#general-feedback-discussion
1 messages · Page 710 of 1
Yup
those need to survive too
i wonder how sucho would survive with deino in rivers
like would they live near more shallow rivers?
slimey slimey sucho
deino runs out of breath on land very fast
true
so if you saw a deino coming you would run on to shore and deeper into land
and the deino would probably give up in search for an easier meal
Also why is the water bar for certain dinos so short
For example stego has tons of food and can get it back easily but it constantly loses water
Way too fast
I think they were drawing people to water yeah
Ye I get that but stego isn’t prey to deino and it can’t lunge it
they go take their sips and run
do deinos get fat rolls?
Probably
its a sign of status
sign of dominance
the fatter (and flatter) you are, the better
but yeah I think whatever they do next with the map, the waterways need to be overhauled bad
so far they have demonstrated some good stuff with the swamp
but the rivers are all pretty poor
and there needs to be more than one complex waterway
i just want me some more vegetation
(as in, another swamp, a delta, a chain of oxbows)
well first you need options for travel
after that, options for hiding
but both are needed
true
and the current, overly plain rivers lack both badly
you have only two directions to go and nowhere to hide except on shore
this makes it overly difficult for baby deinos and makes the gameplay very flat
this is why its so boring to play atm
the stealth mechanics/map is not there for super interesting gameplay options yet
but we do have good technologies for that, as they have demonstrated
so its all about refining at this point
yeah growing a deino is slow and it gets annoying when an adult kills you
the slow growth itself is not the problem as much as the lack of ability to surive
it adds insult to injury, but isnt the primary source of the problem
you spend all that boring time to become an adult just so you could do interesting things and all of that is either luck or because you picked the boring option and ran off to a corner to eat fish and afk
yeahhh
the most interesting gameplay is in the swamp, but stealth isnt entirely fleshed out and many of the logs are the same size so dont offer good cover for gators as they grow
and you still have to get in there
and you spawn in the river
a good hotfix rn would have baby deinos spawn around the swamp in the SE
allowing them to enter from all angles pretty much
makes it hard to just camp the entrance and eat babies
Now that's a proper chonker
so if that could be done that would be a huge assistance without changing much about the maps layout or gameplay mechanics
after that, actually tweaking water stealth and making a detailed river system would be priority imo
Do you what the isle is about
How does someone join this server and not know what it's about? 🤔
@lapis tree btw, ouranosaurus is an iguantodont not a hadrosaur, and plateosaurus is soft confirmed if you didn't know. anyway interesting suggestion
the dino having the ability of taking a sht in the isle that can pollute the river's and kill the fish over time with taken a sht in the in the same spot many times
when diets come there'll probably be significantly less location camping unless that location has an animal's preferred food
timer means pog blue, apparently
I would at least credit Dark's suggestion but okay 
@oblique wagon this is not the good channel
go in #🐞-evrima-bug-reports-🐞
@iron furnace I know its a game and doesnt always translate into real life and its of course super fun to play alpha and pack stuff...
But you do know that the whole 'alpha' thing doesnt even exist, right? 'Alphas' Were discovered to just be the parents of a group. The whole alpha thing was debunked years and years ago.
Not to mention displaying 'dominance' isnt actually a thing either but still has a bit more grounding than the whole alpha thing. Its just parent's older siblings telling the youngsters what for.
I study canine behaviorism and phycology so I feel an obligation to mention the alpha thing when I see it-
BUTTT with all that being said, its a video game, it can be literally anything we want and I think it would be super fun to have "alpha" roles and get to be bigger and a little stronger than the rest of your packmates and give people something to work towards.
Imagine how fun it would be to be a baby and be like 'imma be hokage when I grow up' LOL Wrong show.
There would be so many cool dynamics you could put into play like that- you could have just whoever fights gets to be alpha, or maybe it'll develop into a 'offpsring of alpha pair get to inherit the thrown' sorta thing- theres a lot that you can do with it.
Although thinking about it, the 'elder' role would kind of fit this category, wouldnt it?
uh, just because canines don't have alphas doesn't mean other animals don't
fairly sure shit like gorillas have alpha males
as with many harem-based animals
Thats why I said that it is a video game and can be anything it wants. Whatmore that it would be pretty fun to actually have something like that implemented.
But with Apes its troupe leader, as alpha still derives from canines. But honestly, either way works. Im not that much of a stickler.
Ohh imagine a harem based mechanic in the game! XD I wonder what they would be like.
Like, how will males even work in future nesting like they want? im curious.
does alpha have a very specific term I don't quite understand? fairly sure silverback males in control of a troupe are called alphas, as with stuff like lions
This 'alpha' RP again
I've never heard male lions/gorillas referred to as alphas
I remember this in legacy it was funny and didnt make sense
oh weird, maybe it's just a colloquial thing then
Yeah probably
They can be referred to as 'alpha' but the term originated from this guy studying wolves way, way back that eventually got debunked.
He was studying a group of captive wolves that didnt know each other so lots of fights broke out until a hierarchy was formed.
Then it was debunked by the same guy not too longer after when he went out into the field to study.
People use the term, alpha for many things as its so ingrained in human verbal culture, but each individual animal group tends to have their own word for 'the leader/protector of the group'
ye ik about the story about the defunt study, but that doesn't necessarily mean it can't apply to other animals
but I guess that makes sense, it's just semantics anyway
Yeah I don't see it working as a game mechanic though
Oh no sounds like RP lol
I mean idk, it could make living in a herd more interesting
Like whats stopping the pack members from just killing the guy with the alpha label
you do realise the devs want RP in this game right?
Yeah, its pretty interesting to learn about, haha.
I think in the end, having elders in the game will serve as having alphas or group leaders anyways since they will be getting a raise in strength or perks once they reach elder anywho
nothing wrong with a little rp
not like "my name is shitface, don't touch my tail!!" and more just act like an animal
Nah but it was weird calling someone alpha male in legacy lol
Lmao people would do that
Do they??? I always got the feeling that they were trying to stay away from that.
read what I said above, they don't want you ERPing with your dinosaur OC, they just want you to act like an animal
No they want a survival horror game and they want it to be semi realistic
Probably want it to be more of an actual ecosystem and not 360noscope meta-analysis pvp but with dinosaurs instead of guns
I get the feeling they are kind of control freaks tho- Like I know they want a certain way of playing the game, but then go out and provide people with their own servers. its kinda a double standard thing going on here
that's why in the future there'll be more regular animal things for you to do to make you seem more like an animal, and more mechanics in place to prevent weird behaviour like mixpacking
they're not providing people with their own servers, those people are hosting
also, every single game inherently controls how you play, that's literally what mechanics are
but they are allowing it still.
they have no reason to disallow it
Nah mixpacking will still be a thing
I guess we will just have to see how it all plays out in the end.
look at it this way, the devs are creating their intended experience and will remove anything detracting from that, unofficial servers can host a server in this game and add rules to change it a bit, but they can't actually change the game itself. Once modding support comes in, they'll be able to actually change the game
it won't be as much of a prevalent issue
I mean how do you fix mixpacking? As they arent in your group and semi aquatics have to share water
I'm sure there'll be ways, maybe some sort of debuff for prolonged exposure to another species
People will always find a way to play the game their way and theres nothing the devs can do to stop that save for making it an independently played game which doesnt seem to be happening anytime soon.
