#phase-two-archive

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hidden ice
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I don't use pings.

hidden ice
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pale folio
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storm elbow
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Oviraptor will be playable

pale folio
gusty zephyr
lament plinth
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south hamlet
candid veldt
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^ Image above is a Herrerasaurus

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pure marten
ionic siren
gusty zephyr
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unreal orbit
ionic siren
storm elbow
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Starting an animation from scratch yields better results than sticking with the first attempt. This one is twice as long as the old one. Haven't decided if this is final. SMOOCH

ionic siren
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I've asked Don for some high resolution shots of the new map for background purposes. :) have this though.

lament plinth
south hamlet
pure marten
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Not the final eye texture

ionic siren
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Our mapping team likes to build things that make the prospect of playing a humanoid and the idea of standing in the open and broadcasting till you get mauled from the jungle.

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I was gonna post that. You monster.

gusty zephyr
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They literally just fought over who got to post that one just now.

ionic siren
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Dossier, Character Reference, Sometimes you just need an idea of how to characterize our animals...

ionic siren
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This has noise attached to it, I wasn't warned and it scared myself and my cats when it blasted over my speakers. You were warned!

ionic siren
last dagger
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Above is the "Minmi paravertebra".

gusty zephyr
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Also known as a bad animal.

ionic siren
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Alternate title "tHEy cANT do fEAtHeRS in THE iSle"

ionic siren
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I was being bullied.

storm elbow
ionic siren
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That's 15.49mph/24.92kph by the way.

ionic siren
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Taps wonderful interior concept work for the Harbor Master building. A focus was put here on making these things as robust as possible so they could survive presence on the Islands with minimal human maint

ionic siren
ionic siren
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Some sneaky devvy boys tooling around on Todays build. We've still got some LOD tuning happening but I shared some of these with Boosters chat while we were talking about stuff and felt I should share the smattering of screenshots I took from QA. Including when the team ATE me like a bunch of monsters.

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Black bars is name censorship, so you guys don't harass our QA people.

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Sneaky raptor boy.

storm elbow
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So, as I mentioned a few days ago, I wanted to do something a little fresh for everyone and Dondi said yes! So here goes!

Up until this point, everything you guys have seen has been content that was already in production ages before you actually got to see it. But this time, I wanted to take you all along for the ride and update you on something that's being created, at each stage of it's development. Depending on the reception, this may be a trend we continue. But naturally that will be per our discretion.

Here's what to expect:
Concept - Model Creation - Texture Concept - Rig Process - Animations

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Danger Floof is returning with a vengeance! ๐Ÿ™Œ๐Ÿพ

ionic siren
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We've got some of the Troodon things coming to the forefront since it's one of the new animals and we wanted to showcase some of those animations.

ionic siren
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ionic siren
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The file name speaks for itself.

candid veldt
ionic siren
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We spoke about hunting for ambient animals in our last dev blog and today we wanted to present to you our growing aquatic roster for those pesky piscivores.

ionic siren
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Today we wanted to show off the Deinosuchus in it's natural habitat with some of our new eel grass for swamp related ambient plant life. Ikarop and his team have done an incredible job building this environment we look forward to you getting to explore everything they've built while you lurk in the murky waters.

ionic siren
candid veldt
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Kissenkitten is hard at work making sure Magyarosaurus is in peak condition to contend with the other inhabitants. Animation subject to change.

ionic siren
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Hey. We are working on some desktop backgrounds. Here is the first taste of what the future may hold so that you guys stop asking me for backgrounds ๐Ÿ™‚

gusty zephyr
ionic siren
ionic siren
candid veldt
candid veldt
candid veldt
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Hey gang, I'm putting the images from our latest DevBlog into this channel so that it's easier for you guys to view them.

candid veldt
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Hey gang, it's pretty early in the day for most of us... But I figured I'd share a little something here.

candid veldt
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I know you guys like to monitor this channel, so I figured I'd share a little something from our extremely talented human environment Modeler VisualTech48!

candid veldt
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Hey everyone, check out these rough thumbnails for a utility building/shack. Another awesome little piece by Tapwing!

candid veldt
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Let's check in with the Hypsilophodon again! Note: You may notice some yoyoing in the loop from 3Dmax. So that's why you hear some sounds that aren't synced.

