#balance-feedback-discussion

1 messages · Page 13 of 1

azure crescent
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Oh yeah absolutely

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Trike>stego

wheat ridge
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gimme dilo

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and dibble

dusky surge
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even with the additional weight, utahs could def have a better time against it

dusky surge
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@slender kettle it's quite unlikely humans will be receiving high-caliber rounds, Kissen has said so

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(which is good because we don't need that kind of stuff)

slender kettle
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With megaherds polluting the map, yes we do

dusky surge
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humans do not exist to deal with dinosaur populations

frail bobcat
dusky surge
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they are designed to be a horror experience first and foremost

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their weapons will mainly be defensive and not good for actively going out of your way to kill things

ocean sentinel
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The last thing we need is some mercenaries exploiting rocks to snipe large dinosaurs to death with no resistance.

dusky surge
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^ very well said

frail bobcat
dusky surge
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i understand you have a hateboner for stego but that shouldn't mean we add ways to make every dinosaur's experience significantly worse

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still think any sniper or high-calibre weapon will be a massive misstep for the game

keen plover
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Would honestly ruin this game

half girder
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dude the “nerf stego” barrage in bf is insane lmao

dusky surge
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honestly, would not be surprised if we ended up with a wave of uninstalls/human free servers if snipers were added

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i would not blame such a movement either, tbh

keen plover
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I would only play on those servers

dusky surge
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i'd play on sniper free servers (i love humans conceptually but hate snipers)

dusky surge
keen plover
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Although, now that I look at it? All they said was nerf

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Nerf what???

half girder
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thing just shouldn’t be in the game

keen plover
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True

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But it's here and just nerfing it could make it unplayable. Depends on the nerf

dusky surge
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it must exist as long as deino exists

frail bobcat
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Stegos need a predator, not a nerf. And these people that say utahs is a good predator are wrong. That thing is made to protect its flanks, where utah has to jump on

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And allo seems reasonable to be incoming the next year tbh

half girder
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allo will hopefully put a dent in stego or cera which ever gets the grab

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finna tunnel vision stegos

dusky surge
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cera? nah fam, aint happening

half girder
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didn’t they show the concept

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scrapped?

dusky surge
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aint no way the thing smaller than a carno and slower than a utah doing jackshit to it

frail bobcat
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Allo concept is supposed to come out next week or am I wrong?

dusky surge
half girder
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ah ok

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well allo then

dusky surge
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cera shouldn't even be that good a hunter imho

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it's a corpse-scavenging bully

half girder
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it’s gonna get mauled by pachys

dusky surge
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it can eat anything it finds

dusky surge
half girder
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i mean one missed headbutt is death but

golden coral
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Maybe cera can get some extra resistance, make it better at holding it's ground

dusky surge
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i'd give it bleed resist personally

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and venom resist

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since it's likely going to be fighting a lot of carnivores for their food

frail bobcat
golden coral
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Both bleed and fracture I'd say. Not venom, but then I'd like a dedicated "venom hunter" instead

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But cera could be made very defensively capable, it could be interesting I think, but might not suit everyones tastes

dusky surge
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i'd prefer venom to fracture. Fracture is more herbi-sided, whereas venom is a carnivore thing (and i imagine cera will be contesting dilos and troodons pretty frequently)

dusky surge
true ginkgo
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wow the stego hate crowd is out in force.

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legit 3-4 utahs can kill one easily.

dusky surge
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true lmao

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if they split up from a herd and are caught by some hungry, competent utahs

true ginkgo
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people not going to be happy till a utah is 50/50 with a stego 1v1

dusky surge
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uh oh for stego

golden coral
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I like that most is just nerf, and the one suggestion with lowering swing amount has sort of been tried before, and isn't really ideal. As for the run, sure, I'm all for stego getting a slower, and better looking run, but well, if people get outstammed by a stego.. I don't know if that would help them much anyway.

true ginkgo
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I do think that stego was added way too early. Shouldn't have come until other large tiers were in.

dusky surge
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(still wish sucho got added alongside deino like was planned)

true ginkgo
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but nerfing it into a 5 hour growth small tier equivilent won't solve anything

dusky surge
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sucho and allo could be very interesting picks for evening the ecosystem

golden coral
true ginkgo
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at least deinos murder each other instead of cuddle piling

golden coral
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So lets work with stego and figure out a good way to have them limit and cull their own numbers as well, as apexes should, both herbi and carni.

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Also don't deinos still cry about that whole cannibalism thing.. xD

true ginkgo
true ginkgo
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better than nerfing it into utah and carno bait

golden coral
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Yeah I'd agree, but for some reason that option is just not acceptable

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So I figured it'd be better to try and use stego to find good ways to limit apexes on their own

true ginkgo
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not a fan of encouraging stegos to go and hunt each other

golden coral
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Not go out and hunt each other, but.. less joining up in herds, and more of "this area is mine, you need to go find someplace else to live"

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Since I don't really believe stegos, or any other big and slow animal should be all that "migratory" anyway

true ginkgo
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yeah i like the idea of establishing a territory

keen plover
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I wish both were removed, but doubt that ever happens

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I get the whole "You can avoid them thing " - but when they make up a significant portion of the server? Yeah - very fun...

true ginkgo
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should have added smalls, then small end of mid, then proper mids, then psuedo large, and then large.

wheat ridge
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well u can avoid a stego but not a dino, they can be in every river/swamp

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deino*

true ginkgo
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going straight from a carnivore which is small end of mid tier and designed to go and prey smaller than itself, straight to apex level herbivore is wtf.

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like yeah stegos are basically immune to carno and are one shotting them in the head.

that's how it should be.

but carno shouldn't be the largest land predator available if stego is in the playable roster

slender kettle
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@hollow saddle your point got proven so easily

wheat ridge
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the servers are overpopulated with deinos and utahs but some people cry about the slowest and the least played dino in the game that can be avoid if desired, i cant with this community sometimes, if deino would dominate the roaster nobody would give a damn, but a herbivore is a crimefor some reason

true ginkgo
azure crescent
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Specially when that's awful for an ecosystem

true ginkgo
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utahs are absolutely swarming the servers right now

azure crescent
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A healthy ecosystem usually has more herbivores than carnivores

keen plover
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Nerf deino if anything. That BS playable can 1 shot your 2-3 hour grow. I hate deino more 🦾

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Also ruined the potential for shallows and gave us that annoying center river that makes you do a 10 minute detour to get from South to NW 💀

wheat ridge
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even with herbis being really good, well at least stego and teno, barely anyone plays it, if they are even weaker it would be indeed very bad for the population

keen plover
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Stego is played a lot tbf

wheat ridge
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i see maybe 10 per server, i see however 20 utahs at one place or a river full of crocs

keen plover
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I'd say it's like mainly filled with utahs & deinos then stegos and carnos being roughly the same. I can go on servers most times and see a massive herd of stegos

azure crescent
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Yeah, usually that herd is all stegos in the map apart from a few babies though

keen plover
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Pachy's are barely seen now

wheat ridge
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patchy are in a bad place

keen plover
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I wonder why

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💀

wheat ridge
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mmhhh indeed i wonder

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could not be the massive nerf hammer because of all the tears from carni mains

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now its population died, thats what happens to herbis in most cases

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it needed some kind of nuanced herf

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nerf*

keen plover
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I loved how utah mains cried about what pachy did to it when they were the ones who engaged first lol

wheat ridge
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well carnis in a nutshell

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same with stegos

golden coral
# keen plover Both Stego & Deino ruin the game in my experience. Both for different reasons.

Deino is just.. I agree with Aken, it's a rather sad playable due to the best way to handle it is to just... never drink in any dangerous spot. And it's a stupidly invunerable animal, more than stego. Stego is just a "AI" playable, and almost as invunerable in it's own way, with nothing for now to actually make them difficult but fun and all that, like how an apex should be. (At least deinos do have cannibalism, much as people dislike that, but with how the mirror match is, I can understand that)

golden coral
golden coral
keen plover
wheat ridge
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@golden coral too many crocs are even bad for crocs themself, like nobody gonna drink where they chill and they never get a chance to grab a dino and drown it, its really really rare

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i just made crocs on 2 servers to clean the rivers sometime but a day later its polluted again with crocs everywhere

golden coral
hollow saddle
dusky surge
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who here ACTUALLY plays stego

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i fuckin' don't

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still dont want it nerfed

wheat ridge
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i play cannibal croc and teno , sometimes utah

keen plover
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I've played it a few times

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Don't want a nerf (I want it removed)

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But nerfing it just makes it garbage lol

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Like what do you nerf

dusky surge
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Removing stego should also end up with removing deino tho

wheat ridge
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better removed and released with another apex carni than nerfed

dusky surge
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And that's a whole bag of worms

keen plover
wheat ridge
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agreed

dusky surge
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Ehhh

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I'd rather not see two pulled from our already limited roster

