#general-feedback-discussion
1 messages · Page 735 of 1
KOS WHAT??? BABIES AND HYPSIS?? 
in that specific situation yes
anyway while im here @low dock any criticism for me?
I got jumped by hypsi's as a juvie utah and they killed me :(
that sounds like more of a player issue than an issue with dryo itself lol
dont need that apostrophe there since its not possessive (this is ironic if ure reading this and irony impaired)
Yes but what I am saying is it shouldn't be able to run down a adult utah
yes it should
it cant dodge
Autocorrect put it there not me
the only way it can escape is by running
ah ok
Then if they nerf it, which they plan on redoing it but its not priority buff its dodge
They need to moderate official servers tbh
@hybrid matrix I personally think that when you’re starving you should have the blood on the screen as a visual representation of your health without having to access the character screen, also I don’t agree with the saliva tracking, seems like it would be much to difficult to survive if you were low on food, a visual effect would be cool tho
All I am saying is that as a dryo player I think it should be nerfed.
Mix packing is a huge issue
Yeah I hate all of them
And to think that there were people defending mix packing the other day
they must be satan spawn
actually u shouldnt have to check ur health
u would be able to see how far gone u are by checking ur hunger
plus the saliva tracking was just a thought
Yeah I can understand it with herbivores but even with that they should make it stress out the animal.
They were saying stuff like moderating the servers would run the fun of the mix packers
afk for a sec
FUN?
Wdym mean by being able to see your health by your hunger bar?
Yes lol
u dont need to see ur health bc health isnt ur main concern when starving
The isle is supposed to be a hardcore survival game, not team up with your friends, play as different animals, and KOS everything
u check how far into the negatives u are (hunger negatives) the way u check how much hugner u have normally
Ah ok now I get it thx
👍
yes, sooner they add mechanics to dissuade mixpacking the better
Here is the start of it if you wanna read it
and again, the saliva thing is just a suggestion, not part of the actual idea
Dryo doesn't need to dodge to escape a Utah. It was perfectly fine during the previous update when Utah ran faster than it.
Dryo is very much overtuned but it's not too big of an issue because its PvP potential is somewhat limited
^^^^^
i kno but if dryo is slower than utah and has a sucky dodge then u gotta outsmart a utah even tho ur whole ability thats meant to keep u safe from predators is a load of garbage
plus
and hear me out
You really don't have to be doing much outsmarting to get away from a Utah as a Dryo
Even if you're 2km/h slower than it is
the dodge is supposed to save it
if it doesnt work then why is it there
whats the point
Of dodge? Idk to give it a special ability I guess?
the way dryo plays right now is how galli should play but slightly less agile, dryo should be slower than utah but get a rework for its dodge
It's bad just like Carno's charge and Hypsi's spit but who cares
but why give it a non-functional ability??
Idk Hypsis ability is also pretty much non-functional
u just admitted that all 3 abilities need fixing
They do
ur only proving my point
That's a poor take on things lol, just make them better not "who cares if they are bad, these are also bad"
carnos charge isnt even that bad, if you land it on something that can be knocked over its practically dead
Because the animal shouldn't be getting overbuffed just because its ability is lackluster
the hard part is landing it, but it is extremely rewarding if you do
Carno's charge is atrocious
If it's ability is lack luster, fix it's ability, that's what I'm saying...
true but there is a bug where the cooldown pauses and then only goes away when u relog (i think it might also work if u bite)
It's the easiest way to kill a Carno - if it tries to charge you
Even if dryo dodge is crap, you didn't need it to escape utahs earlier. So dryo extra speed is unneeded, and does open for situations it shouldn't be in.
It eats up stamina at such an absurd rate that using it against a competent opponent is suicide
Exactly what Erik said ^
Dryo didn't need a speed buff even with its dodge being bad as it was
exactly why it needs to be better
better dodge = slower speed
that is why you start the charge right when you hit something, you don't start the charge 2 minutes before
@vestal flint
How is a carno out turning you?
My point was that even before, with slower speed, dryo was fine. Does the dodge need help, absolutely. Do you need it to escape, no, not really.
And your opponent just stands there and takes the charge on I guess
Even before the carno nerfs I was juking them like crazy
its super simple
i think we're just agreeing on 2 different points
its called an ambush, with carnos speed and all the bushes in the plains it is pretty easy to catch someone off guard
Pretty sure I was juking carnos the day I started playing evirima
You need to reach full speed before you can use the charge - if someone lets you get to full speed without noticing you then idk what to tell you but that person is clearly not paying much attention to the game
its impossible for carno to catch a competent utah player
^
and this comes back to the basic rule of surviving this game
smart ppl get rewards, dumb ppl get death
Possible. The dodge is crap, that much I agree with at least. The abilities in general need work, they all have issues. Utah dismount is off, carno charge is.. meh.. dryo dodge is meh.. hypsi spit.. is good for trolling I guess.. :D
well of course most utahs aren’t competent
how long does utah stamina last?
actually u cant rlly use hypsi spit even for trolling bc of how bad it is
anyway, I said the charge isn't that bad, i didn't say it was good. but its essentially a death sentence if you get knocked over by it
Carno was already nerfed into the ground and people want more….. and I have yet to see good reasoning for it
Huh, well thats even worse then :p
it's sometimes easier to catch someone off guard when he's eating, and since eating animation has to stop it takes a little more time for them to react
its always “ Im unable to use my A and D keys, nerf carno”
its that simple to juke
only military sniper units can effectively use hypsi spit
The only match up where Carno really wants to use the charge is in the match up against Tenonto - that's also the one match up where not hitting that charge is going to get you killed in most cases as the Tenonto can run you down and murder you if you run low on stamina. In other words - don't use the charge, it's only an unnecessary risk.
carno seems strong only because of our current roster which has only utah as the other land carnivore, and even with that it's not hard to avoid carnos
Carno's pretty meh as it is. I don't really have any trouble with them no matter what I play
I didn't say the charge was good, but any move that ends in a death sentence for your opponent if it works out cannot be considered bad
A move that ends up in your death sentence if it doesn't work out can and should be considered bad

ok I'll help you
I was thinking about upvoting it but all the incorrect spellings of ‘your’ have dissuaded me because i am a prtty piece of shit

Some of the yours are spelt as you're when they shouldn't be and it is triggering my fragile mind
if carno actually gets nerfed its going to be unplayable
My peeves can not be contained
ye it will suck
explain
wdym
That’s fine
charge is an ambush tool, you won't use it in actual fight
it can focus on that later
carno being more generalist right now makes sense, considering cerato/allo arent in
I wouldn’t mind making it more specialized in the future
But there’s too little dinosaurs to make carno super specialized
how
what
maybe not against utahs, but then they can just run
I wonder if the problem isn't that people don't handle carnos correctly, if they fought them properly, the carnos might have to charge more often.
Also i believe digging the pit for the nest should be the first step of building, maybe it can create a template similar to the forest where after placing it you then gather materials to fill it in
One hit leads to a combo
And I'm pretty sure tenno can take on carno yes, and utahs can run away so there is that.
Seems you don't know much about Evrima. For Legacy yea. Not for Evrima. Smh if the carbon is at least smarter than a plank of wood then yes, they are very difficult for a single Utah to win. Goes double if you're caught out in the open when getting food.
