#general-feedback-discussion
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Tenos advantages 1. (can take stuff its own size and probably SLIGHTLY larger) 2. (Faster)
Iggy Advantages 1. (can take about 85% of the games creatures in a 1v1) 2. (larger and more damage) 3. (more semi aquaticness)
This does not seem fair
i can agree with forests
Since iggy would be able to take everything from a sucho and smaller
Which is ALL THE CARNIVORES EXCEPT 5
Teno could basically take Utah, Cerato and MAYBE carno
well i want a slowish iggy so it probably cant catch half of the things in the game
Tenonto i could see holding its own against Ptera, too...... just baaarely scraping by.
...in legacy right?
yes
Tenonto i could see holding its own against Ptera, too...... just baaarely scraping by.
Are you being sarcastic or do i have to explain that ptera is the 3rd smallest carnivore in the game
iggy is a good pick just hard to balance
smol
buddy yes
I feel like iggy has the same problems as Gigantoraptor (only on a WAY smaller scale)
you either gotta make it SUPER strong, give it a niche that doesnt fit it or just make it weak AF
i dunno
i think iggy can work well just some people will hate it and others will like it
Someone disagreed with me so nuke an entire channel
Where
Well I'm not bothered by someone saying "I hate you" with reactions
I remember it being against the rules and that kind of stuff being the reason reactions were disabled originally
It is against the rules
I agree that Isle discussion is a cesspool but you can't get rid of it.
Is actually the reason we dont have them in isle disscusion
Ok, fair enough
It depends who's on imo
Right now obviously all the 12 year olds who learned how to use bad words are on
Well currently there's the pela/ptera debate
Was
Imo they're equal
They moved on
We used to have them.
@still raptor but people started spamming clown reaction over anyone who disagreed

I know that Legendary, I was there when it happened.
It went from pela to ptera to argent and Haast.
Minmi would be nice, but id rather save it for another pass of aquatic animals-- Sucho, Beipi, maybe Elite Fish as well
I don't understand why people want 2 different eagles that are practically the same. The only major difference is size.
Btw there's this chinese aquatic ankylosaur
Minmi could both go on a second water patch or on a burrow patch
Well I'm happy with snapping turtle minmi.
Liaoningosaurus
Burrowers update with Homalo and Minmi, thatd be nice
It's been preserved with fish in it's stomach
So it was probably an omnivore, since it's relatives were herbivores
Ava is supposed to act like a warthog according to punch.
i dont know.... an ankylosaurian adapted to the water?? that's a bit far-fetched for The Isle, don't you think
I think that they should scrap ava for proto.
itll be interesting to see how they differentiate the two
i dont know.... an ankylosaurian adapted to the water?? that's a bit far-fetched for The Isle, don't you think
Yes, and the Isle has a therizinosaur equivalent to a duck (and frankly enough Beipiaosaurus doesn't even have any evidence of being aquatic) and also a dwarf titanosaur which is aposematic (bad tasting)
again-- sarcasm-- the joke is that we already have Minmi-- Liaoningosaurus wouldn't even be a stretch for the current roster
Oh
Never knew that
Damn I'm stupid
This is only my third day here on this discord
though i was under the impression Magyarosaurus' "unsavory taste" was simply referring to the fact that its carcass is toxic to ingest-- it won't affect anything to do with biting the animal while it's alive
I'm not a player of the isle, but I do plan on getting it once the update comes out and it's on sale.
though i was under the impression Magyarosaurus' "unsavory taste" was simply referring to the fact that its carcass is toxic to ingest-- it won't affect anything to do with biting the animal while it's alive
I'm interpreting bad tasting as being mildly toxic due to the vegetation it eats. Ceratosaurus, having adapted to prey on Magyarosaurus, has locked itself into an evolutionary arms race with the magy, according to what I've heard. I'd assume its become used to ingesting toxins from the dwarf titanosaur (maybe due to an efficient liver, idk)
I'm not a player of the isle, but I do plan on getting it once the update comes out and it's on sale.
@barren zephyr have a feeling you are gonna wait a long time to get the isle lol if you want it on sale
Well I need to somehow get 20 euros, and I no longer have a local GameStop with steam gift cards.
im sorry to hear that but still i dont think it will be on sale anytime soon.
the isle is pretty cheap as far as games go
Well I can sell PCE skins, but I'd need stuff I can properly make money out of
legacy moment ๐
And again, this hacking issue was still an issue. I know it sucks that legacy suffered. You paid 20 dollars for a game so you should get a functioning game. However I don't think that we ever figured out if the Chinese servers were safe or not, they started charging real money for these "exclusive" creatures, which I'm pretty sure is illegal and apparently the hackers started to go onto other servers as hypos too. This was an issue that needed to be resolved and couldn't be left alone. At least they're trying to somewhat patch up legacy
Yea the devs were stuck in a hard spot
Once someone has the keys to dev work, it's only a matter of time until someone truly destructive starts to mess with other servers. And we were already seeing evidence of that.
Well I mean more the hackers/public but I guess it could read that way too lol
is it just me, or is the initial Carno run animation for EVRIMA slightly better than the final product
just you
jokes aside, animations are under permanent work to be polished and refined for an result that meets the expectations of the team and you as community
like almost all aspects of the game
but it takes its time
@sudden schooner
it was necessary to take actions against those hackers. what you experience as "made it worse" are the flaws in the code that already exsisted since deathly wrote it. saying amarok made it worse isnt just a fair statement its also pretty rude. he does the best he can to safe legacy for you guys. you just notice the other things that were always broken.
most importantly, what whould you do if someone breaks into your house, stealing precious things and selling them? you would do something to prevent that it happens again. so please stop complaining that the devs have taken actions to save their artifical property
I like the suggestion Alphe but I think even the bones should have some use.
