#general-feedback-discussion
1 messages · Page 795 of 1
Well realistically it should
And it's also better for balance... I think ?
Idk beeing able to scout with a scope doesnt seem very op
You don't need to hold the sight down for 10 minutes to scout
lets you see targets at range easier
Should be slower drain the lower your stance, so 100% speed while standing, 50 while crouching, 10 while prone or something or zero even
Basically you're just not able to keep on aiming down indefinitely then run away with full stam
Yep
Interesting
keep in mind if you are aiming down a sniper scope it would be very, very easy to kill you if you get caught off guard or from behind
Would encourage snipers to hunker down instead of running around and trying to snipe standing
yeah exactly
its one of thoose small touches that make using weapons feel a lot better and natural
That's why mercs are encouraged to go in groups I guess
Also it would give an incentive to use binoculars instead of looking through your sniper scope, since they wouldn't cost stam to use
I changed it again
Include stam drain cost on aiming !
Thats not at all what I meant, I hate your suggestion.
I wanna see how other people feel about it
but like, snipers arent made to be very mobile weapons
I’m for stam drain while aiming, not arbitrary sensitivities
im for stam draining when you steady your aim
So am i
Im just trying to understand what you guys want
I feel like the playstyle of using a sniper is hiding somewhere, laying down, spotting a target at a range, steady your aim then fire
Can one of you guys just reply to my suggestion with what you want
I just dont understand why do you Not want steady aiming to be a thing? wouldnt that just be a really nice and useful mechanic?
I really have a tendency to turn simple suggestions into essays
mabye not the stam drain for just simply aiming
Bruh you said you were for it
Oh I misread
Well in my suggestion I'm assuming you're not getting steady aim
And even if you are, I still think simply aiming should drain some stam
Holding ur breath yes
But aiming?? Hell no
Steadying urself should take more stam than just aiming
Then sniping requires more strategy
As long as you have pretty big aim drift when you dont steady, it shoulnt be a problem. However constantly trying to steady your aim for awhile to get the perfect shot should punish you for not shooting.
i get what you mean
It just shouldt be viable to shoot without steadying as aim drift will just make you miss
Personnally I consider just aiming is already steadying your aim
Since in most shooters you can already shoot without hitting the aim button
So it should cost some stam
Weapons are heavy
Some stam ig is fine
yeah but we are talking about snipers keep in mind
Not just snopers
also i dont think hipfire on dinos would be balanced, at all
Also ARs
Well not only snipers, every heavy weapon should cost some stam to aim with
Maybe not pistols
not really needed for Ars
but like why? noone will aim down an AR for long periods of time
ARs are the reason i made my suggestion
So that i could turn quickly with sn AR and slowly with a sniper
Realism and immersion
Also, yes they could, if they want to constantly spray at a dino's weakspots
That really just sounds like you need to get used to your sensitivity
Yeah i hate hipfire
I aim with ARs
yeah but still wouldnt make players aim down for THAT long. Only when firing
Its bc indont wanns switch my mouse dps constantly
Yeah, get used to your current one then
That’s quite literally just a personal problem
Ar scopes dont decrease FOV either so it would just be really annoying to not be able to aim at 0 stam
I still think aiming should cost stam with big weapons. For the sake of immersion at least, and to add some tension.
Most FPS are just too easy regarding that
ARs arent super heavy
ARs are heavy enough
If snipers are heavy ARs are between mid and low-end medium
well trained person could aim for long periods with it easily
Realistically, raising your hands in front of you without holding anything will tire you. I'm not asking to push it that far, but it would be neat to an extent
Depending on which one it is unless it’s skeletonised you’re gonna struggle to hold it up all day. Stam drain for aiming will act like a balance mechanic
Mercs shouldn’t and don’t need to be aiming down sight 24/7
All day is stupid
I dotn mean like that
this discussion is spiralling into realism oh no
Well if there is no stam drain technically you can do it
Im just saying ARs shouldnt drain a ton of stam
Someone brought real life weight into it lol, im just explaining that an AR is still heavy
Some extend of realism is good. When I play as a human in a survival horror game, I want to feel like a human in a survival horror game, and not some arcade superhero.
Ebough stam that you csnt do it for ridiculous lengths, but not enough to make it stupid
Yeah, obviously
All is subject to balance
true, but for balance, noooo
Why is it bad for balance ? It's actually the opposite
It allows for more options to fine-tune mercs
Since most people seem to be afraid they'll be op
That weapon deals too much damage, but reducing it would remove its entire point ? Make it cost a lot of stam to aim with, see what happens
i mean it depends, i was mostly refering to dinos though
Its not that impactful when it comes to weapons but some ajustments needs to be made
Oh that, yes
You can't make realistic dinos in a modern setting anyways
Well not accurate ones, I'd say The Isle's dinos are still realistic
Take silencers for example, would be super OP if they were totally realistic as there are barely any drawbacks to it IRL
No, they would be useless if they were totally realistic
They arent that quiet
Irl silencers are still very loud
Since irl they are a comfort thing and don't actually make weapons silent
depends on the silencer/supressor
They’re mostly useful for outdoors shooting, sound won’t travel as far. Shoot that thing anywhere near someone and they’ll hear you regardless, it just won’t hurt their ears
If you have a big enough silencer then it could probably completely silence the shot but that isnt real
A silencer on a sniper would be a bit too strong though i feel
You can just shoot without worrying about revealing your pos
Well it would hardly make a difference, I don’t see a point in adding suppressors tbh
Snipers are even louder
mabye not
If they make them realistic they’ll not be very useful, and if they make them Hollywood they’ll be op
But I guess we’ll see what’s planned
So in between
I love how people come here to give the devs shit about their "slow updates" as dev team with only 3 active programmers. so then we have minecraft over here who is AAA, and they realease one update per year 
Well its obviously bc this game has so many bugs 🤡 and minecraft has none
You haven’t played the 1.18 snapshot lmao
wonder why>
1.18 snapshot for MC has a performance bug where your frames would tank if you place down seeds last I played lol
Im literally trolling lmao
it was a joke about how mojang, a AAA company takes a year to realease any major updates for minecraft (no, I am not counting 1.17 as a major update) but people come here to complain about "slow updates" of a game with 3 active programmers
Figured I’d check here but do we know if there’s ever going to be a wider chat option or will it remain within the species?
It will probably remain within the species
That’s fair
We've had 4.5 updates in less then 1.5 years lol
I dont get how ppl can complain
ikr, alot of game companys do updates about 4 times a year, that is quite standard. we are still in early development and 3 active programmers, 3.5 updates in a year is pretty damn good
Well the amount they release per update isn't enough content compared to those companies that do release 4 updates a year then again it is a smaller company based on those that do release 4 times a year, if they want this game to succeed and sky rocket I feel like they need to hire some more people
they are
Hiring more people?
i believe they still are yes
That's good
They're looking for a network coder and a feather texturer iirc
actually they have been fixing bugs previously but now that the stress test is pretty much in the final stages of prepping, they stopped, which is a good development move
Seems to be hard to understand by this community
Stress tests are objectively way more useful than releasing a patch to the public and fixing it there
Stress tests give even better data
How does me running around being a bird pheaset eating a bush give better data
More than just eating a bush but okay
Ok I died to a raptor and bleed damage
Bro how does standing still and crouching cause you to die anyways
If your tiny and bleeding your screwed lol
Because.. you’re still bleeding?
