#general-feedback-discussion
1 messages · Page 597 of 1
They both look gorgeous but the fan one does look better and less like it’s been stretched over an oven without food for a few weeks
My main gripe with the original concept is the proportions and the wings. Like, why aren't the wings somewhat connected to the body? It bothers me a lot for some reason
And by wings I mean arm feathers
Personally all I cared about was the weird length of the beak
But let’s no ignore that it’s a wonderful illustration
The artwork is great, doesn't change the fact that some people dislike the design.
^
Nobody's "ignoring" the quality of the work, people are just more focused on the design of the creature itself, the thing that if no one speaks up about now, is what we're going to be seeing.
The quality of the art is great as always, no doubt there. It's just that, like Kingjaffad has already said, people are focusing more on the design since that's kinda the whole point
Yep the art quality and the animal design are two separate things. The quality is great.
if people never spoked about carnos run and walk those would be the animations we would be seeing
Yep good quality but wrong design totally agree
I like the feet in the new design
Oh wow I really do think that edit looks much better
looks like a tissoplatic austro.
I like the bizarre vibe the original is going for, but I also feel like Austroraptor, and really every dinosaur is interesting enough on its own, design-wise, to not require an overexaggerated model
i do think the edits face is a bit too close to utahs. just bulk up the neck and jaws a bit.
i like the background concept proportions but the one in the foreground looks like it has scissors for a face.
If I were to change one thing about the edit I would have the feathers on its legs extend all the way down to at least the ankles
yeah those feathers are pretty nasty. should be at the highest at the ankle joint.
my only gripe with the origional is that the head looks less like a dinosaurs and more like a scifi birds.
the background ones look a lot better than the big one in the foreground.
Ha, as long as we’re adding speculative special feathers to Austro, I’ve always wanted to see a dinosaur with feather hackles that can raise
I feel as if when talking about a small, water-dwelling theropod that could potentially act as a scout or early warning system for large herds when it detects danger in the water, Beipiaosaurus might be more suited to that role. I’ve always thought Austro did better on the surface of the water in the shallows, anyways
my grips with froglegs design, the neck is too thick, it needs larger wings, and more feathers on its legs
^^^^^^
^^^^^^
Actually, I would like if they kept the feathers that fluff out
Oh, absolutely.
Lovin that Froglegs edit tbh
Y'all got rid of the facial details and semi long neck 
honestly didnt even know utah had the attack delay, i hate it even more now
Froglegs edit is literally the best of both worlds. It takes upon a good design but makes it great.
I swear that one we have rn fits more so as a strain than base animal
I think the lack of a curved neck like that is better ultimately. I swear that looks way too much like Coelophysis
the neck is fine but the leg feathers are a bid odd and the head is really closer to utah than austro.
the feathers look a lot worse ngl.
the only thin on that thats better is the neck.
yep.
the back of the skull looks really weird as well.
fluffy utah with a slightly longer snout.
I mean it's an edit, they didn't draw it from scratch so not everything will be perfect
That creature looks much closer to that than to the beaked coelophysid we were given.
Also, the base of the neck was kept, it wasn’t changed.
the ones in the background look much less needle like than the full drawing.
A creature that has to yank heavy fish out of the water needs a strong neck.
But it isn’t too thick, is what I’m saying.
What do you prefer? The sash?
and the legs not being naked.
I had a really hard time telling where the feathers were supposed to be on the legs, and I was looking at it on the pixel level.
I might make a 2nd edit based on feedback.
austro should resemble a dinosaur but not look like utah with a thinner snout. it also shouldn't have needlenosed pliers for jaws.
I did give him a velo crest of his snout, it that why y’all think it looks like a Utah?
original body new neck with legacy like tufts on the neck and a head somewhere in-between.
It doesn't look like a utah at all LMAO
fluffy utah with a slightly longer snout.
There is no beak, just skin.
it looks like a generic dromesaur head to me.
its not the legnth its more of the shape.
I was pretty iffy on that to.
the wing feathers are a meh to me
The wing feathers didn’t make sense previously.
The way that they just jut out at really strong angles doesn’t look good IMO
No flightless bird has wings like that
which birds had wings that cut off? orr none
I think frogleg's edit is 100% closer to austro's skull than the actual concept art
Closer to Fred' restoration, which is a hella good thing
This is the closest analogue we have to austro’s wings, and mine still are more similar.
You don't have to deviate from the bare minimum skeletal level to do artistic liberties
When that artistic liberty is taken until the animal doesn't look right, I'd disagree
Honestly, I prefer the proportions of the edit over the original. The body on the original concept seemed a little small, or maybe the head too big? I'd say, use the edited proportions, but keep the features that would make sense for the austro's niche. Keep the feet of the original, make the feathers more like a duck's or swan's (basically make them look more water resistant and sleek) and maybe keep the thicker neck, but not as thick as in the edit.
I think it's ok to mess with the skeleton, as long as you do so in such a way that leaves the animal recognizable
Isle's Austro does a decent job in that department
Hello everybody are we discussing the new Austro?
it still hits the checkpoints what qualifies as Austroraptor
Austro's big noticeable feature is the shape of its face, and I think The Isle's Austro changes the skull's shape too much
but could clearly be better without destroying the fossil image
the new austros head is beyond shrinkwraped.
Oh yeah that's a starving animal
at fisrt glance i thought it was a strain.
Both
Yea it is a little narrower
too long and too thin
It’s not shrinkwrapped, it not the same animal.
its much too thin.
Austro's head looks less like that of a raptor and more like that of tweezers
I saw this tweet
it should be closer to a pair of scissors instead of the needlenose pliers we got.
It’s not shrinkwrapped, it not the same animal.
@dawn gulch OOOH YOU MADE THE EDIT good job 👍
i mean the offical one looks shrinkwraped not yours.
The official one looks very shrinkwrapped.
@barren zephyr most concepts have gotten very faithful transitions to models
Really hope we get the rounded back.
also remove the arm tumors
yeah the dented anky is flawed.
also sidenote but the for the two people who reacted with this, is this necessary? Lmao
Smh
also sidenote but the for the two people who reacted with this, is this necessary? Lmao
Lol
one of em is the guy who just x's every single change it suggestion
Rounded back anky is so much better
One person was just very passionate about the new concept
zerker just seems very pissed at everything
Arm tumor? @silver zephyr
Arm tumor? @silver zephyr
on anky
i told them to shut
Still tho. I don't want to seem too negative tbh. As much as I bicker about Isle's Austro. Its' still one of the better ones.
people call the fat on ankys front legs arm tumors
as u can see
The front legs
they mean the thick saggy skin on its forelegs.
