#balance-feedback-discussion
1 messages · Page 13 of 1
trike could've been more interesting
even with the additional weight, utahs could def have a better time against it
@slender kettle it's quite unlikely humans will be receiving high-caliber rounds, Kissen has said so
(which is good because we don't need that kind of stuff)
With megaherds polluting the map, yes we do
humans do not exist to deal with dinosaur populations
We will have big carnivores that deal with that kind of crap
they are designed to be a horror experience first and foremost
their weapons will mainly be defensive and not good for actively going out of your way to kill things
The last thing we need is some mercenaries exploiting rocks to snipe large dinosaurs to death with no resistance.
^ very well said
Bruh why is this random person rolling into the convo 
i understand you have a hateboner for stego but that shouldn't mean we add ways to make every dinosaur's experience significantly worse
still think any sniper or high-calibre weapon will be a massive misstep for the game
Would honestly ruin this game
dude the “nerf stego” barrage in bf is insane lmao
honestly, would not be surprised if we ended up with a wave of uninstalls/human free servers if snipers were added
i would not blame such a movement either, tbh
I would only play on those servers
i'd play on sniper free servers (i love humans conceptually but hate snipers)
hateboner massive today
Stego is just that disliked lol. I can see why they hate it, but some of these changes make no sense
Although, now that I look at it? All they said was nerf
Nerf what???
thing just shouldn’t be in the game
True
But it's here and just nerfing it could make it unplayable. Depends on the nerf
it must exist as long as deino exists
Stegos need a predator, not a nerf. And these people that say utahs is a good predator are wrong. That thing is made to protect its flanks, where utah has to jump on
And allo seems reasonable to be incoming the next year tbh
allo will hopefully put a dent in stego or cera which ever gets the grab
finna tunnel vision stegos
cera? nah fam, aint happening
aint no way the thing smaller than a carno and slower than a utah doing jackshit to it
Allo concept is supposed to come out next week or am I wrong?
proof of concept, never confirmed
it’s gonna get mauled by pachys
it can eat anything it finds
eh, if it keeps the turn radius of legacy, not so sure
i mean one missed headbutt is death but
Maybe cera can get some extra resistance, make it better at holding it's ground
i'd give it bleed resist personally
and venom resist
since it's likely going to be fighting a lot of carnivores for their food
Because else its gonna get fucked up by utahs
Both bleed and fracture I'd say. Not venom, but then I'd like a dedicated "venom hunter" instead
But cera could be made very defensively capable, it could be interesting I think, but might not suit everyones tastes
i'd prefer venom to fracture. Fracture is more herbi-sided, whereas venom is a carnivore thing (and i imagine cera will be contesting dilos and troodons pretty frequently)
i feel a defensive carnivore is WAY more interesting than hunter #26
true lmao
if they split up from a herd and are caught by some hungry, competent utahs
people not going to be happy till a utah is 50/50 with a stego 1v1
uh oh for stego
I like that most is just nerf, and the one suggestion with lowering swing amount has sort of been tried before, and isn't really ideal. As for the run, sure, I'm all for stego getting a slower, and better looking run, but well, if people get outstammed by a stego.. I don't know if that would help them much anyway.
I do think that stego was added way too early. Shouldn't have come until other large tiers were in.
(still wish sucho got added alongside deino like was planned)
but nerfing it into a 5 hour growth small tier equivilent won't solve anything
sucho and allo could be very interesting picks for evening the ecosystem
Added too early, and added without good gameplay, same as deino really.
at least deinos murder each other instead of cuddle piling
So lets work with stego and figure out a good way to have them limit and cull their own numbers as well, as apexes should, both herbi and carni.
Also don't deinos still cry about that whole cannibalism thing.. xD
yeah despite deino being on deinos diet. and irl crocs eating each other.
honestly just remove the thing until large tiers are added.
better than nerfing it into utah and carno bait
Yeah I'd agree, but for some reason that option is just not acceptable
So I figured it'd be better to try and use stego to find good ways to limit apexes on their own
not a fan of encouraging stegos to go and hunt each other
Not go out and hunt each other, but.. less joining up in herds, and more of "this area is mine, you need to go find someplace else to live"
Since I don't really believe stegos, or any other big and slow animal should be all that "migratory" anyway
yeah i like the idea of establishing a territory
Both Stego & Deino ruin the game in my experience. Both for different reasons.
I wish both were removed, but doubt that ever happens
I get the whole "You can avoid them thing " - but when they make up a significant portion of the server? Yeah - very fun...
yeah both were added far too early
should have added smalls, then small end of mid, then proper mids, then psuedo large, and then large.
going straight from a carnivore which is small end of mid tier and designed to go and prey smaller than itself, straight to apex level herbivore is wtf.
like yeah stegos are basically immune to carno and are one shotting them in the head.
that's how it should be.
but carno shouldn't be the largest land predator available if stego is in the playable roster
@hollow saddle your point got proven so easily
the servers are overpopulated with deinos and utahs but some people cry about the slowest and the least played dino in the game that can be avoid if desired, i cant with this community sometimes, if deino would dominate the roaster nobody would give a damn, but a herbivore is a crimefor some reason
yeah weird how almost all the complaints are towards herbis when they're such a tiny proportion of the playerbase
Specially when that's awful for an ecosystem
utahs are absolutely swarming the servers right now
A healthy ecosystem usually has more herbivores than carnivores
Nerf deino if anything. That BS playable can 1 shot your 2-3 hour grow. I hate deino more 🦾
Also ruined the potential for shallows and gave us that annoying center river that makes you do a 10 minute detour to get from South to NW 💀
even with herbis being really good, well at least stego and teno, barely anyone plays it, if they are even weaker it would be indeed very bad for the population
Stego is played a lot tbf
i see maybe 10 per server, i see however 20 utahs at one place or a river full of crocs
I'd say it's like mainly filled with utahs & deinos then stegos and carnos being roughly the same. I can go on servers most times and see a massive herd of stegos
Yeah, usually that herd is all stegos in the map apart from a few babies though
Pachy's are barely seen now
patchy are in a bad place
mmhhh indeed i wonder
could not be the massive nerf hammer because of all the tears from carni mains
now its population died, thats what happens to herbis in most cases
it needed some kind of nuanced herf
nerf*
I loved how utah mains cried about what pachy did to it when they were the ones who engaged first lol
Deino is just.. I agree with Aken, it's a rather sad playable due to the best way to handle it is to just... never drink in any dangerous spot. And it's a stupidly invunerable animal, more than stego. Stego is just a "AI" playable, and almost as invunerable in it's own way, with nothing for now to actually make them difficult but fun and all that, like how an apex should be. (At least deinos do have cannibalism, much as people dislike that, but with how the mirror match is, I can understand that)
What point? ^^
Teno is such a well designed playable. I wish all the others were brought up to that standard.
It's not even scary. It's just a nuisance... Like actually makes the game so fucking boring. Can't fight it, eat it or watch it... Just avoid it. Useless addition that ruins the ecosystem. But hey! Large gator!
@golden coral too many crocs are even bad for crocs themself, like nobody gonna drink where they chill and they never get a chance to grab a dino and drown it, its really really rare
i just made crocs on 2 servers to clean the rivers sometime but a day later its polluted again with crocs everywhere
That too. Deino is really well designed for solo gameplay, with how its mechanic works. But people do like to group up. Both stego and deino needs to come in no more than pairs, and deino could split a river part/side between a pair.
I know right the stegosaurus players prove their degeneracy in seconds
i play cannibal croc and teno , sometimes utah
I've played it a few times
Don't want a nerf (I want it removed)
But nerfing it just makes it garbage lol
Like what do you nerf
Removing stego should also end up with removing deino tho
better removed and released with another apex carni than nerfed
And that's a whole bag of worms
I agree with both. EZ
agreed
Ehhh
I'd rather not see two pulled from our already limited roster
(especially since I think deino is cool)
deino si really nice but it kinda spoils it for many because everyone and their mother play it and even worse, play it in carebear mode
Criticise me all you want but I still think big gator = cool
i stan deino, but if stego is going deino is too
I think it's fine. I personally dislike big gator
We just differ 
I love it but hate it actually. It's weird...

What do you mean by carebare
I just like small tiers and mid tiers with you know? small tiers and mid tiers.
having to drink 10 miles from hotspots is really annoying tho, never give crocs a chance to drag u down, i just let them be bored
I personally play solo and est other crocs
Grew one in the stress test and apart from that haven’t bothered with it this update. It’s boring af to play. Constantly dragging itself around at snails pace for diets. Both op for the current roster while also feeling super barebones.
@hollow saddle well u are rare then, most croc players play it as a carebear
agreed
Dryo and stego both feel like playable AI without any proper mechanics
i cant fucking play it because
A: Boring
B: Awful juvi
Many people are just play it cause its the strongest, its the rex-legacy thingy that happens here
Giga > Rex
Wondering if utah and carno players are going to be mad about carni apexes being powerful too.
