#general-feedback-discussion
1 messages · Page 817 of 1
@solid wedge ah many thanks! i did watch that video and took inspiration from it, and drew those sketches of courting displays ! :)
🙂
Cerato (aggressive head banging)
LMAO
If that ends up being carno's animation (which it should) I can see someone speeding it up and creating the ultimate shit post
@gray loom that sounds like a bit much
I just want the nightime to have better playables and have dryo not be worse galli
true, just make the thing nocturnal tbh
I want a nocturnal dryo that is also adorable at a glance but an asshole to other smalls
unpopular opinion, progression was more fun than survival mode IMO
sure you had to play dinos you didn't really want to play to get to the ones you did want to play, but at least you were playing adult versions that could run away or defend themselves, instead of just being forced to hide all the time as a slow, weak, useless juvie like in survival
^ My main point really
Although I'd argue that there were big issues with that gamemode - the fact that you had to start from 0 upon every death was just... weird
and really absolutely unjustifiable
I'd started to play the game when progression was on the way out but in all the honesty I think it's a much more sensible game mode from a conceptual point of view and solves a tonne of issues that the current game has
It has its own problems, like the aforementioned fact that you don't get to play what you want from the get go but
realistically - do you in survival?
There's hardly anyone that launches the game with the thought process of: "oh, yea! I'm about to spawn as a 100kg Stegosaurus, I'm going to have so much fun trotting about as this amazing animal"
for one thing it forced an ecosystem by forcing people to play as the other dinos
instead of just constant juvies of the most popular playables
i think my issue is the fact that it just feels like growing, but instead of growing, you're just going up tiers. Which begs the question, is it wise to add intrinsic value to an animal in a game where you want a diverse ecosystem, rather than actively attempt to design your whole roster to have some level of value to some kind of player?
It's not like growing at all though
progression gamemode was nothing like survival gamemode
big thing takes longer to get
You play a fully adult animal from the start - it's at its full capacity
Yea sure, they do take longer to get but that doesn't mean that they are inherently better
not the same
it's a completely different, adult animal, not just the juvie version of a big dino
i know that
The fact that T.rex is an apex tier while Utah is a small tier shouldn't mean that T.rex just outclasses Utahraptor in every way
but my point remains, is it wise to add value to an animal like that if you want to sustain an ecosystem?
true, but in a way, people will want to reach rex like they would want to reach adulthood. They want to be the best.
My question is - if you want to sustain an ecosystem is it ok for people to be able to choose the biggest and most powerful dinos from the start?
TBH, with the projected roster size, I'd say progression would be the better choice for the base gamemode
just so you would actually see these dinos getting played and be able to interact with them in the main game mode rather than having to go on sandbox just to play a compy or whatever
if you actively try to make the smaller dinos worth a player's time, which I can assure you is 100% possible, legacy just fucking sucked at it, it would be a certain playstyle for a certain kind f player
also i like stuff like elders, strains and nesting, and progression would render them pretty irrelevant
You can achieve the very same thing in progression - you just have people bank their points instead of spending them to progress further. I think it's quite the opposite of how you're portraying it.
there could be the option to progress or to remain on that dino
you didn't have to progress up to the next tier if you didn't want to
There are animals that I've literally never played in this game
I simply didn't have to ever pick them in survival
There are also animals that I played for ~10 minutes and never touched again
As for strains and so on - those were supposed to be a thing even in progression
true but then people who main extra smalls would just go "well this sucks" because the point system is quite literally useless
I also don't see a reason why they shouldn't be in the game in progression
Is it though?
Unless they are playing literally the very bottom, starter dinos it's not useless
i mean, if you like to play the little guys, yea
...if they main smalls then they'd just...stay on the smalls and be happy with that
And if there's someone that wants to specifically play... Oro/Taco/Velo and what not then
well what can I say? Oh no, what will we ever do about all those... 5 people or so.
It's not like they can't play those animals
like i only progressed up to spino in progression once and that was just to see if it was worth the time, i never actually wanted to play either of the apex dinos and so just never progressed up to them
think i had a utah that was 10 hours old before it got killed, i definitely had enough points to prog up to allo but i just didn't want to
It's just that points would be useless for the specific bunch of individuals that want to play the start dinos only
also where do humans or tribals fall into this equation? How does death impact this system? How do you naturally get an animal to progress to the next stage without it looking jank? Shit like that
Again - those things like humans and tribals were in the game before survival has become the main game mode of this game.
I really don't see how it changes anything
idk, i like the babies and the whole "get to adulthood" thing, especially when playing with mates and having to protect them from god knows what
Besides - I'm not arguing for the devs to drop survival and move on to make the game mode I'm describing
it's not a realistic expectation at all
They've decided what they want to make
As I said - I might have this modded into the game at some point in far future
"How do you naturally get an animal to progress to the next stage without it looking jank?" Seamless growth
okay but im talking getting an acro to become a giga and it not look jank
Or if the devs think that it's a decent enough idea they can just create progression as a whole separate game mode from survival
like does the acro just poof out of existence and level up into a giga?
I'd say that I'd probably have it work like logging in and out - you go into a sleeping animation before you get to choose the new animal.
you wouldn't...?
when you progressed it just poofed your old dino and spawned you somewhere else as the new one
I don't think it would look any worse than a dinosaur literally logging into the game or logging out
that would look jank as hell lmao
but the sleep thing sounds good
not any more jank than what we have now
no different than people poofing out of existence when they log 🤷♀️
Again - I'm not telling the devs to drop survival and start working on progression
it's something they might want to think about at some point in the future if they feel like doing so
I think it would be a much better game mode if done properly
honestly, they should consider progression as an experiment with a more complete roster
If they don't do this and nobody else decides to create a mod to the game that would introduce it I might decide to get that done
see if it becomes a viable ecosystem or fucking rex hell
Yea progression definitely requires a much larger roster than what we have now
honestly, I'd think you could easily tie an elder system into progression
you make it and die of old age peacefully as elder? Next stage
Something like that, yea
dying of old age is a completed life and is rewarded with the next stage
what's the roster size projected at...? 56 dinos?
56 yea
55
Pretty sure it was 56
i thought it was 55
this is such a dumb fucking argument that i really want to have it
"Filipe Thessaronosaurus — 06/24/2021
it is one of the 56 confirmed dinos"
and perks, if it's still planned to work like that
if you die of old age as a dino then you get some perk for that dino in your next life
perks for next life scares me, idk. I like the idea of perks being growth, after growth
as in, you reach adult, then you get perks, then you get elder, then you fucking die
Yea as I said - multiple things that are planned for this game might actually make introducing a progression game mode harder. We will see how it goes
also i like the idea of perks being focused more on lifestyle than fighting style
but just based on how the game is developing right now I'm not holding my breath for its future
im really not a fan of the PvP arena that is current Isle
people will just chuck themselves into combat because
A: They know they won't die (deino, stego)
B: The growtime is short so it literally does not matter (literally everyone else)
which is somewhat of a roster issue and a fact that adult is just... adult
I don't think you're correct about that at all
People throw themselves into combat simply because it's fun
if you were to remove that from the game I'd quit it almost instantly
almost everything else about this game is kind of dull and boring
I genuinely don't see what else there is that would be fun about it
im not saying remove fighting, but the fact that some animals literally have to kill everything that moves with no real reason kinda blows to deal with and makes the game into a PvP arena with growth. I actually like the survival part of the game and it feels like by far the least utilised area atm
What's the survival part to you?
To me survival in this game is to kill, eat and not starve
and not die while trying to get food
I do agree that the idea that people just run around murdering everything on the spot is rather lame but it's kind of difficult to prevent that without taking combat away from the game in one way or another.
my point isn't to remove combat, it's to make people care about their own lives enough to not go "welp, im adult, idc, lets fight shit"
sure, people CAN still fight shit
and having dumb rules like body down inbuilt does not bode well for this game's lifespan
I don't think it's going to work at all
People did that even in progression when they had far more at stake
with gods know however many hours
and people were still willing to throw their dinosaurs into combat and lose potentially hours upon hours of work
I think there are better ways of preventing people from running around and killing things all the time
E.g. - make the food matter
Didn't diets try that
I think update 4 did the opposite of what I'm trying to suggest
I don't think I've ever had an easier time getting food as a carnivore
true as
What I'm suggesting is that
bodies should matter more, to the point where you don't want to lose them
I think that was kind of the case in progression based on what people were telling me
I haven't had enough experience in that era of this game but
potentially gore could be this. Since the animals would literally get sick eating certain parts, leaving those parts to scavengers, as well as those bodies decaying over time, we might see more of "every meal counts" and not "just found the fourth dead utah here"
one kill could last you a long time but they were rare to make
That might help a bit tbh.
