#general-feedback-discussion

1 messages · Page 817 of 1

lavish quail
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And we’re out for blood

haughty pendant
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@solid wedge ah many thanks! i did watch that video and took inspiration from it, and drew those sketches of courting displays ! :)

signal beacon
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Cerato (aggressive head banging)

haughty pendant
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LMAO

signal beacon
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If that ends up being carno's animation (which it should) I can see someone speeding it up and creating the ultimate shit post

manic flint
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@gray loom that sounds like a bit much

I just want the nightime to have better playables and have dryo not be worse galli

limber hull
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true, just make the thing nocturnal tbh

signal beacon
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I want a nocturnal dryo that is also adorable at a glance but an asshole to other smalls

violet magnet
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unpopular opinion, progression was more fun than survival mode IMO
sure you had to play dinos you didn't really want to play to get to the ones you did want to play, but at least you were playing adult versions that could run away or defend themselves, instead of just being forced to hide all the time as a slow, weak, useless juvie like in survival

tepid gate
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^ My main point really

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Although I'd argue that there were big issues with that gamemode - the fact that you had to start from 0 upon every death was just... weird

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and really absolutely unjustifiable

violet magnet
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yep

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it def had its issues but i had more fun in prog than in survival

tepid gate
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I'd started to play the game when progression was on the way out but in all the honesty I think it's a much more sensible game mode from a conceptual point of view and solves a tonne of issues that the current game has

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It has its own problems, like the aforementioned fact that you don't get to play what you want from the get go but

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realistically - do you in survival?

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There's hardly anyone that launches the game with the thought process of: "oh, yea! I'm about to spawn as a 100kg Stegosaurus, I'm going to have so much fun trotting about as this amazing animal"

violet magnet
limber hull
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i think my issue is the fact that it just feels like growing, but instead of growing, you're just going up tiers. Which begs the question, is it wise to add intrinsic value to an animal in a game where you want a diverse ecosystem, rather than actively attempt to design your whole roster to have some level of value to some kind of player?

tepid gate
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It's not like growing at all though

violet magnet
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progression gamemode was nothing like survival gamemode

limber hull
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big thing takes longer to get

tepid gate
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You play a fully adult animal from the start - it's at its full capacity

limber hull
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small thing is easier to get

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you slowly get bigger over time

tepid gate
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Yea sure, they do take longer to get but that doesn't mean that they are inherently better

violet magnet
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not the same

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it's a completely different, adult animal, not just the juvie version of a big dino

limber hull
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i know that

tepid gate
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The fact that T.rex is an apex tier while Utah is a small tier shouldn't mean that T.rex just outclasses Utahraptor in every way

limber hull
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but my point remains, is it wise to add value to an animal like that if you want to sustain an ecosystem?

tepid gate
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Yes

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Because people actually have to play those smaller animals then

limber hull
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true, but in a way, people will want to reach rex like they would want to reach adulthood. They want to be the best.

tepid gate
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My question is - if you want to sustain an ecosystem is it ok for people to be able to choose the biggest and most powerful dinos from the start?

violet magnet
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TBH, with the projected roster size, I'd say progression would be the better choice for the base gamemode
just so you would actually see these dinos getting played and be able to interact with them in the main game mode rather than having to go on sandbox just to play a compy or whatever

limber hull
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also i like stuff like elders, strains and nesting, and progression would render them pretty irrelevant

tepid gate
violet magnet
tepid gate
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There are animals that I've literally never played in this game

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I simply didn't have to ever pick them in survival

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There are also animals that I played for ~10 minutes and never touched again

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As for strains and so on - those were supposed to be a thing even in progression

limber hull
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true but then people who main extra smalls would just go "well this sucks" because the point system is quite literally useless

tepid gate
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I also don't see a reason why they shouldn't be in the game in progression

tepid gate
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Unless they are playing literally the very bottom, starter dinos it's not useless

limber hull
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i mean, if you like to play the little guys, yea

violet magnet
tepid gate
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And if there's someone that wants to specifically play... Oro/Taco/Velo and what not then

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well what can I say? Oh no, what will we ever do about all those... 5 people or so.

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It's not like they can't play those animals

violet magnet
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like i only progressed up to spino in progression once and that was just to see if it was worth the time, i never actually wanted to play either of the apex dinos and so just never progressed up to them
think i had a utah that was 10 hours old before it got killed, i definitely had enough points to prog up to allo but i just didn't want to

tepid gate
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It's just that points would be useless for the specific bunch of individuals that want to play the start dinos only

limber hull
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also where do humans or tribals fall into this equation? How does death impact this system? How do you naturally get an animal to progress to the next stage without it looking jank? Shit like that

tepid gate
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I really don't see how it changes anything

limber hull
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idk, i like the babies and the whole "get to adulthood" thing, especially when playing with mates and having to protect them from god knows what

tepid gate
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Besides - I'm not arguing for the devs to drop survival and move on to make the game mode I'm describing

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it's not a realistic expectation at all

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They've decided what they want to make

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As I said - I might have this modded into the game at some point in far future

violet magnet
limber hull
tepid gate
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Or if the devs think that it's a decent enough idea they can just create progression as a whole separate game mode from survival

limber hull
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like does the acro just poof out of existence and level up into a giga?

tepid gate
violet magnet
tepid gate
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I don't think it would look any worse than a dinosaur literally logging into the game or logging out

limber hull
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but the sleep thing sounds good

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not any more jank than what we have now

violet magnet
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no different than people poofing out of existence when they log 🤷‍♀️

tepid gate
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Again - I'm not telling the devs to drop survival and start working on progression

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it's something they might want to think about at some point in the future if they feel like doing so

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I think it would be a much better game mode if done properly

limber hull
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honestly, they should consider progression as an experiment with a more complete roster

tepid gate
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If they don't do this and nobody else decides to create a mod to the game that would introduce it I might decide to get that done

limber hull
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see if it becomes a viable ecosystem or fucking rex hell

tepid gate
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Yea progression definitely requires a much larger roster than what we have now

limber hull
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honestly, I'd think you could easily tie an elder system into progression

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you make it and die of old age peacefully as elder? Next stage

tepid gate
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Something like that, yea

limber hull
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dying of old age is a completed life and is rewarded with the next stage

violet magnet
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what's the roster size projected at...? 56 dinos?

tepid gate
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56 yea

limber hull
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55

tepid gate
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Pretty sure it was 56

limber hull
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i thought it was 55

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this is such a dumb fucking argument that i really want to have it

tepid gate
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"Filipe Thessaronosaurus — 06/24/2021
it is one of the 56 confirmed dinos"

violet magnet
limber hull
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perks for next life scares me, idk. I like the idea of perks being growth, after growth

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as in, you reach adult, then you get perks, then you get elder, then you fucking die

tepid gate
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Yea as I said - multiple things that are planned for this game might actually make introducing a progression game mode harder. We will see how it goes

limber hull
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also i like the idea of perks being focused more on lifestyle than fighting style

tepid gate
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but just based on how the game is developing right now I'm not holding my breath for its future

limber hull
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im really not a fan of the PvP arena that is current Isle

tepid gate
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I really don't think Evrima is a good PvP arena

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neither is legacy really tbh

limber hull
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people will just chuck themselves into combat because
A: They know they won't die (deino, stego)
B: The growtime is short so it literally does not matter (literally everyone else)

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which is somewhat of a roster issue and a fact that adult is just... adult

tepid gate
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I don't think you're correct about that at all

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People throw themselves into combat simply because it's fun

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if you were to remove that from the game I'd quit it almost instantly

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almost everything else about this game is kind of dull and boring

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I genuinely don't see what else there is that would be fun about it

limber hull
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im not saying remove fighting, but the fact that some animals literally have to kill everything that moves with no real reason kinda blows to deal with and makes the game into a PvP arena with growth. I actually like the survival part of the game and it feels like by far the least utilised area atm

tepid gate
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What's the survival part to you?

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To me survival in this game is to kill, eat and not starve

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and not die while trying to get food

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I do agree that the idea that people just run around murdering everything on the spot is rather lame but it's kind of difficult to prevent that without taking combat away from the game in one way or another.

limber hull
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my point isn't to remove combat, it's to make people care about their own lives enough to not go "welp, im adult, idc, lets fight shit"

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sure, people CAN still fight shit

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and having dumb rules like body down inbuilt does not bode well for this game's lifespan

tepid gate
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I don't think it's going to work at all

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People did that even in progression when they had far more at stake

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with gods know however many hours

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and people were still willing to throw their dinosaurs into combat and lose potentially hours upon hours of work

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I think there are better ways of preventing people from running around and killing things all the time

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E.g. - make the food matter

limber hull
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Didn't diets try that

tepid gate
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I think update 4 did the opposite of what I'm trying to suggest

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I don't think I've ever had an easier time getting food as a carnivore

limber hull
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true as

tepid gate
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What I'm suggesting is that

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bodies should matter more, to the point where you don't want to lose them

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I think that was kind of the case in progression based on what people were telling me

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I haven't had enough experience in that era of this game but

limber hull
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potentially gore could be this. Since the animals would literally get sick eating certain parts, leaving those parts to scavengers, as well as those bodies decaying over time, we might see more of "every meal counts" and not "just found the fourth dead utah here"

tepid gate
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one kill could last you a long time but they were rare to make

tepid gate
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Although there's a potential risk that's connected to that

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you might get people to kill more because after eating the good parts they will just want to leave the body behind and go for the more nutritious fresh kills

limber hull
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true, however, it makes that kill valuable

violet magnet
limber hull
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and you want to get the most out of it before it rots to hell, or a cerato decides "hmmm, no this is my corpse now"

tepid gate
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Fish - fine

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some small stuff for juvies - I guess that's fine

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but anything else is just a "no" from me

limber hull
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i agree with no large AI. I hate all dino AI

tepid gate
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Same

limber hull
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the ambient AI is actually interesting tho

tepid gate
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I guess Dryo is passable but even that is... questionable to me

limber hull
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and im a fan of that approach.

