#balance-feedback-discussion

1 messages · Page 19 of 1

hollow canyon
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To make it clear however, Utah is just a vastly better animal than Carno because it has a better match up against pretty much every animal in the game.

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I think the only exception might be Deinosuchus which does indeed handle raptors better than Carnos

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...but it's kind of irrelevant since it steamrolls both with ease

winter iris
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Utah has always been fairly easy to play, also before the pounce adjustment. The fact that you get stun after hitting a tree is false, and happens like 1 in 5-6 times, so realistically it just makes the pounce finish. This whole argument of other playables to play smart against Utah is a bit ridiculous. I play Utah a lot, and even if I do dumb things I can still easily kill my prey, when I do dumb things as carno, for example, I generally die. So you apply the “play smart” logic only to Utah opponents but not to Utah itself.
Pachy vs Utah is not currently particularly fair, as isn’t Utah vs carno. Utah vs teno is more balanced but mainly because teno can basically 1 shot a utah.
What I’d make is bleeding resistance better for all playable species and recovery time after a failed pounce longer. Plus I would remove the possibility to pounce from the front and back of your opponents and I’d make Utah damaged and stun ALWAYS when hitting an obstacle during pounce.
Additionally , for Utah vs carno fight, the nerf carno had on movements and acceleration make it quite easy for Utah to fight, bite and dodge carno attacks, whilst it is quite hard for carno to appropriately and effectively deliver its attacks.
Currently for a carno it is a lot easier to fight 2 tenos than 2 utahs , and this should be self explanatory

tight cove
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So you would nerf Utah’s recovery time and make it have less slots to latch onto and you would buff everything’s bleed resistance? These changes will really limit Utah drastically

ocean sentinel
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Utah may be a bit overpowered, but it's a bad idea to nerf it in several ways at once.

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It's better to change one thing and see how it goes.

winter iris
# tight cove So you would nerf Utah’s recovery time and make it have less slots to latch onto...

It would make Utah require some skill, not just spamming mouse right click as it is now. The pounce hitbox could maybe be done at a later stage, but to me it doesn’t make any sense that pounce is permitted from the front and from the back. It wouldn’t limit Utah drastically, it would limit it compared to where it is now which is a bit of a nonsense zone for Utah as it can be played without basically fearing anything.
Saying that Utah is okay now would be a bit like saying that carno was ok in U4.5, which clearly wasn’t the case. And btw, with the current pounce mechanic the utah vs carno fight would have been more fun with the U4.5 carno compared to current carno

winter iris
hollow canyon
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Bleed would probably be the final option, admittedly Carno should get its bleed resistance back to normal, it's absolutely bizarre that it got that randomly nerfed for no reason just to be more vulnerable to Utahs.

ocean sentinel
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I'd just make it so you can't pounce whatever body part is your targets main weapon and see how that does. I'd also buff Carno's bleed resistance back to what it was, but that's about it.

hollow canyon
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I disagree, there's no reason why Utah's pounce should be draining stamina and there's no reason for Utah to have such an absurdly long hunger time to the point that allows it to afk throughout its entire growth

tight cove
hollow canyon
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I don't see what bucking costing stam has to do with Utah draining stamina without you bucking

golden coral
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Revert the carno bleed resistance nerf, remove the stamina drain while moving and being pounced. Maybe increase the recover on missed pounce a bit as well, to match pachy ram miss. Start there and see how it goes. And if possible, then fix the pounce so it only works on the sides/flanks, and makes you stunned or even knocked down if you land it somewhere else. Not sure how to fix bucking honestly, except make it more effective.

tight cove
golden coral
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Yeah, that was probably their reason, but it also means you can't fight back effectively. Stand still and buck = open target, even an asleep utah can land the pounce. Move = drain stam and make yourself weaker and more likely to die. Move and buck = lose all stam and you are already dead, since now you an do nothing.

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And they wonder why people stand next to cliffs or rocks or trees. Maybe if bucking was a proper counter and you could fight back properly, it wouldn't be as likely for people to just hug envrionment and stand there for the next hour until the utahs get bored and give up or have all died somehow.

tight cove
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man i cant wait to see this next updates patch notes, its gonna be real interesting

golden coral
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How so? Are we expecting something special?

tight cove
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everybody wants something either buffed or nerfed im seeing lots of ppl calling for utah nerfs and ppl asking for carno and pachy buffs and even stego buffs

golden coral
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Balancing properly hasn't been this teams strong suit, probably not since the beginning of the game

night compass
tight cove
night compass
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I'm sorry, but no, that's a bit too much. Like, stego is fine how it is- it's not too too op, and it's certainly not weak

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That is actually really funny though

ocean sentinel
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Thought it was just bucking

tight cove
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nope if you move around you will drain stam since your carrying there weight

golden coral
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Which is a rather terrible change that needs to be reverted. And then theres the buck cooldown thing, if thats still a thing, that ruined mind games and also need to be reverted if it hasnt already.

tight cove
somber sphinx
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@steady flax I agree to lower stegos group limit but not to that deino and carnon group limit should be upped, they are solitary or smal groups hunters that dosent need a pack

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An animal should be solitary/in smal groups or pack hunters based on their mechanics and what they are going to do

steady flax
golden coral
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Deino is not weaker than stego. And why would stego be nerfed? Deino is also the best solitary hunter we have, and should remain such, since the lunge works so well for that. Carnos aren't meant to hunt stegos at all, so even if you gave them higher numbers, that shuldn't matter. Though I guess they could use an added carno vs the omnis, but then the tenos would struggle even more since carno works so well in packs.

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Not to mention that currently, group limits do nothing. I've seen 4-5 adult deinos in the same area, same with carnos. So changing the number won't prevent stegos from still joining in a group of 4+ if they want.

steady flax
slim dragon
steady flax
slim dragon
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Whereas stego is designed specifically to defend against things its own size or bigger.

steady flax
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If a stego can beat a deino by face tanking, then it is stronger lol

golden coral
slim dragon
golden coral
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And I imagine private servers will set their own group limits at that, rather than keep whatever the devs have decided on.

steady flax
slim dragon
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stego has less hp

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And a x2 multiplier on its head instead of the usual 1.5x

golden coral
golden coral
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In any case, deino isn't meant to hunt something it can't lunge and grab, and despite that, 2 deinos can hunt a stego pretty easily, and with another one or two, you can hunt a stego strictly on land, despite that not being deinos biome at all. Deino is by no means weak or struggles, it'sprobably the most invunerable playable aside from ptera maybe.

steady flax
steady flax
golden coral
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And the stun is not useless, not if you have a packmate, it's rather lethal if you have someone that can use the time to position and spam bites on the stegos head.

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Solo, sure, but in pairs, a stego will die unless it runs for it's life.

steady flax
golden coral
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Also omnis/utahs can hunt stegos, deinos can still hunt them, so it's fine for now.

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I do agree that stegos should only come in pairs, like deino.

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No apex should come in more than pairs really.

steady flax
golden coral
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Work on your timing a bit, and don't be afraid to chase if it runs away, at the very least you can easily make it back off. And you can lunge on land too, don't forget that.

steady flax
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The stun can’t be lethal if the fight is just starting. It could be lethal if we had 3 crocs n the stego was already hurt

golden coral
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But stegos aren't really meant to be hunted by deinos, so it's not really an issue.

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Not lethal in that way, I meant in how effective it can be in how you hunt a stego.

steady flax
steady flax
golden coral
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If you time it right, and position right, I've seen deinos kill stegos in the first engagement. So it is doable.

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Stegos don't need to be "put in their place", no more than deino does. And you don't have to be that good of a utah to do it anyway.

steady flax
golden coral
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Fair, I didn't say you had, but I've seen people do it. I'm just saying it's doable.

steady flax
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For sure

golden coral
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I've also been hunted on land as stego by 4 adults + 2 subs, and they were very good at boxing me in and using the lunge to keep me from fighting back. Granted, I could have run away, but my point there is more so that given numbers and a bit of strategy and tactics, you can pull some things most would not imagine.

hollow canyon
steady flax
hollow canyon
steady flax
hollow canyon
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Stego does deal far more damage though but it also has a much higher headshot multiplier, you can take down a Stego as long as you protect your head and stay on its head at the same time

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Deino isn't supposed to be winning a facetank with Stego

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so it losing there is completely intended

steady flax
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And right now stegos can have 5 in a group and Croc can have 2. It is not balanced

hollow canyon
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it's more that Stegos should be lowered down to 2

golden coral
# steady flax Damn that some OG hunting haha. Yeah I haven’t been able to find any crocs that ...

I didn't expect to see that many of them, and they had the coordination down, so I'm impressed. Key trick was to never let me get near one of them without at least one other able to get close, so if I tried to swipe at one, that one would lunge me and stun me, letting the other one come up and start biting away. I did kill one of them, so it's not "safe" to do neccesarily, but it's doable and in most cases, I imagine that the stego won't even realize how set up it is until it's almost dead, and by then it can be too late, especially if the deinos have managed to box it in.

steady flax
hollow canyon
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there's 0 reason for 5 Stegos to be sticking together

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same goes for Deinos

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both should have a limit of 2

steady flax
steady flax
hasty coyote
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I'm just hoping they do that, then also lower stego food so that they cant support a group of 3+bwithout having bad diets

golden coral
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Oh yeah, why stego has 5 in a group, being a large, ideally difficult to sustain, and powerful apex, is beyond me. Should be in pairs only, like all the other apexes.

steady flax
golden coral
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And yes, food or something needs to be worked on to limit groups, and make the groups split up at times. And preferably not in the way of the carno, because those hunger times are not fun.

thin mantle
golden coral
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There's hopefully better ways to handle things than just make things starve fast.

thin mantle
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Because rn it’s just…..stand still and mash lmb, hope you hit first

hollow canyon
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I also don't think that Carnos should have a higher pack limit

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they are good at 3

hasty coyote
steady flax
golden coral
thin mantle
golden coral
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Also why do I have to wiggle for every plant I want to eat, it's just silly :p

thin mantle
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Corpse hitboxes need so much work in general…

steady flax
hasty coyote
hollow canyon
thin mantle
# steady flax What u mean?