And once modding will be put in that takes that possibility even further away.
but it has to be done in a good way to not be abused
except like I said, the whole point of mechanics is to control how players act
Maybe they're prefered food is different
And if they don't eat it they get sick
Or something
You can only control so much though, with the way they are making this game.
Also, discord is a thing and people will bypass the game to use discord's functions for anything currently lacking, like global chat.
Which to me is silly because- oh nvm, its just silly to me.
if unofficial servers wanna do that they can feel free, the problem with global chat is that it turned the game itself into a social sim
this clearly isn't meant to be a social sim, it's meant to be a survival game
Right, thats what im saying tho. They are acting like they are going to be able to control every aspect of how players play with the game, yet also provide private servers for people to do whatever- especially once mods are available.
It doesn't stop people from joining calls and asking for help and mixpacking and once they win the fight the other species moves away that would be a way around the prolonged fix
well yes modding and rules do change how people play the game, that's the point, I'm confused by your point
I think we are agreeing on the same topic, just saying it in different ways?
Most servers will have no mixpack rules anyways so shouldn't be a problem on those servers
like the devs have the intended gameplay experience on official, and unofficials are gonna be able to modify it
If the devs don't want to spend money to make changes to their game, that's their call. At least they are allowing the option with mod support in the future.
In the meantime, there are community servers and Discord. Official servers in all survival games are always cancer anyway.
Who said they arent spending money?
Yeah
like u cant make changes to the game w/o spending money
directly or indirectly
this is just business 101
"If the devs don't want to spend money to make their game, thats their call"
Well they are spending their money and have made many changes such as new deinos and mechanics
And official servers are good if you want no rules
ppl who are saying no to my comment in the feedback channel explain why
I think the understood it as something urgent, very important
why would deino need another eating animation?
I really like the idea! But I believe its something for later, rather than now :) maybe if you write this the suggestion will be more understandable
bc having 1 is repetative and its rlly unrealistic that it rolls to pull meat off with every bite, they dont do that
ya i was just saying it as like something in the far future for like a polish up
It's a waste of time rn Imo
sounds more like an opinion honestly
Oh ok then lol
oh ye far in the future sure
Yea
at that point they could just do that for all dinos
Let's get more Dino's in first
yes yes ofc sorry i didnt specify
i love the animation i was just thinking an extra one would be a nice touch in the future
Lol
Yea their gonna add like 20 more Dino's or smth and humans let's not spend time on something that doesn't matter much
how do you know this
They said that
I mean we just dont need another animation its also extra work for the devs
once it gets to the point of polishing the game it would be a good addition, and literally any polish up isnt "needed" but that doesnt mean it shouldnt be added
Well might as well add a new animation to every dino because why just add it to one? And your forgetting how many dinos they are adding its still a lot.
bc the deinos is the most obviously repetative with its rolling, the others arent as obvious
also ik they dont intend to make this game hyper realistic but it rolling for every chunk of meat is very unrealistic
It goes through a whole animation theres a bit after the roll which is a normal bite so its not only the roll
im aware still repetative though
Its all repetitive
I mean not only deino should get something just because its more noticable doesn't mean we should only do that one
didnt say we shouldnt do it for more dinos lol
Your saying you should do deino and focus on deino because its repetitive? Definitely sounds like you are saying only deino needs it
And im guessing you are a deino main?
no
im saying if new animations are added for dinos that are already playable deino should be one that they do if theyre only going to select a couple to add for
Its really dumb but guarana scares me so much
for some reason
Trees with eyeballs lel
I don't judge you. It looks like it's gonna kill me in my sleep

idk why but this eye do be looking real tasty?
fr tho look at this, it looks juicy
has anyone here ever eaten guarana?
I have only tried guarana drinks but never the fruit
Would you really like to bring the unrealistic argument in about this game
Doubt we'll see trike and rex for a while, would make sense to have them releases together
Though steg came early so who knows i guess, maybe trike will be deemed slow enough to not be a big blow to the early ecosystem before other apexes
To be fair Steg was advertised to be this big deal, since it was a new model and everything, Trike is far lower priority, as it merely showed off seamless growth alongside Para in the hope trailer
@barren zephyr Everything from legacy is coming to evrima except puertasaurus
Guaranas look kinda like ackees, they related?
Always thought ackee would be neat in the isle, either would look cool
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Because Iv been dying more to my own kind than anything else. I could team with some guys for 2 hours and still have them kill me for no reason.
Ah yes, other members of same species are immortal towards cannibalism until you are starving
Because that's not abusable
then play better
trust no one
fire emblem style
its a survival game after all
No, it would be if the victim was smaller then he couldnt be attacked by another one larger unless he attacked first
I think red eyes if you cannibalize would be neat
I win nearly every fight that I start unless I say hey Ima go afk then my fcking teamate kills me
your idea makes the game too easy and unrealistic
just get better at surviving
No youre right the game is fine it doesnt need to change
Also have you actually read anything iv said bro
Because you answer all of my questions with insults
and I never said shit to you
...