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yea not a fan of dryo either

tepid gate
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btw I think the bodies in progression might've mattered more for one another reason too

violet magnet
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some AI is fine IMO
the small stuff like tacos and oros for juvies, just so they won't have to depend on bigger dinos being nice and sharing
or camping spawn points for easy food

tepid gate
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larger animals required a larger time investment

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meaning that a large kill would mean that someone was losing something big

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so it probably mattered quite a lot when you got a kill on something really large

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atm... I mean Stego and Deino do take a while to grow and the growth is a chore but

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I'm still quite certain I could probably grow either one without much trouble

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Deino might be hard past 50% now but I haven't tried it so I can't really say

limber hull
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that might be the thing i despise most about diets, carnivores just get tons of buffs as long as they eat as long as they're <50%

mental sleet
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<50% Pool.

limber hull
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wrong key lmao

tepid gate
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That's hardly the thing I dislike the most about diets, honestly last time I've played a carnivore on the QA branch I genuinely wanted to be able to stop growing right before reaching 50%

mental sleet
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How so ?

toxic mantle
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@violet magnet I love your profile pic but hard no on that suggestion.

tepid gate
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Because above 50% diets started being a thing for carnivores and they were the most unfun thing about the game last time I've grown a carnivore there.

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Prior to 50% every kill I made had a purpose

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after that I was only killing for sport

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Matter of fact almost everyone I'd killed during that session was killed purely for sport and out of sheer boredom

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I couldn't eat anyone of them

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I've killed a couple of Pachys and like 2 or 3 Deinos

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Every kill that actually provided me with nutrients was on AI

mental sleet
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So your issue is that, above 50% your kills feel like they have no value to you ? Or is it more akin to you want more of the diets assigned to playables so you are encouraged to hunt players ?

tepid gate
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Sort of both - I want to be hunting players, I don't want to be hunting AI

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I want kills to matter

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they really didn't last time I was on the QA branch playing for longer than 20 minutes

mental sleet
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Not all of them will, I do not believe that will change, diets are partially utilized to control where players go.

tepid gate
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and well - hunting players was just completely counterproductive

mental sleet
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There will inevitably be cases where you have no incentive to fight something other than actually fighting them, but, work could be done on assigning more of those needs to players than AI

tepid gate
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if you can keep your diet going just by killing bots that can't fight back properly

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then why would you ever bother with trying to kill a player that can actually send you to the character selection screen?

limber hull
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This is a huge issue I have with teno AI, it was 1.6 tons of walking meat

tepid gate
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Yea, I'm not a fan of it either

limber hull
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at least with frogs and rabbits, those things were small that you'd need more food fast

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AI being a sort of "tide over" between meals is fine

tepid gate
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The fact that some of the nutrients were coming only from AI was the cherry on top for me

limber hull
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But I'm unsure how to feel about AI BEING the meals

mental sleet
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You need a fair bit of it so you can have a functional ecosystem, the trick is to figure out how much, and how often.

tepid gate
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What exactly do you mean by a "functioning ecosystem"?

limber hull
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It's why I'd like the bigger AI to go to bigger animals. Boars would be a rex meal, whereas rabbits would be for utahs. They would provide nutrients to an animal which would be okay with eating them, but would never be able to fully satisfy their needs on the corpse

mental sleet
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Well, there's a lot of ways you can go about it, but in my case, it's a server where players can safely play smaller playables and be able to sustain them at a reasonable number utilizing solely the AI if they so desire.

tepid gate
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When you say "smaller playables" Are we talking about Utah-sized things or Velo-sized things?

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I don't disagree that having some food source for either fresh spawn juvies or the really small animals wouldn't necessarily be bad

mental sleet
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For me, and this can change on whom you ask, I'd stop at a healthy number of Utahraptor sized playables being easily sustainable on AI.

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Which would also include the Utah-weighed Juveniles.

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Thus you could theoretically live off AI willy nilly as a very small... Allosaurus, but then be forced to poach players past a certain weight since you literally cannot either catch AI, or get anything from them, or perhaps due to the diets changing (an interesting idea)

limber hull
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i actually was thinking of writing somethingg abbout an example of adaptive diets

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using deino as my example, as he's my biggest issue with diets

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deino represents everything wrong with diets

tepid gate
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Diets should definitely change over time for carnivores(and even potentially for herbivores too).

mental sleet
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There's an issue with that which you can already verify by the current system Aken.

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You can stock up on nutrients just before you reach a certain checkpoint.

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At which point you ride the accelerated growth speed for a solid half an hour, which is a lot.

tepid gate
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I've done that

mental sleet
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this isn't an issue with, say, anything above 3-4 hours on boosted timers

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However, Utahraptor, Troodon if it grows, Ceratosaurus.

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You can see the potential problem with this, though you could then just say "don't touch the diets lmao"

tepid gate
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I'm aware of that, I did it while growing Utah and Carno

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I got to like 90%+ as a Utahraptor

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just due to that

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then again I think that it's part of the issue with carnivores' diets in general

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kills paradoxically mean very little with this current system

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you have to kill things as if you were choosing food in a supermarket

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I just dislike this system a lot

mental sleet
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Diets is a controlling tool, you will always feel limited in some fashion, though I guess it is not aided by the way the map and herbivore food locations contradict carnivore diets in some ways atm.

tepid gate
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I suppose the issue is that I find it way too limiting, I think it makes the game unfun

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and really unfun at that

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walking past a free meal just because I already have that specific nutrient is just baffling to me

mental sleet
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Well, think on the current number of playables you can eat.

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If you were to toss away the ambient AI, there simply isn't much that the system can allow you to pick without making it mostly redundant.

tepid gate
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I think the fact that there's such a small number of playables actually makes this system more tolerable

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If we had 56 playables I'm pretty sure it would be much, much worse

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Not that this is the only issue with the diets, what I've read on the devblog has me worried even more

mental sleet
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If we had 56 the assigned diets would be far more flexible, but by then you'd also perhaps have a map with actual biomes, where it's logical where certain creatures wish to inhabit.

tepid gate
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The fact that the intention is to let people tinker with the stats via diets sounds like the worst idea I've heard in this game's whole history

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And that might just be including all the ideas from the community, although perhaps I'm exaggerating a little bit here

mental sleet
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You can look at those news in two ways: Either the balance of the game will be irreparably fucked, or you now have a reason to pick your items past your growth stage.

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I'm of the latter, as long as we can mess with the numbers enough times.

tepid gate
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I'm of the former for sure. This game has a history of bad balance and hasn't been balanced well at any point since Evrima's release with just a bunch of playables and their flat stats.

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Now the intention is to let people change their damage/speed/regen significantly via diets

limber hull
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i find this current state (besides stego) is one of the best EVRIMA has been balanced

tepid gate
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I think it's vastly inferior to update 3.5

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3.5 was the closest Evrima was to being balanced well

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It was still lacking in a couple of ways but it wasn't too bad

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Current one is a slight improvement over the prior patches on the QA but it's still awful

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atm every carnivore is just vastly inferior to the same tier herbivore

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Stego>>>Deino, Tenonto>Carno, Pachy>>Utah

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Dryo might be the exception I guess

mental sleet
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Deino is never an equivalent to Stego, it isn't built to hunt them.

tepid gate
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Idk how it fares vs Pteranodon and neither do I care

mental sleet
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Pachy is an unique counter to Utahraptor via the manner of which Utahraptor's power is attributed to it.

Tenonto vs the Carno is the one you can argue the most easily for in it's current state.

limber hull
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ptera is a fisher/scavenger so cannot really be assessed as a combatant

tepid gate
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It's not just about being equivalent to Stego, not a single of those carnivores performs even comparably to their herbivorous counterpart

mental sleet
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Why should they ?

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Why should Deinosuchus in any capable way perform well with how volatile it's playstyle is ?

tepid gate
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Why shouldn't they considering they take as long if not longer to grow?

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I mean if you think that every herbivore should be better than the equal time-investment carnivore by default then I guess there's not much of a point in having a further discussion because we completely disagree on the very basic premise here

mental sleet
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What do you consider growth timers to be an indicator of ?

