#general-feedback-discussion
1 messages · Page 819 of 1
Sure
i still wanna know what's wrong with herbi diets lmao
The Isle Diets Overhaul once gore and nesting is in-Let’s be honest, diets were an interesting idea but the shopping lists our dinosaurs have been stuck with just aren’t all that fun or realistic. I and multiple people I have talked to have agreed that having a little list of things your dino...
And I still wanna know who fucking layman is
besides the godawful food placement
which makes herbis way more horrid than they deserve to be

You can find them away from centre, but don't bother
Oh yeah and a solitary coconut tree in a spot on north beach that crashes the game
Food outside centre is rare and sometimes non-existent, even in their respective biomes
You have discovered god
I've found a good few coconuts outside centre
I have discovered suffering
but they're so rare and hidden
**exactly **
Idk if i can get back in to na2 still because it crashed every time i tried lmao
Or maybe it was na1… idk
But stay away from that cursed tree folks
i like how i never got a reason to why the herbi diets are bad
Theres also a mango tree up there where the mangoes sometimes glitch out and become unbreakable after you grab them
Theyre boring and make no sense to have every herbi just eat 3 foods
Joins argument
You're wrong
leaves argument
Its just a cycle that gets old fast
because the cycle is small
ive never had to migrate or seek food
once i've reached "x location", that's literally all the food I need
Nah id be just as bored ping ponging across the map for this shit lol
Lemme migrate 5 feet to the mangos
i would much rather explore and forage for food, aka ping pong, than stand in a single field for over an hour
Exploration =/= the game forcing you to migrate between a few spots on repeat
i dont like a few spots
i want every single plains biome to have the possibility of food
Well its 3 foods
for example
“Possibility” so spend 95% of your time looking for food and not be able to enjoy the game
however, less of each. Create competition within smaller biomes
its better than 95% of the world simply not containing food or water
Aka prevent herds from happening and remove one of the biggest old herbi perks
okay, lmao, let me rephrase
The old afker herds sucked ass but sorry i dont want to have to go carni if i want to be able to live in a group without starving
every single biome should have enough food to feed a herd. However, herds can and will go through food quick, especially at larger sizes, so herds move more than solos
Im just sick of ping ponging between 3 foods for most of ny herbi playtime
Its repetitive no matter what
Carnis get to go where they want rn and herbis get punished for that
i feel it gets boring simply on the merit of "well, these three foods are within a few metres of each other, guess I'm sticking here forever"
im so tired of the same locale for my entire life
Nah because i couldnt find mangoes in center so i had to go way north for them and i was bored as fuck doing so. I was bored as fuck diverting all my time looking for mushrooms (which i never found btw)
Because i dont want my gameplay to be nothing but a scavenger hunt
hypsi has literally only like, one place i know where mango spawns, and i dont even think the mushroom locale i found spawns mushrooms anymore. Hypsi's just kinda fucked tbh
Hypsi has entire forests yet can't find any single mushroom or mango
It sucks ass
You covered the basics for carni diets, and quite literally went in for herbi diets(maybe a drop of some bias) lol
But I agree, even if this system only covers the basics of basics, it's miles better than ping pong fetch quests
Plus with scent the only thing my colourblind ass can actually recognize are radish root but thats another issue
So i check every bloody plant in scent
Also, scent needs to be given to moving herbis
But the point still is im sick of my game loop just being a game of eye spy for your 3 plants
It's stupid as hell that it isn't yet
Ive been asking for this forever its so fucking annoying stop and sniff every 20 seconds i want to just throw myself off a cliff and play ptera
True, scent needs to be reworked for herbies, there needs to be more work into gaining food as a herbie as well
I have another idea too
All herbie food should be mostly neutral in colour and patterns when smelled(just wait a sec before I lose you)
Once you arrive to the general area pinpointing where the food is, it's your job to learn and figure out how to access your food through mechanics
prob the fact that herbis have diets even before 50% while carnis dont idk
Yeah i grew a utah earlier eating the easiest shit sea turtles and dryos snd boars effortless all in one spot
I do have to agree that some foods need more of the cool mechanics. Mangoes, coconuts and roots are examples of interactive mechanics I actually like (I think it'd be sick if something ate sunchoke flowers, so the animals that dug up sunchoke for the roots would be in direct contest with these animals)
It would rely on pattern recognition, experience, and learning the function on where and how a food would appear
There would be exceptions of course
This is based on the concept of Pachies head batting trees to get coconuts
I believe most herbie food should have this level of interactivity
Also shit like fruits providing a small bit of hydration, meaning herbis don't need to stop their food hunt to also search for water would be nice
Another food I like is mushrooms because they're pretty inedible to anything but those accustomed to them, which is also interesting to me
i made a comment about how food should spawn a few days ago:
Firstly the food spawns would be semi-random, not totaly rng but nor designated a one and be all spot on the map, so jungle food will spawn only in jungles but randomly for ex, this could be attuned via making that there will always be a minimum set number of food in each biome if needed. This would bring more dynamic to herbis gameplay loop and a less sedentary style making them be on the move more, enforcing migrations with bigger herds
They cause tons of side-effects
Even for basic bush eating, the bushes can trap or slow you down, the more you eat, the deeper in you go. A Teno would have to clockwork and wiggle around a bush to eat it safely, albeit it might be a slower way to consume. If you want to be greedy and eat everything quickly, your whole body would get deeper in and make it more difficult to escape at an ambushing predator. But this same bush would be a safe haven for a smaller species at providing slight brief security
There could also be "Ripe" eating, similarly to "organ meat" concept. First come first served, and would provide inter species competition
You could feed a herd reliably with some bushes, but a select few are mostly benefitting
To have these two mechanics synergized
The most greedy players will benefit the most when it comes to eating and nutrition
But will be the most punished in the presence of an incoming predator
It'd become both a benefit and liability to selfish style of play
i mean, having a normal food item then a high quality item could actually be awesome
The basic shit is frequent, whereas high quality would provide far more nutrients and thus be more sought after
True, that's the whole issue I have with diets
The incentive is not the reward, the incentive is to not get fucked over
So if some other teno is eying my high quality potato, I kick his shit in
Because I saw it first and I want it
Or you could have rare food items shared among many animals in the same biome that have high nutrient yield and low spawnrate, so they're immediately identifiable
I had that idea months ago
The "Special" food type would be purple, rare, and provide clear ample buffs
Significant
Enough to clear the gap between even being hunted from packs, or escaping
like you can have a banana tree and sometimes it drops bananas which every single animal in the biome wants (as an example). You could have animals straight up bodyguarding the banana location just so they can have the bananas for themselves, but this not only attracts rival herbis, but carnivores too, who will make quick work of these
For example, it'd turn an Elk, into a large healthy bull Elk to ward off even powerfully large packs of wolves
Ehhhhh
It'd lead to Carni's camping the site, unless the spawns are randomized, and less biome restricted
Though the concept of it dropping the food periodically and Herbi groups calling dibs is a good one
carnis CAN do that, but any smart herbi will see them and decide against going for the bananas and simply live on their more basic foods
and the carnis will starve, surrounded by the bananas they can't eat
I'm just real iffy on the concept of Carni's camping for food, it's less proactive
that i agree on
the thing is, there's only so many bananas per day. Eventually, especially if you have a herd, the hunger rate will outweight the gain given from the nanners
so you'd have to move and migrate on
so the idea should more likely be animals visiting the banana trees for a quick snack for the herd
It'd make sense
Though looking at it from the fundamentals
Diets do not really "add" to the experience, they instead provide the baseline experience and mostly bring punishments with them
Rather than rewards for following the system
i think the fact that there's a night vision buff without night vision really makes you feel how meaningless they are
because a huge portion where a good diet would be useful just doesn't exist
but what happens when carnis start camping these spots?
then, again, the herbis can go elsewhere
Inb4 Centre
bananas are not necessary, just additions
The thing is, there's only so much biomes given the map space, this leads to herbivores only and strictly sticking to one or two areas in the game
This makes it jarring especially when the environments, and the enjoyment of migration through these areas are screaming to be explored/seen
Why place hidden locations, easter eggs, or story details on the map. When you're not allowed to find them as most of the roster without incurring the liabilities of doing so
You shouldn't have ideas and mechanics introduced that friction against each other without the existence of providing a compromise
I hate to say this but fortnite actually has a really good deaf accessibility option
The very basic idea of those thee nutrients is just bad. It artificially extends growth times by quite a lot, especially on the smaller animals which become just atrocious. You need to first munch on three different plants before you even get to start really growing. It's awfully counterproductive for animals that are supposed to offer some easier gameplay for a much lower effort. Idk why anyone would bother with something like a Dryo right now.