Although there's a potential risk that's connected to that
you might get people to kill more because after eating the good parts they will just want to leave the body behind and go for the more nutritious fresh kills
true, however, it makes that kill valuable
bodies were important in progression because in those days there was no ai
so if you found a body you defended that shit
and you want to get the most out of it before it rots to hell, or a cerato decides "hmmm, no this is my corpse now"
I don't think I have to say that I'm obviously opposed to having any large AI in the game.
Fish - fine
some small stuff for juvies - I guess that's fine
but anything else is just a "no" from me
i agree with no large AI. I hate all dino AI
Same
the ambient AI is actually interesting tho
I guess Dryo is passable but even that is... questionable to me
btw I think the bodies in progression might've mattered more for one another reason too
some AI is fine IMO
the small stuff like tacos and oros for juvies, just so they won't have to depend on bigger dinos being nice and sharing
or camping spawn points for easy food
larger animals required a larger time investment
meaning that a large kill would mean that someone was losing something big
so it probably mattered quite a lot when you got a kill on something really large
atm... I mean Stego and Deino do take a while to grow and the growth is a chore but
I'm still quite certain I could probably grow either one without much trouble
Deino might be hard past 50% now but I haven't tried it so I can't really say
that might be the thing i despise most about diets, carnivores just get tons of buffs as long as they eat as long as they're <50%
<50% Pool.
wrong key lmao
That's hardly the thing I dislike the most about diets, honestly last time I've played a carnivore on the QA branch I genuinely wanted to be able to stop growing right before reaching 50%
How so ?
@violet magnet I love your profile pic but hard no on that suggestion.
Because above 50% diets started being a thing for carnivores and they were the most unfun thing about the game last time I've grown a carnivore there.
Prior to 50% every kill I made had a purpose
after that I was only killing for sport
Matter of fact almost everyone I'd killed during that session was killed purely for sport and out of sheer boredom
I couldn't eat anyone of them
I've killed a couple of Pachys and like 2 or 3 Deinos
Every kill that actually provided me with nutrients was on AI
So your issue is that, above 50% your kills feel like they have no value to you ? Or is it more akin to you want more of the diets assigned to playables so you are encouraged to hunt players ?
Sort of both - I want to be hunting players, I don't want to be hunting AI
I want kills to matter
they really didn't last time I was on the QA branch playing for longer than 20 minutes
Not all of them will, I do not believe that will change, diets are partially utilized to control where players go.
and well - hunting players was just completely counterproductive
There will inevitably be cases where you have no incentive to fight something other than actually fighting them, but, work could be done on assigning more of those needs to players than AI
if you can keep your diet going just by killing bots that can't fight back properly
then why would you ever bother with trying to kill a player that can actually send you to the character selection screen?
This is a huge issue I have with teno AI, it was 1.6 tons of walking meat
Yea, I'm not a fan of it either
at least with frogs and rabbits, those things were small that you'd need more food fast
AI being a sort of "tide over" between meals is fine
The fact that some of the nutrients were coming only from AI was the cherry on top for me
But I'm unsure how to feel about AI BEING the meals
You need a fair bit of it so you can have a functional ecosystem, the trick is to figure out how much, and how often.
What exactly do you mean by a "functioning ecosystem"?
It's why I'd like the bigger AI to go to bigger animals. Boars would be a rex meal, whereas rabbits would be for utahs. They would provide nutrients to an animal which would be okay with eating them, but would never be able to fully satisfy their needs on the corpse
Well, there's a lot of ways you can go about it, but in my case, it's a server where players can safely play smaller playables and be able to sustain them at a reasonable number utilizing solely the AI if they so desire.
When you say "smaller playables" Are we talking about Utah-sized things or Velo-sized things?
I don't disagree that having some food source for either fresh spawn juvies or the really small animals wouldn't necessarily be bad
For me, and this can change on whom you ask, I'd stop at a healthy number of Utahraptor sized playables being easily sustainable on AI.
Which would also include the Utah-weighed Juveniles.
Thus you could theoretically live off AI willy nilly as a very small... Allosaurus, but then be forced to poach players past a certain weight since you literally cannot either catch AI, or get anything from them, or perhaps due to the diets changing (an interesting idea)
i actually was thinking of writing somethingg abbout an example of adaptive diets
using deino as my example, as he's my biggest issue with diets
deino represents everything wrong with diets
Diets should definitely change over time for carnivores(and even potentially for herbivores too).
There's an issue with that which you can already verify by the current system Aken.
You can stock up on nutrients just before you reach a certain checkpoint.
At which point you ride the accelerated growth speed for a solid half an hour, which is a lot.
I've done that
this isn't an issue with, say, anything above 3-4 hours on boosted timers
However, Utahraptor, Troodon if it grows, Ceratosaurus.
You can see the potential problem with this, though you could then just say "don't touch the diets lmao"
I'm aware of that, I did it while growing Utah and Carno
I got to like 90%+ as a Utahraptor
just due to that
then again I think that it's part of the issue with carnivores' diets in general
kills paradoxically mean very little with this current system
you have to kill things as if you were choosing food in a supermarket
I just dislike this system a lot
Diets is a controlling tool, you will always feel limited in some fashion, though I guess it is not aided by the way the map and herbivore food locations contradict carnivore diets in some ways atm.
I suppose the issue is that I find it way too limiting, I think it makes the game unfun
and really unfun at that
walking past a free meal just because I already have that specific nutrient is just baffling to me
Well, think on the current number of playables you can eat.
If you were to toss away the ambient AI, there simply isn't much that the system can allow you to pick without making it mostly redundant.
I think the fact that there's such a small number of playables actually makes this system more tolerable
If we had 56 playables I'm pretty sure it would be much, much worse
Not that this is the only issue with the diets, what I've read on the devblog has me worried even more
If we had 56 the assigned diets would be far more flexible, but by then you'd also perhaps have a map with actual biomes, where it's logical where certain creatures wish to inhabit.
The fact that the intention is to let people tinker with the stats via diets sounds like the worst idea I've heard in this game's whole history
And that might just be including all the ideas from the community, although perhaps I'm exaggerating a little bit here
You can look at those news in two ways: Either the balance of the game will be irreparably fucked, or you now have a reason to pick your items past your growth stage.
I'm of the latter, as long as we can mess with the numbers enough times.
I'm of the former for sure. This game has a history of bad balance and hasn't been balanced well at any point since Evrima's release with just a bunch of playables and their flat stats.
Now the intention is to let people change their damage/speed/regen significantly via diets
i find this current state (besides stego) is one of the best EVRIMA has been balanced
I think it's vastly inferior to update 3.5
3.5 was the closest Evrima was to being balanced well
It was still lacking in a couple of ways but it wasn't too bad
Current one is a slight improvement over the prior patches on the QA but it's still awful
atm every carnivore is just vastly inferior to the same tier herbivore
Stego>>>Deino, Tenonto>Carno, Pachy>>Utah
Dryo might be the exception I guess
Deino is never an equivalent to Stego, it isn't built to hunt them.
Idk how it fares vs Pteranodon and neither do I care
Pachy is an unique counter to Utahraptor via the manner of which Utahraptor's power is attributed to it.
Tenonto vs the Carno is the one you can argue the most easily for in it's current state.
ptera is a fisher/scavenger so cannot really be assessed as a combatant
It's not just about being equivalent to Stego, not a single of those carnivores performs even comparably to their herbivorous counterpart
Why should they ?
Why should Deinosuchus in any capable way perform well with how volatile it's playstyle is ?
Why shouldn't they considering they take as long if not longer to grow?
I mean if you think that every herbivore should be better than the equal time-investment carnivore by default then I guess there's not much of a point in having a further discussion because we completely disagree on the very basic premise here
What do you consider growth timers to be an indicator of ?