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Also, I do not believe the above.

tepid gate
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Good but that is the state of the game right now

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And I'm not just talking about 1v1 scenarios between those animals

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I'm talking about how they perform in every situation

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well - just about every situation

mental sleet
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I say that you cannot really use timers to compare the current set-up of creatures outside of Carnotaurus and Tenontosaurus.

tepid gate
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I can't imagine a situation where I'd rather be a Utah over Pachy, Deino over Stego, or Carno over Tenonto

mental sleet
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Utahraptor is not built to take things of it's size well in a straight-up battle, expecially with how wonky pounce is.

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Carnotaurus yes, but that's tricky in it's own right as it has an ability that is counter-productive to how it's played, and thus might be harming it.

limber hull
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i mean, i dont think pounce being as broken as it is should be a factor in how utah is balanced

mental sleet
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He said "perform" not balanced.

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Which implies right the fuck now at which point yeah, Utah's pounce being wonky is quite the problem when you are thinking on whether or not you wish to play it.

tepid gate
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I'd rather be a Pachy vs Carno rather than a Utah vs Carno, I'd rather be a Pachy vs Tenonto rather than a Utah vs Tenonto, I'd rather be a Tenonto vs Utah rather than a Carno vs Utah, I'd rather be a Tenonto vs Pachy rather than Carno vs Pachy

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and so it goes

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3.5 was just vastly superior balance-wise

limber hull
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utah with a functional pounce might actually be the best animal in the game but we have no way to know that while its still as fucked as it is

tepid gate
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Just about every animal was viable and had its strengths and weaknesses

limber hull
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i mean, if you look at animals purely from power rather than playstyle, i guess that mindset works

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but if i dont like being a brawler and like high speed, i'll prefer carn

tepid gate
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Well yes - because those animals are just vastly more powerful

limber hull
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even if its weak, teno wont be a good selection

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i have to disagree in being vastly more powerful

tepid gate
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they are vastly more powerful, Tenonto doubles Carno's damage output, Pachy quadruples if not more Utah's damage output, Stego doubles Deino's damage output

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It's just not even close

limber hull
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okay but teno also needs to use a far clunkier move than carno to do that damage output and sacrifice plenty of stam

tepid gate
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That move also CCs

limber hull
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so does charge, which has a similar damage

tepid gate
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Then again - Tenonto is free to use the kick which uses much less stamina to CC its target and only then use its main damage output

tepid gate
violet magnet
limber hull
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it does

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i can confirm to you, it does a similar amount of damage

mental sleet
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Bad example Pool, the Charge is very badly designed to be used outside of an ambush scenario or if the target is standing still looking at you like a potat

tepid gate
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Last I've checked Carno's charge did a similar amount of damage to thebite

limber hull
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no, it does almost doouble

tepid gate
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Not that it matters since charge cannot by used repeatedly at point blank

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It's not a damage dealing tool

mental sleet
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With a roster this big biomes and diets will be needed to control where playables are able to go and thus not destabilize the whole game.

limber hull
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but a teno is utterly fucked if left to fight for too long. Literally two carnos can easily dispatch a teno via the waiting game

tepid gate
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Arguable

limber hull
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hell, one carno can easily dispatch a careless teno if he knows how to handle tenos

violet magnet
tepid gate
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I've won vs 2 Carnos as a single Tenonto prior to Carnos nerfs

mental sleet
tepid gate
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If a single Teno loses vs Carno atm that's entirely down to Tenonto's incompetence

mental sleet
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And this is one hell of an encouragement, Bouj

limber hull
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they literally facetanked tenos and complained they died

tepid gate
limber hull
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you'd be surprised how much thinking helps playing carno v teno

tepid gate
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I think it's more the lack of thinking on Tenonto's part

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There's literally no excuse to lose this fight as a Tenonto atm

mental sleet
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I'd argue that you cannot make any judgement atm with how much more unstable the servers got recently.

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any data you'd get from it might not apply.

limber hull
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ive found the matchup pretty even and generally the carno gets the liberty of controlling the pace of the fight, using their superior speed

tepid gate
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if you land any CC on Carno - unless the desync saves it, you can either takes out 75%+ of its hp in a single go or just send it to the character screen altogether

limber hull
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and i've played both sides

tepid gate
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If you find it pretty even now I wonder how you were finding it prior to Carno's nerfs

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I've won every fight against Carno prior to that(except one, where I ran after the Carno into water after almost killing it - that was a bad idea and I ended up dying).

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The fight was more or less even on 3.5

mental sleet
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An account of one, or two, is not conclusive of anything since if either is really good or really bad it'll skewer the results.

tepid gate
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I'm not a good Tenonto at all

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it's not a good fit for me by any stretch of the imagination and I get bored while playing one in any combat situation which ends up with me chasing after my opponent(which is counterproductive in most cases).

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Not that this animal requires much if any skill with the damage output of 360N on the tailslam

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the absurd damage output really makes up for any mistake one can make with it

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Either way the balance is objectively vastly inferior to 3.5 which was the initial point

mental sleet
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As per my above statement I don't think either of you can come to any conclusions.

toxic mantle
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Why do you keep doing this

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This whole attitude when anyone bring up anything.

tepid gate
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I mean in The Isle you can kind of only use circumstantial evidence. I don't think there's any kind of data on how these match ups go.

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I'd probably trust the results of findings of that group that found the strategy with biting Stego's thagomizer as a Carno

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They generally seem to test things quite in depth

limber hull
tepid gate
mental sleet
#

Correct, but if the match-up was that bad you should be able to see a change in how many players are playing said playables, which the devs seem to have access to, depends on how much they can get from their "heatmap-esque" metrics.

limber hull
#

both

mental sleet
tepid gate
#

For the former I completely agree

#

for the latter I can't react in any other way than "lol"

#

you could literally oneshot a Carno on 3.5

#

and endurance hunt it

#

I did both

#

Tenonto on 3.5 was one of the best animals in the game, Carno and Deino were really the only rivals to it at the time

#

Personally I think Tenonto was better because it required a smaller time investment and much less effort for what it was offering

#

but it was my go-to pvp animal

limber hull
#

i literally 2v4ed tenos as 2 carnos and still won with one carno standing

#

in a fucking close quarters brawl scenario

#

this was also in 3.5

tepid gate
#

The incompetence of those Tenontos must've been truly terrifying

#

I've had fights where I was 2v5 vs Carnos(not all of them fully grown) and I'd get out of that alive

#

2 Tenontos that knew what they were doing should've been killing a Carno every time it got CCed

#

it's literally a matter of one of them landing any CC and then the other one just slamming the hell out of Carno(which is what I and the other Tenonto did in the aforementioned situation)

#

Then again - Tenontos do suffer terribly from friendly fire so they can actually be more of a problem for one another if they are incompetent

#

but in a close quarters brawl scenario I genuinely don't know how 4 Tenontos could lose against 2 Carnos

#

As for right now - assuming Carno's charge deals 350N as you say and the bite deals 175N as we know - you have to land three charges on the Tenonto to take it down.

#

I genuinely don't see how anyone can get "ambushed" three times by a Carno to let that happen

#

I mean ok - we're talking about The Isle's players who were dying to AI Carno so I guess that should explain it to me but still

limber hull
#

to be fair

#

AI carno was very fucked

#

thing literally turned faster, couldn't be fractured, couldn't drown, swam at mach speed, could lock onto you through an entire forest

#

AI carno was a fucking nightmare and deserved to be put down

tepid gate
#

I mean - not saying that it shouldn't have been removed

#

I'm saying that anyone that actually died to it is kind of bad at the game

limber hull
#

ehhhh, i have to disagree with that sentiment

#

AI carnos were kind of just carno players but on steroids

tepid gate
#

Feel free to do that but that's the reality, no competent person would die to that thing

limber hull
#

they still ran forward and bited

#

except they did it way better

#

like seriously they were almost outright superior to actual carno players

tepid gate
#

They can do that all they want, it doesn't change the fact that someone who has any kind of awareness won't cause it to aggro

#

I've played the QA branch probably the most when they were on it

#

and I haven't aggroed one the whole time, it really wasn't hard to avoid them

#

See them before they see you and you're good

limber hull
#

yea except they can see you through anything

#

and they could spawn in forests because why the fuck nt

#

so you'd end up taking a leisurely stroll through a jungle before being targeted by the terminator

tepid gate
#

I mean... duh if you're running through foliage trying to avoid one then you're screwed because you've already got it to aggro onto you and these bastards were likely worse than the ESPing hackers but still

limber hull
#

no, what im saying is

#

they literally spawned in the forests

#

they spawned wherever the fuck they wanted it did not matter

tepid gate
#

I get what you're saying - if you're in a jungle and can't see one through foliage it can still see you

#

To be perfectly honest I haven't bothered with going into the jungles all that much since there's very little to no reason to be in a jungle in Evrima

#

I can however think of half a dozen of good reasons not to be in a jungle though so