Aside from that the very basic gameplay loop which consists of walking around different parts of the map to try to get every single plant that's a part of your diet is just a dull chore.
Aside from that the herbivore diets are really unclear and unintuitive. The game doesn't tell you what plants you've eaten until now, they are not indicated anywhere. You only get their names in the character screen but then they are translated straight to colours(which honestly mean hell knows what). What exactly is responsible for carbs? What gives you protein? Which out of those three represents the lipids? The game tells you nothing about it and honestly I have no idea how someone who will just start it up for the first time after it had been fully released on the livebranch will be supposed to figure any of this out.
Herbivore diets are "better" than carnivore diets in that they kind of function(just badly, making those animals dull). They turn the game into a walking simulator but at least they "sort of" function. They certainly make me never want to play herbivores again(Last time I've tried to play the game I quit playing Tenonto after 20 minutes, because I realised that I'm looking forward to going afk because it's just that boring).
@thorny lynx Even stego ?
I mean i would say rex should definitely get it
jwe3 rex is actually sick
raptors less awesome
But only cause they insta kill the poor herbis
There's a JWE3 already ? I thought JWE2 just came out
@winter mirage firstly, herbis shouldn't be making peace with carnivores. That's not even what global was for anyway. Not even mentioning the opportunity to mix pack or body guard if herbis could pick up bodys.
Secondly, while spawns could be a tad more spread out instead of 3 potential spawns, a random ass fence that you spawn in that somehow negates attacks is not the way to go. Especially because some adult small tiers are as big as juvi apexes which would mean that if the large juvies needed to get out something like a mono could get in.
Have you even been on the QA branch or Evrima official servers?
Yes and do you want to make the mixpacking on there worse?
not really, but I know hungry deinos are a nightmare for them and us
It would be awful
That's why I said spawns should be more varied
Your friend has a stego and kills some other guys so you can eat
Or they just take the body for the fun of it
I have yet to see those kind of mix diets. Only one I ever saw was a carno and tenoto.
Go on after 11pm there is a massive Chinese mixpacking of carnos and stegs
I've seen literally every animal in the game in one pack
Why would herbis need to carry bodies?
Mostly saying it since I was a carno today and found two deinos in an area and I gave them some boars, that's kind of where my idea stemmed
"As peace offerings to carnis"
Tbh your peace offering should be; get the fuck away or I’ll kill you
It’s just going to encourage mix packing
true
It was just a random idea, okay? I was mostly thinking in the cases of deino being a fish out of water. It wasn't mix dieting idea at all. Mostly a "you eat that and you'll be full enough to not try to hunt me"
I had a good enough version of that tbh
Got hit by a pachy and left, then watched another one stay and keep fighting only to die
oof.
Wait what are you even talking about with pachies? You never specified your dino so we have no clue about the circumstances.
Most legacy servers I go on do not allow mix dieting but allow mix packing (same diet different dinos). Hate to break it to ya but once an evrima server has 50 people in it, chaos begins.
Imagine giving your own post a check mark
Yeah I removed it because some people are just sad.
Yeah I removed it.
oh
anyways it's a sad sight when someone doesn't get I want try make the environment nicer not a war zone for the game.
I mean, this IS a survival game
any "nice" environment can be replicated within the sandbox mode in the coming future
a survival game. Not COD.
Yeah survival game.
"Every man for himself"
the only true friendly environment you should be able to get would be either in a proper herbivore-only herd.
Same species pack
or by yourself.
Yes, "survival game" - you have to outsurvive other players. To make sure that you stay alive the best bet is to remove the competition. Wild animals do that without betting an eye.
@drowsy sun That is the worst memory leak I have ever seen. Clearly the devs aren't ready to release this update any time soon. They need to figure out what is causing all these performance issues.
No hate, but it's genuinely atrocious that it hasn't been addressed. This is the only game where I've seen stuff like this get put on the backburner. The topic of these performance issues has even come up in some of my game dev classes, from peers who also play. It's yikes.
That's sad when your game is a prime example of a negative main topic in class xD
Makes me wonder if devs even play their own game half the time.
A little.. not what I like to see either, cause this game has so much potential
I havent played the game in months. Not interested anymore. I will wait until sandbox and customization is in. I doubt they will fix the performance issues by update 5 tho.
I just play to keep our community happy. If at some point the performance gets better, it'll be appreciated, that's all.
thats update 3, not the QA build for update 4
you can tell by looking at the stam metre in the background
I thought the QA build had performance issues?
not that bad
Oh yeah still an update 3 server. But the memory leak? Big yikes
Stuff like that should never even have passed on the main branch.
I dont mean this in a rude way, but Fluff isn't wrong. At least, according to what I've learned myself. If the performance issues were that bad, it shouldn't have been updated before they were resolved.
i dont disagree, but saying update 4 shouldn't be released because the current state of update 3 is shitty (which has been very true for a while) is weird since a good few of those performance issues have been addressed in U4. Honestly, I ditched U3 a while ago because, as we all know, it is fucked beyond compare
I'm not saying all bugs must be squashed before releasing. I can understand niche bugs presenting themselvws by doing extremely specific things, but huge memory leaks and broken mechanics and huge performance drops on the main branch? I don't care if you feel rushed. Fix that shit. Main branch is most likely what we will need to play on for months if this is how long updates will take in the future.
I'm honestly glad they are taking their time with this update so this doesn't happen again. From what I hear about Deino diets being shit and diets being 90% of playtime in general, I have hopes they will be addressed.
Also the carnos needing to eat an entire carno to get full. That's ridiculous.
What bothers me is the devs do have a lot of these fixes, but haven't released them until the next update. Safe log breaking and these lag issues should be addressed in a patch (if my training is anything to go off of). Its not to say update 4 shouldnt come, its just there should be a fix between all of this so they dont have to drop it all at the same time and then spend all day fixing issues while also dropping that update. Spread that work out a bit, y'know?
It just doesnt sit right with me to leave your community like that when the stuff thats wrong is game-breaking
Honestly? Fuck the main branch. Everyone should play QA from now on. Let this entire process be a community effort.
I wish it were that simple. I just want the peeps in the server we run to be happy
I've just seen a lot of questionable decisions made about diets in general and balancing and blatant ignorance of community-wide concerns and fears.
It doesn't give me a lot of hope, but I am clinging on.
I agree. Im exhausted dealing with all of it, and I cant begin to imagine how the devs feel. But its still a responsibility held by the devs and it still should be addressed.
Hell if Im tired I bet they're ready to hit the bones
Making a game isnt easy, but it doesnt have to be this hard early on
They have big dreams for this game but they're such a small team, even though they have been hiring more people.
This game can be a cinematic masterpiece, for sure. But the biggest thing our Unreal instructor has been teaching us is your game can look amazing, but if its unbalanced and the performance is lacking, it brings it down. That's why you see games with really crappy graphics with high popularity. The balancing and performance always outshine whatever fancy models or textures you use. And that's no shame on anyone, that's just how it is.
would a territory mechanic where packs or herds of certain dinos mark, roam and defend and area they pick. it be cool cuz you could have a massive territory, but if none of the pack mates or the dominant member of the pack manage to defend their territory it can be taken by another rival group, i think if they do this the whole mega packing issue could also be solved by making different groups rivals, and forcing them to either fight or to abandon the location they where at if they dont want to risk dying
Anyway, I hope the screenshot helps them out. Im sure mine isnt the only one they've received, but crossing my fingers we see improvement soon 🤞
would discourage movement around the map, which could be bad for people who enjoy exploration
well it wouldn't be an obligatory thing, you could either play nomadic or protecting a territory
also I don't really see any benefit to having a territory
you still eat and drink the same
idk just adding something more to do aside from eating and drinking
yea but there's no tangible benefit, no reason you'd WANT a territory or want to protect it
like wether you want to hunt and explore or hunt and defend a piece of land its up to u
Like herbi diets already do 
i like herbi diets but wish they were more spread out and encouraged more herbi v herbi competition
well that why im talking about it here, to see if some one has an idea to make that idea work, by giving some perk or benefit to it
When you see another herbi as an herbi theres already a 50% chance itll just KFS you, dont think we need more encouragement for “conpetition” because it already happens
i think it would benefit nesting players more than any other type of player, u manage a piece of land u could feel its safer
they do it because they're fucking bored of walking in the same triangle for an hour
well thats just competition from being bored cuz I've never ben killed by other
over food
Walking in a bigger triangle wont solve the boredom issue if their whole play cycle is an endless game of eye spy for 3 plants
then you give them many big triangles, not just one big triangle
i mean i agree, honestly hard to think of a way to make the game not feel super repetitive
Same problem
eh, it lets you actually go places
i just want to leave centre idc about anything else
People dont just want to go on a scavenger hunt for plant assets for 99% of their ganeplay even as herbi, we want to actually enjoy the game
I think you're wrong there, it's the opposite - there should be no QA branch. If the livebranch is so bad then the whole QA facade should be dropped and this build should be ported to the livebranch asap(it should've happened in September, the fact that there's still an open QA branch happening right now is just a joke in a poor taste).