Tribals will likely use them and certain dinosaurs should be able to "gnaw" on them for calcium/nutrition or even straight up eat ala Hyena. So at least a small amount of food or a nutritional desire essentially. The animal kingdom rarely leaves anything to waste.
You could expand on that bronto.
You mean picking exactly who I want to digest bones?
It could be Cera or any of the scavengers the team has in mind for the niche.
Preferably another scavenger to open it up a bit more. Rugops 
Are they ever gonna add humans to the game?
When..?
After they get the roster complete, that's for sure.
the roster of what
The dinosaur roster
The 50+ dinosaur roster.
Upvoting your own suggestion, ey Alpha? Naughty naughty 
@versed zodiac iggy? iguanodon?
yes
my favorite dino ever
could you edit it so that its a bit more clear, like putting it like About adding Iguanodon or such?

lol
if Iggy is in the game ill never touch another dino again XD
I blame the Dinosaur movie XD
yes exactly
god if they use similar sounds for them like the movie Ill literally melt XD
also i blame that movie for carno being my fav carni
yeah I play carno aswell and had the same thought XD
lol
any anky I see in game... just reminds me of Earl lol
omg i forgot about earl i have not seen the movie in years
it still looks so well made for being as old as it is
it does though
the way they blended IRL sets with CG dinos was so well done.
just wanted to note that, took me a few moment to realize 
@cobalt compass realize what?
you meant iguanodon
and i was looking at my phone and guessing wildly "who is iggy"
pulling my whole register of known dino
lol
idk I love the calls just for rp, i wanna 2 call at people if i like them or want their trust - evrima is already annoying me with this 2 call = group invite cause I prefer solo / prefer no constant nametags on my fov. coughmaybe hide this with F10 aswellcough
Honestly if there would be just a function to have the option to putt these kinds of mechanic-requests on an alternate button. I would still love to just 2 call without any other intention then making the sound and gesture xD
just me honest opinion โค๏ธ
It made me just avoid using 2 call at all :/
oof
honestly i like that the 2 call sends out an invite. a lot of people will just fake 2 calls and it makes it a lot harder to do that if it automatically invites somebody into your group. and if youre 2 calling a dinosaur not of your own species, then it doesnt even matter
theres also other ways of showing youre friendly without 2 calling/inviting, like dancing in a circle and spam crouching
or hell, just 4 call
"im no threat leave me alone" etc etc
no
2 call is literally known as the friendly call. You shouldn't have to work around using 2 call to show that you're friendly just because you don't want to group with your own species
I can't be friendly anymore
I either need to group or be aggresive
Some times you just wanna tell someone you are chill but don't want to play with them
Exactly, that's what 2 call is for, showing that you're friendly. Not everyone can stop to try and spam crouch, and 4 calling might give off the impression that you already have a group and are calling for help, not trying to make friends.
Not to mention that half of the dinos can't crouch
Cough herbivores cough
Dinos shouldn't dance around to make themselves appear friendly
looks goofy as well
2 call has a purpose
There shouldn't ever have to be a work around for 2 call, especially since it's purpose is literally a friendly call
It's quadrupeds
The easiest solution is to either make a completely different button for grouping like before or make only holding down 2 call invite players

Fuck, I can't English today
I dislike the new grouping system, as realistic as it is it's not a very convenient feature
Can be a bit confusing for newcomers too
Just have a simple one like legacy, or similar to it
Not everything needs to be realistic afterall
new grouping is fine. its just outside factors that make it meh like no pois, no nesting, no steam friends spawn thing I remember someone mentioning
I hate carno's run. I hate it. It has short strides and it cannot even fully extend its legs
I want to see slow and heavy strides like the old carno had. Long strides that propel the Carno forwards, not small shuffles.
I am going to say it right now. Bryan's new 'realistic' approach for animating dinosaurs is terrible and lifeless. His old style was much better, when dinosaurs were bouncy and more lively and weighty.
I posted some images. Hopefully he uses those references for csrno running.
Another thing about the animations that hasn't been mentioned a lot is how the animals barely move their hip part. The legs move and the whole body goes up and down, but just moving the hips more independently can give a much better sense of weight
YES, WHY DO DINOS NOT MOVE THEIR HIPS!
Like, JWE isn't the best example, but one thing that they do right is how the animals move their hips and the muscles slightly jiggle as they walk. Adds a lot more weight
Yeah, I think I even mentioned that in my feedback. JWE animations aren't perfect, but there is one thing that you can't deny. they feel/look fucking heavy.
Oh yeah, I remember someone mentioning JWE in feedback, good to know it was you
I wish we could develop a muscle system similar to maya muscle.
Muscle rigging has been around for years.
Over a decade.
Yeah, I think Isle should use muscle movement/jiggle on the animations.
I can't see anything that could improve the problem of dinosaur feels weightless.
They try to imitate it by shaking the bone but it doesn't work
It makes the dino look unstable
Honestly, I don't think that the Carno anims are that terrible. But muscle movement/body jiggle is very needed to their animation. like ,very.
I really hope the big guys will atleast feel heavy.
recoil in the body/legs as each foot makes contact with the ground. and body swaying like modern reptiles when they walk
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That T-bag at 0:17
Tbh I don't think it's really ever gonna happen.
They won't redo all the animations because of it, even tho it would make the anims way better imo.
Then they would have to hire someone who can use that to its full potential.
I just feel like it's a big missed opportunity, especially since we have evrima, the big start over.
Yup.
I don't care for Bryan's new animation style. I wish he could go back to the old style.
Remember Bryan uses 3ds max iirc.
In fact... I feel Kitten is a better animator.
Well Kissen polishes most of the anims iirc.
