#general-feedback-discussion
1 messages · Page 836 of 1
i just said that that's not my point
do you know how long it takes for animals with such a size discrepancy to kill the larger animal?
you mean irl?
Yes, irl
because this is a videogame where hunts should NOT be hours long like irl
But if youre hunting the totally wrong and stupid way you kinda deserve to take hours lol
Like biting a stego as a specialist pouncer
If you want the hunt to take a short time then you shouldn't be going after something 10 times your size
it's really that simple
Utah pack can currently kill a Stego in roughly 20-30 minutes, depending on how they're playing it(potentially faster but this is how long it took me and some people that I was playing with)
my basic point is that 30 hits to kill something is a crazy amount as it is. forget the pounce and just pretend we're working with arbitrary numbers. apply the same logic to other matchups and not just utah
100+ is absolutely ridiculous and it echoes the weight mass system
Yea, I completely agree that Pachy should take just as long
you mean pachy against a stego?
pachy's ram doesnt even work on steg
Ok take a sword, whack somebody with the hilt 30 times and then conplain about how long it takes to kill them that way. Youre using it wrong
I've literally just gone over how it cancels Stego's attacks
Pachy's ram very much works on Stego
idk where you're getting the idea that it doesn't from
not a full 100% stego
last i checked pachy cannot stun a stego
at like 50% maybe
100% fully grown Stego
it doesn't lmao
No, it doesn't matter how large the Stego is
im pretty darn sure pachy cannot stun a stego lmao
idk why you're thinking that Pachy's cancelling of attacks(which is a bug) doesn't work against Stego
stunning=/=canceling attacks
You're pretty darn right
those are two different things
you don't "stun" the stego, you just cancel its attack animation by bonking it at the right time
is see what you meant but what does the cancelling have to do with this??? we're talking about stats not bugs
Yeah Pachy is unable to stagger it, which would be the stun yall are talking about, but it can cancel the animation, and thus the hitboxes, of the attack
^
Bug one of the admin for help there
It deals damage and it stops the attack, idk what more to tell you, that is Pachy's ram "working" on stego in my book
who would i even ask
tag official server admin role
Yellow names
use "@"
try to do that on NA-evrima channel
they should come over as soon as they're available
@edgy harbor Hey dude. Any shot i could get a TP onto solid ground? completely stuck near a bunch of rocks
in the mean time, try to safe log
let me do this for you
yeah i did
you've gotta tell them ur ign and location
thanks my man
You're welcome
Anyway. My basic point is that I think it is absolutely absurd for any reasonably sized animal to need anything over 40 hits to kill an opponent
my cutoff for "reasonably sized" being utah sized and above
so utah should kill a rex in 40 bites?
or am I just misreading that?
40 or less
according to what he said
and of course it shouldn't - it should need far more than that
Yea because if you're a rex and you let a utah bite you THAT much???
i mean come on now. you have to be braindead to let that happen
are we going off of real life or in game stats?
my mindset is assuming that players would be smart enough to prevent a utah from getting 40 INDIVIDUAL bites on a t rex
I mean in game, the Utahraptor shouldn't really be able to threaten the rex with its primary attack, that's what the special abilities are generally for
in game of course, irl a utah wouldnt touch a rex
i get that, but im making a very generalized point about base bite damage
so 2200 hp rex?
No way
that or 222 bite force for Utah
remove weight=health and then buff everythings damage accordingly
Considering that the game is generally supposed to be trying to be realistic about this stuff the fact that an irl Utah wouldn't even touch a Rex is a pretty good indicator that it won't be doing much to a Rex in the game either.
alr
Thank the devs that's not going to happen
yea probably not
I mean I don't see a reason we'd need to remove it when it's only a problem for Utah trying to blitz down apexes with the primary bite
our utah also runs incredibly fast compared to real life, is stupid agile, and jumps 12 feet into the air. realism applies to a point, but if we wanna go for the realism route then tenonto should get literally trashed by carno every time
it costs no stamina, is generally pretty fast, and it's on a super agile animal, that doesn't scream "should deal enough damage to be threatening to significantly larger animals" to me
Our Utah ain't no Utah and it's getting renamed further down the line
Like if the primary attacks had stamina costs, I'd agree it should be more damaging
it was really named "Utahraptor" only because it was a big... raptor
real life Utahraptor is supposed to be added to the game later on according to Dondi
but for now it IS utah, and the way it functions is how this animal will function forever regardless of a rename
@dapper mirage That is actually a bug which'll be fixed...eventually..
but if we remove mass = hp, and buff damage, we'd probably be in basically the same situation, but Utah would be dealing 250 damage per bite to a rex with like 20k hp
^
It's not like the balance would change dramatically, we'd just have bigger numbers
They'd just upscale the hp pools of the larger creatures
besides it's not like say, Dryo, needs more hp
Idk what's so hard to grasp about that, but small animal requiring a tonne of attacks to kill the big guys IS intentional
does 40 bites not count as "a ton" of attacks?
which is really the only case where we'd need to break mass = hp, since it makes small guys way less tanky
No, it doesn't with that size difference
It's less that it's not a ton of attacks and more that the primary attack of a 500kg animal shouldn't ever be a concern to a nearly 9 ton animal
i think you're underestimating how much effort it would take to stack THAT many attacks in a game like the isle where you can be one shot quickly
especially on an animal that has a powerful special ability that it's meant to use against the big game
Utah's pounce tho? That's a dangerous tool
And the trend with Evrima is encourage the use of the unique special abilities, instead of "haha LMB BRRRRRRR"
Pounce works rather reliably on the current update in my experience
I haven't had it bug out once so far
lucky
I encountered bug related to it, but dismount still needs some changes tbh
like imo, the primary attack should generally drop off really fast when trying to punch up, since the use of the primary attack should be vs similar size or smaller for carnivores
and/or tuned to the hp of their prey
cough make bites take stamina cough
So let's say for the sake of argument (arbitrary numbers being used) Rex has 10k HP and utah has 250 damage. Utah kills rex with 40 body shot bites.
