#general-feedback-discussion
1 messages · Page 595 of 1
That works too
I'm Brazilian it's a little difficult to write in your language
Ah, that makes sense
lol
nadder stop insisting about this utah remake. it's the 4th suggestion you make in a week.
^
Little do you realize, that is literally the conceptual precursor to what we have now. Our Utah is pretty bulky already, slapping more meat onto him would just look stupid.
Current Utah is anorexic lmao
That has more bulk than this
How?
The only thing the previous raptor model had over the current in terms of sheer mass
Was the pot belly it had.
The arms are slightly bigger and the model has a larger head. Regardless, you can't be telling me that Evrima's raptor is bulky.
Arms were smaller and the fingers were longer.
Utah's head before was longer and infinitely thinner.
That's how it looked.
Maybe it's just the viewpoint. I don't know what old Utah really looked like as I was not around, but Evrima's Utah isn't bulky. Compared to the old one as you said, yes, but my point still stands.
I mean the perfect utah model would be this:
That's literally just the same thing but with feathers.
I mean yeah lol.
an updated old model > this current model
Fix the fucking head of the old model especially and it would be great
updated old model as a skin option would be cool
it would but would change hitboxes most likely
If we got a completely overhauled version of the previous model, it would be fine.
Which, by the way, is what current utah is.
i mean alternate skins was mentioned, so it's possable
it isnt
complete different posture
amounts of bulk
animations yet the old utah anims were trash except the run which is perfect on velo
i mean alternate skins was mentioned, so it's possable
i doubt alt skins which change hitboxes will occur
like most would just fall upon head changes
and maybe lil flair like spikes
I mean posture can be changed for a model. Current utah and legacy utah are the same model but completely different posture
The permanent slouch forward really wasn't great, in comparison it's a pot bellied, gangly fingered mess.
old posture was great
Here's a good image of the upright idle on the model.
the anims werent
Literally looks like it's permanently slouching.
And the neck/head were meh
well thats what utah posture wise was irl
Instead of jp raptor but diff color
and while im not one for fancy irl nonsense
Looks better imo
I'll be fine with any raptor model that doesn't have broken wrists or is morbidly obese.
What do you mean, being skin and bones for everything aside from your stomach is great. 
yeah i prefer irl posture to jp posture
I like this a lot, feathers or no feathers. Both would look good imo.
I do like the more rounded snoot.
Like this
But without feathers would be epic
Where are it's fucking legs.
Big birdo
under the feathers zann
It doesn't use its legs
It slithers on the ground
lol
It's just all feathers.
Have you ever seen an owl lol
Look at this mofos legs
Not a fan of the snout/beak/whatever
they just half when feathers are put on
always thought that utah art was ugly
That leaning foward posture is good though
I know, just with that image the amount of feathers is sickening.
yes
Yeah
It's like looking at one of those feather pillows.
this shows the leaning foward posture better
Top one is preferable in the amount of bulk i would wnat though
I mean my issue is that I can't even see what the utah itself looks like.
Would be cool if the utah got an optional feathered version, but god knows the community hates feathers for some reason.
He's just all thigh.
The utah in evrima looks so weird
having scaled and feathered skin options would be cool.
yes
I really don't like any of the animations for it
gang wars.
Dunno Blue, Dondi did say "You might be getting feathers sooner than you think". 
Going to literally butcher every single feathered raptor I come across.
imma shag em and make weird ass ugly half feather half non feather babies
the true abominations
Imagine the customizations with feathers tho
Oh gos
God
The ones with the frills
God those were shit animations
Remember when all of the isles animations were purely only the head?
cough cough spino
Ah yes, because hunched over with third stage lumbago was better. 
Yeah I'm not a big fan
Except the walk
prefer legacys
Just make the Evrima Utah a little larger making it more stocky
I'm not big on animations unless they look outright stupid.
The animations like don't fit with the run speed
I mean I'm p sure everyone just wants an upsize.
Yeah
The current utah is already p bulky.
It walks like a chicken, head up really high
current utah is 200kg above max irl
i just want it to be fatter overal
same with carno but thats b/c disneys dinosaur movie bias
The run animation for the utah should honestly lean forward like it did in legacy if i remember correctly
Well i personally think it looks great
This is basically current utah in everything BUT the face.
There are far more pressing matters on the devs mind then giving the utah a remodel
I think I'd prefer the rounded face.
well ofc sheev
True, but I prefer it still
Felt like it was heavier
but straight
But why could it jump so high?
I thought the utah would run with a bit of stiffness
it still can
It always looked like it was about to fall, had a tail that just went wooshy wooshy constantly, and always reached his arms out.
I loved the allo in legacy
The weird bite animation not so much
But the ambush run was great
Make it bring it's head down like an axe, how it would have done
Yeah
Oh did it
A lot of the newer animations feel like the dinos lost their charm, they don't feel heavy and threatening anymore. To me at least
allo just bit things
Aint an axe head no more
Shame
Lol
All carnivores will get it most likely
Doubt
Well yes but actually no
Giga could in no way grab anything
Its so big it would fall over
Spino is a maybe
most carnivores is getting a grab using their mouth parts
But like
allo is fancy doing arm stuff
Yes
If they dont have a grab they doin some other stam ability
like utahs pounce for example
I would expect spino to grab things via its arms, like fish
Same witht the sucho
Super hyped for my sucho boy
Hell yeah gonna be so much better than legacy
but deinosuchus i think might beat it out just because of the juvi stage
I’m amped for how many options there are on the roster
Losing body parts while still alive resulting in permanent damage kinda cringe though ngl 
