#general-feedback-discussion
1 messages · Page 808 of 1
They did make bleed less horrendous of a mechanic, they can probably make skin customization good too
I will admit, I think Dondi and punch need to get off their high horses and just admit that they are jealous of JP then take a deep breath and move on and make a great game and stop gatekeeping so hard.
They can also screw it up, but that possibility shouldn’t stop us from wanting a good version
but thats me. >.>
Theyre just jp fanboys i wouldnt call it jealousy
Theyre just foaming at the mouth fanboys
I kinda get this passive aggressive vibe from it- at least with Dondi, not at all with Punch.
Jp designs are also gross af so ill never understand wanting to copy them but to each their own
Jealous of JP ? For me it's just that Dondi is a huge fan of Jurassic Park so he made a game that is basically his own version of JP, and there's nothing wrong with that
I get it too tho, I love JP, its awesome! I really enjoy their designs over the feathered versions. I'd love to see both styles in-game.
Yea, what's wrong with making a work inspired by one of your favourite things?
Your right. I was being very cringe just there. There is nothing wrong with that.
I will admit you do have some good points miragaia the devs made bleed not as painful and did some good things but I can list other things they did that is pretty bad. diet system, animal ai that doenst fit in the correct biome,Ai being over aggresive ect
oh and the addition of adding deino early
Those are still better than what we had in legacy so it's still an improvement
Deino, stego and carno were bad choices for the early roster yeah
VERY TRUE
carnos faster and stronger then utah
deino has the water for itself and stego is just......stego
Carno being the standing land apex and also being the fastest dino in the game is gross
Its both a brawler and a sprinter and ambusher
carno should just be replaced with cera
Cerato would have been way better
The problem is rather than there is nothing stronger than carno and fast enough to make it afraid
It would need allo or alberto te really get balanced out, but these two won't come in a very long time
yea
And kentro instead of stego
add bary instead of deino
Cerato would have been a better pick to come first yeah
yea
aww dang fatal error.
carno is good as an implementation to deal with utah...
If we had roster members to deal with carno
But iirc when they released Carno they haven't decided yet on how cerato would go gameplay and design-wise
Kentro has its model at least and beipi as well
yk If they didnt add deino early not alot of people would hate it....
Carno, Deino and stego all were being worked on for a very long time before evrima release and I think that's the reason why they were released first
They seem to not know what they want to do with carno either considering it both brawls and ambushes and also outruns everything
they should add deino with the apexes like spino and rex
i think deino could've worked if they added sucho instead of ptera 
adding the only flyer and the only aquatic in the same patch was an error imho
Ptera at least isnt very destructive to PvP balance
They wanted the mechanics done
And it seems they don't care too much about balance right now
And honestly, if I was a game dev, I wouldn't care either
Ptera has been pretty well balanced thus far
ptera trolls 
I dont play the recode 
Ptera is an s tier troll
dryos f tier 
In evrima it certainly is
Ptera and hypsi are both better throwaway trolls than dryo now
pretty sure ptera grows quicker then dryo
(although dryo is literally a worse ptera ngl)
imagine if rex was the first dinosaur too be added to the recode 
By 30% growth i have enough stam to easily fish and troll people
Even kill dryos
Poor dryo
make dryo either nocturnal or burrower i do not care which, just give it a gimmick
Make dryo burrows break ankles when stepped on
it is gonna have one but its not implemented yet sadly
Its dodge could be worked on and also make it nocturnal
Its dodge is hot garbage rn
i really like the idea of a nocturnal herbi
Taco and dryo both would make good nightvision herbis
I hope taco gets the most complex burrows
orodromeous?
Psittacosaurus
Oro can idk. Live on mountains like his name suggests who even knows. Its basically naked hypsi
Maybe it can yeet itself down mountains and cliffs and brace against the damage to escape predators that would be pretty fun to do
@zealous violet I dunno if that's all that unfair. Hypsi can just eat everyone else's food and then puke it back up when they find something that gives it nutrients. And then you can spit all that back up without losing any of your RBYs.
Takes like two seconds to find some yellow food after spawn half the time
I literally go around stealing food and deplete it on purpose because Hypsi is kinda busted like that
ptera mains >
Both
But to be honest Burrow is pretty stupid for such an animal that has the ability to juke and run away
even if the dodge is useless and was already a thing in legacy because of Dryo's fast turn
@potent sparrow the scent system was like that before the scent system was the way it is now
i think what would be better is giving players the option of which one they wanna use
options are good yea
i'll edit the message to at least have a toggle option in settings or something then
also when was it like that before? must've been a long time ago
Couple weeks ago.
It didn't stay that way for very long before people complained about it and it got changed to this version.
ok then i missed it lmao
@maiden anvil If troodon is the size of dryo, it can't hide as efficiently in human facilities
Also I think velociraptor should own a troodon in a fight, which shouldn't be possible with troodon
-A troodon upsize would also reduce even more the already rather low differences it has with dilo
-It's unneeded and, combined with its already vast range of abilities, might make it impossible to balance properly because it would turn out to be too powerful
-There is an entire ecosystem of animals much smaller than dryo planned for the game : Herrera, Hypsi (which is already in) psittacosaurus, orodromeus, beipiaosaurus, velociraptor, protoceratops... small troodons fits into that ecosystem perfectly.
-Even if an upsized troodon could work, there is no real argument behind it and comes without a good reason. And one of the main rules in videogame making is that if something doesn't need fixing, then don't fix it.
I hope this makes things clearer to you as to why people don't like a dryo-sized troodon
@gritty slate please tap TAB or Insert
at the top right you will see the name of the server and your coordinates
so yeah i think everyone here agrees with me when i say dont put rex or giga in evrima
no i dont agree why not? what makes you thing its a bad idea? some prevences should be made to prevent megapacks thou
if they do add them make so slow the only thing they can catch are herbivores their own size like edmontosaurus or triceratops or shant or some other big herbivore
yeah they will have special mechanics for hunting im sure or you can easily steal food from others...
Can you blame us tho
Tenonto blows chunks in qa it isnt mainworthy anymore
ive been a ptera main since it got released
Its such a chad animal
^^
Ahh alright. Well said! You’ve made your point clear and understandable and I can say that I agree with you after your explanation
How long has it been and parts of the map are still blocked off? 
Yeah, I suppose it does have that going for it. But I wonder how this will all change once Hypsi gets growth times.
@olive wing you can put it in the evrima bug reports. Mods told me to put mine there cause i didnt know where to put a QA bug either
@urban flax you’re not gonna say anything more?
I mean I could of easily started arguing with you but instead I’m putting my energy to see your point. I would at least expect some positive respond to that
why do people want a troodon upsize its still gonna get oneshot by everything and will have a harder time hiding and dodging with an upsize
the troodon in amarok's streams is the same size as hypsi, making it a bit bigger would be nice
that dont mean they gotta be the exact same size
i was expecting troodon to be more along the lines of doc nova's chart, its still small but not microscopic
this just in
small animal is small
people are angry, to the surprise of absolutely fucking nobody
also not to mention, troodon is in such heavy wip that nothing about it can even be remotely considered as final
i actually still WANT to play tiny troo lmao
why do people think bigger is better all the time
people are stupid
troodon is a tiny animal as is
its been advertised as such
and of course they are taking the most early of early development versions and making opinions on it
Evrimas small dinos in general need to be rethinked, because being tiny isn't an enticing feature.
For me, yea, being tiny is sick. You're small and weak, so you get like a ton of different tools to compensate. Just take a look at hypsi's plans, thing can climb, jump from branch to branch, spit, build high up nests, etc
I love the concept of little animals
Being tiny is fun
We have dilo coming for those who want to be a nocturnal venomous pack hunter that isnt tiny
Why cant people just be happy with that
Every single predator needs to be big and strong I guess
I for one welcome the one-tap = dead troodon playstyle
Even if it got the upsize these guys are asking for it would still be a one-tap so its a pointless request
Basically “make it harder for troodon to be stealthy” is their request
yea, dilo is the "big" nocturnal venom dino
let troodon be the cool extra-small tier predator
i dont think anyone wants troodon to be "big", that would be dumb. but the size in the streams doesn't reflect what is shown in the concept arts.
just a bit bigger would be nice
i dont understand this sentiment of "too small to kill things". That doesn't apply to troodon, it has venom. It'd likely end up with the WORST biteforce in the game out of any carnivore based on how its designed
i dont even think the one amarok was playing as is the final size anyway, since its so early in development its likely not scaled how it will be when its released
Its not built to bite, rip and tear, it's meant to inject venom
The raw base damage of the troodon is going to be likely comically low for a carnivore, because the point of the troodon has never been raw damage
Troodon wont lose its scariness by being small. When you lose a little venomous spider in your room its scary
When its hard to see the threat present it is still fear inducing
Hell, I'd honestly think troodon's biteforce should be lower than a teno's lmao
utah and pachy are fun small dinos, troodon is when you go too far and it starts subtracting from the appeal.
5 biteforce hypsi-troodon :p
hypsi is 2 biteforce iirc lmao
Yea exactly
Opinion moment. Small dinos arent for everyone, same goes for apex sized dinos
Don't forget Herrera and Dryo there Sino
Then what's hypsi?
