#general-feedback-discussion
1 messages · Page 865 of 1
dude
Why
MI needed to know
i’m telling mr dondi on u
oh word?
Just delete it, although the mods will be able to see it smh
Ok I guess that isn't the word
can’t wait for cera, all the mega packs deleting every other dino
hopefully more stegos then other dinos
While cera mega packs would still be very annoying, they won’t be as bad as Carno mega packs. You’d at most be able to catch a pachy
What?
a cera would get tapped in the head by a stego and die lmao
wh- why would it be able to do that
May even die to a body shot
holy shit it might if small enough lmao
Stego's tail jab is 1200 damage right ?
Watch cerato have 1201 hp
No, stego is not strong enough
how would you know lmao
I mean, if cerato is realistic sized, it will be a one shot
I know, i had that in mind
also what's the problem with a cera dying to a stego, it absolutely should
One hit to a carno is a little over half of its health, so if cera 1.1, stego is still not able to one shot it to the body
Think they were referring to that one WIP cera bite attack on a stego- which is a sort of hold. Doesn’t mean it would stop the stego from swinging though
carno has 1800HP
No, is math, stego does the sam damage to all
Stego deals 1200n damage to straight body
And cerato 1.100, and I'm telling you a hit to a carno leaves a it with like 40 hp
and i'm telling you that i've told you real stats and it would one-tap cera
given that the cera is 1.1tons
Only to the head
to the body also
Bruh
1200 > 1100
That's not true
No it doesn’t
It that less then
how would you know it was 800HP lmaooo
you are running on pure speculation
im running on visual fact
stego spikes + carno head = dead carno
I said like, is an stimate from what I see, I can't know because you cant se a % of the health
i'm not counting anything less than a 100% stego
you made an estimate, i'm running on a non-estimate
I KNOW for a fact that stego deals at least 1200 damage
Because you can see it
By landing a headshot on a carno
And simple maths
And how you know that to the head stego does exactly thr damage it needs to one shot a carno but not more?
A: I was QA
B: I've tested on a private server
C: I've done it in officials
It just makes me think
There was that one guy once who wanted utah to survive a stego jab
That would need utah to be larger than cerato
1800/1.5 = 1200 
I just figured it out, nvm
shut up shut up that cant be possible
But still, we don't know if cera is 1.1, in the teaser looks like 1.4 to me, and I know, everything is subject to change
How does it look 1.4T
how much will cera weigh?
I mean when it isn't growing
i’m guessing prob 1400
We don't know
Realistically, 1.1T. Devs may or may not upsize it
Even if we knew it could change
yeah
Also you guys shouldn't base something's weight around it's visual size on a single video
Remember dryo is almost as tall as Utah yet weighs 1/4 of Utah's weight
But it would be dirty making it one shot to a stego
that’s not actual utah
I mean, the carno the cera was next to wasn't even full grown and it was still larger (although carno is tall)
No, real utah is 500kg, the one in game should weight way less
I think it wasn't full grown, looked smaller than the carnos in the back anyway
regardless, cera will probs be annoying for carnos
All carnos were same size and looked 100%, comparing with the stego
It doesn't need to be 'stronger' to deter a carno
The max estimate is 1T, but the min is 300kg
but the devs did say that actual utah would be coming so
1T Utah is very far-fetched
It's usually more between 500 and 700 kg
Yes, but is the one we actually have the one I told you should be less
With 500 kg still being more likely
According to its proportions Isle Utah should weigh around 200/250 kg
If we could see how big cera is compared to a teno it would be easier to guess a weight
honestly i’d like it to be like jarassic velo
It is
like the name etc.
instead of the ai
shrink it a bit more and boom velo ez
hatch utah is pretty insane, kept a carno bleeding until my utah fren healed lmao
you’ll prob see it on youtube
The bleed value is pretty bad, but it does keep it bleeding so I guess it's worth it
took like 30 mins but we killed it
30 min? was this like 2 utahs
1 adult utah 2 hatches
we were basically suicide pouncing for the bleed to stay on, died like 3 times
lol, sounds like a bad way to go out
@somber fiber All of that already exists in evrima
whats that
It's the beta branch for the remake of the Isle, it's currently in development
oo- how can i get access to it?
Right click the Isle in your Steam library, click Properties, click Betas, then select evrima from the drop-down menu. It'll start a download for the new version, which'll be fairly big
You can always change back to the default version by following the same instructions but choosing "none" as a beta branch
You won't lose your dinos when you switch, since those are saved on the server
I will warn you that evrima is pretty buggy right now and is much harder on computers to run
o okok, ty!!
Have fun, and if you have any issues be sure to visit #🔧-evrima-troubleshooting-🔧 so we can help!
got it
@rough falcon Dinosaurs aren't reptiles and were in fact warm blooded, so that sunbathing suggestion makes no sense.
@covert pagoda Defecation is actually planned. 😛 Not for a long while, but planned. How exactly it will work, we don't know outside of tracking and debuffs (like dysentery)
Well, sure thanks for informing me 😋 It came to mind when they reduced the visibility of footprints, so I thought we definitely need something else to track other people now.
👍
devs sure do love their shit and poop and feces and doo doo
stahp bullying Utah in concept arts :(
we get it... everything can fight back against pounce 
they arent fighting against its pounce, they are just killing it after the pounce "bugs"

the sad truth
@dusty depot they already implemented the mechanic to see all growth stages on skin system.
Ah okay, wasnt sure so I thought I should put it down
Ty for telling me @lost marsh
it's okay ❤️
would like to see the devs make a simple map and make a sandbox mode to test things and practice combat.
Yes!
cant be that hard to make. just a map with no textures and a spawn. just like legacy
yes i was already corrected, thank you. I was not aware that dinos could regulate their own temps when i made the suggestion 😅
Not all of us are into scat play my dude.
well that's quite an extreme to come to
i'm fine with defecation in an animal survival game, but i think that scat is fucking repulsive
ARK had human shit in its game and that's fine
But the Isle having its animals take shits? Repulsive and reprehensible
I wouldnt mind finding piles randomly to help aid in hunting, but I dont wanna see it fall out of a dino.
Ark can get away with it cuz its graphics are kinda trash and its got neon dinosaurs and its all around silly if you think about it. The Isle I think is supposed to have a more 'serious' tone to is. I dunno.
i mean, i kind of mildly like the idea for the fact that it makes it more natural, and honestly, finding a massive pile of shit implies activity from larger animals, like in JP
i get its gross, but i'd be lying to say i didnt think it could legitimately be a meaningful and interesting part of the game regardless
if done well
@steel vector carno gets clapped in the concept art so i dont know what u mean
next you're gonna tell me AE recreating dinosaurs and slapping them on an island together isn't scientifically accurate
lol
i like how people assume "smaller than carno" = "carno food"
like the animal has 0 way of defending itself if its smaller than carno
and a anky would be smaller then a carno but would smack the carno so hard it would look like a smashed papaya
i dont think an anky would be smaller than a carno lmao
like that's a rather large extreme
Lmao mods deleted my feedback because they couldn’t take it

dont see the need to remove it from troo, and i think it's an interesting mechanic for troo to have personally. Without it, I'd honestly say troo would just be a less interesting dilo
I'd argue that the swarm playstyle and different venom work
Also, what does Ovi have?
but dilo has more interesting venom and is the "bigger animal"
So? Dibble is a tiny trike
Does that mean that they play the same?
Troodon is gonna be a speedy, small thang
It has mobility and stealth on its side
Dilo has size/hp and hallucinatory drugs
That's my reasoning anyway :D
i still feel the mimicry adds a good deal to the kit, and I dislike the idea of it being removed, especially after being outright advertised as a mimic
Dilo will likely also be small and speedy in comparison to the rest of the roster, it's not near the largest animal
So Troodon honestly would have very little to offer
IG, but I don't think it massively adds to troodon's playstyle
Doesn't seem especially helpful for a small swarm creature
I mean, it seems pretty useful for me. Lure something in with a call and then swarm it while it's alone
Dunno if that would work in game - players aren't dumb
Well, they aren't THAT dumb USUALLY lol
i have seen players literally book it to the sound of dryos or hypsis
Fair enough
Still think it's better for ovi
It doesn't really have anything going for it
and considering troodon will likely get melted in the open, it'd want to lure players to secluded areas where it can use forests and the like to its advantage
It's nocturnal though - we don't have night vision yet
That should be a decent advantage over whatever it's hunting
Also, imagine if Ovi could mimic preadator noises to scare parents away from their nests
Ig we gotta agree to disagree :)
Thx for humoring me
I'm gonna repost it like this tomorrow:
Dev team, PLEASE consider dropping the mimic ability for troodon and transferring it to oviraptor.
This would mean oviraptor gets a unique mechanic that fits its parrotlike appearance/personality and could actually be useful for stealing eggs and harassing parent dinos by luring/scaring them away from their nests.
Troodon is already distinct enough from dilo in terms of venom mechanics and raw stats that its playstyle will automatically feel different and ovi really doesn't seem to have anything unique going for it at the moment that would make it stand apart from galli.
It's really more for ovi than troodon
you probably don't want to micromanage their schedule for them. Saying something takes less work and thus could be sooner is in the weeds and you might not know what goes into it.
just a suggestion
Thx!
how could it be harder not to add a mechanic for the dinosaur? lol
I'm not suggesting it is, just that unless you are involved in the workflow, you really wouldn't know so best not to get into it. no?
