#general-feedback-discussion
1 messages · Page 564 of 1
And.... sometimes ya need to drop it. Maybe rethink the suggestion or scrap it intead of trying to find ways to make it work
i always lose because you guys know so much more hten i do, and it was jsut an idea on how to make the herb fun again, didn't say it had to be realistic
hte game isn't realistic
it never was
It isn't realistic from a paleontology standpoint, but it is from a biological one
It's realistic in a believable way, not an accurate way
its a good suggestion, but it would fit better on another dinosaur, para has things that could make it better, maybe suggest for an animal that couldn't have something, like say plateo or homalo
what could make the para better then you know so much about then
I want para to be viable and fun again too, but it should also look practical. Swimming para sounds almost as outrageous as a magy running faster than allo
Or maybe do what I do and stick to smaller suggestions
im not going to do that, just because you do, doesn't mean i do.
I wasn't saying that you have to, it was just an idea
ah like mine was!
But if you're gonna post massive suggestions, expect to get a lot of feedback
^
Yes, yours was an idea, and we never said it wasn't. But we're explaining why it wouldn't work
Maybe para could have a 'push' mechanic?
Uses it's body to push something back on either your left or right side staggering it?
my prime example was my oro suggestion getting picked apart because of the mimicry
Para could use its sound to be unique, traveling calls to confuse predators, a dazing call to make an escape, better speed and stam regen, use of its thick heavy body to shove predators over
i jsut deleted my post, it wasn't good i guess
Perhaps para could use his great range of noise to imitate calls of large predators too idk
I always loved the idea of massive para herds mass migrating across the map
Which is what i personally want for para
Make em have some kinda stampede effect which does extra trample damage combined with extra terrain destruction
Side checks and back kicks as its attacks (never liked the whole sound idea)
Make migration paths and such be the main thing promoting these mass migrations
and to make it different from maia, make maia want to nest 1000x time more often via benefits from nesting/having kids around
While para would want little to no kids around due to how much they move
and kai, if you make another suggestion about an ability for an animal, see if the ability could be put on another animal thats confirmed and if it would fit better on that animal than the one you thought of, if so rethink the ability to fit the animal your suggesting
You can also play long term communication into the mass migrator para
By having it so paras have another local chat which is a much larger range
But they 1 call when they type in it, and cant type in it repeatedly
i try to do that, but you guys eat it for breakfast every time and tell me that it's not good for taht dino, it should to this guys, or this guy, or htat one
and apexes will still go ham on you if you jsut calll to scare them. it doesn't work now
Eh idk that one would just attract predators more lol
and it won't work then either
your suggestion have thought put into them, much more than most suggestions here it a prime example of a bad suggestion https://discordapp.com/channels/401464048610312193/401481371249541120/713215249817403412
I mean thats the risk/reward buff for it
You can choose to type in the chat if you want, but you may attract preds
you would still have a regular local chat too
so why does everybody not like them tehn? im trying to make suggestion taht make herbs more playable and fun.
your suggestions are good, dont let what we say as feedback put you down, take the feedback and put it to better use
every body like carnis and not herbs
What
so those suggestion get killed.
Sorry to say, but that statement has literally no correlation whatsoever
prob
Like just cuz people dont like your herb suggestion, doesnt mean people dont like herbis
but whatever, before i blow up im gonna leave and maybe come back later with a better suggestion
I mean a lot of people are biased towards carni but some of us do main herbi and want better things for them, but those things should be practical
this game is unreastic. how could it be practical?
Lurkers doin reacts again it seems
example no fire breathing para
I love para, he is a beautiful and cool dino but he would look a bit silly swimming. I mean visually practical
lol hi
Like there's a lot of talk about magyaro outrunning allo and that isnt visually practical at all
magy is a bad animal too anyway
alot of animals outrun things
Yeah but look at his proportions
magy is a bad animal too anyway
@paper oriole
yeah but magy has "armor"
Search your feelings, bork, you know it to be true!
just here to read the shitfest kinda
Search your feelings, bork, you know it to be true!
@paper oriole to be true that magy is my herbi main, yeah
and para is faster then most carni's. why couldn't he use water for SHORT amount of time to escapes apexes?
Magy's puny ass scutes aint gonna save it from a aucho slap

Para gets trotted down by any giga with more than 2 brain cells and an ounce of patience as it currently is
Does magy become the allo
Magy can function without needing to outrun allo if you make it a dense forest dwelling herbi
And it outmenuvres larger animals, using CC attacks such as side checks to knock them over to give it a chance to escape
Also a whip like tail for concussive attacks can work well too
Magy has the unique ability to transform into a gore pile when it sees any predator
it can shapeshift
Magy's puny ass scutes aint gonna save it from a aucho slap
@paper oriole shame sucho is too slow to catch speedy magy
Magy can fly with his neck flap
Magys neck flap splits
And it flaps away like dumbo the elephant
Yes
Allo just bounces off the balloon any time he goes for it
Para doesnt need a health buff to survive apexs
It needs to actually be able to escape from them KAI
Magy's neck flap stretches like a paper bag and suffocates allo
giving it more health will just make it die slower
juvie magy airbag for ATVs
give it health so that, (because giga outpaces everything) can actually take it and still be able to survive
Para needs better speed and stam, good bleed resist and cc, then he is good
Giga is getting a rework
Para should just outrun it and have good stam and stam regen
no take dmge and but still live instead of dieing in the first two bites]
yes make para speedy boi
magys neck actually functions the same as some sea snails mouth that extend out of their bodies to ctach prey
boom
omni magy
KAI, I would wait to see the new combat before proposing any new balance changes.
multidavid leave me be please
...What did I do to you ?
telling me to basically shut up
?
With body checks, dazing call, stun kick, and traveling calls to make pinpointing them harser
until something is said or shown about the combat
What
I... did not do that, but if you think so, I'll leave you be.
im leaving.
you guys can argue about this to your hearts content
I like how any time people dont seem to like your suggestion, you go into this frenzy of everyone gangs up on me
um, how many times have people liked you stuff?
and how many times have people liked me stuff?
almost zero
You cant know how stuff will be balanced. This is what we say to pretty much every balance suggestion KAI. Things are getting redone, we should to wait and see how things work before we offer changes for stuff we dont have experience with. Basing suggestions off of balance now doesnt really help much with how much balance will be changing due to all the new systems and reworks. Its no one telling you to shut up. Its david saying you should probably wait to see how para and apexes work in the future since balance now is literally irrelevant
^
KAI you take these things really personaly, I would suggest just moving along and not comparing yourself to others
unless your telling about a suggestion, then leave my personal life out of this
????
...
No one.. said anything about your personal life..
We're not sayin anything about your personal life??????
@safe galleon did

the word personally =/= talking about your personal life
THEY SAID DONT TAKE THINGS PERSONALLY
Very different
They said youre taking things personally, they didnt say anything about your life. And they said that because you freak out when people dont like your suggestions
um nobody ever like my suggestions!
Well, you do now. Dont think you did in the past
Well, take criticism them
not everyone is going to like your suggestions, KAI, it's nothing against you
You can ask people to help improve then
not everyone is going to like your suggestions, KAI, it's nothing against you
^^^^^^
This will happen whether you write a good suggestion or not
Criticism in these things are very important
Maybe thats a sign that you should change your perspective on the game because a lot of other people see things differently and look at the criticism on your stuff to understand how people see it
If you want us to help give constructive criticism we can
not everyone likes them? yeah taht true! i've had maybe one suggestion that people liked. that was the one with hte oceanic suggestion. htat is about it.