Carnivores get to go wherever they want aside from deino for obvious reasons, they have the privilege to explore freely without being punished for it
Herbivores would have to focus on finding food and have no freedom of true exploration
ive found the opposite, as carnivore, I've felt ultra-pressured to sit in centre or starve horribly, since all the AI and players like to spawn there
For some unexplainable reason the devs seem to be allergic to releasing smaller patches. I don't remember seeing small patches in Evrima at all(or at least in a long time). It's like every time you just have to download the whole game again for some reason. Idk what's up with that but the devs should really get that figured out because this practice is appalling.
Center needs a meteor strike 
As a utah yesterday i grew to full adult afking in a bush at southwest eating ez ai that spawns ar every corner of the map. After growing i toured around the island and continuously ran in tk boars and dryos
I had full freedom of choice
i find it amusing that they nuked old south spawn since well i guess everyone was just sitting there, and now we got new pond to sit at
I still afk at aoutheast and southwest ez as carni
The puddle at the beach makes it even easier
i still think the diets for newborn carnis fucking suck
There are diets for newborn carnis?
No
Basically pre-diet gameplay....which a g a i n, goes against what the devs said they wanted with diets.
They can eat everything. I ate a sea turtle, got full growth boost and AFKed
thats the redeeming factor of carni diets, not having to deal with the system
deino is an example of all the worst parts of the diet system
i actually hated that, it made carnivores so much more boring to me
Herbi diets aren't terrible to me 😮 Not amazing, but not terrible.
deino should not be given the first 50% of its diet for free, and its next 50% should not be so fucking weird
No fish? Do the devs know gators eat a ton of fish in actuality?
I'm still just very baffled about them going EXACTLY against their reasoning for Deino not having preferred prey in the first place.
They literally told us Deino cannot hunt on land, so it would be unfair for it to prefer land prey.
Then they go and do it
all they kept was the cannibalism (arguably the least engaging part of the whole diet for deino lmao)
Like do they assume AI actually goes and drinks right now?
tbf for the amount of power that deino wields it should be more than just afking in a river nomming mindless fish AI
Sea turtle on deino diet when all the sea turtles spawn in the middle of fields 
Because it was the easiest and best carnivore prior to that change
Yes. It annoys me that Deino, an 8 ton alligator has been one of the easiest things to grow.
I literally wouldn't touch anything else if Deino didn't have this garbage diet mechanic
I mean
to be perfectly honest - if there was one dinosaur that didn't have a diet mechanic I'd probably play just that
I think what makes me the most frustrated is the fact that they talked a lot about how apexes are going to be extremely hard to grow and hen did the opposite with deino
all the rest can go rot in hell
basically cera lmao
Really hoping this is just a rough patch no pun intended in development.....diets have potential, but this is n o t the way.
Ptera is basically no different with diet systen
Maybe, we will see about that, people have corrected me that Cerato won't be able to eat everything, it only states that it stomach allows it to eat every gore, not that it gains nutrients from everything
If it gets to ignore this trash mechanic then I will probably play only Cerato
what a shame it's not coming out any time soon
I've only heard that Cerato can stomach spoiled/bad meat, not that it will eat everything. That's just an exaggeration. :/
As far as I know, cera can eat whatever the fuck it wants, but I might be wrong
Yeah I haven't seen anything official for that. Just that it can tolerate spoiled meat and Magy meat..
Wouldn't it perhaps be a good idea to test that out on the QA branch now that we have two apexes. People complain that stego has no predators, but I've yet to see any experimentation with having stegos cull their own, something that would also work as a population control and so on.
But maybe they changed it....
Please no ;-;
that doesn't mean it gets to ignore nutrients though
that seems... specific and forced tbh lmao
If it can eat "everything" but it has to eat animal x/y/z for lipids and a/b/c for carbohydrates then diets are still a menace for it
Hunger being hunger kinda went away with current diets :/ I feel like it's just there now as a random meter.
How so? We have a test branch, but we're not.. using it to test stuff?
test branch was underutilised for certain
Very much so
Honestly, I'd think it'd be better if nutrients weren't capped at 300 for some reason and rather 100 (which makes more sense), and the simple act of taking a bite of your diet food quickly filled up nutrients, because frankly, why do you need that much of one food item to even get a good amount of nutrients from it? If I want to eat the food purely for nutrients and not worry about emptying my stomach to do so, let me
I get gorging on nutrients, but I feel gorging should be it's own mechanic rather than letting nutrients get absurdly high like that :/
I actually thought it was a bug at first 😛
I'm not sure that would make any difference? But sure, that would be another thing we could have perhaps tested.. :p
Sometimes you gotta test even bad ideas to get good ones 😛
Could lead to moments like "eh, that doesn't work. But wait, what if INSTEAD we did it like this?" and then it works.
The issue I have is that nutrients are treated like food, straight up. You don't get to eat variety when your stomach basically says "please only give me nutrient-food thanks"
Yep. Once again, hunger doesn't feel like a thing anymore. It's just kinda.....there.
Nutrients are the new hunger and I dislike it :/
Nutrients should be a thing you definitely keep an eye on, but not enough to make hunger feel redundant.
And the fact hunger feels like it's redundant in a survival game is very concerning 😛
TBH, I've often found this is one of the easiest games to maintain hunger in
Mmhm.
worse, hunger is not redundant but directly prevents you from doing your diets even when you try to do it
It's just there.
and i agree, this is a GIGANTIC flaw
separate nutrients from hunger in how its gained and how it decays
ahh the memories of puking on purpose just to fix my diet 🙂
don't make nutrients hunger 2.0
"Oh no, my carbs are too low. But I can't eat because I'll instantly vomit and lose ALL my nutrients."
🤷 Guess I'll just suck it up
For example, with gore, if I eat a high nutrient organ of the animal, likethe brain, the hunger gain should be low, but the nutrient gain should be high

Maybe test that out. Might not work with carni diets right now, due to lack of gore, but it could work for herbis. High value plants, instead of three different things. High value for one species, and high value for more than one, for competition and all.
Zann's tiered diet foods pls 
@half rivet 3x damage boost is utterly insane
also i see zero need to track them
if your goal is to get them away from the nest, then you have no need to continue attacking after they've left
(also this feature heavily favours defensive animals rather than higher mobility offensive animals)
btw, for reference, a stego with this buff could deal literally almost 4000 damage per tail swipe, enough to two-tap deinos to the head
lol
not even, you'd only need to hit one headshot
the other one could be a bodyshot and it'd still die
thats crazy
i dont see why animals need boosts anyways
like if ur nesting as a smaller dino u can bait the bigger dino to come after u
instead of 4X dmg boost and 5X speed
Also no reaction to herbivore coming near nest? Yeah.. I don't know, I don't fancy a fat maia trampling my stego babies.. :p
I could see that being a thing if herbis get a free pass, because knowing this playerbase.. ^^
@worn pumiceI know right. As if I'd trust any other but my "mate" near any offspring of mine. Wouldn't be comfortable with even a fellow stego under such circumstances.
It will track until they are gone from the nest, and so will the damage boost. It IS a parent's instinct, so it has to be kind of powerful.
3x is far too powerful
yeah now that i think about it
u dont need a dmg boost to be protective
for another reference, that damage amount is enough for a deino parent to take off 5/6ths of a carno's health in one bodyshot
Teno could 2 shot carno with tail slam lol
if u want to nest and protect ur offspring just use ur brain
bait out the stronger dino or be more defensive
if its a defensive thing, you don't need to track the attacker
yeah now that i think about it
something doesnt become superman when they have a child
they just become more aggressive of other things
lemme just
the damage boost (which I'm iffy on anything getting a damage boost), would be more reasonable around the 1.25x mark, and that's pretty generous
@drowsy sun My bf does tech support for computers, builds em, games, ect. Hes pretty smart in the ways of the comp lol. He pointed out the memory leaking thing a looooong time ago, around the time the new map came to me but before we had center pond. I doubt its ever going to get fixed.
if the idea is to protect the nest why not just add a mechanic to cover the sent of the nest for a short time so you can lead them away? or attack them etc
exactly. Nest protection could literally be stuff like "can build nest in this location" or "can do this to nest" to avoid it getting stolen from, rather than combat
ptera, for example, can nest up high, so why would it need to fight off anything that isn't a ptera?
ptera in general doesnt even need anything about its nesting since lets say hatchlings cant fly but with how short ptera is they will get the ability so fast if smth that is a threat comes they can just fly to a dif rock
also making juvies more uniqe would help, not hatchlings but juvies so those that grew a bit could for ex either swim, climb or burrow
lets say you add rivers as wide as that, can you guess what happens?