#

you get my point

#

Jungles definitely need a redesign

limber hull
#

i fuckin wish i could go into jungles and not be outright wrong for doing so

tepid gate
#

Same

#

I'm not opposed to jungles in general but the ones on our map are just really bad

limber hull
#

like i hate the fact that entering a jungle isn't just suboptimal, it's just the WRONG way to play

tepid gate
#

Yea, same

#

In general I kind of hate how game tries really hard to create an optimal and suboptimal way to play it

limber hull
#

but what makes me angrier

tepid gate
#

I'd much rather have it so that you can make different choices

#

with different risks

limber hull
#

center. I want to never ever see center again

#

im so fucking sick of literally every single thing being put near or in those damn plains

tepid gate
#

If I'm to be perfectly honest I never want to see this iteration of Spiro again, I'm genuinely hoping that the map gets a major overhaul or gets changed completely at some point

limber hull
#

oh absolutely

#

apparently Jace is working on that, which if so, THANK FUCK

tepid gate
#

I'm in the minority there but I think that the old Spiro was just better as a map

#

And yea Jace did some good stuff for it from what I could see

#

but idk if this map can be salvaged. I honestly feel like Dondi's previous maps were better than this

limber hull
#

Jace has some beautiful and actually interesting designs for areas, I genuinely like the new beach and pond areas as they provided both risk and reward for going there. Unfortunately, thanks to food dispersal, the risks outweighs reward

tepid gate
#

Idk what happened here but I think it might be because of Deino

#

A new beach area?

#

Is that the one with the containers or something?

limber hull
#

yea

tepid gate
#

Never actually went there because you know - center

limber hull
#

it actually has a water puddle on there you can drink from, which is actually genuinely awesome

tepid gate
#

but I did see it on some pictures or something

limber hull
#

since its not just a wasteland

#

unfortunately, guess where all the food is

#

not even fucking coconuts spawn near that beach

tepid gate
limber hull
#

they spawn in, you guessed it, centre

#

which is the most utterly absurd part

#

you have these beautiful beaches and you can't even visit them as anything but a ptera

#

because at least as ptera you can eat crabs and turtles and shit

#

but of course, no fish spawn in the ocean

#

the fish only spawn in the water, and the closest water source is in

centre/south

tepid gate
#

Perhaps it will change in the future, idk. The map is indeed bad and probably has a negative effect on many other things going wrong with the game but there's just so much in this game that requires a fix that I don't think I'll be seeing a patch worth playing in the near future.

#

and by near future I kind of think of the next 6 months

limber hull
#

yea, if nesting brings anything with it, I hope its a new map to explore

#

I want nesting grounds to come with nesting, and that means a proper map that can support that

#

and frankly, if they have it that me going anywhere but the middle of the map is not only supported, but rewarded, it's already better

low canopy
#

the map got changed with deino in mind and ruined as a result, sure the first iteration was not amazing either but sure as hell better than this

last lily
#

I miss the ol mossy pond, and big ol center swamp.. the old southern pond though not so much...Making the map have more water sources throughout could maybe help it feel more interesting though... But also presents some issues of its own(because they don't plan on adding some important lads soon)

manic sun
#

I actually like the idea that u can get some patterns and colours by playing or completing a difficult task.

#

Makes u feel special and even more important u can attract mates with that

#

But the patterns and coulours defenitely should NOT br temporarily. U get a color and pattern and u keep it

outer sphinx
outer sphinx
ebon geyser
outer sphinx
#

def

manic sun
#

Yes

#

Wait u cant write text below a sticker?

#

Today I learned

outer sphinx
#

hmm , weak

fossil canopy
#

AHHHHH

tired hamlet
#

Honestly the quest stuff and inherits thing is going to pot and Bob way

manic sun
#

That was an extreme example but the mate would know that its offspring would be guarded well by this indication

#

from the pattern

#

But I also don't really mind if things go the other way, if ppl don't want unlockable skins then that's fine

tired hamlet
#

That's the thing, quests? This is looking like POT I and the people we want a survival game

#

Not quests to earn things

manic sun
#

Agree I also don't like the quests type of thing but the "exclusive pattern/colour thing" seems like it would have a reason to exist imo

low canopy
#

having certain skins locked behind achievements devalues skins that are "common" too, i just hate whole design of it

manic sun
#

Anyways there are more important things so we don't have to break our minds about that

outer sphinx
#

god i just hope skins dont become like in PCE

manic sun
#

What's that?

outer sphinx
#

Primal Carnage Extincion

manic sun
#

Ohh, yea lol

outer sphinx
#

I should know

fallen cargo
#

question, what does body fracture do? other than give an animation

deft linden
#

Think it influences stam and health regen

outer sphinx
fallen cargo
#

preciate the info m8

outer sphinx
#

leg fractures do a bit more but that is the base idea, hinder movement

fallen cargo
#

Makes sense

paper oriole
#

Does the jungle ambience actually include playable dino sounds? Haven’t noticed that

#

Theres some suspiciously loud deep noises in the ambience that I guess could easily trick newer people, but playable noises?

gritty helm
manic sun
#

Didn't the devs say that they want to completely rework the skin system? I don't think we should break our heads over that now.

halcyon field
paper oriole
#

Piss, shit and temperature management… 3 things we don’t need whatsoever

manic sun
#

temperature management would be a good idea for deino since it has no diet

paper oriole
#

Didnt they give deino a diet recently?

manic sun
#

it's a shit diet, doesn't count

paper oriole
#

Yeah it is but its there

manic flint
#

All are salvageable mechanics

manic sun
#

About piss and shit, I've heard nobody talk about how disgusting the puke system is. Also birds/dinosaurs didn't shit or piss they basically had an asshole where everything came out. I mean birds shit is white (just like the puke in-game) and dinosaur's was probably too.

paper oriole
#

Yeah i dont wanna see my dinosaur squirt hell no

#

At least puke is a punishment

manic sun
#

Maybe instead of shit and piss there could be just a white liquid on the ground or smth. like that idk.

paper oriole
#

Temperature management is also just boring

manic sun
#

U get a kill and need sun to digest it. At night u can go on land and go explore lands in the safety of the shadows.

paper oriole
#

Boring

manic sun
#

At least smth. instead of having no diet

paper oriole
#

Exploration at night? Sure, if youre nocturnal or cheating

manic sun
#

no bc u lose less water

paper oriole
#

We already have diets, we dont need temperature management also restricting our movement

#

Thats boring

manic sun
#

fine, maybe we should see deino getting nutrients from everything as a gift actually

paper oriole
#

Deino shouldnt bave anything pure luck based on its diet if anything

#

Like why tf are land mammals on deino diet, gotta hope one spawns in your area, doesn’t get hunted by something else and sits at the water

#

All luck

manic sun
#

Ok what if, once the map gets bigger, certain dinosaurs will have their diet plants and ai in 1 part of the map and then there will be a water source where they will drink. And that could be deinos hunting ground. But since deino doesn't have only 1 diet food on its list it will have a few of these spots. So it's not like that 1 river is filled with all the deinos on the servers but they are split up.

#

Also deino population will go down once more species get released so an encounter with a deino will be even more unlikely ...but u never know if there's smth. lurking in the abyss.

cyan flame
#

@manic sunA temperature system would be interesting, as far as I'm concerned. But it's not needed for the deino, you could just make it so it can only digest food when resting, no matter the time of day. Point is more so to make the deino do something if the diet isn't limiting it in some way (which is more iffy due to how deino works).

manic sun
#

yea I agree, a whole temperature system for it might be a little uhh overkill if I think about it now

proud coral
#

Temperature was actually confirmed a bit ago by Filipe. Not many details on it though.

limber hull
#

in fact, most crocodilians have good night vision

#

its why when you take a photo of them in the night, their eyes are so refractive

proud coral
#

Pretty sure they're actually considered nocturnal TI_dondiSmile

limber hull
#

yea, they're pretty active hunters in the night

#

since they do all their energy management and digestion in the day via basking

proud coral
#

I'm curious as to how NV is done. Hard to come up with ideas for it since we know so little besides it being automatic.

#

Speaking of basking, I wonder when that'll come since it was said to be a thing eventually....

limber hull
#

i think NV should scale dependent on animal

#

so like, carno and stego would have pretty poor night vision

proud coral
#

I'm hoping it's more than just range. Like color and detail would be cool variables.

limber hull
#

deino and dryo, however, would have pretty decent NV compared to others on the roster

proud coral
#

Dryo having good senses in general would be awesome

manic flint
#

Yea
Dryo should have super good senses

valid zephyr
#

dryo having good night vision would be great

#

so far we've not heard of any nocturnal herbis planned. while both dilo and troodon have it

proud coral
#

Nocturnal Homalo TI_Troll

paper oriole
#

nocturnal taco pls

proud coral
kindred flare
#

@trail mesa the problem with that is some people with just litter an area with bodies so they can have a free afk road to adulthood, or at least until the diets start to kick in

trail mesa
kindred flare
#

True, but people can easily run out of it and then start doing it, like how the lake is just outside of south spawn so you can continuously spawn south and quickly get to the lake

trail mesa
#

Either way this sounds like an issue that can be easily remedied by spawn things, gore, and diets

paper oriole
#

Grow apex on dead server, transfer grown apex to active server. Ez grow

manic flint
#

Bruh that's so daft

kindred flare
trail mesa
kindred flare
#

Not necessarily, if you know the spawn limits you can just sit right outside them and stack bodies until 50%, then your diets can take over

past dune
#

my suggestion is good yes?