…..
bruh you keep telling me to get better as in I cant survive
all Im saying is that canibalism is cancer unless you fcking have to do it
Otherwise it just ruins it for everyone
Telling someone that they should get better at survival isnt a insult
its a game, dont take it too personal
play on rules servers then
dont ruin the game for other people
It doesnt have to be what I said just something to stop people from camping spawns and killing teamates would work and it doesnt have to be for the whole game
cannibalism ruins the game for many people, sooooo....
you aren’t teamates just because youre the same species
you are a ANIMAL
this isnt a “team game”
its survival
the vast majority of animals don't cannibalize bruh
and?
cannibalism debuff is good, fight me
I didn't suggest anything, but I DID point out how you're being a hypocrite fighting that dude for "ruining other people's fun" while defending a behavior lots of people find unfun
cannibalism debuffs are most likely coming with diets, just dont play cera and other things that cannibalize if you don't like cannibalism at that point
No thats fine when they are deadass in your group, then I would consider them teamates. After 2 calls and everything, then they should be considered teamates
I will be SO happy for these days, really! and I'll still play cera when I want a challenge
which btw, carno, and deino in my eyes should be able to be cannibals
I can agree with Deino, but if Carno gets slotted into the "small game" niche, it really should be "too weak" to cannibalize it's own species
(or want to not, because it'd waste a ton of energy)
not younger members of its own species
^YES
I'd be cool with a cannibalism cutoff at sub-adult, as long as juvies can still have a viable way to survive adults
thats silly
Thats all i want. If its 2 adults then game on its actually down to skill but when its an adult abusing a kid then its fucked up
thats dumb
i mean, thats kinda what I said. that carnos are able to kill younger members of their own species
locking out a food source for carnis is silly
like... yeah, most adult carnivores DO kill and eat younger members of their species, that's normal
usually it's males eating babies but
Yea but this is a game and the animal behaviors in the wild are hard to compare when human nature is sick and unpredictable
for gameplay reasons, juvies should be able to have a chance of escaping their adult versions -- which is why Deino juvie is badly balanced rn, it can barely escape adults
^
I still dont see the issue with cannibalism
I say "barely" bc I'm sneaky-sneaky so I've done it
but if a hungry adult spots you... they'll outspeed / outstam you, you're screwed
Like cannibalism against people you’re literally grouped with being not allowed? Thats fine
but cannibalism in general shouldn’t be discouraged
Yea was what I was saying
at this point its really easy to survive as anything with the exception of deino, you just wallow to hide your tracks, run to the forest and afk (I know its kinda bad but its really the only way to grow without staring at your screen aimlessly for hours on end) and then you eat and drink when your food and thirst run low.
preeeetty much
And baby deinos cant run away
They have nothing on the adults
they CAN, but it's... purely luck-based, on how persistent the adult is
Thats sortv'e the case with most things about the game
When its based on luck for one party then its not balanced
deino juvies can't even wallow to go stealth tho, everything else can
deino juvies need to spend most of the time out of water, and haul ass the second they see or hear a deino that could be bigger than them
and that's just bad gameplay, bc not even that will prevent an adult from sniffing them out
like... no, it shouldn't be easy to survive as a juvie - and it's not - but your survival shouldn't purely rely on whether or not another player was feeling nice that day
originally the juvies were suppose to be able to keep up with adults, speed / stamina wise... if that became the case, or close to it, it'd be a lot more engaging to play a juvenile because you would stand a chance. as broken as baby stego is with it's massive damage, it has at least been given an actual chance to survive to adult
anyway these are balance discussion things and I'm on a ramble 😂 -- TL;DR, juvies should be weak, but be able to outspeed, outstam, or outstealth their adult counterparts to make them more viable (and more enjoyable) when it comes to surviving. as a whole.
just dont get hit by birds
@strange waveDo remember you're talking about people who knows there's a big gator in game, who knows it has a lunge/grab that it uses from the water/shoreline. And who still fall for the "hey there's fish/body lying here, free food!"
tbf, carnivores have it rough
like
carnos and utahs are constantly on the verge of starvation
Still, you get the point I'm sure :p
yeah
peoples is dumb
but logs wont fix cannibalize or pteras harassing little deinos
facts
No, probably not
especially since logs and baby deinos look nothing alike
no way of guaranteeing that
i dont think it would take much for someone to be able to tell them apart lol
But logs + ability to somehow camo as one, would be hilarious :p
it would make it more immersive anyway
sorry, maybe you would, but nobody else
wow
its a interesting idea but people will know the diffrence
deino transmutes into a log
factual
stuff like this
pteras are still gonna peck it
yes? with camoflauge?
big deinos are still gonna eat it
There's a short youtube vid that I'm thinking of that would be just right :p
but what i'm saying is that there would be other logs
people are just going to peck it
floating around
wont solve cannibalism or pteras being pteras
this is just two twigs ontop of a croc tho
it looks like a croc ? i would peck it any day
no, but you can see the outline clearly from the air
when older crocs can jump out of the water and eat you, would you still go so close to the water
yes
i need to drink
yes... but it would look similar to other logs
not going to stop the pecking
yes, all logs will be crocodile shaped and float around
no, just flying close to the water in general
i would
it takes an hour to grow
i dont care if i die
float crocodile cutouts down the river, when a big deino eats it, the big deino chokes and dies, this is how you solve deino cannibalism
when you are above the water it doesn't look crocodile shaped
you have never played ptera then
then people will know 💀
you can see gators easily
not to peck it
also can you please turn pings off lol
why
because its annoying
@strange wave k
we do a little trolling
what does this even mean
floating logs would make rivers look nicer anyway
and more realistic
and kill servers faster than dynamic persistant scarring
thats animation ?
but the logs... are dynamic
imagine having to fly and load 200 dynamic logs
interactable logs that move around will murder servers



@pallid delta no
Damn, sorry, I’ll shut up.
please
o_o
That’s not very nice Bork 
i wouldnt like to have to struggle to fucking spawn in, then be blind, then see i got rng'd into having garbage stats because "runt lol"
i dont really care at this point
Nah it’s fine, I can see how some of the ideas I threw out there wouldn’t be very fun, I just don’t want it to be a cake walk when your first spawned in is all.
spawning in shouldnt be a challenge
yeah that would be kind of annoying, and i think blindness as a hatchling doesnt happen with lizards
that is just infuriating
Aight, mb then
maybe as an option when nesting is in
even then thats extreme
i dont wanna spend 20 minutes trying to get out of an egg
targeting dinos isnt very realistic either
just to be blind and small 😭
I know, but when fighting a carno I shouldn’t be able to impale the small dryo that barely comes up to my ankles, and it’s gonna be annoying if I have to guard my nest like legacy, there needs to be some way to not hit babies/ small dinos when not meaning too.
anyone know why all my system/chat buttons have just suddenly stopped working?
i was a deino at 38% and then a Tenento saw me chillin and just ran for me. I had no chance in killing him I'm not even sure my bites were hitting him. everytime I've died with deino it always feels so cheap and like there was nothing I could've done differently other than "not moved out of my bush, ever" and I don't even know if its fixable because of how deino is supposed to be played.