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(especially since I think deino is cool)

wheat ridge
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deino si really nice but it kinda spoils it for many because everyone and their mother play it and even worse, play it in carebear mode

dusky surge
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Criticise me all you want but I still think big gator = cool

azure crescent
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i stan deino, but if stego is going deino is too

keen plover
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We just differ TE_Shrug

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I love it but hate it actually. It's weird...

hollow saddle
keen plover
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I just like small tiers and mid tiers with you know? small tiers and mid tiers.

wheat ridge
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having to drink 10 miles from hotspots is really annoying tho, never give crocs a chance to drag u down, i just let them be bored

hollow saddle
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I personally play solo and est other crocs

true ginkgo
# dusky surge who here ACTUALLY plays stego

Grew one in the stress test and apart from that haven’t bothered with it this update. It’s boring af to play. Constantly dragging itself around at snails pace for diets. Both op for the current roster while also feeling super barebones.

wheat ridge
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@hollow saddle well u are rare then, most croc players play it as a carebear

true ginkgo
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Dryo and stego both feel like playable AI without any proper mechanics

hollow saddle
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What is carebear mode explain

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Eating other crocs?

dusky surge
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i cant fucking play it because
A: Boring
B: Awful juvi

frail bobcat
true ginkgo
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Wondering if utah and carno players are going to be mad about carni apexes being powerful too.

dusky surge
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Giga is actually stronger than rex

dusky surge
frail bobcat
keen plover
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Stego is only fun during the 1.5T-3T spell

wheat ridge
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making friend with all the crocs and living together as a happy familiy, never cannibalize and pollute all the rivers, protecting smaller crocs for everything so the deino population gets even worse

frail bobcat
hollow saddle
keen plover
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Once you're larger, it gets too easy

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Also juvi is worthless

dusky surge
true ginkgo
wheat ridge
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sure but u can just walk away from it, its a non issue some people cry about

hollow saddle
keen plover
wheat ridge
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and a utah pack could easly kill it if they have more than 1 braincell

dusky surge
true ginkgo
hollow saddle
dusky surge
wheat ridge
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there is no mass stegos, and some kill each other, there are just not enough there because the gameplay is boring

keen plover
true ginkgo
dusky surge
wheat ridge
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everytime i grew a stego i killed it a few hours later because its so damn slowwww

hollow saddle
frail bobcat
hollow saddle
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Problem is there's 2 sizable herbis currently so stego and utsh really have nothing to hunt

hollow saddle
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Once more of everything are here there's more options and variety of food

true ginkgo
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One solution could be cap stegos growth to 75% and rename it wuerhosaurus. Then later on uncap growth and name it stego again.

keen plover
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No. 75% stego would just get flooded by everything. That's like 3.5T at most iirc

frail bobcat
keen plover
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Also the reach of a 75% would make it so utah packs would swarm the poor thing lol

hollow saddle
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We need to stop fighting and push our efforts towards developers rush them into more content lol

true ginkgo
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Then you end up with an apex level animal getting trashed by smalls. Which is jarring af.

keen plover
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Only nerf I could see is lowering its running stamina or speed, but then you make it unbearable to play

true ginkgo
hollow saddle
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Not if there's a rock within 3 km

true ginkgo
keen plover
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Exactly

frail bobcat
hollow saddle
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Imagine offering a trash nerf then pooping over the other ideas

true ginkgo
frail bobcat
calm ibex
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i think diets should just be harder for stegos to limit their numbers further, i also would not mind if diets impacted stats to prevent people from camping at x river with a single diet

hollow saddle
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I just want spino and sucho

frail bobcat
hollow saddle
calm ibex
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~~inc wall about how awful moving around for diets is ~~

golden coral
keen plover
hollow saddle
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I ain't got no argument just find it amusing the amount of Downvotes

true ginkgo
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Nerf stego: jarring as you end up with an apex sized animal being equal with things a fraction of its size.
Delete stego: solves the issue but hurts the already barebones roster.
Replace with kentro: would take another 12 years for kentro to be ready.
Cap growth and rename: same as stat nerf, but is a more convincing size for its stats.
Leave as is: invincible to most of the roster. Basically acts as an empty player slot.

hollow saddle
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Gotta mess with weak minds that react to that level

calm ibex
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that moment when kentro was not mentioned even on the second batch of playables

true ginkgo
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Literally no good option with stego. Every single solution has a problem

keen plover
golden coral
keen plover
calm ibex
keen plover
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lmao

true ginkgo
golden coral
# true ginkgo Not a fan of just nerfing stats as it is visually very jarring to see apex level...

I think a stat nerf for both of them would work fine, apex or not, if they function properly, have good mechanics, both in combat and outside, and as such, play the way they should, just not at full power. They would "struggle" only in the sense of not requiring as many hits to die, but in return they'd more or less guarantee that some of the attackers are going to die for it. Then in the future, with proper stats added, they become properly "untouchable" as they should.

analog mirage
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You know the only real issue I have with stegos is body camping. Otherwise I think they are fine

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Utahs can easily take one down, and you can walk away from them if you don’t want to fight

golden coral
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@analog mirageDo you know how much stam a utah loses on pounce miss? How many pounces can you do in a row before you're out of stam?

true ginkgo
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making herbis stressed or debuffed around bodies makes sense.

but then carnis would intentionally clog up herbi nests with bodies to prevent them nesting.

dusky surge
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Herbivores would be punished for defending their nests, their food supplies, they'd be chased with meat by faster carnivores to make them sick

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You found a nice place to rest and mind your own business? Haha get fucked corpse smell

wintry mountain
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For pachy to two shot utah on the body would be to exceed the old values, it'd actually be near on par with up4 values

ocean sentinel
neon willow
slim dragon
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Or they'd just drop the bodies in unnaccessible places

ocean sentinel
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They're only going to be able to do that if there's one nearby.

ocean sentinel
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Besides if it gives them some debuff for being near it they are only going to drag it for as long as they have to unless they are extremely determined to troll someone, because they are in a vulnerable spot as long as they are near it.

true ginkgo
ocean sentinel
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Someone already mentioned that

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And I already replied to it.

true ginkgo
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Maybe bodies stressing herbis, but if it's within a certain radius of their nest, that stress isn't applied.

ocean sentinel
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That would probably be simpler way of fixing the issue

true ginkgo
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means they can't randomly bodycamp, but carnis can't grief herbi nests be piling bodies and meat in them.

neon willow
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Idk the body camping issue doesn't have a great/easy solution

ocean sentinel
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I don't see the issue with what Frumpkin suggested.

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And even if there's no easy fix, something is better than nothing, because even if it back fires to some extent it at least shows the devs care enough about the games issues to try and fix them.

rough oasis
frail bobcat
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@near minnow maybe make it not double the lenght rather like 40 minutes (thats utahs hunger timer)

near minnow
# frail bobcat <@897312698268786719> maybe make it not double the lenght rather like 40 minute...

I dont think 40 minutes changes much, utahs get away with 40 minutes because they eat a lot less than carnos do so bodies last longer / can feed a larger pack. Utahs arent meant to be ambush predators so much as pack hunters; sometimes they ambush sometimes they just roll up and chase their prey down. Carnos with their bad stam pool / regen don't really have that luxury, increasing hunger by 10 minutes would mean you can maybe stalk prey a little bit but it wouldn't let you set up ambush spots. Maybe 60 minutes is too much, but definitely around the 50 minute mark if Carnos are to play to their strengths imo. Carnos are strongest when they are able to utilize the element of surprise. I've taken down 4-5 utahs in a pack of 10+ as a solo carno by being able to creep up on them. But that takes precious time to set up properly, an extra 10 minutes doesnt really buy you the time you need for it.

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Like the ideal scenario is seeing a pack of prey near river drinking, you send 1 carno (lets say 3 total carnos) to each bush that effectively encircles them and then you wait for them to come to one of you. This takes time and there isnt even a guarantee they come to you, they might cross river and you just wasted all that time setting up the ambush / waiting.

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Carno hunger needs to last long enough imo, to try and employ these kinds of ambush strategies at least a couple times.

frail bobcat
near minnow
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its not hunting down prey, its ambushing prey. that is the difference.

frail bobcat
near minnow
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thats not perfectionistic, that is simply playing to the carnos strengths, small stam pool, bad stam regen, paper thin bleeds.

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you want prey to come to you, giving carno 10 minutes of hunger isnt giving you time to let prey to come to you, it just means you dont die to starvation / force cannibalize party members as often.

muted panther
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That’s not how a carno ambush should play out, in my opinion. Deino is the one who sits and waits. As a carno, I think you should find a herbivore herd and stalk them from the distance until they’re vulnerable. Sprint towards them, use your charge and begin fighting. Carno is a much more active type of ambush predator.

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Also, carnos hunger is 45 minutes. Plenty of time.

frail bobcat
frail bobcat
near minnow
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if youre setting up an ambush in 30 seconds youre sitting on 60-70 stam, assuming you were able to walk the whole way while stalking prey.

muted panther
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I think it’s actually the same time as 4.5, it just takes more meat to fill now.