That's why you move your ass a little.. :p
it can, it reappeard from what I know
Rather than gathering materials and then making the hole, since dinos dont have inventory space
not really. it can't fight a deino that spams alt bite. when a good teno shows up its 50/50, as soon as 2 good utahs show up your running for the hills, a single good stego should take care of you easy, hypsi gives no food so it isnt even worth attacking. and it can't kill safe dryos or pteras for obvious reasons
^
oh, just tail slam then
Playing Tenonto isn't really hard either - I've murdered any single Carno that tried to fight me without even putting much effort into it.
teno essentially 1 shots carno though
just move a little bit further so that it will hit your tail hitbox
Sixshot in what location, and do you mean it's too little or too much?
leaves the carno on basically 0 HP

do you understand how survival works?
i explained how survival works
literally how it works irl
animals that make better decisions stay alive, while animals that are dumb die
If you land a single CC on a Carno it will have to disengage or die the next time it gets with any crowd control
I know, but for now that's the solution
so you dont like having to play skillfully?
@barren zephyrYou know, find us a test server, I'll fight you and we'll see how it goes? :)
I could use the practice, so out of touch with tenno these days
just tail slam it
reward the smart, punish the dumb
thats survival in the most basic, easiest to understand terms
you wont get punished if you dont facetank
That is a bug that will very likely get fixed with the next update though
but on the other hand you can just spam it and cc it with no solution until your stam runs out
I've facetanked a Carno and killed it just fine
@vestal flint
Tenonto is only really in trouble when there's more than one Carno around
whic admittedly happens quite often
Lol it's a game not real life. Think slow bro
well it's 50/50 fight
you aren’t
being gravely injured is a bigger issue for Carno than it is for Tenonto
just tail slam instead of face tanking
ok
explain how survival should work?
punish the smart and reward the dumb?
punish everyone? reward everyone? tell me
btw how many tail slams can teno land on carno before carno will be able to move again? (full stam)
how is it hard?
Just play smart 
how?
Tenonto is the last herbivore that needs any help... well maybe aside from Dryo
dryo needs a nerf and ability remake
Teno shouldn't be punished for landing its stun by having to continue tanking attacks from something that is supposed to be stunned while trying to eliminate the threat. It isn't a nerf to carno, things shouldn't be able to bite while stunned. People continuously whine about utah being punished from dismounting successful pounces, but it's ok for teno to be punished?
but it isnt trading 
tail hits barely hurt 
While Carno shouldn't be able to bite while its stunned you're still making a better deal as you're hitting its head while its biting your tail and back
^
^
@vestal flint still havent given me an answer
You are continuing to take damage from something that is supposed to be stunned though
It's a big though, it will get fixed
It got fixed before and reappeared now seemingly
let him live maybe he is offline
it barely matters in reality
it should be fixed though
but it doesnt make carno “dominate” tenon

Well... it's a "feature" that keeps reappearing for whatever reason
we have been telling you that for past 5 mintues
Well if we can all agree it should be fixed then there is bo problem, yes?
yea 
Yea I still don't think that this is a bad match up for Tenonto even with that bug being present.
who leaves an argument without saying "aight i gtg do stuff irl"
and u cant argue that it might be an emergency bc he took the time to change his status from "idle" to "offline"
i think he gave up
:)
The bigger issue is the fact that people can create those enormous megapacks of Carnos
Carno shouldnt have teno on its priority list at all when more small things come out anyway
some people dont care about discord that much
when I need to leave, I leave 
I think you just ended talking for a sec so he left
It shouldn't but really Carno's not that good at hunting smalls at all as it is
although
i do wanna kno if there's any basic rule of survival that actually makes sense aside from "reward the smart, punish the dumb"
ye it's not that easy to ambush and hit smth if it's not eating, drinking etc
It's trash at hunting smalls unless the player it's hunting is really bad. I run in circles around Carnos as both Utah and Dryo
^
it isnt as good as it should be
The fact that I can stroll up to a Carno pack as a Dryo kill their juvies and walk away from that says it all
even if it gets a ambush, as long as the prey has a brain it can juke the hell out of carno, and since carno has trash stamina it has no chance 
I'm doing similar thing but with hypsi lol
Charge is utter garbage
is trash
teno is better at hunting smalls the carno 
so you admit carno isnt good at hunting smalls?
if they buffed it's maneuverability it would be better
charge needs a buff 
big one to
I'm talking about a charge
running them down?
I mean maneuverability while charging
well then carno isn't strong, they just suck
Ive been juking pre nerf carnos since the first day ive played evrima
its that easy
yes
most isle players are utter garbage
those players suck
or you’re slightly above average 
maybe even average 
new ppl are coming from legacy, youtubers or streamers, and some ppl are just bad, if you meet someone who actually knows what juking means it won't be that easy
We really need a test server to see who has it right here.. :p
It's not even really good at that. You can easily juke a Carno if you put some effort into it. But occasionally you will run into a Utah player that just runs in a straight line and lets you hit them repeatedly making it seem like Carno's actually good at killing stuff like that.
I mean, if I was able to do it on my first day of playing evrima even before the carno nerfs, even average players should be able to 
It boggles my mind how someone gets run down by carno
……
and the other things can just fight it
Well.. wasn't the point that utah and dryo (and maybe hypsi) can juke.. a tenno does not juke a carno, it fights it? or at least does a fighting retreat..
they are the only ones in our current roster that are in category carno "should" hunt
I count juveniles in balance 
at least not much
good hypsi players can juke carnos
Hypsi has an even easier time juking a Carno but it's a meme animal anyways
Yeah
I easily juke carnos as hypsi, and juvis are juvis, they are smaller dinos, you shouldn't be going out on plain to meet up with carno pack
I definitely don't think that Hypsi should be what Carno should be hunting
hypsi is the one I train juking carnos lol, doesn't take any time to grow and is as easy as when playing utah or dryo
@desert tendon Dryo burrowing isn't coming back
@desert tendon the dodge is broken, u cant use it
dryo isnt getting burrowing back (iirc)
and burrowing isnt an important mechanic
Dryo was able to burrow in legacy because it was the only thing that made sense at the time
it literally says that dryo will hide in its burrow in the roadmap
doesnt mean that it's gonna make burrows
Idk, kissen has said its not coming back
it'll most likely steal other burrows
they should change the text on the roadmap then
Yeah but everything is subject to change
i literally looked at it like 5 seconds ago
So it could get burrowing, but not based on what kissen said
nvm it does say it
i didnt call u dumb
at least in this particular statement
i know
it was self imposed
i thought i was dumb
well thats ur problem
not mine
im still not sure dryo is gonna be able to make burrows tho
i think its gonna be a burrow thief
if its not gonna make burrows they gotta change that in the roadmap
but it doesnt say that it'll make burrows
all it says is that it'll use burrows to escape predators
it says it will use IT'S burrow
hmmm
for all we know it might be a typo
plus a dev said that it probably wont make burrows
quite the conundrum
i think its a typo
Like I said everything is subject to change but I'm going off of what kissen said
ight
i was just reading what the roadmap said and i thought that dryo wasnt finished or somth
besides minmi what else will be able to burrow
homalo, proto, and another thing I forgot
@barren zephyr Very cool nesting idea, will give the mechanic some depth and more immersion, there was nothing more barebones than pressing B, digging up a hole and sitting on it for an hour, just to have players spawn in as tiny copies of you, literally pressing "eat" on the nest. Good idea!