I just really think the head needs shrinkage and the body needs more visible feathers
yeah
i think thats good as it makes it harder to deal damage to them.
If you fix those 2 things then isle austro would be mostly fine
let people talk
its calm in ere
Why? Lol it just came out
Head needs to look like austro and it needs to look not starved. I like the other features.
anky having a dented back impairs its armor because it can easily have the start of its sacral shield bitten off.
its calm in ere
Also there's no slow mode
If you fix those 2 things then isle austro would be mostly fine
@covert birch I agree with this

Let people criticize it so they can fix it mf
That's the thing I think some are misunderstanding. I don't hate the design. It's alright, but it can be better. Both for people who want it to look like a swan and the actual animal.
Realism and creative liberties don't have to be mutually exclusive.
Yeah ankys rounded back was a feature to make carnivores unable to get a grip. Missing that defeats the point of the armour.
Not everyone agrees that the body itself is good. There are some select things that some people like and hate about it
we’ve been criticizing it for two days straight
@barren zephyr Hasn't even been 1, but ok
Yeah ankys rounded back was a feature to make carnivores unable to get a grip. Missing that defeats the point of the armour.
but nooooo anky gotta run faast
we’ve been criticizing it for two days straight
@barren zephyr so what, we still bitch about the spino and fluff complained about rex teeth for fucking months
I love most of froglegs concept
Anky looks bad but is too far gone at this point
@barren zephyr the body is not good, specifically the underbelly. It looks emaciated.
guys theri is missing 1 toe 
its a thin animal
guys theri is missing 1 toe :PepeLaugh:
@silver zephyr so is beipi
if we listed all the little shit that we bitch about here i'd have to make a google doc about it, wouldnt even fit on discord
its not even the grip factor it keeps the predator from being able to get its teeth into any part of it aside form the osteoderms at any angle.
@silver zephyr so is beipi
Theri doesn't have a pot belly and cheeks 
Honestly I'm fine about spino despite preferring the real animal. Isle spino was made before short legs were proved, and before newt tail was known. It's a stylised beefed up version of what we thought was accurate back then.
Theri and beipi having 1 more toe would be more interesting for trackin em
exactly
pachy and spino both have 4 toes.
What?!
well 4 toes on the ground.
actually spino has more
cuz its 4 legged 
the dewclaw touches the ground on pachycephalosaurids and on spinosaurus.
but in therizinosaurs they have 4 weight bearing toes
they don't just touch the ground
spinos foot
Again, theri's 4 toes are actually weight bearing. They're not just touching the ground
which foot is that out of the 4? 
thats spino.
thats spino.
i know but which foot out of spinos 4
pachy has its 4th toe on the newer model in game.
i know but which foot out of spinos 4
all of them.
every time you tell me spino is a quadruped I lose part of my soul
same.
because spino wasent limited to being quadropedal.
pachy has its 4th toe on the newer model in game.
@vast wolf So why have they chopped of the theri lads' toes?!
can you post a picture of the model.
pachy has its 4th toe on the newer model in game.
what
we all know spinosaurus was a biped, what else would it use those arms for
slapping and tearing apart prey. it could have used them for balance if but likely wouldent be walking around on all 4s.
he's missing a toe
he's missing a toe
can you show the theri one?
I want naked WWD Theri. Burn me.
it would be on the inside and you cant really see it.
The foot on the opposite side from the viewer doesn't seem to have an inner fourth weight bearing toe
the concept doesnt seem to have them.
They flat out lobbed one of beipi and theri's toes off
oh yeah they did have 4 toes.
Or turned it into a smaller dewclaw
we even have tracks of supposed therizinosaurs.
Gosh a whole bunch of people are rioting about the Austro ”Concept.....art”
Gosh a whole bunch of people are rioting about the Austro ”Concept.....art”
dunno how its rioting
Gosh a whole bunch of people are rioting about the Austro ”Concept.....art”
dunno how thats an issue when its the perfect time to voice concern
I just fail to understand how a single piece of artwork would insight so many responses
cuz they dont want that artwork to be what is found ingame
There's a lot of people here
because many people dislike it in a lot of ways.
cause they care about the animal and want it to look nice
Most designs never truly look how they look in the finished design
i mean jakes models are always pretty spot on to concepts.
she shoulder scutes on jakes are larger and the spikes on the tail seem a bit smaller.
Not sure why people complain that people are voicing concerns with the early concept. That's the best time to state an opinion.
State an opinion about the early concept: "It's just a concept stop judging it on a WIP"
State an opinion later on: "It's done stop demanding they go back and change already completed stuff and delay the game"
nooo you cant criticize the devs wtf 🤬
I’m just adamant that the model for Austro will turn out more better than what’s in the concept
if they change the concept, sure
I’m just gonna wait until I actually see the model is all
you're gonna wait until it's too late to fix it?
No, I’m saying that I want to see if any of the suggested changes will be added before it’s made playable
In honesty I do feel the snout needs reworking, and the plumage should looked more presentable for things such as mating dances or threat displays where they puff them out, much like some birds do
excuse my poor wording in that suggestion, I didn't mean wrist posture just the fingers and how it looks
Herrara burrowing just seems....ehhh since a lot of other things are burrowing. Stealing burrows, maybe.
@warped tapir herrera wont be super speed no more
I may have just sounded like a huge jerk and may have sounded insulting. Sorry if I have, but I needed to say the two R words again.

she shoulder scutes on jakes are larger and the spikes on the tail seem a bit smaller.
@vast wolf the head looks disproportionately long, too. What with these long-nosed dinos? Rex has that issue, too, and now, so does Austro.
And I still don't like 3-toe, bull-terrier skull Theri.
Skeletal references are a thing and should be used as a baseline before we draw skin and beaks and osteoderms/scutes/plates etc.
I understand we do not have a complete skeleton for Theri, but curved beaks indicate the jaw is meant for either stripping flesh or biting down on something very, very hard to break it up before eating it; Theri's beak and skull is not strong enough to do that.
Personally I like the Austro concept art. It’s unique
@thorny lynx I agree. It's so far from austroraptor I legit wouldn't have a clue what dino it's meant to be if it wasn't labelled.
@thorny lynx I agree. It's so far from austroraptor I legit wouldn't have a clue what dino it's meant to be if it wasn't labelled.
@valid zephyr That's exactly what I said in #general-feedback!
If it's head was actually slightly like an austroraptor and it wasn't starved it would look a lot better.
They’re trying to make it different and I like it
@warped tapir They have strayed too far from skeletal accuracy. I don't care what they do with the skin and the body very much... I just want it to look like an Austroraptor with tweaks, not a completely new creature.