Oh just that I’m curious why you being ok with Carno’s group limit remaining as is is contingent on stegos being lowered to 2, when those animals are not at all relevant to eachother outside of existing on the same map

hasty coyote
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increasing the number of carnos makes everything smaller than it have an even worse matchup

steady flax
thin mantle
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There borderline isn’t a matchup there

steady flax
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Multiple times

thin mantle
hollow canyon
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^

golden coral
steady flax
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Yep, the stego was fighting back each time😂

hasty coyote
hollow canyon
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There's no excuse to dying to Carnos as a Stego unless there's an entire horde of them around you

steady flax
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It would hit us and we would take turns healing and keeping the bleed going

thin mantle
steady flax
hasty coyote
steady flax
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The stego was a good player. The fight lasted 15-20 minutes

thin mantle
steady flax
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😂 well shoot

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It’s wasn’t the first one to die to 3 Carnos haha

golden coral
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I mean, three carnos can probably take a stego, but it'd be a stego that kind of lets them fight it like that. If you time your hits, you'd take one carno every time it goes for a head run, and then they'll have to recover if they don't die outright.

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@steady flaxI want to fight you and your carno pack as stego now!

hasty coyote
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carno does 175 damage, so 350 with a headshot on stego. that means you need to hit roughly 18 times to kill the stego. meanwhile it just has to hit you once with a headshot

steady flax
thin mantle
# steady flax It’s wasn’t the first one to die to 3 Carnos haha

Well as I said, I’ve soloed stegos before, I’ve killed stegos in groups, and I’ve been apart of a megahorde of carnos that lost to a single stego because it wasn’t a complete fool….3 carnos killing a standardly competent stego isn’t the norm, 3 carnos killing a stego with the skill level of a toddler perhaps.

steady flax
thin mantle
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Maybe you’re just god tier carnos….now I wanna know

steady flax
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😂 well I play Carno on na 2 lol

golden coral
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Need a proper test server!

steady flax
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True

thin mantle
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If onlyTI_Succ

golden coral
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But alas, no sandbox.

steady flax
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Big sad

golden coral
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Now that would be a great update if we got that but

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Not very likely unfortunately

thin mantle
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Well at least we have scope…but still

golden coral
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Need to go and have some fights and test stuff again, it's fun!

thin mantle
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We really doTI_ParaBaby

steady flax
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Facts

winter iris
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Hi all, silly question probably , but it the first time I grow a deino big enough. Is it possible to grab stegos as deino?

golden coral
# winter iris Hi all, silly question probably , but it the first time I grow a deino big enoug...

As long as the stego is under 4T, yes. Which should be about when they reach 80% or so, so as long as the stego is not fully grown or almost, you might be able to grab it. And even if not, if it's not fully grown, you could still probably fight and kill it, just keep in mind the lunge stuns you as well as the stego,so it might be helpful to have another deino with you to take advantage of the stego being stunned and to keep focus off of you while you're stunned.

analog mirage
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Carno is not meant to take on large animals like stego but people complain it can’t only cause it’s the biggest land carnivore atm

ocean sentinel
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Personally I find lunge stunning a bit weird. It just seems off that the Deino gets stunned longer since it weighs more, but I also get why they didn't make Stego get stun longer since it would allow a single Deino to stun lock Stego for a while.

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Heck even if you made it even one Deino could just lunge spam while the other bite spams and the Stego has no counter play.

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I'd like it if they went about lunging things above 4 tons differently

tight cove
# steady flax Facts

I would really like to fight you guys as a stego aswell from what I'm reading here you guys must be top tier carnos to kill a good stego. 👀

steady flax
hollow canyon
# analog mirage Carno is not meant to take on large animals like stego but people complain it ca...

Carno is where it should be with regard to large animals - it gets absolutely bodied by them with ease. That's how it should be, it's the match ups with the smaller animals that are really questionable. Carno should have the upper hand against Utahs and Pachys while having a more or less even match up against Tenonto(perhaps slightly Tenonto-favoured). It currently handles all those animals poorly(aside from Pachy which seems to be getting mauled by a Carno 1v1, whenever there's more Pachys Carno goes down though).

tight cove
hasty coyote
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I may just know the matchup well, but I don't have much trouble dealing with most carnos as a solo pachy (unless the carno is actually good too). The moment you get a head or leg fracture, they immediately run 9/10 times. If they dont, then you fracture them more. If they continue to try and run you down, then you just slowly beat them to death.

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however, if I get ambushed with a ram, then yeah I'm dead. as it should be

tight cove
tight cove
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bet

tight cove
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way above the average pachy player thats for sure

hasty coyote
tight cove
dusky surge
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@analog mirage thats already how it works lol

analog mirage
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Is it?

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Since pachy seems to do the same amount of damage regardless

dusky surge
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charge ram does more damage

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thats how its always worked

keen plover
dusky surge
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that used to be a thing but they removed that iirc

keen plover
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Yeah, they did

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For the better honestly

tall bronze
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Momentum increasing damage made sense but at the same time, was somewhat useless once you were already in a fight. Plus it encouraged ambushing.

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Like if something is fighting you, you're not gonna be able to get distance.

hasty coyote
# analog mirage Since pachy seems to do the same amount of damage regardless

A: charged ram does 100, tap ram does 50 iirc
B: pachy doesn’t need more damage in ram, that just encourages punch-up rather than break and run. Pachy’s issue is with smalls like utah, and I doubt you’re often going to be able to charge a ram for a while then hit, even a tap ram is difficult.

Personally, I still advocate for headslam or alt attacks to deal more damage. That way you can either break OR kill similar sized targets, but still be forced to break and run from larger targets.

tall bronze
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Headslam doing much more damage would be nice (plus it makes sense).

hasty coyote
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And it looks cool personally, plus it was in the concept smashing a troo lol.

winter iris
# hollow canyon Carno is where it should be with regard to large animals - it gets absolutely bo...

Agreed. The other issue I see with carno atm is that, in my opinion, it is currently not a good ambush predator. So, considering everyone seems to suggest that it should be an ambush predator, I see an issue here. I honestly don’t really know what people define with ambush predator, considering that in nature all predators tend to ambush their prey in some way, but in nature the real ambush predators have an insane acceleration and mobility (think about leopard, white shark, lion, groupers etc) and not necessarily an insane top speed. Having said that, I think carno currently is not particularly effective in ambushes bacsud it lacks acceleration (pretty horrible rn, and makes ram not very reliable as well) and if I am not wrong, the knock down time for its ram has been reduced.
All in all, carno is not far from the spot it is supposed to have but some tuning is needed in my opinion, especially in light of the increase in the playable roster and also for the carno vs Utah fight which is all in favour of Utah atm

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But as I said, pretty much all predators in nature are ambushers (it would be silly not to start a hunt with an ambush tbh), but those predators that terminate the hunt shortly after their ambush are generally those with great acceleration and mobility , whilst those that require longer runs (like cheetah) aren’t generally considered the best ambushers

hollow canyon
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Nothing about Carno says "ambush predator", it's a pursuit predator that simply runs down small animals out in the open. There's not much philosophy to this.

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Ambush predators are the playables that want to get as close as possible to their target and then K.O. it on the spot. Carno does not work like that, it needs to have quite a bit of space between itself and its target and fares poorly in close quarters.

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Deino is an ambush predator, it tries to get as close as possible to its target to use its lunge and kill the target immediately.

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Carno rather tries to keep its distance from the target to allow itself to use its charge while also just running after the smaller animals and killing them with brute force(because you're not landing the charge on something the size of a Utah unless the person controlling it falls asleep).

keen plover
hollow canyon
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Yes exactly the charge is a borderline useless ability when you're on your own but its lethality just explodes when you start having more Carnos with you.

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Keeping track of 4 of them circling you and threatening you with their charge is actually difficult as opposed to just watching out for a single Carno.

keen plover
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In a pack of skilled carnos, you don't even need to actually ambush the creature. Sure, it's helpful, but how many players can keep an eye out for 3 carnos charging in?

hollow canyon
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yea exactly

keen plover
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Solo though.... Lacking heavily in that department

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The stamina weakness really shows there

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Utah's forcing the plains hunter into the forest simply by out enduring carnos. Sadly though, it's a necessary thing due to carno being the only large bodied, land carnivore in the game

ocean sentinel
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It is kinda funny how Utah is apparently supposed to live in the jungles, yet its main ability is countered by trees

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Also having an enurance advantage is a big advantage in a wide open field. In forest area a high speed low endurance has the option to run for cover, but in an open field endurance is without a doubt going to decide who gets away and who gets caught, which again makes Utah a great grassland hunter.

frail bobcat
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Utah is a kind of jack of all trades. Great ambusher cause its small and fast with a pin that oneshots everything that it pins, which makes it very well suited for the jungle too. And its great speed and endurance make it a very good grassland hunter. With its lil climb its gonna be getting rocky areas arent gonna be a problem. Never expect to be safe from utahs

thin mantle
winter iris
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@rain bane from a logic point of view hitting or not your opponent does not change at all the amount of force needed in the ram, so it makes sense that you lose stam irrespective of hit or no hit. On the other hand, I agree that Utah recovery time after a failed pounce is too low atm

keen plover
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@rain bane Utah loses 20% of stamina for a missed pounce.

rain bane
rain bane
hollow canyon
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@bronze crow Carno doesn't need a larger blood pool, it just needs to get its blood resistance back. Carno is the one animal with a worse bleed resistance than the others, it was specifically nerfed to make Utahs better against it in update 5.

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Which was a really, really goddamn questionable decision

hasty coyote
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@fiery ruin I don’t see a reason to do that though, leg breaks are already very strong currently. Leg breaks are generally a death sentence unless there’s a numbers advantage against the pachy(s). Personally, I’d say they’re the strongest fracture currently. So removing the ability to sprint just makes it 2x as impactful, when it really doesn’t need it.

Potentially with fracture severities, a severe leg fracture could disable sprint.

wraith relic
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@fiery ruin I agree that in legacy it was more impactful but I think it’s a good thing that it changed

hasty coyote
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@rain bane head fractures already reduce bite damage. I’m not sure about ability damage though.

