#general-feedback-discussion
1 messages · Page 586 of 1
@opal shoal ✅ for the last option, the baby carry . 🙂
How to apply as admin.
Love all the news punchpacket provides. It has been some long lonely days in the places i was previously getting Isle news. This discord is awsome.
When AI comes out i have some hard binging to do.
@hasty radish the will not add it cause it will be abused
@old seal good suggestion but the old ambush mechanic where carnivores get speed boosts should be thrown in a fire and go to hell where it belongs, never to be returned.
@old seal good suggestion but the old ambush mechanic where carnivores get speed boosts should be thrown in a fire and go to hell where it belongs, never to be returned.
@barren zephyr I agree.
Great
It should probably just have a cooldown so that when you use it you can't just re-enter crouch to get it back straight away after 4 seconds of crouching. Alternatively there's also an option to just make it so that the longer you stay crouched the longer the ambush is going to be so that you can't just spam ambush to cover ground quicker while chasing someone the way Allo does in the legacy. Ambush is most definitely a heavily required mechanic in the game though.
I dont see any reason why you should have a speed bonus from ambushing besides reaching the max speed faster. The fact that no herbivore have that bonus even tho they can ambush is unfair for me. Maybe you should get a speed bonus from holding shift while using more stamina. But thats just my oppinion.
You should have a speed bonus from ambushing because otherwise the fastest animals are absolutely untouchable to just about anything in the game, exactly the way Utah is right now in Evrima. Ambush allows the animals that are normally slower to close the gap to the animal that's normally faster to the point where the slower animal can get an attack off on it. All the alternatives to this system are much more toxic and frustrating to encounter in the game.
@tepid gate yes
Put a cool down on it and call it a day. Herbs get shafted often in this game people can’t act like it’s a recent thing to be fair.
Imo ambushing doesnt need a speed boost since if ya actually do pull off a good ambush ya dont really need the speed boost to get off the attack
Especially when we do get grapple on top of that making them running away more of an issue
In vast majority of cases if you're playing the faster animal you have to be blind, deaf and/or playing with your feet to die to the slower animal assuming that ambush isn't a thing - that's the simple truth of it. And this is even more, far more, of a case in Evrima where fights and hunting take much longer than in the legacy branch.
With the amount of foliage found in evrima and the combination of grapple combat thatll be in the future imo it wouldnt be too hard
Plus imo a much more less harmful alternative to the whole ambush thing would be that it speeds up acceleration to max speed instead of just gives ya a speed boost
@idle needle its not competing with austro at all, koolasuchus would be much better for that
Wasn't austro supposed to be a fisher, too?
If not, then I'll change it
I'll make an edit
Isle's scaling is quite weird
not really
Isle velo is like the size of isle utah's head
all the animals are going to be accurate sized after evrima
Yeah, I suppose I'm thinking more about the legacy branch
That will help diplo not feel so tiny, though
If it's a third the size of a utah, basically
diplo is a quarter of the height of the velo in that chart for scale
koolasuchus though
I would totally accept koolasuchus instead of diplocaulus
But I also like the idea that the tiny seasonal rivers and streams would feel so much larger to a diplocaulus than say, a deinosuchus
it can easily have a niche as an underwater pursuit predator not just a scaled down deinosuchus
example is giving it a slime that makes grabs easier to escape and the ability to go to sleep to reserve its limited water supply during times of drought like the amphibian in walking with beast
I had a whole thing for koola ages ago
As like a mini active river predator who has anti grapple mechanics
but yea, diplocalus idk how it would work outa being ambient ai reallty
Kool would have more stuff to hunt if diplocaulus was around, too
Such a tiny bugger good luck interacting with anything
koola is better as a playable and diplo can be an ai animal
I had considered that as well
Beautiful, I'm so reading this
That actually sounds amazing
Read through that just now, that is really well thought-out
Whether diplo ended up as an ai or a playable, or perhaps both(?!), I think it would enriching to have small river predators besides deino and beipiao
I mean we got
Deino, sucho, spino?, beipi, austro, minmi, n bary
idk if spino is still ocean man or not
not to mention the fish which are injectable
didnt read the predator bit
Ah, I gotcha
Sucho and bary would compete for space with koolasuchus, which would lead to some very interesting interactions
ehh not so much sucho since 5 ton sucho will make quick work outa a half a ton koola
same with bary
barys like 1.4 tons vs .5 ton koola
Koola might be a faster swimmer, though
Oh 100%
bary n sucho are land preds with fishermen mouths
they aint made for swimmin
Sucho needs a massive swim speed buff
They kinda suck in legacy
Well they can bully allos and Utah’s tho
which is nice
I think that sucho being able to submerge would moret han make up for that slower swim speed, personally
but I would definitely like to see it be faster as well
I still think that diplocaulus would be fun to play as
When velo was playable, I know quite a few people had a lot of fun with it
Between being aquatic, living comfortably on fish ai, and having the ability to hide in fallen logs and water grass, I think diplo would have a grand time hiding from things and laying low while larger critters patrolled perhaps higher levels of the water
Sucho needs a massive swim speed buff
@novel lotus why is sucho swimming in water infested with 15 ton alligators?
and kaiju sized spinosaurs
Plus, since the isle isn't quite so dead set on everything being completely accurate, I think an argument could be made for a 6ft/2meter diplo
just to make it a little more interactable with everything else
Right, yeah XD
I completely forgot about that
Imagine being a merc and finding a three-foot salamander in your boat
boat/raft/whatever
It'd be 50/50 whether you'd be shot or adopted as a pet
then you find it ate your last ration, so you shoot it for food and get some horrible diseases and die a gruesome death
Sucho needs a massive swim speed buff
nah it doesnt, just a regular speed buff
I think that sucho being able to submerge would moret han make up for that slower swim speed, personally
iirc sucho along with other aquatics are gettin this
Sucho outa all of em tho should be more bear like
fishes n rivers n shit instead of divin down
would make the fishers n such more different from eachother
aka make spino cuck sucho less
That's a good point, too
Just do the two niches of bary n sucho from the dossiers
make spino the survive how ya want apex, with fisher as one of those things
then make austro be the main diving fisher, little kingfisher boi
with like diplocalus, atopdentatus, fish ai etc all workin up as prey for em
yes kingfisher austro
Something that might be interesting is amphibians like koola and diplocaulus not having a breath bar
Since amphibians can absorb oxygen from the water through their skin for a considerable amount of time
That might be a draw for people still looking to be able to move on land when the rivers dry up, but also not wanting to go on land if they don't absolutely have to
i guess the limit on amphibians remaining on land for long is their water bar, as they'd eventually dehydrate
would be interesting if they dehydrated slower in certain biomes, like they do irl
like, if they were on land in a swamp or thick jungle, they could last longer (especially if it rains) than they could in plains or more open forest
@novel lotus why is sucho swimming in water infested with 15 ton alligators?