I am not liking some of these new models devs are putting out. Rhino Anky really confused me.
Imagine flame baiting in feedback
they do be making a statement by spamming x and clown emotes
another attempt lol
that moment when the guy whos putting x's and middle fingers on all the edit austro design suggestions puts an x and middle finger on the one that is saying dont change the design
yep

Change the design, but don't change the design

@thorny lynx well look at new Spino? You think that’s accurate? Accuracy isn’t really the priority or focus. Look at how oversized teno is
you got a side by side buff?
well i mean you can look at them and immediately know they are spino and teno
one sec i can grab
lmao trying to pull the original image to the side in the program crashed it
thatss how ucrsed it is
here we go
while i dont see a difference is the body much
God the head is much better
its around the weird crotch thing
is where i changed the body
so it sloped a bit more where the secondary ribcage is
yea i see it now
I never liked that weird downwards thing
Looks weird on the models, like on dryo and especially the mono model
yeah theyre pretty weird lol but it does look mostly accurate to the skeletals
austros looked a bit too abrupt
The feet are the best part 😎
they are
its around the weird crotch thing
@paper oriole The hip?
That's the hip
Highlighted parts are the hip
Dam i always thought it was an independent bone attached to the hip lol
I do believe they're separate from the other two colors of bone, but all three bones are considered the hip in dinosaurs
@paper oriole this is the best edit so far, keeps all the good parts of the design while ironing out the issues with the head and body, 11/10
Oo ty
it keeps the gracility of it form helping set it apart from utah more, it keeps the slick coat of feathers and the general cormorant look while thickening the head up and shortening it, thats why its the best
i think the reason it looks a bit odd to me is the teeth being so hard to see and the eye but its miles above the other two.
still the best by far
Can you all stop complaining about new Austro? Looks great, now shut up
Nooooo not other people’s opinions
Why can’t we all just shut up and consume the product 
Can you all stop complaining about new Austro? Looks great, now shut up
heads too large
looks featherless everywhere but arms, front chest and, and tail
how about i dont shut up and voice my opinions during the concept stage so if the devs notice they can maybe change it
^

Whaaaa whaaaa you cant criticize the devs wtf is wrong with you your opinion is wrong 😭 😭 😭
What you don't like the new austro please just shut up 🤬😡😡
They listened to the herrera feedback, they obviously take some criticism lmao why the fuss, feedback is a critical part of making a product
@barren zephyr Credit people when you use their art. The edit you used is from @dawn gulch. Edit your message accordingly.
so your fine with the tweaser mouth then?
because the majority of us think its bad.
not saying your opinion dosent count its just wrong.
I agree on that
Opinions are opinions
Some like it, some don't. It's a two way road, no way around it
I'm a patient guy. Whatever design the Devs go with will be their choice, feedback is just what allows them to put effort into their work
How Austro turns out in the end, no one knows
How anything turns out in the end, no one really knows.
Feedback just gives them ideas, and if the like/dislike ratio is more on favor with the dislikes, means something is wrong with it.
Criticism is a crucial part of developing, something I failed to see until a few weeks ago.
Should I take it all down as a whole bc I didn't ask permission?
Forgot edits are artwork
Me thinks ima take it down bc I didn’t ask the artist
Now it's the best time to criticize, so stop with the bootlicking and let people write their ideas without the need of a bunch of kiddos crying because hjey don't like other's opinions.
or at least give a counter opinion and a intelligent reason why you are not agreeing, instead of spamming dumb reactions and middle fingers
nobody spammed dumb reactions on any of your suggestions from what i can see
A user put some middle finger emojis on almost every post criticizing the new austro concept
That’s a rather rude gesture from that user
dude spammed clown emojis, middle fingers and X under almost every suggestion regarding the austro new design.
People like them is why I kinda wish reactions were restricted to only certain options like
👍 👎 or ✅ ❌
Less drama that way
^^
Yep agreed. Don't think that the discord has that functionality though.
Yep agreed. Don't think that the discord has that functionality though.
@valid zephyr well
there are bots which can provide that
only problem is that with the bots ya can't post images as additional stuff sadly
add oxygen
Im sure this has been brought up before. But what the hell is wrong with the servers? I've never seen connection issues like it... why havent they spent their time and resources on fixing the game rather than pushing out a pre-aplha of evrima!?
Im sure this has been brought up before. But what the hell is wrong with the servers? I've never seen connection issues like it... why havent they spent their time and resources on fixing the game rather than pushing out a pre-aplha of evrima!?
are you referring to the crashing issue in evrima?
Cuz if so we were told that they got a fix for that
it sounds like they are referring to legacy
since mentioned fixing the game instead of making evrima
but idk
over half a year and still people do not understand that legacy won't be fixed
Yet legacy remains the better game with more people there, can't blame them for thinking the devs would work where the player base actually is
are you referring to the crashing issue in evrima?
Cuz if so we were told that they got a fix for that
@covert birch Legacy
pongerchmamp
Despite them not working on legacy, it would be nice if they made fixes to it so that it was still playable in some sense.
i like it milkshake, but imo necks too thick for the snakebird aesthetic
its good. just make the neck a bit less thick and make the chest feathers more pronounced. they look like they blend in with the arm feathers in the edit
I still believe the snout is way too long and the neck does not have enough girth.
I'm all for making our dinosaurs look different, but changing their skeletal structure to make it a completely different species altogether is not the way to go.
I've gotten over spino, but I'm still not over Anky and Theri yet.
Oh wow! it's almost like they're not making real dinosaurs....grow up.
We all know the isles dinosaurs arent meant to be realistic and that they are mutants.
i think the ones who needs to grow up are the ones freaking out about people voicing their opinions because god forbid the devs get constructive criticism
i think they are referring to fluffs message where it says "scientifically accurate"

i think the ones who needs to grow up are the ones freaking out about people voicing their opinions because god forbid the devs get constructive criticism
this
Oh hey I made that same suggestion
Are we getting different classes for merc, like scientests and stuff
Broo why you gotta be sad to Tapwing like that
People complaining that people are posting feedback in the feedback channel?