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Not 100% on that though.

frail bobcat
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I think

frail bobcat
near minnow
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yes but youre not walking to bushes to set up an ambush

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that doesnt take 30 seconds mate

frail bobcat
muted panther
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You’re actually crouching to bushes if you’re smart 😛

near minnow
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so you want to be able to get close enough to them that you crouch walk, but you also expect them not see you? a giant ass dinosaur?

near minnow
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bruh people are using 3rd person cameras, it is quite easy to see over a bush and behind it.

muted panther
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Prey is usually most vulnerable while eating/drinking/fighting. All of these activities take time, giving you time to rest up and set up the ambush.

muted panther
frail bobcat
near minnow
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what no? like im imagining this in center because you arent finding prey in forests. bushes are few and far between, add onto hills means there are very very few places in the map where you can really get close without setting off alarms, like the prey would have to be afk to not see a dino crouching down a hill. I guess the hills/bushes to the south of utah rock work because theyre gentle rollers rather than giant behemoths and there are enough bushes to jump from. But in center? Nah, anyone worth their salt is gonna see you coming from a mile away.

frail bobcat
near minnow
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because thats the only reliable place to find food?

frail bobcat
near minnow
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hunger drains too quickly to look for food elsewhere, anywhere else is literally a gamble of finding food, especially if youre in a carno pack of 3 or more

muted panther
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When ambushing in center, use the tree line to your advantage, as well as the hills and sparse bushes.

frail bobcat
muted panther
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Once you’re within a distance where they can easily spot you, begin sprinting.

near minnow
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meh i dont need tips for how to play carno, im perfectly capable of playing it 🤣 im just stating the current gameplay loop of carno is garbage because youre always hungry and you dont get the opportunity to set up ambushes. you wanna say you can set up ambushes in forests / ideal scenarios, great, carno still need more hunger time to gamble finding prey there.

muted panther
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No?

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45 minutes is plenty of time

near minnow
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its not

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it is a gamble to set up ambushes in places that arent hot spots of traffic.

muted panther
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That’s a problem with map design, not carnos hunger drain

near minnow
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maybe so, but it is easier to fix carno hunger drain than fix a map

muted panther
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We’ve seen they’re working on a new map though, and lowering the hunger drain just makes it really easy to play again

frail bobcat
near minnow
# frail bobcat ambushes in center are easy, use the hills

again this relies waiting on prey to come to you, youre not waiting for prey to come to you, you are going after prey and going after prey means there is a good chance that a utah scout (lets be real here, the main source of carno diet is utahs or other carnos) sees you long before you get anywhere close to the main pack.

frail bobcat
muted panther
near minnow
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if you spot them, then that means they likely have spotted you, you are the one pursuing them remember? your hunger doesnt let you sit in a nice cozy spot for them to come to you. trust me i know, ive sat on pile of corpses waiting for utahs to come, sometimes it works other times it doesnt, so what chance do you have of that happening with no corpses? none.

idle delta
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I think the reason why carno starves(it happens to me too) is because the playerbases are too small for the size of the map. I have camped center with 90-120 players and never seen anyone aside from the occasional dieno

muted panther
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That’s why you don’t wait, you stalk them from the treeline, observing them from afar and slowly moving closer under cover until you can make you’re move.

near minnow
muted panther
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Never ran into it myself.

near minnow
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sometimes you do, sometimes you dont, but optimal play is running with scouts, point positions, etc

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when im playing carno in a pack im always running point because it means i can surprise / bait utahs, they are more likely to try to gang up 1 carno than 3 or more

muted panther
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Even if they are organized, you can still stay obscured from the treeline. They will travel around the area, and you can remain covered until they’re close enough to strike. It won’t take 45 minutes.

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Camo skins can also help with this

near minnow
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mate aside from the treeline next to shallows, there is no treeline to scout from, and great shallows treeline exists but most of the action is likely happening further south not always the case obviously, but that covers like 15-20% of the total area of where players are chilling.

near minnow
muted panther
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Every field in this game has a treeline

harsh basalt
idle delta
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You can just sit in a bush too and listen for the calls and footsteps

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Those bushes are plenty big

near minnow
# muted panther The entire center field is surrounded by trees dawg

east side has a treeline but the hills prevent you from seeing inward, so really you want to be close to the top of those hills to see over them. west side treeline exists on the opposite of deino island, so yeah, gl scouting frmo there. As for south central, no treeline exists that is close enough for you to ambush anyone.

idle delta
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Treelines are useless, no one goes in them unless its near a path

near minnow
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well i guess there is the treeline in south near the water cross westside, but that can be such a low traffic spot, sometimes high traffic, sometimes low

muted panther
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North treeline on the main center field is great for ambushing. So is the south treeline near trashpit

near minnow
muted panther
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Tf is goat hill bruh isle players really got names for everything 💀

near minnow
near minnow
muted panther
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Fair lol

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And yeah like I said spiro is a pretty bad map, I still stand by being able to do an “active ambush effectively”, but they should definitely make a better designed map, which it seems like they’re doing already. Like I said before, decreasing carnos hunger drain makes it to easy to play and also incentivizes a play style which I don’t think fits it.

hasty coyote
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@analog mirage I agree with most of what you’re saying, except the fact that pachy should have a damage buff on ram. It should have its damage buffed on a different ability like alt or headslam. Here are my reasons on why that’s a bad idea:

Buffing ram damage to deal with small tiers makes it too good against larger dinos. You said in your post you want it to 2-shot utahs, that means it would have to deal 225 damage, even more than it did previously. Ram is already an insane punch-up tool, stuns and fractures on a single hit should not be underestimated. It’s why people complained last update that “pachy did better in packs than utah”. Also, it makes ram too good against smaller tiers too: knockdown, fracture, and heavy damage is a lot on a single hit. Which is why I prefer them to buff alt or headslam. That way you have to choose between damage or fractures against smalls and still are forced to break and run against larger dinos.

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Essentially, I want pachy to get the teno treatment: make each ability have a use rather than 1 ability that’s better than the rest in 95% of scenarios.

frail bobcat
hasty coyote
hasty coyote
#

75 allows you to deal 225 with the standard 3 hits, exactly half of utahs hp

frail bobcat
hasty coyote
frail bobcat
hasty coyote
analog mirage
#

True, make the alt attack good for damage and the ram better for fractures

frail bobcat
#

Ive been thinking about a possible 4th utah attack (alt+rmb) and I cant come up with a good concept, maybe an attack that does good bleed but keeps you moving or something like that

frail bobcat
analog mirage
#

Utah doesn’t really need another attack

frail bobcat
analog mirage
#

It’s fine as it is

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If anything Carno deserves one cause combat with it is pretty mediocre

frail bobcat
#

A headswing for cc maybe

hasty coyote
#

Bite and pounce do all it needs really. Pounce for massive bleed or a risky move on smalls, but has great reward. Bite is for keeping the target bleeding without committing to a pounce and for killing smalls in a chase.

analog mirage
#

Maybe a Head swing that is more bleed focused with its horns

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Using it to cut into stuff

frail bobcat
#

maybe a head swing that knocks back small targets for a short time (not enough time for the carno to hit them) to escape from being ganged up, could be 50n, would be pretty effective against troodons and stuff

analog mirage
#

Maybe a alt attack where it turns around to ram it’s head into you and cause stagger/knockdown

hasty coyote
#

If y’all give carno more knockdowns, be sure to know how this affects pachy. Since pachy is a prey species that is FORCED to fight carno then get away.

analog mirage
#

Tbf Carno is a creature based on knockdowns

frail bobcat
#

Actually, you could just use it to knock them into trees/rocks, screw that idea

analog mirage
#

Oh, maybe a attack where it uses its horns to fling you in a direction

hasty coyote
#

So imagine if I have to be scared about ramming a carno at all, yet I have no choice but to ram them.

analog mirage
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Just trying to find ways to make Carno gameplay better since if you miss a ram you practically die to whatever you are fighting unless the player is bad

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Since you’ve wasted so much stam already

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Miss ram, you are at like half stam now and you gotta dip cause you aren’t meant to be brawling stuff

frail bobcat
#

utahs pounce is ridicoulus

analog mirage
#

Tbf Carno also has the loudest footsteps ever and is impossible to miss so if you get rammed by the Carno it is usually pretty avoidable

hasty coyote
#

They could make ram less risk less reward. Lower stam cost and damage.

Or when fracture severity comes, we could see if it would work with carno

neon willow
analog mirage
#

I’d be fine with a lower stam cost on ram with slight fractures just nothing like pachys

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Since stamina is a big weakness for it and making it lose even more when ambushing is a issue since that ram can make the difference between a few Utah meals and a horse chasing you down

hasty coyote
#

I have not hit a utah that has missed a pounce once so far. They either land it easily or miss so bad I don’t have the time to turn around and ram. I have hit them in dismount tho, trees are good.

frail bobcat
#

1.5 seconds is fine, why did they not do this in the first place?

hasty coyote
#

Because they keep making the same mistake every update: they fix EVERY issue.

