#general-feedback-discussion
1 messages · Page 607 of 1
Kinda feels like it's been forgotten that Isle is intended to be a survival horror game. Stylization is good (and definitely needed), but the designs has to better reflect the setting. Too many art styles and designs clashing atm.
Stuff like the new swan Austro design or Carno's current WIP animations don't make them look like intimidating predators, just... silly. Something like Froglegs' redesign felt better suited. Heck, Rodrigo Vega's concepts from back in the day captured that sort of aura of intimidation as well.
w
Ok bye, we don’t want people like you anyways
bad
i did, someone removed my post...
A dead man
check feedback 🙂
Bye :)
Goodbye
i cant believe how toxic people are in this discord, im adressing a serious issue
Why do you people not think im working on it?
all u say is "bye we dont want u here anyway"
ok
i pushed 3 patches yesterday
and im pushing 1 right now
Im not reverting anything.. im fixing it
yes but i feel like your jenga tower is gonna fall over
Thats nice
all u say is "bye we dont want u here anyway"
@hexed timber that was literally just me
as someone who value's the game and is sticking with it till evrima is completed
it scares me
why y’all bitching at amarok again
im not bitching at him, at least he is working on it
im just expressing my fear of the game breaking further
I mean u just stoped the devs from fixing it lol
that’s what evrima is for????
Yo ama ty for sticking out for my legacy homies.
no problemo!
bcs legacy is a broken mess. this is an established and well known fact
By pinging them
Don't tag all the devs, please
Amarok whippin out the duck tape
Pidge, evrima is incomplete atm its like a Demo version of whats too come, yes it looks great , yes it plays great, but its empty atm
i think it’s really nice they the devs are even trying to give legacy a good send off
Amarok how would you rate legacy code?
i mean, we was kind of fine before the first anti hax patch hit, and i never even joined a chinese server to begin with so i didnt even notice the stuff that ws going on
Spaghetti/10
I can't comment on that i haven't changed much of the code
No worries my dude
Amarok, please fix it this time and be my hero
i mean, we was kind of fine before the first anti hax patch hit, and i never even joined a chinese server to begin with so i didnt even notice the stuff that ws going on
@hexed timber broken hitboxes, dryo unplayable, ppl hacking into dev roles.....
i want legacy back into its playable state
thats all i want atm, before evrima is complete enough to switch
No one realises that im basically doing legacy updates in my own time
my focus is primarily Evrima
@sinful elm maybe, but thats the meta we got used too, i rather have broken hitboxes that i understand, then non hitting hitboxes that are beyond my understanding
I mean... if i had to choose between dryo playable, the fuck tonne of bugs and glitches, no chinese hackers on random servers that play unbalanced and weird hypos. Or the chinese hackers, dryo unplayable but legacy itself in a playable and somewhat decent state. Then id choose the latter.
Amarok, i appriciate that, but can u not change too much on legacy ? the broken hitboxes are actually a neccesary evil, im one of those utah tail riders and if u remove hitboxes on the backside of dinos, they will stand absolutely no chance in hell against us
i just think it’s inane that everyone is upset that legacy breaks when that’s what legacy was known for. getting upset or badgering at the dude that’s trying to fix it is so disheartening and useless
hes a utah main
"as someone who knows nothing about game development, i think i should tell you what to do" bro pls
im not hunting trikes and shants, because its just flat out disgusting the way i cant be hit
atm
a true hero
good
ok i’m being kinda agro but the last 2-3 nights i’ve been on here people have been complaining to amarok that legacy is broken and he needs to fix it as if he’s not??? doing that???
because it is what it is
@hexed timber if your going to write feedback please dont copy and paste from reddit test yourself like I did. That's how rumours start
that your fanboying doesnt mean these issues are not actually a thing
dudes obviously working on it just let him work
i dont know why people think theyre the only ones experiencing issues, and that Am is for whatever reason not working on fixing things
Kato, how dark is it in there ?
youre not on the winning side here, lol
stop trying
devs know there are issues, theyre working on it
and here is where ur making the mistake of thinking we are playing sides
Making sides out of a discussion. How grand
you dont need to threaten them with yourself and your 10 friends
youre clearly not with the rest of us
Im not a sheep my dear friend
jesus i’ve lost the plot what the hell are y’all on about
im not, ive criticised devs plenty of times
Moving on
I personally tested some of the changes in legacy and am delighted to see it fixed. It may have broken other shit but itll get fixed soon enough.
1.6 is out go hf
poger
I'll go take a look now thanks!
I gotta wait till everyones updated their servers XD wake up ppl!
Wait so only Amarok is working on fixes and taking its own free time away for it?
Yes
yes, and some people still complain
Gotta be thankfull to him then, and try to help reporting the issues
While all of the new legacy problems are obviously an issue, people seem to forget that the chinese hackers weren't just hacking the hypos. I'm pretty sure that we still don't know if the chinese servers were safe or not, they apparently started going onto other servers as hypos and they were selling these exclusive dinosaurs for real money, which, I'm pretty sure, is literally illegal. Yeah, it sucks that legacy took a hit from the fixes, but this hacking issue was also a big problem that needed to be fixed.
yep ^
I'm still astonished that people seem to forget or ignore that when you change a blueprint in legacy (which is what Deathly used) it completely changes anything. Animations can be broken, hitboxes, anything.
Hacking also violates TOS.
I mean, I get it. People want a playable game and, obviously, if you paid 20 dollars for it, you should get a, well, functioning game. Though, again, the issues with the chinese servers that I listed above were big issues that needed a fix. At least they're trying to patch up legacy again and not just leave it there like that till they pull the plug on it
yea Amarok is real saver and hero for isle ❤️ 😛
imagine thinking giga can ride trike 
imagine thinking it cant
SETINGZ
shoot. im looking at Beipi's concept art and i honestly can't decide which id rather see as a sit animation:
both are..... SO fckn adorable
maybe one can be the Sit and the other can be the Sleep??
probably the former and latter, respectively.
Why do people forget the rule that says not to tag the Devs?
noooo stop 😭
That’s just a screenshot
Why do people forget the rule that says not to tag the Devs?
People probably havent even see the rule lol
That’s just a screenshot
omg really!!!!????? 😱 😱
the screenshot that i took and posted in isle memes?!!!!!!! 😱
That’s just a screenshot
how did you find out!!!!!?//?!11!?!///!1! 😭
Don’t mock me.
In the topic of Carno's animations regarding how it moves, there's another game with animations for Carno.
Is this the more weight peeps are kinda looking for? orrr nah
i hate pk carno ngl
Is this the more weight peeps are kinda looking for? orrr nah
possibly
I think that's more bouncy than weighty
I think that Ryk put up a good example and that's JWE. When the dinos walk and run, you can really see the weight, especially in their hips and stuff
Hmmm
Sure, the screen shakes and your hear it but that tail dragging tho?
JWE is hardly a good resource for animation on anything
PK carno is getting a remodel iirc
Let me check
Yeah
Remake and partial redesign
Which means some of the skins are being dumped
so it stands to reason their animations might also get remade
The low hanging tail on most aren't great, but I'm more talking about the base of the dinosaurs, especially the hips. It's a little too much, but around there
Probably
Isn't that sort of the idea of the game?
I mean I hate wasting 6 hours just to die to some rex's bloodthirst
But I think that's the idea when people can kill each other.
This isn't just a pvp game, it's a survival horror with pvp elements. Encouraging kos'ing is a no go, especially now that we'll be able to grow beyond adult and gain perks and stuff
Alrighty.
Fair enough. I hate dying and killing too.
I mean. Not sarcastic by the way. I don't like killing other dinos, it makes me feel guilty.
This might be better to add for Herbivores as some specific plants, would also encourage people to play herbivores more
I just want something to make me actively grow.
It's kinda boring waiting. I feel like you should be rewarded for doing stuff.
With the diet system and happyness and stuff, growing should become more fun and more active
Atleast they got rid of the afk growing
@gritty terrace maybe it could play the hit reaction first, then when it comes back from the recoil from the hit it plays the eye wipe idk _(")_/
thats what I was saying
just that when they get hit there is slight recoil so you know
If anyone else has something to add to that list, @ me.
The shade to JW 😭 actually i agree 
But otherwise good feedback Wheat.
God that bary suggestion sums up all my hate for JW designs
jw bary is so cool! 🙂
I would probably be ok with that Baryonyx model from JW if they didn't shrink the thing that made it awesome in the first place aka the claw.
Do not get me wrong, stylization is fine.