@strange wave Because he’s supposed to.... he’s a spinosaurid
um akchually hes a baryonichae and that means yaknow
he isnt that much of a swimmer
bary n sucho n co all are more land animals who just had fishermen mouths
Spinosauridae splits into two
Spinosaurinae n baryonychinae
One which is water bois
one which is land bois with fisherman mouths
Either way in the end making sucho a swimmer isnt that much of a good idea
same with bary
why not tho
Make them faster then deino in water problem solved
that would look ridiculous lol
just make bary n sucho do the thing they actually did
which is waders
Give them the same buff spino is meant to get which is immune to water slowing ya down
Fair enough but deino could still fuck them up in murky shallow water
Oh okay I get you then
basically push both bary n sucho to fill the niches the old dossiers were
And you get
A: two unique playables who would be extremely similar if you went both swimmer fisher route
B: two animals who arent as fucked over by deino
But isn’t it good to have counters in a game
sucho as like a bear doin river wading and fishing as its main source of food, with bullying smaller animals off corpses as a side thing
Then bary as like idk a jaguar who actively hunts around aquatic areas and uses eating things in the water as more of a supplement
Theres counters then outright unwinnable situations
Great example is giga n sucho rn
Yeah suchos are too slow on land
99% of the time giga can just trot sucho down
Unless your like in gulf
But I have a question, is there like a cool down on fishing
We dont know
okay
we know there are 2 types of fishing tho
?
one thats all diving into the water n shit
and one thats surface lvl
we dont know how its diff tho mechanically
I imagine diving will produce bigger fish
prolly
since thats meant to be like how spino fishes
this is very old info tho, so plans may have changed
Hmmm okay thanks

@idle needle I like your idea! Since it’s an amphibian, it could have zero drain underwater and (I’m not sure how scientifically accurate this is) maybe have like a secondary tongue attack that can snatch up small animals and reel them in and eat em
Actually nevermind the tongue thing that’s mainly frog things
I still have an issue with bary
@inner orbit how so?
Even if you make it inhabit somewhere else it will still imo be a discount sucho
I hope they could do something unique for bary
i want bary to be a mud boy, make its whole life revolve around mud
it gets different buffs if it wallows in different mud 'flavours' when its still in its hatchling/juvi stage
when its young its dorsal barbs are toxic, so it can bury itself in the mud and if something steps on it, it gives like a paralysis, stun or slow effect for a short enough period for the bary to escape.
When it becomes an adult it loses this but gains the ability to smell dinos that have recently wallowed in mud.
Along with some offsetted stats that make it slightly faster, have better nightvision, and faster swimming, but a slower ambush with less health and biteforce with claws of about the same strength.
I think that would make bary alot of fun to play, espeacilly using your juvis in creative ways to catch prey and help adults escape
thoughts @inner orbit
?
well it would have semi aquatic things as well such as the ability to dive and fish, but because of deino i feel it will get driven out of the water so it needs some land viability
as for sucho its more like a bear, big and strong, with aquatic food sources as a reserve
are you allowed to post your own concept art when making a suggestion?
Yes, you are
Ok great, thank you
My dude, cannibals and tribals are the "same thing". We're getting the Orc looking people.
Now you mean mostly the eyeless creatures, but they're their own separate entity. They're supposed to be large, slender and fast. As far as we know. They could add other types for them, but right now I wouldn't worry too much. Still think they might change the original design, so we have to see where it leads to
In the lore the eyeless boys are supposed to be nearly, if not, as fast as Utah's, and a lot more deadly.
and the original design of the eyeless white creature is good as it is, without scales and shit.
Yeah it looks as it should be, subtly terrifying and strange
Making something buff usually takes away from the spookiness factor. Lanky monsters tend to be more scary and creepy
lanky stuff looks unnatural to us. especially in a humanoid look. your mind is like woah that looks dead or sick but it's moving fast wtf
Yeah, it's hard to make a buff monster look "creepy". We can find them scary because we are naturally scared of things that look bigger and tougher than us, but lanky things, as Taco said, look unnatural to us, and therefore creepy
thats a lie im buff and girls still find me creepy 
Scary maybe, but you definitely don't look like a weird, unnatural, mounurited abomination.
Also doubt
yes this is a fictional statement i made for the funnies
Scary maybe, but you definitely don't look like a weird, unnatural, mounurited abomination.
who really knows
The only way can know is if Griz does a face reveal 😳
Damn, you have a nice smile
thats where the trouble began
that damn smile
aww thx guys
🎩 👌
🍈
I agree that sauropodlets should be a lot faster than the adults. It should do a Rex type growth where the juveniles are leggy and then as they get older they get fat and slow but strong.
Ala the juvenile Diplodocus "Andrew"
https://go.nature.com/3kCkk93
I think combat as a sauropod should be focused on AoE. That way they can handle packs well but don't mix well with other herbivores due to friendly fire.
Also agree on BB resistance.
@dense dew I’d prefer them to just be skins as tbh the devs would see no point in adding them
That’s why I said it could be a mod
I might try to mod it myself
But I just wanted to share it
"add mate animations" 
😳😳😳😳

im hacking the isle and adding mating animations rn, dw u can have the best UwU port utah ERP ever very soon @torn needle
hacker man
im gonna commit hacker
u want ur evrima update ur gonna fuckin get it

interspecies mating? 😳
im gonna commit sin
commits unholy acts
i am currently growing a port tah and no one can do anything about it 
im gonna spam UWU and get banned while sitting in the nesting area of port
next admin raising its eyebrow in furios expectation

i wish i could see this mega cringe live 
awwww..... thats....
im searching for the right word....