I honestly think I want the deino to just grow faster. It's just too pathetic before adulthood
I mean against terrestrials you do have the option of running
the real big issue is other aquatics, so deinos rn
yea
deinos do seem to kill others for sport
i was vibing in an area with tons of fish
and another deino just tunnelvisioned me
and killed me
perhaps trying to dislodge you from the area
though killing imo would be a bit much
honestly my biggest hope is they add some sort of infection mechanic later - I guess fractures will help a lot
like sure you could randomly aggro someone...and they land a hit on you
break your leg
i hope diets naturally discourage eating others of your kind
honestly eating your own kind should have no benefits
other than of course, a full belly
dieno can be the least fun shit of all time. 5 hours of having to hide in a bush because in the water, other dienos will kill you and you serve no threat to any other creature. It's cool once you reach adulthood
but like
deinos specifically have the biggest issue when it comes to trusting their own kind
nowhere to hide, nowhere to run either - makes it super tempting to just eat young deinos
what are they gonna do?
AI would fix most of this I think- also cause AI can't be bored trolls sehfg they just be dinos (im talking good ai, not the random dryos we see once every 100 years)
and the whole cannibalism mechanic would prolly help too
ppl are just
sighs
honestly I think the biggest help will be what I have been railing on for the last few days: more cover and more variety of cover
that too,,
cover that allows you to survive as a youngling so as long as you keep your head on a swivel, with less that can protect you as you get older
honestly, it feels like you should just play idle with deino rather than actively engage. Never thought I'd say this, but honestly I feel due to how niche and specific the hunting ground of the deino is, the time to grow needs reduction. Fuck man, everything can bully a deino in it's early age, from carnivores to herbivores, everything picks on it
even its own kind
deinos are some of the easiest predators to ignore and avoid in the game, and really only serve as Apex dinos to species that either live constantly by the water or those unfortunate enough to meet it. Without the Beipiaosaurus or other such water-based dinos, the deinos specific hunting ground goes from a cool niche to utter shit, since it has no preferred or consistent prey
as of right now, the mechanics and map design totally promote "pray and afk" style gameplay
entirely luck that you arent spotted
the swamp is such a cool environment for them
too bad the swamp is nearly always empty
sure you can increase your chances by living in the swamps, but its still almost suicide
i rarely find any food in swamp areas due to most creatures not giving a rats ass about the swamp
which makes sense, herbivores get all the food they need from the wide open plains
oh I just swim around and eat fish until im old enough and move out
the wishbone lake has a ton
right but players tho
AI would fix this
Consistent prey, consistent ANYTHING is only achievable with ai
Cause players, as we've seen aren't consistent lol
This game is prey and afk its true >:"D
with diets, perhaps the biome could be mushroom-filled, making those creatures who enjoy mushrooms to move there
well in the swamp I have avoided most of the players
I was able to stealth my way around that, but thats only because it has an abundance of cover
and I was still lucky no big croc came along
now im 50% and hanging around the center
near the road
this is a nice spot to stay, good access to the three water bodies
I ran into one aggressive gator but I got out of the water and turned around to fight and they didnt seem to want to bother with it
so that was nice
i really do feel that diets are a necessity for the game moving forward, and that a creature should be able to "over-eat" an environment and lowers the amount of edible plants there
forcing migration
yeah that will be nice
i can go into plains and find enough food to last me my entire life-cycle
as a herbivore
simply by holding Q
Well... I think the niche of Microraptor isn't the problem.
Microraptor could simply be too small compared to other creatures
it might make a good food choice later
like an AI only creature
herras can chase them around on trees and stuff
so could young utahs
Ohhhh that would be dope
a bunch of young utahs learning to hunt chasing microraptors
yeah microraptor would be cool as ai only
Perfect animal to practice hunting as a small Utah or small Herra
Because I mean... I doubt Micro would actually be able to fight back. Just a lil pain to catch
thats fine, thats what makes it fun in this case
not like tacos were any more dangerous than a low velocity impact with a potato on legacy 😂
this would actually be really interesting
as catching it would require some timing and skill - or some friends
its something you could pack hunt as juvis with
you could corner it as a team
It could really come together with the Hera leap and pounce mechanic
If the leaping is anything like aiming with Hypsi spit, then it could easily pounce on one from another tree. Though it will require stealth, aim and luck
honestly all environments should have a few small AI as a base food source
so microraptors could be one for forested environments
we have fish, hopefully we can get another small creature (perhaps snakes or another crocodilian?) as another foodsource in aquatic areas
some other fliers would be good
That would make me less worried about herra hunting when there is no Oro or some smaller creature around
all environments should have ai, period
naturally these base animals would be difficult to catch as you grow older
so you have to go for more challenging (and more likely a player) prey
so you grow up hunting the AI and go for the dangerous hunts as an adult
at least thats how I would try to line it up
like imagine if fish had sensing abilities proportional to your size
meaning you eat little fish, then the elite fish, and then you can barely catch any since you are too big
so as a deino, you grow up and "grow out" of eating AI as your primary food source
yes you can eat them but they are more supplementary at that point
never heard about the ptera life drain, what's that?
You just Start losing health for no reason until you die
What do yall think of my suggestion?
Well I mean I like it and it's realistic.
Either the nest will be visible enough to find or Ovi can sniff the eggs out to dig for them in the end tho
@halcyon jewel You’ll need to ask in the Teutonic discord. The administrators found in this official discord service only the Official game servers.
@barren zephyr if your comparing gigantoraptor to galli then why are you suggesting it? galli is returning along with everything else from legacy you know
No idea where to ask other than here so...anyone else get a stupid F call glitch when playing deino? Gives your position away so much
Please describe it in #723294838610722847. If you have a recording you can provide a report in the link provided for #🐞-evrima-bug-reports-🐞
If the nesting system is coming out earlier then expected are ovi and galli also coming out earlier?
@barren zephyr Ok i like the realism in your idea. But how will this counter overpopulation of predators? Who will eat all those fresh spawn carnis running around?? Solution would be more herbivore ai. Or else it will put even more pressure on playable herbis, specially defenceless juvies.
Witch sound like fun
obviously it is not fun
So its useless
If isn't fun nobody wants it as a game mechanic
these dynamics create further balance
ok so people do not seem to get my idea and I am labelled as a clown (apparently).
I was thinking alot about this issue too. And the only solution i found was limit the predators. But again that also not fun
The limit is a far less subtle means of doing it
it is making a manmade barrier
whereas resource availability is a lot less "in-your-face" as a means of restricting the populations of each faction.
Starving juvies it it then.
oh
I am not saying juvies need to be starved
Or actually the reason why juvies are starving is due to a lack of herbivores.