Yes, the Carno’s head should be positioned lower when actively chasing prey on open fields.
Plus, it’ll give off the impression of Carno having the intention of ramming it’s intended target
We’re talking about a carnivore that’ll be able to use it’s head like a battering ram to knock over and even potentially cripple prey with a well placed hit.
Like for example, if a Carno goes after a lone unsuspecting Tenonto, should it manage to move in quick enough, the Carno, with enough momentum, slams it’s head into the Tenonto’s flank, potentially causing some crippling damage to where Tenonto can’t run, thus allowing Carno to kill it
Smaller prey such as Dryo, Hypsi, Ovi and many others of lighter weight would more likely be obliterated by a full on ramming attack from a Carno, unless the Carno player prefers something more direct like using the jaws to snatch up the smaller dinos in it’s mouth
With the giga special ability, I believe giga being able to butcher parts off it's prey is amazing. However that seems unlikely to me, since destructible dinos may be a little off the path the game is going.
Honestly, allowing the giga to grab it's prey, and beat it up by slamming it on the ground and all about, inflicting untold injury, and then throwing it's prey out would still be extremely devastating, and if you were lucky enough to escape and somehow not get tracked, you may just die anyway. This would make catching and butchering medium sized prey easier, but may seriously increase the power of the giga, perhaps too much.
Maybe an ability that might keep the giga still for a quick second, to allow this to be dodged by particularly nimble threats, and then moves you forward a but with your mouth gaped open, which if it connects, would briefly grapple the prey, and inflict a particularly nasty bite, then besides adding about the same bleed as the usual bite, may make the blood it drops on the ground be easier to sniff from longer ranges, making it a lot easier to track down prey that takes this nasty bite. However, other carnivores like rexes (which you may not want to tussle with) will also be able to see this blood trail easier. It's a risk, but could be a great utility to have.
yeah the grouping system is so fuckin annoying, its so hard to find friends
i think thats moreso a problem with the map having no noticeable points of interest to help locate friends
plus iirc they wanted to do a steam friends thing where you would spawn close to them
Given there is no tab menu for players, hiding one's name doesn't seem required. That being said it would be nice to be able to toggle if your name shows up as a server admin or not when texting.
godmode is neat but after the legacy hackening, I can see it only being a potential downfall
Damn i like vice giga idea...sounds neat 👏💯
ye that looks better
Still think carno lowering its head should be mapped to its special ability— hows it gonna see in front of itself at a sprint of its eyes are glued to the floor by default???
@marble kernel That needs time. Like, alot of time. Enough to near complete flush out the dinosaur roster and ecosystem time.
But, when they do arrive, I would like it if Humans were given the explicit goal of hunting and capturing dinosaurs.
For points and stuff, like that abandoned Primal Hunter game.
I’m honestly fine with carnivores— and herbivores for that matter— being relegated to mineral deposits to help with illness— it’d be pointless to add a grazing animation for every carnivore when there’s already an intended system for the same effect
The thing with taming is that, most methods, apart from beating the dinosaur into submission, don't work on humans. Keep in mind, real people are controlling the dinosaurs. That's kinda why I find "taming" iffy in the first place. If only AI is tameable, then how would we tell if it's AI or not, since the devs had said that we won't be able to tell the difference between AI and players?
Beating one into submission is the only way to really "tame" a player. Something like simply offering it food won't work on most people
^ I was thinking the same thing, I can’t imagine player dinosaurs willingly submitting themselves
Eh, that solution isn't doing it for me. Completely taking away a players offense (and defense for that matter) is not a good idea either imo
Imagine charging at a human as dinosaur and then you automatically lose control over yourself because the player raises their hand or shows you some food or something lmao
I know that a lot of people want to have loyal dino pets in this game, but that simply isn't how this game works
I feel like if people want to team up they just will
Doesn't need to be a game mechanic people can just not attack a human
Teaming up is a completely different topic, obviously friends or people on no-rules servers would team up and mess around
I know that a lot of people want to have loyal dino pets in this game, but that simply isn't how this game works
unfortunately, the roleplayers are inevitable
iirc pet compys n such were one of the perks mentioned for people who helped in the kickstarter
so "pets" will most likely happen
especially combined with that tribal taming concept which was beating people to obey ya or die
bonk a rex on the head and force it to be your pet
Bonk a rex and shove meat down its throat, boom bff's for lif
@mighty spear thats physics
tail physics will come back eventually
i assume the same with hypsis eyebrows
Gotcha
I thought they had something like that at least given the tails in legacy... guess that also explains why tails look so weird from time to time with Teno movements
sfps
if you rly wanna tame hoardes of dinos go play ark
@scenic cape they not changing legacy anymore
then maybe make a functioning aviary in the recoded version
when i saw it the first time I was so hyped to go inside, I was disappointed to say the least
#general-feedback message I love this
I don't see the option to play other maps? How to I toggle between isla spiro and the other maps?
Oh, ty. How do I turn off evrima?
like switch back to legacy?
uninstall it and reinstall the legacy branch
yep
Ok awesome ty
@twilit sable what’s that question mark for?
@barren zephyr when pteras are on rocks nesting being able to leap from ledge to ledge would be a lot easier then take off and then having to time a land again
@civic sparrow pretty sure it jumps already
Nice
I'd imagine you would probably need to hold space while running to take off
Or something like that
Nice
@civic sparrow