And whats the issue exactly
some people might really like someone's suggestion, but there are going to be people who don't and it's just based on opinion
Complaining nobody likes them wont do any good.
^
Ive had suggestions people dont like before! Blue's had suggestions people dont like before. Shit happens!
If you want constructive criticism ask us
constructive is better then the negative, that's all i get on this server
Well ask
idk why
just take the advice and use it to make up suggestion that'll probably be better fit for the game
Kai, negative can be constructive
You can see what people didnt like in your suggestion and change it so your future ones lack those issues
^
negative tears people down, nobody tries after that if all you get is verbal fights and people saying your ideas suck....
What
Disagreements =/= saying ideas suck
hwo knows when that will be
Well make suggestions when it is
Itll be sometime in the next few weeks. It means nothing to suggest balance changes right now based on the current game. Multiple devs have said to forget current balance.
Its better to just wait and see how things work in the future than try and make suggestions based on a soon to be irrelevant version of the game
We dont know how para will work in the future. We dont know how giga or rex or anything else will work. It's best to just wait.
@subtle gazelle devs have said dilo's getting a sort of "hop" as opposed to a big jump that utahs have. we havent heard much about it though
its alright! it was a while back and im not even sure if its in writing anywhere
a small jump/hop
yea, it wont be able to get on the boxes in port most likely though. like i said, we havent heard much more than that
assuming the load of new carnivore features cause the herbi playerbase to shrink even more, I don't think preventing strong herds is necessary
even on servers where trikes can herd with theris and whatnot, predators make kills from the herd
The thought of a compy cleaning a rexes teeth as emote animation sounds super cool and risky
Is anyone also bothered by Ceratos size and place in the game? despite the fact it has flaws it feels weird to see ceratos that big, i mean they were only slightly bigger than dilos
cera is getting a downsize
iirc
same with diablo i think, dinos are being changed to their maximum specimen size
oh ok cool, good 2 know!
@subtle gazelle So 2 things
A: If your referring to a QNA type channel, that happened a few months ago and was said that there may be another
B: General chat can function the exact same when devs are actively speaking in there
thanks
Great suggestion, Pteranodon! 😀
Thank you!
You're welcome! 😄
Damn i feel bad for those camels, would be cool to see chonkers like para and shant do this tho
lol the video is blocked in my country
Oof
It may be considered animal abuse which could be why
The camels are put together to fight for a cultural event
nah it is claimed, blocking for cruelty looks different
Ah
is carno still meant to have the speed damage multiplier or was that scrapped?
It think it's safe to assume it'll still have it, cause we haven't heard anything otherwise
and break it's neck on impact
By biting something at high speed? How?
lol carno biting on high speed'd only break carno's mandible
@fiery edge cool idea but i dont think they'd do it since they plan the game to be strictly survival with no "missions" for the mercs. Also a credit system wouldn't really fit in either, the best you'd do for credits in the game would be cosmetic stuff at best imo
I was thinking on using credits for improving weapons or stuff that helps to blend in with the envoriment such as a guilly suit (sorry for bad english)
You'll find them scavenging and looting @fiery edge
@spark pier It will probably not kill the game to start with 2 dinos in the first month of basically public bug testing.
Nonoffical servers are still able to bump playermaximum up
Riding will not be thing anymore probably, with the new build in change to altturn and hunting will be more challenging now than before because your prey can finally fight you off if you are in a balanced scenario.
In the end, if you don't like the balance of the start of Evrima it is still possible to host servers on the "legacy" branch, that probably stays up till the new roster is complete
phasing thru each other and ass riding =/= engaging gameplay
Ok but for all those people who think riding dinos without alt turn is easy go away and try to solo a REX or a giga as a Utah before you claim it to be the case. Alt turn allows a rex to do a pirouette which just isn’t realistic. We have spent hours of training bf and effort to be able to do it. Also currently the cap is 100 on official servers push that to 150-200 to have more diversity of the cap is pushed to half (50) it can be assumed lag will result as it does when pushed above now.
🍿
Ass riding is easy and unbalanced man, thats just how it is
imagine thinking that assriding takes skill.
It doesn't matter how "easy" it is Ares, it's not fun, engaging, or even meant to be done that way. Simple as that. They've said a few times now that all will change, combat, and everything else.
Ok first part of the suggestion:
I completely agree. A map bigger than V3 with less players.
With collision, locational, grappling, and other fun stuff, we'll hopefully have some really cool combat, rather than "left click 20 times while walking behind someone" or "alt turn/facetank while left clicking" xD
youre abusing the fact that your prey is unable to defend itself because you removed that ability
Look I am unskilled af... I can't even assride. I am happy anyway that it goes away.
As I said guys if it’s easy go away record a video and show me you can solo on a isle server
So, I'm sorry you "wasted" a lot of time learning a method that will most likely not be the main way of fighting anyway, especially not as utah getting a pounce at that, but well, things change. We might get trample too.
I dont consider myself amazing at fights and even I can assride man
Second part:
alt turn and no alt turn is gone. dinos now turn on the spot as part of their default movement with animations included. No more gliding around on one foot, and no more bus turning circles.
i'll agree with more players, thats a concern a lot of us have. but fuck assriding when you should be actually fighting, not eating ass
Ive assridden allos to death as a cerato many times
the only reason it might be challenging for unexperienced players is due to "shitboxes"
@spark pier Its irrelevant if its easy or not, it's not an argument for if it should be done or not. Or if it's even fun or good combat.
Or balanced for that matter
Irl animals can turn around on the spot.
Dondi's said before that Utah shouldn't be even thinking about attacking a Rex, and it's your own fault if you try and get utterly destroyed
assriding is boring af. sprint in, phase thru someone, take a bite, sprint away, repeat 100 times.
how is that engaging gameplay
So i agree with the fact that theres not enough players allowed on the map
The player cap is.. iffy yes, especially with a bigger roster, and if you want to nest, needing both a partner and well, wanting a few kids maybe
This takes skill and training
wow eating ass means youre so cool
Im cringing so hard dude
And no, I doubt it does, wonder if those rexes hit each other or not


But it doesnt matter
you work hard to abuse the fuck out of a rex's turn radius
Its not hard at all to stay behind smth with a slow turn
That method won't be as viable, if viable at all, since bites are apparently not going to be the main damage dealer anyway
So..
Relearn!
Go away and do it then
I've no doubt your utah pack can be badass in the new way too
The fact that "training" has to be done is kinda sad honestly.
spam crouch/ambush
ass turned against wall
no alt turn
What is this a Sticky-Utah vid? 