But like
don't go overboard that you miss the mark entirely
therefore appealing to no one


there's a good reason why proto and kentro were just
The Isle needs to stop referencing JP/JW imo
JP at their height actually tried to be accurate outside of Velo (and even then was still ok, just different name giant dromoseaur)
oh now thats good
I agree with all those points. Basically, don't try to copy jw's uninspired designs and don't over-stylize your designs just to try to be more distinct. Yay for accurate proportions 
Thus part of why JP > JW
JW is just a giant cashgrab with little artistic vision
This would very much fit the game

you can even see some of that Isle feel to it
I get why people don't want accuracy because it ruins their childish views of dinosaurs, but there's no reason to make them clones off of a movie.
mhm-- Fred's Bary is beautiful
Fred can make good and accurate dinosaur designs. And Tap knows how to draw monsters which is good for strains. They have the tools to make the designs feel good and work.
Its just this art direction....
I just want a spinosaurid to have a nice looking keratin crest
^^^^^^^^^
OH I FORGOT
Put the detail on the actual crest
and not on the back
or something bland
You can stylize designs by exaggerating esteoderms or crests a little bit, or adding speculative soft tissue like someone else had already said, but don't completely bucher the proportions for the love of god
I know accuracy ain't the point of this game but holy fuck dude. Disregarding entirely it in general is just ignorance and makes for a poor design
JW Bary sucks
also it's ugly with contrasting designs
Facts
yeah. woulda preferred the website design
Frankly I don't mind the current Baryonyx design, aside from maybe making some portions of it more swole. And previously mentioned crest
"I want that dinosaur, but make it look like he got hit in the head by a frying pan."
at least the website design is even remotely INTERESTING
Apparently not accurate to some people means that the designs must look like hybrid lizard abomination
"i want that dinosaur, but actually i do not. instead, give me a crocodile on stilts. thank you"
how jw bary was born
TI needs its own stylization. Tenonto has it. Some others are trying to get there.
Right now it's all over the place.
Apparently not accurate to some people means that the designs must look like hybrid lizard abomination
Are you telling me you look at Anky and do not see Rhino/Hippo? That is straight up chimera Ankylosaurid
Tenonto, Minmi, Troodon, Beipi-- these are amazing designs
And struggling between "Lol accuret" and bland and "Hey that's a cool spin on it and that works" and then "Teehee JP refs"
like someone said, it feels like each dev has their own style and they just arent working great together
Y'know that entire suggestion could've been made alot shorter by just saying "Don't make it JW"
Anky's an Indian Rhinoceros Armadillo Tortoise
I could've done that, but where's the fun in that
as said, there is a reason kentro and proto were praised by everyone while everything else got a mixed opinion at most
Because ya ain't clever by listing the traits of the Fallen Kingdom Bary, then revealing it immediately after, just saying.
oh-- Hypsi too-- just. BRILLIANTLY unique
Honestly surprised only one person disagrees with my last feedback.
Again, if the weirdly proportionate ankys and austros were not named after actual dinosaurs, this problem would go away. Stop associating these weird hybrids with irl animals and that's it problem solved. Less marketable, but at least they don't disrespect actual animals and their looks and lifestyles
So far.
How am I going to make people say TDLR if I don't make it over 500 words 

Are you telling me you look at Anky and do not see Rhino/Hippo? That is straight up chimera Ankylosaurid
Honestly Anky is one of the creatures I feel are way to based off of a completely different animal and needs to be a little more accurate just for the sake of not looking like a rhino. If not accurate, just don't make it mammalian.

Honestly, I should make an updated version of that gif that includes more edits.
the fact that they abruptly changed their art direction and still keep models from the older art direction is just weird to say the least
Honestly surprised only one person disagrees with my last feedback.
I think in general most people are fine with accurate designs
Heck the accurate designs in Legacy brought in a lot of people.
Game has changed in art direction and not everyone likes it.
yeah, like a fan-edit slideshow
Just pick a style already, please
Rodrigo's stuff felt more appropriate for what Isle initially wanted
oh dip-- somebody should make an Isle tier list based on the animals' designs
Fuck off cutesey whimsical Isle and give me back my mysterious horror game.
like, in legacy only utah was a monster, and even then raptors being monster is even normalized
Hang on, where is it.
I mean, stylization like the concepts Fred is making is fine, just needs a lot of fine tuning.
Or in the case of Austro, just remake entirely
^
oh Velo was weird too
Honestly Anky is one of the creatures I feel are way to based off of a completely different animal and needs to be a little more accurate just for the sake of not looking like a rhino. If not accurate, just don't make it mammalian.
True. I don't mind the clearly inspired Zuul tail (different Ankylosaurian) but the mammalian traits are indeed not good.
monster desygns were once supposed to only be for strains
And they should stay like that
Heck, Hypo Rex's design is... eh. Needs slightly less teeth and that weird single row of molar teeth inside its mouth. Moreso akin to Gar's edit with the wolf eel crusher teeth
i like mammalian behavior in small doses, like Tenonto's clear horse influence, but not in the animals' appearances
whats the point of strains anymore, and elder isle spino is exactly what hyper spino was, an stronger monsterified spino
^^^^^
I think there is room for whimsical designs in a horror setting, the smaller more common animals like hypsi and taco are likely going to be your first dinosaur that you spot, that or a sauropod like brachi. having those be cute and plain will help set up the horror elements when the less common more stylized carnivores jump you imo
I've been saying this. It undermines the point of strains when the base animal itself is already trying to be specialized in something else
I think there is room for whimsical designs in a horror setting, the smaller more common animals like hypsi and taco are likely going to be your first dinosaur that you spot, that or a sauropod like brachi. having those be cute and plain will help set up the horror elements when the less common more stylized carnivores jump you imo
this
Austro is a weird medium between base and tisso
Though it makes me wonder if they plan on somewhat updating the designs of the other currently established H-Dinos https://imgur.com/XOp5iaR https://imgur.com/ox4EjwD
fuck the original's throat tusks
I really don't like the bumps on that one, they just feel...out of place.
I mean I just erased stuff, moreso.
Leave the slight monsterfication with rougher skin and more spikes and stuff for elders, and leave the super monsterfication for the strains
spiky chin
Blunted some plates and the crests, removed illogical teeth/tusks and changed the bottom jaw a bit because the squared one is kinda offish.
imagine if isle was about current animals, if they decided to add an striped lyon everyone would hate it, because lyons fans wanted a lyon not a hairy tiger
I don't get the complete hate for the JW bary. Yeah it's fugly, but I've seen worse (for example the bary edit I made).
What I absolutely don't want is them giving bary short legs and a newt tail.
that would be a middle finger
Why would they do that? Spino is the strange one of the family in having those traits right?
several in the family have those traits.