btw crispy as you can see I helped 
Btw @barren zephyr I can tell you now that the mating stuff you explained won't happen, it's going to be like fish
Female lays egg, male fertilizes egg kinda thing
@barren zephyr
@barren zephyr this is well-known by the community, personally I'd prefer it to keep the name "troodon" as it's technically a fake animal, so the devs can do whatever the fuck they want with it
for example, venom
my only issue is that plenty of people learn about dinos through games like this, not having the time to do research on there own. I think that trying to keep a dead genus alive would hurt some peoples understanding of these animals
I think it's better to have a fake animal be called by a fake name, then to have a fake animal called by a real name when it looks nothing like the real animal
which is why I'd prefer it if animals like spinosaurus and maybe even utahraptor got name changes, as they don't resemble their irl counterparts at all
I get what your saying, honestly if it's a conscious choice by the devs as opposed to the result of misinformation, it's less of a big deal
fairly sure it is, there are devs on the team which are really attentive tothat sort ofgame
for example, baardo is a modeller who also works on saurian, a game which tries to accurately recreate the bone butte formation in hell creek, he's probably in one the new dino science lol
btw if you haven't heard of saurian you should check it out, you clearly enjoy accurate dinosaurs
Yeah, saurian does look promising
I also agree about the new spino for sure
it's quite bulky
I agree honestly, it's already upsetting seeing the mutant freak “utahraptor” “ankylosaurus” and “spinosaurus” who are so warped and wrecked still carry the name of the original animal, we don't also need stenonychosaurus facing that same humiliation
Plus troodon is just easier to say lmao
ye and troodon also scores JP-nostalgia points
although for some more obscure entries in the series but still
Just like the jp ripoff spino and utah, it's a theme 
they said they'd change utah's name, kinda disappointed they didn't
honestly it should just be called novaraptor
Yeah just call it Novaraptor Dondii or something lmao
Dondiraptor
albertosaurus also needs a rename to "tarbosaurus" 
they could also call it by the invalid name of velociraptor antirrhopus since that's what it's based off of
might be confusing with mongoliensis tho
if they keep that
“Tarbosaurus Scammer”
“Novaraptor Dondii”
“Spinorex Defraudo”
just name it dave
novaraptor would make the most sense for utah as it has strong connections with the lore, but something like speroraptor wouldn't be that bad
@barren zephyr you've posted that twice today, three times in total. That is unnecessary
Sorry
I think y’all are forgetting that, for at least the Utah, it’s going to get a more accurate feathered remodel in the future. Right now focus is more on getting Evrima up to par
i already know utah was planned to get a feathered option, but did theyc onfirm if they will fix its arms on that option? if it is feathered+pronated it will still look horrific
i mean it is a horror game 

Bruh you can only suggest one thing per 6 hours? rip
Just deleted my suggestion because I messed it up instead of editing it
lol
idk if I could have added a spoiler to an image after I send it though.
Didnt want to send it without it because of gore
It was an upload, so no
oh
well
Its gone either way
Not even like in a drawing?
Its not real gore
drawings are fine, its just real gore that isnt
Its was just a drawing
yea thatd be fine then
with drawings we usually just ask it to be spoilered, which is what you tried
so youd be good to go
XL is like brachiosaurus tier? One Rex needs something brachi sized to fill 100%? Lmao
Dont need apexes being encouraged to kill multiple 6hr+ dinos for one fill, KFS is probably going to stay a problem anyway that just gives them an excuse
A ptera needs a whole utah sized animal for fill? Lmao
Ptera casually eating several times its own weight in one sitting
Utah needing to eat a whole stego to feed itself lmfao
Carno being encouraged to hunt apexes is a big yikers too lmao
That whole chart is out of wack
just gonna ignore it its a little too wacky for me
@steady sleet were you drunk when you made this chart?
Creatures of varying sizes should have creatures of varying sizes as their preferred food. Not x size = y size is your favorite prey item automatically
Considering carnis will apparently bave looser restrictions on diets, bracketing the ranges specific carnis should need to focus on may be a good way to go about it, but that chart is all sorts of wrong
And diets cover much more than how much you need in order to fill, which shouldnt be a huge portion of your own body weight or even massively exceeding it like this guy is suggesting
it was just an idea you have a better idea
?
Yeah i have a better idea: don't make 500kg dinos eat 6000kg dinos in order to fill one hunger bar
Carnis should maybe require 20% of their body weight in food to fill their bar, sometimes varying a little between the dino
Carnis should be punished with shorter growth and lack of perks for staying below their bracket on diets, not be encouraged to stay in them by having to down something 5x+ their size per sitting
everything can be improved it was just an example
certain dinos get more or less food depending on how they hunt and their niche
even though teno and carno have a 50/50 carnos diets hopefully shouldnt include teno
dilos dryos utah etc should be in its diet path
In the future it should be scewed more in tenonto’s favour than it is now anywau, after more smalls are added
Carno should be able to fill on smalls, with a somewhat fast food drain countering it
once carnos become less agile teno will automatically become better from it
It should be rewarded by the perk and growth system for keeping to its small prey bracket and receive no perks for straying from it
wait what should utahs diet be?
Probably everything, utah's diet varies by its pack size
It would obviously have exceptions like magy
But those are special cases
cuz in massive packs like 8-10 they could have apex in their diets
Just because something is huntable doesnt mean it should be your preferred food
while solo they could try no go for a galli or dryo
Pack hunters, deino, cerato would have much looser restrictions than a carno or a rex for example
i hope stego isnt in deinos diet
@worn pumiceI would say tenno to maybe sub-apex/young adult, and nothing solo. A solo utah can survive, quite well, no negatives. But for boost, you should require things that needs pack hunting. This would also be interesting for nesting, a good pack that can successfully hunt bigger stuff can raise little chicks far better than a pair.
They should just balance them so deinos don't want to target things like stego, trike, rex, etc
dynamic diets for carnivores would be interesting
But deino seems like it would just eat anything it can
While carno would be discouraged from eating large dinos, and be rewarded for eating small ones
Dynamic diets for carnivores imo should change with growth and not group limit
And rex would be discouraged from eating small animals, and be rewarded for the risk of taking down equal to larger sized dinos
Dynamic diets for everything, makes for interesting competition potential
For herbis imo it should just cycle once youve eaten x amount of a preferred food
with age playing a role in it as well
would be an interesting way to split up herds where some go to a place to eat ferns but another go elsewhere to eat shrooms or something
Would be cool to see chill mixed herds of obligated grazers/waterplant munchers contrasted by a kentro and ava tussling over some mushrooms
semi aquatic anky
what
Some herbis being encouraged to be more aggressive than others who are encouraged to be the most social like legacy herds basically were

I would make everything possible with diets to avoid Herbie mixpacking. Honestly
Mixpacking is fine
Being social is like the main perk of being herbi
Both for herbivores and carnivores
It just shouldnt be nearly as abusable as it was in legacy
No it's not, legacy example is the true meaning of OP
Legacy was also a complete mess of balance
Ik you probably want to deplete the herbi playerbase more but people who actually like herbi want it to remain somewhat appealing
Give a reason to Herbies to compete for food
They should compete for food
But you can also have species which share food sources which are plentiful
which when they arent plentiful anymore well
Competition begins
Some herbis should be encouraged to be aggressive and competitive, some shouldnt have much reason to, shit differs
So can I kill other herbis as a herbi so they can’t eat my leaves
And be justified in doing so
And then having Stegos mixpacking with Theris (as a bare example) so predators have no chance unless they outnumber them
I always kill my own 
doesnt matter if Im hungry
But it's not your own you're supposed to be killing, it's everything else :p
A vast majority of predators wouldnt even go for such herds. And in the case you want to wait till the shared food sources are depleted
Even though stego and theri would most likely have completely different preferred diets
To be fair, predators usually do outnumber herbis on the map by far. Aside from that point, it would obviously encourage most large and powerful herbis to keep distance and be competitive, while slow and/or non combative grazers would have less reason to be
No food bush respawn incident = herbi competition :D
That was a fun time
That's just like saying that staying in a herd means you're inmortal, which is basically what is was happening on Legacy
That isnt saying that at all
Its saying as a predator you need to be patient
If something at the current time is too dangerous to attack, wait till it is less dangerous
Lmao no, herds constantly get whittled down in legacy, and not all herbis would be encouraged to mix herd
You wouldnt have shants and trikes being encouraged to mix herd with diets
You can have all the patience of the world, even if you manage to kill anything the rest of herd would do bodyguarding, that's why I said mixpacking should be avoided at all cost unless it's something like Stego/Dryo which is fine as Dryo can't really fight back
And acts a scouter
About bodyguarding
Generally when i leave for like a good minute (still stay in sniff range of the corpse) The herbivores leave thinking i did as well
Depends, 2 Rexes don't touch a mixed herd of Stegos, 1 Shant and 1 Theri, they have everything to lose there
And again if patient, the herbis will leave for more food
ofc currently they can graze
but once diets are in grazing wont be too effective
And theri wouldn't be encouraged to mix herd with shants in evrima, so and so. I don't see how this is so hard for you to grasp
Some herbis will be encouraged to be cross species social while others will not
? I'm just giving examples
Easy as that
He is giving examples of mixherds which will always be possible no matter what diets occur
they will be hard yes
Encouraged of not people will just mixpack, everyone does as you don't have a real reason to kill an herb being an herb yourself
And hell maybe rarely ever happen
But I dont think there will ever be a mixed group which doesnt occurs
Ok so that has nothing much to do with encouraging and discouraging doets, it will happen regardless just like carni mixpacking and other toxic things
its most likely some kind of oceanic ambiance i doubt they would legit release mosa sounds
How is carni mixpacking toxic
you know there are big monsters that are far worse than actual animals in this game right?