You’re supposed to wallow and quickly find a place to sit
and also because the devs want Utah to be a bleeder dino
Wallo? While getting chased? And a potential croc? The fuck. I've never seen any animal in a documentary decide to roll around while getting chased.
bleeding dinos generally don't survive irl lol
it should never be instakill
that would be disgusting
you should have wallowed
Bleeding isn't a instakill?? your talking about a juvie dino ofc it wont survive if you just spawned
Oh ok then
dont be dumb
Wallow next to a croc during a chase
don't be harsh, he's clearly new
your being chased by a croc?
If you’re a small Dino and getting bleed out by a raptor, we’ll then, you’re fucked. Utah is a bleeder Dino and you have a small bloodpool. Gg no re
this
if you're a small dino and getting bled out by a raptor, your fault for getting spotted
List of options to do if you have bleed:
***-***wallow
***-***rest or hide
***-***refrain from running
***-***kill your enemys
there is alot of ways
you
there isnt a croc in every single inch of every single body of water
and there is mud everywhere
And bushes by the water to hide in to wallow.
you do realize not every source of water has a croc right? and there is a quite a bit if mud around that isnt even at water. if you get an injury your first priority is going to be to get away, your second priority is patching the wound, wallowing is the way you do this
Trex physically could not run over a speed of around 23 miles an hour without breaking its legs
At that speed it wouldn’t be catching much
The paleontologist who pushed scav rex so hard admitted he had heavy bias against rex too
Did I not say an ambush predator and scavenger?
@barren zephyr im not about to grow a rex for 8 hours just to walk around the map and eat dead dinos
You do realize that this game has a multitude of things in rexes general size range right
And that it can hunt smaller prey if it ambushed them
Yes, ambush someone dinos and scare the shit out of them
A 20kmh ambush predator?
#opportunistrex4life
Rex scavenged when it could, but mostly it hunted its own food
So did you people even read the post?
@barren zephyr bruh rex is hard enough arleady and i want to kkill not scare
I said specifically it would be a mix. Rex could easily crush the bones of whatever it ate. Corpses and living things alike. No shit it was an ambush predator
I’m saying that rex should be able to do both if need be
Rex could already do both
Which is what all carnivores do
cant any carnivore scavenge
Every
It should be balanced to hunt, any predator can scavenge
bro listen we have no idea what a rex was like irl this is a fun game were you kill others
Yes but I’m saying here, rex shouldn’t be penalized if it eats an extremely rancid corpse
Why not just say that then
^
Instead of scavenger rex text wall
Cause I said it in the damn post
And the post was about rex being able to excel at both
It could scavenge anything it wanted to and ambush things that it could catch off guard and put speed
Out speed
Guys it says in the post ambudh hunter/scavenger
with being able to eat old corpses if it wants
I’m saying make the evrimas rex slower and more like the irl version instead of legacy having a blitz of an ambush speed
I think rex is very balanced in terms of play style
Fatal is my tldr correct?
Irl rex was slow enough to be outran by humans who are simply relatively in shape
irl rex probably just fought other carnivores for food and didnt hunt much
And yes I did specifically say in the post an ambush hunter/scavenger
rex is a opportunist, like every other carnivore
there is no way a rex could ambush anything be realistic
it kills its own food and scavenges
ok
And that’s what I’m saying in the goddamn post
how can it ambush
Guys read the fuckin TLDR
you do realize it only went 20 mph maximum because it didn't need go any faster right? rex was an endurance machine and anky, trike, and edmonto aren't very fast animals
thats why it couldnt ambush
just because its big doesn't mean it can't ambush
It can ambush anky, trike, and edmonto
in irl it does
Or in this game shant
If I hadn’t ran out of room I’d have gone on about the Giga hunting niche of being a surapod killer and a run down predator, while spino obviously ate fish
great whites, tigers, lions, eagles, polar bears, etc would like a word
Rex can ambush larger dinos too
i think giga should b faster than rex or make giga stronger
it just ambushes larger than average prey
Giga is a lot faster than rex it doesn’t need to be stronger
Giga irl was lighter than rex right?
there is also a difference between real thick rex, and our skinny rex
no
absolutly
The entire thing about gigas were they hunted surapods and large hadrosaurs, they bled them out mainly while easily keeping pace
Also Giga was alot more lightweight compared to rex
so walking
yeah giga is fine at being faster and more bleed reliant
i want a cool killer rex not a big cerato
much thinner
My post said ambush rex that isn’t punished by putrid corpses, open your eyes and read
Thou I’d for some reason imagine Giga having a bit of a sensative stomach so personally I’d want it to be a far more mobile distance hunter of hadrosaurs and surapods preferring to eat fresh meat
Your talking about just legacy aren’t you?
how it would get destroyed by rexes and couldnt run away
Cause legacy is not gonna change
Unless its a good giga and it has the advantage
Legacy giga could easily get away if it spotted the rex first
giga can completely avoid the rex matchup by having ears and pressing w the other way
Yeah Giga can walk down allos and paras and slaughters anything but rex and spoon
Giga curbstomped trike and camara EZ
That too
it could easily run away 
Yeah it could trade hits and just let the trike die while it was fine
But the Giga vs dilo match up is weird. Thou the dilo vs anything matchup is bad
Shant too if it sacrififed a virgin goat on a hillside in front of the full moon
And it was a 100% win rate against camara unless it was stupid and impatient
you just had to not let it get within 10 feet of you, if you let a rex get within 10 feet of you, then you deserve to die
that turns into even less distance with ambush speed
If u get behind it and tailride its 100% dead
Hell I think you could basically bleed out a rex with one bite as a Giga
giga was easily the most op dinosaur in legacy, everything else at least has huge drawbacks at the adult stage. giga just doesn't
Growth
that 
But what I would’ve been able to propose with my posts as they went on was that the 3 apex carnivores wouldn’t have even had overlapping prey items. Sure anything can be hunted. But rex would hunt the larger slower things. Giga would hunt the massive surapods that can’t be outmuscled, aswell as the speedier- comparatively medium to large herbivores. While spino would inhabit the lakes and swamps that are cut off from river systems that lack deinos.
Spino should hunt deinos from time to time
But when it comes to corpses rex wouldn’t have been punished by eating rotten things
galli 💪
squishy, if you get hit you might as well just close the game
implying you ever get hit
I remember getting hit while foghting a utah and my whole hunger bar drained while healing the bleed
Then it took hours to get the blood off the screen
ambushes happen, you will get hit sooner or later
I mean
eh
it really depends on what is ambushing you and how good the player is
giga has one bad matchup, and 2 relativly even ones, everything else is in its favor
Pue
2 bad matchups, one mistake against pue and you're screwed
yeah I was going to say
Almost anything can solo pue
Velo
If it can stack bleed or just deals enough damage it can eventually get pue
I tried that with herra once
Pue has a huge blindspot
it eventually got me but I made it very scared lmao
yes but you have to not make any mistakes, pue just has such a high amount of health that making a mistake is bound to happen
Herrera literally can’t bleed anything heavier than a Giga
lol herrera cant kill shit sadly once a giga asked me to kill it because it wanted to reroll and i bit that bastard for 5 min before he decided to just drown himself
I did some experiments and the biggest thing Herrera can bleed out is an acro
Would anyone happen to know the weight a stego spawns in at?
But anything that weighs less than a Giga can actually be killed by a Herrera
120
I think
Thanks man
Stego was literally anti pue
@devout sun The way their have their shit managed is in a way that they do not save previous versions of the game. Meaning they can go back and implement bug fixes for older versions of the game but they choose not to because it's slightly more difficult. The proper way to do this would be to back up previous versions of the game so you can eliminate bugs in the current build while developing on a newer build. It's really stupid.
Another person with no common sense
Seriously
They have a STRESS TEST in its FINAL STAGES OF PREPPING, which is INHERENTLY BETTER than RELEASING A PATCH with LESS DATA THAN A STRESS TEST, and y’all want them to delay that because of a bug?