isle devs do seem to like to do things out of spite
I uh, need to brush up on my spinosaurs it seems
Would be odd on Baryonyx, since it's meant to be moreso a land dweller
oh no
para literally is in the state it is because one killed dondi
inb4 all my spino complaining actually goes into bary's design.
Fuck paddletail Bary.
Fuck paddletail Bary.
bary and sucho are the odd ones out. Rest of the family seems closer to spino.
Don't worry everyone, we won't be getting paddletail Bary, instead we are getting whale fluke bary
How to not do bary:
bary and sucho are like middle points between spinosurids and non spinosaurids
@valid zephyr i would stop showing that image, i think the reason we got poison magy is because of all the joking about posion magy
they may believe you actually want that
Icthy has the paddle tail from fossils.
I mean we didn't get poison magy. We got magy which tastes bad once it's dead. So you just kill it and walk away.
or just like we got aquatic minmi, they seem to take random ideas if they get spamed
poison magy might actually be viable, sour magy is still a punching bag
i know its not actually poisonouss
Wasnt oxalaia and sigilmaasa considered spinosaurus sub species or was that just a suggestion
Still wish we'd got atop rather than fictionalising aquatic minmi, but at least i've got my aquatic herbi to enjoy.
I remember posting an aquatic nodosaur suggestion ages ago....
legendary I think you're onto something 
oxalia and sigil still disputed.
My biggest fear design wise is the fact that because it is similar to sucho, they're inclined to make so distinct that it'd miss the point of bary as well
islde devs
using a animal that alreday fits a niche for said niche: no
using a random animal and forcing it in said niche: yes
My biggest fear design wise is the fact that because it is similar to sucho, they're inclined to make so distinct that it'd miss the point of bary as well
@mellow maple austro flashbacks
yeah agreed wheat. I'm worried that because of sucho, and spino being made into the sucho/bary style build, they will make bary a spino style build.
I feel like the absolute size of suchomimus and the bland design (i love the design dont get me wrong) will make it so that bary will be easy to stylise
austro and utah: 2 of the most differnt dromeusars there are
isle devs: hmm they looks just the same lets make austro just a stork
oh god the slit pupils in that bary sucho animation
Bary?
Really hope we get a completely different austro to the concept art. I wanted an adorable giglechicken. Instead we get.... that.
i wanted, you know, an austroraptor
if i wanted a stork i would have asked for a stork
same with anky
I want austro to be a kind of oversized more predatory halzskaraptor (unpopular opinion i know)
I wouldn't mind the anky so much if the head followed the same design style.
but we seem to have got rhinodillo anky, with realistic anky head glued to the front with flex tape.
they literally could have just added a prehistoric rhino
they're done in completely different styles, almost like two different artists made them separately and put them together at the end.
we already have non mesozoic animals
Coeledonta when
I can't say I like the rhinodillo style, but if we're getting that then at least keep the same design language all the way up.
Looks like something from impossable creatures.
I'd be more forgiving of it if it was mutated or smthin
you just dont simply change the preconcieved image people have of a dinosaurs and expect they like it
there is a reason no one hates isle hypsi or tenon, those 2 are animals no one cares about that have no preconcieved image
quick side note but i just. ADORE the cohesion between Tapwing's character concepts with Troodon's whole deal of "the risk i took was calculated but man, am i bad at math". poor boy gets his ass handed to him by Magyarosaurus, Oviraptor, Hypsilophodon, gets stared down by Beipiaosaurus, has no luck with Minmi-- it doesnt help that it looks like it has one braincell that just bounces around in its skull like a windows screensaver.
The only concept where it's actually somewhat intimidating is in its own, where it seems to be successfully hunting a Tenontosaurus-- but in the same concept, it's kicking its own ass over a kill. i just love the idea of Troodon having this horrific and fearsome reputation but in reality being this Total Dumbass Bastard and i appreciate the concept art that much more for it
tfw the carno concept doesnt have troo getting its ass kicked 😭
there is a reason no one hates isle hypsi
Very debatable.
no one hates THAT much
HRRRMMM