#

i dont see anything wrong with it and i think its natural for the carno to do it

urban flax
#

How is that any different from carno's current ability ?

limber hull
#

I'm somewhat confused by the suggestion or what it even adds

outer sphinx
#

same effect just dif animation basically

open imp
#

I saw someone mentioning titanoboa as a playable creature and as a game graphics student I am internally sobbing at the thought of modelling, rigging and animating a gigantic snake and make it look good and not glitch out into pixelated spaghetti 😭

fallen cargo
#

not to mention itd essentially be a land deino with how people want its gameplay to be

#

i dont fully see why adding a titanoboa would be good when deino fits the neich already

outer sphinx
#

alsdo titanoboa is a flawed as a playable in the first place

open imp
#

Yeah it would be cool but its too unnecessary

#

And painful to even make

outer sphinx
#

titans only viable playstle is hunting fish TI_LUL

paper oriole
limber hull
#

@vivid needle for the example of cerato/carno, cerato will be a far superior swimmer and carno is suited for plains

vivid needle
# limber hull <@!448191366103826442> for the example of cerato/carno, cerato will be a far sup...

thanks for you reply ! I was taking that example because i think it's the next carnivore of that size .. It is just to put a picture on the concept
I was initially thinking about some goats and Himalaya cats or panthers that find their way in those kinda situations (even tho these are a big extreme examples)

and i would understand why swimming would be an advantage over running (to increase deinos chance to hunt players) but what about if you had allo to the equation ? will it be running or swimming better ?

limber hull
#

in concept art, we see cerato outswimming an aggressive allo

#

also teno is a very good swimmer, and this is useful in many scenarios

#

the assumption that all water is infested with deinos is probably what stops so many people from utilising it

vivid needle
# limber hull in concept art, we see cerato outswimming an aggressive allo

Yeh that is possible, but nothing is safe from changes ..

the idea is just to give room for balance. I don't see what would be wrong with adding a dino (not especially cerato given its concept art) that would be a poor runner and poor swimmer but which would be able to find shelter in rocky slopes, like others that use jump for instance

we are not at this stage, but balancing many ground dinos (that do not jump) with only run and swim speed seems a bit challenging (i mean when you have to avoid fight of course) .
So I propose another option while devs are building the foundations of the game

#

(and I just lost my 90% carno by fall damage, rip ...)

#

(2,5 carno height at most)

outer sphinx
limber hull
#

exactly

#

but ive found that being able to swim fast is more useful than people let on

vivid needle
#

I remember also proposing to split grip between 2 legged and 4 legged dinos, some would slide more than others. that could be nice too to balance

limber hull
#

people are just fearful of deinos all the time

vivid needle
outer sphinx
#

man if they all fear deinosrn i wonder how the rest of the semi aquatics will feel like, especially the 3 small ones

limber hull
outer sphinx
#

also what would be the reward for reaching that spot, mountain goats are a rare breed since all they need to survive is up there but for dinos it wont most likely

vivid needle
vivid needle
#

basically is would be another mechanic like jump or fly that give shelter

limber hull
#

that doesnt sound too engaging tho

outer sphinx
#

you're safe for as long as you can sustain yourslef there, its only a temporary solution with high risk

vivid needle
#

same with water and jump

manic sun
#

what I don't like about this stress test is that they are testing nothing new out

#

making utah a dmg dealer for example

outer sphinx
#

"test"

manic sun
#

sounds stupid but might work

limber hull
#

are pachys and diets not new, lmao

vivid needle
#

they came with the mechanic test that took longer than expected as far as i remember

limber hull
#

also utah isnt meant to be dmg, its bleed

vivid needle
#

is it not pack hunter ?

outer sphinx
#

i mean testing new ideas will work, once the game is finished/ we are much later in the development of thega,e

limber hull
#

it can be bleed and pack hunter, lmao

#

they aren't mutually exclusive

vivid needle
#

lel never used it as bleeder tbh ^^ i might try

outer sphinx
#

pack hunters only means it gets boosted high up on the tiers with a pack, what would be a small tier becomes a pseudo apex with a pack for ex

limber hull
limber hull
outer sphinx
#

its always been a bleeder

limber hull
#

and now we have bleeder utah

#

which was the intention

outer sphinx
limber hull
#

nah, there was a point where pounce did absurd damage

outer sphinx
#

ah

limber hull
#

the bleed was good too, but that was only because the damage was so high

vivid needle
#

I mean when you say bleeder i think more of a dilo bleeder gameplay which is a bit more extreme. I do not play utah to bleed out the same way that is why i don't call it a bleeder

outer sphinx
#

like current pounce will be able to kill in ones shot most of the small roster with the pure damage sole

outer sphinx
vivid needle
#

Anyone know if the mechanic test servers are going to be shut down after the update release ? or if they are going to be open all the time to continuously implement new stuff ?

outer sphinx
#

¯_(ツ)_/¯

vivid needle
#

XD kk i see

urban flax
#

They're probably going to be shut down

#

It's actually the QA branch, it's meant to be accessible for QA members only

vivid needle
#

aight that's fair enough. but if devs want data for human perspective, i bet it wont be on update 4 but more on test servers as well

urban flax
#

Maybe

valid zephyr
#

tfw the pictures don't load on the suggestion

warm flame
#

@jade schooner that sounds kinda like a good tutorial place to go too

jade schooner
manic flint
#

What's with all the skin unlocking suggestions recently

valid zephyr
manic flint
#

Must've missed that

valid zephyr
#

From Kissen's section

paper oriole
#

push us in to specific biomes with diet, then claim they want to push exploration for skins

#

can these guys make up their mind

#

hope its not the garbage fetch quest shit PoT has with "collect 50 acorns and you can unlock a skin which you then have to collect 9287394574 more items for in order to actually customize" and shit pushing us away from the biomes they slap especially on to herbivores, who are punished harder for exploration than carnis due to moden ai being pretty much anywhere on the map

wooden agate
#

i really hope its just as simple as "Travel to a jungle biome to unlock more green skin colors and different patterns based on jungle creatures!"

manic sun
#

Getting a skin should be made as difficult as in Halo Infinite

wooden agate
#

i dislike you.

manic sun
#

Thx for the criticsm

barren zephyr
#

Play the game right, but never have anything to show for it

#

What a conundrum

#

Fuck diets, and fuck being leashed to biomes

paper oriole
#

seems to be what they want

#

when they crammed 90% of the herbi food in center

paper oriole
#

i ping ponged around the whole map as utah and maintained diet but herbi food is crammed in like 1-3 spots at any given time it doesnt even just spawn in its biome it spawns in specific hotspots of the biome

#

idk how they though diets were supposed to promote activity when it just crams people in hot spot

wooden agate
#

diets dont encourage exploration, they encourage exactly the opposite. how is telling a dinosaur that it HAS to be in these biomes or else it'll take fucking days to grow and be generally horrible encouraging exploration???

paper oriole
#

who fuckin knows but the goal apparently was to give people something to do and avoid afk grow

#

by cramming people in to a hotspot where they are constantly bugged by megapacks

#

gotta love diet system

#

though as utah i had the choice to fuck off to less active areas where there was still food, herbi food is all in hot spots

wooden agate
#

their excuse to why it isnt fun right now is "oh well not everything is in thats required for them to be truly interesting, especially for carnivores!" THEN DONT IMPLEMENT IT YET?

paper oriole
#

not saying utah has it good right now, but in that one aspect it does

paper oriole
wooden agate
#

carnivores arent punished for leaving biomes lmfao

paper oriole
#

herbi diets are boring as shit and carni diets barely mean anything and you can still go to basically any biome as carni without punishment

#

herbi diets do absolutely nothing except make it easy for megapacks of carnis to find them

#

herbi diets make herbi gameplay even more boring than before because now you are punished for exploring the map as herbi

wooden agate
#

theres nothing exciting about growing a herbivore now. as long as carnivores have no diet while juveniles then there will ALWAYS be more carnivores than herbivores.

paper oriole
#

yep carnis get free grow boost as juvies because they can eat anything

wooden agate
#

enough about a mechanic that is braindead, lets talk about chad pteranodon diving TI_Troll

paper oriole
#

herbi juvies, which are slower than the carni juvies and still have to stop to smell for food, have to go to hot spots full of carni packs to get their boost

#

ptera diving would be cool for oceanfish esp

#

when that gets added

frozen heron
#

@onyx jewel I would like to see all those lag/desync clips

odd token
#

this mods telling me that it was a meme lmao

#

your feedback channels are the meme, don't you get it?