Seriously
Chill man, white knighting this hard can't be good for your sanity.
You've been saying this for 2 weeks now. Obviously they aren't that close.
Hm
2/4 tests done for every product
Which is what was said as the minimum require for the stress test to be able to be released
Obviously they are close
This but has existed for longer than they have been close
It’s still getting irritating to hear the same thing in general feedback again and again even though a good option would be to fix everything in a stress test lol
It's existed since I believe before the rebalance patch
The logout bug?
Yeah
Last I heard it started after this recent hotfix
A good option would've been to fix a debilitating bug 3 weeks ago when they said they had a fix instead of baiting us with "stress test soon" and then we play another 3 weeks with it. And who knows when it will actually come.
Been playing the new update and having trouble finding fish spawns for pterodactyl anyone else been having problems spotting the rings for fish or is it just me? use to notice they showed up a lot more during the day but lately i have not seen them pop up at all.
And no, it started with the balance patch.
Before that it was wipes every 1-2 weeks because save files were causing rubber banding. They 'fixed" that and caused this.
Stress test isn't the update
Stress test is QA of the update.
^
That will likely last a week or two
And no, if you’re going to delay something that inherently gives you more data than a patch because of one bug, idk what’s up with your development.
You keep saying data.. Who cares about data, they have the fix.
This is completely separate from the coming update.
At the end of this it's gonna be a solid month of a bug that deletes all progress no matter what you do
Which is way too long for something of this magnitude, especially with a fix literally being available
Without data, you’re working with loose ends on an unstable build (not like Evrima isn’t)
They said they have a fix. I don't understand what data you are talking about.
^^^
Just because you have a fix doesn’t mean it’s going to fix it.
And if it does, it’ll probably break more. I’m not talking about data for the fix itself for say, maybe a bit to make sure it’s actually fixed, but what causes what afterwards
This one bug has impacted the game a lot tbh I rarely see any big dinos for the past 3 days I haven't even seen a teno I've seen like 3 stegos and nooooo deinos I've even drank from the hot spots, no ones taking the game serious because of it it's impacting the gameplay in such a negative way
If it fixes the bug, cool, great, fine-and-dandy, what else is it gonna break?
For all we know rubberbanding could come back
Perhaps in the off chance the "fixed" but persists, then release a fix
And fix it again if it doesn't work
That’s the stress test though
They’ll be tracking bugs within the test
And making sure it doesn’t come back
well, uh, with evrimas history idk about that
But you get the point
Yeah, god forbid they fix it and leave us for a month with another game-breaking bug like our dinos not being saved.
Why do we have to wait though
We shouldn't be waiting in order to save progress
Sort of an important feature
We also shouldn’t be waiting for a test that could help fix things that break after the fix.
This should be top priority
With a regular patch, the devs aren’t really tracking anything.
With a stress test, they’re tracking bugs, making sure content works, making sure the game runs FLUIDLY.
Imagine delaying that, especially if it has a risk of breaking more things, which probably will happen imo
Where is the delay? They literally have the fix already. Either they don't actually have a fix. They have no confidence or competence in what they do. Or they just don't really give a shit about the people currently playing.
Rex will take like 5h
Lmao what
Lmao what
It’s pre-alpha, yes it’s annoying but their priority is adding stuff and releasing a tested and fun game
So, trying to make sure the game is going to run fluidly and test their game is not giving a shit about the game?
rex will most likely take more than 5h
stego is 5h and its not even a true apex
oneshotting probably a 6-7hr dino with a gun
its possible the fix exists within update 4 and cant just be applied to the current game, a lot is changing so a fix that solves the issue in update 4 might not work for update 3
It was already fixed in update 3. And then broken in update 3.
Yeah not good
Imagine thinking rex is skinny af and doesn’t have muscle so the bullet will pierce into its skin and it’s vital organ
and will now be fixed in update 4
But I'm done with my daily rant. No point arguing about it either way. Devs have shown where they stand. We will see what happens.
bears are bullet sponges and much smaller
Yeah
I'm just also tired of people getting dogpiled on for speaking any sort of criticism in here.
when the criticism has flaws people will point out the flaws
^
yes but with rare ammo it would need a very good rifle
nothing more nothing less
no gun should 1 shot apexes
i said in certain areas like eye or heart
and you would need a miracle to hit
if the rex is standing still then you could get a free apex kill
still a 6+ hour growth lost from a single ranged hit that can be sniped
yes i guess
the apex could have 0 chance to resist
yes but if a rex is chasing u would need a miracle
yeh maybe
ruining somebodys gameplay and bragging about it is enough for a lot of people
maybe
You say 6+ hour growth, but who's to say how long it would take to get that rifle. Maybe it's the equivalent to a 6+ hour growth.
I have no idea how that will actually work. Just a thought.
Mercs gearing up will be the equivalent to dinos growing, right? I'm assuming there would be some kind of progression to get better weapons or something.
Maybe quests that you have to do
Like kill 5 pachy and you get a currency of some sort
yep
yep
still apexes wont even oneshot eachother like that
True.
You have to buy vehicles, guns, ammo
yep
And the only way to get a gun that op would probably be behind a wall like an "optional" for the quests, so kill 5 pachys consecutively with a head shot, and kill a 3 pts while flying, and then you'd have to do every "optional" in each quest like 10 times and then you unlock the gun but you only get 5 bullets and you can't buy more ammo and you can't buy the gun
That gives it a challenge and doesn't make it op
There should be no weapon like that imo
Your goal is not to kill dinosaurs
It’s to avoid them and only shoot them if all else fails
And if you’re spotted, you shouldn’t be able to walk out unscathed cause you shot the vitals or the eye
Maybe a gun that tranquilizes an apex to aquire DNA that can be implemented in a way
Maybe. That does sound cool.
