#general-feedback-discussion
1 messages · Page 804 of 1
Even when herbivores are easier to play they end up getting outnumbered just because people prefer to play carnivores. They offer a more interesting and exciting gameplay kind of by default and you shouldn't artificially make them the worse playables just because you want to have more players on herbivores.
I agree with that
but that's more of an argument against herbivores' diets than anything else
I dont want carni players going herbi because thats annoying, they make bad herd mates or just kfs. But i want carnis to be challenging enough that herbis are actually appealing to pick for leas biased players
Like the easiest animal in the game rn is a carni (ptera)
Easy fix - return the growth times to their old values and let herbivores be the only ones that get a boost for diets which would be a mechanic exclusive to them and only working on growth.
From what I've heard Deino is still absurdly easy too
Because it gets to just ignore the diets altogether
Deino is basically just doordash simulator isnt it
Idk just what I've been told by a couple of different people, the fact that you get to stay at your perfect diet the whole time with Deino makes it easy to grow and maintain
I cant stand playing it lol but yeah it is easy, but they are also so segregated to small areas of the map so i cant be too mad
Its not like carno who can just go anywhere
I think the very fact that a pseudoapex animal that oneshots almost the entire roster gets to have some of the easiest growths among the carnivores if not outright in the whole game is a bad design choice. It makes me shudder that some people want to throw further buffs down Deino's way.
I think it would be pretty hard to give deino a suitable diet, like idk maybe they can require him to eat fish more while growing or look for turtles
But turtles spawn in the middle of bumfuck nowhere rn so thatll need a fix
Turtles in the middle of a field
I don't think it should have one, I just think that diets should be a mechanic entirely focused on buffing herbivores' growth times and as for carnivores - they simply should be getting sick if they eat specific things they aren't supposed to eat e.g. Magy, their own kind and so on.
That makes it so that you can have a herbivore in a much more acceptable time-frame than the same "tier" carnivore if you actually put the effort into playing the game, rather than afking which was the best tactic for any herbi until now.
Eh i kind of still want carnis to have preferred things, would help partition food among hunters and scavengers and encourage carnis to have preferred brackets or prey that they can pick from
The hunters and scavengers thing can be sorted out with the gore mechanic
which makes it so that fresh corpses are much more appealing than ones that stayed in place for a long time
It would make it harder to keep up a diet as a hunter via scavenging if hunters require organ meat which would be first priority after a kill and whatnot
And some dinos who arent crushers needing bones, encouraging them to target smaller prey
to what we have right now
right now it's a constant look out for specific animals that might be there or not
and typically it's the latter
Yeah that’s annoying
Rotten bodies would be nice too, forcing players to hunt for fresh meat instead of finding random bodies
especially with pachy being introduced into the game and being the most played animal obviously
I hate the shopping list diet
I mean - don't get me wrong I'd rework the diets for herbivores as well because it shouldn't work like this at all, it's a shopping list too
it's more acceptable because you aren't that reliant on what other people play but it's still pretty bad imo
Different plants should give more than one nutrient and they should give different nutrients to different animals in different amounts
I think the range for herbies diets should be increased
Id have more neutral foods, different grazing terrain (grass, ferns, water plants) that can provide small amounts of nutrient, and more vague diets like treefruit, succulents, roots and berries
Having more access to foraging or exploring different food sources would encourage exploration
Battering a cocounut tree would be a start for it's premise
I honestly kind of had a feeling that the diets would be just an annoying chore but I think I underestimated their potential to mess up the game.
I think a lot of plants shouldnt be stuck in one biome. Mountain ash irl has a diverse range
Foods that encourage healing, healing bleed, fracture damage, or give amounts of waters
I always assumed diets would be underwhelming and a chore
Flowers as well
Fruits and succulents should definitely give some water
Especially things like coconut
Alright - I've assumed the same thing, the one thing I DIDN'T expect was for the growth times to be artificially made longer just so that perfect diets can bring them down to acceptable levels
Lmao yeah that was so dirty of them
Right now herbies should not be restricted to just eating 3 sources of food
Just like Carni's should not have a shopping list "They can only eat chicken but never beef or fish"
There should even be plants that would incentivize stam use.
Meaning stam buffs or regen buffs would be a thing
More vague diets for both factions. Instead of wanting some dryos, you might want lean meat, instead of wanting mangos, you may want treefruit.
Diet system is more like a punishment for not eating properly
e.g. idk Carno should give Utah both proteins and lipids
Yea the diet system is kind of just a punishment
idk maybe a new player would see it as a reward because they haven't seen the old growth times
but tbh idk about any new players when they find out that the base growth time for some animals stretches to 10 hours
A healthy perfect diet should be a herbie not to be fucked with.
Instead, weaker or average herbies would be a more optimal prey item to to hunt for carni's
It would be like incentivizing good diets, without even having the systems to stress the playable to this degree
I can't even imagine talking anyone of my friends that don't normally play this game to even touch it
they've always complained about an absurd time investment required to even start playing this
Same here, I have a friend who is interested, but I actively told him not to get it until later down the line
now with these changes - yea they're not even going to look at this game
NA 1 crash or restart?
Probably a crash
there was no mention of a restart in the announcements from what I can see
yeah
Welp, time to borrow your good ideas for feedback that'll be ignored
What ya'll think of my suggestion?
It's good, would definitely be an improvement but I doubt the devs will change it, I think the system is too far in the works for any such radical changes to be applied now.
They really shouldn't have kept it a secret for this long just to reveal it in its current form when it was already ready because any feedback now is just coming way too late to do anything about it.
Who knows, i mean they keep throwing the scent system out and completely redoing it
Diets could be fixed too
Yea but I think scent might be a bit easier to fix, seeing how the diets were in the works for 3 months or so.
Yeah, It's why I suggested that there should be a diets 2.0 rework at a later date
Unless it's the fractures that they were dealing with for so long.
I honestly have no idea why we're getting such large updates with more than one system with such large breaks between them.
It would've been so much better if they just released the diets like 2 months ago on a public test branch and asked people about how it works.
Because I genuinely don't think that coding this thing is what took so much time.
Point of criticism I agree with, updates should come in pieces and bite sized
Yea this is the general issue - if you tinker with too many things at once it's difficult to track their effect on the game.
Hype fuel should not be relevant given that we're not at the state where evrima could even be considered a good game to be represented currently
Same goes for balance, if you throw out multiple nerfs to one animal it's very hard to balance it out in the end because you don't know what exactly's going to be bringing it down.
Yeah, honestly I think I've had the most fun in update 2 so far.
Yeah
Update 3.5 was the best for me
Combat was great
Made one of my friends come back to the game for how enjoyable it was
I really dislike the new Spiro so 3.5 was a no-no to me
That's fair
Then again - to be fair update 2 had the issue with lag that just kept on getting worse as time went on so it became a rather bad experience as time went on too.
Didn't you randomly get disconnected all the time in update 2?
There was that too from a certain patch onwards
Where you lost entire 5 hour dinos
I didn't have it in 2020, that issues appeared in 2021 for me
I think it was after the January patch
Though yeah
Honestly I'd be fine with Teno's only having 10 tail slams
If there was specific food sources and perfect diet intakes creating a mix of buffs where that number could jump up to 20-25
A maximum healthy Teno could be very capable of handling two Carno's
Even 20 tail slams with the trash qa damage makes things to easy for carno
Teno cant punish carnos and it shouldnt need a special plant to be able to use its wet noodle slap more than 10 tomes
Ofc with revert changes to make Teno competent in combat
I don't regard Qa balance as real balance or valid
Qa is an unmitigated disaster
Qa is grossly and incompetently balanced
They could at least have made a statement on it in the recent update
I don't think the devs got to balancing the game yet
Like these are straight conscious number changes that are utterly disgusting
They said they haven't got to that part yet
They removed carno fracture on ram. I feel like the match up could be better now with lower stam requirements on teno attacks.
^
If they “werent balancing the game” whyd they change numbers to begin with
It should be alright, Carno's bite lost most of its damage output as well so
Teno still hits like a declawed kitten on its tail slam
I'd think twice and question the validity of who's idea was it to make such balance decisions, especially since their game designers with all this time of experience
Doesn't teno tail slam do around 200 damage right now? And a stun.
