#general-feedback-discussion
1 messages · Page 591 of 1
As in less reduction
or just dont do reduction at all
eh idk man this is hard to say but relying on your enemy to bite each other accidentally is unatrual for me so some sort of control should be visible.
Like if ur 10 cm close to target u can lock on prey and avoid biting ur pack member. But as I said idk.
whether its 100% or not dragonychus
The addition still allows for an extra multiple hits when just facetanking your friends especially with locational on top of that
So far I agree with Zanns feedback
zanns feedback ignores the existance of things like collision (when fully implemented) which will help protect juvis much more then well
The need for group damage reduction
Maybe give packs a temporarily X% amount of dmg reduction when in a hunt. (Alpha gives the signal) Depending on animal.
So utahs 40-20 seconds depedning on pack size. They have 20-30% off etc. ?
gopd no
Sure, just jump over and still get a net kill
I mean for a very short amount of time depedning on pack size
And well with cc attacks
good luck lol
Idc how short or long it is
Any group reduction will allow for facetanking allies as part of hunting lol
Ye...I just dont like ppl accidentally biting each other, its unatruall. But as u said with collision it might be avoided.
many isle things are unnatural
remember these are player controlled animals who will abuse this kinda thing at any moment
Evrima has in a way proven to look more natural. There are still problems but it got potential with new combat etc
I doubt they can align the damage with lineage, but if possible. I suggested only nested individuals have reduced damage until they're adults.
not 100% natrual obviously XD
if its kept to hatchlings
ide be fine with it
outside of that ehhh
I'd say to adolesant. (spelling) Juvis and hatchlings can survive family bites by accident this way
so far smalls are ok. I like the idea of packs/parents having strong bonds with them
Exactly, just reduced for family groups, like trike won't kill it's baby by accident every time or they can't hurt hatchlings when they're very very smol
But predators, hell yeah they die by outsiders of the family too.
But after juvi, when they're full juvi (fresh sub) all of that is gone.
Yeah, it'd be nice to use the scaling damage from 100% to 0% from hatchling to sub adult (the age that they would leave the group.) This way it encourages people to nest, stay together, form groups, and protect their children. But it doesn't help your group after they reach sub, they are a member just like anyone else or someone to be kicked out.
Scale the reduction with the stats of the hatchling/juvie to keep a consistent "safe" hit or two, but that's it maybe. Not sure on just how far up in age it should go, but otherwise it sounds somewhat okay. At no point should anything be immune though, not even a fresh hatchling, you should still as the parent have to have some idea of how you're moving around and all that.
Ye. Miss clicks happen, sucks hard
What if pack members have smaller hitboxes on their bodies?
As a member its harder to actually bite/hit ur packmate. (Not too much tho.)
So lets say u bite right beside the torso theres 0 damage taken, if u bite right inside it, full dmg is taken.

I'm currently doing a pic of what I mean cause I succ at explaining so bear with me 
They get smaller hit boxes. Fitting their size
The problem is when you missclick and hit a nest or a baby
dont missclick then
Only on adultss I mean for this idea
I suggest 2-shot protection for hatchlings in the group,
1-shot protection for juvies in the group.
no damage reduction for adults
Group dmg reduction/immunity for hatchlings only, for any other growth stages there shouldn't be any damage reduction. If there were that'd just mean people would aimlessly run into the dino they are trying to kill and carelessly bite
alpha and mating ok
smh my suggestion/idea took longer than expected and im unsure of if it would work, taking in the fact hitboxes are difficult to manage. xd
gonna agree with gar personally
same
Agreed

@fathom idol @hexed wolf
Please keep comments, clarifications, or questions about Feedback in it's various forms to this channel and leave the #general-feedback channel just for the implicit messages.
Lol ok
Quite the message for the wrong channel.
doesn't discussion in feedback discussion directly have to correlate to with a feedback given?

What if pack members have smaller hitboxes on their bodies?
As a member its more difficult to actually bite/hit ur packmate. (Not too difficult tho.)
So lets say u bite right beside the torso, 0 damage is taken, and if u bite right inside it, full dmg is taken.
So related to the reduction of pack damage thingy
What do you guys think of this?
Its meant to give a new idea/view of it.
Also want to say I suck Im limited to know how hitboxes work.
So this might as well be thrown in the trashcan if someone can prove it unworkable lol
holy shit that is huge
Or... just be wary of who you bite and don't bite a friend? Friendly fire's gonna happen.
^
As for a variable hitbox... why do you hate the Devs so much? That's gonna be a big pain in the ass. Hitboxes are defined by the models.
Your system asks for variable models.
What
?
how does it handicap poor gameplay
it helps it
fuck wrong word
The biggest solution to accidental friendly fire is be more aware of your surroundings. Otherwise you get the 'feeding frenzy' combat where it's just a pile of people biting without regard for each other.
current utahs in evrima moment
And they die because of it. A great penalty for using tactics as dangerous as swarming.
Alright thanks for the feedback. I wanted to do this anyways to really double check its functionality.
If you want to play fast and loose, you're gonna get hurt. That's the nature of life, and this game.
Ye, as for functionality of your idea... it's possible but it would be a massive undertaking technically speaking.
It's not as easy as just lowering a slider by 25%, unfortunately.
I see
As far as I know having made some of these in the past, what you would be asking for is another server check for calculation as well. A quick "if/then"; if in party, then reduced/null damage. Which is fine on paper, but the problem comes when you add latency to the equation.
I had this in mind when making it. Knowing hitboxes are funky af lol. But considering the limited possibilities we can code in game, I feel the only viable option is probably to ignore damage reduction on officials or apply it slightly on younger dinos. As well as let it be a option on private servers if enough ppl want it that way. ~~BALANCE
~~
I'm all for just making it a server option and disabling it by default on official servers
I mean I would be willing to try the X% thingy to see how abused it could be.

This damage reduction isnt realistic at all lol
sure an animal doesnt bite eachother, but in the extremely rare case they would accidently well, itll still harm the thing they are hitting accidently
ehh
if it's only 10% reduction. still get a bulk of the damage received
as a server option for babies first isle. it's fine
but real gamers. keep that shit off officials
i can agree with that
I think the issue blue is that real life doesn't have hitboxes and ping :P so it's easily to not accidentally bite a mate because your hitbox was slightly overlapping with theirs even though your head isn't that close
I mean, hitboxes in evrima are much more exact compared to that of legacy
like compared to legacy i rarely if ever get bit from a buggy distance
I like the idea that the longer you spend with a packmate the higher the damage reduction during combat
i mean, i think thatd be kind of neat, at least as an option for server owners. one shouldnt get so hung up on realism (tm) that they start to ignore gameplay, and controlling a videogame is never as exact as real living things hunting who have full control over every part of their bodies lol.
as an option for nonofficials its fine
But like it should be kept of officials 100%
i feel like youre ignoring part of the point just because itd be 'banished' to unofficials
yeah i was thinking the same
have a group mechanic system where the longer your in a group, the more familiar you become with eachother, you do less damage to eachother, their name pops up longer when they call, you can smell them out ect
i dont think anyone is really getting hung up on realism tho for NOT having it
blue was getting hung up on realism
if anything the people FOR group damage reduction are the ones using realism as a defense
What
Nah someone else mentioned realism
so i responded to em
Idc bout realism much
just think the damage resistance thing allows people to be more careless when fightin
especially with locational damage on top of that which can lower it even more
10% is really not that earth shattering of a damage reduction, especially incorporating the 'pack trust' thing.
if its so small why does it exist in the first place
10% damage already would allow for like
2-3 more bites via just facetanking friendly attacks
again, especially with locational damage
to provide some lenience to accidental bites so you dont get hit by your teammate once and be entirely out of the fight because they bit with full killing intent.
why
or you should you know
punish those who make mistakes and arent organized
imagine not punishing bad coordination
again, games do not offer perfect control.
there will always be lag even if its less than legacy.
I dont really see how that matters with how much better evrima hitboxes are improved to legacy
Accidental biting in evrima
from what ive seen happens much much more out of mal coordination
over bugs
^
Make stupid mistakes get punished for them.
hell i think ive only been bit from a distance once
but that was due to the actual damage being delayed from being applied due to like 3 spfs
Perhaps don't get in your pack mates way as they're attacking or be more aware of your environment
so what about the tenos who cant defend their infants from the rats who think its cute to nibble the babies to death
what
have you not seen that tactic, its annoying as hell
its not like the tenonto attacks are very reliable at hitting things
why are tenonto children not able to defend themselves from you know
baby utahs
your better off fighting by yourself your more likely to hit someone else
if the teno attacks were actual reliable
Then teno babs can defend themselves from baby utahs
its much more of a
utahs too fast issue/damage application part of attack isnt long enough
Then a teno baby needs adults
and also when fully proper collision is in well
you can easily just wall off the utahs
unlike now where hte utahs just run through 2/3s of ya body
so you think its entirely unreasonable for an adult to be able to effectively defend its baby, and reckon its better for a baby to be able to defend itself against a pack of utahs lol
You mentioned ankle biters
im saying a juvi tenonto should be able to fight of a juvi utah'
who are generally referred to ankle biters
indeed
its unreasonable for you to slam your tail into a juvie tenon and utah and expect the juvie tenon to also not die
pay attention
you dont need lower dmg to save your ass
I reckon its unreasonable for an adult tenonto to straight up be able to smack its juvenile or pack mate with all of its force and expect it to not be suffering the same results as any other animal that would take the damage
Be aware of you and when you attack, period
Suffer the consequences if you aren't.