....disappointing? not quite...
only thing imma be doing around port is killing RPtahs
undersatisfying.....
wow
I cant eat with a teno, it's not letting me graze
ok
its a bug
I cant eat with a teno, it's not letting me graze
@errant tartan
Known bug, current fix is that if you shove your face into another teno while they're standing over grass it'll work for some reason
@novel lotus they wouldnt interact with anything larger than a compy, and even then its fodder for a compy
@strange wave they could just make them big bois
or they could eat berries
not sure how accurate that could be
not
accurate
micro is compy sized with no gimmicks other than gliding, it can only hunt bugs and scavenge arche is in the same boat
All of their sizes are
dobby trex roar is not accurate cus no body has ever heard a trex roar
and you want an exception for a glorified crow
I mean, i dont see the need to upsizing it
When the same thing exists withoutn eeding to upsize
^^^chang is great
buggers a velo sized glider
perfect
Yeah so they don’t need to upsize it
baluar also works since its omni
they dont need to upsize it
Just add baluar instead
Arch or micro could just eat berries
microraptor could only be good for dealing with compy velo and meganura and maybe homalocephale
thats boring as fuck
Or they could attack AI
I mean
Gliding through the sky and climbing isn’t boring
dobby all ai is either dinosaurs fish or fucking frogs
deinonychus would just climb after it and grab it out of the air like a fucking badass
The thing with playable animals is
They need to interact with other playables
Gliding through the sky and climbing isn’t boring
@novel lotus it is if you dont interact with anything outside of it crushing you
size is a major thing when it comes to interaction
At least compy has a job where it cleans gore for example
yeah but when has this game ever been realistic
Arch and micro would be really fun tho
the whole
X isnt realistic
Doesnt apply to the other arguments
they could hunt comps
why add microraptor when we can add chang without breaking the golden rule
^
comps would hunt them
imo baluar would work much better since its an omni but sure
hell some guy thought it was full herbi at some point iirc
oh well idk then I thought it would be amazing to play
a glider would be great
meanwhile chang would devour compys, homalos, oros, hypsi etc
why add microraptor when they cant do anything but eat shit like i could see young raptors keeping microraptors alive as chew toy and not even fear it
but certain gliders for example archeo
Would be food for compys lol
ofc you can upsize it
(remind we what chang is)
Because they could glide and it would be fucking awesome
Tommy scroll up
velo iszed micro
Dobby, thats where you can add larger gliders who arent compy snacks
ah yes
Changyuraptor and baluar are great examples
especially baluar can work since once again
Omnivore glider where we lack omnis ingame
we have only like 2
Yeah but they wouldn’t be able to climb trees because they too big
Dobby they did irl lol
they would
The trees in the isle tho

They’re tiny
No they arent
no they arent
they are larger then brachi
Wot
the evrima trees are fucking massive
have you seen the evrima jungle trees
plus all the rocks
then again your new here im guessing and haven't seen them
I mean i do agree a glider would be fuckin great
I haven’t played evrima
v3 trees are still taller then brachi
at least some of the pine/redwoods
and look at the swmap trees , they pretty thick
its velo sized
probally not
fuck no
fuckkkk
deino couldnt nah
a human sized raptor is not gliding
Why couldn’t rock drake exist in real life
a what
bruh
u play ark
no
take this for scale, chang is velo sized and micro is compy
Well rock drakes are these huge lizards
Who can glide
Climb mountains
And other shit like that
And when I mean huge I mean like fucking Rex size
Ok so here be a better image
Micro is the bottom one, zhenyuanlong is the bigger one
Zhen is bout the same size as changyu except a lot heavier (also diff proportions)
https://cdn.discordapp.com/attachments/401464048610312195/690651273485221938/D71aaHcWkAIgtDA.png
Which isn’t very realistic now that I think about it but they’re awesome
those just sound like dragons
ark isnt realistic
ik ark has dragons n myth shit now
It’s not true ark
most of the animals are 90+ ft long
it’s not true flight*
ark is like ridiculous lol
Yeah but it’s ridiculously awesome
sand shark cocavenator lol
no it isnt dobby
giga shark
that’s a mod
No it isn’t
Have you played it?
The bugs should be fine now lol
dobby i would know
i dont hate it lol
because its about as optimized as a brick is for flying
Taking to Bork
bugs that destroy the experience
So your angry because u can’t run it
i have a monster pc
That’s ur computers fault not the games fault then
the game is optimized like a brick
what
I can run it fine on my 16 gig ram
Yeah when u go near a mega tribe it’s of course gonna be laggy
this is offtopic though
I mean, optimization is an important part of a game
But other then that it’s fine
but main point is micro trash changyu good
velos great
keep it featherless 2020
noooo
Feathered raptors are cooler and more realistic
they mostly look like basic birds
i do wonder what velo would do
and as you said before
"when was this game realistic"
Fair enough

who cares anyways tho since animals are getting feather options
I guess that was abit ironic
i do wonder what velo would do
juvi utah who can pounce + burrow raider
But idk I like feathered raptors
🧐 hmm
they look pretty nice to me
juvi utah who can pounce + burrow raider
better yet can upkeep burrows unlike all other burrow raiders
doubt burrow upkeep will be a thin

but if it is hey epic i guess
Feathered raptors look more natural but not cooler
Keep velo featherless and add a feathered variant
Aw man, that's a prejudice. Because of the feathers, I can come up with more design ideas. Therefore, feathered dinosaurs can be designed as cool as scaled ones.
As you said, Feather options would be nice btw.
afaik was it mentioned that there shall be an option in char selection for feathers. think that was from foszor earlier this year
@runic rune ✅, (make a reaction underneath if you want)
"pinkish red= looking for mate " 
how long do you guy's feel it should take before evrema has all the dinosaurs the original build had I some idea of the development status
This is probably a question better asked in Isle-discussion
OK sorry I'm a bit new to discord
Don't worry, it's fine, it could probably be asked here too but you're more likely to get an answer from other users there
@barren zephyr Minmi can't really be a clone either way, because, if I remember correctly, minmi is much smaller
@barren zephyr Minmi can't really be a clone either way, because, if I remember correctly, minmi is much smaller
@eternal owl yeah i know size difference but with that isnt enough. For example Tarbo is a rex clone despite being pracically the half of its weight, or beipi being aquatic was made because if you make it terrestrial it will be another theri, smaller but practically the same.
@night mountain no u
@barren zephyr the creatures from legacy are getting overhauled. the locomotion is changing on 90% of the roster.
okay
also thats a "buff/nerf dino-X" suggestion, not cool
buff utah i cant assride rexes properly

i was joking....
well.... if suggesting of buff/nerf dino is not ''allowed'' , I never knew of that kinda thing
Honestly, giga doesn’t need to be faster than rex. Giga doesn’t need to be able to 1v1 a rex easily, already me and my pair have 2v2ed many rexes as gigas. It’s really not that bad
You make it faster than rex and you have to do 1 of 2 things: 1: make rex slower, 2: make giga weaker. Cuz giga faster than rex? Yeahhhh rip trike population. Giga is honestly better than rex other than a few matchups… or the giga player that mains rex and what is bleed
also pretty sure the whole “no buff/nerf X dino” thing only applies to just saying literally “make this dino better” or “make this dino worse” not really giving what you think should be changed and why I believe…
MysteryDryo, i dont have it on hand rn, but somewhere in pins is a post of an admin, think it was SaoulZod with stating it
i know Milo
😎👉:point_right:
oh sorry lol
ahh ty @civic carbon
well.... if suggesting of buff/nerf dino is not ''allowed'' , I never knew of that kinda thing
You can suggest buff this n that stuff
But like, you need to give reasons why that arent like irl ones
If Rexes are losing to Gigas in a 2v2 scenario they need to l2p, it's as simple as that. Even a single Rex can at times take out 2 gigas 1v2. Also Giga being faster doesn't really change its match up with the Trike at all so that whole argument is a completely moot point. And finally Giga isn't 1v1ing a Rex easily, if alt turn is turned on Rex has no right to lose against a Giga and if it does - it again has to l2p.