I still don't find it bad, it's just. I think they could handle a new animator. They need to animate so much, and I think it shows. They don't have that much time imo
I don't think Bryan uses them. It would just take more time to rig and animate. How do you think people will respond when an update might possibly be delayed because of an animation.
Not to well.
Most of these locomotion animations have no life to them.
i think 3 animators would be good as i think 2 is a bit to little
Bryan is really good at animating smaller dinosaurs, but not larger ones.
We need someone who specializes in kaijus.
Honestly? If we would have a 2-3 day delay because of perfecting animations/implementing muscle movements, the fuck cares about the delay lol, the animation will look 100 times better. People won't remember a 2 day delay, they will remember how fucking cool the animations looks.
Dm punch about it. See what he says.
I'm not on good terms with the dev team.
Ah.
I'm not on good terms with the dev team.
@thorny lynx mfw Strike 2
Well it's still a good thing to send them a video so they can be aware of the new animation system.
I'm also on strike 2, doesn't mean anything related to devs.
My last one is over a year old.

My first one is three years old. Still won't remove ig.
all of mine is older than 1+ years. Current discord is really really loose compared to the old one, so say a big thank you for that lmao
The old one was something else.
One of my strikes is literally because I posted a Sucho "boi" meme into isle discussion. But it's getting off topic.
Petty.
The what now
Yeah so
Wait till release and then give feedback fluffy cause that's the decision they're making
Anyway. I really would like to see a new animator who specializes in animating dinosaurs weighing more than a ton.
Well I gave it the option to eat larvae in my gore suggestion. Oro really needs something bad.
Our Sucho's animation is garbage. Weightless walking cardboard.
no one knows.
Well if they manage to hire that one person who animated the sucho than that'll be amazing
I honestly don't think that anything really big will happen with animations.
Made by Gabriel Casamasso
https://www.artstation.com/gabrielcasamasso
Link for the model:
-Rigged: https://bit.ly/3aWdRQq
-Static: https://bit.ly/3bXXCDB
Music:
Mendum - Elysium
We gave feedback about this many times, they won't change it when half of the roster is already animated.
They are going to after update 2
Supposedly
what
This'll all be based on the feedback of release
HIRE HIM
Although they should delay the update for 3 days so they can work on the animations
DEAR GOD, DEVS, HIRE THIS MAN.
Plus Kissen is decent at animating bigger dinosaurs
We just need one more
They might change the anims at a later date instead of delaying updates because of them.
If you mean this rick then eh. Its more of a "We could do it"
That's what I would do.
Well I think its inevitably going to have a lot of negative feedback on carnos animations so I assume they "will" change it.
But if they dont
Eh
Hire another animator and have the 2 stick to smalls
Gabriel would be an amazing dino animator if they can manage to hire em
hire a mapper so we can get a complete map lol
well isnt he just a general animator
any1 want to play?
Wrong channel
this isnt the channel for that
I honestly hate deinos eating animation Since we are discussing animations at the moment
I lost my trade of thought because of a damn ping.
Train
I completely forgot. Well hopefully it comes back to me.
Fluff doesnt he also model things aswell? the guy who worked on the sucho
He modeled the sucho.
@barren zephyr @brave rampart Let's start something. Let's put #HireGabrielCassamasso in our names or just #HireGabriel
Then yea might be worth it 2 for the price of 1
Sure
But at the current moment we arent really getting any Big Dinos so maybe later on might be best
That feeling if they hire Gabriel (The one who animated the sucho) we'll have two Gabriel's on the team.
that sucho animation is basically the opposite of Bryans
and still wrong
too wobbly and unnecessary movements
Animations look like JWE's
great! then they can work together to figure out an in-between
Problem with bryans is its more suited to smaller species
Yea
Hes a Excellent animator just more suited to smaller species
JWE had some good animations
Just they were used on the wrong dinos
i really do not like that sucho animation. it feels like the animal is made of jello
Exactly. You cannot slap an Emu animation to a dinosaur that weighed nearly two tons. It doesn't work.
Carno and below tbf.
i really do not like that sucho animation. it feels like the animal is made of jello
@random imp muscle and fat.
^
no. he moves the tail like if it was a flag in the wind, and that is wrong, it makes the torso wobble around and that is also wrong
also that sucho was modeled and animated by 1 guy imagine what he could do with 2 other animators giving feedback plus 1 guy whos job is to make models
that animation feels like he is trying too hard to be realistic and fail miserably
It demonstrates the weight of the dinosaur
Otherwise we'll have another Carno incident where it's using the wrong animations
Be careful. Don't want too many animators.
We only have two.
I know.
3 animators is enough
^
Join us, alpha.
nah, also the run on that sucho is wrong
@jolly oak @unreal gorge Join us. Add #HireGabriel to your name.
The running anims remind me of JWE and if the old utah rig (1st one) had a baby.
i don't even see much wobble in the animation? it looks fine to me fat/muslce-wise
It's the most realistic animations I've ever seen
the body is angled too steep and just feels wrong
Some of Gabe's animations on that sucho look a tad bit exadurated, especially on the walk, how the torso moves a bit too much from side to side. However with 2 other animators giving feedback, it could be really good
Now the run, eh. It's ok
But the walk and everything else
Holy shit
lol then you did not see many
It's the most realistic animations I've ever seen
@brave rampart
The tail flops from side to side way to much.
That sucho animation doesn't look bad, but it also seems to exaggerated with its movements.
lmao
yep
Which can easily be negotiated.
sorry not my cup of tea
a little bit, but they are better than current sucho animations
or moving like it has no skeleton
I do not like the idle animation.
yeah but thats nothing that cant be fixed with feedback of the community and other animators on the team
Maybe on the running animation, the sucho should have both feet on the ground at times, as it feels a bit bouncy, but honestly, this can work
The broadcast call is great.