Go away and do it then
I told u already Ive done it before, its unfair
Just play things with quick turn and assride things to death
G a m e p l a y
sorry i dont take away players' ability to defend themselves just to feel like im a real good hunter
I just hear you I can’t do it @harsh silo get good
@spark pier , take this into account; nothing about combat will be the same in the update.
so all the "training" you've been doing will be for naught anyway
you shouldnt even think of assriding when you have pounce. if you still assride in the recode, even if we didnt have collision, you'd be a shit utah unworthy of even playing the animal
Poor sweet summer child
no alt turn servers are confirmed to no longer exist too.
and also damn those rexes are bad 
imagine playing mordhau, but your turn circle is 10m
aye, the new turning will be permanent, and cannot be disabled
"rex alt turning is not realistic"
so is a Utah taking on a Rex, I don't see you complaining abt that though 
irl animals can turn on the spot. just because the current game hasn't got an animation, doesn't mean it's unrealistic
get used to actually learning how to fight instead of abusing turning
we'll all have to adapt to new combat so im sure youll have plenty of time to adjust
imagine a domestic cat murdering humans because the humans can't turn around
the cat just walks after the human biting their feet until they drop dead
that argument ended the discussion heh
I mean ofc

What kind of discussion is this in the first place 
Just imagine when your you finally look in the mirror and realise your an asshole
Woah
?
woh woh
Take the hostility down man
*you're
Woah woah woah
i came to the tea i see 🍵
He's so angry 
I came to have a fair discussion without ridicule representing a large player base
assriding could be easy or it could be the most difficult thing to do in the game, that doesn't affect the point.
it's not a good combat system, the devs don't like it.
hence, a forced "turn in place" system will be in evrima.
alt turn wants to know your location 
i dont think dondi will change his mind and throw away all the plans he made for the new combat system so
Like it or not the game is an ecosystem sim. Not a fighting game. You're asking for animals to be fictionalised to not be able to turn around to walk behind them biting.
We even told u the legacy branch will still be up for a while
😶 Okey What ?
If you see a rex as a utah, you move away.
No, you gave some feedback, and we're all in the wrong chat for that matter. And we're pointing out that some feedback, such as playercap, is something some of us are also concerned with. But that we disagree on the alt turn/ass riding and at least I tried to point out we're getting new stuff when it comes to combat, that might make it even more fun instead of assriding, especially for utah.
i'm sorry, but a bunch of Utahs abusing broken hitboxes and turn radius isn't skill, and "training" for that was a total waste of time for your group, as it was all for absolutely nothing
it can't catch you.
sorry if you've spent the last year training on servers without alt turn.
there'll be a legacy branch for a while with the current version of the game, you and your group could always switch over and play there.
The entire turn/alt turn system has always been a placeholder. Now movement is being implemented in a realistic way for animals, and one casualty of that is assriding.
lmfao
I agreed with the first part of your suggestion. I'm very concerned about low player counts and massive maps.
Also, shouldn't it be exciting to learn a new fighting system with cc, bleeds,stam and more?
thankfully unofficial servers will be able to adjust their player-caps
oh yea same, still think 50 is way to low, at least gib 100,
but i guess i can live with it
oh nyo cant kill a rex with my utah I trained so much for it 
up to 64 was mentioned a few times
I can already go hours on a full V3 server checking all the hotspots and seeing no one some days.
plus, let's not forget, there's going to be more AI, and it won't be tied into carnivore hunger any more
bigger map with half the players will be yikes
50 players on a 20km map just seems.... odd
V3 is poorly crafted, it is what it is
it will be like playing google street view.
Thenyaw is better crafted even though its smaller
Mainly because even though there are hotspots on thenyaw u still find people anywhere on the map
V3 is either a hotspot or nothing
V3 is so big even the hotspots are often empty
Size is also involved in that
and new map is even bigger, with half the players
If people will find a hotspot on the map they will just clump there since its such a view players on the map
If spiro is nicely crafted it wont be like v3, sure, there will be hotspots, but you'll find things on other places too
like i get we can eat AI.
but can we group with them? or nest with them?
like how is a para going to find a herd to group and nest with when there will be another para like once per 3 months
I agree... I think the player cap should either be raised, or more official servers should be made. Because like this, I'm sure that in the first few days of EVRIMA, all the official servers will be 101% full, because it's always first come - first serve
I dont think nesting would be possible
And everyone will want to play
If unofficial cannot reach 200 without the game being a buggy mess I have concerns 
most people will switch to other servers with more players allowed anyways
Even right now, I can't get into EU1 because it's at 100 players
Unofficials will definetly try to increase the player cap
I mean I keep seeing ppl defending the lower players count but let's be real, we all know everyone will migrate on servers where the number will be increased 
So its ok
like i fully understand AI can be spawned for us to eat. but we'll never be able to interact with it like a player.
Unofficials with very powerful servers will try to go higher so we'll have to wait and see
Yeah, that's true Jenkens
I think higher player count and less servers would make it better, the more people spread out means less player counts on each
Yeah, that's true
But if more dinosaurs get added, you could only have that many different dinosaurs to choose from
I feel like the game should be optimised for high pop to start with, if ppl don't like high populated servers they can still move to lower populated ones
The issue with population is that the AI will take a lot of power on the server side
They want a complex and scary ai, itll take a lot of resources on the server side
bit weird to want less player count but ig you do you
If u have a powerful server you could increase the player cap a bit
sorry my message came off a little sly
was meant to be a joke and a little serious
Well I mean not everyone is into massive multiplayer games but I thought it was the objective of the game too when I bought it a few years ago
Ig
I was probaly a little too biased
But yeah I wouldnt mind if they kept the 3 us and eu server and made 1 of each a lower player count like
official 1 has 100+ official 2 has 75-100
official 3 has 50
kinda weird they didnt do something like this
ah just found out why
Why can't nests be used as spawn points to the player that made them? Would be easy to balance.
You'd have to leave one incubated egg open, and you'd have to have enough food in the nest to make it to a juvie. Not exactly OP
that was actually proposed for nesting in the progression days
Wouldn't be op at all considering how long it'll take to grow and that leaving an egg with decent amount of food left in nest would make it so you wouldn't have to travel annoying distances to a spot you like or to friends
You'd have to get through baby stage alone aswell
the new spawn system's meant to circumvent some of the annoyances of travelling to your friends
Oh good
ye fresh spawns will be able to spawn close to groups, so no longass walks to your friends
I need to get up to date on some of things mentioned lol
believe this was mentioned in the QnA
Really?
there were 2 and their transcripts are pinned in #401464048610312195
Oh ty
@topaz palm suggestion 2 is actually planned I think
It seems horrifying lmao
Agreed, I probably couldn't stomach it. It's not for the faint of heart, I suppose!
Lmao stop
But quite awfully realistic, komodo dragons do it and we're getting Megalania.
It'd probably be toned down alot because of budget and stuff but it'd be sick to see as the killer and painful to see as the prey
@snow meadow If a flying animal flies into something, it'll either die or be seriously injured. Animals can fly through the forest, but it'll be very very risky. So I don't think that's something you need to worry about
I can only imagine, once people figured flying out, the most skilled will take it as a challenge to actually hunt in the forest. Specially if we get flyers that are a bit smaller.
I think hunting in the forest will be next to impossible for pteranodon. You'll need to focus on bobbing through the trees and I don't really think you'll be able to look at the ground while doing that
Ptera's a fisher anyway, so your focus would be around water
Thats why I said eventual smaller flyers, ofc ptera is a fisher and maybe plains scanvenger
I like the idea of 'collapse of exhaustion' thing. It's a tactic a lot of animals do to make catching and killing stronger/faster pray easier, and can even make pack play more realistic.
For example wolves will swap out pack members to continue the chase of a pray that has more endurance than them to keep up until either the pray stumbles, is caught, or becomes too exhausted to go on. Look up on youtube "Wolf Pack Hunts A Hare | The Hunt | BBC Earth" at first the wolves tier out and cant keep up as theres only two after this hare. But then the whole pack comes in, and those that tier are replaced with fresh, and there able to keep up for longer until they are able to out maneuver a tired hare.