i think so too, but it shouldnt kill the child
plus trample is coming
and we already know your own children are immune to it
bring it to last screen
so that fixes that problem
impossible to kill your own child, but you can screw it up so the raptors can kill it easily
If we absolutely want it to be a thing for Juveniles, then that juvenile should be barely hanging on, one time thing, you hit them again, they're fucking dead
in this scenario the juvi teno probably already took some hits from the utah so rip
yeah so just bring it to minimum health
yeah so just bring it to minimum health
or dont
instead of appyling direct damage
i still dont see why the thing shouldnt kill it if it fucked up
you get to deal with the consequences
Don't use attacks that are going to put the thing your protecting at risk
Why are we not punishing people for their own mistakes
if its hiding behind you, dont use your rear attacks
cause we live in a society blue
or turn your rear away
wait yeah cant you just bite the or something utah why do ya gotta tail slam
cuz teno bite is shit
claw attack then
so instead
Turn your rear and kick the utah instead
if my baby is directly behind/under me then theoretically shouldnt i be able to use the tail slam safely anyway
Claw is one of the non realiable attacks
punt the utah
Directly under ya legs yea sure
Cuz it aint in the tail hitbox
But if its under your tail and being attacked
maybe dont tail slam
personally i wouldnt hide under my parents strongest potential attack that can easily fuck me up too but whatever
personally would use this massive amount of new foliage that make juvis actually more viable
Especially with the speed boosts
yeah idk why your staying in the open when there is load of places to hide and hide well at that
eh thats just on isle players being brainlets
fulgore have ya not met isle players
literally stay in the open and 1 call constantly lol
which is why people who are brainlets should be punished
so they are more careful

tldr if its gonna be a thing, dont put it on official
@fading thorn definitely no sex-based buffs, that will instantly make everyone pick that sex regardless of how minor the buff is. i think leader abilities have been mentioned before, with utahs barking to buff their pack or something. i believe sparring was also mentioned as its own thing that players could do with less fatal results?
sexual dimorphism based stat changes? Cringe.
Very
Let me just immediately pick the one that is better at combat
:))) have sexual dimorphism play into gdr trust me its good
combatting for positions in groups was mentioned yea
And utah alphas was given an example where they make the whole pack start spam barking after they target one thing for a damage boost against that thing they chose
bork
Bark
foster stop lurking shoo
Ok
You guys really want your pack alpha mechanics, huh.
alpha is strongest alpha decides all
Concept: Alpha gets tiny growth bursts to elder. People will eventually compete for that overtime.
I hate the idea of alpha mechanics
@flat crypt that exists already
oh really? I guess I haven't played evrima in a while but i dont remember being able to do that x-x
Or just solve your alpha problems socially like normal people and not make everything a weird animalistic ritual, but that's just me.
Doctor
If you purposely OR accidentally decide to hit a group mate in a combat/'roleplay' situation then that's on yourself and the group member involved, the punishment should be the same no matter what".
How is getting 90% of the bite dmg isn't a punishment for that?
10% Reduced dmg within groups is neither gamebreaking nor a joke. Do you think biting your own mate for 180 dmg instead 200, isn't a punishment?
Oh yeah, if your mate has 1k health, then it won't die from 5 hits, it will die from 5,5. It doesn't defeat the purpose of coordination and won't make packs more brainless as it already is.
I would still like it, if the 10% group dmg reduction wouldn't be an instant thing, like it would go from 2% til it hits 10%.
We can play with all numbers, 10% can't be a gamebreaking dmg reduction, it's just can't be.
This whole damage reduction within group should be a reward for packs that actually plays a lot together, therefor supporting groups that probably more coordinated than other groups wich filled with people who constantly jumps back and forth, and will probably never have a good coordinated attack. Atleast if the dmg reduction comes over time, and not instantly.
This is my thought too. It'll allow people to take more daring risks, but you'll still be rewarded for coordinating. In particular if you play a dino that deals bleed damage, even just one bite can seriously impact your ability to stay in a fight. Say a couple of utahs are hunting a maia. One of their advantages is that the maia won't deal bleed, so they can keep chasing them. But if a utah bites it's pal it's then done bleed, and continuing to chase the maia becomes risky and gives the maia an advantage
Just because the hit won't hurt so bad doesn't mean people will just throw coordination out of the window. At the end of the day, good coordination still rewards you
Especially cause the reduction is only 10%. This will make nobody go brainless ass and will not bite trough their mates, if yes? then they will die. It doesn't promotes brainless gameplay, it rather rewards players to play in group and stay in the said group.
Yep. And hey, funnily enough, this is exactly the dynamic you see occurring in games that have this sort of mechanic lmao
Finding a group of people that you can stay with and communicate well with becomes a great asset
People keep bringing up AOE so seeing as I play a lot of stego, I'll use that as an example. Quite frequently when I've died in fights where there's been at least one other stego, it's because I was hit by another stego. The bleed is punishing, and their bleed heal is very pathetic. The attack hurting 10% less wouldn't make that "less of a punishment" because it would very likely still result in me being dead.
Even if your teammate doesn't hurt you too badly, you're now wounded and have become an easier target for the opponent
@hybrid tiger friendly fire refers to group members hitting eachother the damage reduction has no affect on how much damage the utahs do to the trike just the other utahs in their group
Ok cool
Yeah I’m fine with the damage reduction as long as the lone Dino still does the same damage to dinos in packs
Gdr will be a server option as punch already stated. So for those who hate the idea, there will be servers for your personal preference.
I’m fine with the idea
Imo it would be even cooler if server owners get a slider to have full control over the amount of dmg reduced. This creates a big variety of different servers. That somehow has to be visible for players before or shortly after joining a server.
bet if servers have control over how much damage reduction it is there will be at least one at 100% reduced
Probably
I specifically like hatchling and juvie having reduced damage so it doesn't get 1 shot by friendly fire but after that is a no go
What's the issue if a couple servers do that? Nobody forces you to play there. There will be hundreds servers at one point again.
Leave that desicion to the actual devs on what's a no go 😊
If u know isle community then u know there will be much more hardcore servers with less than 10% gdr. Just my personal opinion♥️
Dam this damage reduction is causing a lot of arguments lol
@sonic cloud like punch stated in the latest announcement, some of the mechanics may be optional to custom server but not be featured on officials
ye that sounds good imo
What an awful awful idea
I would understand people getting heated over 40% but not 10% dmg lol. It could possibly add up but your still killing your teammates if you are dumb.
Id like to know how the 2 call grouping works and if theres a way to do it the old way.
I enjoyed using calls just for ambient and 2 calling to accidentally group with someone doesnt sound fun. I'd 2 call to show I am not a threat.
im glad we wont have supersonic utahs anymore
<@&401466542140817419> #general-feedback
the
I think basically everyone who is freaking out about damage reduction read 100% instead of 10%, or simply didnt read past "damage reduction"
yep
Game shouldn't hold your hand and pat your head and go "Oh thats ok sweetie, you won't take full damage for your fuck up"
Nah, most of the people read about the damage reduction (at least I hope), but it still doesn't sit right with me. If only 10% barely changes anything, then why add it in the first place?
^^^
group damage reduction is either: makes barely a difference so why add it? or its way too forgiving and is busted
Exactly.
It has no place in the game
Doesnt need to be a server option either imo but since theyve wasted time on it, make it a server option and keep it out of officials
As a perk. There will probably be stat enhancements or other group systems that only enhance things on a low level.
Like retain stamina for 5%, water for 10%, etc...
perks gained through elder are different because you have to work to get them
I just know that it's not going anywhere. If it gets removed then a lot of people will hate it and I understand, but still we didn't have damage reduction till now in the game and everything was perfectly fine
theyre challenging to get and such
I agree, that's why I think the group damage reduction shouldn't be free.
I want it either as a perk or a group reward from completing group missions.
But its different if you get a perk by just being in a group when you're already at an advantage because you have more numbers
like, what?
Groups never needed a buff
I agree it shouldn't be free but I don't think should go away either.
anky
Working as a group and having group missions could be fun. Would improve teamwork and be rewarding
Anky isnt coming anytime soon
Groups should be nerfed yes.
I hope nutritional costs do that and limit packs naturally.
Alright you butts. I have words.
Ahem. On this day, September 26th 2020, reactions are returning to #401481402782056460. Don't be assholes about them, use them to express agreement or disagreement.
This should limit the 25 exact same or similar pieces of feedback clogging the feed.
Thank you.


cursed
@lean vapor I get that it may be a more realistic way of grouping, but not everyone plays for a realistic experience. Some want to play with friends, and playing hide and seek across the map to find each other is slow and not fun. We should be able to group with friends to be able to meet up with each other. I don’t want to group with everyone that I 2 call. This also removes 2 call as a bait, which although a shitty thing to do, makes the game even that more harsh and difficult.. and that’s what’s fun about it. You can’t trust anyone.
I'm happy to see reactions come back.
thanks saoul
Tbh I liked Bronto's idea about how if you hold 2 call then you invite someone.
Yes
you could also do that with hold 3 call to kick someone
True
Completely removing 2 call for an invite call annoys me
the held versions of calls can have different effects to their normal versions
One of you plop a reaction on something in there so I know I did it right.
Don't think the 2 call change is very good
there
Perfect, thanks.