Assume that this fight has no special factors and the utah is not using pounce. The utah must go in on the rex FORTY (40) times and land a bite each time. FORTY times it is risking getting one shot by the rex. This is also not counting hits that the utah might miss, times the rex might move in a way that makes the utah unable to attack, etc.
if you want to punch above your weight class, use stamina and your special ability
That sounds like some legacy garbage btw
See my problem here is that you are right that the Utahraptor shouldn't really be a threat without pounce, and yet you are opening the possibility for it to still manage it
You seem to forget that a Utah is also still very manouverable
Like we don't want Utah's nipping rexes until they die, they should have to pounce when they are that out matched, why even give them the opportunity to kill them otherwise?
As in - it's funny that you're saying that Evrima is going to be like legacy with this idea that big animals will be so durable against the smalls when it's the exact opposite
Exactly. If a t rex cannot prevent a utah from landing FORTY bites on it, yes, it absolutely deserves to die to that utah.
Yeah but if the Utah is refusing to use its pounce vs a 9 ton opponent, that Utah doesn't deserve to win
again
i am not taking into account special abilities. im making a generalized statement on how primary attack damage should scale
"But it refuses to use pounce" isn't a good arguement, otherwise we should buff stego so it can bite Deino's to death because it refuses to tail jab
Utah's primary attack shouldn't be "bite hurr hurr"
yeah, it's 40 mistakes, cool
so what, should it also down a Brachi in 40?
Because that Brachi would have to fuck up real bad to get bitten 40 times in a row since every attack is a 1 tap
Just wanna say, Utah with 250 N would 2 shot another Utah
Not if we give Utah 5k hp
big sauropods are an outlier since theyre so stupidly massive and probably not even playable. im focusing on dinos that are confirmed playables
Lolö
Cama
cama isnt confirmed
Okay but if we balance Utah around havin 250 bite force, how much HP does something like a Troodon need then? 200?
Every dinosaur is confirmed playable
Maybe not all on the official servers, but all will be treated as playable so you can enable them and have a balanced creature
Official server might for example turn off Maia, but Maia is still playable in the game at large
troodon is significantly smaller than a utahraptor
Utah in no world should do 250 N my guy
Yes but by dramatically increasing the damage of Utahraptor, we are forced to dramatically upscale the hp of smaller animals
and my proposed threshold was anything "reasonably sized" which is utah and larger
please read where i said "arbitrary numbers"
So then what are the actual numbers you'd give it
we are using numbers for the sake of the discussion, not what they should actually be
it depends on a ton of factors
Like
we're literally just using hypotheticals rn
But yeah I don't see the merit there, espeically since Utahraptor is so puny
Like if Utah is reasonably sized, is Allo massive?
Cause Allo is generally regarded as like, the mid sized carnivore
If you give Utah high dmg why even use their pounce when they can zip around everything with their superior speed and agility and just bite them to death
Yeah a Utah which can 40 shot a rex is a utah which can like, 5 shot a Teno
unless everything is given around the same hp
Mid sized animals
That makes Allo look like a behemoth
My point is that Utah is generally regarded as a small carnivore, so I don't know why you are thinking it should be able to threaten the largest land carnivore in any significant way with its bite
I'm failing to see why Utah should be able to bite bigger things to death either
how does that make the game better?
would it be better if i used cerato as an example instead
Also this is totally ignoring the impact on the rest of the animals, or on Utah's own pounce
No
because you are not understanding my basic point
You wanted to get rid of Mass = hp and inflate bite damage
however I fail to see how that's a good idea when it just rapidly begins to fuck the balance
^
When Carno had 350 N of dmg NOBODY used the charge because biting things to death was just objectively better
We give Utah 1000hp, now Carno needs like 3000, Dryo needs like 500, etc
That's when you buff HP
(charge was also arguably worse at the time)
But that is fucking ridiculous
ok
So if we are buffing Hp to keep up with damage.... why buff either in the first place?
It just gets us back to square one
two reasons
- Give more leeway when making stats
- to make biting things as a carnivore have a significant effect at chipping away at an opponent's hp
think about it
why should biting have a significant effect when it's a free attack?
If you buff dmg and HP nothing will change, it'll stay the exact same way it is rn
But... why? why should biting something many times your size have a significant effect on it?
That's just stupid and immersion breaking
the five mid tier carnivores (bary, cera, carno, allo, alberto) are all pretty much going to be forced to be within the 150 to 400 bite damage range curently. none of them can go higher because it would be absurd.
Also we have plenty of leeway as it is with making stats, mass = hp isn't as limiting as people think because we can just adjust damage numbers
Cera is in no way a mid tier lol
Yea Cerato is a midget
And why is that a problem? They'd be relying on their other tools anyway
Cera is a pseudo-mid like Teno.
And Carno..well..carno walks the fine line of both
the primary bite is just a generic "NYEH" type of attack
the actual meat and potatoes is the special abilities
that doesnt mean primaries should be useless??
They aren't
they aren't
they just aren't useful against larger opponents
utah's kinda is rn
Utah's bite is still a good tool vs same size and smaller
They aren't "that useful" against larger opponents
Im back from the spirit realm guys
but why force things to use only one attack in a fight
it's just not your go to tool vs significantly larger animals
i do not get that logic at all
The game doesn't force you to use only one attack
Generally you aren't forced into only using one attack, unless it's a niche case
How much does its bite do against pachy body?
like utah taking on rex, its pounce is the only hope in hell it has or taking on such an animal
The fuck kind of numbers heresy did I just walk in on
Like % wise
it only tells you that only this attack will do something noticeable to a really big game
Why use the normal bite when you can use alt bite? Why use alt bite when you can use pounce?
Not a whole lot, I haven't measured in a while tho
Teno alone has so many different attacks to choose from and, I use them all
Stam be like
11% iirc
Biting things is great if you're chasing something
So 10 bites kills?
Yeh
Hol up...