Those I'd say are small but "big enough" to be fun, and so would the others around that size
The least played dino in the game.
Just play dilo if troodon is too small for you, i for one like smalls
There's an entire roster of extra-small dinos ready to be added lmao
Hypsi is also an herbi and herbis are less played in general unfortunately so it cant be compared
There is an entire size-range dedicated to specifically hypsi-sized animals
The extra-small tiers are a guaranteed, no way around it, and hypsi ain't even done yet lmao
Ptera is a literal piece of paper and i see a lot of them, because despite their pathetic combat ability and small size they are still fun
Ptera literally flies, not a good comparison to dinos who spend half their time blinded by the grass vs seeing everything on the map for miles around
Ptera is also technically small tier
My point is if it is fun people will play it
Personally, I'm hyped to play the little guys
Size takes back row to mechanics
Objectively its not fun though, otherwise you'd see people running around as hypsi, dryo and juvies ingame more.
To be fair, Hypsi has very little going for it right now
I don't think it's purely the size that's an issue
Again, herbis are played less. Also hypsi and dryo are unfinished and boring
But hypsi isn't done and dryo's mechanics are lacking. These animals are not fun because they have incomplete mechanics, not because they're small
I would ABSOLUTELY play a dryo with more burrows or maybe a nocturnal focus
Hypsi and dryo were added with incomplete mechanics and are on the less played faction
dryo and hypsi are not played often because they are mechanically incomplete and not thought out, while every other dino has at least 1 mechanic or appeal
Nocturnal dryo with sentry abilities please and thank you, and communal nesting!
Even if you gave these dinos more mechanics that wouldn't do jack for making people play them even close to as often as bigger dinos.
loads of people play ptera
Dryo would still be boring as shit if it was twice its current size
I respect that you like big dinos but I like playing the little scared bastard
I like to live fast, run fast, die fast
If dryos and hypsis were mechanically complete, I'd play the fuck out of them
I dont like to play big dinos, im glad there are a lot of smalls coming to pick from
Its not like troodon is going to be the only nocturnal or venomous or nocturbal venomous dino
smalls have just as much appeal as the big boys, they just dont appeal to everyone. same as every dino
There will be another nocturnal venomous dino and a likely diurnal venomous playable as well
Rather than playing a rex who can only run and bite, I could play a hypsi which can jump, run, climb, spit, nest in high places, grab fruits from treetops and more. Plus, with how fast hypsi will likely grow, I'll be able to experience all this quickly
So just pick one of those
You don't need to be a microscopic dino for the scared run away playstyle appeal? Dinos like utah and pachy provide those things too. Not even counting the fact every dino starts small anyways.
Play hypsi if you think it's fun
Not every playable is in to fit YOUR personal playstyle desires
Troodon doesn't have to be utah sized, doesn't need to be hypsi sized either
And it's not about personal preferences either, you need to make the playables stack up with eachother in terms of viability too.
Some people like to be tiny, some people like to be huge, some people like a sweet spot in between. Let those people all have something to pick with different playstyle options for each tier
Why play Troodon when dilo exists for example
Both venom, both nocturnal, one is bigger and has better stats though
Because some people like playing tiny tiers and dilo is not that
Why conplain about troodon when you can pick dilo?
Because troodon can mimic, hide efficiently, enter burrows, hide easily in bushes, likely will be a fuckin' incredible egg thief and has a heavy focus on teamwork
Dilo is cool, but not "I killed your baby now I have his voice" cool
not to mention dilo and troodon will have different venom types
Dilo will likely excel at dismantling groups, troodon will likely excel at taking down lone larger animals
Its exhausting venom will make it harder for lone dinos to fight back as they take hits
Dilo can't do that better?
Dilo's hallucinogenic venom will cause friendly fire and paranoia among groups
Depends on what the dilo venom does
They should obviously have different kinds so they hunt in different ways and hunt different things at that
Harder to hit, and harder to see. It's smaller.
Though I will admit them both being nocturnal is a little .. meh :p
dilo is far less agile than troodon, it has a greater chance of getting hit
Dilo would have probably many times more health and damage than troodon, it would just pulverize anything troodon would need to swarm for
Cool, it has health and damage
So why should you play utah when you can more easily take down a tenonto with carno?
Dilo is nocturnal
So is troodon
Troodon is just a worse dilo thou
Can dilo mimic?
Its likely far easier to make groups with troodon due to its lower tier
rex has more health and damage than allo, does that make allo a worse rex
Would it? It's be harder to make troodon groups when you're in the same game as Dilo because everyone would be playing dilo
If everybody thinks the same as you, sure. But they dont
....... I would play troodon more so than dilo.........
Same tbh
Troodon has something dilo does not, thus it is superior in that area. Not to mention Troodon's capacity for stealth is WAAAY higher, its group size is larger, it is EXTREMELY small and agile, making it MUCH harder to hit than a dilo, soo on
If they didn't we would have balanced populations ingame where utahs outnumber carnos, seems to be the opposite though last time i checked.
Troodon can sneak in to merc bases easier and raid burrows, which dilo cant do
A troodon nest would be swarming with adult troodons in no time, their abilities to make packs would be unparalleled
Utah is buggy af right now
Why would people pick something thats abilities literally are broken over something that is op
It isnt comparable
Except even when Utah was fixed you saw more Carnos. I played back during update 3 before the weight=hp and most of the time you'd see carnos vs utahs. People lean towards playing bigger things for obvious reasons.
Since dilo has a higher bite force and damage, and it seems to be more focused on hallucinogens, could you not argue that troodon's venom may be more potent? If dilo's venom is designed to confuse and disorient the prey as it lays on flurries of attacks with a superior biteforce and health, then troodon would likely be all in on the gut-wrenching, stamina-draining, organ-hurting death juice
People lean towards carno because carno has always been broken
Despite stego being massive, I do not see as much of it as I do many other dinos
The problem with your argument Sino, is that as Mira said, the Utah is buggy and the carno is currently overpowered. I know people, including myself, who play the Utah 90% of the time, regardless of the bugginess. eyes devs But I have faith that the bugginess and everything will be stabilized.
To continue the example, why have more than just the current lineup of carno and herb. After all, you have fast dinos, strong dinos, etc, etc. You fulfill various categories. Some people just like a certain challenge/playstyle, and some people just like to play certain dinos, so why not have the availability.
I saw an absolute shitload of utahs before and carno has never been weak in evrima while utah is constantly facing broken abilities
And like Mira said, I see a lot of people play Utahs. We die a lot, because everything right now can kill us, but a lot of us play them.
If utah actually got into a balanced, not buggy state, people would play it more
I joined a pack after begrudgingly picking utah who all rushed into a tenonto and died one by one hilariously but they still play it because they like the dino
Anecdotes aside, why is it so important for Troodon to be tiny? Does that make it a unique or enjoyable playable? From my point of view it just seems like a need with little good reason behind it, that limits the amount of enjoyability you'll be able to have with it.
If broken and sad utahs can still make big packs so can a properly functioning troodon
But what makes it better if it's almost dryo size?
How does that make troodon better then?
My enjoyment will be limited if its made to fit the whole "carnivore big" thing
Troodon will still snap like a chicken bone with an upsize
you want them to make velo bigger too?
Because velo is also getting in the extra small tier as a playable
Nice time to grow a carni on AU1 in the QA branch. Just logged in as a full adult carno and theres a whole, perfect looking dead full adult deino at The Crack near south. Dunno how long its been here but I will share if anyone comes around.
Honestly, I like the idea of a tiny troodon. The hypsi may be buggy and I may nto play it a lot, but being a little tiny, scurrying fast little rat with all the big dino's is really fun. I can see a troodon with it's creepy calls being just as fun to play, and honestly a bigger size would sort of remove the appeal for me.
you make troodon bigger you get to justify the following things.
More health which makes its gameplay more lenient instead of "i got lag hit once guess i restart"
longer growth, so its gameplay loop actually has some meat on it instead of dying of old age in the first hour of gameplay
More visually enjoyable, you can actually see troodons when they attack you and troodon players aren't blinded 24/7 by grass.
And having more gameplay opportunities to pack or hunt.
Velo is just a sprite in another dinos concept so i'm inclined to ignore it for now, even though it'd be even worse than troodon to balance.
it can be small while also having all those things
aside from the more health, it doesn't need to tank hits from anything if its agile enough
More health? Youll still get oneshot by everything
Troodon doesn't need more health. The point is that everything can kill it, even a fucking utah bite can one-tap it, it uses its powerful venom and evasive abilities to not die. Troodon looks cool regardless of size, I don't see the point of this argument, I personally think their smaller size makes them way easier to identify.
Hiding in grass makes for an AMAZING stealth predator that hunts at night, players will actually need to be quite observant to see the troodon and kill it, plus it makes hiding as you make deceptive calls so much easier.
Being small also grants more opportunities to pack, since troodon is coming post-nesting, it could nest and create an army within an hour of nesting due to exceptionally quick growtimes due to small size.