Giga is actually stronger than rex
No, they'll just swap because "big strong carni good, big strong herbi bad"
I am a utah player and I am hella excited for apexes making me scared
Stego is only fun during the 1.5T-3T spell
making friend with all the crocs and living together as a happy familiy, never cannibalize and pollute all the rivers, protecting smaller crocs for everything so the deino population gets even worse
Actually?
I doubt but the issue rn is stegosaurus is untouchable if played right nothing to challenge it, we just need more herbis and carnis and the game will fix
In legacy, absolutely
Need to just remove stego till later and replace it with kentro.
sure but u can just walk away from it, its a non issue some people cry about
That would work tbh for current fiz
Deino exists
Ok. What do you nerf about stego that doesn't make it bad?
and a utah pack could easly kill it if they have more than 1 braincell
Fair take, but I still think the "stego main" strawman argument is unbelievably cringe just because some people don't want it turned to fodder so land deino meta comes back
At least deinos mass murder each other.
When did I say nerf stegosaurus? Learn to read
Because they have to out of desperation because stegos keep them in line from stealing every corpse under the sun
there is no mass stegos, and some kill each other, there are just not enough there because the gameplay is boring
You complained about stego in your post and saying stego mains were against nerfs. Just wanted to know if you had any nerf ideas? 
They’re on each other’s diet too. Even without stego they would murder each other
Eh, I'm not too sure. I think they'd take advantage of the more freedom they have when it comes to food selection
everytime i grew a stego i killed it a few hours later because its so damn slowwww
I don't necessarily think it needs a nerf just love annoying stego munchkins. Once more large and small creatures are in it should balance itself. Carno can't eat stego but they can go for the weaker herb. Rex can eat stego.
Allo packs should fix the problem
Problem is there's 2 sizable herbis currently so stego and utsh really have nothing to hunt
Fair enough
Once more of everything are here there's more options and variety of food
One solution could be cap stegos growth to 75% and rename it wuerhosaurus. Then later on uncap growth and name it stego again.
No. 75% stego would just get flooded by everything. That's like 3.5T at most iirc
Or just let stego be and give it a slight nerf?
then deino destroys it
Also the reach of a 75% would make it so utah packs would swarm the poor thing lol
We need to stop fighting and push our efforts towards developers rush them into more content lol
Then you end up with an apex level animal getting trashed by smalls. Which is jarring af.
Slight nerf
Only nerf I could see is lowering its running stamina or speed, but then you make it unbearable to play
To be fair 3-4 utahs already wreck it. Utah mains will whine until they can solo it
Not if there's a rock within 3 km
It’s already pain to travel with
Exactly
Then why should stego be capped at 75% growth again?
Imagine offering a trash nerf then pooping over the other ideas
To shut up the 56324673 utah mains as feedback is full of them
I think its not only the utah mains
i think diets should just be harder for stegos to limit their numbers further, i also would not mind if diets impacted stats to prevent people from camping at x river with a single diet
I just want spino and sucho
Stegos should take more food to sustain
Agree varied diet important force people to move to maintain it
~~inc wall about how awful moving around for diets is ~~
Great argument right there, clearly the way to prove your point and convince others of your view!
Tbf, they already consume a lot of pumpkins for instance to get diets.
I ain't got no argument just find it amusing the amount of Downvotes
Nerf stego: jarring as you end up with an apex sized animal being equal with things a fraction of its size.
Delete stego: solves the issue but hurts the already barebones roster.
Replace with kentro: would take another 12 years for kentro to be ready.
Cap growth and rename: same as stat nerf, but is a more convincing size for its stats.
Leave as is: invincible to most of the roster. Basically acts as an empty player slot.
Gotta mess with weak minds that react to that level
that moment when kentro was not mentioned even on the second batch of playables
Literally no good option with stego. Every single solution has a problem
Isn't it apart of the first batch?
Make stego properly fun and difficult via mechanics and abilities, do the same for deino, then nerf its raw stats and growth time together with deino, and have them both be fun to play, properly dangerous, but still easy for the current roster to take out. When other big things are in, scale up stats again, so current roster can't touch them.
yes... i just love vague comments
lmao
Not a fan of just nerfing stats as it is visually very jarring to see apex level animals struggling with smalls.
I think a stat nerf for both of them would work fine, apex or not, if they function properly, have good mechanics, both in combat and outside, and as such, play the way they should, just not at full power. They would "struggle" only in the sense of not requiring as many hits to die, but in return they'd more or less guarantee that some of the attackers are going to die for it. Then in the future, with proper stats added, they become properly "untouchable" as they should.
You know the only real issue I have with stegos is body camping. Otherwise I think they are fine
Utahs can easily take one down, and you can walk away from them if you don’t want to fight
@analog mirageDo you know how much stam a utah loses on pounce miss? How many pounces can you do in a row before you're out of stam?
Honestly not managed to think of a good solution to bodycamping.
making herbis stressed or debuffed around bodies makes sense.
but then carnis would intentionally clog up herbi nests with bodies to prevent them nesting.
They'd do more than that
Herbivores would be punished for defending their nests, their food supplies, they'd be chased with meat by faster carnivores to make them sick
You found a nice place to rest and mind your own business? Haha get fucked corpse smell
For pachy to two shot utah on the body would be to exceed the old values, it'd actually be near on par with up4 values
L
Couldn't you just allow herbivores to move the bodies?
Then you'd run into herbis setting up meat traps to attract starving carnis and ambushing them. Seen stegos do it where they hide above a ridge waiting for crocs
Or they'd just drop the bodies in unnaccessible places
They're only going to be able to do that if there's one nearby.
That's better than them camping it, because if some stego tries to charge you, you at least have time to react.
Besides if it gives them some debuff for being near it they are only going to drag it for as long as they have to unless they are extremely determined to troll someone, because they are in a vulnerable spot as long as they are near it.
Which then comes with the issue of herbis moving any bodies they find into inaccessible spots in order to stop carnis eating.
Maybe bodies stressing herbis, but if it's within a certain radius of their nest, that stress isn't applied.
That would probably be simpler way of fixing the issue
means they can't randomly bodycamp, but carnis can't grief herbi nests be piling bodies and meat in them.
Idk the body camping issue doesn't have a great/easy solution
I don't see the issue with what Frumpkin suggested.
And even if there's no easy fix, something is better than nothing, because even if it back fires to some extent it at least shows the devs care enough about the games issues to try and fix them.

@near minnow maybe make it not double the lenght rather like 40 minutes (thats utahs hunger timer)
I dont think 40 minutes changes much, utahs get away with 40 minutes because they eat a lot less than carnos do so bodies last longer / can feed a larger pack. Utahs arent meant to be ambush predators so much as pack hunters; sometimes they ambush sometimes they just roll up and chase their prey down. Carnos with their bad stam pool / regen don't really have that luxury, increasing hunger by 10 minutes would mean you can maybe stalk prey a little bit but it wouldn't let you set up ambush spots. Maybe 60 minutes is too much, but definitely around the 50 minute mark if Carnos are to play to their strengths imo. Carnos are strongest when they are able to utilize the element of surprise. I've taken down 4-5 utahs in a pack of 10+ as a solo carno by being able to creep up on them. But that takes precious time to set up properly, an extra 10 minutes doesnt really buy you the time you need for it.
Like the ideal scenario is seeing a pack of prey near river drinking, you send 1 carno (lets say 3 total carnos) to each bush that effectively encircles them and then you wait for them to come to one of you. This takes time and there isnt even a guarantee they come to you, they might cross river and you just wasted all that time setting up the ambush / waiting.
Carno hunger needs to last long enough imo, to try and employ these kinds of ambush strategies at least a couple times.
40 minutes is enough, utahs get away with it and the carno should be able to not stave if they have a 40 minutes timer. If you cant find prey every 40 minutes and hunt them down, thats on you
its not hunting down prey, its ambushing prey. that is the difference.
Then you need to be less perfectionistic with your ambushes
thats not perfectionistic, that is simply playing to the carnos strengths, small stam pool, bad stam regen, paper thin bleeds.
you want prey to come to you, giving carno 10 minutes of hunger isnt giving you time to let prey to come to you, it just means you dont die to starvation / force cannibalize party members as often.
That’s not how a carno ambush should play out, in my opinion. Deino is the one who sits and waits. As a carno, I think you should find a herbivore herd and stalk them from the distance until they’re vulnerable. Sprint towards them, use your charge and begin fighting. Carno is a much more active type of ambush predator.
Also, carnos hunger is 45 minutes. Plenty of time.
I think a good ambush is set up in like 30 seconds and distraction is a big factor in it. one carno charges and distract them, then you charge in and knock the prey down
imma check the patchnotes real quick
if youre setting up an ambush in 30 seconds youre sitting on 60-70 stam, assuming you were able to walk the whole way while stalking prey.
Patch notes just say “mass removed per tick increased.”
I think it’s actually the same time as 4.5, it just takes more meat to fill now.
Not 100% on that though.
that means that the hunger drain is not longer, they just need more food
I think
if you walk the entire time, you have 100% stam
yes but youre not walking to bushes to set up an ambush
that doesnt take 30 seconds mate
yes . . . because sound
You’re actually crouching to bushes if you’re smart 😛
so you want to be able to get close enough to them that you crouch walk, but you also expect them not see you? a giant ass dinosaur?
if you are behind the bush
bruh people are using 3rd person cameras, it is quite easy to see over a bush and behind it.