yeah but... I had this going in like ''real life'' but still... it's just suggestion... but whatever, it's gone for now then
and I never knew that reason can't be like from ''real life'' I'm not really best with discord, so it's hard/not hard to me see things, read or do things, but some things are still being worked on me, like... I'm teaching myself
and I for some reason apologises (sry not best english yet, still learning) for not knowing some things >:
It's fine to argue for more accuracies in the game, however the gameplay has to come first so you'd generally have to argue why making Giga faster than Rex/making Rex slower than Giga would be a good idea gameplay wise. As it is - if you make Giga faster than Rex it would absolutely annihilate the rest of the roster with exception of Rex and Trike. Making Rex slower than Giga could work but you would need to compensate it to Rex in some way. Besides the legacy is kind of irrelevant now balance-wise.
also please keep in mind, this game ISN'T realistic. The game shoves animals from vastly different places and times all into one ecosystem, there is no way that they'd be balanced if the animals were accurate to their real life versions, that's why fictionalisation is absolutely necessary otherwise the game would be incredibly unbalanced
imagine trying to balance an ecosystem with a polar bear, lion and a tiger in it, that's basically what the game is trying to do
yeah, I kinda forgot whole thing, because I played some other games for a while, I have bad memory ;D
Why not it would make the game more immersive. And I'm pretty sure if it was to ever be added(most likely not) you could change between first and third person views. @frigid cosmos
no
iirc there were issues with first person
at least from a realism/immersion perspective
it's very difficult to make being a large animal without feeling clunky work
Idk if I’d like first person
in first person
first person is shite with dinos
Even from a gameplay standpoint
Oh yea first person + the animations with how the animals heads move n such was the issue
also the fact like first person on an oro with its eyes on the side of its head somewhat had realistic issues
It would be strange
people who argued that are weird
You would have a massive blind spot in front of you
but like imo something that lets ya see in front of ya would be helpful especially since trying to ambush from the treeline your fucked
since you cant see in front of you
Except if you have binocular vision you have the disadvantage of seeing things that are behind you
I mean thats your own fault for choosing 1st person
natural selection 2 has the best first person animal camera
I saw a suggestion that had it wasnt direct first person but you can kinda pick where the camera floats above your body
so that can help with the issues of ambush while not having the chunkiness first person would have with anims n such
Yeah I wouldn’t ever use first person anyway
well thats not the problem if you would use it
yeah but there would be a clear disadvantage.
to using it without a hud of it's own
its just a zoom thing
Which works much better then on off switch
hell i even zoom in sometimes when trying to ambush b/c bushes block most of my view
^ which can be helpful
Like imo just that suggestion just does it the best way
So you can easily swap back n forth from when there is/isnt a disadvantage
it's just i think that the camera should zoom you into the mouth and have a hud of the animal you're playing as's mouth. and you can just aim your camera on the spot you hit
again like natural selection 2
cuz that has like the best camera for creatures
wait natural selection 2 is an actual game.....?
yea
oh right.....
Or in AvP 2010 which as an alien it was first person if you preformed a headbite it would zoom inside your mouth
I like that idea
ark has mod that allow mating animation
why tho
But that’s not the base game
And still like Alberto Simp said why?
@torn needle you blocked them?
@icy knoll you got blocked?
i didnt
We already know mating anims wont be added,
Nor is it really a good addition since dinos work like fish in this game where the female lays the eggs and the male fertilizes it
at least thats how we were told it will work
also it's a bit weird to have mating anims
feels like its encroaching on fetish territory
a bit weird
i dont think i ever want to have kids with someone in the game if im going to see a sucho mounting another sucho
thats when you know the devs havent had any sexual interaction in years with anybody and they are locked in basment or attic forever
one of the developers got multiple strikes for talking about mating animations. thats how much some of the team dislikes the idea.
mmmmm u sure?
half of hypnos strikes are from it.
Mfw they are joke strikes
tbf yes. the devs still have shot it down a ton.
Pre paradym leaving he made a statement bout mating anims
Its pinned in #401464048610312195 somewhere
I can see why
from what i understand it will be like fish. female lays egg male fertilizes it after.
oh i thought the female makes eggs but the male has to place nest
thats bob and is a horrible system on my opinion.
ah yes i place nest and it dose nothing.
eh, I prefer BoB's over land fish ngl
Well males are the nest builders, typically
@thorny lynx meat chunks are back
Ayyyy
literally just carryable meat
sick
ya get one of those if ya too small to carry the meat iirc
plus those come out in eating anims
thats cool
just yoink a piece of meat and run off
Nvm they are not back
it seems the meat chunk in my mouth was a glitch
appeared in my mouth after eating a lot
Oop
Rip
@rare jay the reason as to the lack of AI in the patch today was due to the fact they wished to stop delaying the update b/c there were multiple large ai bugs that they werent fully able to fix on time
Than how long should we wait again i know that Problem can BE everythere but i think the ai should be a big part of the game till the Start of envirma and Not after a half year its like you doing a survival game without food your Not coming very far
developing something brand new takes time dude
if you tink you can do it apply for the team.
criticizing without a good argument is easy
Why no Argument the envirma cancel the complet gameplay for me and mutch other Player we can play on Our Servers becouse they are rules and rp Server so no ai no carni Player and no carni Player no herbi and the server is empty
Godzilla had stroke reading that and died
Want to blame me becouse i cant write like you want?just stay on the discussion without that offense shit.
Very salty
Some people can’t understand jokes
i did not understand your point FellWalze
I didn’t either
what do you mean, i want ai in some way or do you mean that i think its not ok to make fun or "jokes" about my english
spelling from someone i dint even know ?
what from this 2 dont you get ?
Ok, you want AI because on your RP server carnivores have to kill other players because they will starve otherwise? And you only want them killing AI?