It works as effective barrier for terrestrials to never cross shutting down parts of the map
personally, i love the idea of rivers like that, since our current river system seems constricted and kinda dumb. However, there should be "crossing areas" which are mildly more safe
add that and a few bridges lol
there was canyon in legacy which was basically the same
bridges def would make sense with humans, this on top of shallow spots for the other semi aquatics like sucho bary etc that dont lurk deep in the water
also, i think the concept of "deino is in every single body of water" is a problem holding many Isle players back
the fear of early u3 with 90% of servers beeing deino prob
teno players
yea, basically lmao
||Minmi niche||
dude i cant wait for more aquatics so people can realise that the water isnt as scary as they make it out to be
more aquatics and herbis please 🙂
honestly, beipi will probably help be a deino detector
since it won't be active near deino waters
yeah
deino is only so scary because there's no way to tell where it is
with aquatics, we'll have animals that will actively show what waters are safe and what have threats
Rn the only water i see as safe is shallows or south
yea which sucks, i hate shallows
thats reasonable, why would you gamble your survival chances in a survival game
thats more asutro as it can sense if smth is in the water from the surface/land
so if you are big enough an austro wont mess with you and it is relaxing in water thne you know theres no deino or thing in the water big enough
I cant wait for austro
i think when austro drops imma main it for a bit
Im gonna main it forever
austro, magy, troodon and ___
blank is preserved for bary or sucho
but beipi isn't going to be dumb and not know what's going on
Beipi can go anywhere tbf
it can outrun a deino
I would trust austro as my source a lot more
Id assume wading fishers would have a water sense as well, smaller faster ones probably wouldn’t care about a deino or two in the area
never said beipi wont be that but austro has the kit to deal with infested waters
same, im gonna pain mostly small tiers/ dromeosaurs, hope austro doesnt get ruined like utah did 
Utahs fine the pounce is just messy tbf
when i mean ruined i mean the dino as a whole, not just gameplay, like model, sounds etc
I like it gives off a JP vibe
hope once we get the feathered model its not gonna look like a wet chicken 
Which lets be honest is why dinosaurs arent just dead animals that are sometimes in museums
i never liked scaled raptors once i saw feathered ones, so i hate the JP ones even more now
Jp is the only reason this game exists lul
course there is gonna be some blatant rip offs
i can understand jp since back then the knowledge was very dif but jw on the other hand..., scared what will happen with pyroraptor
It will be turned into a badass movie dino like spino was
its like growing up with a hairless cat, sure ya love it to death but itd be sick if it had fur lol
I mean i would much rather not have a feathered utah as a pet
at least rex isnt a blatant ripoff while still having that jp feel about it and be accurate to the same level of the majority of the roster, an with rex they at least cared to change its sounds a bit unlike utha which is a 1:1 same sound
Yes the bark is awesome i agree good sir
true but blood on anything is a pain to clean tbh
Less hard on skin tbf- i would know 
spino back then i can understand, like said, knowledge then was limited, now it doesnt stack up good at all, more so that pyro was again a small fluff ball like velo and deyno, so knowing their history...
i'll be honest, as much shit as EVRIMA gets for its spino design, I adore it compared to legacy's spino
i hate what we have now, at least for rex they took the jp sounds and altered them, utah gets none of that, i would hate utahs design as a whole much more if it was added uppon to make it unique/better
you mean the walking billboard not spino 
I love it it looks fucking terrifying
the main issues I have with EVRIMA spino is the fact that the sail looks pathetic and the tail doesn't really have a cool aquatic design to it
Spino would be more intimidating if the sail was larger tbh
for me it just confuses me why giga and spino have hypo armor...
true
why not give it to rex as well if you wanted apexes to have it or dont add it at all
evrima spino looks like it should just walk up to a water source say fuck you this is mine now to everyone else and then just sit there
the tail and the sail are my two main issues, everything else I like
tail should be more flat ish
the tail doesnt fit a water animal
I want it to have a ore ass looking thing for a tail
its just a big fat tube on a dino that lives mainly in water
Legacy's issue is it had too much sail, EVRIMA has too little
cause no offense but this little bastard looks dumb
Neither of them have the tail though
How much sail do you want? Yes
he looks so stupid
Take away the the isle thing and it looks like PoT tbh
I am sail.
pot has a very nice spino imo
PoT feels goofy to me now; i used to like it but they keep adding dumb shit to it
like i do not want 12h growth allos game
PoT's spino has an actual fucking sail, that I do like
well i only mean the design
or 16h spino even though its trash
now this is how a spino should look more in media
It was okay without growth
EVRIMA is so close to just having a cooler version of that model lmao
the tail is overkill for that spino though
a bit ye but at least its flat/works for a water animal
i mean there are parts i like and dislike in both
Like, EVRIMA spino seems to be designed to really give off that whole "apex that can and will fuck you up" kind of deal, like most apexes, however, it can also look like the actual animal with a few minor adjustments
It looks like the kind of thing to say; This entire place is mine now, any objections? no good.
Spino best boi
I just wanna say, Evrima Spino gives off the same vibes as a fly that rubs it's hands together while sitting on your food, it knows what its doing and it loves that you can't tell it what to do
other than austro, magy, troodon, sucho, bary
troo will be such an interesting animal, most likely its either gonna be shit or broken :/
talking current roster
Ohohoh your at centre pond? no no no we're at centre pond, Oh you want to stay at centre pond? no no no Im at centre pond you are somewhere else now
Troodon biting the heels of an afk rex for 6 hours
dies bc rex sneezed on it 
troo is gonna die instantly to utahs, so it better know its place during the day. Seriously, a utah bite one-shots the thing
Troodon is less that 55kg?
yep
Wait that makes sense now that i think about it
Until night time 
I can already see pteras hunting troodons during the day
Poor troodons
Until night time 
ptera does so low damage?
If ptera didnt 3 shot troodon it would be on par with utah in damage lul
Ptera does 15, so yeah it can kill it if it's persistent, plus it's alt bite does more damage
well ptera has 1 attack while utah has 2, excluding alts
ptera isn't meant to kill things so the low damage makes sense imho. Also the attack is nothing more than a minor annoyance
Yeah, I meant with troos low hp pool
Spasms is gonna be a menace to troos lol
i think the bleed is the least of the issues of troos lmao
if it bites another troodon, that troodon gonna have a real bad time
Utah randomly bites and it happens to kill a troo that was in a bush infront of it lol
Dilos during the night 
utah muscle spams a troo bu accident
troodon's weakness is it's really an over-sized compy during the day
Until night time 
what the fuck are you talking about judge
he's stuck in QA servers- lagging 
It'd be interesting if humans had alcohol, like you drink it and get a buff to health Regen or Stam Regen but if you drink too much you'll get drunk
mercs are more likely to use alcohol medically than recreationally
^
well depends on the level of realism they are going for with them
like to heal you first need to use alcohol etc
Yeah, though the option to see a inexperienced drunk Merc would be hilarious
also, believe me, its not the merc thats gonna be drinking when I play it
but that merc will 100% be drunk
imaginary utah*
I'd imagine a Merc could climb a tree, they have to be trained to climb stuff right?
unfortunately, alcohol is not a hallucinogen
but it does mess with your mind where you dont really understand whats around you
it varies from people to people
I kinda hope humans would have a hunger bar, atleast Tribals should imo
its still asurvival game so hunegr and thirst are kinda guaranted but growth is def not gonna be a part 
tho ngl they might have it the herdest when it comes to food and water as they need to purify it/scavange it, same for food, i hope mercs have to make tools, machiness to do this while tribals craft simpler versions
Growth for mercs 
also maybe they will allow us to drink from waterfalls/ fast flowing rivers for once
human or dino
I think only humans could be able to drink from waterfalls
Cause they can take the water in their hands, then drink it
A dino would just drown
what about ptera?