#

but yeah keep emoting feedback messages that criticize this game in the way as its supposed to be with the confused TI_What emote, you're really contributing by drinking kool aid

barren zephyr
#

@jaunty coral different animals have different ways of finding a mate.

barren zephyr
#

Some do use vocal cues (e.g. calls), but then some may use scent and some use a mix of both.

#

And even then breeding strategies can be varied.

outer sphinx
#

nesting isnt even out so we dont even know if that was already dealt with on the planning board

odd token
limber hull
#

my man sure talks a big game for a man who can't handle a little red notification

#

you posted a meme gif in general feedback and are now getting pissy cause it was deleted and one guy pinged you

compact hare
#

Just dont act like a child and make a feedback post like everyone else do

jaunty coral
limber hull
# odd token but yeah keep emoting feedback messages that criticize this game in the way as i...

also the feedback posts "criticising" the game aren't really criticism as much as "i hate the game i hate the game why isnt it better why arent the devs better i hate you i hate the devs i hate the game". I have seen some legitimate constructive feedback, but most is drowned by a new person's rant on why the game is bad without offering anything constructive and just calling the devs shit

#

because yelling and screaming isn't feedback, no matter how well worded your yelling and screaming is

barren zephyr
lavish quail
odd token
limber hull
#

you literally posted a fucking gif in general feedback and only said "i sure hope the mods dont delete this because its feedback lmao!"

#

you basically asked the mods to delete it, then they did, then you got mad lmao

odd token
#

you're misinterpreting me becoming ''mad'' bud

lavish quail
#

Hasn’t Ai and Dino nerfs/buffs proven that they read feedback? Plus hasn’t punch pointed out feedback more than a few times

limber hull
#

this mods telling me that it was a meme lmao
your feedback channels are the meme, don't you get it?
but yeah keep emoting feedback messages that criticize this game in the way as its supposed to be with the confused TI_What emote, you're really contributing by drinking kool aid

yea because you took it really well from what i can see

odd token
#

maybe its cuz you as QA have to deal with a lotta sensitive people in this discord and having endless discussions with them without seeing an end

manic sun
#

is it just me or why is everything rubberbanding as fuck lol

outer sphinx
jaunty coral
manic sun
lavish quail
outer sphinx
lavish quail
#

Yeah that too

#

Loads of lovely stuff

outer sphinx
#

Based on feedback, the team and I are also reimagining our approach for the implementation of AI and the roles that they will fill within the ecosystem; we'll be able to share more specific details on that in future. I’ve also been working on the ambient animals, continuing to make their behaviour more dynamic and interesting to interact with alongside improvements to the fish

lavish quail
#

I still think they should have AI herds

#

So you can bait parents away from kids and such

outer sphinx
#

maybe ambient animal herds but not dino herds

#

like a few deers or 2 boars etc

lavish quail
#

I can see a teno herd of 2 parents and an child

outer sphinx
#

ehh thats just dino AI times 11

lavish quail
#

If they tone down the agressiveness to other herbivores

outer sphinx
#

or in general... TI_Trollge

lavish quail
#

And give them some better pathfinding so they don’t linger in one spot

#

Idk teno Ai aggression isn’t too bad

#

Towards other herbivores though it’s annoying

paper oriole
#

Idk about “such nice claws” on ptera. His hands arent terrible but his feet definitely don’t look “evolved to hold on to surfaces”

#

A squirrel's feet all have similar levels of dexterity, it was evolved to hold on to surfaces

novel fossil
#

Ptera seems to hold onto surfaces with its hands, though. It hangs down with it. Obviously ptera will not be able to have the dexterity of a squirrel but if the devs decided that ptera can hold onto surfaces, then it means it probably evolved to do so.

#

I am pretty sure a simple climb upwards and downwards is more than doable with its hands.

hybrid matrix
paper oriole
#

WHY do people keep treating pterosaurs like they are birds of prey with grasping talons

#

just because it flies doesnt mean its a fucking eagle lmao

last lily
#

Tiny little baby feet

paper oriole
#

also the way they wrote a big wall of text for an idea that has been spit in to that channel so many times and then act like its unique

#

pterosaurs have pathetic feet

last lily
#

It'd just be better for the bastard to pick things up with its beak, rip: it's neck muscles and head are significantly stronger than its tiny ass feet and legs

paper oriole
#

sksksksksksk

last lily
#

Weapons of mass seduction destruction

paper oriole
#

better watch out hes gonna getcha

compact hare
#

I see flip flops, not feet

paper oriole
#

like little hamster feet

#

also even if quetz did have grabby feet, he would be a prime pounce/bodyslam/bite target while descending to grab. he is better off stabbing than trying to pull off such a ridiculous stunt

#

also just noticed they want quetz to pick 1,000kg animals up? bruh quetz doesnt even weigh half that much does it

last lily
#

Well ... it wasn't even close to 500 kg(according to a lazy google search, 550 pounds pops up, which .. honestly with their light bodies I can see.. which is like 200 kg, so that's a weak ass boy in terms of defense)

paper oriole
#

its basically bone and leather

#

its got a small ass body, its mostly neck and head

limber hull
barren zephyr
#

I just don’t see how Quetz can be any different than Ptera other than bigger target with big beak

paper oriole
#

what they do with goats is more of a quick drag/knockover

#

but they also have good feet to manipulate the target like that

barren zephyr
#

So perhaps a grab and drag thing?

limber hull
#

quetz irl was quite mobile on the ground and was known to land to attack/feast on whatever it felt like eating

paper oriole
#

with quets or ptera it would be mor elike getting groped by an oversized bat. maybe the dino would cringe so hard that they fall over?

#

and yeah quetz can literally gallop

limber hull
#

it would not be fucked the moment it landed because it would have a pretty considerable ground speed

paper oriole
#

he could probably get in to short scuffles if he is agile on the ground to avoid taking hits

#

a glass cannon

barren zephyr
#

I mean, it gets on the ground then gets pounce by a Utah and basically dies

paper oriole
#

utah's gotta hit it. also that s one matchup

limber hull
#

then utah is a predator it should be aware of

paper oriole
#

it doesnt have to hunt utah

barren zephyr
#

I feel like Quetz should be a general small game killer

paper oriole
#

think maybe rugops. dryo, mono, hypsi, juveniles, etc

#

wel maybe he can but that doesnt mean utah has to be on his priority list

#

carno is mostly small game but that doesnt mean every single small animal is on its priority list

barren zephyr
#

Juvies, mono, dryo, and Utah as a challenge

#

Fair enough

#

I just don’t want Quetz gameplay to be stuck to just going on the ground and pecking

paper oriole
#

with the way pounc eworks right now it would pin quetz and basically oneshot it so just avoid utahs

barren zephyr
#

Should have a gruesome and cool way of killing

paper oriole
#

quetz could probably use its wings or a broadside attack too with its face so it isnt just peck spam but eh

#

i could see quetz knocking some animals over and going serial killer stabber on their guts, but it isnt really designed for "gruesome" killing such as tearing or picking people up with its feet and bashing them in to rocks

barren zephyr
#

Idk I feel like the picking up and continuous dropping slowly killing you over time seemed like a cool way to hunt

paper oriole
#

it would be, but not on an animal with hamster feet and a straigt beak

barren zephyr
#

I definitely don’t see it full on picking you up and flying away, but short bursts of ascending before dropping

paper oriole
#

if it can knock animals off balance while they are on slopes it could work. make people fall down cliffs and shit, but not picking them up or dragging them

barren zephyr
#

Problem is that’s scenario based

paper oriole
#

a lot of things in this game will be

#

deino is scenario based

#

thats also not its only option because it could still choose to just land and peck the shit out of somebody

barren zephyr
#

With that, your waiting for something to be by a cliff or slope to knock over, while with deino your waiting for something to come to a water source (which is already a necessary thing for all creatures)

paper oriole
#

animals are pushed in to biomes by diet

#

which may include mountianous areas

barren zephyr
#

Bruh mountainous Quetz

paper oriole
#

also with climbing coming and formations like those rock outcroppings being in the game, it could knock climbers off of those

barren zephyr
#

You mean Herrera and hypsi which would give barely any food

paper oriole
#

I just dont see any issue with surviving and hunting as a quetz

#

do you realize how small quetz is mass-wise?