I wish we could limit reactions to only a few like ✅ 🇽
That would help
best idea is to give everyone a reaction role and take it away from those abusing it
Spamming clown emotes just tells me who to ban. 🤷
🥶
rip them
@ashen elm I mean they could, there's ways and its not hard. You just have to have a bot post the suggestions/feedback instead of the actual people
expressions are back 
bot auto adds the 2 reactions and you keep reactions turned off
people can click to react but can't add new ones
expressions are back
today is a good day
piece of cake
@violet bridge try bugs and troubleshooting?
So uh what does one do about people spamming 2 calls for group invite? There's no mute option and no delay to keep the spam back
There's a setting on your character screen which allows you to disable group invites.
Thank you. I suppose one has to keep it checked until wanting an invite
I really do not like the new group system
The main reason I havent touched Evirma since the initial release is due to the nightmare that is finding my friends
I had hoped the release of groups would fix that nightmare so I could enjoy the game again
Welp
I understand wanting the realism, but it's also a game
A game I want to enjoy, spending hours just to find my friends isnt very enjoyable
@warped apex The exact reason I haven't turned it on in weeks. There's a line between realism and fun in gaming. And a reason why I play online with friends I met 3 years ago in this game.
the point of grazing is to prevent herbivores from starving. Its not supposed to be a crutch, just something like a backup if there's no plants around
I agree with Minecraft, I don't want herbivores to use grazing as a crutch to feed themselves to full 24/7.
How about to preserve the fantasy of certain animals grazing but keep the "foraging" aspect of it there should different species of grass that could serve as a "bush" replacement.
Something like Elephant Grass that sticks up and is tall could serve as a type of "bush" that actually fills the hunger bar but is not as numerous as the short grass present everywhere. So you keep the grazing fantasy but still need to look for food.
Why would it be a 'crutch?' That's how animals eat; they graze, and to do that means they have to leave cover where carnivores can see them
Because it's too easily accessible, does not respawn, and can be found everywhere.
And only certain animals graze, not all herbivores do. Even with grass they are picky. There is niche partioning among grazers in Africa of Zebra vs Widlebeast for example.
I think the grazing system is a lot closer to reality than the few bushes, though
Grazing already has the downsides of being very slow, making you feed in the open and leaving you open to attack. I don't think herbivores having a 'crutch' is a bad thing, herbivores (at least some) should be easier to play so more people actually play them.
Grass didn't exist in the Mesozoic in large amounts so it's not realistic. Only India and certain parts of Gondwana had grass.
It would be better if the bushes gave a benefit that grass doesn't, meaning it's a tradeoff they need to choose between, like a buff or something along those lines
well yeah but then you'd need a different plant in place of the grass with the same effect so that's a moot point really
Grazing is a new system so it's not a moot point, there needs to balancing to it and I don't think just eating and making yourself slightly more obvious to spot in a random grassland is it.
No, I meant the grass being inaccurate to history is moot--Maybe like, a buff that lasts 40 minutes from bushes, or the like
That was more a comment on it being "realistic"
As for bushes giving more nutrition, no. I think it should be a factor in nutrition but short grass as the main way of getting to full is still a nay from me.
Or at least the short grass you find everywhere.
I'm willing (and would even be happy to see) more vegetation variety with tall grass you need to find that is basically a "bush" but lower to the ground.
Infinite grazing is a thing currently and I don't find it very egregious if at all. People still seek out bushes and plants so they don't have to hold E for 5 minutes. Making herbivores easy to play is one step to creating a more balanced server population.
I don't want easier to play herbivores, I want more engaging herbivore gameplay IMO.
I agree with that, I just don't think grazing is make or break. There can be other benefits added to other types of food as well. Making engaging herbivores will always be a challenge.
Also the fact that it's an infinite food source is a big problem. The developers want people to move and this would encourage the same camping game-play.
but then again it'd be nice to be able to toggle grazing and not have to hold down the same button for ages, instead make it cap at 50-60 or sum
I think having grass get eaten away when grazed on for too long would be cool, a herd could come and pick everything clean like a group of ravenous Sheep. Could also be used for tracking.
i agree, grazing should defo leave patches without grass
While that would be cool I think that would hit performance too hard. There would need to be two asset forms for grass everywhere on the island, a "eaten" and "non-eaten" version.
Maybe a simple solution of just having it disappear would suffice. If we strive too much for perfection the game will never get finished
That could work actually, though grass spawning in magically after respawning timers will be a bit weird to see.
That would be neat! idk how much work it'd be
Depends on how they would want to do it. If they are willing to compromise visuals and 'realism' for the sake of mechanic functionality it shouldn't be too hard.
@bitter storm Please put comments and convos in this channel.
Oh ye sry
Ye, ragdolls is still a mess
in which instance? when dragging or something else?
In any case when dino is dead
like whats the issue? jittering across the floor or through? vanishes it or just yeet itself into the sky?
or something completely different?
Jittering, jiggling, statter, stretching and everything else
Also, btw, there is strange thing when you trying to jump to dryo while he is sleeping: you just getting knockout no matter from what side you attacking from
@golden cargo dryo's food and water economy seems fine to me i can eat like 1 bush and it gets me full and waters not really an issue. *granted i wasn't an adult for very long. my only gripe with dryo right now is that i think for now it needs a bit more stam. just personally
I was full adult dryo for long time, I let my food to drop to about 30% and tried to fill it up
4 bushes for small animal isn't realistic
not those small plants with red flowers
4 bushes
also the drinking took like forever
How long did it take you to consume those bushes? Cause this wasn't a problem for me..
well how long you think consuming 4 bushes takes?
they were close by from each other
it took forever to eat them
and they didn't fill me up
This is my opinion about it, it is obnoxious, I get the fast metabolism on small animal but c'mon
4 bushes
I mean, maybe they were already partially consumed by others, but if it took you a long time it means that they weren't, so I don't know. Again, wasn't a problem for me, everything filled up pretty fast on my end
ik it happened to me with tenonto
until I killed myself on cliff
Maybe it bugged out for you? Cause I experienced some bugs with dryo too, but not eating bugs or anything
well grazing was out of question
i know it probably encourages movement, but there was only one edible bush in my entire hour playing and crossing the map. i was starving by the time I logged out. i really feel like we could benefit from more plants, or at least reintroducing and/or capping grazing
i experienced the same thing with both utah and tenonto
pre patch
all with adult
bush placement similar to isle v3 would probably be best
also you just gotta find where the bush spawn points are. they're still hella random
anyways I just wanted to point that out, maybe it's a bug maybe not but I wanted to tell what happened and it was frustrating, hope they fix it
I don't know, I ran into plenty of bushes, hell. Maybe you just got unlucky or something
maybe
I ran around, there were lotsd of places without any food
either way, grazing should be available for larger herbivores like tenonto
and then patches that has plenty of food
but hyp said something about “diets” so im pretty excited towards that
maybe my experience was just inconvenient, idk
It was most likely a bug, Laacer. Again, it bugged out for me multiple times too and if other people weren't having this problem, then it's most likely just an annoying bug
yeah it probably is just some rare af bug
dryo was fine for me. 1 time i played utah the dehydration was fighting my thirst gain, same for food, and the same happened for tenonto
probably best to mark as a bug and report it to evrima troubleshooting
@still sinew the reason grazing is going to stay at 20% is so herbivores cant just subsist on it forever
And will be forced to go find their own preferred foods n such
and the reason it was up to 100% temporarily was b/c there was a bug lowering food spawns for herbis
But they can subsist forever even at a 20% cap? They can just live forever on 20%, it doesn't change anything really unless grazing loses effectiveness over time forcing you to find 'proper' food.
I think the grazing is fine at the limit for now. I suspect it is a precursor to dietary needs
staying at 20% for extended periods of time wont do well for you
growth speed wise n stat wise since the grass isnt nutritious which all falls into the diet system
Problem is that system is so far out that it has little meaning to the current state of the game
dietary system prolly isnt that far out
Since it is one of the core/universal mechanics
which they plan to implement sooner then well
Singular to species mechanics
Forces players to migrate to find bushes instead of hiding somewhere with a tiny grass patch
I would have thought it'd be on the roadmap if it was coming soon
By not that far out i mean
not one of the things thatll come far into evrima like idk
playable spino
That is true. Wonder where/when it is planned
@covert birch the drawback of the animal doing "worse" if it ONLY grazes would ALREADY be the insentive NOT to always graze
The grazing percentage will probably change once diets are out
It adds a disincentive for now until they can add what they properly want
Seems rather pointless to add a cap if grazing;
a. doesn't sustain you well.
b. actual food provides benifits that grazing doesn't
c. if only grazing meaning your dino is a weaker adult do to lower nutritional needs being met.
Grazing was and is intended as a last resort kinda ordiel. So if you're starving and can't find any proper plants, then you graze a bit so you wouldn't immediately die and have more time to get to proper plants
The idea was grazing is to keep you alive as you find food
not a survive of it thing
What i think would be neat is if overgrazing an area tuned it to dirt temporarily and could not be grazed till it recovers
idk how possible that is jade
Would help make herds move
The only type of "grazing" that I would want to provide actual food equal to bushes
Would be different species of grass that would be just as hard to find.
Except ALL grazing animals CAN survive on grazing.
Doesn't mean they should but it should be something you have to RESORT to
Make sauropods be unable to graze

There’s also the thing that dinosaurs didn’t eat grass, it didn’t exist until the very end of the cretaceous i think
Long neck Sauropods should graze trees - yes
So it would make since that grass would be very poor nutritiously for them
Moose actually literally die if they eat grass. They can't process/digest it
I think not all animals should graze tbh
Mooses aren't grazing animals...
yes thats my point, not all dinosaurs should be "grazers"
Grazing animals should graze....