55 damage into 500 HP, you can do the math
What
Utah vs Dilo will have the Utah using all of its attacks quite frequently
but as the Utahraptor starts taking on larger and larger opponents, you'll see it rely more and more on pounce
Im just wondering percent wise on pachy side
How heavy is Dilo on Nova's chart
700 iirc
700kg
Oh jeez, a pounce will absolutely melt that things bleed
It actually kind of dwarfs Utah
I dont see current utah being equal to dilo imo rn
You can take 10 bites before dying. You'll be on death's door on the 9th
Current Utah would murder it with pounce as Idnod pointed out
Dilo has the advantage in the 1v1, but Utah can punch up better and harder thanks to pounce
If you can dodge the pounce anyway lol
How much dmg does pounce do per tick
Ngl I think a single pounce might be able to end a Dilo
Even bucking would be really cripplingly painful if the Dilo keeps moving
Nah maybe bleed yes
Enough to bleed out a Dilo
That's what I meant
if it stands its ground, it might be able to survive it
Dmg is irrelevant
but if you are running? You're dead
Just the tick though how much dmg?
Haven't tested it
We don't have good estimates
Rip
Bleed damage varies greatly, it's kinda impossible to get a good measurement without debug tools
I mean tbh, the Utah then just regains its stam with that good stam regen and pounces you again and again
How to make utah god
For starters we aren't outright given values.
I mean we don't know what extra bullshit the Dilo might be packing
Give infinite stamina
True
It does have Venom
Two attritional predators fight
Dilo just brining drugs onto utah
Also regarding this whole "biting Rex to death" idea - that's probably just not happening when trample is in the game, the moment you run up to it to bite it you will just get squished by the trample
Okay but genuine question, who here thinks bleed should do..more?
Really the only thing yall need to know is don't run around while bleeding unless you wanna die
Define more
Like, just have more effects on something?
Hope trample doesnt glitch pounce
because I agree if you mean it should be more impactful, but I disagree if you mean it should be a higher value across the board
No, more impactful
Tho there does also reach a point where bleed is already crippling in some cases
I wish utahs could actually tell when they put enough bleed on something
Like an Idea I had was, the lower something is on blood the more stamina they consume on all actions

That way bigger game can be easier in a way
Body fracture already has that covered, I've seen some proposals for bleed locking stamina directly, still on the fence about that idea tho
Just smell the bleed lvl idk
Makes sense ngl
Tbh I think body fractures should go from stamina to just doing slight DOT
That was the OG bleed idea on Trello iirc, the stamina drain thing
Cry Harder, you wont stop me 
Body fractures rn seem very useless
If you're bleeding out to death you're gonna not be running as fast or long
Eh, I'd rather save DOT for other things
I'm fairly convinced it's just not set up correctly, since it should be fucking your stamina when affected
Can we pls talk about how pachy runs full speed even when 2 fg utahs are pouncing
Utah pounce doesn't slow things down, shit happens
No strugle on pachy animations
Pouncing in general should slow things down imo
Just runs like utah pounce doing nothing Xd
cough 2 Utahs pouncing a pachy should pin it cough
That's one hell of a balance nightmare in the works
I wish dinos had a animation when getting pounced
Yeah but if you think pouncing is a pain right now, wait till you see how buggy cooperative pins would be
Aye man if devs were fine coding pachy stun locking then...
I only think dismount is a pain
someone grows 1 tick while pouncing and transitions from the latch to the pin and everyone falls under the ground
👃 I smell pounce improvement and pounce counterplay discussion
You do know that's a bug right?
Pounce legit turns slow mo at slightly higher pings lmao
I hoped it was
I don't like that either. I am perfectly capable of getting angry about both instances of imbalance
Now, show me the fucker who proposed being able to kill Rex in 40 bites
Also, why does pin do less dmg than latch?
Untune pachy a bit and maybe stop teno one shot utahs?
It doesn't?
Head shot does
Teno doesn't 1 shot Utahs on body hit. And Pachy isn't overtuned, just..bugged
Yeah..A small area to hit
Im saying head shot but body might as well be oneshot
Body doesn't 1 shot
Get stunned and another slam
I just said might as well be
Tbh the tailslam imo shouldn't do any dmg at all
Should be used as utility not outright murder weapon
Unless kick gets gud
Kick should get abit of a range increase, medium fracture dmg and in general a dmg buff imo
Counterpoint to the counterpoint
If they want a dmg tail slam they should add the running one
Encourages predators to not try and engage prolonged fights
Teno claw bleed is actually pretty good
Utah whole point ngl
Yes
Keep the fight going for as long as you can
I just don't like how tailslam rn can like do everything
I despise it for that reason and the insanely limited range of attack for what was implied as a crowd control tool
High dmg/dps ✅
Long range ✅
Stun / Knockdown ✅
This is honestly what I'd do with Teno
Knocking down the damage in exchange for allowing it to cover more of its flanks/sides and serve as an actual crowd controlling tool
Turn kick into its main damage dealer in conjunction with claws
profit
Pachy turn speed nerf a bit?