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Just to clarify again, you may hear some audio weirdness/yoyoing in the loop from 3Dmax.

candid veldt
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Managed to acquire a little extra phase 2 for you all. See if you can spot the differences from the previous attract animation!

candid veldt
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Just an added note: Keep in mind that much of what you see in this channel is subject to change, or still in active development.

candid veldt
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This channel has certainly been quite busy lately, it's not even a Wednesday. Here's a look at the Protoceratops & Kentrosaurus!

candid veldt
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A couple of concepts that I know you've all been eager to see... Let us know what you think!

candid veldt
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Here's another one of Tapwing's concepts! Be sure to check back here later as I'll be posting the wallow animation for the Carnotaurus.

candid veldt
candid veldt
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Hey Islanders, I'd like to share some neat pictures of Update #2, taken by our diligent QA members during their playtests.

wet radish
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Thanks for breaking the game again, @wheat fern ๐Ÿ™„

candid veldt
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So that you're all aware, your feedback is definitely heard and put into use! Here's an in-game screenshot of the Carnotaurus sitting, which I'm sure you'll all remember is a significant adjustment from the animation we first shared.

candid veldt
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south hamlet
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wet radish
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(Okay that was a lie but still...)

candid veldt
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wet radish
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I'll have more for you all momentarily, as I'm still in the meeting right now.

candid veldt
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south hamlet
wet radish
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Thank you, whichever user that found this bug before QA did. I'd like to say this was just a promotion for AoT S4 but I'd be lying... ๐Ÿคฆโ€โ™‚๏ธ

wet radish
candid veldt
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So I heard you guys like skulls.

candid veldt
wet radish
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The team's focused on hit registration and desync issues at the moment. More on that soon โ„ข๏ธ

candid veldt
candid veldt
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So I've got a few things for you all today! You'll be getting two right now, and something else later. ๐Ÿ™‚

First off, let's dive in headfirst with Tapwing's wonderful Pachycephalosaurus concept!

pale folio
candid veldt
wet radish
candid veldt
south hamlet
candid veldt
wet radish
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A highlight from tonight's playtest. Obviously a huge WIP, since there's more bugs in here than I can count on my fingers but thought you'd like to see it anyway. ๐Ÿ™‚

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Now everyone knows your tactics, @tawny moss. Sorry.

wet radish
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Day three: The Pteranodon's still don't suspect a thing! TI_Smug

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You can ignore the white pillar. It's for QA testing, not a lore thing... TI_Facepalm

candid veldt
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๐Ÿ™‚

candid veldt
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So I know many of you have been asking to see more of Fred's map concepts... So I've managed to smuggle out a couple more.

wet radish
candid veldt
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DevBlog isn't the only thing that I've got for you today. Notice anything different at the end of the Utahraptor's growth cycle?

candid veldt
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So I heard you guys like the Dilophosaurus.

candid veldt
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After seeing your reaction to Fred's awesome map concepts, we figured we'd share a couple more!

candid veldt
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I know it's not Wednesday, but I know that quite a few of you have been asking a lot about the Baryonyx.

candid veldt
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What do you guys think of Albert?

candid veldt
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By popular request, I've smuggled out another one of those map concepts you've all enjoyed.

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Also... I've a Gallimimus concept for you! I've gotta say, the Oviraptor has sure been in some unfortunate positions in these most recent concepts.

candid veldt
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So we've shown you map concepts. It's been a little while since we've shown you the map itself...

candid veldt
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It would seem that Filipe has found himself a nice little hiding place for a young Deinosuchus.

candid veldt
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Posting DevBlog images here.

candid veldt
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I've got a few things for you all today. Be sure to let us know what you think! First we'll start with the Shantungosaurus concept.

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Aaaand a little juvenile Beipiaosaurus.

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Also I think this Pachy might have something in it's eyes.

candid veldt
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It's been a little while since we shared a peek at a couple of Fred's map concepts!