Analyzing a dinosaur to learn its weaknesses and create an appropriate weapon for taking them down
Just not in an easy way
yeh
Yea like I said behind quest lines or walls that way you don't just spawn in and instantly go for the big guys
Maybe the quest is don't kill but observe
Observe 6 pachys near 1 watering hole, Investigate this area for any wildlife around, Observe the eating habit of a stego
Things like that and then once you do enough get a tranq that can take down am apex that benefits you in a way or maybe you could use it for your next life as a dino and give you a boost
So like implementing the DNA you extracted into your next life
maybe
but in tribal how would you upgrade then'
like if tribal kills a triceratops they could cut the horns off and use it for spears or something like that
Yea thats a good idea
and would be fun
@tired tiger there should be zero circumstance ever where a merc oneshots a dino of rex size
Think about how fun it'd be to lose a like, 8 hour or whatever the hell an apex will be to a single random bullet from a merc which is 100x smaller than you
7 + hours of growth to die in one hit seems broken. Even if it would be difficult to hit a shot
Imagine someone with aimbot doing that
exactly
oh fine
There are going to be ALOT of cheaters once mercs come out, even with the anti cheat system
which doesn’t work properly anyways
mercs should feel weak and underprepared to deal with the dino threats at all. If we have instant kills, mercs will end up being THE KOS character, ruining entire servers and ecosystems for fun. It won't at all be a horror experience
If anything merc weapons should do little to no damage to apexes unless they find like an anti hyper weapon or something
Frankly put, if a merc can oneshot anything above a utah (and that's being generous), I reckon the game will die
Because people will not at all find dying instantly to a ranged weapon as a melee fighter fun at all
1 hour 20 minute grow gone because funny merc guy found a good gun in a bush as soon as he spawned in
If you allow a player to feel like they had the option to fight back, that makes it fine. Shotguns are excellent gun choices because they encourage you to get into range and on more equal footing to the dinosaur
utah is i feel the perfect size to where a one shot is acceptable
because it can also just get completely decked by something else in similar time with similar way to fight back
ie, carno charge outta left field, or a tribal longbow impaling it lengthwise
Utah could easily juke a mercs shot and go in for the kill
I feel like my idea with tranquilizers and extracting DNA to apply to your next life was a good idea
Utahs and troodons are probably going to be a huge problem for mercs anyways
yeah
and mercs will be very much encouraged to not fire using a gun, or even use a gun in general, with things like ammo rarity, and how easily a dinosaur can completely destroy you if its anywhere near you, and some dinosaurs might have parts that are just immune to bullets, along side not taking large amounts of damage if you dont hit vitals
hopefully that stops random merc clans from killing random herbivores, but you should only shoot if it’s a life or death situation
also nighttime will basically hard counter mercs
some herbivores might be more dangerous to mercs than carnivores
pachy, ceratopsids, and anky in particular
mainly due to armor and size
Pachy may very well be a nightmare
Flashback to the Pachy video from The Isle
you probably won’t do much to it’s head
pachy can counter one strat mercs may use to stop a utah from entering a base
barring the fucking door or locking it
pachy can just bash it in with minimal effort
and its head is all but immune to most rounds
Merc sounds super fucking fun because of how underpowered they sound
I said sound twice
thanks
anky is in a very unique space because its immune to all but the strongest guns
and its short
like
really short
I don’t think Anky really has to worry about mercs
anky doesnt worry
it hunts
Anky rolling up in a ball crushing mercs
mercs should have it not that they walk in gunning down dinosaurs, but they stealthily hide in the bushes, surrounded and terrified to shoot, not only because the shot may not kill their target, but that the sound will absolutely attract more danger
if i wanted dino killing sim, I'd play Primal Carnage
(not bashing PC, just saying the dino killing game has already been done long ago)
From a realism PoV only a brain shot should be fatal, but that sort of inst-kill would be pretty toxic for any large dino
The only real way to make it fair is have the elephant gun bullets as time consuming to get as the things they kill
Sometimes even elephants tank the bullets right to the forehead and are relatively fine afterwards
Would just be plain unfair to be oneshot sniped from a distance by what can be a totally hidden enemy as a 5+hr dino without even having a chance to fight back
People say being hit by lightning and dying is bad but this is basically equally as bad
I think the ability to hone in with hearing and whatnot could be cool but it should really be reserved to small prey animals like dryo, compy, hypsi, ovi, velo etc
I mean, horror survival is the genre, but anything which feels like RNG death is really frustrating
Yeah theres no horror or survival element in being oneshot by something you could never see or fight against
It is only frustration and a waste of time for whoever grew the dino
A merc could be hiding somewhere that the apex would be unable to reach even if spotted and fire on them
It would feel the same as the Dino loss bug atm. Just surprise, the universe says you are dead
Everything should ultimately come down to skill or cunning
Yeah would be about as survival horror as yiur dino randomly glitching and falling through the map
Like what can you do about it
A resting apex would just be ez oneshot kill for a merc with an elephant rifle, no skill involvement
That's actually a really good point. While the meta is "sprint then rest" uber headshots guns would be broken
Plus the full client side hit registration
Oh god imagine bullets with the server lag
they did say ammo is legit like none existent
i would definitely say there should be 1 shot capability to apexes but it has to be super rare and on top of you knowing where the weak spots are on them with the little ammo you have
na
people will be speedrunning op weapons within days of merc release, there should be powerful weapons but 1 shot is too op for something as long to grow as a rex
u do realize if you dont kill him the human dies
@tired wagon I believe flipping turtles to eat them is already a thing
speed running wont be a thing if u have AI and players killing u 24/7
yea and if you do kill him you take away 6-9 hours with a gun that would take less than an hour to acquire
also ofc speedrunning will be a thing
if a game has a goal people can achieve people will be trying to achieve it as fast as possible
insta killing smalls n stuff is fine
i honestly doubt that but okay your opinion, devs so far have balanced things pretty well so i doubt there gonna allow players to do that.... but what do ik its not like i got over 500hrs in envirma and have my own server to test these things myself
You shouldn’t even be trying to fight an apex lmao
You’re a mercenary on a mission
And that doesn’t mean shoot down the nearest apex
You’re trying to remain unseen as pretty much every dinosaur can end you
it is the opposite of good balancing to make something insta kill an apex
not unless its so on obtainable and rare, there already said there trying to implement realistic balistics so one shot or even 2 shot cability is gonna be a thing
not for ever player ofc your gonna have to put in the time and obtain those items
1 shot 2 shot capability is fine when its not on things that take more then 5 hours to grow
and rare does not mean time consuming
what if it takes mercs takes longer than 5hrs to obtain this item to do that?
how would they make it take that much time to find a weapon
the map would not take 5+ hours to cross, even as a merc
what if you dont find the weapon what its parts around the map and your a slow human?
what
parts on guns arent always but together yunno, id say they make it where you find the parts to make these amazing guns
even then the only thing a merc has to do is go between different sites to find the parts
what say you find it its gonna a big ass weapon to have the ability to 1 shot a apex which means your merc its gonna be extremely slow and not easily mobile while carrying something like that, lets use for example a .50 cal
speed is not an issue
all a merc has to do is crouch in a bush and click on a sitting rex's eye and it wins
okay will see what they do theirs way's to balance it but obviously some may not think that.
the way to balance it is to have guns be powerful so mercs can hold their own but not so powerful that they can drop what are supposed to be the most powerful playables in the game with one click
most of those playables can get big enough to one shot "there own kind"
a gun that can 2 shot an apex with direct eye/heart shots would be better
apexs cant 1 shot eachother what
when there bigger they can
cough elder
cough perks
cough hypos
who tf said apexes could 1 shot eachother?
hypers are supposed to be broken
agreed
hypos are a level above apexes
and no dev has ever said that perks or elders will enable you to oneshot other apexes
well it depends on how good you are it aint a one shot buts its a swift death fs
hypers are supposed to reset an ecosystem, mercs are not
and i wouldn't say elder counts anyways cuz that's like saying a sub adult can 1 shot a juvie, they're both the same species but on entirely different growth levels
an adult apex would not be able to 1 shot another adult apex
well no it depends on skill in the game now not how fast they can move the hit boxes which is why i like envirma so much more
how does that have anything to do with what i said tho, its not a matter of skill to say that apexes shouldn't 1 shot eachother
even the most skilled players should not be able to
no apexs shouldnt one shot each other but who knows......
so you agree apexes shouldn't 1 shot eachother but do think a merc should
i think depending on how you play matters
and there's no way to play merc that would make a 1 shot apex kill weapon fair
there's no skill in camping an apex hunting ground and waiting for one to sit down
humans are so small they can hide in areas that apexes can not see or reach and then oneshot a resting apex from a ranged distance, this allows no input from the end of the apex player and is entirely onesided
its like if you could just get hit by lightning and die
you couldnt have knowingly done anything about it, you were just in the wrong place at the wrong time
no skill involvement
make it a 2 or 3 shot so the apex at least has a chance to react, then its up to your skill to finish the job
well there should be a type of skill or capability to even get to that point is what im saying
what skill? going to some bases and finding gun parts? aiming at a stationary target from a tree?
doesnt sound like something that should justify you ending somebody's 6+hr game loop in a single ranged hit
yeah especially if you may get 1 shot u mess up its over and everyone acts like getting to bases to base is gonna be easy
i honestly doubt traveling as a human will be all that much harder than traveling as a juvie herbivore rn
especially if mercs can climb
getting the gun isn't guaranteed to be hard, players will not always be in your way
I'll see y'all in the server then lmao
youd also have mercs mixpacking with dinos to get the weapons
to make it easier for the merc
why do you think there amping up the ai and other humans might kill you for hit so.....
true
mixpacking is what mercs got
i bet that would be the case 100%, a utah pack or something would love to help their merc friend oneshot a rex
and would ease the process of getting weapon parts at bases
there are threats to being a merc, but there's not enough consistent danger to justify having a weapon that powerful being so simple to get
might as well be riding the raptor while doing it
may as well have the op gun locked in a secure facility that is guarded by an ai hypo at all times
then at least its a challenge
ooooooooo
i like that idea
lmao its a Gold Dondi that strikes lighting on you
absolutely not. Regardless of ammo scarcity, the game will 100% die in the scenario an apex can be oneshotted from range by some random human
Merc is NOT a killing class, please learn this
They are THE horror experience for the Isle
They will be weak, vulnerable and rely more on their ability to hide, avoid and escape than attack headon
pls learn weird choice of words are you forcing your opinion?
im pretty sure will see what happens.....