It’d be cool if teno focused more on specializing against fighting groups of animals
A real crowd controller
Wrong way to nerf it until we see how it preforms with the major bugs plaguing it fixed
Lower the dmg to the tailslam in general..Maybe like..50 but keep the stun/knockdown but decrease the stam cost
Increase the range of the kick slightly and buff the dmg(also give it medium fracture dmg) but increase the stam cost(also get rid of the knockdown. Stun can stay)
Add the running tailslam
why would you nerf its turn
Pachy is in a weird spot because its entire balance is plagued with bugs atm
What nerfs would you do pachy if you could at all
none, considering its actual mechanic is bugged and we dont know how it functions outside of it
Recovery of missed headbutt
Even slight changes
None until I've seen how it does without the game breaking bugs
Canceling attacks being the main issue
Like fixing fractures on tail hits
Aye, a bug
At best I'd personally split ram damage into raw and knockdown damage of equal value
You shouldn't be cc'ed via your tail in the first place
i wanna see how it preforms without bugs
maybe fix the fact that a tap charge is just as good as a full charge in some cases
Just make pachy do 100% of fracture and 0% dmg ggez pachy can break legs and run
Jk
But yeah, better to see how it works without bugs before trying more
The only thing I would change regardless of bugs or not right now is carnos turn in place rate, as even w/out the bugs, a carno forced to stand in fight is practically defenseless due the turn radius
What does cc stand for
crowd control
Crowd Control
crowd control/stuns/staggers/knockdown
Only thing I'd change with Pachy is making the missed headbutt recovery a little bit longer
Yes pls
i'd mess around with tap charge and fully held charge
I would love more end lag ngl
Cuz I really hate the "Haha lol, gonna ignore punish wib alt attakk"
Again, probably best to wait for the bug fixes to see how it works with the stats and mechanics cooperation
Utah chilling with 3 second pounce endlag while pachy chilling with 1 second endlag
A pachy missed its headbutt, now the Utah has the perfect chance to go and pounce i- And you just got alt attacked and knocked down
True
The actual time of them is the exact same. The thing is, utah is in the air for much longer than the pachy
2 utahs are needed for pachy fights but even then getting a good pouncr is hard
Also make the dismount aimable via keys, not cam
Eh im fine with cam
But maybe expanding on pounce as a mechanic would be nice
Like swapping sides on a dino to avoid 3rd part hits or walls?
Bracing agaislnst buck?
I'm not
We all arent fine with something tbf
Because then the animal you're latched onto just turns in a circle, fucks with your camera completely WHILE bucking and murdering your stamina, and now because of that you land right next to them and get slaughtered
I really have something against that
Now i see your point
Could work
But might bug easy
I’d like to see tenonto become more versatile and less specialized when it comes to combat. Should be less of an extreme 1-1 brawler, more of a versatile crowd controller that also has escape options
Like, when a Utah pounces me as a Pachy I just turn in a circle inwards(to the side they are latched onto) and buck, and then I alt attack once they hop off right next to me = dead Utah
I might say make target not turn as fast when being pounced due to imbalanced
i mean atm juvie utahs pouncing are a bit uh
👆
not op but, yknow.
take forever to buck off, keep your bleed going
no idea why they take forever to buck off, but they do.
Cuz babies have more stam
still shouldnt be taking as long to buck off an animal that small
Maybe improve on Utahs pounce if you dont want to keep it as a one trick pony
How about letting pouncing Utahs be able to swap sides on a dino by going over their back to dodge a incoming 3rd party attack or wall. This move should cost 10% stamina since pouncing already takes heavy stamina intake. Key for move could be v or alt rmb/lmb
Also to add some counterplay against bucking for utah maybe let it just hold on and stop biting the target to brace against a buck. This should heavily reduce incoming stamina hits. This change should make it so holding rmb will simply let you hold on to the dino not taking stamina and holding lmb with rmb will cause the normal pounce
A old suggestion
I also feel like the lighter something is compared to Utah the more stamina it should take to buck them off
Plssss
Like, a Pachy should drain hella stam when bucking a Utah
On the other hand, a single Utah also should drain its stam alot faster when being bucked by something like Stego
Juvi Utah pounces are the most annoying thing ever
ye
Does no dmg tho
again
Lmao
takes forever to buck off, keeps you bleeding lol
Because when you kill a few adults and are still dealing with the rest of the members, they just respawn and harass you, also prevent you from sitting down
I mean they are oneshot
also wastes your stam
They are slower
because for some reason it uses up a shit ton of stam to buck off one thing
Respawn timer problem
You literally can’t sit down when a baby Utah pounces you 
Its great
And they force a standup
i mean the issue still stands lol
cringe
Yes
It’s not fun for anyone else, even other carnivores
Me when carno ram
It's fun for the Utah 
Me when pachy stun
Being a nearly two ton meat truck and getting forced to stand up and take the little rat chewing on me for some reason
Me when teno do funny stun spam
idk bro, combat is heavily focused around stam and yet carnis get a free attack with no stam cost
Me when stego exists
Bite?
meanwhile herbis have to use stam costing attacks just to do serious dmg
and their bite is super reliable and their main move lmao
Cus they evolved to hunt? And eat?
Not really for Utah tbh
im not disagreeing herbis have it fairly good now, but carnis legit get a good and reliable move with no drawback
Nothing is wrong with carni bite
im, not disagreeing
Phew
Herb bites are also pretty useful tbh
just saying combat as a whole is super against herbis
considering again, stamina based
I disagree
For a second i thought you were saying carni bites should all get nerfed
no
Had me worried
Imo if anything combat works against Carnivores
True
I dont think we should care if bite has no drawbacks
Your rmb or alt are stronger
Plus try biting irl for a bit
No draw backs
combat is stam based
all of herbis good and reliable attacks cost stamina
carnis reliable and good attack costs no stamina
Unless broken tooth
i dont see how its not against herbis in terms of that lmao
Ram and pounce and lunge?
Legit use stam
are you reading what im saying
You're comparing bite with herbi specials
Tbh the only bites that are "good" is Carnos
deino
Im confused
Can a Deino run you down?
utahs is whatever
That might change with ceratopsians, those beaks should hurt. Are they supposed to make dryo's fingernail mouth or stego's flimsy little beak hurt?
Deino just avoid water
i mean its still reliable is what im saying
You can go to shalows
If you die to a Deino biting that's on you
They can guard which is pretty annoying
Megapacks be like
Mud pools were a mistake
carnivores reliable attack has little to no drawback, it costs no stamina.
all of herbivores good and reliable attacks cost stamina.
combat is heavily stamina based.
Legit let my deino get more dinos
All these herbivores have stam consumtion, yeah, but they have all the very strong shit(stuns, knockdowns, fractures, very high dmg, etc) right at the get-go without any former factors being taken into account(needing to run to be able to stun something needing to move at certain terrain in water to have your ability be the most effective)
The exclusion would be Utah, but even that can be very easily countered by simply holding E, turning in a circle and then smacking the bastard the second he's down on the ground again
the only two herbis that dont fall into that are dryo and hypsi lol
Herbis can bite too
i know
No draw backs
And bites for Herbis are also pretty useful
you arent getting what im saying
Because we dont!