I wouldn't say make them faster in the end, but allow them to run for longer at the risk of going down if they push too long.
The same endurance can go with attacking to, as that uses stam. But in that you just become too tierd to continue fighting back, though for some herbies I don't think their stam should drain so quickly. Nothing is more annoying than knowing "X herbi can atack 5 times before running out of stam, and wont regen that stam until they lay down"
That utah main suggestion 
Being worried about the player cap is one thing but claiming colission and alt turn will ruin the game because you won't be able to assride? Lmao
i woke up right as it was ending 
but tbh i dont like the idea of 50 player max
even though unofficials will have more it seems weird to limit the officials like that
because i think alot of people want to play the next update
i dont have much to say that other people havent though. but if 100 players on v3 still feels empty i cant imagine 50 on spero will feel like anything at all, no matter how well crafted the migrations and hotspots are
Whit all the new dnos that will be AI a 50 people server will be whit 100 in total, because Whit all AI they making there will be Bots everywhere
yea but playing with/hunting ai isnt necessarily engaging. my issue isnt with not finding food its with finding others
maybe the new ai will be good enough that it is engaging but we'll have to wait and see
But they said they're trying to make AI as indistinguishable from noormal players as possible. So once they get AI done, it won't be an issue
maybe you just get killed from ai :D
The 50 player max is worrying, but assriding going away is a good thing
@paper oriole dont think assriding is going away
i imagine hunting ai will be much better with the herds and fighting back, but i like to play with people too
well alt turn is permanent and collision is enabled so assriding will be exceptionally difficult. and health isnt as important in fights
Imo the player cap should be 100, and an isolated ai despawns whenever a player joins. Idk if thatd work tho
not only difficult but completely ineffective. dinos are getting unique attacks and mechanics for a reason
as utah i think you stick to the tail and just jump on him if he use alt turn
yea, i dont think thatll work even 10% of the time
we have basicly no ingame experience about it now
true
On some dinos sticking to the tail will get you whacked
but i imagine pouncing and clinging takes TONS of stam
so eventually youll just.... stop
does apexes get an tail attack too?
Like teno, probably the other hadros in some way
and yea a dino doesnt have to have a specific tail attack to knock shit around since hopefully collision works nice
No but biting an apex ass will do trash damage
a rex's tail is bigger than a utah so its safe to assume that the tail should "win" a collision battle most of the time
having a specific attack isnt necessary if it doesnt need to do damage/stun
so just jumping on it till the trex dies xD
stamina exists
depend on how they change the usage of stamina
@timid steeple im thinking they could just make your stamina last a few seconds, and you go alot slower on your first flights
because as utah you had less cost on jump if you dont spam it
And since you wont be able to run through them anymore theyll likely have an easier time turning around to bite the flea
fights are mainly stam battles, pouncing and clinging will likely take tons of stam, a utahs bite will do damn near nothing to a rex
but dont do utah bleed?
utah falls off, is out of/low on stam, rex turns and chomps. done
bleed is completely reworked
bleed effects stamina and not health
because bleed reduce the stamina
if you think a utah is gonna be able to completely bleed out a rex after 2 or 3 pounces youre gonna have a bad time
Packs of mid tiers, and perhaps large utah packs, could take apexes. Making large packs wont be as easy now though
depend on how much pounce cost
i think i remember dondi saying "20 utahs and a rex will be a ton of dead utahs and 1 dead rex"
soloing a rex shouldnt be and likely wont be possible unless the rex is afk
but i will try :D
killing juvies :D
Just a tad late, but that 1 suggestion
, but yeah what are we talking about
but i dont think assriding will be possible at all with collision
now is the question how high can you jump on a dino without taking dmg
Assriding will still be possible, youll just be nipping the things tail or legs tho
So locational will make it worthless
i imagine utahs will have some decently rubbery ankles
Quick turn, collision, trample, multiple attacks, etc will help with that
why not
He upvoted his own suggestion too to top it off
not to stoke the fire but he said its a "large part" of the playerbase but the discord has 700 people

I mean, i played on a server his utah clan roamed
They got banned for overpacking or something, and the people themselves were horrendous to say the least
i cant say im surprised
700 assriding docktahs
im glad theyll be gone in a month
Pity on them
A 30+ utah clan sounds sick but it's run by the wrong people
They were quite arrogant
Yet even then, they werent as good as he describes
Ngl I would love to make a gigantic utah pack on a no rules server
Remember killing a good 3 of em as a bary,
most utah dont know how to fight at all
what i want is a flock of hypsis
but nonetheless, game isnt a PVP game, its a survival horror
Yeah
“Trained a year” like is he proud of that lel
the whole thing was cringe in a sad way tbh
wait i though its an pvp survival horror game
Well it depends on your defenition of pvp
is a pvp game centric to pvp
is a pvp game any multiplayer game with any violence between players
etc
The Idea is survive, but somethimes you need to pvp someone to Continue surviving
personally i say a pvp game is one which is centric to pvp
Since the goal of the game isnt constantly killing, at least not the intended goal
Then i dont see the game as a "pvp game"
but how much i got killed when 4 ava around is much xD
i wouldnt call the game pvp because i consider fighting players to be part of the term "survival". to me isle pvp is a deathmatch server
Current game is quite a pvp game
but again, they dont want the game to go foward in a direction where all you do is killing
its not a pvp game, but it is a game that has pvp, if that makes sense
PvP is a place like Asura which is basically a survival deathmatch hellhole where everybody is mix packing and slaughtering eachother en masse
but it kinda fell more like a pvp game
Not most normal servers, esp after all the AI
because like everything around you want to kill you
Personally I would say if the point is fighting, it's PvP, if it's hunting/killing, it's not. If your goal is to get the other guy dead as efficient as possible (one shot kill, hunt the weak, young, you know the deal), then it's not PvP. If it's a "long hard fight" that is epic all around, then it's PvP.
but to have a pack of 10 utah with only 50 people could be hard later
Whats the issue of that exactly?
large packs should be difficult to hold
and difficult to start
i mostly prefer to fight solo
Yes, but difficult because of other reasons perhaps, not because of a population cap/inability to find others?
depend on the map size
Could be a mix of both imo
True
now is the question about mixpack grouping
Mixpacking imo is uneeded
carnivores shouldnt mixpack beyond scavengers following bigger predators for scraps imo
would be nice to mix with the 1 maia on the map with my single para on the map still though
that aint even proper mixpacking imo
I know
unpopular animals won't ever be able to find the their own species
i dont think carnis should mixpack outside of big pred and small scavengers trailing behind
its gonna make the apex issue even bigger when apexes come back, even if apex is hard to grow people arent gonna just stop playing them
herbis i have no clue "balance" wise. im used to nycta rules where hadros and ceratopsids hate eachother and everything else is fair game outside of limits
migration paths n preferred food will stop large groups of different herbis staying together for long periods of time
The "apex"/psuedo apex herbs should have low tolerance of eachother imo, but smaller herbs shouldnt matter
yea, another herd of apex herbis that eat a similar food is direct competition
Like trike shouldnt want to be around shant or stego or anky but I dont see any issue with trikes herding with dibble/proto/ava
esp if dibble gets the size reduction
Like a good way to put it is
a trike or pachyrhino can knock down a tree, opening up nodes with very nutritional food for smaller ceratops
Like stuff like that making simialr species be together work fine imo
are packing rules for herbis gonna change much on officials? has that even been talked about?