Larger size doesn’t mean more ability to pack hunt either thats so random
IDK I just like my tiny poisonous swarm dino
The danger appeal adds to its playstyle. Utah packs rush in to attack stegos despite the fact that one mistake will end in a one tap kill
Well. Before it was buggy af at least
Its size makes it easier to not get hit in the first place. There is a satisfaction in dodging all hits from a powerful foe and taking them down through patience and strategy
More health doesn't mean making troodon an anky. But there's a fine line with HP where if you have too little it makes for an unfun experience. Utah only has to worry about being oneshot by one dino, Troodon is apparently supposed to have growth time while also trying to not get oneshot whenever it decides to interact with something that isn't a hypsi.
In any case, how is a slightly bigger troodon completely robbed of a fun dodge based combat style when Utah can do that already? We're not making troodon the size of a barn over here.
how big a troodon are you suggesting
btw the size chart places troodon at around 40kg giving it like 40 max HP lmao
I think that's a reasonable amount
I'm not very picky with what I want, I just think the general direction troodon needs to go is taller than the grass on the current map.
How fast do you think Troodon should grow with it's current size? Should it even grow?
itll be really nice when gore comes around. I hope there are multiple stages to it so we can see just how long something has been lying around for and for how long it has left before it fully despawns.
with the size i was hoping for troodon to be 45 minutes would've been reasonable, if it stays microscopic though then having a similar growth time to hypsi will probably happen
Depends on how good its venom is tbh
How much can it punch up, that would determone what growth is worth it. Probably still 45min max tho
idk how they could stretch out the growth of something that small to 45
wait, 45 mins post diet update?
oh dang, got some meat chunk stuck in my mouth... G wont let me drop it ^^u
Aww deino body gone now
feedback discussion
I mean, dryo has a measly 60 minutes on its growth, even without growth buffs, but frankly, I'd place that down to the fact it needs literally something to do with its life
Dryo on a perfect diet has a fucking 27 min grow time which is absurd but
I don't think thats absurd, it's dryo.
I'd like a growth rate increase once it actually gets some fuckin' abilities lmao
Because the only reason it grows so fast is because it literally is a nothing dino atm
Troodon might run into a sunken cost fallacy problem if its growth time is too long. You make it too close to utah without being able to stack up against utah and it'd be pointless to go troodon.
I think that's more of an issue with current growthtimes
I think they're done super weird
make troodon a couple inches taller, give it a 45 minute good diet growth time, make gwit happy 👍
That would make it like a 20 min grow on perfect diet
And seeing how juvis get nutrients from everything (a decision I find extremely stupid)
It's not going to be engaging at all to grow one under these conditions. Perhaps the proposed gore changes to carni diets will help in this department
I agree, and I love the visualization of little sneaky grass sharks. Imagine a whole pack of them swarming a Utah. Yeah, one bite and they're dead, but I imagine grows would be fast, and they wouldn't have to eat much to be full, so killing a bigger prey as a pack would be super rewarding. Could be super fun actually.
Oops, looks like what I thought was the current chat wasn't. I was agreeing with tiny size rather than diet, sorry!
The size discussion is still relevant since that is the feedback which started this so dont worry
Honestly, I have issues with the current diet system. I feel like following the diet system should reward you, not punish you to the degree it does. I wish it wouldn't stretch out growing for as much as it does if you don't have a perfect diet. Carnivores in nature rarely have a "perfect" diet, they hunt what they can catch and eat it because being picky means they die. -_- I feel like following a perfect diet should buff you, but not shouldn't impact too much more. I'm okay with cannibalism having negative impacts though, since that is a legit thing.
I thought the diet system was going to be optional.
It does feel more punishing than rewarding. It is also very repetitive
Eat the same 3 plants over and over and hunt the same few animals or be punished is boring
I do not feel any engagement added to my gameplay especially because i was a person who moved around the map a lot already and diets actually restrict my exploration
I find the restrictive nature of where you can move is based on plant spawns
Because holy shit they just love putting things in centre
Also some of the spawn locations are stupid af like mountain ash being a swamp plant
Mountain ash, mountain ash. Also its a very versatile plant
Yeah...... I wouldn't mind if they had it so that you could find plants everywhere, but in certain areas you found them more commonly. That could promote travel to those areas, but you aren't going to die and suffer if you are a bit slower getting there.
I must be braindead or something. So, can young Pachys not get coconuts because they are too small, or can they headbutt the trees for them?
young pachy can get coconuts/headbutt coconut trees, the problem is once they have been harvested after a restart they dont seem to respawn/grow any more on most coconut trees....im sure its a bug or just a lil fix needed
Right! Ugh thank you!
I keep wondering why they have agave a dry arid desert dwelling plant on this wet, humid, jungle island.
It really feels like they just slapped random plants down without doing a minute of research on their growing conditions
its supposed to be in the arid biomes that dont quite exist yet
Both mountain ash and agave would probably be getting hella root rot in the places the devs put it lol
Ahh, so they just went ahead and made plants that are going to be in a place that doesnt even exist yet with no idea of if they will ever widen the map? I thought we were getting something smaller- which, imo I think our current map feels kinda small for what we have.
Like, distance wise- its big but it also feels kinda small, ya know?
Weird if they decide to just put mushrooms in one biome
Edible mushrooms can be found in a lot of places
its in jungles too
I say we need a mountain biome now
Right in that section of the map no one goes to
I think it's South west? Forgot
One of the biggest problems i have with diets right now and a problem that i jad worried about before diets were implemented is how it just forced herbis to run back and forth and discourage actual exploration. Its barely better than AFKing and punishes people who werent AFKers before
But adding a verticality and wide mountain ranges with spread out streams and small lakes would be great
The map is in need of expansion now
It does suck
Yes! What I wouldn't mind is more of a, here's a list of foods that give you all the nutrition. Not like, you have to hunt all of them to get full bars, but eating any one of them is good for you rather then just filling you up. Herbivores have certain foods they prefer and eat, but....... I don't know, just seems a bit..... crazy. Maybe it'll get better when the bugs are worked out?
I think Herbies should get hybrid nutrients from certain plants
Them being more rare
Or other stuff found through foraging that can give small amounts of nutrients that spawn often
Nuts, small berries, etc
Herbis should have more variety like splitting diets in to 3 vague categories
For example,, instead of just wanting horned melon, pachy can want gourds in general and benefit from multiple kinds of gourds like melons and cucumbers and squashes
Yeah, the food should not be so hard defined
Instead of just wanting mountain ash, tenonto can benefit from many berries in the rose family including apples
Water from coconuts, and melons, oranges in small amounts
Would make things much less repetitive
I think they need to add the boxes again
And then slowly develop more plants with variable effects
I needa finish my diet doc already ive been sleeping on jt for a long while
Probably pointless cus the devs seem to ignore feedback lol but who knows
Water from fresh bodies and water from fruits would be nice
Would make plain animals less stressed
Give them some leeway to go find a water source
Also succulents giving water for arid animals
Yeah
I had a thought
You know how we have two types of plants right?
Green and yellow
Green being ideal for your diet
Yellow being it gives food but 0 nutrients
I had a concept their should be a third food type in the dynamic
Purple/Pink
These would be the special food types, focused at giving variable buffs, quality of life, or sometimes rare hybrid nutrients
These would come in the form of flowers, special fruits, nuts, special berries, etc
So like buff plants? Sort of like BoB but less cringe because BoB has you eating glowing rocks and shit lol
Global bonus plants would be cool
Sorta
They wouldn't spawn in specific places
They'd be everywhere but in rare places
I kind of like that idea, because it would definitely encourage exploring. Not helpful as far as medicinal plants go for Carnivores, sorry, edit), unless you intend for it to be a patch that the animals can roll over, and wallowing already does that.....
It'd be distinguishable, and herbies would clearly fight over them, as eating them would take a little longer than the average plant
Another cool thing I thought since it's malleable
Some flowers could work as wallowing
Some plants could be rolled in like blood clotting herbs
For both carnis and herbis
This one type would be the meat and potatoes of the diet system for herbies
While green and yellow would be the peas that you'd just have to suck up and eat
Would be better than the shopping list wr have for sure
Yeah, and it'd encourage exploring, as it doesn't spawn in just few areas
They'd be spread out randomly
Also i wish carnis would prefer 3 different protein sources for their diet so they could have more variety and gain more or leas nutrition from different sources
Some more rare than others for obvious reasons
Instead of wanting to just hunt a few select animals
Could you elaborate?
An example would be carno needing to fill 3 needs:
Lean meat
Organ meat
Skeletal tissue
Since he isnt a crusher he would need to hunt things at or under 50% of his weight to get skeletal tissue. Organ meat encourages hunting and would be required for all active predators to make scavenging less profitable but still a last resort
One of the ideas in the doc im taking forever to finish because laziness
Lean and fatty meat would come from different animals and be opposing sources in a diet
Helps push niches but gives more choice than a shopping list
...... I could find that interesting..... I think it would be better paired with the gore update. They'd have to update a lot of graphics and such so that when you have your dino eat, you're having to pick out where you are aiming..... I like the idea.
No idea if it's viable, but I like it.
Yeah it will definitely need the gore update in order to work lol
Right, so lean would be things like most carnivores right?