I am, but I still disagree
we arent saying they arent
hit and run tactics have historically been the most efficient way of fighting in this game
im literally just saying combat is kind of against herbivores lol
Well actually it was ass riding
But go on
Cc go brrr
depends on match up really, if you had turn better than your opponent or not
my guy
Not really because herbis can punish their attackers hard enough right now
Look at stego lmao
big stuff with powerful attacks always flops over to hit and run
its only good attack costs stamina.
Spino in evrima might face tank some stuff
Or rex maybe
im not saying bites should have stam costs or whatever, im just pointing out that combat is just, super against stuff that primarily use stamina based attacks
Thing is
If they were both equal in strength but carnis had the bite advantage still then there would be a point, but currently herbivores are able to severely punish their attackers which makes it fine. Once a current herbi lands one of their attacks they are able to combo
Everything can bite
i dont even know how you'd really fix it, but its whatever
Herbivores have to know when to use their stam using moves
And utah bite is only 55n
Pounce is a big stam using move
You also forget that Carnivores most "reliable" attacks need an additional thing added to them before becoming actually good.
A carno has to run for 3 entire seconds to be able to charge
A deino has to walk on the water ground to be able to get the most range for its lunge
A utah can still be countered by simply holding E, slaughtering its stamina, messing with its camera while turning and then smacking the bastard when he hops off because dismount is unreliable.
Stego can just press rmb once in a direction and instantly do 1250 dmg with little stamina. Teno has TWO abilities that instantly deal CC and heavy dmg without and further additions other than "press rmb and rmb + alt"
Pachy has it even worse because with that thing it's just, hold rmb for lots of dmg, stuns/knockdown AND lots of fractures, press it once for a small second with the same effect but diminished(aside from stun) AND press lmb + alt to stun/knock something down and do decently high dmg.
Carno needs some changes to ram
ram sucks ass atm lol
dont even need to use it to do anything meaningful
pounce is, whatever, utah is kind of focused around that
and deino has the highest bite dmg ingame
A Teno can just stand still, hold rmb + alt and instantly do high dmg, with long range AND high dmg + cc, Carno can't use rmb at all without running for 3 entire seconds
Stego does more dps?
when deinos are fighting stegos, even if they lose, they're going to be using lmb, not rmb too
Plus 500n can let something like carno run away if bitten
They actually use rmb + alt
does that even work?
Something slow as deino should bite hard
Because normal bite already has a small cooldown in of itself
every deino i've fought just uses lmb, and maybe an rmb if im facing them
stego doesn't really have that either
stego is also forced to use one attack kerk
Stego just turns its side abit and spams rmb, does mega shit ton of dmg
Stego needed another move back in update 2
To help with utahs back then
But uh... you know
And Stego bite is also pretty good, so is Pachys, and even Tenos
tenos is the only reliable bite
Exactly
So is stegos
Eh
stego is too slow, and pachy you're better off just ramming or alt ramming
And even Pachy
Bites on herbs also allow for alot of baiting
Only bite a few times, now they think you only know how to bite, so they get cocky. Then? BAM, claw right to the face, impaled by a tail, WHACKED by a pachy
never seen that happen
i only really play stego. so usually just walking towards people baits them in enough
I chase utahs and bite them then they think I only know how to bite and start trying to facetank me, so I just alt attack them and then murder them.
Same works for Teno, only that they then try to usually go behind me abit, in which case I just tail slam them into the face
I learned as carnivore in this meta is to never get cocky
Even bad players can surprise you
I use Stego bite on Utahs that only sit at my face, cuz then they get cocky too and then I whack them when they try to bite my head
It works even better if you lose abit of your stam but conserve some
Still saying stego needs blood pool nerf
Cuz then they get even more cocky cuz they think: "Oh! They're outta stam!" whack
Or delete 
Or just make dismount more reliable
bucking in general needs fixing
Suggested that and ppl hated it
Cus apparently uta dismount shouldnt be free dmg against target
me when 4 utahs on adult stego takes a little more then a quarter of stam
The thing is
Idk man utah dismount needs halp
As long as a Stego can just buck + swing spam nothing will change
Its so unviable against 2 dinos
3
You will never find a solo dino
Ah yes 90% of my stamina in just 2 seconds
not two seconds lol
Ik
and its more then 90 if its more then a quarter of stam
it takes 7 seconds to dismount a utah via buck
Idk man maybe its lag
what
Cus i lose massive stam in such short time
For now I'd make dismount aimable via keys instead of cam and see how that goes
i want bucking to actually be not detrimental to the prey item
Might have to wait 3 months for that wish
What do you mean?
Isnt bucking good?
literally uses so much stam trying to throw a utah off
and this applies to all animals, not just stego lol
Hmm
unless the animal is pachy sized or smth, it shouldnt be using a shit ton of stam to throw off 1 utah
I have a few solutions?
yeah, just cut back on stam drain 
For bucking:
The heavier the thing the Utah is pouncing is, the more stamina the Utah itself will lose and the slower the stam the prey will use
If more Utahs latch on at once, the stam drain of the animal is slightly increased, while for the Utahs it's slightly decreased
Also, allow animals to knock Utahs off with environment again but only if they you're running them full speed into the object
Make dismount aimable via keys. Not camera
Bucking needs a rework
I.E. A Stego may only need 3 second to buck off 1 Utah
And maybe 4 for 2, etc
A pachy on the other hand may take 5-6 seconds to buck off a single Utah
And longer for 2, etc
Bucking and pounce in general need a tlc
Yes
But how would we do it.
Give suggestions on how to do all that
I did
Do i need to repost?