@ashen elm you’ve done a good suggestion. Though I’d like to add or change stego into migrational animals and Rex into nomadic predators. It feels like stego would need as large amount of nutrition as trike but wouldn’t form herds as large as the chasmosaurs. More like a family group of 8-20 members (a bit bigger then trike herds) and I don’t see how stego couldn’t migrate like ceratopsians. For the Rex he has more then enough capacity of stalk a migration herd.
Thanks for reading the suggestion!
Hmm yea some of the dinosaurs could definitely still be switched around in terms of labels/groups. I kinda like Stego as a regional animal lol but I think it would work as migrational too.
TBH there is a lot variance you could do between the two. More of a spectrum than one or the other. Depending on how harsh/complex the nutrition system is for encouraging herbivores to move.
its not about only killing ai its about the choice. on the rp / realism server your primary goal is to life and there are mutch people they did not have this mutch experience in fighting and dont like this killing out of fun.they do like roleplay style but this is only possible if its ai in the game, otherwise it will end like every server becouse you need to eat. and yes we talk about that the ai will be strong to but in the end it will also be ballance for sure .
That’s a good point. There aren’t really much we could tell before the nutrition system is out and yes there could be a lot more variation of migration types.
If I can add my thoughts to Bronto's suggestion: be careful of not generalizing too much. For example 'this category has low this, that and this again' if you get what I mean. I like the idea of splitting into categories but every dinosaur is still unique on its own and we shouldn't make something weaker/stronger just because it fits in here
I get what you mean. I think if a dinosaur is unique, all the better. The reason I'm using general terms is because I think those traits are what are required to function in that role.
Animals with low stamina and/or speed are poor migrational animals. ie something like Minmi. Could they do a rotation around the map? Sure. Would they be good at it and get to nurtional plants first before the rest of the herd? Probably not.
It could also be a bit up to what the player wants. Like if someone want to migrate as a homo, why not.
Yep! I just wouldn't necessarily encourage as the best survival strategy lol.
yeah. Like I was confused how you've put Sucho in the 'Endemic Predator' category cause you've labeled them as having low speed and stamina while Sucho does have formidable stamina. I could be nitpicking but I understand where you're coming from
FellWalze, I think that we all want AI and I do see your point. I don't like killing others all that much either, but the thing is that AI at the moment could cause issues to the point where the game becomes unplayable. Punch stated that AI can cause huge performance issues and players can't interact with each other. Plus, AI is just also a free meal based on Punch's description, which would take away the fun from survival servers. While AI could and probably will be a server option, at the moment it seems to be causing way more problems, and can interfere in the game. I know it sucks, but we just gotta go back to waiting.
A lot of is just guesswork, since I have no idea how they really plan on balancing stamina since it might be too important to combat. Plus lots of animals may change stats depending on what role they want it to fit.
If it's a balance issue, they may need to make compromises with that.
Well we all have our own opinions of different dinosaur. I told bronto before I thought stego would be good as a migrational animal
But I appreciate the feedback! The main thing is just making the devs aware of this issue.
I really rather not every animal be forced to move around frequently as a gameplan since it doesn't really make sense for some.
^
Probably nomadic, though you could make a case for endemic if they stick to the coasts for certain marine fish.
It has its own
yeah that's what I was thinking, they're special in their own way
Oh but yea since they have not the same stats that I was using as descriptions lol
Yeah but I also agree with bronto
Slower animals should definitely be regional
An animal can still be unique but still be in a category
Something like galli should be nomadic
the performance think is sure primary and it will always be . in my position and the servers i play on they are empty and i think they didnt come back till some content is coming .
Or hadrosaurs in general
Agree presto
I wouldn’t want to be an anky that has to walk halfway across the map
lol yea. The important thing is making the slower animals not have as harsh nutritional requirements. They are not going to be able to compete with getting the same resources as faster animals because slow.
Unless they get different resources and there is no competition. Such as Sauropods which are slow but can basically reach into trees were no other animals can reach.
So things like stegosaurs,ceratopsians and ankylosaurs should be regional don’t you agree?
And then hadrosaurs and gallimimus and most fast herbivores would be migratory
Stegosaurs and Ankylosaurs yea.
Ceratopsids... I could see as either kinda like Stegosaurs. I would encourage migration because you do see migration examples in the fossil record. Maybe like Sauropods they just have good stamina instead of speed.
that depends Primate, a herbivore group mixed with different species can turn into one big migrational herd because they have the protection, time and capabilities for it
stegosaurs and ankylosaurs will have difficulty migrating on their own, but if they had galli or maias with them? Then yes it'd give them more option and freedom to migrate
I could see that too yea. I wonder if they'll allow plant dragging/giving ala BoB.
anyone noticed the new capped health?
you do, thats the scars
pfffttt the scars you need a magnifying glass for to actually see em? yeah right
I just don't understand why they can't make the scars look bright red and shiny, like how they looked in legacy
sorry but if I can be honest, combat in evrima is still a mess. 99% of the time you can't tell what's going on, you don't know what bleed screen you're at or whether your dinosaur is hurt by visual change or something. You just don't know
honest and valid critism is always appreciated
the only thing you see is a little bit of blood around the edges and you just gotta guess when you're in a critical state
visual clarity is so so important in combat, it does much more than you'd think
like in legacy, you can exactly tell how bad you're hurt because each bleed screen looks different. And if you have no idea how hard you're bleeding then take a look at your dinosaur and see how scarred it is. We don't have any of that in evrima yet
The screen goes a bit black/dark when you are in last screen
You all know how Ark screen visuals work like? When a player is hurt, it shows something like how it is in the Isle but when a player has dangerous low health the blood screen around moves in and out, following up with the beat of the heart you can hear. Maybe that could be a thing for Evrima? Along with adjusted hearing (blurry noise and tinnitus) and less colorful visuals of the map when near dead. What y’all think?
it is already in but not as much prominent
Really?
whatever other games have as their health indicator, I just think that evrima theirs still needs work
except the tinnitus
at least the indicators need to be worked on
If then it needs to be adjusted. Like I have never noticed that
Increased in other words
like for example make the scars bigger and give it a shiny bright red color instead of faint dull pink
^
also make the bleed screens more dynamic and more severe cause you can barely tell the differences between 2nd, 3rd and 4th screen except for that 4th screen makes your screen turn a little black
many details are already implemented, but you need a keen eye for them
I would love to see some blood that flows down the scars along the dinos side and to the ground
I mean yeah just anything at all that makes it clearly visible your dinosaur is hurt
You shouldn’t need one to see them
cause a little bit of blood around the edges of the screen and tiny faint scars aren't gonna tell you
the actual "scarred health" is a compromise of the highly demanded perma scars and the heavy impact they would generate on the server
Btw about the scar addition, was that someone’s suggestion at first?