All rules on officials are planned to be replaced with mechanics
not as far as I know
so technically theyll be "no rules" in a way?
yea
Dondi's initial goal for the game was to function with no rules, pretty sure he still wants that
don't know if it'll ever work properly but its been a long standing goal
outside of the general "no toxicity" obv. preventing carni mixpack might still need to be necessary
I can see it covering the official ruleset well
Eh
I dunno
I dont like the herding offical rules personally
would hate for them to be built into the game
I dont see an issue if trike itself is more powerful
well it isnt like a hard "limit". i dont think the games going to literally block you from adding an nth member into the group. i tihnk its more in terms of "is there ever enough food around"
nothings stopping you from having 30 trikes other than starving it sounds like
yea its just gonna be hard to do,
Trike cant mxipack with the para if the para and trike are forced to leave eachother via food
true. As long as they dont pull the idea from affinity back and make it so too much of x makes the creature lose stats because its nervous
I'll be happy
are there enough mudbathing places around? :D
im pretty sure affinity/stress is canned. its an interesting idea but insanely hard to implement/balance
I liked the idea of it, but the more I think about it functioning is yikes
it is canned
happiness stuff isnt really optional, especially if it gives buffs
nobody in their right mind is gnna read "mud bath for extra healing" and go "ehhh nah dont want that"
A player can play without buffs, just not as well
in a way yea, but if the buffs are tiny and theres no negatives it shouldnt be a big deal
but the mudbathing of a utah looks kinda cute xD
i guess we'll have to see what the exact buffs are
not dmg right?
Doubt buffs will be too powerful, if they were then itll feel like a chore having to get buffs every time it runs out
dont remember hearing about dmg
I mean damage can work, for ceratopsids rubbing horns on trees
i think dmg was for food and water
But no, damage wasnt mentioned onstream
vomiting damages food water and stam but thats a mechanic and not a "bonus" like the biffs
we need to see how the stuff works out
Puking affects your food and water, and that hinders your stamina, damage output, and growth iirc
it also puts a cap on your max hunger, thirst, and stam until youre healed
mhm
There will be several attacks for dinos in recode, 2 buttons wouldn't suffice anymore for controller
@astral swift ☝️
Plus I doubt The Isle will come to console and it won't be any time soon if it does
sorry for my wall-o-text suggestion I just posted. 😛
@novel halo There won't be more calls then the current ones. There'll just be quieter versions of the current ones which you can do by just tapping the key. Holding it will do the call that we have now
Also there used to be a vocal wheel in the game. I thought it was still in the game. I didn't realize it was removed
Ah! This is true. I know in stream there was a mention of new emotes possibly however and actions. So maybe not a wheel for calls specifically but for actions like rubbing on a tree, placing a nest, mudbathing, etc. @left nacelle
They’re adding a lot of new actions in the future it seems, so I feel like it’d make it a little more accessible to have a wheel for safe actions like that. c:
Also I didn’t realize there was a wheel already??? I haven’t seen it, but maybe it was taken out like you said lol. I think it’s just be nice quality of life implement
The wheel was a thing a while back. It was key binded to V by default. I don't think it was really used very often tho. And I think the emotes could mostly be limited to one button, depending on what's near you and what you're looking at. Not all of them could be tho. Like placing a nest would need its own button. But things like rubbing/scratching a tree could be done by just pressing the interact button near a tree
or mud bathing
Y’know what that’s fair lol. Guess it depends on what all is added as far as additional emotes go if they decide to. ^^ I didn’t think about just triggering the command like that when I typed the suggestion on the spot haha. Still, it’s an entertaining idea. I look forward to seeing what all is added as far as communication, body language and different actions.
@barren zephyr first of all herbs dont take any stam to do normal attacks, you are refering to secondary attacks like stomps or para's kick witch take extra stam, however these attacks also do way way more then a normal attack, looking at stamps for example witch are commen for large herbs like trikes, shants, cama and pue, they do like 5-10x the damage of a normal attack, a shant takes many normal hits to kill a rex but can 1-2 hit them with stomps depending on if they hit the head witch 1 hits a rex. the para witch is the weakest of the herbs with secondary attacks, but even their kick witch costs stam does more damage then an allos attack disbite its main attack being weaker. however unlike trikes and shants para is faster then all carnivores that are a danger to it aside from carno, however carnos are actuly weaker still and a para would win if they traded hit for hit. additionaly all herbs have better stam and stam regen then carnivores of simular or larger size, meaning that all herbs can run from what they cant fight. meanwhile wolves and most preditors irl avoid risking injury, wolves in particular are cowards who will not fight anything that stands it ground agginst them that is more then half their size, on the other hand many carnivorious dinos are around th size of their prey if not bigger, there is no evidence raptors pack hunted or hunted considerably larger pray, at most we know of raptors fighting protoceratops only sligthtly larger. also running is more exuasting then attacking in most cases, having them be to tired to attack but able to run makes no sence, however it could make sence to be tooo tired to run but still be able to attack. looking back on wolves, wolves ussuly do not attack till their prey runs then it chases it well biteing at their backs and genitals, in hope of causing their prey to bleed to death. (fun fact: wild dogs will target the genitals of boars since boar skin is too thick most other places and they bleed alot.)
just wanna point out, there's no locational damage in the current game, occasional instant-kills happen because of latency
I mean, with stamina based combat coming now, and all other things piled on top of it such as locational and trample, I feel like this exertion bar is uneeded
Yes ^ plus be imo, unnecessarily complicate things
and thats part of why I dont like Beasts of Bermuda
I think should leave the core survival mechanics alone
its fine where its at, and just focus and better things to make gameplay more fun like special abilities ( which we know is gonna be a thing in example), more customizability with colors and patterns, maybe also add sub species
@left nacelle That is a cool suggestion but some animals will eat their own young in the wild when a predator is trying to get them or when they are really hungry so that they can survive so I'm not sure if the baby thing is a good idea but I like the adult one
@pallid trail Well, like I said in the suggestion, it doesn't get you ask sick as rotten meat. So if you really needed to, you could still eat you baby. It would just end up making you kinda sick
@night mountain Why can't quetz and ptera fight in the air?
@past furnace Turtle shaped animals (like anky and minmi) can be hard to animate so there probably won't be too many of them in the game. Also this:
Quetz has a gargantuan flat head, if it tried to even turn its head left of right while flying it'd straight up crash
I.. don't think it'll work like that in game lol
like imagine this animal flying and how the air is moving over it, now imagine it whipping its head to the left
Well it doesn't really need to whip it's head left and right to fight
and that doesn't really explain why ptera can't fight
ptera is the same deal, its head is nearly as big as its body
Toucans don't have any issue moving their heads in flight iirc
And they have the same issue with head size
They don't have long necks like quetz, but ptera has a short neck
I mean, maybe ptera could sort of manage it but even if it could pela is bigger, beefier, and has better weaponry
idk if toucans can or not
I know pelicans can't
They can still fight in the air. I don't really see why they can't just bite downwards. Plus they don't really have a reason to fight in the air, just seems like it would be suicide
well yeah thats the thing, super dangerous for pterosaurs, no issue at all for something like pela
we have birds now with similar structure and most of their diet is from them grabbing similar sized birds and whipping them around in the air until they puke
Birds better beware if they're unfortunate enough to live within range of this aerial pirate. The frigatebird has a cruel strategy for plundering fish right from the beaks of other birds.