Sure I suppose
How about this "It also might mean that troodon could be released sooner if the team hasn't invested much time into implementing the mechanic for it"
If it were me just state your suggestion, don't even mention it. "I suggest the troodon "mimic" ability should shift to Oviraptor so it can be more unique as Troodon already has a unique ability and playstyle."
I might just copy that XD
i mean, the issue is they can't do that regardless
because they literally advertised troodon as a mimic
I agree the Oviraptor needs an ace up it's sleeve, if they expect you to hover around nests full of things bigger than you and steal eggs somehow.
Not sure the mimic is it but yeah
It's the best I can come up with
honestly if i were to give ovi a gimmick, i'd make it just insane at getting any and everywhere to get eggs
just an utter pest
Otherwise...
well in it's current iteration nests are seldom if ever left until they hatch. In a pack there's always one sitting on nest and others go hunt food. Just makes sense. So you'd have to have some reason for mom & dad to walk away.
huh the ovi kicking a troodon image is getting blocked
I just wanted to show how small it is
"explicit"
They'd have to make it so your can't nest near water, up dehydration while on the nest....make the mom/dad go drink more?
Of course, nothing stopping players from tag teaming the nest sitting still
maybe it's an AOE dehydration, would cause the adults to leave periodically and give ovi a chance to do it's thing
Nest repairs and stuff too
ah yeah that's a good one
Pretty sure temperature control was confirmed by adding/removing materials
like it degrades over time
that's good news, I mean compared to Deinosuchus and Suchmimus, Spino is disadvantaged in water due to the sail, he would need a mechanic to make it usefule
he was also supposed to be a fish eater primarily
just hung out in swamps and possibly beaches
ye, I honestly wouldn't mind that playstyle
It doesn't seem like a sauropod or apex herbi hunter
well I'll admit if thats all they had him doing it'd be super boring
spino shouldn't be a great hunter. It should be an insane brawler that controls fishing spots and territories and will fucking destroy anyone who gets too close to its space
I like this
hyper-territorial giant tank beast
they could make it the Deinosuchus hunter, give them something to worry about
I dislike this concept, personally
How about young deinos?
Well, yes, but suchos, barys and all kinds of aquatic predators will be doing that too
It won't be like anything to write home about
Should definitely be able to take them in a fight but deinos should have mobility in the water to run away
Barry seems to have a counter to deino's lunge but it's lunch if it tries to fight
right, Deino is more suited for water, Spino is more shallows dweller
I remember people wanting spino to be like a hippo in the ocean diving and stuff
well supposedly it had the long jaws like modern day cranes, it just stuck it's mouth into the water and grabbed fish that way. It's jaws are not ideal for big game.
Deinos are meant to be ambush-based predators that attack smaller animals for meals, relying heavily on stealth and patience. Spinos, ideally, will be large tanky brawler animals with a hyper-territorial and competitive behaviour for control of fishing areas. Deino has no interest attacking a spino and a spino should not be trying to actively seek out deinos. Both are apexes and it is within the best interest of both to simply avoid the other.
Spino scares away deino food and is impossible for a deino to kill using its most effective methods, deino would likely have far superior water mobility, both contradict the other and thus shouldn't really be interacting much.
I disagree, spino is suited just as well for depths, spino irl was confirmed to be a competent and capable swimmers. The difference here is that spino simply does not at all compliment deino, so the two animals should naturally want to avoid each other, as spino will simply waste energy trying to kill a deino and vice versa.
precisely why they'd need to have their own tailored hunting grounds, otherwise Spino would really piss on the Deinos
Deinos should easily be capable of out-swimming the spino, as well as dealing decent hefty damage with bites. A deino should have a biteforce far greater than that of a spino
Spino as a slower* swimmer with chargeable bursts for catching fish?
isle spino is nothing like real life spino it shouldnt be near as capable a swimmer as Deino
We don't really know what the isle spino is like in evrima
Could be very different
We've seen the model and it lacks most of the adaptations that made real life Spino such a capable creature in the water
Models can change if the devs decide it doesn't work
It looks hella sick tho
Is that a thing people say?
I'd give spino
- Poor stam
- High health and bloodpool (to compliment high weight)
- Water sense like the deino (spinosaurids were believed to have similar sensory organs)
- Mediocre speed in and out of water (better than deino on land and a rex in water, but not exactly fast in either)
- Poor bite force, but decent damage with other attacks utilising claws
- Good turn radius
Doubt they'll change it, theres nothing wrong with Deino being better in the water than Spino and Spino being better in shallows and such
These actually all look good
They do
Cherius is a wader, sucho is a wader, spino was never really said to be a wader
Cherri is also an herbivore (omnivore whatever)
It doesn't necessarily have to be a wader, but I just think Deino should be the master of the water. Perhaps if Spino is like a hippo it could have good agility while on the water/ocean floor and good bursts of speed down there
When I say master I don't mean it should win all fights while swimming by the way, just mean fastest and most agile of swimming apexes
Deino should absolutely be the most water capable animal
well rn, you have two apex amphibious hunters that will vie for the same prey that will populate the same waterways. There is bound to be issues unless you give them some reason to segregate other than fighting amongst each other. And let's be honest, if Deino can easily hurt/kills Spinos it will and Spino will be tough to play without being an equally capabile/adaptable land apex
no disagrees here (except penguin)
Unless beipi suffers as much on land as deino does, idk
It's a tiny herbi/omni
Deino is literally a giant fucking gator, it's the closest we have to a pure aquatic
agreed
yeah I hear you
we have an apex for the waterways, so where does Spino fit in?
Apex toughness but mid-tier diet
@steel vector , those sources are not reliable
The first is a young children's parent blog which... is far from reliable
The second link is from Diabloceratops original description, which is nice, but is also out of date
The last source is a book from 2017 but has poor retrosaur designs, so it's hard to take anything in it seriously
Hopefully fish AI would be improved and expanded with the waterways updates (bigger fish)
Spino is also an apex of the waterways, but whereas deino tries to hide itself, spino makes its presence known. I'd honestly, if we get more large lakes or clearer waters, put spino near clear waters or lakes separated from the core water system. Spino can therefor see fish clearer, make its presence more known and have a very valuable territory to try and control/fight over.
The clearwater lakes may be safer from deinos, but you'll come in contact with a very pissed off giant if you overstay your welcome.
How about mangrove/swamps for spino instead
Swamps seem far more deino's alley
Deino can't really hunt in them effectively though
Murky depths perfectly compliment the lifestyle of an aquatic ambush predator
Yep
I mean you've got Deino, stealthy as all get-out, aquatic power-house, lunge for sneak kills, it's only threat is other Deinos or being caught on land....in contrast you have a spino, You'll see it from a mile away wading in the river, you'll see it on land, it's not going to sneak attack for sure.
Riverbanks are easier for ambushes in the current game is all I'm saying
Ever try to hunt as a deino in the deep swamp?
Spino should not be an ambush predator. Dying to a spino should be the result of you asking for a fight
Ohyea
That's just cuz swamp sucks ass rn really hope they change it
Spinos aren't in the current game, so this point is kinda moot. The map will obviously be updated by the time spinos rock around
Maybe, but deino's playstle seems to compliment the rivers while adult spinos could do swamps
Swamps work better for the big fish spino could hunt too
it's speculation and conjecture for sure, before this we were discussing oviraptors and toodons....all moot points but the mechanics still don't add up for me.
I'd say deino compliments the swamp more honestly. Deinos are in rivers so much because the map is like 95% river and 5% swamp, it's pretty statistically obvious that deino players will go to rivers
there are also lakes though that will come in the future, spinos could dominate lakes
Spinos in lakes, Deinos in swamps, rivers neutral ground probably lots of barys and stuff
ok but how is a lake any different unless you're gonna have it go from bank to 30 ft deep instantly which just doesn't make sense even for spino
If they keep the current swamp design (shallow sections in the center), then deino will have a harder time ambushing prey at the banks without surprising them - deepwater lakes would change that
why would it not make sense for a spino to swim lmao
Haven't there been lake, swamp and river concepts showing each will be very different?
or was it just river and swamp
all water whether it's lake, river, ocean has a shore line....and for the most part, at least anywhere you'd have prey coming to drink, you've got a gradient from shallow to deep. Again, Deinosuchus wins with stealth and lunge to grab prey. Spino would be seen from far away lumbering toward any potential prey. Unless it was just so slow it couldn't outrun it, the Spino has zero reason to be in the water. Not that it can't or shouldn't swim just saying it's woefully disadvantaged
ah and this one
oo thx
outside of the discussion; those 3 concepts are so fucking good i love them
the only way I see it working is by somehow having certain areas advantageous to Spino. Maybe like Hot zones where their sail would allow them 100% up time, but Deinos would be too hot and suffer some penalty making them avoid the area leaving it to the Spino
Maybe, I really don't know at this point how they'll do it
well, it's late and I'm tired
Thx for the fun talk :)
same
@maiden anvil pretty sure those are planned to an extent
also i don’t think its a paleo accurate size for diablo
still dont mind it though
@hard steeple how is stego not being able to tail swing just because of an allo, it uses the tail to do so, not the belly or the back
@kindred kiln of course, make it even easier to ambush and less skilled
because it uses its legs in addition to actually make enough momentum, watching the animation it moreso uses its hips, if an allo for example were to be holding basically its hips in place since its grappling to its body, is fairly heavy, and also still holding its feet to the ground, then it in theory prevents it from swinging its tail @barren zephyr
plus balance wise its pretty viable too since it would have to risk a lot in order to get that close in the first place
Ok, but I don't think they are making an ability that blocks attacks except it drains insane amounts of stam of the attacker
its why legacy stego is so dumb, just bends its tale with semingly no effort, compared to evrima where it actually makes sense
It should cost a lot of stam if it is blocking attacks
sure, you could argue that, but you dont really know and its moreso a stunlock for high risk/ rewards
ofc
theres ways to balance it and it was just an idea but its not insanely radical or overpowered either
plus i just remembered if im not wrong, rex was teased a similar ability, being able to pin animals
if ur not a fan go put an ❌ but thats my thought process of it d:
@steel vector you don't know any of the stats diablo will have, and even if you did they could change when we get diablo in some years
lechuga out.