is actually very loved by many people
hating certain animals is more of a meme at this point than actual critiques
others, though... completely deserved
but yeah i have no qualms with Hypsi
"If you hate these certain creatures, your argument is invalid, everything else though? Fair game."
what i hate about hypsi is that we got a 3rd dino herbi rat when we could have just get playable taco
people actually liked taco
i mean taco can do its own thing being a porcupine or a burrower i dont think hypsi existing invalidates it of all things. that more or less belongs to oro
uh-- sarcasm?? i actually like every animal, it's mostly just designs i have qualms with. that or playstyle. but Hypsi isn't even in the game yet and it looks amazing??
Like a use car salesmen
i mean taco can do its own thing being a porcupine or a
burroweri dont think hypsi existing invalidates it of all things. that more or less belongs to oro
@silver zephyr is more about getting a 3rd dino rat
not that hypsi invalidates taco
what if oro is scrapped and then there is only 2?
good
i think that's iridescence-- uh. i mean, no need to hate on the possibility of redundancy, right?? im sure the devs'll cook something up to differentiate the two
if they got rid of velo, ava, taco and oro and replaced them with proto, troodon, hypsi and homalo, then would've been good
but they didn't
so now we have a handful of redundant animals
what if oro is scrapped and then there is only 2?
@silver zephyr wouldnt care tbh
ava
ey, i say the more the merrier
mono and homalo (even if i actually like homalo) are the epitome of redundant small shit that god added for the sake of adding small shit
^
plenty of time and creative potential to diversify em
i like mono, but the thing is just a useless addition when dilo and utah exist
ovi is also a more useless addition when they could've just made velo a proper egg thief
dilo and utah already exist and cerato is also there as a just slighty larger animal
the small but not tiny carni place is over saturated
I really dont see a problem with 2 animals that are very similar or redundant. Gives people a choice of they like the look of one more then the other
because more people are gonna choose ava over proto because bigger instantly = better
I like how hypsi looks, I just consider it a bad playable as creatures under about 50kg are a waste of a player slot and can't interact with half the roster.
the thing is we have a 3rd animal where there were already 2, case of hypsi and mono
I like how hypsi looks, I just consider it a bad playable as creatures under about 50kg are a waste of a player slot and can't interact with half the roster.
@valid zephyr well half of the roster is under 50 kg now so it can actually interact
Having higher diversity of small carnivores is common in an ecosystem. There is rarely more than one apex in a given biome.
From a realism standpoint
Hypsi should be able to jump on faces like a cat and claw at eyes
then up the number of hypsis in an ecosystem. we don't need 30 different clones of oro
then up the number of hypsis in an ecosystem. we don't need 30 different clones of oro
@civic carbon exactly this
we need a higher number of small animals, but not a higher number of species
like i said, i'd be fine with proto, hypsi and homalo if they just gutted oro taco and ava, but they didn't, so it's just more animals that need something gimmicky to make them a little different
we need 30 hypsis, not 1 member of each 30 hypsi clones
Small stuff would've been better taken if it was AI filler, instead its being treated as a mainstay part of the playable roster.
Least, that's how I see it.
Why not make them AI and playable?
I honestly don't see that many people sticking around as stuff like Hypsi or Proto when we get bigger creatures.
I mean sure, by all means.
i actually like small playables, but when they focus only on them leaving everything bigger than carno to rott i have a major problem
I feel like an equally big problem is the maps are designed around larger animals, so there is nothing you can really interact with at hypsi size or smaller
Have the option there, but I wouldn't expect much out of them.
You are too small to really migrate much, but staying in one place is awfully dull thanks to a lack of small set pieces to make staying in one spot worth it
te fact that except for deino who is waterlocked carno will be the biggest predator for a long time its sad
fix that issue and small animals at least have something to do while they wait for a velo to eat them
i feel sorry for when deino players need to migrate
bp and sucho/bary are awfully far apart
Rivers exist
none from sucho/bary to bp
Do we really need 30 of one animal? I like being in small groups of one species. Ever been in a vc with 15 people let alone if all 30 are in there?
it was an hypotetic number for my example
then don't group up with 30 people??
True true, but at least the journey isn’t all over land
i could literally just have said 10 or 20
Point taken
Imagine being able to get a group of 30 together
on the old utah rock i once managed to have a 25 man group (in my dark times as rocktah)
p sure i was in a maia herd of 15+
Maia is easy to get a big group. Big fun
that herb was braindead tho
was very fun lol
Even more so when a pack of carnis tries to fight 15+ maias. Its chaos
@barren zephyr @strange wave @lethal silo would you please enlight me why you found my suggestion for the Utah attack system bad? Only out of curiosity.
rick didnt even put an X on your suggestion
he had put, he took it out, might be a misclick
@fervent fable cool as that would be, I feel like that would be better for like a strain thing?
What no
but ngl that would be really cool for something like strains
I haven't even read the suggestion
am sorry I saw your name there, maybe am blind also xD
You probably saw a fake rick that escaped my basement
Oh god those carno horns why
Let me get my rifle
@paper oriole the horns are a demenstration, they wouldnt have to be that dramatic xD
Some variation would be good but it should at least stick to the style of the animal
yeah
You probably saw a fake rick that escaped my basement
@brave rampart probably lmao
Flat horn ridges that the animal has not copypasted bull horns, hopefully we get customization like that for carno/cerato/etc
i am very against binding pounce to space, the current alt attack should work just like tenontos, if you stand still you can do it
Buffalo is hella cool
But that's the only one that'd fit. Not for an aesthetical reason but balance reason
the rest are just so fucking long
lol
@fervent fable I like the Idea but yeah dont overdo it haha
long horn carno clotheslines an entire herd of dryos in one chare
Long horn carno keeps 4 dryos impaled on each horn for his unique snack saving mechanic
Carno BBQ, it uses its long horns to skewer and cook meat over a fire 
Long horn carno sticks his horns in burrows to skew the inhabitants as the supreme burrow raider of the isle
Anyone else notice how the Allos head is a bit bouncier in Legacy?
Or is that just me.
IK system's a bit busted, most anims look different/broken now
A lot of people have pointed it out already. It looks broken on other dinos, like the rex, carno, there was a video of a trike too
Allo is the only one I've noticed it on so far
its IK was fixed, actually
Oh, was it fixed already? Sweet.
they're the same animations as before, just it's IK was fixed. before we had IK they were like that too
Ooh
once we got IK, they become stiff, which is what everyone knows as allos anims lol
That makes so much more sense, thank you
Rick sorry for the X but I disagree that badassery should be added for the carno which is small-mid tier. It is a badass animal but the truly badass animations should be kept for the bigger carnivores. This is what i think.
What
lmaoo
mans didnt get to finish what he thinks

Small question; Will there eventually be slope/ incline/ hill/ steep hill adjustment? Rather than the dinos just walking a level, horizontal path regardless of incline or slope steepness which might show clipping? I'm sorry I can't think of a proper term
hes brazilian
Small question; Will there eventually be slope/ incline/ hill/ steep hill adjustment? Rather than the dinos just walking a level, horizontal path regardless of incline or slope steepness which might show clipping? I'm sorry I can't think of a proper term
@lilac talon They do want IK in but the company that made it for them was bought out by Apple so it might be a while before they get it in
Thank you for taking the time to answer! @jovial vine
Hey master islander, since you are upgrading legancy you could add some skills to the dinos or remove the bite from the rex that can break your leg, it is very unfair to other dinos.
@steady zealot
They don't plan on adding or fixing legacy, just the apearant issues that needed it. Skills will be in Evrima, all their new work will be in Evrima, it would be pointless for them to focus on legacy, when in the end, legacy is going to be replaced anyway by Evrima.
@worn pumice the look down - fade to black thing doesn't happen on the beach
I think its a brightness filter depending on what the screen is rendering
Oh, quite possibly yeah. I'll add that; thanks for the reminder. I forgot about the beach lighting.
@feral wedge I think the animations could def use some work but I don't want them to change the model. The very last thing we need is another cartoonish theropod
Herrera would be a neat contender for caracal-like pounces. Jumping high coincides with climbing trees very well.
@azure dragon I was thinking that too, I'd love for it to be a bit more accessible. Obviously not everyone will be able to play the game, even with accomodations, but we should try when we can
That’s exactly why it needs a remodel. It’s bland and cartoonish now. It needs to look like a predator. Not a toy. As I’ve said before, the cartoonish stylizations are a flaw. They’re not right for this game.
@barren zephyr exactly, I dont think itd ruin the horror aspect either, since you can already hear directional sound. I think having something where its more faded the further away and higher opacity when its closer would really help those with hearing impairment.
I have a few friends that have a hard time playing due to hearing issues, as well as some who have trouble with directional sound on their PCs
That’s exactly why it needs a remodel. It’s bland and cartoonish now. It needs to look like a predator. Not a toy. As I’ve said before, the cartoonish stylizations are a flaw. They’re not right for this game.
@feral wedge Which dino you talkin about?
carno i think
Really I think the model looks quite nice
The current carno model leans heavily toward realism
I have no idea how its cartoony
same
Oh Carno needs a remodel ? Thought y'all liked "realistic" models 😐💀
Carno’s current model is bland, frail, and no longer adequate to be a final product. A good many of the concepts/dossiers in #phase-two-archive are weak and inappropriate. If Carno is kept the same, it will again be against the grain of the stylization of other aspects of the game. Now is the time to unify them and make them appropriately darker in tone, as was always intended. Not noodles and chickens with a happy, chirpy attitude. They should be stamped out immediately so that the game can take a turn toward what it is supposed to be.
Look at this stipid noodle chicken with a happy chirpy attitude