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iirc, it halfs the damage from bites.

rain bane
hasty coyote
rain bane
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Yep, thank you for that

winter iris
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@solemn pivot I don’t fully agree with your message. Whilst it is true that bleeding through pounce is currently preventing playables to effectively fight back (in most cases), I do not think that adding mud pools and/or wallowing on river banks is a good solution, at all. Not touching bleed resistance of playable dinos and simply adding mud pools and river banks wallowing will just cause 2 things: never ending extremely boring fights in mud pools, and being regularly killed by crocs on river banks.
The only solution that would provide fun fights again, is to increase bleed resistance to levels that allow countering the current pounce (which is simply an aimbot)

solemn pivot
# winter iris <@162366592573898752> I don’t fully agree with your message. Whilst it is true t...

I see. The problem is that wallowing was designed to be the counter to bleed and tracking. Now that tracking is kinda eh, it only really serves as bleed clotting. Before the removal of riverbank wallowing, and all the buffs and nerfs to bleed, it felt balanced, if not under-powered. The state of the game right now, with spread out mud pits, makes it difficult to actually make use of this mechanic that has been around since Evrima launch. It needs to be prevalent again, or scrapped entirely. It's too forgettable right now.
Additionally, with how spread out the player base is over the map recently, and safe shallows to drink at in certain spots, crocs could very well use the extra bodies coming to the riverbanks to wallow. Crocs weren't designed to be scavengers, but they sure feel like it right now with how rare it is actually catching and drowning a meal TI_DeinoMischief

somber sphinx
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@thin mantle id love perks to change How you survive and so on like what you suggested with teno and I wish it were pros and cons with those perks like for example, let’s go with teno dive perk:
pro you can dive as teno yippie and see underwater
con now some or most of your diets are in the water making you compete against minmi and beipi and needing to watch out for bary’s and deinos more often

thin mantle
somber sphinx
tall bronze
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That was the Ptera perk I made, too! TI_Pog 👈PogBlue

somber sphinx
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Wait reallyTI_SmugTroodon 👈PogBlue

dusky surge
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"deino is one of the weakest apexes"

like hell it is

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deino is VERY strong

golden coral
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@stone glenLast thing we need is carno megapacks again. A much better solution is to limit stegos to pairs only, like deino. It makes sense that all apexes should come in pairs at the most. And you can have pairs for lower "tiers" while having the same number for higher "tiers", since it should not be dependent entirely on the "tier" but also the playable in question for how many should be in a pack or herd.

dusky surge
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can drag any animal less than 4 tons into the water, sports an impressive 8k health pool, has the highest bleed resist in the game, giving it 2x bleed and essentially 16k blood pool (far outclassing any other animal), base bite does 500 damage, lives in an environment with very little active competition and is the most competent swimmer in the game

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basing how good an animal is on ONE matchup, when it has 7/9 matchups favoured towards it is so dumb, deino is arguably the best animal in the game right now, the only reason people don't notice is they're too busy obsessing over steg

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also group sizes aren't dependent on size, they're dependent on sociability

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stego is a herd animal, carno is less social and more of a solo hunter, considering its high hunger and small prey size

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its also actively cannibalistic, so not great at making friends

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larger animals are naturally more competitive, self-reliant and less inclined to share their food due to a greater need for it, so they aren't great at making friends because it serves unnecessary as a survival plan

stone glen
dusky surge
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allo would likely have a larger group size than both carno and alberto

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because allo is more pack-oriented than those two

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again, its based on the social nature of the animal and how heavily it relies on or utilises fellow members of its species, not based on pure size

stone glen
dusky surge
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para, for example, will likely be able to form very large herds despite being EXTREMELY large and almost being apex-level

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because it is oriented towards a herd playstyle

dusky surge
stone glen
golden coral
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There's nothing saying both albertos and rexes can't come in pairs, depending on what fits for the game.

dusky surge
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^

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group size doesn't scale with the size of the animal

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its dependent on niche and playstyle

golden coral
dusky surge
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a rex can still form a pair, idk why that wouldn't be an option

golden coral
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Last thing we need is carnos sweeping things simply because there's so many of them in the group that you just can not dodge a charge.

dusky surge
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carno having a group limit of 3 does not mean rex must have a group limit of 1

stone glen
dusky surge
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considering teno is the fastest quadruped, I find that unlikely

golden coral
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I don't imagine herreras coming in massive groups despite being tiny, because I don't see them benefit in groups much, compared to omnis or troodon. And that's fine. Same with any other playable, size and power are not the only things dictating group sizes, mechanics, abilities, and playstyle all matter too.

dusky surge
#

herrera, another small animal, smaller than omniraptor, would not get a large group size because of the merit of it being small, since it's an independent ambush hunter

#

it benefits very little from pack hunts, unlike omnis or troodon

golden coral
#

And speaking of deino, they're doing quite well vs stegos these days, they do not need any more numbers quite frankly.

stone glen
dusky surge
#

and?

golden coral
#

@dusky surgeI honestly hope herrera goes solo/pair/maybe trio at most. We have omni and troodon, and probs velo and some other small stuff that can do the pack stuff. Probs dilos too (though them being more solitary or pairs would be cool honestly, even if they are known for massive numbers in legacy).

stone glen
#

?

golden coral
#

And currently group limits don't matter anyway.

dusky surge
#

it'd be really cool

#

they dont seem like they're designed for pack hunts

golden coral
#

But as for deino/stego, just.. leave the stegos be. Don't hunt them, since you can't grab them. Easy solution to that particular interaction unless you have the numbers or just are really good at moving around.

#

Yes, stegos currently have stupidly high numbers, and my first comment was to lower stego numbers to pairs, like deinos. So there's that too.

somber sphinx
#

Pack size should be dependent on their niches and so on not by size

golden coral
#

I am not in favour of stego herds, since stego is a terrible critter for communal defense anyway.

stone glen
dusky surge
#

dilos?

stone glen
#

Yea

dusky surge
#

that's like, pairs at most

golden coral
#

They are shown in pairs and trios I believe.

dusky surge
#

not huge numbers like troo or even para

golden coral
#

Which is fine to me. Same as with carno, a small but effective hunting group at most, with pairs probably being the average.

somber sphinx
#

In one panel there were like 5 dilo’s against a carno

stone glen
golden coral
#

And honestly, trio of carnos can handle most things, they don't need much higher numbers either. They are lethal if they are coordinated, aside from their bleed res that needs to be reverted because they do bleed out too easily right now.

dusky surge
#

dilos being in trios or maybe a max of 4 specimens per pack would be decent imho

stone glen
#

Ye, that ll be fine imao

#

Since they are bigger than uthas and have night benefits

dusky surge
#

why do you keep focusing on size tho lmao

#

they're barely bigger

golden coral
#

Could always let both come in massive groups of 10 or so and have proper gang wars :p

stone glen
somber sphinx
#

Size shouldn’t determine pack limits well excepts some apexes

dusky surge
#

herrera is smaller than omni, yet i dont believe it should ABSOLUTELY have the larger pack size

golden coral
#

Not like dilos couldn't come in the same numbers as omnis, it'd work, I just personally dislike it because smaller and scarier groups of dilos are appealing

dusky surge
#

because herrera doesnt rely on the pack hunt as omni does

golden coral
somber sphinx
dusky surge
#

acro isnt an apex tho lmao

golden coral
#

Depends on who you ask.

#

Kissen referred to it as an apex. So I'll treat it at closer to apex than not.

#

But I could see acro come in pairs if they get something like immense resistance to fracture/bleed/stuns and all that, so they basically take a rex head swing and just goes "was that supposed to do something?" while a giga gets some sense knocked into it.

stone glen
#

Hm, i don't understand how acro supposed to survive against other apexes. It is almost same with giga, but weaker. In legacy it was much faster, but in Evrima it gonna to be fat=not fast

golden coral
#

Because we can give it some mechanics and stuff on it's own to help. Such as making it really resilient to stuff or something.

#

But we also don't know the speeds of the critters so.

#

For all we know, acro might be faster than it looks, we do after all have a running stego, strange as that is.

stone glen
#

Yes, but anyway it is too fat imao. Even giga looks much faster.

golden coral
#

Well, concepts do not mean it'll be exactly like that ingame. So we'll have to wait and see. No doubt they'll figure something out.

storm dock
#

I think pteras souldnt be able to turn in place and bite the hell out of you to keep you bleeding its annoying asf

keen plover
#

@stone glen If you want larger groups, just use the same skin lol. Not like you'll be banned for having a larger carno pack.

#

Carno should generally have small groups though

stone glen
#

So bigger predators should have even few members

keen plover
#

Generally, yes. Depends on hunting style.

#

Allo? Bleed focused pack hunter. Can bring down larger prey by bleeding them out. Even then, having even more than 4 allos would be overkill. 4 is pushing it. If you actively let carnos have group sizes of 6-7, you're pretty much telling all the players that you should only play carno. What stops 6-7 carnos? in the current game *

somber sphinx
#

Carno dosent need to have a larger group limit than 3 because it’s a smal hunter and can’t feed all off them and with 3 carnos it would hunt tenos and such

#

And Alberto seems to have a pack limit of 2 because it dosent need to hunt things as bigger than it like allo

#

And allo seems like it wil have 3-4 pack members because it’s a pack hunter bleeder that hunts big game

#

And for example ambush based hunters like deino and Herrera dosent need to be in a group or pack because there wouldn’t be enough food

marsh marsh
somber sphinx
#

Smals and flesh graze from larger animals like teno

marsh marsh
somber sphinx
#

Yeah Herrera wil be pretty interesting

marsh marsh
#

Also I would love to climb and hang out in the trees xD

hollow canyon
# stone glen So carno megapacks is bad, but allo (which is stronger) ok? Mb thats not how it ...

Yea it's not how it works at all. Carno doesn't need to(and shouldn't) be in a big pack because it's a small game hunter. The things it's meant to hunt should not be feeding a large Carno pack and Carno's ability to kill large animals doesn't get that much higher from putting more Carnos into the equation.

Not to mention Carno gets extremely oppressive to small animals when it packs up. There's a tonne of reason for allowing Allo to have a larger pack size than Carno starting with the fact that Allo will likely be going after significantly larger animals.