Theres tons of utah pounce suggestions
Like pounce jump off idea
Just gimme a link
Maybe improve on Utahs pounce if you dont want to keep it as a one trick pony
How about letting pouncing Utahs be able to swap sides on a dino by going over their back to dodge a incoming 3rd party attack or wall. This move should cost 10% stamina since pouncing already takes heavy stamina intake. Key for move could be v or alt rmb/lmb
Also to add some counterplay against bucking for utah maybe let it just hold on and stop biting the target to brace against a buck. This should heavily reduce incoming stamina hits. This change should make it so holding rmb will simply let you hold on to the dino not taking stamina and holding lmb with rmb will cause the normal pounce
Too lazy to look for the others
Hmm
I like the 2nd idea
The first idea(no offense) seems kinda silly
"Let me just climb up onto this Stego's plates, then go over them, then turn around and climb back down to hold on again"
I mean, the move would have to halt their stamina drain during the animation and switch to the side
Cus it takes stam to use it
Cuz like...Imagine you're in this switching animation which would probably take abit of time, lose 10% already and meanwhile take "DOT" to your stam
Make it a fast animation?
Ehh
Look at utah z walk speed
I dunno, it seems like a hell to do in general
True
Like..every animal would need a different side switch anim
These are the devs that had trouble with legacy pounce afterall
Tho, I cans see side-to-side switching a possibility
They did add animations for dinos
Like stagger
?
You made me see so many problems with it that its funny
What I meant with side to side is
The akwardness of utah trying to reach over and climb down and turn around
Y'know how Utah can pounce the back side of a stego but also more on the front, if it could move towads the back/the front, I see that possible
That would be cool
Utah be like
Just gotta chuck my meat chunk over there too just incase
LMAO
Lemme just bring this dead hypsi rq
Dont mind me stego
Just taking mah time
Then proceeds to get the biggest megapack combo ever
Yes
So, that's what I meant with it kinda looking silly
Utah audibly making grunts and heavy breaths while trying to climb over the stego lol
You mean purrs
Loud ass idle purrs...

Lol nah, just like breathing heavily
But it’s cooool
Or you git gud with it
what
what
Carno need 15,that is unfair, not that Utah, a dino made to play with a pack, needs 30 bites
Utah takes 1.50 hours to grow and trex will be like 7+ with perfect diet, so 40 bites is fair, it even should be more bites
a utah biting a rex would be like a bearded dragon or some shit biting a human. it shouldnt in any circumstance be a successful fighting tactic
also carno being a boring playstyle has nothing to do with "get gud with it"
what is the point of the conversation atm
idk he's necroing an old convo lol
lmaoo
a convo that stemmed from pesky's pachy feedback and somehow evolved to "utah cant solo huge animals with bite and that is a problem"
i remember when utahs and dryos were soloing stegos with bite
i guess some people thought that was balanced
i remember when stego was literally one of the worst animals because utahs could maul it to death easily and now everyone hates it even tho literally nothing changed but damage/health between species
oasis is another reason stegos are cancer now and oasis is one spot on the map where 90% of the cancerous behaviour is quarantined
truuue
honestly i wish there were GIANT mud pools that were like, out in the middle of nowhere away from resources
dive in there for safety and to mask your tracks but you can't rely on them
these tiny little mud puddles i dont like
rain making random mud pools in the future instead of permanent set pools would be nice, and also muddy pits in the place of dried up water sources during droughts
i hope the current pools are a placeholder because we've got no weather
make rain bring good things rather than "cool i cant smell anymore" like in legacy
people should look FORWARD to rain honestly
if anything rain should only wash away some scents. realistically some smells are enhanced by moisture whole others are rinsed away
but rain making puddles and mud pits and replenishing water sources would make it way more than just a pretty nuisance
Bite is the main attact of most large dinos, their jaws are made for the reason of hunting
also im sure this wont happen but it would be funny if standing on metal structures during severe weather could get you struck by lightning
it wont happen lmao, they've stated how much they hate the idea of dying to lightning
probably because a total rng death is shitty, however this is basically self inflicted because you'd have to stand on a metal structure for it to have a chance of happening
but yeah it'll probably neve come to be ):
Sorry, I'm a dark souls player, I must say that
that's not even remotely correlated
Then just dont play them if you dont like them, like you are already doing
Ofc, i'm going to walk 29 mins to this mud pool just to walk other 20 mins to get where I want, oh wait mud pool effects lasts so little that it beenb like I never went to the mud pool
then make the mud last longer it already is mega short
didnt ask for your opinion, it was a comment hours earlier about adding more variety to attacks and had nothing to do with you lmao
Or mud pools next to river shallows
Oh so I can only talk to people that is talking to me, eh no
rando mud lakes around the map would kinda be weird though anyway unless its a biome set for it
no, but you shouldnt ping random people from a random conversation hours ago just to add no substance to the topic
What oasis needs is more bushes and tree so that it is not 100% safe like It already is
oasis needs to not be a damn community garden where every herbi can go for full diets
the mud pit being there is just more gasoline on the fire
plus the shallow water
@barren zephyr Herbis already cannot cannibalize since they can't eat meat
Killing is not cannibalism
I don't see either how adding a morale system to animals would be any more immersive or better for the game
sounds abuseable as fuck
Just let people kill each other, and don't trust random people with massive spikes on their tails
now people can just harass you and if you kill them you get a debuff ezpz i'd troll people with this exploit all the time if it was added
The abusing part is not the worst imo
The simple fact that this would exist bothers me
what about it
is there anything being done to address all these blatant and obvious bush hackers?
if im trying to play solo and some dipshit starts following me and wont go away and is getting up in my face i have good reason to kill them, ive had to do this before
On your end ? Nothing
Devs are trying to get rid of hackers, but we haven't got any news regarding that recently
it is stupid to punish a player with a debuff for such an act in the first place
also the idea of 'morale' is just plain stupid in a dinosaur game
so?
i understand, and i disagree
this can be abused by mix packers too
to debuff an herbivore so you can attack them
just use a juv stego and get up in the adult stego's business in a fight, if they accidentally kill you then the raptors that were using it now have it ez
see im already thinking of ways to abuse this because it is so easy
people do sacrifices already this is just another reason to do it
also some juvies are faster than their adult stages, what would stop a juvie from just attacking an adult to weaken them and forcing the adult in to killing them, which then applies a debuff
@barren zephyr for me the only thing I dont like about your sugestion is that animals dont have moral
i just hate how carnivores are excluded from this debuff
its another "fuck herbis in particular i guess" suggestion
Maybe cause carno needs to eat every 5 seca and sometimes you don't Have another option than cannibalism
this early in the roster
They are clearly superior than carnivores
what does that have to do with own killing
lmao true, wouldnt you want the "superior" animal to be its worst threat to handle higher numbers
if this game was realistic utahs wouldnt be springing around like kangaroos on crack so realism should just be thrown out the window. what should be followed is realm of believability
You said you have recently seen a lot people complaining about herbivores, so my answer has a lot to do with it
The game is absolutely not going for realism
your "solution" involves herbi on herbi violence and not "herbivores are better"
Did I ever mention realism in my comments ?