THE TAIL
That's what I've been saying
Other than the run, everything else is gorgeous and can easily be fixed by the community
legit
The tail oml
That's the only flaw I see
Its waving it around like its surrendering
idk man
the guy's talent is good tbh
but
I think bryan is p good on the task already
I beg to differ. Carno has no weight and it cannot extend its legs far enough for it to look like it is actually running.
Its mainly the whole carno situation
well yea it does look weird
thing is idk if its totally done yet
in terms of animations
is it?
its done
Rex and Spino have that issue, too
Idle and the running. The stomps and the flopping of the tail are a bit exaggerated. Idle animation looks too front heavy. The tail needs to counterbalance the weight on the front of the body.
^
But can we not agree on the quality and smoothness? Even if it is exaggerated, it is a quality we lack in locomotion animations.
also the walk is dumb
And the weight.
yes and most animations in evrima haven't really been the best
Its mainly Bryan suits small dinos like hera or Gali. Gabriel is suited to Apexs and mids
like?
honestly most of the animations ive seen have been good
lol
hypsi looks good
fast
jittery
We need another animator. Period. Bryan's realistic style only works up to Utah raptor and maybe Cerato.
thats
guys just chill out.
tenonto feels a bit stiff, utahs running is just way off, previews we've seen on the carno look horrible so far and with how the rest came along i doubt they'll get much better
how is tenonto stiff with that tail lol
pachy I think they meant size wise
Have you seen the Spino animation? It's stiff and he simulates bounce by giving Spino airtime.
most dinos just feel like cardboard boxes, salva
oh
I would rather take that sucho animation than the one we have now for Sucho.
i totally agree that the animations needs work, but this sucho guy isn't better than what we have
experienced
Our dinosaurs look like lifeless cardboard boxes. Stiff, weightless. They work for small boys, but not for kaijus like Rex.
yes but its not about who is better, its about what they can achieve when put together to work on the same project
Bryans better at smaller dinos Gabriel better at Larger dinos
Honoka is right. I firmly believe they can work together and improve animations as a whole.
the only way is to have them work togheter
but that can't be done because to develop a game time can't be wasted
Eh
We have two animators working on 50 dinosaurs.
and coordinate between multiple people takes time
honestly that sucho guy's animation style reminds me of primal carnage
over exaggerated movements
2 people Vs 50 dinos all with different movements yea i think they need a bit more
yes but its always easier to take a bit off exaggeration off of the animal rather than add, as we've seen with bryan
i am the first to suggest a new animator, but this unknown sucho guy isn't just what we need
and you don't know for sure if they did not hire new animators
there are developers we have never met
so just chill out
i think the team will know if they need moreanimators
exactly
not our call
They didnt it was mentioned in what Punch list of what they were hiring
lol
... we have over 50 dinosaurs on tje roster ay tje moment with EVEN MORE PLANNED. 2 animators is not enough.
they'll never tell you who are they hiring lol
They're developers that aren't in this server you know.
For all we know we could have like 5 animators.
how many animators does
and if they even have more, there could be other 4 animators you don't know the existance
pot have?
1
yes but our opinion as a community matters too, and if we show concern and try to help improve the game im sure thats valued too. we dont know where this game would be if you would just always say "youre not a dev" when someone suggests something
don't know and honestly don't care
Jiggy is the only animator.
pot also doesnt have 50 dinosaurs lol
i mean
if its the devs themselves saying
"we dont need more animators"
then its probably true
Jiggy used to work on this game iirc.
Not to mention, juvenile animations are different than adult animations. So that is more work.
she did skins
yea thats what it was. Skins.
yes but when have they? and my point isnt even MORE animators, its better quality animators
community opinion matters, but jumping at the conclusion like a bunch of monkeys won't halp make us be listened
an extra animator wouldnt hurt anything lol
Devs doesnt have infinite knowledge, they simply can be wrong
bryan's animations as of late have been, okayish. a breath of fresh air wont hurt no one
Not saying they are or not
more animators mean more resources to spend
they've said money isnt an issue lol
Salva Dondis buying his 328547283 sports car i think they have plenty of reasources
again, i am not saying that i don't want a new animator, i even suggested to hire a new one for some new inputs
The company Don owns is a Multi Million dollar company.
My point is we have a dev animating dinosaurs who uses a pet emu, ostriches,, and small birds as one of his references for larger dinosaurs weighing several tons.
People are noticing. People are complaining.
Top two complaints are weight and strides.
more animators mean programmers can work on it sooner and that means qa can get their hands on it sooner then we get our hands on it sooner
t's just that crying out loud that 2 animators aren't enough when you don't know the full size of the dev team is dumb
Salva Dondis buying his 328547283 sports car i think they have plenty of reasources
find me the source
but that's no ones initial point, we just want something better and new
Until we are confirmed that there are more than 2 animators there are only 2
Dev meeting today....
thx alpha now i have to stalk the trello more than usual ๐
more animators mean programmers can work on it sooner and that means qa can get their hands on it sooner then we get our hands on it sooner
that's not really how it works
how isnt it
anyway, i am out, wasted enough time lol
Thats actually how It works
lulwut
Salva then how does it work?
Salva "wasted enought time lol" we arent worth of their words anymore
I'm sorry, but I do not want my 8.8 ton t-rex moving like an ostrich. I want it moving like an 8.8 ton animal.
I dont think gabriel should be a hired at the current state(i.e update to update 9) but when we get allo/alberto then yea perfect time for him to be hired
Well its hard to base it off since we don't currently have an 8.8-10 ton bipedal animal that's 4.25 meters at the hips.