So why conplain if diets encourage certain species
Are you a carni mixpacker cheech
I play as I play when I want to play
I'll just take that as a yes
So if I see a utah doing work for me
Ill let it do the work for me
I know that but it's title name is just ocean1 and ocean2
But carnivores mixpacking is completely fine, hell its something which occurs in nature from time to time
Mixpacking is bad for balance, as is mixherding. While we can allow certain things that don't do combat or are otherwise too good at upsetting balance/compensating for other critters weaknesses, to mix, most are not suited for it.
piggy anything wrong about being nested as a 5% hypo?
lmao
This
yes erik
Because that's not at all how you're supposed to get a strain, and because strains don't grow, most likely. They become, and then they die soon after, having died to one malfunction of the body or another.
In nature carnis aren’t taking up 80% of the ecosystem while hunting herbis so it can't be compared to real life
It doesnt mean you cant have methods to do it (in a balanced way) ingame
I never knew that thank you
first of all, hypers are a server wipe, second of all, 5% is ridiculously high for something that powerful, and third of all even if it was a 0.00001 percent change, people would nest, then kill themselves, and nest untill they got it. so no thank you
Problem is, it's very hard to balance Cheech. I'd rather we have this as species vs species, and not "faction vs faction".
wait isn't 5% very low?
its 1 in 20
5 percent is 1 in 20
oh
That's way too many hypers, no matter how you get them.. :p
Also random chance for the most powerful thing in the game is idiotic
Also strains shouldnt be RNG they should require actual work
that is not low for the physical embodyment of death
Should be something properly difficult to get
someone out there even if its a super low percent chance will redo eggs over n over again till hypo
it wont work out well
I got inspired by a Roblox game but it's fine
@silk heathThink of strains as ecosystem resets, especially the hypers. You become one, somehow, and then you spend all of a few hours of your life killing everything to avoid starvation, only to die when you run out of stuff.
People will just "farm" Hypos that way, I don't really see it work like that
but returning to mixpacking
Imo it is possible to do in a balanced manner if it mostly discouraged or something not too common
with the occassional time it does happen
Like as miragaia said herbis who graze moving together in a herd across a grasslands
Or for a carni example a utah taking advantage of a small predator scaring burrowing animals out of their burrows
It's not a playable, it's a living nuke :p
Here's my question. What happens if a hyper rex gets to 50% hunger and just... logs out?
And then they get their friend to grow a trike so they can slaughter it for food, when the server is low pop?
People will snackrifice. What's the plan to stop stuff like this? Will hypers lose some food even while logged out?
You'd probably not get enough food Hippo. One trike? Yeah, you got 2 more min of living.
Probs not even that.
Getting a strain should be hard in a way it can't be exploited, no percentages/random chances, you gotta work for it yourself
they grow a trike, you eat it and you come out with 60% hunger
You'd need 50 trikes.
Hypers food drain are faster than that
Sinply taking advantage of another predator or an aggresive herbi/omni's actions on the moment is not what mixpacking means
Wasnt trike like a good 5% in the legacy hypers?
They'd have to grow an entire ecosystem worth of food for you to gain anything useful out of it
Actual mixpacking from carnis should be discouraged
why wouldnt they just wait until the entire rest of the server is grown again to log back in?
i.e, wait like 2 days or smth
No idea, I'm just thinking it should be so harsh you're literally on a timer. You kill, eat, kill, and if you can't find something for an hour, you're dead. Shit out of luck :p
instead of that “trike friend” thing
It literally is on a timer already in Legacy if i recall right
You starve so fast only hundreds of body could keep you sustained
Alright. So what if I grow a hyper, then log out in a popular area and just play on that server every couple of days after people have had a chance to grow their stuff back?
My hyper would never starve. It would just harvest the ecosystem periodically. Is that intended?
You'd probably not get enough food to not starve, just delay it.
That hotspot would eventually stop being a hotspot
because everything you eat is so meaningless to your hunger, that eating the entire server wouldn't let you survive, I would say let hyper hunger last 45 minutes, but you get next to no food for even the biggest kills
Players owuld move when they realize a strain is logged out there after being wiped multiple times
I think we're working on two different ideas here. I imagine you can't fill up, you simply will not have enough food, even if all the players were there.
So you'd starve, it's not about staying alive, it's about delaying death
You will die, no matter what, it's just that you get to slaughter everything you can find first, and delay death a bit so you can maybe slaughter some more. But no matter how you do it, you'll lose more than you gain.
arent most hypers going to be insanely fast anyways tho? wouldnt they just be able to go to other hotspots if they changed?
So what you're telling me is that I'm going to put in loads of effort into figuring out a janky system that doesn't work half the time, so that I can grow a hyper, and then automatically starve as a result? Why even have hypers at that point?
Yeah
They're a nuke. You do it cause you want to go "I'm gonna wipe everyone" and that's it. Then you die and start something normal.
It's not a normal playable by any means
From my understanding of mixpacking. Mixpacking means two different species working together to achieve a common goal
So the example I gave would be two carnivores working together to kill as many of these burrowing animals as possible
if that doesnt suit it maybe another better example can be
A bary and an austro isntead of killing one another, fishing as much as possible and eating the rewards
If your idea of hyper is accurate, that's a terrible idea and they shouldn't be in the game.
I remember hypo rex was carno speed way back in the day, I don’t know if it’s still the same thing tho
They're not meant to be a normal playable. It's literally you being allowed to be unstoppable for a very short period of time. While you're a hyper, everything dies. But you will die, it's a matter of maybe delaying it a bit while eating, but in the long run it won't save you.
They’re a power trip that only ever ends 1 way
Exactly!
But so are normal elders that will give me perks. Am I going to get nothing for making it to Hyper?
Hypers should be an achievement that come with a reward.