#

Deino has no business having a larger group size

#

admittedly Stego should absolutely go down to 2 as well

#

there's 0 reason for allowing the pineconetails to move around in groups of 5

hallow spire
#

A pack limit of 6-7 carnos would basically make it a pack hunter so no

bronze crow
#

It should be maybe 4

#

Making hunting Carnos harder but still possible depending on Utah pack size or something

hollow canyon
#

They should remain at 3, I'd probably even lower them down to 2

#

it's just that they should be vastly more dangerous to Utahs than they are right now

#

as atm they are kind of a joke

keen plover
analog mirage
#

I’d be fine if Carno group got upped to 4 but that would be the max

hollow canyon
#

and it should be fine from there

#

keep the low hunger time

analog mirage
#

Ehhh, no

hollow canyon
#

I think it fits Carno to be constantly on the look out for food

analog mirage
#

Id lower the bleed Carno does, make it fill up on less food and buff the stamina gained while healing bleed

hollow canyon
#

I'd probably lower Carno's bleed too but tbh I'd do that on Tenonto too

#

the kick shouldn't be doing that much bleed

analog mirage
#

I’d lower the bleed on the kick

hollow canyon
#

both animals are meant to be killing with raw damage by mauling their opponent, not bleeding them out for some weird reason

keen plover
#

Honestly, changing turn and upping stamina for carno would probably make it relevant in the future - rather than overshadowed by other mid tiers

#

Make it a proper pursuit predator that is the TRUE bane to small tiers

hollow canyon
#

as it is Carno will be a useless trash, it is focused on doing one thing - hunting small animals

#

and honestly - it's trash at that

#

dying to a Carno as a Utah is a skill issue

keen plover
#

True tbh

hollow canyon
#

unless there's multiple Carnos I guess

keen plover
#

Oh yeah, 1 v 1. You should always escape

hollow canyon
#

Yea pretty much, you kind of have to want to fight the Carno to die from it

#

or just be bad at the game

#

Pretty much my every death to Carnos as a Utah was caused by the fact that I was trying to solo them

#

and that's been the case for like a year or so now

keen plover
#

I still don't know why they nerfed carnos turn in place lol

analog mirage
#

To make it less of a brawler

hollow canyon
#

because Carno was broken level of good in Update 4 ST

keen plover
#

I thought that was due to the fractures

hollow canyon
#

that was caused by the fact that literally every other animal was either nerfed to the ground or had gamebreaking bugs

#

nah, Carno lost fractures very quickly

keen plover
#

Ah

hollow canyon
#

but you had Tenonto with an absurd stamina cost on the tailslam

keen plover
#

Either way, current teno and utah would still be fine against that carno

hollow canyon
#

little to no damage on kick

#

and Utah with a broken pounce

#

Carnos just waltzed over the entire roster at the time(except Stegos and Deinos of course)

analog mirage
#

The main issue with Carno was it had no stam to run away but couldn’t even fight back due to a horrible turning

hollow canyon
#

and then Carno got nerfed and the other two received buffs and here we are

analog mirage
#

If you give it bad turning while also giving it decently good stam. That would make Carno a pursuit hunter and differ it from Allo/Alberto by a mile

#

As it should be

keen plover
#

bad turning makes it even worse at hunting small tiers though

analog mirage
#

But if it has good stamina it can constantly stay on you and gives multiple chances to kill

keen plover
#

It ain't hunting anything larger, lets be real. Maybe maias at most

#

Good stamina won't matter when it turns badly

#

You just avoid it

analog mirage
#

That’s the challenge. You can constantly stay on people and get away but actually hitting them is a challenge

#

Running down people until they are out of stamina

hollow canyon
hollow canyon
#

which admittedly a lot of people are

#

Ok, it can definitely stay on Pachy

#

but Utah or Dryo? No goddamn way

#

unless they're just bad

analog mirage
#

Hence why you focus on ambushing someone and if you fail it turns into a pursuit which is harder to do but isn’t punishing like it is now

keen plover
#

There is no pursuit if you turn badly though

#

You just get trolled like legacy carno

analog mirage
#

Legacy Carno required skill to hunt Utahs and most people enjoyed it due to the challenge

#

I say skill but legacy balance was absurdly bad

keen plover
#

Legacy carno wasn't challenging though

#

Yeah, hunting utahs was still possible, but boy was it a chore when they actually knew what they were doing

analog mirage
#

If you wanted to effectively hunt something you couldn’t just ride it like everything else

hollow canyon
#

probably the worst balanced animal in the game and a disgrace

#

I despise it

keen plover
#

Allo filled its niche better lol

hollow canyon
#

Carno had either absolutely oppressive match ups where its opponent could do absolutely nothing to survive the encounter or it couldn't do anything if the opponent had at least one working brainlobe

#

it also never died as long as the person controlling it wasn't asleep in front of their keyboard

#

just an awfully balanced animal all around

keen plover
#

The one playable where giving it worse bleed resistance made sense

hollow canyon
#

it was trash at hunting smalls, oppressed some mids and was the second easiest animal to survive with in the game

hollow canyon
keen plover
#

Yeah, literally made it immortal that way

keen plover
hollow canyon
#

yea

keen plover
#

both had free food (bushes and AI)

hollow canyon
#

after Galli, I don't think anything beat Galli's survivability

keen plover
#

True

#

At the very least, other carnos could kill your carno

hollow canyon
#

other than that though - when I introduced my friends to the game I got them to play Carno first

#

why? Because I knew they'd never die

#

guess what - they didn't

#

because that's how easy the animal was to survive with

keen plover
#

Pretty much that. Which sucks, cause if you did change it to where it did turn well -with no extra mechanics like pounce to counter it - you'd get an even more oppressive creature. I feel like there was no way to properly balance legacy carno

hollow canyon
#

I know, legacy Carno was just awful, its Evrima counterpart is a much better designed and balanced creature with better defined weaknesses and strengths

digital moon
#

oh my bad this is feedback discussion not evrima na ignore me i was making a joke

hollow canyon
#

I will put it this way - I haven't played Carno in ages so whatever its issue is - it aint exactly mine

digital moon
#

i was gonna make a ankles broken joke as i have juked out like 6 carnos today by either jumping over them, going inbetween or doubling back on them, and/or stopping and letting them run past me :P

#

its very funny 10/10 would recommend

winter iris
#

@wispy cave I think pachy should have a better bleed resistance to counter Utah, and maybe a bit more damage. But certainly not a lot more as pachy is not supposed to be something used to go around to brawl and kill everything. The fracture mechanic has been introduced exactly for this, so to give pachy the possibility to escape a fight also without necessarily kill the opponent (and this should be the preferred strategy against bigger animals like carno or tenos). So the complain about pachy needing too much to kill a carno I think is not really something to be considered, whilst I agree that Utah vs pachy is now not very fair because of bleeding

winter iris
# keen plover Good stamina won't matter when it turns badly

Agreed. Stamina pool will also depend on if the size of the map will increase and on other parameters (like hunger etc) but shouldn’t make a huge difference on hunting ability. I’d rather slight increase acceleration (that has been nerfed) so to make ram more reliable (it is currently not reliable at all) and slightly better turn to enable better small prey hunting. And bleed resistance reversed /made better because with the current pounce it makes no sense to have nerfed bleed resistance.

#

Currently carno is all but a good small prey hunter. The only playable that carno is decent at hunting and fighting is teno. Pachy can be killed simply because of higher hp and bite force but carno isn’t currently good at hunting it. Utah, well, we all know what are the current issues in this fight

hasty coyote
hollow canyon
#

Also - Tenonto claps Carno

#

Of course depends on the skill but a good Teno stomps this fight

wispy cave
hasty coyote
dusky surge
#

@vagrant kernel making it that a stun only applies on fracture would make pachy literally the worst animal in the game, and in its current state, it really isn't far from that title

vagrant kernel
# dusky surge <@140106660227055617> making it that a stun only applies on fracture would make ...

I disagree; removing the stun lock except when there's a fracture would simply create risk when ramming something 4x your size. You could still inflict fractures and injury, but it would only allow you to escape the danger. Not turn around and charge the target over and over again with 0 consequence or risk, because your stun lock stops it from fighting back in any way. You could survive perfectly fine as a pachy, you just would no longer be able to cheese kills on, like I said, things 4x your size.

keen plover
# vagrant kernel I disagree; removing the stun lock except when there's a fracture would simply c...

For solo pachys, it would be hell. Think of the basic 1 v 1.

As a carno, why wouldn't I just face tank the pachy? Fractures, sure - but the current additional risk is the stuns. Stuns is what makes pachy something you don't want to brawl. Also, I don't think you realise how unreliable fractures can be. Most fights against carnos only lead to you getting a body fracture, so if you didn't stun them as well.... Good luck surviving a carno

tall bronze
#

Plus the fact that fractures heal in less than 5 minutes even while moving

keen plover
#

Yeah

#

I mainly play carno, so that would just make it easy mode

#

You also have the ability to run away from pachys

#

Well actually, body fractures take a while now. Similar with legs. IIrc, the time to heal was increased for both. Or at the very least, leg now takes a bit longer

slim dragon
#

I'm not certain what you call "stun-locks". I'm pretty sure stunlocking has been removed last update by giving a short stun immunity to dinos after they get stunned.

#

And if by "stunlock" you just mean "stun"... Well removing it is a pretty bad idea

golden coral
#

@little gorge I think you can escape larger deinos somewhat reliably by going on land and running away, since you're smaller, faster, and have more stam in general.

hollow canyon
#

I will admit I haven't played either of those animals much in ages but from what I've noticed the general complaint is that a solo Pachy just dies to Carno whilst 2 Pachys just murder a Carno.

#

Pachy is kind of a problem child due to how it works due to the fact that it stops the other animal from having any kind of input due to its own attack.

#

Now this is kind of broken against Carno which is some 3 to 4 times larger than Pachy and much faster to it.

#

It was really toxic vs Tenonto last I've checked which is still easily over 3 times bigger than Pachy

#

but now I want to ask you - how do you think it's going to work against animals smaller than those two but still significantly more massive than Pachy and likely considerably harder to grow?