they can go on rocks, waterfall edges where they have acces to it but cant drink it
Oh drinking from the top of the waterfall
I think that's doable
But there's not much of a point, there plenty of water there, you don't need to be drinking specifically in the waterfall
it would be nice, and with humans they can drink fresh water without the need to purify it, so if we get smth like this why not just make it in general
i'd hope food humans can find could be easily transported, but either found in merc bases or cooked from food found around the world map (ambient AI can be cooked and eaten, fruits like melons, oranges and coconuts can simply be eaten if opened). Also dinosaur inedible because dinosaur
cages; chickens; chickens in cages
Yeah that's what I was thinking too, it'd just be cooler and add more difficulty to humans
dinosaurs edible for tribals only
i do hope mercs will be able to make campfires etc since saying only tribals can craft is really stupid
I think Mercs should make smokeless fire, (it's an actual fire building tactic) where there's alot less light/smoke coming from the fire
however, smoking fire is MUCH scarier :)
Cages; chickens in cages; cages in cars; cars in bases; chicken for later
mango; backpack; mango in backpack
Here me out, chicken in trucks, trucks in bases, loads of chicken in bases
I'd love to see extensive tribal weapon crafting, using dino parts
Like raptor claw knives, rex teeth-club, anky tail club
Gotta craft the legendary theri claw greatsword
Anthomnia: KARAMBIT IN THE ISLE
It'd also be cool if Tribals could skin Dino's and the pelt had the Dino's skin on it so a tribal could kill you and wear your colors lol
gross
yea, as long as mercs stay away from dinos and tribals go for the attack, I'm fine. If it ends up with mercs being the prime aggressors, then there's an issue imho
reality
I was thinking that quality-wise, tribals could have access to three types of materials : stone/wood (found in nature) metal scraps (found on mercs) and bone (found on dinos)
Weapons made of metal and bone would obviously be the best ones
tribals are gross man, have you seen what they're meant to look like?
reality sucks i prefer game
Aren't they like orcs or soemthing?
gore u6
basically
its literally what he described there
but like skinning be gross
skinning stuff
basically
Actually, having tribals building tents out of dinosaur skin would be so cool 
I like steven (the one with no eyes)
Right? Or wearing hats made from hypsi feathers
frost resistance: +50 
my man, tribals are such fucking horrid little bastards they'd skin another tribal alive just because
Monster Hunter vibes
if it is possible i will make my tribal look like some jurassic doom slayer 
Imagine you're a dino, and you see the head of a T-Rex mounted at the entrance of a tribal camp XD
imagine you are a merc*
True
And it's your own head you lost in a former life by falling off a cliff :)
The good ending lol
if just start hearing random horns at night in the jungle i just accept my fate
they have no sense of empathy and they see little to no issue with excessive violence "just because". They're essentially the missing link, with appearance and tool use somewhat like a human, yet essentially are just "human chimps", in behaviour, violence and build
So planets of the apes kinda stuff
except they look like fucked up humans
Me no like dino 
Average Isle player
Though I do hope they can make somewhat sophisticated things, like in TSL designs
I hope the building is slow, we don't need fortnite kids building a three story mansion with WiFi and a pool at the single sound of a compys footstep
tribals are going to literally just be where the team shows off how far they are willing to go with mature and violent themes lmao. These things are horrid killing machines which can and will kill in outright brutal ways because they can. They lack the precision and swift kill of a gun, so their style of attacking is very "slow and painful"
dilo and tribals at night might be the most terrifying thing, just hearing a dilo or horn/ multiple of them, as a merc especially
wtf are you doing outside of your base aty night as a merc 
I feel like troodons could kill a few Tribals at night, just nip their ankles
Oh right, there are troodons inside
who said you had a base to go to 
i hope there will be more mercs than spots on bases to house them
thus having some significance on a base, so its not just a world hub for mercs
Docks is gonna harbor alot of Mercs
I hope they fix resources/AI spwaning before adding humans tho
If things only respawn at server restarts it's gonna be so painfl
True
after bugs the biggest flaw of evrima is everything that has to do with spawning, like plants, AI etc
or more so, lack there of
They gotta find a good and reliable spawning system
From what I know the one they have right now is very basic
So they can have a good and persistent world that doesn't become cluttered in resources nor empty
And doesn't just die from the sheer amount of bodies littering it after some time
imo if they can segment the map in regions/ biomes and set each one of those to randomly spawn AI/plants from a given list it would be perfect, you have an idea where to look/go but never certain
It'd be nice for different areas to actually look different tbh
also ofc making AI interact with the system, like grazing, drinking... (ambient AI is included as well)
Yeah like have AI act like actual AI instead of just game obstacles
But that is the hardest part
dont make AI eat diet plants , just random bushes from the map and so on
I'm honestly mixed about the direction the AI is going right now, but I can't really find a better alternative
imagine in some years, multiple dinos are in game and Amarock is working on humans for smth, the update comes and he just created IRL Jarvis 
I think Wavepoole might one day convert me to the #removedinoAI gang
Amarock stated in the recent devblog they are reasesing their intent with AI as a whole, looking for a new direction with it, we have been heard
The fact you can encounter other playable dinos, but have them just be AIs instead of actual people you can interact with kinda bothers me
Oh, interesting
I hope they will make the right decisions
If they want AI hat can feed larger creatures etc thne just make boars that are big like we have today but at a lower spawn rate, bears, buffalos etc
Maybe they could do with the old legacy way of having some species limited to be AI only and others be playable only, so when you meet another dino you know wether it's human-controlled or AI, and it also solves some dupes problem (like Acro could be made AI only so that it doesn't need to compete with giga, which will be player only), but it opens up other problems
ambient AI gives them the option to do AI while still maintaining the soul of the game
If they want ai that can fight back add bears
or rhinos 
Like the arbitrary decision of having some dinos be AI only although people would probably want to play them, and it might lead to some bad balance, where some AI dinos are just too weak and uninteresting
Yeah they could fight back against a Utahraptor
And die to everything else
Cause they're also slower than everything
Except stegos
Ai that large 
not entirely true, bears are very strong, itd be a challenge to fight one in a 1v1
Ai doesn't need to be necessarily tiny. I would be fine with Rex being AI only, although I know most people wouldn't like it.
Bears are 500 kg average
Isle Utah is 450 kg
What do you expect one to do against a tenonto or a carno ?
Ai is just boring to fight, and having it that big and able to always know where you are...
You're assuming AI will always know where you are
AI Utah can already lose you and search for you, it reacts to obstacles and even bushes
we literally have that in the form of boars and goats and shit and yet we're still getting player AI
I feel like we would run into the same issue as AI carno did with ai rex
I still feel modern AI only is not enough to have the world look alive. With only 100 players per server and 56 playables, we'll never see herds of stegos, brachis in the distance, flocks of pteras roosting on a cliff and hordes of velos, troodons and homalos
AI carno was just terrible coding-wise
i think they just need to expand server sizes with better servers, technology and funding
Well player hosted servers have a higher capacity don't they?
ambient AI gives them the option to do AI while still maintaining the soul of the game, this
Agreed, bigger servers would also help with hot spots as not everyone would go pond I'm hoping
At most 150 rn i think
Even then, I don't think that would be possible to handle enough players, and they won't work into making the Isle feel alive. We can't trust players for that
imo The Isle would need at the very least 500 dinos on the map to look like a living ecosystem
You'll find diversity if you make engaging playstyles. Legacy didn't do that
Legacy made the same playstyle over and over again with mild tweaks
Hmmm what did the conversation turn to now?
AI and ecosystem, as usual
Even though, imagine you have a 200 players slots server that'd be 4 rexes, 4 troodons, 4 trikes, 4 deinos, 4 stegos, etc... not that much interesting
Okay maybe it's a wrong assumption because of difficulties, having smalls be easier to play and all that but... you see the point, right ?
200 players slots is already huge
I would like to have a rotation system for officials and third party
Could you elaborate?
