#general-feedback-discussion
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subadults would have a tough time too
a sucho could realistically just stand over them and hold their head back
of course small subs
probably
Random footstep sounds would be out of place as ambience, it should only accompany things that are actually there or if you are under the affect of dilo's hallucinogens
The suggestion itself isn't that bad, but the way it is formulated makes me dislike it
Too many people try to work on their rhetorics here, and the result is often more annoying than convincing
it's very weirdly written, yea
i think that evrima feels less scary than legacy, probably due to larger dinos and scarier nights
There is no nocturnal predator in evrima yet
So there is nothing to fear during the night
True, very true
ok guys i just read my text and i have to say ye its weird 😅 i will change it up
I'm excited for the night vision and troodon update
ok i changed it up dont know if its better though
@odd sedge that's a perfect mix of variety and naturalism. I'm really happy with that. Don't want to see another BoB customisation, those dinos are ugly af.
Nice brownish red
Though some dinos can have bright colors
Like ovi and hypsi
Oh absolutely
That's true tho
Don't wanna have any bright pink rexes with a neon green belly running around tho
Yea, I agree. I love the natural style, but distinct animal colours would be very much appreciated
I would love to see a 5th call like a mating call
hold for mate request, press for group request
Like that
@odd sedge I agree with @limber hull, solid idea. My only contribution would be maybe adding shades of green, and also giving options for frills or small tufts of feathers (like on their head or along their tail) which have the full range of colours and patterns. From a realism point of view, skin tones are chemically limited to the colours you suggested, but feathers (and scales/carapace) can be pretty much anything, including iridescent
I made a suggestion a little while back asking if we could have long and short press versions of all the calls, hopefully they consider it
If playing dead ever gets added in any form it should be a perk imo
Same with more advanced scent system mechanics like different footprint colors
i hope that if playing dead is added someone discovers how to do it running full speed as carno down a hill so i can watch him roll the whole way down violently
It would be interesting if playing dead was paired with a really strong perk and it would automatically happen when you drop to a certain hunger percentage
Like the dinosaur gets incredibly weak but you could also turn around and use it
nesting is gonna be vastly different to how it is in legacy so idk if we're gonna have the same "put food in nest" mechanic
Yo @bold stratus that's actually a really interesting idea... Obviously not super useful against those wanting to eat you but maybe an option to get that teno group to leave you alone
As long as they made it so you didn't give off the usual carrion smell effect it wouldn't be that OP imo
How would that even work? You could smell if somebody was actually dead or not.
Most of the time roaming herbi groups wouldn't bother to check
Heck I've gotten away from a teno as a Utah because they thought I was dead when I was stunned by a tailslam
I'm referring to the original suggestion. The suggestion was that the ability could be used to lure in hungry carnivores. Thing is, there are so many things you can do to know if somebody is dead. And you can only unlock this ability at 5% food, which makes it completely useless
Oh yeah that bit was a little janky... You'd need to make it so that attempting to eat a fake dead person did bite damage and made them do the hurt call
And people will use it to hide better than laying down
What about when it's raining
... true
Given you would also need to stand up before attacking it would only really be useful for carnos luring utahs out into a big open area... And if you were under 5% food you wouldn't have the time for a long-term bait like that
I don't think it's strong enough to need the 5% food requirement, but it does open some interesting tactics
a misty swamp at the break of dawn sounds absolutely amazing, both in gameplay and aesthetics
Yeah especially if sounds carry super far like they do IRL... Legit one of my favourite ideas on here to date. I'd love it if there was an area with comparatively high AI that was also perma-fog... Make hunting and being hunted that bit more spooky, and potentially a good spot to run to if you have really dogged pursuers
Fog is also a great tool to limit draw distance in busy areas and improve performance on low end machines...
depends how the fog is done. If the fog is done as particles, it will obliterate low-end, but I'd imagine they'd know better
i'd certainly hope they know better, but history would say they dont lol.
Nah, basic fog is super easy in most engines, including UE4... It's not done like a volumetric cloud, just a simple distance thing like all your old school games always used to hide model pop-in (think like original Resident Evil)
There is also volumetric fog but it's a bit more performance heavy... It scales with the global shadow settings so users can choose how pretty they want it without much trouble.
According to to the UE4 docs a 970 GTX running at 60 fps would drop down to 50ish on the highest settings (and much less on lower), so it's not that bad; fps drops would also be offset by the reduced draw distances so you could potentially see improvement on low settings for low end machines.
Sure is pretty though
Wrong channel
As much as I love fog, it shouldn't blind totally blind you tbh.
Like of course you won't see very far but at least, I'd like the scent to get a little revamp so we can know in which direction we're heading to while there is the fog, so it helps similarly to a map.
Also yeah, it could depend of the areas. Inside of the forests, high mountains, swamps and such place must get frequent fog effect but not fortunately all day long.
It could also depend of the weather : stormy, rainy, wet etc.
If you let yourself be bucked off you deserve to be vulnerable, your target earned the window to kill you. The only thing that should be fixed is the pause when you voluntarily dismount while you have stam left
@barren zephyr That looks amazing, maybe it could be part of the ancestor system way down the line
it'd be neat but sadly can't see them trying to do all those hybrid models until the real ones are done... can't see it being a thing for years if ever
and there will be people who get upset by not-real dinos being added when there are still actual ones they'd like to see
Hybrid herbis would be no worse than the fake jp abomination calling itself a utahraptor or the kaiju carni strains. As of now they haven’t revealed anything at all for herbis, they probably plan on just neglecting them while carnis get cool strains and more niche diversity
Hybrid herbis would be cool looking and better than nothing
herbis need an alternate to strains
if you give carnis all the cool shit, people wont play herbi
Yeah theres like 0 reason to play herbi aside from being a fan of the animal you’re playing, especially since social capabilities are reduced in evrima
I mean, people rarely play herbi anyway (at least, RP)
Theres sort of 'strain' instances in herbivores in nature, for example parasites that cause snails to grow double the size and devour everything while completely deleting their ability to reproduce
Yeah dead faction, and it will just get worse if it continues to be neglected
Instead of nibbling on grass i could imagine a strain trike or stego knocking over trees and overturning soil and just being a walking ecological disaster
Something less powerful but easier to obtain as a tradeoff like the magna strain (similar) where an herbi sort of evolves to the horrible ecosystem balance could be something
Yeah
I think we got to sort of accept that most people are going to play The Isle as a "dinosaur fighting game" and the only herbivores which will be regularly played are the decently combat capable ones
Or something related to the strain plants
If the devs go forward with supposed brawlers like pachy in the way that was discussed then even most brawler herbis wont be popular choices
It's like the stats of HP, grow time, speed also have one which is (needs meat)
Balancing pachy around mixpacking
Yeah ruining pachy over some shit that the admins should be moderating anyway, what a sick joke. I hope they dont go through with it
Ya, everything needs to be balanced for mixpacks or there needs to be a mechanic which discourages or nerfs it
No there doesn't, all you need to do is just have admin tools so admins can ban mixpackers
Its simple
Mixpacks should be moderated, they shouldn’t ruin an animal, especially one on a less played faction, just because some idiots like to misbehave
As the roster gets bigger it's going to be harder and harder to convince people no, I want to play pachy so you all need to start and keep pachys so we don't mixpack
Or you get kicked out of the group
I dont want to touch pachy if they ruin it for that shit
ATM it's not so hard - big teno groups are easy
Stegos are super strong but only see use in mixpacks
Stegos are easy to juke and can be soloed by a dryo
Or I should say: are only worth taking in mixpacks
Dryo is busted too
The killsquads like to take a couple to assault croc pond, use them as dieno busters
And hypsi is only good in mixpacks
I've still not seen hypsi used effectively
Hypsi is good to blind dinos for your friends when the dinos arent paying any attention to you
Or to just blind unaware people to troll
Maybe the mixpacks that I've vsed just aren't good with them, but they never seemed to make much difference
Its pretty situational, overall it is a pretty useless animal
Like vs us tenos substitute anything for a hypsi and the mixpack is weaker... When you killed them they might come back as hypsi so they weren't a useless baby but
Colouration will be a buff for mixpacks too
I've only been successfully blinded once and it was because I was just standing there
All the other hypsis just miss and die
Blinding is a bit stronger against crocs since they can't seem to wash it off in water
But yeah still useless, the hypsi is more of a threat suiciding and blocking your mouth for 3s (for a carnivore)
They should program it to where if you bite while you have something in your mouth you drop it
Abusing the auto grab is funny but its unfair
It gives utahs a fighting chance against a dieno if they have the courage to die for their cause
I mean if the deino is too stupid to just go back in the water maybe
Lots of dienos assume they are invincible, at least when hungry and trying to steal a meal
Or at croc pond where there's not really anywhere for a bleeding adult to hide
the body dragging mechanic as a whole needs a lot more polishing tbh
@sonic coyote I think #723294838610722847 is what you're looking for
It's that kind of creature that will grow in no time and breed like bunnies in order to survive.