Low resolution pepe
Personally dont think majunga would be more viable then rugops simply due to the fact its basically cerato in albiesaur form
thing wasnt the average one with runner legs n such
And if you make it get runner legs then its just carno
There could be many ways to make rugops more viable, majunga really does just seem like a lovechild of carno and cera
People make lots of cool niches for rugops
issue is they also fit mono who needs stuff for itself
If rugops is a scavenger maybe he can ward off predators by rolling in rotten meat, and sharing the idea with cerato eating rot. Idk just off the top of my head here
No rugops is cute dont delete it ):
If something as redundant as mono can get in im sure rugops can find a place in the new roster
mono is less redundant then rugops simply due to size
Id think rugops could outmaneuver most of the large preds
Ide love an animla that plays like juvi rex
Similar to how alberto plays like subrex
mono can fit that well
then rugops can go that scavenger route
semi-aquatic rugops
Rugops but it walks on water
Burrowing owl rugops 
^
Lowkey cursed
Pretty interesting seeing the reactions to this. Honestly i'd be fine with keeping Rugops but giving him a bit of fictionalisation (Not the stupid weird niche stuff, stuff like a size increase), just anything that makes him viable but doesn't turn him into a completely different creature.
Oh wow! it's almost like they're not making real dinosaurs....grow up.
We all know the isles dinosaurs arent meant to be realistic and that they are mutants.
@bright tide if you had given me a picture of tha austro without its name and asked me which dinosaur that was, I would have said velociraptor or austro with utmost uncertainty. I just want to be able to identify dinosaurs first glance without having to question what it is.
I barely recognized that austro is an austro with those long jaws and skinny neck, disproportional to the rest of the body.
as long as they are identifiable, i do not care
Edited the suggestion a lil, just to emphasize the fact that I don't think Rugops is a lost cause, just that I think Majunga is an option worth considering.
majunga is taking being an abelisaur to the next level, fucker is loosing its legs too
maji is also huge compared to rugops and essentially is just cerato but with a shorter skull and fatter body.
I wonder was majunga slower then rugops ? His legs look so tiny
it looks like it's about to fall over lmao
He's literally a worm with tiny ass legs. I can't take this seriously
..but i guess
sausage with stick legs
^that
im losing my shit it looks so goofy
Yeah. I think im gonna hurry up and finish a doc for rugops. I like him better tbh.
same
Looks depressed.
sausage cerato
lmao wtf there's no way that dude could run with that anatomy
he looks like free apex food
the magy of the carni roster if he replaced rugops
Does Majunga actually have legs of those proportions?
I wanna say "Just stylize it and give it longer legs" but then by that same logic you could just make Rugops slightly bigger.
God why does this animal have to be such a pain in my ass.
pain 😔
idk how stylizing to give it longer legs wouldnt make it just cerato but albiesaur either
Also rugops at its size is fine, its like that inbetween of herrera and mono
main issue of it i see is wtf itll do thats different from the stuff like mono, herrera, utah, etc
My idea was something like komodo dragon venom where it specilizes in hit and run on larger dinos. Idk how well that would work but I imaagine it would require high risk high reward. otherwise the dino seems like a mono or utah copy :/
why give rugops komodo dragon venom when we are getting megalania
That's true I forgot about megalania
idk I feel like megalania and the other non mesozoics feel a bit out of place tbh
but maybe rugops could have a similar mechanic just to set it apart from the other small carnis
but I don't know how that would work because then it would be redundent compared to megalania which would be bigger
I liked that scavenger/jackal rugops from the flaffy dossier from ages ago
issue is wth something like herrera or mono can do if rugops takes that
Or just give us cookie cutter Shark rugops
perish
Na
Brrooo okay giving Majunga long legs is a mega no from me. What's the point of carno then. It's what separates thems apart.
^
Although that does seem to be a reoccurring theme with this game
Spino, longer legs. Anky, longer legs. Stego, longer legs.
Brrooo okay giving Majunga long legs is a mega no from me. What's the point of carno then. It's what separates thems apart.
it would be closer to cerato then carno unless ya mean go super longer legs
it would
if you buff it a tiny bit
Cerato clone
if you buff it more then a tiny bit
carno clone
lol
The Leg ™
I really like this old dossier for rugops by Flaffy
Feels like it wouldnt be much of a cerato clone with that septic bite thing allowing it to combat things differently
https://cdn.discordapp.com/attachments/401481371249541120/761734455542415370/image0.jpg
and its quite smaller ofc
mhm
Also, I may understand why people like myself and others are probably so stingy about dinosaur designs. At least, the base ones in particular. I feel like making them too fictionalized would actually undermine the point of strains to begin with.
At least, that's my reasoning.
Yea
theres a point where the fancy dinos just look more like strains then they do regular creatures
like the new austro looks tisso like
Don't get me wrong, I understand the point that these are dinosaurs with genetic issues. But there's no reason to disregard detail. Is it so wrong for the base to follow the fossil material closely? I don't worked up over strains because it takes traits and just goes even further.
Austro's design is like weird medium between base and tisso
Ngl, certain designs going away from skeletons would be fine in certain cases
like anky for example would need longer legs or less of a potbelly to be able to turn properly without clipping
but other things like austro then thats where it gets to the point of not needed
That makes sense. Even tho I bitch about Spino, yeah there's no way the short legs of IRL spino can do cool agility shit.
It's when we get to minor cosmetic details that deviate, that's when its like. "why"
I mean
minor stuff like the lil eyebrow flair hypsis got i dont mind
Hell it makes it not an oro/dryo clone
At least in appearence playstyle itll always be though
Oh that's fine
but then theres making anky mammalian
then also on top of that arm tumors
I don't mind integument stuff.
i dont mind it sometimes
but like anky just looks wrong n such
yea dents my main issue with it
most of the backs of the newer animals i have isuses with really
Like stegos plates floppin around so much in anims
Spino sail being small
ovis weird hunchback
etc
oh, Bryan told me about the hunchback.
If I remember correctly, he told me it was just extra flesh or something
Wait so the animal actually had it?
I did a lil edit removing it a while ago
Looks better imo but i guess you do loose visibility on the red dots it has there
https://cdn.discordapp.com/attachments/401464048610312195/750879252202913802/Fixed_back.jpg
That's something I feel like could totally be customized
Nice ovi edit
like all i expect to be customizable is major shit like spino sail
colors
and feathering
horns n such too
I can see eyes being customizable
Mhm
Eyes were said to be customizable in one of the ancient qnas
like from before phase 2 stuff
Yea I know I barely remember it
Oh right on topic of austro tho, the general consensus actually seems to be in favor of making him just a tad more realistic. Accuracy may not be a priority but the idea is to just buff him overall. Make him less, Coelophysis-like
which I'm in mega favor with. Make the tisso and strains all the more insane looking
i really love that edit by milkshake
keeps elements of the concept art
While also the real animal
What i like about that edit is that. Sure its stylized but its not unbelievable for an Austro to look like that.