Thats the only thing I can see being wrong
By that logic Rodrigo's is also an issue because of its wide face and cardboard leg
This is why feedback is mostly hopeless.
People listen to well constructed feedback
Correct.
I mean his was pretty well constructed. Doesnt mean you have to agree with it tho.
This is just extreme nitpicking and saying "its not Rodrigo's art so its bad"
The only isle dino so far id call cartoony is tenonto
Tbf I get not liking the bendy tail on carno since its tail was rather stiff. But like in all the anims weve seen besides like the runs have been pretty stiff. I mean maybe im wrong? But ive not seen many complain about the lack of stifness in them.
The anims for evrima carno have been pretty lacking in weight and execution
Yeah
Idk if there's some technical constraint forcing animators to make shorter anims or what
But everything's been floaty
It doesn't have to be like Rodrigo's at all. His is a good foundation to understanding the animal and some of the vibe it should carry. If I had to hazard a guess, between that and him working on TSL, was probably why he was one of the first artists on this project in the first place. And his concepts for TSL are still some of the most remarkable out there. They capture character. And TI is failing quite substantially on that point to my standards and in my opinion. It should be something that belongs to and is well identified as The Isle's. It's not just about the science. It's about making something the best that it can be. And I'm tired of seeing nothing but insufficient disappointments in announcements. I don't want Saurian. I want what this project was always supposed to be.
I think legacy had a perfect and consistent vibe
Evrima however has been pretty inconsistent
Rodrigo's concepts were nice but you also have to keep in mind that they're 2d drawings, and translating 2d -> 3d especially in games means sacrifices need to be made stylistically
Rodrigo's details like scruff grunge and cell shades wouldn't show in a model so decisions have to be made, and it looks like for the legacy ones it was to lean toward realism
It still kept the same vibe of big animals surviving on an island in brutal competition but it had to be approached completely differently
Carno's model is fine the way it is
I can see where that critique is valid in the animations though
For one model that has not its anatomy fucked
Because theyre just extremely vibrant and floaty
At least keep it
Also redoing an entire model from scratch is huge amount of time and labor that is just not worth it
If its OK then it should be kept
If this is in terms of displaying an animals vibe and what it does Tapwing's concept art of carno beats Rodrigo's imo. No offence to Rodrigo's art it's really good. In Rodrigo's carno is doing very uncharacteristic things for what it is or just not doing it at all. In 1 of the drawings carno is attacking a styraco of all things which it shouldn't be taking on due to its inability to really take on larger or similarly sized targets since its a small game hunter. None of the art really shows its speed too. In all of them besides the 1 where its ambushing a guy its standing still and not really displaying this core element of the animal. I'ill admit the bendiness of Tapwing's art is uncharacteristic af as well too but she nails the other parts. The art of carno getting an edge on the herrera and the hypsi perfectly display its dominion over the small game of the island essentially toying with them. The drawing with dryo and teno perfectly display its speedy nature too. First there is the dryo drawing where the carno is charging with dust getting swept behind it exemplefying its speedy pursuit. Then there is the tenonto one where there are 2 carnos running circles around it dodging its desperate claw swipes. I will admit this mostly comes down to preferences and we all have those but I felt the need to point this out. Anyways more weighty animations when?

^^^
Also tapwing has a better understanding of anatomy and their illustrations are much more mechanically believable
Well maybe besides the bendiness of carnos tail.
Yeah thats a shortcoming
Rodrigo's dino legs are weirdly 2d
Its also got a turkey chest and the face is bull dog proportions
bendiness of the tail is usually an art style thing, tapwing doesnt do accurate dinosaur artwork thats why most of their art has bended tails and slightly miffed proportions, freds art is the opposite and thats why the art is usually side view with a slight action pose but not a full on character dossier
The line of action tail works great with the other dinos but with carno its like huh
Thats what I was thinking too tbh... that the bendiness was to make the artwork more dynamic in a sense. Maybe its not the right word but something like that.
dynamic is a good word for it
Still doesn't look good imo but at least has some sort of reason to exist.
Since carno has the flexibility of a boat
freds art is probably better to base the overall model and animations of the animal on, because it follows the general way the animal would move, taps art is to get a feel for the personality of the animal and what its gonna do in game, like hypsi preening and jumping high or troodon pulling on tails and screaming
yes
Those were a bit strange proportionally
Hopefully jake fixes em up when making the models
Yeah im sure its being addressed by now
thats meh, but, its better than austro which is in an action pose or like the tenonto concept which jake followed pretty 1 to 1, but there way probably a side view made for it
If tenonto had a better head itd be perfect
The model's head is stylized to look like a Jenga block and it kind of sticks out amongst the other models
So, y'all would rather have another raptor by Tap's concept, than Carno. Got it.