Safety in numbers, one or two hypsis will always have to die from an attack while the rest hides
@limber hull I like your idea. But I wanted to say that the 4 call is more meant of an alarm. you see danger and you call out to alert everyone that there is danger, more so then 'help me'. At least that's the best use I found with it when in groups. It's a quick way to go 'I see something that can kill us' without typing it out. The moment someone calls out like that it tells everyone to be alert and see there is danger and to hide or be on guard. It can also be used when being attacked to warn others to run for their lives cause you were attacked and are trying to deal with it without typing out 'carno' or 'utah' kinda deal. When used as a warning it's much more effective then as a 'distress' call.
Anyone know about a food and water bug. Currently I've safe logged, killed my Dino and re spawned, and yet my hunger and thirst constantly drains even when eating and drinking
@golden iron you do realize the 3 call for Deino is realistic right lmao
Crocodiles couldn’t roar, but they growled or fake bit to scare off creatures or threaten them.
@golden iron I can see what you mean the old deino 3 call is more intemidating it seems like the devs wants to go for a realistic tone.
Get the 3 call from that preview video into the game
it just feels weird, like it should be an attack not a 3 call. Its scary too for a second, you think a cannibal deino is attacking you but they're just 3 calling
is the carno 3 call like legacys? if yes I can understand the animatiom is weird but the I think the sound is ok I hate the 1 call though xd
yea like legacy but more reverb/depth
haha tru
1:56 Please
Locomotion and behavioral extrapolations of large crocodilian, genotype Deinosuchus.
Highly dangerous aquatic predator.
http://findtheisle.com/steam
#TheIsle
#Deinosuchus
#Animation
honest carno's brodcast is unoriginal
is it just me but I hear dragon sounds imputted to the brodcast 
Eh, I don't mind it
yea that old 3 call is perfect almost
I mean it’s literally a threaten bite lol
or at the least make the normal attack look like it does in this video, then you can keep the 3 call the way it is
just imagine your right next to a deino and it 3 calls you

feels like its gonna chomp on you especially if your a baby
its just too close to the regular attack. It should absolutely be more unique
but at the same time I feel like its the best interpitation of a 3 call
if you remove the bite animation it would feel like a brodcast
did that head tilt bite not make it in the game? I dont think ive seen it ig
pretty sure it didnt make it
imo dieno 3 call is perfect but many 2 calls need work, and carno 1 call is seriously meh
It's not a roar it's a stage 3 emphysema blaaaarg
unironically an anky should launch a utah into orbit like that if it smacks it with its club
troodon is bad animal

@wintry cipherThe stun on miss could be lowered a bit, but preferably only when utah no longer has a "slot" pounce, so there's actually punishment if you pounce the wrong part of the prey and similar. The knockdown I think is fine, if you don't get off in time/lose out on stamina, you should be more or less dead unless the prey is either distracted or lets you live for some reason. Carno have that weird cooldown on charge, and while there's no "stun" on miss for them, tenontos tailslam costs a decent amount of stamina. Both attacks are also something you need to aim and that can be baited and juked, unlike a pounce.
As for your issues with pounce, I have no idea what's up there, but I've been utah a fair bit lately, and have yet to have any issues with hitting my pounces, barring if there's rubberbanding going on or similar. Otherwise it works just fine for me, and the few times I've missed it's been relatively easy to look and see why that happened (bad positioning/too far away and similar mistakes on my part). So not sure why you have such issues, but it doesn't match my experiences at all. Maybe we could test it on some server, see if we can hit each other there or if one of us gets better results for no obvious reason.
I've not had issues with Utah pounces but I've given up trying to land dieno lunges on tenos. 3 for 3 just went straight through them.
I'll find out how deino works for me soon enough when I'm grown and can find prey that isn't another deino :p
I'd be willing to give it a shot. Just need to cool off after that. Its bad enough I'm disabling the pounce key so i dont fuck myself with a missed pounce again.
Pounce dismount is too broken anyway, no reason to use it most fights
I can agree with the knockdown statement though. But it takes a whopping 4 seconds to recover from a missed pounce; way too long imo.
Especially when considering tenonto and carno
likewise, pounce takes a lot of stamina, so the tenonto argument with stam doesnt hold up well
@wintry cipherI'll be happy to test any time you want, because if it's that bad for you, then something is going on. I doubt my performance or luck is that good that I'd be doing as fine as I am if there's some common issues with the pounce.
I'd say once they remove slot pounces and fix the dismount it will be pretty balanced, maybe a small reduction to the missed stagger
Yeah I'm literally next to the server locations on some places with 32 or less ping so its not my server performance.
You could remove the stun on missed pounce completely if there's no more slotting, and actual knockdown if you pounce the wrong part, such as head and or end of the tail (or death if you pounce a stego tail for that matter).
As long as the Stam cost was appropriate it might work
So you'd have to make sure you land on the flanks of the target, or at least base of tail/base of neck and similar or you'd just fall off like if you hit a tree/ran out of stam.
pretty much
That way you get a free "miss", if it's an actual miss, but if you misaim the pounce, you still get into trouble.
I like the idea of pounce being a high risk, high reward strategy
@wintry cipherLet me know what server you want to test on, I can come on about now, just growing a deino at the moment so not really busy :p
ill hop on and check which ones are open
With pins as strong as they are I don't think they could get rid of the missed pounce stagger
....though actually without a test map we're kinda screwed
Grab one of the community servers and get an admin to help
Yeah, we'll probs need that, hard to test otherwise.
There's a few really friendly ones around
@bold palm is pretty nice, they might be happy to help
im on Lost Paradise if you want to test it. just killed a dryo at center so you should be able to find me easilly enough hopefully
more in the forested area though
Thelostparadise/norules/freegrows
Okay, I'm in!
-380, -499 since that might help
Honestly with Utah pouncing the wrong spot like a carnos head, the carno should ram it whiles it’s in the air, damaging it and knocking the Utah to the ground
Not really, my coords are different, but I'm at the beginning of the shallows here.
Might be worth taking it to DMs @wintry cipher @cyan flame and reporting back your findings 🙂
Server lag should be fixed rather than balancing an ability around the lag. It makes sense that a teno isnt punished for a missed slam too since it doesn’t control the confrontation and is on the defensive. A Utah pounce can miss due to server lag, but it can also basically teleport the raptor onto somebody because of it too
After testing we figured out it may have something to do with my aim. Going to have to keep testing but we had wonky results.
So now i need to figure out if its me or the game
essentially:
- landed a pounce despite missing/being off to the right on my screen
- failed a pounce as i had teleported to the left
- landed 2 pounces
It is definitely the game sometimes, other dinos attacks suffer or benefit from the desync as well, so it could be a mix of both
Well, I'm sure they are doing their best but it's not like there is just a switch labelled "Server Lag yes/no" that someone forgot to flip
Coding a server for 100 players ain't easy, it is possible - pubg et al proved that - but it takes some know-how
Like sometimes a stego tail will snipe somebody 6 yards away while other times it seems to harmlessly pass right through a teleporting raptor
It is more obvious with utah pounce due to the recovery time and the fact that the ability moves your dino, hopefully they figure out the desync in the next couple patches
Anticoagulent mega venom that leaves steady blood trails visible without scent would be 👌
Even so, I suspect there's something going on. I seem to land my pounces pretty much all of the time, or if not, it's more or less clear that I messed up. So Keit seems to have far more of a problem, and while it could be performance/server only, it seems odd.