Obviously the adult wont starve
Because everyone wants to play as a carno
or utah
or deino
or ptera
Carnivores outnumber herbivores, not only because there are not a lot of herbivore AI, but because there is nothing influencing balance.
So carnivores are more popular than herbivores. Ok fair enough.
and now that collapses my argument, because the isle is about fun only rather than an island with a complete, balanced ecosystem.
Right?
Balanced ecosystem? In the isle?
Actually that would'nt even work for a balanced ecosystem
You simply can't have one without AI
Because you need at least 10x the number of herbies compared to carnies
Especally if you want something realistic
Oh and btw, preventing carnis from eathing carni meat is anything but realistic ˆˆ
well how often does it happen irl that a terrestrial carnivore eats the meat of another terrestrial carnivore (e.g. a lion eating the carcass of a hyena)
It will result und foodwaste if all those juvies starve and only deino and ptera eat them
;)
Lions eating hyenas ? I don't know
But wolves eating foxes happen all the time
or actually there is evidence of predatory dinosaurs eating other predatory dinosaurs
Hawks eat other birds (including carnivore ones) as their main diet
but usually they are not preferred prey
There was a spinosaurus tooth embedded in the skeleton of a Carcharodontosaurus. It presumably scavenged from it.
I didn't say they should be preferred prey
But it makes no sense that they can't eat it at all
So scavenging isn't eating ?
It is eating. But I forgot about it.
So the ecosystem is unbalanced because people want to play as carnies only and there is nothing we can do about it, apparently
Its obvious
other than getting a shit tonne of AI
It's not that people want to play carni only
I know many people who'd like to main herbi
But let's be honest, there's not much to do as an herbi rn in evrima
The only thrill of the game comes from fighting
Herbi just need more interesting mecanics or benefits
And as a herbi, you gain nothing from fighting while as a carni, you get rewarder for it
Plus, the most unique playables for now are ptera and deino, who are both carnivores
For herbies, dryos and hypsi are basically the same thing, except hypsi is useless
But they can't really choose their fights either, since they are slower
Carnis can always flee from herbies (except deinos, but that's another problem)
Herbis ar just lilited to only eat herbs but otherwise the want to kill as much as carnis
Limited*
Of course, because there is nothing else to do
Does a stego need to flee?
But if eating herbs was as engaging as chasing prey currently is, you wouldn't even think about attacking someone else
well, flaws in gameplay noted.
Flaws in an alpha game, duh
fair enough
If the herb is fast it chooses juvie carnis to run down
Yeah but the only fast herbi we have is dryo and... well...
75N
The most common interest in both herb and carnis is have interactions with players and killing stuff.
Hopefully it may change with diets, perks, nesting and humans
Doubt but lets hope.
As long it stays fun.
Aight was nice talking to you guys
@odd sedge really enjoyed to read this suggestion about nesting! Very good and well thought out!
And I literally used diets as an attempt to balance it out
pfft....
@rare pond General feedback is not the appropriate place to ask such questions. I recommend asking in #401464048610312195!
@boreal salmon It is still planned, just not for the immediate future.
Ahhh awesome 
Thank you pal 
I was really hyped when I saw that they decided to do the nesting earlier. I really miss that currently in the game
@barren zephyr thats already planned
balancing the ecosystems of the game?
or just diets
or are diets a part of balancing
Diets are what balance the ecosystem
You’re punished for cannibalism, over eating, over hunting etc etc, you will have preferred prey or foliage, there’s tons of stuff going into diets to help smooth out the ecosystems
how to land in trees as Ptera?
I have no fu*king clue
lol
You gotta be lucky and land on the small, invisible hitbox on these large trees with the many branches on top by pressing Z
Stego fights doesn't flee
Guys check out my latest diets update suggestion.
Did you put a checkmark and a heart on it yourself? 
Of course, a candidate always casts a vote for himself.

I do think we need a water and a hunger bar. Just press insert to see your health or create an entirely new icon for it above hunger and thirst. But don't put thirst and hunger into one
I agree about the heart you didn’t read where I said I’d prefer to just remove the water icon entirely?
Like you said, can just press insert.
Yeah that's where I disagree.
I don't want water to get removed
When it comes to the future skin/color options I honestly believe we should be given a bit more creative freedom. BUT. If you're going to control which colors we choose, we should be given more greens/browns that match foliage and aren't a poopy off brown/green that still royally make us stick out.
But you still have food and water there on the sides?
Hunger and thirst in one is not what I drew. Nutrition and hydration are separate half circles. Satiety replaces hunger and is the center stomach icon and represents how full or empty the stomach is.
It's just apparently that you now combine them, so stomach is just how full you are, but not what you're full because of.
I think there's some other games that does something similar.
I think it's unnecessary
I like it, might make it a bit more tricky to keep everything full and in order possibly.
That's why I dislike it
Yes exactly. “Food” on one side, “water” on the other, represented by the half circles of different colors.
Literally no need apart from making things unorganized and difficult to overview
I'm not sure how it makes it unorganized to be honest. And I would imagine it gets easy enough to see when you're used to it. I mostly like the mechanic itself, if not the exact way it's represented in this idea.
Icky it’s not unorganized or difficult. It’s less screen clutter, but more importantly, it’s an intuitive mechanic which balances nutrients and water with stomach fullness. It’s more elegant and less rudimentary. I’ve seen something similar in other games too.
Yes the representation is clunky, I’d assume it would be implemented in a more elegant manner if implemented. For instance, maybe replacing the nutrition suite (stomach and circles) to the right of the stamina bar, more out of the way, or something? I dunno. Lol
There is literally no need for this
There’s no need for the game the isle either mate. But they are still making it.
We want the game. We want a better hunger thirst and stomach fullness mechanic.
I don't know Ovi, I think it could add some more difficulty to keeping yourself both well fed and well watered. Make it a bit more of a decision if you're going to eat or drink right now, cause you can't just do both fully.
Yep. Also it would give more choices for filling up ur stomach with water or food before doing certain things, like taking an exploration trek far from water, or going to take a hunt where you know you won’t find food for awhile.
Fair enough Ovi. I think it's too easy to survive as it stands right now, so I'll welcome things that'll make it more demanding and require more planning out on how to go about it.
I get it man. You don’t like it. No worries. I just think it adds depth of gameplay experience. That’s not for everyone tho, some players like things ultra basic and strait forward, or just dislike any kind of change of a system that never caused them any issues. To each their own. 🙂
Looks like a current majority of ppl prefer the clunky, overly simplistic, zero thought or planning, current system of hunger and thirst. This is why I wish sometimes I could pitch my suggestions direct to the dev team. Lol. It sucks being a creative developer and have gamers and engineers shoot down ideas without being able to articulate a valid creative reason against it.