250N
And utah is still all greased up afaik
Carno does 200N
I'd might recommend even a new hire
Tenonto lost 110 damage, Carno lost 150, the difference is that
Tenonto's attack costs stamina and applies CC
therefore the stamina cost should be lowered
the damage between these two will just last longer
and that's a good thing in my book
Teno is stationery in that attack though
And Carno's bite comes at no cost nor punishment
Nah it deserves more damage so idiot carnos played by 8yr olds with broken keyboards cant shrug it off after walking right in to it
And free range of motion and bleed
But if you land one, you should be able to land 2-3 more.
Yea but Tenonto's attacks main selling point is the CC - you can apply another two if you hit one
It should be punishing. Tenonto isnt a fast animal and it needs to be able to deter the predators who choose if the foght even happens
Negative iq carnos shouldnt just walk it off with a slap on the wrist
Idiocy should be punished
The stun is a good point, but if the damage is parable. Then it's not at all devastating
Carno can apply those two attacks much quicker, easier, and with bleed
Playing smart should be rewarded and playing dumb should get you a darwin award and a ticket back to selection screen
Without being locked in place
The latter being what carnos who assbite tenos deserve
No stam as well
250 damage is pretty respectable. 325 with headshots, you can realistically do half carnos health in damage by landing just one tail slam.
it's 375 with headshot
Er..
Carno tanks the slams and runs off
Yeah math was off lol. So over half.
yea
Ok, that's same as it was before. You had to land perfect headshots to get the carno in the first stun.
Carno can alt bite too
But this is supposedly if we're talking about that if Teno did have stam buffs
it's pretty decent overall but Tenonto just doesn't have enough steam to make that count in the fight, although to be honest it could get a slight buff to that damage
I still think that Teno being unable to escape an engagement, it should have the edge in combat
Carno's alt bite is hot garbage, idk what to tell you, it has an awful attack rate
It doesn't have the agility of a Utah or Dryo
You will decrease your damage by a lot if you start alt biting a stationary target
It might have some use against fast moving targets that are trying to attack you from behind...maybe?
I personally wouldn't use it at all because the animation takes forever but I most certainly wouldn't use it against Tenonto
you have a good chance of getting yourself locked in the animation while Tenonto gets up and then you will be eating 3 tailslams
I think you might be able to bite Tenonto once with an altbite before it gets up
Buddy of mine who plays carno a decent bit says in 3.75 you can land a charge and two alt bites to the head while it's stunned and kill the teno. It's pretty hard to do, and the charge may even have to be a headshot.. not sure.
They probably weren't alt biting then
Because I've been seeing Carno's straight up outbrawl Teno's
Never really tested alt bite's damage or charge's damage enough to do the math.
3.75 - it's slower on the QA branch
Routinely
Yeah
charge doesn't have to be a headshot btw
I'm pretty sure the locational doesn't apply to the charge
Interesting.
unless that was changed, but it wasn't a thing in 3.75 for sure
So you can get one shot as a utah in the tail?
on 3.75? Yea
I feel like that happened to me once.. but with desync, who knows.
On the QA branch you can't because the damage of the charge was nerfed
Wow we got off tangent quite fast
But back on concept, a healthy Teno with given all of those buffs and rewards for arduous foraging, should be able to realistically handle two average Carnos
This would make Herbivore engagements more variable, as diets would lower the skill floor in some cases
Without removing the high skill ceiling in actual engagement
I think that Tenonto shouldn't be reliant on eating stuff to handle a Carno in general tbh. Idk how I feel about tinkering with the combat stats of animals via diets.
Such a Tenonto could also be used to murder other Tenontos
Oh you mean just the amount of tailslams?
I think that's still a really powerful buff
Power that comes with conditions
Which is pretty much the point of what diets are supposed to be
And are temporary as well
So, not saying that Teno's would ever get gigantic hp buffs to suddenly handle Allo's
The buffs or improvements would be more specific to general play and sometimes situational
Quality of life ones too, like water rich plants. So you can continue exploring far away for a time from lakes/rivers
That would be fair
But I still kind of doubt anything major will change for the better with diets
I doubt it too
But can't say I didn't try cooking up the best feedback in the idea oven
Fair point
@daring remnant like, uhh, this??
yes like that
@manic flint
Bruh, theres currently no aiming in this game. The camera is rigged to like the back of the shoulder/neck. Zoom in all the way for a better look at something and youll just look at scales of your dino. Camera needs a rework and a reliable way to aim bites, especially since its a crucial mechanic to aim for specific parts of the body.
The camera is a bit messy yes
But I don't really see the need for a reticle that would kind of ruin the look of the game
And typically after playing as a dino for an hour you can feel out where the hit and hurtboxes are. I just don't see the need for one but that's just me
Like I said, you wouldnt have to see it. The devs can hide something like that
Tell me its not a good idea to, instead of having to feel it out for a while, have a reliable aim/camera from the start...............
Then how would you know where the reticle is then? I'm not entirely sure what you mean sorry
Just center screen a bit out from the player. The idea would be to have one place the dino is looking at. Rn you look left or right and your dino looks far left or right or 90 degrees (idle animations) but when you bite especially as lets say carno the hit isnt always reliable
Perhaps im not adequately elaborating....
anyone else think that hatchling-juvi pachy needs to be a little faster? its slower than a hatchling stego...
:)
Not sure where to ask this but is EU2 for Mechanic testing up? Canty find it in steam servers either
@jagged heath Dying to bushes/cliffs is called natural selection
EU server not loading when trying to join
do you think anyone in this game gives a shit about natural selection? We have people KOSing because why not, and Over-Agressive herbivores.
No, I'm just saying that it's unncesseray to remove the bushes bc someone just lost their stego to a cliff
...or do an even easier thing and remove those cliffs
take the survival out of survival?
bushes should only be removed/added to areas if it makes said area look better, if you fall off a cliff by not watching your step that's on you
^
'Over-Aggressive Herbivores'
I'll just say this, if you think over-aggressive herbivores aren't something more common in nature, the moose, elephant, rhino, and especially hippos (homicidial water horses) would like to know your location.
How, the hazard is literally hidden sometimes
How is that the player's fault in midhunts when the bushes are sometimes obscure in clutters of fauna and trees
Yeh, that's the very definition of survival - having cliffs that are specifically covered by bushes in the most baffling of places as well as holding a button too long which causes you to vomit. I also consider that the absolute peak of the survival genre.
Maybe if it was clearer which kind of bushes are meant to be warnings for bad areas, it would help. You still have to watch out and be careful, but it's a bit easier to see if there's potential danger or not?
If we could accurately predict it sure
But when it's hidden and unpredictable no
this conversation is funny
cuz they ran into dense foliage knowing cliffs are sometimes covered in dense foliage
It's not actually - people defending poor map design aren't funny.
And Evrima hasn't had a decent map since its launch. The cliffs are one of the most obvious issues with it.
have you never heard or read of a person in real life falling off a cliff? it happens when you run through jungle you dont know
i agree the map is not very good, i just dont think its the map's fault people charge through bushes when they cant see what's on the other side
Cliffs aren't usually that well hidden irl
Plants and foliage is difficult to grow in rocky or steep areas
It's not just about falling off those cliffs - it's about where those cliffs are placed
They literally block out entire areas of the maps making them completely not worth going to
I remember the very first iteration of Evrima which had cliffs that separated the beach spawns from the entire playable area of the map.
The current cliffs in the north of the map cuts of the entire shore from being accessible to the playerbase
This game has a history of absolutely atrocious utilisation of cliffs and it would be better off if they removed them all
Hyper specific cliffs that don't account general ecosystems, and that's also near a river and waterfall, something you can still predict.
thats not
And let's not get into what the real life looks like because the current map is nothing like real life. It literally makes 0 sense when compared to what the real life looks like. The waterways are all over the place and behave in the strangest fashion.