Also, I do not believe the above.
Good but that is the state of the game right now
And I'm not just talking about 1v1 scenarios between those animals
I'm talking about how they perform in every situation
well - just about every situation
I say that you cannot really use timers to compare the current set-up of creatures outside of Carnotaurus and Tenontosaurus.
I can't imagine a situation where I'd rather be a Utah over Pachy, Deino over Stego, or Carno over Tenonto
Utahraptor is not built to take things of it's size well in a straight-up battle, expecially with how wonky pounce is.
Carnotaurus yes, but that's tricky in it's own right as it has an ability that is counter-productive to how it's played, and thus might be harming it.
i mean, i dont think pounce being as broken as it is should be a factor in how utah is balanced
He said "perform" not balanced.
Which implies right the fuck now at which point yeah, Utah's pounce being wonky is quite the problem when you are thinking on whether or not you wish to play it.
I'd rather be a Pachy vs Carno rather than a Utah vs Carno, I'd rather be a Pachy vs Tenonto rather than a Utah vs Tenonto, I'd rather be a Tenonto vs Utah rather than a Carno vs Utah, I'd rather be a Tenonto vs Pachy rather than Carno vs Pachy
and so it goes
3.5 was just vastly superior balance-wise
utah with a functional pounce might actually be the best animal in the game but we have no way to know that while its still as fucked as it is
Just about every animal was viable and had its strengths and weaknesses
i mean, if you look at animals purely from power rather than playstyle, i guess that mindset works
but if i dont like being a brawler and like high speed, i'll prefer carn
Well yes - because those animals are just vastly more powerful
even if its weak, teno wont be a good selection
i have to disagree in being vastly more powerful
they are vastly more powerful, Tenonto doubles Carno's damage output, Pachy quadruples if not more Utah's damage output, Stego doubles Deino's damage output
It's just not even close
okay but teno also needs to use a far clunkier move than carno to do that damage output and sacrifice plenty of stam
That move also CCs
so does charge, which has a similar damage
Then again - Tenonto is free to use the kick which uses much less stamina to CC its target and only then use its main damage output
it doesn't
thought: having different biomes that some dinos "should prefer" wouldn't matter in the slightest if the dinos can just choose their own diets, as was implied in the devblog
"i'm a utah and i'm supposed to be staying in the grasslands, but i rreeeaalllyyy want to be a speed utah and the foods i need to achieve that are in the redwoods, not the plains"
Bad example Pool, the Charge is very badly designed to be used outside of an ambush scenario or if the target is standing still looking at you like a potat
Last I've checked Carno's charge did a similar amount of damage to thebite
no, it does almost doouble
Not that it matters since charge cannot by used repeatedly at point blank
It's not a damage dealing tool
You will have that choice, but I disagree with certain animals being stupidly flexible on just how much of the map they can inhabit.
With a roster this big biomes and diets will be needed to control where playables are able to go and thus not destabilize the whole game.
but a teno is utterly fucked if left to fight for too long. Literally two carnos can easily dispatch a teno via the waiting game
Arguable
hell, one carno can easily dispatch a careless teno if he knows how to handle tenos
which also won't work, because these are people playing dinosaurs
they WILL wander out of their "designated areas", even if it'll impact their dinos negatively
I've won vs 2 Carnos as a single Tenonto prior to Carnos nerfs
Correct, but if they cannot get any of the sweet dietary benefits, be it Growth in the current case, and statistics later on as per the devblog, they will be less than they should be.
If a single Teno loses vs Carno atm that's entirely down to Tenonto's incompetence
And this is one hell of an encouragement, Bouj
you realise that most carnos play like fucking brainlets before the nerfs
they literally facetanked tenos and complained they died
And you somehow believe that they started playing much better after the nerfs?
you'd be surprised how much thinking helps playing carno v teno
I think it's more the lack of thinking on Tenonto's part
There's literally no excuse to lose this fight as a Tenonto atm
I'd argue that you cannot make any judgement atm with how much more unstable the servers got recently.
any data you'd get from it might not apply.
ive found the matchup pretty even and generally the carno gets the liberty of controlling the pace of the fight, using their superior speed
if you land any CC on Carno - unless the desync saves it, you can either takes out 75%+ of its hp in a single go or just send it to the character screen altogether
and i've played both sides
If you find it pretty even now I wonder how you were finding it prior to Carno's nerfs
I've won every fight against Carno prior to that(except one, where I ran after the Carno into water after almost killing it - that was a bad idea and I ended up dying).
The fight was more or less even on 3.5
An account of one, or two, is not conclusive of anything since if either is really good or really bad it'll skewer the results.
I'm not a good Tenonto at all
it's not a good fit for me by any stretch of the imagination and I get bored while playing one in any combat situation which ends up with me chasing after my opponent(which is counterproductive in most cases).
Not that this animal requires much if any skill with the damage output of 360N on the tailslam
the absurd damage output really makes up for any mistake one can make with it
Either way the balance is objectively vastly inferior to 3.5 which was the initial point
As per my above statement I don't think either of you can come to any conclusions.
I mean in The Isle you can kind of only use circumstantial evidence. I don't think there's any kind of data on how these match ups go.
I'd probably trust the results of findings of that group that found the strategy with biting Stego's thagomizer as a Carno
They generally seem to test things quite in depth
pre-nerf carno was a free win in tenonto in my experience, killing a teno was so simple it hurt
Are you talking about the QA build or the 3.5?
Correct, but if the match-up was that bad you should be able to see a change in how many players are playing said playables, which the devs seem to have access to, depends on how much they can get from their "heatmap-esque" metrics.
both
Is it wrong ?
For the former I completely agree
for the latter I can't react in any other way than "lol"
you could literally oneshot a Carno on 3.5
and endurance hunt it
I did both
Tenonto on 3.5 was one of the best animals in the game, Carno and Deino were really the only rivals to it at the time
Personally I think Tenonto was better because it required a smaller time investment and much less effort for what it was offering
but it was my go-to pvp animal
i literally 2v4ed tenos as 2 carnos and still won with one carno standing
in a fucking close quarters brawl scenario
this was also in 3.5
The incompetence of those Tenontos must've been truly terrifying
I've had fights where I was 2v5 vs Carnos(not all of them fully grown) and I'd get out of that alive
2 Tenontos that knew what they were doing should've been killing a Carno every time it got CCed
it's literally a matter of one of them landing any CC and then the other one just slamming the hell out of Carno(which is what I and the other Tenonto did in the aforementioned situation)
Then again - Tenontos do suffer terribly from friendly fire so they can actually be more of a problem for one another if they are incompetent
but in a close quarters brawl scenario I genuinely don't know how 4 Tenontos could lose against 2 Carnos
As for right now - assuming Carno's charge deals 350N as you say and the bite deals 175N as we know - you have to land three charges on the Tenonto to take it down.