@umbral pond I dunno about that. I’ve thought about it for sure, making them faster in water. I kinda like it because it’s realistic. But more stamina, that I disagree with because babies are really new and get exhausted fast. But faster? Yeah... they are lighter and have more fat in general, so easier to float, and less mass to resist the water. Could be a good idea I think.
I don't want to talk about the actual topic, because I think it will lead no where, but you do realise you cannot convince people of your opinion and position by making fun of theirs, right?
personally i feel like keeping small deinos as they r now in the water but simply making them faster on land
About that stomach, hunger and thirst rework... I've just read through the whole discussion and... sure, it's good to put more strategy, more planning and all of this, but there are places where it's necessary and places where it isn't.
@teal parrotFrom what I know, the devs do read suggestions, it's not just the people, so if they see and like the suggestion, they might implement it or something close it that fits their own vision. And do tone down the attitude, just because you and I think it's a good idea does not mean everyone else have to agree. Current version works just fine, even if I'd like something more along your idea.
I know this. I’m also not making fun of the current mechanic, I’m criticizing it, because it needs work.
Maybe not make them faster, just less stamina drain? So they can haul ass longer, and get away in that manner? If that's not a thing already that is.
You’re right.
Is having players strategize over wether they prefer to drink or eat a good thing ? How would a new player react to dying of hunger because they drank too much and could no longer eat ?
either or works
Is it even possible to be so full of water to no longer be able to eat (or the opposite) anyway ?
as long as they can get away
I agree it’s definitely a polish mechanic, not an emergent issue.
I'd say the second thing is a lack of in game info on how things work, that goes for pretty much everything in this game right now honestly. And yes, I personally think it would add more than detract, game is too easy and that's bad. But then I want a hardcore survival so it's a personal preference no doubt.
u can make small deinos better on land so they can escape bigger deinos while still having threats
I'm all in for a hardcore experience too. But I'd have more time to focus on the hardcore don't-get-eaten part if I didn't have to manage how full my stomach is so I don't end up not being able to satiate my thirst or hunger.
The idea behind a hunger and thirst bars rework isn't bad in my opinion, but I don't see how it is better than the current mechanic.
Well, survival is about managing your own wellbeing, so to me it makes sense. If you have to manage that, you have to worry about when you do what, and make sure you have food or water when you need it.
Not really, because water absorbs quickly in my imaginary overhaul. So yeah you could fill up 100% on water, but it would absorb pretty quickly (because water is absorbed quickly IRL), so space would free up quickly to eat.
But the reverse, eating so much that you can’t drink much, that could be a problem. But even so, the stomach would empty enough to take a few sips of water and keep topping off to hydrate. It would introduce the problem of having to keep visiting the water, which is dangerous. So it would make survival harder because the decisions you make in managing ur needs would have deeper consequences.
Other survival games most of the time do it by having different foods giving different buffs/debuffs, and since we're pretty sure we're going to get this in some sort with diets, I doubt having to manage stomach fullness on top of that is necessary.
Hmmm
I put an X but I'm honestly only 51% against the idea, that's a good point
True, a more developed diet system would be nice too. We'll see how they do that. It's not all that important that this is the one mechanic, at least not to me, it's more that I just like the idea of more things for you to manage and worry about, so there's less downtime or time to run around and be an unmitigated asshat and all that. If you have time to be "free", it's too easy in the first place.
I just most of the time hate games where you have to carefully manage what you eat, when you eat, what you drink, etc... I mean, ok, some foods are toxic, but come on, that's just food. I'm less picky than videogame survivalists irl and in better shape.
Oh this is a good point. I think it’s better because
- More depth and consequence to decisions
- More survivability in low food low water situations
- Optional greater exploration range from food and water sources.
Because before you start to starve and die, ur stomach has to be empty, and your nutrients and or water has to fully drain to nothing. It’s better than the current system where having an empty stomach will kill you in a few hours. Lol
Tho this doesn't really apply to the stomach rework suggestion
I like the fact that you can gorge yourself in water to go on a long trip, but then there's a lot of balance questions
I don't really mind it, I'm here for the specific survival experience, and that means that the focus should lie on me keeping myself alive and well, not so much what I do to others. Also well, true it might be easier irl, but in irl you also have other things to do, and I don't think you run around and shit on others when you're bored.. :p
I think my suggestion would allow both more micromanaging and more freedom. Cuz you could potentially run around on an empty stomach, hungry, without instantly dying, because ur well nourished.
-Realistically, a dino would be able to survive days or even weeks without eating. But it's probably not good for the game
-If you can drink a lot of water then not drink for a long time, then herbie gameplay would probably revolve around going to water once every blue moon to fill you up before camping a place where there are bushes
Let’s hear the balance stuff. I probably overlooked more than one potential complication.
Yes ur right.
In this kind of savage pvp survival game, giving freedom to players is tricky because some of thm are not here for the survival experience but simply to be the most powerful possible and wreck everyone else
If the hydration dropped as fast as it does now, but you could water gorge before taking a trip, maybe it would add 25% more range to the trip (factoring in how quickly water would be absorbed). Do you think that would unbalance the game balance?
And that sort of playstyle should be borderline impossible to sustain, if the survival is done right. It's survival, PvPvE. If you're here for the deathmatch, you should not be able to do that very well, if at all. At least not in survival mode, there's sandbox for that.
By giving players the choice of overcoming their hunger and thirst bars, you give them the opportunity to go out of their natural habitat, to stop following their diet (although that's intented to happen) and go to places where they shouldn't be.
Hmmm yes this is a good point
I don't know how balanced or unbalanced it would be. The only way we could know would be to see it into action
Yeah
That's why I'm extremely prudent with suggestions and ideas for new mechanics, and mostly put Xs under all of them.
I put a check mark under something only if I can find no downside or exploit to it, if it could be implemented as it is.
Well mine would definitely require some tuning if attempted, that’s always a given for anything I suggest.
I don’t think any suggestions I see could be implemented as is.
Honestly I'm pretty sure there hasn't been a single suggestion in here that wouldn't require advanced thought nor tuning
But that's also why I put Xs
It's to attract the attention of the poster to discuss with them about the possible flaws of their suggestion and see if they can think of some fix themselves :P
I like what u said. The discussions is what I like too for the same reasons. Ppl see issues I can’t see. Do you have saurian? That game is where I got the inspiration for my suggestion. Take a look at their nourishment system if curious about potential balance iterations.