It's a two-ton, stiff, sprinter. It's not supposed to be skinny and bendy.
Yes i know that
Then why do you prefer a samey concept? Elaborate.
Because it's a contradiction to say Tap has a better understanding of anatomy when she broke the anatomy of the animal.
Wait who said the better anatomy part? Personally i dont know much about carnos anatomy besides it having a stiff af tail. Unless your not referring to me.
It was not you. I'm asking your reasoning.
oh ok
I already said
Rodrigo's anatomy is broken in ways too
His dino legs are weird cardboard cutouts
The carno's face is extremely wide
And the chest looks like a weird turkey breast
Tap iterates on all of those details and theyre mechanically sound
I do agree with their concept of the carno being way too energetic though cause carno flips around everywhere somehow and has a super flexible tail
But these 2 were completely fine
This one looks starved and dried out
And there's some really weird musculature
That mouth creeps me out, and that neck is ...
just wondering if anyone knows if the idea of biomes dependent on alttitude has been suggested? i know they were thinking human biodomes. but elevation would be a natural way to bring a sub alpine to alpine enviroment at higher elevations with snow. and deserts at much lower areas?
You can use the search option to see if its suggested before
i know. just wondering if its been discussed at all. can be hard to hit keywords using search to find convos
No idea
biomes based on elevation , in my mind might be a good way to do it, but also might just look sorta funky the smaller the map it was. bigger the map the more natural obviously.
seeing what route they go with map size will probs give us a better idea.
Its been thrown around before but I don't think anyones gone too into depth on how elevation could affect biome diversity yet. I agree elevation can be a way to make different biomes feel more natural.
The coasts of the island should be moist (wet) rainforests, while the arider parts of the island on the lowland areas of the map should be grasslands, savannahs and semi-arid deserts.
While the higher you go in elevation you usually get mountainous shrublands, dry forests or pines. Unless Cloud Forest
I'm making a document on them but keep getting side-tracked xd
People shouldnt have to wait for a specific time to nest in people
No mating only nest!
I guess I'll come back to this game in January when fish are a thing, and see if that makes carnivore gameplay any less miserable. As it is now, with groups broken, every utah that spawns goes towards the nametags they see and megapack, killing any non-utahs first, before cannibalizing each other. Most people play utah over teno, and utah has a shorter growth time, the island is just infested with juvie cannibal utahs. At least fix the grouping problem so that megapacks aren't an inherent feature of the game. sigh
The grouping bug does suck. But you know you can leave groups right?
Participating in a group is not the issue. The fact that a meta has developed around this bug is causing it to be game-breaking. Where carnivores choose to stay in their starter group with 30+ members on a 50 player cap server, so that they can eat each other, makes for terrible gameplay. And because they all stick together, all of the life on the island is sucked into one area with a thousand nametags.
And if you're not in the group when they find you, they eat you first.
My understand is that grouping was meant to be an organic process that occurs as players find one another in the game. I don't know why they ever made it where you start off in a random group. That's dumb.
^
I really hope this behavior is a result of a bug when they added persistent grouping, and not something that someone consciously said "Hey let's start you off in a random group." But that's besides the point. An issue this severe should have been addressed immediately with a hotfix.
well, we did have a hotfix... it... uh... broke more than it fixed at the time.
the hotfix was good tho

only thing it fucked up to my knowledge was the grouping
It seems like a really simple issue to fix...
if the bug came up after the hotfix then yeah.
I would rather grouping be removed from the current iteration until it is fixed, than remain where it is to cause this cancerous meta that stagnates gameplay.
or just fix the bug. that also works
boujee 3calls already do that
@violet magnet the holding the 3 call vs tapping it is already a thing. Utahs have two different 3 calls
I know they do, just an idea on different types and ranges
big yes on pue graveyard
something like the elephant graveyard in lion king
maybe not as exaggerated but devs pls
i agree with it needing to be a difficult game about survival but current AI is ridiculously hard to find
hunting becomes even harder when tenonto players start body camping when one of their own dies
free food should be available in small quantities as it is in legacy so that players dont starve, i dont think starvation should be a common occurrence for small predators like utah and possibly carno
apexes (like in legacy) will need to rely on players
then tweak it a little, but i think AI should spawn near players occasionally, even if only when their hunger is low
but then a player can just camp an AI spawn
but that completely ruins your previous point of giving people an incentive to move
youre fine with ai spawning near players only when its in a designated area? so we have a hotspot full of players competing for ai?
what happened to incentive to move
you still have to move to find them in legacy, knowing where they spawn changes nothing
i like the idea of competing for territory though, but then we have the same issue of players starving because they simply cant get access to food
that is insane
tenontos can just camp every ai hotspot and make it so utahs just starve over and over
The thing with AI should be that the population of AI should depend on player counts. The more players on a server, less AI. Not many players on a server, more AI. Also, with the diets system, some herbivores and carnivores will be encouraged to play in certain areas of the map, so you'll still kinda know where everything is
if there are so many hotspots then its no different to ai spawning near a player
not fair to who?
you got your rex, go play with it
adjust food so that ai cant feed apexes fully
there are a lot of solutions to this issue
creating ai hotspots just makes it harder to small carnivores to live
thats called unfun
i agree with territories, but dying 5 times before making it to adult will just drive players away
either that or there will be an abundance of herbivores
look i dont have much else to say
youre entitled to your own opinion
I have heard there are plans to rename The Isle to "Starving Simulator" :P
@barren zephyr you know just leaving and rejoining the server also works?
@barren zephyr Starving because you arent good enought to hunt > starving because there is simply not enought food
@safe galleon I play in teutonic servers, if I leave the server to do that, i'll lose my place because the server is always full...
now, if AI gets better, the less people in the server, the more AI, and vice versa. ok?
@barren zephyr AI could be able to populate the server to a decent extend, even with carnivores
I think its important to balance difficulty and "realism" with gameplay though
Because like kato said, if you keep starving over and over before you even make it to adult, most people will quit
And this is more likely to happen to new players too, who don't have the experience yet
I think it's good for there to be a challenge. But the "realism" of starving to death is not more important imo that enjoyable gameplay
^^^^^^ agree 101%
A Game has to be hard, not frustrating
You encourage herbivores by making herbivores more interesting, not by punishing you for playing carni
Buff herbis
Theres cases where its literally not anyone's fault for starving, like low server population
In that case yes bring ai
But if the server is full of people then you shouldn't be living off ai
Or if a server has high population but all said population are apex herbis or carnis
Even if the others are carnivores
🙂 die
Doesn't need to be at the same intensity as legacy
Where as soon as you're at 70 a taco spawns on you
Thats why ai should simply not spawn around players based on hunger
I can see keeping it the same intensity though if the ai are sufficiently difficult to catch
A Game has to be hard, not frustrating
@lilac swallow as one wise man once said... Easy to learn hard to master games are the best
Indeed ironcrow
Dryos spawning in those jungles would be hard to see
Or maybe even places with hazards (like a dryo nesting site in between a bunch of tar pits)
That would be cool because the game would give you food but you'd have to risk your life
As i said, plenty of hard to get food is much better than simply not enought easy to get food
Yeah when the ai becomes actually hard to catch id be fine with raising their numbers significantly
Never said it
encounters with other players shouldn't be every 5 minutes
@barren zephyr it all depends really... I encounter players every minute most of times, and then there are those times I cant see one for almost 30 min
encounters with other players shouldn't be every 5 minutes
@barren zephyr what lol
player interaction is the only fun part about this game
it should be less than every 5 minutes
ah yes
walk
hold Q
walk
hold E on a bush
hold Q
walk
hold E on water
repeat
fun game
This game is not a fighting game
no one here ever crawled thru bushes to avoid other players it seems....
and
i don't afk grow
it's boring either way
if you encounter no players at all
its just singleplayer+
then buff juveniles
make them fun to play
Juvies should be hiding if alone
This game is not a fighting game
True, but I agree with gojira encountering others is the thrilling part of the game. But, it's also not a fighting game, it's a survival game. I think it's good that we encounter others every 5-10 minutes, that's what makes it a survival game.
then buff juveniles
@glossy matrix may as well just delete the growth system
they should be extra cautious lmao
True, but I agree with gojira encountering others is the thrilling part of the game. But, it's also not a fighting game, it's a survival game. I think it's good that we encounter others every 5-10 minutes, that's what makes it a survival game.
@glossy garden agreed
'yes, i'm half the size of my mom, but twice as strong!'
@barren zephyr that was a thing on Legacy, 100% juvies had double stats of the next fresh growth phase
Envrima juveniles are as buffed as they can be without making growing pointless
no
Yeah
juveniles should be as fast, if not faster, than adults
If you Buff them more may as well just play sandbox
their main thing is fleeing
I can agree with being faster for fleeing
Thats surrealistic, the models cant move faster
depending on the dinosaur ofc
maybe make juvenile velo able to glide for a short time
anything meant for speed should be slower as juvenile
@barren zephyr this
then whats the point of asking for more combat on Carnis if Juvis are just gonna be speed demons?
if its feathered
look this, a juv trike is much faster than adult trike for example
a juv utah isn't faster than adult utah
make especially small juveniles able to enter burrows
A juv trike or Rex should be faster, but a juv carno running faster than an adult carno is stupid
A juv trike or Rex should be faster, but a juv carno running faster than an adult carno is stupid
@lilac swallow this
almsot all herbies would be faster has juvies except Galli for example
To make It clear, im one the side that thinks juvies should be fun and not a "oh they saw me a mile away, im not scaping may as well just sit and accept death"
To make It clear, im one the side that thinks juvies should be fun and not a "oh they saw me a mile away, im not scaping may as well just sit and accept death"
@lilac swallow they could add hidding spots in trees for tinys
plus they'll already have caught up to you by the time you finish wallowing
big hollow trees and shit
Thats why i actually actually enjoy juveniles in envrima because they arent fast food
debatable
@glossy matrix I 3v1 gronw utahs as a spawned baba
and god they took alot of time to get me, I was fighting and not running btw because I wanted to get a hang on mechanics
no, it's not about "opness" is about viability to defend or run away
if I can dodge and bite 3 grown utahs, I can run away from them aswell
specially in the forests
"if they did something, then their enemy must be trash"
what about you can dodge easy with a very small body?
that means they lost
if they didn't completely maul you in under thirty seconds, they suck
@barren zephyr I think it's hard to maul something smaller than the grass its running on
exactly
well u have fast baby Utahs, don't easy to grapple