What solution?
it is bad for quality of life and invites sacrifice trolling
Right there
The message I mentioned
Whatever, if you're talking about the fact animals don't have morale, it's a matter of "making sense" and not "being realitic".
sounds like some shit that belongs in beasts of bermuda
But I wasnt talking about that when I responded to your comment
Dinosaurs are animals tho
why the fuck would prehistoric bird lizards have human feelings like morality and guilt
oh no i killed this guy that was harassing me now im not gonna fight that utah pack so well
Morale is something only very intelligent animals have, so only humans
stegos are literally one of the dumbest animals in history they'd give zero shits if they killed the wrong thing
So what are they ? Dragons ?
i feel big sad after those two body droppers ran in to my attack now thos emix packers are gonna get me because i am busy mourning their loss
Uh what ? Do you know what "animal" or "mammal" even means ?
not mammal = not animal smh
They were irl and in game lol
some animals who arent mammals give live birth
But dinos were a kind of drug
no obviously dinosaurs are a species of metamorphic rock formation
anyway your suggestion was pretty funny im saving it to my archives
thanks for your contribution
Well no but currently yes
also wtf why does morale = shit like regen and health
Only he knows
"feel real bad about that baby stego i killed, guess i'll let myself die"
Reminds me of some anime
I killed a dog yesterday, I think I have the flu now because of that
Was correlation has that with my comment?
Why, it's well writen
Sorry, auto corrector
What did you do?
Then?
You can talk about your suggestion here
Modds dont care
Yeah, doesn't make sense, is like getting cancer just because you killed a bug
Uh oh i kill rat guess im weak now
@barren zephyr Isle players stop crying about dying to a herbivore for 5 seconds challenge (impossible)
Herbis are the meta you gotta admit
I can complain to herbivore bullshit
Herbis are so overtuned that it isnt funny imo
Oh Gee, there's 30 herbivores at Oasis ruining the fun for everybody, why would anyone ever want to kill some of them I wonder
but the excuse for those debuffs shouldn't be that they have morale, cause they are animals
And how do you know that those Stegos aren't gonna grow and go at Oasis? Killing them anywhere on the map prevents them from going to Oasis later
True
Body guarding needs to be fixed before herbivore "cannibalism"
Add debuffs or screen effects to stop this nonsene
Just yesterday I got body camped by a stego and a tenonto at 2nd swamp. Because I outplayed and killed a baby teno and a stego The phenomenon isn't mutually exclusive to fucking oasis
Herbis guarding bodies and cry when they die to doing so
When you make herbivores have this much power this is what you get across the board
That only happens if they are not stego
Stego is unkillable
I get they were going for defense but they went far into offense which is what carnivores should have
Its ironic
You make herbis this strong only to make them better carnivores
The only dino of the actual roster that should be aggresive is pachy
It only happens when they are alone
10 tenos are kinda impossible unless deino
I main carno so I Can't talk about utah
Teno be like
I main utah
Megaherds make utah bad ngl
You cant pounce without 3rd party hits
Can you kill Stegosaurus with only you anda being utah?
You need a really good utah pack
Like know your allies
Get a vc
Cus with chat only...
Your pack become idiots
I was talking about going alone, obviously stego difficulty decreases when you are not alone
Stego impossible alone
You dont do the dps to kill anything
Except pachy
One screw up means death
Carno beats solo utah easily
I'd understand with water making you lose blood but your physical health declines from starving and your body does fucking eat itself from the inside out
Yeah, herbívores are barely punishable when they have mistakes, but with a carnivoreyou have to play perfect
Honestly, and heres my hot take.
Herbivore players need the crutch they're given. It actually makes them better players for the vast majority.
I think it has something to do with end lag
Utah pounce endlag takes 1 year to finish but look at pachy
Kinda a wth moment
Teno spamming a move that causes carnos to retreat like its nothing
Herbivores rn are better at hunting than carnivores
Legit find bush
And ambush a random dino
And herbi stun is just
Evrima brought stun while removing arse riding
Utah was rrally bad then
Exactly
Utah is still bad now.
I think update 2 was best balance ngl
i agree.
Most dinos I eat were carnivores killed by herbivores
Utah was strong enough to get things to leave it alone
Carno was a threat
Stego wasnt unkillable
Carno needs better stam
Dont mention that croc, i had an entire 4 hour argument last night over how unviable it is, it'll forever be non-viable.
Maybe but i dont play carno
Carno needs better stam and better hunger drain.
Let us eat faster pls
Alright, what do we wanna argue about deino.
Lets go, im pumped.
It absolutely is now.
...or he's just gonna be in the exact same spot as he is in now.
deino is an apex done poorly
People wont go to water for fear of being one shotted, quite rightly so.
Deino should bite hard as rex if not harder
Fite me 
he's supposed to be an apex but he's so fucking unviable
Cus stego
Cause land.
Yes
realistically yeah
And shallows
Land is literally it's biggest counter and there is fuck all you could do about it.