even if it's not permanent, show us! Show us loud and clearly that our dinosaur is scarred for a temporary time
yes that came from the community
Like in the feedback channel
phew, thats a while back now, hang on
like imagine bringing in a new mechanic and you have absolutely no idea or indication whether it's happening or not
that's like putting in bleed but your dinosaur isn't bleeding visually although it is affected by it
Ngl, I think the get up fast thing came from one of my suggestion a while back
Lol

thats just one of many
ah back in the time when emotes in feedback were a thing 
yes, mrghariel?
giant gorillas would feel really out of place in the game
plus why would they even be there
add monke
@safe galleon
in theory dinosaurs and gorillas are from the same era I think it would be cool maybe
what
Gorillas are a much later thing to dinos lol
But htis island is in modern times so 🤷♂️
i'm not sure xD
plus we are getting something a bit gorilla like
at least in the tap fanart this boi just seemed like lizard king kong
mmmm golrila
plus we are getting something a bit gorilla like
@covert birch
I took the example of films not in the reality of the time haha
plus we are getting something a bit gorilla like
@covert birch
just like the king kong movie itself that has several dinosaur creatures gorillas etc etc
Just adding king kong to the isle and the best addition lol
the whole vrex scene, in at least an isle scenario, he wouldve died quite easily lol
we will be getting modern jungle animals tho like frogs n such, so maybe monkey ai will be on the trees
Just adding king kong to the isle and the best addition lol
@covert birch
yes I agree with you
meant to say wouldnt be the best addition
@covert birch
yes i agree with you in theory
So... we are talking about a mega primate now in a game meant for dinos
comedy at its best

@thorny crag that's what we a call a disgustang bug
yep, a known issue that was willingly taken so that not more time is being wasted by useless qa testing
Useless!?
shame on you 
how dare you even call it wasting time when it's part of the job hah
jobs are paid
are you getting paid though 
this is mostly relaxing free time
well at least it isn't gamebreaking or anything, very minor so I can let it pass
thank you
no but to be real, sometimes its truely funny what we encounter in our builds and sometimes it just make you want to quit and cry in bed alone
I'd believe so
if only we ever could get a glimpse of what a fresh QA build would look like
maybe you get a chance, you could also send an applicationt to hypno
meh idk really, if I had the time and dedication sure I'd like to but I'll be a busy student soon
you'd can imagine it like a dozen ppl have an identical puzzle with 1k parts, than everyone has a different table and chair to build on... but in the end we need to get all puzzles to the same solution
lol
Well, they got H-Colossus for a big primate-ish monster planned for further down the road, Bannido. Doubt they could have actual Kong, since copyright laws and all that.
https://i.imgur.com/pvS33Vc.jpg https://i.imgur.com/e9kQqHl.png
sorry to sorta drown out your comment there, Fla
its a face
a wild colossus appeared.
that thing is old. like nearly 3 years old.
@cobalt compass I honestly haven't noticed the scars on my dinosaur when my HP got locked. Also: does the scarring occur only when you enter the last screen during the combat? I'd just been in a fight a moment ago where I dropped to... I think half my health and I healed up completely within minutes.
Also as for the damage being displayed on screen, I think it's largely a matter of getting used to it. Everyone is simply less used to the new screens in comparison to the old ones, however I can somewhat reliably distinguish them by now however that's after spending some serious time in Evrima. I believe that they are somewhat less clear(which might be done on purpose?) and harder to distinguish from one another than the ones in the legacy bu it's definitely not impossible.
@tepid gate its pretty hard to tell at first, but if you take serious damage you'll notice that the last bit of the blood screen stays. this portion of your healthpool is locked until you've rested for a longer time
@zinc anvil Yup, still some kinks to work out. Thanks!
still hoping they'll improve the visual clarity in combat situations some day in the future
and especially the scarring because you just can't see it at all. I know it's there but it definitely isn't enough to tell by quick glance how hurt you are and that should be important in stressful situations
Everything is still WIP, definitely needs more clarity!
plans are that these scars can be used by players to detect the weakest dino in a herd, so you select it for the kill
like irl
going for the weakest to increase chances of succsses
that'll never work with how blind to the eye it is now, good luck with detecting that from a distance
i personally hope we get additionaly some kind of smell to it
sick animals smell different than healthy ones
Do the desync happen on all official servers?
Or scars that don't just appear all over the body, but more battle scare like
Ist that worse than before?
it is worse yes, not sure what happened there
last patch was an improvement though, now we've taken 2 steps back again
Thats my thought too, sadly, but maybe we are wrong
nah you're 100% right since the teleporting utah issue has returned in severe numbers
And its a pretty simple bug to fix
oh?
I played one hour and in the last 20mins it was unplayable :/
do you need any coding knowledge for QA?
@slate marlin sorry overread that, no you dont
I want to try it with tenonto soon
oh, thanks lol
currently at work and just checking from time to time
sure no problem
We've got a couple things we are tracking for server performance. One step forward 🙂
Havent you encountered this kind of teleportations in QA, Melonidas & Co., right
We've got a couple things we are tracking for server performance. One step forward 🙂
@craggy scarab so you mean, there is server problems as well?
so we thought we got it under control
but not as heavy as the public as we are just small numbered
@cobalt compass yeah, understandable
The teleportations (unless your ping individually is high) is due to server yeah
that's why the dev team needs to prioritize looking for a networking programmer
But this time, its really really sad to see and to play
it could help them so much
Eh not necessarily, UE4 does a ton of it itself.
still, it's always good to have a person who is specialized in a certain area
of course, hence why they are looking
🙂
I would like to ask how many people in one server you're to test
Is there a number close to 50?
Yeah
Hm..
So, I am supporting this game since Feb. 2019 and I am here daily reading and sometimes commumcating :) I want this Game being a good game and I still support it. I have to wait ;)
I just saw other Dinosaur games which havent much potentional as The Isle has with evrima
I think we all do! QA is working hard. Takes time.
hey Trevor, I see you like pterosaurs based on your pfp hmm?
Good things take time yeah. In one way = sadly, but this is how it is. But never steps back
Yup!
so... what do you think about Quetz then ? 
I'm going to love all the fliers, whichever ones they pick.
Quality = Time×Skills+Money
I was reporting 2 bugs today, one included fps drops at water sources, is that known :)
water sources in general or around waterfalls?
there is a public doc from hypno with known public bug reports
General, on a river
is Hypno and co aware of the fps drops around swamp areas?