Prey is usually most vulnerable while eating/drinking/fighting. All of these activities take time, giving you time to rest up and set up the ambush.
Only if they’re right next to the bush lmao
and sprinting alerts them even more because fast movement will catch your eye
what no? like im imagining this in center because you arent finding prey in forests. bushes are few and far between, add onto hills means there are very very few places in the map where you can really get close without setting off alarms, like the prey would have to be afk to not see a dino crouching down a hill. I guess the hills/bushes to the south of utah rock work because theyre gentle rollers rather than giant behemoths and there are enough bushes to jump from. But in center? Nah, anyone worth their salt is gonna see you coming from a mile away.
Then why bother with a ambush in center if it takes that long?
because thats the only reliable place to find food?
Just hunt normally in center or go to the outskirts of it
hunger drains too quickly to look for food elsewhere, anywhere else is literally a gamble of finding food, especially if youre in a carno pack of 3 or more
When ambushing in center, use the tree line to your advantage, as well as the hills and sparse bushes.
use the hills then they wont see you coming
Once you’re within a distance where they can easily spot you, begin sprinting.
meh i dont need tips for how to play carno, im perfectly capable of playing it 🤣 im just stating the current gameplay loop of carno is garbage because youre always hungry and you dont get the opportunity to set up ambushes. you wanna say you can set up ambushes in forests / ideal scenarios, great, carno still need more hunger time to gamble finding prey there.
its not
it is a gamble to set up ambushes in places that arent hot spots of traffic.
That’s a problem with map design, not carnos hunger drain
maybe so, but it is easier to fix carno hunger drain than fix a map
We’ve seen they’re working on a new map though, and lowering the hunger drain just makes it really easy to play again
ambushes in center are easy, use the hills
again this relies waiting on prey to come to you, youre not waiting for prey to come to you, you are going after prey and going after prey means there is a good chance that a utah scout (lets be real here, the main source of carno diet is utahs or other carnos) sees you long before you get anywhere close to the main pack.
you can spot em and then sneak up on them
Seems like you think packs are more organized then they are… no pack I’ve seen has designated “scouts”. They all tend to move in a blob.
if you spot them, then that means they likely have spotted you, you are the one pursuing them remember? your hunger doesnt let you sit in a nice cozy spot for them to come to you. trust me i know, ive sat on pile of corpses waiting for utahs to come, sometimes it works other times it doesnt, so what chance do you have of that happening with no corpses? none.
I think the reason why carno starves(it happens to me too) is because the playerbases are too small for the size of the map. I have camped center with 90-120 players and never seen anyone aside from the occasional dieno
That’s why you don’t wait, you stalk them from the treeline, observing them from afar and slowly moving closer under cover until you can make you’re move.
it doesnt take a pack to be coordinated, only one player has to be good/smart enough to know there needs to be raptors flanking the outside of the pack
Never ran into it myself.
sometimes you do, sometimes you dont, but optimal play is running with scouts, point positions, etc
when im playing carno in a pack im always running point because it means i can surprise / bait utahs, they are more likely to try to gang up 1 carno than 3 or more
Even if they are organized, you can still stay obscured from the treeline. They will travel around the area, and you can remain covered until they’re close enough to strike. It won’t take 45 minutes.
Camo skins can also help with this
mate aside from the treeline next to shallows, there is no treeline to scout from, and great shallows treeline exists but most of the action is likely happening further south not always the case obviously, but that covers like 15-20% of the total area of where players are chilling.
the only viable camo skin atm is solid black, which is hilarious to use btw. 🤣
The entire center field is surrounded by trees dawg
Every field in this game has a treeline
But you cant find anyone there
You can just sit in a bush too and listen for the calls and footsteps
Those bushes are plenty big
east side has a treeline but the hills prevent you from seeing inward, so really you want to be close to the top of those hills to see over them. west side treeline exists on the opposite of deino island, so yeah, gl scouting frmo there. As for south central, no treeline exists that is close enough for you to ambush anyone.
Treelines are useless, no one goes in them unless its near a path
well i guess there is the treeline in south near the water cross westside, but that can be such a low traffic spot, sometimes high traffic, sometimes low
North treeline on the main center field is great for ambushing. So is the south treeline near trashpit
by goat hill? mate that is a terrible place to try and ambush from what 😂
Tf is goat hill bruh isle players really got names for everything 💀
only place in the game where goats spawn, its just behind trash pit / west of salt rocks
id prefer to use coordinates, but people complain when i ask for coordinates so i just gave up 🤣
Fair lol
And yeah like I said spiro is a pretty bad map, I still stand by being able to do an “active ambush effectively”, but they should definitely make a better designed map, which it seems like they’re doing already. Like I said before, decreasing carnos hunger drain makes it to easy to play and also incentivizes a play style which I don’t think fits it.
@analog mirage I agree with most of what you’re saying, except the fact that pachy should have a damage buff on ram. It should have its damage buffed on a different ability like alt or headslam. Here are my reasons on why that’s a bad idea:
Buffing ram damage to deal with small tiers makes it too good against larger dinos. You said in your post you want it to 2-shot utahs, that means it would have to deal 225 damage, even more than it did previously. Ram is already an insane punch-up tool, stuns and fractures on a single hit should not be underestimated. It’s why people complained last update that “pachy did better in packs than utah”. Also, it makes ram too good against smaller tiers too: knockdown, fracture, and heavy damage is a lot on a single hit. Which is why I prefer them to buff alt or headslam. That way you have to choose between damage or fractures against smalls and still are forced to break and run against larger dinos.
Essentially, I want pachy to get the teno treatment: make each ability have a use rather than 1 ability that’s better than the rest in 95% of scenarios.
100 damage with the alt bite would be perfect
That’s a bit much. I’d say somewhere around 75. That means you can 1-shot a utah if you hit 3 headshots.
true, maybe 80
75 allows you to deal 225 with the standard 3 hits, exactly half of utahs hp
ok thats better, maybe suggest it
It was part of my previous one, I just didn’t say numbers because that can set some people off.
well, that suggestion really blew up so I can see the devs considering it
Hopefully, we will see. They went the coastal pachy route, something I was also advocating for, so maybe they will do this.
I want it
True, make the alt attack good for damage and the ram better for fractures
Ive been thinking about a possible 4th utah attack (alt+rmb) and I cant come up with a good concept, maybe an attack that does good bleed but keeps you moving or something like that
Exactly my point.
Based opinions we have here
Utah doesn’t really need another attack
maybe this is why I cant come up with one lol
It’s fine as it is
If anything Carno deserves one cause combat with it is pretty mediocre
but what?
A headswing for cc maybe
Bite and pounce do all it needs really. Pounce for massive bleed or a risky move on smalls, but has great reward. Bite is for keeping the target bleeding without committing to a pounce and for killing smalls in a chase.
Maybe a Head swing that is more bleed focused with its horns
Using it to cut into stuff
bleed on carno doesnt fit
maybe a head swing that knocks back small targets for a short time (not enough time for the carno to hit them) to escape from being ganged up, could be 50n, would be pretty effective against troodons and stuff
Maybe a alt attack where it turns around to ram it’s head into you and cause stagger/knockdown
If y’all give carno more knockdowns, be sure to know how this affects pachy. Since pachy is a prey species that is FORCED to fight carno then get away.
Tbf Carno is a creature based on knockdowns
mine would be more like a knockback that gives the carno no chance to get a bite in (rams/pounce would have prio)
Actually, you could just use it to knock them into trees/rocks, screw that idea
Oh, maybe a attack where it uses its horns to fling you in a direction
It has knock down on ram, but that is generally predictable. So it can be dodged or parried easily. Plus, it’s a major factor in fights as is, I never ram a carno head on in fear that they will tap charge and break my ribs.
So imagine if I have to be scared about ramming a carno at all, yet I have no choice but to ram them.
that would be bad
Just trying to find ways to make Carno gameplay better since if you miss a ram you practically die to whatever you are fighting unless the player is bad
Since you’ve wasted so much stam already
Miss ram, you are at like half stam now and you gotta dip cause you aren’t meant to be brawling stuff
missing your special mechanic should leave you vulnerable (utah cough cough)
utahs pounce is ridicoulus
Tbf Carno also has the loudest footsteps ever and is impossible to miss so if you get rammed by the Carno it is usually pretty avoidable
They could make ram less risk less reward. Lower stam cost and damage.
Or when fracture severity comes, we could see if it would work with carno
Utahs that miss their pounce can and do get trounced. Been mauled by carno, pachy, and stego for missing a pounce or dismount
I’d be fine with a lower stam cost on ram with slight fractures just nothing like pachys
Since stamina is a big weakness for it and making it lose even more when ambushing is a issue since that ram can make the difference between a few Utah meals and a horse chasing you down
I have been never since u5
I have not hit a utah that has missed a pounce once so far. They either land it easily or miss so bad I don’t have the time to turn around and ram. I have hit them in dismount tho, trees are good.