@civic sparrow I didn't know that pelagornis was confirmed
@twilit sable oooh lol
It would be cool if that jump worked like hypsi’s jump, hold the space bar and you lift off but press it and you jump
I think my idea is really good
grape man dino
"For everyone posting suggestions, from now on suggestions containing 'nerf/buff x, or please add X dino' are not permissive as they add nothing of value for the development team. Please propose a possible fix/weigh balance changes." 
The funny thing is it’s an actual dinosaur
the funny
Yeah, we know, and it's not funny anymore
You aren’t a mod so how do you get to make the rules?
Check pins in feedback
I'm just trying to give you a friendly warning before a mod does
Yeah it’s a serious suggestion
even if its a serious suggestion you shouldve added way more than just "add [dino name]"
sorry sorry
you shouldve added more than "add the dinosaur Thanos Simonatto"
Ok I’ll add to it
Better?
I’m sure they could make an accurate recreation with the 2 tiny fossils they found

^

lol lol lol lol funny thanos dinosaur please add...
And the best part
thanos is a weak mf
Please add the dinosaur with only one(?) bone assigned to it's name- oh wait
Is there really only one fossil found for troodon?
A tooth
Too bad we already have rugops
Wdym
I'm saying that we are already getting a similar dinosaur to thanos, just has a better name and a model already
Carno?
rugops
It's like a smaller Carno
Wtf Is a rugops
What a name
Wait rugops is confirmed?
Don’t think so
I think so, but even if it isn't, it's still better than thanos
Someone said that they are making a document about rugops, so maybe they can come up with something interesting, but still, it's a better option than thanos
Both rugops and thanos have nothing for them
When are we getting apexes again? Update 10ish?
Update 4 is the first inclusion
I can’t wait for update 3
It’s going to be so cool
I haven’t played for a while, is the lag fixed?
I really wish they stuck to the whole smalls first then progressively adding larger creatures
^ same
Isn’t that what they are doing?
But then they went and added Deino and Sucho to update three which is 🙂
But it's better than playable rex
Ptero is cool
Oh yea I forgot about sucho and deino
The lag is pretty fixed for most servers
Some servers like EU4 were cursed with binding for some reason
Wait rugops is confirmed?
no
Like trust me I love Sucho but like.. Adding two pseudo apexes when there's nothing but small tiers and one mid tier (That can hardly fight other mid tiers) is 
rugops is in its gutter
theyll pull it out if they can find a niche for it
same with the other old models
Like trust me I love Sucho but like.. Adding two pseudo apexes when there's nothing but small tiers and one mid tier (That can hardly fight other mid tiers) is :crieshard:
what about stego
Well, Rugops has a model sitting in the backburner, at least
Blue they confirmed Mono idk if they care about uniqueness in terms of niche
And... I think some sounds from a year or so ago? Not much beyond that
Mono?
what about stego
Also bad
Monolophosaurus
Aka worse Dilo 
no
Good
frog rugops
Mono
That’s really ugly
Like I would want to just look away if I saw that because of how ugly it is
That's the old model I think
Good
Don't get your hopes up I'm pretty sure they just tweaked the old model and gave it a diff skin
Ok that’s not as bad
Yeah, not much of a difference..
There was at least one or two other skins for Mono sitting around
It doesn’t look as bad in the new version
But I wouldn't mind seeing Mono getting a bit of a gnarly facelift down the road
These two?
Where is the list of confirmed dinos
pinned in isle disussion
No it’s not?
Second one there. Fred made the first, but idk if it was ever planned to be a skin, since I think he made that and a bunch of others before becoming a dev
been a while
I personally hope the green and blue skin comes back, I think it looks the best in terms of patterns
I like the red one
The confirmed dinosaur list should really be put somewhere else, maybe the road map trello or something.
ps. troodon doesnt exist no more and the only thing we have of it is a tooth so the realism argument is null there
rename troodon to stenonychosaurus since troodon is an invalid taxon
@glossy matrix
Its really not neccesary and alot of people would rather just call it Troodon, but you are right.
Cocoa even if you just reduce the range, we already have massive issues with player interaction. Scent is a huge part of that where bodies act as almost waypoints.
While the scent range is reduced, it's still abit much imo?
zann for ai to do all those things
it will cause massive server lag
This is like 3 - 5 Ai homalos btw.
I doubt it'd cause more lag than the 50+ AI already on the server.
Besides, this is moreso a rough idea being thrown out there for homalo as I haven't seen anything remotely good.
I figured I could translate the matriarch AI to players, but, it just seemed kinda dumb.
You just sit there and make pheromones. Ontop of that, you can't really have any extra AI herdmates because you could just exploit them and send them off as free food for X player.
Would having it be entirely player controlled be better? Just have the leader of your group be the designated matriarch and able to make pheromones?
well 4 things
1: i feel like the rts gameplay fits something like compy much more then homalo
2: homalo in itself is already fine, burrowing tiny tier bonebreaker who can knock "larger" shit out
3: this cant really apply to multiple players since well you can just not obey the matriarch or whatever
4: also issue with multiple players is having the an animals mechanic only work with that
Imo a remedy to this is having players just control a lil swarm of animals
Personally, Compies don't really fit the RTS gameplay style as they're so small in comparison, they don't have some sort of CC like Homalos do, and have already been set to act as a natural clean-up crew. Really want Homalos to feel like a "king of the hill" sort of animal that acts as food for juvies and smalls that manage to kill one or afew Homalos if they "breach the castle" if you catch my drift. Feel like it goes both ways in terms of your second point, they are more of suggestions, but, there's usually reason to follow them which I feel would incentive players enough based on the level of need. Also the intent is to stray away from what Pachy basically is, which is just knocking/charging larger shit out or down. Not sure what you mean by the last one, but, regardless it is basically the idea of just having Homalos having good control over larger groups, effectively controlling a swarm of animals.
Stenonychosaurus is too much of a hassle to type out, troodon easy
So troodon better
Counter point, Sten, Steno and Stenony are better terms then anything you can come up for troodon.
Trood is actually pretty entertaining. I take it back.
don
Don is ridiculous and you should feel ashamed.
troodondi
That's good, I take it back. Live with pride.
That was a great exchange I just witnessed
Neckbeard dilo
Agreed on bush particles being insanely hard to see
☝️
The goal is to have Tenonto vs Utah matchups to be 70/30 on a 1v1, 50/50 on a 1v2, and 30/70 on a 1v3. I personally feel this would enable Tenontosaurus to do just that. It's not something that I should just go "I'll kill it really easily" in a 1v1. In turn, allow Utahraptor to have a "weight" debuff based on how many raptors are on Tenonto as well as increasing the damage dealt. Causing the Tenonto to slow and allow for packs of Utahraptors to coordinate and apply pressure accordingly. @echo bridge, @sick crescent How's this?