if hitboxes were better, i could grapple a baby and kill it, as opposed to it tanking a hit and disappearing in the jungle
this
you still have to hit the small hitbox with the grapple lol
blind
what size of hitbox you think for a baby utah?
the whole body
it is the whole body already lmao
no
I got hit when they were ontop of me
when I was surprised, but when I was running
welp nope
seems like what you want is the ability to grapple the baby Utah in this case whie he's running lol
when he's running at 90 km/h which they do ingame now?
yes
yep, those are stats of baby utah ingame
Speed scalates down with growth, so babys run as fast as adults
what seems to me is that you want a easy way to spawn kill, which is very bad
pfft
you shouldn't even be hunting small babys like that unless desperate for food
wanting hits to actually register isn't "easy spawn kills"
you shouldn't even be hunting small babys like that unless desperate for food
@fleet cobalt THINK OF THE CHILDREN
wanting hits to actually register isn't "easy spawn kills"
@glossy matrix Hits do register, am sorry if ur trash
on your own words
how you know you hit his head?
can you show us?
sub utahs pretty big
and
so?
I don't understand where u going.... the Dryo can kill a sub Utah if he facetanks
what is wrong with that? Dryos are big
because Utahs are faster than Dryos?
everything must have 10m tall and wide hitboxes so Strothern can hit them
even with 1000 ping
nah he's just being a dumbfuck
what is your ping ingame?
me too
46 ping equals 046ms of delay
oh my god!! thats such a long dely!!
oh my god!! thats such a long dely!!
@glossy matrix when u consider your target is moving at 46 kmph?
oh yeah, its a very big delay
when you're also moving at 46kmph
when you're also moving at 46kmph
@glossy matrix then u making it even worse most of times
because the delay applies to the Utah and your movement
and unless your attack box and their hitbox are actually big, yep expect things to happen
you're saying hit registration is flawless, right?
@barren zephyr no, am not saying its flawless
no hit registration is flawless unless it has 0 delay
you two want an easy way to kill babys... you don't even consider how that influences the game
you want a bigger hitbox, how does that influences the game?
no!!! baby should be impossybul to kild!!!
This is a game, not nature
they shud have infinit hp!!
This is a game, not nature
It's a SURVIVAL GAME
about dinosaurs
which are animals
which are fucking nature
still a game
god
can you register no hit at all?
yeah
evrima hitboxes are general are pretty weird
hell, isle hitboxes
both legacy and evrima
if they are so weird I should have noticed on first play
now... if you really want something that works, I say trample damage based on weight
Yeah I have to agree that the hitboxes are pretty unstable
Game or not, a baby anything has a very low chance of surviving an encounter with something bigger than it
because they are animals
So when are they gonna roll back this shit update that totally broke the game??
have you ever seen an baby lion doing sharp turns to make a predator hunting it miss?
Like, I'm sorry, but an adult Utah can literally bite and maul a juvi dryo. It ain't surviving that
have you seen babys turns at trees to try and lose predators?
i find it more ridiculous that as an adult tenonto a juvi utah can tank my claw swipe
Juvies can dodge, but it seems like the discussion is about juvies tanking hits from adults, which shouldn't happen
Juvies can dodge, but it seems like the discussion is about juvies tanking hits from adults, which shouldn't happen
@ebon crypt nope, its about dodging
Juvies can dodge, but it seems like the discussion is about juvies tanking hits from adults, which shouldn't happen
@ebon cryptIt's about hitboxes
and how they're broken
but then we have the issue of juvies needing to hide for an hour until theyre grown enough to tank hits/run
thats literally the opposite of fun
make them (for the most part) faster than adults
live in the jungle as a baby
@barren zephyr here's the thing
despite being JUNGLES
they have no food or water
at all
gojira has a point, but making it so players have to hide for the first part of their life is just stupid
but then we have the issue of juvies needing to hide for an hour until theyre grown enough to tank hits/run
@paper geyser they want to be able to tackle a baby utah at max speed
and that's a problem because?
here's my solution: improve hitboxes, kill juvies in one bite
theres no need to tackle this or that
here's my solution: improve hitboxes, kill juvies in one bite
@paper geyser yeah, that's my point
he keeps pulling stupid "arguments" out of his ass
if pressing one button will guarantee a kill then it shouldnt be implemented
he keeps pulling stupid points out of his ass
who does
iron
right
here's my solution: improve hitboxes, kill juvies in one bite
@paper geyser I believe it will kill when bleed is added
no, juvies shouldnt be able to take a hit, period
^
they rely on speed and agility, not thick skin
yeah i heard that one
like im sorry what, a utah is gotta get double impaled and just walk away with a little bleed
yep I actually do, shouldn't die instantly
Explain.
never said little bleed, I actually said Tons of bleed
fuckin lmao
tons of bleed but no insta kill just gives the dying utah time to harass the stego some more, its needless
If the utah gets massive bleed, it'll die anyway a few seconds later, 100 bleed = lethal so
go find two meter long spikes
@glossy matrix well... doesnt matter if it's 2 meter long or 10 meter long, what matters is the thickness
WHAT
because 2m or 10m will hit the same area