1.5 seconds is fine, why did they not do this in the first place?
Because they keep making the same mistake every update: they fix EVERY issue.
Pachy is too good because it can stun lock and deal damage? Well now it can do neither.
Utah pounce is too unreliable and gets you killed because recovery is too long? Well now you don’t have to worry about either.
They remove too many weaknesses and make the Dino too strong or remove too many strengths and make it weak.
I think I started playing after u5 so it's all I've ever known. Messing up a pounce on a stego is fatal-- 1 shot for sure if they are remotely good.
Pachy it's a mixed bag. Good pachys will bonk ya and break something. If they also get knockdown on you you're finished unless other Utah's bait or pounce them to get them off you. You either have to abandon the fight and heal fractures or you end up dying if they're good pachys.
Carnos can 3 tap if I remember correctly. The main thing with them is avoiding the charge, but if you whiff a bite or 2 because you don't have the timing of the pounce right it puts you out of action for the fight
They buff one thing and nerf another
true
I feel the Carno nerfs weren’t necessarily and pachy just got nerfed too hard while Utah got buffed too much
Meanwhile teno stays a chad and is always good.
the carno nerfs were necessary, the main reason its kinda weak right now cause of the food situation that makes it weak to bleed
If pachy gets the hit first, or gets a leg break, then the utah has to run. Otherwise, the utah can continue the fight.
How does the food situation make it weak to bleed?
Less food = more damage by bleed
Me and Dino tested it recently
I never noticed that
Food, water, stam, and health all affect bleed far as I know. Some of them changes bleed time, others the damage of the bleed. At least how it used to be, though it could be changed now I guess.
it isnt
Yeah we didn’t test exactly what each affects but there is a diff between full food and water and less
Alright. So always keep everything topped off!
yes
Yep
Do you know the actual thing that was changed about carnos food?
It was either that it ate faster or had to eat more
All it said was:
Hunger intake
Increased mass per tick
ok
But they also nerfed boar, so it’s harder to sustain off them
And most people play utah, which counter carno atm.
it doesnt increase damage, it increases duration
Which increases the total bleed damage by the end.
I just meant that the less full you are, the more bleed will do. A pounce while full will leave you with more blood than a pounce at no food/water.
@grim steppe Teno runs at 40.5 km/h while utah runs at 46.8 km/h
Utah also runs for longer
105 seconds of stamina iirc to tenos 90 seconds
Oh, then that website I checked told me wrong cause it said that tenos speed is 45
And last time I faced against a pack of tenos it felt like he was constantly on my ass, do you have an in game screenshot of it's stats full grown?
Teno has very good agility so that's probably why it turned well on you.
Yeah I noticed their turn radius is very good, which made is hard to get close to the smaller ones
Teno was designed around being able to defend against utah well - seeing as it was the first creature added alongside it.
So another question, does that mean pachy is faster than a teno? Since pachy is 41.8
Yep
I don't have screenshots, but I do remember the values.
Cause I never fully grew a teno so I couldn't check it's full grown stats, but I always had the impression that teno was a bit faster
than pachy
But like you said it could be that agility
I wonder if having a perfect diet vs utah who has a great diet would make it seem like they have more stamina. I can't remember what my diet was back in that scenario I was thinking about when writing that text, but 30% regen vs 7.5% could make a big difference
So they regain stamina more quickly if they have maximum diets. Although, I'm not sure on the base % gained for each playable
You still have the same total stamina pool regardless of diet state
So a utah with 0 diets will have the same stamina pool of a utah with 3 diets
This is why I kinda wish we knew more stats and had easier access to them. I solo hunt utah to learn more about what it can and cannot do, and I want to try and master it that way. But it's hard when all my experience about other dinos comes from battling them, sometimes things can seem different than what the stats would tell me
I understand that, with the diet part I meant that if they have 30% regen and I would have 7.5%, they would regen their stamina more when standing around waiting for my move and vice versa
But you never know what diet the other person has
so hard to know if you have the stamina advantage or them
Good question. Sadly. I don't know how well it regens compared to utah with each diet. It would be easy to test, however - I can't be bothered since stats aren't really in their final states yet.
Yeah, wish there was an easier and quicker way to test these things as well
Yeah I feel you on that. The easiest solution is timing your stamina regained with 1/3 - 3/3 diets in all states. (sitting, standing, trotting) However, it would be quite a time sink in a survival setting - although easy in a test server setting
But again - I'm personally not really bothered with finding out those particular values until the game is complete.
Knowing those stats about every dino would be significantly more helpful, but unfortunately we will not have access to them for a really long time, or probably ever
I guess knowing their speed now, I will try to change up my tactic when approaching tenos
Yeah. They're still fast enough to catch you off guard
Would it be better to initiate the fight by pouncing on them straight away? I'm always scared of pouncing as a solo utah cause stamina is really important to me, and bucking makes it drain fast. So when it comes to fighting a carno, pachy or teno I tend to not pounce unless I get that sneak advantage, since all 3 of them are fast enough to keep up with me and run me down if they have full stamina and I'm not from the pounce and buck
But then I'm not sure how much bleeding they would suffer from running after me
This is again something that is hard to know as the attacker since I cannot see their bleed value, so I tend to play very slowly
For pachy, the pounce is worth it, you just need to hop off early enough to escape. Just have an escape plan, whether that’s a forest, bush, or other utahs. If a pachy tries to run you down, they are getting dropped to at MOST 40% of their bleed. And at worst, they just flat out die. So unless it can catch and kill you quickly, chasing a utah screws over a pachy.
That's good to know. Though is there a way for pachys to buck more than usual? Cause me and another full grown utah fought a full grown pachy once in the center. I pounced him and 1.5 seconds later my stamina was at around 10% or less. It seems like he was bucking and doing alt attacks. The other utah pounced afterwards and he fell on the ground after what felt like 1.5 seconds as well, like he ran out of stamina. But we both had full stamina before this
Not sure if that was just some weird bug or if there is a secret unknown way to do like a mega buck
felt really weird
I’m pretty sure pachy bucks off utahs faster than other animals. I noticed that when testing the bleed values for it and carno. However, bucking drains pachy’s stam a lot in return.
Honestly. Test the waters
If a teno is gung-ho on attacks and slams, you can probably think that they are bad.
Then I'd advise you to pounce
However, if all dinos are played optimal - the only thing a solo utah should hunt is equal sized creatures
So their stamina drains as well when they buck, but I guess it's probably not that much. Good to know and I'll keep that in mind, especially that they buck utahs off faster
Yeah solo utah is a bit rough, most played Dinos are out of your size range.
Yep. If you're solo - only go for teno - carno MAX. However know that you will die if you make a mistake & only fight them if they're bad
As a rough estimate, I’d say it drains like 10-15% of their stam when they buck.
You can generally tell a lot by how good a player is with experience though
Yeah I noticed that, but even though I end up making some mistakes sometimes, it's a good learning experience as well. I weirdly enough find it the easiest to hunt stegos as a solo utah, probably cause of their slow speed, even though they can 1 tap me while I have to attack them a lot
Yeah, dying is part of the process. Over time, you'll know exactly what you can and cannot do
Also utah grow is - in regards to this game - a short grow
I definitely improved quite a lot as a solo utah since I started playing solo. Going for longer slower more calculated fights is better now than trying to just end a fight quickly which is what I tried to do early on. Baiting attacks has became easier and more predictable but I will always have the disadvantage of being solo and dying in like 1-5 hits, depending on the dino I hunt.
But yeah the quick grow definitely helps
I love how the Isle makes us think 75 minutes is a quick grow
(Don't get me wrong, I think grow times are fine)
Compared to other dinos at that size it feels fast :p tried growing a carno the other day and got a bit bored waiting
Yeah carno is quite long tbf
I do hope it's like 2 hours max in the future - cause damn I can only imagine larger carnivores
But yeah, take your time with fights. The only things I try to end 'quick' is against pachy. I always aim for the ambush pounce.
Yeah maybe they change the values a bit with more dinos being added, cause right now carno is the biggest land carnivore.
12 hour rex
Rex should be like 6-7 hours max
Yeah thanks you two for helping me out and giving me those stats and values. I definitely will keep those in mind when playing next time.
I do think that diets shouldn't effect growth as much as now
All good mate. Hope you have fun!
No problem, good luck out there.
Is there any reason for the timer to be on where you can spawn? It's not like you can revenge kill as a baby.
Its because of revenge killing
If you have been killed by another one
I mean unless you were killed by another baby thats not gonna happen. I just find it extra annoying when trying to play with friends and I couldn't think of why it was even necessary other than limiting baby wars
It is kinda necessary
Imagine being killed near one and just spawning as a hypsi to annoy your killer
It wouldn't be so bad if we could just tab invite people again I guess lol. This was a point of frustration for us last night someone's suggestion reminded me of it
They just spawn south and run back to center which is where most of the shenanigans happen lol
Or NW
It lessens the problem
True
I understand why it was added
So you dont kill yourself then eat your body afterwards
I kinda do. It's still just annoying. I guess what I really wish is just a normal invite system
Travel was always part of the isle but especially for new players the social element of this game is lacking, even just inviting people to your group can be janky and annoying af
I like the idea of the 2 call invite, but it's very annoying imo.