Pachy is too good because it can stun lock and deal damage? Well now it can do neither.
Utah pounce is too unreliable and gets you killed because recovery is too long? Well now you don’t have to worry about either.

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They remove too many weaknesses and make the Dino too strong or remove too many strengths and make it weak.

neon willow
# frail bobcat I have been never since u5

I think I started playing after u5 so it's all I've ever known. Messing up a pounce on a stego is fatal-- 1 shot for sure if they are remotely good.

Pachy it's a mixed bag. Good pachys will bonk ya and break something. If they also get knockdown on you you're finished unless other Utah's bait or pounce them to get them off you. You either have to abandon the fight and heal fractures or you end up dying if they're good pachys.

Carnos can 3 tap if I remember correctly. The main thing with them is avoiding the charge, but if you whiff a bite or 2 because you don't have the timing of the pounce right it puts you out of action for the fight

analog mirage
#

They buff one thing and nerf another

analog mirage
#

I feel the Carno nerfs weren’t necessarily and pachy just got nerfed too hard while Utah got buffed too much

hasty coyote
#

Meanwhile teno stays a chad and is always good.

frail bobcat
hasty coyote
analog mirage
#

How does the food situation make it weak to bleed?

hasty coyote
#

Me and Dino tested it recently

analog mirage
#

I never noticed that

golden coral
#

Food, water, stam, and health all affect bleed far as I know. Some of them changes bleed time, others the damage of the bleed. At least how it used to be, though it could be changed now I guess.

hasty coyote
#

Yeah we didn’t test exactly what each affects but there is a diff between full food and water and less

golden coral
frail bobcat
hasty coyote
hasty coyote
#

But they also nerfed boar, so it’s harder to sustain off them

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And most people play utah, which counter carno atm.

dusky surge
hasty coyote
keen plover
#

@grim steppe Teno runs at 40.5 km/h while utah runs at 46.8 km/h

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Utah also runs for longer

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105 seconds of stamina iirc to tenos 90 seconds

grim steppe
#

Oh, then that website I checked told me wrong cause it said that tenos speed is 45

keen plover
#

That was before the universal speed nerf

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Everything is slower now

grim steppe
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And last time I faced against a pack of tenos it felt like he was constantly on my ass, do you have an in game screenshot of it's stats full grown?

keen plover
#

Teno has very good agility so that's probably why it turned well on you.

grim steppe
#

Yeah I noticed their turn radius is very good, which made is hard to get close to the smaller ones

keen plover
#

Teno was designed around being able to defend against utah well - seeing as it was the first creature added alongside it.

grim steppe
#

So another question, does that mean pachy is faster than a teno? Since pachy is 41.8

keen plover
#

Yep

keen plover
grim steppe
#

Cause I never fully grew a teno so I couldn't check it's full grown stats, but I always had the impression that teno was a bit faster

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than pachy

#

But like you said it could be that agility

keen plover
#

Yep. It also has a really fast trot

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Fastest in the game

grim steppe
#

I wonder if having a perfect diet vs utah who has a great diet would make it seem like they have more stamina. I can't remember what my diet was back in that scenario I was thinking about when writing that text, but 30% regen vs 7.5% could make a big difference

keen plover
#

So they regain stamina more quickly if they have maximum diets. Although, I'm not sure on the base % gained for each playable

#

You still have the same total stamina pool regardless of diet state

#

So a utah with 0 diets will have the same stamina pool of a utah with 3 diets

grim steppe
#

This is why I kinda wish we knew more stats and had easier access to them. I solo hunt utah to learn more about what it can and cannot do, and I want to try and master it that way. But it's hard when all my experience about other dinos comes from battling them, sometimes things can seem different than what the stats would tell me

grim steppe
#

But you never know what diet the other person has

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so hard to know if you have the stamina advantage or them

keen plover
grim steppe
#

Yeah, wish there was an easier and quicker way to test these things as well

keen plover
#

Yeah I feel you on that. The easiest solution is timing your stamina regained with 1/3 - 3/3 diets in all states. (sitting, standing, trotting) However, it would be quite a time sink in a survival setting - although easy in a test server setting

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But again - I'm personally not really bothered with finding out those particular values until the game is complete.

grim steppe
#

Knowing those stats about every dino would be significantly more helpful, but unfortunately we will not have access to them for a really long time, or probably ever

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I guess knowing their speed now, I will try to change up my tactic when approaching tenos

keen plover
#

Yeah. They're still fast enough to catch you off guard

grim steppe
#

Would it be better to initiate the fight by pouncing on them straight away? I'm always scared of pouncing as a solo utah cause stamina is really important to me, and bucking makes it drain fast. So when it comes to fighting a carno, pachy or teno I tend to not pounce unless I get that sneak advantage, since all 3 of them are fast enough to keep up with me and run me down if they have full stamina and I'm not from the pounce and buck

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But then I'm not sure how much bleeding they would suffer from running after me

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This is again something that is hard to know as the attacker since I cannot see their bleed value, so I tend to play very slowly

hasty coyote
grim steppe
# hasty coyote For pachy, the pounce is worth it, you just need to hop off early enough to esca...

That's good to know. Though is there a way for pachys to buck more than usual? Cause me and another full grown utah fought a full grown pachy once in the center. I pounced him and 1.5 seconds later my stamina was at around 10% or less. It seems like he was bucking and doing alt attacks. The other utah pounced afterwards and he fell on the ground after what felt like 1.5 seconds as well, like he ran out of stamina. But we both had full stamina before this

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Not sure if that was just some weird bug or if there is a secret unknown way to do like a mega buck

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felt really weird

hasty coyote
keen plover
#

Honestly. Test the waters

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If a teno is gung-ho on attacks and slams, you can probably think that they are bad.

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Then I'd advise you to pounce

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However, if all dinos are played optimal - the only thing a solo utah should hunt is equal sized creatures

grim steppe
hasty coyote
#

Yeah solo utah is a bit rough, most played Dinos are out of your size range.

keen plover
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Yep. If you're solo - only go for teno - carno MAX. However know that you will die if you make a mistake & only fight them if they're bad

hasty coyote
keen plover
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You can generally tell a lot by how good a player is with experience though

grim steppe
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Yeah I noticed that, but even though I end up making some mistakes sometimes, it's a good learning experience as well. I weirdly enough find it the easiest to hunt stegos as a solo utah, probably cause of their slow speed, even though they can 1 tap me while I have to attack them a lot

keen plover
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Yeah, dying is part of the process. Over time, you'll know exactly what you can and cannot do

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Also utah grow is - in regards to this game - a short grow

grim steppe
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I definitely improved quite a lot as a solo utah since I started playing solo. Going for longer slower more calculated fights is better now than trying to just end a fight quickly which is what I tried to do early on. Baiting attacks has became easier and more predictable but I will always have the disadvantage of being solo and dying in like 1-5 hits, depending on the dino I hunt.

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But yeah the quick grow definitely helps

keen plover
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I love how the Isle makes us think 75 minutes is a quick grow TE_KEKWlaugh (Don't get me wrong, I think grow times are fine)

grim steppe
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Compared to other dinos at that size it feels fast :p tried growing a carno the other day and got a bit bored waiting

keen plover
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Yeah carno is quite long tbf

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I do hope it's like 2 hours max in the future - cause damn I can only imagine larger carnivores

keen plover
grim steppe
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Yeah maybe they change the values a bit with more dinos being added, cause right now carno is the biggest land carnivore.

keen plover
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Rex should be like 6-7 hours max

grim steppe
keen plover
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I do think that diets shouldn't effect growth as much as now

keen plover
hasty coyote
zealous hawk
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Is there any reason for the timer to be on where you can spawn? It's not like you can revenge kill as a baby.

frail bobcat
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If you have been killed by another one

zealous hawk
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I mean unless you were killed by another baby thats not gonna happen. I just find it extra annoying when trying to play with friends and I couldn't think of why it was even necessary other than limiting baby wars

frail bobcat
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Imagine being killed near one and just spawning as a hypsi to annoy your killer

zealous hawk
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It wouldn't be so bad if we could just tab invite people again I guess lol. This was a point of frustration for us last night someone's suggestion reminded me of it

zealous hawk
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Or NW

zealous hawk
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True

frail bobcat
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I understand why it was added

somber sphinx
zealous hawk
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I kinda do. It's still just annoying. I guess what I really wish is just a normal invite system

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Travel was always part of the isle but especially for new players the social element of this game is lacking, even just inviting people to your group can be janky and annoying af

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I like the idea of the 2 call invite, but it's very annoying imo.

hasty coyote
hasty coyote
hasty coyote
#

@Jan#7205 That’s more of an issue with growth. Sometimes things seem like they should be much stronger or weaker.

However, a stego roughly the size of a carno would be like 60-80% of the adult size, which means it would do between 750-and 1000 damage. Both of which are enough to 2-shot carno with headshots on the low end, or just 2-shot by the body on the higher end.