I never worked on a MMO style game but have had some exposure to netcode, and balancing client-side hit registration with server-side isn't easy.
I assume you have a decent FPS @cyan flame
If you can call ranging from 10-30 decent, sure ^^
... oh, that might be contributing
If your FPS is falling below the server tick rate it could be doing wonky stuff
Still, I manage my pounces just fine, so not sure why it works for me then xD
Oh right, it's @wintry cipher that's having the issues not you - sorry brain farted
my fps is over 100 and my ping is under 30 normally so 🤷♀️ i have absolutely no clue why im having these issues unless im being ghosted on actual numbers. but yeah. just gotta keep testing i guess
erik landed his each time and mine was all over the place
The only possible answer is the game heard what you said about its mother and now has it in for you
snort LOL
ive been playing this thing for 1.4k hours and been a mom for that long so i dont think so 😂 tbh though this wierd performance stuff might favor me in my shenanigans to bait enemies into going for me so my pack can attack safely. whereas if i go offensive i get screwed. its wierd
If you can teleport around for others might be useful haha
Might be worth reinstalling it? If it's been fine up until now maybe do the whole uninstall, delete profile folder, reinstall
@bold rapids how would Megalania stop other big predators smelling the blood and stealing the kill?
Komodo dragons are pretty much the only big predator on their island, not sure how Megalania could reliably chase prey for that long without getting challenged... Unless its venom also made those eating the corpses sick
Just the same as any other dinosaur being approached by smth bigger than yourself, you dont
Although ig megalania does still pose a pretty good threat to bigger dinos
Also that point of making the corpses unedible to some other dinos is actually pretty cool
Maybe not inedible, but maybe the corpses start out partly rotten so only carnivores who can normally eat carrion can safely eat it
If a carno or Utah did it they would get food poisoning and all the effects with that... If they were hungry enough it might be worth it, but casual ones might reconsider
A Cerato would probably be fine, though
Why do so many people think its a good idea for ptera to pick up dinos
Popular media
I mean if you stick to what I think - 1/4 weight - would be very little that they could grab
Half grown dryo maybe, if they were dumb enough to get caught
can it even pick up a compy
Not with those feet
It's pretty damn hard hitting little fast Dinos anyway, I usually end up just landing and chasing them
Most of the targets in that weight range would die to a single beak strike anyway - 50 damage to 30kg targets means only a juvy Utah would survive a body strike
They'd carry with their beak, just like they do with fish
Considering they catch and carry 15kg fish why shouldn't they catch and carry 15kg dinos?
Apart from the obvious balance concerns
i personally want to see troodon in more than dilo
dinosaur essence 
im pretty sure they are talking about scent
imagine the pain of sorting out nearly 60 unique colours for dino scents
We only need slight shade variations to show the major groups. Doesn't need to be "oh that's a Cerato" but "oh that's a carnivore therapod" would be good
Or at minimum "that is/isn't my species" and ideally "that is/isn't something that's supposed to eat me or be et by me"
you saying "magy" and then "carnivore therapod" threw me way off
IRL animals have their prey and predator scents programmed deep, deep into their brains
That better? Lol
yes
magy turned out to be a theropod confirmed
Plus there are more tools than just scent shade - I liked the idea of having different smoke effects for fresh tracks, so it's easy to tell what something is when the tracks are fresh but as they get older (and the smoke disappears) you need to get closer and actually look carefully to work out what it is
dimetro max weighs in around like quetz weight
which is half utah weight for reference
Presto better
works for me
I dont know much about dimetro's wait.....I should do more reserch next time
Imagine spending 2hr growing an absolute fodder psuedo-mammal
Dime would get mugged by everything on the island
I just used this as refrence for my dime concept
man even taco can kill it (joke)

Prehistoric wildlife moment
lol
Dont trust PW's charts, unfortunately they are some of the most common in search results but they are notoriously inaccurate
oof
Anyway. Presto besto, this man could do the job
well thank you for notifying me
The thing is that, it actually is good that things like pounce and lunge are kinda punished if you miss as they are ambush mechanics.
But the main problem here is the latency and rubber banding in the official servers, and even unofficials, that need to be worked on and corrected.
yes the pounce punishment should not be removed or shortened, lag should be fixed instead
agree
lag and bugs are the biggest down fall for this game
If you're solo, it's your best way to kill something quick.
You pin it down and just best the shit out of it
But once you're in pack, you try to do a relay strategy with your teammates on larger animals.
Like, very large animals. Medium sized ones kinda sucks to attack as you cannot be a lot to pounce.
Let's say you all go for an Allo, that could use its grapples to just kill you if you try to pounce, and you can only be 2 to pounce it, while it is almost 6 times your size.
Your tools aren't done for it.
well lucky for utahs they could just choose not to attack the allo in the first place at least
pounce is both an ambush tool and combat tool
dime would get slapper by like every single dinosaur
Literally a dryo could bully it to death

Though to be fair a dryo can bully a stego into submission and kill sub utahs
Idk i dont think dime would really be worth the resources to add, its like a worse case of magy
could probably share a lot of animations and assets with spino
but like... what's the point
Not even, dime is a quadruped
oh right, yeah
Our spino is built like a terrestrial theropod, it would be more comparable to megalania
I mean is there a place for a small, fast water herbivore?
Like a worse megalania
I assume all those big sail dinos are meant for swimming or actually sailing
Fast in the water? Atopo can fill that spot easy
What's the atapo?
oh neat
Basically, water dryo
is that like a bill for finding crustaceans and the like?
I think he eats kelp
yeah that would fit in if we got tide pools and some big water stuff
and I can't imagine deinos would share their rivers with anything
Atopo and notho seem to be common subjects for a coastal aquatic pair
He be like
.___.
He know he cute
dammit discord formating let me make my ascii face
Add that thing and make Austro coastal too.
Coastal environment please
atapo seems like a great choice for AI too, if that's not still too divisive
Maybe only remove the spawn cooldown for it you die as a juvi, but not as a whole
Yeah like cooldown only if you're below 45%
As a ptera main, they lack any and all of the equipment needed to do a water takeoffs. They lack oiled feathers and air sacs to trap air and float, they don't have big underslung webbed feet to water-run or launch, and they don't have large low AR wings to push themselves out and up with or just the bulk wing area of e.g. an Osprey to flap out vertically. Ospreys also rely on carrying prey with their claws for takeoff - they get their whole body into the air while the fish is still in the water. Ptera wouldn't be able to do that, either.
The awkward slow way they swim on the surface now is actually fairly realistic, though in reality they probably (depending on shoulder configuration) would have been able to dive and swim underwater just fine.
If we really want ptera to be diving birds, let them swim underwater quickly and rely on building up speed and breaching to get airborne easily, a bit like shags/cormorants do.
I can't see anyone ever wanting to dive and swim with dieno a threat anyway, and giving them the ability to see through the water would be crazy OP for mixpacks.
So unless we make them fast underwater swimmers, I really think that they will be closer to big raptors than proper seabirds in the water. https://youtu.be/oznph6m9lOs
This Eagle landed and swam across the entire Mississippi River.