#

Are you supposed to just sit down and die if a Pachy approaches you as a Cerato/Magy/Diablo/Kentro/Dilo/name any other animal that's in this kind of size category?

#

Most of these are likely going to be slower than Pachy while also potentially being in the size range when an adult Pachy will be knocking them down with its ram

#

Pachy needs some general changes so that it isn't fodder but also isn't the the animal with the best crowd control in the game.

dusky surge
#

i mean, it also depends on more than just their size. Carno has no close range brawler stuns to speak of, a poor turn radius and no real options for opponents not directly in front of it

Cera has a superior turn radius to better react to pachy, and could possess attacks better suited for close range brawling, magy could easily get a tailwhip to guard backsides, diablo can keep the pachy in front of it and gore it for getting too close, kentro can guard a lot of angles around it with its spiked tail, and dilo is probs screwed tbh, but thats why it should probably not engage with pachy outside of nighttime

hollow canyon
#

Tenonto has the tailslam and last I've seen Pachy rolls over it

dusky surge
#

tenonto also relies on its legs to be active for most of its moves, which is the core issue here

#

not having kick is brutal

#

i also think you lose claw, also bad

hollow canyon
#

it's completely irrelevant to Pachy just stunning it to death

#

an animal of that size shouldn't be able to do that to animals over twice its size

dusky surge
#

but if it cant, it just gets rolled by carno

hollow canyon
#

Idk it should get something else to let it deal with Carno better then

#

either buff its fractures or increase its agility

#

the idea that a midget like that can just stun Carno over and over is ridiculous and honestly it will be gamebreaking

#

Carno as stated above can kind of survive potentially because it's fast

#

and relatively tanky

#

those other animals will all be slower and more squishy than Carno

#

Pachy shouldn't be given the best CC tool in the game

#

it should be a fracture based animal and be the best at applying those

#

not stunning everything till the world ends

#

if fractures aren't good enough to allow this animal to survive then they need a buff

dusky surge
#

yea but if every time it wants to fracture, it has to trade blows, its screwed eventually

hollow canyon
#

I think that the point there was that if it fractures it would indeed stun its opponent

#

so it could actually stun the other animal while fracturing it and then have to get out

#

also - if body fracture is so absolutely awful then perhaps it should be removed and leave us just with the two useful fractures that would allow Pachy to get away

#

or if we want it to be generally available but it's not useful enough for Pachy - perhaps it should be removed just for this animal

#

or maybe if it's problematic in the Pachy vs Carno match up it should just be removed from Pachy vs Carno as in - made so that Pachy can't apply this kind of fracture to Carno

#

or maybe just buff it, idk

#

there's a tonne of options that can be explored instead of just slapping this ridiculous stun on Pachy and hoping that this will sort it all out

#

because it won't, this animal will remain broken the way it is, it will either be getting rolled over with this kit or it will be highly oppressive to something

hollow canyon
#

@faint timber Deino vs Stego is ok where it is

#

a good Deino can kill a Stego 1v1 if the circumstances are right

#

in most cases either of the animals can just retreat from the fight and its opponent can't do anything about that

faint timber
hollow canyon
#

yea as it should be

faint timber
faint timber
hollow canyon
#

I'm watching it and I'm just baffled by the comments "7 bites? Nonsense"

#

How is that nonsense?

#

Normal bites and alt bites deal the same damage on Deino

#

they pretty much always have

faint timber
hollow canyon
#

what sub attack?

#

If you're talking about the alt bite then - no it's it stronger

#

Deino's alt bite deals 500 damage just like its normal bite

faint timber
hollow canyon
#

goddamn honestly that's better for Deino than I thought, Stego needs also 7 hits to kill it when attacking its head?

golden coral
#

@faint timberFirst off, if stego is only 4T, you can grab and drown it, as you should. Don't bite it, you're not meant to use bite in your normal hunting. Second, no, deino is fine, if not too good as it were. As you demonstrated in your vid, two deinos will without a doubt kill a stego that stays to fight, and 1v1 is doable for deino.

azure crescent
#

@faint timber deino has virtually 0 threats if it plays smart unless the whole server is out to get it

golden coral
dusky surge
#

deino is a better animal than stego. It's just not better in the single matchup against stego itself. If I were to say which animal were stronger overall, it'd be deino, it does not need, nor deserve a buff

hollow canyon
#

they were probably missing

azure crescent
#

also most bites kinda just missed and hit the other croc lmao

azure crescent
#

if the 2 crocs had better strategy they'd prob have killed the stego

golden coral
#

I'm just confused as to why we're counting bites on a stego that was claimed to be 4T, at that point you can just grab it, or kill it even faster with headshots while taking less damage at that.

faint timber
azure crescent
#

2 coordinated deinos can kill a solo stego pretty well

hollow canyon
#

Idk what exactly you want the devs to do about this match up

golden coral
hollow canyon
#

it's where it should be, Stego has the upper hand most of the time but it's still killable by a good Deino 1v1

faint timber
azure crescent
golden coral
#

So yeah, not sure where the issue is. 1v1 is doable, and 2v1 means the stego runs or dies.

hollow canyon
#

1v2 it dies to Deinos unless they're bad or it just runs for its life

azure crescent
#

lunging is a big no no unless in a group of 3 to compensate for the stun time of the deino

dusky surge
#

deino being capable of overpowering stego is an utterly ridiculous concept. Deino has stealth, higher health, an entirely unique traversal which renders it invisible and immune to land creatures if it goes deep enough, insane bleed resist, an instant kill against any animal below 4 tons

you make deino stronger than stego, and nothing will ever be able to stop this thing from going full rex-syndrome on the entire island

golden coral
#

Can possibly kill one of them, but then in the vid you also chased it up on land, letting it get ahead and prep a swing.

azure crescent
#

mfw deino has the same essencial blood pool as f*cking shant

#

i hate filters

golden coral
#

Yeah, I don't think deino ever bleeds out?

dusky surge
#

stego HAS to be stronger than deino otherwise the ecosystem is even worse off than it already is

hollow canyon
dusky surge
azure crescent
hollow canyon
#

realistically it doesn't but it's possible-ish

dusky surge
#

for comparison, that's almost 3x the blood pool of stego

hollow canyon
#

you have to get a tonne of bleed on you and sprint swim all the time

golden coral
azure crescent
#

And in the future deino and stego are both getting buffed iirc

hollow canyon
#

Because if you're on land - there's no way you're bleeding out

azure crescent
#

Far future, but still future

golden coral
#

Like, I don't think I've ever seen a deino actually die of bleed

hollow canyon
#

you don't have the stamina to bleed enough

dusky surge
#

because it's effectively near impossible to do it

hollow canyon
azure crescent
hollow canyon
#

it was on a video a long time ago and it wasn't fully grown I believe

dusky surge
#

deino moves slow, so the bleed move multiplier is lesser, it has an insane bleed resist and it can retreat to water

azure crescent
#

I wish deino sprint swimming on the surface made bigger splashes and waves

#

Would make it way more threatening

hollow canyon
#

but it is difficult

#

you kind of have to try to bleed out as Deino to achieve it

azure crescent
#

The only thing that can bleed a deino out at okay speeds by itself is stego

#

But even then it usually only does up to around 60% bleed, which is about the same as the deino's base health

#

So the only thing stopping a stego from bleeding a deino out is the fact that the deino would die of raw damage before it died to bleed

hollow canyon
#

might be worth testing actually, if we could get a few people we could have them all be Utahs, pounce a Deino and bring it down to very low health via pouncing then have Deino swim as fast as it can for as long as it can and see if it bleeds out

azure crescent
#

Which is insane

hollow canyon
#

I think it would

azure crescent
#

I think a total of 4 utahs can pounce onto a deino at the same time

hollow canyon
#

yea

azure crescent
#

Which means the bleed multiplier goes crazy

hollow canyon
#

4x3xtheir damage

#

Deino has 8k health so it could take quite some pouncing

#

I think it's at least theoretically possible to bleed an adult Deino out

azure crescent
#

And it also does like a total of 1,800 raw damage and thus 5,400 bleed

#

If the utahs do a full unbucked pounce

azure crescent
#

475 N per pounce

#

i say 475 because the utah falls off with like 10% stam

#

actually it'd be 450 then

#

edited

pulsar socket
#

Stego needs nerf

golden coral
golden coral
hollow canyon
#

I mean it does need a "nerf" in that its group size should be decreased

#

the idea of 5 apexes running around together is ridiculous

slim dragon
#

Yeah stego doesn't really strike me as a herd animal either

#

In WWD they were depicted as solitary

hollow canyon
#

Also - Stego should be swapped with Pteranodon in Deino's diets

wet sleet
hollow canyon
#

both need to be reduced

#

in general megapacking and mixpacking are probably the biggest issue with this game

#

would be nice if the devs focused more on that and less on non-issues like afk growth

wet sleet
#

Wait the devs focus on afk growth? Do they look really hard at it before deciding to keep it for now?

little gorge
wet sleet
#

Actually afk grow is kind of related to mega/mixpacking as well, because of how much it shifts the overall gameplay towards deathmatching adult groups.

little gorge
#

and if they have a partner the other can wait for you 2 re enter the water and finish u off if u decide to go back

hollow canyon
hollow canyon
#

megapacks travel around taking care of all kinds of members of their group

#

the last one I've encountered had like close to half a dozen of adult Stegos with some 4 smalls

#

an adult Deino, 2 small pachys

#

one big Pachy and one or two Utahs

#

those guys aren't afk growing, they just have multiple members of their group babysitting them

ebon monolith
#

i'm stuck bc of a bug, how do i do ?

hollow canyon
#

are you on official NA or EU?

ebon monolith
#

EU

hollow canyon
#

give me a sec

wet sleet
#

It's not the single biggest issue but certainly contributes.

hollow canyon
#

How is the meta of "pile up as many people into a single group and roll over the map" there because of afk growth?

wet sleet
#

Afk growth reduces gameplay while growing and small tier gameplay in general, not only for the afk grower. It also makes it much easier to get an animal big and strong enough to participate in those pileups.