Loke rotate between pue cama and brachi for ex
This week its pue with bary, spino and rex, next week its... well mintgs is better but you get the jest
Months*
Seems super frustrating and boring
Idk, I get what you mean but I feel like that's cause people to not play when they're dino main isn't in rotation causing lower server pops
That's due to bloated lists of the playables and limited server pop
You wouldn't loose your dino, only for the new people or those that died
But trust me, if we didn't have 2-3 dinos doing the same niche over
We'd have far better healthy population of creatures
Yes, I'm trying to think of solutions to have that huge list of playables be actually viable for gameplay
There was a charm in legacy for it having a compact number of carni's and herbies
Still seems super frustrating and boring
Thats why there are so many overlaps in the roster
There was in theory, less amount of creatures stepping on each other's toes in niches
lmao, man, i felt in legacy that literally every fucking carnivore basically was the same
just different sizes and stats
sometimes they had a special ability unique to them
Which is why I said in theory
I suspect the special abilites are more or less a stopgap than a solution to this problem
Without them it'd be far worse in evrima
Especially in the future
oh yea, if we had legacy style gamplay with this roster, utter shitshow
We've got Bary/Sucho/Spino/Cherry flirting all with the wading fisher niche
Allo/Alberto/Acro being the generalists hunters
That's what fictionalization is for
I know
But I'm saying that theres a ridiculous amount of playables occupying too similar niches
Which goes back to your earlier point, you will never reliably see Stego herds and the like
That's also why I thought of separating them into playable only/AI only, although that would somewhat be a repeat of legacy
Bary, spino and sucho are too similar ? Bomm, Sucho is AI now
Rex, alberto and allo fill the same role ? Just make alberto into AI
egh, i hate that
Because of the swathe amount of creatures and other creatures just outright being able to occupy a niche "just enough" to make natural herds almost impossible
idk why but i hate that
like it just feels like it'd absolutely cuck some person who really wanted their new playable in EVRIMA and "haha it's AI only"
Why tf would you ever play Stego if Anky does it better
It's not the best idea, just the best one I can find
Still better than playing as rex, then you meet another rex, say "hello bud" and it just turns out to be AI and attacks you
because they're different entirely lmao
No no
It would be better if you said why play Steg when you could play Kentro
Yes that's the main problem
Maybe they could fiddle with gamemodes so every dino would be playable in some specific gamemode ?
Listen, they both cover the tanky flank defense gameplay style
Only difference is that Anky is straight up much more viable in doing that job compared to Stego
Like in evrima, apexes are AI only, there's another gamemode where all carnis are playables but every herbi is AI only, etc...
anky is lower damage, lower speed, higher fracture, higher defence and basically a slow moving bastard that can't die to 90% of the roster
Yeah
again, I dislike that
just... IDK, I'm huge on player agency
What do you like then ? Apat from just removing them
Lets assume there's no other solution than having dino AI in the game. How should devs do it ?
Hard disagree, stego would likely be a quicker grow and be able to handle predators anky cannot. Also, anky is going to see a whole lot less fun and engaging action than a stego
if the AI REPLACES players, especially in roles people would very much like to play, I'm not a fan
They don't need to be one to one. I'm saying that if Anky does the job just enough, why would you ever pick Stego?
It clearly doesn't have the speed to justify it enough to pick it like Kentro does
Sure it might apply bleed, but Anky just simply needs to do the job just enough to outright make it more of a better pick
Like, outright hate it
Steg is an apex herbi, more hp and stuff, anky isn't from what I know atleast
it is
Anky is an apex herbi
I just got food as a babu utah time to join this conversation
Ah didn't know, I didn't play too much legacy so I'm just going off of limited memory lol
This goes back to the same point with Bary/Sucho
Why would you ever pick Bary, unless you specifically want a bit more speed to it
Even if you did, it's not like it's gonna compete just as well as Cera/Allo will in terrestrial play
Picking Bary is essentially playing a niche version of an already established animal role
Probably because anky is a playstyle for people who want to play a more simple creature. Anky sees less combat, its too slow to ever choose its own fights so its predators will always catch it and it doesn't get the satisfaction of a kill, more relying on fracture to make the animal leave. Yes, anky could be more "viable", however, not everyone wants to play a slow animal with little control over when it fights. Anky is just a peaceful giant and that's what it should be
You could argue it'd give player's more "freedom" in choices. But this goes back to the bloated playable issue
Sometimes less is more
I really personally find anky and stego's co-existence fine tbh, I feel both bring a lot to the table
can baby utahs pounce boars?
And yes I know that servers may eventually "manage the roster"
But I'm seeing things fundamentally as they are right now with everything in one package
I'd argue that most of the roster needs to be culled to trim redundancy
I'd cull Acro, Alberto, Homalo, Dilo, Velo, Bary, Giga, Spino, Maia, Shant, Anky, Dryo to start
Clear them out to freshen the roster
heck naw you cant get rid of dilo
Tough one I know, but it requires will to do so
dilo, giga, spino, schant, anky and maia def are good, the rest is understandable
legit doesnt make sense to do, troo doesnt even take dilos neich
Troodon doesn't
nor does utah
But Utah fulfils the role of pack hunter punching up
You could argue all day on how bleed/venom, and playstyle circumstances are all different. I agree
But it's the matter of how it achieves the function at the end of the day.
Which is to apply itself as a versatile all round pack hunter.
same does allo for the most part
Troodon may pack hunt, but it's smaller size allows to explore other niches and possibly engage with burrowers, or other smalls.
We only know legacy dilo, we don't know what or how exactly the Dino's will react in Evrima, dilo could be very different from how it was in legacy
beeing a pack hunter is nothing, all dinos can and will make groups so everybody is a pack hunter
That's...
we actually know a decent amount about dilo, like how it will hunt, the fact it is only a night hunter
we have concept art for it afterall
Kind of not a good standpoint.
Utah in conception is designed to work as a team, and despite it's small size. Can bring ridiculously larger prey because of it's function
same is troo, kinda same is allo
Sure two Cera's might team up and make a gang
But the functions of Utah allow it to pack hunt, better, more efficiently. And in higher number counts then Cera could.
Utah will hunt far larger prey more proficiently than Cera will because it's ingrained in the dna of Utah's function.
Why dilo Dryo and bary!
Everything is better in a group, but yeah Utah is mainly supposed to be in a group, which is where dilo can differ from it, becoming useful on its own as well, atleast to some extent
dryo kinda ig but the same idea could be put for every other small dino
Dryo is our boy
Bary is speedy Sucho
It's fluff
he gonna be the base for burrowing
night dryo > burrower dryo
Bary is part of the bad time trio!
Why not night/burrower dryo
Dryo is fake Galli, and giving it googly eyes for night is lazy
I can see them being both, residing in the burrow at day
I deny your cowardly logic
There's a way to make the Dino's different and fun other than just out right removing them
Not enough to justify it clear enough to fulfil a function's role in the game.
dryo doesnt make sense for a burrower, nor the beak nor the hands suppoert that, minmi, proto are much better burrowers
Also why get rid of something we already have?
Base for burrowing
shhhhh
herra for ex
i absolutely believe nocturnal dryo seems great as a niche
no
also will be the first of its kind
If nocturnal is expanded upon "see good at night" then sure
I can see that
we have literally no confirmed herbi nocturnal reps
dryo will get a better dodge so making it nocturnal just makes sense
Again, dryo is a discount galli atm, giving it better dodge doesn't change that. Giving it burrow capabilities puts in an awkward place with the other more defined burrowers.
Giving it a better dodge most certainly will help
With Evrima dryo, there's not enough to utilize it's argument as a clear and strong niche filling
nocturnal herbi... there is literally 0 contest for this
People like legacy more even though nothing has a niche 
If they want dryo to be a knockoff galli, make it a nocturnal knockoff galli and it immediately have legs to stand on
Dryo and Dilo are fan favs of mine too
But I'm arguing from a place of just general game design
dilo is def unique enough, no matter how boring venom in media dinos is its def not alberto
Deino and dryo are two reps that absolutely deserve nocturnal habits NV
I know, but it's existence is a flaw
seeing deino eyes at night
Take that back you coward
Which is now a natural flaw existing apart of the game
you're*
ty for your contribution to my insult
If suppose this game was to reduce it's flaws
All of the earlier mentioned above playables would be culled
Thats bad we dont like that
imo acro and alberto are the only ones that really have nothing special that can be made about them
Bary is part of the bad time trio of small animal bullys
Which is kind of the point of balance and design
Trim the fat. Scrap the cool but not ideal concepts
Never achieve but strive for perfection.