Still, mass animals aren't being killed by falling like they are ingame. That's taking a screenshot of one image without a close up of actual ecosystem
they make, some sense
And point above, the game is designed around circulation and to encourage movement
If they make sense to you then I would suggest paying more attention during geography classes, because water literally doesn't work the way it does in the game.
you are funny dude. I literally showed evidence of the cliffs with foilage and now its about ecosystem#
Plants and foliage are ecosystem, that grows around the cliffs
I did not specify what made sense, I was saying it makes some sense generally like your statement
Again, numbers of frequent animals aren't falling to their deaths as they are ingame
I wish hypsilophodon had a striking sexual dimorphism with only the males having flamboyant plumage and the females being grey and unremarkable, as seen in real birds of paradise and galliform birds from which this game's version of hypsi takes inspiration.
Females can also have a different, more subtle call for when the nesting update would be upon us, the hypsies could find potential mates of the opposite sex by sexual differences in vocalisation, like contemporary birds often do.
cos they real animals that are not dumb like players
Back on point, it's a game, and it's designed artificially around map flow, circulation, and fun.
The map "makes sense" if you don't think about it and just look at it from far away, it might even look pretty then.
who took it off point?
you said it makes 0 sense and yet it does in places.
In what places does it make sense?
We're anchored to certain areas of the map, and discouraged from exploring them because of hazards and obscure spawns
you spoke in absolute.
LOL
Specifically ai and food spawns
there is beach at the ocean, one example
Aight, that's it - the map is good: we have a beach at the ocean
Trees with dense bushes and no grass due to route systems
you wanted an example, i gave it. dont try to be cocky
I don't have to try it - you're just wrong and awfully so - the water in on this map doesn't even flow into the ocean, the entire western waterway behaves in a way that our earth hasn't seen.
gonna back out of the asinine conversation with this dude.
The cliffs make no sense either
The map is bad, arguing semantics doesn't take away that point
Having a beach and cliffs that fuck people over and often the average player doesn't make it a great one
Don't worry I'm done with you after seeing that quality argument
Does it really matter if it works this way or not irl, if it doesn't make for a good and fun to play on map?
awesome. 😄 see ya around then
What makes a great one? Circulation, land marks, interesting locales, etc
It neither works well for a map in the game nor is it realistic
What is it?
The map, it has a tonne of just really weird choices. It looks really pretty but it isn't good in terms of gameplay nor is it realistic.
Ahh I see. Yeah I do agree with ya on that. But I think Jace like, just got ahold of the map so im waiting to see what more he does.
Yea, I know
It should get better but I believe that some of Dondi's older maps were outright better than this one
I think, was it Dondi who was making the maps before?
The thing is that I believe some of his older maps were actually better than the current one. There are some redeeming aspects of it but in general I think it's bad and I suspect a couple of reasons why it is so.
E.g. the twin mountains in the centre are a good thing
They are a point of orientation and look good
I like the overall look of things better now, like the quality of it, but the overall layout of the map certainly leaves something to be desired.
Yeah
Jace made some improvements which are appreciated like adding that small lake in the south
but I'm not happy with some other decisions like with what happened to the pocket
Pocket? You talkin about the deino pond at south?
When I got to play the QA branch for a moment and I chose to spawn in the south I ended up spawning in the river
Yea, exactly
I once spawned in as a teno at south and died from fall damage instantly XD
I really like how south looks now but its not very good for gameplay.
It wouldn't be that big of an issue that I've spawned in there but the problem is that getting out of that area takes way too much effort
Exactly, that's the main issue with the map - it might look good but it's not good gameplay-wise
I want more places to explore, more things to find, secret passages and such.
Bruh fishing as ptera is so easy it isnt even funny
Did that guy really call ptera vulnerable
There's a couple spots, but not enough
The food and water limitations prevent that as well
We need more obscure or hidden lakes
Spots to gather decent food, and overall travel
I don't feel like I have too many places to go in this map, just wandering around aimlessly and when I do explore, it's mostly a bad thing to do
Totally agreed! I want moooore. Like, think about it, if we have tribals living there for who knows how long, theres bound to be a ton of random places to explore because humans will always be the same: Creative.
Think about being a hypsi or something and stumbling upon an abandoned tree fort with old tree bridges half broken and swaying gently. Perhaps there were tree tribals who made their homes up high because of all the dangerous carnis down below?
Or perhaps a almost-cave carved out of the side of a mountain that tribals used to store food in to keep carnis from getting to- Seriously, the possibilities are endless.
Those are great ideas
Considering that we're also in a coastal rainforest ecosystem, the locales can be insanely diverse and interesting. With the plethora of brimming references that can be easily looked at today currently for reference
I'd like to see deep underground waterways, underwater forests, complex cave systems, teeming with hidden areas and nice spots away from overpopulation. With more biomes, fauna and tree species
any reason i cant see all the servers? i only see US 1 and EU 1
These are all wonderful! I don't think the map should get smaller, I would much rather see a bigger map with all this diversity. The problem is, I dont think the devs actually research this kind of stuff.
I mean, for crying out loud they have agave an arid, dry desert plant on a lush, wet island with close coastal waters with no doubt carry over the salty sea when it rains.
Don't even mention deer either! Like wth.
Some of the changes were really strange
But yeah, with a loose rainforest, they're should be a more flexible amounts of inclusions and changes made to make every spot of the map appealing, and incentivizing to go to
Jace has already done a good job with touching up stuff, it's time for him to hone some experience(god I wish there was a map feedback channel)
We're in dire need of colour and map balance rn
Agreed whole heartedly!
But also, I understand just how long it takes to create something in blender and other programs- not even good ones, just objects. Jace makes some very high quality, realistic objects so I am more than happy to wait a couple months for a lot of the content we get- map wise.
jace doesn't make the assets, they're the map designer
Right, thats what we are talking about.
i hope the devs dont listen to the people complaining about ptera stam honestly
theres at least some skill gap in ptera rn due to stam management and these people waste all their stam in 10 seconds and act like it aint their fault
it doesnt need to be any easier
ptera's in a pretty good place rn, it just needs stuff like nesting and herra to be more interesting
I dont think anyone even noticed that juvie/fresh spawn ptera has way better stamina now. Like, no one wants to acknowledge this? No? Okay..
It didnt even need a stam buff for juvie
Even before that buff it was fine
By 30% pteras stam was super manageable, and juvies dont have to eat or drink
Hell if youre a juvie and you eat a fish you get fucked up lol
Ive fished and killed small dryo ai as a juv ptera these people got no excuse to not manage stam as adults
Having super low stam just starting off was mildly annoying for like, the first 20 minutes. I like this stam buff personally. It wasnt necessarily needed but im appreciative of it none the less.
ptera has very manageable stam before 20min
I think people hold down space too long or they just use the running takeoff
Running take off has always used mroe stam than the simple jump take off. What more, I think doing the running takeoff requires a bit more skill and so people are more unlikely to use it.
I myself prefer the stop takeoff because it is more simple and doesnt use a lot of stam.
Love the music feedback, but I also really enjoyed the music playing rather mundanely at times during those quiet lulls in playtime on Legacy, though I agree them being unnecessarily blaring was an issue. I don’t think having a track cue in after a while even if nothing in particular is happening would be bad, especially if they’re more gentle, and I personally would enjoy it, but I don’t know how popular that opinion is.
I don't know whether people in the legacy don't care for music but I do know that I care about it - I have it enabled all the time and I really enjoy the fact that it is there. It's one of the things that I miss in Evrima.
I actually overall just like the legacy soundtrack.
I'm not hating the Legacy OST, and I know you're not saying that.
It's just the actual implementation of it's OST in the game is poor.
I understand it's not dynamic.
But a good portion of the soundtrack doesn't fit the current game, Evrima.
I know you're not and I understand the point you're making there
Yea, at times it might play sort of... the wrong tune at the wrong time I suppose
Yeah
but to be perfectly honest, I've never actually noticed that happening
Like I can't think of any situation where I'd be sneaking through the forest and suddenly notice one of the louder soundtracks starting to play
Not to start conspiracy theories here but I've heard some people claim that the soundtrack does actually respond to what's happening around you
I don't believe that to be true in all honesty
I'm not saying this is true, it seems rather silly but in my experience I've never had an instance where it would play a wrong tune at the wrong time
Yea, it does sound extremely unlikely and I don't believe that either
It might also be a matter of me just paying less attention to the soundtrack while the action is taking place and noticing only when there are more serene moments when I have some time to appreciate the music
But I do know that some people make claims that certain specific soundtracks play in very specific circumstances - I haven't noticed that myself though
Yeah, I don't find it to be true. A lot of Legacy lacks dynamic features.