@steel vector also, carno is not oversize, it's 1.8T and that is 300 kg less than the max stimated weight for carno
Looks like your complains only comes from carnos killing you in game
And lastly, the sizes don't have to be real, this is not a game that represents the real life of the dinosaurs
im guessing you have some grudge against deino players xD however im looking at it from a real life point of view ;P
"How long can an alligator stay underwater? Easily 20 to 30 minutes and they can stay under from 1 hour to 24 hours if necessary and conditions are right. They prepare slowly to stay underwater for those long period by slowing their heart beat, temperature, etc."
this is what ive found by googling how long alligator can hold its breath just now and it sounds right xP i would say current deino breath holding capability is okay my suggestion is to make the oxygen go down much slower only if its not moving due to possible slowing down heart rate etc xP and theres also aspect of the game in which devs simply cannot make it 1:1 ratio with reality xd irl alligators can camouflage themselves in mud or even stay just under the surface of water when they can still breathe but not be visible to potential prey xP irl it works but in game players gonna scan entire surface of water nearby to see if there are crocs nearby even if deino could stay just under the surface and be super hard to spot people still gonna do it so i think letting it hold its breath much longer while not moving is perfectly reasonable suggestion
agreed
@maiden anvil I don't think it is that small, it looks as big as teno, even slightly bigger, also, I think styraco and pachyrhino are planned or were commented by the devs
But the sizes look different in most sketches of the concept art, so is hard to tell
And like always, the size could change, and that is more probable the more time that takes for the release of the playable, and I guess at least 3 years for diablo
deino is an ambush predator ? it’s basically it’s whole niche
He’s muted
😂😂
The Denio having to surface more often to possibly give away it's location to prey is a balancing factor. Personally, I'd like the Deino to have longer breath considering the amount of time we have to wait around for prey. Having played both sides, it's easy as any other dino to survey the waterways before attempting a drink. As a Deino you have a rather limited view of the shoreline and your window for attack is extremely slim. It is certainly doable but would be a quality of life thing for Deino. I like the above suggestion if stamina were tied to oxygen depletion. If you sprint underwater it uses up your oxygen more.
yeah. i was just responding to the guy who really seemed against ambushing lol, calling it ‘less skilled’ is a stupid point.
I'd argue the Deino is the most fun and fleshed out dino in EVRIMA right now. It is by far one of the most fun to play if done right. It has a wonderful balance of player skill and mechanic abilities to really make the gameplay fun
not a bad idea
we do not need more troll dinosaurs then nobody will use it
I don't mind/care whether Deino gets to stay under water longer but one thing you guys keep ignoring while talking about how long it holds its breath is that time in the game=/=time irl. Based on how long a day lasts in the game 5 minutes irl(which I believe is how long Deino can hold its breath for atm?) equates to 2 hours in the game.
@elfin lantern Legacy is no longer being worked on.
when evrima will be on geforce?
Not until it replaces legacy, sadly GFN doesn't work with Steam betas
they should just make evrima the official branch already
legacy is more of a beta than it at this point
Never really been a fan of the rumbling sound that Rex made so I’d prefer a roar, and besides the roar is already created so less work bringing the Rexes roars over from legacy and just modifying those
i still dont think troo deserves to lose mimicry
I guess they could both have it, but that makes it feel less special
well troodon isn't losing it no matter what
so either ovi gets it or ovi gets something else instead
Like?
just make it insanely good at finding and getting to nests
But how? Temporary invincibility so it doesn't get
galli can only really get to ground nests, tree nests or burrow nests are out of its expertise. It could also be worse at actually smelling out the nests. Ovi could have not only an amazing sense for nearby nests, but the ability to invade burrows and climb things just to reach them.
mimicry doesn't save it from that so idk why invincibility would be a necessary alternative
I'm just baffled
Can't understand what the devs think will make it a fun playable
it's meant to be THE egg-stealer. Galli can do egg-stealing, but ovi is meant to be the professional egg-stealer niche
I still can't see how it could do that reliably for herbivores (carnis have to hunt)
I could see it outplaying a lone parent who has to occasionally leave the nest but not two
It's an omnivore though
wait
I think I misunderstood your message my bad
lol ya
You mean that carnis leave the nest more often right?
bingo
I like the idea of both Troodon and Ovi getting mimicry, but both doing it differently.
how could it be done differently
One can do other playables and one can do ambient sounds?
So one is good and one is pretty useless :P
Ovi crouch-sprinting is all I have to say and all I'm advocating for
Or there's also the possibility of Ovi being able to grab things while sprinting and having 2 grabbing slots
grabbing eggs while sprinting, nice idea
thats completely untrue lmao
🤦♂️
and hes gone
I thought something was a miss lol
Bro and I thought I hated carno holy fucking shit
I think that’s a war crime
@left drift carnos don't have balls nor penises, they have cloacas, just like most birds and reptiles. Also devs have already said trapping/chaining live dinos probably won't be a thing.
Wtf is going on anymore?
My comment wasn't made to be serious, but we also found preserved dinosaur cloacas. I'm not gonna say anything else because I don't want to be banned from here
You might want to delete your post, too.
That's for the realm of paleotalk
Honestly I'm concerned as to how the fuck you came up with that post.
STOP
WE DONT NEED TO KNOW THIS 
Lightning striking randomly at dinos and insta-killing them ? No thanks
rng lightning is confirmed to not be happening
Wasn't fire gonna be a thing during lightning storms?
so uh I kinda just went under the map thx to pouncing a turtle
and now a Carno family is here...
Ark
@scarlet nova if the devs haven't changed their minds, we're getting both
I cant kill a boar as a juvi utah, is there a bug or its just really hard lol
It's just very hard
I think giving them major damage would be cool, the smaller the more lethal, but also way less likely! But only if not under cover. In a field, standing in the open, 1 in 10K. Next to a tree in a field that's 1 in 1K! tall objects attract lightning! If under the cover of jungle that reduces the chances to 1 in 1M. If under a rock or in a cave it removes all chances. But you could experience seeing a strike close by depending on jungle or field stats. Also Radio tower is now LIGHTNING TOWER and you WILL die if you're touching it.
@turbid shore
Herbivore aggression has been observed countless times in the animal kingdom as displayed in this gif. If you want to have a good time playing herbivore, I strongly suggest finding a group of players that share your play style and sticking with them. There’s no reason to create an anti friendly fire mechanic to suit your individual needs. At the end of the day this is a game and it needs to cater to everyone’s play style.
«Herbivores are friendly bc they eat plants»
Or zebras
Lmao yea those literally murder babies in their own herd
Ppl keep thinking herbivores need to act like Bambi
People that think this way should make the effort to find people that play the way they do (which is 90% of the playerbase if we’re being honest) and stick with them. Again, to change an entire aspect of the game just to suit X crowd’s play style is ludicrous.
Ikr these suggestion are something that can be fixed in a server with rules. Als the "herbivores shouldn't be able to friendly fire" is just gonna end up being an abused mechanism. Yeesh
Imagine 5 tenos tail slamming a carno bunched together cuz they don't get friendly fired
@edgy iron bringing allo now would fuck over balance bc everyeone would play the big bad carnivore
Can't wait for a pack of 20 ceratos when it's released lmao
Hope they dont make it so cera is stupidly op (bringing back ceratorex
)
I hope that cera will have 9000 health and a 1k damage bite
Oh yesss
And that it'll be called tyrannosaurus rex
Every time it bites it nukes the surrounding area
Cera should win in the jungle while carno in the plains, i dont want one of them to win in both areas
@uneven mist i would absolutely mutilate the body guarding steggos
@swift summit That's literally confirmed
Yep
Pretty much however far carno's leg scrunches up when in crouch, the same distance should able to clear rocks, logs, and steps when walking or leaping
is the dam gonne be removed or like the carnivors can walk over it or smth?
It's unlikely that it will get removed
As for "fixing" it, we got no info on that
imo galli should not be trusted by other herbivores while they’re nesting
gallis arent even herbis
exactly why i’m saying that
Deinocheirus-theduck said that they should only be able to eat eggs up to a certain size so they could be more trusted by herbis
imo gallis should be better off only sticking with other gallis
@blazing lake galllis should be a threath to every dino no matter the diet.
well its just an imagine depends on if galli's positioning is group with huge herbi flock and provide alerts for them
I think dryo fits that role, but gallis should be a threath to every dino bc i dont want to see gallis stealing eggs and being protected by trikes or stegos
I would rather have gallimimus not be an egg thief
well i guess it could opportunistically eat eggs, but it should mainly be eating plants
emm yeah its a little weird to make an omni be group guardian
the thing is that many smaller carnivores should also be able to eat eggs (e.g. raptors, troodon, etc)
we shouldnt have any obligate ovivores
ovi can still be special egg-stealer
I rather wouldnt have it as such
it should be able to fall back on eggs as a food source, sure, but it shouldnt be predominantly feeding on them
especially as eggs realistically will be a seasonal food source
egg eating snakes get away with eating eggs because really they dont do a lot other than sit around (as typical of most snakes) and going to eat eggs when hungry (which happens like once or twice a week or something?