i genuinely believe dryo can add more than you let on. Again, confirmed nocturnal reps are rare, so a nocturnal herbi immediately becomes far more intriguing than having our only two nocturnals be venom carnis
Whats wrong with dilo?? Its quite literally one of the classics and it fills a spot with venom that already will exist
bary for one could have interesting uses for its claws, could be a very agile swimmer in deep water, and fast, fast on land and water to evade what it cant fight on the respective terrain
That's supposing dryo has nocturnal abilites, which. It doesn't
But it probably will
but it can
Night vision doesnt even exist yet
you can say dryo is uselss bc gali ripoff etc when we know its dodge will get reworked
Sure, but you guys are missing the point
Read carefully
""Current"" Dryo has no reason to exist in the game as it is because of the lack of justification
Gali is just a dryo ripoff cull it
Current
I can at least agree to that
Current dryo fucking sucks and, yes, it has fans, but it has such little compelling niches compared to say, pachy or teno
Dryo rn is just food but its fun to play and you dont have to spend 400 years growing it like everything else
ive been sitting in a bush here with a utah far before this conversation even started
Hypsi at the least can climb trees
That's enough to justify it's existence, from the future
Not everyone has 6h to grow something
So can herra and probably utah
hypsi is shit rn aswell, it doesnt have climb, so then why dismiss dryo but talk about what hypsi will get
Favouritism smh
Yeah, but Hypsi is a herbie
Utah I imagine won't do it as efficently as the former two
Again, Cera can pack up like a Utah to bring down large prey
But Utah's functions cement it to do that role far more proficiently
DRYO IS A HERBIIII
Because Hypsi will eventually climb
"Current" Hypsi has no reason to exist, but it will eventually
SO WILL DRYO
the same can be said about dryo
bruhhhhh
Same can't be said for Dryo
Not in any concepts
we know dodge is getting reworked and who knows what more they give it
guys
We saw a prototype video for their burrowing and lets be honest its gonna have great night vision
I'm not arguing viability here
I'm arguing the justification of niche role fulfillment
I know dryo will be more viable, but I'm arguing functions
literally, all they need to do is give dryo night vision and it immediately has a niche that I would 100% play it for
^^^
True, it'd be boring. But enough to justify it
You might aswell cull half the roster with that reasoning
add food that feeds better at night and even better, like flowers etc
obviously, it needs more than that, but that's SOMETHING at least
Lmao, read above. That's what I posted
You posted a list of 50% perfectly fine dinos
I'm practically arguing to cull a large portion of the roster
"I'd cull Acro, Alberto, Homalo, Dilo, Velo, Bary, Giga, Spino, Maia, Shant, Anky, Dryo to start"
Yes, it's passable as that something
"passable"
Dilo is a nightime hunter that uses paralysis to eat you alive whats not unique about that
dilo and troodon have enough different that i can justify them both existing
mimicry vs hallucinations
Bary is a semi-aquatic that can maintain high speeds on land and water and can chose its fights incredibly easily comparing to the other water creatures we have which rely on chance and fish
Dryo could have what we just discussed
It'd be cool if dilo venom made the target hear footsteps running at it from a random direction
Idek what a homalo is so its obviously miles off
Again, read earlier
We can argue how cool and unique the different playstyles all day
I agree Dilo is unique
But with how it functions and the result at the end of the day isn't enough
oh it def needs to have some form of audible effect to make it viable bc otherwise its shit
Giga is basically the only thing viable to hunt large creatures like brachi and shant
Make them hear dilo calls too
The consequential result of Dilo's existence is the issue
what is the issue with dilo
There is nothing wrong with my boy
We're going in circles again. What are we arguing about to recap, just so we're on the same page
i can even accept 7 different ceratopsians lmao
Cut all the ceratopsians good point
which is the number of confirmed ceratopsians for EVRIMA thusfar
Could be more
I'm not arguing to cull cool viable creatures
I'm arguing to cull dino's that don't differentiate in niche placements enough to justify it existing.
Even if the creature has cool gimmicks and wacky playstyles
If it serves no real role, other than a role already being filled. Than it from a design standpoint should be culled.
oh wow so many versions of trike, trike but fractures, trike but worse, trike but smaller, trike but smaller and faster
"Lets add troodon with its own mechanic never to be used again"
rhino, styraco, dible, ava
both troo and dilo have very very unique mechanics
That makes no sense
and also, i cannot think of an animal that serves no "role"
alberto and acro, go
even anky, the mostly unkillable powerhouse that it is, would still be preyed upon by rex
Most dinosaurs are the same thing with slight differences
After all "It isnt a theropod if it isnt smooth bland and basically the same"
Existing as prey isn't a strong argument for a role
Or a function
From that same argument, if I made a one to one copy of an existing herbie, but made it more possible for a specific carni to eat it. That wouldn't exactly be a role other than food.
Then why do you not want and ceratopsians cut.
Im sensing a major herbivore bias here
then every herbi is shit, because every herbi exists as prey to something
What are you talking about lol, I never said that
two seconds
"I'd cull Acro, Alberto, Homalo, Dilo, Velo, Bary, Giga, Spino, Maia, Shant, Anky, Dryo to start"
I dont know what a homalo is but if it exists i really dont care
You're not getting it
Okay making it simpler, if I spawn as food as a playable. It's not a good argument that the food I just spawned as isn't a justification as a role to be filled in the ecosystem.
What i care about is our boys
Wasn't aware of the number of ceratopsians
7 or more
also why would we get rid of them? the more the merrier as long as their all different in some way
But I'd cull them too if they're similar enough and are only faster, stronger, or more agile versions of each other
Carno in theory is just a faster and weaker cera and utah is a faster and weaker cera too, and troodon is a faster and weaker cera, and compy is a faster and weaker cera
Why would we get rid of something if its gonna be completely different to play 
Dilo isnt remotely the same as troodon
Plus you forgot we're getting magy; which is currently just food you cant eat by the looks of it
Because it leads to the issue of sandbox redundancy.
Happens often in say an fps game
Some guns are in the same categeories doing the same job. Some will always be outright better. Leaving all the other guns as only niche or throwaway playstyles.
Difference being as that the dino's aren't guns. They have to and must be separate enough in order to sustain a healthy population otherwise possible another interactivity in the ecosystem is fucked. Like a Carni that needs to eat that type. Or other Herbies just being outright better.
Its a survival game
This is why we're using the terms such as "bloated roster"
it takes time to grow different dinos
if you cut half the roster im either staying here for something that will die really fucking fast or something that cant physically die at all
Wanna list of all the dinos in your dm's? then you can filter through how many you want cut
Again, the argument that it's a survial game doesn't apply
Remember what we were talking about to bring it back
I'm not arguing viability
I'm arguing justification to cull for clear function
Thats dumb
i want more dinos not all different ones
If i wanted to go on the game and say; hey i want to play this and only do this for the game that would suck assss
Then we disagree then
I want more different dinos
You just want more dinos with twists on prexisting ones
I'm not arguing on reducing interactivity
I lost what you were arguing like 30 minutes ago
In fact, it's possible culling the roster would increase interactivity with healthier pops of creatures
All i can tell from this interaction is that you dont want dinos in teh dinosaur game
Reducing roster inclusions that don't justify it existing from a functional role standpoint
"I want more different dinos "
Put it in baby words so i can nitpick at that statement more
The loganalm please save me
wavepool left me for a more reasonable conversation
Culling the roster if they don't serve enough different mechanics as their own role
So only have 1 dino in each catagory?
Depends what you mean
What hunts dryo troodon?
Carno
if there isnt any nocturnal animals other than troodon what does troodon hunt
Like its killing a teno max
I dont see it making that big of an impact
I lost this again
where are we at?
Okay to bring it back on point again
theloganalm is typing a large paragraph here
Say for example Herrara right?
It can tree climb
Other playables from different roles might tree climb
But no one can do it as good or as proficiently as Herrara can
(hypsi)
That's a role
Relating back to the Cera and Utah example
Nono
What I mean is that sure Cera can group up and hunt big prey
But Utah's specialized functions allow it to do that job better and more proficiently
Other playables might tree climb, but it doesn't take away that Herrera is the best at it and takes advantages in it's role.
isnt cera a cannibal
Uhh yeah
allo might be the same for all we know, and troo def is the same
Theloganalm is still typing im getting scared now
Difference is, Cera could potentially do that, even though it's main role is to be a corpse bully
Utah could scavenge and corpse bully as well
But who does pack hunting that best? -Utah
Who does corpse bullying/scavenging the best? -Cera
I mean rex will definitely do it better
And i imagine allo will probably pack hunt better too
Other playable might tree climb, but ultimately, Herrera does it the best. That is a role.
Idk if Rex can eat rotten gore, we know Cera is gonna do that well
rex might be able to eat the bones
Probably cause it can bite through them
How does it even navigate to that?
True, but Cera is gonna scavenge the best compared to the competition
Which is it's role, scavenger
what if it wants to eat teno bones?
if there is a creature to eat bones it is rex and deino
teno is definitely to small to position yourself
Isnt rex its competition?
Also why get rid of dilo and dryo
And cant bary fish better than sucho cause its faster and could probably swim after the fish
Yes, competition is encouraged. But ultimately one does it better.
Which is Cera, Rex might eat up corpses and bully better. But eating rotten food and terrible aged meat is what gives Cera the edge as the better scavenger.
But couldnt a rex stop it from eating that meat
also cant deino eat rotten meat
What argument is strong enough to justify them existing outside viable or cool abilites?