Changed the end bits.
yeah utahs being able to apply a weight debuff on things they pounce is good
but this does mean a workaround is needed
for why only 1 utah can pounce a teno at a time
Wait, multiple utahs can't pounce on a tenonto?
Doesn't seem intentional.
it gets stuck in the knockdown anim
That's
Dumb.
Well, I genuinely don't think it's intentional. Tenonto can definitely fit 1 to two Utahs on each side.
in general i feel like the extra weight of a pounce utah should make attacks slower and also cause a small stamina drain on the pounced victim as well
and for bigger animals
you'd need more utahs to achieve the same effect
that pouncing medium sized animals would
but it still sucks that it eats so much stamina to even effectively use pounce in its current state
the dmg to stam cost ratio is wack
I agree
Pounces should weaken and slow down the attack animation and registering
That's why I suggested a damage increase based on the amount of raptors on.
well if 2 raptors were able to pounce the same target, thats already a dmg buff
True
its just you currently aren't able
no need for artificial increase in that matter
but things like weighing down the victim
You're having utahs attacking the teno while others are pouncing the teno dealing that ambient damage
making its attacks cost stamina to use whilst the utahs stam drains in tandem
would be more fair
because currently the only smart reason you'd ever pounce a teno is if you know its out of stam
because then it cant buck you off
maybe it would be smarter to just fix the sound variation from low stam to not be cliet side
so when your stam gets low, not just you can hear it
so an effective hunting strat using pounce would be bait tenos stam till it tires
then try pouncing when its nearly out
Shouldn't pouncing also deal bleed?
yeah
utah rakes its toe claw across and bites at the thing it pounces
should def cause bleed dmg
i think bleed and allowing multiple utahs to be able to pounce something would be a good start
and then see if it needs anything more after those changes
o-ob
i think bleed should be exclusive to things like pouncing
instead of repetive nips that eventually cause you to bleed out, the utah jumps on you, cuts an artery or guts you with a sickle claw to get the valuable bleed on the target, its a risk for the utah, he could get smacked pretty bad if he screws it up but if he is successful his opponent is at a big disadvantage
Bleed is a necessary mechanic for alot of predators to kill prey within the game. Limiting such an integral mechanic to specific abilities certain playables seems like a no-go.
Besides, in terms of a utah/tenonto matchup, not being able to receive bleed from a utah outside of pounce seems strange.
especially with how stamina costing attacks seems to be the direction combat is going now
having bleed as a just as prevalent counterpart could make for interesting matchups
imo:
teno should do light to medium bleed to a utah with its claw attack
utah should do light to medium bleed with its bite and medium amounts of bleed with pounce to a tenonto
especially if the costly nature of it is kept
And I think many would agree with that.
and of course keeping the thing that you do less bleed damage against things larger than you
idk about having you do more than base bleed to smaller creatures, since your damage likely already covers the matchup regardless
the one thing i'd like to change about it
is that
outside of bleed being reworked into a stamina cap drain
" In conclusion, Tenonto is performing as it should be in the current build of Evrima and the next builds coming up don’t propose a much brighter future for the animal. So we suggest that MAINLY..." @echo bridge Think you meant "Tenonto isn't performing as it should be".
pounce is pretty useless unless your stunlocking a smaller target
if bleed damage is stackable, even a small amount from biting will encourage utahs to just ankle bite
espeacilly against larger targets
pounce is actually pretty good if you use it repeatedly and get off after like 1 bite if you are to get the pounces to actually land
pounce does a ton of damage and will likely do a lot of bleed.
yes but its not worth the risk
its 100x easier to just dodge attacks and bite
when you pounce your subjecting yourself to ping and bugs
pouncing is high risk high reward, cant wait to see hordes of utahs attempting to pounce stegos to death
then make it high reward
its already high reward, if you use it right then you wont get destroyed by your victim, and if you use it with a pack then you multiply its effectiveness
vs a tenonto there is no reward
you get what, 8 bites in exchange for all your stamina and no direct hits if you do it perfectly?
There is reward if you risk yourself multiple times
8 bites for free is still a lot of damage to that tenonto and if you have another utah with you pouncing it thats pretty much a death if you both stay on.
You can pounce on then fall off before the teno kicks you off and still get 2-3 bites
So do that like 3 times and thats 9 bites and you still have stam to run away as packmates finish the job
pouncing will be very scary with bleed.
im expecting it to do twice the bleed as the normal bite.
i think the bush growth would be good if it grew faster.
2 hrs sounds like way too much for a common food scouse especially with nutrition coming in.
@oak folio it’s all fun in games until the Rex turns around and chomps XD, but I do that that’s a neat idea
eh i mean it could be abused for food
yup, you just have to hope for that he dosent see you in time
It won’t really be abused since there is a huge risk to getting that close to a Rex ghost
yeah but 2 friends could sit down and have infinite food by mix packing
it could i didnt really think about it that much
Oh that’s true
do you know how much it hurts to have a part of you skin removed tho
yeah but then they could just heal it
They could make it to where having a chunk of you ripped off could lead to infection
And so people def won’t want it to happen
then that would kinda make it op, you just bite the rex once and it gets infected
yeah going to what someone ask befor that too
and did i say that it porb wont give that much food
it should be a special ability for giga that can only work on things like trike shant or brachi.
doesn't feel like it'd be worth it then, get close and bite rex for just a small amount of food
i like that idea more tbh
it was talked about for giga a few years ago.
i 100% said that not like i meant to do but i more mean it as a example so a allo pack fights a rex and they start starving they could try that but idk
its your own fault for starving in a fight.
well yeah ik
There is already a theory about "fleshgrazers". Allo and such dinos "grazed" chunks of flesh from sauropods then let them go.
Hit and run tactic
that pretty much what i said but yeah i think i heard it befor once to 100% not the first to say that
or i mean at least
if flesh grazing is unique to giga it keeps allo and acro from being clones of it.
@oak folio it still just a theory of some paleontologists
yeah but i think i heard it befor once too
its been mentioned.
and i sayed it was just an example that allo rex thing
notably in planet dinosaur.
Fossil evidence suggests that Mapusaurus hunted in gangs when attacking larger prey like the gigantic Argentinosaurus.