I think egg will be a a source of one of the nutritional requirements, but u can fill this nutrition with something others, like lizard or bugs
regardless seeing the risky nature of egg theft, ovi should be a more generalised omnivore
it wont be a egg-demanders but still have ability do these bad things
ovi can be another ptera, a more annoying one
couldn’t care less for night vision tbh
it’s a pointless mechanic that just takes up more time, why not just make night kinda dark and whoever has poopoo eye sight gets jumped
like now pretty much lol
i just used filters
cringe
couldn’t stand the damn thing
so you cheated lmao
I don't think preventing every dino player from playing the game half the time is a good thing
yeah but i still sucked so
i never understood why people say that NV "prevented you from playing the game". It just meant it was harder to see lmao, scent and hearing worked perfectly fine
I say the absence of NV would prevent you to play the game
Having nightvision is essential with how dark Isle nights are
filters are king, will still use them
thats legit so fucking sad lmao
unless ofc the new nv is good
imagine cheating in a dinosaur game
"isle hackers are so cringe"
proceeds to download third party software to gain an advantage
bro what
same shit
cry about it ig 😎
i hope they just hard-cap viewdistance at night so filters do jackshit
so fucking lame that animals which entirely rely on the darkness as an advantage will get spotted by animals with no right hunting them
turn the vibrance off at night tho cuz that shit be blue asf
not that vibrant my guy
a tad bit 
and i don’t use insane filters lol i can’t see EVERYTHING at night
night vision was the coolest shit in Legacy, seeing glimpses of a massive fucking apex was so fucking horrifying and awesome
my eye sight is trash too
exactly, so fucking awesome
btw mr cera are you in da stress test
best way to experience night was playing a dryo, sprinting to the hotspots and having a panic bunker for if a giant apex is near
there's a stress test right now?
ah alr
GeForce Experience comes built into most systems with an Nvidia GPU.
they’ll never remove it
Haven’t heard of someone downloading gamma
if they do i’ll use something else
try using NV
I’m pretty sure they’re fully capable of disabling it and just have chosen not to up to this point for whatever reason.
good.
it's a videogame. There sometimes are things in videogames people don't like. Incredible stuff
true
Bru NV is cool it enhances the survival aspect of the game and the terror of not knowing if there is an apex or a dryo in front of you
That’s why I hate when people use things like gamma it makes dillo useless
Stegosaurs should give // for the carnotaur diet.
no
yes
Why no ?
Aren't they going to use the fog for night vision? So you just can't see past the distance you're supposed to, even with gamma.
carno is a small game hunter
And a very big game hunter. They also preyed on Sauropods.
They preyed on sauropods because they were big slow targets.Stegos are pretty much tanks and messes up carnos style of hunting
@maiden anvil What would be the point of the attack ? What you're describing is literally spam-kicking, but... in random directions ?
however stegos are not sauropods and can defend themselves better, and if a carno ever preyed on a sauropod, it would be either a baby or it was already dead
Or a "dwarf" sauropod, of which we are getting down the line.

i don't think there were any dwarf sauropods coexisting with carno irl
Yeah I don’t really get it either.Just looking at it from a survival technique no animal is dumb enough to just start randomly kicking
If memory serves right, Carno's ecosystem is largely speculative... but I don't think the sauropods there were particularly exceptional in size with what we do have.. Gonna have to check on that though in-case we've finally figured out what formation it belonged to.
well we know that it existed in what is now south america, which had a lot of megafauna iirc
we also know it was mainly a small game hunter
Wanting more Carnotaurus fossils vs not sure where in South America to look = pain.
true lol
@turbid shore I get what you mean but we just need to wait for community servers to get to Evirma to enforce rules such as not killing randomly.Also what if you’re in a situation where you need to compete for food with another herbi
lol I knew people wouldn’t like my suggestion. Though I do think it would be neat if it had the bull dance to defeat carnos more easily
What’s wrong with spam kicking in the first place?
Nothing
Hence my confusion
Why do you want to replace spam kicking with an attack that is the same thing, but in random directions ?
Maybe I did explain it a little badly but I didn’t want to sound like “at different directions” more like the way we can direct kick now with tenonto
So what would the difference be ?
The difference would be that tenonto wouldn’t have such a large time gap between each kick but more like two kicks a second or less
Might have to remove my suggestion so I can find a better way to explain it in the future
That seems huge
I don't think teno needs a buff in that department anyway
Which is why I said less. For example, the way I see it with carno vs tenonto is that carno would heavily rely on charge to bring tenonto down instead of causally just chasing it down. If those two creature would engage in an actual fight then tenonto would most of time come out on top. It’s why I suggested a bull dance attack because it both suits it and would help it a lot
And where would you even place it on the keyboard ? Teno already has a full set of attacks
Wouldn't buffing kick a little bit be way easier ? (if it even needs that buff, cause afaik tenos can already fend off carnos)
Not really, it shouldn’t be hard for tenonto to kill a carno and wouldn’t require much skills in my opinion. All though you’ve made your opinion understandable and I see what you mean. I appreciate your feedback too
Btw, @urban flax you’re a smart guy. What would you change to make teno being able to kill carno more easily?
Stop calling me a smart guy it's getting embarrassing x)
I'm not skilled enough at the game (and haven't played a lot of teno) to be able to tell what I would do. But if teno lacks in damage, then increase the damage of its attacks, if it lacks in endurance, decrease the stamina cost of the attacks...
Although from what I've heard the main problem is the kick hitbox, which is both very small and buggy
Fixing it would be a good start
Oh I never knew it’s kicking was broken… then I can agree with you on fixing it being a good start
Also I removed my suggestion because I refuse to let people think that I’m not smart lol
keeping it would still be good, it shows the devs that they should not do it still.
According to the book this is from, Carnotaurs and other abelliosaurs preyed on them by biting chunks out of unsuspecting adults and then booking it. The targets where usually still very much alive.
This is more about balance than anything, really. It is currently impossible for Carnotaurs to maintain their diet. Putting Stegos on their diet solves that.
So, should I put it into the balance chat ?
i would
@remote star There's some merch if physical goods are your fancy! https://survivetheisle.com/store
Never thought of it that way. Then I shall keep my suggestions next time
If it’s about balance I cannot find the problem.They have Utahs, Pachys, Ai, etc on their diet.Their diet it good enough where the game is right now
The Problem is that all of those do not contribute to //, and the only two things that do, Deer and Dryo, are functionally nonexistant in the game. During the last week, I have encountered a single dry and less than 6 deer. That is not enough to maintain a perfect diet.
@amber field if you get attacked by something that doesn’t even do enough dmg for you to notice it, how do you even lose against it?
And doesn’t your Dino make a noise everytime it gets attacked?
Because there's no significant amount of damage being dealt in a single bite, but after 4/5 you see the overlay and notice "oh there's something murdering me."
Im curious, what Dino are you playing for that to happen?
The reason i thought of this was after i lost my 2-week full grown Deino to another full grown deino underwater. I had just killed his Stego friends (lmao imagine teaming up with stegos as a croc) and was out of stamina. We had enough food for me, him and another adjacent baby and uhh, he didn't take it too kindly that i killed his beloved herbivores. So he came from behind and started biting at me underwater. I couldn't really see or hear anything before i was already at 80/70% HP though, so even after i started fighting back i couldn't out-damage him.
Unless it’s juvi ptera, juvi Utah or a hypsi attacking you, all dinos are pretty noticable
Goodjob on killing the mixpackers ❤️
But if that deino won the fight with you at 80% hp meant it had to be almost same size as you
Yeah, we were both full from what i gathered
It was really depressing losing my deino like that, but it happens. I just really couldn't see what was happening before it was too late.
Sorry to say. Doesn’t really look like a mechanic flaw, just yours ^^
Well, it's not like the mechanic failed or anything, it's fair to say that. It just could be a bit more visible, there's a bit of room for improvement there.
I guess underwater its hard to notice, but there is a blue indicator you get every time something close to you moves underwater
while personally I dont think it wouldn't be a game changer I do think it would be helpful and at least could be a toggleable mechanic, and it would make sense from a realistic view, another idea I had would be if it could determine what kind of damage you took like if it was a tail or head shot
@covert pagoda I like the idea, but the problem is that it still forces me to play something I would not, I’m now a pachy main but let’s say I like allo a lot. I have distribute my play time between allo and a herbivor 50/50. Where I rather just play allo 100% of the time and die 10x more often trying to reach adult
@covert pagoda Quick note, I'm not sure on point drain/bonus for damage, since it sounds like that could be vaguely abused (irritate a herbi into fighting you, or just do nibbles on your target every now and then, instead of a proper kill). Though as long as drain for carni/gain for herbi otherwise makes up for it, I guess it would work out, it just sounds a little odd to me. Aside from that, while I do like that it'd make herbis much more "viable" in being chosen to play as, there's still the whole having to be a herbi to gain points for a carni, and I don't think I can agree with that, even if it does have it's points. I wish there was a way to make herbis this useful (since they should outnumber carnis in the ecosystem and all), but without the "limitation", but perhaps that's more or less wishful thinking. In any case, it's a well thought out idea and system, and was well described, so points for that!