I genuinely don't see how anyone can get "ambushed" three times by a Carno to let that happen
I mean ok - we're talking about The Isle's players who were dying to AI Carno so I guess that should explain it to me but still
to be fair
AI carno was very fucked
thing literally turned faster, couldn't be fractured, couldn't drown, swam at mach speed, could lock onto you through an entire forest
AI carno was a fucking nightmare and deserved to be put down
I mean - not saying that it shouldn't have been removed
I'm saying that anyone that actually died to it is kind of bad at the game
ehhhh, i have to disagree with that sentiment
AI carnos were kind of just carno players but on steroids
Feel free to do that but that's the reality, no competent person would die to that thing
they still ran forward and bited
except they did it way better
like seriously they were almost outright superior to actual carno players
They can do that all they want, it doesn't change the fact that someone who has any kind of awareness won't cause it to aggro
I've played the QA branch probably the most when they were on it
and I haven't aggroed one the whole time, it really wasn't hard to avoid them
See them before they see you and you're good
yea except they can see you through anything
and they could spawn in forests because why the fuck nt
so you'd end up taking a leisurely stroll through a jungle before being targeted by the terminator
I mean... duh if you're running through foliage trying to avoid one then you're screwed because you've already got it to aggro onto you and these bastards were likely worse than the ESPing hackers but still
no, what im saying is
they literally spawned in the forests
they spawned wherever the fuck they wanted it did not matter
I get what you're saying - if you're in a jungle and can't see one through foliage it can still see you
To be perfectly honest I haven't bothered with going into the jungles all that much since there's very little to no reason to be in a jungle in Evrima
I can however think of half a dozen of good reasons not to be in a jungle though so
you get my point
Jungles definitely need a redesign
i fuckin wish i could go into jungles and not be outright wrong for doing so
Same
I'm not opposed to jungles in general but the ones on our map are just really bad
like i hate the fact that entering a jungle isn't just suboptimal, it's just the WRONG way to play
Yea, same
In general I kind of hate how game tries really hard to create an optimal and suboptimal way to play it
but what makes me angrier
center. I want to never ever see center again
im so fucking sick of literally every single thing being put near or in those damn plains
If I'm to be perfectly honest I never want to see this iteration of Spiro again, I'm genuinely hoping that the map gets a major overhaul or gets changed completely at some point
I'm in the minority there but I think that the old Spiro was just better as a map
And yea Jace did some good stuff for it from what I could see
but idk if this map can be salvaged. I honestly feel like Dondi's previous maps were better than this
Jace has some beautiful and actually interesting designs for areas, I genuinely like the new beach and pond areas as they provided both risk and reward for going there. Unfortunately, thanks to food dispersal, the risks outweighs reward
Idk what happened here but I think it might be because of Deino
A new beach area?
Is that the one with the containers or something?
yea
Never actually went there because you know - center
it actually has a water puddle on there you can drink from, which is actually genuinely awesome
but I did see it on some pictures or something
since its not just a wasteland
unfortunately, guess where all the food is
not even fucking coconuts spawn near that beach
Neat, I remember the old Spiro beaches were you got to spawn in and just had to get out of there asap because there was nothing there and no way to survive
they spawn in, you guessed it, centre
which is the most utterly absurd part
you have these beautiful beaches and you can't even visit them as anything but a ptera
because at least as ptera you can eat crabs and turtles and shit
but of course, no fish spawn in the ocean
the fish only spawn in the water, and the closest water source is in
centre/south
Perhaps it will change in the future, idk. The map is indeed bad and probably has a negative effect on many other things going wrong with the game but there's just so much in this game that requires a fix that I don't think I'll be seeing a patch worth playing in the near future.
and by near future I kind of think of the next 6 months
yea, if nesting brings anything with it, I hope its a new map to explore
I want nesting grounds to come with nesting, and that means a proper map that can support that
and frankly, if they have it that me going anywhere but the middle of the map is not only supported, but rewarded, it's already better
the map got changed with deino in mind and ruined as a result, sure the first iteration was not amazing either but sure as hell better than this
I miss the ol mossy pond, and big ol center swamp.. the old southern pond though not so much...Making the map have more water sources throughout could maybe help it feel more interesting though... But also presents some issues of its own(because they don't plan on adding some important lads soon)
I actually like the idea that u can get some patterns and colours by playing or completing a difficult task.
Makes u feel special and even more important u can attract mates with that
But the patterns and coulours defenitely should NOT br temporarily. U get a color and pattern and u keep it
same, its smth that has to be done carefully, also for growth itself (outside of deits) would making juvies fun and viable the fix? o be effective and fun since now its effective just not fun
if we are in the minority we will die on this hill
I dont think we are lol. Upd. 2 map was a banger compared to upd. 3 & 4.
def
hmm , weak
AHHHHH
First off, the mates stuff is invalidated this is going the Bob way "mate with someone and the baby will get a good skin and nice traits" in your case
Honestly the quest stuff and inherits thing is going to pot and Bob way
No no no I mean a mate eould rather mate with u bc u have a pattern u can only achieve by idk tailrising 69 rexes until they die idk
That was an extreme example but the mate would know that its offspring would be guarded well by this indication
from the pattern
But I also don't really mind if things go the other way, if ppl don't want unlockable skins then that's fine
That's the thing, quests? This is looking like POT I and the people we want a survival game
Not quests to earn things
Agree I also don't like the quests type of thing but the "exclusive pattern/colour thing" seems like it would have a reason to exist imo
having certain skins locked behind achievements devalues skins that are "common" too, i just hate whole design of it
Anyways there are more important things so we don't have to break our minds about that
god i just hope skins dont become like in PCE
What's that?
Primal Carnage Extincion
Ohh, yea lol
question, what does body fracture do? other than give an animation
Think it influences stam and health regen
body fractures increase stam cost across the board, and leg fractures decrease movement speed, tunr radius, running stam, and head fractures decrease vision and lower bite damage
preciate the info m8
leg fractures do a bit more but that is the base idea, hinder movement
Makes sense
Does the jungle ambience actually include playable dino sounds? Haven’t noticed that
Theres some suspiciously loud deep noises in the ambience that I guess could easily trick newer people, but playable noises?
I don't quite agree that it outright devalues the "common" ones but that heavily depends on how the base skin system is
Didn't the devs say that they want to completely rework the skin system? I don't think we should break our heads over that now.
They're not only long noises. There are some short ones. I can't tell if they're dino sounds, maybe deer, moose or other big mammals, but still there's not source of these sounds, no prey to find by following it.
Piss, shit and temperature management… 3 things we don’t need whatsoever
temperature management would be a good idea for deino since it has no diet
Didnt they give deino a diet recently?
it's a shit diet, doesn't count
Yeah it is but its there
That can be made to be useful mechanics
The first 2 aren't really needed
But they can still be used
All are salvageable mechanics
About piss and shit, I've heard nobody talk about how disgusting the puke system is. Also birds/dinosaurs didn't shit or piss they basically had an asshole where everything came out. I mean birds shit is white (just like the puke in-game) and dinosaur's was probably too.
Maybe instead of shit and piss there could be just a white liquid on the ground or smth. like that idk.
Temperature management is also just boring
U get a kill and need sun to digest it. At night u can go on land and go explore lands in the safety of the shadows.
Boring
At least smth. instead of having no diet
Exploration at night? Sure, if youre nocturnal or cheating
no bc u lose less water
We already have diets, we dont need temperature management also restricting our movement
Thats boring
fine, maybe we should see deino getting nutrients from everything as a gift actually
Deino shouldnt bave anything pure luck based on its diet if anything
Like why tf are land mammals on deino diet, gotta hope one spawns in your area, doesn’t get hunted by something else and sits at the water
All luck
Ok what if, once the map gets bigger, certain dinosaurs will have their diet plants and ai in 1 part of the map and then there will be a water source where they will drink. And that could be deinos hunting ground. But since deino doesn't have only 1 diet food on its list it will have a few of these spots. So it's not like that 1 river is filled with all the deinos on the servers but they are split up.
Also deino population will go down once more species get released so an encounter with a deino will be even more unlikely ...but u never know if there's smth. lurking in the abyss.
@manic sunA temperature system would be interesting, as far as I'm concerned. But it's not needed for the deino, you could just make it so it can only digest food when resting, no matter the time of day. Point is more so to make the deino do something if the diet isn't limiting it in some way (which is more iffy due to how deino works).
yea I agree, a whole temperature system for it might be a little uhh overkill if I think about it now
Temperature was actually confirmed a bit ago by Filipe. Not many details on it though.
deino should be very capable at night. IRL gators have amazing night vision
in fact, most crocodilians have good night vision
its why when you take a photo of them in the night, their eyes are so refractive
Pretty sure they're actually considered nocturnal 
yea, they're pretty active hunters in the night
since they do all their energy management and digestion in the day via basking
I'm curious as to how NV is done. Hard to come up with ideas for it since we know so little besides it being automatic.