We can have a general understanding.
point is you dont base it off of an emu
Exactly.
carno moving and sitting like an emu is a travesty under the guise of "well birds are dinosaurs so they move like birds"
Ironic, they refuse to give raptor feathers but then make them move like birds
They haven't refused to give feathers
You know what i mean
werent we promised
feathers like
a long time ago
like feathered raptor
galli
etc
The team has stated this many times. "This game is not meant to be accurate, it is science fiction".
We had a Feathered galli (if you want to call it feathered)
๐ณ
the isle
We had a Dakotaraptor model like 3 years ago. It was feathered.
lol the game isnt accurate
They still have those models in the files.
yes.
that is ugly
Would you want that or our normal utah?
See.
that doesnt prove anything?
honestly that touched up would be nice
Feathered Raptors are beautiful. However, they're trying to go for monsters not hyper-realistic animals.
can still make it look good lol
current utah is an ugly jp wannabe
i aint gonna take that
wat
Am I the only one feeling like this is a weird move to say that the animator work is bad and that they should litteraly hire someone else ? It's not like Bryan isn't capable of improving some things 
current utah is an ugly jp wannabe
@civic carbon yes
^
^
^
i also feel that way
lol
@rare axle tbf his animations as of late have been mediocre
tbf its not like they are saying hes bad or to fire him. they are saying he does much better in some areas and not in others
Well the suggestion is legit "this is bad, hire this other man" lmao
after seeing what happened with carno, i'd rather him not work on cerato and up
tbh
uh
carno anims arent that bad
maybe im just
bad at spotting it
but i dont see a problem with them
๐คทโโ๏ธ
I agree, I think some things can be improved
Anything can be improved.
slapping emu movments onto a 1t+ theropod is not it
But legit asking for another animator sounds weird, I feel like he's probably capable of changing some stuff
again, its a travesty under the guise of "well since birds are dinosaurs, it must move like a bird" even though carno is probably the furthest you can get from a birdlike theropod lol
its just about bringing someone else to work WITH him to improve animations
since ur comparing two animators
wut
oh idrc if he stays or not lol
i just dont wanna see allo sitting like a fucking pigeon thank u very much
there is no real reason he would be fired
dont think he should be fired
should just be delegated to smaller stuff while maybe kissen, or a plausible other animator works on larger stuff
no, his animations on smaller dinos have been great and i always enjoyed the animating streams, but to bring in a new perspective and style would be great, just actually making heavy animals feel heavy
Firing someone because a certain amount of people don't like the animation is a bit of a stretch.
Yeah anyway I was just reacting to the suggestion that sounds like "yeah bryan did shit, hire this man instead"
At the end of the day I feel like Bryan can improve his work if it's suggested
Practically unnecessary.
We never said he should be fired. Brian is a fantastic animator for smaller dinosaurs who are more realistic in size to Emus and Ostriches and modern birds.
But not for dinosaurs weighing more than a ton.
At the end of the day I feel like Bryan can improve his work if it's suggested
@rare axle we have been suggesting for months for dinosaurs to have longer and more powerful strides, for dinosaurs to not have stiff spines... no changes
No changes in two years.
We have stiff af spines but floppy tails.
Oh Hello Guys! I Have received a lot of good messages from The Isle community with awesome constructive words about my Suchomimus work, it's a honor ๐
Hey Gabriel, nice to see you here
Thanks guys! Nice to meet you guys too! Great Honor!
Yeah, Nice work.
Holy shit
Its the man
I did not expect this
Bro I'm such a fan
You have some good works I must say
His animations are so fluent, feels like a real animal, with real physics and everything.
I am so in love with how you applied weight to the Sucho and in his strides, and how there is just the right amount of timing and length between strides. If really demonstrates how heavy and powerful this animal is compared to an emu by our modern comparison..
The only criticism I can give is to hold back just the slightest in the spine and the tail winding so it does not overexaggerate the animal's overall movement and overshadow the hips' and legs' efforts to move the animal forward.
Otherwise, fantastic work. I truly hope to see you on the animation team to animate the big boi dinosaurs.
In fact, what do you enjoy working on the most, animation-wise? I've seen you do some dinosaurs and fish. We are working on fish, at the moment!
Hopefully Gabriel takes the criticism that we gave about the animation and maybe he can improve it.
well, he's in here so you can address him directly too, and yeah but as of right now we sadly don't get to see it in the game anyway
Also the tail needs to counterbalance the front of the body. The stomps and tail "flopping" are a bit exaggerated.
Oh I trully agree with you about the Jiggly movement! Unfortunatelly that detail was required by the client, so I could not change much about the Jiggle which created unrealistic felling about 'heavyness'. But to remove that is really 1 slider controller, and everything would be stiff again, so no work to fix that, but since the model now is kind of copyrighted, I better not change it anymore
God if you applied for the isles dev team I would cry of joy

You're a blessing to the paleoworld I have to say
Oh, not the jiggle! We love the jiggle. We mean how the spine undulates back and forth, which makes the tail kind of slap everywhere.
Do you think you'll be working on any other dinosaurs? I'd love to see you animate an accurate Tyrannosaurus Rex.
Especially with the most accurate depiction of the Tyrannosaurus.
Could you share any projects similar to those here? One that you are proud of?
Oh, not the jiggle! We love the jiggle. We mean how the spine undulates back and forth, which makes the tail kind of slap everywhere.
@thorny lynx Yes, I mean, The overexageratted movement in the spine, makes everything kind of shake
I am in love with the use of muscle deformation for the rippling muscles underneath the skin. It makes the dinosaurs look alive rather than a little kid playing with an action figuree.
Ohhh.
I hope the devs take in the feedback
They should get more animators
We do not have muscle interaction in our dinosaurs, so when our dinosaurs move their legs, they swing back and forth with an invisible outline like an action figure.