Feedback is important, despite what some critics may say. Otherwise, why have this channel.
issue is some people take negative feedback as hate real easily nowadays
Fan made Austros are far better than the official one, design wise. I'd keepnthe chest feathers tho, they do look cool. And have the arms a little bit bigger, they are so useless being that small, can't even reach the mouth.
It's not supposed to reach it's mouth...the arms are correct and is supposed to be that size, but tbh I want the arms to stay that way
oh, ok then lol
i imagined tho a fictional austro able to grab fish and eat it, like a bear
Well your going to have to have some characteristics of an animal define them. Like with Austroraptor, it's arms are proportionally short compared to other dromaeosaurids. At the end of the day it's what seems fit for the animal's niche and gameplay.
makes sense
@rigid gate Pretty sure Oviraptor is gonna do just that
ok
More then just ovi will be egg stealin
@warped tapir it literally will jump to take off
was about to say
You have 2 methods of takeoff
A more stam using jump
Then the less stam using run
Gecko
Theres multiple dev videos which show it does both
ok nvm
pteras also go to have a weakness. if it cant take off that fast it makes it vulnerable when its on the ground meaning it has to be aware.
@barren zephyr that’d be perfect for para
Yes lmao
i had an idea like that except it would instead play a flinch animation when it called.
even with it having dr or being directional people deemed it too powerful.
Para causing the screens of predators to shake or blur when it calls would be cool
I have an idea @molten tulip, you inspired it
What
Para using this to defend itself
special ability for para
use sounds as a defense
Ay i had the para 3call daze idea way back too nice to see others take its loudass horn into consideration as well
Plus since calls wont be spammable it makes the ability less abuseable
also replacing para's stupid headbutt with a shoulder check would be nice
I think honestly giving Para an ability to give tinnitus to other animals in order to escape would be really cool. More often than not I actually find myself using noises to identify where my prey is when I find im close to them to cut to right where they are so its definitely pretty clever. I think giving Para the ability to outright daze and blur predators is a little too strong but I think a temporary tinnitus would be a good starting point to expand upon later should it need to be explored more
Eh he isnt a fighting animal, so i don't think making him a cc master would really be op
Atm he's just kinda a walking steak for apexes and there's no way he's fight back against them in recode either if we get another endurance hunter. Para is basically the worst flight animal without cc
Well aside from magy speculatively
If he is ambushed with no way of disorienting a large predator he's pretty much SOL
well Dibbles flight is also can laughable BUT it is the mid tier with the most protection against other mid tiers in Legacy
But right, I dont think it be OP by itself but you do have to consider how it might be changed with other Herbis in a mixed herd, and while it doesn't need to be realistic per say, it shouldn't be an outright super power
sound based stuns is cursed
Well a LOT of animals both herbivore and carnivore are kinda toast if ambushed by a large predator
Stuns are gay yes
Probably just fuzz up the screen, mess with vision, hearing and/or turnimg ability for a short time while the para hauls ass
idk how that would help the para much
Hell would prolly do more harm then good with how loud it would be callin
Eh if you are being ambushed it can disorient the predator long enough to get a running start idk
Better than nothing
like i do think para should have some sound based gimick but like
sound ranged attack generally just seems either abusable or worthless
Also maybe para can have traveling calls to make it hard to locate
I like the idea of para having basically its own species only global chat
it 1 calls whenever typing in
Now THAT would be a dinner bell
Well less global and more whoever can hear the chat
its a dinner bell yes
but why would you do it often
No but the daze's issue is less that its used a lot
and more that i feel like it can be abused
or worthless
Like idk how you would balance it well
Since calls wont be spammable due to the hoarse voice thing idk
maybe
I still think a temporary tinnitus with a slight slowing effect would be appropriate. Shit you could even tie it where the more you use it the more hoarse you become and if your sound meter is below 25% it becomes basically worthless to prevent it from being abused
I guess two paras could fuck around with somebody but thats no less abuseable than some hypsis getting bored and spam spitting on a juvie utah for fun
Well thats just doing it for fun like you said, not really for survival purposes
Yeah p much
Plus again it would be a dinner bell to spam it
And when predator #2 arrives your voice will be hoarse
Spamming spit wouldnt be as long lasting since well it would prolly drain food and water
but i can see whatcha mean
Yeah a few hypsis could trade in on a poor juvie trying to get water lol
I can imagine as the sound file plays out the screen blurs and shakes into just white, then immediately fades
If you take advantage of that temporary blindness to quickly turn the other direction, or run into the woods, it can be a huge advantage
Stunlocking people is annoying but making them "blind" for a second works
Also like someone else said you can also give the predator tinnitus for a somewhat longer period where they can't hear anything
Giving you more time to escape
Temporarily being deaf with a screen blur i can see workin well for escapin stuff
Outside of that not a fan
Not much different from the squid thing from mario kart
Except with sound waves and not ink
@mellow maple agreed. btw ya gonna update the tier list of dinos with renders?
no rush btw
I shall, very soon

Would preferred the stripes on the spikes n such be applied to the body for kentro cuz rn looks weird with that yellowish coloring
its fine imo
im not expecting any crazy design from the likes of stuff like kentro or proto
maybe quills for proto?
^^
i wonder how an advanced customization option system would work on kentro
Do quills
Quills would do well for a customization option for proto too
And if they keep bouncing between complex designs like new Austro and horrifically bland ones like Kentro, they're going to continue the issue of their animals all looking like they're not from the same game.
Kentro looks like it's from Path of Titans.
I agree
They should actually make their Austro more in line with how Kentro and Proto are rn
for a consistent theme
I honestly don't care that much about Austro, but I like it's new design. I wouldn't mind it being more anatomically correct in terms of skeleton.
But the details and stylization are nice.
imo this sounds more like an austro problem than a kentro and proto one. there are other dinos like trike, stego, etc that dont do much crazy stuff (unless im mad stupid)
^ @silver zephyr
And those need to be fixed too, Ghoul.
God no. leave them
Theropods suffer especially.
Trike is very much fine as issss
Just some soft tissue flair and a glow up.
Funilly enough I saw the Kentro not on the Discord initially and at first thought it was a meme putting the PoT Kentro on it
give kentro magy neck sack
Many thought that, Zandar.

Both TI and PoTs Kentro look fine
That's too much.
cant have enough spikes
You don't have to make it crazy.
Just something to the degree where it fits everything else and looks good.
I mean neither look bad, it's just Gar makes a good point about the identity crisis Isle dinosaurs have at the moment
Give it an actual patterN
And maybe make the shoulder spikes more noticeable imo
Literally OG Stomping Lands T. Rex is more interesting.
i barely saw em first time i saw the model
i mean gar what would you change? besides the pattern since you already commented on that iirc
they could have kept the osteoderms on the old model tbf and i think the pose its in makes it look a bit stranger than normal.