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@faint oar since my phone decided not to tag you

azure hinge
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@rigid spade i dont play carno, i just watch utahs fk them up and would rather it be a bit more even

true ginkgo
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Stego is equal size to adult carno once it's between 55% and 60% growth.

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1645kg at 55%, and 2000kg at 60%. 100% carno is 1800kg.

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And even then, stego should rightfully be winning a 1v1 on average. Considering it's completely incapable of fleeing while carno supposed to be fighting animals smaller than itself.

rigid spade
rigid spade
true ginkgo
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At 55%, stegos tail attack does 510 damage. While at 60% it does 597 damage.

@faint oar So either way, it won't be two hitting carno. It will be 4 hitting it, or if it gets headshots it will be taking 3 hits.

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1 headshot and two bodyshots would also do it.

rigid spade
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In the case of Tenon, they should be in a herd, when they are in a herd they are very strong. But the problem with herds is that they will lack food, which to me they don't want to buff anything for the tenonto, just add them more food for the gregarious form for the Tenonto. just 4-6 full adult tenonto in packs. Utah will get problem to fight with pack vs pack.For me tenon, they have a fairly fast rate of food and nutrition loss compared to the distance they have to lose in acquiring them.

neon willow
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I more often than not solo teno (not many of my gaming buddies like herbis T_T) and I find the opposite true. I have something like 200% in every nutrient atm on my adult because tenos cover ground

hasty coyote
neon willow
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They do need to eat frequently though which is another reason I have so much nutrients. Hunger drain is fast

neon willow
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Stegos or deinos almost can't do that because of the high risk of friendly fire-- a lot of times utahs harassing a herd of stegos do a lot less damage to the stegos than the stegos do to each other trying to hit the Utahs

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(although neither stego nor deino are particularly friendly to others of their species which doesn't help)

true ginkgo
hasty coyote
neon willow
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True

azure crescent
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@faint oar how the hell is stego the same size as carno

faint oar
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by being not a full size stego?

azure crescent
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oh you meant a juvi stego the size of a carno

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right

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a stego at roughly the same size as a carno does between 700-800 damage, and if one of those is a headshot, of course its gonna 2 shot you

toxic seal
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There seem to be an alliance of carno, croco and bird in northwest by the waterfall. One croc defended a carno earlier, and a bird defended a croc, and I also saw a bird feeding a carno after a fight so it doesn't die of bleed. I am not sure if this is the right place to ask but I was wondering if it is legit. I have some recording of it if needed.

slim dragon
#

It's not really the right channel
But there are no rules on official servers anyway
You can despise this sort of behavior, but it's legit

toxic seal
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oh right my bad im playing on a private server and tought this was the discord, oops. Keep up your good work tho I like to read all the suggestions and balance and stuff you guys are writing. I got this game fairly recently and it is really fun so far ! I wish the raptors wouldn't get one shot by so many things but its okay because the process of getting big is fun !

void thorn
#

Hello, pteranodon needs a few changes whit his diet. im playing pt for a while now. i would even say im prety good in hunting juvies. And hunting juvies is the main purpose of this Dino, i guess But it seems pointless cuz no playble dino exept the hipsy is on the diet. so killing juvies seems just cruel and mean after a while. for example, with luck i manage it to kill about 8-15 juvies whith one bird. but still i have to spent so much time at rivers looking for the perfekt diet. it seems completly pointless to hunt juvies after a while unless u are just a .... i would love to be able to have a benefit of killing and eating other players. on the other hand, it would make the pt more vulnerable to other player cuz he needs to land to eat his actual prey. my sugsestion: Add to the current PT diet all Juvie dinos.

carmine patrol
carmine patrol
true ginkgo
#

@verbal nacelle honestly i'd rather see them just removed until equivalent carnivores are added.

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rather than turning them into an apex sized small tier

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adding stego this early with no effective carnivores was weird af

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sure deino is big, but it's designed to be amazing at taking on things half its size or lower. It's a punch down animal which makes it poor against stego.

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making it completely unsuited to prey on them

golden coral
#

@verbal nacelleWhen your own playable is as vunerable as stego overall, you might have a point. But right now, the only thing you need to fear is another deino, or groups of them more likely. Just like stego for it's own kind. If you feel that stego is too good and has no effective counter, then take a look at deino and realize that it's superior in pretty much all cases in a comparison.

neon willow
golden coral
# neon willow Honestly, both deino and stego need a counter. Unfortunately until more dinos ar...

That much is true. I just take issue when people argue that stego is somehow the "invincible" playable when deino has an entire "biome" where it's untouchable to any but it's own kind unless it plays badly (and some very minor map issues as we've discussed, but in general you shouldn't die to stegos either, much as they can be a bother at times). And we do need more reason for stegos to disagree with each other and not join up in bigger herds, and I'd like to see that for most playables really, more fighting between diferent packs and herds please!

neon willow
#

Yeah for sure. More than 2 stegos is a really hard group to fight, and ditto really for 5 carnos, 10 tenos, 15 raptors, etc etc. Mechanics that makes it hard for players to hang out in large groups (with large defined by the power of the dino-- a "large" group of stegos is maybe 3 or more adults while a "large" group of dryos could be 10 or more) would be nice. And not just physically preventing grouping up, but preventing overpopulation in any one region. Easiest way would be to limit food sources in areas with X dinos of a given type, forcing players to split up or starve

true ginkgo
#

while stegos prefer to just all group up into a megaherd

neon willow
true ginkgo
#

honestly I think an ok temporary solution is capping stego growth to 75% (and renaming it wuerhosaurus), and deino growth to 80%.

then uncapping their growth once larger things are in

wispy valley
#

I've said that many times but people bitched at me.

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We need to hire a statistician or someone who can do basic math for game balance. Devs don't know what the fuck they're doing.

somber sphinx
wispy valley
#

I've suggested that, too >>

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"LOL stego and deino done better pur them in an ecosystem filled with creatures less than 3 tons"

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Sure. What could go wrong?

golden coral
somber sphinx
wispy valley
#

That's like putting a cheetah or a pride of lions in a Savannah filled with rhinos and elephants and cape Buffalo.

#

It's not gonna work

#

Lions can't consistently kill rhinos and they can't kill adult elephants. They can't rely on juveniles.

true ginkgo
wispy valley
#

I'm concrned about Deino's low damage. It should have 1000 per snap. If Deino is 500, the fuck will Rex have? 450?

true ginkgo
#

Where it can one shot anything below 4 tons, but is useless vs things above 4 tons.

golden coral
true ginkgo
#

I reckon rex will end up with 750-800 bite damage.

neon willow
golden coral
# neon willow Exactly. Remember realism is great, but realism has to serve mechanics/balance/g...

Realism as far as the critter and it's abilities goes is fine, but for specific stats, balance takes priority. Of course, what exactly is balance is an entire discussion of it's own! As for sleeping, I think you could probably do something to give sleep ingame (and not just for logout) something useful to give a reason to do it but also not just be staring at a black screen. At least I have some ideas, but if it would be technically doable, absolutely no idea.

wispy valley
alpine plover
#

@alpine plover do you also advocate for the tail to be 100 meters longer?

dusky surge
tall bronze
#

If only bigger things had to actually work hard to maintain food n' such ;-;

dusky surge
#

@slender kettle Allo is most likely already a bleeder animal, but it absolutely should not have a lower bite force than carno

#

it's nearly 1 ton larger

slender kettle
#

Jaws are weaker than a lions

dusky surge
#

It's also WAAAY bigger than a lion

#

it being incapable of killing a utah effectively would be pretty pathetic ngl

slender kettle
#

But it could deliver some solid damage over time rather than straight bite power. It'd be good to make it's opponents flee and hide to heal the blood loss

mental roost
#

Pretty sure it having weaker jaws than a lion isn't accurate anymore....but don't quote me on that, best bet would be going through paleotalk for that.

slender kettle
#

I prefer Allo over Carno any day, but Carno needs some advantage. Besides it'd be a change of pace having a bleeder carnivore added that tracks it's prey down like a Komodo rather that bringing it's victim down on the spot like a Utah or Carno.

dusky surge
#

Carno has the advantage of vastly superior speed to every land animal on the roster

slender kettle
#

But shitty stam

dusky surge
slender kettle
#

IF it gets added. Nothing said is truth with this dev team

dusky surge
#

It's literally confirmed

#

They have it in the official roster

tall bronze
#

🦎

slender kettle
#

It was also confirmed by Dondi that Deino would have the ability to constantly grow with no limit

dusky surge
#

And clearly plans changed when they realised it wouldn't be good for the game

slender kettle
#

My point, exactly

dusky surge
#

They aren't scrapping mega

#

Like I still don't think making allo have weirdly low bite force is the way to go

slender kettle
#

Low bite force, high bleed damage
Excellent trade-off to me.

dusky surge
#

Or do what you do with utah

#

The special ability is what does the bleed

#

And the bite force exists for just kind of basic damage and bleed

#

No need to give it this weird exception where it ends up incapable of effectively killing small tiers

tall bronze
#

I immensely dislike the idea of making things oddly weak/unable to do something they can realistically do for the sake of balance. I feel there's always a way to make it work 😛 It's why I get baffled when I see things like "Rex needs lots of damage so no fractures because OP"

teal sand
#

If it was SCALED down to a lions size the bite was weaker. But a full grown allos bite is way stronger

dusky surge
#

exactly

#

proportionally speaking

#

allo is clearly stronger with its superior size

verbal zenith
dusky surge
#

okay you are using real life

#

which unfortunately is meaningless in the Isle

verbal zenith
#

With the 165 newtons i believe for carno in game, Allo should be around 200 or at most 220's

keen plover
#

Carno biteforce should be upped to 200n imo. Also allo should be like 250-275n.

carmine patrol
carmine patrol
#

They're about the same size, I think evrima's allo would weigh 2-2.2tons

dusky surge
#

It’s like 2.7 tons in EVRIMA lmao

carmine patrol
#

Was that before or after the weight=health system?