There’s quite a few reasons: revenge killing other babies, feeding other players, feeding yourself, attacking people as a a baby (utah babies especially), causing lag by creating bodies, etc.
We have nesting for that now, but nesting has its own issues sadly.
@Jan#7205 That’s more of an issue with growth. Sometimes things seem like they should be much stronger or weaker.
However, a stego roughly the size of a carno would be like 60-80% of the adult size, which means it would do between 750-and 1000 damage. Both of which are enough to 2-shot carno with headshots on the low end, or just 2-shot by the body on the higher end.
@faint oar since my phone decided not to tag you
@rigid spade i dont play carno, i just watch utahs fk them up and would rather it be a bit more even
Stego is equal size to adult carno once it's between 55% and 60% growth.
1645kg at 55%, and 2000kg at 60%. 100% carno is 1800kg.
And even then, stego should rightfully be winning a 1v1 on average. Considering it's completely incapable of fleeing while carno supposed to be fighting animals smaller than itself.
The reason why there are so many Utahs is because they can grow in 45-55 minutes. But they still die very easily as always. They also had only 30-85% % of hunting success when they hunted big stego. But their hunting success % will immediately be 0 when stego players stand their ass against a tree LOL.
yes because the Carno was not designed to hunt large animals. Although there are still some Korean players on the AU1 still trying to make a stupid megapack carno trying to do that. lol
At 55%, stegos tail attack does 510 damage. While at 60% it does 597 damage.
@faint oar So either way, it won't be two hitting carno. It will be 4 hitting it, or if it gets headshots it will be taking 3 hits.
1 headshot and two bodyshots would also do it.
In the case of Tenon, they should be in a herd, when they are in a herd they are very strong. But the problem with herds is that they will lack food, which to me they don't want to buff anything for the tenonto, just add them more food for the gregarious form for the Tenonto. just 4-6 full adult tenonto in packs. Utah will get problem to fight with pack vs pack.For me tenon, they have a fairly fast rate of food and nutrition loss compared to the distance they have to lose in acquiring them.
I more often than not solo teno (not many of my gaming buddies like herbis T_T) and I find the opposite true. I have something like 200% in every nutrient atm on my adult because tenos cover ground
Saying certain dinos are “herd dinos” or “pack dinos” really annoys me because none of them are balanced around being exclusively in a herd. Every Dino can herd or pack up, so it’s a mute point.
They do need to eat frequently though which is another reason I have so much nutrients. Hunger drain is fast
True, although some benefit from it more than others -- Utah being able to trade out to bait or bleed out much larger dinos being a prime example
Stegos or deinos almost can't do that because of the high risk of friendly fire-- a lot of times utahs harassing a herd of stegos do a lot less damage to the stegos than the stegos do to each other trying to hit the Utahs
(although neither stego nor deino are particularly friendly to others of their species which doesn't help)
Yep this. Nothing should require a group to function.
Oh definitely, almost all dinos function better in packs/herds, some are even able to take down bigger threats than solo. However, all dinos are viable solo. A lone utah can hunt ai, juvies, and dinos it’s size and smaller. Then it can just run away from anything it can’t hunt.
True
@faint oar how the hell is stego the same size as carno
by being not a full size stego?
oh you meant a juvi stego the size of a carno
right
a stego at roughly the same size as a carno does between 700-800 damage, and if one of those is a headshot, of course its gonna 2 shot you
There seem to be an alliance of carno, croco and bird in northwest by the waterfall. One croc defended a carno earlier, and a bird defended a croc, and I also saw a bird feeding a carno after a fight so it doesn't die of bleed. I am not sure if this is the right place to ask but I was wondering if it is legit. I have some recording of it if needed.
It's not really the right channel
But there are no rules on official servers anyway
You can despise this sort of behavior, but it's legit
oh right my bad im playing on a private server and tought this was the discord, oops. Keep up your good work tho I like to read all the suggestions and balance and stuff you guys are writing. I got this game fairly recently and it is really fun so far ! I wish the raptors wouldn't get one shot by so many things but its okay because the process of getting big is fun !
Hello, pteranodon needs a few changes whit his diet. im playing pt for a while now. i would even say im prety good in hunting juvies. And hunting juvies is the main purpose of this Dino, i guess But it seems pointless cuz no playble dino exept the hipsy is on the diet. so killing juvies seems just cruel and mean after a while. for example, with luck i manage it to kill about 8-15 juvies whith one bird. but still i have to spent so much time at rivers looking for the perfekt diet. it seems completly pointless to hunt juvies after a while unless u are just a .... i would love to be able to have a benefit of killing and eating other players. on the other hand, it would make the pt more vulnerable to other player cuz he needs to land to eat his actual prey. my sugsestion: Add to the current PT diet all Juvie dinos.
I think this is the wrong channel
I have the solution, wrote it down in balance feedback
@verbal nacelle honestly i'd rather see them just removed until equivalent carnivores are added.
rather than turning them into an apex sized small tier
adding stego this early with no effective carnivores was weird af
sure deino is big, but it's designed to be amazing at taking on things half its size or lower. It's a punch down animal which makes it poor against stego.
making it completely unsuited to prey on them
@verbal nacelleWhen your own playable is as vunerable as stego overall, you might have a point. But right now, the only thing you need to fear is another deino, or groups of them more likely. Just like stego for it's own kind. If you feel that stego is too good and has no effective counter, then take a look at deino and realize that it's superior in pretty much all cases in a comparison.
Honestly, both deino and stego need a counter. Unfortunately until more dinos are added, though, this is what we've got to work with
That much is true. I just take issue when people argue that stego is somehow the "invincible" playable when deino has an entire "biome" where it's untouchable to any but it's own kind unless it plays badly (and some very minor map issues as we've discussed, but in general you shouldn't die to stegos either, much as they can be a bother at times). And we do need more reason for stegos to disagree with each other and not join up in bigger herds, and I'd like to see that for most playables really, more fighting between diferent packs and herds please!
Yeah for sure. More than 2 stegos is a really hard group to fight, and ditto really for 5 carnos, 10 tenos, 15 raptors, etc etc. Mechanics that makes it hard for players to hang out in large groups (with large defined by the power of the dino-- a "large" group of stegos is maybe 3 or more adults while a "large" group of dryos could be 10 or more) would be nice. And not just physically preventing grouping up, but preventing overpopulation in any one region. Easiest way would be to limit food sources in areas with X dinos of a given type, forcing players to split up or starve
at least deinos casually murder each other so have a counter.
while stegos prefer to just all group up into a megaherd
I've both seen megapacked deinos, and been casually murdered by fellow stegos
honestly I think an ok temporary solution is capping stego growth to 75% (and renaming it wuerhosaurus), and deino growth to 80%.
then uncapping their growth once larger things are in
I've said that many times but people bitched at me.
We need to hire a statistician or someone who can do basic math for game balance. Devs don't know what the fuck they're doing.
or replace them when kentro and bary is done
I've suggested that, too >>
"LOL stego and deino done better pur them in an ecosystem filled with creatures less than 3 tons"
Sure. What could go wrong?
By then we might have other bigger things too xD
true
That's like putting a cheetah or a pride of lions in a Savannah filled with rhinos and elephants and cape Buffalo.
It's not gonna work
Lions can't consistently kill rhinos and they can't kill adult elephants. They can't rely on juveniles.
That would be better, but would take months or years of development to add them. Simply adding a growth cap would be far easier.
I'm concrned about Deino's low damage. It should have 1000 per snap. If Deino is 500, the fuck will Rex have? 450?
Deino seems designed as a pure ‘punch down’ animal.
Where it can one shot anything below 4 tons, but is useless vs things above 4 tons.
That's because A, the biteforce is just a damage stat and B, damage is balanced for the mechanic. Rex might have 600-750 maybe, though I imagine even it will have relatively low damage since it hopefully also gets extra attacks and mechanics to use.
I reckon rex will end up with 750-800 bite damage.
Exactly. Remember realism is great, but realism has to serve mechanics/balance/gameplay. In situations where the two conflict, priority has to be given to the latter. Same reason you can't just sleep through the night, despite that being realistic for most diurnal species. Functionally it's just not fun to have an hour of downtime sleeping because you're a diurnal dino
Realism as far as the critter and it's abilities goes is fine, but for specific stats, balance takes priority. Of course, what exactly is balance is an entire discussion of it's own! As for sleeping, I think you could probably do something to give sleep ingame (and not just for logout) something useful to give a reason to do it but also not just be staring at a black screen. At least I have some ideas, but if it would be technically doable, absolutely no idea.
I wouldn't mind sleeping if it meant I could stay online in a safe place while my dino makes barely any noise at all while I eat, go to the bathroom, wash my hands, brush my teeth...
And maybe heal more wounds quickly, too.
@alpine plover do you also advocate for the tail to be 100 meters longer?