I think one of the major issues with the point is the fact of advocating for the culling of multiple perfectly fine species that can bring something to the game, or lack of creativity(Nocturnal Dyro hours). As well as saying how some creatures are redundant... .Ei: following the logic provided Allo is just a Big Utah and so Utah has no reason to be in the game.. When that is hardly the case. Likewise, why play Carno when you have Alberto. People LIKE sub classes, and experiences that are similar but bring new flavors and tastes and that is an OBJECTIVE matter seen in most genres.
Demoman-Demoknight
Like playing Stego and want a similar but different creature? Here's Anky. Don't like how slow Sucho is, and its more brawly nature and want something more devilish and streamlined? Here's Baryonyx. Some playables can be scrapped just fine, but others can and do genuinely work. I'll agree though, Acro is kinda screwed but most of the others you listed are perfectly fine and can work. Also if roles/niches are a problem, keep in mind: Rex and Deinosuchus could easily bully things off corpses better than Cerato can, doesn't mean to get rid of Rex, Deino or Cera because they all work in their own way.
Alberto is a slower bulkier carno with a higher damage, you can mess with that on a gameplay and design perspective, while keeping carno unique through its charge mechanics, and preference towards smaller game. Or Rex and Alberto: don't like Rex's slow speed and ambush nature?
HE FINISHED ITT
Dryo is a speedy fast boy that can burrow during day and have the edge during night, dilo can paralyse its prey and eat them alive and actually be scary like the game advertises itself to be
thus why we have the pseudo classification for some creatures
listen to him hes smart
That they're distinct playables with unique opportunities. Don't want to be a Troodon? Want a somewhat heavier dutier bleeder with hallucinagenic venom, nasty bite, claws and a evil bastard? Enjoy! Want a speed smaller Galli, that could offer more adrenaline and quicker grow times than Galli? Enjoy(also give it night vision, could make it unique, and also tie in with more game mechanics). You can explore different things with them, and still make them stand out. Why have Tenoto when we have Maia? Because the two play differently, despite being similar.
Listen to him hes smart
in another way ,it can described like destiny, you have the classes, sub classes and perks and exotics to give an even more specific role
I miss when destiny was good 
im loving it so far
You'll lose your love when you run out of pve and end up in pvp
the handcannon shotguns in crucible give me ptsd
well rn im leveling up getting loot so not much time for pvp, but evne there, it wasnt all bad, prbo bc i dont want to play trials lol
Never play trails, Never play iron banner, and never play crucible in general
Exactly!! I lean more towards say Evolve, or TF2 comparisons though, ei: Goliath and Behemoth. Both close quarters heavy monsters, but each taking it in their own way. Or Stock Pyro vs Dragonfury pyro(same class, but with a twist and spin on it that is still enjoyable and satisfying)
Kraken is a flying monster with ranged heavy attacks. Elder Kraken is a flying monster with an emphasis on close range and melee combat.. BOOM! Same monster, but now made in such a way where it feels and handles differently and in such a way that's enjoyable.
unless its with a friend you wont have a good time
||Don't do Evolve Microtransactions though unless you want your game to die..||
Listen to him hes smart
I know this is a short response, but this goes back to the example with guns in fps
It's perfectly okay to have sub classes or metas. Even some guns outperforming others in the same results
But the difference being is that the "guns" have lifespans, and in impact in the ecosystem. Healthy pops of dino's will suffer from a large encompassing roster.
Having one smg just be usually better than the others in it's class isn't that big of a deal in an fps. Since it's only based on player expression or preference.
Yet in this case playables can suffer, or just not be picked. Which also might lead to unhealthy pops of certain creatures where they shouldn't be. Giving so much player expression muddies the sandbox.
i've been having a decent time with what loot i have rn in crubible i have to say, will get a better idea once i reach true endgame
Hence servers being able to chose their roster eventually lul
Yes, but it's only a stopgap, not a solution to the flaw of it's design
You need a godroll handcannon and any slug shotgun, warlock is the only viable class to play there
I mean the more the merrier
there is also the thing of one thing is good but with skill everything is good, great example are the weapons and titans in TF|2
People want a different experience every time they play
Not always, which is why the term "bloated" roster comes from
Tf2 was actually godlike
me who was using smgs and fighting lion and fragging for a good bit 
You poor soul, youve only entered the low light area
i mastered the game and became one of the best of the remaining 2000 players for it to become unplayable 
nah not really, i just suck at pvp rn
Dw half the guns have auto aim
Just grind dungeons for years until you get a god role
Lucky af
0 godroles 0 exotics I actually want 10000 hours
Thelogalm is typing again fear his logic and reasoning
Except that's not the case. Some people straight up just enjoy different things. Who cares if say : HBG or LBG has stupid high versatility and power in speed run times and damage output(DPS). Doesn't stop people from loving Lance, Gunlance, Longsword, Hammer, or Greatsword.. If it's fun: people will like it. If there's an absence of a particular species, then it might be because of balancing. Look at QA, you still got a bunch of people playing Utah despite its pounce only working half the time if you're lucky. People still enjoy utah even if it's not in the best state.
Or look at Halo's gun sandbox, or L4D2's. Lots of options but since so many of them are good, they'll gradually find their favorites and go with them. With a dinosaur game, you have options and space to explore with how to make a playable unique or fun... as long as it's actually an animal that works in the given environment, which the majority of animals do..... except for Magy because it's just the....perfect storm of bad... You can give Dyro night vision, a better dodge system and a stronger social system just off the top of my head. Similar to Galli?? Well yeah, that's inevitable. Allo and Utah are similar but they both play similar but differently if that makes any sense. What primarily ruins a sandbox is the following: it's just not fun to mess with.. Legacy it was fun when it worked... . However... some games just don't have a particularly interesting sandbox to begin with.
Seeing more variety in the environment is fun and having playables that are similar but unique can possibly get people to branch out overtime. In plenty of games, people will tend to branch out at some point or other. Give them the opportunity to branch out.. Hell they might just find something they like more.
God I'm tired as hell and feel like my body's about to give out on me, why the hell am I still awake.
More wisdom
I will admit though: a bigger sandbox does come with more... responsibility and a need to not fuck up game balance.
Ei: the BR in Halo being the sweat lord's go to
||Even though casual players will get bored of the BR and have more fun with other weapons like the Assault rifle, shotgun, etc||
at least they seem to listen to us, at least the more largely atributed stuff, like the carno turn nerf, and AI in general
Time to actually read this
They read the feedback excluding the feedback in general feedback
Ever look back at something you wrote in a few hours, and get annoyed that you missed something or didn't word something properly? Yeah exhaustion is nice.
Dark souls has a bunch of weapons
funilly enough here is where Punch came to understand our issues with the game, dev etc
always
I'll be honest... I like Bloodborne's weapon roster more.. For me it strikes a nice balance of not too much but still enough to keep things enjoyable..while hungering for more.. But we'll never get a Bloodborne 2.
Magy is completely fine Sinner
After mashing some gman clips together, I decided to see if I could animate it to practice my lip syncing. This is the result.
Find me on (almost) any social media as: “GanglyStem”
#SFM #HalfLife #meme
||Timestamped, don't hurt me.||
I agree mostly
But in those games that you mentioned
Overreaching player expression can damage the core sandbox of a game
Evidently in the Halo example, Halo Infinite did the exact same thing and culled alot of prexisting weapons in order to preserve function instead
If we were to say, the Isle had 200 playables(a hyperbole) then grouping or engaging in niches would be blurred in the extremes
Since everything would have to be a sub class of another. I'm not against variety, I want more "different" dinos fulfilling new roles.
In my opinion introducing creatures that introduce new roles is a far better approach to increasing interactivity then the merit of sub classes.
I will fight you like I’ll fight The rest magy is perfect
whats funny to me is that, despite being considered a horrid animal, magy fufils the exact thing Nacen wanted, an animal that isn't just a clone of another and has a unique space in the ecosystem. You ain't gonna find another tiny sauropod, the thing is so unlike everything of its peers that its really quite unique, for better or for worse
For worse
Then why get rid of dilo and dryoooo
Agreed, it might be correct in that stance. But not all roles are inherently "good"
This comes with tweaking though
Fight me south of Big Ben December 31st 23:59
Or just fundamental shifts in reimplementation
I think the main issue with Nacen's statement came down to which playables he chose . . Because I kinda do admit some of them are in a rough spot... Acro in particular 
It’s now a 1v48
I agree on Acro
It was on the top of my head
I like Acro, but...I don't know what the hell you could do with it considering Giga and Acro have it stuck in a fucking sandwich... At least with Sucho, Bary and Spino you have a "aquatic level" situation going on...... if it wasn't for Spino being so..........Unaquatic in design.