#

Even Teno used to weigh like 2.9tons before the weight=health system iirc

#

And utah was like 950kg

keen plover
carmine patrol
#

Still at 2300-2700kg

keen plover
#

No. As in 2800kg-3000kg.

carmine patrol
#

2.3-2.7 metric tons

#

And the average allo weights 1.7 tons as you can see

keen plover
#

Not sure how up to date the values are, but these were from early this year

carmine patrol
#

2.6-2.8 tons here

#

Question is

#

Will the devs make their allo weigh as much as the heaviest specimen ever or as heavy as an average allo

#

Or maybe somewhere in between

frail bobcat
#

Nobody knows

carmine patrol
#

I think putting it somewhere in between would be the best option, like 2.3T

dusky surge
#

pretty sure its listed on size charts for the isle as 2.7 tons

#

nvm its been upped to 2.8

#

making it 1 ton larger than carno

carmine patrol
#

I heavily doubt that it would be 1 ton heavier than carno despite being at around the same size

frail bobcat
#

You can have a skinny runner and a bodybuilder of the same size and the bodybuilder weights more than half of the runners weight

carmine patrol
#

Not more than half

carmine patrol
#

Give me one example where the body builder is 50% heavier than a runner while being at around the same height

frail bobcat
#

Take a gorilla, its 440 while being at a height of six feet

#

Now compare that to a human

#

It makes sense for it to be a ton heavier

frail bobcat
frail bobcat
carmine patrol
frail bobcat
carmine patrol
#

True

#

But allo still isn't that big compared to a carno

#

We really need @short estuary here🙄

#

A size chart showing carno and allo facing each others would be really helpful

frail bobcat
carmine patrol
frail bobcat
carmine patrol
frail bobcat
carmine patrol
#

True

#

But that's like 500kg max

#

It's not that much bigger

#

Let's say the head weighs 100kg more

#

Arms 150

#

Legs 150

short estuary
#

Hi, couldn’t find the actual image so I had to settle for a screenshot of the image

#

Allo is easily larger by a tonne

#

Big arms

#

Larger neck and far larger head

#

Also never trust the concept sizes

carmine patrol
#

Any side view?

short estuary
#

Sadly not, can’t get a size chart rn. Look at novas for good scale

carmine patrol
#

So maybe 200kg in them?

short estuary
#

I mean… Allo is a very muscular animal. Incredibly powerful neck muscles, large powerful legs and arms and a really powerful tail

#

Tail and torso alone probably weigh as much as Carno

#

Theropod skulls are quite lightweight

#

So it doesn’t put it up by a lot

carmine patrol
#

Alr ty

silk harness
#

Anyone else feel like there should be a terrestrial predator to fill the size gap between alberto and acro? Torvosaurus when?

dusky surge
#

doesnt sucho do that

silk harness
#

Something that isn't semi-aquatic is what I meant

#

Although I dont think we have any idea how well sucho will do away from water, I kinda assumed it would be fairly dependent on staying near water

dusky surge
#

sucho is basically a shallow-wader from what we know

silk harness
#

If it doesn't have the legacy curse of being slower than apexes it could do pretty well on land

dusky surge
#

i mean, wouldn't be that upset with it being slower than apexes on land if it was far superior in the shallows

silk harness
#

Same, I'm just going back to my original point of wanting a land predator to fill that huge size gap that sucho fits in. I don't think it should be sucho, but it could be potentially

azure crescent
tacit dagger
#

@slender kettle eyy bro, not being disrespectful or anything but that suggestion isn't very good about the allo having a bite force less than carno, cause first off, in reality allo had a stronger bite force even if not by much and weighed more and was even considered more agile. I'd say maybe give it a bite force between 300 to 250 but not less, but I do think they have to buff carnos bite force to 200

#

The speed Id say 37 or 38km would be fine not more, as it seems to take the lions form of hunting with the Para concept as lions do grapple with large herbs and ambushing from a bush. Thou they might give it an additional ambush type ability since I'm sure without it that Gallo is getting away lol

tight cove
#

@slender kettle Not only do you want allo to do less dmg than a carno you want it to be SLOW as well? 🤣

slender kettle
#

Bite and track the bleed

#

The blood loss would be higher

azure crescent
keen plover
#

For now at least, but yeah

hasty coyote
#

And deino’s bleed resistance

dusky surge
azure crescent
hasty coyote
#

Yeah, but they could make a bite deal like 2x bleed damage

dusky surge
#

yea but idk if they WOULD do that

hasty coyote
#

I prob wouldn’t do this with allo, but maybe something else.

azure crescent
#

only maybe giga can have this but even then

dusky surge
#

seems like specific modifiers are generally tied to special attacks (troodon gets a pounce to apply venom, utah gets a pounce to apply a higher amount of bleed, pachy rams to apply fracture, etc)

#

it's likely that the allo grapple will shred your blood pool

#

and the bite will be another "do damage and basic bleed" attack

hasty coyote
#

Yeah, I don’t think making bite deal bleed rather than raw damage is the best idea for most dinos, but it could be possible if they want a Dino to play uniquely. Hard maybe on mega, unless they give it a second venom+bleed bite

dusky surge
#

you can make that on mega without even changing the old "bite damage and moderate bleed" formula by making the venom anti-coagulant

#

the bites would do proportionally more bleed to those under the effect of the venom due to it's nature

#

anti-coagulant could increase the duration and effectiveness of bleed on the target, causing them to bleed faster without giving mega any exceptions to how bleed normally works

hasty coyote
dusky surge
#

its gonna get used in mixpacks thats just how it be

dusky surge
hasty coyote
keen plover
#

I personally think that there should be bleed values per bite. Some creatures are default, others are less, some non existent and others with more.

#

Allo for instance with a 1.5x - 1.75x of bleed per bite. I'd up carno for example up to 200n bite and gut it's bleed to like half that. so a 0.5x. I'd also revert the bleed changes that it currently has.

#

The ratio is like 1:1 right now, so I'd make those changes personally.

analog mirage
#

I just fear the sheer amount of bleed a apex would do if it’s tied to damage

frail bobcat
dusky surge
#

how

frail bobcat
frail bobcat
# dusky surge how

How much blood you lose is tied to how much stam, food and water you have

dusky surge
#

the duration of your bleed is tied to that

frail bobcat
#

So the bloodloss is higher

analog mirage
#

Because Carno has terrible Stam and a fast hunger drain that makes the blood worse and the nerfs to bleeding while standing/walking.

I feel it should either have a bit less blood lose while standing/walking or a slightly faster stam regen while bleeding cause once you do start bleeding you’re basically done for.

dusky surge
#

they could just revert the changes to bloodloss while standing/walking

analog mirage
#

That’s one solution

#

Cause although I do think Carno is in a relatively good spot, it gets a bit too much punishment

keen plover
#

Yeah, technically it should fill up on them - but it's still a lot of food. The main issue is that it has a 45 minute hunger time

frail bobcat
keen plover
#

The hunger time

frail bobcat
keen plover
#

Good question. Never bothered to check. 1 Sec. Going on scope to see how much it drains every 5 minutes

#

Easily an hour

#

Not sure if it's an hour or more though

#

Also, the main issue with carno is the food values, hunger time + lack of AI

#

Also the matchups can suck since people herd / pack up. So you're forced to play in groups if you want to be most successful.

frail bobcat
keen plover
#

Where as in... go away from hotspots and risk starving in hopes that you find AI that barely fill you?

#

AI should respawn. Right now, you can deplete an area and it never returns. You require a restart for more of them.

#

It doesn't have to be frequent either. Just let them slowly fill up

keen plover
#

They're stuck in stasis from what I've gathered

#

So utah loses 5% every 3 minutes so an hour of hunger for this creature

lucid urchin
# frail bobcat There is enough ai, you just need to know where

The longer you spend on a full server will make it more and more difficult to find some over time. They end up getting killed off or chased away into the dense forest or ocean. I find the best time to find AI is right after a reset while pop is still semi-low

solar lodge
#

the amount of deino tears over stego will make central river undrinkable at this rate TI_Troll

dusky surge
#

lmaooo

ocean sentinel
#

Honestly I thought the central river already is undrinkable, with rare exceptions.