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Let's not forget that buildings will soon have interiors...

candid veldt
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Hey Islanders,

I've got a little extra for you all today. Seiza has put together some wonderful images that you may find to be the perfect wallpaper for your desktop background!

candid veldt
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Just to add onto the above post, as the original message at the top of these images was apparently not enough. These are images put together for you to use as desktop wallpapers/backgrounds, etc.

candid veldt
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So I heard you guys like the Herrera.

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Work continues on the interior props.

candid veldt
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So I heard you guys like Quetz.

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That's not everything that I have for you... Let's take a peek at what Jace, our new Level Designer has been up to!

candid veldt
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Let's take a look at the progress of our human structures...

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I'll also share one of those map concepts that you guys seem to like so much.

candid veldt
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I'm just going to drop these here without any explanation.

candid veldt
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You know, sometimes you really do forget the sheer scale of these animals.

candid veldt
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Nothing new here, just something we thought would be super neat to share! Some of you may remember this old concept image made by Tapwing, involving the Utahraptor & Deinosuchus. Seiza decided to see if she could recreate the image in-game... Tell us what you think!

candid veldt
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It's been a little while since we showed off some of what Jace has been up to! Remember those beaches we showed off? Let us know what you think of these additional improvements.

candid veldt
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Shall we take a proper look at the Community Creature? Introducing... The Deinocheirus! (Moving this over from the roadmap channel)

candid veldt
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Besides these two map images, perhaps we should share a little peek at things to come in future...

candid veldt
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๐Ÿ‘€

candid veldt
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So I heard you guys like Jace.

south hamlet
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Nights! ๐Ÿ‘€

candid veldt
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A little bit late, due to some unforeseen technical issues with UE4... But I've managed to source up a couple of new images for you all.

candid veldt
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<@&864460614751354921> What do you think of these new plains at night?

candid veldt
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<@&864460614751354921> It's time for another one of Fred's environment concepts!

candid veldt
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<@&864460614751354921> Let's take a look at some of our human environment concepts.

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And why not a little bit of Jace's work to follow suit?

candid veldt
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<@&864460614751354921> Jace is working his magic yet again... Recognise this location?

candid veldt
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<@&864460614751354921> Another sneak peek into Jace's work!

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<@&864460614751354921> It's been a little while since our last human environment posting...

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isle โ–ˆโ–ˆโ–ˆ. Inhabitant species: Pachycephalosaurus - Retrieved Research Footage.

Incident report: There was significant interference with โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ signal, allowing one of the recorded Pachycephalosaurus to kill research crew that was out in the field. Absolutely under NO circumstances should the โ–ˆโ–ˆโ–ˆโ–ˆ be interrupted during live research.

โ€™Team rec...

โ–ถ Play video
candid veldt
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<@&864460614751354921> It's been a little while since we last mentioned the Austroraptor...

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Yesterday I shared an image of a mud-covered Deinosuchus striking out of one of our new mud pools, just putting it here as well so people can better access it.

candid veldt
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<@&864460614751354921> Hey Islanders,

Starting now, I'd like to take our Phase Two posts in a whole new direction. What specific content would YOU like to see posted as part of a future Phase Two teaser? Let me know in #phase-three-requests

candid veldt
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<@&864460614751354921> I heard you guys wanted to see some Ceratosaurus animations. Please keep in mind that these animations are all work in progress and not finished.

candid veldt
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<@&864460614751354921> Hey Islanders,

I've got two more clips for you tonight, showcasing some new improvements/functionality that will be arriving as part of the next Mechanic Test patch.

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And lastly, herbivores will now be able to carry food and swallow it!

candid veldt
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<@&864460614751354921> Is your species too small to knock the fruit down? Well... You'll find the new herbivore grabbing is particularly useful when combined with those high jumps!

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P.S I'd also like to point out that each and every fruit is interactive, meaning that you can individually pluck/bash off all of the fruits from a bush or tree. And they'll regrow overtime.

candid veldt
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<@&864460614751354921> Let us know what you think of this Work in Progress/Subject to Change Beipiaosaurus idle.

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And... I'll leave you all with the concept of the Protoceratops!

candid veldt
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<@&864460614751354921> Here's a first look into some of the work in progress animations for the Troodon. Keep in mind that everything you see here is subject to change.