And some animals would be encouraged Carni killers for predation
Some animals would be an exception like Galli
It also allows predators to gain 1 to 3 nutrients from a kill, possibly 0 from scavenging certain bodies but being able to save from starvation. It automatically provides preferred prey
Lean meat would be most small animals and a majority of carnivores
Carno's would specifically predate after lean meat then
Fatty meat would be some carnivores and most large herbivores and omnivores
Yeah carno would be able to gain all 3 nutrients from a small lean animal, and only gain organ nutrients from most large kills
Gore update should have super nutrient rich organs that are EXTREMELY hard to get and are not the bulk of what you eat, rather what you need to get nutrients. Also a focus on what KIND of animal it is. Fatty, muscular, lean, etc. So a muscular carno might be on the desired list of something, whereas the fatty stego may interest something else.
And organs + lean meat from a tenonto but no skeletal tissue
Kind of like Left for Dead 2's pills
cera, no clue how thats gonna work, since it's designed to either come late to a corpse or find it well after all the good shit is gone
You gain temporary hp heal, but it slowly goes down
He is a crusher, in my doc i have him on any meat, bones and carrion(optional bonus food)
Or like Minecraft's sickness hunger
Getting nutrients from animals not in your diet would give it very brief nutrients that'd disappear before you start to develop the buffs for it. But gives enough recovery to find another thing to hunt.
That could work, even if just for some of a majority if carnis
Honeslty diets shouldn't be as imposing for Carni's then Herbies
Not sure apexes should get that leniency, though carnis cwn gain actual hunger from any protein source
Apexes can starve and suffer though
I want to add tissue preferences to give carnis more variety than currently at the least
It would add some depth, but I feel that with the nature of how Carni's operate, you can't make it as cool as Herbie's could ever be
Its fine, carnis have the PvP aspect molded in to their diets to make it interesting
I would say cera and othe scavengers has no desired meat. Lean, fatty, muscular, boney, etc, all work fine for it. The issue is how is it going to get to the nutrient rich parts first.
Basically, my concept is kind of a first-come first-serve kind of deal. You kill the thing, then you can choose the brain, heart, etc for amazing dietary value but not much food value. The intestines, filled with lots of gross shit, would be inedible to most creatures but a welcome treat for scavengers. The rest of the body is just pretty much food, not much nutritional value but stops you from starving. Following your diet is easy as long as you and/or your pack get the nutritious snacks first and hunt creatures that fall into broad general categories. Scavengers have the advantage of eating literally fucking anything from any animal type, but generally won't get the nutrient-rich parts unless they act quickly.
Cera, for example, would need to hurry to bully a carno away from its kill to get the actually good nutrients
I like that, but I also like the idea of being able to yoink out a heart or a liver, and bringing it to your nest of babies..... Or to a hungry mate.
So..... Perhaps bites of foods would have the options for being the choice parts?
Exactly, you bring the heart, which is exceptionally nutrient rich, to your babies
Cera shouldnt discriminate between lean and fatty meat, i also have ptera listed as indiscriminate in soft tissue. He also doesnt require organ meat so scavenging is profitable to him, but skeletal tissue makes sense for him to need and isnt a hassle to get. Carrion is a good bonus food to add some buffs but shouldnt be required
They're should also be a point where the meat is now too small to pick and chew from
Leaving that option on a carcass for Juvies or scavengers to eat
Tiny gores? yeah
The food chain actually had an effect on the lower species
big animal eat big thing, then smaller animal eat from remains that big animal could not
Non crusher dinos would also have to leave skeletons from large bodies behind that would benefit cera
So if the gore system worked like this is would trickle down again
Cera bypassing that by eating small gore made Legacy Cera capable of sustain despite it's stats
I'm going to tentatively toss this out....... Nest making and such....... As a person who predominantly plays female Utahs, I don't want to suggest this, but, hear me out....... Making it so that if a female builds a nest, and a baby is spawned out of the egg, maybe she has a hit on stamina, or hunger or something? Minor damage? I mean, laying eggs sure doesn't seem like it would be comfortable......
I do hope the only redeeming factor to cera in EVRIMA isn't "can eat anything" because then we have another legacy cera lmao
The ease of egg production should vary with diet imo
Hm, I think there should be sunk cost fallacy involved
So people don't just farm hatchlings
How well youre keeping up with diet, that is
If you're a cannibal, no baby for you
Yeah infertility was discussed by a dev for cannibals right
Draining hunger and nutrients
Would leave the nest defensless, as now the mother as to go seek food
It literally is a listed debuff
The mother dying would also doom the hatchlings, or leave there survival on hard mode
Exactly! And it would also bring in aspects like being able to yoink out a heart or something and having your mate able to bring it to you.
Male and female dinos will both have a place in the creation and maintenance of a nest
According to devs
Rather than just females
Oooooooh
Still, there should be a period where a nest is defenseless for egg thieves
When a mother goes for a drink, or if the partner dies and now she has to go hunt
I don't know, I just feel like it would bring in everything like the diet system and the nesting system into a nicely wrapped package. 😄 And I think egg thieves will be able to steal eggs easily enough, like you said when a mother goes to drink or hunt. Or, if a predator attacks and kills both parents, leaving the nest up for grabs
Frankly, I found the whole "sit on this dumb fucking nest for one hour so eggs can incubate" thing stupid. If I'm a deino, I'm going to the deino thing of spamming a billion eggs, covering them in mud and leaving till hatched because frankly, deino dehydrates way too quick to afford to sit on eggs all the time
I think Dryo's and Hypsi's should breed like Rabbits
LOL
Able to foster up a storm and overpopulate in surges
Ohh good point. I wonder what they are going to do about that.
Being able to nest at subadult
Yeah, incubation is a bit weird...... Big dinos are a bit too heavy to actually lay on their eggs to incubate it, it's more of a, leave it in a nice sunny, protected spot and call it good.
You should be allowed to leave your eggs, make guarding them not a thing you HAVE to do, but something recommended so your kid doesn't get eaten by a goddamn ovi. AKA, you can leave nest unattended and they will eventually hatch, but leaving it unattended means you might just have your kids eaten before or after they hatch
Yes, agreed.
Also, another thing
What's gonna be the incentive to hatch?
Full food bar? That's honestly good enough for me, and starting in a pack
Other than having a confirmed packmate, they're should be another factor to deal with the longer grow times
i guess perk inheritance and instant packs with adults to protect and feed you right off the bat
since perks are still getting added
Maybe nested animals should grow faster then spawn animals atleast to 50% so people actually nest frequently
(good news, they are planned to be nothing like the godawful BoB perks)
That could work, and egg stealers would actually have a better niche as the food source would become more available
yea nesting should have perks, but maybe also for the parent too?
like idk how the fuck that would work but
Maybe slight tiny boosts to elder
Nesting frequently as possible should be the optimal way to grow to Elder
and also
Punch has gone on about "tracking chips" for nested animals
Imagine only able to reach elder if you've nested. Would be cool. Good diet + nesting + time = more elder
Oh yea, the tracking chips
Pack bonus? Being in a pack gives you slight boosts, and maybe a hair lowered hunger or stronger hit? So adults would feel inclined to nest so they experience the boosts?
ah, you actually have to spend more time to get something like that
Tracking Chips?
That'd be an actual gameplay loop for reaching Elder
The diet system itself would prevent cheap camping strats
yes
related to lore
Since all the dinos on the island are made artificially, the only way to make a NON-artificially created dinosaur is to make it via natural means i.e. nesting
Nesting takes further resources, and raising the young takes care
^
So AE would not have tabs on a nested animal
You can't do it solo either, you need to find a packmate
aka.
Jurassic Park (especially in the novel)
All methods to reach Elder would require interaction with the ecosystem
Cuz outside of perks also you might just get the parents that get shitty perks just to troll you I think a growth buff for being nested would be neat
hence why perks and diets (plus more honestly)
But being stuck with shitty colors and bad perks for the rest of your life doesn’t sound too appealing
I could see that in a pesky video lmao
lol
They don't override what you will get, you just have more perks now
I feel like with nesting atleast you should have 2 choices
pick the random skin you get from being nested
Or pick your own skin
That way I don’t have to be a piss giga for all of eternity
that honestly sounds like something the devs may or may not change.
We don't truly know if perks can be both good and bad.
Or just ONLY good because you achieved a milestone (going off the trello)
or pick your own skin using both parents' skin pallet (as a 3rd option)
I'll be honest, if I'm born as a poopy rex, I will make my poopy parents proud by growing up to be an adult poopy rex and nesting in more poopy rexes to make an entire family tree of shit-coloured rexes
I just hope perks are more for survival and less for combat Bc if they’re for combat it’s just gonna be bob where it’s just people abusing meta perks
iirc, they're not gonna be for combat
that is the plan, survival first and foremost

This would actually be neat instead of being outright forced to use a bad skin till your death
(i want salt gland perk for deino, lets him survive in salty waters and makes him an ocean bastard)
true that.
Give the players more choice.
THIS WOULD ACTUALLY BE COOL
you think that will stop me, but no, prepare for my poopy rex to mate exclusively with other poopy rexes to ensure poopy children
seeing as deinos are everywhere.
Aint bad.