Could add some variance of scales, extra larger ones here and there or on some limbs. Tenonto has the sturgeon-like ones, for example.
A good example, Wheat.
I mean
Here is proto to look at as well
I think it's the same model.
is the new proto anorexic too? cant really tell
The angle just makes it look different.
new proto has a smaller tail and a bulkier body
new one looks more bulky
possible it just got minor touchups like all the old models did so it aint that diff lookin
could be but its hard to tell.
the tail looks longer and flatter on proto for sure though.
That, and the gameplay/render could be totally different
dont think we will ever know unless the devs tell us.
yeah old kentro was pretty good just had really straight spikes and a massive skull.
the first pair on the new model look the same but the next pair are curved inward with the others after that being curved outward and downward.
Mind the poor quality. Here's PK's Proto for more comparison
Big chunky dilo would be great
oh god big arms no
we would end up with updates that are messes with nothing that fits
god, please not hypo
hypo update 6 way to early
maybe votes between like 1 dino would be fine
like troo or dilo
but not entire updates
mfw they were going to do community votes for dino additions but didnt
for evrima?
yes
for what would be in the updates
not new dino additions
oh
id like them give us an update option kinda
for example
What update would you guys have next? night themed update (shows stuff like troo, dilo, etc) burrow themed update (proto, minmi, etc)...
stuff like that
I do hope proto gets a quill option. It does look a bit bare without them.
the only reason i could imagine it doesnt have quills (sorta) is that something like taco could be a porcupine and would be inconsistent for the quills to behave differently but other then that idk
@spark sigil That edit is amazing that honestly deserves a pin
its nice but i still like milkshakes more
@spark sigil That edit is amazing that honestly deserves a pin
Thanks 😊
nice edit demen 
Thank you ghoul 😊
It seems lkke everyone agrees on the Austroraptor
not really, still think that it should keep the general snakebirdyness, just slightly shorten and thicken the head and slightly thicken the neck
I had the same mindset..i thought I almost achieved that? ^
I tried not to change the source material too much bc I thought the original was unique enough already. just needed a couple of tweaks
This is my edit over the original
@rocky shadow Keep convo to this channel for feedback. Thanks.
That was feedback
@spark sigil i see now that the extra neck is probably just floof, if so my only nitpick is how thick the snout is
That..
Was just shitposting again
No it wasn't. Just because you don't agree doesn't make it shitposting. My feedback is that it is taking too long to get new content into the game because they are spending money to reanimate animations and remodel models that were already functional in the game. No one plays EVRIMA because there is nothing to play and it has been months.
Yeah but could have been done down the line
and the stuff that is getting remodels for the most part is old af
Dryo was relatively new
yes why i said the most part
Would rather playable first, then polished later
eh id rather stuff have like the proper animations and stuff it needs not just placeholders. but to each their own i guess
I mean to me it is the difference between having a game to play and look forward to new content and not
unfortunately

i mean the past evrima updates havent really been to keep players. mostly bug and performance fixes
what was the deleted feedback exactly
it was something along the lines of proto and kentro wont be in the game for a while
That is unfortunate that it will be more than a year before we see them in game
probably in response to paps comment
I mean
proto and kentro being made now is fine since its the modelers who are making them
they dont have much else to do outside of preparing things to be animated n such
That isn't sarcasm either. Genuinely it is unfortunate. I would love to see them in the game
proto and kentro models were probably done for some time. kissen didnt know we hadnt seen them so got jake to make renders for em
Yep
also to the thing where we wont see them in months
that really depends on what the devs decide to do future update order wise
But the amount of time between updates is absurdly long
could be possible kentro and proto are up for update 5 or 6 and we dont know it
but thats the issue
well will never know it
well lets see
update 2 i expect to be done in about 3 more weeks based on progress rn
Well I wouldn't call it feedback either cause all ur saying is it's gonna be awhile (whatever time you said) until we see kentro and proto. That's not doing anything for the community other than fueling the fire that's already been going on.
Thanks
that would only be about 1.5 months between content updates
which is half the time from way back when in legacy
Rick, you are picking one part of what I said. The core of it was that I wish content would come faster. Plain and simple.
and these animals actually are mechanically different to one another then well
just stat differences too with their own mechanics n all
Not trying to fuel a fire
Just want to be excited about a game that I loved for so long
Rick, you are picking one part of what I said. The core of it was that I wish content would come faster. Plain and simple.
thats not what you said in the feedback channel tho
No it wasn't. Just because you don't agree doesn't make it shitposting. My feedback is that it is taking too long to get new content into the game because they are spending money to reanimate animations and remodel models that were already functional in the game. No one plays EVRIMA because there is nothing to play and it has been months.
this is actual feedback
not just saying stuff wont be in for x amount of time
I said the same thing in fewer words
no you didnt
I mean
Saying "Too bad it will take (X amount of time) until it gets added" doesn't contribute anything
Did you see my OP Ghoul?
That is unfortunate that it will be more than a year before we see them in game
you said this
It is unfortunate. I feel like it is taking too long to generate content for the game
I feel like using money on the kentro/proto models isnt an issue since they again
arent slowing down any current developemnt due to the fact they are just models being made
nobody from what we know is animating them or doing anything with them etc until they will be added
If you actually sent feedback it would be something like this:
"Its unfortunate that due to the development speed imo, the kentro and proto will probably take a year to be added.
(Insert short or long ass explanation)"
It is unfortunate. I feel like it is taking too long to generate content for the game
this still isnt feedback. it doesnt really tell them how to improve or anything. just that its taking long
and the whole
"its taking forever"
the amount of time it actually took dryo to get in was about the same amount of time for legacy creatures a while ago
Was it?
and those creatures didnt have complete new sets of animations and mechanics on top of them
Was it?
it was like 3-4 months
dryo was 4
"monthly"
Well month and a half or so
But the amount of time between updates is absurdly long
@rocky shadow I kinda agree tho. This game is like, slow as hell
How is it slow tho
rick its taking longer then what they promised
exactly
then they went back on said promises
added a few other things etc
Right now though
the train really seems to be chugging up the tracks
performance issues are out of the way, 3 new animals being added in what seems to be ofc this is assumptions, about 1.5 to 2 months from the last addition
etc
Longer than what they promised probably
In general this is the average game development speed. Just saying.