Whatever is or isnt a grazing animal doesnt matter when dinosaurs didnt exist with grass
if ya wanna use the realism argument
but that argument is bull in the isle soo
Never said ALL animals I said ALL GRAZING ANIMALS - as in those SPCIFICALLY meant to graze
Ideally I would want certain animals be labeled as low vs high browsers
But grazing itself as a mechanic should stay as mainly as way to avoid starvation
Yes but the problem is dinosaurs are not really grazing animals, grass didn't evolve worldwide in the Cretecous.
Ofc this is fictional like Blue said. But it provides a reason for "not being able to process beyond starving"
Low and high browsing makes sense -- cows graze grass - giraffes graze leaves
Solid
every herbivore will have grazing
I don't care if every herbi can graze - I think the cap is arbitrary
Seems rather pointless to add a cap if grazing;
a. doesn't sustain you well.
b. actual food provides benifits that grazing doesn't
c. if only grazing means your dino is a weaker adult do to lower nutritional needs being met.
i was just saying that in your response to "as in those SPCIFICALLY meant to graze"
There are none specifically made to graze
The cap is there so grazing is not meant as you main foodsource. You are being punished for relying on it instead of looking for food.
^
Plus, why tf would you want to just stay in a field with your mates and eat grass all the time? By forcing players to actually look for food if can make gameplay just a little more fun and challenging
Seems rather pointless to add a cap if grazing;
a. doesn't sustain you well.
b. actual food provides benifits that grazing doesn't
c. if only grazing meaning your dino is a weaker adult do to lower nutritional needs being met.
@still sinew Why not have certain dinos that don't graze? And those that do?
Also there was likely some other plant that took the place of "grass" before grass existed.
The cap is unnecessary, the penalty for only grazing to survive SHOULD be that your dino didn't meet a nutritional requirement NOT that you can only graze IF you're starving.
And the fact that herbis can't stand around a graze for a bit is BORING. Oh wow a group of teno just laying around not doing anything is SO fun to see. Grazing IS IDLE even if after 20% it gave NO FOOD -- not havin the animation as just "something to do while not runing resting or being attacked" IS REALISTIC - it ADDS EMMERSION.
Why not have certain dinos that don't graze? And those that do?
so herbis cant camp 1 spot of the map forever b/c theres grass there
Allowing grazing to be done
But no food gain past like 20% i wouldnt mind
I don't care.(about whether all herbi's graze or not) Grazing is a good idle animation and I don't want to ONLY every do it if I'm starving
The cap is necessary.
If you try to survive just on grazing you are weakened not just by lacking nutritional benefits but by carnivores stalling you out.
If you keep yourself full on food you can last longer in a fight. If you keep yourself just above starving a consequences is longer fights become more punishing for you and higher likelihood of dying
wait a second
im playin dryo rn
you can still do the graze with above the cap
So idk whats the problem with teh whole cant use it as an idle instead thing
Then I don't have a problem
I ONLY have a problem with not being able to graze AT ALL if you're above cap

fulgore mega mind IQ
I don't see why they would stop you from grazing above the cap...
It's just not going to provide food
thx yes
Then that's fine. I like the animation
Then what was the point of that if we can already graze even if it doesn't give food back?
Being able to top off from grazing would be nice but it's not something that I'm fighiting for
Solid just wants to see the animation on command if I'm understanding right
I didn't know you could still graze - I was under the impression you couldn't graze AT ALL if above 20%
Yeah pretty much
I like the idea that only grazing would cause the dino to be weaker and that I think it being a player choice would be better but - if we still get the graze animation after 20% - I'll accept that.
Maybe that could be a specialization for certain animals like hadrosaurs, not to top off but being able to go a bit above 20%. At most though I would only go for like 50%, not above that.
Or maybe even a perk as a reward, gain more food from grazing. 
imo stego should be best grazer
it was literally the animal showcased with it
and hadros should be the herbis with the most varied preferred foods
make em migrate more n such that way
That would be interesting. I think making no cap really maens that a player might have to learn the hard way that you can sustain yourself on grazing. ( but you would be weaker) the 20% cap holds your hand a little and say "nownow you have to eat real food to survive"
Stego could work too.
I hope they do eventually have specializations in herbivore food of grazing, intermediate mixed and browsing specialists.
Seeing Cama eat bushes with all the trees around it hurts my heart. 😩
Merus*
small stego
no 
I still dont get why people require wallhacks to find friends like coordinates exist and so do landmarks and points of interest
so does local lol
if your gonna find your friend from across the map at least put in SOME effort
I'm sure copy pasting coordinates ain't that hard
people just want the game to be more handholdy fulgore

Plus most people forgot the fact we are supposedly getting an ingame map in the future
especially since well
dondi dont want us naming his map places
pog
just a shame how anything that requires like %1 more effort is made to sound like the most difficult thing ever lol
@mild token Pelagornis and quetz are 2 other flying creatures confirmed for the future
how far away tho 🤷♂️
also about the whole ptera take over sky and dont let juvis grow thing
pteras cant really fight anything larger then a velo since they are dryo height winged twigs, they are much more made for scavenging/fishing
On hte whole water balance thing,
closest thing we got comign to full aquatic, that we know of 100% is deinosuchus
and itll be forced to bask to regain stamina every so often so not as much to worry bout there
Atm we can't play the ptera on The Isle, and in this other game I've heard that they are gonna add a 2nd flyer in the future, or at least that's what I've heard.
Ik we cant play ptera
But weve been told how weak it is multiple times
and that most of its gameplay is gonna be scavenging/fishing
i dont expect flyers to break the game as much as something like adding sucho this early will
how?
i have no idea
i was just told it crashed em
and have a very blurry memory of playing quetz
Quetz go brrrrrrrrr
I feel like I want to see a video of that now
Look up quetz army vs pue the isle
to better understand
okay, and ty
Did you play for more than 30 minutes
thats a steam thing
not an isle thing
lmao Gomer is just sending that in every channel
yep
2 call holding
These trolls are so annoying
@keen trail Completely agree lol. Other factors such as food abundance and pack smell will severely hinder large groups anyways so idk why we need a hard coded in pack limit. Id be fine with seeing large packs cause then I would know those fuckers deserved it if they somehow sustained themselves.
thanks
dryo in legacy looked like a slug turd
Honestly I find it more cute in evirma then legacy
anyways dryos more grouchy appearance fits its personality much better if its gonna become a burrow invader
@fading cloak I think by group damage reduction it means that you do reduced damage to eachother, not to other groups/players.
They should state it that way then and not state it like it means damage to other players.
Yeah, well. I suppose so, eh? I could be wrong, but that's just how I thought they said it, lol. Sorry for the inconvenience, friend.
It's alright, no worries.
@glad herald did you set the renderdistance to 100%?
@glad herald did you set the renderdistance to 100%?
@cobalt compass Yes
hmm, than check #🔧-evrima-troubleshooting-🔧, maybe someone there can help you
sorry
ok
Keeping it short, please allow the dryo to keep it's momentum after dodging.
@dreamy wharf if you free look to the right or left while dodging
You dont loose momentum
yea
You know how when ya run around and look around while clicking alt you keep goin foward
If you dodge while doing that while looking left/right
You dont loose momentum
and dodge in the direction your looking at
So if I look to the left, right click, and I'll keep going after dodging to the left?
Yes
shin thats what the dodge is for, dodging enemies.
just me or the game very blurry when u run with TAA on?
and when standing still
Anti-alis OFF = pixel af
shin thats what the dodge is for, dodging enemies.
But you cant climb with that.
Why are you climbing as dryo when your only threat atm can also climb
Because its fun and later there will be more enemys.
That you can run away from
"everything that can make sense to jump will jump"
You wont be using climbing to escape from enemies that easily no more
More then just utah is gonna be jumping
climbing wont be nessecarily the best option to escape things
Dilo will be jumpin troodon prolly mono etc
Dryo has other ways to avoid predators anyways it doesn't necessarily need a good jump
Yeah but dryo should have his jump too. It does not need it, but it makes it more fun to play and there is no reason it should not have it.
But in some situations the jump can safe your life, tho its rare.
I mean the only reason to not have it i can think of is so it can actually be different to hypsi
who supposedly is getting some high jump
outside of that 🤷♂️
I dont know. I dont expect them to change anything. Herbivores dont get any love from the devs. Lets hope Hypsi gets better. Dont wanna play the Evrima dryo.
@limpid sedge I believe that's something we've discussed internally and have plans for. I completely agree that it can be an absolute mess when trying to distinguish your footprints from others.
We've also discussed possibly allowing players to "select" a specific set of footprints to track
utah alt attack is not working for me, even if i hold ALT (free look) standing and looking at various directions... what im doing wrong?
Are you left clicking?