Narrated by John Hurt Planet Dinosaur tells the stories of the biggest, deadliest and weirdest creatures ever to walk the Earth, using the latest fossil evid...
where do you think i got it from.
Dinosaur train 
https://youtu.be/CpaZkVqQAFA
@vast wolf that "snack" feeding would be awesome for bigger dinos
Fossil evidence suggests that Mapusaurus hunted in gangs when attacking larger prey like the gigantic Argentinosaurus.
Narrated by John Hurt Planet Dinosaur tells the stories of the biggest, deadliest and weirdest creatures ever to walk the Earth, using the latest fossil evid...
should really only be for giga to make it as different as possible to allo and acro.
i dont think Acro's confirmed for EVRIMA at this time, and Allo's gonna have that sweet sweet grapple
i mean acros getting concept art so...
Ye, it was talk about acro's is going very long way to move out
And allos see really far tho
Carno Run V2 much better than V1 for Evrima
yup
Dilo doesn't need a stronger bite when he already has venom+nightvision
Isnt the isle dilo heavierr than 700kg but he just looks scrappy
Dilo is actually a pretty buffed animal
If he gets fattened/beefed up to match the weight sure but the dude already has two great combat advantages, doesn't need a buff unless he turns out shit in the recode with the perks he already has (doubtful)
carno is twice the size of a dilo
I think they might possibly be the same weight? Not sure
its more tall than strong
carno is like 1.7 tons, and dilo is between 500 and 800 kg
Isnt the isle dilo heavierr than 700kg but he just looks scrappy
Ingame yes
Im tlakin the newer discovered dilo stuff where it got massive, i want the model size to actually fit that
I watched a video about it, it was about the size of a horse if i remember
In real life the dilo weighed about 880 pounds
lighter is legacy iirc
big boy
Dilo already has one of the best if not best night vision and phenomenal bleed. I don't see why it should be buffed stat wise. Maybe size/muscle wise with a remodel to make it look better, along with some tweaks so that it fits in with its niche as a nocturnal predator.
All dinos have their advantages and disadvantages, making dilo geared towards not only nocturnal hunting and bleeding out prey, but making it a daytime hunter and beefier- Seems like a bit much to me, but feel free to persuade me otherwise.
As long as Dilo can live through the day without starving, I don't see why it should be good at daytime hunting- at least not to the degree that it is capable of at night. A group of Dilos at night are rather terrifying, considering their speed, vision, and bleeding capability.
Plus just because it's the apex of its time doesn't mean it will be epic/buff af on the Isle- a place where strong dinos from all different eras and settings exist.
Idk just my two cents on the idea. Couldn't really tell if the suggestion was talking about just a beefier model or actually changing to stats to make it a cathermal hunter with strength and bleed.
Dilo is one of the best in legacy sure
But it like all creatures will get a rework in its addition to evrima so that argument doesnt really apply
especially since its high bleed is getting reworked into some venom, and bleed itself is changing
and it is already good at daytime hunting
its just better at night
^ exactly.
I dont see how that stops dilo from just being upsized to fit hte newer estimates
with a bit of a larger stat pool compared to that of utah
Mhm
like there isnt much of an issue
And can differentiate it from troodon a bit more who will also use venom
I mainly want a better model because the dilo right now, dont get me wrong it looks nice, but it looks super flimsy.
Especially for such a heavy dino, in real life
So are you proposing a remodel for Dilo or buffing it?
Because I could get behind a remodel for sure, and totally behind a rebalance of its stats- not sure about making it beefy, a bleeder, have venom, and amazing at night hunting night-vision wise.
I want it to be an overall larger animal when reworked into evrima
The model being larger would be part of making it an overall larger animal
it still amazes me how people think dilo cant hunt at day in legacy
Yeah, rework. Make it bulky rather than frail.
I haven't seen all the dino stats so of course, and it's not even released so nobody knows how a dilo would play out with all other dinos
It can, its just downright deadly at night.
I love the idea of it being a night predators
Its barely any more deadly during the day then at night
Same! @barren zephyr
But it shouldnt be an easy meal at day time
i know, but it seems peoiple think "worse at day"=bad which isnt the case
Also, if they remodel dilo and give him true size, it looks better a dilo beating an utah, dondi said he wants dilo beating utah in a fight
^
hell on v3 you can see easily at nighttime if your monitor isnt dark as hell
Thenyaw is a diff story ofc
Dilo was an apex predator, if i remember correctly. So it should have an even if not better stance at beating a utah
So, combat wise, can yall tell me what yall would want for Dilo vs insert dino name in vs %?
its fucked by rex
utah was also an apex, in fact almost every isle carni was an apex
Dilo should be statwise between utah and cerato
Like Dilo would win 60 % of the time vs Utah, etc, as an example.
With venom over biteforce
Im aware a lot of dinos were apex, im just saying dilo shouldn't be a flimsy easy meal for a utah
troodon was the apex of its time?
or velo?
or ptera?
or cera?
none of those were
it seems that the word "almost" lost it s meaning
someone said this
Most of the larger ones are, and Cera wasn't because it contended with Allo
I know
I'd love to see dilo get a remodel though, can't wait to see how it'll turn out when its done
Also dilo will be more a bite, run and wait for your venom to work wonders
Hit and run strat
^
Lets say for a utah a dilo would probably just stay fighting, well could
but for something bigger they want to take down let venom weaken it
that vent suggestion is just chef's kiss. for the human remains bit, though, maybe itd be better to relegate the corpses to simply old, dessicated bones and maybe merc armor as well-- picked clean a long time ago by a hundred pairs of hungry jaws-- the only animals able to get nutrients from them Compsognathus and perhaps Ceratosaurus with its ossivory. but a crowd of hungry Compies makes for a welcome meal for other ravenous things that make their nests in and around abandoned structures...
@ashen wasp you can control its direction with the alt look feature
The problem with alt look though is that not many people are aware of it, let alone that it controls your special ability/alt attack. Unless new players can get a tutorial on how the controls work, not many people will know that alt can significantly increase your chances at survival/make combat easier, because certain attacks are only accessible when holding down the alt button
Yeah, that was kinda my question too. It just seems to make more sense to have dodge be directional, instead of having a completely separate button for it
Convivence.
it would be more convenient to have it work like Utah and Tenonto's special abilities, yeah
Anyone wanna discuss my idea?
I think it's a great idea.
water
I was going to say maybe different islands could have special plants only found on those islands, but that wouldn't work for most herbivores since they can't swim :C
trike shark