Also give me a screenshot of the promise cause that's something I havent read yet
Well
Shit
Man, the game is 5 years old, one year of that was a period of complete update downtime while they reworked the back end, and at the end of that we had next to nothing that was in the Hope trailer and a promise that they were gonna bust ass to get stuff out. Since then they just rework stuff that was at least serviceable as playable content and slow down the process even more. Doesn't that frustrate you as a customer?
it does seem to baffle me how people think for the last 5 years they've been working on evrima. When in reality, 4 years was working on Legacy, 1 year working on evrima
how does that change anything
I did not say that
4 years is still a long time
and while i understand shit went wrong
evrima shit also went wrong
when we were told it wouldnt
Which btw
when playing evrima rn i gladly see has been mostly fixed, except that 149 error
exaCTLY
The Isle's development is like
all over the place
5 years man
legacy is a poor base that does not support the kinds of things they want to do with the game. They decided instead of trying to build a bigger better game off a poor base they should rebuild a new, stronger base
yes
evrima is a necessary thing
idk if anyone denied that
Yep, I understand that for sure. Definitely think it was a necessary period of downtime. But boy oh boy do they over promise and underdeliver and change directions constantly.
then why are people upset that evrima is this far after a year? it makes sense
Because it could be faster with better decision making and asset management
and unfortunately for the devs, the hope trailer was released WAY too soon and made it appear they were promising something now that they would not be delivering for a while yet
The Hope trailer was such bs GSYUEF
The promise thing is understandable, but I'd like to point out that the Hope trailer is just a concept trailer, not "Okay this is what's being added in Evrima launch".
Also, 5 years? I mean, I hate to break it to you but using the 5 years arguement is stupid for many reasons that I won't get into.
Evrima is only a year and some more months old so
that doesnt justify it
The word "Hope" for a trailer name doesnt really get that message clear across
especially when one of the maps we are going to play on is named hope in some other language
That Hope trailer was tagged with Evrima + The recode under the title lmao
exactly, saying "the game has been in development for 5 years why isn't evrima better???!" evrima has been in development for 1 year, unfortunately the 4 years spent on legacy will be going mostly in the proverbial trash
Nor does any of it say "Soon to come"
So I dont see what all the fuss is about the hope trailer and people thinking this was gonna be included in the release of Evrima
This is all the description of hte trailer said
"Ongoing re-development operations on Isla Spero and associated organics."
Can I clarify what I meant with regard to the 5 years comment
because it has been mistaken
I mean it's both sides fault
Also go ahead podo
it's chill we're not really pointing it at you podo, we're just talking about it in general x)
Both sides no
its the developers fault for releasing something which falsely showed what the oncoming product was
Especially when the whole ah wait evrima will only have utah and teno thing they said multiple times
was in a singular isolated channel of this discord
Instead of any major announcement or anything
There was no clarification on the video itself anywhere
but where else are they supposed to announce it?
yeah it wasnt both sides fault
#announcements
the hope trailer
explain to us what the product would be when it releases

In a place much more people could see it
oh I thought you were saying outside of this discord blue xD
Description of the video would have been good
^
Or a pinned comment, or the trailer itself.
something like
"This is not what will be available to players on release but represents what some of the few things we plan to accomplish with evrima"
there is also kinda an enormous disclaimer in evrima that you have to click "I understand" to play the game but nobody reads so 
@spark sigil I see now that the extra neck is probably just floof, if so my only nitpick is how thick the snout is
@strange wave thanks for the feedback it's appreciated. I think you might be right.. now that I'm looking at the edit over the original the snout might be too thick
That disclaimer menas nothing when we are talking about the lack of information as to the state of the beta pre evrima
What I meant is that for most of the 4 years, we were getting content and seemingly working towards something. Then we got the Progression to Survival switch that was already an alarming reduction in content but seemed to be a step back followed by several steps forward. Since the decision, however necessary, to take another step back and rework the game into Evrima, those steps forward seem to be extraordinarily slow in coming and that fact is being exacerbated by reworks of pre-existing content that could wait until the game is actually alive again on the Evrima side. I did not mean to imply that Evrima has 5 years of work behind it, but the portion of those 5 years of work that is usable now has almost all been scrapped and reworked at the cost of time and money.
- no, its both sides fault. The devs released the trailer, gave it complexed terms and words for no reason. That's on them for fueling the fire.
- it was also never confirmed to be ingame on launch or anything. And finally, we were also given information of evrimas launch. That's on we, as the buyers, fault for both looking at the trailer wrong, and assuming all of this was coming on launch and such. That's how I see it.
They also lacked a disclaimer but yeah
I can agree that they should have added a disclaimer to the video, however it does not excuse the people who continue to complain about the state of evrima after seeing that message every time they go to play the game
A year and a half wait for Evrima which launched with two playables that weren't even feature complete with very few of the things showcased in 'Hope', peeves are understandable but it is what it is
looking at the trailer...wrong
Man it was a trailer how do u expect ppl to look at it
Better than what it was now
Anywho
We WERE warned about Evrimas launch prior, with information and talking about all the things that it lacked.
But
Yeah
mfw just drop it cause the convo is looping now
exceedly important warnings in areas only a small amount of the community had access too
^^^
Kinda more of a fan of the fancy austro wings, gives it a unique flair instead of ‘generic feathered raptor 9000’
"better management and decision making"... I'd like to see the people who are complaining making decisions and handling something as complicated and unstable as making a game from scratch. talking when you are inexperienced, probably the most complicated thing you do is ask your mom to cook chicken for dinner, it's always easy.
@hearty mist that thing you just suggested generally happens here #roadmap-updates
I disagree... It's the same. The focus in #roadmap-updates is not on the next patch but the overall progress. I understand that people progress on bits and pieces for patches 4/5/+ since their part is done for patches 2/3 and it's good to let us know. But what is happening to the pieces for next patch ? What's the progress ? "Breaking feature was found, needs to be corrected." Or "passed QA, good to roll for next patch"
ok
but anyways that stuff isnt for phase two
phase two is little sneak peaks
not a run down of all the stuff happening
All I'm saying is the communication is good, just lacking a bit on the position they are concerning the most imminent update.
also wdym overall progress? the most recent roadmap recaps have discussed upcoming content and stuff in the next update
not stuff as a whole
It concerns mostly animations as of now. And as we have seen, it's not the animations that are the most game breaking.
and?
phase two isnt for that kinda content. once again its just sneak peaks for whats to come
that kinda development info stuff is usually in the roadmap recaps or the devlog
Well sorry of I tagged phase two in particular but it was indeed meant for roadmap / phase two / all the communication...