Try resetting your controls
ok let me check
oh i can't reset my controls o.o
nvm i followed the troubleshooting instructions to fix my controls and now the alt attack works! thanks
@potent sparrow Agreed
\o/
@jovial vine the mud on you lasts as long as the footprint masking affect so an icon is not needed
Its hard to tell sometimes when the muds gone
when the mud is gone..your footprints are smellable again
I mean i can definitely see why itd be useful, if you need a ready supply though just walk in a river itll be easier
Why sleep is a bad and useless mechanic
- literally AFK with a cutesy animation
- non interactive mechanic, you just stare at a darkened screen
- to have benefits like better stam or affinity boost makes it even more trash for the fact that you are rewarding players for literally doing nothing
- wasting a server slot to just sit down not interact with the game
- sleeping for any amount of time is either too long for any of the reasons stated above or so short that you should just go with basic rest instead of having a whole new mechanic that does the same thing
- trying to implement dreams as mini games makes it a waste of a server slot for people who will be basically taking up space on a Survival server to do play something that isn't Survival; go Sandbox and leave it open for people who actually want to play the game mode as it should be
k
Is sandbox in yet? And if sleeping makes stam regen faster than sitting or standing, doesn't that make it less of a waste of server slots?
idk why people feel like sleeping needs to be some hyper intuitive deep mechanic
its fine just as an option for logout
I like the different sleep positions cosmetic part but it's not a necessity for the game
Resting already gets your stamina back pretty quick (as does walking and trotting) and given the massive stamina pools, there is no reason why you should ever need to sleep to regen
I mean, dreams? That's meh, agreed, but sleep might do something. Even just nap so that you can still 'look around'
That's called resting
It does that already, and it's really fast
Even if your stam goes dry, it'll fill quick even if you're trotting
There's not even a need to rest in Evrima, let alone sleep
Even if they were to make it where if your stam is out and you can't regen while moving, the superior move would be to just make it regen quick while resting
No more than 1-2 minutes
Sleep is not needed in any scenario as a mechanic beyond logging out
what about my rp weasel
but sleeping hypsi omggg
@barren zephyr you can have 2 desktop icons for each game branch. theres videos on youtube
oh ok, can you send me the link or is it easy enough to find?
ill have to re find it hol on
video name. the isle how to have evrima and legacy. channel is, oldmantenno
ok cool, thanks for that i will watch it now
wait that might be wrong lol
or maybe i ended up with both icons even though it wasnt said
ok so he pretty much does what i do which is to have to folders in the steam app folder, one with just isle and one that has which ever one your not playing. He does do the icon thing towards the end of the video so that he can launch legacy through the desktop and launch evirma through steam. I will try it and see as I have my legacy folder sitting there and evirma freshly downloaded
hopefully it works
i think when i did the send to desktop for icon i already had an icon for the other so i have both
yeah i have two now aswell
oh cool i was worried i was anti helpfull for a second
@maiden dew pretty sure the dev team actually has grown, also how is the isle copying path of titans?
@safe galleon
Then explain to me... why do the updates take so long? How can it be that of things that have been promised.... almost nothing is available?
Where are all the dinosaurs that have been promised?
Where is the new spino? Where is the Sucho? Where is the Fishing System?
Where is the pterosaur? Where is all the rest....
Why is Dondi gone??? and and and and and... Yeah, I know why. I don't want to spread this around. I just want some straight answers. ....
You guys had a great game... Since the Evrima update, the number of players is decreasing more and more. This is no longer a secret.
- updates take long because the code is complicated and mayor bugs appear, once these bugs a dealt with updates will be alot faster
- you can see the dinosaurs in the roadmap and with which update they are being added
- fishing system is in update 3
- ptera is also in update 3
- dondi is gone because of health reasons, I dont know the exact details but he really wasn't feeling good
- the game has had less players and survived
@maiden dew
@safe galleon
Dondi left because he couldn't handle the Negative Shitstorm. Because it was just too much for him.
Only as a developer you should have to deal with the fact that there are also negative comments.
dondi can handle critisism, people just can't handle him biting back
they literally remade the whole game because of critisism
Dondi has left a message for us before he went on break detailing why he's leaving the discord. I believe it's still in announcements somewhere
@safe galleon
It's not about Dondi. I couldn't care less what that man does.
It is actually about the fact that Evrima has been active for several months now.... But.... We have not seen much of it. That is disappointing. Therefore I write my opinion here.
I am not the only one who thinks so. You have to understand...People got so hot in the beginning with the Evrima. The videos looked so great... But so far we haven't really seen anything from the videos. That means that what has been shown is not really built in. This is frustrating for the people.
Sorry for my bad English.
you're the one that started talking about dondi 
I agree the updates are slow, which is sad
the AI (excluding dryo) updates were delayed because of mayor bugs
people got their hopes up waaaay too high for evrima which made alot of people disappointed once evrima was released and didn't have things people were expecting
dont worry about your english it's fine
@safe galleon
Then I do not understand why you release a project that is not finished?
Buy a car at the dealer you want to drive without engine and steering wheel???? I think not? ^^
people were getting mad that evrima was taking so long whch made the devs release earlier than it should've been
some of the devs also agree it was released too early
@safe galleon
That's right... But why did they get angry? It's the fault of the developers who advertised a video with so much to see... And then when it came along, there was actually nothing we could see.
Isn't that so? I think I am right about that.
And that is also the reason why people are so angry.
people misunderstod the HOPE trailer
it wasn't a trailer for the recode, it was a trailer for what evrima will eventually become
OK and why was it never said in the beginning that it is a video where you only see what might come????
@safe galleon totally agree with that, people thought that this was the state of the game currently and were disappointed that it wasn't.
I'm not sure why, xeno
altough I think the title "HOPE" means hope for the future of the game
to be fair, the devs have said it wasn't a reflection of the initial Evrima launch, but their hope for it's completed look
but far too many people seem to miss that and then lose their minds about how Evrima doesn't match the Hope trailer
i have played now for 1.5hours and didnt found any ai are the patchnotes wrong or is ai rare?
I never saw it as trailer. Was pretty obvious not a trailer for the beginning and Dondi isnt gone as ik he just isnt on the Discord
did anybody found ai in evrima?
@safe galleon
Okay, um... Honestly... If you had said this from the beginning, it would have saved a lot of trouble. Then the players wouldn't have hoped for too much either.
Thanks for the interview
Greeting
Xeno
👍😎 👍
Good that you understand my bad English ^^ Im from Germany ^^
don't worry it's not that bad
👍
This is not right... a disagreement that ended well
This was not a difference of opinion.
That was merely my own impression. My own disappointment about what has been offered so far.
Tbh I can’t blame u
The last 2 updates were slow almost certainly because of the AI - the devs are very likely focusing on introducing it into the game but end up postponing it because it's simply not ready and not good enough to be released for the public branch in their minds. I think that the developers need to have a very serious conversation about whether to try to release the AI as soon as possible or put it on a back-bench and develop it in the background while focusing on releasing other things.
There’s a lot of unwarranted hype for this game because everyone knows the potential it has and when that potential is not met in the eyes of the public people r disappointed. But we need to understand that it’s really complicated and things take time. And I know ‘but we’ve given them plenty of time. Not-enough-man-power isn’t and excuse. Just have some transparency’ all of these are true but we can’t ignore the quality of the game at the moment just because it isn’t what we were promised yet. Legacy is still a solid quality game and what evrima is now is still kinda impressive. So my point is stop getting so focused on the future that you ignore what’s happening now. Enjoy the game. Trust in the devs. Look at what we have and be happy.
I need feedback on my latest suggestion if someone wants to so I can improve it somewhere in the future. 🌛
with proficiency I meant something like, “oh you’ve been jumping a lot, here you go you now regularly jump 1 cm higher”
did anybody found ai in evrima?
@grand marlin yes, but it's hard to find
Steam has a big picture mode that is way easier to key bind
@flint fox that'd be me working around the problem instead of it being fixed/addressed.
i have played with it as is, dont worry but it's just a UI thing that needs to be fixed
@flint fox that'd be me working around the problem instead of it being fixed/addressed.
I'm just giving tips so you don't have to wait for them.
@solemn bison
@idle ibex explain please?
swimming is not something thats enabled/disabled. if your talking about walking underwater then its a bug related to server lag.
ai dryos spawn in plains ive found
only dryo ai ive seen were spawned at the edge of a forest.
ok i dunno if u know about this glitch but i drank water and it replanished my hunger instead of thirst and got my nose bloody sorry i dont have a recording my obs wouldnt work
@white lance
this is more for #732251429082759249 than feedback
Oh so sorry bforgot
Huh, strange. I never encountered any problems with not being able to find food and I played for like an hour and a half.
for herbi?
Yes. I was trying out the new dryo on Tectonic 2 and had no problems with finding bushes
They are spread thin around the map
with like 4-5 areas thats got clumps of em
Grazing is generally your best bet which the new moving while grazing thing helps with
Yeah, a lot of people seem to not be able to find food while others have no problems with it. It's kinda strange
yeah I just stuck with grazing,
it really is where ya spawn rajing
Since i think only a set amount of food bushes can exist at once
So if you spawn an area where they aint clumped/spawned there
Ya screwed
I'd really like to see more recognizable features in the map. like road signs, buildings, etc
They just added the radio tower at the top of one of the mountains
and adjust steep drops to be a bit more obvious that they are slippery, visually
But it isnt as tall as the old one so not as visible
I think when IK systems are in fta thatll help out with that
yeah
obvious distinction between safe to walk on and you're gonna hurt yourself would be nice
jungle is scary for the wrong reasons lol
@errant ice I agree that the system definitely needs more refinement, given that it's a first implementation. Personally I'd say the size of the map contributes significantly to the difficulty in finding your companions (not to mention the massive lack of landmarks), if the size of it were better suited to the current playercap I feel that it would alleviate some of those concerns. What's your opinion on that?
The size of the map is partially a "problem", but in the older version the large map also took a while to stomp over - but it was bearable because you knew at least you were getting closer and in which direction you needed to go. There are landmarks (various names of the large, uh, rock formation) and a few others but yes, mostly it's nameless jungle or plain and it pretty much looks the same. A few places stand out, but that's about it.
I played the first week of Evrima launch (after 1000+ hours on the old version) but then stopped, because there was nothing to do, in combination of "everyone" else on that particular server doing the same - meaning it was and still is largely deserted.