I presume we'd have to get ocean fish AI too
Salt Deino, going out of the map would be like Subnautica's Ghost Leviathans
Mosa's would come and murder you
Cuz if stuff like proto and megalania are gonna be costal animals it would make playing them a lot more interesting g
NOOOOO 
^ true that.
salt water crocs have salt glands, give some to the 8 ton gator, its not like this gator is genetically realistic, you can easily just say "it developed salt glands now, fuck you, there he goes"
Tho this may be a odd opinion but I think depending on what perks you have it should change how you look whether it’s your skin or actual body features
Hm
yes
Like maybe if you’re a ocean perk dieno maybe you’re swimming features are more pronounced and you’re a lot slower on land
I've thought of that before.
Not too sure how they could do that.
if it's a model or slightly skin change. Not sure
Hm nah
i think it could be cool if certain perks gave access to more diet options. Like making a maneater perk that makes humans not only on your diet, but VERY nutritious 

I want to avoid PoT's dino builds and perks
Probably would be a perk for stuff like Utah and other smalls
I don’t want anything like that
utah, troodon, carno and herra are the four mains i can see having this perk
But I’d like to be able to tell to some degree what perks somebody else has just by how they look if I pay attention
especially troo
if not normal perks.
Maybe elder perks? (Perks you get when you finish an elder life)
Now idk if trike would have an ability like this but let’s say part of your diet makes you knock down a tree to get something maybe there’s a perk that lets it take less stam to do so but it makes your horns bigger or something?
make it a tree browser 
Not anything major but enough for it to distinguish you from other players with different perk sets
indoraptor stripe 
lol
Indoraptor Utah
Put that in a thumbnail
Legacy utahs in a nutshell
Morph changes would be neat tho cuz Atleast for like perks that majorly change how your character is played like if salt water dieno was a thing
Okay, what's BoB, because it's been referenced a few times and I've just realized I've got no clue what is being referenced?
Same here
because nothing says "dinosaur survival game" like tracking 500 different values from food and water to comfort and bias(?) including your relationship with every fucking person on the server
its another dino survival game
overly complex for no reason
I remember reading something/watching something about how they/the devs were considering including things that would make your dino happy, like wallowing. You'd have to balance the safety, vs the boost you'd get in your dino's mood.
@limber hullYou mean you don't want perks that'll let your rex go swimming in the ocean or other such funny stuff? :p
yea kinda, i feel like MAYBE, just maybe, the T-Rex shouldn't be going sub-aquatic
xD
like idk something about it just makes me think its a land predator
It does make for fun gameplay, but it is very odd :p So yeah, let BoB keep that, and have Isle do something a bit more reasonable!
personally i think the Isle should get more creative with what their changes do
What would you do for a herbi? Got any fun example?
like a general herbi perk, or one specific to an animal?
Specific, like your deino or small carnivore idea
Just curious what you'd give a herbi to change it up :D
Something for stego that gives it more benefits for grazing (boring example, I know, it just fits the bill of stego). Would maybe give more potential nutrients from grazing, since it does seem that stego is being built to be a grazer animal, or even hydration from grazing (although a very small amount, just like how grazing gives little food).
Something more interesting would be something like a teno, being a heavily swamp and river-focused creature, gaining more oxygen and the ability to dive, perhaps even indulging in the food that beipis and minmis feast upon. Water vision, improved oxygen, diving, all could be given to teno as it lives a far more focused life around water (with perhaps these coming at a penalty of a quicker water drain to really encourage it fully specing into this semi-aquatic lifestyle)
yes
Honestly aqua-teno seems like it could be a pretty fun niche (imo anyways), and I think it'd be cool to have a more evasive teno that chooses to dive in the water and swim from land predators, while now dealing with a plethora of new predators.
The powerful tail teno has, imo, would work fine for an aquatic swimming lifestyle
Agreed, teno variation sounds fun, I'd play that :D
Wouldn't be wrong with another one or two critters in that "biome" I think, even if it's via perks like that
Marine iguana teno?
My idea with perks is to modify how and where they'd live. So, a salt gland for deino can make it far better at coastal life, whereas teno could become a decent animal in and out of water, making it a pretty decent all-rounder
@spice shell but there needs to also be a way to DIRECTLY punish afk growing, smth. like getting dmg (which is unrealistic,yea) if u don´t move for a long period of time, but ur suggestion already is a big step in the right direction
faster nutrient drain could also apply as the nutrients will not pump through the blood stream as well when inactive
ohh this is good, write that down, write that down
@potent sparrow I didn't really see anyone discussing this but yes, the overeating mechanic feels so awful. You have to be staring at the hunger meter the entire time that you're eating, so you don't even get to watch your dinosaur's eating animation or pay attention to your surroundings. The hunger meter only goes up by incremental chunks, rather than going up fluidly, so once you get near the top and there's only a little gap left, you either make the cautious choice and stop eating there (which feels a bit disappointing, because you don't fill up your meter all the way and it feels like you didn't accomplish eating all the way), or you try to push it to be filled 100%, but then the chunk-based refilling takes you over 100% and you vomit and have your hunger, thirst, and stamina reduced for 20 minutes (I don't know if this reduces your nutrient meters but that's especially bad if it does).
Staring at the hunger meter and playing a guessing game with when you have to let go of the interact key is not "skill". It's not "immersive". It doesn't separate the inexperienced from the cunning. It doesn't contribute to whether a player is playing wisely or foolishly. It's just an unintuitive and frustrating aspect of the most frequent activity in the game - eating. Now that diets are a thing and poisonous foods & cannibal debuffs exist, vomiting has other potential ways of being induced, which means overeating is no longer the only way to vomit, and so overeating just doesn't need to be in the game anymore.
As a sidenote, here are some other ideas for causing vomiting (as it can still be a notable mechanic in the game without needing overeating to exist):
- Certain venoms (troodon is coming soon ;O).
- The taste of magyarosaurus flesh (rather than it being poisonous to eat, like I've seen a lot of people assume, it could simply taste so revolting that even biting into it can make a predator dizzy and eventually vomit - this would be why ceratosaurus specifically has been confirmed to be magy's counter, whereas dilophosaurus and troodon have never been hinted to be. Also, this would put an end the "you can still kill a magy and just choose not to eat it, so it's a terrible defense" claim).
- Receiving a heavy fracture to the ribcage/abdomen area, a severe blunt impact there could certainly induce vomiting.
- Herbivores guarding corpses for too long. It sucks to be the victim of spiteful, corpse-guarding herbivores when you just fought tooth-and-claw and put your life on the line to earn a meal that you need to survive. Herbivores should get anxious and nauseous if they're staying near a corpse of their own kind, at least - the sight and smell of it both horrifying and revolting.
Troo venom is basically confirmed to cause vomiting
Look at the concept art
Based on how utterly BRUTAL vomiting is, staying near corpses to cause vomiting sounds bad
Really bad
Simply consider a body falling near a herbivore nest and then you'll see the issue
I don’t think you should get punished for afk growing if there’s is literally nothing safer/better to do then afk getting random dmg for sitting for too long would just be annoying
Unless we are given something that is fun to do but also not as stupidly risky as like running around the map as a juvi Stego with full food and nutrients afk growing will just be part of the game if they can’t make it engaging
You shouldn’t be punished if the game has to make you afk in the first place
totally agree
the 4 idea is absolutely brilliant men
why unfair? what is the issue a stego bodyguarding a dead pachy?
okay
imagine its update 5, with nesting
you, a pachy, have built a nest
suddenly a carnivore runs up to try and kill you so you kill it
Now, you have a corpse on top of your nest you cannot remove and makes you constantly throw up
for now we do not know how the mechanics of the nests will work. but I think vomiting would be the least of your problems if you have a corpse next to your nest. and the possibility of a predator smelling that corpse if it is implemented in the game.
your hidden nest becomes a lighthouse of red light for everyone in a wide area of the map
i still think it doesn't solve bodyguarding as much as it hurts people just trying to protect a territory
that of protecting a territory where there is currently a prey of your herd sounds like an excuse to me
what?
if im in a nesting ground'
carnivores are obviously going to come in for easy food
i should not be punished for protecting my young, and my young (who likely cannot leave the nest as hatchlings) should not be throwing up constantly because I tried to protect them
understandable
bodyguarding, imho, is not an issue with the current state of predators. Everything in the game is either fast enough to leave and find new food (utah/carno/ptera) or big enough to scare off other creatures (deino)
Corpse guarding is even worse. Nesting is being worked on, and we don't know the specifics on how it's going to function yet (it's safe to assume that nothing in The Isle is going to be anything like Legacy), and so we don't know the specifics on potential issues with it either. To prevent corpse guarding, they could make it so herbivores will start to vomit if they linger near corpses of their own species for too long - this would keep them from getting sick if they successfully defended their nests and left a carnivore corpse nearby. If a pair of herbivores failed to defend their nest and one of them died, then yes, I believe the other should have to abandon the nest and flee. It would put a great incentive to hide your nests as best as you can and to be as vigilant as you can when you're nesting, but again, we have no idea how exactly nesting will work.
But that makes another scenario of carnivore bias. Carnivores do not become sick from the presence of their own
IDK man
I just don't like the idea of having to completely leave because your nesting ground was compromised by one guy
Well I sure hope they fix these things. They're not features to me they're issues lmao
The fact this solution to a small issue like corpse guarding is solved by actively harming herbi gameplay is just... Ugh.