Speaking of basking, I wonder when that'll come since it was said to be a thing eventually....
i think NV should scale dependent on animal
so like, carno and stego would have pretty poor night vision
I'm hoping it's more than just range. Like color and detail would be cool variables.
deino and dryo, however, would have pretty decent NV compared to others on the roster
Dryo having good senses in general would be awesome
Yea
Dryo should have super good senses
dryo having good night vision would be great
so far we've not heard of any nocturnal herbis planned. while both dilo and troodon have it
Nocturnal Homalo 
nocturnal taco pls

@trail mesa the problem with that is some people with just litter an area with bodies so they can have a free afk road to adulthood, or at least until the diets start to kick in
I feel like spawn system could fix that since dying prevents you from respawning where you died. Plus diets yeah, and juvis giving little food. Also gore making bodies that have sat around for more than like half an hour be bad for you
True, but people can easily run out of it and then start doing it, like how the lake is just outside of south spawn so you can continuously spawn south and quickly get to the lake
Iirc dying in a certain region prevents you from spawning there regardless of where you last spawned. So spawning northeast and dying south will stop you spawning south
Either way this sounds like an issue that can be easily remedied by spawn things, gore, and diets
Grow apex on dead server, transfer grown apex to active server. Ez grow
Bruh that's so daft
No, i mean if you spawn south and walk out of the spawn area for south, you can then spawn at south again. Take the lake or oasis, that is out of the spawning region for south, so theoretically, you could spawn at south then kill yourself over and over at the oasis, since you can still spawn at south again
Yea I guess, but then you have to travel quite a ways just for some dead juvis that won’t even last you very long since body decaying. Gore and diets makes this even harder, plus compy ai eating it
Could also just put a cool down on suiciding if it becomes too problematic
Not necessarily, if you know the spawn limits you can just sit right outside them and stack bodies until 50%, then your diets can take over
my suggestion is good yes?
i dont see anything wrong with it and i think its natural for the carno to do it
How is that any different from carno's current ability ?
I'm somewhat confused by the suggestion or what it even adds
same effect just dif animation basically
I saw someone mentioning titanoboa as a playable creature and as a game graphics student I am internally sobbing at the thought of modelling, rigging and animating a gigantic snake and make it look good and not glitch out into pixelated spaghetti 😭
not to mention itd essentially be a land deino with how people want its gameplay to be
i dont fully see why adding a titanoboa would be good when deino fits the neich already
yep, imagine making the turning on it... PAIN
alsdo titanoboa is a flawed as a playable in the first place
titans only viable playstle is hunting fish 
- Carno already CCs with its charge
- “No point in running away from one of our fastest carnivores” what?
@vivid needle for the example of cerato/carno, cerato will be a far superior swimmer and carno is suited for plains
thanks for you reply ! I was taking that example because i think it's the next carnivore of that size .. It is just to put a picture on the concept
I was initially thinking about some goats and Himalaya cats or panthers that find their way in those kinda situations (even tho these are a big extreme examples)
and i would understand why swimming would be an advantage over running (to increase deinos chance to hunt players) but what about if you had allo to the equation ? will it be running or swimming better ?
in concept art, we see cerato outswimming an aggressive allo
also teno is a very good swimmer, and this is useful in many scenarios
the assumption that all water is infested with deinos is probably what stops so many people from utilising it
Yeh that is possible, but nothing is safe from changes ..
the idea is just to give room for balance. I don't see what would be wrong with adding a dino (not especially cerato given its concept art) that would be a poor runner and poor swimmer but which would be able to find shelter in rocky slopes, like others that use jump for instance
we are not at this stage, but balancing many ground dinos (that do not jump) with only run and swim speed seems a bit challenging (i mean when you have to avoid fight of course) .
So I propose another option while devs are building the foundations of the game
(and I just lost my 90% carno by fall damage, rip ...)
(2,5 carno height at most)
or more the fear of he unknown, you cant know if there is a deino untill it attacks
exactly
but ive found that being able to swim fast is more useful than people let on
I remember also proposing to split grip between 2 legged and 4 legged dinos, some would slide more than others. that could be nice too to balance
people are just fearful of deinos all the time
not in rivers anymore
man if they all fear deinosrn i wonder how the rest of the semi aquatics will feel like, especially the 3 small ones
i dont know if any animal should really be a mountainous animal. Seems like an area that's too treacherous to see much, if any, activity
also what would be the reward for reaching that spot, mountain goats are a rare breed since all they need to survive is up there but for dinos it wont most likely
We never know till we try it. Same with current carni diet lel
be safe from other predators
basically is would be another mechanic like jump or fly that give shelter
that doesnt sound too engaging tho
you're safe for as long as you can sustain yourslef there, its only a temporary solution with high risk
same with water and jump
what I don't like about this stress test is that they are testing nothing new out
making utah a dmg dealer for example
"test"
^^ pachy and diet
sounds stupid but might work
are pachys and diets not new, lmao
they came with the mechanic test that took longer than expected as far as i remember
also utah isnt meant to be dmg, its bleed
is it not pack hunter ?
i mean testing new ideas will work, once the game is finished/ we are much later in the development of thega,e
lel never used it as bleeder tbh ^^ i might try
pack hunters only means it gets boosted high up on the tiers with a pack, what would be a small tier becomes a pseudo apex with a pack for ex
how wtf, its been a bleeder for ages
we already had utah as a damage dealer, it was removed because it was lame
its always been a bleeder
wait at the launch of evrima it wasnt a bleeder?
nah, there was a point where pounce did absurd damage
ah
the bleed was good too, but that was only because the damage was so high
I mean when you say bleeder i think more of a dilo bleeder gameplay which is a bit more extreme. I do not play utah to bleed out the same way that is why i don't call it a bleeder
like current pounce will be able to kill in ones shot most of the small roster with the pure damage sole
also wave, do you know if pounce does that 130 damage per tick or just when you land it?
Anyone know if the mechanic test servers are going to be shut down after the update release ? or if they are going to be open all the time to continuously implement new stuff ?
¯_(ツ)_/¯
XD kk i see
They're probably going to be shut down
It's actually the QA branch, it's meant to be accessible for QA members only
aight that's fair enough. but if devs want data for human perspective, i bet it wont be on update 4 but more on test servers as well
Maybe
tfw the pictures don't load on the suggestion
@jade schooner that sounds kinda like a good tutorial place to go too
It would be a fun thing to have, honestly
What's with all the skin unlocking suggestions recently
Devs mentioned potentially unlocking skins through gameplay on the devblog.
Must've missed that
From Kissen's section
push us in to specific biomes with diet, then claim they want to push exploration for skins
can these guys make up their mind
hope its not the garbage fetch quest shit PoT has with "collect 50 acorns and you can unlock a skin which you then have to collect 9287394574 more items for in order to actually customize" and shit pushing us away from the biomes they slap especially on to herbivores, who are punished harder for exploration than carnis due to moden ai being pretty much anywhere on the map
i really hope its just as simple as "Travel to a jungle biome to unlock more green skin colors and different patterns based on jungle creatures!"
i dislike you.
Suffer to enjoy unlocking skins
Play the game right, but never have anything to show for it
What a conundrum
Fuck diets, and fuck being leashed to biomes
it is now 
i ping ponged around the whole map as utah and maintained diet but herbi food is crammed in like 1-3 spots at any given time it doesnt even just spawn in its biome it spawns in specific hotspots of the biome
idk how they though diets were supposed to promote activity when it just crams people in hot spot
diets dont encourage exploration, they encourage exactly the opposite. how is telling a dinosaur that it HAS to be in these biomes or else it'll take fucking days to grow and be generally horrible encouraging exploration???
who fuckin knows but the goal apparently was to give people something to do and avoid afk grow
by cramming people in to a hotspot where they are constantly bugged by megapacks
gotta love diet system
though as utah i had the choice to fuck off to less active areas where there was still food, herbi food is all in hot spots
their excuse to why it isnt fun right now is "oh well not everything is in thats required for them to be truly interesting, especially for carnivores!" THEN DONT IMPLEMENT IT YET?
not saying utah has it good right now, but in that one aspect it does
as if carnivores were the ones who needed more engagement of the two
carnivores arent punished for leaving biomes lmfao
herbi diets are boring as shit and carni diets barely mean anything and you can still go to basically any biome as carni without punishment
herbi diets do absolutely nothing except make it easy for megapacks of carnis to find them
herbi diets make herbi gameplay even more boring than before because now you are punished for exploring the map as herbi
theres nothing exciting about growing a herbivore now. as long as carnivores have no diet while juveniles then there will ALWAYS be more carnivores than herbivores.
yep carnis get free grow boost as juvies because they can eat anything
enough about a mechanic that is braindead, lets talk about chad pteranodon diving 
herbi juvies, which are slower than the carni juvies and still have to stop to smell for food, have to go to hot spots full of carni packs to get their boost
ptera diving would be cool for oceanfish esp
when that gets added
@onyx jewel I would like to see all those lag/desync clips
this mods telling me that it was a meme lmao
your feedback channels are the meme, don't you get it?
but yeah keep emoting feedback messages that criticize this game in the way as its supposed to be with the confused
emote, you're really contributing by drinking kool aid
@jaunty coral different animals have different ways of finding a mate.