Yes.
glad we agree🤝
this is all well and good in concept but i've seen packs of 13 deinos strong basking by the waters
If only bigger things had to actually work hard to maintain food n' such ;-;
@slender kettle Allo is most likely already a bleeder animal, but it absolutely should not have a lower bite force than carno
it's nearly 1 ton larger
Jaws are weaker than a lions
It's also WAAAY bigger than a lion
it being incapable of killing a utah effectively would be pretty pathetic ngl
But it could deliver some solid damage over time rather than straight bite power. It'd be good to make it's opponents flee and hide to heal the blood loss
Pretty sure it having weaker jaws than a lion isn't accurate anymore....but don't quote me on that, best bet would be going through paleotalk for that.
I prefer Allo over Carno any day, but Carno needs some advantage. Besides it'd be a change of pace having a bleeder carnivore added that tracks it's prey down like a Komodo rather that bringing it's victim down on the spot like a Utah or Carno.
Carno has the advantage of vastly superior speed to every land animal on the roster
But shitty stam
Wouldn't the animal you described be perfect as a role for megalania, the literal massive komodo dragon
IF it gets added. Nothing said is truth with this dev team
🦎
It was also confirmed by Dondi that Deino would have the ability to constantly grow with no limit
And clearly plans changed when they realised it wouldn't be good for the game
My point, exactly
They aren't scrapping mega
Like I still don't think making allo have weirdly low bite force is the way to go
Low bite force, high bleed damage
Excellent trade-off to me.
Or do what you do with utah
The special ability is what does the bleed
And the bite force exists for just kind of basic damage and bleed
No need to give it this weird exception where it ends up incapable of effectively killing small tiers
I immensely dislike the idea of making things oddly weak/unable to do something they can realistically do for the sake of balance. I feel there's always a way to make it work 😛 It's why I get baffled when I see things like "Rex needs lots of damage so no fractures because OP"
This is a myth that was debunked
If it was SCALED down to a lions size the bite was weaker. But a full grown allos bite is way stronger
They are actually pretty close with Allo being 200 newtons higher than carno
With the 165 newtons i believe for carno in game, Allo should be around 200 or at most 220's
Carno biteforce should be upped to 200n imo. Also allo should be like 250-275n.
Nah, Allo's bite shouldn't be over 250N
I heavily doubt that
They're about the same size, I think evrima's allo would weigh 2-2.2tons
It’s like 2.7 tons in EVRIMA lmao
Was that before or after the weight=health system?
Even Teno used to weigh like 2.9tons before the weight=health system iirc
And utah was like 950kg
Eh. 275n is still fine. Also allo is 2.8T-3T for AMNH 680 specimen
2.5-3 SHORT tons
Still at 2300-2700kg
No. As in 2800kg-3000kg.
2.3-2.7 metric tons
And the average allo weights 1.7 tons as you can see
Good enough
2.6-2.8 tons here
Question is
Will the devs make their allo weigh as much as the heaviest specimen ever or as heavy as an average allo
Or maybe somewhere in between
Nobody knows
I think putting it somewhere in between would be the best option, like 2.3T
pretty sure its listed on size charts for the isle as 2.7 tons
nvm its been upped to 2.8
making it 1 ton larger than carno
Is that thing even official?
Cus I'm pretty sure it's not
I heavily doubt that it would be 1 ton heavier than carno despite being at around the same size
It heavily undoubt it. Its way more massive than the carno
You can have a skinny runner and a bodybuilder of the same size and the bodybuilder weights more than half of the runners weight
Let's do this with Randy Orton as the body builder and Usain Bolt as the runner.
Bolt: height=194 weight=94
Orton: height=196 weight=113
Not more than half
You took one example
Give me one example where the body builder is 50% heavier than a runner while being at around the same height
Take a gorilla, its 440 while being at a height of six feet
Now compare that to a human
It makes sense for it to be a ton heavier
The allosaurus and carnotaurus have that are built differently
And there is a bodybuilder, markus rühl, that is 130 kg while being 178 cm high
Allo to carno isn't that bulky compared to a carno tho
Just an example that things the same height can have big weight differences
True
But allo still isn't that big compared to a carno
We really need @short estuary here🙄
A size chart showing carno and allo facing each others would be really helpful
The allo in the size charts is 15 cm higher and 1.4 meters longer
How much thicker tho?
Compare their concept arts
Doesn't look like allo is 1 ton thicker than the horned speed demon
The legs are much more massive, the body , tail and head too
True
But that's like 500kg max
It's not that much bigger
Let's say the head weighs 100kg more
Arms 150
Legs 150
Hi, couldn’t find the actual image so I had to settle for a screenshot of the image
Allo is easily larger by a tonne
Big arms
Larger neck and far larger head
Also never trust the concept sizes
Thank you!
Our saviour XD
This dude does look a lot bigger here
Any side view?
Hmm, looks like most of the extra weight is in the head and neck
So maybe 200kg in them?
I mean… Allo is a very muscular animal. Incredibly powerful neck muscles, large powerful legs and arms and a really powerful tail
Tail and torso alone probably weigh as much as Carno
Theropod skulls are quite lightweight
So it doesn’t put it up by a lot
Alr ty
Anyone else feel like there should be a terrestrial predator to fill the size gap between alberto and acro? Torvosaurus when?
doesnt sucho do that
Something that isn't semi-aquatic is what I meant
Although I dont think we have any idea how well sucho will do away from water, I kinda assumed it would be fairly dependent on staying near water
sucho is basically a shallow-wader from what we know
If it doesn't have the legacy curse of being slower than apexes it could do pretty well on land
i mean, wouldn't be that upset with it being slower than apexes on land if it was far superior in the shallows
Same, I'm just going back to my original point of wanting a land predator to fill that huge size gap that sucho fits in. I don't think it should be sucho, but it could be potentially
sucho is the most terrestrial out of the semiaquatic
@slender kettle eyy bro, not being disrespectful or anything but that suggestion isn't very good about the allo having a bite force less than carno, cause first off, in reality allo had a stronger bite force even if not by much and weighed more and was even considered more agile. I'd say maybe give it a bite force between 300 to 250 but not less, but I do think they have to buff carnos bite force to 200
The speed Id say 37 or 38km would be fine not more, as it seems to take the lions form of hunting with the Para concept as lions do grapple with large herbs and ambushing from a bush. Thou they might give it an additional ambush type ability since I'm sure without it that Gallo is getting away lol
@slender kettle Not only do you want allo to do less dmg than a carno you want it to be SLOW as well? 🤣
bleed is directly tied to damage
For now at least, but yeah
Except with pounce
And deino’s bleed resistance
i mean it is still tied
it's tied, just triple of the damage iirc
Yeah, but they could make a bite deal like 2x bleed damage
yea but idk if they WOULD do that
I prob wouldn’t do this with allo, but maybe something else.
they could but why would they
only maybe giga can have this but even then
seems like specific modifiers are generally tied to special attacks (troodon gets a pounce to apply venom, utah gets a pounce to apply a higher amount of bleed, pachy rams to apply fracture, etc)
it's likely that the allo grapple will shred your blood pool
and the bite will be another "do damage and basic bleed" attack
Yeah, I don’t think making bite deal bleed rather than raw damage is the best idea for most dinos, but it could be possible if they want a Dino to play uniquely. Hard maybe on mega, unless they give it a second venom+bleed bite
you can make that on mega without even changing the old "bite damage and moderate bleed" formula by making the venom anti-coagulant
the bites would do proportionally more bleed to those under the effect of the venom due to it's nature
anti-coagulant could increase the duration and effectiveness of bleed on the target, causing them to bleed faster without giving mega any exceptions to how bleed normally works
Or both in case it doesn’t have venom recharged and needs to defend itself. Plus, if mega is entirely reliant on venom, it may get used in mixpacks
its gonna get used in mixpacks thats just how it be
we have no clue if venom has a recharge or if it's just a thing
I remember them saying something like that about troo, but it may not apply to all dinos
I personally think that there should be bleed values per bite. Some creatures are default, others are less, some non existent and others with more.
Allo for instance with a 1.5x - 1.75x of bleed per bite. I'd up carno for example up to 200n bite and gut it's bleed to like half that. so a 0.5x. I'd also revert the bleed changes that it currently has.
The ratio is like 1:1 right now, so I'd make those changes personally.
I just fear the sheer amount of bleed a apex would do if it’s tied to damage
It needs more food from corpses, that would fix the carno blood problem
how
But apexes hunt larger animals so that would balance it out
How much blood you lose is tied to how much stam, food and water you have
no it isnt
the duration of your bleed is tied to that
Therefore you bleed more
So the bloodloss is higher
Because Carno has terrible Stam and a fast hunger drain that makes the blood worse and the nerfs to bleeding while standing/walking.
I feel it should either have a bit less blood lose while standing/walking or a slightly faster stam regen while bleeding cause once you do start bleeding you’re basically done for.
they could just revert the changes to bloodloss while standing/walking
That’s one solution
Cause although I do think Carno is in a relatively good spot, it gets a bit too much punishment
The food values are fine. Carno gets like 50-60% food for utah and pachy
Yeah, technically it should fill up on them - but it's still a lot of food. The main issue is that it has a 45 minute hunger time
Then why are so many players complaining about starving?