At least that’s true for Isle ptera, irl Ptera was a fantastic swimmer. Guess it has something to do with keeping it from leaving the island
Is that known or inferred? Typically most diving birds either use their feet or have stubby wings, not long ones
I don’t know much about it, I just know about studies indicating that Ptera was well-adapted for the ocean
An admin chat of some sort where the admins can talk to you could work, but adding global back is not good for the game
I mean if they spent lots of time out at sea like an albatross or such, they probably had to have a technique to get airborne if they landed, so that would support the water-take-off crowd... I just can't quite picture how they would manage it without way more bouyancy
They probably had some sort of adaptation to keep them from sinking
We just can’t see it in fossils generally
If they had a lot more muscle and such around their feet they might have been able to use them like a porpoise tail and swim competently
Well, they already had a fair bit to do their land launches... But you know what I mean
fuck global chat, played legacy and it legit is a bunch of uwu raptors talking about how "cutsie wutsie" their baby is and it's the worst shit ever

Is it really that bad
I mean it also made it better when you KOSed them and then they came back in and started crying about it
I miss the rage from kos victims in global, but jt really should only come back for sandbox
Oh my... Yeah we don't need more opportunities for people to be toxic and earn breaks from TI
and since everyone was in global, you never got to talk to any of your species because they never wrote in local
All the “say a for allo egg we have so many babas uwu” “come be our sibling uwu” was cringe as hell though
Aint gonna miss that
that is scarily accurate to how they talk
Yes it is disgusting
Its fine for sandbox though since those are usually deathmatch clusterfucks with no rules or reason to play normally, but it can stay gone in survival
Just like add an optional admin chat or something so people who want to talk to admins can do that
But global sucks and I hate it
Look I don't usually judge if people want to be all... That... It's better than being edgelords
But yeah... I don't really think that is value add either
Give servers the option to have global chat and leave it off for official, make everyone happy
Discord is the only global I need
Just don't add global at all
I remember playing in a carno group and some dumb ass rex was ambush walking out in the open down a hill talking shit like “fight me carnos i bet ur scared” like lmao
Lmao
Every carno and dieno 1 call spamming to bait would be just smashing that global
People talk about carno 3 call breaking immersion bit look at global lol
I had an idea before for x-species chat - it's too poopoo for a suggestion - but what if other species nearby could see your chat, but it was all garbled
So you could sorta maybe make it out if you were a close species - But the further apart you were the less sense it made
It could be something like symbol substitution with some scrambling so that if you sat down and really tried hard you might be able to translate dryo into teno or something
But no way could a stego understand a carno
Clear cross species herbivore chat could be an option in unofficials where there are rules to prevent herbivore deathsquads
Just not global levels
Global belongs in sandbox only
Also: died to admins? 
Slayed?
@lavish root thats legacy. Legacy won't be getting any updates so don't bother
also its the only counter to tail riding as pretty much every server has alt-turn off. you do that everything that isnt utah goes extinct
@barren zephyr good idea but id give some feedback to your suggestion. It should be an option like if an admin wants to have a pack limit to his/her server. The admin can change the pack limit for any creature for example he/she can make utah pack limit to 6 or 20
oh ok
@barren zephyr an interesting idea but I don't know how it would be mechanised and it seems like it would get needlessly frustrating. Cruising through mid with your 3 teno buddies all of a sudden wtf? Stressed? Why? Oh there's another teno group across the river... Spam species chat telling them to gtfo... Etc etc
Plus if it doesn't count for combat then what's the point
Diets should naturally set soft area species caps
I know why you are suggesting it - I've had a similar one - but the exactities and the other unintended outcomes need a bit more thought
I want to see more soft nerfs to mixpacks and megapacks but it needs to be intuitive, focused, and not abusable
Megapacks almost never work anyway, even now - too hard to keep organised and people just avoid them until they disperse or starve
Making everyone debuffed when too many people turn up will also lead to toxic behaviour towards newcomers, or groups just randomly killing others to keep numbers down
Shut up man 
@lavish root stop mentioning legacy they arent touching it
@swift dew agree but that mechanic is an important part of fighting dienos atm so let's let that balance be fixed before we push too hard for it
the fact that deinos can't just drop something and bite you? I don't want combat to be about abusing game mechanics
Me either, but love it or hate it they don't need that buff right now
I say this as someone who has been a dieno with a mixpack relying heavily on that bug to fight me at pond
Using baby crocs to inflict bleed to find me and prevent me from biting if I got them by mistake
Hypsi too
All that + less shallows please
I'd prefer a deino that doesn't have to walk out on land because everyone drinks in easy spaces
Map overhauls are coming in u4 I believe, and yeah shallows is so broken
Plus the sound bug for underwater sprinting and river bottom walking
Plus the hit registration issues with lunge
You know I honestly can’t even disagree
new alberto model makes me bad feels
looks like one of those toys that you gotta prop up on the shelf because it doesnt stand up on its own lmao
Which is which?
I don't really like any of them... All but the bottom right look like they have dislocated their hip and that one is yucky for other reasons
So fan edit is one that they want?
New alberto looks like a pug...
we don't have enough development information. usually I keep some exitement for updates with new data regularly by PunchPacket but it looks like for this update I lose the excitement due to lack of information ... and you? what do you think????
better than being hyped then being disappointed when the update comes out
I mean, all in all if you think about the things that are coming, there could be a lot of hype.
Diets with fruits, other foliage etc, fractures that will make the game more interesting, a beautiful new map, New playable soon...
But you just don't really feel hyped for some reason. Sure, it's an ecstatic feeling every time you get isle phase two or those sweet sweet ✅ 's in roadmap updates, but I think there should be much more U4 or U4.5 stuff in isle phase two, rather than nights or weather, to actually show people what to be hyped for
all i mean is that it would be really good if we had a little more content to keep the excitement going. Usually I watch the smallest news every day, but for a while now I have found myself forgetting the isle and yet it is my favorite game !!
The devs understandably have to keep all of their plans secret and under wraps until they know for sure its going to be a part of the game (e.g. they've put it in, tested it, and run it by qa). When they say everything they're planning to test and add, and it ends up having to be cut for whatever reason they decide, people get angry and accuse them of scamming and etc so its best to just not say anything that can change in the future
To be fair they are absolutely doing the best they can despite that, especially punch, going as far to say what he's not allowed to share and answering the communitys questions on things he can share
Id rather things not be announced until the update where I'll be pleasantly surprised by it than being surrounded by constant fanbase drama
Same I prefer that they say nothing and having good surprises
Dryo could use its roadmap eye textures, but so could Tenonto— Ovi and Troodon should get their concept pupil shapes too
I want more landmarks other than a giant river. Half the time if you wander away from the river, its just all jungle and fields. Its easy to get lost. Its boring too no point in exploring or owning/fighting over territory. Even the river gets bland because go down stream its to tell how down river you even are
yea the map rn feels bland
You can't own territory
not "own" but like patrol a landmark for hunting grounds
water
acess to mates, good nesting areas
etc
😐
that what I did in legacy
It will get better with nesting.
I cannot wait for that update, because it will finally start the days of packs of carnivores or herds choosing their hunting and nesting grounds, where they will learn every little inch of their territory to get rid of any dangers
Funny joke
If stego got even slower its stamina should be drastically increased, and it is currently very mediocre with its defense
Stego is in fact good at defending itself currently, otherwise I would be seeing Stego corpses on every server I play on
I already see that
I see stego corpses everywhere
I don't
I almost killed a stego as a dryo and would have if its friend didnt show up
Stego is trash
Deino beats it in trades due to alt bite and runs it down too
The poor guy didn't learned how to play yet then
Stego doesnt need to be slower unless they also give it a significant stamina boost as a tradeoff
Its already boring as hell to travel as something as slow as current stego
Especially when youre just going to get mowed down by a utah pack that can easily dodge your only useful attack
they should make the tail swipe it has rn the alt attack
and upscale stego to its accurate size
and buff it in nearly every aspect
Yeah its a joke animal rn
5 hours to die in 10 minutes
If stegos get any slower they would need to be Merc aligned just to get taxi rides around the map haha
From a realism point of view I think you are probably correct - they likely just walked everywhere and rarely, if ever, galloped - but sometimes gameplay needs to trump realism
I wouldnt mind a powerwalk with amazing stam, it honestly would probably be less agonizing to travel with then, but it needs to be a low stronger
It is fodder, a punching bag to anything small and agile.
the tail swipe should be devastating to anything it hits
It already is...