So I came back today, thinking we'd check out the new stuff. Alas, there is nothing really new. Without things fully implemented, the tenonto and dryo are really just reskins of one another since they play the same. Now, if my friends and I could actually conveniently find each other without far too much wasted time, we might still play. The Isle was after all always the type of game where you make your own fun. But as things are, my few precious hours of weekend I don't want to spend essentially playing solo in a multiplayer game simply because we can't find each other. Made harder because the co-ordinate system is all over the place, showing in different formats for every player.
In the end, I don't think the size of the map is the problem. The problem is there is not enough stuff to do on said map to make it worth the players time to log on. And when we do get curious about something new to see or do, that curiosity is killed off by the huge timesink and frustration which is finding each other without a proper group system.
The old maps were/are less decorated and there's less stuff to see, true, but somehow they feel more alive than these gorgeous places simply because they had clear landmarks - and a lot of players who can always find each other to play and enjoy the game.
@crystal trail Oh gee, sorry about the wall of text to the face 😅
^ Evrima environment is much better than legacy, but I have to agree with kelentari. Same about the new grouping system, it's interesting and a new idea, but kinda defeats the purpose of grouping imo.
Whats the purpose of grouping? I thought it was to stay together which the new system does fine.
That's one of it's purpose.
Nesting and the spawning in with steam friends (unless this what scrapped) help with being closer to friends.
obviously these systems arent in yet
Legacy grouping would be currently way better than this, considering there are no nesting and "spawning with friends" option.
yeah
at the moment until those systems come it could be like legacy grouping but once they come its fine switching back to this system imo
If we will have an alternative to play with our friends without sinking 1 hour to find each other, then okay. But currently it's not good.
Yeah, agree.
👍
@errant ice Walls of text are good, feedback is an incredibly important part of the process, vital to creating the experience we're all looking forward to!
Upvoting your own suggestion lol
I was just putting it there so its easier for people to upvote it-
classic feedback moment 
@wraith ibex No point on looking back at Legacy just for some Hypos. It's going to waste time that should be used for Evrima and Hypos are pretty broken either way.
you right
"Incomplete assets were cracked - make them public"
...no. That's silly.
@wraith ibex As you said yourself though – it's a hack. They aren't supposed to be accessible to any players at all.
mmmm hypos e
Can someone help me? All the words are broken like this and I can’t click anything
On evrima
And restarting doesn’t help
I disagree with grazing going up past 20% on the issue. You can full adult this way, no big deal
I actually dislike that you can full adult with grazing, but since food is nowhere to be found, I'm letting it slide
If food was plentyful id be fine with it but since it seems like its doesnt exist id prefer to have grazing go higher
Plus the slow intake and standing out in the open seems like a good compromise as somebody else said
The lack of herbi food is supposedly due to a bug where the bushes arent respawning
Hmmmm well hopefully they fix that soon
Guys playing herbi is supposed to be easy, the hard part is dealing with the carnivores.
Do we have working AIs (carnivore food) on Ewrima yet?
We have dryo AI now, yes
Finally! Thx
@sacred crypt a lot of good points, but i complete disagree with point #5.
me and many other people enjoy herbivore gameplay and look forward to omnivores and humans/tribal characters.
i dont think he is being serious
fair i guess
lmfao the grass bit of that post is fucking sending me
Rex and Utah aren’t bad animals.
Also, Hypos ain’t marketing tools. They are meant to be treated as monsters, not as animals.
And they sure as heck are scary
they are marketing tools to build up hype for something that wont be added for years
I think they're trolling guys
I see so many people suggesting grazing to higher caps but seem to forget grazing is an infinite mechanic. This is why it's bad, if it was a more limited resource then maybe it could work.
Grazing would negatively affect migrations and make them harder to encourage. Why move at all when you can graze on the same grassland and hide in some secluded part of the map?
I prefer herbivores use grazing as intended; a way for them to avoid starvation but still actively encouraged by hunger and nutritional foods.
or just make grass disappear
It' still basically everywhere on the island.
well duh. you'd still have to move though
Then you'd have people go in circles unless you put a harsh respawn rate on grass
It's a problem because it makes herbivore life easier when it doesn't have to be.
Herbivores should be encouraged to move around the map and actively look for food. If they get topped off on grass, people will not really care that much about nutritional benefits unless they heavily invest in some stat or growth boosts.
i mean i said the cap should be explored
for grazing animals like trike it would make sense to stay in a field and eat ALL the grass then move to find more grass to fill up
Trike isn't a grazer, it ate shrubs
Eating from grass already takes a long time to gain a certain percentage. I doubt people will prefer to stay in one spot to eat from grass a whole 20 mins once rather than travel
well then what ever grazer is going to graze
"I doubt people will prefer to stay one spot"
have you met docktahs
carni moment
Docktahs don't eat grass
The same people exist with both carnis and herbivores
that's not the point my guy
my suggestion was to explore the mechanic and make grass eating a bit more diverse
things that make sense to be grazing should probably be grazing most the time
I don't mind more grazing diversity. But not anywhere close to being full.
At best maybe less than half for any animal.
You should be punished for relying on food that is available everywhere
or the punishment being that it takes super long?
No
i never said 100% anyway
85 to 90 is basically topped off
yea and if you go out and search for that extra bit of food you can fill up to 100 percent. You shouldn't be punishing for whats available to you. you should get bonuses for what is in your preferred diet.
maybe you get a buff for reaching that 100%
idk
Just because it is grass does not mean a grazing animal automatically eats it.
Zebra, Widlebeest, etc.. all niche partition and find/eat specific grass types. That is why they migrate long distances.
There are multiple grass types in Evrima but only one is used for the mechanic and it is everywhere. It is not comparable situation.
Plus these are humans, it will create bad habits.
then we can have different types of grasses.
Sure as basically reskinned bushes that is fine (ie you still need to look for it)
More grazing variation is fine, I just don't want to make herbivore gameplay less engaging or auto-pilot.
besides. sit eat plant
oh yeah of course
i just dont wanna make it a choir for a player either to try and micro manage this and that even more
I think the nutrition system will involve micro-managing lol
But I don't mind, herbivore gameplay is too easy.
and mind numbing
True
This is why I want environmental hazards, carnivores shouldn't be the only danger or stimulation.
same
@novel carbon AI doesnt spawn near you anymore like in legacy, you have to search and track it
Or go to a ai spawn 
go dryo field poggers
that implies you found one in the first place
I did
@novel finch I wouldnt actually be too surprised to see if something like this were to happen in update 3. I think that update would more appropriate to implement that as ya know... water update but I do agree with you on that, would be cool and a nice touch of life to add to how organic EVRIMA feels
Personally. As a way to at the very least keep grazing interesting until a diet system is added would work
especially if u can't find said food
i liked the spirit of your idea, i think seeing big grazing animals in the fields grazing is good. but i think things getting to eat free grass right now is the least of our problems. half the people i see in chat just think the game is broke when they cant eat and im sure some of them leave. i vote just let people eat grass until there's a well established food system with good incentives to eat the right things.
Nice to see my idea spreading hehe, unless someone has it before me
i like it i just dont like the caps idea its too cheap or maybe arcadey feeling. something like getting a stamina/growth debuff and getting sick and puking should discourage eating too much grass or something more natural like that
@novel carbon nah, i think they're fixed in their amount like in legacy
Tupandactylus should be omni if anything
Did I forgot it? Oh
And instead of making the fem Crest one of tapejara
Make one genders Crest curve inwards
And the other curves outwards
Or make one genders Crest have naviganis' crest
But isn’t good tape crest for female? It can be an interesting dimorphism
Ide rather not have a completely different animal be called gender dimorphism
That would be like making cory be male para
Or acro male giga
Yes, I agree
How about male crest second image and female crest a smaller one and more curved?
When I have a manner to like draw out what I mean I'll show ya
Cant rn cuz not at home
@gray whale the wings are to sharp make the wings a tight curve rather than a paint
btw i just red the debate and i agree but still fix the wings
@acoustic valley Which debate, I’m confused, I remember making suggestions for Megalosaurus and a Diurnal Vision system, not debating anything
@barren zephyr ok so my thing was that instead of the tapejara type crest for females
You would just have them be a more angular version of the males larger rounder crest
so here in my edit the white line is where the female crest would end, while the black would be where the male's goes up too
and then you can have a customization option to use the crest of either Tupandactylus species crest shapes
While i do prefer all the new grouping things where you gotta 2 call/be near em/1 call when extended distances from eachother to see names
Group limit sshould be controlled by things how much food there is in the surrounding areas and not a hard limit
^
it shouldnt be a hard limit at all, if people wanna goof around they should be allowed to. this is not a story driven game and for the devs to give us guidelines on how to play just seems wrong
sure, there should be debuffs but no "oh youre full you cant invite"
no matter how much food there is in the surrounding area
The food thing was more like
having x amount of players with y amount of food means you dont have the food in the surrounding areas to keep all of the players in your group fed
at least in this area
instead of some kick out of group/cant invite people
for example pack smell was literally a mechanic they introduced in the update before this one
it works perfectly to control large groups
yeah, i dont get why they would limit their players in their freedom, it makes no sense
you cant hunt shit if everything can smell you and you cant escape danger when everything can smell you
exactly, i just dont understand why they feel the need to be so controlling
with how limited the possibilities to play together are in evrima right now, i dont think ill be playing for much longer, just because i dont want to spend 30min-1h looking for my friends and then dying of starvation 2 minutes later
B/c so many servers had rules which limited group sizes already
including officials
now they just made it into a mechanic instead of something with reports needing to control
this basically defeats the entire purpose of no rules servers
but it just seems too choppy, just like the hard cap on grazing
the players should still be allowed to do it, they should just be punished
hard cap on grazing is good
stops people from camping 1 field their whole lives
with debuffs or pack scent for example
i do agree with the group thin tho
keep natural systems ingame to limit it
Like ai in the area/bushes in the area
migrations/preds
etc
if each dinosaur is going to get an individual diet and it calls for more than just grass, they should be punished if they just continue to feed off of it
maybe your dino would lose strength and become weaker the longer you ignore its needs or whatever they have planned
and it would just be nice to have a consistent theme of systems in place, where its not just "oh hard cap on this and debuff for that"
yeah, thats how it should be, which is why im against hard limits in any way, shape or form
the cap punishes players even more since they will be quite fucked if a pred goes the starve out prey route
yeah, but it doesnt reward you with anything but not dying if you follow the rules
theres no depth to the system, its just "you cant do this and that"
Atm
if there would be no hard limits but an incentive to go and find the recommended food for a specific diet, then thatd be rewarded with a healthier character, no?