Especially divisions of different professions of dinosaur animating
Ones for the big bois
Ones for the mediums
And ones for the smalls
Kissens for medium and herb animations Bryan for smalls and more bird like creatures and Someone for Large Dinos would be perfect
Kissen works on the idle animations i think.
She did make the Camarasaurus locomotions, I believe.
I think kissen does most of the herb ones like Teno and stego
I dislike how Bryan physically moves the model back and forth on the X axis to stimulate movement. That is not how animals move. Their legs push them up and off the ground.
Or is it Z?
I believe its X
Basically, it's like
There it is
The dinosaurs is a toy car yoy are revving back and forth to make it move
Y is Up or down
X is left and right
And Z is front or backwards
Dino action figure
Yes
No...
Could you share any projects similar to those here? One that you are proud of?
@opaque warren Unfortunatelly most of them I don't even have permission to display on my portfolio, kind of sad, but this year I will finish the last creature for the current client, and then finally I will be able to start my personal project ๐
I wish I could kind of...
Like a kid when they go 'vroom vroom' with a car back and forth.
Bryan is fine with using Z but the WAY he uses it...
Oml
That's how dinosaurs look when they run.
A huge example of this is the Shant run. While moving forward, the model shows itself front to back. It does not feel natural.
Pachy also does it when it runs.
Bryan is a talented animator, but he needs some definite improvement regarding weight, motion, and overall how heavy dinosaurs/animals would run and walk.
But damn Gabriel, if you are interested, definitely give applying a try. I'd love to see you work for this game. It would be amazing.
Have a good day.
Same here, would be amazing to see you work for the isle. No pressure though.
I concur.
@opaque warren Unfortunatelly most of them I don't even have permission to display on my portfolio, kind of sad, but this year I will finish the last creature for the current client, and then finally I will be able to start my personal project ๐
@neat ruin That's alright dude, I hope your work goes smoothly then. Please be sure to share your work when you are able to though; i'm sure plenty of people have loved your animations thus far like they have in this discord
Thanks for helping me explain educatedly why I dislike how Bryan forces dinosaur models to move on the Z axis to stimulate movement.
I could never properly explain it before without sounding petty or strange.
Who u talking to
Oh ur welcome
I also dislike how he animates
Hes a phenomenal animator, just.. his work really isn't put out for medium or large tiers
Some mediums yes
Oh btw Casamasso we're talking about Bryan not you
Just a heads up ๐
I do not dislike how he animates small creatures. In fact, the stiff and fast movements fit them quite nicely, like modern birds. However, I dislike his use of the Z axis for forward movement and the emu-like movements for large dinosaurs weighing more than 500kg.
He really doesn't use the Y axis a whole lot
Which that's the reason why everything looks so weightless
He used it some more on the V2 run for carno which improved it, but didn't improve it enough
Do you think he maybe confused Z and Y this whole time?
I imagine and hope that's the reason fluff
I wish some of the animations Bryan made had more character, but also not too much character to the point where it looks goofy and unrealistic. Like the carno eating animation.
Legacy carno feels heavy because his legs take much longer and slower strides.
I love the Legacy animations, well most.
The legacy carno had problems, aka too wobbly but a combination of legacy and Evrimas animations could make a difference
I love Carno anims, can't say same about others like Stego
Legacy or Evrima?
Evrima carno reminds me of a pigeon chasing after a coveted fremch fry
(Legacy)
Okay
Evrima Stego much better
The animations I really liked were the ones for the carno and allo in legacy.
Anatomically wise, allo is the most accurate dino in legacy
Yes.
Its animations fit the dinos bone and muscle structure
My favorite mid tier.
Also Rex legacy animations are pretty dope except for crouching which I like, but its not realistic
In fact, Carno looks like it's jogging and enjoying life in Evrima, not hunting and chasing and running for its lifem
I never liked the 3 call animation for the rex. It felt like it was gonna fall over lol.
I kind of wish dinosaurs had a more... "OH GOD I DON'T WANNA DIE" run specifically for being chased.
Allo it's probably one of the most beautiful dinos on Legacy
I never liked the 3 call animation for the rex. It felt like it was gonna fall over lol.
@barren zephyr reeee
Both anims and model
I apreciate all your feedback guys! If you guys want, you can add me here or in Facebook, so we could share more ideas, and of course new Dinosaur Work. And about The Isle, just to be totally fairplay, I really think the animators are awesome, maybe the details that you guys feel that are wrong in their animations, was just because of time, since there are too much dinosaurs, may be very hard to manage all of them. Again, it was a honor to meet all of you, I'm thankfull for all your kindness! See ya Guys!
That tippy tappy dance rex does before it 3 calls is strange
See you around.
Aw, see you around!
Cya dude, thx for dropping by
Anyone else notice how the torsos in some dino run anims in evrima don't or barely move?
Definitely following you on Youtube
Yeah
Might just be me hut it really shows on the Utah and carno.
I might start studying Evrimas dinos today and think of a solution to make the animations better
Anyone else notice how the torsos in some dino run anims in evrima don't or barely move?
@barren zephyr the rig does not have as many bones in the spine as they used to, so they do not allow for more spine undulation.
Its also kind of obvious what needs fixing too so
I'm gonna miss the way Rex's spine winded when it moved. It felt powerful.
Oh yeah
Never been a fan or the utah animations in evrima.
@barren zephyr oh boy oh boy i can't wait to eat that French fry
The adult utahs running is the most semi-accurate anatomically
But it still doesnt fit
I saw the strides
Haha.
The thighs barely move.
They aren't power enough either
Goodness it just..
I don't know how to feel about it.
It's like the thigh stops halfway and the ankle does the rest. That's not anatomically possible.
It doesn't feel like a utah raptor.
The teno run is by far the most accurate imo
Runs too fast for it's animation too..