#

it will probably fill up pretty easily

#

he's like 300kg MAX, like at absolute maximum

#

herrera is also around 300kg

#

so herrera will probably be heavier than quetz

barren zephyr
#

Who knows

paper oriole
#

also hypsi is apparently supposed to climb later

barren zephyr
#

I always saw Quetz as the terror of the sky that haunts you

paper oriole
#

i personally see no real obstacle for surviva as quetz

limber hull
barren zephyr
#

Idk it just shouldn’t be a ptera that can do damage

paper oriole
#

i dont really see why not

#

its basically just giraffe ptera

barren zephyr
#

Exactly, being a big ptera that does damage doesn’t make you unique. It just makes it more of a copy with different stats

#

Ptera is in theory just worse Quetz

paper oriole
#

not realy, just a different lifestyle

#

ptera is likely a better flyer, more agile, and easier to feed

#

quetz likely sacrifices a bit of flight mibility for some land mobility, deals great damage and it a bit harder to feed

barren zephyr
#

You mean skimming for fish and scavenging? It doesn’t really do anything else and Quetz doesn’t do much besides scavenge and fight small prey.

paper oriole
barren zephyr
#

It’s not supposed to

paper oriole
#

i didnt say it was supposed to

#

i am saying why it is so easy

barren zephyr
#

Ik im just saying it has simple gameplay, while Quetz is just Ptera but damage

#

And no skimming

paper oriole
#

ptera with decent land mobility and glass cannon combat doesnt seem that bad

limber hull
#

quetz was not at all a scavenger irl, so hopefully that's conveyed well in the Isle

paper oriole
#

quetz can probably nab juvies, eat them whole and take off in front of negligent parents which would be funny

barren zephyr
#

It would be funny if Quetz was able to pick up baby’s. When it picks them up there parents 1 and 4 call in sadness as there child is carried away by the devil

worn pumice
#

Well quetz can be a juvi killer while ptera remains as a coastal animal

#

If crabs and sea turtles actually spawned by the beach

barren zephyr
#

Making Ptera coastal doesn’t make it different from Quetz

#

Even ingame Ptera can easily kill Juvies

#

Quetz is just better ptera with nothing different besides skimming

paper oriole
#

it cant be called "better" just because it has better combat ability, it depends on playstyle

#

ptera will probably flex on quetz when it comes to actual flight capabilities

barren zephyr
#

Ok, it just does everything ptera does just more combat

paper oriole
#

it does not fish, it may not fly as much. it is trading abilities

#

though the flight differences are just speculation, it seems like common sense

#

so im just going with it

#

if quetz is just "better ptera" then allo is just "better utah" or theri is just "better beipi"

barren zephyr
#

Your not wrong

#

Allo and Utah are a bit different

#

Beipi is just a more carnivorous Theri that can swim

paper oriole
#

allo and utah are both bleed dealing animals that have some sort of grapple (alledgedly)

#

yet, they are still quite different enough that people can easily prefer one over the other

#

same with quetz and ptera's speculative playstyles

silver zephyr
#

pack hunting bleeders that utilize grapples to take on larger prey 🙂

paper oriole
#

yep

#

allos with sauropods and large hadros, utahs with large animals with exposed flanks

#

both using bleed and grapple in groups

#

are they clones? not really, they just use similar tactics

worn pumice
paper oriole
#

the similarities basically end at them both being pterosaurs

#

we have a ton of theropods, yet i dont see them being compared as clones because they are theropods

worn pumice
#

Also considering how much larger quetz is it probably won’t be able to take off so quickly and it won’t fly as well as ptera does

paper oriole
#

yeah quetz is likely trading in some flight cability for better land capability

#

quetz can gallop

worn pumice
#

Ye that seems pretty plausible

#

Make it a glass canon

paper oriole
#

it will likely have to weigh its combat decisions much more than ptera who can troll people and get away with it very easily, that is te tradeoff quetz makes for also being able to deal good damage

#

ptera is a nuisance animal, quetz will likely have regular combat in its playstyle

worn pumice
#

Ye

#

Plus the growth on quetz will likely discourage troll behavior

paper oriole
#

pretty much, it will probably have psuedo mid or mid tier growth time

worn pumice
#

Yea a good trade off for being able to fly and being so large

paper oriole
#

it wont have an easy time melee trolling and would have to restart like 2-3hrs of growth so yeah

worn pumice
#

Ye

#

It would be nice if quetz was better at stamina management while flying tho

paper oriole
#

where as ptera you can get knocked out my a well timed utah jump and just get right back on your bullshit in 5min

#

better stam management could work, given is has worse agility and harder takeoff times which are both likely

lavish quail
#

2am still putting off my Chen homework what are we talking about?

paper oriole
#

better stamina to allow it to scope out targets better

#

ptera and quetz playstyle differences

worn pumice
#

^ ye this it already will have a difficult time to take off and it won’t be very agile so when it attacks it has to commit

paper oriole
#

i could also see quetz being able to zoom a bit in 1st person to scope prey out better

#

as a unique feature

lavish quail
paper oriole
#

i mean somewhat but itll be better on land than ptera

worn pumice
#

Sort of

paper oriole
#

that is basically a given. it will likely be a glass cannon as well

worn pumice
#

It kind of has to be a glass canon otherwise quetz will just be boring to play as

lavish quail
#

Ptera but it matters if you die

paper oriole
#

yeah if it isnt a glass cannon it will be mor eof a ptera clone like the earlier feedback suggested

manic flint
#

Quetz will be a glass cannon but will be quite competent on land
I imagine they would run into cerato and contest bodies

paper oriole
lavish quail
worn pumice
#

How much can a quetz rly punch up tho

lavish quail
#

Pls be lock jaw

worn pumice
#

I can see it punching up to fight a Utah sure but a cera seems too much

paper oriole
#

cerato would anihilate a quetz even if the quetz pecks it

manic flint
paper oriole
#

like sure the peck may hurt like a bitch but i dont think quetz should be fighting cera unless the player is a god tier evasive fighter

#

skill ceiling on quetz should be pretty high

manic flint
#

Quetz would have like 250 HP or something like that

paper oriole
#

probably

lavish quail
paper oriole
#

like utah is probably gonna pin it and oneshot it lol

manic flint
#

That sounds so stupid but you're so right

paper oriole
#

would be comical to see but quetz is basically on stilts, his visual size doesnt translate to mass so a tiny utah is gonna barrel it over like a tent in a tornado

lavish quail
#

Quetz with 700 bf TI_Trollge

manic flint
#

It would probably have to box out utahs with its beak and try to punch it

paper oriole
#

i could see quetz bitchslapping with its beak

#

bitchslapping to cancel out a pounce and then drilling the raptor in to the ground

#

that would be funny

lavish quail
#

Fucking battle axe beak

paper oriole
#

idk how plausible that is though considering utah is twice the weight of quetz

lavish quail
#

Slice them in half

manic flint
#

Yea
They would have to try and intimidate any land predator to get at a kill
But we are playing with people so that won't work

paper oriole
#

yeah sadly intimidation doesnt work on anybody with more than an hour of playtime

lavish quail
paper oriole
#

like in legacy new players would see an acro and avoid it even as a giga but people who know what acros is just clap it

paper oriole
manic flint
#

It could work if there was a gameplay loop and dying would be more impactful cause you lost out on perks
Quetz utilizing it's high damage
But doubt that'll actually work

lavish quail
#

I would easily accept it as second strongest bite

paper oriole
#

that would encourage land gameplay

#

the reason it has grapple and lower bite is to discourage brawling

#

if it gets something added to its bite it should be fracture

lavish quail
#

Later on they should buff it

manic flint
#

There's a reason they are holding off on Deino buffs until we get large land carnivores

lavish quail
#

Rn it’s land threats are in the water TI_Trollge

paper oriole
#

if deino had realistic bite strength it could just walk inland and bully anybody and everybody off of kills and be basically unstoppable

#

we need better water and deino could use fracture

#

remember lazy river in legacy? that would be deino heaven

lavish quail
#

^ deino mt patch intensity increases

manic flint
#

Quetz will just be big vulture
Can scare off pteras and smalls
Gets bodied by everything else
But can fly

paper oriole
#

also would be cool if animals had their weight reduced while swimming and deino could snare in the water

lavish quail
#

I hope you enjoyed

paper oriole
#

hey dont roast beipi hes a cool concept

manic flint
paper oriole
#

dont think sucho is a swimmer anyway

#

sucho and bary look like waders

lavish quail
manic flint
paper oriole
#

maybe, but there's no news on it translating to ingame beipi

manic flint
manic flint
#

Than duck

versed bronze
#

So I had an idea

manic flint
#

Ok
And that is?

versed bronze
#

More c o n t e n t

paper oriole
#

...

versed bronze
#

It's a joke

manic flint
#

Wow

versed bronze
#

What sucks about typing is tone of voice is never conveyed properly

paper oriole
#

was that quetz smack suggestion inspired from the convo here earlier TI_Dilothink

haughty pendant
#

yes ! :D

#

i thought it was acrually a really interesting concept !

paper oriole
#

i think i was the one who made the counter utah pounce and drill comment lol

#

would be good shit to see

haughty pendant
#

yeah i think u were! sorry i didnt properly credit totally forgot- but i think it was actually a neat idea that could be worked with

paper oriole
#

would certainly give quetz some leverage in land combat since it is such a fragile animal otherwise

haughty pendant
#

agreed, i think its true it would be more fragile, but theres a lotta birds today that use rheir beaks as a pretty intense weapon. and with such a big beak too? i could see that doing some stabby damage

paper oriole
#

even pecks from little tiny swooping birds can hurt like a bitch so no doubt that saber on quetz' face would be a good glass cannon weapon for both parrying and attacking other smalls

haughty pendant
#

and so it werent a death sentence, perhaps this could really utilize the ‘vital areas vs less vital areas’ when getting hit- maybe the utah could try to control what side it landed on? landing on its back, belly up would definitely hurt, quetz could be fragile but rearing back to lunge forward would probably hit something vital on the belly.