Ok boomer
Some do use vocal cues (e.g. calls), but then some may use scent and some use a mix of both.
And even then breeding strategies can be varied.
nesting isnt even out so we dont even know if that was already dealt with on the planning board
don't @ me
my man sure talks a big game for a man who can't handle a little red notification
you posted a meme gif in general feedback and are now getting pissy cause it was deleted and one guy pinged you
Just dont act like a child and make a feedback post like everyone else do
Yep agreed ! And I’m very happy the isle is making nesting more realistic and interactive! Just gave my thought on the call since it would be really cool if possible. Just tweaking it, not necessarily changing it completely! However, I’m excited if how it is going😁
also the feedback posts "criticising" the game aren't really criticism as much as "i hate the game i hate the game why isnt it better why arent the devs better i hate you i hate the devs i hate the game". I have seen some legitimate constructive feedback, but most is drowned by a new person's rant on why the game is bad without offering anything constructive and just calling the devs shit
because yelling and screaming isn't feedback, no matter how well worded your yelling and screaming is
Some animals may mate for life, others not. It may be low effort or a matter of life and death.
I can make reasonable yelling and screaming
didn't really consider me saying ''in the way its supposed to be'' cuz if you did you could've figured that I refer to people giving constructive criticism, which just makes you telling me the difference between ranting about a game being bad and giving actual feedback redundant
you literally posted a fucking gif in general feedback and only said "i sure hope the mods dont delete this because its feedback lmao!"
you basically asked the mods to delete it, then they did, then you got mad lmao
you're misinterpreting me becoming ''mad'' bud
Hasn’t Ai and Dino nerfs/buffs proven that they read feedback? Plus hasn’t punch pointed out feedback more than a few times
this mods telling me that it was a meme lmao
your feedback channels are the meme, don't you get it?
but yeah keep emoting feedback messages that criticize this game in the way as its supposed to be with the confusedemote, you're really contributing by drinking kool aid
yea because you took it really well from what i can see
maybe its cuz you as QA have to deal with a lotta sensitive people in this discord and having endless discussions with them without seeing an end
is it just me or why is everything rubberbanding as fuck lol
yep, especially with carno, and looks like AI aswell seeing the devblog
Bad servers
At least they are doing the ritual dancing and things like that! So excited about it!!!! Imagine dinos that would like to take the time to nest to be calling in the distance just listening for a male or female to head there and work on the bond and such! I really can’t wait for skins and nesting!
I'm from EU and everything rubberbands so badly on the EU server lol, NA was just the same
Removed carno Ai, buffed teno nerfed carno all the lovely stuff
oh that too, i meant the fact in Amarocks part he said that thei have reassesed their ideas for AI etc
Based on feedback, the team and I are also reimagining our approach for the implementation of AI and the roles that they will fill within the ecosystem; we'll be able to share more specific details on that in future. I’ve also been working on the ambient animals, continuing to make their behaviour more dynamic and interesting to interact with alongside improvements to the fish
I still think they should have AI herds
So you can bait parents away from kids and such
I can see a teno herd of 2 parents and an child
ehh thats just dino AI times 11
If they tone down the agressiveness to other herbivores
or in general... 
And give them some better pathfinding so they don’t linger in one spot
Idk teno Ai aggression isn’t too bad
Towards other herbivores though it’s annoying
Idk about “such nice claws” on ptera. His hands arent terrible but his feet definitely don’t look “evolved to hold on to surfaces”
A squirrel's feet all have similar levels of dexterity, it was evolved to hold on to surfaces
Ptera seems to hold onto surfaces with its hands, though. It hangs down with it. Obviously ptera will not be able to have the dexterity of a squirrel but if the devs decided that ptera can hold onto surfaces, then it means it probably evolved to do so.
I am pretty sure a simple climb upwards and downwards is more than doable with its hands.
i prefer the well worded ones
they make for more interesting literary analysis
WHY do people keep treating pterosaurs like they are birds of prey with grasping talons
just because it flies doesnt mean its a fucking eagle lmao
Quetz grabbing things with its little baby feet is a big no
Tiny little baby feet
also the way they wrote a big wall of text for an idea that has been spit in to that channel so many times and then act like its unique
pterosaurs have pathetic feet
It'd just be better for the bastard to pick things up with its beak, rip: it's neck muscles and head are significantly stronger than its tiny ass feet and legs
sksksksksksk
Weapons of mass seduction destruction
better watch out hes gonna getcha
I see flip flops, not feet
like little hamster feet
also even if quetz did have grabby feet, he would be a prime pounce/bodyslam/bite target while descending to grab. he is better off stabbing than trying to pull off such a ridiculous stunt
also just noticed they want quetz to pick 1,000kg animals up? bruh quetz doesnt even weigh half that much does it
Well ... it wasn't even close to 500 kg(according to a lazy google search, 550 pounds pops up, which .. honestly with their light bodies I can see.. which is like 200 kg, so that's a weak ass boy in terms of defense)
i mean, eagles have been known to pick up goats for short durations to try and drop them off mountains, but that's a very shortlived attack
I just don’t see how Quetz can be any different than Ptera other than bigger target with big beak
what they do with goats is more of a quick drag/knockover
but they also have good feet to manipulate the target like that
So perhaps a grab and drag thing?
quetz irl was quite mobile on the ground and was known to land to attack/feast on whatever it felt like eating
with quets or ptera it would be mor elike getting groped by an oversized bat. maybe the dino would cringe so hard that they fall over?
and yeah quetz can literally gallop
it would not be fucked the moment it landed because it would have a pretty considerable ground speed
he could probably get in to short scuffles if he is agile on the ground to avoid taking hits
a glass cannon
I mean, it gets on the ground then gets pounce by a Utah and basically dies
utah's gotta hit it. also that s one matchup
then utah is a predator it should be aware of
it doesnt have to hunt utah
I feel like Quetz should be a general small game killer
think maybe rugops. dryo, mono, hypsi, juveniles, etc
wel maybe he can but that doesnt mean utah has to be on his priority list
carno is mostly small game but that doesnt mean every single small animal is on its priority list
Juvies, mono, dryo, and Utah as a challenge
Fair enough
I just don’t want Quetz gameplay to be stuck to just going on the ground and pecking
with the way pounc eworks right now it would pin quetz and basically oneshot it so just avoid utahs
Should have a gruesome and cool way of killing
quetz could probably use its wings or a broadside attack too with its face so it isnt just peck spam but eh
i could see quetz knocking some animals over and going serial killer stabber on their guts, but it isnt really designed for "gruesome" killing such as tearing or picking people up with its feet and bashing them in to rocks
Idk I feel like the picking up and continuous dropping slowly killing you over time seemed like a cool way to hunt
it would be, but not on an animal with hamster feet and a straigt beak
I definitely don’t see it full on picking you up and flying away, but short bursts of ascending before dropping
if it can knock animals off balance while they are on slopes it could work. make people fall down cliffs and shit, but not picking them up or dragging them
Problem is that’s scenario based
a lot of things in this game will be
deino is scenario based
thats also not its only option because it could still choose to just land and peck the shit out of somebody
With that, your waiting for something to be by a cliff or slope to knock over, while with deino your waiting for something to come to a water source (which is already a necessary thing for all creatures)
Bruh mountainous Quetz
also with climbing coming and formations like those rock outcroppings being in the game, it could knock climbers off of those
You mean Herrera and hypsi which would give barely any food
I just dont see any issue with surviving and hunting as a quetz
do you realize how small quetz is mass-wise?