Probably better to move to #723294838610722847
there is a public doc from hypno with known public bug reports
@cobalt compass Yeah but only 3 since the patch, so I have reported it
Yup, swamps still WIP
alright, good to know
Everytime a random mate and I also walked into and outside water we got a stutter fps issue
Good that I streamed, so everything has been sent
I mean, one of the main gamebreaking bug is actually the desync/teleportation when you are with many players at one place
@cobalt compass I know that, I've noticed that I was still at a very slight first screen today after having lost most of my health in a fight. Healing that up was taking forever so that's probably the locked health. However this has occurred only when I got dropped to the last screen, that's why I'm asking whether it's something that happens only if you drop to the last screen. Every other fight I had where my hp hadn't gone below half I eventually healed up all of my hp.
I also saw dragging corpses is also bugged since the patch... I need to check that out
I'm also somewhat sceptical whether this mechanic will end up working as intended knowing the playerbase.
Thanks @fallen narwhal! you too!
i think it starts locking the hp in the last screen, and considering how often you take damage within that screen it will gradually increase this locked health
so if your coming out of a fight once or twice and they were critical, it shouldnt be that much of an issue, but surviving serveal times with just the minimum of hp you'll end up with just eg. 70% of max hp
as always these numbers are wip and can be tuned to fit various situations
I thought Filipe himself said there was a limit to the health lock mechanic?
You do eventually heal it up fully though even in the current build, is that right?
like you can't stack the damage till a player only has like 10% max hp left
likely possible, i think rn its between 70-80%
As in - the intention is that resting/sleeping/mud walloing is supposed to help heal it up faster, however it's not impossible to just heal it up with time currently
or am I wrong and you can't regain that health at all?
you can heal it up normally
right, but it should take a staggering amount of time to get back to 100%
Does resting have any effect on this for now?
I believe it heals very fast, been in combat multiple times today and never had much issues waiting too long to heal up. On the contrary, I would've never known if my health was locked or not cause there's no indication (something that should be worked on)
im not sure, @sand oar whats your opinion on that?
I'm sort of supportive of the idea to not allow the players to fully heal up their health while just walking around in combat, I do think that resting should allow to heal it up eventually though.
From what Punch said the resting affecting this is a work in progress, however perhaps one of you guys has noticed whether it has some effect or absolutely no effect now, that's why I'm asking
-Added locked health system. After taking damage, a portion of that damage becomes locked from your maximum health, causing scars that take significantly more time to heal. (Sleep, wallow and rest are going to affect this in the future)
They do heal but very slow.
then those scars should look more expressive and different than the normal ones you get from a fight
cause as of right now there's no way to tell the difference. Maybe it's still a WIP (I hope), but I hope they can make it more clear and distinct in the future
yea we need something than tells from the distance cleary "that dude is fucked, lets take him" if you're hunting
The question is how slow is very slow and whether resting while healing those up helps in any way.
imo wallowing+resting will give your hp regen a boost
What do you think about the health lock stacking more significantly? I like the health lock system and think it could be useful in giving guerilla tactics more consequences. Which at this time unfortunately without bleed is pretty much free.
I've just realized how far more dangerous and more risky evrima combat is gonna be than in legacy.
In legacy you can enter a fight and win or lose, and if you win you just heal up the bleed and you're good to go.
In evrima however, oh boy... you can start a fight but it doesn't matter much whether you win or lose because both have serious consequences. Say you win a fight, then you're still stuck with bleed and your dinosaur is temporarily scarred. Other carnivores can smell you now from afar cause you're soaking in blood. Plus your health is locked so you let's say you heal up you're immediately at a disadvantage in the next fight.
also not to forget that you have to carefully manage your stamina in evrima. The moment your stamina reaches zero you're dead and have lost the fight.
yeah evrima is like more like real life , animals want to avoid injury as best they can while still attacking the enemy/prey so i guess that makes the game harder , you need strategy and pack/herds which will be fun yet challenging
I like the idea Criniti. That would help with transparency too. 😃
Dryo, do you mean the prey item just gets outlined if you sniff near it? Cause that's not a great idea. Let's say you are the triceratops in your suggestion. You make a great camo skin and are chilling in some bushes, hidden. Then some Rex tracks your footsteps and sees you immediately because you were outlined. This puts a huge disadvantage on herbi players and completely destroys any attempts at camo or hiding.
It just makes a carni's life way easier than it needs to be
any attempt to hide would be invalidated and that's all some animals have going for them when theres something larger around. what do you suggest anything smaller than a utah dose if this is put in place?
Rajing, as I renamed my self, to MysteryDryo, my suggestions, have been pretty bad, for sure, idk why, but I know it's bad idea really
then if you know that is a bad idea and is gonna be ignored why suggest it in the first place?
@random imp it's simble answer...: Because I didn't think much of it in first place
I guess it's better for me to be not suggesting things, because ideas aren't now that good
Evrima server eu 2 is lagging in mid combat players kept teleporting at another place (Not allways) it happen just time to time. A bit annoying while fight but got kinda the hang of it how to land bites
@ashen elm it sounds like a good idea
I’ve had some terrain issues
Like the terrain being a bit boring
Yes. It's a bit too monotone in Evrima. Some larger rivers with man-made bridges and sandbars would be nice.
Heck a large river is a good-ecosystem too
I’d also like a hilly biome
Something to change up the monotone environment
Maybe with the plains add a savanna for a slight change of scenery
There's a lot options for more biomes; tropical pine forest, coastal mangroves, a proper grassland/savannah, semi-arid shrubland, and even an montane environment.
It just depends on how creative they are and good utilization of ecological barriers/transition zones to make it seem more natural.
Yea that and elevation, as pine tends to occur more often in higher sea level
Yea just hope the new map maker is open to suggestions/thoughts from the community
@edgy hamlet The ambush mechanic may not be added to the evrima build ever. It has a good meaning behind it to increase the hunting success but it’s a broken piece of shit that gives carnivores too much advantage over herbivores. If it is to return, it has to be reworked entirely.
Ahh okay, makes sense ^^
As I see, is SFPS being fixed on some servers or just EU servers are making those problems why the server is lagging so much
I think this latest patch fixed a lot of issues and put the game in a more stable footing. Before the patch it was pretty unplayable for me. With AI i can see myself putting long hours in the game again because it will be a stable self supporting game with the current content and will allow for several play styles.
@full summit ai probably will bring new issues and a lot of bugs. new mechanics in general will do this and make the game more unstable
Depends on the mechanics.
True, but ai is one of that mechanics
Yep, it's likely that if it came out with the current server fps problems, ohboy.
Sadly yeh
Hey guys, the game hasn't updated for me and is stuck at the last version, is there a way to update it myself or will it just take time?