Lmaooo
doesn't seem like it when deinos just tank it
If you think its amazing and you play utah then you are bad at utah
Deinos tank stego with alt bite easy
literally all a deino needs to do to kill a stego is stand in it and just tank it
When I said I play Utah, it's devastating to anything except Deino
Hit a Carno and while doesn't kill it, you're off of the fight for half and hour
A single dryo or utah can force a stego to hide its face
Oh wow stego can almost oneshot a small game hunter less than a third of its size how cool
You can force bad Stegos do that yeah I agree
Dieno vs stego is only bad for dieno if they get lag or jumped on land
So you admit it’s bad
Just because most people doesn't know how to counter bait or land properly their attacks doesn't mean the animal it's bad
Stego shouldnt be forced to shove up against a rock hide its face against one raptor or one pony sized iguanadont
Stegos are strong in groups but super weak solo
Baiting attacks when your attack is easy to dodge anyway lul
Hope the raptor is stupid enough
just hope that the utah doesn't know how to dodge one of the slowest attacks in game 
Easy to dodge and easy to land, hitting far away from its current hitbox
Nothing, especially something that takes 5 hours to grow, should need a group to be viable
A solo utah or carno does better
A solo teno does better
a solo fucking hypsi does better
Deino needs a group to be viable otherwise you get cannibalized by groups 😂
yeah, those cannibal groups need eachother to be viable too lmao
Oh wow deino's only threat it itself? Cool
I rolled one stego, got into a protracted standoff with a pair of carnos, and ended up dying because I had to go for water
Never again
You could say any lone animal is unviable because it will lose to a group of its own species
With that logic
carno isn't viable because it dies to a group of carnos 
But it isnt, stego gets put on the ropes by the isle equivalent of a whitetail deer
I mean, herbivores are meant to herd, and balancing solo and group play simultaneously is not exactly easy, but yeah stego needs work
herbivores shouldn't have to herd to survive
So the less populated faction should be balanced to be unviable unless they are grouped. Great design by agouti
Both valid points, but I stand by my statement
I can respect that
I'm not gonna get into arguments with a group of Herbie mains because I just don't have the time, I just think most people underperform their animal because they're just bad at playing it, seen videos of people using it and doing real mess to groups of other playables
I don't even play as herbis lmao
Lmao its always that argument in the end
Ouch
“Guhh durr herbi mains” you know it really isnt worth trying to speak any logic into anybody with that mindset either. Plus the only good herbi rn is tenonto, even i dont bother with herbis right now
Argue
A utahraptor with microwave potato IQ can die to a stego and people will say stego is balanced
I'm pretty crap at carno, and my ping is too high to really play Utah, but I've managed to mess up a stego with both even when they were packed with tenos... They are only really useful to mixpacks doing dieno dam busting
I am a shit player and i dodged every hit from the stego as dryo
I've seen videos of people easily 1v1ing stegos as utahs and carnos by just faking it into a tail swipe and biting the head
@lavish root you know they aren’t messing with legacy why even post it in feedbacj
lol that’s dragon's what, second legacy feedback in the last couple days? Does he realize
Gonna be honest I physically cannot kill stegos as carno but I can as Utah. I’m not sure if it’s a skill issue or.
you're just better with utah
Carnos have a much easier time with someone else to bait
Or a pair so you can wear them down
utahs have the agility to bait things alone
No, they're not meant to herd anymore than carnis are meant to pack. Some animals may be designed to pack for the sake of hunting bigger prey, but that's not the same as defending, nor should it be treated the same way.
Are we talking realism or gameplay here?
Gameplay is the thing that matters here. I doubt its realism for a single utah to kick a stegos ass either
Solo utahs and carnos are sorta common, I find them all the time when running around
And
Solo tenos are way rarer
Single utahs and single carnos are way more viable than a single stego who takes way longer to grow and is slow as fuck
Herbis want to group because safety in numbers, carnivores need to avoid large groups because of food stress
Plus stealth hunting
Herbis want to group but guess what? Carnis take up like 80% of the server
Herbis shouldnt have to group to be viable
Remember a few days ago when there was like 10 carnos grouped up in mid on NA1? They were absolutely undefeatable... But everything just avoided them and they ended up eating each other
And
I think I was in that group lol
I remember I was in a big carno group and they tried to eat me
The guys I usually play with prefer tenos, so I'm a bit blessed in being able to easily herd when I want to play herbi... But it's rough in your new or solo-ish players
Mega herds are boring
That too
Nesting will probably encourage more group and family herds
How will nesting help herbis when carnis can do it just as well
It will not make herbis more popular
It will help new or solo herbivores find groups
Less random baby stegos running around 1 calling looking for a friend
Gameplay, realism is always secondary to gameplay and balance, much as I like realistic gameplay at times.
It will also help carnis group, more carni groups to kill the less populated herbi faction
And I don't know, with diets, I don't think herbis will want to herd as much :p
Carnivore groups are always being pushed to disperse because if food stress, herbivores aren't
Nothing in the forseeable future looks like it will help herbis, and you want them to rely on herds lol
Diers will give herbivores food stress
Not that the big and weaponized herbis should be in groups, leave that for the less dangerous herbis where competition for food might not be quite as lethal to do
Even rn ive seen herbis kill eachother for a bush
It's probably safer for two gallis to contest the flower than two pachies, or two paras vs two trikes :p
No, that is misrepresenting my position. I was saying that herbivores will always end up grouping, and balancing that group play against solo play is difficult
You don't balance for group, you balance for solo, how is it so difficult?
Just balance them to be viable solo. That easy
Lmao no
Carnis will also always end up grouping if they can afford it, and the diet does not say otherwise, it's far more likely that they group than not, even if there's not food right there anyway
Diets will prevent megaherds, and it is always easier to find another carni than another herbi
That is exactly where stegos are atm, broken if used correctly in groups and useless in solo
So then you solve that by not letting the too powerful herbis group too much. There's no reason why you should have more than two stegos, ankys, trikes or similar, any more than more than two rexes, gigas, spinos, deinos and so on
And how do you do that?
Seems like I've been playing a different game judging what yall are saying about Herb/Carni numbers on servers
If you need a group and want to be a bigger herbi, be a parasaur or shant maybe, that while big and powerful, are less weaponized and thus slightly less dangerous in general
I've seen Center collapsed by Herbie megaherds
Food requirements?
Same way you'd limit rex groups
I see like 3 times as many carnis as herbis consistently when flapping around the whole map
Then we have different perceptions
Yeah, I don't know where you're at, but I've yet to see more than the occassional herbi, or sometimes a stego squad occupying the pond, which well, yes, it's the pond ^^
I’ve actually seen teno more often recently
Elaborate
But there is still way more carnis than herbis overall
I.. don't know what you want me to say. You make them require massive amounts of food, so they're simply not sustainable? Like you'd do with any group. Rexes need massive amounts of food, so if you got more than 2 adults, you'll be running low on your important food and that'll make you weak (as per diets) and so on.
And the same for stego and other herbis then.
The point I am trying to make is people often underestimate or oversimplify things with games like this "just make X happen" but yes... How? And what other flow on effects will that have?
It's like "Just fix server lag"
Like I'm not disagreeing at all with the points you are making - but I think addressing them is harder than people think
Fixing server lag is a different kind of issue than balancing which is entirely up to solid decisions. Server lag can be hard to fix from a different perspective. The two issues are not comparable
Possible, but that's why we have QA to figure things out :p
But the point is that you can and should limit big animals, we don't want 5 rexes in a group either, so something is needed
Food availability can help keep herbivores from broken mixpacks and megaherds, assuming grass grazing is removed, but if you force them out to disparate corners people just... Won't play them because they don't get to go to mid and fight
That would be more of an issue with people wanting to fight rather than survive.. xD
And there's nothing saying there wouldnt be predators and other things in all the corners as well I guess
Eh, just surviving is boring, ask any teno haha
Every herbivore run ends in a suicide for me
It's boring because it's A, easy and B, there's no point right now
No surprise we're all bored, there's no reason to stay alive, you grow up, you fight til you die, because there's nothing else, but that's an issue with the lack of a game loop and all that
Yeah... There have been suggestions about game-a-fying things by adding unlocks and all that nonsense... I don't think there is much support for it
Ancestors will do that a little, but most people just want to do some light RP and fight other dinosaurs I think
Unlocks? You talking about perks and the elder cycle, or nesting and stuff, or what?