No, but I've looked at it and it seems interesting
Have to admit, it's a good reasoning there!
I don't have many survival games tbh, I prefer variety
I would look at DinoSystem if anything
They have pretty much what Mik here has suggested if I recall correctly.
Search on steam and find out :p
Roger that
Saurian is aiming to be super-realistic and is singleplayer, tho
Way easier to balance than a multiplayer game
A game like The Isle is really a nightmare to balance... some people say ptera is op, others say it's useless, people want buffs to deino, while others want nerf, same goes for utah, stego, teno... and every playable
Except hypsi
Everyone agrees it's shit
Also sorry about getting upset a bit there earlier. I saw a bunch of Xs with no ppl giving critical discussion and i got this picture in my head of ppl going “I jUsT DoNt LiKe iT cUZ iTs DiFeReNt!” Lol I apologize.
Don't worry, you weren't that impolite
Haha! Yeah this is the way with MMOs.
And come on, I just told you I put a X under most suggestions I see.
I'm prepared to talk with angry people.
Haha! Yah this was before you responded to it. 🙂
I hope they design diets around cannibalism because that's what's on the menu boys!
Well it will all be downhill eat this bush, suck this berry sort of thing.. Land carnivores starve alot ingame right now do to a odd range of things, half the server is deinos/ptera's do to easy foodage.. And they don't fall on the food chain to utah's and carno's?
Actually you pointed the fact that diets will need more AI variety to be implemented
Hopefully utah and teno AI will be ready soon enough, and by that time we should be given a way to differentiate AI of our species from players
That's what I'm hinting at, because they announced they won't work on roster till after mechanics and perk/diets/nv get put in
tbh I don't know how they're willing to implement diets with dinos not having their favorite food/prey in-game yet
I mean ok for herbies, it shouldn't take much time adding a new plant, but carno doesn't have much of a choice
It's listed on what they are working on in announcement..
It's favorite prey is supposed to be dryos and hypsis, but nobody plays either of them
Upcoming updated
Exactly so you need a diverse ai system to accompany diets, if not its worthless
I guess so
Land AI is broken, but fish aren't and most cannibalize to survive and the food chain is just wonky with JUST players supporting diets
That, or they're gonna make placeholder diets
@hollow flint you want flak guns or something
How did you come across this info? Is it on the roadmap?
just something so the pteras cant just fly around and attack u like wtf u cant do something against it
if you crouch and the pteras go for you and then you stand up, they will collide with you and fall and you can kill them
ik every dino cant crouch but you can flee to the forests if the ptera is being a problem
being able to take a ptera from the sky would take alot from its gameplay
(unless it collides with you or a tree, then its the pteras fault)
jump, ignore them, or go into the jungle, or, if you're a deino, go underwater
or slap them out of the sky
You can attack ptera while flying. It’s just hard.
hows attacking full adult carnos part of the gameplay ?
listen ive killed full adult carno's as a pter, fun times
ptera literally cant do anything to a carno
still its just annoying
I thought that too
then I got lost in my thoughts and crahsed into a tree, Barely survived and remained hurt the rest of my childhood
what

You're really going to tell me seeing a wolf horde sprinting near you wouldn't be cool 
Ptera is good for exploring the map
it would be cool, just not in this game
really? I feel like it would fit thenyaw
depends on the size of the carno, current health, how dumb they are, etc, but yeah if the carno has braincells pteras can't do much
like, even at half health, a ptera cannot do enough to a carno to make it run in terror, you'd have to be afk on the verge of death for a ptera to kill a carno
@barren zephyr Umm.... What do you mean defending from Utahs as a Herbi is boring? You dont see thrill in 3 calling a Cerato AI as a Carno? Or your Utah pack of 5 utahs 3 calling an AI Rex? Then pouncing it and trying to take it down?
No I dont
@odd sedge I think flashy colors would only need to be in the details for male dinos since they need to attract the females, and even then I'm against too flashy colors like pink... I'd rather want to see like a light blue and red like in Legacy
Its AI, I cant get excited about that
But you can get excited about AI wolf?
Yeah
Cool, any questions you have?
Why do you think it would be better to have wolves instead of dino ai?
That's what I'm fine with.
I liked those and these are reasonable.
I just think seeing bright pink deinos roaming around would be... too much tho
what's the bad thing about killing ai if it acts like a player?
Preach lmao, I'm also against Pink in details even. I'm drawing the line with lime green lmao
food is food, """immersion""" is """immersion"""
I'm just baffled about him thinking headbutting a utah as a pachy and killing it/injuring it is boring...
Hell I'd love a standoff between pachys and utahs
I dont like dino AI, I feel like mammal AI just its the isle more
there is little to no difference, and it saves time and money by not having them make shit that is only going to be ai
Have you played Legacy Dio?
also, how would mammals even survive on an island where dinosaurs basically outcompete them in every aspect
I can accept monke and rat ai
but wolf ai
deer ai
shit like that
just doesn't work
I'm more of a roleplayer myself, and I'd love to fight AI that I'm supposed to fight as a- Idk, a Cerato?
Not a wolf...
Or hunt deer......
I dont mean to be a dick to Dio but...
It just wouldnt work
I think it would make people make a double take on getting the game
Since most of us are here for the immersion
I like to look at it as objective as possible:
Is it worth it? No
Does it waste time? Yes
Does it add anything new? No
Does it cost money and time that could be spent on finishing the actual ai and updates? Yes
Does it change anything from a gameplay perspective? Visually sure, but not gameplay wise
Does it make sense in the context of an island full of dinosaurs and monsters? No
^ This
yea
Then you must be eating some shrooms if you think Wolf and Deer AI would make it more like "The Isle"
Thats why wolves would hunt in massive hordes 
Utah packs can do the same
Wolves would be cooler
dilo shouldnt pack hunt
Oooo I forgot about Troodons
or any other small-pseudo mid carnivore
They were Pack Hunters
and utah shouldnt be in a "massive horde" thats OP
wolves aren't exactly massive horders either
^
well they can in the isle
So can Utahs then
and guess what bucko, so can dinos
The issue with huge AI hordes is that utah is too strong for it to happen
just don't make them pounce, and they're ai
A horde of gray wolves is manageable for a utah
Utahs I'd put in a pack of 3
well know you're gimping AI
no it is not, a utah will get fucked against a horde of wolves
alt bite
get swarmed and die
juke them
Again, get surrounded.
utah is still fairly weak, and wolves are designed for pack persistance hunting
Where you gonna go?