Elder grows slightly more powerful, and then grow weak
Hypers are the reward
Elders are slight improvements
And you can most likely die before going schmememe?
the reward is killing everyone
lmao
Well, temporarily elder is powerful, but probs nowhere near like a hyper rex :p
Comparatively
But elders also grow weak, and then die
And you have to die of old age to get something
Elders while not nearly as powerful as hypers are far better option as they are permanent improvements to your "main"animal
while they may not be that good of improvements
Not die 5 min before because you're as weak as a juvie and then die to a solo utah :p
And elders should be the main thing, not strains, I think at least
Alternative is just don't release Hypos as accessible for normal players and only make them "Admin Dinos" so they can be used on server events, yes admin abuse will exist but there's always a price to pay for. I don't see any other way to keep strains out of reach
not such as dps buffs or whatnot but other qol stuff
the perks are far better imo to have then immortal god for 40 minutes of play
They're the gameplay loop
Tell me, you knew Hypers would be a one way go, decided “hey i want to play as this”, you get the hyper, decide you DONT care if your original Dino dies so you can play as the hyper, and ravage the entire server. That’s literally the reward
Strains are basically going outside for a little bit, to do something you normally can't do
Strains literally allow you to control the ecosystem.
Hypos are a thrill, a roller coaster, an unstoppable force that kills everything then bites the bullet, elders are improvements that provide reward afterwards, but grow weaker and eventually die
Oh there are some ways to make it very hard, I'm pretty sure :p
Exactly. So what's the point of hypers. Hypers are both more difficult to achieve than an elder, and literally impossible to maintain, from what you're telling me. Although I am skeptical of this chat's conception of strains.
^
Hypos are like forest fires, they burn down everything, and allow it to regrow
Two different carni species actively working together to mass kill and hunt things they typically shouldn't is bad balance and unfair to the players having their hours of gameplay taken away by OP mix packers covering eachothers' weaknesses
If you decide to play as a strain, you’re more or less sacrificing your Dino to get the ultimate fun.
The point is you get to be invincible temporarily and shit on everything, no matter what it is. You just wade into a herd of trikes and go "you all die now", you meet a megagroup of rexes (somehow), they just die..
(Once they die anyway)
It’s technically a playable server reset
Hypos aren’t intended to function as nomral playables
This whole thing applies for herbs aswell, there's no factions on mixpacking
Nor should they be balanced as such
I mean, we got a neurotenic spino that may or may not control weather
It's OP on both sides
I don't know if that's a thing that should be around on a server :p
That's only fun for one person in the encounter. That's literally just a shitty experience for 99 players out of 100 connected on the server. Terrible design.
Hypos give a unique thrill to the game
That’s the whole point of a strain
And you won't see Carnis mixpack as much as herbs does, think the worst it's cross-mixpacking
That's the point of them. Hence why they should be almost impossible to get and meet.
You legit can hide from a strain if you must. I’m telling you strains will call and be as loud as possible lmao
Well the entire "they typically shouldnt" thing is obvious. Mixpacking shouldnt allow things to hunt things they shouldnt be able to hunt at least not to an exaggerated degree such as utahs on stegos
Hell currently it really doesnt at all
I dont see why that trend wouldnt continue
Plus the size. Just go into trees. We've seen that in legacy. :p
You literally only prolong the inevitable against them, you are going to die, but the adrenaline of having this monstrosity chasing you and trying to escape is awesome
Not exactly, considering factors like many herbis aren't equipped to fight, many are too slow to run. Certain species being encouraged to group together is much less unbalanced than any pair of predators designed to chase and kill being paired together
The herbis who are too slow to run generally are equipped to defend themselves
And the opposite
then again, Rex is said to knock down trees
Imagine a hyper
Oh yeah, true. Well, caves then! :p But then the tribals might get you ^^
Or worse stuff.. :p
Maybe not with the current playables but I can see some herb mixpack that would cover other dinos weaknesses like Stego slowness, just add a Theri there or a Maia and there you go
Implying maia will still retain its idiotic legacy speeds
Generally, but some are simply too slow to be an active threat and wouldn't be harmful to be packing with other non offensive herbis
Hopefully thatll change
Which it might should. Depending on the roster and abilities
maia was literally faster then utah in legacy lol
@feral solsticeWe also got mercs that may or may not get anti-hyper weaponry. So there is that :p While every dino player runs, mercs just go "Hunting time!" :p
Very much so - mixherding allows them to overcome their inherent weaknesses in the very same way as mixpacking does for carnivores. You can have smaller, faster dinosaurs like Dryos scouting for a herd where Tenontos are used to slow down CC and bleed the thing and Stegos work as the heavy cavalry that's used to deal the final blow. Fortunately for now it's not an issue as there are no rules and not enough people play Evrima to pull that stuff off but it was already an issue back in the legacy once upon a time.
You keep throwing “stego and theri” together which contradicts the point i am trying to make. Theri has offensive capabilities and probably will stay that way, i said herbis who are not equipped like that should be allowed to herd together. You keep using specific pairups of brawlers and powerful defensive herbis which isn't even what i am trying to propose or defens
Which is how we got Trikes that can't herd with other herbivores
dryo scouts as diablos chased the preds while trikes walked all the way back, that was fun
Also not very balanced :p
Maia bonebreak on headbutt
Not much of legacy was
Yes, let me just run down the giga, break its leg, then let my trike friends murder it :p
@paper oriole This guy just answered for me, I don't need to explain it any further
I believe that there are some specific combinations of animals that don't really cause a problem balance wise if they group together but those are really only very specific combinations. This applies both to carnivores and herbivores.
Nope, because he made an example with many species like tenontos and stegos mix herding. I am talking CERTAIN species being encouraged to be social, not random ass selective species grouped up to make death squads like you guys are bringing up
Certain species being social is fine but those are more of an exception than the norm in terms of their effect on balance.
My examples of carnivore mixpacking you said was unbalanced was CERTAIN species being encouraged by common goals to be not agressive to one another
Then there shouldnt be any issue with Carnos mixpacking with Utahs right? Because Carno does the exact same as Utah just with bigger health pool, and honestly it doesn't seem right
Your example included two carni species working together to “kill as many burrowing animals as possible”
Because Carnos Should be hunting Utahs
yes, in that specific scenario
Where there was a burrow, and a burrow invader and another carni came upon it
I just answered you that with the Dryo/Stego thing. I'm alright with that
Mix packing shouldn’t be utilized to go on killing sprees
Killing sprees are completely fine, whether mixpackign exists or not
Animals who are not equipped with offensive capabilities can mix pack with little issue, animals who are equipped to kill should be discouraged from mix packing. It is that simple
And in my current example the deaths are avoidable as well (at least if burrows recieve multiple exits which from that stream with filipe it did have if i recall right)
That's why Stego (as Herb current example) shouldn't be able to mixpack with Tenos
Not if a cerato is mix packing with a dino who can raid burrows to flush the burrowing animals out
But with Dryos, he'll yeah go ahead
Even devs made mixpacking with Dryos a thing on Legacy official servers for a reason
It is fine
I doubt the cerato will be able to chase them all effectively and most of the other burrowing animals will escape
That is unbalanced, as the burrowing animals now have almost no chance of survival due to two offensively capable species covering eachothers' weaknesses to mass kill
That isnt unbalanced in the context of the burrows having multiple exits and the animals in question not having the capabilities to kill them all for reasons going from speed to stam etc
Unless burrows can have multiple well distanced exits the mix pack may still he a death sentence, poor balance
whether they are well distanced or not is to the fault of the burrowers
Animals already equipped to kill have no reason to be mix packing unless they are shitty players, which shouldn't be incentivized
Or if they realize that doing something temporarily will give more food
Like if i was in that exact situation for example
ide wait till the idk, herrera scares out all the homalos
kill the homalos i can catch
Then be friendly to the herrera killing him as he eats
If burrows can or can not have distanced exits isn't at fault of the burrowers, the fault falls on the idiots mix packing instead of hunting the way their species are designed to
Oh and to add, this is ignoring the fact that the burrowers can possibly defend themselves from the invader as well
Most of not all burrowing animals won't be able to defend themselves against a large animal mix packing with a burrow raider
Theres a plethora of scenarios one can go down this route
And I see them all as making the game lead to a more interesting game where more patient players get rewarded
The only burrowing animal I dont see being able to properly defend itself is minmi and dryo
Dryo has other, quite effective means of escape
Dryo was a burrower in legacy, it probably won't make burrows in evrima
Then that makes it only minmi
Which has an aquatic burrowing idea going on for it. So i wont comment on it much until I see how that functions
The only confirmed burrower in concept art that is. Minmi can't defend against a burrow raider teaming up with a large fast predator
Thats where the entire aquatic idea comes in
From my understanding, which may be wrong
Minmis entire burrowing idea needs to be around water or possibly in it. Most likely on mud banks from a programming standpoint
So you think s burrow raider teaming up with a suchomimus to go on a minmi genocide is balanced
That sounds like something a strain would do no cap
they probably need to remove burrowing from the dryo's description on the roadmap
In a scenario with sucho I think the minmi would escape. As to me personally sucho is a wading animal and wouldnt be able to swim, at least not effectively enough to catch the minmi running about in the deep waters akin to a hippo based on the concept
Also using current rivers as a thought process with this is also a bad idea as they lack any foliage so whether there is a mixpack or not the moment some aquatic creature (who can properly swim) does decide to go after the minmi itll be fucked anyways until there are more effective things to do such as hiding in underwater brush
the entire minmi example really needs to be seen post the addition of actual foliage to rivers and riversides, combined with the existance of more watersources
We don't know how fast minmi will swim, we don't know if sucho or bary will be given above average swimming, spino is apparently going to have aquatic capabilities
So being in the know that at least spino is supposed to be able to swim, it could mixpack with a burrow raider to destroy minmi players' day just to be a dick, and this is balanced?