hollow canyon
#

yesterday I've had a situation where I attacked a young adult Deino which was albino and a Stego with the same colours immediately rushed to its help then a number of other white Deinos appeared

#

those people are just playing in groups and none of them are afk growing

#

they all grow by being babysat by other members

#

and it's a cycle - one of the adults dies and they're now being taken care of by those that grew under their watch

wet sleet
#

You are missing the point here. That's kind of like saying scaffolds are pointless, because people just take the stairs.

hollow canyon
#

no, you're just for some reason trying to connect two completely irrelevant issues to one another

wet sleet
#

*independent

hollow canyon
#

they're both independent and irrelevant to one another

#

afk growth has no effect on megapacking and megapacking has no effect on afk growth

#

eliminate one the other will still persists

#

they're completely separate

wet sleet
#

But they aren't. You are right afk growth isn't the single or even biggest reason, but it certainly does contribute.

hollow canyon
#

how?

wet sleet
#

Now we are back to the start. Just read from there.

hollow canyon
#

you've never addressed it

hollow canyon
wet sleet
#

Doesn't invalidate your point how megapacking/mixpacking needs to be addressed by measures independent from tackling afk growth.

hollow canyon
#

people in those megapacks don't afk grow, they are being babysat

wet sleet
#

No, it isn't you are just downplaying the connections.

hollow canyon
#

what are those connections?

wet sleet
#

See above...

hollow canyon
#

Link me to the message that addresses this

wet sleet
hollow canyon
#

I literally just pointed out that it's nonsense

#

people that are the adults in those groups don't afk grow - they are being babysat

#

by those who are already adults in their group

#

when those adults die they are bebysat by those who are now adults

#

you don't afk grow in a megapack it's literally impossible

wet sleet
#

No, I said "afk growing is a problem and here is why" and you answered with "here are people who aren't afk growing and still contributing to a problem, hence afk growing isn't a problem".

hollow canyon
#

you imply in your last sentence that those people that afk grow then join those groups, this isn't how it goes

#

the majority of people that are in those groups are grown in them

#

since they very often contain multiple species they typically use other means of connection outside of those available in the ame

#

i.e. discord or other voice chat

#

afk growth is irrelevant to megapacking, you could get rid off it tomorrow and it would have 0 effect on megapacks

wet sleet
#

Did you even read the comment I linked? The point is that afk growing contributes to a meta that than leads to the behaviour you described.

hollow canyon
#

they'd still be there going just as strong as they are

hollow canyon
#

I'd say that if anything it goes against it because that player doesn't become a free meal that fuels up the megapack

wet sleet
#

It takes up a server slot and adds gameplay elements that are not related to group deathmatching.

#

By the way we are rather far from the original balance feedback by now.

hollow canyon
#

fair

#

the point is - this is probably the biggest actual gameplay issue that's plaguing this game

#

there are of course problems like optimisation and what not

#

but that's not so much an issue with the gameplay

#

idk if the devs have anything planned for the megapacks but that should be the long term focus for the development

#

getting rid off them completely

#

or at least making it harder for them to occur

#

As for afk growth - that will eliminate itself just fine if the game actually encourages the player to play it and the risk to reward ratio goes towards "reward" and away from risk

#

atm you risk everything and anything for the ability to kind of/sort of but not really grow faster

#

the perfect scenario for growing right now still revolves around being sat in a bush and not interacting with anything

#

@ebon monolithbtw I've tagged the official server admins for you on Evrima-eu channel, you should get there and explain to them what server you're on, what's your in game name to receive the help.

golden coral
#

@rain baneCarno should not be hunting stegos, so no, there's no reason to let carnos "tear off" a stego head. Deinos are currently perfectly capable of taking down stegos in pairs, even solo, so there's not much reason to change that either. And keep in mind, if you increase the daamge taken much more, how will that work with larger apexes like acro or rex? Do they just oneshot stego on head then, or do they not get more than 300-400 damage because having oneshot fights like that aren't fun? (which means you'd also have to nerf deino damage at that) Or do we in turn let stego oneshot deino and rex and all on head as well, turning it into some extreme form of a glass cannon?

wraith relic
#

eh mostly agree with this but i'm not sure that i would agree with the excact dmg, i believe the stego head shot multilpyer for dmg should be 2.5 or 3x as much dmg but it should only be the very tip of the head as like this instead of it being the entire neck so while it does more dmg to the head the hitbox for that area is smaller

#

a deino realistically would be able to tear of a stegos head but it would have to grab onto it for like 30 seconds

golden coral
#

Isn't it already only the head and not the neck? And yes, but realistically, most things would not work out in the game, nor would it be fun. That, I think, is the issue here. We could let deino twoshot stegos, but would that be fun for the stego players? Would it be balanced, compared to how easy deino is to play, and so on?

wraith relic
#

pretty sure it incluedes the neck rn

#

if it's harder to hit in the spot but does more dmg it would reward more expeirienced players

golden coral
#

Deino already have low damage, something people like to complain about every now and then, if it and rex and others got much higher bite force, and stego at the same time got much higher multiplier, you'd have rexes twoshot stegos, while stegos would struggle with defending themselves at all (also would just encourage facetanks more often than not because why not when you don't need to actually fight)

#

It's already doable for deino to "follow" a stego turning and kill it like that, despite how "hard" it might seem to land those headshots. I can't imagine anything else, more designed for land, having greater issues with that manuever.

wraith relic
#

i mean i would like deinos bite to get buffed but not like to rexes power, maybe from the current 500 to 650 or 700 which seems to be a meadiator considering stegos swing still does almost twice the dmg

#

i'd rather have them buff adult deino but then nerf juvi deino

rain bane
wraith relic
#

than while deinos would be more rare they'd ne much more dangerous

wraith relic
golden coral
golden coral
rain bane
wraith relic
#

i do like the idea of having age specific deits for creatures where you wouldn't hunt them as adults

golden coral
#

If carnos already hunt stegos, then there's no issue. If they somehow are capable of it as it stands, then it's a problem rather than a good thing.

rain bane
golden coral
#

So why argue for a change then?

golden coral
#

But I guess it could be interesting to try out, letting even the large things just oneshot each other.

wraith relic
#

i think the best nerf for apexes is to have more smaller creatures hunt juvi vesions of them

rain bane
golden coral
stark knoll
#

Balance supersedes realism in all scenarios

golden coral
#

Stego does not take too long to kill, epsecially not for things that should hunt it. Which is not carno, and barely even deino as it's designed.

stark knoll
#

Having a 1.8ton animal, which is designed to hunt small game, 1 shot a 6 ton herbivore is not something the game should have

golden coral
rain bane
golden coral
#

So sure, if we apply it on all sides, it'd be interesting to see how it goes.

wraith relic
#

i don't think one deino would be able to take on a stego but two deinos should have a higher chance of killing it

golden coral
#

How do you prevent a rex or giga from just going "I will kill that stego even if it kills me"?

wraith relic
#

this arguement is getting too heated really we shouldn't have deino or stego rn until we have other midteirs or apexes

golden coral
#

Unless you can make it way more difficult to get your rex back compared to the stego, so there's a much greater loss on the side of the one just killing for the fun of it?

golden coral
rain bane
#

You must not exchange attacks with stego.

wraith relic
#

maybe people don't have skill when it comes to deino or maybe because you never find stegos alone pretty much, always feel like there's two

golden coral
golden coral
stark knoll
rain bane
#

I'm not talking about the obligatory one-shot stego, but I'm talking about a significant reduction in the armor of its head.

golden coral
#

@wraith relicBut there's a few good deinos out there that does solo stegos, so it's very much doable. And it's very doable for even two decent deinos to take a stego out if they know how to go about it. I could give you some tips in DM if you want?

golden coral
wraith relic
golden coral
#

If you want to up the damage on stego head, then stego should oneshot carno on body, and deino would need to be modified too so the matchup stays the same.

wraith relic
#

anyway i'm leaving this arguement please don't ping me

rain bane
# golden coral Im not sure what you're trying to say there. Stegos attacks are kind of bad, but...

Now hunting for a stego is like this: you run up close enough, abruptly go sideways, she thinks that you are attacking and makes it tailhit the air. Only now its stamina leaves more than you with such a turn. And so you gradually take away stego`s stamina, and during the hit you run around on the other side and bite. This is how I see other apexes hunting stego.
Not "I will bite, and stego will hit my head too"

golden coral
golden coral
rain bane
golden coral
#

Also carnos aren't really good at hunting stegos, if you're referring to them. It's a pretty bad stego if it dies to a few carnos. If there's a megapack, sure, but otherwise carnos shouldn't really be a threat.

rain bane
golden coral
# rain bane I don't really see any problem with a lone deino beating a lone stego 1v1 at 50%...

You might not see an issue with that, but I do, because of how deino is designed. It should not be allowed to both hunt the smaller stuff with it's oneshot op ability, and hunt bigger stuff as well just as good. Combined with it's survivability, that just makes it stupidly op. Deino should be weak to stego and other apexes if anything, so maybe the matchup needs to be revised to make stego better if it's that close.

rain bane
hollow canyon
#

The match up is supposed to be Stego favoured

#

which it is

#

Deino can win but it requires a lot of skill on the part of Deino

golden coral
# rain bane I don't see a problem with this. But I would like such a small head to not withs...

Like I said, I'm fine with letting stego have more weakness on head if the whole "die quickly" is applied to every playable. Carnos should honestly die to a stego "base of tail" hit as well, it's a fragile small game hunter. But you know the carno players would not be happy with that. Also carno should probably oneshot omni, and vice versa, if you want to go for some kind of realism. Which also means omnis would probably do damage, not bleed, again, with their pounce. And so on.

rain bane
golden coral
#

But what you'd get then is much shorter, more brutal fights, which could be good maybe, but I doubt most players will like it. Also we'd have to change around all the playables to apply this new, much more vicious balance.

hollow canyon
#

it's good as it is
bordering on too good

golden coral
#

@rain baneBut if you want things to be more vicious and brutal, that's fine. Just keep in mind it has to apply to every playable. So you'd have carnos and tenos oneshot each other most likely, pachy and omni oneshot (you're not getting up from taking a ram to the face as an omni, honestly, nor are you getting up as teno if a carno lands a charge on your neck, and so on).