thats just how it should be imo, sure right now its still very early on so i dont mind stuff being a bit rough, but ive heard nothing about this cap being temp
The whole idea is theres the limit
and the incentive iirc
preferred foods give benefits like faster growth
And not eating em gives negatives like slower growth
only eating grass your whole life punishes you, along with making you more vulnerable b/c your at a lower food total
Which is a system i do liek the idea of
But i do prefer their old concept for grazing where it just kept your food where it is currently
i do agree that players should have heavy consequences for not following the needs of their current species, but let me reword; i mean that the more you continue to ignore your characters dietary needs, the heavier the consequences get. this would mean that eventually the food you receive from it will start declining more and more, until the amount of food dropping cancels out the amount of food youre taking in
Reminds me of that vomiting thing they added
eat to much n negatives
ofc the vomiting thing is much more instant
yeah, it just seems like a much better way in my eyes, because youre not limiting the players in what they can and cant do
of course, eventually itll force the players to seek out the needed nutrition but it wont be cut off
theres no immediate "you cant do this"
it also leaves so much more to be explored when youre playing the game blind for example, figuring out which negatives it has
i just think it would add a lot to make these systems more graduate
i wonder if they check in here, i should make a more in-depth version of my feedback and post it
I don't think grazing makes sense for all herbivorous animals on the roster either.
Grazing takes a special diet and stomach, some animals get sick if they graze tbh. Again as a last resort it makes some sense, but not capping it off.
yeah! thats what i mean when i say if they dont meet the dietary requirements for their species, for some grazing will have a more negative impact than others, meaning it will make the nutrition received decline faster
Regarding Megalosaurus, it sounds interesting. But I don’t think it would qualify as a low Tier 4 carnivore. As a tier 3, at best it would be ahead of Cerato in terms of size and power, but would be surpassed by Allo and Sucho in terms of bleed.
Now Torvosaurus seems more like a possible low tier 4 carnivore behind Acro since it was bigger compared to Megalosaurus
Torvo is more basic than Allo, that's a feat.
How’s that?
Take a look
Torvosaurus practically functions like an alberto allo lovechild
it has the biteforce of albert
and everything else of allo
except appearence where it looks kinda different
So it’d be able to beat up an Alberto?
i mean
The things 4 tons so yea itll beat both alberto n allo
but it just plays very simiarly to em which is why many people are against its addition
I see. Still I wouldn’t mind another big Jurassic theropod being in the game since Monolophosaurus is just a smaller Dilo
Its basically Acro but one ton (more or less) lighter, and Acro isn't that different from Allo so blue's right.
I'm not sure how Mono would work in terms of not just being a Dilo clone.
Its always cool to see another large theropod that isn't an apex though
I just wish there were more Jurassic theropods, there’s too many Cretaceous ones
Giga is Cretaceous
ah
Jurassic theropods: Allo, Cerato, Dilo, so yeah, there aren't many Jurassic theropods.
And that’s what annoys me.
AI is easy to tell apart from real players rn, they just walk and look to the side lol, doesn't even make any sounds
Since Torvosaurus is apparently a bad idea, I can’t think of any other Jurassic theropod that’s of medium or large size.
didn't they literally have a torvo model
no
maybe ive got dementia
That pic was fake
The problem with large Jurassic theropods is that they don't differ much from the bleeding bite attacks that Allo has simply because of how effective it was back then.
^^
If you want a cool jurassic theropod look up fosterovenator 
I hate you

Lol
I honestly wasn't expecting that to be real
Chadosaurus
i looked it up to see if it was real
i regret my decision cuz now i saw spino as a furry maid girl thing
Fosterovenator is basically a juvie cerato
As much as I love Allo, I’m tired of Jurassic dinos being bulldozed by Cretaceous dinos just because, like Rex, they’re more advanced
I randomly made chadosaurus up
Sorry for your misfortune
I now feel sick to the stomach hearing the results of that search
And isn’t Giga just a bigger and slower Allo basically?
I searched up "chadosaurus" and T-Series popped up 
^
i mean Giga is a Carcharadontosaur which descended from the Allosauria, so ye, Allo and Giga are related
but F for Hererrasaurus, only Triassic theropod in the game
Compy is also a jurassic theropod so theres that along Allo, Cera and Dilo
Adding in the old method just completely nullifies the 2 call method since ya can just inv someone across the map
id want to keep the old method, have 2 just be 2, and then 5 or something invites someone infront of you if they press 5 back
the concept of using a vocal call to invite in front of you is more natural than searching there name and inviting but it shouldnt be anytime you press 2
Hope at one point they'll make it so you can pick what dinos you can have on the server and there will be servers that go by the accurate period they were in
Torvosaurus and Allosaurus hunting strategy and niche would've been completely different, Allo and Torvo aren't similar... like at all. Torvosaurus has far more overlap with Alberto than with Allo, it's got powerful jaws that are the main tool that it uses while hunting. Its skull was capable of withstanding a greater mechanical pressure than that of even a tyrannosaurid of the same size to my knowledge. It very likely had a rather powerful biteforce. It's nothing like Acro and nothing like Allo. The only animal that it overlaps is the Alberto however Torvo is quite a bit larger - a safe size estimate for the Torvosaurus is 3.3t however it's possible that it reached 4t in weight. Overall this animal just seems like the old Ceratorex to me, being capable of manhandling an Allosaurus with ease, being extremely explosive however not having that much stamina to back its short bursts of speed with. That coupled with powerful bites that don't cause all that much bleeding.
Overall I would wait with theorycrafting a possible niche for this animal until Albertosaurus is in the game since this is the most likely candidate for a competitor in terms of niche-partitioning.
The comparison to allo is mainly born out of the whole torvo's got grappler arms and so does allo
And that explosive ambush hunting thing allo is prolly now gonna do with it's new speed boost which pushes the similarity even more
Make torvo a mix of them 
Well they needed to use those arms for something
@green bough Legacy wont be updated anymore.
how often did this torvo/tarbo convos reappear? please for the sake of common sensed people, stop it.
@severe hazel imo it is quite easy to escape even from large utah packs as a single dryo. Utahs are not nearly mobile enough to keep up with the turning speed of dryos and you can easily loose them in the jungles. The side jump only really works as a last resort escape. If the devs made dryos faster than utahs, utahs would never be able to catch dryos
And since dryo is a prey animal, it wouldn’t make sense to give him attacks that could be an opponent to a Utah. Strengthening any hiding or escaping skills, on the other hand, would be a smart choice.
@severe hazel I have already told the devs about this many times. The Legacy dryo has the same problem and in Evrima dryo got even nerfed. But it seems they want dryo to be an easy unrewarding kill for utahs. I reccommend playing utah.
Tenzor is right, but comparing Evrima Dryo to its Legacy counterpart is not right. Dryo in Evrima is more than capable of escaping a Utah pack, you dont have get caught off guard. It is more agile than a Utah.
FunFact, we tested yesterday our stuff as a Utah pair and we saw a Dryo relativly close to us. we thought "Ohh look, a snack..." we only got the chance of 1 hit. this may be more rewarding in the future when bleed is implemented. But for now, it does its job very well
the real question is, what do YOU as the community, expect from dryo?
With bleed one hit is enough to kill it. Utahs should only catch dryos if they use their ambushspeed. Otherwise they can just hold W and the dryo is dead. And the agility will not safe the dryo forever.
we lost it in a dense junglepart, and we were pretty close... she told us afterwards that she took a sharp right turn and we just continued to ran trough the dense foliage
have faith, its getting more fun with each update
Yeah but thats not really because dryo is viable, its more because the forest is too confusing.
define viable
Juking through the jungle only works if the Utah chasing you isn’t abusing low graphics
if dryo could per se espace or evade any encounter with any predator, wouldnt it render the predator inviable?
you get "punished" for using low settings
Had a dryo group going today on a server and we all got wiped by two Utah’s using low graphics. They even admitted in the chat that they were using it to see us through what was dense brush for us
i'll check that with QA later on
The utah should need ambush speed to catch it. So he has to sneak on it without getting spotted.
At the moment they don’t have to ambush, they’re faster by default.
im not sure if ambush make it back to the game, i hope not
Ambush currently doesn’t exist in EVRIMA but the Utah’s don’t need it as they outpace tenonto and dryo considerably as is
its about teamwork
But utahs beeing faster by default is just stupid. But devs already know about this and still here we are so i dont think they will change this. Just play utah, they are much better.
most predators are faster than their preferred prey
but that doesnt mean they outstam it
But yeah, as it stands Dryo is fairly helpless. It’s only escape option is that you hope the Utah isn’t using low graphics to see you through the jungle
Well utah outstam dryo too.