Thigh moves, and the leg follows. When thigh cannot move anymore, leg moves up and tries to move the thigh again.
Yeagrr at this point just call it a Novaraptor lmao
I love the teno, it's calles need improvements but I really like it
Novaraptor lol
I mean the Evrima raptor looks like a combination of the Velociraptor on JP and a Novaraptor
Therefore it is a Velnovaraptor
Gross
I can stand the model to a degree, but not the animations
Feathers aren't a must. But a want.
Give the Evrima raptor feathers rn with the animations and it's now a raptor pigeon lol
When an animal moves its leg while moving at its fastest, the thigh pivots and the leg follows until the leg cannot remain straight. At that point, the foot leaves the ground.
Yes
Indeed
You'd think they'd do a little bit of research about motion and running though right?
Our dinos' legs aren't straightening when pulled back
I've seen a lack of thigh movement on the dinos lately
Y e s
C a r n o h o l y s h I t
Poor carno
Carnos run just turns the thigh
It doesn't stiffen to show its weight
When it hits the ground
Its like
"Is that even a carno anymore or a carnivorous ostrich on steroids?"
Also can we talk about how the sub carno rams into a dryo and the dryo just walks it off?
Remember that fractures are not in yet
Yeah that's.. odd
"No big deal just got hit by a fucking train"
I'm sure that will change when fractures become a thing
I wouldn't focus on that too much
for now
Ez fix
Make the dryo stay on the ground drastically longer
Well normally wouldn't you think it would die from that impact?
I get fractures thing
Agh my english
I get the fractures thing *
Like make the dryo stay on the ground for 7 seconds or more
And when fractures are released
Make it break its bones aswell
And realistically the dryo wouldn't be flung like that. It would be flung maybe a feet or more less, but it would be hella staggered
Well normally wouldn't you think it would die from that impact?
@barren zephyr Maybe, but idk if that would be a fair mechanic, since it looks like carno doesn't have to do anything but run into a dryo it hasn't even seen to ram it. If the carno isn't paying attention, the dryo might get a chance to hide and heal all the broken ribs it has. It's more game design than realism is what i think
You're right, it wouldn't make for a good feature in terms of game design
But if landed, it should reward the carno, so let's hope that, as you mentioned, the fracture pretty much cripples the dryo when it comes to it
Remember if they do carno properly you'd hear the train coming
So it the dryo doesn't pay attention..
Oh boy ur fucked
The dryo j
Is
Can Carno not just grab the dryo and shake its neck
So it the dryo doesn't pay attention..
@brave rampart it's not too much about paying attention, it's more of a getting out of the way of the fastest creature in the game before you even see it kinda thing. It should punish you if you don't, but it shouldn't just kill you
It would be too easy for carno
Well you have to pay attention inorder to get out of the way right
Wouldn't be fun for either
Yeah that dryo would be crippled
Make the dryo stagger for like 8 seconds
That's realistically the force of a carno
Brain damage, woohoo!
And when fractures are released
Brain damage, woohoo!
@barren zephyr lmao
Have it break the dryos bones
Why take the time to batter it when you can just grab it by the neck and shake it to snap it?
Headbutt should be for something larger, like a Utah
I mean
You think the devs are gonna add that now lol
Both should be an option
Well technically you could do something close to that. Run and bite the head of the dryo and it basically will die
I kind of want to yeet smaller dinosaurs away.
A juvie rex is bullying my baby? YEET!
Just fucking yeet him into the stratosphere and achieve full orbit
Well time to look at the anatomy of the Utahraptor to find a solution
I don't think Carno could get away with slamming its head into very many dinosaurs, though. I don't believe its skull was made for impacts.
Ramming into another carno may as well be as punishing as ramming into a tree trunk.
LMAO when fractures are added have it break its neck when it rams into anything larger than a small
Imagine collision damage. Carno tries to run into a forest and just smacks into a tree at 35 miles an hour and dies.
It rams into a rex's leg and the rex just hears a Crack before looking down at a dead carno below
It would still do a lot of damage to Rex's leg, maybe break it, but Carno would lose its life in the process.
2 tons of Carno running at 35 miles an hour. That would hurt.
It's one thing to strike something and move it in the process. It's another thing to strike something that will not move when you impact it. Newton's third law. You are gonna take full recoil.
Don't think that would be balanced though
Carnos would sacrifice one member to break a rex and then just bite the rest of the way
It would just be another kamikaze strat
Could have to do with the speed of the animation
Not sure if that's in real time or not..
@silk mist wrong channel. What version are you on?
0.1.62
Ok so Legacy.
yes
thank you
np
People lumping all of carno's animations like they're all bad are kinda cringe in my eyes
some of the animations are perfectly fine, it's a few bad eggs
Carno's roaring anims were fine, for example
I agree with you.
Fuzzy X'ing all of the criticism.
It is Fuzzy
What do you expect

I can see why they might ignore this type of feedback. Some of it does come across as simply being nostalgia, which really hurts the attempts to get the actual troublesome anims fixed.
Nostalgia is good sometimes.
most of carnos animations are bleh
Liking the old animations over chicken animations doesnt just mean nostalgia
using emus to animate 1t+ theropods is cringe itself.
There's a good amount of valid criticism in there though, regardless of the rest
People forget the bad things about old things when it comes to nostalgia.
Liking the old animations over chicken animations doesnt just mean nostalgia
@rain quiver Except they're not all chicken animations? This is exactly what I'm talking about; you're heavily generalizing.
they basically all are
They aren't
All of them pretty much are except idk the drink?
its sleeping anim, annnd thats about it
The eat too
and the eat maybe
Theyโre far too light and flimsy imo
yeah
How do you feel about the bites in biting animations getting shorter and shorter while their recoil times get longer and longer?