Check out more Most Extreme videos:
http://www.animalplanet.com/tv-shows/the-most-extrem...
frigatebird niche pela would be SO fun
But that doesn't really explain why pela would fight in the air
Ptera is around the same size as pela, just seems like it wouldn't be worth the effort
grabbing fish from flying stuff, yoinking hatchlings, being jerks in general
I feel like it would be better for fishing and food stealing, like you just said
I could see them harassing pteras and stuff. But I think it would be a bit weird for them to be full on fighting them in the sky
and I mean it would be weird for them to be fighting them in a predatory way
oh yeah I didn't mean kill
Well I think ptera and quetz could nip other flying animals just as well as pela could
If not better, because of quetz's long neck
Theres also the whole thing where pterosaurs have wing membranes and pela has a giant sawblade for a face
It's beak isn't that big tho, it would have to get pretty close to things to bite them, compared to quetz and ptera
Unless you wanna make it spit bile like some sea birds do
that'd be funny but wouldn't do much since quetz doesnt need feathers to fly ;c
Would do quite a bit if you could hit its face lol
Would be cool to see a quetz get hit and go hurdling towards the ground
i wanna see what even happens when something dies midair
or like what happens if you slam a quetz going like 80 into a rexes head
If I had to guess, I'd say they just drop right where they are. But I assume with the new code, they'll maintain their momentum and fly towards the ground. Or at least I hope
i hope crashing something into another dinosaur does a shitload of damage
obv you die too
pterosaurs are really badly adapted for fighting in the air.
they probably could though. as turning their head in flight wouldn't be that much of an issue, since it's their wings that control flight
they also have air-sacs cushioning parts of their body (which is why Pteranodon was likely capable of diving like gannets)
they wouldn't be grappling with their feet like a lot of birds do, but they could easily bite or jab at another flyer as they went past
i like Bryans's more, is more realistic
I do think the second, current, Utahraptor animation is very stiff, but mostly on account of the tail-- maybe with the dynamic tail physics it would be improved?? I DO like how the second animation has Utahraptor's head move in a more twitchy way, like a giant groundhawk, whereas the first looks more mammalian. As it stands I believe both animations can achieve a great deal by incorporating bits and pieces of each other into their own respective loops. I prefer the arms in the first anim, as opposed to the second that makes the Utah resemble a marionette or animatronic. (but if I had to choose between the two, I'd go with the second animation-- just could use some touching-up, but nothing that can't be overlooked!!)
someone look at my suggestion ;-;
but the Utah tail have to be stiff
is basically the only accurate thing of the Utah here
@plucky widget with locational damage legs won't be a good target, unless you want to escape and not kill. and having animals missing limbs is a tricky work i assume, so that's not really a thing we'll see.
thats why i only said deinov deino
and that for deino specifically the bleed will be fatal
@fathom torrent so they would eat plants angerly?
No XD it’s just that carnivores have something to be scared of and can’t just rush a group of herbivores plus wouldn’t a fight between a hyper trike and hyper Rex look dope or hyper steg vs hyper spino
hypers are too rare and die out too fast to consistently protect a herd. they'd starve their own herd and then themselves. Herbivores arent getting hypers because it doesn't make sense logically to make something that eats bushes into a very hungry tank and lore-wise it just doesnt happen
xD
I'm curious about why some people disliked my suggestion
Idk
I guess because docktah raids would make you sick or would promote eating juvies of your own kind?
How would it promote eating juvies of your own kind?
No repercussions for rexes and other solitary carnis
It just gives an excuse to kill juvies for no reason
But we have that in the current game
“I’m solitary gotta eat you sorry”
Not really tho?
People don't do that in the game right now
Even with there being no repercussions
I haven’t have that done to myself but I have heard many a tale
Well yeah but if you're a tiny little juvy and you manage to get killed my an adult rex, that's on you
and juvies are gonna be faster in the recode so they'll be able to survive more
Yeah
@ancient fern
- Fights are gonna start being more interactive since well be getting "grapple matches", dondi described it similar so some old HL1 fighting mod iirc, due to this i also dont think a fighting stance is 100% nessecary
2: new smell seems to be making footprints more visible (particles shown in stream are subject to change tho)
3: I love the idea of a cinematic, but since we are gonna be dropping outa cages from helicopters as juvis onto the island something like that would prolly fit better
4: That milestone system is happening in the form of a new "Happiness system" which is optional, do things that make your dino happy such as mud baths, horn rubbing on trees, etc and you get bonuses
5: Devs have mentioned a sleep mechanic, but it will prolly be similar to the happiness stuff and be optional
6: Sickness is happening via eating wrong foods/overeating and licking mineral rocks will cure them
7: Trees n such will be destructable,
8: Animals will be walking correctly once they implement IK system again, which had issues so its gonna came a bit later on
And most importantly: Dont ping devs
@ancient fern Yeah, might wanna make sure ya read the rules
@naive turret why in the hell would gharials be on a dinosaur infested island
You need to provide a reason to spend thousands on adding an animal to the game
Like what unique role it would play, other than dying to almost every other semiaquatic in the game
@manic venture or just the elder body in general gives a boost, makes players actually want to kill them giving them an extra reason to take it down
maybe just two different types of boosts
and also with that it only really goes for carnivores, my way it could be for all animals
yeah keep that part, but also give a boost to the elder killer to incentivize ending them before they get a perk
Carnis could get it by killing elders only maybe, giving them the incentive, while herbis get it from plants fertilized by the body in general
that could work too
Herbis can maybe get a boost by doin osteophagy on the bones of the elder
ooo that too
like how giraffes suck on the bones of carcasses
That only works on stripped carcasses though, which would require a pred who might also eat the bones
Or camp the body
Just leave the body, let meat rot off it, come back later
Eh both could go for the bones i'd think, with the flesh or fertilized plants also being a feature
The bones could be an advanced mineral supplement of their own, granting a boost to nesting, starting the circle of life again in a way
Plants growing faster or maybe being more nutricious around corpses would work on top of that
Bones prolly can also work as a supplement for that mineral licking
Feel like that would have to be while the elder was in its prime or close to its prime only
Elders get weaker then normal adults near the end, so them giving a special boost at that point would just be putting an even bigger target on their back and wouldnt make much sense
weaker shouldnt mean buffs
Killing a prime elder as a carni should give a boost, though it seems wrong to encourage herbis to go on killing rampages against elders, so any elder corpse would fertilize the plants around it
You can maybe have a mix of both
An elder in its prime feeds more but an elder who died of old age has more nutritious meat
That way you can add more player choice into hunting elders
The player would choose, do i need to kill it now b/c i dont have enough food or should i wait till they die for the bonus
And the bones of an elder would provide either with a boost to nesting in relation to its calcium
And also the sappy symbolism of the old making way for the young yadda yadda
oooo maybe if you use elder bone calcium in our nest the babies born from it can have a small boost?