Utah does outstam dryo atm
It’s both faster and has more range
And with how long Dino’s can sprint for in this game dryo having more stam would be fairly pointless as the Utah would still catch it before it ran out. Sprint stamina for nearly all the Dino’s in the game is far above what actual animals posses due to gameplay reasons. Game wouldn’t be as fun if your Dino had to stop running after 30 seconds because it got tired
Which is what would realistically be happening
maybe we can change some of the foliage on low settings, i'll propose that to the devs
Perhaps that would help yeah. I have lost Utah’s in dense jungle before but the low graphics users can see far better in there than others and can keep track of you fairly easily. And scent plays a big part as well, they can track you reliably without having to slow down much.
The dodge gimmick is pretty cool but it’s seldom useful the only times it’s been useful to me is when being attack from multiple directions and you can use it to avoid 2 or 3 Dino’s at once. In a flat chase it tends to get you killed faster.
It’s dodge would potentially be a lot more useful if it kept its momentum after performing the dodge instead of it being briefly stopped. So if it behaved more like an antelope being chased jinking and juking everywhere instead of it being the one off kind of thing that it is now.
i think they work on that kept momentum
@cobalt compass Oh you are QA. Will they make the old dryo model playable again or do they rework it?
umm, i dont think i got the q right.
we got a new model thats already in the public build, but i dont think they'll keep the little chubby guy for evrima... if that answers it
Sorry my english is not good. So the dryo model as it is right now is not final?
The new evrima dryo is permanent, I believe, and probably won't be receiving a remodel, at least not any time soon. The old dryo that's in legacy will most likely be forgotten and we won't be getting it in evrima
Love the new dryo model. Not sure why people are all asking if it's not permanent
the old one was a barrel with legs
Some people just think that the old model looked cuter, but me personally, I love the new model. Has way more personality
i liked the old ones face, but the new ones body is way more real and agile looking.
I really like the old one. Its why i play dryo so much. The new one is just ugly and angry for me, i dont wanna play this. So if someday Evrima is playable i wanna play dryo too, not the new dryo.
juvie dryo seems to suffer the same issue as juvie teno though. both are proportionally the same speed as the adult, making them super slow.
while juvie utah has its speed compensated to make it keep up with the adults
wierd how they removed the legacy syndrome for utah juvie but not the others
Maybe if we get more advanced character customization, Shinigami, we'll get something similar to legacy dryo, but that's still far away, even if it'll be a thing. Also, pretty sure the new dryo just looks like that because the devs were going for a bit more accuracy and dryo's skull just looks like that.
Personally I don’t want the advanced character customisation that games like BoB and PoT have. BoB customisation ends up looking completely stupid with the random pink and neon green Dino’s and PoT doesn’t have a set model for each individual Dino instead having multiple versions of them, which in turn makes the same species of Dino’s look like a completely different animal.
It ruins the realism that the isle does really well
Ew, I don't mean advanced color customization as in getting to choose a color from the whole damn rainbow 
@ebon crypt Do you know how far the utah is from accuracy? Also their skin is rough, its body anorexic and the face has an angry facial expression. I dont think thats accuracy, its more like the artist's preferences.
Oh, I know that the utah is inaccurate, that's extremely obvious. I was talking specifically about the dryo. Some creatures get fictionalized while others stay more true to their accurate self
i'm not a fan of the neon dinos, but old isle skin picking was great.
being able to personalise the animal rather than all look 100% identical is nice
Yep I totally agree
@solemn bison go to #732251429082759249
Post it with the format and we will look into it.
given that that just routes it back to qa, wich couldnt find it in the first place.. would that even help
aside from that there's fields it requires that are just making a barrier to entry that are not needed.
half of these fields are ridiculous
Which ones ?
"wich official server" for one, if it happened on an official server wich one is irrelevant
and the discord name..
or in the case of something not triggering a photo, or animations glitching a screencap isn't going to show bugged movement
That first one I agree with, the others make sense, you can always get evidence of something happening.
The discord name is so we can ask for you more details if we have problems confirming the reported issue.
FTA Spear09/28/2020
I'm sure someone's thought of this, but:
Passive Scent
You shouldn't have to always be active sniffing to smell something. Active smell just focuses on what you are investigating, while a passive scent should be something like if you cross directly over a scent trail or come within a certain proximity to a scent source, like a dead body or bush.
Active smell, like I said, should be focused and longer range, while passive is very short range.
i think this is really underrated with only 6 upvotes
@sly rose i agree
Dondi mentioned passive scent on stream a while ago
talkin bout how you would insta see footprints in a certain range around ya n such with like rex having the largest passive scent
@green bough I think they already have plans for playble Hypers, but from what I know they'll be very rare and not easy to get. Don't know much else though, and I also don't 100% know if it's true or not.
While I find the idea itself good, I wouldn't just do it like the adult dinosaur after 30+ hours or something just slowly transforms into a hyper one. I would like it to be optional.
@inner cedar they do starve
And click insert to open the character menu
Tried that. Nothing pops up.
works well for me
That giant stork idea is admirable, but this thing would be attacked by every carnivore hungry enough to go after it
ngl i dont care for the stork but it sounds like that applies to literally anything
if we get passive scent and rex will be the most scent sensitve, your screen would look like a lsd trip
i think dondi said that
Giant stork when
Never
Never
@outer condor soon*
Ok
@void sundial you're thinking of nesting, it's a mechanic in legacy and will be in evrima when update #4 releases.
but eh, as of right now in evrima you spawn as a hatchling anyway.
@pale prairie when everything is ready I could put my idea.
@void sundial Nobody should be forced to have other people around them constantly just for them to play the game.
right, @void sundial.
but what i mean is.. you'll be able to have children/be a child in the future.
you already spawn as a hatchling in survival.
the only thing missing is "spawn right next to parents" which isn't really possible since you'd need to have people already nesting for that to work and you're never going to have a pair of players nesting on every single playable animal in the game at all times.
also, not entirely sure if i completely understand your most recent suggestion, but if you're saying "if there are no eggs available, you'll only be able to play as small animals that don't have growth/life cycles"... no.
first, how would a population of X "big animal with growth/life cycle" develop if normal players can't spawn in as them without nesting?
second, what if you want to play.. para for example, but there's nobody playing/nesting para? you wouldn't be able to play the animal you wanted to play.
I could see a season of the year, spring. where all dinosaurs will have to mate. all kinds of dinosaurs
Why don't like to my idea???
players should be allowed to nest when they want
not be forced to wait for some arbitrary system
It's a tropical island ffs. It either rains or it doesn't
players should be allowed to nest when they want
I agree but seasons could be a way to benefit for better offsprings to then gain better ''affinity'' or ''xp points'' and surviving better than: if we had a wet season with long storms and wind, affecting younglings. Maybe not all species but some.
I think nesting should be different for, almost, each species/dino we have.
@civic sparrow so how would you stop pela and ptera players from going inland and attacking the stork, how would you stop tooth bird and spear kite from eating the stork or keeping it grounded where austro bary and sucho are waiting to break its kneecaps
@analog ingot I wanted the dinosaurs to nest to make it more realistic. and that survival is also about caring for descendants
realism < gameplay
@strange wave that doesn’t even make sense. That could literally happen to any dino they add in using that logic. Stork can gang up on the pela or ptera too. And why would they literally seek out the stork just to do that. Also the stork would probably be stronger in a 1v1 with either of them
A stork can team up with Things too??? Lmfao
@strange wave that doesn’t even make sense. That could literally happen to any dino they add in using that logic. Stork can gang up on the pela or ptera too. And why would they literally seek out the stork just to do that. Also the stork would probably be stronger in a 1v1 with either of them
@civic sparrow players would hunt it down, also great, now your stork is just better ptera and pela now 2 confirmed additons are pretty much dead in the water, what do you plan to do
Why would players single out the stork
dont worry there will be realism servers or maybe a way for dinos to nest that makes sense and not just nest when theres a giant flood coming inland.
you will be caring for your descendants?.. why nest if not lol
And just because the stork is a better fighter doesn’t make it a better pela/ptera
players naturally gravitated towards the better fighter, it happened in legacy and it will happen again should the opportunity present itself
So ur saying people would WANT to play the stork
yes because its just a better version of not one, but 2 different other playables
Then lets replace pela with stork 
that wont happen
thing is, pela is confirmed, stork isnt
Unless u can present a good suggestion or doc for why u want something, its very likely it wont be added.
Making good suggestions that makes sense are difficult
There is always a chance. Plus I know the chances of it being added are like .1% but imma still try
And what the game need/not need is important to take in account
no, the chances are zero until you present some reason for its addition other than it would be neat
Yeah obviously???? I said there is a small chance because I’m going to try and figure out a way to make my argument convincing
so what could you give it that nothing else would have, flight and being semi aquatic dont count because those are shared passive mechanics and not the main gimmick of the animals their present on
That’s what I’m going to think about
just present it as AI
But I want to play as it
ppl could always mod it that way
Oo true
Ok bye
If I see the stork in game when I’m a full grown carnivore, I’m eating it
Now that Haast Eagle document looks very well put together
I could see it being aerial competition for Ptera
And I never said the Leptoptilos would be singled out. I only said it would be attacked by any carnivore Hungry enough to wanna eat it
Like if there’s no other prey available