#

I always drink far off in the forest.

short estuary
azure crescent
#

@tall bronze the whole reason boars give so little food is because food is indeed tied to weight

tall bronze
#

Ya don't think it's still a little odd that an entire animal isn't even half filling though? 😛 Like you can't tell me Carno's stomach is bigger than an entire boar TI_dondiSmile

azure crescent
#

oh i agree, i'm just explaining that food already is tied to weight

tall bronze
#

Hmm, hopefully it gets better with gore ;_;

azure hinge
azure crescent
#

same size

#

i assume boar is around 120 kg, which is very possible

#

and iridescent sharks reach those weights too iirc

#

mekong catfish (our elite fish) reach weights of 350 kg

#

so yeah, our elite fish are heavier

azure hinge
#

I have 4 iridescent sharks and they do not reach 120 kg btw @azure crescent

azure crescent
#

meant mekong catfish

azure hinge
#

Ooo okay

azure crescent
#

i confuse the two

azure hinge
#

Yeah but the size they are doesn't reflect weight

#

And there are plenty of pigs, boars, that get bigger

azure crescent
#

if you weigh as much as a truck you're as massive and therefore as large as a truck

#

also the previous weight for boars was the same as mekong catfish, they just nerfed it for some reason

muted panther
#

The problem isn’t the weight values of the food, it’s that carnos stomach is ridiculously big.

analog mirage
#

So perhaps Carno needs to fill up on less food

dusky surge
#

@alpine plover stego can one tap carno lmao

#

hit it in the head and it dies

azure crescent
#

@alpine plover deino takes the same time to grow as stego

slim dragon
#

I can't tell if this feedback is sarcasm or not

carmine patrol
#

@alpine plover , you were being sarcastic right?
If so that was really funnyTI_LUL

carmine patrol
tranquil pawn
#

Man this is one of the craziest trolls I've seen lmao

primal harbor
primal harbor
#

yes

#

a couple years ago someone unironically said "birds aren't dinosaurs, that is like saying a shark is a fish"

#

so yes, it is worse than you think

carmine patrol
#

Or adults with the mind of a 7yo

primal harbor
#

it is both

#

because you know there is someone out there that thinks it would be perfectly fine to put Trex in the game rn

hasty geode
#

''put trex in, it is my fav dino, i want to play it''

carmine patrol
frail bobcat
hasty geode
#

You see, Rex is the anwser to everything

primal harbor
#

the issue I realized is if there is something that will kill stego then those people will go to that dino

frail bobcat
primal harbor
#

the main reason people play stego at this point is because it is the strongest

frail bobcat
#

Allo is the answer to the problem

primal harbor
#

I use to think that but if the game is at a point rn where strgo is an issue stego will be just as much of an issue way later on

#

because if you just make things outright better than others, people will just go to that

#

so all the stego players will just go to allo then

#

then how do you balance allo

carmine patrol
frail bobcat
primal harbor
frail bobcat
primal harbor
#

that is-

#

wtf

primal harbor
carmine patrol
primal harbor
#

dude speed calcs for allo are like........ not anywhere close to that

frail bobcat
#

Everybody kept telling him that it would screw over balance and he made excuses like: "the utahs gotta juke, the pachy gotta legbreak"

primal harbor
frail bobcat
primal harbor
hasty geode
#

Me when people want their favourite dinosaur to be the strongest thing in the entire game

frail bobcat
hasty geode
frail bobcat
#

@primal harbor I thought about a 2.5 headhit multiplier

primal harbor
#

see that I like a lot

frail bobcat
#

That would make them think about annoying deinos if they are 5 shot on the head

#

You could edit it in

frail bobcat
primal harbor
frail bobcat
primal harbor
#

yes but once again, if allo is just better than stego those stego players will just go to allo

frail bobcat
primal harbor
#

it needs some type of permanent nerf

frail bobcat
#

Its an apex

#

The glass cannon apex to be excact

primal harbor
#

but it isn't glass

#

it's just a cannon

frail bobcat
#

Every herbie apex is 8 tons plus

primal harbor
#

if you keep the 2.5x headshot multiplier on it than it would become a little bit more of the glass cannon

frail bobcat
#

Except stego

primal harbor
#

hm you are right

frail bobcat
primal harbor
#

why? cuz even then allo is not an apex

frail bobcat
primal harbor
#

idk because I think the 2.5x head damage will make it so there is more of a clear winner because stego would be able to do a crap ton of damage but even when it comes to apex's they should do a crap ton to stego, it may be a glass cannon but it is not enough of a glass cannon personally

#

before anything I think most apex's should be capable to almost 1 shot stego but stego is capable of 1 shotting them

azure crescent
#

stego isn't supposed to be a glass canon

#

it's supposed to be the opposite, a walking fortress

dusky surge
azure crescent
#

it's still tanky as hell though

slim dragon
#

It's an apex-tier glass cannon

#

So it seems tanky when confronted to things that are not apexes

azure crescent
#

yes

small herald
#

how come the growths are so bad right now? you guys want there to be less afk growing but a 50% teno is 200kg
how am I supposed to not sit in a bush and grow if i know leaving a bush will get me killed by anything?

frail bobcat
#

@alpine plover the ai spawns do not need to be fixed lol

carmine patrol
frail bobcat
ocean sentinel
#

I do think the game could benefit from increased NPC spawns

#

I get starvation should be a threat, but I don't think making boars borderline cryptids is a good way to do this.

alpine plover
#

ai spawns work great, for the first hour after a server restart

ocean sentinel
#

Yeah, I notice there's plenty before the server gets active for the day, but after that they seem to just stop spawning.

sharp delta
#

@verbal nacelle you do realize that this thing jn the future will have to deal with things like rexes and gigas right??? TI_What

tranquil pawn
#

yeah, rexes and gigas that ain't here lol

dusky surge
#

@fading axle hypsi is confirmed to climb

hasty coyote
#

Sadly we have to wait for Herrera first thoTI_Succ

frail bobcat
carmine patrol
#

You mean the thing shown in the concept?

frail bobcat
hasty coyote
frail bobcat
azure crescent
#

@slender kettle agree for all of those except ptera's

#

it doesn't even have talons, just puny little feet

slender kettle
azure crescent
#

@lunar thunder the growth % aren't supposed to represent weight

ocean sentinel
#

It doesn't have to, but right now a lot of the roster is pretty useless until they are almost completely grown

analog mirage
#

@pallid acorn if you remove the ability to sprint it becomes legacy bone break where you can’t do anything and it becomes a death sentence

pallid acorn
#

Hmm you got a point

analog mirage
#

And the point is to allow more of a chance of escape even though you are in a bad spot. You get the potential to get away, but because you are still slow you still have a harder time

#

As to let’s take Carno for example: it can limp away but since it drains the same amount of stamina it usually doesn’t have enough to get away

primal harbor
#

@fading axle they are going to give hypsi tree climbing eventually, they just have to make the mechanic first

#

and since herrera is gonna have tree climbing out the gate I am guessing when herra comes out is when that will happen

twilit juniper
#

@sudden orbit, we didn’t get any alterations or patches though.. 2 devs even came out to say that there will be no notes cause it’s just NV TI_Succ

primal harbor
#

@hardy dirge why would the tail slam do more damage than the kick?

#

the tail slam already has a stun and it is harder to hit with the kick than with the tailslam

#

before anything I think the tail slam should do almost no damage because the tail slam can almost guarantee you a hit

hardy dirge
#

Because the kick does a stun as well, and it costs less stamina in general. I'm not saying it needs to do terribly much more damage, it just makes the tail attack feel kinda useless.

primal harbor
#

the tail does a lot more stun

hardy dirge
#

Both have a duration of 2 seconds.

#

Do they not? All stun times were decreased.

primal harbor
#

seriously? huh

#

I always saw that the tail is what you stun with and the kick does the damage

hardy dirge
#

At least that's what was said in the previous update.

primal harbor
#

and the alt does the bleed

hardy dirge
#

They both do stun, and it seems that all stuns have the same duraton.

#

Kick does bleed, quite a bit actually.

primal harbor
#

overall I think teno is just fine how it is, it is already a swiss army knife where it can do stun, a lot and damage AND bleed when a lot of things usually only have 1

hardy dirge
#

For it to do good bleed and significantly more damage is why the tail attack seems less useful.

#

Yeah it certainly has a lot of abilities at it's disposal, it just doesn't seem that they are all utilized as good as they could be.

primal harbor
#

the tail attacks has much better range and the kick is harder to land, I honestly think the kick should have more charge up so it is harder to hit with

hardy dirge
#

And frankly, it looks a bit more dumb to see them slam a carno, then run up to it, turn and start kicking, but that might just be me.

primal harbor
#

?