You actually don't. Allosaurs wouldn't be top drains because they aren't Apexes, and dying early on in your life would mean that you would die at a very low modifier. Playing a top earner with their high exponential point gain increase for about 4 hours should suffice to allow you to try to grow that allosaurus like 15 times, and to be an adult for 2 hours before you incure your first debt.
In the current version of my not balance adjuted points scale, I would put something like a 15 points fee on it, so as long as you die before you're 15 minutes in each time, you'd have quite a few attempts.
Lets day I keep my allo alive for 20 hours. After that I have to play herbivor to build up my points again
@covert pagoda although I do like the concept, I have 2 issues
1: it seems a bit too herbie bias. I understand that herbies should be incentivized, but making small carnivores drain points while a stego can earn seems harsh. Maybe make it based on size, but still favored to herbies. Pachy and utah are roughly the same size, so pachy should earn 50 and utah should earn 40. That way it doesn’t force people to play herbivores, but makes herbies better for grinding points. Also, large herbies should drain points, no reason a steg should earn while a deino drains,
2: don’t make it drain points as you play. What happens if you run out? You just die? Do you go negative? Just make it cost a certain amount of points to play.
Also tie it into the elder system, since you are incentivized to die. Make dying of old age give you a boost of points, so you don’t die of old age just to have to grind again.
Otherwise, it’s a good way to allow people to play what they want while still incentivizing them to diversify playstyles.
Also one more thing. I think this system forces players to play dryo too much. All carnivors will just play dryo to get quick points and the servers would be flooded with this creature
@covert pagodaI'm not sure on the debt as well. You're kind of punishing someone for staying alive successfully, which is, well, kind of against the point of a survival game. Not sure how to fix it though, will have to think on that.
But for significantly less time due to it not being an apex. Numbers would need to be adjusted of course, but top earned should allow the play of mid tiers with little investment. The Dryo flood is the point btw.
That’s still good though, it’s supposed to be a prey item.
So a lot of dryos means a lot of food for smaller predators
True but does it build a balanced ecosystem?
I would say that if you do base it on size, instead of herbi/carni, then the carni should only be half as much worth, if not only a third. We don't want equal amount of utahs vs dryos.
We ideally want far more dryos than utahs, if we go by an ecosystem so keep that in mind.
@covert pagoda I like where your head is at, but I think any mode with such a heavy handed approach to population control would be incredibly unpopular
If it’s a 5:1 ratio of dryo to carno, then that pretty balanced, even a 1:1 is better than it is now
I get that. But I mean considering other herbivors like pachy or teno or something small, nobody is gonna pick that over dryo if they just looking for points
1: that must be discerned in balance trials later on. The general trend must be that herbivores are better in the economy, but small carnivores definetly don't deserve to drain all that much.
2: You didn't read the proposal properly. You explicitly do not die, but rather start incurring debt if you reach 0. This prevents you from instantly restarting as the same carnivore if you die.
And if that becomes the main mode then I imagine the playercount would take a nosedive, as it would incentivize playing incredibly safe on the things you grinded for - if I'm reading it right
I think the debt part needs a rework. We do after all want to reward someone who survives, unless that debt only comes into play if you do not go into elder, and/or after you've had time to become elder, so you can avoid it if you play "right". Or something similar perhaps.
@covert pagoda Overall good suggestion! 👍
Well that's true, but I guess they'd be close in point earn. I was more so thinking carni vs herbi if we go by size. If you have utah, pachy, teno, dryo, and cerato, we want the herbis to be at least 3:1 or so to the carnis, I think at least.
It just means that surviving becomes even more critical. Perhaps there should be rewards for people who manage to massively indebt themselves in the form of faster elder progression.
That still seems a bit harsh, imagine having to jump off a cliff because your life as a Rex was too successful and you want to not be in WAY too much debt.
also for herbivores that just sounds like it incentivizes avoiding player interaction, so while the diversity of the ecosystem will go up - player encounters will go way down
Maybe make it reach a maximum amount of points it can drain over your life
Maybe I missed something, but as soon as you start incurring debt, why would you not just jump off a cliff, go herbi to gain points back, and then try again? Why keep surviving as whatever carni you are? Did I miss something obvious here?
That sounds hillarious, tbh.
Yeah, but not good from that player’s perspective.
No. I assumed that you would want to keep surviving because you enjoy playing that dinosaur.
Also, this system rewards people who can afford to spend 12h a day at their PC; not those that are actually decent at survival
I personally do not see an issue with that. I probably would just treat debt as a high score, to be honest.
You would yes, but since you'd eventually die, you kind of.. screw yourself over with a massive debt.
Or so it would seem at least.
That's false. It rather levels the playing field between the two. No matter how much time you have, being bad at survival will prevent you from reaching high modifiers, so people who are actually good at it will have much higher point gains in much less time.
If I do very well as a herrera, even if it's low point drain, at some point I'd be so in debt I'd have to work hard to get out of it. Despite enjoying being a herrera, I will die at some point. Would it not benefit me to die at point zero then and regrow?
👆
Good intentions with poor execution I think - maybe a system where dinosaurs with a lower population organically just have a + growth speed modifier would work similar without restricting players
That is very true, and also somewhat the point here.
You're going to have to explain your goal there I think.
Exponential point gains are supposed to alleviate that. Only Apex predators would have their drain match the gain of top earners.
Sounds like a "I hate apex players" thread in disguise idk
Who doesn’t tho?
I play Apexes myself and I hate them.^^
But instead of shifting their growth or making them difficult to maintain, it's just an arbitrary punishment telling you that you shouldn't play apex
Let me read through it again, I could have misunderstood something. But I'm not sure how the exponential changes that, since it adds debt, just as it adds gain.
So yeah, the goal is to achieve a balanced eco system through a points economy.
Carno = apex atm. I think everyone hates those
In such an inorganic way, again: I like the goal, but dislike the execution
That much I very much agree with. I do like how you've incentivized being a herbi, and the smaller ones over the bigger ones at that. Much as I like stego, I do also adore the dryo, so that'd be just fine! But not sure on the locking down carni side, and the debt thing kind of confuses me. You reward a herbi staying alive, but not a carni, and while I get the aim, I'm not sure that'll be popular at all. People do tend to love carnis over herbis, for one reason or another.
Because different dinosaurs start at different base values. A Rex could start at, let's say, 120 points and drain from there, whereas an allosaurus could start at 15. So, if dryo would start at 100 and earn from there, you would be able to play several days as an allosaurus based on a single successfull dryo day, whereas the Rex would necessitate you to grind for a while longer.
Yeah, that much I got. I think I'm confused as to the point of "punishing" the carni for surviving "too long" as it were.
Since you said that was sort of part of it
To get them out of the economy/ecosystem. A Carni that survives long enough for debt to become an issue is clearly terrorising the local everything, and therefore destabilising the ecosystem. But you are right in that they should earn something for their troubles, so maybe integrate debt as a positive point output for the elder system ? I.e., the more debt, the more XP you have towards becoming an Elder ?
That could work, gives them a reward and also gets them into the rebirth cycle proper.
So you get them out of the system but in the right way as it were.
@thorny lynx Not every child can be beautyfull 🤪
Yeah, that has to go into the suggestion text though.
And yeah, I get the point you're going for, but since it is a survival game, it kind of goes against that to say "nah, you should die cause you did too good", but if it can be tied to the elder system, that gives it a proper reason.
I know. I just don't wanna come out looking like those beige and olive spotted gigas. -shudder-
I still suggest allowing smaller carnivores to either earn or break even with the elder system.
Like. You know how the top of the dino and markings are usually the darkest in legacy? Switch it around except beige and olive.
I do not, and will not stand for that kinda RNG
Yeah, small carnivores could potentially be earners or neutral, but they should never be anywhere close to small Herbivores.
Sounds like it's also just a way to artificially inflate mid-large carnivore growth time; as you now need to grind something you don't want to play or your friends are not playing just to be able to do what you want
Which could instead be done with stricter diets or more difficult growth cycles for said dinos, so you aren't punishing those that don't have 6h on a Wednesday afternoon to be a bushwookie dryo so they can accumulate points
This would have no impact on growth times. Though lowering growth times for certain dinosaurs might be in order if growth time isn't the main balancing factor anymore.
Depends on the carnivore, I’d like things like Troodons to be high earners, prob not as much as dryo, but close. But as you get larger, the gap starts to show. Utah makes like 1/4 of pachy or is neutral and teno is positive while carno is negative.
It does though. As to even start the growth cycle for say an allo or a rex, you need to have a significant amount of points saved up from other things to not be forced into the negatives should something go wrong
Sounds like a very good Idea.
Know what I think?
Or be good and gather reward points. Also, the sheer exponential growth of Dryo earnings in this model should make this a non-concern for the vast amount of dinosaurs.
so the 5h rex timer becomes 5h of juvi rex + Xh of low tier herbivore , or 5 + 2x mid tier carnivore
1 ton = 1 hour. So 8 tons, 8 hours, unless you're a sauropod.
If you're 500kg, 45 min growth.
Below 250kg, 30 min regardless of size
perfect. excellent system - should tag the devs and let them know you've solved the ecosystem problem
I already did a few hours before posting.
That's where the Idea that top Herbivores should be neutral or drain originated.