I'm just amazed these things aren't talked about more often. Literally everyone complains about it (especially the overeating and body guarding) in game.
Herbivores don't have to invade carnivore nests to hunt them down and eat them. And if a carnivore is aggressing on another carnivore's nest, then the same logic applies as if it were a carnivore encroaching on an herbivore's nest.
In regards to carnivores losing pack members during a hunt, that's oftentimes unavoidable, depending on the species involved. The fact that carnivores have to risk their lives in order to eat makes them inherently more challenging to play and gives them a riskier playstyle than herbivores, and when they're denied a reward (and necessity) that they earned, while potentially losing some of their own pack members, by a herbivore who is spiteful about having lost a herd member, that makes the whole hard-won encounter a waste.
And when I do mention over eating if I get the "well don't eat too much" reply, it's like Leaf says, I don't wanna stare at my meter
Corpse guarding is a serious issue and herbivores do not have their gameplay enriched in any way by corpse guarding.
For sure
True, but I can guarantee that throwing up for being near a body won't be enriching either
Losing your entire stomach, some stomach capacity and all nutrients is pretty harsh as a punishment
It'll be harder when nesting is a thing for sure.
Which is why you move away from the body after the carnivores kill it.
Thats such a shitty idea
what if you have a nest
That's what I'm saying
I already covered this.
yep, my exact argument
The concept of a carnivore being able to drag a body into a fucking nesting ground, get everything to clear out of the area then proceed to eat all the eggs and hatchlings is so silly
I feel like there is a much easier way to do this.
In fact its mainly been done
Diets do exist
Not like staying has massive advantages to you
Currently with corpse guarding the only thing it does is promotes being a dick and that's all
more carnivores are gonna come the longer the body is there
we have drag body mechanic guys, thats all you need to know why that sort of mechanic will be a 🤡 fiesta
I look at corpse guards as sore losers
Add shit like cera and make it able to smell bodies from ages away. Make it a playable solution to corpse guarding by scaring off anything that may be guarding them :P
altough i'd be more than happy if they'd allow herbis to move bodies too 🙂 that would fix it plus give us much needed utility
even if they could, doesn't solve the issue
If a stego falls on your dryo nest, you ain't dragging it off
Then just design it to where the herbivores will only get sick if they're lingering around the original point where a body of their own species has fallen, not around a point it was dragged to.
no but i'd use it as excuse to get rid of that needless inbalance in factions
So... If they fall on your nest
The smell remains'
And now you literally cannot get rid of it
Yes, if one of the parents or one of the offspring dies on/near the nest, you should "lose" that nest, having failed to position wisely and letting the carnivore get through.
ah it takes so much skill to run across slow herbis and kill one of defensless babus in nest
Literally fucking why tho
Why the fuck do you punish SPECIFICALLY herbivores for having things die on their nests
The same would go for carnivore nests, if it comes to a carnivore vs carnivore conflict.
I do not understand this
Why the fuck do you want to make nesting extremely unfun
IDK if you realised this but hatchlings really can't afford to leave the nest
it would invalidate nesting as a whole, since its time consuming process that wont allow movement what so ever
They're slow, small and constantly hungry
Its really much simpler than this like fr
So if one of your kind dies, say goodbye to the entire family you spent a good while nesting in
You're taking my suggestion for a solution to a serious issue, and using mechanics that none of us know about, for a system that nobody knows anything about yet, to weave an issue that doesn't exist and might never even exist, to argue that my proposed solution for a very real and currently-present issue is a horrible, terrible, no-good very bad idea.
I'm sure there's other ways around making it work. Body guarding needs to be addressed just as much as safety in nesting. The fact this is a fight more than a debate is an example of how unbalanced things are right now
Have you ever been sick?
Corpse Guarding isn't an issue
Just pick your targets better
leaves
we know that nesting will be even more "slow", due to having to gather materials, so no need to pull that argument
If there is a body at your nest there are dino's that literally only exist to fix that
If troodon AI were fixed there is literally no problems whatsoever
Frankly, as someone who LOVES playing carnivore, I've never experienced body guarding so bad that it literally HAD to be solved by making it extremely unfun for herbivores, the ONLY body guarding I've experienced that got me killed is against deinos who, whenever you would kill something, would come up and steal your food.
And if you kill something you can kill another right?
How does it make it unfun for herbivores when nesting doesn't even exist yet?
its not like a box
It is literally so close to existing
And it doesn't exist yet.
Herbivores should just honor the loss and let the carnivores eat then
There is already like 5 or 6 things stopping herbis camping bodies already
so we should add this really annoying, likely exploitable option in the meantime
If it becomes exploitable, tweak it so it no longer is exploitable.
We already have diets, thirst, the smell of the corpse attracting more carnivores, etc as ways for herbis to leave
Fix it as time goes on to demonstrate whether an issue actually arises from it.
Or we can work with the plentiful systems we already have that discourage this playstyle
Like fr you got compy's, Diets, the fact more carnos will come the longer the bodies there, the fact that you need to leave for water, and the fact that there is no reason to stay.
just gonna add that even this "debuff", would not solve corpse camping, it would just make lets say stego run in and out of that zone just enough to prevent someone eating, or take turns doing that
Why camp when its a death wish?
Because a specific few of the herbivore players guard bodies, we should just outright punish EVERY herbivore for this spiteful group's behaviour
Very fair and very cool
If you camp bodies, your an adult dino who is bored. Either way your gonna die if you stay
Body guarding isn't a game mechanical issue it's a player salt
Fun fact 1/19 dinosaur game players are racist
If herbies get sick by bodies maybe only apply it after like 5 minutes of the corpse being there. And only affect herbies beyond 50% growth?
also back to this argument, this makes little sense, as we already have a few cannibals in the game and planned. Why would their own kind make them throw up if they also ate their own kind?
As a carni player I'm glad they finally are doing something about eating your own
deino/cerato main 
@lavish quail You're right in that there's no reason to stay. It's illogical and it accomplishes nothing for the herbivore. Any herbivore who is making an effort to keep their creature alive isn't going to waste time guarding a body. And yet, players still do it.
@limber hull This doesn't "punish every herbivore player". It discourages players from essentially griefing wounded and starving players that just earned a body to eat. An herbivore's thirst and hunger, and the completely situational and unguaranteed threat of carnos finding the body within minutes and attacking the herbivore aren't enough to dissuade a spiteful player from corpse guarding.
And yes, obviously carnivores that can be cannibals wouldn't throw up from close proximity to corpses of their own kind. That goes without saying.
@potent sparrow This could be a potential solution, if the "having to abandon your nest" deal actually does become an issue and an aspect of the game that the devs don't want present in the game - the herbivores beyond 50% growth deal.
Lol deinos make sense I guess. That's all they can really eat.
so, again, some people get punished for this system and others dont
No, nobody gets punished.
👏 👏 👏 compy AI
If you guard corpses, you're discouraged from doing it. If you don't guard corpses, you suffer no debuff whatsoever.
Even if the herbivore is like... Iunno 5 carno legnths away from the body so they don't have to move FAR? Just... Standing on top of it come on
👏 👏 👏 compy ai
IDK man, I just think you can have many other solutions that DON'T involve punishing people for building nests lmao
And even so, CARNIVORES STILL WIN OUT IN THIS SCENARIO, BECAUSE THEY CAN DRAG AWAY THE BODY
It's not hard to move a nest 5 carnos away
Just far enough away to where they aren't going to bum rush the carnivores while they're eating. And there's infinite potential for the specifics of it, there are better ways of designing it and worse ways of designing it.
👏 👏 👏 compy AI
I love how Timber is displaying more logic than most of us with 2 words
Again, there is not even a single hint of how this could negatively impact nesting. There are so, so many ways the devs could design the mechanics and tailor them to provide the experiences they want the players to be getting out of them.
And carnivores can't drag a body to safety when herbivores are corpse guarding it.
If carnivores killed a prey animal and they are in the clear enough to be able to drag it, then they already won. That doesn't give them a double-victory or some sort of oppressive punishment to the herbivores.
frankly, I think sometimes you need to realise that you can haul ass and that herbi aint gonna be there forever, its only going to stay as long as you are there
Lol. Fun story time. One time I was a teno in a herd. One of my herd members insisted on body guarding pissing off the Utahs. So the rest of the herd killed the teno after some warnings and walked away. It was funny.
Except for when they don't. Players can do anything they choose to, whether it's logical and wise or irrational and spiteful. It's better to implement mechanics to discourage gameplay that can be considered a form of griefing, rather than just trust that players won't do it because they don't have to.
I dig it. I would probably do the same thing 
The great thing about the isle is there's so much free will to the players. How you use it is up to you. Wanna be a dick? You'll just be remembered that way
But I mean. There's no wrong way to play if you can do it and there's no server rules.
There is a point of respect this game teaches. I find that remarkable. And it's one of the big reasons I've played it for so long.
Respect in the sense of honor and camaraderie? I'm curious about your experiences here :)
Haha. I've been playing for over 1000 hours. But I also played on legacy with rules. And even if there were no rules it just seemed honorable to let the opponent eat when they kill one of yours. Let them eat and just walk away. They get fed and only one life had to die. Being massacred sucks.