#

yeah cuz the tail stuns and the kick does the damage

hardy dirge
#

Yeah, when before you could just continue to use the tail. Just seemed more useful to do that than waste a precious second getting closer to kick.

primal harbor
#

yeah and it was op

#

no one wants to get stunlocked

hardy dirge
#

I do like that it does good bleed, I just don't know if it directly needs to do more damage.

#

I mean nobody wants to be rammed and stunlocked by Carnos and Pachys either, lol.

#

Granted it's very satisfying with Pachy.

primal harbor
#

with Carno's and pachy it actually takes skill to use

#

and it doesnt stunlock you

#

it just stuns you

hardy dirge
#

I mean also note at the time, the slam did cost a lot more stamina. I guess doing less damage for more stamina does make it feel more worth while.

primal harbor
#

once, with teno it just stunlocked you

#

how teno is rn is fine, personally it would get a buff before a nerf but I think it is fine

hardy dirge
#

This might sound a bit dumb, but what exactly is the difference? I feel like I'm stuck in a spot for the same duration whether it's a carno charging me or a teno trying to cave my face in.

primal harbor
#

well yeah both of them is a stun

#

but none of them stunlock you until you die

hardy dirge
#

So why was it a huge issue with Teno?

primal harbor
#

BECAUSE IT STUNLOCKED

hardy dirge
primal harbor
#

yeah pachy and carno do not stunlock

hardy dirge
#

I mean prior to update 3.5, yes, I see how it was an issue, but since then it felt like surviving a slam was a lot easier.

#

Brb need water

primal harbor
#

and teno did stunlock stuff and they made it now so it is a normal stun like the others

hardy dirge
#

That's better then.

#

Sorry, took me a minute to find water.

#

Idk, I guess it's just me and whoever else I heard say the same thing. A matter of "Why do this attack when this one is much better?" aside from being harder to hit because range.

primal harbor
#

being harder to hit and range is the main thing

#

more variety

#

how else would you do it, have 2 attacks look exactly the same and do 2 different effects

#

that is what the devs are trying not to do

hardy dirge
#

Fair.

#

But at the same time, biting for herbivores exist and that's almost entirely useless unless it's something smaller than an adult Utah, or it's your only attack. (Dryo)

primal harbor
#

like I said teno is as close you can get to a swiss army knife as you can get

#

well kangaroos have a variety they can use and they still bite

#

pretty much any animal would bite if they can

hardy dirge
#

Hopefully we see other dinos get that kind of feature. Maia and Para should also be swiss army knives respectively, minus bleed.

#

Ok, but kangaroos are a menace. Prove me wrong.

primal harbor
#

personally I am not a fan because if 1 dino can do everything what is the point of doing the other its size that can only do 1 thing

hardy dirge
#

Well every animal supposedly will have it's own quirks, and for ornthopods it really couldn't be much more than various means of defensive attacks, because they lack horns, armor and spikes. But alternatively, their health might just be their saving grace instead, considering they are fairly large dinosaurs. But the devs were thinking about different attacks for Para and Maia due to their ability to switch from Biped to Quadrupedal.

#

So that might just happen anyways.

azure crescent
primal harbor
azure crescent
cursive flare
#

@still lantern Either the carno was a big juvi or it was a skill issue

#

Carno doesn't need a nerf. Its been nerfed

still lantern
hasty coyote
still lantern
hasty coyote
hasty coyote
#

other than that, I would have had to see the fight to explain it.

alpine plover
#

Why does when someone posts something about buffing stego it gets a ton of downvotes (witch is deserved) but when someone posts about nerfing stego it also gets a ton of downvotes like whatTI_What

dusky surge
alpine plover
dusky surge
#

Because nerfing it is a risky business

#

You do that and you end up with land deinos again

hasty coyote
#

If you buff stego, it becomes too strong. If you nerf stego, then it becomes too weak to defend itself from deino and utah. Both of which should generally just not engage stego

golden coral
dusky surge
#

Utah packs also can currently kill stego

neon willow
hasty coyote
#

The issue with adding the dinos that can fight stego is that those have nothing to eat. We need mid tiers to sustain the larger dinos, and we need small tiers to sustain the mid tiers.

half girder
#

utahs can kill a stego, but its a matter of the stegos skill or rng

slim dragon
#

@strange rivet Chance based=bad

strange rivet
#

Elaborate? What i was suggesting isn't just flat random chance, i proposed other factors already, like weight and stamina. It can have a threshold and a curve, it is better than nothing. You can even add button mashing or quick time events in the equation if you want.

I find it weird that the only thing the grabbed one can do is drain the attacker stamina with 0 chance to wrestle out. Especially when two are of equal sizes and one is pinned to the ground.

azure hinge
#

@analog mirage tbh bucking is exhausting probably at any weight, but yes for the same if balance i agree

#

Don't like suicide baby raptor bombs

#

I think a better fix is just don't let babies of a certain size pounce

#

Or make it so only until 70% growth than can only pounce on small prey, but then over 70 they can pounce everything

#

Don't take the numbers i said seriously it's an example

#

Those are changeable

analog mirage
#

Just make it consume less and less stamina the smaller the Utah

#

So if you are a Carno and one pounces you, don’t even waste stamina, or so little stamina it makes no difference

azure hinge
#

I said things of certain sizes can still be pounced

#

Just let it be more size dependent

#

Small can pounce small

spark pond
frail bobcat
dim lantern
#

Re: @tropic granite's Post about herbi's having more diets in forest evrinment

Teno/Stego can just back up against tree's and rocks and create chokes for their attacks
Carnos would get stuck in the trees, Utah's would get tree knocked every pounce

Forcing them to come out to the plains for atleast 1 diet item is needed otherwise carnivores would have a real hard time getting triple diet, and its already hard in alot of scenarios

Went 2 hours earlier camping center and only saw 1 baby teno getting his radish, unless i want to play marco polo in bushes by the mountain ash, i'm not getting my triple diet, and that's without giving them more options

tropic granite
#

That is the point, food shouldn't be easy. plus I said some herbis, not all. Animals like teno and stego should obviously stick to open areas, that is what they are designed for.

I was talking about generally smaller/mid sized animals. Carnos shouldn't be navigating dense forests anyways, it just doesn't work well for them. Of course carnos diet should be adjusted anyways, it starves waaay to fast.

But the point is to add some diversity to the map instead of people all hanging out in ine area. Some animals are not meant for life out in the open

#

And yea. I didn't say they should stay in the forests. I included that they should have to move out into the open eventually

dim lantern
tropic granite
#

Oh yea, no no. I was suggesting that some of their food options need to be put into forests to encourage movement, rather than every animal literally huddled into the same spot all day every day.

It's actually probably on me lol, prolly shoulda dropped this in general feedback rather than balance feedbackTI_ParaBaby

#

As of now, forests are basically empty pointless uses of space. Nobody really utilizes them because their diet forces them to stay out in the open for the majority of their needs. This leads to predators also swarming the same area. Which can cause performance issues and is -in my opinion- just no fun lol

alpine plover
#

For the love of god fix the bleed rate on Carnos from a Utah. It's utterly insane and game ruining with the Carnos already low stamina.

#

Just going to leave that here.

tropic granite
#

Carno is legit a glass cannon atmTI_Trollge it also needs to eat way too much

alpine plover
#

Yes, f*ck me man. I cannot sit down. I constantly have to roam. I don't have time to ambush prey or to think about hunting because it's a constant state of hunting. I say a good 15% decrease in metabolism would be nice.

#

On top of this, Carno is nice if you actually get to Ambush something, but you usually don't have time if you want to stay on top of your food.

tropic granite
#

Fr, carno has to live like a psychopathic murderer in its current state. Not like an actual predator

alpine plover
#

Right, i constantly have to kill kill and not pick out prey or ambush an area. Definitely need to work on it because I mean it's just constant. Utah bleed rate is too dramatic on Carno, too.

tropic granite
#

And cannibalism doesn't do much to help. That body will either be gone in like 30 minutes or a pack of utahs will smell it and basically bully you off of it (if another carno doesn't decide to get the same idea)

alpine plover
#

Exactly, Carnos have no time to think. It's always hunger hunger hunger. Glad someone else feels this way too, because it's a little much. The AI actually spawning has helped some, though, but it's not enough.

tropic granite
#

Nesting is near impossible for carno as well. Basically a death sentence for both parents and their kids

tropic granite
#

If I'm playing a predator, I don't want my mindset to be "kill whatever moves, because if I don't i will starve" I want to actually be able to plan my hunts and choose my prey

alpine plover
#

Yup. Carno is just not balanced. It's very lopsided. I feel allowing us time to ambush would help negate some of the negatives, and reducing the bleed rate by 20% or so from Utah would help without being crazy.

tropic granite
#

Yea. Generally speaking, a pack of utahs vs a single carno should still have a decent success rate...but that carno getting pounced (with how magnetic it already is) shouldn't be an automatic death sentence

alpine plover
#

I don't want to say very lopsided, but there's balance issues there.

analog mirage
#

All Carno needs is the blood lose nerfs reverted and it’s fine