it will probably fill up pretty easily
he's like 300kg MAX, like at absolute maximum
herrera is also around 300kg
so herrera will probably be heavier than quetz
Who knows
also hypsi is apparently supposed to climb later
I always saw Quetz as the terror of the sky that haunts you
i personally see no real obstacle for surviva as quetz
i mean, since quetz is so light, those two could well be substantial enough to be worth capture
Idk it just shouldn’t be a ptera that can do damage
Exactly, being a big ptera that does damage doesn’t make you unique. It just makes it more of a copy with different stats
Ptera is in theory just worse Quetz
not realy, just a different lifestyle
ptera is likely a better flyer, more agile, and easier to feed
quetz likely sacrifices a bit of flight mibility for some land mobility, deals great damage and it a bit harder to feed
You mean skimming for fish and scavenging? It doesn’t really do anything else and Quetz doesn’t do much besides scavenge and fight small prey.
yeah ptera is very easy to feed and can choose never to engage in combat at all
It’s not supposed to
Ik im just saying it has simple gameplay, while Quetz is just Ptera but damage
And no skimming
ptera with decent land mobility and glass cannon combat doesnt seem that bad
quetz was not at all a scavenger irl, so hopefully that's conveyed well in the Isle
quetz can probably nab juvies, eat them whole and take off in front of negligent parents which would be funny
It would be funny if Quetz was able to pick up baby’s. When it picks them up there parents 1 and 4 call in sadness as there child is carried away by the devil
Well quetz can be a juvi killer while ptera remains as a coastal animal
If crabs and sea turtles actually spawned by the beach
Making Ptera coastal doesn’t make it different from Quetz
Even ingame Ptera can easily kill Juvies
Quetz is just better ptera with nothing different besides skimming
it cant be called "better" just because it has better combat ability, it depends on playstyle
ptera will probably flex on quetz when it comes to actual flight capabilities
Ok, it just does everything ptera does just more combat
it does not fish, it may not fly as much. it is trading abilities
though the flight differences are just speculation, it seems like common sense
so im just going with it
if quetz is just "better ptera" then allo is just "better utah" or theri is just "better beipi"
Your not wrong
Allo and Utah are a bit different
Beipi is just a more carnivorous Theri that can swim
allo and utah are both bleed dealing animals that have some sort of grapple (alledgedly)
yet, they are still quite different enough that people can easily prefer one over the other
same with quetz and ptera's speculative playstyles
pack hunting bleeders that utilize grapples to take on larger prey 🙂
yep
allos with sauropods and large hadros, utahs with large animals with exposed flanks
both using bleed and grapple in groups
are they clones? not really, they just use similar tactics
Living, and hunting different things in different biomes is as different as it gets
the similarities basically end at them both being pterosaurs
we have a ton of theropods, yet i dont see them being compared as clones because they are theropods
Also considering how much larger quetz is it probably won’t be able to take off so quickly and it won’t fly as well as ptera does
yeah quetz is likely trading in some flight cability for better land capability
quetz can gallop
it will likely have to weigh its combat decisions much more than ptera who can troll people and get away with it very easily, that is te tradeoff quetz makes for also being able to deal good damage
ptera is a nuisance animal, quetz will likely have regular combat in its playstyle
pretty much, it will probably have psuedo mid or mid tier growth time
Yea a good trade off for being able to fly and being so large
it wont have an easy time melee trolling and would have to restart like 2-3hrs of growth so yeah
where as ptera you can get knocked out my a well timed utah jump and just get right back on your bullshit in 5min
better stam management could work, given is has worse agility and harder takeoff times which are both likely
2am still putting off my Chen homework what are we talking about?
better stamina to allow it to scope out targets better
ptera and quetz playstyle differences
^ ye this it already will have a difficult time to take off and it won’t be very agile so when it attacks it has to commit
i could also see quetz being able to zoom a bit in 1st person to scope prey out better
as a unique feature
It’s just gon be scary ptera with slower take off
i mean somewhat but itll be better on land than ptera
Sort of
that is basically a given. it will likely be a glass cannon as well
It kind of has to be a glass canon otherwise quetz will just be boring to play as
Ptera but it matters if you die
yeah if it isnt a glass cannon it will be mor eof a ptera clone like the earlier feedback suggested
Quetz will be a glass cannon but will be quite competent on land
I imagine they would run into cerato and contest bodies
ptera but it graduated from troling to become an actual predator
Lock jaw said fuck you to that
How much can a quetz rly punch up tho
Pls be lock jaw
I can see it punching up to fight a Utah sure but a cera seems too much
cerato would anihilate a quetz even if the quetz pecks it
Is this lock jaw?
like sure the peck may hurt like a bitch but i dont think quetz should be fighting cera unless the player is a god tier evasive fighter
skill ceiling on quetz should be pretty high
Quetz would have like 250 HP or something like that
probably
Kind of
like utah is probably gonna pin it and oneshot it lol
That sounds so stupid but you're so right
would be comical to see but quetz is basically on stilts, his visual size doesnt translate to mass so a tiny utah is gonna barrel it over like a tent in a tornado
Quetz with 700 bf 
It would probably have to box out utahs with its beak and try to punch it
i could see quetz bitchslapping with its beak
bitchslapping to cancel out a pounce and then drilling the raptor in to the ground
that would be funny
Fucking battle axe beak
idk how plausible that is though considering utah is twice the weight of quetz
Slice them in half
Yea
They would have to try and intimidate any land predator to get at a kill
But we are playing with people so that won't work
yeah sadly intimidation doesnt work on anybody with more than an hour of playtime
Deino 3 call spam intensifying
like in legacy new players would see an acro and avoid it even as a giga but people who know what acros is just clap it
that aint intimidation i think that is compensation 
It could work if there was a gameplay loop and dying would be more impactful cause you lost out on perks
Quetz utilizing it's high damage
But doubt that'll actually work
God they need so many buffs on so many levels
I would easily accept it as second strongest bite
that would encourage land gameplay
the reason it has grapple and lower bite is to discourage brawling
if it gets something added to its bite it should be fracture
Later on they should buff it
There's a reason they are holding off on Deino buffs until we get large land carnivores
Rn it’s land threats are in the water 
if deino had realistic bite strength it could just walk inland and bully anybody and everybody off of kills and be basically unstoppable
we need better water and deino could use fracture
remember lazy river in legacy? that would be deino heaven
^ deino mt patch intensity increases
Quetz will just be big vulture
Can scare off pteras and smalls
Gets bodied by everything else
But can fly
also would be cool if animals had their weight reduced while swimming and deino could snare in the water
I hope you enjoyed
hey dont roast beipi hes a cool concept
Probably would be bad for sucho tho
So I don't think so
Beipi
Didn't we find that beipi was actually quite large irl cause of a new fossil or smth
maybe, but there's no news on it translating to ingame beipi
Still it shouldn't be helpless especially when it's gameplay is centered around water
If it touches deep water and gets OHKO'd by a Croc that's just sad and a waste of like 4-5 hours
Sad
Decent sized swimmer beipi sounds much cooler
Than duck
So I had an idea
Ok
And that is?
More c o n t e n t
...
It's a joke
Wow
What sucks about typing is tone of voice is never conveyed properly
was that quetz smack suggestion inspired from the convo here earlier 
i think i was the one who made the counter utah pounce and drill comment lol
would be good shit to see
yeah i think u were! sorry i didnt properly credit totally forgot- but i think it was actually a neat idea that could be worked with
would certainly give quetz some leverage in land combat since it is such a fragile animal otherwise
agreed, i think its true it would be more fragile, but theres a lotta birds today that use rheir beaks as a pretty intense weapon. and with such a big beak too? i could see that doing some stabby damage
even pecks from little tiny swooping birds can hurt like a bitch so no doubt that saber on quetz' face would be a good glass cannon weapon for both parrying and attacking other smalls
and so it werent a death sentence, perhaps this could really utilize the ‘vital areas vs less vital areas’ when getting hit- maybe the utah could try to control what side it landed on? landing on its back, belly up would definitely hurt, quetz could be fragile but rearing back to lunge forward would probably hit something vital on the belly.