Yeah, perks, elder cycle, that stuff
Nesting will add an objective too, that's a good point
Well, we're getting perks and all that, far as I know at least
I think the aim should be to have a good enough gameplay loop that you don't need to rely on some sort of progression system to keep people playing
For me it's a bit like the old MMOs - half the reason you play is the game, half the reason is to hang out with people or interact
@barren zephyr Agree with everything except the burrow, unless it takes significant work/time to create and can be found through scent (hygiene system). Predators would also need to be able to destroy them with enough time, like dogs do with rabbit warrens
I certainly agree with nerfing the bite force, it can 1 shot fresh spawn carnos 
I died to one last night 🤣
wait what server lol
NA1
that was me lmao
NA 3

I’m sorry 
Haha I was pretty cranky at the time but now it's just funny
I think it should be able to harass them but not kill them, unless pigeon's the dryo ofc 
I'd love to see a Dino which can use burrows but not make them - encourage a bit of colonial action
ava when
Just not sure that dryo needs another escape tool
I think that the burrowing would make it certainly more interesting
Hmm, good point
I'd like to see them more like rabbit warrens, like an established base that they can work on and build up
I remember once I was a dryo fighting 4 deinos 
Homalocephane? Is that on the road map?
You won
almost 
If anything dryo is just a better Utah atm
more enjoyable, dryo is a troll class, the best at it
Gotcha. Yeah I agree it looks more like a hard working Warren builder
Plus you can just sit in a bush. Make food and you’re a full adult by the time you get back
Dryo is great fun, and you can get up onto the ptera rock at the north end of pond river and scare the ptera there
yeah dryo is the best for people who don't want to spend 5 hours on the game
5 hours just to get cannibalized or 4 shotted by a alligator
There was a dryo militia in NA1 yesterday apparently, going around doing Skaven assaults on groups
Yeah

we always kill our own
doesn’t matter if you’re hungry
I think we can all agree that a reduction to their bite force is probably warranted... Lol
nerf all their biteforces but give pigeon's dryos god stats
^
Give pigeon a bright white dryo that's 3 times as strong
Yes please
And gets its own boss music
Shiny Dryo
79*
97
201 (Dalmatians)
But it has to eat trees to survive
You monster.
it climbs to the top of trees and camps waiting for brachis to come and eat then pounces on their heads like a xenomorph and eats them

I grazed on their bodies afterwards
delicious baby tenos
Carnivore Dryo strain when
Gonna main that
Hyper Magna Neuro tisso dryo
only OG's will remember
I'm not OG enough to remember that :<
I swear I played way back at the start but I was a trike main
Stego has got nothing on the trike waddle, little fat rolls with spikes
I got this game back in early 2016 for quetz 
He shall return….eventually…
I only got to play it once because I didn't know you could just turn on experimental
Super worried for the future of this game
We have no knowledge about it. It’s kinda worrisome
only teases from devs
we’re counting on the devs to not mess up again
I'm not that worried, I thought it was going to be abandoned as legacy but everything I've seen since then has been pretty positive
It's going the direction i always sorta hoped it would

I'm just wondering if they're going to end up abandoning evrima in the future like they did with legacy
I think it would be pretty nice if they gave us more information about this game though. It’s such a mystery atm.
It’s going in a good direction
but there’s just not a lot of information
Nah, legacy needed to be abandoned, I highly doubt they were careless enough to need to do it again
Leggersee
leg C
leg B
I think The Isle was their first really big project? Only natural there would be mistakes
I hope they add rexes massive hitbox back 
Acro where
Acro there


I used to be in game development years ago, and software design before that, there really is just a point where you can't patch it any further and need to start over
I saw you delete a message beginning with "I did have a look at P- ok fair enough
Needless to say I didn't switch from TI
I wish I never got PoT
To answer the previous question, most of my time was spent doing custom maps in Warcraft 3, then starcraft 1 and 2, then trying to build a standalone game from the successes there... But I really didn't have the skills or time to do it eight
Right"
So it all sort of went nowhere
Where I live, the night is noisy as hell
Cicadas screaming
Crickets screaming
Frogs Screaming
Frogs... Screaming? 
where I live frogs always screech in agony, seriously what? I thought only certain kinds did that when they got scared
My friend made me get the 50 dollar version. I literally payed that much money for a worse version of legacy
I could’ve bought a triple A game. Or food even

Hi
Food is for fatties
@barren zephyr no
oh
Anyway back on topic... I'm going to get in so much trouble one of these days... How would burrows work? Would you actually be inside them and able to look around?
Or would it be like press button to enter, camera outside, press button to exit
Tbh I was never a fan of dryos burrow
in legacy at least
it was a way to escape predators. sure. but they could literally just sit there and starve you out
I never used it, not sure how it works
it was. Alright I guess? I never really played dryo in legacy to begin with
You’re stuck in a animation while you dig into and out of your burrow which made you extremely vulnerable
Mmm, that seems reasonable from a balance standpoint, otherwise you would never be able to catch one
and established burrows would be OP unless they could be destroyed... At which point they'd probably be a bit useless
Two entrances makes them a bit better but then you just use 2 utahs instead of one
Yeah. Doesn’t really matter anymore though since well….it’s legacy. And we know legacy isn’t very good at a balancing standpoint
2.8 ton Allo ambushes faster than a Utah while having the best bleed and hp heal in the entire game
Legacy is still a good touchstone for suggestions, what worked and what didn't
Yeah it’s good to inference what worked in legacy and how it could be implemented in evrima, but improved on. plus the maps were actually pretty decent
miss thenyaw.
I wasn't playing when thenyaw was up, the pictures look neat though
@lapis tree Bruh this is not Skyrim
@pure fossil irl Spino did not walk on 4 legs
its front limbs are hand, not feet, and its wrists are not made to support its weight
If anything spino could support itself on its knuckles for a short amount of time
As far I know it did, alternating between bipedal and quadrupedal
The quadrupedal theory is outdated
The actual one it’s the short bipedal Spino unsing quadrupedal from time to time, no?
And mostly swimming
The current one is the short-legged bipedal spino that did not use its arms for support, and the rest is in a complete gray zone
We don't know if it was a good swimmer or not, we don't know if it could go fast on land (even though it likely didn't)
And even the fact it has short legs isn't sure anymore
Wow, that’s a mess
Also TI's spino has too long legs to be using its arms when crouching, it would need to completely bend its body over
Mmm, it’s arms are same length in proportion with the hyper Spino, and hyper Spino can walk as a quadrupedal without troubles.
But I am talking using my memory, I could be wrong
Also Evrima spino already has a crouching animation
https://youtu.be/UmQ0oUWRuFI
Either way, I really think quadrupedal Spino for crouch could be awesome.
Well maybe its arms could reach the ground
Aaaah nvm then
real spinosaurus was physically incapable of walking on all fours
The video says enough
But I really don't like the idea of quad spino either
Though I wouldn't mind knuckle-walking
Hypo Spino is an entirely different thing
You can't really apply a super-strain which makes a hulking goliath as logic to the actual animal
The actual animal has not logic per se neither eh lmao
Every time I see spino I can't help but feel it's made up and not a real thing
Totally true hahaha at this rate JP3 Spino will end being 100% accurate lmao
idk man, i think new one looks cooler, even if it's less accurate
you can tell its a jp rip by the way none of its features look like jp spino other than the fact it has long-ish legs
ripoff dude
totally
EVRIMA's one just looks nice to me, it's actually not ugly like the legacy one was. The old one looks smooth and textureless, I really hated it, new one actually makes me react with some form of "oh shit, that's intimidating". EVRIMA actually gives me a feeling of "apex predator".
true
but i'll be honest, i prefer movie monster to prior spino
Well
To be fair
The spino in jp3 was the most realistic we could make it
We still had very few fossils
For the time jp3 spino was actually spot on
i have never disagreed with someone more than now
old spino models sail was longer/better and its head didnt look like somebody melted a rex and stretched its head out but it did look dumb
new one is just a boring, uninspired movie monster taking overused pieces from other boring uninspired movie monster spinos
old one was a derpy not threatening fatty
its not really fat but the sail makes it look that way
New one isnt quite threatening either, its just boring
But thats only my opinion
It is like a heel of bread as a dinosaur design
Just bleh
Didn't you even say the next updates will come faster? i don't notice anything, if update 4 only comes in august it took almost as long as update 3. everything is just gossip, you can hardly believe the devs. but the main thing is that humans come this year. I don't think so when it comes to the speed of development.