I don't think Nostalgia is really a factor here, I just think most people think new animations just look outright stupid
at least the sit was fixed
The roars look fine. The most recent carno running anim from the side looks fine. The new sit looks fine. @civic carbon

That new phase 2 post shows they are listening a bit
The issues are the bite and the wallow's flop
the dog sit? you think that looks fine
That's fine.
What dog sits like that?
It's the new sit.
The old animation isnt fine
oh fuck thats so much better
the sit has been improved
The first one was terrible.
I honestly don't understand how anyone could feel nostalgic over legacy animations but thats just me perhaps
This is good
This run looks fine to me, tbh
And it's actually from a side angle, instead of a shit diagonal angle
That run In my opinion would look better if it had more airtime
as the strides seem to be a similar size to that of legacys
More airtime makes it look floaty imo
Possible, That really depends on how much airtime it would get
What jogs have you seen that are that fast?
A carnotaurus jogging would be that fast
That reminds me of cerato's sprint honestly with all of the tail flicker, still dont like it
considering its strides are ridiculously short, it does look like a jog in terms of theropodness
You talk about wanting weightier animations, but complain when the run anim doesn't do moon jumps between strides
I feel like carno is one of the stiffer dinos, seeing it run like that is strange
I don't get โ

needs longer strides, head needs to be lowered and more stabilized, its tail itself needs to be stiffer
The legacy animation has more weight then the new ones
And it does the large strides with large airtime
I don't get โ
ok nerd
needs longer strides, head needs to be lowered and more stabilized, its tail itself needs to be stiffer
@civic carbon The strides seem to be as long as legacy's it just doesn't do a goofy leap.
ok nerd
i'll tell mom you said that

Longer strides made sense tbh. Smaller strides could work on younger stages maybe
except the run doesnt have any weight at all, because its literally a 90kg emu run put onto a 2ton theropod
yes, weight.
Lots of these new animations do fit smaller animals age wise imo
Weight =/= moon gravity
Like the flops on the wallows for example
but it looked like a 2ton theropod
A heavy animal does not jump between steps
has far more weight then the new one
old carno didnt look like it was on the moon though. Some air time is normal
No, if a 2 ton theropod tried to leap like that it would break its puny little ankles
Carno's legacy run is dramatic
they're too focused on emu animations on a theropod thats probably the least birdlike you can get in a theropod
A 2 ton theropod also wouldnt run like a bird truthfully
But I still think the legacy animation looked more believable
The new run is better than the old anime-ass run
legacy's animations weren't the best, but the new ones are worse
i'd rather have exaggerated weighted running vs 90kg emu run
same goes with every theropod
It really isn't that much of an emu run beyond the stabilized head
Honestly older one just needed some adjustments to make it less floaty or whatever but it had the right idea
It's just a run
So?
Animations are a major part in what attracts people to animals
So it being just a run doesnt mean much
It honestly has more weight too, as the whole body has inertia while stepping down and the steps are faster and less floaty
https://thumbs.gfycat.com/AnnualSlushyArcherfish-size_restricted.gif
beyond the tail that is 100% emu
Looks different to me
Don't see how there is more weight
Just feather carnotaurus and it will be perfect
That's all knee
How in the fuck does that look anything like the emu run?
the strides?
the way its neck is literally in the most awkward running posture ever
Let's get some perspective here; the emu ain't moving its femur at all
That is entirely in the knee
idfc about bones bro, the strides
Its very stable and doesn't shift around a lot, makes it look light.
which I know is a real suggested way that dinosaurs may have moved, but it isn't how that carno is moving
its taking short fucking strides that looks more like a jog then an actual sprint
So you're not complaining about it being an emu run, you're complaining about it not extending its legs all of the way with every step
Are you aware that doing so would snap the thing's knees?
Also, stop using the diagonal angle run, use the run at the side view
are you also aware it could not have wiggled its tail around as much as it does in the animation. Once again it isnt a realism game but there needs to be some sense of immersion
the head bobbing and the tail, the strides
all of it
just needs to be redone lmao
The side view run just gives me Utah vibes
I agree on the tail being too floppy, but the strides are fine
Lots of these animations just look more dromeosaur like
Carno doesn't need to be doing this goofy ass long stride run
The strides are too fast
People don't run like that
they def need to be a little slower and longer
Bipeds don't run like that
The bigger you get the harder it is to do smaller strides usually
Theropods didn't run like that either, @coarse torrent
It doesnt need to be massive
but definitely needs bigger strides than it already has rn
You people want it to do this goofy slinking leap shit that no @civic carbon 1ton+ theropod could ever dream of doing
yes i do
because it makes more sense for a running dinosaur to actually look like its desperate to catch you
and not, again, a light jog around the block
I also dont think a 2 ton theropod could pit patter around like that either
You keep bringing up the weight when the anim you're mentioning also fails to account for the weight of the animal
Also since speeds are being increased, some things are gonna have to be unrealistic to a degree
legacy's animation actually looks weighted lmao
like i wish i had a gif of it, hold on
We should also consider what looks more intimidating
not long enough though
Just because it isn't doing the splits with every step does not mean its strides are lacking
like, at all.
the general posture of it too just looks really bad
should lean down more
The old carno's run was ridiculous
@civic carbon For you.

You consider that to be an s curve?
Right, that might be just about the least curvy s-curve I've ever seen
it changed greatly from the original anim but it still looks really awkward
Look at this S curve, guys
even if its not a true s curve its still really awkward for a sprinting animal
Subtle s shape
Just gonna eat pizza
- the head meat
that's not an s curve, dude. there's no second curve
at best it's a U curve, and even that's subtle
still can be an s, just second half is hidden by the dewlap
either way, the head should be lower and more stabilized
not a big deal
It doesn't need more stabilized, even if it could be lowered