#

So if you want quicker fights, that's a whole balance sentiment you need to keep in mind.

rain bane
hollow canyon
rain bane
#

Oh, and Alberto of course

hollow canyon
#

that's just absurd and completely broken

#

Deino would literally have a field day with Stegos if that was the balance in the game

rain bane
hollow canyon
#

back in 3.5 the balance between the two was more or less 50:50 and Deinosuchus was effectively the best PvP animal in the game by a longshot

golden coral
hollow canyon
#

it was taking Stego down with I think 2 less bites to the head than it needs now

#

Deino was completely broken

tall bronze
#

I will agree with making Deino feel like a proper 8 ton gator with a m a s s i v e bite

Tearing off Stego's head is not the way to go about it TI_monkaSTI_monkaSTI_monkaSTI_monkaS as much as I despise Stego

golden coral
tall bronze
#

Though ripping off heads with gore sounds neat

hollow canyon
golden coral
hollow canyon
#

This animal is exactly where it should be

golden coral
#

But then we just have water rex so there is that.

tall bronze
#

I mean currently, yeah.

rain bane
hollow canyon
#

Not just currently - in general

tall bronze
golden coral
hollow canyon
#

Deino aint no T.rex

tall bronze
#

I despise lunge as well

#

Even as the Deino

golden coral
somber sphinx
#

If deino would get a bite force buff (which I kinda hope it dosent) it should be a charged bite that you can only do on land and defensively

tall bronze
#

The idea I have for a charged bite would be 100% defensive.

#

Warden gets it TI_dondiSmile

hollow canyon
#

Deino doesn't need charged bites, the thing this animal needs is for Stegos to be stopped from megapacking, their group size to be decreased down to 2 and for Stego to be swapped with Pteranodon in its diet

rain bane
# golden coral It's 7 hits right now, or 6 + any other hit anywhere. Meanwhile, it's 5 hits for...

I think right now, with no other playable dinosaurs, a stego should do as much damage to a deino as a deino to a stege's head. Then you can already change the balance depending on the presence of alberto / spino / others who influence deino and stego.
Right now, stegos are too tanky, almost everyone avoids hunting them. They deal incredible damage, and at the same time have a lot of HP. I don’t see the point in cutting down on damage to such spikes, but it seems to me normal to make a weak spot. Because you still need to try to get into the head of the stego.

hollow canyon
#

that's all this animal needs

tall bronze
#

Eh

hollow canyon
golden coral
hollow canyon
#

if you can stay on Stego's head as a Deino you will kill it

rain bane
hollow canyon
#

the trick is actually landing consecutive headshots

tall bronze
#

How much is their head damage multiplier? (Stego's)

golden coral
#

Stego should be more of a "evasive"/defensive critter, rather than a "sniper turret".

hollow canyon
golden coral
#

2x I believe, 1.5 for the rest, .75(?) for pachy.

tall bronze
#

Thought so

hollow canyon
#

Deino's already an absurdly powerful animal with a relatively easy growth

#

it is threatened pretty much only by itself

tall bronze
hollow canyon
tall bronze
#

Which also needs to go TI_dondiSmilerelatively speaking of course

hollow canyon
#

that's what happens when you tie growth to eating

#

people just eat up and then stay low waiting for their growth since they risk their whole progress by being active

rain bane
hollow canyon
#

Sucho is Deino-food

golden coral
#

And the problem with stego should be solved with rex and acro and giga? :p

hollow canyon
#

this animal will likely need quite a bit of help not to get oneshot by Deino

tall bronze
#

I just wish there was a way to make lunge n o t so friggn' simplistic.

hollow canyon
#

Spinosaurus could be of some help but it's not coming for ages

rain bane
#

Now I can't offer deino alternatives, because I often just don't see them in the game. But I know that if deino stays in the stego's head, he will win. I think this is correct.

tall bronze
#

Like again, even AS the Deino it's just "welp.........."

tall bronze
#

Just sit there waiting for it to die

hollow canyon
hollow canyon
#

they aren't going to be having a good time against Stego

#

just like Sucho isn't going to have a good time vs Deino

rain bane
hollow canyon
#

they're hunting it

#

we don't know whether they're succeeding

golden coral
hollow canyon
#

Allo's never been the main hunter of Stegos

#

Allo was Stego-fodder in legacy

rain bane
tall bronze
#

Plus to be fair, sizes tend to be off in concepts so there is a slight ever so slight chance those aren't even adults huehue

hollow canyon
#

Stego rolled over all the small animals and was getting murdered by the first apex that would look its way

hollow canyon
#

and most definitely nowhere near the size of in game Spinosaurus

golden coral
#

Prog stego was okay. Granted, rexes would kill it, but you could make them pay with bleed! (sometimes at least)

#

Highest bleed of any playable in the game. Good times!

tall bronze
#

Only bits of prog I remember were waiting, starving, and being a cute lil' Taco

hollow canyon
#

Suchomimus' largest specimen is somewhere around 4t(half the size of Deino, incidentally being the cut-off point for where Deino can oneshot it)

#

Spinosaurus in real life is around some 7t

tall bronze
hollow canyon
#

Deino would kill a Sucho with ease unless Sucho is over 4t in which case it will still kill it with ease unless Sucho runs for its life the moment it gets attacked

golden coral
# rain bane I love that in them

Well, currently stego doesn't really rely on bleed, and doesn't even have extra bleed, like omni pounce. Maybe if stego had the same bleed percentage as omni pounce, that'd be interesting. Even a bodyshot to something would actually cause some effects then.

hollow canyon
#

I'm not even taking into consideration a scenario in which Sucho is the one attacking since that's just plain suicide

tall bronze
#

I imagine Sucho prolly just won't linger where Deinos tend to stay. Though that's not an excuse for lunge being.....well, lunge. 😛

rain bane
# hollow canyon Spinosaurus in real life is around some 7t

This weight is due to the massive tail and dorsal fin, which the sucho (at least the game one) does not have. Yes, there is a difference in weight, but in size (in real ones) it is not so noticeable. True, if the developers leave the sucho the same size as in the legacy (a stronger version of the allo) - it will be sad, because it is closer in size to the acro.

hollow canyon
#

I mean all those are big predators from our perspective but all three are dwarfed by e.g. Acro

#

also weight=size

tall bronze
hollow canyon
#

the reason for that is how we determine weights of these animals, to determine a weight a dinosaur we do a volumetric analysis - meaning that we calculate how much "space"/"volume" there is in its body this is then multiplied by a value which allows to translate this volume to weight

rain bane
hollow canyon
#

Sucho appears bigger because you're looking at it from profile

#

it's a long animal with a relatively deep torso and abdomen

#

but it's a twig

#

Allosaurus is a significantly broader animal

#

Suchomimus is as long as some specimens of T.rex while being half their weight if not less than that

rain bane
tall bronze
#

Would our Sucho be able to slap away an Allo easily or nah? 😮

hollow canyon
#

irl or in the game?

#

I think in the game Sucho should have the upper hand

tall bronze
#

Yeah Isle Sucho 😛 (against Isle Allo of course)

rain bane
hollow canyon
#

I think it should have the upper hand, I actually like the match up between the two in legacy

tall bronze
#

Always just kinda came off as like a bear to me. Leave it alone and you'll be good. Waltz up and get slapped.

hollow canyon
#

Sucho generally has the clear upper hand but 2 Allos can bring it down with relative ease if they're good

#

a single Allo can also kill it but it has to play it flawlessly

#

yes height and length are the things that Sucho has going for itself, however just like all the other spinosaurids it's a very gracile animal

#

also - Allosaurus has an enormous variance in sizes

#

very, very slim

stark knoll
#

It's like a paper plate

#

Similar to cerato

hollow canyon
#

^

#

both Sucho and Cerato are deceptive because we typically see them from the side

#

this causes them to look bulky and robustly built

#

in reality they are the exact opposite of that

stark knoll
#

Isle cerato and sucho are much wider and bulkier, but their IRL counterparts were very slim

hollow canyon
#

yea the whole body is very slim compared to most other theropods

#

Sucho at length parity with Acro is some 2t smaller than the carcharodontosaurid

#

if you put Allo at length parity it's also significantly bigger

#

there's actually a specimen of "Allo" that is at more or less parity with Sucho and it's around 1t heavier than Sucho

#

This guy, specifically, now I don't think this will be our in game Allo

#

I think the devs will go with the legacy-sized AMNH680

#

which is the specimen I talked about before that comes at around 9.5m in length and 3.2t

#

but disregarding all this theoretical talk I really don't think Sucho is going to be doing very well vs Deinosuchus

#

Deinosuchus is actually a monster in this game, it's just that most people don't control it very well

#

matter of fact increasing the biteforce of this animal would really break the game I believe, same goes for making Stego's head more vulnerable to it

#

I don't think Deino needs any nerfs but it doesn't deserve any buffs either

#

aside from moving Stego to the three dot nutrient

#

Stego is a difficult kill for Deino to make

#

allow the poor croc to get properly rewarded for completing such an impressive achievement by giving it the three dot diet which is the most difficult one to get

#

rn the largest source of the three dot nutrient are Tenontos weighing only 1.6t, they don't give you that much of this nutrient, I think it would be fair for Stegos to be moved there to encourage people to hunt them

rain bane
#

I've heard about Croc's dieting problem xD

hollow canyon
#

all the carnivores have some diet problems tbh

#

the mechanic just wasn't developed with carnivores in mind

#

and it shows at every step

rain bane
#

In general, it is so strange that croc basically its diets, given that this is an ambush predator. It literally depends on luck. Whoever came up to the water - he ate it.

#

In principle, I understand the diets of other predators, but not Croc.