Ossifrages would be neat flavor AI for dealing with the bones of smaller carcasses, but don’t really provide a function for the game that, say, scavenging tyrannosaurs dont. Plus what would they do with the skeletal remains of, like, anything larger than a Diablo??
whyd you say this exact message in 2 channels
Also— I’m sorry, but there’s no way in Tartarus that a Lammergeier will present any sort of threat to a Minmi or Ankylosaurus
what if, it drops a tortoise on their heads
oh i ment juvs of course
and main function would be to scavenge
I think I like the idea of bones just naturally falling apart and sinking into the ground over time, since it allows the possibility of half-buried Brachi carcasses and such
@stuck bison Super late feedback, but I really like this idea! I do have one criticism though, is that I think a change like this would require incentives to stick around during the "encouraged" activity time. I feel like if you just increase the food or water timers, people will just get into the habit of logging off or switching servers to avoid the consequences. Which I feel like is the opposite of what your suggestion intends.
So instead of creating that situation, I think there needs to be a positive(s) to sticking around during day/night/dusk.
My thinking is that diet foods also need to work around these systems, so that the times when the drains are higher, is also when either nutritional food for this animal is more plentiful (plant spawn timers, AI, etc...) or the mechanics for it become stronger (ie night vision, Dilo venom, etc...) to give them a reason to want to stay active during this period. Also maybe a negative to it's "inactive" hours to balance out the decreased drains? Not sure on that one, but yea. I think both situation needs an equalizer in both situations, so it's a 'change' instead of a straight nerf or buff.
I dont wanna have to waste perk points in order for my utahraptor to actually look remotely like a utahraptor
Why do people post a pic of spino with their spino suggestion like people might not know what it is lmao
We also dont even know what rex's stats will be
I’m goin off of legacy and the wikis stats
Legacy...
And spinos my favorite dinosaur so I don’t want it to be bad
Dondi said in a stream once that rex will clap it
Yeah but that’s only Rex there’s giga,deino,trike,allo,sucho,shant and carno
Spino shouldnt be going around picking fights anyway if you want a big dino for that play rex
Rex is stupid
Spinos shouldn’t be hunting things like trike regularly either
It should have an unfavourable matchup against most other apexes since it can hippo walk its fat ass into a river to be safe
Spino could kill giga in legacy
Allo isnt even an apex either idk why hes on that list
Legacy
Utahs could kill rexes by biting their ankles in legacy too it is irrelevant
Where did they say they were buffing it
Because your saying legacy is irrelevant
And?
And that means that legacy stats are irrelevant
Where did they say spino will kill gigas in evrima
Considering the fact that they can in legacy I think they can in ervima
Legacy stats are irrelevant
Yes so that means that spino will be buffed
How
If legacy stats are irrelevant and carno and Utah got a buff then spino should
No it means it will be balanced to fit what ever role its supposed to play
Yes that means it will be buffed
How
If it’s balanced usally that means a buff
Not really
Stego got balanced and it’s a monster
Maybe they don’t want all three pred apexes to be brawlers it wouldnt make semse for them to be
Stego is shite rn
Suicidal carnos, they can bait with those numbers
they tried but it didn’t work
A single dryo or utah can put a stego on the ropes and deino wins the exchange if it alt bites, but this is a spino conversation
If your a stupid stego yes but if you’re smart about it a dryo can’t even lay a finger on you and for Utah’s all you do is wait for them to pounce and them buck and then catch them with your tail
Stego is hella easy to dodge
utah cant charge bite at mini and carno cant simply charge at a anky
As a dryo i landed so many headshots on stego
Not with headbutt
What headbutt
Stegos head butt
Its weak
isnt it stego nipping
Yeah
Yeah but it’s still great at killing Utah’s and dryos
wait dryos kill stegos?
They try to
They succeed
bruh why they're both herbis
Because dryos are evil
herbs together stronk not amog us
Dryo is busted rn but even with its current stats it shouldnt be able to kill a stego, but it does
No
the legacy dryos ik r the harmless cute ones
No
The stego i attacked with my dryo couldnt do anything with that slow ass jab
You know there’s a thing called alt bite
Stego just does slow jabs and weak bite
But that’s “weak bite” can kill a dryo easy
The only way I can see a dryo killing a stego is if the stego is an idiot
The stego has to be notably more skilled than the dryo or utah soloing it
The dryo or utah has to be an idiot
Also why are you attacking stegos as a dryo?
That’s like saying I kill humans becuase I can
Kind of yeah
Hm i guess it can be
But it’s a fellow herbivore why kill it when you can team up
Because it us a badly balanced herbivore
And if such incidents continue to happen it is more likely to be fixed
Deino is busted but I can still kill it with ease
If the deino is mentally deficient sure
Which to be fair, a lot are
Many still dont even know how to alt bite
Somehow
No I’ve killed so many deinos and some are pretty good at the game they alt bite yet I still kill them
They dont just go back into their safespace river
If they were good they wouldnt be 1v1ed
No becuase they think they can fight me
Yeah they are morons if they dont retreat when they are losing
Stego doesnt have the sale luxury
But they don’t know that they are losing until it’s to late
Then again, they are morons
Do you look at your health in the middle of a fight?
Yes it takes a fraction of a second
But that fraction is very precious when it comes to fighting
If youre getting spam bitten sure, but if you are being spam bitten you can alt bite them
They arent on your ass 100% of the fight
Legacy
the only time I have ever lost a fight as a deino was when there was enough carnos to face tank me to death
if your 1v1ing deinos then those deinos are absolutly terrible
Usually there’s massive mega packs so that can happen a bit more than it actually should happen
Carnos are almost never in a small group
Are diets just gonna be a forced easter egg hunt or else your screwed. I have a rough time finding food at is it in deadzones or as a carnivore. I don't want to stick by the river the whole game in a clusterfuck of everyone going on easter egg hunts while killing each other
you wont be forced to follow your diet, but extremely encouraged. it isnt going to kill you if you don't follow your diet, at least now directly
Well if the groups of people can control paths or areas where the diet stuff is and they get like 20% more damage or whatever buff, and I'm struggling to find diet stuff, i'm not only penlized by the group whose already stronger, but im also penzlized because my guys gonna be weaker. Diets to mee sound like they buff the already well off dino and screw even more the lone or weak to make them even weaker
and since the "playable" map is small because theres no food or water beyond like mile away from the river, theres huge deadzones. So we are all clusterred next to the river system and the mega packs are just gonna be even stronger
and go on a killing spree
They're adding small animal AI to feed the poor fools
oh thank god
@loud hamlet I love this idea but to make it ez on the devs when a Dino Doesn’t want another Dino on its back it will buck (just like when Utah pounces) same idea but this would be ez cuse it’s already implanted in the game.