Yeah like that
Would love but i know the effort time and money required would be massive but i would love to see different maps based upon the different periods like Triassic Jurassic etc and have different dinos foilage etc all the way up to the KT Event.
ok number one, this isn't a Mesozoic game and you will be able to disable creatures to each time period and modded maps will be a thing in the future if you would like a custom map @gaunt fable
Ya i can see that with the custom maps which will probably be cool! and i know the isle is not an all dino game etc but if we're honest that's why most people play it
@gaunt fable maps based on time periods will prolly be mainly mods
But iirc in the QNA stream dondi said server options will exist to allow servers to let players only pick species from X time period
@hasty night players will not be able to carry bodies together because of issues it would cause with servers but they will be able to tear pieces off and such
@night sand Perma scars won't be a thing cause rendering all the scars on every dinosaur on the server wouldn't be good for the server
ah, then locational scars?
i mean wounds
so if u get a bite to the tail a wound doesnt emerge on ur leg and it pops up on the tail
Yeah you'll probably be able to get locational wounds, but if they are added, you won't have any scarring there after they heal
alr
@dim ore That trot looks a little bouncy and fast for magy imo
and by fast i mean the legs move too fast
they could slow it or speed it up as needed, i mainly mean the way the legs are moving. lol ...but on a baby maggy the bouncy trot would be cute XD
Yeah I think it could work for baby magy, but maybe not the adult lol
adult would trot more like an adult rhino..its the same motion but just with longer stride.
@hasty night If I recall correctly they'd be willing to do that but it breaks the game a lot. A dev said so, can't remember who sadly
why do you guys dislike the idea of forcing nesting on officials? I wanna hear
I dont think forced nesting is a good thing at all
I like the idea of players as juvis actually having difficulty to grow
Plus with juvi speed boost, its not gonna be completely a bush sitting experience
also dont forget multiple new possible spawn systems we are getting with the airdropping being part of it
I was just thinking it'd be much more engaging to be able to grow and have some social stimulation from the get-go instead of just being tossed in the wild alone as a weak snack
I think being alone as a weak snack is 100% more fun
actually surviving in a difficult setting is great
The whole idea is growth is difficult
Not something you have ai parents help you up to a certain point
Difficulty-> More rewarding gameplay-> a better gameplay experience overall
Case and point: the souls series and it's kin
I can't stand growing a juvie alone. It's not like growing up with parents will be all easy either. Your parents could very easily be killed off, or you could be killed by something like a Troodon sneaking in the dark
I jus would find it more engaging personally
I think your much less likely to die with parents
Also again, growing as a ssytem will be completely different
Youll actually have to do shit
If you were only nested in instead of spawning, that wouldnt make sense with lore either
Yea no dinos would even be on the island if that were the case
yeah
idfk shit about the game's lore
since dinos be gettin aridropped in when young
where we droppin boys
I hope nesting gets expanded at least. I'd probably only do nesting then
nesting is changing
The animals that are nested in won't be able to see their own coordinates on the character screen either iirc, cause they aren't born with any sort of tracker inside them
its gonna be more rewarding to be nested in
But it isnt forced
yea that too bluebird
Currently if ya nested in ya character menu lacks "Asset Location"
what the hEck there's lore in the dinosaurs?
this is new to me
wait currently?
i never knew
yes currently
wtf
The dinosaurs aren't even dinosaurs. They're animals made by people that are vaguely based on the animals they're named after
that's so cool
The dinosaurs aren't even dinosaurs. They're animals made by people that are vaguely based on the animals they're named after
^^^^^^^^^^^^^^
Hence why the dinosaurs aren't 100% accurate, but are still plausible animals
ok deleting my suggestion coz i didn't know that shit was even a thing
I'm aware of that part, of them not being the ACTUAL dinosaurs
Like there are benefits and negatives to nesting,
I mean, did ya just think the game lacked any lore
the part I'm not aware of is the nesting stuff and the dinosaurs being airdropped in and shit
No, but there is so little lore that is released that I don't really care to follow it until they start to seriously expand upon it
Yeah, the new system will have you spawn in cages dropped by parachute, and you'll hit the side of the cage to guide your decent
unless there is a good amount of lore that i just don't know about
coz i haven't followed it
Its a mix?
There is a lot of lore
we have lots of info, just not any way to directly put it together
I haven't really followed it either, but I know the basics.. I think
wait i gotta vid
The Isle - The Lore / Story.. WHAT WE KNOW SO FAR.. Someone Logged In - Updated
💖 SUBSCRIBE ► http://bit.ly/1T9b8YG | PREVIOUS EP ► https://youtu.be/JdMe7BFyeR8
TRANSCRIPT I WAS TALKING ABOUT IN THE VIDEO - https://www.dropbox.com/s/4lgfn8o0icojaov/CAN_YOU_UNDERSTAND_ME.pdf?d...
meaty did a few other vids on stuff like matriarch and the strains too
Have we learned anything else since that video was uploaded?
One thing I know that I haven't seen too many people mention is that Hyper Spino was made to hunt mosasaurs
No since that is like a year old
And a year ago was like the start of recode
Not made to hunt mosas
they just fed it them
It wasn't made to hunt mosas? I remember Dondi mentioning that in a stream tho
Iirc AE just fed it mosas
whether it actually hunted em or not 🤷♂️
I'll see if I can find the clip
I can't seem to find it. It's like 2 years old and he just casually mentioned it
@covert birch hey man I just wanted to say that I loved your skin customization idea it was really well done!
Thx
for spino do you think also allowing players to choose different head cress decorations, having the eel tail that we know spino had would be a good idea for customization?
Ehhh didnt pick eel tail since it would prolly affect hitbox much more then the other options
Crest works but imo doesnt fit spino much
yeah you're right I just thought having a more prominent crest for spoon could be fun but yeah it makes sense focusing more on the sail
@slate owl That would encourage humans to kill dinosaurs, which isn't the point of humans. The humans are just meant to survive by finding gear and equipment. Ammo will be hard to come by, so it should only be used for self defense
And if humans were encouraged to kill dinosaurs, then there would be little to no apexes on the server. Since apexes won't be hard to kill with the right type of gun
Ah I see
Yeah. Humans will be deadly, if they have the right equipment
and will be a snack if you think its like CoD were you start with super bling bling equip
@slate owl have you not been paying attention to any of the stuff they've shown? Body dragging has been shown multiple times already.
I love that idea, let baby dinos annoy their parents xD
How about other ways
like maybe have animals with 4 legs try to knock the parent over
or jumping on them
Akeno the greater one-horned rhino calf from Chester Zoo is just cuteness overload. He runs around, with the cute little wiggly ears. Headbutting his mum every so often. When mum decided she likes a bit of a lie down, Akeno bumps in to her leg, then walks around her and jumps...
like this
I’ve gotten gotten the game and just joined the discord. My apologies
@slate owl check #phase-two-archive for most of the juicy details, and watch ravenous for up to date news about the game
before anyone says,"shouldnt that be giga and argentio" no Giganotosaurus did not actually live along side or hunt Aregentinosaurus, that was Mapusaurus
It doesnt matter what it lived with or not, this is not a realistic enviorment
Giga is gonna hunt brachis n camas, not what they hunted irl
Why use 7k dollars to add andesaurus, when brachi or cama literally cover it already
i just knew some one might have said that so i just wanted to get it out of the way
also we have a way to reduce competition, the species diet mechanic
Yeah, I was thinking exactly what Blue said. Lets say a type of dinosaur hunted small fast animals irl, but in The Isle it lives alongside medium sized slow animals that it is very capable of killing. Why would it still hunt those small animals that it hunted irl when it can get more food from these medium sized ones?