Thanks yeah. It all really just depends on Dondi's directions for Music and where and how it'll take place in-game
@frail vortex instead I think we should make hiding a more viable option. Thorn bushes that damage or slow bigger creatures for small juvies to crawl under, hollow logs to hide in, hollow trees to climb into or maybe hollow root holes. Perhaps giant lilypads to parkour off on but sink if too much weight is on it. Maybe vines hanging off trees juvies can run under but adults gets slowed down and have to break the vines or run around...
I belive the enviroment needs to be changed rather than give juvies a straight speed buff
This is how irl small animals survive
The ecosystem offers advtanges to being small
@barren zephyr I would like to see carnivores eat certain body parts when the gore comes out. Different animals require different kinds of meat. Some animals specilize in eating bones. Some have weak stomachs and can only eat soft stuff like organs or skin, maybe some small muscles, others only eat scraps because they can't chew or tear large peicies. I think it would make it more intresting if corpses had a "cycle". A good example is lions eat muscles and, hyneas eat bones and skin, and the buzzards eat whatevers left
@daring remnant How do we balance between breaking spines and making the predator have a hard time fighting a defensive animal. I do not want kentro to be invinbcle but I also don't want it to be a sitting duck against 1 carno
People arent less likely to use running takeoff, i see people do it all the time and these are probablt the same people complaining about ptera stam. I know one friend personally who always used it and told me ptera stam was bad but he did learn when we did ptera together
The running takeoff has to be timed perfectly and only works on plain or slightly sloped terrain, never uphill. It takes just a little more stam then the stationary takeoff but its way more useful in a dangerous Situation where you just have a split second to escape. The stationary takeoff will get you killed while with the running takeoff you are a moving target and can zigzag, which saves your live. I only use the running takeoff when eating from a corpse on the ground and something jumps me. It's very useful to me.
Yeah its situational and in times like that it doesnt matter if you lose some extra stam because you are still alive because of it, but i see a lot of people use it regularly
Just for normal takeoff, like my friend did
Then they think ptera has unreliable stam
someone knows or deduces when the update will be on the official servers?
Is the glitch where you randomly loose progression still a thing on evrima? I want to switch back to normal branch until the servers are fixed but also don't fancy wasting my time
New Life playing while you are being ripped apart by dilos.
@maiden anvil that’s actually a lot better than what we have but would it put you in your diet after eating most of said item or would it just give you different nutritional values
Wait nvm I’m blind
Change of that
Would your diet be capped if you only ate preferred prey to a great diet
Not worth your time, it's still busted and has been since two months now.
Or would you be able to get it to perfect
I feel like especially high impact predators will be too easy if eating pretty much anything gives them a good diet
Like a rex especially
Looks like youd have to actually go out of your way and intentionally eat the few things that are bad for you to actually get a bad diet as a carni then
I’m not sure of what you’re referring to
Honestly I agree with this
qa servers down?
So the devs who work on models and animations should just go on vacation until the other devs get optimization and server issues handled? Great idea, sounds very efficient
Do people realize that different devs do different shit and modelers working on future models has nothing to do with the current bugs
Many people here don't know how game development works
hm yes
looks like it for me too. cannot join any
Erm, I seem to have lost my Pachy on Mech test EU2. I logged into a Raptor instead. Anyone else?
What is this 8.6 gb update on qa for? 😮
isn't this the WIP morph though?
@hushed oar are you in the public branch
Envrima N/A 1
Is it the evrima public branch or mechanic test
Ok yeah that’s an issue where sometimes you’ll have your Dino reset. Don’t worry it’s been fixed and will be pushed out in update 4
And update 4 is ready there just doing a couple map fixes and performance issues etc.
Yes because it’s not been pushed to the public branch but it’s gonna be fixed pretty soon for public
@barren zephyr yes but.
Minmi, so they can work on better burrowing
as basically everything there has an intended mechanic that should be made for it (and others) or it's all ready there
Troodon -> NV and 1 new type of venom
cerato -> gore
ovir -> nest stealing
herrera -> climbing
etc etc.
Minmi -> burrowing
Honestly I would be down to add minmi or proto to the current roster if playables being worked on just to get burrowing done cause dryo as the only one won’t be much fun
Pteranodon picking up anything with these 
Do people think he's a fucking eagle tho i see a lot of ptera picking up juvie suggestions its funny
yes
@barren zephyr i would honestly make it on update 5 because all mechanic from legacy is there which is skin system and nesting
Pt picking up small juvies/ meat bits with mouth-okay
Pt picking up literally anything with feet-no
Ptera could scavange/steal eggs from unsuspecting nests. Pick up the egg, fly away and swallow while flying
Tera shouls swoop down and pick things up
tera
anyway the amount of things he could logically even pick up in flight is very small
maybe a compy
Tera is for Teradon
And those things sure can pick things up, even with their feet
Not sure how that's relevant to The Isle tho
I know, and since I can't see how or why pteranodon should pick things up, I'm assuming they were talking about teradon
our ptera's got bowtie pasta as feet and a tweezer beak
Ikr a masterpiece
yes he is beautiful the way he is
if they added a certain eagle they could give a pick up ability to that instead
Haast would be pathetic in the isle tbh i think people overhype it
It wouldnt have a very good range for carrying either
People seem to think haast is some huge badass eagle thats gonna carry off utahraptors and stuff when in the roster we have it would only be able to carry the lowest tiers
And it wouldnt be able to defend its kills
Haast ai to take the place of ravens/crows
Corvid ai works well in groups though, big swarms of haast would look weird
Big swarms of ravens/crows/magpies is cool
pigeon
@barren zephyr
If we got an actual big bird, argent would be cooler than haast
Islecord haast hate cult
Yeah haast would be cool if it were bigger
But like, 95% of the roster would slap it around
Hopefully this doesn’t tilt the haast stans
we'd think haast is cool if it was at least big enough to take on anything other than a small Utah
Though haast wouldn't even be the king of the skies
Quetz would make it it's bitch
Haast would just be a better ptera tbh
Minus the fishing
Ehhhhhhhh
Wait nvm
Birds of prey are actually good fishers
Eagles can fish
Exactly
I wouldn’t mind haast if ptera wasn’t a thing
It would definitely be a better playable
Yeah, a better Ptera then
But minus the power scavenging Ptera will have
It is
Having Cera or other playables be scavengers and saying "look it's viable now" is shortsighted
You have to hope that someone doesn’t finish their entire corpse OR you have hope that people are kind enough to let you scavenge off their bodies
Ptera makes sense since it can travel and trek long distances
The more that I think about it, scavenger cera is high key bad
But Cera can't escape combat or engagements as easily Ptera can
And you have to wait until the other predators get their fill
This is assuming gore is a thing
While you may be starving as a larger predator
It might be cool to come across a couple abadoned kills, but having that be a cornerstone for "viability" is just absolutely luck based
I just hope they don’t balance cera specifically for scavenging
Ptera can kill some juvies, and can fish as an alternative
Cera needs to be a competent predator, as well as other "scavengers"
Even Hyena's are very capable predators, and when a lion steals their kills. They aren't doomed considering they can still eat leftovers and crush the bones for nutrients
Scavenging would be good as a secondary special for cera, to give it a generalist diet of being able to eat anything
That’s only because they can swarm lions with overwhelming numbers
Or if a male lion isnt present
True, but they don't always need to brawl to the death, sometimes they're fine just eating leftovers and crushing up the bones
Hyena's are very intelligent, they have no need to brawl unless the kill is that important and they have the numbers
Although I am getting concerned about the whole “brawler cera” concept
Same here
Because the only Dino that has a similar weight class is a vary, and barys will mostly be fish hunters
Cera being able to a brawl a utah or dilo is really a flex to earn the brawler title
With weight=health system
It's gonna get floored by the superior speedy Carno
Hilariously almost
Yeah if they keep the weight = hp cera vs carno will be a laughable match up
People argue that it should be the case and it should use agility to escape (mostly paleonerds)
But in regards to balance, it won't be the case