Nvm, I worked it out
Ohhh interesting suggestion Basyll. I really like it!
Especially sound at night, this will encourage people to be more careful at making any peep(s), unless you want to intimidate/scare people.
Also like the idea of people being able to be louder in dense forests vs plains, because of object obstruction.
Thanks! There's one problem with my suggestion however... What if 2 situations overlap each other? Like you're in a forest but it's raining/thundering at the same time. What happens then to how sound travels around? Sounds in forest travel less far but it travels further through rain so should that even it out then? Or should 1 situation always be dominant over the other one? I don't know.
maybe the dominance order should be like this: time of day > weather > dense/open area. That could work right?
I think that could work. Though I agree with the suggestion you posted that weather should dominate in most scenarios.
But depending on the team if it gets too complicated, they could just decide to make it cancel out which is ok too I think.
Basyll best suggestion
gharial i can already see how that can be abused
so number 1 paras waiting until the stun goes out to chain stun while another para attacks
and 2 paras stunning something then trikes, dibbles, stego, etc all coming in and kicking them while their down
mix herding is going to be discouraged by diets for most large animals i believe. there can always be a timer where the predator only gets the 1 second bonus added after so it cant be stun locked.
@mellow maple good idea
good idea 👍
Idk
Good idea chief
If I agree
Great idea
Good Idea @mellow maple!!
wheat 10/10 idea
🤔 what about 4 sails
Yes!
nah 4 isnt enough
I like it
finally a true artist thought on spino!
i accidentally click on #general-feedback and i see this monstrosityhttps://media.discordapp.net/attachments/401481371249541120/745050916629250088/cursed_paleo__the_triplospino_skeletal_by_dragonthunders_ddj7p58-fullview.png
why wheat
Dayum. That's one of the if not THE worst I've ever seen... That jaw, those odd side spines, EVERYTHING
It’s super good and accurate
And like blue said it’s viable
This is you if you disagree
🤡
^^^^^^
ugliest spino iv ever seen 
Spinosaurus was such an efficient apex predator it only needed six teeth
spþinoþaurþ
Wait, I just noticed, but are both of it's legs on the same side?
yep, its a ballerina
Wow, the balance needed for such a lifestyle
@mellow maple I just say.... but for me, I dislike it, well.... lower jaw looks to short for me, tail looks too short, the sail... Well.... Well I can't say thing about that sail because I'm not good at englih
pre sure twas a joke
Don't hink so, because everyone can like what they want, but Idk
it's wheat.
pretty sure it's a joke
How did someone not understand it was a joke?
Well first thing is, I'm bad at undrstanding jokes, but then, was it thing that jokes aren't pretty much allowed in Feedback channel?
hmm
I don't know how I got away with it tbh
XD
@strange wave For dinosaur time feeling? and it would be even tho cool
A meteor could hit the island
It’s not like they’re only a prehistoric occurrence
But I don’t like the idea
Is not like meteors hit on dinosaur's age on a daily basis
Meteor could hit in these times aswell, but it's like not gonna happen.... yet, but for me, meteor hitting island and no time to react, would be cool (I'm just thinking it as 50% good and 50% bad, or.... idk)
mystery this is not dinosaur time, why should it feel like it is
@rugged condor why did you died? was it because u sit in a not appropiate place and not hidden? because thats the main reason ppl die when they sit
always be aware of your surroundings, always be on the edge
@strange wave I know, I'm not stupid (I know u didn't say that I am) but, it's possible that meteor could hit in sometime too, but I'm not scientist, but it can be possible, and for least, The Isle is kinda game, that is set in far in future, as the buildings have been pretty much get destroyed, but not all, so, meteor could be possible in that time, but.... Devs decide, and like all of the suggestions might not happen, or like, not happen, and the suggestion are kinda like mine. I'm not saying ''We must get the meteor in game'' or anything like that, only because it would be cool
the isle is set in modern day, not far in the future
like... now? 2010s-2020s?
buildings can crumble into ruin surprisingly fast
more like 2030s
^
yeah but.... modern days, meteor can be possible
I'm not saying it would be 100% possible to it now our near future
*or
oh yea i wasnt disagreeing with that, but it seems like a lot of work for a possibly routine server wipe
ahh
also why would we have a meteor when we have more effective ways to slaughter the population of the island
especially if it only happens during the wipe
okay.... now that got bit out of hand... lmao
hypers are meant as a population killer but in terms of completely wiping a server itd probably just be better to have the server close and reopen later like current resets
or just wipe the server
see the thing about a server wipe, is that the isle takes a long ass time to get anywhere
Ye I wasn’t serious about the napalm idea
i havent really heard of server wipes happening either
I agree a plain old wipe is fine
and if you have no way to survive that wipe you lose everything you may have just spent days if not weeks working on
this can be the elder system and replication system or it can be the loot your merc has
Wipe is meant to wipe everyones dinos on the server
isnt lightning death being essentially removed for that same reason too?
losing all that will no way to get it back would suck major ass
isnt lightning death being essentially removed for that same reason too?
@icy lion yes, but lightning striking people was just a dev command
i feel like if someone gets banned they should be smote
OR..... better idea? You could set the ''Meteor Wipe'' in server settings if admins want like?
we got plenty of extinction event levels
ah it didnt happen randomly as well?
nope
yea keeping the lightning for admin slay/banning would be kinda funny
imagine prog days, you spent like 48 hours getting a pue and you get struck by lightning and die
i mean just as a real fuck you to the guy. you get struck by lighting and he's banned from the server
but ive never seen a server wipe happen and a completely rng change for insta death is unintuitive and goes against a lot of the design in the isle
^
it's bob levels of dumb ngl. especially since you can log out and avoid it entirely
well....... was my idea ''good'' or ''bad'' the ''Meteor Wipe'' setting? just wanting to know
yeah we already have extinction level things... and these you have a chance to survive and you dont lose your entire progress
i mean if server wipes happen itd be cool to have a unique effect, however a meteor (and it possibly landing) would be a lot of work for something that happens once in a blue moon
it's not a great idea dryo
I agree with taco and Bork
but server wipes are practically unheard of, and its more of a technical thing anyway. itd be best if it functions as a server reset but everythings gone on return
again thats just a bob mechanic
now having anims for people getting admin smote? id love that
yeah that would be dope
it happens often, the server doesnt close immediately after, its not rng
hmmm.... well everyday is not good idea
random ass lighting bolt strikes a guy of the admins choice banning him from the server
ah when i said "functions like a reset" i meant that the server has an in-game announcement, goes down, and opens some minutes later. sorry for the confusion
High af pts sounds amazing
Any opinions?
It sounds good