Bary and sucho imho should be just above average swimmers with wading as their main focus less than swimming when it comes to their aquatic side
Spino, along with deino and maybe austro apply to the thing i mentioned with folliage
Also most animals who can burrow invade, are probably too small to deal any decent amount to minmi due to its armor
Literally what use does spino have with minmi, an as I understand it dog sized creature, Other than being a dick
At least from the thought process of any animal who is smaller than the burrower can enter its burrow
which is what i assume is the plan here
And on the topic of burrowing animals, assuming taco keeps its burrows, how do you think it would survive a mixpack of velociraptors and ceratosaurus going on a taco genocide?
Why should sucho be given above average swimming, It's a wader that eats fish, It doesn't swim very often
Exactly, players mixpack to go on killing sprees to be dicks, it's the isle
and Ide love it to take the route of the old tsl concept art
where it was a porcupine
Also i think there was an old isle concept with it doing something with its tail quills
but Im not 100% sure on that
your point?
So it will get butchered but hey at least it gets to poke the cerato in the face first i guess?
he asked how will taco defend itself from velos
Still certain death due to mix packing buffoons
It kills the velos
No herbivore should really be forced to kill to save itself, it should mainly be to ward off attackers
No i asked how you think taco players will survive a velo cerato mix pack, since you love mix packing carnis goi on kill sprees so much
Ok
it kills the velos
the cerato isnt going to have tacos come out
since the velos arnet scaring the taco out of the burrow
Taco isnt designed to kill
What is the incentive for a cerato
I go on killing sprees as carnis and herbis
I dont mixpack much
To be a dick and have fun
Well if you scroll up earlier in the situation I said that I as a carni would take advantage of a animal scaring otheer creatures out of its burrow and eat them
And we brought it down to the example of
Velos invade taco burrow
with cerato camping outside
Taking advantage is different than mix packing
I understand, My question is why would a cerato have any interest in tacos
Its the same thing
You defended mix packing carnis
fun
No it isnt
Not at all
You are two carnivorous species
killing/attacking the same group of creatures
which will lead to the common end goal of the death of those creatures
how is that not mixpacking
the whole point of this is so that the cerato gets 10 seconds of fun to be a dick, No thank you I'd much rather they spend development time on something actually good
Taking advantage is on the moment. Mix packing is purposely working in unison with another animal to achieve a common goal and be friendly with the other person
tell that to mira not me carter
I purosely work in unison
in that moment
And ceratos common end goal is, what? To have 10 seconds of fun killing a taco
Carter that was in response to mira saying it was not mixpacking
and returning back to the taco situation mira as weve slightly gone offtopic there
You again are assuming the burrowing creature has to 100% always
A: leave the entrance the cerato is
B: leave an entrance which isnt covered by some sort of foliage or other form of protective barrier like a low handing rock
My point is development shouldn't be wasted on incentivizing nix packing predators rather than punishing them with future systems, i am only pointing out that it is a shitty way to ruin the game for other players and it shouldn't be incentivized
Oh and the whole taco isnt built to kill is where the idea of the "porcupine" from TSL idea and possibly one isle dossier came in
If you find a pack of velos and follow them for when they kill a taco #1 That's a waste of hunger, #2 You don't really gain anything for what you lost in the proccess. If you and a group of velos are just chilling together, and killing tacos that's just being a dick
Yes
Porcupines don't kill their attackers 🤦♂️
There's a difference between Kill and ward off
Also the word porcupine was less
it acts exactly like a porcupine and more its quills function like that of a porcupine
The tacos are an example from his earlier comment on mix packing with the goal of mass murdering burrowing animals, it can be applied elsewhere on more impactful dinos, burrowers is just one situation
In the sense of if a pred touches of they get barbed
The situation comes down to
Whether mixpacking is balanced or not
I said its fine if its animals taking advantage of another animal and working together at that time to get the common goal of taking down x thing. I gave the burrowing example akin to that in nature of badgers and foxes
It's a kind of interesting concept but it just doesn't work in execution or reality, Like people don't follow other animals generally to ward them off of prey, They just kill the animal
Taking advantage of a situation is different from actually mix packing
^
Well I dont see the difference
AS in that moment, where you are two different species working together
you literally are mixpacking
Actively working with and being friendly and sticking with the other person is mix packing. Interrupting another predator's hunt to snag some easy food for yourself is different
Hell the thing being hunted wouldnt even be able to tell the difference
Predators should not be friendly and work for eachother to kill other players
You can’t just interpret that but ok
You can
Ill give an example which has occured to me in the past
When I am a tenonto i normally deal with utahs who team up with carnos
You cant tell though if
A: the carnos and utahs are in vc together actively tryign to hunt together
or B: the carnos came across these utahs hunting this injured tenonto then help them kill it as the utahs also kill it
Which is why I say
Both situations are mixpacking as they are two species working together to achieve a common goal
A carno stealing weakened prey from utahs is different than a carno working with utahs to share food
Sharing food and being friendly is mix packing and should be discouraged among carnis unless it's something as mundane as allowing a ptera have some scraps or dropping a juvie a fish
Are you guys still on this? :p
Yes
For some reason yep
I am currently on a bus and have nothing better to do lol
Alright then, carry on I guess :p
Ok so real quick let us get definitions of mixpacking down as thats the real kicker in the discussion it seems
I currently am saying mixpacking is when two animals work together to do x thing, such as kill a tenonto
the before and after doesnt matter
You are saying mixpakcing only applies if they are buddy buddy afterwards and share the body
Am I getting this clear?
Mix packing applies when the predators are benefitting eachother
Rather than one predator taking advantage of anothers work
If you think about it, the utahs benefit from the tenonto being dead, whether or not they do eat it
Isn't it the active working together that causes balance issues, and why it's frowned upon to mix. Because of the whole covering weaknesses in ways you're not meant to.