Utah is barely managing to escape Carno's with their speed and agility
Can't imagine Cera will fair equally as them when escaping
So if it's not agile enough, nor fast enough, and is incapable of fighting it
It means Cera is screwed, just like a Magy
Unless we get a cera that weighs the same as teno, cera should not be a brawler imo
But 1600kg cera is laughable in itself
That's the whole issue I have with the weight=health system
It doesn't account for anatomical builds, or creature capabilities
Unless they downsize carno
Literal Siberian Tigers have brown bears in their diet
Now a Tiger would avoid the confrontation against a fully grown bear, and the bear likewise
But there's cases where a Tiger preys upon bears larger than themselves
Ehhh I see what you’re doing with Siberian tigers and brown bears, but I don’t think that’s a good example for cera vs carno match up
Big cats are insanely cracked, in terms of speed agility, speed, and bite force
Devs did use the "honey badger" approach
But let's be honest. Honey badgers would be fodder if they conformed ingame to their "weight=health" system
Isn’t the only reason honey Bagers act the way they do is because they have extremely loose skin, so lion bites barely do anything to them
Yeah
Unless the devs are giving cera loose skin, they should stop comparing the two 
But if they can get out of situations against predators 6-10x their size, and are capable of getting leopards to fuck off a kill
Then it's a victory on the badger's part
The badger doesn't need to solo a lion or leopard to a fight to the death
But for ceras case it could just run away from predators 6x it’s size
True, but for now. Cera is gonna struggle against anything near Carno sized
Likely invalidated by the mid tier roster
So much for a honey badger niche
tbh carno is the only troublesome dino for cera. Cera will be or atleast should be faster than all other carnivores big enough to kill it
Idk,, Alberto and Allo come off as speedy enough to fuck it over
Unless they make Cera near Utah speeds
going off of legacy (since its the only speed reference we have) cera was faster than both allo and alberto without using their ambush
Then yeah, I can see it being capable enough to escape
But Carno poses as Cera's kryptonite then
No way in hell Cera is gonna be dodging Evrima Carno
ntm its the only logical base for balancing two larger carnivores who can easily kill cera in a few hits. Giving allo and alberto the speed advantage would make cera unviable
Huh what when why
Cera bad
n o p l e a s e n o
I want a bully not a coward
cera cant bully things almost 1000kg its weight
Sorry man, but it's gonna happen
Unless they give it that huge maximum size, beef it's hp, or give it ridiculous damage
Cera will be invalidated
even 1200kg cera isnt bulling 1700 kg carno
The weight health system dicates it so
Please dont bully my boi
fucking 1600kg teno doesnt bully a 1700kg carno
Teno is Carno's bitch tho tbf
and teno is a brawler that uses every part of its body in combat
We get it the games unbalanced
Yeah..
i'd be okay for down scaling carnos weight tbh to 1500kg
Honestly Cera needs a special ability then
Gib cera lock jaw
Cause I don't think Paleonerds are gonna be happy about Cera brawling out Carno
then carno doesnt shit on it
They could do that, fictionalize a liberty there, make Cera a pitbull
Idk, Carno is just too much atm
It can ram a Cera and use the stun time to stack some attacks
Right now Carno is a detriment to the balance of Cera
Just like Allo to Magy
1500kg carno would be better overall for the rest of the playables as well
not just cera
I mean allo should be slower than magy
Paleonerds would take your head for that statement lol
paleonerds can suck on some carno dick
It'd make the matchup more fair and believable
that and it would actually require 2 carnos to tag a teno if they want to hunt it
like their concept art shows
Though Carno's would cry that Allo would become out of it's realm
allo is literally a brawler
Even though Allo is not a matchup that should be even happening to begun with yeah.
that does a shit ton of bleed
thats like asking a cheetah to go win a battle against a leopard
Allo would use it's arms and slam Carno's face in the ground eating dirt
Paleonerds would make this game unbearably unfun if they were the designers
I get there should be correlations here and there, like Carno's not stomping on Allo's
But then they get really into the specifics and try to remove any semblance of liberties in order to conform to realism on all fronts
they would make utah a brick with legs
Large amounts of playables would become invalidated immediately
All playables but carno rex and spino
Yup, the mid tier roster would disappear
And a portion of the smalls as well
hence why gameplay>realism
That's what people have been saying
Damn, sucks that it gripes paleo accuracy that a Cera can outbrawl a Carno
But it kinda needs to otherwise it's invalidated
So for the sake of balance, they'd just have to deal with it
what is allo gonna do about apexes and alberto if its snail slow lol
magy isnt fast in its run reel and its going just about as fast as it can without it looking ridiculous
would alberto also need to be shot in the kneecaps for the sake of magy
For beach spawns to be worth it there's gotta be actual value to that biome
We need an actual roster there not just one or two animals shoved in to that corner
@brittle ermine originally, it was a problem with spawn camping.
But, seeing as we have regional spawning system- i see no problem with beach spawning
from it's concept art, proto would fit
We need plants, water sources and a decent set of animals who can interact
I presume this will change when more diet foods and more playables are added and implemented
Obviously yeah tho at that point a beach spawn makes sense
right now? Not so much, coconuts seem to not spawn near coastal areas strangely
Right now we dont have anything to make it make sense aside from otera who can travel wherever it wants the moment it spawns
Troodon, proto and megalania, Pteranodon and velociraptor have good reasons to be there, mostly based around how they sre seen interacting with proto sweats but still I think that's a start.
Troodon's diet should be more broad imo
I usually stop at the beach by the falls as ptera but thats only because ptera can just fo so far from food and be fine
Honestly i want coastal bary and plateo
Sure I mean troodon isn't particularly needed with velo on beaches, but troodon was on the beach in the concept.
I presume nesting materials for ptera will be around coastal areas
herra will most likely thrive at the coast since pteras will be nesting there like crazy
true, but troodon has been on almost every concept- everywhere
Troo
I presume if they have good trees near the coast
Troodon is a running gag in concepts where it gets its ass beat
Tbf herra might hunt smalls in general anyway due to it's relatively small size and ambush capabilities.
hm
Be kind of a shame if troodon preyed on little to no of those animals it’s featured getting it’s ass kicked by
How do you fix buttons not working after switching to legacy?
#🔧-legacy-troubleshooting-🔧 pinned messages has the solution
Any news on Eu2?
@barren zephyr i feel like this is just personal preference on your end, because I really would want to see humans soon
It is a person preference but people aren’t buying and playing the isle to play as people in a world with dinosaurs. They are buying and playing the game to play as dinosaurs with other dinosaurs
I mean, me and my mates are really excited for when humans come out
a lot of my mates want to get it to play the human horror experience
as long as they're weak as hell on implementation, I'm fine. Oh, and proxy VC needs to be in there and I'm perfectly happy
And that’s cool, so do I. But working on humans when there are only 4 carnivores in the current game is a bit lack luster
also after so many, many years of promising humans, they do need to be implemented soon lmao
it's getting ridiculous how long it's gone without actually adding them
I want humans in so i can kfs them and carry them around
i encourage you to KFS me when I'm playing human lmao
I am ever glad to
😳
When gore system comes i hope i can just like
I prefer just the dinosaurs truthfully, even the introduction of boars, deer, rabbit and goats have pissed me off. I’d much rather have small dinosaur AI instead. Would make it feel more prehistoric. But I get that there’s actual lore in it with an island. But whatever.
Carry a human leg like a dog toy
Cerato carrying a torso around and you just kinda walk into it in the dark
Me sneaking in to a human base while they arent paying attention and just leaving a leg on a table
Just leaving random limbs around
Just like a dinosaur cat
Yea
I'm on the opposite end, the introduction of dino AI pisses me off to no end. Completely removes emphasis on player v player gameplay and just adds either the easiest food ever or the most annoying fucking predator in history
It will be perfect
I can, with the animal AI, identify if something is player or AI easily, and it differentiates the two greatly
Oh no I completely disagree with carno AI and all that. I’m talking about replacing the current mammal AI. With suitable small dino AI replacement
The only good dino AI is compy, because it actually serves a purpose outside of free food or instant death
Then people ask "why isn't [tiny dino] playable?! I thought we could play all dinos!"