when Oro and Hypsi can coexist in TI, then there's no reason why Ande and Brachi can't

I mean, arboreal hypsi vs useless oro
well Ande seems to me to be about the size of a Cama so
But why spend $7k+ on an animal that is just like an animal that already exists in the game
Or we can just keep pue
like, for larger tiers doing that makes a lot less sense then smaller tiers
But why spend $7k+ on an animal that is just like an animal that already exists in the game
oro hypsi
Plus Oro and Hypsi seem quite different in game actually
Pue is a brachi skin at best
just have oro climb trees and vomit and there, it's poor man's hypsi
Oro is small and has a medium speed to it, hypsi is small but fast iirc and can spit bile (probably)
maybe in the far future
ok this is turning into a argument of samantics and redundancy like the Anky vs Magy
what
This really isn't an argument tho lol
Plus Oro and Hypsi seem quite different in game actually
from what we've seen from the dossier, there's nothing hypi can do that Oro can't
Climb trees and vomit
☝️
True, but they can also do somethin cool and make oro a burrower
both are essentially just small herbi fodder
since dryos maybe gonna lose burrow
That's not good logic. You can't just say that Giga and rex are the same cause you can give giga bone break
cause oro isnt a proper playable
That's not good logic. You can't just say that Giga and rex are the same cause you can give giga bone break
hypsi and oro have much more in common than Giga and Rex.
It was an example
wait they are taking away dryo burrowig?
Maybe
noooo
They're thinking about putting it on a different animal, Kissen said
The feature isn't being removed, it just changing places
cause oro isnt a proper playable
then why not flesh Oro out as a playable when it already has a model, textures and basic anims
I wouldn't be surprised if that's exactly what happens
there wasnt rly a need to add Hypsi as a separate playable, and yet it exists. Which means... tarbo wen 
I hope dryo gets something cool in return
On a serious note tho
I hope they make dryo be slightly slower than preds, but outstam them
And nocturnal
I personnaly like dryo
inb4 they make hypsi troodon sized so its different
judging from the dossier, unlikely
maybe instead give them multiple burrows but allow predators to break in them
as well as fix the dryo in burrow issue
where the server crashes
yes, lets make dryo who doesnt really make sense for burrowing, more burrowing
point is:
"""clone""" animals can coexist in TI with the addition of Hypsi-->Oro.
Like, in that size range ava makes more sense for it
Full warthog mode
I mean, those clone animals are ai
At least that is their main purpose
Hypsi is also AI
Yes ik
that was made into playable
Its both
Im just saying that if dryo dosen't burrow its not as special
i'm hoping dryo gets dilo level NV instead of burrowing.
proto or ava would suit burrowing a lot more.
Does it need to be special?
I mean...
I have a bias so
Maybe instead allow dryo to dig but for roots and give them night vision
and also hide in logs
Nocturnal dryo who is slightly slower than its preds but outstams em is best imo
hide in logs is a complete yes for me
And then to make oro and hypsi different to eachother, make one burrow and the other arboreal
dryo is already slower than its main predator (utah)
maybe even eat shrooms from the logs
Aint dryo slightly faster than utah
I defo want hypsi to be a daytime climber.
sit on branches out of reach just being fabulous.
nah utah is faster even without ambush
wait nvm
That is why I like dryo being fast
yeah but its already bad enough that it cant really fight
rex, dilo, and allo are faster in ambush
Im talkin base speeds
carno and utah faster in normal speeds
yeah its already bad enough that it can't fight
Make dryo a stam monster whos nocturnal
who is like 2 km slower than its main 2 preds (dilo/utah)
With dryo's burrowing being snapped, I wonder how they're gonna make Dryo not a discount-galli
NV is the best way to not be a galli clone
make dryo a nocturnal and have its main predators be troodon and dilo
It functions exactly the same, just at night
i mean you can make the arguement for lots of playables. giga is just rex with bleed and no bb
Im still saying it would be nice not to have clones
Not really jenkins
so they're making a playable another one but smaller 
can make galli much faster but low stam
120kph galli with only 1 min of stam
utah is 76kph, so I expect galli will be above that by a small margin.
but below utah ambush
(in recode)
gallis just gonna be more immortal than it currently is in recode
Maybe make dryo slower but allow it to kick and fight
galli should have like 80kph sprint and only 30 seconds of stam imo
and not much stam regen.
meaning that its not going to get wrecked by Uthas
at that speed though, can't escape with 30 seconds
^
galli is small, so it can lose things in the forest
especially in open areas or daylight
Utah is small, it can chase it in the forest with ease
yeah esspecially with grazing
Especially with only 30 seconds of stam
it will be stuck in the open
people complain that galli is a complete god, but then don't want nerfs
and 30 seconds of time at 80mph doesn't get you like any where on the map lol
It should be a god
it should be balanced
Never complained about it 😉
Just make it absolute shit at combat
They care way too much about such a tiny little thing.
it defo shouldn't be beating a utah in combat unless it gets lucky
Like its only attack is trample and maybe a stationary kick
I think gali should be able to eat hatchlings
imo its attacks should be a really weak peck to use moving.
and a really powerful standing kick which uses a chunk of stam and does bleed.
it doesnt really need a peck with trample
cuz i doubt ya gonna peck anything thats your size
teno has 4 attacks. what's wrong with galli having a peck?
but with uthas pouncing
nor do i think itll do more damage then trample/be as effective
Heres the thing
Tenontos 4 attacks covers all form of movement
I mean a peck would be nice
tenos bite attack is 100% pointless as it covers the same as the claws
no harm in having a peck
Claw and slam = stationary attacks
Bite and kick = moving
The claws arent useable when moving, so it isnt pointless
Yeah
The peck is literally just a worse trample
not really. with trample you have to go on and over them. with peck you can sit on their ass hitting them
but how about it can be done to animals that run along side you
perfect for escaping velos and ovis
like a utah tries to punce you
Why would you escape a velo and over whne your large enough to run em over
but you peck it
Im not really seeing a benefit to pecking them, when you can literally run them over
cuz i seriously doubt ovi nor velo will outrun galli
if you trample an ovi, youi're probs going to have to then go round again.
peck lets you sit on their ass as they flee hitting over and over
mayeb make velo prey to gali
I dont see ovi surviving a trample, and if it does itll prolly be seriously injured and/or fall to the ground
like ovi is 1/10th of gallis size lets remember
yeah but what if it bites the legs
Pecking literally puts its neck, its weakpoint, closer to its opponent
but could mess with the pounce
having one trample kill an ovi seems op. you could just sprint through an entire ovi group like the mount and blade couched lance before it got patched.
Which is why ovis need to avoid gallis, and other stuff
Using the brush n such
Its like how dilos need to avoid maias now
that honestly sounds even more unfair than the machinegun kick. at least a dryo or juvie can often survive one kick
just insti-dying the second a galli comes into physical contact with you sounds utterly awful.
how dilos avoid maias now is broken and one of the largest balance complaints in the current game.
There are multiple ways to avoid these issues from occuring
Such as making ovi more menuvrable, outstam the galli, actually hiding, etc
Thing is, there lacks the foliage to even properly hide from those larger creatures in current game
if a dilo sees a maia, it's dead.
do you guys think gali should be omni
I mean maybe small lizards
think that omni theory got disproved
although having them in a herd would be annoying
like hey me and the trikes are going to graze
Paraxenisaurus could make an alternative omni galli which uses its claws and arms.
Ovi is already practically an omni galli
just smaller
GALI!!!
not all small fast animals are galli clones
How is ovi, not literally small omni galli
parax would have a different diet and method of combat to galli.
is utah carnivore galli?