KOS for example, killing more than you need and end up walking from several corpses cus you can, i understand that was probably fun. But for those players it was a backhand slap.
What's the difference in being forced to sit around for an hour to finish off a body and being killed and forced to grow again?
Game is meant for fun. I don't have fun with body down rules.
Oh I don't like that rule either hahaha. Eat til you're full then move on etc
I'm just saying there's no need to killing an entire group to eat
The because you can mentality
Something something spiderman quote of responsibility something Ben said it something
It definitely feels good when players are being decent to each other - kindness and respect make good memories for everyone involved, not just in the game, but out of game as well. It can be the beginning of good friendships as well!
Yeah. Even losing could be fun if the victor didn't pour salt over it
Feels better when you slaughter a whole group of players though. 🙈
Ok and when it happens on your end what thoughts do you process besides rage
Figure out what I did wrong so I don't do it next time.
Haha. Fair enough. But like i said. This game has a lot of free will to it. You do you and just enjoy, and remember to take what you dish when it happens to you
Iunno. Maybe I'm old school.
Variety of players with different ways of playing. I find that fascinating. Makes for a different experience every time
Anyway. I think this got off topic. But it's definitely interesting how different everyone plays the game.
I think it was a good discussion, though I'll apologize if I've said anything unfavorable
You're all good! It was nice hearing your insight 
You as well, thanks :>
I appreciate your feedback on my post
And yours on mine! 
@scenic estuary The 1 call for troodon is perfect, scary/spooky, fits its nocturnal playstyle very well imo
also maybe update ur graphic card driver, helped me a lot
I already updated everything but nothing changed. As said, Dondi broke his promises.
Evrima isn't finished lol
w/e
the old one was cooler
agree
old one?
@stable mica big troodon means no vent climbing
amogus
Sir please you will lose the little respect all isle players gain for sticking with the game
amogus
Sus
@drifting cape I have a pretty good PC and I can run the game on max with no lag or frame issues. Maybe it's on your side? Idk though.
@bleak rivet is it supposed to be that bad on an rtx 2080 ti ?
Also, does anyone know what is going on with the servers right now? I cannot seem to log onto the QA Branch.
And uh, I run it on a 2070
I can send you my settings if you would like? Maybe you have something turned up to high. I know this game is very heavy on the GPU
I dont use nvidia dlss cuz it looks bad as hell lol, but i can run it smoothly on nvidia dlss
I mean sure, if its not a problem
Boohooo
Personally I don’t particularly care for community servers, but I do agree it’s bullshit they lack support and in its place we get vomit, so das a pretty cool suggestion
ahhhhhhhh this one I forgor 💀
What if u like could be able to do both of the versions? Press 1 and the old one plays HOLD 1 and the new one plays, like utah did
ehhh, i think the calls aren't similar enough to work like that. the new one isn't that bad but it just sounds like a car skidding
I personally prefer the new one
sounds less like a child yelling, I prefer the chirpiness
@paper oriole this is an interesting suggestion and I like it on paper with one major gripe, and that is that it kinda fails to keep animals firmly within certain biomes. Obviously this was the point of your proposal, to give it more leeway and let players pick their own biomes, but the predictability of the player movement is, at least to me, a major function of the current diets
for example, what countermeasure would you propose to keep a plains living herbivore from being able to just move to a different biome?
i.e. I know on your proposal you gave Stegosaurus the ability to move between the plains and the jungles, but how would you attempt to keep it in just a single biome?
I hate the shopping list for carnivores. Sometimes I don't have a choice but to eat whats given
I havent even seen a single goat
I don't think most animals should be restricted to a biome. Some of them should be heavily encouraged to, my main goal is allowing players to choose while still getting them to move around. I think different levels of agility, environmental obstacles like the annoying fallen trees and combat advantages/disadvantages can play a role in pushing people to spend most of their times in certain biomes
Wish a larger selection for carnivores im hoping itll be less harmful to allow herbivores more choice
One concern of mine there is that if we don't restrict players to specific biomes, it may lead to things such as the jungles being abandoned by any animal which can even somewhat afford to do so, as playing in opening environments is just in general the better move for the majority of the roster, so we could end up with 9/10 animals living in other biomes
like say, why would any of the larger herbivores ever choose to live anywhere but the open plains where you can see and respond to threats far easier?
same for all the faster agile animals as well, you just have the awkward middle topic which would live in the remote places possible
This could be fixed by some animals requiring more than one source from woodlands and jungles, or adding more beneficial bonus food to jungles. I can see the issue you’re bringing up, though i think making less popular biomes more appealing to risk venturing in to would be better than forcing a player to stay in one, since it could just make that playable much less common.
If there are benefits to going in to forests like diet boosting plants or valuable nesting materials it can get people to forage in there
That's a fair point, I don't think many people would willingly choose to play animals that live in non-functional/unfun biomes, but there's also the secondary issue that creating biome specific ecosystems becomes far more difficult under this more varied system
for example, animals that live on the plains could likely live in at least 1 or 2 other biomes, meaning the species are mixing far more, basically meaning then when you enter the plains, instead of having a relatively clear cut idea of what should be where, you end up with a total surprise at what you will see, great for immersion, not so much for creating a unique feeling to each biome that is reinforced by the animals that live there, imo
I.e. what lives in the Arid biome and what lives in the Plains or in the jungles could be the majority of the animals in the roster, rather than each having a relatively distinct set of animals
Arid biomes might be easier due to water restrictions being unique for arid animals
For other ones idk, kind of tricky
Yeah, cause this sounds really fun to play ngl
but it also allows you to really easily say "fuck you" to a preferred biome
Coastal biomes could also have their roster able to drink salt or brackish water to give them less reason to move inland regularly
which in turn cripples the ability to keep animal A or animal B in those specific areas
which of course was your goal
but also makes things a little trickier to handle with a roster this big if any given animal can freely live in 2 or 3 biomes
Yeah i do want more choice for a majority of dinos. I can see how it can interrupt immersion with most dinos just being everywhere though
I think a good place to start is with the carnivores, it makes sense they'd be somewhat less restricted than herbivores
but at the same time, we still don't want plains animal A going into the arid biome and kicking everything's ass there
or having Rex just live everywhere
Giving dinos abilities that are most useful in their preferred biome (like herrera's climbing) could also encourage people to spend most of their time in those areas
Abilities that greatly increase quality of life
I think with this community, arguably more important than the encouragement is the punishment since there will always be that person who AFK grows their animal ignoring their diet as far away from anyone else as possible
What’s happening
its a little too limiting atm, which is something I agree with your proposal on
Gimme a tldr
Miragaia has cool proposal
Burrowinf could be less viable in overly rocky or wet soil for most burrowing dinos, some dinos might need certain nest materials
Is it tldr?
but it has problems that I am trying to address
Feedback doscussion 
My document is kinda fat
Make Carnivores and Herbivores more varied in their options
Makes sense
It's really neat, but my main concerns are 1. Inability to restrict animals to specific biomes, and 2. Imagine the sheer amount of assets holy shit
Take deino off Utah’s diet is a great suggestion too
So is adding difficulty levels to dinos
For newbs
I think different capabilities in movement like obstacles as well as more than one preference being in certain areas might be enough to make some biomes more unique but yeah people like to crowd at hotspots no matter what
Even with current diet people do it, its a hard problem to fix.
Some of the diverse groups listed in the herbivore diets are found mostly in certain biomes due to sun and soil requirements, while others can basically be found anywhere
Isle devs nerfing carno vs isle nerfing Utah
Herbi diets rn are lame
Add a 4th option to the table
That's a sort of a workaround
Another thing with current diets is that the sheer inability to live outside of your established biome is a way to tamp down on invasive species
mainly carnivores, tho it does effect herbivores as well
because if a Carnivore tries to play like a jackass and kill what it shouldn't be killing, it is getting slammed with debuffs
Smh they just gotta allow you to chose between two biomes by adding a 4th option
which should hopefully limit things like an Allo deciding it lives on the beach now
Like giving stego a plant in the swamp
So it doesn’t just sit in plains and bully deinos when it’s bored
Or actually putting food in jungles
Lack of water sources at coastal biomes for inland animals and annoying obstacles in forests that fat allos and other guys cant get around while forest animals can jump, vault or climb past easily will hopefully help with that.
Add a lake near port. Literally can’t go there
Larger forest animals could be able to highstep over fallen trees that a carno would need to walk around
Port in legacy was pretty cringe with how livable it was
Smh add kentro and herra to populate forests
Well that may be complicated if everything gets a highstep
Idk, it could be exclusive to some dinos
Would feel arbitrarily limiting to be stopped by a log barely as high as your ankle
Carno doesn’t deserve that
at least imo
Carno deserves to suffer
Just have smol logs be breakable
.
