypsi should've also remained invulnerable to Stego's swing

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That was something "cool" that a small playable had

calm ibex
#

I already stated that I cant disagree with it

hollow canyon
#

Fair

golden coral
#

People seem to want dryo to get more biteforce and all, so maybe we'll get lethal dryos back! xD

hollow canyon
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give me back the God-Dryo, the master of Rip and Tear back from update 3.5

#

the second best PvP animal on that update that nobody played

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yea I'm a 100kg little twig but I deal half the damage of a Utahraptor

golden coral
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I don't know, I do know that dryo back then had great biteforce for a dryo, and was plenty capable due to speed and agility + that biteforce, so :D

hollow canyon
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75N biteforce Dryo

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yes, right after Deino

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75N, like 300kg, best stamina in the game, it had also better agility than now since there was no inertia

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very few people knew about how good it was

#

so it's a mechanic that was introduced at one point it makes you turn worse at high speeds

golden coral
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You'd be surprised how good playables can be at something, if people know how to use them properly. Like how people struggle with deino vs stego, despite the fact that if you play it right, you can solo the stego, and two of you will shred a solo stego.

hollow canyon
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also - it grew by sitting afk in a single spot until full adult, it only had to drink right after it hit full growth so as not to die of dehydration

golden coral
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So yes, dryo was surprisingly lethal for well, being a dryo

hollow canyon
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it was exactly like that

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its high damage output could also let it shred larger animals

#

the only ones that were safe from it were Carno and Deino

#

both oneshot a Dryo and could spam turn around fast enough to keep them at bay/murder them

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Stego was getting baited out of its tail-whacks since it only had like 10 of those on that update and its head multiplier made it very vulnerable to Dryos just rushing its head

#

yes and it was also stronger

#

yes but it wasn't that good at actual pvp due to lower agility and a higher skill requirement to actually pull a kill off with it

#

Dryo was just a zooming little locust/piranha that could maul stuff rather easily when played by a competent person

#

oh pteranodon could and still can fight it's just that it takes a lot of skill and patience to do, back then it dealt more damage and was tankier(although not by all that much)

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Dryo was a bit more forgiving since you just needed to hop on it and run around your opponent attacking them whenever they left an opening

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even if you died - who cares? You just spawn again and go watch some tv for half an hour before getting back to a fully grown Dryo again

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yea in a pack they were even better but you typically had to get your friends to play it with you because not many people were playing Dryo

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because not many people knew it was that good

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I found out about it because someone I know pointed it out to me

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then I started to play it myself and realised that goddamn he's right

#

there's a lot of playables that are better/worse than most people think

#

it's just about what they do with them

wraith relic
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@stark spear I think they’re adding juvi hide outs with weird shaped cycads that they can take shelter in from stuff like pteras

hasty coyote
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Instead of giving everything a new ability to reach up, why not just make ptera’s hurtbox extend down more when biting? That way they don’t need to make a whole new ability or make it easier to bite people on rocks, but still make it easier to hit a ptera that is pestering you.

bronze crow
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Whoever died a Ptera as a 70% carno is a walking skill issue just

golden coral
bronze crow
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All bro had to do if he was getting low is go in the forest

#

Simple

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It’s a skill issue

golden coral
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So no, it's not a skill issue when there's no skill involved. Simple as that.

#

Since there's no actual engagement, no back and forth, there's nothing involved. It's like saying it's "skill" to go drink at a shallow spot where no deino can hide.

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But maybe that is what counts as skill when it comes to players in this game xD

thin mantle
#

The most basic A to B chain of logic is considered skill now….oh dear

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Even then it only works on the pteras that give up, you can peruse them as long as you want

tall bronze
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Not 100% related but a better camera to help us look up at flyers would be nice 🥲

bronze crow
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Ok then maybe it’s an iq issue if he can’t run into a forest so the ptera can’t find him

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Like the ptera would land and try sniff him out or something he’d get 1 tapped it’d be insanely hard to track a carno in the forest

#

As a ptera

golden coral
# bronze crow How is a carno running into a forest to escape a ptera the same as drinking at s...

How is it not? You're not actually engaging with the other player, you're just trying to get into a position where it just can not reach you at all. Your "solution" is not to add an actual mechanic, but to just say "well, just don't be where this thing can get to you". Which is not only rather boring, but also not very good design when there can be proper mechanics in place to interact instead, which gives both players something to work with.

Also, you're actually arguing that a solo ptera should somehow be able to damage, much less kill, something like a carno, with the carnos only option being "run and hide". A carno should "run and hide", from a ptera, because there's no actual way for the carno player to react and counter said ptera. I don't know, but I'd think it's obvious this is a terrible approach, both from a fun perspective and from a balance perspective.

You're also underestimating how good pteras can fly if the player is actually competent. A forest will not magically negate their ability to follow you, or attack you. And I don't see why they'd need to land, I doubt they're following you by scent, and not just visual, since you're not exactly equipped to hide in the first place.

bronze crow
bronze crow
#

If you die to one you’re just bad

golden coral
#

As such, a decent solution would be to add something that lets terrestials attack upwards, even if they do not have a jump, so that they can react to things like a ptera trying to bother them. Because quite frankly, even if that ptera isn't very likely to kill you, it's still very annoying when they insist on trying, especially when you're a stego and all they do is peck your plates forever.

bronze crow
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That would literally nerf ptera even more than it is, it wouldn’t be able to touch anyone just fly around and watch

golden coral
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There you go, now there's some interaction, and you don't have to run into a forest as a stego because you don't want to hear a pain noisy every five seconds because a ptera decided it had nothing better to do than to bother you.

golden coral