Again: this sounds like for every one person you've got enjoying this system (aka being forced to play something they did not want to play), you're going to have 5 people with a stopwatch and dryo in a bush somewhere ready to jump off a cliff before they can go play ~2 or 3 lives of their favorite dino
That would be me. I would rather play sandbox than do that shit
Yeah the other issue is that infinite debt is too much, imagine doing so good as a Rex on a server that you now can’t play anything big on it again. Make the debt a limited amount (maxing out as you hit adult) and dying as an elder refund half the points, if not more for smaller dinos
I don't think troodon, with it's venom and all, should be a good earner at all, since it might be way "powerful" for it's size. Maybe herrera, or if we get velo, or something similar, could work better there.
Like, it's such a heavy handed an ridiculous system as it is currently proposed. Imagine getting a friend in the isle and when they say "hey I want to play X, I got from 6-8 pm today" you say "nah man, we can't play that. Hope on the dryosaurus (it's the smallest herbivore and its only tool is to run) and we can grind that out today. Then tomorrow we can try to grow the thing you want"
I’m just basing it off the size, if troodon can punch up as much as a utah can, then it should be a moderate earner.
"what's that, you'd rather just go play a game - oh you've refunded it."
The specifics are something that could only be decided during a proper testing face. I don't even pretend to have the proper numbers at this point, they should mainly serve as suggestions to show how it could potentially work. I'd expect to end up with widely varying math.
I'd say if we want to keep herbi over carni, even the top herbis should gain, even if it's just 1 point, or at the most be neutral, so it's still in favour if you want to save up or at least not lose out.
Or you play literally any other herbivore, or a small carnivore earner.
i mean, if you want to see how a "point" system works you can just look at how free to play players felt playing on Nublar when it was around. Hint: not fun
Ah, yeah okay, but then taco/oro/hypsi should be the best earners I guess. And whatever other small stuff we have that I do not recall :p
Granted, not as robust as your system but the framework was there: points for playing, high tier carnivores cost a lot, and low tier herbivores were basically free
This is just a suggestion and not an actual mechanic devs propose, right?
Imagine getting all those points to play a Rex and some idiot Theri decides to go run in a forest and Slash for no reason and now u ded
yeah, this is just a suggestion. I don't think the devs would ever implement something so heavy handed and awkward but it is interesting to discuss
You would only lose the entry fee over that. You'd still have several attempts before you run into points issues.
best I could see is maybe a growth boost based on server population, wherein if nobody is playing X dino you can grow it rather fast.
I don't care. If I want to die a bunch of times learning how to Rex, then dammit, I will commit to it.
nuh uh, you'll have to pay the dryo tax first 😉
if you want to play the big things you have to not have fun for X time before you can not have fun for Y time growing said thing
And you still could under that system. You would only start to encounter issues if you are really good and stay alive for several days.
Why not just ask for a progression mode
Because progression mode is to rigid and forces you to play through an entire assortement of dinosaurs you may not like. This system cuts most of that out.
I'd actually be open to this idea as an alternate mode, just so we could see how 0 playerbase it would have lol
but still incorporates the framework of being rigid and forcing you to play dinosaurs you may not like.
for some reason
The reason is to stabilise the ecosystem. And instead of what progression did, it only forces you to play that dinosaur once, before you should have accrued enough points to play whatever you want for quite a while.
If it's only forcing you to play it once (and briefly) then it sounds like the ecosystem won't be very stabilised
it's just an unnecessary timegate to fun
I think a progression mode with properly fleshed out prog trees that allows you to play a similar playstyle all the way "up", would work as well. That way you at least retain your preference in how you play, if not the exact animal you want to play. But then there are other issues with such a system. Which could happen in this one too I suppose.
Personally, if they do decide to add a system like this, it should be based off the elder system and only for apexes. So playing smaller creatures earns you more points per hour when you die to elder. For simplicity dryo grows in exactly 30 mins and awards 5 points. While an allo takes 5 hours and awards 25 points. Dryo earns 2x more points as allo, but if you play allo and reach elder, you are still rewarded.
Then once you get enough points, you can play as an apex
It will be since it will sort based on skill, which seems to be your main concern. People who are actually good at what they want to play will experience it as you said, people who aren't will frequently have to play as earners.
What an incredible way to kill off the casual playerbase and leave a sweaty elitist community hostile towards any new players
The Isle doesn't even have that many players to afford a change like that
Just ask for progression.
Yeah, one issue is where would specialists go? Beipi is very different from other omnis and semi-aquatics. What would pachy grow into?
again: if this is an alternate mode and not in survival proper then i suppose I don't have an issue with it. It could be, as Tarkov players call Labs, "The Aspie Playground"
Why should that kill the casual player base though ? It provides both sides with ways to work towards whatever they want to play based on their respective skill levels. We should not pretend like the game is casual friendly to begin with anyways.
"people who aren't will frequently have to play as earners."
It's not casual friendly, this proposed change makes it blatantly casual hostile
If I have only an hour to play each day, that means half my days are just grinding as a dryo to play for a day as a larger carnivore.
earners aka fodder but who's splitting hairs.
How is it casual hostile to give casual players the opportunity to play the dinosaurs they want in a more balanced and less cannibalistic ecosystem.
Very good question. We do have homalo for pachy but yeah. It'd require a adjusted roster no doubt.
Pro 👏 gress 👏 ion
Fluff gets it
Only if your choice of large carnivore is an apex, and only if you actually spend all that time successfully growing.
We aren't gonna yell at you if you want progression back. This asinine workaround is extremely superfluous.
I just told you how. The "giving the oppurtunity" you tote is to play as fodder for enough time to attempt to grow the dinosaur you want
I decidedly do not want progression, I want an economy system similar to my proposal.
Only if you want to play dinosaurs that actually drain, which will not be true for the majority of herbivores.
It won't happen. Removing the illusion of choice, implementing gateways, and forcing people to play something they don't want without any sort of progressive outcome is a surefire way of someone wanting a refund or abandoning survival for Sandbox
The progressive outcome would be the points earned towards the elder system, as well as of course the ability to play other dinosaurs.
Even Dondi doesn't like playing herbivore nor see the draw of it. So I think this suggestion is rather dead in the water
I’m just learning the flaws in this system. Imagine what the devs have to do with their choices. How they have to figure out a way to make thing balanced for hardcore players while still fun for casuals.
The elder system IS the result of playing a dino for a long time and doing what you're supposed to. The game already has a self-destruct button for your dino.
Yet, Herbivores still exist.
Correct, but nobody is forced to play them.
Yes
And look where that got us
What you're asking devs to do is to hide dinosaurs and mechanics behind gateways. Nobody wants this.
They have to, otherwise the ecosystem isn’t sustainable and carnivores have less fun.
The game more popular than it has ever been and full servers across the entirety of Official Evrima
Exactly, that's also my point.
golly gee, this sucks.
With nothing but Apex megapacks, and yes, it does.
People like the current system, and people play regardless of apex megapacks. You'd rather alienate the playerbase so that hardcore players with 10h a day after high school can rack up points while most of the playerbase exists as fodder.
It will be substantially more difficult to grow an apex. Everything will try to kill you and your hunger whilst growing will punish you constantly.
The issue is that most people dislike being fodder, yet it’s necessary. If we force people to play fodder, then we have much less players. If we don’t, then no one plays fodder and it’s less fun to play fodder. So that’s why we have ai as the fodder for us.
Can I make a counterpoint: instead of reworking the system for everyone, just go play a hyperrealism server that forces an ecosystem on you with rules. It's the same end goal but you can be with your ecosystem > fun brethren without forcing it on the rest of us
The reason we have apex mega packs in both legacy and evrima now is that the smaller herbivores are weaker. It’s more of a balance issue atm.
Carno is overturned. It needs its legacy turn rate and its drift.
Where do you get the whole "fodder" from? Dryo should not be fodder anyway?
And I don't think forcing people to engage with that content is ever a good idea, it would lead to incredible bitterness
official experience is doomed to be obnoxious with all the megapacking mixpacking and down the line when hypos come in everyone and their dog is playing carno/apex/utah just for the strain
Strains are special, I think. You gotta do something spectacular to become one.
I mean, Roger called them "feeder" (or was it "earner") dinos in a previous message so I'm just operating on that thread
I mean, why not just have a toggle for certain dinosaurs spawn as AI only and the rest spawn as player only? That way, we have both feeder dinos and player dinos.
Win win
People naturally drift towards what they feel is both fun and viable or offers genuine engagement. One of the issues with original progression and even survival is playing something you really don't want to play as, leading to a whole host of issues. I'd rather suffer as a juvi Tyrannosaurus, fight and work to grow up than have to grow multiple Dyros to farm points, or go through a whole list of other dinosaurs just to play the animal I want... Of which balance, resources, player count, and mechanics all find their way in to paint this ugly picture that is VERY difficult to balance.
Ah okay. Well, earner would not be the same as feeder/fodder, or at the very least should by no means be similar. Otherwise we're just creating playables that won't be enjoyable to play, no matter if you earn points not. Just got me a bit concerned there.
I don’t think carno is that bad personally, maybe increase it’s drift and nerf tracking hard. The issue is with the smaller animals, teno needs some minor adjustments and it’ll be fine. Pachy needs a way to escape after a break and for its ram to not be countered by carnos using WASD. And utah just needs it pounce to work.
We need more smalls. That's what Carno was meant to hunt. Small shit, gulp it whole, move on. Its teeth were more for grabbing than shearing.