Having the AI as smaller animals from the modern world immediately separates them from all playable factions
True- but it completely kills the feeling that I want- of being a dinosaur, in a very prehistoric land, with a few human structures to interact with. But it’s whatever
Also, all factions could arguably eat from the animal AI. Tribals, mercs and dinos can all stomach it, which is great for having a source of contest and sought after food
I simply want things like Maggy, Cera, kentro, and Herrera before we get average joes
eh, utah, carno and deino are perfect testing grounds for human interactions with dinos
imo
^
I disagree. They are already stale, humans would only briefly fix the issue of evrima’s tiny playable list
humans seem to be something the devs have planned from the start, either way, theyre coming to the game eventually. they said a long while back itll probably be an option whether or not servers have them enabled
utah has the lethal pounce and illustrates small-tiers vs humans
carno has the incredible speed and illustrates mid-tiers vs humans
deino has awesome ambush and illustrates large-tiers vs humans
by seeing how these dinos interact with humans, it can be balanced so we don't have humans fighting things they really shouldn't and winning
It's a completely new gameplay style, it would breathe new life to the game, not to mention the attraction to the game it'd bring from other markets once it gets plastered all of YT
Yet your still gonna fall into the ‘need food and water so I must run- hunt- or forage’ pattern that dinos have. Except first person, weak, and with more cooperation
imo, having humans in a smaller testing ground assists in making them more balanced in a larger ecosystem. If you can have smaller control scenarios, you can balance as more is added to the expanding ecosystem
yea except they get proxy VC so now I can hear my mates screaming 10 meters into a forest as he gets mauled by a utah
despite the fact the isle has a lot of issues, there's so many mechanics it has that the isle simply does better than other games like BoB, Ark, PoT etc, and humans will likely be among that too. IMO the isle has a lot better combat and visuals than other games, and humans are going to fall into that pattern too.
As wave is saying, the earlier its tested the better too
Simply give me 7 playable dino on either side- before we get humans. And I’ll be happy. I’d rather the world be more natural and have more diversity than have idiots running around the forest being easy prey and almost instantly complaining than humans need a buff- because let’s face it they are basically gonna be one shot by everything and people will be whining about that
As they should be
if they're weak, then power gamers will switch to dinos for that "ez stomp" experience, so tryhard humans will be less effective. Only people who want the horror experience would play them
Which is what it should be
As long as I get maggy, cera, and elders before people- I will be happy- that is all. I won’t be thrilled. But I’ll have the two dinos I wanna play most in evrima rn. Later I’ll be down for almost an apex para, and dragon emperor spino
humans are going to be pretty easy prey as long as theyre caught of guard, but most likely theyre going to have gear and weapons to help them.
playing human in a game like this IMO, humans shouldnt rely on pure power unless its stomping on a hypsii or a hatchling, they should be relying on tactics, traps, and coordination- set ups to trap an animal you want or get it into a spot where you have the advantage, or pure avoidance and trying to get to items without being noticed by all the things than can see better, run faster, and hit harder
unlikely, since humans are still planned for this year
funny
i dont see mercs as something that'd need traps tbh. Sounds like the more hunt-focused tribals would go down that route
Humans should have priority over magy
It’s gonna be very surprising if they actually release them- 1. On time. And 2. With such a tiny pool of playables in evrima
not in the literal sense like a bear trap, but a trap tactic like making a dino player think you're alone when youre not and such
eh, i still dislike the idea of mercs feeling required to kill dinos, rather than employing stealth and evasion first
oh yeah absolutely
if the mercs are getting cars, boats and helis, they should be using those lmao
Eh- Maggy should still be made first but changed. Actually do something like make maggy 2,200 kg and give it elephant run
And cera players will still find a way to kill it I promise you
Why even add magy if its weight is gonna be almost doubled
making the magy 1 ton larger than it's apparent predator, the cera, seems like a flawed ideal lmao
you know people playing humans would still be trying to kill dinos though, no matter how weak they are or geared to other tactics, people have been playing low tier dinosaurs like that from the start and always will
Yea, hence the problem people have with magy
They shoulda just added shuno or baja. Damn shame the devs who picked magy over much cooler small-end sauropods hate sauropod fans or something
But either way, I think the first ever actually growable surapod in the isle, Should take priority over people
Shuno would’ve been a beast
So would armaga or Baja
I think humans have been waited on for far too long, personally.
And it'd be great to get a lot more people in using a brand new gameplay type
either way though, humans most likely wont be coming out before more playables, animations are being done for troodon, we've seen models and or concept art for cera, dilo, herrera, and magy, while only very early models for humans, so its easy to say that theyre a long way off and we'll certainly have a larger roster before they come into the game
If they have nothing better currently thought up for magy aside from pushing over shit in its weight class and tasting bad then they should postpone it and make humans higher priority
Personally, I think they're being EXTREMELY hush hush about human development, because too much would raise expectations too high
I hope they are focusing more on dinos then people rn.
I feel like this will be a shadow-drop. I've worked for a studio that's done the same thing, remained completely silent on an extremely popular topic, then dropped it out of the blue in an update to the surprise of others
You have no idea how excited people get when a long awaited feature just appears out of nowhere
Honestly. I don’t think they are doing it, but I hope they are doing that for elders. Unless that’s gonna tie into the perk system whenever that will be.
We have also seen a stream with Dondi playing a human btw
Barebones, but this was months ago
So it's possible it's been worked on since
I'm personally not too doubtful, since we've actually SEEN the barebones framework of human gameplay
But in the end, we just have to wait and see
considering humans arent even on the trello board though, theyre prob still a ways off
again
i feel that they're not committing to a specific update and would prefer to keep the exact release a secret
i think it's very intentional how secretive they're being on the matter
could be, but with how much of the core gameplay itd change, imo it'd be like keeping nesting or night time a secret. we probably wont know until significant progress is made, but to drop humans out of nowhere or very short notice seems like a very bad idea to me for something thats been planned for so long
With humans, its not like adding a new dino or a new survival mechanic like fractures. It's an entirely new playstyle and faction, and the longer they hype it up, the more expectations will have to be met. Hence only referring to human development vaguely or not much at all, it's to make the release an exciting reveal
I personally think it's under wraps for good reason. I don't feel it's like nesting or NV tho, I wouldn't make that comparison, because those are primarily QoL mechanics that improve and add depth to the already existing dino gameplay. Humans, however, are a completely NEW way to play, and we'll likely see more "human things" added to the roadmap after their implementation as they are recognised as a faction
@molten dagger it isn't Jurassic, the game is modern
(also we have several dinos from outside the Jurassic period lmao)
@molten dagger like what Wavepoole said it’s not in the Jurassic nor any other period but is taking place during the modern era.
hence why it's planned for this year (being the only information we have)
yes
plus the lack of info is to prevent too much hype for a specific thing and to create leniency in what they plan to do with them
sigh
Getting killed by pachys while playing teno sucks
Not much you can do to stop em
ffs why do people think its a bad idea that ptera should heal stam while flying personally ptera should heal stam while flying
Probably because it makes the dino even more powerful than it already is
Ptera is a hard S-Tier animal, one of the best in the game. Literally not a thing can kill ptera if it doesn't feel like dying
eh personally I think its stupid that you cant heal stam while flying but its your opinion after all plus ptera in base stats it weak
Absolutely not
Just because it's bad at combat doesn't mean it's a bad creature
Ptera can fucking FLY and has the best mobility in the game bar none
sheesh ok mate I mean its pretty much screwed if it landed on the water and theres a juvi deino around
This makes it near impossible to track as it doesn't leave footprints, extremely hard to follow as it can fly above dense forests and lose the hunter or just ditch when its caught by a predator
Exactly, nothing is a threat to ptera's survival but it's own mistakes. If the ptera is good and never falls in the water, it will never have to worry about that deino
Ptera is the BEST creature in the game atm, and it honestly needs to have a predator at somepoint because its bland how easy it is
It does not need a buff unless it has a constant natural predator to counter it
if you give ptera stam regen while flying, it will officially become a brain dead animal to use
your stam management is pretty much the only thing that requires some level of skill to play ptera
and even that is bare minimum skill level
@ivory mortar you know Pteradactylus is a different Pterosaur to Pteranodon (the actually Pterosaur in the game).