I would only add small ponds on each of the islands to refill water, additional there could be frogs to refill food for carnivores
Yeah, it would be great for aquatic/semi-aquatic animals. Or fliers...or lucky herbis.
that moment when someone upvotes their own idea.
I fixed it so it doesn't look so lonely
I didn't think people would like my idea that much.
map ideas are generally well received if they arent completely stupid and outlandish like a snow biome without a biodome
True. My idea seems plausible for the type of enviornment we have...
I wonder if dinosaurs would be able to survive in such cold climate
Well, yeah.
Tail swing attacks just dont work well for most theropods since they use their tails for balance
Sucho can use his arms to shove an opponent to the ground, but a tail swing would be silly
i really like how that guy used godzilla as an example for sucho 
@shut chasm Just curious where was that said?
I believe a little after the announcement.
I will have to reread it but so far that's what I can remember
Wasn't false limping a thing a while ago?
Yep, it was
Can’t remember why they got rid of it, guess they had a reason to do so
It was taken out a good while ago iirc, so I have no idea why it was removed 
We already had a system where we could see our exact health and tbh, I like not knowing my exact health more. I mean, when you get hit by a car, do you say "Did that do 20 damage?". No, you check if you didn't die.
The isle is a game
I know that it's a game, but I still prefer the way it is now. Puts an extra layer of risk, ya know
Nah
Instead it should be like legacy where it says you're either suffering, hurting, severe or critical
Yeah, that
Thats very confusing for new players
Eh, not really
Not knowing your exact health makes you more cautious and just feels more realistic
But if its saying Health status: critical, you kinda know that means "Oh shit I'm about to die of heart failure or smth like that" 
I'm pretty sure that even new players can tell that when your status is suffering it doesn't mean anything good
To the least be like, hovering it over that little “critical” or “suffering” you see a 10-20% thing, to make it easier to tell for new people. Older players would just see the title of it, and know what it means.
Eh it's not really hard to understand when you have "Health status"
Yea exactly you can look at an injury and know if its serious but not like “if i lose exactly this amount of blood now i will bleed out” it's better to be kinda vague
Knowing your exact health/percentage of health kinda takes away from the immersiveness. Also, again, not knowing your exact health forces players to be more careful
I just feel like incounters shouldn't be "How much damage can/would I take", but rather "Could I survive that in this state?"
But, if you know the percentage or roughly what it is like 10-30% or 50-70%, wouldnt that make it so you’d have to do that same thing, just with giving new people a more convenient method of knowing it. I dont think many people will differentiate “severe” from “critical” when they hear about the different damage types. (I do know the different ones come at different points of health so thats kind of pointless but,)
just something to let you more accurately see it, they arent going for on the nose saurian style gameplay. So why not add another percentage thing, like in growth.
I mean, the health thing at the bottom also helps to indicate health. And there is a difference between severe and critical. Plus, the current legacy system is still pretty new player friendly. I'm still against the percentage idea tbh
I get that but, alot of people are clueless which you might have seen in evrima. They see their health but dont know how much it is, so they continue rushing in.
It kind of makes combat very easy, since you can just predict they’re gonna go in again, not knowing how much health they had in red.
In evrima there is barely any way to tell your health iirc. Once something else gets added (like the health status report) then people will have a much better time. And if you can't tell what your health is by, I don't know, seeing the blood creep on the screen and the big, flashing, red bar at the bottom of your character menu, that's on you
People can just learn the difference between severe and critical the hard way
bilbo there are already trails in evrima meant to be major highways.
i think he means if you walk through tall grass it makes like a trail
but yeah there are some i read it fully too now and there are trails meant to be major highways.
Idk why my thing got so much negative feedback. I'm not even asking for sniff animations, just the ability to hold down q for creatures like Theri and Alberto and have things glow and get the compass
cuz its legacy
and i may add sandbox dinos not meant to be survival cuz there broken and or just a test of that dinosaur
No resources should be wasted on Legacy.
Instead of adding ai which may slow down future updates
Actually add playables
Whyre people so against this lol
Its literally just fixing bugs that can't make you launch the game
I like the sucho pouch idea 👌👌👌
Why waste time developing something that will be tossed @barren zephyr
Legacy is keeping the isle afloat right now while evrima is being developed
I dont see how fixing a few launching bugs causes any issues
Not like you need to recode the game for it l0l
Whether the bugs are small or large ide rather then actually focus on correcting bugs in the version that they want to work on
Instead of well, wasting time (which for bug fixing ya dont really know how fast or slow it is to find and fix an issue) on the old going to be deleted version
It's not like it's some intensive in game bug, just a launching bug. Kind of sucks though. Guess you're right.
Sucho smash idea sounds cool but not the right attack for him. Sucho should use his claws because he is mainly a fisher. Tail Smash (for Carnivore) is a really cool idea but not for sucho
How tf would one regulate the age of those who join the server
Not sure. xD
Don't know if steam has age authentication or not. May just be a fairy tale wish.
Just don't like playing games with most kids is all. Not that adults these days are any more mature I suppose.
What's the issue with kids playing in the same server though? Its not like global chat is enabled so they can bother anyone, and its just a waste of time to create yet another official server just because one person doesn't like playing in the same server as kids.
Also, as Blue said, monitoring who is too young to join a server would be impossible to do. Its just extra work.
By asking for a kidless server so you dont have to deal with people you dont like you are, ironically, making yourself look like a kid
Some kids are annoying in chat but tbh all the ones ive actually played with who are obvious because of their voice are pretty chill, maybe get a bit loud when attacked or stats are low but overall ive only seen annoying kids in chat which as people have said before is disabled on official
I mean
Isnt a simple solution muting/murdering those you consider childish
I don’t think it’s worth wasting time on
@arctic nimbus global chat is enabled on official servers.
i get where jade is coming from, it does get annoying.
but at the end of the day.. you can just ignore them or hide chat.
How about just a mute option
we had that in legacy.
I feel like that’s a better solution
wouldn't mind seeing it return in evrima.
Wait that was in legacy?
yes.. you could mute players in legacy.
I played 300 hours and never knew that
it's one of the options next to players on the player list (tab)
i wasn't agreeing with the suggestion.
but eh, yeah, global is enabled on all servers in evrima.
@brittle pelican they do?
@glossy dock i was asking if they could or should.
They always have been able to
no, atm the actually crouch. like squating.
I have some tipfailers (CRAUCH) in video so be blind to them :) Tnx!
THE ISLE - RECODE NEWS Morph for Dilo, Pachy, Ptera, Trike, Spino, T-Rex, Stego, Troodon, Deinosuchus...
PATREON: https://www.patreon.com/DinoNerds
🎬 Send Your Epic/RNG/WTF/Funny moments over here:
➤ gora...
a couple clips from this show a new crouch. where the creatures are still standing but have their heads down.
but currently the only playable we have a the utah and it has the same old squatting crouch.
The squatting crouch looks super awkward
agreed
That’s only like that because the dinosaurs literally couldn’t crouch
so u disagree that creatures like utahs and carnos should stalk, and instead should squat?
No they should be they way they are now
so squat
Yeah
...
Not carno
It wouldn’t be able to do that in real life
But the Utah would easily be able to do that
other than outright sitting in a nest ive never seen any bird squat that i can think of. just curious what makes u so sure which ones could and could not?
...either way, just wanted to see what others thought about some of the smaller creature using the stalk and not just rex/spino. maybe catch an animator's eye, fingers crossed.
My conure squats when snuggling
Look at the Utah’s legs, from what they look like they should be able to retract all the way
Carno, Rex, Spino would have trouble staying in a position like a squat
oh no
oh no
oh, actually in life large dromaeosaurs like Utah and Dakota aren't able to move prone like that-- no dinosaur alive can crouch-walk, either. too much strain on knees, ankles, legs in general. in a way having the "stalk" animations for Allo, Spino, etc. is more accurate than the previous crouch anims.
i can forgive the crouching Utah, Troodon, etc because accuracy is not this game's intended goal, but i think it's the right creative decision to give Carno a stalk animation like Allo and Spino-- pursuit predators don't really need to hide themselves to the extent of more ambush-oriented ones
oh no
oh no
Nice another peepeepoopoo suggestion to add to the archives
Also with the bleed suggestion it would only be a straight up trail if the dinosaur is bleeding profusely and is likely to be dead/dying. The splotches/droplets make sense already otherwise
If it was different delending on the severity itd be neat
^^^
@civic sparrow that could be an interesting mechanic and would probably help in giving smaller creatures the advantage when running from larger Dinos!!
@ivory ferry yeahhh!!
that suggestion made me laugh a little ngl
that suggestion made me laugh a little ngl
@oak folio how come? XD
Wait are you talking about the shitting suggestion lmfao
I don’t think animals under Dibble could survive a bite from Deinosuchus ngl
If they’re drinking and get pulled in by the head especially
but really who wouldnt want to see a utah get nabbed by a fully grown deino then ripped to pieces
Still that mechanic would work well with the bigger things
@mellow sphinx yeah they wouldn't survive a full deino but one half grown would probably have to grab and drown a dryo/utah rather than just instant kill it
Oh yeah ofc
current grouping is fine
I feel like making it so you can see your group members, regardless of distance takes away difficulty from the game. Sure, it's useful when you've recently spawned so that you can find one another (I assume you also want to be able to invite from across the map?), but if you're playing with friends/a group, I consider that a commitment, like you shouldn't be in a group with someone that you're across the map from. It also kinda makes it ez mode
its just that there is no landmarks to actually locate other players well
They should just make a map so you can tell other players where you are, since everyone pretty much uses vulnona anyway.