Dont like your odds as a ungrabbable apex? ok i'm out cya.
update 2 utah was kinda dumb imho. The damage output on pounce was stupidly good
What I really need is that drinking bugs get fixed, I can't tell all the Ttimes a deino killed me cause I tried to drink for 1 min
i honestly prefer bleed utah lmao
it does do damage tho, just a fuckton of bleed on top. Pounce being a damage tool lead to some fucking garbage shit, like a pack of 4 being able to take out a stego in literally less than a minute
well, yes, you can
4 utahs should be able to easily kill a stego, but not in only 1 min
but its not in less than in a fucking minute
I know
You just need to make the stego bleed and then biting him and baiting tail swings so it uses stam
its a universal mechanic, so yes, deino can also buck
stego without stam = dead stego
I never said that
That make more sense
Nit everybody knows that is the strat to take a stego
Making waters deep and introducing a drought system is all fine, it still doesn't change the core problems with deino.
It's 1 shot move, the fact you can't react to it and it's just not a very fair playable to interact with for more than half of the roster.
Utah Ccounters carno? Nice joke if It is one
You can jump as a utah, and teno but thats it
Oh yeah, well i'm just not going to interact with them then.
And i think other players will also not interact with them given they dont wanna be oneshotted.
oh my god this is the second fucking time this convo has been had today what the fuck
I know.
let me out let me out let me out
I just woke up too
YOU'RE NOT IN MY HEAD, NOT IN MY HEAD, NOT IN MY HEAD, NOT IN MY HEAD
But if thats the point then GL, because again most players will find ways and means of circumventing the entire playable.
Look at shallows, look at these obscure rivers and lakes that people have found.
No deinos there, good riddance now i can drink and not lose my prog
Regardless, people complaining about it have a valid case, just scroll up to my argument yesterday if you wanna see my stances on it.
I'm just repeating myself here.
Any news if they'll implement a way to report hackers? 4th death tonight to an adult carno on NA1 with ESP. it's really destroying the game for me.
ok, well avoid oasis/south. very obvious and blatant carno hacker just sprinting around snatching juvies from bushes
Bruh legit the game's fucked, you have to go to those areas
like as a carno anyway
I've only really ran into ESP once and i killed him so
i lost my adult to 3 earlier today, and haven't been able to grow to adult again. keep getting snatched from bushes by carnos with impossible intel
if it were just one I'd have killed him 😛
ye
It also happened to me, but unfortunately nothing changed when I tried relogging
It seems as I lost all my progression...
Skill issue? I literally wrote that I have already tried @signal beacon
Oh. I was too lazy to scroll mb
It was working fine yesterday, and just when I thought there couldnt be anymore problems until the next patch/update
why is there like nobody in the EU servers, am i missing something?
does he realise kapro is fucking miniscule?
like i get it looks sick but... bruh
literally a baby deino will fuck the shit out of kapro, its a faster swimmer and more efficient, kapr may be better on land but its got a fuck more to deal with that will kill it no matter what
theres a reason why land crocs only existed when they where the apexes and in weird moments of evolution and history
Land Crocs just aren't effecient
especially the small ones in this context
and bigger one are kinda like mega but just faster and worse swimmers
meanwhile raui
wasnt there one jurassic land croc that was really successful, altough it would overlap hard with mega i guess
upscale kapro to presto size 
he's a... troubled boi....
every time they where succesfull was after a mass extintion and in the beggining when evolution really gave no fucks, but every time as soon the more competent theropods came they quickly fell out of grace
kaprosuchus is in the size range for a human to wrestle
it looks awesome, but it wouldn't be viable without many changes to its size
ah, so realistic
that kapro is weird, iirc kapro had long legs for its size, and thats a bit bigger i'd say too
Do we even have leg material for kaprosuchus ?
¯_(ツ)_/¯
Not that I'm aware of
So...could kapro literally be a normal crocodile..? If we don't have the legs how do we know it had long legs
We don't know
We just assume, and I don't really know why
@robust cape Just wanna point out that Tapejara is smaller than Compsognathus at only 2 kilograms, it has a wingspan of about a meter and sure is not a mid tier, ark lied to you.
Tupandactylus is a much better candidate
However the helicopter movement can't really look good.
Just make it more mobile, but not full 360 mobility
Presto is everything people think kapro is.
Exactly
People overestimate kapro so much
Also that tape suggestion
do people mix it up with tupa?
What has ark done?
I could grab a tapejara and slam it to death myself its so small
Fuckin flying tissue paper lmao
Fruit bat/toucan tupa would be good to see some day
Tape is just a waste of a slot in the ecosystem. Nothing would bother hunting something so small and hard to get
And kapro would just be worse deino that might be slightly more competent on land.
Kapro would get merked by a single utah
Presto can be a small tier crusher ambusher that kicks a utah's ass
Hes at or a bit bigger than cerato size
Honestly a modern African crocodile would be more viable than kapro
Gustave kicks kapro's ass
Give me a rauisuchid and more triassic animals.
A rauisuchus is possibly coming because of the old database model but tbh a larger pseudosuchian like presto would fare better because raui is a runt
@echo tiger I think they've said some of the dinos don't make sense atm. I don't think they should balance around the roster, but it does make for weird gameplay. Just have to wait for bigger roster and use what we have.
Using what we have Is alright for herbivores atm but carnivores are fucking unbearable to play
that was the point 
I think about everyone in this server could 
a better choice for mid tier flier would be ha-
NO!!!!11!!!!!
As far as I know this only happens with large scale mountains, but it would be neat to see precipitation gathering on one side of the spine and it being almost denied on the other. Pass through the spine to get from the jungle to the desert. If I'm not mistaken I believe the map already does that to a degree...
Easy way to make an arid area on the map
yeah i figured ark is kinda a lie but yeah in general we need more flyersss
Tupa is much larger
I kind of wonder why people are putting ❌s on Medic's suggestion about making dodge a universal mechanic for smaller animals. He has a pretty good point and while this isn't some priority, making "jumping to the side" a mechanic specific just to Dryosaurus seems... just weird. There's hardly any reason why some other animals would be unable to do that.
Probably cause a dodge is a bad ability in of itself and would be a waste on other dinos or smth idk
It's a rather niche one but it could actually be useful in certain situations... it's just really nonsensical on Dryo specifically.
An animal like a Utah could possibly try to use that to get away from an ambush by a Deinosuchus. There's really no reason not to consider adding this for the smaller creatures.