Also you can just land on top of trees and trees stumps
Also also welcome to Evirma everything is “Immersive” and “Realistic”
Ppl like muh idea? 
Yeah bring on the quetz and hoomans in helos 🙂
150 bite force ptera
just fucking imagine
150 bite force and flying stam regen
lmao true
He wants ptera to be some apex level horror lmao
Leave quetz for that lmao
An actual nightmare
I'd like for quetz to have apex-level growtimes but small-level weight
Idk about apex level growtimes he seems like a mid tier glass cannon to me
Fair
But I'd say the amount of size you get with quetz should be slower, but you have the benefit of, you know, flight
He is extremely lightweight but could probably punch up if he is very careful. And yeah quetz shouldnt be as zippy as ptera
Ptera is like a pin missile
Well, quetz could probably accelerate in a straight line but not turn on a dime like ptera
A high bite force for quetz would be fine too. Quetz should have a higher all-round speed than ptera (except a slower swimmer), far more damage, more health and so on, but be a much longer grow and very vulnerable on land
Medium bite, high damage on its peck
Honestly, I'd say the biggest quetz predator should straight up be a herrera
Maybe a side slap with its beak as a minor cc too
Since quetz is so lightweight, herrera would climb up to perching and nesting spots and utterly fuck one up with an ambush before the quetz notices it
Pouncing predators will probably be quetz' main threats. Utah and herrera
Herrera mainly imo, since utah won't be as good at reaching their perches
Fair yeah, though adhdarchids spend a decent amount of time on the ground
They are pretty decent ground runners, hed probably have good ground stam and decent speed to finish off prey on the ground
I think that quetz should probably end up with one of the weaker stam regens in the game tbh. But high speed in everything but water sounds good
It feels like sort of an ambusher so low stam regen makes some sense
But knowing how long quetz could fly, having higher stam and lower regen would fit perfectly
A glass cannon should want to end conflicts fast
So if it gets low on stam in a hunt it should dip because it wont want to regen it on the ground, adds a bit more difficulty so it doesnt just bully a dryo for 30 minutes like i can do on ptera lol
Ptera having agility and stam regen, but less stam means it should want to end a chase quickly. Quetz's speed and higher stampool but slow stam regen would make it something that would spend a lot of time flying around in search of food, then using a lot of stam in a chase before resting for a very long while
Honestly if we just got some minor stam regen while clinging, I'd be happy and never want for stam regen while flying. Doesn't have to be 100% regen, but 30-40% isn't asking too much imo, seeing as you can't even dismount a cling back into flight when you still have like 15-20% stam for whatever dumb reason 
It is weird how fragile Ptera is when it comes to landing in water though, considering they're kinda going the sea-bird route with it
Even if you land in the ocean with no deino around, you're basically dead
Ptera's stam is already more than good enough without being able to regen in totally unreachable areas
Hell it can already land on pretty unreachable spots to regen
I mean I guess. It does have some parts I'm not totally happy with considering what Ptera is. Its got pretty garbage fall resistance considering its basically a bird
And falling in any deep water without land nearby is a death sentence
Plus in the future we will have climbing dinos like Hererra that will be a threat to it
Extra smalls do have a weird lack of fall damage resistance but i doubt herrera will be much of a threat on the more exposed clinging surfaces that ptera can choose from . He doesn’t need any more leniency on stamina
I do see your point but still, differing matter of opinion. Also depends how Ptera nesting will work but its not like they're likely to have vertical surface nests and it doesn't seem like (at least in my testing) that fresh spawn pteras can cling
It'd be nice for Ptera to regen a bit of stam when clinging
But it's not necessary right now until Herrara and Quetz make it in
it's already pretty much brainless to play lol
You know, when Ptera actually needs those mechanics
I mean I'm not against waiting but I think we should get it eventually lol
Yeah, it'd be nice
dont think clinging regen would be necessary for ptera with quetz and herrera in either like why would that make a difference
Because ptera already dies in like 1 bite even to a Utah
yeah and thats fair
There's possibility of yet another flyer coming too, so there'd be even more dogfights
you gotta willingly put yourself in danger to die to utah
I mean I didn't say it was unfair, I just said you die to basically everything that's not Hypsi or Dryo lol
If it gets you
yeah thats why you can fly to get away from that and you got enough stam to cover massive ground in one jump
It's very hard to kill a Ptera, and if you do it's because of luck
It's rare
its hard to kill a ptera and it isnt rewarding to kill a ptera
There are always Ptera willing to go to other players though lol
Ptera are pretty small as well as thin
theyre basically made of bone and leather
Quetz would suite your playstyle of being a flying badass
Eh not really asking for a flying badass for Ptera. Just be nice if Cling allowed some mild regen. At least enough to push off back into flight 1 time, because you can have a chunk of stam left and the game still won't let you take off
dont think the people who waste all their stam on takeoff and doing fancy air tricks really need the forgiveness of clinging regen
It would be nice
But cling is a gimmick
Don't know why they added it since Ptera doesn't fly in cluttered rainforests
like i just dont want ptera to be even easier to play than it is now
its the easiest thing in the game
its the least vulnerable thing in the game
Except most of our AI spawn in the forest 
Cling regen can wait until there's a need for it to be in the game
wont be a need ever unless ptera becomes allergic to grass lol
Maybe Ptera can cling on a tree above a kill?
To observe it without burning stam until the predator is gone
I want cling on a small flyer that has terribad regen. Something close to a glider where it actually needs it to conserve stamina.
Alternatively Tupan because cling can be used to get fruit easier.
Honestly I just love clinging to trees in plains around pond watching people kill each other and heckling calls lol Its great 
if ptera can land on a tree branch and perch there sure it should regen stam but it shouldnt have socketing assistance to get on to the branch
cling regen would make a lot more sense on a jungle flyer yeah
something that doesnt have a ton of air time
unliek ptera who has insane air time
Yes
I would agree but branches don't have collision 
the small ones yeah they dont, some big ones do. i wish theyd change that
I'd like to be optimistic and say "they will later" but lbh its not super likely plus idk what that'll do to performance which is already pretty bad
theres probably a reason they dont have collision but idk i guess we'll have to wait and see
I'd like to say its not laziness but
would be nice if some of the massice tree species were actually built in to the environment so they could be solid
Agreed. Those massive trees with branches that are as big as trees themselves have no collision at all and that's just... disappointing. To say the least
Maybe they'll do it when they add Herrera. Otherwise climbing is gonna be awkward.
Expect to land on a branch and just fall through 
imagine being a herrera trying to jump form one tree to another big fat meaty branch and you just flop to your death because it has no collision lol it might be confusing
Exactly lol
I would literally never play Hererra if that was the case lmfao
And I'm very interested in climbing
if they are still making new forest biomes like the redwoods maybe theyre considering the hologram branch issue so herrera can at least have some safe biomes
if they dont fix all the others
I imagine the tree reworks for the climbing mechanic is gonna be hell
Then testing it will be even more hell
I mean it depends on what the reworks are
I would hope at least they've designed the map already with some of these things in mind
And Cling seems like their preliminary test towards Climbing mechs
But I would think at least it'd be a simple matter of take old assets>assign new collisions>save over old assets>assets already in-game update with the new collision
Diving Ptera 💪
👏
i like skimming because i get to watch other pteras i play with get munched by crocs after fucking up and falling in the river 
@dense meteor That's an issue with nutrient drain, no need to add something for a tweak
I agree that it has much satisfaction, and those people that are skimming are easy targets should you decide to kill your own, but imagine how satisfying it would be to watch some dumbass dive in and get mauled by deinos underwater
You'd see some bubbles
Then the water slowly turning red
oceanic diving would be badass yeah especially when we get a marine/coastal roster in 10 years
That’s the isle spirit, think something is really cool and then have it never be implemented
Tradition
@errant pagoda Ptera can still smell footprints while flying, it’s just automatic now and you have to be quite close to the ground to have it work
You don’t have to hold q, they just kind of appear
footprints appear in close proximity to them
okay I played for 4 hours today and couldn´t se ANY footprints at all, beides 6 at a beach that stayed there for the whole time
I revisited that spot multiple times
you cant see your own footprints btw
so something is brutally broken about it, it seems
as a Raptor I also had some footprints never disappear. especially those of Ai dinos. They just stay where you smelled them and never despawn
for as long aus you stay in the server
quite problematic, I feel
Yeah I remember I got close to some stegos the other day, and their footprints remained in the same spot for like at least 2-3 hours
maybe relog fixes it, but who dares to logout and tries to rejoin with the current server situation ^^
Pteras can actually be snatched without even falling in if a Deino times it right
Speaking from experience on both sides of the snapping lol
EU1 11/75 players and can't join... once again. I don't understand why the QA servers have been a reall problem joining
WHY CAN I NOT JOIN AN EMPTY SERVER? Do they want us to test?