atm the biggest issue with grouping isnt actually grouping itself but the lackluster map with not many landmarks
yeah
hopefully spero will be much better, and from the streams id say it will be
if we ever actually get it
also like ive hear others say before is that grouping is to stay together and nesting is to get together
groupings purpose was never to locate other players from across the map with ease (i assume)
obviously nesting isnt in yet
yeah nesting goes hand in hand with grouping
but wanting to change the mechanic entirely when its only really bad due to other things besides itself is dumb imo
also the steam friends spawning closer thing which iirc is planned
lemme just summarize
The new grouping system itself isn't bad in the slightest. Its just other factors like the lackluster map, lack of nesting, and lack of the steam friends spawning thing (if that happens). Which drag it down.
that steam friends spawning closer together thing will be great rather than making grouping ez mode
I think the only change it needs is needing to hold the 2 call to invite someone so that you can still show that you're friendly without inviting someone.
my idea

I suggested a DM tab that would be helpful if you wanna share your coords with someone without needing to give your position away in Global or Local, but idk
I have an idea about grouping and maybe how it can work with the names and stuff. I'll drop it in feedback a little later
I mean bilbo if your giving out coords to someone with the new system they are most likely your friend you have contact with through discord or basic messages
since you cant invite across the map idk if it would be that useful
oh also new grouping gives calls a standard use outside of their basic meaning
3 call kicking players when


i meant the poop one
@raven kernel Good suggestion. I've made a much more in-depth one on the 5th of this month, but I didn't actually think of the whole territorial side to it.
I still don't understand why people want shit and piss in this game so bad. We already have multiple ways of tracking others (Footprints and Food leftovers), and marking your territory is practically useless unless you want to die. I mean, sure, other big carnivores that might try to compete for food will know that you're there, but your food source will also know that. Basically, that mechanic doesn't just add nothing new, but it also hinders gameplay.
@barren zephyr pannoniasaurus is better, it can defend itself against things like austro
Also funny name
bork you mean the fish?
suffer
i kinda like Vancleavea ngl. But i dont think it should be in the isle
How big is it? Cause if its compy sized i dont think thatll be much fun, taco sized tho or bigger i can see it being viable. Itd be very very rng based unless ai started going in water more as well
I also dont know about it giving buffs. That sounds kind of abusable, you know, a dino and one of those in a group where the dino fights and then heals with the Van. I feel like itd be more suited imo to a swarm attack with like 30 of them where they all attach onto something and drain its blood, which applies nonpermanent stacking bleed, where when they fall off you start to heal. So while one would be barely noticable to something like a sucho 30 would be deadly but if they drop off before you're dead itll be fine
Also, this was my first time using Google docs, so if something isn't working, please let me know
Oop- hang on, let me try to fix that, somehow
fetus deletus lmfao
best achievement
fetus deletus 
Oh yeah, and I'm also taking name suggestions, so if anyone has an idea for a better name, please let me know. There was only so much I could do
NO MERCY achievement when you kill every growth stage of a dinosaur
I cant believe you put fetus deletus
Pigeon Plugger - Kill docktahs 
Mmm, see, I feel iffy about 'kill x' achievements since they might promote killing for no reason. That's kinda why I changed the apex predator one to 'eat' and not 'kill'. So maybe if there's a way to make the achievement only count if you kill and then eat at least some bites from the body, then maybe
Another bites the dust - (if your dinosaur starves or dehydrates to death)
Forgot the brakes? - run off a cliff
Yeah, I was thinking about adding achievements for most of the ways you can die in the game. Maybe I'll add that one
Look at all those chickens - be in a group of 10+ hyspsis
This one is a joke. DONT USE THIS ONE BECAUSE WE DONT KNOW IF IT WILL BE IN THE GAME
Tarbo.... (Grow a full adult alberto)

Actually, the joke tarbo suggestion could be funny for the elder alberto achievement. I'll add that, at least for now
How did we get here? - have every possible debuff/buff/effect in the game at the same time
Multi David: Big game hunting - Kill a rex
Right through the heart - pounce a trike in the face and get stabbed on its horns
tainted love- kill a dinosaur you have made a nest with
Cant stop won’t stop - use 100% of your stamina
i really want Aerial Threat - Dive bomb as any pterasaur and live
timber- destroy x amount of trees
1... 2... 3... and you’re out! - knock X amount of dinos down as carno
how bout "this doesn't look right?"
a whole new world- fly over every biome
Clipped wings - kill a ptera while its flying
achievements that can just be farmed via killing friends or something shouldnt exist
Eggcelent - Make it to full adult as oviraptor only consuming eggs.
Gilbert just pumping out good ideas
Will you shut up? - use your calls until you’re throat is sore
YE
achievements that can just be farmed via killing friends or something shouldnt exist
Yeah, I know, that's why I'm asking for help with "balancing" these suggestions. Could you point out which ones in particular?
i did do this shithole of a suggestion ages ago tho
Take some ideas from that
https://discordapp.com/channels/401464048610312193/401481371249541120/698344855067164723
literally every single one in combat
liek for bones of steel
make it heal bones applied from other animals or something
A healthy diet - eat your dinos preferred food
so you cant just fall 12 inches and heal off
And dont make achievements something exceedingly simple either
Like just eating food

Eh, depends, but if players want to play it like that then so be it. Again, these are merely to give the devs suggestions, but I can definitely see where you're coming from