#

Need to wait for the modernized diets with the 6th update. The developers promised to rework them so that someone would eat muscles, someone would eat internal organs, and so on.

hollow canyon
#

I don't understand the diets of any animal

#

not so much don't understand - I don't agree with the diets of any animal, this system just needs a tonne of changes

#

Herbivores also need some changes to be perfectly honest but they're less problematic than carnivores

rain bane
#

In fact, there are diets in our world now. For example, some predators are inherent in cannibalism (croc, for example), while others are not (wolves). Also, some predators do not prey on one prey, while others do not prey on another.
It's understandable that predators can eat things they don't normally catch, but they do have food they specialize in nonetheless.

hollow canyon
#

just for the record - we have a lot of evidence of cannibalism among predatory dinosaurs

#

having the remains of their own species in their bellies most likely

#

I don't remember the exact evidence but I know we've had evidence about abelisaurids, tyrannosauroids and allosauroids cannibalising each other

#

I am no palaeontologist, I think they have their ways of telling that nowadays

rain bane
#

I know that cases of cannibalism have been found in Deinonychus, which is related to the utah.

hollow canyon
#

and yea I vaguely recall Deinonychus also having evidence of cannibalism

rain bane
#

There are many methods for detecting cannibalism and the difference from hatches, but the main one is the presence of teeth marks of the same dinosaur on the bones. Usually, if bones were swallowed, they were torn off from the body, which means that there were traces of teeth on the bones.

#

It is also very important to understand where the gastrointestinal tract should be. Because there were cases when they considered it for cannibalism, and it turned out to be a pregnant female.

hollow canyon
rain bane
#

No, deinonychus too as i remember

hollow canyon
#

or was it just found next to its nest, I'm actually not entirely sure

rain bane
hollow canyon
#

if there are multiple - yea the animal was clearly being munched on

#

that's why I was hesitant to mention bitemarks but you're probably right, in most cases they are a relatively safe bet that one animal was actually eating another

rain bane
#

Here it is also important to understand how strongly the bite marks are healed, as well as the comparison of teeth and marks (different individuals have different marks). Fresh - just cannibalism. If old - need to have doubts.

slim dragon
#

@rain bane A x6 damage multiplier on stego's head ? No thanks

dusky surge
brittle marsh
#

I feel like the stego balance answer (at least in the current game state), is not as simple as do more damage

dusky surge
#

the core issue here is that stego needs to be what it is to stop deino from being worse

#

deino has so many advantages that make it without a doubt the strongest animal in The Isle. Its unfavourable matchup with stego is one of its few true weakpoints. Without it, it basically can rule the island

tall bronze
#

Deino also "suffers" (benefits?) from growth/diets being so painfully easy. And I am saying this as someone who has grown Deinos, it's not hard at all.

Mind numbingly boring? Yes. Hard? Not much at all.

#

Resulting in adults being everywhere.

dusky surge
#

utahs and carnos can't do jack against a deino because its high bleed resist counters utahs primary killing method and its aquatic tendencies go against carno's horrible swim speed and endurance, tenos and pachies can't hope to stun/fracture it to get hits in and dryo, hypsi and ptera are not even worth discussing why they can't do anything

stego and other deinos are its only two true threats, and every animal has themselves as a valid threat, so that really only leaves stego as its one true weakness

make it the favoured one in that matchup, and dear god, it will be unstoppable

tall bronze
#

Kinda sounds like adding 6 and 8 tons creatures when we're supposed to be focusing on smalls only was a poor choice 😛

dusky surge
#

deino also has one of the best/easiest juvi stages and generally can be viable for its whole growth. No diets as juvi, then it gets extremely high speeds as sub-adult, and then it becomes a powerhouse in adult. Every stage of deino is viable

slim dragon
dusky surge
#

Not to mention all deinos can simply avoid danger by swimming down

dusky surge
slim dragon
#

Hard to not notice it

thin mantle
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But yeah deino is an embarrassment, don't make it stronger, that's my contribution.TI_Hurr

dusky surge
#

nerfing stego buffs deino, and buffing deino buffs deino. You can't do anything without majorly upsetting the balance

tall bronze
#

One thing I hope for from U6's diets/migration (to an extent) is to act as a big "AFK filter" since that's the main way to grow stuff right now, especially things like Deino.

Find fish as juvie
Gorge
Wait

#

So like U6 comes, suddenly adult Deino population tanks, meanwhile younger ones are still somewhat common, getting rarer as they get older.

"Looks like we know who AFKed" >:)

slim dragon
#

I think the best way to prevent afk growing would be to make juvies not suck

dusky surge
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this is true

tall bronze
#

Niche Partitioning ;-;

thin mantle
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The best solution to afk growth isn't to make it harder, make the game fun first

dusky surge
#

now, here's the thing with niche partitioning

tall bronze
dusky surge
#

very cool idea, very fond of it, absolutely not possible for every animal

thin mantle
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What niche does Juvi stego partition into....

dusky surge
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it doesnt

thin mantle
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Exactly

dusky surge
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this is the point here

thin mantle
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UnfortunatelyTI_Succ

slim dragon
#

Just separate allo from the rest of the roster, make it live alone on a remote island
Boom, every roster problem is fixed

dusky surge
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niche partitioning is cool on paper but unless you wanna make juvi stego possess some great power its adult doesn't, it won't happen

tall bronze
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I mean I feel that's pretty okay honestly that it's not the same for every animal

However, even something like juvie Stego can have something unique.

#

For instance; it still benefits from adaptive diets (which are confirmed) and could possibly have more blunt damage from it's dubs, allowing to to have a better chance at snapping ankles of smaller predators/juvies

slim dragon
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Actually I'm realizing the "but can it survive Allo ?" Meme is very similar to the "but can he beat Son Goku ?" One

tall bronze
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Not much, but that's pretty okay for something like Stego.

#

I'd say for hard-to-partition creatures like juvie Stego, their fun comes more from other PvE activities. Like working towards perks.

thin mantle
tall bronze
#

Nononono not that

dusky surge
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dietary slotting sounds interesting to me tbh

tall bronze
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I wanna say adaptive diets is a different thing

#

As in juvies do not prefer what adults prefer.

dusky surge
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i honestly like the idea way more than "me eat three things repeatedly to get same buffs"

thin mantle
tall bronze
#

Adaptive diets was mentioned in a devblog, lemme reread to make sure 😛

thin mantle
dusky surge
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thats not how it will work

#

they have specifically mentioned damage numbers are outright not impacted

#

you cannot go beyond base damage

tall bronze
#

Mmmhm, I had asked Punch if damage buffs will be a thing and he said no

thin mantle
#

Good to know...because that would've been catastrophic

tall bronze
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"Back onto Update 6, I don't have much that I’m able to share just yet, as the majority of it is code work. In short we have big changes coming to the diet system, which is in the process of being expanded upon, with slot combinations, new negative/positive effects, the new Migration System, adaptive diet list and more."

So adaptive diets are different from combos since they are both specifically mentioned.

dusky surge
#

they specifically were VERY adamant on zero damage buffs

thin mantle
dusky surge
#

they want combat to remain unimpacted by your diets to the best of their capabilities

#

perhaps there'd be a regen buff, but that'd be post-combat, not an advantage in the fight itself

tall bronze
#

So working towards your preferred combo of nutrients as well as hopefully working towards perks should help give juvies stuff to do.

The perks I am unsure of since we know squat about em, but I assume you work towards them. Please. Please don't give them for free.

thin mantle
#

Congrats, you sat still for 30 minutes....have a 30% damage buff

tall bronze
#

So you have stuff like juvie Ut-....Omnis who could get stuff like climbing and their own diets and then stuff like juvie Stegos who may not be as specialized as a juvie, but still have their own stuff to do like combos and perks as well as QoL stuff like better fractures for their size (due to nubs)

tall bronze
thin mantle
tall bronze
thin mantle
#

Send thee into oblivion

thin mantle
dusky surge
#

i dont think they'd have damage perks either

tall bronze
#

Aye

thin mantle
dusky surge
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i REALLY want a "maneater" perk that rewards diets for hunting humans

thin mantle
#

That'd be fantastic....

dusky surge
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screw migrations im migrating to a human base and gorging myself on those dudes

thin mantle
#

I'm just hoping base stats are avoided as much as possible outside of recovery post combat with both diet slotting and perks

tall bronze
#

I remember it being said we'd have incentive to hunt humans. Now whether that was something specific or just "human eaten = no pew pew", I dunno

thin mantle
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If I'm playing a dino I want all humans on the island to die

tall bronze
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I'm gonna enjoy stalking and scaring them more than eating them, but I will eat them TI_DT

thin mantle
dusky surge
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i'll respect the man who simply wants to admire epic dinosaur, but you dare throw hands and i'll destroy you

thin mantle
dusky surge
#

if you just wanna see a cool big dinosaur up close i'll let you do that

tall bronze
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I wanna follow one as a Troodon and just increasingly show more signs of hostility. First curiosity, then getting closer, then appearing in front of you, then quick nips, etc.

#

Yes I know it's Dilo

dusky surge
#

tbh, if there's a group of humans armed, and i'm a slow animal that doesn't really care, i'll leave them alone if they leave me alone

thin mantle
dusky surge
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because they probably know better than to fire the loud-ass weapon that attracts predators, and i know better than to give them a reason

tall bronze
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Walk up to them and sniff them, then shake your head and walk away.

Make them feel shamed.

thin mantle
tall bronze
dusky surge
#

i really am interested to see how humans are balanced

#

kissen's statement on being against long-ranged weapons does feel promising

#

i want each gunshot to feel like a risk

#

play with the intent to survive, not to kill

tall bronze
#

I know we're getting hand signals, but I really, really want to be able to yell as a human. Like the human themselves.

tall bronze
dusky surge
#

i dont recall

tall bronze
#

Interesting since Dondi was talking about snipers not long ago 😮

dusky surge
#

Oh we'll be coming to you all for human testing again as we update them cause we will need to see what you can get up to with them en masse. Especially when we give them access to weapons. While we want the gameplay experience in The Isle to be a challenge, getting one-shot by a character you can't even see after growing it for hours would feel really really bad and not something we'd want to lean into. So we'll be testing a lot of things to make sure there's agency on both sides of the fence. So there are strengths and weaknesses between both the humans and the animals that need to be played around for survival. This is new territory for survival game experiences and we want to tread lightly before firmly planting our feet on any given step.

tall bronze
#

Hmm

dusky surge
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the specific statement on avoiding one-shot from something you can't even see sounds specifically like a sniper thing

golden coral