And all I'm saying is that it's good but could be better.
i agree
but you specifically mentioned phase two which isnt for that kinda stuff which is why i responded
other stuff is good though
Updated 👍
@rustic crown maybe that Stego is 6 times bigger than kentro?
also kentro has many more spikes
but will it do extra bleed because of the spikes
Probably not because Stego's tail whip has more force
Is 6 times smaller doubt It Will do more bleed and/or dmg, maybe relatibely for its size but not more bleed
so a generally less viable version of the stegosaur
also its covered in big spikes
Stego's plates don't work the same way Kentros spikes do. So that's a bit difference already
Faster and way easier to hide, Stego is almost imposible to hide or scape, is fight or fight
ahh
and also don't think that i'm complaining i'm open to as much variety as possible
I don’t think that many carnivores will have an easy time attacking a Kentro
I think is easier attacking kentro for smaller dinos like troodon that can attacks the sides without bitting the spikes
One wrong move and Troodon would potentially get struck by that tail
Yeah, thats true
Yeah you could run away from the Allo because their stamina is, like, gone but with the implications of "Heavy bleed, damage and stamina drain" it seems like it'd almost not even be worth it to try and escape if you're bleeding out and it probably turning into a who can out trot the other while not dying, especially with a pack of Allos that can likely just keep grappling
Porcupine stuff should be given to taco
Quills on proto should be left to a customization option
^
although protos quills would have to be made less porcupine esque so it doesnt look incosistent
but thats probably not much of an issue
@covert birch i guess but i don't know if they will add taco if they don't i think proto would be an okay choice but there are other options. i just dont think taco would make a good playable
We are getting hyspsi which is half the size of taco and compy which is even smaller
Half the weight*
yeah weight wise
Hypsi is 10 kg and taco is 20 kg or something
Idk, maybe im mixing oro and hypsi
maybe
But still taco is bigger/around the same size
@rapid glacier carno will be getting the ability to knock stuff down so yea
As long as it also maintains being the fastest dino im fine with where it is now
if your referring to that stream clip where it was slow n fast turn on how it aint fastest animal
that was only b/c they slapped utah movement on it for testin
Nah just in general
All i know is its getting a ram attack
Which is cool
Im pretty sure it'll remain the fastest dinosaur but if it didn't I wouldn't be happy
I did like the suggestion from before where carno can drag more weight than other dinosaurs so it can't be chased off meals easily
herrara is till gonna be the fastest most likely
no
herrera super speed was a temp thing
awww :(
Idek if Herrera is planned for survival
it is
alll the old dinos are returning except pue
i miss pue
It’s sad, I know. But they’re bringing in Brachi to replace it
Porcupine proto is cursed.
I would rather have porcupine taco. Suggested that in feedback like 3/4 weeks ago
we can post if we find a "hole" or "ravine" where we got stuck in the feedback, yeah?
That would probably go in #732251429082759249
I mean the best porcupine is kentro
taco is too small to make a good proper playable
why not?
Isn't taco getting replaced?
We don't know
yeah we know nothing about the fate of oro/velo/taco
I assume velo is coming back, as it makes a classic pair with proto, and would be perfect to prey on things like hypsi and homa
@warped tapir
AI should spawn naturally to make the world feel alive instead of only spawning during x periods of time
Plus you cant really bush camp an evrima ai spawn effectively so trying to fix what isnt broken is uneeded
ai doesnt even spawn by hunger in recode lol
To the grazing thing people should be allowed to graze for more then x amount of time for rp purposes or whatever
Since grazing while walkin across a field looks much more interesting then just runnning
No buff
Spawns in certain spots round the map then wanders
screw rp, grazing shouldnt be limited because its the closest thing herbis have to body dragging and herbis get screwed over enough already. grazing is painstakingly slow anyway, limiting it would just make it totally useless garbage
Big frog, need I say more
We need that big frog for real
Yes
screw rp, grazing shouldnt be limited because its the closest thing herbis have to body dragging and herbis get screwed over enough already. grazing is painstakingly slow anyway, limiting it would just make it totally useless garbage
The rp thing was me talkin about how someone shouldnt be told
"you can only graze for 40 seconds"
grazing itself should be limited yea but other reasons (ie herbis just camping 1 area of the map)
We need that big frog for real
Beezlebufo was confirmed as possible ambient ai
Look at this lad
I’ve got a whole google doc spread sheet I’m working on that are filled with prehistoric creatures I think would be dope for the isle I’m trying to type it up to make it make sense with what the isle is trying to do and balance them
That’s a dope froggo
Frog
reddit gold
No
Playable beezle should have a unique nesting mechanic....
surinam toad style.
(don't google)
i already know what that is and i hate you
long range grapple attack
Playable beezle should have a unique nesting mechanic....
surinam toad style.
hot
die
"we are swarm"

that is how your favorite lil friend pepe was born ful
thats actually vile
thats actually vile
bro you think thats wack
When doin the dirty male angler fish attach themselves to females
then slowly get absorbed
"Once the male finds a suitable mate, he bites into her belly and latches on until his body fuses with hers. Their skin joins together, and so do their blood vessels, which allows the male to take all the nutrients he needs from his host/mate's blood"
^
Replace nesting with this
"Once the male finds a suitable mate, he bites into her belly and latches on until his body fuses with hers. Their skin joins together, and so do their blood vessels, which allows the male to take all the nutrients he needs from his host/mate's blood"
@covert birch cookie cutter rugops nesting mechanic
make rugops aquatic
so its just an angler cookie cutter dragon fish that just flops around on land
its rugops
But it has parasitic nesting, hagfish slime, jaw that extends outwards which rips circular chunks off animals, and glows in the dark 
no
Y E S
no
tbh blue at least that would manage to make it unique
unlike the typical "just make it a scavenger lol"
beelzebufo is as big as an american bullfrog, we don't need another compy sized animal.
not to mention that it's be slow as hell and the gameplay 'd be very, very boring
B-but but beeg frog
"taco is too small to make a good proper playable" - meanwhile theres this and we have playable hypsi/homa
Size for p.Sibiricus
Hypsi and homalo and taco are all too small to be good playables
So much so that they were originally ai only
i think they will be the most immersive critters in terms of "horror" and survival cause the most things can hunt you
think about it as hardmode
There is hardmode small
Then there is cant interact with a large portion of the roster small
nightmare mode
It ain't even nightmare mode cuz most these smalls are so small the grass covers em
that's why we have to have an arboreal ecosystem and shove hypsi in there
blue is on a hating rampage lol
If we were to give small creatures arboreal-ism
Oro and velo imo are best choices
Mainly so they arent just worse versions of hypsi and troodon
Yeah they're at the point where they're not hardmode and not horror, as they're just invisible.