Not when you have vehicles, higher stam regen, potential diversion tools, etc. Having every single encounter fall on guns leads to extremely stale and boring gameplay, and makes mercs less scary and more "let's go destroy an ecosystem"
I'm not forcing my opinion, I'm echoing the devs. The mercenaries are going to be designed from the ground up to be naturally one of, if not the, weakest playable classes in the Isle. They will rely more on their tools, vehicles and small stealthy stature than their ability to kill.
okay well your not a dev so dont do that so aggresively plz bc your coming off very aggressive
I don't see the aggression personally lmao, but sure
All I'm saying is that mercenaries probably will not be running around one-shotting apexes ever
Because that entirely defeats the point of mercenaries
yet they have hypos that obliterate severs
Hypos that take time, effort and die extremely quickly of starvation
In no scenario should a mercenary be as strong as a hypo
well there not hypos kill everything
merc can maybe kill one if lucky
well duhhh of course
mercs can kill apexs maybe not in one shot but they can
imo
I don't think humans should be at all comparable to hypos. Humans have far greater stealth, technology that allows them to achieve things many others can't, MUCH greater customisation, access to vehicles, etc
They have so many tools that allow them to avoid, outwit, distract and so on that there should barely EVER be a scenario where they reliably take down apexes
sounds like fun
BTW I'm entirely going off speculation lmao, nothing I say is confirmed
but i still think mercs can kill a single apex in a group if they wanted too
weather your crashing a car or little helicopter or shooting so many rounds into them the bleed out
I really don't think that'd be fun at all for the apex tho
And that's a really important factor
no but it could happen, but to waste all those resources would be back tracking for the humans
Imagine growing a rex for like, 8 hours or however long it will take, and some dickheads fly in and gun you down with no counterplay
well thats what im saying it should be imo extremely hard to get to that point where you want to crazy stuff like that, and again youd be back tracking on all that time you wasted in a group of people when the guy lost a solol rex where he could probably get that same rex faster than the mercs getting there resources again
i just hope this next update can bring the player base over a bit more because i absolutely love this game
Where’s your time machine I want it
One-shot is not horror for an Apex. It's unbalanced garbage.
Who cares how long it took to get such a thing, that does NOT give it the viability to one-tap an Apex.
There is no horror in getting clapped by what you can't see.
You even see the Deino before it lunges you, and pulls you under the water.
Helplessness = Horror
Dying out of nowhere by a projectile is just a cheap gimmick.
Now... Using vehicles to trip it, and unloading a wall of lead on it while it's stumbling helplessly, is horror, and gives the apex time to recover, adding horror to the other side as well.
Even an RPG would probably do high damage to a Rex, and mar it, but one-shotting it? Nah.
Let it's leg, a weak point be hit, and the rest of the lower-tier ammo come in and finish the job, leaving the ultra-rare item as something of a CC alone, but not a kill confirm.
Hurt, but not mortally, damaged, but not dead, stunned, but not defenseless. The ability to respond to the attack is what matters.
Note: RPG as an example, but the point remains, not even something like that should be a one-shot kill on a behemoth.
If you were to attack something like that, you should be prepared to run to the final resource of your group, down to the last bullet.
Absolutely agreed with you.
I don't feel afraid when I die from a sniper after spending 5 hours growing a dinosaur, I'd feel pissed
Really pissed
I'd MUCH prefer me and my squad driving away from a group of carnos screaming
Than kill the carno before it can see us
I'm not saying that's not possible either, but on an Apex, that shouldn't be a thing.
Reserve that kind of think for a smaller dino.
A shot heard through your soul, making your next grow much more careful, having learned a location where you may want to stay away from, adding horror to that location, but an understandable death, for say... A smaller Carno, or Raptor.
However, it's a fine line, does a Stego take the same damage from a sniper?
That's a very fine line to be walked, so I am curious how powerful the Merc's technology should be, ultimately.
Personally I'm very against snipers in the Isle
It would feel extremely shit to die instantly to a VERY long-range attack as a melee-only character
I don't know how I feel about the idea, tbh. Maybe it's tranquilizer only? Is that a middleground that adds risk/reward enough to merit something long-range?
Not even super long range, but due to how darts work, medium/long.
Which would be in essence, impossible to hit outside of the center at current, due to how dense foliage is in the forests, and how small the clearings are.
True, tranq could be better. However, could also be used to sleep then kill (although tbh, the amount of resources and time you'd expend would make a sniper tranq the optimal kind of sniper)
Making "confirming the kill" a last resort, due to how much firepower it would need to just confirm it.
The risk is ammo, at that point, the reward is safety..
However, if it's not at your base, do you need to confirm?
Yea, plus, imagine sniping a dino with a tranq, it calls you out, then as you go for the unnecessary kill you get ambushed by its family
Yuuup.
Taking down a Rex for example... That would be PREMIUM food, at massive scale. The risk is how much you lost confirming, and just as well, the risk of the massive carcass you now need to defend after having spent all you can hold.
People also have to remember you'll likely be limited in what you can take with you, so if you do kill a Rex, if you're not by base, you're in a really tight spot to defend the kill in terms of defense.
Honestly, mercs should be attempting to help research, not slaughter the island. Their goal should be doing shit for AE, not killing AE's research, so they'd do tons of documentation tasks, stealing eggs, etc. Not "kill x"
Honestly... I think it will be Merc vs Merc ultimately, due to resource scarcity, and Apex hunting after they've survived enough to even take on such a task.
I'm assuming it'll take DAYS to even acquire the resources to do so. Maybe even upwards from a week?
I feel the need to take down a large animal should have it's benifits, and should BE a goal to work towards, however, I do not feel that goal should be simply obtained, by any means ~ so I'm not worrier about murder hobo mercs. I don't think it will be a viable playstyle outside game hunting smaller dinos.
That, and they'll be plenty sated with food from NPC Dinos, if there is a need, so hunting a player should be LAST resort in terms of needs.
It'll just be nice to have helicopters with passengers shooting down some of these Pterras 
I'd honestly make them not like the taste of dinos and go for boars, deer, chicken and the like
True, true, but you're also contesting carnivores food sources as well.
Though, what is the goal of killing a dino, is what I would have to end up asking?
Exactly
Self-defence is the BEST imo
That's the main reason you should do it
Otherwise you don't want to fire your loud as fuck gun that can attract 10 additional, very hungry carnivores
So, the only reason to kill a Rex is because it smells your food stores and is attacking your gates?
Makes more sense.