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<@&864460614751354921> Here's a couple examples of our heatmap in action! First off we have the Deinosuchus and their activity for the past twelve hours!

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And lastly the movement of the Pachycephalosaurus for the last twelve hours.

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If you'd like to learn more about the heatmap and why it exists, I'd suggest checking our latest post in #announcements

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We'll share a couple more, such as the Carnotaurus.

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Seems like the Pteranodon aren't too keen on using those wings of theirs.

candid veldt
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<@&864460614751354921> Hey Islanders, it's been a little while since the Acro & Anky paid a visit to this channel. Here's a peek at their final skin concepts.

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<@&864460614751354921> So I noticed that some of you were also asking about the Baryonyx and Deinocheirus.

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<@&864460614751354921> Our animators continue to make progress on the Troodon. Let us know what you think of the wallow! Keep in mind that everything you see is subject to change.

candid veldt
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<@&864460614751354921> It's been a little while since we last shared one of Fred's environment concepts. Take a look at what we've got planned for our Underwater River Environments!

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<@&864460614751354921> We've been fleshing out the interiors for a variety of upcoming human structures, let us know what you think!

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<@&864460614751354921> Hey Islanders, I've got two angles of the subject to change Troodon blinded animation to share with you.

candid veldt
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<@&864460614751354921> Let's take a look at the concept art for The Isle's garbage disposal, also known as the Compsognathus.

storm elbow
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<@&864460614751354921> Here's a glimpse at some of the QOL changes to the pinned animations in preparation for things to come. (placeholder audio)

candid veldt
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<@&864460614751354921> As an integral part of the upcoming nesting system, we'd like to share a glimpse of a pair of courting Tenontosaurus. As always, please keep in mind what you see and hear is subject to change.

candid veldt
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<@&864460614751354921> Hey Islanders,

Today we've got another ** EARLY WORK IN PROGRESS** courtship animation for you all. Same as last week, please be aware that these animations are far from completion and heavily subject to change. We're showcasing their early iterations because users often request to see how these animations evolve from start to finish. So be sure to keep that in mind.

candid veldt
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<@&864460614751354921> Hey Islanders,

Same disclaimer as last week, what you're seeing is work in progress and subject to change. This week we'll be taking a look at the courtship animations and sounds for Deinosuchus. Let us know what you think so far!

candid veldt
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<@&864460614751354921> Hey Islanders,

This week we'd like to share a peek at the work in progress courting animations for the Carnotaurus.

candid veldt
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<@&864460614751354921> Hey Islanders,

It's the Hypsilophodon's work in progress courting animations this week, let us know what you think!

candid veldt
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<@&864460614751354921> Hey Islanders,

I've got a couple of work in progress courting animations for you this week. First off we've got the Pteranodon's terrestrial courting animations.

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Lastly, we'd like to showcase work in progress Pteranodon aerial courting animations. Please note that this is very experimental functionality only

candid veldt
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<@&864460614751354921> Hey Islanders,

This week we'll be displaying the work in progress Stegosaurus courting animations.

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Lastly, I'll be putting the images from the latest DevBlog in here, for easier access, as well as for those who may not have seen them yet.

candid veldt
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<@&864460614751354921> Hey Islanders,

Let's take a look at a rather angry Beipiaosaurus... (Yes we know the textures are a little messed up, it's a work in progress)

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<@&864460614751354921> Just a little sneak peek of the new Skin System, which is currently being tested by our QA team.

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<@&864460614751354921> We'd like to share a couple extra shots from our QA Skin System tests. Keep in mind that we're still working out the available colour selection, so remember that everything is subject to change.

candid veldt
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<@&864460614751354921> Hey Islanders,

As requested, a few extra shots of our ongoing QA tests with the Skin System. Do keep in mind that many of these more vibrant colours are only used for testing purposes, so that we can find the right balance. So as usual, everything is subject to change!