The hunger time
How high is the one of the utah, for comparison
Good question. Never bothered to check. 1 Sec. Going on scope to see how much it drains every 5 minutes
Easily an hour
Not sure if it's an hour or more though
Also, the main issue with carno is the food values, hunger time + lack of AI
Also the matchups can suck since people herd / pack up. So you're forced to play in groups if you want to be most successful.
There is enough ai, you just need to know where
Where as in... go away from hotspots and risk starving in hopes that you find AI that barely fill you?
AI should respawn. Right now, you can deplete an area and it never returns. You require a restart for more of them.
It doesn't have to be frequent either. Just let them slowly fill up
Do they not respawn?
They're stuck in stasis from what I've gathered
So utah loses 5% every 3 minutes so an hour of hunger for this creature
The longer you spend on a full server will make it more and more difficult to find some over time. They end up getting killed off or chased away into the dense forest or ocean. I find the best time to find AI is right after a reset while pop is still semi-low
the amount of deino tears over stego will make central river undrinkable at this rate 
lmaooo
Honestly I thought the central river already is undrinkable, with rare exceptions.
I always drink far off in the forest.
is this official btw?
Not exactly but those are our official models scaled by novas charts
@tall bronze the whole reason boars give so little food is because food is indeed tied to weight
Ya don't think it's still a little odd that an entire animal isn't even half filling though? 😛 Like you can't tell me Carno's stomach is bigger than an entire boar 
oh i agree, i'm just explaining that food already is tied to weight
Hmm, hopefully it gets better with gore ;_;
So those elite fish are heavier than a boar? Or at least same size
same size
i assume boar is around 120 kg, which is very possible
and iridescent sharks reach those weights too iirc
mekong catfish (our elite fish) reach weights of 350 kg
so yeah, our elite fish are heavier
I have 4 iridescent sharks and they do not reach 120 kg btw @azure crescent
meant mekong catfish
Ooo okay
i confuse the two
Yeah but the size they are doesn't reflect weight
And there are plenty of pigs, boars, that get bigger
pretty sure that weight=size
if you weigh as much as a truck you're as massive and therefore as large as a truck
also the previous weight for boars was the same as mekong catfish, they just nerfed it for some reason
The problem isn’t the weight values of the food, it’s that carnos stomach is ridiculously big.
So perhaps Carno needs to fill up on less food
@alpine plover deino takes the same time to grow as stego
I can't tell if this feedback is sarcasm or not
@alpine plover , you were being sarcastic right?
If so that was really funny
Probably
Man this is one of the craziest trolls I've seen lmao
see, if it was sarcasm he wouldn't go in depth and knowing this is islecord I think he is genuine
Is the community this dumb 
yes
a couple years ago someone unironically said "birds aren't dinosaurs, that is like saying a shark is a fish"
so yes, it is worse than you think
Bruh, why do we have 7 year olds in the community 😒
Or adults with the mind of a 7yo
it is both
because you know there is someone out there that thinks it would be perfectly fine to put Trex in the game rn
''put trex in, it is my fav dino, i want to play it''
More people than I want to imagine
Their reason is "to fix stego" lol
You see, Rex is the anwser to everything
the issue I realized is if there is something that will kill stego then those people will go to that dino
*answer 
the main reason people play stego at this point is because it is the strongest
Allo is the answer to the problem
I use to think that but if the game is at a point rn where strgo is an issue stego will be just as much of an issue way later on
because if you just make things outright better than others, people will just go to that
so all the stego players will just go to allo then
then how do you balance allo
Some dude was saying that allo should be 46-50 kp/h
A allo will be fucked up by a couple stegos
WHAT THE FU-
Yeah lol, petes discord
then it ends up still being a problem because the issue about stego rn are the packs of them that is able to kill anything in the game
Yes, because it's "realistic"
dude speed calcs for allo are like........ not anywhere close to that
Everybody kept telling him that it would screw over balance and he made excuses like: "the utahs gotta juke, the pachy gotta legbreak"
"Teno can swim away"
yeah becuase those are fricking tiny
Yeah
also that is not possible, allo is big enough where if it fell like that it would break all of its ribs 
Me when people want their favourite dinosaur to be the strongest thing in the entire game
Ye
It was kinda obvious that its his favorite
I've seen so many players that want a certain dinosaur to be the strongest playable
Saw a dude that wanted buck to be removed lol
@primal harbor I thought about a 2.5 headhit multiplier
see that I like a lot
That would make them think about annoying deinos if they are 5 shot on the head
You could edit it in
And state that its temporary
I say don't make it temporary, cuz back to this
When allo is in, they could make it 2x again
yes but once again, if allo is just better than stego those stego players will just go to allo
Allo is weaker than stego and can be yoinked by deino
it needs some type of permanent nerf
Nah
Its an apex
The glass cannon apex to be excact
For apex tier, yes
Every herbie apex is 8 tons plus
if you keep the 2.5x headshot multiplier on it than it would become a little bit more of the glass cannon
Except stego
hm you are right
It is not needed to keep it once allo is in
why? cuz even then allo is not an apex
It can hunt stegos better than everything else in our roster
idk because I think the 2.5x head damage will make it so there is more of a clear winner because stego would be able to do a crap ton of damage but even when it comes to apex's they should do a crap ton to stego, it may be a glass cannon but it is not enough of a glass cannon personally
before anything I think most apex's should be capable to almost 1 shot stego but stego is capable of 1 shotting them
i don't think any non sauropod dino should be able to near 1 shot stego
stego isn't supposed to be a glass canon
it's supposed to be the opposite, a walking fortress
i mean it is described as the "glass cannon" of apexes
it's still tanky as hell though
It's an apex-tier glass cannon
So it seems tanky when confronted to things that are not apexes
yes
how come the growths are so bad right now? you guys want there to be less afk growing but a 50% teno is 200kg
how am I supposed to not sit in a bush and grow if i know leaving a bush will get me killed by anything?
@alpine plover the ai spawns do not need to be fixed lol
The problem Is that ai spawn invisible
They need to make sound
I do think the game could benefit from increased NPC spawns
I get starvation should be a threat, but I don't think making boars borderline cryptids is a good way to do this.
ai spawns work great, for the first hour after a server restart
Yeah, I notice there's plenty before the server gets active for the day, but after that they seem to just stop spawning.
@verbal nacelle you do realize that this thing jn the future will have to deal with things like rexes and gigas right??? 
yeah, rexes and gigas that ain't here lol
@fading axle hypsi is confirmed to climb
Sadly we have to wait for Herrera first tho
Utah gonna get its climb then too 
Utah climb?
You mean the thing shown in the concept?
Yes
It has been said to likely get a “scramble” up ledges. So it may be part of climbing.
I asked filipe and he said its possible that they will do it with the herra
@slender kettle agree for all of those except ptera's
it doesn't even have talons, just puny little feet
It’s not a glass cannon right now, it’s all health and damage. It would be a glass cannon if it was at it’s legacy weight.
It is one for a apex
@lunar thunder the growth % aren't supposed to represent weight
It doesn't have to, but right now a lot of the roster is pretty useless until they are almost completely grown
@pallid acorn if you remove the ability to sprint it becomes legacy bone break where you can’t do anything and it becomes a death sentence
Hmm you got a point
And the point is to allow more of a chance of escape even though you are in a bad spot. You get the potential to get away, but because you are still slow you still have a harder time
As to let’s take Carno for example: it can limp away but since it drains the same amount of stamina it usually doesn’t have enough to get away
@fading axle they are going to give hypsi tree climbing eventually, they just have to make the mechanic first
and since herrera is gonna have tree climbing out the gate I am guessing when herra comes out is when that will happen
@sudden orbit, we didn’t get any alterations or patches though.. 2 devs even came out to say that there will be no notes cause it’s just NV 
@hardy dirge why would the tail slam do more damage than the kick?
the tail slam already has a stun and it is harder to hit with the kick than with the tailslam
before anything I think the tail slam should do almost no damage because the tail slam can almost guarantee you a hit
Because the kick does a stun as well, and it costs less stamina in general. I'm not saying it needs to do terribly much more damage, it just makes the tail attack feel kinda useless.
the tail does a lot more stun
seriously? huh
I always saw that the tail is what you stun with and the kick does the damage
At least that's what was said in the previous update.
and the alt does the bleed
They both do stun, and it seems that all stuns have the same duraton.
Kick does bleed, quite a bit actually.
overall I think teno is just fine how it is, it is already a swiss army knife where it can do stun, a lot and damage AND bleed when a lot of things usually only have 1
For it to do good bleed and significantly more damage is why the tail attack seems less useful.
Yeah it certainly has a lot of abilities at it's disposal, it just doesn't seem that they are all utilized as good as they could be.
the tail attacks has much better range and the kick is harder to land, I honestly think the kick should have more charge up so it is harder to hit with
And frankly, it looks a bit more dumb to see them slam a carno, then run up to it, turn and start kicking, but that might just be me.