Achievements should be well
an actual achievement
Not something youll do instantly when you spawn in'
Reverse card - kill a nocturnal hunter as a diurnal animal
vor
The discover a biome one being an example
I know, that's why I put in the varying dificulty bit. This is just brainstorming
you literally spawn in
Hey look you discovered a plains pog
It's mostly to try to promote exploration, but again, I think just having the single "discover all biomes" is enough
i feel like the only achievement for exploration should be finding all human buildings
exploring the entire map
and like idk finding lil hidden easter eggs
Pue statues
nah
Home Run - Kill a utahraptor mid pounce.
I accidentally put it in the wrong chat LMAO
I honestly would love to add better ones, but the main problem being that we still have limited information. I'm hoping that with more information there can be much more rewarding achievement ideas too
I put it in feedback
like theres a special differently shaped plant herbis can eat in only 1 lil cave or something
and you get the achievement treestars
shit like that
hidden easter eggs to other dinosaur media
so anyways i said Become Acidified when you spit something as a hypsi but you have something similar
Fruit salad - eat every plant
I'm going off the info that we have now. Again, I'd love to add more dificult ones, but I'm very limited with what I can work with here.
(idk wtf to call this) - Grow to adult only eating plants that arent apart of your diet.
Frankly, Gilbert has been coming up with some more interesting ones. But, again, this is pretty much a list of as much of what I can think of. It will be edited and hopefully we can have more to work with and remove the super easy ones
Pigeon Plugger when 😎
plunger
nesting ones would be good
anything from nesting x amount of different kids
to having said kids reach adulthood
I also think achievements should grant cosmetic rewards (the alt skins we were told about who are dlc for some reason)
Yeah, that be cool
Hats in the isle like tf2 when
nest and raise a child to full adult as every dino achievement
like if ya die of age as elder rex 3 times in a row ya get tarbo skin

Last man standing - Be the last dinosaur standing(alive) in a particular fight.
When you respawn it should say something like "Second Chance"
So far, I'm thinking that the suggestions that should stay are the reach elder ones (maybe to give players more motivation to try out other playables), the find all biomes one (To give players more motivation to explore) and rare events (like the northern lights or rare plants, something to make the player feel more special. Like, "Wow, I found this rare thing, cool!" or something)
Dedication - play as pela for more than five minutes 



I'm thinking something like Gilbert's "Fruit salad" suggestion, but it's eat every type of food. So it's a collective one, as in you can't do it in one lifetime. What would the name for that one be though?
Savior - KOS every pela that spawns
^ I genuinely want this
Ah, but you see, Pela bad, so its ok
^
That'll do
Vore
Endless hunger should be what happens to you when you eat too much and when your food depletes faster
Bottomless pit
The names are still subject to change, so 
Bottomless pit
If they add another death pit again
Fully charged
Ecstatic
1 in 500 000
Shocking!
These are all for if you get hit by lightning if that’s gonna be a thing
Altough getting hit by lightning would suck
It could be funny with the game pretty much mocking you for dieing. But hey, at least you died in a rare way 
Dumbass - Drown as deino
Honestly, achievements that mock you for certain actions could be fun
lol
No no alt run required - kill an apex as a utah
A good night one would be "I don't fear the darkness"
Yeah, but I'm not sure how you would get it 
Dont use night vision for the entire night cycle? IDK
Eh
Quick snack - steal a meat piece from a body as a small carnivore
actually a better name for that would be Tasty Treat
You can decide
Maybe a little too easy?
Or meat thief- steal meat from x amount of corpses
Splatter - Land too fast as a Pterosaur and explode
Garbage can - Eat half of the roster as compy or cerato
Marksman - (Kill 300 dinosaurs with a rifle)
We still don't know much about the humans and their objectives, so let's hold back on those for now
A cannibal achievement?
Make it to full adult only cannibalizing

Make it to full adult only eating juvis
For nesting you can do "All grown up" when you decide to leave your parents.
Could be cool, but how would the game know that?
By leaving the group
I mean, you could get nested in and then leave immediately, and rejoin after
You would have to leave and never come back.
You can do that also 
The achievement list looks really good
Bones of steel is worded weird
Heal a broken from other animals leg x times.
Besides that it looks good!
Oh yeah. Blue simply mentioned that it should be from a separate creature, as in you haver to recover your leg which was broken in battle and not from a fall. Could've worded that better, thanks for pointing it out!
name for entering the jungle
in the jungle, the might jungle...
To be honest, I'm considering the finding biome achievements being for finding all of them and very specific ones (like rare, unnatural, dangerous ones), so I might remove those entirely, but I'm keeping them in for now
why blue
Ain't no mountain high enough - Reach the highest peak on a mountain 
how bout we dont add mechanics making people just want to commit suicide
like 100% once you get perma bb'd
People will just yeet that dino off the nearest cliff
that works fine
changed it
profishional - catch 100 fishes
fishes
sheeps
So, how yall feel about a "Getting over it" easter egg? 

Thalassophobia-
Be ambushed by a Deinosuchus as a land creature (If they add being pulled underwater by deino)
Thalassophobia-
Be killed by a giga
🙂

Worn down-
Be attacked by the same player as the same dino for 10 minutes
Upvoting your own suggestion 
Twice
Teach me the ways of the double upvote
Hax
HOW???
From Looking at vice suggestion...even though I like vancleavea ...i wouldn't mind seeing him as a.i creature rather than being a playable. They give me vibes of a leech/ cookie cutter shark role( possibly spawning in small groups..and being somewhat aggressive when it latches/or bite players) but also just being a possible food item food item for adult/ sub beipi and small deinos.
He would be neat ai, tho there'd be no harm in letting him be a player option too even if he is designed as ai
Would add a bit of good variety aside from just fish
Amphibians when
frogs when
Same thing 

I want the tweezer man
burn it
Lmao
If it's a amphibian then I support it
I think he is
But also regarding another suggestion about koolasuchus...i think he's chad. Best amphibian imo and he looks more recognizable and distinguishable bc he looks nothing like deino.
I want a primary fish muncher at some point too, our current aquatic roster seems to prefer land prey
Prion would be a good piscivorous aquatic
Koola seems like he'd be the small tier deino, ambushing small dinos swimming or drinking
Also just my personal opinion but i'd rather see prion than koola
cursed
masto is less bad tho
prio is just fucking deino sized gharial
I just want amphibians for diversity
I mean yeah he's basically just a giant salamander in a gharial suit but thats somewhat my point, he isnt well adapted to ambushing land animals and instead feeds almost solely on other aquatics, which makes him different
the funny
Since that person stated it as a possible a.i option then i would want koola to be ambush hunter like waiting for juvie deino players to get close (as it is buries under the sand..maybe allow it to be seen slightly with a bit of its back being shown so it can maybe be avoidable if the players pays enough attention) ...but when something gets too close it attacks and tries to eat them basically...and if found( because of the burrowing camouflaging ability making him hard too see)..then could be a snack for not only adult deinos but also spino as well.




idea plugging