Not really, it is a slower animal that can be avoided
I mean if you wish to be in a specific area it can be an issue
And yes, actively working together causes balance issues, simply taking advantage for your own needs is different
Ok mira wait
Is it mixpackign when the utahs and the carnos both, at the exact same time are killing the teno
but after the carnos only eat the body
They are being completely buddy buddy and both taking shots at the teno
but in the end carnos eat it and not utahs
If the utahs and carnos are mutually working together to cover weaknesses and kill things, being friendly to eachother, it disrupts balance
If a carno happens to spot some utahs killing a tenonto, rushes in and finishes the job to steal the kill for itself and is not friendly with the utahs (willing to kill them) it is taking advantage
yes but what if its both
They are friendly mid fight but as soon as it ends they fight
As this is where the major misunderstanding I think is comign from
If it is an ongoing partnership it is also mix packing
I think we arent really seeing the same scene here which is whats possibly causing such confusion
That’s still mix packing
If they’re teaming up to kill said creature, that disrupts balance and hunts, doesn’t matter if they fight afterwards
lol
This conversation is lowkey making me die inside
so if you're playing a carnivore, and you come across a fight, you're expected to just sit on your tiny hands?
that's poggers
Taking advantage of a fight and teaming up to kill a creature is different
But actively working together and being all OWO buddy fuzzy with other predators to go on kill sprees is toxic as fuck and should not be a thing
If you are a cerato and see some troodons harassing a tenonto, rushing in and taking the prize for yourself while giving a middle finger to the unsuspecting troodons is not mix pacning
It is perfectly fine
that's a fact
i think it can be brought down to whether they share the meal, essentially
What i consider toxic is countering balance to sentence other players to death like using two carnivores who cover eachothers' weaknesses to hunt together and kill things neither should have an easy time with. Same goes for a tenonto and a diablo working together to harass some allo they found while their trike buddy catches up to kebab it
yes
if they share the meal thats where i say no
As generally carnivorous animals yaknow
Dont do that much unless its a corpse 10x their size
It is all situational
@quiet estuaryI'll give you an example. I was a para, back in the day when para was good. I was hunted by a rex (that I could have easily escaped by running), and two carnos that acted as the rex hounds, biting my ass if I tried to run, and just circled me if I tried to fight them (which I could have done), so the rex could catch up to kill me.
Exactly this ^
That's the sort of situations that is an issue with mixing, where balance is thrown out. None of my escape methods worked because of the team work.
Only carnos = I would have fought. Only rex = I would have ran away.
Ok so lets look at that situation from the carnivores perspective
What if the carnos werent actually trying to help the rex
But instead they wnated to try to kill you before the rex got there so they could get a few scraps and leave before the rex could steal you from them
that's what i'm thinking
This is why this topic is so hard to determine imo
As the players minds arent always so easy to predict
now ofc what i said may not be what occured in your situation but its just an example
See, that's a reasoning, but the problem is, the reasoning doesn't matter. The actions and result does. Maybe they were, maybe they weren't. But they wouldn't have gotten food, because the rex was close enough to just get them.
Since they kept me from running. If they had just followed me, then it could have worked. But that would have demanded them back off and let me believe I could run away and escape that way.
Only for the carno pair to then jump me.
And even so, you get the balance problem, no matter why they might have wanted to do it. It would be better if it just wasn't viable, and both carno and rex could survive just fine on their own.
Well Im not sayign that the carnos shouldnt be able to survive on their own
or the opposite
Obviously if an animal requires to mixpack to survive that would be horrible even for isles standard of balancing
Heh.. you'd be surprised what people think at times :p
But no, I get you. I just use it as a good example of how balance just get shat on. And the problem comes down to me not having any way out.
No matter what I did there, I would die, and that might be fine if that was a very special circumstance
But normally it wasn't, it was rather standard for slower things to have faster things act as their bloodhounds, both carni and herbi
I would also like to mention that the scenario there may also have had a bit of issue with old carno as I dont think carno should really be able to hunt paras properly
but alas
True, carno was very good at para hunting :p But still
If someone really dislikes those situations might need to try out heavy ruled servers, but trust me you will be ripping your eyes off after a while
They just had to bite my tail + keep me from running mostly. Not really that demanding, though with locational it would be way harder obviously, so that might have made a difference.
ruled servers lmao
I'd really rather not, better to have mechanics in place
^
Mechanics will never stop these scenarios btw
Unescapeable things will always exist
^^
You can't stop someone from making friends with you, spending hours to be nice, only to kill you 5 seconds from safelogging because "haha, toxic fun" :p
My personal view is that these situations occuring on ocassion at rare instances would be fine
But you can maybe make it a less than optimal decision to do, so most don't do shit like that :p
At least more the kill the same target and less the eat corpse and erp in global after thing
@quiet estuaryYou're not wrong, there's been situations where I've wanted to target something as a rex in hiding, but worried that the thing I wanted to target would accuse me of mixing with the thing they were chasing, despite it being more reasonable for me to get the giga hunting the para, than the para. Since giga is more of a threat, just as good food, and all that.
So it's.. not always clear cut what should or should not be allowable
I think nothing should never not be allowed
Nor nothing should ever be completely easily allowed
Everything should be more dependant on the scenario the player finds themselves in
which is always why i liked these sorts of
"If i kill this thing rn I get to eat it right away, but if let it live or help it ill be able to get more food down the line" situations
The whole concept of "Survival game" leads to the most unexpected scenarios, yes there should be ingame ways to avoid them or maybe just make them less common, but toxic stuff in games like this will always happen
I never liked the word toxic in topics involving survival games
As I dont think anything really outside of cheating or using some exploit can really be considered toxic
Everything outside of this scenarios generally have things you can do to avoid them even if they do come at you being anxious or bored. But thats where the entire "hey yea im a bit bored so im going to risk my life to have a bit of fun" comes in that every survival game has
But anyways, Imma head off for now, been fun
Cya at another time
Cya!
not sure if it's a joke or not lol
Classy as ever, Class 
Don't think he's joking, this is the same guy who unironically wanted mercs giving birth and human children taming raptors with food
this is definitly not a joke, this is a class thing
Class is a very odd guy
that's wild
Imagine forcing players to be weak periodically instead of making your weakness a direct result of your own actions
Sounds miserable, yes
that's what nature does
Nature does a lot of things that shouldnt be in a video game
herbivores have advantages, just as they have disadvantages
alright, ima say life does that. jesus christ this kid
Nature also has you die of sicknesses that you contract, seemingly at random. In additional you could get struck by lightning and just die because the game decided you should die. Would you enjoy just flopping over dead after 5 hours?
life for carnis shouldn't be dandy, cause in real life it ain't
In nature you can be permanently blinded or have your organs spilled out and die a slow and agonizing death with no way to save yourself, should this also be in game?
You make 0 mistakes and play perfectly, game says fuck you and you die
the primary benefit of herbi over carni (in this game, from my own limited experience) is that their food source is reliable 😅
Likewise, the Herbivore benefit is already that starving isn't a concern, with the drawback being more intensive diets
Bad analogy, sicknesses can be avoided and prevented. Also with the getting struck by lighting sort of thing.
That was an Herbivore player can actually follow their diet, or suffer the consequences of ignoring it instead of RNG saying that they are now weak for X amount of time
So you want a system that you have no control over to nerf you randomly?
I never said carnis should have it easy, I agree they should have it hard, but being forced into a weak state during a time will just be like legacy nights where people log and move servers until it passes
Bad analogy, this can be prevented and avoided. As for genetics well, don't breed with subjects whose genes are weak.