Imagine you're walking through a forest and some idiot shotguns a baby utah. Now you've not only pissed off, but given your location to a group of now VERY angry utahraptors
You're fucked
That is what it should be like to play a merc
You CAN defend yourself, but you'd better commit to defending yourself
Utah and deinonychus are quite different in size, even the isle's goblinraptor
Dakotaraptor would be a better alt skin than deinon
Or achillobator
i don't really see the point in giving it a different name
I mean an alt skin
Like carchar for giga
The suggestion is talking about a deinon alt skin for utah i think, but deinon is too small
yeah for the skin i mean
we already know feather toggles are coming, and we know utah was feathered in life
just... give it the option to have feathers
no need to make it an alt skin with a different name
Carchar was discussed a while back so i mean if that happens
Then i see no reason that utah couldnt have an alt skin of dakota or achillo
The isle had an ancient dakota asset afaik
Just like they had a carchar
And a cory for para
goblinraptor is the greatest thing ive ever heard
i see no reason why it should. Carcha is giga + a few detail differences. Dakota and utah both have feathers, except dakota is substantially smaller. Like if the only reason utah is getting a dakota skin is to give it feathers then there's absolutely no point to giving it a whole new name
but if you're suggesting a dakota skin because it's dakota then sure
It is a way that makes use of old assets that are otherwise basically clones of current niches
oh then fair enough
Somebody already talk about the possibility to obtain a rare skin with the nest?
Its been brought up a few times i believe
I think it's lame
@wanton hull Pretty much every single 3d game ever made has visual space occlusion of some kind. The Isle uses UE 4.26.2, and it has significantly more sophisticated occlusion than simple HSD https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VisibilityCulling/
Would be great if Utah had a skin that was anatomically accurate
With optional feather toggle
If they just fixed its wrists on the apparent future feathered skin itd be a good start
Sleeve feathers are disgusting and would probably be what it gets on its flaccid gremlin arms as they are right now
@bold palm isnt that literally what grazing already does
Literally.
Read the second part of the suggestion, friends
it is a direct description
You must have another suggestion that I don't see.
The wording isn’t exactly clear but it’s talking about grazing providing a 20% increase regardless of stomach fullness, specifically intended for specialized grazers
So the suggestion is that grazing give certain animals food no matter the hunger percentage.
Now I don’t know if I agree with the suggestion— it sorta spits in the face of the diet system and I have no clue how the second part is intended to WORK— but it is a suggestion
the hunger it self as stats is irrelevant once diets are in though, grazing already does what its supposed to do
so make it add another 20% of food?
Personally for specialized grazers I’d just like to see, like— grazing providing an extra amount of stomach fullness and possibly counting for a limited percentage towards diet
so like your at 100% hunger and grazing adds ahp?
Like “oh, you’re a species specifically designed to process extra nutrition from grass, so you’ll have a bit of an easier time maintaining your fiber or whatever”
Absolutely not, no. Eating shouldn’t restore hp, IMO. This isn’t primal carnage, pfff
Ahp??
I feel like I’m being set up for something— like I go “whats ahp??” And you go “nothing much, whats ahp with you!!”
Artificial HP
Ah, thanks. What. Uh. Is that, though?? Pff
eh its either extra hp or a buff in a stat
so say your at 100% food
you could get 120% by grazing
Everyone complains about evrima tails being too floppy
Meanwhile Blaviken complains that evrima Utah's tail is too stiff
Is it just me or does safe logging in Evrima not save your dino. Cuz I've safe logged like 3 times as an adult deino and came back to nothing.
It's a known bug
No point of playing the game then.
You can still go on free grow servers to have fun
@paper moat Carnos ARENT moving their feet faster than a Utah, their legs are just longer, allowing them to cover more ground in a stride than a Utah.
It make sense that they’re a little faster
Yeh thats understandable but then their turning needs slowing down then if thats the case, They can turn on a dime with a slide and run for longer periods of time so what features does utahs have? Their pounce is weak and very dangerous because of animation locks their bites are weak also, in legacy utahs where great because of their agility and speed but seem to have currently lost that advantage, Dont get me wrong i love evrima and will continue to play it but as a primarily utah player i feel helpless against carnos which are the most dangerous so hopefully some things get changed in the future or coming update.
I’m a Utah main and have been playing it pretty much my entire time on Evrima. The universal speed decrease was a little wierd to get used to, but turning on a 90 degree angle and causing them to slide is what gives you more separation between you and them. Then ducking into the trees or bushes to evade them. It’s worked out for me pretty much everytime I’ve been near a forest. Plains are a different story. I think they’re both fine the way they are at this state in time.
@paper moat
thats kinda the idea, the point of carno is that if you're smaller than it, fear it. and yes, it can turn on a dime, but it still has to accelerate. its not that hard to dodge one. jumping over a river or running into a forest practically guarantees your escape. you can also jump on a rock and wait it out/logout, there are plenty of ways to escape a carno
The mfs have been getting ballsy with crossing rivers to pursue now that there aren’t as many adult deinos in the water, but that’ll change when they fix the logout bug.
@orchid crescent there is a bug that deletes your dino on logout atm, I think if you logout without safelogging it won't happen but im not sure
well even if they do try to cross, the speed at which they swim is so slow that you get plenty of time to either wallow, or just create plenty of distance in the forest
yeh in the forest evading is easy dont get me wrong and yeh they can slide but the slide hardly makes a differance out in the open you dont have much chance, the stamina for utah isnt enough i think personaly, like make carno better in everyway but just give the utahs more stamina because one a carno is on my tail i cant run far before needing to dodge, and by the time you have tried to dodge yourway to the tree line your stam is gone XD
By the way im not saying im right btw just would like some more stam XD
Yeah I wouldn’t be opposed to a stamina buff for Utah now that I think about it.
yeh it would just be nice
ok. thanks
cough brachi cough
Sounds like the crew from alien
giant pigs = more bacon
no
L bacon tastes good
giant pigs = they can defend themselves better
there we go
now i have the pig vote
agreed
emote a plenty
@lavish quail hear me out what if hyspi nests could do a few things for example the weaver bird nest , but the hyspi collects grass and just makes this home for its eggs but also when a bunch of weaver birds (or in this case hyspis) work together they can make massive giant homes
some cover whole trees
storks also build more unique nests
oooooh
can i borrow this?
yeah
plus weaver bird nests have the entrance at the bottom
so hyspi can just jump up into them
theres also another option timber
hyspi could grab mud from the river
and make little huts
Dromeosaurs are supposed to have stiff tails
Utah is already mutated enough at least let him keep the stiff tail lmao, not sure how it makes him feel “less alive”
also it would look fucking aweful if it wasnt streamline like it is
Yeah theropod tails have no business flopping around like dog tails
Also stego stomp attack 
Man that wouldnt look good
^
Like if its default frontal was a stomp and it didnt drain stam to haul all that weight it would look stupid, if it did take stam it would just be bs balance, and a stomp would also be slow and easy to juke.