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You know what, I'll leave a little extra something in here.

candid veldt
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<@&864460614751354921> Hey Islanders,

This week we've got the work in progress courting animations for the Pachycephalosaurus to showcase!

candid veldt
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<@&864460614751354921> Hey Islanders,

We've got another nesting teaser for you all this week. Don't forget to feed your hatchlings.

candid veldt
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<@&864460614751354921> Hey Islanders,

In our last DevBlog we showed off the Pterodactylus, the island's newest AI inhabitant. This week we'd like to share a couple of it's sounds, let us know what you think!

candid veldt
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<@&864460614751354921> Hey Islanders,

It's been a while since we last showcased the interiors for our human structures, let us know what you think of the inside of this hangar!

candid veldt
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Oh, also heres a little extra for you all... At least those that didn't see it in Isle-Discussion earlier.

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<@&864460614751354921> ^

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As promised in #roadmap-updates, here are some screenshots of the ongoing Skin System testing from our QA team. As always, remember that what you're seeing is still work in progress and subject to change.

candid veldt
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<@&864460614751354921> Hey Islanders,

As it's been a while since our last concept showcase, we'd like to share a glimpse of the Diabloceratops!

candid veldt
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<@&864460614751354921> Hey Islanders,

This week we'd like to showcase some more screenshots of the ongoing skin/pattern testing by our Quality Assurance team.

hidden ice
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Note: The full suite of skins and patterns will be immediately available on update launch. As I know someone will most likely break the vanilla settings pretty quickly, I'd rather the system be open to everyone. This will help the team shore up any unforeseen problems with the system before additional skins and patterns are unlocked through gameplay.

candid veldt
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<@&864460614751354921> Hey Islanders,

I've got a couple of things for you today. First off a quick preview of the work in progress Beipiaosaurus attract animation.

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Lastly, I'd like to share an image from our QA testing of the Nesting & Skin Systems together.

candid veldt
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<@&864460614751354921> Hey Islanders,

We've got another concept to showcase today, I don't think I'll need to say what creature it features... Spinosaurus

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<@&864460614751354921> I think you all deserve a little extra today, here's the underwater latching animation for the Beipiaosaurus.

candid veldt
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<@&864460614751354921> Hey Islanders,

I've got a couple more work in progress vocal previews of the Beipiaosaurus for you all today! Let us know what you think. Edit - The first one is the broadcast, second is the danger call. Added this edit for you mobile users who may not be able to see the video titles.

candid veldt
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<@&864460614751354921> Hey Islanders,

Today we have an example of our physics and weight system. It's currently been applied to doors and gates but will find itself to each necessary blueprint. In this video, the weight of objects are heavily exaggerated to more easily see how an animal's weight can affect how quickly or easily they can open/close or move an object.

"But can we break them?" That's for a future #phase-two-archive

candid veldt
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<@&864460614751354921> Hey Islanders,

As many of you may be aware, today we lifted the media embargo on our Update 5 Stress Test. Be sure to tune in with your favourite streamers/youtubers if you'd like to see everything the Stress Test currently has to offer.

I've also got a dinosaur concept to share with you all, another fan favourite from Legacy... The Shantungosaurus!

candid veldt
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Hey Islanders,

Unfortunately there will not be a phase-two post tonight. However... It won't be long before we make it up to you with some neat content that we're itching to share!

candid veldt
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<@&864460614751354921> Hey Islanders,

After witnessing it's brutal appearance in the Spinosaurus concept, many of you asked to see more of the Ankylosaurus!

candid veldt
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<@&864460614751354921> Hey Islanders,

Today we've got a sneak peek at something straight from R&D. Please be aware that these damage textures are heavily work in progress and not indicative of the final product as we continue to progress on the upcoming Gore system for Update #6.

Edit - To quell some confusion, this is an early showcase of the dynamic scar system.

candid veldt
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<@&864460614751354921> Hey Islanders,

Today we would like to share a little update to the prototype R&D work that you saw last week. Please keep in mind that what you are seeing is a prototype and heavily work in progress

candid veldt
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<@&864460614751354921> Hey Islanders,

I've got another one of Tapwing's concepts for you to sink your claws into, this time the Therizinosaurus.

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Hey Islanders,

To coincide with Update 5's release, we'd like to share some Update 5-themed wallpapers!

candid veldt
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<@&864460614751354921> Hey Islanders,

This week we would like to share a glimpse at the work in progress model of the Baryonyx!