imo, such an ability should push the utah in to either 1. distracting so a pack mate can pounce or 2. ambush
since it is very high stakes for both sides, a utah will likely oneshot a quetz with pounce as wel
if it lands
yeah definitely. high stakes high reward situation for both sides, with such a thin neck quetz would def be vulnerable to a pounce landed right
thin neck, tiny body, and especially his weight. quetz is between 200-300kg which makes him pinnable by an adult utah
yeah, sounds like it. i wonder if maybe it could lift off, probably not gaining much altitude, but hovering slightly as it struggled, would make for really cool animation i think
Quetz could be given an exception to that rule as well
and a pin wish quetz's likely tiny health pool would mean death in mos tsituations
Similar to how Hypsi is always pinned, even by a Utah that is smaller than it
that could happen, especially if they are adding struggle for pinning which i've heard rumor of
some animals, especially quadrupeds would put up more of a fight
oh, how so? being able to struggle against pinning would be very cool
I wonder if Quetz would be able to just take one of its forelimbs and punt a Utah or smth
well quadrupeds typically can get back on their feet faster, can thrust better
i could see quets slapping with its wing like ive seen pigeons and penguins do
maybe, id question if its limbs would be strong enough to manage punting
They're strong enough to throw it into the air
just rear up and give a flap to the face
ooh i forgot about that!
yeah thats very plausible then, it could definitely toss a small dino into the air, maybe just shove medium-small sized ones, and then it would be basically useless against large animals.
in the very least i could see it dazing something
giving quetz time to make distance or counter attack
If it kept the wing finger curled, it could probably just like, punch a Utah out of the air
i think a wing slap would be a good knockback attack, good at keeping its dangers further away from it, as being a glass cannon means you mostly need to defend yourself when something comes at u
dazing would be good too
Lean back a bit on its back feet and a wing, then just thrust forward with its curled leg in a general punching/stomping motion
yesss lmao
I don't feel like a wing flap would be too good of an option on its own, at least not without a wind pressure effect like what the wyverns in monster hunter can do
hence why I'm thinking more of a push/stomp/kick with the forelimbs rather than a flap
carries more oomph
sort of, it's really hard to explain without animating it
yeah true, i do think the lunge downwards would be its strongest attack, but it would be hard to land that hit right. a wing flap could be done more easily, my only hesitance with a shove/push/stomp attack is it being animated in a way that doesnt look goofy or unrealistic
so I think I will real quick
Quetz legit should be the purest example of risk vs reward. It's classified as large tier due to its sheer stature rather than weight, so would likely grow like a large tier too. I personally think Quetz should kick ass at high speed flying, land combat, etc, but absolutely bails on anything above a small tier for its own safety. That low health leaves little room for error, so it should probably be a great flyer and decent on ground, but not share the ptera's affinity for gliding long distances, being more of an active flyer than a passive one
yeah glass cannons tz and utah (who is supposed to be a bleeder gc) are pretty great risk/reward examples. quetz should be an animal with a high skill ceiling and high stakes, and its quarry should depend greatly on player skill rather than flat matchups up to a certain point
basically the opposite of ptera who is braindead tlay
fk it my keyboard just keeps dying mid sentence
IRL quetz was known to be an incredible long distance and high speed flyer, so making quetz more of an active flyer would be nice. Quetz being one of the fastest and hardest to avoid predators can be easily counteracted by having a parent as a juvi will more than likely scare the thing away (also if you're small enough, burrows will be an excellent help). I'd personally give quetz a high stam pool, high flight speed and so on, but an extremely slow stam regen, meaning it'd need to perch for a good while in somewhere safe after an extensive hunt.
better stam management and sheer speed, less flight agility and slower takeoffs
like a fired arrow, just zoom. could also be cool to allow it to zoom to 1st person to scout out prey
Something like this
cept you know, the entire body
not just the shoulders and front legs
oh interesting! realy cool animation btw
thanks, would've been a bit better if I had more time but I'm barely awake atm lol
i could see that working yeah, and lol no worries ! i get what u mean nw
but yeah, that with either one, or both forelimbs is what I'm thinking basically
just kinda punch em
could turn that motion into a stomp as well, could lead into a pin
knock em down with a punch/stomp, then follow it up with a stab
ooh yeah itd be interesting if it could use one forelimb, and have a separate both forelimb attack, maybe not a stomp but a big shove
we do have alternate attacks as a potential option
yeah, i think every dino having multiple attacks and unique attacks is definitely a bonus
@steel flower why tf should offical have rules? As of now carno mega packs actually have a counter play (actually run and take advantage of their turn instead of trying to 1v7) and if stego mega packs are giving you trouble you need to get better
Ah yes, I love it when entire areas of the map become instant death zones that you just have to avoid because some kids are treating it like a playground instead of actually playing the game the way it's supposed to be. I'm not asking for much, literally only 2 rules, and the mixpacking one is arguably the more important one because you can't deny that Stegos protecting Carnos from other dinosaurs is fucking aids and should be stopped by an admin
Ah yes, it's definitely my skill issues at play when a Stego literally puts its body between me and the Carno I just fractured preventing me from killing it
Yeah but what if they just didn't exist at all?
Then that'd be nice but we cant have nice things now can we?
the existence of officials are to be ruleless servers, for good and for bad
Bruh, the devs literally said that they want the game to feel like a real ecosystem. WTF feels like a real ecosystem about a herbivore just randomly deciding to be a wingman for a carnivore when it's supposed to kill it to avoid a future threat?
The Isle.
We can actually, it's called server moderation
i mean, the carno isn't really gonna be a future threat to a stego tbh
lmao
not every herbivore has to kill every carnivore they see 
Nope. Officials had rules on Legacy and it was fucking great. You wouldn't see Suchos camping water for invincibilty, or giant mega/mix packs. it was great
it seems that has changed
Carno eats dryo. Dryo eats radish, stego wants radish (I think) therefore carno is a help to stego, but also a threat to any baby stegs. A double edged sword
also implying that legacy could even function without 500 rules is foolish lmao, legacy was a shitshow, that's why EVRIMA exists
for the worse. one of the few aspects about Legacy that was actually good, official servers were the place to go if you didn't want to deal with anyone's bullshit and just play
if i'm a pachy and there's some carno being protected by a stego, then clearly I've done my job and no longer need to care about the carno tho
you don't NEED to finish the carno off, you can just leave and live another day
if the carno follows, beat him to a pulp
Yes, leave it to heal so it can kill me and my herd later, thanks for the pro survival tips
The only reasons legacy had rules is because the only working mechanic was moving (not even that tbh)
sure, the carno is a little bitch
as if another carno won't do the same thing
i genuinely think the whole "killing is NECESSARY" mindset is really boring
Yeah but now there's one less if you kill it
pachy's whole gimmick is not being lethal, just stopping their threat from pursuing in one solid attack
Pachys when they spend 50 minutes growing and complain that they cant flat out kill a 2 hour carno:
I really don't see the harm in an admin coming down and kicking a few people out the server as a warning whenever 15 Stegos pile up at center pond fucking up everything for everybody
then leave center pond ffs
imo, the issue is the roster and the fact that nothing can deal with the stegos, rather than the lack of rules
It's not just a Pachy thing, Utahs could be hunting a Carno and the same thing would happen, a stego protects them
i'd rather see utahraptor be fixed than official rules
why the fuck are utahs hunting carnos
AND WHAT IF I CAN'T? what if i'm another stego that they for some reason they just wanna kill? fuck me i guess
They're literally supposed to? It's in their diet
so are deinos, this point isn't really a good one
It’s dumb, crocs are there too
First of all, dont trust anyone. Dont let them walk over to you unless you know them
you really think the 8 ton gator with bleed resist is a valid prey item for a fucking utahraptor?
Just use your damage 
no but a carno is a valid prey item to a utah pack
personally, i'm so sick of constantly having some rules on me in every community server, officials are a nice change of pace. Let me have some place where I can have my dino experience without an admin telling me I'm doing it wrong
It really isn't. Carno is a good counter to utahs fighting style
it would literally only be 2 rules that are super easy to follow, if you feel tied down by someone telling you "don't megapack over 10 people please" then you're just a snowflakee
So I guess nothing should hunt Carno then
Yeah just vibing till you get told “actually you can’t go within 50m of a carnivore unless you want to suicide”
"Um excuse me? You are a herbivore and you attacked the utah that walked straight through your herd? You know herbivores are peaceful right? Banned!"