cause they're down
and the programmers are mainly asleep/working
its the community's fault for crashing the servers tbh
if yall stopped killing everything on site the servers would probably work
That would make sense apart from the fact the server number keeps changing. So players are managing to join
AI kills everything, blame them
they're joining a sever that isnt working using queues that don't work
And the ai eat the bodies they kill
so its more players being morons
Wow, so judgemental of players
Not wrong tho am I?
I have run an Ark server before and crashed servers don't show when players join and leave
Judgemental does not mean you are wrong
Steam servers?
Yeah
... me thinks you have a backside you are speaking out of there. Unless you mean something else like: Steams network? But what does that have to do with in game server searches?
Ask someone else
its the reason you cant see most servers
Skeel eessue
?!
||skill issue||
skill issue? 100% fan? low fps? lol what kid.
Lack of ||skill||
true
true
true
4 fatal error in 20min damn
letting people throw up voluntarily brings the same issue as a shit mechanic, it just panders to trolls who will aim it at people to be annoying
Well I deinos hungers drains slower than it's diet so over time I get less and less of my diet needs cause I can't eat anymore and as a deino you can't throw up at no matter how much you eat so something needs to be changed about that
arent deinos excluded from diets
They are but it still gets buffs from a perfect diet
if deino who is excluded from diets somehow has issues keeping up with diets then that should be adjusted, voluntary vomiting has a lot of trolling/griefing potential
They eat anything that's their diet, the problem is the hunger bar drains slower than the diet bars so over a period of time I will be at 100% full hunger but only 10% on diet bars because I don't lose hunger fast enough to keep up with the benefits of having your diet bar filled
yeah thats what i meant, it should eb adjusted
Give pachy carno leg break and ill like it
if rates are adjusted there is no need to throw up
-peeks in- Servers still being a pain?
where is the content for envirma o keep seeing? havent had a update on it from steam. but see other people on youtube playing the lastest ver
QA version
qa version?
i may try that later once i talk to my buddy
its cuz ur computer bad lol
or worse
no its not.
well obviously its not good enough
for the troodon suggestion, have it mimic what the humans are saying but it sounds like static to them, but it plays whatever the human was saying to the mercs
Pretty sure monitors, at least the large ones, dont drop tails like other lizards do
And im even more sure that shit wouldnt grow back if they did
Also i doubt even small monitors would drop their tails because theyre often arboreal. Megalania dropping tail would look dumb and be unrealistic
On the contrary, I believe it is quite within the realm of possibility in the world of The Isle, as seen in the multitude of abilities not seen in real life. I even think Megalania dropping it’s tail would look not dumb, but unique and fascinating, playing on the aesthetics of other creatures like Ben 🙂
Ben looks dumb too
Just gonna be honest here
It was funny for maybe 2 days and then it got overplayed
tenonto should drop its tail tbh
not like it needs it to defend itself, its got claws n shit
I wouldn’t be opposed to it, Teno is a cool animal but at times I do feel like the large tail detracts from the design? Maybe it could rapidly shed layers of skin and shoot them off as projectiles for defense
This has got to be satire now lmao
In fact even the original suggestion looks like satire now that i reread it
isnt the whole purpose of dropping your tail is to confuse low IQ predators that your detached wiggling tail is alive
For the purposes of maintaining plausible deniability, I will neither confirm nor deny this
Should deino drop its tail too? It looks pretty heavy
Maybe rex should drop its arms if it feels threatened
The Isle Players are generally below the IQ of the average chimp, well within the bounds of being fooled
Stego doesnt need those plates, he should shoot them at attackers like frisbees
yes the isle players tend to do dumb things in game, but no one is going to look at a teno tail on the floor and be like "wHy Is ThE tEnO dAnCiNg On ThE fLoOr" whilst the player teno is galloping away into the sunset
Also even if it gives food, players want to kill
They will still run down the now tailless player and kill them
these are humans playing this game, not Low IQ animals
Tenonto tails are full of meat and connective tissue that cant be compared to a gecko dropping its usless little twig tail or its regenerating fat storage tail
Kosing shouldn’t affect game balance, and I’m just going to have to disagree entirely with the intelligence sentiment, speaking from experience of both others, and my own stupidity.
I stand by my beautifully crafted suggestion
so you're saying you'd fall for the "drop your tail" trick
Most definitely
this is a joke, right?
Yea it is
.
oh oh didnt see that
Im 99.9% sure this is a satire suggestion
i read the post and came here to type my thoughts



Me when a tail is oftentimes a lizard’s best weapon
Monitors need that shit unlike a crested gecko or something
This is an interesting idea, however realistically I cannot see a full grown megalania dropping its tail, however I can see this being a feature for hatchlings, juvis, and maybe subadults. The idea is a bit out there since monitors can't drop there tails in reality, but it is the isle after all, and realism was never the real goal, so maybe, certainly an intriguing concept.
it was a joke suggestion
Before the storm begins: ew Rhino anky
Silence
Its caved in back shits on the whole rest of the design
They coulda given it split armour without that
It lacks the chonk needed of an Ankylosaur.. It looks like they haven't changed anything at all , at least design wise with two of arguably the worst designs shown thus far.
acro not lookin much better
Acro's pattern would fit a small theropod much better
^
Like i could see that on a troodon or something but not a huge fat fuck like acro
Shapes too big for such a bulky animal. Also guys, ignore the colors. The skin system makes those concerns void
Sad we won't be getting another Blue Acro. I really like the Legacy one. This new skin looks interesting but because the dino is so...heavy looking, it just doesn't fit. Might be a better skin for the new Giga. Reminds me of the old yellow juvi skin it used to have.
If they took that acro skin and made it an alt troodon skin itd be great but yeah the huge thick stripes dont work well on something of that size/shape
The details on the tail are great I think. Its just the whole picture - the animal itself.
Ir herrera even would look pretty decent with that skin. Just something smaller and leaner
I just hope this won't be the only skins we can pick..
They’ll be customizable color wise I imagine
Also, cmon man 😭😭😭
Soundwave did a phenomenal skin that makes the bulk look good
Doesn't Soundwave in general make phenomenal skins??
He does. He even makes acro look intimidating
Hate to say it but all new Evrima skins on the animals are kinda...meh... except for Ptera. Really like the white on the wingtips. But Utah really needs something else, same with Teno. Its just one big pile of browns.
patterns-wise most of the skins have been pretty good but the acro skin just doesnt fit for the animal
at least the skin system will save us from the clay and shit palette some dinos are currently stuck with
acro is so damn thick. you know the world shakes when he walks
ark acro better
Primal carnage Acro better too ^^
thank you @strange wave


Why does Anky look so frail and weak
Looks like a runt
For something that was supposed to defend itself from a fuckin T-rex that thing looks pathetic compared to Stego
got stepped on
Anky looks like an edgy t rex from a poorly voice acted dinosaur movie pushed a boulder on to its back from the top of a canyon
Gone, reduced to atoms
The devs were so fixated on their “anky bad animal” stance that they turned it in to a bad animal
Fucking toxic devs
Monster Spino Yup. All the way. A somewhat cool looking anky? nah fam
You get a duck turtle
Shelless duck turtle
Monster spino is gross af too but anky design is leagues worse