We are getting troodon, beipi, and maybe gali soontm
That was probably one of the key issues with progression.. players forced to play animals that they don't want to play as, as well as the point system painting playable as inherently lesser than the other, leading to everyone wanting to just up and abandon the smaller dinosaurs the moment they can get to larger more point heavy animals. I sure as hell wouldn't have wanted to stay as a Sucho when Gigas, Acros, Allos, Rex's, Shants and Trikes all exist, so I may as well progress onto a spino.
Making growth hard but fun is another hell in and of itself though, as you need to combat AFK growth without making growth absolutely miserable.
How tf we gon have nesting without Maia and Ovi smh
No Mother lizard for the egg update... and I think Mother's day is coming soon or passed? I honestly don't know.

Those people are already rewarded by growth timers. With my proposal, growth timers would no longer be the main balance factor and could be substantially lowered or reworked since they would non longer full fill that role.
Maia should be released on Mother’s Day. Change my mind
I do hope so, yes.
They should definetly be weaker than Apexes for several reasons, so the fix would need to come from somewhere else.
You're right, instead of playing as a juvi you are now timegated by playing something else entirely. Just wait for realism servers and we'll both be satisfied
Earner, because they earn points. That has nothing to do with feeding anything.
Thing is, apexes should only really hunt really big things. They shouldn't be fast enough to grief shit half their weight.
Correct, and the less agency you have as that dino, the more points you earn. You've made that clear and i think I've made a decent case for why this would be ridiculously unfun for most of the playerbase
It becomes less of a "Oh this playable is fun and unique!" and more of a "I'm only playing this thing to play what I actually want to play."
Ding ding ding
It wasn't about agency but combat power. If you personally feel that agency only comes from the ability to kill, than this just isn't for you.
I'm..reluctant to dig too heavily into that, as many good and solid games have expansive design where the more you explore and travel/play, you more things open up and the more options you get...but that's also a very different genre of game and is more what the human factions will be going for.
With the caveat that this only applies if you want to play very strong carnivores. In opposition to progression, this system would allow you to chose where you earn your points instead of having to go through a set chain.
Can't really do that in a game focused around animals that feels immersive and enjoyable off of the top of my head.(finishing up off my last post, by the way)
Yea, and you've correctly identified most of the isle playerbase that will no longer enjoy the xore gameplay loop
Legacy had no reason to play smallers since it was basically stat-checking and tail-riding.
Evrima is suffering from balance issues. Herbies have harder diets (this longer grow times) and have issues in combat. Thus carno reigns supreme. Back when oasis was around, there were a lot less carnos because they couldn’t hunt and had terrible hunger drain. A smaller herbie shouldn’t be able to 1v1 a much larger carnito death, but they need a way to run if they can’t fight.
But, sure- enjoy the 21/100 servers with robust ecosystems
Definetly.
Devs need to slow down and release a balance patch
Just focus on balance for one update
One major balance patch each update
They will, it’s called update 9
In 2028 
They'd need to invest something to get there, just like they are now. The difference is that they would contribute to the system instead of having unbalanced ecosystems.
With the way things are going, I don't think players can wait that long. We are getting one update every 6 months.
Why not 100/100 ?
I know, it sucks
Because with this new system you've sucessfully alienated a large portion of the playerbase that A) enjoys carnivores and B) enjoys PVP
and C) doesn't have the time to inflate their points as a herbivore before going to play what they really want
You personally are not a large portion of the playerbase. And this proposal may even re-mobilize many people who stopped playing due to apex megapacks.
I have had #helphypsi since update 2 I believe, and only now it’s getting growth. Which is going to ruin the one playstyle it had left, trolling.
And it would still be unbalanced. Because all the people on "earners" will just hide and stay alive so they can "earn"
Then they'll go play what they want and you'll be back at square 0 with casual folks having left to do something else
Metagaming, and working to farm the animal you actually want to play. ...That does sound like a way to shoot the casual playerbase in the back of the head.
It needs stuff to make it viable and fun rather than a troll or it’s only escape plan is “hide in bush because I’m smol” anything small can just hide. Hypsi needs climbing and a way to make spit consistent.
Like, there are so many more organic ways to address this issue:
Map design that favors smaller animals
Less AI and diet restrictions on carnivores before 50%
Harsher diet restrictions (stego already has to do a cross country jog for 5h) for apexes
A few off the top of my head, all them actually encourage getting good and learning the map/systems vs learning how to hide
If so, they would decrease the efficiency of their earning because they would lose out on every possible award/premium, while also not having perfect diets for better modifiers.
I'd probably farm points too honestly....which would eat up my gametime, spent not having fun, or engaging in many systems.
Sails right over your head every time smh
If you do that, you drastically reduce the amount of points you actually earn. The more active you are and the more awards you get, the better your growth.
Except for when you factor in that you're using "earners" who build up points, and if they're easy to produce, and grow, you got yourself an effective farming machine if you know where the diet routes are, and how to stay safe and consistently do it on loop.
What about this: the more active you are and the more diet items you eat, the better your growth.
fullstop, no shoddy point system to force you to do anything
That being the point, yes.
All that for a playable you really don't want to play, nor enjoy, just to play what you actually want to play.
That's not going to solve the current issues with megapacks.
That is only a significant issue if you want to play a certain type of apex predator. For most dinosaurs, this wouldn't be an issue.
Ei: that playable becomes seen as a throwaway farming tool, instead of a genuinely fun or interesting experience, with a system that could very well threaten to weaken the structure around it, as well as harm the casual playerbase if not handeled correctly(which could get out of hand very quickly)
Testing would be nice to see it in action.. but then comes the time, money and effort to build a prototype and test it.. Which it may just turn out to be a waste of time.
That is something that every development path could be. And the perception of an earner has no bearings on its actual capabilities in gameplay. Even if deemed a throwaway, it could still be very fun to play.
It will if you implement organic rewards and difficulty for groeing larger dinosaurs
No matter how difficult it is, everyone will want to grow large dinosaurs. That is how it is now too. There needs to be a coercive incentive to combat that, and difficulty clearly hasn't done it so far.
Correct. Everybody will want to, and they can learn how to. Without begrudgingly playing something else so they can then learn how
Has anything new been said about AI?? And future improvements? AI offers a lot of possibilities, that it's just not being used for due to its limited capacity at the moment.
That's the situation we have right now, and it does lead to megapacks. The point is to solve that issue, not reinforce it.
AI is making the game to easy, imo.
Here’s my idea:
Make apexes require a hard system to grow, similar to the one you propose.
That way most people forming mega packs will just chose the next best thing, because that’s what’s happening here. People will choose the most effective methods. Then the apexes can bully out the mega packs and kill stragglers.
It could be used to make it harder if it was actually you know......good.
Neat Idea.
Boar speedboating on a river does not count as a genuine difficulty thing, that's just bad design.
Boar now also speedboats on land and homes into the nearest baby. 
Funny AI moment.
This doesn't defeat megapacks, only delay them and piss off a bunch of people in the process. As long as X populations are uncapped and food is available they will exist
It does defeat megapacks since I can guarantee you that it will take more organisational effort to have enough people have the necessary points at the same time to actually form them than randoms would be capable to muster, while anyone who dies cannot immediately rejoin them.
Just wait for your hyperrealism server and we can both be satisfied
Some people want the system you describe, just not many. Servers with rules like this exist, and many more to address megapacks
And they're all quite niche
Maybe save nycta
You can't attack someone 3 Para lengths away from a body.
I do not know if that will suffice to save the game. Though we will first have to deal with the upcoming Human deasaster.
Here: let me try putting it in diff terms
what if, to play any dino you had to earn points by playing and surviving on human
more points for fixing radars/doing objectives
Then it was less points for smaller dinos, more points for bigger, most points for apex carnivores
(I don't think that sounds fun, you just end up with a bunch of resentful humans grinding away)
I'd rather humans were not in the game at all. So pass on that. Big pass in fact. The Devs seem to be hellbent on destroying one of the best parts of their game, I.e. that it is a dinosaur survival game, not one of the hundreds of Human survival games.
oh. You don't like being made to play something you don't enjoy
in order to afford what you do
I think I got it bang on, you're just a bit blinded by love for your own idea
like it or not, humans contribute to the ecosystem - and them being in will address megapacks as they are not contributing to them
So, if you don't want them in and don't want to play them - I think that should be entirely your perogative to not play something you don't want to
You really didn't- The point is that humans are entirely impossible to balance, and that one of the main things that makes the Isle a compelling experience is that it is a game focused on dinosaurs. As a carnivore main, I obviously have no issue with playing dinos other than my main, or else I would not have made that proposal.
Humans however, are an entirely different topic, and something of an outside context issue.
You don't have issues playing dinos other than your main, others might. You have issues playing humans, others might not.
And humans inherently do not contribute to the ecosystem, they break it.
you don't know that, they're not in it yet lmao
The entire game will be nothing but an issue after the introduction of humans, no matter if anyone likes playing them or not.
Seems you don't like being forced to play, or play with, something you don't want to
Me neither
That has nothing to do with it.
"I'd rather humans were not in the game at all. So pass on that. Big pass in fact."
And you cannot see how the statement that something should not be part of the game whatsoever is different from the statement that someone does not want to play something specific ?
Seems like a rather strange stance to take when you want to force people to play something, yes.
but don't even want the option of an alternate playstyle in the game at all
They do not have to be in the game yet for us to be able to make predictions as to why they would be an issue:
https://www.youtube.com/watch?v=o-I_IdRwPWU
For many years, Humans have been part of the isle's concept and topic of discussion within both the community and developers. Today will we analyse and explore if Humans can work in evrima and its impact gameplay-wise.