Keep jab and replace bite with a tail swipe
The bite is useless but not that useless, like it can still bruise some smalls
Just add a tail swipe and also allow stego to swing while trotting for less damage
High bleed lower damage aoe swipe, the high damage jab, and the lower power trotting swing, and its dumb little bite
That would be good for it
Honestly juking Carnos isn't hard at all when there's water nearby, as long as there's no adult Deino. I remember being hunted by a megapack of like 10 carnos. I just jumped across the river, ran off into the forest, and then jumped back across as soon as they crossed the river after me. It only took repeating this two times for the whole pack to give up the chase and decide I was too much of a hassle, and I was a lone utah so it shouldn't have been that hard to hunt me down lmao I'm not even a utah main, I usually play herbs
Out in the plains I just juke really close around trees to break up their charge path
stego stomp attack 
I imagine stego stomp will work about as well as Pue stomp. Hitting absolutely nothing because you can see it winding up from miles away
Stegos body shape also just doesnt pair well with a stomp visually
So it would look stupid and be useless, it would basically just be an invite for utahs to pounce it
Like camara stomps were invites for ass bites
If you can get screwed by an all white skin with nesting there's gotta be some controlling factors in place
Would be annoying to just pick a nest from parents with good genes and then get fucked by a death sentence skin
Honestly it makes more sense that a Stego might side-body another dino than it does for them to stomp. It'd be like getting hit with the broad side of a barn, plus puts it closer to prime tail-swinging position lol
hello
I’d see kentro shoulder checking better than steg, i mean he's got knives on his shoulders. Stego can already reach in that area with his tail so itd be a bit weird for him to just choose to thrust his meaty chest at somebody rather than simply impaling them
It also probably would still drain stam, logically at least. I mean he'd thrusting 6t around
It would look like pue on drugs xD
imagine this stegos have to cross a river but they have young but they surroun the young with the oldest of the herd wi'll crossing the river since stegos can take quite a few hits from deino they could be like a wall of bodys protecting there you from the deinos
i mean if stego can do a stomp while bucking it should be able to normally
ah yes, because a slow stomp attack is soooo much better than thrusting a thagmizer into your brain
A stomp would be even more useless than the bite
At least you can sometimes land the bite
Stego itself needs removed but here we are 
Yeah idk why they thought throwing a 6 and 8 ton pair of animals in the current ecosystem was cool lol
replace deino and stego with kentro and baryonyx instead
Shoulda worked on kentro and beipi or bary first
lol
say lol again
and u will do what pigoen poo ur pants
Oh sht
Yeah
I don’t get streamer suggestions
I just realized this person wants stego to hurt itself when it swings and also remove aim control on the jab? 
While also replacing its bite with a useless stomp that would never land on anything
fuck it, just ask the devs the pluck the thagmizers from out of their tail at this point
Give stego those little rubber balls at the end of its tail to make it less dangerous 
These would make stego perfectly balanced
yes lol
I agree
lol
you not react with 6 emojis one message
what??
what
what??
what
what
Hey why should carnis get to eat my plants but i cant have it the other way
Get outta here with that nonsense
Leave my leaves alone
Tyrannosaurus rex eating mangos
Carnis eating herbi food to grief them here we come
Not like that add like flowers I didn't mean they eat the fruits and veggies etc
Lol it'll just give a higher chance at successfully taking down something
If carnis get to eat flowers then i should be allowed to eat a juvie occasionally or munch on some bones
Stay in the fight longer
Why
Having a good diet already does this
yeh
I mean yall should considering tenos go out of the way to trample down every juvi it finds
Go for it I've seen plenty of herbs nowadays eat meat
I saw a horse swallow a whole fucking duck
Just cause
If carnis get to eat flowers then herbis should be allowed to eat a baby utah or chew on bones it is fair
Yeah ik herbis sometimes eat baby birds and rodents
Bone marrow is good for any animal
I was just saying cause this update carnis are going to remain the same, run hunt kill and it seems like they are going to be doing a lot more running and tracking when it releases we won't know until it releases so I was suggesting they can come across certain plants that they can chew on to either help with stam help with blood loss etc
Will meat give the buffs the herbis will get aswell?
I mean diets will already help with healing and senses as far as i can see
I still want every herbi to be able to do that, like shant sucking up unfortunate monos
Yes shant the vacuum
No mercy
We've only seen the view of a herbi, what meats will give what buff and what meats will give a debuff
Id imagine carni diets would involve things like white meat vs dark meat like a rex wouldnt be healthy eating a ton of dryos
Plus fat content and maybe organs when the gore update comes, some dinos might like to eat the organs the most and benefit more from them, others may need to eat bones
This would result in corpses not being entirely used by one dino in some cases, and also make scavenging less profitable to some dinos due to valuable parts already being eaten off of a leftover body
That's true but that's still a ways away so with this new update it just seems like carnis are staying the same nothing is really benefiting them, if hypsis are in the diet, stegos, tenos, etc there's just not enough diversity in people playing a small variety of dinos for 4 carnivores that are playable to follow
The roster's gonna expand eventually
Could you imagine if a pt is in a utahs diet, u can hardly kill them in the first place they fly by bite then fly off
We have utah currently who is flexible, carno who is snaller game and he has enough to get by for now, deinosuchcus is excluded from needing to uphold a diet and ptera can live off of server supplied resources pretty much
I doubt pt is utah's preferred target
Or stego is in a deinos diet, when stego drink they bring their back end into the water and drink backwards
That would be silly, pt barely even feeds a subadult utah
Carnivores should actually be pretty easy to grow with the sustainable ai and such
depending which carnivore
Deino is excluded from diet
So only 3 carnivores are affected by the diet system?
yep
Deino doesn’t have a diet preference because it’s forced to play in the water
Pts all they do is eat fish they have no bite force to take down anything really not worth the risk
Plus, crocodilians aren’t very picky
Pt can probably live off fish and scavenging ez when its all fixed
When gore is in especially
More leftovers
That's why I was trying to give the carnis an edge when you comes to buffs defuffs so it pushes them out of their comfort zone and doesn't become something repetitive
Doubt it’ll be any more repetitive than an herbi running back and forth to eat coconuts and bananas
Especially since its pvp
Encounters vary, adds interest
that should not be true since dinos with diets will have to cross river more
Yeah but they can choose where they cross, deinos are pretty slow so they gotta take what they get
Yea true but herbis just have to find the food and get a buff, carnis get no buffs until they kill the target, so it'll be going against something that has an advantage vs something that has to kill it to get the advantage
true
It is supposed to be hard
Good. Only issue rn is the food values honestly
lol
Wym by that
It should hurt, your entire purpose is to end other peoples' play cycles
How fast the hunger goes down or how much a certain food source gives?
It should be a challenge
Both basically
A utah eating a whole carno worth of food every hour is wrong
It should be a challenge absolutely but if herbis get a buff and can use that against a Utah with no buffs then we should also get that ability
A predator should need 20-30% of its body weight to fill, not its whole body weight or more
Utah can hunt smaller dinos solo its not always a fight
Utah is flexible
It is only supposed to fight large game in packs
Hottakes:
Make food capacity scaled by 30% of your weight.
Like crocodiles can eat 20% of their weight in a sitting
Meaning deino should fill off a teno ir carno
Rn when I play as Utah as a juvi I just hunt dryos I literally have to kill 1 dryo and then I sit until I'm adult the whole dryo feeds me
Last I heard an adult dryo doesn’t even fill you
When I reach adult I usually have 50% hunger but that's still enough for me to run around and find something
My water runs out faster than my food
When it comes to dryo, it should be enough to fill 3 Utah’s
Now
When it comes to stego or Deino..
That should be a fucking feast
That’s what, 225kg vs. 6000kg - 8000kg?
I was playing as carno earlier group of like 10 we killed 1 adult dieno was gone within seconds and everyone was still hungry
Even after utahs are done with a atego or dryo there should be leftovers but rn they vacuum it up like it has the density of styrofoam
Gore my beloved
Yes
Will be cool seeing stripped skeletons around
And dinos with their organs munched out
Crocodilians would be able to thrive off god damn zombie corpses if they existed, that’s how op their immune and digestive systems are
If it’s a body part, a crocodilian wants to eat it. So it makes sense that deino will benefit off any meat source
@bold stratus that is why its still in testing
@echo bridge very interesting concepts and extremely well written and formatted. However, CC, as it stands currently, is really only a short term solution to get the upper hand in the fight, it's rare it will end a fight or scare off a pursuer. Magy, as I see it here, will likely be still messed with, although, if the tail whip can be used while running it could potentially whip off attackers.