uh huh
Im sorry im gonna screenshot that
which stego has
I'm surprised Teno will be getting bleed. So only Dryo and Hypsi won't have it xd
and I've actually seen people getting 2 meter long iron rods threpassing legs and shit
guess what, they didn't die
Through the LEG
LEGS
those are legs, not vital organs
Not the fucking torso
Not the fucking torso
@glossy matrix depends where it hits
Not their fucking vital organs
throw two 1-meter spikes at a human's torso in random locations, see the probability of them living
throw two 1-meter spikes at a human's torso in random locations, see the probability of them living
@paper geyser even then it's not an instant death
only instant death is brain damage
bruh lol
when the human stays impaled and gets thrashed around, yeah hes not going anywhere
shoot someone in the heart, see if they die instantly
So what, is the Utah just supposed to sit impaled on the stegos spikes for a while?
Theres a lot of ways to instantly die, not just brain damage
shoot someone in the heart, see if they die instantly
@glossy matrix nope, they agonize for a few seconds before dying
yep, not instant
not tanking the hit and bleeding a lot
not tanking the hit and bleeding a lot
@glossy matrix seems like it, because it was not instant
very diferent from getting your whole body smashed, when u are instant dead
And how do a few seconds of life help you in a game exactly?
for my own good i'm gonna become a bystander to this convo
we get what youre trying to say, but a utah living for a few seconds while hanging off of a stego's tail will help them in exactly zero ways
Stego tail hit is one-shot in Legacy for Utah and will be a one-shot Evrima. It's fine
And how do a few seconds of life help you in a game exactly?
@ebon crypt immersion, beliviability
Right.
we get what youre trying to say, but a utah living for a few seconds while hanging off of a stego's tail will help them in exactly zero ways
please read this
i'm about to go ballistic
how do you propose we solve the issue of the utah STILL BEING IMPALED
please read this
@paper geyser it also helps balancing and giving it a different play style when u consider bigger things like Rexes
BALANCING
you havent answered my question
Solution for Utah fighting Stego and dying
Don't fight Stego 
You can't be serious. Please tell me you're trolling at this point.
there are literally zero advantages to letting utah live after getting thargomized, pls iron just listen
i hope he's trolling
me too at this point
I sometimes wonder if im the only Utah main that doesnt want Utah to hunt literally everything
HOW
@glossy matrix Simple, Let's say a Utah has 1200 damage and a Rex has 12000... if the Stego does 1200 damage and low bleed, he would take say, 11 hits to kill a Rex
no because you haven't specified rex's hp
WHY DO THOSE TWO CORRELATE
but if the Stego deals 800 damage and high bleed, he will need more hits to kill the rex asap, but will do more damage overtime
WHY DO THOSE TWO CORRELATE
@paper geyser that too
no because you haven't specified rex's hp
@glossy matrix read again
Bleed is not damage over time anymore
dinos arent linked to each other, hp and damage can be changed
WHY DO THOSE TWO CORRELATE
@paper geyser because he asked balance how?
Bleed is not damage over time anymore
@lilac swallow this

Bleed is not damage over time anymore
@lilac swallow what is it then?
Just read the roadmap
Stamina killer
my head hurts
"Blood is very important to the body. It delivers oxygen and nutrients to the organs and removes waste. In the context of the game, oxygen delivery is the character's total stamina, nutrient distribution is healing and waste removal is stamina regeneration.
The effects of blood loss comes in stages. At 30% blood loss, the situation worsens as the skin becomes pale and the heart rate increases. Beyond that, breathing worsens as stamina drops and at 80% blood loss, losing stamina becomes deadly. At 100% the heart can no longer pump blood and the body shuts down. Each stage of bleed drops your stamina, healing and stamina regen. Get to safety and pack your wounds to stave off a slow demise."
dumb
"Blood is very important to the body. It delivers oxygen and nutrients to the organs and removes waste. In the context of the game, oxygen delivery is the character's total stamina, nutrient distribution is healing and waste removal is stamina regeneration.
The effects of blood loss comes in stages. At 30% blood loss, the situation worsens as the skin becomes pale and the heart rate increases. Beyond that, breathing worsens as stamina drops and at 80% blood loss, losing stamina becomes deadly. At 100% the heart can no longer pump blood and the body shuts down. Each stage of bleed drops your stamina, healing and stamina regen. Get to safety and pack your wounds to stave off a slow demise."
@glossy matrix seems even better for Stego to have lower raw damage and high bleed output
No
bro please you are worrying me
Now bleeders only have 1 way of dealing damage
A dilo isnt going anywhere with its current 100 damage
unless his bleed stacks
aaaaaaaaaaaaa
which should occur with different bite areas
Imagine a taco surviving a dilo because dilo has a weak bite just because of bleed
it's a very unique gameplay styles I'd say very different from any other carnivore
Bleed does ramp up, but that doesn't mean Stego should be doing low damage and high bleed. It's a 6 ton animal with meter long spikes
Bleed does ramp up, but that doesn't mean Stego should be doing low damage and high bleed. It's a 6 ton animal with meter long spikes
@ashen elm I didn't say low damage, I said Lower damage
That doesn't make sense either
If Utahs have same health has on Legacy, that is 1200... should Stegos do 1200 damage? (that was rex damage on legacy)
If you cant one shot something leagues smaller than you for the sole reason of having high bleed then bleed shouldnt be re implemented
^
If you cant one shot something leagues smaller than you for the sole reason of having high bleed then bleed shouldnt be re implemented
@lilac swallow he is not hitting with his whole body, is he?
wh
Nah
Only with a tail with high kinetic force that by itself is larger than utah
Not to mention that those spikes are longer than utah is wide
hhhhhh
Stego hits with an extremely powerful tail that dug a hole through bone of an Allo
Much bigger than Utah
are going for reality?
Yes
then any hit from Anky club is certain death to anything
not true
In stego's case the bleed is the secondary effect
Anky will definitely break kneecaps we know this
But probably not death
isle anky looks to be less strong than real anky
not true
@glossy matrix can you recover from a 14000nf hit from a 200kg club?
Fuck rhino anky tho
I feel sorry for some of you guys, but this is some good popcorn material
Yes Rhino Anky is cursed
can you recover from a 14000nf hit from a 200kg club?
@fleet cobalt Rhino anky doesn't have that
isle anky looks to be less strong than real anky
@glossy matrix
are going for reality?
@fleet cobalt
That's why rhino anky is so trash
Also see Allo bone implaled by Stego spike
https://www.westerndigs.org/wp-content/uploads/2014/10/Allosaurus-pubis-bone.jpg
Take some @ebon crypt 🍿
you have to decide, u either go for reality, or u go for game

you have to decide, u either go for reality, or u go for game
They've stated many times they want semi-realism and flexibility
Nah
You can only choose one
They've stated many times they want semi-realism and flexibility
@ashen elm yes, but you want to go for reality
I definitely prefer it going more realistic yes
Especially with designs
I like the tail of Isle's Anky