But yes, if you wanted, you could technically lock down areas to protect your dietary items from competition, but I cannot see any dino in the game that is really that good at playing territorial besides the herbis tbh
I just feel envirma is not casual/noob friendly at all. Legacy wasnt either but you didn't really have to worry about starving or dehyrdating to death if you had some idea on how to search. But envirma with the huge deadzones, bushes and thick tree galore, barely any A.I, one water system. It feels like im constanly under pressure and can't chillax for like 10 minutes (unless your playing croc, go camp in the fish tank EZ)
Yea, EVRIMA is rough, I kinda like it in a way. I played legacy a bit recently, AI feels like it hands itself to you on a silver platter
I really think they need to either introduce more fishers or reduce the fish and reduce the shallow areas. Let deinos survive on more than just fish, I'd rather them eat a dino ffs. It sucks that they lose their power to poor map design
Imo if you manage to get to 100% hunger your hunger drain should be paused for a bit
Not only is it an achievement to do so but it would also make it to where you're not just camping a corpse because the minute you walk away you're already going hungry again
It also makes sense that you'd be fine for a while and you'd also have time to move/explore the map
@urban flax that mechanic would pretty much remove all skill when it comes to controlling your momentum
Well I guess so
Didn't really think about that, but I felt it was quite annoying to have to guess how far you can turn without completely stopping
eh, you will learn it eventually. Skidding is pretty punishing in combat so having the skill to avoid it is a big advantage.
I really like your idea around corpse smell overpowering scent trails @stuck bison, that seems like a neat, non-intrusive way to both encourage killing to eat and also help scavengers survive
I thought so honestly lol.
I love mechanics that just subtly push the meta instead of brute forcing it
They should add wolfs it would be so cool and realistic
Maybe the scent cloud system could be used to make it a bit more obvious what's going on - when you sniff you get like a red fog all around the area
It's the best I could think up that wouldn't be overly exploitable either cause it would apply to everyone. and it's not like a perm proximity thing or anything either.
Yeah that would be nice as well
Wolves occupy a similar niche to the small raptors, maybe as AI? It's a Dino game though, lots of games out there with wolves
some people didn't like the idea though. thinking it'd be used to better hunt some how when to me if someone is allowing you to use it to hide to hunt better but if people are using it to flee then like how? I dunno.
I don't know how wolves would work on the island honestly. And when people modded in the dire wolf as a playable when modding was in, well Dondi was so sickened by it from my understanding.
I think the people who don't like it maybe are the ones who enjoy going on mass killing sprees, or they are worried about dieno body stashes messing up scent... Current pond would be swamped by corpse smell 24/7 just about
Ye true
Honestly it shouldn't mess up scent at all. The way I envision it is that it gives you the over power scent and act like wallow does for people but for a shorter time. It'd only work for 5-10 seconds and then be done and over with until someone else dies
I thought it was game for back then when dinos existed,not for just dinos
Scavengers need something to help them eat corpses without getting jumped every time, carnos especially seem to like to corpse bait
No. It's basically a Jurassic Park type game. These are genetically created dino's by a company.
It's set in about 2002, think just after the events of Jurassic Park
Oh okay
yeah. Mercs and Tribals are planned. Read the store page if you want to know what the game is about.
I'm pretty bad at reading lore, I can't criticise that haha
I feel scavangers will need a quicker grab then what we have. Be able to snatch a bite on the run to manage well.
Oh ye
I cant be a human or a tribal
they aren't in yet
It's confused a few people, don't worry
Hmm, maybe effectively being wallowed after walking near a corpse would be a little OP and abusable, now I think about it
I almost feel like eating from corpses should make you easier to smell, not harder
that's why I put in it would only last 5-10 seconds instead of the time you get when you wallow
@sleek idol isnt that z walk
Yeah, slow walk. They all look a bit janky, except maybe ptera
but its just the z walk
Yah, not exactly a big deal. If they rework the scent system how I'd like it will become more relevant
Please don't ping me :D
Yeah, even though it's supposed to be the z walk, it should still look good
ok
replies are also pinging 😩
You can also customise notifications for servers and channels if you don't like pings Pyro, some people like to poke fun using them so it might be handy
Hmm, do you have this setting on Nothing for the server?
True enough
@celest basin that would scare the shit outta most people at night, cool idea!
Agreed, would scare the 💩 out of a ptera going for an investigate, too
troodons don't spook the bats
@crisp stream It's a cool idea, but the stamdrain for the simple act of standing up is just silly. You even said yourself that the animation for listening leaves you motionless and further exposes you by making you stand up fully, you could easily give it other penalties. As for using 5-0, why not simply have a system to go through memorised dinos and mimic their calls when pressing 1-4, which is a far more recognised control scheme?
It's so players don't abuse being able to pinpoint where sounds are coming from, and they don't need to have every sound in the game memorized.
I said that in the document I think
I mean... You don't have to make it so they can pinpoint sound locations. I personally think stam should only be drained for actions that would actually tire out a dino. Standing up and using your ears does not seem exhausting enough to warrant a heavy stam drain
I don't mean standing up like un-bending there knees, i mean like stretching out their whole body to where it's straining
I've been looking at the concept art and the way they stand up seems natural and really doesn't seem to a point of exhaustion, and if they were doing that, why on earth would they? That seems horribly inefficient.
@crisp stream I don't think it should cost Stam, but I love the idea of locking on to a call then binding it to a slot. The slot could be displayed down the bottom of the HUD, and slowly fade out or have some sort of bar or effect to show how well you can remember it
Repeatedly listing and rebinding could then strengthen the memory, making it more accurate and last longer
Almost becomes like an RPG mechanic, collecting calls for your inventory
I'd imagine the animation would be a bit like the Hypsi sniff, or maybe the way ptera push themselves up high
like i said before, it's so that people won't abuse it. and in the concept art it's just standing up to call not straining out its whole body
They could turn their head to the side like dogs do when trying to work out something
Eh, if people are spamming the calls then let troodon take advantage of it imo
Again, if it costs me stam to memorise calls, I'm gonna dislike the feature a lot more
It seems shitty to ruin my ability to escape from anything who might see me just so I can make a utah call
true, but they can quickly stand up to see where it is for that.
Yeah, the ability is so situational to begin with, no need to make it more expensive. It's like costing Stam to sniff
i mean arguing with me won't change anything, if the stam thing is that big of a deal to the devs then they will make it take no stam, but if people abuse it then they will nerf it, it was just a suggestion to balance it.
Not looking to change your mind, just discussing it as per channel intent
alternative, make it that troodon hears a call and before it memorises, it recreates the call itself as a sort of "test" on how it's done. The call is strange and slightly off-key. This makes the penalty sound, not stam, and feels WAY more natural.
Also trying to understand where the view of it being strong enough to warrant a Stam cost is coming from
I like this, they have to practice it to get it right, maybe hear it a few times
its not like a troodon automatically knows how the call is done
it's less about hearing it multiple times and more about how well they hear it
it would need to figure out the right notes to hit and whatnot
Lyrebirds work like that, they practice and listen and practice some more
It's a great idea @crisp stream don't take this discussion personally, if anything it's a complement that you can get people engaged over it
I know, I'm just saying the standing up thing works because a small thing on the ground isn't gonna have much hearing range but if it uses it's long legs and neck it can get a lot more height
and stam drain would be a really good consequence for abuse
seeing how you don't like it
I don't think I ever said I disliked it, just that I didn't understand how the ability was strong enough to warrant the cost
How do you see it being abused?
If something calls, instead of using actual hearing to pinpoint where it came from, they could just hold the button and hear where every single call is coming from. if it used stamina people will mainly only use it for it's intended use
Ah, I see. For people like me that have really good sound, that's not really useful - we can tell exactly where stuff is coming from anyway
So it almost seems like it would even the playing field between people with good sound and those without, rather than five ten an advantage
Some people have suggested that every Dino should get that, as an accessibility aid
cool
that makes little sense, creatures who are small can still have incredible hearing
it's low to the ground
so are other creatures with good hearing
Cat has entered the chat
dogs
troodon doesn't have large ears
I think troodon is a bit weak anyway, and is probably going to be a good first carnivore for noobs, I don't mind it having a few helping aids
it's not a hearing aid it's a system to memorize calls
I believe troodon has enough weaknesses. It's completely dead to anything larger that can land a significant hit (carnos, utahs, tenos, stegos, deinos, pachys) could all probably one shot it
nice
Literally a 3 foot tall, very small animal.