Away from the wolves
You gonna jump over them?
@trim dock
I don't have anything against your suggestion itself, I just doubt there will be a need for it, since Ptera can easily grow to near sub without eating and drinking once
Cause Wolves can also jump
ptera should be able to glide from birth, or at least subsist until juvi
not as high as our utah
Again, when you get surrounded you have NOWHERE to go.
i mean true
They can
just an idea to avoid a possible future problem
jump over them
Again, they can jump too
Not as high
Still, the idea is not bad 
sounds like the utah is a bad player
he shouldn't have ran out of stamina to begin with
Doesnt have to be the case, maybe you'll have to run from a Carno player?
Again, having wolves I think ruins immersion
yes
you could just have the utah ai be utah ai, it just makes sense, don;t make them horde, hording is stupid and only leads to balancing problems
And you'd get annihilated until you get grown
hypothetically they could get a full pack
well then hide and juke the wolves
but then again its ai, and if you don;t see or spot a utah pack in time as something that can get killed by them easily or just kill them
well thats a you issue imo
having wolves on something thenyaw makes sense
i dont really see why we would need wolves in a game about dinosaurs and stuff
why are there wolves in thenyaw, how did they get there, why aren;t they all dead yet, etc
well they were there to begin with
easy
why weren;t they wiped out when shit that can outcompete them easily was introduced
They would die in matter of minutes
not if theres small caves for them to hide in, and maybe even burrows
wolves would need prey items to survive on an item
utahs and troodons literally fill any niche a wolf could fill
well thats why rats/rabbits are there, I can see a wolf pack hunting a dyro to
deploying
i mean you do you man
but they arent AI
utah is planned ai, and in terms of lore, it makes no sense
i still dont see a point for wolves
Dinosaurs shouldnt be AI
Thats a you issue imo
........and?
seems like they might be out competed by all the dinos
I owe you one

well thats why I said they could be thenyaw exclusive
Im not sure why they would be needed though
Id rather have sneaky utah ai than wolves
Something like invasive rats as small AI, perhaps
monke and rat ai
wolves dont seem like they would fit in with the rest of the game
To randomly introduce mammals, even on thenyaw, would push the need for other mammals as well
i mean i can imagine rats kinda
yeah, thats the point
And the idea is for everything to be more of a dinosaur, unnatural environment
I want mammal AI to replace dino AI
dino AI is fine though
Yeah but I dont like dino AI
ecspecially if its competent enough to kill human players
I could see birds being added, but straight up mammals... is ehhhh
as a wise fish man once said "Cry about it"
birds 💪
I doubt it will be, but even if it is I still dont want it imo
But why
I dont like the concept of it
how would mammal ai be any different
wdym
so you just don;t like ai because its ai
I dont like the concept of dino AI
im just a bit confused
Well we JUST got "true" dino AI
in the form of dyro
the others in legacy? Those are dogshit
not even real dinosaur AI
yeah
Since legacy is shit
good AI will help sustaining servers in a way thats not boring or unfair, which legacy was with its spoon feeding AI
if mammal AI is rats and stuff why not both
@marble lance theres a massive shallow river near center
Just go up river from center and you'll find it
Also, deino is meant to be weak outside of water
oh ok
i know it is meant to be weak outside, but it gets bleeding from anything and it is just painful to play with bleeding
It has bleed resistance already
So bleed doesnt really matter since you can go in water and heal in like 2 minutes
when i played as deino it seemed that bleeding didn´t heal when inside water
i guess i´ll need to test it again
yea
what do you think about the nest spawn thing i talked about in the other chat?
even if it spawns with no food?
my point is mainly the realistic aspect of it
the food doesn´t matter that much
it´s just going to be weird to spawn out of nowhere when the nesting system comes in
@barren zephyr that was confirmed it would be realistic colors and they’ll be putting more options so no bright neon pink
Wolves in the isle nothanks 
Would honestly just be annoying and make no sense since large modern fauna would realistically be wiped out by the mass introduction of dinosaurs
Wouldn’t be cool seeing a wolf since it's like the most overrated modern animal anyway
Wolves would pose a threat to literally nothing, the biggest thing they could take on would be a dryo
And it would take an entire wolf pack
They would just be good at running away since they're faster than any dino
So much for a predatory AI
And what would threaten something like a tenonto or bigger? The biggest modern predator we have is a bear, which would probably be two-shot from a tail slam
Wolves are so lame the isle would make them even lamer
It's 50-50 against a Utah
Plus bears would be free food for mid tier or larger predators or pairs of smalls
Not to say the Isle is a dinosaur game, hence the dino AIs running around the island
Only modern animals that make sense are birds, small reptiles/amphibians, fish and rodents
Yes
Those that lived alongside dinos actually
Isn't it surprising that the only animals that could survive dinos lived among them?
Can I discuss here one idea I had randomly?
They would be wiped in the game even more than in real life, in-game dinos are OP
That could be tricky
I had an idea for it
The Isle soundtrack already has pretty epic battle music, the only problem wuld be to implement it
If it happened to soon it could ruin a preds hunt plus some may feel that it interrupts the spooky atmosphere
It's funny because I thought of a way to implement it once
When an apex (trike/rex/spino/giga/shant) deals damage to another apex, it triggers battle music for everyone in the vicinity
The idea was, when a Dino hits another one, a theme starts sounding for both. When they have been 1 minute without hitting each other, the music turns milder, if they get far and/or they have been more than 3 minutes without hitting each other, music stops
I wouldn't like battle music for every dino fight though
Only apexes deserve it
But if there's ambience music, it should stop when you're fighting
maybe
And mid tiers? I was thinking about different themes(3?) depending on size
Or maybe we could even have music for strains only, since they're not meant to go unnoticed anyway
The enemy’s theme
makes sens
Battle music for strains makes the most sense, especially hypers since theyre already gonna be loud and destructive
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A lot of good soundtracks that are currently unused

Or even make more yeah
I hope music will be coming back at some point
At least the day hour ones? Like evening, morning...
I liked the morning theme
So peaceful and deceptive 
I don't own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.53.0
Get The Isle on Steam:
https://store.steampowered.com/app/376210/The_Isle/
And then you die to one utah
@mighty crater Hypsi spit's projectile is instant
Although particles linger, the hitbox itself is a hitscan
It looks like that effect from ps2 Era games
Oh ys it absolutely doesn't look good
Could have better aiming so it can actually be reliably used in self defense rather than just a troll tool though
True
Hypsi will just need to be redone at some point
I only use it to troll
Or stay as a meme animal forever
Same