paper oriole
#

imo, such an ability should push the utah in to either 1. distracting so a pack mate can pounce or 2. ambush

#

since it is very high stakes for both sides, a utah will likely oneshot a quetz with pounce as wel

#

if it lands

haughty pendant
#

yeah definitely. high stakes high reward situation for both sides, with such a thin neck quetz would def be vulnerable to a pounce landed right

paper oriole
#

thin neck, tiny body, and especially his weight. quetz is between 200-300kg which makes him pinnable by an adult utah

haughty pendant
#

yeah, sounds like it. i wonder if maybe it could lift off, probably not gaining much altitude, but hovering slightly as it struggled, would make for really cool animation i think

crude girder
#

Quetz could be given an exception to that rule as well

paper oriole
#

and a pin wish quetz's likely tiny health pool would mean death in mos tsituations

crude girder
#

Similar to how Hypsi is always pinned, even by a Utah that is smaller than it

paper oriole
#

some animals, especially quadrupeds would put up more of a fight

haughty pendant
#

oh, how so? being able to struggle against pinning would be very cool

crude girder
#

I wonder if Quetz would be able to just take one of its forelimbs and punt a Utah or smth

paper oriole
#

well quadrupeds typically can get back on their feet faster, can thrust better

#

i could see quets slapping with its wing like ive seen pigeons and penguins do

haughty pendant
#

maybe, id question if its limbs would be strong enough to manage punting

crude girder
#

They're strong enough to throw it into the air

paper oriole
#

just rear up and give a flap to the face

haughty pendant
#

ooh i forgot about that!

#

yeah thats very plausible then, it could definitely toss a small dino into the air, maybe just shove medium-small sized ones, and then it would be basically useless against large animals.

paper oriole
#

in the very least i could see it dazing something

#

giving quetz time to make distance or counter attack

crude girder
#

If it kept the wing finger curled, it could probably just like, punch a Utah out of the air

haughty pendant
#

i think a wing slap would be a good knockback attack, good at keeping its dangers further away from it, as being a glass cannon means you mostly need to defend yourself when something comes at u

#

dazing would be good too

crude girder
#

Lean back a bit on its back feet and a wing, then just thrust forward with its curled leg in a general punching/stomping motion

paper oriole
#

countering and dishing out fast raw damage, like a fencer

#

sword fighter quetz

haughty pendant
#

yesss lmao

crude girder
#

I don't feel like a wing flap would be too good of an option on its own, at least not without a wind pressure effect like what the wyverns in monster hunter can do

#

hence why I'm thinking more of a push/stomp/kick with the forelimbs rather than a flap

#

carries more oomph

paper oriole
#

so more of a bap or smack like cats do

#

to slap an object to the side

crude girder
#

sort of, it's really hard to explain without animating it

haughty pendant
#

yeah true, i do think the lunge downwards would be its strongest attack, but it would be hard to land that hit right. a wing flap could be done more easily, my only hesitance with a shove/push/stomp attack is it being animated in a way that doesnt look goofy or unrealistic

crude girder
#

so I think I will real quick

limber hull
# paper oriole would certainly give quetz some leverage in land combat since it is such a fragi...

Quetz legit should be the purest example of risk vs reward. It's classified as large tier due to its sheer stature rather than weight, so would likely grow like a large tier too. I personally think Quetz should kick ass at high speed flying, land combat, etc, but absolutely bails on anything above a small tier for its own safety. That low health leaves little room for error, so it should probably be a great flyer and decent on ground, but not share the ptera's affinity for gliding long distances, being more of an active flyer than a passive one

paper oriole
#

yeah glass cannons tz and utah (who is supposed to be a bleeder gc) are pretty great risk/reward examples. quetz should be an animal with a high skill ceiling and high stakes, and its quarry should depend greatly on player skill rather than flat matchups up to a certain point

#

basically the opposite of ptera who is braindead tlay

#

fk it my keyboard just keeps dying mid sentence

limber hull
#

IRL quetz was known to be an incredible long distance and high speed flyer, so making quetz more of an active flyer would be nice. Quetz being one of the fastest and hardest to avoid predators can be easily counteracted by having a parent as a juvi will more than likely scare the thing away (also if you're small enough, burrows will be an excellent help). I'd personally give quetz a high stam pool, high flight speed and so on, but an extremely slow stam regen, meaning it'd need to perch for a good while in somewhere safe after an extensive hunt.

paper oriole
#

better stam management and sheer speed, less flight agility and slower takeoffs

#

like a fired arrow, just zoom. could also be cool to allow it to zoom to 1st person to scout out prey

crude girder
#

Something like this

#

cept you know, the entire body

#

not just the shoulders and front legs

haughty pendant
#

oh interesting! realy cool animation btw

crude girder
#

thanks, would've been a bit better if I had more time but I'm barely awake atm lol

haughty pendant
#

i could see that working yeah, and lol no worries ! i get what u mean nw

crude girder
#

but yeah, that with either one, or both forelimbs is what I'm thinking basically

#

just kinda punch em

#

could turn that motion into a stomp as well, could lead into a pin

#

knock em down with a punch/stomp, then follow it up with a stab

haughty pendant
#

ooh yeah itd be interesting if it could use one forelimb, and have a separate both forelimb attack, maybe not a stomp but a big shove

crude girder
#

we do have alternate attacks as a potential option

haughty pendant
#

yeah, i think every dino having multiple attacks and unique attacks is definitely a bonus

signal beacon
#

@steel flower why tf should offical have rules? As of now carno mega packs actually have a counter play (actually run and take advantage of their turn instead of trying to 1v7) and if stego mega packs are giving you trouble you need to get better

steel flower
# signal beacon <@604822191418376203> why tf should offical have rules? As of now carno mega pac...

Ah yes, I love it when entire areas of the map become instant death zones that you just have to avoid because some kids are treating it like a playground instead of actually playing the game the way it's supposed to be. I'm not asking for much, literally only 2 rules, and the mixpacking one is arguably the more important one because you can't deny that Stegos protecting Carnos from other dinosaurs is fucking aids and should be stopped by an admin

signal beacon
#

Skill...
Skill iss...

#

I agree that mega packs are aids bit like, just avoid them

steel flower
#

Ah yes, it's definitely my skill issues at play when a Stego literally puts its body between me and the Carno I just fractured preventing me from killing it

signal beacon
#

Then leave

#

Not that hard

steel flower
signal beacon
#

Then that'd be nice but we cant have nice things now can we?

limber hull
#

the existence of officials are to be ruleless servers, for good and for bad

steel flower
# signal beacon Then **leave**

Bruh, the devs literally said that they want the game to feel like a real ecosystem. WTF feels like a real ecosystem about a herbivore just randomly deciding to be a wingman for a carnivore when it's supposed to kill it to avoid a future threat?

steel flower
limber hull
#

i mean, the carno isn't really gonna be a future threat to a stego tbh

#

lmao

#

not every herbivore has to kill every carnivore they see TI_HypsiShrug

steel flower
limber hull
#

it seems that has changed

signal beacon
limber hull
#

also implying that legacy could even function without 500 rules is foolish lmao, legacy was a shitshow, that's why EVRIMA exists

steel flower
# limber hull it seems that has changed

for the worse. one of the few aspects about Legacy that was actually good, official servers were the place to go if you didn't want to deal with anyone's bullshit and just play

limber hull
#

if i'm a pachy and there's some carno being protected by a stego, then clearly I've done my job and no longer need to care about the carno tho

#

you don't NEED to finish the carno off, you can just leave and live another day

#

if the carno follows, beat him to a pulp

steel flower
signal beacon
#

The only reasons legacy had rules is because the only working mechanic was moving (not even that tbh)

limber hull
#

sure, the carno is a little bitch

limber hull
#

i genuinely think the whole "killing is NECESSARY" mindset is really boring

steel flower
limber hull
#

pachy's whole gimmick is not being lethal, just stopping their threat from pursuing in one solid attack

signal beacon
#

Pachys when they spend 50 minutes growing and complain that they cant flat out kill a 2 hour carno:

steel flower
#

I really don't see the harm in an admin coming down and kicking a few people out the server as a warning whenever 15 Stegos pile up at center pond fucking up everything for everybody

signal beacon
#

then leave center pond ffs

limber hull
#

imo, the issue is the roster and the fact that nothing can deal with the stegos, rather than the lack of rules

steel flower
limber hull
#

i'd rather see utahraptor be fixed than official rules

#

why the fuck are utahs hunting carnos

steel flower
steel flower
limber hull
lavish quail
signal beacon
limber hull
#

you really think the 8 ton gator with bleed resist is a valid prey item for a fucking utahraptor?

steel flower
limber hull
#

personally, i'm so sick of constantly having some rules on me in every community server, officials are a nice change of pace. Let me have some place where I can have my dino experience without an admin telling me I'm doing it wrong

signal beacon
steel flower
steel flower
lavish quail
signal beacon