Because if you cannot do anything to prevent it, then it's literally RNG saying "fuck you"
which is a bad system to put in a game where death means several hours of time wasted, because you logged into the server at the wrong time
What do genes have to do with dry seasons making you weak and vulnerable at no fault of your own?
on top of that, why wouldn't I, an herbivore, just log out
Diets are permanent and force you to do something, or get nerfed. A dry season nerf would mean I just log out until its over, like night in Legacy if you aren't a Dilo
I was responding to blindness you mentioned that occurs in nature whether due to abiotic factors or biotic factors, dude, are you blind?
Remember you want people to play the game, not just go hurr durr realism
By blindness i meant by injury
Or malnutrition
It happens in nature, just like droughts
Cancer also happens at random, there are things you can do to decrease the odds, but it still just happens sometimes
Its a challenge for herbivores, the struggle is real, so what, what is you're point? So is for carnivores every single goddam day. Give them a break.
Sometimes a lightning strike hits an animal and they die at no fault of their own, should the isle do this?
My point is, why would an Herbivore player want to play during a drought? Why would you not want to just log out?
What is the purpose of a mechanic that actively discourages you from playing?
Carnis dont need any breaks aside from finding an abandoned body from time to time
Then let them log out, I don't care. A.I. needs to come around already.
Ai won't be free food just so you know, and Carnivores have it harder by choice
yes, humans have discovered how to prevent several sicknesses, but i doubt dinosaurs have really delved deep into the field of medicine
They don't need breaks at the expense of the other faction, especially with that faction already being the less played one
The players picked a class that is generally better suited to attack, at the cost of defense and PVE elements
Elaborate on what you mean by choice.
They chose to play carnivore
you choose carnivore when booting up
You picked carnivore knowing what it meant. If you wanted an easier survival experience more about PVE (what you seem to think AI will bring), pick herbivore.
The point of playing carni is the challenge of PvP
That's where you're wrong, you see, nature allows only the fittest to pass down their genes, whereas us nimble humans have to resort to our vaccines to fix our errors.
This is why wild animals never get sick, duh /s
im sorry but we are not having a vaccination argument in the feedback discussion channel of dinosaur game lmao
Still don't understand what you mean.
And what you're trying to say.
Wasn't having an argument, I was pointing out a fact. Reread what I said.
Carnivore players are built around seeking out and attacking other players. This is inherently the harder gameplay because you can't make sure other players are around.
Herbivore players are built around seeking out a varied diet of foliage. This is inherently the easier gameplay because there is always going to be food, and you can graze.
If you pick Carnivore, you picked hard mode
They picked the faction that is intended to be a challenging PvP experience, that is a choice
what am i missing today
If you want a break, play Herbivore
also im still not a massive fan of AI tbh
This doesn't mean Herbivores will roll over for Carnivores either, as that's part of the challenge
Save yoirself, leave while you can, Lion, it is a class conversation
After all, most Carnivore hunts today fail, because Carnivores have it rough
Save your brain cells
ight cheers mate
Grazing won't be viable, due to the constraints of maintaining variety in diet or the person will receive debuffs.
True, but you'll never outright die from starvation as an herbivore, something Carnivores have to constantly worry about.
Like you will be nerfed if you only graze, but grazing will save you from death by starvation in a pinch
You don't understand.
You really shouldn’t outright die of starvation like original evrima lmao
Yeah uh, please elaborate on what I don't understand?
The game is not balanced at all.
Because to me it sounds like you wanted Carnivore gameplay to be easier, either through AI snacks, or by nerfing Herbivores
What do you mean either through AI snacks?
And most of what you say isn’t balanced either, mr. stego should insta die from a headshot
Legacy-esque AI that just screams and waits for you to eat it
Ai in Evrima should be able to run or fight just as well as a player, Carnivores should never have an easy source of food
^
Otherwise it totally unbalances the ecosystem
seasons would be cool but take such a long time and a lot of resources to implement i imagine. Also, playing during a dry season does not sound like fun lol
Talk about major chaos
The ecosystem is completely unbalanced anyways, there are not enough herbivores to sustain the carnivores. In life herbivores outnumber carnivores 10 to 1.
Imagine being a deino in dry season lol
The ecosystem will never be balanced by the players
The Isle is built off of player vs player interaction as well, having too much A.I. wouldnt be as thrilling
So your solution is... nerf the Herbivores more?
you have to make droughts function without making them force a chunk of the playerbase to log out due to how unfun they are
Evirmia AI does the exact same thing lmao atm
shut lol
This is a survival game, people like a challenge, or do you not know the game you signed up for?
i mean atleast the dryo ai will actually run
look at the dryo AI and tell me it does anything besides scream and wait to get killed
most of the times atleast
So you’re saying the game is unbalanced because players prefer to play carnivores over herbivores, making there be less herbis?
Bs
Even if you removed the dryo AI right now, servers would still be 80% carni players, they do not need any easy food
cant scream if you dont exist 
it literally sits there and waits for people to catch up
hard is very different from unfun
A challenge =/= RNG says fuck you
Also I don't think that's a very fair assertion to make - yes playing herbivores is much, much easier as it is(and very likely always will be) but that doesn't mean we should strive to make playing carnivores harder by default as some sort of a challenge.
you can make something tear-your-hair-out difficult and still have it be enjoyable
I don’t remember The Isle ever being a 100% accurate to nature game, bud
rng "oh herbivores now suck lmao" is not fun nor hard
You can do something about a challenge, droughts nerfing you because "Oh man gotta make the Carnivores have an easy time" just means Herbivores will not play during droughts
like how in BOB most people log out during extinction floods
How would there being more herbivores be easier for carnivores? Please explain.
more food to hunt
^
especially if theyre ai
Not necessarily
It’s literally self explanatory lmao
Carnivores can hunt other carnivores just fine
How would forcing herbis to be weak during some rng drought make there be more herbis?
no matter how good the ai is, there will always be a difference between it and players
Plus if there are more herbivores, the herbivores are going to compete more, especially with diets breaking up the herds
that too
honestly no matter what theres just going to be more carnis then herbis
but class seems to want the world to be populated mainly by ai herbivores
If herbivores got deleted from the game outright I probably wouldn't even bat an eye tbh.
For the most part I wouldn't even notice most likely
I think all you can really do is narrow it down to half and half, other than that, it’s a stretch
Instead of fixing herbi gameplay to make them a bit more appealing, just add a shitload of AI and nerf herbis when it gets dry out so carnis can have a BBQ- the Class solution
half and half is being generous tbh
Also in general for survival games, RNG bad
just as a constant, rule, if you can do nothing about a mechanic, it's unfun
How would a Herbivore keep themselves from being nerfed during a drought, without making the mechanic pointless to add in the first place?
legacy rex bone break
Legacy 

there is no immersion of life in what y'all are talking about like jesus christ. fine enjoy the game being a waste land and having players like me rage quit because i dont see anyone within 5 mins of the game. how about that? cash me out side how bout dat:/
im fcking done.
Damn, imagine thinking every 5 minutes there should be a player

what?
Idk how droughts would help you see people more often
I wouldn’t mind you rage quit tbh
"I've been in the forest for 3 minutes and I haven't seen a single bear yet WTF?"
droughts would remove players lol
This
what r u rage quitting for lmao
there are people who rage quit in a hour, day, or two days
Might help you see corpses more often but most people would just log out to not have their time wasted
Also I love the logic here: "Not enough players... I'll add a mechanic that makes there be even less players!"
if you make droughts nerf herbis by default (which is what i understood from the suggestion) then say goodbye to all herbis whenever one happens
less foilage, carnis can tract where they're headed etc
Promotions are in order!
Diets literally do this but not RNG