Hope you enjoy the video and see you in the next one, stay safe :)
X'Zaguer Discord Server - https://discord.com/invite/nB9V8d...
yes, I've seen the video
i don't want to play as or with them either, but I'm not about to force people to play as them because I want a proper population split
Then you should know that you entirely missed the point, because my dislike of humans being considered for the game comes from a position diametrically opposed to my proposal. Humans will break the ecosystem, while my proposal would fix it.
it wouldn't but you've got your head so far up your own ass that you think your idea is a golden ticket despite all the flaws people here pointed out
And you even seem to agree.
waving them away with "but I don't mind, so neither should anyone else"
There was only one genuine flaw that was pointed out, and I incorporated a solution to it in the proposal.
Have you also seen this video, btw ?
https://www.youtube.com/watch?v=cj7JzmEf-_c
An analytical dive into the mechanically simple, but comparatively innovative gameplay of The Isle.
Chapters:
0:00 - Introduction
8:21 - The Isle
9:43 - Twist A
11:43 - Isle specific good ideas
14:01 - Twist B
23:15 - Roleplaying servers
30:37 - Have the competitors noticed Twist B?
37:54 - Conclusions
Special thank you to ZF Bavon for the Ga...
I did dislike humans previously, but now I like the idea of them regulating the apex population. So add them 
I've always liked the idea of Humans.
It's an enticing promised aspect of the game which adds to the horror aspect.
I'm just waiting to see how the devs truly play out Humans in the long run
Idk about balance, but I do hope they have missions to regulate overabundant apexes (Again, idk if they would or should do this)
Yes
Eehhh.... I'm not too keen on the idea of encouraging hunting for Mercs. 
depends on lore for me
P e r h a p s
I think it's fine if there is a lot of big boys 
Plus you gotta realize there's not too much something like a Rex could do to a group of humans with good guns.
Run at em? Gunned down.
Run away? They just follow.
Then again, it all depends on how guns are made I guess..... we'll see 🪱
I see the apexes being screwed against mercs the most- which is fine 
Biased take, I know
Well yeah, they'll be big targets
I just don't want them to be helpless is all. No situation of "if you're spotted, just tab out"
But humans (with decent weapons) should still be something you don't just waltz towards of course
I think if an apex is spotted in the open plains, it's bad for them (pure speculation)
Well that depends on the Apex I'd say. Like a Rex prolly has no business anyways being there outside of like.....smaller Sauropods maybe 
Poor stego 

But yeah, I see apexes and the really small dinos having a really bad matchup against humans, while utah + sized to about
idk acro? doing well against humans due to speed + decent health
Troodon will prolly be a menace to them as well
Well I guess velo and troodon could be well 

Yeah
But overall, I do like the idea of mercs regulating overabundant species 
It's not like it will be impossible for them to fight back either
Smalls are governed by mids, mids are governed by apexes, apexes are governed by humans, humans are governed by smalls
CIIIRCLE OF LIIIIIFE
idk about apexes being governed by humans
that sounds kinda awful for apexes
True, reasonable take. However, I want them to suffer 🥺
apexes?
Yes 
ehh
i mean, there's suffering then there's being utterly bullshitted
apexes should not have it easy
My take on this is biased. Don't expect reason from me
but they shouldn't have their primary threat be being domed across the world by a sniper
Depends how fast the big bois are. Humans are just slower than stego or a bit faster 
they'll have vehicles too
Yeah, but can you shoot from vehicles. If so, I can see them being annoying for large, slow dinos to deal with
Idk. Logically makes sense- but balance wise 
honestly, balance-wise, i'd rather apexes just don't fear humans. Mercs being seen as a "threat" beyond the fact that they have big guns, to the point that an animal actively flees mercs, seems bad to me
Like, yes, a hypsi being skittish around a merc seems reasonable
Fair. It just depends on their weaponry and vehicles. Depending on how good they are, they might just make a rex run 
but that'd be utter shit imho
because a rex would be FUCKED if a human posed enough of a threat to make it run
humans have range, vehicles and tons of other equipment
if there is ever a balance point where human > rex, then it's not going to be like a trike v rex fight, where it falls on player skill and other circumstance like environment
it'll be a human killing a rex and a rex being helpless
the rex can't run, it can't hide, it can't fight back, it'll be chipped to death helplessly
I mean, even if the weapons are "weak" that will happen
not if you design the game well. The mercs were advertised to be like tarkov, which means at some point, your ammo will run out
the issue arises if weapons reach a critical point where the ammo cost is low enough to warrant an easy dispatch of an apex animal
I guess. I don't have much else to add since we don't know much on what we'll get 

Anyone remember back in PC where you could tail ride Tyrants by staying behind them and shooting them to death? Or just staying on their back flanks.
That'd suck to have happen in the Isle.
but what if... an apex is STRIPED in the open plains???

i mean, that isnt fair to plains-based apexes like stego
also makes for a bland ecosystem when all the apexes are cowering in the trees so they dont get insta-sniped
True, but that's the thing. It's slow and will be dealing with guns of an unknown magnitude
Maybe it tanks all the shots, maybe it doesn't idk
and idk about snipers, but they're not the only type of gun to probably hurt apexes
i mean, shotguns could, but I'm fine with shotguns because then you need to walk into death range
This is my fear.
sniper rifles are literally always a bad idea for this game imho
Humans in general are
I'm going to pretend I didn't read that
why
humans have so much potential, the beta where they added them was so fucking good
the core issue with humans is the potential to have stupid broken and annoying weapons
however, the devs have every power to just not add high-power modern-day snipers
Who needs weapons when you can beat a Juvi utah to death Chicago style.
that was fun
Humans add both chaos, horror and lore to the game. Chaos because there's no better way to fuck around than a bunch of hairless apes having no idea what the hell they're doing.
i genuinely want humans to be as underpowered as they can possibly make them. I want all the cards stacked against them, make it a horrifying experience where you can get fucking shredded for mistakes
As long as guns don't feel like they're shooting nerf darts, while still having counter play. I still kinda feel it weird from a lore perspective as to why Merc's come in with shit guns...you'd think the company would provide them weapons and shit.
playing beta human was funny when you were killing juvis, but the adult carnos and utahs were fucking nightmares
i cant wait to go pachy and bash people lmao
imagine chillin in a building and you just hear a pachy bashing down your door
Tribals I don't see that issue, because well.. they're locals, they can just build and go from there. Merc's are hired arms and what not. Why do you hire a bunch of guys, send them to a dinosaur island with only a knife and a pistol with some ammo.
nah dude, it's implied the mercs are just kinda made and thus expendable. No need to arm your suicide troopers if you can just make more
Is Jeff Bezsos behind this operation??
The mercs are literally on the "asset selection" screen, implying that they are also genetically reproducible entities like how the dinos and tribals are
We don't make the economy for war, we're just suppliers.
also to balance out guns, i'd just make them
- low on ammo
- loud as fuck
- generally low-moderate range, avoiding high-range/high-power weapons like sniper rifles
shotguns should be some of the best weapons, with the highest burst damage
However, you have to get into the danger zone of the animal to best utilise, thus making it primarily defensive
I'd be concerned with the case of making ammo TOO RARE, to the point where it gets annoying, or frustrating(but that's probably easy to fix/resolve).
Is this assuming accurate shotgun range, or game shotgun logic?
I mean, accurate shotgun range is fine, because shotguns still generally only work super-effectively on smaller creatures at further range, like duckhunting
Bears can fucking tank shotguns and keep moving
Because they are BEARS
Bears are absolute units
I don't like the idea of a Utahraptor tanking shotgun shells point blank though... especially OUR utahraptor.
A shotgun should be treated in this game like how a bear is treated, to an extreme. Giant-ass massive fatty animal should just fucking take it and get significantly more pissed. Shoot a carno, you're not getting a dead carno, you're getting a PISSED carno
Well utah getting one-shot to the head with a shotgun doesn't sound entirely unfair
Because that would require you to somehow land a headshot moments before your life is turned to forfeit
Very much a live or die situation
Have they said anything about armor, or nah? It wouldn't do much to stop large predators, but it'd give an advantage against smaller predators and also other humans..
Gotta keep those kids off my lawn.
Ankys should literally just not care about shotguns btw lmao
Like, he just looks at you with a disappointed face and keeps goin
Anky shouldn't care about a lot of things if they make it actually behave and function like an anky, and not a watered down one.
I'd honestly prefer a gillies suit to armour. Let me blend with the bushes for my sneaky stealthy plans
Utah pounce: nah. Troodon's? Sit down and ignore. Shotgun? What was that? Allo? Keep trying. Carno? Hello stranger.
I'd be okay with ballistics vests and the armor they had A LONG TIME AGO( gas mask, armor combo sort of deal). Looked visually cool and I'm a sucker for gas masks. Mild damage reductions but a carno will still wreck you, and you don't blend in as well as you would with gillie suits.
If anky's entire gimmick isn't "90% of the roster literally cannot touch upon my divine form and if they try I will turn their entire skeletal system to past tense", I will be mad.
Imagine making Anky skinny and not a chunky boy.
Just so that the slow animal can be faster... when it already can't escape predators to begin with.
Even spino and giga should reconsider anky lmao
Anky headshotting a Rex, as unlikely as it is, should be terrifying.
I'd honestly just make anky have the weakness of "literally so fucking slow" and "sinks like a goddamn rock if forced to swim"