But I wouldn't mind a system like you are proposing as long as it has some hard "no fuck you" for keeping players from doing what they shouldn't be
As high as your ankle yeah thats annoying af lol, some of those logs go up your shins tho
Gotta keep the Allos and Albertos from just swarming the island afterall, they've already got power, and mobility
Anybody should be able to lift their feet ankle-high and not be halted in their tracks
“No fuck you” is a good way of describing how to grow a teno in QA
Dying is the easy part
If anything, consistent foliage obstacles could just slow down sprinting for plains animals while something like a magy would just push through, though that could be weird
Give teno jungle food so I can’t spawn swamp and instantly gain max diets
that should be in game though, foliage does nothing currently unless you can crouch
The main thing I'm also concerned about is with a roster as large as this one, splitting them up with biomes is important to make sure we don't have basically everyone competing with basically everything else
I.e. we don't need Diablo, Styrac, Pachyrhino and Trike all competing
so splitting them firmly into "You live in the Arid biome" "you live in the jungle" etc would be pretty important to making sure the roster doesn't feel too repetitive
but given enough options, you can just kinda leave and start actually invalidating things
plains is a stand-in for 2 biomes atm to be fair
Not separated remotely tho
yeah, because it is a stand in
And the entire roster are plain/acrid dinos
it is functionally holding 2 biomes worth of food
I mean like it’s taking the space of two biomes too right?
would be kinda shitty if you were the only animal in your biome, so it makes sense on such a small roster everyone would live in the same place
yesn't, the map wasn't built with diets in mind
Diets could still nudge pachyrhino to hang out more in highlands while trike is a forest animal or stuff like that, though i think a trike should be able to go to more than one forested biome
the plains was in response to Update 2 complaints of "too much jungle"
Just having one diet food in a highly separate biome can encourage people to stay near there
Too much jungle was real
Like arid biomes
I would imagine that if an animal had Plains, or Jungles, or whatever, they would be able to live in any pockets of those biomes
Cause they can’t make jungles right
Pretty much
so if you had Jungle, you could live in any jungle. Unfortunately food distribution doesn't support that right now
Fr remove 90% of foliage
But that's less an issue with the diet system and more an issue with the level layout
Where would the eventual jungle animals live?
Jungles they could see in I guess
I still want jungles to hide in as a juvie lol
Begone bushes you can’t see shit through!
Personally I feel the dense foliage serves an important purpose in hiding smaller animals that live in the jungles
as for hiding in them as a juvi, that's fair, but I'd rather hiding spots get added to every biome
Mmmm
Spawned in a jungle with no water near before ?
Imagine the pain for slow juveniles (most herbivores) if they didnt have dense foliage to hide in
You can’t escape
I have pretty great map knowledge, so I usually know where I am based purely on coords
I know it can be a problem for other players tho
I can yeah, I know how to figure out where I am North/South and East/West with them
Yeah, more landmarks, better flow to the level, etc
anyway to cycle back around
I like the idea on paper, but I don't think it particularly works with the current goal of diets which is for all intents and purposes, defining a zone in which a species can live
it lets you know where animal X is going to be with a greater deal of precision than before where it was "people will probably be in hotspot X"
poor map layout is fucking it, but that's the general idea
I suppose my vision of diets just collides with the devs' vision as a whole
Your vision does have merits don't get me wrong
but when it comes to firmly saying "X lives here" it doesn't function as well, since yours by design gives more leeway
would be a fun alternative gamemode tho
perhaps hold onto that proposal and bring it back around for modding
or bring it back if diets still suck after we get a better map and more animals
It could be an option choosable by server owners, though i think due to the massive plant diversity/gore hitboxes it would take some decent amount of work to add
What I'd take away from it is more options for carnivores [Gore update] and giving herbs more places to live [Better map layout, unknown update]
Yea that was primarily my goal. Less luck reliant carni diets and less repetitive/boring herbi diets letting them both have more biome diversity for most species
Obviously thered still he restricted animals, mainly coastal, semiaquatic and arid animals though
herbivore diets I think could be made less boring even if they keep the "You only get 3x species" by just making those 3 species more fairly distributed
Like there's only 2 places where the mountain ash can grow, which limits Teno's viable areas due to poor map layout
or Coconuts being so scarce really limiting Pachy, etc
It could, if they do it in a sensible way
Still doesnt feel immersive to be stuck with 3 specific plant species though
It feels sort of dirty if you can eat horned melons but dont benefit from a cucumber or a watermelon
all jungles and swamps need a better central landmark to work around, all the jungles feel like slightly more dense forests
I feel that, but at the same time, don't wanna go too far into "meat is meat" territory
With some plants, its sort of the case
i.e. while not being able to eat 2 very closely related plants feels bad, gotta keep those animals hemmed in somehow
Like how it kinda makes sense that say, Rex would be able to get nutrients from anything it can catch and kill
Even if diets are never as diverse as i have in my suggestion, i hope they at least expand and give more sources and neutral foods
but for the sake of the ecosystem, that likely won't be the case, so if your rex manages to down a Galli, sorry but you don't get rewarded for doing what you shouldn't be
or likewise, we don't want Shants rolling up and taking over every remotely habitable biome
Expanded is a definite possibility
Shant being a hadro i think would basically suffer in arid and dry plains biomes even with my suggestion
But yeah some species would have it very lenient
I do also see a case for specific animals being able to range far more widely
say, allowing something like Dryo to get food from nearly every biome
but if that happens, I'd expect it to be limited to certain cases
Utah and Pachy both have the secondary biome of "Ubiquitous Land" so I'd expect their diets to be more varied
@paper oriole beyond based my guy
Thank ye thank ye
Yeah treetop browsing can count as grazing
Its basically the same kind of low quality foliage filler
@shadow vine Maybe it should depend on the species? Stegosaurs are herd animals so they might stick around even as a adult. Maybe the males might leave though?
I just feel like right now this form of the game is unplayable. Lost my carno to a fatal error in the middle of a fight. Headed back to evirma because I can’t take this abuse anymore at least today lol
@tall dove Are you playing legacy?
it sounds like he is from the rexes and giga comment, plus if he just started yesterday, since the game still downloads with legacy selected for some reason
i cant see how anybody can complain about lack of ai food in legacy though considering it is hand fed to you
rewarding carnis who fail to feed themselves by giving them a bite force buff 
Minmax starvation for damage when?
horrible lmao
Right? Why do people think animals get superpowers when theyre hungry lmao. Also exploitable af
^ damn i wish i got superpowers whenever i'm hungry, only if thats how it worked irl :D
Yeah and it doesn’t work like that irl and it would be dumb af exploitable in game because people would purposely wait to get hungry for unfair combat advantages
imo the problem isnt the fact you are weak when you are hungry, that makes sense, animals get desperate when they are hungry, but the problem is imo (pardon me if im wrong since i havent played in some time only watched) that you have to constantly hunt and eat, irl no animal that isnt a humming bird or some other small creature has to do that
and the fact many creatures barely feed anything
that and the fact that a lot of times even in full servers you can go for ages without finding any major life (sustainable food) and now with diet system, it has to be compatible food too
@jovial ledge humans have been planned for this game before the dinosaurs were playable, theyre gonna happen no matter what
I get that but i still feel like they would hurt the overall gameplay.
Its like... im enjoying the game for what it is now... which is a dinosaur game. I feel i wont enjoy it nearly as much when its no longer a dinosaur game and is then a dinosaur + human game
Then you bought the wrong game
You should've read the steam store page beforehand
human gameplay is something to be excited for presonaly, but before that we need a functional dinosaur survival game
idk man, the ability to eat a screaming human seems kinda cool to me
the ability to terrorise them too :D
tho i feel like the game will get a lot of benefit from adding tree trunks to hide in, either as human or small dino, or anything of that sort
i realistically dont see a human being a danger to a dinosaur without modern weapons
tribals have the numbers and crafting, mercs have the technology and means to survive small threats
The devs have said humans will be optional have they not? 🗿
one has to scavange and repair their tools and tribals live from the give resources
yes, a second faction like herbis and carnis
Good news, mercs start off with nothing more than a knife, a flashlight and a kiss on the cheek. That's it
they do spawn in facilities, or at least that was the idea, no?
They don't start off with some awesome M16 or anything like that
No clue
it'd make sense for mercs to spawn in broken facilities, and tribals in villages, but these can be repaired/ build by them overtime so kinda becomes a live event thingy (repair for mercs and build for tribals)
tho humans def shouldnt be added so early, just breaks balancing even more
humans in general for the Isle are a sensitive subject since a lot of thought has to be put on them, the sheer ability to use tools is a huge bonus
Humans have to be implemented as soon as possible in order to be balanced and fit as a part of the game
agreed
if legacy had humans added, frankly, they would be added horribly
because the game hadn't the systems in place for it
maybe but the game still needs to be fixed before that
so in the best case scenarion imo it should be:
release current update, dedicate next update jusat for optimization, balancing , feedback etc and the one after that human stuff and whatever else they want
if they dont do these basic things now the game will quickly become spaghetti code with how dev for The Isle goes, i've seen first hand AAA games that failed at this, if the game doesnt have a good core, base level to add everything else they want thats a huge problem
Jungles should look more like this
If you managed to screenshot this that means they do look like this
maybe he added smth in photoshop idk...
Nah its just the barely loaded in area
Its like far far behind south
No food or water at all
Very sad since it looks so nice
I believe a primary reason so much focus is on plains and not forests atm is simply due to the fact they don't want to split up their small roster too heavily
If we get kentro and herra
i could bet that herra update will be also forest/jungle update and hipsy
and find a way to make utah and every other dromeosaur/ small theropod a plains-forest roamer
I mean they dont stand much of a chance in pure plains anyway