Yeah, when before you could just continue to use the tail. Just seemed more useful to do that than waste a precious second getting closer to kick.
I do like that it does good bleed, I just don't know if it directly needs to do more damage.
I mean nobody wants to be rammed and stunlocked by Carnos and Pachys either, lol.
Granted it's very satisfying with Pachy.
with Carno's and pachy it actually takes skill to use
and it doesnt stunlock you
it just stuns you
I mean also note at the time, the slam did cost a lot more stamina. I guess doing less damage for more stamina does make it feel more worth while.
once, with teno it just stunlocked you
how teno is rn is fine, personally it would get a buff before a nerf but I think it is fine
This might sound a bit dumb, but what exactly is the difference? I feel like I'm stuck in a spot for the same duration whether it's a carno charging me or a teno trying to cave my face in.
So why was it a huge issue with Teno?
BECAUSE IT STUNLOCKED
You just stated this.
yeah pachy and carno do not stunlock
I mean prior to update 3.5, yes, I see how it was an issue, but since then it felt like surviving a slam was a lot easier.
Brb need water
and teno did stunlock stuff and they made it now so it is a normal stun like the others
That's better then.
Sorry, took me a minute to find water.
Idk, I guess it's just me and whoever else I heard say the same thing. A matter of "Why do this attack when this one is much better?" aside from being harder to hit because range.
being harder to hit and range is the main thing
more variety
how else would you do it, have 2 attacks look exactly the same and do 2 different effects
that is what the devs are trying not to do
Fair.
But at the same time, biting for herbivores exist and that's almost entirely useless unless it's something smaller than an adult Utah, or it's your only attack. (Dryo)
like I said teno is as close you can get to a swiss army knife as you can get
well kangaroos have a variety they can use and they still bite
pretty much any animal would bite if they can
Hopefully we see other dinos get that kind of feature. Maia and Para should also be swiss army knives respectively, minus bleed.
Ok, but kangaroos are a menace. Prove me wrong.
personally I am not a fan because if 1 dino can do everything what is the point of doing the other its size that can only do 1 thing
Well every animal supposedly will have it's own quirks, and for ornthopods it really couldn't be much more than various means of defensive attacks, because they lack horns, armor and spikes. But alternatively, their health might just be their saving grace instead, considering they are fairly large dinosaurs. But the devs were thinking about different attacks for Para and Maia due to their ability to switch from Biped to Quadrupedal.
So that might just happen anyways.
manatees:
Ok listen here pal 

@still lantern Either the carno was a big juvi or it was a skill issue
Carno doesn't need a nerf. Its been nerfed
I was just confused by the size, honestly, seeming as I was so much bigger than it.
I will never rule out the possibility of me being a complete and utter noob, so I appreciate the feedback.
A: the growth is a bit funky, so size =/= strength
B: Carno has a higher biteforce proportionally to its weight, so if it was equal weight then you still would have less damage (about 1:10 compared to about 1:16)
C: how were you fighting? did he face tank you, tail ride, hit and run, or did you just not know how to alt attack?
Kept running at me headlong.
may also be the fact of height difference. You may have been hitting his legs while they were hitting your body
That's fair.
other than that, I would have had to see the fight to explain it.
Why does when someone posts something about buffing stego it gets a ton of downvotes (witch is deserved) but when someone posts about nerfing stego it also gets a ton of downvotes like what
Not wanting something buffed does not mean you want it nerfed
But stego is still Broken so I don’t see why people don’t want it nerfed
Because nerfing it is a risky business
You do that and you end up with land deinos again
If you buff stego, it becomes too strong. If you nerf stego, then it becomes too weak to defend itself from deino and utah. Both of which should generally just not engage stego
It's not really broken though. It's just about as "invincible" as deino is. Both of them also don't really fit the roster, and hopefully in the future will be hunted by things properly designed for it.
Utah packs also can currently kill stego
It's broken, but the reason it's broken is the roster isn't designed for it. The fix isn't changing the stats but rather adding dinos to the roster that are designed to handle stegos
The issue with adding the dinos that can fight stego is that those have nothing to eat. We need mid tiers to sustain the larger dinos, and we need small tiers to sustain the mid tiers.
utahs can kill a stego, but its a matter of the stegos skill or rng
@strange rivet Chance based=bad
Elaborate? What i was suggesting isn't just flat random chance, i proposed other factors already, like weight and stamina. It can have a threshold and a curve, it is better than nothing. You can even add button mashing or quick time events in the equation if you want.
I find it weird that the only thing the grabbed one can do is drain the attacker stamina with 0 chance to wrestle out. Especially when two are of equal sizes and one is pinned to the ground.
@analog mirage tbh bucking is exhausting probably at any weight, but yes for the same if balance i agree
Don't like suicide baby raptor bombs
I think a better fix is just don't let babies of a certain size pounce
Or make it so only until 70% growth than can only pounce on small prey, but then over 70 they can pounce everything
Don't take the numbers i said seriously it's an example
Those are changeable
That’s a bad idea because it disables the ability to let them pounce to get food
Just make it consume less and less stamina the smaller the Utah
So if you are a Carno and one pounces you, don’t even waste stamina, or so little stamina it makes no difference
I said things of certain sizes can still be pounced
Just let it be more size dependent
Small can pounce small
and similarly when 2 adult utahs pounces anything at once the bucking should cost more stamina than when 1 Utah pounced, more stamina cost for bucking when more utahs are pouncing at once
Then doublepounces would actually be worth it
Re: @tropic granite's Post about herbi's having more diets in forest evrinment
Teno/Stego can just back up against tree's and rocks and create chokes for their attacks
Carnos would get stuck in the trees, Utah's would get tree knocked every pounce
Forcing them to come out to the plains for atleast 1 diet item is needed otherwise carnivores would have a real hard time getting triple diet, and its already hard in alot of scenarios
Went 2 hours earlier camping center and only saw 1 baby teno getting his radish, unless i want to play marco polo in bushes by the mountain ash, i'm not getting my triple diet, and that's without giving them more options
That is the point, food shouldn't be easy. plus I said some herbis, not all. Animals like teno and stego should obviously stick to open areas, that is what they are designed for.
I was talking about generally smaller/mid sized animals. Carnos shouldn't be navigating dense forests anyways, it just doesn't work well for them. Of course carnos diet should be adjusted anyways, it starves waaay to fast.
But the point is to add some diversity to the map instead of people all hanging out in ine area. Some animals are not meant for life out in the open
And yea. I didn't say they should stay in the forests. I included that they should have to move out into the open eventually
Oh sorry, i thought you were posting in balance-feedback about balance changes to dinosaurs actually in the game
unless you mean the redundant dryo or the pachy who's coconuts/oranges are already in northern forest and has to roam out 60s to get agave
Oh yea, no no. I was suggesting that some of their food options need to be put into forests to encourage movement, rather than every animal literally huddled into the same spot all day every day.
It's actually probably on me lol, prolly shoulda dropped this in general feedback rather than balance feedback
As of now, forests are basically empty pointless uses of space. Nobody really utilizes them because their diet forces them to stay out in the open for the majority of their needs. This leads to predators also swarming the same area. Which can cause performance issues and is -in my opinion- just no fun lol
For the love of god fix the bleed rate on Carnos from a Utah. It's utterly insane and game ruining with the Carnos already low stamina.
Just going to leave that here.
Carno is legit a glass cannon atm
it also needs to eat way too much
Yes, f*ck me man. I cannot sit down. I constantly have to roam. I don't have time to ambush prey or to think about hunting because it's a constant state of hunting. I say a good 15% decrease in metabolism would be nice.
On top of this, Carno is nice if you actually get to Ambush something, but you usually don't have time if you want to stay on top of your food.
Fr, carno has to live like a psychopathic murderer in its current state. Not like an actual predator
Right, i constantly have to kill kill and not pick out prey or ambush an area. Definitely need to work on it because I mean it's just constant. Utah bleed rate is too dramatic on Carno, too.
And cannibalism doesn't do much to help. That body will either be gone in like 30 minutes or a pack of utahs will smell it and basically bully you off of it (if another carno doesn't decide to get the same idea)
Exactly, Carnos have no time to think. It's always hunger hunger hunger. Glad someone else feels this way too, because it's a little much. The AI actually spawning has helped some, though, but it's not enough.
Nesting is near impossible for carno as well. Basically a death sentence for both parents and their kids
Yea
If I'm playing a predator, I don't want my mindset to be "kill whatever moves, because if I don't i will starve" I want to actually be able to plan my hunts and choose my prey
Yup. Carno is just not balanced. It's very lopsided. I feel allowing us time to ambush would help negate some of the negatives, and reducing the bleed rate by 20% or so from Utah would help without being crazy.
Yea. Generally speaking, a pack of utahs vs a single carno should still have a decent success rate...but that carno getting pounced (with how magnetic it already is) shouldn't be an automatic death sentence
I don't want to say very lopsided, but there's balance issues there.
All Carno needs is the blood lose nerfs reverted and it’s fine