It's certainly capable of endurance and brawling, primarily endurance, but would its tools allow it to make an escape, or be like a tenonto, where fighting is something you commit to?
It does seem to have options when it comes to brawling and escaping with a fast and efficient stam regen, but it hasn't the speed to escape. It needs tools that would scare off would-be predators
It mainly depends on what its fighting
Because some stuff is small enough to where it is strong enough to commit
And for a majority of the roster it isnt strong enough to commit and has to run, but due to lacking speed it needs a dissuasive attack it can use during the chase to fight off cantankerous approaches from its pursuers so it can out endure them and escape
I can def see where the "allo issue" is. Magy would have zero special tools that I can see to reliably scare one off
All of its "heavy" damage and effect attacks would use considerable stam, but not enough to where its 100% stuck like Teno due to not having the speed to play as dynamically around that
But something like the tail whip and maybe shoulder bash wouldn't be that expensive, but trade their usage in mobility for being able to do serious damage on their own
The standing up on hind legs is very cool, and would be an intriguing way to eat, but even more-so would be an awesome way to warn predators you aren't fucking around with that powerful stomp
Its main tools against something like Allo or Alberto would probably be detecting them first and leaving before they can get in range
Could lead into that and Magys dietary versatility by making it have a strong sense of smell for its size
How come I went and grew a deino for half of my day came back ands its gone? second time this has happened in an offical server.
If Allo is going full lion
Its range is fairly short due to tiring quickly by using so much energy to move so fast for its size
Alberto is the real problem, if it's like legacy subrex and has endurance and admirable speed
How would it detect them first?
Scent
Higher camera when reared up
I def like the higher cam
Speaking of diets, what environments would you see magy primarily living in? I'd imagine jungles, forests and the like
Anywhere with trees short enough for it to eat off of
And wherever it gets it's bad taste from
Foliage to block lines of sight and increase the chance it can smell something coming and block their path with objects
Which is why I kinda want Magy jump
Its smaller than Teno and has similar limb proportions, so why not?
I'm glad someone is actually willing to create an in-depth design doc to at least speculate how this thing would work rather than brush it off. Your work is impressive, I like how you format and describe everything to give a proper mental image of how it would fight while staying true to given concepts.
Thank you!
how come I went and grew a deino for half of my day came back ands its gone? second time this has happened in an official server.
well thats kinda a bid deal. so stupid. I cant do anything about it?
Just play on freegrow servers for now tbh
Not really worth growing big guys on officials unless you plan to brawl to death for fun instead of logging
@echo bridge good magy doc, I have a few things I'd personally add but this is a much better read than the 50th "remove magy" or "give it poison" suggestions
Thank, you I might add some comments I made earlier to the doc as extra notes
one note I have is you didn't give a range for walking stamina regen, which is a seperate value from standing and trotting
Oh right, forgot about that
I'm curious what you had in mind for armor, I've got a suggestion of my own kicking about and would like to compare notes
Updated stamina timers
(120 second run time, 30-45 second sitting regen, 75 second standing regen, 90 second walking regen, 120 second trotting regen)
Weren't asking me, but I'd like to see Mechwarrior style armour, where it's straight damage reduction but every attack also depletes your armour
So if you get hit a bunch in the same spot it will start to really hurt
I've got armor depletion as a part of my own suggestion, I'm just curious how Qubaal has theirs set up
mine relies on the secondary damage types, CC, Fracture, and Bleed
each having unique interactions with the armor's damage reduction and the armor bar
Yeah
Itll probably need to have that serious of stam to deal with predators it would prefer to run from
Carno Charge, Cerato, Allo, Alberto, Small Carnivore packs, etc
And it likely isnt going to have the speed to deal with it
35 kmph is pretty slow for being smaller than Tenonto
Yea it's slow as
It could feasibly be pushed faster than that
depending on the style of run they go for
Yeah. Like if something has thick scales it would take a Utah a while to even get through the outer layers before it could start actually bleeding
I prefer speed over stamina, but there is a gif animation that has Magy going like, Dryo speed that tap did
depending on the scale of the Magy
Yeah, I was mainly basing it off of the run anim we were shown ages ago
But that could change
Look at e.g. Hippos, they have big thick fatty layers that they just don't care if they take big gashes to. It's only if something manages to dig through all the outer layers that they get in real trouble
Magy going Dryo speed would be ludicrous ngl
And I was previously stated that Tenonto would probably be the fastest quadruped
So Magy being faster would be a shock
And Tenonto is already focused on commitment and speed
I based my speed estimate off this, which is super trustworthy since a drawing can break its own anatomy /s if that wasn't clear
Magy being more lenient on that in trade for some speed would make it function more separately
Yeah Tenonto being the fastest quadruped is pretty much locked in, that does mean that it could go faster if Teno in turn goes faster, but the extra speed may simply not be needed
Yeah
I feel like magy is a bit too front-heavy to be able to rear up on its hind legs like teno does
Especially if you balance that out with stamina
But a lot of the matchups that matter against arent gonna be in the game for a while, so itll probably take a lot of tweaking and tuning over time to get it right
most of that neck was hot air tbf
Sauropod moment
I just want the objective of running to feel different for both creatures
Yeah, I'm sure it will simply by virtue of the two having different playstyles
Teno runs to attack mainly, because it has to commit eith its stam dein and its fast attacks + extra speed helps it with that
Magy runs to defend as all of its attacks are too commital and have clear windups(stomps shoulder bash, and neck trip) to really benefit off of speed therefore it goes for endurance and outlasting its opponents with both its interrupting attacks and its armor and stamina capacity
I'm hoping to see more variation in trott speeds, having some dinos with short fast sprints but nice quick trott to make up for it
I gave magy a few more attacks than you did
mainly cause I bound stomp to alt LMB
while I like the fact that you bound it to a non attack key, might I recommend space instead
That looks like, what? 36 km/hr?
I can get the post where I did the math if you'd like
Sure
I mainly worried about having some attacks be camera bound due to the agility of most small creatures making going for those consistently very difficult(which Update 2 Teno had issues with)
So I just stuck with keybinds
So it depends on Magys agility
To address my bringing up of armor
In the doc I listed it being like a resource bar you have to regenerate after it gets used to absorb some damage
On creatures with heavier armor than Magy their bars would be able to take a lot more punishment and be able to take some stronger attacks
Also I missed your suggestion: what speed were you recommending?
Basically there being a limit of what that creature can tank
And if the attack that lands is within that limit(when it hits the armored location) the damage gets reduced and a formula is used to subtract a portion of the armor resource away
I've not got any particular speed in mind, but I found where I did the math
So basically shields? I think that would feel a bit artificial
Well that's what natural grown armor is
A shield
at the time that 53 was what Dryo had
now that would make it the fastest animal in the game
Mmm not too sure about the 9.5m covered per loop bit
Basically halo shields
But with damage scaling formula to account for the varies creatures with armor and their varied attackers
And having to have a healthy diet/obtain a special dietary source to regenerate instead of it being entirely passive and quick
I can show how I got that part, but it's not very related to the feedback
How long are those back legs?
it's less the back and more so how fast it accelerated with its front legs on frames 3-4 of the animation
Ontop of only the locational regions with armor having individual reduction values and upper limits
So Ankys head armor would break under some attacks easier than its body armor
I've got something similar, lemme scramble to find it
Or about how long it is
I used Nova's larger Magy size estimate
I've got something similar set up on my armor suggestion, how does fracture and CC play into your armor?

